Motion in Illustration: Bikes, Characters, and Creative Fun in Procreate | Yifat Fishman | Skillshare

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Motion in Illustration: Bikes, Characters, and Creative Fun in Procreate

teacher avatar Yifat Fishman, Artist & Illustrator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:52

    • 2.

      The Project

      2:13

    • 3.

      How to Draw Bicycles

      4:11

    • 4.

      Sketching: Memory Vs. Observation

      5:42

    • 5.

      Basic Shapes: Wheels

      4:44

    • 6.

      Basic Shapes: Bike Frame

      7:09

    • 7.

      Coloring, Shading and Textures

      8:28

    • 8.

      Rider: From Basics to Body

      7:45

    • 9.

      Rider: Creating Form with Color

      3:18

    • 10.

      Rider: Styling Clothes and Shoes

      7:15

    • 11.

      Character Drawing: Face and Hair

      5:53

    • 12.

      Wrapping Up: Adding The Fine Details

      8:00

    • 13.

      Bring It to Life with Motion and Mood!

      7:15

    • 14.

      Final Thoughts

      1:43

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About This Class

In this playful and practical class, you’ll learn to illustrate a dynamic bike scene with a riding character, creating an illustration full of movement and style. Perfect for growing your skills and boosting your creativity! 

Bikes are trickier to draw than we think. Try drawing one from memory and you’ll realize how complex they really are! We’ll start with a fun warmup: sketching a bike from memory, then comparing it to a reference to see what we missed (you’ll be surprised!). From there, I’ll guide you through drawing the bicycle step by step.

But the real magic happens when we add a character—so you’ll also design a rider to go with your bike. Your rider brings the scene to life, and I’ll help you build that connection between character and object in a natural and engaging way.

Whether you’re an aspiring illustrator or just love drawing dynamic scenes, this class will help you:

  • Break down complex objects (like bikes!) into simple, draw-able shapes
  • Use reference photos effectively without stiff results 
  • Add movement, emotion, and personality to your illustrations
  • Combine character design with storytelling in everyday scenes

By the end of class, you’ll have a bike illustration that feels alive and joyful. It’s a wonderful piece for your portfolio or just a fun way to level up your drawing skills.

See you in class!

Meet Your Teacher

Teacher Profile Image

Yifat Fishman

Artist & Illustrator

Teacher

Yifat Fishman is a North Texas-based artist with a diverse portfolio, including large scale murals displayed in Walmart stores. She specializes in portraits and vibrant compositions with a focus on storytelling. She loves creating eye catching images that bring joy to people, combining a vivid, playful style infused with dynamic movement.

With a background in industrial design and fine arts, and years of teaching both online and in person, Yifat loves introducing students to the creative flexibility of illustrating with the digital toolset.

When not drawing she enjoys spending time with her family, reading, playing the electric guitar and working out.


