Transcripts
1. Welcome to this Class: Hi there and welcome to this
Logic Pro for iPad course. This course will teach
you the essentials and more of how to create
music in this app. So if you're an iPad user and you want to learn
how to make music, then they recommend
taking this course. This course is
perfect for you if you're beginning at
Using Logic Pro, or even if you've already used the Mac version of the software, and you want to learn how
to make music on your iPad. So let me quickly tell you now what you're going to learn
in this course with me. We'll start off by looking at how to create a new project and then explore Apple loops and patches which you can
use in your songs. Then we'll look at recording
and editing Midi and also how to use play surfaces
and virtual instruments. After this, we'll look
at recording audio and some essential audio editing
techniques such as Coming. Then we'll look at how to
compose music with live loops, and also how to use
a step sequencer for programming drum beats. Then we'll look at some
more advanced editing, including editing velocity,
quantizing, and automation. After this, we'll look at effects processing and grouping, including EQ, compression,
reverb, delay and distortion. Then we'll look at
mastering and exporting so you can share your songs and
get them out of the world. So join me in this course. If you want to learn how to
use logic pro for iPad today.
2. Downloading and Installing Logic Pro for iPad: Let's kick things off
by ensuring you have logic P for iPad properly
installed on your iPad. If you haven't already head over to the app store and
download the app. You will need to
check here to see if your iPad is capable
of running this app. But once you've
installed the app, open it, and let's explore
the setup process. When opening Logic Pro for
iPad for the first time, we'll ask you to download
three essential Studio packs. The Studio instrument
Essentials pack, the electronic essentials pack and the hip hop essentials pack. Each pack has over
250 apple loops, over 450 instrument
and audio patches, over 80 plugins, and
more than 50 samples. In total, they take up around 2 gigabytes of
storage on your iPad, but we recommend
downloading these to make full use out of
Logic Pro for iPad.
3. Interface Overview: Interface overview. Now that we have a logic pro
for iPad installed, let's familiarize ourselves
with the interface. The arrangement window
is your musical canvas. It's where your
project comes to life. Think of it like a
timeline where you can arrange and organize
your musical ideas. Here you can see
your tracks laid out and the region
on those tracks. You'll spend a lot
of time here shaping your song by dragging and
dropping different elements. The playback marks the
current playback position within the timeline or
arrangement window. It appears as a vertical
line that moves horizontally across the timeline
as a project plays back. The playhead provides
a reference point for navigating
through the project, allowing users to locate specific parts of
the composition, edit regions, add
musical elements, and monitor the playback
progress in real time. You can scroll to
different sections of the arrangement
window by tapping, holding, and dragging
on a blank space. To zoom in and out, pinch
the screen of your finger on thumb and move them
closer and further apart. A track refers to a container that holds audio or medi data, representing a single channel of audio or a medi instrument. We'll look at this
in detail later do. Tracks are organized within
the project to manage and manipulate different
elements of a composition. You can see the tracks listed on the left side of the
arrangement window. These can be re
arranged by tapping, holding, and dragging
the tracks up or down. A region refers to
a specific portion of audio or midi
data within a track. Regions can be edited,
moved, duplicated, or deleted independently of
the track they belong to, allowing for precise
manipulation and arrangement of musical
elements within a project. An alternative to the
arrangement window is the live loops window, which can be accessed from the top left of the
arrangement window. This creative space
helps you visualize the interaction
between sections of your track in a more
loop based way. We'll dive into the live loop section later
in this course. To switch back to the
arrangement window, you need to tap the icon with a three broken lines immediately to the right
of the live loops button. Located at the top of the arrangement window
is the transport area. This is your control center
for playback and recording. It's like the play,
pause and record buttons of a music player
with a lot more power. Press play to listen, pause to stop, and record to
capture your musical ideas. So we can tap here
to play and pause, and we can press this
button to record. This will loop anything inside
the yellow cycle region. However, we can turn
off the cycle region by pressing the cycle region
button in the transport, and now this won't loop anymore. Okay, so now let's shift our
focus to the track view, which is located in the middle at the bottom of the screen. Each track in your project
has its own space here. It's like having
a separate stage for each instrument or sound. You can see and edit the details of your tracks in
the tracks view. Notice how the controls in the track view change when
I select a different track. This reflects how
different tracks can generate sounds differently. In conjunction with
the tracks view is a single channel
strip located at the bottom on the right side
of the left most function. Here you can adjust
the volume, panning, solo and mute functions
of the selected track. Let's now set the volume and panning back to default
by double tapping. Let's now close the track view by tapping the track view button again and let's continue
looking at the interface. Next, we have the
mixer located at the bottom on the right of the
middle section of windows. This is your sound
engineers control room. It's where you balance the
volume of each instrument, add effects and give your song
that professional polish. Each track has its own
channel strip in the mixer, and here you can fine tune how everything sounds together. Let's now click and
drag down to hide the mixer and continue
looking at this interface. Another window
you'll be spending a lot of time in
is the piano roll. You can access this with a small pencil on the left of the middle
section of windows. You must select a middy region before opening this window. The piano role in
Logic Pro for iPad is a powerful tool used for editing and fine
tuning midi data, which represents musical
notes and the attributes. It provides a visual
representation of a musical score in
a grid format with each row corresponding
to a different pitch and each column representing
a specific point in time. You can add notes, change the pitch and duration of notes, change the velocity of notes, and many more
things that will be covered later on in this course. Again, let's drag this
down to hide this. Let's now navigate to
the inspector by tapping the eye on the left section of windows at the bottom
of the screen. And you can see the settings in the inspector change when
I select the midi region. The inspector is
used to fine tune individual track and region
settings and parameters. For now, though, let's
close the inspector by pressing the small eye button in the bottom left
of the screen. Again, let's select the audio
region by tapping on it. At the top of the
arrangement window are four key tools for navigating the arrangement of your music. By default, the trim
tool will be selected. Let me just zoom in a bit so we can see more
of the region. Remember, we can zoom
in by pinching with your finger and thumb and
moving them further apart. To trim a region,
tap and hold on either end of the region until
the trim handles appear. Drag the trim handles inwards or outwards to adjust the start
and end points of a region, trimming away unwanted portions
of audio or midi data. Let's now look at the next
tool, which is a loop tool. So let's select this.
To loop a region, tap on the middle of the region, and notice the loop
handles appear. Drag the loop
handles outwards to extend the region and
create a loop section. This allows the region to repeat continuously
during playback. The length of the loop will be the entire length of the
region you have selected, including any blank
space in the region. To split a region,
select the split tool, and tap where you'd
like to split a region. You will see a scissors icon appear in the region
you have selected. Drag this down to cut and split your region at the
desired location. Let's now look at
the stretch tool. To stretch or compress a region, tap the middle of the region, and select the stretch region. Drag the stretch handle
to stretch the region, increasing its length, and slowing down the playback speed. Conversely, drag
the stretch region inward to compress the region, decreasing its length, and speeding up the playback speed. For now, though, let's drag
this back to where it was. These functions are allowed
to precisely edit and arrange audio or midi regions within the arrangement window, facilitating corrective
exploration and customization of your
musical compositions in Logic Pro for iPad. Okay, so in this lesson, we've covered the
fundamental aspects of getting started with
Logic Pro on your iPad. For from installation
and setup to exploring key components
on the interface, you're now equipped to
navigate the app confidently. In the next lesson,
we'll delve into the exciting world of
creating a new project. Thanks for watching,
and I'll see you there.
4. Creating a New Project: Welcome to Lesson free of our
Logic Pro for iPad course, where we'll explore
the exciting process of starting a new project. This lesson covers
everything from setting up your project to choosing
the right track types. So let's get started. Let's begin by creating
a new musical canvas. Let's open up Logic
Pro on your iPad. And if you're not prompted
to start a new project, head to the plus symbol or Press new project to initiate
a fresh creative space. Now, let's talk about the two main types of tracks
in Logic Pro, which are audio and midi tracks. Audio tracks in Logic Pro
are used for recording and processing real world sounds such as vocals or instruments. They capture and playback
audio waveforms. Applications for this
on Logic Pro for iPad include recording your
vocals using the built in mic on the iPad or connecting
external devices like an audio interface to
the iPad to record instruments like an electric
guitar or electric bass. We'll discuss this
in more detail, though, later on in the course. MIDI tracks deal with
musical instruments rather than actual audio. They control virtual instruments
or software instruments. Instead of recording sound, MD tracks record data about
which notes are played, their duration, and other
musical attributes. This allows for flexible editing and manipulation of
the performance, making it an
excellent choice for electronic music or using
virtual instruments. In essence, audio tracks
handle recorded audio, while med tracks handle musical instructions for
virtual instruments. Okay, so let's click on
where it says audio here, to create a new audio track. And let's also
create another track by pressing this
plus button here, and this time, let's
choose a MD track. Let's just drag
this piano keyboard off the screen by tapping
and dragging down. Let's also create a bit more space on the screen by closing the browser window by tapping on this folder icon in
the bottom left. Okay, so now, let's look at setting the tempo and
the time signature. Okay. Before we jump in, it's crucial to choose the right settings for your project. Think of this as setting
the stage for your music. Tempo refers to the
speed or pace of your music measured in
beats per minute or BPM. It sets the overall rhythm and energy of your composition, and we can select the tempo or beats per minute
of the project by clicking on this number
in the transport window at the top of the
arrangement window. A higher BPM means a faster tempo while a lower
BPM indicates a slower pace. The time signature defines
the number of beats in a measure and the type of
note that receives one beat. For example, in a
four four time, there are four beats
in the measure, and a quarter note
gets one beat. And we can adjust the time
signature by pressing on these numbers here
next to the tempo or BPM in a transport window. These choices
significantly impact your creative journey
by establishing the mood and structure
of your composition. A faster tempo might
suit energetic dramas, or a slow one may
enhance the ballad. The time signature changes
the rhythmic feel. Early attention to tempo and time signature makes for a cohesive foundation
for your project, guiding the creative choices you make as you bring your
musical ideas to life. Both of these can be changed in the transport window at the top of the
arrangement window. The browser can be accessed with the left most button at the bottom on the far
left of the screen. This is your creative hub, offering quick access to a
variety of musical elements. Apple loops are pre made royalty free audio
and midi files covering various genres. They are great for
instant inspiration. Just drag and drop them
onto your project, to add loops,
beats, or melodies. When using Apple loops, you must drag the mid loops, which are in green to a
midi track and audio loops, which are in blue
to an audio track. For this example, let's drag
over the first audio loop, which is a drum loop called
60 shuffle drum set. Loops that are a
different tempo to your project will automatically change tempo to
snap to the grid. However, when
adding audio loops, you may get this
pop up box appear, which says that added audio file contains tempo information. Do you want to import
it into this project. Press, don't import. If you don't want to
change the projects tempo and you want to warp the audio loop to match
your project's tempo. Or press Import, if you want to change your
projects tempo to match the tempo or BPM that the audio loop
was recorded at. For this example, though, I don't want to change
the projects tempo. So press, don't import. Let's now find another loop. This time, I'm going
to do a search in the loop search bar or peer at the top of the
Appleop window. Let's search for a base loop, so I'm going to type in base. We can also press these
filters to filter the search. For this, I want to
find a middy loop. So in the filter, let's choose Middy loop
for the loop type. There's also filters
we can choose such as instrument, gra,
and descriptors. But for now, I'm going
to press done in the top right for
all filters window, and you can see we've
filtered it down to just the middy base
loops in the search. Let's choose this one
called dog Toth base free, and let's drag this over
to the Middy track. If you're following
along with me and you don't have
this exact loop, I recommend just choosing
another base mid loop. Let's just zoom out a bit now, which we can do by
pinching with our finger and thumb and moving
them further apart. Let's now hit the play button in the transport window and listen back to the
audio and mid loop. Okay, so that's how to
drag over Apple loops. These are royalty free loops, which you can use in your song, or you can use them as a
starting point for your music or even as inspiration for
certain musical parts. Let's just quickly talk about audio patches which we can
access in the browser. We can go back to the
browser's homepage by pressing this back arrow in the top left of the loops page. Audio patches on
the other hand are pre made audio
settings and effects. You can browse through
a collection of audio patches and apply
them to your audio tracks. This allows you to
experiment with different sound textures
and enhance your project. Let's now talk about
saving your project. This happens automatically when you leave the application. It saves it to your Cloud. However, you might want to save your project to your local
storage as a backup, or in case you have no
Internet connection to retrieve data
from the iCloud. To do this, tap the blue facing arrow at the top left
of your project. Tap and hold in your project, select move and
navigate to the folder, you want to store your project. At the top right of the
window, select copy. You now have a version
of the project, save to your desired location. Okay, so that's the
basics of the browser, and that's how you
start a new project in a Logic Pro for iPad. From choosing project settings to understanding
different track types, you're now ready to
unleash your creativity. In the next lesson,
we'll delve into the world of recording
and editing audio. So thanks for watching
and I'll see you there.
5. MIDI Basics: Welcome to Lesson four of our
Logic Pro for iPad course, where we'll delve into the
exciting world of Midi. Mid or musical instrument
digital interface is a powerful tool for creating and shaping musical ideas. So let's now explores
key aspects. MIDI is the language that allows electronic
musical instruments, including virtual instruments in Logic Pro to communicate
with each other. It consists of messages that convey information about notes, dynamics, and other
musical elements. Midi is the backbone of
electronic music production. Creating and editing MIDI regions in the
arrangement window. To edit a middy region, tap on it to select it. Once selected, you can move the entire region by dragging it left or right
on the timeline. Adjust the duration of the Middy region by
dragging its edges. This changes the length
of the musical phrase. The trim tool must be selected
for this to work, though. We can also show the med editor for more detailed note editing. We can do this by
double tapping on the medi region and then go
to edit and show an editor. We'll look at this in more
depth in a moment, though. And we can drag the
piano roll up or down to view more or less
of it on the screen. For now, let's drag this all the way down to hide
the piano roll, and now let's have
a look at looping. Looping allows you to repeat a specific region on the track. You can do this by
using the loop tool and dragging how far you
want the region to loop. To use a copy and
paste function, double tap a region
and tap copy. Then tap a blank space and
select paste to playhead. The duplication tool is just to the right
of the copy tool. This allows you to duplicate regions by tapping
and dragging them. So you can use these tools for a quicker workflow when
arranging your regions. Workflow of the piano roll. To enter the piano roll, double tap on a midi region
in the arrangement window, go to edit and select
show in editor. You can also press the pencil at the bottom of the
arrangement window. This opens a grid where you can visualize and edit
individual midi notes. The piano roll grid
represents time horizontally and
pitch vertically. Each grid point is a potential
placement for a Mdy note. The piano role allows precise control over
note parameters. Tap a note to select it,
then manipulates properties. However, we'll look
at the piano role in more detail later
on in this course. Virtual instrument to the
heart of MD production, allowing you to
play a vast array of sounds using your iPad. After selecting a MD track, you can select your
virtual instrument from a browser under
instrument patches. Use the filter to narrow down your choices or help
you explore new sounds. Okay, so let's go back to the browser's main window by pressing this back arrow here. So there's a lot of
different sounds and patches available to
us in the browser. But now let's close the browser by pressing the
browser button in the bottom left and continue looking at software instruments. You can change the parameters of your software instrument from the mixer or the track view. For example, we can select this drum snp
instrument in the mixer and then select
show details to see the different parameters
for this instrument. Let's now drag the mixer
out of the way so we have more space so we can see the parameters for the drum synth. The parameters here
will depend on which software instrument
you have chosen. For example, if we choose
an electronic kick sound, we get options like
tone and saturation. Again, let's drag this down, so it's out of the way, and let's have a look
at another example. Now let's select the
other midi track, which is an electric
piano sound. We'll get options that you
would expect to see on an electric piano
like EQ and Drive.
6. Play Surfaces: Play surfaces. Logic
Pro iPad play surfaces adds an exciting aspect
to midi control. Play surfaces are interfaces are real instruments that
can be played in time. To use the play surface, go to the keyboard icon at the bottom right of the
arrangement window, and let's drag this up
to make more space, and you can see that
we have two rows of keyboards when
we drag this up. The instrument will
default to the one that best suits the chosen
virtual instrument. But you can change this
by tapping the keyboard drop down on the left side
of the play surface window. You can see here
we have different play surfaces to choose from, such as drum pads, a guitar fret board, chord strips, and guitar strips. But let's go back to the piano
keyboard and have a look at some more controls by pressing the side
control button. The velocity range
determines the range of velocities assigned to the pads or keys on your play surface. It's essentially the
difference between the loudest and quietest note
the surface can play. Tapping the screen harder
will increase the velocity. There will be more info
on velocity control later on in this course, though. For now, let's close
the sy controls by pressing the sy
controls button again. When the piano
surface is selected, the scrolling button lets you scroll horizontally
along the keyboard, allowing you to play
higher or lower notes. The play button freezes the position and settings
of the play surface, allowing you to play freely. Let's now change to
another play surface by pressing the play
surface button. The edit function can be used on the fret board, guitar strip, and core strip surfaces, and lets you change the way
the instrument is set up. So let's press the
edit button now. For example, the strings on the fretboard can be retuned to different pitches and you can change the chore that
the strip plays. You can then record
in real time from the play surface by
first making sure that the correct track you
want to record on is selected and pressing the
red button in the transport. It's worth noting that having the metronome on will
help you stay in time. The metronome is located on
the right of the transport. The numbers next
to the metronome button indicate turning on a counting of usually four beats before the recording starts. Let's now drag up
the control surface and let's press record
and record something. And let's play this back now by pressing the play button to
hear what we recorded in. I also turned off the
metronome drawing playback by pressing the
metronome button again, so it's not lit up as it can get a little grating here in the metronome sound all of the time. Okay, so just in this lesson, we've covered the essentials
of MD in Logic Pro for iPad. From creating and editing midi regions to the creative
water play surfaces, you now have the tools to infuse your projects with
creative expression. In our next lesson, we'll explore recording
and editing audio. Until then, keep
experimenting and enjoy the creative possibilities
of MD in Logic Pro for iPad.
7. Recording and Editing Audio: Welcome to the next lesson of our Logic Pro for iPad course, where we'll explore
the essential aspects of recording and editing audio. This lesson covers everything from capturing your audio to mastering the editing tools at your disposal. So let's dive in. So let's now add a
new audio track, which we can do by pressing
this plus button on the left. Now, let's choose a new audio track from this pop up menu. Let's now close the browser by pressing the browser
button in the bottom left. Now, let's rename
this audio track. We can do this by tapping on the track icon and
selecting rename. I'm going to name
this track guitar and then tap enter. Okay. So now let's talk about setting up to record on
this audio track. To start recording
an audio track, select an empty audio track, and tap the red record
button in a transport bar. Logic Pro will now record audio through the built in
microphone on your iPad. Let's now tap record and record in a few chords
on an acoustic guitar. Okay, so that wasn't
played perfect, but we will record in
another take soon, and I'll show you how to
choose the best takes. Let's now have a look at the
splitting and joining tools. In Logic Pro for iPad, splitting and joining tools
are fundamental for refining your audio regions and creating
a seamless arrangement. Let's now explore these
tools in a concise overview. Okay, so now let's have
a look at a split tool, which we can access by
tapping this button here. So, the split tool
allows us to divide audio regions into
separate sections, providing flexibility
and editing. You can see that when
I tap the split tool, the scissor icon appears, and we can drag down on
the region to split it. Now we can tap on the
split audio region and drag it to another
location if we wish. Let's now have a look at some of the uses for the split tool. So now we can isolate a specific part of the recording
for further processing. With the split tool, we can trim any unwanted sections
of an audio region, and we can also
create space between two audio regions for more
accurate arrangements. The join function
seamlessly merges adjacent audio regions into
a single continuous region, maintaining a smooth
transition between them. To join two audio
regions together, tap and hold one audio
region while taping another. This will select both regions. Then tap on one of the
selected regions to open the menu and go to bounce
and join, and then join. The uses of the joint
tool include combining multiple takes or sections
into one cohesive performance, creating a continuous audio flow without audible gaps
between regions. Let's now talk about comping. Coping short for compiling
allows you to piece together the best performances from multiple takes to create
seamless performance. In the iPad version
of Logic Pro, this verse requires creating a takes folder on
an audio region. You can do this
by recording over an already existing
audio region. So let me show you
how to do this now. So let's now record
the guitar part again. This time, over the
audio recording that we recorded previously. Then select the region and
go to takes and folders. So you can see here the two guitar takes
that we recorded. Let's now select tate one. However, for this example, let's select tate two, as I think this will play
better than take one. So let's select the
region again and select takes some folders
and choose take two. To cot multiple takes together, use the split tool to establish a section of the take you like. So for example, let's make a split after the second chord. The third and fourth
chord from take one. The first part of the
recording is take two, and the second part is take one. So let's move the playhead ruler to after we play chord two. And now let's use the
split tool to split here. Now let's tap on the
second split audio region and go to take some folders
and choose take one. Repeat this process until you have a full comp of
your performance. So let's play this back now by pressing the play button
to hear our comp. For a faster
workflow and coping, you can move this project to Mac and use Logic Pro
for Mac to comp. This allows for
quick swipe coping, which is a more efficient
way to comp takes. You can also import audio
into Logic Pro for iPad, allowing you to incorporate existing audio files
into your project. So let me show you
how to do this now. One way to do this is
to simply drag and drop an audio file onto an
audio track in Logic Pro. First, you need to
have files open on your iPad, as
well as Logic Pro. Then double tap on
the home button and drag logic P to the files tab. This will split the screen
allowing you to drag audio files from the files tab
to your logic pro project. Logic Pro for iPad
supports MP freeze, waves, and AIFF file types. Let's just drag the
Logic Pro screen over now so we can
only see this. Okay, let's solar this
track and now let's press play so we can hear this
imported audio file back. Building. Okay, so let's
now unsolo this track, and let's now talk about some
tips for recording audio. Use headphones to reduce bleed. Wearing headphones
while recording minimizes sound leakage
into the microphone. Connect to an audio interface for better quality recordings. External devices
that are used to connect audio inputs
like microphones or instrument cables to digital devices are
called audio interfaces. This opens up a range of
options for recording, including various
microphones, guitars, bass, electric piano,
and hardware symps. And there you have
it recording and editing audio in
Logic Pro for iPad. From capturing the perfect take to using advanced editing tools, you're equipped
with the skills to elevate your audio production. In our next lesson, we'll
explore MD recordings and advanced techniques for bringing your musical
ideas to life. So thanks for watching and
I'll see you in the next one.
