Transcripts
1. Welcome to this Class: Hi there and welcome
to this class, where you'll learn how to
use the session players and chord track in Logic Pro 11. Session players are pre
recorded performances of patterns of
drums, percussion, electric bass, and
keyboard parts from virtual musicians that you can use to seamlessly
integrate into your songs. These players offer
realistic performances in a variety of styles, making them perfect
for enhancing your tracks with
human like groups. In this class, I'll also show you how to use a chord track, a powerful tool that allows
the session bassist and keyboard player to follow your
song's harmonic structure. You'll learn the essentials of different types of
chords that you can use in the udtrak
including major, minor, suspended, diminished, augmented, as well
as extended chords, such as seventh, ninth,
11th, and thirteenths. So join me in this class if
you're a logic pro 11 user, and you want to unlock the potential of
session players in the chord track to elevate your compositions
and productions.
2. Overview of the Session Players in Logic Pro 11: There, and welcome
to this section, where we will discuss the
session players in Logic Pro. These were introduced
in Logic Pro 11. In previous versions
of Logic Pro, we had the drummer instrument. And now in Logic Pro
11 and later versions, there's an updated
session drummer, a new bass player, and
a keyboard player. So you can see that when
we create a new track, we can add a session player. In the next few sections, I'll show you in
detail how to use these different session
players and customize them. I think the session
players can be great for helping
you generate ideas, but I also think
it's a good idea to customize these so you can make the parts more your own and tweet and change any
parts if you wish. Okay, so that's
what we're going to cover in the next few sections. Let's start by looking at the basics of the
drummer session player, which we'll cover
in the next video.
3. Drummer Playing Styles: Okay, so now let's look at the basics of the
drummer session player, starting with the
drummer styles. So when we create a new track,
we'll get this pop up box. Now in the session player area, let's select drummer,
and let's press Create. Now we have this session
editor down here, which we can open and close with the Editor button up here, or by pressing the
key command E. Okay, so now let's have a look
at the drummer style. We can choose our drummer style by clicking on this area here. This is currently
on Pop Songwriter, but we have all these
different styles as well. We have rock, songwriter,
alternative and R&B. Let's play this back on the pop songwriter style first, though. Okay, let's now choose another style so you can
hear the difference. Let's now choose a rock style. Let's choose punk rock. So you can hear there. That's a very different
playing style, and it also has a different
drum kit instrument. So if I open up this
instrument here, you can see we have
the drum kit designer with the Easy Bay kit. And if we change this to
another drummer style, for example, let's
choose psychedelic rock. You can see that these
drums have changed. And this time, we're
using the Manchester kit. Let's hear this back. By the way, if you don't want the drum
instrument to change when you swap between different playing styles in the
drummer instrument, make sure you uncheck
change patch. Now, if I swap back to
the punk rock style, it's still using
the Manchester kit. However, for now, though, I
will enable change patch, as I wanted to change the drum patch with
the different styles, as Logic does a pretty
good job selecting the right type of drum sound for the different play styles. Okay, let's now listen to
a few more play styles. Let's choose one of the
songwriting ones here. Let's try Pop Brush. By the way, you may
need to download additional sound packs to use some of these
playing styles. If you do, you'll
receive a pop up that will notify you if you
need to download them. Let's now listen to one of these alternative
playing styles. Let's try Indie Rock. And let's try one of
the R&B playing styles. Let's try modern R&B. So you can hear there, we
do have a large variety of different play styles
available for us to use. So I do recommend
testing out all of these different
platyles yourself, but there's just a few, so
you can hear the difference. Next, let's have a look at the complexity and
intensity sliders and also the perform
again button, which we'll look at
in the next video.
4. Complexity, Intensity and the Perform Again Button: Okay, so now let's have
a look at complexity, intensity, and the
perform again button. So for this example, let's
use the pop rock style, and let's first talk
about complexity. So when we pull up the
complexity slider, we will have a much
more complex pattern. And when we pull
down the slider, we will have a simpler pattern. We can also see this update
here and in the region. So it adds more parts when it's more complex and fewer parts
when it's more simple. Then we have the
intensity slider. So this is the dynamics
for your drum part. If you pull this down, then
the part will be softer. This doesn't just pull down
the volume of the playing. Pulling down the intensity
slider will trigger different samples when the drums are played harder or softer. So you can hear there that
when we pull this slider down, it's not playing the snare,
it's playing a rim shot. So this is where
the drummer hits a stick on the rim
of the snare drum, which creates a sound, which is often used for softer
styles of drumming. So it can trigger
different samples when we adjust the
intensity slider. Let's now have a look at the
perform again button here. This allows us to vary the
session player's performance without changing the settings. So let's say you want to change the pattern slightly,
you can do this here. So you can see this fill change when we click the
perform again button. Let me just play
this fill area here. And let's click the perform
again button a few times. And you hear that as
Phil is different. Okay, so that's
complexity intensity and the perform again button. I recommend going through the
different drum instruments and adjusting these sliders
to hit a difference yourself. Okay, so next we're going
to look at creating another session player region
and also drum selection.
5. Creating a New Session Player Region and Drum Selection: Okay. So now let's
look at creating a new session player
region and drum selection. Like any other
region, we can loop the session player region by hovering over the top
right of the region, and this loop icon will appear. We can then click and drag to the right, which will
loop the region. If we go to the
middle of the region, we get these arrow
icons, and with this, we can click and
drag to make the region smaller or larger. You can see that when
we resize the region, the session player
region will update. For now, though, let's
put this back to 8 bars. I prefer to make a new region for a new section of the song, for example, verse or chorus. That way, we can easily
change some of the parts. For example, you might want to swap to a different
drum instrument in another section or have less or more drum instruments or more or less complexity
or intensity. For example, if you're going from the verse
to the chorus, you might want to
have more intensity in the chorus compared
to the verse. Let me show you
now how to create a new session player region. All you need to do
is hover over to the right of the region
here in the arrangement, and you can see that this
little plus button appears. If we click on this, we can add another session player region. We can also duplicate our region by clicking on our session
player region here, holding down Alt and
clicking and dragging. However, I'm going to
delete this region for now. Okay, so now we've
created this region here. Let's change the parts
between these two patterns. Let's first of all, click
on this first region, and you can see here we can
choose hi hat, Ride, or Tom. Let's just play
this back and swap between these so you can
hear the difference. Let's walk back to the
high hat for now, though. We also have the kick
and snare down here. So let's say you want an
intro with no snare drum, you can disable the snare by clicking on it here so
it doesn't light up. So for this example, let's not have any snare for
the first region, and for the second region,
let's have the snare. So I'm going to
disable this now for the first region.
Let's hear this back. And you can hear there we had
Snare in the second region, which created some variation between the first and
the second region. You might have a
section, let's say, a bridge or a buildup
with no kick drum. So you can do the
same thing here, but just disable the kick drum. So let's hover over
to the right of the second region and click this plus button to create a
new session player region. Now in this region, we're going
to disable the kick drum. So let's now go from
the second region to the third region and you'll
notice there's no kick. You can also see down
here there's no kick. We do have two kicks
in this pattern, but in general, there's no kick. So let's delete
this by selecting this region and pressing
the delete button. Let's click on the
first region again, and let's actually bring
the snare drum back. So we can actually create different patterns
here for the kick and snare and also for the
high hat, ride and tons. And we'll be looking at
this in the next video. Okay, so that's how to create
a new session player region and also drum selection. Thanks for watching, and I'll
see you in the next one.
6. Drum Patterns: Okay, so now let's have a look at these different
drum patterns here. Let's start off with the
kick and snare patterns. If we click on
this pattern here, we can see it gives us other
patterns we can choose. Let's go through some of
these now and have a listen. We can also have the
kick and snare pattern follow the rhythm of another
track or instrument. We'll look at this
later, though, when we add another
instrument to the song. We can also choose
a manual pattern. Let me show you this now. So we need to go over
to the manual tab here, and here we can type in our own pattern for the kick and snare. So the bottom row
here is the kick, and the top row is the snare. Let's start off with
something simple, so the kick on Beat
one and beat three and the snare on Beat two and beat four. Let's hear this back now. We can also change the length
of this manual pattern. We're clicking
here under length. For this example, let's
change this to 2 bars. So you can see here we
have bar one and Br two. So we had the kick on
beats one and three, and the snare on
beats two and four. Let's now add a few more notes. So let's add the kick on
the end of beat one and the snare on the end of beat four. Let's now hear this back. So this pattern is 2 bars, and this region here is 8 bars. So we'll loop this
manual pattern. Okay, let's actually put
the length back to 1 bar, and let's make this pattern
a bit more complex. Okay, let's hear this back now. If we go back to the main tab, you'll notice it says manual pattern for the kick and snare, but we can also
go back to one of these preset patterns
if you wish. For now, let's go back to one
of these preset patterns, and let's choose Pattern five. We can also choose a pattern for the high hat, ride or Tom. Let me show these
different ones now. So this is for the high hats. So you can see here
that some of the dots are darker and some
of the dots are gray. The lighter tone dots will
have a softer velocity. So you can see here that
pattern one is more simple. Then Pattern two has these gray notes in between
the black ones, which adds more
lighter velocity notes or hits in between
these hits every beat. Then pattern three
has a combination of the softer velocity notes and
the harder velocity notes. Then pattern four, which
has hits every 16th notes. So for the first 16th
note of the bar, it has a hard velocity note, and then the other 16th notes of the bar have softer velocities. We also have patterns for the
ride symbol and the Toms. Let's say the ones
for the Ride symbol. Let's now have a listen to the
patterns for the Tom drum. For the Toms, we have
fewer pattern presets, so just three
patterns rather than four like we have for
the high hats and Ride. For now, though, let's go
back to the hi hat pattern, and let's go back
to Pattern two. By the way, we can't
oe a manual pattern for the hi hat to ride or Tums, but later on in this section, I'll show you how to convert the session player region into MDI and how to adjust and customize some
of the MIDI notes. Okay, so that's
the drum patterns. In the next video,
we're going to look at the fill and swing area.
7. Fill and Swing: Okay, so now let's
have a look at the fill and swing
area over here. Let's first have a look at
the fill and mount dial. With this, we can
adjust how many fills you want to hear
in your pattern. So if we move the
dial to the right, we will add more fills, and when we move it to the left, we will add fewer fills.
Let me show you now. We can also adjust
the complexity of the fills with
this control here. So the complexity
determines how many notes are in the fills and how
fast the fills are played. Just for this example,
let's increase fill amount to 100% and fill complexity to 100%, so
we can clearly hear it. That may be a bit
too extreme, though, as it does sound
more like a drum solo than the drum groove. So let's just drag
the fill amount back, and let's also drag the
fill complexity back. Okay, something like this
is a bit more suitable. You'll notice here that we have this padlock icon next
to fill them out. So if you click on this, it
will lock the fill settings, and you won't be able to
change them unless you unlock the padlock by
clicking on it again. So if you're happy
with these settings, you can lock them so you don't
accidentally change them. Okay, that's the fill settings. Let's now have a look at the
swing settings over here. With this swing dial, we can add eighth note
swing to our part. We can also add swing
on the 16th note, if we wish to by clicking
on the eighth here, and it'll change to 16th. The eighth note swing will be a little more obvious, though. So if you're creating
jazz or blues music, then you might want
to add some swing or if you just want to add
some swing to your drum part. We also have a padlock
icon next to swing, where, again, we can
lock the settings. But for this part, I don't
want to add any swing, so let's turn this off by
putting this down to 50%. Okay, that's fill and
swing. The next video, we're going to look
at a Details tab.
8. Details - Part 1: Okay, now let's look
at the details tab. So we can access this by
pressing the details tab here. This area has the
settings for ghost notes, feel, dynamics,
humanize and tempo. In this part one
video, we'll look at ghost notes and the pop
up menus for the snare, percussion, high
hat, ride, and toms. Okay, let's first talk
about ghost notes. These are very soft subtle notes that are played on
the stair drum. These notes are so soft that
they're almost ghostly, which is why they're
called ghost notes. So we can add or remove ghost
notes with this dial here. Let's put this on 0%, and let's hear the groove
with no ghost notes. Let's now increase this to 100% so we can clearly
hear the difference, and you should be able to hear some additional
softer snare hits. So you could hear that
when we added ghost notes, it added some texture, dynamics, and groove
to the drum part. That's a bit too
much for I want, though, so I'm going
to reduce this to 50%. Let's hear this back now. Okay, that's a bit
more suitable. Let's now have a look at
these drop down menus here. The first option
is for the snare. This allows us to
choose what type of snare hit we want
for our performance. You can leave this on automatic, but let's have a look at
these other snare options, which allow you to select the exact type of snare
hit for the performance. Center will hit the snare
in the center of the drum. This will give us a standard
sounding snare hit. Let's hear this now.
Then we have Rim shot. This is where the drummer hits a stick on the snare drums rim. We can hear in this example, it sounds like it's
hitting the rim and the snare drum
at the same time. Then there's side stick,
and this is a rim tap. And then we've got
Tom. This will replace the snare
with the Tom drum. For now, though, I'm going
to leave this on automatic. But if there's a specific type of snare hit that
you have in mind, you might want to
play around here and find one that's closer to
what you have in mind. Okay, let's now have a look
at the percussion pop up. This allows us to add some
percussion to our performance. We've got tambourines,
shakers, and claps. So we have three
different patterns for each one of these. Let's play this back
and I'll swap between these different
percussion instruments so you can hear the difference. I'm just going to
loop these 8 bars up here with the cycle region. We can enable and disable
the cycle region by clicking on this gray bar up here
so it turns yellow or by using the key command
C to turn on and turn off the cycle region. Okay,
let's play this back. So the patterns there
are quite different. So if you do want to
add some percussion to your drum part,
you can do so here. For now, though,
let's turn this off. Let's now have a look
at the next pop up. So this is for high hats. But if you go back to
the main tab and change the high hats to either
the ride or the Toms, you notice in the details,
this has changed. For now, though, let's
look at high hats, and you can see
here we can choose different ways that
the highs played. We have automatic, closed, half closed, half open,
open, and wide open. So I'm going to play this back now so you can
hear a difference. So this is just different ways. The drummer will play the
high hat with a foot pedal. Let's go back to the main tab
now and swap this to ride. Let's go back to details. And here you can see
it's not just the ride. We can also change
it to a crash. So we can have Ride, ride bell, which is the center or
bell area of the ride. Ride crashed, so they're
playing the ride more like a crash symbol,
crash one and crash two. Let's play this back,
and I'll swap between these different ones here so
you can hit a difference. Let's now swap this
over to Tom's. If we go back to details, you can see we can
choose automatic, Tom Low, Tom Mid or Tom High. With this, we can
choose the type of Tom's who wants an
adron performance. Obviously, the Tom Lows are lower, and the Tom
highs are higher. For now, though,
let's go back to the main tab and swap
this back to high hats. Okay, so that's the
end of this video. Next, we're going to
continue looking at the details tab where we're
going to look at feel, dynamics, humanize and tempo.
