Transcripts
1. Introduction: [MUSIC] Are you planning to design a logo but don't
know where to start? Let me help you out. I'm Martin. I have over 20 years of
experience as a graphic designer, illustrator, and Adobe
certified instructor. I have worked with companies
like BBC, Disney, Google, IKEA, and I cannot wait to share my best
practices with you. This is a streamline
hands-on course focusing on a real
life design project. I will be walking you through
everything step-by-step, and you will get all
the exercise files so you can follow along. In case you prefer
not to copy me, you can also follow my workflow using alternative
assets provided, and create something
completely unique that you can showcase in
your creative portfolio. I am pretty sure
this course will inspire you to create
something amazing. First, we will explore the various types
of logos out there, important terms you
should be familiar with, and considerations you need to make before starting to design. Next, we will cover
the stages of a professional logo
design workflow, brief, research, sketching, vector design, and presentation. We will be using
Adobe Illustrator for the majority of the process, apart from the sketching, which I will be
doing in Procreate. However, you can
do this on paper, or with any other drawing tool
or application you prefer. At the end of the course, we will also cover
how to create and structure a brand
guide for your client. Besides all the technical stuff, we will also cover some important graphic
design theory that you will be able to apply in any of your future
creative projects. You can join this course
without any prior knowledge in graphic design illustration,
or Adobe applications. But to complete the project, you will need access to
Adobe Creative Cloud, and a desktop or
laptop computer. But now it's time
to start creating. I will see you in
the next lesson. [MUSIC]
2. Types of logos: Logo design is one of the most commonly discussed
topics in Graphic Design. That is mainly
because most people, either designers or not, are quite opinionated about the brands they like and
the ones they don't. The logo, in a way, is the visual essence of
a brand or a company. That's why as a
Graphic Designer, if you ever are designing
a logo for a company, you are actually taking on a highly responsible
job because you will be defining this crucial
visual communication tool for the client, and even though
the logo itself is only part of a company's
visual identity, or brand identity is still is the most important element
of it because it is the one that will be seen
by people the most. First of all, how can we categorize the types
of logos that we see? For this, there is seven main
categories that we can talk about out of which the three most common
ones are Wordmarks, Pictorial marks,
and Lettermarks. A Wordmark or otherwise
also called logotype is a type base logo that
most of the time just has the company's name and maybe
an additional tagline. A Pictorial mark, or Brand mark, or Logo symbol is an icon or graphic base logo
without any typography. Lettermarks or
Monogram logos are usually the initials
of a company's name. Essentially, they are
logos consisting of letters without spelling
out an actual name. Now, the other four categories are also obviously very popular, and these are combinations of the first three that
we already discussed, starting with a combination mark that is probably the
easiest one to understand. It's a combination of
either a Lettermark, a Wordmark, and a
pictorial mark. It would have both typography
and illustrative details. An abstract mark is very
similar to a Pictorial mark. But the main difference
here is that it is an abstract shape, usually an abstract
geometric form, so it's not a recognizable image compared to the Pictorial mark. An Emblem mark is more like a bench which would have
a container most of the time that holds together typography and additional
illustrative details. These types of logos
originate from the crests that were used by noble
houses in the past, and eventually
also by craftsmen. Last but not least,
mascot logos are these unique types of
logos where you would have a very recognizable character which became equivalent
with the brand itself. Now, depending on
the sector in which the brand is that you are
designing a logo for, can have a big impact on which of these categories
will work best. You can see with
high fashion brands, it is mainly Wordmarks or
Lettermarks that I've used. Although there are a couple
of combination marks, most of them will rely
solely on typography. Since we are talking
about typography, it's also interesting to
mention that most brands, whether they are in
tech or fashion, in the last couple of years, have been moving away from
more decorated type faces, including serif and script to more simple sans-serif fonts. In case of Burberry, they not
only changed the font but also got rid of the pictorial
detail in the logo. In general, when you
look at the left and the right side in
each of these columns, the most prominent
changes that all of these logos got
much more legible. They can be seen and
recognized from further away, even when used in
a small format. For instance, even at this size, when you try to
compare these logos, you will be able to
tell that the ones on the right side are definitely
much easier to read. Now, another important
thing about logos is that they are
supposed to be original, unique, and something
that stands out from the rest of the brands. Although this should be an aim that you should always keep in mind whenever you
are designing logos, you have to also accept the fact that there is nothing
new under the sun, and almost every type
of combination has already been done in
one way or another. Just a few examples. I'm sure you're familiar
with the Beats logo, but it's almost a
direct rip off from this 1971 Stadt Bruhl logo. Even the proportions
are very similar, but Beats wasn't the first
one to copy this design. Even BigFix had
something very similar. Although it's upside down, Priority Parking logo
is also very similar. Another good example
is this pair of logos, Sun and Columbia. But probably recently the
most controversial logo has to be Facebook
company's new name and its logo Meta that is extremely similar to many other logos
like this one here above it. Whenever you are
designing logos, just remember to
do some research before you commit to a design. If you find something very similar to the idea
that you have, especially amongst the
competitors of your client, then you should really go
back to the drawing board and refine your concept or maybe come up with
something different. Now, that we've covered the
basics, in the next video, we will talk about useful tips
when it comes to designing logos and also a few trends that you should
be familiar with.
3. Best practices: A good practice for designing a logo is to always start
in a black and white. Don't introduce colors
in the beginning. You should always start
doing sketches after you collected some
references and inspiration. These sketches can be initially
more loose and then you can select the
stronger ones and you can refine those further, until you get to a point where both you and the
client are happy. Then you can turn your
sketch into a vector design, preferably using
Adobe Illustrator. Now, the reason why logos
should always be vector-base, because they need
to be able to scale from the size of a sticker
or a business card, all the way up to the
size of an airplane. A good way to test whether your logo works in
a small size is simply by zooming out and
looking at it from a distance. For instance, this
logo right here, which has a lot of details, when scaled down, will be very hard to recognize what's
actually going on. Having a lot of details in
a logo is not only going to affect the visibility and
recognizability of it, but it's also going to make it harder for people
to remember it. Now, for a memorable logo, you want to have
meaning associated with the design or even better,
multiple meanings. That leads us to the most
important tip that I can give you whenever you are designing
logos, keep it simple. Even when you're looking
at the logo of Starbucks, which still is considered
quite a complex design, you can tell how with time
it evolved and got simpler. You would see a
similar trend with most famous brands that their logo just got simpler
and simpler with time. Here's also an
interesting list showing the world's top 100 companies, and their logos ranked
by their brand value. The first five are Coca-Cola, Apple, IBM, Google,
and Microsoft. Even though out of these five, four are tech companies, the rest of the list
includes brands from pretty much all sectors. It's also interesting
that 21 percent of the logos would use
circular shapes. Circle is perceived as the perfect and most
balanced geometric shape, so that's a reason why a
lot of brands would use it. Forty five percent of these
brands use sans-serif type. That's something that
we already discussed. It's clear and easier to
read even from a distance. Also interestingly,
34 percent of these brands use the color red. That makes sense because red is probably the most
powerful color. It's actually something
that I go into much more detail in the color
topic within this course. Again, if you are interested
to learn more about this, make sure you check out
that part of the course. Animated logos like the
ones that you can see here, are also very commonly
used nowadays. They can range from
simple dynamic effects to whole short video
presentations. Turning a logo into
an animation, again, is always easier when you
have a simpler design. To be able to create these
types of animations and turn a static logo into
something more dynamic, you would need motion design
skill and experience, and most likely to
be able to work in After Effects or something
similar to that. This area definitely goes beyond the scope of what a print
designer is expected to do. When it comes to different
versions of a logo, the most essential that
you should always consider in the design are
these four versions. Having a full color version on white and black background, and then a monochrome version also on white and
black background. Having these variations defined
is already going to give some flexibility how the
identity can be used. But many brands are
actually now use variable logos or dynamic logos, which means that they
can be adapted to the format and the environment
that they are used in. We can see a few
examples here where a slightly more complex logo can get further simplified
depending on the size and context
that it would appear in. But besides functional
variability, there's also
stylistic variability that some brands would apply. Like with Apple, there are
actually a lot of variations, but you would still
recognize the brand, thanks to, again, the simplicity
of the original form. But when you look for
variable logo examples, you will find lots of creative
solutions where the logo could even become like a little building
block that again, can change depending on
the format it's used. Now, I mentioned in
the beginning when we started talking
about logos is that, they are part of the
identity design of a brand. Even though it is the
most important element, it's still just part of a
collection of elements that the company creates to portray the right image
to the consumers. A brand identity would include every form in which the brand
is going to be represented, whether it's printed or digital. But in case of print
design specifically, you can think of business cards, any stationeries, packaging, apparel, posters,
flyers, brochures, and so on and so forth.