... See full profile

Level: Intermediate

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Transcripts

1. Introduction: Have you ever tried drawing a bicycle from memory? Try it and you'll quickly realize how complex they really are. Welcome to Motion and Illustration. I'm Yifat Fishman an artist and illustrator based in North Texas. I specialize in portraits and vibrant compositions, and I love illustrating motion in everyday scenes. In this playful and practical class, we're going to take on the challenge of drawing a bicycle, bring it to life with the riding character. And create an illustration full of movement and style. We'll kick things off with a fan warm up sketching a bicycle from memory. Then we'll compare it to a reference, and you'll be surprised at what we missed. From there, I'll walk you through how to illustrate the bike step by step. But the real magic happens when we add a character, someone who connects with a bicycle and gives your project a story. I'll show you how to use pose and movements to create a narrative and charm. Along the way, I'll share my tips for keeping your process playful and flexible. Whether you're an aspiring illustrator or just love drawing dynamic scenes, this class will help you break down complex objects like bikes into simple drawable shapes. By the end, you'll have a bike illustration that is vibrant and joyful, perfect for sharing, growing your drawing skills or adding to your portfolio. Ready to roll? Let's get started. 2. The Project: For the class project, we'll illustrate a bicycle and add a riding character. Keep things simple with a bike and rider. Or take it a step further by placing your bicycle in a full scene, like a field of flowers or a scenic road or maybe a colorful cityscape. The goal is to create a visually striking and personal piece, something that is yours. The good news is we'll go through this entire process in the following lessons. We'll start by building the structure of the bike and then move on to drawing the rider. And finally, we'll add fun details that bring it all together with movement and energy if you're interested in learning more about drawing human figures and characters, check out my classes that dive deeper into character and pose illustration. We're also drawing flowers in class, and I have a few classes about floor illustrations as well, so feel free to check them out after this class. Now, you might be wondering how long does a project like this actually take to complete? The one I made for this class took me about 6 hours. I'm sharing that to help you set real life expectations for your own creative flow. And I didn't sit 6 hours straight. I took breaks in between to think through certain parts like what I should do to create a sense of movement. Eventually, I decided to fill the bike basket with flowers, flying in the wind, but that idea came after stepping away from the illustration for a bit. Alright. When you're done, make sure to share your project in the class gallery. I'd really love to see what you create. And if you enjoy the class, I'd so appreciate if you left a quick review. So, let's get started. Up next, we'll talk about how to draw a bicycle. 3. How to Draw Bicycles: In this lesson, you learn how to draw a bicycle. But first, let's start with what bikes shouldn't look like. When we try to draw a bicycle from memory, it might feel right at first, but once we take a closer look, things start to fall apart. We might realize that we forgot key parts of the frame or made it too heavy to ride or design something that's just impossible to steer. So I want to show you a fun project by a Bologna based artist named Gianluca Gemini. He asked random people to sketch bicycles from memory, and in about six years, he collected over 376 sketches that he later turned into three D model renderings to check if they could really work as functioning bikes. So let's take a closer look at some of these project sketches. So what's not working in this bike sketch? When we look at the three D model rendering, handles in the seat are very far away and hard to reach, and I don't think that the rider can actually reach the pedals. In these bikes, we're missing a few parts. And I believe the most important part that we're missing are the pedals, and there's no way for them to be attached to the frame that seems very heavy and bulky. Okay, what's going on with this design? It's really cool, but the frame sits on one side, and the wheels on the other. So let's imagine a rider on this bike. They'll have a hard time balancing themselves. The chain goes both ways to the front wheel and the back wheel. I don't think we can have this in a bike. And overall, everything seems very bulky and heavy. And what about these bikes? Frame seemed to be supportive enough, though we might be missing part of the frame between the back wheel and the pedals. I'm pretty sure there should be a bar there. I think I see what's wrong here. So the part of the frame that supports the seat is touching the back wheel. Yeah, that's not going to work either, and maybe the angle of the frame that supports the seat is way too back. Alright, what do we think about this design? It's kind of a retro, beautiful olive color. What stands out to you? Can you imagine a rider on this bicycle? What are we missing? I think we're missing the frame bar that connects the seat to the center of the bike. We have nothing to support the center of the bike. Somebody sits there. The front wheel is going to eventually break apart. I believe there are too many frame parts constraining the front wheel, so these bikes are only going to ride straightforward until eventually they'll fall apart. But they do look beautiful. Okay, this is the last pair. Super cool design. I love the style, really, the colors, the little flag, something to think about when we design our bike. But what is not working here? The designer did connect the back wheel to the frame properly with, like, a V shape. But what we don't want here is too many connectors to the front wheel, and we actually have three frame segments that hold this wheel in place. So yeah, while these are very stylish bike, they'll only drive forward. Alright, that was really fun. Up next, we're going to have a drawing exercise where we sketch our bikes from memory. I'll see you in the next lesson. 