Mastering 3D Rendering with KeyShot: From Basics to Pro-Level Visuals | Bazeer Ahamed Mohamed Nishad | Skillshare
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Mastering 3D Rendering with KeyShot: From Basics to Pro-Level Visuals

teacher avatar Bazeer Ahamed Mohamed Nishad, Design Engineer and Founder - Robototec

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Getting Started with Keyshot

      1:49

    • 2.

      Importing 3D Models

      2:47

    • 3.

      Navigating 3D Models

      1:00

    • 4.

      Saving the Files in Keyshot

      2:16

    • 5.

      Applying Materials to Imported Models

      6:24

    • 6.

      Applying Colors, Texture and Environments

      4:57

    • 7.

      Adding Manual Lights

      5:54

    • 8.

      Camera Settings

      8:06

    • 9.

      Image Rendering Options

      5:23

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About This Class

Unlock the full potential of your 3D designs with this comprehensive Skillshare course on 3D rendering using KeyShot. Whether you're a beginner or an experienced designer looking to enhance your rendering skills, this course will guide you through the entire process, providing step-by-step instructions and insider tips.

Course Overview:

  • Introduction to KeyShot: Familiarize yourself with the interface and basic functionalities of KeyShot.
  • Setting Up Your Scene: Learn how to import 3D models and set up your scene for optimal rendering.
  • Mastering Materials and Textures: Explore KeyShot's extensive material library and create custom textures for realistic surfaces.
  • Lighting Techniques: Dive into lighting principles and techniques to achieve realistic and visually striking renderings.
  • Advanced Rendering Settings: Discover the advanced settings in KeyShot to fine-tune your renders and achieve professional-quality results.

By the end of this course, you'll have the skills and knowledge to create stunning 3D renderings using KeyShot, elevating your design presentations to the next level. Join now and unleash the full potential of your 3D visualization capabilities!

Meet Your Teacher

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Bazeer Ahamed Mohamed Nishad

