Making a 3D character using Adobe Fuse | Pratik Pradhan | Skillshare

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Making a 3D character using Adobe Fuse

teacher avatar Pratik Pradhan, Digital Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:48

    • 2.

      Starting and Preparing for Character Design

      3:07

    • 3.

      Choosing and Modifying Head

      4:52

    • 4.

      Choosing and Modifying Torso

      2:08

    • 5.

      Choosing and Modifying Arms

      1:07

    • 6.

      Choosing and Modifying Legs and Making Direct Adjustments

      2:46

    • 7.

      Adding Accessories and Removing Texture Hair

      5:38

    • 8.

      Switching Materials

      3:23

    • 9.

      Texture Properties

      5:47

    • 10.

      Exporting Model

      3:34

    • 11.

      Importing Model for Animation

      4:44

    • 12.

      Adding and Adjusting Animation

      3:38

    • 13.

      Downloading Animated Model

      2:02

    • 14.

      Project Description

      0:48

    • 15.

      Goodbye

      0:33

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About This Class

Adobe Fuse is a very powerful and popular application that lets you create 3D Character models without having to go through the complex process of 3D Modelling

In this course, we are going to learn about how we can utilize the application to create a 3D character model from scratch. add accessories and work with textures.

Things Covered in this Course:

  • Starting Fuse and Preparing for Character Design
  • Choosing and Modifying the Head, Torso, Arms and Legs
  • Making Direct Adjustments
  • Adding Accessories
  • Removing Texture Hair
  • Switching Materials
  • Texture Properties
  • Exporting Model
  • Importing Model for Animation
  • Adding Animation 
  • Downloading Animated Model

