Transcripts
1. Introduction of the Class: Hello and welcome to the class of Creo
Parametric sketching. My name is Mahmud
Abdulhamid Hassan. I'm the class instructor. I am a PTC certified
design engineer and a working professional
senior design engineer. I have more than six years experience in academic teaching, research and
professional engineering using Creo Parametric software. In this class, I will
be teaching all this, getting features which are available in the
latest Creo software. We will be dealing with
all the tools that are available in our hand to
create any form of sketch, a two-dimensional sketch
to be very specific, we will learn to create the different editing
features and we will try to imply
them on the sketches. And we will also
understand what are the different constraints that determine a perfect sketch
which is robust and Mitchell, the class will be followed with few exercises that will
help you understand the complexity and
sketching and make you well versed with the
scheduling features in grid barometric software. I have added a
project in this class wherein I have given
few exercises which you have to work on and create the two diamonds
little sketches in Creo Parametric software with the skills that you have
learned in this class. Coming to the prerequisites
of the course, you obviously need to have a computer in order to follow
along the class instructor, and work in your software. But the best part of the
classes that you need not have any previous knowledge
with respect to CAD modelling or designing. I will be teaching you
right from the basics. You can just learn,
watch, and imply. On completion of the class, you will develop an expertise in sketching module in Creo
Parametric software, you will develop
a right approach to tackle any of the sketches that are given to you for creating and Creo
Parametric software. You will develop the right
foundational skills, which will be later used for
creating advanced models, such as three-dimensional
objects in Creo Parametric. So what are you waiting for? Join now to become a
deft design engineer?
2. How to Create a Working Directory: Hello and welcome to the first lecture
video of this course. Now it all to work on 3D models. In order to utilize the software to the best
of its capabilities, one must have inefficient grip. In the two-dimensional
sketching. This might sound a very
easy thing for us. Maybe two dimensional
modeling is simple, but it is the heart
of 3D models. I mean, without a
two-dimensional sketch, we probably cannot create a fine 3D model or the
required 3D model. Therefore, in today's lecture
or in today's project, the main task for us is
to understand what are the different
two-dimensional options available in Creo
Parametric software? I have just software
pre-installed in my system. I will be using the
educational version. Now there is a possibility you might be having a professional
edition software. And you might be facing
some difficulties to import the files which I
attach in the resources. So I couldn't work on the professional license
for education purpose. Since all these videos
are training videos, I'm supposed to use
educational version of Creo Parametric. I really hope you understand
this fact at the moment. Now whenever we begin with
Creo Parametric software, if you're working in a cub
walking and accompany. And ya creo is linked to
some worlds such as venture. Then you might having sudden workspaces where
you can save your data. Or if you're working personally
on your personal devices, then it is recommended to
select the working directory or this specific location
where you want to save all the files that
you're working on. So that will be my
first step whenever I opened Creo for a
specific project. Okay, so I'll just tap on this icon over here
on this window. And depending on the location, where do I want my
working directory to be? Selleck specific location. Now by default in my system, but it's showing
us two documents. Now since this is just an
explanation or a sample thing, it's up to our personal choice to save it at certain locations. Okay. So let's go to the laptop. I'll go to the F drive. I'll right-click over here. I'll click on new
folder with the name as Creo underscore training. And just press. Okay. Now after that I'll
just press OK. And I have created a
set working directory. If you like, you can just browse to that specific location. You will be finding that particular what do
you call the folder, what we have created. So where is my folder?
Career training? This is my folder which is career training
that I've created. Now whenever I'm randomly
saving the files, the files will be saved
in that specific folder. Clear. Now as you can see on the
screen, we have a ribbon, the top, the horizontal
layer of icons, and we have a vertical layer of icon's, okay, so generally, we call this particular left
side window as folder tree. You will be having all the
folders away over here. We can directly navigate
from here itself. If for example, I can
just go to a laptop, then I can just select the drive where I have different folders. And I can go to any
folder where I have my data or files saved. I can also move to documents, our desktop, or
wherever required. Now if you're working
in a company, your interface
might be different. You might be having
something called a work space over here. And whenever you're
tapping on the workspace, the workspace will show
you the files which are saved in your
workspace. Alright? So we're going to try to
see those things over here. So you just have two
edges with this thing. Especially the people
who are watching this video by sitting
in their office or office systems for right now in order to
work in a new file, that is the 2D file, I'll be just clicking
on New icon over here. And after tapping new, I will be having this window on the screen being represented. And we have different types
of options available in Creo. Parametric software
supports these many things. Now, the major are
the most important. A module which we
commonly utilized our part modeling,
assembly, drawing. Alright, so these three are commonly used for
various purposes. Now as we are
beginning the course with two dimensional modeling or two-dimensional sketching. We will be moving to the
sketch module and we can just type the name of the
sketch which we're working. I'll just write it as day one. Underscore, underscore sketch. Alright, and after
that I'll just press OK. And I have my window
being displayed over here. Now on this window, you might be finding
different options. Alright? So firstly, again,
you can see we have the vertical arrangement and
the horizontal arrangement. The horizontal arrangement
is called as a ribbon. We are presently in the
sketch ribbon or you can call it anything
as per your choice. We have analysis, we have tools, and we have View
option. Alright. Now in 2D sketching, we will be basically working
with the sketch or ribbon. And we will be
understanding what are the different tools or functions which are
present that can help us to create any specified sketch. Alright, so generally call them tools rather than
functions, right? Because by speaking and
software point of view, maybe another coding people
may call it as functions. For example, line is a function. Whenever a user is tapping
on the line, some UniProt, some function is getting
executed and the user is able to create lines of different sizes
or dimensions, the right. But as a mechanical engineer, as an aerospace engineer, right? Or as a design engineer, I generally call them as tools. So what I tried to, intent over here is a design engineer uses
its tools and try to use the tools to the best of its abilities to
create a specific model. So these are the tools,
but we have in our hand, we have to utilize these tools. And we have to create
something which is desired or required by the customer or whatever you're going
to make in future. Alright, now, I'll stop the
video here because this is the basic introduction
until we navigate from the working directory to
decree on sketching window. In the next video, we will be jumping in understanding what are
the different tools, what we have, and
let us see how can we utilize them to
create any sketch. And after that, we will
be proceeding forward. So let us just catch
up in the next video.
3. Create a Line: Welcome again to the video
or to the course lecture. Now, in the previous window, we have understood that we need to create a working
directory before beginning. I mean, we have to see that we are saving us files
in specific locations, that it is easy for us to navigate to that
particular location and use those files for
different purposes. And we have seen that we have
to create click on New icon and we have to select the
sketching option in order to land up to the 2D dimensional
model of Creo Parametric. Now if you can see on
the top left corner where my cursor is
revolving right now, are hovering right now. You have few shortcut
icons available over here, which will also help you to create another models in Creo, for example, the first option, it's itself, the new option. I can have a window open in the background and I can
create another module, or I can open another new
module of Creo Parametric. Now let me just open the part module and I'll
just press Okay over here. And you can see that the part Module window
is displayed over here in order to navigate to the previous module
or previous window, picking, just select
on this Windows and go back to the first one, which we have saved that
as day when Creo sketch. Alright, and apart from that, we have the open option. Whenever I'm clicking on open, the open window or
the Open icon will navigate me quickly to
my working directory. Alright? And if you have certain files which are saved
at different locations, you can just browse them and
you can open it depending on your computers
saving locations. Alright, now if you want back or if you want to go back
to the working directory, you can simply click on
working directory rather than navigating to
that specific folder. Alright, so these are few of
the options which we have. The next pen is to save option. Whenever I'm clicking on Save, I will be saving the sketch
in my working directory. Alright, and this is
for undo and redo, since we haven't worked on any
option so far or any step. So we will not be
having any will not be having this displayed
or turned on as of now, they're turned off because
no matter how much I'm clicking on them,
nothing is happening. This icon is for changing
the windows in order to navigate from one set of window
to another set of window. This is for closing the window. And this is again
having certain options, such as modified
delete, corner divide. So these are the
editing options, as you can see over here. And these are automatically displayed over
here in my window. There is an option that
may be in your career, this might not be visible. You can probably add them from here by going to more commands. Okay, So these are customizable, but we will be having 1234567. These seven shortcuts will be default to the best of
my knowledge. Right? Now. Let us begin the sketching. Now in order to work on, or in order to
create some sketch, we need a drawing layout, right? So this light color region, what you're finding over here is the layout or the drawing
sheet you can tell, or the drawing window
wherein you will be sketching or modeling
different sketches or parts. Alright? So this is the
space what we have. You can zoom in and zoom out, or you can just pan
from left to right. As of now, we don't
have anything being displayed over here are
drawn, are created. So you will not be
understanding what I mean, whether the screen is
zooming in or zooming out, or are we able to move
the window from left to the right or in
any direction, right. So we will be creating sketches
and understanding them. Then you can probably understand the functionality of this
drawing layout as well. The first option is
the line command, which can be activated
by tapping L in the keyboard or by simply pressing the left-click
from the mouse. I'll just click the left-click. And the momentum I've clicked on this particular line icon. You can see that the cursor has changed from a
simple white color closer to a black colors cursor with a kind of
mark on it, right? I hope you're seeing
my cursor right now. Let me just press
Escape and come back to the normal default mode. So this was something
which I haven't, I haven't activated
any function or the tool right now and I'm
just clicking on line command, you can see the
change in the cursor. This indicates I'm
presently into something. I'm presently into a tool. I've presently activated a kind of option which I have
to use or perform. Right? So if, if you're, if you're wondering
what happened to my cursor, don't worry about it. Just understand that you
have activated any of the tools which are available in the ribbon I'll get can
be the sketching tool, or the editing tool,
or the constraints. Alright, Now let us see what
and how can we draw a line? Drawing a line is very simple. You must have, firstly
the tool activated, and secondly, you
have to click with the left-click anywhere
in this window. I'm clicking over here. And after that I can just move
my mouse on any direction, either top or bottom,
right and left. And you just have to click
the left-click again. So after clicking
the left-click, you can see I got a line
from this position, the beginning position
to the ending position. And apart from that, I also have another line being originating
from the point where I've ended for the
previous line segment. Alright? And imagine you do not want another line being continued
from the same location. How do you get rid of it? You can simply press
embedded click and you can see that the line
is being removed from here, but still you are into
the line mode and that is the reason your cursor is
black in color or right. You can create another line. Let me have as a starting
point over here. And let me have the
ending point over here. Now you can see in
Creo Parametric, okay, that there are some constraints
which are always active. Now, as you can see, I'm just hovering on the segment which we have already created. If I'm just moving
from this point, okay? And at certain position
it stops automatically. So why is it stopping
automatically over here? The first reason is this
line is horizontal. That is the reason I'm getting an horizontal segment over here, as you can see on the
right side of my cursor. Second right, there is
a horizontal line that indicates that this line which I'm creating, this
horizontal line. Alright, you can see a symbol over here beneath my cursor. That is the horizontal
constraint, okay? Firstly, that is
the first thing. And second thing is, this is intersecting this point at this location. Alright? So that is the reason we are
having two points over here. And apart from that, if you want to join
it at the end, you can see that
there is a kind of box being visible
over here, right? That indicates that
is the end point. This is the midpoint and this is the starting
point, right? So Creo helps us or help the user understand where
do we want weighed? Do the user want to
connect the line? You want it to connect
to the mid point. If so, this click on the
midpoint and press middle click. You have the line being
connected to the mid point. If you want another line from the midpoint of this
segment and just hover, hover your mouse over this line. And you will be having
another midpoint over here. And let me have the
endpoint of this segment, the starting point
of this segment. Alright? Again,
press metacyclic. I have this line
connected together. Right? Now, if you want
to zoom out and zoom in, you can utilize
the middle cursor or the middle mouse crawler. And you can eat them over it. Forward or backward for
the zoom in and zoom out, you can just try to check
with your mouse and understand the kind of movement of this
particular sketch, right? Sometimes the models
are pretty large. You have to zoom in and see
what's happening over there. You want to add this sum
Rounds, Radius, tangents, etc. Okay, so for this purpose, we must be having zoom in and
zoom out, zoom out option. Now apart from that,
if you want to move the complete sketch from left to right or top to the bottom. You can hold the shift button on the keyboard and also
the middle mouse button. And move your mouse
either upward or downward to the right, to the left, okay? Or any direction. This is called as pan,
panning the geometry. And this is how we can move the complete set of
segments altogether. Alright? Because there
is a possibility that your model which
you are creating is extremely large. And you'll have to pan it
to the left or to the right and see where and how
things are going on. Apart from that, if
you want to rotate, I believe we have
an option for that. Now because this is a 2D, we cannot rotate it
through 2D screen. This is not a 3D model, so we can see about
rotation in 3D module. Don't worry about it. Alright? So this is about line. You can try to create
a horizontal line. You can see I'm just moving
horizontally in my screen. I'm getting a horizontal
circle below my cursor. You can see a horizontal
line in that circle. And if I'm going vertically, I'll be getting a vertical line. That means this
line is vertical. It's perfectly vertical
to the screen. It's perfectly horizontal
to the screen. Okay, let me try to
create a rectangle. This is a vertical line. Horizontal line. And if I'm just coming down, it automatically
stops at a location. It stopping over here. And you can see I'm getting an equal
to symbol over there. That means this segment. And the segment which
I'm creating now are having equal lens. And we can verify
that by measuring. I'll show you, don't
worry about it. And we can just stop
it over here with the help of left-click again and continue a new segment
which is horizontal and joins at this point. Now press the middle click, you will be having
a closed loop. For this reason, you have this enclosed segment
and a shaded form, whereas this is
not a closed loop. So we don't have any
shaded regions over here. Now, how do you delete or how do you remove from this segment
which you have created? You might wonder that, okay, I've created this, but I
do not want this for now. Maybe I've created
it incorrectly. Maybe I just wanted
to modify them. For any reason. If you
want to remove it, you can use the delete
segment command. Under the editing tab. You can click on
the delete segment, select a segment which
you want to delete off with the help of
left-click from the mouse. And just press the middle click again to come out from
the delete segment. And you will be having the leftover segments
in the screen. Alright, so this is how you
can utilize the line segment. Now I say do that, we can measure the
segments on right. Now you can see in
this rectangle, I can see left side length. And I can see this
particular length or this dimension and dimension, the vertical dimension in
the horizontal dimension. But I don't have any
information about this horizontal line
and this vertical line. The reason for this is because
this is the rectangle. You'll be having equal
lens for different sites. That is the reason
software is not showing up any information about
this line segments. Alright, now imagine
I'll just zoom out and purchase
rectangle to the left. And again draw a vertical line, then horizontal
line, slanted line. Okay? And what is the underlying? Then? Join it with this segment
and press the middle click. So this is a closed loop, that means no segment. All the segments are
connected with each other and therefore they're forming
a boundary. Alright? So for this reason I will be having a shaded
region over here. And apart from that, I also have information
about the dimensions for each segment which is
being displayed over here. Clear, let me delete
the segments. What I have. I can also delete by scribbling
on the screen. Once this delete
segment is activated, I can just scribble
wherever it is desired. And you can just
press middle click to come out from
the delete segment. You have the sketch
being created. Now you can see there is
information about each and every segment with required to form this particular sketch, we have the dimension
for this horizontal, we have this vertical distance. So we have this distance
from here to here. Alright? Then we have this horizontal
distance and this angle. Alright? So this is our
dimensions pull up automatically. And sometimes if we want to display some
other dimensions, then we can select
the dimension tool and try to extract that I
mentioned with our desired. I'll be showing you
about this option. But as we're progressing
slowly and progressively, and we will be coming to this
particular option as well. Alright, now I believe we
have understood about line. And if you can see
there is a drop-down over here which is called
lesser line tangent. I will be showing you
about line tangent when we are discussing
something about circles. Alright, now, I'll just
pause the video over here. In the next video, we
will be discussing about rectangle and continue the videos for the
sketching options in Creo Parametric tried to be focused if you're the first-time
user of Creo Parametric, because these options
are simple but are, but these options are
used continuously for different 3D options are in the different
3D options as well. Alright, let us just catch
up in the next video.
