Transcripts
1. Vocal DnB Track in Logic Pro Introduction: Hello, Welcome to Music
Production with Logic Pro. This course. We'll be going
from start to finish, building out a track. And you have the
template to work with, including all of the
instrumentation, samples, and the vocals that are featured
in this video here. Divided into 30 lessons of
building the track from the initial concepts right through to mixing and mastering. These divided into
my four phases. You can follow along
and use the techniques. Or you can simply use the template and
build your own track as you go along using that template and see
how it was applied. And Bill, because you
have the template, you are free to re-mix the track with the
techniques The learn. In this course. I would really like
you to share what you make throughout these
30 videos as well. It'd be great to hear
what you produce. Very much. Look forward to seeing
you inside the course.
2. Starting a New Idea: Let's see if we can
create a nice vocal, drum and bass track in
Logic from scratch, it's gonna start with
a nice fresh project, and I usually start with drums. And since we're doing
everything in logic, we're just going to
be using the samples available to us
inside logic as well. So brand new session,
first instrument in, we are going to actually
add an audio track. I don't need an input
or anything like that. We've got to use the library, so let's hit Create. So loops will live over in the top right-hand
corner. Just stop here. You can press O to bring
up the loop library. And I'm not really going to fill this out by genre at the minute. By I'm going to fit
it by instrument. Because after some drum sounds are going to have a
little browse through, find a few different
drum sounds. What were the do each
time I find this out, I'm just going to drag it into logic and I'll just
leave a stack in here. I've usually just
heard one sound or maybe a couple of sounds
in the loop that I'm after. And we'll look to
cut them off and build our jumps from those. I've got a few that I like. What were they doing now is
jump up in my BPM up here, just for the DoubleClick,
I'm gonna go to 174. And that feels like
it shouldn't be about the right BPM for
this idea of my head. Now, with the drums, I'm
just going to solo each one out and I'm going to cut them down to the sound that I wanted. When you've got a saab
was selected like this, you can press a you it's going
to loop around it for you. So if I just stick
everything at the start, is that all only
or two bars long? I liked in here was
the snare sounds. So using the smart
tool in logic, I can just go to
the end here and drag this to the start
of where I want it. It was definitely the
sound goes after. So I'm just going to
narrow that down. Now we've got this out
of something else. So I'm gonna go up to the
top right-hand corner. So just introduce some
tiny little fades here. Shouldn't really
affect the cell, is just help isolate it
and make sure there's no Pops where we've
cut somebody yourself. Probably going to tighten that write-ups is less than short. We get into the next loop and find what we'd
like in there. I think it was the kick
on. It. Was that crash. I like that crash
right at the start. Even if it's got other
sounds in there. Will probably extend
that ourselves using a delay or a reverb. But I just wanted some kind of significant smash.
He crashed noise. What we got in here. Of course, to this two cells and
hair, I'll probably use, I like the kick and I like the really quick snappy snare just to make another
audio track, we hit Command and date that's going to
duplicate it for us. Both duplicate the
piece of audio. I'm going to drag this one back. So I'm taking that kick drum, just going to use
little fade there. And I will do this
one forward to take that snappy little snare. I'm just going to zoom
in here, nice and close. And that really go t and I to change the scissors tool,
just cut it that way. Double-tap t, and get rid of the rest of their
little fade there. On this one as
well. I like this. They're out of the
kick now, might not use all of these are, we're just getting ourselves a little toolkit to
start off using here. Now I've got this
random selection of hits just over this
warm bar here. We need to organize
them out somewhat. I'm just going to rename them based on what I've
taken from each one. So we're going to
call it lives there. Crash. I was just going to
group everything together just by clicking on them and dragging them
up to where I want them to be or down wherever
I need them to be. So stairs are probably
going to learn the two and the four,
something to that effect. So I think we'll use
the sharp snare. It's sort of the fundamental
unit. For the minute. I'm just gonna meet
the crash to swap can get the main
drum loop going. Probably going to
use that kick again as well around here. Instead. It needs to lie these up if whether
half of them layered. This big, lively one, we're gonna shorten
it right up now. So super tight rope,
big fade like that. I quite like having
these both legs together actually. The crash to the Bob. So that's our main rhythm
cut out and organized there. I think we would just extend
it with simple copies. We're gonna highlight
everything I hold option and just drag it along. We've got our smart snap
up, just stop here. So it's going to snap everything
to a nice space for us. Now, we can have the crash
right off the offset. Now, this crash is really loud, but they use the inspector
here just by tapping I and in the game section and drop it by that nine dB sits a bit
more in the background. I just want that
to happen right on the start here. So we've
just got this now. Broken apart. It's a bit steady, but it's kind of cool. We're
going to roll with it. Now we need something to help
it swing and move along. I think for now we're
going to use the drama. I'm thinking of a nice
chilled right type sounds. So we just hit the plus icon and make ourselves a new track. We're going to use drama. I will switch it over to probably songwriter and see
what we can get from there. All these jumps off at
the bottom and just switched the symbols
on the way out. That's pretty much
what I'm after. Maybe somebody a little louder. I see we could start slow. We can speed it up later,
which would've been nice. Cut it at the 4-bar. We don't want that role in this. We're gonna take the fill out. We're just going to
let that go like that. Let's see what the shape
is like in there as well. One thing I'm going to do is use the lovely kick here just to make a little roll at the end, we're just going to make
a quick loop pitches. We can listen over
something like this. Perhaps. That's a bit too much.
Let's start with one. Like that. Now, the
crash seems a little bit weird because it just fades
away suddenly, right? Nothing this, we're going
to give it its own reverb. We're gonna give
it a reverb send where we made the drama. It's actually made
this a reverb send already and that's
not being used. So we might as well
make the most of that. We said the big
crash over to it. We've said it's a bus while, just to get it to
maximum output there, we just hold Option and click. It'll send it straight to 0, useful for us, and it's got
a Space Designer on there. So let's have a look at what
the space designers during. It's given us a really
short drum booth. We want this to blend it, extend and fill out a little
bit in the track. So we're gonna grab something a bit longer and put
that in there. We're just going to use a preset to be unless we go Big Drums, see how that goes. Minus ten will probably be okay. We get a lot of low end of that. That is for sure. So we've got a
filter envelope in here and we'll bring that
right up at the stars. Maybe a bit longer like this. The output EQ, I'm going to
take a look at the lower end, the weight just using
the bypass it I had an e-book and shove it
down a little bit as well. The crash itself, there's still a bunch of low end that
affects that first kick. Probably be able to see it in the analyzer here to
learn not like EQ, just clicking over here to
load up an EQ on the channel. We've got our
analyses switched on. So I'm expecting to see
loads down here that we just don't need
all of this here, we just don't need, we're
gonna take it away. Let's just solo out the crash to listen more what we're after. I kick drums, got to fill that space at the same
height anyway, right? While we're here, we've
built our nice step. You break, we're going
to keep everything nice and organized as
we go through here. So we've got the
color, everything. We're going to set
a bus up as well. So over on the mixer, I'm gonna take every
single channel up to the stereo and all the
way through the snares, select them by holding Shift
and we'll go to stereo out. And I want to send
them to a boss and I will send them to a bus, ten, that just leaves me other
ones to play with before. It will give me ox to here, we're gonna call that drops. All our jobs will go to
that bus. Pretty much. All of these samples
are quite loud. I'm going to select the
whole lot, I guess again, and I will drop them
by minus six dB. It was altogether
they're clipping. Remember we already
dropped the crash by 90 basis three dB further. Let's take the crashed
down to minus 12. Now, we're making sure we're leaving ourselves
some headroom and bus is gonna be not
to affect it as well. All right, so that's part one. We've built our first
part of the break, and let's carry on
into the next section.
3. Build an intro to the idea: We left off the last part with our drum brake,
which was this. We build a bus for it and
that's as far as we really got. We've named everything,
but we do want they can color as well. So it's something that
we're going to do here is highlight where
the Meissner's. To bring the color palette up, we press Option C
and Abella color everything within
the same range. So I'll do it within the orange usually or maybe
the ELA For drops, orange for this lock stairs, they're gonna be
that the kick drums, we've got a highlight whether those are slightly different, orange tops, we're going to
stick to probably the yellow. So we'll bring that
in there as well. That just gets those
colored it nicely. Now our track colors in our
mixer a completely different, so it's something to do
here is just hold Shift, select all of these
gradients of functions. We're going to color
track by region color, and now I'm mixable
match as well. So we've got a nice little
four-bar drum loop. We're just going to copy that, make it an eight bar is going to start to build up
heart of intro. I think we're gonna have like
maybe eight bars, drums, maybe fade them out, bringing melody and we'll
build this up as we go. I'm only going to bring in
one significant that will change with the symbols. I click on the drama
on the second section, double-click to bring up this. Let's just change
that symbol rhythm just like that. We've got this. I don't really get rid of
that second crash as well. Just let it be a full
eight bar break. I think we need a
little something to start maybe building up the track idea and I'm thinking an arpeggio maybe
we can use later. So what we're going to
use for that I think, is we'd use sculptor if we
add a new tracking and they got into software
instrument and we'll go to the it modelling zinc, which stereo version definitely not working in 5.1
for this spring. That and let's have a look
at we've got him pads, find the sound we like. I kind of liked this sound exactly what I was
sort of vibe in width, but I just got to play a
couple of notes of F sharp and we're gonna tweak it a little bit, some sheet
to record the MPS. The first note came up
really, really quiet. So what we can do to fix that, but that re-recording, I put the piano roll by
double-clicking. Once you've got the
piano roll selected, we can press T and V. We can just bring that
velocity up a little bit. I started about one bar and I'm actually going
to bring it back. So it starts right on the beat. Sculptors a pretty
in-depth sin them. You can get lost
in it for hours. There are some
fundamental things we can do with it though. Like we can link it up to key
scale and things like that. We can put key scale on here, for example, in the middle,
Here's the material. You've got, nylon wood, glass, how intense
it's being here. That's gonna be a
big sound changer. I have a hit on the left. You felt the different
pickups and kind of how it's going to determine
what sound it makes from this central section. This little section just here. Pretty standard ADSL
that you've got a mid split on the ADSR. So it gives a range that
it can start amongst. Just make it a slightly
longer startup. Script. Slowest, longer the case. Feed it back a bit. Just going to be a little
tone set in the background. Instead of tweaking
it all in here, I am just going to be very lazy. Put an EQ on the bottom, hexes a bunch of low-end
we don't meet again. Okay, let's try something
a little bit more musical. And let's have an
instance of alchemy. Super confined sort of a bell. Sounds good with this. Okay. I kind of like this
crystal bowel sounds. Okay, I'm just gonna
play a melody and a few times until I can find somebody
that I like a vibe with. And then we'll
look at working in the piano roll and getting
it into being something that I quite like that we can use
probably do is I'll just make a loop and I'll just keep recording until I find
something I like. We've recorded this
in the piano roll. There's a few ideas in here at my timing was off in
places by kind of works. What I'm going to use is just
make sure I double-tap tq. So I'm still on velocity
control and I'm going to hit command here
in the piano roll. I'm going to use the strength
control to quantize. And when I start adjusting it, it will snap everything,
whatever it was. Okay in some places
I don't want to make it ruthlessly on points are going to bring it to about
80 she'll ever listened through and just
maybe take some of the best moments in here. That ends section
here, kind of lightly, if we just drag this back, I think it was from about here. Happens in a little bit quickly. So what we'll do is
bring this back to here. This one back to here. See how that rolls instead. This note that
happened a bit later. Perhaps we can lead
off with the F sharp. Fall for it again. This hit actually have that whores
that quite happily. Here. We can actually move our odd sound in
sculptor patch off. So it's going to play in
these posts sections here. Bell tone, what is kind of nice? It is pretty harsh for me, so I'm going to bring it down
a fair bit on the filter. Was an automation
control on the filters, we can dial it back this way. Same with the resonance. When this pad, the
sculpture sound isn't occurring now I'm
actually going to get rid of it in these
sections here. Just have it on
those blanks skull, that kind of weird tone to it. But kinda lightweight gifts. We're going to make this
whole thing 16 bar insurer. Now, we should have a
copy of the whole layout. What I'm going to look to
do here is just automate this bell tone so
it builds up in the track the way we're gonna
do it when they automate this control here.
Pretty simple to do. Easiest way to find these
things is to switch automation on by tapping a and we're gonna
change the volume. And we're gonna change
the automation type. Just a touch, I
would've hit play and just move the control where
they have to set the cutoff. Now because we're
already on touch here. We can see we've already
got a parameter. We can switch this off of touch. You get this little
drop-down arrow here. We'll be able to see a
calf filter without tools at the top here we've changed the marquee tool into
the pencil tool, and I'll never be able
to draw the automation in after how somebody
really linear just to test it
out, drag it down. So that's still
too harsh for me. I'm gonna bring it
right down to about one K. I'm going to hit T and W and put a little
bit of a curve it just listen back
to that quickly. All right, So we've started
to build up an intro here. One thing I'm gonna
do now is just build a very quick noise sweep just so we can move
out of the drums. We're going to have
a nice long buildup, going to introduce
some cause and things like that in the third section. But let us do on noise sweep first while we're
here, let's hit plus. I'm going to use alchemy
for my noise sweeps are pretty much always do
at first time reduced, close it away like that,
use the pencil tool and it introduced a long
note like this. We're going to have it
highlighted, press U, so it loops around it and we
want to add one long note, tends to just do it off of C, covers the length, that whole four bar section
there, like that. We'll just have this
really weird scenario is wildly off k. Now we're
going to load up alchemy. We can sit, we go to
file initialized preset. I should just be so a wave now, where it says a over here just on the label, I'm
gonna click on that. We're going to disable
the soar wave and we're gonna go over to
noise over here, switch that up and we'd have
white noise enabled loke up. We're going to bring up 240 to 200 hertz depending
on what we've got. I think in this case
it's about 200 ish. We know needs to switch
the oscillator back on. We'll just have this
horrible white noise burst. There's a couple of things
we're going to control. We're going to do the same
trick with automation. Going to change a read
over here just to touch. I'm gonna move
cutoff resonance and the drive will switch
that back over to read. And now when we go to
automation on here, we're going to have three
controls available to us. Using these three controls, we can usually build a
pretty nice noise sweep, the filter cutoff,
and you use that to control any level
coming through. We probably don't
want it to start creeping in until here. But if we wanted to
have it a bit earlier, we've got the note
there to control it. And we know because we put
the filter and it's not gonna start really coming
in until about 200. We can just gradually
creep that outlet that I use a little bit of drive quite often
just at the end, just to push it a little bit
further at the resonance can work quite nicely if we
bump it up like this, bring it back out and go right up and bring it down
really quickly. So we're just writing it. So always gonna work
depends what kind of sweet we want to build. But we'll test this out a bit extreme on
the resonance that we just curve that offer touch. We're going to flatten
that out a bit more than really creep it up just to have it so it starts coming in
a little bit sooner. We don't want to just
drop dead as well. So we're going to bring
l can be backup and we'll go to effects. We just switch effects on it. We'll just use the delay
built into alchemy. We don't want it
to be too intense. Sort of like 30 or 40 on here. Definitely have it sync up
the rate one over fours. Okay. Whenever eight maybe attending on what we
are going to go into, but what he ate for now, which slit the loop
go slightly over. Have a little
something like that. That wraps us up
for Section two. Let's move on to section three and we'll look
to start building some chords and rheostat and the musical tone to go
into the main track.
4. Sounds & Introduction: All right, so we build up our first like 16 bar
section that's now going to drop into a
bit of an instrument or breakdown in the chords
and tone for the track. I just wanted like
a nice little role in melody just to
start everything off so it can translate
from one track to another. So this is what we built so far. One thing I'm definitely
going to add them. Let's take this crash here. Like it there, drag it right
up to the end here, zoom in. It's just on the end here in my inspector going to drop down more of them
with a reverse it. And it should just give
us an extra little fade in that I'm going to drop
the level a touch more. I'm just gonna leave it
on the same channel would drop it by minus 18 dB. I'm going to keep the
rhythm going in here. I think I'm going to
take the first section here of drums. And just with a double-click, leave the symbols on here, but I'm going to bring it right
down to simple and light. It should really reduced
out what we're doing. Shake it out. We've just got to keep going with the rhythm. I think that could work. If I can make it slower,
I might make it slower. So what we're gonna do,
we're gonna right-click convert drama region to MIT it. We can do here is if
my little hack works, so now I've converted
that to a midi region. I want to have it in time. If I hold down option, I can time stretch it, double it like that and it
will now be in half the time. How's that for a
little hack for you? So what I wanted to do here
is introduce some court. It's gonna be piano. And if I've still
got my piano patch, we're gonna roll with that. I think we're gonna make
a new instrument track. We're gonna leave it empty, empty channel strip
up here in saying, I've hopefully got one
that says my piano. If I remember rightly,
this is Logic Piano. It has got S4 on it, but
we'll get rid of that. Then it is entirely
logic, beautiful. Yeah, I was thinking
of playing out some keys and chords on here. However, some of you might
not have any musical theory. And that seems a
bit means I want to show you a way that
we can build like chords and melodies
without maybe having musical theory ideas, just so that we can do in logic just with the
point-and-click methods. Beforehand, I was writing
in F-sharp minor, so we're going to stick to that. And what we can do in here, we've got the scale
quantiles with them making use of that and kind of build
some cause up that way. So that's what machine
though your notes and where we can
launch off from, you'd be okay to follow along
with this kind of method. Whenever you've got selected, it does show up in here as well. So you can see as I run through it highlights the
F-sharp, for example. If we put a note in like so. How can we work out code? So one thing we can do, we can make this star a
little bit early in here. We can just fill
up a whole octave, highlight all of those notes
in that scale quantize. We're going to go F
sharp natural minor. That gives us a scale, this little guy up
here and right-click, we are now only using that scale right there because
it's leaked like this. It's not going to
play those notes. So I can work things
out like this. Code like that. How's that for a
little hack for you? Let's work out a nice
cool progression. Just copy this across. Few ranges. Play around with
which you sit down. Anything we put in here,
it's gonna work for us. We could do something like this. Now as a general rule, if she miss out
every other note, you're always gonna get a
court that works, at least. I kinda like that
as a progression, but I wanted to be a little bit longer and more joined out, swinging that doubling time. It was sounds a bit
rigid at the minute, but we're just getting an idea for what our progression
is going to be. How many somethings
have finished that often I think bring it down by a court. Not quite long enough because
I'm pulling it backwards. To quite a nice progression we've done, I think. All right, so what we're gonna do is I'm going
to duplicate it. And this time on this
new one that she took, roll it off like that. This time, I want
to stick a melody and the top as well for so we're gonna go for shorter note, each course playing
over two bars, one bar of the chord and
then maybe put a melody is just two notes in every other
bomb might work for us. We're gonna give it a
try, see what we get. I might need to go up another
octave is quite nice. We step up the pace
a little like this. We try to invert it. We're going to do that. Step up and up. We're gonna trick
ourselves a bit here with an extra step down. We do a similar
thing here and just narrowing it in
further each time. This time we're going
to bring the melody in a little bit early, so
you won't be expected. That works quite nicely for us. Let's check all of that
together. See what we've got. All right, so it's a little
bit rigid and we're going to humanize it up just
a little bit now, can do this manually or we
can use some of the tricks, but we need to do is shorten these notes
just a little bit. So we're going to
zoom right in, just bring them back just a touch, just so there's a bit of space. We've got to think about when
we're going to play this. If I was playing this, my little fingers
probably going to hit first and that
we'd be the first key to hit everything
after that might come ever so slightly later. So we're just going to
give it tiniest bit of a gap that would maybe
take the longest to hit. We now have much more
natural landing cord. Use the humanized tool
to do that as well. So I select all of these, go into functions, midi
transform, human lice. We want to switch off
velocity, but that's a 0. We wanted to switch off
random length to 0, but then position we do when they're moved ever so slightly, we'll just have it down to like six ticks operate
only when we zoom in, we can see that they've moved ever so slightly now they're not as natural as the way I
like to do it manually. Do that. For example,
he starts to shuffle coming a bit early
and things like that. She might need to go in
and correct them anyway, but they do it for you. Similar thing with
these as well. Even just the tiniest bit
off a little bit later, we didn't make them sure. So pumpkins to the
next satellites that we just simply thing
as well with the melody. The melody is never
gonna be paying on, probably end up
going a bit early. Leave that a little bit later, just helps it feel
a little bit more natural like we did
with the other school. Grab all of these, but we'll do it with a
humanized sort if I have to go back in and
tweak them later. And the other thing I wanted
to do just before we wrap up this section isn't
the drama here? I don't want to have
a go at any quicker, but I do want to introduce
something else in-between. Do you have a shaker in here? I'm literally going to
copy the same notes, bring them up to the
shaker in-between. We've now got that
shake in there as well. Now I'm going to
reduce that in levels, which is going to
bring this like this and bring up the levels here, which is going to reduce
the shaker doubt. It's barely or the FAFSA. In the next section, we're
going to extend this out, start to build it up into
the main body off the truck.
