Transcripts
1. Introduction: He? One? I'm Gary
Hibner and welcome to this class on working
to video in studio One. Now in this class,
we're going to see how Studio One works with video. I'll be covering how
to pull video files into studio one and
how to view them, Deciding on tempos to
use to match the video, finding key points
in the video to make your main theme
hit right there. And also how to design
sound effects and ambulance pieces to
match up with the video. Finally, we're going
to see how we can export out our video and embed the audio with it that
we've been working on now that you know what's going to be
covered in this class. Next, let's jump in and
see how to get started.
2. Video Formats Supported: Now that you know what's going to be covered
in this course, let's first take a look at what type of video
formats are supported. Here on the Mac side, you can see that it supports these types of codecs
with Quick Time, Then with Mpeg four and M4v. Here you can see the
type of file and then also the codec
that is supported. Likewise, if you're
on a window system, here are the codecs and the
supported video formats. Just make sure that the video that you are going
to be pulling into studio one does support these
video formats and codecs. Also, just make
sure, for example, that you've installed
the correct code so that you can play
these type of videos. A good way to check if you
can play this video is on your system first to open up that video file in
a video player. Then you know that your
system supports it and that when you go
into studio one you'll be able to add this
video as well so you can view it and edit
your music towards it. Now that you know what video
formats are supported. Next, let's jump in and see how we can add a video
into Studio One.
3. Stock Video and Sound Effects: In this video, I'm
want to talk a bit about stock video and stock audio that you can use
in your songs and projects. For the video that I'm using to demonstrate how
to work to video, I used a stock video
from Video Hive, which is part of
the envato market. And it's by the user over here, Vladimir Underscore AR and
it's called Mechanical logo. Now, I used the stock
video footage because I wanted to get something that you could also
follow along with. So you can try out
this stock library as well and then start composing
your own music to it. Now the reason
that I like to use stock footage is I don't always have the video or material
that I'm looking for. It's really nice to go to a stock library with some video, find some files that
you want to work with, and then pull this
into studio one and start working with
the stock footage to build up your skills for
working with music to video. Now for the other video, I used this one over here, which is the cloudy sunset
landscape by MK Stock. And what I also did is I've also used some stock
audio sound effects. Now, sound effects
are a great way to improve the audio
visual experience. So you add sound effects that match with
what's going on in the video and just enhance the whole audio and
music experience. So basically you locking in
with the visual with audio, sound effects, music
and sound design. Now I use pond five for
similar side effects. This is a great place to
look for stock libraries. But basically there's tons and tons of different stock
libraries available. Definitely go and explore and see which ones
meet your need. For example, for pond
five here I could get a side effects and type
a wish side effects. I could find some audio
wish side effects that I want to use
in my production. It's really great to build
up a side effects library of your own that you use that you can use in your productions. Because you never
know when you need these side effects to add to your audio video work where you just need to enhance the
audio visual experience.
4. Importing a Video and Viewing the Video Lane: So now that you know what
video formats are supported, let's see how we can add an
import video into studio One. The important thing
to note is that there's a global video track. You can show it by clicking this button here
and choosing Video. Now you see your video track. If you click again,
that will hide it. If I actually just take
this and extend it out, then you can see
it there as well. There is my video track. I'm just going to bring
this back in again. Now to add a video,
all you need to do is just simply drag
a video file in. I've got this folder over here and I've got
two video files. I'm just going to take this video over here
and drag it on. And you can see that
it's locking to my grid and I can just place it right in
the beginning there. Now, this video doesn't
have any audio. But what does happen is
when you pull a video in, it pulls in the associated
audio track as well. If I pulled a video
and that did have some audio related to it,
you would see it down here. I don't need this.
What I'm going to do is selected and delete it. But what happens there
is it's deleting the video and the audio track
because the two are linked. I'm just going to undo that. If I click over here, it's
going to unlink them. So I can actually
just move this freely around or I can even delete it. There you go. Now I'm just
seeing this video track. I can link again, if I
had some other audio, I could link the two together. But for now we just
can leave it at that. Now if I play back, I'm
not going to see anything. These are the thumbnails, But if I double click this, it's going to open the viewer. And if I play back, I'm now going to see the video. It's actually really handy
having this video player. You can make it smaller or bigger and placed
where we normally, what I do is I make
it a bit smaller and I place it in the upper
right hand corner. And then while I'm working on the composition and
building up the tracks, I can easily see the video. And when needed, I
can just make it bigger if I'm going to
just focus in on a point. So maybe I just want to scrub around and find
the exact points. I can make that bigger. If
you've got a second display, you can throw your video
player up into that as well. Now a good thing to point out is that video is related
to a frame rate. And you can all different
types of frame rates. For example, 24
frames per second, 2,529.97, 30, and so on. Now what you want to do is work to the right
frame rate that your video is in your song.
Now how do I do that? One of the ways I can
do it is I can go to my song and then song set up. You'll see under the
general tab here, we've got the frame rate option. And I can choose to
pull it from the video. Now I know that this video
is 25 frames per second. Let's say, for example, that my video was 30
frames per second, and I click from video, it's pulling the frame
rate from that video. Now another thing to
also point out is if you go to a studio
one and Preferences, there is an advanced tab and
then a video tab down here, and you can set to get the frame rate from the
video when you input it in. When I dragged this in, it detected the frame rates
and added to the project. Then I can also automatically create audio track for
the sound of the video. Now I'm going to take those off, apply them, and do this again. I'm going to undo everything
that I did there, so I've got no video track. I'm going to go back here, pull that video back in
and see what happens. Now, I don't have that
audio track that was automatically created because
of that setting there. So I'm just going to go back there, just
check what happened. You can see that I didn't automatically create
an audio track. And that's fine. Sometimes you do, sometimes you don't need it. Then I can just apply
these things if I need to. And I want to go back
to the song set up and just make sure I'm
pulling the right frat, and that is correct. So there we go. That is how to add a video into studio one. Now another thing to
point out is that you're also going to be
working to time codes. So a lot of video, they'll give you
details on the video saying at a specific time code they want
something to happen. Sometimes they
embed the time code or burn the time
code into the video, so when you play it
back, you see it. But I don't have
it in this video, so I'm just going to close that. And what I want to do is I
can either change my L over here to a time base
of frames there. You can see I've got frames, and I can also see frames
down here if I wish to. So I can change that
frames, and there's frames. But what I want to do is I like working to bars
when I'm composing. But I also want to see the
time base showing frames. I'm going to change
this back to, is it over here to bars, and then I'm going to write, click again here and open a secondary ruler that
is going to show frames. Now I've got the benefit of I can see the frames over here, and then I can see
the bars over here. And I can use this
to my advantage when I'm writing my song, because I'm going to show you
how you use bars to detect the tempo and choose
what tempo you're going to be working at when
you're writing to the video. Some other things I want
to point out is how you can work with videos and
what you can do with it. You can use any of your
editing tools on the video. I can move it around like this. I can cut it. So
let's say I wanted to cut it over there
and move it around. I can actually
split up the video into different parts and areas
that I want to work with. Maybe you do want to do this and the beauty with this global
video track is that you can also use multiple videos at the same time on the display. I'm going to just
remove this video. I'm going to go back to my little folder over here
where I had the videos. I'm going to drag
this in the game. It's going to automatically
create my audio track. And then I'm just
going to zoom out and add another video that
pulls in this video. This one didn't have any
audio associated with it, It was just a video file
when it was exported out. It didn't have a where this was. As you can see,
you can work with multiple videos on
your global track. You can also use editing tools to cut out and make changes to it and basically use these editing tools like
it was an audio track. One more thing I just want
to point out is that when you do have an audio track
that is linked to it, you've got the audio track over here where you can
solo and mute it. Maybe it's a dialogue track, and you don't need to
hear that dialogue when you're writing music to it. Then you can just met it or you can change the
volume as well. Okay, so that is what
we done with the video. Now next up I'm going to
show you how we're going to decide on what we're going to be
doing with this video. What tempo are we
going to be using, and where are we going to start composing the music for it.