Meet Your Teacher

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Pratik Pradhan

Digital Artist

Teacher
Level: Beginner

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Transcripts

1. Introduction: Hello and welcome to the course on making a 3D character model using Adobe Fuse. My name is predict proton and I am a digital design and a general computing specialists who has been working in the industry for the past decade. In this course, we are going to use Adobe Fuse, which is a 3D character modeling application to model a character from scratch and add an animation to it by using Adobe Mixamo, we will cover up all the process of character modeling in step-by-step process. So even if you are a complete beginner, you can easily follow along the course. So what are you waiting for? Let's start learning. 2. Starting and Preparing for Character Design: Adobe Fuse is a 3D character design application by Adobe, which lets you choose different body parts and then create 3D characters easily. So I'm just going to go around and double-click on this application right here, so that it loads up. And we'll see the interface of the application first that we're going to utilize to build our character. So in this course we're going to follow up like a step-by-step process for creating a character. So that even if you're a complete beginner in the field of character design, you'll be able to follow up the course. And Adobe Fuse in itself is not a very complex software. You do not need to know advanced 3D modelling techniques or even a 3D background in order to get started. Because this is more like joining out premade elements and then making adjustments to it. So this is Adobe Fuse. And if I were to go around and expand this, then this is the interface that you see on the left-hand side you've got the move tool, the rotate and zoom camera to send a camera tool for navigation. There's the modified geometry tool, which allows you to modify different body parts right here. So what you need to do is if you were to go around and then click out any head right here, Let's see e.g. then it'll load up right here. Then you go around and twos up, let's say e.g. at the body parts right here, and then start adding them out right here as you go along. And you can see that you can make it a character that's this arm and this head as you can see right here. But if I were to go around onto torso, you can go round and click. Then you can see that that torso will be added out onto the characters like this. And you can see that it has not really looking at great, because this is the torso of a men and this is the face of a woman right here. But this is what we're going to go around and utilize. We're going to use the modification fetus over here of this application to build a complete character from scratch. So you can go around over here and then simply delete it as well. So you can go round, press the delete key right here to delete out the elements right here that you added in initially. So apart from that, there are different options over here on the top. And when are we are going to focus on the most important parts so that we can go round, build up the character from start to finish. So over here, this is what you have and then there's the customization options that you can do for the character. You can work around the clothing and even the texture settings right here. And over here you can see different shaded moods. And then our S is only obamacare as well to see the details of the character as well. And we're going to go around and utilize all of these tools right here to build out a good character. And then we're also going to export it into a Mixamo, which is a tool by Adobe that lets you animate the character with A's as well. So now let's go ahead and then start our character design. And then in the next video, we're going to start out with the head. 3. Choosing and Modifying Head: Now let's start making our character. And over here, I already have Adobe Fuse open up and let us go around and create a female character, let's say e.g. here you can see that there's different characters that you can choose from. In my case, what I'm going to do is I'm going to choose a female head first. So first of all, we start out with the head. So I'm just going to go around and click on the tune female thing, the a right here. Once I click on it, what happens is that the head will get loaded up right here. That's like this. So now I can go around and see that this is the head. And with one-click, It's just popped up right here. You can go around adding torsos and everything right here. But that is not what we're going to focus around on. So here we have this head right here. And now what we can do is we can customize it. We can utilize these tools right here to pan and zoom. Right here. We can go around, rotated, and we can go around over here and let's say center it out over here as well. And then we can also select these items. But you can go around and let's say e.g. use the move tool right here or the selection tool right here to select different parts right here, and click and drag these around right here. To make some adjustment. You can go around, click and drag these. And you can see that you can go around, make an adjustment to different parts right here. But this is quite ugly. So let me just go around and undo this a few times right here, just like this, I'm going to go around, click on Undo, and we are onto back to default right here. If we want to make changes around to the head, then it can go around onto customized right here. And over here, you have the option to use the sliders to change around the head as well. So you can go round and utilize these sliders right here, or it can go around and directly type in values, Let's say e.g. 30. And it raises the eyebrows as you can see right here. Let's just go around and use up these values right here. So I'm just going to go around over here on the chin area. You can click and drag to actually go around and make some teens is right here. So let's just go around. Make this girl right here. So you can go around, pull up the chain right here, or click and drag this out. And you can see that the slide, the teens is out as I click and drag this out right here. So that is what you have. You can work around with the ears as well, just like this. And you can go around