Design Engineer and Founder - Robototec

Teacher
Level: Beginner

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Transcripts

1. Getting Started with Keyshot: So this is the keyshot eight environment. If you open up this one, it will be appearing like this. Here we have to import our three D models into this keyshot environment. If we want to do that, we may have our three D models that has been created from ourself. Or maybe we can download the three D models from an external third party website. Maybe as an example, we can download the three D models from CG, Trader or Grabcat. Those are the websites that we can download our three D models, right? If we want it, we can create our three models. As for ourself as well, maybe we can use Solid Works, Autocad inventor, Blender, et cetera. So those are the softwares we can produce our three D models. After we have produced the three D models, we have to render them in order to show the renders to our customers or the other designers. If we want to elaborate our design, we have to render them and then we can show it to our customers or the clients. So that is why we exactly do the rendering task. But I prefer to use Keyshot Softaire. This Softaia will enhance the rendering in a professional way. We can render that one and we can learn the rendering very quickly and easily. That is why I choose Keyshot Softaire to render. 2. Importing 3D Models: So here it will ask me to import the three D model, right? So I wanted to go to click Import. Here. I wanted to select the three D model design examples. I have a three D model headset like this. This is a three D model file, that means it's a solid word part file. So I wanted to open up there and it will ask me to import options, right? So this will have these kinds of options. Cage means it will align to the center and then snap to ground means on the ground floor, right on the environment there is a ground, then it will be snapped to our ground. If we want, we can click Keep original, right? Then whatever we have designed in the solid works software, the same coordinate systems will be applied to this one, right? So if you want, you can select these two things together, right? Then it will ask me to select the orientation, right? Whatever the geometry we have designed in solid works, right? Maybe y means if we design Y as the top plane, then up orientation will be Y, right? If it is the plane of our three D model, then we can select that one. Since Y is the up orientation, I wanted to select that one. Then it will ask me to select the environment and camera settings. Just camera to look at geometry and then just environments to fit geometry. I wanted to keep them as they are. Then it will be very easy. And these are some of the advanced things we don't have to consider this one. Just click Import. I will explain them later. Click Import. Then our three D model part will be imported to our Keyshot software. In this software, we can navigate the three model as we desire. This is the three D model that we have so far. Here you can notice that after we have created the three D model in the three D modeling software, it will look like this. We can't show this to our customers. We have to enhance our designs, we have to render them right. That is why we use this platform. And 3. Navigating 3D Models: Explain how to navigate this one, right? It's very simple. If you click your mouse left click and then if you drag like this, then it will be rotated like this. Or maybe you can scroll your mouse upwards and downwards, then it will be navigating like this, right? If you rotate your mouse in upward direction, then it will be zoomed out. If you scroll your mouse wheel downwards, then it will be zoomed, right. If you click your mouse, middle point, if you click your wheel icon. And then if you move your mouse like this. So then this part will be moved like that, right? So it's very simple. We can do that one. So whatever the position we want, we can place them, right. That is all about the navigation used in Keyshot. 4. Saving the Files in Keyshot: The next thing we are going to learn is the workspace, right? If you collect this default workspace and we can change according to our work spaces, if you want to produce the animations, we can select Animation tab. If you want to put some advanced things, you can select that one. By now, I wanted to select the default view. In this default view, I have to go to the files option and save the file as a IP file so that if anything crashes, right, That is why I wanted to save that one on here. I wanted to save it as headphone render. If I click save, then the part will be saved. So let's say you wanted to transfer this file to other person, right? So maybe if you are using in one computer and you wanted to do the rendering work on the other person's computer. So what you have to do is you have to go to this file option and click Save package. So these are two different things, right? Save package means, that means in this Softare we will apply the different materials, textures, and the animations. All the things will be applied in this environment, so all the things will be saved. If you click Save package, then you can notice that the file is named as ksp five, right? So that is what I wanted to do now, just to make it as head click save, then you can notice that everything will be saved as a Ksp five. So that if I wanted to open up the same process, what I have on my computer can also be opened up from the other person's computer as well. That is why we use that save package command. 