Transcripts
1. Course introduction: Hello everyone. I welcome you to this
lumen crash course. Lumen is one of the
fully fledged and most user-friendly 3D software out in the market for
architectural visualization, lumi and has 12
versions currently. Lumen first version was
released in December 2010. My name is Christian
path or Ana. I'm a civil engineer in 3D designer and I'm the
founder of creation renders. They have done more
than 60 architectural and structural projects, including expertise on virtual
reality, 360 views, etc. By subscribing to this course, you will be able to learn photorealistic
renderings and lumen, and you will be able to
advance your knowledge as a beginner to advanced more
than two hours of lessons. The whole package will include
aluminium file containing an image and a video ready
exterior house project. Lumen is user-friendly software. Navigation and controls
are straightforward, like you are playing
a video game. Further, lumi and can integrate OpenStreetMaps
directly into your model. Lumia and has more
than 6 thousand of 3D objects from ever motion, a, XYZ, sp3, and Autodesk. Furthermore, lumen
has a vast variety of material libraries
built into its system. We can use animated 3D models, animated vegetations, lightings, and animated
vehicle movements. Lumia, and also consists of a terrain model or to
build your terrain. I welcome you to
this lumen course. It will be amazed at how quickly you can learn from this course. I guarantee you, you will
not disappoint at all.
3. Benchmark Test & Create new Function: Hello everybody. The ANA with the Lumi and
lemon crash co-hosts. Actually, I have started the lumen live in
and as you can see, this is the home page welcome screen
for the linear limit. And here you have
created new examples, benchmark and Lord and
COUNTIFS functions here. So initially, but you have to do is you'll have to
check you a benchmark. Benchmark and it will show how good is your computer compared with the
lumen performance. As you can see, I have
RDX 3070 graphic cards. And it's actually more than recommended
by the lumen team. Actually, what you can do is you can rerun the
benchmark like this. You just have to click here and here the benchmarking
progress again. As you can see, I got pretty good results because
my computer is quiet. High performance. Remember that if you
have low graphic cards, I mean less than g dx or
some other graphic card, you will get minimal or in-between minimal
and Recommended Settings and it will directly affect your model when you are
doing a deed on lumen. So remember that if you are
doing a high poly model, you will get effected if your computer has
low performance. I will go back to the
main screen and what I'm going to teach you about
today's create new function. As you can see, there are
nine environments here. This is a plane environment
and the beach environment and a mountain range for SN1
and desert situation, and a tropical environment and some suburban residential area. And here you have a
windy environment. And this is for a
design showcase for alike architectural
submission. You can give a
project like this. What we're gonna do
is we're going to create a plan environment here. As you can see, this is C
lumen independence, actually, pretty easy until you have
left planner here and a small right panel
with some settings and image and video
rendering capabilities. In top-up the screen
you have layers, tab, DCC, the lumen interface.
4. Lumion Sample Projects: Okay, we are back at the welcome
screen of Lumiere level. As you can see, we have
talked about Create New, and now we're going to
talk about examples. The examples was given by
the lumen team actually. So there are nine examples. These are image and video ready. Examples. As you can see, I will just click this
downtown development model. If you want to merge, you are modal With
this example steel. You can able to
do that in Lumen. I will explain it to about later about how we are
going to merge it and how you can export settings from this image and video examples. So as you can see, these models was given by the lumen team. Actually. You can see, you can walk around and I
will talk about the moment and camera movements and those
things in next lectures. This is a one example. If you want to go back to
interior, just click here. Image ready and video already
and all the materials assigning the settings for the image and video and
standby lumen team. I will talk about those
functions in next lectures. Likewise, you have
nine examples. You can walk around
these nine examples. Some are really unique
to aluminum level, this sample for which p. Charles and this
belying can sail and this downtown development
also some others are used in Lumia 1098. So that's all thing. You should learn
about these examples.
5. Load and Save Function: The final function
we're going to talk about in welcome screen
off lumen, 11 months. Load function. If you just click here, you can see the previous files, what you have done in Lome
on and as you can remember, I have told you about
March projects. You can actually merge to tweet lumen files into one if you're doing it
in, in your model. And still you can able
to merge that you are project with the projects which have given
by the lumen team that actually Image and Video Ready projects so you can
import those settings to you our model to enhance
your final rendering. Likewise, here you
have a save as fungi, if you are doing it in newer, in the lumina interface, you can save your
model as a lumen file. And I think we talked about the lumen live and
welcome screen. Now we will move onto create new function in next lecture.
6. Lumion Home interface: Now we're going to talk about this left side tab been looming. One of the most important tab in limine because it
contains assets in lumen, that means you are
models, interior, exterior vegetation, all
things are located under here. So here you have important, important models with nature
and fine detail nature, people and animations, effects, that means Particle
Effects file effects and audio files and some
utilities, some lights, some transportation
models like vehicles, boats, airplanes, likewise,
some Hutto and indoor models. And you have here the placement tabs when you
are placing an object on the interface and you can
move from here and you can rotate the object and you can
scale down or up from here, and you can delete the object. And here also some movements like if you want to
move up the asset, if you want to
move horizontally, or maybe type in where
you can locate the asset. So here, if I just
click import new model, as you can see, lumen, you can actually import the 3D object files and
the AutoCad real DW, DWG files that may
indeed be XFN, DWG files and Collado files. The X-Files, SketchUp files, 3D Max files, 3D files are
then the object files. And just remember that some of the FBX files to send contain their pictures while you
are importing it to lumen. Full showcase just,
I'll just export. I will just import a modern house SketchUp
file from my library. Just click here. You can change the name for
in CINAHL just more than one. Likewise, here you can have a subcategory that
contains only one model. Assets like modern one. Likewise, remember
that they are alive. Sinc function is available for softwares like
Autodesk form it, SketchUp, rabbit are KitKat, AutoCad, rhino, vector
graphics and breaks kid. You can live sync
speed the lumen. I will just show SketchUp
how the live sync work. As you can see now, here. Here is my model. I will just click here and
you can see the model. And I will just adjust
imported from SketchUp. And from here, you can actually
select this arrow and you can change the height
of the module. You'll have important
or maybe if you want to move horizontally, I'll just show here
this more free. That means it will not
debate if you want to move up or maybe
move horizontally. All thing you can do is
from this movie pre-taped. But I prefer this
move up initially and just To like this, and if you want to move
horizontally, we can move, it will move same horizontal
height like this. If you just click type in, you can type maybe if
you want to like 000000. And as you can see, some of the fluorines are
now under the terrain. So what I'm gonna do
is I'm just going to, likewise, if you wanted
to rotate the object, we can just click this rotate button and
you can rotate it. Likewise, there
will be a blue dot. Just remember that
if you want to move the object what you have
imported from the SketchUp, you have to click this blue dot. And if you want to rotate it, you just click this blue
dot here and you can rotate it from a
same zeros, zeros 0. Or maybe this from
orientation you can change the horizontal direction or maybe if you wanted to. Vertically like this,
or maybe like this. Remember that these
little leaders are really important when you are dealing
with looming interface. Again, you can scale up
or down from this one. Just click the blue dot and just click the
left mouse button. And just click. You can click the left
mouse button and you just have to go up
from the mouse button. Or maybe if you
want to scale down, you have to go down like this. Just remember if you
don't want to do that, you just have an idea
about these things. Being like this
model is one next, if you want to increase the
size of this model by 1 pi x, that means 1.5 times
the current position. You just have to go
like this. Ten times. If you want 3.5 times. This is 1.83 times likewise, okay, just remember that. But remember that if you are increasing the
size of the model, but the thing is
the nature size, these are accurate
sizes within the lumen. Default assets will
be on their sizes so you have to match
those sizes as well. Just remember that when you
are increasing the size, just try to do it on
SketchUp already. Do exact sizes. I mean, while you're doing it, SketchUp and the rabbit, and then import into Lumia. Now you have the idea
about SketchUp important, same thing, same like
the other sub-tests. So I'll just show you how
the SketchUp licensing work. You have to install this plugin
from extension warehouse. From SketchUp actually. So when you have
installed this widget, you have this kind of tab. If you want to live
seeing this object, you will just have to
click this Play button. Then SketchUp will automatically
sync with the lumen. Just give it some time. You can see here you can see
the percentage of sinking. Now, we have completed the sinking in Lumia and it will take another
couple of minutes. Just be patient. As you can see. Now I'll just Lumia. And actually, as
you can see here, if you just, these items are
all from important items. If you want to move and important items you just
need to click this button. Otherwise you cannot find this blue button if you
want to move vegetation, I mean a nature, that mean tree, you just have
to click this button, man. There is a small
button and beyond, but maybe middle of the asset. Remember that now,
the nature tab, that means you cannot
move these assets. It speaks. In order to move, you just need to click this
important model. And now these two will appear. I'm just now, you can see these model is
from the SketchUp lip-sync. I'll just go to this
one and I'll just delete this one. Is tree. To show. Now as you can see, the lab thinking is functioning. The trees disappear. We can do it to
any kind of thing because the lighting will work. Same as in rabid. Have to install this widget
from the ACLU list library. And after that you
will get this kind of a thing saying that
lumen and just click this Start live sync
button and it will take awhile and model the lobby
on domain interface. Same as before. Now you have the idea
about line thinking from Revit, sketch up. I will just turn off
these softwares. For now. I will just delete these things. If you won't want
to do this, delete, just click this button
and automatically it will do things. I will go through this Home tab. That means the Content Library. Here, you have important models. We have already
talked about that. Now you have nature tab. Here you'll have many items like broad leaves, the conifers, palm leaves and the lead plus
trees, grasses, flowers, leaves, clusters and
the capital things like bias you have
many times here. I mean, there are more
than 6 thousand assets contained with this lumen
version that is a prohibition. And here you have a
fine detailed nature. For example, I will just put a small tree here from
the nature library and I will just another tree. As you can see, the difference between the fine
detail and the nature. The fine detail is
highly detailed. I mean, more than
like HD detail. And this nature contains just
normal like low poly model. Remember that if you're
using more fine, fine detail nature
assets in library, you need more RAM and you
need more performance. Base graphic card. Because adding more
detailed nature Librarian, your model will cost you like
the graphic card memory. Just remember that here you
have people in animations. Here you have more than
five tabs, like walking, seating, swimming, and
here you have men, 3D and women trivial. Many details. Just
go through it. Here you have in lieu
items like chairs, tables and decoration items, and the kitchen items, lightings, plumbing,
and all those things. Let's go through them.
