Transcripts
1. INTRO: Hello, my name is Michael Lev, London-based DJ music producer. And I'm going to show you how to make beat biotech
house, top 100 truck. This class is aimed to music producers who
know their way around digital audio
workstation fairly well and can navigate quickly and
easily around the software. I'm not going to waste any time explaining how EQ and
compression works. I assume you should
know this already. I don't claim to be the
best teacher of the year, but with years of experience
in the music industry. I know what works in the club and what gets picked
up by labeled. In this class, I'm going
to teach you how to build a solid track
from scratch layer by layer as quickly as
possible to show you how simple it is to make a beat
board charter and track. I will take you through the whole process
from blank canvas to creating unique kick drum, synthesising, original baseline, adding completely
customizable clap, adding a whole load of drum sounds to feel high frequencies of the truck creating and
processing as synth hook, arranging all the elements into a complete track
on top of which adding and processing vocals and filling the track
with effects sounds. Once the truck is complete, I'll show you how I mix it and the final step of
the whole process, which is mastering
to get the track to the loudness standards
of the modern sound. My aim for this class is to help inspire and guide you
on your own journey, creating your own
original music. So click the next video now to begin this
journey with me.
2. KICK: Hello and welcome to the class. I hope you'll really enjoy it. So without further
ado, let's jump in. So we're going to start
by setting the tempo, which is going to be 128. As you can see, this
is absolutely empty. Ableton Live project. There's nothing on
here apart from a spectrum analyzer on master
and an empty midi channel, we're going to start by inserting an instance of
serum on the media channel. And we're going to switch
to Arrangement View, and we're going to insert
an empty midi clip. Then we're going to find
G. Then we're going to midi pattern like this. Fall to the floor. Basic kick pattern. We're going to be using a
couple of layers of kicks. So let's call this bottom. Wherever you prefer. I call it a bottom, bottom kick, top kick. So we're going to be creating
a top kick later on. Let's just concentrate
on this for now. I'm going to show
you a couple of ways of creating
kicks from scratch. So this is one way
by using serum. Let's select sine wave
and then to make a cake, we're going to utilize
envelope decreased, sustained, decrease
the decay as well. We want this kick
fairly short with a bit of release or 120 somewhere. Maybe increase an
attack a little bit. So there's no initial synth
click, just like that. Sounds like this at the
moment, nothing too crazy. We can copy the
spectrum analyzer it. Yeah, Basically, yeah, playing
fundamental G, the moment. To make it sound like a kick, we're going to use LFO
as a secondary envelope. Let's go to matrix
and assign LFO one. To master. Tuning. Slightly increase
the amount to about 30. And also we wanted to make
it so it's one directional. And now we have
to shape our LFO, get rid of BPM. We want it to freely said
the rate of envelope. And also don't forget to
switch it to envelope. Actually. Every time denote hits it triggers this envelope. As you can see, rate to 1.3 hertz and lower
this envelope down. Insert another point. We need it fairly short. Something like that. You can also make
it exponential. Sounds more like a kick already we're going to
shape it even more. Unlike using a sample, you've got full control
of how your cake sounds, how long it is, what pitch it is. I hardly ever use samples
for my tracks because it's way more versatile to use a custom-built kick so
you can always tune it, and it's always going to
sound like from a source. It's always going to sound
the best it could sound. Unlike if you would
pitch a kick sample, it would lose its punch. If you pitch it too
much or too much down. With this one, it's,
it's no brainer. You can make it really low. You can make it really high. You can make it longer. You can make it nice
and snappy and patchy. Let's also engage the
loop so we don't have to start and stop. Hold time. Let's increase it a little bit. Somewhere in there. Also, there is such a thing as a wave table in this sense. By controlling this knob, you interchange between
different sine waves. This last sine wave
is kind of like analog looking not perfect, unlike this first one we used. What we could also
use is to drag this envelope onto a
wave table position. And that envelope
will then control this wave table position
following this shape. We can also switch the position of the
wave table so it goes from top to bottom rather
than from the bottom-up. Much more easier to
see it over here. I'm just clicking on this window to see different view
of this wave shape. I know it's quiet at the moment. I don't want to crank it up. We're going to use
compressors, limiters, all that because
at the moment it's peaking around minus 12.9, which is absolutely
perfect for what we want. We want the kick to
peak around minus 12. And then by adding
other elements, eventually the level will
rise to around minus six. That's how you want
your pre-master to be. So that's how we're going
to leave it for now. Let me just duplicate
this channel. And instead of serum, I'm going to insert silence. So just to show you that there's multiple ways of doing
this in various sense. So we start by clearing this preset mutant,
this first layer. First thing you wanted to
do is select sine wave. Second thing you
want to do is assign modulation envelope to
pitch of this oscillator. We're going to increase decay. Pretty much copying parameters. As you can hear, there's little
bit of a click initially so you can get rid of it by
increasing attack in here. Also, we can decrease the
sustain and increase the Decay. I've just increase
the volumes to roughly the same as this kick. Yeah, it's basically
just adjusting the parameters to your liking. Bottom line with this is that every single synth both
sound differently. Like if you would create
a kick and serum, it would sound different than
the kick in silence limit. Just demonstrate how to
create kick and spire. It's essentially same way. By increasing this
wave table mix, we can make it from
sawtooth wave, two sine wave that
we got sine wave, we can assign an envelope
to pitch of oscillator one, pitch, decrease release. If you add a lot of
pitch modulation, you essentially going to create a laser sound have to
be moderate with this. This is main amp envelope. Raised the volume of that. That's how you create
kicks. Different sense. We're going to get rid of the
extra kicks were created. I've just demonstrated to you how you can easily create it in pretty much any sense that has an envelope that you
can assign to pitch. So the next thing
we're going to do is we're going to create. Another midi channel. And then we're going to insert an empty
drum rack on that. That will allow us to put
a sample on this pad. So we're going to
select a sample, I'm going to select this kick. By default, Ableton inserts samples into a simpler instance. We're going to switch
from simpler to sampler. It's a bit more advanced, has got loads more controls, and I generally prefer
more than simpler. We're going to disengaged snap, makes sure that sample
place all the way through. And then from good
interpolation, we're going to select burst, the best quality of our samples. We're going to duplicate
the midi notes, rename the channel top switch color. Then make sure that this note
hits the correct meeting. The moment this
sample plays in full, I want only the initial. I'm going to go and global. And then I'm going to assign
attack into micro one, decay into macro to release into micro for sustained
two, micro three. So now I've got all these four controls that
can shape the sound with. While I wanted to
do, since I don't want all this information here, I only want initial hit from this section up to here roughly. So I'm going to
decrease the sustain. I'm good to decrease the decay. About 90 milliseconds. Going to slightly
increase attack. To avoid the click. I'm going to set the release
to about 60 seconds. Now. We only here in the very
initial bit of the kick, unlike the full thing. So because our bottom layer is lacking the top frequencies, thus where this top layer
comes in and we essentially create false sounding kick
with top frequencies, bond frequencies all
combined into one. Also, it's a bit snappier at a moment where I want to
do is also going back in this global and put
this little dot up, so it's less exponential. Listen how it sounds changing. I want it around. This sample is stereo. To make it mono, I'm going to go
into Utilities and insert an instance of utility. Select left channel. This sample has left and right channels or combined
into one stereo channel. So by selecting either
left or right channels, you're essentially
making it mono. You only let one of the channels through the utility plugin. So you can select the
right and left and listen how they sound and select the one that
you liked the most, basically, like left
channel a bit more. By doing that, I
essentially made it mono. So now that we've got all our layers of
cake put in place, we can shape them
further with EQ. I don't really want any low frequencies
on this top layer, so I'm going to cut off
all the low frequencies. Also, I feel like it's a
bit too much on a high-end. So I'm going to
use high shelf to reduce volume of high
frequencies a little bit. Somewhere around there. Also, there's this peak here. I don't really like the sound of Always turn on and off
anything that you do, just basically monitor and turn on and off and see what
improvements you do. Same way on bottom kick, we're going to insert a instance of EQ and do a bit of focus. We're going to decrease
the high frequencies. And make sure none of the high
frequencies going through. I'm going to change this Q
Twenty-four bit more gradual, or maybe even 212. See all these frequencies here. You can also see them
there, they've gone. Now both of those layers, they don't interfere
with each other. There's also this peak in
here that I'd like to reduce. So we're going to
insert a bell curve and maybe switch to
a 24 dB per octave. Yeah, that sounds good to me. One last thing I like to do
on my bottom kick is to put another instance
of futility with the phase invert and
see how it sounds. Because sometimes when
you invert the phase, it sounds better
for some reason. I'm not too technical
about this, so I just drop it in, turn it on and off, listen and keep the
one that I like. It kinda like with it. It's really subtle
and it's going to increase once you
put processing, which we literally
going to do now. So what are we going
to do is to group all these layers together
and call them kick. Now they're going
through this group and channel and we can
process them together. Now to make it even bigger, we're going to go into
a kid group channel. We're going to insert
an instance of EQ. I'm going to use a low shelf
to slightly increase the fundamental of the kick around 62 hertz. That's where the bottom
fundamental frequencies basically go in and reducing the frequencies that I don't
want to hear in this kick. Essentially making it cleaner. And next thing I
like to do is to saturate the kick
with the satin. I normally use warm
tape algorithm and just increase the drive on the whole thing and
hear how it sounds. We talk was a bit too much. So I'm basically increasing
to the point that is a bit too much and then decrease in back to
the point I like. So the kick is now nice and
punchy and quite thick. So we'll listen how
away sets a moment. It's peaking around minus 15. Perhaps we could decrease
dry wet a little bit. Yeah, I like it also. If your system allows, make sure you're always
turn the high-quality. I like that. We can drop a utility to increase
volume slightly. So peaks around
minus 12 utility. So maybe one dB. That's brilliant. That's how you make a kick. So we onto a great
style of a track. We've got four to the floor
kick going around which we can start creating our baseline
from absolute scratch. That's exactly what we're
gonna do in the next lesson. So I'll see you there.
