Transcripts
1. Introduction: Hi, welcome to my poles, means jacket and quote
in marvelous designer. In this course,
you will learn to create different
types of jackets. Lake don't sweater jacket, jacket for men, double
breasted coat, and many more. Here we will explore different tools that can
utilize for bookmaking, solve any government simulation
problems that arise. You will discover new
skills and increase your changes for new
opportunities in the industry. So let's join with me in this
course and see you there.
2. Mens Down Sweater Jacket - Pattern Creation: In this tutorial, I'll show you how to create these
windbreaker waste. So let's get started. I take my rectangular
pattern tool and click once. I'm going to make
the width to 40, then the height is 600. And then I'm going to split the line and right-click
and typing the length 160. And then I'm going to split
the line again here at 200. And now I'll take this
point and down a bit, give it a bit of curve. And then I'll select it, copy and symmetry, paste it. Select both, copy and paste
it for the back pattern. Separate them a bit, and flip it horizontally. And I'll segments
So these together. And just for that meantime, I'm going to save him so
the front together as well, although I'll be adding a zipper and deleting
the sewing soon. And then I'll segments, so
these parts together as well. Sure, our sewing. And then simulate. Now you can see it
standing up really quick. So let's get that to go down. We have to just grab these
points and then put it down. Now I want this
line to be a 160. So I am just going
to pull this in. And we can right-click
and type in tin. And that will make you a 160. Almost exactly a 160. Now this looks away
to type on him. Going to select all
of these parts, holding down shift, select
the back ones as well. And then write down, touch more. Then I'm going to round up, round in this and a bit more to get it to look straight
and do the back as well. It's something like
that. Now I don't want it going around like
this here in the back. So I'm going to lift this up to here and then
straighten that out. Now it's looking
rather like a tube and I wanted to move
to have a shape. So I'm just going to
round it in a little bit. It looks bit clear right now, almost like a dress. So let's add the bottom part, which is going to
be sewn onto that. So I'll click once. And I make the width to 40, which is width of
this bottom here. And you can make it any wheat that you jacket is no bottom. And then the height
I'm going to make 75. Then I'll segments so that
onto these copy and paste it. Segment tool that onto there. And then I'll make one
for the back instead of two. Height again 75. And then the width is
480. Holding down Shift. And then savings of these parts
together. And this works. Now before we go any further, I'm going to apply the jacket
fabric onto the jacket. The jacket bottom onto
the jacket bottom. So to make it
tighter against him, I'm going to shrink this. So I'll shift click
and select all three. Click that middle pivot point and then just scale them down. Then that's no tighter
against him and creates a bit more other bunching
effects at the sides. And I'll say this for
the meantime together. And I think his jacket
could be attached shorter. So I'll select this line
here and this one here. And make it a bit shorter,
something like that. I'm going to lower
these tiny bit. Now that we have got the
length that we want, I am going to post
simulation showing here. The one here in the front. Just adding these Bennett there. Then I'm going to add zipper. So I'm going to make the zipper. Actually before
we do the zipper, Let's do the color that will be easier to calculate
what we need for that. So for the color I'm
going to click once, then I am going to
make the width. Begin with this length plus this length,
plus this length. So I start with making it to 60. And the height, I'm
going to do 75. I bring up his albumin points and wrap it around his point. Then if we click here, we can see that point. And that has to start
sewing on this side. I'm going to start segments. So holding down shift
from here to here, then to here. And then two here. We have got the swing,
nice and orderly. And how I know to
sue on to this one. So this one is because you can see these are the parts
are going to be there. So you have to so fast here, then that part that needs to eat and then that
one and then that one. I've also applied the
jacket fabric onto it. And then simulate. And there we have got the color. Now, it's important
to check if we could actually close it or if
it would strangle him. So let's say one. So it looks like it's
maybe a bit tight. Let's see if we make
it a bit wider. It's probably better. By hovering over your seams. You can see if they
are the same length. And then you can scale it until
they are the same length. Or just the into the
glucose. All it. So now let's make the zipper. I'm going to delete these
seams and the same. See you in the next lesson.
3. Mens Down Sweater Jacket - Zipper: I am going to make our
zipper of 700 in height, which is this length plus this
length, plus this length. And the width, I'm
going to make ten. I am going to make two zipper
that it can actually open. So I'll copy this one. Actually first add the
points, then copy. So I'm going to
add a point at 75. And then I'm going to add
another 0.75 in the bottom. Then I shall copy and
controller to reverse paste it. Then this middle
segment is going to be shown onto the jacket. Let's say wind is going to
be shown on to the side. And the bottom segment
are going to be sewn onto these bottom parts. The top segment here is going to be sold
on to that color. Denial. Apply the zipper fabric, then routed the zipper, holding down Shift to snap it. Then do the same
thing with this one. I think I showed it on
top to the wrong side. So let's delete that. So this one want to decide, and this one onto to decide. There we go. Now, just
lose the jacket itself. I'm going to free so
up to around here. And then do the same thing on the other side up
to that blue point. And then that loses the jacket. And to open it further, we can just edit
the same number of simulation and then
drag them down. And a zipper here, I will
add in the very end, we don't need it right now. Next time we're going
to make the sleeves. So we can see this. Plus this is around 400. So I'm going to start with 400. I click and make a width. And the height I leave at 500. Then I'll split the line in
the middle, 50 per cent. Take that point upwards,
convert worker point. And here we can see it's
now wider than 400. So I'm going to select all sleeves and just
scale it in a bit. Hoover around the middle
points. And then free. So you should really arrange it first in his arm
and then see why to solo it. So I'm just going
to pull this over here and then select the blue one and put
that over there. Then reverse the same and
apply them where it is, sleeve fabric onto it, which is same like this. Well actually we don't
have just one fabric. Simulate. Let it drip,
then segment together. And then let's add the cuff. So I'm going to push it up, bring up this element points. Then I will make it a width of, I mean the height of 75. And let's see the width of, let's start with 200.
What happened here? So debt to their degree glove, wrap it around that point. And then segment. So the cuff to within an app laid asleep
70 onto the calf as well. Similarly, if you want
to list middle here, then just makes leave shorter
or make it attach narrower. Here, the capsule 25 decide, and 25 in this side. Now we come up close
and if we hide him, we can see that
all the n's here, it looks sort of really cut and not rounded and realistic. So to make them more realistic, I'm going to leave it alone. Now put the layer
above the other one. Then when we simulate it is a sort of give it
a nice, nice Savage. I'll let, so I'll
select this and this and this, and then copy. And you can either symmetric
waste or flavors paste it. And then this part has
to go on to the front. So let's find the center
from there onto the front. Then free. So from here on
to this part, simulate.
4. Mens Down Sweater Jacket - Sleeves & Zipper: First of all, I'm
going to select my sleeve and these golf parts. Then I lower the particle
distance to eight. You could go to 52. And then I'll simulate. And I think there is really
a bit too many wrinkles. So I'll select this
line holding down shift to constrain it and
just take it up a bit. Alright, something like that. And then while we will be
working on interfaced, I'm going to deactivate this. Next time. I'm going to click on this line lately and
say symmetric much. Check to see that my
swing is, alright. I want to add a
site zipper here. So I'm going to take my Internet rectangular tool
and I will draw out a shape, make it a bit longer,
Something like that. Let's make it a round number. So I just take my my arrow
keys and make it a 140. There we go. Now I want to
convert this one to a whole. I just leave it the way it is. Then I'll select
these bottom parts. Lowered the vertical distance
to eight as we'll simulate. Now we can see what
the layer clone did before to make it just
a bit more rounded. At the bottom, it looks more
closed-off, not socket. So now I'm going to
deactivate this. Actually this, I'm going
to freeze. Now deactivate. And then the jacket
I'm going to select. And then also load
particle distance to eight on the color as well. Simulate. Now to make
all these fluffy things, we have to first
add Internet lines. So depending how we give
on those path to be makeup because space reaching
your internal line or put them closer together. So I should take my
internal line tool and holding down Shift. I make my first-line. Now I don't recommend
putting them anywhere that it actually touches
with the color because when I tried to do that, it just, it looks
really ugly and start making bit of amaz,
maybe by you. But by me it, I'm going to switch to
the index is out of phase so I can see
my Internet lines. Then I'm going to
select this line, copy and paste it down to here. I'm going to keep a space in our blue boxes in between them. And my great asset to
distance of five millimeters. Institute of pasting the
third one on this line. I'm just going to lower
all of these EBIT. Make sure that they
reach the end. It doesn't matter this
take-out even beat, but they should
reach at the end. Otherwise, it only have those paths in an ending
here and looking strange. Now, as for the pocket
thing, I mean the zebra, I'm just going to move it
down onto this line here. Now we can make a
whole line going through the zipper
because afterwards, when we convert the whole
of the layer clone one into a hole and then so
our zipper onto eat, it's going to have a miss if it's full line going through it. So I'm going to take my internal line tool holding
down shift up to here. Then from here up to here. There we go. Now we have to do the same thing on
the back as well. And you should keep them
in a line of each other. Otherwise, if they
don't meet well, here, it will look weird. It seems that I didn't paste
it one perfectly in a line. So I'm going to load it. Now. You can see that they are not meeting up
here, are friendly. And the reason for that is
that this shirt pattern, you can see it's not actually arranged on the
bottom line here. Whereas this one is, so why do we see this green
line is different than here? So what I'm going to do, I'm going to move this
down onto the line. And now you can see that they
are all offset it a bit. Make sure that this one
is on the line as well. Then select only internal lines here and use my arrow keys
to nudge them upwards. And now they're meeting
up nicely here. In fact, we didn't
need two lines. We can make it one. Now to select all of
these lines in one go, we could go to the Scene menu and then select all
of these shapes. Deselect this middle one
by holding down Shift. And then do the same thing
on the other pattern. Holding down shift.
Since it's symmetric, we don't need to
select other one. We can just select one. All we could just go here and hold down Shift
and click on this. Now I am going to
put default angle 2360 and I'm going to
make full strength. And then I'm going
to turn on elastic. If we just simulate like this, first of all, we can
see what happens. I don't want it to be,
to be the elastic. So I'm going to type
in that issue 96. And they're just
going to take it in a tiny bit with this
cleaned up setup one. So you can see that we
have some of these lines. And later when we layer to
need for the top layer, which will be the
peculiar illustrious, you are really going to make
that thing pop up at all. These little gathers
along the same. One more thing I'm going to do. I'm going to select this
bottom part of the zipper. And then I'm going to hold
down Shift and push it upwards until they
line up there. These two is 530 instead of 550. So that's a very small
difference in length, making the zipper bit
shorter than jacket. But later it lower particle
distance for the top layer. That's what going to make many of these little
wrinkles here. Because it's going to pull
the jacket a bit more to eat. Simulate. Right now, I
don't see much there, but later it will make
a bit of a difference, but we will add
that little touch. Alright, so what's next? I'm going to turn
off simulation. And I'll select
this and the color. And then I layer
clone. I move this up. And then I'll select these again and freeze them to the
bottom layer. Now frozen. If we simulate we have
go now a ticker waste. So to add thickness
and makes it look. But that's not all. I want it to look puffy
and to have more wrinkles, not just to look thicker. So to give it more
wrinkles here, I'm going to make it wider, the layer conversion and also stick with some more fabric
which can stand out. I'm going to make
it a bit taller.
