Master Creating Production Models in Plasticity | Jon Moberly | Skillshare
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Master Creating Production Models in Plasticity

teacher avatar Jon Moberly, YouTube Creator / 3D Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:04

    • 2.

      Bork Getting Started Repair

      1:31

    • 3.

      Preparing your scene 1

      7:24

    • 4.

      Creating Main Form 2

      17:14

    • 5.

      Front Dyer Section 3

      9:22

    • 6.

      Back of Dryer Part 1 - 4

      11:48

    • 7.

      Back of Dryer Part 2 - 4

      12:32

    • 8.

      Bottom of Dryer Section 5

      20:18

    • 9.

      Controls of Dryer 6

      29:28

    • 10.

      Front Nozzle 7

      12:30

    • 11.

      Logo Setup 8

      15:11

    • 12.

      Blow Dryer Wrap Up 9

      3:49

    • 13.

      Creating The Curler Bottom 1 - 10

      17:22

    • 14.

      Curler Bottom 2- 10

      27:44

    • 15.

      Curler Model Wrap Up

      1:20

    • 16.

      Creating Nozzle 1 - 11

      19:01

    • 17.

      Creating Nozzle 2 - 11

      13:37

    • 18.

      Creating Nozzle 2 with Other Supporting Models

      20:35

    • 19.

      Final Wrap Up

      1:07

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About This Class

This class was designed to help new students learn how to get around this new exciting 3D CAD software named Plasticity.  I am providing a full tutorial from beginning to end on how to create this Blow Dryer Model with it's components.  During this model creation I will be going through all the techniques that make this modeling much faster and easier to basically reduce overall time with modeling these complex items.  By the time the student has completed all the models and components they should be much more familiar with this CAD software.   I would love to see the models that the students create so that I can show them off on my students page.  This software is so great and exciting, and I feel that this program will continue be upgraded and to be a new major player in the CAD modeling software niche.