4. Sketching: Memory Vs. Observation: Okay, let's start with a simple exercise. Before looking at a photo of real bike, grab your sketchbook and try drawing bicycle entirely from memory. Don't overthink it. Just go with what feels right. Once you're done, look at a reference photo of bicycles and compare the two. What parts did you forget or get totally wrong? No judgment. It happens to all of us. This is a great way to train your observation skills and see how your memory interprets everyday objects. So let's do this little exercise of memory versus reality together. Split your page in two. On the left side, draw your from memory bike. On the right, sketch a real bike using a photo reference. All right, so let's get started. I'm actually not going to give myself too much time for this. I'll try to limit myself to just 1 minute to draw a quick sketch. And so I'll divide my page in half. One side will be my bike for memory, and the other will be my bike using a reference photo, so we can compare the two. Okay, here we go. It seems simple enough. We know we need two wheels. I'll sketch a guideline to help place them, and then we need a frame. To hold everything together. So handlebars. And we need a seat should be here. And, of course, yeah, more of the frame and try to hold everything together. And yeah, we need the pedals so that we'll be able to move the bike forward. The frame should be strong enough to support the rider. All right, this seems like decent bike to me. But then again, so did all the other sketches in Gian Luca imini'sEperiment. Now let's go grab a few bike reference photos and compare. Here's one I like. I'll save it. And here's another great. I might save a few more and I'll bring one of them into my Canvas so we can take a closer look and compare it with my memory sketch. Alright, let's see how I did. I definitely messed up the seat. It's a supportive frame. It actually blocks the back wheel. What else? Oh, it looks like my pedals are too far out and hard to reach. And even though the frame feels solid, I don't think my bike could actually move because the frame is blocking part of the front wheel as well. Yeah, and same goes for the back wheel, too. So lots of things to keep in mind when drawing from memory. So these are little details that make a big difference and they're easy to miss when we draw from memory. And now let's switch gears. I'm going to use a reference photo to draw on a new layer right over it, really studying how the frame is built. So let's lower the opacity of my reference photo and grab the pencil again and really basically just sketch the main part of the bike this is the parts that connects the handlebar to the wheel, and we need to leave a lot of room for steering. We have several circles here that we'll try to sketch in better details and more accuracy later on. This is the actual frame. It's a diamond shape that really distributes the weight of the rider on the bike. And here is how the seat is connected to the frame. The pedals are placed just in front of the gear. And we got to make sure that behind that the frame wraps under and around to support the whole structure. And of course, the wheels should be free of any obstructions. There we go, a more accurate structure of a bike. Comparing the two side by side really shows how helpful a reference can be. Drawing from imagination is fun, but using a reference helps you understand the mechanics and makes your drawing believable. 5. Basic Shapes: Wheels: So now let's start by drawing our basic wheel shapes. I'm going to lower the opacity of my sketch layer just so we can use it as a reference. And now let's begin with drawing a circle. I want to show you a simple method for drawing a clean, accurate bike wheels in Procreate. Here's how first step, tap the selection tool, make sure it's set to ellipse. Then start drawing your shape, and as you're drawing, hold one finger on the screen, and that turns your ellipse into a perfect circle. Now adjust the size roughly to what you want, and it's okay to go a little bigger. I would actually prefer if you go a little bigger because you can always scale it down. And once you're happy with the size, just drag and drop a color into the circle. And now you've got a perfect texture free circle. The reason I'm not using a brush is because I want a perfectly smooth circle with no texture or line variation. So instead of drawing a circle using a brush, I've used the selection tool to create my will. Now, why not use a brush? Well, when you draw a circle with a brush, you often end up with pressure sensitive variations, thick and thin parts where the stroke begins or ends. Plus, that can cause issues when you try to fill it with color because the edges aren't completely sealed, you'll get those annoying little gaps or uncolored pixels that need correction and are caused by the stamp used for creating the brush. That's why I'm showing you this clean method with a selection tool. It saves time and gives you precise results. Now that you have a good circle, you'll want to place it over the sketch and make sure it's overlapping the front bike wheel. If it's too large, we'll size it down to follow the sketch. Next, let's try to be organized. I'm going to rename this layer template and duplicate it. The duplicate will become our wheel layer. As a general rule, try to remember to name your layers. It's just easier later on when you have many layers for your project. Let's change its colored so we can see the difference easily. One is going to be black and one in blue. Next, let's pick our top circle and use the transform tool with uniform mode selected. Make sure the magnetics and snapping are turned on. They'll be really useful when we align our two circles later on. Now I'll scale the shape down to determine how thick the wheel should be. Since the snapping is active, when I move the black circle, those blue lines help center it exactly over the blue circle. Once that looks right, I'll tap the black layer and choose Select to select its shape. Now that I've selected the inner circular shape, I'll hide the black layer and go back to the blue one. What we have here is an active or selected inner circle over our blue shape. Let's hit the transform tool again and now I can size down this circle until it fits right over my sketch. Just like that, we've created a ring with a circle in its center. You can rename the final layer wheel and duplicate it to make another one. Again, we use the snapping settings with the transform tool to help align your second wheel with the first. And there you go. You've got two clean centered wheels and ready to roll. 6. Basic Shapes: Bike Frame: In this lesson, we'll