Military Cloths in Marvelous Designer | CJ | Skillshare

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Military Cloths in Marvelous Designer

teacher avatar CJ, 3d Artist | Teacher

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intrtoduction

      0:20

    • 2.

      Cargo Pants - Begin

      7:22

    • 3.

      Cargo Pants - Pockets

      9:35

    • 4.

      Cargo Pants - Pockets Stitching

      8:05

    • 5.

      Cargo Pants - Effects

      13:43

    • 6.

      Cargo Pants - Effects design

      6:04

    • 7.

      Cargo Pants - Effects Modify

      8:56

    • 8.

      Cargo Pants - Bottom Pockets

      10:39

    • 9.

      Cargo Pants - Bottom Pockets Modify

      7:39

    • 10.

      Cargo Pants - Waist Band

      11:43

    • 11.

      Cargo Pants - Waist Band Buttons

      13:32

    • 12.

      Military Officer Shirt

      10:22

    • 13.

      Military Officer Shirt - Buttons

      9:42

    • 14.

      Military Officer Shirt - Front Design

      9:47

    • 15.

      14Military Officer Shirt - Front Pockets

      9:50

    • 16.

      Military Officer Shirt - Front Pocket Continue

      11:50

    • 17.

      Military Officer Shirt - Adding Cuffs

      10:31

    • 18.

      Military Officer Shirt - Adding Buttons

      8:37

    • 19.

      Military Combat Shirt

      11:08

    • 20.

      Military Combat Shirt - Cuffs Patterns

      10:35

    • 21.

      Military Combat Shirt - Piping

      11:56

    • 22.

      Military Combat Shirt - Sleeve Pocket

      11:10

    • 23.

      Military Combat Shirt - Pocket Finished

      9:08

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About This Class

Welcome

 To my course, Military Cloths in Marvelous Designer. In this course, you'll learn the to create different types of military cloths like  Cargo Pants, Military Officer Shirt and Military Combat Shirt.

  

What is your benefit to choose this course ?

 First, you'll quickly make your own beautiful and dynamic clothes for 3d models -  for animation, films, games.

This course is for intermediate to advanced artist, who want to upgrade themselves.

  

Things you learn here.......

You'll explore the different tools that can be utilized for cloth making.

Learn how to create pattern  and stitche them to make finished pant, shirt.

You'll discover new skills and increase your changes for new opportunities in industry.

How to add zipper. 

Students who is Ideal for this course

Fashion designers, 3d modeler, 3d artist, Marvelous Designer Users.

Software required: Marvelous Designer.

 

Still thinking abut taking this course ?

Go ahead and click the enroll button, and can't wait to see you in this course.

Please leave your comment.

 

Good luck.

Cheers.

Meet Your Teacher

Teacher Profile Image

CJ

3d Artist | Teacher

Teacher

Hello, I'm CJ

I’m very passionate about 3d architecture visualization, modeling and texturing. Especially developing characters and props. I really enjoy how the 3D industry keeps redefining itself every year and to keep pushing the envelope.​

​Since the beginning of my studies in the field of illustration and 3D design at Arena Animation. I have had the chance to refine my artistic skills in many ways. Originally I started out my career as a 3d architecture visualizer but I have strong knowledge in 3D modeling , texturing.

I have worked for many educational Institution such as  Arena Animation, Mayabious Academy as a 3d Faculty.

Although I am working as an Artist, My passion for teaching, modelling, sculpting and texturing is still ALI... See full profile

