Transcripts
1. Intrtoduction: Hello everyone, welcome
to my new course. Mirror it loads in
marvelous event on. In this course you will learn
how to design cargo pants, then milky of his military
combat shirt also. What are we waiting
for? Let's get started.
2. Cargo Pants - Begin: In this tutorial,
I'll show you how to create these
military cargo pants. I am going to be using MD mil of that along with the
small extension here. That isn't four, this is four. That means spend. If they don't have any
volume at the down there. The NW king like women. And we want our pens looks
as realistic as possible. You can see here with the extension that
he's wearing Deer, we get some nice examples here, whereas here without
pennies, it's totally flat. It doesn't look at all
like a man is India. I'm not meaning to be often. Do anyone but debts. The reason why I have that
thinks they're all it. So let's get started. I'm going to take my
rectangular pattern tool. I am going to click once, make the width 250 and the height one
hundred, ten hundred, something like that,
or we play with it, making it longer, most likely, and later, also cutting it into two parts in order to
achieve this fx here. Next thing I'm going to do is to state my spirit line tool, add a point at 120 and then
type D, and then at 60. And it's not bible,
you can make them define heights and
just play with it until you get the right sort of height you want them to be, etc. It just a starting point
and it's worked before. So I'm just going to repeat
debt holding down Shift. I'm going to draw this out, take my tool and carve
it, something like that. And the reason I
added this point here is just that when I caught, it doesn't go carving
from the very top, but stop at this point here. This part here is where
I'm going to have the fly. So if you wanted to
have a flight that's not so long or that's shorter, then you would make this
line go down further. How you would make this
point start higher or lower. Now I am going to
take my speed line to login and add a
point here at a 150. Then I'll take this
point here with my Edit Pattern tool
holding down shift. I'm going to draw it down
to something about here. If you want it to go down
further on the side. That's this part I'm talking about didn't you
make this point? Go down for the day nude
have it going down further. Also, if you wanted
to have it as a straight cut institute
of the car one, then you'd leave it
straight and one to have a cuff pocket like this. So therefore I'm going
to curve it now. And also depending how
much you call with, you Go, go into get
a different effect. Now I am going to select these pens lake copy,
right-click, symmetric, wasted. Now to make these inner
pocket here, this part, we need to make
another pattern piece that goes slight bit minute. These pens late and also
slight bit Benedict here. I'm swinging these pattern with a little bit underneath here and a little bit
underneath there. And that's give that fabric underneath the spot
that can flip, look realistic and
open like that. Let's make the inner
part of that pocket. I'll take my rectangular
pattern tool again. And in fact, before I take my Split Line Tool
and you say, Wow, I wanted to go in, I wanted to go in, I think through the, I'm going to right-click
and typing 30. And then do the same thing here. Maybe we make this a bit deeper. 3230. Then I'll take my rectangular pattern
tool and draw out from this point down to this point. Something like that. I'm also going to add a split
line point here at time t. We can segment so together
easily here as Tukey as well. Now I don't want it to be
square or wanted to be rounded. So I'm going to right-click in this point on my
Edit Pattern tool, convert to core point. Then play with
that curve a beat, something more like that. Dna. I'll select it, copy and rightly
symmetric pasted. Now for the waist band, I knew from before it should be around seven
hundred and sixty, seven hundred and fifty,
something like that. I'll take my rectangular
pattern tool, click once and make
the width 760. And we can go from there. The height I'm going to make 40. I'm going to zoom up here, take my Split Line tool
and add a point at 50. That's the same with the five
pocket pens with a jeans. You watch that tutorial. I'm going to add an
internal line here. From that point up to here. Double-click. Didn't segment, so this part
onto that internal line. Now let's add inch
dopends around him and then do with
the Back button. I click on this wasteland. This point here in the back. There we go. Make sure to save your
project every now and then. Or incus AMD squashes. Now for the back
button, the back-lit, I'm going to take my rectangular
pattern tool and I make the width and the height
1 thousand as well. Take my Split Line
tool and add a point at that point and pull it down. And then target. Maybe even take it
down or touch more. Something like that.
Select this copy and submit to paste it. Let's give it an easier to
see color in this white, which is rather
overeat, kind of green. There we go. Now let
us add ended up. And I will select these points
here in the front lake. And for this front leg, I select this point here. Then this one will go here. This one goes here. This
card has to be worked. His butt is. Then
this one goes here. Then this will pocket
have to just being dragged into place late. And now let's solve
them together.
3. Cargo Pants - Pockets: If you move this pocket
back into place to hear this inner pocket
part, whatever it's called. You can see that if the
spend was one piece, we could simply solve segment, so this part onto here, but if you do that now, we're going to be different
than we have to solve part of it onto here
and part onto here. Let us see our line lint. The easiest thing to do
simply to add point here. We could do 12 and sewing, but I think it's
easier to just add a point in case you want
to change the height, then we could just grab this
line here and that point, all the sewing would follow. I'm going to add a point
at this length here. So whatever you will
lend here is one or two, I'm going to make it. Then I'm going to save me. So these two here, then you just move
this out of the way. Bit easier to see. And then these two here. And then I'll take my edits
showing tool and drag it up. Now you can see it's almost
matching up perfectly. I'm going to save me. So the
spiritual part two here, this little part two here. And then I'm going to save me. So these two here, take
my baby swing tool, drag it up to here. Then this little part
onto here again, this part onto here, then this part onto here, and this one to here. Take my edit stone tool. Drag the seam up to there. Then this part is easy
to show together. Just click, click, click, click this part together. You can hide your line length. It's not so crowded
with those numbers. Then, now too, so
onto the waist band. First we have to see just
hide our engagement points. We don't click on those
points by mistake. We have to see this one here. And which part is this
is this is this part. We have to start
showing these layers onto this part and then
go around him like that. I'll take my free sewing tool, going to sew up to the end here. I am going to so
Outlook blue point. I know I have two afterwards make this seem a bit smaller, but let's just start like this. And then I'm going to show
this part not from the, in here, but from here. The next we need to
solve this part here. Not this part because this part is swing onto the leg here, but this part from here to here next to the siem,
that's from here. So we saw it onto here. And then this blue one
we can see it's here. We need to, so this onto there. And that doesn't leave
much room for the part in the middle for these
legs to be sewn onto. Let's start shrinking the
other seam line of touch. I am going to take these pink
on here in by let's say 20. So I'm going to right-click
distance moved 20. And let's say this one is also
by ten or 15. Let's do 15. Match that over. Then Davies in my 20. Pick this one in 15, Right-click and type in 15. That looks better. Then I
will take my persona tool. And holding down Shift. I'm going to show two here, still holding down Shift,
and then two here. And that's divide
this remaining land here equally between
these two legs. Just check that our
swing is alright. Make sure that we have are
the correct February here is a difficult fabric and that's
not so good for pants. I'm going to go
our cotton cloth. One thing before I am
going to simulate these, I am going to
simulate everything and put the particle
distance down to 12. Then simulate. I'm
going to hide him, shift a, maybe you
get into his pants. Then this inner part, which got our EBIT rumbled, do the same thing here. Now this part here
should be underneath, but it's sticking up. So to deal with that, I'll take that fold
enrichment tool. Click here. Then solved it. Then
it's inside nicely. Now you can see his body
coming through here, which is why I add
extra piece of fabric. This inner part. I am going to take my
rectangular pattern tool click once and I make the height for the same thing like disease. I make the width 50
and the height 120. Then I will just save me. So that won't do there. You could try using the
super inputs under though the last time I was using the
right now after the update, I made it a bit maze. So I am going to push these in Institute of using
supporting posts under. Already. There we go. And then we don't see his body. Now you can see here in a bag because there is
a lot of material here. The waste when is not so wide, there is a lot of
gathering going on here. Now we could make this
length here more narrow. And that might deal with it. But not really. When I make it more narrow. It means the pattern. And you can see it's going
down like this being pulled down and it gets too
tight everywhere. And I just changed
the shape and then hang and it started
looks really ugly. I don't want to have
those ugly gathers, but I also don't want to
have it too tight in him. So instead of modifying the
width here, make it tighter. In hope of getting
rid of those gathers, I'm going to add a dot instead. I hardly ever use
dot, but for parents, especially in the back
and sometimes in the front if you get some
gathers for some reason. Dale, very useful. So take my sweep blend
tool and around 90, I'm going to click once and
then some 40 millimeters in, something like that, I click. Then I click in the middle. So I have three points. I take the middle
point and hold down Shift and draw it downwards. Or you could just
draw it downwards without holding down shift
you who wanted to go. Not straight down but
slightly in the side. It also really depends on what
shape you make we do that. How do you make it? The wider you make it, the more material is
going to pinch, takeaway. Few meter narrower
or it will take release like these is
taking away 40 millimeters. So let's see that's enough. If not, we can
always move 1 or two points bit more to the side
to make it more February. Also, how far down
pool dot dot is going to take the
shape of the spence. Also in what direction you pull this point
move to the left. Move to the right is going
to have a defined effect. Now if we take a
look at our swing, you can see that the
swing is going to the way into the dirt and that's going
to make our table means. So I'm going to delete the
showing here, Nina M segments. So these dots together then to this empty
stretch here where the swing was before going to like another seem
hold down Shift. And then Delete this site
showing that a dot to wither, Mika seem hold down shift. And so, and so. Then now we can see the swing
is going really normally. It's going there, sanguine,
all throughout itself. Simulate. We don't have an ugly gathers. Let's pull it up a bit on him. That's trying to look better. Now another problem we
have here is a bunch of excess fabric that's
sticking out really ugly. Not sure that's the word. Anyway, checking
out really ugly. The reason for that
is the pocket here is the inner pocket fabric
fits perfectly into here, but it's too white for
the general pen shape. So I'm just going to select
these two lines right here. Hold down Shift, download
simulation first. And then just to
take it in a bit, Let's try that much simulate. Here you can see
it's much smoother. And let's show lumpy. I'm going to hide this shift q, and then drag on that
to make it straighter. Shift W2 showed up at. And again, I think it's neat
little tagging here too. And it should be alright.
4. Cargo Pants - Pockets Stitching: Now if you look
at the seam here, you can see because we
squished this pocket in, there is no difference
between the parts that swing onto and
between the actual width. And you can see it's being
pulled sort of backwards, which means that it's doing
too much in this direction. Just show a bit more towards
here to make it straighter. If we look at it, yes, we can see that there is a big difference in
the same length. And if we hold what this seam here we can see there
is a difference of 15. Here is a difference of pointy. I'm going to move this
one here in a bit. Then this one here also going
to move in a bit. Simulate. Now that didn't change much. So let's try moving this seam back again,
something like 20, and then nudging this one over and extending
this gray one, which is the same of these
pattern here, under here. Now it's a bit straighter. After changing the
sewing on the side, Let's do the same thing on the other side to make
sure that they are equal. Let's see her sewing. And here you can see there
is a difference of 21. And here we can see that
there is a difference of 20. The pocket here,
the length is 98. Here is a 1122. Let's take that in a way. To get it to be 98. Take this one in
to right-click to I see the dining
area of my swing. I'm going to nudge
this meetup of debt. We can see the length here
is 94, then that R21, which goes to know other one, has to be 94 to 78 since May. And then everything is
almost exactly the same. Give or take millimeter. Now I can see here there is a bunch of material
gets lumping up. If we hide the spends lake, we can see that there is
an edge is going on here. We can try to tug on it. But this inner pocket often
lack bunch of themselves up. Let's simulate bring
back this leg. The way to make them nice and moving out any lumps used to. So we are on an internal line
that goes along the inside. If you want to do that, we can take our stressing tool. Click on this line here, right-click this
as an internship, a deadline, and then delete it. Then paste it here somewhere. Just so that it fits
from this point here, this part, to this point here. As you can see, that pocket
is coming through the paint. So let's just make these two pens layer
once saved here on top. This penetration issues. Don't have this
smudge. There we go. Now you can see that this
part here is nice and smooth. Here we still have lumps
because we didn't So that down. Now sometimes it helps even
just show the two down. And then afterwards
to delete the swing, sort of remember off a
while, that smooth shape. The problem with slowing
it down, as you can see, even if we hide our
internal lines and seams and put this
back to layer 0, you can see where
it's been shown down. And that's not very PT names. I just don't get the smooth. Then after that, I either
deactivate the swing, delete the swing or delete
the internal lines. There is still keeping
it relatively. We still see beta of trace
of that into my lane. We can delete it. We can also keep
it in case we need afterwards just to smooth
out again to slow it down. I'm just going to make another pattern B's copy
and paste that line there, delete those lines and just
goes off somewhere out of the picture, gets deactivated. Basically, what's slowing it
down did if we hide this, you can see because it had to be shown down
along the edge, is sort of flattened
and did not get all lumpy like if it
is not shown down. You can zoom down without
being visible light, that is when it soon
down. Debt, how it is. So let's make our
paints a bit longer. I would like to have
the same effect like here where there is
excess material. They're sort of like
going just like this. And that happened when
you have longer pens. The longer that they are, the more material can
gather here in the bottom. So to do that, I'm going to
take this bottom line here, hold down shift, take this
one. At the same time. I'm holding down
shift downwards, simulate next and
make it a bit longer. Often it's like to get stuck in these shoes to know why it does. Maybe some things to
do with the image, like before it used to get
stuck into their eyes, all into MD models. That is no need to other models. Maybe it's too long. We can play with the
length and width, pulling it those wrinkles and getting them perfect
in the end more. I just wanted to get a
general lane networks. I think this wouldn't work. Depends on the effect you want. If you want more wrinkles
down there or less. Let's go with that
for the meantime. Now that we have got
the basic shape, the next thing to do to
all those pockets all over the place and those
little belt hooks things. But before we do that, I'm just going to
quickly load in the camouflaged texture to make it look a bit
more milk relate. The first pocket I want to add is this organ here on the top. And then we deal with that
small India on the bottom. Afterwards. If you look closely, you can see it's
not shown evenly. 0.5.55.5 to deadlift. Do the small part soon here and there is a bigger part
zone to the front. The reason for that is when
we look at it from the front, we see more of the pockets. Whereas if we had some
neat exactly half, half, you would hardly see any of the pocket
from the front. Here you can see better. There is a small part soon here. And the bigger person there.
