Transcripts
1. Introduction: Good day, everyone.
Welcome to this class on Master creating production
models and plasticity. My name is John Moy, and I'll be your instructor
for this class. I've been doing three
DD since the late 80s. I have been mostly focused
on recently as a creator on YouTube to help others learn
TD and multiple programs. Patsy is an excellent CAD
program that is made for the three DDA artists out there
and production designers. This is the second class I
have put out on plasticity. If you want to get familiar
with the UI and tooling, then I suggest to
take the first class first before taking this one. In this class, I'll be teaching you how to
do the following. First, I will be
showing you how to create this pork clod dryer. Secondly, we will tackle the creation of the
curler section. Thirdly, we will put all the models together
again for presentation. Lastly, we will need to
upload your images or screenshots of the models you have created to
show your progress. This class will be
a great help jump start in your learning and creativity with
this great program. So come and join me on this
great learning journey.
2. Bork Getting Started Repair: Getting started
with this course. You're going to need to
make sure that you actually have the plasticity
program installed. I suggest to go to
WW plasticity XYZ. Also, I'll have a link attached. Within this actual link, there's actually
different download files. You got to make sure whatever is the right program
for you download it. And it's good for 30 days. After 30 days, you
have to purchase this actual program if you
want to continue to use it. There's either di version
or studio version depending on what
you want to use. But that's the options
you have for plasticity. Also that I'll be sharing
with you is a folder that has the Bork production image
zip file as well as all the plasticity files
inside this ip file. In here, there actually is links also to
plasticity website. Also for the Bork
website as well for the files and
different images. Again, these things can change over time, keep that in mind. Open up the Zip file
and in the Zip file, you will find first and OBJ
file of the blow dryer. Next, you'll see the
images needed to fall along as I build
this model out. Lastly, there is plasticity
files if needed to open up to review my model
that was originally created. The last one created
is the Bork model Min, which is the latest
and greatest model. Everything here should give you source files to easily fall
along as I build this out. Now let's get to
the next section.
3. Preparing your scene 1: All right so welcome
to this class. What we need to do is a first few things I'm going to discuss is what I'm using. As you see when I click
the left mouse button, I'm getting this red roll. I thought that'd be helpful
to understand that. I'm actually clicking on
the left mouse button. Now if I click on the blue, blue is like to zoom around
or to use your mouse roller, and you can hold
it down to move. But whenever it goes blue, that means I'm actually
hitting the blue, which is the little
mouse roller. If I use the right
to accept something, it is the green.
Keep that in mind. Now also, when I hit
a key, for instance, let's say I sluck this,
and I want to delete this, they'll show down right
here on the bottom. What I've done here is
sluck that and deleted it. If I do control z,
can I do things. Now in here is your controls. Of course, you got the
points, which just one, two is for edge, three is face, and the
fourth is object selection. If I just want to
select the object, I just hit that and call the day and say delete, and it's gone. So a few things in here that
I want to do to make things easier to build this thing is we need to bring
in some images. So to do that, we want to make sure that we're on
the right view here. We want to be where
actually it's on the x. It says x here, and it
says right if you go to y, it is the same thing,
that doesn't matter, but it's going to either be
back or front with the y, and with x, it's going
to be right or left. Don't get confused by this x, x doesn't do anything, and we want right or left
to bring in the image. To do that, you click
on this arrow here, and you actually import a pen, and you go to the
file directory, wherever you put the files
that I'm actually attaching. I have them in my folder
here to make it simple. And I'll bring that in
right now and right here. We got the bork and we want
to bring in the side view. This one right here, Bork
production side view. Let's bring that in import. Now that we got this
exactly on that side view, it lines up perfectly aligned. That works out great.
Now, I also want to bring in another image
to the front side here. We just select this over here. Again, it's going to say front. You know you're at
the right location. This again, bring this
down with the arrow, Import a pend and this
time we're actually going to bring in the
front view right here. C. Now, one thing you're
going to notice is that this is off a little bit because the
way I cut the image, it might have been off just
a smidgen from the center. To fix this, let's go
in hit the cheeky, and it's going to move this in, but let's go in and
zoom in a little bit. I want this line to be
right in center of this. Let's bring this over until
it's completely centered. There we go. That's perfect. Now, you're going to
notice when I twist this around with the
middle mouse wheel, that this is a little bit
shorter than this one. Let's go in and hit the ok. I'm going to sluck this because
I want to scale this up. Now I'm going to
hit the S twice, and we're going to bring
this up and I want to make it a little bit
bigger somewhere. Again, we got to line
up the bottom and top, so think about what
you're doing here. At one oh three,
something like that. Now let's try to line this
back up a C how it looks. Hit the GK and bring this down. About there. It's still
a little bit too small, as you can see,
just a little bit. Again, hit the S K again, as one more time
and scale this up. That's really close. It's very close. Really hard to sometimes
line it up perfectly. I think right there
it looks good. You got the top lined up. You got the bottom lined up. Again, you can look around, see how that looks. Cool. So there you go.
That's the first part of this. Is getting those in. Now what we need to do is
hit the ok. And what we can do is move these
out of the way by using the G Key and
move those back. And again, it's the same view as what you are at the front
here, the same distance. Okay. So now that we've got
this image pulled back, if you line it back up to the exact side view here
it says right again, it's the same exact
distance as before. All right. Now this one
is actually out the way. We're trying to get
everything out of the zero, zero axis. That way we don't
actually run into it or it's in the way when we're trying to add lines
and things like that. That's the reason why we've got to move
this other the way. Now, if I go back to this
view, I got the same problem. I got this one here.
Let's go and select it, and again, hit the key, and we're going to
move this backwards. Now these are both
out of the way. We could actually hit the
locks on both of these. And that way we could
work through this. Now, I'm also going to bring in a few more images to kind of help us with this whole thing. So we can go back and forth
and look at things as we go. And I'll put this
on the side view again because this
is my main view. I'm going to start importing
some of these images, so again, import a pen, and we're going to
do the back view, open this one, and we get GK and move that over,
bring it over here. This is great for the back side to see what we're
looking at here. We can say, after remove it. Again, in part a pend again. This time we are going to use go with the side view
with the blower tip. That's another good
one. Again, you could pull these if you want. They'll be all included G
Key twice, move it over. This I'm going to scale
this up a little bit more because this is
like your main image. I want to be able to
see this. This is where you see the curvatures
and things. It. Then one last one. Well, maybe a couple more, but in bring this one in. I think this is good
too and port a pen. We could also do the
one laying down, which is good. We bring that in. G K, move it over, G twice, it the ok. I think this will get us what we need to start off with
at the back side, the front side, we
got it laying down, shows the cord, this piece here in the bottom,
which is important. And the switch here. Yeah, I think this is
a good representative of what we're doing here. So, cool. Now we've
got all these. We can again, hit all
these and just lock them. All three of them
at the same time, hit lock that one less
click or two less clicks. Cool. Now we're
going to go in here. We're going to start adding in this first part
of the object, which is the main form. This is where all the
complicated stuff is, and we're going to hit
that first with the G two, G one type forms. All right. Here we go. This will be in parts, so we'll
be doing this part first, then be working on
this back part, and then also be working on
this part and this part. Might be going between these a little bit, but that's okay. We'll continue to
build this til we complete it all the way
through. All right.
4. Creating Main Form 2: All right. So now I've got
to the front side of this. I've turned it around
to the opposite side just to put the line down. I basically rotated
my whole view around basically 180 degrees. So basically, I'm
going to actually add a line here and
pull it out from the very bottom edge to help establish those line
sections down there. This is part of the base is
what we're trying to fix here to get it to fit
exactly as it should. So I laid out the line
here with this line tool, and now I'm going
to go to the top view and do the same thing here. I'm going to go from the edge here and all the way across. Can I move that back in with a G key and we'll
move it on the y. Then I'm going to
also copy this again. Then I'm going to hit
the shift D here. And actually just bring this down to the other line
right about there. Cool. That way we can establish the curvature
here of the circle. Go to the two points, so I can actually select
this edge here and bring it down to the
other edge. There we go. I'm going to rotate this
around this ale bit, and I'm also going to hit
the R key to rotate this, and I'm going to rotate
it a little bit and then I'll just type
in 90 degrees here. That way is exactly in
the right direction. That way we have front
to back on that side. Let's go in suck the line
here and look at it. To me, it's a little bit short. I need to make it a smidgen
bigger and to do that. Normally, it's at one
once you laid it out, but I'm going to go with 1.01, and I'm type it in all
these three axises. That way, it's just
a little bit bigger. I don't want too much
bigger, click on one. Control C if you want and then control V
to the other two. That easy way to
add in that detail, so you don't have to try
to type it all. All right. So now we got the look
of the actual face here and We're going to
actually make a copy of this. First, we'll move it over
with the G key on the y, and next we'll actually do a
shift and copy it and move it actually back on the y the opposite way to the
very edge, cool. I'm going to ****
these two lines. I'm going to go ahead the
actual loft button with the L. I'm just basically
making a surface here. We're going to use the surface
modeling technique here. We're not going to use the
actual solid until later. We got that worked out. Now we can go and hide
some of the stuff, so we can see the bottom
lines that we created. We got that line there.
However, we still need to make this other line
on the opposite direction. To do that, we want
to bring this closer. Go ahead and hit
the line tool again and we'll bring it from
one edge to the other. And right click to accept, cool. Now you notice there's
like a little x there. That's the dimension
of the base. Is that what we need to form. Let's go to the top view, and then we can
start creating this. But we need to hide some of
these things in our way, so select the line tool. Select all these sections here, and we're going to hit
the actual hide tool, or we can move them
into the sheets area, whatever makes sense, but for now to hit the HK to hide them. I'm going to select
the rectangle tool, and we sl the center here. I'm going to pull this right
exactly at the center. Right there. Bring it
up and then go across. I'm just going to readjust
this once I lay this down because there's going to be a little bit of adjustment. It's hard to see the blue line. It's very hard to see, we'll adjust as we need to. We've got the
rectangle set up now. Let's go ahead and
select the points, and we can start selecting
these two upper sections here. Go to the top view and we want to line it up with
that top point. Bring it upward to the
center of that. Cool. Now do the same
thing on the bottom. Stuck these these are a little bit farther away
from the center. We go to again hit the G Key
and we'll move it on the y, and again, right
to the center, it. We'll do the same thing
on the left side. Stuck these two points. G key, and we'll move
this inward to the left. R to the center of that point. Right there is good.
Cool. Go ahead and hit the button and accept. We're going to slect the points now and we're going to actually do a basically a
fill it on these, so we get nice and rounded. Let's go and slect
all four of these. We're just going to pull
this out with the B key. Go and hit B, we selected all four points. Let's
pull out with the B. Pull this out toward the right. I'm going to make this nice
and rounded on the positive. It's nice and rounded,
just like that. At 0.24, 33, some in there. As long as it's close it's fine. Again, this is more of a oval, not a circle, so
keep that in mind. Go and sl these lines here. And we can actually
do a control G on these so we can actually
put them in its own group. That way, we could just
hide the whole group, and this is a much
better way to just continue to hide things as
you move through this space. Now I got this selected. I'm going to go ahead and
go to the side of you here and going to hit
the shift plus D, and then I'm going to
bring this up or right about there and
let go there, it. Once it's in a good position. I don't want it too
close to the edge. I need some room to
play here between this bigger rounded circle
and the smaller circle. Because they handle smaller, then the top piece. I'm going to suggest
a little bit more. I think we're about right there. Cool. And we can rotate this surround, see
what we're looking at. Again, we can use the line
tool here and hit the line. We're going to create
a surface here. Hit the L to create
the loft and hit ok. That's going to hit
these two lines as well, and we'll drag them over to
the group, so we can hide it. Let's go to the top view, and I'm going to
take a look at this. I'm going to bring a
line all the way down, and what I'm going to
do here is I'm going to cut these pieces in half. I could just work on
one half at a time. It's just much easier to do that to work on one
section at a time. We could always mir
it after the fact. It's so much easier this way. Select that and want
to select the piece on the other side by the
actual image. Same here. I select it again,
cut it with a cutter, and I'll go ahead and
delete that as well. Now I got these two shapes that are just exactly
what I needed. If you go to the side view here, you can see how these
look with each other. We went ahead and I
added a circle here from the right side in between
these two pieces. Again, I'm just showing this
because I actually redid it. I had it too short
from one end to the other and now it's
having a problem with a cut. You want to make sure you
get on the edges of where the flat line is at
and those covertures. Once I created the circle, I used SK twice
and scaled it up. Now the disc is squashed enough and it's far
enough to the edges, so it won't cause a problem when trying
to add these together. This is a perfect
position for this. Now go ahead and slck
the main object and hit the cutter tool and actually slck the actual squashed disc to cut that piece out. Now
let's go and delete that. So I went to the
face here and I'm actually selecting these
lines and putting them on with control R.
I'm getting them closer to the center
of the base stick. Again, hit the tab
key to rotate it. Get it closer to
the center of that. Again, now that I
made this circle a little bit longer on the edges. It will capture all the
way to where it's flat, and that's what I wanted. That way when I actually add
these back together again, it will create the right
curvature on the sides. I'm going to suck these
two with the line toe. Hit the F key, and again, this bridge edge. I'm
going to go to side here. Now this is going to be
much better because it has more space
here to pull from. I'm just going to adjust
this a little bit here. I want to try to get
along that line as much as you can, so
it looks similar. A little bit won't make
a difference, really. You're not going to notice
a little bit of variation, as long as it looks smooth. This line here exactly,
it's not really straight. If you look at the curvature on one on the right,
it's crooked. Let's go and suck the two
lines again, and again, we're going to hit the
F and then B R. Again, here's G two on both of these, and I'm going to pull this out a little bit more
on the one tension. It's about 1.77.
That looks close. I think I'm good with that.
Cool. Let's go and hide these sections and We don't have to worry
about those anymore. Again, we can sl these lines here and now we can actually
extrude those out as well. Let's go in and hit the
lines and extrude that. First, let's go add a couple
more lines here though. Again, go closer to
the center at bit to the left a little
bit and same here. The face and actually
added a line here. It have to be exactly
100% 50 50 on each side. It just helps create the
look that you need here. Select the line to
select these two here. Go to the right view. Again, hit the e K, extrude these out. Again, let's get rid of
the blue little sections there like we did earlier. Let's go and delete
these. We don't need these or we can hide them.
Whichever makes sense. Sometimes I'll like
to keep things just in case I want
to reuse them again. Let's go and stuck these two lines now
like we did earlier. Go to the side over here on the actual y. I can
see what I'm doing. I think that line looks great. It looks like it's couraging. I'm going to turn around
to the side here just so I can get a better
look at the blue line. I need to bring in
just a little bit. There we go. It cuts
into the upper corner. Cool. Okay. Now let's
do the other side, this line in this line. Again, hit F K and we'll go BR, which is bridge edge, and we'll go to the side
view again and pull it around and we'll get it closer
and see how this looks. Adjust a little bit.
