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Motion Graphics Animations for Social Media in Adobe After Effects: Create Viral Reels

teacher avatar Buzz, AI Video Editor

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introductory Video

      1:27

    • 2.

      After Effects introduction and Class Project

      9:02

    • 3.

      Viral reels analysis

      4:21

    • 4.

      1st Reel: Kung fu panda quote

      24:06

    • 5.

      2nd Reel: recreating assets in AE

      12:48

    • 6.

      2nd Reel: Animating and final touches

      20:16

    • 7.

      3rd Reel: Gathering and Recreating assets

      11:50

    • 8.

      3rd Reel: Animating everything

      10:18

    • 9.

      3rd Reel: Animating the stickman (Most difficult part)

      34:14

    • 10.

      Bonus lesson: How to make advanced smooth keyframe anymations

      6:06

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About This Class

Designed for both beginners and experienced users, this course offers a hands-on approach to learning motion graphics by recreating three viral animations from Instagram. You'll gain invaluable skills in After Effects, enabling you to produce stunning animations that engage audiences.

What You Will Learn:

  • Fundamentals of After Effects: Understand the basics of the After Effects interface, tools, and workflow.
  • Motion Graphics Techniques: Learn essential techniques for creating smooth and engaging motion graphics.
  • Recreating Viral Animations: Step-by-step guides to recreating three popular animations, enhancing your practical skills.
  • Animation Principles: Grasp the core principles of animation, including timing, spacing, and easing.
  • Special Effects: Discover how to add special effects.
  • Project Workflow: Develop efficient project workflows to streamline your animation process.

Why You Should Take This Course:

  • Stay Ahead in the Field: Gain a competitive edge with up-to-date techniques and industry standards.
  • Enhance Your Portfolio: Create stunning animations that can be showcased in your portfolio.
  • Increase Engagement: Learn how to create content that captivates and engages your audience on social media.
  • Apply Practical Skills: Acquire hands-on experience that can be applied to various projects, from marketing to entertainment.
  • Boost Your Career: Whether you are a freelancer or part of a creative team, mastering motion graphics will open up new career opportunities.

Who This Course is For:

  • Beginners: Those new to motion graphics who want to learn the basics and start creating animations.
  • Intermediate Users: Individuals with some After Effects experience looking to enhance their skills and tackle more complex projects.
  • Graphic Designers: Professionals who want to expand their skill set to include motion graphics.
  • Social Media Managers: Content creators who aim to produce eye-catching animations to boost engagement on social media platforms.
  • Marketing Professionals: Those looking to incorporate motion graphics into their marketing strategies to create more dynamic and appealing content.