Level: Intermediate

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Transcripts

1. Intrtoduction: Hello everyone, welcome to my new course. Mirror it loads in marvelous event on. In this course you will learn how to design cargo pants, then milky of his military combat shirt also. What are we waiting for? Let's get started. 2. Cargo Pants - Begin: In this tutorial, I'll show you how to create these military cargo pants. I am going to be using MD mil of that along with the small extension here. That isn't four, this is four. That means spend. If they don't have any volume at the down there. The NW king like women. And we want our pens looks as realistic as possible. You can see here with the extension that he's wearing Deer, we get some nice examples here, whereas here without pennies, it's totally flat. It doesn't look at all like a man is India. I'm not meaning to be often. Do anyone but debts. The reason why I have that thinks they're all it. So let's get started. I'm going to take my rectangular pattern tool. I am going to click once, make the width 250 and the height one hundred, ten hundred, something like that, or we play with it, making it longer, most likely, and later, also cutting it into two parts in order to achieve this fx here. Next thing I'm going to do is to state my spirit line tool, add a point at 120 and then type D, and then at 60. And it's not bible, you can make them define heights and just play with it until you get the right sort of height you want them to be, etc. It just a starting point and it's worked before. So I'm just going to repeat debt holding down Shift. I'm going to draw this out, take my tool and carve it, something like that. And the reason I added this point here is just that when I caught, it doesn't go carving from the very top, but stop at this point here. This part here is where I'm going to have the fly. So if you wanted to have a flight that's not so long or that's shorter, then you would make this line go down further. How you would make this point start higher or lower. Now I am going to take my speed line to login and add a point here at a 150. Then I'll take this point here with my Edit Pattern tool holding down shift. I'm going to draw it down to something about here. If you want it to go down further on the side. That's this part I'm talking about didn't you make this point? Go down for the day nude have it going down further. Also, if you wanted to have it as a straight cut institute of the car one, then you'd leave it straight and one to have a cuff pocket like this. So therefore I'm going to curve it now. And also depending how much you call with, you Go, go into get a different effect. Now I am going to select these pens lake copy, right-click, symmetric, wasted. Now to make these inner pocket here, this part, we need to make another pattern piece that goes slight bit minute. These pens late and also slight bit Benedict here. I'm swinging these pattern with a little bit underneath here and a little bit underneath there. And that's give that fabric underneath the spot that can flip, look realistic and open like that. Let's make the inner part of that pocket. I'll take my rectangular pattern tool again. And in fact, before I take my Split Line Tool and you say, Wow, I wanted to go in, I wanted to go in, I think through the, I'm going to right-click and typing 30. And then do the same thing here. Maybe we make this a bit deeper. 3230. Then I'll take my rectangular pattern tool and draw out from this point down to this point. Something like that. I'm also going to add a split line point here at time t. We can segment so together easily here as Tukey as well. Now I don't want it to be square or wanted to be rounded. So I'm going to right-click in this point on my Edit Pattern tool, convert to core point. Then play with that curve a beat, something more like that. Dna. I'll select it, copy and rightly symmetric pasted. Now for the waist band, I knew from before it should be around seven hundred and sixty, seven hundred and fifty, something like that. I'll take my rectangular pattern tool, click once and make the width 760. And we can go from there. The height I'm going to make 40. I'm going to zoom up here, take my Split Line tool and add a point at 50. That's the same with the five pocket pens with a jeans. You watch that tutorial. I'm going to add an internal line here. From that point up to here. Double-click. Didn't segment, so this part onto that internal line. Now let's add inch dopends around him and then do with the Back button. I click on this wasteland. This point here in the back. There we go. Make sure to save your project every now and then. Or incus AMD squashes. Now for the back button, the back-lit, I'm going to take my rectangular pattern tool and I make the width and the height 1 thousand as well. Take my Split Line tool and add a point at that point and pull it down. And then target. Maybe even take it down or touch more. Something like that. Select this copy and submit to paste it. Let's give it an easier to see color in this white, which is rather overeat, kind of green. There we go. Now let us add ended up. And I will select these points here in the front lake. And for this front leg, I select this point here. Then this one will go here. This one goes here. This card has to be worked. His butt is. Then this one goes here. Then this will pocket have to just being dragged into place late. And now let's solve them together. 3. Cargo Pants - Pockets: If you move this pocket back into place to hear this inner pocket part, whatever it's called. You can see that if the spend was one piece, we could simply solve segment, so this part onto here, but if you do that now, we're going to be different than we have to solve part of it onto here and part onto here. Let us see our line lint. The easiest thing to do simply to add point here. We could do 12 and sewing, but I think it's easier to just add a point in case you want to change the height, then we could just grab this line here and that point, all the sewing would follow. I'm going to add a point at this length here. So whatever you will lend here is one or two, I'm going to make it. Then I'm going to save me. So these two here, then you just move this out of the way. Bit easier to see. And then these two here. And then I'll take my edits showing tool and drag it up. Now you can see it's almost matching up perfectly. I'm going to save me. So the spiritual part two here, this little part two here. And then I'm going to save me. So these two here, take my baby swing tool, drag it up to here. Then this little part onto here again, this part onto here, then this part onto here, and this one to here. Take my edit stone tool. Drag the seam up to there. Then this part is easy to show together. Just click, click, click, click this part together. You can hide your line length. It's not so crowded with those numbers. Then, now too, so onto the waist band. First we have to see just hide our engagement points. We don't click on those points by mistake. We have to see this one here. And which part is this is this is this part. We have to start showing these layers onto this part and then go around him like that. I'll take my free sewing tool, going to sew up to the end here. I am going to so Outlook blue point. I know I have two afterwards make this seem a bit smaller, but let's just start like this. And then I'm going to show this part not from the, in here, but from here. The next we need to solve this part here. Not this part because this part is swing onto the leg here, but this part from here to here next to the siem, that's from here. So we saw it onto here. And then this blue one we can see it's here. We need to, so this onto there. And that doesn't leave much room for the part in the middle for these legs to be sewn onto. Let's start shrinking the other seam line of touch. I am going to take these pink on here in by let's say 20. So I'm going to right-click distance moved 20. And let's say this one is also by ten or 15. Let's do 15. Match that over. Then Davies in my 20. Pick this one in 15, Right-click and type in 15. That looks better. Then I will take my persona tool. And holding down Shift. I'm going to show two here, still holding down Shift, and then two here. And that's divide this remaining land here equally between these two legs. Just check that our swing is alright. Make sure that we have are the correct February here is a difficult fabric and that's not so good for pants. I'm going to go our cotton cloth. One thing before I am going to simulate these, I am going to simulate everything and put the particle distance down to 12. Then simulate. I'm going to hide him, shift a, maybe you get into his pants. Then this inner part, which got our EBIT rumbled, do the same thing here. Now this part here should be underneath, but it's sticking up. So to deal with that, I'll take that fold enrichment tool. Click here. Then solved it. Then it's inside nicely. Now you can see his body coming through here, which is why I add extra piece of fabric. This inner part. I am going to take my rectangular pattern tool click once and I make the height for the same thing like disease. I make the width 50 and the height 120. Then I will just save me. So that won't do there. You could try using the super inputs under though the last time I was using the right now after the update, I made it a bit maze. So I am going to push these in Institute of using supporting posts under. Already. There we go. And then we don't see his body. Now you can see here in a bag because there is a lot of material here. The waste when is not so wide, there is a lot of gathering going on here. Now we could make this length here more narrow. And that might deal with it. But not really. When I make it more narrow. It means the pattern. And you can see it's going down like this being pulled down and it gets too tight everywhere. And I just changed the shape and then hang and it started looks really ugly. I don't want to have those ugly gathers, but I also don't want to have it too tight in him. So instead of modifying the width here, make it tighter. In hope of getting rid of those gathers, I'm going to add a dot instead. I hardly ever use dot, but for parents, especially in the back and sometimes in the front if you get some gathers for some reason. Dale, very useful. So take my sweep blend tool and around 90, I'm going to click once and then some 40 millimeters in, something like that, I click. Then I click in the middle. So I have three points. I take the middle point and hold down Shift and draw it downwards. Or you could just draw it downwards without holding down shift you who wanted to go. Not straight down but slightly in the side. It also really depends on what shape you make we do that. How do you make it? The wider you make it, the more material is going to pinch, takeaway. Few meter narrower or it will take release like these is taking away 40 millimeters. So let's see that's enough. If not, we can always move 1 or two points bit more to the side to make it more February. Also, how far down pool dot dot is going to take the shape of the spence. Also in what direction you pull this point move to the left. Move to the right is going to have a defined effect. Now if we take a look at our swing, you can see that the swing is going to the way into the dirt and that's going to make our table means. So I'm going to delete the showing here, Nina M segments. So these dots together then to this empty stretch here where the swing was before going to like another seem hold down Shift. And then Delete this site showing that a dot to wither, Mika seem hold down shift. And so, and so. Then now we can see the swing is going really normally. It's going there, sanguine, all throughout itself. Simulate. We don't have an ugly gathers. Let's pull it up a bit on him. That's trying to look better. Now another problem we have here is a bunch of excess fabric that's sticking out really ugly. Not sure that's the word. Anyway, checking out really ugly. The reason for that is the pocket here is the inner pocket fabric fits perfectly into here, but it's too white for the general pen shape. So I'm just going to select these two lines right here. Hold down Shift, download simulation first. And then just to take it in a bit, Let's try that much simulate. Here you can see it's much smoother. And let's show lumpy. I'm going to hide this shift q, and then drag on that to make it straighter. Shift W2 showed up at. And again, I think it's neat little tagging here too. And it should be alright. 4. Cargo Pants - Pockets Stitching: Now if you look at the seam here, you can see because we squished this pocket in, there is no difference between the parts that swing onto and between the actual width. And you can see it's being pulled sort of backwards, which means that it's doing too much in this direction. Just show a bit more towards here to make it straighter. If we look at it, yes, we can see that there is a big difference in the same length. And if we hold what this seam here we can see there is a difference of 15. Here is a difference of pointy. I'm going to move this one here in a bit. Then this one here also going to move in a bit. Simulate. Now that didn't change much. So let's try moving this seam back again, something like 20, and then nudging this one over and extending this gray one, which is the same of these pattern here, under here. Now it's a bit straighter. After changing the sewing on the side, Let's do the same thing on the other side to make sure that they are equal. Let's see her sewing. And here you can see there is a difference of 21. And here we can see that there is a difference of 20. The pocket here, the length is 98. Here is a 1122. Let's take that in a way. To get it to be 98. Take this one in to right-click to I see the dining area of my swing. I'm going to nudge this meetup of debt. We can see the length here is 94, then that R21, which goes to know other one, has to be 94 to 78 since May. And then everything is almost exactly the same. Give or take millimeter. Now I can see here there is a bunch of material gets lumping up. If we hide the spends lake, we can see that there is an edge is going on here. We can try to tug on it. But this inner pocket often lack bunch of themselves up. Let's simulate bring back this leg. The way to make them nice and moving out any lumps used to. So we are on an internal line that goes along the inside. If you want to do that, we can take our stressing tool. Click on this line here, right-click this as an internship, a deadline, and then delete it. Then paste it here somewhere. Just so that it fits from this point here, this part, to this point here. As you can see, that pocket is coming through the paint. So let's just make these two pens layer once saved here on top. This penetration issues. Don't have this smudge. There we go. Now you can see that this part here is nice and smooth. Here we still have lumps because we didn't So that down. Now sometimes it helps even just show the two down. And then afterwards to delete the swing, sort of remember off a while, that smooth shape. The problem with slowing it down, as you can see, even if we hide our internal lines and seams and put this back to layer 0, you can see where it's been shown down. And that's not very PT names. I just don't get the smooth. Then after that, I either deactivate the swing, delete the swing or delete the internal lines. There is still keeping it relatively. We still see beta of trace of that into my lane. We can delete it. We can also keep it in case we need afterwards just to smooth out again to slow it down. I'm just going to make another pattern B's copy and paste that line there, delete those lines and just goes off somewhere out of the picture, gets deactivated. Basically, what's slowing it down did if we hide this, you can see because it had to be shown down along the edge, is sort of flattened and did not get all lumpy like if it is not shown down. You can zoom down without being visible light, that is when it soon down. Debt, how it is. So let's make our paints a bit longer. I would like to have the same effect like here where there is excess material. They're sort of like going just like this. And that happened when you have longer pens. The longer that they are, the more material can gather here in the bottom. So to do that, I'm going to take this bottom line here, hold down shift, take this one. At the same time. I'm holding down shift downwards, simulate next and make it a bit longer. Often it's like to get stuck in these shoes to know why it does. Maybe some things to do with the image, like before it used to get stuck into their eyes, all into MD models. That is no need to other models. Maybe it's too long. We can play with the length and width, pulling it those wrinkles and getting them perfect in the end more. I just wanted to get a general lane networks. I think this wouldn't work. Depends on the effect you want. If you want more wrinkles down there or less. Let's go with that for the meantime. Now that we have got the basic shape, the next thing to do to all those pockets all over the place and those little belt hooks things. But before we do that, I'm just going to quickly load in the camouflaged texture to make it look a bit more milk relate. The first pocket I want to add is this organ here on the top. And then we deal with that small India on the bottom. Afterwards. If you look closely, you can see it's not shown evenly. 0.5.55.5 to deadlift. Do the small part soon here and there is a bigger part zone to the front. The reason for that is when we look at it from the front, we see more of the pockets. Whereas if we had some neat exactly half, half, you would hardly see any of the pocket from the front. Here you can see better. There is a small part soon here. And the bigger person there. 