5. Cargo Pants - Effects: Now to make this effect here, which has so many carbapenems
have either it meets up and it goes round
it one way around. Like that one goes round. Then some beat up,
beat out the distance. One goes around like that. We have to cut the paints
like that into two pieces. Now the moment that
we cut a pattern into two is going
to remove symmetry. Which is because then if you wanted to do a
pocket shape here, it's not going to
meter into debt side. Before I cut the pens, I'm going to add the pocket here in the back and
then I'll cut them. If we wanted this pocket here to be shown symmetry
through the middle, a half here and
half their needs. We would want to do that
before we cut the pens. Before then it's easier to have an internal shape here that
also meter on the other leg. But since it anyway,
not the same. Let's swing on both sides. I'm going to cut it
and then do that. I'm going to take my
rectangular pattern tool and make the pocket on the
back there and click once. And I'm going to make the width 140 and the height is 135. That totally depends on
the kind of shape that you wanted to make a wider
or taller, et cetera. I click this button here
and then click here. And that not really a button
is icon, I should say. And that position
there on his backside. And I think I want the pocket to see to something like this. Something like over here I think switching the
flat color surface. Now I can see these
have to have its normal flipped or to flip
it horizontally. Now switching to flat surface, we can see the same beat
beta two founder texture. And we can see that
it's going down quite Florida, that dot. So if you wanted to pocket here, we want to have a flap that
goes down or the pocket. It's going to be a
little bit thicker. Then we didn't have a dot there. We could try making
the dot bit shorter, but we still need a dot ds. So it's still going to be, we still going to
have to solve for it. The first thing I do
is select this copy as internal shape and paste it to go down on my internal lines so I can
see what's going on there. Then it saw all
around here to here. Then we have got a pocket copy that rightly symmetric
wasted ending. So from here all around to here to right-click superimpose over. Now to make this almost
treated kind of look basically that's
around pattern piece that's shown over the pocket. I tried to making a real
played dead goes in and out by folding it using
the full engagement tool, using full angles, define
physical property settings. By the way, it's always
things get popping out of the fabric
that should be in, didn't want to stay in because there are a few layers
and keep coming out. And I just wanted a simple way of just
showing one and other top. And I think it looks
pretty descent. I will take my split, add a point here at 50. Then add a point here at 50. Take my internal line
tool from this point, hold down shift
and click up here, double-click, and
then double-click. Take my rectangular
pattern tool. Click once, make the
width and height 135. And then I'm going to signal, so this onto here,
this onto here. And also segment.
So this onto here. We should add a point here too. Then we can segment.
So this onto here. Copy that right-click symmetry pasted segments are
these two here, these two here. These two here. I can select these
two inputs over. They are there. Now I am going
to switch to take surface. And then I select these two
pieces that I laid on top. And it is the thickness. After the recent minor update
of MD 55 or something. They change it here to additional thickness
Institute of thickness. You can see here thickness is 0, whereas usually before it is to be N2 or something like that. I think two or three. I'm going to type in
additional thickness one. There you can see it
became a tiny bit sticker. I do 1.5. We can see it sticks
out too tiny bit more. I live in increasing up to two to show it stand
out a tiny bit more. And when we add stitches,
looking better. Now for the flap on top, I'm going to make a line That's the same with
140 like we have here. And a bit of distance. Holding down Shift,
double-click here. And then double-click here. Take my rectangular
pattern tool, click once and make the
width a 140 and the height, I'm going to make
something like tactile, maybe less, make it 40. Now for the segments like that. Then superimpose that over. We can see here we have
a bit of a problem. Let us go to plain color. You can see better,
not straight, it's going to like a V. The
reason for that is this dot. You can see the shape
of the dot is v. And if you imagine this
word begin altogether, the paints will go
on like this shape. Then this thing is
remained excrete is therefore, when grouped, all we have to do really
is take these two points here and leave them or touch
until it becomes straight. They are now you can
see it straight. Now. There is tiny, tiny bit of a problem here. That is because this is sticking
out beyond the age here. And here you can see now
that problem solved. Now I don't want the pocket
we opened like that. I want it to be close
to these two button. So now let's make the buttons. I take my internal circle tool. I'm going to just
draw out button here, something like that. Let's just align it. Here. It easier to see 123
squared copy, hold down shift. That was one to
one to n depths in the third one.
Something like that. I'm going to move
them down a bit. Something like that
DNA copy board. If we position these
here to eat better because then we can
copy and then re-paste. We can hold down Shift. Then we will cite down
nicely beneath him. Of course, it has
to be pasted on the pocket, not into the paint. There we go. I think these
have to go down a bit more. Looks like it will work when
this home onto each other. Dig my free sewing
tool, double-click, double-click, and
double-click, double-click. Now let us simulate light and then let's repeat the
same thing on the other side. Holding down Shift, I'm
going to show I click on the outer lane by mistake.
Holding down Shift. I'm going to solve
from here to here. Let's make a bit of order here. Dean, I'm going to free. So double-clicking here
to here, here to here. Now I can see that notice
are that wrong direction. So I am going to take my edges sewing tool and
diverse the swing, no water facing this way. That one is a bit of a problem. There we go. Superimpose over. Now we wanted to make this
pocket stand out more. We could cheat by sticking
our staffing inside them. That makes them stick out more. To make our staffing
is quite simple. All we do is make a shape or some sort of can be a circle, can be a square,
can be a triangle. It totally depends on the
effect that you want to do. You can either give it a lot of thickness, the
thickness collision. Let's give it eight. Where is it? There? You can see
it's inside there. It's a bit hard to tell
how Take it is if we, unless we put the thickness
in the thickness rendering, Let's do that too. Then to go ticked
excess surface. There we can see we have got
this sponge-like things. India, Let's make it
even a bit thicker. I'll make it 1515. The thickness collision is
really what makes that change. Thickness and
editing is just got as a render as the collision is what will affect how things stand out because
of its thickness. So you can even leave
the thickness in editing on a low number and have a high collision
just to make it stick things out.
What is stress? I think only working at least to see how thick
it is really is, put it into both,
both numbers here. Here you can see it's
really ballooning outwards. Can also change the shape node
to be surrounded up there. That's going to have
our different effect on how the pocket stick out. You can also grab hold
of it once you've hidden the other layer and then
manipulate it around. And here you can see it looks like there's something
more in the pocket. You can either do
that we thickness or you can do that with
pre-shared instead. One last example for
this pocket stuffing. Here we have got these
two circles data saving out to each other is
clone and applet picture. You can see from the site is
hardly sticking out at all. Let's hide the part
of the pocket so we can see through
towards underneath. And I am going to make this one of the layer
tune bigger and wider. Give it more space to sort of inflated with more and
to crumble up a bit. And as you can see, it's already making the
pocket stick out more. I'm going to make it
even a bit bigger. When I saw the rest
of the pocket, you can see it looks like
there is something in there.
6. Cargo Pants - Effects design: Just around Bennett his knee. Let's Shift C to hide
the clouds around here. This part, right? And I'm going to cut it
around it like that. And then like that, take my internal line tool holding down Shift,
double-click. Then I'm going to curve it. I think that's tiny, B22
low, something like that. Dns, so forth the back. I'm going to take my internal
line tool a bit higher. That's a bit too high,
something like that. And then I'm going
to carve it upwards. The line down tiny bit more. Something like that. Maybe
a bit less curved upwards. Alright, Once you like your design of your
internal lines, then you can cut it. So I am going to
right-click and circuit, not going to say
cut and so-called what cotton so is gonna do. You saw these two parts
together and I don't want to solve them exactly
where they are cut. Because really
achieved this effect. Whether they liked to
shadow beneath, it, looks like it's
sticking out a bit. I'm going to make an internal
line that's going tiny bit like word that stitch
line is tiny bit offset. And then I'm going to
show that onto them on beneath Institute of
sewing it straight on. Because if you do
so it straight on from one to the
other cut part URL, you are not going to see
my offer difference almost going to look like it's
sewn together like here. I am going to say yes. There is Gartner,
two parts to it. Then the same thing in
the front GOT undo that. I guess the line didn't
quite reach the age. There is tiny bit gap. That's why I didn't
cut properly. Still do properly. Then we might have been just
a glitch in the program. Now if you take a
look at your sewing, we can see that instead of just one seemed that goes across here we have another
extra small little seam here that's showing two here. And then these two here. It may seem confusing, but marvellous is
actually quite clever. Before we cut them dissolve, we saw this backlit and then to cut it
and they want to do the best to keep the seam line as close inland as possible. But if we don't have
this little seam here, we just drag this down to here. You can see we have a big
difference in seam line, not just the difference
of 1.7 but 27, the seam. If we drag this up to here, we have a difference of 23. And that's because of my design. Let's I want for the span where this cut line in a meeting up, but there is a bit
of a difference. So mobility is
quite smart and at a depth bit of difference to
this extra little seam here, Let's undo deleting
the small seem dear. I just applied few
different color to define parts that we can
see it a bit better. Then I'm going to
select this line here, right-click upset
and internal line. Let's see how much we want. Offset it by maybe
six, let's say 66. We'll do Dana, I'll do
the same thing here. Here. Here. Then I'm going to
take this line and this one holding down Shift
and this one and this one, and then move them up
by six millimeters. If you hold offset this line by more than just move
this up by that amount, then I am going to segment
so these onto here, this onto here, this onto here, and this one to here. Then we have got to
do something about this little stretch
here which is sown. Basically, this part is
being shown like that. This seam is go up to here, has to go down by this
small amount here. What would happen if
you don't do that? I'm going to put
this underneath. And then who's this one
underneath as well? Just a bit. Then simulate.
7. Cargo Pants - Effects Modify: There you can see here the age sort of twisting
underneath itself. That's because we
are not showing it onto the AGL who
sewing it onto here. So that this little
part here that's being sewing onto the other one is
having a bit of a problem. To deal with problems
of this thing is being pinched
up like that here. I am going to take
the seam here, push it up to deal with
it up to deadline. Simulate. Then you can see here
not bunched up anymore, but it's not soon down
to anything either. It's sort of floating in
there, denning around there. And we want that to
be soon down onto, stick up like that. So we need to slow it
down to some spot here. Now to know exactly where
we have to slow it down, I'm simply going to
offset the slain by the same amount that I
upset it at this time. Let's do that six. And then I'm going to free, so this little part
onto this little part, simulate there, it's really nice and flat without being bunched up or pulled up onto anything. Let's do the same thing
on the side here. Edit the swing, upset the line. As you can see, it's
sort of two-state. We need itself here. I'm going to set
these two layer, one layer, I mean
this pencil layer, and see that sort of sub out. There we go. Therefore, it also good. We cut it before we
put any pocket on top because otherwise
we'd have to say it, the pocket to layer two, to layer three, etc. Other ways this would
go over the pocket. They're coming out. I just do activities showing
for the moment until it's similar sub out
properly might help it. The tangled itself
end up in here. That's W on the
keyboard shortcut W2, add a pin, and
then drag and drag and tech and comes out itself. Anyway, it still persistent
not to come out to itself. We can try dragging this down, separating that we'd maximum. We can hide out of touch, shift a wink from the inside
and delete with the insight. Sometimes it easier to
pull on it from inside. You say, real dangle here. Let's see what's going on here. Put this back to layer 0. And I am just going to reset
that video management of distinct and clear
my pins control. We bring up this element points. This thing also going to be
V-shaped to the alignment. Bring up his argument
points and repeat. Let's try that again. There we go. Now it's out. Let's see what's going on there. I am going to move
this seam up here to clear that swing
for a moment. It's awesome reason wearing
to fold up on itself. As you can see. Let's
just pull on it, hope to get it down. There we go is coming down. And if it didn't
come out maximum, we could solve it down
for the meantime, until it's simulated
itself properly. And then until I
delete the sewing. I think that's what
I am going to do. I'm going to show this to here. Here it's already, but here
there is a small issue. Let's see two layer once again, see that, solve it. There we go. Now it come out nicely. Now we could leave it soon
down if you wanted to. I can I like how
you can see from the side and especially
when you render it, you can see bit of
shadow if now sewn down. But if the zone done, then soon done and now debts it similarly properly not
folding up on itself. I delete that sewing,
they're slowing down. Put this back to layer 0. Let's see, It's behave
itself. Alright. In DNA, I'm going to show
this small strip here. Same thing in the site. Yep. Everything is still okay. Then let's do the bag because
there is a steel bit of an issue here in the back. I do the same thing
to my Ellipse Tool. Solve that, showing
up to that line. Pattern tool, right-click
on this offset as internal line six.
Same thing here. Simulate. We can see it relaxed and
then lift slowly down. Before we saw that
are down here, just want to drag it onto
gate it out properly, please. This one runway. There we go. Then three so this part down
to here. And there we go. That looks nice.
This leg is done. Then let's do it. This one here. Layer one. We can start here. Start with big swing it down. Then we didn't clear the pins. Then relax a bit. Better one. And now this part on the top, like it should be, we
can see that will be 0. And deny, I'm going to
apply the same fabric. All of these, as we can see something
wrong with a pocket here. That because I see
these pens Hilliard to layer one and it went
towards the pocket. So let's take all
these Spock spot. Plugged him out. Now they are on top where
there should be. Now here again is
a lump at the end. I will deal with that. Let's just deal with
the pocket first.
