Neon Light Border Effect Using Davinci Resolve (Free Software) | Telwin George | Skillshare

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Neon Light Border Effect Using Davinci Resolve (Free Software)

teacher avatar Telwin George

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Neon Light Effect Course Intro

      1:47

    • 2.

      Neon Course 1

      11:04

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About This Class

The class aims to go over the creation of the Neon light effect. The effect can be used in a variety of applications such as adding fun highlights to the objects in your creation. The class gives you the ability to add borders to your subjects. The borders can be in variety of colors, glow as well as animated change of colors.

Meet Your Teacher

Hello, I'm Telwin.

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Level: Intermediate

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Transcripts

1. Neon Light Effect Course Intro: Hi, I'm Devin charge. My profession. I'm an engineer, but I've been using DaVinci Resolve extensively for editing purposes, for projects like these. Lately, I've also been using those same skills for prediction mapping, where you take your video editing skills and applied to holiday card and achieve projects like this. You know, the safety follower you join along on this journey and we learned a bunch of cool stuff. Let's explore the effect we are going to learn. Now, prediction mapping is pretty cool and fancy, but in case you're missing your regular or Christmas lights, that's a fun way you can achieve it. In fact, in the past, I were to Christmas lights using images I found on a Best Buy site. They've worked out decently well. Actually. I'll be attaching those images as part of the lesson. So in case you wanted to do the same, feel free to do so. But in case you wanted to achieve some advanced effects and animations, these images get pretty tiresome and you might hate your life. So it's more efficient to create this light things completely in software rather than using pictures. To learn this fun effects, come on over and jump into the code. See you there. 2. Neon Course 1: To create the effect that we saw with the lighting, first and foremost, what we need is the mask of the house. Here it is. This is the mask of my house. And as usual, for advanced effects, we'll jump into fusion. Next, what we wanna do is we want to mask out the shape that we want the light to travel and make sure that none of the nodes are selected, hit a blank space and then hit polygon. In this case, you don't want to hit B spline curve. B spline will give you a curved edges. Polygon will give you straight edges easily match your house. So let me start drawing the mask. I'm just going to draw it over this particular house right here. Make sure you draw the polygon in the exact sequence that you want the light to travel. Because the way you're going to draw it is the exact part that the light is going to follow. So let's start. For the sake of the tutorial, I'm not going to go into all these details and fences, but essentially, I'm going to cover the major areas of the house. And in order to give a better illusion, do make sure to go into the inner surfaces of the house too, so that lighting has some depth to it rather than just doing the windows or the front surfaces. And yeah, you can create multiple different combinations as you wish. So as you see, I'm going on the inner surfaces. I'm just going to close my mask. At this particular point. I had the shape in which I want the light to travel. I've got this. Next. I want to give a color. So the easiest way to do it, It's just use background. He has a background node. I'm going to use this mass that I created applied to our background master, always apply to the blue colored input. Now, I kinda don't need the media. And as of now, so let me see what this looks like. I'm going to disconnect the media and just take the background and put it on here. So this is what it looks like at the moment. What I need is I don't need the mass to be solid. All I need is the line. I'm going to uncheck solid. So that way I have a line and next I'm going to increase the width of the mask. This width would define how thick your light ray is going to be. And you can see that all it is doing is showing the black background through the mask. Now you want to change the black color to something like a blue only do is change the color right here. And I hit Okay, so essentially you have blue light. And just for illustration purposes, you don't have to do this and just doing this for the tutorial so you have a better grasp on what's going on. I'm just going to get a merge node and put media in, which is our actual mass on the background. And then I'm going to so you don't have to do this. The only reason I'm doing this is so that you guys have a reference as to what the light is going to look like. This is it, this is what our light looks like. As of now. It looks like glow color. It does not really look like light. So we want to give it an effect. Control Space. Soft glow. This is what we need. This node adds the glow that we are looking for. An easy way to add nodes to the node tree is click your node, hit Shift. And once you hover, you'll see that the wires change color. That's when you let go. That's it. So now that you see the light has some sort of glow to it. There's a bunch of settings you can do here. You can change the gain, it's