8. Using the Live Loops Window: Welcome to this next lesson. In this lesson, we'll dive into the exciting realm of the Live Loops window and sequences. This feature brings a dynamic grid based approach
to music creation, providing a visually
intuitive way to build and perform
your compositions. You can access the Live
loops window by pressing the grid icon at the top left
of the arrangement window. The live loops window offers a grid base interface
where you can trigger and arrange
musical ideas. Cells are the square
space where you would usually see regions
in the arrangement window. They represent individual
musical elements such as audio loops, one shots, or midi patterns. Sens are the columns
of cells represented by the numbers at the bottom
of the live loops window. They group together
multiple cells for a structured composition. Live loop supports Midi, allowing you to trigger
virtual instruments and software instruments. Audio cells, let you
record in audio or trigger pre recorded audio snippets,
loops, or samples. Before starting in live loops, create a cycle using
the yellow bar on the ruler at the top of
the arrangement window. Let's return to the
arrangement window by pressing the arrangement
icon in the top left. The cycle will prevent
the playhead from moving away from your arrangement or you spend time in live loops. And we can turn the cycle on and off with the cycle
button up here. Let's return to the
live loops window by pressing the icon
in the top left. In live loops, various tools
are enabled to enhance your creative
workflow and control the playback and arrangement
of musical elements. Let's explore the key
tools and their functions. The trigger tool
is fundamental for launching cells in real
time drawing playback. When selected tapping on
the cell or scene triggers the playback of the
musical element assigned to that cell or scene. The key tool is useful for
preparing cells to play at the next scene transition without triggering
them immediately. This is valuable for
senless transitions between different
musical elements. The record tool allows you to record your performance
in real time. More on this in a
moment, though. The edit tool provides access to additional editing options
within the live Loops grid. It allows you to select
and move cells or scenes. For example, let's
move this cell here. In Live Loops quanti start, which is located at
the top right of the window refers
to the process of automatically adjusting
the start point of cells to the nearest
musical grid points. Draw and playback if
it's set to 1 bar, it will take this
long for the cell or scene to play after pressing
the trigger button. If I increase quanti
start to 4 bars, you'll notice the cells won't play back until after 4 bars. This allows you to plan where
your arrangement changes, giving you more
creative freedom to perform using logic
pro for iPad. Recording in live loops is
a fairly simple process. And let me show you
how to do this now. Assign an instrument to
the selected midi track just like you would in
the arrangement window. If you want to record
onto a midi track. We can create a new track by pressing the plus
button in the top left. Let's choose a My software
instrument track. Now, let's choose a
drum preset sound and move this over
to the new track. Make sure your iPad is
set up for recording, and the metronome is
enabled if needed. And we can enable and disable the metronome by pressing
this icon up here. Adjust the tempo and any other settings as
desired in the transport. Select the record tool in
the live loops toolbar. This tool looks
like a red circle and is used for
initiating recording. If you want a counting
before recording starts, enable the counting feature
in the transport settings, which is this button up here. Tap on the cell to
start recording. Play your medi instrument
or input notes using an external midi
controller if connected. Let's now open the play surface. As we have the drum
instrument selected, we can see it shows
a different drums and percussion instruments. If recorded onto an audio cell, then perform into the iPads
microphone or microphone or instrument that's attached
to an audio interface connected to your iPad. When you're done recording,
tap the stop button. Okay, so let's
record something in now by pressing
record on the cell. So this will give us
a 1 bar counting, and then we'll record
in a drum part by pressing these play
surface drums on the iPad. Okay, so let's hear back
what we just recorded. Your recorded middy performance will now be captured
in the selected cell. Note that the length of the
cell you're recording on defaults to the length of the first recording
that cell recorded. Recording over the same cell, again, is restricted
to the same length. This length can be further
edited in the piano roll for My cells and the file
editor for audio cells. Simply open the editor with the pencil tool at the bottom of the window and drag
the cell length from the top right of the ruler. Another way to use live loops is to import loops
from the browser. So let's open the browser with the browser button
in the bottom left. Within the live loops window, locate a loop section
in the browser. This is where you
can browser and select loops to integrate
into your project. Before importing the loop, you can preview it by tapping on the left icon of the loop. This allows you to
audition the loop and decide if it fits
in your composition. For this example, let's
audition some guitar loops. So let's select guitar up
here in a loop browser. So let's play this
back and then audition these guitar loops
with the drums and bass loop you've added. Okay, I think this one called Silver Sky guitar picking
sounds quite good. So let's use this one.
We can use this loop in our project by tapping and dragging the loop
onto an empty cell. Middle loops must be
dragged onto a midi track, and audio loops must be
dragged onto an audio track. You can edit the
notes and performance of the Middle loops in green, but not the audio loops in blue. Let's open the editor window by pressing the pencil
icon down here. You can adjust the length of the cell by grabbing
the top right of the ruler and dragging to your desired length
from the editor window. Let's close the editor window by pressing this pencil icon again. A rranging in scenes. Scenes are a group of cells organized in a row within
the live loops grid. Each column represents
a different scene, and the cells within
that column correspond to various musical
elements such as loops, one shots, or media patterns. To create a scene, dragon drop cells into adjacent cells
within the same column. These cells can represent different musical elements that you want to trigger
simultaneously. Scenes can be triggered in
real time drawing performance. Tapping a scene launches all of the cells within that
column simultaneously, creating a cohesive and
coordinated musical section. Let me show you how
to do this now. So we need to press this button down here to launch this scene. Scenes provide a flexible way to arrange your
composition dynamically. You can trigger different scenes at different points
in your arrangement, allowing for spontaneous
changes and improvisation. You can customize scenes by
adding or removing cells, adjusting their content, or
rearranging their order. This flexibility allows for on the fly customization
drawing live performances. So let's just move
some of these cells around and play back
these two scenes. Also, drawing playback will be triggering some of the individual cells
at different times. So let me show you this now, and let's start off by
triggering the first scene. Okay. Transferring live loop cells and scenes to the arrangement
window allows you to integrate your loop
based compositions into the traditional timeline. Choose whether you
want to transfer the entire live loop grid
or specific sections. You can do this by first selecting the edit
tool and then tap and hold on the cell and then tap on the other cells to
select these as well. Once the cells are selected,
use the copy function. This can typically be done
by tapping and holding the selected cells and choosing the copy
option from the menu. Alternatively, you can tap the copy button at the
top of the window. Exit the Live Loops
window and switch to the main window
of Logic Pro iPad. You can do this by tapping on the arrangement icon usually located in the top left corner. On the main window,
find the location where you want to pace the
live loops arrangement. Tap and hold in the
desired location, then choose the pace
option from the menu. Another option is to select
the regions you want moving over and tap copy
scenes to playhead. This will copy and
paste those cells to wherever you are in
the arrangement window. After pasting, you may need to adjust the arrangement
in the main window. Drag and drop the pasted
cells to align them with the existing tracks or
sections in your project. Once the live loop arrangement
is in the main window, standard editing tools to
fine tune your composition. On the left side
of the arrangement window and the right side of the live loops window has two arrows facing opposite
sides horizontally. The highlighted arrow
indicates whether the live loops window
on the left or the arrangement window
on the right is active. This allows you to work
fluidly between both windows. Okay, so now let's play back our current arrangement from
the arrangement window. Okay, so that's an overview
of the Live Loops window. Next, we'll have a look at
sequences and the step editor, which we'll look at
in the next video. So thanks for watching
and I'll see you there.
9. Sequencers and the Step Editor: Sequences and the step editor. Sequences can be used to arrange the rhythms
of an instrument. In the past, hardware sequences had been used to program drums, bass, symps and
other instruments. Nowadays, though, it's very
quick and easy to program these sequences in a
digital audio workstation, such as Logic Pro. To access Logic Pro sequencer
called the step sequencer, create a pattern
region instead of a midi region from either the arrangement window
or the live loops window. So let's do this now. Let's create a new track by pressing a plus button
in the top left, and then let's choose
a pattern track. Creating a new pattern
or midi track, we'll open the instrument
patches window in the browser. Let's choose this
instrument patch here called a Gogo funk. Let's now drag this over
to the track header, and this will replace a
Deluxe classic instrument with the Gogo funk
drum instrument. Let's solar this instrument, and now let's add a blank loop so we can type in
our own pattern. We can do this by tapping and
holding on a blank space in the arrangement and then
select Create Pattern region. Then tap on the pattern region. Tap edit and select
showing editor or simply open the editor window at the bottom of the window. So now we have the
sequencer open. Let's have a look at some of
the tools in the sequencer. The length on the
right indicates the number of steps
the sequencer uses. Steps is a unit used in sequences that break the pattern
into equal measurements. Usually, it's rhythmic
value is a 16th note. You can add musical
elements such as notes, chords, or drum hits. Use the grid to align elements to the desired beats or bars. So let's type in some steps now. Horizontally, we have the steps. And vertically, for
this instrument, we have the different
instruments. So the kick, snare, clap, and high
hats, for example. Different instruments may
have notes vertically, but for this drum
kit, we have drums. I've just added a simple
kick and snare pattern, and let's hear this back now. Sequencers can be used for any instrument
plugging in logic pro, but traditionally
used for drums. Let's now have a
look at a few of these functions for
the step sequencer, starting with the ti function. We can access the ti function by pressing this button up here. So when we tap on a step now, it will tie the steps
together rather than adding or removing steps
like we had previously. The ti function
allows you to extend the duration of a note
beyond a single step. For instruments with
no sustain like drums, this will have little impact, other than making your
interface simpler to look at. For sustained
instruments like base, this allows you
to sustain notes. Let's now add a base
track and sequence a pattern so we can correctly demonstrate the tie feature. So let's create a new track
by pressing the plus button. Let's choose a pattern
software instrument again. Then in the browser,
let's remove the drums tag and
add the base tag. Let's now add this eight to
weight base instrument to the new instruments track header to replace
the instrument. Okay, let's now create
a new pattern region. To do this, tap and hold
on the arrangement for this track and select
create Pattern region. Let's now tap and hold on this region and go to
edit, showing editor. Let's now drag up the editor, so we have a bit more space. You'll notice now vertically, we don't have the
different instruments. We have the different note
pictures for the base. Let's just keep this
simple, though, and I'll type in a note every
four steps on the note C free. Okay, let's
hear this back. Now let's go to the
tie function and tie these notes by
tapping and dragging. Okay, let's hear this back
and you should be able to hear that the first
notes are tied and held. Let's now have a look
at the repeat tool. The repeat tool allows
you to increase how many times a pattern is played
when a note is triggered. This allows you to
incorporate roles and interesting grooves
into your sequence. So let's have a look at
this on the drum pattern. So let's now close the
base pattern editor by pressing the pencil icon. And now let's solo
the drum track. Let's now select the
drum pattern region and open up the pattern editor
by pressing the pencil icon. Let's now tap on the
repeat tool up here. And let's drag on the snare so it plays back three
times rather than one. Okay, let's hit this back now. Okay, now let's have a
look at the loop tool. The loop tool lets you change the amount of steps
that are being repeated for different tracks independently from one another. For this example, let's have the high hat repeat
every eight steps. And the kick and snare
repeat every 16 steps. Let's change the
loop on off up here, and now let's type
in a high pattern. For this example, I'll just have the high play every step. But if you're
following along, feel free to make your own pattern. This allows you to incorporate more complex rhythms
into your sequence. For beginners, we
recommend keeping the loop time the same
for all tracks as poly rhythms are a
complex aspect of music that can sound messy
when not executed properly. Let's now have a look
at the Chance Tool. The Chance tool allows you to change the
percentage chance that the sample
will trigger after the sequencer has
played the note. This adds an element of
randomness to the sequence, which can be interesting
for something like Sys. For this example, though, let's change the chance
for the high hat pattern. By the way, 100% means
it will play every time and 0% means it
will not play at all. So, 25% means there's a 25%
chance of the note playing. And 44% means there's a 44%
chance of the note playing. Okay, let's hear this back. So you can hear that by using the chance tool and
lowering the chance, we add some randomization
to the part. Let's put the chance
back to 100%, so the notes will
play every time. Let's now have a look
at the offset tool. The offset tool adjust
the timing slightly before or after the note is actually triggered
by the sequencer. Let's select offset and
apply it to the snare. This goes from 0%, so no offset up to 50%. This also goes down to -50%, so the note will play
a little sooner. This lets you further manipulate your rhythms and
is a useful tool for creating lazy
grooves by making some of the notes slightly
later than the grit. The snare part should play
a little later and should give us a more laid back and lazy feeling for the drum part. Let's now hear this back and adjust the offset
amount for the snare. Okay. Okay, so that's some of the different
note functions in the step sequencer
available to us. Let's now have a look at how
we can arrange our patterns. In the arrangement window, you can duplicate the pattern
to create repetitions. We will need to
select the copy icon up here to duplicate
the pattern or region. Each instance of
the pattern region shares the same
underlying pattern, making it easier to
maintain consistency. You can change individual
pattern regions for variation. You can also copy and
paste pattern regions into live loop cells to trigger and arrange
them from there. So we can do this
by going over to the pattern view and then tap and hold on a cell
and press paste. From understanding the interface to working with median audio, you now have the tools to create dynamic grid based compositions. In our next lesson,
we'll explore advanced editing and
automation techniques.
10. Advanced Editing and Velocity: Welcome to this next section. In this section, we'll
dive into the world of advanced editing
and automation. So let's get started. Okay so have made
this new project, and let's select this epic
pop piano midi region, which currently
has no midi notes. We can open the media
editor by selecting a MIDI track and pressing the
pencil icon at the bottom. Okay, so now let's
have a look at the tools at the top
of the medi editor. In the piano role,
the brush tool can be used to draw in
continuous midi data. You can use it to
draw multiple notes of equal length set to the snap value located on the top right of the
piano role window. Let's now talk about velocity. Vlocity in music production refers to the intensity
and note is played. Vlocity adds expression to performances,
influencing the volume, tombra and character
of individual notes, making it a crucial
element for achieving real sounding performances and emotion in electronic
and sampled instruments. You can alter the
velocity of a note in real time from
a play surface by tapping on the notes harder for a greater velocity just
like a real instrument. You can also change
the velocity of midi notes after they've been
recorded or programmed in. Let me show quickly
now how to do this. Let's open the editor for
this piano MD region, which has some midi notes in it. Let's now adjust a velocity
for these midi notes. Tap one note and hold it. Then with the first note held, tap the other notes
you want to select. You can also tap and hold
a blank space and then drag to create a box which will select all
the notes inside. Finally, you can select all by tapping a blank space
and tapping, select all. Once notes are selected, find the velocity tool at the top of the
piano roll window. This lets you view and adjust the velocity for each
note in the piano roll. As you drag vertically
on individual notes, you'll hear the notes repeat at the adjusted velocity to help you gauge how
loud the note will be. Let's zoom in so we can
see this a bit clearer. We can drag the note
velocity up to increase the velocity and we can drag the velocity down to
decrease the velocity. With higher velocity amounts, it sounds like the
note was played harder and with lower
velocity amounts, it sounds like a note
was played softer. Okay, let's zoom out, and now let's select
the chord and adjust the velocity
for this chord. Let's hear what this
sounds like first, though. Okay, let's zoom in, and let's increase the velocity
by dragging up. Now when I play this
back, it should sound like this chord has been
played louder than before. Okay, let me show you how to adjust a velocity for a pattern. Patterns are most
commonly used for drums, but they can be used for
other instruments as well. Let's now adjust a velocity
for this drum pattern. So let's now unsolo the
epic pop piano track. Let's solo the Ogg funk track and let's select
the pattern region. Now let's open up
the pattern editor by tapping this button down here and let's drag the pattern editor up so we can see the
rest of the drums. Now in the pattern editor, make sure we select
velocity value up here. That way we can
adjust the velocity of the steps in a
step sequencer. This will provide
a similar view on individual notes
as the piano role, where you can adjust the
velocity of individual steps. Let's hear this
back first, though before we adjust the velocity. Okay, so let's adjust the
velocity for the high hat. Let's make some
of these quieter, so some of the high hat hits sound like they're
being played softer. Let's just zoom in a bit so we can see this a bit clearer. Okay, let's hear this back now. So we can create
more of a human feel when we adjust the velocity. When a human plays
an instrument, each note hit will be
a different velocity, compared to a computer
where you can program it, so the notes have
the same velocity. So for a more human style sound, even in electronic music, I recommend adjusting some of the velocities if you've
programmed in the notes. If you performed in the notes, then there will be a range
of velocities which can help make your music sound
less robotic or rigid. For a broader change, first open the inspector
from the arrangement window. By adjusting the velocity
parameter inside the inspector, you can change the
velocity for all notes in the selected region or
region simultaneously. So we can drag up or down
to increase or decrease the velocity percentage for all of the midi
notes in the region. We can do this with the velocity over here in the inspector. We can also type in the number if you tap on velocity here. By mastering velocity control
in logic pro for iPad, you can breathe life into
your med performances, creating expressive
and dynamic music that resonates with
realism and emotion. Okay, so that's velocity. Next, let's have a
look at quantizing.
11. Quantizing: Okay, let's now
solo the drum track and talk about quantizing. Quantizing Midi in the piano
role of Logic Pro for iPad is an important process for aligning musical notes
to a specific grid, enhancing the timing and
rhythm of your performances. Here's a step by step guide. Select the notes you
want to quantize using any of the methods
we discussed earlier. So for this example, I'll
select all of the MIDI notes. Once the notes are selected, open the inspector with
the icon at the bottom left of the screen and find
time quantize at the top. In the quantized menu, you'll find various settings
such as note value, and you can also find the
strength setting here. The note value determines what degree your notes
will be snapped to. For example, if you
select one quarter notes, each note will be snapped to the nearest quarter
note of the grid. For this example, though, let's change this
to one 16th notes as the high hats were
playing these note values. Okay, that sounds
more suitable now. The strength parameter controls the degree to which
notes are quantized. For this example, let's change it to 50% to see the difference. So we can keep some of the natural feeling of
the part that was played, but still quantize it a bit
to keep it more in time. This can help give your part
a more natural feeling, while still keeping it in time. Let's listen back to
this now and make sure the midi notes
haven't been snapped to the wrong notes on the grid. The tighter to the
original performances, the less likely quantization
will make mistakes. All music lies on a
spectrum of perfect timing, tight to the grid on one
end and free flowing, expressive timing on the other. Gras like hip hop, pop, and electronic music
generally exist closer to the perfect timing
side of the spectrum. While gas like jazz, blues, and classic rock, operate closer to the other
side of the spectrum. When making your music, be aware that you can operate
along the spectrum. The strength function is one
way to use quantizing in a way that lets you determine how far along the
spectrum you want to be. Quantizing audio follows
a similar process for audio regions as it
does for MD regions. So let me show you
how to do this now. Before we do this, let's
close the inspector with the eye button and let's unsolar the drum parts and then
solar the audio track. This audio region here is
recordings of clap sounds. So let's quantize these. Select the region you
want to quantize, open the inspector,
scroll down to quantize, and change the quantize
value and strength. Unlike quantizing Midi or quantizing audio
and logic prof Mac, it is not possible to make
further adjustments to the timing of an audio
track on the iPad version. This makes it even more important to get
the performance as close to the correct timings as possible before quantizing. The less tight you are
in your performance, the more likely the iPad is going to make a
mistake on quantizing, a mistake that can't
be adjusted in audio.
12. Swing: Using timing tools creatively. Swing. The swing parameter adjusts the timing of offbeat
notes relative to the grid. Increasing the swing value introduces a shuffle or
swing feel by delaying offbeat notes slightly while decreasing the swing value
reduces this effect. Using the swing function when quantizing adds groove
and swing to your music, imparting a natural
and human like feel to rigidly
quantize rhythms. I'm going to add swing to just the high hat
pattern in this groove, while keeping the kick
and snare snap to the grid so you can
hear the swing effect. First, I'll play the groove of slightly out of time high hats. Notice how extreme levels of swing can make the
drums fill out of time. Subtle T is often the key when using timing
tools creatively. Let's open the midi editor
and then open the inspector. And now let's quantize this high hat part
to one 16th swing A. Okay. Let's now change this to one eighth
swing F. This time, it'll swing the
notes and quantize them to the nearest one
eighth feet division. Let's now increase the swing
amount in the inspector, and you should be able
to hear the difference. For now though, let's change the quantized setting
to one 16th notes, and let's put the swing
amount back down to 0%. Experiment with
different swing values to find a groove that
best suits your music. Subtle swing values add a
gentle swing to the rhythm, while more pronounced
swing values create a more pronounced
shuffle feel. Experiment with
combining swing with other creative techniques
such as velocity adjustments, automation, and
effects processing. These additional
elements can further enhance rhythmic feel
and depth of your music. Keep the musical context in
mind when applyin swing. Different dramas and styles may benefit from varying
degrees of swing. So tailor your approach to suit the specific
needs of your project.