4. Create a Rectangle: Hello and welcome. Once again, we have seen about
lines now let us just continue on work
with rectangles. And before that I can go
to the delete segment and scribble over here for getting rid of all the
segments which I've created. Now, we can create a rectangle
with the help of line, but we require four
steps for this. I mean, we have to perform four steps and you will be
having a rectangle ready. But creo has inbuilt rectangle, which will help us to create the rectangle in
a very simple manner. Now if you go to this drop down, we can see that there are four different types of
rectangles which we can create. The shortcut on the
keyboard is letter R. If you are tapping on letter R, you will be having the
rectangle activated, okay? Now after activating
the rectangle, obviously you can see the
cursor being changed from a simple white cursor
to a black shaped icon. Alright? And I am basically
in the first rectangle. The corner rectangle means to create a rectangle
from the corners. Okay? So I'll be
clicking over here. This will be the origin
of my rectangle. And I can either move to
the right, to the left, the top right to the bottom
left in any direction, whichever is desired for me. Okay. So I will be imagined, I'm just moving to the right. I've originated my rectangle
from the top-left corner, and I am stopping my rectangle to the
bottom right corner. After this, I'll just
press the left-click and I will be having the rectangle
being displayed over here. I'll just show you
again very quickly. Go to the rectangle. Click
anywhere on the skin screen. This is a corner rectangle menu. And click anywhere on the
screen for the second time, you can just press
the middle click. You will be having
a shaded region, which is a closed loop. And for this purpose
we will be having a rectangle in a shaded form. If I'm just deleting
any segment, you can see that
the sketch is not a closed loop right now and
it is not shaded as well. Let me just press Undo. Now you can see the agonist
highlighted because there is a possibility for us
to go back and get, get back the segment
which we have deleted. So I'll just press this one. Now, since we have
selected the undo option, there is again a
possibility for redo. Okay, so I'll just select this. This will again go back
or get deleted. Or right. Now in this case, let
us just top over here. Now, let me just
delete this segment. What fits I've created. Now, if you really want to
change the dimensions, okay, this is a simple
rectangular which I've created based on
my, on my sample. Basically, I imagine
if you want to change the dimensions of this
rectangle, how do you do it? We simply have to
double-click on this. Alright? And we have to
click on any value. For example, I've entered 50. So it's changing its dimensions. And let me delete the inner
rectangular at first. And let us increase the
breadth of the rectangle from 8.9 to 25. Okay? So you can see that we have a perfect rectangle
as in desired. Now you must have
noticed one thing. If you just move back. I mean, if you just
drag the video to 15 seconds before
you can see that the dimensions are
light blue in color and presently the dimensions
are having a darker shade. I'll show you. They were displayed before. So this is another tangled
which I'm creating. Now you can see the change in what do you call dimensions. These dimensions
are darker and you can see strong being written
in the dimension over there. Again that I
mentioned is having, this is called a strong
dimension basically. And this dimension is
called as weak dimension. So this is light blue in color. Now, in order to create the parts with proper
quality accuracy, as per the standards, it is always recommended
to get rid of weak dimensions will
give you really do not want weak dimensions
in our sketches. So how do you get rid
of weak dimensions? You can get rid of
big dimensions either by converting this to
some specific number. For example, this can
be from 43.89 to 44. And you can see it got
converted from big dimension to a strong dimension as
displayed over here. When I'm just hovering my
cursor on the specific sketch. And this can be
something as 20.5. Alright, so it is again, a strong dimension in this case. Now let me just press undo. Okay? Again, now we have
this week dimension being displayed over here. If I'm just
right-clicking on this. There is an option
called Les lock as well. I'm just locking this. It's automatically
getting converted to 20.21 and I'll just
press metamorphic. And this is a strong dimension
and it is logged as well. Alright? Now what do
you mean by Locke? I'll show you the difference. Don't worry about it. Now, if I'm selecting
this edge over here, I can move the rectangle
from left to the right. And when I'm moving
from left to right, you can see this particular
dimension is changing. This president in 26.7, it is 41.5957.65
or 8.08 or 30.210. Okay, Can we do the same
thing for this bread? There? Let's just try. I'm
selecting and moving down. No, nothing is happening. 20 to one is the same. I can reposition the
entire rectangle, but I cannot reduce or change or vary though
vertical dimensions. What I have That is 20.2 when this is because
I've locked it. So this is a very
good functionality. And sketching, sometimes
sketches good audit, get modified automatically, band if you do not
want that to happen. We can just select this
particular dimension. In this pop-up window, we can just click on Lock
again after locking, you cannot change any dimension. The dimensions are fixed. The complete or
the entire sketch can be shifted from
the left to the right, but it cannot be moved. Now whenever I'm moving this particular sketch
from left to the right, it is referring with some
dimensions with respect to this getWidth I've
created previously. You can see this is the
exit distance, alright? And this is the y distance. Now there is another
shortcut way to lock or I'm sorry to convert
the week dimension is too strong dimensions. That is by selecting the
dimension and pressing Control P before tap and
just press middle click. You can see this is now
converted to a strong dimension. Let me redo this thing. I'll select the sketch. Press Control key, and the T letter in the keyboard
before table, tiger or tap, again, I'm referring to letter D.
Now after pressing Control T, I'm getting edit option. Does offer us asking us, do you want to preserve this dimension or do you want
to change this dimension? I'll just change the dimension
220 and press Enter. Okay, So this is a strong
dimension right now, but it is not locked. Because if it is locking, you can see the color is being changed from this
color, this shade. Alright, I can lock it. I can select the
dimension and locket, this indicates the sketch cannot be moved
to the left side, will give them moving the
sketch to the left side, this dimension is getting
varied, but 43.61 is, as it is, can see
if I'm moving to the left for the 3.6 when
is as it is to the right. It is as it is to the
top it is as it is. This is not locked. I can just move this sketch
to the left and right. Let me just lock this
dimension as well. Now I cannot move this particular sketch with respect to this
line and this base. So 43.634%.7 fire a lot. This distance will
always be maintained. Now if I really want to lock
this dimensions as well, I can select this lock icons. And none of the rectangles will come closer to each other. They will be maintaining
a specific distances. Alright? So this is something
about rectangles. Let us move to the
next video and lookup for the other types
of rectangles.
5. Types of Rectangle: Let us explore what are the other types of
rectangles which are present in the two-dimensional
model of Creo Parametric. Before that, let me just delete the segments which
are already existing. Now if we can just
click in the drop-down, you will be having
this pop-up window. And from this pop-up window, you can find the
other three types of rectangles which
are available. The first one is the slanted
center and parallelogram. Let us look at this landed. Now, when I have activated
the slanted rectangle, you can see that the slanted rectangle icon
is being visible over here. Now we can just click over here and you will be having
the first line. This line can be placed
in any direction. Now, for an example, let me just place it horizontally
upward this distance. After this, you can see the rectangle being
originating over here. Right? It is moving up or down. Let's place it over here. And you have this rectangle. But this doesn't look
slandered, right? This is looking at
simple rectangle. So what does a
slanted rectangle? The benefit of slanted
rectangle is you can create a rectangle
in this manner. The way how I'm
creating right now. This is not possible. Or with the symbol corner
rectangle, what do you have? The corner rectangle is
always horizontal in shape. With the help of
slanted rectangle, we can create the rectangle at any angle which is
in desired for us. Okay? So this is the
difference between the simple corner rectangle
and this landed at tangle. Now if I wanted to delete all of the segments which are
visible in this screen, I can just select
them all together. And I can simply press the Delete key on
the keyboard, okay? And everything is deleted. Now, let us just hop to the next type of
center rectangle. And the center
rectangle is basically the kind of rectangle which
originates from the center, from the centroid
of the rectangle. So you can see it is
originating from the center. And I can just
place it anywhere. So this is again
horizontal in shape. Alright? Quite similar to the rectangle, but the origination of the rectangle is not
from the corner, it is from the center. And for the centered rectangle, specifically for the
centered rectangle, you can, you can see the construction
lines actually gave, which represents the
center of the rectangle. So let me recreate a center
rectangle over here. So you can see this is the lines which
I was referring to. Okay? Now you can see that
this is a closed loop, so it is shaded. And I've drawn
another rectangle. And this rectangle, this
region will not be shaded. Region will be shaded. So this is how we
automatically are just the shading depending on the
closed loops, what we have. Okay? And if I haven't overlapping oh, closed loops, okay,
in that case you will not be getting any
form of shading. You can see in this case
there is no shading. But if I'm just undo, if I'm just pressing
undo button, you can see I'm reverting
back to the closed loop. But if I have
intersected segments, then the shading is
being eliminated. We don't have any
shading in this case. Clear. So this is how you
can just understand how the Creo sketching works. Let me just delete
this one again and let us look at the
final parallelogram. This is very simple. You have to click anywhere on the screen, maria concert at any position, and create a parallelogram. You can consider the inclination
with the help of mouse. You can move your mouse to
the left, to the right, to the top, to the
bottom, right, left. Okay. So depends on
the requirement. I'll just stop it over here. And you will be having the
desired dimensions over here. You can modify the
dimensions as desired. For example, this is 600
units and this is 250 units. Alright? And we can also alter
the angle over here. Say for example, if I want
it to be at 120 degrees, so this is now 120
degrees angle. Alright? Now, imagine if you do not
want to control this angle, but you wish to control this angle will
get the left side angry. So how do I get the
angle dimensions of a year which
can be controlled? We can move to the
dimensions over here. And we basically want the angle between this segment
and this one, right? So just click on the first
segment, hold the Control. Click the second segment
and press middle click. You'll be getting a what do
you call angular over here, but you're getting it
resolved sketch window. Now what's happening is, since we have a
Creole always sees that you must be having
enough dimensions. So give it. We shouldn't have our dimensions in the sketch. Now we already have 120 degrees visible over here and
present in the sketch. So Creo either wants us
to remove that dimension or the Creole software ones
is to remove the 180 degree, 120 degrees or 60 degrees
which we are creating. Are you just remove the
parallel constraint. Just see that this body
Addison not parallel. Okay? I'll be just deleting this 120. And we will be having this dimension which
is an editable form. And we can just change the
dimension to something around 50 degrees or 90
degrees or 120 degrees. I think what is desired. Okay. So I believe we have understood
this is more than needed, actually do explored
the rectangles. I always use Conda rectangles mostly are centered rectangles. It depends on the cases. If we have certain products to manufacture or design or build, in those cases we might require slanted rectangle or
parallelograms, okay? But these kind of
features can also be created with simple
lines as well, okay, So we have to keep
that thing in mind. I'll stop the video we have discussed enough for rectangles. In the next video, we will
be discussing about circles.
