Transcripts
1. Intro: Welcome to my class, making music in Logic
Pro ten, Quickstart. My name is David and I'm a music producer
and sound designer. And for the past decade, I've been living and
working in China. I've been making music as a guitar player for
more than 25 years. And I still think nothing really beats playing in front
of a live audience. But over the past few years, I've also been
producing music for television and video games like this trap that
you can hear now. And some others like these. The cool thing about this
is pretty much anyone can do it and it's really
quite easy to get started. So I made this class to show you how I'm going to help you get started making
music in Logic Pro ten. Quickly. We'll look at the
basics of logic. How to form courts, how to make chord progressions, melodies, baselines, drones. How to properly mix the different elements of
your soul, how to use it. That's plug-ins like
reverb, EQ and compressors. And how to master a song to
get a professional sound. The best thing is you can do
all of this without having any experience of Logic Pro or any other music
production software. And without knowing
any music theory or being able to play
any musical instruments. This course is for
anyone who wants to get started making music
in logic content. Whether that's because you
want to start a career as a producer or you
want to make beats, or you want to make
unique music for your TikTok and YouTube videos. Or if you're just looking for a new creative and
rewarding hobby, you don't need to buy an
expensive extra equipment or third party plugins or fancy lighting or
anything like that. You can do all of this just with your computer and a
copy of Logic Pro Tem. So if you're ready
to start making your own professional
quality music, I'll see you in my class.
2. Workspace: Hi, thank you for
joining my course. I really appreciate
having you here. Now for the first few
lessons we're just going to focus on the basics
of Logic Pro ten. Because in the beginning it can feel a little
bit overwhelming, a little bit intimidating. So in this lesson
we're going to be having a look at the
workspace itself. We're going to look at
how to create tracks. We go into audition a few
different instruments. So when you start a new
project in Logic Pro ten, this is the first
option that comes up. Choose a track type. Now by default it will probably be on audio, which is very, if you're using an
external microphone or you're plugging in a
keyboard, something like this. We're going to be
using the instruments that come with logic. So go ahead and click on software instruments
on the left-hand side. Don't worry about these
settings for now, you can click Create, and you've made
your first track. So here we can see
the logic workspace. On the right-hand side, you've got your track list here. This is where your
different instruments, your tracks or show up. Over here. This is a timeline. This is where the notes that
you record will appear. On the left-hand side. This is the library. This is where you're going to select an audition
different instruments. And this middle section
is the inspector, which we'll look at
a little bit later. This is where you'll be
choosing things like effects plug-ins to change up the
sounds of things later. Now these two regions, you can toggle them on
and off for more room. This one will close the library, this one will close
the inspector. This third button is useful. This is the Quick Help button. If you toggle that on wherever you point
the mouse cursor, this box is going to give
you some information. So it's going to tell you what
the different buttons do. That's really useful when
you're first getting started. So you've got your first track and you've got your
first instruments. You're going to want
to listen to how it sounds so you can audition it. Now if you have a midi keyboard pressing the keys
will let you hear it. But if you don't have a
midi keyboard, don't worry, you can press Command plus k and it will bring up what's
called Musical Typing. Now this is like a tiny, tiny piece of a keyboard. And you can see
that the keys here, they have the letters from
your computer keyboard. So if I press some
other computer keys, you can hear the notes play. And if you want to
shift down an octave, you can use the Z key. And x will shift up. The tab key is going to act like the sustain
pedal on a piano. So if I play a chord
that is sustained, but maybe it's not a
piano we're looking for. We can go to the library, we can start looking at
some other instruments. Let's say a base. Maybe I want to write
studio base has happened. Listen, a little bit too high pitch has
shifted back down. Or a liverpool bass is going to Paul McCartney type
vibe going on. But you probably want
more than one instrument and to have more
than one instrument, then you're going to
need another track. To create a new track. You can press this Plus button. Here. You'll see we have the option again from the beginning
that choose a track type. I'm going to create a new
software instruments again. And it's going to bring
up the default patch, which is this classic
electric piano. And I can switch between
the different instruments, different tracks
just by clicking. But there's another really useful instrument
that's kind of, it's kind of hidden away in
logic and I don't know why. It's called the alchemy synth. So I'm going to show
you a different way of choosing an instrument and
show you the alchemy synth. So I'm gonna go ahead
and close the library. And I'm going to
create a new track. This time, instead of
the default patch, I'm going to click empty
channel strip and creates. Now we have an empty,
an empty track. You can't hear anything
when I press the keys. And instead of
using the library, I'm going to go down to the inspector and I'm going
to click on instruments. And it will bring
up this menu here. Now if you have some
third party instruments, if you start buying some libraries with different
sampled instruments, they'll appear down
here at the bottom. It's kind of hidden,
difficult to find it first. We're just going to be focusing on the ones that
come with logic. So at the top here you'll
see alchemy click on stereo. And here is the alchemy synth. Now this is a really
powerful little sense that comes with Logic Pro Tem. And it has a whole bunch
of different presets. You can see over here 3,299, so lots of different
sounds going on and you choose between them with this menu on the
right hand side. So if I just select the first
one within the instrument, there are different
presets They've dialed in. So if I click on one of
these buttons down here, we go for stutter, vocal melody. So they've already dialed in these different presets for you, but you can still play around. You can mess with
these settings. You can't break it. Has an experiment, see what
sounds you could find. It's a filter through
other instruments. They have these different
category sections. So if I was looking for a pad, I'll click on pads. I can filter by
subcategory or genre. Let's go for a, an ambient pad. Something complex above the clouds that
so they should not. And again, it has different
variations on it. Let's try this rich lead. So a whole host of
different sounds that you can find
inside alchemy. And let's say you find
one that you like, but it's not right for the particular song
you're working on. What you can do is you
can assign it a rating. Now, this means that later
on you can come back and you can filter through
the different sounds that you've already listened to. The ones that you like
or you didn't like, and you can quickly
find them again. Or you can use this
search feature if you're looking for
a particular sound. So now you should be
feeling a little bit more confident in the Logic
Pro ten workspace. And you know how
to create tracks, and you know how to
audition instruments. So the three main takeaways
from this lesson. Now more familiar
with the workspace of Logic Pro Tem, have
a look around. There are all kinds
of other features and functions that we
didn't talk about. You might find some
of them useful. Try using the Quick Help
button so that you can learn more about the different
features in Logic Pro. And try creating some tracks, add some extra trachs
to your project, or addition some
different instruments. Try to find some sounds that you like to use
for making a song. In the next lesson,
we're going to be having a look at how you
can set the tempo, how you can set accounting, and how you can start recording instruments in Logic Pro ten. I'll see you there.
3. Recording: So in our last lesson, you looked at auditioning different instruments
and creating tracks. So by now you're
probably ready to start recording some
music into logic. So in this lesson,
we're going to have a look at time signatures, setting the tempo using the metronome and we're going to start recording
into your projects. We'll also have a
look at cycles, so you can start getting loops
going with your music to make it easier for you to build up different layers
of instruments. To record in logic, all you need to do is press this red record
button at the top, or press the R key on your computer keyboard and
it will start recording. You can see that
the playhead tons read starts to scrub
along to the right. And to stop the recording, you can just press space bar or the stop button to play it back. You Space-bar again. Now when you're writing a song, you're going to want to
decide on the tempo. That's how fast or
how slow it is. And you can change
the tempo with this value here if you
click and drag upwards, so you can increase it, click and drag down.
You can decrease it. Here the tempo, you need
to turn on the metronome, and that's done with the
metronome button here. So now if I press Play, you'll be able to
hear this tempo. And I can increase
it or decrease it. If you double-click here, you can set a specific value. Now by default, the project
is going to be in 44 time. Most music these days is in 44. But if you wanted to do
something different, like a waltz in 34, you can change the
time signature by clicking in the panel here. And then you can
scroll up here are some standard time signatures, or you could enter a custom one if you're feeling a
little bit different. Now because it's not easy
to press the Record button and then instantly have your hands in the right
place to stop playing. There's what's called
the counting function. So if you highlight
this button here, now when you press Record, you'll hear 1 bar of the tempo before it
starts to record. And that gives you time to
get your hands in place to get ready and also to have
a feel for the tempo, like somebody counting
in to start a song. If I hit record now, by default, it will give
you a one-bar count in. But if you wanted longer, you could right-click
and you could choose to have more
past accounting. Now if like me, you're not very confident keyboard player. One really useful
trick is if you set this tempo to
something slower. So if I put that down to 100, then you record
it's a slow tempo. And then after you've recorded, you can increase
the tempo again. That means that you don't
have to play the keyboard as quickly as you want it
to In your finished. So let's try that now. Let's try recording
something that's a slower tempo and then
speeding it up afterwards. So I'll hit record. I stop. Okay, So if we listen to
that back this tempo, 120. And that was much easier to play because it was only playing on the recording at 100
bpm instead of 120. So now that we have
some music recorded, what we can do is
we can cycle it, we can loop it over and over. And to do that, we can
use this cycle button, or we can click in this region, or you can use the C
button on your keyboard. So what you can see is
this area is lit up. And that means that this part is going to cycle over and over. And we can move this around or we can stretch the region out. I'm going to make it 8 bar. Now when we press Play, it's just going to repeatedly
play through this 8 bar. We could add another
instruments on the top. So I'm going to add
the same sense, but maybe with a
different preset. Maybe this bright up.