9. Details - Part 2: Okay, now let's
continue looking at the details tab for the
session player drummer. So now we're going
to look at feel, dynamics, humanize and tempo. Let's first talk about feel. So if we move the
dial to the right, this will push the
field forward, which we can see in the region. If we play this back,
you should be able to notice that the notes
are rushing a bit. And if we move the
dial to the left, it will pull it back. And this will sound like the
notes are kind of delayed. This is simply a method
to control how much you want the drum groove to be
ahead or behind the beats. Let's just add the bass part to the song so we can hear
this a bit clearer. We'll look at the
session bass player a bit later on in
the next section, but for now, I'll just
drag over a loop. So let's go over to Apple Loops. One that I found previously
that I like the sound of is this one here called
acid noise base One. So let's drag this over below
so it creates a new track, and let's loop this
so it's 8 bars long. Let's close the Apple Library
now and hear this back. Okay, great. Let's now go back to the session
player drummer. So I'm going to double
click on this dial, so it goes back to 0% and during playback, I'll
adjust this dial. It'll be pretty subtle, but listen out to
hear the difference. H. The heavy rock and similar styles, you might want your
transients to stand out a bit more ahead of
the bass and guitars. For something more lay back, you may wish to move
the field to push. Let's now mute the base track by selecting the bass
track and pressing M. And now let's talk about the dynamics
control over here. So this dynamic
style allows us to control the amount of
dynamics in our drum kit. This goes from 0% all
the way up to 200%. If we increase the dynamics, there will be more
dynamic variation and velocity variation in
the different drums, including the ghost notes. If we pull this down, there
will be fewer dynamics, and the velocities will
have less variation. So the snare hits will
sound very similar, and the kick drum hits
will be very similar, as will the other drum
instruments in this pattern. So if you want more dynamic variation in your performance, I recommend increasing this. But if you want it to
sound more uniform, you can decrease this. So it depends on what
you want for your song. If you want something
to sound more like a computers playing the drums, then you can decrease this, and if you want it to sound a
bit more like a human would play with dynamic variation,
then you can increase this. Let's double click to put
this on a default of 100%. This brings me on to the next control, which is humanizes. So humanize will affect the
timing of the drum part. If we put this to 0%, then it will play this
perfectly in time. And if we increase
this, it will move some of the notes so they're
slightly out of time. That's because a
real person playing the drums can't play
them perfectly on time, but on the computer, we can make the drums timing perfect. So you can see that
when we move this dial, the timing of some
of the notes moves. Again, it depends on whether you want this to sound like
a person is playing the drums or if you want it to sound like it's
computer programmed. Let's just unmute the bass again by selecting this
track and pressing M, and let's put human eyes down
to 0% and play this back. Let's now put this on
100% and play this back. The difference will be subtle, but it should sound a
little less robotic. But for now, let's put
this back to the default, which is 20% by double clicking. Let's now have a look at
this tempo drop down here. Changing this from standard
might be useful if you've recorded the song
at double or half tempo, as the drummer will follow
the project's tempo. Right now, this isn't
useful for the song. But, for example, if you've
recorded the song at 170 BPM, but the groove is
actually at 85 BPM, then you could select halftime. The other way around as well, if your groove is actually 170 BPM, but you record it at 85 BPM, then you could
select double time. Also, if this is in
the automatic mode, then the session
player will play in double time or halftime if the project's tempo is very different from the
style default tempo. But for now, though, let's
leave this on standard. Okay, so that's the
end of this video, we've looked at this
section in the Details tab, which can help you pull or push your groove and can help you add dynamic variation and
humanization if needed. And we've also looked at
the tempo pop up menu. So thanks for watching,
and I'll see you in the next one where we
look at converting our session drummer pattern into a midi region and adjusting
the pattern as midi.
10. Converting to a MIDI Region: Okay, now let's
look at converting our session player region
into a midi region. If we do this, we can
customize and change our part. Before I do this, though,
I'm going to duplicate the session player
track by selecting the track and pressing the
duplicate button up here, or we can use a key
command Command D. I'm then going to select the drummer region here
and then copy this over to the new track by holding
option and dragging down. This is just so I get a copy of the session player in case I want to go back to the
session player region, as we can convert a session
player into a midi region, but we can't convert
a midi region into a session player region. Okay, so I'm going to mute this new track so
we can't hear it. We can also hide the track, too, if you don't
want to see it. We can do this by pressing H to show the Hide button
above the track headers, and then we can select H on the track header if you
want to hide this track. Now we can press H again and you can see the
track is hidden. So when the H button
up here is orange, it means the tracks
that have the Hide button enabled
will be hidden, and when it's green, it means
the tracks are all visible. Okay, let's now
convert the session player region into
a midi region. So select the region you
want to convert and then right click or Control Click and select convert
to midi region. We can see now this
is a midi region, and in the MIDI editor, we can see that the drums have been converted to
midi information. We have the piano keyboard on the left with the
different drum names. We can click on
these piano notes to hear the different drum hits. Let's just mute the bass track
so we only hear the drums, and let's hear the
drums back now. Let's now zoom in on the
Media editor by selecting the editor and using the key command command
right arrow to zoom in. Okay, so here I'm going to
adjust this fill slightly. I'm going to add two
more snare notes. I'm going to copy
these by selecting a note and holding
down option dragging. I also want to add
another kick drum here. So let's do the
same. Let's select this and then hold
down option to drag. Let's just turn off the
cycle region by pressing C, and let's hear bar eight
to bar nine. Okay, great. We can also adjust some of
the velocities if we wish, so we can adjust how hard
it sounds the drum has hit. Let's now change
the command click tool to the velocity tool
in immediate Editor. So let's select the
command click tool up here and let's change it
to the velocity tool. For the snare hits here, I'm going to adjust
the velocity, so it sounds like the
snare builds up more. So I'm going to hold command to bring up the velocity tool, and then I'm going to drag
down on the first hit. Let's do the same
for the next one, but I won't drag down as much. Same for the next one. I
won't drag down as much. And the same for the
next one, as well. And the next two, I'm
actually going to drag So the snare hit should start
off sounding softer and then get harder,
creating more of a build up. Let's hear this
back now. Okay, I think this builds up a bit
more and changes the sound. There's still a lot more
we can do in the pattern, but that's just a quick way
of showing you how you can start to customize your
drumbeat in the midi Editor. Okay, so that's all the settings
for the acoustic drummer. Next, we'll look at the electronic drummer
session player.
11. Electronic Drummer Session Player: Okay, now let's look at the electronic drumer
session player. The settings for this
drummer are very similar to the acoustic drummer
we looked at previously, but we'll explore a few
differences in this video. Okay, so let's mute
the drum track we were working on previously, and let's now add a new track by pressing the Add Tracks
button up here or you can use the key command
option command N. Now under session player, let's select drummer,
and we can click on the dropdown list here
to view drummer styles. So you can see here that
we have acoustic drummers, and down below here, we have electronic drummers
and percussionists. We'll be looking at the percussionist in
the following video. But for now, let's choose one of these electronic drumers. For this example, let's choose Synthpop, and let's
press Create. We can always click on
this button here in the Editor and choose another electronic
drumer if we wish. You can see here
that the different electronic drummers are
in different categories, including electronic,
hip hop and alternative. Let's first of all, hear
the synthpop drummer back. Let's now loop the cycle
range by pressing C, and let's unmute the
base loop we had previously and hit our
drums with the bass. So straightaway, I think
that sounds pretty good. But let's now mute the
base track and have a look at the complexity
and intensity sliders here. These do the same thing
as the acoustic drummer. With the complexity slider, we can make a more complex pattern when we drag the slider up and we can make a more simple pattern when we
pull the slider down. Then we've got the
intensity slider, which affects the dynamics
of the drum part. So if we drag the slider up, the part will be louder, and if we pull the slider down,
it will be softer. Then we've got the
patterns area over here, which are very similar to the acoustic drummers pattern area. So here we have
some predetermined patterns for the
Tams and cowbell. So if you want Tams and
cowbell and a pattern, we can click here to add
these to the light up yellow. Here we have five
different patterns we can choose. Let me show you now. So we can have either
the cowbart and Tom's in the pattern or both of
them or none of them. Then we have the same thing
for the high hat and shaker. And also the ok,
snare, and clap. Here we have six
preset patterns. With this pattern, you can see follow rhythm of
chords is checked. However, we don't
currently have any chords, but it will follow
the chords if we have some, and this is enabled. Then we can also
follow the track. Here we can follow the drum
kits and the bass track, and we can also follow
the individual drums for the acoustic session
drummer that were converted in immediate
Editor earlier. For this example, though, let's have it follow
the bass part. So let's select this here and then unmute the bass
and play this back. So you can hear there that the kick pattern
follows the base part, and we can see these new kicks have been added to
the region as well. We can also manually type in a pattern for the
kick, snare, and clap. We can do this by going
over to the manual tab, and each four squares
here is a beat. So if I type in a kick
every four squares, you'll hear that a
kick will play on every beat or every
quarter note. Let's just mute the base track
again and hear this back. For this example, let's type in a clap for every one
of these squares. So these are 16th notes, and we'll hear four
claps every beat. Let's just delete
these, and we can delete these by
clicking on them again. Okay, let's now make a
more appropriate beat. So let's have a clap and snare play on Beat two and beat four. And let's add a clap
on andaba four, and let's add a kick over here, and let's add a kick
on of Beat two. Okay, let's hear this back now. Again, we can choose the
length of the beat over here, so we can have it longer
than 1 bar if we wish. However, for this example, I will use one of the
preset patterns we looked at before and have this
follow the base part. So let's go back to the main tab and click on the pattern here
for the kicks now and clap. And I'm going to choose one
of these preset patterns. Let's choose pattern free, and let's make sure this
follows the base again. Okay, great. Just like the
acoustic session drummer, we have the fill amount
and complex D. We can also add some 16th note or eighth note swing
with this style here. Let's just adjust these, try and playback to
hit a difference. However, let's not use
swing for this part. And we can do this by double
clicking on a swing dial, and this will turn our swing
by setting this back to 50%. Okay, let's now go
over to the details tab and talk about these
complexity ranges. These set a range between the most complex and
least complex things for the drum
instruments to play. As you see here,
we have kick drum, snare, clap, high hat, shaker, Tom, and cowbell. So if we move this range
up, it'll be more complex, and if you move it down,
it'll be less complex. Let's look at the
kick drum first. So as you can see
here in the region, when we move this down, there
will be fewer kick drums. Then when we move this up, there'll be more
kicks and a kick pattern will be more complex. We can also have a larger range, so it can go from
simple to complex, or we can have a smaller range. So maybe it's only
complex or only simple, or we can have somewhere
in the middle. It's the same for the snare. Right now we have a large range between simple and complex, or we can just have it simple or just have it
complex if you wish. The same applies to the other
instruments here as well. So this allows you to customize your drum parts in this electric session
player even more. Then we have the phrase
variation slider over here. With this, we can adjust
how much rhythmic variation occurs over several bars. So if you want the
pattern to be more repetitive, then
you can lower this. But if you want the pattern
to have more variation, then you can increase his
phrase variation slider. Okay, then we have
feel, dynamics, humanize and tempo, which is the same as in the
acoustic session drummer. I'll cover this again
briefly as a refresher, or in case you missed
the video about this. With a feel dial, we can
push or pull the feel. So if we move the
dial to the right, we can push the feel. For heavy rock and
similar styles, you might want to push the feel. And if we move the
dial to the left, it will pull it back. Or something more laid back, you may wish to pull the feel. Then we have the dynamic style, which allows us to
control the amount of dynamics in our drum kit. So if we move this to the left, then there will be
fewer dynamics, and there will be less
velocity variation. If we move this
dial to the right, there'll be more dynamics, and there'll be more
velocity variation. Then it's humanize, which will affect the timing
of the drum part. If this is at 0%, then it'll play back
perfectly on time. If we increase
this, it will move some of the notes so
they're slightly out of time. Then there's tempo. Changing this from standard
might be useful if you've recorded the song
double or half the tempo, as a drummer will follow
the project's tempo. One other thing to mention for this electronic drummer
session player is the perform again button down
here in the bottom left. This will give us a
slight variation of the drummers performance
without changing the settings. Again, like in the
acoustic session drummer, we can convert this
to MIDI and then adjust some of the drums
in the midi Editor. We can do this by right
clicking on a region and select convert to MIDI
region if you wish to do this. Okay, so that's the electronic
drummer session player. For now, I'm going to
delete this track. And next we'll look at the
percussion session player.
