Maya Rigging Guide For Your Characters | M C | Skillshare

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Maya Rigging Guide For Your Characters

teacher avatar M C

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:43

    • 2.

      Intro of the character come to life

      2:38

    • 3.

      How to install Maya free trial

      3:21

    • 4.

      Welcome to the Maya course

      0:26

    • 5.

      How to pan and change the hotkey

      2:14

    • 6.

      Add Joints to the leg and foot

      2:06

    • 7.

      Add joints to the other leg and spine

      3:43

    • 8.

      Joints to the spine, arms, and fingers

      5:17

    • 9.

      Joints for all the fingers

      7:48

    • 10.

      Add joints for neck, head, and Jaw

      4:37

    • 11.

      Paint skin weights on the legs part one

      2:06

    • 12.

      Paint skin weights on the legs part two

      1:27

    • 13.

      Finish the paint skin weights

      0:56

    • 14.

      Global controler and foot controlers

      9:27

    • 15.

      Adding many controlers

      19:01

    • 16.

      Connecting the controlers to joints

      9:14

    • 17.

      Create controls & connect them

      11:03

    • 18.

      Finish connecting the controlers

      8:02

    • 19.

      Cartoon movement from controls

      12:39

    • 20.

      Basic scene and animation

      15:40

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About This Class

About This Class

Come learn 3D animation with  MC, the professional 3D animation instructor passionate about teaching animation step by step.

Maya Rigging Guide For Your Character course teach you step by step how to rig your characters and make the character jump.

You'll learn how to rig your character and make the character jump.

The main lessons include:

  • learn how to make your character move.
  • You learn how to add joints to your character.
  • Learn how to rig your characters the right way.
  • Learn to add controls to your characters like a professional.
  • Learn how to animate your character with controls.
  • Learn to create a basic scene and make your character jump

Everyone is welcome to Join the 3D animation course with MC. After taking this 3D animation course, you'll be able to rig your own characters, and make your character jump.

Meet Your Teacher

Teacher Profile Image

M C

Teacher

My name is MC and welcome to M.R.S which stands for Maya Rigging School. I'm a successful animator, gamer, and fiction writer that loves teaching and helping others succeed. I have a passion for animation, games, and fiction writing. I love changing people's lives when I teach, and it puts a smile on my face.

The animation students that I taught, made it in the industry and work for Pixar, Nickelodeon, Disney, and so on. I also teach fiction writing and gaming and I enjoy making others better at their dreams. I'm so happy that I was able to make their animation dream come true. Now I am here to make your dreams come true. I look forward to making you a better fiction writer, animator, and gamer.