3. BASS: Hello and welcome back
to a second lesson. So the next step would
be to create a baseline. So what we're gonna
do is I'm going to create a new media channel, take it out from a
kick group channel, are going to insert
an instance of operator easily one of the
best FM since I ever used. So straight from about
turning off to filter, cranking up the level of
the second oscillator, going to play some notes. We are going to increase
attack tiny bit. Then the second oscillator, where are you going to make it? Plucky removed. Sustained. Again, increased the attack to seven
milliseconds. Can also increase release
time on the first oscillator. That's a good starting point, which is increased tone
to a 100%. Volume to 0. Also decrease the volume
of here because we clipping. That's quite a lot. Maybe decrease the volume
of firsts oscillator. That's good enough.
So we're going to create one bar media clip, and we're going to program
a baseline melody. We're going to start
with a one-bar pattern, and we're going
to extend it with a variations to fall bars. I guess we could
play and continue adding notes to our loop. I've just extended the clip so it plays throughout
the eight bars. Loop is set on. Just check if we are in the right octave melody. We can now start adjusting
baseline to liking. Maybe we can increase decay
size of the second modulator. Maybe good way of doing it
would be to put a spectrum on the end of the
channel souk and see how it affects the
sound visually as well. If you increase this,
see what happens. More higher frequency
content starts to appear. This is pretty much how simple is to create a decent baseline. Obviously doesn't sound as
good a moment as he can, but we can a fixed up
by shaping the sound. First thing we're gonna do, we're gonna get rid
of a low cut filter. Then we're just a Q amount on high cut filter
and then decrease it. So no high frequencies
get past this point. Probably DO Loop
more point here. I think I'd like to increase a decay if the modulator a bit. Maybe even though make sure
you turn off a rhetoric. And here and set number of voices to one because
it's a baseline. We only want to play
one note at a time. We can go ahead and change
some notes if we like. I did select measure by mistake. So it should be minor. Has changed the key,
maybe two. D minor. Switch, E for E sharp. Like that sound a bit
more than from there. You can go in and duplicate the notes and then
change pattern slightly. For example, we can shorten that and we can add a note in here, for example, that's
how it sounds. Something like that.
Then you can go ahead and duplicate
one more time. So now you have full bars and you can
appropriately leave it, leave this section as it is, or you can always
change it as well. So it's like every single
bar melody changes. I'm gonna leave it as is. So this will be exactly
the same as this. This will be a little
bit different. So then we can
definitely change the last bit, less repetitive. We can probably shorten, move this down there, increase length of that, and add another
note or something. Yeah, so pretty much every
bar the melodies changing. So I'm quite happy
with this melody. We call it operator. We know what's happening. And then we can also change the color so it's a different
color from our kick. Now, we can go and shape
the sound even further. What we're going to do
next is add saturation. I'm going to add such them. Clean tape was clean tube. We're going to add clean
tape and we're going to increase the
saturation to taste. That brings out extra harmonics. These harmonics overhead
will basically make sure the yolk base is clearly
audible on smallest speakers, as well as on the launch system. To further shape
the sound. Use EQ. Eq is easily the favorite plug-in in
any produces arsenal. I think it's the one
you should master. Be very familiar with and know exactly what
you're doing with it. I'm going to filter out high frequencies. Somewhere around there. As you can see, we added
the high frequencies, but then as they were
a little bit too much, we reduce them slightly bit. So the next step I'm gonna do, I don't really like
this section here. I'm going to try it out. Yeah, as you can, Here's clear enough to
signal quite a bit. The next thing I want to do is boost those fairly
low frequencies. We get meaty baseline, the bottom, very,
very bottom below. And for that I'm using low shelf boosting around
eighth, I suppose. As we clip in a lot, we need to reduce the volume
of an operator a little bit. This sounds all right. The last and the most essential
part of every baseline, it should be so chain, it's very easy to create
a screenshot here, copy. And basically this LFO Tool ducts the sound
according to this curve, set the filter
frequency turnaround. I don't know, 300 and something. Everything that's above
this frequency doesn't get affected by this LR for only the frequencies
below the threshold, which is 274 hertz,
will get affected. Unlike if you turn
this filter off, the entire signal
will get ducked down. Listen before and after. Basically pumps with a
kick and dances around it. Then we can turn everything off and see what
improvements we've done. At this stage. What we can do is shift select all the channels and then press command G group
all the channels, and then call it lope because it's going to
be our low frequency group. And then I like to process that altogether with some compression for that I'm using
Universal Audio 1176. Just to add that
grid in this plugin has a little trick that
you can do is press, Shift and engage all
the ratio buttons. And I believe that you turn on an infinity ratio and then select your parameters
accordingly. So basically with
this compressor, I'm trying to glue kick
and bass together and adding a little bit of that
analog credit to the sound. Listen. I like my needle to be just touching around minus 12
minus three decibels. That to me, to my ears, that's like a perfect amount
of compression and grid. This is, this is
definitely way too much. I'm going to switch to session view so I
can see the mixer can also play with
release and attack. I like quite a slow attack. Court slow-release. The slowest you can
get on this plugin. That plugin adds a ton of color. After that, I'm going to do
a final shape with an acute, I'm going to just reduce
unwanted frequencies. I felt like there was a
little bit boomy. For me. What's left to do is
to put a little bit of swing on the baseline so
we can select the clip, go to groove section. Press this button,
select roof, like these. Mpc, free 16th thousand. That's a bit too much. So
let's use this one. Then. Once you select it, it instantly applied
at this clip. Still feel like
this baseline could do with a bit more grit. What can help us is
this third oscillator. We can set it up. Pretty much the same
way as this one. So we can copy, attack flex seven milliseconds, then decay around two seconds, and then sustain to
0 and then release to 900 and then start
increasing level of that. So according to this algorithm, this oscillator
will modulate that and that in its own time
will modulate that. It's a sequential
sort of modulation. So let's play it and start increasing the level of that oscillate and see how
the sound will change amount of sounds you can make. But just like turning this
one, nope, it's insane. Sound design is easily one of the favorite things and
music production for me. Yeah, I like him around
somewhere there and let's change this course as well.
Check this out. Let me That sounds brilliant. Survey. Thus, we go
onto a lead territory. So set the course on three. That's like the ethics
of baseline sound. Without it, It's a bit dull, too low to my taste. And then if you switch this on, can check our levels now see, see we increase the
level of the modulation. Now, a whole level of this signal has dropped
down chip yourself. Let's remove this. Speaking around minus 70 dB. For introduced that
it's counter-intuitive. You increase in volume, but you reducing the volume. So it's always a great idea
to check your signal path. So this signal went from the
operator onto a low group. So in the low group we've got this compressor and this EQ, the shape into sound
even more so now, when they introduced
the third oscillator, this compressor doesn't do much. See the needle. Pretty much static. We need to add a
bit of input gain. Now, back to the signal. Loved the sound of that. And now we've got our low frequencies
of our track sorted. We can move on to create a beat, adding clap, hi-hats,
percussions. So I'll see you in
the next lesson where we're going
to do exactly that.