12. Percussionist: Okay, now let's look at
the session percussionist. This is a session
player for percussion. This includes
shakers, tambourines, maracas, hand claps, and more. This might be useful alongside
the session drummer, or you can use it
with other loops, samples or recordings
of real drums. Let's now create a new track by pressing the Ad track
button up here, or by using the key
command option command N to add a new track. Under session player,
let's choose drummer, and in the drummer
style dropdown, let's select one of
the percussionists. We've got Latin,
pop, and songwriter. Let's select Pop
and press Create. Let's now make sure that
other tracks are muted, and let's play this back
and hear the percussionist. Just like the acoustic
drummer and electric drummer, we have the complexity
and intensity controls. We can make the
pattern more simple or complex with the
complexity slider, and we can adjust the
dynamics for the pattern with the intensity slider so we
can make it louder or softer. I'll just play this
back again and adjust these sliders so you
can hear the difference. Let's now have a look
at the main tab. Again, like the acoustic
drummer and electric drummer, we have the fill amount, fill complexity, and swing controls. We can click here to choose eighth note swing
or 16th note swing. Let's just play
this back again and adjust these controls so
you can hit a difference. However, let's put
these controls back to default by
double clicking on them. Then over here we have the different
percussion instruments that we can enable or disable. We also have the patterns we can choose for
them here as well. The percussion
instruments and patterns actually change when we choose a different type
of percussionist. So we can see these change
when we swap between pop, songwriter and Latin percussion. For now, though,
let's go back to pop. Let's play this back
again, and I'll choose different percussion
instruments and patterns draw and playback
so you can hear difference. I'll start with none of them on, and then I'll gradually
add each one so you can hear different percussion
instruments when they're added. As you heard, there's many different
percussion instruments and patterns that we can choose. You'll notice there's no follow rhythm area for these patterns, so we can't have the percussion
patterns follow something else like with the session acoustic
and electric drummers. You'll also notice
there's no manual tab, so we can't manually type in the pattern for the
percussionist to follow. But we do have the details tab, and let's have a
look at this now. This is actually the same
as the electric drummer, and I'll briefly
go over this now. We have these complexity ranges for the different
percussion instruments. So if these, we can
have a large range between simple and complex, or we can drag the range
down to make it only simple, and we can drag it up to
make it only complex. Then we have the phase
variation slider, which we looked at in
the previous video. So if you want
your pattern to be repetitive, slide it down. And if you want more variation in your pattern, slide it up. Then we have feel to
pull or push to feel. Then we've got dynamics, so we can move this dial to the left for less
dynamic variation, and we can move it to the right for more dynamic variation. Then we have humanize, so we can move this dial
to the right to add rhythmic imperfections
like a human would play, or we can move it to the left to make it perfect,
but more robotic. Then there's tempo,
which you can use if you've recorded the song
at double or half tempo. Again, we can convert this
to midi by right clicking or command clicking on the region and selecting convert
to a midi region. Now you can go into
the midi Editor and manually change some of the
midi notes if you wish. Okay, so that's the
session percussionist. As you would have noticed,
the session acoustic drummer, electric drumer and
percussionist are very similar, and I hope now you're able
to use these to help you quickly come up
with drum grooves and percussion parts
for your song. For now, though, let's mute
this percussion track. And in the next few videos, we're going to look at
the session bass player, keyboard player,
and chord track. So thanks for watching
and I'll see you there.
13. Session Bass Player - Part 1: Main Tab: Okay, so now let's have a look at the session bass
player and Logic pro. By the way, this is only available in Logic
Pro 11 and above, so this won't be
available if you're using an older version
of Logic proro. So let's create a new
track by pressing the new Tracks button
up here or by using the key command option Command N. Now under Session Player,
let's choose base player. For the bass player
style dropdown, we have eight different
playing styles. For this, though, let's choose
pop rock and hit Create. You can see that the layout of the session bass player is very similar to that of
the session drummer. So let's play this back and
hear what this sounds like. Let's just unmute the drums and hear what this sounds like with the drums. Mm. The session bass player uses
a studio bass instrument, and we can access
this by clicking on the bass instrument in
the inspector or mixer. We can click on
this drop down list here where it says Classic, and we can play the pattern back on another bass instrument. These different bass instruments
emulate popular basses. For example, Classic is
a fender Precision bass. 60s is emulating what looks
like to be a Hofner bass, similar to what
Paul McCartney from the Beatles played.
Let's hit this back. Let's look at the next
one, which is rock. This is emulating a
Rickenbacker bass. Let's hit this back. Then there's a session. This looks like it's
emulating a fender jazz base. Then there's Modern, which looks like it's emulating an
Ernie Ball stingray base. Then there's American upright, which is emulating
an upright base. You can hear that
these different bases all have quite different
tones and sounds, and I recommend
testing these out yourself on different baselines
to hear a difference. For now, though,
let's go back to the classic bass instrument and close the studio
bass instrument, and let's continue looking
at the session bass player. If we click on the
session player button, we can choose another
bastyle from here. When we choose another style, it may change the
bass instrument, but if we uncheck change patch, then it won't change
the base instruments. So say, for example, you really like the classic
bass instrument. You can uncheck this and hit the different stars
without instruments. But for now, I'm
going to check this as Logic Pro does
a pretty good job selecting the right type of tone and base instrument for the different playing styles. Okay, let's just play
this back and switch between the different
playing style so it can hit a difference. Let's also show the studio
based instrument again so we can see the different
instruments change as we go through
the different playstyles. Let's just resize this and make this a bit smaller and
move it over here. Let's play this back and
I'll select Retro rock, and then I'll select all
the different play styles. I I and So as you can hear, the different playstyles
are very different. You'll notice as well that
these different play styles do have different effects, and we can see this in the
effects lot over here. For this, though, I actually like the sound of retro rock. So let's select this
one. Let's just click off this to
close this pop up box, and let's also close
the studio base. Okay, then we have the complexity
and intensity sliders, which do the same thing
as the studio drummer, and I've covered these
several times already, but I'll just play this back and adjust these so you
can hear a difference. Let's now have a look at the
controls for the main tap. Just like the studio drummer, we have the fill amount, fill complexity, and swing controls. Again, let's play
this back, and I'll adjust these so you can
hear the difference. Let's set these back to default, though by double clicking. Okay, let's now have a look at these controls here in the
middle of the main tab. Over here, we have melody. With this, we can choose
these different grooves or we can choose root only. Root is the root
note of the chord. For example, the root
note of a C major chord is C. Let's play this
back on root only. As I said, we have these
different grooves. As a These options will change when we choose another bass player
style, though. For example, if we switch
this over to pop songwriter, you'll notice it now says
root only some notes, more notes and most notes. With these, we can
choose the complexity of the notes in the bass melody. So if you want a
more simple melody, you can choose root only. But if you want a
more complex melody, you can try another
one of these, which will add some more
additional notes to the melody. Let's just play this
back now and I'll swap between these so you
can hear a difference. You can also choose how
many octaves you want. So you can stay in one
octave by selecting none. We can mostly stay in one
octave by selecting some. Or you can select more octaves, and you'll hear more
octave drawing playback. Ooh. Then we have phrasing,
so we can have shorter or more staccato
notes by choosing short. Or we can choose medium, which will give us
medium length notes, and this is what
we had previously. Or we can have longer phrases or longer
notes by choosing long. And we can also see this
update in the region as well. Mm. For now, though, let's
go back to medium. We can also have the session bass player follow
another instrument. We can do this by clicking on the Patterns button here
and then under track, let's choose our drums, so
the bass will follow this. And our drums is the first
one here called SoCal. And you can see that region updated. Let's hear this back. Mm We also have these other patterns
here that we can choose. We can also enable
this switch here, which will emphasize
the chord changes. However, we'll look at this
in a bit more detail later on when we look at the session
keyboard player and cords. As right now, we
just have one chord. Let's now have a look at
where it says lowest note. So on the four string electric bass guitar and standard tuning, the lowest note
will be an E one. However, for a lot of
rock or metal music and also some other
dramas, as well, you might want to use
drop D. So lowest note is D one or even drop C, so lowest note is C. So if the guitars on your
track are tune this way, you might want to change the
lowest note for the bass. This actually goes all
the way down to B zero, as a five string
or six string base actually has one lower string, and this is a B zero note. However, for this example,
let's put this back to E one. Okay, so next, let's have a look at the details
and the manual tab, which we'll look at
in the next video.
14. Session Bass Player - Part 2: Details and Manual Tab: Okay, so let's now continue looking at the
session bass player, and let's have a look at
the details and manual tab. Let's start off
with a details tab. Let's first talk
about dead notes, which are also known as
muted notes or ghost notes. We can use dead notes to add rhythmic texture and
groove to our bassline. Dead notes allow the bassist to create more
intricate rhythms. They can add a
percussive element to the part and can
enhance the groove. They can also be used to
break up space between the notes and can add a
funky feel to the baseline. If this dial is on 0%, then every note will be played
and they won't be muted. We will notice when we increase this dial, we hear
more dead notes. It depends on what you
want for your part, but for this example, let's
have some dead notes. So I'll leave this around 40%. Then we have this slide style, and this allows you to add more or less slides
to your baseline. So let's just play this
back and I'll ajust this d. For this example, I quite
like having some slides, but if the part has
short staccato notes, then you might not hear
some of these slides, but for long held notes, you should hear it slide
between the notes. Then we have these free
buttons down here, which are pickup hits, dynamic mute, and a line root. Let's first talk
about pickup hits. If you enable this, then it's more likely to
have pickup hits. So these are percussive
rhythmic mutter click sounds that
are created when the bassist uses their
finger or thumb to tap the pickups or strings
close to the pickup. These can add percussive
elements to a baseline and can emphasize the groove and can make the line
sound more rhythmic. These add more
rhythmical nuances to the bass part and are
often used in jazz, funk, and experimental
styles of music. Mm. Then there's dynamic mute. If you have this enabled, then this allows
you to have more muted notes in your baseline. Then there's a line root. When enabled, the
bass part will play closer intervals
drawing chord changes, preventing large jumps in the intervals drawing
chord changes. So when the line
root is disabled, there will be larger intervals
between the chord changes, and when it's enabled,
there will be smaller intervals
between chord changes. By the way, intervals
is just a musical name for the distance between notes. So right now, we're
just using one chord, so this won't make a difference. But if you have
multiple chords in your progression and you want your part to
sound less jumpy, then you could consider
enabling this. Okay, then we have double
stops and mute offset. Double stops are when two
notes are played together. These can add harmonic depth
and texture to a baseline. With this control, we can adjust the probability of playing
back double stops. So at zero or 0%, there
will be no double stops. And if it's on 100 or 100%, then there will be
double stops all of the time. Let me show you now. But we can choose somewhere
in between, say 50%, and we can actually double
click on this and type in a number and press Enter rather than dragging
if you wish. Let's say this back now at 50%, and you should be able to hear that around half of the time, it plays two notes
at the same time. For this, though,
let's put this on 0%, as I don't want to hear any
double stops for this part. Then we can choose
how much we want the notes to be muted with
the mute offset control, and this goes from -100 to 100. So you might want to
mute the part as it can give you a percussive
rhythmic sound. Muting also allows you to control the sustain of the note. So instead of letting
every note ring out fully, muting allows you to
cut notes shorter, which can make the bass part
more expressive and dynamic. Let's play this back
and I'll adjust to mute offset amount so we
can hear a difference. So for now, though, let's put the mute
offset back to zero. Okay, let's now talk
about the manual tab. This is the same as a manual
tab for the session drummer. So this we can create a
pattern by typing one. So we can click on one of these
steps down here to create a pattern and we can click on it again
to delete the pattern. Each one of these
steps is a 16th note, and every four of
these is a beat, and four of these
beats is a bar. By changing the length here, we can make our manual pattern longer or shorter than
the bar, if you wish. Just for this example, though, let's leave this on 1 bar, and let's type in the pattern. We can also change
this pattern drawing playback. Okay,
let's hit this back. You'll notice if we go
back to the main tab, it says we're using
the manual pattern, but we can always go back to one of these patterns
here if you wish. One quick thing to mention, like the session drummer, we have the perform again
button down here. If we press this,
then this will add a slight variation
to the pattern without changing any
of the settings. Okay, so that's the
session bass player. Again, like the session
player drummer, we can convert the
session bass player to MIDI by right clicking or control clicking on the region and selecting convert
to MIDI region. You may wish to
duplicate your track before you convert
and basically make a copy of your session player
as you can convert from the session player to MDI but not from MIDI to
a session player. So if you want to go back
to the session player and tweak a few
things, you can't, if you convert it to MIDI, which is why I recommend making a copy of the session player. So you can duplicate the
track with this button here or by using the
key command Command D, and then you can option click
and drag to make a copy. Now let's unsolo
this and mute this, and let's also show
the hidden tracks. And then we can hide all of
the hidden tracks by pressing the key command H. By the way, if you don't have this
hide Tracks button, you can just press
the key command H, and this will appear. I personally like
having a backup of my session player
instruments until I'm completely done and
happy of my midi parts. Okay, so that's the
session bass player. Next, we'll look at the
keyboard session player, and after that, we'll
look at the chord track. Thanks watching, and
I'll see you there.
15. Session Keyboard Player - Part 1: Playing Styles: Okay, now let's look at the
keyboard session player. In the next few videos, I'll show you the controls
for this session player. Then after this, we'll look at the chord track so you
can add different chords. For now, though, let's just use this one chord we've been
currently working with. Before we create
a new instrument, I'm just going to unsdle the
bass and mute this track, and also mute the drum track. Let's now add a new
instrument by pressing the new instrument
button or by pressing the key command option Command N. Let's now select the
keyboard player session player. You can see here we have
this drop down list where we can choose different
keybod player styles. We just have these
different styles. We don't have dramres like
the other session players. For this example, let's
select the first one, which is freely, and
let's press Create. So you can see here it's
created this region. Okay, let's now hear this back. Let's now have a look at the
studio piano instrument. We can open this
instrument by clicking on the instrument slot in
the inspector or mixer. This freely style uses the studio grand
one mic instrument, and I think this
instrument sounds nice. Let's, however, try
the next style. So let's click on
this keyboard icon here and let's choose the next one which
is broken chords. So you can see here the
instrument has changed to vintage upright.
Let's hear this back. This style gives us a
different feel and sound. Let's try the next one,
which is block chords. This again, uses the
vintage upright piano. Then we have the
arpeggiated style, which again, uses the studio
grand one mic instrument. We can also play
these styles back on other studio
piano instruments. For example, let's change this piano sound to
the concert grand. Let's also try this on a
studio grand instrument. This time, you can see it
has multiple microphones. And we can turn
the different mics on by selecting these
buttons down here. Now we can adjust the levels for these mics with
these controls. We don't have to
hear this back only on the studio piano instrument. We can choose another
instrument, too. Let's click on the right of this instrument slot here and change this to
another instrument. For example, let's
change this to the vintage electric piano.