13. The Delay Function: Delay. Another creative
way to adjust the timing of the music is using the delay function
in the inspector. This differs from
using a delay plug in, which will repeat the
signal for effect. The delay function in the inspector delays regions
by a matter of milliseconds. This offsets away
from the grid and can make certain parts of your
track feel more human. To use the delay tool
in the inspector, first, select the region
in the arrangement window. So for this example, let's select the midi region for this. Then open the inspector and
find the delay section, which is under general. By reducing the number, you're making the region
play earlier than the grid, providing a sense of urgency. You can do this for
pattern regions, media regions, and
audio regions. For pattern regions,
you can also adjust the offset of
specific steps in the loop by going to the offset
tool and dragging a step up to make it later
and down to make it earlier. This is a fantastic way to
create interesting loops. So let's do this now for then. For now, though, let's set the delay settings back
to the default of zero. Next, we'll have a
look at automation, which will cover it
in the next video. So thanks for watching,
and I'll see you there.
14. Automation: Using automation
in Logic Pro for iPad is a powerful
way to add dynamics, spatial effects, and
depth to your music. Automation allows you to
control the volume and intensity of individual tracks
or parameters over time. By adjusting automation curves, you can create dynamic shifts and volume panning effects and emphasize on certain sections of your music and adding
emotional impact. In the automation
window and piano roll, access automation lanes
for each track by tapping the automation button located at the top left of their
respective windows. Once selected, you can
draw automation curves directly onto the tracks
waveform or midi data. So we can tap to add
automation nodes, and we can drag the nodes or
pull down with our finger. This allows for precise control over volume panning,
and other parameters. We can select what we want to automate with this
drop down menu here. Use automation to create
dynamic bills and fades, emphasizing climatic moments or transitioning between sections
with varying intensity. Let's now play this
back so you can hear the volume phase that I
created with automation. Okay. Automate parameters such as reverb delay and spatial positioning to add depth and movement to your mix. For example, we can automate the reverb send for this
track by tapping on the automation
drop down and then going to main Sen one reverb. We'll be looking at sends and reverb later on in this course. We can also automate the send, which by default is delay. Again, we'll be looking at
this in detail later on. Experiment with
panning or automation, to create immersive
stereo imaging. So we can automate the pan, so we can move the
signal more to the left or right of
the stereo field, or we can put it in the center. We can do this by
tapping the automation dropdown and then going to
main, pan and absolute. However, we'll be covering
panning later on. Automating the effects
will introduce evolving textures and
movement in your music. This ad interest and dimension
to your compositions. We'll look at automating the effects later on in
this course, though. For now, though, let's choose
volume for the automation, and let's now talk
about automation modes. Automation modes allow you to write in automation
in real time, providing a more human
expression in your music. The automation mode
can be changed for each track with the
automation window open. You can find it on the left
where each track title is. By default, this will be on
the automation read mode. This mode is ideal for refining existing automation curves and drawing in automation manually. Let's now have a look at another one of these
automation modes. Touch mode allows real
time recording of automation changes
while adjusting parameters using touch gestures. This mode enables dynamic and expressive automation
control drawing playback. So let me show you this now. So I'm going to play
this back again, and I'm going to
adjust the vin fader by sliding my
finger up and down, and you should see it
recording the automation data. Okay, so let's just
pinch vertically to zoom in and see
what we recorded. Now let's look at the next
automation recording mode. Latch mode, similar
to the touch mode, but the automation
mode will read what's already on the track after
releasing the control. This mode is useful for making
long term adjustments to parameters without needing to maintain
continuous control. By using automation
in logic P for iPad, you can sculpt the dynamics, spatial characteristics, and overall movement
of your music with precision and creativity. Experimentation and practice
will help you master this essential tool and unlock new levels of expressiveness
in your compositions. We've explored the array of advanced editing and
arrangement techniques. Practice and
experimentation will further refine your skills. So let's dive into your projects and elevate your
music to new heights. So that's the end
of this lesson. Thanks for watching, and I'll
see you in the next one.
15. The Mixer, Aux and Sends: Welcome to this next lesson. In this lesson, we'll explore effects processing and grouping, essential techniques for
adding depth dimension and cohesion to your mixers.
So let's dive in. The mixer. The mixer
is a central hub for controlling and processing
audio in Logic Pro. It provides a visual
representation of all of the tracks
in your project, allowing you to adjust volume, pan and apply effects to
individual tracks or groups. You can access the mixer by
tapping the right icon in the middle section
of the windows at the bottom of the page. Let's now talk about
the track controls. Track controls are located at the bottom of
each channel strip. These controls include solo, mute, and record enable. The solo button mutes all channels except
the channels you have soloed allowing you to
isolate specific tracks. The mute button stops a
track from playing back. Routing in the mixer
of Logic Pro refers to how many audio
signals are directed between tracks and buses
within your project. Each track in your project has input and output
routing options that determine where its audio signal originates from and
where it's sent to. Let's scroll up in the mixer so we can see the
top part of it. For beginners,
understanding routing involves grasping a
few key concepts. And let's talk about these now. Input routing. This determines where the audio signal for
a track originates from. By default, audio track
inputs are rooted from your iPads microphone
and midi track inputs are your virtual instruments. So I'm going to tap
on show details now so you can see the details
for the drum kit designer, which is the instrument
on the midi track here. You can also route the input of auxiliary tracks to
buses in your project. An auxiliary track is
one that doesn't contain any actual data like an
audio or midi track. They are used for
sending signals to, manipulating the audio, and outputting the process signals. This is useful for adding
effects like reverb, delay or chorus to multiple
tracks simultaneously. It also allows you to
determine how much of the original signal you want to have and how much of the effect, as well as route multiple
tracks to the same auxiliary. The input of the auxiliary track must also be sent to bus one. Let's now talk about
output routing. This specifies whether audio signal from a
track is sent to. By default, tracks are routed to the main
output for playback. However, you can also
route them to aux tracks, via buses for further processing
or to create sub mixes. For instance, you might route multiple drum tracks to a single bus for
collective processing. Let me show you how
to do this now. So let's change the output of the high hat to a bus and
let's choose a new bus. Now let's rename this drumc. Let's also do this
for the snare. So let's change that
output here to bus free. And let's also do
this for the kick. Now, all of the drums will
go to the same bush track so we can add effects such as compression onto
this bush track, and it will apply all of the effects to the tracks that have been sent to this bus. Let's now solo bus free, which are renamed drums, and let's have a
listen to this back. Understanding
routing and logic P is essential for
organizing your project, applying effects and processing, and achieving your
desired mixed balance. Experimenting with different
routing configurations will help you develop a
deeper understanding of how audio signals flow within your projects and how to achieve the sonic results
you're aiming for. The insert section in your
mixer allows you to add audio effects and plugins directly onto individual tracks. Each insert slot provides a dedicated space for inserting and managing
effects like EQ, compression,
distortion, and more. This section enables
precise control over the signal processing
chain for each track, allow you to sculpt
the sound and enhance the mix according
to your creative vision. These inserts affect the
entire signal of the track. The sense section of your mixer allows you to send a portion of the audio signal
from your track to an auxiliary track. Placing reverb on as an insert will apply reverb
to the whole signal, making it sound washy
and lose clarity. Let's just solo the piano part and add a reverb
effect to this track. So we can tap on audio effects. Here I have Chroma verb
in the recent tab. We can also find this
effect by scrolling down to reverb and finding
Chroma verb from here. There are other reverb effects
in Logic Pro for iPad, which I recommend checking out. But for this example,
let's use Chroma verb. Okay, let's now hear what the piano part sounds like
with a reverb effect. So, this does sound quite washy, whereas sending the track
to an ace via a bus allows you to determine how much reverb is
applied to the signal. So you can see that we can add effects to the send
tracks as well, just like regular
tracks in Logic Pro. Let's now remove
the reverb effect we previously added
to the piano. We can do this by tapping on the effect and then selecting. Each send has its
own level control, letting you adjust the amount of signal being sent to
the destination track, giving you control over the intensity of the effect
applied to your music. And we can adjust the amount with this dial in
the sense area. You can also send
multiple tracks to the same auxiliary by using
the same bus on each send. This means you could send all of your instruments to
the same reverb, instead of having
multiple instances or reverb on each track. This can be useful so we can use the same reverb settings to keep the mix sounding
more consistent. It will also save on CPU power so the project doesn't struggle with too many effects
as would just be using one effect
rather than several. So, let's just play this back
now and adjust this senal. I'll also add a reverb send
to the guitar part and adjust this control drawing
playback. Let me show now. The routing order determines the sequence in which audio
signals are processed. You can adjust the
routing order to control how audio flows
in a channel strip, ensuring that effects are applied in the desired sequence. For example, you might
want to route a track for an E Q to remove some
unwanted frequencies before applying
distortion to ensure that the distortion isn't being applied to any unwanted sounds. So let's add the
channel Q audio effect and also the distortion two
effect to this piano parts. However, for now, let's
just bypass these effects, so they're not applied
when we play this back. You can be creative with
your routing order, but the good rule
of thumb is to fix the issues in the signal
before enhancing them. Let's now talk about
the output level. Located at the far
right of the mixer. The fader on the
stereo output channel controls the overall output
level of your project. It is where you adjust
the final volume before exporting or playback. You can also add
effects to this channel by applying them to
everything in your project. Avoid over using this as the interesting aspects
of your music usually come from the
differences between tracks rather than the effects
on the whole track itself. For this example, let's add a distortion effect
on the stereo out, and you should be able
to hear that it doesn't quite sound suitable when
applied to the whole mix. So I'll play this back
now and adjust the drive and pre gain controls on
this distortion effect. So, let's now remove this distortion effect
from the steri out, because, as I said before, it doesn't quite sound suitable when applied to the whole mix. Okay, so that send
of this video, where we've looked at
the mixer, uc and sends. I hope you find
this video useful, and I'll see you
in the next one.
16. FX and Plugins - Equalization or EQ: Let's now talk about
effects and plug ins. Effects and plug ins
are powerful tools for shaping the sonic characteristics
of your audio tracks. Let's now have a look at
some effects in detail. So let's turn on the
Channel E Q by tapping on the Bypass Channel EQ effect
and selecting turn on. So now let's have a look at
the Channel EQ in detail, and we can do this by tapping on the Channel EQfect and then
selecting show details. Equalization or EQ is a fundamental audio
processing tool used to adjust the balance of
frequencies within a sound. E Q allows you to boost or cut
specific frequency ranges, shaping the tonal
characteristics of individual tracks
or the overall mix. E Q divides the audible
spectrum into frequency bands, ranging from base
or low frequencies to treble or high frequencies. Each band represents
a specific range of frequencies, such as base, 20 hertz to 250
hertz, mid range, which is 250 hertz
to 4 kilohertz, and treble, which is 4
kilohertz to 20 kilohertz. These numbers are rough areas
on the frequency spectrum. They're not strict rules. The Q and Logic Pro has
three main controls, and let's have a
look at these now. Again, this adjusts the level of the selective frequency band, allowing you to boost or cut the volume of frequencies
within that range. Frequency. This sets the center frequency
of the selected band, determining which
frequencies are affected by the Q adjustment,
Q or bandwidth. This controls the width of the frequency band affected
by the Q adjustment. A hi Q value narrows
the bandwidth. Focus in the Q effect on a
smaller range of frequencies. Let's just show the mixer again by tapping
the mixer button. OK, so now let's talk about
some common Q techniques. Frequency balancing. Q is commonly used to
balance the frequency spectrum of individual
tracks or the overall mix. For example, boosting
the base frequencies of a kick drum can add
weight and impact, while cutting the
low frequencies of a vocal track can reduce
moodiness and improve clarity. Okay so now let's
add an Q plug in to the kick drum and show the
details for this effect. Then let's play this bag and boost the base
frequencies for this EQ. Okay, now let's show the mixer again and close the
Q details window by pressing the x
in the corner of this window. Frequency carving. Q can be used to carve out space for different
instruments in the mix. For instance, cutting the
mid range frequencies of a guitar track can
create space for vocals or other
instruments to stand out. Okay, so now let's solo the
guitar and piano tracks, and then let's show
the details for the EQ for this guitar track. Let's now carve out some of the guitars frequencies so that the piano part stands out as these instruments share many
of the same frequencies. Q sound sculpting. Q can be used creatively to shape the character
and texture of sounds. Experiment with
extreme Q settings, such as boosting or
cutting specific frequency ranges to create unique
sonic textures and effects. Let's do this now
for the piano part. Let's unsolo the guitar
track so we can only hear the piano track and let's show the details
view for this Q. The telephone effect is often used on
vocals, for example, and is done by using Q to remove the high and low frequencies while also boosting
the mid range. Okay, so that's EQ. Next, let's have a look
at compression. Okay.
17. Compression: Compression. Compression is a dynamic audio processing tool used to control the dynamic
range of audio signals. It reduces the volume
of louder parts of the signal while leaving
quieter parts unaffected, resulting in a more consistent
and balanced sound. Let's now have a look at
the compression controls. So let's add the compressor
effect onto the snare track. So let's click on
Add audio effect, and then let's tap on dynamics. And now let's choose compressor. Now, let's have a look
at the detailed view of the compressor by selecting this effect and
tapping show details. Threshold. This
determines the level at which compression
begins to act. Any signal that exceeds the
threshold will be compressed. Ratio. This sets the amount of compression applied
to the signal. For example, a ratio
of four to one means that for every four DB
that exceeds the threshold, the output signal will only
be increased by one dB. Attack. This
controls how quickly compression is applied after the signal exceeds
the threshold. A fast attack time reduces
the initial transient of the sound while a
slower attack time preserves more of the transient. Release. This
determines how quickly compression stops
once the signal falls below the threshold. A faster release time results in a more responsive aggressive
sounding compressor, while a slow release time
provides a smoother, more transparent
compression effect. Makeup game. This compensates for the overall game reduction
caused by compression, allowing you to
boost the level of the compressed signal to
match the original level. Common compression
techniques. Dynamic control. Compression is commonly used to control the dynamic
range of audio signals, reducing the level
of loud peaks, while boosting the level
of quieter passages. This helps to even out the overall volume of
a track or mix, making it sign more
balanced and polished. Okay, now let's play this back and in the game
reduction meter here, you should be able to see the
compression that's applied. So let's play this back and
AB the compressor effect, which means we play it
back and then bypass the effect and turn it on
again to hear the difference. Let's go to the
detailed view for the compressor and talk
about transient shaping. Let's also turn the
effect on again. Transient shaping. By adjusting the attack and release times, compression can be used to shape the transience of a sound, such as the initial attack of a drum hit or the pluck
of a guitar string. A faster attack time can harsh transience while a
slower release time can enhance sustain
and presence. So let's now play
this back and adjust the attack time to see if
you can hear the difference. Glue or cohesion.
Compression can be used to glue together multiple tracks or elements within a mix, creating a cohesive
and unified sound. By applying subtle
compression to individual tracks or
groups of tracks, you can blend them together
and make them sound like they belong together in
the same sonic space. For example, compressing a bus with two signals sent to it. Let's now view the details
view for this drum, and here we're compressing
all of the drums with this one compressor effect.
Let me show you now. Okay. Compression can be used to creatively add character and texture to audio signals. Experiment with extreme
compression settings such as high ratios and short attack times to create breathing or pumping
effects that can add excitement and
energy to your music. So let's show the
detailed view for the compressor for this
drum aux track again, and I'll playback and adjust
some of the settings, including ratio and threshold. I'll also select another one of these compressor
type models, which can give you
a different flavor or color to your compression. I'm not going to
explain these now, but I do recommend
testing these out yourself and listen out
for the differences. Okay, so that's the
compressor effect in the next video,
we'll look at reverb.
18. Reverb: Reverb. This is a
crucial audio effect used to simulate the
natural reverberation of acoustic spaces. It adds depth, dimension, and realism to audio
recordings by emulating the reflections and decay of sims in different environments. Reverb is created by
the reflection of sound waves of surfaces
and the acoustic space, such as walls,
floors and ceilings. These reflections combined
with the original sound to create a complex pattern of
echoes and reverberations. In digital audio production, reverb is generated
using algorithms that simulate the behavior
of acoustic spaces. These algorithms
model parameters such as room sound, shape, and surface material to recreate the desired
reverb characteristics. So let's now show the details of the chromo verb reverb
effect that's added onto bus one and explain the essential settings of
reverb and how it works. Reverb parameters.
Different reverb plug ins may have slightly
different parameters. Here are some general
ones you should expect to see in most
reverb plug ins. Room size. This determines the perceived size
of the virtual space in which reverb occurs. Larger room sizes result in longer decay times and more
spacious reverberation. So let's play this back now and I'll adjust the size dial, and this will emulate
different size rooms. Decay time. This controls the duration of
the reverb tal or how long it takes for
the reverberation to fade away after the
sound source stops. Longer decay times create a more pronounced
sense of space, while shorter decay times produce shorter, more
controlled reverb. Let's now play this back again and I'll adjust a
decay time dial. Early reflections.
These simulate the initial reflections
of sound of nearby surfaces in
the acoustic space. Adjusting the early
reflection parameter can enhance the sense of realism and depth in the reverb effect. So, let's play this back now and I'll adjust the early
late mix style. So if this control, we can blend between the early and
late reflections. Let me show you now. Pre delay. This is the time interval between the original sound and
the start of the reverb, allowing the dry signal to be heard before the
reverberation begins, which can help preserve clarity and articulation in the mix. Let's play this back now and I'll adjust the pre delay dial. Damping. This mimics
the absorption of high frequencies by surfaces
in the acoustic space. Increasing damping reduces
the brightness of the reverb, while decreasing damping
add spark airiness. Okay, so that's the essential controls for the reverb effect. As I said, some reverb plug
ins can look different, but they should all have
the same essential controls or at least most of the
ones covered in this video. Okay, so now let's have a look at some creative uses of reverb. Reverb can be used to add depth and ambiance to
audio recordings, placing sounds in a virtual
acoustic environment. By adjusting parameters like
room size and decay time, you can tailor the
reverb effect to suit the mood and
atmosphere of your music. Reverb can also enhance the perception of spatial
depth and dimension in a mix, making it sound more
immersive and lifelike. So, let's now play this back
again and draw in playback. I'll adjust a decay
time for the reverb. I'll also show the mixer again, draw in playback and
I'll also send more of the piano part to the
reverb with the Sendal. By placing instruments and vocals in different
virtual spaces, you can create a
sense of depth and separation that adds clarity
and definition to your mix. Let's now show the details
for this chromo verb effect by tapping on this effect
and selecting show details. Reverb can be used to evoke emotions and create
dramatic effects in music. By using long decay times
and lush reverb tales, you can create a
sense of grandeur and majesty shorter decay times and tighter reverbs can add tension and excitement
to a track. Let's now play this
back and adjust the decay time so you
can hear the difference. Re verb can also be
used creatively to create special effects and
unique textures in music. Experiment with extreme
reverb settings, such as a high pre delay time or unusual room shapes to create surreal and worldly
sounds that can add intrigue and interest
to your productions. Okay, so that's the
end of this video. Thanks for watching, and
I'll see in the next one.
19. Delay: Delay. Delay is an
audio effect that produces distinct repetitions
of the original sound, creating echoes and
rhythmic patterns. It works by capturing
the input signal, delaying it by a
specified amount of time, and then feeding it
back into the mix. Here's a detailed explanation of delay and its creative uses. Before we do this, let's
solar the guitar part, and let's add a delay effect
to this track in the mixer. So let's press the plus button
in the effect slot area, and let's choose delay, and
let's choose a tape delay. There are other delay
effects we can choose here, but for this example, let's
choose the tape delay. I also recommend checking out the other delays as
well at some point. Let's now tap on this effect
and tap show details. Delay time. This
determines the amount of time between each repetition
of the delayed signal. Short delay times produce
fast rhythmic echoes, while longer decay times create
spacious ambient effects. Let me show you this now.