Here you have outdoor, outdoorsy things like treat
lightings and the signs. And some industries, some
axis like some buildings. Likewise, here you haven't
transport items like cars, buses, trucks, and some boots, and some air balloons and
airplanes and trains. Likewise, remember that all
these item you can animate, you can use freely. Men's, women's item that there is walking
like presenting. You can use these trains, cars moving from here to here. Likewise, just remember that. And here you have lights. You have different
kinds of light setup. See the difference between the kind of light,
the cone angle. And if you want to
click the properties, just click here. Click here. And you can get the
settings from the slides. You can increase the
brightness from here. You can increase the
cone angle like this. If you want to show
the light source, just click this one and there's another option that
means night activation. If you just turn on this one, now it's a daytime, the light the light
is turned off. If you go to whether from me, I will explain it to you
in later about this fader. If you just go night time, you can see This
item is turned on. If you go to go back to morning, the light is turned off. Remember that? If you just load
customized IES profile, if you prefer, you can
load them as well. Likewise, the shadows
will be like if you want high or dynamic
range of shadows, I prefer high, but it will
consume your graphic card. Remember that? Likewise, okay. I will talk about these groups and target lines
in next episodes. Just stay tuned, Okay. And here you have effects.
What are the effects? You have fountains, you
have fire and the smoke. For example, I
just had this one. Or maybe if you want
to fog like this, you can use them. If you want. Leaves fallen. Remember that, just click
Select button here. And it will appear like this. And if you want to move up, just move up like that. Now it's like these
trees falling leaves. If you go into sounds button, it sounds like the moment. So I will just delete these ones and you can
go through this one. Here you have utilities, but other utilities here
you have a clip plane. That means you can cut a
section of plane like this. If you want a grid like
this, that's up to you. Here you have landscaped
cutter. Just click it. And as you can see, the landscape you can see
through from the landscape. Likewise. You can measure from distance in
distance likewise, See. You can add some
reflection probes that can control
the reflections. And if you want to add
some text here, just text, just click the text and you can see we just can't be
similar to an inch, maybe the book style. Likewise, you can see
this item, right? The height of the item. Likewise, you can like, these are small details
but really important. For example, that think
that you want to delete entire this this model
lender vegetations. Likewise, if you
wanted to delete it, I mean individually
you have to click. If you want to delete
the vegetation item, you just need to click
this nature item and then click this
button then likewise. But if you want to
delete entire scene and you don't need entire scene, but you need to delete entire asset you have imported
in the vegetation items. Users have to click this
All button and you just need to click Control
and just drag the mouse. And here, like all items are selected if you wanted to
just click Delete, just click this button
and delete this part. Now all items have gone. Just undo this one. Likewise, I think we have covered about
this Home tab. That means the library items. We will move on
to the materials.
7. Settings Tab: These settings scrap. I'll just click
the Settings tab. This is a really
important tabbing lumen. Actually. Just click here. There are three main tabs, image input and system. We'll talk about image first. These settings will be dedicated to the quality
of the interface. Actually. As you can see, there are editor quality
editor resolution use proxies and you high-quality trees
and auto update previews. That means basically, if you have a higher
end graphic cards, when you are using lumen, actually you can use most
of the high resolution and high poly models
very easily if you have like 3938 graphic cards. But if you're using
373060 some or maybe even less than like 2000s heat is graphic cards or AMD cards. So what you have to do is when you have a very high poly model, you have to reduce the
editor quality by click these three stars or maybe two stars and
maybe you have to click editor resolution
6650% because otherwise you cannot work
on lumen very easily because then your model will
be trying to lag because of the vegetation you have used or maybe the module you will
have imported likewise. So for example, I will just use a fine detail tree here to, to show how these the
quality will effect on this. So now we have two stars and maybe I'll just clip 25%
of editor resolution. As you can see, actually
really blurry, right? Because health now luminous
trying to optimize the, the interface because of
their high quality nature. If you just click here and
if you just click Edit, high-quality, high-end
resolution is 100%. You will see a really
detailed tree like this. Remember that if
you are using a lot of vegetation in your model, you have to use this function editor ecology
and the editor resolution. And there are another method to produce the burden to you. Our graphic card is using
a proxy is actually, for example, I will
just place the streets. Don't worry about
this because I will explain it to you
about these functions. But I'm now doing
because I wanted to showcase how these settings
function will work. That's why I'm
using these assets. Otherwise I have a
separate asset class. Don't worry about that. So I will just place
these trees like this. As you can see, there are blue proxies are now
appearing like this because now aluminum is trying to optimize
the graphic cards. Because otherwise
practically is trying to guild output of really
high resolution on the these treason, it will crash, that the lumen might be
crashed because of that. We have to remember that if you turn off that you
will not have proxies. If you have like 39
degree avocado someday, maybe 38 or something, then you can easily turn
off these proxies and you can really smoothly. And he'll also the same thing like the high
college reason, the interface we'll show I call the trees. That's up to you. Actually, if you are a
graphic cards is good enough to render those things. It's up to you actually. And the auto update
premium means that means if you enable this one, if you go to photo
image rendering, you are, you are. This interface will
be auto update, otherwise you will have
to click like this. Now the interface
is not updated. You have to just click here. You can see the small white bias going on like just
show you again. You might have seen
these image settings is basically we negate
it to the quality of the interface that
is really important. And actually, the
second one is input. And you have like, if we just enabled this
inward miles by exist, you are right when
you are clicking right mouse button and move
with the right mouse button, it will invert the settings. That means if you go previously, if you move forward with
the right mouse button, it feel trying to. Reverse the situation. I'm an invert the
C2, the moment. Likewise, if you input, you can enable these
functions and use analytics, like by saying use data to the customer experience here
and that mean lumen team, they will send some data
to improve the program, maybe some crashes likewise, and the system is like here, will show you how
mute sound effect. That means I'm
basically in lumen. You have a sound effects. I mean, you can use
these sound effects too. For example, if you're using
a urban ben street scene, you have like call zones and you have some men's
shouting sounds. Likewise, you can use these sow only pits to sound
effects in your model. But the thing is when you're
using the sound effects, when you add the interface
that will interfere amine, it will disturb you are like the peaceful
rendering things because it will disorders
these ocean now like bison. So my suggestion is just unmute these things because they're easy to work
with the interface. Then. Also you have
imperial units. That means that you have
embedded all metric system. That means, for example, I just wanted to
show you how the imperial see there are measurements like 9.9 meters. If you just enable this one, you will see the
feet in parallel and the metric system
that's up to you Actually. This writer alone, that means that if you have some crashes on while you are working
on lumen and it will automatically
generate crash file. And I read a login, it will show what is the cause for the crash. Likewise, maybe you are using too much important objects
or maybe the vegetation. Likewise, this
recovery function is really important because in
previous versions you don't, you don't get this recovery
function because as same as before while you are
working in the lumen crashes, romain was trying to get a
recovery before you a crash. That is really
important. I mean, you're using a large file. Suddenly you got like crash Fu Mian and
you lost everything. That is really a big
disaster for you. But this recorded function we'll manage up to some extent. The full-screen is if
you just click here, you will get a full-screen like likewise, that's up to you. I have covered the settings.