over here and make thin this out to the eyebrows over here just like this in well, and then teens up the character. So I'm just going to go around and make her a bit chubby right here, work around with the lips. And if you want, we can go around and teens up, Let's see skull and everything over here as well. So this is what you have. As you can see, this is the fees that you have right here. We can work around with the expression, make the character a bit more angry as well. So this like this, or you can go around, make it out like let's see, normal right here. You can make the character a bit happy less than e.g. just like the second genes around the expression as well. They can also go around and randomize the expression as you can see, but let me just go around and reset it right here. And then I'm going to go around and make her happy right here. So I'm just going to go around right here, let's say about 50 per cent happy and that's too much. So let's go around at an attendant value. So apart from the face, you can also go around and work around with the teeth right here. As you can see. The teeth, I'm going to go around on the face and work around with the mouth opens. So let's just go run, make a very open right here. And similarly, there's the teeth and you can go round, work around with the teeth as well. Let's say e.g. you can go around, make the teeth a bit big, but you have to be careful to not overdo it because it might mess up how the character actually look. So you can go round to that minimum value right here. This is what you have. You can go around, make the tree more crooked over here as well. So let's just go around. You can see that there's the crooked teeth right here. I'm holding the middle mouse button to move it, right-click to zoom in an outright here, just like this as well. You can navigate right here. So you can go around and genes out. Let's say I'm just going to make it like five as the value for cricket and that is what you have, as you can see. That is how you can simply work around with the face right here. And then you can see that that is what you have. We can work around with the face and then the head and teeth right here. And modify out the head according to how you want and even go around over here and pull everything out right here. Well, I'm just going to go around and have the character's mouth close up right here. So I'm going to go round onto let's see, the teeth area, but I'm just going to go around onto the face right here. And over here, you can see that mouth open. So let me just go around, keep the value as zero right here. So now what we're going to do is we're going to go around and add in other body parts as well as we progress along this course. 4. Choosing and Modifying Torso: So over here we have our head right here. And if you want to go around and genes the head, then you can go to head right here and then click on any one of them and the head will be replaced. But we do not want that. And I just wanted to go around and continue working around with this head itself. So now let's go ahead and add in a torso to the character. I'm going to use the middle mouse to pan it around right here, wherever I want. And I'm going to go around, click on the torso. So for dorsal you can go around and click any torso that you see as an option right here. And as per the head, you can see that it actually goes around and adjusts out the torso right here, then comes the leg. But we're going to go around and focus on the torso right now. So I may have a female head right here, but you can still go around and then genes out. Let's see, e.g. a male body right here, this like this. But let's just go around and use irrelevant body for this and go for, let's say e.g. this model right here. And you can see that it seems is around right here. Or I'm just going to go around and select out the default for this one as well. You can see that body right here. If I were to go around and click and drag it, you can see that I can meet the skinny and I can go rounds in the body size and teens round different parts as you can see, this like this. And just like with the head, I can go around onto customize and genes around how this looks. So torso has a separate options. You can go around and change around the mid back, the shoulders, and everything. And if I were to click and drag, you can see this is what you have. You see the mid sections, you can see the narrow and wide right here and so forth. You can go around saying that the breastfeeding small or you can go around and make the test in or out right here and adjust out the character to be how you like it. And that is how you can go around and add in a torso right here, just like this. And later we're going to go around, add in more components now that we have our character making process, I'm going to continue on. 5. Choosing and Modifying Arms: So now once we are done with the head and the torso, Let's just go around and work around with the arms. We can work around the legs, but lets us go around onto arms right here. And as with any other character, you can select out any arms right here, let's say e.g. a. Meal fit zombie right here. So that is a task, but I'm just going to go around onto arms and select outlets, say e.g. tune female thing over here itself as well as its like this. So this is what you have. You can go around and make adjustments. As with any other body part, you can click and drag it around, drag around the hands as you can see right here, according to how you want this like this, you can go around on the customized as well and work around with the arms right here. We can change around the size of the arms right here. You can look around me. I'm a bit short and work around with the hands over here, just like this as well. And you can individually controls out behind. You can make the fingers long, as short as you can see right here. And add this out detector accordingly right here. And that is how you can simply work around with the arms. And then we're going to go round, continue out with the legs now. 6. Choosing and Modifying Legs and Making Direct Adjustments: Now let's complete the basic part of our character by adding out legs onto. So over here, just like with any other object we can select out any leg, but I'm just going to go around and select tune female team right here so that it is the