That looks good. Now let's go ahead and add these together and
see what we've got. Let's suck both of these
lines with the line sel. Actually we're going
to hit the E key, and it's going to upwards, so we're going to go to the
right side here and actually hit the F key near the
base here and just pull it over to the left straight and that we will follow the same
line as the other one. Perfect. That looks
really good right there. Let's pull this around. Let's go and start
putting together. Let's go and take
these two lines again, the blue ones, select them. We're going to pull
them over here to the group one to hide them. Et's go and select
some of these. Let's s one, this one. Let's sl all the way across. This piece here,
it the patch tool. We're going to keep G zero here. G one causes a weird situation. Again, back to G zero. That's fine because the
lines are actually at G two, so we're fine first this line, and's go to the intersection, make sure we get that little
piece there. This piece. This bigger piece
and this piece, again hit the patch tool. Times the selection that you pick might cause some problems. It's sometimes better to basically select different
sections instead. What we can do now
is select these two right here and just hit the
shift x and get rid of those. I'm going to go ahead and
select some other lines here. Start with this one first and
then work your way around. The bottom is like
the end of it. Again, they have more sections
that are broken up there. Now when I patch,
it actually works. Sometimes you've got to maneuver around just
to make it work. Keep that in mind while
you're doing your builds. The bottom or the top. Sometimes you just swap those around where the connections
come together, basically. That came out really nice. I think that curve
is really perfect. Let's go in sl this
one here, same thing. We'll go around the bottom here just like we did
the on the side. This should work the same way. We hit the patch
tool. Here we go. It's going in sl one. Now we've got a nice smooth transition between those areas. Now I want to look
around the other side and see how this looks
with the actual form. I'm going to the
front face here, and I'm just trying
to see how that actually is coming out compared
to what we had planned. And I feel that the line and
the curve is really spot on. If you go too much too
deep into the left side, it causes it to be smooth. I think really honestly this is probably the
best curve we can get. Again, these lines are not
perfect in my opinion. I think it was drawn after
the fact, but anyway, let's go ahead to shift x and
slate these two faces here, and they're out of the
way that way and great. Now, we can actually
mirror this object to the other side and get an understanding
of how this whole thing looks together as one. I'm going to look
at this before. I actually mirror this to see how it looks
in the shading mode. I'm going to bring
this up to one. I want to see the detail here
in red and regular gray. I feel that the curvatures, the line are very smooth and
just looks really awesome. I'm good with this
shape and this contour. I think the way I planned
around with the circle, it really worked great
for this section. Let's proceed. Again, I just mirror this see the side to see what
this looks like, and I think it came
out really nice. I can put this aside
a little bit to see more of the shape
of this object. I'm wanting to actually
close the cap now. I'm going to select
the very tip of this. I'm going to actually hit
the cap. Or patch tool. Again, z zero is fine and hit. We're going to do the
other side as well. I want to deselect
this other lines, make sure they're not selected. Again, patch the front of that and we close
that piece off. But make sure the
whole thing selected. You might have to the ult key to select everything
and then again patch. You see a cover once
it's closed completely. Now we've got those two.
I think we have not patched because
it still sheet is the bottom, which is fine. So I zoomed out a little bit to look at the other images to see how it looks compared to the existing one
that we just created. I feel that it looks right,
basically top notch. I think it's perfectly lined up. Even though it's turned around. You know 180 degrees,
which is fine. But yeah, we got to do
some other things now. Look at these other images as well to see what next steps are. We've got to create
this little section on the corner there
for our button. We're going to need to
actually cut in a piece on the very side with S is or five. We need to switch there like a turn off switch as you see that little
piece sticking out. You're going to see the
top piece here too, we're going to need to
put that back piece in as well as the
very right top piece. I also need to work on
the bottom as well, so we could start that
process in a minute. We need to close
this off. It's going to slick the line tool. Let's actually click these
off and unselect them, and we'll suck the
very bottom only. Again, we're going to patch that and we're going to select this actial face here and we're going to side and we're
going to extrude this down. It actually flat on this piece. It's exactly the right length is what we're going here for. So now let's going
to select this bottom piece with the line tool, and I'm going to hit okay
and hit the ult key. So we select the whole
thing. Let's pull this up. Yeah, we're going to
with the actual fillet not a chamfer because we
don't want that sharp, and it looks great,
so let's keep moving. Let's take this image and
move it completely to the opposite side so we can work the side a
little bit better.
5. Front Dyer Section 3: Now we've got this really
nice looking form. We're going to start working on the intersections on
the side and this side. Let's and go to the side here and we're going to move
this over just a little bit. I want to just make sure
I get this right angle. This is like a smooth angle. I don't consider that
really a champer. It's more of a filet, not too much, but
just a little bit. I'm going to go
to the side here. I'm going to pull this out. Let's go to suck
the line tool here. Select the ult key, so
it selects everything, we don't really have to
do, but that's fine. I just going to pull
this out. We're just going to just basically
just a little bit here. That's your chamfer right there. This is more of your fil. I think the fil it will
be fine. Let's go. You've look at this here. I've brought these in to make it easier to see what
this looks like. I'm going to take
these over here, put them on my left
side, make a easier. I had object moved
to the other side. Let's go GK, move it
to this side now. I can get more of understanding. Yes. If you look at this,
it's a very smooth angle. It's not a sharp angle. I think the fillet
is perfect for that. If you see in here,
it's like a cut in. We can actually
work on that too. Then in the back
here too, we got a little section
that goes inward. Again, this is a smooth
rounded section, not a sharp section. Then here you can see a
little bit more detail. You can see this little piece in here and it goes deeper in. That's what we want to make sure we emulate
something like that. Cool. Let's go ahead and
keep moving on this thing. We'll go back to the side here. And you can see the lines here of what we're
looking for, right? Is the okay button here. What we want to do is, I want
to create this piece here, and I want to try to get
this into the space. This line right here
or this section is really this
section right here. Then there's a little
smaller section at the tip, which is probably
the very end piece, which you can't see because once this piece gets on
here, it covers that. It's like a locking mechanism. So, that's what
that piece is here, so it's smaller there,
which we don't even see. But that's okay. Let's go
ahead and get this working. Let's go to the side
view a little bit, and we're going to
suck this face, and I'm going to do a shift on this to create a
duplication of this face. Now I'm going to
hit the S K twice. I'm just going to shrink
this down just a little bit. Hit the G Key and move
it out a little bit, and we're going to make
sure we suck the green. Cool. Let's go and
suck this face. Right here, and the eke again. Now, I don't know why it's
going at a weird angle. Let's not be 100%
straight. It's okay. We'll go to the side here. The opposite side
actually like this. We have a little bit
more control here. If you see this, it looks
like it's going right. If I extrude, it should go straight right
into the space. There we go. It's going weird. What we can do to view and I can
hit the e key again. I'm going to hit
the actual V key. We'll stuck right here
in the center and we'll pull this in
now, just like that. P. Now it went straight. We you have a problem like
that, just realign everything. It the K button.
We look at this. There is a little bit deeper
cavity there, which is fine. We can scale this down a
little bit with the S twice. This is can bring this
down about there. We can actually realign
this with this existing. Let's go scale it again. See that's right where
your line is right there. You want to make sure
you get the top and bottom of that it the ok. Cool. What we can do now is, I think move it into a
smidge more with the green, which is the y, k. Let's go and select this object now here and select this
one with the shift. Do a Q, and I think
that will be great. I think we'll go
with that. Now what I want to do here also is just this edge in and we're going to do
a shaft for this time. That way, it gives the
illusion that it's going at a harder edge and once I hit, I'm going to go now
back in and stuck these two lines with
the shift key here, pull this back out
with the plus, and we're going to
make that smooth now. It gives a nice illusion
of smooth and hard. I think that looks good. Now we can take off the lines to
see what that looks like. I think that gives the
right shape that I wanted for in here.
If you look here. It's a chamfer into the space. What we can do is we can
actually select it here, and we can cut that piece. But for now, let's
go with what we got. I think what I'll do
here just to make this perfectly the right way is I'm going to select
this shape here, which I just selected, shift it. Now that we got that,
we can select this. See. The line here. Shift
hit the G key. Let's move this out
just a little bit. Z. G again. Let's move it with the green. Cool. Now what we can do is
we can suck this piece here. We're going to use this
cutter right here. We just cut right into this. Now one thing I really didn't want to
do is cut into that, but that's kit the ok. Now, it's its own piece here, which is what we wanted, and it's right on
the edge of this. Again, if we go
to one over here, it looks like it's separate
from here. That's perfect. What we can do now is we can just give it a
little bit of edge there, so it looks like
it's purposely done. Go ahead and select this. We can actually move this
over here to the hidden area, and now we can just
select this line. Select this line, just
pull this out just a smidgen the plus and same thing with this line. Just a smidgen. I want to barely get any line
there. Something like that. This gives it the illusion
that it's a separate piece, which it is now, which is fine. That's, that's that side. Now, you'll also notice that there's a section
that comes out, that would be the next
step is to bring this out. We can do that real simple by just selecting
this piece here, it, and now we could
actually extrude it. And what I'm going to do is actually make sure I
select it extrude. Again, it's the same
situation that we had before. Let's do a g first and
move it out a little bit. What we can do now hit the
k. Now we can select it. E, see the angle
it's wrong again, go back to the z key. We'll do the V key, and I'm going to
select it right here. We can get this into the space. We can do something like
this for right now, hit the. Now we can actually
use this to help us line this up properly. Let's go aha hit the G key, bring this back in
right about there. Now, this is that little
orange piece that you see here, which is fine. Cool. That's that piece,
and we're going to work on this a
little bit later. I just wanted to
get this in place. Now we got to do the back end. I want to get this
worked out as well.
6. Back of Dryer Part 1 - 4: The back end is a
think what I believe. I don't have any
dimensions here, but it looks a little bit bigger than this. It's a
little bit wider. What we can do with that is
either use the existing, which would be the
easiest way to go, of course, or we
can shrink it down. I think we'll go with
what we have here because it's already
taken care of. This going to hit. Let's
slick this face here and bring that back
in just like that. P. This gives that illusion
of this dark inner piece. Again, I want to make it
like two pieces in here. What we can do is we can actually take
this line again here. I'm going to again do
the same exact thing. I'm going to go to the side
here and line it up here. I'm going to use a fillet. Just to make it nice
and smooth. Cool. Hit the ok. Now looks like there's another piece
in here, which is fine. And to do that, we can actually work on this other
piece a little bit more. It's going to select this piece. Shifty, with the S twice. We'll bring it inmig
with the G key, and we'll bring this
out with the y axis. Now what we can do is go
ahead and select this ase. Hit this ase, and we're
going to extrude this again. See how that looks.
See if it straight. Yeah, it's perfectly
straight, which is good. A What we can do now. We can take this and hide it. We can take this. We
can cut this with this. But what we need to
do is bring this a little bit more G
key into space, it. Now that we could
use this and this. Ops, it this with the shift key, hit a Q, and we're going to hit. Now we've got this line here, this, and now we could
bring this out like that. And we hide this. Here. Then we could bring
if you see it here, it actually goes
close to the edge. Let's bring it out to
about right there. Hit the button. Again, it's right on the edge,
which is good. I want to make this a
little bit thicker. What I could do here is
select this interpiece. We can use this thicken here, and we can pull this
out just a little bit. Let's pull this out and
we're going to shrink it down just a little
bit. That looks good. Hit the k. Now we can do
is we can take this line. We can scale this down. Cel. I want to make sure
that these pieces here, this one, and this
one are now combined. We can hit the Q Q. Again, let's select
this edge here here. Let's do a again a. Again, we'll hit both of these lines, and
we'll do a fill it. From hard to soft, basically. Cool. Now we're going to work
on this intersection here. Let's get that going. Now let's go and
select this face here, and we're going to use
this to bring out. Hit the e Key and make
sure it's straight. We can use this to help
us guide. Bring this out. Let's go to the side
view and realign this. As you see it's a
little bit too small, which we can scale
that up in a second. Let's go and make sure we're
right on the edge here. Right there, the ok. What that means is that we are a little bit short
here, which is fine. What we can do, go to
the side here again. And scale it up.
Hit the S twice. Go ahead and bring this up. Problem is we can't really
see what we're doing here. We go to the other side
here. Suck this edge here. Again, again let's
hit this again. This piece here, all I want. Some reason when I
pulled this out, it actually copied itself. Let's do this again. Instead of selecting this
and pulling this out. Let's just do a shift D. Then we can bring
this out to senion. It, it the face, extrude, and again, let's
bring this out like that. If we go back to the side view, line this up right there. If I hit the S twice,
actually first. S twice, bring it to there. I don't want this
going on the actual y. Let's put that back to one. Hit. There we go. Now it's lined up
with that edge there. Cool. I think it still gives a good indication
of this inner piece. If I look over here, we
can take a look at this. It's like this black piece here. It's holding it in place. When I look at this piece here, this piece could be black. I think it's smaller than that. What we can do is we can take this piece here
and also scale this up. We're going to make this a
bigger. Something like that. We could actually go back to
this y again and hit one. I don't want this to
cause a problem here, but what I want to
do now is I want to cut this piece out
with this piece. Go to hit this outer force, and then the inner
piece here, it Q. Actually cancel the problem is that this is going
to cause a problem. First of all, hit the G Key. Use the y to bring this
out a little bit more. L that Now stuck this one
first and then suck the shift. Q, and now cut it up properly. Make sure that we
actually keep tool. Now what we can do is
hit the G key again. Actually right
click, it this one, G, and let's move this in. About there. Co. Now I
think that looks better. I think it gives a bit more of a curvature
like it showed. That's how we get to
that angle there. Let's continue to
build this out. Now again, this is definitely
a chamfer on the tip. Let's do that, go to the side. Suck this line, say,
Suck this line. It's going to pull
this out. Again, it's not exactly that angle. I think here is more
realistic, but controls. What we can do, take it
that shape that we want. We can actually take this object here and actually hit the key, bring down the
opacity down to one. Now we can see this angle. What we need to do is
we really need to take this and bring it out like this. What we could also do is
hit the center of this. Bring the straight out. We
could use this to rotate down. It's not really actually on the center axis,
but that's okay. Let's go back to this. The best way to do that
is take the center here and bring it straight out. We know
that we're centered. Now we can actually
select this line again. What I'd like to do here is make sure that we
have this selected. Go up to this edge here, and we'll cut across like this. Now that we've got
this lined up, can I see where it's
going into the space. Let's go to section here, it the B ky. Let's pull
this out on the plus. It's going to be veer into
the space a little smoother. Now what we can do is we
can go back to this view here like this, c, perfect. We can select the line tool. Now let's hit the
actual revolve. We can select it here. Let's go back to this view, this view, and we can go
straight out, just like that. We've got this line
here or this form. Now that we've got that, we can go over here, hit the G Key. Bring this out just a smidgen. I want to make sure
I can cut into this. Now let's go in this
one and this one. Hit the Q key. And see
what this looks like. Now that we've done this see can delete this. There we go. Now we've got a
nice smooth edge. I think that looks really nice. What we can do now is select
this little sharp edge here, pulls out just a
smidge on the plus. We get a nice fill it like that. 0.12 0.12. Cool.
7. Back of Dryer Part 2 - 4: Just cut this piece out and put one piece in. Let's
go and select this. Shifty again, out
this a little bit. Select this face, extrude, I'm going to go into the space. I think I'll go into
the space completely. Now I've done that.
I'm going to now select this object actually, is going to say, set the
object, set the subject. We're going to do a queue
and then a shift queue. This will give us a
nice piece right here. It works together
with this piece here. Now that we've done that,
clean this up a little bit. Let's pull this out just
a smidge with the fillet, and same thing on
this one as well. The fillet there. That makes it look
really nice as it's a part of the inner piece
that has the letters on this. You see this piece right here. It's this right here. I think that looks really good.
It's well rounded. I think that actually is
a little bit smaller. We can do that as well that we've got a
separate piece here. It's real simple to
select it and scale it. At the S twice. Bring
this in about there. Again, we don't want
to go on the y, so we'll keep this at one. We go. Now we got that shape. Cool. Now let's go ahead and work the actual
holes around this space. Now we've got the
shape that we like. Let's go and slect these lines. We get this high distro now. We actually bring these
over here. Into this group. What we can do now is just start creating the actual
holes on the top. This is what we're looking for. If you see this
really nice design. It's basically every other one. There's about ten sections and ten sections ward, and
it's every other one. It's a way to work this. How I would handle this
would be to basically go from the top view and work your way down.
Let's go and do that. What I'm going to do here is
going to hide this for now. I'll just start with
a brand new one. I think I'm going
to go over here. I want to use this
line to help me direct this little section here. I'm going to go if
you look at this, Let me just keep zooming out as I continue to
build the stuff. I give everybody an idea
of what we're doing here. I see these holes.
