Modeling old 3D Robot using Autodesk Maya and Substance Painter | Zakaria Fadhil | Skillshare

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Modeling old 3D Robot using Autodesk Maya and Substance Painter

teacher avatar Zakaria Fadhil, Products Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Maya and Substance Painter Model and texture Old 3D Robot intro

      1:50

    • 2.

      How to add image plane

      1:50

    • 3.

      Modeling the head

      2:38

    • 4.

      Modeling the hands

      4:18

    • 5.

      Modeling the waist

      8:50

    • 6.

      Modeling the legs

      7:08

    • 7.

      Finishing the model

      14:41

    • 8.

      UV editing and export it to Substance Painter

      4:27

    • 9.

      Add textures in Substance Painter

      22:19

    • 10.

      Add rust and details, then export the model

      8:15

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About This Class

In this course I will show you how to model in Autodesk Maya 2018 in a very simple way.

In this course we will also learn some basics in Maya.

You will also learn the basic keyboard shortcuts in Maya. And you will also learn the UV edit method automatically and professionally.

Also you will learn how to export items to other programs such as substance pinter and others.

You will learn about Substance Painter the strongest program in the textures and how to deal with its tools in detail.

Meet Your Teacher

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Zakaria Fadhil

Products Designer

Teacher
Level: All Levels

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Transcripts

1. Maya and Substance Painter Model and texture Old 3D Robot intro: Hi, I am the career Zackie. In this course, I will explain to you how to Montel connectors for 3D cartoons called games. I will show you how to model both robots on Nia and a very simple way. And then I will explore the damages to circumstance Pinterest, to add pictures in a correctional manner. And when that phone rings. I will also show you how to use shortcuts. We're in Maya and explain based tools. You will benefit from this course how to model cartoon characters in full in Autodesk Maya. You can register now to food, view the course. 2. How to add image plane: Hello everyone. In this lesson I will show you your initial plan for you to revisit it, okay, From View. From here, at there's any Choose side x from 0 and m. Then import image, or you've tried to make this from this icon. Okay? I guess you see, now you see at the end of the picture, you see huge green. Then we brought, it needs anything like this. But in this 3. Modeling the head : And you know, anybody see how it's Linda? The neck. Like this. I'm going to name it tunic. Then another cylinder like this. Now why did we choose? We see each group. We then see that it's Q equals C terminal. 4. Modeling the hands: It should be kept so to speak. If this happens. And to ask questions. Hello students. Hi. Hi. 5. Modeling the waist: Okay, this is a system like this. Hello. Again. I even make this copy Here. Now we move this point here. This okay. Like this. Like this. Okay. Okay. As we've seen. 6. Modeling the legs: Now, as it is a cylinder, we'll never gets copied. Another foot. If you then as we'll see next, to end up with the content. So now I will make this coffee or like this. It's this lesson in depth on another hand. Okay. In this lesson, hello. My name is, make this copy. Now I'm in ECM in gaps. Part of the stem. Look. Okay. Hello. 7. Finishing the model : Hello. Hello. Hello. Hello. Let's get started. Hi. Hi. Okay. Okay. Okay. Hi. Speaking up. In this lesson, It's time to serve. Okay. Thank you for coming. Hello. 8. UV editing and export it to Substance Painter : Hi. Hi, students. Static. Students, right? In this case. Hi. Okay. 9. Add textures in Substance Painter : Hello everyone. In this lesson I will show you how to active serves on you. Okay? My old man, Okay. Now, I will choose new deafness, quality resolution, okay? I'll choose to k. But my module, okay, from here, this model vx, okay? Okay. This my mother, okay. Now I make this normal. Then the map to k. Now, my day. Okay, we see this maps, okay? Now, if two ways, okay. I wouldn't say that mass. Okay? Then I would even say in the rotor by this, you then chose this H here. See this PMO. Okay? Okay. What it is. Okay? Hey, on this, okay. Now and so forth. Hi, hey everyone. So I did this for water into the cave off this course for the row is blow for this right neighbor. For the next lesson. Okay, hi. Okay. Hello, we need another layer mask like this. Hi, it's me again, K1, choose to share this. Okay. All right. Okay. Hello. Just like this. Okay. Hi. Okay. Hi. 10. Add rust and details, then export the model: In this scene, I will continue black damaged on my Medan. Okay. I will insert another nano okay. And black mask. Then I will remove neuroma, okay? This now I will choose mask then alpha. Okay. I will go like this. Okay? Okay. Okay. Okay. Okay. Okay, We put all my materials okay? Or not, okay? Minus p. Now, I put on here, I chose Vietnam, okay? Now we'll choose if you'd like to change with time. Hey.