Transcripts
1. Introduction: In this class, you learn how to create a multicolor,
3D printed sign. Your first 3D
printed product can be a beginning of
a new era for you. You can 3D print as a hobby and make stuff for your
friends and family, but you can also build a
business around your skills. Personally, I started
with 3D printing and expanded into laser cutting and other manufacturing methods. I'm Martin and I'm
a professional in the AEC Industries. That is architecture, engineering
and construction. I also teach CAD classes at the top ranked
Swedish university. And today I'm teaching
you Autodesk Fusion 360. The CAD software I am most passionate about and
have the most fun with. You will learn how to utilize some basic and
great workflows and time saving techniques when
you create your project. You invest time in the
class and my goal is that you get it back when you save
time in your future work. See you in the next lesson where you learn about your class assignment. Thank you.
2. Your assignment: Your final deliverable is to upload a picture
of your project. You can upload a rendering from Fusion 360 or a picture of
your 3D printed sign. I created this product
for you for three reasons. It's a beginner friendly
3D modeling practice. It's a fun opportunity to create a unique and individual
product and you learn more about some basic 3D printing options
and opportunities. You can customize your settings
in Autodesk Fusion 360. See you in the next lesson
where you start your project with some
basic settings. Thank you.
3. Your project Settings: In this lesson, you do four important things that you should do before moving on. First turn on your layout grid. It's a great aid
when you sketch. Secondly, I consider
it to be best practice if you work with components
in Autodesk Fusion 360, right click your
top level component and select new component. A standard internal component
is fine for this project. Keep your projects organized and give your component a name. Your work such as your
sketches, your timeline, and your bodies will
be organized with the active component
you are working on. Make sure that you
check the box activate. The third thing I
want you to do is to save your project
with a good name. It's a good habit to save
your work on a regular basis. I'll work with millimeters
in my project. You can change units here if you want to work with the
same units as me. Well done, I look
forward to seeing you in the next lesson
where you create a sketch. This sketch will be the foundation of your
design and I have some recommendations I really want to share with
you. Thank you.
4. Your sketch: You will create a sketch and you will also learn how you can work faster and more accurate with sketch dimensions
and constraints. It's a really fun
and useful lesson, so let's jump into it. You will create a sketch and then a three dimensional design. From your sketch, you
enter sketch mode. Once you select a
construction plane to sketch on. Use the view cube. If you want to
reorient your view, you can build your design
around a rectangular sketch in this class. You find the two point rectangle
in the tool bar, but you can also find other options in the
create drop down menu. Some options can be more useful than others depending
on your situation. I'll go with the center
rectangle in this tutorial, so I get a nice centralized
rectangle above the origin. You can enter data in the data input boxes when
you create your rectangle, but you can also skip it and activate sketch dimensions with keyboard shortcut D or via
the button in the toolbar. Your sketch is blue
at this point. This means that your sketch
isn't constrained by rules, give your long side a dimension and give you shorter
side a dimension. I'll set the long side
to 70 millimeters. You can set dimensions
that are relative. Your sketch is now black. Your sketch has rules.
It is constrained. Once you enter 100
millimeters for the long side, the short side adjusts to 50, the ratio is intact. If you decide to change
the long side back to 70, the short side will
adjust and you will save time since you only
have to change one side. Now I want you to try the
Equal Distance Chamfer tool. Click around your sketch and don't mind the
distances for now. You're going to set this up so you can control all edges with one dimension and then control the entire sketch with
just one dimension. And a quick tip here, just drag
and move your dimensions. If your sketch has too much
information on the same spot, set a dimension you like, then just klick
another dimension and set your dimension to
your original dimension. You don't have to do this with both dimensions in each corner. Remember this is the
equal distance chamfer. The chamfers are equal, adjusting one of them is enough. Let's try your dimensions.
Change one and everyone follows along. One
dimension to rule them all. What if you want a
relationship between your chamfer distance and your
sketch distance dimension? You can do that. Let's set the chamfer distance to 1/10,
of the long side sketch dimension. You can now adjust
your sketch with just one dimension. And since your upcoming 3D model will be driven from your sketch. This means that
you now can adjust your 3D model by just
changing one sketch dimension. Well done. You have
a sketch and you can change it fast if
you choose to edit it via the timeline. See you in
the next lesson where you create a three dimensional
body. Thank you.