5. Cargo Pants - Effects: Now to make this effect here, which has so many carbapenems have either it meets up and it goes round it one way around. Like that one goes round. Then some beat up, beat out the distance. One goes around like that. We have to cut the paints like that into two pieces. Now the moment that we cut a pattern into two is going to remove symmetry. Which is because then if you wanted to do a pocket shape here, it's not going to meter into debt side. Before I cut the pens, I'm going to add the pocket here in the back and then I'll cut them. If we wanted this pocket here to be shown symmetry through the middle, a half here and half their needs. We would want to do that before we cut the pens. Before then it's easier to have an internal shape here that also meter on the other leg. But since it anyway, not the same. Let's swing on both sides. I'm going to cut it and then do that. I'm going to take my rectangular pattern tool and make the pocket on the back there and click once. And I'm going to make the width 140 and the height is 135. That totally depends on the kind of shape that you wanted to make a wider or taller, et cetera. I click this button here and then click here. And that not really a button is icon, I should say. And that position there on his backside. And I think I want the pocket to see to something like this. Something like over here I think switching the flat color surface. Now I can see these have to have its normal flipped or to flip it horizontally. Now switching to flat surface, we can see the same beat beta two founder texture. And we can see that it's going down quite Florida, that dot. So if you wanted to pocket here, we want to have a flap that goes down or the pocket. It's going to be a little bit thicker. Then we didn't have a dot there. We could try making the dot bit shorter, but we still need a dot ds. So it's still going to be, we still going to have to solve for it. The first thing I do is select this copy as internal shape and paste it to go down on my internal lines so I can see what's going on there. Then it saw all around here to here. Then we have got a pocket copy that rightly symmetric wasted ending. So from here all around to here to right-click superimpose over. Now to make this almost treated kind of look basically that's around pattern piece that's shown over the pocket. I tried to making a real played dead goes in and out by folding it using the full engagement tool, using full angles, define physical property settings. By the way, it's always things get popping out of the fabric that should be in, didn't want to stay in because there are a few layers and keep coming out. And I just wanted a simple way of just showing one and other top. And I think it looks pretty descent. I will take my split, add a point here at 50. Then add a point here at 50. Take my internal line tool from this point, hold down shift and click up here, double-click, and then double-click. Take my rectangular pattern tool. Click once, make the width and height 135. And then I'm going to signal, so this onto here, this onto here. And also segment. So this onto here. We should add a point here too. Then we can segment. So this onto here. Copy that right-click symmetry pasted segments are these two here, these two here. These two here. I can select these two inputs over. They are there. Now I am going to switch to take surface. And then I select these two pieces that I laid on top. And it is the thickness. After the recent minor update of MD 55 or something. They change it here to additional thickness Institute of thickness. You can see here thickness is 0, whereas usually before it is to be N2 or something like that. I think two or three. I'm going to type in additional thickness one. There you can see it became a tiny bit sticker. I do 1.5. We can see it sticks out too tiny bit more. I live in increasing up to two to show it stand out a tiny bit more. And when we add stitches, looking better. Now for the flap on top, I'm going to make a line That's the same with 140 like we have here. And a bit of distance. Holding down Shift, double-click here. And then double-click here. Take my rectangular pattern tool, click once and make the width a 140 and the height, I'm going to make something like tactile, maybe less, make it 40. Now for the segments like that. Then superimpose that over. We can see here we have a bit of a problem. Let us go to plain color. You can see better, not straight, it's going to like a V. The reason for that is this dot. You can see the shape of the dot is v. And if you imagine this word begin altogether, the paints will go on like this shape. Then this thing is remained excrete is therefore, when grouped, all we have to do really is take these two points here and leave them or touch until it becomes straight. They are now you can see it straight. Now. There is tiny, tiny bit of a problem here. That is because this is sticking out beyond the age here. And here you can see now that problem solved. Now I don't want the pocket we opened like that. I want it to be close to these two button. So now let's make the buttons. I take my internal circle tool. I'm going to just draw out button here, something like that. Let's just align it. Here. It easier to see 123 squared copy, hold down shift. That was one to one to n depths in the third one. Something like that. I'm going to move them down a bit. Something like that DNA copy board. If we position these here to eat better because then we can copy and then re-paste. We can hold down Shift. Then we will cite down nicely beneath him. Of course, it has to be pasted on the pocket, not into the paint. There we go. I think these have to go down a bit more. Looks like it will work when this home onto each other. Dig my free sewing tool, double-click, double-click, and double-click, double-click. Now let us simulate light and then let's repeat the same thing on the other side. Holding down Shift, I'm going to show I click on the outer lane by mistake. Holding down Shift. I'm going to solve from here to here. Let's make a bit of order here. Dean, I'm going to free. So double-clicking here to here, here to here. Now I can see that notice are that wrong direction. So I am going to take my edges sewing tool and diverse the swing, no water facing this way. That one is a bit of a problem. There we go. Superimpose over. Now we wanted to make this pocket stand out more. We could cheat by sticking our staffing inside them. That makes them stick out more. To make our staffing is quite simple. All we do is make a shape or some sort of can be a circle, can be a square, can be a triangle. It totally depends on the effect that you want to do. You can either give it a lot of thickness, the thickness collision. Let's give it eight. Where is it? There? You can see it's inside there. It's a bit hard to tell how Take it is if we, unless we put the thickness in the thickness rendering, Let's do that too. Then to go ticked excess surface. There we can see we have got this sponge-like things. India, Let's make it even a bit thicker. I'll make it 1515. The thickness collision is really what makes that change. Thickness and editing is just got as a render as the collision is what will affect how things stand out because of its thickness. So you can even leave the thickness in editing on a low number and have a high collision just to make it stick things out. What is stress? I think only working at least to see how thick it is really is, put it into both, both numbers here. Here you can see it's really ballooning outwards. Can also change the shape node to be surrounded up there. That's going to have our different effect on how the pocket stick out. You can also grab hold of it once you've hidden the other layer and then manipulate it around. And here you can see it looks like there's something more in the pocket. You can either do that we thickness or you can do that with pre-shared instead. One last example for this pocket stuffing. Here we have got these two circles data saving out to each other is clone and applet picture. You can see from the site is hardly sticking out at all. Let's hide the part of the pocket so we can see through towards underneath. And I am going to make this one of the layer tune bigger and wider. Give it more space to sort of inflated with more and to crumble up a bit. And as you can see, it's already making the pocket stick out more. I'm going to make it even a bit bigger. When I saw the rest of the pocket, you can see it looks like there is something in there. 6. Cargo Pants - Effects design: Just around Bennett his knee. Let's Shift C to hide the clouds around here. This part, right? And I'm going to cut it around it like that. And then like that, take my internal line tool holding down Shift, double-click. Then I'm going to curve it. I think that's tiny, B22 low, something like that. Dns, so forth the back. I'm going to take my internal line tool a bit higher. That's a bit too high, something like that. And then I'm going to carve it upwards. The line down tiny bit more. Something like that. Maybe a bit less curved upwards. Alright, Once you like your design of your internal lines, then you can cut it. So I am going to right-click and circuit, not going to say cut and so-called what cotton so is gonna do. You saw these two parts together and I don't want to solve them exactly where they are cut. Because really achieved this effect. Whether they liked to shadow beneath, it, looks like it's sticking out a bit. I'm going to make an internal line that's going tiny bit like word that stitch line is tiny bit offset. And then I'm going to show that onto them on beneath Institute of sewing it straight on. Because if you do so it straight on from one to the other cut part URL, you are not going to see my offer difference almost going to look like it's sewn together like here. I am going to say yes. There is Gartner, two parts to it. Then the same thing in the front GOT undo that. I guess the line didn't quite reach the age. There is tiny bit gap. That's why I didn't cut properly. Still do properly. Then we might have been just a glitch in the program. Now if you take a look at your sewing, we can see that instead of just one seemed that goes across here we have another extra small little seam here that's showing two here. And then these two here. It may seem confusing, but marvellous is actually quite clever. Before we cut them dissolve, we saw this backlit and then to cut it and they want to do the best to keep the seam line as close inland as possible. But if we don't have this little seam here, we just drag this down to here. You can see we have a big difference in seam line, not just the difference of 1.7 but 27, the seam. If we drag this up to here, we have a difference of 23. And that's because of my design. Let's I want for the span where this cut line in a meeting up, but there is a bit of a difference. So mobility is quite smart and at a depth bit of difference to this extra little seam here, Let's undo deleting the small seem dear. I just applied few different color to define parts that we can see it a bit better. Then I'm going to select this line here, right-click upset and internal line. Let's see how much we want. Offset it by maybe six, let's say 66. We'll do Dana, I'll do the same thing here. Here. Here. Then I'm going to take this line and this one holding down Shift and this one and this one, and then move them up by six millimeters. If you hold offset this line by more than just move this up by that amount, then I am going to segment so these onto here, this onto here, this onto here, and this one to here. Then we have got to do something about this little stretch here which is sown. Basically, this part is being shown like that. This seam is go up to here, has to go down by this small amount here. What would happen if you don't do that? I'm going to put this underneath. And then who's this one underneath as well? Just a bit. Then simulate. 7. Cargo Pants - Effects Modify: There you can see here the age sort of twisting underneath itself. That's because we are not showing it onto the AGL who sewing it onto here. So that this little part here that's being sewing onto the other one is having a bit of a problem. To deal with problems of this thing is being pinched up like that here. I am going to take the seam here, push it up to deal with it up to deadline. Simulate. Then you can see here not bunched up anymore, but it's not soon down to anything either. It's sort of floating in there, denning around there. And we want that to be soon down onto, stick up like that. So we need to slow it down to some spot here. Now to know exactly where we have to slow it down, I'm simply going to offset the slain by the same amount that I upset it at this time. Let's do that six. And then I'm going to free, so this little part onto this little part, simulate there, it's really nice and flat without being bunched up or pulled up onto anything. Let's do the same thing on the side here. Edit the swing, upset the line. As you can see, it's sort of two-state. We need itself here. I'm going to set these two layer, one layer, I mean this pencil layer, and see that sort of sub out. There we go. Therefore, it also good. We cut it before we put any pocket on top because otherwise we'd have to say it, the pocket to layer two, to layer three, etc. Other ways this would go over the pocket. They're coming out. I just do activities showing for the moment until it's similar sub out properly might help it. The tangled itself end up in here. That's W on the keyboard shortcut W2, add a pin, and then drag and drag and tech and comes out itself. Anyway, it still persistent not to come out to itself. We can try dragging this down, separating that we'd maximum. We can hide out of touch, shift a wink from the inside and delete with the insight. Sometimes it easier to pull on it from inside. You say, real dangle here. Let's see what's going on here. Put this back to layer 0. And I am just going to reset that video management of distinct and clear my pins control. We bring up this element points. This thing also going to be V-shaped to the alignment. Bring up his argument points and repeat. Let's try that again. There we go. Now it's out. Let's see what's going on there. I am going to move this seam up here to clear that swing for a moment. It's awesome reason wearing to fold up on itself. As you can see. Let's just pull on it, hope to get it down. There we go is coming down. And if it didn't come out maximum, we could solve it down for the meantime, until it's simulated itself properly. And then until I delete the sewing. I think that's what I am going to do. I'm going to show this to here. Here it's already, but here there is a small issue. Let's see two layer once again, see that, solve it. There we go. Now it come out nicely. Now we could leave it soon down if you wanted to. I can I like how you can see from the side and especially when you render it, you can see bit of shadow if now sewn down. But if the zone done, then soon done and now debts it similarly properly not folding up on itself. I delete that sewing, they're slowing down. Put this back to layer 0. Let's see, It's behave itself. Alright. In DNA, I'm going to show this small strip here. Same thing in the site. Yep. Everything is still okay. Then let's do the bag because there is a steel bit of an issue here in the back. I do the same thing to my Ellipse Tool. Solve that, showing up to that line. Pattern tool, right-click on this offset as internal line six. Same thing here. Simulate. We can see it relaxed and then lift slowly down. Before we saw that are down here, just want to drag it onto gate it out properly, please. This one runway. There we go. Then three so this part down to here. And there we go. That looks nice. This leg is done. Then let's do it. This one here. Layer one. We can start here. Start with big swing it down. Then we didn't clear the pins. Then relax a bit. Better one. And now this part on the top, like it should be, we can see that will be 0. And deny, I'm going to apply the same fabric. All of these, as we can see something wrong with a pocket here. That because I see these pens Hilliard to layer one and it went towards the pocket. So let's take all these Spock spot. Plugged him out. Now they are on top where there should be. Now here again is a lump at the end. I will deal with that. Let's just deal with the pocket first. 8. Cargo Pants - Bottom Pockets: I am going to add a small pocket here on the bottom. In fact, I'll start by copying one of the sudden DNA. I'm just going to squish it a bit. As you can see, this, this thing r will be buttonhole afterwards, got squished data, not a good idea. So I just copy them down again. I make it even shorter. Yeah. We could have just lifted up the bottom line, are short of pushing, holding Lynn dusting really never been squished. Let's make it actually a 100110. Something like that. Maybe even bigger it up a bit higher. Something like that. Now let us see match the line length. Let's click here. I want more of it will be shown to the front and only part of it to be zone to the back. I'm going to select this rectangular here. Right-click copy as internal shape. I am going to paste it. Move these internal shape until it matches with how I arrange these pocket here. Something like that. And then I am going to add a point right here. While it's meeting the side of dopends. Select that shape, copy it. Then let's see PSD on the back leg and it has to go up a bit. That'll give me winds want to be more exact. Now if you look at the shape here, you can see that it is on this point here. Then on this point of 50, we want to arrange the other ship over here as well on that point here, 50. And on that point here, then we have got half of it here. And the other emerging half over there. I think it's a tiny bit too high onsite. There we go. Now it's not usually to have shapes sticking out. It doesn't harm duct modes. Usually sometimes it can cause problem, but it's best not to have them sticking out like that. So what I am going to do is I am clicking on this point. Hit Delete, hit Delete, and hit Delete. Therefore, it's important to add a point right on the paints Lane. Who would delete afterwards? It doesn't delete the whole shape. It stops there. Then we can use the same thing here. There we go. Hop of ship of our shape. I'm going to take my free sewing tool. Free. So actually I start here to be easier for you. So up to here and then three, so here, up to this blue point, down to here, up to this connecting part here. Now you do want to be careful because sometimes if you want to follow along the edge of the bench, you find you might actually be showing here along the internal shape. Just because we just move it off or second, you can see it has this line of debts fitting perfectly, perfectly along the side of the pens here. But there is actually another line here. So it just make sure when you present along the pens or whatever, but you will not actually saw on the shape. You can see the paint sort of done oranges showing you on them. We knew on the shape, that shape Don't orange. Just a note on right now to show this top part down, I am going to take my internal line tool. I'm going to make an internal line straight as I can manage up to here, Double-click, then add one here. Let's keep at that same height. I move it down. I think this tip here should go down a tiny bit. There we go. Then I'll take my segment tool, click here. And then holding down shift click here. Then here. Simulate. We have got a nice little pocket. I'm also going to show it in a flap down onto the pocket. Double-click, double-click with a few sewing tool and simulate. I can see the flap is sort of bloating up next because this, this circle here are bit to hype. So I'm going to nudge them down a bit. Just by playing by the tight of these cycles, you can get the flip either seat very flat on your pens. We take this down even more. You can see it's very flat down if you want to have some lumps in it, which will be specially pretty new cleaner. There will be some shadow and stuff. Then just to move this up a bit, sort of mix it, it stand out bit more also by playing with that distance of these compared to here. So if we move this one out to touch, let's actually use our arrow keys, 123123. You can create more, you can create more lumps, sort of makes it look a bit more real. Let's put this down to ten so you can see those lumps I'm talking about a bit better. You can see if move this on again, 1212. Because we are getting more of the fabric here in the middle being pushed out just because we moving this circle two sides. And then it order for them to match up the one beneath. It has to pull fabric. Do it. If you wanted to create more of the shadow underneath by having it stick out mode, That's how you do it. Alright, let's move those back. Four. Then it's mover. I think I'll leave it with moving it out by one here, just to have a bit more on that roundedness. Alright, now let's copy it for the other leg. Because we are not symmetric animal. You can see we have the ship here. We didn't have it there, so we align them pretty close to each other. Let's make that grid a bit. Grid, bit smaller, bigger. Then stick this underline and stick this on the line as close as possible. Then select the shape. Copy. Then not paste but controller to meter paste, hold down, Shift, slide it across until its heat, its side there. Then if sport pretty close to being probably the same height, then we can use arrow keys just slide into place. The same thing with this one. Select these two shapes. Hold down Shift copy controller to reverse pitched him. Then just slip it over until it fits and couldn't be sticking out. But it shouldn't it shouldn't be sitting on the line. I mean, There we go. Then the grid is bitmen. So turn it off. It's better. Now we can copy this pocket and symmetric paste. I just hide the length is a bit confusing. Sure, our swing and then start sewing also. So this part, up to that viewpoint, I am too far decide. After I didn't viewpoint. 