Transcripts
1. Introduction: Welcome to this class
on mastering spheres. There is a native tool on brush. We're going to learn how to
convert A to the concept Art. We're converting
this unicorn into this three D blocking myself. My name is Artur. I'm
a full stack developer and have a background
in robotics. I'm creating a video game
using media technology website called Ascendance Do class
structure and key skills. You're going to
learn in this class how to create and
manipulate spheres. How to create humanoid
using spheres. Learn to create concept art. How to create a front view
and a side view using agreed. Then how to convert your to the character creator art into tre D blocking for
class project. You're going to che brush
image capture knowledge and tools required
for this class. You will need a
seabrush license, pen and paper and
basic knowledge about seabrush navigation
value proposition. If you are in the film industry, you are an Indi game
developer or you are a content creator
doing original treat. Blocking is essential
to giving life to, to conceptual art characters. Creators Brush has
a native tool, carried spheres, which helps
you create organic forms. Very precise, easy and powerful. You will need a lot of time
for adding micro details, rigging, animating, et cetera. This tool can speed
up the process to empower your unique
story and narrative. Who is this class? Four
beginners who want to master brush to become
Trey generalists. And want to master the
treaty production pipeline to fully reg,
animate characters. Blocking is the foundation for this powerful CGI
artist journey. Let's get started. See
you in the third lesson.
2. ZSpheres Basic Controls: Okay. I created the
treaty general forms in a matter of minutes
using spheres. One tool that is
patented by Sea Brush. The power is a lot because you can do general
blocking very fast. Okay? To open spheres, you go to lightbox tools, you go to project you
here, Seaspheres. Another way is to go directly to light box project and
you find spheres. Here we start, we have a single sphere that
is the root and cannot be deleted first, we activate symmetry is recommended for if
you want to create, for example the arms, you can activate
symmetry, we create two. But if you want to
create only one sphere, you can deactivate symmetry, or you can remain
symmetry activated. And you go to this part, the upper part, you will
see this middle dot. If you click, you
kulate one, okay. For delete, Sysphereill
click Alt plus left mouse click
need to activate, draw is no activated,
you cannot delete. But if you activate draw, you need to press out and at the same time,
left mouse click. Okay, you are on the front view. Now you can go to a
side view and you can, for example the
arms, for example. You add a new sphere here. You click on this
to add new sphere. If you click control, you drag, you can
make bigger, okay? Now, if for example,
an another she here and I want to be
the size of its parent, you click shift, Shift and then control and you make
the same size, okay? Okay, here is the sphere
and you can review the met. By pressing A, you can activate this polyframe and
you can see the geometry. It's important to say that
for beginning sculpting, you will need to click
on Make Polymers. Okay, next lesson
we're going to see moving scaling and
rotating Cpheres.
3. Moving ZSpheres Links and Joints: Okay, there are four main
tools in working with spheres. The move scale and rotate. The orcutsRqve scale
and for rotate R, okay? You can move here by left
clicking and dragging. If you move, you
see the movement. We move this joint, we will move on the joint. And the parent, this arm, we move the entire
structure, the same here. We can only move the joint. And we're moving the joint
and adjusting the connectors. But if we move this structure, we will move all this because, okay, the joint only moves the joint with the two
connectors to reposition. If this extephere, you will
move all the structure, okay? You can also adjust the
size More powerful, but it advises to keep it low. You have more precision, okay? An important thing to say is that if you deactivate
polyframes, you see the links in gray color. If you move a link, it
will reposition it, all the child spheres. As you see, all the
child will reposition. If you move the joint, it will only move the two connected
links to the joint. Okay. Finally, there
are two ways to manipulate the move of a
gray link. This is the link. We can move this like this, but if you want to
have influence on stretching the previous link, you will click Alt
plus left click. And as you see, we can move this link by
clicking at left mouse click. If you only want to move the
link, you won't click out. But if you want to have
influence on there by stretching the previous
link and the custom link, you will press okay.
4. Scaling ZSpheres: Okay, so in a scale mode, you can activate by clicking here Scale or press
on your keyboard. You can click on a sphere and
drag to Scale, the Csphere. If you click on the chain link, you resize the whole chain. And if you click out plus click, and you can inflate
or deflate. Okay?
5. Rotating Zspheres: Okay, to enter rotate mode, press the Rotate button or
press R on your keyboard. You can press Sphere and drag. To rotate, click and drag a child sphere to rotate
about its parent. Click and asphere chain link to reposition all about its sphere. Okay, imagine for example
that you rotate one sphere. You can, by activating the polyframepreviewing
adaptive skin, we can lower the density and dynamized
resolution to zero. Then if we preview, we see
this twist, you can fix it. You see by rotating and you
can have a cleaner topolo.