5. Finding The Tempo: Now in this video, let's take a look at how we can
work with frames, different rulers
displaying the time. And how we can find a tempo for the music that we're going to be writing to this video. First off, I've got my ruler here and it's
displaying it in bars. I like working to
bars because I can decide on interval values
that I'm working to. But also when you're working to videos and you scraping through, you want to know exact frame rate points
that you can use. Because if you're working
with someone else, maybe you're working
with an animator, a video editor or
something like that. They might say at a
key frame rate point, they want something to happen. Just bear in mind, down
here in the transport, you can choose what
you want to view here. Normally you've got bars, but I've changed it to frames. And what I can also do is
I can leave this as bars, but I can click over
here or right click over there and use
a secondary ruler. And for the secondary ruler
I want to view frames. What I've got here is
I've got bars up here, and I've got frames up here. So it's nice that when I go to a specific point, maybe
I'll go over here. I can see the frames timing
and use that as a reference. But the next important
thing to figure out is a tempo for this piece. Now this is quite
interesting area where you can write
pretty much at any tempo, but what I like to do is watch
through the video and find a key point where there's going
to be a end to the music. And then work
backwards from that. If I just play back from
the beginning of the video, you've got this fade,
end of the animation, this movement that's
happening then right over here, it is a big hit. I want that hit to be
key points and ending of a theme or music motif
that I'm going to be using, just playing back
again is the intro. Things are moving in and
then right over here, wow, there's a big hit and
I want that to be the end. What I want to do is I want
to bring up my tempo lane. By default it set to 100
and I'm just going to scrap across until I
see where that hit is. If I move over here somewhere, right over there,
that is the hit. Now I want this to line up
with a specific bar point. You can see here, I've
got bar one to bar two, bar three to bar four. Now how about if I
speed up so that, that hit, can hit
right at bar four. I'm going to take
this and move it. You can just move it slightly and then just scrap
across again. I'm looking at bar for
it's getting close. Let's pull it up slightly, a bit more about 114. Watching this video here, it hits almost there. I'm just going to make
the tempo a bit bigger. Maybe two more. Maybe at about 116 Vida scroll across around Fu.
We got that hit. I scroll back to the beginning. Here I can actually put a click
in. Let's put a click in. I'm not on the click and
watch it. Bar four there. That's a nice way to work. Another way that
you could do this is let's just say I go back, I'm just going to go back to 100 BPM and I'm going to find that point where it comes
down somewhere around there. Yeah, there I can use my editing
tools to edit the video. I'm going to edit right there. And you can see that's the end. And I can just bring this up
until it gets right on bar. We had 116, right. I can maybe take that
hit a bit longer. Let's see. Yeah, that's good. I use that as a gauge. I can edit that end
and then drag it back out again to reveal
the rest of the video. Just watching gain
with the click. Got that hit on bar four, that's why I said I like
using bars and then frames. You can use the frames to find a specific point
and use the bar as a composing tool to find where you want piece to end.
That's the tempo. I'm going to be working at 116. Now the problem I have here is it's right at
the beginning and I don't have any sort of leeway or lead in of time coming in. What I can do now is I can
maybe shift this video, maybe shift it to a bar. So I'm just going to
turn on my snapping and snap it to bar two. This time I'll have the hits happening at bar five over here. Now the only thing is
if I go to bar two, my frame rates
time is different. Now, I want this to be at 0000. What I can do is
just right click on a timeline here and say
set frames at cursor. And I'm going to set
it all the way to 00. That looks great. Now I've got some
negative time before. I've just got a bit of space
to work into the part. And then I've got the
frame rate set at 00. At bar two is where
the song comes in, and then at bar five is where
I'm going to have that hit. Now we figured out a tempo
that we're going to be using and set up where the video is going to be placed
and the frame rate. Next, let's jump into creating
some ideas for the song.
6. Sketching Out a Motief Idea: Okay, so now that
we've got our tempo, we can start coming up with
an idea that's going to be the main motif or theme that's going to
accompany the video. If I just open up this video and play back with the click, I feel like I want
something to descend. And then when it hits over here, it's going to go back to
the root of the note. I'm going to pull up
an instrument track. I'm just going to load up
something very simple, and what works is a piano. Because I find a piano is just a great writing
tool to start with, as coming up with
ideas for chords, chord progressions,
and melodies. I'm going to load up the
present studio grand. As a starting point, I think I'm going to
work in D minor. I'm going to start with
the D, move down to a C, down to a B flat, and then back up to a D. Let's just go back to the beginning. I've got a click that's
going to come in. I just want to
check, I don't have any pre counts or things set up. I do have a pre count of two. Let's just change that to one. There'll be a one pre count bar then I'll have this bar before. And I'm just going to have
a line that's going to go opening up the video. I can choose where I want
to place this video, so maybe have it at the
top right here so I can still see what's coming in with regards to me
and the instrument, but view the player.
So here we go. That's going to work. Just
maybe quantize everything very nicely and then the only thing I want to change is maybe
have a little line. I'm just going to quickly
fiddle idea and I'm going to come back and show
you what's going to be our starting point. After fiddling around a bit, I've come up with this idea.
I've got the same thing. There's a D down to a C
and then down to a B flat, and then a D again, But I've added in this extra
meddy line over here. That's going to be the rough
idea that I'm working with. Now I'm going to show
you how you can take a piano idea and sketch it
out to other instruments, and then work from
that by building up extra layers that
accompany the video. Let's take a look
at the next video, how we can build up
this melody idea that's going to be the main
theme for the video.