8. Cargo Pants - Bottom Pockets: I am going to add a small
pocket here on the bottom. In fact, I'll start by copying
one of the sudden DNA. I'm just going to
squish it a bit. As you can see, this, this thing r will be
buttonhole afterwards, got squished data,
not a good idea. So I just copy them down again. I make it even shorter. Yeah. We could have just lifted
up the bottom line, are short of pushing, holding Lynn dusting really
never been squished. Let's make it actually a 100110. Something like that. Maybe even bigger
it up a bit higher. Something like that. Now let us see match
the line length. Let's click here. I want more of it
will be shown to the front and only part of
it to be zone to the back. I'm going to select
this rectangular here. Right-click copy
as internal shape. I am going to paste it. Move these internal
shape until it matches with how I arrange
these pocket here. Something like that. And then I am going to add a
point right here. While it's meeting
the side of dopends. Select that shape, copy it. Then let's see PSD on the back leg and it
has to go up a bit. That'll give me winds
want to be more exact. Now if you look at
the shape here, you can see that it is
on this point here. Then on this point of 50, we want to arrange
the other ship over here as well on that
point here, 50. And on that point here, then we have got
half of it here. And the other emerging
half over there. I think it's a tiny
bit too high onsite. There we go. Now it's not usually to
have shapes sticking out. It doesn't harm duct modes. Usually sometimes it
can cause problem, but it's best not to have
them sticking out like that. So what I am going to do is
I am clicking on this point. Hit Delete, hit Delete,
and hit Delete. Therefore, it's important to add a point right on
the paints Lane. Who would delete afterwards? It doesn't delete the whole
shape. It stops there. Then we can use the
same thing here. There we go. Hop of
ship of our shape. I'm going to take my
free sewing tool. Free. So actually I start here
to be easier for you. So up to here and
then three, so here, up to this blue point, down to here, up to this
connecting part here. Now you do want to be careful because sometimes if you want to follow along
the edge of the bench, you find you might actually be showing here along
the internal shape. Just because we just
move it off or second, you can see it has this line
of debts fitting perfectly, perfectly along the
side of the pens here. But there is actually
another line here. So it just make sure when you present along the
pens or whatever, but you will not actually
saw on the shape. You can see the paint sort of done oranges
showing you on them. We knew on the shape, that shape Don't orange. Just a note on right now to
show this top part down, I am going to take my
internal line tool. I'm going to make an internal line straight
as I can manage up to here, Double-click, then add one here. Let's keep at that same
height. I move it down. I think this tip here
should go down a tiny bit. There we go. Then I'll take
my segment tool, click here. And then holding down
shift click here. Then here. Simulate. We have got a nice
little pocket. I'm also going to show it in
a flap down onto the pocket. Double-click, double-click with a few sewing tool and simulate. I can see the flap is sort of bloating up next because this, this circle here
are bit to hype. So I'm going to nudge
them down a bit. Just by playing by the
tight of these cycles, you can get the flip either
seat very flat on your pens. We take this down even more. You can see it's very flat down if you want to
have some lumps in it, which will be specially
pretty new cleaner. There will be some
shadow and stuff. Then just to move this up a bit, sort of mix it, it stand out bit
more also by playing with that distance of
these compared to here. So if we move this
one out to touch, let's actually use our
arrow keys, 123123. You can create more, you
can create more lumps, sort of makes it look
a bit more real. Let's put this down
to ten so you can see those lumps I'm talking
about a bit better. You can see if move
this on again, 1212. Because we are getting more of the fabric here in the middle being pushed out just because we moving this circle two sides. And then it order for them
to match up the one beneath. It has to pull fabric. Do it. If you wanted to create more of the shadow underneath by having it stick out mode, That's how you do it. Alright, let's move those back. Four. Then it's mover. I think I'll leave it with
moving it out by one here, just to have a bit more
on that roundedness. Alright, now let's copy
it for the other leg. Because we are not
symmetric animal. You can see we have
the ship here. We didn't have it there, so we align them pretty
close to each other. Let's make that grid a bit. Grid, bit smaller, bigger. Then stick this underline
and stick this on the line as close as possible. Then select the shape. Copy. Then not paste but controller
to meter paste, hold down, Shift, slide it across until
its heat, its side there. Then if sport pretty
close to being probably the same height, then we can use arrow keys
just slide into place. The same thing with this one. Select these two shapes. Hold down Shift copy controller
to reverse pitched him. Then just slip it over until it fits and
couldn't be sticking out. But it shouldn't it shouldn't
be sitting on the line. I mean, There we go. Then the grid is
bitmen. So turn it off. It's better. Now we can copy this pocket
and symmetric paste. I just hide the length
is a bit confusing. Sure, our swing and
then start sewing also. So this part, up
to that viewpoint, I am too far decide. After I didn't viewpoint.
9. Cargo Pants - Bottom Pockets Modify: Now I don't like the shape of this pocket down here to
have these two buttons, I draw one in the middle. I'm going to leave to delete, to take my Split Line Tool. Right-click on this line and typing the way
it should be 50%. Holding down Shift
and I am going to draw it down a tiny bit. Then drag those two
buttons over to here. And let's get them aligned
to one we need another. In fact, I am just going
to split this quickly to see what 50% is Dean ICANN, elaine dead dot onto airline and then get
this on the same line. Dot, dot is on to get
it nice and straight. There we go. Let's look better. I think. Married onto that grid. I want to add one
last pocket here. Big one, go to the
front and to the back. I'm going to select this part
again, copy, paste them. And I want it to be much longer. So I am going to select
this bottom line here, hold down shift,
click this line, and then just extend this down. Let's make it 200. Then I am going to
make it a bit wider. So I take this one
out by this one by ten. Something like that. Maybe also move this line. This one. Bye, bye. At this point, also
moving by ten. There we go and disappear too. In fact, I think it's a B2
whiteness part in the middle. So let's move it again by
ellipses five in each site. Better. Then I will
select this copy as internal shape and paste it. Something like that. And then paste it
again in the back. Which one is this one? Using my arrow keys
to push it down. There we go. Then
I can delete this. This, this. I am also going to
delete these points. Then free. So starting from here, from here up to the blue
point and then free. So from here to here, my line length, and then take my internal line tool,
hold down shift. And we can, if we want it to
be exact number like 105, like we see here, we can just click and hope to
get it all weekend. Right-click and type
in the exact number. Then click again to
close that line. Hold down shift to constrain it. And then click again segment. So holding down shift. There we go. Here there
is a tiny bit of problem. You can see it's trying to
come through rather layer. So let's just talk that out. There we go. Now I would like to add some volume in there to make it stick out a bit more, not lie so flat. I'm going to take my
rectangular pattern tool, mixed kind of a shape,
something like that. I think Let's try that. We'll look like rounded
as usual, better. Sometimes it's too pointy. Tips, stick true, nice to
make a hole in the plots. Then this is going to just
get out from fabric color in it so we can see
what's going on there. Thickness is going to be 15. And also here 15. Let's turn on, Let's go to the
Tic Tacs a surface so we can see where
that block is. To make it even with thicker. Then I will select
that the pocket, all the pockets but copy. Actually the select their cozy onto symmetric pasted copy. Then paste it and then copy that little
guy there as well. Pull it out of his leg. Make my grid small again, and then make sure that they are aligned
in the light lane. Copy. Then slide over, copy, paste and hold down, shift and slide over late. And then we got to solve.
There are two here. Starting from this side
with my free sewing tool. I'm going to show up to
there. Then from there. I don't want to hear segment. So holding down Shift plus
two here. Then to here. That one got to
statewide means tip. Let's reverse that one. Then it straight simulate.
10. Cargo Pants - Waist Band: Now here in the back,
this waist band, I would like to go state, not just flopping like that. And when I target up, it stay there, then
it lies down again. So I am just going
to copy this fabric and call this width band. Then just apply that
to the waist band. Then here I'm going to raise the friction coefficient
to something like 70. Simulate. Then when I drag it
up, it should stay up. Alright, now let's
add the buttons. I almost forget about them. I want them all to
be the same size. I'm going to copy this one and stick that on that built there. That probably the middle if you want it to be exactly
in the middle, we could add some points. I'm going to add
one here at 50%. Then I can LN with that point. Then copy that internal circle, hold down, shift
and slide across. I can see that one here. There is way too much
to the back plus dy, I'm going to move this one
more, something like that. Then I deal with this one
here. Deemed to line one. We need the other, but we can see that the yellow
circle over here, too much to the right. Then I'm going to fill it again, double-click and double-click. Then once we have the
bottom sewn together, we can always
activate the swing. This open up a bit more. Looks a bit more realistic. Now to make that
actual button itself, I'm going to add another fabric. And I am just going to
take this color here. Just start off, it
is paste that color. Dinner. I'm going to click on the
texture load texture icon. And loading a card
out of our button. Then I'll select this
thing here, right-click, copy and paste it.
Pre-sold that. I just make sure that the
right spot yeah, onto there. Then reduce the particular
listing to five in end, I would reduce down to three calcite geometry on any percent and
leave it like that. Super impose over. I am going to give it
a thickness of 33. All that can stay
2.5 next better. Now we don't see any button. So let's turn on our textures. Then. Our move tool. I knowing that this node would fix your transform tool anymore. But two, I hope that change
that back again and then take our skill Texture tool and scale it down until
we can see a button. Then go on to that
button and turn side of users same
material S front, delete the texture, then
make the color a bit darker. Then before we simulate, I'm going to load in
my button, preset. It better save their
government quickly. For some extremely
annoying reason, this list release is not
getting me loading my preset. I'm just going to have to
make Button Sitting here. I'm going to start off
with our cotton cloth. Then just erase these stretch
lift and stretch warp. And also the bending, not all away and 290, but around 80. Then simulate. I can see my button
is really spiky. Next because it's at five, not at three in the end
I put it down to three, but if I put it down three now, everything will go very slow. What to get at the idea, there is a button there. It will do better at
three, of course. I think that button
is a bit too small. I'm going to make it
bigger in the end. Let's just add the belt holder, whatever things are
called. Then add seam. I'll show you how to add seams, and then I'll go make
the buttons bigger. The first, of course, built holder things is, if I want to add over here, let us see how that's
about 80 at a point at 80. But in fact, lips add in
the top because I want to this strip showing
when I delete that point. Otherwise, if we delete segment points by delete
all the swing too, I'm going to edit it. Then the next one,
let's say at 90. Then I'm going to add one here. Let's start at the end here. I put here again at 809130. I am willing to
make each of these wealth holders and width of 15. So I'm going to click once, make it 15 and the height 40. Then I take my
internal line tool as close to the
edge as possible, not to close or not
on the end either. Right-click and typing 15 limb, copy that down and paste
it holding down Shift. Select these two. I think I can move it a tiny
bit more towards end. Let's just try So if it
is too close to the end, to the age and not inch, it doesn't catch the sewing. Let's just test that
before we go copying that. This is definitely
the wrong material. So let's put the
default fabric on that. I am going to reduce the
particle distance to 12. Usually I like to
work at ten or five, but my computer is
not that strong. Then takes forever.
Let's make it a tiny bit longer so that it has more
space or sort of ground-up. I think we need to down to ten maybe or touched
too much to round it. I think that's look good. Then I'm going to copy and
paste that once, twice 345. Then I want to move
these lines and to copy them and paste them
against by the next plot. The segment point off in my way of measuring an equal
distance from one side, from the other side,
same distance. Holding down Shift.
I'm going to paste it. Then holding down Shift, I'm going to paste
it in shift NPH, dinner, I am going to segment. So these two here, all of them to the
internal lines. One key mode, okay, This one got
strangely stretched. There we go. Maybe that's a bit.