5. Find the Chord Structure: Alright, so let's get
straight into this. So we had this nice
breakdown section here with just start right
in the piano is going, I think, and I'm actually
going to double that up. It's going to let it run
through the first time. And then we're going to
start building the jumps and everything into
it on the second one. And literally just going to take our suite that we
built here before, copy that over in here. So we've got a bit
of a transition is going to ask by copying
the automation, we're going to say copy,
you'll be really snapped in, but it will do the job for
us for the time being. I'm also gonna copy over
the whole drum brake here. I just want to listen to it and make sure
it does all work. We're gonna start fading that in gradually to bring it into
the whole project itself, I'm going to take the
second melody section out and just roll the chords over against bring
the melody in when the song actually drops
somebody else, I'm gonna do it. I'm going to bring in
a full drum break. I would do it from
a free library, which is one of them might once. So you guys can actually
have that as well. Let's see what sits
best behind this. Works. Try out the
name we break. Yeah, I think that
could work for us. Let's just double that up. We do as well as just bring
the channel up to here. I'm going to leave
it in for now, right at the top so we know
it's outbreak by the mixer. Just makes sure that it's
going to the same groups. We're just going to
offset over to ten. A little bit loud, less than spiky bits, a
little bit loud. So let's just drop it
probably about nine dB. Just using that really
fill up this space, just give it a kind of a
natural break in there. So if we take it away, it's like bringing it back in. Just that extra little thing, little bit low in
the mix right now. We're not too worried
about mixing the track down just yet on that jumps bus, I'm gonna put a EQ
on there just by clicking on top of the EQ
option just at the top here, the switch on the low-pass. We've got this. We need to bring that drum channel in here
so we can work on it. So if we right-click
where we labeled it jumps to create track. It's going to bring
it in for us. Just ordering
structure for myself, going to bring it
below big crash here. So it's just here.
This can now have as an automation lanes
where it says volume. We're going to bring that to
EQ, high cutoff frequency. I'm just going to use that as
our filter to bring it in. I wanted to start real low. We want it on for the
rest of the times. We just make sure it doesn't
calf to a right around here. I think sort of niche would be a good zone
to bring it into, again, to bring it
all the way up. So it goes basically
off writing at the end, we're going to press T and
W and just give it a curve. So it comes in slowly. Works quite nicely to
bring the whole thing together and just made it a
little bit sharper there. In the name we break itself. There's a couple of
loudly or vocal bits that are probably
going to count on. This first section is tipped. And when do is bring this
over here just because of the filters off over here and we're just
going to chop it up. So we're going to set
automation off by tapping a, just zoom in here a bit
and just play through. So here, for example, I think it's this bit just here. We're just going
to chop that out. You don't want it to
be quite as loud. It should be a fade in as well. Back to their faith. Go. So it's just going to have that little pause and just
what we want to have cut out. We're just going to
bring that back over to here just because it's
stuck through a bit, even with the filter on, we'll
have something like this. Let's started to bring us into our main section now
that we're a copy of the whole drum brake over again because we're definitely
going to make use of it. This main section here. This is gonna be really
the start of our track. Now this is where we're
going to really start to. Yeah, we've done a
full 88 bar intro. They're having a little
break at the start. We may have been some
of these ideas off. We'll just building
it at this stage. Now it's going to be our main break that
we're using the track. So to do this, we could do here now is
bring this section back in if it's still too loud or gain it down separately. Again, this down independently, it's already gone down by nine
would say the standby 12, just to give it a bit control. Note, we've started the main portion of the track and
what they're bringing the chords and melodies
straight it as well. It's probably time that
we started thinking about building a baseline into
this field as well. So what we're gonna do is we're going to just hit
the plus icon up here. We are just going to make
a new alchemy track here. What we're gonna do is take
the piano chords here, just sit down with that, copy it over twice. Select both, press T and G joined them together,
that will tap tick. And now we've got the courts in with that alchemy channel. It's going to sound crazy. What we're gonna do is
we're just going to keep the lower notes. Each quarter. Time being. That's going to work
as our baseline. Pretty much any cell we building that's going
to be working for us. I think what we'll do is
probably try and make a patch from scratch here
is an initialized preset. What we'll do, we'll move on to the next video and we'll look. They're building sort of saw racy type sound in
Alchemy from scratch.
6. Adding Bass: Okay, so let's try
and build ourselves a bass sound in alchemy. We reset alchemy and we
can do is just click on a here and we're
just going to work off of using the soar. What we might do is
try just bump it up. So we've got two of the oscillator with an ever
so slightly de-tune them. Tick the pitch down
an octave as well. What we need to do is
put a low-pass on it. Now, it doesn't matter massively what low-pass you
used to be honest, but there's different
flavors in here. They do give some
different fields. Something quite sharp. It's going to be quite
useful for this. We could do the edgy 24 dB. Bring that right back.
Now on the cutoff, we just right-click
this ad modulation, add an LFO to it. It gives us our LFO down here. We want to set up
some details for it. So it's got Syncom by default, it's one over for a minute and the depth of how much it's controlled is set
just over here. And you'll see it introduces this orange line around
our cutoff up here. We're going to go slow. That's working a bit for US. Residents, maybe farther. Going to use the Drive
on the filter as well. Now, as a behavior, I don't want the note
to keep triggering. So at the minute, each time a new note happens, it restarts. I want that to be
more fluid and move into itself as two things
that we're going to do. Grab all of the notes, zoom in and just making slit overlap just
the tiniest amount. Then we need to change
some behavior in Alchemy so that they
all flow together. If we go back over
into global voices, instead of always,
we're gonna do legato and see how
that works for us. And we might need to change
our times and things. Let's give it a little bit
of a glide percent as well. I said triggering each time when each note it just kind of moves up and down with everything glides
into one another. Now, do I prefer this
really slow pulsing, or do we want it to go on for
maybe dial it back a bit? Probably something we
could automate and play around within
different sections. So let me, I have notice is the notes in the piano sticking
out a little bit for me. I'm just going to go in
here and I grab all of the high notes like this. I'm just going to switch the
automation lane on here. We're just going to
pull the velocity down a bit for them and why they
were selected as well. I'm going to functions
media transform, humanize the Random off. I want the velocity to fluctuate just a
little bit as well. We get something like that because now
that we're gonna be ever so slightly different
than a little bit lower. All right, let's see from the breakdown here how
everything flows together. Now, remember I'm looking to have some vocal
start around here, buildup here, and then go
into like a main verse here. So we're leaving
space for that now. We're gonna make a
vocal track here. One thing I totally
noticed was around here, the drums and the buildup. It doesn't really
build to anything. So I'm thinking what we
can maybe do instead is build up to here,
then just leave it. Pose, move the
automation with that, we're going to bring you back. We're gonna meet these
three jump hits, which go to the spectrum. Just mute those instead. Now should build up that
just the slightest pose, which is just
saying a little bit different than just rolling
the drums right through, gives us space to perhaps that the first crash as well
as an extra build. Something just this signal signify that we've
landed as well. So believe in try
popping the crashing. That doesn't work
too well for me, but we need to find something that gives us a nice
little landed in there. Wondering if the base
could actually come up. I kinda like that actually bringing the base up
an octave instead, but we might be
losing the sub way. We can fix that in R
can be really easy, some springing up in AQHA, I have a quick look
at what's going on. Bringing up an octave. What we can do to remedy that, because I prefer that sound
bringing that up the octave, we will switch on
oscillator B will go to load a VA, basic sine. And we'll do them, bring this sign down one octave and that
should fill our subspace. It all the way, their way. I prefer that actual resound. Save that so we know
the patch for you guys. We're going to rename this
just here so it wouldn't be chews it up here in the inspector where
it says region, we can always rename we
can always rename up here. So we'll just call it race, will recolor it as well. Basis are gonna be
purple in this. Remember like before or channels now not going
to be colored the same. So while it's selected, we can always go
function's name, tracks by region name, color, truck by
region color as well. No match like that. I like that little section
we're going to copy that. Lost him with a try. Just here is actually
using this section that we had in the intro and see if we can make use of a again, over here is something slightly different across
that first section. Let's try out sucrose to the automation
that we had on here. We don't really hear it, so we're going to
bring the fill off, maybe February out instead. Just leave this section
to this neighbor again. I think it's fair to say
that just doesn't work. We definitely need to build something else into
this next section, the next video, let's work
out what we're gonna do that. And then we're
going to build one more section and then
we're going to get a rough balance and send
it out to our vocalist, get the vocals back and continue working
on it from there.
7. Strings: Okay, so we need something
to flesh out this section as it develops from
this. The next part. What I was thinking is
I'm actually going to use the strings that
can be added in here. Yes, a studio strings. Let's have a look here. We've got lots of base
that the cello is probably won't benefit
us, but let's try. I did in the viola IS, so we need to add a
new instrument here, have it selected cause
when we go into, let me know when we've
got a blank patch. If we open up studio strings choose the viola's should
lay in there for us. Let's just close the library. Waste full screen back. I'm willing to take
the courts just like before and drop it into the edge to make
it loop around it. We're gonna say the bits we
can build something else. Thicker code doesn't work with
the strings, so that's B. These two that flash kind of works now when
I select the whole lot, shift and option and
move it up an octave. Because of dyestuffs,
they sort of all swelled into one another. So we've just got to
do the midi trick of just bringing some of the notes. While they go all
over the place. You shouldn't bring some
of that nice so they get passed into the next one. Explain widths. We just do
them individually like that. Okay, so now in the patch
itself, we open it up. Hopefully we can get more of
that feeling to come across, gonna have a little bit of an
attack and said there being a really sudden
sharp stop strings don't only start like that. It doesn't look
like we can switch the articulations that easily. We might have to open
up a few versions of this to do what we're after. It's like most libraries that are used like contact
and things like that. I can switch the
libraries really quickly and easily within this, but it doesn't look like
we can do that in logics. One, that's cool. We'll
figure something else. Okay, For the time being, really wanted to mix up how these chords sound,
the balance of them. So we do the same trick we did before with Shiva guys in them, which can be functions
many transform. She realized just do that random velocity just
to break them up like that. Just take a bit high there
of the third quarter. Okay, let's try it in
this section here. Now hovering ship match up. The Hoare CSP is going to
join the two scalars with T and G once we've selected them both, join
everything together. These two here up
blending very well. So we're just going to take these notes and
bring them out of the ones that carry the one
step, a disjointed here. But I play a bit of a trick and just extend it right the way through. Work so well. Some of the other
ones we've used the same date across like that. I like it now. The
second runner bell whenever it just a touch louder
and your tiny little bit. I hope you can feel
that it's building up and up a bit more than OK. So the way I did that
was just a highlight these notes and just change the velocity of
the ones I grew up. Just boost up just a little bit. That's nice. That's nice to
the point that I'm thinking. I might in fact do
it here as well, but have a much quieter
version here just to really put it out would have it built
up over the whole care it. And then we've got
a melody line. And the second bit, I'm going to bring these down. A fair bet. So it's like this. I'm just gonna build up and up and up and joined the whole lot together as well. We know the reason
for that so that we can extend these notes
during the play. Not truly as possible. And then bring it
down even more. Maybe a bit too much. Instead. Let's have another
instance of the viola's. However, this time I'm going to just bring the patch up here. I want to change the
articulation over to copy those over. Fist gonna work. This is purely an experiment on
the midi effects. Over here, it adds
the arpeggiator, see if I can arpeggiate the course for the
spiccato notes. Rapid when they afraid, maybe. Let's go up an octave. Hold lots of this, for all of this up an octave. Bump the whole second
bit off a second octave. Steps Picasa, it's
trust the Carter. Quicker attack. Going out of range here by actually works as like
a whole new melody. Just kind of cool. Let's try it. These bits altogether. The way I built the
app was just using that whole initial section. But I'm going to
stick to what I said. It's going to be for the second. Just wanted to get the
ideas together before, so I put it in the truck apart. But whenever gonna do this,
we're going to copy it. Rake over again. However, we are
going to bring back the right and shakers as well. I think we're gonna have
them for the whole lot. So much to it. I do want to change
him for each part. What we're going to get rid
of that, get rid of that. Extend these out into
two different sections. Just set these up. Move that one, for example,
change the percussion. That one change to
percussion and move it up. Touch back to this pod for try. Listen to the whole
buildup transition. The intro, where the
brain, these right now. We're getting somewhere now. I'm not a huge fan of
what's going on now with this section just here. There's somebody else
we can do with it now. Some of these notes just come in too much
out of the range. What we can potentially
do is invert them. I think that might help us out getting something new out of them. So
let's have a look.
8. More With Strings: Scrapped that idea. What we can potentially
do is take these ones, will drop them back
down the octave. We're going to have another
copy of the studio violas. I didn't command D. We're
going to bring this down, take off the first
eight bars of soap, take this section here, delete this super high. We're going to bump these
up an octave instead. Let's grab that pass
just there on violins. Let's change it to pairs. Let's see if we can maybe just copy some notes to
make a melody from. Let's take these from here. Let's make a New midi
region for the violin case. We're going to take the lower
notes out of the violin. Just going to make arithmetic. Just on the higher notes. We just keep that
sustained lower ones. Since these strings do not
want to behave for us. Yeah, that works
quite nicely anyway. So we can do that Section built up kind of nicely. Now we've got a copy
off sweep over again. This time they were
gonna stop it here. Recent bandwidth
make it a fair bit longer so she can drag
that out to double-check. Let's get the note rings, alarm, switch,
automation backup. I remember we've got our automation lanes that
we made earlier. We're just going to take
the pen and just It's true, roll them over a longer period. When he drives, which
is going to have the drive maybe creep
up there like that. Fate in a bit more gradually. Resonance sweep at
the end as well. Let's just see how
that guy works. Just click on the
top press unit. Dr. just roll them for
much longer than that. Resonance suite was a bit harsh
at the end, just do that. Trust transitions a little bit longer over time, which is nice. We're then going to go back
into this section here. Basically, what we'll do, we'll just copy this whole chunk out knowing that
we can change it. We just want to hear how the transition is
going to work for us. We want to hear it. Freaking just pop these in here. We can have a much
longer breakdown here. It just feels ready for it. So what we're going to use, ring that right to here, move all of that. I'm going to take
this section across twice to get rid of the little
gongs for the second part. And then we've got
another nice ramp up here into what's going to potentially
be this section again, for structure wise, we're starting to get there
once we've really got a structure down with your balance and then look
to get the vocals in.