4. DRUMS (PART 1): Hello and welcome back
to our next lesson. In this lesson, we're
going to create a beat. So we're going to
start by inserting a media channel to color-code
it, rename it clap. We're going to create
a clap from scratch. You're going to insert serum. Probably a good idea
to make a pattern. Can't get rid of the
scale because it doesn't matter which keep plays. We're going to turn
off the sawtooth wave and add noise oscillator
or noise generator, should I say, set
it to bright white? This is good. Let's extend this. Call it clap. What are we going to do now is
to shape the sound. Let's add some release,
but 200 milliseconds. Then we're going
to use this LFO as a secondary envelope,
modulates various parameters. So set it to envelope, get rid of BPM and
we can straightaway assign it to level of the noise. It's a bit too loud
at the moment. We can turn it down and
turn it down here as well. Going to get louder as
we apply our effects. By hypertonic, really
need hyper itself, but we're going to increase
the dimension a little bit, decrease the size and
increase dry wet Nope. Make it a little bit wider. So next stop is EQ. We're going to use
this bell curve to make our club
little bit tonal. So we're going to do is assign this envelope to game of this
frequency and Option shift. We can make it one directional and drag this down a little bit. So it's not all the way. Listen. Now with this frequency, you can pretty much make
any tenacity to your clap. The more you increase the game, the more tonal it'll become. Got this q parameter, which you can set. With only three of these, you can create hundreds of
thousands of different claps. I'm going to set
it to my liking. Somewhere around their necks. Stop distortion. I've just adjusted a
little bit of this. I felt like it needed to
be short, just like that. So again, to assign this
to distortion drive, all the way up drive, nope, we'll follow
this envelope. We can apply filtering to it. With filter is the same. We use sample and hold minus
in this instance can weigh. Apply our envelope to dry wet. We also apply to cut-off. Think that's it in terms
of serum sound design, we can make it mono. And then the next
thing we can do is add a bit of punch
by using the drum bus. So get rid of Dr. transit. More transient, you add
the punch it club gets. For me, this sounds pretty good. There's damp parameter
which you can also used to shape the
sound even further. To me, this sounds pretty good. Then we can also distort it. Saturation. Get rid of color. Now clipping, we can
reduce the output volume. A couple of things we can
add to this club is EQ. The low-end. We don't need
any of the high-end either. Then we can further enhance our EQ just like that. And the final thing I'd like
to add a bit of Weidner. Make it wider. Quite
like this plugin. I think it's still free, free plugin by
infected mushrooms. So that's it for Clapp, who are going to use
some samples as well. Create another media channel. I'm going to name it off. Clap. I think it's good
idea to group these together and call it high. Because this is
essentially going to be our high frequency group. So wildlife to do when
I make my tracks, I like to group things
in terms of frequency. So this off clap, we're going to drop in
an empty drum rack. I'm going to drop a snare
from a sample library. This one here. Again, making
it from simpler to Sampler. Going to make this once
and then we can just copy it to all the other tracks, voices to one, velocity to 50. I'm going to assign
attack, decay, sustain, and release. Notes. We're going to add a
media clip in here, and then we're going
to place a note in here and duplicate it two times. Then add another note and then increase
the length of this. Listen. That's good. We can shape the sound with the
envelope. I'm using. Push by the way, had to quickly control
some parameters. I'm going to set the attack to about 15 milliseconds decay, leave it as Christa sustained is all the
way out and definitely decrease the release
to 60 milliseconds. Next thing I want to do, I want to make
sure it's in mono. So again, utility, insert utility and select
either left or right channel. From the look of
this sample, it, it's appropriately already
fairly mono sounds. We're going to add some color
to it by using such Patna. Also a quite like the sample to be modulated a little bit. So it's kind of like
different every time it hits. So I like to use things like frequency modulators in
order to achieve that. And here in this particular
plugin or quite like it, It's got loads of presets. I just choose something any
preset will do pretty much. Then make sure dry
wet. All the way up. Next stop, we're going to compress this sound
a little bit. The need to heart. Remove the ultimate gain
and set it manually. I'm going to add an EQ
to the end of the chain. Get rid of low frequencies,
make it cleaner. Then this booleq come back to compressor slightly over compressed it. One last thing I want to do is to put the velocity randomizer. Again, this goes back
to every meeting hip, slightly different to
the previous ones. So I'm going to increase
the random to about 15. So it can lay that
with something else. This was snack, not the clap. We can copy that. Put it in. And then this is
going to be we can lead a snare would clap, leave everything as is. We copied the entire channel. And then we're gonna go
back to our sample folder. And we can select
a clap and just dropping the volume of that. Somewhere on there. Let's
move on onto a high hat. Again. Let's create
a new media channel. Copy this whole drum rack so we don't have to set
it up once again. And we can just drag and
drop a hi-hat sample, going to create a midi clip
and put some midi notes. Call it open hi-hat. Let's add an EQ to that sound. Let's get rid of the
high frequencies. There's so much
information down in this region that we
don't really need. That region is
occupied by the base. And two compresses slightly. Let's not forget that we
can also shape the sound. So let's decrease the attack. Worked through to around seven. Let's get rid of this,
sustain completely. Increase the Decay little bit. By decreasing this
stain and decay, you essentially made
an open hi-hat into a closed one. Around there. Let's leave the
release as it isn't. Let's go back to
our compressor now. Just tiny three dB
of gain reduction. Then to add some
more punch to it, we can use transient master, set it to punch, and then decrease the
sustained and turn on the smooth, like it. One last thing we're gonna do to a hi-hat is to add some width. 50% is fine. Let's add a secondary hi-hat. Literally just duplicate that. Go back to a sample library. Select a different sample. It's super stereo. So first thing we're going
to add to this is utility. And we're going to select either right or left
channel, will listen. Right channel, that's fine. Let's keep tq. I says, let's see what the
compressor does. Yeah, I'm happy with that. That sounds fine. Let's leave the trends
in master as well. And we're going to
add some movement to the sound by using
another full tool. We're going to use a sine wave, set it to 1.5 of the bar. And instead of volume, we're going to add some padding. Just offset phase a little bit. This is going to be our
secondary high hat, which is going to come in
later during the drop section. Let's continue with drums. I'm going to be adding
another media channel. We are going to be
copying drum rack again. Just inserted in here, going back to our sample folder, selecting different sample,
going to call this vinyl. They're making a media clip, make it four by long, extended to eight bar, so it loops twice. Put some notes in. Let's go back to our envelope and turned a sustained
down. All the way. We're going to go back
and copy utility. Select either left or right. We're going to go and copy
the velocity randomization. By doing that on most
of the Trump channels, we create a more dynamic. More interesting and
ever-changing be for our track compressor in the release two, really quick on this one. Just match the volume. I'm happy with that. One
last thing we're going to do is put an EQ at
the end of the chain. Unnecessary stuff. Let's move on. Create
another media channel. Copy a drum rack, copy. Velocity. Create
a new media clip. Make it long. And insert drum
pattern like this. And change the sample.
This room shot. We're going to make
sure it's a bit short. Something like that. Copy
utility makes sure it's mono. My way of doing it
is I make most of my Trump's mono and
then pan them left and right and make
them stereo that way. So let's add a little
bit of movement. This rim shot into
again, select sine wave. I really like this plug-in. It used to be free
when I got it, I believe now it costs
money to get it. I'm not sure how much, but it's an absolute
brilliant plug-in. Going to decrease the volume and then increase the padding. Shift the phase two to 70. Let's turn it down a little bit. Room. I like to organize
all my projects. When I go back to the truck
I made five years ago, I can easily see what's where everything is labeled,
everything is color-coded. I used to be really messy and never color-coded anything
and named anything. It's a really tough
time when you try to find something on
your older projects. I think to finish this off, we're going to add just to carve out unnecessary stuff as we're
progressing through the beat. I think it's about time to
add a drum and bass loop. So we're going to go back
to our sample library. We've got this drawn,
the base break, which we'll go into quantize and set it to beat warp algorithm and
then this transient mode here. So it's only playing forwards. And then this will control how much of that chunk gets played. Increase this as well. Switch too much volume. Some of the other,
obviously we don't need any low
frequencies in this. I'm going to remove most of it.
5. DRUMS (PART 2): Also one thing I want to add is swing element
to our loop. We can also go
back and add swing to our previous drum elements. We're going to skip high
hats and we're going to add swing to our clap. We can add another
drawing based break. This one is pretty cool. This one, I don't really
need entire thing. All I want is maybe
like this much. Now we've got this loop
going, one beat loop. We can go and
select the portion. I'm like switching it with my up and down arrow
keys on my keyboard. I can just play
the beat and then select the portion of the
loop that we liked the most. Obviously it's a bit too loud. This sounds quite cool. Let's see what else. We increase this to.
See what happens. Now we've got completely
different wipe. Quite like this section here. This section is really
dynamic. Quiet like that. I just want to leave it
here a little bit of EQ. This peak over here. I don't really find it useful. I'm going to do is put
a I chain on here. I've got this side chain, which is easy to create
this just a couple points. Then it said to 1
fourth of a beat. That's without width. And we can control amount of it by dragging
this volume slider. Moving on, we can create another media channel
cochlear drum rack from anywhere else. Then midi loop with continuous 16th pattern. Now go into a sample section, go back into a folder and
select this tambourine sound. This is going to be a
really good example of this velocity randomization. If I insert this velocity
onto a tambourine, have a listen how it changes
throughout the time. Here you go.
Continuous 16 pattern. You can really hear how big of a difference
this makes it. Especially if you increase
the random amount. I like it to be really subtle. So around 1516, again, we can make it mono. Boom. The easier way of
doing it would be to drop this velocity in here and
this utility in here. And then copy this
onto the channels. Let's insert another photo
and select some way. Make it one bar
along the belief. Further volume manipulation. Every half bar is louder
than the next half BY and then the next half bar is louder again and it's going
in a loop like this. This basically add that very top subtle
tickling soft sound. So there's a lot of presidencies which we're going to
chain with an EQ. First of all, a low cut, Something like that. It to tame it a little
bit so it's in control. And then next thing we can
make it nice and wide. Founded generally sounds
better if you make sound mono. And then I'd widening
and then top it off with a side chain. Nice, we can duplicate that. Let's call it a tambourine. Let's keep it very organized
without changing anything. We're going to insert
another sample. This closed hi-hat. We're basically
just layering this tampering with this hi-hat. Rename this closed. While like to do is split this into and pan it to the left. You can see by this level meter, the closed is already
panned right. Then this tampering
is panned left. So basically created a
little bit wider sound. We can further manipulate
it by reducing the time of the sample by just decreasing
a little bit of that decay. Same on the hi-hat. Little bit more
snappy and precise. We just added subtle top tickle with both of those layers. The next stop is going
to be more percussions. There's a lot of
precautions in this track, so we're going to
copy this again. A bongo sound. Let's,
let's make a two bar loop. And put some notes in. Let's ship to sound
a little bit. I want to get rid of
the initial transient. Just like that, we would
decrease the volume. Then again, utility. Quite like left
sound on this one. Let's put some social
partner. Just to color it. You notice I don't really
touch the fatness or the color because
by default this plug-in already colors
the sound quite a lot. Again, we can add a freak to add a bit of
movement to our sound. Decrease the mix.