5. Mens Down Sweater Jacket - Modify Pattern: So I'm going to move these
two very close together. Select them both plays that we will pivot
point and then scan them a bit and a bit
more, assimilate. And here you can see we're
getting a lot more wrinkles. Now let's make
them a bit taller. And by making it a bit taller, we get more material which
can stand out what's here, It's going to itself a bit. So I am going to
lift it up a touch. Then simulate again. Then now here it's not
two itself here still is. That's better. Let's do the
same thing to the back. I'm going to click that
middle pivot point. I'm going to scale it outwards
so that those link here in the top match at least
all exactly the same. And then stretch it down as
well. Now let's simulate. And there we have got a lot of material and those nice
gathers in the back as well. I just did deactivate those temporarily and deal
with the color. Could also be a bit wider
and a bit taller, I think. Not too much, just a bit. Just to make it a bit
short again, the height. Now I actually put it a
particle distance ten. Activate. Now it's not
looking very puffy. We have the wrinkles,
but we don't have pub. So how do we get the path? Now select this and this. Then I'll go to pressure. And I will type in four. And then simulate bottom layers which I flows and the color. And I'm going to
give him a bit of pressure as well. I type in two. And now let's see what happens. The pressure blows it up a bit and the elastic tight in each, and the internal line
folds it in a bit. Now, this color, I think, has a bit too much fabric. I'm going to select it and
scale it on height of it. Simulate. Now we don't see all these nice
little wrinkles. And that's because the
particle distance. So let's just check it out, out or lower particle
distance and then see if we have to
change anything else. I'm going to select everything
else except that layer. I want to check out
and freeze them. This one I'm going
to deactivate. And then this one here, I'm going to reduce the
vertical distance to four. And then 23. And here we can see now all those
nice wrinkles that we after. If you add a more, more pressure, it will
blow it up or more. If you have less pressure, of course, it will blow up. So it's looking good. Now about that zipper here, we have to make the zipper. So I am going to
select this hole on the layer clone version
and convert to the whole. And select these internal shape, then convert to hole as well. So now we've got
room for a zipper. Know that decides simulated. I'm going to freeze it. Then activate this one. Put the particle
distance down to three. And we could do that
in the end to do it. Now, It just going to slow down simulation at a
lower vertical distance. Then to make our zipper, I am going to select this
copy as pattern and paste it. And then I'm going to free so by double-clicking and then
double-clicking here, three, So it to the whole, we will not go into
superimpose it over. Just going to move it up close. And then I'm going to apply
the side zipper fabric, which has some
stiffness in there so that the zipper doesn't
get it too stretched. Then I rotate it holding down shift and bring that zipper up. Simulate. Then we
have got the zipper. Not the zipper is falling along
the shape of this jacket. If you want to institute
off to be straighter and not to take on the curve
like the jacket has. Then simply by
shrinking it in height, it would meet the jacket, will move to it, and it would
make a zipper straight. So as you can see here from the screen capture from before, the zipper is the same length
like the internal hole. Whereas the zipper is shorter. And you can see this
one is falling, the roundness, whereas
this one is more straight. So two depends in the
effects that you want to do. Another thing, if you want
to get more lamps like not really loves what more of
these bigger blows down here. Then you could lift this
part up, but it frozen. And with this active. And we'd simulation off
and then simulate and then this thing bloat
out more over it. I will show you what I mean. First, let's reduce
the particle distance. I mean, raise this vertical
distance, reduce the detail. So we can work off a bit faster and activate
this one as well. Let's see if any base
layer is frozen. Hints active that one too. And shift q to hide a layer
shift to W2 renew back. Then, while they are active, we can select this
part, pushing up. And then we'll simulate all these layer we
boost up as well. And there you can see we
have got bigger glutes. Then it's sticking out a bit
more of the ages as well. So if you want a
jacket to know to be rotate and then just pull this down and that was sort of make it tighter
and pull it down. And then they owned be so vague. And if you want these big loads, then just pose this part up. Now it's not really sitting on him properly this part here. So in order to make
that sit nicely on him, if we activate it now, the jacket might push it down. So what I'm going to do is I am going to
freeze the jacket. That's the under layer built. That's alright. Then I'll activate this part. Because here is going
through his skin. But when we activate it and It's going to come out of his skin, Hopefully,
most likely. And then see probably on him. Alright. And then we can freeze
it again to keep it from moving out of place. Then we can unfreeze
the other layers. Also, another way
to make the zipper stiffer is by making the
physical properties differ. So like here I made it with some stiffness and waning lift, make the stage wave stiffer two. And that will keep
it from becoming too unless you want that fx. So let's copy the zipper
for the other side. I don't mean to simulate. Copy and paste it or we could
reverse pastry or symmetry, paste it into double-click
and double-click. If you superimpose over, it will get shape of the jacket. So unless you own that, then based on just
to move it up, close, it looks a bit mixed up. So I'm going to
draw it out again. We said this 3D arrangement. And then I'll bring
it down very close. And I think this
is sewing wrong. Little side looks straight
hair that top look wrong. So let's just delete
the swing and redo it. So double-click this point and then double-click in this point. And this time these
stitches looks straighter on the top before
they were tiny bit crossing. Then let's simulate.
There we go. That was the problem. Now one more thing I did on
the original jacket was I increased the internal
fold strength of this one. Let's de-select pockets. Then holding down Shift, let's select this line as well. Didn't increase that to 17. We just made it a
bit more dramatic. Made it fold just a
tiny bit more inwards. Hardly see difference, but lower vertical listing is
does have a difference. So I shall activate this
layers again. One final time. Let's hide him. And this one are already at particle
distance eight. You could put it down to five. I have just leave it eight. Then I will lower this first
to five until that simulate, and I'll load them to three. And probably best to lower them one at a time so
the program doesn't freak out. And simulate.
6. Mens Down Sweater Jacket - Finish: Well, I'm doing the front. I think this pocket at the size zipper is
pretty too stiff. It's looking sort of odd. So I'll just erase this again
to particle distance eight. And particularly
student is hard to see. I will just lower the new
waived. Let's hide zipper. And also the menu up, and especially the stage
up and stretch lift a bit. That looks better. So now I
am going to put this down to particularly since five
and I go down by staple, my program doesn't crash. And then from 05:00 AM
going to down to three. And then simulate. So I played with the settings a bit and I made it a bit softer. Since it also steve, you can also play with
the size of the zipper. Can make it longer, which will make the
zipper then longer. Have more lumps in it. And it looks more bungee. You can make it shorter. And if you make the
zipper shorter, the zip will be much straighter. Then the jacket will sort of
come around a zipper mode. The zipper owned be lumpy, but it will be straight
because it's shorter. It's pulling the
jacket to eat late. I think that looks good. So I'm going to do
the same thing. I'm going to freeze this one after it's it
particularly since three. And you can see
that gathers here, which are made from
before when we lowered, when we made the
zipper bit shorter. That's what is causing
this gathers around here. So if you want it even
more gathers here, then you could make
the zipper even a bit shorter in this part, then you would have a more
gathered around here. So now I'm going to
freeze these active, decide the particle distance
down to three. Stimulate. Last of all, we have to add a zipper head here and a piping. Then I'm going to
start the piping. Then I'll add a zipper head. So I will take my piping tool. And I'm going to start at
the top of the zipper. Or you could start with the
bottom and then dried down. All the way to here WE I'm going to make a width of two
and apply the jacket fabric. And particularly since one. Then we can see thin lining. I just close it off nicely. I'm also going to play along this pocket to make them
look more like pockets. And I think that
this piping along the internal shaping
student means the internal, basically or instead of so, I'm just going to hide this
line height, the base layer. Actually I go for the inside and then hide the base layer. And also hide this piece. So we just piping alone. They're hole on the top layer. Shift W to bring it back. Now we can don't
see those piping, but if we simulate, then they will come out
and we can help it a tiny bit by pushing this
ingest attach. They are now we can see that by being just closes
the pocket of nicer. I'm going to add just that
texture of the zipper because this sort of Greek thing
inside is also not nice. So let's come up close
to the zipper here. I'm going to scale it a bit. I think it needs to be
scaled it a bit more. That's better. Then this only a bit of
the gray in the site, but not too much of it. That looks like it's
closing better. Alright, so last of all, the zipper head, I want to add it right here where
it's opening up. And if any open up lower, then add it there. So I just click there. Let's wait. The sewing
is my zipper head is going to be probably
the width of this. So I'm going to take my internal line right
where that sewing is. Let's turn off snapping to grid and make it about
half of the width. Let's hide that texture so
that we can see that lend ten. So I'm going to click with my rectangular pattern tool
and make the width ten. Because this is
five, almost five. And the height I will make 20. See what that's looked like. It's probably the right
size of the zipper. So that I am going to
apply this zipper texture, which is a bar I cut
out in Photoshop. Let's make it a bit longer
so you can see cool zipper. And I am going to turn
off synchronization because that's taking meat long. And then when I'm done, I'm going to synchronize. It. Does not synchronize
every single move. I do. Like that. I see a Beta of the IC, beta of the other
parts sticking out. So I'm just taking that attach. Alright, there we go.
Now we have a zipper. I'll give it some thickness. And in fact, in the
original jacket I made, I am give everything
a thickness of two. The zipper I should give it a bit of thickness to probably, so it's not so thin. Let's give it a thickness of two and let's go take taxes or fees to see what
that's looked like. Maybe a bit too thick. Probably. Alright. Then our zipper here, going to give it a
white color so we can see the full of
glory of the zipper. And then I'm going to make it, I'm going to make
this line has moved. You could either make
the zipper wider. I just make this line. Take it in by Donald
synchronization. Want it to be half of that. So that almost half, I will take it in by
one mode millimeter. And that should be about right. Then I'll free. So from
here until half here. Then from here, I forgot
they are not symmetric. So let's copy this one. Copy. And then
I'll snap to grid. And then I paste and
holding down Shift. It's going to keep
it along that axis. And then I can just
easily position it here. Nudge it over. Then free, so it then synchronized. We can superimpose
this over there. We have got a zipper ahead. And then if you want it to
open zipper further down, then you just have to move this internal line down to
where you're swaying is. This one has to go down a touch command to
where the swing gains. Alright. So that's basically it. I hope you enjoyed this tutorial
and it really helps you.
7. How to make a Quilted Jacket - Pattern Drawing: In this tutorial,
I'll show you how I created these quilted jacket. You can, of course, make the quiz any
size that you want. Make them realize I make them a flatter,
make them smaller. And also I need not willed. You can use that if you need to. Let's get started. To start with, I take my
rectangular pattern tool, I click once and I'll make the wheat to 90 and
the height 600. Then I'll take my
straight line tool. And I make a point to
the 160 from this side. And another point at 450. I take this down a bit and move this line inwards
beat holding down Shift. And then I'll round this in. This should be the arm hole. Then I'll select it, copy, symmetric paste it, and then select both
copy and paste it for the back end, for
the back layer. I'm going to leave
this point up. And then I'll apply my
fabric for the base layer. Select maybe at patterns. Take them to the back and
then flip horizontally. And then I say when these
two and these two here, these two here, and
these two here, and the back and the front just for meantime
to be there as well. Move it down. So this seems
to go through his arm. And then simulate. Now we can see it's standing
up really oddly. So let's take this point here. This point, holding down
Shift, bring him down. Now the arm hole
gets really small. So I'm just going
to separate this a bit and then select this
part and this part. Android downwards. That's a bit better. I think I will take it in
by tiny bit in the back. So I'll take this point, hold down shift
ticket in slightly, then carve these bit more. Now it looks rather loose
at the moment and big. But when you start cooling, it will take it in quite a lot. So let's go ahead and add the sleeves and then add
the polluting lines. And for the sleeves, I'll start off with
a width of 400 because I can see that this
length plus this length, this allowed for 80. So I'm going to
start off with 400. And the height, I'm
going to do 520. I split the line
here in the middle, right-click type in 50 per cent and draw that point upwards. Convert to carve point
Kavita bit more. Then I bring up his
element points. Let's do it in his arm. Now. Every Fleet Net
feed upon to him and then back to this and then free. So this slide onto the front arm hole and in
this part onto the back. And I'll also apply that base layer fabric
onto the sleeves. And then I'll also segments
are these parts together? That closes the sleeves? It's a bit too loose
around the bottom. So I'm going to take this
point in by 40 from this side. From this side. Let's have it Peter, maybe even a touch more,
Something like that. Unless is giving a back normal people's Nina, I'll select the
sleeves, copy it, paste it, and then resold
onto the other side. Now as for making the quilting, to make all those those squares, those wheels things, we
have to add internal lines. So we can take our
internal line tool and we can try to make these lines
and then copy them down. And do our best to keep an
even distance between them. But that's really time-consuming and it's really tricky to keep an even distance between them if you just drawing the
lines like that. So I am going to go to my base layer fabric
and I'm going to load in a grid texture
and how I made that grid. In Photoshop, I
wanted to File New, made the width of a
thousand by thousand pixel. And then you just have to go to, to View Show grid. And then you have got
a nice grid here. And then all I did was I made
a screen capture of debt, and I save that out. So let's close it. Then, load in our grid. We have got a nice grid. Now I am going to scale it up. And depending how big you
want your week peas to be, then scale it up more or less. And then I'm going to rotate
it holding down Shift. So it snaps. There, you can see it's snapped. So let's snip it. And then I'm going to
rotate it here too, that snaps holding
down Shift and here and on the sleeves. And now it's very easy
to make the lines all symmetric to each other and
parallel to each other. And just have to go along here. And then double-click and
follow these grid lines. I'm going to turn off snapping here around the knee. I want to make our
different design. I don't want quiz. I want
to have three lines. I'm going to leave
that for later. And I'm just going
to make this line starting from here
instead of from the top. All. So once you select
your pattern piece, going to seem, and then just select the internal
lines holding down Shift, select all the shapes, foodies. And you can play around
with the settings, do what works best
for your design. For me, I found that strange off
six and full angle to 59 worked really.