missing leg right there. So this is what you have as you can see. And we got the dorsal and everything and we can go around, click and drag it out according to how we like. So we just go around, adjusted right here, teams around this space between her legs right here, just like this, and then adjusted according to how we want. Once we do this, we're going to go around onto customize right here and for the legs and it's going to go around over here onto the leg section and genes around the size right here. Just like this by using around the size of the feet and everything else right here. And there you go. We got the cactus according to how we want, according to the body proportion that we want as well. So now what we do is we make further adjustments out to decapitate, to make further adjustments outright here, we can go around on to modify geometry directly as well. So let's say there are certain options that we have right here. But let's say I want to change around the cheeks right here. We can go around teams around the modifier, sightseeing around the higher hardness. And we want to turn on symmetry because we are working with the symmetrical figure. I can click and drag right here. Just like this, the genes had six sides and everything manually. As you can see, genes around her eyes right here, click and drag it and genes at around according to how we want, entertains around her head space right here are your elbows and everything. We can see that we can go around manually adjusted out point-by-point. It contains around the modifier size as well, and just go around bullet. And you can see that you can make minor adjustments right here according to how we want to try to get this like this. And you can also saw the vertices, which is helpful because you don't see the main points. You can see the vertices and you can reset out the entire tool as well, just like this, then make adjustments right here. So you can go around, make changes to minor, minor things right here according to how you want. So this is going to go around over here, teens around the size, maybe push out, takes a bit and so forth. And then see from the side as well and teens it out. And you can see that that is how it looks. You can change around the nose right here, this like this. And we can see that we can really work around with the detail on how you want to try cake and push this out a bit right here, and that is what you have. Then that is how you can go around and Jews and modified legs and even make minor adjustments by using the modified geometric directly tool in Adobe Fuse. Do change around the character according to how we like. 7. Adding Accessories and Removing Texture Hair: Now that our character is ready, let's go ahead and add in accessories to the character. So to do that, I'm going to go around onto the clothing section. And here you can see that I can select out different accessories as I want. Let's say e.g. you can go around and click on an accessory and the accessory is added in the pending on the character size, as you can see right here, it automatically fits. I'm going to go around and let's see, select out this accessory right here for this data. Similarly, I can go around those out bottoms like I can choose bands right here as you can see, or I can go around and select outlet, see us get right here, this like this or I can make it stops, right? Yeah, as for how I want. But let's just go around and add in a tailored shot right here, or maybe a workout shot right here, just like this. So you can go around and add in the accessory according to how you like. Similarly, you can go around and add in hats as well. If you want to, you can go around and collect. And the hat is added on, onto the top depending on what you choose right here. So let's see, this is what you want, but I don't want a hat right here, so I can simply click on the hat and press the Delete button on my keyboard to delete it out as well. Similarly, you can go around adding an eyewear right here if you want as well. But I don't want an eyewear either. So let me just press Delete. If you went a bit, it can go around and add in a bit over here as well. You can click on the beard and delete it out as well. Gloves if you want that, then you can go around and add that in as well. And the gloves are there. Now let me just remove that as well because I don't want that. You can go around adding a mask as well as you can see right here, the lemon just go around and delete that out as well. If I were to go to mustaches, then I can go around over here and then add in mustaches as well. Since this is a lady guide, I don't want that right here. But what you can also do is you can go around, add in hair as you can see, and choose, let's say e.g. this type of hair right here. But you can see that the character already has a hair beneath right here as a texture. So if I were to go around over here, you can see that this is what you have. And then if you were to go around, you can add an a hair right here. But there's already a hair that lets us go ahead and work around with removing that hair texture. So how do we do that is through the textures. If we were to go to texture, we can select out the head, as you can see right here and over here on the right-hand side, we can work around, but the texture we are going to work around with this in much more detail later on. But right now, let's just do this. Let's just remove the head extra that is there on this character. So once this character is selected, you can go around over here and you can see that there are many different options and facial hair is one of it. Here you can see here is that if I were to go around and jeans, Let's see short hair. You can see that I can go around genes, the texture of the hair. But I want the hair to be more, let's say, through l0 by adding it as a customization as an accessory from the clothing section, I'm going to go around and select None right here. The hair is removed completely. So once that is done, let's us go around onto the clothing section right here and choose a hair that we want. So once we click, you can see that the hair is there now and we don't have that texture bothering. But k can see that the hair is coming like below the skull right here. So you can go around and make adjustment by using the modifier to right here you can work around with the modifier