And that's a record. Just hit the record button. Now you'll notice that
it's not quite in time. I didn't have the metronome on. I didn't press the key
at the right moment. So we can correct that. We don't need to go
and record it again. We can correct it
using the editor. You can access that either
by double-clicking on this clip or clicking
this little button here. So now we can see the
notes that I played. And you can see the timeline. You can see the bars
across the top. If I wanted to change this, I can literally just move
them into the right position. If I'd hit the wrong notes. It's moving back into
the right place. Something else that you can do if you want to make it in time, is if you highlight these notes. You can use the
quantisation button here. Now what that's going to do is it's going to lock that note into the closest beats
or fragments of a beat. So in this case it's
one-sixteenth note. So if I hit Q now, you can see they're
all nudged a little bit so that on the beat. Now be careful with quantization because if you do it too much, if everything is to
perfectly on the beats, it doesn't really sound natural. It doesn't sound
like a real human. So it's useful for getting
things closer to the beat. And to do that, you can reduce the strength of
the quantisation. That way at 100% fixed the timing of your notes,
but it will fix them. Let's say if we go around 50 per cent and then it's
going to be more accurate, but it's not going
to be too robotic. So let's listen back to that and hopefully this will
be more in time now. I still don't think
it's quite right. So what I'm gonna do is
I'm going to nudge this. Let's try again. Now another really
useful function of Logic Pro Tem I'd
like to share with you is the capture
recording feature. Now it's kinda hidden
away in the menu. But if you go to the top
and you right-click on this menu bar and you
choose Customize. Here you've got
capture recording. And if you check
that, you'll notice you'll have a second record
button next to the first. And what that does is, let's say you played
something on the keyboard, you liked how it sounded, but then you thought,
I missed it. I wasn't recording
that button is going to recall the things
that you've just played. So if I add another instrument
to demonstrate this, let's just go for a
lead and 70s synth. And let's say I'm messing
around on the keys. And maybe I like
the sound of that. I hit this button and you can see the
things I just played. Let me mute these trucks. Those become available for
then you can edit them, you can move them around, you can drop them
into your sound, really powerful feature. So now you know how to
record into Logic Pro ten. And you're more familiar
with the metronome setting the tempo using the time
signature features. What I'd encourage
you to do is to use the record Functions and Logic Pro gets a little
bit of practice. Set the metronome, set
the time signature, use the counting if
you're going to be playing in live and get used to using the cycle region so that you can have
a piece of music playing on repeat in a loop so that you can
start adding extra layers. So now you're pretty
much ready to start making your own song. But you might be sitting
there thinking, well, that's great David, but
I'm not a musician. I don't have any music theory. I don't know how to
make those courts. In the next lesson,
I'm going to be showing you a really
simple way for inputting chords into logic
that you don't need to be, you don't need to
be a music expert. You don't need to be a musician
or to play the keyboard. Anything else?
4. Chords: In this lesson, I'm going to
show you a different way of putting notes into logic
without playing a keyboard, either a physical one
or on your computer. I'm going to show you
something called poured codes, which is a way for
you to build up chords without knowing
any music theory. And then I'm going to
show you how you can make those chord sound a
little bit more natural, a little bit more human, as though they really have
been played by a musician. So let's dive straight in and
start inputting some notes. You can see I've got some cello has loaded up from the library. I'm just going to
hide the library and I'm going to
hide the inspector. So we have a little
bit more room. And then in the timeline, I'm going to right-click and
choose create a midi region. And this will give us a blank
space to start inputting some notes that's
only one byte long, so I'm going to click
and drag that out. So now we've got 4 bar. And then I'm going to
click on the editor to bring up this section at the bottom called
the piano roll. I'm going to resize that
so we can see what's going on. Than the left. You can see the piano keys and the note C is marked
at every octave. If you click these notes,
you can hear them play. To add a note to the timeline. I'm going to press and hold
Command and then click. So you can see that's
created a note here. I'm just going to
shorten that down. So you'll notice here we've
got two little tool tips. Now, the one on the left
hand side is showing what your left-click on the
mouse is going to do. The one on the right hand side
is showing what's going to happen if you hold the
Command key and then click. So in this case, I'm using the pencil tool that's going to lead me to
draw the notes in. Here if I add a
couple more notes. And just the left of here, you can see the velocity. Velocity is how hard or
how soft the note plays. If I click the first note, can I change this and
increase the velocity? You can see the color
changes to show us that it's become a higher velocity
is going to play harder. This one, I'm going to
reduce the velocity. Now you can hear the difference. So let's try adding a chord. A chord is just a group
of notes together. We're going to start
with a C major chord. So our root node is going to be C. So I'm going to go
ahead and click in here. And now we've got the C,
that's the root nodes. Now if you look on the cord
codes that I've provided, you'll see that a major
chord has the code 047. So zero is our root
nodes C in this case. And now we're going to count
for lines up from here. So this is zero, here is 123.4. So I'm going to
create a note here. And then I'm going
to add one at seven. So this is 4567. And here we've got the notes, the chord of C major. So let's make that code
a little bit longer. I'm just going to
drag these notes out. Now let's try changing
that to a minor chord. And we can see from
the code codes that a minor chord is
zero, three-sevenths. So I could just change this note here.
We've got the zero. This is a 4.7 because
this is major. Change it to minor by
changing this to three. So now this will be
a C minor chord. So using those code codes, you can program in just
about any of the codes that you might need for making a chord progression
in Logic Pro. So let's put together
a really simple and common four
chord progression, which goes C major, a minor, F major, G major. The first thing I'm
going to do is change this C minor chord
back to a major. So instead of 037,
we're going to go 047. So I'll just click
and drag this now. Now we need an, a
minor chord here. So I'll move the scrub here. So to find that a notes
for our zero position, I'm going to count from C. So just counting the white keys, we've got C, D, E, F, G, a. So I know that this is a. And I'm going to add
a note that's zero. It's a minor. So 037, we've got 01234567. And I can check that that's
a minor by clicking, dragging and highlighting, and then looking over
here on the left, it will tell me
what the court is. So now I've got C
major, a minor. I'm going to add an F-major. Let's scroll across so that
we can see the key is easier. So we've got C, D, E, F. So here is the zero. 1234567. And then g is just going to
be OneNote up from there. So if this is F, the next
white note is g01 234567. We can check That's a G-Major. Now if we listened
to that sequence, now keep in mind that the code codes I just giving
you the basic chord. They're giving you
three or four notes. Now, in a chord, as a musician might play it, they might double up on some
of those notes. So e.g. this first C major, we might have another
C up here at the top. So we'd have four notes in it. So feel free to
add extra notes as long as they're within the cord or reposition these notes. So you might want to move
this note down from this G. It could be here instead. And that would give us a
slightly different sound. So feel free to play
around with the chords in that way so that you
get different voicings. Now there's nothing wrong
with this code sequence, but it doesn't sound particularly
natural at the moment. And that's because
all the notes of the same length and all the
notes of the same velocity. So I'm going to make
a couple of tweaks. The first thing I'm going to do is I can see this C note is being repeated in the
second and third bars. So I'm going to delete those. And then we're going to
stretch out this firstNode. It lasts longer. Now the
next thing I'm going to do is select all of the notes
or pressing Command and a. And then I'm going to
go into functions. I'm going to go to middy
transform and down to humanize. That will bring
this menu up here. Now, this menu is going to randomize a couple of
different features. So first of all, it's going to randomize
the position of each node, is going to randomize the
velocity of each note, how hard or how soft it is. And it's going to
randomize the length. Now I've set it, so
it's only going to randomize them by
a small amount. You can fiddle with
these settings to make it more or less drastic. But we've got all
the notes selected. So if I click operate only, you'll notice that all of
the notes have changed their velocity and
they've slightly changed their duration
and position. So now when we play
this progression, it will sound more human. So now you know another
way of putting music into Logic Pro that doesn't involve using a
musical instrument. And you know how to
manipulate the notes that you've either played
in or programmed in. Now the key things you can
take away from this lesson, how to input notes into logic. How to use chord codes to build up those
notes into chords. And then how to manipulate
those notes and chords to make them
sound more natural. In the next lesson, we're
going to have a look at some common
chord progressions. How you can make one chord
flow into the next one, into the next one and make it sound like a good
piece of music.