They're pretty much lined up and they're
not too big. They're small, but there's
quite a few of them, of course, to give
that illusion. What we can do here is
go back to the top of, go and start with out here. Right about there, and we can pull this out, a
about right there. Like I said, they're
not really big holes, but it's perfect what we need. Now, the problem
is with this one, it forced itself
all the way down. We can hit the G Key
and move it right back up all way to the
top here like this. Real simply, we could
just pull this up here at the K button. This one is sluck down
the actual face here. At the extrude, make sure
we bring this down a bit. We'll cut this all the way
in to the space, like that. That way it's actually going in. What we now need to do is
create some more sections of this Now what we can do. We don't really need this
line anymore, select this. Let's go again
hide it over here, let's go ahead and just make
sure we got what we want. What we want to do here, I guess that didn't go, just
do it again. There we go. Now let's go and select
this object here, and what we can do is
we can use this p here. We want to do ten sections, L's just put that in now ten. I want to bring it over here, and I want them to
basically right into the space here is
what I'm looking for those ten, just like that. Now looking at this,
I want to make these a little bit smaller because we need to fit ten
of these here, and I need to do every other
one within that same space. These are too big.
Let's go in and cancel. I'm going to scale
this down just a little bit. Hit the S twice. We could bring this down. Again, hit the GQ,
we bring it back up. Let's try with maybe that size. Again, we've got to bet ten of these in here and ten more to fit in that space. That
looks pretty good. Let's try to move this
over just a little bit. I'm going to also make sure I show edges, so I can
see what I'm doing. Otherwise, you can't
see these things. Let's use this right here, ten again, I think actually just went to
eight, let's go ten. I think this is perfect because I've got enough space between. That looks good. I
think we'll go a little bit closer here
somewhere in there. It and that's the first step. Now the second step is to basically do a
shift D on these, and then I'm going to go
right to the front here and we're going to use this to
help us rotate this around. What we're going to do now is we're going to hit the R key, we're going to hit the V key. We're going to select
right there at the center, and they're going
to rotate this ad to I'd say about
right about there. Now if you look
at the top again, Z axis, let's see
what we've got. Now again, these are lined
up exactly with each other, and we need to now move this in with the G Key and move it down. See how these are lining
up every other one now. We want to center
this between the two. I think that looks really good. Yeah, I think that
will work really well. Now the trick of
this is to You got those selected selects
that are ones here. We've got these all selected. And we need to rotate this
whole thing around this space. What we can do is we're going to use a
radio ray right here. I'm going to set the section
right in the center, and then I'm going to
start building this up. We can go all the way till we get real close to each other. It should be ext spacing
between each other. And now we got that effect. Every other one,
real simple to do. I went with 30 sections
and said, Okay. Cool. Now this is the fun part because there's
so much detail here, we work this a little
bit at a time. Otherwise, it just doesn't work. Hide this. We can
actually hide this. Now, what we can do is
go to the side here. We can select first this because this is where
we're going to cut into. We're going to hit
partial of these. Something like this, like that, its a Q key. And it. Now what happens is they all disappear the ones that you did, so you know you've done them. Yeah, I think that
looks really good. We'll do the same thing
again, suck the body here. Go back to this view here. Hit the shift key and sl
these all all the way down. There we go. Now let's
go hit the Q again. If you've got too many of these, sometimes it won't work, it. Yeah, I think that
looks really good. I think this really immates
what we're trying to do here. Now, of course, the best way to go about this would be also to select these inner pieces and work them all
at the same time. And we could actually do
that by selecting them. To do that, let's go
ahead and I think what we can do here is go back
to this view here on the Y. Let's go and select
the lines, go across. Then I want to deselect with
the control key like these. And this one, this one,
this one, this one. Now that we've deselected, the ones we don't need,
this one is another one, as well as this, not sure what those lines are here.
We can get these as well. Control, make sure
you hit the control. With the mouse, select that one. You can also select it that way. Make sure everything's
deselected. I think we got everything.
Double check here. Make sure there's
nothing else that we can see that stands out. I think that's good. Let's go to hit the B key. Let's see if we can
grab these or not, and do a small fill it on them. We see it's way over here. It's on the outside,
we can get it closer. We can just pull
this out and smidge. It's going to go just
a little bit like one. Let go and let it do its thing. We're going to let it do it.
That came out really nice. Button and accept. Now we've got this n,
nice looking piece here with a little
bit of a soft edge. I think that's going
to look really nice. What we can do here is we select the object now. Hit the key. Let's change the
color a little bit, just to give it some flare. You're already focusing on
creating this a certain way. The, we could now turn this on, and see what that looks like. We could also turn
off this edges and see how things are looking. C. Now we can actually go
in here.'s unhide these. All these solids. Yeah, I think that
looks really nice. Like I said, would be Let's
give that a color to Mm. We're going to make this more of a darker gray,
something like that. This is the same color
as this. Let's go this. We can just do key. S the color here. Let's hit the eye dropper, and we're going to
sl this orange here. We can put that on and it looks right the right color. Col. Let's come together.
8. Bottom of Dryer Section 5: So that's that. Now when
you need to add buttons. I need to add this bottom piece, and I need to add a few more
things in the front here. Coming together. Let's go on and focus on the
bottom right now. I think that will look nice
once we get this going. You see there's two things here. You've got this little thing
to hold with your finger, and there's also this plug
assembly, which is here. If you look at this, it's val for this piece. This piece is sareih and
rounded at the other end. It's like a mixed
bag. Of design. The cord holder is thicker. Again, it's more oval
and it looks like it's a little bit of
edge between the two. We don't want to completely
cut the whole thing right. Let's go ahead and go here. Again, we can select
the top here, go to the z, and we
can hide some things. Let's go ahead and I want to get these lines
where we had them before. These two that we've kept them. This will help us determine the center spot of these areas. What we
can do is do this. Let's go ahead to shift D, and I'm going to bring you down. I want to be able to use
this to help me build this. Now let's go s the rest
of these objects here. And we can just
hide this height. Go ahead and get these lines. What I want to do is just
move these out of this space. I don't want these to be basically hidden every
time I hit the height. Now we can hide all
these other ones. We can take these ones and
bring them over here as well. This is what we've
got to work with. We need to create a
section here that's rounded and another section
here that's more square. Let's go ahead and we'll go
from this center spot right here as we get this
exact to this edge. This will give us
our middle point, hit the square here and we're going to hit
the center section here. I think there would be good. Now, what I want to
do here as well, I want to see One of these areas is quite a bit more rounded than the other. I need to look at
some other images. I think this is a little
bit bigger than this one. One thing I'm going
to do is again pen image that was available. I thought this would help
determine some things. We're going to go get the
actual that's laying down. Let's look for that bk blower
drawer laying down, open. You'll see here that
if you select it, let's go to the object and
we can move this down. G. I'm going to put it over here so we can
see what we're doing. In here, it's pretty it's a little bit
off from the center. I think this is a
little bit bigger than site definitely smaller. This is rounded, and I think it's pretty much
round the whole area, and they're going to have
this little piece in here that's rounded,
help with the cord. This is more of a smaller piece. I think this could take over
a little bit more than half. I'm going to work that
out. Let's go ahead and go back to this view here. Let's right click, move over. This is a little bit too small. I need to make this bigger. Let's just do that real quick. Let's go and select this
box. Let's go back to the Z. And we can zoom it
on it right away. Again, I think this is
going to be bigger. I'm going to scale this
up, like about here. I'm going to hit the g key,
move it down just a bit. It's going to take
over part of the half. I don't want to go too far. Again, I'm just us
the best I can. I's going to stuck
these two here, this one and this one. The B key, we're going to do a nice fillet here like that. That look good. Then I'm going to
do another one, and this one is going to be also
the same similar situation. Differences, this is not going
to be as big, or as round. Hit the G Key, let's
move this over. We got this established, and I got this upside down. As you can see, it's past the half right, so
that makes sense. If you look at this image
here, it actually is More of an oval, but really much
smaller than this. Let's go ahead and go
with that. We'll go with more of an angle. It's more of an angle right here like more of an oval than round. Let's go ahead. Let's go in zoom back in, see where we can figure out where that is.
Again, Zoom back in. Cool. What we could do now is since this
is more of an oval. We can sluck these
points. These two here. This one, and that
one it the B key and pull this out nice and oval
looking like that, it. All right. This helps us to determine what we're doing here. Again, we could suck
this line here now. In this line. Actually we can set all these lines
and clean them up. Let's go and do that.
We're going to get a chance to use a
trim tool here. Let's go and get rid of this
this that, that, and that. Now what we're going
to do is we can just use these two pieces here to help us cut
right through it. Hit the okay button first, hit this one, and this one. We're going to hit the e Kay and we're going to
bring that right up just like that. You
can go a little bit more. This will help us with this. Now, I do have these backwards, as you can see, or
definitely backwards. What we can do now
is go to the Z axis, we just rotate this
on this right here. Let's go to r, and I'm
going to hit the F key, and we're going to
stuck right here. We stucked over here, and then we rotate this back to the side
here, just like that. Okay. Cool. Now we got
this lined up perfectly. Now we can unhide. The piece that we were
working on earlier. It's going to hide these. Actually that one's perfect. This is this. Now, one thing I don't like is the fact that it's cutting into this piece here. I need to shrink this
down a little bit. What we can do stuck both
of these and scale down a little bit S S. Control. I don't want the fact that
I got this one selected. Let's de select this one. Actually. That's good. Again, S S goes down
right about there. That way, maybe a
little bit more. I do not want this to go
into that edge there. Let's go to make
sure that the Z, this time, Z is set to one. I don't want this to be reduced. I think that goes right into the stat flat area,
which is perfect. He move this in a
little bit more. This with the z upward,
just like that. Cool. Now what we can do
is we can select this, this and this, hit
the Q key, and it. There we go. Now we got
these pieces cut out nicely. Let's go in and give them
a little bit of a fill it. Select the shift in t. Let's pull this out
just a minor amount. 0.2. H. C. Now we got this nice form. Now we can select
these lines here. Let's go and delete these. Okay. Now we have this
form here. Oval. Se right here, it's
a little bit val, and it just goes into the space, nothing big, and then we
got a cord that goes down. All we need to do is create
something like that. We can use a circle. Again, we can actually we can go What we can do here again is hide
some of these things, suck the object tool. Suck this one here, ide. We need to put something
right in here. Let's use this here. We're going to use right here. We need to hide
everything but that. Again, su these lines. And this one. We're going
to move this over to here. E's see where's that at? Let's bring it back over here again. I think that
would be good. I don't think I need
all these other ones. Let's just go and hide these. And delete that. Again, we can go back
to the top here and in. Let's go to use the
circle right here. We're going to bring this
out about the G Key. Bring this in a bit, scale it with the S K. We're going to use this. It's a little bit
different angle than a regular circle. Now that we've got this
here, we can slit it and we can just bring
this down like that. It. Cool. This will help us get that shape that we
wanted here. Hide this. So we can delete. I
don't need that anymore. We'll work this hook
in a second here. This guide gives us a
really good understanding. We can suck this side view, and let's going to
pull this back up to write about there. Let's also hit
the, it the G Key. I'm going to move it over here. Ws. The object to first. It's going to hit
this and hit the G, and over just a
little bit like that. I think that look nice. Now, we got to see
how this actually looks with the solids. I want to make sure it's
not hitting anything. It's a little bit off so we
can scale it down a bit. Like that. G key, and we use the acts. If you get too close to
the top it moves it, this over just a little
bit. I think that's good. I will also bring it
down Justice Smige. Let's do this. I want
to get this perfect. Springs down. Again, it's
not exactly lined up. Maybe a little bit too
small, but that's okay. I think this will look good. Then we got this little
thing here to mate. It's like a hook leather strap. Now, one thing we know is
that this is also very rounded and smooth because
it's like a rubber piece, so we can actually just
do something like that. And we can actually put a
nice plastic texture on this. That'll look good. Again, this is more
of a reddish color. It's close to that color. At the M key, we can
go more of a lighter, darker reddish, just like that. Then of course, there's
a cord that comes out. The cord comes straight out. What we can do to emulate that. We just sluck this space here, hit the shift like this
scale, twice, like that. Then now we got this all
worked out, it the Sky. G G. Sorry. Quick Escape. I use the GK. Write that. Now we got
this selected head. S twice, and we bring this down, so it's like a cable size that. Now we can do is we
can actually sluck this extrude and we
can go all the way in. S and bring this way out. We can use it for a qu We can say I'll put it on
the side somewhere, so it looks like it belongs. We probably most likely would use some type
of rotation on it, something to make it
not so rigid, I guess. Anyway, that's good for
understanding where that is. Is your co. Then we
got these hooks. How would we do the
hooks? All right. Let's go ahead and create
this bottom strap right here. Again, I'm not going to go with the same dimensions is this because it looks
different than that. If you look at this image here, you'll see that it's a lot more rounded and it comes
close to head at the top, which is fine, doesn't have
to be exactly that way, but I'm going to recreate
this a little differently. I'm going to go with the circle. Bring this over here and get it close to the
center of this. Again, I'm not going
to go that thin. I'm going to go a
little bit bigger. So Something like this
will be good. Let's go. Now I'm going to go ahead
and use the line tool to help define the edge here. I'm going to go right about
there and cut across. I don't want to cut into that circle, so
I'm good with that. And to make it simple,
I'm going to go ahead and hit the mirror, hit TF Key right down
the center here, and now I got these
together as one. What I could do here is
just use the trim tool, cut this out, this looks great. Now we can s's going
it okay first, it this first, and it comes
to a head, which is perfect. Let's go in and move
this out like that. Now we got our shape
that we wanted, and we can go to the site here. Again, we can select the object tool and move
this with the G Key, and if we can't see it, because we got this somehow
selected, so cancel. Make sure it's only this G Key, and it shouldn't be selecting
near this area here. Let's move this in. That's
about midway right there. You can see the lines right here to determine where you're at. That looks good. Now we can move it to the side and see what we're
looking at here. Now, one thing we can
do is we can get rid of this line, it, select this line, this
line and this line, and we can also drag those
into him in the group one. Now we can select the
face here, sli this, and we can do the O for offset, and we can bring this out
to about right about there. That way it comes together. Actually, we could make it
just a little bit thinner. I wanted to come at a
head near the top here, close. Let's go ahead. Okay. Now that we've
got that done, we can hit again. Now let's sl this face here, and let's go in and
pull this through all the way through,
and it's gone. Cool. Now this strap is somewhat created and it looks good
in the way of the shape. It's a little bit more rounded, of course, and that's
what I wanted, and what we can do here is, scale it up a little bit more. It's close to the actual
edge of this piece here. I think that looks good. Ok. We can also move the
sand with the cheeky. Spring this up a little bit
more. Something like that. Now we can take a
look at the bottom of this to make sure it's not
cutting into anything. As you can see it,
it actually is. Hit the chi key here. You use the green arrow
and move it over, and we're also cutting
into this right here as well and the side. We need to scale this back in. It's going to hit S, and we're going to move
this on the actual x. And we're going to get
closer to the edge here. I want to get that
away from that. Yeah, that looks good. What we also need to do now is it's actually cutting
into this piece here. Hit the R key, can rotate it around just until
we get past this point. Something like that
would be good. Hit the G Key to move it ale
bit more out of the way. And make sure it's all
along that edge there, so actually could be
touching, it's fine. Come out there. Let's
look at this again. Stop cutting into
it, it looks good. I think that's perfect where it needs to be. Hit the ok but. Now the last part of it is
just going to hit the edge here on all four of
these. The ult key. Again shift, shift, shift all, hold it down, pull this out. I'm going to put a little
bit of roundness to it. It's nice and not too sharp. Because again, it's
either a rubber piece or it's a piece of leather. I think that looks good.
That's it for that part.
