Transcripts
1. Introduction: Welcome to my rig. In for your character. Is the character we got
to rig and Brian to lie. Or you can use
your own character to follow along and brand
come to life as well. And this class, you'll learn
how to add to your care. You'll learn how
to add arm, jaw, and hand joints to
your characters. And you'll learn
how to add the leg, John, Craig, your character. Once you add charts
to your character, you can make the character mode. You will learn how to add
controls to your character. You'll learn how to create
the head control, the hip, control, the leg
control, and so on. So be easy to animate
your character. Daniel, learn how to
animate your character. Self-control. At the end of this course, you'll learn how to add
tones to your character. You'll learn how
to add controls to your character and animate your character
with the controls. You'll learn how to make
your character jump. And you'll learn how to
animate your character. And a basic thing, like the one I have here.
2. Intro of the character come to life: This is the character. You can find them resources
so you can follow along. This is the basic skeleton. You'll learn to create
step-by-step from scratch. Then want you applied this
skeleton took character, you'll be able to
break him to live. And that's what we're gonna do. First go to layers. Right? Layer from selected. Click the layer. Name that character. John. Click Save. Now we've gotten
to click the grid. Here, press V and layers. We're going to click and
drag, select all character. Go over here to the
Layers, press V, shelf, click and drag, and
select the joint. Over here, change the
modeling tab to rigging. Click scan and find scan. Now the character do
anything you want him to do. You don't want to see the jokes. He go to Shading, click and click x-ray John. If you do want to
see the joints, you go to Shading x. Right? Now you can select
the characters are and go to rotate tool. And rotate it. You can click, drag, select as body and rotate it. To Johnson place. You can make the
character dance. You can make the character job. You can make together
to do a backflip. Anything you want.
3. How to install Maya free trial: How you download my
free trial 2022? Well, first gotta
go, go. Tai Maya. Download a free trial. Enter. Go down and
click this one. And you click
Download Free Trial as it loads. And you click right account. Daniel put your information, put your name,
last name, e-mail. Confirm e-mail password, and check that you
agree to the terms. Already did this. So this is what
you'll receive here. Count has been curated. Now you press Done under free trial
click business and that under tell us about you. I will select, I want to try this product for the
first time industry. I will select film and TV. Row fail. I'll select Other
and job level fail. Non-managers. Next. If you don't have a
business or company name name, you can just make
up one and fill out the blank from the United States. Then I'm going to just make up a phone number and click Next. And now you can install Maya. Change it to 2023. So in Java.
4. Welcome to the Maya course: Hello everyone and welcome to my array can guide
for your characters. Thank you for paying
for this card. If you haven't got
this character yet, go to Resources
and get it so you can follow along or you can
use your own character. I'm excited to get started
as much as you are. So let's get started.
5. How to pan and change the hotkey: First things first, if you don't like to animate with the grid, you can turn it off. If you guys don't have
a three button mouse, you can still follow
along with the course. I will show you how
to pan the character. Well, a three button mouse. And for those who do have
a three button mouse, you press Alt and
middle mouse and drag the panda character
with the metal mouse. If you're all, well, you can zoom in and out. And for those who don't
have metal button mouse, you can go up to Windows, go to Settings and Preferences, and go to hot key editor. And it will allow Thai paying down to navigation pan zoom tool. And you could change
your hot key, chain. Key to nine. Then I would come up here. Save and close. Now, press nine. You can pan them. Now. Click the space bar. Right. View. Now, thinking,
get rid of the grid. You can turn it back on vomit. Get rid of the grid.
6. Add Joints to the leg and foot: To the modeling tab and
Change MOD went to Reagan. Dan, come over here to shading, go down and click x-ray. All right-click and dry. Mile. Now know your keyboard. Right? The character down fires. We got to create the leg joints. So God, the skeleton. Great. John. John, right here. Go down to the knees
and press Enter. Then you press the space
bar to cite eggs feel. I'm going to get
rid of the grid. I'll right-click, drags them out and press F9
on the keyboard. And drag leg. Shoulder joint
scholars shading down to X-ray jaw, skeleton. Alright John, we go great. But the skeleton great jobs. But again. And now we go great. That ankle Enter.