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Level: Beginner

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Transcripts

1. Introduction: Welcome to my rig. In for your character. Is the character we got to rig and Brian to lie. Or you can use your own character to follow along and brand come to life as well. And this class, you'll learn how to add to your care. You'll learn how to add arm, jaw, and hand joints to your characters. And you'll learn how to add the leg, John, Craig, your character. Once you add charts to your character, you can make the character mode. You will learn how to add controls to your character. You'll learn how to create the head control, the hip, control, the leg control, and so on. So be easy to animate your character. Daniel, learn how to animate your character. Self-control. At the end of this course, you'll learn how to add tones to your character. You'll learn how to add controls to your character and animate your character with the controls. You'll learn how to make your character jump. And you'll learn how to animate your character. And a basic thing, like the one I have here. 2. Intro of the character come to life: This is the character. You can find them resources so you can follow along. This is the basic skeleton. You'll learn to create step-by-step from scratch. Then want you applied this skeleton took character, you'll be able to break him to live. And that's what we're gonna do. First go to layers. Right? Layer from selected. Click the layer. Name that character. John. Click Save. Now we've gotten to click the grid. Here, press V and layers. We're going to click and drag, select all character. Go over here to the Layers, press V, shelf, click and drag, and select the joint. Over here, change the modeling tab to rigging. Click scan and find scan. Now the character do anything you want him to do. You don't want to see the jokes. He go to Shading, click and click x-ray John. If you do want to see the joints, you go to Shading x. Right? Now you can select the characters are and go to rotate tool. And rotate it. You can click, drag, select as body and rotate it. To Johnson place. You can make the character dance. You can make the character job. You can make together to do a backflip. Anything you want. 3. How to install Maya free trial: How you download my free trial 2022? Well, first gotta go, go. Tai Maya. Download a free trial. Enter. Go down and click this one. And you click Download Free Trial as it loads. And you click right account. Daniel put your information, put your name, last name, e-mail. Confirm e-mail password, and check that you agree to the terms. Already did this. So this is what you'll receive here. Count has been curated. Now you press Done under free trial click business and that under tell us about you. I will select, I want to try this product for the first time industry. I will select film and TV. Row fail. I'll select Other and job level fail. Non-managers. Next. If you don't have a business or company name name, you can just make up one and fill out the blank from the United States. Then I'm going to just make up a phone number and click Next. And now you can install Maya. Change it to 2023. So in Java. 4. Welcome to the Maya course: Hello everyone and welcome to my array can guide for your characters. Thank you for paying for this card. If you haven't got this character yet, go to Resources and get it so you can follow along or you can use your own character. I'm excited to get started as much as you are. So let's get started. 5. How to pan and change the hotkey: First things first, if you don't like to animate with the grid, you can turn it off. If you guys don't have a three button mouse, you can still follow along with the course. I will show you how to pan the character. Well, a three button mouse. And for those who do have a three button mouse, you press Alt and middle mouse and drag the panda character with the metal mouse. If you're all, well, you can zoom in and out. And for those who don't have metal button mouse, you can go up to Windows, go to Settings and Preferences, and go to hot key editor. And it will allow Thai paying down to navigation pan zoom tool. And you could change your hot key, chain. Key to nine. Then I would come up here. Save and close. Now, press nine. You can pan them. Now. Click the space bar. Right. View. Now, thinking, get rid of the grid. You can turn it back on vomit. Get rid of the grid. 6. Add Joints to the leg and foot: To the modeling tab and Change MOD went to Reagan. Dan, come over here to shading, go down and click x-ray. All right-click and dry. Mile. Now know your keyboard. Right? The character down fires. We got to create the leg joints. So God, the skeleton. Great. John. John, right here. Go down to the knees and press Enter. Then you press the space bar to cite eggs feel. I'm going to get rid of the grid. I'll right-click, drags them out and press F9 on the keyboard. And drag leg. Shoulder joint scholars shading down to X-ray jaw, skeleton. Alright John, we go great. But the skeleton great jobs. But again. And now we go great. That ankle Enter. 7. Add joints to the other leg and spine: We got renamed the jaw, the leg jaw rename and then the outliner, leg. One. Enter. Now you're in line chart to, to knee and press Enter. Now we read named John, three foot one and press Enter. Like the Space bar on your keyboard. Go to perspective view and click Spacebar. Show John sam, perspective view, shading. Go to x-ray jobs. Go to Move tool, and click leg joints. Chef de, move it over to the other leg. Now we're going to create the character spine. Press the space bar to front view. Press down on your keyboard. Drag the character down. Skeleton, right jaw, joint, right here. Right there. Right there. Chair says, I'm putting charge close to a snack. Then you press Enter. Then we go and rename the spine and the outliner. There's a base spine one. Next one, respond to phone-based bond, three. And the next one will be spawn or press Alt D to de-select the jar. Hi spine 23.4 in