9. Controls of Dryer 6: All right, Let's going
to get started on the handle itself and
the controls on that. I think that will be
pretty cool once we get that completed, so
let's get this going. You can see this
little curve here. We're going to do something
like that to create this. There's actually a little switch here that goes up and down. And from what I could
tell from the images, it looks like
there's a button or like a digital read
out right here. So that's what
we're looking for. We're going to have
this piece cut out and another section
here with a little switch, like this switch, but it's actually into this
bigger grayer section. And you can see that this is cut out pretty much in
the center there. So something like this,
something like this, I definitely want to Now that we've got this
wonderful look and handle, I don't want to screw
this up and have to try to go all the
way back if I make something that's not the
way I want it to look like. The best thing to do with something like this once you got your main form is to
copy it and save it. We're going to do that
right now. I'm going to copy this. Hit the shift. Now that I've got this created, I'm going to actually
rename it as back back up main form. That way, I know what
this is. Now what we can do is drag this
into a new group. If you don't have that
group there, that's fine. What we could do is I
can just do Control G, and it will go into a new group. I can just delete this one. There's nothing in
this one anyway, so go ahead and delete it. And then yeah, group three, group two, whatever you
might have. That's fine. Again, I just want this away from everything
because when you're doing some major stuff that you don't want
to lose something, I would definitely
save it as a backup. So we can hide this for now. So we don't have to worry
about it being in a way. Okay, so let's go
and get started. So as you can see, it kind of hard to see
through this riot, so we're going to slug this
object and hit the M key, and we're going to
bring this down to 80.2 0.1, somewhere near, it. Now we can really see
what we're doing here. I kind of need to make
sure that we kind of define what we're
looking here at. So I'm going to bring
this line here. This is the top of the cut, and I'm going to
also bring one right here for the second
part of the cut. And Let's refigure this out. Going to make a line right
here to here, right click. I'm going to go ahead
and select these lines hide them for now. We can bring them over here. I might not need these at all. It's going to get
them out of my way. I believe that this is
now centered close. We can use this to help center. Hit the G Key, and this is bring this down to the middle
of this white section here. Right right about there
is a good halfway mark. Okay? All right. So now that we did that, let's
go hit the rectangle tool. We're going to hit
the center of this, and we're going to
bring this out. Now, one thing that we've
noticed is that this thing is at a high and about there. And to figure this out, we need to unhide
those other lines, right. Let's go and do that. We got one here. The farthest ones
were these ones here. Everything else we can
actually hide. Hit the H key. HK, Let's select some of
these, get rid of them. Hide them. All right. Let's go and select this
with the key. Hide. That's not working too
well, but that's okay. We go to the last one
that we just did. We need these to line up
with this slight here, what we can do here is
we can just bring these down. To this section here. So let's go here.
It's the G Key. We're going to move
this downward, and we're going to
line it up right with those right about here. That's where your start
of that cut is, right? It okay. Cool. Same
thing with this one. G Key, let's bring this up. R about right about there. All right. Now we got in a
good start with our rectangle. Let's go in and get
rid of these here. I'm just going to delete these. I got what I needed. Delete these two. There is some of these things that we
really don't need anymore. Delete. This one, delete. Now
that we've done that, we can actually go I want to make sure that
we get a nice curvature. This doesn't really
help us anyway at all showing us that
part of the model. We're going to have
to eyeball it. To do that, you see this
is nice and rounded. We're going to do
something similar to that. I' going to hit the points here. We're going to have a good
start with this, these points. Hit the B key and we're going to pull this out and we're going to make this routed
about about there. I think that will look good. That we've done this. Let's
go to select this again. We select the actual wind tool, and move this back
to a little bit. I want to make sure that we're not cut it properly
into this object. Now we're going to hit
the actual face tool, select the face,
pull it through. We're going to go right into the actual object,
just like that. I think that will be good. I don't think it needs
to go too far in, so let's go ahead and say, Okay. Now we can slect the objects, this one and this one. It's going to hit the Que. This time, we're going
to hit this shift queue like that, it. Now we can actually just delete this little section
here, delete. And we can actually
select this and hide. Maybe use that later
for something. You see it went
through the object. That's why you see this
inside now, which is great. Now let's figure out a best way to solve
the look of this. One thing I'm not liking
is this things in a way, is hide this for now. That out of the way.
Cool. This is okay. Let's go to the straight
view here and I see a better. I
like the curvature. I think everything
looks good here. I think we just got
to add some things. I just got to hide
this right quick. This is hide this, right? So this is into the
space, so that's fine. What we can do to emulate that is we already
got this into place. We can actually select the edge here and et's play with
that a little bit. Let's bring this out a
bit. Bring it on the plus. I don't want it to be a
very hard edge there. Just a bit like that. Cool. Then let's go and
select this one right here, and we can do the same
thing, more of a plus. So us more rounded. Now, one thing I noticed, it looks like it's kind
of dug in a little bit, so we can select this here and hit the G Key and move
in just a little bit. Kind of like that, right? That way, the edge
is showing still, and it looks like
it's meant to be hit. So what we can do to
help us figure this out is we can actually
hit the M key again. This change this color to more
of a dark gray, like that. And we can pull
this in like that. This could be again, a nice white color is fine. Just want to see how this
is going to look to that. I think that looks pretty
good. Very simple to do. We do need to add something
like this into the thing, which is very easy to do, and we need to add
this little switch. So let me zoom out a little bit and see if we've got some better images here. Right here, this gives us a
really good image of that. It's like a little switch
within the switch. I need to go between the space out is in
dented a little bit, and we could create another kind of a circle squares rounds
section right there. Okay. So let's do that. In like a push down. Okay. Let's keep
going with this. So let's go ahead and just
kind of get to the front here. I think this is like
center right here, right? So that looks good. And I think that
that section here, Is, if we go here. It's about halfway, I think. Let's go to a better image here. It's about halfway. That's about halfway right
where that circle is. So we could put
another one right above that little section
there right on the edge, and we could put
that little switch there. Let's go back over here. Let's go back to the actual
other view here like that. Now that we know that
this is about halfway, we can go in and
select this again. We're going to go right
to the center here, and we're just going
to bring this up a little bit. Not too far. I'd say about right there. Again, with having
exact measurements, kind of hard sometimes to completely do something
like that in exactly, but we can try to emulate
it the best we can. So we're going to bring
this up about a little bit past this line. Let's
say about right there. Cool. And then again, let's go and select the points, and we're going to make
this also rounded. So sla all four of these, hit the B key, and
pull this out. More of a rounded. I think
this one's more like that. Let's go. Now we can actually go
in and sluck this G Key, move this out, like this. Now let's go ahead and
select the face tool here. Again, we're going to
hit e Key and move this ward. Just like that. Now, select the object
selection, sl this, hit G Key again, Let's move this into the space. We're going to dig this into
this existing object here. It looks like it belongs. I think that looks pretty good. I might bring it in
just a ion more. Cool. Now let's go in select
this object first, this 1 second, and we're
going to hit the Q key. We're going to hit the
Q key, just like that. Okay. There we go. That looks really nice. It emulates what we have there. We can see it better here. Maybe a little less deep
there, but that's okay. We're going to put a little
bit of a little handle there. Like a rounded handle.
I can go up or down. Let's go to select
this line here. We don't need this
anymore either. H, whatever. All right. Now we can actually
use this again. We're going to go right
to the front here. I'm going to tick this off right now so I can see
a little better. Show edges, and I'm going
to also select this. I don't want that there. Let's go and select
this center here. We're bring this out, and
we're going to go in a little bit closer. Like that. Perfect. I'm going to
set these points here. These two, as well.
Hit the B key. Let's pull this around. We don't want to two squares and we don't want it two
rounded, so go ahead. Okay. Now that we got this
in place, that's great. Hit the A key is bring this out, and this is going to stick out. So we're going to bring
this out about here. We want to be able to actually
hit that with our finger, we also want to bring
this back out as well. We're going to
bring that in about there that looks better. And we'll hit the k button. Now what we can do is we can actually do
the same thing here. Bring this in a
little bit. Now we can slick the object
itself and bring this out. G key. We're going to bring
this right past the actual edge of this. It looks like it belongs. We're also going to make
this nice and rounded here. Select the line tool,
it the key here, and we can pull this out. S that. Cool. Now we got a nice little
switch that goes up or down. T To be honest with you, I think the best thing to do would be to have
something here, even though I can't see it. I think it would
be better to have a little cut right
there into this piece. Let's do this again,
center. Bring this down. Something like that. Again, we get the four
sections again, it the B key. T's make this again a little
bit rounded, like that. Now we can actually take this
face here and bring it in. E Key. We're going to go in just
a little bit like that. Cool. Now let's go in select this and this and hit
the Q key, and select. Now we could get rid
of this, delete it. We can also say, let's put a
little bit of an edge there. I be a chap fine. This way, it looks like it
belongs with a switch there. It gives the
representation of it. Now we could put a piece
there and push it in, but you're never
going to see that. There's just no way
you're going to see that because it's
inside the piece. Now we could actually add in
another little detail here, which is the number system
that we've been seeing. Let's go to move this over
and we'll turn this around. I'm just going to put a two, I guess, two or three, whatever it doesn't
really matter. And we're going
to go for a look. Let's go ahead and go with it. Let's go to hit the F key, and now we're going to
hit texts on the church, select it, and we're going
to select this whole thing, and now we're going
to put instead of plasticity, we're
going to select it. I'm going to put A three,
my favorite number. We're going to hit. Now we're going to scale this
down, and bring it in. And we're going to
hit the G Key twice. I'm going to bring it closer. And we're going to get closer. And that's pretty closes
right in the center. But we're going to scale
down just a little bit more. I think it's a little
too big, like that. Cool. Now that we've got this, let's go ahead and
hit the G Key again. L make sure we select it G
Key. Bring this back out. That. And we're going to hit. Now,
let's go and select this, and we're going to
hit the e key again, and we're going to bring
it right into the space. Cool. It. Now the trick for this is actually we're going to use this to add a section into this. Select this first,
select the second, and we're going to hit
the Q key and then shift Q, it the button. Now we can delete
this section here. You can also select this
three here and delete it. Cool. Then we can
also select this, this, this, and this,
what we could do that. Actually select the object
itself. Let's just do that. Select the three. I'm
going to hit the M key. I'm going to make this
a different color. I'm going to make this di for
now just like a yellowish. I can see it different
from the white or red. Like that. Cool. Even though we're
not going to use a yellow. I think that would be helpful
to see what we're doing. I think that looks really good. I think it's in a good position. That's your first button. It's all about just eyeing it and trying to match
what you're seeing. Sometimes you can't get exact, but you can get close. Now we have another button
right here and it's right near the rotation
of this piece. It's still a little
bit lower than that, but we can also do this one too. This one and go back
to the side here. Bring this little closer. Again, we're going to
use this right here. I'm going to go about
the same width as that. I think that looks
good right there. Now I'm going to zoom
out a little bit. I'm also going to hit the G Key. We're going to move
this out the green hit. Now we can actually take
this and push it in. We're into the space now,
That will look nice. It's actually right where
the curve is as well, which is good. Let's
go and go with that. Let's go to select this
first, the second. Again, we're going to queue, again, we're going to
hit the shift Que. What I want to do here
is I want to create this inner round circle
piece or button. S, hit delete. We could actually go in here now select this piece and delete it. I want to take this piece here, and I want to scale
this into smidgen. Hit the S twice. Actually, make sure
we select it twice. Bring this in a little bit. Like that. There we go. Now we've got a perfectly
nice rounded button. It's going to sluck this
edge here, all key, and we're going to make
this a little bit more rounded on the plus. Again, let's go back to
what we were doing earlier. L's create this little button
right here in the middle. Got there. G Key, move it out with the green, ok. Hit the face tool
again. There we go. That's that. Perfect. Now we could actually slick this
object and move it in. G Key, right into it, like that. Select this, select this, Q, ok. All right. Let's go and slick this now. I think what we did was we
cut into this face here. Let's go and delete this, right? Sometimes you sometimes have extra pieces that
don't really belong. We're going to bring this
spec through just like that. Let's do this again.
Object, this one. This one. Q. There we go. Now we've
got the center hole. Then we can actually
suck this line, pull out just a little
bit on the plus. There we go. That's
really it for that. So delete. I think that looks more accurate to
what they're showing. I think it looks really nice. Let's go and hide this.
Same thing with this. I All right. That's that side. Now we can
work on this other side. So back to the side, and we can actually now and
hide that one image. Again, let's go back to
here and we can Well, what we do here again with the M key again and
bring this down. Get a better representation
of this button. Now, again, these are
all on the other side, so that's not a problem, but we do need to make this here. Let's for this now. We're going to go's say
about right about there, we're going to bring
this out there. Cool. Hit the points, sucked off four, the B key. Let's bring those back
in with the plus. I think that looks a
little more rounded, which is exactly as it
shows, the k button. Cool. Now that we got this,
let's go ahead to G K and bring this all
the way back to the side. Here we go. All right. Let's go and keep moving on
this. Now we've got this. Is going to pull this in
into the space like that. What we'll do just to make it thing simple is we're
going to go ahead and use this this hit
to Q hit shift Q. Ok. All right. Now we can delete
this piece right here. We could actually
delete this piece here. Now that we got this in
here, let's see what we got. I'm going to bring this
back out a little bit. I'm going to use
this again to cut. I don't know why I didn't
cut, but that's okay. Now that we have this, that
was what the problem was. This goes here, here, Q, and we just go. Now we can actually
make this a little bit nicer around this edge here. It's all key. Let's pull
this out on the plus. We got a smooth curvature there. Not too much. There we go. Now we can actually
go to the side here. And we can create
the other button. We could do something
just like we did here. T what we'll do is do the
same thing pretty much. We'll just go right
here to center, bring this out to about there, it all these four here. Hit the B key, let's
bring that in. It's be more rounded, it. Now we're going to scale
this a little bit more. We want to make sure it
actually in the spot. G Key, will bring this back
through, just like that. Now we can get this at the E Key and we could bring this out into the space just like that. Okay. Let's go to suck this edge here and delete it. We don't
need that no more. Let's go stuck this
with the ol key. And we're going to bring this a little bit smoother,
something like that. Okay. I think that
looks pretty good. See what the other
thing looks like. Let's take this off. As you see, there is
a button right there. I think we can make
this a little bit bigger from what looks like
it was a little bit tighter. So bring this out about there. Great. All right. That's it for that. Now we have this button. We have this. We have everything except
for now the front end, and we don't have these things, but building this out. We want to do this next. I'll do that little
detail later. I'm even model that. I might just texture that in. I think about that. Yeah. I think this button is
a little bit higher. So I'm going to scale this
up a little bit on the actual z. I think
that looks better. I a switch on off type thing. All right, cool. Now we're going to
work on the front here to continue to
build the sing out. A couple of things I noticed is that these images actually have some good
understanding here. So I think I'm just going to scale this
up a little bit more. Not quite that big,
but I'm going to hit the G Key and move
it into place here. And then I'm going to make
sure it lines up right. Let's go to the side view here. It needs to be scaled
back in a little bit on the actual x. Let's do that. That's good. That's good. That fits exactly that profile,
which is great. Now, same thing
with here. This is a not high enough,
so scale this. I's going to use
this right here. Something like that. G Key. We'll bring that up
a bit two z. G Key. About right about there.
I think that looks good.
10. Front Nozzle 7: Now, let's go ahead and
work on this piece here. So this piece is pretty
much straight right here, this is straight, and I
think that looks fine. However, I know that this here is tapering off a little
bit around that section. So It's not exactly
100% straight. Something else to look
at is this section here. This is like this
white piece here, and the same thing here.
It's a white piece. It's like a little cut piece. This is the part of
this, of course. Same thing here, this
part that's part of this. But connects to this again. I think these are one piece is what I'm thinking about here because of the
way it's set up. I think it is exactly
the way it is. It's this white piece and
then it goes back to orange. So we go to make this piece here basically and fit that in. All right, let's get closer
to what we're doing. This is pretty much
straight and then it rotates a little bit around
a lot, but a little bit. We can do the same
thing as we did before. Let's just go ahead and
hit the face tool here. We're going to select
this piece right here. First K here. L s this face and we're going to go back
to the side here. Closer. I'm going to strew
this out right about there. C. Now, What I need to do here is be
able to see what I'm doing again to make it
a little bit easier. I'm going to hit the key here. We're going to bring this
down to 0.2 0.1, hit. I see what I'm doing.