create the basic shape of the bike frame. Just a structure for now, we're keeping it simple, but this fundamental step will get us closer to the fun part, adding colors. So while it might be tempting to jump straight into color and shading, starting with a strong frame shape gives you so much more control and flexibility in your illustration. It's like laying down the foundation of your drawing before you bring it to life. There are all kinds of bike styles to choose from, and the one you pick will influence the mood and character of your piece. I'm going with a retro style bike. It has that nostalgic charm that I love, but the approach I'll show you will work with any bike that you choose. Let's get started. I'll start by placing a reference photo on the canvas. I'm using Procreate's floating reference feature to guide me through the process. Next, let's find the right brush for drawing. I'm looking for a simple un textured brush. My liner is great for this job, but Procreate's inking brushes would do great here as well. When you get your brush ready, make a few marks on the canvas to help set up the correct brush size to follow your sketch. Once I've got that basic frame in place, I'm going to use my sketch as a guide and start adding more details, going a little beyond what the rough sketch suggested. At this stage, don't rush, take your time and really design everything the way you want it. Focus on the little things like how the frame connects to the wheels and how all the different parts meet up. The handlebar is a great example of how a little detail can affect your entire design. You can stick pretty close to your original sketch or you can start experimenting and change things up if you feel like it. Straight lines are definitely the easier way to go, but I'm adding a few curves here and there just to make the frame a little more interesting and personal. The bike seat will mostly end up covered by your rider later, but it's still a fun detail to draw. I'm spending a little extra time on it just because I really enjoy the process. D. Next, we'll draw the gear that moves the bike chain. It's a small but important part that adds a lot of character to the bike, even if it's a bit tricky at first to draw. And you can always replicate segments of the gear until you complete the entire shapes. Another fun thing to add are the spokes, the lines that connect the rim of the wheel to its center. Once you finish them for the front wheel, it's super easy to just copy them for the back wheel. I'm keeping all these parts on separate layers too. It gives you a lot more flexibility, and it makes it easier to adjust things if you need to tweak anything later. And finally, we'll draw the pedals. And with that, the bike frame is complete. Alright. Now that we've got a strong frame and all the details in place, we're ready to bring it to life with color. Let's jump into the fun part. 7. Coloring, Shading and Textures: In this lesson, we'll render our bike and use clipping masks to do it. This is a professional approach to coloring because it gives you tons of flexibility. You can explore different color options while keeping the basic shapes of the wheels and frame intact. So let's get into it. First, light the layer above each of the main elements. The wheels and the frame each gets separate layer above them, and I'll set them up in clipping masks. These will be our coloring layers. Next, it's time to pick a brush for rendering. We want something wide, soft, and lightly textured. I'm using my jellybean brush. It's perfect for this type of job. Now let's start with the wheels. I'll fill them in with black, then add highlights in shades of gray to create definition. When I paint the grays, I try to stay loose with my brush strokes. I'm not going for super clean lines here. I want to create a fun abstract texture that helps suggest the rounded form of the tire. I ing. Now, let's color the spokes, those thin lines inside the wheel. For this step, it's best to use alpha o on the spokes layer rather than adding another clipping mask just to save on layer count. I'm keeping it simple here, just using two gray shades. Next, we'll move on to the bike frame. This part has lots of small interesting parts. When I'm shading with color, I usually pick three to four shades that work well together. First, I'll choose a main color. I'm going with a bright red because I want the bike to feel bold and eye catching. For the metal parts like the handlebars and those pieces under the seat, I'll use the same graze from the tires. But in those areas, I try to be more precise with my shading and highlights to define the form more clearly. That contrast between the loose rendering of the frame and the sharper, more three D metal elements add a lot of visual interest. Both. I use a cool pink for highlights. Pink and red are great combo, and I bring in a vibrant orange to add more light and dimension to the curves. Now, red, pink and orange work in harmony as they are close together on the color wheel. So picking harmonious colors is a good way to go when you want to bring out the sense of certain palette. These are all harmonious colors that work within the range of my main color that is the red. Lastly, I'll use a darker red for my shadows, something deep that won't distract, but helps shape the form. Now here's why it's so helpful to keep your shades and colors on separate layers. If you need to tweak the shape, say to adjust the part of the frame that overlaps with the gears. You can just erase or draw on the base blue shape layer, and your color layer will automatically update along with it. I'll show you that again a bit later in this lesson. If you need to add any new parts to your bike, like a connector piece between the wheel and the frame, feel free to create it on a new layer. We'll also be adding more details towards the end of class. Now is also a great time to experiment with colors. Because we've set up our layers this way, all you have to do to test a new palette is add another layer in a clipping mask. For example, I love how this bike looks in green two. Drawing in this way, it's easy to test out and see what works. Now let's move on to some finishing touches. Let's take care of the handlebars and the seat. I've got a reference photo for inspiration and I'm going with a light orange for these parts to give the bike a retro feel. I'm also coloring the gears and the pedals using Alpha lock directly on those layers. Lastly, let me show you again how easy it is to change the bike's shape without redoing your colors. I'll go back to the blue frame layer and I want to add a little bit and refine the form. Because the color layer is clipped to it, it adjusts perfectly with those changes. And that's it for this lesson. We covered a lot, and you've got texture, shading, and a flexible workflow ready for the next stage in the project. 