5. Chord Progressions: So last time we looked
at chord codes, how you can put together chords just by counting
up a sequence of numbers. In this lesson,
we're going to have a look at chord progressions. We're going to take a little
dip into music theory. Don't be worried,
don't be intimidated. It's all going to be
presented very simply. You can use the handout that I provided on chord progressions. And we'll have a look at how to make something really musical. So a piece of music are normally have more
than one chord. And chords can be
grouped together in families called keys. So in the example from our last lesson with
the code codes, we started with a
chord of C major. C major is the first chord
in the key of C major. And there are six other chords in that key that we can use, and we can put them together in different orders to
make a progression. Now at the end of that lesson, unquote codes, we actually
made a progression. We had a C major chord
followed by an a minor chord, followed by F-major,
followed by G-Major. Now another way of saying
that is that we had the one chord followed
by the six chord, followed by the four chord, followed by the five chord. Now you could use
that same progression in a different key. And the only thing
that would change would be the chords
that you used. That same progression
in the key of D major. Our first code will be d. A second chord
would be B minor, or third chord would be G major. And our fourth chord
would be a major. And it would have the
same kind of sound, but it would be in
a different key. So one thing to note is that even though
you're in a major key, a major key is still going to have some minor chords in it. And that's true of minor keys to minor keys will
have major quadsim. And it's the relationship between these different types of sounds that give each key
is particular flavor. Now the other thing that
you might notice is that when we call the one chord, the two chord and so on, these will be written
with a Roman numeral. So if it's a major chord, it's going to be a
capitalized Roman numeral. And if it's a minor chord, it's going to be lowercase. There's also this peculiar
one at the end of the seventh chord here
that's a diminished. You don't need to worry
about what diminished means. It's getting further
into music theory. But just, just be
aware that you'll see this little
circle above the six. Now another thing
to note is that every major key is related to
a minor key and vice versa. So if we have a look at
this major key here of C, and we have a look
at these chords. And now if we take a
look at the minor keys, you'll see that the first
key in this list is a minor. Now that's the relative
minor of C major. And you'll notice that
these seven chords are actually the same chords. We've got a minor, B diminished, C major, D minor. Let's have a look at C again. We've got the same chords. It's just they appear
in a different order. Now something
you'll have noticed on these charts that
I've put together is that some of the chords are highlighted in this
pinky purple color. Now, the highlighted cords are just the main chords of the key. So these are the most
important chords. They're the ones
where you're likely going to want to start or end. They're the ones
that have the most effect within the key. So in the major key, you can see it's the
14.5 chords, minor keys. It's the three, the six, and the seven chords. It's also quite
common for a key, a progression in a
particular key to start on the first quarter, end on the first chord. And there are various
different emotional effects by going from a four
chord to a one chord, or a five chord to
a one chord, e.g. so how do you use these tables? Well, the first
thing to do is to decide a major or a minor key. So let's say I want a minor key. Now I'm going to choose my
root chord, my one chord. So just for simplicity's sake, I'm going to say a minor. A minor is my key. Now, I'm going to have a look at the different progressions. So let's choose a
minor progression that starts on the one chord. And we've got one down
here at the bottom. We've got, uh, 154.1. So if I take that
back to my table, I can say I've got
a 1a5a4 and a one. So I'd be saying a minor, E minor, D minor, a minor again. Now, these aren't, all of the chord progressions
have cost, there are tons more. Or you have to do is do a search for common chord progressions. And you'll get tons
of results with different chord progressions
for famous songs. There's also quite a funny video by a group called
Axis of Awesome. They have a video
on YouTube about a four chord progression
or four chord song. And basically it's a musical
performance where they play all kinds of songs using
the same four chords, same four chord progression
because these are just so common throughout
all popular music. Another thing you might
find useful for making your own chord progressions
is this table, the table of usual
route progressions. Now this is an
analysis of music and where chords go after
starting on a specific chord. So we have a starting code
in this first column. So there are seven
different chords in a key could start on. And then here are the different
kinds of probabilities of what chord might come next
by analyzing most music. So when you start
on the one chord, usually that'll be followed by the four chord or
the five chord. But sometimes it'll be
followed by the six chord. And very rarely it
will be followed by the second or
the third chord. So you can use this
to start building your own chord
progressions based on how, how accessible, how common you want your
progression to sound. Do you want it to
sound very poppy, something that
people can listen to and they recognize
the progression? Or do you want to
make something that's a little bit left field,
a little bit weird. You could use this table to
see which chords are the most or least likely to
follow a particular chord. Now I know that's a lot of information to take
in, in one go. What I'd like to stress is you don't need to memorize
all of that stuff. You don't need to know it all. It's just there as a
reference point for you when you're trying to put together some chord
progressions. Now, I'm a guitar player as
well as a music producer. My music theory, like a
lot of guitar players, is probably my weakest
points. And that's fine. Because as long as
you know how to put together some courts that
sound good together, you can make something musical. So what can you do
with this information? Well, like I said, you don't need to
memorize it all. Just try some other
progressions out. Get a feel for the
ones that you like. Forget about the ones
that you don't like. Just experiment putting together different runs of chords. You could try putting
one progression after another progression
so that you can develop something that has
a little bit more variety. You don't want to be stuck in an endless cycle of
the same four chords. And you can experiment with
your own progressions. Use the table of root
progressions as a guide. Pick a chord, pick a key, and start putting some
codes together in sequence. So next up, we're going to
have a look at melodies. And I'm going to
show you a couple of little hacks that you can use to make it easier for you to write a melody on top of
the chord sequence.
6. Melodies: Let's start with a
little experiment. I want you to think of a
famous piece of music. I just want you to think
of a famous piece of music and hold it in
your mind for a moment. Now, I'm going to bet that
the thing that you're thinking of is the melody
of that piece of music, the hook or the main vocal line or the
main instrument line. And that's because melodies are usually the most important
part of any song. In this lesson, I'm
going to show you a really simple way of
making a melody to go with your chord progression
and making sure that it's in the same key that
you're playing the right notes. I'm writing little piece
of music for an RPG game. And I put together a
chord progression. It's in B minor. And I put together a
progression which goes 1765. If I put that on a loop, we
can have a listen to it. So you can see I've
already humanize that. I drew, I didn't play this in. I drew this in with the notes. And I've changed the
length of the notes, I've changed the velocity, abstract some of them
across the chords. It sounds more natural. And I've also chosen an instrument for
the, for the melody. I've chosen this since
it sounds like this. Lots of echo on
there, lots of delay, lots of reverb because I wanted something that sounds a
little bit mysterious. Now for the melody, I want
it to be longer than 4 bar. I'm going to do an
eight bar melody. So the first thing I'm
going to do is I'm going to loop this chord progression
so that it plays twice. So if I hover the mouse here, you can see when we have
this little looping icon, I can click and drag, that's out. There we go. We have one full loop.