What is jacket? And a pleasure you go to 360. The more it will fold inwards. So I started off with
a 360 and then I just work until I got
perfect fold angle. And of course, increasing the strength will also
increase the effects. And then if we simulate, you can see we have some
wilting going on here. I'm going to select my
pattern piece and lowered the particle distance
to simulate again. And there we can see
it a bit better now. We can see it a bit better now that better that
you will see it. I think this quiz or
tiny bit too small. So I'm just going to
delete my internal lines, scale up my texture
and trace them again quickly. Let
something like that. It's better. Now, I think it
should be attached longer and maybe a bit in error. So I am going to select
these bottom line here, this line holding down Shift, write down a bit,
something like that. And then I'll just go ahead
and select this line by Transform Pattern tool and
just draw them downwards. There we go. Then to
make it a bit narrower, I'm going to select this
point plus this line. And this point, I mean, in that line in this point. And then holding down Shift, I'm going to draw it in a bit. Let's bitter. I'll also take up
the arm holds a bit, making bit smaller and make this leaves are
attached smaller too. So I am going to lost that
one. Holding down Shift. Select those two points
and draw it up a bit. I actually undo that and just make the
slips, which smaller? Click the click the
middle point thing.
8. How to make a Quilted Jacket - Pattern Design: Then over here I want to add a few internal lines to
meet sort of design. So I'm going to take my
internal line tool and I will make the first
one simulate. And I think that's about right. I'll copy it with the settings it already has and paste it. Now, let's Willis leaves
and the back pattern. So I'll take my
internal line tool and start placing these lines. And you would also make
use headings here. And then select this
line, copy and paste it. And then straighter,
draw new lines. And then I'll, then, I'll glue on the particle
distance to ten. Now let's query the back. So I'm going to turn
off simulation. And therefore I put it, I actually want to
symmetry merge it. So I'm just going to, I think I make it a bit
narrower up to here. Then I should right-click on this line, Sisimiut too much. And if you want, you can move the textures so that
the sides match up. And why nucleate them? They look like it's not
late when you cook them. They look like
they're continuing. I'm just going to
leave it like this and then I will delete
this point here. In the back. I took few of those lines
in the top as well. I want them to meet up. So I'm going to click here
and see where that point is. And then start the
lines from there. Holding down Shift
to make it straight. And then I'm going
to call this one a bit and then copy it and paste it. And of course, you don't have to make this design if
you don't want to. I will also lower the
particle distance in the back pattern, top ten. Then I will start
teasing out those lines. An effect I don't like how this little piece here
that's going to be. So I'm just going to
move this texture up. Then I just my lines. Then I'll select it
going to the Scene menu. And I'm going to select
all of these shapes. And then shift click on
these lines to dislike this. And then raise these two to 59. And these 26 did simulate. We have got a quilt
in the back as well. Now I am going to make a thin pattern piece to
close off the bottoms. So I'll take my rectangular
pattern tool, I click ones, make the height five or ten, and make the width equal to the width of the bottom
here, which is 273. Then I'll segments
so that onto here. And select it,
copy and paste it. And then saving it onto here. And then make another
piece from the back. I'm going to apply this bottom strip fabric
onto these bottom pieces. Now select this one and
go superimpose over. In fact, that was a
bad idea because we stuck on top and I want
it to be in bottom. I'm going to drag it to the
back, flip horizontally. Then move this over
here and simulate. I'd say we saw these
parts together, which is closing off
the corners here, which I open this
part to this side. Then he closes of deer. Then we can make it a bit narrower by selecting
the bottom line here. Then holding down Shift
and drawing it up. That looks better. Now I
am going to add a zipper. So I'm going to
delete this swing, move it a part of it. I am going to make
two separate pieces to zipper patterns
that I can open. And I'm going to make two more tin pattern
pieces before the zipper. So I'm going to click once. Make the width and the height 632 segments so that
onto this line, copy and paste it onto this side and segments
so that onto this line. Now we can see sort of n lumpy
with the basic material. Therefore, I made a
Steve strip material. Then I'm going to
make the zipper. So we can just copy this
and make it a bit wider. And then I'm going to segment, so this onto here,
this onto here. I'm going to put the
zipper fabric onto them. And then I'll segments of
them together in the middle. If you go to tick
the cell surface that we can see
all the textures. When to zoom up here. And I'm going to scale up
my zipper. There we go. Now it looks like it
actually closing to whether I'm going to change the color of this
deep strip to better match. Then I would like these
parts here to meet up. I'm going to go in here. And I'm going to extend it by how I this is five millimeters. So I'm going to hold down
Shift and then right-click. You can type in five and
then add a segment point at five until in the bottom as well. Actually, we don't need it in the bottom, just on the top. For this case. Then this swing I am going to
post to that point. And then sequence.
So the small part, onto this small part. There you can see I
close off nicely. Let's repeat that.
On the other side. I'm going to select this
line extended out by five. Then add a segment
point at five. The swing onto the jacket. Wish it back to that
point. Then segment. So from here onto here
and there it closed off. You could also make a piping
Institute of you wanted to I want to open the
zipper up to around here. So let's see where that
is and add a point, likely make it a 116. And then do the same thing. Then we can take the swing, swing and drag it down. Then when you simulate, it's going to open up. And then when we're done
tracing out the quiz, we can delete the texture.
9. How to make a Quilted Jacket - Quilt Modification: And just show you
if you wanted to have your wheels
deeper and flatter, all you have to do is
raise a fault angle. And as I raise it to 2.6D, you can see they already become deeper and
more pronounced. And as I raise the full strand, you can see sort of
swings the whole jacket. And really make those
quills burst out. And it also depends
on your fabric. If you would have
a woolen or thing, it would react
slightly different. Then if you had, say cotton. Alright, so we have the
basic quilting here. But how do we get all these nice wrinkles
like in this example? For that we have
to layer to need, scale up the layer clone and apply wrinkly fabric onto that. So let's do that. I'm
going to put down the particle distance
to all the bots to eight of the sharp part, that is not the zippers. And then I'll freeze everything
except for the sleeve. And start with this
leaf layer clone. And then I move the
layer two and up, click the middle point. And then I'm going to scale
it up, something like that. Then I'm going to apply the wrinkly layer
fabric and simulate. Because it's bigger, there's more fabric end because
it's layer cloned. All these internal lines are showing onto the
Internet lines below. And there is more fabric, then it has nowhere
to go so it fit all these wrinkles
and stand out a bit. I see those wrinkles much more at a lower
particle distance. Now, another thing you can do it to the layer to layer these. You can give it a
touch or pressure. The pressure will do is
just make it a bit more. Rotate has a very small effect that at a lower
particle distance, you can see it a bit better. So I'll go ahead and lower the particle to particle
distance three. And then I'll simulate. And we can see what
that looks like. We have gotten once it finished. Simulating. Can see that
has a lot of wrinkles. And the bigger debt
you scale it up, the more fabric that there will be and the more wrinkles
that you will get. If you don't want
so many wrinkles, you can just scale
it down a bit. Alright, so now when we
have it so we want it, we can deactivate it. If you deactivate one layer, makes sure you also
deactivate the other one. Otherwise, it will go
through the other one. And then when you reactivate it, there will be a maze. Now, deal with this one. Now, activate the layer, clone layer and then scale it up to be the
same size like this one. Almost exactly same. That will do give
you the oppression of two. And simulate. And then I'll just activate then frozen base layer
and then simulate. And here we can
see that the layer with layer clone is going
through the bottom one. So to fix that, we can just
try dragging it off a bit. And if that doesn't help, we can set the
layer to layer one. And that will help to come
out. And then click on it. Make sure that there is
no other way nutrition, and then set it back to layer 0. Now I am going to lower
the vertical distance. An app lettering
clearly fabric too. And then basically I'll
do the same thing for the rest of the
shirt. Layer cloning. I'm in the jacket layer
cloning, scaling it up, reducing particle distance, adding appreciate and
emulate that and clear. I'm going to select this part
and this part deactivate. And then start off this
side of the shirt. I'll select that by what
point? Scale it up. Activity it. Give it
a pressure of two. App lettering, clear
fabric. Simulate.