4. Propositional density: To better understand
how visual hierarchy works specifically
in logo design, we need to talk about
propositional density. Here we think of the
relationship and the proportion
between the amount of elements in a logo
and the amount of underlying or hidden
meanings packed into them. Take this logo, for instance, from Barack Obama's 2008
presidential campaign, which is a brilliant example of how the amount of meanings can far outweigh the
amount of elements used. When we talk about propositional
density, the meanings, usually we refer to as deep propositions
and you can easily remember that because these are the hidden meanings or
underlying meanings, so they are deep down. The actual elements
that are used in the design we call
surface propositions. That's also easy to remember because they are on the surface, that's what we can actually see. There is a very simple
mathematical equation to get the actual
propositional density, you just simply have to count how many deep
propositions you can find and then divide that number with the amount of surface
propositions. So essentially count the number
of meanings you can find and divide it with the number of elements
used in the design. In case of this logo, we can find 10 meanings and only three elements
that are used. So the equation is
10 divided by three, which results in a number
higher than three. Now, even if you can achieve the propositional density
to be higher than one, you are already
doing a great job, but as you can
see, in this case, there were more than three
times as much meanings as the actual elements. This, of course, is an exceptionally good example
for propositional density, but just to show you
the other extreme, here is a logo
which is obviously much thicker in terms of
propositional density, and here the number is
most likely below one because there are more
elements than meanings. Without counting it, we can
just immediately see that we have the bold eagle
and the American flag, which basically carries exactly the same
meaning of patriotism. Similarly, we have the text In God We Trust
here at the bottom, but then we also have
the bible and the cross. So again, three elements
serving the same meaning. Not to mention that
even text is repeated, like the Saint Francois County that is written here
on the outside, is also visible here on this
tiny map inside the logo. So I'm pretty sure that
even without counting exactly the deep and
surface propositions, we can clearly see
that this logo is far less successful compared
to the Obama campaign. But there are lots of
other logos that has a great propositional density like the current Airbnb logo, which even though it's just
a simple abstract shape, it actually refers to a
lot of things like people, places, love, and
also the letter A, which is the first
letter of the name. In this case, there are
two surface prepositions, the shape, and the text, but we immediately can find these four deep propositions, four divided by two, we get two for
propositional density, which once again is a
brilliant achievement. For a brand to be
memorable and for people to be able to
recognize it easily, the effectiveness heavily relies in the propositional
density for which, as we can see, one of the most
important thing is to keep your elements as simple
or as less as possible, and there is a study
called Branded In Memory, which shows how
different brands are remembered by the
general public. Here, for instance, we can
see the Apple logo drawn from Memory by more than 150 people, displayed in a way
that we are getting the more accurate
versions as we're getting to the bottom right and we have the least accurate ones
here on the top left. The drawings are
improving as we're making our way down to the
bottom right corner, and there's also some additional
interesting statistics here at the bottom, out of which, probably
the most interesting one, is showing that the actual
color of the logo is gray, but these are the
colors that people used when they were
drawing these logos. Even though most of
the people used gray, there's also quite a lot
of people who use black, and there were even
some people using blue and red in their drawings. Now, definitely, the
most important number here is the percentage of how many people managed to draw a near-perfect
version of the logo, because that shows
you really well how memorable this logo is, and in case of Apple, it was 20 percent. Compared to that,
the same exact study resulted in only 6 percent for near-perfect drawings
for Starbucks and some really funny versions of the logo here on the
top-left corner, but the best performing logo in this study was Target with 25 percent
near-perfect drawings. That means one in four
people managed to draw the logo from Memory without
making any mistakes, and even the colors and their
proportions were almost perfectly matching
the actual logo from all of these drawings. Now we can clearly see
that propositional density plays a huge role
in logo design, but the general
lesson that we can learn from this is
that thinking of surface and deep propositions is something we can also apply
to any forms of design. So even when you are
working on a brochure, a poster, a magazine,
or a website, you should always question
yourself whether you need to add that
additional element and whether it is going to add
any meaning to your design or make it easier for viewers to understand
what they're seeing. Only introduce new elements when they are really
important and when there is nothing already in the design that serves
the same purpose. Getting the visual
hierarchy right in your designs depends not only on prioritizing certain
elements over others but also on your
ability to be able to judge which are the elements
that you really need in the composition and which are the ones that you can leave out.
5. Logo design process - Brief: It is almost impossible
to create something exceptional without first
having a really good brief. It doesn't only apply
to logo design, it's pretty much true for
every creative project. Your responsibility as the
designer is to really make sure that you got every detail right before you get
started on the project. You have to sit down with
the client if possible, or talk through the
brief or the objectives that they gave you and if
anything is not clear, make sure you ask questions. It really depends on your
relation with the client, whether they want to
see some examples of your work before and maybe point out some things
that they like from it, or maybe even look at
competitors logos and again, ask the client, which are
the ones that they prefer. However, normally I
prefer to stay away from the creative choices
in the beginning and concentrate on things
like the target audience, who are the typical customers
that the client would like to impress and want
to get their attention. Also it is very important to set the expectations right
at the very beginning, so you have to agree
on the deliverables, what you are going to present, how many variations the
client can expect from you, also how many rounds of
revisions you will be able to supply for
the agreed price. Finally, of course, you always need to ask
for a deadline. That's a good thing for both you and the client because
he's going to keep things moving and it will give a structure to your
creative process. Now before you
agree to anything, always remember that you
should never over-promise. Make sure that
whatever you agree to, you're not only
capable to deliver, but also you most
likely will be able to exceed the expectations. For instance, if there is a tight deadline and you
know that you can do, let's say three logo
variations in a day, then instead count and promise, only two for each day that you are going to
work on the project. This way you can keep your
client happy and they will become a return
customer because again, you exceeded their expectations.
6. Logo design process - Research: Let's move on to the second most important stage of the logo design process, which is the research phase
or gathering inspiration. Now for this I
normally use Milanote, which is a brilliant online tool where you can really gather all visual assets or examples that you would
like to use for a project. Now of course, you can
also use Pinterest boards or even create mood
boards in Photoshop, whatever you are familiar with. Important thing is to collect
as many examples as you can and organize them into
themes or categories, whatever is going to
make sense for you. You can prioritize looking at competitors logos and logos
from the same industry. However, that might give you a little bit of a
tunnel vision and it's good to have a wider
spectrum of examples. For instance, with this project, even though it's about
a farmer's market, I would broaden my search, I would look at examples for organic food, healthy living, even outdoor activities, whatever has a similar type
of audience is going to work for a research and
besides seeing many examples, the main reason why you are
doing your research is to be inspired and to have ideas
laid out in front of you. For this brief, I
organize my research into six main categories
based on their style, and I always make
sure that I don't let myself influenced too much, by the examples that I collected or the
categories that I created. They're great for setting
some direction and give a bit of a structure
for my process, but I always give myself
some freedom to explore and to even cross in between these categories that I create.
7. Logo design process - Sketching: The next stage of the process is definitely the most fun
and the most creative one. This is when you
start sketching. Now, if you're not
good at drawing, don't worry because your
sketches can be very simple, they can be rough thumbnails, instead of being very detailed. To be honest, it is
not good to create too detailed sketches
anyway, because again, they might force you to
really follow everything and add all the same details once
you get into illustrator. Instead, it's good to keep
them a little bit rough and depending on your
drawing skills you can judge what works for you. But please remember
never to jump into illustrator straight after
you've done your research. You can start sketching already while you are
researching because, if an idea comes while you
see some cool examples, you should note it down
and you should record it, because it is so easy
to lose and forget, some of those brilliant
sparks that you get from looking at
some inspiring work. Also it's good not
to limit yourself, how many sketches you create. I would say minimum
three is good, and probably maximum 20, but you can have as
many as you want. If you have more than
10, I would always say, it's good to filter the
ideas down already, and maybe select out about five, six that stands out, and that you feel it's
worth developing further.