8. Materials/Textures: For the materials, I have now just imported a 3D
box from SketchUp. If you just click
materials here. And you can just move
your mouse and you can see a green color
highlighted area. That means unique service
that you can apply textures from the
Lumiere like this. We just click here and there's another minimum appear
same material library and here you have five
attempts various into our customer database and
the new materials here, if we just click here, you might be able to find some natural
elements like rocks, soil, water, lead put type. And like this, I will just
apply this type of a thing. This is a 2D grass area. If you want. Just let
this 3D grass area. Likewise, you have the idea, and I will just go
to Window material. And here you have
curtain fabrics and glass bladder metal would likewise curtain here
you have a curtain. You can see this strange, I can say in D that
means displacement map. Displacement map means if you apply these kind of
material on a database, you will have a bump, a 3D bump on the surface. For example. I will just show you for
this surface and we've just, as you can see, a 3D bump. And here you might be able
to find a displacement. And you can reduce the
displacement and it can increase the
displacement like this. Moving on here. Again, if you just apply, apply to a service on texture, if you just click here, if you just go to a
standard material and here my table to
find some color maps and the normal map and a displacement map you can actually import
from a third party. For example, now I will import a color map from a
third party like this. Just import the cut, the Albedo map. Actually the column and
p same as Albedo map. That means that contains
a color of the texture. Likewise, you can see now
the color map is applied. Now I will apply the
normal map that bill usually you can identify this
blue or purple color thing. I have applied in here. You can apply a
displacement map, will have a displacement
map just applied it that you can see a
little bit less glass. Increase the map scale this and increase the reflectivity and
increase the displacement. You can see a high
realistic texture surface. Here we can find some, some other minimum items
like colorization. If you want to increase
the colorization, you can change the
color from here. You can change the
color to white. Likewise. You can see it. And you can
increase the glossiness. You can increase
the reflectivity and you can increase the relief. That will highlight the bump. You can increase the displacement
and you can scale down. You are texture map. Here you might be able to find another minimum here
it says the position. For this kind of service, this option will not have
applied, applicable. And for this, I will just click orientation and you can hit
down and you can pitch. As you can see
now, you can bank, stretch down on something. And here you have vaccines. And the transparency. I will go to the transparency and see what will
happen to the texture. Fill transparent if you
want to highlight them behind object from
a certain asset. This is what you have to do, increase the transparency
and just click Vaccines. Here you have another settings
that means it museum, that means it will
act as a lighthouse. Saturation, color saturation. And the speculum, that means having properties
of a mirror. The flicker reduction,
data reduction means sometimes when you are importing objects from
SketchUp already, but there might be a
flickering effect. In order to remove
that flickering event, you have to do is you
can do is you can increase the flickering effect or decrease replica benefit. And that will disappear. Like flickering effect appear when Ben multiple services
nearly occupy the same space. Just remember that
when you are using, when you are working on the
lumen, this will happen. Just remember that this
flickering reduction thing is on this material properties. This texture Alba
means like if you're using material that
contains voids, like a curtain or
some other thing. You have to change it to this color map
alpha clip objects. You just have to
remember that otherwise, if you import a third
party a curtain, curtain detection to lumen, dramatically it will not
happy and has occurred need to Libya as
a whole service. But you can do is just click this column about
that clip objects, then it will appear these
voids on a curtain. So again, there
are some materials like concrete,
plaster and false. Likewise. So I just click here
and just go back to auto. And I will just click as fall. You can add the surface. Likewise. Want to
increase the map scale, and this can still do it. If you want to more darker. Just increase the
colorization like this. And here you have another panel. For example. If you wanted to copy the same material to
another surface, what you can do is
just copy material. Click here, and go to here, and just paste here. Then the material
texture will be same. And here also you can
load material from a third party and
you can save method. You are same lumen
material to a folder. If you won't do in
case if you want to import it to another program, you can do it same as like this. Here you have another
option named bettering. That means like the
weather effect, like if, if the object
is going to age. Likewise, example, I
will just click here, I'll just increase
the return effect. As you can see, some color
and color orientation will something happened to
the orientation as well? Likewise, if you wanted to, would type of weathering,
just increasing. And if you want
to metal surface, you can do it same as this. Here you have pretty much store would lead in many options. Just walk through these effects
and this foliage effects, that means spread of a leaf. If you just see four
walls like fences, you can use this
effect really nicely. And you can change
the leaves eyes, you can change the leaf type and spring pattern and
the ground level. You can change that finance. Just go through these
material library. It's a really nice
high-quality assets. My preferences go with the displacement maps
because it will give an extra vibe to the material I need extra realism
to the detection. Likewise.
9. Terrain/Landscape builder: Let's talk about this
landscape Panchen. Here you have couple of options. You can create a purine from this lumen landscape function. For example, I will
just click height here. And as you can see,
there's a race and there's a blue smooth flatten, likewise, and this
is a brush size. Precise means the size. Decrease it small size, and the brush speed, how the speed will appear on
the appraisal may be lower. Likewise, for
example, this is a, a landscape given by the
default, given by the lumen. So much you can do is
you can just click here. You can see you can
create a mountain range. Likewise. Decrease speed,
increase the brush size, see the race and
see the lowering. Now we are lowering the
surfaces like this. If we want to flatten it, you can do just instantly. Gita, that means just
increase the breastfeed, see, pretty good mountain
range. Actually. You can smooth it. You can Platon the
landscape instantly or maybe a loader landscape
map and save landscape map. And here you have
a board option. What you can do is just
plays object here. And here. Just like that, There's
a water surface, will there be at you actually, you can scale it up or down. Likewise, you can just click
this button and just drag, click them leftmost button
and drag it like this. If you want to delete
it, just delete it. Likewise, if you want
to enable the ocean on the lumen service just clicked ocean and the
ocean will appear. You can chain the
wave intensity, tuberosity, height of the ocean. Now we under,
under, under water. Likewise, if you just
go into here paint, you can do is just
reduce the pain signs. And here I want to paint the land surfaces has a sandy
area and you can do it. Likewise, I can paint it. Or maybe I feel like this, I can still do it. Likewise. And you can use OpenStreetMap. You can import CTE area or some other suburban area
from OpenStreetMaps. And here you have
landscaped grass. If we just zoom here and
just enable the grass. And now you can see grants
will appear and you can change the grand size and grass height and the wildness
of the grass type. Likewise.
10. Weather and Layers Tab: Final tab of this
left side menu. You can talk about
this with a function. If you just go here
and you can see, you can enable 3D Sky, real sky. Just click here. As you can see, you can
change the skydive like this. Hdri, highly
realistic sky types. You can have a label here. You can clear type. As you can see, it
will almost effect all the objects in the interface because of this realism
of the HDRI skies. And actually you can
change the direction. Likewise. Actually, you cannot use it. This heightened these things because we are now doing
the real scale thing. Now I just disabled it. Just Sun height and
the time of it. You can see the
sun's brightness, loudness, see the wind speed. If you have vegetation here, it will effect here. Still you might be able to
see because of these grass, like weaving the wind
direction c. Likewise, let's talk about
this layers panel. What is a layer? If you've
ever used autocad in life, you might be be
family with layers. If you just click a one layer, you can add many asset
into this layer. And if you want to hide these
assets or any, any models, just click this
unhide button and this logo and you can unhide
them from your model. For example, I will just do, I will add a new layer. And it says Layer six. And I will just click here, and it will make
the current layer. And I will just add
some trees here. Now, remember now all
the assets now we are adding to the
lumen interface will go into the layer six. If you want to. Unhide is just make another
layer, current asset, current layer, and just click this button and it will
automatically disappear. And if you have
this toggle button, you can just click here or it will disappear when
you go around here. If there's another,
again appear, just click here, it
will appear again. That is the benefit
of having layers. If you have a large-scale model, you can use these
layers wisely and you can utilize the lumen model.
