Men's Jacket & Coat In Marvelous Designer | CJ | Skillshare

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Men's Jacket & Coat In Marvelous Designer

teacher avatar CJ, 3d Artist | Teacher

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:37

    • 2.

      Mens Down Sweater Jacket - Pattern Creation

      7:48

    • 3.

      Mens Down Sweater Jacket - Zipper

      6:41

    • 4.

      Mens Down Sweater Jacket - Sleeves & Zipper

      9:12

    • 5.

      Mens Down Sweater Jacket - Modify Pattern

      12:31

    • 6.

      Mens Down Sweater Jacket - Finish

      11:08

    • 7.

      How to make a Quilted Jacket - Pattern Drawing

      11:08

    • 8.

      How to make a Quilted Jacket - Pattern Design

      10:51

    • 9.

      How to make a Quilted Jacket - Quilt Modification

      6:29

    • 10.

      How to make a Quilted Jacket - End

      12:01

    • 11.

      Mens Quilted Leather Bomber Jacket - Pattern Drawing

      11:48

    • 12.

      Mens Quilted Leather Bomber Jacket - Sleeves

      10:22

    • 13.

      Mens Quilted Leather Bomber Jacket - Sleeve Quilt

      7:53

    • 14.

      Mens Quilted Leather Bomber Jacket - Sleeve Quilt Design

      15:01

    • 15.

      Mens Quilted Leather Bomber Jacket - Zipper Pocket

      8:07

    • 16.

      Mens Quilted Leather Bomber Jacket - Cuff Modify

      9:03

    • 17.

      Mens Quilted Leather Bomber Jacket - Collar Modification

      7:59

    • 18.

      Mens Quilted Leather Bomber Jacket - Piping & Zipper Pullar

      4:02

    • 19.

      Mens Double Breasted Coat - Pattern Design

      10:42

    • 20.

      Mens Double Breasted Coat - Sleeves

      8:55

    • 21.

      Mens Double Breasted Coat - Pattern Modify

      11:10

    • 22.

      Mens Double Breasted Coat - Pocket

      12:57

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About This Class

Welcome

To my course, Men's Jacket & Coat In Marvelous Designer. In this course we gone a learn how to create different types of  Jackets like....Down Sweater Jacket, Quilted Jacket, Double Breasted Coat and many more in very easy to learn way.

What is your benefit to choose this course ?

 First, you'll quickly make your own beautiful and dynamic clothes for 3d models -  for animation, films, games.

This course is for intermediate to advanced artist, who want to upgrade themselves.

  

Things you learn here.......

You'll explore the different tools that can be utilized for cloth making.

There are some key learning is How to make  the basic pattern, how to make cloths with DAZ avatar.

Moving forward we learn how to make, Buttons cuffs for jackets and coats.

You'll discover new skills and increase your chances for new opportunities in industry. 

By the end of this training you will be able to create these types of  jackets and coats.

Students who is Ideal for this course

Fashion designers, 3d modeler, 3d artist, Marvelous Designer Users.

Software required: Marvelous Designer.

 

Still thinking abut taking this course ?

See you in the course.

Please leave your comment.

 

Good luck.

Cheers.

Meet Your Teacher

Teacher Profile Image

CJ

3d Artist | Teacher

Teacher

Hello, I'm CJ

I’m very passionate about 3d architecture visualization, modeling and texturing. Especially developing characters and props. I really enjoy how the 3D industry keeps redefining itself every year and to keep pushing the envelope.​

​Since the beginning of my studies in the field of illustration and 3D design at Arena Animation. I have had the chance to refine my artistic skills in many ways. Originally I started out my career as a 3d architecture visualizer but I have strong knowledge in 3D modeling , texturing.

I have worked for many educational Institution such as  Arena Animation, Mayabious Academy as a 3d Faculty.

Although I am working as an Artist, My passion for teaching, modelling, sculpting and texturing is still ALI... See full profile