8. Logo design process - Tracing sketches: Now once you have
your sketches ready, it's time to jump
into Illustrator. What I would normally do is
to set up a template layer, so that just helps to keep the
sketches in the background and have everything fitted so I can work easily on top of it. Here you can see I already
placed in these images. They are just simple JPEGs, and then I'm going
to double click on the "Layer" and choose Template, and then set the
dim to around 20%. You can keep it higher or lower, whatever works for you, but I prefer to keep it quite
low in terms of visibility. This layer can easily be turned on and off but by default, it's going to also be locked. That just allows
you to work easily on a separate layer
on top of it. It's important to create
that empty new layer because Illustrator won't let you to
work on a template layer.
9. Adobe Illustrator Tip - Multiple windows: Now, once you start working
and adding details, you will still see the
template underneath. Occasionally, you might want to just turn it off and turn it back on to be able to
see it without the sketch. However, if you have a large
monitor, or even better, a second screen, there is another method
that you can use. Just go to the window menu
and choose "New window". This is going to open the same document as
a separate window, so it is a linked document. It's not a separate document. You can see here on the top, it will say Version
1, Version 2. Just so we can see it together, I'm going to choose
"Arrange tile". That way we can see the
two windows side-by-side. This is when you have
a second screen, you can just drag one of these windows on to
that other monitor. But for now, I'm going to select this window here on the right, and I'm going to turn off
the template on that one, which will only
affect that window on the right and not
the one on the left, even though it's the same file. Having two separate
windows allows you to even see different
layers at the same time. You can continue working
with either one of these, and the changes will be visible on both of them
at the same time. This is extremely useful
specifically for logo design, where you can also use
this method to have one of the versions zoomed out while
the other one is zoomed in. You can work on small details, but always keep an eye
on the overall design. You should never
forget looking at your logo from a
distance anyway, because if you are
always zoomed in, you will end up adding too
many little details that won't even be properly visible
once the logo is in use, printed on a small business
card, for instance. Having two windows
in Illustrator is useful for many reasons, and of course, even
though it's two windows, you have to save it only once. You don't have to worry about accidentally closing
one of them, because as long as
one of them is open, you will always be
able to maintain and keep whatever
changes you made.
10. Adobe Illustrator Tip - Line density: Now jumping back to Illustrator, you could see that I
was drawing everything over the sketches and recreating
everything bit vectors. However, at this point, I'm not adding any
field colors yet, no gradients, no colors, just pure black
and white details. The main reason I'm doing that is to be able to concentrate on more important things that will define a good composition, like contrast, line density,
hierarchy, and balance. Let me give you a quick example. If I zoom closer on this design, I remember originally, I had these branches
here at the bottom with the same stroke width as
the rest of the details. You can see currently
this is ones are a little bit thinner than the
other lines here on the top. If I go into an edit this
which by the way is a symbol, and I increase the size
of the strokes to five, which is the same as
the rest of them, it will update on both sides because it was set
up as a symbol. But when we zoom out, we can see how it looks
with five points, stroke size, and how it
was with three points. Once again, that is the five-point and
there's the three points. Now, it is a very
subtle difference, but you have to
always ask yourself, is this helping the composition? Is that an important detail that to have such a big
emphasis on it? Because all of those
compress details, the leaves next to each other, really create a busy
and dense detail there. The question is
always, do we need it? Is it helping the composition? In my opinion, it works better with a little
bit less density. The focus can move more towards the center of
the composition where we have the carrot and the little illustration
of the firm. Here is another
example how important to get the line density right. Here I went with
a little bit more traditional look for the logo. But you can see again that I made this thing division
between the lines that are used for the actual
character illustration in the middle and the thinner
lines in the background, which is used more
like as a pattern. For instance, if I select these lines and
increase them up to two points to match the same
thickness as the carrot, it might get a little
bit overpowering. It's not making it
worse for sure, and maybe the client
actually prefers this way. However, I feel like keeping
the line density lower on the less relevant details
is always helping to pop the important details
and get those in focus.
11. Adobe Illustrator Tip - Symbols: Now I briefly mentioned
symbols and I would use them whenever I have multiple
instances of the same object. Because by having
a symbol setup, you can just make changes
on one and they will roll out the changes to
all the instances. It's like working with
components in Adobe XD and I can show it to you here on this design
with the carrots. You can see here on
the bottom right, we have the Symbols panel and all I have to do is
either Double-click on one of these elements here to start making
changes to it. Or I can also Double-click on the thumbnail here
and let's just say we are going to move these
lines a little bit closer. I'm just going to
move that up and this other one also
we will move down. Now if I Double-click outside, it will immediately update all of the elements
straightaway. I mentioned that this
technique is also good when you're
working in symmetry. Once again here I have this
site setup as a symbol and then just simply created a duplicate that's reflected
on the other side. That's just another
instance transformed of the original symbol and
whichever one I Double-click on, I can start making changes. Let's say we just change this leaf a little bit,
turning it around, maybe even add an
additional leaf by holding down the
Alt or Option key, we can duplicate it and
place another one here. Again, maybe let's rotate
it a little bit further, and then I Double-click outside, it will immediately update the reflected instance
of the symbol. In general, whenever you work
in Illustrator you want to be efficient and do
everything the smart way. It's not only going to save you time once when you set it up, but it will also whenever
you need to come back and make changes after the
revisions from the client, so work smart and save time.
12. Adobe Illustrator Tip - Shading: A good example would
be how I do shading on logos or illustrations
in general. For this, all I need is to just duplicate and element
in this case, let's just get this fun
little carrots character. Copy and paste in front. That's Control or
Command C and then Control or Command F. If we
look at our Layers panel, we can see that there's
two of the same objects. By the way, I just
double-clicked on this group to isolate it, that's why everything else in the background is grayed out. Now that we have
this second version, what I would normally do
first is to change it to Multiply blend mode and usually reduce the opacity maybe
down to 50 percent. Now that's not always necessary. It depends on the colors or the shading that
you're going for. But besides that, I also like
to slightly change the hue and maybe make it a little
bit more warmer or cooler, again, whichever you prefer. But by doing this now
we have two versions. We have the original color
and the shading color, or the shadow color
on top of it. Now that we have this created, we can open another important
panel called transparency, where we just have to
click on "Make Mask". Now by default, this is going to completely hide this
object, which is great. We don't actually need
to do anything else apart from selecting the mask. Here in this transparency panel, you just have to click on
that "Black thumbnail". It also shows in
the layers panel, it tells you that you
are now working within the opacity mask of that object. There won't be any layers
visible at this point. But now to reveal
parts of this object, I am going to use
the blob brush tool, which is here in the
toolbar shift B is the shortcut and with
the square brackets, you can increase or decrease
the size of your brush. You want to set up the
fill color to be white. You don't need a
stroke color here, so we can just set that to none. By drawing with white
in an opacity mask, you are going to reveal all of those details
that you paint over. All I'm going to do here is to just nicely paint over this
section here on the right. Maybe just show a
little bit more of the shading there just
under the eyebrow. Then probably I will make
my brush a little bit smaller and just go over here
under the other eyebrow. Maybe under these lines as well, just to add a little
bit more depth and with a little bit
even smaller brush size, I'm just drawing on the mouth and maybe just add a bit of shading under
the eyes as well. Instead of using the pen
tool to draw these details or using the eraser to delete
out of the original object, we have everything
saved into this mask. If I change my mind, I can even move these details around within the opacity mask. For instance, I can zoom closer, move these shapes around, resize them, delete them individually without affecting
the original object. That's just one thing
that you have to remember whenever you work
with an opacity mask, and that is to get
out of the mask. You have to go back to the transparency
panel and click on the other thumbnail
and make sure that you see everything in your
layers panel again. We're still in isolation mode. But to also get out of that, I'm going to double-click
outside of the illustration. We're back to seeing
our main layers and we can continue
working as normal.