7. Vertically Expanding the Instrumentation: Now in the last video, I
showed you how you could write a rough sketch of the idea that you may want to
use for the video. This is going to be your motif or melody that you're
going to be using. And I'm going to show you
how you can expand this vertically to other tracks
to build up the music. Now you can really go in any direction that you
want with the music. Maybe you want to
go more electronic, maybe you want to go more rock. But what I want to do with
this, with this piece, I find that what
worked quite well is maybe going for something
a bit more orchestral, your cinematic orchestra
elements that are using things like strings
and stuff like that. So what I'm going to do is I'm going to start
building up the strings. And you're going
to see by creating extra layers of instruments
and taking this idea and transposing it down
to other tracks can build up the music
instrumentation for you to match the video. Starting off, I'm going to go with the bass and cellos
and they're just going to simply follow the line over here where it's going
from a D, down to a C, to a B flat, and then
back to the root, which is the D. Now, instead of you watching me
come up with these parts, I'm going to quickly
pull these in so you can see my thought
process on this. And I'll show you how this helps with the music and the video. Okay, I've added in my
bass and chiller parts. Starting off with the bass, I'm using an instance of
presence for the instruments. I've gone down to the strings
into the contra base, and I've loaded up
the full patch. But all I'm really using is the sustained part of that sound with regards
to the articulation. Now let's take a,
listen to that base, I'm just going to show you here. So we got the D, we
got the C, the B flat, and then there's
just an extra A as it jumps back to the D.
Just a leading note, back to the D. I've also used slightly
differing velocities, just create some interest there as it plays different
samples from that. Now with the cellos, I'm
just going to select that if you see the cellos is playing the exact
same part, just O. This is also using a
presence instrument from the cello and using the
sustained articulation. Now to count to that and
add some extra interest, I want to use some violence, but with the violins I want
to use a staccado patch. So something that's
playing a lot faster that creates the sort of interest
and tension with the music. Let me add those in so you can see what
I'm talking about. Okay. I've added
in some violence as well as some violence, but I'll get to
that in a second. So, I'm just going
to mute that, and I'm going to solo the violins. With the violins, I've used
the violins full patch, but for the articulations I'm
using the staccado patch. So that's like this.
What I've also done is, with regards to the pattern, I'm wanting to play
a ostinato part, but that's using
a different grid. What I'm actually, what I'm actually using
is a triplet feel. I've switched the grid over to 16th triplets and you can see
that matching up with it. Now I'm just going
to minimize that. What I'm also going to do is I'm going to select the
cellos and basses, So you can see the
relation between the violins and the
cellos and the bases. So we've got the bases
all the way down here. An octave up higher
are the cellos. And then jumping up
a full extra octave is this lens part. Nothing really fancy that's
happening over there. If you take a look, I'm
just jumping between an and a D. I'm just spelling out the third and the
roots of the note, and at the end, just
doing a little, slight little pegation there,
playing them altogether. So let's just minimize that. I'm going to play the
base and the cellos together with that so you
can hear what's happening. Very nice with
something like that, where you've got sustained
verse staccato or long notes, short notes that creates
a nice piece of tension. And what we want to hear some tension to go with the video. You get that feeling of you
don't know what's going on, and it resolves itself when it gets to
that hit over here, tension and then
release over there. Now, I said I've also added
a viol with the violins. When you stack these
up on some violins, it can really fill up the
sound with the violins. I'm also using a staccato patch. I'm playing something a
little bit different here. If I just minimize the view, I've got this part over here. So, let's take a look at this. If I take this
with the violence, both of them are playing a pedal tone where
they hanging on the D, but with the violins here,
I'm doing nothing much. Just going between
the first and third, And then the notes over
here where with the violas. Let's just go over to
the violas over here. Here, I'm starting on the D and I'm doing a
escalation of nos, A sharp, and then that's going to be
following the base part. If we look here, I've got the
base that's dropping down. Where with the violas
it's going up. No, take a listen to these
with the base and the cellos. Very nice. As you can see, as you start stacking
up instruments, you build some more interest,
tension, and release. Now finally, I'm
going to show you how I add in violins
two to create more attention and
how we can finish off the piece by adding
some tremolo strings. Let me add those last two. Okay, I've added in violins two. This is just going
to help me add some extra interest with
regards to the violins. Just to recap, this
is violins one. Now, with violin two, I'm
just going to select that and you can see the play
together with these. Maybe to show this
a bit more clearly, I'm going to select this and
change the color to purple. Okay, Now we can
see things clearly. The green is violins one and
the purple is violins two. Let me just play
back violence two. By itself, it doesn't start right getting it
starts after a bar. We've got an opegiation
going down in notes. Then I've got an oppegiation
with some cords over here. And then that big opegiation
weight jumps quite high up. Hearing this with violins one, now you can see
there's some notes that might be clashing here. I've got an E, and
then I've got an where the F is in the
chord, but the isn't. I'm trying to create
some extra tension here because with film
and video and animation, creating tension really is your key in creating
interest in your production. Take a listen back here again, as I play back violin and
take a look at violins two, how the interplay
of these notes that are creating tension
or dissonance. And then the release over here, where it gets more harmony
with the notes and then ends off tension and harmony release. And together with the
cellos and the bass. The beginning idea here
on how you can layer up your instruments and work with the melody and harmony
that each are playing, the notes that
they're playing to create some interplay
with tension and release. Now the last thing to creates some extra tension is I want to add a track that is
playing some tremolo. If I go over here or higher up, you can hear the
tremolo on the strings. Now that is really just going to create some extra
tension if we just hear this with the notes I'm playing. There is I'm playing a G, and I'm playing a D is the
fourth degree of the scale, is the root, but the G
I've made an octave lower. But what I also want to do is if you look at
my automation here, I'm doing a volume rise. I'm going to turn it
on and the tension is just going to increase
from bar four, bar five, where it sort of finishes off
and ends on the root. I'm just going to minimize that because
you don't need that. And I'm going to play
these all back so you can hear that tremolo that comes
in and creates more tension. Sop get some ideas there on high canoes instruments
to layer them up and build up to the climax piece that's
happening within the video. At least that's what
I've done here. I've used different
parts and introduced new parts and created some
distance and tension. And then when it
gets to bar five, that's when it has that hit
on the video over there and there's that sort
of release where it just goes right back to home, which is the root, which is that's how to build
up some instrumentation. Now in the next video, let's start taking a look at some extra layers
that we can add ins, create further interest.