Okay, let's hear this back. So we have a very
different style there, but it has the same
playing style and notes. Let's now have a look at
the last playing style, which is simple pad. This doesn't actually use
the studio piano instrument. It uses the retro
synth instrument with a pad preset sound.
Let's hear this now. Let's now open the retrosynth by clicking on this effect slot, and we can adjust
the controls for the synth it will give us
a very different sound. For example, let's play this back and change the
filter cutoff and resonance amount
drawing playback and you'll hear how
it sounds different. Okay, so that's the
different playing styles for the keyboard session player. Before we continue, let's actually change
this playing style. Let's choose block Cords again. Okay, next we're going to look at the main controls down here, which we'll look at
in the next video. Thanks for watching,
and I'll see you there.
16. Session Keyboard Player - Part 2: Main Controls: Okay, so now let's have
a look at the controls down here for the main tab for the keyboard session player. Just like the other session
players we looked at before, we've got the complexity
and intensity sliders over here on the left. So we can change
the complexity of the performance
with this slider so we can make it more
complex by moving it up or more simple
by moving it down. Then the intensity slider allows us to adjust the loudness
of the performance. So we can move it up to make it louder or we can move it
down to make it softer. Let's just play this
back and I'll adjust these two sliders so you
can hit a difference. The complexity slider doesn't seem to do too much for
this playing style. Let's change it to arpeggiated. And again, let's play this back. Okay, with that playing style, you can hear the
difference a lot more. And then, of course, we
have the fill amount, fill complexity,
and swing amount. This again is the same as
other session players. So again, I'm going
to play this back and adjust these so you can
hear the difference. Okay, let's now have a look
at the middle section here, which gives us some settings for the pattern and also for
the left and right hands. Let's first have a
look at the patterns. This again is the same as
the other session players. So we can click here and choose
another type of pattern. Let's listen to a
few of these now. We also have this switch here, which allows us to follow
the rhythm of the chords. We did look at this previously in the
bass session player, but when this is enabled, this will emphasize the
chord changes. So this will be more noticeable when there's a new
chord being played. I would generally
leave this enabled, so it emphasizes
the chord changes. We can also have the keyboard session player follow
another track, for example, the drums or bass. So let's click on this and let's have this
follow the drums, which is this first
one here called SoCal. Let's just unmute the drums
and hit these together. Let's now have this
follow the base. So let's choose this
one here called Simple Foundation, which
is the base track. Let's unmute the bass now and hear this with
the drums and bass. So we can have this follow another
instrument, if you wish. But for now, I'm going
to change this to off, and let's just mute the
bass and the drums again. And now let's have a look at these left and right
hand controls down here. So we can turn on and mute the left and right hands by
pressing these buttons here. Let's leave these both
on for now, though. Below these, we have these sliders for the
left and right hand. These allow you to
adjust the hand placement for the
left and right hands, so you can make the hands closer together for a more
closed position. Let's just turn
off the right hand and have a look at this
for the left hand. So when they move their left
hand slider to the left, we will have a lower range, and it will play lower notes. So if you want more
notes in the lower end or some more bottom end,
then you can move it down. When we move it to the right, it will have a higher range, and we'll play higher notes. This is also the same
for the right hand. So let's mute the left hand
and unmute the right hand. So when we move this
slider to the right, we will have notes
in the top range. And when we move it to the left, we'll have notes in
the lower range. Okay, then we have these voicing style and movement
options below. Let's first have a look at the
voicing for the left hand. So let's just mute the right
hand and mute the left hand. So in the voicing right
now, it's on root only. So when we have this selected, it'll just play the root to
the root note of the chord. We can also choose
root and octave. So this will play the root
note and an octave above. Then we have root and fifth, so the root and the
fifth note of the chord. And then root fifth noctiv. I generally choose root
only or root and octave, but they recommend
testing this out for yourself and choose whichever's most
suitable for your part. So for this, let's just
go back to root only. Then below, we have style. With this, we can
choose different complexities for the left hand. These different
styles will change the rhythm and
length of the notes. This is currently
on sustain only, so this will play long
and sustained notes. Then there's simple, which will play a lot of long
notes and we'll play some short notes. Then
there's moderate. This plays a moderate
rhythmic pattern. Then there's complex. This plays a more intricate or
complex pattern. Draw and play back
there. I just enable the right hand so we can
hear both hands together. Then we've got
follow right hand, which will play accents that
will follow the right hand. Then we've got steady eights, and this will play straight
steady eighth notes. For this arpeggiated pattern, this is the same as
follow right hand as a right hand is also
playing eighth notes. But if you change this to another playing
style, for example, blotchords you notice follow right hand will be different to steady eights. Let's
just hear this back. But for this example, let's
just go back to sustain only. Okay, let's now mute
the left hand and have a look at the voicing
and movement settings for the right hand. So this voicing setting is a little different
from the left hand. Here you can choose the
different amount of voicings. So this allows you to select how many notes can be played. Right now, this won't do much because we're playing
a C five chord, so it's just a two note chord. But if we open up the
global settings by pressing G and then double click
on this chord here, we can change this to a
chord with more notes. So I'm going to change
this to C major, and let's also change
this to C major seven. So this is a four note chord. By the way, in one of
the next few videos, we'll be looking at how to create this chords
in the chord track. Okay, let's just close
the global tracks again by pressing this
button up here or by using the key command G. Let's now select the region for
the keyboard session player. Okay, let's go back to the
voicing for the right hand. So now it's on full chord. So this will play the
four notes that make up the chord. Let's
hear this now. We can also change
this to two voice. So this means the
right hand will play a maximum of two notes
at the same time. We also have a two
voice fixed interval, which means two notes
are played together, and the space between
them stays the same as you move to
a different chord. So right now we just
have one chord, but let's open up the
global tracks again. So let's drag the loop back. Then I'm going to
drag this back, so it's just 2 bars long. Then at bar three, I'm going to right click and
select Create Chord. So here I want to add another
chord to demonstrate this. So for this, I'm going
to change this to G and major and seven, which is a G dominant seventh. Again, I'll be
going over this in detail in one of the
next few videos. And let's just click
off this and let's drag this back so it
starts on Br two. And let's just trim
this back and close the global tracks and click on the keyboard
session player region again. So let's now put
this on two voice, and you can see here
in the region it's changed. Let's hit
this back again. So let's change this
to fixed interval. As I said, the two
voice fixed interval means the two notes
are played together, and the space between
them stays the same as you move to
a different chord. So let's hear this
with this example. So using this type of
voicing can help you create a minimal and stable structure
in your arrangement. Okay, then we have two
voice common tone. This is where two notes
are played together, but one note stays the same, or the other changes
to create a new chord. This gives you music
a steady feeling since one note remains constant. Let's hear this back
with the left hand, as well, so we can tell
it's a different chord. You can also choose
free voice common tone. So this time, one note
will stay the same, while the other two changes
to create a new chord. Then we have four chord, which
we've already looked at, and then we have four
chord fixed in version. This means you're playing
all the notes of the chord, but the order on version has changed and stays
fixed while playing. The lowest note
for the right hand is no longer the root note, but all of the notes of the
chord are still included. Or we can choose
four plus voices, which might be useful if
you're using extended chords, for example, seventh,
ninths, 11th or thirteenths. Or we can choose four plus
voices fixed in version. So like full chord
fixed in version, it means you're playing all
of the notes of the chord, but the order or inversion has changed and stays
fixed while playing. Again, the root note
for the right hand will no longer be the lowest, but all of the notes of the
chord will still be included. For this example, though,
let's go back to four chord. Then we can choose the
movement. With this, we can choose the range of the movement for the right hand. Right now it's on minimal range, which will have a more
minimal movement. So this will have
more inverted cords, or you can choose
a larger range, which will have larger jumps and loops between the
different cords. Or we can choose
something in between with small range
and medium range. But for this, let's go
back to minimal range. Okay, so that's the main tab. Next, we'll look at the
details and the manual tab, which we'll look at
in the next video. So thanks for watching,
and I'll see you there.
17. Session Keyboard Player - Part 3: Details and Manual Tab: Okay, so now let's
have a look at the details and manual tab for this keyboard
session player. Let's start off
with the details. So the settings in this
tab are quite minimal. We just have this
grace notes control. By the way, we
don't have this for the simple pi playing style. We don't actually have any
pattern controls for this, and there's no
manual tab as well. But let's go back
to another one of these plain styles and
talk about grace notes. For this example,
let's choose freely. So let's go back to the details tab and let's now talk
about grace notes. Grace notes on the piano are tiny fast notes played
right before the main note. They are used to add a little extra decoration to the music. I suggest not using
too many grace notes as too many can make the
music sound out of key. Let's hear this back
with no grace notes, and then I'll play
this back again with the grace notes at 100%. You can add grace notes to your piano or
keyboard part to make the melody more lively and interesting with quick,
decorative touches. But as I mentioned, it's
best not to overdo it. Let's put this back to
the default amount of 25% for this playing
style by double clicking. Okay, then we have
the manual tab, which is just like the manual tab for the other
session players. With this, we can type in our own rhythm for the
keyboard player to follow. So let's just type something in now so you can
hear a difference. So as you heard
there, we can also change the manual pattern
drawing playback. You can also see that when we go back to the main tab
in the pattern area, it says manual pattern, but we can click here and
choose one of these patterns. If you'd rather use one of
these than the manual pattern. Okay, so that's the
keyboard session player. Next, we're going to
look at the chord track. Thanks for watching,
and I'll see there.
18. Chord ID (Logic Pro 12 Only): Chord ID. In this video, I want to focus
entirely on Cord ID, which was introduced
in Logic Pro 12. I'll explain why, in my opinion, this is one of the
most important workflow updates logic
has had in a long time. On the surface, chord
ID looks simple. It analyzes a region and tells
you what the chords are, but that's not really the point. The real value is what happens after logic understands
your harmony. Chord ID turns sounds
into structure, and that structure unlocks a completely new way of
building arrangements quickly. This isn't about replacing
music theory or creativity. It's about speeding up the
path from idea to arrangement. What chord ID does? At a basic level,
chord ID analyzes the harmonic content
of a region and writes that information
into Logic's chord track. This works with
midichord performances, harmonic audio recordings
like guitar, piano, simpson pads, extracted stems, and rough demo recordings. One very important thing
to understand is this. Chord ID does not change
your audio or MIDI. It creates chord data in the chord track that other
parts of logic can follow. Your original audio or MIDI always stays
exactly as it was. That separation is what
makes this feature so flexible. Why this matters? Before chord ID, if you dragged a loop or recording into logic, you basically had two choices. You either worked out the chords manually or ignored the
chord track entirely. This was fine if you wrote everything yourself and
knew the harmony already. But it slowed things down, if you work with loops, you
collaborate with musicians, sending demos, you
sketch ideas quickly, or you revisit old projects. Chord ID solves this
by letting you go from sound to harmony to
arrangement tool in seconds. Basic chord ID workflow. Let's look at the
basic workflow first. I'll start by selecting a
region that contains harmony. In this case, I've recorded a retrosync part
playing chord steps. Let's just hear this back now. Let's now close the
piano roll editor by pressing this button
up here or by using the key command E. And now let's open the global tracks by
pressing this button here, or by pressing the
key command G. Now all we need to do is drag this region into the cord tract. So we just click
and drag it here. Logic analyzes the region and writes the
chord progression. Depending on the
length and complexity of the part, this
can take a moment. This has done quite a good
job, it's not perfect. The chords are actually
A minus seven, C major seven, F major
seven, and E minus seven. It may not be perfect
for more complex parts, but hopefully this
will change in the future Logic Pro update. So if we look at the
median information here, we can see the first
chord is actually A minus seven because it
has this Genote here. And the last chord, the E minor, this is actually E minus seven because it
has this note here, which is a D. So we can actually click on a chord here and change
this if you wish. So let's change the first
one to an A minus seven. And the last one here, let's change this to an E minus seven. As I said, it's not perfect,
but it is pretty good. Also check where each chord starts and where
each chord ends. If a chord starts slightly earlier or late,
fix it manually. Think of chord ID as
a starting point, not as a final answer. Okay, let's now have a look
at a demo with an audio loop. So we now have a blank
Logic pro project, and let's now open up
the loop browser by pressing this button here or
by using a key command, Oh. So now I want to find
a harmonic loop, so something with clear chords
rather than just rhythm. So the one I found earlier was a string part called
Diesel Power strings. So I'm just going to type
diesel power into the search here. And it's this one. Let's now click and drag
this over to our project, and I'll also import the tempo. Okay, let's now close the
loop browser by pressing O. And now let's open
up the global tracks by pressing this button
here, or, again, by using a key command G. And now let's drag this over
to the chord track. And now a zoom in so
we can see the cords. So here it says, A minor, F E minus D minor. And it's also added the
cord names to the region. So again, I do
recommend checking the cord timing and whether
anything needs adjusting. Loops often have
pickups or syncopation, so this manual check is
especially important. Okay, let's now add a base part, and I'll follow the cords. So let's create a new track, and I'll choose a mini
software instrument. And for this, I'll
choose a studio base. Okay, let's arm this to record. And I'll record in some
base notes now that follow these chords to check to see if it works with
this string part. Okay, something like
that. I just played a simple part based
on root notes, and added a few extra notes
from the chords as well. So I think that sound
fine, and it's chord work. Okay, let's mute this
base part for now. And now let's add a
session bass player to see if this follows
the chord track, as well. So let's create a new track, and let's choose a
session bass player. For this example, I'll
leave it on pop rock. And I'll reduce the complexity, so it's a bit more simple. One thing to bear
in mind, sometimes the session players can cut off the very first note if they start exactly on bar I beat one. So for that reason, I don't recommend having them
play on bar I beat one. Giving them a short lead
helps them lock in properly. So let's just drag this
all over to Br two. I'll close Editor by pressing E. So let's now click and drag over all of these regions and move it to Br two. You'll notice that the
chord track didn't move, but we can click and drag
this over to Br two, as well. Okay, let's hit this bat now. So you should have noticed
there that the session bass player full of the
chords from the chord track. Just for this example, let's
try another bass player. Let's try modern R&B. Let's hear this back now. So, as well, the bass part was following
the chord progressions that came from the audio loop. This can be incredibly powerful when starting a
track from a loop, and you want everything
else to fit it musically. Let's now have a look
at another example. So imagine someone sends
you a rough demo recording. This could be a
guitar recording, a piano sketch, or even
a phone recording. So for this example, I have
an audio recording of myself playing some chords on
an electric guitar. Let's now hit us back. So it's not the
best performance, but let's see if logic broken
analyze cause correctly. So let's open up
the global tracks and drag this audio
into the chord track. So you can see here it says
the calls are E minor, A, E minor, C, D, E minor. That's almost correct. The second core is
actually an A minor. So let's double
click on this and change it from A
major to A minor. Also, the decord
enters on bar ten, which isn't quite right here. So let's zoom in and click and
drag this over to bar ten. And this E minus should enter on bar 11. So let's
do the same here. Okay, that seems right now. However, the first chord
here says no chord, and this should be an E minor. So let's change the root
note to E and then minor. Okay, this should
be correct now. With recordings like this, it's especially important to
review the results carefully. Human performances can
often push or pull timings, use passing chords or
blur cord boundaries. We can add session players or we can add our own instruments. So for this next example,
I'm going to record myself playing the bass on my midi keyboard
following these chords. So let's create a new track. And under MIDI let's choose
software instrument, and I'll choose studio base. Let's just close a library
so we have a bit more space, and let's record a part in now. Okay, something like that.