Level: Intermediate

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Transcripts

1. Introduction: Hi, welcome to my poles, means jacket and quote in marvelous designer. In this course, you will learn to create different types of jackets. Lake don't sweater jacket, jacket for men, double breasted coat, and many more. Here we will explore different tools that can utilize for bookmaking, solve any government simulation problems that arise. You will discover new skills and increase your changes for new opportunities in the industry. So let's join with me in this course and see you there. 2. Mens Down Sweater Jacket - Pattern Creation: In this tutorial, I'll show you how to create these windbreaker waste. So let's get started. I take my rectangular pattern tool and click once. I'm going to make the width to 40, then the height is 600. And then I'm going to split the line and right-click and typing the length 160. And then I'm going to split the line again here at 200. And now I'll take this point and down a bit, give it a bit of curve. And then I'll select it, copy and symmetry, paste it. Select both, copy and paste it for the back pattern. Separate them a bit, and flip it horizontally. And I'll segments So these together. And just for that meantime, I'm going to save him so the front together as well, although I'll be adding a zipper and deleting the sewing soon. And then I'll segments, so these parts together as well. Sure, our sewing. And then simulate. Now you can see it standing up really quick. So let's get that to go down. We have to just grab these points and then put it down. Now I want this line to be a 160. So I am just going to pull this in. And we can right-click and type in tin. And that will make you a 160. Almost exactly a 160. Now this looks away to type on him. Going to select all of these parts, holding down shift, select the back ones as well. And then write down, touch more. Then I'm going to round up, round in this and a bit more to get it to look straight and do the back as well. It's something like that. Now I don't want it going around like this here in the back. So I'm going to lift this up to here and then straighten that out. Now it's looking rather like a tube and I wanted to move to have a shape. So I'm just going to round it in a little bit. It looks bit clear right now, almost like a dress. So let's add the bottom part, which is going to be sewn onto that. So I'll click once. And I make the width to 40, which is width of this bottom here. And you can make it any wheat that you jacket is no bottom. And then the height I'm going to make 75. Then I'll segments so that onto these copy and paste it. Segment tool that onto there. And then I'll make one for the back instead of two. Height again 75. And then the width is 480. Holding down Shift. And then savings of these parts together. And this works. Now before we go any further, I'm going to apply the jacket fabric onto the jacket. The jacket bottom onto the jacket bottom. So to make it tighter against him, I'm going to shrink this. So I'll shift click and select all three. Click that middle pivot point and then just scale them down. Then that's no tighter against him and creates a bit more other bunching effects at the sides. And I'll say this for the meantime together. And I think his jacket could be attached shorter. So I'll select this line here and this one here. And make it a bit shorter, something like that. I'm going to lower these tiny bit. Now that we have got the length that we want, I am going to post simulation showing here. The one here in the front. Just adding these Bennett there. Then I'm going to add zipper. So I'm going to make the zipper. Actually before we do the zipper, Let's do the color that will be easier to calculate what we need for that. So for the color I'm going to click once, then I am going to make the width. Begin with this length plus this length, plus this length. So I start with making it to 60. And the height, I'm going to do 75. I bring up his albumin points and wrap it around his point. Then if we click here, we can see that point. And that has to start sewing on this side. I'm going to start segments. So holding down shift from here to here, then to here. And then two here. We have got the swing, nice and orderly. And how I know to sue on to this one. So this one is because you can see these are the parts are going to be there. So you have to so fast here, then that part that needs to eat and then that one and then that one. I've also applied the jacket fabric onto it. And then simulate. And there we have got the color. Now, it's important to check if we could actually close it or if it would strangle him. So let's say one. So it looks like it's maybe a bit tight. Let's see if we make it a bit wider. It's probably better. By hovering over your seams. You can see if they are the same length. And then you can scale it until they are the same length. Or just the into the glucose. All it. So now let's make the zipper. I'm going to delete these seams and the same. See you in the next lesson. 3. Mens Down Sweater Jacket - Zipper: I am going to make our zipper of 700 in height, which is this length plus this length, plus this length. And the width, I'm going to make ten. I am going to make two zipper that it can actually open. So I'll copy this one. Actually first add the points, then copy. So I'm going to add a point at 75. And then I'm going to add another 0.75 in the bottom. Then I shall copy and controller to reverse paste it. Then this middle segment is going to be shown onto the jacket. Let's say wind is going to be shown on to the side. And the bottom segment are going to be sewn onto these bottom parts. The top segment here is going to be sold on to that color. Denial. Apply the zipper fabric, then routed the zipper, holding down Shift to snap it. Then do the same thing with this one. I think I showed it on top to the wrong side. So let's delete that. So this one want to decide, and this one onto to decide. There we go. Now, just lose the jacket itself. I'm going to free so up to around here. And then do the same thing on the other side up to that blue point. And then that loses the jacket. And to open it further, we can just edit the same number of simulation and then drag them down. And a zipper here, I will add in the very end, we don't need it right now. Next time we're going to make the sleeves. So we can see this. Plus this is around 400. So I'm going to start with 400. I click and make a width. And the height I leave at 500. Then I'll split the line in the middle, 50 per cent. Take that point upwards, convert worker point. And here we can see it's now wider than 400. So I'm going to select all sleeves and just scale it in a bit. Hoover around the middle points. And then free. So you should really arrange it first in his arm and then see why to solo it. So I'm just going to pull this over here and then select the blue one and put that over there. Then reverse the same and apply them where it is, sleeve fabric onto it, which is same like this. Well actually we don't have just one fabric. Simulate. Let it drip, then segment together. And then let's add the cuff. So I'm going to push it up, bring up this element points. Then I will make it a width of, I mean the height of 75. And let's see the width of, let's start with 200. What happened here? So debt to their degree glove, wrap it around that point. And then segment. So the cuff to within an app laid asleep 70 onto the calf as well. Similarly, if you want to list middle here, then just makes leave shorter or make it attach narrower. Here, the capsule 25 decide, and 25 in this side. Now we come up close and if we hide him, we can see that all the n's here, it looks sort of really cut and not rounded and realistic. So to make them more realistic, I'm going to leave it alone. Now put the layer above the other one. Then when we simulate it is a sort of give it a nice, nice Savage. I'll let, so I'll select this and this and this, and then copy. And you can either symmetric waste or flavors paste it. And then this part has to go on to the front. So let's find the center from there onto the front. Then free. So from here on to this part, simulate. 4. Mens Down Sweater Jacket - Sleeves & Zipper: First of all, I'm going to select my sleeve and these golf parts. Then I lower the particle distance to eight. You could go to 52. And then I'll simulate. And I think there is really a bit too many wrinkles. So I'll select this line holding down shift to constrain it and just take it up a bit. Alright, something like that. And then while we will be working on interfaced, I'm going to deactivate this. Next time. I'm going to click on this line lately and say symmetric much. Check to see that my swing is, alright. I want to add a site zipper here. So I'm going to take my Internet rectangular tool and I will draw out a shape, make it a bit longer, Something like that. Let's make it a round number. So I just take my my arrow keys and make it a 140. There we go. Now I want to convert this one to a whole. I just leave it the way it is. Then I'll select these bottom parts. Lowered the vertical distance to eight as we'll simulate. Now we can see what the layer clone did before to make it just a bit more rounded. At the bottom, it looks more closed-off, not socket. So now I'm going to deactivate this. Actually this, I'm going to freeze. Now deactivate. And then the jacket I'm going to select. And then also load particle distance to eight on the color as well. Simulate. Now to make all these fluffy things, we have to first add Internet lines. So depending how we give on those path to be makeup because space reaching your internal line or put them closer together. So I should take my internal line tool and holding down Shift. I make my first-line. Now I don't recommend putting them anywhere that it actually touches with the color because when I tried to do that, it just, it looks really ugly and start making bit of amaz, maybe by you. But by me it, I'm going to switch to the index is out of phase so I can see my Internet lines. Then I'm going to select this line, copy and paste it down to here. I'm going to keep a space in our blue boxes in between them. And my great asset to distance of five millimeters. Institute of pasting the third one on this line. I'm just going to lower all of these EBIT. Make sure that they reach the end. It doesn't matter this take-out even beat, but they should reach at the end. Otherwise, it only have those paths in an ending here and looking strange. Now, as for the pocket thing, I mean the zebra, I'm just going to move it down onto this line here. Now we can make a whole line going through the zipper because afterwards, when we convert the whole of the layer clone one into a hole and then so our zipper onto eat, it's going to have a miss if it's full line going through it. So I'm going to take my internal line tool holding down shift up to here. Then from here up to here. There we go. Now we have to do the same thing on the back as well. And you should keep them in a line of each other. Otherwise, if they don't meet well, here, it will look weird. It seems that I didn't paste it one perfectly in a line. So I'm going to load it. Now. You can see that they are not meeting up here, are friendly. And the reason for that is that this shirt pattern, you can see it's not actually arranged on the bottom line here. Whereas this one is, so why do we see this green line is different than here? So what I'm going to do, I'm going to move this down onto the line. And now you can see that they are all offset it a bit. Make sure that this one is on the line as well. Then select only internal lines here and use my arrow keys to nudge them upwards. And now they're meeting up nicely here. In fact, we didn't need two lines. We can make it one. Now to select all of these lines in one go, we could go to the Scene menu and then select all of these shapes. Deselect this middle one by holding down Shift. And then do the same thing on the other pattern. Holding down shift. Since it's symmetric, we don't need to select other one. We can just select one. All we could just go here and hold down Shift and click on this. Now I am going to put default angle 2360 and I'm going to make full strength. And then I'm going to turn on elastic. If we just simulate like this, first of all, we can see what happens. I don't want it to be, to be the elastic. So I'm going to type in that issue 96. And they're just going to take it in a tiny bit with this cleaned up setup one. So you can see that we have some of these lines. And later when we layer to need for the top layer, which will be the peculiar illustrious, you are really going to make that thing pop up at all. These little gathers along the same. One more thing I'm going to do. I'm going to select this bottom part of the zipper. And then I'm going to hold down Shift and push it upwards until they line up there. These two is 530 instead of 550. So that's a very small difference in length, making the zipper bit shorter than jacket. But later it lower particle distance for the top layer. That's what going to make many of these little wrinkles here. Because it's going to pull the jacket a bit more to eat. Simulate. Right now, I don't see much there, but later it will make a bit of a difference, but we will add that little touch. Alright, so what's next? I'm going to turn off simulation. And I'll select this and the color. And then I layer clone. I move this up. And then I'll select these again and freeze them to the bottom layer. Now frozen. If we simulate we have go now a ticker waste. So to add thickness and makes it look. But that's not all. I want it to look puffy and to have more wrinkles, not just to look thicker. So to give it more wrinkles here, I'm going to make it wider, the layer conversion and also stick with some more fabric which can stand out. I'm going to make it a bit taller. 5. Mens Down Sweater Jacket - Modify Pattern: So I'm going to move these two very close together. Select them both plays that we will pivot point and then scan them a bit and a bit more, assimilate. And here you can see we're getting a lot more wrinkles. Now let's make them a bit taller. And by making it a bit taller, we get more material which can stand out what's here, It's going to itself a bit. So I am going to lift it up a touch. Then simulate again. Then now here it's not two itself here still is. That's better. Let's do the same thing to the back. I'm going to click that middle pivot point. I'm going to scale it outwards so that those link here in the top match at least all exactly the same. And then stretch it down as well. Now let's simulate. And there we have got a lot of material and those nice gathers in the back as well. I just did deactivate those temporarily and deal with the color. Could also be a bit wider and a bit taller, I think. Not too much, just a bit. Just to make it a bit short again, the height. Now I actually put it a particle distance ten. Activate. Now it's not looking very puffy. We have the wrinkles, but we don't have pub. So how do we get the path? Now select this and this. Then I'll go to pressure. And I will type in four. And then simulate bottom layers which I flows and the color. And I'm going to give him a bit of pressure as well. I type in two. And now let's see what happens. The pressure blows it up a bit and the elastic tight in each, and the internal line folds it in a bit. Now, this color, I think, has a bit too much fabric. I'm going to select it and scale it on height of it. Simulate. Now we don't see all these nice little wrinkles. And that's because the particle distance. So let's just check it out, out or lower particle distance and then see if we have to change anything else. I'm going to select everything else except that layer. I want to check out and freeze them. This one I'm going to deactivate. And then this one here, I'm going to reduce the vertical distance to four. And then 23. And here we can see now all those nice wrinkles that we after. If you add a more, more pressure, it will blow it up or more. If you have less pressure, of course, it will blow up. So it's looking good. Now about that zipper here, we have to make the zipper. So I am going to select this hole on the layer clone version and convert to the whole. And select these internal shape, then convert to hole as well. So now we've got room for a zipper. Know that decides simulated. I'm going to freeze it. Then activate this one. Put the particle distance down to three. And we could do that in the end to do it. Now, It just going to slow down simulation at a lower vertical distance. Then to make our zipper, I