9. First Arrangements : Okay, so we're gonna
do a quick bit of housekeeping just so we
know what's going on. So like we did the
recent things before, I think we can leave
the strings in the blue color name wise, let us just give
them a name so we know what's where to go with. Fire the court on that one. Melody via e-mail for
the violin melody, what reducing the
highlight those and name the channel
was asked them as well as we've got an idea of
what's going on in chat by region name and color wise will throw them in
the same color as well. And we pop this breakdown in here right after
this section. A couple of more
things I wanted to do up into this break. So I do want to just
get some a couple of sounds and use them
as transition sounds. Crash ideally want on its own. Let's see what we've
got in the library. That long crash is
gonna work, okay? Whether you use that as sort of like a transition signals. We got similar one that we're going to use as an extra riser droplet
there within reversed, close the browser hit
just reverse that, especially automation
lanes off so we can see right where it's lined up. We just want to come to a
bit of a crescendo there. The other thing I want to do
is have this crashed spot, right when the member
in music starts, we've got this
little run section here and then it starts
here with these jumps. Doesn't even use the reverse symbol there. Remember we just gave that
little corner of a bob break. Let's just line that up to
zoom in to get it just right. Sometimes what I've got at the minute at the bottom
is this window here, just press a and
that brings it up as sometimes logic doesn't really show you what's going on here. So it looks like the
sample kinda disappears. However, you can see
they're actually backup. That should just give
us that buildup. I'm listening back to it now. I think kind of
lighten the melody, but I think we shouldn't
share it with the courts, perhaps just for the
first couple of bars. And then we'll bring that melody and really kind of
phase and let us do the first four bars
and then bring it in. Really happy with that buildup. And then we've got
a slightly longer break down another buildup. What we're gonna do is take
this same section here, which is sort of our main
verse and chorus built. Literally copy and paste, drop this over here. And we went necessarily
leave it like this, but it's a song built. This is pretty much
where we're at. I'm going to even
use this right as the end of his
piano section here. I'm going to bring these up before we're going
to highlight them. Functions midi transform. She humanize it and
do the same again. But this time with each chord, I'm going to take it like
this and just bring the level down, really fade out. And the last quarter of them in a massively overextend can't really hold out and just
fade out over time. Now that gives us a four
minute 42nd track in total. We're just going to play through the whole thing and see
what we like about it. And the idea being, if I need to add
any actually orbits now are well but
likely I'm publishing and give a rough balance for this and we'll go over during the rough ballot and
then we will look at sending that out
to a vote list. Okay, So right off the bat, one thing I'm going to change with these jumps
out at the start. So let's go into the automation. We already had our
drum lane done and we've already got a filter
on it which is dead useful. We can have it completely in for these first few bars and then we're going to look
to bring it out here. We want to make sure
it's back in play. Here. We're going to
bring it out like this. Use t and w and just
curve it like that. Like that should work for us so it's there, but we're
going to fade that away. Relatively happy with
what we've got now. So I sketch, what I need to do is balance
it so we can send it out to someone so they can
put their ideas to it and record to it by somebody else
without any interaction. That is the nature
of it right now. So we need to make sure that they've got something
good to work off. Now this is probably the
only time you're gonna see a third-party
plug-in. In this session. We're going to use it just to
help me balance everything out because I'm working in
headphones to record it. So what we're gonna do it
on the master bus open, this one called Tonal
Balance Control to, I've got my own setting
on here called 2001. We're going to put it into fine. And what this does, it gives
me an idea of the balanced, especially in the low-end, can't get perfect in headphones. And what I'm really
going to be doing is going through all of the faders, balancing out the levels. And I'll be doing some EQ and probably impression
in places as well. One thing I did want to
touch on was just grabbing all these strings and given them their own boss like we did
for the drums as well. Put that on 11,
which we're gonna call that string like soap, just that they've got one bus that they all work in as well. The other thing I'm
gonna do is I'm mainly focused on this section here. This is our busiest section
where everything happens. I'll just be looping
that and balancing that. I forget the balance
for that part, right, where most of the
vocal is going to be. We can do everything
else once we've got the truck back and
the vocal was back in, the other ideas to work off of the subarea in the
research just a little bit too much now because
we made this alchemy, we know exactly how
it's constructed. I think that she goes
to the sine wave here and I can turn it down to say, minus 78 or even nine dB and play it back
and see how it is. Suing the US each
year I've been at low shelf away a
little bit here. Quite a steep slope
because I want to make a little bump
around here as well. We've got the real rumble
going on. This area. I'm not going to get too
deep into sound design. Purely want a balance here to get the whole
track together. The strings bus is
quite nicely balanced. If we take one of them together, we could do a bit of
stereo pan and especially at the melody a little bit
to the right like this. That's better separation. However, overall it's too loud because it's going to a bus. I can literally just
take the bus down by three dB on the strings. They're just took
all the low-end out. There are a couple
of low-end things that weren't adding
anything to it, but we're definitely
interfering with other bits. Just got rid of those dipped here because there's a bit
of a resonance you just saw me from match it up
here and just giving it a nice boost just to
bring some of the tops out, even though we've gained
it down by three dB, I'm adding 2.5 back on the top. So I've just lifted that up back to essentially
where it was, kept everything else
low, split those. The other thing is the
drummers little bit of high-end missing on there. Now we've used this
as a filter already. Actually do is add
an E2 below it. Instead. I do that just
by copying this one over, switching off that high pass. And we're actually
just going to give a lift on the high
end like this. Not too badly balances maybe a little bit harsh on the drums, just going to dial
it back by it. That's about not the worst mix, not the best mix. It, you can hear
all the elements of the ideas that could
develop into something. The high pass on the bottom
here of the jobs as well, which studied any of
that extra low-end. And somebody else may
do on this track here, which is our master Stereo Out
top and tail it like that. They're both 20 kilohertz
in 20 Hertz respectively, just isolated in that
space a little bit for us. Balanced pretty
well, sound too bad. We can actually get rid of you. We've got plenty of headroom, nearly four dB for
me is ready to send off to someone who's going to write to it and do
some vocals for it. The next time we come back, we'll be looking to
import those vocals, start working and keep
developing the track from there.
10. Adding Vocals: Okay, So we worked with a
lovely girl called Heather, and she has recorded some vocals to this
instrumental for us. So what we're gonna do
in this video is get the vocals in a
bit of editing and just get everything
ready to keep working and building
on this project. So to import the
vocalist into logic, we're just going
to double-tap on our mouse and we've got
a window open here. I've pulled the
vocals into a folder, which makes lot of sense. So we've got them all in one location whenever
they're always going to be in which you can
drag and highlight all of them and drag and drop. I don't want to make sure
I drop them right in on bar one hip. And it's going to
asked me if I want to use existing tracks
or create new tracks. These have never been
imported to this session, so create new tracks. Drop those in for us, all starting on bar one logics
and just take a minute and just get a nice waveform
generated for each one here. Just as an organizational
thing for me, I can see here we've got
the full track in here, which is probably just like
a demo mix that she sent me. We don't need that. We're going to get rid of that straightaway. We're just going to highlight
the truck hit backspace. It would delete the
audio, hit backspace again. It will
delete that channel. I've got two vocals only here at the bottom that looks like they're going to
match up with the top one. And it also looks like
these two green ones are exactly the same. We've got a one dash one, which means it might
be a slight revision. They look to be exactly
the same bit of audio. So what we'll do,
we'll just quickly solo those two
platelets together. Some very minor differences
in the harmonies. We'll keep both of those in with another layer here
that looks like it doesn't have any
of the harmonies, and so it's brilliant. And then we've got
all the harmonies and extra bits separately. Perfect. If something to note when
you import vocals like this. And we've got really
quiet visit audio for example, these three here, which obviously all layer
together only occurs here, and this is just a
tiny bit of audio. It wouldn't option up
here, the waveform Zoom. If we tap that, it's going to sort of zoom
in to everything. If you tap and hold on it, actually get a
slider and you can choose how visible it is. By default, barely visible tool. We can switch it on and it just zooms everything
in a little bit. So everything should be in sync by the looks of it is
like we start on here. The vocal looks like it's
gonna be bang in time. Very much here as wealth. It's just have a listen,
makes sure that where we've dropped it in a bar
one everything's in time. We'd have to fix anything there. If everything seems okay there. So what I'm gonna
do know it's just a little bit of tidying up. We don't need all this blank
space in and it's nice just to get rid of anything that
appears to be silenced. Be sure we've cleared that away. There is a function inside
the logic that I'll use a lot when importing
stems like this, and it's just Control X. It brings up this
menu here which is trimming the silence. Now, what I'm gonna do
is use a threshold here, which will determine when
it starts cutting away. And we're just going to
keep bringing that down. So we've got blocks like this and we have an
in and out time. Generally do like 0.1 of
a second on either side, just to give it a
little bit of an in and out into the silence and
then we're gonna hit, okay, but that's going
to cut that into little regions for me like this. Remember the highlight, all of these regions in the
inspector just by tapping, I wasn't going to give it a
fade-in of just about five. A fade out of about
five as well. If we zoom in, we can see that that just ensures that
we're fading to 0, any of the points there. I'm just going to repeat that across all of the bits
over here we've got here. Now we've got all of our
vocals separated out, and silence has been cut away and everything is still in time. And the next thing
I'm gonna do is highlight all of these which appear to be our main vocals and we're just going
to color those. It's going to hold Option and
tap C got color chart up. I think we'll just
make them all unless bright purple is maybe
a bit too bright. Let's go for it that
a little bit darker. And then we're going
to take all of the ad lives and do a similar thing, but make those even darker. I'm just going to highlight
these regions go into functions and color Chuck
by region or cell color. Let's just going to
re-color those for me. So I've got all my vocals at the bottom of the track or in a color formation and all the tracks are easily
reference it at a glance. I can just look at
this section here, see the purple sections, and
note what I'm looking at. The other thing I'm
gonna do why they're all selected is go into stereo bus and we're gonna make a new bus on
the bus 12 here. This is going to
be our vocals bus. All of the vocals
are gonna go over. Hear me is I can just
solo this any point. I'll have my vocals. Something I'd like to do
now is just give them a rough balance with the track. Now they're all recorded
at a relatively low-level, which loops this section here. Now they're all
recorded an okay level which is going to loop
this section here and play it back and let just
going to dial everything back and bring it up
slightly in the fader. I think what I might
do is knock everything back of these by about three dB, just so the quieter
ad libs here, I've got a chance
to come through. The way that we would do
that is to highlight all of the individual clips
like we've got here in the inspector where
it says gain, just going to type minus three. That's just going to reduce
them down ever so slightly. Let's just get them a
little bit closer to these here rather than
boosting this snowy, just going to play it back. And I'm going to
bring everything in starting with these
main three vocals here, we'll just have these unmute, just a highlight
multiple tracks that we just click on one hold
Shift, click next one. So these outlook and
with the help of this lead one here that
hasn't got the add lives in our main one sitting in the front with a hard pan. The other two section here has got the extra ad
libs for the middle as well. So when the US just that
section and bring those in, it's probably going
to gain down at about minus four to minus six,
somewhere in that region. Last but not least, we've
got these three hertz. We're just going to select
them, press U to loop around the area and
just unmute them. And we'll treat this as our
middle one and hot pan. If we decide that balance doesn't work,
we can change that. And we're going to just
use Shift select all of them down your back and just bring those
into we can hear them. Something like that. So that
gives us a rough balance. What I would do now is actually just listen through
the whole track. No effects, no mixing, just a rough balance. And just listen through for
any issues in the vocal, any parks or clicks or
things I wouldn't expect. He places the vocal, maybe
it's lost and we can start thinking about compression
and things like that. Good. See. Stop it. There's two
things I've had. One, this needs something
else going on in this area here in which a tiny little pop just there
because I've heard it, I'm just going to
go back and address it, so we're gonna play it back. Listen to see if it occurs
again and what caused it. Sounds like it might be on
one of the vocal stems. This is like think it's gonna be that
tiny little bit there. So what we're gonna do,
all three of these, track them back just to see
if that gets rid of it. We're just listening through a tiny little things like that. Is this. All right, so that's all we
do and we endure really found that one issue in
having listened through this space here to
me just needed something, but I've got an idea of what
we're gonna do for that and we'll start building
that in as we go. But overall, sounding
pretty good. Now, one thing that
I will often do here is actually just add some notes. Attract, just so I've
had to listen through. And if there's lots
of ideas I'm having, I can just note them
down really easily. The way I note them down, It's actually on the mixer here. If we click on Review
up here in the mixer, we can go to channel
strip component. There's one here called notes, and it adds a little
box below on the vocals of 65 tape delay and filter, which is my idea for hamburger. Sort of flesh this out and still have the vocal rolling
through it the whole time. If I come across mixing
issues and things like that, you'll see me start to
fill this in a lot more. Somebody I use a lot
definitely at this stage. I think with that, let's
move into the next section.
11. Tape Delay FX: Why we thought about it. Let's try the vocal
tape delay effect that I'm thinking we're going to use in this section here. And as with everything in this, the ideas aren't always, necessarily going to be final, but this is what I'm feeling is going to
help fill it out. And it's really cool
technique to show you. I'm going to take the
middle vocal Hicks. I think that's what's gonna
be most useful to us. This part just here, what we want to do, you have
it play across this section, but we're gonna take
a little part of it just to keep it rolling through C. And we're not going to cut the sample
up or anything like that. We're going to use some automation using
one of logics plugins. We go into delay, there's
one called tape delay. This is really useful
because we can control the feedback in great detail and we can push the
feedback beyond 100%. That's really
important here with a really been
making use of that. I think one over force probably gonna work
about right for us. I'm going to try and capture
this last phrase with it. That what we need
to do is firstly, we're going to modulate the
feedback we need to do. Firstly, we need to make
sure drives back at 100% wet at 30% will
probably be okay. We can adjust it
later if need be. We are going to
modulate is feedback. Let's make sure we've
got automation lanes on where it says volume here, we're going to go to
tape delay and feedback. Now over this last
phrase just here, we're going to need to put
some points in so we can have this be off
the entire time. And then when it comes to here, we need to feed it
in a little bit. Let's just hear how
long this lasts. 85%. That's good. At the end of about here, It's still going, we
need to do then is just start ramping up the
percentage beyond 100. Now, this can very quickly
get out of control. So work at a low level or even put a limiter
on the channel. It can't distort
the very quickly. Get out of control about here. We're going to stop
bringing that back down. So for 100 range, we can just have it maintained pretty much as long as we want. I can bring it out around here. Now the trick is
to make sure it's still nicely audible
in the track. Actually a little bit loud. So what we can do now is bring the wet percentage down to
something like 25 instead. Adjusted that balance. I actually went to
fade off a little bit sooner than that. I'm
going to bring this back. Just dial this back
to sort of AT, so it's got berber
slope happening here. I don't want it to get
quite as loud as it was, so it goes to a 126. We're going to bring
that back down to 120. And the one-to-two here, going to bring that down
even further, say 110. And that should hopefully
give us our balance. Somebody else needs to
do is make sure it's not in the start either. We didn't want it all
the time. We're just creating this effect here. It nicely sat in the background. Just helps fill that space, just a little something
in the background. Now, when we EQ and compress, it is going to adjust
or we can just bring that plug-in further
down in the chain, that automation is going
to stay linked to it. So we can really play
around with that. But that's the idea that I was after just having a little
something else in there. Now, when listening through
to this section of the track, the piano starts to become a
little bit more repetitive. Not necessarily the melody, the melody sits nicely, but it becomes obvious
that it's median. It's almost the same thing
happening over and over again. What I'm going to start
doing is blocking things out in sections and joining. It's like the melodies together. If we select all of these, we now press T and G.
When we tap them again, they're all going
to join together. And now we can work on that section or the one-block to get back to the points to, we just tap t twice. Now we can double-click
on here or press a, and we've got. All of the information for
this whole section of piano. As we can see, the
courts very much all the same level or starting
at exactly the same time. There's no real fluctuation
going on there at all. And that's why it becomes
a little bit static. So we're going to
really play around in here and try and adjust this, especially where
there's no vocal. So in this section here, I want it to become far more of a feeling of
performance part. We're going to use a
similar trick as before. We're going to highlight
just the court said, look at it into functions, the midi transform,
we're going to humanize, but I'm just going to
humanize the velocity. I don't want the
position to change. So over here this
needs to come to 0 and the length doesn't really
need to change either. We're going to
bring that to 0 and about 10% change overall in
velocity should be okay. That should open up the code
a little bit more for us. And what I'm gonna
do now is habits of the chords gradually
build up in level. Say this first one, and
take it a little bit lower. You can see they actually
build up quite nicely already. Maybe have a tiny bit up on here. I'm not going to have it. So every note is
louder than loss, but just the average goes up. Throughout this passage. That's just gonna
be a nice way of building up and
given some feeling and it won't be too obvious over that
length, That's fine. Either. Works really nicely. It's really subtle, but
it builds up and changes. Let's try our own contexts. I think that works
really, really nicely. Actually. We're gonna
keep doing things like that as we go throughout
this whole project. So let's loop this section now, quite a predominant section
and the track for us, let us see how we feel about it. Okay, So something I
heard that doesn't exist, which is what I say when I feel there could be
something different there. I hear it and have
the idea is just to double up the court just before that second
row who comes in. It doesn't happen all the time. What we want is it perhaps
to happen just here. See the focal lens just here. I think we're gonna
have a short code and then make this
one land again. So we can do really easily
by just going t and I zooming in and we could just
cut the cord like this. Now let's be a little bit rigid. So let's end with this
quote slightly early. We're going to stagger
it just a little bit. Might not even
really be audible, but it was comes into
the feeling of it. And who just change
these thoughts? I'm just the tiniest amount, so it feels like a
natural cord coming in. If that idea worked. Definitely, however, I want to make it quite a bit softer, brilliant, and we're
going to humanize, again. We're going to use pretty
much the same technique just to move those velocities
around slightly. Setting should have reset, will do that operate only. Be a nice soft coordinate
that lands with the vocal. Actually shorten
these three notes up. Haven't really rose in as well. That might be the only time
that happens in the truck, but it's just that there was
significant change is having listened to her
against if there's anything else we want
to keep changing. So this time when these main
vocal sections come in here, the melody starting to
get a little bit lost. Now instead of a
tackling that with what EQ or compression, we can quite simply
find the right section. And we can just give our melody in this part a
little bit more EMF, we can just bring it up like this and make it
really part of it. I think again, we can
do the same thing. I think again, we can do the
same thing with the court, but we're gonna
give them a bit of humanization and
then we're gonna bring them all up in level, this whole section from here. We're gonna go functions, midi transform, and do
our human eyes trick. Make sure we don't
change the position of the length operate only. And we're going to
bring everything up to that louder quote
that we had before. For the last four chords. These ones just here,
I'm actually going to bring those up even further. We really grown to a crescendo going to
bring the melody up, so it's among them as well. Good, let's move onto
the next section and keep developing this project
until we can play it back. And it's really enjoyable to listen through the entire track. Somebody I do want to say is, obviously I'm working in
this section here and we repeat again towards the end, I will likely do some
really subtle changes. So they're not identical
copy and paste sections, and it's obviously
different now, but we can make it
even bigger and more crescendo in
the second section, let's see how we go with it.
12. Creative Mixing Phase: We're going to spend
a lot of time, I think little tweaks
and really making this track unique and lots of little places and something I think we're gonna try wheat. We made this little
blanked out roll here. Try something similar here. Let's get the vocal in the
background at that moment, what we're gonna do
is just take out even the break here that we're going to take everything
out for this whole bar, which can use the
inspector to mute anything in here that we
don't necessarily want. The drama track here. I'm actually going to roll
that back for the bar and just use the plus
to add another one. I'm going to double-click it. And when they try and
just build up a row, just using the trauma here. So I'm just going to put
the filter through to full, put the kick in and the
toms on and just see what that does for us. Quite like that. But what I wanted
to happen on bar 65 now is a crash to happen, but I want to keep this
same section here. So we're gonna do our
right-click that we did before, convert it to a midi region. Now, we're just gonna
make sure we've got a nice crash the
stars off on here. When we zoom in on here, it gives us a nicer name of everything that's included
in the drum kits. We should be able to find
the crash quite easily. Left and right crash that. Let's just see how
that works for us. Definitely not loud
enough. So let's take the two and just bring them up. And velocity seemed
to be a little short, so it's just roll those out because they're both the crash, stop the tail off
pretty quickly. So we're going to
lay them up with some other sounds so they've
got a nice tail off. Unless loud right
in there as well. We're going to use the
reverse crash again as well and went to keep it on the same channel, mix
it about the same, make a copy of it and you using the inspector
will flip it back around When it to
tail off a bit here. The last thing I want to add, I'm going to find another crash just from the leaps library. You can bring up the loops
library just by pressing. We're just going
to search crash. It will come up with a few sound effects and
things as well. But there are some
crashed symbols. Once you know,
work quite nicely, a big crash here, I'm just gonna highlight that
hit Command and D just to copy the track or put
that long crash in there. And as long as I want
it to be ever so, we will drag it back, touch that's gonna be very loud. On the inspector. I'm going to take the game back. Probably about nine dB in total. Was actually too much. We just take it
back. That's a ring off for a little bit
longer than that. That's just giving
a little moment. Somebody is about to change
and then our strings come in. So let's just listen
to it all in context. That's working really
nicely actually with the vocal coming in. There are strings come in
and vocal them rises back in and that kind of dips away just as the extra
melody comes in, as we're building up
really quite nicely. Let's listen to the whole
section like from this intro, right the way through
and see if there's anything else we feel like
we might want to add. Me. I really like how
we've built that up and there's not much more
I really wanted to add. Now, what we need to
focus on now is getting a really nice balance
and I'm going to stop mixing this track. And as we do that,
we might come across some more changes in
bits we want to make. But for the most part, I
think that's where we're at. So let's start that process.