I just followed the chords and style of the
audio recording. Let's hear this back again. It actually cuts
off the first note, so we can always go in the
piano roll and fix this. We can also mute the
original audio and build the entire arrangement
using session players or your own instruments
following the same chords. So for this example, let's mute the guitar recording and also the bass part
I just recorded in. Now let's add a session
player bass player. So let's create a new track. Let's choose a
session bass player. And for the player style,
let's choose pop rock. As I mentioned previously, sometimes the session
players can cut off the very first note if they start exactly on beat 1 bar one. So let's just drag this over,
so it starts on bar two. Let's also do the same
for the chord track, and I'll drag over
these muted parts as well just in case we want
to use them in the future. So this is actually
a ten bar loop, so I'm going to
click and drag this, so this region is 10 bars long. Okay, let's now add a drummer. So let's gredge new track,
session player drummer. And for the drummer style,
I'll choose synth pop. I'm just going to
drag the fill amount all the way down so we
don't have any fills. And again, I'll drag this
over so it starts on bar two. And I'll click and
drag this, so it's a ten bar loop. Okay,
let's now hit this. Okay, it's starting
to sound good. Now let's add a keyboard
synth session player. So let's create a
new track again. Choose keyboard player
under session player. And for the keyboard
player style, I'm going to choose
SIP modulated pad. Again, let's position this
so it starts on bar two. And then drag this over.
So it's a ten bar loop. Okay, let's hit this back now. Okay, so it's starting
to sound really good, and that's just built from the chords from this
guitar recording. Chord ID is especially powerful
if you work with loops, collaborate with
other musicians, build ideas quickly, or you're still developing
confidence of harmony. It makes you spend less time on thinking
about what the chords are and more time arranging
and working on your song. Remember that chord ID is not magic and it's just
a structural tool. But if used correctly,
it can dramatically speed up songwriting
and arranging. So when you combine chord
ID with session players, the workflow feels less like programming and more like
sketching ideas in real time. So I do recommend testing
out chord ID yourself. So that's the end of
this video. Thanks for watching, and I'll
see in the next one.
19. Chord Track - Part 1: Basic Features: Okay, let's now have a
look at the chord track. This allows you to create
chord progressions that the session bass player and
keyboard player can follow. You can see up here we have
C major seven and G seven. So right now the keyboard
and bass will follow this C major seven chord
and then at bar three, we'll follow this G seven chord. We can change these
chords and add more chords by going to the chord track in the
global tracks. We can show in either
the global tracks by pressing this
button here or by using the key command G. So we can see here we
have the chord track. On Br two, let's
add a new chord. Let's select the first
chord and trim this back, so it's just 1 bar in length.
Let's add a new chord. We can add a new chord by
right clicking or control clicking on the chord track
and selecting great chord. For this example, let's change
this chord to an A minor. So under root note, let's
change this to an A, and let's change this
to a minor chord. Let's now click off this so
we can close this pop up box and reposition this and drag this so it's
1 bar and length. I also want to change
the first chord so we can double click on this
to bring up the chord field. For this example, let's
change the root note to a D, and let's also change
it to a minor chord. We can also type in the
chord up here if you wish. If we type in D, it will
choose a D minor chord. Let's now change the
chord for about three. So let's click on this and you can see it's brought
up the cord field. If there's a third chord,
let's change this to a C. So I'm actually going
to type this in this time. So I'm going to type in
C here and hit Enter. And this has changed
this to a C major chord. Now let's click off this
and trim this back, so it's just one by and length. On bar four, I'm going
to right click on the chord track and
go to create Chord. For this, let's change
this to a G major chord. So let's change the root note
to G and leave it on major. Let's click off this now and reposition and trim this
so it's one B and length. Let's also reposition
the cycle range, so it'll loop these 4 bars. So as we're in C major, this has given us a two,
six, 15 chord progression. Let me just close this
editor by pressing E, and let's unmute the
session bass player and the drum track that
we made previously. Okay, let's hit back. Okay, the chords
are changing there, but the parts are a bit messy. Just because the bass and
keyboard part are following these chords doesn't necessarily mean the parts are
going to be good. So let's go back
into the session player and change it slightly. Let's change the playing
style to another style. Let's choose this one
called Broken chords. Let's also click on
the pattern area here, and let's have the
rhythm follow the drums. Let's close the
Editor by pressing E, and let's double click on the region for the
session bass player. Let's choose another
playing style here, and I'm actually
going to choose the pop song writer style again, but go back to the
default settings. And again, let's click
on the pattern here, and let's click on
the track here, and you can see here again,
we're following the drums. Okay, let's close
the editor again. And hopefully, this
should sound better and more organized. Let's
hear this back now. Okay, much better. By the way, we can loop and
trim our cords in the cord track,
just like a region. Let's actually make
this 8 bars long now, so let's copy these four cords and paste them at bar five. We can click and drag to
Select All of the cords, or we can click on where it says Cord and go to Selectall cords. We can also select all of the chords that are
in the cycle range. So just for this
example, let's change the cycle range so it's
just bar one and two, and let's click on wet Says Cord again and go to select all
cords in the cycle range. And you can see here,
it's just selected the first two chords that
are in the cycle range. We can also click
and hold down Shift. If you just want to select
some of the chords, not all of them. However, for this example, I want to select
all of them, and as there's only a few chords, I'm going to click
and drag over them. Now we can press Copy with
Command C and paste with Command V or we can hold down option and
drag to copy and paste. Let's now change
the cycle range, so it's 8 bars. Okay,
let's now hear this back. Just for this example now, I'm actually going to add
an E minor chord, but just on the last beat. So let's just zoom
in by pressing Command and the right arrow, and let's just drag
this back one beat. Now on bar eight beat four. Let's right click on here
and go to create Chord. This time, let's change
this to an E minor chord. So let's change the root note to E and change this to minor. Let's click off this and
drag this back and trim. Okay, let's now hit this back. We can also change the
position of the chord. We don't have to have the
coords change on each bar. For this example, let's
just drag this A minor back so it enters on
Beat two of bar six. We can also loop this D minor chord here
as well if you wish. The D minor chord will
continue to play, but we can also loop
this here or drag this back so it looks a bit neater.
Okay, let's hear this now. I do think it was better before, so let's just press Command E a few times, so it's
back to what it was. Let's now change to a new key, and Logic Pro will transpose the chords on the chord
track to this new key. So let's change the key in
the LCD display up here. Let's now change
this to D major. So this is a key
with two sharps. So the F will now be an F sharp, and the C will now be a C sharp, and the key will root around the Dne rather than the C note. You can see that
when we do this, this transpose cords
pop up appears. This says, Do you
want to transpose cords on the chord track and on the session player regents to follow the key
signature change? For this, I'm going
to select transpose. So you can see here our
chords are different, but they actually use the
same 2615 chord progression, but now in D major. Or for the second half is 26153. Okay, let's hit back now. By the way, if you're new
to music fury and you're not sure what chords or
cord progressions to use, then you can use the chord progression
that Logic provides. So for this, let's
actually delete all the chords that we
wrote in previously. So let's drag over
these and press delete. And now let's add a new chord. On bar one, let's right click on the chord track and
go to create chord. Let's just click off
this and drag this back. So it's 8 bars in length. Now, all you need to
do is right click or Control click on this
chord in the chord track, and then go to
Core progressions. Here you can see
we have some core progressions that we can choose. These will also be in
the key of the project, which for now is Dmjor. Okay, let's try some of these. Let's try the first one, two, 51. Okay, let's hear this back. Let's try another
one, so let's right click on this again and
go to Cord progressions. And let's choose the second
one, one, five, six, four. By the way, when we have an
uppercase Roman numeral, it means it's a major chord, and when we have a lowercase Roman numeral, it means
it's a minor chord. So the one, five and four
will be major chords, and the six will
be a minor chord. Okay, let's hear this back. Let's now go back to C major by choosing C major in the
LCD display up here. And if this pop up box appears,
let's choose Transpose. So you can see here we have this 1564 cord progression
in C major now. Okay, so that's the essentials
of the chord track. Next, I'm going
to deep dive into the different types of
cords you can choose, which I'll cover
in the next video. So thanks for watching
and I'll see you there.
20. Chord Track - Part 2: Major and Minor Chords: Okay, so now I'm going to cover the different types of chords that the chord track offers. So if you're new to
songwriting or music theory, then I recommend
watching this video as I explained the
theory of chords. If you're quite proficient
at Music Theory, and you already know about
different types of chords, then I recommend skipping these next four videos
about the chord track. Okay, so let's get started. So let's double click
on this first chord to open the cord pop up window, and let's have a look at
some of the settings here. So we can see here
that we can choose a major or minor chord
that we looked at before. Let's now quickly explain the differences between
a major and minor chord. These chords are
different in the structure and the
mood they convey. A major chord sounds happy and uplifting and a minor chord
sounds sad and darker. To demonstrate these
different chords, I'm going to create a
new piano instrument. So let's hit the plus button
to create a new instrument, and now I'm going to choose
a midi software instrument. And I'm going to choose the
studio piano and hit Create. Let's just close the
library by pressing this button here or by
using the key command Y. And now let's bring
up musical typing. We can do this by
pressing Command K. And I'm going to press
this button here so we can see the
piano keyboard. Let's just resize this a bit. Okay, now I can show you some of these ideas on the
piano keyboard. Okay, let's go back
to the first chord in the chord track and have a look at how to create
a major and minor chord. A major chord has a root
note, then a major third, which is four semitones
or half steps from the root and
a perfect fifth, which is seven semitones or
half steps from the root. So a C major chord
has a root note of C. And then it has
a major third, which is four semitones above
C. So let's count up four, one, two, three, four. That brings us to E, and then
we have a perfect fifth, which is seven semitones above C or four semitones
above the third. Let's count up from
the root, though. So let's count up
seven, one, two, three, four, five, six, seven. Or three semitones
above the third. So this gives us the note C, E and G. We can also hear what
this sounds like by pressing a preview
button down here, and this will play about the
chord on a piano instrument. Okay, let's now talk
about a minor chord. A minor chord has a root
note, then a minor third, which is three semitones
above the root, and then a perfect fifth, which is seven semitones
above the root. So let's work out
a C minor chord. So we have the root
note, which is a C. And then we need to count up three
semitones above the root. One, two, three, and
this is an E flat. This sounds the same as D sharp, but it's an E flat as the key of C minor has flats not sharps. Then we have the fifth, which
is four semitones above the third or seven semitones above the root. Let's
count from the root. One, two, three, four,
five, six, seven. So a C minor
triachord which means a free note chord has a
note C, E flat, and G. Again, we can preview
this down here. So it's the third note that's a difference between a
major and minor triad. Let's now play this groove
back with a C major chord and then I'll play it
back again with a C minor chord so you
can hear the difference. So you can hear there the
major chords sounded happy and uplifting and the minor chords
sounded sad and darker. Okay, so that's how you can create major and minor chords. We've also got other
types of chords as well, which we'll continue looking
at in the next few videos. So thanks for watching
and I'll see you there.
21. Chord Track - Part 3: Sus, Augmented and Diminished Chords: Okay, let's continue. So we
have other types of chord, such as a sus two chord, which is a suspended
second chord. If you choose this type of ord, then this will replace the
third note of the chord with the second scale degree or the second note from the scale. This creates a more
open unresolved sound. For example, a C major
triad has a note C, E and G. But a sus two
triad has a note C, D, and G. Without having a
third note in the triad, it gives the chord a
suspended unresolved sound. Let's preview this
down here as well. Let's also hear what the
sounds like with the groove. Okay, then we've got
a sus four cord type, which is a suspended
fourth chord. So this time, the third will
be replaced by the fourth. So a C sus four will have
the note C F and G. Now, let's preview this again and hear this back
with a groove. Sus cords create tension, and they sound like they want to resolve to a more stable cord, such as a major or minor cord. Okay, then we have five cords. So this type of cord just
has the root and fifth. It doesn't include the
third of the cord. For example, C five will just be C and G to the root
and the fifth. Let's also hear this
back with a groove. These are also known
as power chords, and just with these two notes, we don't know if the chord
is major or minor as there's not enough information as we need the third
to determine this. These types of chords can sound powerful and neutral
sounding and are often played on electric guitars with distortion and are used in
rock and metal dramres. Okay, let's have a look
at the next chord type. Let's look at augmented. This type of chord
can create drama in the music and creates a
tense, unresolved sound. As augmented in the fifth note, creates a feeling
of instability. A C augmented chords has
not C, E and G sharp. And you can see here
shop five is highlighted because augmented chord has
a sharpened fifth note. Let's preview this
down here as well. So this chord isn't in
the key of C major, as C major doesn't
have a G sharp note. At augmented chords use, it's more for
adding movement and harmonic color rather than
strictly belonging to a key. Again, let's hit this
back with a groove. Then there's a diminished chord. This is essentially
a minor chord, where the fifth note is half
a step or a semitone lower. This type of chord creates an unresolved tense and
dissonant sound. These are also often
used to create tension. For this example, let's work
out a B diminished chord. If you remember, a minor
chord has a minor third, which is three semitones
above the root, and then the perfect
fifth, which is seven semitones above the root. So let's just work
out the B minor chord first and change this
into a B diminished cord. So the root note
will be B. And then we need to count up
three semitones, one, two, three, to D, and then the fifth note
is seven semitones above the root or four semitones
above the third. Let's count up from the root. One, two, three, four,
five, six, seven. So remember,
diminished chord has the fifth note half a
step or a semitone lower. So instead of this F sharp, it'll be an F. So B
diminished chord, we'll use the notes B, D and F. This is also in
the key of C major. As C major has no
sharps or flats, it's just the white notes
on the piano keyboard. Let's just change this in
the cord pop up box as well. So let's change it
to B diminished. So you can see here
we have the flat five because the fifth
note is flattened. Let's preview this back again. And let's hear this
with the groove. So you can hear that,
it sounds very tense. Let's now switch this
back to our major chord, and let's change this
back to a C major chord. And you'll notice six appears. So if we select this, this will turn it into a C six chord. So this will add a sixth note to the chord or make this
a four note chord. For example, a C six chord will have the note C. So the root, E, the third, G, the fifth, and A, the sixth. This can add richness
to a basic ord. Let's hear this with
the groove as well. Okay, so that's sus cord, five chords, augmented,
diminished, and six chords. The next video,
we're going to look at seventh chords.