11. Cargo Pants - Waist Band Buttons: I'm going to make
this button bigger. Something like 12,
maybe 13.81212. And then I'm just
going to copy that. Hold on. Shift together. I'm going to raise as the head, I'm just copy this internal
circle in place with others. Now sometimes when you paste
in other shape worship, you can't reach them
all underneath. In those cases, simply
go order, sin backwards. Then you may be able to
reach that shape underneath eat or order sent to
bed. That doesn't work. I am going to copy I'm
going to copy this button. Here to here. Here, swing it, misstep. So let's reverse that here to here. The reason is because this is
symmetric to the other one. And then this also
mirroring this swing on it. Now because this button
or the particle distance three and we have a steel
setting and we simulate now, instead of superimposing over the whole thing,
want to explode. I'm going to select my
button, all of them. Make sure you don't miss any. Then right-click on the gizmo
and see superimposed over. The buttons are sitting
nicely on the top. Simulate. **** sure is a big lump sided on this one and probably
in all of them. So I'm going to
show the texture. Zoom up and then there we go. That looks better. Then we'd
done we simulate everything. Then we can lower the
vertical distance on the buttons to make
them look better. I just lower it one to show
you when it looks like one, Lord, that vertical distance. There is around lighter
button instead of spiky. Like so then the last
thing I wanted to do is add some seam
around most of them, most of them are
gonna be easy to do. I use the same seamless stretches texture
except this part, except for this part. These you have to do in
Photoshop or cars teach. I am going to take my
2D graphic tool. Here. We've got a bunch of stitches that you can
download for free on overwhelmed CG Elvis.com,
French less previous. You go and find the stitches
via, among other freebies. We could use this one. We said rather strong stitch. I won't think I want such a strong stitch
to the beaks teach. So I am going to
take the seamless upon double-click that. We can see in the
bottom of this pocket, we have a stage running
along, hit their dean, I am going to type in the wheat 72 stretcher
beta or maybe do 80. Now I want to have a stage that comes down from here
and that goes around. Now the problem is, if we note this, copy and paste this, then transform it around. Something like that. In MD, it works fine. You can see these teachers
are going across there. But the moment I take it into render in the key
shot or octane, I get this black
broken up things wherever these 2D
graphics overlap. So to avoid that, we want them to end before
the next one starts. So then don't go overlapping. I'm going to stop it here. And then this one I
am going to squish. Then take my texture tool, move the structure up. Honestly, I am just
going to roll back to the older version just
before this update because I would
like to be able to transform and scale mine
2D pattern with this, loved it. I can't. I'll be right back to you after I installed
the older version. If you don't have
the older version and you want to use
this version any, we'll just have to use
these boxes here to type in their phone width and then go back to this
tool and drag it down. Let's make it a 180. I am back. I just rolled back
to 2.35 instead of 2.31. And now I have got my one
it Texture tool takes your transform tool
that I can scale and rotate texture all I want. And I can also transform my 2D graphics stitches
switch very important for me. Because the project
I was working for, the tutorial was made
in higher version. I can't open up that bends
project in this AMD. So I just open up the original paint that
I made it to begin with, just to show up how to
make these stitches. So let's make some stitches. Going to show my textures, click the 2D graphic tool. And then I'm going to loading my seamless seem. Click Okay. I am going to squish it down. Smaller. Didn't take my
textures transform tool here. Just to lift that up
and make it if it flatter and see what
that looks like. I think there's look good. So I'm going to copy that. And I'm also going to paste
it here. Extend that. Didn't use my texture
Transform tool again to just adjust
the stitches. Copy paste. Then I'm going to copy that, paste that here and
then rotate it holding down Shift, squishy it. Then use my Edit Texture
tool to just get it back to the right scale
transform tool, sorry. I leave it like that and
then just move this down. I don't want those picture boxes or two overlapping anyway. Otherwise I get those
broken up black issues. There we go. Then we can select
only known shift. All these seem here. Then change our color here
to something that bit more. Matching the pens. User picker to
pick a dark color, something like a dark
green like that, perhaps added a custom color. Then D into debt one,
I missed it here. Then we have got
nice green stitches. Now we have a symmetric pattern like this one which is
symmetry to that pocket. You don't have to go and
engineer seem all over again. You can just select your
symmetric pattern pieces, materials, graphics. Do we get to symmetric pattern? And then you see puppy
jumps to the other one. Here, this pocket has a seam, and then this one
also has the same. That's very useful
for us to, uh, to clone someone onto the other. And then basically just go around the rest of the uploads, adding seem for
the curved edges, you would have to like a screenshot for a
ticket into Photoshop. Make a curve seem
dictionaries in place on top. That's basically how I made these cargo pens and I hope it helps you see you
in the next video.
12. Military Officer Shirt : In this tutorial,
I'll show you how to create these military
officer shirt, which can also be turned
into a police officer shirt. If you put a different
batch in it, change some colors
and few others, Little modification like that, but the general shape and design will be pretty
much the same. Let's get started. Here. We got this bends that we made in the cargo
pants tutorial, which I am going to use
for this tutorial as well. It froze them. And
I have India debt. I can talk the shirt
into the pens. So to start with,
I'm going to take my rectangular pattern tool
and I am going to make the shape something
like this long enough that I can target
into the pens and debt. I can have a bit of oblique sort of coming out of them as well. Then I'll select the copy
and symmetric BST it. Then I will take my
straight line tool and let choose how architecture
we can see through it. I am going to add a
point. Let us see a 145. Right-click and type in a 145. And then I'm going to add a
point somewhere around here. Let's make it 40, right-click
and then type in 40. Then I'll take my
Edit Pattern tool, take this line, hold down Shift and draw it down,
something like that. I think 40 is a b2 wide, so I am going to take this
line and ticketing by 20. So right-click typing 20, something like that should do. Then I'm going to
take this point here, holding down Shift and write down a bit,
something like that. And we probably
have to modify it more as we want on the shirt. That I am going to add. Point somewhere. I don't say to 20,
right-click and 220. I like to keep my numbers
even round numbers. Dana, I'll take my car to
curve this arm hole in. I think this is a bit, we're going to downbeat
too much here. So I'll take that
line selected and just draw it up or touch
something like that as better. Denial, select these two, copy and pasted them
further back for the bag. I don't want to cut like that, so I'm just going to delete that point Dear Android this up. Maybe give it a bit of a
curve, something like that. Then here in the front, I am going to take my
internal line tool and click this point here, hold down Shift to
make a straight line, and then double-click this
point here in the button. Now I want to make some five
buttons here in the front. And I want them to have them an even distance
between each other. I'm going to right-click 2D pattern Window Properties,
activate my grid. I am going to turn that
into something like 12312345 miles due at ten. I just going to pick this up. Select the first line here is where I want the button to be. Dean, I am going to zoom up, dig my internal circle tool, make a round circle. Would shine it on that
line and then copy it. Paste it down, holding down, Shift, hold down,
shift, drag in. These two dug in and paste it. I'm still holding down Shift. Got some buttons. Now I am going to activate the grid so it's
a bit easier to see. Then I'll make the sleeves. I'm counting this length plus
that length, which is 500. So I click once and just to leave it at five hundred
and five hundred. Then I am going to split the
line like click type in 50%. Move that point upwards. Right-click convert
to curved point. The usual thing that I
do, fold the sleeves. Dana, I'm going to take this
one here by, let's say 80. So right-click typing AT and do the same
thing at this point. Something like that. I think this is a bit too wide, so I'm going to take this
point by, let's say three. This one to something like that. We'll begin with selected with
my Transform Pattern tool. Then I see where
the Middle East. Now I'm going to show
everything together. So I will take my
free sewing tool. These two here, then. So this site to here.
Select my sleeves. Copy. Then right-click
submitted PST IT. And let's make this
window a bit bigger. Denial free sodium
here to decide. And then from here to the side. Dna also these together,
these together. These two here. These two here. For this, I'm going to
solve this part two here. Because I wanted to open up
to about the button here. Open up like that. I'm going to take my
edit sewing tool, drag down, up to
here and dinner. I'm going to take this one command and drag
down to that blue point. So it's even deny, I'm going to take my
free sewing tool. W, this button here. We care. As usual, Swing is wrong because they are symmetric and
the swing gets emitted, which is not going to for the swing when
we want to be shown. So I'm just going
to go ahead and double-click and then edit
the swing afterwards. Then taking my eraser tool, I'm going to Shift click, select all of these. Then right-click and
see lever showing. Now, oops, I didn't mean
to select the blue line. Now you can see all the nudges a pointing in the
same direction, which is important to
meet the swing walk. Alright, now as bringing
up his engagement points, wrap that around that arm and wrap this sleeps
around this arm. This corner wrap
around this back here. This will decide the side is going to go over
that one like that. And then simulate. Before we simulate
too much more, I am going to sleeps together. Then simulate, whoops, I forgot to show
the back together. Now let's apply the
correct February. I think there is one
seam here wrong. You can see bunched
up with there. Let's reverse that. Now it's relaxing. I am going to apply
the sleeps February, which has our cotton cloth on
it and adjust bunch color. Drag that onto the sleeps. Then the shirt. I am
drag onto the shirt. Now you can see it's sort
of sticking up weekly here. Let's do that. I take this point
here and this one, shoreline land simulate, and
then drag them down a bit. That looks a bit better. Now we can see because
this line length is 157, is pretty long. You can see it's sort of
coming off on his shoulder. I wonder cutter to be
more sort of n like this node does seem to be here
coming off your shoulder, some shorter like that
and make it look nice, but I want it more over here. So that's really simple. I'm just going to
take this point and this one and then
slide it up a touch. Now it's a bit less off his
shoulder and beat more on. We can even take it up a
bit more if you wanted to. I think that looks better. Now I am going to lower the
vertical distance so I can see for what I am dealing
with it 15, Institute of 20. Then we can see
some more fabric. False bit better. I also going to make the
shirt bit longer, less debt. I can have some more material to push under his
pants, et cetera. So I'll select it with the internal line and
the background too, so it matches up. And then holding
down Shift and I'm just going to make
it a bit longer. Now I wanted to go
on many depend. I'm going to sell it
all the pain spot in one goal, ct2 layer one. And then simulate. And you can see the shirt is no
beneath the pants.
13. Military Officer Shirt - Buttons: No, I think it's a bit
too close on his neck. I would like to be
a bit more open. I think I am going to
move all the buttons down a bit while keeping the
same rotation between them. I'm going to zoom up here
and select all my buttons. Not really buttons,
buttons sewing, and then drag it down. And then just make sure
that I have my arrow key. We Movement set to one. Then silicon my buttons
again, button, button shapes. I just wanted arrow keys
to nudge them in a bit. So then not straight tight
deadline, something like that. And maybe I will make
this line a bit wider, just not so tight. So I'll select this and then
use my arrow keys to nudge it out by four or
something like that. Maybe 525. And select these shapes
again and center them a bit more. Something like that. Simulate bit nicer, more
open around his neck. I think that's look good. That button ending around here. So let's add the color now. To make the call of stand, I am going to count this
length with debt part, will this part and that
part and plus these together and just round it
up to 400 to begin with. I know it's not 400. I will just going to round it up to 400 and see if
we have to change it, make it white or
make it narrower. So I'll take my rectangular
pattern tool, click ones, make the width 400, and make the height
something like 20. Then I'll bring up
these n-element points. I will wrap it around
his neck point. Then I'm going to click here to see where my blue point is, and then click here. So I have to start
flowing from this age. I am going to let c
three swing is best. Start from that age.
Didn't hold down. Shift, went to Fe2 to here, to here, then to here. From here to here. There we go. Dna. I'm going to apply the color, color standard fabric onto it. You can see the
colors ten fabric has some Steve setting
onto it and our bending and bending warp and buckling stiffness to
keep it sort of stiffer. And I will simulate. That's a color stand. Now, let's make
the colors itself. I am going to make it
with a 400 as well. The height of, let's
say 70 segments. So this one to here. Then take my Edit Pattern tool holding down Shift and draw this out it right-click and make
it any exact number like 30. The same thing in
this site, likely. Type in a number. And then
take my tool and curve it. Bring up his element points. And I want to be flipped. So let's arrange it. Just take our gizmo and
easier just to rivers LNG. So let's livers
LNG it vertically. There we go. And then simulate. And there we have the
colors sitting down. Now I am going to apply the
color fabric into the color. And the color
February you can see also has quite Steve
setting and the bending, wept and VOIP, which makes
it have that Steve shape. We can also give you
some more thickness to help that become
a bit stiffer. Then I'm going to lower the
particular states to 15, give you the thickness of three. I add thickness of
folding simulation. Let's go too thick textured surface so we can
see better at it. It may be too thick thickness
in getting back to two. Now, if you want to keep it from stretching down like that, we can click on the
sewing line here showing the color onto the color
stand, down on simulation. And if it is the full angle
or to something like 360, you can see gets more
pointed shape here. If you raise the full strength, that also going to affect it. We can also play with the
full angle of this seems. But very best to
leave them at 180. Now again, as in the
main chat tutorial that I showed you, you can control
the angle of this. If you go more forward, Let's just change the
color of the color a bit so we can see the color. It's bit hard to see. There we go. By moving this point here. Let's outside. You can see that we can
make it straighter. Or by dragging it outwards more, we can make it pointed
more forwards, but bringing it in disclosure, you can make it shorter here. By dragging it out. We can make it much longer, which is under that null also to control how
wide this part here is. If we made this
part more rounded. You can see that edit
some height to eat. If we made this part straight
and brought this part, that makes this much more
narrower in the stator. Now it's hardly B2C
space around him and you want it to
be tight around him, then you need to want
to shrink it a bit. So let's just
shrink it tiny bit. Also, if we shrink this part, but not the color itself, just the colors tend, you can see it helps it stand up more because
you sort of yeast pulling it to it and then he doesn't allow it to
sludge down so much. You can also Fink
the color a bit of you wanted to match that. The Beta, as you can see, if sort of relaxed
down a bit more. Whereas just before,
although there was a difference between the
color and the color stand, the color was standing up mode. So that's the little
trick if you want it to make your color
stand-up more notch, sort of lie down. Now if you wanted the color
to be matched and the shirt much tighter on his neck without these empty
space around here. Didn't need to want ohmic this distance and this
distance, some smaller. Brought this part and
this part more inwards, there will be less space. And also you'd have to change
that to accumulate debt. Then it would have to sit
more tightly around his neck. I personally don't mind this. I think it's actually
nice stapes, beta of ear on poor guy's
nick. Not a joking. But if you wanted to make
it tighter, they ingest, make this distance smaller by
bringing this line inwards. Alright, now I would like to add another double strip across here to make it look like it's just a bit stiffer and
t-curve this part here. So to do that, I am going to look at
what the length here is. It's 642 by 25. I'm going to click once my
rectangular pattern tool make the which 25, then height 642. Then I am going to segment, so this onto here, and these onto here, these onto this
part and this onto. Let's add a point here,
Twenty-five, right-click 25. And then so that
onto that point, onto that segment line there. And let's separate a bit so we can better see what's
going on there. Now this is going to get
the button strip fabric. Here. My physical properties
that made it something between being stuffed and still having a bit of bending on it, but not being too Steve. Deny I'm going to
stick that on there. Right-click on the team
and say superimpose over. That works it nicely so we
can see minutes to simulate. Nice. I'm going to give it a tiny
bit of thickness, more. Let's say too. Just to make you sort
of stick out a bit.