8. Adding Layers and Ambience: Okay, I've taken my original
piano sketch idea and I've vertically mapped it out to a string section
which is some cellos, some basses, some
violins and some viols. Now it's all about the music when you're writing to video. What also helps is
creating an ambience. And you do this by
using specific types of instruments or sound effects to create that feel
for the video. Now if I just watch back at this video, I don't want
to play anything back. Because I'm just going to meet
everything looking at it. Things look very
mechanical, phi futuristic. What will go nice is
to add an extra layer of something that
gives us that feeling. What's quite nice is if I go to my instruments and a mati, there's a really
cool preset patch that sounds exactly like
something that will be Sapphire. I'm just going to go
over here to effects and what I really like
is this '60s Saphi, if our player notes creates a very nice soap, I feel to it by not
having to do much, I'm just holding down a note and how this patch has been
designed with a synthesis, it generates these noises. What I'm going to
do is I'm going to have a lead in and I'm going to record at bar to and just lay down one note that's going
to lay over this. So hearing that with the
other instrumentation, I think I'm going to
turn everything back on. I just don't want my
original piano idea. I'm just going to pull this
down and then say listen. Then just take a listen, and as I play back, I'm
going to increase it. That's very subtle, but
just by adding it in there. In particular, if I'm watching back in the video, let's
just do that again. Just adding in a little element like that is going to spare up the music and just add some ambience that
matches with the video, just to make it feel like
it fits in a bit more. Let's add some reverb onto it. So I'm just going to go
for the room reverb. I'm just going to solo this
and add some things in there, increase the length and size. The reverb is just going to feel like it
pushes it back in the mix. So here's with no reverb feels quite near the
front with some reverb. Pulling up this video without the reverb sounds a bit too dry, but adding it in makes it feel like it's within a space
that this could exist in. Okay, so that's how to
add a bit of ambulance. I'm using tar to
create a spire Sound. Another thing I just
want to show you, create some more
pace and tension, you can add another instrument that's playing a bit faster. What I want to do is I want to add actually a real
instrument in. I want to record a
real bass guitar. I'm playing with a
pick and I'm going to play a bit faster and it's going to feel like
it's pushing the music along more over here. I've added in a bass instrument, Now all my other instruments
that I've added in so far have been Miti based,
and I've quantized them. Adding in something with
a real instrument can add in a bit of a humanized
element into the mix. So I've got this
bass that sounds pretty much like a rock bass. We're playing a sort of
galloping triplet field on that base together with
the other instruments. So this is it before, feels a bit empty and now at the base. Okay, so you saw now how you can use some
of the instruments, for example the Mata synth. To create some ambience, I used a Safi facture. You could use something
like some pads or some drony sounds to create
an ambience that will match the video and also
how you can pull in real instruments that give
a more real filter It, and if you play at a different
sort of subdivision, it can create more
pace and tension.
9. Adding Hits: Now I just want to
shift gears a bit, instead of focusing
on the music. Now I want to focus in on some sound design and sound
effects for the video. I want to go for the
most important part in the video that I see, which is when I get to bar five, there's this hit over here. So just taking back about
bar four, just look again. When we reach bar five, they've got this impact
and this hits over here. Let's see what we
can do. I actually want to use some
of the instruments within studio One to get
that impact and that hits. And then I'll show
you also how we can use some stock
sound effects. So starting off, I'm just going to minimize
this view here. And I want to go
for my instruments. And then under the instruments I want to look for the
presence instrument, which is a sample loader.
So here's presence. I'm going to add that
a very nice thing that you can use for hits and impacts are the percussive kits. I'm going to go
down over here to the artist instruments
and then drum kits. And then over here we've
got these percussion kits. I'm going to select
percussion kit two. I've got that hit
there on one another. Key that I want to
actually use is I want to go for C sharp four. I think what's over here
together with the hits, I'm going to add some symbols
together with these two. It's going to feel
like an impact hits. I'm just going to
close this instrument. I'm going to start our click. Maybe I'll move the
video player over here. And I'm going to start at
bar two, Enable the click. And at bar five, we're
going to do this. Hit, there we go. Perfect. I was a bit late there, so I'm going to go into
the mini performance, just select everything and
shift it to the beginning. Now what really takes us to the next level is to
add some processing to this to make it feel a bit less like a drum kit and more
like a sound effect. What I'm going to go for
next is a room reverb. Just to give a sense of space
to this, the room reverb, I'm going to increase
the length, the sizes. Well, I think the mix
is fine over there. We can leave everything
else as it is. I'm just going to Solar
that I'm going to call this hits one so we
know what it is. I could also go in and change the event name just to
help organize everything. Hearing it over here without the reverb and then
with the reverb, maybe increase that mix, making a huge difference there. What I'd like to do
after this is add some saturation in the form
of soft tube saturation. This is a free plug in extension that you can get for studio one. I'm going to set
the saturation type and have quite a high
saturation on this. Maybe increase a
little bit more. So we get that trigger
there before we had this. With that hit sounds a
bit flat and now with the effects our tails
off over there. That's going to be quite nice when we're tailing
off to the end. I'm also just going to
bring the volume down. I'm going to layer another
hit instrument over here. And another percussion kit. I'm going to go
back to my browser, pull in another presence. For this presence, I'm going to go back to the
artist instruments, the drum kits, and then
percussive kit one. Okay. I'm just going to
go close that there. I'll label this hit
two so we know what we're doing for this. I'm just doing a simple
hit on the kick. This is C one, It doesn't
sound too amazing now, but let's just record it then and I'll show you how we can add extra processing and
really change this up. Here go just go in, correct the quantization. Now to beef this up, I'm going to add some distortion and saturation in the form of the petal board. On this petal board,
I want to load up the rat style distortion pedal which is this fats over here. I'm going to increase
the distortion, Filter out some of the highs, maybe increase that volume. Very nice with that distortion, with it before, just
sounds like a normal kick. But with this sounds more like something a bit
more destructive off of this, I want to add a compressor. With this compressor, I want to have quite a high ratio of about 6.91 And then pull this
threshold all the way down, we're going to have
a shorter attack, because I want this
to act very fast. Then probably going to have
to need some makeup gain. Let's just take a look
what gain reduction is happening and then decide
on the makeup gain. Wow, quite a bit there. Let's increase this
to about 22 decibels. I like it how Just squashes everything before the comparis. It's a bit too hard, but the squashes it
and you still get that sort of artificial tonality of the impact of the drum. Very nice. Then after
this in the chain, let's maybe add an instance
of the room reverb. Now what you've been
seeing me doing is adding an instance of the reverb
as an insert effect. I might be used to
using a reverb as a send effect and you push all your different
tracks to that reverb. But I find I want to use a different type of
reverb on each track, and that's why I'm
using it as an insert. With this I want a
different length to the other in a
different size. I like using this room
reverb as an insert. It's not very CPU intensive, so you actually can use this as insert effects across all
your individual tracks. I think I'll just
increase the next bit. Now we got this very nice
then with hit one Now, within the context of the video, so I'm just going to wait
for that tale to fade out. Jump back to the beginning
of the video. Let's play. Very nice. Let's just jump back to bar four and check
that out again. Without these hits, you've got that feel of no impact.