I'll see you there.
22. Chord Track - Part 4: 7th Chords: Okay, let's now have a
look at seventh chords. So let's uncheck six
and select seven. When it's a seven
chord like this, it will make the chord a
dominant seventh chord. So this is a major triad
with added minus seventh. So a C major triad
uses a note C, E and G. So we can
find the minus seventh by counting got
three semitones from the fifth, one, two, three. This will bring us to B flat. So a C seven or C dominant
seventh chord has a note C, E, G, and B flat. Dominant seventh chord is
often used to add tension and color and is often
used in jazz and blues. For this example, let's
change the root note to a G, so we have a G seventh chord, as this fits in a
key of C major, as it uses a nos G, B, D and F. Again, it's a major triad, so G, B and D, and then we have
a minus seventh on top. So from the fifth
note, we can count on three semitones to
get to our seventh. One, two, three. And again,
we can preview down here. Let's play a groove
back with this chord. Okay, let's have a look at
another type of seventh now. Let's look at the major seventh. So this is a major chord
with an added major seventh. Let's change the root note to C. So let's work out a
C major seventh chord. So a C major chord,
uses the note C, E and G. And then we need to
count four semitones to get from the fifth
to the seventh. So one, two, three, four. So a C major seventh chord, uses the note C, E, G, and B. And these all fit in
the key of C major. Again, let's hit back
with our groove. Okay, then we also have
a minus seventh chord. So let's change this
from major to minor. And let's change the
root note to D because a D minus seventh chord will actually fit in
the key of C major. A D minor triad uses
the notes D, F, and A. And then we need to add
a minus seventh on top. So we need to count it three from the fifth
to the seventh. So from the fifth, we need
to count up three semitones. So one, two, three. That brings us to C. So a D minus seventh chord
uses the notes D, F, A and C. Again, let's hit back with our groove. A minus seventh chord
creates a rich, slightly somber sound, and then we have a minor
major seven chord. This is a minor chord
with a major seventh. Let's work out this D
major minus seven chord. First of all, we have
a D minor triad, which consists of D, F, and A. Then we need to add a
major seven on top. We can work this out by counting go four semitones
from the fifth. One, two, three, four, which will give us
a note C sharp. So we don't actually
use this type of chord in a major scale. This is actually used in a harmonic minor or
melodic minor scale. So this is where the
seventh note is raised. So this type of chord creates a tense dramatic sound
and is often used in jazz and film music to give a sense of mystery and
unresolved tension. Let's just preview
this down here. Let's hear this back
with our groove. Okay, so that's seventh chords. The next video, we're going
to look at extended chords, which includes ninth chords, 11th chords, and 13th chords. Thanks for watching,
and I'll see you there.
23. Chord Track - Part 5: Extended Chords: Okay, now let's talk about
these other chord extensions, which are ninth, 11th,
and 13th chords. Let's swap this back to C major, and let's start
with a ninth chord. So you can see it's highlighted
the seven, as well. So this ninth chord includes
a C dominant seventh. A ninth chord includes the root, third, fifth, and ninth. So a ninth is octave
plus a second note. So when we select a ninth here, we can choose to have this as a dominant seventh
or a major seventh. For this example, let's choose a major seventh as this will
fit in our key of C major. Okay, let's work this out now. So a C major triad consists
of the notes C, E and G. And from the G, we can count four notes to find
the major seventh. So one, two, three, four. So this is our major
seventh chord. And the ninth is a
second above the octave, which will give us a D. Let's just move this over so we
can see this a bit clearer. So this is our ninth chord. C, E, G, B and D. Let's preview
this down here as well. And hit us back with our groove. So a ninth chord can
sound very rich and lush and creates
quite a jazzy sound. As I said, we can have a ninth chord with a dominant seventh. So let's change this to a g79 as this will fit in our key.
So let's work this out. So we have a G triad which
consists of G, B and D, and we can count three semitones from the fifth to find
a dominant seventh, which in this case is an F. And the second
note in G is an A. So we play this octave
above as our ninth. So a G dominant
seventh consists of G, B, D, F, and A. Again, let's hear
this with our groove. We can also sharpen
or flatten the ninth. Let's first look at
sharpening the ninth, though. So this can add tension and distance and can add a
bluesy flavor and color. It can sometimes be used in genres such as jazz,
blues and rock. So in this case, we
have our G dominant seventh, which consists of G, B, D, F, and our sharpened
ninth will give us an A sharp. Again, let's hear
this with our groove. Let's now look at
flat and ninth. Let's have this with
the seventh, as well. So again, we have a
dominant seventh chord. And we flatten the
ninth this time, which will give us an A flat. A flattened ninth also adds
tension and distance and is often used to enhance
dominant seventh chords in genres such as jazz, classical, and flamenco music. Again, let's hear
this with our groove. We can also choose to have a flattened and sharpen
ninth from the same cord. This will add a lot of
dissonance and tension and can also add color to our chord.
Let's preview this back. So you can here there, there
is a lot of dissonance. We can also have a ninth
chord without the seventh. So now it'll be a G add nine. So we have a G major cord
which consists of G, B and D, and then we can add a ninth on
top, which is an A. And again, we can have
nips with a major seventh, and we also have
minor nip cords, which I recommend
testing out yourself. As I said, you can
always test out these cords by pressing this
preview button down here. So you can go through, click different ones and
hear what they sound like. Okay, let's now have a
look at 11th chords. So this has the root, third, fifth, seventh, ninth, and 11th. The 11th is an octave,
plus the fourth note. So in C major, the
fourth note is an F, one, two, three, four. So it's a ninth chord, plus this F. Let's change the root
note to a C. So in C major, the fourth note is an F,
one, two, three, four. So it's a C nine
chord, plus an 11th, which is an F. So the notes for this chord will be C, E, G, B, flat, D and F. Let's
preview this as well. And let's hear this
with our groove. That's not in ub of our song, so if you want to have
this in Ku of our song, we all need to change
this to a major seventh. So a C major seven, ninth, 11th, we'll have the note C, E, G, B, which is the
major seventh, D, which is a ninth and
F, which is the 11th. This time, it fits in key. An 11th chord can add harmonic richness and can
be used to create suspense. It can be used in
genres such as jazz and R&B and can be used to
enhance your music. So these chords are
getting pretty big now. Again, we can have
different combinations, so we could have a
minor chord with a major seven and a flatter
ninth and a sharper 11th. Let's hear this. This might
sound very dissonant. Let's try another
one, a minor chord. We have a dominant seventh
and a ninth and 11th. So as you can see, we can create a lot of different
complex chords, and there's so many
different combinations we can choose with this
chord pop up box. Okay, let's go back
to a C major chord. Okay, let's now have a
look at 13th chords. So let's select 13 here. So this has the root,
third, fifth, seventh, ninth, 11th, and 13th or
sixth note and octave higher. So in C major, the sixth note, one, two, three, four,
five, six is this A. So we'll have an A
note and octave above. Using a 13th chord can add depth and richness
to our harmony. So this type of chord might
be useful for genres that explore extended harmony
such as jazz and fusion. Let's now work out
C major seven, nine, 11, 13th chord. So here we have the
root, which is C, the major third, which is
E, the fifth, which is G, the major seventh, which is B, the ninth which is D, the 11th, which is F, and the 13th, which is A. So it's a pretty big chord. Let's preview this again and let's hit us back
with our groove. So we can get some pretty
complex cords, if you wish. Let's just change this back
to a simple C major cord. Okay, so that's extended cords. Next, we're going to look
at some other options for this cord pop up box. Thanks for watching,
and I'll see you there.
24. Chord Track - Part 6: Other Settings: Okay, so now let's
have a look at some other options for
this chord pop up box. Let's now look at changing
the base note of the chord. And we can do this with this
base note drop down list. Changing the base
note of the chord can add harmonic variety and tension and can emphasize a specific base movement
in the progression. So let's change
the base note to a D. So now we'll play
a C major chord, but the base note will be a D. So we will have
a C major Troad. But the base note
will be a D. Again, let's preview this and hit
us back with our groove. For now, though, let's
change this back to none, so we'll just play
C major chord. Let's now look at
the scale drop down. So this, we can choose a
certain scale or mode. A scale is a sequence of notes, so here we can choose different scales which might help you come up with some new ideas and break out of
familiar patterns. Some of these scales can give a different flavor to the music, so I recommend testing
these out as well. So our major scale is onian, but we have all these other
scales we can choose as well. Some of these scales may change depending on the type
of chord you select. For example, if I change
this to an augmented chord, we have fewer and different
scales to choose from. So let's put this back
to a major chord. And you can see we
have different scales here from the augmented chord. Okay, the next feature
is midi input. I find this very
useful if you have a midi keyboard and you want to know the name of the
chord you're playing. Sometimes you can play a
nice or interesting chord, but you might not necessarily know the exact
name of the chord. So if you enable the
midi input button and you play a chord
on your midi keyboard, then it will tell you
the chord name up here. I have my midi keyboard
in front of me here, so I'm just going to
play a few chords, so you can see input the
chord name when I play them. Okay, so I'm going to start off by playing a C minor chord, and you can see it'll
say C minor up here. Let's try something
a bit more complex. Let's try an A diminished chord. You can see it says
A DIM up here. Just for fun, I'm going
to play something super complex and let's
see what it says. I'm going to play loads
of different notes. That's a C -11, flat 13.
Let's try another one. Okay, so that's an A
flat major seven, 913. Let's try one more.
Let's make this a bit more crazy, and
let's see what it says. Okay, so that says B flat, minus seven, major
seven, flat, nine, 913. Okay, so a cord like that might
take a while to work out, but if you have
midi input enabled and you play the chord in,
it'll tell you it here. But for now, let's go back to
a nice and simple C chord. Once we're finished,
we can disable the midi input button
by pressing it again. And, of course, we have the
preview button down here. And again, let's hear our
groove one more time. Okay, so that's the
different types of chords in this chord track, and that's all the settings
in this chord pop up. So I hope you found these
last few videos useful, especially if you're
new to music theory, and I hope now you understand the different cord types and can experiment with these
different cords in your music. So thanks for watching, and
I'll see you in the next one.
25. Synth Session Players - Brief Look and Introduction: This lesson, I want to introduce the Synth session players which were added in Logic Pro 12. This isn't just about adding
new sounds or presets. It's a new way of writing synth
parts inside Logit proro. The first important
thing to understand is these are not
standalone synth tracks. Synth session
players live inside existing keyboard and
bass session players. That design choice
is deliberate. These session players
already understand harmony, musical roles, and how parts typically function in a song. The synth versions simply
plug into that same system. Another key point is that synth session
players are built to work hand in hand
with the chord track. Once the chord track is set, these players already
know what to play. So instead of starting
from a blank midi region, you're starting from stretcher. Before we go any further, it's important to clear something up. These are not traditional
synth presets. A normal preset mainly
gives you a sound. If there's movement or rhythm, it's usually baked
in and you don't have much visibility into
how it works musically. Since session players
work differently. Here you're not
choosing a sound, you're choosing a musical
role. Behavior over sound. Since session players generate note patterns,
rhythm, articulation, and modulation, and all of this information is written
directly into the region. That means you can
see what's happening, edit it, reshape it, and convert it into MIDI. So instead of picking a preset and hoping it fits your track, you're deciding how the synth
behaves from the start. That's a big conceptual
shift. Why this matters. This approach gives you
faster idea generation, clear musical intent, and more control without complexity. And you'll see
roughout this section, the real power comes from
shaping movement, feel, and expression rather than programming
everything manually. Let's start inside the
session keyboard player. Here you're seeing
new symp focus style designed specifically
for chord parts. The two new ones
we're focused on are modulation pad and
rhythmic chords. There's also the simple pad, which I cover in the session keyboard player lesson
elsewhere in the course. So here we focus
on the other two. Let's start with modulation pad. Let's just hear this back now. This is doing much more than
holding down block chords. Logic is generating chord
voicings, note lemps, dynamic movements,
and modulation such as filter and
envelope changes. What's important is that
movement isn't hidden. It's written directly
into the region. That means the data
is visible, editable, and convertible to MIDI.