5. Applying Materials to Imported Models: So now we will learn about how to apply materials to this model, right? It's very simple. If we are going to apply the material, then we can go to this Material tab. If you don't see this Material tab, you can click M on your computer, then it will appear like this in here. We can choose our materials as we want, right? Maybe if I wanted to select the material as a plastic. So here I have the plastic material. If I click this one, then it will be expanded like this. Under this you will have some subcategories. Under the subcategories, we can select the material that we want. I just wanted to con drop this one. Then I can click that one and crop like that one. Now you can notice that the material, the carbon fiber has been applied to all of the entire part that is wrong, right? So I just wanted to apply the material only for this particular top part. Right? So what I'm going to do is this is our tab under this scene tab, I just wanted to expand this one. So this is our TM. Ten is our three D model. What I'm going to do is I'm going to unlink the material. Right? So already the materials were linked together. That means if I apply one material to this one of this part, then all of the parts will take place as the same material that has been applied to the previous part. So what I'm going to do is I wanted to click this one, right? And click Unlinked Material. Or maybe I can re click this one and go to Materials, and click Unlink Material. Then all the materials will be unlinked in this part so that I can reapply. Right? So I can reapply the materials that I want. Right? So then if I won't do that one, so then I can undo that one. So this is our part. And we can click on this part and go to Materials and unlink material. So then if I apply one material for one part, then only that part will have the material, right? So you can notice that this is a three D model. It's a three file which has been designed according to different parts. These are just parts. Let's say you have a word file and on the word file we have to design the word file in different different kinds of pages, right? So similarly in the three D model file, we have to design them as different kinds of parts, right? So all those parts are together called as a single product and then that product will work according to different parts, right? So you can notice that this one is one part and birds are the second parts. Likewise, there are several parts there in this three D model. So we have to apply the materials to each part and then it will ask me to link duplicate. So then it is asking me to link this material and this material. Then if I want to change the parts material so the other material will also be changed as a link to that part. That is why it is asking me. I just wanted to click. Yes. If I change this material, then you can notice that the two parts are linked together. Right? Just I wanted to keep them like this and then I wanted to add rubber material to the earbuds for that, I wanted to select a rubber material from this material library. If I search rubber material, then it will appear like this. I can wreck and drop this rubber again. If I want, I can link this material, this material as well, so that we can use materials. I have to collect this one and select this one and go to materials and link material. Then the two parts will be linked as materials. Then I can put rubber material for one part. Then the other part will be applied, the rubber as well. Right here we have another part like this. In this part, I don't want to put any of the material, but it's like a light, right? It's like an LED bulb. When it is turned on, it will be turned on. Likewise that I just wanted to select this part and the other part, this part. And I wanted to link the materials and then I wanted to add light as a material, right? If I select light, then I have to add the area light to this part. Now you can notice that the area light has been applied to that two parts, right? Now this is three model that has been applied with materials. 6. Applying Colors, Texture and Environments: So now what we are going to learn is we have to change the colors. If we want, we can change the colors, right? Maybe we can select, apply this one. If the material allows you to change the color, we can change them, right? Some material can, some can, right? If the material allows you to change the color, we can change them. I just wanted to keep them as black. The next one we have to know about is textures. Textures are how the material will look like in actual situation, right? So that is why we use the textures, right? So here, there are some examples of the textures available, right? So here we can select if this is a wood surface, right? Let's let me have this example, right? So if it is a wood surface, you can drag and rob that one. So then you can notice that the texture has been applied to this one, right? So, it will ask me, so if you want to apply, then it will ask me to select how the texture should be applied. If it is diffuse, so then it will be looked like this one specula, it will be looked like this one. The bump means the time to time texture will be applied. Opacity means the texture and the material will be applied with opacity, right? If you want, you can add them as a label. If you want to add the logos for your threat models or the parts, you can select this label option. Right? I'm not going to do that one. If you want, you can download some images. You can click this import icon and then you can import the texture that you want, right? Maybe as an example, if you want to have surface, this wood texture, you can put that one to our particular material. Then you can go downwards and this is our imported texture image. We can G, and then that one has been applied to this material, right? Likewise, we can download some images and we can put the textures. So next one is environment. Environment means the entire set up, right? So the lighting set ups how the background should look like, right? So that is called a environment tap. We can edit the environments as a presets, right? If I want, I can drag and drop this one, then this environment will be applied to this environment, right? Then what I can do is I can change them. If I want, I can change the lighting environment, right? Then I can change the lighting set ups, three point large, right? Likewise, I can change the environment. If I want, I can go to the back plates and change the background of the image, right? If I drag and drop that one, then the back plate will be like this then. So then if you don't want, you can, you can select the existing parts on the previous library, on this keyshot library. You can select them if you want right, and make the part aligned to whatever the surface you want to have, right. Likewise, you can place them or if you don't want them, what you can do is you can import new images as back plates. And then those particular backgrounds can also be imported to this one, right? And then after they have been inserted, you can drag and rope there like this. So then you can set up the back plates as well, right? So we can move this part like this. He likewise, we can put the back plate to this environment. Right? That is all about the basics of applying the materials in the sceneries of this session. 