You'll notice that. It's a little bit of edge here. I think it's a little bit
too far out this barely. I bring this in a bit. Let's get this right up to
that edge, right there. C. We need to break this up. We're going to break
it right here. Bring this line
down right there, co. We'll select the object, and we're going to
hit the cutter. Let's go and select
this, it the ok. Now we've got that separate
piece right there. Now this is the white piece. What we need to do here is we
need to also fix this here. Let's select this line. Let's see if we can
get what we want by beveling this or chamfering
this. Set the B key. Let's bring this out. You see that it goes way too far in
when I get to the edge here. It's really like
right about there, and it has definitely a
different look to it. This looks pretty close, but it's not exactly. Look at this edge here. Can't really see
that because again, it's a piece within a piece. It doesn't really
have that roundness. For that situation, let's
go back to the side here. I'm just going to cut it
out. I'm going to control z. I'm going to same thing
as I did earlier. I'm going to go ahead and
select this right here. And we're going to do something
like something like that. I hit these two sections
here with the beak, and we're just going
to pull this out just a little bit on the plus. Now, one thing I
think this would look better if this moved
in a little bit more. We're going to move
this over here. And we're going to
move this one down. Something like that. I
think that looks good. I move this over like this. C. I has a different
edge to this piece. I want to get close
to that piece there. I want to bring this
up a little bit more. A key, just so it
doesn't have too much of a flare, something like that. There we go. All right, cool. Now what we could do is we could take this line right here, and we can actually
rotate it along this. Let's go and hit the revolve. We're going to hit
select the center here, we're going to move
it straight out. Go to side view, and we'll bring it straight out,
just like that, right? Cool. Now what we could do is we could
slck this object here. And then we suck this
object here, first of all, this one, and then this one, and hit the Q key. It. Cool. Now to leave that piece there. Now we've got this
nice little part here. I think that looks really nice. I'm good with that. I think these are two separate
parts anyway, so we can actually just
add a little bit of a edge to both of
these sides here, so slick this one here. We're going to pull
this out just a bit. Actually get rid of
these two pieces here. Hi, and this is one piece right. So this quint sucked
this piece right here. Remember bring this in just
a little bit like that. Same with this one. On the plus. It just a small minor amount. You don't even
going to see that, but it does give the feeling that it's two separate pieces. A couple of things to
think about here is we have these pieces here. That show the sides here. I think what we got is really got one there on the bottom. And we got one there. I think what we're
going to do here is one there too. I see it. We've got a couple of three
of these little connections. That's the side here, but you don't see it here,
which is interesting. I must twist or something. I get one right there. I got one right up
there. I'm just going to put in two pieces, and I'm going to use I think this whole piece
comes on and it's all one piece and it
disconnects to this inside. I must twist on or something. I'm going to use this for now. I'm going to do the bottom
and top to make that nice. Let's go with the style first. Let's go ahead and go to the z, and we basically got a
connection right here. This little white piece
has a little piece on the top that's going to
have to be divoted out. It looks like it this fits
right in. Let's do that. I z. Here we go. We need a box again. We're not going to go
too far with this. Something there. Like that. C. Hit these two points. B key. Bring this out a
little bit, like that. Okay. And we can select
this whole thing. It's a t Q will move it
out just a little bit. Something like that. Be again, it doesn't look
like it's going too far in. So let's go to hit the Geeky. Straight up and back
down a little bit. That. All right. So, okay. Let's pull this through. Right? That and we'll do the
same thing at the bottom. It's going to suck
this line first. Let's Delete itself,
delete this. Let's go back to need to hide these pictures. There we go. Suck this again. And
go to mirror this. M or F, just like this. There we do. No that worked. Cool. Lets go ahead and
select object tool, s, this section, the
Q K. Here we go. Now let's go and select
these the line tool. Again, I'm going to
make this nice clean. The first thing
we're going to do is actually sl this area. Even though we're not
going to see this really. We still do it anyway. It's want the object completed
all the way through. Be you never know what
someone's going to do with one of your objects at lt. Shift Alt. We're just
going to pull this around. Shift smise. Like 0.151. Okay. C. All right, so that's good. Now if we go back to
the side of you here, I have those little noches down. You're going to hide these. There's another part that
goes here, which is fine. I'm going to go ahead and slick this and we'll go ahead
and hit a circle. Right here, and we'll bring
this out to about here, and we'll hit the
patol this side. Extrude Well bring it out
to about here. Here we go. Cool. And we could actually
sluck this whole thing, object tool side scale. I'm going to bring
it all the way out. And I'm going to go
back here and say, I do not want it to go on
the x, which is this one. One. Okay. Here
we go. All right. So there's a little bit
of the edge here as well, which we're not going
to see, but Do that? Okay. So that is
it for this piece.
11. Logo Setup 8: Let's go and work on
the actual logo now. This is the logo we're
going to be working on? Let's go back to
the side view here. I'm going to also
bring this image in. Let's go to import a pend, and I actually save this in
here just to make it easier. Again, these will be
added. So pork label. Let's go to import this open. There we go. We're
going to hit the G Key. We move this over
here. All right, so the objects a
little bit blurry, right, but that's okay. Let's go to start creating this. I'm going to go
from here to here. I'm going to go from here. I'm going to go right
along the s line here. A here. T here. A bit more about there. A there. And we'll
bring it over here. C. Now we can do is we can
set these points here, do B? Rounded, right? And Okay. Now we can actually do
this and select that. Tip these two. B. Something like
that, not too much. Select these two and move
down. We've got that there. This one can move
up a little bit. Trying to get all
so nice and smooth. Right there. Cool. And
we select these two B. Something like that. Cool. That looks really close. Now, what we're
going to do again. We can slick this here. We're in the center
here, bring this over, and we can adjust GK
something like this. Now the are a bit B. Something like that. G Key. Move it a little
bit in. Here we go. We do the same thing here. Shift down. Cool. Heise your
beat. All right. Now we can just select this. E Key. Bring this out, select that. All right. That's one. So Let's go back
around. Let's do this one. This is the same thing. It's almost like a box,
but rounded on the ends. It's probably good
to do this now. Let go down the center here, all the way down there. Here we go. Now it's
easier to line this up. Let's go in slip the center
of this, bring it out. Like that, k, move it in. Scale it. We go. Select that. Cool. I'm going to select
the points again Tbiki. These are all the same,
easier that way, right? Okay. Then we got this box
inside, which is p simple. Let's do that. The G Ky.
Let's in just a bit that. We can do just a
small minor amount. A little bit that. All right. So we have this and we need
to also take this out. Let's just do this. There we go. So we
stuck these two. Again, I think what I'll
do before I do that. Yeah, let's just do that first. Let's just stuck these two, E. Bring this out. Okay. It's been some mo
this over as well. G. There. And actually suck the face here. We get exactly the same length. There we go. Okay. So
those two are done. Move it on. How do
we do this one? Okay. We can just use the lil. Suck this one, cut across, go to the edge here,
straight down, up to there. Again, same thing. Yeah. Co. That seemed pretty easy, didn't it? Select these two here. B key. Just like that. We can also do
this one, B. Okay? So now let's go ahead
and select the rest of the points here and do
a small minor fill. All. Let's go ahead
and do this too. Need to take care of
this inside piece. Key, move it over. We go. Again, Bike a small
minor amount. Cool. Let this face. Right? I don't care how
far the side is. It's more of this side. You got to make sure it lines up because when we cut it in, it will be cut anyway, so that's that one. Now do the key. See how
simple this is really simple. There. Go down cross here. Yeah. Here. You know, we're getting close. There we go. I'll sit some
of these sections here. I'll get this one. This one. Pk. Right there? Okay. Now we can do all
these other ones. S them all. They're
all pretty much just a little bit of a a fillet. That. Here we go. All right. Same thing here. Face.
Back to the side. Go right to the edge
here. All right. Cool. There we go. Now we
got it all set up. So we can do now. We can
go ahead and hide this. We can give her
these edges here. We can just hide all these. Put her back on level two. There we go. I'll trick you
for that one. There we go. So now we got this nice design. That looks really cool. We're going to put it into the actual j. Let's go back here. I'm going to go all the way around to the either side here. It's to hit Gk this scale. And we could end hide. A All these. Okay. And we can actually
hit g, move it over. All right. Let's see
what we got here. Let's go unhide some of
these. Definitely too big. The bottom here. A
L can hide this. Go. All right. Let's
do this again. So we don't have nothing else
selected but the letters. Shift key. Shift, shift, shift. A. Let's scale. GG. All right. So if you're going to put this down the
center of this, is going to try to line this up. GiGi. All right. Okay okay. Make sure that's not selected. G. Line it up, right there. Now, let's go take
a look at this. Here the back, not completely. Not too big. I think
it's a little too big. G K. Something like that. I think that looks
good. Hit the G K again, push it into it. Not too far. There. I just bring a little
bit more. About there. You want to do two
of these, right. Let's just try to
figure this out. I'm going to actually go in here before I go
too far with this. I'm going to pull this
out a little bit. I want these to be
close to these here. Now, what we can do is
do the opposite side. I realize these are not going
to be exactly the same as the other side because opposite
sides are never the same. Once can be backwards
no matter what you do? If you go to top view
here, we'll fix this now. Let's just do this here. There we go. What we can do now is we just take this one here
and rotate it. Fine. All right. So let's see what
we're going to do here. Rotate. We're going to
slck this right here, we're going to move this around. That's fine. Put down
180 degrees in inner. Cool. As simple as that. One side is that way, one
sides that way. All right. So good with that. Let's
go to sl this one. Se. This Same thing here. This is a way to
texture it real easily. Get to Q key, to shift
Q. Then will hit. Done. A, cool. Let's just get the outside
sections out of here. Delete. Delete.
Delete. Delete all. Now we still got the letters
here, which is great. It's look really nice. It cuts right on the very edge, so we have the interpiece, and we can change the logo. One thing we can do here, select these now, and they
can change the color.
12. Blow Dryer Wrap Up 9: All right, we're almost there. Now we got all the letters. We got this at object made. If your object is
a solid cylinder, then you do not need to change
the shape of the cylinder. For some reason, my
cylinder got squashed. Alright, we got to redo
this. Sorry about that. We're going to go back
and kind of fix this here because this is definitely
not the right angle. It's going delete this. Again, we're going
to go back here. Bring this out.
When I scaled it, I didn't scale all the axises. Let's bring this back out.
And we're good with this. I'm just going to go and scale. M object selection.
Suck this, fit this. To the side, it S S, bring
it all the way here. Then what we could do is we
just take this piece in this, this side, bring this back
in, right about there. K. Now, let's go
ahead and do this. Smidgen. Just like that. There we go. That's that. And we get ready to sign. Don't need to stable
no more right there. All right. Cool. Now we got to the point where our object is actually complete
for the main blow dryer, and your object should be something similar to
what I have here. Yeah, you see the shapes
and all the things. You should have these
buttons, all done. Should have that piece in
the error for a number. You can put it whatever
number you'd like. Our button there as well. And then the backside, you
also have these buttons. Then you also have the
bottom piece here. Now, this is an extra piece.
Let me just hide that. But, this is what you should be having total is
all these pieces. This is your main
blow dryer sections. If you guys can take this object that you've
created and take off the background and just do a screen capture or bring it into a a three D
program and render it, Then show your images
to the whole class. I'll be great way we can get credit for all the
work you've done. One thing that keep to note is that I originally
created the Bork logo on the actual front side and
on the actual website, it shows it on the
back side over here. What you could do is just take these letters and actually
use the object tool here. Basically select these sections here. Select this one here. You could actually
just hit the Q twice and merge that together, so it becomes back into the full solid of this main object, and then you could
recreate it over here. But I would suggest that you maybe take this and
copy it and bring it over first and then take
that piece and merge it by, like I said, QQ twice. That's one way to get rid of that logo there
and put it over here. Again, just keep
in mind that Yeah. Once you get that, that
should complete everything. If you don't want to
put it or whatever, that's fine as well. I don't think it really
matters personally. Again, don't forget to upload your actual images to the skill
share website. Thank you.
13. Creating The Curler Bottom 1 - 10: I thought we would
challenge ourselves to go ahead and create this
crazy looking shape here. Now, exactly, I don't have any dimensions of this
or anything like that. So I'm going to
do the best I can to emulate this as
much as possible. What I see here is these
are sections that are around a disc that actually
is like a cylinder, and these pieces are added to it is what I'm going
to try to emulate, and at the bottom here increases a little bit
and gets scaled up. Let's go and tackle this. So to do that, I'm going to go down
to the top view, and I've changed my
grid size to 0.1 feet, just to make it a little
bit easier to kind of dal in some of these sizes
a little bit tighter. Now I'm going to select
the snap to grid, and I'm going to
select right here. I'm going to bring
this out right there. Now one thing to
keep in mind that this piece is going to go
about the same length as this. This will be a good
determination of what we need. Let's go ahead and
zoom in a little bit here and let's create a line. Let's go from here
to the bottom here. That's about the longest it's
going to be, right click. Now we can actually
just move this over. G and we can move this back. Let's roll out with the mouse w, and we're going to
bring it over here. Cool. Now we can rotate this around and rotate it
basically 90 degrees, Exactly at 90, it. Since the snap degrade is on, it's easier to make sure it actually follows what
you're trying to do. This hit the G key, and we're
going to move this down. A little bit closer here. We can take the step to grid off now and just place it pretty
much in the center here. Now the line's not perfectly straight. That's not a problem. We're just going to use this
to base the length here. I've already created
the original disc. I could maneuver this to
make it the right size. Let's go scale this up. Actually, right click, that one. We want to make sure
we select this. We're going to go here to G, G, and we're going to
move it close to the center of this there. Let's go and scale
this up with S S. And we're going to bring it
up about the edge there. GG. Go right to
the edge of this. Cool. Now what we can do to make
things a little easier. Let's go and get
rid of this now. I'm just trying to get
the right dimension here. We can actually hit G key
here and hit the F key, and we're going to make sure
it hits the center here. Now we could actually
select one of these sections of the grid. Right there is perfect. This is a good way to establish where we're going to
actually start this at. Now I'm going to
also push this down, so we'll hit the G Key. Move this down to about there. At the same length as
that, which is fine. I also brought this image in, which is a little bit easier to understand what
we're trying to create. D. First thing is this disc is going to go from
here upward right and the bottom of this
is going to be the same width as this piece
here at this edge here, we're going to make sure that
piece here is that size. Now we're going to need
to also bring up a piece. Why don't we just go
and use this for now? As you see goes up and
then it straightens up. About halfway up,
it actually curves. We can actually hit
the tab here to make sure that's easier to fall on, something like
that, right click. And then we can bring this
up a little bit higher. I'm going to say it's
probably around there. Again, we're just doing our best to emulate what we're
trying to do here. It's JK. Now we got
one line. Perfect. Now what we can do is This
is your center point here, so we want to rotate
around this piece. Why don't we go ahead
and go back here, and we're going to get
a line started at zero. We're going to go
to the side here, and we'll bring this
up just like we just did it hits this point
here and this point here. Right click. Now we got this dialed in. I do need to bring this up higher. This is not high enough. Again, line, we're going to
go from here all the way up. I was a little short there. Right about there
and then connect. Cool. Now we could just select
this and delete this. Now we got this selected. Now to make this complete, we're going to also hit a
line here on the bottom. From here to here, right click. Now we got a full face. Let's go and slect this face. Now we're going
to do the revolve and I'm going to just
go from there down. Cool. Now we've got a nice
cylindrical shape just like we have
on the right side. However, you see these things here, they're kind of weird. They're like rotated
around at a small degree, so we're going to
emulate that as well. Let's go and get these out of here now that we've used them. We select all these. We're going to hide these.