So I'll play this back and then I'll change the delay time so you can hear
the difference. I'll also increase
the delay wet amount, which we'll talk
about very soon. Let's now put this back to one 16th notes and let's
have a look at feedback. This controls the number
of repetitions or echoes generated by
the delay effect. Increasing feedback
creates more repetitions, resulting in a denser, more
pronounced delay effect. So, let's play this back and I'll adjust the feedback dial. Dry wet mix. This adjusts the balance between the
original dry signal and the delayed wet signal. A high wet mix emphasizes
the delay effect while a low wet mix maintains more of the original signal. So, let's play this back and
I'll adjust the wet control. Some delay effects offer filtering options to shape the tone of the delayed signal. High pass and low pass
filters can be used to remove unwanted frequencies or add warmth and texture
to the delay effect. So this tape delay effect has these high and
locate filters. So let's play this back and adjust these to hear
the difference. Common delay techniques. Delay can be used to enhance the spatial imaging
of audio recordings, create a sense of depth
and dimension to the mix. Delay can be used to create rhythmic patterns and
syncopated rhythms and music. By synchronizing the delay
time to the tempo of the song, you can create
rhythmic echoes that complement the groove and add interest to the rhythm section. And we can sync the
delay time to the tempo of the project by enabling
this button here. Delay can be used to create lush ambient textures and
soundscapes in music. By layering multiple
delay signals with different delay times
and feedbat settings, you can build complex
evolving textures that add depth and atmosphere
to your compositions. Delay can also be
used creatively to add character interest
to audio recordings. Experiment with
unconventional delay settings such as extreme delay
times, fb settings, and modulation effects to create unique unexpected sounds that add intrigue and
excitement to your music. Okay, so now let's bypass the delay plogin and that's
the end of this video. In the next video, we'll look at some common
modulation effects. So thanks for watching
and I'll see you there.
20. Essential Modulation FX - A Brief Overview: Modulation. Modulation
encompasses effects like chorus, tremolo, and phaser, each offering distinct sonic
transformations by altering audio
signals over time. Let's solo the piano
part and look at some modulation effects
starting with Chorus. So let's tap on the plus button
in the effect slot area, and let's go to modulation, and let's select chorus. Chorus duplicates
the input signal, slightly altering the
pitch and timing of the duplicate and then blends
it with the original. This process creates a thicker, richer sound similar to multiple performers playing
or singing together. Chorus is ideal for adding depth from warp to vocals,
guitars, and synths. By adding parameters
like rate and intensity, you can achieve subtle
thickening effects or more extreme pick
shifting qualities. Okay, so let's hear this
back with a chorus effect. Drawing playback, I'll increase the mixed slider so we can
hear the effect clearer, and I'll also adjust the
intensity and rate dial. So that's the chorus effect. Let's now have a
look at the next modulation effect,
which is tremolo. Let's replace the chorus
effect with a tremolo effect, and we can do this by tapping on the chorus effect and then go to replace Modulation,
then tremolo. Again, let's show the
details for the effect. Tremolo modulates the volume of the audio signal
at a regular rate, resulting in rhythmic
fluctuations in amplitude. It produces a pulsating effect that adds movement and
dynamics to the sound. So let me play this
back now and I adjust the rate depth and
smoothing controls, so we can hear the difference. Tremolo can inject
energy and rhythm into instruments like guitars,
keyboards, and strings. It's often employed to
create vintage vibes or add a pulsating
texture to Simpson pads, enhancing the groove and
atmosphere of a track. Let's now replace this with the next modulation effect that we'll look at,
which is phaser. Phaser splits the audio signal into multiple phase
shifted copies, modulating the
phase relationship, create a swelling,
sweeping effect. This manipulation of
phase relationships generates peaks and troughs
in the frequency spectrum. Again, let's play
this back and adjust some of these settings so
you can hear the difference. Phaser is versatile and in depth for movement to guitar,
Simpson, drums. Phaser can range from
subtle coloration to dramatic swirling textures, depending on parameter
adjustments and musical contexts. Creative modulation techniques. Experiment with automating
modulation effect parameters over time to craft evolving
textures and transitions. Dynamic adjustments to depth, rate and feedback can yield mesmerizing sonic journeys
within your compositions. Combine multiple
modulation effects to construct intricate
soundscapes. For instance,
blending chorus with tremolo can produce shimmering
pulsating textures, while phaser paired
with tremolo can evoke swirling
rhythmic atmospheres. Okay, so that's a brief overview of some essential
modulation effects. I'm just going to bypass the phaser effect before
we look at distortion, which will cover
in the next video. So thanks for watching
and I'll see you there.
21. Distortion: Distortion. Distortion
is an audio effect that intentionally alters the
waveform of a audio signal, introducing harmonics and
saturation to create a gritty, edgy or aggressive sound. It's commonly associated with guitar amplifiers
pushed to their limits, but it's also widely
used in electronic music to add character and texture
to various sound sources. Here's a detailed explanation of distortion and its
creative applications. Distortion works by amplifying the audio signal beyond
its intended level, causing the waveform to
become clipped or distorted. This clipping introduces
harmonic content, resulting in a more complex
and saturated sound. Different types of
distortion exist, including overdrive, fuzz, and saturation, each producing unique
sonic characteristics. Overdrive produces a warm, smooth distortion by gently
clipping the waveform, while the distortion
effect creates a more extreme sound by
heavily clipping the waveform. So for this example, let's add an overdrive audio effect
to the guitar track. So let's replace a
tape delay effect with the overdrive effect, and we can do this by tapping
on the effect plugin, then go to replace distortion
and then overdrive. So let's play this
back and I'll adjust the drive and tone control so you can hear the difference. Let's now replace this with
the distortion two effect. And let's hit this back and I'll adjust these controls here, so the pre gain, drive
and tone controls. Distortion can be
used to add character and personality to
audio recordings, making them stand
out in the mix. It's particularly effective
on instruments like guitars, basses and synths,
where it can add grit, edge, and bite to the sound. Let's now listen to
the guitar part in the mix with this
distortion effects applied, and I'll adjust these controls
again, drawing playback. Distortion can be
used to enhance the dynamics and punch
of audio signals. By driving certain elements
of a mix into distortion, you can make them cut through
the mix more effectively, adding energy and intensity
to the overall sound. I'm just going to bypass
the distortion on the guitar and let's now add
a distortion to the snare. Let's now play this back and adjust some of these
distortion controls. Distortion can be used to create interesting textual effects
in music production. By applying distortion to unconventional sound sources
or using extreme settings, you can create unique and
experimental textures that are depth and dimension
to your compositions. Distortion can be used to shape the tumbra and tone
of audio signals, allowing you to
sculpt the sound to fit the mood and
style of your music. By adjusting parameters,
you can tailor the distortion effect to achieve the desired sonic
characteristics. Experiment with layering
multiple instances of distortion to create
complex and dynamic sounds. By blending different types of distortion or stacking
distortion effects, you can achieve rich textured sounds with detrim character. Use automation to modulate distortion parameters over time, creating evolving and dynamic
textures within your music. For example, automating the amount of
distortion applied to a guitar signal can add excitement and intensity
to the performance. Try parallel
processing techniques to blend distortion
and clean signals, combining the clarity
and definition of the original signal
with the richness and saturation of distortion. This can help maintain
clarity and balance, we add in depth and
character to the sound. This can be achieved
by using sends and inserting a distortion plugin
on the auxiliary track. You then have control over the distorted signal and the original signal
independently. So let me show you how
to set this up now. For this example, let's
set this up for the piano, but let's first remove the
distortion from the sns track. Okay, so let's add a new
bus to the piano part. So let's tap on the plus
button in the bus section, and let's choose a new bus. Now this aux track has appeared, and this is where we
will send bus free to. Now, let's drag the
distortion effect from the guitar to
this c one track. Now let's turn this on
and play this back. During playback, I'll adjust the bus free dial
on the piano part, and this will blend the
undistorted signal with the distorted
signal and increase the bus free dial.
Let me show you now. When it comes to
effect processing, it's important to understand
that how the sound is created is not as important
as how it sounds. So experiment and be creative. Okay, so that's the
end of this video. Next, we'll look at grouping.
22. Grouping: Grouping. Grouping allows you to organize and manage
multiple tracks together, streamlining your workflow, and facilitating creative control
over related elements. We're going to talk
about summing stacks, folder stacks, and group
processing, and editing. Track stacks.
Summing stacks route the outputs of multiple tracks into a single unified track. This is useful for grouping
related instruments or sections such as
drums or backing vocals. To create a summing stack, select the track you
want to include, then choose Create
stack from the menu. So for this example,
let's select the different drum tracks to the kick snare and high hats, and let's create a
stack for these. You can adjust the
volume pan solo mute of the entire stack as if
it were a single track. Summing stacks also
allows you to apply effects and processing to
multiple tracks simultaneously. This is useful for
adding cohesion to related elements or applying global effects to a
section of your project. To apply group processing, insert effects on the
summing stack itself, affecting all tracks
within the group. So for this summing stack, let's add an overdrive effect. So let's play this
back now and I'll adjust the drive setting
for the overdrive effect, and you'll be able to hear
that affects all of the drums, so the kick, snare
and the high hats. Okay. Let's now flatten this track stack to remove it. We can do this by
tapping and holding on the track stack and
selecting flattened stack. Let's now have a look
at folder stacks. Folder stacks organize tracks hierarchically within
a folder structure. This is helpful for managing complex arrangements or
sections of your project. To create a folder stack, select the tracks
you want to include, then choose Create folder
stack from the menu. You can collapse or expand the folder stack to
simplify your workspace. The folder stack
only allows you to control the volume for
all the group tracks, but does not reroute the
outputs of those tracks. You cannot add effects or
inserts to a folder stack. Group editing
enables you to make collective adjustments to
multiple tracks at once. This includes volume, pan,
and other parameters. For example, you can adjust the volume of all drum
tracks in the sum in stack simultaneously by adjusting the group
tracks volume fader. This speeds up the
editing process and ensures consistency
across related elements. You can add tracks to a group by going to the groups tab in the mixer and assigning all the relevant tracks
to the same group. So for this example,
let's rename this drums. Grouping helps you maintain a
tidy and organized project, especially in complex arrangements
with numerous tracks. It streamlines your workflow by allowing you to control
multiple tracks collectively, reducing the need for
repetitive adjustments. Group processing
also ensures that related elements share common
effects and processing, enhancing cohesion and
unity in your mix. A few practical uses for
grouping include drums. You can group together
individual drum tracks into a summing stack for a cohesive
processing and editing. Another example
might be organizing backing vocals into
a summing stack for easy management
and processing. Okay, so that's the
end of this section. In this section, we've learned how to harness the
power of effects processing and grouping to elevate your mixes
to the next level. Keep exploring and experimenting and stay tuned for
the next lesson. So thanks for watching,
and I'll see you there.
23. Mastering with AI Mastering Assistant: Welcome to this next lesson. In this lesson, we'll explore mastering and
exporting your track. Let's dive into
master and basics, using master assistant and
exporting your first project. Mastering is the final
step in music production, focusing on optimizing
the overall sound quality and preparing the track
for distribution. Key tasks include increasing
loudness of the track, applying EQ and compression, enhancing stereo imaging,
and adding final touches to ensure that mix
translates well across different
playback systems. Mastering to a high standard
is a very in depth process, which we're not going to lock out in detail in this course. Logic Pro for iPad offers
the master assistant, which can help get
your track up to a standard for
distribution quickly. While it's not perfect, master assistance use of AI is a fantastic and
relatively new tool in the music production world. To use Master assistant, simply go to the stereo
output channel on your Mixer and click on where
it says Mastering in the effect slot area, and this will enable
master assistant. Logic Pro will then
analyze your mix and suggest settings
based on its analysis. Let's now open up and view
the master assistant by clicking on the plug in and
selecting show details. Once activated, the
master assistant analyses the audio
material in your project, including its frequency content, dynamics, and overall
spectral balance. Based on the analysis, the master assistant
suggests adjustments to various parameters such as EQ,
compression, and limiting. These adjustments are
tailored to optimize the audio for a balanced
professional sounding master. After the initial
suggestions are made, you have the option
to customize and fine tune the settings according
to their preferences. This allows for flexibility and control over the
mastering process, ensuring that the final result meets the desired
artistic vision. Okay, so let's play this back
now and draw and playback, I'll bypass the master
assistant plug in, so you should be able
to hit a difference when the plugin is
enabled and bypassed. Let's now have a look at some of the ways you can
tweet the master after master assistant has offered its initial suggestions. For broad changes to the character and
tone of your track, go to the character section at the top left of the window. There are four options, clean, valve, punch, and transparent. Clean and transparent
are quite similar. They focus on preserving
the sound of your mix, while increasing
the loudness and providing clarity
in your master. Valve offers a more vintage
tone to your master, reducing the top end
and adding warmth. Punch focuses on boosting the
transients of your master, which will make the drums
punch more in the track. The EQ section of
the master assistant makes suggestions for boosts and cuts of your whole track across the frequency spectrum
based on the analysis. You can add or reduce the extent to which these
boost and cuts take place on your master by moving the slider on the
left up or down. By tapping the custom E Q
tab at the bottom left, you can also add a low
shelf, high shelf, and band EQ to further
customize the master. It's worth noting
that these changes are very broad and should be used to shape the tone of your master rather
than for fine tuning. The dynamic section of the master assistant
fine tunes the mitter. Limitors work in a similar
way to compressors and are used by mastering engineers to increase the
perceived loudness. In Logic Pro for iPad, the loudness style makes
the master or quieter. Bear in mind that
higher loudness reduces the dynamic
range of your track, which is the difference between the loudest and quietest
part of the track. The spread section determines
how wide your master is. Increasing the width will push the information on the
left and right sides of your track further
to the left and right and reducing this
dial narrows the master. The bypass button turns the
master assistant on and off, so you can't observe the
changes you're making. The loudness compensation button balances out the input and output of the master assistant, so you can easily compare the effects of the
master assistant without large
increases in volume as this can make the
comparison more difficult. Overall, the master assistant
in logic P streamlines the mastering
process by providing intelligent suggestions
and customizable options, allowing users to achieve professional quality
results with ease. Okay, so that's
the essentials of mastering with a
master assistance. Next, we'll have a
look at exporting, which we'll cover
in the next video. So thanks watching, and
I'll see you there.
24. Exporting: Export in your project. Once you're satisfied with
the mastering of your track, it's time to export your final
project for distribution. In Logic Pro, go to
the file menu at the top left of the
screen and select export. Choose your file
type, uncompressed, or compressed, and set a destination for
the exported file. Select your file type based on what you plan to do
with the exported file. Uncompressed audio
file store audio data without any form of
data compression, preserving the original
audio quality. Examples of uncompressed
audio formats include WAV and AIFF. Uncompressed audio
files maintain high fidelity and are commonly used in professional
audio production, mastering and archival purposes. They have larger file
sizes compared to compressed formats due to the lack of compression
algorithms. Compressed audio files
reduce file size by removing redundant or un necessary
audio data while attempting to maintain
acceptable audio quality. Examples of compressed
audio formats include MPA, AAC, and MP three. Compressed audio files are suitable for streaming,
distribution, and playback on various devices due to their smaller file sizes. However, compressed audio
files can introduce artifacts such as loss of audio detail
and reduced dynamic range. In summary, uncompressed
audio files are for pristine audio quality, but larger file sizes, while compressed audio files sacrifice some quality
for reduced file sizes. The choice between
the two depends on factors such as intended use, available storage space,
and desired audio quality. You can then choose
whether you want to export the entire track or a selected
portion of your project. The start and end numbers
referred to how time codes and your project measuring bars
and their subdivisions. If you want to export the individual tracks
of your project, you can check that box too. You might want to do this if you want to send your stems off for further processing or to
a mix engineer, for example. However, you can only do this with uncompressed
file types, not with compressed file types. We also have the
middy file type, which is just for
exporting all of the mid tracks as a middy file. For this example, though, we'll export as an
uncompressed file type. Now let's tap share, which is in the top right
of the window. Your track will then be exported and you
have the option to send the track somewhere or
save to your iPad files. Mastering and exporting
your tracks are crucial steps in the
music production process. By mastering the basics, using tools like
Master Assistant and exporting your final
project correctly, you can ensure that your
music sounds as best and reaches your audience with
the highest quality possible. Okay, so we're now at
the end of this video. Thanks for watching, and I'll
see you in the next one.
25. Introduction to the Session Player Sections: Okay, so now let's have a
look at the session players, which we're going to cover
in the next few sections. So if you create a new track by pressing this Buttonop here, you can see here we can
add a session player. So we can choose a drummer, bass player, or keyboard
player session player. So in the next few sections, I'll show you in
detail how you can use these different session players and customize them as well. We'll also look at
using the chord track, which allows you
to create, edit, and arrange chords directly
on the chord track. So I think the session
players can be great for helping
you generate ideas, but I do think it's a good idea to customize these
so you can make the parts your own and tweak and change any
parts if you wish. Okay, so that's
what we're going to cover in the next few sections. Let's start by looking at the basics of the
drummer session player, which we'll cover
in the next video.
26. Drummer Playing Styles: Okay, so now let's
have a look at the basics of the
drummer session player, starting with the
playing styles. So let's create a
new instrument, and let's select the
drummer session player down here and click on it here
to create a new instrument. Now we have the session
editor open down here, and we can open and
close the editor by tapping this
button down here. Okay, so in the next few videos, I'll give you a
quick overview of the drummer session
player before we dive deep into
all of the controls. So first of all,
here on the left, we can choose our drummer style, and we can view more
by tapping on it here. So we have these different
styles under dramas rock, songwriter, Alternative and R&B. Let's play this back
on the first one, though, which is pop rock. So let's just tap
off this to close this and press the play button
up here to hear this back. And then press the stop
button here to stop playback. Let's now have a listen to
some of the other styles. So let's tap on the
style icon here again, and let's choose another one. Let's try punk rock. By the way, when you
click on other styles, you may get this pop up appear, and this means you
need to download additional sand packs
to use this style. So you can see here it says this session player
uses an instrument that is not installed
on your device. Do you want to
download the sound pack with the
missing instrument? So for this example, I'm going to download
the sound pack, and you can see up here, it's
downloading the sound pack. So if your iPad
has enough space, I recommend downloading
the soundbacks. This sound pack has
been downloaded, and let's hear this
punk rock style. So let's tap off this
to close this pop up and play back this
punk rock style. So you can hear instantly
it's a different drum style. Let's now have a look
at the drum instrument. We can do this by clicking on
the mixer button down here, and then scrolling up on the track and finding
the instrument here, which is drum kit designer. So if we tap on this to
open this instrument, you can see it's
the East Bay kit. We can tap on this here, though, to choose another preset. So these are different
drum kit presets. So let's choose this one
here called Manchester Kit. Let's now play this back, and it should be the same drumbeat, but we'll be in a
different drum kit, and will give us a
different sound. Draw and play back there, I
selected another drum kit, which was liverpol kit, so
you can hear a difference. Let's just close the mixer
now by pressing this button, and let's also close the browser by pressing this button
in the bottom left. Let's also close the
drum kit designer by pressing this plug in
button in the middle here, and let's open up the editor again so we can see
the drum kit designer. Let's now tap on this
drum icon again. And if you don't want
the drum instrument to change when you swap between
different playing styles, make sure you uncheck
change patch. So notice if I uncheck this and I go to the psychedelic
rock playing style and play this back, it's going to use the
same liverpol kit that we selected in the browser. But if we enable change patch, and we choose another
playing style, let's say funky songwriter
and play this back. You notice it'll be using
a different drum kit. For now, I'm going
to leave it enabled. As I wanted to change the drum patch with the different styles, as Logic does a pretty
good job selecting the right type of drum sound for the different
playing styles. Okay, let's listen to a
few more playing styles. Let's try Roots brush. Okay, let's try another one. Let's try Indie Pop. Okay, let's try this. Next one, garage rock. And let's try this
from the start. Let's try another style. Let's try one of
these R&B styles. Let's try modern R&B. And again, let's play
this back from the start. So I recommend testing out all these different playing
styles for yourself. But there's just a few of them so you can
hit a difference. Next, let's have a look at the complexity and
intensity sliders down here and also the
perform again button, which we'll look at
in the next video. So thanks watching, and
I'll see you there.
27. Complexity, Intensity and the Perform Again Button: Okay, so now let's have a
look at the complexity, intensity and perform
again button. So for this example, let's actually go back to
the drummer style, and I'm going to choose the first one here
called pop rock. So let's now talk about the complexity and
intensity sliders here. So when we pull up the
complexity slider, we will have a much
more complex pattern. And when we pull down
the complexity slider, we will have a simpler pattern. You'll also see
the region update when we adjust the
slider as well. Okay, I'm going to play
this back now and adjust the complexity slider so
you can hit a difference. I'm also going to loop
these 8 bars as well. So I'm going to tap up here on the cycle range and drag
this over to 8 bars. Okay, let's play this back. So you should have
heard there when I increase the complexity slider, we've got a more
complex pattern. And when I decrease
the complexity slider, we got a more simple pattern. Let's now talk about
the intensity slider. So this is the dynamics
for your drum beat. If we pull this up, then
the part will be louder, and if we pull it down,
the part will be softer. This doesn't just pull down
the volume of the playing. Pulling up or down the
intensity slider will trigger different samples of what drums are being played
harder or softer. Okay, let's play this back
and adjust this slider. You can also hear that when
we pull this slider down, it wasn't playing the snare. It was playing the rim shot. So this is where
the drummer hits the stick on the rim
of the snare drum. A rim shot is often used for
softer styles of drumming, so it can trigger
different drum samples when we adjust the
intensity slider. Let's now have a look at the perform again
button down here. This allows us to vary the session player's performance without changing the settings. So let's say you want to change the pattern slightly,
you can do this here. So you can see
that when we press this button, the
pattern changes. Let's just press the
perform again, the button. And you can see here
the fill has changed. Let's just tap on a
cycle region here to disable this and play
this from Bar four again. Okay, so that's complexity, intensity, and the
perform again buttom. So I do recommend going through these different drum styles and adjusting these sliders to
hit a difference yourself. Okay, so next we're going
to look at creating another session player
region and drum selection. Thanks for watching,
and I'll see you there.