10. How to make a Quilted Jacket - End: Now sometimes when you are
layer tuning for some reasons, some lines that don't catch, like when I make
original jacket, one line here for some reason didn't catch and
then it was just smooth. It wasn't going to
their ensuing India. And here we can see this line here is not going
to like the others, although it's a swing and
it has a same fold angle. So in that case,
first thing you can try and do is delete the swing. I will just erase this
particle distance to H, so it goes a bit faster. And then you can try it again. Sometimes that might help. There we go. Now I can see we
have that extra line there. And if just deleting, sewing and sewing
again doesn't help, then you would have to delete
the line and make it again, didn't copy and scale
it up to fit there. And here you go after layer, clone all the layer and reduce the particle distance to
three and simulate it. The last thing I want
to add is a zipper head here and one in the bottom
end up firing line. So let's start with
a zipper here. I'm going to come up
close and I wanted to start with the Swing ends. And you can see we added
a point there before. So that's very helpful. Going to hide my
textures right now. And I want a zipper to
be as wide as this. I'm going to draw out
something like that. Just because synchronization is taking right now so long because of all my layers and
particle distance and stuff, I am going to turn it off here so we can what beat faster. I'll take my Internet align tool and I'll make
something about five here and then
shrink it tiny bit V5, half the length of that. Copy and paste it over here. At that point there
where the swing aids. Then I'm going to say moon, so holding down shift
to here, to here. And then I'm loading, I have here ready a picture of the zebra head being PNG with
a transparent background. And I'll drop that here. And then I'll show texture. You can scale it up to fit. And take this no-bid. Then Xing this line a
bit to match this one to synchronize and give some thickness of two or three. And then I'll select it
and go super-impose over, which is just out of the
screen. There it is. If you had a real 3D
zipper, of course, or look much better, I think I'm going to
scale it up a bit. Now that I see it on the
zipper, be a bit bigger. And then scale up this
picture to match. Now it's a bit bigger. End can see it a bit better. Then I'll select that zipper, hit copy and paste it down here. There it is. Then we can make an internal line
there and saw it on. I'm just going to take
this line up here, copied and pasted on here, and then paste it on
the other side as well. If you want it exact
the same height, then add a segment
point so that you can measure the height to make sure that it's on
the same height. Then I am going to segment, someone saw it on holding down Shift synchronized
when I'm done. And then to get it to lie
down flat against the zipper, we can do the super-imposed. Over. There we go. Now the last thing
I'm going to add is a piping line to
close it off nicely. So I'll take my piping tool. I'm going to make the width
for particle distance one and put the
either the base layer of hair week on it
or the wrinkly one. We're going to put the base one on and then do the same
thing on the other side. Turn off synchronization. So it might go a bit faster. There we go. Now, if you
want it to, of course, you could add a color and
you could add a hood. You could exchange design, make any nice squeals. One. Basically in this tutorial, I wanted to show you
how to make the quiz and how to make the
layer on top of all those nice includes and sort of gathered,
gathered wrinkles. In fact, I'm going
to give him a color just so he's Nick is not cold. I'm going to select
everything and deactivate it. And the color I'm going
to make the width, let's shrink this here. Going to make the width of
this line will this line, will this and this. And we could have gotten rid
of that point before a bit. Now that seed layer
tune soon onto it, I'm going to miss that. So that's going to be 350. So the width will be
350 and the height. Let's make it 70. Then I bring up his
engagement points and LNG by this back
of his neck point. Then I'll select this part
to see which side that is. And then select this part. And we can see
that's over there. So to show it on properly, we have to start segments swing onto this
part holding down, Shift, then to here, then to here, then to here. And then Chico swing. Looks nice and straight. Bring up my fabrics, not put the base layer
onto these things as well. Simulate. And then
we have got a color. Now I want to make
it look thick. So I'm going to layer to need move the layer to end up with the other layer tunes and
then scale it up a bit. And touch mode. Alright,
something like that. I will apply the
wrinkly layer onto it. And then we have, let's
see what's that look like? Need to reduce the
particle listings. I select both property editor,
particularly since eight. That looks a bit better. It's a bit too. We
do soft somehow, so I'm going to add
some pressure to it below to drop a bit. That looks better. Now we should have the zipper
going up all the way. So I'm going to see
how big is that 70. I'm going to select
all these top parts of the zipper holding down Shift to draw it up or rightly
then type in 70. Then let's turn all
synchronization and add a point at 70, and enter that one. Now we have to move this swing, all these swing from
this side down. And then we have got a, so let's see which part. So this one is this
zipper part and then this one is over there. You can see the blue point. So we have to show
this to the side. And then to decide if we
activate our zipper here. The laws activate this piece. Otherwise it will go through it. Maybe this piece on need to activate these
sites strips to, otherwise, it's going
to go into his name. So let's select them. And if you can't
right-click on them, we can right-click on the
gizmo and say activate. And then we can simulate. Then if we want it
to have it closed, we could just raise the swing, That's middle swing
all the way up. And we actually didn't need
to add all these points here, just the outer ones. And anyone would
have been enough. There. He has got color now. You can stay warm in the winter. The color in the back was a B2 to lumpy hanging bit
too much material. So I just made the height the same thing like the
original one earlier, two-in-one, same like that. I think one last thing that
will be nice would be to make the shirt in here and
then the color. You can start. I'm going to select everything and then de-select the color, and then deactivate all. And then go in here,
take this point, move it down, and just
turn off sync, maintain. And then covered this a bit. Convert this to a curve
point, something like that. And then let's put the same
thing on the layer clone one. Then when we simulate
the color will be pulled down. There we go. Alright. So I hope this tutorial helps you with wilting jackets or whatever
else you want to quit. That's it for this video.
11. Mens Quilted Leather Bomber Jacket - Pattern Drawing: In this tutorial, I will
show you how I created this later quilted bomber
jacket. Let's get started. I'm going to start by taking my rectangular
pattern tool and I will make a width of
250 and height of 550. Then I'll copy it and
symmetric paste it. Then I'll take my
Split Line tool and I make appointed
and own a 145. So I right-click and
then type in 145. Then for the whole, I am going to make
it around three. So I right-click to
40 degrees point, bring it down,
holding down Shift. Give it a bit of a curve, then select both of these, copy and paste it. Now, as usual, I'll
flip it horizontally. And if we own tissue surface, you would have seen
that it was inside out. Then I'll take this down. Let's make this line for 90, so it's a bit easier
to calculate. So I'll select these two
points and move it up by one. Now I know I am going
to add a color of probably the height of 50
might be bit laced with more. So I want to make my zipper. And instead of making
it just for now, I'm going to make it five for
t. And then width of ten. And then I'll add a point
in every site at 50. And then I'll segments. So decide to here and
they say to hear, because I'm not going to
be opening the zipper. I'm making it from one piece. If you want to open it, didn't make it from two pieces and so it together
in the middle. And then if you want to open needless to move
this slowing down. Now, let's solo rest of
the jacket together. So I'm going to solve
the sides together. Andesite, andesite. And from here to
here, here to here. Let's show our swing.
And then simulate. Get that too is we probably should put
him in the oppose with both arms in
the same position. We said to the management
and try that again. There we go. Now this is sticking up like it always does with
the top is flat. So now let's select this point and this point only
known shifted, bring it down and read more. And then curve this in. And maybe it's too long. So I'll take this point here and this point and bring
it up a bit late. I think I forgot to
show the back together. So let's do that together. I don't want to so
open in the back. So I'm going to
take this point up, reduce the curve,
something like that. And also carried
more in the back. And we may need to do make those arm hold start
bit further down. So I'm going to
select this point and this point only known
shift it down a bit. Something like that. A bit
more rounded in there, perhaps. Alright, let's better. Now I got a bit short, so I'll select this bottom
line and this line, and then select this line
from the zipper as well. And then holding down,
shift right down. And in fact, I
think infant should be a touch more open to. I'm going to take this point and then select this
whole part here. So when I move it down, It's going to also
shrink the zipper. And then holding down Shift. I'm going to nudge
it down a bit. Alright, now let's add
the color. The color. It's going to be this length plus this length plus
this and this length. That's like 466, I think. So I click and make the
width for 66 and the height, I'm going to make 50. And then I'm going to
start swinging from here, holding down shift to here, then to here, then to
here. And then two here. Let's flip it horizontally. Simulate. And I think that color needs
to be a bit taller and also maybe a bit more
closed around his neck. So to make it a bit more closed, I'm going to select
this line and this line and boost
them inwards. Then of course, the
color is a bit too long. We can see how long
it is by going to our and then we can see that
he's doing demoed in here. So let's just select it and
transform it down until the swing matches as
close as possible. And I think I will
make it a bit taller. So I'm going to
select this line. Will it up then right-click, and let's make it $10. That should be tall enough. Maybe another ten. And now let's show the
zipper onto eight. So we have to make the zipper same height and
that 70, and this is 50. So let's select top part, hold down Shift and draw it up. Right-click type in the
distance moved to 20, and then segment so
it onto the color. Now let's apply
some fabric to eat. So let's apply the zipper onto the zipper takeover
Edit Texture tool. And then I'm going to
select my jacket and my color and apply the
jacket fabric onto it. Now I would like these
tiny bit more rounded. So I'm going to go
in there and COVID. There we go. Now I think there
is a bit too much fabric. That's why it's
standing out like that. I'm going to take it in a bit. I don't want to type, but I wanted to eat
a little bit item. So I'm going to take
these two points, hold down shift and
shift them in a bit. That's better. Now, let's add these that sleep in going along
on the bottom. And that has to be the same
length like this plus this, plus this, plus this. So that is 932. I
click once and make the width 932 and the height, I'm going to make 50. Then I'll split it
into four segments. So I'll right-click
uniform, sweet, poor. Then I want it to cross over
and close off two buttons. So to do that, we have to give it more length
here in the front. So I'm going to add a point here at something like distance
five and down here too. And then I'll select these
frontline holding down Shift. I'm going to draw it out by 50. Maybe Mullis type T.
Maybe it should be 50. So let's take it
up by another 20. And then we have got to move
this point by 5123, 45. Then I'm going to
solve to undo here, this onto here, this onto here, and this onto here. Move it to the back. Flip it horizontally. And I think the swing is fine. So let's simulate. Then we can see that
extra fabric that we can now crossover with some buttons. I'm going to play first of all, the buttons fabric onto this. And then I'm going to take my internal cycle tool and make one circle, something like that. Then copy it and paste it down
there holding down Shift, you can slide it
down, straight down. I select both copy and go to the other age and do paste
it in holding down shift so that we can slide
them across and will be same exact height
there over each other. It looks like they will close. Well, let's freeze, thaw them. Double-click and double-click, double-click, and double-click. Simulate. And there
it goes nicely. Now we may need to move
this back just a tiny bit because it's a bit lumpy. And by moving them back, it gives us a v2 mode. Pooling. Reduces the lump, maybe even a tiny bit more back. There we go. So in
the next video, I'm going to make this leaves.
12. Mens Quilted Leather Bomber Jacket - Sleeves: Now let's make this leaf. So I'm going to
make them that we took 400 and then
we add a curve. It will be probably match
to the width of 450. So I am going to click once
with 400 and the height 500. Find the center height. Click with my Split
Line tool 50 per cent. Take that point up, right-click convert
to curve point. Find the center again with my Transform Pattern
tool and then free. So from here to
here, here to here. Then I will take in the bottom. Bye for T on each side. Bring up this attachment points. If they are not on his
arm because we moved his arm going to
ABV and say fit, then they will be on his arm. Then I'm going to apply
the jacket fabric onto the sleeves and simulate
and then segment. So this parts together. And the top, maybe
just a bit too wide. So I'm going to take this
point and bring it in by ten. And then do the same thing here, bring that in by ten. And maybe be a bit more. Let's just transform
the whole thing of it. That's looks better. Now I
need some room for the cough, so I'm going to make
this Leslie bit shorter. I'll take it up by 40. And then we add a cough there. So I'm going to take my
rectangular pattern tool again, click ones, make the
width 300 and the height. I'm going to make Segments
so that onto there. Now, this is not
like a sweeter cow, which digest so around itself. This is one which we'll
close with our buttons. So I'm going to first
just so it onto the sleeve and simulate stick the cuff fabric
onto the calf. Then when we go
around to the back, instead of sewing it together, I want it to overlap. I want this part here to
go over the other one. And to do that, just like
with the strip here, we need to make it a bit longer. I'm going to come up close at
a point at five-year again, and I do it five does that. I know I have to draw it out
again by five afterwards. Can also do it too, but then it's a
bit harder to get to that point when it's
too close together. Then I'm going to draw it out
by how much we do before. Yeah, 50 should be,
probably be good. And then take this by five
with my arrow keys, 12345. And again, to change
our arrow keys movement to the patterns
window properties. Here it is. Alright, so now to
sew it together, we need to do the same thing. I'm just going to
add one button here. So I'll take my
rectangle circle tool and make our button circled. In fact, I want them
to be the same size. So I'm just going
to copy this one we made before and
paste it here. And I'll do my best to
paste it in the center. And if we don't quite
see where does injuries, we can always go to the
pattern window properties active grid and set it
to a smaller distance. Then we can see
it's not quite in the center. That's better. Then copy it and paste it here. Hold down Shift to
slide it across. And then free Soviet and
double-click, double-click. Now we have to get a
bit of a problem here. It's a bit hard to see, but you see sort of
stuck in health. And that's because our swing is going across that,
these parts too. Now the part that needs to overlap count have
any swing on it. Let's just drag the swing
back to that point. They are now It's much
better than the air is. Again, Olympia. That's because there
is more fabric here and it has
just so back a bit. If where is it? The circle goes
more to the right, then we'll put it straighter and you don't have this lump. So let's select this circle
and use your arrow keys. There. You can see it's trying to straighten out just
like before we hit the button strip
there on the jacket. Not too bad. I have a small bit of material just sticking
out a tiny bit. But if you want it to
perfectly straight, then just move more and
it's tight and straight. If you want it to
overlap the other way. So it's not overlapping
from here onto there, but from there onto there, then you would just do
it the opposite way. Wouldn't add the link here. You would add it
to the other side and then have that
overlap over that. Right? Now, would be nice to have a few more wrinkles
in these leaves. I think I'm going to
make it a touch longer. I'll select the bottom line. And holding down Shift, I'm going to draw it out by 20. Something like that.