your outline, their jaw to side and press Enter here to jaw. The jaw to us other side. Press Enter. And again, the jaw right here. Go to Move tool. Put it in the metal. Press, Enter, name the joints and the outliner. This job pay right side, show it. Enter. This will be left side. Press Enter. And this will be metal joint. Press enter. Now you press Space Bar. Perspective, view. Left click and drag to turn your character around. Like Jamendo. Send out wider, leg it forward, press the space bar, go to front view. 8. Joints to the spine, arms, and fingers: Like the right side, john Singer, outliner, hold down, shift and click metal jaw. All of them should be selected. Then press Shift D to duplicate it. Select the far right side, jot down. The middle. Cursor to jot down, shift, click, drag it to spawn one. Now, select these three. Shear day. Like the first, read John, unhide, spine one. Put your cursor to shelf and drag it to bond to make sure a little chunk one is selected. So like left side, jump on and select bright side. John writes that beautiful Move tool and drag it. Come down and select right side jaunt to flag them all day. Like the first on right side to the model. Shift and drag all the way to spine three, the move tool, drag it up. Thank go down to bike sad chart three. Select all down, chef, left-click and drag to spine bar. Hold down, Shift again. Select metal John, three. Come over here, select Move tool and drag it up. Now you got to go up spine one and click the minus sign to hide all the joints. Now it's time to create joints, but our skeleton, the tool set and reset the tool, go to Symmetry and lick x axis. Then exit out. Far. Jaw, right here, jaw right here. On the elbow. L1. For the rest. Click the left arm jaw. Every name in the outliner, loud. And now you've done to select the right arm jaw and rename and in the Outliner right arm. Now we go and click the space bar, go up to the top view. We got to go to arrive frame. I'll click the left forearm and click the Move tool. Move it, and then press Alt, right-click and try to zoom out. Make sure it's lined up. Now it's time to join the hands. Go up the skeleton settings and pride, checked it, centering, check it, exit out. Now, turn the grid off. Whereas nine on your keyboard. Writing it to the left. All right-click and try. Man. Now got the skeleton, right jaw. Jaw right here. And the joint in the middle of the finger. Joint right here. Press enter. 9. Joints for all the fingers: Got to skeleton. Great job. Now, put jaws on the finger. Press Enter. Go to Skeleton, create jobs. But Johnson and the middle finger. Press Enter. Now go to Skeleton create jobs again. Jaws on the ring finger. And put John sound that pinky. Now we go into a joint. One joint right there. One joint right there, and allies here. Now we got renamed the joints and that outline. Select this banker John, name it. Bank or one. Drag this Bangor bank or to drag, select this Bangor. Thank or three. And drag and select this Bangor. Bangor. And drag. That's the luck. Though. Rename it. Go to the Outliner. Right arm. This is what we use. Semi straight constraint on the right are the bounds. On the left arm will go to the right or we delete the salmon, shrink and shrink. And you hide that extra charts and outliner. So it don't be so much in the outliner. Now you're going to go to the outliner. Now you see where it says bank or one finger to those specific names. Anyone that don't have for specific names, like joint 21, 29. We're going to click the plus sign. Like this. We're going to delete the symmetry constraint. For all of them. I don't like this one. This one. And you come to this one. You do the same time. Now go to your outline or 37 and you got to delete Sam or straight constraint. You can delete it by the backspace on your keyboard or the Delete on your keyboard. And you got to delete all of this one, that one. And go to jump 45 and do the same thing. The reason why you want to delete the same as strict constraint. So it don't cause problems. And other arm. So that's why we delete all the demonstrate constraint. You all, for your arms to be rigged. Well, but what symmetry constraint? It would just cause problems. Now, you're on a high extra joints. So it don't be so much in the outline view, but a move tool. And select that and move it over. Nine on your keyboard. And drag character over. And rescue. Due to select tool, drag and select the Move tool and drag it in a little bit. And then the right arm. Click each jaw to find the rest. This is Doris. Rename it to risk. Right? Enter. Then you got to select, drag, select all the fingers. Hold down, shift, click and drag. Right, it's not on your keyboard. And drag the character over. Go to your Outliner and unhide your left arm chart. For us. Kill on your keyboard. Find the rest. Is John 18. So we gotta rename it to rest. Now. Select the fingers of the hand. Down, Share, click and drag to the rest. Now you press the space bar and go to side view. Christ nine and Brian to character down, go up here and click wireframe. 10. Add joints for neck, head, and Jaw: The skeleton, Great job. Great. But a mat around the hair, jaw right there. Press Enter. Now we got to hide the extra jobs and outliner. Rename these jaw, neck and outliner. There's one. There's jaw. Jaw. Three. Go up the scale. A great job. Job right here and put a jar right here about it. I went got renamed to show two connected jaw to the hair to join. You hold down, shift, click and drag to head to press the space bar, go to front view, unhide the spine joints and outliner. Select that. So as John 11, 0 down, shift, click and dry alive. Now to connect the arms, you would click the left arm and your Outliner. Hold down, shift, click the right arm and outliner. And click and drag it to John. Now hide all the spine. One Johnson, the outliner. Oh, right-click and drag to zoom out. Press nine on your keyboard and drag the character up. Drag select the character John. Click layers, right layer from selected. Double-click layer one, rename it to and click Save. Go to John's. Press B to hide the character johns. Drag select the character and hide the character Jones. Hold down shift, drag selected John. Go to scan and bind scan. Now the character can do anything you want and drag select this. Go to rotate tool. And you can move as all. You can also move his leg, drags lot less leg. You can move. It seems like we run into a problem. This leg is still connected to this leg. We can easily fix that bar if I'm, I'll put the characters leg back in place. Or some I press F9 on the keyboard. Drag the character up. Man. Now click the leg and the shoes. Make sure their shoes is selected. Go up to scan paint skin weights, and click the Squire. 