28. Creating a new Session Player Region and Drum Selection: Let's now have a
look at creating a new session player
region and drum selection. Like any region, we can loop this by going to the
loop icon up here. And then we can tap
and drag to the right, and this will loop the region. So you can see here, I've
looped this by another 8 bars. However, I'm going
to put this back to 8 bars by tapping and
dragging to the left. We can also trim our region by going to the
trim tool up here. Now we can tap and drag
to the left to trim this. We can also tap and
drag to the right, and logic will extend this
session player region, and you can see the
pattern continues. However, let's just drag
this back to 8 bars long. I actually like to
make a new region for a new section of the song, for example, verse or chorus. That way, we can easily
change some of the parts. For example, you
might want to swap to a different drum instrument
in the other section or have less or more
drum instruments or more or less
complexity or intensity. For example, if you're going from the verse
to the chorus, you might want to
have more intensity in the chorus compared
to the verse. Let me show you now how
to create a new region. So you need to tap
on an empty space in the arrangement and then go down to create
session player region. So this will create
another region. We can also copy our region by double tapping on
it and going into copy and then move the playhead ruler to
where you want to paste. For this example,
let's move it to bar 17 and double tap on here, and se let paste a playhead. So you can see here
with past of this, and we now have three regions. However, I'm just going to
delete this third region, and we can do this
by double tapping on the region and
going to delete. Okay, now we have two regions, and let's now change the parts between these two patterns. So let's select the
first region here. And you can see
here we can choose our different drum instruments. Let's just play this back,
and I'll spot between these different instruments so you can hear the difference. I'm also going to tap up here
to enable the cycle region, so we're going to loop
these 8 bars round. Okay, so I'm going to play
this back and then turn on and off these different
drum instruments so you can hear a difference. So we have a high hat, ride, tom drum, snare, and kick. So let's say you want
to have one section of a tom drum, you
can select this here. And if you want to
have another section with a ride or high hat, you could select one
of these as well. You can't, however, select both. You can only choose
one of these. But for the kick and snare, you can select either of these, none of these or both of them. So let's say for this example, we have the verse with the Toms, then we have the high
hats for the chorus. So let's say the second
section here is the chorus. We can select the hi hats here, and let's also increase the
intensity because a lot of the time the chorus will be a bit louder and more
intense than the verse. Okay, let's now play this back from the first region
to the second region, and you should be able
to hear the difference. Okay, so that's how to create new region and drum selection. Next, we're going to look
at the drum patterns, which we'll look at
in the next video.
29. Drum Patterns: Okay, let's now have a look
at the drum patterns here. Let's start with
a kick and snare. If we tap on this pattern here, you can see it gives us other patterns that
we can choose. Let's go through some of
these now and have a listen. Before I play this
back, I'm just going to tap up here so we can
loop this region. Okay, let's now
play this back and listen to some of these different kick
and snare patterns. I didn't go through all
of them, but hopefully you heard the difference
between these patterns. If we scroll down
here, you can see we have this follow
rhythm obsection. This allows us to follow the rhythm of
another instrument. However, we'll look
at this later on when we add another
instrument to the song. Let's now play this back
again and have a listen to the different patterns
for the high hat Ride and Tom drum. Okay,
let's do this now. Let's choose the ride. Had four different patterns
to choose for the high hat and ride and three different
patterns for the Tom drum. You may have also
noticed that two of the ride patterns were
more of a crash pattern, so they're playing
more of the crash symbol rather than
the ride symbol. Let's just switch this back to the high hat for now, though. We can also choose a manual pattern for the kick and snare. Let me show you how
to do this now. So we need to go up to
the manual tab up here, and now we can type in our own pattern for the kick and snare. So we can tap to add and
tap again to delete. Let's start off with
something simple, so the kick on beats one and three and the snare on
beats two and four. And you can see this update
in the region up here. Let's now hit this back. So each four of these is a bar, and each one of these
is a 16th note. Let's add a few more 16th notes now to make this a
bit more complex. Okay, let's hear this back.
Draw and playback, as well. I'm going to adjust
this pattern. We can also tap on these
free dots here and copy the pattern or reset
the pattern if you wish. We can also adjust the
length of the pattern, so this doesn't have
to be only 1 bar. It can be 2 bars, 3 bars, 4 bars, or we can choose
a set number of steps. For example, if I select 2 bars, you can see we have this other area here for the second bar. However, let's go back to 1 bar. So if we go back to
the main tab here, it says manual pattern
for the kick and snare. However, we can
always tap here and go back to one of these
presets if you wish. You'll also notice in
the presets that some of these dots are darker and
some of them are lighter. The lighter tone dots will
have a softer velocity, and the darker tone dots
will have a harder velocity. You can also see that some of these patterns are more
complex than others. For this example, I'm just going to go back to one
of these presets. Let's choose preset number two. You'll notice, though,
that we can't choose a manual pattern for the
high hats ride or Toms. But later, I'll show you
how to convert this into a midi region where
we can change all the midi notes
and drum hits around. Okay, so that's
the drum patterns. In the next video,
we'll continue looking at this drummer
session player.
30. Fill and Swing: Okay, so now let's have a look at the fill and swing
area down here. Let's first look at the
fill amount dial here. With this, we can
adjust how many fills you want to hear
in your pattern. When we move the
dial to the right, we will hear more fills, and when we move it to the left, we will hear fewer fills.
Let me show you now. We can also adjust
the complexity of the fills with
this dial here, so the complexity determines
how many notes are in the fills and how fast
the fills are played. So we can make the
fills a bit more simpler by moving this
dial to the left, and we can make the fills more complex by moving this
dial to the right. Let's play this back
and I'll adjust the fill amount and
fill complexity dials. It was a bit too much
when we had to fill them out on Max, so
I dial this back. You notice up here as well, we have this lock setting. With this, we can lock the
fill and swing controls here. So if you're happy
with these settings, you can lock them so you don't
accidentally change them. We can also lock the settings, so it keeps the settings when we change to a different
play style. So these locked, we
can't adjust them. So this might be
useful if you want to change to a
different play style, but you don't want to
change these settings here. However, for this, I'm just
going to unlock these. Okay, so that's
the fill settings. Let's now have a look
at the swing settings. With this control, we can add an eighth note
swing to our part. If we tap here, this will
change to the 16th note. So this, we can add
swing on the 16th note. Let's swap this back
to the eighth note, though, as this will
be a bit more obvious. So I'm going to
play this back now and I'll adjust
the swing settings and also swap between
the eighth note and 16th note swing so
you can hear difference. So if you're creating
jazz or blue star music, then you might want
to add some swing, or you might just want to add some swing to
your drum part. Again, we can tap this icon here and we can lock the
swing amount if we wish. For now, though, I
don't want any swing, so I'm going to turn
the style all the way to the left to 50%. Okay, so that's fill and swing. Next, we're going to
look at the Details tab, which we'll look at
in the next video.
31. Details - Part 1: Okay, so now let's have a
look at the details tab. We can access this by
pressing details up here. This area has the ghost notes, feel, dynamics,
humanize and tempo. In this part one video, we'll
look at ghost notes and the pop up menus for snare,
percussion, and high hat. Okay, so let's first
talk about ghost notes. So these are very soft, subtle notes that are played
on the snare drum. These notes are so soft, they are almost ghostly, which is why they are
called ghost notes. So let's put this down to 0%, and let's hear the groove
now with no ghost notes. Et's now add some ghost notes
and increase this to 100%. You can see here
the pattern update, and you should be
able to hear some additional softer snare hits. Let's play this back now. So you can hear there that
with ghost notes, it adds some texture, dynamics, and groove
to the drum part. Let's just turn this down but
leave some ghost notes in. Okay, let's now have a look at these drop down options here. Let's first look at the
options for the snare. This allows us to
choose what type of snare hit we want
for our performance. You can leave this on automatic, but let's have a look
at these other options, which allows you to choose a specific snare hit
for the performance. Center will hit the snare
in the center of the drum. This will give us a standard
sounding snare hit. Let's select this
and hit us back. Then we have rim shot. This is where the drummer hits the stick on the
snare' drum rim. You can hear in this
example that it sounds like it's hitting the rim and
the snare at the same time. Then we have side stick,
which is a rim tap. Then we've got Tom, which will replace the snare
with the tom drum. Now, though, I'm going
to leave it automatic. But if there's a specific type of snare hit that
you have in mind, you might want to play
around with these here to find one that's closer to
what you have in mind. Okay, let's now have a look at the percussion
options here. This allows us to add some
percussion to our performance. We've got tambourines,
shakers and claps, and we've got different
patterns for these as well. So let's play this back
and I'll swap between these different instruments and patterns so you can
hear the difference. If you want to add
some percussion to your drum part, you
can do so here. For now, though,
let's put this back off and have a look at the
high hot options here. So this, we can choose different ways that hights are played. Right now it's half closed, but let's change this to wide open so you can clearly
hear the difference. Let's now change this to closed. Let's play this back again, and I'll change
between half closed, half open, open, and automatic. So if you imagine you're
playing the drums, the high will sound different depending on how you
press the foot pedal. So you can have the high closed
all the way to wide open. But for now, let's leave
this on automatic. If we go back to
the main setting, this will actually change. So if we sell that Ride
and go back to details, you'll notice this has changed to different types of symbols. So we can choose a ride symbol. Then we can choose Ride Bell, which is hitting
more of the center of the ride symbol,
the bell area. Then we can choose Ride Crash, which is where they hit the
ride symbol much harder. Then we can choose
CASH one, which is a crash symbol rather
than the ride symbol. And we can choose CASH two. So these crash symbols will give us more than an
aggressive sound. But for now, let's put
this back to automatic. Let's now go back to the main tab and choose the Tom drum. You'll notice again in the
details tab, this has changed. So right now it's on automatic, and let's hear what
this sounds like. Let's change this to Tom Lowe so you're playing the low Tom. Let's try this with Tom Mid, which will sound
higher than Tom Lowe. And let's try this
with Tom High, which will have an
even higher pitch. Obviously, the Tom
lows are lower, and the Tom highs are higher. Let's now swap this
back to automatic, and let's actually go back to the main tab and swap
this back to high hats. Okay, so that's the
end of this video. Next, we're going to
continue looking at the details tab where we're
going to look at feel, dynamics, human eyes, and tempo.
32. Details - Part 2: Okay, let's now
continue looking at the details tab for the
session player drummer. So let's now have a look
at the section over here. Let's first talk about feel. So if we move the
dial to the right, this will push the
field forward, and we can see the pattern move slightly when we move this dial. So this might be hard to hear. But if I play this
back with a metronome, you may be able to notice that the notes are rushing a bit. So let's just turn on the
metronome and play this back. If we move this
dial to the left, it will pull it back, and it'll sound like the notes
are kind of delayed. So this is simply a
method to control how much you want the drum groove to be ahead or behind the beat. This can be quite hard to hear the difference when we
just have the drums, but when we have
multiple instruments, it should be easier to hear. So let's just add a bass part now so we can hear
this a bit clearer. We'll look at the
session bass player a bit later on in
the next section, but for now, I'll just
drag over at a bass loop. So let's go down to
the browser here. Let's hit the SAC button
here and select loop. Go to find a bass loop, and let's choose one of these. Okay, I'm going to
choose this one called frenzy hard sennth base free. If you're following
along and you don't have this exact loop, just choose another loop, but I recommend choosing one
with a bit of movement. Let's now tap and drag
this below the drummer. Let's just go over
to the loop tool here and I'm going to loop this, so it's the same
length as the drums. Okay, let's go back
to the Trim tool and let's select the
drumer region again. And let's also close this browser so we
have a bit more space. So let's play this back now and I'll adjust this field dial. So basically, if we move
this dal to the right, it'll push the fill forward, and if we move to the left,
it will pull the fill back. For now, though, let's
mute this base loop. The heavy rock and
similar styles, you might want the
transients to stand out a bit more ahead of
the bass and guitar, and you might want to
move the field to push. For something more laid back, you may wish to move
the field to pull. I'm just going to double
tap on the field dial now to put this back
to the default of 0%. Okay, let's now talk about the dynamics control
on the right here. This goes from 0% to 200%. So if we move this
dial to the right, then there'll be more
dynamic variation and velocity variation
in the different drums, including the ghost notes. For now, though, let's just turn off the metronome
and play this back. If we pull this down, then
there'll be fewer dynamics, and the velocities will
have less variation. So the snare hits will
sound very similar, and the kick hits will be very similar as will the other drum instruments
in this pattern. Let's now hit this back
with this turndown. So if you want more dynamic
variation in the performance, then I recommend
increasing this dial. But if you want it to sound more uniform, then you
can decrease this. So it depends on what
you want for your song. If you want something
to sound like a computer is playing the drums, then you can decrease this. But if you want it to sound a
bit more like a human would play with dynamic variation,
then you can increase this. But for now, let's
double tap on this and go back to the default of 100%. This brings me to the next
control, which is humanize. So this will affect the
timing of the drum part. If we put this to 0%, then it will play this
perfectly in time. And if we increase
this, it will move some of the notes so they're
slightly out of time. And you can see this update
in the region as well. That's because a real person
playing the drums can't play them perfectly in time, and they will not be perfect. However, on a computer, we can make the drums timing
perfect if you wish. Again, it depends on whether you want this to sound
like a person is playing the drums or if you want it to sound
computer programmed. So you can increase this dial if you want it to
sound more human. Let's just unmute
this bass loop again, and let's play this
back and adjust to humanize control to
hit a difference. Mm hmm. So it's not out of time by any means, but when you add some
humanization to the part, it just makes it sound
a bit less robotic. Hearing differences
can be quite subtle, though, so I do recommend
testing this out yourself. Now, though, let's
double tap on this and put this back to
the default of 20%. Okay, let's now have a look
at this tempo drop down here. By default, this
will be on standard. Changing this from
standard might be useful if you've
recorded the song at double or half the tempo as a drummer will follow
the project's tempo. Right now, this isn't
useful for this song. But, for example, if
you've recorded a song at 170 BPM and the groove
is actually 85 BPM, then you can select halftime. The other way around as well, if your groove is
actually 170 BPM, we've recorded at 85 BPM,
you can select double time. Also, if this is in
the automatic mode, then the session
player will play in double time or halftime If the project's tempo is very different from the
style's default tempo. However, for this, let's
leave this in standard. Okay, so that's the
end of this video where we've looked at
the section over here. So these settings can help
you push or pull your groove, and can help you
add some dynamic variation and
humanize if needed. And we've also looked
at this tempo setting. So thanks for watching, and I'll see you in the next one
where we'll look at converting our pattern
into a midi region and adjusting the
pattern as midi.
33. Converting to MIDI and Editing MIDI Notes: Okay, now let's
look at converting our session player region
into a midi region. If we do this, we can
customize and change our part. Before I do this,
though, I'm going to duplicate the track by selecting the track and pressing the duplicate
button up here. I'm then going to double tap on our session player
region and go to copy. And now I'm going to move the playhead so
it's at bar nine. And then I'm going to paste
on Bar nine on our new track. So let's double tap here and
select Pace at playhead. So now I've got a copy
of this session player just in case I want to go back to the session
player region, as we can convert a session
player into a midi region, but we can't convert
a midi region into a session player region. Okay, so I'm going to mute this new track as we don't
need to hear this. So we can do this by
tapping on the button. Okay, now let's convert the session player region
into a midi region. To do this double tap on the
region you want to convert, and then we can tap
on convert here, and then select convert
to midi region. Now we can see here in
the MDI Editor that the drums have been converted
to MDI information. We have the piano
keyboard on the left, and we can click on
these piano notes to hear the different drum hits. Let's now tap with two
fingers and drag to zoom in, and let's do this
vertically as well. We can also tap on
individual mini notes to hit the drums playback. We can also sell out the
velocity button up here, and we can tap and
drag up or down to adjust the velocity
of individual notes. Let's now tap with two fingers and drag to zoom out again. Let's do this horizontally
and vertically. Let's hear this loop
back once again. Before I do this,
I'm just going to mute the bass loop that
we added previously. Okay, let's now play this back so we can just hear the drums. Okay, I'm just going
to zoom in again. And let's just adjust
this pattern now. So here we have the
kick drum on C one, and let's just go over
to the pencil tool here and draw it in and
delete some kick patterns. We can tap to draw and tap on the note again to delete it. Let's also do this
for the snare part. So this Ente here is a snare. So again, we can tap
on the note to delete it. And tap to add one. Okay, let's hear this now. Okay, great. Let's change it even more. Let's add some high hats. So this is the high hats. And
let's remove some, as well. Let's add the snap part here. And let's add a kick drum
here, and remove this one. Okay, let's hear this back now. Okay, great. I'm just going to add a few more high hats
so it's a bit obvious. So we can see there, we
can't add a note there. But zooming now, we
can see these lines, and we can add a note easier. Okay, let's hear this back now. Just be careful that when you have the pencil tool selected, you don't accidentally
add in some notes. So I'm just going to undo those two notes
there added there. And let's go back to the Trim
tool and zoom out again. You can see there's
even more midi information up here
that we can adjust. This is the crash symbol,
Toms, open high hat. Again, we can go in and
adjust these if you wish. Okay, let's actually now
adjust some other velocities. So I'm just going to
pinch here to zoom in. Let's find the snares,
this one here. And for this example, I'm
going to add some snares here. So let's go back
to the pencil tool and tap here to add some snares. Now I'm going to go
to the velocity tool and let's have this
increase in velocity. And then go down
in velocity again. So it should sound
quiet, get louder, and then get quieter again. Okay, let's hear this
back. Let's just loop from bar 12 so we
can just hear this. Okay, great. For this, though, I actually want
it to gradually increase. Okay, something like
that. And then at bar 13, I want to add a crash symbol.
So it's this one here. So let's add this here.
So I'm going to swap back over to the Pencil
tool and tap on bar 13. So the snail will
gradually build up, and then we'll have
this crash symbol. Let's hear this now. Okay, remember we
can always press this Undo button here
to undo any changes. So I'm just going
to press this a few times to undo
what we just did. We can also add more drum
instruments as well, not just the ones we see
here in the midi Editor. Remember, we can tap
on the notes here in the piano keyboard to preview
the different drum sounds. So let's add this Tom drum here. So let's make sure we have
pencil selected up here and let's type in a few more notes. I'm just going to zoom in. And let's add some
notes here on Br ten. So it's this a note here. Let's add quite a few,
so it's obvious to here, and let's also tap velocity up here and adjust some
of these velocities. Let's now drag the cycle
region back to Bar ten, so this comes in straight away. Okay, let's now hit this back. And, of course, we can continue to add more of these
notes if you wish. Again, let's tap the pencil icon up here and add a
few more of these. And again, let's go back
to the velocity tool to adjust some of
these velocities. If the velocity sounds
the same all the time, it will sound a bit robotic, and we can make it
sound a bit more interesting with some
velocity variation. Okay, let's hear this back
again. Bars ten and 11. And again, we can tap on
these to delete them, or we can undo our changes
by pressing the Undo button. So there's a lot more we
can do to this pattern, but that's just a quick way of customizing your drum
pattern in immediate editor. Okay, so that's all the settings
for the acoustic drummer. Next, we'll look at the electronic drummer
session player. Thanks for watching,
and I'll see you there.
34. Electronic Drummer: Okay, now let's look at the electronic drummer
session player. The settings for this
drummer are very similar to the acoustic drummer
we looked at previously, but I'll explore a few
differences in this video. Okay, so let's mute
the drum track we were working on previously, and let's now add a new track by pressing the Astrak
button up here. Now in the session player,
let's select drummer. And tap on where's the session
player to add this track. So you can see here we've added a new drum session player. I'm just going to drag the
circle region over now, so it loop this first 9 bars. Okay, now we can go on where
it says Acoustic drummer. And now let's go up to type and tap on where it
Says Acoustic drumer. You can see here
we have this drop down list that has
acoustic drummer, electronic drummer,
percussionist, bass player, and
keyboard player. We'll be looking at percussionist
in the following video. But for now, let's choose
electronic drummer. You can see here we have these different styles
for electronic, hip hop and alternative. For this example,
let's choose Synthpop. When choosing some
of these styles, you may get a pop up like this to ask you to download
a certain sound pack. So for this example, I'm going to download
the sound pack. And we can see it
downloading up here. Okay, now it's been downloaded. Let's now tap off
this and let's play this back to hear the
Synthpop electronic drummer. Okay, let's now hear some
other electronic drumers. Let's try modern hip hop. Let's try another one.
Let's try Tech House. Let's try one more.