13. Adobe Illustrator Tip - Vector workflow: In this chapter, I
am going to show you six different versions for this project that I came up
with based on my research. So in the next lesson, you will be able to see all of the examples
that I have found. I created these six categories based on which I'm going
to create my logos. However, I'm not sticking
to these styles completely. It's always a little
bit of a merge and mixing of concepts
and ideas together. But generally, I tried to stick to these six
distinct directions. Again, you can use
my research as a reference for your
take on this project. However, I recommend to
always do your own research additionally to the
examples that you can see in my Milanote board. Now when you watch these
next couple of videos, you will see a
time-lapse version of the vectorization of my
sketches in Illustrator. Now, it took around
half an hour to an hour to recreate
each of these versions, but I made them faster, but still explain all
the important decisions that I made on the way. For each lesson in this chapter, you will find a separate
Illustrator file which you can download, and there, you will
be able to see my final vector version
without any colors. This is just simply the black and white
version for each of them. There's one color version
for the playful concept. To see how I've done
the shading on that, you will be able to watch
in an upcoming chapter. But most importantly, I also set up the tracing layer for
each of these files. So in case you want to practice the vectorization process and use my sketches as references, you can do this once
again by downloading the Illustrator files from
the lessons in this chapter.
14. Project direction 1 - Traditional: In this version, I
want it to go for a little bit more
traditional look and specifically the woodcut relief printing technique I
wanted to resemble. If you're not familiar
with the technique is when the artist
carves an image into the surface of a block
of wood and then leaving the printing parts level with the surface while removing
the non-printing parts. That the areas that the artist cuts away
carry [inaudible] while characters or images
at the surface level carried the ink to
produce the print. That is pretty much
what I was going for here and you can already
see my sketch that I have all of those
little lines to create the shading for the
character illustration and also the background. As you can see on
the right side, in Illustrator I first started with the
main element, again, the carrot and I'm intentionally using a thicker line for
the carrot at this point, but that might change
later as you can see, I already adjusted it. Because I feel like
it would be hard to add small details like the depth here on the
left side and then right side where we have those
little imperfections. I really wanted to
make this carrot look a little bit more
realistic compared to the other logo variations so that's why I
even have the roots visible at the bottom
and the leaves are more detailed than in
my other versions. Now here comes the lines in the middle and I'm
going to actually use an opacity mask to hide
that part for the carrot. You can see at the moment
I just temporarily hidden it halfway and then
now it's completely hidden. I tried to keep it
non-destructive so if I want, I can always
[inaudible] it later. But I also want to
keep everything a bit organic and hand-drawn, that's why I even
kept these lines not straight and I added a
couple of gaps inside it. Now comes the part when I
add the text, and again, my choice for the
fonts are trying to replicate what these more vintage looking
logos would have. I'm using two circles, one for the arc on the top and the other one
for the bottom. That's quite important
to do because otherwise it would
be hard to manage it and you wouldn't
even be able to have two separate orientations
on your text. You can see that I am
still using kerning and spacing to make sure
that everything falls in the right place and
it's easy to read. However, this font is
not the easiest to read. I think it still works. Here, I just changed my mind and actually
following the sketch, I remember that I need to
have the Farmer's Market, which is the most important part of the text in the center. Again, I chose a font which
really nicely compliments the more script font on
the circle so here in the middle we have this
nice bold Serif font, again a bit more
traditional feel. At the end, and I intentionally
do this at the very end, I start to add details. I first wanted to make
sure that the composition works because sometimes if
you do something as a sketch, it might not still work
as a vector artwork. I don't want to waste
time adding all of these tiny details without really first confirming
that it's going to work. For the lines in the background, you will see me using blend tool so I added a line on the top and the bottom and
then using the blend, I set up, I think 25 or 30
steps in-between those two. To create a little bit
more organic look, I just used the warp tool to
just squeeze a little bit the line on the top
and on the bottom and that adds a little bit of
randomness to these lines, but still keeps them very nicely organized,
thanks to the blend. What I'm doing is using, again, an opacity mask on this blend and I am just basically painting with the blob brush tool on the opacity mask to hide these lines wherever
they shouldn't show. I create that nice
little gap between the carrot and the lines
and then also finally I decided to add a bit more shading onto
those imperfections just again have a little
bit more contrast and also under the leaves, almost like a bit of an additional more emphasized
shading for these areas. I feel like that's all that
was needed here so I just do a couple of final adjustments and there we have
our final version.
15. Project direction 2 - Monoline: For this version,
I wanted to create a very geometric look. Again, it's slightly
minimalistic, even though it has
quite a lot of details. But more importantly,
it's mono line, so we have the same
thickness on all the lines. That was again a restriction
I set myself for this take. Although I was trying to do that on the other versions as well, here, it was a primary focus. To capture that geometric
feel for the logo, I made sure that, for
instance, for the hills, I only used perfect circles. Once I had them
all put together, I selected all and used
the shape builder tool to cut them into the
pieces that I needed. Sometimes when you use
the shape builder tool, you end up having
unnecessary shapes as well. Is good to get rid of those like I had one there
on the bottom left. But now that I tidy things up, I can add the texts on the top. I'm using this nice solid font that is very similar to the lines that I will
have in the design, so it's the same thickness
throughout all the characters. That works well with
this mono-line style, and what I'm doing now is creating the
branches at the bottom. At this point, I had the idea to keep them completely straight. Instead of having actual leaves, I want it to just
have straight lines. Again, keep it very
geometric and it's not bad, but it adds quite a
lot of restriction. I intentionally didn't want
to rotate into anything else from 45 degrees and
90 degrees angles. It is actually quite tricky
to recreate a nice branch, especially in this small size. At a later point, you will see I changed my mind and I actually reused another branch that
I created for another logo. That's actually a really
good thing to do. Keep all your versions in
the same Illustrator file, and then you will
be able to easily move pieces from one
version to another. Also, it just helps you
to keep an open mind and you never know
you might find a cool element that you
created in one of the versions that can easily be tweaked
and reused in another one. Now here you can see I'm
working on the windmill, and because of the restrictions
of the line weight, I'm really struggling to get all the details
necessary in place. We need to have that roof that I wanted
to have on the top, which would be the
top of the tower, but it was just really
hard to make it read well. It's again too dense. There's too much
lines in one place compared to the
rest of the design. I will have to come back to
that and adjust it later. But here is the carrot, and I wanted to keep this
quite abstract so it's in a V, also like a hidden
message there for the setting or rising sun, with the leaves being, again also quite abstract, not completely connected
into the carrot. This I'm going to skip
all the way till the end, just refine it a little bit, make sure the carrot reads well. But at this point, it
looks quite abstract and some people might not recognize that being
a carrot there. You can see I'm just
adjusting the leaves, make sure they
fill out the space or fill up the
empty space there. I'm struggling to add
the cloud because again of the restrictions
on the line weight. It's really important to get the details easy to read
even from a distance. That's why you can see I
adjusted the windmill. A taller tower fills in
the space better as well, but also, more importantly, it just gets the contrast right so there's not too
much detail in one place. Now, I look at this version and I feel like it still
needs refinements. One of the ideas that I had
is to maybe show the carrot, not just above but also
below ground level. That actually helps to define it better and make it
more recognizable, but also it works to divide
the text at the bottom. We have a natural distinction between the text barnet
and the date on the right. I still wasn't happy
with this day so I went further and just refined the line weight and also
the copy at the bottom. Instead of having that text go all the way from
left to right, I decided that the branches
can be slightly larger, but their line
weight got reduced. This way, there's not
too much emphasis on it. Instead, we are focusing
on the main text on the top and the
carrot in the center.