going to look different. So this is what it was. Now with the soft glow, you get a bit of a light. And to be honest, I think I need to change the color. Let's say orange. Let me do orange. Personally, I feel this light is way too thick. So I'm going to come back to Polygon and reduce the border width to something more realistic. There we go. I think this looks pretty decent. Now you can play with the threshold and the gain settings to your optimum like tiny pet peeves and mistakes that I see here is, for example, when I cross this line right here, it's kinda going through the front. And I want to make it seem like this particular light stream is on the back. So I'm going to cut this right off. In order to do that, I'm going to need another polygon. I'll make sure nothing selected hit polygon mask right here. Okay, so now that we have this new polygon, that is this portion, what I'm gonna do is just insert this in-between our existing polygon and the background. And then in case this is not selected, hit Subtract. So basically what I'm doing is this is being subtracted from here. And I don't want it to subtract all the way. So I'm just going to tweak this a little bit right here. So that way I have exactly what I need. That's the first polygon. I'm going to reduce the width even further, so it looks even more realistic. There we go. So we have a house with glowing lights. Plus we're not done yet. Ideally, we'd be removing this background because we don't want a projector to be protecting white light all over the place. All we want is the border, not the house. So ideally when we project, we won't have this thing right here. We won't have the merge node. Give me a second. So ideally what we'd have is just this. So this is what will have, will, I'll take out the media in and the merge because we don't want to project our house on a house. We don't want white light to be protected. So everything else will be black. And this is the only light that will be protected now as to create a motion. So this can be created by our polygon. So this polygon right here has the shape. What we are going to be playing with is position and length. So give you a quick just length determines how much of the polygon is going to be late. Now the length is one. That means the entire thing is going to be lit. If I change the length to 0.55 of it is going to be lit. So essentially, this defines how long the glowing channels and position defines where the channel should be. Let's say I just want like 30 per cent of the polygon to be late. If I change the position, you're essentially moving that 30% at a different spot in the polygon. So what I'm gonna do is I'm going to start with 0. And you can have a uniform length go around. And that looks pretty cool to the effect that I did in the video. Make sure to be at frame 0, add a keyframe so that V is the length is 0. And I always like to make sure that the keyframe has accepted. My polygon length is 0 at the start. And as I moved through at the end, I want the polygon to be completely glowing so that it fills out. So essentially, if all I do is this from frame 0 to frame six, it will fill up the whole thing. But I want to give it a little more dynamic characters. So that's why I want to change both the length and the position. So at frame 0, I'm going to have a keyframe for the position as well. It'll give a more dynamic look. So it's not just like it's filling up light, it'll feel like it's moving around as well. So my position is 0 and I'll come all the way to the very end, have the position updated all the way to one. So let's check out what this effect looks like. Right now. You see a ray of light just moving along as it goes around, the length of the array increases as well. So we'll jump back to Edit page and check out what the effect looks like at the moment. If you see the length of the glowing part is increasing as it moves along. At finally, at the last frame, it pretty much covers the entire house. You can render this clip and then once you rendered it, you can make this longer and shorter if that's what you like, because I feel it's easier to play with timings once the clip is rendered, rather than having to deal with frame rate and all that stuff. Now, if you want to have more fancy colors, all you need to do is go to background and change the type, let's say from solid colors to gradient. So here you have to call us from black to white. Let's say we change our black, select the arrow on the left. We change our black to orange again. We have orange to white. Then we choose the ad on the left. And let's make it green. So essentially we have a gradient going around. So now your light ray is going to change color as it moves along the house. And you can have other patterns too. You can have four corners where you pick four different colors. I'm just going to be random right here. And just pick on blue. Because green, I like green always. Now picker, red, I guess. So essentially, now what is going to look like? It starts off as orange. There's some green changes color. And once the whole thing glows, you have different colors. There you go. So it is pretty straightforward. All you need is a couple of notes to create this entire effect. And your lighting can be pretty dynamic. Do let me know for any questions or concern. Also, if you're looking for something in particular and just put it in the discussions tab and I'll make sure to address them as soon as possible. Thanks guys. Best wishes.