size right here, this like this. And you can go around, pull it above right here, this like this. You can go around, let's say e.g. bullet above or move it onto the side right here to cover up these imperfections over here as you want, depending on whether the hair will be seen or not, you can go around n. Then let's see, covered this up as you can see, that is what you have right here. It can go around, cover this up right here, and move it out. As you can see, you can move this up, move this n right here, this like this. And then it can go around, move this out right here, this like this. You can go around, pull this up, go around onto the side right here, and then that is what you have. We can pull the hair upright here so that the scalp gets covered up right here. That's like the second go round, modify out the geometry right here according to how you want. So use the tools right here and there you go. So there is a bit of imperfections, but that is more natural anyway, so you can just keep it as it is right there. So once you do that, you can see that this is they had that we have right here and now further on we can go around and make adjustments. Like I accidentally moved there, so let me just press Control dead right here to go back. Sometimes error happens. And one more thing I do want to add in a sues over here as well so I can go around onto the Zeus and Athena shoes as I waste as well. So let's just go around and add in. Let's see, normal Canvas sues right here because this is more of a sport you look that we have right here. There you go. We've got all of the clothing right here. According to how we want. Next up we work around with textures in detail and give the character the look that we want, the color that we want to our clothes and so forth. So this is z, and let's just continue on modifying out our character. 8. Switching Materials: So over here we have our character with glutes and everything right here. But let's see. What I wanted to do is I want to change out the material is there on these glutes, right? Yeah. So in that case, what you can do is it can go around onto the texture section right here and click on the clothing that you want to teens up. So obviously you can see that this is the closed end here. These are the materials that are there in the Cloud so you can go around and see that these are the materials right here. And if you want a gene that then overshare on the bottom, we can see that there are some choices that you can team that when, let's say if I want to just go around and use this one, you can just go around and click and you can see that it changes out this pocket area right here. But if I were to go around over here onto different material and click on this. Now you can see that IT teams is that outright here. So depending on different fabrics, right? Care, there may be multiple textures applied onto it. So you have to click it multiple times if you want to replace out everything right here, this likeness, I'm just going to go to bucket and everything and you can see that this is how it looks. Now, let's us go around, do the same with this. And you can see that over here. You can go around and select out the mean fabric right here. So you can go for pattern metal and so forth as you want as well, like leather. Let's just go around, try out this lead and let's see how that looks right here. The slackness, it becomes leather now. But let me just go around onto this one and let's see how that looks. That looks like this. As you can see, you can go for metal look right over here as well. And you get the metallic look right here are solid color right here. If you want more of a plain color or you can go around to the different fabric over here, this likeness as well. Let me just go around onto this one and then tinted out on with something else and you can go around over here too in that outlet, something else, go around in that outlet, something else. And you can see that that is how you can go around and teens out the entire Material and textures right here, just like this. So you can go around over here onto the boots as well. And then let's see e.g. you want to teens and then you can choose around that same mean. Then go around and genes out the entire outlook. You can change the color for the rings. Let's us go around and select this one. Let's see e.g. for the dose, lets us go around and select this one right here. For a yields. Let's scroll down and select red right here. And you can see that the teens is gradually for the sides. You can go around and sues this one right here. That's the e.g. for the leases, lets us go around and select out a metallic color right here, this like this. And let's go around and see that is how it looks now it really changes out according to the material set V2s, even for like let's say e.g. for the hair that you can go around and Jews around the color as you can see right here. But it cannot go around and select out a fabric or leather or whatever because it's considered a hair right here, this like this. And this is how you can go around and entirely stripped out the materials that you use for the character and genes up the entire outlook right here. And now further out, we're going to see how we can control the texture properties and give it the look exactly the way we want. 9. Texture Properties: Now let's go around and work around with the texture properties. Now that we have added in the Texas right here. If I were to go around over here onto this glute right here, you can see that there's a certain level of texture. But over here on the right-hand side, you can see that the texture resolution is set to 512 by 512. If I were to select 64 by 64, you can see that the detail drastically changes out because of the lower resolution. I can go around over here and change that to, let's say, even higher right here as well. Same goes for the hair. Even the hair is abrupt so it can decrease down the texture. Details, as you can see right here. Infuse it out right here. Similarly, you can see that the hair is shiny so it can go around, emptying out up at the properties, make it, let's say rough, ER, more shiny right here according to how you want to try it yet, you can work around with different properties for this prompt. Like you can go around teams around the hue shift and change around the hair color as well. Work