8. Rider: From Basics to Body: In this lesson, we'll add a rider to the bicycle. If drawing human figures feel intimidating, don't worry, you're not alone. Like many artists, you may find it challenging, but we're going to break the process down step by step, and by the end, you'll have a confident, well posed character that brings your scene to life. We'll start by identifying the three key contact points where a person interacts with a bike. The handlebars, the seat, and the pedals. To make your rider feel naturally seated, they should be connected to all three of these areas. I'm using a reference photo of a bike rider to help visualize the pose. If we look closely, you can see the forward lean of the rider's torso and the bend in the front leg as it prepares to push down on the pedal. But before I begin drawing, I want to establish the body's angle. So I start with a simple directional line to help me define the lean of the torso. Right away, I realized there's not enough space for the head at the top of the canvas, but that's an easy fix. I'm just going to select all the layers, use the transform tool, and scale the bike down slightly while repositioning it lower on the canvas. Now we've got more room to work with. So let's draw the leg next. If it were straight, I'd place the knee in the middle of the leg. But since it's bend, we need to figure out the correct angle. You can place your pencil directly over the reference photo to study the bend in the writer's leg. Then use that angle to draw two lines representing the two parts of the leg joined together in the knee. I next, I mark the shoulder and draw the arm and hand as they reach forward to grip the handle bars. After that, we'll add the head. It's a simple oval shape that we refine later. And now you have the basic shape of your rider sketched in simple guiding lines like a stick figure, believe it or not, that's all you need to build full character. So on a new layer, we'll start defining the rider's body using rounded organic forms. Starting at the set bones, I sketch a curved line to represent the back, which follows the natural S shape of the human spine. From there, I add the neck and head using the head's angle to give the rider some personality. In my version, the rider's head tilt slightly back to express joy and freedom as if they're really enjoying the bike ride because this is the kind of emotion and mood that I want to infuse into my itration. And now I'll sketch in a few facial features like the nose and mouth. A key thing to know is where to place the ear. So remember, it usually lines up with the eye, and that's a small but a helpful detail. Now, my style is more painterly, so I like to get into the curves and the details, but you can keep your sketch more simplified. Use straight lines instead of curved lines and style the shape as detailed or as basic as you like, and it depends on your style and your drawing ability. Moving back to the arms, I add volume to the guidelines, and I like to emphasize the natural curves of the shoulder and the muscles. It really helps to bring the figure to life. For the torso, my rider is female, so I draw curves for the waist and chest. Then I move on to the leg, shaping the thigh and shin using the same method I used for the arm. The key here is to align the knee with the bend we sketched in the guiding lines. Et's take a look at the foot that's pressing down on the pedal. It should push downward and slightly back. Almost everything is in place now, one leg left to draw, which will mostly be hidden behind the bike and the front leg. And once the full figure is drawn, you can hide or delete the guiding lines. At this point, you're ready to move on to the next lesson, where we'll fill the body with color. But you're also welcome to stick around and watch how I refine the character even more, following my style. I take some time here to adjust proportions, clean up lines, and add clarity to each body part to make the character feel more complete. So I'll go back to the hand on the handle bar and add more details. I want the arms angle to look natural, and I really love paying attention to how the fingers hold the bikes. And then I revisit the face to refine the features in a way that reflects my style. While I simplify the face a bit when we get into color and shading, I like having a strong foundation to work from. So I'm messing with the face until it looks right to me. Lastly, let's adjust the rider's foot. It was actually angled incorrectly, and I noticed this at the later stage of my sketch, but that's okay. It's good to catch things at this stage rather than when you're finishing up your work. So the heel is pressing the pedal, but we need to change this position, and now the front of the food presses down, which is the correct and more natural pose. I also tweak the pedal shape slightly so it fits better with the foot. So go ahead and draw your bike rider. We'll be adding colors and character up next. 9. Rider: Creating Form with Color: Now that we have our rider sketched out, it's time to start rendering the body in color. As we move forward from our pencil sketch to a fully formed character, we'll use color to shape and form our bike rider. This step is more than just filling things in. It's a chance to refine your ideas, make small adjustments and start shaping a character that feels dynamic, expressive, and part of the scene. Let's get started. So first thing, pick a brush that suits the style you want for your illustration. It can be smooth or textured. I'm using my pastel brush because it gives me a soft, natural feel with a subtle texture that adds character to my outlines. I'm working with a new layer right on top of the pencil sketch and using it as a guide. This is a great opportunity to smooth out any rough areas in the pose. Adjust proportions and refine the curves and structure of the body more clearly. I like to work on separate layers for different body parts. I will create the arm on a new layer as it will give me more flexibility when dressing up the rider and don't worry about details like clothing just yet. We'll get those in