Transcripts
1. 00. Introduction: Hi everyone. My name is Shira buggy and have a
motion graphic designer. This is a mini-course of a
login emission Kickstart. That's why it's called logo
animation fundamentals. In this course, I will
teach you every technique that you need to learn
about logo animation. You will not just learn
a logo animation. You will learn sketching, storyboarding,
brainstorming, and more. This course is available
for free to everyone. So what's your rating for? Let's dive into this course
and see what you will learn.
2. 01. Sketching: Hi, my name is Joe buggy
and i o machine designer. I hope you are doing great. So in this course, we will learn the basic
concept of logo animation, how we can make a
logo animation. So every logo animation
has a four-step. First of all, sketching. The second one is style
frame there a storyboard. Third is animation and forth is sound design or finalization. But after some time we skipped, sometimes we skip a sketching, sometime we escaped
storyboarding. It depends on the logo. Get started. So first of all, we have
to make the sketch, but remember, we are not
the sketch artist, okay? So we are not doing some
portrait kind of thing. We're just doing the grease. We will draw some lines
and we have basically we want to get the idea on paper. So let's start to
make our frame. I would recommend if
you have a phone, if you have computer
screen open that, make your logo bigger and
then draw that on your paper. I'm using a very rough paper. It is not too costly. It's only about
one or $2 a book. So yeah, you can use that too. And you can use any pencil, anything that you'd
like to work with. Step is to analyze our logo. So I'm here, We can use, or we can think about
a couple of techniques that I hope you have learned about the concept of animation or the rules of animation, principles
of animation. So when I see this logo
at the first time, I noticed that this
dot on this eye. And it is really a good way to reveal your
logo from one parent. So basically, we are using the staging technique
and to attention All eyes in the same
point and that point will reveal everything and the
logo, it looks pretty nice. So when I see this dot, the idea came into my
mind that we have to use this or I have to use this
logo to reveal this concept. So let's starts to
make first frame, but just for the
reference, I'm adding this dot to this specific area
to make sure I understand. This dot will be started. And after that, the next
frame, Let's draw apart. Where should we want
to move this ball? This is the part that
came into my mind. So when you add a part or
some kind of that thing, you don't have to worry
about the animation, okay? Just put the idea
that you have in your mind to understand
how this ball will work or how this ball will work
actually in real life, you can use a ball to demonstrate it and
you will understand. So the bottom part will
be the really fast because of gravity and the
top part will be slow. So I'm adding these
notes to make sure I understand where I should have done this slow and where I would have
to make it slower. And after that, this is
the final position we're ball hits and reveal
the eye and the edge. So let me show you the original
sketch of this animation. So as you can see, the concept is the same, like the ball start from here
and it hits with the GI. I've mentioned this, everything on the
paper to make sure I, I, I understand what I am exactly going to
do in After Effects. So this is the animation part. This part will we do fast, super fast and this is low, and then this bottom one, again, fast and then the top
one, it will be very slow. And at the final position, this is the final action. When it hits, you can say
the edge is revealing, the IEP will be revealed. Also, I add some additional
notes like we can use this E, like this E part. And we can, we can animate
it from the middle, the middle part of it. G part, we have to do something creative or
something amazing to it. So this was the idea that I'm
going to come into my mind. And also I write down the knee. We have to add some
stroke lines are supporting lines at to make this animation more interesting or make more professional. The reason why I've done this, I am putting all
ideas into a paper. Now, we can choose
which is the best one for our logo or our design. Let's move to the next part.