It's just the Music. That impact really adds to the visual and reinforces what we're seeing and
what we're hearing. That's one way to
create hits and percussion with some
our instruments. Now the next video, let
me show you how can enhance this with some
stock sound effects.
10. Adding Extra Explosions: Now in this video,
let's take a look at how we can add some
extra types of sound effects to really add some more realism and
enhance that hit. In the previous video,
you saw how we used two instruments of presence
using the percussive kits. Then we added some
extra processing to build up this hit over
here at the end at bar five. Now I want to show you how you can add some stock
sound effects. What I've got here is a sample of glass that's smashing
when there's a crash. And then another one is
an automobile explosion. I just want to turn
off the processing on this EQ here and show
these two samples. I've actually faded out. I can actually drag it out, but I don't need the tail
to go for that long. I want this impact to be
very short and very sudden. Then this one is an
automobile explosion. Now the volume is quite
low because you'll find that you don't really need it that light
at the moment. It's sitting at about -12 I'm
just going to pull it up. That's a bit too much. I'll
undo that and bring it down. Then on this crash glass, it's quite nice just to
do a bit of a Q boost, where you're boosting the
lows for extra impacts. What I've done is I've
boosted it over here at about 115 Hertz
and then I'm just shelving off some of the
highs before the EQ. Very subtle. But there's definitely a boost in
that base low end. I could even boost it
a bit more. Very nice. Now I'm going to bring
these other two hits back in Sounds okay. But you can still hear that. It still sounds like a drum kit. Now, adding in these two
extra layers with let's say, real found sounds, these are actual sounds that you would
hear in an environment. Very nice. Now let's hear it within the
context of the song. I'm actually just going to
make this video a bit bigger, so we really get a nice view of this that is at the top here. And then I've got the four
hit samples over here, two being instruments and
two being audio files. Perfect. So now that we've created the most impact
part in our video, which is that hit, let's
reverse engineer and go backwards and do some other side effects for some
of these other parts.
11. Whoosh Sound Effects with Spotting and Slip Editing: In this video. Let's take it a step further from what we
did in the last video. In the video before, I showed you how it creates a hit effect using some
instruments and some samples. Now in this video, if
you just take a look, we've got a movement here. There's the hits, and then
another movement over there. As this little thing here, if you just see
little wings close, this thing hits and
as it moves back up, I want to sound for that, one of my best tools that I like using when adding
sound effects or sound designing to a video
are wish effects. Now you can go into any stock audio sample
library type wish and find a whole plethora of
different types of wish effects. I've built up some
of my favorites, I'm going to pull those in, but you'll see how
this wish effect, it needs a bit of
extra, more processing. But once you add some
processing to it, it really adds to the video by giving you
that sense of movement. So there's that attachment of when you're listening
to it and see it, that it actually correlates and it reinforces
the image basically. So I've got two audio files. I'm just going to pull them,
they're on my desktop. There's these two
wish files here. And I'm just going to drag
them somewhere out the way. So I've got two new tracks
here and these wih sites. So if I move this over here,
extend that back again. I'll play the first wush,
nothing too special. And then the next 11,
a bit softer one, a bit harder, different tambers. But we're going to stack
these up and do processing to them and make them feel like they're
fit with the video. I'm also going to show you
how to use the Spot feature. When I mean the spot feature, I mean you like select
a specific time and then you force an event to
move right to that location. Now what I like doing, I'll show you two
different methods. First I'll show you the
spot and then another one. If I just look at this video, I'm stop at that point where
I want that wish effect. Now. I'm just going
to change this. I've got this playhead set to return to the last position. I'm going to turn that off.
I'm going to play back again. There's the wish there. Let's trust me out here, if I go to this effect, I'm actually just going to close the view for now and just move over to this effect and
make them both bit bigger. If you look at this wave form, there's a movement where you've
got your peak transient. I'm going to take this start of the event and move
it to a location that's now going to be my
start of the wish effect. So I'm just going to go
here. That's perfect. Now if I scroll back, let's zoom out and find that other location again
of where we want this. As those wings touch,
that's where I want. What I can do is I can
select this event. Then I know that my
frame time is this. Now I can go to the
Event tab and to Spot, I'm going to change
the time base to frames and I can put in
that exact time bear. This is four, and then this is a 12.
Now watch this event. As I click, okay, it jumps right exactly
where I want it now. I can just extend
that back over there. Maybe make this
video a bit smaller. So we've got the video,
and that's up, right? If I play back, I've got that wish that's matching
up with the animation, but it's sounding a bit dry. So I'm going to add
a room reverb on. For this room reverb,
I'll probably leave everything set
the same over here. Maybe just increase
that mix dabble. I could dive quite deep
and get the siler one, but this is just for
demonstration purposes. I'm going to keep
it quite simple, very nice with that tail,
it really does work. The only other thing
I'd like to do is just change some of the EQing by filtering out the frequencies
with the low cut. I'm just going to cut out anything that may
be a bit too low. So anything that's
around about 80, 90 hertz I don't need. And the same, I'm
going to high cut out anything that is above 4 kilohertz before we had this with the
Wish, Something hard. And now with this then
hearing it with the music, I'm just going to
back off a bit. Very nice. Then back again. Let's go find that point. I'm just going to
move this movie here. We've got the hits. When does it move back up again? See that I'm going to
do the same thing. I'm going to actually
just duplicate this. Hold down optional old, then just drag to where that transient is
right over there. We're going to go to that point. I'm going to just look
at my frames over here. Go to event, then
down to spot type. That time in it is going
to be a frames time base. That's going to be seven, that's going to be six. Right there, perfect. And just maybe move it out. Take a listen, it's a bit early so I can
just move it in a bit. Sometimes things just
need to be replayed a bit in a bit just to make
sure that it matches up. Sometimes what you're
seeing visually looks right when you add that
transient right on there. But when you listen back and look at it afterwards, it
might sound bit early. The other thing is I want to add this other wish Sound
which is over here. And I want to show you
another method that I do. I just take the file,
drag it to where it is. I already know what point has which is the transcend here. I can just find where it is, that's exact same point there. You can see these
don't match up. What I like to do
is just pull in the range or the starts and
endpoints of the events, then hold down option
and command on a Mac or control
an alternate PC. I can actually slip edit this
to the exact same point. I'll do the same with
this, just drag it here. What you just got to make sure is that if I pull the end all
the way to the beginning, I can't actually slip edit it. I just need to minimize the event size and then I can slip edit that to
the same position. It's very easy to do. Now on the sound, I think
what we need on here is just a room reverb because
if you take a listen, it is quite a soft sound. I just wanted to tail off a bit. I'll add a room reverb, maybe pull down the mix
because it's quite soft, the length, maybe that
can come down to as well. Maybe it's about 1.5 I think I'll keep everything the same now. It's like this. Nice. I might have
zoomed out too much. Now let's hear it within
the context of the mix. With the video playing, we're just going to keep an
eye on these two points. Let's check this out. Over
here's the first. Wish. Yes, obviously sounding
a bit too loud. I think I just need to drop the level. I'm going
to bring up the mix. Where are those two
tracks at the end? I think these can come
down quite a bit. Might have gone a
bit too far there, so I'm going to
pull those back up. Just going to tweak them a
bit and repeat one more. Maybe just add the
softer one a bit higher. Very nice. That's
how to use samples, or more specifically,
wish samples, find exactly where they
line up with the video. Other using spotting or slip
editing with the events, and then adding extra processing to them to make them really sit nicely when
you hear the music and the sides together
with the video.