am going to select this copy as pattern and paste it. And then I'm going to free so by double-clicking and then double-clicking here, three, So it to the whole, we will not go into superimpose it over. Just going to move it up close. And then I'm going to apply the side zipper fabric, which has some stiffness in there so that the zipper doesn't get it too stretched. Then I rotate it holding down shift and bring that zipper up. Simulate. Then we have got the zipper. Not the zipper is falling along the shape of this jacket. If you want to institute off to be straighter and not to take on the curve like the jacket has. Then simply by shrinking it in height, it would meet the jacket, will move to it, and it would make a zipper straight. So as you can see here from the screen capture from before, the zipper is the same length like the internal hole. Whereas the zipper is shorter. And you can see this one is falling, the roundness, whereas this one is more straight. So two depends in the effects that you want to do. Another thing, if you want to get more lamps like not really loves what more of these bigger blows down here. Then you could lift this part up, but it frozen. And with this active. And we'd simulation off and then simulate and then this thing bloat out more over it. I will show you what I mean. First, let's reduce the particle distance. I mean, raise this vertical distance, reduce the detail. So we can work off a bit faster and activate this one as well. Let's see if any base layer is frozen. Hints active that one too. And shift q to hide a layer shift to W2 renew back. Then, while they are active, we can select this part, pushing up. And then we'll simulate all these layer we boost up as well. And there you can see we have got bigger glutes. Then it's sticking out a bit more of the ages as well. So if you want a jacket to know to be rotate and then just pull this down and that was sort of make it tighter and pull it down. And then they owned be so vague. And if you want these big loads, then just pose this part up. Now it's not really sitting on him properly this part here. So in order to make that sit nicely on him, if we activate it now, the jacket might push it down. So what I'm going to do is I am going to freeze the jacket. That's the under layer built. That's alright. Then I'll activate this part. Because here is going through his skin. But when we activate it and It's going to come out of his skin, Hopefully, most likely. And then see probably on him. Alright. And then we can freeze it again to keep it from moving out of place. Then we can unfreeze the other layers. Also, another way to make the zipper stiffer is by making the physical properties differ. So like here I made it with some stiffness and waning lift, make the stage wave stiffer two. And that will keep it from becoming too unless you want that fx. So let's copy the zipper for the other side. I don't mean to simulate. Copy and paste it or we could reverse pastry or symmetry, paste it into double-click and double-click. If you superimpose over, it will get shape of the jacket. So unless you own that, then based on just to move it up, close, it looks a bit mixed up. So I'm going to draw it out again. We said this 3D arrangement. And then I'll bring it down very close. And I think this is sewing wrong. Little side looks straight hair that top look wrong. So let's just delete the swing and redo it. So double-click this point and then double-click in this point. And this time these stitches looks straighter on the top before they were tiny bit crossing. Then let's simulate. There we go. That was the problem. Now one more thing I did on the original jacket was I increased the internal fold strength of this one. Let's de-select pockets. Then holding down Shift, let's select this line as well. Didn't increase that to 17. We just made it a bit more dramatic. Made it fold just a tiny bit more inwards. Hardly see difference, but lower vertical listing is does have a difference. So I shall activate this layers again. One final time. Let's hide him. And this one are already at particle distance eight. You could put it down to five. I have just leave it eight. Then I will lower this first to five until that simulate, and I'll load them to three. And probably best to lower them one at a time so the program doesn't freak out. And simulate. 6. Mens Down Sweater Jacket - Finish: Well, I'm doing the front. I think this pocket at the size zipper is pretty too stiff. It's looking sort of odd. So I'll just erase this again to particle distance eight. And particularly student is hard to see. I will just lower the new waived. Let's hide zipper. And also the menu up, and especially the stage up and stretch lift a bit. That looks better. So now I am going to put this down to particularly since five and I go down by staple, my program doesn't crash. And then from 05:00 AM going to down to three. And then simulate. So I played with the settings a bit and I made it a bit softer. Since it also steve, you can also play with the size of the zipper. Can make it longer, which will make the zipper then longer. Have more lumps in it. And it looks more bungee. You can make it shorter. And if you make the zipper shorter, the zip will be much straighter. Then the jacket will sort of come around a zipper mode. The zipper owned be lumpy, but it will be straight because it's shorter. It's pulling the jacket to eat late. I think that looks good. So I'm going to do the same thing. I'm going to freeze this one after it's it particularly since three. And you can see that gathers here, which are made from before when we lowered, when we made the zipper bit shorter. That's what is causing this gathers around here. So if you want it even more gathers here, then you could make the zipper even a bit shorter in this part, then you would have a more gathered around here. So now I'm going to freeze these active, decide the particle distance down to three. Stimulate. Last of all, we have to add a zipper head here and a piping. Then I'm going to start the piping. Then I'll add a zipper head. So I will take my piping tool. And I'm going to start at the top of the zipper. Or you could start with the bottom and then dried down. All the way to here WE I'm going to make a width of two and apply the jacket fabric. And particularly since one. Then we can see thin lining. I just close it off nicely. I'm also going to play along this pocket to make them look more like pockets. And I think that this piping along the internal shaping student means the internal, basically or instead of so, I'm just going to hide this line height, the base layer. Actually I go for the inside and then hide the base layer. And also hide this piece. So we just piping alone. They're hole on the top layer. Shift W to bring it back. Now we can don't see those piping, but if we simulate, then they will come out and we can help it a tiny bit by pushing this ingest attach. They are now we can see that by being just closes the pocket of nicer. I'm going to add just that texture of the zipper because this sort of Greek thing inside is also not nice. So let's come up close to the zipper here. I'm going to scale it a bit. I think it needs to be scaled it a bit more. That's better. Then this only a bit of the gray in the site, but not too much of it. That looks like it's closing better. Alright, so last of all, the zipper head, I want to add it right here where it's opening up. And if any open up lower, then add it there. So I just click there. Let's wait. The sewing is my zipper head is going to be probably the width of this. So I'm going to take my internal line right where that sewing is. Let's turn off snapping to grid and make it about half of the width. Let's hide that texture so that we can see that lend ten. So I'm going to click with my rectangular pattern tool and make the width ten. Because this is five, almost five. And the height I will make 20. See what that's looked like. It's probably the right size of the zipper. So that I am going to apply this zipper texture, which is a bar I cut out in Photoshop. Let's make it a bit longer so you can see cool zipper. And I am going to turn off synchronization because that's taking meat long. And then when I'm done, I'm going to synchronize. It. Does not synchronize every single move. I do. Like that. I see a Beta of the IC, beta of the other parts sticking out. So I'm just taking that attach. Alright, there we go. Now we have a zipper. I'll give it some thickness. And in fact, in the original jacket I made, I am give everything a thickness of two. The zipper I should give it a bit of thickness to probably, so it's not so thin. Let's give it a thickness of two and let's go take taxes or fees to see what that's looked like. Maybe a bit too thick. Probably. Alright. Then our zipper here, going to give it a white color so we can see the full of glory of the zipper. And then I'm going to make it, I'm going to make this line has moved. You could either make the zipper wider. I just make this line. Take it in by Donald synchronization. Want it to be half of that. So that almost half, I will take it in by one mode millimeter. And that should be about right. Then I'll free. So from here until half here. Then from here, I forgot they are not symmetric. So let's copy this one. Copy. And then I'll snap to grid. And then I paste and holding down Shift. It's going to keep it along that axis. And then I can just easily position it here. Nudge it over. Then free, so it then synchronized. We can superimpose this over there. We have got a zipper ahead. And then if you want it to open zipper further down, then you just have to move this internal line down to where you're swaying is. This one has to go down a touch command to where the swing gains. Alright. So that's basically it. I hope you enjoyed this tutorial and it really helps you. 7. How to make a Quilted Jacket - Pattern Drawing: In this tutorial, I'll show you how I created these quilted jacket. You can, of course, make the quiz any size that you want. Make them realize I make them a flatter, make them smaller. And also I need not willed. You can use that if you need to. Let's get started. To start with, I take my rectangular pattern tool, I click once and I'll make the wheat to 90 and the height 600. Then I'll take my straight line tool. And I make a point to the 160 from this side. And another point at 450. I take this down a bit and move this line inwards beat holding down Shift. And then I'll round this in. This should be the arm hole. Then I'll select it, copy, symmetric paste it, and then select both copy and paste it for the back end, for the back layer. I'm going to leave this point up. And then I'll apply my fabric for the base layer. Select maybe at patterns. Take them to the back and then flip horizontally. And then I say when these two and these two here, these two here, and these two here, and the back and the front just for meantime to be there as well. Move it down. So this seems to go through his arm. And then simulate. Now we can see it's standing up really oddly. So let's take this point here. This point, holding down Shift, bring him down. Now the arm hole gets really small. So I'm just going to separate this a bit and then select this part and this part. Android downwards. That's a bit better. I think I will take it in by tiny bit in the back. So I'll take this point, hold down shift ticket in slightly, then carve these bit more. Now it looks rather loose at the moment and big. But when you start cooling, it will take it in quite a lot. So let's go ahead and add the sleeves and then add the polluting lines. And for the sleeves, I'll start off with a width of 400 because I can see that this length plus this length, this allowed for 80. So I'm going to start off with 400. And the height, I'm going to do 520. I split the line here in the middle, right-click type in 50 per cent and draw that point upwards. Convert to carve point Kavita bit more. Then I bring up his element points. Let's do it in his arm. Now. Every Fleet Net feed upon to him and then back to this and then free. So this slide onto the front arm hole and in this part onto the back. And I'll also apply that base layer fabric onto the sleeves. And then I'll also segments are these parts together? That closes the sleeves? It's a bit too loose around the bottom. So I'm going to take this point in by 40 from this side. From this side. Let's have it Peter, maybe even a touch more, Something like that. Unless is giving a back normal people's Nina, I'll select the sleeves, copy it, paste it, and then resold onto the other side. Now as for making the quilting, to make all those those squares, those wheels things, we have to add internal lines. So we can take our internal line tool and we can try to make these lines and then copy them down. And do our best to keep an even distance between them. But that's really time-consuming and it's really tricky to keep an even distance between them if you just drawing the lines like that. So I am going to go to my base layer fabric and I'm going to load in a grid texture and how I made that grid. In Photoshop, I wanted to File New, made the width of a thousand by thousand pixel. And then you just have to go to, to View Show grid. And then you have got a nice grid here. And then all I did was I made a screen capture of debt, and I save that out. So let's close it. Then, load in our grid. We have got a nice grid. Now I am going to scale it up. And depending how big you want your week peas to be, then scale it up more or less. And then I'm going to rotate it holding down Shift. So it snaps. There, you can see it's snapped. So let's snip it. And then I'm going to rotate it here too, that snaps holding down Shift and here and on the sleeves. And now it's very easy to make the lines all symmetric to each other and parallel to each other. And just have to go along here. And then double-click and follow these grid lines. I'm going to turn off snapping here around the knee. I want to make our different design. I don't want quiz. I want to have three lines. I'm going to leave that for later. And I'm just going to make this line starting from here instead of from the top. All. So once you select your pattern piece, going to seem, and then just select the internal lines holding down Shift, select all the shapes, foodies. And you can play around with the settings, do what works best for your design. For me, I found that strange off six and full angle to 59 worked really. What is jacket? And a pleasure you go to 360. The more it will fold inwards. So I started off with a 360 and then I just work until I got perfect fold angle. And of course, increasing the strength will also increase the effects. And then if we simulate, you can see we have some wilting going on here. I'm going to select my pattern piece and lowered the particle distance to simulate again. And there we can see it a bit better now. We can see it a bit better now that better that you will see it. I think this quiz or tiny bit too small. So I'm just going to delete my internal lines, scale up my texture and trace them again quickly. Let something like that. It's better. Now, I think it should be attached longer and maybe a bit in error. So I am going to select these bottom line here, this line holding down Shift, write down a bit, something like that. And then I'll just go ahead and select this line by Transform Pattern tool and just draw them downwards. There we go. Then to make it a bit narrower, I'm going to select this point plus this line. And this point, I mean, in that line in this point. And then holding down Shift, I'm going to draw it in a bit. Let's bitter. I'll also take up the arm holds a bit, making bit smaller and make this leaves are attached smaller too. So I am going to lost that one. Holding down Shift. Select those two points and draw it up a bit. I actually undo that and just make the slips, which smaller? Click the click the middle point thing. 