16. Project direction 3 - Crest: For this version, I wanted
to create something that looks more like a
crest or a badge. Have a very solid
container that holds everything together and
just to go with the theme, this was almost a bit of
a challenge for myself. I wanted to make sure that the primary or
main focal element in all of the versions
is the carrot. In this case, the
carrot became the badge itself or that container that's going to hold
everything together. For this particular reason, I decided to use a much
thicker line here. I think it was 10 points compared to five
points which I use for the smaller details like the leaves and this is actually something that's going to
change at the end you will see. I changed my mind
because I felt like that 10-point thickness
was too much. It was just too much contrast or line density in one place,
but at the beginning, it's always hard to tell
what's going to work, so I'm going to adjust
these things later. You can see me adding the small little
details at the bottom. Even though there's not much
space inside this container, I felt like it would
be quite nice to have a little bit of that
farm seen at the bottom, just to have some additional
depth to the logo. I'm drawing this
with the pen tool. It's a couple of simple
parts put together. I don't really have much
space for a lot of details, so I literally just add
the roof and the door, and then there is a small tree. Again, following the sketch, I start with a circle and
then just simply adjust the four points of it to
create that little tree. Now that we have this
detail at the bottom, we will be able to add the copy, and for this, again, I'm using a font that compliments or works well with the general shape or
design of this variation. It's a little bit more
bulky, sans serif font. I wanted to make sure that it fills nicely that
space on the top. That's why it's quite good
to have four words that are roughly the same length because it's fairly
easy to work with it. If you have, let's say three words in a logo and
one of them is really long and then you have to work
in different way with it. Here, it was quite easy to
fit it into this shape. The date which I decided to put at the bottom is a
little bit hard to squeeze in, again, with this thick
line on the container, but that's, again, something that I'm going to change later. But for now, we have
another pairing of fonts. Both of them are sans serif, but there's a clear
contrast between them, so one of them is
more condensed, the other one is much
thicker and bolder. Now we are creating the branches on the right side and because I'm going
to duplicate it, I only have to create it once. It's a simple line
and then we are just copying and
rotating those leaves. I try to keep things organic. That's why I'm not using a repeat pattern or
anything like that. It doesn't take long to
put down a couple of leaves and individually rotate
them and move them around. I always prefer to do it that
way whenever I have time. There we have pretty much
the whole branch ready and it's supposed to be [inaudible] but it could
be anything really. I am just now grouping
together everything and then created the reflection
of it with the reflect tool. However, since I
recorded this video, Illustrator has just finally released the repeat options
for the desktop version. This is something
that we've already had for Illustrator on the iPad, but now it's also
available on the desktop. Creating anything
symmetrical just got so much easier now and this is something that I've been
waiting for so long. We have all the
little details on the leaves as well and here is the refinements you will
see that I added later on, I didn't record this, but you can see the
difference here is mainly that I reduced the intensity or
the thickness of the crust and also on the
branches on the side. I felt like it was a bit
too overpowering and I wanted to keep the focus
on the center of the logo, on the text and also
having a thinner line gave me a little bit
more space to play around with additional details. Just to add those
details for the carrot, I think are important,
those simple lines, but they're also
working to fill in those white space or negative
space and also I decided to have the leaves a
little bit more detailed and add a bit
more depth by having them come in front of the main shape instead of being
hidden behind it. That's the final version. I hope you like it. Obviously, there's
a few mistakes I can see on the leaves, but that can easily
be fixed later on.
17. Project direction 4 - Hidden meaning: Originally when I was
doing my research, this was supposed to be the simplest or most
minimalistic logo, but it ended up being
much more complex. Here I want it to play mainly with the negative
space and trying to create a smart combination
or hidden message for it. The hidden message here or
the symbol is the basket, which goes quite well
with the market, but it was a little
bit tricky to get this working
with the carrots. Because as I said in
another video already, I wanted to keep
the carrot always like a central piece or a
primary element in the design. Because here I have
multiple carrots, I designed it to set
it up as a symbol, and then I could just rotate and duplicate
them several times. Now, the date here
and estimate in 1850 is going in the center, even though it's
small, is going to get a very central location. It looks going to
be still in focus, especially with
all these carrots, almost like little
arrows pointing at it. It takes a quite important
placing the logo, although it's not the most
important part of the texts, I quite like the way
that it fills the space. Here I'm using a simple circle again for texts on the
top and in this case, I managed to keep
the whole copy, the primary texts
together in one element. I would never go under the horizontal line when it comes to adding
texts on the circle, so you want to make sure
that it's easy to read. That was again, another
restriction I want you to follow. You will see first that I am working to adjust each
characters by the way, I outlined these
stacks so I can easily manipulate individually
each character, and I really tried
working hard to resemble my sketch or to go with that distorted text
style or composition. I am doing a lot of adjustments here
going back and forth. But I just have to
realize that it doesn't work or I really didn't
like the way it looks. At this point I scrap that and I use the same font that I
have on the bottom already. Again, I didn't want to
introduce a third font is just the same font as
I have on the date. Instead of creating
a graphic version of the text Barnett, I am going to just outline it and make it very similar
to the rest of the design. Again, he's going to
have the same thickness, but it will blend in quite
nicely into the handle. It doesn't have to be so
blended in to make it work. By having a little bit of
extra space there on the top, I will also be able to squeeze
in just a little bit of detail of the landscape that we had in the
other versions. This is what I mean like I
tried to keep this simple, this version, but I ended up having actually quite a
lot of elements in it. It's not the most
successful version, I would say, because again, in terms of
proportional density, here we have so many elements
like instead of one carrot, we have seven of them, and then we also have that
handle of the basket, which is another element, plus then we will also have
all the landscape details. Instead of ending up with a
simple minimalistic logo, it actually became
quite a complex one. But that is the reason why you have to create
multiple versions. Because even if you feel like a sketch works really
well in the end, once you start doing the
vector version of it, it might not be the best. As always, that's why
it's important to have multiple versions
and present those to the client before you add the final details and
coloring and so on, so forth.
18. Project direction 5 - Playful: In this version, I wanted
to capture a more playful, colorful, whimsical, and
stylized approach for the logo. I think the easiest way to do that is to have a fun character. Even though it is the same main item or element that we are
using here, the carrot, it can easily be turned into a character by just adding
some cute features, the eyes and the mouth. Later on I also decided to add the arms and have a little bit of an attitude for
this character. Using those lines that
we have on the side, which just also emphasizes
the depth and makes it look a little bit more
like a carrot can also be used for eyebrows, I thought, for this version. These are the simple ideas and decisions that I made already in the sketch, as you can see. But then I can
further refine it and tweak it once I work
in Illustrator. The whole point of your sketch is to
give you a direction, but don't be afraid to change proportions and even
details later on. But it definitely saves
you so much time to have these sketches because coming
up with these decisions, I could waste hours
in Illustrator. Having that sketch ready
I think this only took me around 10 or 15
minutes to recreate in Illustrator because
I already had a very strong concept ready. Now, you can see I'm using the pen tool here to
create the leaves. Again, I'm not sticking exactly to how I've
done the sketch. However, I am going to still use three separate elements and they will be placed
roughly in the same place. I'm just using, as I
said, the pen tool. Sometimes if you
use a thick stroke, you might be struggling
with those sharp lines. You can just adjust
the stroke to have round joins or corners
or you can also sometimes just adjust the
alignment of the stroke so it can help to keep it outside
or inside the shape, and that can also fix it. But now that we have our three
leaves roughly in place, I will be moving on
to adding the text. I start first with the lines. We have these lines
on left and right. It's supposed to be
a very simplified, stylized version of a ribbon. Again, I intentionally not
connecting these lines. I want to keep
some space between the character and that
simplified ribbon. But I'm using the same shape, so I just duplicate it and
rotate it or reflect it for the other side and make
sure that they are aligned so they are
in the same position. Now, I'm adding the text, which is obviously the
secondary information which we have here in the
middle and I will have the main part of
the logo copy on the circular area outside
or around the character. I will also make sure that
we have a nice pairing. Again, we have a contrast
between the two font. Here I'm using a little bit
more playful script type font for the main text. I think it goes quite well
with the whimsical approach, is not too difficult to read it, so it's still very legible. You can see when I get to
doing the text at the bottom, I always adjust the size
of my circle because the baseline which we
have on the top part, it has to be aligned with the x-height for the
text at the bottom. So it's a little bit
of adjusting the size, but making sure that the
actual text size is the same. So when you resize your circles, you can just adjust that later. But it's a fairly quick
and easy thing to do. Once you get used to it, just remember always use
two separate circles for a circular composition
with texts like this one. There we have our final version. I can always add
additional details like little lines that
we have in the sketch. But at this point I felt
like it's not necessary, so it already works quite well.
19. Project direction 6 - Abstract: This version was very quick and easy and straightforward
to vectorize. For this logo, I want
it to keep sharp angles and make it a little bit
more abstract and quirky. Here I'm using the brush tool, or I think in this
case I was using the pencil tool
to draw the text. I want it to keep it
again, as I said, a little bit random and again, handwritten digital
hand-lettering here and to add to the quirkiness, I am also mixing lowercase
and uppercase letters, like all the Es, for instance, are uppercase. Again, I'm trying to add
some sharp angles in some of the characters like
the O. I didn't want to keep it
completely round. It's a little bit closer
to being a square. As you can see, I only used a font for
the secondary copy. I'm going to change
the font later on, but I just prepare it there
at the bottom for now. Then, once you have hand-lettered
text in Illustrator, the amazing thing is that
you can easily adjust all the characters because
they are all individual parts. You can just select them easily and make those adjustments. Now for the secondary copy, I want it to have something that again works well and pairs well with the general
aesthetic of the logo. So I want it to keep it
still quite angular and have those sharp
corners in it and I think this font
works quite well. Now it's all about just
finalizing details. I added a few lines, adjusted a little bit
everything and in general, you can see that I still try to keep everything a bit more like a circle so that
even though there is no bounding box or shape or a crest holding
things together, it is still going with that circular composition that
I have on the other logos.