11. Group and other special features: Let's talk about some
hidden features in Lumia. Now, I'll do some example here. I will just add some trees here. Likewise, some other
different trees. What I'm gonna do is just click Select button and
just quick this one. As you can see, there will be a pop-up
menu like this, which kind of layer you are in, and the transparency of the object and the
green selection. You can do it like you can
edit the asset you want. So what I'm gonna do is I'm
just going to group them. I'm just going to click here. And like this, now, I'm selecting these assets by pressing control
and left mouse button. Just remember that
you can do that. Here. Here there's another icon says Add Current
Selection to a group. Now what I'm gonna do is
I'm going to group them. I'm just going to click there. Now it's a group. Now if you can change the
group or maybe ungroup it, or maybe save it like bias. Okay? So now I'm going
to press Escape here. And I'm going to let
another layer like this. It says actually how
many objects you are selecting. The ocean. Another minimum here, if you
just click this pattern, remember this button,
just click here. There will be another,
some icons here. Let's talk about them. Here. If you want to
replace the selection. For example, if you want
to change the tree type, just click here and
just click like this. So you can see all the
other trees hard change. Just click here. Again. I'm going to click here. This feature will be really useful when you are
using large scale model. We'd have some large-scale
assets of vegetation type. And here you have a
focused selection, it will focus them. And if you want to select
all identical objects, now it's all identical. So it's gonna select all. And here you have select all objects in
the same category. Once again, it's same category. So if I'm selecting
another plant or tree, that will a piano too different categories,
just remember that. And you can, I'll
just replace them in a large scale three like this. Now, I'll just click them. Now if you von to randomize position of these
selected trees, just click here,
see what happened. Lumen will automatically
randomized, randomized the position
of these stories. If you want randomize rotation of the selection,
just click here. Likewise, we want
to randomize sizes, maybe big or small trees. Just click this button. And if you want to
raise it, simple asset. And here you have a
space objects evenly. Likewise, you get it right. I will just randomize it
again and align positions. I will randomize again. Align rotation. The place on the landscape. Sometimes you are model. I mean, if you have
imported from SketchUp, you'll maybe have another layer and you have pastries on that. But if you want to
place the trees on a lumen landscape,
this is the option. Here, a line size
that mean all sizes, sounds and align height and
the confirm to landscape. Same as that. That means if you
have a slow period, you can align those
trees onto a slope area. Likewise, these features
are really hidden in Lumen. Not much in the US, but it's really useful. The final option, what
I'm going to see here is once you have selected
this item as a group, actually just press Escape and just remember that we have grouped
these trees earlier, but as you can see now
you cannot click them. You cannot select
the group. For that. What you need to do
is just click all here and you will be fine. This a little bit
different button here. Just click here and
just move it here. Likewise, as you
can see now you can see the advantages of
using a group function. You can group it as like this. And if you wanted to change
the group like this, still, you're able to do that.
12. Material Assigning In a Project File: For this video, we're gonna
talk about five steps. Lumen design. Per step b is important. You are designed or
built landscape. Actually we talk about these step importing you are
designing from SketchUp, Ravid, aggregated,
AutoCad, vector. But likewise, or maybe you have to build your
landscape. Already. We have talked about
these things as well. And the second step is
assigned materials. The third step, peace,
crafting your environment. That means adding vegetation, some plants, rocks like lines. Okay? And the fourth
step is adding some 3D objects like
transport acids, humans, indoor, outdoor acid. Likewise, the final
step B's mixed effects and render that image
video or panorama window. Now we're going to
talk about importing your design or a bill landscape. For that. I'm just gonna show you
how to import your design. Again. Actually, I have already imported
model from SketchUp, but I will now important
another SketchUp file. Just give a different
name for that. Okay? Now here we have the W2, that means the important
asset from schedule. As you can see, these easy SketchUp file we have imported actually contains a small amount of
landscape area, but you can build your landscape
upon you or request from the Steppe landscape. Like this. Maybe. Likewise. Anyway, for now, we'll just
increase the height of asset. Because as you can see, our landscape is underneath
of the lumen landscape. That means our model
is at minus level. So what you can do is you just, you can just increase the
height of landscape like this. So this is one object
for today's lesson. I'm just going to
delete this one. I'm just going to import
a small model because we are building a small
environment and a small projects
and just see how the final image rendering
will be happen. It's a small model
from SketchUp. As you can see,
good quality model. Here. As you can see, there are grasses
in our landscape. So what you can do
is go to landscape, just turn off the grass here. Now it all our plot. Here. You have SketchUp model. Now, again, I imported
aerobic model. This model was
built in a rabbit. I'm just going to place here and I'm just
going to rotate it. I just need to have a
smaller urban area. That means contains some
houses and some trees, like urban area
with environment. So from this example,
you will get, will have an idea about how
the image rendering and these effects work
with your model. And finally, have a
photorealistic rendering. Here we have another
important item. Just import this. Now we are going to import
a smaller roads section that we'll go
through on this way. What you can do is, I have already imported that. Otherwise you can import from third-party libraries
like 3D Warehouse. You can import a rod section. Just imported. Actually modeled 3D Warehouse. Really good quality texture. So as you can see now, these two are two
different levels. So what you can do is julius can map the height difference
because otherwise you will feel I think it's
pretty okay now, yes. Actually now we have
completed our first step. That means importing your design and build some landscapes. In order to build
some landscape, I'll just increase
some height as well. It will look like a
mountain little bit too fast to feel like a mountain range with
some faraway mountains. The second most
important thing is when you are working with Lumiere nice
assigning materials. It is a really important
thing for this model. As you can see, the textures are really
high quality detections. But for this example, I will just change
touches like this. Just go to our route. You can see the glossy effect. I don't like it. Just reduce it and I will just
increase the map scalar by presence Shift button
that will slow down the scaling
option like this. As you can see, they
are pretty option. We have talked about this. Now I'm just going
to click here. You just click here. Actually this model
is from SketchUp. And if you just click here, it will say when
importing to Lumia, there will be no assigned
materials from SketchUp, but you can do is just if you
want to keep this material, just click Standard
and just reduce the loss and reflectivity
and it will stay as it is. But I just want to
change materials, so I will just go to our boot. Just have this type of thing. And as you can see, it's like a vertical, so I want to rotate that one so I can change
it by 90 degrees. So actually it's 90 now. It's good. So I will just reduce the
gloss and reflectivity answers and I'll just
release the map scale SPL. And I will just assign that interior glass,
glass, glass type. I will assign some fluorine. Just because these minor details are really important
when you are, when you want to have
photo-realistic design. Just remember that we can do here is just
reduced the gloss. Kind of really could. Now. Now for the outdoor, just need to have
some different types of concrete texture. I will just go with this. I will just reduce a
gloss and reflectivity. Now just increase the relief. I will just have little
bit colorization. Little bit gray color like this. Now it's good. For the here I will have
outdo stone type material. It's not a good color, but I'm just trying to
change the color of it. So we'll just have
this one. Yeah. Pretty good, but like a
concrete thing, right? To have a displacement map pass. Well, as you can see,
increasing displacement, don't do it too much because
otherwise feel too much. 3d effect on the surface. Just habit here like this. Now good. For this. Some direction I
will keep as it is. Now. We can do is now we have completed materials and we'll do some interior as well. So we'll just go to
here into the fabric. You can have fabric like this and less
displacement like this. Some heading. We've just go to
here into fabric. Just have not accompany
quality fabric material. I will just have a white
color, one like this. And here I will just copy
this material as well. Paced, like this. I'll just do the same thing. Paste here. Why? It's good. I just add some little
bit darker material type. Too much glossiness. Just release it. Some weathering effects on the concrete if you just want it. I'll just have some stone type, whether that's good,
That's really good. Here also, I will just release
it loss and reflectivity, and I will add some roster
and look smooth closely. It too much. Now it's good. Now we have done some pretty
good material assigning. We'll just add some will
change this material as well. I'll go to fabric. Again, a carpet type thing. It's good for this one. Just keep as it is. Now, we have completed
the second step. That means assign material, as you should
remember, 0s and 1s. You are. Check the
preview of the rendering. You can change the
material because sometimes the
assigned material can be changed because
the final output you will not get
what you expected. What you can do is
just have a preview and just change the material
as it is as you want. Likewise, here. Now, as a second step
we have completed, now we'll go to the third step.