the next step. When drawing your writer, slow down and really get into the details, especially the hand that's gripping the handlebars. I try to be true to form here, giving it a bit more attention. I've chosen a vibrant pick as the main color for the bike rider. It's bold enough to stand out on the canvas, and I can always add lighter tones for highlights or go with a darker shade to build dimension and shading later on. How it also helps to keep the pencil sketch visible while we work. And same goes for the face. We want to really refine it and get into the details. And I want to make sure the angle and shape feels right because this is where we'll soon be adding even more expression and personality when we add the rendering and shading. And now one last thing for this stage is, let's paint the back leg. Since it's further from the viewer and mostly in shadow, I'll use a darker tone. And because the rider is straddling the bike, that back leg should be placed under all the other layers. And that's it. We now have a strong foundation for our rider. Up next, we'll style the character with clothes. But let's keep going. 10. Rider: Styling Clothes and Shoes: In this lesson, we'll style our rider by adding clothes and shoes. This is where your character really starts to take shape. Clothing helps define personality, mood, and adds context to the bike riding scene. I'll be using reference photos for inspiration to make sure the outfit and shoes feel natural and relatable. So let's dive in and give our rider more style. When drawing the shoe, follow the shape of your rider's foot. Since the shoe sits right on top, it should naturally follow the form underneath. The reference photo I'm using shows plain white shoes. But since white doesn't stand out much, I choose two soft neutral tones instead to give the shoe some presents while still keeping it subtle. Once I have one shoe drawn and placed, I can easily copy it over to the other leg and then make quick adjustments to fit it properly in place. Now let's create a new layer above the rider's body to draw the clothes. You can dress your character however you like shorts, long pins, a dress, a skirt. I'm going for a mix of long and short elements to keep the outfit visually interesting. Inspired by my reference photo, I'm starting with short pins. This choice helps highlight the long leg that is extending forward and adds to the feeling of motion I want in the scene. Next, let's draw the shirt. I've saved a few reference photos, some for the outfits and other for the rider's pose on the bike. And I really like the clothing style in this photo, but I also want to add a sense of motion. So I'm designing a shirt that looks like it's being blown by the wind, and that helps reinforce the idea that the rider is moving forward. I'm sketching the shirt in a vibrant green, inspired by the style I liked in the reference photo, but I'm shaping it based on another image that better captures the flow and movement I'm going for. Just like I did with the shoe, I'm following the writer's body closely as I draw, making sure the shirt sits naturally. To emphasize that sense of wind and motion, I switch to a wide and soft brush to blur the back edges of the shirt. That subtle blur really helps suggest that the rider is moving forward with the fabric trailing behind. Next, I'll draw the sleeve, and this is where it really pays off to have the rider's arm in a separate layer. It makes it so much easier to separate the clothing elements and focus on the details. With a shirt, I really want to lean into the design. This is a great opportunity to let your creativity shine. I'm inspired by the reference photo that shows a shirt made from different fabrics with vibrant colors and fun patterns. That's exactly the look I want to give my character. So I'm designing a pattern directly on the sleeve layer. As I draw, I try to use colors already present in my project to keep the color palette cohesive. For example, the blue I'm using in the shirt is the same as the pens, just a lighter shade, and the red is pulled from the bike frame. Now let's move on to the rest of the shirt. I'm creating a new layer here to add shading and a subtle pattern. I switch to my wide soft rendering brush to paint in gentle shadows, which help give the shirt more depth and form. I also love using small pencil lines for details like a quick line to define the color, which brings that handmade feel into the design. For the shirt pattern, I'm loosely sketching natural organic shapes to create some visual contrast with the more defined parts of the drawing. These free form lines bring a sense of movement and energy which I love. Next, let's go back to the pins and add some shading the same way we did with a shirt. My reference photo has fun banana motif, and I just have to include it. Now, drawing it in a super loose and playful style, similar to the shirt pattern. Clothing is the perfect stage to let your imagination run free and have fun with your design choices. Finally, I'll finish off with the shoes, adding some simple shadows and details to give them more character and style. 11. Character Drawing: Face and Hair: In this lesson, we'll bring our character to life by focusing on the face, hair, and adding shading. This is where we really get to add personality and expression to the rider. We'll start with a new layer set as a clipping mask over the rider's body layer. This will be our shading layer. Next, pick a brush that is wide and soft. It could be textured, like the pastel brush I'm using here because I love the grainy texture. It gives a soft, natural feel to the shadows. We want to create a sense of dimension in the flat shape we created for the writer's body. We do that by shading the back of the head under the nose, on the lips, and just beneath the mouth. These soft shadows help define the face even before we add any linework. Repeat this process with other parts of the rider, creating shading under the clothes behind the leg and near the shoes. This not only gives the body a rounded dimensional look, but also helps visually separate the clothes and shoes from the rider's body. And here you can see another reason for keeping the clothes and shoes on separate layers than the body. That allows us to color under each layer to create that shading effect. Now we'll add some highlights to bring more life to the character. Think of your light source as coming from above, so your highlights should be placed at the top of the legs, hands, and