Meet Your Teacher

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Buzz

AI Video Editor

Teacher
Level: Beginner

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Transcripts

1. Introductory Video: These faceless pages are blowing up because their content is beautiful and insightful. But what if you learned how to do exactly the same. The problem with motion graphic design is that everyone keeps just making it so unnecessarily difficult. GPT ascocret, revise the script, go to 11 labs, pay for 11 labs, by a voice that doesn't sound like this. Then storyboard the entire edit, getting to illustrate or recreate all of the assets, then import everything in after effects, and then the actual editing and animating of the motion graphics isn't even considered that important. That's why in this course, without spending more than two lessons on the introduction. We're going to recreate three entire animation, and I'll show you how to recreate the move from scratch. For assets, we'll use Freepik and Canva, which are two websites from where you can get assets for free and we'll recreate these three videos. By rolling in this course, you'll also get all of the projects and assets that I've used in this course. We'll start with a small introduction on the course. Then I'll go on a bit of an explanation on why I've chosen exactly these three videos that we're going to recreate and why did it so good. After that, we'll get straight. We're going to recreate this animation in the third lesson, this animation in the fourth and fifth lesson, and this animation on the 67 and eight lesson. The animations will get progressively arter and at the end of the course, there is a specific bolus lesson on how to do advanced keyframe animations which look super smooth. I'll see in the first lesson. 2. After Effects introduction and Class Project: Welcome to this course. In this lesson, I'll go over, I'll to install all the creative cloud apps with less than one quarter of the price that Adobe usually asks you to pay. I'll give you the class project. We'll quickly set up after effects together, and we'll also go through all of the basic fundamentals which are required for this course. There are not going to be many, don't worry about it, but I'll go over a bit of motion graphics theory and what is required. The next lesson, we are going to view three videos that went super viral on Instagram using motion graphics. And from the third lesson, we'll start actually editing and recreating those projects. By the end of this course, you'll know exactly how to make super professional looking motion graphics from the easiest ones to the hardest ones. Let's go ahead and start by downloading after effects. You just go ahead and search on Google, Creative Cloud. Once you search it, you have a bunch of options. Meanwhile, this is the official side. You should always click on 46 of A Apps plan. You click this, and you're going to have, as you can see a lot of special offers that you can use for Adobe. The ones we're going to use is this one, which is going to as you can see, save us 50% upfront from what we would have normally to pay. So you're going to click here. Before doing that, if you want to know what you're actually buying, you can just search for Creative Cloud again, and you can just click the first link, and then you can go view plans and pricing. And here as you can see, you'll find all of the plans that you have. If you're a student or teacher, you should absolutely go for this one. If you're not, you can just use this one that I've shown you right now. And once you have bought it, you can off the price once again, and I'll show you how to do that. I'll go ahead and sign in. As you can see, I'm now signed in with my account, so I'll click on view account. And as you can see here, I have my billing and my next payment. And what you're going to do is you go on manage plan, and you can go ahead and cancel your plan. And as you can see, it's going to tell you this. You can click on continue because as you can see it's step 14. And then it says, We're sorry to see you go. What's the problem? You can go ahead and click it's too expensive, click Continue, and then you can click on No Tanks. And then as you can see, it's going to give you some offers. And here, for example, I'm going to get two months free and save 73 heros, so I'll go ahead and click that. As you can see, I've just accepted the offer, and now I'll be charged $0 for 60 days. Sometimes Adobe will offer you a 50% discount. It depends on what they're offering at the moment, but you can save a bunch of money by doing this. Now you're going to click X, and now I have two free months of Adobe Creative Cloud. Now, once you've done this, you can go back to the Creative Cloud, as you can see this is what you have, and you can download it. Going to download the Creative Cloud, and once it's downloaded, it's going to look like this. As you can see, this is the Creative Cloud, and you'll have a bunch of apps right here on the shortcuts. If you don't have them, you can go on Apps and you can go ahead and search for premiere pro or photoshop. In this case, we want after effects. So that's what you should go ahead and click Install right here. You can't find it, you can just search it right here. You search for Aftereffects, and you can just click Install. And once you have done that, you will be on Aftereffects. Now, this is how Aftereffects looks like. If it doesn't look like this, that means that it's because you are on the own page. If you are on the own page, what you should do is go ahead and click on new project. That is going to open this interface. In this interface, before even starting with anything, I want to tell you how to optimize it so that you won't crush every 5 minutes of using after effects. The first thing you know is that you should go and edit, preferences, and the first thing you should click on is media and this cache. If you've watched my previous course, you can skip these steps because I've already explained them there. If you didn't, you should create a folder for your dis cache. In my case, it's called Aftereffects cache, and then once you have created it and chosen it, you're going to go ahead and increase this number as much as possible. Usually over one K it's useless because you will not have more than one terabytes of art disc space. I usually leave it around here. Once you've done this, you'll have to go right here and click on MTDs cache quite often depending on your artwor capabilities. This is going to allow your after effects to run smoother and not crash. Another super important thing to do is go on memory and performance. This is going to manage your RAM usage. Here you can see how much ram do you have on your hardware, and here you can see how much is reserved for other applications which are not after effects, and how much is reserved for after effects. You will probably have either 48, 16 or 32. You should lower this number as low as possible, unless you have 32. If you have 32 gigabytes of ram, you can lift this a bit higher so that your other apps can run better. But as a general rule, unless you have 32 or 64, you should give as much space as possible to after effects because it's going to consume a lot of ram. Now that we've gone over these, let's quickly talk about the class project. Now, the class project is going to be a nine by 16 aspect ratio video, and what I'm asking you is to recreate one of the videos that we are going to create together. We're going to create three videos. I'll show them in the next lesson, and we'll do the easiest one first, and we'll slowly increase the intensity of the course. You can go ahead and replicate all of the Just make sure to send them in the class project section so that I can review them. I'll repeat it once again. You just need to make one video. If you want to make all three, it's an extra. I will review every single video you send, so don't worry about it, and I'll show you how to make these videos step by step. I encourage you to send one of the videos that we're going to recreate because just consuming the course is not going to be as effective as it could be if you're going to consume and act on the content right away. Before starting, we'll need two plugins installed. These are going to make the globe effects that we're going to use and some animations way easier, and I suggest you to download them right away. The first one is animation composer that you can find at this website right here. You can download it for windows right here or for Mac right here. This is going to give you a bunch of animation presets and a bunch of text presets and all of the stuff. But the main thing that we're going to use is the Anchor Point mover, which is this thing right here. We'll find it by going on window and then Anchor Point mover. You have installed animation composer t, and that's going to allow you to move anchor points way better. Don't worry if you don't know what an anchor point is, I'll explain it later in lessons. It just super important for you to have an anchor point mover right here. There are other plugins as well. I just use this one for the Anchor Point. The other plug in is from Videoco pilot and it's called Saber. You can just search for Saber plug in online and you're going to find it. You can also see the introduction video. It's pretty pretty cool. And this is going to allow you to make the first motion graphic project that we're going to create. And you can download for Windows or Apple. It's super simple to use. Once you have installed it, you're going to find it by looking for Saber right here as you can see it's from videoco pilot and you can just drag it on top of the clips that we will use later. These are the only two plugins that you will need. Let's go ahead and create a new composition. Let's make sure that the aspect ratio is nine by 16. Let's go for 180 by 1920. L et's make it 30 PS. And as you can see, there is also a preset, which is social media portrait HD. Perfect. And we're going to call this first motion graphic project. I'll go here on the Zoom and click on Fit. And now we have our full project displaying in the player panel. Now, what you should do now is go ahead and get a bit familiar with the interface. So here there is the player panel, and here you have a bunch of windows. Can go ahead and use mine. These are the main ones that we will ever use. And to choose which windows we have here, you can go in window and unselect the ones that you have selected. So for example, paint, we'll narrow use paint, you can just close it, and then we have motional tracking which we won't actually use. But then we have align which is super useful, effects super useful, character super useful. So just keep this in mind. So without further to do, let's go in the next lesson where I'll show you the projects that we're going to create, why they went viral. How to find unique subjects to make viral motion graphic videos as well completely new by yourself. I'll see you in the next lesson. 3. Viral reels analysis: Let's go ahead and go with the first freel. This is gotten over 100,000 views, and that's what we're going to recreate in the next lesson, which is when we're going to start editing, and I'll show it first and then we'll analyze it. Yesterday is history. Tomorrow, is a mystery. But today, it's a gift. That is why it is called the press. As you can see, it's pretty simple. In the first scene, we have a feather, we have a scroll, and we have the text, and then it moves into a question mark, which appears like this with the text once again, and then we have the gift, and then gift unfolds, and then there is written present that comes up, and then there is the CTA, which we're not going to recreate. Why did this video do so good? It did super good because it's a really famous quote. It's a famous quote from Kufa Panda, a really famous movie. Yesterday is history. Tomorrow is a mystery, but today is a gift. That is why it is called the present. So he did not invent a quote. The quote was already known by a lot of people, but it's really, really deep, and it makes people reflect. Now, the two things that he could have done here would have been take the udo from the actual coupo panda scene or recreate itself, and he recreated himself by doing a voiceover. You can choose whatever you prefer. But as a general rule, you should get quotes which are deep and make the person that are listening reflect. Then you should pack it up with editing, which is super self explanatory. By super self explanatory, I mean, this is a scroll and there is a feather 100 years ago. This we used to write 400 years ago, and this represents the past. That's why yesterday is history. Now, if we go ahead tomorrow is a mystery, there is a question mark because a question mark represents a mystery. When it says, Today is a gift. As you can see, there is a gift. It's nothing too hard to comprehend. Is just showing what he's talking about. Editing is super simple, and there is just subtitles and a bit of text here to depict that it's called present. Here we have our second video that we're going to talk about. So let's go ahead and quickly watch this. As you can see, it's a mouse button clicking a specific box. And then as you can see the letters unfold, they change color, and they become finding another inspiring lesson. So what actually fails mean, and then they go back into their place and the realy starts. The reason this vita did so well is because it is talking about another way to view failure, which is usually seen as something negative, and as you can see, it's talking about hit being something positive actually. I also explains it further in as you can see caption right here. That's why this reel performed well because it's giving a new perspective to something considered usually negative. It's going to make people curious when they're watching it. Here we have our last reel. This last reel performed once again really really well, it's a comparison between being young, an adult and being hold. And the real in itself, it's really really simple. So it starts like this with a young person, as you can see. There is text here and some bars moving and changing colors, so nothing complicated. Then we have young here and it's going to change as the person gets old or adult. And behind here, we have an object which is going to appear which is, as you can see, in this case, money, because the young person does not have money. When it comes to the dult, it's going to be an hour glass because the adult doesn't have time. And when it comes to the old person, as you can see, it's going to be a grave. The ardest part about this video is not the squares or anything moving here. It's mostly the animation of the person right here, which are going to do later in Papeto. This is going to be the most complicated motion graphic that we're going to do. That's why we're going to do it at the end. But do not worry. I'll show you how to do it. I'll see the next lesson where we start with the video like this. We're going to get the assets on MVA, and we're going to create this in after effects by using the saber plugging. Make sure that you have it installed because it's going to be vital. I'll see you. 4. 1st Reel: Kung fu panda quote: We're now going to go ahead and recreate this video. As you can see, I've tracked it into the timeline, and what happens is there is the text and the scroll and I'm not going to go any further because we have analyzed this in the last lesson. What we're going to do now is start recreating this, and we'll actually start from the actual motion graphics. We'll do the text later because it's the easiest part. Before doing that, as you can see here have the Video that have downloaded from the actual page, and as you can see it 720 by 28 pixels, which is a nine by 16 aspect ratio. You can either use that or the one that we are using right now. Our settings right now, you can see them by right clicking here and going on composition settings. As you can see they are 1080 by 1920. What I'll do is I'll reduce the duration of the composition to 10 seconds so that as you can see, we will land right here. So what we now need to do is go ahead and first get the assets. So we'll need a scroll, a feather, a question mark, and we'll also need a gift. These are the four assets that we need. What I've done is I've just gone into Canva, created a new design and we are now going to use this to get the four motion graphics that we need. The first one is a scroll. I'll go ahead and type scroll, and I'll also type outline because I want the scroll to be empty. As you can see, we have a scroll right here. Let's look for something more similar to what we had before. We have this, which is similar. This is also pretty good. I will copy this actually and go on free pick. Which is a super good website, which is free, and I will click on icons and they should be able to find something good. As you can see. I think this one looks really, really good. I'll download it. Perfect. Then I'll look for the second graphic, which is a feather. I'll actually look for feather outline, and this looks really, really good. I'll bring this in and I will flip it horizontally so that It's going to be similar to the one in our video, I'll make it a bit bigger, and then I will go ahead and share, download transparent background and download. The next graphic that we need is going to be a question mark. So the entire question mark outline. And now that we have our question mark, I'll once again go on download, transparent, and only this page and download. The last graphic that I need is a gift. So I'll go ahead and look for present outline. What I want to look for now is a gift, but I do not want this middle line. Which probably wasn't used by the creators as well because I'll need to divide the part on the top from the part on the bottom. Keep scrolling down until I can find something divided. I'll actually end up choosing this one