So I do with this. And the Q on top. Just thought that we can
add back the randomization. Just like this. Then
let's duplicate that. Get rid of this. Call this PRC one. Let's call this perk to
percussion too. Just like that. Then we can go back to our
sample folder once again. Insert another bongo. We're going to have to
do a different pattern. Something like this. Squat low. So we're going to
have to raise this route. On this left channel
is selected, which is this one
is really quiet. Let's select the
right channel and see how much of a
difference it will make. Also, let's not forget at some
swing back to precautions. Are we added swing to this? No, let's do that. This is way too loud. Going to have to add some EQ to this. Duplicate that. We're going to shorten
this midi clip and half crop loop. Get rid of. Move this over here. Then, as always, go back to our sample library and
select a different sample. See on this particular sample, the loudest part is
on the left channel. So we're gonna select that. Also. Remember we have shifted the pitch of
the previous samples, so we have to go back with this. I'm pretty much happy with that. Let's call it perk three. I'm feeling like
adding another room. Let's duplicate that again. We've got this room shot here. Let's change the
pattern as well. Let's set this length two bars. Copy the pattern from, from before we can
even drop this down. Where is it? Exactly the same? We're just going to layer
it with different sample. And we also going to
change the velocity. Something like that. We'll do, let's call it a toe eight REM. Like this. We can also pan it. It's not playing in the same positions stereo
field wise as our other rim. So it's just going to
separate them a little bit. This one is playing
on the right side. This wouldn't play in
more than left side. Next stop, we're going
to add some CLEP fills, duplicate that command
J to consolidate it. So it's an eight bar loop. We can get rid of older midi. Call it clap rows. Swap the sample, and
go back into midi. Select 1, 16th, and draw some patterns. Listen. That sounds good. Let's shape it a little bit. Next, we're going
to duplicate that. Swap the sample with
a 909 snare drum. And then obviously we're going to make a different pattern. This needs more punch. Shape it with an
envelope increase sustained and decrease decay. Attack was increased. So let's remove that
decay to around 900. Then the last, but not least, we're going to copy our
drum rack from hi-hats, insert into this new channel. We're going to call it right? We're going to insert
this right symbol. We're going to just copy the media pattern
from a high hat onto a right channel and
shape this ride. We're going to increase
the release all the way, so it plays throughout
the entire sample. Thus decrease their attack
and then decay to about 120. Loose way too loud. Now, as always, we're going to select either left
or right channel. Pretty much mono anyway, than wildlife to do on
rides is to put an echo. Straightaway. Get
rid of the filter. Make it straight. 1 eighth feedback to 0. Play with Dry Wet. There's a lot of low
frequencies in this symbol. So we're going to cut
low-end quite a lot. Also caught some of the highs. Still not there yet. We need some side-chain. We're going to put another
fall at the end. Side chain. Select it too much. This decrease it to 50%. Goya like that. Aside, some
widening as well to that, this put it to 200%. Now, we're going to process this high-frequency
group altogether. So the first thing I
like to put a drum bus, I'm going to increase the damp. I don't want to lose
any frequencies. So all the way to 20 kilohertz, I'm going to add some crunch. About 20%. I'm going
to add a bit of transient because it's like we're processing
this in a group. You don't want to add
too much of this. Literally just a touch. Let's decrease dry
wet straightaway. I mean, to me this is
a huge difference. I love this thing. Thrombus, highly recommend. Then we're going
to solve clip it. So I've got this
clip ragtag built. So what it has is able to glue compressor attack is
default releases auto and ratio is set to four. And the most important thing is this soft Clear button engaged. And then I've routed this
makeup onto this macro control. And then I've inserted
this utility. And all I'm doing here is rousing gain to this
microcontroller. And then there's also
this Max for Live device. This is literally just
metering because no, not the clip, not the game. If you put them directly
in a drum rack, they don't have IN and
OUT volume metering. So I'm using this Max
for Live devices to just monitor how much volume comes in and then how
much volume comes out. So if all of that is to
0, there's no processing, then all I want to do is start clipping so that
this clip light is just touching the peaks
of the sound Chavis out the moment the
rods are really loud, let's let's put them because
they triggered the clip. Going to decrease
them quite a lot. With open hi-hat. We're going to clip it slightly. Then match it again. Yeah, This is fine. Then what we're going to do, a final shape, who've been NICU. We're going to cut
the low frequencies. We're going to type in 12. Just unnecessary stuff. And we're also going
to dip down here. Tiny little bit of
clean up in there in that area. Just like that. Also later on we're going to
be adding a low-pass filter. But that's gonna be in
the arrangement section. This is it for drums. I'll see you in the next
lesson where we're going to be adding a synth
element to attract.
6. SYNTH: Hello and welcome back. In this lesson, we're going
to create a synth hook line. So we're going to start by
creating a new media channel. Drop in an instance of
theorem on this channel. To speed things up, we're going to use
a preset for this. We're going to go into
our preset folder. I'm going to select
this hero sound. We're going to take our baseline outs that
we've programmed earlier. We're going to just
drop them in here, call this Hero. What's going on? And then color-coded. Let's have a listen
how this sounds. Obviously it's way
too low in register. Let's lift it up three octaves. Let's do some minor adjustments. We can remove this node, can basically copy this pattern. Let's shorten the notes
and we'll delete this. Then just copy this
pattern two times. Make all the notes 16th. Listen. Yeah, it just like that. And let's have a listen
how it sounds in context. I mean, that sounds
good to me already, but we're going to make
it sound even better. So let's get on. First thing I want to drop on, this is going to be some saturation we're
going to start with. And actually before doing that, I would love to get rid of reverb on the
actual serum patch. Reverb delay. Let's turn them off. Too much reverb and
delay to my taste. Plus on top of that, as you noticed before, Every single track in our
project is completely dry, is because we're going to
utilize reverb and delay sense to place our instruments
in the same environment. So with this plugin, I like to just go through the presets and find
which one sounds best. In this instance,
I'm going to choose this guitar grid quite like that gritty sound. Next thing I want to put
a bill for overdrive. We're going to increase the
drive on here a bit too much. I wanted to just drive the very high frequencies somewhere around four kilohertz. Let's decrease that lobe. Then. Take the dynamic of the tone down and put driver to 5%. Just to brighten
it up a tiny bit. Next stop is OTT. So we're going to
drop this X4 OTT. We're gonna leave all
the parameters as is. Just decrease the
depth to taste. Going to shape a
sound a little bit after the OTT with some EQ. So I'm going to
play the sound and cut unnecessary low frequencies. Also going to cut
some top frequencies. I'm going to boost around this area where
the sound is speaking. Just to exaggerate this
area a little bit, let's put a second OTT. After that, I'm
going to put one of my favorite effect plug-ins. It's a halo operator. Let's initialize and have a listen what it does. This little guy,
basically a reverb. So this effect plugin is
combination of effects. You got a loop because slice
you got various envelopes, filter and each effect called this entire block
of all different effects, which you can put in
any point of the loop. Every now and then I'm putting this little reverb and it goes up automatically
throughout the entire track. So next thing we're gonna do, we're gonna compress
the whole sound. Needs to 0. In. Rid of an auto gain. Matched again
manually ourselves. Also, fast release and
super fast attack. Good enough. Let's see processing
introduce some more low-end. Not bad, can still cut it. Make it a little bit cleaner. So like we've all other
elements I like to group stuff, even though this is going to
have only one synth track, I'm still going to group it. I'm going to rename this mid. I know that this is the group that represents meet
frequencies of the track. Let's have a listen how this sounds in the context
of the track. I just switched all
the effects on and off and see what
difference we made. I think I'm done with
mid-frequencies for now. Now that we've got low, high and mid-frequencies, we go, idea loop going on. We are ready now to
move on to arrangement, which we're going to do in the next lesson.
I'll see you there.
7. ARRANGEMENT: Hello and welcome back
to the next lesson. In this lesson we're
gonna tackle arrangement. So we got our loop going or
idea that sounds like this. The first thing we can do, move you in a boost markers. The first marker will
be called intro one. My intro to be 16 bars. So output next marker
here and call it base. That's where I want
my base to kick in. Markets in between just two
separate eight bar sections. So it's just going to continue adding those market points. The next point I'm
going to add on my base to last this long. After that, I'm going
to have a short break. After which we're going to
have a drop. First trump. Going to put an X marker here. Continuing that way. Markers around
roughly six minutes. So generally speaking,
house tracks with a long DJ intro and DJ otra
last for around 67 minutes. I'm going to have
a pretty long drop after which I'm going
to have a break for about this long. And then there will
be second main drop. After which I'm going
to have an outro. Normally I don't
do this manually. Of course, a
template set up with all these markers placed
at eight bar integrals. So I don't have to do this
single truck I produce. Good idea to just set up
templates like this for your production
workflow speedup. I'm just removing the numbers. Can also put this can also put this here to signify this to
the end of the truck. So basically this is
gonna be our tune. Thus the basic structure intro, introduction of the
base small break, drop. We're going to have
some vocals in here, and then there's another break. Then there's another drop. More vocals and brides
after second drop. There's an outro, truck gets stripped down
and there's the end. I'm going to collapse
all these midi. I'm going to take
all the midi and drag across the entire
truck just like that. I don't want my hook
melody to start at intro. And also, like I said, I don't want base to start
at intro straightaway. I'm going to put that
where I want it to start. Also rides, ride cymbals. Definitely don't want those. Actually, let's rename this. Forgot to rename this. We probably going to have
rights only occasionally, so I'm going to actually
reduce this to eight bars. We're gonna have rights
just before the main break. On the second eight
bars of domain drop. Probably good idea to
rename these narrows. We know what's happening. So don't get confused and
also shorten them again. Just like that. Later on we're gonna do
variations of those. Also. I just noticed I forgot to add a fourth percussion sound. I'm going to duplicate that one. Go in there and change this
midi renamed as perk for. Then go in here and
change the root node. Please different key. So we almost like creating a melody with the bongo sounds. Then tune this to plus
$0.50 or half semitone. We should have a percussion
melody that sounds like this. Let's rename this
first open hi-hat two. So we know that this
is n different hi-hat. Only want to introduce it on second eight bars
of the first drop. And then same with why North. Now we're going to introduce
it on the first drop. So let's have a listen
what we've got so far. This percussion melody to start from the very beginning
of the track. So the interest is there
from the first beat. Unlike if we would mute this, what we're going to do first
here is to cut the kick, just to signify
that this It's been eight bars and a new
eight bars have started. And what we can also do here, if we open this up, we can do a
double-click in here. So just duplicate that. Listen. Sounds wicked. Remove for kicks in here, and then add this clap role. Just to do a little clap
row before the flop. Going to rename this one. But let's have a listen. Yeah, just a quick clap row
before the baseline kicks in. So what we can do again, going to copy this name is two and then go in and change
the past and slightly. It doesn't have to
be anything crazy. As you can see,
I've just deleted extra immediately notes. This is essentially now
different from this one. Same with this. Now, we can
rename this one, go in, delete all these completely
different midi pattern. So let's have a listen. Maybe this ofs Now is a
bit, a bit to acquire. Soever is the volume
of that a little bit. Just like that. Now I want to get rid of all
the kick on the main break. Just want quickly
increase the volume of those precautions
because they're a bit low in the
mix at the moment. Just like this. Also on the first break weekend
to get rid of snare, of club and hi-hat and
just leave the clap. Now I'm starting to
think about mixing and how the track is
going to progress. What I'm gonna do, I'm gonna
insert three return tracks. Name first one short reverb, named second one, long reverb. And I'll name third one. Will give up facts. Just color-code them quickly. The short reverb will be for drums and maybe
everything else as well. But a long reverb I'll use on vocals to make vocal figure. And then the reverb effects. Won't going to do with that. I'm going to build a rack, go into the reverbs
and I'm going to select Pro are just going
to drop on that channel. I'm going to adjust
brightness $0.200 character to chorus than
a leaf distance as it is, reduced decay rate,
stereo width to 120 and dry wet to 100% because
it's on the return track. I'm going to increase
the space to around 170. I'm going to leave it as it is. Next thing I'm going to
drop on that is going to be saturation up. It's a free plugin by the
way from soft tube website. Who keep it in neutral and
increase the saturation. So now let's just quickly
group or groups together. So I'm taking all three groups, come on G to group them. Call this master. We all want to take
this reverb send. Want to show automation
on a new line. I'm going to drop the
automation on this. Just before the drop. I want to drop this down. Just like that. Let's
color code this as well. So we know this is a pre-master.