3. 02. Storyboard: Now we have to create style
frames or storyboard. Maybe you have a
question why you have to make a storyboard again? Because we already done this. Getting the answer is, if you want to get
a professional or you want to become a
professional logo animator, you must have to learn this. Because, for example,
if your client gives you the logo for
the logo animation and you created
amazing logo animation and he didn't like it
or she didn't like it. He didn't say, I don't
want to do this. You get the wrong idea. So that means you have
too much time to do that. Okay? So the best
one thing is make storyboard and makes steel
frame and then show to them. And if approved, then you
have to make animation. It will save so much time. Also, you have a
logical reason to explain why you are
doing this thing. So let's start to
create a storyboard. First, create a new
document with about five to seven when our
boards and hit Okay. Then copy your logo to here. And make sure you have a backup art board
right over here. Now, add your sketching
to this file. Now duplicate your logo to
new artboard and MicroSD, about 2224%. That is fine. Then make a circle here and create a line. Or they're the
part that we have. So this is our first frame. Now we have to make
the second one. The matter will be the same. Just tried to add much
details that you want, like the ecommerce of yourself, maybe you will get something
else in your mind. You have to write down
here, okay, So basically, these are the steps
that we have to follow along d, logo animation. Yeah. This is that will help you
to refine your skills. For example, you will
better understand what is the exactly
step you need to take. So let me show you what are the final style
frames or storyboard. As you can see, every
step is much clear. Now you know the exact where
and what you should have to done to make this
animation step-by-step.
4. 03. Setup Your Logo: Before we start to
move on the alphabet, we must have to set up
this logo for animation. So what should we have to do? We just have to set up every single letter on every single layer,
not just bought. It is pretty simple to do. You don't have to
worry about that. Just copy this logo, your new document,
which is 1990, about entity that is the size of our animation or the resolution
of our logo animation. How would that make the
size that you need? An out of that stack,
this logo and go to this and select Release
to Layers Sequence. Now we have all letters
in every single layer, but wait, but all
layers in layer one. So you just have to select
all these layers and drag. You can see outside
of layer one. And after that, you
must have to rename all these things separately to make sure you don't
want to get confused. That's pretty much it. Save it. Move to the outfit.
5. 04. Import Logo in After Effects: Now, right-click here,
click Import and file. Select your logo. Now you must have to select
this layer to composition and then select this size to layer
size, not document size. Now we have all our
layers right here. We have to convert
this blue shape layers so we can animate it,
everything separately. Then select all these layers and go to the create and select, Create Shapes from Vector Layer. Then you're going
to add this thing. You will see either
in G5, don't worry, we will fix there to open the G outline and open the group and then move this path three to the top and then open
this merge paths, one, select mood to subtract. And this will solve your error. Now, if you want
to add your style framed in our perfect and follow one by one, that is fine. I would recommend a one
separately to make sure you are focusing on one
frame at a time.
6. 05. Animate the dot: So the first step is we have to move this before we started. As you can see, the eye and
the dot is an outer join. So open this Groupon
and now you can see the paths that pass
through and emerge, but we don't have to use
the most is this much, but delete that one, and then select this
part one, part two, and fill and drag these
to the content section. Just remove this group one, then select path one and print press Control
G to make it group, then select pass through
and make a separate group. So we have to separate
these two groups. For doing that, I am using
a third party is cubed. We've reached name
is motion tool. And I recommend you
to get this one because it will solve
a lot of problems and make sure every time when
you've done something and you have to be explained
everything like the dot, the I separate t. So we've already started
to animate this dot. We have to make a backup
of this dot because this is the original position of this dot omega duplicate. You can also see the
shortcuts which I am pressing in the bottom corner. Now make the color red. Let's go to the two
seconds and place the little dot where you want
to start your animation. Make a keyframe on
position right here. Now, we have to move this ball. And to the exact
part that we want. Don't worry about the
timing and the key-frames. I'm adding every keyframe or every position after ten frames. You can do it even
less, even more. And after that, we will set up the speed and we will start with the distance
of each frame. Our body is done. Now we have to adjust the timing dispute
and the duration. So as we mentioned, the bottom part, these
two parts will be, or the bottom part
would be really high. So select these keyframes
and right-click here and make them rove
across, gave them also. We have done this for the fastest key-frames,
like the bottom. And now select all
these keyframes. Press F9 to make
them easy, ease. It looks something like that. Then we have to go
to graph it and I'm using the Speed Graph,
naught value graph. So here you can see the ball is a stop in
the middle arrow keys, so we don't want to stop it. Exactly. Okay. We want to slow, not make it too. You can say quiet
or you just still. For doing that. Select
the middle keyframe. Okay, click on this button, convert, select, give
names to auto bezier. So basically what this does, it combines the two
handles at the same point. And now you can adjust it, do the same with the other one. Now, we will adjust the speed graph and we will get what you are