12. Synthesizing Whoosh Sounds: So in the last video you
saw how we could create wish effects using some
stock audio samples. Now in this video, I want to show you how you can synthesize a wish or swish sound
using the mini synth. Now where we're
going to do this, let's first open up the
video and play back. I think it's going
to be somewhere near the end over here. There's going to be this
movement where it goes to the text of the
logo and I want to have a sort of a wish effect
over there over here. That's what I'm going
to do. So let's first decide where
that's going to start. We go here, I think
somewhere around here it's going to be moving
up, he me somewhere there. Now, I'm just going to
close this video for now. We'll come back to it and I
want to add an instance of my tire and we're just using the stock devolpatch
that comes up. Now I'm going to show you how
you can create a wish side. What we're going to
be using is noise. So if you've got something like a white noise sample or an
instrument that can do noise, When you increase the
level of this noise, it creates this full
frequency spectrum. And these sound great
when you use filters or cutoffs to automate that out to create a sort
of wishing effect. What I'm going to do
is oscillator one, I'm turning all the way down, oscillator two, I'm going
to turn all the way down. Or maybe I'll just
add a slight bit of the level on oscillator two. Then what I want to do is increase this noise all the way. And the level all the
way we got is this. But when I open up the filter, I actually want less of
oscillator two we got, there is no I can increase that drive, that
colors a little bit. I actually don't want any drive, I don't want to
saturate that sound. I can add small punch though, and some resonance
on the reverb side. I can increase the reverb sound so the size can be bigger. And with that mix I can put up nearly all the way to 100%
Then with the delays, I want to filter out the delay so it's only
in a specific area. I'm going to use
quarter note delays, then I'm going to
increase the mix. The last piece of the
puzzle is to take this all going to sink it and move
it all the way to 4 bars. So it's a very slow
running oscillator. And the individual
steps or delay tempo, I'm going to set this very
small 16th note triplets. That's basically what
we're going to do. We're going to find out where we want the highest
points in the cutoff, and then automate that down. What I'm going to do is click
on this and say automation. This creates an
automation lane for me. We've got our cursor
set where we want. I can make this bigger, so what we can do is
create a note point there. So I've got a note point and then I want to find
out where it ends. It's moving up there, and
that's where it's going to end. Then we can pull that down. We've got something
like this, but can you see what is happening? I haven't actually
recorded a note yet. I'm going to get my paint tool, turn off the automation,
draw in an advance. Go back to the automation. Just check that's
within the advance. I'm just going to hold down
a note on one over here. I'm going to go a pencil tool. Yeah, that's okay. But I think I can change the shape
of that automation. So what we can do is make
it come down a little faster, starting a bit early. Let's see, maybe I
did that a bit early. That's where we're going to
start, change that point. Let's see if we need
to change automation. Yeah, let me do that. It still feels like
it needs to be faster and sooner to turn off snapping. So I get finer
chuning, drag it in. May we drag that a bit longer? It feels like this
needs to go down fast where this doesn't, we've got that bezled
curve over there. It can end actually sooner. What I need to do,
I need to take this automation I need to
do is take that notes. Change there, the
automation, drag it in. It takes a lot of little steps, but you want it
really sound right. I find that still
starting a bit early. I'm going to go in here now. Let's take a listen.
Sounds good. So that is the synthesized
wish side now. I also want it in the beginning. If you take a look over here, I'll just go back
to the beginning of my video there where we've got the wishing sounds. From there, all I'm going
to do is take this, copy it here, and tweak
some of the rovation. I may be one to do the
reverse with this. I'm just going to drag this in. Maybe drop it down
and increase it up, then it can come
back down again. Then what I want to do is
create some volume automation. I wanted to start loud when
it comes in and then go down. I can actually just
go over here on this track editor automation. And we're going to
start off high, drag it down then
make it go off. That's a bit fast. I'm going to have
a longer notes. Lomation can actually
take a lot longer. That's actually the volume. The volume can
fade out of birds. And then with the
cutoff, can tweak this, double checking
this, I think maybe the volume can rise
up. And so it, that volume of Stephanie
jumping up too much, maybe putting it over here,
I think that's going to work perfect. Now going back, I think that the level
for this could be higher and for this
actually be lower, maybe a bit lighter.
It's a bit soft hair. There we go. That's how to use synthesized wish
and swish sounds. And all I did was
use an instance of Ita and I
increased the noise. I didn't really need
oscillates one or two. You can reintroduce these, but the key thing is that
filter where you're doing a K filter sweep to create
that wish and swish. So also the Lipo
works out quite well. You've got your delay
and reverb effects and with the Lip creating
some modulation, you really get an
interesting sound.