Meet Your Teacher

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Jon Moberly

YouTube Creator / 3D Artist

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Level: Beginner

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Transcripts

1. Introduction: Good day, everyone. Welcome to this class on Master creating production models and plasticity. My name is John Moy, and I'll be your instructor for this class. I've been doing three DD since the late 80s. I have been mostly focused on recently as a creator on YouTube to help others learn TD and multiple programs. Patsy is an excellent CAD program that is made for the three DDA artists out there and production designers. This is the second class I have put out on plasticity. If you want to get familiar with the UI and tooling, then I suggest to take the first class first before taking this one. In this class, I'll be teaching you how to do the following. First, I will be showing you how to create this pork clod dryer. Secondly, we will tackle the creation of the curler section. Thirdly, we will put all the models together again for presentation. Lastly, we will need to upload your images or screenshots of the models you have created to show your progress. This class will be a great help jump start in your learning and creativity with this great program. So come and join me on this great learning journey. 2. Bork Getting Started Repair: Getting started with this course. You're going to need to make sure that you actually have the plasticity program installed. I suggest to go to WW plasticity XYZ. Also, I'll have a link attached. Within this actual link, there's actually different download files. You got to make sure whatever is the right program for you download it. And it's good for 30 days. After 30 days, you have to purchase this actual program if you want to continue to use it. There's either di version or studio version depending on what you want to use. But that's the options you have for plasticity. Also that I'll be sharing with you is a folder that has the Bork production image zip file as well as all the plasticity files inside this ip file. In here, there actually is links also to plasticity website. Also for the Bork website as well for the files and different images. Again, these things can change over time, keep that in mind. Open up the Zip file and in the Zip file, you will find first and OBJ file of the blow dryer. Next, you'll see the images needed to fall along as I build this model out. Lastly, there is plasticity files if needed to open up to review my model that was originally created. The last one created is the Bork model Min, which is the latest and greatest model. Everything here should give you source files to easily fall along as I build this out. Now let's get to the next section. 3. Preparing your scene 1: All right so welcome to this class. What we need to do is a first few things I'm going to discuss is what I'm using. As you see when I click the left mouse button, I'm getting this red roll. I thought that'd be helpful to understand that. I'm actually clicking on the left mouse button. Now if I click on the blue, blue is like to zoom around or to use your mouse roller, and you can hold it down to move. But whenever it goes blue, that means I'm actually hitting the blue, which is the little mouse roller. If I use the right to accept something, it is the green. Keep that in mind. Now also, when I hit a key, for instance, let's say I sluck this, and I want to delete this, they'll show down right here on the bottom. What I've done here is sluck that and deleted it. If I do control z, can I do things. Now in here is your controls. Of course, you got the points, which just one, two is for edge, three is face, and the fourth is object selection. If I just want to select the object, I just hit that and call the day and say delete, and it's gone. So a few things in here that I want to do to make things easier to build this thing is we need to bring in some images. So to do that, we want to make sure that we're on the right view here. We want to be where actually it's on the x. It says x here, and it says right if you go to y, it is the same thing, that doesn't matter, but it's going to either be back or front with the y, and with x, it's going to be right or left. Don't get confused by this x, x doesn't do anything, and we want right or left to bring in the image. To do that, you click on this arrow here, and you actually import a pen, and you go to the file directory, wherever you put the files that I'm actually attaching. I have them in my folder here to make it simple. And I'll bring that in right now and right here. We got the bork and we want to bring in the side view. This one right here, Bork production side view. Let's bring that in import. Now that we got this exactly on that side view, it lines up perfectly aligned. That works out great. Now, I also want to bring in another image to the front side here. We just select this over here. Again, it's going to say front. You know you're at the right location. This again, bring this down with the arrow, Import a pend and this time we're actually going to bring in the front view right here. C. Now, one thing you're going to notice is that this is off a little bit because the way I cut the image, it might have been off just a smidgen from the center. To fix this, let's go in hit the cheeky, and it's going to move this in, but let's go in and zoom in a little bit. I want this line to be right in center of this. Let's bring this over until it's completely centered. There we go. That's perfect. Now, you're going to notice when I twist this around with the middle mouse wheel, that this is a little bit shorter than this one. Let's go in and hit the ok. I'm going to sluck this because I want to scale this up. Now I'm going to hit the S twice, and we're going to bring this up and I want to make it a little bit bigger somewhere. Again, we got to line up the bottom and top, so think about what you're doing here. At one oh three, something like that. Now let's try to line this back up a C how it looks. Hit the GK and bring this down. About there. It's still a little bit too small, as you can see, just a little bit. Again, hit the S K again, as one more time and scale this up. That's really close. It's very close. Really hard to sometimes line it up perfectly. I think right there it looks good. You got the top lined up. You got the bottom lined up. Again, you can look around, see how that looks. Cool. So there you go. That's the first part of this. Is getting those in. Now what we need to do is hit the ok. And what we can do is move these out of the way by using the G Key and move those back. And again, it's the same view as what you are at the front here, the same distance. Okay. So now that we've got this image pulled back, if you line it back up to the exact side view here it says right again, it's the same exact distance as before. All right. Now this one is actually out the way. We're trying to get everything out of the zero, zero axis. That way we don't actually run into it or it's in the way when we're trying to add lines and things like that. That's the reason why we've got to move this other the way. Now, if I go back to this view, I got the same problem. I got this one here. Let's go and select it, and again, hit the key, and we're going to move this backwards. Now these are both out of the way. We could actually hit the locks on both of these. And that way we could work through this. Now, I'm also going to bring in a few more images to kind of help us with this whole thing. So we can go back and forth and look at things as we go. And I'll put this on the side view again because this is my main view. I'm going to start importing some of these images, so again, import a pen, and we're going to do the back view, open this one, and we get GK and move that over, bring it over here. This is great for the back side to see what we're looking at here. We can say, after remove it. Again, in part a pend again. This time we are going to use go with the side view with the blower tip. That's another good one. Again, you could pull these if you want. They'll be all included G Key twice, move it over. This I'm going to scale this up a little bit more because this is like your main image. I want to be able to see this. This is where you see the curvatures and things. It. Then one last one. Well, maybe a couple more, but in bring this one in. I think this is good too and port a pen. We could also do the one laying down, which is good. We bring that in. G K, move it over, G twice, it the ok. I think this will get us what we need to start off with at the back side, the front side, we got it laying down, shows the cord, this piece here in the bottom, which is important. And the switch here. Yeah, I think this is a good representative of what we're doing here. So, cool. Now we've got all these. We can again, hit all these and just lock them. All three of them at the same time, hit lock that one less click or two less clicks. Cool. Now we're going to go in here. We're going to start adding in this first part of the object, which is the main form. This is where all the complicated stuff is, and we're going to hit that first with the G two, G one type forms. All right. Here we go. This will be in parts, so we'll be doing this part first, then be working on this back part, and then also be working on this part and this part. Might be going between these a little bit, but that's okay. We'll continue to build this til we complete it all the way through. All right. 4. Creating Main Form 2: All right. So now I've got to the front side of this. I've turned it around to the opposite side just to put the line down. I basically rotated my whole view around basically 180 degrees. So basically, I'm going to actually add a line here and pull it out from the very bottom edge to help establish those line sections down there. This is part of the base is what we're trying to fix here to get it to fit exactly as it should. So I laid out the line here with this line tool, and now I'm going to go to the top view and do the same thing here. I'm going to go from the edge here and all the way across. Can I move that back in with a G key and we'll move it on the y. Then I'm going to also copy this again. Then I'm going to hit the shift D here. And actually just bring this down to the other line right about there. Cool. That way we can establish the curvature here of the circle. Go to the two points, so I can actually select this edge here and bring it down to the other edge. There we go. I'm going to rotate this around this ale bit, and I'm also going to hit the R key to rotate this, and I'm going to rotate it a little bit and then I'll just type in 90 degrees here. That way is exactly in the right direction. That way we have front to back on that side. Let's go in suck the line here and look at it. To me, it's a little bit short. I need to make it a smidgen bigger and to do that. Normally, it's at one once you laid it out, but I'm going to go with 1.01, and I'm type it in all these three axises. That way, it's just a little bit bigger. I don't want too much bigger, click on one. Control C if you want and then control V to the other two. That easy way to add in that detail, so you don't have to try to type it all. All right. So now we got the look of the actual face here and We're going to actually make a copy of this. First, we'll move it over with the G key on the y, and next we'll actually do a shift and copy it and move it actually back on the y the opposite way to the very edge, cool. I'm going to **** these two lines. I'm going to go ahead the actual loft button with the L. I'm just basically making a surface here. We're going to use the surface modeling technique here. We're not going to use the actual solid until later. We got that worked out. Now we can go and hide some of the stuff, so we can see the bottom lines that we created. We got that line there. However, we still need to make this other line on the opposite direction. To do that, we want to bring this closer. Go ahead and hit the line tool again and we'll bring it from one edge to the other. And right click to accept, cool. Now you notice there's like a little x there. That's the dimension of the base. Is that what we need to form. Let's go to the top view, and then we can start creating this. But we need to hide some of these things in our way, so select the line tool. Select all these sections here, and we're going to hit the actual hide tool, or we can move them into the sheets area, whatever makes sense, but for now to hit the HK to hide them. I'm going to select the rectangle tool, and we sl the center here. I'm going to pull this right exactly at the center. Right there. Bring it up and then go across. I'm just going to readjust this once I lay this down because there's going to be a little bit of adjustment. It's hard to see the blue line. It's very hard to see, we'll adjust as we need to. We've got the rectangle set up now. Let's go ahead and select the points, and we can start selecting these two upper sections here. Go to the top view and we want to line it up with that top point. Bring it upward to the center of that. Cool. Now do the same thing on the bottom. Stuck these these are a little bit farther away from the center. We go to again hit the G Key and we'll move it on the y, and again, right to the center, it. We'll do the same thing on the left side. Stuck these two points. G key, and we'll move this inward to the left. R to the center of that point. Right there is good. Cool. Go ahead and hit the button and accept. We're going to slect the points now and we're going to actually do a basically a fill it on these, so we get nice and rounded. Let's go and slect all four of these. We're just going to pull this out with the B key. Go and hit B, we selected all four points. Let's pull out with the B. Pull this out toward the right. I'm going to make this nice and rounded on the positive. It's nice and rounded, just like that. At 0.24, 33, some in there. As long as it's close it's fine. Again, this is more of a oval, not a circle, so keep that in mind. Go and sl these lines here. And we can actually do a control G on these so we can actually put them in its own group. That way, we could just hide the whole group, and this is a much better way to just continue to hide things as you move through this space. Now I got this selected. I'm going to go ahead and go to the side of you here and going to hit the shift plus D, and then I'm going to bring this up or right about there and let go there, it. Once it's in a good position. I don't want it too close to the edge. I need some room to play here between this bigger rounded circle and the smaller circle. Because they handle smaller, then the top piece. I'm going to suggest a little bit more. I think we're about right there. Cool. And we can rotate this surround, see what we're looking at. Again, we can use the line tool here and hit the line. We're going to create a surface here. Hit the L to create the loft and hit ok. That's going to hit these two lines as well, and we'll drag them over to the group, so we can hide it. Let's go to the top view, and I'm going to take a look at this. I'm going to bring a line all the way down, and what I'm going to do here is I'm going to cut these pieces in half. I could just work on one half at a time. It's just much easier to do that to work on one section at a time. We could always mir it after the fact. It's so much easier this way. Select that and want to select the piece on the other side by the actual image. Same here. I select it again, cut it with a cutter, and I'll go ahead and delete that as well. Now I got these two shapes that are just exactly what I needed. If you go to the side view here, you can see how these look with each other. We went ahead and I added a circle here from the right side in between these two pieces. Again, I'm just showing this because I actually redid it. I had it too short from one end to the other and now it's having a problem with a cut. You want to make sure you get on the edges of where the flat line is at and those covertures. Once I created the circle, I used SK twice and scaled it up. Now the disc is squashed enough and it's far enough to the edges, so it won't cause a problem when trying to add these together. This is a perfect position for this. Now go ahead and slck the main object and hit the cutter tool and actually slck the actual squashed disc to cut that piece out. Now let's go and delete that. So I went to the face here and I'm actually selecting these lines and putting them on with control R. I'm getting them closer to the center of the base stick. Again, hit the tab key to rotate it. Get it closer to the center of that. Again, now that I made this circle a little bit longer on the edges. It will capture all the way to where it's flat, and that's what I wanted. That way when I actually add these back together again, it will create the right curvature on the sides. I'm going to suck these two with the line toe. Hit the F key, and again, this bridge edge. I'm going to go to side here. Now this is going to be much better because it has more space here to pull from. I'm just going to adjust this a little bit here. I want to try to get along that line as much as you can, so it looks similar. A little bit won't make a difference, really. You're not going to notice a little bit of variation, as long as it looks smooth. This line here exactly, it's not really straight. If you look at the curvature on one on the right, it's crooked. Let's go and suck the two lines again, and again, we're going to hit the F and then B R. Again, here's G two on both of these, and I'm going to pull this out a little bit more on the one tension. It's about 1.77. That looks close. I think I'm good with that. Cool. Let's go and hide these sections and We don't have to worry about those anymore. Again, we can sl these lines here and now we can actually extrude those out as well. Let's go in and hit the lines and extrude that. First, let's go add a couple more lines here though. Again, go closer to the center at bit to the left a little bit and same here. The face and actually added a line here. It have to be exactly 100% 50 50 on each side. It just helps create the look that you need here. Select the line to select these two here. Go to the right view. Again, hit the e K, extrude these out. Again, let's get rid of the blue little sections there like we did earlier. Let's go and delete these. We don't need these or we can hide them. Whichever makes sense. Sometimes I'll like to keep things just in case I want to reuse them again. Let's go and stuck these two lines now like we did earlier. Go to the side over here on the actual y. I can see what I'm doing. I think that line looks great. It looks like it's couraging. I'm going to turn around to the side here just so I can get a better look at the blue line. I need to bring in just a little bit. There we go. It cuts into the upper corner. Cool. Okay. Now let's do the other side, this line in this line. Again, hit F K and we'll go BR, which is bridge edge, and we'll go to the side view again and pull it around and we'll get it closer and see how this looks. Adjust a little bit. That looks good. Now let's go ahead and add these together and see what we've got. Let's suck both of these lines with the line sel. Actually we're going to hit the E key, and it's going to upwards, so we're going to go to the right side here and actually hit the F key near the base here and just pull it over to the left straight and that we will follow the same line as the other one. Perfect. That looks really good right there. Let's pull this around. Let's go and start putting together. Let's go and take these two lines again, the blue ones, select them. We're going to pull them over here to the group one to hide them. Et's go and select some of these. Let's s one, this one. Let's sl all the way across. This piece here, it the patch tool. We're going to keep G zero here. G one causes a weird situation. Again, back to G zero. That's fine because the lines are actually at G two, so we're fine first this line, and's go to the intersection, make sure we get that little piece there. This piece. This bigger piece and this piece, again hit the patch tool. Times the selection that you pick might cause some problems. It's sometimes better to basically select different sections instead. What we can do now is select these two right here and just hit the shift x and get rid of those. I'm going to go ahead and select some other lines here. Start with this one first and then work your way around. The bottom is like the end of it. Again, they have more sections that are broken up there. Now when I patch, it actually works. Sometimes you've got to maneuver around just to make it work. Keep that in mind while you're doing your builds. The bottom or the top. Sometimes you just swap those around where the connections come together, basically. That came out really nice. I think that curve is really perfect. Let's go in sl this one here, same thing. We'll go around the bottom here just like we did the on the side. This should work the same way. We hit the patch tool. Here we go. It's going in sl one. Now we've got a nice smooth transition between those areas. Now I want to look around the other side and see how this looks with the actual form. I'm going to the front face here, and I'm just trying to see how that actually is coming out compared to what we had planned. And I feel that the line and the curve is really spot on. If you go too much too deep into the left side, it causes it to be smooth. I think really honestly this is probably the best curve we can get. Again, these lines are not perfect in my opinion. I think it was drawn after the fact, but anyway, let's go ahead to shift x and slate these two faces here, and they're out of the way that way and great. Now, we can actually mirror this object to the other side and get an understanding of how this whole thing looks together as one. I'm going to look at this before. I actually mirror this to see how it looks in the shading mode. I'm going to bring this up to one. I want to see the detail here in red and regular gray. I feel that the curvatures, the line are very smooth and just looks really awesome. I'm good with this shape and this contour. I think the way I planned around with the circle, it really worked great for this section. Let's proceed. Again, I just mirror this see the side to see what this looks like, and I think it came out really nice. I can put this aside a little bit to see more of the shape of this object. I'm wanting to actually close the cap now. I'm going to select the very tip of this. I'm going to actually hit the cap. Or patch tool. Again, z zero is fine and hit. We're going to do the other side as well. I want to deselect this other lines, make sure they're not selected. Again, patch the front of that and we close that piece off. But make sure the whole thing selected. You might have to the ult key to select everything and then again patch. You see a cover once it's closed completely. Now we've got those two. I think we have not patched because it still sheet is the bottom, which is fine. So I zoomed out a little bit to look at the other images to see how it looks compared to the existing one that we just created. I feel that it looks right, basically top notch. I think it's perfectly lined up. Even though it's turned around. You know 180 degrees, which is fine. But yeah, we got to do some other things now. Look at these other images as well to see what next steps are. We've got to create this little section on the corner there for our button. We're going to need to actually cut in a piece on the very side with S is or five. We need to switch there like a turn off switch as you see that little piece sticking out. You're going to see the top piece here too, we're going to need to put that back piece in as well as the very right top piece. I also need to work on the bottom as well, so we could start that process in a minute. We need to close this off. It's going to slick the line tool. Let's actually click these off and unselect them, and we'll suck the very bottom only. Again, we're going to patch that and we're going to select this actial face here and we're going to side and we're going to extrude this down. It actually flat on this piece. It's exactly the right length is what we're going here for. So now let's going to select this bottom piece with the line tool, and I'm going to hit okay and hit the ult key. So we select the whole thing. Let's pull this up. Yeah, we're going to with the actual fillet not a chamfer because we don't want that sharp, and it looks great, so let's keep moving. Let's take this image and move it completely to the opposite side so we can work the side a little bit better. 