5. Your extruded body: In this lesson, you learn how to extrude your
sketch and how to jump directly into
the extrude operation from the sketch environment, you find Extrude in the Fusion 360 tool bar and
in the Create drop down menu. Pay attention to
the letter E. This means that the keyboard shortcut is assigned to this tool. You can press keyboard
shortcut when you are in sketch mode
and jump directly into the extrude commando from the sketch environment.
Options appear when you activate extrude, you can work with extrude
type, starting point, directions, distance, taper,
angle and operation type. There is also an arrow and a circle. If you prefer those, you're going to use
another tool to fix the edges. So I'll leave the taper angle at zero degrees for my
3D printed sign. Leave the operation as a new body operation
and confirm with Enter. Your extruded action has
appeared in the timeline. You can right click those
buttons and select Edit. If you need to go back
in time and edit, let's edit edges of your sign. You will learn this in
the next lesson where you explore a fun and useful
editing technique. Thank you.
6. Edit your edges: Good to see that you
are still around. It's a good habit to
finish what you start. There are a bunch of methods you can use
to edit your edges. Let's look at two of them. Fillet can be used
for the creation of softer edges and chamfer can be used for a
straighter look. Let's explore the
equal distance chamfer tool. Leave tangent chain checked. It's going to connect actions and simplify your selections and your edits. Select your connected sides and either drag or enter your
chamfer distance. A warning will appear if your distance is
too big. Press OK when you are happy. Right click your chamfer
feature in the timeline if you need to go back in time
and change your distance. That's how easy it is to
add a chamfer to your body. It's time to add your text. And I've got good news for you, this is easy to do in software
like Autodesk Fusion 360. See you in the next lesson where you learn how to add
text. Thank you.
7. Your text: In this lesson you
learn how to add text, create a new sketch. Instead
of using the tool bar button, I'll fire up Fusion
360 design shortcuts with keyboard shortcut S. Type something that includes
sketch and confirm with OK. Your next step is to select a face or a
construction plane. It's convenient to sketch directly on the three
dimensional body. Once you select text, you need to set some boundaries. The text menu appears as
soon as you create your box. It's easy to work with text,
styles such as bold font, italic type face, text type,
and character spacing. You can flip your text
and change alignment, Finish your sketch
and enjoy your work. Well done. You have your
text, but it's flat. Let's investigate our options to extrude the text in the
next lesson. Thank you.
8. Your 3D Text: You can't move your mouse
around like this all the time. I want you to use
keyboard shortcuts when you extrude your text. It's important that you pay attention to the final
step in this lesson. Otherwise things will be
more complex down the road. Activate extrude with keyboard shortcut E. Select your profile, that is your text. You can adjust your view and get a better look from
another angle. You can work in both directions. Imagine, for instance, if you had some lightning
behind your sign, then a cut operation
might be cool. I'll set a positive distance of 3 millimeters for my
3D printed sign. Change operation
type from join to New Body and create those
letters as individual bodies. You'll see how individual
bodies are more simple to manage in the next
lesson where you add an appearance to your body. Thank you.
9. Your appearance: Great job. You have almost
completed the class. You don't need to 3D
print your product to find out if you like a
color combination. Appearances is a
great way to explore and communicate a digital
version of your design. Appearances can save you
time, money, and material, and keep the overall
environmental impact of your product
development down. You find your bodies in the body folder in your component. Activate appearances
from the modified tab, or better, use keyboard shortcut A. Expand
your appearance menu if it is hidden. You can reposition the menu and adjust
the size if you need to. Your appearances are
grouped in folders. Another way to reach
different appearances is to go through the search bar. Drag your appearance onto
your body in the canvas. There is an option
up here that you can use if you want to add
your appearance to a face, but not to the entire
body or component. But what if you want to drag this white appearance onto
all your text bodies? It doesn't feel smooth to
add it one letter at a time. Select your first letter in the body folder and
select the bottom letter while you hold down shift. All bodies in between
are selected. Drag and drop your appearance
onto all selections. Close the appearance
menu with Escape. That's why I wanted you to separate your letters
from your body. It's time to export your sign and create some instructions
for your 3D printer. See you in the next lesson where you learn one workflow for
exporting your file. Thank you.