13. Vegetation Assigning In a Project File: Now we are on the third step. That means crafting
your environment. That means adding vegetation in. Getting more realism
on your model. For this model, I'm going to use some fine detail nature
assets from lumen library. Here. What I'm gonna do is I'm just going to
add some trees here. These are fine detail nature. If cornea, as you can see, all those leaves are
really hyper-realistic. Just add a small like this. We'll add some more trees. Not some nature asset from the lumen acid library. We let them just
blend placement. That means that
you can paint it. Just look how I'm gonna do it. Who can just click here? You will get a circle. That means you can paint it
on your landscape like this. You can change the density of the cluster if you want to delete it,
just deleted likewise, and I will just add like this. We'll add some small trees. Every detail is really
important when you are dealing with good quality model, if you want to get some
good quality model. Finally, as our final output, let some plant maybe a
smaller clusters like this. Small vd lead time. Because if you have
a look on here, you can see the void from
each and every tree. What you can do is
you can fill with a medium height trees like this. Here we will have
another vegetation. Go for a plant too much. And I will try another
mass placement and I will just show
you how to do it. We will go with you,
we'll go with this, just click this mass placement and you will have
this kind of a thing. And what you can do
is just drag along the line you want it and
just click here. Here. There will be another trees
already added by default. So what you can do is
just delete those things. As you can see, small number of plants
appeared on my mask cluster. What you can do is you can
increase the number of items and you can do it
randomized direction. And you can wonder my spacing. And you can randomize offset. Here if we want to add some other plants to
this mass placement. But you can do is you
just have to click here and just click here. Just click here. And again, what you have to do is use, you have to just
click here as well. Now you have a mass
placement here. I just need to have
another mass placement here as well. Just click here. And here as well. Just delete those
things and we'll let this cluster like this. Just quick loci. And we will have tree here. Likewise, you will have
another tree here. Probably lost the
fine detail one. Likewise, we will
have some fallen, fallen leaves from here. You have followed leaves. Just have this here. And here as well. Well, one mole. Now we have completed the step. That means cramping
your environment. Actually, it's up to you to decide whether how
you are going to go, how are you going to
need your output as a final product if you
want more vegetation, adding more agitations,
give life to your model. So just remember that. And also remember that adding fine detail nature models
into a model bill. Reduced speed of
your model because it will utilize your
graphic card really hard. So just remember that. And if you can just make it
on a layers and just turn off the fine detail nature
for if you have a big model in your project, just remember those
things and I think we have completed the third step.
14. 3D Assets Assigning In a Project File: As the fourth step, we're going to add some 3D
objects to our project. Here you have more
than 6 thousand models built-in to your
lumen asset library. Just remember that you
have plenty of models, interior vehicles, humans, and most of the vegetations are
really hyper-realistic. So just remember that some
of the models given by the FDA motion one of the leading 3D asset
development company. And here I'll just add some
ceiling pens to It's too big. Just add this one. Here. We have some
leaves from this tree. Just click this fine
detail tree here, and we'll just
drag it from here. We'll add some chair
from the interior. Seating. Just shorted it. And some ornaments. Just rotate it. It's quite big. Just reduce the
size of the asset. Likewise, candles. Some pictures as well. Some humans, 3D statics. So we'll just add a human here. It's quite a big
because our model is a little bit smaller
than the usual, so that you can do is reduce the size of
the model like this. And we let some, if you want to add some chance, I'll do chairs, you
can still do it. And we'll add some
vehicle lumen. Actually they have
advanced vehicle types because now you can add some metallic surfaces
for the vehicles. I will just show you, I will just add a vehicle this and reduce the size
of the vehicle little bit. Here you have another
panelist saying that which layer you want to put this vehicle and the
light of the vehicle. And if you want to
change the color, I will just add some white color because I like white color. If you want to have the
metallic paint type. As we can see, phi
just zoom here. You can change the difference
of mentally paint. It's like more realism. And if you wanted to
show the driver or if you do not want
to show the driver, just click this button as well. Likewise. So now
we have added in, we would just added
some moving vehicles. We have added some of the assets in the
lumen Asset Library. You can customize as you want. You can add more people. People are working,
for example, I can do. You can add some
street lights as well. Here you have some
street lights. You can add them as well. Just add the two. We will add this
roulette, this one. You can click this object, and you can click this. You can select all
identical object like this, and you can reduce
the size of it. Similarly, likewise. Now, we have completed
the vote strips, that mean the Adding 3D
objects to your project. Now we will move on
to the final step. That means that adding
more Effects render you output as an image and
a video and the panorama. And how you can change
the settings of the image and get more
realism to your output.
15. Image Rendering-Lumion Default Presets : Now we are at the final step of the lumen rendering process. That means mixed
effects and the render. Here you have some
right side menu. It says photo, movie,
panorama, and files. We have talked about this. So here I will just
quick photo here. Then you might be able to find a similar window like this. And here you have
some Camera Roll. Familiar type of design. Here you have some settings, so I will discuss here. So actually when you are
rendering an image or video, you can do it by manually. That means applying
settings by yourself. Lumen has many
effects for you are rendering to get more
photorealistic type of thing, but it's kind of hard
to do in manual. But if you have practice, you can do it yourself
without any hesitation. But lumen also have
issued some custom size. I will just explain it
to you by custom styles. Then we'll go to the
manual because it will be easy to understand it that way. So here you have custom stars, will just click here. As you can see, there
are nine presets. I would say preset because the settings are
already applied by the lumen team to get more photorealistic
type of a thing. So I'll just click this
realistic and you'll see how the image will look after
applying this realistic preset. I'll just click here. As you can see, the
lumen has given some settings by theirself, real Skiles, sharpen image
exposure, color correction. We're hyper light,
skylight in some shadows. If you just move
here, you can do it. Same as same keys
from your keyboard. That means WASD QME, likewise, to update the preview, that means to get an idea about how the output
will be looked like. Just click anywhere in this
window and just click here. As you can see now
the lumen will give you the final output, almost similar output like this. As you can see now
the image look really sharp and looks
really realistic. What I'm going to change here is the real skies are
just click here. And as you can see, there are more real skies up can be
applied here this evening, morning overcast, some
set clear and night. It's up to your
preference. You can do it. You can apply sunset
or I will just apply a sunset to showcase how the things will work.
Just click here. As you can see,
whole brenda will be changed coding to URL skies. So here you have a heading that means you can change the sky. If you just check this area, you can see the
skies and moving. That means you can change the direction of the
HDRI sky like this. I'll just click here. I don't, I'm not satisfied
with the same settings, so I will just go here
and I will go with the morning sky like this. Still a little bit darker. I will just increase
the brightness here. I will just eclipse the sky. Still not good. Here. Now these settings will be quite good rather
than the other thing. But we can do is you can go to, go back to the settings and you can increase the
exposure like this. You can see if you
move up too much. Just apply here like this. What I'm going to do is just click here and I will
store the camera. Because otherwise I
don't have to go every time that same position and
take the render like this, because if you store the
camera style and settings, all will be, all will be saved
to this set camera angles. So if you want to have
another camera angle, just go like this and
apply this. Here. I will change the custom side. I will just do the dawn or maybe data and I
will just applied the dawn and check it spit little bit darker
because it's a downtime. So I will change it again. Now we'll change it to datetime. And as you can see here also, you can change the heading and see how things have changed. Now it's quite good, but I will reduce the
exposure settings here. By this still. This high pearlite means it's a really good settings
given by the lumen team. It will enhance you are
photo-realistic setting. Just try to remember that using high perlite will cost you a graphic card. Graphic memory. Now you'll have the idea
about automatic settings, which given by the lumen. Here you have a watercolor
if you want to, this to appear as a
watercolor timeline. From next video, we're
gonna talk about a manual settings to
enhance your image.