5. Front Dyer Section 3: Now we've got this really nice looking form. We're going to start working on the intersections on the side and this side. Let's and go to the side here and we're going to move this over just a little bit. I want to just make sure I get this right angle. This is like a smooth angle. I don't consider that really a champer. It's more of a filet, not too much, but just a little bit. I'm going to go to the side here. I'm going to pull this out. Let's go to suck the line tool here. Select the ult key, so it selects everything, we don't really have to do, but that's fine. I just going to pull this out. We're just going to just basically just a little bit here. That's your chamfer right there. This is more of your fil. I think the fil it will be fine. Let's go. You've look at this here. I've brought these in to make it easier to see what this looks like. I'm going to take these over here, put them on my left side, make a easier. I had object moved to the other side. Let's go GK, move it to this side now. I can get more of understanding. Yes. If you look at this, it's a very smooth angle. It's not a sharp angle. I think the fillet is perfect for that. If you see in here, it's like a cut in. We can actually work on that too. Then in the back here too, we got a little section that goes inward. Again, this is a smooth rounded section, not a sharp section. Then here you can see a little bit more detail. You can see this little piece in here and it goes deeper in. That's what we want to make sure we emulate something like that. Cool. Let's go ahead and keep moving on this thing. We'll go back to the side here. And you can see the lines here of what we're looking for, right? Is the okay button here. What we want to do is, I want to create this piece here, and I want to try to get this into the space. This line right here or this section is really this section right here. Then there's a little smaller section at the tip, which is probably the very end piece, which you can't see because once this piece gets on here, it covers that. It's like a locking mechanism. So, that's what that piece is here, so it's smaller there, which we don't even see. But that's okay. Let's go ahead and get this working. Let's go to the side view a little bit, and we're going to suck this face, and I'm going to do a shift on this to create a duplication of this face. Now I'm going to hit the S K twice. I'm just going to shrink this down just a little bit. Hit the G Key and move it out a little bit, and we're going to make sure we suck the green. Cool. Let's go and suck this face. Right here, and the eke again. Now, I don't know why it's going at a weird angle. Let's not be 100% straight. It's okay. We'll go to the side here. The opposite side actually like this. We have a little bit more control here. If you see this, it looks like it's going right. If I extrude, it should go straight right into the space. There we go. It's going weird. What we can do to view and I can hit the e key again. I'm going to hit the actual V key. We'll stuck right here in the center and we'll pull this in now, just like that. P. Now it went straight. We you have a problem like that, just realign everything. It the K button. We look at this. There is a little bit deeper cavity there, which is fine. We can scale this down a little bit with the S twice. This is can bring this down about there. We can actually realign this with this existing. Let's go scale it again. See that's right where your line is right there. You want to make sure you get the top and bottom of that it the ok. Cool. What we can do now is, I think move it into a smidge more with the green, which is the y, k. Let's go and select this object now here and select this one with the shift. Do a Q, and I think that will be great. I think we'll go with that. Now what I want to do here also is just this edge in and we're going to do a shaft for this time. That way, it gives the illusion that it's going at a harder edge and once I hit, I'm going to go now back in and stuck these two lines with the shift key here, pull this back out with the plus, and we're going to make that smooth now. It gives a nice illusion of smooth and hard. I think that looks good. Now we can take off the lines to see what that looks like. I think that gives the right shape that I wanted for in here. If you look here. It's a chamfer into the space. What we can do is we can actually select it here, and we can cut that piece. But for now, let's go with what we got. I think what I'll do here just to make this perfectly the right way is I'm going to select this shape here, which I just selected, shift it. Now that we got that, we can select this. See. The line here. Shift hit the G key. Let's move this out just a little bit. Z. G again. Let's move it with the green. Cool. Now what we can do is we can suck this piece here. We're going to use this cutter right here. We just cut right into this. Now one thing I really didn't want to do is cut into that, but that's kit the ok. Now, it's its own piece here, which is what we wanted, and it's right on the edge of this. Again, if we go to one over here, it looks like it's separate from here. That's perfect. What we can do now is we can just give it a little bit of edge there, so it looks like it's purposely done. Go ahead and select this. We can actually move this over here to the hidden area, and now we can just select this line. Select this line, just pull this out just a smidgen the plus and same thing with this line. Just a smidgen. I want to barely get any line there. Something like that. This gives it the illusion that it's a separate piece, which it is now, which is fine. That's, that's that side. Now, you'll also notice that there's a section that comes out, that would be the next step is to bring this out. We can do that real simple by just selecting this piece here, it, and now we could actually extrude it. And what I'm going to do is actually make sure I select it extrude. Again, it's the same situation that we had before. Let's do a g first and move it out a little bit. What we can do now hit the k. Now we can select it. E, see the angle it's wrong again, go back to the z key. We'll do the V key, and I'm going to select it right here. We can get this into the space. We can do something like this for right now, hit the. Now we can actually use this to help us line this up properly. Let's go aha hit the G key, bring this back in right about there. Now, this is that little orange piece that you see here, which is fine. Cool. That's that piece, and we're going to work on this a little bit later. I just wanted to get this in place. Now we got to do the back end. I want to get this worked out as well. 6. Back of Dryer Part 1 - 4: The back end is a think what I believe. I don't have any dimensions here, but it looks a little bit bigger than this. It's a little bit wider. What we can do with that is either use the existing, which would be the easiest way to go, of course, or we can shrink it down. I think we'll go with what we have here because it's already taken care of. This going to hit. Let's slick this face here and bring that back in just like that. P. This gives that illusion of this dark inner piece. Again, I want to make it like two pieces in here. What we can do is we can actually take this line again here. I'm going to again do the same exact thing. I'm going to go to the side here and line it up here. I'm going to use a fillet. Just to make it nice and smooth. Cool. Hit the ok. Now looks like there's another piece in here, which is fine. And to do that, we can actually work on this other piece a little bit more. It's going to select this piece. Shifty, with the S twice. We'll bring it inmig with the G key, and we'll bring this out with the y axis. Now what we can do is go ahead and select this ase. Hit this ase, and we're going to extrude this again. See how that looks. See if it straight. Yeah, it's perfectly straight, which is good. A What we can do now. We can take this and hide it. We can take this. We can cut this with this. But what we need to do is bring this a little bit more G key into space, it. Now that we could use this and this. Ops, it this with the shift key, hit a Q, and we're going to hit. Now we've got this line here, this, and now we could bring this out like that. And we hide this. Here. Then we could bring if you see it here, it actually goes close to the edge. Let's bring it out to about right there. Hit the button. Again, it's right on the edge, which is good. I want to make this a little bit thicker. What I could do here is select this interpiece. We can use this thicken here, and we can pull this out just a little bit. Let's pull this out and we're going to shrink it down just a little bit. That looks good. Hit the k. Now we can do is we can take this line. We can scale this down. Cel. I want to make sure that these pieces here, this one, and this one are now combined. We can hit the Q Q. Again, let's select this edge here here. Let's do a again a. Again, we'll hit both of these lines, and we'll do a fill it. From hard to soft, basically. Cool. Now we're going to work on this intersection here. Let's get that going. Now let's go and select this face here, and we're going to use this to bring out. Hit the e Key and make sure it's straight. We can use this to help us guide. Bring this out. Let's go to the side view and realign this. As you see it's a little bit too small, which we can scale that up in a second. Let's go and make sure we're right on the edge here. Right there, the ok. What that means is that we are a little bit short here, which is fine. What we can do, go to the side here again. And scale it up. Hit the S twice. Go ahead and bring this up. Problem is we can't really see what we're doing here. We go to the other side here. Suck this edge here. Again, again let's hit this again. This piece here, all I want. Some reason when I pulled this out, it actually copied itself. Let's do this again. Instead of selecting this and pulling this out. Let's just do a shift D. Then we can bring this out to senion. It, it the face, extrude, and again, let's bring this out like that. If we go back to the side view, line this up right there. If I hit the S twice, actually first. S twice, bring it to there. I don't want this going on the actual y. Let's put that back to one. Hit. There we go. Now it's lined up with that edge there. Cool. I think it still gives a good indication of this inner piece. If I look over here, we can take a look at this. It's like this black piece here. It's holding it in place. When I look at this piece here, this piece could be black. I think it's smaller than that. What we can do is we can take this piece here and also scale this up. We're going to make this a bigger. Something like that. We could actually go back to this y again and hit one. I don't want this to cause a problem here, but what I want to do now is I want to cut this piece out with this piece. Go to hit this outer force, and then the inner piece here, it Q. Actually cancel the problem is that this is going to cause a problem. First of all, hit the G Key. Use the y to bring this out a little bit more. L that Now stuck this one first and then suck the shift. Q, and now cut it up properly. Make sure that we actually keep tool. Now what we can do is hit the G key again. Actually right click, it this one, G, and let's move this in. About there. Co. Now I think that looks better. I think it gives a bit more of a curvature like it showed. That's how we get to that angle there. Let's continue to build this out. Now again, this is definitely a chamfer on the tip. Let's do that, go to the side. Suck this line, say, Suck this line. It's going to pull this out. Again, it's not exactly that angle. I think here is more realistic, but controls. What we can do, take it that shape that we want. We can actually take this object here and actually hit the key, bring down the opacity down to one. Now we can see this angle. What we need to do is we really need to take this and bring it out like this. What we could also do is hit the center of this. Bring the straight out. We could use this to rotate down. It's not really actually on the center axis, but that's okay. Let's go back to this. The best way to do that is take the center here and bring it straight out. We know that we're centered. Now we can actually select this line again. What I'd like to do here is make sure that we have this selected. Go up to this edge here, and we'll cut across like this. Now that we've got this lined up, can I see where it's going into the space. Let's go to section here, it the B ky. Let's pull this out on the plus. It's going to be veer into the space a little smoother. Now what we can do is we can go back to this view here like this, c, perfect. We can select the line tool. Now let's hit the actual revolve. We can select it here. Let's go back to this view, this view, and we can go straight out, just like that. We've got this line here or this form. Now that we've got that, we can go over here, hit the G Key. Bring this out just a smidgen. I want to make sure I can cut into this. Now let's go in this one and this one. Hit the Q key. And see what this looks like. Now that we've done this see can delete this. There we go. Now we've got a nice smooth edge. I think that looks really nice. What we can do now is select this little sharp edge here, pulls out just a smidge on the plus. We get a nice fill it like that. 0.12 0.12. Cool. 7. Back of Dryer Part 2 - 4: Just cut this piece out and put one piece in. Let's go and select this. Shifty again, out this a little bit. Select this face, extrude, I'm going to go into the space. I think I'll go into the space completely. Now I've done that. I'm going to now select this object actually, is going to say, set the object, set the subject. We're going to do a queue and then a shift queue. This will give us a nice piece right here. It works together with this piece here. Now that we've done that, clean this up a little bit. Let's pull this out just a smidge with the fillet, and same thing on this one as well. The fillet there. That makes it look really nice as it's a part of the inner piece that has the letters on this. You see this piece right here. It's this right here. I think that looks really good. It's well rounded. I think that actually is a little bit smaller. We can do that as well that we've got a separate piece here. It's real simple to select it and scale it. At the S twice. Bring this in about there. Again, we don't want to go on the y, so we'll keep this at one. We go. Now we got that shape. Cool. Now let's go ahead and work the actual holes around this space. Now we've got the shape that we like. Let's go and slect these lines. We get this high distro now. We actually bring these over here. Into this group. What we can do now is just start creating the actual holes on the top. This is what we're looking for. If you see this really nice design. It's basically every other one. There's about ten sections and ten sections ward, and it's every other one. It's a way to work this. How I would handle this would be to basically go from the top view and work your way down. Let's go and do that. What I'm going to do here is going to hide this for now. I'll just start with a brand new one. I think I'm going to go over here. I want to use this line to help me direct this little section here. I'm going to go if you look at this, Let me just keep zooming out as I continue to build the stuff. I give everybody an idea of what we're doing here. I see these holes. They're pretty much lined up and they're not too big. They're small, but there's quite a few of them, of course, to give that illusion. What we can do here is go back to the top of, go and start with out here. Right about there, and we can pull this out, a about right there. Like I said, they're not really big holes, but it's perfect what we need. Now, the problem is with this one, it forced itself all the way down. We can hit the G Key and move it right back up all way to the top here like this. Real simply, we could just pull this up here at the K button. This one is sluck down the actual face here. At the extrude, make sure we bring this down a bit. We'll cut this all the way in to the space, like that. That way it's actually going in. What we now need to do is create some more sections of this Now what we can do. We don't really need this line anymore, select this. Let's go again hide it over here, let's go ahead and just make sure we got what we want. What we want to do here, I guess that didn't go, just do it again. There we go. Now let's go and select this object here, and what we can do is we can use this p here. We want to do ten sections, L's just put that in now ten. I want to bring it over here, and I want them to basically right into the space here is what I'm looking for those ten, just like that. Now looking at this, I want to make these a little bit smaller because we need to fit ten of these here, and I need to do every other one within that same space. These are too big. Let's go in and cancel. I'm going to scale this down just a little bit. Hit the S twice. We could bring this down. Again, hit the GQ, we bring it back up. Let's try with maybe that size. Again, we've got to bet ten of these in here and ten more to fit in that space. That looks pretty good. Let's try to move this over just a little bit. I'm going to also make sure I show edges, so I can see what I'm doing. Otherwise, you can't see these things. Let's use this right here, ten again, I think actually just went to eight, let's go ten. I think this is perfect because I've got enough space between. That looks good. I think we'll go a little bit closer here somewhere in there. It and that's the first step. Now the second step is to basically do a shift D on these, and then I'm going to go right to the front here and we're going to use this to help us rotate this around. What we're going to do now is we're going to hit the R key, we're going to hit the V key. We're going to select right there at the center, and they're going to rotate this ad to I'd say about right about there. Now if you look at the top again, Z axis, let's see what we've got. Now again, these are lined up exactly with each other, and we need to now move this in with the G Key and move it down. See how these are lining up every other one now. We want to center this between the two. I think that looks really good. Yeah, I think that will work really well. Now the trick of this is to You got those selected selects that are ones here. We've got these all selected. And we need to rotate this whole thing around this space. What we can do is we're going to use a radio ray right here. I'm going to set the section right in the center, and then I'm going to start building this up. We can go all the way till we get real close to each other. It should be ext spacing between each other. And now we got that effect. Every other one, real simple to do. I went with 30 sections and said, Okay. Cool. Now this is the fun part because there's so much detail here, we work this a little bit at a time. Otherwise, it just doesn't work. Hide this. We can actually hide this. Now, what we can do is go to the side here. We can select first this because this is where we're going to cut into. We're going to hit partial of these. Something like this, like that, its a Q key. And it. Now what happens is they all disappear the ones that you did, so you know you've done them. Yeah, I think that looks really good. We'll do the same thing again, suck the body here. Go back to this view here. Hit the shift key and sl these all all the way down. There we go. Now let's go hit the Q again. If you've got too many of these, sometimes it won't work, it. Yeah, I think that looks really good. I think this really immates what we're trying to do here. Now, of course, the best way to go about this would be also to select these inner pieces and work them all at the same time. And we could actually do that by selecting them. To do that, let's go ahead and I think what we can do here is go back to this view here on the Y. Let's go and select the lines, go across. Then I want to deselect with the control key like these. And this one, this one, this one, this one. Now that we've deselected, the ones we don't need, this one is another one, as well as this, not sure what those lines are here. We can get these as well. Control, make sure you hit the control. With the mouse, select that one. You can also select it that way. Make sure everything's deselected. I think we got everything. Double check here. Make sure there's nothing else that we can see that stands out. I think that's good. Let's go to hit the B key. Let's see if we can grab these or not, and do a small fill it on them. We see it's way over here. It's on the outside, we can get it closer. We can just pull this out and smidge. It's going to go just a little bit like one. Let go and let it do its thing. We're going to let it do it. That came out really nice. Button and accept. Now we've got this n, nice looking piece here with a little bit of a soft edge. I think that's going to look really nice. What we can do here is we select the object now. Hit the key. Let's change the color a little bit, just to give it some flare. You're already focusing on creating this a certain way. The, we could now turn this on, and see what that looks like. We could also turn off this edges and see how things are looking. C. Now we can actually go in here.'s unhide these. All these solids. Yeah, I think that looks really nice. Like I said, would be Let's give that a color to Mm. We're going to make this more of a darker gray, something like that. This is the same color as this. Let's go this. We can just do key. S the color here. Let's hit the eye dropper, and we're going to sl this orange here. We can put that on and it looks right the right color. Col. Let's come together. 