13. Creative Mixing Techniques: Okay, So let's dive into
the creative mixing stage, which is really going to be the sound designer making this up, we've used a lot of presets and very quickly
designed sounds. Now this is going
to be more about making it feel like
this is our thing. But I think a big thing to
address as the piano now, it was already kind of
preset of my piano, which just had a very
basic EQ compressor, tape delay on. It sounds good. I think there's some
other things that we can maybe do with it. I'm almost certainly we
can give it its own room, a bit of a space. We could potentially put it into the large
hole this up here. Let's just try that out
for the first thing, we're going to go to
bus large concert hall. If we just hold
Option and click it will take it to 0 for us. And we just need
to make sure that the board has been taken
off of mute like that. This huge delay. Now, we're not
going to want that because this is kind
of a fast-track. We really need this to be
on-point quite quickly. So if we just open
up ChromaVerb here, chroma website,
fantastic reverb. So it's some really
useful things like this pre-delay at a hundred and four hundred milliseconds. Quick click this right here. We can actually bring it into the exact kind of delay time
that we would like them. Something like one over 64 probably be a
bit better for us. That's giving a lot
of his own tone, but there's a lot of low end. They're, ChromaVerb does have something dead useful
built into it for us, if we click on Details, it has an EQ here. We can just put this
little tail here, which is going to roll out a
lot of that low end there. And we can change the sleep
just down here to 12 dB, like that, bring it above 200 or kick and snare going
to be in that region. We want it to be
rolling off by that, especially just on the
reverb side of things. Given that a lot more
space we take it away. Sounds really cool at a 100%, but it's probably never gonna
work actually in a track. So I'm probably just gonna have to dial it back just a touch, just listening in some
contexts quickly. That's quite nice. Just
there. I've taken it back by 5.4 dB, I think. But whatever works for you
at the end of the day, something else I
like to do on here, if we just go back
into the main section, I'm just going to level off
the low-end section here. I quite like it to still
be a pretty bright reverb. We've taken a lot of
volume out of it now, I want that high-end is
still really be there. It's not natural, but it's not necessarily
what we're after here. That's quite nice. We're given lots of extra level to where the melody sets that gives it its own space really
quite nicely. Or you can use the
mouse wheel on these points just
to control them. Or there's a key value
at the bottom here. We have it kind of
narrow like that. Bring it up here as well. That's quite nice. The other thing that's
using this large hole is very subtly being
used by the strings. So let's just make sure
that we've not made any overly negative changes. Just make a quick leap here. Sounds okay. It's barely being fed into
them, to be honest. It's something else
I wanted to do with the piano is kinda warm it up a little
bit at the moment, let me say a little bit Code, but maybe a little
bit small feelings. I might try and use
some distortion just to beef it up a little bit and
kind of warm it up a touch. A couple of options we could do. We've already got the
compressor on here. We could push it like this. Distortion on here
on the SSL channel. But it's been a little bit
more creative with it. Try and use something else. Distortion before
the compressor. This might cause me to need
to reset the compression. I don't want anything to be
changing the dynamics that we've already got
because this is preset for me works really
nicely as it is. Down to multi effects. We've got fat effects. Let's just drop that in there. It affects is pretty much
a distortion plugin. It's got a huge variety
of what can be done with it across the bottom here with different types
of distortion, for example, the order
that they're in. So if we just want to say
very dry, for example, we can actually just drag
that right to the start and make sure all the other
types of switched off, everything else off there. We should have distortion,
distortion setting here. We've got a crash
off sat very dry. We can just take those 2 0% and just push the
very drive right up. We can actually have a
blend of those three. And if we switch it here, you can see it actually
switches down here as well. Notice as well the order
I've got it on here, It's different here
because we can mix and match the flow of it so I can put the tube in the middle
even though the tubes on the right here can be confusing. So you always got to check
that bottom row just to make sure you've got the right combination of
what you're after. So it can't make a
difference if I put tuber bit crushed like
this, for example. If we switch them around
completely different firebrand, the order is overly important. I think we're just going
to have a little bit of tube push hit. Make use of the
bandpass and just bring it up to 30 hertz. What would distort like this? It can add lots of
extra harmonics. We definitely don't want
anything I did below there. We could probably
go a lot higher but probably tackle
it with EQ later. I just don't want to add is some crazy stuff that we can't see that know
what's going on. We shouldn't make sure
that bandpass introduced. We don't really want any
resonance on them either. Just send that limits off
for the boss to that. I can still blend
the two together. Some of the originally
this would be quite nice. Compress it directly
after this as well. Gta, VCA, really long release. Failure, switched
off the lower tones. All right, okay, however,
when we get further in and we've risen up systole and the thought of the self setback. With progressive. We've got Ed in the
London released, I slip up an EQ on the
logical crime of F. Just hear a little something guy on the lower ends of just, again going to throw that away. She rounds here. A
hospital on the sleep. It having the blend here is of course
this a little bit of level and then bring that
backup with the compressor. I might actually distort
it here for that game. This is try that out. I'm not really after balancing our or fixing frequencies here, I'm often making
this sound feel a bit like it's more
my own window. Then switch everything off. We're just going to
re-introduce it already here. How different that
sounds really, is. This really coming from
fat affects crushing it down and adding a little
bit of grit to it, the compressor lifting or backup and the reverb is
really helping us make that into our own sound
there in terms of the piano. And it will seem suit, sit relatively well sound-wise at them in it with the
rest of the track. Yes, Sounds good. Now, I'm going to try
and dive a bit more into the research and see what
else we can do with that. Now.
14. Further Creative Techniques: The minute the
slides just kind of sitting there moving along, does its job, It's
fill in the space. I felt we can layer this
up with something else. So I'm just going to make a duplicate of that
and get rid of the EQ on it on a
duplicate, copy. The risk down here, the alchemy passionate
when the switch out for us to have a couple of preset racist that
I've made sure to pop this one in here and
see how this works with it. A long way in a
lot more of that, not to receive DMV felt. I think having it in as a
second layer would be good. Mine up pops and clicks
with the way it's being played in this instance, what we're going to use
the voices down to one, but in Legato, just have
a slide from notes. I'm slightly worried that we're gonna have
some issues with it phasing a lot left or right
on the channel itself. I'm just going to go into
utility gain stereo. And here we can
monitor summit real quick and just make sure that it does actually
still work in money. Certainly this is a
lot of the weight. What we can do is leave the
game plugging up with Mother of you continue to
tweak the preset. We can get some of
that low-end back. There's a few different
areas we can look at. Teaching would potentially
be a good place to start. Teaching, not giving
us the result we need. In addition to get some
of the field back and working in mono spent to switch off unison and adjust
the balance down to the lower of the three. Somebody I want to happen
now is for these two to also work together and be
treated together as well. So we're going to
do our same tricks video before and just
make a bus for them. Rename it together
here and a bus. Just click up here and we
can introduce a compressor. Steve, fat. Be quite noisy compressor
and lots of feel to it by hand smoke
control that by, by three dB. Response together. Attack. Why is gonna be slow aspirin 87? Nice wise, probably about 120. This as well. I just ratio a lot to get that level of impression
them off the threshold. You can get a lot more
responsiveness ratio. If I was to put the
ratio right up. Getting compressing
very smoothly. However I want to play
with the threshold, I can get to jump a lot
more because it's dependent on those pulses of level. There's a balance
between the two and the tastes and you're after. Jumping up a level
with new auto again at minus 12 years
worst switches off. Again it up manually. 3.5, which seems to be the
maximum we really take out. They're just see how it goes from a single into having the
extra stuff in there. Good. It feels a lot more
like a drop. It builds up. You don't instantly go, oh, there's a new base and you just kind of feel it all swell up of the kind of thing that was after really with doing that. The other thing I think
I'd like to do is adjust the cutoffs
of both over time so they can build up an ebb
and flow a little bit rather than just being this static like a wobbly sound
that's in there. We're going to hit
a for automation. Zoom in just a little bit
using the mouse work. And what we'll do is select just this block here tab
you to loop around it. I'm going to set both of
these to find the cutoff so that S2 from the low-pass
filter cutoff and the alchemy we need to go to source a filter,
one filter cutoff. That's where we've reduced it. So what this lets us do this
balance between the two. So we can do things like
open up the calf or the S2 separately to
the alchemy one. Really play around with
how it's going to perform. We do this potentially
over each note and we can just use
the pencil tool to just click and drag in. If you'd like, you can assign
these to control the urn. Use that to manually draw them in by name means an
incorrect way to work. Actually really
enjoyed doing that. Like I said, it
started this course. I wanted to make it so it's
accessible for everyone. So if you are just
point-and-click, you can do it that way
because we want to link it to a controller and
do it with a control. Absolutely a great way to go. It has clearly seen much sandwich just going to play around with
things like just to get a little bit
of a different feel. See how we can get
slightly altered sound. Different points in the notes. We said desire, and I
wish you use the marker here to line it up with
key moments in the truck. I think I wish to allege
it really had was the ability to add
like a wave in HQ, make like an extra pulse occur. But alas, still not yet. Fl Studio wins massively
for back slightly. Push up. The ends were press
T and W is the curve there. This might seem like a really
trivial small details, but all of those are hundreds of small details and build up throughout the
course of a track. And that's really where you get character from in
electronic music. It is where it exists and
how it kind of transpires, track something like that. Now, let's listen to it
before the automation. And then with the animation. What a difference that
makes it makes the segment they're much more listenable because there's this
constant change. I mean, not just
to change it, no. It's gonna be really subtle
when you listen to the track. But it's gonna make a
big difference overall. Vocal content, it works
quite well that it's no longer kind of showing off in the background and poking
through the mixed cost. It's all about the
vocal at that point. What I will do though,
is take it from here and apply again
to this first section. It's not going to be a
repeat because it's not Chuck's during and fighting
with the second base. So what we're gonna do here is just change our second tool to the Mockito and we're just
going to hold command. We can highlight this. By holding option. We can just drag that
animation along and said it about the right place on
the first section as well. So this is going to sound different to this
because then we thought the juxta of the other
base coming in and then they both flatten off and
let the vocal takeover. We've got different parts of the track or performing at
different sections now. So let's listen through, hopefully that's made
sense and then it's a good constructive ideas for
you in creating your track. I haven't listened to that. Let's use the
marquee tool again. We're going to do is move
the sections ever so slightly so that they don't
compete with a vocal, but instead work in these
intimate a bit in-between. We wouldn't need to
use the marquee tool. What we can do is take
this section here. I have this quick that was
spike up here as well. But just as the vocal
comes in there, just let me just line
it up with that. They're going to be a bit
much, but dial it back a bit. Just gonna start rising
up for this section here, we're going to try and
bring this little wobbly. But in, just before this next section starts
like that as well, going to put another point
in right at the end. We're just going to really
raise it exponentially, but we're going to
curve it in like that. We now got a slightly different performance working
with the vocal. Then we've got the two
basis performance together. The book, pretty
much no automation. As the whole of
April takes over. I am really, really happy
with the way that sound him. Let's move on to our
next creative endeavor.
15. Creative Delay Options: I think this will benefit from, especially in this
section just here. If we give a stereo
effect to that race, but I don't want to affect
this actual track itself. And instead I'm gonna send
it to an orcs and give it some effects that way wherever that play
around with some ideas, probably use a chorus. We need to make sure we take
all the midst of it as well. So I'll show you a
way we can do that. But what we're gonna do
here, we're gonna give it another bus into buses. And I've been scaring
these about logistic, this one on five, I'm just going to do is
call it wide baseline. That just so I know roughly what it is,
what's gonna be doing. Send the signal to it on here. We want to go into our effects. We are going to look for the stereo spread plug-in
and try that out. I was gonna say, we want to hear just what the
effects during really the uppers amidst
we want to spread out, bring the base in as well. So let's await us
mainly on the sides. That gives it a bit
of a spread that's not too bad, that's popping EQ. What we're gonna do
here is we're gonna change this EQ from stereo processing to
meet only like this. I'm going to do a
really steep sleep. Take away. The mid should
just be left for the sides. Now, when we bring
our other Basin, the original base that's
making this as well, that should fill up
that middle space. Whether it's
exercise, we mutate. Super central, makes it
feel nice and spread out. Something else we can
try it with that is using a chorus that's
gonna be a modulation. Well, the mixed being the
100th since it's on an auxiliary and I'm just going to change the
rate and intensity. Just put in before the EQ. So we're still filtering away the midst and just
leaving the site alone. We've just got these size was different than the
left and the right. The big thing, summing all
this into the stereotype, we just put the game plugin on stereo out to switch
into mono real quick. We just wanted to make sure
our base doesn't disappear. Still finding bother me, I got this big widespread base. That's going to be
way more interesting, especially in this section here. That's way too intense
at the minute. So we can tell this down, right, probably minus six dB is going to be about the
right bet for that. Getaway. Little bit higher. Three. It might not work in here, so we might have to automate, fade away, but we'll try out. Now that works
really, really nice. All right, something
I was thinking about doing with the strings, we're just using a bit
of a cheat tape effect. Now I've got the strings
EQ, just here and there. We'll bundle or ox together. Perhaps it's just leap Brown where we've got all
the strings together. Way we can kind of abuse
the tape delay plugins. If we open up our
tools, go to delay, grab tape delay before the modulation of
the wow and flutter aspects at the bottom
there we can actually turn the lay self. That's an, a feedback off, wet all the way up to a 100%. And now we've got our
clipping threshold or spread modulation of bomb. I'm just going to give
it a little bit of ideally like not
quite a sample fail, but something that makes
it not so uniform. That's the tape had made. We'll go for diffuse to bring their local
up to around 200. It's not gonna be in
the way of the snap LFO. I'm just gonna die awesome. It really subtle
settings in there. And then for it to work,
we need to apply feedback. Feedback needs to be
really, really subtle here. Hopefully you can
hear that as kind of giving almost like a ripping at rise going
through the strings. If I put it up to a 100, it will be really extreme. What we're doing is
basically mixing this really extreme
kind of effect, really solid into
the strings here. Because they've heard it. Let me dial it back down to 23 I think we were at
and you can still here, it's still in there rising up, but it's just hidden
among the strings. I'm just going to
play it in context just to see if it's worth it. I like to give you that
light rise and fulfill. Stands out loads for me. I can really hear it and
really likewise doing, just give me a really
slow ebb and flow among, amongst that string section. So just check that it's
gonna work and marks the whole lot of the strings and throughout
the whole track here, as we go on for longer
than just that section. All of the strings
themselves we've got effects on by default. I'm just going to have
a play around with the staccato element there. I just think we can distort them just a little bit more than this currently already going on. Okay. I added a
little bit of grit. I didn't little bit
of soft saturation, taken the amount
down a fair bit and really reduced the release time a lot on the
compressor is walks, they're quite short sounds. And that was making
quite a big difference actually when I doubt it back, it was just really affecting
the attack rather than causing it to pump on
that Vintage VCA there. I've got a couple of
ideas of things we can play around with,
with the vocal. So let's dive into that.
16. Creative Bass Effects: I said this still pause here. I want to do
something with this. I think what we're going
to do is like a roof or vocal delay kind of thing and just fill the space
out a little bit. Blend into the next section, what we're going
to do, duplicate the one that's the mid vocal. Just Command D just to
make a copy of that truck. Yeah. I'm gonna bring this down. I don't want to
copy anything from Unless to get on the bunks. It's not part of my main vocal. Somebody use it as an
effect more than anything. Mixed wise, we had
the tape delay on it. I'm going to disable it,
but we might still use it. So I've left it there. Let's just turn automation
off so we can zoom in on some quick listen to
what phrases we've got. Fast, quite nice. This looks like
it can be useful. Hit T and I take my scissors tool from
going to take this, and let's take this WhatsApp teachers get
back to the normal tool, hold down Shift to slept with the other parts backspace
to get rid of them. I'm going to use
this part here to make a new effect
for the minute. We'll put it onto a new channel
effect here we are going to go into reverb
and we can use, we use Kramer verb, which is fine when the switch
the room to a chamber. I'm just going to get
rid of these points. Him just gonna flatten them off. Like I want a really long decay, like three or so seconds. She's on the size. I want pre-delay to be
instantaneous and a 100% wet. Think reversed this. Let's just play that back down. Let's take that sound there. Just by highlighting. It makes sure it's highlighted in yellow. We'll get into file. Let me go bounce
region in place. Then in reasoning,
please show me vocals to only verb and just take mixture. We got a new track selected. We want to leave
the source alone. I do want to definitely
want to include the tail in this a volume
and pan automation. No, we don't want to
normalize it either. That right there,
it's gonna give me this just test out is flipping that I reversed and expect to go into reverse. And I want to bring
that up to here. And I just want to see how it works because it's transition. Let's try that. We'll just keep those muted for the minute. Yeah, that works pretty well. Obviously ability to
take the levels down a bit and just minus
six for the moment. Little less adjustment.
We can get rid of that. We're not going to
use that again. Now, what we're gonna do here is we're going to fake a delay. So this phrase goes
just like that. We're gonna just snap it to that tiny little
fade off of mute. I'm going to stick that here. And I'm just going to use
the Gain and take it down. It's already gone down by
three and take it down by six on the next one, take it down by nine
on the next one. Take it down by 12. That gives us just summing up a little bit more interesting. We've left that really long
reverb on there as well. When it's at them all down
a little bit further. I'm going to drop it by another. I think something that
would be really nice. Just hear drums have something a little bit
different in the core. That quarter land a
little bit heavier, just going to
rename the regions. It's got a heavy in there, just so we know that one is, let me slightly
different to the others. That code to be a little bit
heavier than the others. But maybe not that much. Also want it to sweep in
MSO slightly. Those back. Now let's use one of our
crashes from before, so I'll just bring
that one in. I think. We're going to have to
have a quick look at our jump automation
as we fill it. Pretty much cough justice, we're going to bring it in, fade it back off to make sure it doesn't
suddenly come in. And a half to meet these out. Gets the impression
it's about to happen, but it doesn't strip at the
reverse in there as well. If we got me. So I like what we've
learned so far. Now, little pause here. What I just heard or kind of imagine here I say that I liked like something
I heard this. I imagine I could have heard on the track was a repeated
just on the sides. So what we're gonna do, we're gonna duplicate this, try and do the same again. I'm going to copy this down, do the tea and I think
it was this phrase here. Just take that tape and
just have that repeat here. But I knew on the
sides, king kids. Yeah, I liked the way
that it's laid up. What we'll do is
take them down as a couple just by another 2D, basically six we're
saying minus eight. So they sit a little
bit behind the others. I wanted to do a similar thing
here with scars as well. Copy this over here. Just take this off
and just have it quiet repeated again
just on the sides. We can have it repeat
literally right in the middle. We're going to have
to wait so that we can maybe take the skull. That needs to be even quest us. We're gonna take based
on by another three dB. I think we can maybe do a CPO reverb version of that as well. Copy a gain here, reverse it into this section on that really
heavy reverb track, but without having to make
it as ensemble this type, but it's a sense of the whole
passage and help we've got. Course, I really like it. It's in effect it
needs some mixing the balances of perfect, but it helps keep everything. Maybe even it gives a nice extra layer to the
vocals on blast him whether they just have to tell
me repeat again as well, which just think it's
going to sound good. We can just think that
that is the tummy phrase. I'm going to have that as a
really revamped up version. State needs to go down a lot in level I am potentially
that minus 12 it can really sit back
in the mix and notice I'm not being super
restrictive and on point, but the timing, uh, kind of like it being a little bit off because the music
and everything still works with it might
change my mind, but at the minute I like
the way it's going. I suffer context. Let's have a listen to
what we've just done. What would they meet out, all this stuff, listen through it and then
I'll bring it back in. And hopefully we are
going to prefer it with all the add-ons
changes it just made me now I really prefer that adds
a lot more to it. It's really so we can, when we get to a mixing stage, really control that bringing him back and get
the levels right. But for the minute,
because an idea, concept buying on for me. And I might find that
the other bits to that through the focus we go,
I've shown you this, might skip that in
showing you, but yeah, we're gonna do lots
more of that to help the song really
move on a lot more.
