Transcripts
1. Getting Started with Keyshot: So this is the keyshot
eight environment. If you open up this one, it will be appearing like this. Here we have to import our three D models into
this keyshot environment. If we want to do that, we may have our three D models that has been created
from ourself. Or maybe we can download the three D models from an
external third party website. Maybe as an example, we can download
the three D models from CG, Trader or Grabcat. Those are the
websites that we can download our three
D models, right? If we want it, we can
create our three models. As for ourself as well, maybe we can use Solid Works, Autocad inventor,
Blender, et cetera. So those are the softwares we can produce our three D models. After we have produced
the three D models, we have to render them in
order to show the renders to our customers or
the other designers. If we want to
elaborate our design, we have to render
them and then we can show it to our customers
or the clients. So that is why we exactly
do the rendering task. But I prefer to use
Keyshot Softaire. This Softaia will enhance the rendering in a
professional way. We can render that
one and we can learn the rendering very
quickly and easily. That is why I choose
Keyshot Softaire to render.
2. Importing 3D Models: So here it will ask me to import the
three D model, right? So I wanted to go
to click Import. Here. I wanted to select the three D model
design examples. I have a three D model
headset like this. This is a three D model file, that means it's a
solid word part file. So I wanted to open up
there and it will ask me to import options, right? So this will have these
kinds of options. Cage means it will align to the center and then snap to ground means on
the ground floor, right on the environment
there is a ground, then it will be
snapped to our ground. If we want, we can click
Keep original, right? Then whatever we have designed in the solid
works software, the same coordinate systems will be applied to
this one, right? So if you want, you can select these two things
together, right? Then it will ask me to select
the orientation, right? Whatever the geometry we have designed in solid works, right? Maybe y means if we design
Y as the top plane, then up orientation
will be Y, right? If it is the plane of
our three D model, then we can select that one. Since Y is the up orientation, I wanted to select that one. Then it will ask me to select the environment and
camera settings. Just camera to look at geometry and then just environments
to fit geometry. I wanted to keep
them as they are. Then it will be very easy. And these are some of the advanced things we don't
have to consider this one. Just click Import. I will explain them later. Click Import. Then our
three D model part will be imported to
our Keyshot software. In this software, we can navigate the three
model as we desire. This is the three D model
that we have so far. Here you can notice
that after we have created the three D model in the three D modeling software, it will look like this. We can't show this
to our customers. We have to enhance our designs, we have to render them right. That is why we use
this platform. And
3. Navigating 3D Models: Explain how to
navigate this one, right? It's very simple. If you click your mouse left click and then if
you drag like this, then it will be
rotated like this. Or maybe you can scroll your
mouse upwards and downwards, then it will be navigating
like this, right? If you rotate your mouse
in upward direction, then it will be zoomed out. If you scroll your
mouse wheel downwards, then it will be zoomed, right. If you click your mouse, middle point, if you
click your wheel icon. And then if you move
your mouse like this. So then this part will
be moved like that, right? So it's very simple. We can do that one. So
whatever the position we want, we can place them, right. That is all about the
navigation used in Keyshot.
4. Saving the Files in Keyshot: The next thing we are going to learn is the workspace, right? If you collect this
default workspace and we can change according
to our work spaces, if you want to produce
the animations, we can select Animation tab. If you want to put
some advanced things, you can select that one. By now, I wanted to
select the default view. In this default view, I have to go to the
files option and save the file as a IP file so
that if anything crashes, right, That is why I wanted
to save that one on here. I wanted to save it
as headphone render. If I click save, then
the part will be saved. So let's say you
wanted to transfer this file to other
person, right? So maybe if you are using in one computer and
you wanted to do the rendering work on the
other person's computer. So what you have to do
is you have to go to this file option and
click Save package. So these are two
different things, right? Save package means, that means in this Softare we will apply
the different materials, textures, and the animations. All the things will be
applied in this environment, so all the things will be saved. If you click Save package, then you can notice
that the file is named as ksp five, right? So that is what I
wanted to do now, just to make it as
head click save, then you can notice
that everything will be saved as a Ksp five. So that if I wanted to
open up the same process, what I have on my
computer can also be opened up from the other
person's computer as well. That is why we use that
save package command.