Nothing is locked away. The modulation pad is mainly
about rhythm and groove, letting you add movement and
feel to the part by shaping how the sound evolves over time rather than
changing the notes. Think of the modulation pad as a rhythmic and
groove control. It adds motion and musical feel without changing the
actual notes being played. Let's now switch to rhythmic
chords and hear this back. Here the focus is less on slow evolving movement and
more rhythm and groove. Logic generates
repeating patterns that automatically adapt
as the cause change. Because this follows
the chord track, you can change the
harmony at any point, and the rhythm
updates instantly. This makes it very fast
to sketch chords based on ideas without manually
programming every rhythm. Okay, next, let's have a look
at the session synth bass. So let's move over
to the bass players. So let's click here and let's
change type to bass player. Here we have these three
synth bass players. These are synth
based bass roles, and each one is designed to do a very specific musical job. Instead of thinking
in terms of notes, it helps to think about what the bass is meant to
do in the track. Let's have a listen to
the first one punp base. Pump base focuses on groove,
repetition and energy. This works well in electronic and dance styles
where the bass is there to drive momentum rather than play detailed
melodic lines. You can focus on feel and tone instead of
programming every note. Okay, let's now look at
eight to eight base. This focuses on longer
sustained notes, subway and pitch movement. Because it follows
the chord track, the root movement stays
musical automatically. This is especially useful
if you want fast results, or you're working in
modern base driven genres. Sequence space. This creates
repeating patterns that lock to the project's tempo and adapt automatically
to chord changes. This works well for arpeggiated baselines and pattern
based writing. As with the keyboard
style, everything here remains editable
and convertible. Okay, so that's a quick overview of the synth session players. Next, we're going
to dive deep into the Elfotab which we'll
look at in the next lesson.
26. Synth Session Players - LFO Tab: Part 1: Okay, now let's have a look at the LFO tab in the
session symph players. This is where a lot of
the movement, pulse, and groove comes from
in these symph parts. Unlike editing the
symp sound itself, the LFO here is about how
the part evolves over time. Because this modulation
is written directly into the region, you're
not working blindly. You can actually see
how the movement is happening and make musical decisions based on
what you hear and see. At the basic level, an LFO is a repeating modulation shape. It moves a parameter
up and down over time. In the context of
session synth players, the LFO controls
performance behavior. It's not just a symphknob. Small LFO changes can completely change
the feel of a part, even when the note
stays the same. Okay, let's now have a look at the controls for the ELFOTab. For this next example, I want to demo this on the
keyboard synth player. So let's click over here and change the type to
keyboard player. And for this example, let's
choose Modulation pad. This should be more obvious to here as it has many held notes. Here in the LFO tab, you'll find such
controls as rate, amount, and waveform shape. Each of these directly affect
how the movement feels. Let's first have a
look at the waveforms. Before we do this,
though, I'm just going to put the amount on 100%, just so it's more
obvious to here. Okay, so we have these four different
waveform shapes here, and these affect how
the movement feels, not just how noticeable is. Each waveform gives you a
different type of motion. Let's first talk
about triangle wave. The triangle wave creates smooth either
movement up and down. Because the rise and
fall are symmetrical, the motion feels balanced
and predictable. This works especially
well for pads, sustained cords, and gentle rhythmic movement that
shouldn't be distracted. It's often a good
starting point when you want motion without
obvious rhythmic emphasis. Let's now look at the next
shape, which is a sine wave. The sine wave is the
smoothest option. There are no sharp edges
or sudden changes, so the movement feels
very natural and flowing. Let's hear this now. This is ideal for
subtle modulation, slow evolving textures, and background parts that need
to stay out of the way. Okay, now let's look
at square wave. The square wave creates
abrupt on and off movement. Instead of just gently
rising and falling, the modulation jumps
instantly between values. This can produce a much
more rhythmic gated feel. This works well for choppy
or pulsating parts, strong rhythmic emphasis, or more aggressive or
electronic styles. If used subtly, it
can add groove, but push further, it quickly
becomes very obvious. These wave shapes will
also change when we look at the symmetry
control soon enough. Okay, then we have random wave, which creates non repeating
stepped movement. Instead of cycling in
a predictable shape, the LFO jumps to new
random values over time. This produces a more
unpredictable and evolving feel. This is useful for
adding variation, breaking up mechanical
repetition, and creating subtle movement
in sustained sounds. This works best with
lower amount settings where it adds interest
without sounding chaotic. But for the next few examples, let's put the amount on 100% so it's more
obvious to hear. Okay, let's now talk about
the phase control here. For this example, let's go
back to the triangle wave. So the phase control sets the starting point of
the ELFO waveform. In musical terms,
this determines when the movement begins
relative to the region. This is especially useful when the ELFO is
synced to the grid, and you want the motion to
feel tighter or more relaxed. So I'll play this
back and adjust the phase control so you
can hear a difference. But for now, let's put
this back to zero. Okay, let's now talk about
the symmetry control here. This reshapes the selected waveform rather than
changing its speed. Adjusting symmetry changes how long the wave stays
high versus low, which can dramatically
affect rhythm. All it does depends on the
waveform you're using. If you have triangle selected, symmetry turns the triangle into an upward or downward
source style shape. For the sine wave, symmetry changes the
angle of the sine wave. This leans the waveform
left or right, creating a more saw like
motion while staying smooth. Again, I'll play this back and adjust this symmetry control. Let's now look at the
symmetry for the square wave. With square waves, symmetry acts like a pulse width control. At zero, the wave is
perfectly square. Then for random wave, you'll notice the symmetry
control is not available. That's because the
movement is not based on the symmetrical
repeating shape. Each step is generated
randomly so there's no waveform balance or
pulse width to reshape. Symmetry is one of the most
powerful controls here because it lets you shape
emphasis without changing rate, add movement direction, and create more expressive
rhythmic patterns. Small changes often sound more
musical than extreme ones. Okay, so that's the
end of this video. Next, we continue
looking at the LPO tab.
27. Synth Session Players - LFO Tab: Part 2: Okay, now let's have a
look at LFO rate and sync. For this next example, let's go back to
the triangle wave. Let's start off with rate. Rate controls how
fast the LFO cycles. In simple terms, this controls how quickly the
movement repeats. A slower rate creates gentle, evolving motion that works well for pads and
sustained parts. Let me show you now. A faster rate creates more obvious
rhythmic movement, which can work well for pulsing
symp or rhythmic chords. The key thing to
listen for is whether the movement supports the groove or starts feeling distracting. Okay, let's now have
a look at sync. This decides whether
the modulation follows musical structure, rhythm, or behaves more freely. You can see we have
several options here. Let's first look at region. When this is set to region, the LFO is synced to the
length of the region. So the movement stretches or compresses to fit the region, which works well for
evolving phrases and pads. Let's no change this to cord. With cord selected, the Elefra resets and sinks each
time the cord changes. This keeps the movement
tightly linked to the harmonic rhythm and often feels very musical for
chord based parts. Let's now choose
beats. Beats sinks the lepo directly
to the projects. Tempo uses musical divisions, and we can choose a musical
division up here under rate. This is ideal for
rhythmic movement that needs to lock
tightly with the drums. So I'll play this back
again and this time, I'll turn on the metronome so you can hear this
with the click. Then we have the free mode. When this is selected, the LFO runs independently of tempo. The movement feels more
organic and less predictable, which works well for background textures and subtle motion. Here the rats and Hertz. And then the last
mode is random. This generates
unpredictable values instead of repeating
a regular cycle. This is also useful for adding subtle variation
and instability, especially at low amounts. A good rule of
thumb is use beats or chords for rhythmic
or harmonic movement. Use region for phrase
based evolution and use free or random for
organic or textural movement. For this example, though,
let's set this to chord. Let's also turn
off the metronome, and we can do this
with a key coamanK. Okay, let's just quickly
talk about Epo amount. So this controls how strongly
the Epo affects the target. This doesn't change the
speed of the movement. It changes how far the parameter is being
pushed and pulled. Lower amounts a subtle motion. You often feel more than here. Higher amounts make the movement more obvious and pronounced. In most musical situations, it's best to start with a low amount and gradually increase it until the part feels alive rather than obviously
modulate it. How these controls
work together. Think of it like
this. Rate decides how fast the movement happens, Sync decides when and how the movement
relates to the music, and the Mount decides how
noticeable the movement is. Once you understand
that relationship, the LFO becomes very
intuitive to use. Okay, so that's the
end of this video. Next, we're going
to continue looking at these LFO controls.
28. Synth Session Players - LFO Tab: Part 3: Okay, let's continue
looking at the LFO tab. We can click this free
dots Me button here to reveal additional shaping
and assignment controls. Let's first look at
curve and S curve. The curve control adds
curvature to the waveform. This softens or
exaggerates transitions, make a movement feel
softer or more pronounced. Let's increase this now, and you can see this update
in the display. We can also use
negative numbers. Let's now talk about S curve. If we enable this, it adds a subtle S shaped
response to the waveform. This makes the movement feel more organic and less linear. However, this has no effect when
the curve is set to zero, so it's best used alongside
curve adjustments. Okay, let's now have a look at the assignment
controls down here. So we have offset and CC target. Let's first look at offset. Ofset shifts the entire
ALPO curve up or down. By default, an ElefO usually moves equally above and
below a center point. When you apply offset, you
move that center point, and you can see this
update in the region. If we apply some offset, it means the
modulation no longer returns evenly to its
original position. Instead, the movement is
biased in one direction. Musically, this is useful when you want
continuous movement, but you don't want the
parameter to fully reset or dip back to
where it started. For example, you might
want a filter that keeps gradually opening
and closing but never fully closes or brightness movement that stays generally higher
or lower overall. So offset lets you
keep the motion while shifting the overall
behavior of the part. Okay, let's now have a look
at the CC target control. This decides what the LFO
is actually controlling. The LFO itself is just
generating movement. On its own, it doesn't do anything until it's
assigned somewhere. The CC target tells Logic Pro where to
send that movement. By default, the target
is sent to CC 74, which logic uses for brightness. That's why when you
first enable the LFO, you hear filter star
movements straightaway, even though you haven't set
anything what manually. If we click on this menu here, you'll see a list of
mini controls 0-127. Each of these represents
a different MIDI control. MIDI CCs can get quite deep, and we're not going to dive
into all of that here. For now, I just want to show you a few common ones so you understand how the
LFO routing works. For example, some commonly
used ones are CC 74, which is commonly
used for brightness. This is a default one
we've been using so far and usually affects
filter style movement. There's also CC 11, which is commonly
used for expression. This can change how strong or restrained the part
feels over time. And also CC seven,
which controls volume. This is very obvious,
so it's best used subtly when
modulated by an LFO. You may notice that
not every CC number will produce results
straightaway, a CC is just control data, so something has to be
set up to respond to it. So instead of a LFO
controlling brightness, we can choose a
different CC number and have the same movement
affect something else. However, let's go
back to the default, which is CC 74, which
controls the brightness. So the important
thing here is to understand that the
movement doesn't change. We're not changing the LFO
shape, rate or amount. We're only changing where the
movement is being applied. This is why the ELFO feels so flexible inside the
session players. You can keep the same
rhythm or evolving motion, but completely change
how it behaves musically by switching
the CC target. A simple way to think
about it is this. The LFO controls how
something moves, the CC target controls
what is moving. Once you separate
those two ideas, this menu makes a
lot more sense. Putting it all together,
the real power of the ELFotab comes from
combining these controls. Rather than relying
on a single setting, you can choose a waveform
for overall feel, a just rate for timing, shape behavior or symmetry, and refine motion of
curve and offset. The key thing to listen
for is not whether the modulation sounds
impressive on its own. Ask instead, does it
support the groove? Does it suit the musical
role of the part, and does it enhance the movement without
drawing attention? In most cases, subtle settings
sound the most musical. Okay, so that's all the
settings for this ElephO tab. I have only demonstrated
this for the modulation pad, but we also have the Elepho settings for the
rhythmic chords. And also for the session
Synth based players. Let's now adjust the
rate and the amount for the LFO for the
Synth based players. So I recommend testing
these out here as well. And we also have this Elfotab
for the rhythmic chords, keyboard session synth player. And again, I'll play
this back and adjust the rate and amount so you
can quickly hit a difference. Okay, so that's the
end of this video, and that's all the
controls for this LFO tab. I do recommend testing
this out yourself. So thanks for watching, and
I'll see in the next video.
29. Synth Session Players - Envelope Tab: Okay, now let's have a
look at the envelope tab. For this rhythmic cause
keyboard synth player, we don't have the envelope tab. But if you click here
and swap over to the modulation pad and
change the session player, you can see here we
have the envelope tab. Also, just be aware
that the Session synth bass players
don't have this tab. If the LFO is about
repeating movement, the envelope tab is about how
a part evolves over time. This is especially useful
for pads and sustained synth parts where
you want motion and expression without
obvious rhythm. Once again, this
is about behavior, not traditional sound design. Before we look at attack, hold, and decay, let's have a look at complexity and
amount over here. Let's start with
amount. This controls how strongly the envelope
affects the performance. Lower values are subtle and the higher values
exaggerate the movement. For this next example,
let's leave the amount in fall. Then we have complexity. This influences
how much variation the session play introduces
as the envelope plays out. And we can see this update in the region when we
adjust the complexity. I'll play this back
now and adjust this complexity dial so
you can hear a difference. Okay, let's play
this back again and adjust the amount so
it's more subtle. Let's leave it around
there for now. Okay. Let's now talk about
attack, hold, and decay. These controls shape how the session player responds
after each chord change. Let's start with
attack. This controls how quickly the part fades
in when a new cord starts. And we can click and drag
on these numbers here. Double click and
type a number in, or we can click and
drag on these notes. A shorter attack feels
more intimate and present. Let's hear this now. And a longer attack
creates a slower swell, which works especially well for pads and atmospheric parts. So let's hear this back
now with a longer attack. Okay, now let's talk about hold. This controls how long the
sound stays at its peak level. A longer hold keeps the energy
sustained across the cord. And a shorter hold makes the part feel more
dynamic and less static. This is useful for shaping how full or restrained the
progression feels. But for now, let's put
this to around 50. Okay, now let's
talk about decay. This controls how the sound fades away after the hold stage. A longer decay gives you smooth blended transitions
between cords. A shorter decay results in
cleaner title chord changes. But for this, let's
leave this at around 60. Together, attack hold and decay to find the overall contour
of the performance. A good approach is to set
the envelope shape first, then gradually raise the
amount until movement feels musical rather than obvious.