Let's have a listen. Let's get rid of
the baseline just before the drop, just like that. And then let's go
in here as well. Get rid of that. I don't like old to be playing just before the
drop. Several listen. Something like that actually
were wanted to do quickly is to low-pass filter on
the whole drum group. I'm going to grab a
filter like this volcano. Then I'm going to group
this, open this up. Then assign frequency,
peak and type frequency. I'm going to assign to my car1, going to call it low-pass
filter type gonna go. This, nope. I'm
going to send it, set it too gentle. Frequency older way than the
peak is gonna go on here. I'm going to call it peak. Then for clarity, just
going to get rid of this. Now I know those three
notes are my working notes. Call it a low pass filter. Now I've got full
control of filter. We're going to do, I'm going to create an automation
in the new lane, then insert a couple of points I want to filter be opened
just before the clap. Put it in a little bit,
exponential like that. First of all, I'm going
to map this to low-pass. I'm going to go into map max. I'm going to switch to 126. And minimum, I'm
going to set to 0. Now every time the low-pass is all the way to filter is
completely switched off. If you close this, as I turned the low-pass nob, the filter turns on and
starts filtering the sound. And then as soon as it's
in the upper top position, it will switch off completely. Just like that. Let's have a listen
how this sounds. Low-pass filter. And let's come back to a reverb effects and
adjust the sound slightly. I'm going to put EQ
just inside the rack. I'm going to switch
to a bandpass, 24 dB per octave. I'm going to leave
it around one hertz. I'm going to get rid
of those filters. Let's have a listen
how it sounds. Without the EQ. You go low and high
frequencies passing through. I just want EQ to pass through only the reverb around
those frequencies. That, and I'm going to compress the signal with Glue Compressor. Faster attack, fast release,
threshold minus 40. This makeup gain will
basically make up for the volume loss under
the compression, but I'm going to
Over increase it. So the reverb is a
bit more prominent. Just like that. This
soft clip is just basically a clipper that
prevents signal from clipping. I've engaged it,
but I don't think the signal will ever
reach that point. Then to make sure we definitely don't have
anything passing, going to switch this to 12 and more wide if band. Just like that, we're
going to have base going on, Brake kicks in. There's a first drop, so we're going to
put some vocal in here and some effects. So let's just continue with an arrangement to make
things interesting. So always good idea to just cut portions of the track
every now and then. I can maybe cut the
base around here. The loss kick maybe. That's how listen, I understand. That's where our second
hi-hat kicked in. So as you notice from
before the vinyl snare has appeared the first
time in the track on the drops are just
after the effects. Then as we progress
through the track, the new hi-hat comes in. Then again to introduce
something new, we cut baseline, we caught kick. Then our synth comes in this sense because it's
quite a big part of a track. I want it to be a
bit more impactful. So I'm going to do, I'm
going to delete the drums, like all of the
trump's pretty much. I'm going to introduce a
second snare roll pattern. So we're gonna go in here. We're going to add more notes. Let's have a listen. We're going to add an extra rises and
effects in the effects lessons. So for now, this is the
way this is gonna be. So I just want this to play for 16 bars and then a
little break from it. We can cut it like that. Also same thing with
a baseline and kick. I think we can cut
pretty much all of it. Would definitely lacking
an impact sound in here. So it's like a rise. And then I should do in
the arrangement like this, you just go through
the track and then you kind of make mental notes about where and what things you'd like to drop
to spy subsections. So next thing I wanted to do, I want to introduce a
filter in the lead synth. We can just copy this
low-pass filter we created. Just paste it in here. Show automation
and the new line. Obviously there is automation, which we don't really need. And then we can
just drop in here. So the next time
delete since thoughts, I wanted to start low
and kind of build up. We've got a ride
going on in here. As you remember,
they're going to play this and adjust the
filter to taste so the listener knows a bit too low. Yellow that I just wanted
to hear it enough, but being really far
away and coming in, maybe here we can
get rid of two kids. This is how I basically extend the full loop all the
way from start to finish off the
truck and choose to remove sections and make
it interesting throughout. Maybe we can add clap in
here to spice things up, leave this as it is here, and call it three. And then we can copy this
over here, call it four, go in, change the media
pattern like that. Delete this, get rid of it
from there and copying here. That's a completely
different pattern. Now, let's have a listen. We can also copy this here, for example, which is to
do a bit of variation. Basically signifies that
eight bars have finished and something new is about to
drop, which is hi-hat. In this case, we
can move in here, call it three, and
continue from there. This is pretty consistent here. So we can just go in
here and start cutting. Just to add a bit of
variation to our truck. Probably even go in here, cut this section and reduced the loop
size two to one bar. Now. This is going to play twice
as fast than this one. And then we can move on. Maybe caught hold this. Leave all these
shakers, tambourine, closed, hi-hat and Karp roofing, but not the clap. Let's hold. Listen how it sounds. It's just this eight bars On the same as those eight bars. So is this always some
kind of change going on? That way you can make your track very interesting and
not boring at all. Even though it's like
super repetitive. We've added vocals. This will add variation
even more to attract. So now we're moving on
towards the main break. Let's make a window
slightly bigger. On the main break, I definitely don't want
most of the drums playing. Again, just cut
things like that. Let's cut everything literally. Maybe again, leave just shakers. I can copy this in here. Get rid of that rim as well. Even though it's almost
the same as this, but this has clapping,
It. It's different. For the difference. We can probably even
keep the hi-hat. Listen, listen. We made it even more different
than that section there. Now I want this filter again, just in here, just
going to copy it. And extended law that basically filters
down remaining drums. We had also this effect. Definitely wanted the main break and same way we
just extend in it. I don't think I want kick, it doesn't sound really good. The filter opens up
and I don't want any drum sounds to be playing
just before the drop, so I'm going to delete
those right now. One other thing I want to
introduce is on this low group, I want some high-pass
filter this time. So I want to copy
this, paste it here, and call it high-pass filter, high-pass filter, and then
change this filter, high-pass. And then obviously
now you have to switch the positions
to the other way. So we're going to map again. So now we have to make it that it starts to affect
the sound from one. And then all the way
to 127 to 0 position, the filters switched off. As soon as you turn this knob, it turns on and starts
effecting the sound. What we can also do, we can map this style slope. That now changes. Filter slope. Just like that. Maybe reduce the peak slightly. I don't want it super
resonant on the baseline. Might not sound great. Style. Let's change the style. Tube is fine. Now, let's
add a new automation. Let's get rid of this automation and want to do is kick in. Filter. Here. As soon as we lose the kick drum,
gradually erase it. Maybe around there. Let's have a listen.
What we've got so far. What we achieved
with that is that we slowly losing an
energy on a baseline. And then with this
reverb effect, we're gaining an energy
for the Sandy Hook. And that way we kind of like transition and make tension
just before the drop. That's roughly the
main breakdown. So we're obviously going
to put some rises and the effects sounds in
this section to make the attention even more
significant property a good idea to have this filter copied like this
and maybe placed in various other sections
of the track. Here, maybe here as well. So this removes very
low frequencies from both kick and base. That's another thing I
like about the groups. You can group and
you can process kick and bass together
with various effects. And then this lesson
here as well. Yeah, just transitioning from
one section onto the other. I have showed you how
to arrange the track. You should have a
pretty good idea of how to do it by now, of course, more than
halfway through the track, the rest is pretty
much the same. You just make variations
throughout the second drop. An outro, continuing
with creating difference narrow and clap raw patterns throughout the second
drop and the outro, it's even more simpler. You just remove the sounds from your track the opposite
way from when you introduce new sounds as you progressed from intro
towards the middle of the track searches like
this can cut that. Only first part of the drop, place this Send, and then towards the second
half of the main drop, we get this plane again. Same wages cutting drums around, making every eight bars different from the previous
and from the next eight bars. So it's always, always changing
somewhere around there. We could probably
cut the hi-hat. As you can see,
I'm doing it even without listening
to how it sounds. I like to do that way. Sometimes you can't random stuff that you normally meant to car and you end up with happy accidents and they end
up staying in the track. So that's it for an arrangement. Like I said, you should have a pretty good idea of
how to do it by now. So I'll see you in
the next lesson where I'm going to be
adding extra sounds, special effects, transitions,
and stuff like that.