8. Bottom of Dryer Section 5: So that's that. Now when you need to add buttons. I need to add this bottom piece, and I need to add a few more things in the front here. Coming together. Let's go on and focus on the bottom right now. I think that will look nice once we get this going. You see there's two things here. You've got this little thing to hold with your finger, and there's also this plug assembly, which is here. If you look at this, it's val for this piece. This piece is sareih and rounded at the other end. It's like a mixed bag. Of design. The cord holder is thicker. Again, it's more oval and it looks like it's a little bit of edge between the two. We don't want to completely cut the whole thing right. Let's go ahead and go here. Again, we can select the top here, go to the z, and we can hide some things. Let's go ahead and I want to get these lines where we had them before. These two that we've kept them. This will help us determine the center spot of these areas. What we can do is do this. Let's go ahead to shift D, and I'm going to bring you down. I want to be able to use this to help me build this. Now let's go s the rest of these objects here. And we can just hide this height. Go ahead and get these lines. What I want to do is just move these out of this space. I don't want these to be basically hidden every time I hit the height. Now we can hide all these other ones. We can take these ones and bring them over here as well. This is what we've got to work with. We need to create a section here that's rounded and another section here that's more square. Let's go ahead and we'll go from this center spot right here as we get this exact to this edge. This will give us our middle point, hit the square here and we're going to hit the center section here. I think there would be good. Now, what I want to do here as well, I want to see One of these areas is quite a bit more rounded than the other. I need to look at some other images. I think this is a little bit bigger than this one. One thing I'm going to do is again pen image that was available. I thought this would help determine some things. We're going to go get the actual that's laying down. Let's look for that bk blower drawer laying down, open. You'll see here that if you select it, let's go to the object and we can move this down. G. I'm going to put it over here so we can see what we're doing. In here, it's pretty it's a little bit off from the center. I think this is a little bit bigger than site definitely smaller. This is rounded, and I think it's pretty much round the whole area, and they're going to have this little piece in here that's rounded, help with the cord. This is more of a smaller piece. I think this could take over a little bit more than half. I'm going to work that out. Let's go ahead and go back to this view here. Let's right click, move over. This is a little bit too small. I need to make this bigger. Let's just do that real quick. Let's go and select this box. Let's go back to the Z. And we can zoom it on it right away. Again, I think this is going to be bigger. I'm going to scale this up, like about here. I'm going to hit the g key, move it down just a bit. It's going to take over part of the half. I don't want to go too far. Again, I'm just us the best I can. I's going to stuck these two here, this one and this one. The B key, we're going to do a nice fillet here like that. That look good. Then I'm going to do another one, and this one is going to be also the same similar situation. Differences, this is not going to be as big, or as round. Hit the G Key, let's move this over. We got this established, and I got this upside down. As you can see, it's past the half right, so that makes sense. If you look at this image here, it actually is More of an oval, but really much smaller than this. Let's go ahead and go with that. We'll go with more of an angle. It's more of an angle right here like more of an oval than round. Let's go ahead. Let's go in zoom back in, see where we can figure out where that is. Again, Zoom back in. Cool. What we could do now is since this is more of an oval. We can sluck these points. These two here. This one, and that one it the B key and pull this out nice and oval looking like that, it. All right. This helps us to determine what we're doing here. Again, we could suck this line here now. In this line. Actually we can set all these lines and clean them up. Let's go and do that. We're going to get a chance to use a trim tool here. Let's go and get rid of this this that, that, and that. Now what we're going to do is we can just use these two pieces here to help us cut right through it. Hit the okay button first, hit this one, and this one. We're going to hit the e Kay and we're going to bring that right up just like that. You can go a little bit more. This will help us with this. Now, I do have these backwards, as you can see, or definitely backwards. What we can do now is go to the Z axis, we just rotate this on this right here. Let's go to r, and I'm going to hit the F key, and we're going to stuck right here. We stucked over here, and then we rotate this back to the side here, just like that. Okay. Cool. Now we got this lined up perfectly. Now we can unhide. The piece that we were working on earlier. It's going to hide these. Actually that one's perfect. This is this. Now, one thing I don't like is the fact that it's cutting into this piece here. I need to shrink this down a little bit. What we can do stuck both of these and scale down a little bit S S. Control. I don't want the fact that I got this one selected. Let's de select this one. Actually. That's good. Again, S S goes down right about there. That way, maybe a little bit more. I do not want this to go into that edge there. Let's go to make sure that the Z, this time, Z is set to one. I don't want this to be reduced. I think that goes right into the stat flat area, which is perfect. He move this in a little bit more. This with the z upward, just like that. Cool. Now what we can do is we can select this, this and this, hit the Q key, and it. There we go. Now we got these pieces cut out nicely. Let's go in and give them a little bit of a fill it. Select the shift in t. Let's pull this out just a minor amount. 0.2. H. C. Now we got this nice form. Now we can select these lines here. Let's go and delete these. Okay. Now we have this form here. Oval. Se right here, it's a little bit val, and it just goes into the space, nothing big, and then we got a cord that goes down. All we need to do is create something like that. We can use a circle. Again, we can actually we can go What we can do here again is hide some of these things, suck the object tool. Suck this one here, ide. We need to put something right in here. Let's use this here. We're going to use right here. We need to hide everything but that. Again, su these lines. And this one. We're going to move this over to here. E's see where's that at? Let's bring it back over here again. I think that would be good. I don't think I need all these other ones. Let's just go and hide these. And delete that. Again, we can go back to the top here and in. Let's go to use the circle right here. We're going to bring this out about the G Key. Bring this in a bit, scale it with the S K. We're going to use this. It's a little bit different angle than a regular circle. Now that we've got this here, we can slit it and we can just bring this down like that. It. Cool. This will help us get that shape that we wanted here. Hide this. So we can delete. I don't need that anymore. We'll work this hook in a second here. This guide gives us a really good understanding. We can suck this side view, and let's going to pull this back up to write about there. Let's also hit the, it the G Key. I'm going to move it over here. Ws. The object to first. It's going to hit this and hit the G, and over just a little bit like that. I think that look nice. Now, we got to see how this actually looks with the solids. I want to make sure it's not hitting anything. It's a little bit off so we can scale it down a bit. Like that. G key, and we use the acts. If you get too close to the top it moves it, this over just a little bit. I think that's good. I will also bring it down Justice Smige. Let's do this. I want to get this perfect. Springs down. Again, it's not exactly lined up. Maybe a little bit too small, but that's okay. I think this will look good. Then we got this little thing here to mate. It's like a hook leather strap. Now, one thing we know is that this is also very rounded and smooth because it's like a rubber piece, so we can actually just do something like that. And we can actually put a nice plastic texture on this. That'll look good. Again, this is more of a reddish color. It's close to that color. At the M key, we can go more of a lighter, darker reddish, just like that. Then of course, there's a cord that comes out. The cord comes straight out. What we can do to emulate that. We just sluck this space here, hit the shift like this scale, twice, like that. Then now we got this all worked out, it the Sky. G G. Sorry. Quick Escape. I use the GK. Write that. Now we got this selected head. S twice, and we bring this down, so it's like a cable size that. Now we can do is we can actually sluck this extrude and we can go all the way in. S and bring this way out. We can use it for a qu We can say I'll put it on the side somewhere, so it looks like it belongs. We probably most likely would use some type of rotation on it, something to make it not so rigid, I guess. Anyway, that's good for understanding where that is. Is your co. Then we got these hooks. How would we do the hooks? All right. Let's go ahead and create this bottom strap right here. Again, I'm not going to go with the same dimensions is this because it looks different than that. If you look at this image here, you'll see that it's a lot more rounded and it comes close to head at the top, which is fine, doesn't have to be exactly that way, but I'm going to recreate this a little differently. I'm going to go with the circle. Bring this over here and get it close to the center of this. Again, I'm not going to go that thin. I'm going to go a little bit bigger. So Something like this will be good. Let's go. Now I'm going to go ahead and use the line tool to help define the edge here. I'm going to go right about there and cut across. I don't want to cut into that circle, so I'm good with that. And to make it simple, I'm going to go ahead and hit the mirror, hit TF Key right down the center here, and now I got these together as one. What I could do here is just use the trim tool, cut this out, this looks great. Now we can s's going it okay first, it this first, and it comes to a head, which is perfect. Let's go in and move this out like that. Now we got our shape that we wanted, and we can go to the site here. Again, we can select the object tool and move this with the G Key, and if we can't see it, because we got this somehow selected, so cancel. Make sure it's only this G Key, and it shouldn't be selecting near this area here. Let's move this in. That's about midway right there. You can see the lines right here to determine where you're at. That looks good. Now we can move it to the side and see what we're looking at here. Now, one thing we can do is we can get rid of this line, it, select this line, this line and this line, and we can also drag those into him in the group one. Now we can select the face here, sli this, and we can do the O for offset, and we can bring this out to about right about there. That way it comes together. Actually, we could make it just a little bit thinner. I wanted to come at a head near the top here, close. Let's go ahead. Okay. Now that we've got that done, we can hit again. Now let's sl this face here, and let's go in and pull this through all the way through, and it's gone. Cool. Now this strap is somewhat created and it looks good in the way of the shape. It's a little bit more rounded, of course, and that's what I wanted, and what we can do here is, scale it up a little bit more. It's close to the actual edge of this piece here. I think that looks good. Ok. We can also move the sand with the cheeky. Spring this up a little bit more. Something like that. Now we can take a look at the bottom of this to make sure it's not cutting into anything. As you can see it, it actually is. Hit the chi key here. You use the green arrow and move it over, and we're also cutting into this right here as well and the side. We need to scale this back in. It's going to hit S, and we're going to move this on the actual x. And we're going to get closer to the edge here. I want to get that away from that. Yeah, that looks good. What we also need to do now is it's actually cutting into this piece here. Hit the R key, can rotate it around just until we get past this point. Something like that would be good. Hit the G Key to move it ale bit more out of the way. And make sure it's all along that edge there, so actually could be touching, it's fine. Come out there. Let's look at this again. Stop cutting into it, it looks good. I think that's perfect where it needs to be. Hit the ok but. Now the last part of it is just going to hit the edge here on all four of these. The ult key. Again shift, shift, shift all, hold it down, pull this out. I'm going to put a little bit of roundness to it. It's nice and not too sharp. Because again, it's either a rubber piece or it's a piece of leather. I think that looks good. That's it for that part. 9. Controls of Dryer 6: All right, Let's going to get started on the handle itself and the controls on that. I think that will be pretty cool once we get that completed, so let's get this going. You can see this little curve here. We're going to do something like that to create this. There's actually a little switch here that goes up and down. And from what I could tell from the images, it looks like there's a button or like a digital read out right here. So that's what we're looking for. We're going to have this piece cut out and another section here with a little switch, like this switch, but it's actually into this bigger grayer section. And you can see that this is cut out pretty much in the center there. So something like this, something like this, I definitely want to Now that we've got this wonderful look and handle, I don't want to screw this up and have to try to go all the way back if I make something that's not the way I want it to look like. The best thing to do with something like this once you got your main form is to copy it and save it. We're going to do that right now. I'm going to copy this. Hit the shift. Now that I've got this created, I'm going to actually rename it as back back up main form. That way, I know what this is. Now what we can do is drag this into a new group. If you don't have that group there, that's fine. What we could do is I can just do Control G, and it will go into a new group. I can just delete this one. There's nothing in this one anyway, so go ahead and delete it. And then yeah, group three, group two, whatever you might have. That's fine. Again, I just want this away from everything because when you're doing some major stuff that you don't want to lose something, I would definitely save it as a backup. So we can hide this for now. So we don't have to worry about it being in a way. Okay, so let's go and get started. So as you can see, it kind of hard to see through this riot, so we're going to slug this object and hit the M key, and we're going to bring this down to 80.2 0.1, somewhere near, it. Now we can really see what we're doing here. I kind of need to make sure that we kind of define what we're looking here at. So I'm going to bring this line here. This is the top of the cut, and I'm going to also bring one right here for the second part of the cut. And Let's refigure this out. Going to make a line right here to here, right click. I'm going to go ahead and select these lines hide them for now. We can bring them over here. I might not need these at all. It's going to get them out of my way. I believe that this is now centered close. We can use this to help center. Hit the G Key, and this is bring this down to the middle of this white section here. Right right about there is a good halfway mark. Okay? All right. So now that we did that, let's go hit the rectangle tool. We're going to hit the center of this, and we're going to bring this out. Now, one thing that we've noticed is that this thing is at a high and about there. And to figure this out, we need to unhide those other lines, right. Let's go and do that. We got one here. The farthest ones were these ones here. Everything else we can actually hide. Hit the H key. HK, Let's select some of these, get rid of them. Hide them. All right. Let's go and select this with the key. Hide. That's not working too well, but that's okay. We go to the last one that we just did. We need these to line up with this slight here, what we can do here is we can just bring these down. To this section here. So let's go here. It's the G Key. We're going to move this downward, and we're going to line it up right with those right about here. That's where your start of that cut is, right? It okay. Cool. Same thing with this one. G Key, let's bring this up. R about right about there. All right. Now we got in a good start with our rectangle. Let's go in and get rid of these here. I'm just going to delete these. I got what I needed. Delete these two. There is some of these things that we really don't need anymore. Delete. This one, delete. Now that we've done that, we can actually go I want to make sure that we get a nice curvature. This doesn't really help us anyway at all showing us that part of the model. We're going to have to eyeball it. To do that, you see this is nice and rounded. We're going to do something similar to that. I' going to hit the points here. We're going to have a good start with this, these points. Hit the B key and we're going to pull this out and we're going to make this routed about about there. I think that will look good. That we've done this. Let's go to select this again. We select the actual wind tool, and move this back to a little bit. I want to make sure that we're not cut it properly into this object. Now we're going to hit the actual face tool, select the face, pull it through. We're going to go right into the actual object, just like that. I think that will be good. I don't think it needs to go too far in, so let's go ahead and say, Okay. Now we can slect the objects, this one and this one. It's going to hit the Que. This time, we're going to hit this shift queue like that, it. Now we can actually just delete this little section here, delete. And we can actually select this and hide. Maybe use that later for something. You see it went through the object. That's why you see this inside now, which is great. Now let's figure out a best way to solve the look of this. One thing I'm not liking is this things in a way, is hide this for now. That out of the way. Cool. This is okay. Let's go to the straight view here and I see a better. I like the curvature. I think everything looks good here. I think we just got to add some things. I just got to hide this right quick. This is hide this, right? So this is into the space, so that's fine. What we can do to emulate that is we already got this into place. We can actually select the edge here and et's play with that a little bit. Let's bring this out a bit. Bring it on the plus. I don't want it to be a very hard edge there. Just a bit like that. Cool. Then let's go and select this one right here, and we can do the same thing, more of a plus. So us more rounded. Now, one thing I noticed, it looks like it's kind of dug in a little bit, so we can select this here and hit the G Key and move in just a little bit. Kind of like that, right? That way, the edge is showing still, and it looks like it's meant to be hit. So what we can do to help us figure this out is we can actually hit the M key again. This change this color to more of a dark gray, like that. And we can pull this in like that. This could be again, a nice white color is fine. Just want to see how this is going to look to that. I think that looks pretty good. Very simple to do. We do need to add something like this into the thing, which is very easy to do, and we need to add this little switch. So let me zoom out a little bit and see if we've got some better images here. Right here, this gives us a really good image of that. It's like a little switch within the switch. I need to go between the space out is in dented a little bit, and we could create another kind of a circle squares rounds section right there. Okay. So let's do that. In like a push down. Okay. Let's keep going with this. So let's go ahead and just kind of get to the front here. I think this is like center right here, right? So that looks good. And I think that that section here, Is, if we go here. It's about halfway, I think. Let's go to a better image here. It's about halfway. That's about halfway right where that circle is. So we could put another one right above that little section there right on the edge, and we could put that little switch there. Let's go back over here. Let's go back to the actual other view here like that. Now that we know that this is about halfway, we can go in and select this again. We're going to go right to the center here, and we're just going to bring this up a little bit. Not too far. I'd say about right there. Again, with having exact measurements, kind of hard sometimes to completely do something like that in exactly, but we can try to emulate it the best we can. So we're going to bring this up about a little bit past this line. Let's say about right there. Cool. And then again, let's go and select the points, and we're going to make this also rounded. So sla all four of these, hit the B key, and pull this out. More of a rounded. I think this one's more like that. Let's go. Now we can actually go in and sluck this G Key, move this out, like this. Now let's go ahead and select the face tool here. Again, we're going to hit e Key and move this ward. Just like