6. Humanoid Zspheres Blocking: Okay, in this to total, we're going to
learn how to create a simple human like crito. You need to activate
symmetry by pressing X. We are on the front
view. We can start, for example, adding the torso. We go to the down part and
we press mouth with Q. We add the torso, another part of the torso, then we will add the shoulder. We go to the front view
and we add the sold. We check that symmetry
is activated. Now the arms with
control we exude, then with then control, finally the hands control. Okay. With then the neck. We, we move it now with further with scale. Now let's add the pelvis, the legs then control,
then to move, then Q again, then control, then the control. Then let's a simple
fingers, you can preview. With A, you can
activate polypramesit'. We're going to recs, we're adding here 2345. Now let's add to
now with control. Now the second
finger with control. Second finger with control. We then we move, then let's move a little bit, this one now with truth. Now let's move this
one sat as sphere. Now let's sat with
Q with control. On the click here with control. Now let's, let's move, let's pay you with A. Now let's make the
fit finger, the toes. Now we are here. Now let's out here. And then with control. Now let's move now
with control now. Now with Q control now with Q. Let's delete this one with
out now let's add with Q. Now with control escalate now with Q control. Now let's escalate this with, now let's preview with
A with let's frame. You see here we have a general
blocking of a humanoid of. We will need to inflate
these fingers with Sc. Also give details
with the brush and all the powerful brushes for sculpting, This
is only a general. Finally, for begin sculpting, you will need to go
here to adaptive skin. You will put this to zero, you will activate
polyphrame density to one. You would click on Preview. You will click Make Polymers. Tredre have your polymer. Here you have your sphere. But here you have your polymer. Now you can go to geometry
and you can start dividing more than like
2 million is okay. Now you can deactivate
this and then you can start scooping. You see can start now
giving all the tails, okay?
7. 2D Conept Art- Unicorn Amphibian: Okay, I created
this square grid. In this case, we're drawing
the unicorn in a side view. Just draw the general
forms, focus on aesthetics, and pay attention where
you place your feet, the legs, all the
heights, the eyes. In which part of the grid is, because you will need
to draw the front view. Okay, enjoy this process. Enjoy creating characters. In this case, we are creating
an amphibian unicorn. So we're adding,
this is the result. Okay, now let's go and
work with the front view. Okay, now here we're
drawing the front view. We must match the height
in the grid of the eyes, of the horn, of the mouth, of the body, of the ears. It must match all
the dimensions. We are drawing some hands to the horse because it's an
amphibian horse and can swim, has a long tail to swim. Here is the result. Okay?
Okay. It's important to say that the horn
must match in the grid. The eyes also must be in the same height of
the grid, the mouth, and the start of the legs, and the end finally of the legs, with the front view and the
side view of the horse. To reconstruct this model
into a Tre D Object.
8. 2D to 3D Blocking with ZSpheres using 2D Concept Art: Okay, now we're creating the Treaty Unicorn
using spheres. We go to draw and
we're going to go here to front map one. We're going to click on Import. And we're going to
import our front. Then we're going
to go to the menu. We do the left right map, one import on the
horse side view. Okay, so we frame it. Okay, so here we are. Okay.
And we're going to scale the sphere and move
it with scale. Move it, scale. Okay. Now we're going to go here
we activate symmetry with x. We're going to go here with, we're going to draw scale. And then with Q. Okay, so now we go to frame. We are going this way with, let's move this one. We scale this one. Move for the scale with, then we click the scale with, then we want to add
here with the neck. We move, move here with scale scale. We move the sphere here, and then we move the Q. Then control, then
then rotate with R, then Q. Okay, let's add the
horn with Q now with control now again control. And let's move now, let's scale this
down with, with, let's move it with W now lets with at the legs with the control, then control, then Q, then control Q, then control, and then W. Then then for example if you see that scale scale rotate. Now finally let's preview
with a let's scale these now let's move with now with let's are the tail with. Okay, so now let's set
the tail with Q in the draw mode here with control. Now control. Now let's here with W. Now let's say that
division with with d division here with new connector, new sphere. Now with rotate now with no, now rotate now. Now rotate with R. Now that the new sphere
here, now rotate. You can review your unicorn. This is, you can activate
also polyphrame. We can go to adaptive skin. The lower down, lower
down Preview Again, as you can see is a
very simple concept. We can go then to maybe put
this a little bit more. Now, when you are ready, you can click on
Make Polymers Tread. And you will have
your polymer here, sphere, here, the polymerase. And then you can go to
geometry here on the geometry, then you can start dividing and then you can
begin scoopting. Okay. When you're ready, you go here
to make poly mesh treaty. And then you can start scupting. Okay? And you can start, okay, giving all the details to make the character really amazing. Okay. You can activate scoop. This pro theda is to create an amphibian
horse for my project. You can create any
crept you like. This is the concept art from. Okay. Next steps
will be to sculpt, then give micro details, then texture, then rigging. Before rigging, you need
to create topology, do the rigging, and
finally the animation. Okay, you can master
the treation pipeline. Finally, integrating
the character into your treat game game, or your film. Okay, thank you.
9. Outro & Class Project: Okay, so the outro and
the class project, The idea is that you create a to the concept art
for any creator you imagine and make use of fields to create
blocking of your model and share with us an image of your concept art
and treat blocking, okay, that is the idea. Create a magnificent and
incredible and epic creator. Work hard, and thanks for
watching this class work towards your goals and create amazing characters for empowering
your unique narrative. Thank you, don't forget to check my other classes
here on sculpture.