9. Cargo Pants - Bottom Pockets Modify: Now I don't like the shape of this pocket down here to have these two buttons, I draw one in the middle. I'm going to leave to delete, to take my Split Line Tool. Right-click on this line and typing the way it should be 50%. Holding down Shift and I am going to draw it down a tiny bit. Then drag those two buttons over to here. And let's get them aligned to one we need another. In fact, I am just going to split this quickly to see what 50% is Dean ICANN, elaine dead dot onto airline and then get this on the same line. Dot, dot is on to get it nice and straight. There we go. Let's look better. I think. Married onto that grid. I want to add one last pocket here. Big one, go to the front and to the back. I'm going to select this part again, copy, paste them. And I want it to be much longer. So I am going to select this bottom line here, hold down shift, click this line, and then just extend this down. Let's make it 200. Then I am going to make it a bit wider. So I take this one out by this one by ten. Something like that. Maybe also move this line. This one. Bye, bye. At this point, also moving by ten. There we go and disappear too. In fact, I think it's a B2 whiteness part in the middle. So let's move it again by ellipses five in each site. Better. Then I will select this copy as internal shape and paste it. Something like that. And then paste it again in the back. Which one is this one? Using my arrow keys to push it down. There we go. Then I can delete this. This, this. I am also going to delete these points. Then free. So starting from here, from here up to the blue point and then free. So from here to here, my line length, and then take my internal line tool, hold down shift. And we can, if we want it to be exact number like 105, like we see here, we can just click and hope to get it all weekend. Right-click and type in the exact number. Then click again to close that line. Hold down shift to constrain it. And then click again segment. So holding down shift. There we go. Here there is a tiny bit of problem. You can see it's trying to come through rather layer. So let's just talk that out. There we go. Now I would like to add some volume in there to make it stick out a bit more, not lie so flat. I'm going to take my rectangular pattern tool, mixed kind of a shape, something like that. I think Let's try that. We'll look like rounded as usual, better. Sometimes it's too pointy. Tips, stick true, nice to make a hole in the plots. Then this is going to just get out from fabric color in it so we can see what's going on there. Thickness is going to be 15. And also here 15. Let's turn on, Let's go to the Tic Tacs a surface so we can see where that block is. To make it even with thicker. Then I will select that the pocket, all the pockets but copy. Actually the select their cozy onto symmetric pasted copy. Then paste it and then copy that little guy there as well. Pull it out of his leg. Make my grid small again, and then make sure that they are aligned in the light lane. Copy. Then slide over, copy, paste and hold down, shift and slide over late. And then we got to solve. There are two here. Starting from this side with my free sewing tool. I'm going to show up to there. Then from there. I don't want to hear segment. So holding down Shift plus two here. Then to here. That one got to statewide means tip. Let's reverse that one. Then it straight simulate. 10. Cargo Pants - Waist Band: Now here in the back, this waist band, I would like to go state, not just flopping like that. And when I target up, it stay there, then it lies down again. So I am just going to copy this fabric and call this width band. Then just apply that to the waist band. Then here I'm going to raise the friction coefficient to something like 70. Simulate. Then when I drag it up, it should stay up. Alright, now let's add the buttons. I almost forget about them. I want them all to be the same size. I'm going to copy this one and stick that on that built there. That probably the middle if you want it to be exactly in the middle, we could add some points. I'm going to add one here at 50%. Then I can LN with that point. Then copy that internal circle, hold down, shift and slide across. I can see that one here. There is way too much to the back plus dy, I'm going to move this one more, something like that. Then I deal with this one here. Deemed to line one. We need the other, but we can see that the yellow circle over here, too much to the right. Then I'm going to fill it again, double-click and double-click. Then once we have the bottom sewn together, we can always activate the swing. This open up a bit more. Looks a bit more realistic. Now to make that actual button itself, I'm going to add another fabric. And I am just going to take this color here. Just start off, it is paste that color. Dinner. I'm going to click on the texture load texture icon. And loading a card out of our button. Then I'll select this thing here, right-click, copy and paste it. Pre-sold that. I just make sure that the right spot yeah, onto there. Then reduce the particular listing to five in end, I would reduce down to three calcite geometry on any percent and leave it like that. Super impose over. I am going to give it a thickness of 33. All that can stay 2.5 next better. Now we don't see any button. So let's turn on our textures. Then. Our move tool. I knowing that this node would fix your transform tool anymore. But two, I hope that change that back again and then take our skill Texture tool and scale it down until we can see a button. Then go on to that button and turn side of users same material S front, delete the texture, then make the color a bit darker. Then before we simulate, I'm going to load in my button, preset. It better save their government quickly. For some extremely annoying reason, this list release is not getting me loading my preset. I'm just going to have to make Button Sitting here. I'm going to start off with our cotton cloth. Then just erase these stretch lift and stretch warp. And also the bending, not all away and 290, but around 80. Then simulate. I can see my button is really spiky. Next because it's at five, not at three in the end I put it down to three, but if I put it down three now, everything will go very slow. What to get at the idea, there is a button there. It will do better at three, of course. I think that button is a bit too small. I'm going to make it bigger in the end. Let's just add the belt holder, whatever things are called. Then add seam. I'll show you how to add seams, and then I'll go make the buttons bigger. The first, of course, built holder things is, if I want to add over here, let us see how that's about 80 at a point at 80. But in fact, lips add in the top because I want to this strip showing when I delete that point. Otherwise, if we delete segment points by delete all the swing too, I'm going to edit it. Then the next one, let's say at 90. Then I'm going to add one here. Let's start at the end here. I put here again at 809130. I am willing to make each of these wealth holders and width of 15. So I'm going to click once, make it 15 and the height 40. Then I take my internal line tool as close to the edge as possible, not to close or not on the end either. Right-click and typing 15 limb, copy that down and paste it holding down Shift. Select these two. I think I can move it a tiny bit more towards end. Let's just try So if it is too close to the end, to the age and not inch, it doesn't catch the sewing. Let's just test that before we go copying that. This is definitely the wrong material. So let's put the default fabric on that. I am going to reduce the particle distance to 12. Usually I like to work at ten or five, but my computer is not that strong. Then takes forever. Let's make it a tiny bit longer so that it has more space or sort of ground-up. I think we need to down to ten maybe or touched too much to round it. I think that's look good. Then I'm going to copy and paste that once, twice 345. Then I want to move these lines and to copy them and paste them against by the next plot. The segment point off in my way of measuring an equal distance from one side, from the other side, same distance. Holding down Shift. I'm going to paste it. Then holding down Shift, I'm going to paste it in shift NPH, dinner, I am going to segment. So these two here, all of them to the internal lines. One key mode, okay, This one got strangely stretched. There we go. Maybe that's a bit. 11. Cargo Pants - Waist Band Buttons: I'm going to make this button bigger. Something like 12, maybe 13.81212. And then I'm just going to copy that. Hold on. Shift together. I'm going to raise as the head, I'm just copy this internal circle in place with others. Now sometimes when you paste in other shape worship, you can't reach them all underneath. In those cases, simply go order, sin backwards. Then you may be able to reach that shape underneath eat or order sent to bed. That doesn't work. I am going to copy I'm going to copy this button. Here to here. Here, swing it, misstep. So let's reverse that here to here. The reason is because this is symmetric to the other one. And then this also mirroring this swing on it. Now because this button or the particle distance three and we have a steel setting and we simulate now, instead of superimposing over the whole thing, want to explode. I'm going to select my button, all of them. Make sure you don't miss any. Then right-click on the gizmo and see superimposed over. The buttons are sitting nicely on the top. Simulate. **** sure is a big lump sided on this one and probably in all of them. So I'm going to show the texture. Zoom up and then there we go. That looks better. Then we'd done we simulate everything. Then we can lower the vertical distance on the buttons to make them look better. I just lower it one to show you when it looks like one, Lord, that vertical distance. There is around lighter button instead of spiky. Like so then the last thing I wanted to do is add some seam around most of them, most of them are gonna be easy to do. I use the same seamless stretches texture except this part, except for this part. These you have to do in Photoshop or cars teach. I am going to take my 2D graphic tool. Here. We've got a bunch of stitches that you can download for free on overwhelmed CG Elvis.com, French less previous. You go and find the stitches via, among other freebies. We could use this one. We said rather strong stitch. I won't think I want such a strong stitch to the beaks teach. So I am going to take the seamless upon double-click that. We can see in the bottom of this pocket, we have a stage running along, hit their dean, I am going to type in the wheat 72 stretcher beta or maybe do 80. Now I want to have a stage that comes down from here and that goes around. Now the problem is, if we note this, copy and paste this, then transform it around. Something like that. In MD, it works fine. You can see these teachers are going across there. But the moment I take it into render in the key shot or octane, I get this black broken up things wherever these 2D graphics overlap. So to avoid that, we want them to end before the next one starts. So then don't go overlapping. I'm going to stop it here. And then this one I am going to squish. Then take my texture tool, move the structure up. Honestly, I am just going to roll back to the older version just before this update because I would like to be able to transform and scale mine 2D pattern with this, loved it. I can't. I'll be right back to you after I installed the older version. If you don't have the older version and you want to use this version any, we'll just have to use these boxes here to type in their phone width and then go back to this tool and drag it down. Let's make it a 180. I am back. I just rolled back to 2.35 instead of 2.31. And now I have got my one it Texture tool takes your transform tool that I can scale and rotate texture all I want. And I can also transform my 2D graphics stitches switch very important for me. Because the project I was working for, the tutorial was made in higher version. I can't open up that bends project in this AMD. So I just open up the original paint that I made it to begin with, just to show up how to make these stitches. So let's make some stitches. Going to show my textures, click the 2D graphic tool. And then I'm going to loading my seamless seem. Click Okay. I am going to squish it down. Smaller. Didn't take my textures transform tool here. Just to lift that up and make it if it flatter and see what that looks like. I think there's look good. So I'm going to copy that. And I'm also going to paste it here. Extend that. Didn't use my texture Transform tool again to just adjust the stitches. Copy paste. Then I'm going to copy that, paste that here and then rotate it holding down Shift, squishy it. Then use my Edit Texture tool to just get it back to the right scale transform tool, sorry. I leave it like that and then just move this down. I don't want those picture boxes or two overlapping anyway. Otherwise I get those broken up black issues. There we go. Then we can select only known shift. All these seem here. Then change our color here to something that bit more. Matching the pens. User picker to pick a dark color, something like a dark green like that, perhaps added a custom color. Then D into debt one, I missed it here. Then we have got nice green stitches. Now we have a symmetric pattern like this one which is symmetry to that pocket. You don't have to go and engineer seem all over again. You can just select your symmetric pattern pieces, materials, graphics. Do we get to symmetric pattern? And then you see puppy jumps to the other one. Here, this pocket has a seam, and then this one also has the same. That's very useful for us to, uh, to clone someone onto the other. And then basically just go around the rest of the uploads, adding seem for the curved edges, you would have to like a screenshot for a ticket into Photoshop. Make a curve seem dictionaries in place on top. That's basically how I made these cargo pens and I hope it helps you see you in the next video. 12. Military Officer Shirt : In this tutorial, I'll show you how to create these military officer shirt, which can also be turned into a police officer shirt. If you put a different batch in it, change some colors and few others, Little modification like that, but the general shape and design will be pretty much the same. Let's get started. Here. We got this bends that we made in the cargo pants tutorial, which I am going to use for this tutorial as well. It froze them. And I have India debt. I can talk the shirt into the pens. So to start with, I'm going to take my rectangular pattern tool and I am going to make the shape something like this long enough that I can target into the pens and debt. I can have a bit of oblique sort of coming out of them as well. Then I'll select the copy and symmetric BST it. Then I will take my straight line tool and let choose how architecture we can see through it. I am going to add a point. Let us see a 145. Right-click and type in a 145. And then I'm going to add a point somewhere around here. Let's make it 40, right-click and then type in 40. Then I'll take my Edit Pattern tool, take this line, hold down Shift and draw it down, something like that. I think 40 is a b2 wide, so I am going to take this line and ticketing by 20. So right-click typing 20, something like that should do. Then I'm going to take this point here, holding down Shift and write down a bit, something like that. And we probably have to modify it more as we want on the shirt. That I am going to add. Point somewhere. I don't say to 20, right-click and 220. I like to keep my numbers even round numbers. Dana, I'll take my car to curve this arm hole in. I think this is a bit, we're going to downbeat too much here. So I'll take that line selected and just draw it up or touch something like that as better. Denial, select these two, copy and pasted them further back for the bag. I don't want to cut like that, so I'm just going to delete that point Dear Android this up. Maybe give it a bit of a curve, something like that. Then here in the front, I am going to take my internal line tool and click this point here, hold down Shift to make a straight line, and then double-click this point here in the button. Now I want to make some five buttons here in the front. And I want them to have them an even distance between each other. I'm going to right-click 2D pattern Window Properties, activate my grid. I am going to turn that into something like 12312345 miles due at ten. I just going to pick this up. Select the first line here is where I want the button to be. Dean, I am going to zoom up, dig my internal circle tool, make a round circle. Would shine it on that line and then copy it. Paste it down, holding down, Shift, hold down, shift, drag in. These two dug in and paste it. I'm still holding down Shift. Got some buttons. Now I am going to activate the grid so it's a bit easier to see. Then I'll make the sleeves. I'm counting this length plus that length, which is 500. So I click once and just to leave it at five hundred and five hundred. Then I am going to split the line like click type in 50%. Move that point upwards. Right-click convert to curved point. The usual thing that I do, fold the sleeves. Dana, I'm going to take this one here by, let's say 80. So right-click typing AT and do the same thing at this point. Something like that. I think this is a bit too wide, so I'm going to take this point by, let's say three. This one to something like that. We'll begin with selected with my Transform Pattern tool. Then I see where the Middle East. Now I'm going to show everything together. So I will take my free sewing tool. These two here, then. So this site to here. Select my sleeves. Copy. Then right-click submitted PST IT. And let's make this window a bit bigger. Denial free sodium here to decide. And then