Let's try Modern House. I'm not going to
go through all of these different styles now, but I do recommend
you go through these yourself so you can hear the different
styles and sounds. Okay, let's hear Modern House. Let's actually
hear this now with the bass part that
we added previously. So let's just tap and
drag this over and unmute this and hear the bass with
the electronic drummer. Mm. Okay, so straightaway, I
think that sounds quite good. However, for now, let's
mute the space track, and let's go back to
the electronic drummer. So let's tap on
this region here, and let's just have a look
at some of these settings. So we have the complexity
and intensity sliders. These do the same thing
as the acoustic drummer. So with the complexity slider, we can make the pattern more
complex or more simple, and the intensity slider affects the dynamics of the drum part. So if we drag the slider up, the part will be
louder, and if we drag the slider down,
the part will be softer. I'm just going to play
this back now and adjust these two sliders so
you can hear the difference. Okay, then we have the
patterns area over here, which is very similar to the acoustic drummers
pattern area. So here we have some
predetermined patterns for the kick, snout and clap. We can also turn them on
and off by tapping on them. Above here, we have high hats, shakers and ride, and we have some more
percussion above here. You'll notice the percussion may change between these
different styles. So let's just choose
another style now for the electronic drummer. Let's choose modern 80s. And you'll notice the
percussion has changed. So we still have the
kicks now and clap, but now we have high hat and
shaker and Toms and sticks. So again, we can tap on here to choose the different pattern. Let's just play
this back, and I'll choose some different
patterns and enable and disable
some different instruments so we can
hear the difference. Let's just go back to the pattern for the
kicks now and clap. You notice here we
have the section that says follow Rhythm of. So we don't have this
for the patterns for the high h and percussion, the kick and snare or for the electronic drummer,
kicks now and clap. We don't currently
have any chords, but it will follow the chords if we have some, and
this is enabled. We can also follow the track. Here we can follow
the individual drums for the acoustic drummer, and we can also follow
the bass audio loop. Let's have it follow
the bass part. So let's select this and
let's play this back. So let's unmute the bass, and
you should be able to hear that the kicks now and clap
follows the bass part more. For now, though, let's
mute the bass part. And let's go back
to this pattern, and let's tap on
track and go to off, as I don't want this,
following anything for now. We can also manually type in a pattern for the
kicks now and clap. We can do this by going
over to the manual tab, and each four squares is a beat. So if I add a kick drum
every four squares, the kick will play on every
beat or every quarter note. Let's hear this now. Just for this example, let's put a clap on every
one of these squares. So these are 16th notes, so there'll be four
claps every beat. Let's say this now. We can also tap on these yellow
squares again to delete them. Okay, let's now
type in the beat. So let's have the clap
and snare play on beat two and beat four. Let's add some kicks in between. Let's also add a clap here as well. Okay, let's he this back. Drawing playback. We can tap to add and remove
steps here as well. And we can tap on the length here, so it's not just 1 bar. We can have it longer
or shorter if you wish. So you can see that
when I select 2 bars, we have this other
bar here as well. However, for this example, I'm going to use more
of the presets. So let's go back to the main tab and let's tap on where it says manual pattern here and
choose one of these presets. Let's choose the
top one. You can see here it's changed.
Let's hit this back. Okay. Then just like the
acoustic session drummer, we have the fill
amount and complexity, and we can also
add some 16th note or eighth note swing here
with the swing dial. Let's just play this back
again and drawing playback, I'll adjust them with these controls so you
can hear the difference. Okay, let's now
go to the details tab and talk about these
complexity ranges. These set a range between the most complex and
least complex things for the drum instrument to play. As you see here, we
have kick, snare, clap, high hat, shaker,
Tom, and sticks. Right now, these are
graded out because in the main tab, we don't
have them enabled. But if we enable them here, you can see they're
no longer grade out. If we move this range up,
it will be more complex, and if we move it down,
it'll be less complex. Or we can drag up like this
to make a larger range. Or we can have a
range down here, where it would be
more simple or drag up and have a range up here,
where it'd be more complex. Let's have a look at
the kick from first. So when we move this down, you can see this update
in the region. Let's play this back, and
let's just listen to the kick. Now let's drag this up so we have more of a complex range. And you can see here
again, it's updated in the region. Let's
hit this back again. And again, we can change this
so we have a larger range. We can do the same for the
snare, so we can drag up here, so we have a more complex range or drag down so we have
a more simple range. So we can have a large range
between simple and complex or just have it simple or complex or somewhere in between. And the same applies to the
other drum instruments here. So this allows you to customize your drum part in this electric
session play even more. We then have this phase
variation slider. With this, we can adjust how much rhythmic variation
occurs over several bars. So if you want
your pattern to be more repetitive, then
you can lower this. But if you want your pattern
to have more variation, then you can increase this
phase variation slider. Okay, then we have
field dynamics, humanizing and tempo, which is the same as in the
acoustic session drummer. I'll cover this
again briefly now as a refresher or in case you missed the previous
video about this. So a feel, we can push the field forward if we
move the dell to the right. Or if we move the dial to the
left, we can pull the fiel. For heavy rock and
similar styles, you might want to push the fiel. For something more laid back, you may wish to pull the fiel. Then we have the dynamic style, which allows us to control the amount of dynamics
in our drum kit. If we move this to the left, then there will be
fewer dynamics, and there will be less
velocity variation. And if we move this to
the right, there will be more dynamics and more
velocity variation. I'll just play this back now and adjust this dile so you
can hit the difference. Then there's humanize, which will affect the timing
of the drum part. If we put this at 0%, then it will play this
perfectly in time. And if we increase
this, it will move some of the notes so they're
slightly out of time. Then we have this
tempo control here. Changing this from
standard might be useful if you've
recorded the song at double or half the tempo as a drummer will follow
the project's tempo. One other thing to mention for this electric drummer
session player is the perform again button down
here and the bottom left. This will give us a variation of the drums performance without
changing the settings. Again, like the acoustic
session drummer, we can convert this
to MDI and then adjust some of the drums
in the midi Editor. We can do this by double
tapping on the region and then go down to convert and
convert to midi region. Okay, so that's the electronic
drummer session player. I'm going to delete
this track for now, and next we'll look at the
percussion session player. So we can delete this track in this region by tapping on the track header
and going to delete. And then tapping delete again. Okay, next, we're
going to have a look at the percussion
session player, which we'll look at
in the next video. So thanks for watching,
and I'll see you there.
35. Percussionist: Okay, let's now look at
the session percussionist. This is a session
player for percussion. This includes
shakers, tambourines, Macas, hand claps, and more. This might be useful alongside
the session drummer, or you can use it
with other loops, samples, or recordings
of real drums. Let's now create a new track by pressing the Add
Tracks button up here. Now, under session player, let's choose drummer and tap
on the session player here. Now, let's tap on
this drum image here. And now under type, let's
change this to percussionist. Now let's choose one of
these percussionists. We've got Latin,
pop, and songwriter. Let's start off with
Pop. So let's tap this. When you do this, a pop up may appear asking you to
download the soundback. For this, I'm going to
download the sound pack. So let's download this by
tapping, download Soundback. And we can see it
downloading here. Okay, let's now
play this back and hear what this pop
percussionist sounds like. Just like the acoustic drummer
and electronic drummer, we have the complexity and
intensity sliders down here. We can make the pattern
more simple or complex with the complexity slider
and we can adjust the dynamics for the pattern
with the intensity slider, so we can make it
louder or softer. I'll just play this
back again and adjust these sliders so you
can hear the difference. Again, like the acoustic
drummer and electronic drummer, we have the fill amount, fill complexity, and
swing controls here. We can choose 16th note swing or eighth note swing by
tapping this button here. Let's play this back
again and adjust these dials and controls so
you can hear the difference. Then we have the different
percussion instruments here that we can
enable or disable, and we can enable and disable
these by tapping on them, and we have the patterns here that we can
choose for them. The percussion instruments
and patterns actually change when we choose a
different type of percussionist. So we can see these change
when we swap between pop, songwriter and Latin percussion. So let's just change
this to Latin, you can see here the
percussion is changed. Let's now swap this
to songwriter. And it's changed again. Let's leave this on songwriter, and I'll choose different
percussion instruments and patterns drawing playback, so you can hear the difference. I'll start with none of them on and then I'll gradually add one in so you can hit a different percussion instruments
when they are added. So we can't have the percussion
pattern follow something else like with the session acoustic
or electronic drummer. You'll also notice that
there's no manual tab, so we can't manually type in a pattern for the
percussionist to follow. We do have this details tab, though, and let's have
a quick look at this. This is actually the same
as electronic drummer, and I'll briefly
go over this now. So we have these
different complexity ranges for the different
percussion instruments. So these, we can
have a large range between simple and complex, and we can drag the range
down to make it more simple or drag it up to
make it more complex, or we can have a large
range or a smaller range. Then there's the phase
variation slider. So if you want
your pattern to be repetitive, slide it down. And if you want more variation in the
pattern, slide it up. Then we've got feel which allows you to pull or push the feel. Then we've got the
dynamic style. We can move this to the left
for less dynamic variation, and we can move it
to the right for more dynamic variation. Then we've got the
humanized control. We can move this to
the right to add rhythmic imperfections
like a human would play, or we can move it to the left
to make the timing perfect, but it may sound more robotic. Then we've got this
tempo setting here, which you can use
if you've recorded the song a double or half tempo. Let's actually
unmute the session acoustic drummer that we
looked at previously. And let's now hear the
percussionist, with the drummer. So this might be useful
alongside the session drummer. But as I said, you can also
use it with other loops, samples or recordings
of real drums. Again, we can convert this
to MIDI by double tapping on the region and go down to convert and convert
to Midi Region. Now inside the MIDI editor, we can manually change some of the midi notes if you wish. However, I'm just going to press the Undo button up
here a few times. So we go back to the
session percussionist, I said I don't want
to edit this midi. So as you should have seen,
the session acoustic drummer, electronic drummer, and percussionist are
all very similar. And I hope now you're able to use all of these to help you quickly come up
with drum grooves and percussion parts
for your songs. For now, though, let's mute the percussionist by pressing
the end button here. Okay, so that's
ended this video. In the next video,
we're going to look at the session bass player. So thanks for watching,
and I'll see you there.
36. Session Bass Player - Part 1: Main Tab and Bass Styles: Okay, so now let's have a look at the
session base player. So let's create a new track by tapping the new Tracks
button up here. Now under Session player, let's tap on this drop down
list and choose base player. Now let's tap on this button, and this will open our base
player session player. So you can see here we
have three different tabs, Min, details, and manual. For now, let's look at Main. We can also click
on this base icon here to choose a
different playing style. Here we have eight
different playing styles in four different genres, rock, songwriter,
alternative and R&B. Let's click on the first
one, which is pop rock. Again, we may need to download a sound pack to use
these session players. So for this, I'm going
to click on Download SoundbaC we can see it
downloading up here. Okay, let's now play this back to hear what
this sounds like. Drawing playback, I'll
so the bass track by pressing the S button
on the track header here. Okay, let's hit back now. And So the session bass player uses the studio base instrument. So we can access this by
tapping on the mixer down here. And you can see here
it says Studio base. So let's tap on this
now. Let's just tap on the mixer icon again
so we have a bit more space. So currently, it's played
on this classic preset. We can tap on this
drop down list here and choose another
bass instrument. These emulate popular bases. For example, classic is emulating a fender
Precision bass. Then 60s is emulating what
looks to be a Hoffner base, similar to what
Paul McCartney from the Beatles played.
Let's hear this back. Let's now have a look
at the other bases. Rock is emulating a
Rickenbacker base. Let's hear this back. Then there's
session, which looks like it is emulating
a fender jazz base. Then there's modern modern looks like it's emulating an
Ernie Ball sting ray base. Then there's American upright, which is emulating
an upright base. You can hear that
they all have quite different tones and sounds and I recommend testing
these out yourself on different baselines
to hear the difference. For now, though, let's go back to the classic
bass instrument, and let's continue looking
at the session bass player. So let's tap on Editor icon down here to bring up
the session player. And let's close the
session bass player by pressing the plugin button. Let's now tap on the
session bass player button to choose another
bass playing style. If we choose a different style, it will change the
bass instrument unless we uncheck
change patch here, which won't change
the bass instrument. So let's say, for
example, you really like the sound of the
classic bass instrument. You can uncheck change patch and then hear the different
styles with that instrument. But for now, I'm
going to check this as Logic Pro does
a pretty good job selecting the right
type of tone and bass instrument for the
different playing styles. Okay, let's just play
this back again, and I'll switch
between the different playing style so you can
hear the difference. Then the Mm hmm. As you can hear, the different playing
styles are very different. I actually like the sound of the pop rock playing style,
so let's choose this one. You notice that the out for
the session bass player is very similar to that of the out for the session drummer. So here we have the
complexity, intensity, pattern controls, fill them out, swing and fill complexity, which do the same as
the session drummer, which I've covered several
times in the last few videos, so I won't cover these again,
but I'll just play this back and adjust a few of these controls so you can
hear the difference. And, Uh, Uh, Okay, let's now have a look at these controls here
in the main tab. First of all, we have melody. If we tap on this, will
give us a few options. Let's first talk
about root only. So root is the root
note of the chord. For example, the root note
of a C major chord is C. So if you want a more simple melody, you
could choose root only. But if you want a
more complex melody, you could try another
one of these. If we choose some notes, this will add more notes
to the melody. And if we choose more notes, this will add more additional
notes to the melody. This setting may
change though when we choose a different
bass player style. For example, if we switch
this over to pop song writer, you can see it now
says root only, some notes, more
notes, and most notes. You can also choose
how many octaves you want with this control here. You can stay within one
octave by selecting none, or you can mostly stay in one
octave by selecting some, or you can select
more, and you will hear more octave
drawing playback. Okay, let's just play this back now and I'll swap between
these three settings. Okay, let's leave this on s. And now let's have a look
at this freezing control here so we can have shorter or more staccato
notes by choosing short. Or we can have
medium length notes, which we had previously,
or we can have longer phrases or longer
notes by choosing long. You can also see this update
in the region as well. For now, though, let's
go back to medium. We can also have the session bass player follow
another instrument. We can do this by tapping on
the patterns button here. And down here next to tracks, we can choose our drums, so
the bass will follow this. So our drums are SoCal,
and it's the first one. So let's tap on the
pattern again and tap over here and tap on SoCal. We can see our region updated. Now let's play this back
to hear the difference, and the bass should follow
the drums more now. It's a very simple part, but it seems to work
well with the drums. We can also choose
the lowest note. So on the four string electric bass guitar and standard tuning, the lowest note will be E one. However, for a lot of
rock and metal music and also some other
genres as well, you might want to use drop D, so the lowest note is
a D or even drop C, so the lowest note is a C. So if you have guitars on your
track that are tune this way, you may want to change the lowest note for
the bass as well. This actually goes all
the way down to B zero as a five string or six string
bass has one lower string, and this is a B zero. Less no play this back
with these lower notes. So when I move this down
to C one and B zero, it was playing a C
note by Octave Lower. One other quick
thing to mention, just like the session drummer, we have the perform again button down here and the bottom left. If we tap this,
then this will add a slight variation
to the pattern without changing any
of the settings. Okay, so that's all the
controls for the main tab. In the next video, we're
going to look at the details and manual tab for this
base session player. Thanks for watching,
and I'll see you there.
37. Session Bass Player - Part 2: Details and Manual Tab: Okay, so now let's
continue looking at the session bass player and have a look at the details
and manual tab. Let's start off
with a details tab. Let's first talk
about dead notes, which are also known as
muted notes or ghost notes. We can use dead notes to add rhythmic texture and add
groove to a baseline. Dead notes allow the basis to create more
intricate rhythms. They can add a
recussive element to the part and can
enhance the groove. They can also be used to
break up the space between the notes and can add a
funky feel to the bassline. If this dial is at 0%, then every note will be played
and they won't be muted. You notice when we
increase this dial, you'll be able to see more notes have been
added to the region. Okay, let's solo the bass part by pressing S in
the track header, and let's play this back and adjust this dead notes style. Let's start this off on 0% and then I'll add some dead
notes drawing playback. Drawing playback or
unsolo the bass part, so we can hear it with
the drums, as well. It depends on what you
want for your part, but for this example, let's
have some dead notes. So I'll leave this on 40%. Then we have this slides dial, which allows you to add more or less slides to your bassline. If your part has
short staccato notes, then you may not be able to hear the slides when you
increase this dial, but for longer held notes, you should hear it slide
between the notes. Again, let's play this back and I'll adjust this slide dial. So for our part, we
can hear it slide up here and slide down here. For this example, I like
hearing the slides, but I'm going to dial it back a bit, so it's not so extreme. Let's hear this back now at 65%. So we could hear
it slide up here, but we couldn't really
hear it slide down here. However, for this example,
I think this is fine. Okay, then we have these
free buttons down here, which are pickup hits, dynamic mute and line root. Let's first talk
about pickup hits. If you enable this
by tapping on it, then it's more likely
to have pickup hits. So these are percussive rhythmic muted click sounds
that are created when the bassist uses their
finger or thumb to tap the pickups or strings
close to the pickup. These can add percussive
elements to our bass line and can emphasize the groove and can make the lines
sound more rhythmic. These can add more
rhythmical nuances to the bass part and are
often used in jazz, funk, and experimental
styles of music. So let's play this
back and enable and disable the pickup hits button
to hear the difference. For now, though, let's
leave this disabled, and let's look at
the next button, which is dynamic mute. If you have this enabled, then this allows
you to have more muted notes in your baseline. Next, there's the
align root option. When enabled, the
bass part will play closer intervals
drawing chord changes. So this will prevent large
jumps when the chord changes. By the way, intervals is just a musical name for the
distance between notes. So if you want the
part to sound less jumpy and to smooth
out the part a bit, you could consider
enabling this. Right now we just
have one chord, so enabling and disbling this
won't make a difference. But if we add another chord, you should be able to
hit a difference. So we will look at the
chord tract later on, but I'm just going
to add a chord to the chord track now
so we can access the chord track by pressing the global Tracks button up
here above the track headers. So you can see now we
just have a C chord. But then bar three,
let's add another chord. And we can do this by pressing
this plus button here. As I said, we will be looking
at this in detail later on. But for now, let's just
add an F major chord. Let's tap on the base
session player region again and let's tap
on the Details tap. Now you'll notice
the region will change when I
disable a line root. So there should be
less jumps during the chord changes when
we have this enabled. Let's just play this back
now to hit the difference. Okay, so that's
where a line root enabled. Now let's disable this. So if you want your
part to sound less jumpy and to smooth
out the part a bit, you can leave this enabled. So for this example,
let's enable this. Okay, then down here, we have double stops and new offset. Let's first talk
about double stops. Double stops are when two
notes are played together. These can add harmonic depth
and texture to a baseline. With this control, we can adjust the probability of playing
about double stops. So at 0%, there won't
be any double stops, and if it's on 100%, then there'll be double
stops all the time. Let's now play this back and adjust the double stops control. And So now it's on 50%, and you should have
heard there that around half the time it plays
two notes at the same time. For this, though, let's
put this back to 0%. By the way, we can double
tap on this or type in the exact amount we want here or we can use these
arrows to go at 1%. To this, though,
let's put this on 0% as I don't want to hear any double
stops for this part. Let's now look at the
mute offset control. This allows you to choose how much you want the
notes to be muted. This goes from -100 to plus 100. So we can mute this more
with higher values. So you might want to
mute the part as it can give you a percussive
rhythmic sound. Muting also allows you to control the sustain of the note. So instead of letting
every note ring out fully, muting allows you to
cut notes shorter, which can make the bass part
more expressive and dynamic. Let's play this back
and I'll adjust the mute offset amount so
we can hit a difference. For now, though, let's put
the mute offset back to zero. Again, we can double tap on this to bring up this control, so I can just tap on this number here and tap zero and done. And now it's changed to zero. Okay, so now let's talk
about the manual tab. So let's tap on this. This is the same as a manual tab
for the session drummer. So this we can create our own
pattern by typing one in. So we can tap on the step
to create a pattern, and we can tap on it again
to delete the pattern. Each one of these
is a 16th note, and every four of
these is a beat, and all four of
these beats make up a bar as we're in four,
four times signature. We can change the
length by tapping on this dropdown
list under length, so we can make the
pattern longer or shorter than the
bar if you wish. Just for this example,
let's leave this on 1 bar, and let's type in the pattern. By the way, we can change this
pattern drawing playback. So let's play this back now and I'll change this pattern
drawing playback. Openings opens. And now if we go back
to the main tab, we can see here it
says manual pattern, and we can always tap on
this again and choose one of these pattern presets instead if we don't want to use
the manual pattern. Okay, so that's the
session bass player. Again, like the session drummer, we can convert this to
midi by double tapping on the region and going to convert and convert
to midi region. Now in media Editor, we can change any of these
mini notes if we wish. Again, you may wish to
duplicate your track before you convert and basically make a
copy of your session player, as you can convert a session
player region to MIDI, but you can't convert MIDI
to a session player region. So if you want to go back
to the session player, you can't if you
convert it to MIDI, which is why I recommend making a copy of the session player. You can also mute this as
well, so you can't hear it. I personally like
having a backup until I'm completely done and
happy of my midi parts. However, let's undo this
convert and go back to the session bass player by tapping the Undo
button a few times, which is up here
in the top right. Okay, so that's the
session bass player. Next, we'll look at the
session keyboard player, and after that, we look
at the chord track. So thanks for watching,
and I'll see you there.