8. How to make a Quilted Jacket - Pattern Design: Then over here I want to add a few internal lines to meet sort of design. So I'm going to take my internal line tool and I will make the first one simulate. And I think that's about right. I'll copy it with the settings it already has and paste it. Now, let's Willis leaves and the back pattern. So I'll take my internal line tool and start placing these lines. And you would also make use headings here. And then select this line, copy and paste it. And then straighter, draw new lines. And then I'll, then, I'll glue on the particle distance to ten. Now let's query the back. So I'm going to turn off simulation. And therefore I put it, I actually want to symmetry merge it. So I'm just going to, I think I make it a bit narrower up to here. Then I should right-click on this line, Sisimiut too much. And if you want, you can move the textures so that the sides match up. And why nucleate them? They look like it's not late when you cook them. They look like they're continuing. I'm just going to leave it like this and then I will delete this point here. In the back. I took few of those lines in the top as well. I want them to meet up. So I'm going to click here and see where that point is. And then start the lines from there. Holding down Shift to make it straight. And then I'm going to call this one a bit and then copy it and paste it. And of course, you don't have to make this design if you don't want to. I will also lower the particle distance in the back pattern, top ten. Then I will start teasing out those lines. An effect I don't like how this little piece here that's going to be. So I'm just going to move this texture up. Then I just my lines. Then I'll select it going to the Scene menu. And I'm going to select all of these shapes. And then shift click on these lines to dislike this. And then raise these two to 59. And these 26 did simulate. We have got a quilt in the back as well. Now I am going to make a thin pattern piece to close off the bottoms. So I'll take my rectangular pattern tool, I click ones, make the height five or ten, and make the width equal to the width of the bottom here, which is 273. Then I'll segments so that onto here. And select it, copy and paste it. And then saving it onto here. And then make another piece from the back. I'm going to apply this bottom strip fabric onto these bottom pieces. Now select this one and go superimpose over. In fact, that was a bad idea because we stuck on top and I want it to be in bottom. I'm going to drag it to the back, flip horizontally. Then move this over here and simulate. I'd say we saw these parts together, which is closing off the corners here, which I open this part to this side. Then he closes of deer. Then we can make it a bit narrower by selecting the bottom line here. Then holding down Shift and drawing it up. That looks better. Now I am going to add a zipper. So I'm going to delete this swing, move it a part of it. I am going to make two separate pieces to zipper patterns that I can open. And I'm going to make two more tin pattern pieces before the zipper. So I'm going to click once. Make the width and the height 632 segments so that onto this line, copy and paste it onto this side and segments so that onto this line. Now we can see sort of n lumpy with the basic material. Therefore, I made a Steve strip material. Then I'm going to make the zipper. So we can just copy this and make it a bit wider. And then I'm going to segment, so this onto here, this onto here. I'm going to put the zipper fabric onto them. And then I'll segments of them together in the middle. If you go to tick the cell surface that we can see all the textures. When to zoom up here. And I'm going to scale up my zipper. There we go. Now it looks like it actually closing to whether I'm going to change the color of this deep strip to better match. Then I would like these parts here to meet up. I'm going to go in here. And I'm going to extend it by how I this is five millimeters. So I'm going to hold down Shift and then right-click. You can type in five and then add a segment point at five until in the bottom as well. Actually, we don't need it in the bottom, just on the top. For this case. Then this swing I am going to post to that point. And then sequence. So the small part, onto this small part. There you can see I close off nicely. Let's repeat that. On the other side. I'm going to select this line extended out by five. Then add a segment point at five. The swing onto the jacket. Wish it back to that point. Then segment. So from here onto here and there it closed off. You could also make a piping Institute of you wanted to I want to open the zipper up to around here. So let's see where that is and add a point, likely make it a 116. And then do the same thing. Then we can take the swing, swing and drag it down. Then when you simulate, it's going to open up. And then when we're done tracing out the quiz, we can delete the texture. 9. How to make a Quilted Jacket - Quilt Modification: And just show you if you wanted to have your wheels deeper and flatter, all you have to do is raise a fault angle. And as I raise it to 2.6D, you can see they already become deeper and more pronounced. And as I raise the full strand, you can see sort of swings the whole jacket. And really make those quills burst out. And it also depends on your fabric. If you would have a woolen or thing, it would react slightly different. Then if you had, say cotton. Alright, so we have the basic quilting here. But how do we get all these nice wrinkles like in this example? For that we have to layer to need, scale up the layer clone and apply wrinkly fabric onto that. So let's do that. I'm going to put down the particle distance to all the bots to eight of the sharp part, that is not the zippers. And then I'll freeze everything except for the sleeve. And start with this leaf layer clone. And then I move the layer two and up, click the middle point. And then I'm going to scale it up, something like that. Then I'm going to apply the wrinkly layer fabric and simulate. Because it's bigger, there's more fabric end because it's layer cloned. All these internal lines are showing onto the Internet lines below. And there is more fabric, then it has nowhere to go so it fit all these wrinkles and stand out a bit. I see those wrinkles much more at a lower particle distance. Now, another thing you can do it to the layer to layer these. You can give it a touch or pressure. The pressure will do is just make it a bit more. Rotate has a very small effect that at a lower particle distance, you can see it a bit better. So I'll go ahead and lower the particle to particle distance three. And then I'll simulate. And we can see what that looks like. We have gotten once it finished. Simulating. Can see that has a lot of wrinkles. And the bigger debt you scale it up, the more fabric that there will be and the more wrinkles that you will get. If you don't want so many wrinkles, you can just scale it down a bit. Alright, so now when we have it so we want it, we can deactivate it. If you deactivate one layer, makes sure you also deactivate the other one. Otherwise, it will go through the other one. And then when you reactivate it, there will be a maze. Now, deal with this one. Now, activate the layer, clone layer and then scale it up to be the same size like this one. Almost exactly same. That will do give you the oppression of two. And simulate. And then I'll just activate then frozen base layer and then simulate. And here we can see that the layer with layer clone is going through the bottom one. So to fix that, we can just try dragging it off a bit. And if that doesn't help, we can set the layer to layer one. And that will help to come out. And then click on it. Make sure that there is no other way nutrition, and then set it back to layer 0. Now I am going to lower the vertical distance. An app lettering clearly fabric too. And then basically I'll do the same thing for the rest of the shirt. Layer cloning. I'm in the jacket layer cloning, scaling it up, reducing particle distance, adding appreciate and emulate that and clear. I'm going to select this part and this part deactivate. And then start off this side of the shirt. I'll select that by what point? Scale it up. Activity it. Give it a pressure of two. App lettering, clear fabric. Simulate. 10. How to make a Quilted Jacket - End: Now sometimes when you are layer tuning for some reasons, some lines that don't catch, like when I make original jacket, one line here for some reason didn't catch and then it was just smooth. It wasn't going to their ensuing India. And here we can see this line here is not going to like the others, although it's a swing and it has a same fold angle. So in that case, first thing you can try and do is delete the swing. I will just erase this particle distance to H, so it goes a bit faster. And then you can try it again. Sometimes that might help. There we go. Now I can see we have that extra line there. And if just deleting, sewing and sewing again doesn't help, then you would have to delete the line and make it again, didn't copy and scale it up to fit there. And here you go after layer, clone all the layer and reduce the particle distance to three and simulate it. The last thing I want to add is a zipper head here and one in the bottom end up firing line. So let's start with a zipper here. I'm going to come up close and I wanted to start with the Swing ends. And you can see we added a point there before. So that's very helpful. Going to hide my textures right now. And I want a zipper to be as wide as this. I'm going to draw out something like that. Just because synchronization is taking right now so long because of all my layers and particle distance and stuff, I am going to turn it off here so we can what beat faster. I'll take my Internet align tool and I'll make something about five here and then shrink it tiny bit V5, half the length of that. Copy and paste it over here. At that point there where the swing aids. Then I'm going to say moon, so holding down shift to here, to here. And then I'm loading, I have here ready a picture of the zebra head being PNG with a transparent background. And I'll drop that here. And then I'll show texture. You can scale it up to fit. And take this no-bid. Then Xing this line a bit to match this one to synchronize and give some thickness of two or three. And then I'll select it and go super-impose over, which is just out of the screen. There it is. If you had a real 3D zipper, of course, or look much better, I think I'm going to scale it up a bit. Now that I see it on the zipper, be a bit bigger. And then scale up this picture to match. Now it's a bit bigger. End can see it a bit better. Then I'll select that zipper, hit copy and paste it down here. There it is. Then we can make an internal line there and saw it on. I'm just going to take this line up here, copied and pasted on here, and then paste it on the other side as well. If you want it exact the same height, then add a segment point so that you can measure the height to make sure that it's on the same height. Then I am going to segment, someone saw it on holding down Shift synchronized when I'm done. And then to get it to lie down flat against the zipper, we can do the super-imposed. Over. There we go. Now the last thing I'm going to add is a piping line to close it off nicely. So I'll take my piping tool. I'm going to make the width for particle distance one and put the either the base layer of hair week on it or the wrinkly one. We're going to put the base one on and then do the same thing on the other side. Turn off synchronization. So it might go a bit faster. There we go. Now, if you want it to, of course, you could add a color and you could add a hood. You could exchange design, make any nice squeals. One. Basically in this tutorial, I wanted to show you how to make the quiz and how to make the layer on top of all those nice includes and sort of gathered, gathered wrinkles. In fact, I'm going to give him a color just so he's Nick is not cold. I'm going to select everything and deactivate it. And the color I'm going to make the width, let's shrink this here. Going to make the width of this line will this line, will this and this. And we could have gotten rid of that point before a bit. Now that seed layer tune soon onto it, I'm going to miss that. So that's going to be 350. So the width will be 350 and the height. Let's make it 70. Then I bring up his engagement points and LNG by this back of his neck point. Then I'll select this part to see which side that is. And then select this part. And we can see that's over there. So to show it on properly, we have to start segments swing onto this part holding down, Shift, then to here, then to here, then to here. And then Chico swing. Looks nice and straight. Bring up my fabrics, not put the base layer onto these things as well. Simulate. And then we have got a color. Now I want to make it look thick. So I'm going to layer to need move the layer to end up with the other layer tunes and then scale it up a bit. And touch mode. Alright, something like that. I will apply the wrinkly layer onto it. And then we have, let's see what's that look like? Need to reduce the particle listings. I select both property editor, particularly since eight. That looks a bit better. It's a bit too. We do soft somehow, so I'm going to add some pressure to it below to drop a bit. That looks better. Now we should have the zipper going up all the way. So I'm going to see how big is that 70. I'm going to select all these top parts of the zipper holding down Shift to draw it up or rightly then type in 70. Then let's turn all synchronization and add a point at 70, and enter that one. Now we have to move this swing, all these swing from this side down. And then we have got a, so let's see which part. So this one is this zipper part and then this one is over there. You can see the blue point. So we have to show this to the side. And then to decide if we activate our zipper here. The laws activate this piece. Otherwise it will go through it. Maybe this piece on need to activate these sites strips to, otherwise, it's going to go into his name. So let's select them. And if you can't right-click on them, we can right-click on the gizmo and say activate. And then we can simulate. Then if we want it to have it closed, we could just raise the swing, That's middle swing all the way up. And we actually didn't need to add all these points here, just the outer ones. And anyone would have been enough. There. He has got color now. You can stay warm in the winter. The color in the back was a B2 to lumpy hanging bit too much material. So I just made the height the same thing like the original one earlier, two-in-one, same like that. I think one last thing that will be nice would be to make the shirt in here and then the color. You can start. I'm going to select everything and then de-select the color, and then deactivate all. And then go in here, take this point, move it down, and just turn off sync, maintain. And then covered this a bit. Convert this to a curve point, something like that. And then let's put the same thing on the layer clone one. Then when we simulate the color will be pulled down. There we go. Alright. So I hope this tutorial helps you with wilting jackets or whatever else you want to quit. That's it for this video. 