11. Paint skin weights on the legs part one: If you don't like painting your character. So I'll paint it for you and put it in a race or sex. Understand, sometimes they can be fast grading. But for those who thinks they can paint their character and follow along with me, feel free to do so. Let's get started. Now I'm gonna come over here. Click leg on. Say this whiteness. If it's white on this leg also, then that means these two legs is connected. And we don't want that. So I'm just going to make sure that no y on this leg. Then we got a leg one nice. And did the same thing. Make the brush bigger, Press they left click and drag. The Mac is smaller. Drag it to make it smaller. And drag it to make it bigger. Now, you click underneath leg, one knee, like this one. Make sure you know why it's on this leg. Turn it around. And if you don't see any white, you click this one. I don't see any y. Goal is to prevent these legs from connecting to each other? One? I don't see no why? This leg. 12. Paint skin weights on the legs part two: And go down to the leg to make sure no. Why is on this leg? A little wide on this leg? That's why legs is connected. So you press Control, left-click and drag a race, Greg, back and forth. Now under leg to name. This one. I don't see no y on this leg. In. Go to the next one. Now click the next one and look for white on this leg. Now, next one. Make sure there's no white on the leg. Turn it around. 13. Finish the paint skin weights: Now the next one is fine one, but we don't have to worry about it. So we can just X out of it. Now collected Joan, select the Rotate tool and move the leg. As you can see us know, scratch because this leg is not connected to this leg anymore. All right, click and drag to zoom out. Press nine on your keyboard. Brian, the character down. Wow, again. The character down. Now, go up to curves and surfaces. And select the circle. 14. Global controler and foot controlers: Let's go over here to scale TO like the global controller, thicker. This global controller, you'll be able to move your character to a laugh. You're better able to move your character to the right. You'll be able to move the character forward and backward. And you can even make your character smaller. You can also make the character bigger what the global controller. Now we can rename the global controller and the outliner, right center. Now I can come over here and select black one in the outliner hold down shift and select spine. Want. Left-click and drag to global controller. Now when we select the global control or in the outliner, we can move the character, write a character backwards. Forwards. It can also make the character smaller or bigger. Now, we've done a great little spot controller. Doesn't go up here and select the circle. Like the Move tool. Move it in the metal. Make the circle bigger. Yeah, re-size it. But a foot. But you can also do many thing and design this circle. Anyway we want we can re-size. Foot controller can go to Move tool. Well, over a little bit. There we go. Then we can write chef de, copy the foot controller. Like to move to bring, you know. After that, we will rename each foot controller and the outliner. Start with this one first foot controller, right? And go to the next one. But intro, blur, laugh and press Enter. Now you can create the foot control over. You. Have to keep it basic like minds if we don't want to. But this circle, you can bake a writer, thank, Parade it like a shoe if you want. E.g. right shift Dean. Over. Now. Right-click and how you go. Click Edit. Now. You can select this point. Start grading. And to a shoe like you want, you can grid every, you want it to be. You can create it like that. Like a shoe. You can make this wider. You can make this scan here. You can be very creative. My neutral gray shoe control or any of the control. It's up to you how you want to do the shoe control. Like how the lake, this, because that was just an example to show you another way how to create another foot control. Now we're going to select the foot control or right. We got to connect control or to the foot. Press day. They then drag is a lot. But laugh controller. First day they snap it to the foot, John. When you snap to the foot joint, you always want to double check to make sure the perfect partner is connected to the foot or not. Animation when you try to rig it will move awkwardly. So an ion to move, they can burn. This little closer. You can see it's not connected. Now, it's fine. I got to double check their self perfect pot *** connected to the job before you love on the CLI over foot job. Now, when you turn it around, you'll see that the probe point is connected to the foot, John. Now I'm going to select the other foot control. As you can see, it's not connected. They way left-click and drag to point to the foot Joel. Now, as you turn the character around, you'll see that the private point is still connected to the foot job. 15. Adding many controlers: Now it's time to do the hip controller and back controller. So I'm going to press, all right, click and drag to zoom out. Press nine, drag the character. Now, gonna go up here to curves and surface, like the circle. Now we can write the spherical with the scale tool. Here. Make it a little smaller. Bring it up a little bit. Now, I'm going to right click and hold the controller. Go to edit point B, right