from here to the side. Dna also these together, these together. These two here. These two here. For this, I'm going to solve this part two here. Because I wanted to open up to about the button here. Open up like that. I'm going to take my edit sewing tool, drag down, up to here and dinner. I'm going to take this one command and drag down to that blue point. So it's even deny, I'm going to take my free sewing tool. W, this button here. We care. As usual, Swing is wrong because they are symmetric and the swing gets emitted, which is not going to for the swing when we want to be shown. So I'm just going to go ahead and double-click and then edit the swing afterwards. Then taking my eraser tool, I'm going to Shift click, select all of these. Then right-click and see lever showing. Now, oops, I didn't mean to select the blue line. Now you can see all the nudges a pointing in the same direction, which is important to meet the swing walk. Alright, now as bringing up his engagement points, wrap that around that arm and wrap this sleeps around this arm. This corner wrap around this back here. This will decide the side is going to go over that one like that. And then simulate. Before we simulate too much more, I am going to sleeps together. Then simulate, whoops, I forgot to show the back together. Now let's apply the correct February. I think there is one seam here wrong. You can see bunched up with there. Let's reverse that. Now it's relaxing. I am going to apply the sleeps February, which has our cotton cloth on it and adjust bunch color. Drag that onto the sleeps. Then the shirt. I am drag onto the shirt. Now you can see it's sort of sticking up weekly here. Let's do that. I take this point here and this one, shoreline land simulate, and then drag them down a bit. That looks a bit better. Now we can see because this line length is 157, is pretty long. You can see it's sort of coming off on his shoulder. I wonder cutter to be more sort of n like this node does seem to be here coming off your shoulder, some shorter like that and make it look nice, but I want it more over here. So that's really simple. I'm just going to take this point and this one and then slide it up a touch. Now it's a bit less off his shoulder and beat more on. We can even take it up a bit more if you wanted to. I think that looks better. Now I am going to lower the vertical distance so I can see for what I am dealing with it 15, Institute of 20. Then we can see some more fabric. False bit better. I also going to make the shirt bit longer, less debt. I can have some more material to push under his pants, et cetera. So I'll select it with the internal line and the background too, so it matches up. And then holding down Shift and I'm just going to make it a bit longer. Now I wanted to go on many depend. I'm going to sell it all the pain spot in one goal, ct2 layer one. And then simulate. And you can see the shirt is no beneath the pants. 13. Military Officer Shirt - Buttons: No, I think it's a bit too close on his neck. I would like to be a bit more open. I think I am going to move all the buttons down a bit while keeping the same rotation between them. I'm going to zoom up here and select all my buttons. Not really buttons, buttons sewing, and then drag it down. And then just make sure that I have my arrow key. We Movement set to one. Then silicon my buttons again, button, button shapes. I just wanted arrow keys to nudge them in a bit. So then not straight tight deadline, something like that. And maybe I will make this line a bit wider, just not so tight. So I'll select this and then use my arrow keys to nudge it out by four or something like that. Maybe 525. And select these shapes again and center them a bit more. Something like that. Simulate bit nicer, more open around his neck. I think that's look good. That button ending around here. So let's add the color now. To make the call of stand, I am going to count this length with debt part, will this part and that part and plus these together and just round it up to 400 to begin with. I know it's not 400. I will just going to round it up to 400 and see if we have to change it, make it white or make it narrower. So I'll take my rectangular pattern tool, click ones, make the width 400, and make the height something like 20. Then I'll bring up these n-element points. I will wrap it around his neck point. Then I'm going to click here to see where my blue point is, and then click here. So I have to start flowing from this age. I am going to let c three swing is best. Start from that age. Didn't hold down. Shift, went to Fe2 to here, to here, then to here. From here to here. There we go. Dna. I'm going to apply the color, color standard fabric onto it. You can see the colors ten fabric has some Steve setting onto it and our bending and bending warp and buckling stiffness to keep it sort of stiffer. And I will simulate. That's a color stand. Now, let's make the colors itself. I am going to make it with a 400 as well. The height of, let's say 70 segments. So this one to here. Then take my Edit Pattern tool holding down Shift and draw this out it right-click and make it any exact number like 30. The same thing in this site, likely. Type in a number. And then take my tool and curve it. Bring up his element points. And I want to be flipped. So let's arrange it. Just take our gizmo and easier just to rivers LNG. So let's livers LNG it vertically. There we go. And then simulate. And there we have the colors sitting down. Now I am going to apply the color fabric into the color. And the color February you can see also has quite Steve setting and the bending, wept and VOIP, which makes it have that Steve shape. We can also give you some more thickness to help that become a bit stiffer. Then I'm going to lower the particular states to 15, give you the thickness of three. I add thickness of folding simulation. Let's go too thick textured surface so we can see better at it. It may be too thick thickness in getting back to two. Now, if you want to keep it from stretching down like that, we can click on the sewing line here showing the color onto the color stand, down on simulation. And if it is the full angle or to something like 360, you can see gets more pointed shape here. If you raise the full strength, that also going to affect it. We can also play with the full angle of this seems. But very best to leave them at 180. Now again, as in the main chat tutorial that I showed you, you can control the angle of this. If you go more forward, Let's just change the color of the color a bit so we can see the color. It's bit hard to see. There we go. By moving this point here. Let's outside. You can see that we can make it straighter. Or by dragging it outwards more, we can make it pointed more forwards, but bringing it in disclosure, you can make it shorter here. By dragging it out. We can make it much longer, which is under that null also to control how wide this part here is. If we made this part more rounded. You can see that edit some height to eat. If we made this part straight and brought this part, that makes this much more narrower in the stator. Now it's hardly B2C space around him and you want it to be tight around him, then you need to want to shrink it a bit. So let's just shrink it tiny bit. Also, if we shrink this part, but not the color itself, just the colors tend, you can see it helps it stand up more because you sort of yeast pulling it to it and then he doesn't allow it to sludge down so much. You can also Fink the color a bit of you wanted to match that. The Beta, as you can see, if sort of relaxed down a bit more. Whereas just before, although there was a difference between the color and the color stand, the color was standing up mode. So that's the little trick if you want it to make your color stand-up more notch, sort of lie down. Now if you wanted the color to be matched and the shirt much tighter on his neck without these empty space around here. Didn't need to want ohmic this distance and this distance, some smaller. Brought this part and this part more inwards, there will be less space. And also you'd have to change that to accumulate debt. Then it would have to sit more tightly around his neck. I personally don't mind this. I think it's actually nice stapes, beta of ear on poor guy's nick. Not a joking. But if you wanted to make it tighter, they ingest, make this distance smaller by bringing this line inwards. Alright, now I would like to add another double strip across here to make it look like it's just a bit stiffer and t-curve this part here. So to do that, I am going to look at what the length here is. It's 642 by 25. I'm going to click once my rectangular pattern tool make the which 25, then height 642. Then I am going to segment, so this onto here, and these onto here, these onto this part and this onto. Let's add a point here, Twenty-five, right-click 25. And then so that onto that point, onto that segment line there. And let's separate a bit so we can better see what's going on there. Now this is going to get the button strip fabric. Here. My physical properties that made it something between being stuffed and still having a bit of bending on it, but not being too Steve. Deny I'm going to stick that on there. Right-click on the team and say superimpose over. That works it nicely so we can see minutes to simulate. Nice. I'm going to give it a tiny bit of thickness, more. Let's say too. Just to make you sort of stick out a bit. 14. Military Officer Shirt - Front Design: Now if we take a look at this, an example of a real-world shift, one I was referencing. We can see that this line here, we can see that there is a line here. Now I tried to do that without piping, but it doesn't look nice cost piping is rounded and sort of stick out onto our feet like a pipe. So what I did in the shirt here, you can see I achieved deadline by cutting out here into one piece and second piece and swing one over the other alittle bit, which is, which is probably that they do in the real world to hear. One pattern here is shown over this one a bit and then we get that nice line here. To do that, I'm going to cut my shirt before I add any buttons or other things to it. Then we deal with pockets, those declarations, cuff, etc. I wanted to cut across here, which will around here. So I'll take an internal line, hold down Shift and go across something like that or double-click. And let's go to thin textured surface so we can see our lines. I think that's about the right height. If you want it to go higher or lower, you can adjust debt. Now the thing is gone. Break symmetry when we do that, which is a bit of a shame, but we have to do that. So we've got to do that. Now I am going to cut that back pattern, but I am going to cut that because I saw a lot of these officers officers shot and like a kind of rounding things. I think that looks interesting. I am going to start the door on the same height. Maybe a bit higher, something like that. Didn't go to here. Double-click, take my curve tool and then curve it, something like that. Maybe lower that line a bit more about here. And take that pulling down a bit so it's not to curve, but it's sort of rounded like that. Then I'll take my Edit Pattern tool right-click and say cut and not cotton. So because I want so it differently and say cut. Yes, unfortunately it removes symmetry. But it didn't cut it properly. So let's undo that. Then. Make sure that our line is reaching the end. Yet it might not quite seen as reaching end. Then let's try cutting it again. There we go. We got it properly. This side it didn't care too. So let's cut that side too. There we go. We don't cut it. Let's do the same thing. Make sure it's reaching the end of the line and then cut it. Cut it. Now they didn't cut my line here. Did something instead, right where it did is it added a line into the pattern and onto this pattern. So we just have to hold down shift and bring that down to there, and then hold down Shift and pull this up to there because we can't work without offer line that's sticking out so long like that. I can see that is sold. It's short part of it onto these lines and part onto deadline. What do you didn't sort quite right? I'm going to extend the seam here up to the top and drag the seam down there. Now I can see that it almost the same length, which exactly will do quite fine. We distinct also has to be pulled down to here and also brought down to the top. So that blue line like that. Next matching up this, which is hide our number a second. And this seam here has to also be bought up. Now we haven't cut this side yet, so we might have to adjust the swing again. So let's just cut it. Got those white lines again. Holding down Shift, bring that up to there. Then select these internal line and we probably should cut off it before we sold anything to weather like in the very beginning. But then it's hard if you cut it in the beginning and you don't have symmetry on it. If you want to do the modification bit of a border. Now one thing we could have done, of course, before we sold anything together, is to have made, this is a separate pattern piece and copied this one and symmetric paste it and copy that one symmetric pasted, which would probably have been the best idea because then we could have this with symmetry on them. That's never too late. You can always delete one side and then copy and symmetric paste it and just show all little pieces together. What doesn't some pretty PT okay with these designs. And I don't think I need to modify too much. I'm just going to leave it unsymmetric for now. Let's see about the swing here. That looks all right. That is all right, That's all right. Everything looks fine there. Now we need to, so this pattern onto this one. But again, to create that align dear, I want them to overlap slightly so I'm going to take my Edit Pattern to login. Then right-click on this c offset as internal line after. Let's offset it by three. For lips offset it by four. Like that. Three probably would have been better. Let's do it Three. Upset three. Then let's do that. Same thing on this side. Opposite by three. Then I am segments. So this bottom part onto this line and this one up, so not into the air onto this line. Then to avoid issues here, I'm going to adjust the swing down here. The same thing here. Because you see this thing is going to be shown over like that. Then that sleeves here is showing onto here. And even the sleeves as well onto the small part that underneath this, you're going to get a problem right here. That's why I adjusted the swing dear. Right now in the back, we also need to show our seams. We also need to show them. I'm going to offset it by three as well. Then I'm going to save me so these onto there, this onto the end. And move that slowing down. Let's swing down. Then to make sure that this does go over that one. I'm just going to help it along a bit. Going to push this underneath like that, like that. And at the same thing in the front, under end up. Simulate. Now we'd got a bit of a mess up here. The first thing I'm going to do is I am going to add just showing here. Go down to that line. The swing here to this orange seem as well. The same thing in this side. Move it down to there and try pulling at it, adding some pins to sort of stretching out cause not quite sure why it dangling up Lake dead. Perhaps it's just something in the simulation. I don't think it's a nice sewing because my sewing looks all right to me. Let's just deactivate this and pattern and suing for a moment. Then see what happens. There we go. Let's look like normal again. So let us say super-imposed over on this strip and activate it. Let's see that all set. All right, Let's undo that and analyze what that problem is here. Let's just try resetting the 3D management of these strips and then super imposing it over again. No other seemed to have problems. Something just webbed in the simulation for some reason. Late, Good. 15. 14Military Officer Shirt - Front Pockets: Now waning switch to take texture surface, we can see that there is bit of this thickness. Is this layer being over that one. Now I want to emphasize this, make it sort of like Elaine Wayne, I'm going to do so. I am going to select this pattern pieces, these two top one. And I am going to give this a thickness of two. Let's say a particular distance spin DNA, I'm going to select these bottom line offset as internal lane, Take it up by three, maybe two or let sit right next day three. Same thing in this one. Select those first, select these two pattern Danone curbside geometric. Simulate. Then deal with that internal line. Move the full angle of debt to 316. There we can see a nice line around here. If it is not strong enough, you can always emphasized little bit more by increasing, increasing the full strength. There we have a nice line, given its a bit too strong now. Something like that. And I think I'm going to try taking it down to one millimeter and see what's that look like? What do you think? Maybe better the way it was? Already? There we go. I'm going to use the same method to add a line along the edge here and almost look like biplane leg by being late, what that looked like, offset. Let's stay tree. Give it a thickness of two. It has two. And carbon dioxide geometry. Simulate. Then let's try moving this to 316. Immunity. You particularly like that. You can try afterwards for piping. If you wanted to align here, called red. Now for the back, I wanted to do the same thing there to make it that line emphasize mode. I am going to offset this also by three, I think. Then select these two patterns, give it a thickness of two and thickness eliminating cut site geometry one. Then these two lines, I'm going to try to fold angle to 360 and full strength. Let's see at 15 and simulate. There we go with a nice line there. Even a bit too strong. Let's put it at ten. That's better. Now we look at this back part of the shirt in different angles, especially where we can see the light hitting it better. We can see that there are some getters here. And that's because the shirt, what is called colon stand, is more narrow than the shirt. A shirt has modelling to it and that's why it had been gathered up a bit. I'm going to take this line in holding down shift by let's say six. Taken by tin. They move this line in cold. Holding down my left mouse, I'm going to right-click. Then typing distance moved to ten. That's going to smooth it out. Now there is going to be a tiny difference between the front and the back because I shrink the back a bit and we want to shrink the front too. But I think it's look okay. It's here, nice and smooth. Now let's add the breast pocket and the cough. I want obliques pocket to be sort of around here. I think. I'll take my internal rectangular tool and draw out the shape I want the pockets to be. I'm going to do the thin texture surface. I can see my internal shape. Looking closely at this reference image, you can see we don't have a sharp like rectangular corner. This is a chopped corner, corner, whatever it's called. So goes here, then goes in dem, go straight. That's the effect I want to achieve. The position of the I think should be a bit closer, maybe bit wider, a bit longer, perhaps. Something like that. Then you get that we will bottom there. I'm simply going to take my Split Line Tool, add a