17. More Vocal Effects: Like I mentioned,
I might go through the whole track and do lots of those same processes and I don't want to show
you those each time. But something that I'm going
to play around with here are these EMS that we've got a just sit under
the main melody. Something I want to try is
kind of like thicken them up, widen them up, give
a big feel to it. They sit quite nicely
where they are. These just kind of sat
in the background. I just want to try doing
some other things with them. If they work, I can maybe use
them again in other places. So look for what
duplicate this channel. And one of the first
things I'm going to try is just copy this one down here. Did it in exactly
the same place. I'm literally going to transpose it down on octave
and see what kind of effect we get layered
with this one. What happens if we do
the same process again, but you guessed it,
let's go up an octave. They work really
nicely as layers, and I'm going to do
that with the hole up. This is super simple technique that we can use right there. These ones weren't
attached the type loss, you can just type
the value you want. And when you go up, however, when you are going down and you need to stick
a minus in there, let's try that out. Suddenly they definitely need is a reverb and sitting
in their own space. Now that we've done
that with them, especially it's really
evident here on the last ones who
maybe we'll even push that into the reverb where
they touch of automation. So let's take all three, just shift and click, highlight the whole lot.
Let's go to the bus. Let's send them to just do the large room
like everything else. That's gonna be way too
much, but we get an idea. Okay? That kind of works, that it gives them
their own space. There's 2-SAT that quite
nicely in the mix. I like what's going on here. Well, I think we
might need to do is tune them up ever
so slightly lighter, we're looking at putting
Auto-Tune on them. A couple of ways we
can approach these. We can just use the
auditorium plug-in itself. If we just go into our effects into pitch, pitch correction, we can just tune this to
the key of the track, which was, if I remember
correctly, F sharp minor. So we can just go in here, we can put it in the
major minor pentatonic. Take F sharp, gonna make
sure it holds it in pitch. Was you're ever really need
to adjust is the response. To respond quite quickly. Notice if we had this slower, it went through a
whole series of notes. Bring it faster. It just goes
through two same context. That's just going to help
it hold it and tune. The other way we could do
would be to use Flex Pitch. This has worked for us
in this case now it's just a copyist over to
the lower octave one. We might need to change
the range on here, too low, but it's unlikely, it will probably be okay for us. Definitely a little bit
slower on the speed. With all three. Now the pitched up one's just got this little bit of
resonance in it, which is kind of annoying me. I'm just going to
take the low-end out while we're here
because we definitely don't need it or want it probably is around
the 200 marker. Probably gonna be this
here around one window. It's going to make a spike, boost it up dramatically
and shorter. Listen to whether it's
pleasant or unpleasant. It just starts to whistle here. That is what we're
going to dial back. By about six dB. That's alright. The other thing I'm
gonna do is just give them a quick rename that we know what they are and I'm going
to give it a bit of padding as well. So let's just take
a section here. We're going to put
the high on the left. I've got an idea of putting in some of the drums in the mix, like the hi-hat and
things slightly off to the right. That's
where I like to put them. And I think we'll
keep the low center, maybe the original
slightly off to the right. Let's discuss slightly
nice spread about it. No. I think what was
good about that? I might be able to use those
lower ones in here as well. Because we have three
different ones, we should vary them off as well. So enjoyably here. We could say we could try
the reverse trick as well. It could be quite
pleasant for it. Now, what we'll need to do to get to be able to reverse it. We have to bounce it
in place because it's currently got a flex on from the pitch down adjustment. So what we have to do
the same thing before we can select that
particular region. We can go into File and Export file and a bounce
and a region in place. He can't do Command B as well. And we're going to
do this rev test so we know what it
is and you track same as everything's before. Beautiful thing it
gives you a new truck. Now will be in a
position where we can reverse it like soap. And we wanted to
really transition perfectly into that next phrase that bring it back a little bit more. That definitely
needs to be saying heavily to a larger reverb. Essentially even a delay will
work nicely on it as well. It's just for the minute. That large concert
hall like that. Ever so slightly down in level, it just take the game down by three. Like that. And I'm gonna put a delay
directly on the channel. Issues. A stereo delay. I'm going to have a
slight difference between the left and the right for left than the
right options just here. And then the two
differences here. What we can do is
they, for example, setting them both to say
one over four like this. I didn't have a
deviation as well, so they are ever so slightly
different between the two. Let me just have a
really small percent, but it's still within that
range of the one over four. This is gonna be slightly
off from each other. A little low COP,
probably 300 hertz or so. They really need any
of that body in there. The high cut them slightly
differently than that, give them different
feedback as well. And cross blend them as
well. Depends what we need. Let's just play it back
and hear how that works. A little transition for us. Works quite nicely. I think it'd be too much to
do it in every section here. However, here might
work quite well. I think what might work really nicely is to take the
middle ones here, use them again, just when
the break comes into, the break comes back in here. We use this reverse when we just made a transition into that. I'm just going to use this first individual in here just to
feel a little bit of space. Starts just around there. Just noticed a really
tiny pop just here. I think it's in this focal. Yeah, it is just the
place of the first word, so it might be just
this little bit here. We're going to
tackle that is just highlight all SRE before
a tiny little failure and we're just going to bring this in just so it fades
in over that pop. Let's give them use
some more creative ideas and it's definitely building up more and more of the very good performance
as we go along.
18. Mixing Setup: I've done a couple of
extra little bits, especially with the
vocals and things, but I've not used any new
techniques or any new ideas. And the beauty is you have this entire project so
you can actually dive into it and really
listen through and see how everything
has been saved. Me repeat myself, make a investment in your
time this way as well. What we're gonna do,
we're gonna move on to the mixing stage. Hit first things first, I'm going to do a
tiny little bit of housekeeping just so we can get everything
working nicely. Now, as we were building out, I made a drums bus and
that sits right up here. What I'm gonna do now is I'm
gonna take that drums bus and just drag it right the
way to the bottom here. When I go to my mixer channel, we're going to have this kind of mixed mash here where we've got a click
and other bits on. What we can do is we can
just click on tracks here. Now, this should
have everything in order as it is on the screen. The problem is it's gonna put my ox's after that John's boss. Well, it doesn't
necessarily matter too much because
I'm probably going to have to automate something some point on these
other buses as well. I'm going to tap on
strings, hold Shift, click through to the wide base, and we're going to
right-click and create track. And they are all going to
appear in here as well. And I keep them at the bottom. Some people might keep them top. Personal preference,
I would like him to be right at the end
of the mixture chain. So they are now all
there together. Drums, strings,
vocals are based on why you might want
to color them in the colors of the
individual regions over the in your track. I tend to just leave
them in a block of yellow and just
know that I'm going to work in probably off them
five for the most part. Now throughout all of this, I've had a channel
EQ on the stereo, just didn't a top and tail. Now we're going to go into
the mixing stage now. So if we've got any
crazy low-end or some horrible highs and
things of managed to appear. Now we're going to fix them
individually on the channels. We don't need that
guy there anymore. I've had a limited on
here which is mainly been so I didn't get any distortion
in recording the video. I'm going to leave this
on just for that purpose, but just know I would
normally not mix into a limited or minus 0.1, like we've got it here. Meaning if I'm getting
up to that anyway, I've done something
wrong in my mix. But while in the creation stage and messing about
with sounds just didn't want any clipping and I still don't want any
issues to occur. So it's left on
there just for that. As the other thing on
here is the gain plug-in. The reason that's on there. Quick switch to a mono. I'm gonna leave it on there, but it's gonna be disabled. And when I need it,
I'll enable it and pop it into mono to
test things like that. But I stick the limited down as the furthest thing in the chain
and we'll just leave that on just in case
any issues pop up or we have some craziness with
some effects of some kind. Now throughout the
course of creating this, I've made lots of
gain adjustments. I've continuously really
gain stage the track, so the massive adjustments aren't really going
to be needed. Now logic 10.5
plays a smart game as well in the certain
things that you put in, it's going to adjust the fader. So we've already got lots of
feather adjustment is going. And as a result of
our gain staging, the smart stuff that
logic does for us, we've actually got a pretty
coherent balance already. What I'm gonna be doing
now is listening to the individual buses
that we've got made. And I work in a
process where I will actually work backwards
from the bus. I get the bus sounding as
good as possible first, and then I go to the individual
elements and tracks. The way that I would usually
work is in order of drums, bass, vocals, everything else. Those are the fundamentals
in what I worked with. Kick drum needs to
come through, snare, drum needs to come through base, needs to be the vocalist
needs to be super prominent. Those are my main elements. Everything else is
secondary to those. If those elements
don't work in exist, the drum and bass track for
vocals is falling apart. Once those are there,
everything else can be tapered around them to
really sit and work. As you would imagine,
I'm actually going to start with drums. Tend to do is loop a
busy part of the track. So this section here has pretty much all of our different
drum performance is going on. And it has even the roles
and things going on here. If I start slightly off, I'll even have extra drum mode. And if we saw the drum bus, we've got everything together. Now level-wise, if I
just click on stereo, can see and reset that were
coming in a touch hot. We've got 5.2 dB of headroom. When we bring our basin, that's probably going to
go down a little bit. I want to be somewhere between
the minus six and minus three dB range for
my mix this minutes, okay, we need to really keep control of that
as we go forward.
19. Drum Bus: Now, on the drums channel, I've got to EQs. Remember I've got one
doing this sort of lift up that we had before, an a roll-off here. And I've got the
other one that was being used as a filter. Well, it's being
used as a filter. Finally, I'm just going
to leave it as is, we're not really
going to touch it. However, we might need to work on this one here and just have a listen through the
sounds as we go along. Now a general rule for
EQ and compression. Do you EQ first, do you can press first what? It depends on what you need
to Think of it this way. If we got to put a big boost in for an EQ and then compress it. Well, we just reduced the
dynamics of that big boost. It kind of defeated the point because if we
boosted by three dB, and then we can
press by three dB, we lost 1.5 dB of that
boost that we made, which was kind of
pointless in doing, in which case we'd be
in a better position to compress and then
do our AQM first. However, if we were
removing problem areas, it's often better to EQ first. So in short, there's
no specific rule. You're going to
have to figure out what works best for you. What I'm going to
show you now is a really simple technique
I use to find the problem sounds and areas
that we might want to adjust the EQ on the
jumps at the minute. It sounds alright, the drums definitely
needs some work though. Something I'll do
here is I'll take a fan that's not
being used like this, and I'll give a
ridiculously high boost. This is why we put
the limits on. Now using the mouse wheel, you can just narrow off that. Q. I don't want it to be
too narrow and too harsh. What I'm then going to
do is I'm going to sweep through and I'm gonna
be listening to bits that stand out on
sound really nice and bits that don't essentially there, for example, really brings
the shape throughout. That lets me know
I might want to work on the shaker a little bit and bringing
that out in the mix. That's bringing a
lot of the write. Something that's not too nice. So we're going to narrow
it off a bit more. Really. Try and find it. This. You can hear that kind of
horrible resonant frequency. Well now I found it and
we're bang on where it is. I'm actually just
going to dial that out just a little
bit. Just like that. Where do the same process again. We've got a similar thing
going on here with one K, right, or around one. But it's not. An unpleasant sound is
kind of like rhythmic. I wanted you to just
listen to that and then compare it to this
one just here. Unpleasant and uncomfortable. This is actually
kind of in tune, is still a resonant frequency, but it's not necessarily
a bad thing. Getting into the box range or the four hundred
thirty, six hundred area. Having too much in here can
really muddy up a mixes. I'm muddy region this here. This can probably take a depth. It's not a specific frequency
I wanted to cut here, so I'm going to broaden
this out of it. Backup kind of muddies
up the whole jobs. We don't really need
it, we're just going to dial it back just
a couple of dB. I've made two small looking but pretty big
changes right now, including obviously
this big lift up here. We're just going to a and
B, the EQ real quick. How dry up those drums now. Yes, That's a lot.
Lot more going on, a lot more presence, but more clarity to it. The other thing we can
do is just a and B, the actual adjustment
we've made. I could actually go
another dB down. It's difficult to hear
what this is doing. Focus on the kick drum and the body of the
snare when they become more prominent. Because that modernist
has just been DECT, a way of just a few of you, but it makes a big difference. This guy here, we might
not hear so much, but Problem being when we listened
to a track really loud, that three db reduction
is being undone. So that's frequency
this unpleasant, or maybe even
nothing, maybe not. This guy here we might not hear as much, might not
be much of an issue. Think of it like this. If we really turn
this truck up and that frequency that is unpleasantly suddenly
very, very loud. It's kind of become a
lot more unpleasant. So dialing it back lower level where we might not hear it makes a difference
in the long run, but it's just a bit. Yes, it's hard to hear that
really doing anything, but we know when we boost it, sit for the whole track was to be turned out nice and loud. That unpleasant frequencies that we just want to dial
it back in control. It tends to the
low-end we've seen, Okay, we've just on
a roll off at 20. We can probably bring that up to about 30 without really
losing anything. Give a bit of room
for us solve as well. Yes, sir. That actually helps
tighten it up a little bit a
little bit flabby. Now, when we bring it in and listen to just
tightens up that kick, REQ changes a lot less. Just dq changes. The simple question is, does it sound better with the
EQ, the officers? Yes, I am in two minds on my actually
dial this back a little bit, but for the minute I'm
going to leave them. We see how if gets too bright. We know they're
essentially a culprit. Oh, that's sounding pretty good. The other thing, the other
thing these drums definitely need is gluing together
at the minute they sound like lots of separate drums with a drum brake behind them, but simply you can hear
the individual elements. We're going to use compression to bring them all together. We're going to use
the Vintage VCA, which is face there and being
an SSL style compressive. First things first or
again, off ratio wise, probably somewhere like
three-to-one threshold right off. The attack wise, attack on these drums feels
like it's gonna be somewhere between
1020 milliseconds. What we can do to find the attack really easily
take the attack to 0, brush the threshold
really far back. As we start to lift
the attack up. Punching this starts
to come back through. I think it's fair to say around
there 13.5 are punching. This has come back threshold
backup, release time. I generally stick around
for the eNB trucks. They just it just
fits really well, but you can adjust it to preference depending
on what you're after. Me. I'm just gonna leave it
roughly around where it is. I think it will
need to adjust it. I'm just gonna throw
the threshold back. I wanted to take about three dB up to just squish the drums
together a little bit. And then I'm going
to lift them back up to check the peaks are jumps
at the minute the brakes peaking at about minus six. We get in a lot of extra
gain from the depressor. So we're going to tell the
threshold back a bit more. It's going to compress farther. Still being around the
same ballpark level wise. Compressing by about five dB, given a gain of about 2.5 bucks. The different modules in logic, different modules of compressors or behavior that
with differently. In this case, this had
been VCA is giving us an extra little bit of gain that were not necessarily putting in. We're taking it down by five, we're adding 2.5 back. But we're somehow still around the same level
we were before. So we're getting an
extra little bit of lift and that would
likely be due to the algorithm it's being
run through to give it that, that classic SSL feel a bit
of noise and stuff in there, but it does a nice job. We've kept an eye on what we're doing, our
levels pretty good. We've kept it at the same
point we've compressed, it, feels a little bit
louder and bigger anyway. So we're in a good space. And that's pretty much all she wrote in terms of the drum bus. That's all I really need to do. The things I'm hearing now that maybe the drum brake we've used could use a bit
of extra compression just to flatten it out
a bit more in the mix. And individually the things like snares and
that are gonna need some E2 just to really make
the drums fully fleshed out.
20. Kick Drum: Now where to start? Well, simply kick our
fundamental guess, the thing that
controls the track and helps it move along. We need to make these
guys work together. We're just going to put an EQ
on both side-by-side them. We can see there's quite
a lot going on now. The flapping x we will have in the kick before is
likely going to be this low end here on kick one that we
probably don't need. The first thing we're
gonna do is get rid of that because it's likely just having a battle with
the fundamental cake here, which is what we've
got in kick to switch the lauren don't go for
probably 24 dB sleep. Looking at this will probably
roll it off to about 60. We're going to take all
of that away and make sure we don't lose
the body of our Keq. For me also has
done is tying up. We're gonna do a similar
thing on kick to, except we're only going
to go to about 30 hertz. We don't need all
this extra low-end been lifted it up here
because window we're going to have a sub in the 403020 range during
every now and then. We want that to be
pure as anything. This isn't doing
anything for us. We don't need it there. So we're going to get
rid of it. We're going to be harsh with a slave again. And I'm thinking we
can probably go as far as I want to hear
both EQs on and off. So I can just highlight
both channels like this and just
disable one out of ten both off way by just
taking the low-end the way. Hearing context. It was nicer before. It's kind of a bit flabby. This just tightens
it up even more. What a difference that makes. I don't really think
anything is needed adding, especially on kicked to buy. I'm just gonna have a quick
sweep through kick one here. And just to see if we can
maybe lift up this area a bit just to get a bit of a
high-end kick field. So it does still translate on systems that aren't
Microsoft headphones or speakers to make sure that on a phone or
something like that, it's still got that rhythm. They're coming from the
kick. I think this is gonna be our way to do it.
Maybe, maybe not. Now that is just
helping the kicker knock a little bit harder, but I'm going to have
to do is be a bit surgical and take out some of the mid muddy
mids here as well. Lift that up quite a way
or I can about four dB. Listen to how much
more than locks now have a boatload of low
end up with it. Let's just turn
the drums bus off. In here. We've got some, It's normally muddy bets. For example, get
that straight gum. Will say this guy here and do a similar thing about There. You go. Let's get those gone. I'm not taking these down any
particular amount of just listening for the difference
on a widen that one off. Actually. Hopefully you can hear the difference there. I mean, these are
subtle differences, but we need to do all of
these subtle differences together to get a buying
a mixed together. We've got our kicks mixed, we've got our drum bus
growing quite nicely, I think now let's move on
to the rest of the drums.