16. Image Rendering Manuel Settings: For the manual settings up
to me one image rendering. Here you have a c f x, that means effects
by your own styles. That means they have given
you the style which you can change the settings upon you or requests
and just click here. And here you have featured
on bidder sky objects, camera animations,
artistic Arctic C2, and advanced
movements like this. This animation, things, I
will explain it to you in another video because it's
really sort of a complex, not, not so hard, but you can understand
it very well. When I teach you. For now, I will
apply some settings that personal preference
for me and I will change. I will tell you how the
settings will be changed. Here. The first one is this son. Actually, if you
just click here, it will automatically
added to your image. I will just disable the
effect to get an idea how the setting will change you. Image rendering,
just click here. This is without any settings, and if you apply the sun, you can see the sunlight. Not so, I mean, it's not a big change, but you can still see it. The second effect I'm going
to apply is real skies. One of the most important thing? You can just go to sky, and here you have regular skies. And as I explained
you in earlier video, you can apply any
type of real sky. I will just apply
a clear sky here. You can see now the image has some good quality rather
than no settings. Here. Here you have some other effects like our aurora borealis. That mean, that
means you can apply these effects when the sea
knees on a night mode. We can apply this, our rubber
Ellis as cayenne cloud, simple as that I mean, in volume clouds also
and the horizon clouds. You can apply
engineering, you can, if you want to add
some moon here, still you can do it. And if we go back
to the feature and here you have skylight
that is really useful. See how the setting will have
existed without setting. When you have applied
the settings, you can see the difference. The one of the important thing in luminous global illumination, you have to go to Advanced here. This will show how the
fill these settings will act according to
real-life scenarios. Because when object hits
by sun ray that fill, this effect will enhance the realism octet reflection
by the global elimination. If you go to stick to, you have a bleach effect. It will give a
little bit darker, but just reduce it
won't reduce it. These settings are two actually are your
preferences that can be changed according to
different people's opinion. For me, these settings are really important because
you can apply this, you can try this. This bloom effect means if
you apply this bloom effect, the sun will look like a bloom and the sky
will be looked like a bloom. If you want to do it. Just add this effect and try. And these are some among
our analog color lub is a very important effect
and you can change these effects by applying
some cartoon effect likewise. And next time we're going
to add some noise here. Not too much because it will
like some, as you can see, there are some little dots type of thing and noise and
we'll apply like this. So I don't need that. I need a small amount, but I don't need
because it will give the real-life settings
or real life. Reflections to the image. You can change the color also. Just click back here. If you go to the
color correction. This is a really
important one because it is color collection correction. That means you can change
the temperature of the image like this. I don't need that much. I need a little bit and you
can change the tint color. I don't need that much and you
can increase the vibrance. That means more
colors to you I made and brightness contrast
saturation and the gamma correction
limit law and limit tie this up to you preferences. But for me, I will just reduce the brightness
here, like this. And I will just
reduce the vibrance. Now. I think look good. I didn't save my camera angles, so I will just click here. Now, I will add some color lab, analog color lab, and you
can change the style. Little bit gloomy effect. A pretty good time
for the realism. The amount you need, I don't need that much GMO, I will have that amount
and go back to here and add some sharpen,
sharpen the image. Now, I think they
have balanced one. So I'll go with the
sharpening one that bloom. So I talked to you before, you can add that as well. Camera. Here you have some pretty
good settings here. This is a separate video, I will talk about that. And this is a handheld camera. This Will, you can apply these two images answer
but I prefer to add the sense to a video because
I'm moving like a movie, like a camera
effect will be give you realism on a video and the exposure and the
two-point perspective, that means you are image will be like all the things
in your imagery, like perpendicular to the image. Two-point perspective.
We need that. So I will apply depends. Well, I'll just go to here
and I will just add exposure. One of the must need in
sitting in your Lumia. Just go back to here and you can see this
photography course. I will explain to
you in next videos. Lens flare. That means you are sun
rays look like a lens, which sometimes
you might get when you're taking a photograph. In real life, that if it still can be
applied to in lumen, the depth appeal,
you can focus on one object and bled
all the background. Or maybe you can focus on
the background and blow the in front of objects like
rice, that's up to you. Here. I will go to the reflection. One of the important
thing because I need to have some good-quality
reflections on these glasses. Just click here and I'll
just speed read reflection. That means it will only apply
to the image not on the, not, it will not, it will not affect on the lumen while I'm
working because otherwise, my graphic card will lag, trying to lag because
of this setting, these are graphic
intensive effects. If you want to add
the reflection, just click this Edit
reflection planes. Let's click here. Here you might have see that
now there will be plus sign. That means I had plain
just add one plane. And as you can see when
you move the mouse, you will see red. That means you cannot
replicate these surfaces. But you can reflect here is
these glasses, the water. Likewise, this apply here. And I will apply
another surface. This surface as well. Likewise. So I'll just click Okay. Now I have pre-recorded too high and the reflection
threshold, I'll increase it. Now you might not
able to see much, but there will be
reflections and edit. The final thing I'm
going to do is I'm just going to add
shadows, sharp shadows. You can see go back to here. Here has some shadows. Here. You can have
ultra sharp shadows. Likewise, you can
apply a soft shadow. You can, you cannot apply
on altricial because. It's obvious that I'll sharp and soft shadows will not match. And the fine leaders
shadows like this. The brightness of the shadows
can increase them as well. I don't need that much. Shadow as well. I didn't. We have concluded settings. These are some special
effects which I will talk about you
in future sessions. This photo matching
orthographic settings and some animation
effects, mass move. These. We cannot apply
these settings to image, these are only applied
to video rendering. Just remember that and this phasing is one of the
important thing in common. They have introducing
Lumia 11 to maintain and below they don't
have any pacing effect. It's kind of a BIM Building
Information Modelling sort of effect. Actually, you can apply
these settings if the motion blur can be
applied to a video. In other settings, because these settings can be applied to a vehicle moving
vehicle really well. And some V-shape,
fisheye like things. Those are the settings
for the manual actually. Here are all the settings I
have applied to this image. Here are the second page. You can change
these settings and get more realism and you have to try by yourself. You have to apply
settings one-by-one and check the quality
of the image. So you can see as a final
stage of this video, I will just show you how
to render the image. So now I have a store
these camera angle. What I'm gonna do
is just click here, you will have a green button, says render, just click Render. Now you have a render
current short, that means e-mail the sizes
of the image you want. Usually I will go
with the desktop, that means the Polish T1. If you want more than
full HD resolution, just go with the
print TO poster. Here I will just click the Stop and I will
just click Save. I'll just keep the name one. Now, the Meiji is rendering. You will have the timeline here and I have completed my image. Again, just image. These are the final image. I have code. You can change the settings
of the rendered image. Just changed because
Kaiser is one of the important settings in lumen because from that you can get more realism to you, our image. You can find some noisy. I will just release
the noise. From here. I will just increase the brightness, increase explosions. We'll just flip the sky squared. Good.
17. Class Assignment: Now it's time for a
small assignment. The same example I have
did in previous videos. I have worked on that. And so the final images will be looked like this,
really super realistic. So if I just show you, these are the first
images we have rendered. You can see the, the accuracy
of the image is really low. With the time I have improved my settings and I have worked on the
settings as well. Finally, majors, unlike
these, super realistic, like this, some
sketchy image as well. So you can do is I will
provide you the lumen file, the same file as this bit, the camera anger
with no settings. You can work on this file
and applying some settings. And you can submit it to the project gallery
in Skillshare. So after you have sub-unit, you just can contact me. You can ask me anything unrelated this project
gallery photo. I will comment on
that and as a reward, I will provide you
the final lumen file which have these settings, super realistic settings,
which I have done. And as well as that file contain
video rendering as well. The video rendering will be
teach you on next lesson. I hope you will upload
to the project gallery. Or if you want to add
some more angles, it doesn't matter, It's
up to your preference. You can enjoy the
learning lumen, and you can learn the lumen image rendering
process as well. That is the task of
this assignment. Up you'll find that will.