of the hip controller. Select this point and this point. Click the scale tool and rank and in turn the character around a lot. Front and the back part. Like the scale tool. Bring it. Now. The Move tool. Now I'm going to go to object mode. And there you go. Yeah, the hip controller. Now I'm going to outliner and rename it to and press Enter. Now we're going to write the back controller. Go up here, circle. And now we go to Scale Tool. Great. Circle. Move it or scale it down a little bit. Now I'm going to outliner and rename it to back controller. Enter. I'm going to on the back controller, right, click and hold and click edit point. I'm going to write the back controller. So I'm going to select this point and select this part, select the scale tool and move it in. Maternity character around. Gonna select this point. And then right-click object mode. I'm going to move controller in life. I'm going to right-click again and it point scale to move it a little bit. Now. Looks good. Back controller. Just select this point and move it just like that. Now, right-click object mode. And now I got my back controller. All set. Now, notice each controller is the same color, blue, lake, and also change the color of these controllers. I can change the color to this controller. For control of the global controller or any of these controllers. What we'd gone down. Now, we're going to select the global controller and now apply in there. We can go over here to the attribute editor. Slack. First one, glove or controller. They can lie. This ply. Go down and select drawn override. Like n 0 provide color and you can change the global controller. Anyway you want. Color is going to be Right. Click and drag. And I'm gonna select the left foot controller and the outliner. Go up, hey, um, for override, I'm going to change the color to green. Now I'm going to go over here and select it. Controller. You got to read caller controller. And a will override. Change the color. I'm going to change the color to red. And I'm going to select the back controller and outliner. And did the same process, select enable overrides, and change the color to yellow. It's looking really good. Now I'm going to make the chess controller, and that controller. I'm going to go up here to circle. I'm going to zoom out brain roller to the chest and to scale to circle back. Hello. So because Trello or being a metal And then I'm going to recreate it. Right-click hold, like edit point. Now I must select the left side point and another point. The scale tool. Now I'm gonna point by point, scale it out. I'm going to select this point and this point. And do the same thing for back like this. And then select the other point. And I'm going to select this one. Moved or rank and am like that. Now I'm going to go back to object mode, scale this file. Now. I'm going to rename the chest controller and the outliner roller. And I'm going to change its color. Now. I'm going go over here to the first one controller. And I'm going to go down all the way to n, Hey Bo override. I'm going go down to color and change that color to light below. Now I'm going to go up here, click the circle. I'm going to zoom out. I'm going to bring this controller to the neck. And then the scale tool and write spherical bit down a little. Now, I'm going to move the snake. Oh, backwards, just a little. Move forward. Now, turned the character around. We're going to rename the neck controller in the outliner. So don't be knack for all. And press Enter. Now, we got to re-color the neck control or go to enable write down color, index and change the color to red. Now I'm going to recreate the neck control or right click and hold. Click Edit Points. And I'm going to select the character around, hold down, shift and select the other side point above for them points to select it. Like the scale to scale it in. Now you currently character around like first point. Click the Move tool. Drag to pull it forward. Hold down, shift, and select the other points. These two points. Now select the scale tool. And right-click hold. And select Object Mode. Bring this controller overall. But now I'm going to go back and connect the controller's job. 16. Connecting the controlers to joints: First, I'm going to connect the neck control or soma selecting that controller in the outliner. I'm going to press F on the keyboard. I'm going to select a move to turn the character around. The periphery point right here is not connected to the neck jaw. So I'm going to press V and left click and drag this to the neck jaw. There you go. As you can see, it's connected to the neck jaw. Now gonna connect the chest controller to the Joanne. Now I'm going to select chess controller in the outliner. I'm going to press D, the left click, and drag the pivot point to the chest joint. Now you can turn the character around. And as you can see, the chest controller is connected to the chest joint. Also another way you can create did chess controller as well. And I'm gonna show it to you. First. Select character now liner, down Shift. And select Mac controller. And price. Showing your keyboard or hide every time. So we can see that chest control or she got unclick the queue. Press F on the keyboard to make it cute. Pump blow out a little bit on the queue and turn it around. Now, I'm going to click now to point. Go up here to caret. Go to Curve Tools, EP, Curve Tool. Click the square, reset to toe. I'm going to click one lane here and I'm close this point on and continue. So I tend to point to you. So like all the points. Once you select the part, then you press Enter your outline or go to PQ born, and press back spacing your keyboard to delete it. Now there, sure, Chess controller. And to show you how to put this no chest control on to the character. Wants to come over here to your Outliner. Character, hold down, shift and select neck controller. Then you got to press Shift H. Unhide your care. Come over here to your outlines, the curve long. I will name this control or two. Now you can choose chest control, your warm up. Think