that. Now, select the object selection, sl this, hit G Key again, Let's move this into the space. We're going to dig this into this existing object here. It looks like it belongs. I think that looks pretty good. I might bring it in just a ion more. Cool. Now let's go in select this object first, this 1 second, and we're going to hit the Q key. We're going to hit the Q key, just like that. Okay. There we go. That looks really nice. It emulates what we have there. We can see it better here. Maybe a little less deep there, but that's okay. We're going to put a little bit of a little handle there. Like a rounded handle. I can go up or down. Let's go to select this line here. We don't need this anymore either. H, whatever. All right. Now we can actually use this again. We're going to go right to the front here. I'm going to tick this off right now so I can see a little better. Show edges, and I'm going to also select this. I don't want that there. Let's go and select this center here. We're bring this out, and we're going to go in a little bit closer. Like that. Perfect. I'm going to set these points here. These two, as well. Hit the B key. Let's pull this around. We don't want to two squares and we don't want it two rounded, so go ahead. Okay. Now that we got this in place, that's great. Hit the A key is bring this out, and this is going to stick out. So we're going to bring this out about here. We want to be able to actually hit that with our finger, we also want to bring this back out as well. We're going to bring that in about there that looks better. And we'll hit the k button. Now what we can do is we can actually do the same thing here. Bring this in a little bit. Now we can slick the object itself and bring this out. G key. We're going to bring this right past the actual edge of this. It looks like it belongs. We're also going to make this nice and rounded here. Select the line tool, it the key here, and we can pull this out. S that. Cool. Now we got a nice little switch that goes up or down. T To be honest with you, I think the best thing to do would be to have something here, even though I can't see it. I think it would be better to have a little cut right there into this piece. Let's do this again, center. Bring this down. Something like that. Again, we get the four sections again, it the B key. T's make this again a little bit rounded, like that. Now we can actually take this face here and bring it in. E Key. We're going to go in just a little bit like that. Cool. Now let's go in select this and this and hit the Q key, and select. Now we could get rid of this, delete it. We can also say, let's put a little bit of an edge there. I be a chap fine. This way, it looks like it belongs with a switch there. It gives the representation of it. Now we could put a piece there and push it in, but you're never going to see that. There's just no way you're going to see that because it's inside the piece. Now we could actually add in another little detail here, which is the number system that we've been seeing. Let's go to move this over and we'll turn this around. I'm just going to put a two, I guess, two or three, whatever it doesn't really matter. And we're going to go for a look. Let's go ahead and go with it. Let's go to hit the F key, and now we're going to hit texts on the church, select it, and we're going to select this whole thing, and now we're going to put instead of plasticity, we're going to select it. I'm going to put A three, my favorite number. We're going to hit. Now we're going to scale this down, and bring it in. And we're going to hit the G Key twice. I'm going to bring it closer. And we're going to get closer. And that's pretty closes right in the center. But we're going to scale down just a little bit more. I think it's a little too big, like that. Cool. Now that we've got this, let's go ahead and hit the G Key again. L make sure we select it G Key. Bring this back out. That. And we're going to hit. Now, let's go and select this, and we're going to hit the e key again, and we're going to bring it right into the space. Cool. It. Now the trick for this is actually we're going to use this to add a section into this. Select this first, select the second, and we're going to hit the Q key and then shift Q, it the button. Now we can delete this section here. You can also select this three here and delete it. Cool. Then we can also select this, this, this, and this, what we could do that. Actually select the object itself. Let's just do that. Select the three. I'm going to hit the M key. I'm going to make this a different color. I'm going to make this di for now just like a yellowish. I can see it different from the white or red. Like that. Cool. Even though we're not going to use a yellow. I think that would be helpful to see what we're doing. I think that looks really good. I think it's in a good position. That's your first button. It's all about just eyeing it and trying to match what you're seeing. Sometimes you can't get exact, but you can get close. Now we have another button right here and it's right near the rotation of this piece. It's still a little bit lower than that, but we can also do this one too. This one and go back to the side here. Bring this little closer. Again, we're going to use this right here. I'm going to go about the same width as that. I think that looks good right there. Now I'm going to zoom out a little bit. I'm also going to hit the G Key. We're going to move this out the green hit. Now we can actually take this and push it in. We're into the space now, That will look nice. It's actually right where the curve is as well, which is good. Let's go and go with that. Let's go to select this first, the second. Again, we're going to queue, again, we're going to hit the shift Que. What I want to do here is I want to create this inner round circle piece or button. S, hit delete. We could actually go in here now select this piece and delete it. I want to take this piece here, and I want to scale this into smidgen. Hit the S twice. Actually, make sure we select it twice. Bring this in a little bit. Like that. There we go. Now we've got a perfectly nice rounded button. It's going to sluck this edge here, all key, and we're going to make this a little bit more rounded on the plus. Again, let's go back to what we were doing earlier. L's create this little button right here in the middle. Got there. G Key, move it out with the green, ok. Hit the face tool again. There we go. That's that. Perfect. Now we could actually slick this object and move it in. G Key, right into it, like that. Select this, select this, Q, ok. All right. Let's go and slick this now. I think what we did was we cut into this face here. Let's go and delete this, right? Sometimes you sometimes have extra pieces that don't really belong. We're going to bring this spec through just like that. Let's do this again. Object, this one. This one. Q. There we go. Now we've got the center hole. Then we can actually suck this line, pull out just a little bit on the plus. There we go. That's really it for that. So delete. I think that looks more accurate to what they're showing. I think it looks really nice. Let's go and hide this. Same thing with this. I All right. That's that side. Now we can work on this other side. So back to the side, and we can actually now and hide that one image. Again, let's go back to here and we can Well, what we do here again with the M key again and bring this down. Get a better representation of this button. Now, again, these are all on the other side, so that's not a problem, but we do need to make this here. Let's for this now. We're going to go's say about right about there, we're going to bring this out there. Cool. Hit the points, sucked off four, the B key. Let's bring those back in with the plus. I think that looks a little more rounded, which is exactly as it shows, the k button. Cool. Now that we got this, let's go ahead to G K and bring this all the way back to the side. Here we go. All right. Let's go and keep moving on this. Now we've got this. Is going to pull this in into the space like that. What we'll do just to make it thing simple is we're going to go ahead and use this this hit to Q hit shift Q. Ok. All right. Now we can delete this piece right here. We could actually delete this piece here. Now that we got this in here, let's see what we got. I'm going to bring this back out a little bit. I'm going to use this again to cut. I don't know why I didn't cut, but that's okay. Now that we have this, that was what the problem was. This goes here, here, Q, and we just go. Now we can actually make this a little bit nicer around this edge here. It's all key. Let's pull this out on the plus. We got a smooth curvature there. Not too much. There we go. Now we can actually go to the side here. And we can create the other button. We could do something just like we did here. T what we'll do is do the same thing pretty much. We'll just go right here to center, bring this out to about there, it all these four here. Hit the B key, let's bring that in. It's be more rounded, it. Now we're going to scale this a little bit more. We want to make sure it actually in the spot. G Key, will bring this back through, just like that. Now we can get this at the E Key and we could bring this out into the space just like that. Okay. Let's go to suck this edge here and delete it. We don't need that no more. Let's go stuck this with the ol key. And we're going to bring this a little bit smoother, something like that. Okay. I think that looks pretty good. See what the other thing looks like. Let's take this off. As you see, there is a button right there. I think we can make this a little bit bigger from what looks like it was a little bit tighter. So bring this out about there. Great. All right. That's it for that. Now we have this button. We have this. We have everything except for now the front end, and we don't have these things, but building this out. We want to do this next. I'll do that little detail later. I'm even model that. I might just texture that in. I think about that. Yeah. I think this button is a little bit higher. So I'm going to scale this up a little bit on the actual z. I think that looks better. I a switch on off type thing. All right, cool. Now we're going to work on the front here to continue to build the sing out. A couple of things I noticed is that these images actually have some good understanding here. So I think I'm just going to scale this up a little bit more. Not quite that big, but I'm going to hit the G Key and move it into place here. And then I'm going to make sure it lines up right. Let's go to the side view here. It needs to be scaled back in a little bit on the actual x. Let's do that. That's good. That's good. That fits exactly that profile, which is great. Now, same thing with here. This is a not high enough, so scale this. I's going to use this right here. Something like that. G Key. We'll bring that up a bit two z. G Key. About right about there. I think that looks good. 10. Front Nozzle 7: Now, let's go ahead and work on this piece here. So this piece is pretty much straight right here, this is straight, and I think that looks fine. However, I know that this here is tapering off a little bit around that section. So It's not exactly 100% straight. Something else to look at is this section here. This is like this white piece here, and the same thing here. It's a white piece. It's like a little cut piece. This is the part of this, of course. Same thing here, this part that's part of this. But connects to this again. I think these are one piece is what I'm thinking about here because of the way it's set up. I think it is exactly the way it is. It's this white piece and then it goes back to orange. So we go to make this piece here basically and fit that in. All right, let's get closer to what we're doing. This is pretty much straight and then it rotates a little bit around a lot, but a little bit. We can do the same thing as we did before. Let's just go ahead and hit the face tool here. We're going to select this piece right here. First K here. L s this face and we're going to go back to the side here. Closer. I'm going to strew this out right about there. C. Now, What I need to do here is be able to see what I'm doing again to make it a little bit easier. I'm going to hit the key here. We're going to bring this down to 0.2 0.1, hit. I see what I'm doing. You'll notice that. It's a little bit of edge here. I think it's a little bit too far out this barely. I bring this in a bit. Let's get this right up to that edge, right there. C. We need to break this up. We're going to break it right here. Bring this line down right there, co. We'll select the object, and we're going to hit the cutter. Let's go and select this, it the ok. Now we've got that separate piece right there. Now this is the white piece. What we need to do here is we need to also fix this here. Let's select this line. Let's see if we can get what we want by beveling this or chamfering this. Set the B key. Let's bring this out. You see that it goes way too far in when I get to the edge here. It's really like right about there, and it has definitely a different look to it. This looks pretty close, but it's not exactly. Look at this edge here. Can't really see that because again, it's a piece within a piece. It doesn't really have that roundness. For that situation, let's go back to the side here. I'm just going to cut it out. I'm going to control z. I'm going to same thing as I did earlier. I'm going to go ahead and select this right here. And we're going to do something like something like that. I hit these two sections here with the beak, and we're just going to pull this out just a little bit on the plus. Now, one thing I think this would look better if this moved in a little bit more. We're going to move this over here. And we're going to move this one down. Something like that. I think that looks good. I move this over like this. C. I has a different edge to this piece. I want to get close to that piece there. I want to bring this up a little bit more. A key, just so it doesn't have too much of a flare, something like that. There we go. All right, cool. Now what we could do is we could take this line right here, and we can actually rotate it along this. Let's go and hit the revolve. We're going to hit select the center here, we're going to move it straight out. Go to side view, and we'll bring it straight out, just like that, right? Cool. Now what we could do is we could slck this object here. And then we suck this object here, first of all, this one, and then this one, and hit the Q key. It. Cool. Now to leave that piece there. Now we've got this nice little part here. I think that looks really nice. I'm good with that. I think these are two separate parts anyway, so we can actually just add a little bit of a edge to both of these sides here, so slick this one here. We're going to pull this out just a bit. Actually get rid of these two pieces here. Hi, and this is one piece right. So this quint sucked this piece right here. Remember bring this in just a little bit like that. Same with this one. On the plus. It just a small minor amount. You don't even going to see that, but it does give the feeling that it's two separate pieces. A couple of things to think about here is we have these pieces here. That show the sides here. I think what we got is really got one there on the bottom. And we got one there. I think what we're going to do here is one there too. I see it. We've got a couple of three of these little connections. That's the side here, but you don't see it here, which is interesting. I must twist or something. I get one right there. I got one right up there. I'm just going to put in two pieces, and I'm going to use I think this whole piece comes on and it's all one piece and it disconnects to this inside. I must twist on or something. I'm going to use this for now. I'm going to do the bottom and top to make that nice. Let's go with the style first. Let's go ahead and go to the z, and we basically got a connection right here. This little white piece has a little piece on the top that's going to have to be divoted out. It looks like it this fits right in. Let's do that. I z. Here we go. We need a box again. We're not going to go too far with this. Something there. Like that. C. Hit these two points. B key. Bring this out a little bit, like that. Okay. And we can select this whole thing. It's a t Q will move it out just a little bit. Something like that. Be again, it doesn't look like it's going too far in. So let's go to hit the Geeky. Straight up and back down a little bit. That. All right. So, okay. Let's pull this through. Right? That and we'll do the same thing at the bottom. It's going to suck this line first. Let's Delete itself, delete this. Let's go back to need to hide these pictures. There we go. Suck this again. And go to mirror this. M or F, just like this. There we do. No that worked. Cool. Lets go ahead and select object tool, s, this section, the Q K. Here we go. Now let's go and select these the line tool. Again, I'm going to make this nice clean. The first thing we're going to do is actually sl this area. Even though we're not going to see this really. We still do it anyway. It's want the object completed all the way through. Be you never know what someone's going to do with one of your objects at lt. Shift Alt. We're just going to pull this around. Shift smise. Like 0.151. Okay. C. All right, so that's good. Now if we go back to the side of you here, I have those little noches down. You're going to hide these. There's another part that goes here, which is fine. I'm going to go ahead and slick this and we'll go ahead and hit a circle. Right here, and we'll bring this out to about here, and we'll hit the patol this side. Extrude Well bring it out to about here. Here we go. Cool. And we could actually sluck this whole thing, object tool side scale. I'm going to bring it all the way out. And I'm going to go back here and say, I do not want it to go on the x, which is this one. One. Okay. Here we go. All right. So there's a little bit of the edge here as well, which we're not going to see, but Do that? Okay. So that is it for this piece. 11. Logo Setup 8: Let's go and work on the actual logo now. This is the logo we're going to be working on? Let's go back to the side view here. I'm going to also bring this image in. Let's go to import a pend, and I actually save this in here just to make it easier. Again, these will be added. So pork label. Let's go to import this open. There we go. We're going to hit the G Key. We move this over here. All right, so the objects a little bit blurry, right, but that's okay. Let's go to start creating this. I'm going to go from here to here. I'm going to go from here. I'm going to go right along the s line here. A here. T here. A bit more about there. A there. And we'll bring it over here. C. Now we can do is we can set these points here, do B? Rounded, right? And Okay. Now we can actually do this and select that. Tip these two. B. Something like that, not too much. Select these two and move down. We've got that there. This one can move up a little bit. Trying to get all so nice and smooth. Right there. Cool. And we select these two B. Something like that. Cool. That looks really close. Now, what we're going to do again. We can slick this here. We're in the center here, bring this over, and we can adjust GK something like this. Now the are a bit B. Something like that. G Key. Move it a little bit in. Here we go. We do the same thing here. Shift down. Cool. Heise your beat. All right. Now we can just select this. E Key. Bring this out, select that. All right. That's one. So Let's go back around. Let's do this one. This is the same thing. It's almost like a box, but rounded on the ends. It's probably good to do this now. Let go down the center here, all the way down there. Here we go. Now it's easier to line this up. Let's go in slip the center of this, bring it out. Like that, k, move it in. Scale it. We go. Select that. Cool. I'm going to select the points again Tbiki. These are all the same, easier that way, right? Okay. Then we got this box inside, which is p simple. Let's do that. The G Ky. Let's in just a bit that. We can do just a small minor amount. A little bit that. All right. So we have this and we need to also take this out. Let's just do this. There we go. So we stuck these two. Again, I think what I'll do before I do that. Yeah, let's just do that first. Let's just stuck these two, E. Bring this out. Okay. It's been some mo this over as well. G. There. And actually suck the face here. We get exactly the same length. There we go. Okay. So those two are done. Move it on. How do we do this one? Okay. We can just use the lil. Suck this one, cut across, go to the edge here, straight down, up to there. Again, same thing. Yeah. Co. That seemed pretty easy, didn't it? Select these two here. B key. Just like that. We can also do this one, B. Okay? So now let's go ahead and select the rest of the points here and do a small minor fill. All. Let's go ahead and do this too. Need to take care of this inside piece. Key, move it over. We go. Again, Bike a small minor amount. Cool. Let this face. Right? I don't care how far the side is. It's more of this side. You got to make sure it lines up because when we cut it in, it will be cut anyway, so that's that one. Now do the key. See how simple this is really simple. There. Go down cross here. Yeah. Here. You know, we're getting close. There we go. I'll sit some of these sections here. I'll get this one. This one. Pk. Right there? Okay. Now we can do all these other ones. S them all. They're all pretty much just a little bit of a a fillet. That. Here we go. All right. Same thing here. Face. Back to the side. Go right to the edge here. All right. Cool. There we go. Now we got it all set up. So we can do now. We can go ahead and hide this. We can give her these edges here. We can just hide all these. Put her back on level two. There we go. I'll trick you for that one. There we go. So now we got this nice design. That looks really cool. We're going to put it into the actual j. Let's go back here. I'm going to go all the way around to the either side here. It's to hit Gk this scale. And we could end hide. A All these. Okay. And we can actually hit g, move it over. All right. Let's see what we got here. Let's go unhide some of these. Definitely too big. The bottom here. A L can hide this. Go. All right. Let's do this again. So we don't have nothing else selected but the letters. Shift key. Shift, shift, shift. A. Let's scale. GG. All right. So if you're going to put this down the center of this, is going to try to line this up. GiGi. All right. Okay okay. Make sure that's not selected. G. Line it up, right there. Now, let's go take a look at this. Here the back, not completely. Not too big. I think it's a little too big. G K. Something like that. I think that looks good. Hit the G K again, push it into it. Not too far. There. I just bring a little bit more. About there. You want to do two of these, right. Let's just try to figure this out. I'm going to actually go in here before I go too far with this. I'm going to pull this out a little bit. I want these to be close to these here. Now, what we can do is do the opposite side. I realize these are not going to be exactly the same as the other side because opposite sides are never the same. Once can be backwards no matter what you do? If you go to top view here, we'll fix this now. Let's just do this here. There we go. What we can do now is we just take this one here and rotate it. Fine. All right. So let's see what we're going to do here. Rotate. We're going to slck this right here, we're going to move this around. That's fine. Put down 180 degrees in inner. Cool. As simple as that. One side is that way, one sides that way. All right. So good with that. Let's go to sl this one. Se. This Same thing here. This is a way to texture it real easily. Get to Q key, to shift Q. Then will hit. Done. A, cool. Let's just get the outside sections out of here. Delete. Delete. Delete. Delete all. Now we still got the letters here, which is great. It's look really nice. It cuts right on the very edge, so we have the interpiece, and we can change the logo. One thing we can do here, select these now, and they can change the color. 