8. FX: Hello, welcome back. Today we're going to be
making and effects section. Let's start by creating
a new midi track. Make sure it's not
in drums group. Let's color-code it. Straightaway. Put it in a group
called his group effects. And this midi tracks, they're just going to
be building a snare built that's going
to last for 16 bars. Since midi clip, which is
going to copy you drum rack, same way as we did before. And then go back to
our sample folder. Select the preferred sample. Now, we're going to
have a 16th pattern. Again. Let's extend this clip to 16 bars is going
to sound like this. Let's decrease the
sustained on this. Next thing I want to do
is add some overdrive. Just as the body
overall saturation, then let's compress
this thing to help. Release. Crucial is quite high. It's quite loud in the mix, so I'm gonna leave the
game quite low as well. Purchased squeezes the
sample really hard. One in this vertical,
in our case. Now let's build a
rack that will allow us to have this as
a buildup effect. So we're gonna go in, what do you effect's going
to pick ourselves a vocoder, put in a group, open this up and the signed
release two, not one. Open the rack and then
create a new chain. Extend those two bars. One chain will be
dry, as you can see, there's no effects on their
chain will be wet or just one increment of the side. And then another same, put it to 126 here, and then grab the top and do
like that to crossfire them. And then assign this
to macro eNobe. Now we control,
with this one knob. We control both release
and dry wet release. I won't start at around 900 to one hundred,
ten hundred milliseconds. We're gonna hide
this and we're gonna map release and make the stop
position. Somewhere around. Now when the knob is at
the bottom most position, it will start with
900 milliseconds. Can call this dry wet. Then let's assign this new lane. Do a curve like this. That vocoder is almost like
a reverb but not quiet. So you could have done the
same pretty much trick with the reverb, I guess. But I liked the way the vocal sounds different from the
reverb. That's why I use it. You can make it full range, believe it halfway through, and then do a little
bit of exponential. Also. I don't want to
****** lost, right? So the drop heads, so I'm going to remove 1 fourth, then drop this down
just like that. So it's kind of like
tells out a bit. And then there's more
gap like this in-between the brakes section and drop just to drop the
level down completely. So it went to drop hits
is more significant role. Next thing we want to do is
put some volume automation. We do it with utility. Just simply put a dot in here and decrease it to
minus 12 or something. Like increasing in volume than this vocoder also is adding. And so like rising
with the buildup, one other thing we can do
is a low-pass filter from before just go and
high group copied the low-pass and
then paste it here. Can even close this like that. Show automation and new lane. Delete old desk
because we're going to do brand new automation. So the automation will
go from bottom up. Just like very low in the
mix, maybe slightly higher. We can also play with it. Reduced it slightly. So there's three
different things happening yet,
filter is opening, the volume is rising, and then there's this
vocoder that gets added. Let's have a listen
in a context. Maybe slightly too loud, but you can add it. We can make it touch
bit quieter by removing high and
low frequencies with the high and low shelf. Just shaped sound like that. Just removed BY of high-end and a beautiful low and lift
the middle untouched. So that's it for us narrow. Let's move on and create
another media channel, silent, which is going to
go and select the preset. This affects buildup long. We'll leave it as is. Good to drop midi note. Let's start really
low. It's rising up. Listen. It's not going all the way. So I think we need to
change some parameters. This envelope is assigned
to pitch and cutoff. So let's crank this
attack a little bit. So attack is basically you're responding for how long
this effect lasts. Put this rate to 116th, as you can see in this window. Now. Just shorten the mid eclipse, same way we can
call this lasers. Call this snare roll. To make things easier, can drop a utility. I could have automated the internal silence
volume or gain parameter. It's way easier to
just do it that way. Same again, a little
bit of a volume race. Starts low.
Increasing in volume. Get started even lower. And then the basic Low Cut. Make sure not giving us
unnecessarily frequencies. Let me allow that. This main drop after the main breakdowns, think it's lacking impact. So what we're gonna do is drop some noise impact as
sticks theorem in here, get rid of that oscillator, turn on the nose January. And select bright white
and volume all the way up, release to 0, attack to 0. And then let's put a midi clip. Take the gain down, just in cases super loud. Literally any note as it's just noise and make
it one beat long. Then turn off the loop. And while I like to do is have these eight bar chunks,
just like that. This is going to be our impact. Let's put a filter on silver
band, filter band 24, and put it on a noise generator somewhere on the crank
up the volume in here. Then last thing in serum, or going to the chorus to
make it wider, right to 0. Delay. So I can delete or
five milliseconds Feedback, 50% low-pass filter, open. Just like that. Let's have a listen. I'm happy with that. We can shape the sound
a little bit more. So let's add another photo. Let's add say chain. Maybe that's a bit too much. Kind of like jumps
where the kick and the final thing
would do is remove those super high frequencies
around 15 kilohertz. Lie that reduced the low
frequencies as well. That's going to be our noise. Hit. One cool trick I do is I take a sample
of cassette noise. So let's go back to
our sample folder. Select this case certain noise and straightaway reduced again, and then we copy it
throughout the whole track. Listen. Obviously
that's way too much. This is how it sounds
on its own and we have it super low in the mix. Just saw that you
barely can hear it. If you turn it off, you instantly notice it's
not there anymore. Right? Scholars, except noise. Remove the low frequencies, we don't want those. And let's add some
side chain as well. Somewhere along those lines. Pumps like this on a background. Next thing we can add is
some reverse crashes. Again from our sample folder. I have resample these
somewhere in 2020. And the way I've done this, I went and added a
Reverb on a crash cymbal and you resample the
end, reversed the samples, so it goes reverse that back to its original. This is just crashed with
a load of free verb. Works really well for
transitioning between sections. Gonna make it lower in the mix. Then we can drop it around
it, our track sporadically. For example, this
may be a good spot for it between the
brake and drop. Like before, we probably
don't want it plain old way. Maybe slightly less. And then we can cut chunks, maybe replace them
elsewhere. Maybe like that. Maybe there as well. We can copy this. Going on the main drop. Again. Make it align
with the rest so it's stops where
it needs to stop. And then those small ones we
can copy. Go off to that. Thought that next sound, he's got this short snare, basically being
processed the same way. Snare been fed
through the reverb, resampled and then reversed. Really easy to do. I wanted to do is just align it, cut the end and make
it short like this. That's just adding
a whole new layer of low frequencies to our rise. And again, we can just literally
go in and copy around. Got one more sample. So let's call this short snare. Then put another audio track. I've got this hi-hat has been
done exactly the same way. We go ahead and do
the reverse it, I'm going to align to the
very start of a new phrase. Make it this of length. This is how it sounds. It's just literally a hi-hat being fed through the
reverb and re-sampled. Not even reversed. It was reversed initially, but now reversed it back. And then I don't really like
this to be this far away. So I wanted to
literally before I had straight onto the ink, Let's get rid of the loop. Only plays once. And then we can just copy
it here, reverse it back. Then spice things up. That way. Like this section. That crash is with short snare. And then in this
section to crash is playing with the hat impact. Let's call this hat impact. Then it's always different. So then we can just copy it
onto the rest of our track. Just like this. And we
can do we can do that. It's like it's between
all the three samples. We can do a lot of variations. The way of doing this would be to just play the track and
see whether sounds needed. I'm going to put one
just before the base. Literally asking for a
bar sound at the end. That's it, way better. Then we can copy that onto here. Maybe here as well. Then again here. Listen, maybe that baseline is touch a bit too dirty. This luck. This little
break just before the drop really helps distinguish
the breakdown section from the drop and drop
is more impactful way. Just increased the abuse of Clapp volume to increase that field before the
end of the phrase. Let's get rid of the loops
so the truck plays out. This is it in terms
of the effects. Now the truck is
pretty much complete. It's time to bounce it down and send it to a vocalist
to do some magic. I'm going to do just
that and then come back with the vocal stems, which we're gonna do
in the next lesson. So the next lesson
is all about vocals.
9. VOCALS: Hello, Welcome back. In this lesson, we're going to
look at how we can add vocals to our track. So I've bounced down the entire track and
sent it to a vocalist, and sometime later I've
received the stems. And from there on my
job was to filter out and pick the ones that
I want to use in the track. So what I'm gonna do is create
audio track color-coded. Here's the stems I received. Create a couple. Here's the stems. Really liked, actually wanted to use in the
track. Let's have a listen. You got to get up, Get up your data. Well then you got to get up. Get up. You go. One. Lives. Rough. Rough, rough. I like it rough. Give it to me. You know how I like
it, Give it to me. Give it to me. More odd lips here. Now my job is to basically
make it sound good. Where are we going to
do now is start with this lead vocal.