exactly looking for. And don't worry if
you find anything, any kind of error that we can, we can refine this
animation too. Now, this looks good to me. Go to the first frame where any debated the ball is
starting to animate. And here we have to scale it down to make sure
it reveals from 0. Now select these keyframes. Press F9 to easy, ease. Go to graph editor and make the curve
something like that. Now we have to make
it more realistic. So for example, if something
is moving too fast, the motion blur, the blur deleting that you see,
it must be blurred. So there's two things
that we can use. We can use motion blur. And the second thing is
we can use a trail thing which shows the speed and
the velocity of that ball. I would recommend
to make a trail. To make a trail we have
to apply an effect called Echo set copies
with n equal time minus 0.001 and select a cooperator to composite it in back. Sorry for my English, my
English is not so good. But I will try to explain every aspect that you
need for logo animation. The ball animation is done. And if you need to
adjust something, you can do that right here. So when you use a cofactor, you will find an eater. When you go to the
last frame where our ball or anything
really stop, you can see a very
big cells at the end. How you can fix that. Go to the very end frame where
the ball is going to stop. Mega keyframe on this echo
got a number of echoes and go up about two or
three or five frames after that and make it 0. This will solve the
square pixel issue for everything is done. But there is one thing
that I want to mention. Sometime you like
this solid drill at the end of this thing. And sometimes you,
how you can fix that, go to this decay setting
and changes to 0.94. And this will add a really easing or opacity thing
at the end of your trial. And that's it for
this ball animation.
7. 06. Animate all letters: After that, we have to
start work on letters. So I have done all
these letters off, and I'm just working on this. So select Pen tool and click on this button to make a mask. Basically we are not adding
a mask, we're adding apart. So let's start and add apart. After reading a byte, we have to apply Effect named stroke. And don't worry about this box, I'm using FX Console, which is a free
plugin of regret. You can download it from
video copilot dotnet. So when I press control space, this box will open
and I can apply any effect to it directly. I don't have to go to the
Effects and Presets panel. So please use that and it
will save you so much time. Reading this stroke effect, set the spacing to 0 and painted style to
reveal original image. Brush hardness must be a 100%. And now you can adjust
your brush size. Now we have to add mask on the other part of this G to make sure
it reveals that too. But here at the beginners
will make this mistake. If I add, if I start my pods
from here and after that, the mask and remove this
stroke sequentially. This part start in the middle and it looks really, really bad. How we can solve this
issue. It is pretty simple. Press M for mask and make
a duplicate of this mask, which are which we
already have done. And lock the first mask. And then select Pen tool and make a keyframe in
the middle of this line. Now, drag this keyframe to the bottom and
adjust accordingly. Also, you can change
the mask color if you want. If
not, that's okay. But I would recommend do that because you don't
want to get confused. African this. You want to
add this same thing with the other side of this
G. So just duplicate it. Again. Select this
middle keyframe and move to the other side. Then adjust the path
of this mosque. Or you can say adjust this mask. Now, make a keyframe
when ball hits to the G. And make this value 100% when ball is leaving this G. And if you find any thing, any era, some of your
g is not revealing. You have to adjust your
pass accordingly again. After doing that, you can see these DG is not
synchronizing with the ball. So we have to done
this manually. Press U to see all
these keyframes. And now you can put this,
setup this manually. Let's move to the letter E.
So I am thinking about when, when the ball will leave the d, the E must have
the review itself. We enjoyed that the first
letter and the second letter, we can reveal this
E or from a scale. We don't have to draw it again because it
doesn't make sense. Ball is not touching eax and
we don't want to do that. So we can just reveal ie
from a scale property. And don't forget about easing. You must have done that too. And after that, if you remember, we mentioned that E bar in the center that
we can animate by using the path property of this E. So go and find
the path property. Or you can open this group
file, open this path, and make a keyframe here, Go couple of terms before, like ten to 15 are
enough I guess. And then press Control T to, to make sure we we are we have this bounding
box I'll give you. You don't have to need to adjust all these path keyframes
or path points manually. Now, when you, when
you have this box, press Control Alt Shift and
then drag this to the inside. Again, apply easing onto that. Also, I'm using a e's copy
script which is totally free. That basically do, we can copy the keyframes to
another keyframe. Will not have to Open Graph Editor every time it
will consist of a design. Also, it will save
too much time. So add the n, I'm adding a little rotation
of the E because E, It looks like a circular
shape or circle. So that's why I'm adding a
little bit rotation to the E. And I think that looks good. And after that we have done the same thing with
the n and the t. Yeah. I'm revealing this d
from our bottom because the movement of the ball is
matching here. That's why. Now you can see an
era with the TI, because specific line part, if we increase or too
much size of this brush, it looks, it looks really bad. And how we can do with that one, don't worry, we won't
have to add another mask. So the head is a trick for you. Make a duplicate of this tea, this original one,
and delete these. Make sure you have
a backup of this D. After they're done on the back-up D. And select this one and remove
the stroke effect it. We don't need that. Now. We have to make this
line exactly where it is. Everything is done.