21. Snare Mixing: The other big
fundamental thing in the drums is
obviously our snare. Now we've got a
three on the guy. My shops Neff, my sample pack. This real snare layer, every other snack lives. By having those alternators, what's helping create a rhythm? But again, we want them all
to work coherently together. Now, I don't think
any of these samples need compression at all, which is useful for us. This definitely a little bit of treatment that's needed now, my sharp snare, generally, I just ended up getting
rid of all this low end. I made it in a synth and for some reason is to generate
loads of low-end. I'm going to take
this all the way up. 1 sixth, 8. Way it still has
this fundamental. Then what I'm gonna
do is I'm going to push the queue up
a little bit more. So actually it gives it a boost. And then I'm just going to roll it just so it kind of
sticks through that. Let me just like that. Just tiny bit more body to it. The real snare Scott
bit of a hat and it's a bit dirty and
there's all kinds going on. Still got that body
around 200 hertz. There's no real Lorin going on. There's a bit of this
burst around six K. You really catch it on the right ear then if you can hear that. Well, I want to control
just that right side. I don't want to take
everything out because it sounds good on the left.
Two things we could do. We could take just the left
channel and sticky a mono, or we could eat you just
the right-hand side. And that's what we're gonna do. We're gonna do here, so
make sure we don't run into any issues is we're going to
grab the linear phase EQ. It's just in the same EQ
channel is just called the linear phase
because we're going to be adjusting just one side. The linear phase stops any phase issue
then happening with the left on the slopes of the curve won't dive
too much into it. But if your EQ in just
one side of a sound, linear phase is a
better way to go. Also, if you EQ in lots of similar sounds recorded
with the same mic, linear phase can help
you out as well. Processing wise, we're going
to switch it to write only, as you would imagine,
it was around six k. We're just gonna give
it a depth around that feels way more central now it's not leading off too
much to the right, and I prefer that. Do you think there's
something nice in this snare we
can also bring out, we're gonna go in either
regular EQ on as well. We're just gonna do that sweep slightly broader this time. Just a little lift just to
bring some attention to it. The other thing I'm going to
do, I'm actually going to slip off a lot of this
noise at the end. I'm just going to
put the low-pass on, change the slight to
60 dB, dial it back. Need all that burst of
white noise in there. I think it really needs
anything apart from just got this low end and we just don't need that in a fair
and we'll kick. We're gonna do the
same trick as before. 18 slope and bring that
right up to about 180, just below that 200
hertz fundamental. And then we're just
going to push that up slightly like that. All right, so let's
checkout in context all of the EQ adjustments
that we just made. I'm going to switch the order of the linear phase.
We'll try that. The kicks got loads more room, it's low, it's more
punchy, works really well. The snare is sticking out
quite nicely as well. We've got lots of space
for that fundamental. One thing I can definitely here is on the one that
we've called the Rio snare are lots of that
noise just isn't needed. To find what is the most
prominent burst of noise. It's probably going
to be right up here, which I take it away entirely. I think it's actually around 1k. Just get rid of that. It makes a difference. Alright, so in the next section, let's dive into the rest of the drums and then
we'll move on from there.
22. Mixing Tops: All right, So this address
the rest of the drums. Now, the biggest thing
really is the Bluebird kit, which we've gotten here. And I haven't even used
the multi kit because we really only using a
couple of elements. We can control the dynamics
by making it into midi. I think we're good
to go with it. I would often go into
the browser over here and you're able to switch
it into the producer kits, which you can see down here. That gives you all the routes
for the entire drum kit. And you can individually
adjust each element, but for what we're
using it for here, so minor, I don't think we
really need to do that. And if we solo this guy out, I think what we'll do is we are gonna split
that rollouts, so it's great to own the things. We're going to just Command D, the channel just hit, I mean, if it was audio,
just cut it out. But we're going to take this bit here and
drop it down here. And that's probably
the only change I'm going to have to make it. Okay, So that rides the main thing that
all sounds really nice and stop logic sounds
that sound good. Sure, rename this
bluebird kit two roles. It doesn't really need
anything doing to it. I'm going to have a
look at it with the EQ. They put room mics and
staffing to give it a fill. So it might have some dodgy, low-end that we don't need. Fact the loans that allow
this part coming out. I'm not cheeky.
Just roll you off. Isn't it, Matt, how that
sounds super loud as well, but we can't see
anything in here. That is the nature of
having the compressor afterwards that
slamming it and put on hard distortion,
check this out. Nothing really going on. We've got loads of level
because it's being distorted. We switched the
order of these guys. Gonna be a smart move for us. We want that compression
to be in there first and then the EQ
afterwards. In this case. We're just going to
sweep through. I didn't want that ringing too much. I'm just going to make
sure that stepped away. Kind of boxy. They're probably just take
that back just a little bit. Barely noticeable, but we're gonna make
the adjustment anyway. And I think we can do with a little lift
around for care for my list really helps the
shaker in a nice bit of the symbols pop out
together around here. Actually, I just wanted to
cook a little bit more. What I mean by that is like
give it lift you wouldn't normally expect and I'm going to use a
different tool for it. If we go into EQ, we've got a vintage
EQ collection. We're going to use the tube EQ. This is an emulation
of a pull tech. I actually really
loved my UID one, but this was not an
option in logic. It's not my favorite, but it
will do the job in a pinch. On the high boost, what we need to do is
set the high bandwidth. We kind of wide set
the high frequency to not happen until about 12 K
and then lift it like this. Dial it back. Then we set the high
attenuation to about ten Cate. We attenuate by about half
of what we just boosted. Was it thaws is
lift up that shine. Might be too much. Moment I liked the
way it sounds. Much above four. All right, the other thing
is it just kind of like candy as in little
effects that sit on top. So big crashes in the rows. They'll sound solid. We've already got that roll-off. The role itself here is
compressed really hard. It sticks out in the mix. It works as is. If anything, it can
maybe come up to 0. It can maybe have its
own little lift as well. With the TB will bring it
back to about six K though. Now I've lifted up those
bits individually. I think that we need
the overall big boost on the bus just here. I think we can tie that
back just a couple of dB. I think it still
needs to be there to a degree to lift everything up. It's now a little
bit much and I like what we've done with
the right individually. So that should help the right stand out and still be
nice and bright and shiny. And everything else style
itself back a touch. Think we can probably just
double-clicking instead of having that plus 3.5. And probably just about to. I think the last thing, it might be nice
to send the roles. It's got a bit of a room reverb. Bus one currently. The others are there as well. What's it like with a full
amount? Clearly way too much. But if we dial it
back by about 12 dB, nine gives it more
of a natural feel, like the peels off as well. Let's try out a level-wise way, way too high. Now, we're going to put the
cheap EQ for the compressor. The compressor we're
gonna make use of. Our limits are currently
switched on and engaged. And I'm gonna be ruthless
and tie that back minus six. Now notice it's
not hard limited, I'd expect is still dependent on the settings
and the feed into it. So minus six was just
enough to get away with. It. Still comes
out at minus 4.7. I'll overrule bus itself. We've lost 5.5 dB, what we originally had, but with sound in
a way, way better. Let's put it all in context. This term, the EQ off here. Let's highlight all
of our Channels. Sorry, this is the break we had. Here's the break we had. All in all I think
that's improved our drums sort of
exponentially over that by adding all of those tiny little changes
really minor in some cases. But when you suddenly
switch them all on, you see a big difference. That's sort of part one that the drums done next base
of vocals and whatnot. And we keep going over and over until we've got
this squared away. Let's jump into the next
bit and we'll start looking at the base and just sculpting that into
its own little space.
23. Bass Mixing: Now we're going to work
on the bass in the track. In this track is
relatively simple. We've just got
that release line, which is this guy just here
that we made in alchemy. Just pulses along. Then we've just got the
layered up section, which is the EST. Just to thicken it up. We haven't got huge changes and it just fills
up the space and kind of move the track along gives us
something to sit on. We can do the same process, but we're gonna
start with the bus. On the bus already. We've got factoring a little
bit of control. Really, really simple ways. We can probably leave that
in there doing its job. We know it's controlling the base as we'd
like to already. Something I do want to have
a look at though is maybe changing the sound a little
bit and aligning it up. And then when they do
that from the bottom, Michigan start with
an EQ very simply. And I just want to
have a listen to any areas we might
want to bring up. I think the bass could do with a little bit more brightness
to poke through in the mix, like in context here we are. Got a bit of space,
we can hear it. I think that one key
range it could just poke through just a little bit
more, just become present. Something else we can see here, which is really nice where
we've been making sure we've got rid of all that
unnecessary low-end. We've still got that base
sitting in this area here. And that's really
in preserving their giving it that way in
that space to sit alone without a conflicting with everything else or stacking with this frequencies up to just completely waste are
low and headroom. So we can just see
that rolling around here in the Sub 40 reagent. That one way to do
here is give this a boost sweep and I'm not gonna do the big
high sweep this time. I just wanted to give
it just a few dB up, maybe six dB or so, and just listen to if an area helps it stand out and
set a little bit more, fill a bit brighter. We're
going to roll with that. Just wasn't thinking
might work. It might not. We'll try it for me right around eight
hundreds of here. It's just a really nice bit. This stands out in the mix, so let's just do this solo. Subtle left. Somebody that helps
it feel a little bit more balanced. Nice. Somebody else I'm
gonna do this is gonna be an advanced trick, but we certainly
going to try it. We are going to make an auxiliary and I'm
really distorted section around that
using the alchemy patch. So at the moment, our community already has
a basket not to Bus five. I will do this one,
really split apart. So when you open the
project, you can find it's gonna go to bus 20. We're going to
call it this bond. It's just gonna be
a distorted band. First thing I'm going to
put on it isn't EQ with both the top and this house
and the high-pass and low-pass set them both to 24 dB, bring them around 500, around to k ish, ascend the alchemy
to it in full. So we're going to
have this much, we've just got that band. Now. I'm going to put
something ahead of it. If you wanted to put things
in a different order, you've got a line appears
just above Channel EQ that when they go to multi
effects and when they go to effects and stereo, I am going to distort this just using mainly this
distortion section here. We'll do something like what I wanted to do is give
loads of extra harmonics in this area base. But with it. Now got that extra bed. We can control it from
the resection here. Decided how to balance it. Switch off, goes away messy
or really they were Reese. Then we can put this
really distorted frequency space back in. That's too much at the
minute and divide it by minus nine for the range.
Let's try and context. You give me some
very Drive as well. Hopefully you get what
that's doing there, where I didn't really have
too many frequencies before. I've now got a band I can specifically boost up without
just adding a new QB. So I've just added lots
of distortion just to that bird and I can blend it
with this control just here. Brilliant doing now is
just controlling it. So those extremes, it
doesn't get too much. Somebody else we can do to
really have a bit of fun with this is looking at paying something like a reverb on it. Who to put ChromaVerb
on it and have it. We've got a bit of
a different mix. We're actually going
to have a 100% dry, maybe something
like 50% wet room, studio room space. This works really nicely. The last thing it needs is
just some dynamic control. Again, we're going to use a
compressor and just do that. We're going to leave
this one on platinum. We don't want any special
effects going on. But when it really opens up, this is through the
store in too much, but it's nice for
the other notes. We're just going to
control the dynamics using this quite harsh ratio. Something like over for the attack to be relatively
slow to catch it. So it can be something
like 68 milliseconds. And then the release probably
sort of in the 120 range. Knee can be a little bit
adjusted as well and it's an auteur off
auto gain off. We're just going to
dialogue threshold back to catch those key moments. So most of the time we don't want the compressor
to be touching, but when it really opens up, That's been one that gets
some compression to happen. So you can see that
the lower tones that are going on in the
compressor doesn't trigger, but when it does open up,
the compressor kicks in. Does it nice and smoothly? It doesn't just whip
the volume away. So let's a little bit get
through and then catches it. But we're not adding
any gain with just taking away here and that just helps it keeping nicer balance. I mean, the effect
that we've made, it's gonna be quite matter
if we saw them out. It doesn't sound like we should
put that in a mix at all. But when we put
it with the base, just going to help
that base stand out. We just got to have a
look at the individual to just to make sure
there's nothing going on, but we built them buy from scratch or they
should be alright, to be honest, we keep
this one's already. Since I came yesterday, she's describing
gain plug-in on. Just pop an EQ in the yellow, just put a low cut on just to make sure
we don't get anything. We don't need them just
for that 40 hertz. She probably bringing up to 50. Yeah. They're just
a working together. They're being compressed
at the bus side. And we've done that
disband effect with them, gives it some stereotypes
and some space. Just get out again, plugging
up on lost the track. Mother. Everything's still good in money. It's very nicely. Yeah, I think that's
pretty much all we need to do that we've just
given it a better control. The space that maybe
needs a little bit more. I've shown you that
effect where we can just make it really narrow band distorted control that use ChromaVerb to give it a
space. What really well.
24. Vocals: It's time to approach the
vocals and same process, we're gonna start
with the buses. But obviously the
vocals have got lots of other elements and
things that come into play. We need to do is have a listen through the different
sections and make sure we're not losing anything and see what kind of compression
we're going to need. Potentially an overall broad EQ as well before we go into
the details of each one, now, everything just
goes to the embassy. When we select it, It's
going to literally show us all of these
different channels. But we need to have a listen
to the individual parts and how they sit on the track is also gonna be very important, especially when we're dying
and things like compression. So if we look at the
earlier section here, It's a lot less dynamic than
what we've got over here. For example, if we
can press this area and then when we get
to here It's going to get absolutely slammed. Need to listen to how
everything's going to set a maybe work on the individual channels when it comes to
that kind of thing. There's nothing like glaringly
studied out balances good even on the other sections we've got right at
the start as well. That's all good as well. Here's a really good example of an area that had
new compression. Let's take this section here. We're going to zoom right in. You starts off quite loud. However, this last phrase right
here is almost whispered. Just starts to get lost. We could do this as
a whole on a track, but we need to be really
careful that we're not touching the
other sections too much because we're
going to bring a lot more dynamic out later as well. The other way that
we could do it is to bring just that phrase up. And that's what
we're gonna do here. So what we'll do to
bring justice phrase, I've selected all of these
and their tea and I, we're going to
slice it just here. Just that last phrase that gets pulled out slightly
and we're gonna zoom in. We're going to make sure very subtly that we're just going
to put little crossfade in. And we do that by getting this
icon up here and dragging the opposite way and it
gets a little crossfade. And the reason we're
doing that, because we're gonna make a game change. We might get that little
jumps to the cross phase, just going to blend
the two together. We select all three. We can just add gained back instead of it being
minus three that we made. It will make this
particular phrase and minus two and just gives
it one dB back. Give it into half dB. So it's gonna go to minus 1.5. That just simply makes it more listenable
right off the bat. We fixed one small issue and we haven't even had to
reach for any effects yet. Let's take this
larger section here. Remember this has got
all these extra bits underneath and these might
need some balancing out that will sit
really, really well. Now the reason that
the strings out, the strings are gonna be backing element for everything to sell, but they're quite
dominating there. We need to really come to
dial this back when we mix them with all the main
elements in the vocal sits, alright, that as well. It could maybe use just a
little bit of compression. That is a big jump
between the two. Again, we're gonna go
through everything else before we do that, let's take this large section. Let's take this large
section, just hit. There something that
definitely needs its own space and raising up. We've got the extra little
sections just here. They're just pretty
much completely lost. My way of resolving
that is gonna be to give them their own
sections because we can, and we've got enough
channels to do so. Same trick is usually we're just going to duplicate them over. I'll do is copy both, just copy them down
one like that. Take the back section,
just like so. I think it's from here, right? It should give that
a tiny leading. Take these two and
just roll them away. Just move them side-by-side. Okay, so what we're
gonna do first off, just again, they can
probably come to 0. The other thing I really
wanted to do is send them quite heavily over
to the reverb. Send them off to bust
too with the others. Perhaps a really harsh
and out way too much. The trick we're going
to end up doing on these will be like a
really long release, but we'll probably
come tackle them individually rather than
looking at the bus here. We know that this last session should be all good as well. Balance wise, we can hear
the vocals all the way through something
that needs to happen. It's really going to be for these loudest sections which works out well because we don't have to go crazy with our compression is just to
glue them together a bit. They feel a bit
disjointed still. They will happen together, but you can kinda tell
it's more LA or do you want to make it feel
like a big thick vertical? Same thing we did
with the drums, little bit compression,
stick them all together. So we're going to put
a compressor on there. I like to use usually
the Vintage VCA. So we're gonna do that again. I'm really light on the
ratio of about 2.5. Dial the threshold in. Going to bring it
right back tack wise, I think it can be
relatively slow. Probably around the 40 region. Do for attack is we will just dial it in
real quick like this. So it says 74. If it looks like a
nice, it doesn't suddenly pulled out
from the vocal. Lets it happen a little bit. Just do that by compressing
it really, really harshly. And then you can kind of
hear what's going on. If the vocal comes
in, it's somebody pulls it back really quickly. It doesn't necessarily
work too well. So I've ended up at
about 74 milliseconds for the attack on there, just bash the threshold back. Now, I don't want
any makeup gain. We want auto switched off. Actually, we can leave
it also released on for the vehicle and we would do
an auto gain switched off. We don't want a distortion. Let's just die with us.
And I just wanted to catch in maximum
sort of three dB. Let's just test the level of slackers as we've seen before, it can be a bit
temperamental with a VCA. So before the peak was peaking at 7.7 previously for that
first little phrase, Let's have the compressor
back on nearly a DB either. So we're just gonna take that
extra dB of gain back down, right back in the
ballpark. We were perfect. I actually don't think we need that extra gain that I think we can let that vocal
sit back a little bit. And something I'm hearing
now is maybe we can compress the Girondin little bit harder in line with
everything else. It's a little bit of compression is
helping the vocal stick together with a little bit loud, like we can share
it really well, the whole portion of the track. So what do you know
how I'm going to turn my monitoring write down? And the reason we do that. So tracks just barely audible and I'm
probably going to bring the focus down a few dB here in line with
everything else. It'll be the same
level right now. Really quiet. Today,
they'll disappear. Yeah, I think that's a
nice, balanced personally. Eq on here and can do the same trick of making sure
there's no nasty low-end. We can see she's got
tones all the way down to a 100 hertz. So we're actually going to
roll it off or up to 80. But we don't want to lose any of those most fundamental
role through there. If we adjust the Q sort of 70, five-ish, somebody to 80
is usually nice and flat. Leave it as a more gentle
roll-off on the vehicle. Sweep around the 10-K. area. I think we're
probably going to dip a little bit of Forky
and actually bring a little bit of six
chaos just seem to ever so harsh that
and maybe like some, some sort of shines missing
a mighty can use the cheap, the Patek to lift the top up after taking up some of this. But wherever listen to
I could well be wrong. Francis Moore, rather
three regions. It's just about TDB. It's really nice shine
right around that. Six k. Think I'll actually do is use the high
shelf on here. You can tell we're
just going to give about three dB or lifting. So just some really harsh type noises. We're going to take that band.