7. Add joints to the other leg and spine: We got renamed the jaw, the leg jaw rename and
then the outliner, leg. One. Enter. Now you're
in line chart to, to knee and press Enter. Now we read named John, three foot one and press Enter. Like the Space bar
on your keyboard. Go to perspective view
and click Spacebar. Show John sam, perspective
view, shading. Go to x-ray jobs. Go to Move tool, and click leg joints. Chef de, move it over
to the other leg. Now we're going to create
the character spine. Press the space
bar to front view. Press down on your keyboard. Drag the character down. Skeleton, right jaw,
joint, right here. Right there. Right there. Chair says, I'm putting charge
close to a snack. Then you press Enter. Then we go and rename the
spine and the outliner. There's a base spine one. Next one, respond to
phone-based bond, three. And the next one will be spawn or press Alt D to
de-select the jar. Hi spine 23.4 in your outline, their jaw to side and
press Enter here to jaw. The jaw to us other side. Press Enter. And again, the jaw right here. Go to Move tool. Put it in the metal. Press, Enter, name the
joints and the outliner. This job pay right
side, show it. Enter. This will be left side. Press Enter. And this will be metal joint. Press enter. Now you press Space Bar. Perspective, view. Left click and drag to turn your character
around. Like Jamendo. Send out wider, leg it forward, press the space bar, go to front view.
8. Joints to the spine, arms, and fingers: Like the right side,
john Singer, outliner, hold down, shift and
click metal jaw. All of them should be selected. Then press Shift D
to duplicate it. Select the far right
side, jot down. The middle. Cursor to jot down, shift, click, drag
it to spawn one. Now, select these three. Shear day. Like the first, read John, unhide, spine one. Put your cursor to shelf and drag it to bond to make sure a little
chunk one is selected. So like left side, jump on and select bright side. John writes that beautiful
Move tool and drag it. Come down and select
right side jaunt to flag them all day. Like the first on right
side to the model. Shift and drag all the
way to spine three, the move tool, drag it up. Thank go down to bike
sad chart three. Select all down, chef, left-click and
drag to spine bar. Hold down, Shift again. Select metal John, three. Come over here, select
Move tool and drag it up. Now you got to go up spine one and click the minus sign
to hide all the joints. Now it's time to create
joints, but our skeleton, the tool set and reset the tool, go to Symmetry and lick x axis. Then exit out. Far. Jaw, right here, jaw right here. On the elbow. L1. For the rest. Click the left arm jaw. Every name in the
outliner, loud. And now you've done to select the right arm jaw
and rename and in the Outliner right arm. Now we go and click
the space bar, go up to the top view. We got to go to arrive frame. I'll click the left forearm and click the Move tool. Move it, and then press Alt, right-click and try to zoom out. Make sure it's lined up. Now it's time to join the hands. Go up the skeleton
settings and pride, checked it, centering,
check it, exit out. Now, turn the grid off. Whereas nine on your keyboard. Writing it to the left. All right-click and try. Man. Now got the skeleton, right jaw. Jaw right here. And the joint in the
middle of the finger. Joint right here. Press enter.
9. Joints for all the fingers: Got to skeleton. Great job. Now, put jaws on the finger. Press Enter. Go to Skeleton, create jobs. But Johnson and
the middle finger. Press Enter. Now go to Skeleton
create jobs again. Jaws on the ring finger. And put John sound that pinky. Now we go into a joint. One joint right there. One joint right there,
and allies here. Now we got renamed the
joints and that outline. Select this banker
John, name it. Bank or one. Drag this Bangor bank or to drag, select this Bangor. Thank or three. And drag and select this Bangor. Bangor. And drag. That's the luck. Though. Rename it. Go to the Outliner. Right arm. This is what we use. Semi straight constraint on
the right are the bounds. On the left arm will
go to the right or we delete the salmon,
shrink and shrink. And you hide that extra
charts and outliner. So it don't be so
much in the outliner. Now you're going to
go to the outliner. Now you see where
it says bank or one finger to those
specific names. Anyone that don't have
for specific names, like joint 21, 29. We're going to click
the plus sign. Like this. We're going to
delete the symmetry constraint. For all of them. I don't like this one. This one. And you come to this one. You do the same time. Now go to your outline or 37 and you got to delete
Sam or straight constraint. You can delete it
by the backspace on your keyboard or the
Delete on your keyboard. And you got to delete all of this one, that one. And go to jump 45 and
do the same thing. The reason why you
want to delete the same as strict constraint. So it don't cause problems. And other arm. So that's why we delete all
the demonstrate constraint. You all, for your
arms to be rigged. Well, but what
symmetry constraint? It would just cause problems. Now, you're on a
high extra joints. So it don't be so much
in the outline view, but a move tool. And select that
and move it over. Nine on your keyboard. And drag character over. And rescue. Due to select tool, drag and select the Move tool and drag it in a little bit. And then the right arm. Click each jaw to find the rest. This is Doris. Rename it to risk. Right? Enter. Then you got to select, drag, select all the fingers. Hold down, shift,
click and drag. Right, it's not
on your keyboard. And drag the character over. Go to your Outliner and
unhide your left arm chart. For us. Kill on your keyboard. Find the rest. Is John 18. So we gotta rename it to rest. Now. Select the
fingers of the hand. Down, Share, click
and drag to the rest. Now you press the space
bar and go to side view. Christ nine and Brian
to character down, go up here and click wireframe.