14. Military Officer Shirt - Front Design: Now if we take a look at this, an example of a
real-world shift, one I was referencing. We can see that this line here, we can see that there
is a line here. Now I tried to do
that without piping, but it doesn't look nice
cost piping is rounded and sort of stick out onto
our feet like a pipe. So what I did in the shirt here, you can see I
achieved deadline by cutting out here
into one piece and second piece and swing one
over the other alittle bit, which is, which is probably that they do in the
real world to hear. One pattern here is shown over this one a bit and then we
get that nice line here. To do that, I'm going
to cut my shirt before I add any buttons
or other things to it. Then we deal with pockets, those declarations, cuff, etc. I wanted to cut across here, which will around here. So I'll take an internal line, hold down Shift and go across something like
that or double-click. And let's go to thin
textured surface so we can see our lines. I think that's about
the right height. If you want it to
go higher or lower, you can adjust debt. Now the thing is gone. Break
symmetry when we do that, which is a bit of a shame, but we have to do that. So we've got to do that. Now I am going to cut
that back pattern, but I am going to cut that
because I saw a lot of these officers officers shot and like a kind of
rounding things. I think that looks interesting. I am going to start the
door on the same height. Maybe a bit higher, something like that.
Didn't go to here. Double-click, take my curve tool and then curve it,
something like that. Maybe lower that line
a bit more about here. And take that pulling down
a bit so it's not to curve, but it's sort of
rounded like that. Then I'll take my
Edit Pattern tool right-click and say
cut and not cotton. So because I want so it
differently and say cut. Yes, unfortunately
it removes symmetry. But it didn't cut it properly. So let's undo that. Then. Make sure that our
line is reaching the end. Yet it might not quite
seen as reaching end. Then let's try cutting it again. There we go. We got it properly. This side it didn't care too. So let's cut that side
too. There we go. We don't cut it. Let's
do the same thing. Make sure it's reaching
the end of the line and then cut it. Cut it. Now they didn't
cut my line here. Did something instead,
right where it did is it added a line into the pattern and
onto this pattern. So we just have to hold down shift and bring
that down to there, and then hold down Shift and pull this up
to there because we can't work without offer line that's sticking out
so long like that. I can see that is sold. It's short part of it onto these lines and
part onto deadline. What do you didn't
sort quite right? I'm going to extend
the seam here up to the top and drag the
seam down there. Now I can see that it
almost the same length, which exactly will
do quite fine. We distinct also
has to be pulled down to here and also
brought down to the top. So that blue line like that. Next matching up this, which is hide our
number a second. And this seam here has
to also be bought up. Now we haven't cut
this side yet, so we might have to
adjust the swing again. So let's just cut it. Got those white lines again. Holding down Shift,
bring that up to there. Then select these internal line and we probably should cut off it before we sold anything to weather like in the
very beginning. But then it's hard
if you cut it in the beginning and you
don't have symmetry on it. If you want to do the
modification bit of a border. Now one thing we could
have done, of course, before we sold anything
together, is to have made, this is a separate
pattern piece and copied this one and symmetric paste it and copy that one
symmetric pasted, which would probably
have been the best idea because then we could have
this with symmetry on them. That's never too late. You can always delete one
side and then copy and symmetric paste it and just show all little
pieces together. What doesn't some pretty PT
okay with these designs. And I don't think I need
to modify too much. I'm just going to leave
it unsymmetric for now. Let's see about the swing here. That looks all right. That is all right, That's all right. Everything looks fine there. Now we need to, so this
pattern onto this one. But again, to create
that align dear, I want them to
overlap slightly so I'm going to take my
Edit Pattern to login. Then right-click on this c
offset as internal line after. Let's offset it by three. For lips offset it by four. Like that. Three probably would
have been better. Let's do it Three. Upset three. Then let's do that. Same thing on this side. Opposite by three.
Then I am segments. So this bottom part onto
this line and this one up, so not into the air
onto this line. Then to avoid issues here, I'm going to adjust
the swing down here. The same thing here. Because you see this thing is going to be shown
over like that. Then that sleeves here
is showing onto here. And even the sleeves as well onto the small part
that underneath this, you're going to get a
problem right here. That's why I adjusted
the swing dear. Right now in the back, we also need to show our seams. We also need to show them. I'm going to offset
it by three as well. Then I'm going to
save me so these onto there, this onto the end. And move that slowing
down. Let's swing down. Then to make sure that this
does go over that one. I'm just going to
help it along a bit. Going to push this underneath
like that, like that. And at the same
thing in the front, under end up. Simulate. Now we'd got a bit
of a mess up here. The first thing I'm going to do is I am going to add
just showing here. Go down to that line. The swing here to this
orange seem as well. The same thing in this side. Move it down to there and try pulling at it, adding some pins to
sort of stretching out cause not quite sure why
it dangling up Lake dead. Perhaps it's just something
in the simulation. I don't think it's a nice sewing because my sewing
looks all right to me. Let's just deactivate this and pattern and suing for a moment. Then see what happens. There we go. Let's look
like normal again. So let us say
super-imposed over on this strip and activate it. Let's see that all set. All right, Let's undo that and analyze what
that problem is here. Let's just try resetting
the 3D management of these strips and then super
imposing it over again. No other seemed
to have problems. Something just webbed in the
simulation for some reason. Late, Good.
15. 14Military Officer Shirt - Front Pockets: Now waning switch to
take texture surface, we can see that there is
bit of this thickness. Is this layer being
over that one. Now I want to emphasize this, make it sort of
like Elaine Wayne, I'm going to do so. I am going to select
this pattern pieces, these two top one. And I am going to give
this a thickness of two. Let's say a particular
distance spin DNA, I'm going to select
these bottom line offset as internal lane, Take it up by three, maybe two or let sit
right next day three. Same thing in this one. Select those first, select these two pattern Danone
curbside geometric. Simulate. Then deal with that
internal line. Move the full angle
of debt to 316. There we can see a
nice line around here. If it is not strong enough, you can always emphasized
little bit more by increasing, increasing the full strength. There we have a nice line, given its a bit too strong now. Something like that. And I think I'm going to
try taking it down to one millimeter and see
what's that look like? What do you think? Maybe better the way it was? Already? There we go. I'm going to use the same
method to add a line along the edge here and
almost look like biplane leg by being late, what that looked like,
offset. Let's stay tree. Give it a thickness of two. It has two. And carbon dioxide geometry. Simulate. Then let's try
moving this to 316. Immunity. You
particularly like that. You can try afterwards
for piping. If you wanted to align
here, called red. Now for the back, I wanted to do the same thing there to make
it that line emphasize mode. I am going to offset this
also by three, I think. Then select these two patterns, give it a thickness
of two and thickness eliminating cut
site geometry one. Then these two lines, I'm going to try to fold angle
to 360 and full strength. Let's see at 15 and simulate. There we go with a
nice line there. Even a bit too strong. Let's put it at
ten. That's better. Now we look at this back part of the shirt in
different angles, especially where we can see
the light hitting it better. We can see that there
are some getters here. And that's because the shirt, what is called colon stand, is more narrow than the shirt. A shirt has modelling to it and that's why it had been
gathered up a bit. I'm going to take this line
in holding down shift by let's say six. Taken by tin. They move this line in cold. Holding down my left mouse, I'm going to right-click. Then typing distance
moved to ten. That's going to smooth it out. Now there is going to be a tiny difference between
the front and the back because I shrink the back a bit and we want to shrink
the front too. But I think it's look okay. It's here, nice and smooth. Now let's add the breast
pocket and the cough. I want obliques pocket to be sort of around here. I think. I'll take my internal
rectangular tool and draw out the shape I
want the pockets to be. I'm going to do the
thin texture surface. I can see my internal shape. Looking closely at
this reference image, you can see we don't have a sharp like rectangular corner. This is a chopped corner, corner, whatever it's called. So goes here, then goes
in dem, go straight. That's the effect
I want to achieve. The position of the I think
should be a bit closer, maybe bit wider, a bit longer, perhaps. Something like that. Then you get that we
will bottom there. I'm simply going to take
my Split Line Tool, add a point here at ten, right-click typing tin directly
up there and type in tin. So we have two points, 1010, same thing here. Here. Then I'm going to
take this point. At this point, hit Delete, and here we have two got
that job B will corner. And depending on how high
you put your points, begin with teen or five. You can get either
bigger or smaller. If you put a five, it is going to be half
the size is gonna be revealing form around here, smaller instead of
such a big bevel. And of course, if
you move your points up higher and before you
delete the middle one, you're going to have
a bigger level. I think that's a
nice-looking. We will. I am going to select this here because we
don't have symmetry. There's a bit of problem. I am going to take my Split
Line tool before I copy that. And I'm going to
measure where I have my my my pocket here. Since their own
56, let's say 56. So I am going to go this side. Then add a point here at 5656, and then select this copy. Then based on that point. So we keep you around the same distance as
close as possible. Then I will take my Split
Line Tool and just measuring around here will actually
could the true our grid, activate our grid LNS
onto this line here. Then this one airline to R2, then we can follow this line here and that has to be here. So holding down Shift don't ago. Now they are aligned at
about the same distance. If we put this on a block
here, 123 squares in-between. We say 123 squares in-between. So it's about the same
bit close, at least. Now if you want to get it over Point day to put less
water, meaning purpose. If you delete it, it's going to delete any swelling of deadline. We don't have any
sewing on that line, so it doesn't matter. But if we had showing on that lane and then
easiest way to get rid of an undesirable segment point is to convert to a curved point. Edit Cut Point tool. Select that point
and then deleted, and that doesn't affect it
any Shuang in that line. Now I am going to select this pocket shape
copiers pattern. Paste it. Then around here onto
that pocket shape. Copy that pocket shape,
Right-click symmetric, pasted. This one onto the site. Select both of them lightly superimpose over
just out of screen. There. There we go. Now I want him to sort of stick out a little
bit more of like this. That's really flat and you can hardly see that
there is a pocket dare to make them
stick out a bit more. I am going to make them a bit bigger than the shape
that DREs going onto. To scale it up. I'm also going to apply the shirt fabric
onto them because right now they have the buttons
strip February onto them, dump the shirt fabric on them. We can see it's a
bit loser material. We can see that there
is a pocket here. If we want to make it
hang over a bit more, we can just make
it a bit taller. Then you can see sort of
blurts out a bit more. Some of the shirt
from that reference I see fled the pocket. You hardly see that
they existed all. And sometimes it's sort
of stick out a bit more. I think that's a bit overdone. Just all It's things
that down again. Let's look better. Something like that
and you can play with it until you get
looked at you after.
16. Military Officer Shirt - Front Pocket Continue: As you can see here in this image and in
many of these shirt, they have the sort of vague box butyrate strip
here in the middle. So let's do that as well. And I won't beat to be
equal in the middle. So let's see what
we have got here. 50. I am going to add
a segment point here to type T.
Right-click typing. On this side it's
type D as well. Right-click type
in depth several. Great. Then I will take my internal line tool and from this point
holding down shift, click up there, Double-click, then holding down Shift, then WE deny I'm going to take my
rectangular pattern tool, click once and I am
going to make the width. I'm going to make
it 29, just debt. I have a bit of lips. Make it 2968. We have
got an extra strip. I am going to add a point
here and a point here just to make it easy to
so on, so on to here. Didn't segments.
So this onto here, this one to here, and this one to here. What February is applied shirt. Great. Yeah. Then right-click
superimpose over. Some go to tik, tik surface. We can see that piece on
the top of it better. I'm going to give it
some more thickness. Simulate. If you want to make
it stick out a bit more, you could make it
a tiny bit taller. On a tiny bit wider. Both. I think my pocket might be
a bit too bloated overall. Let's make it tiny bit shorter. I select this line here, this line here, and just
take it down a tiny bit. I also reduce the
particle distance. I can see better what
I am dealing with. Put it down to ten. Looks a bit too wobbly. We could play with their
physical properties to make it a bit stiffer. I think I'm just going to take this side by five or
something like that. Holding down Shift,
right-click five. Then do the same
thing on the side. I think that's a
bit enough. Denial. Copy this, paste it here. Now some parts you
don't have to put it at lower particle
distance sometimes where DID to beat up
higher particle distance. This will look
better because they are not so soft vignette
don't get so lumpy. And do seven polygon. Now I dropped the color
standard February onto these two
pattern pieces here, which make them B22 far, I think it's been looked nicer. Right now for the flip
debt goes over it. It could have a
beta of r distance between where flip starts
and the pocket starts. But for this design, I am going to start the flap right up where
the pocket starts, almost exactly where
the pocket starts. I'm going to take my
internal line tool somewhere around here, holding down Shift to
make a straight line. I'm going to right-click
and type in a 100 to get the exit
distance I want. And then click again. I will take my
rectangular pattern tool. I click once, make the width 100 and the height
I am going to make. Take my Split Line Tool. Right-click on deadline dear
type in 50% on the ratio. Didn't take me
Edit Pattern tool, hold down Shift and
drag that point down. Something like that. Now if you want it to be, we'll have these edges then do the same thing like we
did there in the bottom. And a point around here, and then here and then hit
Delete, then middle point. Or as you can see here, he has like sharp age, not be wills, not
gonna be good either. Denial, take me
internal circle tool. In fact, I just copy one of
these circles so we keep the same size buttons
everywhere. And then paste it. Here, that dot, Let's
align on the line, that grid lines, then we can accurately place
it in the middle. Now I am going to align
this over the pocket. Then copy this circle, and then paste it and
holding down Shift, you can see we can
slide straight down right below this one. And I will paste it here. Then I think I need to move it up a bit or maybe
not, which you see. Deny I'm going to save me. So this onto this line here. Take my free sewing tool and double-click and
double-click here. Make sure that they're not just above facing the same direction. Likely supporting voiceover. I just take that, drag that out and go to
tint excess surface. Make sure that the
buttons are and ending. And you can see here the
swing going upwards, which means at this button, the cycle is too high. If he arranged above. Great overread like that, we can see S2 high. I'm going to take my
arrow keys to nudge it down until the sewing
is more or less straight. Like that. Then simulate. You could also try giving it a
bit more thickness. And coincided sometimes are called sided are quite pretty, as you can see is here
to give you around it or age instead of
straight cartilage. I think it's quite nice
actually, let's leave it on. We could try afterwards
or piping instead. Sometimes that looks nice, then cut edge and
sometimes it doesn't. I am going to copy that. Let's make a bit of room here. It's getting bit crowded. Then. And then did I copy it? Yes, I think I did copy.