6. Create a Circle: Welcome back to the next video. Now, let us explore the
different types of circles. What we have, the first one is a sudden turn points circle, which is the default one, or which is the first
type of circle which is available in two-dimensional
Graham modelling. Let me click on it. The tool
is activated right now, the cursor is being changed from the right cursor
to black color cursor. And you can simply press the left-click anywhere
on the screen. And you can move your mouse to the right side for increasing the radius of the
circle or to the left for reducing the
radius of the circle. You can also zoom in or zoom out depending on
the requirements. So I'll just bless our list. Press the left-click,
right-click over here. And I'll just stop the
radius at this position. After this, you can see the
diameter symbol over here. You can just
double-click and change the dimension as desired. Now this is a
diameter of 20 units. If you really want it to
be in the form of radius, you can just click
on this dimension and you'll be having
this pop-up window. In this pop-up window, you will be having a symbol
for reconvert to the radius. You can just click on that. You'll be having the radius
dimensions being displayed. Now sometimes you may
require radial dimension, so do you may require
diameter dimensions. So you can just reward
with the help of this icon what we have clear. Now, another type of circle, what we have is
concentric circle. I'm believe you already, you are aware of
concentric circles, so we already have an
existing circle over here. I'll select this circle
and I'll move my cursor inside or outside to extract
a concentric circle. The concentric circle will have a common center to the center point is same
for both the circles, but the radius is
really for both the segments are
bought the circles. Let me stop it over here. This is the third one,
this is the fourth, fifth, sixth, you can create
n number of circles. And whenever you are satisfied
with the requirement, you can just press middle
click and you will be having your concentric circle
being displayed. The diameters for each of the circle is being
displayed over here. You can modify them accordingly. Alright? So this is all about
concentric circles. The next one is
the point circle. For example, this is the first, this is a second. And I can just move the
circle anywhere and stop it for the third. Okay, let me just
show you again. Let me create a line over here. I'll get the line as two points. Alright? And let me go to
this three-point circle. So this will be my first. If I want a three-point
circle to be created, and I can have a second
anywhere on the screen, but let me just create it at
the midpoint of the segment. Okay? Now, any two points
of this circle will be at this position
which I have selected. You can see the first
position is over here and second
position is over here. Now, you can place a circle
accordingly wherever desired. I'm just placing it over here and pressing
the middle click. So I have this circle
being reflected over here. You can just practice and see how does this three
points are called work. If you want, you can just, if I want, I can just
show you again. Let me create the
first over here, second over here, and
third over here. Alright. Now what I can do is I
can delete this segment. Let me just control Z. Right now I just
pressed middle click, I have a closed loop. Alright? So we can just explore in
this way how things are working with different
circles and rectangles. Alright? And we have an adult
that has three tangent. So you can see the
definition of this tool. Create a circle tangent to
three entities. Alright? Now I need to create entity or line segments for this first, create a line over here, line over here, and
a line over here. I'm sorry. Let me delete of the circle at first and create
a line over here. I'm not sure whether it is
possible with this thing, but let us just try. I will select 2123. These are the three entities
which I've created, and I have created a circle which is tangent
to three segments. The first entity,
the second entity, and the third entity. Alright? If in case you
required to create a circle which has to maintain
tangency with three segments, you can simply hop to
this option and you can create this form of circle. Let me just delete this segment again and recreate to show you. So I have this segment
being present over here. I can modify their positions. Maybe some bot Alright, and I can just hop and select the
three tangent option. This will be my first, this will be my second position, and this will be
my third position. So after pressing Enter, you can see this icon over here, the one which I'm
highlighting at this moment. So this icon represents, or this icon is
representing the tangency. Okay, you can see over here
in the constraint tab, we have different icons representing different
constraints. Will get this as the
vertical constraint. This is a horizontal, this is perpendicular,
tangent mid point coincident. Right? Now, you can just check up when I'm
creating a vertical line, you'd be getting this segment. This is vertical segment, okay, so that is the
reason you're having this vertical symbol
present over here. Then you have this
horizontal segment being present over here. Similarly, you will be
having perpendicular. So I'll just show you
perpendicular over here. Alright? Now if I just go to
perpendicular, I'm sorry. This is already constrained. I'll destroy you perpendicular
in different way. Let me just start from here. This is an inclined line, but if I'm just maintaining
the line in this way, okay? I can delete any of
the constraint because the software want
minimal constraints. It shouldn't be having
over-constrained. I already have
horizontal over here, and perpendicular is nothing
but the vertical constraint. The software is telling
that we already have vertical
constraint over here. Do you want to delete it and reflect the perpendicularity? So I'll say yes. And I will be having
the perpendicularity being displayed
over here, right? This is about constraints. We'll have a discussion about
it again in the future, so don't worry about it. Now one more thing
which was a left when we were discussing about lines was something
called Les line tangent. Under this box are under this line function
or the line tool. Now be further, I'll be
creating two circles over here. This is the first circle. And if you want to create
another circle which is having its center colinear
with this first circle center. You can just hover on this
center and you can just move to the right and you can see
a dotted line being created. So this indicates the center
of the new circle will be in line with the center
of the first circle. I'll create a circle with slightly larger diameter
and press the middle click. I have to. Diameters are two circles
with different diameters. The first one is 70, and the next one
is double offered. And they have a
distance of say, 200. And I wonder line which is
tangent to both the circles. Okay? So in order to quickly get a line that's tangent
to both the circles, I can go to the line
tangent and select the first circle and
the second circle. And you can see an
automatic creation of line which is tangent
with put the circles. This line is maintaining a tangency with the
circle for the citizen, we are having a tangency
constraint over here. On a similar note, we
will be having a tangency of this line and
this edge over here, or this curvature of the circle. Let me show you again. I am in the line tangent mode. I'll select the first circle. Select the second circle. Automatically will be
having the line created, press the middle click, come out of the line tool. You will be seeing a tangent
line between two circles. Now you can simply delete the segments which
are not desired and you'll be having a closed loop after pressing the middle click. In case the shaded region is
not displayed in your Creo, you can just check up this icon. This is the icon which turns off and turns on
the shaded region. So it is recommended
for us to keep this option turned on always because this will
basically give us an understanding
that all the lines are properly connected. Clear. Now, on this note, I'll just conclude
the video over here. In the next video, we will
be discussing about arcs, ellipses, lines and other
features and sketching. Let us meet in the next video.
7. How to Create an Arc: Welcome back to the next video. In this lecture video, we will be discussing quickly
about the arc option. Alright, now, again,
under the arc, we have different types of
acts which are available and usable by the user. Now, again, it depends
on the applications. It's not necessary
that always we have to utilize any of these features. Sometimes it's not
required for us to go with content record
three tangent args, okay, we can just work with three-pointer
center and ends. But let us just explore
what are the different arcs and how do we create them
for our knowledge, okay? The first one is a
three-point arc. So it creates an arc by
selecting two points. Alright? And just
turn on this arc. Now, I'm in the arc
mode right now. I'll select the first. I can have the second
anywhere on this display. And in order to stop
the algorithm position, we just have to select
the required position. For example, if I want
to stop it over here, I'll press the second. I'll press the middle click
again and middle click. Okay. The left-click
and the middle colic. I'm sorry. So let me
just do it again. First Glick, second
click, click, press them.
8. Types of Arc: Welcome back to the next video. As we are continuing our
discussion with OCS, we will left out with three
different types of arc. That is the three tangent
arc, concentric arc, and the arc that is done discuss with
the three tangent arc. Now whenever we're
just hovering on any of the function
or any of the tool, you can see a
pop-up window which explains the type of tool, what we are going to select. Two, this is three tangent arc, and it also describes
its functionality. It creates an arc tangent
of three entities. So this indicates we
can only create it if we have three entities being
available on the screen. Because you can see right now, I'm just tapping on
anywhere on the screen, it's not working out. Let me just click on
escape or tap escape icon and then create
three entities. This is the first entity. This will be the second entity. And let me have this
as my third entity. Now I'll just click on
the three tangent arc. I'll select the first entity, select the third entity, and select the second entity
and the third entity. So after clicking
on three entities, you can see that I'm
getting an arc tangent. We can see this
tangency symbol, right? So this indicates that this is an arc which is tangent
to three entities. Okay, let me just redraw again. The first, the second,
and the third. Okay. You can have this
to be the first, distribute the second
and distributed third. Anything gets, it depends
on the application, what we are working on. Alright, so this
is how it works. This is a simple explanation
of three tangent arc. The next one is the
concentric, OK, which is quite similar to
concentric circles. Okay? Now let me have an arc
being created at first. Let me create a three tangent, three-point arc,
1.2nd and the third. Alright? Now I'll just go to this
option called as concentric. I'll select the arc. And you can see I'm having
the same center point, Okay? I'll have the opportunity
to create an arc right now. It'd be creating up
to this position. The concentric is
still activated. Okay, I can, I can see
that from the center, the same center origin. Another arc can
be created token. Now let me just create
something similar to this way. Again, it is activated. I can create
something like this. Again, it's activated. I can create
something like this. Whenever I'm satisfied for that, I can just press middle
click and you'll be having concentric arcs being
created in this way. Alright? So this is about
concentric arcs. I believe we have
understood about it. The next one is the conic
one, which is very simple. This is the first and
this is the second. And you will be
having this conic, which can be shifted either
to the left or to the right, to the top, bottom, left and right, it
depends on your interest. I'll just press it over here
and I'll press middle click. Now you can see we are
having a line being associated with this
center line which we have, and also the value
of rho over here. We can change the value. For example, if I'm changing
it as 0.60.70, alright? So this conic value
is being changing. Personally speaking, I've
never used this so far. It never came into my experience
where I had required to use this kind of
conical surface. So maybe it can be useful for you if you have
certain applications. It might not be useful for you if you do not have any
applications of this. But nevertheless, as a
learner of this course, I really recommend to you to just practice at least once
and see how does it work. Alright? So this is all about args and you already
have a line over here. I'll delete this line
by selecting the line and pressing the Delete
icon in the keyboard. Alright, in the next video, we will be working on ellipse
and spline and look at the other features which are available in
two-dimensional modelling.