18. Video Rendering Part 1: Now we will move
on to the movies. That means video rendering. Lumen. As you can see now we have covered the
image rendering process. After that, we are now
moving into the movie. That means video
rendering process. You just have to click
this movie button here. As you can see now
there's no movies because just now we are
trying to record a movie. So these are some
settings you will get automatically when you click
that image video button. First thing you have to do
is you have to just click this record button and it will appear another window
like image rendering. Here you have a key frame. Stills like this. So what you can do is
if you want the angle, the camera angle like this, we'll have to just click here, this plus button here. And it will automatically add. If you want to change
the next key frame, you can just move your
camera from the keyboard. Shortcuts like D or AWS, Q or like this. I'm just moving
here like this one. I just want to have
a different term, camera key frame for the
next frame, just clicked. If we just play here. See how the camera angle work. You will have an
idea about that. Here also some settings you might see that it
says ease in smooth. You just have to click this one. Here is out smooth. So the starting and the
ending of the video will be more smoother
than the previous. The previous one. I'll just again click it. You can change the duration
of your video time. Now it says 4.42 seconds. I just want to increase
it as a PHY or maybe just just type it as six. The video will be
very slow motion because of the time
has increased. So these are the basic function you can check on your
video rendering. I just click this. They've clip, click button. And here also you have the same settings as
the image rendering. But I'm going to do is
for the very easily, but you can do is go to
the photo and you have already applied some super realistic
settings on the images. What you can do is you can copy these effects from the
Edit and Copy effects. You can go to the
movies and you can apply these to edit,
paste effects. As you can see, it's some
reflection is the answer. What I can do is you can change the heading of
the real skies because that real sky reflect on these surfaces and it
will reflect back. You are back to your camera. That's what happened here. I'll just click a
little bit like this. We'll just play the video. Still as you can see, some reflections will affect the video, but it
doesn't matter. We will change that later. What I'm going to
try to do is here. These are the video,
but as you can see, the humans and the vehicles
are on steel mode. They're not moving. We just want to
have a video with the movement of vehicles
and people like this. Here. You can do is you can go to the effects
and the animation. Here you have a pretty good
animation types mass move, more advanced Mo, animate, light, time rep and
animated phasing. So here you have mass moles. Just click here. Here. You will have another setting as mass mole just click here. And here. If you want to move an object, if you want to move an object, just click this mass movement. For example, I will just want to click this human
from here to here. I will have the part as it is. Here you have some settings
on this mass moves. Here. You can, this is
the part you have drew. If you want to move
you on bakers, just click just click
other objects like this. And it will automatically
apply only to the vehicles, but here I only have human. So what I'm gonna do is I just clicked this
human button and other vehicles to untick this and you can change
the path bit like this. I just want a small
path like this. And if you want to change
the speed of the model, you can increase or decrease the things I will
just apply this one. As you can see. Just
play the video. You might have seen the
human has worked like this. Here. There will be small mistake
because I just want to have this part
to go on this way. So I'll just go this way. Now as you can see,
this human is walking. Put animated 3D humans here. You can have some people talking to their
phones or B, both. Some people aren't
talking to others. Likewise, you can apply
those things as well, but I will use this realistic 3D model and I want to move the
vehicle announced. So what I'm gonna do
is just click More. And I will just
click Add part here. I just click here. And just click here. Just increase the
part like this. And I will apply dual
direction like this. The vehicle and moments are
really slow at the moment. So just decoders things
because these settings are, if you have imported object, you can move that object
dance further from this mass mole selection. I'll just increase
the speed like this. We will just have a look. I'm gonna do is I'm
just like this. You can see there are
some problem with the model because
other mass movies, maybe there will be some not on top of the
surface we have created. We'll see what
strongly that will be. Yes, here. Now, the problem
should be solved. Yes, Correct? See where it goes. Some o in, but it's quite slow, so I will just increase the speed of the
models like this. Now the whole video is alive. Same as the image
rendering you can render from here as well.
19. Video Rendering part 2+phasing: Now let's do some additional
animation effects. Here. You have another effect
called move advanced more, animate light colors and the time grep and the
animated phasing. We have talk about mass mode. We'll discuss about advanced. Similar to the Move effects. I'll just apply those effects. And here you have
a pencil edit tab, I'll just click here. You can see this one. You can move non
animated objects. That means a default, lumen assets that do
not contain animations. You can move these objects. For example, these animation, what I'm gonna do is
I'm just going to click here and I'm just going to move. This is the timeline for
the other video clip. At a starting point, I'll just skip this
and object here. And for a time
period of 1 second, and I'll just move
this object here. Again. I'll just move here. Likewise, as you can see
when you play the clip, you will see that our
object is moving. Here. You might be able to see you can do it to
any kind of object, the object you have
imported from SketchUp already TO any other tiers. Likewise, here you can increase
the height of the object. Or maybe if you want to
increase the size of the object or you can rotate the object. Likewise, you can do it. So I'll just delete that one to get an idea
about the next. Animation effects. Here you have animated
light colors. If you just click here. Now, have only apply
them on light setting to this rendering and
it's inside this room. So I'm just gonna
click select light. As you can see. Now you
can click this light. Still. Correct mark below, happier. And I will just click OK here. And here you can
change the color of the light, whichever color. To get an idea about that, I will just apply. At nighttime rendering. You can see light is now
kind of a green color. Just reduced the increased
direct coding to that. If you have multiple lights, you can animate those slides in different colors like this. So here, now you are
light red color. If you have another one, you can do it to another color. Likewise. Just delete
that effect also. And I will just supply
morning effect here. Again, we will move
to animations, and here you have a time warp. That means there are some
animated objects here. For example, these, this person, what you can do is
you can just closely look what I'm going to do if
you just increase this one. As you can see, the movement of this animated object is
changing the starting moment. If you go here, you can change the
starting moment. If you have a person who's
talking and walking around it. So it can, from this effect, you can change according to
your preference like this. Or maybe if you want to
apply this effect to the animated
important models from a particular 3D Max,
a coronary window. Likewise, you can
use, still use set. I will just skip it because it's no harm to keep that effect. So the final effect is
animated, phasing two. For that, I will have, I will just copy this clip. Clip from edit. Copy clip. And I will
have a recode here. I'll just click here, Edit and Paste clip here. The same clip will
appear and I will change the real skies. Flip it. Better. For this. I will just change
the duration of my video clip because I need more time to have
animated phasing effects. Basically animated
facing in fixed means. Building Information
Modelling, BIM type of effect. That means you can
show with the time, how the site is building, how the figures and the
vehicles and the humans will appear on the project. Likewise, I will just
show you then you will understand that I will
just have a 15 minutes, 15 seconds of a time. That will be better. Okay? We will go to the Effects animated
phase in and then you have animated Bayesian same setting
like previous ones. Just click here I did. Now you will have a different
kind of setup here. As you can see, there's menu here and there's
a timeline here. Don't worry about that. So what you can do is these are the main timeline of you are a video that
means 15 seconds. Here. My idea is initially there would be no only the landscape
will appear on the screen and then our animated imported
items will lobby. That means this housing
descend this house. And then after that, the vegetation
rules will appear. And then the finally, you will have the vehicle
will appear like so. I'll have four to
five phase in time. So here you can do
is you can just add phasing animation
here. And here. As you can see, you can change this
time line like this. Just click here and you
can change it here. I will apply this animation
around 1 second time here, what I'm going to raise just
click this object's button. And here you have the same
menu as the Lumina interface. You'll just click import model. Now you can, you can highlight the important
module from the interface. Just click here and click here. Click here, and click, Okay, and that
means save changes. Here you have the
animation type. That means pop-up sky drop. I'll go with the sky
drop because it will, it will drop the
important module from the sky like likewise effect, I'm just easing little
bit time like this. And the duration you can
change upon your request. For example, I
will just play it. I will just start here. As you can see now it's
dropped from Skype. Likewise, for again,
I'll pause it. I loved another
phase in animation. From three seconds
time I will add vegetations to pop up
from the interface. Just click here, I'll just
have the fine detail one. I just click here. You can see, you can click
these fine detail models. Likewise. You can select all the fine detail models. Just as you can see now it will show how many objects
you have selected. You have 21 selected. Just click here. And now we'll play it again. Now for this effect, I will not use a pop-up effect. I will have a different effect, that means ground rice. And I will just increase the, easing, the duration,
maybe a little bit more. Likewise, you can see there's a small highlighted gray area. That means you are animation will start from here and n here. For example, I will just show you see this rising from ground and now you
have stopped the animation. Likewise, for the fourth
animation effect, in facing, I will add
some humans here. Just click here, click
animations and just have to click this selected
items now here. Now add around here. Now, just play it from here. Now education has Ryzen. So now the animations, 3D humans have rights as
a final phasing effects. So I will add vehicles. I will add here. Just click this objects
from here, 123. To that I will implode. You can show you our
architectural project to plant like using
phasing effects. That means I'm client will understand how things
will work with the time. The first structure then calculate actual
finishes with the MAP, but something with the
final touches like this. You can do it separately from
the exterior to interior. You can do it however
you want from this phasing really
useful defects. Likewise, if you just
play here, the final, now, I'll just go to
settings and I will just turn off these proxies because otherwise you
won't get an idea. Here. Now as you can see, we have done some mistakes
here because we have not included interior models
for our phasing effects. So that's why it will
appear like this right now. So we'll just, sorry. You will just go to
the animated facing. In fact, you will add another
animated pacing effect. Just add this term,
indoor models. Quick here. Just around here. Likewise. Just click here. We will see how things work. Good right? Now we have completed the animated
facing if it's one of the most important aspect in Lumen live and early
eight false not they are now they have offered the
lumen team has offered us that effect is really useful
for architectural showcases.