around with the saturation, as you can see right here. You can work around with the luminosity and make the hair black or white according to how you want as well. You can see that it can be controlled in a very, very detailed manner. Just by moving around these sliders, you can go around and around the highlights right here. You can change around the intensity it contains around these streaks as you can see right here. And there's extra gotten to the type of product that you're using. So e.g. if I were to go around over here, then you can see that I have option for skin is as well. So it can make the character older or younger right here. Or I can go around genes, around the skin color basically to be darker. Or I can make it fairer right here according to how we want. Yet, there's many things that you can work around, whether I care this by thinking around these sliders that you see right here, you can go round, work around with the makeup as well in teams around the black color, as you can see right here. You can also go around and around and how Neil colors as you can see right here. So you need to go round and then experiment with whatever options that you have right here. So you can go around over here onto, let's say e.g. makeup right here. And there's the nail color right here. Capacity can go around and teens it up so that the bolus goes up as well. And let's say you want to make the nail or red right here, or let's say dark red and so forth. And it can go around emptying. Is that outright that. So once you do that, you can go around and then let's see e.g. teens around the lipstick opacity right here, around the lipstick color over here, like this as well. And to how you like, it can go around over here as well. And then you can work around with the roughness here, lips and so forth. Even with the eyes as you can see, you can go around and teens out the Eichler, let's see e.g. to green so forth. And you can see that there's a distinct look to the character now. So that is what you have and you can work around with the iris details over here as well. You can work around with iris variations. You can work around with iris colors and so forth. So you can work around me, make the eyes a bit red, not right here. And we'll add in veins to the eyes and even work around with facial hair. So as you can see right here. So we can go around and then add in some facial hairs if we want to as well. So we have expanded out a lot. So let's just go around over here. What you can do is you can go around adding mustaches on because as well, if the character requires set right here from the facial hair section, you can go around and make the body more metallic as well. If you want to give a more robotic look as you can see right here, or move it back down to make it more human right here. Even with the glutes right here, you can see that we can go around with the reasons skills right here. And you can go around and teens around these leaves right here. You can work around with a growth where level as well as you can see right here, you can make the growth of bit older by tingling around the slider over here as well. So you can see that that gives it an interesting look. And it contains around the hue as well as you can see right here, you can change around how the clothing actually looks around right here. Change around the color, change around the world, lightness over here, this like this as well, and so forth according to how you want. You can go around and teens around the world level right here for different levels and you can go around and even add in debts if you want to write here like this. So there's a lot of details that you can work with and there's detailed visibility, as you can see right here. This has got around onto the trousers as well. And you can see that it can go around teams around the world level right here. So let's just go around and do that. And you can do the same with the feet as well. So you can really work around with the details as you can see. So let's say I want a bit of debt right here. You can go around and teens the level right here and you can see that there's debt on the sues now and that Teams apps the textures as well. So that is how you can work around with all of the details, the texture properties, and teens around the overall look of the textures that you apply onto the characters props as well, according to how you want. And now we're going to go around and nowhere to run further on to final, final refinement. And then we're going to go towards exporting this model out of Adobe Fuse. 10. Exporting Model: Now that we have our model, let us go ahead and export this. So to export this, you need to go around onto your file menu. And over here you can see export as an option. Here you can go around and export the model as an OBJ or this export detections. So let's get ahead and export the Duchess right here. And you can choose the location of where you want to export it. So let me just go ahead and export it onto my desktop where I'm going to create a new folder and say Export example right here, this light that's, so once I do that, I'm going to open this up and then let me just go around. And within that folder named Missy textures, right? Yep. So I created another folder. Let me select it and click on Select Folder and press. Okay, and it's exporting out the texture's off the character on that particular folder right here. So it does take a bit of time and that is normal. So if I were to go ahead and open it up right here, I can go around inside and here you can see that there's the cactus S right here. And inside that you got all of the textures related with the character, so that you can go around and import this into any other 3D modeling application or to the animation application as you want. You can also go round and export out and OVD, that means a 3D format itself. So I can go around and click on Export, go to export, that is, and go to Export Model as OVD. And again select jangle MS in case you are exporting it onto a particular software that only accepts triangular mess. They can pack the textures and UV as well and even choose the texture size to be high quality or low quality. I'm just going to go around and keep it as it is. And I'm going to export this in a new folder. And I'm going to press Okay, right yet, once I do this, I'm going to go to deck