We have two loops. The progression two times 8 bar. And the next thing
I want to do is start trying to write a melody. But I'm not going
to play the keys. I'm not going to
play this melody. I'm going to draw the melody
in with the pencil tool. And my music theory
isn't very good. So that can be a little
bit challenging. So I'm going to share with you
a hack which will help you to know which notes you can use and which
notes you can't use. Now the first thing I'm
going to do here is I'm going to
duplicate this track. I'm going to duplicate this
since I've got to do that, I'm going to press Command D, or I could click on
this duplicate button. And you'll see I've
duplicated this synth. What I'm going to do is right-click and I'm going
to create a midi region. So now you can see I've
got 1 bar with no notes. In here. I'm going to select the range of notes that I'm
going to use for my melody. So let's say from, from about C3 upwards, I'm just going to mute
this track as well. You'll see why in a minute. So I'm going to
pencil in a notes. I'm going to pencil
in every nodes in the range of notes that I
want to play for my melody. Okay, If I were to do it. Now, you see the reason
I muted that are so you didn't have to
listen to all those notes. So now I'm going to press
Command a to select them all. And I've got all of
those nodes highlighted. Now that's useless. That's going to sound awful. What I'm going to do is use this scale quantize because I know the key,
because I chose it. I chose a progression
in B minor. So on this scale quantize, I'm going to select B. Down here at the
bottom. I'm going to select natural minor. And you can see what it's done
is it's changed the notes, so he's got rid of
any notes that don't belong in that
scale, in that key. So now I've got the notes of the B natural minor scale,
and they're all here. But that's not very much use because that's just
going to be every node. It's going to sound awful. So what I'm going to
do is I'm going to drag this middle section
out. I'm going to loop it. I'm going to loop it so
that it's 8 bar long, so that we've got four loops. We've got five and we
ignore the first one. We've got four repetitions. We go, we've got
eight repetitions. Now, this top track
with the cello is, I'm just going to
bump that along. So we're going to
ignore this first bar. We're going to start
from the second bar. So now I'm going to select the track that I want
my melody to be on. And I'm going to right-click
to create a midi region. And I'm going to stretch that out so that it's 8 bar long. He noticed the cursor here. This is for changing the
length of the midi region. If you put it at the
top, that's for looping. Okay, so now I'm ready to start writing some notes in there. But I want to see these
notes that I did below. What I'm going to do
is I'm going to hold shift and click this
region as well. Now, if I scroll up, you'll see I can see. The ghost notes of that
chat that I created before showing me all the notes that are available
in that scale. So this is going to
act like a guide. If I click on these, nothing happens, they just
show up in the background. But I can add notes and on top, and I can use it as a guide
to where I could put notes. So now I'm going to use this as a guide and I'm going to
try writing a melody. I'll speed this section
up because normally you'd spend a little bit of
time putting notes in, adjusting how long they are
changing things around. So I'm going to speed
this up so that you don't have to sit
around waiting for me. So let's have a listen
to what we've got. Okay, so that's a decent stats. And now I can get rid of these ghost notes which were
there in the background. I'm just going to delete that
region, delete that track. I'm going to highlight both of these and move them
back to the first bar. So you'll see that ghost
notes are a really useful way of quickly writing a melody
which is in the right key, using the right scale to go
with your chord progression, but without actually having to understand the theory behind it, really, really
useful little hack. Now in terms of
writing a melody, a couple of tips would be, it's always good to have
big jumps in your melody. So I've started
with this big jump from the first note
to the second nodes. And then it comes back down. And that's just forming
the b minor chord. But having that big, big jump in the melody always makes
melodies more appealing. Now another common feature of good melodies is having a
call and response pattern. If you listen to this
melody in notice actually it's the same
thing repeated twice. So same phrase or
idea repeated twice, but the last two notes, the second time, a
slightly different. So this is cold, call and
response are called an answer. It's also a good idea to leave some spaces in your melody. You don't want to have
a note on every beat. You don't want to just be throwing notes all
over the place. Leave spaces, leave gaps
between your notes. Have some other notes
longer than others, sometimes have long
holding notes. Other times have notes
play very short and quickly at this kind of
variety to your melodies, and it will make them so
much more interesting. So you can see using ghost notes is a really
effective way to quickly and simply make a melody that matches
your core progression. Now there are a few things
I can recommend for writing a successful,
memorable melody. Try using the call and
response structure. So if you have 8 bar of melody, have the same four bar
melody repeat twice, but the second time, maybe vary the ending or
vary the bit in the middle. Try to make it like a
conversation between two people. That's why it's called
call and response. Don't forget to include jumps between notes in your melody. If you're using the
scale as the basis, the foundation for your melody, you don't want it to
sound like somebody who's just running up and
down that scale, it'll be more musical,
more melodic. If you have big jumps between
the notes you choose. Remember to leave space
between the notes. You don't need to have a note on every beat or every half beats. Includes space, have some notes that are
longer than the others. Some notes that come quicker, some notes that come slower
at this kind of variety. And it will help your
melodies be more interesting and therefore
more memorable. So now you've got a
chord progression and you've got a melody
that goes with it. The next piece of the
puzzle we're going to add is a baseline, and we'll do that
in the next lesson. I'll see you there.
7. Basslines: Baselines vary depending on the type of music
you're writing. Some types of music
have the baseline, almost like a melody in itself. And in this lesson, you're
going to free cats. In this lesson, I'm
going to show you really quick and
effective way to put the baseline down following
your chord progressions. Ben, he's going to join us to. Once you have a chord
progression in place, it's really simple to quickly
add a simple baseline. It's your song. The first thing you're going to want to
do is create a new track. I already chose the
base that I wanted. So it's an alchemy
synth and I gave it a rating so I could
find it easily later. If I click on this field. Dark heavy base. Here we go. I thought this was quite
an interesting sound. So I'll show you how it sounds. Really dark, really low. Now, all I'm going to do to make this baseline is I'm going to click on the
chord progression. I'm going to hold
the option key. I'm going to click and drag
down to my race track. Now I don't want the base
to be playing chords. So all of these notes here, I'm going to get rid of them. I'm just going to
leave the root nodes. So if I highlight these
and delete these last two. Now if we listen to those root notes with
the rest of the song, what you'll notice is that third note isn't really,
it's not really biting. We're not hearing that come in. And that's because in our
chord progression we've made it more natural by
overlapping these notes. And that works for the cello, but it's not working
on the base. So I'm going to
highlight that nodes. Just going to reduce it down. Once gave a little bit
of space at the end. Now we'll be able to
hear them more clearly. Okay, So as a really
simple baseline, that's alright, but let's try making it a little
bit more interesting. So I'm going to select
the second notes, and then I'm going to hold shift and select the fourth notes. Now, I'm going to go
to the Edit menu here. Then this drop-down, I'm
going to click transpose. I'm going to select
plus 12 semitones, so that's one octave higher. That means there'll
be the same notes is just there'll
be a higher pitch. So now we're going to have
the base moving between these very low notes
in an octave higher. And it's going to sound
a little bit different, a little bit more
interesting, like this. So there you have it. That's a really fast
and effective way of making a baseline out
of your core progression. So remember, copy your
chord progression and put it on your
bass instrument track. You can remove the notes
apart from the root notes, keep the root notes there, and that will be the
foundation of your baseline. And then add some
variation to those notes. You can add notes
in-between them. So you've got like a
walking bass line, or you could just shift
notes up or down an octave, like we did in the example. Now our song is really
starting to take shape. You've got a chord progression, you gotta melody, and
you've got to baseline. The next part we're going
to add is the drums. I'm going to show
you a really fun way of adding drums
into Logic Pro ten. I'll see you in the next lesson.
8. Drums: There are several
options for creating a drum track in Logic Pro ten. But in this lesson I'm going
to show you what I think is the most fun and also
underappreciated way. And that's using the
drummer function. Now the reason I
think it's so cool is because it simulates
how you would really work as a music producer in a studio with a
session drummer. And by that I mean, you
wouldn't be sat there telling the drummer exactly which drum to hit on
exactly which beat. You try telling any drummer in the world how to hit the drums. They're not gonna be
very pleased with you. So in logic, what
it gives you as options to talk to the drama. It's like a conversation. Say, I want this section
to be more complex, or I want this section to have a little less of the hi-hat. It gives you the options to manipulate the drums
and make them sound how you want without having to program every single
hit of the drugs. Let's jump in and take a
look to create a drama. All I have to do is
make a new track, select drummer, hit Create, and then the library, I have a different set of information. I have some genres on the left. On the right from each genre, I've got some mugshots
of different drummers, and if I hover over them, I get a description
of their style. So here's Gavin, Indie rocker. And down at the bottom I have different drum kits that
I could choose from. They all come with their
own default drum kit that matches their sound. So if I preview gap in here,
let me just select them. And on the left-hand
side and the edits, there are different rhythms
that, that drama can do. So if I want more control over that, I can use this x-y grid to move between
louder and softer. And more complex
and more simple. See how that changes the
waveform up here as I, as I adjust the complexity
and how loud it is. I could switch out this drum
kit while he's playing. So I could change to
Manchester, get over here. I can select the different
elements that I want them to play and how much I
want him to play them. Let's go back to Brooklyn kit. On the right-hand side,
I have this style here. This is how many films
he's going to play. So how many little
drum roll so make? This is saying is the swing. So how jazzy like how before or after the
beads He's gotten to me. And I can select between
whether that's going to be 16th notes or eighth notes. If I click Details beneath up, I can go into finer
detail on that point. So if I want them to play
more ghost notes or less, I want it to feel
more push or pull. And I can choose how he's
using the high hats here. Okay, So one thing
that's quite useful here is you might
be playing around and you might have
got the sound or the loudness and softness and
complexity that you like. But then you want to change
to a different drummer. When you change to a
different drummer, it's going to reset
these settings, but you can change that
over here and beat presets. If I click this, I can say keep
settings when changing dramas or keep drum kits
when changing dramas. So I could highlight
both of those. Now if I change the drama, I could go for a completely
different drummer. Let's go for deaths. Now he's still playing the
Brooklyn kit and he's still playing with this instruction that I gave to the
previous drama. Another cool thing
that I can do to change the sound is if I go to the library and
click on the kits or a select drum kit here
in the Inspector. I can change out the
parts of the kit. I have a choice between
different kick drums or maybe I want to
tune the snare. I have all this
control over the kits. Let's stick with this drummer. I'm going to stay with deaths. We're going to change the kit. I'm going to go for a trap
kit is more suitable for him. Okay, Let's preview this. Okay, So that's an interesting, what I'm going to do
next is I'm going to try it in the context
of this song. So I'm going to close the
library, give us more space. I'm going to un-solo this. I'm going to have
the drums coming in after the introduction. A little bit too. Okay, so now I have something
which I think is okay. I'm going to add
a second region. This region, notice
that this is separate. I can, I can change
the rhythm on that. So I could make this
become a little bit louder and maybe a
little more complex. I'm going to increase the
fills quite substantially. And you can see in the song
this is quiet section next. So I'm going to create
another region. I'm going to shrink
this down. This one. I want it to be much more
simple and much softer. But I'd like it to have
like a big ending. Maybe. I'm putting the fills
up and then I'm going to hold Option click and drag this to the end of that one.