20. Logo design process - Presentation: Keep in touch with your client
throughout the process. Don't just wait until the very end when you
have the color versions. Already send them even
maybe the sketches, but definitely the vector outline versions
without the colors. Because this can really help you define the direction
that the client prefers. You can really focus
your time and effort on those variations
that the client liked. Finally, when you're presenting
your work to the client, make it look cool and include
some nice mockups because it's always easier to visualize how it could look
as a final product.
21. Creating Brand Guides - Part 1: Most of the guys I'm going to
show you in this video are from the site called
brandingstyleguides.com. The link is in the
description below, make sure you check it out. You can create a free account
and once you have that, you can download the PDF guides. Now, some of these
guys might not be the most up-to-date or most recent version for the brand that you
are looking for. Nevertheless, they can be still perfect to use as references and examples if you are planning to create a
brand guide yourself. I like the fact that you can
search based on the year of publication here on
the top where you have the filters
based on languages, the size of the document, even countries
where it was used, and even tags or if you know a brand that
you are looking for, you can just type it
here in the search area. Now first, let's take a
look at Adobe's 2018 guide, which is quite an extensive one, so it's around 80 pages
long and of course, for these types of documents, it's good to have a
table of contents where you can indicate the
structure of the guide, but you can also incorporate hyperlinks here if it's
an interactive PDF, which is quite simple to build
in InDesign, for example. That means we can
also just click on any of these entries
and we can jump straight to that page within
the guide and that is actually already a consideration you have to make
in the beginning, whether you would like
to build your guide mainly for print or
for digital use. In recent years, I'm seeing
more and more companies going towards having their
style guides and assets all online in an
interactive format and they might not even have a PDF or
a printed version available. A good example for this is Google's visual asset
guidelines, which, again, the link is in the
description below, and this is actually on
Behance so you can find it. It's in two parts
and it goes through all the different
details from icons, how they are generated
and created, and also how they are
supposed to be used. How can you decide which
format works better for you or for the brand
that you're working with? In my opinion, an online
interactive guideline might work better for
more digital companies. Companies where there will
be a lot of stationaries and physical products
like packaging as well. It is better to have a printed
guide, which of course, can always be available as an interactive PDF
at the same time. Now coming back to
Adobe's brand guide. We can see clearly
that the first chapter focuses on the mission, values, and the tenants, which are the basic principles of the company and this is a
very important section. Whenever you work
with a brand or a company and you are
creating a guide, you really need to get to know them before you start working on the guide so you need to know where they
are at the moment, where they are heading, what is their target audience, what is their tone of voice, and in general, what's
the brand's personality? Here's another example, the National Geographic
brand guide. Again, if we take a look
at the table of contents, once again, it starts
with our brand, then it goes into
brand behavior, and only after that it starts talking about the ingredients or elements used in the
visuals for this brand. If we take a closer look at
this introductory section, is good to start
with the mission, which is usually
about why the company exists and what's its purpose. This is most of the time is
the present of the company. But then you can move into the vision or the future ideas, or where the brand wants to move and what its ultimate goals are. In general, in this section, it's good to have adjectives used that can define the brand. Here we have premium, science,
adventure, exploration, and destination, which perfectly describes and
encapsulates the brand. Now in some guides, you will also have
the opposite of these things that the
branding is not about, which can also be useful
for further clarification. Usually, after the
brand story is covered, we would move into the
elements or ingredients, and probably the most
important and most well-known part of
that is the logo. Now again, it depends on the
complexity of the brand, this can sometimes
be a single page, but sometimes it can end
up being a whole chapter. Let's take a closer look at
National Geographic's logo. First of all, we have the
yellow icon on its own, that frame, which is
really well-recognized, and then we have the lockup
with the text next to it and notice the amount of white space or negative
space used on this page. The page is not crowded
and cluttered it really focuses on the elements and what they are used for. Also, it's a good practice
to build the guide itself using the fonts that are applied to the brand and
even the colors. We can already see that on
this page and it really just unifies the whole
brand experience. On the second page, we have more information
about the tagline, which is further how it can be used in
different formats and also how much space is necessary between the main
logo and the tagline. Then we move into
a section which explains how not
to use the logo. This is also very common and a great way to make sure that all the partners and everyone who's going to
work with the brand, will end up using it the way
it was meant to be used. This is the part I
normally called, don't mess with our logo. Then we have a couple
of additional examples. Again, variations on how
not to mess up the logo. Then we reach the next section, which is also very
crucial for most brands. It's color, and in case of National Geographic,
it's quite simple. We have the black
and the yellow, but with other brands, this can be a little bit more complex. With the Animal Planet
brand guide from 2008, explains that there are 10 different color
variations besides the black and white version
of the logo and out of these, this yellowish-green tone is the hero colors so that's
like the primary color usage, while the others are
more supporting colors, these can also sometimes
be referred to as primary and secondary colors. In case of British
Airways, for example, there's even a chart
showing the percentage or priority of the colors
associated with the brand. The blue is definitely
their hero color, followed by white, then red, and then finally buy gray
and they can also have an inverted palette where white becomes the primary color, followed by blue, red, and then again finally by gray. Having a percentage or a comparative chart that
shows the difference between the usage of colors is always useful because
it really helps again, to understand how to work
with the brand as a designer. It's a similar thing with the brand guide for
American Red Cross where, once again, we have the
different versions of the logo. Then we reach the color area
where we see the primary, secondary palate and there's
also a neutral part. But more importantly, we have the color proportion
here once again, showing that light is the most important color
and then with the size, it's nicely representing
the proportions or the hierarchy
between the colors.
22. Creating Brand Guides - Part 2: It is important to remember that brand guides are not
all about visuals. It's also about things
like the tone of voice. Since we are here, I really like how the Red Cross explains that how we talk is just as important as
what we talk about. That's a great statement
to start with. Then it's followed
by these headlines, uplifting, inviting,
empowering, personal. By the way, this brand
guide is a single poster so all the information
that's relevant are compressed into this
one single piece. There might be also a more extended version
of the brand guide, but it's also a good
thing to keep in mind that it is possible to use a single page and still have all the relevant
information included. That's another
thing that you need to keep in mind and
you have to make sure that you have the same understanding
with your client. Even though they're
a small company, their brand guidelines might be a long document
because they would like to specify a lot of things, while other companies
might be huge, but they are happy with a smaller brand guide
that really focuses on the important
aspects of what they would like to define
as standards. What you as a
designer need to pay attention to is the
level of restriction. It is a fine balance between
keeping a brand flexible, allowing some creativity and freedom in how you
use its assets, but being rigid enough to keep the brand recognizable
and consistent. Another big section in most brand guides would
be about imagery. Especially with
very visual brands like National Geographic, this is, of course, crucial. It's interesting to see what are the three main filters that they use for choosing
the right images whenever they want to
represent the brand. First one is that they need to always have a human element. They want to maintain that
and avoid just showing landscapes without any
human representation. The next key concept
is immersion. They want you to really
feel like you are present and you are in that place
that they are showing. Stuff like that can
really help to choose the right type of
compositions for the brand. Last but not least further, which you might recall was
their tagline as well. It's about vast
spaces so a lot of negative space use
besides the subject or salient details
within the photographs. Similarly to images, type usually also gets its own chapter
within a brand guide. In case of National Geographic, starts with the main font
and the secondary font. Most brands would
usually work with a font family that
can be extensive and have several different
variations which will allow flexibility
in the editing. But of course it's
also coming in practice like with
National Geographic, that there is a main font
and the secondary font, and these two are
very specifically selected to work well
together as a pair. For visual brands, it's also
sometimes good to lay down the rules of how to combine
type and imagery together. Here we can see some examples of type over light backgrounds. We even have a separate page on how to do color
correction on imagery to make sure that we
have enough contrast to maintain good
legibility on the text. Then sometimes we also have actual compositions including
the brand guide just to further define how
certain elements can be used like the
logo or once again, text and imagery together. Even if you are producing
a printed brand guide, when the brand uses a
lot of motion graphics, it's also important
to keep that in mind and include in your guide. Once again, with National
Geographic, of course, because it's a TV channel, that would be a lot of
motion graphics used. In this chapter we can see how the logo should
appear in footage. We have a very
specific placement, also very specific negative
space around the logo and the titles and every detail
is clearly defined here, once again, to make sure that it is always used consistently. Most of the times when an agency or a designer works
on the brand guide, they should also
provide templates. For motion graphics, it
would most likely be an After Effects template
or Premiere template, while for print most of
the time it would be an InDesign file with master pages and
everything prepared. These templates most of the time would be for in-house use, but sometimes they can also
be given out to partners. Almost all brand
guides would have separate sections for the
different types of collateral. The main categories are
usually digital and print. We already seen a couple
of digital examples, and here are a few
printed examples for National Geographic. We have first the
stationary overview, then we have a focus
on business cards, both the front and the back. Then we have
letterheads, envelopes. Then we even have the email
signature defined here. However, there's digital. It still works well next to the letterheads and stationary. The appearance of the brand
on social media should also be a separate chapter in
most brand guys these days. We can see that perfectly in the National Geographic
brand guide. We have Facebook, Twitter, YouTube next to each other, showing first the headers. Then we have a little
bit more about the headers, detail, instances of the channel
graphics on mobile, and then a couple of
social posts templates, and banners, and even
presentation slides. Of course, probably the
most important one for the digital assets is
going to be the website. There will most likely
be several pages about that and how
certain lending pages should be created
and even rules about the navigation or the
general layout of pages. At this point, I wanted to
mention that in the past, brand guides could
work for decades. Like this brand guide
for NASA is from 1976 and it was in
use for a long time. However, brands nowadays
change their appearance quite often following certain
trends in graphic design. But that is not an
excuse of having completely new brand
guides released yearly. I think longevity is an important factor of
a good brand guide, which can serve the company for many years to come after
it's been created.