7. Adding Manual Lights: Or maybe you can add a light manually, right? For that, what we have to do is we have to go to this edit option and place a geometry. And there you can place some geometrical shapes in this key shot environment. Maybe you can insert a cube. Maybe you can insert a cylinder, whatever. Right? I just wanted to insert a que, right? And then it will ask me to place where you want to place this particular three D shape, right? Then you can notice that, right, if I click on, you can edit them like this. If I click this scale option, then the scale option will also be available for me to scale up or down this object, right? Why we use this one, why I'm doing is if you want to supply the light for one part, one portion of the model, you can create a manual object like this. And then you can click Apply. Right then the part will be created like this. That means the shape is created like this. In this shape, what I can do is I can go to the Scene option, and then here this is called as the Cube Material. I can just edit this material. You can go to this Edit Material, and I can click this Edit Material option. On there, it will ask me what type of material is this, right? I just wanted to change the material to area light, so then the material is changed as an area light in this way. Also we can supply the lighting set up to this, our environment right here. If you want, you can click this move tool and then you can rotate this model. If you want like this, you can focus. You can change that one if you want. However, all right, on there, you can edit the units, right? You can change this unit to what, right? And you can change this one to maybe 20. If you click Enter, then you can change that one, maybe ten words or maybe five words. Likewise, we can power up the environment right here. We can apply the visible shadows, or we can play around with these things. Right after you have satisfied this one, you can go to this environment again and you can also delete this Pin if you don't want to have that pin. So that you can notice that I have deleted that pin. And this environment is only be powered up by using this particular geometry that I have created right now. You have got an idea about that one. I just wanted to undo that one and I wanted to delete this particular light. I don't want this light right? So that I can go to the scene option and you can right click this one and click Delete. Or maybe you can simply press delete key on your keyboard in order to delete that one. I just wanted to save this one. Control plus is the key so that you can save that one. Right now you can notice that the headset is applied with this environment set up. If you want, you can add more pins and light up the system or this environment. And furthermore, if you go to this lighting option on there. Also you can edit the lighting set ups. If you click product, then the product light setup will be applied to this one. If you want to have the interior product rendering, you can do this jewelry. If you want to do the jewelry, you can click this one to light up the setting, right. I just wanted to make sure it is on the interior right there. If I change one of these settings, it will be automatically changed to custom. You can notice that if I change this shadow quality, it will be changed automatically, like this to custom. Right? In this custom, I can edit the values of this shadow quality. Right here. I can select the ground illuminations, the self shadows of the lights as well, right? Likewise, you can add more realistic render, right? Of this model, we can apply more realistic things. Also, you can play around with these things. General lighting set ups bounces, you can increase or decrease the global illumination bounces. Right? Rendering technique, how you want to render, maybe the product rendering mode or the interior rendering mode, you can select the default rendering techniques, right? 8. Camera Settings: Next one is we are going to discuss about the camera. The camera is very important if you want to take a picture of that one, right? So first of all, we have to focus on the product. Whatever this, whatever we wanted to point out, we can select that one. So basically by default it is on the free camera. If you want, you can collect this camera option and name your camera as front camera. Then you can scroll down here and then you can go to the standard views and change this one to the standard view. If you select this front camera, this is the front camera. This is a free camera, right? So we can change this camera, whatever we want. We can change this camera, but this one is a front camera. The second camera, right for that, if I collect this front camera option. All right, so then the front side of this headset will appear like that, right? If you want you can lock this one if you click this one. So then you can't change this camera, right? You can notice that you can't change this camera if you want. You can unlock this camera and change them if you want. All right? And also if you want to have the bottom view of this one, you can obtain them, right? If you want, you can change the angle or the position of the camera, right? Maybe you can change it by dragging your mouse button and you can obtain, you can point out the camera as you desire. Why we do these kinds of things. That's the question. We can claim that one basically if you want to move this camera, right? If you want to take an animation about this product, maybe it's rotating, then the camera should be moving from here to there, right? Then we can make a motion of this camera, We can make a moment, we can track the movement of the camera, and then we can record them as a video. That is the tactic we used to have these kinds of cameras right here. If you set this camera target, then it will ask you to select where you want to select where you want to focus, right? If I want, I can click this one, then that part will be focused, that part will be on the center, right? If I zoom that one, then that portion will be zoomed in and zoomed out, right? So that is called a set camera target and walk through mode. I will explain how we can create the walk through video in our next lectures. Just I wanted to focus on this point, then I can edit that here. You can change the camera angle by manually like this. You can adjust the distance or the azimuth angle, inclination angle, or the twist angle. You can adjust them, or maybe in your mouse pointer as well. Right? You can click left. Click your mouse button and you can change that one as well if you want. I just wanted to keep that twist is equal