Right-click symmetry. Paste this onto here. Then segment. So this, oops, we don't have align their true
cause it's not symmetric. So Dean, I need to
copy this line here. I align them before
on the same grid so they should be
able to cite across, Paste and before
clicking hold down Shift and then just
slip it across. And I think it needs to
go up a tiny bit more. Something like that. Dean
segments so that onto there. Then simulate. I think I want these edges
go up to a bit more. I'm going to select this point
here and this point here. Holding down Shift. I'm just going to lift
them up a bit more. And I think that looks nicer. Now let's add some cuff and then finish it
over the buttons. Here are sleeps. Now to see
how we should do the cuff, Let's just hide this. Leave our second end. Sees measurement. His arm here. This list
is 170 millimeters. We don't want it
to be two types, so let's make it around a
190 high these measurement. Take my rectangular
pattern tool or even 200, and then click and type in the width 200 and the height 50. Make it a bit, bit longer. Something like that
perhaps didn't bring up his admin points.
Wrap this around. Point here. Now for this shot, I am not doing a cough that closes with a
button in the back. I am doing a cough. Deck's
gonna be shown together. You want to make a curve
that closes with a button. Then look at my tutorial or it's my main
shirt due to real, when I show you how to do that. Now, before we do
anything with that cuff, I'm just going to deactivate it. Then simulate and leave the slip up to prepare it for
swing onto the cuff. There we go like that. Activate that. Then
segments together. It might be a little bit
too small. Let's see. Then segments so
that onto the end. Give these couple of bit
more thickness of three, I think let's see, three. That's what it looks
like. Looks good. Three. I put on curbside geometry afterwards
to give it a nice finish. And then I'm going to put the
cuff fabric onto the cuff. My cuff fabric here has not very steep settings in
the buckling and bending. Alright, simulate. Here the coffee is
weird, too tight. Let's scale it out a bit more. Two-state around
to the shirt isn't so twisted up like a sweeter. I don't want the
shirt to gathering at the cuff like that.
It's not pretty. So I am going to take it in to match about the same length
like the cuff here has. So holding down Shift, I'm going to first of all, let's calculate how much
we have in by about 90. So let's take it in by
four and then take it in from the side,
right-click by 14th. Something like that
and then simulate. Let's, let's see what
that looks like. Let's see what that looks like. I am going to reduce the
particle distance to ten on the sleeve so we can see
better what it looks like. I think that will do. Now if you want the
sleeve to be wider, then we'd have to
make it wider from the top and make the
cuff a bit wider. But I think nice like that.
17. Military Officer Shirt - Adding Cuffs: I am going to just deactivate
this site dot patterns, just pattern and
deal with the side. Simulate. Pull it up. I can have room
for the cuff here. Pause simulation, select
my cuff, copy it. Right-click symmetric
pasted on the site. Then it onto the sleeve. Grab it, and then push it over. There we go for a sleeve. Now if you want to have
more wrinkles around here, then make your sleeve
longer and just sum them up to get the wrinkle
we want them to be. You can also pull on
their sleeves here to stay around to get
your wrinkles exactly how you want them to be more year or more
wrinkles here or less wrinkles here are more wrinkles by that is by pulling
it up and down. Now let's do some. Before we do the buttons, Let's add those,
whatever those called, these decryption things in his folder and then
to the button last, because they will require a
very low particle distance, which will throw
down nice English and make those little thing is, I am going to, I think
make it above decides. So up to around here, I take my rectangular
pattern tool, I just draw out a shape,
something like that. Something I will
do, size is good. Didn't take me
straight line tool, right-click here in the
middle. Type in 50%. Take my Edit Pattern tool and drag that point out
holding down shift. Something like that,
maybe even a bit more, something like that. It might be too long. So let's take this in a bit. Tucked t, Let's make it
exactly 30 mere bit. Well, this may be met too, can be tagged T1, T2. I am going to show
that free so that from here down to that blueprint DNA, I'm just going to
freeze everything except for that
little thing here. Simulate. There we go. Now I want it to have a
beta of rounded shape. I want it to be
something like here, something like that
right now, white, so bulgy of course, but something like that. So I am going to
slow it down here, which will keep it straight. I am going to slow down
somewhere like here. It's going to have
around buttons. So what I am going to do
isn't going to copy one of these round shapes and paste it here where I
want that button to be. Then we right-click
somewhere around here. Then I'm going to paste it
also somewhere around here. I want it to be not too much to the side because you
can see this part here. I just added that is
showing sort of like this. So I want the image to be where the circle would be one
swing, don't like that. Not too much decided. Not to much decided because that will twist this
whole pattern piece. Where was it again?
More, we're here. Let's get in a bit more. Something like that. And
that's pretty much TOC center. Alright, and I will
take my presuming tool, double-click here, and
then double-click here. Make sure my energies
above facing the same way. Then simulate. That's about right. We have a bit of space
underneath the deer. We can see maybe even B22 flat. So to make it a
stand-up, more rounded, I'm just going to move this down a bit further and then simulate. You can see there is a
rising up much more. Submit too much rising
up so gently does it just remove it tiny
bit up like that? Small movement really
do beak defines. Move it even tiny bit
more, a bit more. Now that, now what physical property do
I have in this thing? I have the cuff in it. That's why it's so stiff. You want it to be Steve Steve
physical property in it. Otherwise, you can put a soft one in it and then
it will be software notes. So Steve, I have a special
physical property for this, what I called Steve
geese in the shoulder, just to note as Steve
scarf, but still Steve. Let's apply that on there. You can see it crumbled down. Maybe we leave it with the
cuffs physical property. There we go. Then I'm going to reduce a particular distance to
ten denotes soap spiky. Looks almost literally, if
we look at it from the top, it also looks to me like
it's bending a bit more, too much Buddhist direction. Let's see where our seams are. Tin texture surface so
we can see it better. I think this needs
to move up. Touch. Let's try it off this physical property and make this a bit stiffer, something like that. And then I am going to give it a bit more thickness of two. Then to make it look
it's given ticker. I am going to go to
tick texture surface. Go to tick texture surface
to see what it looks like. I think that looks good. I think it's showing up a B22 heights sort of
stuck or to the scholar. I am going to make the whole
thing a tiny bit shorter. Take these two lines up. It will be easier than taking that part down and
holding down shift. Without shift, just
nudge it up a bit. And then we will have to
move this down a bit to match it. That's better. Then it's not stuck in Scholar. Alright, Dana, I'm
going to copy that. Right-click it symmetric pasted. Then find where we have
to put that dot there. The easiest way when
it's not symmetric, finding exactly where
to put the circle is to copy this thing and then
control R2 reverse pasted. Here we go. And then
select this one order. Don't see that Order. Send to Back now it's behind. Then we may go and copy
this little circle. We're pasting it
onto this pattern, which is our main pattern. Two other one is
just a reference, and then we could paste
it nicely right on top. This was just the the
copy of that one. And then we can delete it
because we don't need one. Just make sure that you delete
the right one and not the one with the swing and with
the others things on it. Then when you want to show that base layer of the balloon, which would be
like you see here. This one. I'm going to take my free sewing tool double-click and
then double-click. And you can see that they're
showing here is messed up. So let's decode it
is showing Tool, reverse debt, that redness
here, matching, simulate. And there is a setting of, I forgot to show the edge down. I am going to, so from
the top here down to here and from here to
the blue dot simulate. We have to do things sitting
nicely in his shoulders. This one is sort of
standing up mode. Let's see, we can just
pack that up a bit. Maybe we need to move that, that circle a tiny
bit more inwards. Now things look okay. Alright, Now let's
add the buttons. I am going to select all the
sharp part, activate them. Then it's looking pretty nice. Now I am going to where
does it find one, the circle, Right-click
copiers pattern, paste it. In fact, because
soon on top of that, we have to solve that
buttons onto this. So before I actually
make any more buttons, I am going to add
this over here. Then select all these
buttons, shapes, holding down Shift. Copy them. Then place this on top
this perfectly as I can. Then paste the shapes on top. How we pasted it, not onto this but
onto the shirt. Let's undo that. Makes sure that this is not the best it's in
the bag is in the problem. So let's select
it and say Order. Bring to front. Now, when
we paste those buttons, shape we copied, it
should be pasting onto the strip and not
onto the shot again. Let's see. There we go.
18. Military Officer Shirt - Adding Buttons: Okay, so here we have got
our first button and dinner. I'm going to copy that button
and just paste it down. 1234. We have got our button preset somewhere
here. Where is it? One of these? Let's select our
buttons and apply. This button precede to eat. Reduce a particular
distance to five. We have got a curved geometry
turned on by default. Then it makes the
ticker, make them three. Turn on our textures. And there we can see our
buttons are not in place. So let's take our
transformed Texture tool and then move them into place. There you can see the
local really awful spiky. But that will be
fixed when we reduce the vertical distance
in the further. Now they are. You can see that
each of the buttons, that's not really nice. I am going to scale
it up a bit more. There we just feed
the inner part of the button without the ring because we have a window farm setting the curve side geometry. We can see without it. Which button is this one? There it is. You can see it loses
that intuited on, it gets the trend. Now let's reduce them to three. Now you can see
becomes less rounded. If you reduce that
all the way to one, it will be even more rounded
and even more button like. Now let's show them. I will double-click here and
double-click here and there, the notch or the wrong way. So let's just So all of
them probably all be the wrong way. Then end. I will take my edit sewing tool, select all the sewing
on these buttons. Greatly reversed swing and
the other also the right way. Then take Edit Pattern tool, I select them all right-click
on them, superimpose over. Almost all of them went fine except that one that
goes screwed up. Let's reset this one
and try it on its own. Superimpose over also
gets screwed up. So let's just say we say trivial judgment and then
move it as close as possible. Just freeze everything
except the button. While we similar dim, common doesn't have to
think simulating the rest. And then simulate. There we
go, nice little buttons. And then I am going to copy
this nice little buttons pasted here onto here. Also the swing is wrong. So let's reverse that. Another buttons here. So double-click, double-click, and assuming is
correct in, inside, re, select these two
supporting moves over. Simulate. And that's
squishy button. Good, nice and round. Now that we need a button for this part
here and for this part. And we are going
to sue its own to the top layer because
it was later cloned. This is the top layer. Going to double-click,
double-click. Sewing is wrong, reverse. Now the Najd are
facing right width. So double-click, double-click. Sewing is correct. Not always happens when you have a symmetric pattern that onsite the swing is going to be screwed up and the other side
is going to be alright. So just to make sure to
check your knowledge but simulate and superimpose over super impose over simulate. Any other better. And I missed, I think that's it. Unless you have a button
that you put on your cuff. Let's activate the shirt. Reduce a particularly States in general on sleeves and scarf. I forgot about the
cuff, the cover. I'm going to put a tin and I am going to turn
on calcite geometry. We come up lose to the scarf. We can see that the
edges are sharp. And we'd call site geometry on, really come nice and rounded. Simulate. There you can see
they look much nicer. Sleeves. I am going to reduce
to five and also the shirt. Now we could clog up the shirt, pull it underneath the pens. You could hide parts
of the pens, shift q, and then drag from the button to get it to be the
way that you want. You want more
wrinkles sticking up. You could plug it and play with it and add-ins that
incus in the ARM, etc, until you get the
look there to after. There is an ugly things
here in the simulation. So I am going to actually
select everything except the back pattern and
just deactivate it. Then just deal with
pulling on this thing. And I am going to hide this
pattern here in the plant. Then carefully tag on it. Without pulling it
through the pens. That can be tricky. We just pulling
it straight down. We can see it coming through. So I just wait for it
to adjust itself to get back underneath those
veins. There we go. And I think that looks
okay. There we go. We told military officer shirt, always going to add
some piping along here. I almost forgot that. So I'm going to take
my piping tool. Oops, wrong on this one. I'll start from here and
make it a bit thinner. Now sometimes making piping along the part that's shown onto the another part like along this edge which is
shone onto the shirt, causes problem in the piping, that sort of tsunami
into the shirt. In that case, it's
a base to take our 3D pattern tool
and overstayed this line by three or even two. Then instead of piping along the age by being
along that line, that can be very
confusing when so many different patterns
and lines everywhere. Sometime it's based is to
select these other patterns, shift q, hide them, and then take our
piping line tool. Then we see this one line, debt. We want python. Start off here. Then go down just where
it's going to the paints. You don't have to go down too far if it very
bottom of the shirt, if you don't see it. Because sometimes if
piping is beneath, under glare, it
can cause trouble. So just a beast
is to indeed just below the part that
visible and dear we have got nice piping
strip going to make it to also apply the piping
February onto it. Shift to WU being
by all the parts. And there we have done nice
piping line going down. And because it's not sewn onto the part that's showing
on to something else. We are not going to
run into issues. There'll be more. There. We have got
our official shirt. I hope you enjoyed
this tutorial. It's helps you and see
you in the next one.