9. Create an Ellipse: Welcome again to the video. Now we will discussing
about ox in the previous video
and we're supposed to discuss about leptin this video. Okay, so if we are moving to the drop-down
menu for ellipse, we have the two types of
ellipse which are available. The first one is the
x axis and the lip. And the second one is
center and access ellipse. Okay? If I'm selecting
the first one, and after selecting
the first one, which is axis ends LMP. Now, generally you
must be knowing that the ellipse will be having access or get the major
axis and the minor axis. So this type of,
the first type of ellipse will be based
on the axis distances. For example, this
is my major axis. This will be my minor axis, whatever you want to keep it. Okay? So this will be
my second left-click, and after that, and the third
will be the middle pick. In order to come out from this ellipse function
or the tool, you can adjust the
positioning and the values which are
required for your axis. The first one is for 50 units, and let me maintain the second
one as 2 thousand, okay? So this is the axis and ellipse. And you can also have these
created in vertical manner. Depends on your creativity. Now, this was a
closed shaded region, but different. I'm
intersecting, non-overlapping. It will not be a closed, none of them will
be the cluster. What do you call closed loops? Basically, in order to
maintain a closed loop, we have to delete the
intersecting segments, set it up, just delete them. Let me delete this one. Let us just trim off. And you can see we have a closed shaded surface
or closed loop. So this is the first type
of ellipse, what we have, and the second type of ellipse is the center and
access ellipse. So all the ellipse will
have centers at first and the origin of the origination of this
ellipsis from the center. Basically, I've created or maintain the center
at this position. Now I'll just move my cursor
to the left or to the right. And you can see one of the
axis is being created. When I've created one axis, I can create the
another axis as well by moving my cursor appropriately to the appropriate distances. And after that, I can just
alter the values in order to adjust or readjust my
ellipse which I have created. Alright? So this is
how the ellipse works. It is pretty simple. And if you wanted to
just show you again, this is moving horizontally and moving upward or vertically, then readjusting your
dimensions in order to display them accordingly. Clear. So this is all about ellipse. Let us move to the next
video where we will be discussing something
about Spline, Okay.
10. Create Spherical Lines: Spline is nothing but a free form sketching
or spherical line. It allows us to create the line in a kind of free form nature, okay, it'll, it'll
never be straight, but we can have a kind
of spherical shape. Okay. So I'll just start
working with spline. For that, I just have to click on the function
or the tool, whichever we have, whichever
we'd like to use it. Okay? So the first will be over here. And imagine I want the
second to be over here. And when I'm moving
to the third, we can see how it changes
its orientation and styling. Okay? So it's always tangent, okay? The pointer tangent, okay, the segments are tangent. For example, this segment
is tangent to this segment. I have come out of this spline because I've
pressed and middle click. Now again, I need to start from this point and stop
at this point. Now if I want to just come
up from this position, I can just again
press middle click. Now after creating middle click. And you can just take
this point and you can just study yet just the
positioning as desired. This is the flexibility
what we have. And all the times
the segments will be tangent of the positions
wherever the points are. Okay, if that is the way it
is interpreted, basically, ok. Now let me
just try to delete this and let me just
try to click on spline. You can see how we are able
to create this kind of unique surfaces are
unique segments, alright? So this is basically not very
much possible with arcs. Again, it can be created
with arcs as well, but in spline is a
free form drawing, what I simply call it. Okay. Now I'll be explaining
more about blind when we're jumping to some
exercises or anything, okay? For example, if you're
double-clicking on this plane, you will be having some window and you can do some
things over here. Okay, I'll just
explain it when we are into the discussion
of some exercises. As of now, this will be
a little too early for you to work on this
advanced options. Clear. Now, I'll take a
pause over here. Now, in the next video, we will be working on the
other set of options, which are again
significant tools which are often use
and Creo Parametric. Now I really recommend you
take a break over here. This is the first day in
Creo Parametric software, and we have already learned
great tools over here. There are many more things
to be understandable. I mean, there are
many more things which we have to understand. And if you are losing the pace, you know, kind of getting little deviated or
losing your interests. And I really
recommend you to take a break at this position and join me when you have
fresh with a fresh cup of tea. Okay, so that you understand the remaining options
very quickly. Let us just catch up
in the next video.
11. Importance of Fillets: Alright, so we have
reached already find state of understanding
the basic tools which are often required to create any form of designs
or get the line option, the rectangle, the circle is playing ellipse and the args. Now we have certain
options which add to them. Again, we have certain options
which will be applied to the existing existing
created sketches. Now give, for example, if we have a rectangular over here, I'm just creating a
corner rectangle. Now we have this valid
option which will be applied to lines
or entities, okay? And it basically converts
these sharp corners into a smooth, circular
extension surface. Okay? I mean, not surface, I'm sorry, this is a
two-dimensional thing, so it will be converting a sharp corner into
a rounded corner. You can see in simple terms, I will just activate the
fill it now in the film. But there are obviously different
types of options again, but we will not be
bothered about that. We will be just bothered
about the first one which is a circular, fill it. And I'll just hop
to the corners. For example, this is the
first corner what I have. So you can see that the software is giving us recommendations, like if you're
choosing this tool, this is the first
thing you have to do. So it's giving us
commands, okay? So it's telling us right
now to select two entities. So let us select two entities
which are forming a corner. So this would be
the first entity, what I have, and this will
be the second entity. The moment I've selected
the second entity, you can see the
transformation of Condor into a rounded corner, a sharp rectangular corner into circular corner to be
more specific or right. So this way we can remove the sharp corners
from the sketch and we can convert them
into rounded corners. And obviously wherever we have rounded corners in
the form of arcs, they will be the
presence of radiuses. We can order the radiuses. Okay, let me change it from one threes Something 2 thousand. Okay? Now, this is the first type of circular filleted what we have. And let us look at the second one and
let us compare both of them and understand
what is the difference. Now when I'm just
hovering on this, this also tells me to connect
two entities with an arc. I'll get this also tells
me that this kind of fill it will connect two entities
with an arc and a year. The first line is the same thing connected to connect two
entities but an arc. But there is a
difference between them. That is with respect to the background construction
line which is visible. You can see this is a
construction line which represents the previous previous line segment what we had. Okay, if I'm selecting
the second one and creating this similar,
fill it over here. This is the first entity, this is the second entity. And let me maintain a
radius of one triple 0. You can see it is converting the sharp edge
into rounded edge, which is quite similar
to the left one, but in the background like
what we have over here, the construction lines, those are not visible
in this case. Those are removed. So we will not be
having any idea about their previous positions. Okay. So this is the first
two types of fill it. What are the other
two types of fill it? The other two types of folate are basically the
elliptical fillets. These are the circular fillets. The next one is the
elliptical fill it, which is having the
construction line being represented
in the background. You can see this is
the construction line. And as I mentioned when we
were discussing about ellipse, an ellipse will have
a major axis, okay, presented this is the semi-major
axis because this is a, this is one part of ellipse, a quota part of ellipse. I'll just show you over here. I'm sorry, what happened? Yeah. This is the cut
apart, the first quarter. So you can see this
is the first quarter what we have created, and this the semi-major axis, let me maintain it
as 5 thousand or 500 and this one as 250. Alright? So you can see
this is how your ellipse or the elliptical fill
it looks like, okay. But this is the kind of
fill light which will be having what do you call the construction line being
reflected in the background. But if we had not want that
thing to be reflected, we can simply select both
the entities and you can see that they do not have any
background tangency lines. We can just adjust
or play with the, what do you call the
major and minor axis. For example, I want
this to be 150 and the minor axis will have to be lower than the
major axis, okay? And let me maintain
this as 50, okay? Now you can see that this is
created again this manner. Now, most often when we're
working with 3D models to be specific because
that is the main goal of any CAD software to create
three-dimensional models. We do not. Most, mostly
we do not use fillets, okay, we will be using
something called a surrounds, which are three-dimensional. Phillips you can say, okay, but sometimes we use it. It's not like we
always do not use it. It depends on the,
again application. Sometimes we have
to create fillets, sketch and convert it to
one dimensional shape. Or sometimes we move on with the sharp corners and we will just convert it into
three-dimensional. And then remember the
sharp corners with the help of a
three-dimensional Villette, which is basically called
as around in the software. Okay, I'll come to
it. Do not worry. We have to be very patient because we're going
from foundation. So it takes a bit of time and practice for you to have
good upon these things. Okay, now that we have completed
a discussion of Fallot, I believe you can
practice again on this and ask me any
questions if we have. And in the next video we'll be discussing something
about chamfers. Okay, So let us just meet
up in the next video.
12. Using a Chamfer: Chamfers are quite
similar to fillets, but they do not convert
the sharp corners into circular corners
or elliptical corners. And just show you what do
they, what did they do? So firstly, we will create
a rectangle over here. And after creating
the rectangle, now I'll be hoping
to this chamfer. And you can see there
are two types of chamfer, chamfer, chamfer trim. So whenever you
have the trim word, suffix to the first main word, that indicates that
the construction lines will not be visible
in the background. The dotted lines
will not be visible. Same goes for fillets. You'll be having the
simple circular fill it, which will be having this construction
lines being visible. And you'll be having
circular trim. In this case, you
will not be having the construction lines in the background being
reflected after it's after it's used. So let's go to the first one. And again, the
software is telling me to select two entities. I'll select the first
entity and second entity. And you can see how
it is converting the two sharp corners
into a kind of cut, cutting off at some distance. And this distances can
be altered depending on, depending on the user. For example, I want
this to be at 500 and this to be something
around 2000 or 2 thousand. So this is how you're
creating a chamfer. This is again, a kind of sharp. I mean, it basically removes this 90 degrees edge and
converts into this shape. I'll just rebuild the
same thing over here. We can alter the distance. We can keep it as three-tuple 0 or three triple 0 on both the sides and
come into the second one, which is basically
the TAM for trim. It will not be having any construction lines
available after its use. So how do you control
the distances? You have to control this values. Again, you have to play with
the particular distances. This is how both of the options that fill it in chamfer works. In the next video we
will be discussing about offset thicken and
other features.
13. What is an Offset: Welcome back to the next video. In this video we will be discussing something
about offset. Okay? Now, in order to explain you the offset
command, firstly, I'll be creating a line over
here of any dimensions, so any distance, let
me maintain it as 500. And you can use these
icons for adjusting the Zoom or the view of the sketches what
you are creating. The first option is refit. So if I'm clicking on refit, the segment at distance at just itself automatically
in the screen. Okay? Now let me press again. You can see how it's adjusting. And now I have this
segment which is having 500 units of distance
from left to the right. And imagine I want to create another segment at
certain distance from the first segment, I'll give it to us having
the same dimensions, that is 500 units. There are two options for me. I can create a line and I
can see that it starts at the same position with the first of the first segment
is present over here. And it can move to the right. And again, stop it at the location where
this point is ending, get somewhere over here
and then leave it. Okay, So this is
the first thing. And then I can maintain
some distance as desired. Say for example, if I want a 100 unit distance between
both the line segments. So this is how I have to do it. Okay, I need to go
to the line command, select the first
position, position, second, the second position, and at this the distance. Now, do we, or can we use any
option that will help us to create this the second
segment with more ease, actually, ok, so in that
case we can just select the segment at first and
go to the offset command. After selecting
offset, you will be having a window over here
as kind of pop-up screen. You can see our pop-up window, which will ask you to
enter the offset value. So at what distance
do you want to offset this particular
line segment? I want it to be offset at
a distance of a 100, okay? Now you can see the direction. So this will be offset
in this direction. Okay? So after
pressing tick mark, you'll be having a
line at a 100 units, which is having the same
length as the first one. And this will be a 100 units. Imagine if you want
the line segment to be on the other side. So what do you do it
go to the offset, you select the line and
you enter a 100 over here. But you change, you add a negative sign because you
want it to be on the top. So we have to go
negative direction. After that, you can press this tick mark and
you'll be having, what do you call the
another line being created, which is, you know, kind of
offset with the first one, edit distance of a 100 units. So this is how it works. Okay, so this is a very
simple explanation, but I'll just show you
another explanation. For example, if we have this
rectangle whose dimensions are one triple 0 by
phi triple 0 again. And I want an offset
line from each segment at a distance of 100
units are 50 units. So what I'll do is I'll
just click on offset, select the first line
in this direction. I want it to be at 50 units. I got the first line. The second line, I can tap 50 because I want
it to be inside. I'll select this. I want it, I want the
line to be at 50 units, which is again
inside directions, so not add any negative sign. And this one again in
the inside at 50 units. And I can just delete
this segments. This helps us to maintain
a proper distance like 50 units as
desired from any site. Or we can just alter any
distance as invent desire to. This is very helpful option
offset is very much used. We can also offset
circular things. Okay, click on offset. Since I've already
selected a circle, I'm directly getting
this screen over here. I can enter any value, for example, say ten. You can see this distance
is ten actually. Let me enter some larger value. I'll press Control Z to undo. Eddie can actually
see the offset line. I'll enter. Let me
enter what value? 85. Okay, so this is
getting offset outward. I can again select
this line and add a negative 85 sorts
offset insight. Okay? So this is how it works. The offset command, you, I recommend you to practice
a lot because it is one of the most important
feature and sketching. Right? Now, let us move to the next video and
continue our discussion.