because I've just thought about a good way to mask it and make it look like it's separated, so it's going to be no problem. I'll go ahead and download it once again, background. Free. We have finally got our assets. A quick thing that I want to mention before we start is that when whenever I'll use a shortcut, you will be able to see right here below if I'm clicking T or Control S, or whatever I'm doing, you can see it down there. Just keep an eye on that, if I do something and I maybe don't see it. You can see it down there. I have clicked something and as you can see, something has happened on the screen. Now, what I want to do is go ahead and import our assets into our project and we can start editing that. Can see they're all of different colors. It does not matter. Now, before proceeding with the animation, we just need to do a quick modification to the present. So I'll go ahead and all of the other layers by removing this eye thing. Then I'll go on effects and preset and search for an effect called tint so that I can quickly color it all in white so that I can actually see the gift. What I want to do is I want to zoom in by holding alt and using the scroll wheel, and then click the layer, click on the Pentool, and then create a mask just like so. Make sure to shape so that the mask is straight, and then just go right here like so. And as you can see, we're going to split the present off. Then I'll go ahead and duplicate the layer by clicking Control D, and then I'll go on the mask and click on invert. So then now I have two different parts of the same gift, as you can see. This is going to allow us to animate that later on. So now I'll re enable all of the layers. And what I want to do is now go ahead and start with the animation. So to start with the animation, we will need the saber effect, which you have previously downloaded right here, and we will need all of these layers to become masks. To do that, there are two ways. The first one is just mask manually everything with a pen tool, and that's not what I suggest. It's going to be extremely slow and painful. Or the second way is just selecting all of the layers. And then go on layer and click on Auto trace and click. This is going to create, as you can see, all of the layers as masks. As you can see here, there is a mask on the scroll. Same here on the question mark. It's all masked out. Now, what I want to do now that I have everything auto traced, is go ahead and create a new solid layer. Doesn't matter the color, and I'll just leave it here. The reason is I will now go ahead and take each masks singularly. So for example, this one, I'll click on, and then I'll just copy all of the masks with Control C, and then I'll place them here with Control V. As you can see, we'll have a red scroll. And now I can remove this one. The reason I will transfer all of the masks to a new solid layer is because sometimes the globe gets messed up if I just do it on normal autotrace layer. So that's the reason I go ahead and do it like so. Now I'll do the same with the feather, I'll copy, create a new solid layer, and then paste it there. I'll do the same with lp of the present, and then the other Alpha of the present. And now, as you can see, I have everything on a red solid layer. Now, once again, the color doesn't matter, we'll change it later. So what I'll do now is just to organize myself better. I'll rename everything by clicking on rename right here. And I'll do this for each solid layer. Now that I've created all of this stuff, I can simply remove the original assets because I will not need them. What we need to do now is go ahead and start timing our animations. Right here as you can see is where the animation from the scroll starts. I'll drag my scroll exactly here. Then I'll go forward and look for when the feather appears, which is here. So I'll get my feather, and I'll drag it exactly here, and then I'll move forward until they both disappear, which is exactly here, as you can see, they disappear. So I'll go ahead and drag this just like so, and this just like so as well. I'll make sure to be precise. Which means that here is where the question mark starts. So I'll drag it below and I'll drag it exactly here, and then I'll go forward until here, which is where the questo mark stops and the gift starts. So I'll go ahead and select both and track them until here. And then I'll make sure to see when does the opening start? It starts right here. So we'll make sure to mark where it starts by cutting this layer. And then, as you can see, it is going to happen, and text layer is going to appear from here. So I'll go ahead and create a text layer and type in present, and I will just time it from here to exactly here, which is where it's going to stop moving, so I'll cut it by clicking control shifty. Now I have everything timed up. I'll do this text later by the way. Let's go ahead and start with the animation. The first one is the scroll. Let's go ahead and bring the scroll. The first thing that we want to do is check how is this animated. This is just a simple saber animation. I'll go ahead and drag it. I'll go on effect saber and drag it on top of my scroll layer. I'll activate it actually. Here, I need to modify a couple of settings. First, the globe color must be white. Secondly, I need to go on render settings, click on composite settings, and click on transparent so that there is not a black box under the saber. Then what I need to do is go on customized score, and here instead of Saber, I'll click layer masks. Now we have our scroll. Now, it's too bright, there is too much glow, so I'll just go ahead and reduce this to something like ten. As you can see it's starting to take shape now. I'll reduce the spread to something like 0.2, and then I'll reduce the core size a bit. Something like this should be good. Now what I need to do is, as you can see, our reference is moller, and flipped. So I'll go right here on the scale parameter in the transform settings and then I will click this button, and then I will put a minus here. This is going to flip the image horizontally, as you can see. What I've just done is I have unlinked the scale properties, and then I flip them by changing the first value with a negative. I'll then link them again, and then I'll just make them smaller, just like in reference. Now let's go ahead and animate it just like in reference. So let's go ahead and play with our saber effect once again. Let's go right here, and let's look for the end offset value. We're going to put this down to zero, e a keyframe and then go forward until the actual animation ends so that we can time them properly. It looks like it's ending exactly here. So I'll go ahead and put the ends offset once again to 100. And as you can see what we have, if I slow our scroll layer, this is what we have. As you can see, the scroll is slowly creating. Now, we will fix the key frames later and we'll ease them later. For now, let's just do the basic animation. Now it's time for the feaer. So let's look right here at the feather. As you can see, it's super big, super red. We need to change a bunch of stuff. First, let's go on the scale properties once again and let's reduce this until it's somewhat the size of the feather in the video. Let's move its position. Let's make it smaller, taller, think a bit smaller. Something like this should be good. Maybe a bit more. I think we're good now. I'll actually make it a bit bigger, 23. 25 maybe, like this. We'll bring it a pick down. Nice. Now, what we want to do is create a movement keyframe. So it's going to start from here, position keyframe, and then I'll go forward when it stops, which is exactly here, and I'll move it just like so. So as you can see if we now sol our feather and scroll, our feather is moving just like so. Now, what I also want to do is create keyframes on opacity because if you look at our reference video right here, the feather is lowly fading in From the start until here. What I'll do is I'll eat a key fmnopasity here and a key fra monopasity here on zero. Then now let's look at our animation once again, we have the feather appearing and moving, just like in the video from the reference. Now, we only need to make this white because in the reference video, there was no low as you can see. What I'll do is I'll simply not even use the saber effect this time, but just use a simple tint effect and just make it white. Now I'll once again sold these layers. As you can see, this is what we have, the scroll creating and the feather moving there. Now it's time for the question mark. As you can see it animates just like so. I'll go ahead and enable it, I'll sold this layer, and then I'll go ahead and go on the scroll, copy the saber effect by using control C and paste it here, that as you can see, we have all of our animation already done with the globe and all of that. Now, what we need to change is as you can see, there are two lines in our question mark. Meanwhile, in the reference video, there is only one. It's not doubled. If we want to recreate that, what we need to do is go on the mask section, And as you can see, there are four masks. So what we can do is remove the first mask and remove the third mask. And as you can see, it's going to be just like so. We need the internal masks created, and we do not have the external ones as we did before. So I'll keep it like this, and now we have our animation, which is perfect. We need to create another animation, though, because as you can see, this question mark starts big and becomes small. So it starts from here, and then it has a key frame on the scale property. Right here when it stops. So I'll put another key frame right here, and I will also modify the saber key frame, so I'll search for it there we go, and I'll make sure that it ends here with the scale. Perfect. So now I'll disable this and enable ours, and I'll go on the scale property, which is exactly here. And I will make sure that at the end it's way molar. So let's go with something like 60. And now as you can see, we have our animation once again. Perfect. Now, let's go ahead and look at the next animation. This one is with the gift. So for the gift, I will need to apply the same movement to the top and the bottom of our gift. As you can see, they move at the same exact speed. And I can do this in multiple ways. I can create a transform effect. The transform effect basically will encapsulate all of your movement and then you can copy and paste the effect. Or the best way is to create a new null object. I'll put it right here, and I will now enable all of my layers the ones I need, and I will link them with this pi wip icon to the u. Now, if I do anything to the ule, as you can see, the whole gift is going to move together. It's a super simple thing, which allows you to control the movement of multiple objects at the same time without having to copy paste the effect. Every single time you make a change. So I Ali suggested to do this. I will call the new gift animator so that I know that it's animating the gift, and I will reduce it until it's of a similar size as the one I saw in my reference. Perfect. And now what I'll do is I will go at the end of the animation, which is here, e a keyframe on P for position and put it exactly where it is right here. I will actually scale it down a bit more, and I will P for position, move it up down. Perfect. Then I will go at the start right here and check where it is. So it's exactly here at the moment. So I'll put it here. Perfect. Now as you can see, we will have our movement just as in the reference video. Now, what we want to do is recreate that Saber effect once again. So I'll go right here on the question mark. I will copy the Saber effect and paste it exactly here and also here. As you can see now, our animation is going to happen at the same time as the reference. What I want to do is make sure that our keyframe here ends at the same time as our position keyframe right here. To do that, I'll click on U, which is going to show all of the keyframes on this layer. As you can see here, I have my caber keyframe and I'll drag it exactly here. I'll do the same on the bottom present and I will drag the keyframe exactly here. They should end exactly here and they are a bit of set actually, so I'll move them once again. Now they're ending at the exact same time as the position keyframe, which is perfect. As you can see, I'll now have this pen. Now, there is a small problem here because this layer does not have the saber effect. So what I'll do is I'll just remove this and expand this, and now everything should be good. The animation is happening, which is perfect. What I want to happen now is I want the top present to open. As you see right here, if I enable our reference layer, from exactly here, the top present is going to open. So to recreate that animation, I'll go exactly where the animation starts, and I'll click some keyframes on rotation, position, and capacity. These are all of the keyframes that I'll need. So from here, as you can see the animation and exactly here. So I'll eat once again keyframes, and I will also enable my top present layer so that I can copy the movement. So as you can see, have this animation to replicate. Let's first replicate the fade because it's the easiest part to replicate. From here, as you can see, it starts fading. I'll eat a keyframe on opacity and then I'll go this one at the end and make it on zero. So that now if I re enable my layer, as you can see, they're going to disappear at the same time. I'll replay this once again, they're disappearing. They're lacking the movement, but they're disappearing. Now to recreate that movement, we don't actually need position keyframes, but we need to set up our anchor point. So I'll quickly explain how does an anchor point work. As you can see right here, my anchor point is set right here. This is my anchor point. And if I now go ahead and rotate my gift, it's going to rotate around this anchor point. That's going to stand still every time I rotate. And what we want to do to replicate that movement is actually move the anchor point on the bottom right right here. This is going to allow us to as you can see rotate and recreate the animation effect, which was used by the reference video. So what I'll do now is I'll enable my bottom As you can see. Now, the problem with changing the anchor point is that it's going to slightly change the position as well. So what we need to do is go ahead and change the position and realign everything. So I'll zoom in to make sure that everything is aligned. You can use control to move the handles slightly and have more control. Now it's perfectly aligned once again. And if I check the animation from the start, everything should be good once again. And now I can finally do the rotation. So I'll do it just like so. It will end up at something like this. And then I'll simply move the key frame where it actually should be, which is at the end. Now, I'll toggle the original layer, and let's compare the two animations. So as you can see, we have our gift moving, and then it opens as in the reference. So if I go ahead and show what we have until now, this is what we're going to see. There is the scroll, the feather, and then there is the question mark, same as reference, and the gift, and then the gift opens, as you can see. What we need to do now is go ahead and create the present. The present is going to look just like so. I'll have to, as you can see, make it appears lowly. I'll go ahead and go on the transform properties, click a keyframe on opacity, put it down to zero, and then move forward until around here, which is to 100. Then I will also have to move the position from here to here. Now, I'll toggle my layer and make sure that I'm doing something good. I'll disable my original one and just look at mine now. I want to make sure that my present is somewhere around here in position at the start, so I'll drag it here, and then it's somewhere around here, maybe a bit lower once it ends. I'll also go on properties and customize my text a bit. Let's try with Alphatica now and also make this all cups, and now I think we're looking good. I want to space it a bit more. I look for the spacing right here and space this a bit more. Now this is the animation that we have, as you can see, we have the scroll, question mark, and our gift with the present coming up from there, which is absolutely perfect. Now we only need to make a couple of modifications to make sure that this project is completed. The first one is going to be adding the text on top. And the second one is going to be finalizing the animations and making them smooth. Now, I'll go ahead and type here, but before doing that, I want to remove the old cups and remove the spacing. And then I'll type yesterday, his history and then I will zoom in and actually make this bigger. I will center the anchor point. Now what I want to do is I want to make sure that it's at the same height. I will reduce its size to something like 30 at a coma, and then I'll go on the Align function and click on Align to make sure that it's centered horizontally. You can also put it in center of the screen, but it's going to go over our animations, which I don't like. So I'll just keep it there. After yesterday's history, I'll cut it exactly here with control shift. I will type tomorrow is a mystery, but today is a gift at another coma, and then I'll check when does that end, which is exactly here. I'll actually check frame by frame here. I'll cut it, remove this one so that I can actually see what I'm doing and type. That's why it's called present, full stop. Now if I look at what I have is yesterday's history, tomorrow is a mystery, but today is a gift, That's why it's called present. As you can see now, we have finally, our video almost finished. We just need to ease the keyframes, but as you can see, it's looking pretty pretty good at the moment. What I'll do now is I will go on the scroll and I will make sure that the keyframes are eased. So I'll go and click you so that I can see all of the keyframes, and as you can see here, we have our saber keyframes. I'll highlight them both and click on F nine. Which is also the equivalent of right clicking on them and clicking on Keyframe Assistant and clicking Easy Es. This allows us to have smoother keyframe animation, as you can see, which goes low at the start, fast in the middle and low at the end once again. I will do the same with my feather. I will click you to see the keyframes, go on the position, and pacity keyframes and click on F nine. As you can see now, the movement is going to be way smoother. I'll do the same on the question mark once again, highlight F nine. And now as you can see it's smoother. I'll go on the top present. I will go on all of the keyframes that I have and click F nine, and I'll do the same with the bottom present by clicking F nine once again and ds easing them, and I'll do the same on the ul by clicking F nine. And I'll also do the same on the present. Is super important because it's going to make everything smoother. I'll go ahead and let you listen to this with the audio. Yesterday is history. Morrow, is a mystery. But today it's a gift. That is why it is called the present. So I want to congratulate with you because you have just recreated a viral video, which has gotten over 230 k views at the time of recording. And I know that this style is not easy to make, and it can be a bit overwhelming. But that's because it's the highest quality work you can do as a video editor or as a theme page. This is motion graphic design. This is supposed to be one of the most advanced topics of all time. And in fact, the owner of that page which we have just recreated the video for, which has over 1 million followers. Sells a course on how to animate like him for over $150, we have just recreated a superral video in something like 30 minutes. The best part is that this is just the first project that we're going to make, and we're going to go over more complex and even better projects in the next two lessons that are going to make you improve massively in motion graphic design. I truly think you should stick around and I can't wait to see your beautiful work in the class projects as well. So I'll see you in the next lesson, we're going to go over the second animation, the failure one. A. 5. 