Same with this one. Cool. In here, I'm going to go ahead
and select the spiral and I'm going to select from this
point down to this point. I had it a little bit
too big on the radius. T's going to scale
this back down by hitting the radius section
here and bringing it in. Again, we're not going
to make it too much of a radical rotation. We're just going to make it
very minor because the shape dictates to us that
it's just very seldom. With that said, with that, we're going to actually
add a little bit of angle on the bottom. Then we can actually
bring this down again. And try to get this
down as much as we can. I think that's pretty good. Disappears on the top,
but that's all right. The shape is what we're
trying to get overall. Then now it's going to reduce
this down quite a bit. It's going to bring this down. A, we're just going to
barely have anything here. We're just going to have
a very minor curvature. Going to go with see
what that looks like. It's a little bit of curve. I think maybe a little bit less. We're going with
0.15, right there. I think that will work. Again, just a small
minor rotation is what we're looking for. Hit. Cool. Now that we've got that, let's go ahead and
cree on the top here. We're going to create
actual sphere. Select the sphere. We're going to hit
this point here, I'm going to bring
this out like this. I'm going to scale this
in with the S key. Let's go and use the red
and just scale that in. Something like that. Now we can actually rotate this around. The form is going to be, you can go more
like this, I think. Then we'll hit the GK and
move it out just a bit. I want to make sure that
this is cutting into it. Now one thing I want to do is also bring this
down to the bottom. Hit the GK and bring this down. Now this will be cutting
into this and I feel that it's a little bit too
close to the edge here. Hit the G Key. Let's
bring this out. Right about there. Cool. All right Let's go
ahead and use this now. I think the other
the lines here. We need to move it to this back side because
that's on the bottom. It's more on the
side here. Let's go ahead and rotate this around. We're going to hit
the F or actually V, hit the center here.
Let's go ahead. Actually make sure we
slect the right one. Rotate, hit DV, select
the center section here. Let's move it around to
right about center of this. This is center. Rotate. It's going to be a little
bit of phage here. Let's try this angle here. I think I got the
right position here. I think I need to make
this a little bit bigger, so I'm going to hit
the S key twice, and then we're
going to bring this up a little bit
bigger like that. We want this to be bigger, so it actually will
work properly. Now I'm going to actually
select the face, not the line, and I'm
going to hit the sweep, and we're going to
use this line here. Hit. Now the shape
Exactly is what I was looking for was to make sure it's along this
top, very similar. Let's going to hit
this face here and bring this up above. Now we can select
the object here and we rotate this around. And we do a radio array. Again, we're going
to hit the six, and we're going to
pull that right on in. Yeah, I think that
looks really cool. I think that's
what we got there. As like distances
between each of them. We're going to hit the k. Now
we can select all of them. All right. I've got them
all selected to hit the Q. Not the back
picture. Q, Q. Okay. There we go. Let's
go to the side view. Let's go and cut it with a line. We're going to go rub out
right here, bring it across. There we go, right click. Again, we're going to make
sure that we have the object selected and now hit the
cutter tool hit that cut. Okay, cool. There we go. Now we can actually go back and
select this line. G Key, bring it
all the way down, and we're going to do
the same thing over here, move it over a little bit. And we're going to
do same thing here. Select this line,
this object here, hit the cutter, select
that, hit. Cool. We delete this piece, and we can actually get rid of these pieces here and hide them. There we go. I think overall, this looks a lot better. Take this section
here. Get rid of this, hit the delete key, and
now those are gone. That looks much better. I
think that looks really good. Now, what we got to
do now is we need to formulate these little lines
here along this whole thing. It actually has the slight
curvature all the way around. How do we do that? We can actually go to the
top with the spiral. Select the center here. Go all way down to the bottom, sl this part here, bring it in about there, and we're going to
go to the s view, exceed a little better. We're going to really
crank this up. We're going to go like 15. 215 here, hit
inner. There we go. Now we've got this nice
curvature all way around. I think what we're going
to do is use this just to bring out the bottom
just smidgen. But this is always a little
bit hard to control. We're going to do 0.003, slowly gradually gets smaller
and bigger at the end. Slowly gets bigger at the end. Cool. Now that we've got
this line, good with that. We can actually now create
this nice little edge piece. How do we do that? The very end here is what we want
to use right here. And we could actually scale
this in a little bit more. Let's go ahead and
hit the line tool. We want to get this
all the way in. Let's go and scale twice. We're going to bring this into the actual piece just like that. Now one thing we
don't want to do is we don't want to
shrink down on the z, so we can put one back here, it inner and hit. There we go. Now I going
around the whole piece. Now, as you see,
it's a complicated because it goes around and
it cuts off at the curve. We want to make sure it
goes into the space. But that's a Let's go in and use a little circle heel here, we're going to actually
go right here, and we're going to create
a little bit of a circle. We're going to actual or
use the scale tool now, and we're going to bring
this down at this angle. Bit at this angle. Again, I don't want too big. It's see about
right about there. It's quite a bit right there. This needs to be a
little bit bigger. Let's go in and sluect it
here and then scale S twice, and we're just going
to bring it up a little bit more just like that. I think just to give
it up a little bit more better looking detail as it rotates around. Now one thing I'd like
to do here is I like to also rotate this. If I go to the z here, let's just rotate this a
little bit, like that. We want to make sure
it's at the right angle. There we go. Now let's go and
select the face here, and we rotate around
with the sweep, select this line here. And there it goes. Cool. H. Now we've got this nice line
that goes all the way up, and we can now scale
this down a little bit. We want to make sure that's
going into this space. Let's go in and scale this
down with S, like that. We also do not want
to change the factor. Let's keep that at one, ok. I actually follows
along this path. Let's go ahead and hide
this blue ones in the way. Let's see how this
looks. I think that looks really good,
a little bit thicker. It has more of a holding area. I think the bottom, it's a little bit
more, of course, but that's the way it is here, to get bigger on the bottom. I think that looks good. Let's go with that. Now let's go to the
side view here, and we're going to
cut the section out and the other section. First of all, let's go suck
both these items right click. Suck this. This, Q Q twice. Take a few seconds. It's
pretty complicated shape. H. Let it go. Now we've got one shape. Now let's cut it out.
Let's cut this piece out here right there across. Now what we can do is
select the object. Use the cutter, here, ok. Now once it's done, you can actually hit the
key, and that's gone. Same thing on the
bottom. We want to get rid of this
piece right here. It just doesn't look right. Go in and use the
line again across. Let's say about right
about there because it cuts this piece here
and it holds it. Again, sl the object,
hit the cutter, and we'll hit the ok
button, takes a second. I'll suck this, hit delete,
and we're good to go. Now we could actually
hide, hide this. I think overall that
looks really good. It looks just like that shape. There we go. That's how
we created this shape.
14. Curler Bottom 2- 10: Now we got to do the base.
Let's go to this side here. And we're going to actually
go on the side here. We're a little bit turned
around there. Right there. We got a cone or a section, a circle that goes
down and back up. Now, this is the shape that
we wanted to control earlier. Let's see if we have
create it again. I don't want to have
to try to figure out the exact diameter again.
Let's just do that. Let's just go ahead to select
from from here to here. And we're going to
move that over. GK, roll your mouse. Let's move this
over with the GK. Hit G, bring it over. Then go. G. There we go. There we go, and we're
going to bring it down to the bottom. This is going to be at
the very base of this. Again, we're just going
to do the best we can to estimate the sizing here. We'll go about
right about there. Now I'm going to
rotate this round. We're going to
rotate 90 degrees. Again, we just type
this in close, but make sure it's perfect. Let's do the G key, F, we can set the center here and the center here. There we go. Now we actually bring
this down G out here. Now, this needs to be
smaller than this. What we need to do is we need
to now shrink this down, and that's okay because it
is pretty big scale down. I think something like
like that, would be good. Now we hit the G Key and
we could bring this down, the k, G, bring it down. Now one thing you're
going to notice is that there's a section here. L go in and use the circle, and we can go to
the top view here. One thing we could do is also
bring this out about there. We can hit the G key. We can hit the F key, we can select the
center of this. G's and slick this first. It the k button first. That's fine. We got
out of the way. We're going to hit the G Key and we're going to hit the F Key, hit the center, and then we're
going to hit the center. There we go. Now we got it
right down the center of this, hit k. That's what we wanted. Now we can get rid of this line. No reason for this line, just
going to get out our way. We can slick that and delete it. Okay. Side view. We've got this piece
that goes up and then it bevels in. Let's do that. I'll sect this first. Bring
this up, not too much. Side view. It's about the right amount of
distance right there. About right about there.
We went like 0.12, four, 48, something like that. Now what we can do is
do the same thing. We can hit this. We can
actually do a shift D. Now we can actually
bring another one up, and we can actually
do shift again. This time is bring
it all the way up to about the base of this. Shows on the side here. We can even go in ale
bit. That's fine. Hit. This is where we
do some of the magic. We want to scale
this down twice S, and we're going to bring
it down to about there. I think overall, the still needs to shrink down
a little bit more. Hit the S S twice. Something like that. G Key, F, G key and then
we'll move it into the space right where that's at. Cool. Now we can actually
take this one and this one, and we can do the L for loft. There we go. I think it
looks a little bit wider. We are off a bit. Cancel. Again, we need to
scale this down. Select this again
and scale down S S. The line S S. Actually, we're
going to have to use this. S S, and we'll bring this down, something like that, it. I think this will
be much better, so we can do this now. One, two, loft. Yeah, that looks a lot better. Again, it looks a lot closer. I think this actually looks a little bit lower, I think
it's the right angle. I think the problem is that
we have is this is too big. Again, Let's go it's
select this now, scale it, something like this. Hit the G Key. After
we hit G. Bring it in. I think we need to bring
it over a little bit more. Let's do that, go to the top
view and we line this up. Let's go ahead and hit. We've got this selected, hit the G Key, hit the F, we're going to get
the center of this. We're going to move this over here of the way. There we go. Now, this can also move. Go back to the G Key. G F. We'll put this
over here as well. Just like that. There we go. Now we can actually get rid
of this one, can go, delete. This can go. This can go. Now we can move this one over. Go back to the top view.
Let's get this lined up. G K F center, and we're going to have the
center of this. There we go. Now it actually is
lined up properly. Now we can do a few mothe
trics up our sleeve here. Yeah, I think that
looks a lot better. We go to the side view
here or this view here. I think we can move this
up a little bit more. G, bring it up, like that. We need to create this cut
here. Let's go and do that. Let's use the edge tool. This edge tool,
let's pull this out. A little bit like that, and
then this one here cancel. Right here. Go like that. We've got a nice low edge. Now we could also
do this piece here. I think we need to
add a center section here because it's
just not right. Control shift,
actually shift scale. Bring this in. G Key. Bring this up a little
bit, see what I'm doing. S S. We go just a bit
beyond the edge here, that. Now we select this. We can hit the e key, bring it all the way in, that. We don't want to go too far. Again, we want to
make it look like it's long, so it the key. It's going to go in a
little bit like that. This first, sl this
second. Q key. Cancel. Cats. Let's scale this
in a little bit more. Try to get right near the edge
of the right about there, right where I
started cutting th. Select this one,
select this one Q. Okay. Here we go. Now we select this
interpiece here. Let's make it nice and
smooth. Same thing over here. What does that look
like? Could be smooth as well, but not too. There we go. I think that
looks pretty much correct. Now you notice on the
top, it's a little bit more rounded. That's fine. We can work that out. How can we do that without
causing a problem? What we can do is we can
actually select the sphere here. Let's create a sphere
right about here. We can hit the k button. Now we can actually
scale this up. We can scale it like this. Now what we can do is let's
go to the side view here. We can create another sphere,
and we do the same thing. We can go sl this again. Shift D. Let's bring this
down into the space. Then we can actually
hit the k button, and we can actually use this
to scale down a little bit. Like that. Before I cut this one out, I this is too high,
see how high that is. I need to bring this
down farther G K. Bring this down. I do not want to
majorly cut into this. I just want to cut
about right there. First one, then this one Q. Now we've got a nice curvature
here. Go back to the top. Let's go a hit to G F. And then we're going to hit
the F over here. There we go. Now we can select this at the G Key and bring
it into the space. Go to the side view,
see what we got. This is going to cut
it really nicely. I feel that about right
about there would be good. Let's try this. This one. This one Q. Now see the top,
it's all smooth and rounded. Is that what we want? It's py much all the way around. Go in ah see what
that looks like. Nice. That's what
I'm talking about. Nice, smooth rounded sheep on top, like what they have here. Now let's go in and
work a little bit on the magic on the edges
here. Slick this. Slick them all. Basically, we have a few of
these to s. These are close. We can deselect that one, right? We can select this
one, we can deselect this one the control kee. All right. There we go.
Now let's go in and just add a little bit
of softness to it. That. Cool. Now if I
take away the lines. That's looking really sharp. I think this is a little
bit too rounded here. Again, just a little details really makes a big
difference when you think something's
not exactly right. I'm going to go and bring
this back up the other way. I just want to make it a
little bit harsher on the end. There we go. I think
that looks a lot better. This looks like two pieces that are coming together as a whole. I can do the same thing
here, hit the old key. Bring it down just
a smidge more. I just want to have a
little bit of a lip there. That's all I want.
Right click, accept. Yeah, I think that
looks a lot better. It gives you the idea
that it's two pieces, but not too harsh and has a
little bit of edge to it. Cool. That's it for
that. All right. So this is looking
a lot better now. I'm good with that. Now it's got to make the little top
piece for the top. I think that is a
nice curvature. Now we're going to create
this piece right here. This is going to
be like a cylinder with another piece on top. Let's go and create that next. We're just going to use
the top to make it easier. It's going to hit the center, and we're going to select
the actual midpoint of this. Let's go to the
top. Again, we're going to hit right on the
center of this right here. This is your center
spot. Bring this out. I'm going to bring it
about about there. Now. We'll see that. It's not exactly the right
dimension here, but can bring this up now. We can take this off.
We get it the ok. Cool. We have a section here
that goes into the space, and this is not all the way
in, this is about right. Let's go in and let's see what this looks like when
we pull this in. S the face, pull this in, ok. Now that we got that. Does that look about right?
I think it's very close. I think we also need to add in this other section
here as well. We can add this switch up here. However, before we do that, let's go just take this
piece off and hide it. H K. Again, let's
pull this around, make this nice and rounded
on top, like that. Okay. We can go back to the
top view and what we're going to do now
is we're going to create this piece right here. These are like the box and a little bit longer than the existing and they stick
out a little bit. We're going to go a
suck the one with the point, go to the top view. We're going to hit
the center here, we're going to bring
this out to about there. Not too much farther. Then we're going to
also slck this here. These two here, and we're
going to hit the B key, and we're going to make
this more rounded. Something like that 0.077. Now that we've got
to shape. I think we're going to scale it
up a little bit more. It's going to it, and
we'll suck the line to. Select hit S, S, bring this up, and
then we're going to scale it. All right. Now this is a little bit bigger. We're going to make
this a bit bigger. I think S again, we're going to go a little
bit past this edge here. And it's going to
be into that space. We actually make
it just the summit bigger, there we go right there. Now what we can do is we can actually bring this
down, select the line. We'll go to the side view here, hit the G Key and move it down. Somewhere into the space,
so it's all the way in. Now we're going to
actually do the same thing when it hit this shift D. Let's go ah and
bring this up. We'll hit the G Key, and we'll bring it up and it
goes quite a bit a ways up. If you look at this image here, it's quite a bit higher. It's probably about
right about there. Something like that. Now we've got this object in this object here or
this face and face. I want to bring this down
just a smidgen because again, it does taper off a bit, not a lot, but a little bit. We can hit the S K twice. Bring it in just a smidgen, and we can bring it a little
bit in this way as well. Something like that. Now that I've been here,
I'm going to go ahead and select this whole thing like that. Ahead select this too. I'm going to go
ahead and move this over just to make
this little easier. We're going to hit the
G Key, and I'm going to hit the actual F key, and I'm going to select right
about the center of this, and I'm going to
bring this over here. Something like
that. There we go. Now that we got that lined up just be much easier
now to work this. Let's go to sl these
two lines now. Again, G Key. F, and we set the
center of this, and I'm going to hit
the center of this. There we go. Now we got the centered off
of this space here. I'll be much easier
to do this properly. There's a bunch of
stuff in a way, so we can actually go in and hide this stuff.