38. Session Keyboard Player - Part 1: Playing Styles: Okay, so now let's look at
the keyboard session player. In the next few videos, I'll show the controls for
this session player. And then after
this, we'll look at the chord track so you
can add your own chords. For now, though, let's just use this CNF chord that we're
working with before. Okay, so now let's
credge new instrument. We can do this by tapping
this button up here. Now let's tap the drop down
list under session player, and let's choose
keyboard player. And now let's tap
this button here. Let's now unsolo the bass
track that we were looking at before and solo this
keyboard track. So you can see that when
we tap this image here, we can choose a
different playing style. We don't have genres like
the other session players. Let's now hear these
different playing styles. Let's start with the
first one freely. Let's now have a look at
the instrument it uses. So let's tap on the
mixer button here. And you can see here
this is our solo track, and it uses the studio
piano instrument. Let's tap on this. Let's tap on the mixer icon again to close it so we have a bit more space. So this free style uses the studio grand
one mic instrument. And I think this
instrument sounds nice. Let's now have a look at
the next playing style. Let's look at the
session player editor again by tapping on
the Editor button. Let's tap on this image again and try the next playing style. This one's called Broken Chords. So you may get a
pop up like this up here that'll ask you to
download another soundback. So for this example, I'm
going to download this, and we can see the download
progress over here. Okay, so this pack
has downloaded and you can see the instrument has changed to the vintage
upright piano sound. Let's hit this back. Let's try the next
playing style by tapping on this icon here,
which is Block charts. This also uses a vintage
upright piano sound. Okay, let's hit this back. That style gives us a different
feel and sound as well. Okay, let's try the next one, which is arpeggiated,
which again, uses the studio grand one
mic piano instruments. Okay, let's hit this back. We can also play these styles back on other preset sounds. For example, we
could change this to the concert grand.
Let's say this back. We can also change it to the
studio grand instrument. You can see this instrument
has multiple mics, and we can turn
the different mics on and off with these
buttons down here. With these sliders here, we can adjust the level for
the different mics. Let's just play this back,
and I'll turn on and off these different mics and
also adjust the levels. By the way, we don't
only have to hear this back on the studio
piano instrument. We can choose another
instrument if you wish. So let's tap on the browser button down here in the bottom left and then tap on
instrument patches. From here, let's choose
another instrument sound. Let's choose this one,
classic suitcase MKour. So you can see down here is changed to the vintage
electric piano. Let's now hear
this playing style back with the vintage
electric piano instrument. So you can hear it's
playing the same part, but it's played on a
different instrument. Let's just close the
browser by tapping this button again so we
have a bit more space. Let's now have a look at the last session player
playing style. So let's tap on this icon here, and let's choose the next one, which is called simple pad. This doesn't actually use
the tudopiano instrument. It uses retro sync with a pad preset sound.
Let's hit this back. So we can adjust the
controls for this synth, and it will give us
a different sound. For example, let's
play this back and adjust the filter cut off
amount during playback, and you'll hear how
it sounds different. Okay, let's do this now. Okay, so that's different
playing styles, and you should be able to hear they all sound very different. Let's actually tap on this icon again and go back to one of these previous
playing styles. Let's choose broken
chords. Okay, great. Let's now hide this instrument so we have a bit more space, and we can do this by tapping the plug in button down here. Okay, so that's the
different playing styles. Next, let's have a look
at the main controls which we'll look at
in the next video. Thanks watching, and
I'll see you there.
39. Session Keyboard Player - Part 2: Main Tab: Okay, so now let's
have a look at the controls for the main tab for the keyboard session player. So we've got the complexity
and intensity sliders, which do the same as other session players we
looked at before. So we can change the complexity of the performance
with the slider. We can make it more
complex by sliding it up and make it more simple
by sliding it down. Then the intensity slider allows us to adjust the loudness
of the performance, so we can move it up to make it louder or move it down
to make it softer. Let's just play this
back and I'll adjust these two sliders so you
can hear the difference. We can also set these back to the default settings by
double tapping on them. Okay, let's now have a look at this middle section over here. Let's look at the
patterns first, which again is the same as
the other session players. So we can tap here and
choose a different pattern. Let's just play this back and select a few of these so you
can hear the difference. By the way, for
this playing style, some of the patterns
will sound the same, will be very similar. Let's tap the pattern again. And you'll notice down here we have this follow
rhythm of section. And if we enable this
chord switch here, this will emphasize
the chord changes. So we can see it change slightly here when we enable
and disable this. This will be more noticeable when there's a new
chord being played. See if you remember, currently,
we have these two chords, C and F. Then we have
this switch here, which allows us to follow
the rhythm of the chords. When this is enabled, this will emphasize the
chord changes. So this will be more noticeable when there's a new
chord being played. I would generally
leave this enabled, so it emphasizes
the chord changes. We can also have the keyboard session player follow
another track, so we can tap on
this drop down list here and choose another
track for it to follow. For example, the drums or bass. So for this example, let's have it follow the
drummer session player. And that's the first
one here called socal. So let's tap on this out for scroll up here, we can
see it's this one here. So you should have
noticed there that the region for the keyboard
session player has changed. Let's just tap on the patterns again and change it to off so
you can see the difference. Now let's choose socal again. And let's play this back, and you should be
able to hear that the keyboard session player follows a rhythm of the drums. Okay, great. Let's scroll up
here and unsolo the drums. And now let's continue looking at the keyboard session player. Let's now have a look at the left and right hand
settings down here. So here we can turn on and
mute the left and right hands. So if you just want to
hear one of these hands, you can mute the other
one or have them both on. Then below here, we have these sliders for the left
and right hands. These allow you to
adjust the hand placement for the
left and right hands, so you can make the hands closer together for a more
closed position, or you can make
them further apart. Let's just turn off
the right hand and you'll notice that when the
slider is moved to the left, it will have a lower range,
and we'll play lower notes. And when it's moved
to the right, it will have a higher range, and we'll play higher notes. So if you want
some more notes in the lower end or some
more bottom end, then you can move
this to the left. And if you want
some higher notes, you can move this to the right. This is also the same
for the right hand. So let's mute the left
hand by tapping on it and unmute the right
hand by tapping on it. So now we can tap and drag on this right hand icon to adjust the range
of the right hand. So when we move it to the
right, we'll get higher notes, and when we move it to the
left, we'll get lower notes. Let's play this back and adjust this so you can hear
the difference. Okay, let's just unmute
the left hand and adjust these controls to
find something suitable. I think about that sounds
nice for this part. Okay, then we have these voicing
and start options below. Let's first have a look at the voicing options
for the left hand. So by default, this
is on root only. So this will just play the
root note of the chord. We can also have this
play root and octave. And we can see update
here in the region. Let's just mute the right hand for now, so it's easier to hear. Okay, so now it should play
a root and an octave above. Then we have root and fifth. So, the root note and the
fifth note of the chord. Let's hear this now. Then we have root fifth and octave.
Let's hear this now. I generally choose either
root only or root and octave, but I recommend
testing this out for yourself and
choosing whichever's most suitable for your part. But for now, let's leave
this on root only. Then below, we can
choose different styles. With this, we can
choose different complexities for the left hand. These different
styles will change the rhythm at length
of the notes. This is currently
on sustained only. This will play long
and sustained notes. Then the simple, which will
play a lot of long notes, and we play some short notes. Again, let's just mute the
right hand and play this back. Then there's moderate, and this will play a moderate
rhythmic pattern. Then there's complex,
and this will play a more intricate or
complex pattern. Then there's follow right hand, which will play
accents that are in sync and will follow
the right hand. Then there's steady apes, which will play straight
steady ape notes. But for now, let's
keep it simple and put it back to sustain only. Okay, let's now look at the voicing settings
for the right hand. So this is a little different
from the left hand voicing, and here you can choose a
different amount of voicings. So this allows you to select how many notes can be played. If we choose two voice, then the right hand will play a maximum of two notes
at the same time. We also have two
voice fixed interval, which means two notes
are played together, and the space between
them stays the same as you move to
different chords. So you can see
here on bar three, we moved to a different
chord. Let's hear this back. Using this type of
voicing can help you create a minimal and stable
texture in your arrangement. We also have two
voice common tone where two notes are
played together, but one note stays the same, while the other changes
to create a new chord. This gives the music a
steady feeling since one note remains constant.
Let's hear this now. We also have free
voice common tone, which means one note
will stay the same, and the others will
change when there's new chords. Let's hear this now. We then have free
voice common tone, which means we have three notes, but at least one note will stay the same while the others change to create a new chord.
Then we have full chord. Full chord means we're playing all of the notes that
make up the chord. Let's hear this now. We also have four chord fixed inversion. This means you're playing all
of the notes of the chord, but the order or inversion is changed and stays
fixed while playing. For the right hand, the root
note may not be the lowest, but all of the
notes of the chords still included.
Let's hear this now. We can also choose
four plus voices, which might be useful if
you're using extended chords, for example, seventh, ninth, 11th or 13th chords.
Let's say this now. Then we have four plus
voices fixed inversion, which is the same as four chord, fixed inversion, but we can
have more than four voices. Okay, then below here, we
can choose the movement. With this, we can
choose the range of the movement for
the right hand. You can choose a
more minimal range, which will have more
inverted cords, or you can choose
a larger range, which will have larger jumps and leaps between
the different cords. Or we can choose
somewhere in between, a small range or medium range. For this example,
let's choose small. So this will have some movement, but it won't have
too many large jumps or leaps between the
different cords. Okay, then we have the
fill complexity and swing, which is the same as the
other session players. So we can add more or less
fills with a fill amount dial, and we can choose
who complex we want the fills with a fill
complexity dial. We can also add
some eighth note or 16th note swing with
this dial over here. Okay, let's just play
this back and I'll adjust the fill complexity and swing controls so you
can hit a difference. So for this playing
style, fill them out and fill complexity.
Don't do too much. We can still hear there's
a slight difference when we change these controls. Okay, so that's the main tab. Next, we'll look at the
details of our manual tab, which we'll look at
in the next video. Thanks for watching,
and I'll see you there.
40. Session Keyboard Player - Part 3: Details and Manual Tab: Okay, so the details
tab is quite minimal. We just have this
grace notes control. By the way, we don't
have a details tab or a manual tab for the
simple pad plane style. We also don't have any patterns that we can choose for
this plain style as well. Okay, let's go to
another plain style. This time, let's
choose peggiated. And let's tap on details, and let's now talk
about grace notes. So grace notes on the piano are tiny fast notes played
right before the main note. These are used to add a little extra decoration to the music. I suggest not using
too many grace notes as too many can make the
music sound out of key. But let's increase
this grace note style. And you can see in the region, added a few extra notes. And let's hear this now
with the grace notes on 0%. So you can add grace notes to your piano or
keyboard part to make the melody more lively and interesting with quick,
decorative touches. But as I mentioned, it's
best not to overdo it. For now, though, let's
leave this on 0%. And let's have a look
at the manual tab. This is like the manual tab for the other session players. With this, we can type
in our own rhythm for the keyboard
player to follow. So let's just type something in now so you can
hear a difference. So I'm going to play
this back now and I'll change the pattern in the
manual tap drawing playback. You can see that when we
go back to the main tab in the pattern area, it
says manual pattern, but we can also click here and choose one of these patterns and use one of these instead of the manual
pattern if we wish. Okay, so that's the details and manual tab for the
keyboard session player. Next, we're going to
look at the chord track.
41. Chord Track - Part 1: Essentials: Let's now have a look
at the chord track. This allows you to create
chord progressions that the session bass player and
keyboard player can follow. We can show the chords
in the chord track by tapping a Global
Tracks button up here. So you can see bar one
and two has this C chord, and bar three to nine
has this F chord. So we can change these chords or add more chords if you wish. So let's just change one
of these chords now. So we can double
tap on this F chord and go down to Edit Cord
to change this chord. Then this cord field
box will appear. This allows us to
change the chord, including the root note
and the type of chord. For this example, let's change
this to an A minor chord. So you can see
here we don't have a cord box for this first chord. That's because this was the default chord
for the project, and we haven't added a new one. So let's actually
add one in now. Let's drag the playhead ruler over to the start
of the first bar. And now let's press
as plus button here. And this will open
up the cord field and allows us to
change the chord. So for this example, let's change this to a D minor chord. So let's change the root note
to D and select minor here. So now we have two
different chords. So now the session
keyboard player and the session bass player
will follow these chords. Let's just scroll up and solo the bass session player that
we made previously as well. So now the keyboard part and
the bass part will follow these chords. Okay,
let's hit back. And then up to bar nine, it will continue playing
this A minor chord. Let's actually add a
new chord at bar five. So let's move the playhead
back to bar five. And by the way,
when you do this, I recommend having
snap to grid enabled. You can do this by tapping on the drop down list under Snap
and choosing snap to grid. This way, it'll snap on the bar and not somewhere
near the bar. Okay, so let's go over to
this plus button again. And this time, let's leave
this on C major chord. And now on bar seven,
let's add a new chord. So let's move the
playhead ruler to bar seven and then tap
this plus icon again. And this time, I want
to add a G major chord. So let's change the root note to a G and make sure it's on major. Okay, so now we have a
2615 chord progression. So in the key of C major, the two chord is a D minor. The six is an A minor,
the one is a C, and the five is a G. By the way, we'll look at the
difference between major minor and ofer chords
in the next few videos. Okay, so let's hear
this about now. And because we have
the cycle region enabled, this will
loop around again. So it is quite amazing, really, that the keyboard
session player and bass player will follow these
cords in the chord track. We can also double
tap on the cord and then go to Copy
to copy this over, and then we can past
this somewhere else. For example, at bar nine,
we have this A minor chord. So I'm going to double tap
on this and select paste. And you can see here it's
pater than this chord. We can actually loop this cord progression
as well if we wish. Before we do this, I'm
just going to change this so we have one cord
box rather than two. This way, we can loop
our region a lot easier. So let's double tap on the first one and then go to delete. Now we can drag this
chord track back. Remember, the first
cord was a D minor, so let's double tap
on this firstchord and then go to Edit Chord. Now let's change
this to a D minor. So you can see here
we have D minor, A minus a minus, A minor, which isn't the same
as what we have here. So let's actually double tap on these chords here
to delete them. Let's do this for the first
one and the second one here. Now let's go over
to the loop tool and drag to the
right to loop this. We can keep going
as long as we wish. So let's say the song is 57
bars, we can drag to here. Let's also enable snaps
so it snaps to the grid. Okay, there we go. So now we have our
2615 chord progression going all the way up to bar 57. Okay, now let's actually
change to a new key. So in Logic Pro, if
you choose a new key, we'll actually
transpose the cords and the chord tract
to this new key. So in the display up here
where it says C major, let's tap on this, and let's change this
to a different key. So let's tap on where it says
C. And for this example, let's change it to D major. So let's choose D and make
sure major is selected. So this key has two shops, so all of the F will
now be in F sharp, and all the Cs
will be a C sharp, and the key will root around the D rather than the C notes. So it does still use the
2615 core progression, but this time in D major.
Okay, let's hit this back. Uh, Okay, nice. By the way, if you're new
to music theory and you're not sure what chords or
chord progressions to use, then you can use a core
progression that logic provides. You can do this by tapping on the chords so it selects
all of the chords, and then holding
down and tapping again so this pop
up box appears. So here we have these
core progression options. So these will all be in
the key of the project, which is now D major. So let's try some of these. Let's try the first one, 251. So you can see it's changed
the timing as well. We have the course
change every bar rather than every 2 bars.
Let's hit this back. Let's tap and hold and tap
again to bring up this pop up. Let's choose the next chord
progression, which is 1564. By the way, when we have an
uppercase Roman numeral, it means it's a major chord, and when we have a
lowercase Roman numeral, it means it's a minor chord. Okay, let's hear this back now. And then it repeats there.
However, for this example, let's have the course change every 2 bars rather
than every bar. And we can bring up these
options by double tapping. So now let's go to
half chord rhythm. Now you can see the chords
will change every 2 bars. Okay, great. And there's other core progressions
you can choose as well. But for this example,
let's leave it like this. Now let's go back to C major. So let's tap on this
key signature up here and changes from
D major to C major. And now let's tap done. And it uses the 1564 core progression, but now it's in C major.
Let's say this back. And again, we can
have the course change every bit, if you wish. So let's bring up the
pop up by holding and tapping or right clicking
using a mouse or trap pad. And now let's go to
double chord rhythm. And you can see here the
course change every bit. And then they will
continue repeating. We can actually change
one of these cords here, and it will change the
chords in the loop as well. So let's double tap
on this A minor chord and then go to Edit cord. And for this example, let's
change it to a D minor. And you can see this is
updated in a loop, as well. Okay, let's hit this
back one more time. Okay, great. So I do
recommend testing at the different corre
progressions and try them with other keys
to hear the difference. Okay, so that's the essentials
of the chord track. In the next few videos,
I'm going to dive deep into the different types
of calls you can choose. Thanks for watching, and I'll
see you in the next one.
42. Chord Track - Part 2: Major and Minor Chords: Okay, so now I'm going to cover the different type of chords
that the chord track offers, starting with major
and minor chords. So if you're new to
songwriting or music theory, then I recommend watching
the next few videos, as I explained the
theory of chords. If you're quite proficient
at music theory and you already know the
different types of chords, then I recommend skipping
these next few videos. Okay, so let's get started. So let's tap on the Global
Tracks button here. And let's double tap
on the first chord and then go to Edit Cchord. So now this cord field
pop up box will appear. So you can see here
that we can choose a major or minor chord
like we looked at before. Let's now quickly explain the differences between a
major and a minor chord. These chords are
different in the structure and the
mood they convey. A major chord sounds
happy and uplifting, and a minor chord
sounds sad and darker. A major chord has a root
note than a major third, which is four semitones or half steps from the root
and a perfect fifth, which is seven semitones or
half steps from the root. Let's just tap on the
play surfaces button down here in the bottom right to
bring up the piano keyboard. Let's now close
the editor window so we have a bit more space. So I'll just show
you now on this piano keyboard these
different chords. So a C major chord
has the root note of C. And then it has
the major third, which is four semitones above C, so one, two, three, four, which is an E, and
then the perfect fifth, which is seven semitones
above C, five, six, seven, which is a G. So a C major
chord will have the notes C, E and G. Let's just bring the cord field
pop box back up again. So let's double tap on their
C chord and go to Edit Cord, and we can press
the speaker icon in the top left of the cord
field to preview the chord. Let's now talk about
a minor chord. A minor chord has a root
note, then a minor third, which is three semitones
above the root, and then a perfect fifth, which is seven semitones
above the root. So the root note for
a C minor chord is C, and then three
semitones above this. We give us this E flat, which sounds the
same as a D sharp, but it's an E flat as a key of C minus has flat, not sharps. And then we have
the fifth, which is seven semitones
above the C. One, two, three, four,
five, six, seven. That brings us to G. So a C
minor chord has a note C, E flat and G. Let's let's see min in this
chord field here. And let's press a speaker icon in the top left abbreviate this. So it's the third note that's a difference between a
major and minor triad. By the way, a triad
means a free note chord. Okay, let's now play
back our loop and swap between a minor and major chord so you can hear the difference. So you should be
able to notice that the minor chord sounds
sadder and darker, and the major chord sounds
happier and more uplifting. Before I do this, though, I'm just going to half
the chord rhythm. So each chord is 2 bars long so you can hit the
first chord for longer. So let's tap off
this chord and then tap and hold on
all of the chords to bring up this pop up box. Now, let's select
half chord rhythm. Okay, let's double tap
on the first chord again and select Edit chord. Now let's play this back
on a minor chord and then I'll play it back
again on a major chord so you can
hit a difference. So you should have heard
there. The first cord sounded quite sad and dark. And now let's try
the major chord, where it should sound
happier and more uplifting. Okay, so that's the difference between major and minor chords. In next video, we're going to continue looking at some
more types of chords.
43. Chord Track - Part 3: Sus, Diminished, Augmented, 5 + 6th: Okay, so now let's have a look at some more types of chords, including sus chords,
fifth chords, augmented, diminished,
and six chords. Let's first look at sus chords. So let's just bring up
the chord field again. And you can see here we have
sus two and sus four chords. If you choose this
type of chord, then this will replace the third of the chord with another note. So let's first talk
about sus two. This will replace the
third of the chord with the second scale degree or
the second note of the scale. This creates a more
open, unresolved sound. For example, C major
triad has a note C, E and G. But the sus two triad has
the notes, C, D, and G. As the D is the
second scale degree or the second note
from a C major chord. Without having the third
note in the chord triad, it gives the chord a
suspended unresolved sound. Let's preview this as
well in the chord field by pressing the speaker icon in the top left of this pop up. Let's also hear what
the sounds like with the session bass player
and keyboard player. Okay, then we've got a
sus four chord type, which is a suspended
fourth chord. So this time, the third will
be replaced by the fourth. So for a C major triad,
we have the notes C, E and G. But the C sus four
chords will have the notes C, F and G. As the E will
be replaced by the F. Let's preview this
in the cord field. And let's hit this
back with our loop. Sus cords create tension, and they sound like they want to resolve to a more stable ord, such as a major or minor chord. Okay, let's now look at
the next chord type. Next, we've got a five chord. So this type of chord just
has the root and fifth. It doesn't include the
third note of the chord. For example, a C five will
just be the notes C and G. These are also
known as power chords, and with just these two notes, we don't know if the
chord is major or minor, as there's not
enough information, as we need the third
to determine this. These types of chords can sound powerful or neutral
sounding and are often used on electric guitars with distortion and are used
in rock and metal genres. Again, let's hit us back on
the piano and bass loop. Then we've got an
augmented chord. This is a type of chord
triad where the fifth note is raised or augmented by
half a step or a semitone. This type of chord
can create drama in the music and
creates a tense, unresolved sound, as augmenting the fifth note creates a
feeling of instability. So a C major triad has a note C, E and G. But for a
C augmented chord, we raise the fifth note
a semitone or half step, so the G will become a G sharp. So C augmented chords has
the note C, E and G sharp. Let's preview this here as well. An augmented chord use is
more for adding movement and harmonic color rather than strictly
belonging to a key. Let's hear this back on the bass and keyboard
player as well. Let's now look at
our next type of chord, which is a
diminished chord. This is essentially
a minor chord where the fifth note is half a
step or a semitone lower. We can see in this
box down here, we have a flattened fifth. If we select the augmented, you can see we have
a sharpened fifth. Let's continue talking
about diminished, though. So a diminished chord creates an unresolved tense
and dissonant sound. These are often used
to create tension. So for this example, let's
choose a B diminished chord. So let's change the
root note to a B. A B diminished chord
we'll use in notes B, D and F. So a B minor chord will use
the notes B, D and F sharp. But remember, a diminished chord is a minor chord with
a flat and Thef. So this F sharp will become an F. So a B diminished
chord uses the notes B, D and F, which are in
the key of C major. A C major has no
sharps or flats. It's just the white notes
on the piano keyboard. Again, let's preview
this up here. And then hit back with
a piano and bass. Good. Okay, let's now have a look at the
next type of chord. For this example, let's change
this back to a C major. Now let's look at a six chord. So this will add a
six note to the cord. So this will make
a four note chord. So for example, a C major
chord has a note C, E and G, but then we're also going to add the six,
which is this A here. This can add richness
to a basic cord. Again, let's hit this
back in the cord field. And then hit this
back with our loop. Okay, so that sus cord, fifth chords, augmented,
diminished, and six cords. Next, we're going to
look at seventh chords, which we'll look at
in the next video. So thanks watching, and
I'll see you there.