2nd Reel: recreating assets in AE: Time to create the second Motion graphic project. Let's go ahead and create a new composition once again. I'll go with the same preset, social media port trade 30 FPS, 180 by 1920. This time, I'll make the iteration 15 because I might need a bit more space, and I'll call this second motion graphic project. I'll now go ahead and click, and as you can see, it's going to create the comp. I'll go ahead and import my real, which are going to recreate. You can see is what the real looks like. There is the reveal and everything that happens, as you can see. To deconstruct this property, first, It's 5 seconds long. What I'll do is I'll actually reduce the composition settings to zero, 05. There we go. Now we'll need the fail, so these are rounded squares. We'll need a rounded rectangle, and we will need some water marks. I'm going to divide this project into two lessons. In the first one, we are going to recreate all of the assets, and in the second one, we're going to animate everything. So let's go ahead and start by creating the reveal square. What you do is you go here on the square rectangle tool. If you don't have this, you can hold your left click and choose the one that you want. You can choose this one or this one. It doesn't matter. And we're going to zoom in by using old and Zoom, and we're going to recreate something like this. Perfect. Once you have done this, you want to go right here in the rectangle section and then click on rectangle path and choose the roundness. Now, I'll go with something like this because I think it's appropriate. And then I'll go ahead and change the feel. To change the feel, I want it to be a steel color, so just a green. I'll go up here where there's frit and feel And instead of clicking on the Color, I'll click on the actual feel, and I will choose linear color. Once I've done this, I'll go on the field color, and I'll choose a green of my choice. Let's go with something like this. Then I will click on the stroke, not on the color on the stroke, and click on the stroke. As you can see, we now have our rectangle, which is exactly where the other one was. And actually, what I can do is put it like so, click on the color, and then just click on this Pi quip and click on the green right here so that I copy the exact green that was used by this guy. Once I've done this, I have created this. So let's go ahead and create the fail letters. Now, for the fail letters, we'll need to once again, use the rectangle tool and create it just like so. I will click V for the selection tool. You can also click criteria, and then we can go ahead and shape this as we want, something like this. Then I'll go rectangle rectangle path and round it as much as I like. Something like this should be good. Perfect. Now I'll go on the color, feel, use this little thing and choose the red one. I can also choose any red on my choice, but I'll just choose this one because I think it's better. I'll click on k. Then what I will do is I will actually go ahead and start renaming this. This is what I'll call F, and this is what I'll call reveal. For duplicating and aligning everything, you want to make sure to click the anchor point at the center of the image. The reason for that is because it's going to be super helpful once we will start animating later. Otherwise, everything would get messed up with the movement. Just keep in mind, choose the anchor point. Now, what we want to do is go ahead and click Control D, so that we duplicate this layer, and then we can go into position settings and move it just like so. Then we can rename this by clicking Enter, and then I'll duplicate we Control D, rename this to I, and then click P four position and move it right here. I'll do this once again, Control D, enter L, and then click on P four position and move it just like so. Now, as you can see, we have reveal and then we have veil written right here. Now what we want to do is go ahead and create the text. We go on text right here and we start by creating the F. I'll go ahead and click F. I'll make sure that the anchor point is set up properly, and I'll drag it around here. It doesn't matter if it's perfect or not. What I want to do is just choose a font which isn't too thick. I like this one. A bit bigger. Let's see if it's centered. It should be good now. Perfect. What I will do now is I click this layer, and then by holding control, I'll also click this one. I'll go on align, and there should be written selection here, and I'll align both vertically and horizontally, just to make sure that it's in the middle. Then I'll eat control D, and this time, I'll modify these and call it A. Actually, let's make sure it's capital. And then I'll go on P for position and move it around here. Now it's not quite centered. I'll go ahead and click on A and this A by holding control. Align, align. Then once again, I'll control D, call this I, and once I've called this I, I will move it with the P four position. Move it here. I actually forgot to modify the text. I'll call it I. Now as you can see, it's not really centered, I'll try and do my best myself, and then I'll go ahead and eat this and then this with control, and then align just like so. Then I'll go ahead and duplicate this. Call this L, and then I will e p for position and just move it. I haven't actually called it capital L. There we go. Now it's good. And I'll just make sure that it's like this. And now I will click it, click the L right here, and align it to selection. And now we should be good. We have our fail text. Perfect. What I will do is I will create another text. I will need the text tool again, and I will do like so and call it trivial. I will need to make this smaller so that everything can fit. I will now eat P four position and move it lower. I'll eat anchor point just to be precise. Now what I'll do is I'll highlight this and this at the same time, align everything together. Perfect. Actually, since I want this to be centered to the middle of the actual composition, I'll select composition here. So that it's perfectly in the center. Now that's perfect. Now what we want to create is, as you can see, as we move forward, everything moves, and there is the text that appears, which is finding another inspiring lesson. To do that, I'll go ahead and create it here, and I will call it ending. I will move it down to around here. I'll go on properties, and I will increase the size just like so. I will also make sure to click and drag this like so so that all the text fits in the textbox. Then I'll go back to my selection tool and just move this around. I think something like this looking pretty good. I wanted to make a closer though. So what I'll do now is I will duplicate this text, that will call it another, and I will click on P for position and move it down. I will make sure that it's big enough. I will also finish typing because I forgot two letters, and then I'll go ahead and disable the original one to just make sure that it's like so perfect, and now I'll go ahead and create inspiring. So Control D once again and this time, I'll type inspiring. I will actually make sure to cut the first letter and I'll track it down just like so. Also realize that I have to remove the first letter here as well. So this should be good now, and I'll actually reposition this so that it's better. Now I need to create a lesson here, so I'll type simply lesson. There we go. Of course, we don't need the first letter of the word because it's going to be in the fail letter. Once you have done this, if we disable the original one, as you can see we have finding another inspiring lesson. To align all of these texts, what I'll do is I will go and go on the align section, selection, and I will click on align left so that as you can see, they're all perfectly aligned on the left side. Once I've done this, I'm almost ready to animate. What I need is to add some glow, as you can see to the squares. I'll do that, and then I'll also need to customize the text. But first, let's go ahead and add some glow. To the glow effect, we're now going to add an effect, which is called ahem Bler to that, I will first duplicate layer by clicking Control D, and then I will precompose it just like so, and I will add ahem bl. And now as you can see, I can create this kind of effect, which is basically a glow. I can choose how much I want to space, how much I want it to be clos and all of that stuff. I can also duplicate this with Control D to create a more announced effect if I want to. I will also go ahead and take all of these three squares, click Control C, and then copy them in the comp. This is going to allow to, as you can see, create all of this glow. I'll remove this text so you can see it better. As you can see, we now have the globe. And not only that, I can also go ahead and click on reveal, which is the square below the reveal. Click Control C, go into the compounds again and click Control V, and now I'll have a glow right there as well. Perfect. If I look at the original thing that we had, we now are only lacking the mouse icon and also the logo. What I'll do is I'll show you how to add a watermark and how to add Moe icon. Now, what we want to do now is go ahead and look for a mouse icon, and to do that, I'll simply search for a mouse icon on freepi Here, I can find tons of them. I'll go ahead and look on icons, and I think this one is looking pretty good. I'll just strike it in, and let's see how this looks. Let's go ahead and choose a tint to make this look white. Perfect. I also think I want to fill it in. So to fill it in, I'll simply go right here on the pent too, and by doing that, as you can see, I can create new solids. And what I'll do is I'll simply just create a rough solid, which is going to be the feel of my mouse icon. As you can see, I'll just keep dragging points, and now it should be good. I'll now simply just change the feel to white, and as you can see, it's now full. I'll also go ahead and nilate them both and precompose them. So then now I have my cursor. So what I'll do now is I'll scale it down because that's what was done in the video. I'll position it somewhere around here. I'll actually scale it down a bit more. There we go, position it a bit higher, and I'll animate it later. What we need to know is that it's going to go over our box. What we need to do is customize it so that you can distinguish it from the box. To do that, we'll use a drop shadow. As you can see, it can greatly increase the visibility when it comes to the box. As you can see, there is this black thing, which is basically a shadow, and it's super useful. You can also increase the opacity, and it's going to be something like this. I'll rename this mas icon actually. Now I should be good. Actually, I want it a bit smaller. Okay. Now, the only thing that I am missing then is just to customize this text, especially the one in fail. To do that, I will go ahead and use some of my favorite text effects. And one of them is actually a simple drop shadow. I want it to be really subtle, something like this, which as you can see allows you to see the text way better because it pops thanks to it, but it's not too evident. And then I'll also look for this effect called Bevel Alpha. This is going to create this kind of three D edge, if you can call it like that. Super good. Once I've done that, I'll look for D L right here. Click on the drop shadow, and while holding control, I'll click on Bavel Control C, and then I will highlight all of the text which is here and Control V. As you can see right here, the watermarks used by this guy are two, one here and one here. Let's go ahead and say that we want to use the Vos and logo. I've taken this one from the Internet, pretty simple logo. From a tem page. So what I'll do is I'll actually just mask this roughly around the edges. And now what I'll do is I will tug it below everything just like so. Then I will position it upwards so that it's going to be directly behind the text. And then I will reduce its opacity by a lot. Let's try 50. I would do even less, something like 20, and then I can duplicate it. And this time, I can make it 80 opacity, but I'll make it way smaller by using the scale function, and I will move it below just like so. So that as you can see, you can have a double watermark. One here and one here, just like in the original video where there is watermark watermark. You can just do watermark watermark. It's pretty simple. That's how it works. I'll see you in the next lesson where we will animate everything. 6. 2nd Reel: Animating and final touches: So here's basically where we left off last lesson. What we'll do right now is go ahead and animate everything. Something that I've quickly done is removing all of the watermarks because they are not my watermarks, and I just don't want to use them. That's it. So what I'll do now is we'll go ahead and recreate this animation right here. And to do that, the first thing that we'll need to do to recreate all of the animations is go ahead and merge the letter F with is related box. So I would click on the F, click on the Other F by holding control, and then precompose them. Then I will also rename this two F. As you can see now, I have my F, and whenever I move it by using the position value, everything is going to move. Both the F and the square, this is going to make the whole animating way easier. I'll go ahead and do the same for the A. And as you can see now, we have our fail, and if I go ahead and click on the position, as you can see, move them together. We are not moving the globe, but it's fine. We'll fix that later. So what we want to do now is go ahead and click on the original animation and click on Solo so that we can actually take it as a reference, and we'll see when they start moving, which is exactly here. Will go click on the L, click on the F by holding shift, click on P, and select a keyframe on the position. Once I've done that, I'll go forward when the animation stops, which is exactly here, and I'll click another keyframe on position, so then now I have everything set up. What I can do now is I can remove the slo. And start to move my squares. The first thing that I'll do is I'll move the F, and I'll make sure that they match perfect. And then I'll do the same with the A. I'll move the A up, and I'll move the A just like so perfect. And then I'll do the same on the I by going like this. And then I will do it lastly with the L, move it sideways. As you can see, we now have finding another inspiring lesson on our animation as well. So if I go ahead and replay this, you're going to see that this is what happens. As you can see. The fil is moving just like so. Like in the reference video. Once again, we'll ease everything later on, Let's not worry about that yet. Now, what we want to do is we want the fail to change color, because as you can see, in the original animation, it changes color and becomes screen. So what I'll do is I'll actually go ahead and click. Let's start with the L. I'll double click on it and it's going to open the pre com. As you can see, there is my letter and my box that I can stretch and do whatever I want. What I want to do specifically is go on the L. Click the dropdown menu, go on contents, rectangle, and feel. I will click a keyframe on the color, as you can see. And then I will go forward until exactly here. And I will go back in my pre comp, and I will change the color to green. I'll go with a green, something like this. Now, to get the specific green that I want, what I'll do is I will actually remove the solo, go right here on the reveal, the textbox, which is reveal. And what I'll look for is, I'll go