12. Blow Dryer Wrap Up 9: All right, we're almost there. Now we got all the letters. We got this at object made. If your object is a solid cylinder, then you do not need to change the shape of the cylinder. For some reason, my cylinder got squashed. Alright, we got to redo this. Sorry about that. We're going to go back and kind of fix this here because this is definitely not the right angle. It's going delete this. Again, we're going to go back here. Bring this out. When I scaled it, I didn't scale all the axises. Let's bring this back out. And we're good with this. I'm just going to go and scale. M object selection. Suck this, fit this. To the side, it S S, bring it all the way here. Then what we could do is we just take this piece in this, this side, bring this back in, right about there. K. Now, let's go ahead and do this. Smidgen. Just like that. There we go. That's that. And we get ready to sign. Don't need to stable no more right there. All right. Cool. Now we got to the point where our object is actually complete for the main blow dryer, and your object should be something similar to what I have here. Yeah, you see the shapes and all the things. You should have these buttons, all done. Should have that piece in the error for a number. You can put it whatever number you'd like. Our button there as well. And then the backside, you also have these buttons. Then you also have the bottom piece here. Now, this is an extra piece. Let me just hide that. But, this is what you should be having total is all these pieces. This is your main blow dryer sections. If you guys can take this object that you've created and take off the background and just do a screen capture or bring it into a a three D program and render it, Then show your images to the whole class. I'll be great way we can get credit for all the work you've done. One thing that keep to note is that I originally created the Bork logo on the actual front side and on the actual website, it shows it on the back side over here. What you could do is just take these letters and actually use the object tool here. Basically select these sections here. Select this one here. You could actually just hit the Q twice and merge that together, so it becomes back into the full solid of this main object, and then you could recreate it over here. But I would suggest that you maybe take this and copy it and bring it over first and then take that piece and merge it by, like I said, QQ twice. That's one way to get rid of that logo there and put it over here. Again, just keep in mind that Yeah. Once you get that, that should complete everything. If you don't want to put it or whatever, that's fine as well. I don't think it really matters personally. Again, don't forget to upload your actual images to the skill share website. Thank you. 13. Creating The Curler Bottom 1 - 10: I thought we would challenge ourselves to go ahead and create this crazy looking shape here. Now, exactly, I don't have any dimensions of this or anything like that. So I'm going to do the best I can to emulate this as much as possible. What I see here is these are sections that are around a disc that actually is like a cylinder, and these pieces are added to it is what I'm going to try to emulate, and at the bottom here increases a little bit and gets scaled up. Let's go and tackle this. So to do that, I'm going to go down to the top view, and I've changed my grid size to 0.1 feet, just to make it a little bit easier to kind of dal in some of these sizes a little bit tighter. Now I'm going to select the snap to grid, and I'm going to select right here. I'm going to bring this out right there. Now one thing to keep in mind that this piece is going to go about the same length as this. This will be a good determination of what we need. Let's go ahead and zoom in a little bit here and let's create a line. Let's go from here to the bottom here. That's about the longest it's going to be, right click. Now we can actually just move this over. G and we can move this back. Let's roll out with the mouse w, and we're going to bring it over here. Cool. Now we can rotate this around and rotate it basically 90 degrees, Exactly at 90, it. Since the snap degrade is on, it's easier to make sure it actually follows what you're trying to do. This hit the G key, and we're going to move this down. A little bit closer here. We can take the step to grid off now and just place it pretty much in the center here. Now the line's not perfectly straight. That's not a problem. We're just going to use this to base the length here. I've already created the original disc. I could maneuver this to make it the right size. Let's go scale this up. Actually, right click, that one. We want to make sure we select this. We're going to go here to G, G, and we're going to move it close to the center of this there. Let's go and scale this up with S S. And we're going to bring it up about the edge there. GG. Go right to the edge of this. Cool. Now what we can do to make things a little easier. Let's go and get rid of this now. I'm just trying to get the right dimension here. We can actually hit G key here and hit the F key, and we're going to make sure it hits the center here. Now we could actually select one of these sections of the grid. Right there is perfect. This is a good way to establish where we're going to actually start this at. Now I'm going to also push this down, so we'll hit the G Key. Move this down to about there. At the same length as that, which is fine. I also brought this image in, which is a little bit easier to understand what we're trying to create. D. First thing is this disc is going to go from here upward right and the bottom of this is going to be the same width as this piece here at this edge here, we're going to make sure that piece here is that size. Now we're going to need to also bring up a piece. Why don't we just go and use this for now? As you see goes up and then it straightens up. About halfway up, it actually curves. We can actually hit the tab here to make sure that's easier to fall on, something like that, right click. And then we can bring this up a little bit higher. I'm going to say it's probably around there. Again, we're just doing our best to emulate what we're trying to do here. It's JK. Now we got one line. Perfect. Now what we can do is This is your center point here, so we want to rotate around this piece. Why don't we go ahead and go back here, and we're going to get a line started at zero. We're going to go to the side here, and we'll bring this up just like we just did it hits this point here and this point here. Right click. Now we got this dialed in. I do need to bring this up higher. This is not high enough. Again, line, we're going to go from here all the way up. I was a little short there. Right about there and then connect. Cool. Now we could just select this and delete this. Now we got this selected. Now to make this complete, we're going to also hit a line here on the bottom. From here to here, right click. Now we got a full face. Let's go and slect this face. Now we're going to do the revolve and I'm going to just go from there down. Cool. Now we've got a nice cylindrical shape just like we have on the right side. However, you see these things here, they're kind of weird. They're like rotated around at a small degree, so we're going to emulate that as well. Let's go and get these out of here now that we've used them. We select all these. We're going to hide these. Same with this one. Cool. In here, I'm going to go ahead and select the spiral and I'm going to select from this point down to this point. I had it a little bit too big on the radius. T's going to scale this back down by hitting the radius section here and bringing it in. Again, we're not going to make it too much of a radical rotation. We're just going to make it very minor because the shape dictates to us that it's just very seldom. With that said, with that, we're going to actually add a little bit of angle on the bottom. Then we can actually bring this down again. And try to get this down as much as we can. I think that's pretty good. Disappears on the top, but that's all right. The shape is what we're trying to get overall. Then now it's going to reduce this down quite a bit. It's going to bring this down. A, we're just going to barely have anything here. We're just going to have a very minor curvature. Going to go with see what that looks like. It's a little bit of curve. I think maybe a little bit less. We're going with 0.15, right there. I think that will work. Again, just a small minor rotation is what we're looking for. Hit. Cool. Now that we've got that, let's go ahead and cree on the top here. We're going to create actual sphere. Select the sphere. We're going to hit this point here, I'm going to bring this out like this. I'm going to scale this in with the S key. Let's go and use the red and just scale that in. Something like that. Now we can actually rotate this around. The form is going to be, you can go more like this, I think. Then we'll hit the GK and move it out just a bit. I want to make sure that this is cutting into it. Now one thing I want to do is also bring this down to the bottom. Hit the GK and bring this down. Now this will be cutting into this and I feel that it's a little bit too close to the edge here. Hit the G Key. Let's bring this out. Right about there. Cool. All right Let's go ahead and use this now. I think the other the lines here. We need to move it to this back side because that's on the bottom. It's more on the side here. Let's go ahead and rotate this around. We're going to hit the F or actually V, hit the center here. Let's go ahead. Actually make sure we slect the right one. Rotate, hit DV, select the center section here. Let's move it around to right about center of this. This is center. Rotate. It's going to be a little bit of phage here. Let's try this angle here. I think I got the right position here. I think I need to make this a little bit bigger, so I'm going to hit the S key twice, and then we're going to bring this up a little bit bigger like that. We want this to be bigger, so it actually will work properly. Now I'm going to actually select the face, not the line, and I'm going to hit the sweep, and we're going to use this line here. Hit. Now the shape Exactly is what I was looking for was to make sure it's along this top, very similar. Let's going to hit this face here and bring this up above. Now we can select the object here and we rotate this around. And we do a radio array. Again, we're going to hit the six, and we're going to pull that right on in. Yeah, I think that looks really cool. I think that's what we got there. As like distances between each of them. We're going to hit the k. Now we can select all of them. All right. I've got them all selected to hit the Q. Not the back picture. Q, Q. Okay. There we go. Let's go to the side view. Let's go and cut it with a line. We're going to go rub out right here, bring it across. There we go, right click. Again, we're going to make sure that we have the object selected and now hit the cutter tool hit that cut. Okay, cool. There we go. Now we can actually go back and select this line. G Key, bring it all the way down, and we're going to do the same thing over here, move it over a little bit. And we're going to do same thing here. Select this line, this object here, hit the cutter, select that, hit. Cool. We delete this piece, and we can actually get rid of these pieces here and hide them. There we go. I think overall, this looks a lot better. Take this section here. Get rid of this, hit the delete key, and now those are gone. That looks much better. I think that looks really good. Now, what we got to do now is we need to formulate these little lines here along this whole thing. It actually has the slight curvature all the way around. How do we do that? We can actually go to the top with the spiral. Select the center here. Go all way down to the bottom, sl this part here, bring it in about there, and we're going to go to the s view, exceed a little better. We're going to really crank this up. We're going to go like 15. 215 here, hit inner. There we go. Now we've got this nice curvature all way around. I think what we're going to do is use this just to bring out the bottom just smidgen. But this is always a little bit hard to control. We're going to do 0.003, slowly gradually gets smaller and bigger at the end. Slowly gets bigger at the end. Cool. Now that we've got this line, good with that. We can actually now create this nice little edge piece. How do we do that? The very end here is what we want to use right here. And we could actually scale this in a little bit more. Let's go ahead and hit the line tool. We want to get this all the way in. Let's go and scale twice. We're going to bring this into the actual piece just like that. Now one thing we don't want to do is we don't want to shrink down on the z, so we can put one back here, it inner and hit. There we go. Now I going around the whole piece. Now, as you see, it's a complicated because it goes around and it cuts off at the curve. We want to make sure it goes into the space. But that's a Let's go in and use a little circle heel here, we're going to actually go right here, and we're going to create a little bit of a circle. We're going to actual or use the scale tool now, and we're going to bring this down at this angle. Bit at this angle. Again, I don't want too big. It's see about right about there. It's quite a bit right there. This needs to be a little bit bigger. Let's go in and sluect it here and then scale S twice, and we're just going to bring it up a little bit more just like that. I think just to give it up a little bit more better looking detail as it rotates around. Now one thing I'd like to do here is I like to also rotate this. If I go to the z here, let's just rotate this a little bit, like that. We want to make sure it's at the right angle. There we go. Now let's go and select the face here, and we rotate around with the sweep, select this line here. And there it goes. Cool. H. Now we've got this nice line that goes all the way up, and we can now scale this down a little bit. We want to make sure that's going into this space. Let's go in and scale this down with S, like that. We also do not want to change the factor. Let's keep that at one, ok. I actually follows along this path. Let's go ahead and hide this blue ones in the way. Let's see how this looks. I think that looks really good, a little bit thicker. It has more of a holding area. I think the bottom, it's a little bit more, of course, but that's the way it is here, to get bigger on the bottom. I think that looks good. Let's go with that. Now let's go to the side view here, and we're going to cut the section out and the other section. First of all, let's go suck both these items right click. Suck this. This, Q Q twice. Take a few seconds. It's pretty complicated shape. H. Let it go. Now we've got one shape. Now let's cut it out. Let's cut this piece out here right there across. Now what we can do is select the object. Use the cutter, here, ok. Now once it's done, you can actually hit the key, and that's gone. Same thing on the bottom. We want to get rid of this piece right here. It just doesn't look right. Go in and use the line again across. Let's say about right about there because it cuts this piece here and it holds it. Again, sl the object, hit the cutter, and we'll hit the ok button, takes a second. I'll suck this, hit delete, and we're good to go. Now we could actually hide, hide this. I think overall that looks really good. It looks just like that shape. There we go. That's how we created this shape. 14. Curler Bottom 2- 10: Now we got to do the base. Let's go to this side here. And we're going to actually go on the side here. We're a little bit turned around there. Right there. We got a cone or a section, a circle that goes down and back up. Now, this is the shape that we wanted to control earlier. Let's see if we have create it again. I don't want to have to try to figure out the exact diameter again. Let's just do that. Let's just go ahead to select from from here to here. And we're going to move that over. GK, roll your mouse. Let's move this over with the GK. Hit G, bring it over. Then go. G. There we go. There we go, and we're going to bring it down to the bottom. This is going to be at the very base of this. Again, we're just going to do the best we can to estimate the sizing here. We'll go about right about there. Now I'm going to rotate this round. We're going to rotate 90 degrees. Again, we just type this in close, but make sure it's perfect. Let's do the G key, F, we can set the center here and the center here. There we go. Now we actually bring this down G out here. Now, this needs to be smaller than this. What we need to do is we need to now shrink this down, and that's okay because it is pretty big scale down. I think something like like that, would be good. Now we hit the G Key and we could bring this down, the k, G, bring it down. Now one thing you're going to notice is that there's a section here. L go in and use the circle, and we can go to the top view here. One thing we could do is also bring this out about there. We can hit the G key. We can hit the F key, we can select the center of this. G's and slick this first. It the k button first. That's fine. We got out of the way. We're going to hit the G Key and we're going to hit the F Key, hit the center, and then we're going to hit the center. There we go. Now we got it right down the center of this, hit k. That's what we wanted. Now we can get rid of this line. No reason for this line, just going to get out our way. We can slick that and delete it. Okay. Side view. We've got this piece that goes up and then it bevels in. Let's do that. I'll sect this first. Bring this up, not too much. Side view. It's about the right amount of distance right there. About right about there. We went like 0.12, four, 48, something like that. Now what we can do is do the same thing. We can hit this. We can actually do a shift D. Now we can actually bring another one up, and we can actually do shift again. This time is bring it all the way up to about the base of this. Shows on the side here. We can even go in ale bit. That's fine. Hit. This is where we do some of the magic. We want to scale this down twice S, and we're going to bring it down to about there. I think overall, the still needs to shrink down a little bit more. Hit the S S twice. Something like that. G Key, F, G key and then we'll move it into the space right where that's at. Cool. Now we can actually take this one and this one, and we can do the L for loft. There we go. I think it looks a little bit wider. We are off a bit. Cancel. Again, we need to scale this down. Select this again and scale down S S. The line S S. Actually, we're going to have to use this. S S, and we'll bring this down, something like that, it. I think this will be much better, so we can do this now. One, two, loft. Yeah, that looks a lot better. Again, it looks a lot closer. I think this actually looks a little bit lower, I think it's the right angle. I think the problem is that we have is this is too big. Again, Let's go it's select this now, scale it, something like this. Hit the G Key. After we hit G. Bring it in. I think we need to bring it over a little bit more. Let's do that, go to the top view and we line this up. Let's go ahead and hit. We've got this selected, hit the G Key, hit the F, we're going to get the center of this. We're going to move this over here of the way. There we go. Now, this can also move. Go back to the G Key. G F. We'll put this over here as well. Just like that. There we go. Now we can actually get rid of this one, can go, delete. This can go. This can go. Now we can move this one over. Go back to the top view. Let's get this lined up. G K F center, and we're going to have the center of this. There we go. Now it actually is lined up properly. Now we can do a few mothe trics up our sleeve here. Yeah, I think that looks a lot better. We go to the side view here or this view here. I think we can move this up a little bit more. G, bring it up, like that. We need to create this cut here. Let's go and do that. Let's use the edge tool. This edge tool, let's pull this out. A little bit like that, and then this one here cancel. Right here. Go like that. We've got a nice low edge. Now we could also do this piece here. I think we need to add a center section here because it's just not right. Control shift, actually shift scale. Bring this in. G Key. Bring this up a little bit, see what I'm doing. S S. We go just a bit beyond the edge here, that. Now we select this. We can hit the e key, bring it all the way in, that. We don't want to go too far. Again, we want to make it look like it's long, so it the key. It's going to go in a little bit like that. This first, sl this second. Q key. Cancel. Cats. Let's scale this in a little bit more. Try to get right near the edge of the right about there, right where I started cutting th. Select this one, select this one Q. Okay. Here we go. Now we select this interpiece here. Let's make it nice and smooth. Same thing over here. What does that look like? Could be smooth as well, but not too. There we go. I think that looks pretty much correct. Now you notice on the top, it's a little bit more rounded. That's fine. We can work that out. How can we do that without causing a problem? What we can do is we can actually select the sphere here. Let's create a sphere right about here. We can hit the k button. Now we can