Now let's have a listen. I actually think I want
to change this section to something more
substantially different. So I'm going to ask him to
buy a different kind of beat. Let's see how this one sounds. Yeah. So you can see this
is a really quick way to start putting drums together. And you have a lot of
control over the sound. I can say that control
even further because this instrument here you'll see it has a little drop-down. And this is what's
called a track stack. So actually, this one track is made of lots of
different parts. And each of these
parts, I can edit them. I can change the gain, I can change the balance. And over here in the Inspector, I could add any plugins. I wanted to change the sound of each separate part
of that instrument. So it's a really powerful tool for editing the
sound of your drums. We don't have to
stop there either, because if we're happy
with this drum sound, what I can do is
convert it to Midea, and then I have control
over each individual note. So to do that, I will
create another track. And I need to put
instruments on. It's going to be the same
one, this trap door. So let's go to the
library drum kit. Down to the bottom. There we go. Now I'm going to
highlight this audio, and I'm going to drag it
down onto the track below. Now you'll see it's converted all of those notes into midi. So I have control over
the individual sounds. So if I wanted this to
have a higher velocity, I could just bump
that velocity up. So that really gives me ultimate control
over what started as a session drama
that it felt like I just dropped it in and it
was doing its own thing. Actually, it's provided me with a framework to change
every single note, every single sound
within that drum kit. It's a really powerful tool. A quick notes, if you're using
a traditional drum kits, is that it doesn't come
with a track stack in the same way that
the drum machines do. So if I look here,
there's no drop-down letting me adjust the
separate pieces of the kit. I can have access to that. I just need to go to the
bottom of this list here. And I select producer kits. And you'll find all of the
same traditional drum kits, but where the plus at the end. And that's going to load
up the more extended kits. And here you can see
this is a track stack and I've got control over each individual part of the kit. So if you're really
picky about your drums, you really want complete
control over everything. That's the way to access it. So that's how you can use
the drama function to create the beak for your
song and then manipulate it so it's just to your
taste and how you can convert it into midi so that
you have extra fine control. If there's something
that you want to change or something
that you want to add. So key things to
take away from this. Find the right drummer
for your song. There are different dramas
for different genres. So pick the one that matches the type of
music you're making. Or if you want to do something
a little bit unusual, pick one from a different genre, mix things up a bit. Remember to create
extra regions and vary the drum patterns to keep
it sounding realistic. A real drummer doesn't
play the same rhythm, the same beats all the
way through a song. Even if the changes are
subtle, it adds interests. It makes your drum
sound more real. If you're looking for very
fine control of your drums, remember to convert your
drum track into midi. Once you've finished
adjusting it, then you can use the producer
kits so that you have ultra fine control over
every element of the kits, how it sounds, any effects
you want to apply to it. So now you have all
the fundamentals of how to make a song. You can create a
chord progression, melodies baseline at the drums. The next thing is
we're going to cover, are about how you bring
those elements together, how you can mix them, use Effects, use automation
to get it sounding really professional. I'll
see you in the next lesson.
9. Mixing: Now that you have a bunch of different instruments
in your song, it's time to think about mixing. Now, mixing can seem almost like it's one
of the dark arts. Especially if you've
been looking at music production tips on Instagram or YouTube
or anywhere else. But what we're going
to do is really have a look at the
essentials of mixing. How you can make your
song sound good with the correct levels
quickly and easily. We're also going to
have a look at panning. So positioning instruments
within the mix. And I'm going to show
you some tricks with automation so you can
really get creative. Mixing is all about
getting the levels of your tracks or instruments
right relative to each other. But you're going to need some
kind of reference point for the overall level
of the whole mix. Now, if you look down
here in the inspector, you've got to volume
meters and two Thetas. So the left hand side,
you'll see is the cello is, the right-hand side
is the stereo out. Now on the stereo outs, this is going to be the
level of the overall mix. And I want that to
be between minus three and minus six
dB for the peaks. Now, having that level
is going to make my mastering step much easier. It's going to give
me some headroom. So the first thing
I'm going to do is go to audio effects here. I'm going to go
down to metering. And I'm going to put the level
meter on my stereo output. And this is going to
show me the peaks of the overall,
the overall song. So as long as that's peeking in between minus six
and minus three, then that's good for when
I'm doing my mastering. With that out of the way, we can start mixing the song. The first thing I recommend
that you do is decide which instruments
or which track is going to be the main
part of your song. So which part is carrying the emotional content
or the meaning? Where do you want the
listener to focus on? And because this
piece of music is a background track
for a video game, I'm going to use the
chord progression in this song,
That's the yellows. I've selected cello
as my main content, my main emotional
content for the song, and all of the other tracks. I'm going to build around that so that they're relatively
at the right level. So I'm going to add a level
meter to my cello as well. So that's on the left-hand
side of the inspector. I'm going to click
below this channel EQ. And because I use level meter just before it's in my recents, I'm going to add a level
meter here for my fellows. Now from my main instruments, I want this to be peaking
somewhere between -18 dB minus three dB, depending on the
style of music that you're doing and what
the instrument is. So I'm going to have a
listen to this cello. The cello is on their own and see where they are
on this meter. You can see they're
peaking somewhere around minus nine dB and that's fine. I'm going to set the other
tracks to try to match up with this so that they sound right relative to the yellows. So let's listen. When the other instruments
start to come in. Straight away. You can here, you don't even need to
look at this level meter. You probably noticed that
it's peaking above zero. But you can hear that
the base is too loud. So I'm going to select
the bass track. And I'm going to go
back and listen. And as I listen,
I'm going to keep an eye on the volume
meter down here. And I'm going to
adjust this fader to adjust the level of the base. Okay, I think that's
a lot better because now I'm feeling the
base, the base is there. I would miss it if it's gone. But it's not so
much in your face. The base isn't the main
part of this song, so I just need its
presence in the low end, but I don't want
to overwhelm me. So I'm gonna go ahead and start adjusting the levels of
the other instruments too, starting from here with
these staccato apps. So you've probably
noticed that the ops were a little bit loud and lead line, I felt it was a
little bit quiet. So I've adjusted those accordingly so that they
sit right in the mix. Now, if we go back over here and we have
a listen and have a look at our level meter overall to see
where the peak is. So we can see that's leaving us some headroom for when
we're mastering later on. I think I also want to bring
those drums down a bit. I'm going to listen and
adjust the drum track. So notice that it's good
practice to be listening to the whole song and also keeping your eyes on the volume
meter at the same time. Don't just try to set it
by eyes or ears alone, use both of those senses. And you've probably
seen reference charts online telling you
that your kick drum should be a certain number of dB and the vocal should
be another number. And your snare is
this and whatever. Now those are okay as
jumping off points, remember different genres
will have different sounds. Your song should
sound like your song. So identify the main
instrument, the main track, set the level between
minus three and -18 db according to what
you feel sounds best. And then set the other
tracks to match it. This way you're going to make your unique piece of music
at the right levels. Once you've got your levels roughly where you
want them to be, you can start to play with
the balance or the panning. That's how far to the left or to the right particular
instrument sounds. You can control that
with this style here. You can move it to the left
and over to the right. So if I play this
from the start, I can move the cello. If you right-click this control, you can change the type
of balance to stereo pan, which is going to give you a
more broad stereo feeling. The most fun version, I think the most fun setting for the balance is if you
select binomial panel. And this changes the control
to a little radar screen. If you double-click this, it will bring you
up this control. Now this lets you
choose how far away the direction that
a track is going to sound and how wide
it is as well. So if I play again and
start manipulating this, you can see that gives
you a huge amount of control of the directionality, the width of the
sound for each track. So what if you want to change the volume throughout the song? You want the level of your
challenge to go up and down. Or you want the directionality, the panning of one of
your tracks to change. You can do that
using automation. And you can access
automation by pressing the a key on your
computer keyboard. And it will change
your view to this. In the automation view, there's a drop-down menu here
that allows you to select the parameter you want to
change as the song plays. So e.g. let's say I want
this base to change. So they're in this section of the song where there's
only the apps, the bass and the drums. I want the base to be louder. I click in this area. Now I have a line
showing my level. I can click to make points, but I can drag them up and
down to change the level. Now a better way to do this, to change your whole section
is to hold the command key. Select a region. And now I can click
and drag this up. And now it's going to boost the base just in this
section, like this. And a really fun creative
thing you can do is combine automation with
the binomial panning. If I choose this lead line here. And if I change the balanced
to binaural pattern, I double-click on this. Now in the automation
instead of volume, I'm going to go to main and I'm going to choose binaural angle. That's the angle the
sound is coming from. What I can do is create
points in here to automate. And then I can move
them around and it's going to automatically
change the angle. The panel. I just move those
around just e.g. and now let's listen
to that section. So you can use automation
combined with panning and volume to get some really creative cool
effects in yourself. So those really are the core elements of
getting a good mix. And I can't stress
highly enough, the main thing is identifying
which instruments or track is the main emotional
content of your song, which is the part that you
want to be at the forefront. And then building the rest of
the song around that piece. Define the main
elements of your song. So which instruments
or which track is carrying the main
emotional content? Focus on that first and then set the levels of the other
tracks around it accordingly. Remember to use panning so that different instruments can occupy different spaces
in the stereo mix. And don't forget
to use automation so that you can change the
levels throughout the song. Or you could even
change the position of the different
instruments within the mix is very rare in music production circles
to hear about mixing. Without hearing about mastering, those words seem to
always be together. But the different
steps of the process. In the next lessons, we're going to have a look at mastering how you can master your tracks quickly and easily to make them
sound professional. And we're also going
to have a look at some effects that you might want to use to really
supercharge your songs.