11. Mens Quilted Leather Bomber Jacket - Pattern Drawing: In this tutorial, I will show you how I created this later quilted bomber jacket. Let's get started. I'm going to start by taking my rectangular pattern tool and I will make a width of 250 and height of 550. Then I'll copy it and symmetric paste it. Then I'll take my Split Line tool and I make appointed and own a 145. So I right-click and then type in 145. Then for the whole, I am going to make it around three. So I right-click to 40 degrees point, bring it down, holding down Shift. Give it a bit of a curve, then select both of these, copy and paste it. Now, as usual, I'll flip it horizontally. And if we own tissue surface, you would have seen that it was inside out. Then I'll take this down. Let's make this line for 90, so it's a bit easier to calculate. So I'll select these two points and move it up by one. Now I know I am going to add a color of probably the height of 50 might be bit laced with more. So I want to make my zipper. And instead of making it just for now, I'm going to make it five for t. And then width of ten. And then I'll add a point in every site at 50. And then I'll segments. So decide to here and they say to hear, because I'm not going to be opening the zipper. I'm making it from one piece. If you want to open it, didn't make it from two pieces and so it together in the middle. And then if you want to open needless to move this slowing down. Now, let's solo rest of the jacket together. So I'm going to solve the sides together. Andesite, andesite. And from here to here, here to here. Let's show our swing. And then simulate. Get that too is we probably should put him in the oppose with both arms in the same position. We said to the management and try that again. There we go. Now this is sticking up like it always does with the top is flat. So now let's select this point and this point only known shifted, bring it down and read more. And then curve this in. And maybe it's too long. So I'll take this point here and this point and bring it up a bit late. I think I forgot to show the back together. So let's do that together. I don't want to so open in the back. So I'm going to take this point up, reduce the curve, something like that. And also carried more in the back. And we may need to do make those arm hold start bit further down. So I'm going to select this point and this point only known shift it down a bit. Something like that. A bit more rounded in there, perhaps. Alright, let's better. Now I got a bit short, so I'll select this bottom line and this line, and then select this line from the zipper as well. And then holding down, shift right down. And in fact, I think infant should be a touch more open to. I'm going to take this point and then select this whole part here. So when I move it down, It's going to also shrink the zipper. And then holding down Shift. I'm going to nudge it down a bit. Alright, now let's add the color. The color. It's going to be this length plus this length plus this and this length. That's like 466, I think. So I click and make the width for 66 and the height, I'm going to make 50. And then I'm going to start swinging from here, holding down shift to here, then to here, then to here. And then two here. Let's flip it horizontally. Simulate. And I think that color needs to be a bit taller and also maybe a bit more closed around his neck. So to make it a bit more closed, I'm going to select this line and this line and boost them inwards. Then of course, the color is a bit too long. We can see how long it is by going to our and then we can see that he's doing demoed in here. So let's just select it and transform it down until the swing matches as close as possible. And I think I will make it a bit taller. So I'm going to select this line. Will it up then right-click, and let's make it $10. That should be tall enough. Maybe another ten. And now let's show the zipper onto eight. So we have to make the zipper same height and that 70, and this is 50. So let's select top part, hold down Shift and draw it up. Right-click type in the distance moved to 20, and then segment so it onto the color. Now let's apply some fabric to eat. So let's apply the zipper onto the zipper takeover Edit Texture tool. And then I'm going to select my jacket and my color and apply the jacket fabric onto it. Now I would like these tiny bit more rounded. So I'm going to go in there and COVID. There we go. Now I think there is a bit too much fabric. That's why it's standing out like that. I'm going to take it in a bit. I don't want to type, but I wanted to eat a little bit item. So I'm going to take these two points, hold down shift and shift them in a bit. That's better. Now, let's add these that sleep in going along on the bottom. And that has to be the same length like this plus this, plus this, plus this. So that is 932. I click once and make the width 932 and the height, I'm going to make 50. Then I'll split it into four segments. So I'll right-click uniform, sweet, poor. Then I want it to cross over and close off two buttons. So to do that, we have to give it more length here in the front. So I'm going to add a point here at something like distance five and down here too. And then I'll select these frontline holding down Shift. I'm going to draw it out by 50. Maybe Mullis type T. Maybe it should be 50. So let's take it up by another 20. And then we have got to move this point by 5123, 45. Then I'm going to solve to undo here, this onto here, this onto here, and this onto here. Move it to the back. Flip it horizontally. And I think the swing is fine. So let's simulate. Then we can see that extra fabric that we can now crossover with some buttons. I'm going to play first of all, the buttons fabric onto this. And then I'm going to take my internal cycle tool and make one circle, something like that. Then copy it and paste it down there holding down Shift, you can slide it down, straight down. I select both copy and go to the other age and do paste it in holding down shift so that we can slide them across and will be same exact height there over each other. It looks like they will close. Well, let's freeze, thaw them. Double-click and double-click, double-click, and double-click. Simulate. And there it goes nicely. Now we may need to move this back just a tiny bit because it's a bit lumpy. And by moving them back, it gives us a v2 mode. Pooling. Reduces the lump, maybe even a tiny bit more back. There we go. So in the next video, I'm going to make this leaves. 12. Mens Quilted Leather Bomber Jacket - Sleeves: Now let's make this leaf. So I'm going to make them that we took 400 and then we add a curve. It will be probably match to the width of 450. So I am going to click once with 400 and the height 500. Find the center height. Click with my Split Line tool 50 per cent. Take that point up, right-click convert to curve point. Find the center again with my Transform Pattern tool and then free. So from here to here, here to here. Then I will take in the bottom. Bye for T on each side. Bring up this attachment points. If they are not on his arm because we moved his arm going to ABV and say fit, then they will be on his arm. Then I'm going to apply the jacket fabric onto the sleeves and simulate and then segment. So this parts together. And the top, maybe just a bit too wide. So I'm going to take this point and bring it in by ten. And then do the same thing here, bring that in by ten. And maybe be a bit more. Let's just transform the whole thing of it. That's looks better. Now I need some room for the cough, so I'm going to make this Leslie bit shorter. I'll take it up by 40. And then we add a cough there. So I'm going to take my rectangular pattern tool again, click ones, make the width 300 and the height. I'm going to make Segments so that onto there. Now, this is not like a sweeter cow, which digest so around itself. This is one which we'll close with our buttons. So I'm going to first just so it onto the sleeve and simulate stick the cuff fabric onto the calf. Then when we go around to the back, instead of sewing it together, I want it to overlap. I want this part here to go over the other one. And to do that, just like with the strip here, we need to make it a bit longer. I'm going to come up close at a point at five-year again, and I do it five does that. I know I have to draw it out again by five afterwards. Can also do it too, but then it's a bit harder to get to that point when it's too close together. Then I'm going to draw it out by how much we do before. Yeah, 50 should be, probably be good. And then take this by five with my arrow keys, 12345. And again, to change our arrow keys movement to the patterns window properties. Here it is. Alright, so now to sew it together, we need to do the same thing. I'm just going to add one button here. So I'll take my rectangle circle tool and make our button circled. In fact, I want them to be the same size. So I'm just going to copy this one we made before and paste it here. And I'll do my best to paste it in the center. And if we don't quite see where does injuries, we can always go to the pattern window properties active grid and set it to a smaller distance. Then we can see it's not quite in the center. That's better. Then copy it and paste it here. Hold down Shift to slide it across. And then free Soviet and double-click, double-click. Now we have to get a bit of a problem here. It's a bit hard to see, but you see sort of stuck in health. And that's because our swing is going across that, these parts too. Now the part that needs to overlap count have any swing on it. Let's just drag the swing back to that point. They are now It's much better than the air is. Again, Olympia. That's because there is more fabric here and it has just so back a bit. If where is it? The circle goes more to the right, then we'll put it straighter and you don't have this lump. So let's select this circle and use your arrow keys. There. You can see it's trying to straighten out just like before we hit the button strip there on the jacket. Not too bad. I have a small bit of material just sticking out a tiny bit. But if you want it to perfectly straight, then just move more and it's tight and straight. If you want it to overlap the other way. So it's not overlapping from here onto there, but from there onto there, then you would just do it the opposite way. Wouldn't add the link here. You would add it to the other side and then have that overlap over that. Right? Now, would be nice to have a few more wrinkles in these leaves. I think I'm going to make it a touch longer. I'll select the bottom line. And holding down Shift, I'm going to draw it out by 20. Something like that. Maybe even take it up again by ten or by five. Just not touring or something like that. And of course you want more wrinkles, make it longer. And I'll copy it. And the calf and symmetry paste it on the other side. And then I'm going to be so from this middle part onto this opening here, and then from here onto this opening here. Simulate. And here we have got two slaves. Now we have got the basic form and now comes the interesting parts. So the first thing I'm going to do is I'm going to make that piece that goes over the quilted parts. And I want it to go up to here. If you want it to go around further, then you can just change it. So I am going to take my internal line and I'm going to hold down Shift, double-click. It will reach about there. And then I'm going to copy this and paste it up here. Come up really close to it, and place this segment point next to that line as close as possible. And another point here. And then I'm going to select all these buttons, parts, hit Delete, and then also delete this piece. And I'm going to leave my internal line there. So now we have got an extra piece that we can glue or so on top of it. That exactly I'm going to do. I'm going to show all around to here. Then. So from a tiny bit below this internal line, because you can see I am also showing from here a B2B low tide and a line. So I so from here, starting touch below it, all around to here. Now, the reason that I am leaving that internal line is because I want these to look like it's sitting on top of other layers and that there is a thin line here, like some rough kind of laser. Time to achieve that institute of swing it from the bottom. I'll show you what happens if we just saw it from the bottom to the bottom. Simulate? Then if I will just delete that line, you hardly even see it. It looks like it's just part of it. And if you don't see the same sort of melds into it. So let's undo, deleting that line. And then let's get rid of that sewing. And instead. So from these internal line onto this internal line, there we can see, especially we can go thick flexor surface. It really looks like it's sitting on top more. There is a nice thin line there. I like that effect. If you don't want that, you can just saw it straight on. Big debt color out of the way. And then copy this. And I'm going to paste it just in case I do any changes to the jacket, then at least I don't have two-sided I have to deal with. And then I'll do the same thing. I free so all around here. And then I'll segments So from here. And then I'm going to apply different fabric to this, which is called jacket top software because I made it a bit softer. So we can see more full India, some more detail. 13. Mens Quilted Leather Bomber Jacket - Sleeve Quilt: Alright, now let's start quilting this jacket and the sleeves. So I'm going to turn off simulation. And then I'm going to go my jacket fabric. And I'm going to load in a grid. It's a bit hard to see, but we can see it here. So I'm going to take my Edit Texture tool. And first of all, I'm going to scale it up, something like that. And if you want bigger quizzes, then scale it up bigger. You want smaller ones. Scale it smaller. And then I'm going to rotate it until it snap, holding down Shift. And you can see by snaps. And this one I don't need to do because it's going to anyway symmetry thing. And do the same thing on that side. And then holding down shift and do the snaps. And then adding onto that snaps. And then I'm going to take my Internet lines, trace them, just going to arrange it so that the inner loop lines, something like that, Something like that. Then I will take my internal line tool. I'm going to double-click and just trace those lines. This lecture is a bit off, so I'm going to select it with my Edit Pattern tool. I'm going to turn off snap to grid. There we go. Now we will either copy them across onto the sleeps, but anyway, I will have to stage them so it's probably fast digest to trace them out again. In fact, I'm going to do it on the back. So I'm going to leave the bag and quilted. Now, if we simulate, nothing much happens. So let's select one with the patterns. I'm going to do C minimum. And then select all the shapes holding down shift click on the bottom one. And now let's give it a fold angle. Then stop by 360. And before we do that, I am going to lilly the texture so you can see it a bit better. And it also look rather lumpy and sharp. Next, because of the vertical distance of the image. So let's select the layers. And then I'll say the particle distance down to ten. And here we can see it much better. And that's a bit too intense, I think so. Let's select our pattern. Again. Select all the shapes and take it down to, let's see, 250. That's a bit better. I think I'll even make it a bit less intense cause I'm also going to layer clone it and that always bring it out beat stronger. Let's try 200 to 2008, something like that to begin with. Then we can always change that. Select this one. And you select this line here, and then set it to 20 as well. You can see two now. It looks good. We're getting there. Now one thing, I forgot, I wanted to make two zippers on either side here. So for that I'm going to take my internal rectangular tool and I'm going to make a shape, something like this. I'm going to transform it and rotate it and bringing it closer to the front. Something like that. Then I'm going to adjust its position. Now we have to adjust these lines. We can go through it because that will mess it up. And it looks pretty awful when we add the zipper and the layer clone. So I'm going to select the first line, push it up until it reaches the pocket. And I'm going to turn Sync off because that faster to work with when we have many layers and folding and internal lines and start to get really slow every time I'm thinking. And then I'm going to copy this line and paste it. And then we can paste it. I'm going to paste it over the other one to make sure that it's in the same angle. And then just push it into place. Then this one as well copy. In fact, it would be better if this is a bit more rotated. Those things are not crossing there. Strangely. If you wanted to, you could even make some space. I don't know, zipper, which doesn't have quilting on it. Alright, there we go. Now I shall synchronize. 