point here at ten, right-click typing tin directly up there and type in tin. So we have two points, 1010, same thing here. Here. Then I'm going to take this point. At this point, hit Delete, and here we have two got that job B will corner. And depending on how high you put your points, begin with teen or five. You can get either bigger or smaller. If you put a five, it is going to be half the size is gonna be revealing form around here, smaller instead of such a big bevel. And of course, if you move your points up higher and before you delete the middle one, you're going to have a bigger level. I think that's a nice-looking. We will. I am going to select this here because we don't have symmetry. There's a bit of problem. I am going to take my Split Line tool before I copy that. And I'm going to measure where I have my my my pocket here. Since their own 56, let's say 56. So I am going to go this side. Then add a point here at 5656, and then select this copy. Then based on that point. So we keep you around the same distance as close as possible. Then I will take my Split Line Tool and just measuring around here will actually could the true our grid, activate our grid LNS onto this line here. Then this one airline to R2, then we can follow this line here and that has to be here. So holding down Shift don't ago. Now they are aligned at about the same distance. If we put this on a block here, 123 squares in-between. We say 123 squares in-between. So it's about the same bit close, at least. Now if you want to get it over Point day to put less water, meaning purpose. If you delete it, it's going to delete any swelling of deadline. We don't have any sewing on that line, so it doesn't matter. But if we had showing on that lane and then easiest way to get rid of an undesirable segment point is to convert to a curved point. Edit Cut Point tool. Select that point and then deleted, and that doesn't affect it any Shuang in that line. Now I am going to select this pocket shape copiers pattern. Paste it. Then around here onto that pocket shape. Copy that pocket shape, Right-click symmetric, pasted. This one onto the site. Select both of them lightly superimpose over just out of screen. There. There we go. Now I want him to sort of stick out a little bit more of like this. That's really flat and you can hardly see that there is a pocket dare to make them stick out a bit more. I am going to make them a bit bigger than the shape that DREs going onto. To scale it up. I'm also going to apply the shirt fabric onto them because right now they have the buttons strip February onto them, dump the shirt fabric on them. We can see it's a bit loser material. We can see that there is a pocket here. If we want to make it hang over a bit more, we can just make it a bit taller. Then you can see sort of blurts out a bit more. Some of the shirt from that reference I see fled the pocket. You hardly see that they existed all. And sometimes it's sort of stick out a bit more. I think that's a bit overdone. Just all It's things that down again. Let's look better. Something like that and you can play with it until you get looked at you after. 16. Military Officer Shirt - Front Pocket Continue: As you can see here in this image and in many of these shirt, they have the sort of vague box butyrate strip here in the middle. So let's do that as well. And I won't beat to be equal in the middle. So let's see what we have got here. 50. I am going to add a segment point here to type T. Right-click typing. On this side it's type D as well. Right-click type in depth several. Great. Then I will take my internal line tool and from this point holding down shift, click up there, Double-click, then holding down Shift, then WE deny I'm going to take my rectangular pattern tool, click once and I am going to make the width. I'm going to make it 29, just debt. I have a bit of lips. Make it 2968. We have got an extra strip. I am going to add a point here and a point here just to make it easy to so on, so on to here. Didn't segments. So this onto here, this one to here, and this one to here. What February is applied shirt. Great. Yeah. Then right-click superimpose over. Some go to tik, tik surface. We can see that piece on the top of it better. I'm going to give it some more thickness. Simulate. If you want to make it stick out a bit more, you could make it a tiny bit taller. On a tiny bit wider. Both. I think my pocket might be a bit too bloated overall. Let's make it tiny bit shorter. I select this line here, this line here, and just take it down a tiny bit. I also reduce the particle distance. I can see better what I am dealing with. Put it down to ten. Looks a bit too wobbly. We could play with their physical properties to make it a bit stiffer. I think I'm just going to take this side by five or something like that. Holding down Shift, right-click five. Then do the same thing on the side. I think that's a bit enough. Denial. Copy this, paste it here. Now some parts you don't have to put it at lower particle distance sometimes where DID to beat up higher particle distance. This will look better because they are not so soft vignette don't get so lumpy. And do seven polygon. Now I dropped the color standard February onto these two pattern pieces here, which make them B22 far, I think it's been looked nicer. Right now for the flip debt goes over it. It could have a beta of r distance between where flip starts and the pocket starts. But for this design, I am going to start the flap right up where the pocket starts, almost exactly where the pocket starts. I'm going to take my internal line tool somewhere around here, holding down Shift to make a straight line. I'm going to right-click and type in a 100 to get the exit distance I want. And then click again. I will take my rectangular pattern tool. I click once, make the width 100 and the height I am going to make. Take my Split Line Tool. Right-click on deadline dear type in 50% on the ratio. Didn't take me Edit Pattern tool, hold down Shift and drag that point down. Something like that. Now if you want it to be, we'll have these edges then do the same thing like we did there in the bottom. And a point around here, and then here and then hit Delete, then middle point. Or as you can see here, he has like sharp age, not be wills, not gonna be good either. Denial, take me internal circle tool. In fact, I just copy one of these circles so we keep the same size buttons everywhere. And then paste it. Here, that dot, Let's align on the line, that grid lines, then we can accurately place it in the middle. Now I am going to align this over the pocket. Then copy this circle, and then paste it and holding down Shift, you can see we can slide straight down right below this one. And I will paste it here. Then I think I need to move it up a bit or maybe not, which you see. Deny I'm going to save me. So this onto this line here. Take my free sewing tool and double-click and double-click here. Make sure that they're not just above facing the same direction. Likely supporting voiceover. I just take that, drag that out and go to tint excess surface. Make sure that the buttons are and ending. And you can see here the swing going upwards, which means at this button, the cycle is too high. If he arranged above. Great overread like that, we can see S2 high. I'm going to take my arrow keys to nudge it down until the sewing is more or less straight. Like that. Then simulate. You could also try giving it a bit more thickness. And coincided sometimes are called sided are quite pretty, as you can see is here to give you around it or age instead of straight cartilage. I think it's quite nice actually, let's leave it on. We could try afterwards or piping instead. Sometimes that looks nice, then cut edge and sometimes it doesn't. I am going to copy that. Let's make a bit of room here. It's getting bit crowded. Then. And then did I copy it? Yes, I think I did copy. Right-click symmetry. Paste this onto here. Then segment. So this, oops, we don't have align their true cause it's not symmetric. So Dean, I need to copy this line here. I align them before on the same grid so they should be able to cite across, Paste and before clicking hold down Shift and then just slip it across. And I think it needs to go up a tiny bit more. Something like that. Dean segments so that onto there. Then simulate. I think I want these edges go up to a bit more. I'm going to select this point here and this point here. Holding down Shift. I'm just going to lift them up a bit more. And I think that looks nicer. Now let's add some cuff and then finish it over the buttons. Here are sleeps. Now to see how we should do the cuff, Let's just hide this. Leave our second end. Sees measurement. His arm here. This list is 170 millimeters. We don't want it to be two types, so let's make it around a 190 high these measurement. Take my rectangular pattern tool or even 200, and then click and type in the width 200 and the height 50. Make it a bit, bit longer. Something like that perhaps didn't bring up his admin points. Wrap this around. Point here. Now for this shot, I am not doing a cough that closes with a button in the back. I am doing a cough. Deck's gonna be shown together. You want to make a curve that closes with a button. Then look at my tutorial or it's my main shirt due to real, when I show you how to do that. Now, before we do anything with that cuff, I'm just going to deactivate it. Then simulate and leave the slip up to prepare it for swing onto the cuff. There we go like that. Activate that. Then segments together. It might be a little bit too small. Let's see. Then segments so that onto the end. Give these couple of bit more thickness of three, I think let's see, three. That's what it looks like. Looks good. Three. I put on curbside geometry afterwards to give it a nice finish. And then I'm going to put the cuff fabric onto the cuff. My cuff fabric here has not very steep settings in the buckling and bending. Alright, simulate. Here the coffee is weird, too tight. Let's scale it out a bit more. Two-state around to the shirt isn't so twisted up like a sweeter. I don't want the shirt to gathering at the cuff like that. It's not pretty. So I am going to take it in to match about the same length like the cuff here has. So holding down Shift, I'm going to first of all, let's calculate how much we have in by about 90. So let's take it in by four and then take it in from the side, right-click by 14th. Something like that and then simulate. Let's, let's see what that looks like. Let's see what that looks like. I am going to reduce the particle distance to ten on the sleeve so we can see better what it looks like. I think that will do. Now if you want the sleeve to be wider, then we'd have to make it wider from the top and make the cuff a bit wider. But I think nice like that. 17. Military Officer Shirt - Adding Cuffs: I am going to just deactivate this site dot patterns, just pattern and deal with the side. Simulate. Pull it up. I can have room for the cuff here. Pause simulation, select my cuff, copy it. Right-click symmetric pasted on the site. Then it onto the sleeve. Grab it, and then push it over. There we go for a sleeve. Now if you want to have more wrinkles around here, then make your sleeve longer and just sum them up to get the wrinkle we want them to be. You can also pull on their sleeves here to stay around to get your wrinkles exactly how you want them to be more year or more wrinkles here or less wrinkles here are more wrinkles by that is by pulling it up and down. Now let's do some. Before we do the buttons, Let's add those, whatever those called, these decryption things in his folder and then to the button last, because they will require a very low particle distance, which will throw down nice English and make those little thing is, I am going to, I think make it above decides. So up to around here, I take my rectangular pattern tool, I just draw out a shape, something like that. Something I will do, size is good. Didn't take me straight line tool, right-click here in the middle. Type in 50%. Take my Edit Pattern tool and drag that point out holding down shift. Something like that, maybe even a bit more, something like that. It might be too long. So let's take this in a bit. Tucked t, Let's make it exactly 30 mere bit. Well, this may be met too, can be tagged T1, T2. I am going to show that free so that from here down to that blueprint DNA, I'm just going to freeze everything except for that little thing here. Simulate. There we go. Now I want it to have a beta of rounded shape. I want it to be something like here, something like that right now, white, so bulgy of course, but something like that. So I am going to slow it down here, which will keep it straight. I am going to slow down somewhere like here. It's going to have around buttons. So what I am going to do isn't going to copy one of these round shapes and paste it here where I want that button to be. Then we right-click somewhere around here. Then I'm going to paste it also somewhere around here. I want it to be not too much to the side because you can see this part here. I just added that is showing sort of like this. So I want the image to be where the circle would be one swing, don't like that. Not too much decided. Not to much decided because that will twist this whole pattern piece. Where was it again? More, we're here. Let's get in a bit more. Something like that. And that's pretty much TOC center. Alright, and I will take my presuming tool, double-click here, and then double-click here. Make sure my energies above facing the same way. Then simulate. That's about right. We have a bit of space underneath the deer. We can see maybe even B22 flat. So to make it a stand-up, more rounded, I'm just going to move this down a bit further and then simulate. You can see there is a rising up much more. Submit too much rising up so gently does it just remove it tiny bit up like that? Small movement really do beak defines. Move it even tiny bit more, a bit more. Now that, now what physical property do I have in this thing? I have the cuff in it. That's why it's so stiff. You want it to be Steve Steve physical property in it. Otherwise, you can put a soft one in it and then it will be software notes. So Steve, I have a special physical property for this, what I called Steve geese in the shoulder, just to note as Steve scarf, but still Steve. Let's apply that on there. You can see it crumbled down. Maybe we leave it with the cuffs physical property. There we go. Then I'm going to reduce a particular distance to ten denotes soap spiky. Looks almost literally, if we look at it from the top, it also looks to me like it's bending a bit more, too much Buddhist direction. Let's see where our seams are. Tin texture surface so we can see it better. I think this needs to move up. Touch. Let's try it off this physical property and make this a bit stiffer, something like that. And then I am going to give it a bit more thickness of two. Then to make it look it's given ticker. I am going to go to tick texture surface. Go to tick texture surface to see what it looks like. I think that looks good. I think it's showing up a B22 heights sort of stuck or to the scholar. I am going to make the whole thing a tiny bit shorter. Take these two lines up. It will be easier than taking that part down and holding down shift. Without shift, just nudge it up a bit. And then we will have to move this down a bit to match it. That's better. Then it's not stuck in Scholar. Alright, Dana, I'm going to copy that. Right-click it symmetric pasted. Then find where we have to put that dot there. The easiest way when it's not symmetric, finding exactly where to put the circle is to copy this thing and then control R2 reverse pasted. Here we go. And then select this one order. Don't see that Order. Send to Back now it's behind. Then we may go and copy this little circle. We're pasting it onto this pattern, which is our main pattern. Two other one is just a reference, and then we could paste it nicely right on top. This was just the the copy of that one. And then we can delete it because we don't need one. Just make sure that you delete the right one and not the one with the swing and with the others things on it. Then when you want to show that base layer of the balloon, which would be like you see here. This one. I'm going to take my free sewing tool double-click and then double-click. And you can see that they're showing here is messed up. So let's decode it is showing Tool, reverse debt, that redness here, matching, simulate. And there is a setting of, I forgot to show the edge down. I am going to, so from the top here down to here and from here to the blue dot simulate. We have to do things sitting nicely in his shoulders. This one is sort of standing up mode. Let's see, we can just pack that up a bit. Maybe we need to move that, that circle a tiny bit more inwards. Now things look okay. Alright, Now let's add the buttons. I am going to select all the sharp part, activate them. Then it's looking pretty nice. Now I am going to where does it find one, the circle, Right-click copiers pattern, paste it. In fact, because soon on top of that, we have to solve that buttons onto this. So before I actually make any more buttons, I am going to add this over here. Then select all these buttons, shapes, holding down Shift. Copy them. Then place this on top this perfectly as I can. Then paste the shapes on top. How we pasted it, not onto this but onto the shirt. Let's undo that. Makes sure that this is not the best it's in the bag is in the problem. So let's select it and say Order. Bring to front. Now, when we paste those buttons, shape we copied, it should be pasting onto the strip and not onto the shot again. Let's see. There we go. 18. Military Officer Shirt - Adding Buttons: Okay, so here we have got our first button and dinner. I'm going to copy that button and just paste it down. 1234. We have got our button preset somewhere here. Where is it? One of these? Let's select our buttons and apply. This button precede to eat. Reduce a particular distance to five. We have got a curved geometry turned on by default. Then it makes the ticker, make them three. Turn on our textures. And there we can see our buttons are not in place. So let's take our transformed Texture tool and then move them into place. There you can see the local really awful spiky. But that will be fixed when we reduce the vertical distance in the further. Now they are. You can see that each of the buttons, that's not really nice. I am going to scale it up a bit more. There we just feed the inner part of the button without the ring because we have a window farm setting the curve side geometry. We can see without it. Which button is this one? There it is. You can see it loses that intuited on, it gets the trend. Now let's reduce them to three. Now you can see becomes less rounded. If you reduce that all the way to one, it will be even more rounded and even more button like. Now let's show them. I will double-click here and double-click here and there, the notch or the wrong way. So let's just So all of them probably all be the wrong way. Then end. I will take my edit sewing tool, select all the sewing on these buttons. Greatly reversed swing and the other also the right way. Then take Edit Pattern tool, I