I'd rather go for chest control or to turn. Now I'm going to go to Chez controller, press H to hide. And I will go to control or to slide it over. And then he has to scale to make this chess controllers smaller. Maternity character around. Yes. Controller. Right here. Yeah. No, you've got to assume an and her character around. We're going to press D, left-click and drag forever to the chest job. She turned to character around. You'll see that the chest controller is connected to the chest. John. Turn to God. Then you select Controller. Then you press D, B, left-click, drag it back, John. No, actually you could say the controller is connected. Now. The controller. I'm going to come back to it. They go focus on the head controller and a two risks controller. Now, we've done a pan. This guy over a little bit, began to zoom in. And I'm down. We got to go to curves and surfaces. And then we got to press the circle. Then you move the circle over. Yes, that's gonna be our head controller scale tool. And make the head control or bigger. Now, turn the character around and then work on it. Click the Scale tool and scale their head control or better move their head controller or Laurel. Move it back a little bit. Now we're going to rename the head controller and the outliner. 17. Create controls & connect them: Yes, a Beta Risk controller and move it and scale it will be longer. And I'm going to move it over a little bit like that. Then my purse share. They move the other rest controller over here. I'll be like, Oh man, I got to risk control. So why bow of the risk control or move to wrest control or over? Then bring the risk control or down a lot. But now we can rename each of these risks controllers and the outliner. So pay rest controller, right? And the next one won't be rest. And trawler. Now I'm going to change the head control or color. Go to Attribute Editor. I'm going to click the first one, head controller. Then I'm going to go down like this. Supply. Down, click drawing overrides. In the habe override. Go down. Now, I would change the color to red. Click the chess controller, chef de Mao, over. This scale TO make is smaller. It's got to be the elbow controller. Scale it more smaller. Now we go rename the elbow controller and the outliner. Bot controller allow chef de moved to control are over. And this will be about controller right? Now we're going to zoom out a little bit. We're going to select out, but controller, chef de. Move it forward. Essence can be the name controller. I'm gonna move it to the net's. Now we gotta rename the name controller and the outliner. Knee controller. Share day, moving over their name, then this would be a controller. Right? Now you want to make sure the knee controllers and the elbow controllers. As far apart from the knee and elbow joint. Press the space bar. Go to front view, press F on the keyboard. Press down on your keyboard and trying to characterize an To skeleton, right jaw joint right here. I'm going to jump right there. Press Enter, go up to the channel box, go to radius. You can change it to zero point a. To make it bigger. You want to make it smaller. You can Pharaoh 0.5. Make it smaller. I'm going to do is zero. Now a lot less John. Hold down, shift and select this John and select the metal of joint. Go up to constrain. Can select Han. Dan, go up to constrain again and select parent. The metal jaw, rename it metal jaw. Center 0 down shelf. Left click and drag to the global control. The space bar. Go to perspective, view. Now it's time to color the controller. We got to change the color of the chest controller. So you got to go to attract the editor, lake of fire spawn chess controller to dan, and a bot override and change the color to green. Now we got to change the color up, the rest controller. Sure. And Verizon select that and change the color to yellow. Then we got to come over here to the other risk control or make sure enable overrides and select it and change the color to green. Then go to your outliner. So let me control or right. Make sure and naive overwrites it, select it and change the color to green, Dann. Nicht Control or laughing or outliner. Make sure enable overrides is select it and change the color to blow. Last controllers we gonna color is the elbow. So I'm going to select this elbow. Make sure and write select it and change the color to gray and then muscle at the next tab bar controller, lecture and appo varices, select it and change the color to blow on your keyboard and bring the character and zoom in. Now we've done on Zoom, and again, now we got to hit controller and connect it to the joint. Now, De vein, left click and drag to the jaw. Now we gonna neck elbow controller to the jaw. So I one day, right? Now we got to connect the neck elbow to the jaw. Day they click and drag to the elbow joint. Now we come to clinic On a risk control. And left-click and drag. Show. 18. Finish connecting the controlers: Now we're gonna select this rest controller, D, B. Now we gonna do the knee control, or now we're going to connect the knee control or laugh to the knee joint. D on your keyboard. Left-click and drag the knee jaw. Now, when he got to select name controller right in the outliner, we go press D V on the keyboard, left-click and drag to the knee joint. Now, I'll turn the character controller. We're going to connect the head controller. Oh, why the head controller above his head. So I'm going to go into the outliner and select the head controller. Brain. That controller. Hello, My name, the character or down. I'm done playing the character controller down a little bit. Press gave a left-click and drag. Now we got to do the leg controller. So I'm going to sell out. We got the foot controller and press Shift D to duplicate it. So I can move TO bring this leg control or you can have it underneath the spot. And does it matter? Then I'm going to come up here to the outliner. Every nine. The controller to lag controller, right? Color, lay controller. I'm going to go to Graph Editor. Now I'm going to click the first one, lag