14. Thicken a Line: Welcome to the next video. In this lecture video, I will be explaining
you something about thicken, okay, now, whenever I will be using
Creo Parametric software, I have used taken
plenty of times, but this is not a
thicken which I've used. I've used a three-dimensional
taken option. But the second option, which is available
in the 2D sketching, I have never used so far. But as a user of Creo
Parametric software, it is highly recommended to have a brief knowledge about it, at least what is
the functionality of it and what does it do, okay? Now, in my simple terms, I'll often call the thick
an option as double offset. This might not be correct
or this might be correct, but there is a reason for that. The reason is because
we will be getting two lines kind of offset from
the first original line. Okay. I'll try to show you what
I'm trying to tell actually, because sometimes
theoretical descriptions are boring and practical
descriptions will gives us more information. Now imagine we have
this line and I said you that if you want to offset
this at certain distance, okay, I've entered
30 value of a year, so I'm getting exactly
similar line at 30 distance from the first line. Now I'll be recreating a
line at same position. But certain distance
from left to right, that is not necessary as of now. Okay. And let me just push it up. And if I'm just
clicking on tikkun, I'll be selecting this line. The software is asking me
enter the thickness and imagine I'm just
entering ten over here at this press Enter. And the software is asking
me offset distance. So since I've entered 30
over year island or 30. Now after pressing
Enter, you can see I'm getting a line at 31st of all. And then this is maintaining a distance of ten
units as thickness. Okay? So this is how it
works actually. So we have to enter twice. I'll show you again. Don't worry about it. Okay. This is thickness. Let me enter a thickness of 15. And this isn't this direction. Okay? So now whatever
you are giving, for example, if you have, if you're giving 30,
so it will create a line 3015 units about that. It'll create a thickness line. Okay? Now for example, if I'm
creating 40 and pressing Enter, this distance would be 40. You can measure it
from here to here. Press the middle
click over here. This would be 40 and this
would be the thickness. What we have given that is 15. Okay. I'll read over here for
your understanding. I really wonder why this kind of options
are available in Korea, but maybe I haven't used in my seven to eight years of experience in Creo or I
think more than that. So let me just
enter ten over here as thickness and offset as 40. So you can see this
is the thickness, so it is Ben, I'm sorry. This is ten. And go to dimension, select the first cell
in the second place, your cursor over here. Oops. Why is this not coming up? Let me place it over here. Okay. I'm following
the same entity that is the reason
it is not coming. Let me just study
create over here. This is fine thickness. Let painter 15 of set B. So this is the offset
distance which was 50. And this is the thickness
distance, which is 15. Okay? So nevertheless, this is how the thicken command works. And you can just practice once, once or twice and just leave it. And you can just hop
on to the next option. So in the next video we'll be discussing about palates than
the center line, the point, the coordinate system
and editing features and constraints as we move along. Ketchup in the next video.
15. Prebuild Shapes in Palette: Welcome to the next video. In this video we
will be discussing very quickly about pallet. So we can just click on palette. After clicking on pallet, you'll be having this window. The palate is like a set
of predefined shapes which are saved in the software in different categories
called as polygons. Profiles, shapes
are stars, okay? So these are kind of
different forms of stars. Three, star, four, star, five, star, 67, etc. You can see in this represented a window how the sixth
star looks like. Sometimes maybe if you have
two cleared some emblems or logos or any kind of thing where you require
some pre-defined shapes. Again, it may take
time for us to create the similar shape
with the help of lines. So they have compiled all
of these basic shapes and saved under a
name called as pilot. You also have polygons over here like three-sided,
four-sided, six-sided. You have different profiles, like C profile or
the high-profile, and the L profile, the profile, the shapes, etc. Now the question over here
is how do you use them? Okay, How do you, how do you pull up these sketches which are predefined and use them in our what do you call our sketch? Okay, So first let me disclose
it and I'll just create a random sketch over
you ever imagined I want this kind of
star present over here on the top left corner. And let's go to the palatal. Go to this star, I
want a five tip star. Okay. I'll just click it
and drag it over here and leave it.
I'll disclose it. Now. There are some options
which we can play with. For example, the scaling factor. Now, if we are
double-clicking over here, we can change it or
we can change from this editable window
if I'm entering one. Okay, You can see this is the
scaling factor which is one and which is pretty
small depending on the size of a
rectangle, what we have. So I'll just increase it
by ten times and move my cursor forward and backward for it to reflect on the screen. And if you want to reposition
it from this place, you can just move it anywhere.
Where do you like it? You just place it over there. And when you're
satisfied with this, or if you want to rotate it, you have this angle of rotation. You can rotate it in any manner, whatever you like it. Okay. Whenever you when
you're satisfied with the arrangement,
the positioning, the sizing of it, you can simply press, Okay. And you have this star
being created over here as Emily will just
show for other profiles. For example, if you wanted
to profile over here, click and drag it on the screen, adjusted scale, I'll just
keep it as 15 times. Reposition it to
the top right side. And I'll just press. Okay, so you have this
being displayed over here. I'll just create
a line over here. First, click a line
from the midpoint. Okay? And after that, I will
create another line from the midpoint to the right side and another line from the
midpoint to the left side. Now I want the left
side line to be having the equal dimensions
as per the right side lines. So I'll just move my
cursor to the left and stop when I'm getting
an equal to sign. I'll just move on but
one mole, one and stop. So you can see I'm
getting an equal to sign. This indicates that the left and the right entities are having
equal or same dimensions. I'll press the left-click and middle click to come out of it. Now you can see this is equal power one and
this is equal to one. That means these both are equal with respect
to each other. If I'm changing the
value for this, the value for the left changes. This is what is my
intention to T2. Now I'll go to the
profiles are shapes. Let me just go to
something. Cross. Okay, I'll drag the
crossover here. I'll zoom in. I'll
select this one and see that I place it at
the tip of the segment. I can adjust this so it will be changing with respect to the positioning
what we have done, let me maintain it
as 20 times, okay? And I'll just close it,
press middle click. So we have this
cross being created. We can recreate another
cross on the right side, drag it, and move
it and place it. Now, there is another
trick over here. If you do not want this location decided
to be the center point, or if you want the
location resided, decided to put this point. So you can just
right-click on this and move this Mobitz positioning. Okay? Now, the location decidable
this particular point. This is a kind of
trick over here. You can just place
it over here, okay? And it just, it's
scaling factor. Alright? You can see it's still over here and you can just come out of it. And you have this
being added over here. The cross, the cross
and the other sections. Okay? So this is all about palettes. I really want you
to practice with different cross-sections and
what other stuff we have. And move to the next video. Okay, Let us just catch
up in the next video.
16. Create Datums: Let us look at the
other scheduling tools. What we have to cover, that is the center line, the point in the
coordinate system. Now, the center line
is pretty important. Whenever we're beginning with
exercises in 2D sketching, center line will be the
most important feature which we will be using
when we're sketching. So this will help us to act
as a reference basically. Okay, so I'm just clicking
on center line and you can see that my cursor is
activated right now. And I can click anywhere on the screen and I can
create a kind of a reference line on the screen because this will be my horizontal reference line, and this will be my
vertical reference line. So whenever I'm
creating any sketch, so I need to ensure
that I'm creating a center line and following some references with
respect to that. You might not be
understanding at this moment, but when we are
practicing few sketches, you'll be understanding
what is the need and importance and requirement
for a center line, okay? Now for example, if I have the
center line being present, this intersection point
will act as an origin. So I can create a circle from
this origin has entered. The circle will be symmetric across all the quadrants
in the left and the right, bottom and the top. Leo. So this is how we can
maintain some kind of symmetry in the sketches,
what we are creating. And when we are discussing
about symmetry, let me just try to
show you something. So for example, if I
have a center line which is vertically plays
in this manner, and I have created
one line over here, which is starting
from the left side. And imagine it,
it is maintaining some distance from this
position to this position. And I'm just continuing to the right-hand side and stopping it randomly at certain location and pressing the
middle click icon. Now you can see
it's the distance. The total distance of this
line is something around 1250. Let me just change
it to be 1250. And the software is also
giving me this distance, which is something
around for 70. Let me just make it
as 500 right now so that we have some
rounded figures when we are
discussing something. And also the vertical distance from the horizontal center line, what we have over here. And let me again maintain
it as 800, okay? Now you can see that the
segment what we have created is not symmetric. Actually. Symmetry in the sense
the left-hand side should match the
right-hand side. Okay? Now, if we have a center line and if you're
creating a segments, the center line will try to give us a symmetrical
segments as well. Okay, Let's try to show you
what I'm trying to tell. For example, if I'm beginning
at the same position, okay, let me just move in this
reference position. So I'm starting at
the same position. I'm continuing from the left and moving to the right
and extending my line up to sudden position where
it automatically stops. And you can see it is
automatically stopping over here. And I'm getting a unique
symbol of a year. Okay, let's delete body, don't worry. I'll just stop it. I'm sorry. Let me begin with a yard
and stop it over here. Now, that symbol, this symbol, what is being reflected, is a symbol of symmetry. Okay? You can see
constraint symmetric is activated over here to this symbol is what it
means or what a symmetric. I mentioned that symmetric
is something which is equivalent by other
side if you're dividing any object
from the Center. For example, if we have
a automobile, a car. Now, if you're looking, if you're looking
at the car from the front view and if you're
dividing it from the center, the left-hand side
would be matching the right-hand side,
obviously, okay? A 100% of the cost, or at least 99% of the cars are symmetric from left
to the right, okay? That means it is having equal
distance on both the sides. For example, let me
measure this distance. This is 750. Again, let
me measure this distance. This is also 750, right? So this is the functionality
of center lines. If we have central lines, the software will try to give
us some symmetry options. Let us just try to create
a symmetric sketch over here. This is symmetric. If I'm changing its value, it will change equally
on both the sides. I hope you're understanding. No matter if it is larger
value or a smaller value, it will be symmetric. So this would be 400 on the
top and 400 in the bottom. If you want, you
can just verify. Sell it the first,
select the center line, place it over here, 400. Since we already
have a dimension, we cannot over dimension it. Locate the software
will basically asks us to remove any of the
dimensions if I want, I can to 800. If I'm maintaining this as 500, the other side also will
change accordingly. If you want, it can be visible. Select this line and this point. 12 and middle click 500. Clear. I really hope you have
understood about center line. And we also have something
called less points over here. So points are again,
very simple topic. Let us explain about point. Okay? Now imagine if you
want to create, if you're creating
any sketch, okay? And you need a point
at certain location. So you can just click on this
point, placed it over here, and just come out of
it by pressing middle click and the momentum
came out of it, you will be having two
dimensions, that is X and white. I mentioned with respect to
the center lines what we have created or any other line
segments present in the screen. We can adjust its position, save 1500, and this
might be 1200. This is the first what we have. And maybe, you know, we can have another point
which is exactly on its path at a distance
of say, when thousand. Now we have two points
being displayed over here. I can create a
three-point circle. This will be my 1.2nd and the third tangent to
this horizontal center line. Alright? So this is how
you utilize points. Points are very much used to
give points center lines. These are very
important options. Especially if you're creating complicated features
or anything. You need some reference
location. In the sketches. We utilize points and we try to create with rest
forever with reference to that particular points
entities and match them and make it them
as a closed loop. So this is about point. I really want you to
practice center line and point and understand
what a symmetry as well. Okay, now, let us hop
to the next video. I'll be discussing
about dimensioning because I'm utilizing
the dimensions, but I haven't explained you
properly how to extract them. So I believe it's
high time for us to discuss about dimensions
at this stage. Let us catch up in
the next video.