5. Applying Materials to Imported Models: So now we will
learn about how to apply materials to this model, right? It's very simple. If we are going to
apply the material, then we can go to
this Material tab. If you don't see
this Material tab, you can click M
on your computer, then it will appear
like this in here. We can choose our materials
as we want, right? Maybe if I wanted to select
the material as a plastic. So here I have the
plastic material. If I click this one, then it will be
expanded like this. Under this you will have
some subcategories. Under the subcategories, we can select the material
that we want. I just wanted to
con drop this one. Then I can click that one
and crop like that one. Now you can notice
that the material, the carbon fiber has
been applied to all of the entire part that
is wrong, right? So I just wanted to
apply the material only for this
particular top part. Right? So what I'm
going to do is this is our tab under this scene tab, I just wanted to
expand this one. So this is our TM. Ten is our three D model. What I'm going to
do is I'm going to unlink the material. Right? So already the materials
were linked together. That means if I apply one material to this
one of this part, then all of the parts
will take place as the same material that has been applied to the previous part. So what I'm going to do is I wanted to click this one, right? And click Unlinked Material. Or maybe I can re click this
one and go to Materials, and click Unlink Material. Then all the materials
will be unlinked in this part so that I can reapply. Right? So I can reapply
the materials that I want. Right? So then if I
won't do that one, so then I can undo that one. So this is our part. And we can click on
this part and go to Materials and
unlink material. So then if I apply one
material for one part, then only that part will
have the material, right? So you can notice that
this is a three D model. It's a three file which has been designed according
to different parts. These are just parts. Let's say you have a word file and on the word file we have to design the word file in different different
kinds of pages, right? So similarly in the
three D model file, we have to design them as different kinds of parts, right? So all those parts are
together called as a single product and then that product will work according to different
parts, right? So you can notice that
this one is one part and birds are the second parts. Likewise, there
are several parts there in this three D model. So we have to apply
the materials to each part and then it will
ask me to link duplicate. So then it is asking me to link this
material and this material. Then if I want to change
the parts material so the other material will also be changed as a
link to that part. That is why it is asking me. I just wanted to click. Yes. If I change this material, then you can notice that the two parts are
linked together. Right? Just I wanted to keep them like this and then I wanted to add rubber material
to the earbuds for that, I wanted to select a rubber material from
this material library. If I search rubber material, then it will appear like this. I can wreck and drop
this rubber again. If I want, I can
link this material, this material as well, so that we can use materials. I have to collect
this one and select this one and go to materials
and link material. Then the two parts will
be linked as materials. Then I can put rubber
material for one part. Then the other part
will be applied, the rubber as well. Right here we have
another part like this. In this part, I don't want
to put any of the material, but it's like a light, right? It's like an LED bulb. When it is turned on, it will be turned on. Likewise that I just wanted
to select this part and the other part, this part. And I wanted to link
the materials and then I wanted to add light
as a material, right? If I select light, then I have to add the
area light to this part. Now you can notice that the
area light has been applied to that two parts, right? Now this is three model that has been applied
with materials.