on the properties, contents, rectangle, feel. I will click on the color, and I will copy this color code by clicking Control C. And once I click Okay, I can go back in my pre comp and copy paste here. With control VD at color. Perfect. Now what I'll do is I will go in the contents and rectangle and feel of the I once again. I will actually make sure to go at the start of the animation, and I will go back in the I, it a keyframe and color, go at the end, and then once again, make sure that I'm using the right color, control C, and paste right here and it's going to automatically create a keyframe. I'll do that once again, I'll go in the A, contents, rectangle feel. I will eat a keyframe, and then I'll actually go backwards and another key frame because I forgot, and then I'll go forward and change the color once again. And I'll do it lastly for the F. So I'll go right here, contents, rectangle, feel, and I'll eat a keyframe. And then I will go forward exactly here, and I will create another keyframe with the right color. So now, if we disable this and we only look at our animation, we're going to find that our fil is changing color just like so. Which is perfect. Now, as you can see, our main problem is that the globe is not following our animation and it's not changing color. We can fix this with a really simple, simple trick, and we'll go at the start of the animation, we'll click on the L, and while holding shift, we'll click on the F, and we'll eat Control C. By doing this, we have just copied all of these compositions, and then we can just go in the composition which we used for the globe. If you remember, we have copied all of our original boxes inside here, and then we have used some Gauchm blur to create the globe. As you can see, and what we are going to do now is going Paste all of our fail, as you can see, and we'll remove the original fail that we had. Now as you can see, the globe is going to simply follow our animation. The reason for that is because we have just copypasted the whole textboxes, and we have also copy pasted the whole keyframes. As you can see, it's going directly in place and changing color. We have just completed our fail animation. Now we are basically down with this animation from the fail. What we need to do is animate the text. So to animate the text, as you can see, the effect used by the creator of this video is a typewriter effect, and sometimes the words become green. Now, let's go ahead and start by creating the normal typewriter effect, and then I'll show you how to make the letter screen. So what I'll do is I will go ahead the start of the finding, which is exactly here. And I'll drag a typewriter effect right here. It's in the effects and precept panel. Once you've done that, you can scroll down and look for the animator range selector, and these two keyframes are going to control how fast the typewriter effect is. So if I now go ahead and untoggle this and only toggle my layer and show you my keyframes, as you can see now, it's going to be a pretty fast typewriter effect. I drag it criteria, it's going to be super slow, and if I drag it super close, it's going to be, of course, super fast. Now, the way I'll use this is I'll simply just sold layer, and then I'll check where it ends, which is exactly here, and I'll drag the keyframe. Once I've done that, I'll check where does the second effect start, which is exactly here. I'll drag in either typewriter effect. By clicking on your layer, you can instantly access the keyframes. And then you can see that it ends exactly here. I'll drag it here. And then I'll go for the inspiring, which starts exactly here. I'll drag the typewriter, click you, and then I'll check where it ends, which is exactly here. I'll drag it just like so. And then I'll go ahead and look where does the lesson start, which is here. I'll drag a typewriter, click you, and I will go where it ends, which is here, and I'll drag my effect. So that now, if we go ahead and just show our animation, this is what we have as of right now. Fail, finding another inspiring lesson. That's perfect. Now, quick thing that I want to do before moving forward is select all of this layer, click on P for position, and move it a p to the right because I think they're too close. Just wanted to do this as an extra thing. Now, let's go ahead and create the green effect to finish this effect off. As you can see, there is this green effect. Let's go ahead and create this first with the ending part, the first text. I'll do is I'll click Control D to duplicate this text. As you can see if I click U for the keyframes here and on the one below, as you can see, they're exactly identical because they are the exact same text. What we want to do is color this green. Before doing that, I'll actually hide this so that we can actually see our animation, and now we're going to have the ending. What I'll do now is I will need to color the text which is above green. To do that, I'll quickly enable the reference text. I will get this small color picker and click it right here. If I now enable this, as you can see, we have our nding, which is colored of the same green, which is what we wanted. What you want to do now is go ahead and make sure that as a new letter appears, the old one disappears. To do that, you can simply pre comp this layer, and we're going to play with masks. Let's go ahead and locate the point where the second letter starts, which is here, and we're going to go ahead and mask this. You can either go for a rectangle mask and draw it like this, or if you want, you can go ahead and draw a pen mask just like this. I suggest to use the rectangle because that's going to have straight lines, as you can see, a divider. Now, what we want to do is go ahead and create a huge mask, something really really long, something like this. I'll do it around the i, and then I'll go right here and click on inverted, as you can see. What we want to do now is go ahead and make sure that at the start, the I is not selected. As you can see here at piers, but it's wide. And we do not want that. What I'll do is I'll go mask, mask path and click on a key frame. And then by clicking on the selection tool, I'll simply move the mask, as you can see. What I'll do now is I'll go frame by frame until a new letter appears, which is exactly here. Once this happens, I'll go back one frame, eat a keyframe on the mask path, and then go forward and move the mask. I'll do this once again. I'll go frame, frame, as you can see here, another letter appears, frame backwards, key frame, and then frame forward and move the mask. I'll do it once again. Frame forward, forward, another letter appeared, so backwards, key frame, forward, and then mask. I'll keep going. Another frame, I'll go back, frame, go forward, and mask. I'll do it once again, key frame, forward, mask. And then I'll go two frames forward, key frame, forward, mask. The reason we needed a long mask is because we needed to include a bunch of letters, as you can see. Now this is the effect that we have. As you can see, the typewriter effect moves super fast as the new letter appears. If you want us lower typewriter, which is green, we can do it on the next text. We'll go ahead and do that. I'll go ahead and click Control D to duplicate. I'll click U to see the keyframes here and here. It starts exactly here, and then I will go on this another. I'll click on the feel and I'll copy the color from there. And as you can see, we now have our green text. Now I'll go ahead and precompose once again. I will go forward. Until the first letter appears, which is here. Go ahead and create a rectangle mask, which is really, really long, just like so. Let's go ahead and invert the mask, we're going to see that there are now two letters which are green, I'll go ahead and need a keyframe. I'll move forward and actually it's here when the next letter appears. What I'll do is I'll simply move this, and then I'll go forward forward. As you can see here, the H appears. I'll go one frame backwards, key frame, one frame forward, and remove the from the green and make sure that the O is white. I'll go forward forward. As you can see the E appears. So I'll go back one frame, key frame, forward, and the T now is going to disappear. And then I want to zoom in to make sure that I'm precise, perfect. Then I'll go one, two frame forward, one frame backward, key frame, one frame forwards, and move this just like so. Then I'll go one frame forward, key frame, one frame forward, and remove the E, one frame forward, key frame, one frame forward. Now we have this effect, which is a bit slower, as you can see. Compared to the top one because it has two letters which are green at the same time every time. Now let's go ahead and do it for the inspiring. This time, I'll do it so that there are three letters that are always green at the same time. So I'll duplicate this, copy the color from the green here, and then I will pre compete just like so. And then we go here where there is three letters at the same time. I will you also on the bottom layers so that I can see what's actually happening. And then I'll go right here, create the rectangle as usual, and I'll go ahead and make it just like so, and I'll invert it as usual. And then I'll go forward forward. As you can see, here, the I appears, so I'll go one frame backwards, and I'll quick on key frame, one frame forward, and I will just move the mask just like so. And I'll go forward. As you can see, here, the R appears, I'll go one frame backwards, keyframe, one frame forward and move the mask. And then here the i appears. So one frame backwards, keyframe, one frame forward, and the PDs appear. And then I'll go one frame forward keyframe, another one and just remove the i. And I'll do the same thing again here. As you can see, this is what we have. Here, we have a one letter typewriter, here we have a two letter typewriter, and here we have a three letter typewriter, as you can see. I think this a really cool effect. Now I'll do it for the lesson as well, but I won't show you because it's always the same thing. As you can see, we have finally did this. If we look at this from the start, we are going to see that we are doing really good with this animation. We have the fail which moves and we have finding another inspiring lesson. Now we only need to animate the mouse icon and the reveal. Button, which is the last thing that we need. So let's go ahead and look for the reveal, which is here and here. I'll drag them together. And let's go ahead and look at what is the effect created by the video. So as you can see the reveal shrinks and becomes big once again as the mouse clicks, and then it becomes great. So it's going to be super simple. Let's go ahead and tie it with the click. So it's exactly here where the scaling happens. So what I'll do is I'll go ahead and create a new null object and I'll drag it below. So that I can control both of these things just by using the P quip and dragging it here, and I'll call this reveal animator. So once I've done that, I'll go on the transform and scaling options, and I'll go forward until here, and then I'll reduce this to, let's say 90, and then it becomes big once again to 100% until here. So let's go ahead and give this a look, and let's see how this looks like. Becomes small and big once again, as you can see. I might actually want to make this like 90 T. Let's go ahead and look at this again. A bit bigger. Let's go in 95. Let's go ahead and play these. I really like that. Perfect. Now that I've done that, I'll go ahead and reenable my original animation, and then it starts to fade exactly here. From here, the color starts to become gray. I'll go right here and as we have done before, I'll go here, contents, rectangle, Feel color, and then I'll go forward and just wait until it ends, which is here, and then just change the color to this one. And now, if I go ahead and look at my animation right here, we're going to see that this is what happens. It gets clicked and then becomes created. Perfect. Now, there's still a couple of things to change. The first one is that we want to move everything of this up above the globe. Otherwise, as you can see, you can't tally read the text. And now you can way better. I'll zoom in to show this is before and this is after. You can read it way better because the globe was on top of it. Now what we want to do is also go at the start, Control C is reveal, and then I will actually rename this to glow. Otherwise, I'm just getting confused. I'll go into the globe comp and I'll paste it here. I'll move it down. I'll remove this. And as you can see now the globe is going to follow our color change and it's going to disappear, which is perfect. So now the last thing that we need is the mouse icon. So first thing they'll do is I'll go ahead and scale it down because it's a bit too big. And then I'll check the movement, which is done by this guy. So let's go ahead and as you can see it starts I'll click on R and I'll rotate it like he it and I'll also put it in the same position as he did, which is exactly here, just like so. Then I'll start when it starts to move, which is at the start of the video. I'll click on position. Then I'll move forward until exactly here, and I'll just move it by end. Perfect. I want to rotate it a bit more. There we go. So now as you can see, we have our movement. And then here it starts to click. When you click, it becomes smaller. So keyframe on scale. I'll go forward and click a keyframe at, let's say eight, and then one, two, three, four, five, it becomes bigger once again. So if I now look at my animation only, as you can see, this is what happens, the click is super good, and we are basically done. Let's go ahead and give this a look once again. I'll put it to 50%. Let's go ahead and play this. As you can see, there is the mouse icon, the reveal, the fail, finding another inspiring lesson. Perfect. So now, the last thing that we need to do is to ease the key frames and make the animation smoother. That's the only thing we're missing. To do that, we're going to start with the fail movement. The fad movement, as you can see, becomes orange and almost green right away, and we want to avoid this. We want this to be slower. To do that, I'll go ahead and go in the F, for example, I'll click F nine to Easy es, and then I'll click here to see the graph. I'll make sure to change this so that most of the stuff pens towards the end. As you can see, this is how much the color is changing, and here is changing a lot. And instead at the start, it's not changing much. Let's go ahead and make this just like so where the peak is around 730. As you can see now, the fil is going to move color way towards the end. I'll go ahead and do the same with the A. I'll highlight both F nine, I'll go on the graph, and I'll just move this to around 70, like we did before. I'll do the same on the I once again, F nine, and then I'll just move the graph to around 70, and I'll do the same right here on the L, F nine, and just move the graph once again. If you cannot find my specific graph, it's because you are on the value graph, which is this one. Just make sure to go on the speed graph so that you can modify the handles like adjusted. Now as you can see the colors are going to move slower, perfect. What we want to do is also to smooth out the movement. To smooth out the movement, we're going to click on for the keyframes right here, and we're going to click on F nine. I'll actually do the same with all of these other keyframes as well, just clicking F nine. Now the movement is going to feel way smoother, as you can see. Do the same with the reveal button. The reveal button is exactly here. I have my scaling keyframes, I'll F nine them. I'll do the same with the mouse icon, the position keyframes of my mouse icon by clicking P, and I will do the same with the color of the reveal, which is exactly here. F nine. Now this is the final result. I think it looks super smooth and now you know how to make motion graphic shorts. I'll see you in the next lesson, we're going to talk about the most difficult project in this course. It's not going to be easy, but I can guarantee you that if you get through that, you'll be a fantastic motion graphic video editor. I'll see you in the next lesson. 7. 