14. Mens Quilted Leather Bomber Jacket - Sleeve Quilt Design : Next I want to add a shape here, a pattern that goes around his elbow better than angle bit rounded and then has many lines India. So I am going to start by making the shape on the sleeves and then copy that as a pattern. So I'm going to take my internal line tool and I'll start it off straight holding down shift to constrain it, then double-click. And I'll go to the index shifts surface so I can see my lines and Schumer internal lines. And I'll pick this up a bit. So it started off, I don't here. And then copied down to something like that, a bit lower. Somebody like that. Now I want this part to be rounded and then to come down straight. So I'll take my edit Curve tool. And before I do that, I'm going to save it. Because right now they're going to have bug fix. But right now, sometimes when I use a red curve point tool, it crashes the program. So make sure to save frequently. Then I'll take made it Curve Point tool and I'll cover this up and then down the side and down as well. There is what I mean. So there we go back again. Luckily I saved it and now we just added two points and that didn't crash the program. So I have added shaped like that. So it's a bit higher here and then it goes down. And if you didn't have these points at the same height, then the part where it meets up is going to be clear. So even if you carve up and down on the rest of the line, that meeting point should be in the same height. So now that we have a shape that we want, I'm going to take my rectangular pattern tool and then I'm going to carve it up. Makes sure to extend this to the end, the same height. Let's boost that lining. Then I'm going to cut this down. And then segment, so this onto here. And these onto here. And I am only showing it here for the meantime. Afterwards, I shall make a layer clone and so it onto the layer clone. Then I apply the fabric of I'll add a fabric call this sleeve not in caps. Sleeps strip. I even saved out the whole fabric of all settings and color for this before I'm going to go open. And there we go, boomer arm strip. And here we have got the textures, which is a white square, and a normal map, which is a bunch of line I made in Photoshop and the normal map and shader map, and specular color, and all my other settings too. So then I'll apply that to here. Super-imposed over here, you have got that arm straight. Now we can eat sort of bulging dear. That's because it's open. So we need to solve these parts together. And it seems that these are not the same height. Let's see if I didn't trace it properly or the lines are not the same height. Height, the textures. And I think I just need to adjust the position a bit. Take this down a tiny bit, and take this down a tiny bit. Now they are pretty much the same height. I have to change my settings arrow key movement to one. And now it's moved. So these are different lens, then you can get lumps. But if they are same length, then will be nice and smooth. Alright, so this was mirroring symmetric. So we get the line there too. And we need is to copy this symmetric paste it. And then segments. So it super, you don't see it. Super impose over. You went under Dean. We just do super-impose under and it comes over. Now that we have got only almost all the parts. That last thing to add afterwards is the accuser over here, and of course the zipper polar in the very end. I'm going to start and end the buttons here on the cuff. I'm going to start layer tuning eaten. Now. I'm going to show what the front, what I don't need the top part here since the things is showing over it anyways. So I'm going to go layer clone. And I could have done them both together. Then I'll go here and add a point here. And here. And here, tan of zinc. And here. Then I'll select this top part and select it. And we didn't need outliner, we can leave it doesn't really matter. Then we just need to adjust the swing. Swing. So I'm going to do the outer swing. And then I'm going to solve this part onto these internal line. Then I am going to show the site to be the starting from here to here. Now I'm going to show the bottom to the bottom here. We'll do it once to just show you what happens and simulate. Well, not yet, we have to solve to the rest of all. But if you saw the bottom to the bottom here, and this is suing onto this strip here of when it can cause trouble. These things get lumpy and wet. So I'm just going to show that for it to see and maybe it won't get lumpy now, sometimes it behaves really well, but usually it does. So I'll shall see what happens. And then segment. So this part, or we can't, because this is the whole length, so free, so this part onto here and that one there. And then this thing, I'm going to show the correct way, which is onto the same on that this one is going on. So you can who are then we will see those blue line. So this one is swing onto here. So let's show this one onto here as well. Alright, and now I'm going to simulate. And in fact right now, it's not causing any trouble. Not too much. At least. We can see very gently there, some lumps there, but not really very obvious. But I did find in many jackets when I do this way with the layer clone that if they are sewn together, it does cause problems. So just to avoid that, I'm going to show it the right way. And this one is going to that side. And then we don't have any bad surprise. Now to make it the layer to layer plumper and have all those nice wrinkles. I'm going to select it. And first I'm going to add another fabric called wrinkly layer clones. And I'm going to open my physical property and copy this black color. And also apply bit of specular, something like that. And then apply that to this layer. Clone. Them both together. Shift click, select both, click that medial pivot point. Then first of all, I'm going to make it taller. And then I'm going to make it a bit. Let's start with that. Synchronized. And I'll select the sleeves and the bottom strip and the color and deactivate those in the meantime. And then simulate. We can see, we have got some more lumpiness to think. Now it's hard to see really those wrinkles. So let's take even one side and put it down to particle distance. Five. Now you can better see what's going on there. We are getting this wrinkles to the width. I prefer to have them to the height. So I'm going to make an experiment. I'm going to set both to particularly stints five. And then one side. I'm going to make a bit less wide. On the other side, I'm going to make it a bit less tall. Let's see how different they are going to look. Then this side, I'm going to make it a bit dollar. And then this one, I'm just going to make dollar deal. We're getting more of those wrinkles. Those of course, by the height. So if we reduce the height, we are going to get lasered them. Then to get some of those wrinkles going down vertically instead of horizontally. Let's see what happens when we make it wider and wider steel. The wider that we make it. We trying to get those lines going like this, instead of like that. In fact, I'm going reduce the height of bit more even and make it a bit wider. And then simulate. And there we can see we are getting lines going like that. You want it the lines going like that then just to make it taller. And instead of wider, I think there is a b2, many of those lines now, I'm going to just to make it less white and maybe a tiny bit taller. That's better Now, it's not too obvious. They are not too many of them, they are not too stiff. And it also depends on your physical properties of codes. So if you have something that are softer in the gap, moved off those wrinkles. If you have a stiffer property, you get lasered them. I'm happy with that. So let's make the site the same like that. The width of 261. Turn off sync until I'm done with it. They knew height of 252 here on the center. Or even 253, we can get it to be exactly the same. That's Ole to synchronize and simulate. Now we can see that the pocket also got soon where we did the layer clone. And that looks now rather plump because those are a bit bigger than the plumping out. And I don't want it soon it all because I am going to show on a pocket street with a zipper on it afterwards. So let's delete this swing. And in fact, I'm going to turn that into a whole right-click convert to hold. And this one to the zipper. I'm just going to select this copy as pattern. Now you could try to sew it onto bottom layer instead, if you wanted to institute of sewing it onto the top one. And then it might look, if you add it piping around here, like it has some depth to it. But I'm going to solo it onto this one just because before when I did try so it onto the bottom one, it gives me some travel with the piping exploding. So I'm going to double-click, double-click. And then I'm going to add, I'm going to copy our zipper fabric and I think I made a special physical property for each. So let's see about that. 15. Mens Quilted Leather Bomber Jacket - Zipper Pocket: So it seems that I don't make a physical property for it, so I'm just going to apply the zipper onto it. And then I shall select it, the pattern, copy and reverse paste it. Or you could symmetry paste it. And then for the texture, you could flip it button that will flip it for all, all the different. It will flip that texture in general and also flip the other patterns. So Institute I am just going to rotate it. And then if we solve it and then simulate, now we can see that the zipper is taking on the shape of those things. And if we want it to be stiffer, we could add a stiffer physical property for it. And then go into that detail physical property settings. And then raise this to the edge work, which will keep it from switching too much in the warp. And also the street swift. And especially the bending who are bandwidth. Then it will start to straighten it out. I lowered the bulking stiffness as well. Then there you have got a very straight zipper. That's one way to do that. And the other way would be to make the zipper bit shorter. And then it would not lumbar like that would pull the zipper bit more to it, but it would cause some wrinkles around strain wrinkles. So you just want the zipper to be straight then based just to go into the physical properties and make it stiffer with the bending and also the stage with a beat, but especially the bending. Alright. Now that we have got the jacket, I'm going to deactivate it and then deal with all the other parts. And one more thing I'm going to do make this thickness of two. That is makes it stick out a touch mode. Okay, so let's select the jacket and it's zipper and all its parts. And then the activated. Now let's deal with the sleeves. So I'm going to deal with both of them at the same time. And then right-click layer clone, take them up even a bit more. And then I'm going to move them close together. So it's easier to transform them. Also, I'm going to delete the swing here. And the swing here. Now turn off sync. Snap to this up to here. And then select this layer tune sleeve and scale them up a bit. And didn't synchronize. Remember, you have to activate them. And if the bottom layer deactivate, then they go through it. And that's not good thing. Lets us select the bottom layer here. And instead of deactivating it, we can just reuse it or activated. Let's raise it to begin with. Then we can always activated and then these two have to be sold. So I'm going to show this one to here. Make sure that the notches and on the right direction. And then let's take this to right-click on the gizmo, activate and pull them out a bit and try super-imposed over. And then superimpose. That worked. Super impose over. Almost. Not quite, but it should figure it out. So let's set these two layer two and these two layer one. Then simulate, set them back to layer 0 and particle distance ten. And then take a look at it. And for this, I'm going to lower the particle distance to five. And right now they are just like fat round quilts, bloated quiz. And that's because we didn't put the wrinkly fabric on them. So let's apply that inky fabric and then simulate. I don't see so much of change. I think we might need to scale it a bit more. So first, let's raise the vertical distance so it's easier to deal with. And then I'm going to make it a bit wider. Just looking at the height here and here. Synchronize. Now check that out at particle distance five. Now we can see we have some more wrinkles. Now I am going to activate these bottom layers. Alright? Activate one at a time. Then I think it's neat to scale it even a bit more. So let's select it. Make it bigger. I think I'm going to make it a bit wider, a bit less tall. Alright, you can play with it until you have something that you are very happy with. Just to make it wider dollar and see what happens. 16. Mens Quilted Leather Bomber Jacket - Cuff Modify: Now I am going to activate the curves and see what happens. And what you can see happening here was what I said before might have at the bottom, if we saw the layer clone onto themselves in suit off, onto the calf. And that's what happening here. It's bunching it up and it's lifting the cuff up. And in fact, the last time when I made the first version of the jacket, it actually flayed up almost like a skirt. So what we have to do for that, whoever that is, simply to select this orange line and this pink one that goes all around. And to delete it, sink. And then I'm going to show these parts themselves just like I do onto an ordinary sleeve. And don't worry, it's still going to keep it over the other sleeve just because of all these many internal lines that are sewing onto here. So it's still going to keep its shape. And then the top I am going to solve onto the layer, it was cloned form. And then the bottom here, I'm going to show onto the calf and the bottom here, onto the calf as well. And let's just hide out of that to make sure that there is now showing that crossing itself. Everything looks great. And let's simulate. There you can see the cops are really relaxing and going back to normal. Now I think this is a bit too fat looking. I like it to be tighter. So let's put these two over each other, select them both and scale them down. Some didn't simulate scaling them down. They should be tighter than they are not. There is no so much loose material like there was before. I don't want it too tight, but I think that looks okay. Maybe a bit too tight. You could always layer clone this as well if you wanted to. Yeah, that's better. Alright, now that we have the sleeves, I want to layer clone the cuffs as well. So I'm going to select the Laocoon sleeves and those parts on top and also the sleeve layers. And then I'm going to freeze them. Then I'm going to deal with the cough. So I'm going to select both cuffs layer clone. And then this layer clone I'm going to put we need each other so that I can scale them better together. And I'm going to scale them as well. I'm going to scale them more to the width. I do a little bit to the height, something like four to the height, and something more to the wheat. So it sticks out a bit beyond to the other one. You can see my button always have got scaled. But that in fact, we'll give it a nice sort of gathered and fed plumped, stuffed kind of look. Let's select these two and just set them to layer one to make sure that they go on top. And then simulate. I'm using same property be default that was applied to the jacket. They are looking so round and bloated. So let's apply different physical property. I'm going to copy the calf so it has a same color. And then I'm going to load in the bumper car layer clone physical property and apply that and call these cuffs layer cloned. Now you can see it's much less bloated. And as you can see here, with the bottom so on. Because this is a bit bigger than that. Also the button has that nice plump look. If you want it, of course lays plump, then just make it shorter or less in the weight. Going to set this to five. Simulate. And in fact, I'm going to scale them up in the height with more to get some more wrinkles. India. There you can see even more lines looking nice. And I think that's nice, like that. We might change it later. Let's see. When we reduce everything, then C Beta, all the wrinkles are now I think that I am going to leave it like that. Deactivate them. Now let's deal with the color. In fact, I'm going to freeze it. And then I'm going to layer tune it. And then this layer tune, I am going to make it just a touch taller, whole lot wider. And I'm going to activate it. Of course. I am going to push it to meet WHO inside, to the outside layer, but to be in the inside layer. So to do that, I'm going to select the frozen one, put that to layer one. And then this should go to the inside when I simulate. But before I simulate, I'm going to go to jacket. I'm going to copy it, called these color inner and bring up loaded my physical property for the inner collar. Apply to this layer clone, synchronized and simulate. Let's see if I activating, it might help longer bit better, get underneath. Yeah, there we go. Now I reduce the particle distance to five. And as you can see, we have nice color wheat, lot of fabric holes on the inside. I'm going to make it a touch taller. If you want it to be tighter or not. Such pink fabric folds with tighter ones and make it shorter. Then we can put this back on layer 0, and then we can freeze them or deactivate them. Now the last thing to deal with is this bottom scripting. Activate it. And then I shall layer clone that as well. This one, I only going to make it tiny, tiny bit wider. I'm going to make it taller. Make it eight or seven taller, and round two or three more wider. Let's simulate. And I also made a special fabric or this. So I am going to copy the bottom and call this bottom layer clone. And loading the bumper bottom layer clone. Synchronize. I mean simulate. And then set that to particle distance five. Now let's add the button. So I am going to again freeze them or we can leave it activate. Let's freeze it probably gonna go faster. Yes, one last thing, I have to flip here and then we can add the buttons. So where is the color here? Is this activated or freeze it is, is probably better. Then I'm going to add this flap going across the bottom part here. 17. Mens Quilted Leather Bomber Jacket - Collar Modification: And then I'm going