So let's do this now. So for this example, I'll
leave it around here. Okay, now let's talk about these controls on the right over here. We have a line and Chef Start. Let's start with a
line. This determines how the envelope lines
up with musical timing. We have two options, start
on step or Pecan step. So right now it's on Pecan step. And when this is selected, the envelope is shaped so the highest point lines up
with the chord changes. This creates a more
natural breathing feel, especially for pads
and evolving textures. In many musical situations, this feels less mechanical
and more expressive. Let's now talk about
start on step. When this is enabled,
the envelope begins exactly at
the chord change. This makes the movement feel
very tight and predictable. It works well when you
want the envelope behavior to feel clearly tied
to the harmony. We also have this
invert button here, which inverts the
envelope shape. So if I press this, you'll
see this shape invert. So it can be interesting
to hear what your part sounds like when
you have inverts selected. For this demonstration, though, I'm not going to have
inverts selected. Okay, now let's talk
about Shift Start. The Shift start control
lets you offset when the envelope begins relative
to the chord change. This allows you
to slightly delay the envelope for a
more relaxed feel. You can also nudge it
earlier for added urgency. Let's just adjust this now and you'll see this
update in the region. This is a subtle
control, but it's very effective when you want the
movement to feel less rigid. For this demo,
though, let's double click and go back to
the default of 0%. Let's now talk about
the free dot menu, which you can access over here. So when we click on this, this reveals additional
envelope controls. These don't change
the shape itself. They change how the
envelope is applied. Let's first talk about
the lamp setting. This determines how
long the envelope lasts in relation to the music. In other words, it decides
whether the envelope adapts musically to your chords or follows a fixed time base shape. By default, it's on relative. When it's set to relative, the envelope
automatically adapts to the length of
the cord or region. This means longer chords get longer envelope movements and shorter chords get shorter
envelope movements. This keeps the behavior musical, even if you later change the
chord length or arrangement. But for most musical situations, this is the safest and
most natural option and the one you'll
probably use the most. Okay, let's now talk
about absolute scale. If we have this
selective, the envelope follows a fixed time shape, but it still scales to fit
within the musical context. This gives you more
consistent envelope timing while still retaining
musical flexibility. This can be useful if you want more controlled envelope shape, but don't want to completely ignore the musical structure. And you can see update
when we change to this. Let's talk about the next one,
which is absolute clipped. With this, the envelope runs at a fixed length regardless
of cord duration. If the cord is shorter than the envelope, the
envelope is cut off. If the cord is
longer, the envelope completes early and
then stays flat. This can sound more mechanical, but it's useful for
stylized effects, very deliberate envelope timing, and more rigid
electronic behavior. Okay, then we have
absolute fixed AD. This locks the envelope to a
fixed attack and decay time. This ignores cord
length entirely and behaves more like a
traditional SIP envelope. This is useful if you want
predictable envelope behavior, more classic SIM
style response or consistent shaping regardless
of harmony changes. And you'll be able to
hear when we chooses different length settings,
it does affect the sound. If you're unsure which to use, I recommend starting
with relative. It keeps things musical, flexible, and responsive
to arrangement changes. The other modes are
there when you want more control rather
than adaptation. Okay, now let's talk
about CC target. Just like with the
LFO, the envelope can be routed to a CC target. By default, this
is set to CC 74, meaning the envelope is
influencing brightness behavior. This allows the envelope to shape intensity or
Tabre over time, rather than directly
controlling volume. You don't need to change
this to get great results, but it's useful to
understand that the envelope is working
through performance data. Okay, then we have offset, and this shifts the entire
envelope response up down. Instead of returning
evenly to a center point, the envelope becomes
biased in one direction. This is useful when
you want more motion that never fully resets. For example, pads that
always stay slightly open or textures that
never fully fade back. Use subtly, this as polish
without drawing attention. So just for this example,
let's change the offset to 50, and you can see this
update in the region here. Now, let's try -50. Let's try something a bit
more subtle. Let's try -15. And let's try 15. Now, let's put this back to the
default of zero. Okay, so that's all of the
controls for this envelope. I recommend starting
shaping the attack, holding decay, and then adjust the amount
until it feels right. Then choose an align mode
so it suits the part. You can then fine Tomas Chef starts and explore the
additional controls if needed. Small adjustments
usually sound best. So the envelope tab is about how a part
unfolds over time, not how it sounds
at a single moment. It allows you to shape
motion, control dynamics, smooth chord transitions,
and add musical intention, all while staying flexible
and non destructive. In the next lesson,
we'll move on to the slides tab and look how to add expressive
pitch movement. So thanks watching, and
I'll see you there.
30. Synth Bass Session Players - Slide Tab: Okay, now let's focus
on the slides tab. This tab is used with the
Synth Session bass players, and it really shines with
the eight to eight bass and sustained synth bass parts. So let's click on
this icon here and change the type from keyboard
player to bass player. And let's choose
eight to eight base and press change
Session Players. Let's now select the
slides tab here. Slides control how notes
connect to each other, adding pitch movement
and expression without needing to manually draw pitch bend or automation. What are slides doing musically? At its core, sliding is about how one note
moves into the next. Instead of each bass note starting cleanly at
its target pitch, slides allow notes to glide
up to the next pitch, glide down to the next pitch, and fill more legato
and connected. This kind of movement is a huge part of modern bass styles, especially trap, hip hop, pop, and electronic music. Behavior, not pitch editing. Just like the other
Session player tabs, this isn't about
traditional editing. You're not drawing
pitch bends by hand or automating the
instrument directly. Instead, you're shaping
performance behavior. The session player decides
when and how slides happen based on the musical
context and your settings. That's why the
results usually feel natural rather than
exaggerated or mechanical. Let's now have a look
at the slide mode. If you click on these free dots here, you'll see
the mode setting. For eight to eight bases, this is typically set to pitch bend. This means the slide is
created using pitch bend data, which is ideal for smooth,
continuous pitch movement. Other modes may appear
depending on the instrument, but for the synth
based eight to eight, pitch bend is the most
common and musical option. Okay, now let's have a
look at the start setting. This controls when the slide begins in relation to the note. The option includes towards next note on note
start and auto. Towards next note, delays
the slide slightly, so the movement happens
closer to the following note. If we select on Notes Start, the slide begins right at
the start of the note. This gives very clear
intentional slides. And Auto. Auto lets logic decide based on
the musical context. This often works very well when sketching ideas quickly as it chooses slide timing that feel musical without
needing fine tuning. You'll notice here
if we select Auto, it's the same as on Notes Start. Okay, now let's look
at Legato and curve. The Legato control determines how connected the notes feel. Higher values make notes
overlap more smoothly, which enhances the slide effect. Let's just increase this to 100. A lower values create more
separation between notes. So let's just
decrease this to ten. But for this example,
let's choose 50. Then we have the curve setting, which shapes how the pitch
moves during the slide. A gentler curve feels
smooth and vocal with pitch movements that sound more swung and expressive. So let's just
change this to ten. And as tiebace feels more
dramatic and stylized, let's change this to 100. For this example,
let's leave it at 100. Together, legato and curve define the character
of the slide. Okay, now let's look at slide
time and amount over here. Let's first look at slide time. This controls how long
the slide takes and it adjusts musically based on
tempo and note spacing. We can see this update when
we change the setting. Let's hear this on
zero. And let's increase this and you
can see this curve here. Let's now talk about amounts. This controls how strong
the slide feels by adjusting how much pitch
movement happens between notes. Short slide times, create
quick subtle movements, and longer slide times create drawn out
expressive glides. So I'll play this
back and adjust this amount control so
you can hit a difference. Mm. As always, small
adjustments go a long way. Subtle versus obvious slides.
Restraint matters here. Small amounts of
slide can add groove, add realism, and help the bass
sit better with the drums. More extreme slide settings work well for stylized
eight to eight glides, drama specific effects, and
featured bass movements. Always listen in context
and decide whether the slides are
supporting the song or pulling attention away. Slides tend to work best when
notes are close together. The bass line is relatively simple and the rhythm leaves
space for pitch movement. They're less effective on very busy bass parts where clean note definition matters
more than expression. Slides versus manual
Legato programming. If you're used to programming
bass parts manually, you might normally overlap
mini notes to create slides. A slides tab gives you
a musical shortcut. Instead of managing note
lengths and overlaps, you define the
behavior on and let the session player
handle the transitions. This keeps your workflow
faster and more consistent. You also see other
synth base styles here, such as pump bass
and sequence base. Slides can work with
these, but they tend to be more subtle
and style dependent. For clear expressive
slide behavior, eight to eight base is where
this feature really shines. Okay, now we've covered how
slides behave musically. Let's briefly look at a
couple of deeper controls. You don't need to adjust
these to get great results, but they're useful
to understand, especially for eight
to eight bases, MIDI monomode, which we can access by clicking
the Me button here. This ensures the base behaves like a true monophonic
instrument. This is important
for slides because only one note should
be active at a time. Without the slides can
behave unpredictably. In most cases, leaving this enabled or is the
correct choice for base. Let's now look at
pitch bend range. This determines how far the
pitch is allowed to slide, and it ranges 0-96 semitones. Lower values keep slides
controlled and subtle, and higher values allow for wide dramatic slides that are common in modern
eight toeight styles. So just for this example, let's change this to two so you
can hear a difference. As a general starting point, values 12-48 work well in
most musical situations. So let's change this to 48. If your slides feel too
extreme or not extreme enough, this is usually the
control to adjust. One of the most important things to understand about slides in the Session synth blares is that they still
follow the chord track. This means slides adapt
automatically when cords change. Pitch movement stays
harmonically correct, and you can change
the progression later without breaking
the bass part. This is very different from manually programming
pitch bends, which often need fixing
when harmony changes. Okay, so that send us video. In the next lesson, we'll
move on to the details tab where we're fine tuned
feel, timing, and intensity. Thanks watching, and
I'll see you there.
31. Synth Sessions Players - Details Tab: Okay, now let's look
at the details tab. This is where you fine
tune how a part feels. Up to this point, we've
shaped motion, evolution, and expression using tools like envelopes, allopoes and slides. The details tab is
where all of that gets locked into the groove and
starts to feel intentional. What the details tab is really about the details tab doesn't change which
notes are being played. Instead, it controls how
these notes are performed. This includes things like
how hard the notes played, how tight or loose it
feels against the grid, and how much energy or
restraint the performance has. This is often the point
where the part stops to feel mechanical and
starts feeling musical. The controls in the details tab can look slightly different depending on whether
you're using a keyboard or bass
symp session player. On bass parts, the details
tab have a big impact on groove and how the base
interacts with the kick. That's why it's a
good idea to revisit the details tab once
your drums are in place. On keyboard parts, the details tab often affects
rhythmic precision, chord articulation, and how busy or restrained the
performance feels. I'm not going to go over
all of the settings for the details tab as the settings can be different
for each player. For example, if I swap over
to the sequence space, you can see the
settings are different. And if I swap over
to the pump base, again, you can see
it's different. For now, though, let's go back to the eight oh eight base. The details tab is not
about extreme settings. In most cases, small
adjustments sound best. Subtle changes are realism, and extreme values
can sound unnatural. But just for this example, let's increase this repeat style. This allows you
to set the number of repeated notes
in the baseline. Okay, let's hit this
back with more repeats. Let's now swap over to one of the keyboard Sim
Session Players. Let's choose modulated pad. And here this details tab
is a bit more simple. Let's just talk about
this strum control here. If we increase this here, this will give us
a strum effect. So this will give each note
of the chord a longer offset. Let's play this back
and I'll adjust this control so you
can hear a difference. Again, subtle changes
will normally sound best. These controls will change for
different players as well. As I said, I'm not going to go over all these controls here, as there's too many to
cover in this video, but I do recommend you
test them out yourself. So this is often the
final step that makes the generated part feel like
it belongs in the song. Okay, so that's send this video. So thanks for watching and
I'll see in the next video.
32. Synth Session Players - Convert to MIDI: Any point, you can convert a synth session player
region to MIDI. When you do this, all
note data remains, or modulation data remains
and nothing is lost. You're not flattening
or simpling the part. You're just changing
how it's controlled. Once converted, you have
full manual control. You can edit individual
notes, change voicings, rewrite rhythms,
adjust note lengths, and automate synth
parameters directly. This is what makes a sync
session player so powerful. Their work is a bridge between
inspiration and precision. You can sketch musical
ideas quickly, shape performance behavior, and then commit
when you're ready. Okay, so now let's look at
how to convert to MIDI, to convert a session
player to MIDI, right click on a region,
and choose convert to MIDI. That's all there is to it.
One important thing to know, this process is one way. You can convert a session
player region to MIDI, but you can't convert
a midi region back into a session
player region. So once you've converted
it, you won't be able to go back and tweak
things like complexity, intensity, Elepho behavior,
or performance settings. Because of that, it can often be a good idea to keep a backup. So what I like to do before
converting to MIDI is duplicate the session
player track and region, and then I'll mute it. So we can just press this button here to duplicate the track, and then we can click
on the region and hold down Option and
drag to copy this. Now let's meet this
track. That way, I always have a
version I can come back to if I change
my mind later. Okay, so let's
convert the session player region to MIDI now. Okay, so that's it. Now
you can go into the piano or editor and adjust this MIDI
information, if you wish. Okay, so that's how to use
the Session synth players. So just remember
these synth players are powerful, but
they're not magic. They don't replace musicianship, musical judgment,
arrangement decisions or sound design knowledge. Use well, they remove friction and speed
up your workflow. Use blindly, they
can feel generic. Some good practices are to
set the chord track early, choose styles based
on musical roles, not just sounds, se
small adjustments rather than extreme ones and convert to midi once you're
ready to commit. So the simp Session Players and Logic Pro aren't about
replacing creativity. They're about removing friction. They help you write faster, experiment more freely, and understand how parts are built
by seeing them in action. When combined with Chord ID, logic starts to feel
less like something you program and more like an
instrument you interact with. This is where these
tools really shine. Okay, so that's then this
lesson and the section. Thanks for watching, and I'll
see you in the next one.
33. Thanks and Bye + Class Project: Okay, so we've now reached
the end of the class. I hope you find it helpful, and I hope now you
feel confident using the session players and
chord track in logic P 11. For your class project,
I like to take what you've learned and
create your own groove, include the session
drummer, bassist, and keyboard player,
and also write your own chord progression
using the chord track. When you're done, take a
screenshot of your project and write a short paragraph
explaining what you did and why. This will give me a
better understanding of your creative process
and also your groove. So thank you so much for
watching this class, and I hopefully see
in the next class.