select them all right-click on them, superimpose over. Almost all of them went fine except that one that goes screwed up. Let's reset this one and try it on its own. Superimpose over also gets screwed up. So let's just say we say trivial judgment and then move it as close as possible. Just freeze everything except the button. While we similar dim, common doesn't have to think simulating the rest. And then simulate. There we go, nice little buttons. And then I am going to copy this nice little buttons pasted here onto here. Also the swing is wrong. So let's reverse that. Another buttons here. So double-click, double-click, and assuming is correct in, inside, re, select these two supporting moves over. Simulate. And that's squishy button. Good, nice and round. Now that we need a button for this part here and for this part. And we are going to sue its own to the top layer because it was later cloned. This is the top layer. Going to double-click, double-click. Sewing is wrong, reverse. Now the Najd are facing right width. So double-click, double-click. Sewing is correct. Not always happens when you have a symmetric pattern that onsite the swing is going to be screwed up and the other side is going to be alright. So just to make sure to check your knowledge but simulate and superimpose over super impose over simulate. Any other better. And I missed, I think that's it. Unless you have a button that you put on your cuff. Let's activate the shirt. Reduce a particularly States in general on sleeves and scarf. I forgot about the cuff, the cover. I'm going to put a tin and I am going to turn on calcite geometry. We come up lose to the scarf. We can see that the edges are sharp. And we'd call site geometry on, really come nice and rounded. Simulate. There you can see they look much nicer. Sleeves. I am going to reduce to five and also the shirt. Now we could clog up the shirt, pull it underneath the pens. You could hide parts of the pens, shift q, and then drag from the button to get it to be the way that you want. You want more wrinkles sticking up. You could plug it and play with it and add-ins that incus in the ARM, etc, until you get the look there to after. There is an ugly things here in the simulation. So I am going to actually select everything except the back pattern and just deactivate it. Then just deal with pulling on this thing. And I am going to hide this pattern here in the plant. Then carefully tag on it. Without pulling it through the pens. That can be tricky. We just pulling it straight down. We can see it coming through. So I just wait for it to adjust itself to get back underneath those veins. There we go. And I think that looks okay. There we go. We told military officer shirt, always going to add some piping along here. I almost forgot that. So I'm going to take my piping tool. Oops, wrong on this one. I'll start from here and make it a bit thinner. Now sometimes making piping along the part that's shown onto the another part like along this edge which is shone onto the shirt, causes problem in the piping, that sort of tsunami into the shirt. In that case, it's a base to take our 3D pattern tool and overstayed this line by three or even two. Then instead of piping along the age by being along that line, that can be very confusing when so many different patterns and lines everywhere. Sometime it's based is to select these other patterns, shift q, hide them, and then take our piping line tool. Then we see this one line, debt. We want python. Start off here. Then go down just where it's going to the paints. You don't have to go down too far if it very bottom of the shirt, if you don't see it. Because sometimes if piping is beneath, under glare, it can cause trouble. So just a beast is to indeed just below the part that visible and dear we have got nice piping strip going to make it to also apply the piping February onto it. Shift to WU being by all the parts. And there we have done nice piping line going down. And because it's not sewn onto the part that's showing on to something else. We are not going to run into issues. There'll be more. There. We have got our official shirt. I hope you enjoyed this tutorial. It's helps you and see you in the next one. 19. Military Combat Shirt : Hi guys. In this tutorial, I'll show you how to create these military combat shirt. Now the reason I think this is especially interesting is because it has a rough lane slave, not a normal sleep butter of links leaves. And it's got this design here in the front. I think it's a cool shirt to do. Of course, you can make it looser, you can make it wider. You can make a different design here in the front, etc. I am going to make mine beauty skin date because that's the kind of shirt data modeling. But it's up to you how you design yours. Let's get started. I take my rectangular pattern tool and draw out a pattern about the length that I want my shirt it to be. I think I need to make it a bit wider. So I will take my Transform Pattern tool and just scale it out a bit, something like that. Then I'll take my Split Line tool and right-click on the line and make the shorter ln 19 millimeters has arranged on him something like that. We're going to have a color. It's going to start around here. And I need to make a cut for our arm, the arm hole for the slip to come. I think something around here or maybe around here we could. So I'll take my Edit Pattern tool, hold down Shift, and drag this point down to about where I think docket for the animal should be. Something like that. And we'll be defining it of course more. And we walk on it. Copy, right-click symmetric paste. Select both copy and paste them for the back. I select these two back pattern pieces and drag them to the back. Right-click, flip horizontally. Now let's make the sleep. Because it's a rough lane shirt sleeves. I'm going to go up and meet up on the color DNA just going to be the regular sleeves like always do that rounded CO2 in the shirt to wear the strep, the shirt doesn't have any initial step. Sleeve is going to show. I'm going to show all the way up to the color. Let's make the sleeves. To make this leaves, I'm going to click once my rectangular pattern tool and make the width 300. Then I'll take my speed line tool and I am going to split it into three segments. So I click once uniform split number of line three. Take my Edit Pattern tool again, select the midline, hold down Shift and draw it up. Something like that. I want this line and this line to be pretty close. They don't have to be exactly the same length, but they shouldn't be two different lake a hundred and three hundred that is owned work you get a lot of bunching up with the seams. So something at least close to the same dinner. I'll select the sleep copy, right-click symmetric wasted. Now, let's bring up our enrichment points and then sew it together. Walk around his arm, deny warp this one around this arm here. We could show it first. It didn't make the color and everything together. To make the color, I am going to count this length plus this length, plus this length plus this and this, and this as a starting point. Afterwards I probably be shrinking up a bit to make it fit tight around him. But to begin with, I'm going to use those lens as a starting point. Let's make it around 500. I click once my rectangular pattern tool, make the width 500 and the height 50. If you want to add a taller Color Ninjas to make it taller or shorter. If you want a shorter, I am going to wrap it around this point here. That is the meeting of it closes is in the back in case you have some nice texture in it. Later when we add thickness to it or layer clone, then you don't see that parts where it's meeting up on the front because having it meeting up in the front is not very pretty. Alright, so now let's solve it together. I am going to start with the easy part, sewing the center parts together, these parts and decide. Then I'm going to show the slips onto here. And then this onto here. Correct. Then if you get confused where to sue the side onto, just click in it and then click on the pattern you want to. So in onto, then you can see that blue point. So this has to be shown here, and this has to be shown here. Check your seams. So the sleeves together as well. Now before we saw the color on flits, just adding job pattern, that is it bit easier to see what we have so to wear. These leaves goes here in the center. You can see he's connecting these ones. I'm going to click on my color to see which side to start swinging on. And there is my blue point. Then I will click on my pattern, which is this one. You can see many blue points. And then holding down Shift with my segments or tool, I am going to start swinging here, click here, and then onto the slips and y into this one, you can see the seam here is connecting with the siem. Let's go onto here, then onto here, then onto here, and then onto here. Let's go there. We can see all of them are showing nicely onto the shirt. I forgot this one here. Let's do it again. There we go. Then simulate and close this off here in the back. Alright. Now I want to discard here in the front to be rounded. Like you see here. Goes down rounded, it's not stiff and straight. To achieve that, we have got to round this part a bit. So hold down, Shift, take it down a bit, maybe a bit more. And then Carl would slightly. And you can see we are getting a cup shape, needs to cover it even a bit more. There we go. We show your seams. We can see it's carved. Now the sleeves are extremely tight. I want them to be much looser. Also. I think starting off a bit to hype. I am going to raise this to make them longer. Then I'm going to select all of these points here. And hold down shift and select this point to. Then holding down shift, drag it down. There you can see the cartilage now starting a bit further down. Maybe a bit too low, gets better, and let's make this leaf wider. I don't necessarily want the bottom to be wider. I think the white enough. So I am going to take this point. And if you want to move this side out and then decide out by exactly the same amount, instead of moving it outright click and then typing in the box and stuff, we can just select this point and then select this point. And because these are symmetric, when we move this side, you can see the outer side is perfectly following and moving out by the same amount. There we go now relaxing a bit loser, and it looks a bit better. The back is too loose. I want a shirt. Do we sort of skin tight to him to have some wrinkles, but to be pretty tight to him. I am going to take this point here in the bottom, in a bit. In the back. I am going to take in much more, something more like that. Maybe even take this point in a touch. Lower d sub tiny bit. We don't want to sleeve length to be longer than the shirt. It can work the other way around. If the shirt has longer Linde and then sleep. What if the sleeve have a longer lens? You get a lot of fabric here, extra, that looks lumpy and not pretty depths better. Now let's deal with color because there is too much February here and sort of flopping around and I want it to be tied around his neck. I'm going to take my Transform Pattern tool, then just scale it down gently. And I think I'm also going to lower this point here in the back or touch to make it a bit rounded. Something like that. Not too much. Let's scale it down even a touch more better. List in the back. Now if you wanted to give it a bit more material here, we can also gently roundup this part of the slips. You can see it costs some more February. And of course, if you round it up a bit more, should get even more fabric. I am going to make that back even attach data, something like that. And I think even make the color tiny bit narrower. Something like that. It's looking good. And now I am going to take the sleeps oblique and drop that onto the sleeve. Now let's make the cough. 20. Military Combat Shirt - Cuffs Patterns: Now let's make the cuff. Before we make the cups, I'm going to simulate and drag the sleeps up like that. Activate it. And then drag this when this one above to make room for the cups. Then we can activate again, doesn't matter. Now to make the cuff, I am going to take my rectangular pattern tool, click once and make the width 250. And then height I am going to make AT. Then I will go to the fabric. We can see I have some high bending width and warp settings in buckling stiffness to make it Steve. Then I'll drop the cups physical property, the cups fabric onto the cuff. I'm also going to make the cuff be ticker. Then thickness entering Shift F to bring up his engagement points. Then wrap it around these high-end around his wrist segment so together. And so it onto the sleeve. Just make sure it's not going through skin. There we go. Density like the cough copy and right-click symmetric pasted segments. So it onto that sleep. I would like that to be more two angles here. So I am going to make this live longer. I select the bottom line, hold down Shift and draw it out longer that you make the sleeps, the more wrinkles that you are going to get. If you want it to be loser up with here, then just drag this point out a bit to make it loser. Now if you take a look at it without any texture or making CAR bit better, any issues that we have here. We can see that because the slave is rounded here, is sort of pushing it out and sort of looking sharp and not very pretty. We could pull on the shirt that might fix it to some extent. But if it keeps wanting two guys up, it will keep wanting to rise up even if you pull on it. These two things we can do about this. If you wanted to have a cut, the more rounded we could go into the shirt and rounded down. You can see here no sharp things sticking out. But when it got these rounded kind of car, which is not a rough line cut. Let's undo that. And instead let's make this straight. It still sticking out a little bit. Institute or straight. We could call this in a bit. Then we don't have any problems and we don't have that rounded like regular sleeves kind of cut, but now we have that red band and nothing sticking out. Strangely, it looks bit square here. The pattern have discovered in sometimes you just have to play with curves, curves in the one-way, valves, in the other way until you get the result you want. Even in the brackets. Okay, so we can leave the way it is. Now to make this particular design here in the front with these three parts to it. The easiest thing is simply is too overly another pattern for what this base layer, instead of cutting this layer into separate parts off in the middle part, in the side part like this part. And this part is an overlay, this three of these patterns over that. So let's do that. Now. One thing I want to note is if you want to achieve this kind of shadow look here, make it look like this pattern piece here is sitting on top of these two. Then it would have to sort a little bit differently. Now I show you how to do that. I will still be showing you how to make it a simple way of making one pattern piece, do pattern piece, three pattern pieces, and sewing them together, then just adding piping. They ingest adding piping to make that look. And then I'll show you if you want it to have that sort of shaded loop, how would you show this one over those two to swing that one? Those two can sometimes cause issues in simulation just because you have three layers, one layer, two layer, three layer. Sometimes even if you assign them different layer numbers and stuff, the layer beneath wants to come oozing out in different parts from the top layer. Therefore, it will be easier just to make it as Boolean one layer. Then these are all two layers, beta zone together. I will show you what I mean. Then I'll show you how I originally did it with this one sitting over those layers. So first of all, I'm going to take these slips February. Actually it should be called sometimes is then sleep and then drop it onto the front and back. So the next one color, everything has the same diction on it you can see. And let's go back to flat color surface. Make sure that our internal line as unknown and DNA, I'm going to take my internal line tool. I am going to trace out design that I want to have here in the front. I will take my Edit Pattern tool, select this point here, bring it close to seek center. Something like that. Distinct should come, this point, should come out bit more. Front wheat. And this, I am going to curve something like that and it depends in the design that you want to make, of course, denial, take another Linton, a line starting off somewhere here. Something like that. Then I'll take another internal line around here. Let something like that. Now to create this tree pattern pieces 123, I am going to take me trace tool, click in this lane, click on this land holding down Shift, and then clicking this line and this line, then right-click to assess pattern. And there we get a perfect crystal pattern that will fit perfectly into this square here, not square into the shape here. I take my trace tool again, hold down, Shift. Select all these lines that make this pattern here greatly precise pattern. There we go. Then repeat the same thing here. Holding down shift click on this line. Pattern. Perfect. Then I am going to apply fabric to this one and fabric to this one. And then our different texture onto that middle one. Then I will take my segment show tool will actually, if I'm ever need to add a point noted to use segments or tool, I'll click here. Then here. That should do it. And click here. Then I can use my segment tool. I'm going to unfold this because I don't want them having a seam here in the middle. In fact, I am going to unfold, unfold, unfold. And then I'll use my segment tool to show that tops and bottoms on where they belongs. Let's add a point here, right where this one is meeting up with this one. Then we can easily save me. So this one onto the end. Then this onto here. Then take our edits showing tool and just drag that up. Check to see that our seams are two thread and there are no issues at a point here. And then we can easily, so these onto the bottom. Then simulate this one I forgot to solve. This one gets zone here. And here. There we go. And switching to the tip texture surface. We can see that there is bit of a gap. Even there they all are shown perfectly onto the same line. There is annoying gap now these can easily be covered up. Would be add up piping, especially nice thick one like we're designed. Then we don't see that gap. And it looks nice. And we don't have any issues layers underneath coming out. Like if we made it as a layer over another layer. We don't see the connecting parts because the piping has thickness to it, especially if we make a thick line. You actually see that there is a shadow because of piping, sort of lift, lift up a bit, then it looks like they're layered. Debts are quite nice effects. 