20. Panorama Rendering: In fact, it will same as the
image and video and ringing. This panorama effect will give you a 360 view where
you can rotate an image like this
in your output. And you can use Oculus Rift or HTC HIV like a VR
headset to view them. To live like inside you, inside your living inside
your model, like a feeling. What I'm gonna do is I'm just
gonna go inside this model. And I will have this
store effect and I will just paste effect from
my previous images like this. Just click Edit. Copy effects. As you can see now, there's a small Ladin my window, because now we have used many assets like
realistic nature, nature trees and those effects. And I have added more reflection to the
images and those things. So it will try to use my graphic cab more
than the previous. So just remember that. Okay, so here I'm just going
to click Edit, Paste shift. Now some of the settings I
have used in previous images, now I have applied. Here. I will just click here. This is panorama effects. You can render it. The venue are rendering it. It will take more time than the Image Rendering
because it will use some large resolution
like this you can use, you can change the quality
of the output like this. You can reduce it, or maybe
you can use more quality, use this as well, Less. Try to use that plan as
well to get an idea. Because these kind of things are the future of
rendering because small 360 GB use VR headsets are the future of
architectural rendering. Architectural show
real type of things. Just remember that.
21. Orthographic & Photo Matching Tool: Next we're gonna talk about some other Lumi on
setting effect. One of the quiet hidden
if it didn't lumen, that is orthographic and
the photo machine tool. You can utilize them in new architectural
project very well. Here you might be able to
find that effect in ethics. And you can go to the camera and you will find
orthographic view here. Just click here. And you might be able to find
some settings menu here. Here you can say enable. From here. Also you can enable the effect
from switching 3D to 2D. That means this
orthographic view means, I'll just click here and
you will get to understand. Likewise, you will get
a orthographic view. You can either click
here by this. And here. Here are some other effects. That means you can
change the heading, that means that
rotation like this. And you can change
the pitch like this. I will have this and
I will rotate it. Furthermore, not
not that much here. There'll be better. And here are some other things near
and the far clip, that means near clip
means you can cut the plane from the front, actually, like this, from the angle you have in
orthographic view. The faculty means
from the behind. Right now likewise, here you can change the
color of this background. Just click here, and you can
chain either red or green, whatever the color you need. Likewise, it's up to you, totally up to you. Other graphic view. I hope you have had the idea
about orthographic view now. I will just hide
the effect here. Now what I'm gonna
do is I'll just do the photo matching to the basically this photo
match in to Lee's. Whether you have actual image
without the actual project, that means the empty land or whatever the site terrain from the Google or any other from
your camera or drawn image. Likewise, you can use that image to plot your project on
the Lumi on actually, I will just show you here if
you just go to the future, you might be able to
find photo machine tool. And here the, the photo matching
setting and just click this button and
as you can see now, you will be fined a default Lumiere photo
matching tool limit. But you don't need to point
out to you our project. In this image, for example, I will just increase
the transparency. Oh, you have to go here. I will just change the image. I'll just change here. This is the image I'm going
to place my project on. Just click open. Now here you have to change the reference went just click
reference point here. And here. This is the reference point and I'll just drag it to here. Now I'll just click, Okay. Now I will just increase the transparency and I will
just reduce the scale. As you can see, this is the reference point of
my photo matching tool. But I can do is I just can. As you can see, when I move
this red arrow grid line, you can change my
image like this. So what I'm gonna do is just
click this year like this. I will just click my books here. I'll just click here. Just produce the
scalability like this. Okay, I will just increase
the transparency here. I will just press Shift and
increase the scale like this. As you can see, my current model has some vegetations here, but you won't get a good
photo matching image. This kind of vegetation. You can just place the, the object or either you or household something
here properly. I'll just place it here. I will just increase the
scalability like this. So you can change this. It's up to you Actually, you can change according
to your preference. I mean, only knew what you need. Finally, as output like this, the currently my
model is not exact. I don't have any exact location. I'll just do it like this. So you might give the idea about how you are doing the photo mentioned tool. Just remember the place
reference point correctly and find the proper image from a drone image or something. Then here you have
some other effects. Here you can change
the grid plan. As you can see, you
will find the grid. Usually I'll go with the
exit plane like this. See, it's up to you and you can darken the whole
image like guys, and you can reduce the transparency and increase
the transparency like this. And you can rotate
the model like this. It's up to you actually hope you understand the basic cope
photo matching tool. And it's really useful when you are doing some
kind of report and you can represent it into
our actual location. This tool is really important.
22. Other Settings: Now let's talk about some
other effects we have missed during our
settings video. Here you can go to add defects and you can find the
suddenly effect. And here you have see, God raise some study and volumetric sunlight.
For example. Volumetric sunlight
means it will penetrate through
your vegetation. So window to inside or you are exterior model like
this as you can see now, there's a kind of a fog effect that is
not the effect we want. We'll change the
brightness like this. If we just click here, you might be able to find, when you have
rendered the image, you will find some kind of a penetrate sunlight
penetrate through this vegetation like an effect that's because of
volumetric sunlight. I will just delete it. I will just go back
to here and you can find the sound study here. The sun's study means
you have to disable the real sky because otherwise
you cannot enable it. I'll just disabled late. And here you can change
according to the geo-location. Say that you are
leaves in China, say that you will leave
the USC Australia. According to that, you can change the latitude, longitude, likewise, the ear of
the month, it will, it will act according to the season you
are in that month. So it's a really good effect. So we'll go back to here
and just delete it as well. Here you might be
able to find gold, raise that means Cloud through. You will find the Godrej, something sunlight penetrating through
the cloud-like effect. We'll just move
into the weather. And here, one of the important precipitation
effect in the the lumen, actually from this tab, you can control the
snow or rain effect. The precipitation phase. You can change the heparin
or low small rain. Likewise, and the
particle quantities. And also here you
have new Lumia, an effect that is you can use this effect on the appeal glass admin the classes surfaces. That means the range rates
will drop on the class. Likewise, you can change
according to your preference. And we'll go back to here. We will just keep the
precipitation because it will look really good in
with the effect. Here we wind in photo effects
you don't need to use that. You cannot use that because when will only affect
on the videos, final videos and the sky effect, you will have a
row rubber Ellis. And that means I'll just
switch to night mode here. To show that our laboratories
here I'll just add, as you can see, just
increase the brightness. If you just move
according to just change the night sky
to a different one, maybe this one clear. As you can see, these are
the rural labor realism. And that means you
can see clearly now, if I just change the heading, the brightness, just change
the heading like this. See really good effect when you are rendering
in nighttime. You can use these
effects really well. I'll just go back
to digest hide it, and now we'll just go
back to morning effect. Here you have sky and
clouds. You can change. Just remember that if
you're using real sketch, you cannot use the
sky and clouds, volume clouds and the Horizon
Cloud because the lumen has already assigned the real sky into your model so
you cannot use it. You just remember
that and you can use to concrete that means that the aeroplane part or
something you can streak. If you wanted to
show in new sky, you can use these effects. Here, objects. Here, there's another
object called variation control that means, for example. If you, for example, the disease, the model
I have imported. Actually here, if
we just click here, you might be able to find
important new variation. That means when you are
working with the SketchUp, you might be able to find
sometimes new variations. Then you have to save the
same name as the previous, then you can import it. Or otherwise you
can re-import it. If you have the same name, if
you have a different name, you can import the new
variation like this. So if you have more variation, may be 1234 and you can
change the variation. If it from this, you can chain the first
variation to second marriage. What are the
differences like this? You can change that from here. And you might be able
to understand now. And here you have the
labor layer visibility. That means if you have
assigned you our model, model elements in two
layers, you can change. You can hide all appear
these layers inside you. Inside do a rendering like
the kind of effect you can get it really easily and
you can use autumn colors. That means you can change
the tree colors from here. Likewise, I don't need
that one at the moment. You know that you can
understand the differences. Here. Camera, you can have
many fixed depth of field lens play on chromatic aberrations
and the fisheye effect. Slider, a fisheye usual
camera effect on the fisheye. And you have many options. Other things we
have already talked about that now
animation is also we have talked about that and
the artistic 12 and advance. You can Find the TN, you can use these things,
watercolor, sketch effect. Likewise, in advance, you
might be able to find shadows, reflections, global
eliminations, skylight me at slip planes. We have usually use most of the settings to our
renderings and highlight. That means it was given by the Lumi on team that
can enhance you. I made, you can
use that one here. Remember that if you're
using more hyper light, that mean you are
graphic card will use the power to
render the image. Just remember that. I think we have covered
most of the settings now. Actually, we have talked
about image rendering, the video rendering and
the panorama rendering. Likewise, actually,
remember, just remember that these renderings are
up to your preferences. You have to try one-off, one-by-one each of
the settings by yourself and get to
know what will be the most beneficial effect
to get more realistic image, just remember that, just
try trial out everything. Then you can find a
potential preset. Then you can save
that present to next term settings as
well. Just remember that.