13. Adding 2nd Video to Video Global Track: I want to add
another video track to my global video
track over here. And I want to show you how I
can work between two videos. For example, using
different music and transitioning from
one to the other. I've got this extra
video file over here. I'm just going to drag it in
so you can see when you add another video file into
your video track over here, it adds it and you can move it around and you can do any
editing as well that you want. You can change
where the start and end points are and
things like that. I'm just going to leave
the video where it is. I've got this video over here
that ends before bar eight. Basically, I want to add my new video over
here on bar eight. So I'm just going to set the snapping and
drag it over here. If I just mute everything, I'm just going to
meet everything here so we don't
hear everything. Open the video track,
I'm going to play this, I've got the end
there, a little gap. Then it kicks in with
this new video over here. It's just a very slow moving, a landscape view of the
clouds that plays through. It ends over there. Compared to the original video, which is very mechanical. Just very natural
and slow paced. I want to mimic this
with the audio. What I want to do
is with the tempo, I want to change the
tempo to a slower tempo. I know at bar eight I've
got some music in mind and this music is going
to be at 80 BPM. I'm just going to
click over there, create that new node point
and change this to 80. I've got this drastic
change in a tempo. If I'm just playing
back here with a click, there's a much slower
tempo and I've got some music that I've already composed that I want to add in. So I just want to
show you where we going and then show you how
we can build up to that. I'm going to pull these
new tracks in here is the new music idea
that I want to use for this landscape
portion over here. I'm going to start off by
showing you the piano theme. Going to bar eight,
it sounds like this, very simple. If I
just open up the mid, you can see my notes over here. I've just got this
descending baseline and I've D mine over here. Just playing the triads
with some extra notes. Just going over the
roots for the first. Music over here we went to D, then then flat back to D. Here we've got
a very similar feel. It's starting off with D into, into B flat and
then hanging on the G. I'm just playing
some extra triads. So it's like very simple, following the same
chord progression, just simply ending differently, ending on the fifth as opposed
to going back to the root. So just creating that
suspense as we end off there. That is just a piano part. And just to make it match
up with the visual, I've added some reverb just
to make it feel a bit more airy going with that
landscape view. Now on top of this, what I've
added is a piano repeat. If we just go back to the initial idea of
the theme that I had, If you go here, I didn't
really incorporate that, even though it was
in my initial idea, but what I've decided to do is incorporated into
this piano part. I've got this piano repeat
that's playing those notes. It's playing it on top of
the chord progression. Then with those notes, I've just added some delay
and some reverb. We've got these delay
settings over here with quite a bit more
feedback than usual. And then a long
reverb with that, it's going to give that airy and spacy feel to match
up with visual. Just to reinforce that by
adding some extra layers, I've added a pad underneath. And this is just using an
instance of my tire with the dark pad you
add in the piano. And that repeats. I'm keeping it very simple. It's just this very
simple chord progression and I feel that this
matches up with the visual. That needs something a
bit more down tempo. Now what I want to
show you is how you can go from this
initial fast section. I'm unmet everything, play back. So how can we make that
transition a lot smoother? We're going from a fasted
tempo to a slow tempo. There's also a
change in visuals. So we've got the
visual over here. There's a bit of black space in between, and it kicks in here. In the next video, I'm going to show you some
techniques that you can use to transition from
one video to the next. That's using different
music at different tempos.
14. Transitioning to Cue Change: In the last video, I
showed you how we could add a second video
to the video track, or the global video track, and then change the tempo. So we're working
with two different tempos with the music. Now in this video, I want to show you how you can smoothly transition from the
one video to the next. We've got different tempos. First off, if you're looking at the tempo track over here, we've got a drastic change
going from 116, 80. And obviously if we expand
this, that looks crazy. What I want to do is a slight tempo deceleration from bar six. I've actually got hit
at bar five over here, and then that just
tails of where we hold that sustained
cord from bar six. I want to add another note
point there and I just want to create a deceleration on the tempo if we must everything and then just play
back the click track from here you can see how that's decreasing over the length of 2 bars
and we get to 80, we got our
deceleration in tempo. Next what I want
to show you is how you can create a
smoother transition by going from one scene with
different music to another. Two techniques that I like to use are sounds
that are reversed, going into a held note that matches the roots
going into here, and other things like swells and things like that that can
smooth out the transition. First off, this music
is mainly piano driven. What I want to do is take this piano track that's over here, and I'm going to duplicate it. So I'm going duplicate
it complete with Tol, Midi Region, And the instrument. Then what I want
to do is go in and just remove notes I don't need, I just want the root,
just these octave Ds. Then what I want to do is
just remove any effects. We've got this. I'm going to actually extend these
notes out a bit more. Maybe all the way to bar 11. Over here we got 3 bars. Then what I want to do is
convert this to an audio track. I can write, click on it, go to events and say
bounce to new track. This is going to convert
it to an audio file. For me, I've got this
piano part over here. I'm just going to
call it piano audio. Now, I'm going to
change that as well. What I want to do next is
duplicate this part over here. I'm just going to
right click on it, go to Audio and
choose reverse audio. Or I can use the shortcut
command R or control. I'm just going to shorten
this end over here. And what we've got is this. What works nice is
a reverse going straight into this
piano section here, which is that held notes. I just got to match
them up a bit nicely. If I go here and play
back that little gap, what we can do is just
shorten this bit over here. Can maybe create a
slight cross fade. I'm going to just drag it
slightly over and press X. Got a cross fade here
that's much smoother. Then I'm going to add some
reverb and stuff again. Back to it. If you look
here, I've got a reverb. I'm going to copy
across that reverb. I'm going to go back
to my mix console. I don't need to see these,
I'll just minimize that. I'm going to copy the silver here and turn it on and
see what it sounds like. I actually want a
bit more reverb. I'm going to go in there
and adjust the length, and the global mix just feels like it tails
off a bit more. And what I find
works pretty well is to add a heavy compression
setting after this. It just clamps down and
doesn't make it so dynamic. So I'm going to pull the
threshold all the way down. Have a very short
attack and release and a high ratio, okay? I'm going to pull down at the shoulder and just just ratio because it feels like it's compressing a bit too much now. That feels good listening
to this piano now, and the repeat and
the pad without this reversed piano over here just comes in
quite straight, hard. But if we add in that reverse, maybe just make this more clear. I'm going to call
this reversed piano. It feels really nice. And just to neaten things up, I'm just going to
add some fades here, just so it's a bit more subtle. Now that's one thing
that I like doing. I just find what the
principal instrument is that it's going to be
going into for that song. Take that, convert it to audio, find out what the root
note is that it's playing, and then reverse that and have
this two events here where the reverse part goes into a crescendo into that
downbeat on the root notes. Now another thing
I also like doing is using signs that
have swells in them, and a great example
is a crash swell. Here is a crash swell
sample that I've pulled in. I've also added this
to the resource file so you can use it as well. And it's simple, it's
just really this. Now, that's quite a big sound. But if you pull that down and blend it in with everything
else, it sounds quite nice. I'm going to actually just get rid of this track. I
don't need this anymore. Just bring in everything else
that I've got with this. Music Now, another
important thing to do is to take this
crash well and make sure that the transient is matching up with the
bar as you can see here. That is a transient there. I'm just going to slip edit this a bit more and that
should be good. So before without the
reverse sin and crash, well it's very hard in now with this that crash swell can come down slightly. And now the big test is to show you what it sounds like
with this Music Before, with the first video going
into the second video, maybe to demonstrate
it first I'm going, I'm going to meet the crash
swell in the reverse. And just play back
with the video showing it a bit bigger so
we can see what's happening. And just keep an eye on the timeline here
when things change. Okay, that's okay. But now it's adding the traverse
and a crash swell. See that really works great. So that's how to go from one video to the next where there may be a change in tempo. Most probably definitely
a change in tempo. It could even be a
change in key and music, but using things like reverse
sounds and sounds that swell up will help the transition from
one scene to the next.