We just switched off here right around ten
case quite narrowed. Just dial that section
back down to where it was. Is another way we can catch those sorts of
things is to use a DSLR, but I'll do that on the individuals which we're
going to start diving into. No, we've going to start
with a sensor or just here. The first thing I'm
going to get on here is in fact the DSA. Yeah, this is the ds2 plug-in. It works a little bit like
a compressor, except you, if you're finding it over a
specific range of types here, like a high pass band filter. And then you set frequency
of that band filter here. If we put a filter solo on them, we can just hear the
issues and we're gonna try and catch
some of those Ss and bits that pop three. I think they're actually quite
high up in this theorem. We can actually see
it catch so here, capturing them and
taking them down a bit. However, to really, really taken a lot of context. Hopefully you can
hear that sticks very hell of a lot more. This just takes it down. Just that S sound,
just that little bit. Still a little bit much. Again, this is the
loudest section of the vocal say shouldn't be damaging are often negatively impacting any of
the other areas. Is kicking in. But barely
even though these site takes King get the
same performance, same microphone
at the same time, I will put the DSA right at the start of the changes
to suppress those as well. Let's listen to that phrase that has the S's in right
at the start here. In context with all
of them been DSST. So still seems really
harsh, isn't it? In context of a track? Just less impactful now.
25. Vocal EQ techniques: All right, still working
on these main sections, I'm gonna get an EQ on each one. I didn't think they really
need any correction, but they can maybe be some
improvements made and we can maybe find anything
that needs to come out, but for the most part,
they sound good. Let's solo the center ones. What we're going
to work on first, we've got loads of low-income. Remember, we've actually
got rid of that, the bus stage anyway, so don't need to worry about it, but we will just stick on a low-pass and we
can just brush it in a 40 and we know it's
taken care of by stages. Then we know that it's
taken care of it by stages. So let's do a bit of a sweep. It's something that I'm hearing is a little
bit of a lift around 800 is actually maybe going
to do this quite nice, especially on this
middle vertical. And we wouldn't necessarily
need that on the side, but just that actually
worked really quite nice. And think, again, benefits to use vintage collection
and use the cheap EQ. What we can do on here
is we can draw this to around 800 mark on the low peak, we can actually
pick up a few DB. Let's take busiest section. Makes it feel a little
bit more upfront. Let's just try it in context
them off the sides me. Let's just help lift
the vocal in there a little bit and we'll
leave the channel EQ on. We'll take that bump out
and just leave it as Cutler to lose becoming
evident as we work on this, as the piano is a
little bit loud. Now, what we can do to sort of negate that is quite simply just turn it down a little bit. Currently at minus 1.4, we'll just take another dB out. So we'll just do minus 2.5, just a little bit
lower than it was. Notice how I decided
to take that down instead bring
anything else up. Generally, always gonna be bringing things
down at this stage. We're gonna be close
to our headroom, is it is going to be
reducing and taking things away unless we're really gonna do a
bit of an ICI boost, add a bit of filter
something even though we can cut other areas and bring
the level up that way. On the sides, I'm going to bring the cheap EQ over as well. I could hear the sides
really benefiting from just make sure we turn
these low peaks back down. Lift probably around
the one k region. So up in this top section here we've got the
high bandwidth, the high-frequency,
bring that right down. So 1k, the bandwidth, it's sort of not just
this narrow spike. We're gonna be extremely,
they get to 60 dB, that should make it
really stick out. And then if that's too much, we can just work our way
backwards from there. What's going on now?
We've got all of the body in weight
is in the middle vocal with that 800 lift and just the way
it's been treated. And then we've got an extra
little high-end difference on these ones that are panned
hard left and hard right? So if we were to listen
to it and soley, really quite harsh and thin. If we listen to this one, it's
got those are body to it. But when we put
them all together, it really doesn't make sense
in is we've got all that. Wait in the middle. And then the big stereo effect is kind of like the
thinner aspects. That's all working together
pretty nicely for us. Now, a lot of these
effects here, oh, actually really nicely balanced already, which is
worked out well. And that's what we've been
careful with our gain staging and planning
it as we go ahead. The only thing I would
like to like to do is just maybe adjust
the balance slightly off the higher one which is sticking out just a little bit too much when
everything's together. Literally just wanted
to bring it down. Maybe minus seven where
the others are up. Minus five. Just stops that kind of not
quite a Pearson time, but it just bounces out that there's this extra
behind in that. I agree. You might disagree, but that's what I'm
going to roll with. Checkout. The extra little bits here that we put in
and we built this. And we were very careful to make sure we
got some sensible levels. King. For me, it will seem good and they
don't need compression, they don't need EQ being sent to some effects, and
obviously we bounce them. Ours. Effects with straight into stereo strength,
audio is good. We're pretty much there at this point of Boston
to do here is how a good listen through and see if anything's
sticks out overall. And we're going to turn
off any elements that wouldn't necessarily wouldn't necessarily want to be in there. So if we turn off the
piano, for example, the strings already taken away, got all of our, just our
main elements in focus. Now, if we can't get me listening through, we're
in a good position. The next thing that
we really need to look at is the piano, which mainly is a level thing, definitely some compression and then we've done lots
with the velocities. But at this point
that's compressors control dynamics that way. Probably a touch of EQ as well, but for the most part
we are very close.
26. Instruments Balance: Alright, so these
last two elements really we wanted to be
getting the piano in. We know it sounds good. We
do start cheeky preset. We already have made, we've already got some
compression on it. I'm thinking publishing that actually compress it
a little bit harder. I'm just going to push the
ratio up from two to 2.5. This control those dynamics
a little bit more and yeah, it's gonna take out
quite a bit in places, but what we need for
it to sit in the track where it's really getting lost. Do you think we can lift
up just a little bit more? Just going to use the high
shelf from six K or so. Just keep it a
little bit more of a lift up like dB and a half, just to give it some shine
on those higher notes. It's not really going
to affect the courts massively, but the melody just helping, it's showing
a little bit more. It doesn't look like there's
any low-end down there, but we're not gonna
take any risks with it. On 24 sleep, we can
bring it right up to 50. I think we fought
the vocal sound just a little bit too much. I'm literally going to
add half a dB back. I think that's pretty
much all we really needed that a little
bit more control on the piano with a compression, bringing it back a little dB. Vocal was just up
half a decibel. Oddly enough, you
get to this point, it does start to
make a difference. Last thing is get this better
strings saying really? And then we're gonna go
through a stage that's going to probably
drive you insane, which is where we're
going to reference another mix also
we've done here is get our balance
and fix problems. We're then going to start
listening to something else and seeing how we can
really improve it. So vocal melody section, the violent Melody section is where all the strings
in together, we eat, you'd our whole strings it
before when we built it, think we're probably
going to have to compress it to control
it a little bit, even though we've done
it all with midi. Just gedit altogether, the
similar effect as before, just a couple of dB of
compressions control it. And we're gonna use that as
well as our gain control. When you use the
platinum digital books want to keep it nice and clean. Again, auto gain
off or a release his find the attack here
can be quite quick. So we've got this, The
Carter elements coming in and probably about three to one ratio and it's just
all the thresh hold back. The makeup gain. I'm actually going to
go the other way and went to take it
down or three dB. Now as the strings are really a bed for the vote
was to sit on, we're going to do something
a little bit different here to get the strings
out of the way, but keeps them present as well. So we're gonna go to
the individual ones and balance them ever so
slightly as well. We're going to bring the code beds down quite a bit further. It's 1.4 at the minute. I'm going to bring it all
the way down to minus four. Fire in the middle, melody
to be a little bit louder. So I'm actually just going
to 0 that off. Coffee down. Summarize. We're going to have
a look at using a Match EQ on the string bass. Now that I've got a bathroom, I liked a little bit more. You can hear the
melodies just sitting in the background and the code
has been dropped a few dB, they just give more of a
bed for everything to sell. But they still get in
the way quite a bit. So I'm going to try out
the Match EQ is mono work, but it's a way that we can use the Match EQ
that can be useful. What we want, we
want our current, which is gonna be our strings. So we're gonna say
the strings here. What we've done here,
we've hit Learn, we've played the strings. It's given a capture
of the strings. These are the main frequencies. This is where all the
strings are sitting. Now if we look at our vocal, we know our vocal with Scott, like fundamentals
right around 200. And we're details in this era that's battling with the
strings quite a lot. So we want our reference. Now, what we can do, we're
gonna get a side chain. You can go to audio.
We're going to take one of the main
vocal sections. Show me vocals only
should be about right. We saw the vocals. Now we can record it from. Okay, so we've learned
what we need from there. There is no current
or reference. We're going to hit Match. And that's our EQ curve. And thinking like what
the hell is that? Well, the first
thing we need to do is address this top and tail. We definitely don't
need that guy. Fade extremes. And then we can use these little sliders here
and feed these right off. We know we want to work in
this main section here, these little handles here, we've just got a way. Now we could boost like
that, but we actually, we want to cut this
and this should give us the space for the vocal to be in place with the strings. Just, snow would just
claim the frequencies where the vocals
play or strengths. But this obviously
too much minus 30. We just need to do it by sort of maximum three or four dB just to get a nicer balance. So they're really fighting. Just balanced much
better together. Now, for the most part, that is our problem
fixing a mixing done. In the next stage we are
going to be referencing. And I'm gonna show you some ways that we can
use another track, listen to it, and reference that material to help
improve our mixing. Really get it to
that final stage.
27. Referencing : This have a look at this referencing thing
that I mentioned. Now the first thing I'm going
to suggest is if you're gonna go down this road and
you can afford a plug-in. There is a particular
plug-in I'm massively recommend just makes
this a lot easier. It's called Magic AB, and I've got a really
old version of it, way updated version of this now, but I'm still using
this one basically, it's got tracks in it here, pre-loaded that I would
like to reference to. I can choose to track a is
my Track B is that track. I can match the overall level and set a loop so I can very easily change and compare
them side-by-side. Switch between different tracks. You don't need it, but massively recommend that you use it loads
as you go forward. Let's get rid of
that for the minute. The way that we can
do this otherwise is we're going to need
a blank audio track, but let's put a new
audio track in here, just going to stick
it right at the top, right at the bottom,
completely up to you for argument's sake,
but now we'll stick up top. Let's just rename it rough. I've got a folder here. These are my two
references that I use. These are taken
from the CDS there in high-quality at 44.1. And we're going to take
plastic world from pendulum. We're going to stick
that up the top here. What we're gonna do is
take a key chunk of that track that we want to listen to over and
over and reference. What we can do is we
will take the game down. I think it's about
12 dB for this. Usually to keep it
in a similar vein, then very simply if
you hold option and click so we can hear
that just that truck. The same thing here. We can listen to our truck. We then hold Option
and click solo. It was so they just this for us a bit wire, so it's just
changed the level again, make it about minus nine. You're just going to a and
B between them and what? You're not listening for the
differences in the track, listening for the differences in the overall tone you've been listening to for
differences in the truck, you're listening
to it as a whole, like just the snare sounds
a lot more in that track, has it got a lot more high-end? Know? What I'm hearing straightaway comparing
these two is my tracks lacking a lot of high-end
clarity of one K through 245 K, It's got a lot less clarity
and punch in there. So I know that now it needs to start going through and adjusting things in my mix. I'm gonna give that extra
punch and clarity through. And we'll do that with boosting EQs and maybe
adjusting some levels. Now, this trucks got a
massive kick and snare. Mine doesn't, but
we're listening for that overall balance of the mix. My kicks a lot louder. There's a lot more low end the weight which you
wouldn't expect, but something else
that we can maybe balance out which might help us improve that high-end
punch in that clarity. That's how that's coming through and that's what we're gonna be doing as we go through
referencing tracks here. Now, another trick
we can use to get an idea of what those areas are, and we'll do this
now to see if I got this right in terms
of that low end and the high-end clarity is
used at Match EQ trick again, but this time we're
just going to put it on the master bus and we get
Match EQ and they got current, which is gonna be our truck. What we want to do is go through the biggest part of our track that we're gonna be referencing and trying to match. Then we're gonna
do the same thing before the reference
chain. Hit Learn there. Now we're going to have
a match between the two. I can see straightaway I
mentioned the high-end of one K through straightaway. It's telling me I
need to boost that. Now the low-end can
generally be ignored because it's going to be in a different
key and things like that. So we could write down, bring it up like this, but something like that as an EQ curve is what
I'm going to fall, but I'm gonna go to my
individual channels to give it those kind of
boost and adjustments. But you could cheat
and just do this. That is actually really
improve in my mix, isn't it? It's way over dance. Let's maybe dial it back. So it's just a few DB. We've now got that
reference there that we know we've
got that to work too. And that's the kind
of thing we need to improve and attracts
lots of high-end. And we've definitely
got some stuff going on around between 1500
we don't need, and then a bit below 500
dots or 300 we don't need. But mainly this high-end really bring that brightness out that's going to help
us fix on things.
28. Using Your Reference: Knowing what we know now, having used our reference,
how to listen to it. And you start Match EQ to create an EQ curve based on our
mics and a reference mix. We can now go back and
look to really enhance everything to get to that
final stage equally, we could just leave this
Match EQ on the end, but let's get the mix as good as possible before we
do tricks like that. Now, I would usually leave my reference mix in all the way through and
keep referencing it. But I have to ensure it's not in the final project that
you are able to download. So we're gonna be
removing that now. But we've also got, but we've always
got this Match EQ that we can just leave
on that and I can just switch that on every now
and then just to check that we're in the
right ballpark, I can see visually the
areas we need to improve. And obviously take note that we maybe need to adjust some
of their low-end as well. Definitely bring
that down a bit even though the frequency
point isn't relevant. So on that note, one of
the first things that we'll look at is the low-end. And what's more than
likely is that my kick is gonna be a little bit
louder than necessary. We're going to highlight
the long section here, which is gonna look to balance
a little bit like that. We put the break, the
scope of a kickin, got Kick One and Two. More than likely going to be kicked one is going
to be the issue. Could certainly be the
combination of one and the break. We never addressed
the break with EQ. So let's pop an EQ on and just have a look at what's
going on with the kick. Kick one next to it. The break kicks just sort of in
OneNote really below this, we are 8160 to 80 over here. So they're not conflicting with each other really, or
anything like that. We can certainly make sure
that we roll off this. Just isolate it a little bit. I think we can just
take kick one down to probably minus six dB and make sure that
kicks not getting lost, but just going to dial
that back. Just a touch. Kyc student that's in
prominent in the mix. We're still in a
good place there. Now this new fancy way that I know of in logic to isolate, abandoned the whole mix. But something that you
can do here if you're not sure what you need to
maybe adjust in your mix. So let's have a look here. This 200 hertz bump, I'm not too fast, about 200 hertz bump here. This is probably going
to be like our snare. We're going to bring that
out a little bit more, is something that we
need to look at is this 501 k region that it's
taking out from his hair. So what we could do here is very simply just make this
little filter like so. Now we can have a listen to just the area in
the whole track. Now we can really
hear what's in there. If we look on here, we've got I'm spikes coming
up right up here. It's gonna be in the vocal
more than likely. The piano. Now that we know that
what's in the air, we can switch that off on
the master and we can go and tackle those things
in the mix themselves. So we know the piano is
right in that region, so we can bring up the key
and we actually already have a bit of a dip
around here already. But we also know that we
probably need to take out something around
this region here. Address the piano a
little bit in that area, we can just have a look
and listen around here. That is likely going to be the similar to the
band we've got here. Really prominent
here, the base there. So we should go to
the EQ on our base and just know that
we need to dial it down a touch here as well. That frequency
just control that. I think something else we can do this lots and lots of
high-end been added here. And if we now continue to roll out some of the
areas we've fixed, we can have a listen to
what this is adding. Making a big difference
to the vocals. Definitely have a look at
the issue of the vocals. We've got a bit of a lift, but we should maybe quite a
bit more dramatic like five K. Great people
lifting like this. Great big three dB. Or I can see how we
feel about that. I think that has
improved as well. And the other place
I'm breathing, noticing it is the drums. On the second issue here, we already have a big lift again. Do we dare push it a
little bit further? Maybe days bringing
other point in. Have a listen for the
best, best section here. So this jumps out. That's quite nice. Lifting
it around that sort of region would just give
that another little pump, just a couple more dB. We've lifted up the
whole vote with the cheap EQ and the thesis on doing the
same job they were. So we just kind of
quickly couldn't be ss threshold up to
just like three dB, just on the side, not on the main vocal. Mean Buck was still
seems alright. The sides and are
sounding a bit better. I think as well.
We can bring this slides down a couple of more dB. Just two more. As a result of the
overall vocal can come back up half a dB on the bus. Lesson. Compressor vocal little bit
more than we were before. That's saying quite nicely. Now, If lifted out with just trying to
get this new balance, is now pause again a reference scan or to
redo the Match EQ as well. And just keep rinsing
and repeating until we really start
building that up. So let's go over that whole
process and do it again.
29. Matching EQ: All right, So I've just done
the new Match EQ and we can see we're closest kind of a
flat response everyone else, some of these are
really specific part of the mix at quite
a bit right here that can maybe go away and on the base side
again, that's fine. We definitely need to adjust
a little bit of the subs and the briefs on the
actual base channel itself. At this point, I would
actually just be looking to reduce the lower
harmonics down. So what we'll do is we'll take the base channel.
In this guy here. We're going to get
the slave roughly on this lower end
before we start schizo the cake gonna
be around the 100, quite steep sleep and
just dip it down by about three dB in increments of three dB versus logarithmically a good
system to work in, in terms of loudness. Just shave off the
absolute lowest as well. Looking at this
ending around 30, we'll take this up to 27. Anything that we need. I should help us round that
off just a little bit more. We've just taken out
ourselves now we could go into the alchemy patch in the ESXi patch and
do them that way. But in this case we're
just going to work on the bus and just use the
EQ for that purpose. Then the other thing with lift it up a bit of
a piano in a nice place, we just focus in a
nice place for them. If lifted up the drums in
a nice place for them. I think we could make
use of as well is the path of strings that's quite quiet sitting
in the background. I think we can really lift
up the high-end of it. Have it shine through
quite a bit more. The moment is taking
out lots here. We could actually roll
it off a bit more here. I'm bringing some
back in that way. Let's highlight
the busy section. Back on that phone call. To use the automation just to revert back
into that as well. I guess losing a bit of space. We usually automation lane here, just put it somewhere
around here. Now we've lifted up all
of the focus on kind of against TB key disabled. Really increase the release of the strengths. That high-end buck. Keep the two k taken away. These three here it just
one dB of gain change. So everything's at
minus three minutes, going to change it to minus two, just to help them
lift up a little bit more without compressing
everything else. Sounding pretty good. Try it with the
Match EQ off again. I don't like the GB Q annual. Leave him there just to say
with him for the time being. Overall in the mix, I'm going to bring up the kit. We've got minus 1.4 and just bring it
all the way up to 0. It's purely high-end content. It's gonna help lift everything
up a little bit more. Too much. In this section where the shaker comes
through, it's just too much. In the other sections
is quite nice. So we need to control just
the high end on here. So way or a way that we can do that is
with the multi-process. If we go into dynamics,
we're going to grab them. Multiprocessor,
multiprocessing, basically for compresses, we're gonna find the
way that shaker is and just how it's
controlled, just the area. I could go into each
individual bit and do it with the
different velocities. But we are going to
control this with mixing. Let's say that the
count we can solo the bands out in here as well. Mainly going to bring the threshold down like we
would for anything else. Ratio hit. We want
to get caught right. 3.2 on the ratio.