10. Add joints for neck, head, and Jaw: The skeleton, Great job. Great. But a mat around the hair,
jaw right there. Press Enter. Now we got to hide the
extra jobs and outliner. Rename these jaw,
neck and outliner. There's one. There's jaw. Jaw. Three. Go up the scale. A great job. Job right here and put a
jar right here about it. I went got renamed to show two connected jaw
to the hair to join. You hold down, shift, click and drag to head
to press the space bar, go to front view, unhide the spine
joints and outliner. Select that. So as John 11, 0 down, shift, click
and dry alive. Now to connect the arms, you would click the left
arm and your Outliner. Hold down, shift, click the
right arm and outliner. And click and drag it to John. Now hide all the spine. One Johnson, the outliner. Oh, right-click and
drag to zoom out. Press nine on your keyboard
and drag the character up. Drag select the character John. Click layers, right
layer from selected. Double-click layer one,
rename it to and click Save. Go to John's. Press B to hide the
character johns. Drag select the character and
hide the character Jones. Hold down shift,
drag selected John. Go to scan and bind scan. Now the character can
do anything you want and drag select this. Go to rotate tool. And you can move as all. You can also move his leg, drags lot less
leg. You can move. It seems like we
run into a problem. This leg is still
connected to this leg. We can easily fix
that bar if I'm, I'll put the characters
leg back in place. Or some I press F9
on the keyboard. Drag the character up. Man. Now click the leg and the shoes. Make sure their
shoes is selected. Go up to scan paint
skin weights, and click the Squire.
11. Paint skin weights on the legs part one: If you don't like
painting your character. So I'll paint it for you and
put it in a race or sex. Understand, sometimes
they can be fast grading. But for those who
thinks they can paint their character and
follow along with me, feel free to do so. Let's get started. Now I'm gonna come over here. Click leg on. Say this whiteness. If it's white on this leg also, then that means these
two legs is connected. And we don't want that. So I'm just going to make
sure that no y on this leg. Then we got a leg one nice. And did the same thing. Make the brush bigger, Press they left click and drag. The Mac is smaller. Drag it to make it smaller. And drag it to make it bigger. Now, you click underneath leg, one knee, like this one. Make sure you know
why it's on this leg. Turn it around. And if you don't see any white, you click this one. I don't see any y. Goal is to prevent these legs from
connecting to each other? One? I don't see no why? This leg.
12. Paint skin weights on the legs part two: And go down to the
leg to make sure no. Why is on this leg? A little wide on this leg? That's why legs is connected. So you press Control, left-click and drag a race, Greg, back and forth. Now under leg to name. This one. I don't see
no y on this leg. In. Go to the next one. Now click the next one and
look for white on this leg. Now, next one. Make sure there's no
white on the leg. Turn it around.
13. Finish the paint skin weights: Now the next one is fine one, but we don't have
to worry about it. So we can just X out of it. Now collected Joan, select the Rotate tool
and move the leg. As you can see us know, scratch because this leg is not connected to
this leg anymore. All right, click and
drag to zoom out. Press nine on your keyboard. Brian, the character down. Wow, again. The character down. Now, go up to curves
and surfaces. And select the circle.