21. Military Combat Shirt - Piping: Now if you didn't have piping, you didn't want to see that gap between them and you wanted to look like one layer is over another, then you would have to solve it with differently. Let me show you how to do that. Select all of these seem here. Hit Delete DNA, I'm going to delete these two patterns. Pigment is tool. Hold down, Shift. Select all these lines here. Right-click to assess pattern. Deny. I'm going to get rid off this points here that I don't need. Unfolded. The easiest thing is just to Frisco once aid. Now let me do that. So I am going to segment So this part and then fusel these lines here. Then segments. So this part then we saw on the site known this internal lane and segments. So this bottom part, then this part here. I could have lived a swing for that one. We want to tell this, that this is layer one. Then this one is here, it is clear to simulate. Then you can see that these ones sit nicely over the another. And they are no gaps in-between where we see that if texture from underneath coming out, then if we save them back to layer 0, this one sitting nicely over the other one. And that's a sign of different texture to this piece here, to this piece here like that. And then we can always run a piping and only do if you want that effect. Which I do because I think it's pretty. And of course, if you want to, you can make the backer deeper in color or different texture for an interesting design. Now let's do it, adding some thickness to the color that I will do, bi-layer tuning it. I am going to give it a bit thickness of two antagonists indenting to start off with and deny, I'm going to right-click layer clone. For the layer two. Now I am going to make it a tiny bit taller. So I'll use my arrow keys, which I said to one millimeter moving distance. I just move it up by three millimeters. Then I am going to make it a little bit wider. Let's make it FileWriter. So on 2345 and then five from the other side. Altogether clean, wider and $3. Let's see what that looks like. Also, reduce a particular distance to tin. There. You can see it get nice and soft. And it actually round up nicely. I think we might not need thickness of two on it. Let's see if that back to one. The font looks nice. Here in the back. I'm not quite happy with those spikes there. I think to fix that, we just need to make the color a little bit shorter. Base layer on the back end upfront on the sleeps. It's fine. I'm going to add a point between all these swing lines here. Then you add a point and DR is a siem in-between it. When you move. For example, this part here, you can see that it only affects this in here and the rest of the swing. It is not moved because they are segmented points and deer in-between dim, then the steer the length, whichever one or segment points and we move one in line in which like that, then all the same width sort of scale get squished together and I don't want to affect the others. I just want the effect the one in the back there. Let's why I added those points. Let's take it by, let's see, five. Type in five. Maybe another three. This WAR, I'm also going to take in five. That's better. That's much better. Now you can see here in the back, not quite meeting up those lines here in the bed because it's a Laocoon. And if swing onto the bottom part for some reason, it's not closing nicely. So I am going to delete the swing. Instead. I am going to just show the top to top and the bottom to the bottom now, because we have the points, you don't need to just small part. So I have my edit screen tool and then extend it. Then instead of having this part to the Buddha bottom layer, I am just going to have them to each other to close it off nicely. There we can see there is no problem and soon closed nicely. There we go. Let's look nice. Now I want to have a piping going around here. Do we have a wiping there at all? It's just I thought I had a small piping here from before. I'm going to piping to go along to the bottom. But if we just make a piping like this and then simulate, most of the time is going to cause issues. Now is behaving nicely. But most of the time when you saw along the age of pattern that swing onto something else by being might get swallowed in underneath and part of hidden, etc. If you're having any issues, that sort, the best thing to do. I'm not the best time to show it once I have an issue. But if it is having issue of command, the best thing to do is simply to run an internal line along the bottom of the top pattern, which would be this pattern very close to the bottom, the internal line. And then to piping along that note, actually piping along the scene. Since it's behaving, we can leave it. I'm going to make it a bit cleaner. Like two, something like that. I'm also going to assume the same fabric like I have on the, on the color. Now I can see here on the bag where the patterns are sewn together. There is a beautiful miss, miss connection. It's not connecting well. We can nudge this. Taking our edit piping to nudge this point which connecting, not to connect on the shirt, but to connect on where the shadow is connecting, but to connect a little bit to the left due to the right, then we can see we don't have that problem either by being is not connecting nicely. I'm also going to make the piping line with Tina. I'm also going to run that in piping line along the bottom. Let's take out my pin tool and start off somewhere on the side. It's never good to start off exactly where pattern are shown together. And you see like before, we get a problem where the piping doesn't close properly, something like that. And then make it we may be given 1.5, give it a dark color, something like that. Now we don't want to have this lane electric shocks can be seen meeting up in the back. When you are done everything. Just select this line lightly and symmetric Muslim. Then check your swing to make sure that everything is still connecting properly like it should. Then you see the line is gone. And also the piping is in the bottom, is ground up. Piping on the top is still there. But in the bottom it's gone because now it's connect S1 piece and the piping will not figure out what to do. Let's just piping again. Here you can see wherever little issue with the piping dipping in. Let's just be fishing all by bean. That's what I made before. On the color something, the piping gets swelled up like that. It doesn't get sold up and when it doesn't help to delete the piping and to redo, it still gets swelled up. Sometimes it's better. In that case. Like this to Martin's Lane, right-click opposite as internal line. I'm offsetting it by two. Let's even see it by one. Or it's hardly distance, small distance. Then I'm going to take my piping tool. And instead of typing along to the bottom edge, which is shown down, I'm going to piping along to the teenager won nowadays many white lines and rather confusing. I'm going to hide all the other layers except from this thing I want to pipe. Then we have got only two white lines. There we go. Now it's not going to get gobbled up by fabric because it's sitting on top and it's not on the age. Let's zoom down onto anything. 22. Military Combat Shirt - Sleeve Pocket: Alright, now let's add the the pocket on the sleeve and do of those cups to we can do the cuffs first, then make the pockets. As you can see when I go to the very edge, it has a very sharp cut looking edge, which is not very pretty. So I am going to select both cups. First of all, reduce the particular distance to ten, and then return on cough site geometry. Then it just becomes a bit more rounded. And not so cut-off. I have to go to tick, tick shear surface and not so cut-off. So looking just ease a bit nicer. You can also play with the curve amount to make it a bit less. Just sort of closes it off a bit more. Alright, now for the pocket on the arm, this particular shirt design, Here's one ohm, which is big pockets with these three things. And small zipper here. Then on, on both arms, he has this small pocket here for putting something India. So there we can do on asymmetric, we can do one of the symmetric slaves then will be the same on the other side. Now for the big pocket, we have to do a bit differently. On the side has the field steep failed squared over it, then it has a pocket with pleasant hidden zipper. The other side has these three fields strips on the not wanting to know about the sleeves before at the pocket. The original shirt I made here. I do not curve this part here. So you can see we have these three wrinkles line here. If you think that's nice. And you want an effect like that, It's sort of sticking out and it looks like there is this fabric we pulled in like that. Or there is too much fabric and sort of folding over. Then just play with the curvier tone, curve it, keep it straight or even carve it out a bit. And then you have an extra fabric here which can make this, these are wrinkles line. I am going to start by making these big pocket deal with a tree Velcro strip. I will take my internal rectangular tool. Started off down here. Let's go to, with a flat color surface to see what are we doing here. Something like that. Then I am going to take my Edit Pattern tool, right-click on this line. And opposite as internal line, I am going to offset it by, let's see, ten. Dana, I'm going to select that copy as Pattern. Paste it. Then I'm going to copy that again, paste it. Take my Edit Pattern tool and push this in, Right-click and type in ten. This is the first one I'm going to show. I will take my free sewing tool. So all around it and show it down like that. Then I'll take my free swimming tool onto this one, the small one. And just so up to here, I see I have to move the same up here. Too much. Dna. I'm going to show from here to about here, going to have this part open so that when I stick my zipper in and there is a bit of shadow and looks like zipper is actually going in. Dean, I'm going to solve who's not there. Along this inner line up to the blue point. Denotes select this pattern piece, rightly superimpose over. Then this one is going to override the other one's super impose over by having two pieces, those who gives it a bit more thickness. If you want it to open it and stick some stuff inside to make it look like he has something in there. You could actually do it because it's a real pocket. And not just, not just adding a thin strip here along the edge to fake it. You could do to if you had issues with the liver is going through each other and for some reason, let's simulate. There we go. You can see that the spots are not shown down, is open, so you can stick a zipper. India. Just decode a bit. Now I did it first, make it that there was a small a zipper on the inside. So actually open up this part, you'll see a zipper. But since you most likely are not going to open it up, There is no need for an extra pattern pieces. I just keeping it simple, but if you wanted to add a zipper inside, you could do that. You just offset the line again, copy and pasted off debt opposite a bit, and then so on as a reverse strip texture pattern with the texture of seamless zipper. And you'd have a small zipper, India. I am going to put that camouflage fabric onto my sleeve. I need to make those who held coatings is pretty easy. Just dig in rectangular pattern tool. We have to put it onto the top layer, which would be this one. If you want to get extra aligning in the middle. The easiest thing is to take our speed line tool, right click and type in 50% on the top line. Then I landed point on one of our grid line. And then you can see when we hover over it, you'll see that the point is, and we can see that this line going through the pattern is aligning perfectly with that point. Which means that this pattern pieces nicely in the center of our, of our, of our pocket thing. Where this one is too much to the sites, we have to move it until this lane is aligning with that point. Then we rescale it. We want to click in the middle pivot point until it turns orange and scale it uniformly in both direction. Copy. And if we hold down Shift when we paste it, it will go down nicely. In the line of debt, something like that. And then I'll select all three of these right-click copy as pattern and paste them. And then I will take me through Swing actually my segment tool, and click on the top here. And on this top line and the stoplight, and on this top line. Then drop the field fabric onto them. Right-click superimpose over there, you can see that they are sticking up nicely. I'm going to give them a tiny bit more thickness. Let's see what that looks like. To tick. As I make it maybe 1.5. That's better. If you want them to stand out more and then not standing up enough. You can always make them the pattern piece, our tiny bit wider than the land you swing it onto, which will make it stand out a bit more. Maybe a bit wider. Dear, you can see each standing up now. If you want that effect with a shadow underneath, etc. That does it for one side. Now let's make that small pocket. Here in the back. Big my internal rectangular tool again, something like that. I click copiers pattern, paste it free. So all these it is don't deny. I'm going to make a small internal line. Just have a width. Then click once and make tough deadline is 75. And the height I'm going to make 50. That onto that internal line that is going to be the flap. Now from my reference images, I saw that this is always with some kind of alcohol held down flat. So I'm going to add an internal line right along the edges here and so that down onto the pocket depths beneath it. Let's do that. We can just offset this line by two. Then even copy that line and paste it. And then saw it on. You could show it from the edges to I like to sew it from here because then this looks like it's lifting up a tiny bit on the age and it just looks like a bit more realistic like DSM Falco here. And it's not just shown flat, flat, but they are actually some thickness to it and there is something on top of this can also give it a thickness of 1.5. If you want. Then select this way. It is superimposed over something wrong here. So let's undo that and then just position it on top. Sometimes when we have a few patterns that are sewing or each other, let's superimpose one. Over the clouds. Can be a bit of problem. Or maybe there's something wrong from my sewing. Maybe which is need to flip it. So let's try the first to flip it. Flip horizontally. There we go. That looks fine. And simulate. 23. Military Combat Shirt - Pocket Finished: There is what I meant by showing is not along the edge but along paint in a line. If you don't like the effect, then you can show it along the edge. Now get into a bit of a tangle here. This part is vanishing. Let's just save this O2, layer two and layer one. There we go. It came up nicely. In fact, I don't care for that effect so much after all. So let's just delete that same and see how that goes. Then move this line down segments so that onto there. If you want that to make the top, Let's just get rid of these internal lane. Want to make the top sort of slap stick up a bit more. We can do that by lifting this internal line up higher. Then it's going to make this more rounded. Then I am going to assign the sleeps fabric onto this pattern. Then let's select it. Copy symmetry PSTN for the back. Then. So it on. There we go. Now on last pocket to do up here. And this side is pretty simple, is just one square over the pocket. What I am going to do, I am going to copy this and this and then paste it on the site. Not symmetric pasted but PST. Then delete those. Then I simply scale this up in the height and up in the wheat. Have the effect that I want and copy that as a pattern, paste it. So double-click, double-click, and then apply the fill into that. Where would my pocket go? Super impose over that, feel peace. Then select these three patterns of the pocket. His arm, something like that. Then sodium on where they belongs. This gets sewn onto the base layer, and then from here, down to from here, down to here, get sewn onto this pattern piece. And this gets shown here. This lesson here. If we have some issues with them going to each other, then set this to one. Layer one, said these two layer two to layer three. There we go. And this part I wanted again to have a beta of an opening. Let's go into the swing here, select the green team and put it down to where I want it to open. And then pull it down to match. Then we have a small opening Deir we can stick Zippo into the zipper polar in. Now if we have some issues still, even with the Lear who had these patterns of going through each other like here. Then instead of showing this one onto the slaves, could institute offset this pattern and this dislike of this pattern piece as tin. Then instead onto that won't have any issues because otherwise if you saw this thing onto the sleep something you might have some issues cause it's thinking to sort through this one onto the slave so that it might be better just to show it onto this pattern. Due, as you can see here, it works fine. Even swing onto the sleeps. Alright, then last of all, I am going to select everything. You don't necessarily have to select everything. Some, some parts like flap and staff don't need a lower particular distance, but I just select everything and put it down a particular students five. Now I can see here that there is a bit of gathering issues. And if we look at the seam, we can see that this length here is much longer than length we showing onto. What I am going to do is I am going to take this point in a bit that straighten this out. And if you still have a bit of a lump somewhere, then just Take that point in more until that seem RPGN even already dead looks better. Then to get the wrinkles to be aware, I want them to just simulate and tuck them. Then you can manipulate them to be more here or more here, more here. And can pulling them to get them in any direction that you want. More or less. If we want to define your pockets little bit, you can see them better. You can add a different camouflage fabric on them or even just darken or touch the fabric that you have. Then you can see them a bit better, especially when you render them. You'll see then you see really the highlights and the shadows. What's shown on. Basically that's how I made this military combat shirt. One last thing, I added a few seam around the edges and how I did that, simply zooming up to my pocket, I want to add the clicking my 2D graphic tool. Then loading in align off white seems. If you don't see your seams, that's because you don't looking at your textures to turn on your textures. And then you can add into your seams. Now you don't want seemed boxes to overlap like this. In Md looks fine, like it works. But the moment that would take you to the render, I found that if they are overlapping, I get all these broken up black squared and thinking the word the boxes overlap, definitely you don't want to do that. So instead, I am going to move this box down to where I want them to be. Take my texture transform tool, actors, the position of the scene. Then scale this box so it doesn't overlap. Then copy that and control are two. Meta paste it. Then copy that. Also control our two middle paste it or just moving into place. Then drag that texture. For this. I just say Order Send to Back so we can get to this one. For this one, I'm going to squish them down. Now we can see that my seam here is very squished, and here it's not. Then I will just take my texture transform tool and just scale it up. Let's normal again. Here too. There we go. Then you can just copy and paste the steam on to all the other patterns. That's basically how I made this military combat shirt. And I hope it helps you.