Mathematical Realism using 1 texture only
Ali Sayed Ali, aliartist3d
Watch this class and thousands more
Watch this class and thousands more
Lessons in This Class
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1.
Intro
0:14
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2.
Lecture 1 Intro and getting started
1:44
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3.
Lecture 2 Mathematics theory in CG
14:54
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4.
Lecture 3 Outro
0:16
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Students
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Project
About This Class
In this course, I will introduce one of my favorite ways to add much details to my material in Blender, or any software.
Have you ever heard of Fibonacci? At the end of this course, you will know how a mathematical formulas are our inspiration to make amazing shaders using only 1 texture, 1 free texture!
I think it can be used as a way to reach Hyper-Realism and how many VFX project in the industry are using it to make their renders more believable.
It will be so straight forward and simple that anyone can follow and start using it right away!
Contact me if you need anything!
Meet Your Teacher
Hello, I'm Ali.
Creative 3d Designer, Passionate about iPhones, featured in Forbes, CNET, Tom's hardware, iupadte, ...
See full profileHands-on Class Project
You will need at make a highly detailed shader for your object, even a simple object would do it, like I did on a metallic sphere.
You should be using 1 texture or 2 at max to add many layers of realistic details that would turn your 3d model to life.
Share your final shader and render shots with the class by uploading to the "Your Project" section.
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