14. Global controler and foot controlers: Let's go over here to scale TO like the global
controller, thicker. This global controller,
you'll be able to move your
character to a laugh. You're better able to move
your character to the right. You'll be able to
move the character forward and backward. And you can even make
your character smaller. You can also make the character bigger what the
global controller. Now we can rename the global
controller and the outliner, right center. Now I can come over here
and select black one in the outliner hold down
shift and select spine. Want. Left-click and drag
to global controller. Now when we select the global
control or in the outliner, we can move the character, write a character backwards. Forwards. It can also make the character smaller or bigger. Now, we've done a great
little spot controller. Doesn't go up here and
select the circle. Like the Move tool. Move it in the metal. Make the circle bigger. Yeah, re-size it. But a foot. But you can also do many
thing and design this circle. Anyway we want we can re-size. Foot controller can go to Move tool. Well, over a little bit. There we go. Then we
can write chef de, copy the foot controller. Like to move to bring, you know. After that, we will rename each foot controller
and the outliner. Start with this one first foot controller, right? And go to the next one. But intro, blur, laugh and press Enter. Now you can create the
foot control over. You. Have to keep it basic like
minds if we don't want to. But this circle, you
can bake a writer, thank, Parade it like
a shoe if you want. E.g. right shift Dean. Over. Now. Right-click and how you go. Click Edit. Now. You can select this point. Start grading. And to a shoe like you want, you can grid every, you want it to be. You can create it like that. Like a shoe. You can make this wider. You can make this scan here. You can be very creative. My neutral gray shoe control
or any of the control. It's up to you how you want
to do the shoe control. Like how the lake, this, because that was just
an example to show you another way how to create
another foot control. Now we're going to select
the foot control or right. We got to connect
control or to the foot. Press day. They then drag is a lot. But laugh controller. First day they snap
it to the foot, John. When you snap to the foot joint, you always want to double
check to make sure the perfect partner is
connected to the foot or not. Animation when you try to
rig it will move awkwardly. So an ion to move,
they can burn. This little closer. You can see it's not connected. Now, it's fine. I
got to double check their self perfect pot *** connected to the
job before you love on the CLI over foot job. Now, when you turn it around, you'll see that the probe point is connected to the foot, John. Now I'm going to select
the other foot control. As you can see,
it's not connected. They way left-click and drag
to point to the foot Joel. Now, as you turn the
character around, you'll see that
the private point is still connected
to the foot job.
15. Adding many controlers: Now it's time to do the hip controller
and back controller. So I'm going to press, all right, click and
drag to zoom out. Press nine, drag the character. Now, gonna go up
here to curves and surface, like the circle. Now we can write the spherical
with the scale tool. Here. Make it a little smaller. Bring it up a little bit. Now, I'm going to right click
and hold the controller. Go to edit point B, right of the hip controller. Select this point
and this point. Click the scale
tool and rank and in turn the character around a lot. Front and the back part. Like the scale tool. Bring it. Now. The Move tool. Now I'm going to
go to object mode. And there you go. Yeah,
the hip controller. Now I'm going to
outliner and rename it to and press Enter. Now we're going to write
the back controller. Go up here, circle. And now we go to Scale Tool. Great. Circle. Move it or scale it down a little bit. Now I'm going to outliner and rename it to back controller. Enter. I'm going to on the back controller, right, click and hold
and click edit point. I'm going to write
the back controller. So I'm going to select this
point and select this part, select the scale
tool and move it in. Maternity character around. Gonna select this point. And then right-click object mode. I'm going to move
controller in life. I'm going to right-click
again and it point scale to move it a little bit. Now. Looks good. Back controller. Just select this point and
move it just like that. Now, right-click object mode. And now I got my
back controller. All set. Now, notice each controller is
the same color, blue, lake, and also change the color of
these controllers. I can change the color
to this controller. For control of the global
controller or any of these controllers.
What we'd gone down. Now, we're going to select the global controller
and now apply in there. We can go over here to
the attribute editor. Slack. First one,
glove or controller. They can lie. This ply. Go down and select drawn override. Like n 0 provide color and you can change
the global controller. Anyway you want. Color is going to be Right. Click and drag. And I'm gonna select the left foot controller
and the outliner. Go up, hey, um, for override, I'm going to change
the color to green. Now I'm going to go over
here and select it. Controller. You got to
read caller controller. And a will override. Change the color. I'm going to change
the color to red. And I'm going to select the
back controller and outliner. And did the same process, select enable overrides, and change the color to yellow. It's looking really good. Now I'm going to make the chess controller,
and that controller. I'm going to go up
here to circle. I'm going to zoom
out brain roller to the chest and to scale to circle back. Hello. So because
Trello or being a metal And then I'm going
to recreate it. Right-click hold,
like edit point. Now I must select the left
side point and another point. The scale tool. Now I'm gonna point by point, scale it out. I'm going to select this
point and this point. And do the same thing for back like this. And then select the other point. And I'm going to
select this one. Moved or rank and am like that. Now I'm going to go back to object mode, scale this file. Now. I'm going to rename the chest controller and
the outliner roller. And I'm going to
change its color. Now. I'm going go over here
to the first one controller. And I'm going to go down all the way to n,
Hey Bo override. I'm going go down
to color and change that color to light below. Now I'm going to go up
here, click the circle. I'm going to zoom out. I'm going to bring this
controller to the neck. And then the scale tool and write spherical
bit down a little. Now, I'm going to
move the snake. Oh, backwards, just a little. Move forward. Now, turned the
character around. We're going to rename the neck controller
in the outliner. So don't be knack for all. And press Enter. Now, we got to re-color
the neck control or go to enable write down color, index and change the color to red. Now I'm going to recreate the neck control or
right click and hold. Click Edit Points. And I'm going to select the character around, hold down, shift and select the other side point above
for them points to select it. Like the scale to scale it in. Now you currently character
around like first point. Click the Move tool. Drag to pull it forward. Hold down, shift, and
select the other points. These two points. Now select the scale tool. And right-click hold. And select Object Mode. Bring this controller overall. But now I'm going to go back and connect
the controller's job.