Several listen again. I'm not a 100% agree
with all the lyrics. Therefore, we're going to chop things up and
rearrange little bit. So let's group these and
call it vocal works. Maybe turn down the
volume a little bit. I'm going to just cut this
section out. Repeat it. Then. Just copy and paste
this. Hello listener. Maybe those years will sound
quite cool in here. Listen. And then we can repeat this as well. Something like civil,
listen to the whole thing. I quite like that. It can just cut in-between the phrases
just to clean it up. Then we can quickly
go in and roughly make the phrases equal volume. Our compressor got
less work to do. I can just copy this over here. Since it's the same. I'm happy with that. Let's
put some compression. Literally less exactly how it's gonna stay compression wise. We're just going to cut
the low frequencies, making sure we don't affect the actual vocal and don't
change the sound of it. So it's just tightening it up loop with the EQ
and compression. Now though we got it roughly
sitting where we want it. We can just go ahead and copy sections across the
rest of the track. Then maybe this one goes here. Sounds it, and then copy the entire thing
and paste it here. When we go hook playing
in this section, there's no vocals.
Then it kicks in here. We can copy that year as well. Remember there was
this as well in here. Maybe to change this phrase a bit different from that one, we can take this ticket in here and then remove
that several listen, wrong place In filter panning. So we're going to
remove the panning. Probably have the same thing
going on here as well. Let's just remove the panning. Why is it there? We had
filter in high group as well. Panning gone. I believe we filter
on the snare as well. Since we copied allele wracked
with all the parameters. That's good. Let's
continue on vocals. So we can pretty
much copy this onto a second half of the drop. But then losing this vocal. Hey, you got a leap playing and then stops and then
the Warhol kicks in just to remove the cake to make a little transition there. And then we can actually take. And bringing here just the last focal
beer before the outro. So that's roughly how the main lead vocal
structure will look like. We should probably
copied this as well. Let's move on to our
other two tracks. We got this break, but I like it quite like this. Give it to me. Maybe before
the end of the break. Give it to me. We can probably
remove this. Listen. Give it to me. Yeah,
just give it to me. Nice. Then this empty
clip, quite like this. Let's solo this rough. I like it rough. You know how I like
I like it rough. Rough. I like it rough. I like it loud. Loud. I like it loud. Like it rough. I like it. Like this. Last section I get loud. We're going to do is move this over here. I started this thread here. I like it loud. Goodness thoughts with loud. Gonna be our second phrase. And then RAF is going
to be first phrase, just swapping these
last word places. So let's have a listen out loud. Just allow that. This is
essentially the same, I like it and then
rough and changes. We don't need anything
else from here. Delete all this. We
can just copy that. Go in and make it cleaner. Instead of repeating. Rough I wanted here and
loud and rough and loud. Loud. I asked her to sing, and here's the stems for that. Let's just create a new
channel. Drop it in. See what's in their breath. Loud, loud, loud,
loud, quiet like this. Maybe we can just cut
this out just like that. And rough. Rough. Then get rid of this. Copy over loud. That's a bit louder. So we're going to increase
the volume of this same here. Just increased make it can make it like six
db. All of them. Roughly the same.
This is a bit too much. Maybe with four. Will listen now,
I like it rough. Loud, loud. Just overlapped a little
bit of The louder. And louder, and
louder. And louder. Much better. Same here. And delete the copy
and paste this. Loud. Loud. Sounds nice. Now though
we've got eight bars, we can just increase attention. I like it. Do it more repetition. Then repeat this
slide that I like it. Loud, loud, loud, loud. Again, we can copy that here. In-between the phrases. Loud. I like it. Just like so. And
let's have a listen for the whole thing.
What we ended up. Loud. Loud, loud, loud. Loud. Loud. I like it. And allow it to me. Increase the volume of
that, Give it to me. Give it to me. Because it definitely has to be louder
just before the drop. So I think I'm just
going to copy this because she sounds the same on all the tracks and dynamic
is roughly the same. So I'm just copying
the compressor and EQ that does just a
bit of cleaning up. We've got another truck
with ADD lips and we've got this section here
that I want to fill in. Let's see if we can find a little one-bar loop that we
can loop over that section. For red bars, loop
engaged to one. We've arrow keys up and down
a few. What we've got there. Quite like that.
Let's duplicate that, see if we can find
anything else. We're gonna leave this as it
is and then continue here. There you go. First here. I quite like that. Kind of overlap a little bit. Nice. Let's have a listen
walk we come up with. Loud. Could probably copy this. Just in-between those
phrases like that. Let's have a listen to loud, loud, loud, loud, loud, loud. I like it loud. To me. I'd love to do something
extra on the token bit. I'm just going to go in and
stick a little altar boy. Take it out 12 semitones on a pitch and minus
five on format. That should give us almost like a power cord sort of thing. Then mix it in almost
halfway through. It's like I like it rough. Width. I like it rough. That's what I like it. A little bit of interest. I like it rough. Maybe we can add a little bit of widening with a
vocal doubler thing. This is free, common, but to be honest, I
believe it's free. So we're going to increase separation,
increased variation. That's a bit too much. So we're gonna like 50% on the last bit on. Give it to me. I want it super wide because
it's almost like on its own. Give it to me. Give it to me. Yeah, there's no
other instruments playing on this section. There is just vocal. So we're going to do, is we're going to
automate this amount. So it's going to be 0
throughout the whole time. And then as soon as this hair, so we're going to have
200% widening going on. So let's have a
listen. Super wide. That's pretty much the
rough vocal arrangement. Now, I'm going to process things further with
the vocal group. So first thing I wanted
to do here is to drop in a LA to a compressor. We're going to reduce peaks and increase the gain. Notice I didn't put anything like AUTO-TUNE
or anything like that. In Nepal calls
because I just loved them the way they are
rough and unprocessed. There's life to them,
this character to them. I want to keep that intact. Next thing I'd like to
add on vocals is this EQ. I'm going to reduce 300 hertz. Like so. Then around
three kilohertz. Slight dip at 1.5. Hello increased. Listen that EQ shaping the sound, removing low mid-frequencies and adding mid-frequencies
a little bit, and also high frequencies. And by using this high
frequency selector, and then we select
ten kilohertz and just add quite a lot. Okay, see how big of a difference only
those two plugins make. Next thing I wanted
to saturate the vocal with saturation nope. Easily one of the favorite
saturation plug-ins for me, keep it neutral. I'm really glad
that they included these in and out
volume slider's. Before, I had to
make a rack that has Utility before the soft
tube saturation and after. So I can control
in and out gains. But now it's all in
one plugin because as you start increasing
the saturation, the volume starts to increase. Check this out loud. And the goal here is to match
the input and output gain. And then to clean up the chain, we're going to use an EQ. Just like that. We got
ourselves seek vocal going on. One little trick I still
want to show you is let's just create
an audio track. And I've done that
before obviously, but I'm just going to show
you how I've done it. And the great thing about this is it's impossible to
recreate the same results. It's always different. So that's what I love
about this trick the most. Let's go to a current project
and go to sample folder. This thing here.
So while like to do to come up with super
original and cool sounds, I'm creating a new track, making sure it's outside any group are called
his truck with sample. And I have this track on my project throughout
the whole time. And then I go here,
select resampling. Then they turn it
off and engage it. Every time now I record
anything that I'm hearing will automatically
get recorded on this truck. This is something I recorded earlier and that's
how it sounds. Sounds like a bunch of
crazy random sounds, right? I'll show you how
I recorded this and then I'll show
you the use of it. I take either group of mid-frequencies or a group
of drums or group of vocals. In this case, I think I took the entire ellipse stem
and just run through it. So why do I put a bunch of friends and plug-ins
on the end of the chain. Let's say we use this
vocal group to process some taken a loop writer
and I'm taking portal, then I'm taking effect tricks. Also taking thermal, it can
be any number of plugins. Great thing about
those plug-ins. They can be reduced
in size like this. And then you have, you can have like four plug-ins going
on, on one screen. Then let's move
this on the side. Let's make sure we
are on the correct. What I do now, I
just hit record. Disengage this.
Everything that's passing through
these plugins gets recorded on this
channel. Check this out. I just hit you get an idea. I just hit record. I just switched
between the presets, I tweaked parameters, and everything gets
recorded in here. So this was pretty
crazy and very intense. But before I ended
up with this result. And then take the results that have just like the same
way we did with ADD lips, I select a portion. Typically it's one bar, loop. Cycle fruit and play, and see if there's anything that I like and I want
to keep in my track. So let's not forget to turn. Well, actually we
don't even need those. We can just remove
those plug-ins. Now we're back to normal.
Let's have a listening. I like it. Just go like that and
cycle through the loop. Let's maybe engaged this
loop. Just like that. See, I've found this little
thing that goes like that. There we go. I quite like this loop sampled
up, I came up with. It fills in nicely, we've called in response. This is a technique I use pretty much anywhere in the truck
as you notice before, with the drums with my
four percussion channels, we got the same thing going on. There's a question,
there is an answer. Yeah, It's so very
effective technique. So please color-code this. This is pretty much
it for the vocal. I think this track
is ready for mixing. That's exactly what
we're gonna do in the next lesson.
I'll see you there.