17. Utilize Dimensional Analysis Tool: Alright, so we are
into the next video. I have deleted the
circle which I have created in the
previous video. Now I have deleted
or circle with the help of this delete
segment command. Okay, I've just scribbled on
the screen and it went away. But the delete segment will never delete the
points what we have, and it will never delete
the center lines as well. Because these are
reference things. We are adding them
in the sketch for to take the help as a reference. So these will never deleted. This will never get
deleted with the help of delete segment, okay? And so how do you delete them? Basically, if you don't want the centerline to be displayed, so you just select
them and press the Delete from the keyboard. Select the segment
or, I'm sorry, this center line or the point, and just press Delete
button from the keyboard. This is how you have to delete the center line and a point. Alright, Now, let us understand
how the dimension works. Okay, how can we create
dimensions between two entities? Are two sketches or two
features or anything, okay? For example, I have
this first line. This second line. So by default this
offer is pulling upset and I mentioned that
is well and good. Okay? Now imagine you wonder dimension from this point till this point, the software has not
pulled up that dimension. Okay, imagine we wanted to
be displayed in our drawing. So what do you have to do is, firstly, you have to
go to the dimension. I can click with the
help of left-click. Okay? I'm right-clicking again and
again so that it is active. Now select the first
of your interests. Select the second
of your interest. And where do you want a
dimension to be placed? You want it to be
placed horizontally. So I'll just press over here with the help of middle click. And you can see
that this dimension is being displayed over here. So this is how the
dimension works. And now imagine if
you wanted to create dimension which is with respect to this point and this point, again, you want the
horizontal dimension. So what kind of
dimension you want, either horizontal or vertical. You need to place the final, all you need to click
the final middle click at that position. And I'm saying you that I want a dimension with respect to this point and this point horizontally over
here or over here. This is the first click, second Glick, middle click. You can see a goto
dimension over here. Okay? And this is how it
works basically. And I can tell you
one more thing. This is one line segment. This is another line segment. Not the software is by
default and generating some angular
dimension of a year, but I do not want
this kind of display. I want the angle from this line. And second one over here. So the angle is with respect
to this lines right now. And imagine if I want it to
be with respect to this, to now synthesize one ATP. It's already telling me that there's another
dimension over here. You either delete this one or
that one. Delete that one. This would be
maintained over a year. Okay. If you wondered, I
mentioned with respect to this point and this point, not the horizontal
but the vertical. So you have to click
the final metric. Look at the vertical position. This will be the
first 1, second 1. And I want it to be
vertical, right? So I will not
repressing over here because this will give
me horizontal dimension. I want the vertical one. So I'll just click again both of them and press over a year. So this would be the
vertical dimension. I hope you're understanding, okay, we can redo the same
thing from here to here. The final clip is
very important. That will give you the
dimension. Where do you want? Okay. Let me redo from here to here, the vertical over here. And from this point,
at this point, the horizontal logo here. But it is getting overtime
mentioned because we already have from this point, at this point, these
two dimensions, okay? So we can delete
either one of them. Beauty rating 5,001. Okay, I'll be having this one. But this is how it works. And if I want the dimension
for this one from here, the horizontal
dimension over here. And imagine the vertical
dimension over here. Right? Now if you want
this dimension for the slanted line, okay? I can just click over here and press over here so I'll be
getting the slanted display. But because of the presence of multiple dimension
which I've created, the the addition of this dimension is kind of gear making it overtime mentioned. Okay, so we have to delete any of the dimension
which is not desired. Let me delete this angle. You can maintain this dimension. Okay? So I really want you
to practice this. Let me create a
circle over here. Okay? Now let us maintain
the distance of circle from this point to this point. Alright? And the diameter that can be converted to radius
and diameter with the help of this icon over here. So I believe I've
given a basic brief of dimension options. And when we're practicing
few sketches, you can. We will be utilizing
the dimension option many at times and that particular
exercise you'll be having further grip
on this option. Let us move to the next video.
18. Modify and Mirror a Sketch: In this video, we will be covering a few of
the editing options. Okay? Now imagine I have a rectangle
being created over here. The rectangle is having
two equal sides, the first two and
the second two. So I have basically two
dimensions which are available. And this can be modified
depending on the user's intent. Now if you want to
modify the dimensions, we can also use this option. Click on modify, click on
the respective dimension, and it can change its value from thirty six thousand,
two thirty-seven thousand. It gets automatically displayed. So if I'm adding
another dimension, this would be added
to the window. Okay? I'll just make it adds 20
thousand at this press. Okay? Okay, now I'll just
delete this one. It does add another sketch
which has many dimensions. Now I'll just select all of them together. I'll go to modify. All of them are
listed over here. Okay. So all of them
are listed over here. And this is 52,006 to 2.81473 something,
something, something, right? So you can increase or decrease
the sensitivity of it. Now this is up to two decimals. This is up to so many
decimals, right? You can just play with
it and this radius it, this is how it works. You can enter any dimension
whatever you like. And this is a very
big model, actually. I'll make a very smaller one. This level was
extremely zoomed out. So that is the reason I was getting dimensions
which are way larger. Okay? I have all
those dimensions. So whatever dimensions are
required for us first, we can create that
dimensions also. For example, I want
this dimension, the overall geometry,
then one for the height and the
one for this angle. Okay? And one for what do you
call this complete length. And one for this one. This one. And this one
than another for this one, these are the
dimensions that I want. I have converted all
the weak dimensions into strong dimensions. Now I just want to
alter them slightly so I'll just select all
of them, go to modify. All of them are
listed over here. If you want, you can lock
them with the help of this lock icon which
is present over here. Or if you want, you
can just modify. I want this to be
something around 8080 and some do
something around 300. You can see the
respective dimension is being highlighted over here. Now we are into
this one, not one. This is getting highlighted. I want this to be
something other than 9595 is way different. So I'll just click on
hundred one-thirty. You can see all of the
dimensions are being modified to twenty one seventy hundred,
ninety five hundred. Okay. And when I'm
satisfied with this, I can just press Okay. And all the dimensions
that are just did. So this is something
about Modify. And again, it depends
on the users. If you want to use
it, you can use it. Otherwise you can
directly, you know, add the dimension
whichever it is desired, and you can just press,
double-click and modified. These are just additional
options where we have the next option is middle. So for whenever we have when we like to utilize or we have
the need to utilize middle, we have to ensure that
there is a line of symmetry or the presence
of center line. Okay? So let us enter line over here. And on the left-hand side I'll be creating this rectangle. And I want to mirror this rectangle on
the right hand side. I'm neglecting the week
dimensions as of now k, but we have to see that we have, we are converting before completion of the
final sketches, we have to see that we are
having strong dimensions. Okay? I'll be selecting the
complete entire loop of sketches or the segments. And now you can see when I'm selecting
the complete sketch, when I'm not selecting them, I'm sorry, what happened? Yeah. So normally you see
that mirror icon will not be active.
Be activated. But if I'm selecting something, I'll give him
selecting a loop of sketch or a single
entity as well. It gets turned on. It's activated right now. So what do you do?
You just select it and you go to mirror option. Then the software will ask
us to select a straight edge or golf or anything that will
act as a line of symmetry. So I'll select the center line. You can see it got
reflected on that side. Okay. I'll just redo this again, but I'll do it for the
complete entire loop. I'm extremely sorry, I'm
using deleted segment. Let me re-select all. Go to the mirror, select the center
line and you can see everything is being reflected
on the right-hand side. And that'll just make it
on the right hand side. Select the circle
metro center line, so it is getting reflected
on the left-hand side. This is how it works. Adeline, selected mirror it, center line gets reflected. So they're perfectly mirror. The distance will be uniform. So if I'm changing one distance
and the other distance gets adjusted
automatically, okay? So this is about the Modify and the mirror that is look at
the divide and the coroner. In the next video, we are
pretty aware of delete segment.
19. Editing the Sketch: Welcome back to the next video. In this video we will be
discussing about corner. Now if I have a line which is created up to this position, if I have another line which is created up
to this position. Okay, Let me just shorten
this from here to here. And imagine I want them to be joining together
like an L-shape. Okay? So what can I do? I can add another segment
and join them together. Okay? But what's
happening over here? I'm adding two segments more. This is the first, second which was pre-existing. I've added the third
one and the fourth one. Is there any option that will
help us to connect both of them by maintaining
two segments? Yes. There is an option for that. What is the option? Corners adoption. Okay. So I'm questioning and
answering on my own. I'll select this corner. And the software allows me
to select two entities. I'll select this
one and this one. And you can see both of
them are joining together. And we have finally
two segments, rather than maintaining
three segments clear. And there are plenty
of things with candidate is very
interesting option actually. For example, if I have
a segment in this way, I have a segment in this way. Imagine I want this
segment to be left out. And I want this segment to be, I want to maintain this left side region and
this bottom region, and I want to delete
of these two. So what do you do? You normally go to delete
segment, select this segment. You're wasting your time. You're selecting the segment. Okay, You're doing
two steps over here. Okay? When we are working on
product development, we have lot of
features to add on. Working on simple, simple steps multiple times is waste
of time actually. Ok. So what we can do is
let me revert back. We can go to corner option, select the first side, select the second side. The remaining two
are automatically deleted or trimmed off. I'll just press Control Z if
I want these to be equal to the corner 12, these
two are present. Let me revert back. If I want these two. The first one and
the second one and the others are the other
sides are trimmed off. If I want these two corner
12, you got the point. So this is how it works. Let me just add up in this
manner and in any way, you just have to
imagine what you need. Okay? And I'll just try to create another line over here,
something like this. I want them to join together two disjoint and trims, okay? But the thing is,
it's functional for both the things. Right now. You cannot have gone over these two because these
are never joining. Okay, let me try it. See nothing will happen
because technically they have to join when
they are being extended. They're getting
diverged, will get, but this side, I'm just
pressing Control Z. If I'm extending this
and extending this at, at some particular point, they will be meeting together. This is automatically done
by the corner command. I hope you are getting
my point, okay? So it cannot connect
diverging segments. Those segments have to
come closer to each other. They have to match
when they're extended. So it works in that manner. And what can I say? This is one rectangle. Imagine I'm just creating
this in this way. I want to delete off
this segment and this segment and make
it as a closed loop. So what do I do normally go
to delete segment and delete. And let's press method click. But when I have corner, I can just select this one. And this one. This is the
segment is getting deleted. Then that also got deleted. So I'm just adding another
one, creating in this way. Okay? So this is how it works. It depends on the applications. When you have an application, you'll be utilizing
corner and understanding about it. What does it divide? Divide is a very simple option if you have a line segment. So this line segment
is horizontal. It is having two divisions. The first is the beginning and the second is
the ending point. So it has two end points, then point on the
left and the right. My imagine if you want to
point at the middle at this click on Divide and select any point
at some location. Okay, now we have
divided the segment into multiple segments with the
help of two divisions. This is the first, second, third, you want to
further division. You can just click
on Divide anywhere. You can just hover. The exact midpoint of
9243 will be highlighted. What gets not the
midpoint. The midpoint. Okay. Now you can create
another, another, another. You can make n number
of divisions like it. This is how you divide things, especially when you're learning
three-dimensional blends. I'll be explaining
about this one. So this is a circle
which has no divisions. You can create division
number 1234. Divisions. You can create a center line. This way. You can create or
divide equally on for, you know, intersecting points. So I'm utilizing the help of central line to
act as a reference. Alright, so I've divided the
segment into four divisions. I can delete one segment. I can extend this way. This way and corner them. Sorry, 12. Okay. So this is where you, this
is how you actually work. We'll be utilizing all of these. Now when you sell
it the entire loop, the rotate resize is getting activated to forget is
by default turned off. In order to get it activated, we have to select something. I guess I've selected
the entire loop. I'm going to rotate resize. If you want, you can
change the angle with the help of this icon, or you can just enter
values over your 45. You can re-scale the
value to phi times, okay? Or you can have it by 0.5. Or you can revert back to the
first type, which is one. Okay? And you can just move it to
the left or to the right. You can reposition it. You can see the spiral in normal values are
getting changed. Okay? So this is patterns of disapproval
thousand, this one. And this is normal, which
is 5 thousand, right? I'll just press Okay
and got shifted. So this is how the
rotate resize works. Now I believe we have covered
all the editing options. In the next set of videos, we will be covering
the constraints. So let us move to
the next video.