Maybe even take it up again by ten or by five. Just not touring or
something like that. And of course you want more
wrinkles, make it longer. And I'll copy it. And the calf and symmetry
paste it on the other side. And then I'm going to be so from this middle part onto
this opening here, and then from here onto
this opening here. Simulate. And here we
have got two slaves. Now we have got the basic form and now comes the
interesting parts. So the first thing I'm
going to do is I'm going to make that piece that goes
over the quilted parts. And I want it to go up to here. If you want it to
go around further, then you can just change it. So I am going to take my internal line and I'm going to hold down
Shift, double-click. It will reach about there. And then I'm going to copy
this and paste it up here. Come up really close to it, and place this segment point next to that line as
close as possible. And another point here. And then I'm going to select
all these buttons, parts, hit Delete, and then
also delete this piece. And I'm going to leave
my internal line there. So now we have got an
extra piece that we can glue or so on top of it. That exactly I'm going to do. I'm going to show
all around to here. Then. So from a tiny bit
below this internal line, because you can see I am also showing from here a B2B
low tide and a line. So I so from here, starting touch below it, all around to here. Now, the reason that
I am leaving that internal line is
because I want these to look like it's sitting on top of other layers and that
there is a thin line here, like some rough kind of laser. Time to achieve
that institute of swing it from the bottom. I'll show you what
happens if we just saw it from the
bottom to the bottom. Simulate? Then if I will just
delete that line, you hardly even see it. It looks like it's
just part of it. And if you don't see the
same sort of melds into it. So let's undo,
deleting that line. And then let's get rid of
that sewing. And instead. So from these internal line
onto this internal line, there we can see, especially we can go
thick flexor surface. It really looks like it's
sitting on top more. There is a nice thin line
there. I like that effect. If you don't want that, you can just saw it straight on. Big debt color out of the way. And then copy this. And I'm going to paste it just in case I do any
changes to the jacket, then at least I don't have
two-sided I have to deal with. And then I'll do the same thing. I free so all around here. And then I'll segments
So from here. And then I'm going to apply
different fabric to this, which is called jacket top software because I
made it a bit softer. So we can see more full
India, some more detail.
13. Mens Quilted Leather Bomber Jacket - Sleeve Quilt: Alright, now let's start quilting this jacket
and the sleeves. So I'm going to turn
off simulation. And then I'm going to
go my jacket fabric. And I'm going to load in a grid. It's a bit hard to see, but we can see it here. So I'm going to take
my Edit Texture tool. And first of all, I'm
going to scale it up, something like that. And if you want bigger quizzes, then scale it up bigger. You want smaller ones.
Scale it smaller. And then I'm going to rotate it until it snap,
holding down Shift. And you can see by snaps. And this one I don't
need to do because it's going to anyway
symmetry thing. And do the same
thing on that side. And then holding down
shift and do the snaps. And then adding onto that snaps. And then I'm going to take my
Internet lines, trace them, just going to arrange it so
that the inner loop lines, something like that,
Something like that. Then I will take my
internal line tool. I'm going to double-click
and just trace those lines. This lecture is a bit off, so I'm going to select it
with my Edit Pattern tool. I'm going to turn
off snap to grid. There we go. Now we will either copy them
across onto the sleeps, but anyway, I will
have to stage them so it's probably fast digest
to trace them out again. In fact, I'm going to
do it on the back. So I'm going to leave
the bag and quilted. Now, if we simulate,
nothing much happens. So let's select one
with the patterns. I'm going to do C minimum. And then select all the shapes holding down shift click
on the bottom one. And now let's give
it a fold angle. Then stop by 360. And before we do that, I am going to lilly the texture so you can
see it a bit better. And it also look rather
lumpy and sharp. Next, because of the vertical
distance of the image. So let's select the layers. And then I'll say the particle
distance down to ten. And here we can see
it much better. And that's a bit too
intense, I think so. Let's select our pattern. Again. Select all the shapes and take it down to, let's see, 250. That's a bit better. I
think I'll even make it a bit less intense
cause I'm also going to layer clone it and that always bring it
out beat stronger. Let's try 200 to 2008, something like that
to begin with. Then we can always change
that. Select this one. And you select this line here, and then set it to 20 as well. You can see two now. It looks good. We're
getting there. Now one thing, I forgot, I wanted to make two zippers
on either side here. So for that I'm going to take my internal rectangular tool and I'm going to make a shape,
something like this. I'm going to transform
it and rotate it and bringing it closer to the
front. Something like that. Then I'm going to
adjust its position. Now we have to
adjust these lines. We can go through it because
that will mess it up. And it looks pretty
awful when we add the zipper and the layer clone. So I'm going to select
the first line, push it up until it
reaches the pocket. And I'm going to turn Sync off because that faster
to work with when we have many layers and folding and internal lines and start to get really slow every
time I'm thinking. And then I'm going to copy
this line and paste it. And then we can paste it. I'm going to paste it over the other one to make sure
that it's in the same angle. And then just push
it into place. Then this one as well copy. In fact, it would be better if this is a bit more rotated. Those things are
not crossing there. Strangely. If you wanted to, you could even make some space. I don't know, zipper, which
doesn't have quilting on it. Alright, there we go. Now I shall synchronize.
14. Mens Quilted Leather Bomber Jacket - Sleeve Quilt Design : Next I want to add a shape here, a pattern that goes around
his elbow better than angle bit rounded and then
has many lines India. So I am going to start
by making the shape on the sleeves and then
copy that as a pattern. So I'm going to take
my internal line tool and I'll start it off straight holding down shift to constrain
it, then double-click. And I'll go to the index
shifts surface so I can see my lines and
Schumer internal lines. And I'll pick this up a bit. So it started off, I don't here. And then copied down to something
like that, a bit lower. Somebody like that. Now I want this part to be rounded and then to
come down straight. So I'll take my edit Curve tool. And before I do that,
I'm going to save it. Because right now they're
going to have bug fix. But right now, sometimes when I use a red
curve point tool, it crashes the program. So make sure to save frequently. Then I'll take made
it Curve Point tool and I'll cover this up and then down the
side and down as well. There is what I mean. So there we go back again. Luckily I saved it
and now we just added two points and that
didn't crash the program. So I have added
shaped like that. So it's a bit higher here
and then it goes down. And if you didn't have these
points at the same height, then the part where it meets
up is going to be clear. So even if you carve up and
down on the rest of the line, that meeting point should
be in the same height. So now that we have a
shape that we want, I'm going to take my
rectangular pattern tool and then I'm going
to carve it up. Makes sure to extend this to
the end, the same height. Let's boost that lining. Then I'm going to cut this down. And then segment,
so this onto here. And these onto here. And I am only showing it
here for the meantime. Afterwards, I shall
make a layer clone and so it onto the layer clone. Then I apply the
fabric of I'll add a fabric call this
sleeve not in caps. Sleeps strip. I even saved out the whole
fabric of all settings and color for this before
I'm going to go open. And there we go,
boomer arm strip. And here we have
got the textures, which is a white square,
and a normal map, which is a bunch
of line I made in Photoshop and the normal
map and shader map, and specular color, and
all my other settings too. So then I'll apply that to here. Super-imposed over here, you
have got that arm straight. Now we can eat sort
of bulging dear. That's because it's open. So we need to solve
these parts together. And it seems that these
are not the same height. Let's see if I didn't trace it properly or the lines
are not the same height. Height, the textures. And I think I just need to
adjust the position a bit. Take this down a tiny bit, and take this down a tiny bit. Now they are pretty
much the same height. I have to change my settings
arrow key movement to one. And now it's moved. So these are different lens, then you can get lumps. But if they are same length, then will be nice and smooth. Alright, so this was
mirroring symmetric. So we get the line there too. And we need is to copy
this symmetric paste it. And then segments. So it super, you don't see it. Super impose over. You went under Dean. We just do super-impose
under and it comes over. Now that we have got only
almost all the parts. That last thing to add afterwards is the
accuser over here, and of course the zipper
polar in the very end. I'm going to start and end
the buttons here on the cuff. I'm going to start
layer tuning eaten. Now. I'm going to show
what the front, what I don't need
the top part here since the things is
showing over it anyways. So I'm going to go layer clone. And I could have done
them both together. Then I'll go here and add
a point here. And here. And here, tan of zinc. And here. Then I'll select
this top part and select it. And we didn't need outliner, we can leave it
doesn't really matter. Then we just need to
adjust the swing. Swing. So I'm going to do
the outer swing. And then I'm going to solve this part onto these
internal line. Then I am going to show
the site to be the starting from here to here. Now I'm going to show the
bottom to the bottom here. We'll do it once
to just show you what happens and simulate. Well, not yet, we have to
solve to the rest of all. But if you saw the bottom
to the bottom here, and this is suing
onto this strip here of when it
can cause trouble. These things get lumpy and wet. So I'm just going to
show that for it to see and maybe it
won't get lumpy now, sometimes it behaves
really well, but usually it does. So I'll shall see what happens. And then segment. So this part, or we can't, because this is the
whole length, so free, so this part onto here and that one there. And then this thing, I'm going to show
the correct way, which is onto the same on
that this one is going on. So you can who are then we
will see those blue line. So this one is swing onto here. So let's show this one
onto here as well. Alright, and now I'm
going to simulate. And in fact right now, it's not causing any trouble. Not too much. At least. We can see very gently
there, some lumps there, but not really very obvious. But I did find in many
jackets when I do this way with the layer clone that if they are sewn together, it does cause problems. So just to avoid that, I'm going to show
it the right way. And this one is
going to that side. And then we don't have
any bad surprise. Now to make it the layer to layer plumper and have
all those nice wrinkles. I'm going to select it. And first I'm going
to add another fabric called wrinkly layer clones. And I'm going to open my physical property and
copy this black color. And also apply bit of
specular, something like that. And then apply that
to this layer. Clone. Them both together. Shift click, select both, click that medial pivot point. Then first of all, I'm
going to make it taller. And then I'm going
to make it a bit. Let's start with that. Synchronized. And I'll select the sleeves and the bottom strip and the color and deactivate those in the
meantime. And then simulate. We can see, we have got some
more lumpiness to think. Now it's hard to see
really those wrinkles. So let's take even one side and put it down to
particle distance. Five. Now you can better see
what's going on there. We are getting this
wrinkles to the width. I prefer to have
them to the height. So I'm going to
make an experiment. I'm going to set both to
particularly stints five. And then one side. I'm going to make
a bit less wide. On the other side, I'm going
to make it a bit less tall. Let's see how different
they are going to look. Then this side, I'm going
to make it a bit dollar. And then this one, I'm just
going to make dollar deal. We're getting more
of those wrinkles. Those of course, by the height. So if we reduce the height, we are going to
get lasered them. Then to get some
of those wrinkles going down vertically
instead of horizontally. Let's see what happens
when we make it wider and wider steel. The wider that we make it. We trying to get those
lines going like this, instead of like that. In fact, I'm going reduce
the height of bit more even and make it a bit
wider. And then simulate. And there we can see we are getting lines going like that. You want it the lines going like that then just
to make it taller. And instead of wider,
I think there is a b2, many of those lines now, I'm going to just
to make it less white and maybe a
tiny bit taller. That's better Now,
it's not too obvious. They are not too many of them, they are not too stiff. And it also depends on your
physical properties of codes. So if you have something
that are softer in the gap, moved off those wrinkles. If you have a stiffer property, you get lasered them. I'm happy with that. So let's make the site the
same like that. The width of 261. Turn off sync until
I'm done with it. They knew height of 252
here on the center. Or even 253, we can get it
to be exactly the same. That's Ole to synchronize
and simulate. Now we can see that the pocket also got soon where we
did the layer clone. And that looks now rather
plump because those are a bit bigger than
the plumping out. And I don't want it soon it all because I am going to show on a pocket street with
a zipper on it afterwards. So let's delete this swing. And in fact, I'm
going to turn that into a whole right-click
convert to hold. And this one to the zipper. I'm just going to select
this copy as pattern. Now you could try to sew it
onto bottom layer instead, if you wanted to institute of
sewing it onto the top one. And then it might look, if you add it
piping around here, like it has some depth to it. But I'm going to solo
it onto this one just because before when I did try
so it onto the bottom one, it gives me some travel
with the piping exploding. So I'm going to
double-click, double-click. And then I'm going to add, I'm going to copy our
zipper fabric and I think I made a special
physical property for each. So let's see about that.