6. Applying Colors, Texture and Environments: So now what we are going to learn is we have to
change the colors. If we want, we can change
the colors, right? Maybe we can select,
apply this one. If the material allows
you to change the color, we can change them, right? Some material can,
some can, right? If the material allows you to change the color,
we can change them. I just wanted to
keep them as black. The next one we have to
know about is textures. Textures are how the material will look like in actual
situation, right? So that is why we use
the textures, right? So here, there are some examples of the
textures available, right? So here we can select if this
is a wood surface, right? Let's let me have
this example, right? So if it is a wood surface, you can drag and rob that one. So then you can notice
that the texture has been applied to
this one, right? So, it will ask me, so if you want to apply, then it will ask me to select how the texture
should be applied. If it is diffuse,
so then it will be looked like this one specula, it will be looked like this one. The bump means the time to
time texture will be applied. Opacity means the texture and the material will be
applied with opacity, right? If you want, you can
add them as a label. If you want to add the logos for your threat models or the parts, you can select
this label option. Right? I'm not going
to do that one. If you want, you can
download some images. You can click this
import icon and then you can import the texture
that you want, right? Maybe as an example, if you want to have
surface, this wood texture, you can put that one to
our particular material. Then you can go
downwards and this is our imported texture image. We can G, and then that one has been applied
to this material, right? Likewise, we can download some images and we
can put the textures. So next one is environment. Environment means the
entire set up, right? So the lighting set ups how the background should
look like, right? So that is called
a environment tap. We can edit the environments
as a presets, right? If I want, I can drag
and drop this one, then this environment will be applied to this
environment, right? Then what I can do is
I can change them. If I want, I can change the
lighting environment, right? Then I can change the
lighting set ups, three point large, right? Likewise, I can change
the environment. If I want, I can go
to the back plates and change the background
of the image, right? If I drag and drop that one, then the back plate
will be like this then. So then if you don't
want, you can, you can select the
existing parts on the previous library, on this keyshot library. You can select them
if you want right, and make the part aligned to whatever the surface you
want to have, right. Likewise, you can place them
or if you don't want them, what you can do is you can import new images
as back plates. And then those
particular backgrounds can also be imported
to this one, right? And then after they
have been inserted, you can drag and rope
there like this. So then you can set up the
back plates as well, right? So we can move this
part like this. He likewise, we can put the back plate to this
environment. Right? That is all about the basics of applying the materials in the
sceneries of this session.
7. Adding Manual Lights: Or maybe you can add a
light manually, right? For that, what we have to
do is we have to go to this edit option and
place a geometry. And there you can place some geometrical shapes in
this key shot environment. Maybe you can insert a cube. Maybe you can insert
a cylinder, whatever. Right? I just wanted to
insert a que, right? And then it will ask me to
place where you want to place this particular three
D shape, right? Then you can notice that, right, if I click on, you can edit them like this. If I click this scale option, then the scale option will
also be available for me to scale up or down
this object, right? Why we use this one, why I'm doing is if you want to supply the light for one part, one portion of the model, you can create a manual
object like this. And then you can click Apply. Right then the part will
be created like this. That means the shape
is created like this. In this shape, what I can do is I can go to
the Scene option, and then here this is called
as the Cube Material. I can just edit this material. You can go to this
Edit Material, and I can click this
Edit Material option. On there, it will ask me what type of material
is this, right? I just wanted to change the
material to area light, so then the material is changed as an area
light in this way. Also we can supply the
lighting set up to this, our environment right here. If you want, you can click this move tool and then
you can rotate this model. If you want like
this, you can focus. You can change that
one if you want. However, all right, on there, you can edit the units, right? You can change this
unit to what, right? And you can change
this one to maybe 20. If you click Enter, then
you can change that one, maybe ten words or
maybe five words. Likewise, we can power up
the environment right here. We can apply the
visible shadows, or we can play around
with these things. Right after you have
satisfied this one, you can go to this
environment again and you can also delete this Pin if you don't want
to have that pin. So that you can notice that
I have deleted that pin. And this environment is
only be powered up by using this particular geometry that
I have created right now. You have got an idea
about that one. I just wanted to
undo that one and I wanted to delete this
particular light. I don't want this light right? So that I can go to
the scene option and you can right click
this one and click Delete. Or maybe you can simply press delete key on your keyboard
in order to delete that one. I just wanted to save this one. Control plus is the key so
that you can save that one. Right now you can
notice that the headset is applied with this
environment set up. If you want, you can
add more pins and light up the system or
this environment. And furthermore, if you go to this lighting option on there. Also you can edit the
lighting set ups. If you click product, then the product light setup
will be applied to this one. If you want to have the
interior product rendering, you can do this jewelry. If you want to do the jewelry, you can click this one to
light up the setting, right. I just wanted to
make sure it is on the interior right there. If I change one of
these settings, it will be automatically
changed to custom. You can notice that if I
change this shadow quality, it will be changed
automatically, like this to custom. Right? In this custom, I can
edit the values of this shadow quality. Right here. I can select the
ground illuminations, the self shadows of the
lights as well, right? Likewise, you can add more
realistic render, right? Of this model, we can apply
more realistic things. Also, you can play around
with these things. General lighting
set ups bounces, you can increase or decrease the global illumination bounces. Right? Rendering technique,
how you want to render, maybe the product rendering mode or the interior
rendering mode, you can select the default
rendering techniques, right?