actually scale this up. We can scale it like this. Now what we can do is let's go to the side view here. We can create another sphere, and we do the same thing. We can go sl this again. Shift D. Let's bring this down into the space. Then we can actually hit the k button, and we can actually use this to scale down a little bit. Like that. Before I cut this one out, I this is too high, see how high that is. I need to bring this down farther G K. Bring this down. I do not want to majorly cut into this. I just want to cut about right there. First one, then this one Q. Now we've got a nice curvature here. Go back to the top. Let's go a hit to G F. And then we're going to hit the F over here. There we go. Now we can select this at the G Key and bring it into the space. Go to the side view, see what we got. This is going to cut it really nicely. I feel that about right about there would be good. Let's try this. This one. This one Q. Now see the top, it's all smooth and rounded. Is that what we want? It's py much all the way around. Go in ah see what that looks like. Nice. That's what I'm talking about. Nice, smooth rounded sheep on top, like what they have here. Now let's go in and work a little bit on the magic on the edges here. Slick this. Slick them all. Basically, we have a few of these to s. These are close. We can deselect that one, right? We can select this one, we can deselect this one the control kee. All right. There we go. Now let's go in and just add a little bit of softness to it. That. Cool. Now if I take away the lines. That's looking really sharp. I think this is a little bit too rounded here. Again, just a little details really makes a big difference when you think something's not exactly right. I'm going to go and bring this back up the other way. I just want to make it a little bit harsher on the end. There we go. I think that looks a lot better. This looks like two pieces that are coming together as a whole. I can do the same thing here, hit the old key. Bring it down just a smidge more. I just want to have a little bit of a lip there. That's all I want. Right click, accept. Yeah, I think that looks a lot better. It gives you the idea that it's two pieces, but not too harsh and has a little bit of edge to it. Cool. That's it for that. All right. So this is looking a lot better now. I'm good with that. Now it's got to make the little top piece for the top. I think that is a nice curvature. Now we're going to create this piece right here. This is going to be like a cylinder with another piece on top. Let's go and create that next. We're just going to use the top to make it easier. It's going to hit the center, and we're going to select the actual midpoint of this. Let's go to the top. Again, we're going to hit right on the center of this right here. This is your center spot. Bring this out. I'm going to bring it about about there. Now. We'll see that. It's not exactly the right dimension here, but can bring this up now. We can take this off. We get it the ok. Cool. We have a section here that goes into the space, and this is not all the way in, this is about right. Let's go in and let's see what this looks like when we pull this in. S the face, pull this in, ok. Now that we got that. Does that look about right? I think it's very close. I think we also need to add in this other section here as well. We can add this switch up here. However, before we do that, let's go just take this piece off and hide it. H K. Again, let's pull this around, make this nice and rounded on top, like that. Okay. We can go back to the top view and what we're going to do now is we're going to create this piece right here. These are like the box and a little bit longer than the existing and they stick out a little bit. We're going to go a suck the one with the point, go to the top view. We're going to hit the center here, we're going to bring this out to about there. Not too much farther. Then we're going to also slck this here. These two here, and we're going to hit the B key, and we're going to make this more rounded. Something like that 0.077. Now that we've got to shape. I think we're going to scale it up a little bit more. It's going to it, and we'll suck the line to. Select hit S, S, bring this up, and then we're going to scale it. All right. Now this is a little bit bigger. We're going to make this a bit bigger. I think S again, we're going to go a little bit past this edge here. And it's going to be into that space. We actually make it just the summit bigger, there we go right there. Now what we can do is we can actually bring this down, select the line. We'll go to the side view here, hit the G Key and move it down. Somewhere into the space, so it's all the way in. Now we're going to actually do the same thing when it hit this shift D. Let's go ah and bring this up. We'll hit the G Key, and we'll bring it up and it goes quite a bit a ways up. If you look at this image here, it's quite a bit higher. It's probably about right about there. Something like that. Now we've got this object in this object here or this face and face. I want to bring this down just a smidgen because again, it does taper off a bit, not a lot, but a little bit. We can hit the S K twice. Bring it in just a smidgen, and we can bring it a little bit in this way as well. Something like that. Now that I've been here, I'm going to go ahead and select this whole thing like that. Ahead select this too. I'm going to go ahead and move this over just to make this little easier. We're going to hit the G Key, and I'm going to hit the actual F key, and I'm going to select right about the center of this, and I'm going to bring this over here. Something like that. There we go. Now that we got that lined up just be much easier now to work this. Let's go to sl these two lines now. Again, G Key. F, and we set the center of this, and I'm going to hit the center of this. There we go. Now we got the centered off of this space here. I'll be much easier to do this properly. There's a bunch of stuff in a way, so we can actually go in and hide this stuff. Let's go sut these. These will be on its own group control G, and we can hide this. And we could also put these in here to group four. And we could hide this. This is hide a few things to make it easier. This, we can get rid of. We didn't need this one. We don't need this one. These can go in here as well, group four. C. Now we've got this object here. Go to the top view. Bring this closer. We've got this n forms that we've created, right? The problem is this needs to go down and that needs to go down. Let's go in slect these two. We're going to hit the Gk and move these downward into the space. Something like that. Now we got this position in a better way. We can actually now do some other work on this. I think I want to restrut this over. Let's go in sl this and just delete it. I want to a little bit more of a rounded edge here. Let's go and get this again. Go back to the top vi. We're going to hit the center here, we're going to pull this out. To right about there. Scale. We want to pass this just a little bit. There, it the ok. Let's go and slick these points now. We're going to make these much rounder, so it the B key, pull this out on the plus, and we're going to make that nice and round just like that. Cool. I think that looks good. Now we can actually sli line, hit G key, and we can use the blue to bring it down into the space like that. Okay. Now I'm going to do a shift. We're going to bring this all the way up about right about here, maybe around there. Now we hit the SK, bring this down a little bit. And we can actually sprink it a little bit this way as well. There we go. Now we can actually take these two here, and we can actually decide this, and we don't need to hide this one. We can just use the face tool, this and this with the shift key and now hit the key. Cool. Now that is evened out. Mostly, we might need to move it just a smidgen. Stuck the object tool here. We also want to make sure this is centered as well because it looks like it's off, and we need to make sure everything else is centered. Let's select all these. Let's make sure that we get this in the front of this view here, and we're going to start moving this stuff over. Let's do this first. We're going to hit the G Key. We're going to hit the F key. We're going to s? That's the center. And then we're going to also hit the GK or move it right to the actual location right there, it. Same thing here. GK, F K, hit the center. We're going to make sure this lined up. And that's on center. G Key. G sk. G Key on the z. We're going to bring this in just a little bit. Now that's centered. Same thing here. Now we're going to hit. Let's do this one at a time. G K F Key. And about right there. G Ke. We'll move this over here for now. Let's do this again. G Key. F key, and we're going to pull it right close to the center here. There we go. Now we're going to have hit the G Key and move into the space, like that. Hit. Same thing with this. G Key. F Key. Just like that. Now we can also move this into the space, and now this is lined up. Cool. That's what we wanted. Now we can actually take this line here and this and pull this out and it's nice and around. Get a little closer. Something like that would be good. Now we can get rid of this. Delete. We can also delete this. Now what we can do is we can cut this piece out right here. Let's go and select the object tool here. Select the line. I'm going to go across about here. I the G Key a little bit and just bring it down a bit. I think something like that will be good. Where it starts rotating. Maybe right there. Suck this, select the cutter. This, it. There we go. Now, this and select this, and now I'll hit the key twice. Now that's one object. Now we sluck this. Sl this and hit the Q. Keep to. I. Again, this tool. Cool. Now that's done. We can get a little bit more detail here. S one, select this one. Select this one. Select this one. Let's pull this out a little bit. Do this on a plus. Yes. Sounds good about 0:05. Then we could actually do a little bit of work here as well. It defines the space a little bit. We're going to pull that a little bit on the plus. Same thing here. That. There we go. We've got two entities. Now this could be one color. This could be like a nice reh color it them. Let's go with more of an orangish that. This is going to be the white color. That's fine. This is going to be a black color or dark gray, like that, not too dark. There we go. That looks a lot better. Now this and this can be a little bit more of a pinkish, like that. This one, can be the same m, color. Hit the eye dropper and now suck this one. There we go. That looks a lot better. That piece is done. We got one more section to make, which is this nozzle, and that should do it for the build of this cool looking blow dryer. 15. Curler Model Wrap Up: Now that we've completed the curler model section itself. I've actually went to the actual colors here on the C haters and actually selected the red so you can see it a little bit better. And this is what we're looking for. I'd like to make sure that you guys upload your images of this as well. Go ahead and capture this at different angles if you would and upload it to the actual skill share web page. Other students, as well as myself, can actually view the progress you have made on this class. Appreciate the bil to upload these as you go forward. This would be the second upload of the objects that you've created. Now, you could also bring this into another program if you'd like to render it. You could always export it out. I've gone over that exporting part as well in the first video. I'm not going to go over that at this moment. Another option instead if this is the red, you could actually go in and go to the render mode. You could change to colors on these things with the M K basically, as I went through earlier on, but you guys select each object and change to colors. That's another option to show your work. You don't have to render it, just to be nice to see the progress you've made in this class. Now we're going to the next section. 16. Creating Nozzle 1 - 11: So let's pull this over to the sign. Eel the object tool. You select this one side. G, G. Put over here. Out of the way. Hit Okay. Now we can unhide group four, which is the blood dire. Basically, this comes onto the cap here, and this basically needs to be the same width as this. That way when it snaps in, it works. Now we're going to make this section right here. This is going to be not too difficult. It's ale bit of fun to do. Let's go and start working on it. One thing we need to also create is this piece here to help with the base. Be again, we got to be able to snap this piece together, so The best way to create this piece on top to connect to this piece here. I'm going to redo this just because I think it's going to be much easier to make sure we get the right form. Now, basically this section right here and this section right here is completely flat. We want to use this to base this piece off of this. What we'll do here, I'm going to use a line tool and we're going to cut right down the center of this. It's actually straight. I'm going to now slck the object here and I'm going to actually hit the cutter, and I'm going to cut it with this line. Hit the button and we're good to go. Now one thing that we will need to do here is we need to extend this whole thing out. Let's go in and delete this for now. I need to extend this whole piece outward. Let's go and select this. What we can do is, let's go and bring that image back in that we had originally on this see here, which one is it? And hide all these. There it is right there. We got the image now and we want to base everything that we do off of this image. This line needs to go at least up to here. This is the base of the edge. Now that we've gotten this here, we can actually get rid of this We can fix this piece right here. So this will be the piece that connects to the drill itself. Now, what we want to do is we want to have another piece about the same size as this. We're going and just do that now. We're going to create a bigger piece, basically, and this will help us a lot when we actually are trying to make this work. So I'm going to bring this out about right about there. I'm going to go to the side view. Of course, this is farther than the actual piece here, which is fine. What I want to do now is I want to make sure that we have this said, Okay, I want to make sure we can see through this a little bit. Let's go ahead and hit the key, and let's bring this down to one, hit the ok. But now we see what we're doing here. We definitely want to cut right here. Let's go and take that line that we had earlier. We're going to just rework this whole thing, so much easier. Hit the G Key, we're going to bring it over here, and that's where we're going to cut right there. We're going to take this now, this object. Select the object, hit the cutter tool, and we're going to select this line right here and cut. That is the basis of first this piece. Now, we also need to cut in a section that is going to be driven by this a right here. Think of it this way. This is like a cut section. What we need to do is we need to actually add in another section here. Let's go to add a line. We're going to zoom in a little bit. I'm going to actually bring this in like this and basically up, just like that. Simple. We'll do the same thing on the bottom. Let's go ahead mirror and we'll select the V key right here. Cancel first, let's mirror again, Mr, and we'll use the F key actually, and we're going to set the center right here and then we're going to cross. Now we've got the form here and to form there. Now what we can do is it's not going to go all the way across, it's just going to go on the very top piece so that we've got this set now. Let's go ahead and get this point right here and this point here and slcked it, and we're going to hit the Bake, and we're going to pull this out. It's nice and rounded, like that. I just have to be too big. It just has to be a piece to cut this out. Now that we've got this, let's go ahead and what we can do here is we got two separate objects. So this now is separate from this, which is fine. We can actually this is this object right here. What we can do is solid one h one. We're going to put tip Second piece from end of drier. Okay. This way, I know what this piece is. What we can do here is, I can just hide this for now, hide this, right? And we can go ahead and stuck these points right here. At this point here, and we can make sure that we hit the G Key and we're going to pull this out a little bit just enough so we can get past this edge here. Now that we've got that, we can actually now go back in and let's go in and select the line tool. We're going to hit this, and we disconnect right here basically. That's all we need to do, real simple, and we can do the same thing on the bottom, like this, and we'll connect back here. Now we've got these both selected. Let's go to select the face tool here and here. Now we're going to go back to the actual front view. And we're going to pull this around just a little bit, so I can see what I'm doing. And we're going to extrude this out with E Key. We're going to extrude out. Again, I don't want to make it too big. A there is about right. 0.0 667 or we can make it exact number here. We can actually just delete these put a five and call a day. Now that we've got these two forms made, what I want to do now is move them both into the center. Let's go and select this one. Shift that one, and then we're going to go to the dz. We're going to zoom out, and we're going to bring it closer. Your main spline is going to be going along this point. Let's put a a line there. Now that we got these objects here, let's go hit the G key. Cancel. I'm going to slick this again. One more time, suck this one, go back to the top, and now I'm going to hit the G key to move it, I'm going to also hit the f key. I can hit the center point, and then we hit the center point, just like that, cool. Now that we've got this in place. It's a real simple thing to cut it out. Now that we've got this now, I'm going to go ahead and select this slect this one and this one, and we're going to hit the Que, and we're going to do a shift or a shift Que, and we're going to hit the EOK button. Okay. Cool. So what that has done gives us the opportunity now to select this and delete it. Select this and delete it. Now we can actually keep these pieces to use for the movement of everything else. Select these. Let's go and delete these. I don't want to keep so much stuff. This is also delete. Now that we've got these pieces, we know they fit exactly into the space. What we can do now is we can unhide this Now we can select this one and this one. And this one, and this will become its own object. Hit the Q and Q again, and basically we made this into one object. Does that make sense? Now that we've gotten this. Now we can actually hit the G Key, and we can move this away, and we actually have what we need. Very simple to do. What I could do now is I can go here, hit the Key again. Let's go back to one. I don't need to see through that anymore. I am going to now fix these bows that are all the same. To do that, we're going to select this edge here, the key, select this edge here with the shift shift all here and shift here, because these are all going to be together, and we can start pulling this out on the plus just like that. Cool. Now that's coming together. Hit the ok, so they are exact same. Now what we can do is we can actually select this piece here. And this piece here. Again, we could pull this out on the plus, so it has a nice curvature to fit into that space. That solves that. Now what we can do is sluck this piece here, and this piece here with a shift right here. Again, let's pull this out just a little bit. We're just going to add a little bit of fill it there and hit the OK button. Cool. Now we got a nice breakup of these two objects. Now if I hit this and hit the GK, I can move this back into place and it fits snug and tight. Perfect. Cool. Now what we can do because this is going to be a piece that is going to be used as a connection piece. We want to use this to help drive it. We've got that selected now select the center section here, and we're going to hit the Que keep tool. What we've done here now is we've actually created a edge here, now that we can actually use this as a piece to put on the on the dryer. That way, any piece that I add to it will work with it. We can pull this out just a little bit. On the plus. It looks like it belongs and we can also sluck here. Again, I'm going to pull this out just a smidge, not a lot. Just want to give a little bit of an edge really small basically. H. Cool. Now that I got this piece, this is what we'll use for each of the pieces so that way they fit perfectly as we put them together. A Let's go in now that we got our piece. We're going to use this to help determine sizes of everything else because this is what everything connects to. I'm going to do a shift D on this. We could use this for the one tip, but for the other one, I want to make sure uses this size. Everything matches up with this size. Let's go ahead to shift D here. Now we're going to bring this out over here, like over where we are using this before with this right here. This will be this piece here. Let's go ahead and select this. Say, select this, and now we can just hide this away. Now, this, we can turn it 90 degrees. Let's s it the r, and we're going to rotate it 90 degrees. Let's go to type that in because I don't have the actual steps on. Let's hit. We're going to hit the G key, and we're going to actually hit the F key, and we've got the center actually set up here, and now I want to hit the center here. Because that way lines exactly up with the other piece. Cool. Now, We'll see that this other piece is in place, what we can do is basically delete this. There's no need to keep this. This one here is our main object that we're going to be using from this point on for the base to connect this piece together. Let's go ahead and hit the G Key, and we're going to move this down until we get right to the edge of this piece. You're going to see that. This is a little bit bigger and it a little bit off. Let's go ahead and make sure that we line up everything here on the center axis. Hit. Let's go ahead hit the G Key again. You see this is the center line right here. We need to put the snaps on. We need to hit the F key, and we're going to bring it right to there. Cool. Hit the G Key, and now we could bring it straight up, take the grid off and this line it up. Now you can see that this is a little bit bigger than this. What we can do now is that we know that. We can use this whole thing here to scale up this a little bit. We can go back to this side view here, next sure it's lined up. Let's go hit the S key twice, and we're going to bring it out just a little bit or down a