15. Mens Quilted Leather Bomber Jacket - Zipper Pocket: So it seems that I don't make
a physical property for it, so I'm just going to
apply the zipper onto it. And then I shall select it, the pattern, copy and
reverse paste it. Or you could symmetry paste it. And then for the texture, you could flip it button
that will flip it for all, all the different. It will flip that texture in general and also flip
the other patterns. So Institute I am just
going to rotate it. And then if we solve
it and then simulate, now we can see that the zipper is taking on the shape
of those things. And if we want it to be stiffer, we could add a stiffer
physical property for it. And then go into that detail
physical property settings. And then raise this
to the edge work, which will keep it from
switching too much in the warp. And also the street swift. And especially the bending
who are bandwidth. Then it will start to
straighten it out. I lowered the bulking
stiffness as well. Then there you have got
a very straight zipper. That's one way to do that. And the other way would be to make the zipper bit shorter. And then it would not lumbar like that would pull
the zipper bit more to it, but it would cause some wrinkles
around strain wrinkles. So you just want
the zipper to be straight then based
just to go into the physical
properties and make it stiffer with the bending and
also the stage with a beat, but especially the
bending. Alright. Now that we have got the jacket, I'm going to deactivate it and then deal with all
the other parts. And one more thing
I'm going to do make this thickness of two. That is makes it stick
out a touch mode. Okay, so let's select
the jacket and it's zipper and all its parts. And then the activated. Now let's deal with the sleeves. So I'm going to deal with both
of them at the same time. And then right-click
layer clone, take them up even a bit more. And then I'm going to
move them close together. So it's easier to
transform them. Also, I'm going to
delete the swing here. And the swing here. Now turn off sync. Snap to this up to here. And then select this
layer tune sleeve and scale them up a bit. And didn't synchronize. Remember, you have
to activate them. And if the bottom
layer deactivate, then they go through it. And that's not good thing. Lets us select the
bottom layer here. And instead of deactivating it, we can just reuse
it or activated. Let's raise it to begin with. Then we can always activated and then these two
have to be sold. So I'm going to show
this one to here. Make sure that the notches
and on the right direction. And then let's take this to
right-click on the gizmo, activate and pull them out a bit and try
super-imposed over. And then superimpose.
That worked. Super impose over. Almost. Not quite, but it should figure it out. So let's set these two layer
two and these two layer one. Then simulate, set them back to layer 0 and
particle distance ten. And then take a look at it. And for this, I'm going to lower the particle
distance to five. And right now they are just like fat round
quilts, bloated quiz. And that's because we didn't put the wrinkly fabric on them. So let's apply that inky
fabric and then simulate. I don't see so much of change. I think we might need
to scale it a bit more. So first, let's raise the vertical distance so
it's easier to deal with. And then I'm going to
make it a bit wider. Just looking at the height
here and here. Synchronize. Now check that out at
particle distance five. Now we can see we have
some more wrinkles. Now I am going to activate
these bottom layers. Alright? Activate one at a time. Then I think it's neat to
scale it even a bit more. So let's select it. Make it bigger. I think I'm going to make it a bit
wider, a bit less tall. Alright, you can play
with it until you have something that you
are very happy with. Just to make it wider dollar
and see what happens.
16. Mens Quilted Leather Bomber Jacket - Cuff Modify: Now I am going to activate the curves and see what happens. And what you can
see happening here was what I said before
might have at the bottom, if we saw the layer clone onto themselves in suit
off, onto the calf. And that's what happening here. It's bunching it up and
it's lifting the cuff up. And in fact, the last
time when I made the first version of the jacket, it actually flayed up
almost like a skirt. So what we have to do for
that, whoever that is, simply to select
this orange line and this pink one
that goes all around. And to delete it, sink. And then I'm going
to show these parts themselves just like I do
onto an ordinary sleeve. And don't worry,
it's still going to keep it over the
other sleeve just because of all these
many internal lines that are sewing onto here. So it's still going
to keep its shape. And then the top I am going
to solve onto the layer, it was cloned form. And then the bottom here, I'm going to show onto the
calf and the bottom here, onto the calf as well. And let's just hide
out of that to make sure that there is now
showing that crossing itself. Everything looks great. And let's simulate. There you can see
the cops are really relaxing and going
back to normal. Now I think this is a
bit too fat looking. I like it to be tighter. So let's put these
two over each other, select them both and
scale them down. Some didn't simulate
scaling them down. They should be tighter
than they are not. There is no so much loose
material like there was before. I don't want it too tight, but I think that looks okay. Maybe a bit too tight. You could always layer clone this as well if you wanted to. Yeah, that's better. Alright, now that we
have the sleeves, I want to layer clone
the cuffs as well. So I'm going to select
the Laocoon sleeves and those parts on top and
also the sleeve layers. And then I'm going
to freeze them. Then I'm going to
deal with the cough. So I'm going to select
both cuffs layer clone. And then this layer clone
I'm going to put we need each other so that I can
scale them better together. And I'm going to
scale them as well. I'm going to scale them
more to the width. I do a little bit to the height, something like four
to the height, and something more to the wheat. So it sticks out a bit
beyond to the other one. You can see my button
always have got scaled. But that in fact, we'll give it a nice sort of
gathered and fed plumped, stuffed kind of look. Let's select these two and
just set them to layer one to make sure that they go on
top. And then simulate. I'm using same property be default that was
applied to the jacket. They are looking so
round and bloated. So let's apply different
physical property. I'm going to copy the calf
so it has a same color. And then I'm going to load
in the bumper car layer clone physical
property and apply that and call these
cuffs layer cloned. Now you can see it's
much less bloated. And as you can see here, with the bottom so on. Because this is a bit
bigger than that. Also the button has
that nice plump look. If you want it, of
course lays plump, then just make it shorter
or less in the weight. Going to set this to five. Simulate. And in fact, I'm going to scale
them up in the height with more to get
some more wrinkles. India. There you can see even more lines
looking nice. And I think that's
nice, like that. We might change it later. Let's see. When we reduce
everything, then C Beta, all the wrinkles are now I think that I am going to
leave it like that. Deactivate them. Now let's
deal with the color. In fact, I'm going to freeze it. And then I'm going
to layer tune it. And then this layer tune, I am going to make
it just a touch taller, whole lot wider. And I'm going to
activate it. Of course. I am going to push it
to meet WHO inside, to the outside layer, but to be in the inside layer. So to do that, I'm going
to select the frozen one, put that to layer one. And then this should go to
the inside when I simulate. But before I simulate, I'm going to go to jacket. I'm going to copy it, called these color inner
and bring up loaded my physical property
for the inner collar. Apply to this layer clone,
synchronized and simulate. Let's see if I activating, it might help longer bit better, get underneath.
Yeah, there we go. Now I reduce the particle
distance to five. And as you can see, we have nice color wheat, lot of fabric holes
on the inside. I'm going to make
it a touch taller. If you want it to
be tighter or not. Such pink fabric folds with tighter ones
and make it shorter. Then we can put this
back on layer 0, and then we can freeze
them or deactivate them. Now the last thing to deal
with is this bottom scripting. Activate it. And then I shall
layer clone that as well. This one, I only going to
make it tiny, tiny bit wider. I'm going to make it taller. Make it eight or seven taller, and round two or
three more wider. Let's simulate. And I also made a
special fabric or this. So I am going to copy the bottom and call this
bottom layer clone. And loading the bumper
bottom layer clone. Synchronize. I mean simulate. And then set that to particle
distance five. Now let's add the button. So I am going to again freeze them or we
can leave it activate. Let's freeze it probably
gonna go faster. Yes, one last thing, I have to flip here and then
we can add the buttons. So where is the color here? Is this activated or freeze
it is, is probably better. Then I'm going to add this flap going across
the bottom part here.
17. Mens Quilted Leather Bomber Jacket - Collar Modification: And then I'm going
to add this flap going across the
bottom part here. I'm going to show
it onto this layer. And another thing I have forgot, I added before in original and
internal line goes through it and that made it look
actually quite nice. I think. I'm going to do that in the end. And I put the button
right beneath it. So here is my center line. I can just hover there and
take my Internet Align Tool, hold down, Shift, double-click
and go through it. And turn off sync. Do
the same thing here. Find my center line over there, bring up my internal
line, double-click, and then sequence so that
together activate their, you've got a nice internal
line going through it. And then do do that flap, flap shoots on off button. So I'm going to make the button
here something like that. Maybe a bit higher. And then I'm going to make a rectangular and lower
my button a bit. So you can sit nicely
in the middle here. And then paste another
internal cycle copy of that one onto this year. And then paste one here
onto the side as well. In fact, I'm going to
copy this one so I can slide across
holding down shift. I will take my Split Line Tool, right-click 50%, and then
draw that point out. And then I need to copy
this one and paste it. Probably something like that. Probably bit more because this
has to close a cross here. And if it is sown onto
here almost to the end, then it probably needs
to paint around here. Then I'll free. So
these onto here. Double-click and double-click. The jacket fabric onto it. Super-impose over. That's way too long. So I'm going to take that
and just push it back. And it's probably
also way too fat. Take that up by four. I will take this down by four. I think I moved it off a B2. So there we go. I think my buttons are two b2. Let's might be there not to be. Move this over, closure. If we hide these, we can see almost perfectly
aligned beneath it. So let's simulate. I am going to move this
a bit more over there. So I move first of all, this site closure,
this side closer. And then I'll take this one
and move this one out a bit. And to make it easier
on the simulation, I'm going to deactivate
that middle part, then simulate a bad idea. Fees that middle part. I think this one needs
a bit of thickness. Particle distance
10 first of all, and then thickness too. That's looks better. Now
let's do the buttons. So these two, I am going to
select Copy as pattern paste. We should add a button fabric. We can use these basic on
which isn't applied to anything except this one
and call this buttons. And then I alluded my buttons preset and stick
it on the buttons. And then I'm going to make the buttons a weight of
three. Where did they go? Let's show them onto here. And then select them
and go super-impose over one window and
one wind under. I think it's also
maybe a bit too thick, maybe not. Let's see. Let's just drag this one out a little bit
spiky right now, but in the very end, I'll sit down the
particle distance. So then that will be bit smoother than if you
have a three buttons. You could always
bring that in seat of these patterns buttons. We need two buttons down there. And I'm going to select the internal
shapes on the base layer, not on the layer clone. And then copyists
pattern means to them. And turn off synchronous
thickness of three, particle distance,
five buttons on them. And then free. So double-click, double-click, double-click,
double-click. This one belongs over there, so let's move it here so
we don't get confused. These two copyist
pattern paste them. Thickness three,
particle distance five in the middle as applied, any fabric debts, the
first one on the top will be applied to every
new thing to make. So let's go to sew buttons. Any other buttons
we need to make? No, I think we are. Oh, yes. Decide needs some buttons. Let's copy this across
and paste them here. Synchronize. And then
select this button. Super-impose over. We need them to one-by-one. They less likely to go under. This one needs to get zone. I forgot to sodium. Double-click, double-click, double-click, and double-click. And then I'm going to
activate everything. Then I'm going to reduce the particle distance
of this quilt parts. End of the buttons. Three. But just
before I do that, I'm going to save to make sure that it doesn't crash suddenly. Then I'll say particle
distance to three. I would like that synchronize
and then simulate it.