stop. And over here, I'm going to go around and sell it a C, let's say e.g. character yet. So once I do that, I'm going to go inside cactus and let's say character right here, this like this character.ovz. So it will be exported as Character dot OBJ. Once you export it over here, everything will be exported on to this particular folder right here. So this is the character, as you can see, and this is the OBJ file that it has. It has exported along with all of the textures as you can see right here. So I'm just going to go around and open this up with my Windows default 3D view I right here. And if you don't have it, you can install it using your using, using your Microsoft Store as well and you can download it. And over here you can see that this is the 3D model that we made in Adobe Fuse. And we're using the viewer in order to view this model right here in different lighting conditions right here. And you can see that this is now out of Adobe Fuse right here and is in a separate tree visa, whether it's like this. And now you can go ahead and utilize this 3D model right here. Applications like this. Now, one more thing that we're going to look at is how we can go around an input this model to another Adobe service called Mixamo, which allows us to add in automatically rigs and then even animate out this character by using presets. So we are going to go around and do that next. 11. Importing Model for Animation: So these are the files that was exported out of Adobe Fuse. And now what we're going to do is we're going to upload this onto, there'll be maximal so that we can add an emissions to it. So to do that, first of all, you need to create a zip with all of the file contents, right? Yeah, So to do that, I'm just going to click and drag everything right here. And right-click and click on, Show More Options. And then I'm going to go to Send to and click on compressed. Once I do that, zip file is created as you can see right here. So now what I'm going to do is I'm going to go around and bring in my web browser where I have already typed in mixamo.com and sign in with my Adobe account. So you do need to do that first type in mixamo.com and sign in with your Adobe account. Once you do that, you need to click on upload data and you'll have this dialogue box that pops up. So all you need to do now is click and drag up the character zip file that is decompressed file and leave it around over here. Once you do that, the file starts to get uploaded right here and it starts processing the character. It does take a while as it is a 3D file and that is normal. So all, so all you gotta do is keep on waiting now for a moment. And you will see the character that you made in Adobe Fuse pop-up right here. So it's processing the character as you can see right here. So you just gotta wait awhile. And now you can see that the character is loading right here. It has uploaded and process of the character. And now you can see that it has going around and processing so that the author rigor can be opened up. So you can see your character right here, this like this. So it is slowly loading in detail. And all of the details are here, including the color. And it can go around and rotate this as you can see right here. You can go around, rotated from the top, from the bottom, just like this. And that's the character right yet, that is what you have. And now you can click on next right here. So what do you got to do is got a line out all of these points, right? Yeah. So let's say for the chin, I'm just going to go around, drag it onto the chin area right here so you can see that crosshair zoom area that pops up, right? Yes. And just go around and pointed towards certain for the rest, you can see the reference over here as well for the rest, does this go around and the symmetry is turned on for this, you can go around and put it around the wrist area for the elbows. Go around and select out the elbow area right here, just like this, this go around and leave it out and just go around and drag it up over here as well. I'll just go around, make it onto the center. Then you go around onto the knees, and then right around over here, you can go around and select means right here. Then for the grim, this go around and select the green area over here, this like this as well. And once that is done, you don't need to worry about the standard. You can go round, choose any standard. I'm using symmetry so that all of it can be moved at the same time. So once this is done, you can do it to standard. No problem. Let's go round and click on Next. And you can see your 3D character rotating around right there. As the author rigor is doing its job to rig out the character. And it says it can take up to 2 min depending on the complexity of the model that you have right there. So thus weight and then the auto trigger will be complete. So you gotta wait awhile. And now it has loading, as you can see right here, it is starting to complete the processing of the auto rigor. And then you can see your cat actually move right there. So you can see that this is the character and now the character is moving right here. If the character is not moving right, then you do need to go back and correct it. But you can see that the character is moving and it is being animated right here. You can go around and Bennett right here, this like this, and use these tools to see it around right here. Once you're okay. So you can see that everything seems fine. So let me just go around and click on Next. And our character is loaded up over here in maximal. And now, further on, we choose around different animations and apply it to on, um, on our character, which we're going to do next. 12. Adding and Adjusting Animation: We have our character right here. And let's say what do you want to do is you want to add an animation. So over here on the left side you can see that there's some preset animations that you can choose from. Let's say e.g. you can see that Dennis, red right here and blue cactus, red represents for female. And blue is more of a famil move right here, but it can still apply them outright here. Once you click on it, you can see that the character is walking out right here. And you can click on it right here. And then the animation will be applied like hands holding and so forth. You can go around and teens the overdrive to actually go around and teens around the