Let's go sut these. These will be on its
own group control G, and we can hide this. And we could also put these
in here to group four. And we could hide this. This is hide a few things
to make it easier. This, we can get
rid of. We didn't need this one. We
don't need this one. These can go in here
as well, group four. C. Now we've got
this object here. Go to the top view. Bring this closer.
We've got this n forms that we've
created, right? The problem is this needs to go down and
that needs to go down. Let's go in slect these
two. We're going to hit the Gk and move these
downward into the space. Something like that. Now we got this position
in a better way. We can actually now do
some other work on this. I think I want to
restrut this over. Let's go in sl this
and just delete it. I want to a little bit more
of a rounded edge here. Let's go and get this again. Go back to the top
vi. We're going to hit the center here, we're
going to pull this out. To right about there. Scale. We want to pass
this just a little bit. There, it the ok. Let's go
and slick these points now. We're going to make these much
rounder, so it the B key, pull this out on the plus, and we're going
to make that nice and round just like that. Cool. I think that looks good. Now we can actually sli line, hit G key, and we can use the blue to bring it down
into the space like that. Okay. Now I'm going
to do a shift. We're going to bring
this all the way up about right about here,
maybe around there. Now we hit the SK, bring
this down a little bit. And we can actually sprink
it a little bit this way as well. There we go. Now we can actually
take these two here, and we can actually decide this, and we don't need
to hide this one. We can just use the face tool, this and this with the shift
key and now hit the key. Cool. Now that is evened out. Mostly, we might need to
move it just a smidgen. Stuck the object tool here. We also want to make
sure this is centered as well because it
looks like it's off, and we need to make sure
everything else is centered. Let's select all these. Let's make sure that we get this in the front of this view here, and we're going to start moving this stuff over.
Let's do this first. We're going to hit the G Key. We're going to hit the F key. We're going to s?
That's the center. And then we're going
to also hit the GK or move it right to the actual
location right there, it. Same thing here. GK,
F K, hit the center. We're going to make
sure this lined up. And that's on
center. G Key. G sk. G Key on the z. We're going to bring this in just a little
bit. Now that's centered. Same thing here. Now
we're going to hit. Let's do this one at a time. G K F Key. And about right there. G Ke. We'll move this
over here for now. Let's do this again. G Key. F key, and we're going to pull it right
close to the center here. There we go. Now we're going to have hit
the G Key and move into the space, like that. Hit. Same thing with this. G Key. F Key. Just like that. Now we can
also move this into the space, and now this is lined up. Cool. That's what we wanted. Now we can actually
take this line here and this and pull this
out and it's nice and around. Get a little closer. Something
like that would be good. Now we can get rid of this. Delete. We can also delete this. Now what we can do is we can cut this piece
out right here. Let's go and select
the object tool here. Select the line. I'm going
to go across about here. I the G Key a little bit and
just bring it down a bit. I think something like
that will be good. Where it starts rotating. Maybe right there. Suck this, select the cutter. This, it. There we go. Now,
this and select this, and now I'll hit the key twice. Now that's one object. Now we sluck this. Sl this and hit the Q. Keep to. I. Again, this tool. Cool. Now that's done. We can get a little
bit more detail here. S one, select this one. Select this one.
Select this one. Let's pull this
out a little bit. Do this on a plus. Yes. Sounds good about 0:05. Then we could actually do a little bit of
work here as well. It defines the
space a little bit. We're going to pull that
a little bit on the plus. Same thing here. That. There we go. We've
got two entities. Now this could be one color. This could be like a
nice reh color it them. Let's go with more
of an orangish that. This is going to be
the white color. That's fine. This is going to be a black
color or dark gray, like that, not too dark. There we go. That
looks a lot better. Now this and this can
be a little bit more of a pinkish, like that. This one, can be
the same m, color. Hit the eye dropper
and now suck this one. There we go. That looks a lot
better. That piece is done. We got one more section to make, which is this nozzle, and that should do
it for the build of this cool looking blow dryer.
15. Curler Model Wrap Up: Now that we've completed the
curler model section itself. I've actually went to the
actual colors here on the C haters and
actually selected the red so you can see
it a little bit better. And this is what
we're looking for. I'd like to make sure that you guys upload your
images of this as well. Go ahead and capture this
at different angles if you would and upload it to the
actual skill share web page. Other students, as
well as myself, can actually view the progress you have made on this class. Appreciate the bil to upload
these as you go forward. This would be the second upload of the objects that
you've created. Now, you could also bring this into another program if
you'd like to render it. You could always export it out. I've gone over that exporting part as well in the first video. I'm not going to go over
that at this moment. Another option instead
if this is the red, you could actually go in
and go to the render mode. You could change to colors on these things with
the M K basically, as I went through earlier on, but you guys select each
object and change to colors. That's another option
to show your work. You don't have to render it, just to be nice to see the progress you've
made in this class. Now we're going to
the next section.
16. Creating Nozzle 1 - 11: So let's pull this
over to the sign. Eel the object tool. You select this one side. G, G. Put over here.
Out of the way. Hit Okay. Now we can
unhide group four, which is the blood dire. Basically, this comes
onto the cap here, and this basically needs to
be the same width as this. That way when it
snaps in, it works. Now we're going to make
this section right here. This is going to be
not too difficult. It's ale bit of fun to do. Let's go and start
working on it. One thing we need
to also create is this piece here to
help with the base. Be again, we got to be able
to snap this piece together, so The best way to create this piece on top to connect
to this piece here. I'm going to redo this just because I think it's
going to be much easier to make sure we
get the right form. Now, basically
this section right here and this section right
here is completely flat. We want to use this to base
this piece off of this. What we'll do here,
I'm going to use a line tool and we're going to cut right down
the center of this. It's actually straight.
I'm going to now slck the object here and I'm going to actually
hit the cutter, and I'm going to cut
it with this line. Hit the button and
we're good to go. Now one thing that
we will need to do here is we need to extend
this whole thing out. Let's go in and
delete this for now. I need to extend
this whole piece outward. Let's go
and select this. What we can do is, let's go and bring that image
back in that we had originally on this see
here, which one is it? And hide all these. There it is right
there. We got the image now and we want to base everything that we
do off of this image. This line needs to go
at least up to here. This is the base of the edge. Now that we've gotten this here, we can actually get rid of this We can fix this
piece right here. So this will be the piece that connects to
the drill itself. Now, what we want to
do is we want to have another piece about
the same size as this. We're going and
just do that now. We're going to create a
bigger piece, basically, and this will help
us a lot when we actually are trying
to make this work. So I'm going to bring this
out about right about there. I'm going to go
to the side view. Of course, this is farther than the actual piece
here, which is fine. What I want to do now
is I want to make sure that we have this said, Okay, I want to make sure we can see through
this a little bit. Let's go ahead and hit the key, and let's bring this
down to one, hit the ok. But now we see what
we're doing here. We definitely want
to cut right here. Let's go and take that
line that we had earlier. We're going to just rework this whole thing,
so much easier. Hit the G Key, we're going
to bring it over here, and that's where we're
going to cut right there. We're going to take
this now, this object. Select the object,
hit the cutter tool, and we're going to select
this line right here and cut. That is the basis of
first this piece. Now, we also need
to cut in a section that is going to be driven
by this a right here. Think of it this way. This
is like a cut section. What we need to do is we need to actually add in
another section here. Let's go to add a line. We're going to zoom
in a little bit. I'm going to actually
bring this in like this and basically up, just like that. Simple. We'll do the same
thing on the bottom. Let's go ahead mirror
and we'll select the V key right here. Cancel first, let's
mirror again, Mr, and we'll use
the F key actually, and we're going
to set the center right here and then
we're going to cross. Now we've got the form
here and to form there. Now what we can do is it's not going to go
all the way across, it's just going to go
on the very top piece so that we've got this set now. Let's go ahead and
get this point right here and this point
here and slcked it, and we're going to hit the Bake, and we're going
to pull this out. It's nice and
rounded, like that. I just have to be
too big. It just has to be a piece
to cut this out. Now that we've got
this, let's go ahead and what we can do here is
we got two separate objects. So this now is separate
from this, which is fine. We can actually this is
this object right here. What we can do is
solid one h one. We're going to put tip Second piece from
end of drier. Okay. This way, I know
what this piece is. What we can do here is, I can just hide this for
now, hide this, right? And we can go ahead and stuck
these points right here. At this point here, and we can make sure that we hit the
G Key and we're going to pull this out a little bit just enough so we can
get past this edge here. Now that we've got that,
we can actually now go back in and let's go in
and select the line tool. We're going to hit this, and we disconnect right
here basically. That's all we need
to do, real simple, and we can do the same
thing on the bottom, like this, and we'll
connect back here. Now we've got these
both selected. Let's go to select the
face tool here and here. Now we're going to go back
to the actual front view. And we're going to pull this
around just a little bit, so I can see what I'm doing. And we're going to extrude
this out with E Key. We're going to extrude out. Again, I don't want
to make it too big. A there is about right. 0.0 667 or we can make
it exact number here. We can actually just delete these put a five and call a day. Now that we've got
these two forms made, what I want to do now is move
them both into the center. Let's go and select this one. Shift that one, and then
we're going to go to the dz. We're going to zoom out, and we're going to bring it closer. Your main spline is going to
be going along this point. Let's put a a line there. Now that we got
these objects here, let's go hit the G key. Cancel. I'm going to
slick this again. One more time, suck this
one, go back to the top, and now I'm going to hit
the G key to move it, I'm going to also hit the f key. I can hit the center point, and then we hit
the center point, just like that, cool. Now that we've got
this in place. It's a real simple
thing to cut it out. Now that we've got this now, I'm going to go ahead and select this slect this
one and this one, and we're going to hit the Que, and we're going to do a
shift or a shift Que, and we're going to
hit the EOK button. Okay. Cool. So what that has done gives us the opportunity now to select this and delete it. Select this and delete it. Now we can actually keep these pieces to use for the
movement of everything else. Select these. Let's
go and delete these. I don't want to
keep so much stuff. This is also delete. Now that we've got these pieces, we know they fit
exactly into the space. What we can do now
is we can unhide this Now we can select
this one and this one. And this one, and this will
become its own object. Hit the Q and Q again, and basically we made
this into one object. Does that make sense? Now
that we've gotten this. Now we can actually
hit the G Key, and we can move this away, and we actually have what
we need. Very simple to do. What I could do now is I can
go here, hit the Key again. Let's go back to one. I don't need to see
through that anymore. I am going to now fix these
bows that are all the same. To do that, we're
going to select this edge here, the key, select this edge here with the shift shift all
here and shift here, because these are all
going to be together, and we can start
pulling this out on the plus just like that. Cool. Now that's
coming together. Hit the ok, so they
are exact same. Now what we can do
is we can actually select this piece here. And this piece here. Again, we could pull
this out on the plus, so it has a nice curvature
to fit into that space. That solves that. Now what we can do is sluck
this piece here, and this piece here with
a shift right here. Again, let's pull this
out just a little bit. We're just going to
add a little bit of fill it there and
hit the OK button. Cool. Now we got a nice
breakup of these two objects. Now if I hit this
and hit the GK, I can move this back into place and it fits
snug and tight. Perfect. Cool. Now what we can do because this is going to be a
piece that is going to be used as a
connection piece. We want to use this
to help drive it. We've got that selected now select the center section here, and we're going to hit
the Que keep tool. What we've done
here now is we've actually created a edge here, now that we can actually
use this as a piece to put on the on the dryer. That way, any piece that I
add to it will work with it. We can pull this out
just a little bit. On the plus. It looks like it belongs and we can
also sluck here. Again, I'm going
to pull this out just a smidge, not a lot. Just want to give
a little bit of an edge really small basically. H. Cool. Now that I got this piece, this is what we'll
use for each of the pieces so that way they fit perfectly as we
put them together. A Let's go in now that
we got our piece. We're going to use this to
help determine sizes of everything else because this is what everything connects to. I'm going to do a
shift D on this. We could use this
for the one tip, but for the other one, I want to make sure
uses this size. Everything matches
up with this size. Let's go ahead to shift D here. Now we're going to bring
this out over here, like over where
we are using this before with this right here. This will be this piece here. Let's go ahead and select this. Say, select this, and now
we can just hide this away. Now, this, we can
turn it 90 degrees. Let's s it the r, and we're going to
rotate it 90 degrees. Let's go to type that
in because I don't have the actual steps on. Let's hit. We're going to hit the G key, and we're going to
actually hit the F key, and we've got the center
actually set up here, and now I want to
hit the center here. Because that way lines exactly up with the other piece. Cool. Now, We'll see that this
other piece is in place, what we can do is
basically delete this. There's no need to keep this. This one here is our main object that we're
going to be using from this point on for the base to connect
this piece together. Let's go ahead and
hit the G Key, and we're going to move this
down until we get right to the edge of this piece.
You're going to see that. This is a little bit bigger
and it a little bit off. Let's go ahead and make
sure that we line up everything here on
the center axis. Hit. Let's go ahead
hit the G Key again. You see this is the
center line right here. We need to put the snaps on. We need to hit the F key, and we're going to bring
it right to there. Cool. Hit the G Key, and now we could
bring it straight up, take the grid off
and this line it up. Now you can see that this is a little bit
bigger than this. What we can do now is
that we know that. We can use this whole thing here to scale up
this a little bit. We can go back to this side view here, next sure it's lined up. Let's go hit the S key twice, and we're going to bring
it out just a little bit or down a little bit. About when the line hits, now we're going
to hit the g key, and we'll move that up G, on the z, and we can just move it right to the tip,
just like that. And we can bring it down
just a little bit more. G Z, about right about there. Cool. Now we've got this
whole thing lined up. It looks really nice. Everything's perfectly
set, we're good to go. This is our connection
piece for this thing to sit on this area here. That's great. Now we
got that worked out. Now the next part, we got
to create the form of this. And that will be
no problem at all. Let's get to it. This is one of the more complicated objects
that I've had to create. It's definitely not an easy one to figure out or get close to. Again, it's not exact,
but I think that it gives the impression
that's what it is. Let's go ahead and
create the nozzle. The nozzle is this
piece here now. You notice that there is this orange piece
that is this piece. We already got that in place. Now we just need to
create this piece. This piece is a cylinder. One thing we can do here is we can leave that
in place right now. We're going to create a sphere. And we want to center this. Let's go in first escape. I'm going to create a line here. Yes. Really good to
use lines when you can because you can get your center exactly where you need it. I'm going to put it over
here just so I have a good area to define the
center of this object. Now that we've done
that, We are going to create the actual
sphere right there. Now, if you look at
the picture here, I'm going to keep this a
side here so I can see it. It's not exactly a full sphere,
it's actually squashed. Keep that in mind. We're
going to create this. Again, it can't be too big. It needs to be the same
diameter as what you have here. What we can do. Again, we can use
this line here, help us drive this, select the
top of this and go across. We know this is too big. Same thing here, we'll
do the same thing here. We'll drive this
down to the bottom here and we know that it
has to fit in that space. Let's go ahead and
select the sphere, S S and bring it down,
so it fits between. Co.
17. Creating Nozzle 2 - 11: Now that we've done
that, we also need to scale on the center
of this sphere. Actually, what I want is, I want the angle
exactly length wise, so I want to di squish it. Hit the S and want
to squish it just on the y just like this. Because this angle or this
part is very similar to this. Does it make sense?