controller right down. Select this line down and select drawing overrides. Lack enable overrides. And I'm going to change the color to red. Now, we got to select foot controller left foot and outliner, Shift D to duplicate it and bring it up. This has got to be a lake controller rename and then the outliner leg controller loud. And then we're going to recolor it to light blue. Now, we've gotten to rank the character. So I leg control or right and liner. The left-click, bring it up to the leg, count. Them, select leg control or left and outliner. D. On your keyboard. Left-click and drag. Leg jaw. We can go to the outliner and select foot controller, right foot down shelf and select leg control or laugh. And then we got to go to modify, freeze transformations. Hey, she could see in the channel box, they all cleaned up. Now I'm going to select the head control and what turned it around. Hold down, Shift. Select that. Go to Constrain. Select the option box, make sure maintain offset or select it. Click Add. Now, when you select the head controller, you gotta rotate tool. Now the head moves. 19. Cartoon movement from controls: Now in your outliner, select risk control or write down Shift and select the wrist joint. Like shrine to the auction box. Make sure maintain offset and select it. And click Add. Now, when you select, whereas control or right click Rotate tool, you can move the rest. And you did the same process where all of the controllers for it or follow along as I take you through the whole process, or you can do the same process for all of them on your own. It's up to you. Outliner. So at rest controller, laugh, hold down, shift and select the rest. Go up here to constrain. Select the box, make sure maintain offset is select it and select. Now as you can say, when you select the risk control or write down shelf and select risk control or laugh and do the rotate tool. You can see they both move and had a smoother. So everything is looking good. Now, we can come to a control or laugh down Shift and select the knee joint to constrain. Then select the box. Thanks. Sure. Maintain offset or select and click Add. Now, when you select the knee, control or laugh and go to rotate tool, you can rotate the knee. Slide may control alright, and the outliner down Shift and select nature to constrain the option bar. Actually maintain offset, select and click Add. Now when you select a control or laugh, hold down shift and select name controller, right? And the outliner. You go to the Rotate tool. You'll be able to move both for the knees. Now, I'm going to select the right foot controller down Shift and select the foot John to constrain. Then I'm going to do the other foot controller. Down, Shift, select the foot john, add it. And I'm going to go up to the leg controlling. Dan, I must select the leg, show up to constrain. And then I'm going to go to the other leg controller. Hold down, shift and select the leg John to constrain and select Add. Now we're gonna go into outline like this bus. Select transform of one. Now, chefs the lake transform a tail. As you can see, the two leg Johnson's connect it to the outliner to global controller. Select the plus sign, select transform one, hold down Shift, select Transform to select the leg joint, left click and drag to the controller. The controller select Rotate tool and you can rotate it. Now we've got a chest control or two. Now we're going to hold down, Shift and select a chess jaw. Go up here to constrain, select the bar and select the back controller. Then hold down, Shift and select the bag joint. Go up here to constrain like the box. And select. Now we're going to select the neck controlling down shelf. And so at the neck jaw, go up here to constrain and select the head controller now. Oh, Donna, Control key and select the nap controller. Go up here to describe the black pen. I'm going to select the elbow control or left down Shift and select the elbow joint. Go to Constrain. Select. And I'm going to go over to the next app Biao controller and select it, hold down, Shift, select elbow joint to constrain. And so like last thing we gotta do, like the arm controller. So I'm gonna select all about control, arrive, share, day to duplicate it. Then bring it over here and rename it in the outliner or controller. Then I'm going to change its color. Now, go down. Like this Poli. Draw an override. We gotta make sure enable overrides selected. We go and change the color to yellow. Press day, they left-click and drag to the arm. Rest. Chef de only keyboard slot, the other arm control are over. Right here. Press D B on the keyboard, left-click and drag arm jaw. And we got to change the color to power pole. Down chef, left-click the arms. Go up to constrain the square. Make sure maintain offset. Let's select it and select. And then I'm going to come over here to the other arm controller and select it. Hold down, Shift and select the outer arm jaw and go up here to constrain the box. And select. Now zoom out. So I can say the character better. We're going to go to the outliner, select foot controller, foot right, hold down, Shift down and select all control or one that we've gotten go up to Edit and group. Now we're gonna go to the outliner. Every name it to character controller. Then we got to hold down, Shift, Left, click, and drag to global control. Now, when we select the global controller, the whole character move with the controller. Now I'm a crater shorts saying. Now go to the outliner and select character down sheriff and select the local controller. Press H to hide it. Now, we can come up here and select polygon flying. 