in the face, we'll highlight the cheeks and maybe the nose as well. I like to keep checking back with my original sketch. It really helps guide and inspire the illustration. Using the sketch, let's start framing the face by drawing the hair line. I want to draw a few hairs blowing back in the wind to establish that sense of motion forward. Next, we'll mark the faces features, the nose, eyebrows, eyeliner, and mouth. Once you've got that down, you may want to turn off the sketch layer. It starts to feel too busy and I find it too distracting. When drawing your carts mouth, focus first on creating the upper lip. Use a darker color than the lower lip, and I like to draw it in a curve to create a smile that makes the writer feel more natural, approachable, and create a joyful expression. For the eyes, you can keep them open or closed. I think closed eyes are simpler and still full of charm. But I want to show you how to draw an open eye. I start with the whites of the eye, then build the lines for the eyelids and eyelashes. I love drawing eyelashes. They always add personality. Drawing the nose, I use soft shadows to suggest its shape. And later on, I'll add a line just for the nostrils. Next, let's move to the hair. I suggest you'll start with a wide soft brush to form the shape of the hair. I use my jellybean brush because it has a light texture. It responds to stylus direction and has a nice brush tip that follows the brush strokes. When drawing hair, first lay down the overall shape of the hair, then work your way into the details. The hair around the ear also gives you a great opportunity to define the shape of the ear without needing to outline it. And later, I will clean it up and shape it more with the eraser. As I draw, I experiment with brush strokes to find the right movement and flow for the hair. If something feels right, I follow the direction. It's a creative and intuitive part of the process. I also like to layer deeper shades of the same color to add volume and visual interest. It really helps to work in layers here, keep one layer for the main shape of the hair and another for details and definition. Oh for the details, I switch to a brush I design, especially for drawing hair and grass. It's perfect for adding flying strands of hair that helps create a sense of wind and speed in the scene. You can also use a simple pencil brush to get that soft, sketchy hair blowing in the wind, sense of motion. I really enjoy messing with those pencil drawn hair, adding these playful hairlines, but try not to overdo it. A few of these work just fine. Enhance that movement even more, I like adding accessories. So think about a necklace, an earring, or even a flowing jacket, something that responds to the breeze from the bike ride. You can even draw a hat. I will draw an earring that matches the style of the clothes. This part is especially fun because it gives you a chance to add personal touches and really connect with the character. Up next, we'll add those finishing details to the bicycle. I'll see you in the next lesson. 12. Wrapping Up: Adding The Fine Details: We are almost at the finish line. Now that our main elements are in place, let's take this illustration one step further with those fun finishing touches that really bring it to life. In this lesson we'll complete the final details on the bike, things like chain, Mud guards, brake handle and wire. These small details help your illustration feel more complete. This is also a great moment to add personality and charm. Think about adding a basket, a dog running alongside the bike or flowers and petals flying in the wind. These creative touches give your scene movement, story, and a sense of joy. Let's jump in and bring it all together. I'll start by changing the background color from the default white. Choose a color that complements your artwork and helps all the elements stand out without overpowering or losing any of your details. Now, my bike may look complete, but I actually left out a few important parts, parts that make the bike function. Be sure to look closely at your reference photos to see how these components fit into the design. I'm using references that show simpler bikes without complex gear systems to match the look I'm going for. Let's draw the bike chain next. It's basically a straight line that should sit in front of the wheels, but behind the bike frame. So make sure to place your layer accordingly. Once that line is in place, I draw the individual chain links. It's a simple step, but now the bike looks much more reliable and real. Next, we'll create the brake handle and wire. A reference photo is super helpful here to get the placement and shape right. I'm using my liner brush for these details since I want a clean, non textured line. But you can use one of the procreate native inking brushes to I make sure to erase the part of the wire that sits behind the frame so it feels integrated. Then I apply alpha ok to the layer and add a darker gray for shading just to blend it in nicely with the frame. It's a small touch, but I think it's really helpful. Let's move on to the Mud guards. These are the small parts of the bike, but they add so much arm and an extra splash of color. Start by drawing the arc shape, then fill it in with color. Don't worry about coloring too precisely. We're going to place this layer behind the wheels. I use Alpha Lock again to add highlights and shading with a wide soft brush. I think adding all those color touches really makes it pop and much more interesting than just a flat one color for this element. Now, even though they're just a small detail, those extra touches really help these added parts feel vibrant and natural in the bike. Once you're happy with a rare Mud guard, simply duplicate the layer and move it to the front, then adjust its size and shape to fit the front wheel. It's usually a little shorter than the back one, depending on your reference. Now, let's add an extra but charming detail. The rare flashlight, it's quick to draw, and it adds a lot of personality to the bike. From here, you can go wild with your own creative touches. Here are some fun ideas. A backpack hanging off the back of your rider, a dog riding in the backpack or in the basket, a scarf or streamers flying in the wind. Think about what you can add to your illustration to make it your own unique creation. For my own bike, which has a nostalgic retro feel, I want to add a basket to the front. I'm using two photo references, one for the basket shape, and