10. MIXING: Hello, Welcome back. In this lesson we're going
to look at the mixing stage. So as you remember before, we have setup to return channels with a short
reverb and long reverb. I'm going to start with that. I'm going to Valhalla room onto a short
reverb return channel. We're going to select
Preset medium ambience, going to dial in the decay time to about 900 milliseconds, make sure that mix is
all the way to 100%. And then let's turn
this scale down. Let's put some overdrive. I like to drive my reverb to give you a little
bit of that character, going to drive around
one kilohertz. Then just decreased the
driver to like 5% says, very little of the
overdrive gets applied. And then with the 12
db per octave slope, Somewhere around
there, literally wore my reverb to occupy this area. And now we've got
our reverb setup. We can go to a mixing
section and we can start applying
reverb to our channels. The first place I want
to apply would be vocal. Play head here. Several listen and increase send to taste. As you can hear, it just gives the space is really short
timing on a reverb. So perfect not to make
vocal to distant, but also give it a bit of space. Next thing we'd want to apply it to would be mid-frequencies, which is lead hook line. So yes, Same around
somewhere there. Let's hold it. I'm pretty happy with that. Then on drums, again, on an entire group
of high frequencies. To clarify all this, we could even do that. So grab all these channels
and make them smaller. And now you've got
collapsed like this and it's easier to
see what's happening. Maybe even do that. Cake base, low
frequencies, vocal. Let's do highest as well. Grab them all and
make them smaller. Let's do effects as well. Now. Easier to see
the group channels. Let's apply some too high. Maybe select a drop section. Let us live. We are given the same identical space
to all our instruments, but in different amounts. So vocal and mid-frequencies have a lot more of that space. And drums, for example. Also, we have a long reverb. I do pretty much the
same way I would do, is just copy all this, paste it onto a long
reverb return channel, and then go into
a reverb plug-in and just increase this
to like twice as much. Then also go in
here and changing filter frequencies slightly to occupy different frequency area. Given that longer reverb, slightly different
area to operate in. Now, let's apply it to
vocal, see how it sounds. I'm pretty happy with that. One thing I'd like to add to
a vocal would be some delay. So I'm going to create another
return track, color-coded. I'm going to call it delay. I'm going to drop
in Valhalla Delay. I'm going to select the preset and then change this slightly. Horns straight notes mixed to a 100% because we own a return
channel duck into 100. So on every time the
actual vocal place on this delay to be
reduced in volume. And then as soon as
the vocal stops here, the delay kicks in, leave everything else untouched. Then let's give this
delay some space. Again, I don't want any
delay at low frequencies. So I'm just going to
cut this like that. So now we're going in and we show automation
in a new lane. So there's a delay
automation gonna close the browser, get picker window. Now there's loads of space
in here, in-between phrases. So count one, this last word, rough to be affected with delay. So I'm going to do is
just raise this and apply too late to that last
phrase and then drop it down. No delay on here. And then again delay here. Copy this slide that
listen how it sounds. Maybe that's a
little bit too much. Try and decrease this. To replicate that again. Good. It's going to increase this as well. Let's see how this sense. Then. Let's just
copy that over here. Same pattern applying to late, start from here. But then it's decreasing
in its intensity. Progressing through
the breakdown. And the cool thing about
this affects older channels. So I'm literally
applying one delay to all vocal channels. I think we can actually
copy this as well, just because the vocal
suddenly disappeared. And then maybe we can
get this one in there. See what else we've gotten
this cooperate here. Undo loop, stretch
it out like that. As you walk material there is I remember having a really
cool phrase somewhere. Let's let's see
what this was like. When I got stems and I was
listening to what was there, I noticed that and I thought
I should use it somewhere, but I couldn't figure out where. I think this is a brilliant
support to use it for. Let's have a listen. Maybe let's put it that way. Copy this in here as well. So it's like the same intensity. I can copy this same pattern. We want to be ultra. So yeah, that's it for
the return channels. Now that we got our
track put in the space, we can go in and do a
final volume adjustment. And then after that we can start painting things left and right. We can do both of those
things in conjunction. So the best way of doing
it would be to just loop the most intense section of the track, which
is main drop. And then I'd like to
go from beginning and just go one
channel at a time. I'm quite happy
with the volume of the low frequencies definitely worn at my notes. I'm not gonna touch the panning. It definitely goes in center. So you don't want
your main focal to be panned left, the right. Generally speaking, loud. Two slightly separate,
one from the other. I'm going to Pandas
tend to the right. It just so that there's little bit
of movement between those moving on onto a mute. Let's go ahead and turn this back on. Much better. So next, I normally pan a lot more. In Trump's section. I think he was a bit too loud
in terms of drums collapse. Definitely center. Quite happy with
the volume of that. Just increased slightly
volume on those two child. What I'm going to do now, I'm going to split
this painting. I'm going to pan them
slightly to left. See how more pronounced
they became. Let's move on. So open hi-hat. Both of them
definitely keep them center point or snare. Going to pan it to the right. And both of our top loops, we can leave them as they are, have already started happening
when we're done froms. So let's leave this as is
also the closed because they now basically one is a
little bit to the left, one is a little
bit to the right. Precautions. We can definitely
do something precautions. Let's solo them. I'm going to keep this center and then Pandas to the left. Hello. Going to pan that. The right. Here in the context. This has been parent already. Then we can clap
roles and snare rose. Slightly. Look whether they are just so we can hear
them a little bit more. I'm pretty happy with this. I'm not gonna put any sound
effects on the effects group, also not gonna do any painting. So that basically concludes
the mixing lesson. I'm pretty happy with
the results I saw about making things simple
and effective. So in the next lesson, I'm going to show you how
I make my track sounds super loud and ready
for that club play. So see you in the next lesson where we're going to
look at mastering.
11. MASTERING: Hello and welcome
back. This is it. This is the final step, making the track loud and ready to be played
on a big system. This is the mastering stage. So I've spent a couple of hours cleaning things up a little bit. And now what we're gonna
do is we're going to put things on the
master channel. So the first things first, I want to start
with an equalizer. By ozone. I'm going to
set it to 30 hertz, going to select a
low-pass filter and then set it to 24 decibels. And then same here, set
it to 20 kilohertz. Low-pass filter, 24 dB. We can get rid of those and then set it from
analog to digital. What this does is it limits
the frequency band from 30 hertz to 20 kilohertz is basically a human
hearing range. So we didn't need anything
below 30 hertz and then we don't need any information
above 20 kilohertz. Then the next step is
to compress the sound. I'm going to use 1176 for that. So again, making sure your play in the loudest section
of your track. So I'm going to set the play
head in the drop section. Also, we can just loop it around for 16 bars,
just like that. Let's play it and see
what our compressor does. This compresses just going to level things
out a little bit. I'm selecting super slow
attack and super slow release. And also I'm going
to engage this ratio all the way or four buttons and this essentially acting as
a pre limiter if you wish. Once I'm done with that, I'm going to apply some EQ. This EQ, I'm going to shape
the tone of the whole track. So I'm going to boost
him high frequencies, reduce some mid-frequencies, and also boosts and low frequencies. We're going to start from low, set it to 60 hertz, and then give a slight boost. Bandwidth all the way too broad. And then this one, I sometimes go 12, sometimes I go ten kilohertz, depending on the track, depending of the way it sounds. So let's start with
ten kilohertz. Boosted around ten kilohertz. That gives a bit of air. Or if you overdo
it, you're risking making your track
sound a bit thinner. That's why I went up and then
I reduce that a little bit. That was a little bit
too much. This is cool. We can always turn
on and off and see how this affects our mix. This instantly gives our truck more character, more depth. One other thing I like to
do with the CTQs to dip around 300 hertz to clean
the sound up a little bit. I have to be careful with
this and not overdo it. What happens if you
crank it to high? Somewhere around
there? Sounds pretty good to me once we've done with shaping our track and we can add some character to it. I'm going to use sausage
fastener for that. And literally as before, just drop it in, it adds a ton of color. So with this one, I'm just adding
the same color as we did before on
individual tracks, but now on the truck as a whole. Check this out. Ads width. It adds brightness,
brilliant stuff. I haven't seen
anyone being used in sausage or fats in
our own master. So once we added EQ and color, we can go ahead and
clip the sound. So with this again,
drop this to 0. And that's the clipping device
I've showed you before. Let's start cranking
this clip Nawab until this light
starts to blink. Now that we increased a lot
of gain with this clipper, we have to compensate, which we're gonna do
by Justin this gain, which is this utility plug-in. I'll go here is too
much input volume with the output volume. Let's turn it on and off, see what difference it makes. If you look at this metering, it just literally catches
those very spiky top peaks. So let's say there's like some occasional peaks that come in through and
then when it's on, it catches those peaks. Just like that.
Now another thing I really like to do is point a utility at the end of the
chain and automating break. So as you know, we've got this section
that is a break. So a one-to-one
with this utility, I'm placing the points
like that and I'm decreasing the game by minus three dB just
before the drops. So when the break starts, the utility kicks in. If you look in here and then this automation just drops it three dB and then just before the drop,
it goes back to 0. So on the break we basically decreasing
the volume tiny bit. It's very unnoticeable
in a big picture, but it definitely does a lot
to the impact of the drop. Just like that. And then
I also copy that to the main breakdown and
just increase that. So it's going for this loan. Just like that. Then
the very last thing you put on your
master is a limiter. So I like to use this ozone
maximizer like this algorithm here with the trends in
setting ceiling to minus one. Apparently these days, this is the streaming
standard threshold. The way of doing it is
to play the tune at its loudest portion and turn
down the threshold until desired loudness is achieved. That's pretty loud. There you go. That's
your mastering chain. We can group all these
plugins together, turn on and off and see
what difference you made. I'm happy with the results. That basically concludes
the mastering lesson. I'm going to do a full track
playback in the next video. So I'm gonna see you there.
12. TRACK PLAYTHROUGH: Hello and congratulations
for staying till the end. Hopefully by the
end of this class, you managed to create your
own unique original tune, following the steps outlined
in this class as a guidance. Now going to hit
play and listen to the track from beginning to
the end together with you. So sit back, relax and enjoy. Can you go? Good? I like it. And loud. Loud. To me.
13. OUTRO: Thank you very much
for taking this class. I really hope you have enjoyed
this class and learned that it is very easy to create before chatting
track from scratch, all you need is a good idea. A couple of techniques, good-quality song choice and
a bit of time and patience. My hope is that you picked up, I think the two
from this class of both ton of time and
effort into making. If you have any questions
regarding this class, please feel free to hit me up at macro-level on Instagram. They'll be happy to help. That concludes this class. I'll just say a massive
thank you for your time. And if you followed along
and created your own tune, I would love to hear it. So thank you. Unless keep creating.