20. Basic scene and animation: Now we've gotten us scaled applying to flying down. So they got changed to applying color. Here to attribute editor. Make sure your lamp or worn, and change the color to green. And go up here to fear. Right-click oh, assign new material. Yeah, we got to fill like Lampert can go and change this color to red triangle in the center and scale it. Now we created a basic saying, or they care to help you know, how to use to control sound. We got to get the character jump up over this red ball. So on global and untie the character. And now I'm going to bring the character over. Now we're going to go to the eyeliner to global controller and unhide the character control. Go to the out liner and select arm control, a one, hold down Control on your keyboard. Like how about control or laugh and risk control or laugh. Go to rotate tool and rotate it. Now select our controller. Hold down Control on your keyboard. Select elbow control arrive, and risk control, arrive and rotate it. Now, select the global controller and rotate it. Go to your outliner. Select a global control or hold down Control. On your keyboard. Select foot controller, right foot down, shift, and select arm control or worn. All of it should be selected. Then go to fry Morgan and press S on your keyboard. Go to Brian to lag controller, right? Oh, down, Shift and select lag controller left and rotate both for the leg. Press S on the keyboard. And global controller and the outliner. Go to Move tool for trying the character down. Press S on your keyboard. It should look like the like the chest control or press Control on your keyboard. And select back control or go to the Rotate tool and rotate it forward. Press S on your keyboard. Dan, elbow control or laugh. Hold down, shift and select risk control or left. Rotate the arm forward. Then hold down Control on your keyboard and select arm control or one, and bring the arm back, press S on your keyboard. Now I must select my global controller to turn the character around so you guys can see. I'm done to elbow control or write down Control on the keyboard and select grass control. Alright, then I'm going to rotate it forward. Then 0 thou control arm controller. And rotate it back. Then I'm oppressed. S on the keyboard. I'm going to go to my global control and turn the character back around to find three. Move tool. And select lag controller left. Hold down Shift select lag controller. Right. Now the rotate tool, rank delayed. Rise S on the keyboard. Like law book controller. Rotate the global controller. Press S on your keyboard. Control. And now Weiner, hold down control at your keyboard and select Control or two and rotate it and press S on your keyboard. Select bow control or laugh, hold down shift and select risk control or left out down Control. And select controller one, rotate the arm forward. Press S on your keyboard. Select elbow control or right and outliner 0 down control which your keyboard and select risk control or right. And arm controller. Then rotate it forward and press S on your keyboard. So far, we've got this pose, this jumping poles, and this pose. Now move to frame four. Hey, can I select global controller? Select the Move tool. The character up. Then press S on your keyboard. So I like Trello or left down Shift. And select leg controller, right? Rotate tool and rotate the leg. Press S on the keyboard. And go to frame by gonna select the global controller. Now, liner, rotate the character. Like the move TO writing the character dial. Press S on your keyboard. Like leg control or left down, Shift and select leg control arrive like the rotate tool. Move out the legs. Then press S on your keyboard. Controller or left down shelf and Slack, risk control or left select Control on your keyboard. And select arm controller. One, brian, arm down a little bit. Press S on your keyboard. Controller or write down control which your keyboard. And select risk control or right. And select our controller and rotate the arm down a little bit and press S keyboard. Go to frame six. Global controller, rotate global controller. Whereas S on your keyboard. Now. Controller, right? Chef and select lag controller left. Rotate the leg. Press S on your keyboard, like the global controller, like the move TO the character down and press S on your keyboard again, it should look like this. The chest controller. Oh, down, Control on your keyboard and select Back Control S on your keyboard to find seven. Rotate tool and rotate. Press S on your keyboard. And elbow. Control or laugh. Hold down Shift. Select risk control or left. Hold down Control on your keyboard. And select arm control or wrong. Rotate the arm back and press S on your keyboard. Then select control, arrive, hold down Control on your keyboard to lack risk control awry. And select arm controller, rotate the arm or pet and press S on your keyboard. Now we go to frame. I like the global controller and outliner like to move to Frank and I'll pull them away so I leg control or laugh, hold down, shift like lag controller, right? Like the rotate tool. And rotate the leg. The global controller and outliner and press S on your keyboard. Now, so why leg controller layer, hold down, shift and select knee controller, laugh. Oh, Control on your keyboard. Select foot controller, right foot and foot controller, left foot and global controller. And press S on your keyboard. Make sure all of this is selected before you press S on your keyboard or you have problems. So each animation now go to frying eight. Now. Global control and select the move tool. Bring the character up. Press S on your keyboard. Now select the Rotate Tool. Lack lag controller, laugh, hold down, shift, and select leg control. Arrive. And rotate the legs. Press S on your keyboard. Like the global controller. Bring the character down a little bit and press S on your keyboard. It will look like this. Now, select Jessica trailer till and now outliner, hold down Control on your keyboard and select back control like Rotate tool and rotate it. And press S on your keyboard. Risk control or laugh, hold down, shift and select Bulk controller left. And move the arm down. As saying your keyboard. Select elbow controller, right, hold down, Control on your keyboard. And select rest controller right, moved arm down and press S on your keyboard. Now let's play our animation. And you have this class, It's very helpful to you. I hope you guys learned something from this course. Thank you for watching.