16. Connecting the controlers to joints: First, I'm going to connect
the neck control or soma selecting that
controller in the outliner. I'm going to press
F on the keyboard. I'm going to select a move to
turn the character around. The periphery point right here is not connected
to the neck jaw. So I'm going to press V and left click and drag
this to the neck jaw. There you go. As you can see, it's connected to the neck jaw. Now gonna connect the chest
controller to the Joanne. Now I'm going to select chess
controller in the outliner. I'm going to press D, the left click, and drag the pivot point
to the chest joint. Now you can turn the
character around. And as you can see, the chest controller is
connected to the chest joint. Also another way you can create did chess
controller as well. And I'm gonna show it to you. First. Select character
now liner, down Shift. And select Mac controller. And price. Showing your
keyboard or hide every time. So we can see that chest control or she got unclick the queue. Press F on the keyboard
to make it cute. Pump blow out a little bit on the queue
and turn it around. Now, I'm going to
click now to point. Go up here to caret. Go to Curve Tools,
EP, Curve Tool. Click the square, reset to toe. I'm going to click one
lane here and I'm close this point on and continue. So I tend to point to you. So like all the points. Once you select the part, then you press Enter your
outline or go to PQ born, and press back spacing your
keyboard to delete it. Now there, sure,
Chess controller. And to show you how to put this no chest control on
to the character. Wants to come over
here to your Outliner. Character, hold down, shift
and select neck controller. Then you got to press
Shift H. Unhide your care. Come over here to your
outlines, the curve long. I will name this control or two. Now you can choose chest
control, your warm up. Think I'd rather go for
chest control or to turn. Now I'm going to go
to Chez controller, press H to hide. And I will go to control
or to slide it over. And then he has to scale to make this chess
controllers smaller. Maternity character around. Yes. Controller. Right here. Yeah. No, you've got to assume an and her
character around. We're going to press D, left-click and drag forever to the chest job. She turned to character around. You'll see that the
chest controller is connected to the chest. John. Turn to God. Then you select Controller. Then you press D, B, left-click, drag it back, John. No, actually you could say
the controller is connected. Now. The controller. I'm going to come back to it. They go focus on the head controller and
a two risks controller. Now, we've done a pan. This guy over a little bit, began to zoom in. And I'm down. We got to go to
curves and surfaces. And then we got to
press the circle. Then you move the circle over. Yes, that's gonna be our
head controller scale tool. And make the head
control or bigger. Now, turn the character
around and then work on it. Click the Scale tool and scale their head control or better move their head
controller or Laurel. Move it back a little bit. Now we're going to rename the head controller
and the outliner.