Now we can animate this line where the ball is
going to hit their place. We can reveal this line. Let's reveal this
eye and edge at the final impact of this dot. So when you have different
IZ, the ball animation, we have to go to like five seconds where
nothing is moving, nothing is moving at
ball is really bad. And this edge and a
letter to this dot. And when it hits to the ground, and the highest bid, just do these two
layers from here. Now you can see this. The ball is not
going straight down. Let's adjust the
path of this ball. We're really close to
finish this animation. The next step is, as we
mentioned in the starting one, the g has a tail
kind of thing, okay? And I really want to
animate that one. Just solo this G and this dot thing and make a
duplicate of the D letter. Now, add a mask around this. You can see a ponytail. Then select the original
shape of this G, make a duplicate of it, and change the color to the red. To make sure we understand what is the difference
between the original file, the backup file,
and this ponytail. Now select the original
G character and the D shape you can say
and delete these points. And at just these
two points, again, to make sure it looks exactly
rounded and play with it. Maybe you have to adjust
our mask a little bit. I removed the stroke effect on it because we
don't need that. And I've remade like
where the ball is going to leave this G.
Now we have to add this. Or you can say a bouncing or the bending thing a little bit to make it more interesting. So add a CC, bend
it effect on it. Set the start and
the end point here. Now, make a keyframe. Here. You can add a value
that you really like. If you want to add
a higher value, it looks really bouncy. If you want a really
subtle you can use are like 25, maybe 30. It depends on your
logo, your thing. So click here, middle
keyframe and I'm D value is I'm
using the minus 36. Go-to couple of frames
forward and make it 0. Select this last keyframe
and make sure it is linear. The first one is not linear, that easy is the
second one is linear. And click on this
elastic button. If the second keyframe
is not linear, this, if this elastic
effect will not work. Also, this is a pay-to-script. If you want to use
that for free, you can also download
a bouncer script for adding our fruit or a less elastic and
bounce-back effect. Also, you can adjust
the bounciness of this thing from the controllers when you add the expression, it will also add a controller
on the same layer. So you can see I have changed this elastic controller value to 25 and the rest of this fine. Let's see how it looks like. Our animation is done.
8. 07. Supporting Lines: Now we have to add
this bonding lines, which is really important. If everything is fine. If you just add, you can say As we want to spice up
things a little bit, you just have to add
supporting lines that emphasize the movement
of your animation. Do not make too much
and do not make doulas, even if it hasn't been
noticeable but not too much. So grab this pen tool and
make a path around this G. So all these rogue lines
must have a less than a second because it's
really too quick. So dreamy doubt and
editing binds to it. And now you have to
play with your values. But if you want to copy my
values, you can do that too. So when you have the
exact time where you want to put your lines or
everything is set up, make sure you rename
your spawning lines. Like if I'm adding a word line
or supporting line for G, I will add DS1 like d sub burning line one
is for my reference. So you can add that
for yourself too. Get rid of it. And now
the parties, them. So we just have to remove
the spot and add an ear bud. The animation will remain
the same. It looks good. Now we have to add the
others like E N, D edge. It will take time, but it will improve your
animation a lot. Yeah. So after this step over
animation is done, congratulations,
you have learned this amazing an emission.
See you in the next video.
9. 08. Thank you so much: Congratulations, you
have done so far and I hope you have learned a lot of new techniques in this course. If you really want to learn more about animations and one, to know all the secrets that you can learn about Logan
emissions giant, this complete course,
actually a buggy.com. See you there. Bye.