3rd Reel: Gathering and Recreating assets: Here we are on the final project of this course. We're going to recreate this complicated animation, as you can see. The most complicated part is actually demand moving, changing from young to old and all of that stuff, which is not going to be too easy. That's why it's going to be on a whole separate lesson. For now in this lesson, we're going to gather the assets of the money, the hour glass, and the grave, as you can see, and we're going to also recreate this bar and basically just gather the assets. Once you have done that, in the next lesson, we're going to go ahead and animate everything, and then we're going to dedicate a whole lesson to these man in the middle because it's going to be the most advanced part yet. So without further to do, let's analyze all the assets that we need. They're just a pile of money in our glass, and as you can see, the crave here. We'll recreate everything here in the actual software. So let's go ahead and start by going on Google, and we're going to look on our two favorite websites, which are Free Pick and Canva. So what I'll start with is, I'll go on Free Pick and type coin pile. And as you can see, we're already starting to have some stuff in the icon sections. I'll look for something like this. As you can see it's three piles of coins. I'll search it here on Canva as well. And I think I like this one, maybe even this one. Actually, I think I found it. I think I really like this pile rate here. So I'll go open a new page and drag it here. And then I will make it a bit bigger. And now I have my coin pile, I'll go ahead and download it just like so. And then we need an outer class. So let's go ahead and look here. Let's look for, something like this I really like. Maybe this is even better. Okay, I'm getting some good results. I think I'll choose this one. So I'll go ahead and download it as a Ping. And then we need a grave. Let's try and look for it here. We have actually these, which we could use or something like this. Let's go ahead and look on free pick as well. I think this one looks really, really good. So I'll go ahead and download it. So now, I'll just drug it just like so. I'll disable my main thing here. And then it will actually create a new solid layer which is red so that I can actually see what do I have? And we have our coins, our grave, and our our glass. Perfect. So I'll go ahead and look for the tint effect, drug it on top of, let's say, this one first, and I'll make sure to choose a gray. And as you can see, we now have a gray. And I'll copy the tint effect with control C and paste it here and here. And as you can see, we now have our assets right here. I'll go ahead and scale them up a bit and place them around here, just like so. Then I'll simply add them because we don't need them for now. What we need now is go ahead and recreate these bars right here. T recreate the bars, I'll zoom in, click on the rectangle tool and simply throw a rectangle just like so. I'll actually make it a bit bigger just like so. Perfect. Once I've created rectangle, I'll rename this time rectangle, and that's because it's a rectangle related to time function. I'll go ahead and change the color by clicking on feel and choosing a gray, something like this, to replicate this one. Then I'll duplicate this one, and I'll change the field color to something like this green. I'll click Okay. Now as you can see, I have a double rectangle. Now let's go ahead and recreate this rectangle for also these two other functions here. So I'll go ahead and copy the time rectangle. I'll drag it above, and this time, I'll call it moni rectangle, and then I'll simply duplicate it, and this is going to be mon rectangle two. And then I will do the duplicate this, drag it above position, drag it here on the red one, energy, And I'll call this energy rectangle, and then I'll duplicate it and change the field color to green. We'll need to change these colors with key frames as we have done before, but we'll do that later. It's not a problem for now. So now what we have is the time rectangle, the mono rectangle, and the energy rectangle. If I show them alone, as you can see, We have the double rectangle, which is green and gray, as you can see, which is perfect. What we'll do now is go ahead and create the time, money, and energy. So I'll go ahead and create a new text layer right here and I'll simply type in time. I'll make sure that it's white, and then I will simply drag it here. Then I'll duplicate it, drag it below and call this money, just like so, and then I'll duplicate this drag it below and I call this energy. Now once I've done this, I can hide my original animation, and as you can see, we have time, money and energy. Now what we want to do is go ahead and make sure that time is perfectly aligned in the center of this rectangle and that money, energy, and time are both aligned on the same invisible line. So the first thing that we'll do is I will actually I All three of these, and I will go on align and click this thing so that as you can see, they're perfectly aligned. I could also align them center wise if I wanted to. You can do whatever you prefer. I actually preferred this one, so I'll keep it like this. Now what we want to do is go ahead and make sure that time is in the center vertically. What I'll do is I'll click on time, click on T rectangle, time rectangle, and click Align vertically. I'll go on money rectangle and do the same with money. And I'll do the same on energy rectangle, just like so. And now everything is aligned vertically and horizontally everywhere, which is perfect. So now, before animating and adding glows and all of that stuff, let's go ahead and do this quick thing that the reference is done, which is adding our watermark right here. To do that is super simple. We just create a text layer. So I'll just take a text layer and I'll just throw it just like this, and I'll type my user name in it. Now, it doesn't allow me to type the e symbol. So to do that, what I always do is I go in chrome, I type it right here, and then I just copy it with Control C. And then I go back in after effects, and I just paste it, and that allows me to enter the symbol. Otherwise, it just doesn't let me type it. So what I'll do is I'll just drag it here. And then I will go ahead and choose my text and customize it. I will make the font Monsa because I like it. I'll make it semi bold, and then I'll reduce the size to something like ten. Actually, maybe 15 looks good. I can maybe go over 17. Yeah, I like this more. I'll space it a bit by clicking here, just like so. And then what I'll do is I have to center this. So the first thing that I'll do is I'll click on P four position and try and center to the best of my ability. Once I've done that, I'll click on this energy, energy Rtangle, and energy tangle, go on align and align vertically. So now everything is once again centered perfect. I'll go ahead and click Control D here, position, drag it above on the money. You can see, I'll center it to the best of my ability once again. Now I'll just click on here, My money rectangles, align vertically, and I'll do that. Once again, I'll duplicate this, P for position, trike this above so that it's on the time rectangle. And I'll just highlight time, time, time, align vertically. So what I'll do is I'll make sure to drag these in between my rectangles just like so, so that as you can see, they're going to be revealed once the green rectangle disappears, just like so. And I will id this money rectangle and I'll check how much do I need to lower the opacity so that it's not something too relevant. I do something like 20. I think 20 is good so that you can see it, but it's not a problem. Perfect. So I'll go ahead and re enable this layer. And now we have our bottom part set up. Now, what we want to do is go ahead and create the top text, which is young, adult, and old. I'll go ahead and get a text layer and type here young. Now, what I want to do is, I want to go on properties and make sure to select my whole text here. And then just make sure that it's all cups, and I'll go line, align center wise. And I will try to go with a bit of a boulder font here. Let's try and do lvtica, and let's only show our text. I think it looks pretty good. So I'll drag it a bit lower. And now, if we look at our thing here, as you can see, we can make this a bit bigger as well, drag it a bit higher, and that's perfect. Nice. Once you have done this, I'll duplicate this, and then I'll duplicate once again and call this old. I'll just now go ahead and make sure to time them properly. So I will only show the original video, as you can see, and I'll check when does the young N, which is exactly here. So I'll go my young and I'll cut it by clicking Control shift. And then I'll check when does the Adult N, which is around here. Let's find the perfect moment here. So I'll cut it, and I'll remove this part. And then I will drag the old here. And the adult here. Now, if I only enable my layer, you're going to see that everything is starting to come together. We have young adult old, we have the bars. So before ending this last son, the last thing that I'll do is go ahead and place these things properly. So T time these things, I'll firstly rename these two coin and this one to our glass so that as you can see, I know what I'm doing. And then what I'll do is I'll simply go right here where the things which is, and I'll drag the hour glass, as you can see, I'll drag it because it's going to start from here and it's going to end here. I'll cut it the extra part, and then I'll just struck the old ult right here and cut it in the end of my thing here. So if I now go ahead and enable my thing, I will have young, and then it's going to change to adult, and it's going to change to old, which is perfect. What I want to do is I want to go ahead and resize everything. So I'll bring this below, go P, drag it just like so and then do the same here. On the grave, I'll reduce it, go on P for position and just drag it just like so. Then now as you can see, what they have is the coins, the **** glass, and the grave. I actually want to move the **** glass a bit to the right and same with the grave here, something like this, and I'll also move everything a bit higher. And now we have the coins, the adult with the hour glass, and the old with the grave. Perfect. Last thing they need to do is reduce the opacity a bit. So I'll go on T and bring this to around 50, as you can see, and I'll do the same right here, T 50, T 50. Now if I play full screen, you can see that we have the coins, the hour glass, and the grave, which are absolutely perfect. So I'll go ahead and see you in the next lesson where we're going to animate everything. We're going to add some opacity keyframes here. We're going to add a glow and some movement right here. And in the last lesson, we'll go over the puppet tool animation of the guy. So I'll see you. 8. 3rd Reel: Animating everything: In this lesson, what we're going to do is finish every animation, except the guy in the middle. Let's go ahead and get started by clicking these three texts on top. These texts are already done. They don't need any fades or anything. What I'll do is I'll just prec them, call them above text so that I don't have to worry about them ever again. They're just going to change every 2 seconds. Perfect. Now, what we'll do is we're going to go ahead and change the coin, aber glass, and grave animation by making it fade in and fade out. We're going to start by counting the frame. So I'm going to first start by clicking a keyframe on opacity, and then I'll go forward one frame at a time and see when does the fade stop, and I think it's exactly here after ten frames. I'll click another frame, and I'll go ahead and place a keyframe, and I'll go frames backwards until the coins are perfectly appeared, and I think they appear in ten frames, at 1:20. So frame. Now what I'll do is I will simply put zero on the first and the last keyframe. Then now, if I enable my coin, only, as you can see here, this is what's going to happen, it's going to fade and fade out. Now, to make it smoother, what I'll do is I'll simply late everything and click F nine, as we have already done. As you can see, it's going to be a Smoother fade. Then I'll go ahead and copy these keyframes by clicking Control C. I'll go at the start of the hour glass and click Control V, and then I'll go at the start of the grave and click Control V. Now, as you can see, this is what we have, Fades fades fades and fades once again, which is exactly what we want. Now, once we have done that, we need to animate the bars. To animate the bars and add the globe, we'll first animate and then add the globe with some gaucha blur. To modify like it was modified by the reference video, what we need to do is go in the transformed settings and disable the scale constraint proportion. This scale feature allows you to basically, as you can see, scale the rectangle in a uniform manner. So both dimensions expand or become smaller. To give you an example, if I expand one side is going to expand the other side as well. Now, what we want to do is disable this. If I now modify one of these endles as you can see, the image is going to shrink towards the anchor point, which is what we want. Now, to make this effective, what we need to do is go ahead and click the anchor point on the left side. So that now, as you can see, this is what's happening. So what I'll do is I'll lift this on 100, I'll go at the start, eat a keyframe, and then I'll go forward, I'll disable this so that I can see when this ends and these ends moving exactly here, and I'll eat another keyframe. And I'll make sure that they are synced, so they should be exactly here. Meanwhile, at the start, It should be around here. I'll make sure to be as precise as possible. And as you can see what happens if I now only show our animation, it's going to move just like so. Now, once this happens, the energy rectangle is going to stay the same until around the end, which is here. So from here as you can see if I disable it, I'll e a keyframe as well. Now, if I go forward, the energy is going to go down once again, and I want to catch the perfect moment where it stops, which is here, and I'll eat another key frame. This time, I'll enable it and I'll just make sure that it ends in the same spot as the red one. Now, if we go ahead and replay this, we're going to see that they expand at the same time and that they restrict at the same time. Now the problem is that they have different speeds, as you can see. What we'll do now, I'll go ahead and click on the keyframe animation right here, and I'll make sure that it moves really fast at the start. And slow at the end. And to do that, I simply need to track this endle just like so. And as you can see, we're going to have a similar movement. If I want to enhance this, I'll move even this endle like so, and now I'll get the same exact movement. I'll move the layer down just to show you that the speed is exactly the same, as you can see, which is perfect. Now, I'll drag it back up, and then I'll do the same here. So here towards the end, it's going to move really fast at the start, just like so. So it's going to move fast and slow down towards the end. So I'll just drug all of the end also the max, and now we have a good animation. So let's go ahead and hide our not original layer, and let's go ahead and look at our animation. So as you can see, we have our bar moving, and then it's going to move down towards the end, just like so. Now, what we need to do is go ahead and do the same thing, to all the other rectangles. And to do that, I can simply just copy the key frames, this ones, control C, and then I'll go on the rectangle, for example, and I'll make sure that the scale is paired and I'll copy the key frames. And then I will make sure that the scale is not paired. I will click this anchor point just like so and just copy the key frames so that I'll have the same exact movement. Now, what I want to do is enable my original layer and check when does the mon rectangle move. The moni rectangle is going to move from exactly here. I'll drag this here, and instead, it's going to move from the start. These key frames should be here. Now if we look at them at the same time, we're going to see that they move and they move once again. Perfect. We'll go ahead and play with the color later. For now, let's go ahead and finish the time rectangle. I'll go ahead disable this, disable this, time rectangle, going to transform, unpair this, anchor point on the left, control V, and now we'll enable this once again and we'll check when does the time move. The time starts moving from here. I'll try this like so, it moves, and then it moves from here, just like so. Perfect. Now I'll go ahead and play my animation, as you can see, There is everything which is moving, moving, and moving. Now, let's go ahead and play with the color. To play with the color, let's actually start with the energy one. Great here, and then go at the end and click on color and do the same also here and here. What I'll do is I will f nine the keyframes, and then I'll actually change the color because I forgot. So I'll enable this layer, and then I'll go forward and actually sol this layer so that I can now go in my energy rectangle, and copy the color here, and then copy the color here. Now, if I go ahead and play my animation, you're going to see that the color changes just like so, and then it will change towards the end. What I want to do is I want the color to be faster, though. So I'll go right here on the color, go on the keyframe animation, and once again, I'll drag this to the start as I have done before, so that as you can see, it's going to be super fast changing, and I'll do the same here as well, like so. As you can see, changes super faster. Then I'll go ahead and copy these key frames. Close these, go on the moni rectangle, go on the fiel, and I will go at the start, go on color, and paste them. And now I'll just make sure to time them. So here it should be red. So I'll track these ones just like so, and here, that's where these ones should go. Actually, they are a bit missed time. Let's check a bit more. There we go. So now, as you can see, it changes color and then changes color. And then I'll go on to time rectangle, color, go at the start, paste, and I'll just make sure to time them. These ones should be here. And these ones should be here. Let's go ahead and center them. Perfect. Now it's time to add the glow. Let's go ahead and start with the energy one. What I'll do is I'll click Control D to duplicate. I'll go on the one below and search for some Ca blur. I'll add it to around ten, and I'll remove this edge pixel and I'll actually make it a bit more maybe 20. Now as you can see, there is that small glow around my as you can see, rectangle. I can even go ahead and increase it if I want. Let's go with something like 40, maybe. And now I have that, as you can see, which is perfect. So what I'll do is I'll simply go ahead and copy this caution blur effect. I will duplicate the money rectangle by clicking Control D, and then I'll go on the one below and add that. As you can see, we have the globe now. Once again, Control V, and then go on the one below Control V. Now if I go ahead and play this, as you can see, we have our animation, which is moody playing out with the watermark, time, money, energy, rectangles moving, the hour glass, the coins, all of that stuff, which is perfect. I'll see you in the next lesson, where we're going to talk about the man, and how we're going to animate that guy. Before leaving, I want to give you a quick tip. You can also try and go ahead and enable motion blur, as you can see, it's going to create that effect around the globe. Which is more soft, as you can see, especially during the movement. You can do that on the rectangles, which have motion blur on, as you can see, and you could also theoretically d to the actual rectangles, which is going to smooth them out. However, I don't really like that in reference video as in Tuesday, as well as you can see. Lines are straight, not smooth and out. Motion bluer is usually better either for close, or if you have some objects such as balls or characters that are moving. I'll go ahead and see you in the next lesson where we're going to talk about this band and now it is moving and that will do the same. Last thing before you leave, make sure to go on edit preferences, medium this cache, and go ahead and empty your this cache folder. It's going to have a lot of data here, and if you don't do that, often you might crash. You might have even crashed already in this course while creating these projects. Make sure to do that really really often. 