to add this flap going across the bottom part here. I'm going to show it onto this layer. And another thing I have forgot, I added before in original and internal line goes through it and that made it look actually quite nice. I think. I'm going to do that in the end. And I put the button right beneath it. So here is my center line. I can just hover there and take my Internet Align Tool, hold down, Shift, double-click and go through it. And turn off sync. Do the same thing here. Find my center line over there, bring up my internal line, double-click, and then sequence so that together activate their, you've got a nice internal line going through it. And then do do that flap, flap shoots on off button. So I'm going to make the button here something like that. Maybe a bit higher. And then I'm going to make a rectangular and lower my button a bit. So you can sit nicely in the middle here. And then paste another internal cycle copy of that one onto this year. And then paste one here onto the side as well. In fact, I'm going to copy this one so I can slide across holding down shift. I will take my Split Line Tool, right-click 50%, and then draw that point out. And then I need to copy this one and paste it. Probably something like that. Probably bit more because this has to close a cross here. And if it is sown onto here almost to the end, then it probably needs to paint around here. Then I'll free. So these onto here. Double-click and double-click. The jacket fabric onto it. Super-impose over. That's way too long. So I'm going to take that and just push it back. And it's probably also way too fat. Take that up by four. I will take this down by four. I think I moved it off a B2. So there we go. I think my buttons are two b2. Let's might be there not to be. Move this over, closure. If we hide these, we can see almost perfectly aligned beneath it. So let's simulate. I am going to move this a bit more over there. So I move first of all, this site closure, this side closer. And then I'll take this one and move this one out a bit. And to make it easier on the simulation, I'm going to deactivate that middle part, then simulate a bad idea. Fees that middle part. I think this one needs a bit of thickness. Particle distance 10 first of all, and then thickness too. That's looks better. Now let's do the buttons. So these two, I am going to select Copy as pattern paste. We should add a button fabric. We can use these basic on which isn't applied to anything except this one and call this buttons. And then I alluded my buttons preset and stick it on the buttons. And then I'm going to make the buttons a weight of three. Where did they go? Let's show them onto here. And then select them and go super-impose over one window and one wind under. I think it's also maybe a bit too thick, maybe not. Let's see. Let's just drag this one out a little bit spiky right now, but in the very end, I'll sit down the particle distance. So then that will be bit smoother than if you have a three buttons. You could always bring that in seat of these patterns buttons. We need two buttons down there. And I'm going to select the internal shapes on the base layer, not on the layer clone. And then copyists pattern means to them. And turn off synchronous thickness of three, particle distance, five buttons on them. And then free. So double-click, double-click, double-click, double-click. This one belongs over there, so let's move it here so we don't get confused. These two copyist pattern paste them. Thickness three, particle distance five in the middle as applied, any fabric debts, the first one on the top will be applied to every new thing to make. So let's go to sew buttons. Any other buttons we need to make? No, I think we are. Oh, yes. Decide needs some buttons. Let's copy this across and paste them here. Synchronize. And then select this button. Super-impose over. We need them to one-by-one. They less likely to go under. This one needs to get zone. I forgot to sodium. Double-click, double-click, double-click, and double-click. And then I'm going to activate everything. Then I'm going to reduce the particle distance of this quilt parts. End of the buttons. Three. But just before I do that, I'm going to save to make sure that it doesn't crash suddenly. Then I'll say particle distance to three. I would like that synchronize and then simulate it. 18. Mens Quilted Leather Bomber Jacket - Piping & Zipper Pullar: Here we are. Particle distance three. It was only halfway done with the simulation, but I was impatient to get on it, so I stopped it. Now, the last thing to add is wiping and a zipper polars. So I'm going to start with the piping. I'll zoom up, lose, take my piping tool. And we'll set the width to two, the vertical distance to one. And we have to add a fabric for the piping. So I'll select the jacket copy. Limit piping and loading my piping reset. And I'll select this again and go to piping. And I'm going to select everything and freeze it all. Just my piping. Then simulate. We can try in this side, instead of typing on the jacket to pipe onto the pocket pattern and see that works any better. Definitely looks more promising. Now we simulate this side is behaving much better. So let's delete the piping here and then take our piping tool and in pipe along the pocket pattern pieces instead of the jacket. I'm going to hide the jacket shift Q and a jacket under layer. So I can better reach this pocket to pipe on it. It looks like a pipe here by mistake on the jacket. Even though I do, I lost by being on the pocket. So I'm going to get rid of that piping. Alright, now that we have got the piping done, finally took almost 14 minute because of the low particle distance. Now let's add some zipper heads. And then I think we are done. So File Import, add OBJ. I'm going to load it as CNS prop centimeters. Okay? And there you have got a zipper cooler. Then I'm going to input two more. Now, if we activate everything, this is the result that we end up with. That's basically for this tutorial. I hope that helps you see you in the next one. 19. Mens Double Breasted Coat - Pattern Design: In this tutorial, I'll show you how to create a means double breasted coat. So let's get started. To begin with, I'm going to delete the code. We need the code. You can see that I have two pattern pieces which act as a shoulder pads to keep the shoulder there nicely and stiff. Now this is not a very good solution as especially not if you want it to animate. Chance to pause this because we have to freeze them in order to keep them stiff in place and for moving away. Then that doesn't work well for any mission. So the best thing to do if you know how to model is to use your 3D modeling program and to add some shoulder pairs onto your modelling. And then input your model with the shoulder pads as part of him. And then you can just make the suit or the jacket, whatever that you need with stiff shoulders on top of that. But since I don't know any other 3D modeling program, then I'm going to use this as an week and dirty method to get some shoulder pads. And in case you don't know any other 3D modeling program to hear dies and Pooja, user, I have saved our shoulder pads and you can load the mean and arrange them on your model. So now let's make the boat. So to start with, I'm going to select this right-click and freeze them. And then it's usually a good thing to have a layered clothing beneath your code. Otherwise something it can stick to him and you can even see his nipples through the code, which you wouldn't see in real life. And also adding another layer, we need to give some extra thickness. I'm going to go to File, Add gamete. And I am going to load in a basic shirt and then we can freeze it. Now let's make the jacket on top so I'm going to lift all the layer out of the way. Zoom, then take my rectangular pattern tool. Click once, typing the width 300 and in the height 750. Then I'm going to make for the shoulders here, something like a 150. So I'm going to right-click and type in 150. And then here I am at a point at for 50. So I likely and typing for 50. And then I'll add another point here at 450 as well. Now to create this flap opening up here, I'm going to add an internal line and that will make it fold outwards. Now, if we add another line from the top here, then this flap here, we startup where the jacket front is sewn onto the, onto the back end and that's too high. I want it to start a bit down. So not exactly where they meet, but a bit down. And then we will show that extra color piece on afterwards. To make it start to beat down. I'm going to come up close and add another point here at three. Right-click three. Pending. I'll take this line holding down shift and bring it down some and depending how far down you want this to start, just to bring it down further on it. And then I'll take my internal line tool. Double-click this full screen to 100 fold angle 2360. I call this a bit. And take this point down. Take this out a bit as well. Something like that. Copy symmetry aqueous state seal, it would copy paste to the back. And then for the bag, I don't want any flaps, so I'm going to get rid of this and on this point and this point, and then just bring this up. And most likely this is going to be the way to white for the back. But let's see, when we simulate what happens. Go to thin texture surface down on sewing and internal lines selected to Baghdad and PCs bringing to the back and flip horizontally. Now I want this one here to crossover pattern piece. And two, so overheat and then I'm going to add the buttons and all. So to make it so over it like that, the length here is 450%, so that makes it very easy. I will take my Internet line tool holding down shift to constrain it. I bring it up to about this point here, double-click and is almost perfect, doesn't 0.93, we can get rid of there to make it exactly the same. So holding down Shift, I'm dragging it down, then I'm right-clicking. And then typing in 0.93 into the moving distance. And now we have got a perfect 450. Then I'll segments are these onto here. So the better weather and the sides. And then simulate. And as I taught, the back is way too wide. Just get that through his own first of all, just to totally slipping off him. So I'm going to pause the simulation and drag this in. We said this one. Now, that's better. Now if you want it to cross over more than just take this line and move it in further, and then they will cross more than if you wanted busing. Let's just do the opposite move in the opposite way. Now I don't want this flip flopping down like that and let them standing up a bit more. So for that, I'm going to select this point and move it up. And you can see they're changing their shape. I also want them to be more rounded, not so straight for this particular design. I'm going to go in there and just round it. And if you don't want it so white and just take this point. Oops. Let's turn off all snapping. And then just to move it in. Something like that. I think we need more roundness here. And maybe these points have gone down a bit more so they don't stick out so much. In the back, perhaps a bit less rounded in the top. Let's see. Something like that. Now let's add this leaves. The sleeves is going to be 470 wheat. So I'll start with four hundred and five hundred in height, splitting line, rightly 50 per cent. And then drag that point up. Right-click on it, convert to carve point. Free. So show his engagement points. Wrap it around his arm, shake your swing, and then simulate. And then sigma. So this leaves is way too wide at the bottom. So I'm going to take it in take it in by C45 from this side, another 45, Something like that. Now I want to add a cough that up to about here. So I have to make this leaves a bit shorter, otherwise, we get way too mean, gathers like a sweeter. So I am going to pull this up to about here. And before we add the curve, Let's change our physical property. So I'm going to apply the, the jacket onto the jacket and the sleeves onto the sleeves. And I have to add less leaves in the calf. Then I'll refine the shapes of the jacket a bit more. So for the cough, I want it to be a height of 130, which is going to be three domains, the sleeves and the height is going to be a 130. I bring up this edge midpoints segments so it together. And then put the jacket February onto the calf. And I think it should be a bit narrower around here too. I'm going to take this point and this point and take it in by ten. Then another team from this side. And maybe make this a tiny bit shorter. I like it to be a bit wider on the bottom. So I'm going to take this out by another five from this side. From this side. Something like that. 20. Mens Double Breasted Coat - Sleeves: Select both copy and symmetric, base them. On the other side. Find the center by going to my transform tool. Over here, get my free swimming tool and switch it on, then selected and the cough, Alright, Something like that. Now I don't like it so straight. I like it to be a bit more taking in just a bit. So we can do that by adding a point where we want it to go in something around here. And then just by taking it in a tiny, tiny bit, that's already going to give it a bit of a different shape. And we can do the same thing on a battle if you want. Now I don't think it's too wet. But if you wanted to make it tighter, then you could either take this line holding down Shift ticket in some, which will make it tighter. You could just move this point in a bit to make it tighter on the bottom or add a point here and take that in a bit as well. So I'm going to undo that. Now. Let's make the other color. Now. I think it's a bit too open. It will be nice if it's moved bit more closed. So to do that, I'm going to turn off simulation and then move this point more inwards. And then it goes up a bit more. And then to make this bit bigger, the flip, I'm going to draw this out a bit. And I also think this point, it may be a bit too high. Now, it sits better. And maybe take this down in the back as well. A tiny bit. There we go. Now I still think there is tiny bit too much material here, so it's standing up. So to deal with that, I'm going to move this point in a bit. Then I'm going to take this point down a bit. By taking this point down, we making this part shorter. And that will pull it up a bit more. So let's take it down even a tiny bit more. And looking at jacket, I think it should be a bit longer. So I'm going to select these bottom line and this one, then this point here. And then holding down Shift and draw it down by, let's try 70 now 60. And I hang that right. If you want the bottom to be wider and loser dangerous ticket out in the bottom points or the whole line, then you get a hole. Lucia lot more fabric everywhere, and will we lose everywhere? Now let's add the color that goes all around. So to calculate what we'd have to do for that, we count this length plus this length, plus this and this, This around 312. So let's make it the width and the height of, let's see 100. And then I'm going to save me. So starting here to here, then to here, then to here, then to here. Move that to the back, bring up his engagement points rapid. And then check our swing. It looks like it will work. So let's drop down jacket fabric onto it and simulate. And there we have got a standing color now to make it dropped down and have those flap like this sticking out, I'm going to first of all, draw it out here by 50. Then draw this side out by 50. Right-click type in 50. Simulate. And then tap it down, add a pin, and then deal with those parts. I'm also going to give it a curve here in the model that should help it stand out a bit better. And draw this down a bit more. Now to make it longer. So it comes to the front, actually, I'm going to select it and then transform it and stretch it. And then if we get rid of that pin, it's trying to look much better. Now it's too long. I like it to be coming down a bit more. I also like these to stand out a bit more, actually not super sloppy. So let's first deal with this one. Then the other one might fit better than even a bit more up, something like that. And then the other one, I want to be I want it to be up to about here. So I'll take that line down to make it shorter. And then to change the angle of these, just play around with making them longer or shorter. I think this angle is good. So I am going to bring this one in to match. And then I'll make the whole thing a bit longer. And maybe take it out a tiny bit. And then it comes down closer bit more. This one also. And just play off it until you get the shape that you're after. Now, before I go on and we'll let this end change the shape mode. I want to