speed as you can see, or you can go around and decrease outlets, say e.g. the overdrive to slow down the speed as well. Once you do that, you can go around teams around the arm space as well for the character as you can see. And then it turns around the arm space right here. You can go around and trim out the content as well. Let's say the trim up the parts of the animation right here. And you can see that only the beginning or the end shows up right here. I can go around and genes out that is streak out the animation according to how you want, as you can see right here. And then that is what you have. You can see that that is the overall animation. Now, we can also go around and mirror out the animation right here as well. That's like this. And then it'll be mirrored now. So whatever oxygen is, therefore the character it has mirrored out as you select Mirror option right here. So you can see that it is opposite. Now, you can pause right here, you can play it out. You can click and drag around, see the different angles right here. And then you can go around and rotate it right here. You can go around and Bennett, I'll click onto, zoom in and zoom out as you can see right here. Or you can reset out the camera view and toggle follow camera, as well as the character moves, the camera actually follows as well. So you can go around and see different animations, or let's say e.g. you want something like a run animation. You can type it in and sit. And you can see that that's running animations right here. Click on it, and there's running backward right here. And you can see that there are some injured run right here, just like this, that's like phosphorous and as you can see right here, and that's run and look back as you can see that we can work around with let me just go around in teens out the trim right here. And what happens is that you can see that there's more, OK, the animation right here, just like this. So that is what you have. You got the run animation as you can see right here. Let me just go around and go for dance right here as a flag this and see some dancing move right here, this like this. So let's just go around onto step hip hop dance right here. Then you can see that the cactus dancing or you wanted to go around and the snake hip hop dance right here. And you can see that the character is dancing right there. So let's just go around and then go for the belly dance right here. You can see that that is the dense. Let me just go around teens around the trim area right here, this like this. And I want to go around and decrease outlets, say the overdrive a bit right here. And it can also go around teams around the focus and stands. So depending on the animation, we can see you get the different options right here. And as you move around the sliders, you can see that it actually Teams is out right here. So you can see that this is the focus and there you go, the cactus dancing around. And that is how you can basically go around and add animations to your character by using mixable. And next we're going to see how we can go around and export out this animation right here and download it out onto our computer. 13. Downloading Animated Model: So now that we have added in animation onto our character, let's go ahead and download it out. So to do that, you need to go around and click on Download right here. And it can go around and sues the format of the of the file right here. Let me just go around and leave it with FTX binary. And you can choose with or without skin right here as well. Or you can go around and meet the same uniform or non-uniform, but leaving it default is okay. You can also go around and 2s frame per second to be smooth, to be 60 frame per second, or a little bit to 30 right here, was the default. Just going to go around and leave everything default right here, and click on Download right here. So you can see that it's preparing the download and it says this The moment. It does take a while. So that is normal because 3D is a heavy fault. So you can see it as preparing the download. And there you go. It has downloading the belly dance dot FBX file right here. So once that is downloaded, you can go around and click right here. So if I were to go around and you can see that the 3D viewer opens up right here. So that is the view that I have in my windows that I installed from the Windows Store. So you can see that the character, and we have the character with animation. And you can see we can play around with the lighting, this like this. And they go with everything with the details. The character dancing is here. So that is what you have as you can see this like this. And then you can work around with the lights and everything and the one you want. So that is how you can go around and download all the animated models right here. And this is what we can do and model out the character in Adobe Fuse and then download, that is adding animation to it and even download it out over here now onto our computer. So now it is up to you to create a similar project. And that is what we're going to discuss about next. 14. Project Description: We have now come to the end of the course, and now it is up to you to create a cat. While making a character. Makes sure that you add in all of the parts, of course, and add in at least for accessories. E.g. I. Have a hat right here, I have a shape right here. I got pants and boots. So this makes up for for accessories. You can add in gloves or anything else like a wig and so forth. But make sure you at least have for accessories. Then you need to go around and export the character, like we did as we followed through the lesson. And then you need to add an animation using mixable and then export the animated file. I can't wait to see what you come up with. So just go around and get started. 15. Goodbye: We have now come to the end of the course. And now I'm sure that you know how to create your character. Experiment around with different textures, that there are different clothing's there are, so that you can make your character look unique the way you want. Remember that you can go around and then modify out the cat bit by bit right here. And you're not just limited to the settings that you see over here on the right-hand side. So once again, thank you very much for taking the course and all the best for your future. Check after designing journey.