9. 3rd Reel: Animating the stickman (Most difficult part): So now that you've created the first part of dimation, we will need to recreate the man, which is, as you can see, moving, which is the hardest part. Now, one of the most important parts about this is going to get the assets first. For the assets, we will need this $0, which we can create with a simple text layer, the pocket, which we can create by creating a shape with our pen tool, as you can see. And then if we go forward, we have this watch, which I have taken already. It's this one right here, and we will use it in a second, and we'll need to animate the ticks so that they move. And then we have a cane, which I have taken right here, as you can see. And then we need the stickmen, of course, the stickmen in the middle. So to be precise, the best thing you could do is go ahead and recreate an entire stickmen. In Adobe Illustrator. That would be the perfect setting to get the best asset possible. However, I'm not going to go ahead and do that because it's time expensive and requires a lot of work. So what we'll do is I'll simply download a stickan, just like this one. I'll go ahead and get a tint effect right here so that you will be able to see the sticken, and how it looks like. As you can see it's a sticken with his ends on his eps. However, there is a small problem which makes it so that part of his arm is missing, which does not allow us to freely move our arm just like here, as you can see, the touches the arm from the body, and we cannot do it if we just use our sticken, because part of the final part of the arm, it's not there. So what we'll do is we will mask out the body, and we will recreate our arms with some shape layers. It's just going to be a couple of shapes. So the first thing that we will do is go ahead and duplicate this, and I will hide one layer, I will hide everything else. And then I will go onto the pen tool. I will zoom in and make sure to mask out the entire body. I do not want to take the arm, so I will need to do something like this, basically, but without taking the arms. So what I'll do is I will go when the arm ends, which is here, precisely, and I'll go up by holding shift. Holding shift makes sure that I am going straight upwards. As you can see, even if a click right here, if I have held shift, it's going to create a point here. And that's because shift basically corrects every mistake you might possibly do. So now what I want to do is go ahead and be precise here as well, and I'll need a point somewhere around here. And to create that point and he'd be straight, what I'll need to do is go on view. Show rulers, and then I'll go ahead and drag a guide from here, exactly where I want everything to end. And then I'll go upwards. And since I want everything to end here, I'll click shift and click this. As you can see, it's going to be a straight line. Then I'll go below somewhere around here, Olding shift. And then I want to be precise here as well. So I'll drag this, and then I'll click here by Olding shift, and it has created a line below. And now we can simply close the mask just like so. And now we have our perfect body. Now that I've created my mask, I'm going to hide this layer and only show this one. And what I'll do this time is first off, remove these guides right here and remove the rulers. And now what I'll do is I'll create my arms. So let's go ahead and create the first one by clicking on rectangle tool and just throwing a rectangle, which is long, something like this. Should be good. I'll change the color so that we can actually distinguish it from the actual r. And now the first thing that I want to do is go ahead and rotate this, so I'll center the anchor point and just modify the rotation to something like this. Then I'll go right here on the contents, and I will have to do some modifications. First one is, if I go right here, I will unlink this and make this s limer something like this, maybe a bit more, actually, something like I think is good, and I'll make it longer. Okay, and then I'll round the corners to something like 50. I want to make it a bit longer. Something like this should be good. And then I'll rotate a bit more and I'll make it a bit wider. We now have our first part of the arm. And what I want to do is just duplicate this layer, and then change the rotation to something like this and put it here. I will make this blue so that I can distinguish it once again. I'll change all of the colors later. I just want to make sure that I'm doing a good job here. I want to make it smaller, so that it looks more like the actual reference, something like this. Make it a bit wider. Think we got here. I think this is looking really, really good. So what I'll do is I'll call the bottom of the arm. And then I will call this other thing top of the arm. And now what I will do is I will make them both white. And then what I will do is I will disable this one and enable my original layer and see how they merge. They look super good. What I will do is simply go ahead and late them both and then precompose them and call this left arm because it's the arm that is on the left side of everything. Once I've done this, what I'll do is I will go into the composition, copy them both. And then paste them here, and then I will precompose them as right arm. And what they will do now is I will go on to transform unlink the scale so that I can flip this horizontally and boom. We have our right arm. I have simply just flip this horizontally, and as you can see, that's just gone from here, to the other side in a flipped way. And now I have my other arm. This has happened because my stickn was in the exact center of the frame. That's why this happened. Otherwise, I would have had to move it manually, of course. So what we want to do now is go ahead and create this sort of, as you can see, superman body, as I call it. And as you can see, the body doesn't go straight, but it goes sideways. And the reason it goes sideways is because it's going to wide some movement from the arm, which otherwise wouldn't really look natural. So what I'll do is I will keep this enabled and keep this enabled. And actually, I'll move I'll enable everything and move everything upwards by clicking PM moving upwards. And now what I'll do is I'll highlight everything and scale everything up so that it meets the size of our original animation right here, something like this. My right harm has gone something like this, and the reason for that is because this number was messed up, I'll fix it by copying it. And now everything is going to go back to normal. So now, as you can see, we have our things almost perfectly matching. So what I want to do is go ahead and enable only the reference, just like so and go on the rulers and drug some guide. So as you can see, it's going to end the superman thing right here, and it's going to end right here from argits and same here. And now that I have my guidelines, as you can see this square in the middle, What I'll do is I'll highlight my stick maan. I'll take the pen tool, just make sure that no layer is selected so that I can create a shape layer. And then I'll just go from here to exactly here, and then I'll click shift, and then I'll just close it here and close it like so. And now we have our super Manufact as you can see. I'll go ahead and actually center the anchor point and scale it a bit down and then enable the stroke And the reason I'm enbing the stroke is because I will want to round the corners of this thing. So I'll round it to something like this, and then I'll actually go ahead and round the stroke. So I'll go on stroke, and here I'll click on round cap and round join so that as you can see, everything is now rounded, which is perfect. Then I will call this something like superman body, and I'll just drug it right here below everything below the arms. Now, we can go ahead and start animating. Now, if you want to be a real perfectionist, maybe you could go ahead and add the superman logo right here. But it's almost completely irrelevant, and we can just start animating. So I'll go ahead and remove all of the guides. And now that we have our sticken here, what we'll go ahead and do is start animating with the first pocket animation. So I've already gone ahead and place the markers right here. To place markers, you just click the asterik, as you can see right here below on the bottom left. And I've placed a marker when the animation starts and when it ends right here. And then when it restarts once again and where it ends. And then here the other animation is going to start, and then it's going to keep going. And then here we have a simple animation of the arm moving, and then the arm is going to go back to its place, as you can see, and the canine is going to dissolve. So let's go ahead and start with the first one with the pocket animation. Now, the pocket animation is pretty simple. What we're going to go ahead and do is some arm movement so that the arm moves upwards and the pocket appears, and the text appears. So let's start with the arm moving upwards. So the first thing to do is go ahead and click the left arm right here, go on the anchor point mover, and then move the anchor point of the animation exactly here. And then go here, rotation and ita keyframe as well. And also here, we need to move the anchor point exactly here. And then we'll go at the end of the animation Enable this one to see how much do we need to open our arms. Something like this. Now we will simply rotate, and as you can see, the arm is going to rotate just like so. Keep in mind that if we didn't have the superman body right here, we would see something like this, which is really really ugly. And that's why we have added the superman body and why the original animation has added it as well so that it doesn't look too terrib. Once we have done this, I'll open this up to, let's say 30 degrees and I'll do the same here -30 degrees because it's on the other side, of course. Now that we have done this, I'll go here, I'll eat another keyframe on 30, and then I'll eat another keyframe on zero on both. As you can see, we have our animation of the arm opening and then the arm closing. Perfect. For the pocket, we want to draw a shape with the pen tool, which is going to start from here, go until here in a curved line, and then end around here with the same curve, as you can see. We want this to have zero stroke so that we have maximum control on this, and I will go on the S four scale and scale this up a bit. Just like so looks good to me. Now, what I'll do is I will to move the anchor point here, and I will move it to the right side. So if you've got in the plug in that I told you about, you have no problem, you can just click this button. If you didn't, you to do it manually with this tool, whatever it works. The important part is that you move it there so that you can now go at the start of the animation, it a keyframe on scale, and then go right here and another keyframe on scale. And when you go back to the start, you left something like zero, so that as you can see, the pocket is going to grow as your arm moves out, as you can see. And then I'm going to go right here, eat another keyframe, go right here and back to zero. I'll call this pocket. Now, to move this pocket on the other side right here, what I'll do is I'll simply Go ahead and duplicate this layer, precompose this to right pocket, and then I will go on scale, link this, and once again, I'll flip this, so that as you can see it's there. And now the animation is going to happen just like so, which is perfect. The key frames are inside of this thing right here, as you can see, so I don't even have keyframes here. Amazing. Now it's time for the text. For the text, I will simply create a textbox, which is $0, and I will add it in the center of my pocket. I will actually rotate it a bit, just a bit to make sure that it's the same as the pocket. And then it will need to animate this. To animate this, once again, lights, anchor point on the right side, and then we go on scale, it a keyframe here, go right here, and we put this on zero. As you can see, it's going to generate just like so. However, Not only that, I might move the anchor point even further so that now as you can see, it moves exactly with my textbox, as you can see. I will also want to go on T for opacity and make this on zero and then go one, two, three, four, five key frames forward and add another key frame here. And as you can see, we will have our animation pen really smoothly just like so. And then I'll click you to see my keyframes, and I'll go a copy this keyframe here and copy this keyframe here. Copy this key frame here, and then copy these key frames, five frames before the animation ends, so that now our animation is looking like this, as you can see, which is perfect. Now it's time for the other side. This time, I cannot just pre compete because as you can see, if I now go ahead and do it, and then just flip the scale, everything is going to be flipped, which is not what we want for text. So what I'll do is duplicate this text, go on P four position and move it on the other side right here. I will change the rotation to instead of minus 37, just 37, I'll put the anchor point here, and I'll move this here and I'll actually modify the anchor point a bit more. And then I will simply copy these keyframes exactly here. Now, if we go ahead and play this, you're going to see that the animation is the exact same one as the other side. So we have successfully created the first animation of the pocket. We will now go ahead and ease the key frames. So I'll go ahead and highlight everything, click F nine to easy ease all of the movements. And then I'll go ahead and need to do this with the pocket as well. So F nine, and also here F nine on the right pocket. And then left arm and right arm. I will also need to F nine, all of this stuff. Now if I go ahead and play this, you're going to see that everything looks way smoother. Which is perfect. So here we have completed the first animation. Let's go ahead and create the second one. So let's go ahead and look at what we have here. We have the right arm which stands completely steel. We will not touch that, and we have the ticking watch, as you can see, not r to do at all. So let's go ahead and start with the clock movement. The reason we start with the clock movement is because we'll need to then later synchronize our arm with the clock movement. Therefore, it's better to move our watch first. So what I'll do is I will scale it down firstly. Something like this, and then we rotate it so that it is like so, and then we'll scale it down to let's say tree. And I will also want it to be on top of everything, of course, even less 2%. I think this is looking good. So I'll now just change this, and this is perfect. Now, what we want to do is actually go ahead and separate the first take from the other one so that we can then rotate them, and you cannot do it while the watch is super small. What I'll do is I'll control d to duplicate this. I will go on the transform settings and just reset them. I will just lower the scale to something like this, something like this so that I can actually see what I'm doing. The first thing that I'll do is I will go ahead and create a mask for this part right here. I'll go on the pen tool, and while having these layers selected, I'll just go ahead and create a mask like this, super simple, just like so. Then I'll control d to duplicate, click M for the mask, remove it, and create a mask on this other part right here. Just like so. Perfect. Then what I'll do is I will create a shape layer, a small circle. To compensate for this small hole in the middle. It's probably not going to be noticed because it's going to be super small. However, I'm a perfectionist, so I'll just add that. Then I'll go ahead and control D once again, M for the mask, remove it. And this time, I'll go ahead and highlight everything right here, close it, and then go and invert it. So that now I have my watch divided into four sections, which are, as you can see, this thick crier, this thick crier, the circle in the middle, and the whole rest of the watch. This is the whole part that is going to stand still. Meanwhile, these two things are the ones that are going to move. What I'll do is I will go on the anchor point, and I will go on the anchor point mover. And put it exactly here. And then I will do the same with this other layer by putting the anchor point here, which is actually where it already is. Perfect. Now I will just be able to rotate, and as you can see, and I will have the same ticking effect here once again. What I'll do now is I will show everything, and then once I've highlighted everything, I will go ahead and create a null object. I will link all of my layers to the null object. And then I will go on my original watch, this one right here, and then just copy all of these