23. Exercise 1 - Mastercard: Here we are in Adobe
Illustrator and I have 10 logos prepared that I'm going to recreate by using this circle
on the left side. The only shape that we will
need for the entire tutorial. Of course, we will
be using lots of different techniques
from Pathfinder, Shape Builder, the
Repeat Option. By watching this video, you will be able to pick up some very useful
shortcuts as well. In case you want
to follow along, you can download the file
from the description below. But without any further
delay, let's get started. The first thing I'm going
to do is to double-click on the Reference Layer and turn
on the Template Option. I'm going to have the images
deemed down to 10 percent. That way, we will be able to concentrate on what we're doing. I'm going to use this circle, as I said already
in the beginning. It's already set to have no fill and just a black thin outline. I will actually set
that outline to one point just to make it
easier to work with it. I'm going to alt, click and drag or option click and drag to
duplicate this. Now let's zoom a
little bit closer. We're going to start
with MasterCard. By the way, we'll have
the complexity and difficulty of the logos increasing as we
are moving along. I'm just using the Shift
key to re-size this shape. Then Alt or Option-click
and drag again, holding down the
Shift key to keep it only moving horizontally. Once I have it in
the right place, I can select these two circles, press "Question Mark"
or "Forward Slash" on the keyboard to remove
the stroke color. Then select the
Paint Bucket tool by pressing "K" on the keyboard. Then from the Swatches Panel, I have this category prepared
for the MasterCard logo. I'm using the left
and right arrows to quickly move
between these colors. I can just quickly
fill in the colors having this one here in the middle and we
are already done.
24. Exercise 1 - Target: That was very easy. Let's
move on to the next one. Once again, I start
with the same circle. Zoom closer. Now this is target. This will be fairly
easy as well. I'm going to create this circle here on
the outside first. I'm using the Shift
key to resize this. Let's just make it
slightly bigger like that. In this case I'm going to
change the stroke settings. I'm going to set the
alignment to inside, then using the Shift key, I will quickly increase
the stroke weight, maybe going a little
bit higher like that and selecting
the stroke color. I'm going to choose the color that I
prepared for this logo. Now I'm going to quickly
duplicate this shape by pressing Command
or Control C, and then Command or Control
F that will paste in place. I'm going to re-size this, holding down the Shift key, and quickly swapping
the stroke color to the fill color by
pressing Shift X. Now I'm going to just resize it and align it to
the original logo. Now, to keep things tidy, I'm going to select
these two shapes, and group them together
that's Command or Control G. This is something we didn't have to do for master
card because there we use the paint bucket
tool which already created a live paint group.
25. Exercise 3 - Audi: Moving on, let's do Audi's logo. I'm going to duplicate this
shape again, re-size it, increase the stroke size to match the original
design in the back. We probably need to make
it slightly bigger, something like that, and this one is very simple. I just have to
duplicate again holding down Option or Alt Shift, drag it to the side. Then to repeat this duplication, I'm using the Command or
Control D shortcut twice. There we are. Grouping these together with Command
or Control G, we have our third logo ready.
26. Exercise 4 - Olympics: Let's move on to
the Olympic logo. Now I'm going to create
again the first circle. I will resize this. Let's increase the stroke size a bit, something like that. Now, you will see that I'm
not always 100 percent accurate because I just want to concentrate
on the techniques. Of course, if we
have more time we can always be much
more accurate. But I'm just going
to get it close to what we have in
the original logos. I think that's close enough. Now once again, we
can duplicate this, have it placed here, and then press 'Command'
or 'Control D' to have the same distance
again for the third circle. Then let's select two of these, Option or Alt Click and
drag them down here. Now the space between
these two circles is exactly the same
as on the top row. That's why I selected
those two together. But what's important
with the Olympic logo, is how these circles
are intertwining. It's not enough
to colorize them. We will also have to do an
additional step at the end. But first, let's just
change the colors. I have these colors
prepared again. This one is that, we have the green one here, and then we have this
orange at the bottom. I'm just going to move
this a little bit further down just so we can have a better look at how these interlocking
shapes are created. One quick method
to do this would be to select all of
these shapes together, and then go to the Object
menu and choose 'Expand'. This is going to turn the strokes that we
have here to fields. Once that's done, I can switch to the paint bucket
tool again by pressing K. Then let's select the blue color first and click
on this little area here. As you can see, immediately, we have that overlap created. Now it feels like the
blue circle is in front of the orange
or yellow one. We can switch to black
color and fill in this one here with the same
black color still selected. I can also click on
this section here. Then with the green color, we just have to click
on this one here. Just with a few simple steps, we managed to create this
interlocking effect. Now we can just place
this back here. We have our first
row of logos ready.
27. Exercise 5 - Vodafone: Moving on to the second row, we have a little bit more
complex logos to recreate. First, starting with
the Vodafone logo. First, once again, I'm going
to resize this circle to roughly match what we have
in the original logo. There we go. Now we just
have to duplicate this. That's Command or Control C, and then Command or
Control F. Make sure it's placed in the
exact same position, and I'm using Alt or
Option Shift keys to resize this and
keep it centered. It should be aligned to the other circle in the
middle, something like that. We will also need two
additional circles. I'm just going to
duplicate this once again, align it to the left edge
of that smaller circle. You can see there is
a snap thanks to the smart guides that's
turned on by default. But this circle needs to be
slightly differently shaped. I'm going to select this top anchor point and
just drag it down a bit. I think we have a
good curve there, which is very similar
to the original logo. Now we just need
one more circle. I'm going to again duplicate this original one and align
it to that curve there. I don't care about the rest
of the details outside. I'm just concentrating on the actual outlines of the logo. Because what we
will do now is to select all of these together and then use one of my favorite
tools, the Shape Builder, which you can select
by pressing Shift M. Then holding down the
Alt or Option key, we can very quickly get rid of all the unnecessary details. I can just paint
over these also, these ones here in the middle, and then the remaining
ones we just paint over without holding down
any keyboard shortcuts. There you go. We have
our final version. I'm just going to swap the stroke to fill
colors by pressing Shift X and then change the color to the
waterfall and the red. As I said, this is not
a 100 percent accurate, but close enough for a
quick one-minute technique.