18. Mens Quilted Leather Bomber Jacket - Piping & Zipper Pullar: Here we are. Particle distance three. It was only halfway done
with the simulation, but I was impatient
to get on it, so I stopped it. Now, the last thing to add is
wiping and a zipper polars. So I'm going to start
with the piping. I'll zoom up, lose, take my piping tool. And we'll set the width to two, the vertical distance to one. And we have to add a
fabric for the piping. So I'll select the jacket copy. Limit piping and loading
my piping reset. And I'll select this
again and go to piping. And I'm going to select
everything and freeze it all. Just my piping. Then simulate. We can try in this side, instead of typing on
the jacket to pipe onto the pocket pattern and see
that works any better. Definitely looks more promising. Now we simulate this side
is behaving much better. So let's delete the
piping here and then take our piping tool and in pipe along the pocket pattern
pieces instead of the jacket. I'm going to hide
the jacket shift Q and a jacket under layer. So I can better reach this
pocket to pipe on it. It looks like a pipe here
by mistake on the jacket. Even though I do, I lost
by being on the pocket. So I'm going to get
rid of that piping. Alright, now that we have
got the piping done, finally took almost 14 minute because of the low
particle distance. Now let's add some zipper heads. And then I think we are done. So File Import, add OBJ. I'm going to load it as CNS
prop centimeters. Okay? And there you have
got a zipper cooler. Then I'm going to
input two more. Now, if we activate everything, this is the result
that we end up with. That's basically
for this tutorial. I hope that helps you
see you in the next one.
19. Mens Double Breasted Coat - Pattern Design: In this tutorial,
I'll show you how to create a means double
breasted coat. So let's get started. To begin with, I'm going to delete the code.
We need the code. You can see that I have two
pattern pieces which act as a shoulder pads to keep the shoulder there
nicely and stiff. Now this is not a
very good solution as especially not if you
want it to animate. Chance to pause this because
we have to freeze them in order to keep them stiff in
place and for moving away. Then that doesn't work
well for any mission. So the best thing to do if
you know how to model is to use your 3D modeling
program and to add some shoulder pairs
onto your modelling. And then input your model with the shoulder pads
as part of him. And then you can just make
the suit or the jacket, whatever that you need with stiff shoulders on top of that. But since I don't know any
other 3D modeling program, then I'm going to
use this as an week and dirty method to get
some shoulder pads. And in case you don't know any other 3D modeling program
to hear dies and Pooja, user, I have saved
our shoulder pads and you can load the mean and
arrange them on your model. So now let's make the boat. So to start with,
I'm going to select this right-click
and freeze them. And then it's usually
a good thing to have a layered clothing
beneath your code. Otherwise something
it can stick to him and you can even see his
nipples through the code, which you wouldn't
see in real life. And also adding another layer, we need to give some
extra thickness. I'm going to go to
File, Add gamete. And I am going to load in a basic shirt and then
we can freeze it. Now let's make the
jacket on top so I'm going to lift all the
layer out of the way. Zoom, then take my
rectangular pattern tool. Click once, typing the width
300 and in the height 750. Then I'm going to make
for the shoulders here, something like a 150. So I'm going to right-click
and type in 150. And then here I am at
a point at for 50. So I likely and typing for 50. And then I'll add another
point here at 450 as well. Now to create this
flap opening up here, I'm going to add
an internal line and that will make
it fold outwards. Now, if we add another
line from the top here, then this flap here, we startup where the jacket
front is sewn onto the, onto the back end
and that's too high. I want it to start a bit down. So not exactly where they meet, but a bit down. And then we will show that extra color
piece on afterwards. To make it start to beat down. I'm going to come up close and add another point here at three. Right-click three. Pending. I'll take
this line holding down shift and bring it down some and depending how far
down you want this to start, just to bring it
down further on it. And then I'll take my
internal line tool. Double-click this full screen
to 100 fold angle 2360. I call this a bit. And take this point down. Take this out a bit as well. Something like that. Copy
symmetry aqueous state seal, it would copy paste to the back. And then for the bag, I don't want any flaps, so I'm going to get rid of this and on this
point and this point, and then just bring this up. And most likely this is going to be the way to white
for the back. But let's see, when we
simulate what happens. Go to thin texture
surface down on sewing and internal lines selected to Baghdad and PCs bringing to the back
and flip horizontally. Now I want this one here to
crossover pattern piece. And two, so overheat and then I'm going to add the
buttons and all. So to make it so
over it like that, the length here is 450%, so that makes it very easy. I will take my
Internet line tool holding down shift
to constrain it. I bring it up to about
this point here, double-click and
is almost perfect, doesn't 0.93, we can get rid of there to make it
exactly the same. So holding down Shift, I'm dragging it down,
then I'm right-clicking. And then typing in 0.93
into the moving distance. And now we have
got a perfect 450. Then I'll segments
are these onto here. So the better weather and the
sides. And then simulate. And as I taught, the
back is way too wide. Just get that through
his own first of all, just to totally
slipping off him. So I'm going to pause the
simulation and drag this in. We said this one. Now, that's better. Now if you want it to
cross over more than just take this line and
move it in further, and then they will cross more
than if you wanted busing. Let's just do the opposite
move in the opposite way. Now I don't want this flip
flopping down like that and let them standing
up a bit more. So for that, I'm going to select this point and move it up. And you can see they're
changing their shape. I also want them to
be more rounded, not so straight for
this particular design. I'm going to go in there
and just round it. And if you don't want it so white and just take this point. Oops. Let's turn off all snapping. And then just to move it
in. Something like that. I think we need more
roundness here. And maybe these points
have gone down a bit more so they don't
stick out so much. In the back, perhaps a bit
less rounded in the top. Let's see. Something like that. Now let's add this leaves. The sleeves is going
to be 470 wheat. So I'll start with four hundred and five
hundred in height, splitting line,
rightly 50 per cent. And then drag that point up. Right-click on it, convert
to carve point. Free. So show his engagement points. Wrap it around his arm, shake your swing, and then
simulate. And then sigma. So this leaves is way
too wide at the bottom. So I'm going to take
it in take it in by C45 from this side, another 45, Something like that. Now I want to add a cough
that up to about here. So I have to make this
leaves a bit shorter, otherwise, we get way too mean, gathers like a sweeter. So I am going to pull
this up to about here. And before we add the curve, Let's change our
physical property. So I'm going to apply the, the jacket onto the jacket and the sleeves
onto the sleeves. And I have to add less
leaves in the calf. Then I'll refine the shapes
of the jacket a bit more. So for the cough, I want
it to be a height of 130, which is going to
be three domains, the sleeves and the height
is going to be a 130. I bring up this edge midpoints
segments so it together. And then put the jacket
February onto the calf. And I think it should be a
bit narrower around here too. I'm going to take this point and this point and
take it in by ten. Then another team
from this side. And maybe make this
a tiny bit shorter. I like it to be a bit
wider on the bottom. So I'm going to take this out by another five
from this side. From this side. Something like that.
20. Mens Double Breasted Coat - Sleeves: Select both copy and
symmetric, base them. On the other side.
Find the center by going to my transform tool. Over here, get my free swimming
tool and switch it on, then selected and the cough, Alright, Something like that. Now I don't like it so straight. I like it to be a bit more
taking in just a bit. So we can do that by
adding a point where we want it to go in
something around here. And then just by
taking it in a tiny, tiny bit, that's already going to give it a bit
of a different shape. And we can do the same thing
on a battle if you want. Now I don't think it's too wet. But if you wanted
to make it tighter, then you could either take this line holding down
Shift ticket in some, which will make it tighter. You could just move this point in a bit
to make it tighter on the bottom or add a point here and take that
in a bit as well. So I'm going to undo that. Now. Let's make the other color. Now. I think it's
a bit too open. It will be nice if it's
moved bit more closed. So to do that, I'm
going to turn off simulation and then move
this point more inwards. And then it goes up a bit more. And then to make
this bit bigger, the flip, I'm going to
draw this out a bit. And I also think this point, it may be a bit too high. Now, it sits better. And maybe take this down in
the back as well. A tiny bit. There we go. Now I still think there is tiny bit
too much material here, so it's standing up. So to deal with that, I'm going to move
this point in a bit. Then I'm going to take
this point down a bit. By taking this point down, we making this part shorter. And that will pull
it up a bit more. So let's take it down
even a tiny bit more. And looking at jacket, I think it should
be a bit longer. So I'm going to select these
bottom line and this one, then this point here. And then holding down
Shift and draw it down by, let's try 70 now 60. And I hang that right. If you want the bottom to be wider and loser
dangerous ticket out in the bottom points
or the whole line, then you get a hole. Lucia lot more
fabric everywhere, and will we lose everywhere? Now let's add the color
that goes all around. So to calculate what we'd
have to do for that, we count this length
plus this length, plus this and this,
This around 312. So let's make it the width and the height
of, let's see 100. And then I'm going to save me. So starting here to here, then to here, then to
here, then to here. Move that to the back, bring up his engagement points rapid. And then check our swing. It looks like it will work. So let's drop down jacket
fabric onto it and simulate. And there we have
got a standing color now to make it dropped down and have those flap
like this sticking out, I'm going to first of all, draw it out here by 50. Then draw this side out by 50. Right-click type in 50. Simulate. And then tap it down, add a pin, and then
deal with those parts. I'm also going to give
it a curve here in the model that should help
it stand out a bit better. And draw this down a bit more. Now to make it longer. So it comes to the
front, actually, I'm going to select it and then transform it
and stretch it. And then if we get
rid of that pin, it's trying to look much better. Now it's too long. I like it to be coming
down a bit more. I also like these to
stand out a bit more, actually not super sloppy. So let's first deal
with this one. Then the other one
might fit better than even a bit more up,
something like that. And then the other
one, I want to be I want it to be
up to about here. So I'll take that line
down to make it shorter. And then to change
the angle of these, just play around with making
them longer or shorter. I think this angle is good. So I am going to bring
this one in to match. And then I'll make the
whole thing a bit longer. And maybe take it
out a tiny bit. And then it comes down closer
bit more. This one also. And just play off
it until you get the shape that you're after. Now, before I go
on and we'll let this end change the shape mode. I want to solve these parts here together to make an
effect like that. So here is my point
up to around here. Let's see what that is. Let's make that 40.
So I'll right-click and typing into length one for t. And then
here 40 as well. Then so that onto here.
Once click there. And we can see that
this length by right-click here
and type in for t. That's symmetric,
so that's good. Then all we have to do is take the ADA sewing tool and pull
the swing up to that point. And then pull the swing
up to this point. Then as you see here, it's so nicely together. Let's repeat the same
thing onto the other side. And then it shows
nicely and closes. I think it should be a tiny
bit closer to that one. So let's take this
point out by ten. And this one too. Then down a bit by five. I would like there to be
some more fabric there. So I'm going to round this to beat by rounding
this line here. We are rounding.
Let's see, hide him. We're rounding up
this bottom line, which gives some more fabric
and then stands up a bit more to display between
making this one more rounded, which will make it stand
out more or making it less if you want it or
not to stand up so much, then you would take
it in this way. And this line here,
you're just going to make this part more rounded. Or if you make it straight, is going to be straight here. I'm going to take my
Edit Pattern tool and just move this out to
make it straight lane. And then give this a
tiny bit more curvature. Something like that.
21. Mens Double Breasted Coat - Pattern Modify: Now I think it should
be attached wider. So I am going to
take this whole line here and take it up by 30. And that looks better.