20. Types of Constraints: In this video, we will be
discussing about constraints, okay, So we will begin with the vertical
constraint at first. Now I have this line which
is slanted imaginary, want to make it as vertical. So I can just select this icon, this slanted line, and it
is converted to vertical. Now, now you have to ensure that you follow
these constraints. So get this, define the
model appropriately, okay? This help us to define the
model appropriately, okay? And one more thing. If you are by default
creating a vertical line, you will be getting
this symbol over here. That means this particular,
what do you call? This particular line is
vertical in nature, okay? It is having a
vertical constraint. This segment can also
be converted into horizontal by clicking on horizontal and going
to the segment. You can see we have this
horizontal segment. This might also be
turned on if we have a perfectly horizontal line and a perfectly horizontal line is created with this reference. You can see when I've started
the segment over here, and I'm moving to the right, I'm getting a
horizontal constraint. I couldn't below my cursor. That means I'm
moving horizontally, horizontally, perfect
horizontally. Okay? So this is how horizontal
constraint works. I believe it is very simple. I have this horizontal segment, I have this slanted segment. I want to make it perpendicular. So I'll select this
one and this one, you made it perpendicular. You can see this
perpendicular symbol that indicates this is perpendicular
to the second one. I'll redo this one. We have an horizontal. We have this landed when I
need it to be perpendicular. And I've activated this
perpendicular constraint. Okay? Now I just want to
delete this segment. I want this L-shaped
to be visible. So I can just go to corner 12. You have the other
segment deleted, and this is perfectly
perpendicular. This is what horizontal, perpendicular in the sense
this is also vertical, right? For perpendicular,
perpendicularity, segments has to be
maintained at 90 degrees. That I hope I'm correct. And you can just verify
this is 90 degrees. Okay. Let me just delete them. So we have covered horizontal, vertical, and perpendicular. Let us see what is midpoint. So this is one. And if I have this one, how does midpoint work? Select a point. Midpoint, Okay. I'll just show you
what has happened. So technically, let us just
reduce the size, okay? That is make it as a 100
and print this dimension. Very close it. Okay, so what is the
midpoint of 150? Right? Now we'll just
create a point over here. This is the midpoint. Okay? I'll just delete off. Now, if I have a
segment over here, somewhere over here, and
I want this to connect this segment at the midpoint. I'll go to the midpoint, select the first salad,
the second line. So it's now cell, it's not, it's not placed at
certain position. Okay. But is that position
perfectly midpoint? Yes, it does midpoint
because you can see this midpoint
constraint over here. And you can also verified
destined to select this point. This point with the
help of left-click and press your middle click over
here to get this distance. Now this is hundreds, so
this obviously have to be 50 if it is a midpoint and
sends it doesn't midpoint, this is showing as 50
units photos, right? So this is the midpoint
constraint, what we have. Okay? And let me just delete this one. We have tangency constraint. We have one line over here. If we have a circle over here, I want the circle to maintain tangency with this
align or vice versa. So I'll just select this tangent
and select two segments, and now they are
tangent to each other. This is pretty simple. If I have this line over here, we'll go to the tangent, 12 circles diameter
got increased and this has shifted
slightly inward and they both are not
tangent to each other. Okay? So this is how you
maintain tangency between two points or two segments. For example, if
we have this arc, if I'm drawing any line
over here randomly, this is not tangent to this arc. Okay? Now in order to
maintain a tangency, I can go to the
tangent constraint, select the first
arc, second line. Now you can see there's
this perfectly tangent. That is the reason I'm having this tangency symbol over here. Okay? I really want you to practice. Otherwise you're not
understanding how and what are the users
of this constraints. Okay? The next one, what
we have is equal. So we have this line one, we have this line to have
different dimensions. Sudden distance. I
want them to be equal, so I'll select the first
one and the second one. Both of them have averaged to sudden equal
distance. That is 98. Okay? Now I can do one thing actually. I'll just show you one thing
if I have this rectangle. Okay? And what do
we want to explain? Yeah, I want this point
to be present over here. First 1 second, third, fourth, fifth element in
this first distance as from here to this point. Second will be from this to this 0.3 will be from here to here. Because the distance
between two points, basically that is what
I want to display over. You're not the first distance. I'll maintain it as 30. Okay, now, imagine a want all the other distance to be 32. What I'll do is I'll
just go to equal, I'll select the first
base dimension. Then I'll go to the second one. This will become 30 because it is telling
even an even is 30. And select this one.
This is also even. This is also even. This is also even, even in the sense
the first dimension, what we have with
just 30, You got it. I hope you got it. Now if we have these
four, imagine. First, we have to pull
out the dimensions which we want them to be equal. One, this point and this edge. That is the distance
between them. Imagine a want the
first distance to be something around 25. Okay? And I want all the
other segments, all the other points
to be having 25. Let's keep on selecting them. Now, this is E2 because we already have in,
even in our sketch. So this would be the E2. You got it. Okay? Now if I have this
circle over here, and if I want to create a circle exactly having the same dial, you can see an
equals symbol being represented over here that indicates that both
of these are equal. Okay? You can see that is having
equal one, n equal one. Okay? If I have another circle and create another circle
which is equal to this one, they can stop over here. Or if I want it to be
equal to this circle, then I can increase my dire and maintained with respect
to the first one. This will be equal to, okay, now I want a third one to
be equal to the second one. So this will also be equal to this is equal to one, right? So I believe you
are catching up. It might take some time
for you to understand, but it is very interesting. And a little practice
will help you a lot. I've already shown
you what a symmetry. I believe. Trish, re-explain you. So this line is non-symmetric. Normally center line will help us to create symmetry lines. If it just extending
from left to right, it automatically stops
at some position. This is a symmetric position. That is the reason it just automatically on
both the sides equally. But this line segment
is not symmetric. Can I make it symmetric? Or do I need to
delete it and again, recreate and stop
it in this manner. No, it's not
required to do that. We can go to symmetry option. When we are going to
symmetric option, it is first asking us to
select a straight reference. Let me select this as
straight reference. Then I didn't read the
complete statement. After selecting the
straight reference, we have to select
the two points which we want them to
maintain symmetry. That is the left one
and the right one. And you can see it
automatically got adjusted. After that, we can just
alter their distances. I'll just explain you. This is a non-symmetric
line. The symmetric. And you can see it's telling us select a straight reference and two vertices are
points to make them symmetric and sell it
this trait, 11.2nd. And you can see it got
shifted accordingly. And I also have this
symmetry option. I can just maintain
a proper symmetry. You can do this for
you called rectangles, as we'll go to symmetric, select this trade
reference point number one, Point number two. This is perfect symmetry. Now it's off. It's also
possible for horizontal things. Okay. It did not just as Jim, that it goes with
the vertical things. This is a non-symmetric
rectangle. I want it to be symmetric, so I'll select this horizontal
as my base symmetry. 12. You can see now
it's properly and delete are distinct
equally on both the sides. This is 200 thousand. Alright? So we have
coincident left. Let us see what does it. Okay? So we have this line over here, and we have this line over here. Let me select this
coincident to 12. And now you can see these are
coincident to each other. I was very quick. Now imagine you're extending
this line from here. Okay? Okay. Now it's not, it's
not coincidence, not matching this line. Okay? Imagine if you're extending
from here to here. It's still not matching it. Okay, So how do you do it? Just go to coincident,
select 12. Now, there is a possibility for them to be
coincident and you can just make them Condor
and join them together. This is how it works,
basically, PR. If you're already in the
line of coincidence, you can select the point and delete the
unwanted constraints and join them together. Okay, I'll just read over here. If you are in the
line of colinearity, the points are co-linear, are lying on the same line. You can sell it the
coincident one. Do you have to delete any of the constraints and they
are joined together. Okay? So this is how coincident works. The more, the most
critical are tangent, symmetry and sometimes equal. Okay? So it depends on the cases. What we have we will see when we are practicing exercises in tomorrow's workshop
or tomatoes class or in the next class, I'm sorry. You can be having a good understanding of all the constraints
and other features, what we have learned so far. So let us just catch up in
the next set of videos.
21. Create a Two Dimensional Sketch: Welcome to the next lecture. Now that we have
understood the basics catching features in Creo
Parametric software, let us have an
hands-on experience with few sample exercises
that will help us to enhance our skills and learn to use the tools which
we have in the software. I have divided the
screen into two regions. On the left-hand side, I have a sample image which has basic
two-dimensional drawing. And on the right-hand
side we have our Creo Parametric window. I will be following the sketches which is present
on the left-hand side. And I will be trying to create a model of a year or a sketch. And I request you to
follow along with me and try to work on
the following images. I will be attaching the
image as a resource. You can download it
and you can try to practice it according
to your convenience. Let us begin sketching based on the image what
we have over here. Now, as a preliminary note, one should always
analyze the sketch. What we have before Directly beginning or directly
jumping under the toll. Given sketch must be red. It has to be understood
by the designer. Alright, so we are
going to design this, or we're going to create
a sketch of this one. So first we must
understand what are the basic features which
are present over here. What does the feature mean? Feature is nothing but
a significant region or a kind of design which
is present in the model. I'll get that hazards
unique shape. For example, we have
a circle over here. We have a circle over here. So these are the two features. We also have a circle over
here with some radiuses. So this is another feature. Alright? Then we have a
cutout over here. Alright? So this basically resembles a rectangular box
on which we have few holds over a year and
there is a cutout of a year. Alright? And the rectangle is
kind of rounded at all the edges so that the
sharp edges are removed. Now on another node over here, the images which I've
used for reference may have a certain
amount of errors. Okay, So when we are
trying to sketch them, we will this identify what
are the issues if they exist? We will just modify
the dimension based on the identification
of the editor. Okay? Now since this is
for example purpose, these are sample images
which I've extracted and the main objective is
to use them and try to create a similar sketch. The next important
note to note over here is that I haven't
mentioned any units. Okay? So by default, the sketching model will not
have any units. Alright? So I have not mentioned
any units over here. As I mentioned you earlier, we will just try to enter the values or the
numerical values, what we have over here. And we will try to replicate something similar to this one. Now hopping back
to the software, whenever we have a chance
to create a sketch, the first important task one can performers to use center
lines and create the axis. For example, we can
assume this to be our x-axis and this to
be the vertical y-axis. Alright? So this is basically a very
interesting thing I'm in. It will help us to define
the symmetry of the sketch. Alright? We have an option
of directly plotting the lines or rectangles or any features in the
white colored region. But if you're trying to
maintain a symmetry, that looks fine,
That looks clean. And a very good sketch. Alright, so I'll be deleting
the segments which I have created and I'll
be working on this one. Now, you can see
that the dimensions, the overall dimensions of
this block is 91.8 by 129.6. So this looks like
a rectangle to me. And I can go to the center
rectangle over here. From the center of
origin, I can create a, create a rectangle over here, and double-click the value over here and change it to 129.6. Now I can just
click on this icon, which is called as refit. Alright, just to align my figure symmetric on the screen are centered
on the screen. The width of this
rectangle is 91.8. So I'll just write 97.8 over here and I'll
refer it to the screen. So these two dimensions
we have completed. Alright, now we can hop
to the other dimensions. Now, the next task, what we can do is we
can create these holes. The one which I'm circling, the whole, whose radius is 4.5. Now the first thing what
we have to understand is, where is the whole located? Do I have any dimension
associated with this whole width
will allow me to locate the hole in the sketch. You can see that the
center of the hole is having an 81 units of
distance from other hole. This indicates that
this particular object is symmetric and we have the holes placed submitted to each other
at a distance of 81. So we can understand the
left or right distance. But what is the distance which is with respect to the vertical? With respect to the top, or with respect to this edge. You can see over here that
we have something Dimension mentioned with the
rib which gives us the y distance. That is 10.73. So now we're
understanding the x and y positioning of this circle. Now, I'll just take
a circle over here, and I'll just draw a
circle randomly anywhere. And I have this dimension
given to me, which is 10.73. So I'll just double-click
over here and write 10.73. But if you notice that
when I'm writing 10.73, the sketches readjusting itself. Alright, so this is fine. We can just work with it. I've created this dimension. Now the next dimension is to create a circle
on the other side. But before that, let me change
the radius of the circle. So I'll just click on this diameter
dimension. What I have. I'll just click on
this icon which convert the diameter or radius. I'll just click the
radius and type the radius value, which is 4.5. Now you can see that all of my dimensions, that
strong dimensions, I have no big dimensions
except this one which is 30.5. And if I'm hovering my
cursor on this dimension, I'm getting the dimension
value which is 30.55 and week is written
in the bracket of it. Alright? And I need to remove
this week dimension by adding another circle and giving the dimension with
respect to that one. So what I can do is
I can take a circle. And on this reference
line I can, you know, Florida circle
with an equal value. I'm using a constraint. You can see I have
this equal constrain. The equal one indicates the radius of the first one will be followed
to the second one. I have this distance
which is 20.73. I have this distance
which is 30.5. I can remember both
of them and maintain a uniform distance between them. So I can just click
on dimension, select the first center, select the second center
and press middle. Click over here. Alright,
now I can basically change the value
from 54.98 to 81. You can see that this circle, this circle is getting
shifted to the right side. This means that this
is not symmetric. If we're maintaining a
symmetry between both of them, then both of them will
be moving equally. So I'll just press Control Z and just use the symmetric
constraint over here. So this constraint stands for symmetric. I'll