another for inspiration. For the color palette, I'm pulling tones from the bike seat to keep the basket colors feeling cohesive with the rest of my work. I use three shades of brown and add a weaker basket texture with light strokes and detailing in a pencil brush. Up next, flowers. I love drawing flowers. I draw them with a pencil brush here, working loosely and intuitively. Go. I'm picking colors I've already used throughout the illustration for the greens, the pinks and oranges to keep the palette tight and harmonious. The flowers bring vibrancy and playfulness to the piece, and I love how they add to the sense of movement and joy. Take your time with these fun added little elements. These are the things that really give your artwork personality. If you're curious about drawing wildflowers, be sure to check out my other classes on fun floral illustration. For this piece, I created a few bold striking flowers for the basket, and up next, I'll show you how to use those flowers to add even more motion and energy to your scene. See you in the next and final lesson. Y 13. Bring It to Life with Motion and Mood!: Now it's time for one of my favorite parts, adding motion and mood to bring the illustration to life. Let's start with what's already in the work. Beginning with the flowers in the basket. It feels natural that these flowers would trail behind the bike blown by the wind. So I'm duplicating the larger flowers and placing them behind the rider to suggest they're flying in the air. Just like that, we added movement. Other built in elements like the rider's hair and shirt blowing back already gives us a sense of speed and now let's get a little more playful and imaginative. I'll grab a soft pastel brush that I love and on a new layer, start drawing abstract shapes that trail behind the bike. They feel like windy motion marks. I like the shapes, but I want them to blend better with the rest of the artwork. So let's experiment with blending modes. I like the ad mode, which makes the shapes feel light and airy, almost like glowing clouds. I love how it softly shines through the rider's hair. These abstract shapes remind me of clouds or thought bubbles. They bring a dreamy, almost real mood to the scene, which I really enjoy adding to my work. To integrate them, even better, I use my brush to gently erase these edges where they overlap with the hair. This helps everything flow naturally together. I also created another light cloud in front of the bike to enhance the airy mood of the piece, and it also brings some light into that element. And here's a more advanced technique I want to show you. I apply a layer mask to the cloud layer. This lets me edit the drawing in a non destructive way. With a soft brush set to black, I gently erase parts of the shapes to open it up. If I want to bring anything back, I just switch the brush to white and paint it in again. I like this freedom of using the mask over my drawing. It gives me room to play and adjust. Now, let's loosen up and get even more creative. This is a part of the process where your piece really comes alive. Don't be afraid to experiment, play, and follow your instincts. Motion and mood can be created in so many ways through colors, shapes, textures, patterns, and the story you're telling. I switch to my liner brush and pick colors from the illustration to keep the palette consistent. I start drawing small abstract shapes, maybe they're butterflies, maybe they're petals, or even little bursts of joy. I'm not trying to define them too much. I just want them to feel right, colorful, free, and full of life. These small elements help to tell a story. They give a feeling of positivity, freedom, and a beautiful breezy day. To take it a step further, I lock the layer with alpha lock and then use a wide soft brush to gently shade the shapes, adding more depth and softness to the flying dust or petals, whatever they are. Another technique I love is using the smudge tool that's the little pointing finger in the top menu. I unlock the alpha lock on the flying dust layer and gently smudge the edges of the shapes to create a motion blur. I don't smudge every shape, just a few to show that fading motion behind the bike. It's a startled effect, but makes a big difference. You can also play with framing to create motion by cutting off elements at the edge of your canvas. For example, letting a flower or a ribbon fly off the edge can suggest that the scene continues beyond the frame. And finally, one last playful idea using a special brush to add floating particles. I like to use my confetti brush for this. It's perfect for drawing flying dust, and because it gives you lovely colour variations and a scattered fun result. If you want to add more depth to your background, here's how to create a soft gradient. On a new layer, paint a darker color near the bottom of the canvas. Then go to adjustments, pick Gaussian blur and slide your finger across the screen to blur it until it blends smoothly into the background. It's a simple way to give your background more atmosphere. I can't wait to see the energy and personality that you bring to your final illustrations. So let's wrap it all up in the next and final lesson. See you there. 14. Final Thoughts: Congratulations. We made it to the end, and thank you for joining me in this amazing ride. We started with a simple sketch from memory, and step by step, we build it into a vibrant and expressive illustration. You learn how to draw a bicycle with structure and style, how to add a rider full of personality, and how to bring it all to life with colors, playful details, and motion. I hope this process gave you confidence, not just in how to draw a bike or a character, but in how to take an idea and grow it into something meaningful and joyful. That's really what this class is all about, having fun with your ideas, building them up with care, and telling a visual story that feels like your own. I'd love to see your project in the class gallery. Sharing your work is a great way to connect with others and celebrate what you've created. And if you're interested in learning more about drawing human figures, check out my classes that dive deeper into character and pose illustration. And if you enjoy this class, please consider leaving a short review. It really helps more people find the class, and I truly appreciate your support. So thank you so much for being here and making art with me. I can't wait to see what you create, and I'll see you in my next class. Bye for now.