10. Reverb: Before you move on to
the mastering step, there are one or two plugins or effects that I think
will be useful for you. One of those is reverb. Reverb is all around
you all the time. It's the reflections of the
sounds that you hear. So e.g. think about how a
person's voice sounds in a meeting room
compared to if you are in a church or a large hall, The sound quality is different and that's
because of the reverb. Now reverb tells your ears or
your brain about the space. That's a sound as in
where you can use it in logic to
give an instrument its own space to
make it pop out of a mix or to do something
creative with. Here you can see I've got a simple piano
track in a project. And the first thing to notice
is in the inspector here, there are these two buses. That means this track
is sending whatever plays to two separate tracks which each have effects on them. If I click on this one, you'll see it has a Space Designer, which is a type of reverb. And I'm boss for here that has a chromosome that already
has a reverb on it. Because most of
the instruments in Logic have their own reverb. The alchemy synth also has its own reverb knob
on the interface. So the first thing I'm going to do is I'm actually going to turn off these
buses because we're going to be doing the
reverb ourselves so that we can explore how
ChromaVerb works. So to add a reverb, all I need to do is go
below these plugins, clicking the button space, go down to reverb. I'm going to choose
ChromaVerb and stereo. And here is the default
ChromaVerb setting. If I hit Play and toggle this effect on and off,
you'll hear what it's doing. And you can access different
presets in this top menu. This is a quick menu here, but it's not going to change
the EQ curve that you see. It's better to access
them through this menu. That way you could go, you
can say I want to hold, I want Piano Concert Hall. And it's changing
this EQ as well represent the space that
it's supposed to sound like. So if I press Play now you'll hear it sounding
like a concert hall. And down here is a
graphic representation. So you can see each
of these little dots. It's like a reflection
from this space. And you can see the frequency,
well it's reflecting. So if I want to cut the low
end, I can just click it. You can further customize the presets with the controls
down here at the bottom. So the attack is going to be how quickly the volume or
the density builds up. The size represents
the dimensions of the space you're simulating. The density means how many
reflections are coming back. The decay is how quickly or slowly the reflected
sound drops off. The distance is how far
away from the sound source, in this case the piano, your ears are supposed to be. And on the right-hand
side, the dry and the wet. This is the levels of
the dry and wet signal. So the dry signal is with no reverb and the wet
signal is with the reverb. And you can adjust
the proportions of those to get a more
subtle effect. Down here, the pre-delay, this represents how
much of a delay between the original sound and the
first reflections coming back. If you click this little
musical note button, what that's going to
do is synchronize the pre-delay to the
tempo of your track. So then you can choose a value of note length,
duration accordingly. And then the same
here with the decay. If I click this button, it's going to synchronize
the decay with the speed, with the tempo of my soul. The freeze feature down here at the bottom is
quite interesting. If you hit the freeze button, whichever noticed playing or code is playing at that moment, we'll just be
reflected infinitely. So I'll demonstrate is how
kind of hard to explain. That way you can keep that
one sound reverberates, creates a drone
underneath the music. Really good for ambient tracks. When you're using reverb to
place a track in the mix, keep in mind that the more
reverb you have on a track, the further back in the
mix it's going to sound, it's going to sound
like it's further away. So the instruments that
you want to be more upfront like your lead lines, they should probably have
a more subtle reverb, whereas your pads and your accompaniment,
your string section. If you add more reverb to that, it can make it sound like it's
further in the background. So that's a good
rule of thumb for positioning the
instruments in your mix. Bring things forward by
having just a subtle reverb, a very slight room reverb. And you're more kind of
epic background colors. You have them in the background by giving them more reverb. When you're just trying to add a little subtle reverb to make an instrument
kind of pop out. A really good thing
to do is to preview the reverb and then slowly
back off the wet signal until you can only
just notice the reverb that here, this reverb. Now it's a really,
really subtle reverb. It's going to help his
piano pop out of the mix. If I toggle that off to
hear the slight difference. So you can see ChromaVerb is a really powerful
and versatile thing to use in your mixes. So here are some
things to remember. Many or most logic instruments already have some kind of
reverb applied to them, usually on a bus and usually in the form
of a space designer. You might want to tweak
this before you add another reverb or
disable it completely. Reverb can be used to help an instrument pop
out of the mix. If you're using it in this way, go subtle with it. Less is definitely more, in this case, reverb on lower frequencies can
make your mix muddy. That means your song
can sound unclear, like it's drowning out in all these reverberating
low frequencies. Use the EQ in ChromaVerb to try to tame some
of the low end. So now you know your
way around ChromaVerb, I'd encourage you to
put it on a track, unexplored the presets, and then tweak the parameters
to your liking. Just remember that those
huge space void reverbs are best left for more
ambient styles of music. I'll see you in the next lesson.