10. Export your File: You will learn how to export your 3D
model in this lesson. Then you will use
exported your exported STL file to create instructions
for your 3D printer. In the upcoming lesson after this one. Save your work, so it is included when
you export your file. You recognize many keyboard
shortcuts such as control + S if you work on
a PC for example. Go to file and select export. You will export everything
that is visible in your model. Set your file type
to STL file and select a proper export
location on your computer. A window appears once
you press Export. This cloud transfer requires
Internet connection and export is ready once showing file explorer
appears. Great job. You have your STL file. Your 3D printer wants G code. This G-code is the instruction
for your 3D printer. See you in the next lesson where you create G-code from your
STL file. Thank you.
11. Multi Color 3D Print set up: Well done. Let's
set up instructions for your 3D
printer, the G code. I'll use a slicer from
Prusa research in this video, but you can follow along even
if you use another brand. Import your STL File. I'll use the top options since I created my
STL File in millimeters. Your sign appears on
the 3D printer bed once you locate
it. I'm not going to change position or
scale for this print, but it can be useful
in other scenarios. You can create both basic and complex 3D
printing setups. Those presets are
useful, for example, if we slice this side
with the draft preset, the print will take 21 minutes. If you change to the 0.1
millimeter layer height, the detailed layer preset, the 3D printing time
increases to 52 minutes. You will get a better
looking product, but your 3D printer will work longer and use more energy. You can print with
multiple colors. Those colors have nothing to do with the
appearance you set in an earlier lesson. I'll drag this bar and add a color change right
when the text appears. Press slice again to incorporate this
action in your G code. The legend supplies you with
additional information. This 3D print will
work for 39 minutes. Then you will have a
color change, which requires a manual filament
change action from you. And then it will print for
an additional 13 minutes. Press export G code and save
your data on your computer. That's how easy it
is to create G code. Some of you will upload a picture of a 3D
printed sign in your class assignment
and some of you will upload a digital
version of your design. See you in the next lesson
where you learn how to render your
image. Thank you.
12. Render your project: You can create
photorealistic renderings in Autodesk Fusion 360. You can utilize
strong computer power and render in the cloud, or why not render on
your local computer. In this lesson, we
will settle for a quick and easy set up. Switch
to the render workspace. A new set of options appear. Right click anywhere on the canvas and select
Scene Settings. Do you prefer a solid color
background or an environment? You find environments in
the environment library, drag and drop them, just like
you did with appearances. You can change many settings. In this example, I
change the position of the lights and the
brightness and press OK. Click on Render and decide
if you want to render with the Cloud renderer or the local renderer.
For other settings. I'll keep it simple
here and just change the width
and height ratio. Once you press Render, your image appear in
the bottom left corner. Open your image when it
is ready and download it. Pay attention to
the opportunity to download the image with the
transparent background, which can be useful if you want to add your custom background. That's how fast and easy it is to create a basic rendering. Rendering settings,
material settings, and appearances can obviously be much more complex
and delicate. It can be a course on its own, but this is good enough for
the purpose of this project. You made it to the conclusion. Well done. See you in the next lesson where we
summarize the course and I share three key
takeaways with you. Thank you.
13. Conclusion: Well done. You made it. It's a great habit to
finish what you start. You've covered a lot
and made progress. The sketch environment
constraints, extrude, chamfer, timeline edits,
appearances, 3D printing settings
and renderings. Still, you're just exploring
the surface of a sea of possibilities. I hope you take away three
things from this class. Keep learning, and keep
building your knowledge. Find workflows you like and keep exploring
your opportunities. It's fun and it's useful. I have two favors to ask
you before you go. Upload your project to the
project gallery so we all can be
inspired by your work. Leave a review and follow
my profile if you like the class. And that's it. We're done for now. I look
forward to seeing you soon again on another
project. Thank you.