Cool. All right. To make this work, let's go ahead and now and
use the cutter. Again, I want to get to
the center point here. I bring it straight up. Now I'm going to hit the g Key
and move it down because I want to make sure that
I cut this in half, because I don't want the
other half of it to be dripping into this and it
just won't look right. This has to be the side. Now we sl this, and now
we can select the cutter. Slick this and hit. Now we can select this and
delete it. Delete key. Now we got the
form that we want. Okay. Now I'm going to do this away from this
object because again, I don't want it to be
affected by it at all. Keep in mind that this piece here is the piece that
we're connected to. In all reality, this piece is supposed to be as
big as this piece. This has to still grow a little
bit more, which is fine. I'm going to go ahead
and go to the side here because it has to
match up with this. I made a mistake on that. Let's go and select this
line here, hit the G Key. This is go a move it up, and in Make sure it
lines up with this. That's perfect right there. Cool. Now we've
got this lined up. That gives us a
good understanding. We can just delete
this one right here. Select this one, hit the mirror, and now we're going to
hit the F key center of this, just like that. Hit. Now that we've
got this lined up, we can now go back, select this and sk. I want to scale until I
get to the very edge of this blue lines. Okay. Cool. That was pretty
simple to do, right? So now that we got
that worked out. As you can see, the blow dryer is this piece is slight upward. So we almost need to basically use like a funnel in the front here and
all the way to the edge. So how would we do that? Very simple. We will go ahead and create
this box here along this, and we can go back
to the side view. Now, this is
definitely in the way. Let me see if I can go this
way and not be in the way. What we need to do is get rid of this image because now this
is totally in the way. Hide this. Ide this. That, over a little bit. Make sure you can hide it. Every second I could hide
them for some reason. Now I am. All right. Now we got this sphere
in front of us, right? What I would also
do is just going to hide all this stuff is
going to be a distraction. Same with this. This will be also added to that
one right there. Let's bring this up. We'll just move this down
just a little bit. What I need to do
is be able to take this piece and put it over here. There it goes. We can add it to the curler, right? All right. That's cool. All right. So what we
could do now is we could just select all
these objects here, and we just hide all this stuff. It's just going to
be again in the way. We could select these lines
here and delete those, and we could also
select these objects here, and we could hide them. C we can hide those. All right. Now that
we got this lined up, let's go ahead and go here. We could also select this line here and
just get rid of it. Delete. And we're going to
create a box here. This box will help
us drive this thing, we're going to bring
it about here. And what I want to
do now is I want to make sure that one makes sense. Now, there's a few images here that I really
want to bring back in because it'll help me figure out what I'm
doing, which is this one. Okay. So now that we got
this specific angle. I'm almost stick in that. I really want to
make this a little bit more squished because again, it need it has to portray
this angle here, right? So I think that looks better. Just that little bit
that we just did, 1.16, something like that. We could actually
just type it in. I'll just take
these other points away and hit the ok,
so it's close enough. All right. That makes it easier. Now, I need to drive this here. Now, if you look at
this, it's an easy way to understand if we just
do a simple routine here. If I select this line here, This line here, even though
these are not straight, this gives you a good
understanding, click. Then I slick this line
here to this line here. That will give you a
good understanding of what we need to do here. What do I mean by that? Select this one, slick this one, what we can do is hit the G key, and I'm going to
move these over. I'm going to move this over
here and just align this up. And I want to get real close to this so I
can see what I'm doing. Hit the ok. Now, let's go ahead and
scale these down, and we're going to bring
this down until we get close to that the GK. And that's pretty close. I think that's really good. That works. Now we
can select this here. This is the exact thick or
wideness of this piece. Let's hit the G Key
and move this over. This gives us a good
understanding because it sticks out about that far,
something like that. You can have a bigger piece
here and a smaller piece. This has to pretty much go
all the way to the end here. We're going to use this to
help us drive the lines here. Now that we know that, Again, we're going to go
down the center here. I'm going to select
this here at the G key, and there's your
center at the F key, and we're going to
bring it right there. There we go. Now it's centered. Now that when we bring this in, it will center itself
right off of this thing. Now we've got the right size, and we also need to know
that when we do this, this is also going to
be a little bit bigger. Imagine that this is
going to be something like Let's see about
right about there. We can mirror this
down, hit the F key, and we bring this down here, and we can suck this one and this one hit the
shift key and the J. Now we got one line. This will help us
figure this out. Let's go ahead and go back
to the front view and the y. This is your driving right here. We can select the
center. We can go here. We can move it out
just a little bit. I'd say somewhere about there, and that looks really good. Now, we have this here. This actually goes
out to about there. Et's sluck this G key F, and I'm going to make sure
I line it right with this. There we go. Cool. Now we sluck this, and now we can actually
just delete this. Because we've got
the main square now. Now we can do this. We could actually make another
copy of this. Shift D. G, and we're going
to hit the F key. Again, we're going to
center this off of this piece right
here right there. Now I'm going to actually
scale this up or down all the way until we get to
the bottom of these lines. Right here is a
little bit higher. It doesn't have to
be ex, but close, is what we're shooting
for here. Right there. Now we got this. I'm almost looking at this a
bit and I'm thinking that it's a bit
higher than that. We're going to scale this in
just a bit. Scale this up. See this line actually
is right there and that's what
we need to scale. Something like this,
maybe a little bit more. A that. There we go. Let's go ahead and
go to work here. Let's go ahead and hit these
points and these points, and we're going to hit the key. We're going to drive
this with the plus, and want this really nice and rounded right
there, basically. I think seven we go 75. It's a nice number, and
we'll go with that. Now we can suck these two. Same thing here. Same thing here. B key drive this down
again with the plus. This time again, we're going
to do the same thing 0.075. It the k button. Now we got exactly what we need. Okay. Now let's go
to select this face, shift this face and hit
the L key for loft. Here we go. Nice,
beautiful piece. And again, it's actually very
close to what we see here, except for I think that
when I'm looking at this, it looks like this piece is not nearly as deep
as that, right? So we're going to have to
adjust a little bit more. Cancel. Let's go ahead and sluck this. We're going to get closer here. GK. I had it too far.
We're going to go something like
something like that. Maybe a little bit
more out there. Cool. Now that we got these, let's do this again. Suck this. A lot of trial and error
with these things. Stuck this, hit the K. Now we got this
really nice shape. I think if you look at
the shape in the shape, that is really close. It looks like it's
right on. Okay. So first thing we can do
to make this better. Ok. Let's go ah and start hiding
some of these things. I don't need all the stuff here. Let's hit the H K H, H, H. What we can do is we
can actually go in and create a second
object of this, right? Do a shift D. And now I'm going to bring this back out just a
little bit like that, and then we're also going
to scale this down, two Ss. I'm also going to also move it again a little bit further out. Something like this. Oh.
18. Creating Nozzle 2 with Other Supporting Models: This will help us keep the actual solid here
with this object. He. Now what I'm
going to do here, I'm going to actually
sluck this piece, shifty. Then I'm going to
scale this down. Hit the S S and bring
it down just a smidgen, and I'm going to also
bring it inward. Like that. I think that
looks really good. Maybe a little bit higher that weight does
the right thing there. I'm also going to
do a GK and bring this out just a little
bit, something like this. Now we've done
that. Okay, button. Now what we can do is also
do the same thing here. Shift D. We're going to scale this in with S
S again, bring it in. Let's bring this
closer this way. Bring it up a little
bit and maybe a little bit wider,
just like that. Okay. Now what we can do
is hit GG again, move it back just a submitted. Now we can create
this nice form. Hit this face and this face, and now we're going
to actually use the loft again with the L. It. Cool. Now let's select this subject and let's
select the subject, and we're going
to hit the Q key, and we're going to cut this out. Okay. So that did not work because we
have these faces here. Let's delete those. Then we can hit this one and delete
this one. There we go. Let's go and select
this line here and we're going to close this
up with the patch tool. There we go. Cool. That's now closed and that's what we need
to do with that. This got anything to it. The thing is, it's This is a little bit is
basically just a face. I'd almost say the best thing to do would probably to put
a little thickness to it. I'm going to hit the
thickness right here. I'm going to bring this
inward just a smidgen. That way it has some
thickness to it. Hit the ok. Cool. All right. Now I actually have
a full closure. All right. Now the
next thing we need to do is we need to go
ahead and select this. We're going to hit
the G Key here, we're going to move this
back a little bit more. I don't want to cut this out. I want to go right
to the edge here. Something like
that will be fine. Cool. Now that we got
this in this piece, what we can do. We
want to take this. We want to take this, we
want to hit the Q key. That cuts that piece out, exactly what we wanted. We're going to keep tool. Now we can go in here and select this piece and delete it. It's nice and open. Now that we got this piece, this piece and this piece. Now we could actually
hit the Q key two times, hit the k button, cool. Now we've got a
nice full object. Now what we can do is select
this and now this one. Let's hit the Q key again, hit the K button,
and there we go. I'm going to do
this one more time. What I'm going to
do here is first, I'm going to select
this this Q keep tool, I'm going to select this
and now this and keep tool. I could actually hide
this real quick, this I could delete. There we go. Now we got
this perfect piece here, except for these edges had to be going away, which is fine. What we can do is we can extend these pieces here and here. They actually line up
with the edge here, just like that, o. Cool. Now we go back to side. We can get a line here, bring it down, right click. Go and select this object. Hit the cutter, select it. Now we can delete
this piece here. Now we've got a perfectly
smooth section, just like that. Perfect. Okay. Now what's the next step? Now we want to really dial in the smoothness around
these curvatures. I'm going to select both sides. We pull this out on the plus. And I'm going to make
it nice and smooth. Just like that. If you look at this shape here, it has a smooth transition, and it has that edge there. I think this looks really good. I can go ahead and
hit the k with that. Now I'll just go ahead
and take away the lines. I don't want to
see this nowhere. I just want to see
what this looks like. That looks really sharp.
That came out really nice. I think the other
part of this is this piece is, we
can scale this up. S twice. Just bring this in a little bit, something like that, right. We'll do the same
thing here. Q S S, this in a bit like that. Cool. Let's do this again. Select this, this and this Q Q. Now we've got a full object. Perfect. Now we can go to the side and cut
that little piece out. Let's go and do that. Just like that. We're going
to now select this subject. Hit the cutter, select this, it. There we go. Now we can
select this piece here, delete it, and we got a
perfect smooth transition. Now, one thing to make it look nicer is to select
this edge here, and we'll put a little bit
of a positive fill it there, something like that, and
same thing on the side. We need to get this side
here and this side here. Shift t and pull this
out just a little bit. I'd like to. There we go. Now, I really think
that looks really nice. Now let's go ahead and go
back to what we're doing. We're going to go
back to group four. We could do this go and
hide all this stuff. It's better to actually hide everything with the group
instead of on its own. You could do a t H, but I really don't want
to unhide everything, so I'm just going to go
ahead and select them all. Now that we got this piece here, this will now go
into this piece. Select this one, this
one, delete those, now we could select
this side of view, G key, and let's move this. Just like that. Now that looks cool. It just fit perfect. That's how you build this. Now, one thing This
want to make sure that we look at is the drawing and see if we
matched the side here. L and go to the side here, and we can actually
select this, this one, this one, this one, and
we could do the key, and we could actually
bring this all down. You'll see that this is
right where that cut was, This is about the distance, and this piece goes
into that piece. If you look at this, it
has the same dimensions. Have another piece
here, which is smaller, a bigger piece, and inner
piece. Three pieces. One thing we can
do, just to give it a little bit more functionality. Hide this. We could hide this. Actually, we want
to make sure we put this in the right section. This one and this one, this
is this extra piece here. We could get rid of
this, delete it. This piece here, we can now
put in the four section. We could put it over here.
This is part of that. T. Let's who we go. Got the whole thing built. We got the letters. We
have everything we needed. And now we can actually
put these back to normal. Let's hit the key. Let's bring that back up
to one, and there we go. And also get rid of
this one or this one. Side this one. This
one looks better. Now we got the sing built, and we have the
other piece as well. We could unhide the curler. Unhide this. Now we've
got both pieces. What we can do to make
sure that we're emulating the exact details that
was with the other one. We can actually create that
little, that triangle piece. We can do that, let's go
ahead and go to the side here and let's go ahead and
unhide some more images. This one is fine. Let's go
to use this one. Here we go. We've got this nice piece here, this flat thing that
the stuff sits into, and we can make
that little thick. These holders are here as well, but let's see if we've got
a different image here. Let's see here. Yeah
like this one too. These actually have
the little caps and to sit right on top. These are like covers for that. These can go onto it if we want. I think I'm just going to
use this platform here to use these and I think
that will look great. Let's go and do that.
We're almost done. Let's just add that
little last piece to it. We can go back to
the top view here, and we can actually go
ahead and select this and hit the shift D. And we can hit the G key on, select this. Okay. Now what we can do is we
can create a triangle. Let's go to hit
the polygon tool. We are going to go right
in the center here. What we're going to do
here, go ahead and use this to help us find the space. That's your center, and
we can actually do this. S right in the center there.
Let's bring this out. I'm going to basically
select it this way. Like that, it the shift key, and we're going to
bring this back down to one. Just like that. Hit the G key. I'm going
to move this back in over here. There we go. Cool. Now we can go in
and select the points, all three of these, hit the B, and let's pull this out on
the plus, just like that. Cool. Now that looks awesome. Now what we can do here is we can create a little bit
of thickness for this, G and slck this D E key and's bring it down just a
little bit just like that. Don't want a lot. We
just want a little bit. What we're going to
do is we're going to create the cylinder. We can actually sl
this piece right here. Shift, and then we can
actually go back here and do A, shift D again. We're going to do a G key, and we can put it right
here. That's good. This one here in G F, and we select this center here and we can put
it right there. Same thing here. Hit the alts. There. Shift, it the k. Okay, cool. Now that we've done
this, it's going to slck the subject. We're
going to use a cutter. This one here, it. We're going to also
slect it again. We're going to cut it
again with this one. Same thing again here. Use a cutter, and hit this one. Cool. Now we've got all
these things cut out. T's sl the center one, delete. What we need to do. We can actually slick this line here. We could delete this. We could delete this. That, that delete. Now's going to move
this down, GK, and we're going to bring
it all the way down to about Just like that. Cool. All right. Now we got that selected. Let's go ahead and. We can select this and
hide it. Is in no way. Hide. We can actually
hide this one. This one. This one is definitely
not what we need. This is hide. Hi. Delete. Now, let's see if we can
actually bring those back in. Do. Now we got the
pieces sticking in. And we could do something
like this, back to the side. G. I want these to be right up
a bit, something like that. Now we can actually extend this down just a
little bit more. Again, we want to make
sure these things are functional, whatever we do. This has to be ale
bit longer than the bottom piece, like that. There we go. Now we've got thee, let's go in and
select the edges and all these, and
we'll clean it up. Okay. Get all those selected and
pull this out on a plus. 0.05. Cool. Now we have this done.
We got this piece here, which looks really cool. And we have this piece here. Now what we can do is
we can slck this piece. Let go and zoom in
on it right here. I want this piece two.
Again, we're going to hit the shift D, with this side. Shift and we can move
this over here as well. And we can rotate it. Rotate, and this will
be also 90 degrees, type it in, er. Say Okay. Very cool. G K. We
can move it down. Now that we got it there,
t's go a top of you. To bring it over here. Now what we can do is we
can hit the G Key. We can hit the F center and we can hit the
center. There we go. That looks really cool. Now we could bring it
down just a little bit G Key on the z, just like this. There we go. Now we got the three pieces. We have this, and we have that.
19. Final Wrap Up: All right. We've completed
all these objects. Now that we got everything here. I put everything again
with the Shader mode, and you could actually
just click on this, right click and put it
in red if you want. Or you can go back and
like I said before, you could always change
all the materials here. I've changed all these
colors with the M Key to something more realistic that looks more like
the actual model. If you could screen
capture this as well and actually upload this to the Skillshare webpage.
That would be great. We'd love to see
everything that you've created and to share with the
other students and myself. What you can do is you've
built all this stuff. You can actually
take this section here and just hit to GK, and we can move it basically a little bit closer
if you wanted. This way, you can get
a nice tight image. Again, you could bring this into another three D
program if you'd like, and just render it and then
send it out would be awesome. Or just do a screenshot
of what you have here. All right. Well, thank you
for joining this class. Appreciate you watching
it. Thank you.