just click on it. The for symmetry first, we have to select
the vertical line. I'll be selecting
the first line. Then we have to select
the point of interest, which we want to make it symmetric with respect
to the center one. I'll select this one and I'd
be selecting the second. Now the moment I've
selected the second, you can see there was
a shift in the circle. You can move the
video to the left. And again, you can just
rewind the video for last 15 seconds and recheck whether there was a
shift in the circles. Alright, now I'll just press parametric and I'm
out of symmetry. Now if I'm changing this
distance from 54.98 to 81, you can see both of them are
getting shifted equally. So we have located the
so-called in a precise manner, which is with respect
to the top edge, it's 10.73 and the x distance between both of them as AD1. And there's some
metric to each other. Alright? Now we have to
create this cutout. Alright? I will be creating this cutout. So in order to
create this cutout, I need to go 18 in the bottom direction or in
the downward direction. Alright? And the width of
this cutout is 62.1, alright? And the thickness
or the depth is 18, then we have a bump
like feature over here. So what we can do
is we can create a vertical line whose
lenders 18 units. And we can create two vertical lines but are
submitted to each other. I'll be going to the line option and I'll just drop a line at some distance and change
its dimension to 18 units. And Apart from that, I'll just draw another
line over here. And I'll just stop it at a
point where it shows equal. And you can see when I'm
stopping at an equal constraint, the first one is getting
highlighted or bolded. You can just cross check again. Here we go. Alright. That means both of
them are equal. Now, we just have to maintain
a symmetry between them. So I'll go to the
symmetric constraint, select the center line, select the left entity
and the identity. Both of them are symmetric. To each other. The distance between
them a 62.1. So just go to the dimension, select the first entity, select the second entity
and press middle click. And now I'll just change
the value to 62.1. Alright? Now, we can just create a
straight line over here. Alright? So these two are connected. Now we can just eliminate
this line what we have. So I'll just go to the
delete segment and select the unwanted sections
or entities or edges. Now you can see we have
a radius of 24.24.3. We'll come to it on
the later stages. First, we will try to
create other circles. What we have, now let us
try to create this circle. What we have, do I
have any y distance? Yes, we have a wide
distance over a year, which is from the top bits, that is thirty-six point nine. So I can look at this
from the top bits. And it looks to me that this circle is exactly
at the center line. It is basically at the center of the complete width of the
object, what we have. So we need not require
the existence. We are sufficient with the y distance because it is located exactly
at the center. That is sufficient for
us to place the circle. I'll be creating first circle. I'll be placing it over here. And what is the diameter
of the first circle? It is 21.6. So I'll just
double-click this one, right? 21.6. Alright, and what
is the y distance again, like what is the distance
from the top edge? It's 36.9. So I'll just click
on the dimension, select the top edge, select the center of the
circle and place it over here and change the value from something to
thirty-six point nine. So we have located it perfectly with respect
to the y-axis. And it is exactly
placed at the center of the screen or the
center of the object. Now we have to create
another circle which is enveloping the first circle. I'll just go to the circle
using the same center. I'll be creating a larger
circle whose radius, not the diameter,
It's the radius. So we can just click on
the diameter and change from diametric representation
to radial representation. Now we can just
change the value from something to 17.5 phi. So we have drawn
both the circles and now we can create
this arc as well, whose radius is 24.3. So it seems to me
that the center of the arc might be the
center of the circle. So I'll just go to the arc and
go to the center and ends. Ok, Use the same
center, what we have. And randomly create an arc connecting the flat edge
what we have over here. And after that I'll
just double-click to the radius and right 24.3. Now I can just go to
the delete segment and delete the unwanted lines. And we have this
arc being created. So we have covered the next
feature, what we have, we are left with two features, one on the left and
one on the right. Alright? And the internal, the internal radius for
this circle is 10.8. Alright? And the diameter for
the outer circle is 27. Okay, so we have the, the diameters and the
radius of the circles, but do we have any, any values that will help us to locate it with
respect to x and y. Alright? So it looks to
me that the center of this circle is at a distance from the top
bits, that is 36.9. So it is basically meaning to say that all the circles
are on the same. They are, the centers
of the circles are collinear basically. So let's draw a center
line over here. I'm sorry, I'll just click
on the center and draw horizontal line because this is 36.9 and all of the circles
are located exactly. And thirty-six point
nine with respect to the top edge, Leo. Now, we need to place the circle somewhere over here and
maintain it's existence. And I believe this center is, again colinear with this smaller circle,
whose radius is 4.5. So I'll just draw a
center line over here. The intersection of
this center line and the center line is the
center of the circle. What we have. Alright? But this is not having any constraint with
respect to other circles. We, it's having
its own diameter. We will be changing
it right now. So this is 27. Alright? And the inner one is having a radius of 10.8. Alright? So we have created this, and we have to create this circle on the
right hand side as well. So we have some option
called as mirror. Why don't we utilize
that option and exactly replicate this feature
on the right-hand side. So I'll just select
the first circle, hold Control and select
the second circle. And the moment I've
selected both the circles, you can see that the middle
option is activated. I'll click on mirror and select the center line or the line of. Or the entity which helps me to mirror the sketch
or the features. And the moment I've selected the entity or the center line, you can see that the features are mirrored on the other side. I'll just click on zoom to fit. And now the final task is
to add the fillets over here whose radius is 15. Alright? So in this
case we can use the Fill that option
with a circular drum. I'll select the first
edge, second edge, and change the radius
to 15. Alright. I'll just use the same thing. Again. I won't be
changing again and again, I'll be using one option
which I'll be showing you. Alright. So we have this option
called as equal constraint. I want all the fillets to be 15. Rate with 15 radius. The radius value
must be 15 service selecting the equal constraint. And I'll be going
to the first value which we want for others, service editing the 15. I'll be selecting
the second one. So you can see I'm getting
an even over here. So what is even,
even as this radius 15, I'll be selecting this. This is also even resulting
businesses also even. For now you can see I'm having
a weak dimension, right? I can regenerate this
dimension to make it strong. Alright? And we can regenerate this
dimension to make it strong. Alright, this is 97.8. This is how I have concluded
the first x first exercise. Let me know if I've
missed anything. I really want you to practice
and it's really easy. 2d sketching is pretty important because whenever we are
creating 3D models, we will be using the 2D
sketches as a reference for converting this gets
into deep into 3D shape. I'm sorry for the
a slip of tongue. So I believe we have
understood and let us, let us just practice one
more exercise so that we can understand the
different features and how to use constraints. You can see that
I've used plenty of constant in this exercise. I've used the equal constraint, I've used the
symmetric constraint. Okay? And I've also used
the phyllite again. Again, I've used the
equal constraint for maintaining a uniform
fill it on the edges. And these are the most often
used constraints in soft, in the Creo software or defining sketches in
a very neat fashion. And i've, I've
initiated my task by maintaining two mutually
perpendicular access, the center axis, which is
vertical and the horizontal. And based on that, F
started defining my sketch. The first and foremost
thing is we have to understand how to
locate a feature. For locating the features, we must be having
x and y distances, especially if
you're working with two-dimensional,
designing or sketching. If we have a
three-dimensional model, we need to have the x, y, and z distances in order to locate the specific
feature on the model. With this note, I will
conclude the video of a year, and in the next video we will be working on another exercise. Thank you.
22. Advanced Two Dimensional Sketching: Welcome to the next lecture. In this video, we will be
discussing another example, what we have on
the screen, okay? And as I've mentioned to
you in the earlier video, that it is very
important for us to analyze what kind of sketch we have in our hand to deal with the case where
we have the sketch. Having plenty of
dimensions, okay, there are two circles, one on the left,
one on the right. Then we have again some
features over here. There is an arc like feature, and there is a good
feature over here. Okay? So we have the
radius is given, the diameter is given, and the words given. Alright? And we can try to maintain
symmetry in the figure. So we have this
vertical symmetry in the center line over here. Okay? So we can initiate our
work from this references. So we have few
locating distances that as x and y distances, most of the x distances are with respect to the center
vertical line. We can see it's 106 over here, it's 80 over here. Alright. We have the center
distances that determines the y directions for
locating the circles. So we have 38 units over here and we have 40
units over here. Now, first and foremost task
because I will be hopping to the center line and creating
US vertical line over here. And after that, I will be
creating another center line. Okay? Otherwise I'll just continue with the first center line and see whether I can just
work on the sketch again. So you must be wondering, can we work without, without the centerline
years we can work, and that is what we're
going to try right now. So first and foremost, I'll be trying to
create this circle. What we have the internal
circle whose diameter is 42. Okay? I'll just plot a circle over
here whose diameter is 42, and let me just reset it. So this is a kind of gear. So we have to create this shape. But let us analyze the figure. You can see that we have 42
units in diameter over here, and we have the external
diameter that is 64. Okay, so first we will be
plotting these two circles. Later. We can work on them. Alright, now, from the center, there is another
circle which is at a distance of 40 units
in the y direction. And we have this x
distance that is 106, which is exactly
on the other side. Salvage is randomly plotting
a circle over here. And the diameter of
this circle is 22, restaurant it over here. And the center to
center distance with respect to y-axis is 40 units. We will maintain
a unit of force. Then we have an outer
circle whose I'm sorry, hose is 42 units. I'll give it just seen on
the right-hand side circle. I'll just increase
the circle size and double-click and
change the diameter to 42. We have exactly the same
circle on the right hand side. We can mirror them. Select both the circles, click on Metro, select
the vertical distance. So we're getting
the same circles on the right hand side
which are equal, which are having
equal constraints or give it the respect
to the 12 circles. But we have to maintain
the horizontal distance, that is the exit distance. I'll be selecting the
first circle center and the second circle
center and pressing over here in order to get
the distance which is 106 in the figure,
is somewhere over here. So we have determined
the next two circles. Now we have to work on this
two circles over here. And I'll just pull it over here. We have a circle. Okay? So dire or radius is 16. And I'm sorry, this is
diameter, not the radius. I'll just change it
to 16 over here. And this is again mirrored
on the right hand side. So I'll select the circle, click on mirror and
select the vertical axis and is automatically symmetric
because it does matter. I need to define the
horizontal distance. And the horizontal
distance is 80 units. But what is the y distance? Y distance from the center
to the center is 38. So I'm getting a big
dimension over here. I'll just double-click
and make it 38. We have another arc over here
whose radius is 16 units. So I'll be going to
center and an arc. And it'll be plotting
an arc over here. Whose radius is 16. I'm sorry, I don't know why
I'm not able to change it. So I'll do one thing,
I'll draw circle. And convert it to radius
whose radius is 16. Alright? And you can see from
the edge of discipline we have exactly an arc of 24 units. So what we can do
is we can click on Center and we can just
follow this reference. And we can create an arc over
here whose radius is 24. But gets asking me
to delete something because there's something
over-constrained. Okay. Let me delete
this one as well. I'm sorry. Fine. And now we
can just join them like this. So I'll just go over here and
continue from here to here. And on the other side as well. Okay? I'll just ensure that
these are tangent. Okay. I'm just
assigning the and NC. And after this I have to connect the line over
here, which is tangent. So we have this line
tangent optional. We're selecting the
first circle and the second arc on
both the sides. And I'll be deleting this
unwanted segment over here. So I'll be going to
delete segment first one. The second one. Fine. And I have a tangency
with respect to this bigger circle which
I haven't plotted over here and the bigger
circles, Dias AT. So from here I'll be
drawing a circle. Whose son died out this AT. And it'll be going to the
line tangent to 1212. Alright. Have I connected everything? The flow? Yes. Now we are left with one thing and that
is creating this shape. So how many, how many
of these we have? 1233 on each side. Alright. And so it's basically 6360 degrees is the
complete though. The total degrees
again of a circle. And I have to divide
that with six, which is 36 by six
is 6636 or so. All of these are at
60 degrees angle. Alright? So first and foremost is I'll draw
the horizontal ones. And for plotting the
horizontal ones, I need to draw a
center line over here. That will be helpful. Okay, let's go to
the line over here. Draw the first one. Alright, mirror it
on the other side. And maintain a width
of how many units? Eight units, because you can
see it's eight over here. Alright? And I'll just mirror
them on the other side. Select both of them. Alright, so we're done with this one. Now. The second one, forget
this one is at 60 degrees. So I'll just take a center line and draw it in a slanted way, then select Buddhist center
lines and define the, I think I've selected some
enters in the bottom. Just redraw it, ensured that it, it's not activating
any constraint, okay, it has to be free. Then we can align it appropriately
and not getting this. Okay, I've selected it
with respect to this edge. One thing, I'll draw a
construction line because my center line is
coinciding with any of the points of a year and
it's not allowing me to change the orientation. So I'll just draw a center
line whose radius from this is the horizontal
is 60 degrees. Again, now, just turn off
the construction line and draw a line that is parallel to the construction
line which I've drawn. Okay. And I'll try to mirror with
respiratory construction. Yes. I've mirrored it. I'll
maintain a unit of eight. Now. I can simply select both of these and mirror them
on the other side. Alright, now again, activate
the construction mode. Otherwise I can just mirror
them on the bottom side. Okay? The first one
hold the Control. Second, third, fourth, with
respect to the horizontal. Alright, now we have to
delete the unwanted segments. 12345678, 910111213, I'm sorry, Control Z. This one. This one. Alright. So here it is. We have
created this sketch. I'll turn off the dimensions, I'll turn off the constraints. And what does this. But you can see this
kind of perfectly matches the one what we have
created over here, right? Yes, I don't think I've
missed any of the feature. Alright, so take a
pause over here. Let us move to the next video.