17. Create controls & connect them: Yes, a Beta Risk
controller and move it and scale it will be longer. And I'm going to move it
over a little bit like that. Then my purse share. They move the other rest
controller over here. I'll be like, Oh man, I got to risk control. So why bow of the risk control or move to wrest
control or over? Then bring the risk
control or down a lot. But now we can rename each of these risks
controllers and the outliner. So pay rest controller, right? And the next one won't be rest. And trawler. Now I'm going to change
the head control or color. Go to Attribute Editor. I'm going to click the
first one, head controller. Then I'm going to go
down like this. Supply. Down, click drawing overrides. In the habe override. Go down. Now, I would change
the color to red. Click the chess controller, chef de Mao, over. This scale TO make is smaller. It's got to be the
elbow controller. Scale it more smaller. Now we go rename the elbow
controller and the outliner. Bot controller allow chef de
moved to control are over. And this will be about
controller right? Now we're going to
zoom out a little bit. We're going to select out, but controller, chef de. Move it forward. Essence can be the
name controller. I'm gonna move it to the net's. Now we gotta rename the name
controller and the outliner. Knee controller. Share day, moving
over their name, then this would be a controller. Right? Now you want to make sure the
knee controllers and the elbow controllers. As far apart from the
knee and elbow joint. Press the space bar. Go to front view, press F on the keyboard. Press down on your
keyboard and trying to characterize an To skeleton, right jaw joint right here. I'm going to jump right there. Press Enter, go up to the
channel box, go to radius. You can change it
to zero point a. To make it bigger. You want to make it smaller. You can Pharaoh 0.5. Make it smaller. I'm going to do is zero. Now a lot less John. Hold down, shift and select this John and select the
metal of joint. Go up to constrain. Can select Han. Dan, go up to constrain
again and select parent. The metal jaw,
rename it metal jaw. Center 0 down shelf. Left click and drag to
the global control. The space bar. Go to perspective, view. Now it's time to
color the controller. We got to change the color
of the chest controller. So you got to go to
attract the editor, lake of fire spawn chess
controller to dan, and a bot override and
change the color to green. Now we got to change the color
up, the rest controller. Sure. And Verizon select that and
change the color to yellow. Then we got to come over here to the other risk
control or make sure enable overrides and select it and change the
color to green. Then go to your outliner. So let me control or right. Make sure and naive
overwrites it, select it and change the
color to green, Dann. Nicht Control or
laughing or outliner. Make sure enable overrides
is select it and change the color to blow. Last controllers we gonna
color is the elbow. So I'm going to
select this elbow. Make sure and write select it and change the color to gray and then muscle at the
next tab bar controller, lecture and appo varices, select it and
change the color to blow on your keyboard and bring the
character and zoom in. Now we've done on
Zoom, and again, now we got to hit controller
and connect it to the joint. Now, De vein, left click
and drag to the jaw. Now we gonna neck elbow
controller to the jaw. So I one day, right? Now we got to connect the
neck elbow to the jaw. Day they click and drag
to the elbow joint. Now we come to clinic
On a risk control. And left-click and drag. Show.
18. Finish connecting the controlers: Now we're gonna select this
rest controller, D, B. Now we gonna do the
knee control, or now we're going to
connect the knee control or laugh to the knee joint. D on your keyboard. Left-click and
drag the knee jaw. Now, when he got to select name controller right
in the outliner, we go press D V on the keyboard, left-click and drag
to the knee joint. Now, I'll turn the
character controller. We're going to connect
the head controller. Oh, why the head
controller above his head. So I'm going to go into
the outliner and select the head controller. Brain. That controller. Hello, My name, the character or down. I'm done playing the
character controller down a little bit. Press gave a
left-click and drag. Now we got to do
the leg controller. So I'm going to sell out. We got the foot controller and press Shift D to duplicate it. So I can move TO bring this leg control or you can
have it underneath the spot. And does it matter? Then I'm going to come
up here to the outliner. Every nine. The controller to lag
controller, right? Color, lay controller. I'm going to go to Graph Editor. Now I'm going to
click the first one, lag controller right down. Select this line down and select drawing overrides. Lack enable overrides. And I'm going to change
the color to red. Now, we got to select foot controller left
foot and outliner, Shift D to duplicate
it and bring it up. This has got to be a lake controller rename and then the outliner
leg controller loud. And then we're going to
recolor it to light blue. Now, we've gotten to
rank the character. So I leg control or
right and liner. The left-click, bring it
up to the leg, count. Them, select leg control
or left and outliner. D. On your keyboard. Left-click and drag. Leg jaw. We can go to the outliner
and select foot controller, right foot down shelf and
select leg control or laugh. And then we got to go to
modify, freeze transformations. Hey, she could see
in the channel box, they all cleaned up. Now I'm going to select
the head control and what turned it around. Hold down, Shift. Select that. Go to Constrain. Select the option box, make sure maintain
offset or select it. Click Add. Now, when you
select the head controller, you gotta rotate tool. Now the head moves.
19. Cartoon movement from controls: Now in your outliner, select risk control or write down Shift and select
the wrist joint. Like shrine to the auction box. Make sure maintain
offset and select it. And click Add. Now, when you select, whereas control or right
click Rotate tool, you can move the rest. And you did the same
process where all of the controllers for it or follow along as I take you
through the whole process, or you can do the same process for all
of them on your own. It's up to you. Outliner.