8. Camera Settings: Next one is we are going to
discuss about the camera. The camera is very
important if you want to take a picture of
that one, right? So first of all, we have
to focus on the product. Whatever this, whatever
we wanted to point out, we can select that one. So basically by default
it is on the free camera. If you want, you can collect this camera option and name
your camera as front camera. Then you can scroll down
here and then you can go to the standard views and change this one to
the standard view. If you select this front camera, this is the front camera. This is a free camera, right? So we can change this
camera, whatever we want. We can change this camera, but this one is a front camera. The second camera,
right for that, if I collect this
front camera option. All right, so then
the front side of this headset will appear
like that, right? If you want you can lock this
one if you click this one. So then you can't change
this camera, right? You can notice that you can't change this camera if you want. You can unlock this camera and change them if you
want. All right? And also if you want to have
the bottom view of this one, you can obtain them, right? If you want, you can change the angle or the position
of the camera, right? Maybe you can change it by dragging your mouse
button and you can obtain, you can point out the
camera as you desire. Why we do these kinds of
things. That's the question. We can claim that
one basically if you want to move this camera, right? If you want to take an
animation about this product, maybe it's rotating,
then the camera should be moving from here
to there, right? Then we can make a
motion of this camera, We can make a moment, we can track the
movement of the camera, and then we can record
them as a video. That is the tactic we used to have these kinds of
cameras right here. If you set this camera target, then it will ask you to select where you want to select where
you want to focus, right? If I want, I can click this one, then that part will be focused, that part will be on
the center, right? If I zoom that one, then that portion will be zoomed in and zoomed out, right? So that is called a set camera target
and walk through mode. I will explain how we can
create the walk through video in our next lectures. Just I wanted to
focus on this point, then I can edit that here. You can change the camera
angle by manually like this. You can adjust the distance
or the azimuth angle, inclination angle,
or the twist angle. You can adjust them, or maybe in your mouse
pointer as well. Right? You can click left. Click your mouse button and you can change that one
as well if you want. I just wanted to keep that
twist is equal to zero, then I can obtain
shot of that one. Then it will ask me to select
the lens, right the lens. If I select this
perspective lens, then I can select them. Or maybe odographic lens, I can select that one. Panormic lens. Likewise, I can select the different kinds of
lengths that I want to take the photograph right then after we can have these
kinds of settings, right? Perspective means
how the perspective you want to have, right? So you can increase
that focal length. Right. In the field, you can notice that
the field of view, vertical shift, you can
change that one, right? If you want, you can
edited that one, right? And you can click
this Depth of Field option and select Focal Point. What that means is, it's simple. If you want to focus something, right, then the background
will be blurred, right? Only one, that
particular focal point will be there, right? Let's say as an example here, I wanted to focus this one. Then I can select
this focal point and select this one, right? Then that particular
area will be focused. You can now notice
that the other areas are blurred, right? That is why we use
this depth of field if you want to obtain
that particular, if you want to focus something, that is why we use this option. If you don't want
to use that one, if you want to take the entire
photograph of this image, you can uncheck this one, right? That is all about the camera. I will explain more
about the camera while we are doing the
animation things right here. You can save this
camera and lock that, lock that camera right
then the front camera. That means the camera number
one is saved like that. If you want, you can
create more cameras. Maybe the camera one, maybe this is our second camera. You can click save,
and you can lock the camera and you can click multiple cameras in this
environment, right? So that is all about
the camera option. And then if you go to this
image option and there you can obtain the image basic
image or a photographic image. If you click this
photographic image, then it would be lagging, but it will take more realistic
photograph of that one. For that, I have to select the camera from where I
want to take the photograph that I have to go to
this camera option and select this camera
front camera, right? So then I can go to
this image option and select the photo. If I select this photographic, then I can edit that one, right? If I click this Curve option, I can lights and
shadows and et cetera. If I click that one,
it will be lagging, so I'm not going to
do that one for here. But if you have a
high end computer and you can change the values
and see what happens, right? You can edit the
lights, shadows, midtones, lights, whites
and highlights, right? And also the color. You can edit them.