settings to the u. So I'll copy the scale, as you can see, so that everything is going to be smaller. And then I will go ahead and copy this position right here, and then I will go ahead and copy this position right here. And then I will go ahead and copy this rotation right here. And then I will go back to the scale and put everything to 100. So as you can see, and now I have my double watch. I have my double watch, which I will simply remove by disableling this one by deleting it, just like so. As you can see now at my watch. I will actually move it a bit like this and adjust it a bit, but now it's good. Now I'll simply go ahead and do is I will go at the start of the animation here, click on R rotation on the right layer, which is this one, e a key frame, and then go at the end, which is this one right here and modify this value to, let's say, 20. And I will do the same right here below our keyframe, we'll modify this to, let's say ten, and modify this one to zero. Now, as you can see, I will have my ticks rotating just like so. However, I feel like they're going too fast. So I'll modify this to ten and this one to five. Let's go ahead and give them a look now. I think they're still going a B two fast, seven and this one, two, three. And now I think we have the perfect amount of motion that we want. Then what I'll go ahead and do is I will go on my reference and check when does the watch start to appear? So here and it ends appearing exactly here, which is after six frames, as you can see here, and then go right here at the end, key frame on zero, and then I'll go one, two, three, four, five, six, And I'll put this to a 100. And as you can see, we now have our watch fading in just like so, which is perfect. Now, what we want to do is go ahead and create a precomposition between the arm and watch, and that's going to allow us to have constant movement between the arm and watch. Otherwise, they might move at different speeds. So what I'll do is I will go on my right arm right here, and I will cut the layer with control shifting, and I will highlight everything else here as well. And create a precomposition. Just like so, I will create it and it's exactly here. And as you can see, this is what happens. So what I'll do is I will put the anchor point of the precomposition here, and then I'll go on R for rotation, go right here and move it just like so so that as you can see it's going up, let's do this to -40, and also let's go right here at the start composition, a key frame, and a keyframe at the end when it's actually higher. So that as you can see, what we have is a full rotation just like so. I'll move it actually even higher to something like this. I really like this rotation. And now what I'll do is I will go ahead and click on U to see all of the keyframes, go right here, keyframe keyframe, great here, and then zero. And then I just wanted to go backwards. So I'll just copy this keyframe right here. As you can see, we have our animation doing something like this, and then this, as you can see. Then I'll highlight everything, click on F nine to easy es. And then go inside, light everything and move everything to F nine. And then I'll go ahead and highlight all of the keyframes here, and I will click t to only see the ones from the opacity, and I will click F nine. I do not want to F nine, the keyframes from the rotation because I want the rotation to be linear. If I did ease the keyframes from the rotation, the clock would move faster in the center and slower at the end, which is not what I want. I want the movement of the clock to be constant. Linear. Once I've done this, we have now completed the first two emissions, and there is only one left, which is the last one, which is, as you can see him reaching for the cane. Now, this movement right here, as you can see, the arm right now is rotated in this angle, like so, and after the movement, it's rotated in this other angle. This is the reason we needed to make the arms on our own, because we cannot recreate this movement if the arm ws from the original stiment that we had at the start. So with this stigen right here, which is what we have at the start, we could not recreate that movement and flip the angle of the arm. That's why we needed to recreate our own arms from the stigen. So let's go at the start, and let's go ahead and gather our assets. Firstly, I want to bring my right arm exactly here, but I also want to cut it exactly here. So that as you can see, there is not a double arm. So I'll bring it to the end and then just cut it exactly here and cut this middle piece. Because our right arm, in this specific spot is in this composition, as you can see, and I'll also chop it until here. Perfect. So now we only have one right arm, and we do not have two. For the emission, let's go ahead and drag our cane first. Let's go ahead and drag a tint effect, which I'll find exactly here, and let's drag it on top, and let's make everything white. Now we'll go ahead and select the cane, scale it down to something like 50%. And I will also flip aside by adding the minus here as we have already done tons of times. And then I will go on R rotation, just like so, and I'll actually reduce it once again to something like 50. So now, we want everything to move downwards towards this cane, which is actually a bit too far. So let's go ahead and set up this cane first. Actually, let's make the cane straight, something like this, and let's make it so that the arm is going to reach for the cane. Let's go ahead and make sure that everything is going to move towards the cane. I'll go ahead and firstly, merge the superman body with the actual body right here so that I will have one body in a precomposition, which is now going to allow me to use the puppet tool on it. If I now go ahead and click the puppet tool, I can now go ahead and place some puppet tool points to go ahead and create the movement that I wish to have. So the first thing that I'll do is I will lock the legs by creating some points here. Then I will create a point here and a point here. And I will go ahead and actually click on for the key frames and move all of these keyframes to the start because that's where I want them to be. Here at the end, I want the movement to be something like this, and then this also. And then I want the harm. And then I want this left arm to kind of follow. But before doing that, I actually wanted to go something more like this. Okay. I like this. And then let's go ahead and make this left arm follow. So let's go at the start, P for position, R for rotation, and let's go here and let's move the P, and let's move the rotation as well. Let's move the position as well. Something like this, and then something like this. And if we play this through, we should be able to see the arm following pretty well. It's not following too well. It should move a bit more towards the center and rotate a bit more. Something like this. So let's go ahead and play it once again. Now it's following better. To move the right arm, I will go ahead and go at the start. I keyframes on position, rotation. And then I will go right here. And I will need the position to be something like this. And I will also need the arm to be straight. So as you can see, the position is going to go like this and actually I want it to be a bit higher. So let's replay this. Okay, it's looking good. And then we'll go inside this pre comp exactly here. And that's where I will need to straighten the arm. So I will go ahead and move the anchor point of this thing exactly here. Go on R for rotation, e a keyframe, go forward, and then just rotate it like so. And this should create a straight arm. I will make sure that it's matching perfectly. So something like this for the rotation should be good. And then for the position, I will modify it slightly from here to here to make sure that it matches perfectly. As you can see, it looks like a straight arm now, which is amazing. Now if I go ahead and play this, as you can see, it's going to go ahead and straighten the arm just like so. So what I want to do is go ahead and make sure that the cane is a bit farther. So I'll move the position just like so. And now, what I want to do is go ahead and copy this key frame, paste it here, copy this key frame, and paste it here, and then go inside of this thing, and then copy this key frame here and copy this key frame here. I will f nine everything, and then I will f nine everything here. I will f nine everything in the left arm as well, just like so. And I will also do the same on the body. So I will take everything and F nine it, and now everything should look way smoother. Let's go ahead and play this. As you can see, everything looks pretty smooth, which is perfect. However, there is a problem with the comeback right here. Because I've not copied any key frames properly. Firstly, I need to copy these key frames and paste them here and these keyframes and paste them right at the end. Then I need to go ahead and make this longer. Then I'll need to go right here on the puppet tool, copy these two key frames, control C control. Copy these ones at the end. Now I need to go back into the comp. And here, I have not copied the rotation key frames. That's what I was missing. So we'll copy this, paste it here, copy, and paste it here. And then I will click F nine on everything. So now if I go ahead and play this, this should look way better now and perfectly now. Now, there's really few things that are left to do. One of them being the fade of the cane here, which is going to happen for exactly 13 frames. So I'll go on the cane, t for opacity, keyframe here. G at the start. Actually, this is the start, and then go right here and make this zero, I'll copy this keyframe, make a keyframe here and make a keyframe here by copying the one with zero. And then I'll F 90s. And now we should have a full animation from the start with the pockets, and then we have to watch, and then we have our cane right here. Now, everything is looking a bit static here. We want to add some movement. The way movement was added in the reference is, as you can see, the arm is going backwards and forwards. So we'll do the same thing. I'll go right here and click a keyframe on P for position on the cane. I'll do the same here. And then I'll do the same on my right arm right here. So P for position is already selected, and I'll also do the same on the body here and here. What I'll do is I will go in the exact center of this animation, which is here, and I will place key frames everywhere because this is going to be a key point, and here we want the right arm to be a bit closer, something like this, and then I will want the cane to be closer as well. I will want the body to be a bit just like so, and same for the left arm just like so. That as you can see, what we have is this, a movement like this. However, it does not look realistic. So to fix that. The first thing that I'll do is I will drag these upwards a bit, just like so. And then I will also want to go inside this, it a keyframe on both position and rotation. And then I will go on rotation and move these just like so. By moving it like this, it should flip exactly like this. That's what I wanted, and I will move the cane upwards so that it follows. So if we now go ahead and play this, as you can see, it's going to drag the cane, the word em, and then it's going to give it back just like so. So I'll play this for a bit further. This is what appens. As you can see, grabs the cane and gives it back. Perfect. I'll go ahead and f9d. I'll go ahead and f9d as well. And everything in the precomposition should already be F nine Perfect. Everything is easy eased. So now let's go ahead and enable all of our layers, just like so, and let's go ahead and make sure that everything is on the right layer. Perfect. We have finished this lesson, and the animation is fully completed. I'll go ahead and show it in full screen. In a second for a couple of times, with the sound on. Then I'll see you in the last lesson, where I'll give you some final tips and some general motion graphic rules. I'll see you there. 10. Bonus lesson: How to make advanced smooth keyframe anymations: Now, this is the last lesson, and I want to explore a bit of a different style and go a bit deeper into keyframe animation. This is not going to be a full project because I've already created three, and I'm going to show you how to kind of animate balls, as you will see in a second, and how to make their movements move. So I'll go ahead and start by creating an ptol as you've just seen, what you need to do is you hold right here the left click. You get the ipsool. And then you create your circle and make sure to old shift so that it becomes a perfect circle. Once you've done that, you choose your selected anchor point, and then you go on the ellipse path, and you can choose how much as you can see, you want it big or small. And you can make, for example, something as small as this, you make it something with a five stroke. And then you can go ahead and a glow to the shape, just like so. We can increase the radius, just like so and reduce the intensity a bit, just like so. And now as you can see one of those circles that we see constantly on social media, and I'll go ahead and show you how to do smooth movement with it by doing some more in depth keyframe animation. So what you do is you go on transform, and let's go ahead and say that we'll move it from there to the right side of the screen, and then it's going to go upwards until the top of the screen, and then it's going to go exactly in the center. So just like so, something like this. As you can see, the movement would be really simple, but if you make something like this, it's going to super random. So what we want to do is, let's say we're going to animate everything after 15 frames. So I'll just go ahead and place the key frames accordingly. As you can see these 15 frames, I'll drag this year, 2 seconds, I'll drag this ear. And now as you can see, we have more of our regular movement. But what we need to do to go ahead and ease the key frames, is firstly highlight and EZs as we have done until now, just by clicking on Keyframe Assistant and ECEs. And then if we go on the graphs, we can actually see the speed graphs of our animations. So you might be either on the speed graph or the value graph. I suggest you to go on the speed graph because it's way easier to animate motion graphics in my opinion, and that's what I'll use. Basically, what you can see if zooming by using old and the scroll wheel, that you can see the speed of movement of the bowl in terms of pixels per second. So as you can see here, it's moving at only 100 pixels per second, and here, the top speed is moving at 2000 pixels per second. And as you can see, it reflects right here, as you can see, it's way smoother now as a movement. I'll go ahead and replay this, but as you can see, it feels pretty smooth. Now, the key to making even smoother animations is to take the end part of the animation and dragging it towards the start just like so. This is going to allow you to, as you can see now, have this super smooth movement at the start, just like so. So it goes super fast at the start and then it slows down towards the end. I'll zoom in and replay this once again. As you can see, does this, as you can see, I'll do it for all of our movements here, just like so, and this is going to smooth everything even further. So if I now go ahead and play this from the start, you're going to see that it's just like so. It feels really remove. And that's how most of the animations which involve balls and movement are done. Now, to make this even cleaner, there is the motion blur setting right here. What this does is basically, I'll zoom in. As you can see, during the movement, the circle as this sort of Mhm blur. And if you see it from far, let's go ahead and click on fit. As you can see this is going to look way more natural, because the human eye when it actually watches the stuff move, it sees motion blur. If you really think about it, try this yourself. Next time you're out, just look at a car, and you will see that when it's going at the totp speed, you're going to see just a blurry version of the car. And by applying it to the ball, you're going to recreate a similar effect which is more natural and it feels more natural to the eye. Also, the motion blurer changes its value automatically depending on how facts. So as you can see, at the top speed which is around here, there is more motion blurer than right here. Where there is less motion blur. This is already done by after effects and calculated by after effects, so there is no manual input on your end. After effects is already doing everything, as you can see. And as you can see, this animation is basically perfect. The motion blur, the movement, everything is really, really good. So to summarize everything out, The key frame graph that you should be looking for in the speed graph should be something like this, where as you can see, you have dragged the handle just like so. Not all the way, because all the way usually looks a bit too fast at the start, as you just s. I'll replay this once again. As you can see, it looks a bit too fast at the start. But if you make it something like this, which is not all the way, but it's still a decent amount, where the top speed is around 4,000 pixels. As you can see, this feels way way smoother than a normal easy. This was just a quick lesson on how to animate balls, how to use motion blur and how to Ess keyframes perfectly. Now, if you've listened to all of the lessons, you are going to be able to recreate perfectly the most viral motion graphic style animations on Instagram. If you have like this course, consider leaving our review. Also, I suggest you to follow me on Skillshare because I'll drop more courses in the future, especially in short form content. And since you're interested in the topic, I'm sure they will help you. I wish you a good day and a good learning.