15. CORRECTION for 2nd Video: Now I did make a mistake
in a previous video where I added the second video
and then changed the tempo. What happened was when
I went to bar five, creates a point and then
remove this watch video. Actually jumped away
from bar eight. What I had was at bar eight, I had this tempo change
from 116 down to 80. What I did was
when I click this, it pushed the video
forward because time is slowed down to
correct the issue. I just took the video and just move it like
this to buy it. Now that when the
music kicks in, it kicks in exactly
where that video is. Just bear in mind when
you do some tempo changes and then decelerate
or accelerate the tempo that you're not moving where you wanted
this video to be placed. Now there's another
option where you can right click on the video
and say time lock. Now what that means is that you can't actually
move this video, It's actually locked
to that exact time. But if you decelerate the tempo, it's still going to change the location. Just
bear this in mind. For example, I wanted
it on bar eight, so I could have a musical point where I could
kick in this. Music If you do have
your video time lock, just right click and untick that and then move it so that it fits into a musical area
where you can write music. That's why like having two time lines here where I can view the bars and then I can
view the time frame rates. Just bear this in mind going forward from the
feature videos then. I actually wanted the
second video at bar eight, not a bit before when you
did the deceleration.
16. Adding Extra Layers and Making Edits: In the last video I showed
you how I could do some transition sounds going
from one video to the next. For example, like a Q change. But now watching back, I think we just need to
do some adjustments to the edit and make sure
it feels more smooth. What I want to do is add something to this
video that will help reinforce the video like you saw with
this one over here. It was very mechanical
sounding and we added in a Sipi sound. Now I want to do something
the same for this over here. Now I've got a track
that is an instance of Matar that uses a preset
that's got a '80s feel for it, that will work very nicely with the rest of the
instrumentation over here. The idea that I'm getting
from this is you've got the mechanical instruments or device and it goes
into the cloudy, sunset landscape and it feels like we're
on another planet. I've opted for going for a
preset that has a space feel. I've just played a very simple line over here that
goes like this. What I like about this patch is it's got some modulation with a phaser and heavy delay in reverb that's warbly
effect to it. Just as I stop playback, the pitch changes over there. Just by adding this in with
the other instruments, it's going to match very
nicely with the scene. It's increase the volume, you hear it and when
you stop play back, you hear that pitch modulation. I'm pretty happy with
this music here now. I just want to take
one more browse through with the video
and just make sure things aren't popping out
too much off the bat. I feel that this It instrument can come down on
this first section. What we basically doing
here is just adjustments to the overall mix and making sure that it feels like
everything is fitting. I'm going to drag that down, those wishes to me and my ear
are feeling weighty loud, so I'm going to do
some volume automation also Pretty loud here. I could probably go
back into the track, but I feel that each
one is probably going to need a slightly
different volume change. And so I feel that this sound
is tailing off too much. I don't want it to be coming in over the section over here. I'm also going to do a
volume adjustment there. It's a bit short. So we can
drag this in, pull this out. What I'm noticing is actually
this note is too short, so I'm going to drag that out. And then we're going to
take a listen again. See you see what's happened,
coming back up there. So let's just bring
this all the way down. I'm actually very
happy with everything. I think everything
is sounding greats. We've got all our tracks that nothing's jumping out too much. The sound effects are at the right level where they
match with the video. They're not too
buried in the music. The music, going from one video to the next feels
quite seamless, even though there's a change
in tempo and it doesn't seem like there's too much
changes in volume overall. I think everything's working pretty well with
these two videos now. And the music and
sound design for it to finish off
for the next video, let me show you how we
can export out our video.
17. Exporting out your Video: Once you're happy
with the music and sounds and beds that
you've added to the video, you can export out your video with the music
and sound embedded in it. To do that, you just go to the song menu and then you've got this option
here, Export video. You've got a few options. First off, you can
set the location. So I'm going to export
it out to my desktop. I can give the video a name. Let's just call it on track Intro because it looks like a bit of a logo
build intro video. I know we've used two different stock videos
and things like that, but let's just give
it that file name. Then. With the video format, you can choose either
a quick time video, Mpeg four, or an M4v video. I'm going to go for
an Mpeg four video, and it's setting the codec at
H 264 and the audio at AAC. This is using the source codes from the video that I pulled in. If I don't want to
use these, I can untick these and make changes, use other video codec options
and other audio options, but I'm going to stick
with the source codecs. Then over here, this is
the important section. This is what you want to
set your export range to. It can be all videos, so that is going to
include both videos. If I choose just this, it's only going to
export out that video, and then with this it's only going to export out that
portion of the video. I've got other options that
I preferably want to use. I can do between loop between
song starts and markers. If I had some markers
I could set them up, it would be between
that and I could also choose here where these are
markers that I've made. And choose that duration. I'm going to click
out of here for now. But what I want to do is
create a loop section. I've got a loop section
from bar two to bar 14. I've extended the
site because I've got these sounds at
tail off over here. I'm going to go back
to export video. Let's just select between loop. That's what we're going
for between loop, showing me the duration
is 31 seconds. Then these options are
like your standard options when you export out your
song from studio one. Now I'm going to click
okay and it's going to render out the
audio to the video. Then it's going to
write the video file. It's rendered out the audio, and now it's going to mix
the audio with the video. When the export is complete, I can test it out and
see if it's working. I've got the video
here on my desktop. I'm just going to open
it up in a video player. I'm going to choose VLC. And just check that
everything's working, everything's synking
up correctly. I just want to see
this transition here. While watching the video, I did notice a mistake that
I did on my side. So I've got the music
starting at bar eight, but I've got my video
starting earlier. So what I'm actually
going to do is just take this video and pull it
into bar eight over here. So that was an area that I
picked up on the export. I need my video at bar eight. So there we go.
It's at bar eight. I've got the music
here and I'm going to re export this out and check
that everything works. So I'm going to go a
song export out video. This time I'm going to choose
a quick time video format. I'm going to my desktop
and I'm just going to give it a different name so I can check that
everything works. This is going to be between the same loop locators and
I'm going to export that out. That export has been completed. And I can check if
that fixed that error. Here is my second
export that I did. I'm going to open
this up in VLC. Let's check everything.
That's all working fine. Now let's check if
that music sounds correctly here, much better. That is, how to export out your video for your
song like you saw here. We've got two different videos. We've got two different
music beds over here. And by going to the song menu and exporting out the video, I can choose which video
I want to export out. Or I can set the range where
over here I set the range with a loop marker covering both the first and
the second video, and then export out the video.
18. Conclusion: That covers it for this class. Thanks so much for watching
all the way to the end. I hope you enjoyed
it. And you found out some interesting things that
you can do with Studio One. And when working
to video and film, it's a very interesting
medium to work with because you work in different
ways than you usually do. You got this video that you're watching and
you're thinking of ideas of audio that will go
with it or sync with it. I hope that you've learned
some interesting things in this class and next, jump in and start seeing
how you can work with video and film in studio
one with your audio.