So at rest controller, laugh, hold down, shift
and select the rest. Go up here to constrain. Select the box, make sure maintain offset is
select it and select. Now as you can say, when you select the
risk control or write down shelf and select risk control or laugh
and do the rotate tool. You can see they both move and had a smoother. So everything is looking good. Now, we can come to a control or laugh down Shift and select
the knee joint to constrain. Then select the box. Thanks. Sure. Maintain offset
or select and click Add. Now, when you select the knee, control or laugh and
go to rotate tool, you can rotate the knee. Slide may control alright, and the outliner down
Shift and select nature to constrain
the option bar. Actually maintain offset,
select and click Add. Now when you select
a control or laugh, hold down shift and select
name controller, right? And the outliner. You go to the Rotate tool. You'll be able to move
both for the knees. Now, I'm going to select the right foot controller down Shift and select the
foot John to constrain. Then I'm going to do the
other foot controller. Down, Shift, select
the foot john, add it. And I'm going to go up
to the leg controlling. Dan, I must select the leg, show up to constrain. And then I'm going to go to
the other leg controller. Hold down, shift and
select the leg John to constrain and select Add. Now we're gonna go into
outline like this bus. Select transform of one. Now, chefs the lake
transform a tail. As you can see, the two leg Johnson's connect it to the outliner to
global controller. Select the plus sign, select transform one,
hold down Shift, select Transform to
select the leg joint, left click and drag
to the controller. The controller select Rotate
tool and you can rotate it. Now we've got a chest
control or two. Now we're going to hold down, Shift and select a chess jaw. Go up here to constrain, select the bar and select the back controller. Then hold down, Shift and
select the bag joint. Go up here to constrain
like the box. And select. Now we're going to select the neck controlling down shelf. And so at the neck jaw, go up here to constrain and select the head controller now. Oh, Donna, Control key and
select the nap controller. Go up here to describe
the black pen. I'm going to select
the elbow control or left down Shift and
select the elbow joint. Go to Constrain. Select. And I'm going to go over to the next app Biao
controller and select it, hold down, Shift, select
elbow joint to constrain. And so like last
thing we gotta do, like the arm controller. So I'm gonna select
all about control, arrive, share, day
to duplicate it. Then bring it over
here and rename it in the outliner or controller. Then I'm going to
change its color. Now, go down. Like this Poli. Draw an override. We gotta make sure enable
overrides selected. We go and change the
color to yellow. Press day, they left-click
and drag to the arm. Rest. Chef de only
keyboard slot, the other arm control are over. Right here. Press D B on the keyboard, left-click and drag arm jaw. And we got to change the
color to power pole. Down chef, left-click the arms. Go up to constrain the square. Make sure maintain offset. Let's select it and select. And then I'm going
to come over here to the other arm
controller and select it. Hold down, Shift and select
the outer arm jaw and go up here to constrain the box. And select. Now zoom out. So I can say the
character better. We're going to go
to the outliner, select foot controller,
foot right, hold down, Shift down and select
all control or one that we've gotten go
up to Edit and group. Now we're gonna go
to the outliner. Every name it to
character controller. Then we got to hold down, Shift, Left, click, and drag
to global control. Now, when we select
the global controller, the whole character move
with the controller. Now I'm a crater shorts saying. Now go to the
outliner and select character down sheriff and
select the local controller. Press H to hide it. Now, we can come up here
and select polygon flying.