little bit. About when the line hits, now we're going to hit the g key, and we'll move that up G, on the z, and we can just move it right to the tip, just like that. And we can bring it down just a little bit more. G Z, about right about there. Cool. Now we've got this whole thing lined up. It looks really nice. Everything's perfectly set, we're good to go. This is our connection piece for this thing to sit on this area here. That's great. Now we got that worked out. Now the next part, we got to create the form of this. And that will be no problem at all. Let's get to it. This is one of the more complicated objects that I've had to create. It's definitely not an easy one to figure out or get close to. Again, it's not exact, but I think that it gives the impression that's what it is. Let's go ahead and create the nozzle. The nozzle is this piece here now. You notice that there is this orange piece that is this piece. We already got that in place. Now we just need to create this piece. This piece is a cylinder. One thing we can do here is we can leave that in place right now. We're going to create a sphere. And we want to center this. Let's go in first escape. I'm going to create a line here. Yes. Really good to use lines when you can because you can get your center exactly where you need it. I'm going to put it over here just so I have a good area to define the center of this object. Now that we've done that, We are going to create the actual sphere right there. Now, if you look at the picture here, I'm going to keep this a side here so I can see it. It's not exactly a full sphere, it's actually squashed. Keep that in mind. We're going to create this. Again, it can't be too big. It needs to be the same diameter as what you have here. What we can do. Again, we can use this line here, help us drive this, select the top of this and go across. We know this is too big. Same thing here, we'll do the same thing here. We'll drive this down to the bottom here and we know that it has to fit in that space. Let's go ahead and select the sphere, S S and bring it down, so it fits between. Co. 17. Creating Nozzle 2 - 11: Now that we've done that, we also need to scale on the center of this sphere. Actually, what I want is, I want the angle exactly length wise, so I want to di squish it. Hit the S and want to squish it just on the y just like this. Because this angle or this part is very similar to this. Does it make sense? Cool. All right. To make this work, let's go ahead and now and use the cutter. Again, I want to get to the center point here. I bring it straight up. Now I'm going to hit the g Key and move it down because I want to make sure that I cut this in half, because I don't want the other half of it to be dripping into this and it just won't look right. This has to be the side. Now we sl this, and now we can select the cutter. Slick this and hit. Now we can select this and delete it. Delete key. Now we got the form that we want. Okay. Now I'm going to do this away from this object because again, I don't want it to be affected by it at all. Keep in mind that this piece here is the piece that we're connected to. In all reality, this piece is supposed to be as big as this piece. This has to still grow a little bit more, which is fine. I'm going to go ahead and go to the side here because it has to match up with this. I made a mistake on that. Let's go and select this line here, hit the G Key. This is go a move it up, and in Make sure it lines up with this. That's perfect right there. Cool. Now we've got this lined up. That gives us a good understanding. We can just delete this one right here. Select this one, hit the mirror, and now we're going to hit the F key center of this, just like that. Hit. Now that we've got this lined up, we can now go back, select this and sk. I want to scale until I get to the very edge of this blue lines. Okay. Cool. That was pretty simple to do, right? So now that we got that worked out. As you can see, the blow dryer is this piece is slight upward. So we almost need to basically use like a funnel in the front here and all the way to the edge. So how would we do that? Very simple. We will go ahead and create this box here along this, and we can go back to the side view. Now, this is definitely in the way. Let me see if I can go this way and not be in the way. What we need to do is get rid of this image because now this is totally in the way. Hide this. Ide this. That, over a little bit. Make sure you can hide it. Every second I could hide them for some reason. Now I am. All right. Now we got this sphere in front of us, right? What I would also do is just going to hide all this stuff is going to be a distraction. Same with this. This will be also added to that one right there. Let's bring this up. We'll just move this down just a little bit. What I need to do is be able to take this piece and put it over here. There it goes. We can add it to the curler, right? All right. That's cool. All right. So what we could do now is we could just select all these objects here, and we just hide all this stuff. It's just going to be again in the way. We could select these lines here and delete those, and we could also select these objects here, and we could hide them. C we can hide those. All right. Now that we got this lined up, let's go ahead and go here. We could also select this line here and just get rid of it. Delete. And we're going to create a box here. This box will help us drive this thing, we're going to bring it about here. And what I want to do now is I want to make sure that one makes sense. Now, there's a few images here that I really want to bring back in because it'll help me figure out what I'm doing, which is this one. Okay. So now that we got this specific angle. I'm almost stick in that. I really want to make this a little bit more squished because again, it need it has to portray this angle here, right? So I think that looks better. Just that little bit that we just did, 1.16, something like that. We could actually just type it in. I'll just take these other points away and hit the ok, so it's close enough. All right. That makes it easier. Now, I need to drive this here. Now, if you look at this, it's an easy way to understand if we just do a simple routine here. If I select this line here, This line here, even though these are not straight, this gives you a good understanding, click. Then I slick this line here to this line here. That will give you a good understanding of what we need to do here. What do I mean by that? Select this one, slick this one, what we can do is hit the G key, and I'm going to move these over. I'm going to move this over here and just align this up. And I want to get real close to this so I can see what I'm doing. Hit the ok. Now, let's go ahead and scale these down, and we're going to bring this down until we get close to that the GK. And that's pretty close. I think that's really good. That works. Now we can select this here. This is the exact thick or wideness of this piece. Let's hit the G Key and move this over. This gives us a good understanding because it sticks out about that far, something like that. You can have a bigger piece here and a smaller piece. This has to pretty much go all the way to the end here. We're going to use this to help us drive the lines here. Now that we know that, Again, we're going to go down the center here. I'm going to select this here at the G key, and there's your center at the F key, and we're going to bring it right there. There we go. Now it's centered. Now that when we bring this in, it will center itself right off of this thing. Now we've got the right size, and we also need to know that when we do this, this is also going to be a little bit bigger. Imagine that this is going to be something like Let's see about right about there. We can mirror this down, hit the F key, and we bring this down here, and we can suck this one and this one hit the shift key and the J. Now we got one line. This will help us figure this out. Let's go ahead and go back to the front view and the y. This is your driving right here. We can select the center. We can go here. We can move it out just a little bit. I'd say somewhere about there, and that looks really good. Now, we have this here. This actually goes out to about there. Et's sluck this G key F, and I'm going to make sure I line it right with this. There we go. Cool. Now we sluck this, and now we can actually just delete this. Because we've got the main square now. Now we can do this. We could actually make another copy of this. Shift D. G, and we're going to hit the F key. Again, we're going to center this off of this piece right here right there. Now I'm going to actually scale this up or down all the way until we get to the bottom of these lines. Right here is a little bit higher. It doesn't have to be ex, but close, is what we're shooting for here. Right there. Now we got this. I'm almost looking at this a bit and I'm thinking that it's a bit higher than that. We're going to scale this in just a bit. Scale this up. See this line actually is right there and that's what we need to scale. Something like this, maybe a little bit more. A that. There we go. Let's go ahead and go to work here. Let's go ahead and hit these points and these points, and we're going to hit the key. We're going to drive this with the plus, and want this really nice and rounded right there, basically. I think seven we go 75. It's a nice number, and we'll go with that. Now we can suck these two. Same thing here. Same thing here. B key drive this down again with the plus. This time again, we're going to do the same thing 0.075. It the k button. Now we got exactly what we need. Okay. Now let's go to select this face, shift this face and hit the L key for loft. Here we go. Nice, beautiful piece. And again, it's actually very close to what we see here, except for I think that when I'm looking at this, it looks like this piece is not nearly as deep as that, right? So we're going to have to adjust a little bit more. Cancel. Let's go ahead and sluck this. We're going to get closer here. GK. I had it too far. We're going to go something like something like that. Maybe a little bit more out there. Cool. Now that we got these, let's do this again. Suck this. A lot of trial and error with these things. Stuck this, hit the K. Now we got this really nice shape. I think if you look at the shape in the shape, that is really close. It looks like it's right on. Okay. So first thing we can do to make this better. Ok. Let's go ah and start hiding some of these things. I don't need all the stuff here. Let's hit the H K H, H, H. What we can do is we can actually go in and create a second object of this, right? Do a shift D. And now I'm going to bring this back out just a little bit like that, and then we're also going to scale this down, two Ss. I'm also going to also move it again a little bit further out. Something like this. Oh. 18. Creating Nozzle 2 with Other Supporting Models: This will help us keep the actual solid here with this object. He. Now what I'm going to do here, I'm going to actually sluck this piece, shifty. Then I'm going to scale this down. Hit the S S and bring it down just a smidgen, and I'm going to also bring it inward. Like that. I think that looks really good. Maybe a little bit higher that weight does the right thing there. I'm also going to do a GK and bring this out just a little bit, something like this. Now we've done that. Okay, button. Now what we can do is also do the same thing here. Shift D. We're going to scale this in with S S again, bring it in. Let's bring this closer this way. Bring it up a little bit and maybe a little bit wider, just like that. Okay. Now what we can do is hit GG again, move it back just a submitted. Now we can create this nice form. Hit this face and this face, and now we're going to actually use the loft again with the L. It. Cool. Now let's select this subject and let's select the subject, and we're going to hit the Q key, and we're going to cut this out. Okay. So that did not work because we have these faces here. Let's delete those. Then we can hit this one and delete this one. There we go. Let's go and select this line here and we're going to close this up with the patch tool. There we go. Cool. That's now closed and that's what we need to do with that. This got anything to it. The thing is, it's This is a little bit is basically just a face. I'd almost say the best thing to do would probably to put a little thickness to it. I'm going to hit the thickness right here. I'm going to bring this inward just a smidgen. That way it has some thickness to it. Hit the ok. Cool. All right. Now I actually have a full closure. All right. Now the next thing we need to do is we need to go ahead and select this. We're going to hit the G Key here, we're going to move this back a little bit more. I don't want to cut this out. I want to go right to the edge here. Something like that will be fine. Cool. Now that we got this in this piece, what we can do. We want to take this. We want to take this, we want to hit the Q key. That cuts that piece out, exactly what we wanted. We're going to keep tool. Now we can go in here and select this piece and delete it. It's nice and open. Now that we got this piece, this piece and this piece. Now we could actually hit the Q key two times, hit the k button, cool. Now we've got a nice full object. Now what we can do is select this and now this one. Let's hit the Q key again, hit the K button, and there we go. I'm going to do this one more time. What I'm going to do here is first, I'm going to select this this Q keep tool, I'm going to select this and now this and keep tool. I could actually hide this real quick, this I could delete. There we go. Now we got this perfect piece here, except for these edges had to be going away, which is fine. What we can do is we can extend these pieces here and here. They actually line up with the edge here, just like that, o. Cool. Now we go back to side. We can get a line here, bring it down, right click. Go and select this object. Hit the cutter, select it. Now we can delete this piece here. Now we've got a perfectly smooth section, just like that. Perfect. Okay. Now what's the next step? Now we want to really dial in the smoothness around these curvatures. I'm going to select both sides. We pull this out on the plus. And I'm going to make it nice and smooth. Just like that. If you look at this shape here, it has a smooth transition, and it has that edge there. I think this looks really good. I can go ahead and hit the k with that. Now I'll just go ahead and take away the lines. I don't want to see this nowhere. I just want to see what this looks like. That looks really sharp. That came out really nice. I think the other part of this is this piece is, we can scale this up. S twice. Just bring this in a little bit, something like that, right. We'll do the same thing here. Q S S, this in a bit like that. Cool. Let's do this again. Select this, this and this Q Q. Now we've got a full object. Perfect. Now we can go to the side and cut that little piece out. Let's go and do that. Just like that. We're going to now select this subject. Hit the cutter, select this, it. There we go. Now we can select this piece here, delete it, and we got a perfect smooth transition. Now, one thing to make it look nicer is to select this edge here, and we'll put a little bit of a positive fill it there, something like that, and same thing on the side. We need to get this side here and this side here. Shift t and pull this out just a little bit. I'd like to. There we go. Now, I really think that looks really nice. Now let's go ahead and go back to what we're doing. We're going to go back to group four. We could do this go and hide all this stuff. It's better to actually hide everything with the group instead of on its own. You could do a t H, but I really don't want to unhide everything, so I'm just going to go ahead and select them all. Now that we got this piece here, this will now go into this piece. Select this one, this one, delete those, now we could select this side of view, G key, and let's move this. Just like that. Now that looks cool. It just fit perfect. That's how you build this. Now, one thing This want to make sure that we look at is the drawing and see if we matched the side here. L and go to the side here, and we can actually select this, this one, this one, this one, and we could do the key, and we could actually bring this all down. You'll see that this is right where that cut was, This is about the distance, and this piece goes into that piece. If you look at this, it has the same dimensions. Have another piece here, which is smaller, a bigger piece, and inner piece. Three pieces. One thing we can do, just to give it a little bit more functionality. Hide this. We could hide this. Actually, we want to make sure we put this in the right section. This one and this one, this is this extra piece here. We could get rid of this, delete it. This piece here, we can now put in the four section. We could put it over here. This is part of that. T. Let's who we go. Got the whole thing built. We got the letters. We have everything we needed. And now we can actually put these back to normal. Let's hit the key. Let's bring that back up to one, and there we go. And also get rid of this one or this one. Side this one. This one looks better. Now we got the sing built, and we have the other piece as well. We could unhide the curler. Unhide this. Now we've got both pieces. What we can do to make sure that we're emulating the exact details that was with the other one. We can actually create that little, that triangle piece. We can do that, let's go ahead and go to the side here and let's go ahead and unhide some more images. This one is fine. Let's go to use this one. Here we go. We've got this nice piece here, this flat thing that the stuff sits into, and we can make that little thick. These holders are here as well, but let's see if we've got a different image here. Let's see here. Yeah like this one too. These actually have the little caps and to sit right on top. These are like covers for that. These can go onto it if we want. I think I'm just going to use this platform here to use these and I think that will look great. Let's go and do that. We're almost done. Let's just add that little last piece to it. We can go back to the top view here, and we can actually go ahead and select this and hit the shift D. And we can hit the G key on, select this. Okay. Now what we can do is we can create a triangle. Let's go to hit the polygon tool. We are going to go right in the center here. What we're going to do here, go ahead and use this to help us find the space. That's your center, and we can actually do this. S right in the center there. Let's bring this out. I'm going to basically select it this way. Like that, it the shift key, and we're going to bring this back down to one. Just like that. Hit the G key. I'm going to move this back in over here. There we go. Cool. Now we can go in and select the points, all three of these, hit the B, and let's pull this out on the plus, just like that. Cool. Now that looks awesome. Now what we can do here is we can create a little bit of thickness for this, G and slck this D E key and's bring it down just a little bit just like that. Don't want a lot. We just want a little bit. What we're going to do is we're going to create the cylinder. We can actually sl this piece right here. Shift, and then we can actually go back here and do A, shift D again. We're going to do a G key, and we can put it right here. That's good. This one here in G F, and we select this center here and we can put it right there. Same thing here. Hit the alts. There. Shift, it the k. Okay, cool. Now that we've done this, it's going to slck the subject. We're going to use a cutter. This one here, it. We're going to also slect it again. We're going to cut it again with this one. Same thing again here. Use a cutter, and hit this one. Cool. Now we've got all these things cut out. T's sl the center one, delete. What we need to do. We can actually slick this line here. We could delete this. We could delete this. That, that delete. Now's going to move this down, GK, and we're going to bring it all the way down to about Just like that. Cool. All right. Now we got that selected. Let's go ahead and. We can select this and hide it. Is in no way. Hide. We can actually hide this one. This one. This one is definitely not what we need. This is hide. Hi. Delete. Now, let's see if we can actually bring those back in. Do. Now we got the pieces sticking in. And we could do something like this, back to the side. G. I want these to be right up a bit, something like that. Now we can actually extend this down just a little bit more. Again, we want to make sure these things are functional, whatever we do. This has to be ale bit longer than the bottom piece, like that. There we go. Now we've got thee, let's go in and select the edges and all these, and we'll clean it up. Okay. Get all those selected and pull this out on a plus. 0.05. Cool. Now we have this done. We got this piece here, which looks really cool. And we have this piece here. Now what we can do is we can slck this piece. Let go and zoom in on it right here. I want this piece two. Again, we're going to hit the shift D, with this side. Shift and we can move this over here as well. And we can rotate it. Rotate, and this will be also 90 degrees, type it in, er. Say Okay. Very cool. G K. We can move it down. Now that we got it there, t's go a top of you. To bring it over here. Now what we can do is we can hit the G Key. We can hit the F center and we can hit the center. There we go. That looks really cool. Now we could bring it down just a little bit G Key on the z, just like this. There we go. Now we got the three pieces. We have this, and we have that. 19. Final Wrap Up: All right. We've completed all these objects. Now that we got everything here. I put everything again with the Shader mode, and you could actually just click on this, right click and put it in red if you want. Or you can go back and like I said before, you could always change all the materials here. I've changed all these colors with the M Key to something more realistic that looks more like the actual model. If you could screen capture this as well and actually upload this to the Skillshare webpage. That would be great. We'd love to see everything that you've created and to share with the other students and myself. What you can do is you've built all this stuff. You can actually take this section here and just hit to GK, and we can move it basically a little bit closer if you wanted. This way, you can get a nice tight image. Again, you could bring this into another three D program if you'd like, and just render it and then send it out would be awesome. Or just do a screenshot of what you have here. All right. Well, thank you for joining this class. Appreciate you watching it. Thank you.