solve these parts here together to make an effect like that. So here is my point up to around here. Let's see what that is. Let's make that 40. So I'll right-click and typing into length one for t. And then here 40 as well. Then so that onto here. Once click there. And we can see that this length by right-click here and type in for t. That's symmetric, so that's good. Then all we have to do is take the ADA sewing tool and pull the swing up to that point. And then pull the swing up to this point. Then as you see here, it's so nicely together. Let's repeat the same thing onto the other side. And then it shows nicely and closes. I think it should be a tiny bit closer to that one. So let's take this point out by ten. And this one too. Then down a bit by five. I would like there to be some more fabric there. So I'm going to round this to beat by rounding this line here. We are rounding. Let's see, hide him. We're rounding up this bottom line, which gives some more fabric and then stands up a bit more to display between making this one more rounded, which will make it stand out more or making it less if you want it or not to stand up so much, then you would take it in this way. And this line here, you're just going to make this part more rounded. Or if you make it straight, is going to be straight here. I'm going to take my Edit Pattern tool and just move this out to make it straight lane. And then give this a tiny bit more curvature. Something like that. 21. Mens Double Breasted Coat - Pattern Modify: Now I think it should be attached wider. So I am going to take this whole line here and take it up by 30. And that looks better. Now on this jacket here, that design is that there is a line going through the back and then two lines here. And these built piece that's shown to hold together. So let's do that. I'll start with the sleeves and I will click here where I want the line to be. Then I'll take my internal line tool starting off here to hold down Shift, double-click. And it looks rather cooked. I want it to be straight. So I'm just going to go in here on the bottom. Then straighten it and move the whole line a tiny bit more inwards, something like that. Then I'll copy it all down. Copied. And then holding down shift. That's a bit of a problem because it's screw. Otherwise, it could have slided right down on the curve. So let's just go up loose, move the cuff onto the same line. Take my internal line tool, holding down Shift, go down there. And I think it also needs to go in a bit of a slant in the bottom, something like that. Then I'll set the fold angle to 220 and just randomly selecting 220 because it's not quite 360, it's also not a 180. So it's a bit of an inverse fault that's not so visible, but when layer to need, it will be more visible. And then we should raise it RB2 to 50. Well, let's see when we will layer to need what it looked like. Now for the back, I think it should be ticket in a bit. And you can either take it in, move a point in the a site or a point on the inside, and then move that in a bit. And that also take it in, make it tighter. Hover. If you take it in from the inside, from the outside, it tends to once it out a bit in the back. That can be some nice look clear. So I'm just going to take it in a tiny bit, something like that. Now I am going to add my internal line on my back pattern starting from here. Double-click and give it some roundness. And there is some going to say 2360. Let's go to tick. Ticks are surface so we can see something better here. I'm also going to raise the line here to 300. And I think I straighten these internal line, doesn't look so nice and it's rounded. And move the bottom point a bit more to the sides. The other or something like that. Now to add that built that goes across there, I'm going to make another internal line, short one right next to this one because I found before when I made the original jacket, Can I try to solve onto this internal line? It made a whole bunch of lumps. So swing onto another smaller internal line next to it, actually give a better result. So I'll double-click and that's petrified. So let's take it down to be exactly 35, not 35.86. So rightly, point H6 in the moving distance, and then we have got 35. And then I'm going to click ones, make the width. Let's start off a 100. And the height type D5. And I wanted to reach up to the center here. Not quite up to the center cause I wanted to pull a bit into the jacket. Then early right-click onto this line, unfold. And then I'm going to segment so these two here and these two here. And put the jacket fabric onto it. Flip it horizontally. Click something wrong. Flip horizontally. There we go. And then simulate. We can see it's a bit hard to see, but it's actually going into the other layer. So let's speak it out. And then simulate again. And I want it to look like this sort of rounded a bit more. I'm going to delete these two points and then curve down a bit and copy this down a bit to match it. Then I'm going to make it a bit shorter too. So I'm going to transform it and pull it inwards. And it's really hard to see, but there it is. And it's making it even a tiny bit shorter. In fact, layer tuning, this friendly especially is going to be difficult too, because it's folding outwards. If you live to eat before we made it fold, it will be easier. But now instead of layer cuny need to add thickness. I'm just going to add some thickness. That makes sense. Then I am going to raise the thickness to eight and lower the particle distance to ten. And now it looks like a much thicker kind of a jacket. Now that it is thicker, we can also see that internal line much stronger. Now one thing that I'm going to layer clone is the scarf. And that just makes the bottoms more rounded and closed off, nicer and also give them some more thickness. Mix, some a bit stiffer. Now I don't like linear. So open around his neck. I think it should be warmer and it should be a bit closer around his neck. So I'm going to make this point in the back in about 6860, something like that. And then simulate that, just going to pull it a bit closer to him. And I think it's taking it in a bit too much in the back. So I'm going to select it and then transform that. They're in a backup of it. I give it a few tags in and now it's sitting like I wanted to. There is wrinkles right there. And I think I'm going to make this line just a tiny bit stronger. Pull it through 60 after all. And then simulate. And also take this line here. But this one is not mirroring. So we have to do this one too. No big difference, but a bit of a difference. Now, let's deal with the front buttons. So for the buttons, I'm going to take my eternal circle tool and I am going to start off making buttons here. That's too big, so let's scale it down a bit. Then I'm going to say snap to grid, Justin, I see my grid bit better. Then I'm also going to take the grid size five. So I can hopefully better align my buttons. That going through the middle and that sitting there. So let's go to the index j surface so we can see our shapes. And then I'll copy this button down. And I want to have four buttons and then another four. So I'm going to paste it Something like that with three squares in-between. And then select the both. Copy and paste to it. Three squares in-between. I think three squares in-between is a bit too much. And I think three squares in-between either be too much, so let's lower it to two squares. I select all three, move it up a squared. Then select these to move it up a square. And then move the last one, hour squared two, or maybe 2.5. There we go. That's better. Then make sure that these are all nicely in the middle. And then once we have them, this one has to go down a bit. There we go. Then select all of these, go copy and then paste them holding down shift, we can slide them across like this, something like that. Bit closure. And maybe even a bit closer like that. And I think after moving down a bit again, alright, and then where are we? Then we can right-click copy as pattern and then paste them. This will be our buttons. I will set the thickness to three, particle distance to five. And I'll stick the buttons fabric onto them, show my textures. And this is simply a png. Png with transparency. There we go. Now let's presume that hide our textures and also hideout line lint, free. So double-click, and then double-click, double-click, double-click, and go through all the buttons like that. And select our patterns right-click and go super-impose over. There we got buttons. Now let's go to tick texture surface and see that it looks like I think there should be still a bit closer to each other. Let's move that even closure. That's better. 22. Mens Double Breasted Coat - Pocket: Then we'll add some pockets. Before that I think I make the sleeps tiny bit longer, just that I have few more lines in there. Just a tiny bit longer. So I'll select this and this then holding down Shift. Let's see why pin. And I think that is looks better. Alright, so now let's add pocket flaps. Not actually going to make real pockets. I'm going to make a flap that looks like it's over inner pocket. So the first clip I am going to make here, I'm going to make two. Here, I'm going to make one. So around this height, I'll take my internal line tool, hold down, shift and go to the index j surface. I think I make it a bit longer. Then raise it up a bit higher. Something like that. And if you want to flaps in its angle, then just transform it and rotate it around into an angle. Let's see what lens that is, a 115. So I'll take my rectangular pattern tool and make the width. I mean the width, not the Linde 115 and the height should do. Now I want this class to be more rounded if you want them straight, Linda's to keep them straight. So to make them rounded, I'm going to go up here and add a point at five. Okay? Then phi of N from this corner point, maybe six or seven. But let's try five. And then I'll right-click on that corner point, convert to carve point. Convert to carve point. That will give us rounded corners. Now we want the whole thing to be a bit rounded. Then we have to do it differently. So I am going to get rid of this point, this point and other whole thing. What a bit shorter, nevermind, convert to cough point in this one, also convert to cough point. And then take it up here. And then take it up here. And I will turn off snap to grid. It's that limiting my movement. Let's take a look at that. With lopsided. Yeah, that's better. I'm also going to lower the vertical distance to ten. And then when we zoom in, we don't see too many of these Cook kind of thing. Lower it even more to eight. Now we hate to see any white. And I put on the pockets fabric onto the pocket and superimpose over. It's really hard to see. I think it went underneath now. No, it actually on top that is rather hard. Yeah. We should give it some more thickness. So I'll give it a thickness of, let's say three. Let's go to TikToks as our face, we can see something better here. And it's going into the jacket. So it looks like because I wasn't seeing all of that you'll outline when I clicked in it. So I'm going to put it into layer one. Then it should come up nicely. And I think that bottom should be a bit straighter. Now I am going to try to make it stick out a bit more by making it a bit wider. Then the line that we're slowing it onto. There we go. Now I standing out a bit more and we can hopefully see it a bit better. I'll let this standing up a bit more. And we can see that is actually they are not just super flat against the jacket. So I'm going to select this line, copy and I'm going to paste it down here. And it's totally depends on the design that you want to make. Copy and paste. And then segments, so copied and pasted on this side. And here I just want one pocket. So I'm just going to want to eat super-imposed over and went right underneath. I think it looks like that. Let's hide him. Maybe some top. It's been hard to see. I just move it off a bit. And this one definitely is going to the jacket. So let's pick it up. And then simulate. Now what the agent which is trying to go into the jacket. I think these are okay. I'm going to freeze them. And then this one is still lagging a bit too flat to my liking. So I'm going to pull on it a bit. Let's add some piping around them and also around the jacket. And debt might make the pocket stand out a bit more. Yeah. One last thing. I need some two buttons here in the back and then onto the piping. So I'm going to come up close here, internal circle. And in fact, I'm just going to copy one. These internal cycles to keep all the buttons same size, paste and paste. Isolate two buttons, copy and paste them. And then free. So here Double-click to here, double-click, and from here to here, double-click. Select these two, right-click on the gizmo super-impose over. And that's seen them underneath. So we can just plug-in out. That should work. Let's give him some thickness or they have some thickness. Very good. Alright, now let's do the piping. I'm going to activate these two. I'll take my piping tool and I'm going to start with this building DoubleClick, going to make the piping that width of, let's see, maybe three, but let's try six. Maybe to take, we shall see particle distance one. And I'm going to put the vibing fabric on it. And I think six is actually quite nice. Then let's pipe this pocket that they stand out a bit more. And I'm going to give him a very thin by being nothing too obvious. Lake piping off to maybe and piping. Let's see. We just pipe the bottom part, the pocket here. If it is, look better. You can also make a different color. You can make quite piping or dark blue or black piping. Totally up to you and your design. And I think just the bottom part might be nicer then the whole thing. So let's select this vibing. You know, when you select the piping, When you don't see that gizmos appearing. Alright, now we see the pocket a bit better. Now I want to add a very fat piping around the color here. Now before I pipe that, I think I need to reduce the particle distance to get rid of the sharp lumped sees around the place. So I'm going to take the particle distance down to five. Here. It's nice and smooth now. And I think Dan is alright for the jacket itself. We could go down to five, but that will just slow down the thing right now. You can do that at the end if you want a much denser and more details. I'm going to take my piping tool and I'm going to start off here on the bottom of this lane. Nodes, on the bottom of the line. There we go. Then I'm going to pipette around here. I don't want it to go into this part. I just want it to go like it's going here nicely without going into the parts that soon to be there. And then around here, click as I go. I don't need to go underneath to that part, which is not visible. So I'm just going to double-click here. And if you want it to hide, that would be a very interesting look to sort of elegant. I don't want it white. I want it to be the color of the jacket. So I'm going to apply the jacket piping particle distance one. And I am going to make it eight or maybe six is enough. Something like that. Now for some reason wants to stick out like a point on the end. So I'm going to delete. This might be I am going to start again, not quite from the end. What's something about here? And that should work out fine. Let's see. Now it's not sticking out about the end. We cannot really close. We can see that there is a small gap, but for some reason, usually it shouldn't stick out about to the end. But if it doesn't, then you just have to move it up a tiny bit. Now one way last thing, I'm going to add an internal line along the bottom just to make it look almost like it's self double seam there. I'll take internal line holding down Shift and draw it across that show our length. And then let's make sure it reaches the end. First of all, here too. And then I'm going to take my straight line tool actually from the middle is beta would be straight. And I am going to go over there to see what height is that. Let's make it 13. Select the line end, lori down to that point. And then go here and make a point at 13 as well. And then take a line across there from this point holding down shift to here. And then they should match up. If there is a same height. Select two lines, and set the full angle. Do you want it quite off 300? So let's try first to 50. Simulate. That looks good. Maybe raise it tiny bit. So I'm going to select this line here. Raise it. All right, something like that. And actually I put it to 200. I think that's better. So basically that's how I created these double-breasted code. And hope it helps you.