20. Basic scene and animation: Now we've gotten us scaled
applying to flying down. So they got changed
to applying color. Here to attribute editor. Make sure your lamp or worn, and change the color to green. And go up here to fear. Right-click oh,
assign new material. Yeah, we got to fill like Lampert can go and
change this color to red triangle in the
center and scale it. Now we created a basic saying, or they care to help you know, how to use to control sound. We got to get the character
jump up over this red ball. So on global and
untie the character. And now I'm going to
bring the character over. Now we're going to go
to the eyeliner to global controller and unhide
the character control. Go to the out liner and
select arm control, a one, hold down Control
on your keyboard. Like how about control or laugh and risk control or laugh. Go to rotate tool and rotate it. Now select our controller. Hold down Control
on your keyboard. Select elbow control arrive, and risk control,
arrive and rotate it. Now, select the global
controller and rotate it. Go to your outliner. Select a global control
or hold down Control. On your keyboard. Select foot controller,
right foot down, shift, and select
arm control or worn. All of it should be selected. Then go to fry Morgan and
press S on your keyboard. Go to Brian to lag
controller, right? Oh, down, Shift and
select lag controller left and rotate
both for the leg. Press S on the keyboard. And global controller
and the outliner. Go to Move tool for trying
the character down. Press S on your keyboard. It should look like the like the chest control or press Control
on your keyboard. And select back control or go to the Rotate tool and
rotate it forward. Press S on your keyboard. Dan, elbow control or laugh. Hold down, shift and select
risk control or left. Rotate the arm forward. Then hold down Control on your keyboard and select
arm control or one, and bring the arm back, press S on your keyboard. Now I must select my
global controller to turn the character around
so you guys can see. I'm done to elbow control or write down Control on the keyboard and
select grass control. Alright, then I'm going
to rotate it forward. Then 0 thou control
arm controller. And rotate it back. Then I'm oppressed. S on the keyboard. I'm going to go to
my global control and turn the character back around to find three. Move tool. And select lag controller left. Hold down Shift select
lag controller. Right. Now the rotate
tool, rank delayed. Rise S on the keyboard. Like law book controller. Rotate the global controller. Press S on your keyboard. Control. And now Weiner, hold down
control at your keyboard and select Control or two and rotate it and press
S on your keyboard. Select bow control or laugh, hold down shift and
select risk control or left out down Control. And select controller one, rotate the arm forward. Press S on your keyboard. Select elbow control
or right and outliner 0 down control which your keyboard and select
risk control or right. And arm controller. Then rotate it forward and
press S on your keyboard. So far, we've got this pose, this jumping poles,
and this pose. Now move to frame four. Hey, can I select
global controller? Select the Move tool. The character up. Then press S on your keyboard. So I like Trello or
left down Shift. And select leg
controller, right? Rotate tool and rotate the leg. Press S on the keyboard. And go to frame by gonna
select the global controller. Now, liner, rotate
the character. Like the move TO writing
the character dial. Press S on your keyboard. Like leg control or left down, Shift and select leg control
arrive like the rotate tool. Move out the legs. Then press S on your keyboard. Controller or left
down shelf and Slack, risk control or left select
Control on your keyboard. And select arm controller. One, brian, arm
down a little bit. Press S on your keyboard. Controller or write down
control which your keyboard. And select risk
control or right. And select our controller and rotate the arm down a little
bit and press S keyboard. Go to frame six. Global controller, rotate
global controller. Whereas S on your keyboard. Now. Controller, right? Chef and select lag
controller left. Rotate the leg. Press S on your keyboard, like the global controller, like the move TO the character down and press S on
your keyboard again, it should look like this. The chest controller. Oh, down, Control on your
keyboard and select Back Control S on your
keyboard to find seven. Rotate tool and rotate. Press S on your keyboard. And elbow. Control or laugh. Hold down Shift. Select risk control or left. Hold down Control
on your keyboard. And select arm control or wrong. Rotate the arm back and
press S on your keyboard. Then select control, arrive, hold down Control on your keyboard to lack
risk control awry. And select arm controller, rotate the arm or pet and
press S on your keyboard. Now we go to frame. I like the global controller
and outliner like to move to Frank and I'll pull them away so I
leg control or laugh, hold down, shift like
lag controller, right? Like the rotate tool. And rotate the leg. The global controller
and outliner and press S on your keyboard. Now, so why leg
controller layer, hold down, shift and select
knee controller, laugh. Oh, Control on your keyboard. Select foot controller, right
foot and foot controller, left foot and global controller. And press S on your keyboard. Make sure all of
this is selected before you press S on your
keyboard or you have problems. So each animation now
go to frying eight. Now. Global control and
select the move tool. Bring the character up. Press S on your keyboard. Now select the Rotate Tool. Lack lag controller, laugh, hold down, shift, and
select leg control. Arrive. And rotate the legs. Press S on your keyboard. Like the global controller. Bring the character
down a little bit and press S
on your keyboard. It will look like this. Now, select Jessica trailer
till and now outliner, hold down Control on your
keyboard and select back control like Rotate
tool and rotate it. And press S on your keyboard. Risk control or
laugh, hold down, shift and select Bulk
controller left. And move the arm down. As saying your keyboard. Select elbow controller, right, hold down, Control
on your keyboard. And select rest
controller right, moved arm down and press
S on your keyboard. Now let's play our animation. And you have this class, It's very helpful to you. I hope you guys learned
something from this course. Thank you for watching.