Now on this jacket here, that design is that
there is a line going through the back and
then two lines here. And these built piece
that's shown to hold together. So let's do that. I'll start with the
sleeves and I will click here where I want
the line to be. Then I'll take my
internal line tool starting off here to hold
down Shift, double-click. And it looks rather cooked. I want it to be straight. So I'm just going to go
in here on the bottom. Then straighten it and move
the whole line a tiny bit more inwards,
something like that. Then I'll copy it all down. Copied. And then
holding down shift. That's a bit of a problem
because it's screw. Otherwise, it could have slided
right down on the curve. So let's just go up loose, move the cuff onto
the same line. Take my internal line tool, holding down Shift,
go down there. And I think it also needs
to go in a bit of a slant in the bottom,
something like that. Then I'll set the fold
angle to 220 and just randomly selecting 220
because it's not quite 360, it's also not a 180. So it's a bit of an inverse
fault that's not so visible, but when layer to need, it will be more visible. And then we should
raise it RB2 to 50. Well, let's see when we will layer to need what
it looked like. Now for the back, I think it should
be ticket in a bit. And you can either take it in, move a point in the a site
or a point on the inside, and then move that in a bit. And that also take it
in, make it tighter. Hover. If you take it
in from the inside, from the outside, it tends to once it out a bit in the back. That can be some
nice look clear. So I'm just going to take it in a tiny bit, something like that. Now I am going to add my internal line on my back
pattern starting from here. Double-click and give
it some roundness. And there is some
going to say 2360. Let's go to tick.
Ticks are surface so we can see
something better here. I'm also going to raise
the line here to 300. And I think I straighten
these internal line, doesn't look so nice
and it's rounded. And move the bottom point
a bit more to the sides. The other or
something like that. Now to add that built
that goes across there, I'm going to make
another internal line, short one right next to this one because I found before when I made
the original jacket, Can I try to solve onto
this internal line? It made a whole bunch of lumps. So swing onto another smaller
internal line next to it, actually give a better result. So I'll double-click
and that's petrified. So let's take it down to
be exactly 35, not 35.86. So rightly, point H6 in
the moving distance, and then we have got 35. And then I'm going to click
ones, make the width. Let's start off a 100. And the height type D5. And I wanted to reach
up to the center here. Not quite up to
the center cause I wanted to pull a bit
into the jacket. Then early right-click
onto this line, unfold. And then I'm going
to segment so these two here and these two here. And put the jacket
fabric onto it. Flip it horizontally. Click something wrong.
Flip horizontally. There we go. And then simulate. We can
see it's a bit hard to see, but it's actually going
into the other layer. So let's speak it out. And then simulate again. And I want it to look like this sort of rounded a bit more. I'm going to delete
these two points and then curve down a bit and copy this down
a bit to match it. Then I'm going to make
it a bit shorter too. So I'm going to transform
it and pull it inwards. And it's really hard to see, but there it is. And it's making it even
a tiny bit shorter. In fact, layer tuning, this friendly especially is
going to be difficult too, because it's folding outwards. If you live to eat before we made it fold, it will be easier. But now instead of layer
cuny need to add thickness. I'm just going to
add some thickness. That makes sense. Then I am going to
raise the thickness to eight and lower the
particle distance to ten. And now it looks like a much
thicker kind of a jacket. Now that it is thicker, we can also see that
internal line much stronger. Now one thing that I'm going
to layer clone is the scarf. And that just makes the bottoms more
rounded and closed off, nicer and also give them
some more thickness. Mix, some a bit stiffer. Now I don't like linear. So open around his neck. I think it should be warmer and it should be a bit
closer around his neck. So I'm going to make
this point in the back in about 6860,
something like that. And then simulate that, just going to pull it
a bit closer to him. And I think it's taking it in
a bit too much in the back. So I'm going to select it
and then transform that. They're in a backup of it. I give it a few tags in and now it's sitting like I wanted to. There is wrinkles right there. And I think I'm going to make this line just a
tiny bit stronger. Pull it through 60 after
all. And then simulate. And also take this line here. But this one is not mirroring. So we have to do this one too. No big difference, but
a bit of a difference. Now, let's deal with
the front buttons. So for the buttons,
I'm going to take my eternal circle
tool and I am going to start off making
buttons here. That's too big, so let's
scale it down a bit. Then I'm going to
say snap to grid, Justin, I see my
grid bit better. Then I'm also going to
take the grid size five. So I can hopefully
better align my buttons. That going through the middle
and that sitting there. So let's go to the
index j surface so we can see our shapes. And then I'll copy
this button down. And I want to have four
buttons and then another four. So I'm going to paste
it Something like that with three
squares in-between. And then select the both. Copy and paste to it. Three squares in-between. I think three squares
in-between is a bit too much. And I think three squares
in-between either be too much, so let's lower it
to two squares. I select all three, move it up a squared. Then select these to
move it up a square. And then move the last one, hour squared two, or
maybe 2.5. There we go. That's better. Then make sure that these are
all nicely in the middle. And then once we have them, this one has to go down
a bit. There we go. Then select all of these, go copy and then paste
them holding down shift, we can slide them across like
this, something like that. Bit closure. And maybe even
a bit closer like that. And I think after moving
down a bit again, alright, and then where are we? Then we can right-click copy as pattern and then paste them. This will be our buttons. I will set the
thickness to three, particle distance to five. And I'll stick the buttons fabric onto them,
show my textures. And this is simply a png. Png with transparency. There we go. Now let's presume that
hide our textures and also hideout line lint, free. So double-click, and
then double-click, double-click, double-click, and go through all the
buttons like that. And select our patterns right-click and go
super-impose over. There we got buttons. Now let's go to tick texture surface and
see that it looks like I think there should be still a bit
closer to each other. Let's move that even closure. That's better.
22. Mens Double Breasted Coat - Pocket: Then we'll add some pockets. Before that I think I make
the sleeps tiny bit longer, just that I have few
more lines in there. Just a tiny bit longer. So I'll select this and this
then holding down Shift. Let's see why pin. And I think that
is looks better. Alright, so now let's
add pocket flaps. Not actually going to
make real pockets. I'm going to make a flap that looks like it's
over inner pocket. So the first clip I am
going to make here, I'm going to make two. Here, I'm going to make one. So around this height, I'll take my internal line tool, hold down, shift and go
to the index j surface. I think I make it a bit longer. Then raise it up a bit
higher. Something like that. And if you want to
flaps in its angle, then just transform it and rotate it around
into an angle. Let's see what lens
that is, a 115. So I'll take my
rectangular pattern tool and make the width. I mean the width, not
the Linde 115 and the height should do. Now I want this class to be more rounded if you
want them straight, Linda's to keep them straight. So to make them rounded, I'm going to go up here
and add a point at five. Okay? Then phi of N
from this corner point, maybe six or seven. But let's try five. And then I'll right-click
on that corner point, convert to carve point. Convert to carve point. That will give us
rounded corners. Now we want the whole
thing to be a bit rounded. Then we have to do
it differently. So I am going to get
rid of this point, this point and
other whole thing. What a bit shorter, nevermind, convert to cough
point in this one, also convert to cough point. And then take it up here. And then take it up here. And I will turn
off snap to grid. It's that limiting my movement. Let's take a look at that. With lopsided. Yeah, that's better. I'm also going to lower the
vertical distance to ten. And then when we zoom in, we don't see too many of
these Cook kind of thing. Lower it even more to eight. Now we hate to see any white. And I put on the pockets fabric onto the pocket and
superimpose over. It's really hard to see. I think it went underneath now. No, it actually on top
that is rather hard. Yeah. We should give it
some more thickness. So I'll give it a thickness
of, let's say three. Let's go to TikToks as our face, we can see something
better here. And it's going into the jacket. So it looks like
because I wasn't seeing all of that you'll outline
when I clicked in it. So I'm going to put
it into layer one. Then it should come up nicely. And I think that bottom
should be a bit straighter. Now I am going to
try to make it stick out a bit more by
making it a bit wider. Then the line that
we're slowing it onto. There we go. Now I standing out
a bit more and we can hopefully see
it a bit better. I'll let this standing
up a bit more. And we can see that
is actually they are not just super flat
against the jacket. So I'm going to
select this line, copy and I'm going to
paste it down here. And it's totally depends on the design that
you want to make. Copy and paste. And then segments, so copied
and pasted on this side. And here I just want one pocket. So I'm just going to want to eat super-imposed over and
went right underneath. I think it looks like that. Let's hide him. Maybe some top. It's been hard to see. I just move it off a bit. And this one definitely
is going to the jacket. So let's pick it up.
And then simulate. Now what the agent which is
trying to go into the jacket. I think these are okay. I'm going to freeze them. And then this one is still lagging a bit
too flat to my liking. So I'm going to
pull on it a bit. Let's add some piping around them and also around the jacket. And debt might make the
pocket stand out a bit more. Yeah. One last thing. I need some two buttons here in the back and then
onto the piping. So I'm going to come up
close here, internal circle. And in fact, I'm just
going to copy one. These internal cycles to
keep all the buttons same size, paste and paste. Isolate two buttons,
copy and paste them. And then free. So here
Double-click to here, double-click, and from here
to here, double-click. Select these two, right-click on the gizmo super-impose over. And that's seen them underneath. So we can just plug-in
out. That should work. Let's give him some thickness or they have some thickness. Very good. Alright, now
let's do the piping. I'm going to activate these two. I'll take my piping tool
and I'm going to start with this building DoubleClick, going to make the
piping that width of, let's see, maybe three, but let's try six. Maybe to take, we shall
see particle distance one. And I'm going to put the
vibing fabric on it. And I think six is
actually quite nice. Then let's pipe this pocket that they stand out a bit more. And I'm going to give
him a very thin by being nothing too obvious. Lake piping off to maybe
and piping. Let's see. We just pipe the bottom
part, the pocket here. If it is, look better. You can also make
a different color. You can make quite piping or
dark blue or black piping. Totally up to you
and your design. And I think just the
bottom part might be nicer then the whole thing. So let's select this vibing. You know, when you
select the piping, When you don't see
that gizmos appearing. Alright, now we see the
pocket a bit better. Now I want to add a very fat piping
around the color here. Now before I pipe that, I think I need to reduce the
particle distance to get rid of the sharp lumped
sees around the place. So I'm going to take the
particle distance down to five. Here. It's nice and smooth now. And I think Dan is alright
for the jacket itself. We could go down to five, but that will just slow
down the thing right now. You can do that
at the end if you want a much denser
and more details. I'm going to take my
piping tool and I'm going to start off here on the
bottom of this lane. Nodes, on the bottom of the line. There we go. Then I'm going to
pipette around here. I don't want it to
go into this part. I just want it to go
like it's going here nicely without going into the parts that soon to be there. And then around
here, click as I go. I don't need to go underneath to that part, which is not visible. So I'm just going to
double-click here. And if you want it to hide, that would be a very interesting
look to sort of elegant. I don't want it white. I want it to be the
color of the jacket. So I'm going to apply the jacket piping particle distance one. And I am going to make
it eight or maybe six is enough. Something like that. Now for some reason wants to stick out like a
point on the end. So I'm going to delete. This might be I am
going to start again, not quite from the end. What's something about here? And that should work out fine. Let's see. Now it's not sticking
out about the end. We cannot really close. We can see that there
is a small gap, but for some reason, usually it shouldn't stick
out about to the end. But if it doesn't, then you just have to
move it up a tiny bit. Now one way last thing, I'm going to add
an internal line along the bottom just to make it look almost like
it's self double seam there. I'll take internal line
holding down Shift and draw it across
that show our length. And then let's make sure
it reaches the end. First of all, here too. And then I'm going to take
my straight line tool actually from the middle
is beta would be straight. And I am going to
go over there to see what height is that. Let's make it 13. Select the line end, lori down to that point. And then go here and make
a point at 13 as well. And then take a
line across there from this point holding
down shift to here. And then they should match up. If there is a same height. Select two lines, and
set the full angle. Do you want it quite off 300? So let's try first to 50. Simulate. That looks good. Maybe
raise it tiny bit. So I'm going to select
this line here. Raise it. All right, something like that. And actually I put it to 200. I think that's better. So basically that's how I created these
double-breasted code. And hope it helps you.