19. Military Combat Shirt : Hi guys. In this tutorial, I'll show you how to create
these military combat shirt. Now the reason I think this
is especially interesting is because it has a
rough lane slave, not a normal sleep
butter of links leaves. And it's got this design
here in the front. I think it's a cool shirt to do. Of course, you can
make it looser, you can make it wider. You can make a different
design here in the front, etc. I am going to make
mine beauty skin date because that's the kind
of shirt data modeling. But it's up to you
how you design yours. Let's get started. I take my rectangular
pattern tool and draw out a pattern about the length that I want
my shirt it to be. I think I need to
make it a bit wider. So I will take my
Transform Pattern tool and just scale it out a
bit, something like that. Then I'll take my
Split Line tool and right-click on
the line and make the shorter ln 19 millimeters has arranged on him
something like that. We're going to have a color. It's going to start around here. And I need to make
a cut for our arm, the arm hole for
the slip to come. I think something around here or maybe around here we could. So I'll take my Edit Pattern
tool, hold down Shift, and drag this point
down to about where I think docket for the
animal should be. Something like that. And we'll be defining
it of course more. And we walk on it. Copy, right-click
symmetric paste. Select both copy and
paste them for the back. I select these two back pattern pieces and
drag them to the back. Right-click, flip horizontally. Now let's make the sleep. Because it's a rough
lane shirt sleeves. I'm going to go up and meet up on the color DNA just going to be the regular sleeves
like always do that rounded CO2 in the shirt
to wear the strep, the shirt doesn't have
any initial step. Sleeve is going to show. I'm going to show all
the way up to the color. Let's make the sleeves. To make this leaves,
I'm going to click once my rectangular pattern tool
and make the width 300. Then I'll take my
speed line tool and I am going to split
it into three segments. So I click once uniform
split number of line three. Take my Edit Pattern tool
again, select the midline, hold down Shift and draw it
up. Something like that. I want this line and this
line to be pretty close. They don't have to be
exactly the same length, but they shouldn't be
two different lake a hundred and three
hundred that is owned work you get a lot of
bunching up with the seams. So something at least
close to the same dinner. I'll select the sleep copy,
right-click symmetric wasted. Now, let's bring up our enrichment points and
then sew it together. Walk around his arm, deny warp this one
around this arm here. We could show it first. It didn't make the color
and everything together. To make the color, I am going to count this length
plus this length, plus this length
plus this and this, and this as a starting point. Afterwards I probably
be shrinking up a bit to make it fit
tight around him. But to begin with,
I'm going to use those lens as a starting point. Let's make it around 500. I click once my
rectangular pattern tool, make the width 500
and the height 50. If you want to add a
taller Color Ninjas to make it taller or shorter. If you want a shorter, I am going to wrap it
around this point here. That is the meeting
of it closes is in the back in case you have
some nice texture in it. Later when we add thickness
to it or layer clone, then you don't see that parts
where it's meeting up on the front because having it meeting up in the front
is not very pretty. Alright, so now let's
solve it together. I am going to start
with the easy part, sewing the center
parts together, these parts and decide. Then I'm going to show
the slips onto here. And then this onto
here. Correct. Then if you get confused
where to sue the side onto, just click in it and then click on the
pattern you want to. So in onto, then you can
see that blue point. So this has to be shown here, and this has to be shown here. Check your seams. So the sleeves together as well. Now before we saw
the color on flits, just adding job pattern, that is it bit easier to see
what we have so to wear. These leaves goes
here in the center. You can see he's
connecting these ones. I'm going to click on my color to see which side
to start swinging on. And there is my blue point. Then I will click on my
pattern, which is this one. You can see many blue points. And then holding down Shift
with my segments or tool, I am going to start
swinging here, click here, and then onto the slips
and y into this one, you can see the seam here is
connecting with the siem. Let's go onto here, then onto here, then onto
here, and then onto here. Let's go there. We can see all of them are
showing nicely onto the shirt. I forgot this one here.
Let's do it again. There we go. Then simulate and close this off here
in the back. Alright. Now I want to discard here
in the front to be rounded. Like you see here.
Goes down rounded, it's not stiff and straight. To achieve that, we have got
to round this part a bit. So hold down, Shift,
take it down a bit, maybe a bit more. And then Carl would slightly. And you can see we are
getting a cup shape, needs to cover it
even a bit more. There we go. We show your seams. We can see it's carved. Now the sleeves are
extremely tight. I want them to be much looser. Also. I think starting
off a bit to hype. I am going to raise this
to make them longer. Then I'm going to select
all of these points here. And hold down shift and
select this point to. Then holding down
shift, drag it down. There you can see the cartilage now starting a bit further down. Maybe a bit too low, gets better, and let's
make this leaf wider. I don't necessarily want
the bottom to be wider. I think the white enough. So I am going to
take this point. And if you want to
move this side out and then decide out by
exactly the same amount, instead of moving
it outright click and then typing in
the box and stuff, we can just select this point
and then select this point. And because these are symmetric, when we move this side, you can see the outer side is perfectly following and moving
out by the same amount. There we go now
relaxing a bit loser, and it looks a bit better. The back is too loose.
I want a shirt. Do we sort of skin tight to
him to have some wrinkles, but to be pretty tight to him. I am going to take this point here in the bottom, in a bit. In the back. I am going to take in much more, something more like that. Maybe even take this
point in a touch. Lower d sub tiny bit. We don't want to sleeve length to be longer than the shirt. It can work the
other way around. If the shirt has longer
Linde and then sleep. What if the sleeve
have a longer lens? You get a lot of
fabric here, extra, that looks lumpy and not
pretty depths better. Now let's deal with color because there is too
much February here and sort of flopping around and I want it to be tied
around his neck. I'm going to take my
Transform Pattern tool, then just scale it down gently. And I think I'm also
going to lower this point here in the back or touch
to make it a bit rounded. Something like that. Not too much. Let's
scale it down even a touch more better. List in the back. Now if you wanted to give it
a bit more material here, we can also gently roundup
this part of the slips. You can see it costs
some more February. And of course, if you
round it up a bit more, should get even more fabric. I am going to make
that back even attach data, something like that. And I think even make the
color tiny bit narrower. Something like that.
It's looking good. And now I am going
to take the sleeps oblique and drop that
onto the sleeve. Now let's make the cough.
20. Military Combat Shirt - Cuffs Patterns: Now let's make the cuff. Before we make the cups, I'm going to simulate and
drag the sleeps up like that. Activate it. And then drag this when this one above to make room for the cups. Then we can activate
again, doesn't matter. Now to make the cuff, I am going to take my
rectangular pattern tool, click once and make
the width 250. And then height I am
going to make AT. Then I will go to the fabric. We can see I have some
high bending width and warp settings in buckling
stiffness to make it Steve. Then I'll drop the cups
physical property, the cups fabric onto the cuff. I'm also going to make
the cuff be ticker. Then thickness entering Shift F to bring up his
engagement points. Then wrap it around
these high-end around his wrist segment so together. And so it onto the sleeve. Just make sure it's not
going through skin. There we go. Density like the cough copy and right-click
symmetric pasted segments. So it onto that sleep. I would like that to be
more two angles here. So I am going to make
this live longer. I select the bottom line, hold down Shift and draw it out longer that you
make the sleeps, the more wrinkles that
you are going to get. If you want it to be
loser up with here, then just drag this point
out a bit to make it loser. Now if you take a
look at it without any texture or making
CAR bit better, any issues that we have here. We can see that because
the slave is rounded here, is sort of pushing it out and sort of looking sharp
and not very pretty. We could pull on the
shirt that might fix it to some extent. But if it keeps
wanting two guys up, it will keep wanting to rise
up even if you pull on it. These two things we
can do about this. If you wanted to have a cut, the more rounded we could go into the shirt and rounded down. You can see here no sharp
things sticking out. But when it got these
rounded kind of car, which is not a rough line cut. Let's undo that. And instead let's
make this straight. It still sticking
out a little bit. Institute or straight. We could call this in a bit. Then we don't have any
problems and we don't have that rounded like regular
sleeves kind of cut, but now we have that red band
and nothing sticking out. Strangely, it looks
bit square here. The pattern have discovered in sometimes you just
have to play with curves, curves in the one-way, valves, in the other way until you
get the result you want. Even in the brackets. Okay, so we can
leave the way it is. Now to make this
particular design here in the front with these
three parts to it. The easiest thing
is simply is too overly another pattern
for what this base layer, instead of cutting
this layer into separate parts off
in the middle part, in the side part like this part. And this part is an overlay, this three of these
patterns over that. So let's do that. Now. One thing I want to note is if you want to achieve this
kind of shadow look here, make it look like
this pattern piece here is sitting on
top of these two. Then it would have to sort
a little bit differently. Now I show you how to do that. I will still be showing
you how to make it a simple way of making
one pattern piece, do pattern piece,
three pattern pieces, and sewing them together, then just adding piping. They ingest adding piping
to make that look. And then I'll show
you if you want it to have that sort
of shaded loop, how would you show this one over those two to
swing that one? Those two can sometimes cause issues in simulation just
because you have three layers, one layer, two
layer, three layer. Sometimes even if
you assign them different layer
numbers and stuff, the layer beneath
wants to come oozing out in different parts
from the top layer. Therefore, it will be easier just to make it as
Boolean one layer. Then these are all two
layers, beta zone together. I will show you what I mean. Then I'll show you
how I originally did it with this one sitting
over those layers. So first of all, I'm going to
take these slips February. Actually it should be called
sometimes is then sleep and then drop it onto
the front and back. So the next one color, everything has the same
diction on it you can see. And let's go back to
flat color surface. Make sure that our internal
line as unknown and DNA, I'm going to take my
internal line tool. I am going to trace out design that I want to
have here in the front. I will take my
Edit Pattern tool, select this point here, bring it close to seek center. Something like that. Distinct should
come, this point, should come out bit
more. Front wheat. And this, I am going to curve something like that and it depends in the design
that you want to make, of course, denial,
take another Linton, a line starting off
somewhere here. Something like that. Then I'll take another
internal line around here. Let something like that. Now to create this tree
pattern pieces 123, I am going to take
me trace tool, click in this lane, click on this land
holding down Shift, and then clicking this
line and this line, then right-click
to assess pattern. And there we get a
perfect crystal pattern that will fit perfectly
into this square here, not square into the shape here. I take my trace tool
again, hold down, Shift. Select all these lines
that make this pattern here greatly precise pattern. There we go. Then repeat the same thing here. Holding down shift
click on this line. Pattern. Perfect. Then I am going to apply fabric to this one and
fabric to this one. And then our different
texture onto that middle one. Then I will take my segment
show tool will actually, if I'm ever need to
add a point noted to use segments or tool,
I'll click here. Then here. That should do it. And click here. Then I can use my segment tool. I'm going to unfold
this because I don't want them having a
seam here in the middle. In fact, I am going to
unfold, unfold, unfold. And then I'll use
my segment tool to show that tops and bottoms
on where they belongs. Let's add a point here, right where this one is
meeting up with this one. Then we can easily save me. So this one onto the end. Then this onto here. Then take our edits showing
tool and just drag that up. Check to see that our seams
are two thread and there are no issues at a point here. And then we can easily, so these onto the bottom. Then simulate this one
I forgot to solve. This one gets zone here. And here. There we go. And switching to the
tip texture surface. We can see that there
is bit of a gap. Even there they all are shown perfectly
onto the same line. There is annoying gap now these
can easily be covered up. Would be add up piping, especially nice thick
one like we're designed. Then we don't see that gap. And it looks nice. And we don't have any issues layers underneath coming out. Like if we made it as a
layer over another layer. We don't see the
connecting parts because the piping
has thickness to it, especially if we
make a thick line. You actually see that there is a shadow because of piping, sort of lift, lift up a bit, then it looks like
they're layered. Debts are quite nice effects.
21. Military Combat Shirt - Piping: Now if you didn't have piping, you didn't want to see
that gap between them and you wanted to look like
one layer is over another, then you would have to
solve it with differently. Let me show you how to do that. Select all of these seem here. Hit Delete DNA, I'm going to
delete these two patterns. Pigment is tool. Hold down, Shift. Select
all these lines here. Right-click to assess
pattern. Deny. I'm going to get rid off this points here
that I don't need. Unfolded. The easiest thing is
just to Frisco once aid. Now let me do that. So I am going to segment
So this part and then fusel these lines
here. Then segments. So this part then we saw on the site known this
internal lane and segments. So this bottom part,
then this part here. I could have lived a
swing for that one. We want to tell this,
that this is layer one. Then this one is here, it is clear to simulate. Then you can see that these ones sit nicely over the another. And they are no gaps
in-between where we see that if texture from
underneath coming out, then if we save them
back to layer 0, this one sitting nicely
over the other one. And that's a sign of different texture
to this piece here, to this piece here like that. And then we can always run a piping and only do if
you want that effect. Which I do because I
think it's pretty. And of course, if you want to, you can make the backer
deeper in color or different texture for
an interesting design. Now let's do it, adding
some thickness to the color that I will
do, bi-layer tuning it. I am going to give it
a bit thickness of two antagonists indenting
to start off with and deny, I'm going to right-click
layer clone. For the layer two.
Now I am going to make it a tiny bit taller. So I'll use my arrow keys, which I said to one
millimeter moving distance. I just move it up by
three millimeters. Then I am going to make
it a little bit wider. Let's make it FileWriter. So on 2345 and then five
from the other side. Altogether clean, wider and $3. Let's see what that looks like. Also, reduce a particular
distance to tin. There. You can see it get
nice and soft. And it actually round up nicely. I think we might not need
thickness of two on it. Let's see if that back to one. The font looks nice.