11. EQ: Dq, or equalization, is another one of those things that tends to intimidate people. But it's not really
all that complicated. All it is is applying gain
to particular frequencies. So boosting certain
frequencies or cutting certain frequencies
to shape the overall sound. It can be applied to individual
instruments or tracks, or it can be applied
across the entire mix. In this lesson, we're going
to jump straight into EQ, and I'm going to
show you how you can control the different
parameters. To add an EQ to attract, you need to do is go
over to the inspector, to audio FX, go down to
EQ and Channel EQ stereo. And it will bring up
this EQ Window here. This EQ Window shows
you a line which is representing the
frequencies of human hearing. So all the way
from 20 hz down in the sub bass to 20,000 hz. Now, in real life, you can't actually
hear 20,000 hz. And 20 hz is something that you're more likely
to feel than here. But all of these frequencies are represented because
they're important, even if you can't hear them, they interact with each other. So having control over
them as a useful thing, the channel EQ is divided
into different bands. So you've got all these
different symbols representing the
different areas, like the sub base, the base, the low mids, the meds, and then your
higher frequencies. You can toggle control
of the different bands on or off by clicking
on these symbols at the top and anything that we play on this track now we'll
be able to see it. We, we have to see the
frequencies on this analyzer. So you can see that
even just one note is made up of one frequency. It's a bunch of different
frequencies acting together. And that's why EQ is important, because sounds are
made up of groups of frequencies or
harmonics interacting and how the weekend
control those, either boosting them
or cutting them, is going to shape
the tone of a sound. So to adjust the EQ, any of these bands
that you hover over, it will light up and
you can see a range of frequencies that will be
affected if you drag up or down. So if I click and drag
this one up, here, you can see I'm boosting these
frequencies somewhere just between about 1 khz
and just under 6 khz. But if I wanted that
bans have been narrower. I could put two fingers on the track pad and just drag down and it's going
to narrow that band. And if I want it to be wider, I use two fingers and drag up. As a good rule of thumb, when you're boosting
frequencies, you would boost over
a broader range. And when you're
cutting frequencies, like in the low mids here, you're more likely to cut over a narrow band of frequencies. That's what's called
a surgical EQ. And you'll find people
often do this in the lower mids to
reduce mod N MIX. Bear in mind that a
lot of instruments in Logic Pro ten
already have an EQ. So if I select these
modern strings here, you can see a thumbnail
in the inspector. And that's showing
you a rough look of the EQ that's
already applied. If I change this from modern strings to a
different type of strings. Let's go to Roman strings. You'll see that the EQ changes. It has a different EQ
already dialed in. And you can also
access presets for different instruments in the
preset drop-down for drums, keyboards, guitar,
and you've also got mastering EQ tools
down at the bottom. One that I find quite useful as a guitar player is in guitar, it has a cleanup guitar EQ. So if I'm recording
my guitar into logic, it has this bit here, which is cutting the low
frequencies below around 60 hz. So that's getting rid
of the 60 cycle hum that guitar pickups have. So here's an example
of how you might start to EQ a whole song. So this is a song
by a band called The North dimension that I'm
doing some mastering for. I really recommend you
go and check them out on Spotify or Apple
wherever you listen to. This track is called Bloom. And if I play from around here, you'll get an idea
of the kind of sound the genre had sin. So it's got this really
cool AT is simply going to add an EQ quickly just by clicking in
this thumbnail space stereo. Okay, So there are
two stages that you might go through
on a track like this. The first is corrective EQ. So removing any of the
frequencies or the sounds, or reducing the sounds
that you don't like. And then the next step
will be a sweetening EQ, which means boosting
the frequencies or the areas that you
do like the sound off. So in the case of this track, I feel like there's
a lot going on in the low mids and the base is very kind of bass heavy and it sounds
a little bit muddy. But I really like those keys and the ghostly synth chimes and
bells more at the top end. So I would apply corrective EQ, trying to cut some notches in the middle close to the base. And then I would broadly
slightly boost the higher-end. So something like this. I'll press play and
I'll start manipulating the EQ so you could
see what I might do. So you can see it's not a very drastic curve anywhere that, but it's a subtle difference that kind of reduces
some of the clutter. And it brings out the elements
of the song that I liked. I toggle it on and off so
you can hear the difference. When you're doing
an EQ like this. A really important thing
to remember is that if you feel like a certain sound
in a mix is missing, say you want more
of the top end, you want more of the higher
frequencies to shine through. Sometimes it's not a case of
just boosting that high-end, but taking away from
elsewhere in the spectrum. So it's a good practice to always cut things
before you boost. It's much easier to start
removing frequencies. So you can listen to what's left than just trying to boost
all over the place. Just boosting
everything is much more likely to give you
a really messy mix. So you can see using EQ is a great way to really get
control of your sounds. A few key points
to remember them. Logics instruments
often have an EQ already and the presets
are really useful. Use these as a starting point. As a rule of thumb, when
you're cutting frequencies, you should be more narrow
with the band on the EQ. And when you're
boosting frequencies, you can be a bit more broad. And when you use EQ, tried to have a clear purpose in mind, what is it that you're
trying to achieve? So you're trying
to make a mix less muddy when you're trying to
make a snare drum really HIT. Always have a purpose
for using EQ. Don't just apply it because lots of people are
talking about it. If you're a bit of a
physics nerd like me, then you'll find EQ to be a really fascinating topic and something that's fun to
just experiment with. But you can use
the handout that I provided to get you started. In the next lesson, we're going to be looking
at another one of those intimidating topics
and that's compressors. I'll see you there.
12. Compressors: There are tons of different
compressors out there, all with different setups applicable to different
genres of music. But in this lesson, I'm going
to show you a catch-all setting for one of
logic seven compresses. It's a way you can use to glue, you'll mix together to make
it sound really professional. Let's start with a
brief explanation of what compression is. To demystify it a little. All a compressor does is takes the peaks of your
waveform in your mix, and it reduces the game. Meanwhile, it can increase the gain on the lower
parts of the mix. So these peaks on the top of this waveform get pulled down. And these troughs, the
lower parts get boosted up, making your waveform less
dynamic or more compressed. And this is a good way
of making your mix sound more glued
together, if you like. It makes it sound like all the instruments are
playing together. So let's add a compressor
to the stereo out. I'm gonna go to the
inspector to Audio Effects. I'm going to go to dynamics,
compressor and stereo. And here we'll see we've
got the compressor window. Now you'll notice
that there are seven to choose from across the top. And that's because each
one of these is a, it's like a simulation of a
real hardware compressor. Because back in the day before, doors like Logic Pro, people were using
hardware compressors. So each one of these represents a simulation of a real
hardware compressor. They all have slightly
different sounds and some of them have slightly
different controls. But the one that we're
going to focus on today is the Vintage VCA. And the reason for that is this one isn't a
transparent compressor. It adds a certain sound,
the certain warms, and a lot of music producers
like that from a compressor, they feel that it adds a
certain musicality to the mix. The first thing that
I'm going to do with setting up the compressor
is to turn off the auto gain and to turn off the auto attack and release. So I'm going to hit this
button here and also this one. The next thing that
I want to do is make sure that the
input gain here on the left and the output gain on the right are displaying
the same level. Because one of the
things about our ears is we perceived louder sounds
are sounding nicer. And when you have an effect
plugin a lot of the time, what happens is it
adds a little bit of gain and then you feel like it's improving the sound when actually all you're hearing
is it's a little bit louder. So by making sure
that the input and output gain a level
than we know that any changes in our
perception of how good it sounds are because of the compression and not
because of increased game. I'm going to hit play and
compare these to gain meters. We're going to see if
it's the right level. Okay, those are
pretty much matched. So I can get are with tweaking the parameters
of this compressor. So let's take a look at these
dials and what they do. Threshold over here
is the level at which the compressor is
going to start acting. And ratio is the amount of compression that will be applied once it does start acting. These two dials work together. A low threshold and a high ratio would result
in very strong compression. And that's not what
we're looking for when we're trying
to glue the mix. Over here to the right,
you'll see the makeup dial. Now because compression is
lowering the overall loudness, the gain of your signal by
squeezing those high points, What's going to happen is
you get a reduction in gain. The makeup dial allows you to re-introduce gain to
the compressed signal. Knee down here in the
bottom-left refers to how smooth the transition between compressed and uncompressed
is going to be. And then these two here,
attack and release, really important for getting the sound right of
your compression. Attack is how quickly
the compressor is going to start reducing those
peaks once it's triggered. And release is the speed
at which it's going to let go of the signal and
allow it to uncompress. These two also work together very closely to
dial in the sound. So usually when I
start compressing, what I will do is set
the threshold to 30. I have a ratio of two to one. I'm going to leave the
makeup at zero for now. I'm going to have a neat one. The attack I'm going to
pop to 20 milliseconds. And the release I'm
going to dial up to 100. Now let's have a listen to
this and I'm going to toggle the compressor on and off and we can see what
it sounds like. Now the next thing I want to do is I'm going to
adjust this release. And a really good way
to do this is if you divide 60,000 by
your songs tempo, you'll get the rough idea of where your release
time should be. So 60000/120, which
is my tempo, is 500. So I'm going to dial
this up to just above 500 to get
the release right. And then while I'm listening, I'm going to adjust
the attack to try to change the sounds and get a balance between
attack and release. And I won't go into
carry on tweaking the different parameters until I'm happy with the compression. So how do you know if your
compression is right? Well, really this is all down to personal taste and preference. But a good rule of thumb
is that when you're applying compression
to the full mix, you should be feeling
the compression more than you should
be hearing it. You don't want your
compressions to be radically changing the
sound of your mix. You just want it to be adding that extra little bit of
sparkle to your final result. So that's a great place to start your compression settings. And you can go ahead and
tweak those parameters to your taste and according to the style of music
that you're making. So here are some key things to take away from this lesson. Once again, many instruments
in Logic and lots of third party instruments already have a compressor built-in, so it might not be
necessary to add an extra one on the
instrument track. Check this before you start
adding more compression. A great starting point
for any of logics, compressors is a
ratio of two to one, a threshold set around -30, ni of one, attack of
20 and release of 100. And don't forget to match
the input and output gain. And perhaps most importantly, don't overcome press your music. If you use too much compression, you'll lose the
dynamics of your song. Next time, we're going
to have a look at a really simple mastering chain. And I'm going to show you
how you can take your song from logic and then share it
with the rest of the world.