You can edit them. Chromatic abbreviation,
you can edit them. Likewise, right? You can go and
check out this one. I'm just going to obtain the basic render
photograph of this one that I just wanted to obtain
an image like this, right? If I really wanted to take a snapshot or the
photograph of this one. For that we have to go
to this render option.
9. Image Rendering Options: Right. For that you
have to collect this render option, right? And you have to
make sure that you are still on this still image. You are on this still image, not in the animation pan. And then here you can configure the name of this one, right? Whatever you want. You
can name them, right? Headset. Maybe you can
select the folder. Were you want to save that one? I just wanted to
save on my desktop. Select folder. And what
is the format, right? We can select that if you want. You can select the PNG
or JPEG file, right? And then you can select
the resolution, right? So the presets, you can select the image resolution
that you want to obtain. You can increase the DPI. You can go to this
layer option and select the render layers and
select all render passes. Then whatever you have changed in diffuse settings,
reflection settings, refraction, shadow settings, all the settings will be
applied to this photograph. So then you can obtain that
particular photograph. If you don't click this one, you can't obtain the settings that have been changed by you. You can't obtain those settings features in your
final output, right? So that is why I have
to select this one. And if you want, you can click Render
in Background, then it will start rendering
in your background, so then you can produce your high quality images
as a rendered outputs. Right before we click that one, we have to configure that one, how the render should go. Right here, we have to go to
this option step on there. You can select default
or background, right? You can select how many calls you want to do the rendering. You can select them if you want. You can make it render
on the background here. This is very important
quality basically the quality depends on time and performance
of your computer. If you have a high end computer, you can obtain high quality
images very quickly, right? Basically, maximum sample
means it will take 128 photographs of one. It will take 128
photographs of this one, and choose the best
photograph for you, right? So that is why we have
to choose this one. Instead of maximum samples, we can adjust them how many
photographs you want to take. Instead of that
one, you can go to this maximum time there. You can set time limit for this particular
image if you want. You can select 3
minutes time, right? 3 minutes. Within 3 minutes, it will be rendered
and finished, right? So that is why we use
that maximum time. If you don't
understand this one, you can't do the
rendering, right? So you have to compensate the quality for your time,
right? So that is the thing. If you want to obtain
higher quality image one, you can increase
the time, right? So I just wanted to elaborate
you with 3 minutes of time, how much the quality you can obtain by using 3
minutes of time, right? So if you want, you can
go to the custom control and there you can control the
different settings, right? How many samples
you want to take. Global illumination.
If you want, you can change them, right? I just wanted to obtain the maximum time and click
Render in Background, then it will start
rendering in Background. After that, after 3 minutes, we can obtain the
rendered output. It is 0% rendered. It will start in the, We can obtain the
render right then you can zoom out this one and you can obtain a
better quality image. If you compensate your time, you can obtain the quality, I will leave it here and we will meet on our next lecture.