Here in the back. I'm not quite happy with
those spikes there. I think to fix that,
we just need to make the color a
little bit shorter. Base layer on the back end upfront on the
sleeps. It's fine. I'm going to add a point between all
these swing lines here. Then you add a point and DR
is a siem in-between it. When you move. For example, this part here, you can see that it only affects this in here and
the rest of the swing. It is not moved because they are segmented points and
deer in-between dim, then the steer the length, whichever one or
segment points and we move one in line in
which like that, then all the same width
sort of scale get squished together and I don't
want to affect the others. I just want the effect the
one in the back there. Let's why I added those points. Let's take it by, let's see, five. Type in five. Maybe another three. This WAR, I'm also
going to take in five. That's better.
That's much better. Now you can see
here in the back, not quite meeting up those lines here in the bed
because it's a Laocoon. And if swing onto the bottom
part for some reason, it's not closing nicely. So I am going to
delete the swing. Instead. I am going to
just show the top to top and the bottom
to the bottom now, because we have the points, you don't need to
just small part. So I have my edit screen
tool and then extend it. Then instead of having this part to the
Buddha bottom layer, I am just going to have them to each other to
close it off nicely. There we can see there is no problem and
soon closed nicely. There we go. Let's look nice. Now I want to have a
piping going around here. Do we have a wiping
there at all? It's just I thought I had a small piping
here from before. I'm going to piping to
go along to the bottom. But if we just make a piping like this
and then simulate, most of the time is
going to cause issues. Now is behaving nicely. But most of the time
when you saw along the age of pattern that swing onto something else
by being might get swallowed in underneath
and part of hidden, etc. If you're having any issues, that sort, the best thing to do. I'm not the best time to show
it once I have an issue. But if it is having
issue of command, the best thing to
do is simply to run an internal line along the
bottom of the top pattern, which would be this pattern very close to the bottom,
the internal line. And then to piping
along that note, actually piping along the scene. Since it's behaving,
we can leave it. I'm going to make
it a bit cleaner. Like two, something like that. I'm also going to
assume the same fabric like I have on
the, on the color. Now I can see here on the bag where the patterns
are sewn together. There is a beautiful
miss, miss connection. It's not connecting well. We can nudge this. Taking our edit piping to nudge this point
which connecting, not to connect on the shirt, but to connect on where
the shadow is connecting, but to connect a little bit
to the left due to the right, then we can see we don't have that problem either by being
is not connecting nicely. I'm also going to make the
piping line with Tina. I'm also going to run that in piping line along the bottom. Let's take out my pin tool and start off somewhere on the side. It's never good to start off exactly where pattern
are shown together. And you see like before, we get a problem where
the piping doesn't close properly, something like that. And then make it we
may be given 1.5, give it a dark color,
something like that. Now we don't want to have this lane electric shocks can be seen meeting
up in the back. When you are done everything. Just select this line lightly
and symmetric Muslim. Then check your swing
to make sure that everything is still connecting
properly like it should. Then you see the line is gone. And also the piping is in
the bottom, is ground up. Piping on the top
is still there. But in the bottom it's
gone because now it's connect S1 piece and the piping will not
figure out what to do. Let's just piping again. Here you can see
wherever little issue with the piping dipping in. Let's just be
fishing all by bean. That's what I made before. On the color something, the piping gets
swelled up like that. It doesn't get sold up
and when it doesn't help to delete the
piping and to redo, it still gets swelled up. Sometimes it's better. In that case. Like this to Martin's Lane, right-click opposite
as internal line. I'm offsetting it by two. Let's even see it by one. Or it's hardly distance,
small distance. Then I'm going to
take my piping tool. And instead of typing along to the bottom edge,
which is shown down, I'm going to piping along
to the teenager won nowadays many white lines
and rather confusing. I'm going to hide all the other layers except from this
thing I want to pipe. Then we have got only
two white lines. There we go. Now it's not
going to get gobbled up by fabric because
it's sitting on top and it's not on the age. Let's zoom down onto anything.
22. Military Combat Shirt - Sleeve Pocket: Alright, now let's
add the the pocket on the sleeve and do of those cups to we can
do the cuffs first, then make the pockets. As you can see when I
go to the very edge, it has a very sharp
cut looking edge, which is not very pretty. So I am going to
select both cups. First of all, reduce the
particular distance to ten, and then return on
cough site geometry. Then it just becomes
a bit more rounded. And not so cut-off. I have to go to tick, tick shear surface
and not so cut-off. So looking just
ease a bit nicer. You can also play with the curve amount to
make it a bit less. Just sort of closes
it off a bit more. Alright, now for the
pocket on the arm, this particular shirt
design, Here's one ohm, which is big pockets
with these three things. And small zipper here. Then on, on both arms, he has this small pocket here for putting
something India. So there we can
do on asymmetric, we can do one of the symmetric slaves then will be the same on the other side. Now for the big pocket, we have to do a bit differently. On the side has the field
steep failed squared over it, then it has a pocket with
pleasant hidden zipper. The other side has these
three fields strips on the not wanting to know about the sleeves
before at the pocket. The original shirt I made here. I do not curve this part here. So you can see we have these
three wrinkles line here. If you think that's nice. And you want an
effect like that, It's sort of sticking
out and it looks like there is this fabric
we pulled in like that. Or there is too much fabric
and sort of folding over. Then just play with
the curvier tone, curve it, keep it straight
or even carve it out a bit. And then you have
an extra fabric here which can make this, these are wrinkles line. I am going to start by making these big pocket deal
with a tree Velcro strip. I will take my internal
rectangular tool. Started off down here. Let's go to, with a flat color surface to see
what are we doing here. Something like that. Then I am going to take
my Edit Pattern tool, right-click on this line. And opposite as internal line, I am going to offset
it by, let's see, ten. Dana, I'm going to select
that copy as Pattern. Paste it. Then I'm going to
copy that again, paste it. Take my Edit Pattern
tool and push this in, Right-click and type in ten. This is the first one
I'm going to show. I will take my free sewing tool. So all around it and
show it down like that. Then I'll take my
free swimming tool onto this one, the small one. And just so up to here, I see I have to move
the same up here. Too much. Dna. I'm going to
show from here to about here, going to have this part open so that when
I stick my zipper in and there is a
bit of shadow and looks like zipper is
actually going in. Dean, I'm going to
solve who's not there. Along this inner line
up to the blue point. Denotes select this
pattern piece, rightly superimpose over. Then this one is going to override the other
one's super impose over by having two pieces, those who gives it a
bit more thickness. If you want it to
open it and stick some stuff inside to make it look like he has
something in there. You could actually do it
because it's a real pocket. And not just, not just adding a thin strip here
along the edge to fake it. You could do to if you had issues with the liver
is going through each other and for some
reason, let's simulate. There we go. You can see that the
spots are not shown down, is open, so you can
stick a zipper. India. Just decode a bit. Now I did it first, make it that there was a
small a zipper on the inside. So actually open up this part, you'll see a zipper. But since you most likely
are not going to open it up, There is no need for an
extra pattern pieces. I just keeping it simple, but if you wanted to add a zipper inside,
you could do that. You just offset the line again, copy and pasted off
debt opposite a bit, and then so on as a reverse strip texture pattern with the texture of
seamless zipper. And you'd have a
small zipper, India. I am going to put that camouflage
fabric onto my sleeve. I need to make those who held
coatings is pretty easy. Just dig in rectangular
pattern tool. We have to put it
onto the top layer, which would be this one. If you want to get extra
aligning in the middle. The easiest thing is to
take our speed line tool, right click and type in
50% on the top line. Then I landed point on
one of our grid line. And then you can see
when we hover over it, you'll see that the point is, and we can see that
this line going through the pattern is aligning
perfectly with that point. Which means that
this pattern pieces nicely in the center of our, of our, of our pocket thing. Where this one is too
much to the sites, we have to move it until
this lane is aligning with that point. Then we rescale it. We want to click in the middle
pivot point until it turns orange and scale it
uniformly in both direction. Copy. And if we hold down
Shift when we paste it, it will go down nicely. In the line of debt, something like that. And then I'll
select all three of these right-click copy as
pattern and paste them. And then I will take me through Swing actually my segment tool, and click on the top here. And on this top line
and the stoplight, and on this top line. Then drop the field
fabric onto them. Right-click superimpose
over there, you can see that they
are sticking up nicely. I'm going to give them a
tiny bit more thickness. Let's see what that
looks like. To tick. As I make it maybe
1.5. That's better. If you want them to stand out more and then not
standing up enough. You can always make
them the pattern piece, our tiny bit wider than the
land you swing it onto, which will make it
stand out a bit more. Maybe a bit wider. Dear, you can see
each standing up now. If you want that effect with
a shadow underneath, etc. That does it for one side. Now let's make that small
pocket. Here in the back. Big my internal rectangular tool again, something like that. I click copiers
pattern, paste it free. So all these it is don't deny. I'm going to make a
small internal line. Just have a width. Then click once and make tough
deadline is 75. And the height I'm
going to make 50. That onto that internal line that is going to be the flap. Now from my reference images, I saw that this is always with some kind of alcohol
held down flat. So I'm going to add an internal line
right along the edges here and so that down onto
the pocket depths beneath it. Let's do that. We can just
offset this line by two. Then even copy that
line and paste it. And then saw it
on. You could show it from the edges to I
like to sew it from here because then this looks like it's lifting
up a tiny bit on the age and it just
looks like a bit more realistic like
DSM Falco here. And it's not just
shown flat, flat, but they are actually
some thickness to it and there is something on top of this can also
give it a thickness of 1.5. If you want. Then
select this way. It is superimposed over
something wrong here. So let's undo that and then
just position it on top. Sometimes when we have
a few patterns that are sewing or each other,
let's superimpose one. Over the clouds. Can
be a bit of problem. Or maybe there's something
wrong from my sewing. Maybe which is need to flip it. So let's try the
first to flip it. Flip horizontally. There we go. That looks fine. And simulate.
23. Military Combat Shirt - Pocket Finished: There is what I meant
by showing is not along the edge but
along paint in a line. If you don't like the effect, then you can show
it along the edge. Now get into a bit
of a tangle here. This part is vanishing. Let's just save this O2, layer two and layer one. There we go. It came up nicely. In fact, I don't care for that
effect so much after all. So let's just delete that
same and see how that goes. Then move this line down
segments so that onto there. If you want that
to make the top, Let's just get rid of
these internal lane. Want to make the top sort of
slap stick up a bit more. We can do that by lifting
this internal line up higher. Then it's going to make
this more rounded. Then I am going to assign
the sleeps fabric onto this pattern. Then
let's select it. Copy symmetry PSTN for the back. Then. So it on. There we go. Now on last pocket
to do up here. And this side is pretty simple, is just one square
over the pocket. What I am going to do, I am going to copy this and this and then paste
it on the site. Not symmetric pasted but
PST. Then delete those. Then I simply scale this up in the height
and up in the wheat. Have the effect that I want and copy that as a
pattern, paste it. So double-click, double-click, and then apply the
fill into that. Where would my pocket go? Super impose over
that, feel peace. Then select these three
patterns of the pocket. His arm, something like that. Then sodium on
where they belongs. This gets sewn onto
the base layer, and then from here, down to from here, down to here, get sewn
onto this pattern piece. And this gets shown here. This lesson here. If we have some issues with
them going to each other, then set this to one. Layer one, said these two
layer two to layer three. There we go. And this part I wanted again to have a beta of an opening. Let's go into the swing here, select the green team and put it down to where I want it to open. And then pull it down to match. Then we have a small
opening Deir we can stick Zippo into the
zipper polar in. Now if we have
some issues still, even with the Lear who had these patterns of going
through each other like here. Then instead of showing
this one onto the slaves, could institute
offset this pattern and this dislike of this
pattern piece as tin. Then instead onto that
won't have any issues because otherwise if you saw this thing onto the sleep something you might
have some issues cause it's thinking to
sort through this one onto the slave so that it might be better just to show
it onto this pattern. Due, as you can see
here, it works fine. Even swing onto the sleeps. Alright, then last of all, I am going to select everything. You don't necessarily have
to select everything. Some, some parts like flap and staff don't need a lower
particular distance, but I just select everything and put it down a
particular students five. Now I can see here that there is a bit of
gathering issues. And if we look at the seam, we can see that
this length here is much longer than length
we showing onto. What I am going to do is I am
going to take this point in a bit that straighten this out. And if you still have a bit of a lump somewhere, then just Take that point in
more until that seem RPGN even already
dead looks better. Then to get the
wrinkles to be aware, I want them to just
simulate and tuck them. Then you can manipulate
them to be more here or more here, more here. And can pulling them to get them in any direction that you want. More or less. If we want to define your
pockets little bit, you can see them better. You can add a different
camouflage fabric on them or even just darken or touch the
fabric that you have. Then you can see
them a bit better, especially when you render them. You'll see then you see really the highlights and the
shadows. What's shown on. Basically that's how I made
this military combat shirt. One last thing, I added a few seam around the
edges and how I did that, simply zooming up to my pocket, I want to add the clicking
my 2D graphic tool. Then loading in align
off white seems. If you don't see your seams, that's because you
don't looking at your textures to turn
on your textures. And then you can add
into your seams. Now you don't want seemed
boxes to overlap like this. In Md looks fine, like it works. But the moment that would
take you to the render, I found that if they
are overlapping, I get all these broken up black squared and thinking the
word the boxes overlap, definitely you don't
want to do that. So instead, I am going to move this box down to where
I want them to be. Take my texture transform tool, actors, the position
of the scene. Then scale this box so
it doesn't overlap. Then copy that and
control are two. Meta paste it. Then copy that. Also control our two middle paste it or
just moving into place. Then drag that texture. For this. I just say Order Send to Back
so we can get to this one. For this one, I'm going
to squish them down. Now we can see that
my seam here is very squished, and
here it's not. Then I will just take my texture transform tool
and just scale it up. Let's normal again. Here too. There we go. Then you can just copy and paste the steam on to all
the other patterns. That's basically how I made
this military combat shirt. And I hope it helps you.