13. Mastering: So you've almost made it. You're one step away from
having your own finished song. And that step is mastering. But before we dive right in, there are a couple of things
that are worth mentioning. The first is that mixing and mastering different disciplines
in the music industry. These two tasks are done by
different types of engineer. Now when you're making
your own music, you'll probably going
to end up doing both of those things yourself. And when that's the case, it's important to separate
out those two stages. So make sure you're happy with your finished mix before you
progress onto the mastering. The other thing worth mentioning is that you
should be taking a break every 20 to 30 min during the mastering to listen to
one or two reference tracks. Reference tracks
are just songs in the same genre as the
one that you're writing. That way your ears can be
tuned in so that when you're making creative decisions
about the sound of your song, it sounding corrects
for the genre that fits in with those things
out of the way. Let's dive in. So here we are mastering the track bloom by
the North dimension. And you'll notice on
my Stereo Out bus, I've already got
to effect style. Then I've got the Channel EQ, which is the EQ when we
were looking at before. And I've got a compressor here. So I've got the Vintage VCA, which I'm using to try to
glue these sounds together. And it's important to note that the effects
that you put in here, the plugins you insert on
the channel are going to change the sound in order
from top to bottom. So the order that you put your effects in is going
to make a difference. Now there's a lot of argument between people whether they want the EQ to be before the compressor or the
other way around. Sometimes people will use more than one EQ and that's really all just down to taste. But I've got my EQ first and then I'm
compressing afterwards. The next component
I'm going to add to our mastering chain
is an optional one. But I think it's a really
useful one to know about is the stereo spread. So I'm going to click
beneath compressor. I'm going to go to imaging, stereo spread and click stereo. And that will bring up
this default setting. Now what this does is
it distributes bands, frequency bands from your track to the left and the
right channels, so it enhances
your stereo field. This default setting
is too extreme for what we're looking
for mastering this track, we just want a
subtle enhancement, but I'm going to skip
ahead in this track and press Play so you can hear
what this effect is doing. So if I go further along
in the song and hit play, you'll notice how it really enhances the stereo
field of your track. But like I said, I don't want it to
be this extreme. So I'm going to use the presets. I'm going to go down to light high-frequency
spread because I don't want the low-end
spreading around too much. The low end is going to make
everything sound too muddy. So this is just a light
high-frequency spread and I'm going to dial it
back a little bit more. So I'm going to hit play again. And I'm just going
to reduce this and maybe shift the frequencies
along a little bit. So by using a really
subtle amounts of the stereo spread effects, you can enhance
your song and give it that extra little
bit of sparkle. So we're using an EQ
to shape our sound. We using a compressor to
glue things together. And we using the stereo spread to enhance
the stereo field. So now we're going to
add two components to our chain to make sure our
song is the correct loudness. First, we're going to
add an adaptive limiter. So underneath spread,
I'm going to go to dynamics adaptive
limiter, stereo. And underneath this, I'm going
to add a loudness meter. And that's in metering,
loudness meter. So now I have two components
that are going to help to make sure that our
song is loud enough, but not too loud. The limiter is going
to make sure that our song doesn't go
above a certain level. And we can use this to prevent distortion being introduced. To make it more accurate, I'm going to turn on
true peak detection. So it's looking for the
peaks of ourselves. I'm going to double-click on the ceiling and I'm
going to enter -0.97. That's going to give us a
ceiling of just below zero dB. And over on the left-hand side, you'll see that we've
got again meter here, so we can introduce some gain to boost the level
our song, of our song. So make sure it's the
correct loudness. But what is the
correct loudness? Well, that's why we
have a loudness meter over here on the
right-hand side. Now, loudness is measured
in a different unit to the level loudness is
measured in L UFS. And what this is telling us is how loud our song is over time. So not just the peaks, the loudest parts of our song, but how loud do we feel it is based on an
accumulation of volume. Now one of the best ways to start an argument online about loudness is to ask how many
L UFS you should master to, because a lot of producers will tell you to master to -14. And the reason they tell
you this is because music streaming
platforms like Spotify and Apple Music will
turn down anything which is louder
than -14, our UFS. But to professional mastering
engineer will tell you that things should be mastered
two minus nine L UFS. So which should you choose? Well, don't worry
too much about it. If you master to -14
UFS and then you put your song on Spotify or Apple Music is going
to sound fine. If you're worried
about your song being on the radio and being quieter than the song that came before it or
it comes after it, then yes, you can mask
the two minus nine UFS, but anywhere between those two values, you're
going to be fine. To use the loudness meter. You press the start button
down at the bottom. And then you play your song
from beginning to end. And you'll notice on
the right-hand side, this is the value that's
going to give you the overall average loudness
of your song in EFS. So this is going to be hopefully by the
end of your track, the -14 or minus nine, depending on which one
you're aiming for. If you find that your
track is too loud, you can dial back the
game on the limiter. And if you find that your
track is too quiet overall, but you can boost the game here. You'll probably find
that you need to listen to the track and adjust your game a few times until you are hitting the
desired loudness. Once you're happy
with the loudness and everything else and
you're mastering chain, it's time to get
your song out of logic and into a format that
you can share with people. Do that you need to perform
what's called a bounce. To bring up the balance menu, you press Command and B. And you'll be presented
with these options. I recommend exporting as a WAV file because that's
going to be better quality. But if you check this box, you can share it
as an MP3 as well. In the settings down here, keep the mode in real time. That means it's going to bounce your track in real time
as you listen to it. And that can help
prevent any midi errors creeping in because
of computer problems. And for normalization,
either choose overload protection
only or switches off. Because if you switch this on, it's going to introduce some
compression to your song. And you've already dialed
in compression yourself. When you're happy
with these settings, if you click Okay, it will ask you to select the destination where you want
to bounce these tracks to, then they're ready to
share with the world. If you're working in a project where you have lots of tracks visible and not just
one mixdown tracks like I'm working on here. Then it's useful to add the stereo track to the view and then do
your bounds from there. So press shift command and m, and it's going to
add the stereo out. And now when you
select that track and you press Command and B, That's the track you're going to bounce and you can make
sure that you capture everything to
shorten the project. If you zoom out here, there's a handle on
the right-hand side, and then you can drag
that along to select how much of the projects
you want to bounce. If your song has a
long reverb tail, it might be worth checking this option here
include audio tail. That way when you bounce, it's not going to
cut off the ending. A different way of
doing that would be selecting your stereo out, pressing a for automation,
clicking volume. And then here I can
choose a point and I can add my own manual
fade outs instead. You can use this simple
mastering chain to get you started and get your song
sounding professional. And then later, you can experiment with
using more plug-ins. So some key takeaways. Remember to separate your
mixing and mastering steps. Use references to make sure
your ears are tuned in. When you're using plug-ins
like EQs or compressors, use them with a purpose in mind. Don't just include them because you feel like you have two. And last, but perhaps
most importantly, get your levels right. Makes sure that
your song isn't too loud and isn't too quiet. So up next is the project. You're going to write, the code, mix a master, your own song. Whenever you're ready.
I'll see you there.
14. Project: You made it all the way here. Thank you so much for taking my class and congratulations
on completing it. Now it's time to put what
you've learned into practice. You'll project task
is pretty simple. Produce a complete piece of
music using Logic Pro Tem. Now chances are
you've been making music as you've gone
along with this class. And it's okay for
you to use that for your project or you can
start something totally new. The important thing is
you're using any or all of the things you
learned in this class to make your own piece of music. And if a whole song feels like it's too much, that's fine. You can make a simple
chord progression. You can make an eight bar loop. You could make a beat
as totally okay. The important thing
is you go from having an empty project to having
created something musical. There are a couple of
things that I want to say about music
production in general. It's really easy to
doubt yourself or to question yourself and
start asking things like, what if I'm not good enough? What if somebody else is
making better music than I am, especially with all
of the social media content creators
posting about, Oh, I made six figures this
year in music production or trying to sell you
the secrets of breaking into sync
music licensing. Forget about all that stuff, focused on your own music. Your music is as
unique as you are. But all those things aside, don't be intimidated
by the people trying to sell you
things on social media. And they engaged with
other music producers. Ask them questions,
learn new things from show support to people who are passionate about the same
things that you are. Making. Music is about
personal expression. It's not about chasing
likes and followers online. Once you've finished
your project, don't forget to share it
in the project gallery. I'd love to hear
what you've made and answer any questions
that you might have. You can also suggest any future classes
you'd be interested in taking on Logic Pro
Tem or music production. And finally, please don't forget to leave a
review of this course. If you found any of it useful or enjoyable, it would
really help me out. That's for spending
your time with me. And happy music making.