All right, 3.6. Really controlling
that shaken up, but it also catches
the crash quite a lot. Say crushed to come
through pretty nicely. Otherwise, just
controlling for us. We could bring the
overall level backup and compress it even harder. That's quite nice. Let's try that again. Control though. Cheeky know is brightening
up too much longer, really neat that we're
getting close to children. One of the last things
we're gonna do here is just how a full listen
through our track. Make sure we don't hear anything that's glaring
and out of the way. We'll wait to the end here and just wrap this up to the end. Let's just play
through and I'm gonna be listening for anything. I think my need
adjusting mixed wise, but I think we're
gonna be pretty much they're formatting it out, arrangement and then
potentially mastering as well. Good. Okay. This Happy Days or they're not. I am pretty happy with
that sounding good. What we need to look at, what we're really looking at now is I'm going to show
you how to make up a nice arrangement
section and that track what runs at four
minutes, 30 seconds. If we wanted to make
that a radio edit, we've got a solid
minute out of that. I'll also show you how
in the same session or make my radio edits
and move things around. And then we'll look at getting a finished like June ready to be sent out and played out
and essentially mastered.
30. Final Arrange: Alright, so this is where things are gonna get
probably a little bit strange compared to what other
people have maybe showing you or even what sort of process you thought
I'd go through, what I'm actually
going to do now, just hold Option and
just do that mouse. So we can just have a really, really small compressed
version of this. We're going to do Command a
to select the entire track. I am going to drag off and make a copy of the whole thing. And we're gonna copy
absolutely everything. So now I've got a second edit of the whole track with
a push that alone, and we'll just start it
there at two to five. So we've got the most
break, but we're going to move all the automation with it. We've now got my
original and they'll we've got any edit that I make. And the reason I do this
all in one project, there's no mixing or
anything needs to be done. We've just got the
original bill as it was, mixed everything and
he edits we make over here as our second
project to go out. Now, the way that I
arrange everything is I build a simple
arrangement in logic. This tab just here, Let's show hide Global Tracks. Also tap G to bring it up in here we've got one
called arrangement. We're going to add in
some arrangement tabs. Each suddenly dropped
one of these tabs in. It's going to link to the
section of music below it. So for example, if we were
to drag this to here, It's going to be the
first eight bars and it's going to
call itself intro. Look, I'm just
going to go through the whole track and do that in different sections that I'm not that bothered about the names. You might want to name them out as exactly as they should be. What I do is just
break them out into sensible sections
of what they are. For the most part, we've written this song in 16. It's just with that
little extra inch row. They're really, the
interest is 16, but it's got to definitive
sections. We'll split that up. You've seen now that it's just putting out showing
over and over. Like I said, I'm not
overly bothered by the names of them and the outro, we'll just run that
all the way to there. So it captures the whole
lot. Probably won't. If I have to move that around, we'll do a blank one just here. And then we're gonna do
the same thing again. What this lets us do is
quickly move things around in the project without having to copy and paste and figure out where
everything's going to go. So for example, let's say I wanted this section here to
play before this section. Well, I can literally
just grab this, drag it over here, make sure it's in the right
position and let it go. It will flip those
around for me so I can now have it as if we start
with a big resection. We go into the smallest section. I can have it back the
way it was originally. If I were to try having this
breakdown in the middle, I can hold option. I can drag it over
and stick it in here. It's going to make
a duplicate of that breakdown so we can
have this section end. It gives us the breakdown again. We've just got lots of
options for very quickly rearranging things and
potentially breaking it down. Now, if we do them in
smaller sections as well, we can also obviously do that. For example, we
could stretch this, so it's now just gonna be
this eight-bar section. And I could just move
that part around. Instead. I could switch it. So maybe that goes as the
end into the breakdown. What I would do is move
this and the range this around to create any edits of
tracks I might need to do, such as something
like a radio edit. That's create a radio edit, you generally want to be
within the 3.53 minute range. Now we know that the song
finishes at about 4.5 for 40. So we've got a cup a little
over a minute off and really condense that down to make it into say, a radio edit. So we'd look at the
sections that we want to, we could remove to do that. Well, we can maybe do is takeaway the intro
section for example, and just have it
start like this. Probably remove these sections where it gradually builds up. Even though they work. We would put these vocals
over in this section. And remove a good chunk of the track just to
really condense it down and make sure we've got
the key punches that are gonna roll in a radio mics. So let's do that. Remember any edits we
make, it doesn't matter. We've still got our original
over here on the left. So we're gonna patch all
of the intro section. We're just going to select all of that right
up to that point, we're going to erase. We don't even want you. Now, I'll track starts here. Long intro stuff. We don't want to
delete the automation. We do want them to. Now we've still got to have a long intro. Is this just like a
host 16 Bob buildup hasn't copied over
for us though is the automation for the drums. We see that the star
head now we can copy that over relatively easy. You can do is see that
marketers are standpoint. Express T When you use
the mock heat sources, select these drums out like
so. Just don't reach out. And we can just drag them along, stick it back in
the right point, like stick it back on the right point like so remember we've just
delete eight bars. So for that fate of a star, we are going to purge
this section here, go straight into the
big reason that build up the buildup of the strings. What we definitely want to keep, the vocals and the crash
so we can use the crashes, our line that goes boom
right on that point there. So we can select all of those. And we're going to bring
that over in-line with this. That's gonna keep our focus in time of the crash and
everything else in time. We definitely want
to move in the automation lanes we had. And now we want to
purge this section out. We split this into
16's before we need to add another
section in here. What you can do, you can
break it down into four bars, eight bias small chunks
wherever you need. But I'll show you is something
that we can do anyway. Scissors tool works here anyway. So we can just slice there. That was hot tea again. Just drag it like that
section highlighted. If we hit Delete, it's going to push the
whole lot, tap it again. It snaps it together for us. Now. It got rid of that section. We've reduced our
truck size down. Happy Days, right? Nice and easy to do as well. We'll do a similar thing
with this section over here. We've got no vehicles
in that it's not carrying the truck on. It's not super condensed
version that we've got. We're going to keep the crash
in like that signal point. That's the only thing to
really move over and keep, do the same thing over here. So we're gonna go T and
I just slice in there, double-tap to drag it along. We're going to purge this
section here, so highlight it. Tap backspace again,
purchases a whole lot for us to tap it again,
boom, Johnson together. We've now got a much shorter, much more concise
track we've trimmed. Well, 16 was trimmed. What, 24 bars? I think so far. We just check that
everything flows nicely. There might be some
little tweaks we have to do like automation
and things might have shifted slightly
or something might not be buying on point anymore because it's
caught the audio, but for the most part, trimmed it down nice and easy. We've still got our
original edit right here. This side the head
isn't a mixing today. Adjustments really that
needs to be maids. We've just managed to track
down and have a radio. I didn't bill in
the same session. I'm not gonna go ahead
and finish this and make your radio at anything because I'm not releasing the song. This project is
going up to you guys what to show you the
theory and the practice. And I'll leave it in there as
an example so you can dive in there and try
it out yourselves.
31. Master & Export: Alright, in this phase we're gonna be kind of
mastering the track. Really what I want you to be able to do is get
attracts that sound really great for you
to pop up in places like SoundCloud and audio
Mac and things like that, you can get really great
sounds out-of-stock logic. But there are other options
out there, like isotopes. I was a nine something
that I use massively. If I'm ever doing my
own digital releases, I do use that pretty heavily, but to get something
that's like SoundCloud ready and top
quality demo level. We can do that in logic
with a few tools. And what I'm gonna do is I'm
going to aim this at getting something ready to go out on a digital streaming platform. So it's gonna be aimed at
Spotify as guidelines, which was a good
bet for things like SoundCloud and other services,
youtube, things like that. They all sit in a very similar
scope with Spotfire being the most clear that you can
really follow as a guideline. However, if you're looking at your truck or released
commercially, if you're working with a label, they'll probably
handle mastering if you're looking
to do it yourself. I really do advise sending it off to a
mastering engineer. It's somebody else to listen through your music and
listen objectively. You've spent lot of
time working on it. All those little changes,
things you've made, they build up over time and
you don't hear them anymore. Someone else having a fresh list and they've got a good
perspective on it. And hopefully it's what they
do a lot of their time. In our case, the project itself, we're just going to work
on the Stereo Out bus. Now, what we need to check is to make sure we've got
plenty of headroom now guided this so that we've
been using or gain staging. And we've always worked by reducing things away rather
than adding all the time. So we should have plenty of
headroom to work with this. Just check that out. We've
taken everything offered stereo bus and just got a gain left on there for the
time being unless muted, We just want to see in BCS
section what we're picking up. Cool. So plane through
that loudest point, we've got peaks minus
3.1 dB of headroom, with our average being somewhere between 69 are absolutely allowed his peak weather
away from clippings, we've got plenty of room to work with even at the loudest
point there, which is great. There's a couple of
plug-ins we are going to want to have on our chain. And gain is gonna
be one of them. And it's not for me to adjust
the gain or the balance is purely there is that monitor checkers we go and do the rest
of our mixing. Now in logic, we also
wanted to go into metering. And we're going to
grab this meso. We're going to want a limit. The limit is going to
be the last effect in our chain before we go to
the gain and the loudness. Because the gain in the loudness or their measurements and checks at the end of our
effects on the adaptive them. So we shouldn't
need the DC offset, but we will want to have true
peak detection switched on. We're going to add right at
the top of the chain queue, below it, compress it, then just in-between that
compressor and the limiter, we're also going to make
use of the Match EQ. Alright, so the EQ first off, then do something that
might be unexpected. Remember right at the
start I did a top and tail where I just
cut everything off. So while I was working, I
wasn't worrying about rogue, low end and high end, where
we're actually going to do a similar thing here as well. We're going to stop
this off straightaway. We're gonna leave it at 20 K and it's gonna be a
nice harsh sleep. It's going to be one of the first things
that we applied and we're doing the same thing
here on the low-end. Going to go to a 24 dB sleep there as well and leave
it down at 20 hertz. The reason we're doing this, we're gonna go to a
low-quality format and we're gonna go to wealth. But when we go to a website, it's going to become a
lower-quality format. Things like noise get added
right up in the high-end. There's lots of the
distortion that's added now that's
all going to add up into effectively your headroom and effectively the overall
loudness measurement. We actually want to make sure
there's nothing above or below our 20 hertz and
20 kilohertz range. We just want to cut those off nice and quickly
at that point, my reference track that I
use actually has a slope, more, something like this, where it's actually rolling
off a lot of the high end. I find that it's okay
to leave it all there and I liked to have that
extra bit of shine. It's interesting to know
that that is the case. In some cases, we
can do any kind of broad stroke EQ here we
think we might need as well. And that's where
we're just going to play the whole track just on a loop like this and have
a listen through and make any subtle EQ adjustments. I hid myself a limit when
doing mastering EQ of 1.5 dB in any kind of gain and any kind of subtraction
around 3D bakes, we want to be really subtle
house you keep the Q high, so we've got nice
and broad curves, if we do anything at all. We've just made a
really subtle lift here and I just found
this nice space. About what, 1430 hertz. It just needed a nice lift. Little bit boxy, just
very gentle curve out. That is all I feel we need
to touch right there. Now compression wise, we are going to probably compress
obviously slightly. What's important now
we're going to get the loudness meter up.
Loves me to just hit. We've got a target
of minus 14 left. So that's gonna be a target aim for Spotify or not
integrated loss counters. We can just bring this
slider up here to minus 14. I'm going to hit Start and
that wouldn't be play. It's gonna work out our integrated loves,
integrated laughs. Sharp here over on the
right-hand side under the eye. I've just started
that in by air, thereby having a really fast attack and release and then just effectively moving the attack so I can hear the jump
start getting through. The kick was getting
completely suppressed and then it started to get
through nicely done. A similar thing
with the release. You can hear the
compression hold or the jumps and that's the main thing I wanted to glue together, just that makeup gain. They're actually
download it back, just the tiniest amount left
to release an auto as well. So it will fluctuate around
this for eight milliseconds. That's not gonna
be hard and fast. I've used the studio
effect purely because I like using
the Studio FET a lot. You get a result. You're after we went
the other compressors, but during the same
dialing it in. Completely fine.
Game fucking up. Now, Everything's still ask for the Match EQ, what I'm gonna do, instead of
bringing the track back in, I'm gonna use the
plug-in these before, but you know the
process now to bring in the track or you can have
saved your Match EQ profile. In fact, what I will do
in this project for you, I will save you a
Match EQ profile. So you've got it usable
for other projects. Based off of the
pendulum track here. Let's learn our reference. What we'll do this
reference for the EQ will be saved here
within this project. We'll just get rid of
magic. Let's get reference. Like before. Go to the
EQ curve HIP Match. We've got our nice
matching curve there. It looks like it was right about taking up some of those areas. But let's start at much
more fade extremes. We definitely don't need those
big low-end adjustments. That's for sure, probably
right the way up to 200 hertz range is actually okay for
failure of quite gently. Similarly, the high-end, because that I'd dial
this back from him. So this is five dB of
change across here. Wouldn't be at least half that. Somewhere around there. Really subtle square root, I'm pretty damn
close with this mix, which is nice to sit. We're going to smooth off to the smoothing slider
at the bottom here is going to stop that being
such like a bumpy looking EQ. And it's going to smooth
it out a bit more. Is without nice for them. That's almost the last thing. On the limiter we're going
to streaming platform. What's recommended by Spotify is to have at least
one dB of headroom. Seems crazy, but
we're going to CD, but do something
like nought, nought 0.3 for a streaming platform
or it's gonna be conferred. They like minus No.1
on the ceiling. You're going to take
that gain away. If true, peak detection on, look ahead at 50
milliseconds should be okay. Or we can apply the
optimal 20 milliseconds. We're going to bring
up our loudness meter. And see that we're
an integrated than a minute of minus 17.5. We want to try and
get that so that our busiest point is maybe a little bit above minus 14 and we sort of
averaging minus 14. And let's reset that. We're going to push
the gain back. I didn't know him
0.5 in gain overall. That's very similar to some limiters you see like
you pull the threshold down. Basically we gain it up into there and push it
into the ceiling. That is how this
particular limit works. We're going to reset
our integrated again and test it
over that section. A little bit hot enough. So we're probably gonna
take it down to 8.5. That's gonna be our happy medium there. Researcher is great. Again. We can see it's pushed beyond 14th of June, this
breakdown section. We might find we get
that full decibel back. What average is student B
where we want it to be, even though we've
pushed that section to be a little bit louder. There we go. We're back we're back in that ballpark
is an average. It's actually below this isn't an average
that we're after. Let's just push it a little bit more and there's
louder sections. So we've got section, this turned out quite a bit. We've, we've gained back
half a dB over time here. I would go through and monitor the whole song
through that process, aiming to get our
average integrate at that minus 14 kind of area over a quiet period will start to get it
back a little bit. So if it does some points ever so slightly push beyond 14, that's not a huge issue if
you've got a quiet section coming up because
it's an average over the length of the song. And that's how a Spotify is
going to look at it as well. Though she's got a full-on
aggressive track right the way through and then
you try and really limit that you're going to
be pushing all the time. But if you've got nice ebbs
and flows and your tracks, you can get some really get some really loud
moments out of it. Once we've got all of that
setup and ready to go, we're obviously looking at
bouncing our, our tracks. You might have gone through
the process and you've got multiple versions like me. Well, simply going to
use the markers at the top to measure
out where we want to attract go and how are we
going to bounce it out? Switch off gains, switch off loudness definitely don't need to be that command and B. And we're going to
bounce out two versions. We're gonna do a PCM, MP3, PCM. We're gonna keep it in a WAV or AIFF depends how
you decide to work. I've always worked in WAF, so I stick with that 24 bits. You've got your dynamic range, even though you're limiting the trach give the best quality. Finally, plus B cat. In my case, I worked in 44.14. 4444100 for your sample rate. If you worked in 96 chaos, something like that
for some reason, then you need to put it in
that file type interleaved. This means it's going to embed
the left and right channel into a single Wi-Fi rather than independent
left and right. At this stage, we would potentially apply a
dithering as well. Dithering algorithms
sounds slightly different depending
on your track. I personally like the
noise shaping options. Choose it, play it, maybe do all three and listen back to decide which
one's your favorite. Just have a quick look
at your slide endpoints, make sure they're correct. You see the endpoint is
where I did the loop too, which is why we just set
that loop right off the bat. You've got to balance down
options, Realtime and offline. If you've got lots of sample
libraries with round robin real-time might
be better for you offline is generally
going to be quicker. Include the audio tail, which means you've
got a delay or reverb or something
at the last note, it's going to just keep
processing until it's got that complete thing dump and we don't need it
to normalize MP3. We want it to be 320 k bps. In both instances, you can use a variable bit rate
if you would like, but if you go into software and services and
things like that, we're just using this to test out what an MP3 is going
to perform for us. We're going to use the
best encoding option. We're going to fill the
frequencies below ten hertz. So we talked about those extra frequencies
beyond the spectrum. An option to do that here, but we put the EQ in any
way just to be sure. And again, check your
start and endpoints. Realtime offline normalization
needs to be off. You can add your ID3 tags here if you're going to
upload the MP3 first, a download or
something like that. You can add all of the
information in here. So I can go to
artists, for example. We could go on this that's gonna be
embedded in that file. And we're going to hit,
Okay, it's about stem up. I'll just hit them on the
desktop for the time being. Let those balances commence. As we can see, it
stops at my marker there and now converted to IP3. And that guys is, it
tests your balances out. What I did is just literally go to the file press space bar. It's going to bring it
up here for listened, very important on the MP3. You want to make sure
there's no weird distortion or clinics clipping
and things happening. That's why we've got that
decimal of headroom and that's why we do an
MP3 just to test it, you get an idea of what's
going to happen to the WAF. So much clearer. The very last thing,
if you're providing an MP3 PR for people to
download and maybe play out. One thing that I would
adjust is on your limiter, instead of having the ceiling minus one dB eight
bring it around, nought 0.3, you're going to get that extra
bit of headroom. And you might go to push the
gain a little bit harder. It's going to a club
system as well. It using someone's gonna
play it out or maybe you're going to play it out yourself
and test the tuned out. You can go a little
bit harder than that. Minus 14 loves music
for a club system. Cd and Joe was gonna be
compressed quite a bit harder. You'll definitely notice
that Beat Port downloads. So you want to push
that a little bit hard. I have a slightly more
compressed sound, but really a and B it, and make sure you're not
taking all the life out of your music apart from
those changes guys, that pretty much wraps us up and you've got
your finished trucks exported that I hope you enjoy deep diving into
this project here. Wrap up on the final video.