28. Exercise 6 - CBS: Let's move on to
CBS's logo, the Eye. I'm going to start with
this circle in the middle. Holding down Shift key. I'm making sure that
while I'm resizing, I'm not distorting this shape because for this logo we have to make sure that this is a
perfect circle like that. I'm going to then duplicate
this shape and resize it. Holding down Alt or
Option Shift together, let's move this up
and align it here. We need another
circle just below it, and then one additional
one for this curve here. Now to make sure that
these three larger circles are evenly distributed, I'm using the align panel, Vertical Distribute
Center option, and then selecting all
of the circles together, including the smaller
one in the middle, I can use the Horizontal
Align Center as well. Now that we have them in place, you can jump back to
our shape builder tool Shift M and then holding
down Alt or Option key, we can get rid of
the details that we don't need and
simply draw over it the details we
would like to combine without holding down
any keyboard shortcuts. Now, we can press
Shift X to swap the stroke to fill and we
have another logo finished.
29. Exercise 7 - Toyota: Let's move on to Toyota's logo. Again, I'm starting
with a circle. However, here we will distort this circle into an ellipse. I'm not holding down the
Shift key in this case. I'm just dragging
these points out. In this case I'm going to keep the stroke aligned to
the center because we will need to use a
variable width and that feature only works in case you are using the
stroke in this setting. When we start increasing
the stroke size, we will have to resize
the shape slightly. I'm holding down the
Alt or Option key, resize it like that. Also resizing it this way a bit. You can see that even though we matched the width on
the top and the bottom, on the left and the right side, we need more thickness. For this, we will be
using the width tool, which you can find here on
the toolbar, it's Shift+W. All you have to
do is to click on the center anchor point and then drag it out to the
amount that you need. But notice that by default, it's increasing the thickness
in both directions. However, if you hold down
the Alt or Option key, it's going to change it
only in a single direction. That is what we need here. However, it made the
thickness too much for us, so we will have to adjust
the other points as well. For now, I'm just
going to repeat the same step here
on the right side. To reduce the thickness back
on the top and the bottom, we just have to again
hold down Alt and Option and drag them back to
the level that we need, which is probably
somewhere around there. This one here on
the top probably can go a little bit higher up. I think that is close enough. For the next ring, I'm going to draw an
ellipse and I'm going to make sure in this
case the stroke is aligned to the outside. I can rely on the
smart guides to align the two rings
to each other, and then I'm just going
to adjust the size a bit. Something like that
is close enough. Now we can select
these two shapes, expand their appearance so everything is
turned into fields. Then using the shape builder, I can just Alt or
Option click on that shape on the outside. For the third ring,
I'm just going to use a slightly different method. I'm going to draw each of
these shapes individually, so the outline of
that circle first, then copy and paste this shape, reduce the size of that shape and align
it to that other one, and now select these two shapes together using the
shape builder tool. Click in-between the two and that turns it into
a single shape. You can see, instead of
relying on the width tool, it was a little bit
faster and we got a little bit more accurate
result for that last ring.
30. Exercise 8 - BP: But now that we're done
with the second row, we are moving on to
the more complex logos starting first with
BP's beautiful logo using radial symmetry. Now for this one, I am going
to start again with a circle and I am going to align it to these shapes
in the background. I will actually reduce the thickness even
further down here just so I can get as close
as possible as I can. I can just move it here. You can see I'm trying to
focus on these outlines here, so that's the key to
get the right shape. I'm going to zoom out
a bit and I will go to the Object menu and
choose Repeat radial, which will create a couple
of copies for us by default, but we will need 18
instances for this logo. Now I will be careful not to change the size of these circles because that's something that we already established
in the beginning. But I'm going to move
this whole object here and try to align it to
the center of that image. Then the key of this technique is to use this
little circle here, this widget with which we can start moving it
closer to the center. This is a really cool effect, by the way, I love
playing around with this. But what I'm paying attention to is obviously trying
to align things, and I'm paying attention to the silhouette or
outline of the logo. I feel like we managed to
get fairly close to it. I'm happy with the
way this looks. Now I'm going to remove the
stroke color first of all, and then go to the Object
menu and choose Expand. This will once again turn all of these shapes into
editable elements. Then I switch to the
shape builder tool and holding down the Alt and
Shift keys this time, we can make a marquee
selection and delete everything along the way. I can very quickly
get rid of these, and then again here
on the right side. I just wanted to make
sure I don't delete any important details
that we will need in the end. There we go. We've done that bit and then
zooming a little bit closer, I can again hold down
Alt for Option and Shift and highlight the central
part and delete that as well. Now we have only what
we need and now we can switch to the Paint Bucket Tool pressing K on the keyboard. Then I have already my group
of swatches prepared here, with which I can
very quickly paint over these inner shapes here. Then selecting white
for the center, we can set that back. Then let's select
the next color with which I can again
just paint very quickly over all of these
shapes on the center. I don't care about going over the shapes on the outside
because now finally I can use the darkest green and I can just
very quickly paint over the edge of this
shape and we are done. Even though it looked like
a complex logo to recreate, was actually fairly simple.
31. Exercise 9 - Woolmark: Now let's move on
to Woolmark's logo. I'm going to start with
the original circle. Let's just align this here. I'm going to start by using the scissors tool that
C on the keyboard. I'm going to cut this
circle into two. Click on the top and the bottom anchor points and
then select one side of it, then press backspace or
delete to remove it. Now we have an arc or half a circle for which I'm going to change the
setting slightly. I want to use a round cap, so round edges for it. I'm going to just
increase the thickness a bit so we can see it. I'm going to also change the width profile
to this first one. So is going to have
thickness in the center and then gradually getting smaller
towards the corner points. Now we can just rotate
this around and try to align it to those
shapes in the background. Something like that,
I feel like is going to be close
enough to what we need. Now I'm going to Alt, click and drag to duplicate this and align it to this
other shape up here. Then select the blend tool
that's W on the keyboard. Then click on the first
shape then the next one. Then double-clicking on the icon of the blend tool gives us the blend options from where we can choose specified
steps and in this case, we just need to make
sure it's set to three. We can then click Okay, and that looks
already quite good. Let's duplicate this Alt
or Option click and drag. Then use the Rotate tool by
pressing R on the keyboard and then rotate it for
this other shape up here. Again, let's try to align
it as close as we can. Feel like that looks good. Then let's just do
this one more time and align it at the bottom. Again, I feel like that will be close enough for
this demonstration. Now we can select all
of them together. Go to object menu,
expand the appearance. Then before we can use
the shape builder tool, we have to do one more round of expand because these objects, if we take a look at
in the layers panel, are still blend groups. We have to simplify
them further by using the Expand option
and then click okay, now they are just
simple shapes so we can easily use the
shape builder tool, and then just holding down
the Alt or Option key, I can get rid of any
unnecessary details. I'd just like to paint
over these bits here, these ones there, and then
take away this one up there. Maybe there's a little
bit of detail there, so let's take a look. We have a few more details, so I'm just going to select all of them together once again, let's not forget about
those two bits there. Just to simplify this logo, I'm going to select
everything together. Using the Pathfinder panel, I'm going to use the Unite
option that's going to create a single compound
object from all of this, so even though it
looks complex, again, it was actually not
that hard to do.
32. Exercise 10 - Twitter: For the Twitter logo, which is our final
one, to save time, I actually went
ahead and prepare the 13 circles that we
need for this design. As you can see, these
are all perfect circles, so there was no need for
distorting any of them. If I select all
of them together, I can use the shape builder tool and the same methods
that we've done before. It can be used to remove the
details that we don't need. Just paint over everything. I like to start first
close to the shape itself. There we go. We have these removed. There's another
little detail there. Then these ones here, and then while still
holding down Alt or option, we add the Shift key to make a quick marquee selection
and remove the rest. For the remaining shapes, we can just use the Unite
option in the Pathfinder panel. Since I already have the
right color on the outline, I can just press Shift X on the keyboard to set it to feel. Once again, it was a quick and easy job once we have the circles in
the right place.
33. Conclusion: Well done for
finishing this course. I hope you had just as much fun going through it as
I had recording it. And of course, don't forget
about the class project. Because remember,
practice makes perfect. I can't wait to see your work, so make sure to submit it. And in case you
like this course, and you would like to
learn more from me, then there's plenty of other courses that
you can find here. Go and check them out now. I can't wait to meet
you in the next one.