to zero, then I can obtain shot of that one. Then it will ask me to select the lens, right the lens. If I select this perspective lens, then I can select them. Or maybe odographic lens, I can select that one. Panormic lens. Likewise, I can select the different kinds of lengths that I want to take the photograph right then after we can have these kinds of settings, right? Perspective means how the perspective you want to have, right? So you can increase that focal length. Right. In the field, you can notice that the field of view, vertical shift, you can change that one, right? If you want, you can edited that one, right? And you can click this Depth of Field option and select Focal Point. What that means is, it's simple. If you want to focus something, right, then the background will be blurred, right? Only one, that particular focal point will be there, right? Let's say as an example here, I wanted to focus this one. Then I can select this focal point and select this one, right? Then that particular area will be focused. You can now notice that the other areas are blurred, right? That is why we use this depth of field if you want to obtain that particular, if you want to focus something, that is why we use this option. If you don't want to use that one, if you want to take the entire photograph of this image, you can uncheck this one, right? That is all about the camera. I will explain more about the camera while we are doing the animation things right here. You can save this camera and lock that, lock that camera right then the front camera. That means the camera number one is saved like that. If you want, you can create more cameras. Maybe the camera one, maybe this is our second camera. You can click save, and you can lock the camera and you can click multiple cameras in this environment, right? So that is all about the camera option. And then if you go to this image option and there you can obtain the image basic image or a photographic image. If you click this photographic image, then it would be lagging, but it will take more realistic photograph of that one. For that, I have to select the camera from where I want to take the photograph that I have to go to this camera option and select this camera front camera, right? So then I can go to this image option and select the photo. If I select this photographic, then I can edit that one, right? If I click this Curve option, I can lights and shadows and et cetera. If I click that one, it will be lagging, so I'm not going to do that one for here. But if you have a high end computer and you can change the values and see what happens, right? You can edit the lights, shadows, midtones, lights, whites and highlights, right? And also the color. You can edit them. You can edit them. Chromatic abbreviation, you can edit them. Likewise, right? You can go and check out this one. I'm just going to obtain the basic render photograph of this one that I just wanted to obtain an image like this, right? If I really wanted to take a snapshot or the photograph of this one. For that we have to go to this render option. 9. Image Rendering Options: Right. For that you have to collect this render option, right? And you have to make sure that you are still on this still image. You are on this still image, not in the animation pan. And then here you can configure the name of this one, right? Whatever you want. You can name them, right? Headset. Maybe you can select the folder. Were you want to save that one? I just wanted to save on my desktop. Select folder. And what is the format, right? We can select that if you want. You can select the PNG or JPEG file, right? And then you can select the resolution, right? So the presets, you can select the image resolution that you want to obtain. You can increase the DPI. You can go to this layer option and select the render layers and select all render passes. Then whatever you have changed in diffuse settings, reflection settings, refraction, shadow settings, all the settings will be applied to this photograph. So then you can obtain that particular photograph. If you don't click this one, you can't obtain the settings that have been changed by you. You can't obtain those settings features in your final output, right? So that is why I have to select this one. And if you want, you can click Render in Background, then it will start rendering in your background, so then you can produce your high quality images as a rendered outputs. Right before we click that one, we have to configure that one, how the render should go. Right here, we have to go to this option step on there. You can select default or background, right? You can select how many calls you want to do the rendering. You can select them if you want. You can make it render on the background here. This is very important quality basically the quality depends on time and performance of your computer. If you have a high end computer, you can obtain high quality images very quickly, right? Basically, maximum sample means it will take 128 photographs of one. It will take 128 photographs of this one, and choose the best photograph for you, right? So that is why we have to choose this one. Instead of maximum samples, we can adjust them how many photographs you want to take. Instead of that one, you can go to this maximum time there. You can set time limit for this particular image if you want. You can select 3 minutes time, right? 3 minutes. Within 3 minutes, it will be rendered and finished, right? So that is why we use that maximum time. If you don't understand this one, you can't do the rendering, right? So you have to compensate the quality for your time, right? So that is the thing. If you want to obtain higher quality image one, you can increase the time, right? So I just wanted to elaborate you with 3 minutes of time, how much the quality you can obtain by using 3 minutes of time, right? So if you want, you can go to the custom control and there you can control the different settings, right? How many samples you want to take. Global illumination. If you want, you can change them, right? I just wanted to obtain the maximum time and click Render in Background, then it will start rendering in Background. After that, after 3 minutes, we can obtain the rendered output. It is 0% rendered. It will start in the, We can obtain the render right then you can zoom out this one and you can obtain a better quality image. If you compensate your time, you can obtain the quality, I will leave it here and we will meet on our next lecture.