44. Chord Track - Part 4: 7th Chords: Okay, so now let's have a
look at seventh chords. Let's tap on when it's a seven, and let's uncheck 13
and tap on seven again. This is also known as a C
dominant seventh chord. So this is a major triad
of added minus seventh. So it's a major triad with
a minor third on top. So let's work out the notes for a C seven or C dominant
seventh chord. So a C major triad
will have the notes C, E and G. Then we need to
add a minor third on top, which will bring us
to our minor seventh. Remember to find a minor third, we need to count up three
semitones or three half steps. So from the G, which is the
fifth, let's count up three. One, two, three. That
brings us to B flat. So I see dominant seventh chord, we'll have the notes
C, E, G, and B flat. Again, let's preview
this in the chord field. And again, let's hear
this back with our loop. A dominant seventh chord is
often used to add tension and color and is often used
in jazz and blues music. For this example, though, as
we're in the key of C major, let's choose a dominant seventh chord that fits in our key. So for this example, let's
choose a G seven chord. Let's work out the notes
for a G seven chord. So we have the G major triad, which is G, B and D. And then remember,
we need to count three semitones from the fifth
to find the minus seventh. So one, two, three, that brings us to this F. So a G seven or G dominant seventh
chord has the notes G, B, D and F. And all these notes are
the white notes and fit in the key of C major. Again, let's preview this. Let's play this
back in our loop. Let's now have a look at
another type of seventh chord. Okay, let's now talk about
a major seventh chord. So this is a major chord
with added major seventh. Let's change the
root note back to C. And let's preview
this here first. So this creates a warm, rich sound and as depth to
chord progression. Let's work out the C
major seventh chord. So remember, a C major
triad uses a note C, E and G, and then we need to
add a major seventh on top. So it's a major third on top of the G. And to find
a major third, we need to count four
semitones or four half steps. So from the G, one, two, three, four, that
brings us to this B. So a C major seven,
we'll have the note C, E, G, and B. This also fits in
the key of C major, as all the notes are
the white notes. Let's hear this
back with the loop. Okay, so that's the
major seven chords. Let's now have a look at
the minus seventh chords. So let's tap R minor
and tap R seven. So for this example, it
brings us to C minus seven. However, let's keep this
in the key of C major. So I'm going to change
the root node to D. And this gives us a D minus seven chord.
Let's work this out now. So we have the notes of
D minor, which are D, F, and A, and now we need to add
on a minus seventh on top. So we need to count
up three semitones or three half steps from the fifth to find
the minus seventh. So from the A, we need
to count up three. One, two, three, and
that brings us to the C. So a D minus seven chord
we have the notes D, F, A, C. Let's preview this
in the chord track, and let's play this
back with our loop. A minor save up call
can feel romantic, lay back, and can
sound quite dreamy. Let's now talk about the other
type of minus seven chord, and that is a minor
major seven chord. There isn't actually a
minor or major seven chord that's in the key of C major. So for any of these minor
major seven chords, there will be at least
one sharp or flat. For this example, let's work at D minor major seven chord. So remember a D minor
triad uses the notes D, F, and A, and then we need to
add a major seven on top. So we need to add a major
third from the fifth. So remember, we need to count four semitones from the fifth. So from the A, let's
count at four. One, two, three, four. That brings us to C sharp. So for a D minor
major seven chord, we have the notes D,
F, A, and C sharp. So a minor major seven
chord sounds mysterious, tense and can also
sound a bit sad. Let's preview this
on the cord field. And let's play this
back with our loop. So there are other types of seven chords we can use as well, but the most common ones are the major and minus
seventh chords. For example, we can
have a sus 27 chord, so this can be a dominant
seventh or major seventh. So again, we can work out the
notes for a SS two triad, and then we can
add either a minor seventh or major seventh on top. Same for the sus
four and the fifth, and we can also have augmented and diminished seventh
chords as well. For an augmented or
diminished chord, we're actually changing the
fifth note of the chord, so I wouldn't add
a major or minor third from a fifth to work
out the seventh note. I'll tell you another
quick pattern though to work out the seventh, which you can use for
all of these chords, but particularly for
the augmented and diminished as we are
changing the fifth note. So for this example, let's work out a D, augmented
seventh chord. So this is getting
a bit trickier now, let's work this out. So we have the root note of a D. And remember this
is a major chord, so we need to count four from
the root to find the third. So one, two, three, four, that brings us to this F sharp. And then to find
a D major chord, we need to count to
three to find the fifth. One, two, three.
So a D major chord uses the notes D, F and A. However, an augmented chord
will augment the fifth. So instead of this
A, we need to put this up one semitone
to a G sharp. So a D augmented chord uses
the notes D, F, and A sharp. Now let's find the
dominant seventh. So another way to work
at the dominant seventh is to count down two steps
from an octave above the root. So we have this D three note, and an octave above
is this D four note. Now let's count
down two semitones. One, two brings us to the C. So a D augmented seventh
chord will have the notes D, F sharp, A sharp, and C. Let's hit this
back with a preview. Let's hit this back
with our loop. Okay. Okay. This ord has a
very tense and unstable sound. It's often used to resolve into another cord or to
create dramatic tension. This cord can be used to
create dramatic transitions. However, it is
quite rare that you will use an augmented
seventh chord, but that's how you work it
out if you're interested. Let's look at this now
with a major seven. So the trick to work out
a major seven chord is to count down one semitone
or one half step, an octave above the root note. So let's look at this D
augmented cord again. Remember the notes
were D, F sharp, and A shop, and we have
this Dan octave above. Let's just count
down one semitone, which brings us to this C shop. So a D augmented major seven
chord will have the notes D, F sharp, A sharp, and C sharp. Again, it's quite rare that
you use this type of chord. This type of chord has
a unique intense sound and can be used to create
tension and drama in music. So for example, this
type of cord could be used for tension in
a film or TV show. Let's hear this back
with our loop now. And we can work out a seventh chord for a diminished
chord as well. Let me just quickly show
you how to do this. Let's change the
root note to a B, as this chord will actually
be in the key of C major. So a diminished
chord is basically a minor chord but with
a flattened fifth. So let's work out
a B minor chord. So let's start on
the root note of B. And then we need to
count three semitons or three half steps to
find the minor third. So one, two, three, that brings us to a D.
And then we need to count four semitones or four half steps to
find the fifth. One, two, three, four. So a B minor chord has the
notes B, D and F sharp. But diminished
chord will diminish or flatten the fifth
by half a step. So this F shot will become an F. So B diminished
chord has the notes B, D and F. Now let's
work out the seventh. Remember the trick I just taught you to work out the
dominant seventh, you need to count
down two steps or two semitones an
octave above the root. So here we have the B two note and above, we have
the B three note. Let's now count down two
semitones from this B three. So one, two, brings
us to this A. So B diminished seventh
chord will have the notes B, D, F, and A. You can see here it's
written as a B minus seven, flat five chord, but that's the same as a B
diminished seven chord. Let's hit this back
in our preview. And let's play this
back with our groove. So that chord actually
fits in that key. A diminished seventh chord can be used to create
tension and drama. Okay, let's now have a look at another type of
diminished seventh chord. Let's look at a diminished
major seventh chord. A diminished major seven
chord adds tension and mystery and can be used
for dramatic effects. Let's work this out for B
diminished major seven. This one won't fit in
the key of C major, but let's work it out anyway. So the B diminished
chord uses the notes B, D and F. And remember the trick I taught you before to work out a major seven chord, is just one half step
or one semitone, an octave above the root. So an octave above this B two
brings us to this B three. And one semitone or half step below brings us to an A sharp. So we have the B, the root, the D the third,
the F the fifth, and the F sharp,
the major seven. Let's hit this back
in the preview. And let's also hit this
back with our groove. So as you can hear
in the chord track, there's many different
combinations we can use. As I said, we can
also add seventh to the sous chord and
a fifth chord as well. So I do recommend testing
out these different cords. Remember, you don't
have to work them out on the piano keyboard
if you don't want. You can just preview
these different cords here to hear
what they sound like. For example, let's hear what the sus 27 chord sounds like. Let's now try the sus
four major seven chord. Let's try the 57 chord. And the five major seven chord. But for now, let's
just go back to a nice and simple C major chord. So again, there's many different combinations of seventh chords. As I said, we can have seventh
chords for source cords, fifth chords augmented
and diminished. But hopefully now you
know the difference, and you should
start to understand different patterns so you're
able to work them out. Okay, so in the next video, we're going to look at
some extended chords, including nights,
11th and thirteenths. Thanks watching, and
I'll see you there.
45. Chord Track - Part 5: 9th Chords: Okay, so now let's have a look
at these extended chords. Let's now look at ninth chords. So for this example,
let's select a C nine. So you can see that when we
selected this nine chord, it also added a
dominant seventh chord. So a nine chord basically
adds a second on top. So the second note
in C major is a D. And so we're going
to add a Dne on top. So it's called a nine because
it's nine notes above. So let's just count up now. So C is one, D is two, E is three, F is
four, G is five, A is six, B is seven, and then going back to C again, we're counting this
as eight as it's an octave above,
and then D is nine. Let's just work out a C
dominant seventh chord and then we'll add
a nine on top. So let's start with the C. Then remember this is a major chord, so we need to count up four. That brings us to E, and then from the third to the fifth,
we need to count up three. So the C major trid has
an note C, E and G. So to work out a
dominant seventh, we need to count up
three from the fifth, or we can count down two
from the octave above. Let's work this out from
the fifth, first of all. So the fifth is a G, and
let's count up three, one, two, three, brings
us to this B flat. Or, like I said,
we can count down two from the root note
and octave above. So the C three and octave
above brings us to the C four. Now let's count down two, one, two, again, brings
us to this B flat. So a C dominant seventh
chord has an note C, E, G, and B flat. And in the C major scale,
the second note, one, two, is this D. So let's
add this octave above. So for this example, D four. So now let's work out a C nine. So it's a C dominant seventh
chord, with a ninth. So we've got C, E, G, B, D. Let's just go back to the cord field and preview this up here. Let's now play this back with a keyboard and bass
session players. A nine chord like this
adds color and tension, and it can be great for
jazz, blues, and funk music. Let's now look at another
type of nine chord. So we can do a major nine. So we have a C major seven
with a ninth on top. So remember the C major triad
has the note C, E and G. Then we need to count
up four from the fifth, or we can count down one from the root note and octave above. Let's count up four
from the fifth. So the fifth is this G. One, two, three, four
brings us to this B. Here we have the C note and
let's play this octave above. And one note below,
again, is this B. So a C major seven chord
has the note C, E, G, B. And then we need to
add the ninth on top. So in the C major scale, the second note
is a D, one, two. And let's play
this octave above. So a C major 79 has
note C, E, G, B, D. Again, let's preview
this in the cord field. And let's play this
back with our track. A major 79 chord
sounds smooth and warm and can be great
for jazz and pop music. Let's now have a look at
creating a minor ninth chord. So let's swap this over to
minor and let's select nine. And you can see by default, it's select seven, which in
this case is a minus seven. For this example, let's actually change this to D minus seven, as this will be in
the key of C major, which might be a bit
easier to understand. Okay, so let's first of all, work out a D minor chord. So the root note is
D. And remember, we need to count to three from the root to find
the minor third. So one, two, three
brings us to this F, and then we need to
count to it four from the minor third
to find the fifth. So one, two, three, four. So a D minor chord has
a notes D, F, and A. Now let's add the minus seventh. So remember, from the fifth, we need to count up
three half steps or three semitones. So
the fifth is this A. Let's count up three,
one, two, three. That brings us to C.
Or we can count down two semitones or half steps from the root note
and octave above. So the root note
is this D three, and the octave above
here is this D four. So let's count down two half
steps or two semitones. So one, two brings us
to this C as well. So a D minus seven
chord has the nodes D, F, A and C. And now in the scale of D minor, the second note is this E.
So we need to add a nine, which is this E
and octave above. So a D minus nine called
will have the notes D, F, A, C and E. Again, let's preview this in the cord field and play
this back with our track. A minor ninth chord has a
smooth emotional sound, ideal for creating
depth and atmosphere. Okay, let's now have a
look at a minor major 79. So we don't actually have
a minor major seven chord that fits in the key of C major. But let's work out this D
minor major 79 chord anyway, even though it's not
in the key of C major. So D minor has the D, F, and A. And now let's work
out the major seven. So we need to count up a
major third from the fifth. So we need to count up four
semitones or four half steps. So the fifth is this A.
So let's count up four. One, two, three, four, brings us to the C sharp, or we can count down one
step or one half step, an octave above the root note. So the root is this
D three. An octave above is this D four, and one half step
or one semitone brings us to the
C sharp as well. So a D minor major seven chord, has the node D, F, A and C sharp. And remember the nine is this E. So let's play this all together. So a D minor major 79 chord, has the nose D, F, A, C sharp, and E. Again, let's preview
this in the cord field. Let's play this back
with our track. So this type of chord
sounds tense and haunting and it's perfect
for adding drama. So you can see here, we can also sharpen or flatten the
ninth note, if you wish. Sharpening or flattening
the ninth note can create tension and color and can
alter its emotional impact. Let's actually go back
to a C major seven. So let's change the
root note back to a C. Just because with
a C major seven, all the notes are in C major, and let's first of all, look
at sharpening the ninth. So remember the notes
of C major seven are C, E, G, B, and a ninth is this D. So if we want to sharpen a nine, we'll be playing this
D sharp instead. So the notes for C major seven, sharpened ninth will be C, E, G, B and D sharp. This type of chord
sounds bright and tense. A sharpened ninth
can add tension and dissonance and can add a
bluesy flavor and color. This can sometimes be used in dramas such as jazz,
blues, and rock. Let's preview this in
the chord field again. And let's play this
back with our loop. D. And let's look at
flattening the ninth. So remember, C major
seven has the notes C, E, G, and B. And this time, we're going
to flatten the ninth. So this will bring
us to a deflat. So you can see
here actually says we're flattening and
sharpening the ninth. For now, though, let's just
look at flattening the ninth. So let's uncheck sharpen nine. Okay, so the notes for C
major seven are C, E, G, B. And now let's flatten the ninth, which will bring
us to this deflat. So this type of chord
sounds bright and haunting with a hint
of dark tension. A flatter knife
also adds tension and dissonance and
can be used to create drama and is often
used to enhance dominant seventh chords in
dramas of music such as jazz, classical and flamenco music. Let's preview this. And
let's hit us with our loop. We can also choose to have a flattened and sharpen
ninth in the same cord. This will add a lot
of distance and tension and can also
add color to the cord. It may be very rare you'll use this type of cord, but
let's just work it out. So remember, C major seven
cord has a note C, E, G, B, and then we have
the flatten ninth, which is the D flat and the sharper ninth,
which is the D sharp. Like I said, it is
very dissonant and tense. Let's preview this. And hit us back with our loop. And, of course, we can do
the same for minor chords. It doesn't allow us
to sharpen a knife, but we can still add a
knife or flatten the knife. With a sus two, we can't add
knife because a sus two will actually play the
second note already because we're replacing
the third with the second. But with a sus four chord,
we can add a knife or a flatten knife and
also with a fifth cord. And with augmented and
diminished chords, we can also add knifes. So I'm not going to
go over all of these, as it may take quite a while. But I do recommend testing
these out yourself. And if you don't want to work
these out on the keyboard, you can always just tap
the ones you want and preview them up here to
see if you like the sound. So there's many different
combinations you can choose. Okay, so that's ninth chords. The next video, we're going
to look at 11th chords, and then we'll look
at 13th chords. So thanks watching, and
I'll see you there.
46. Chord Track - Part 6: 11th Chords: So for this next example, let's work out C major 11 as all the notes
will be in C major. So let's make sure the
root note on C. Let's change it to a major
chord and then tap on 11. You can see here we also
have a seven and a nine. So this chord will
have the root, third, fifth, seventh,
ninth, and 11th. So the 11th is an octave plus the fourth note.
Let's count up now. So in C major, the fourth note will be an F. So we have C, which is one, D, which is two, E, which is three, and
F, which is four. So the four scale degree and
octave above will be this F. So we have C, E, G, B, D, and the 11th,
which is this F. Again, let's preview
this in the cord field. And hear this with our loop. Let's try another
type of 11th chord. Let's now try a G 11th chord. So this time, we're
going to have a dominant seventh rather than
the major seventh. So a G dominant seventh chord
fits in the key of C major. Okay, let's work this out.
Let's just scroll across here. So first of all, we
have the G major triad, which is G, B and D. Then we need to add
the F, which is a dominant seventh or
a minor seventh. So we need to count
top three, one, two, three, to find this. That brings us to this F. And then we need to
work out the ninth. So the second scale
degree in G major, one, two, brings it to this A. So a G nine, we'll
have the notes G, B, D, F, and A. Okay, let's now
work out the 11th. So the fourth scale
degree will be a C, so one, two, three, four. So we need to add this C on top. So a G 11 chord, we
have the notes G, B, D, F, A and C. And you can see here, it's
also written as g79 11. So it's a G seven chord, plus a 911. Let's preview this here. And you can hear there
actually played back an octave lower than
what I just worked out. Let's now hear this
with our track. So this chord sounds rich and smooth with a hint of tension. We can also select the 11 and un chat the seven and
a nine, if you wish. So this way it's going to be
a G major triad plus the 11. Let's just go down octave so let's change this
from play to scroll, and let's scroll down
to an octave lower. Okay, let's switch
this back to play. And now let's work
out a G add 11. So we have a G major triad. And now we need to add the 11, which is the fourth
scale degree. So one, two, three, four. So it's a G major, add a C. And again, we can preview this and hit
us back with our track. So this type of chord sounds
open and slightly tense. And there's many
of the different combinations we can
choose as well. For example, we
can just have the nine or we can just
have the seven. And we can also sharpen
the 11 if you wish. And of course, we can do this
with minor chords as well. So we can choose an 11, and we can sharpen
this if you wish. However, with a sus four chord, we can't add an 11th because a sus four chord changes
the third to a fourth, so we're already
playing a fourth note. And remember the 11th is the fourth note
but octave above. And with the fifth
chord, we can add 11, and also we have augmented
and diminished chords, but with a diminished chord,
we can't sharpen the 11th. So there's many different
possibilities here, and I'm not going to go
through all of them, but that's how you can
work out an 11th chord. Okay, so that's the
end of this video. In the next video, we're
going to look at 13th chords, thanks watching,
and I'll see there.
47. Chord Track - Part 7: 13th Chords: Okay, so now let's
look at 13th chords. So these chords have the
root, third, fifth, seventh, ninth, 11th, and 13th, or the sixth note
an octave higher. These types of chords can add depth and richness to a harmony. They might be useful for genres that explore extended harmony, such as jazz or fusion. For this example, let's
work out C major 13. So let's change the
root note to C, change to a major chord, and then tap on 13. So for this example, I want to change the seven
to a major seven, and I also want to add the 11th to make a full 13th chord. Okay, so let's
work this out now. So first of all, we
have the C major triad, which uses the notes C, E, G. Then we have the major
seven, which is the B, then we have the
nine, which is the D, then we have the
11, which is the F, then we have the
13, which is the A. This is quite a big ord, and it is quite difficult
to play on the iPad. So remember the 13th is
a six and octave above. And in C major, the six is A. So C, which is one, D, which is two, E, which is three, F, which is four, G, which is five, and
A, which is six. Okay, let's now preview
this in the chord track. And let's hear this
back with our loop. Let's try this now with
another 13th chord that fits in the key of C major. So now let's work out G 13. Let's change root note to a G, and we're going to
change it from a major seven to a
dominant seventh. And again, let's make
sure we have the ninth, 11th, and 13th selected. Because if we choose
a major seventh, this won't fit in
the key of C major. Let's keep it simple for
now and keep it in C major. So let's change back to a seven, so we're going to play
a dominant seventh. Okay, let's work this
out. Before we do this, let's just work
out the sixth note so we know what our 13th
note is going to be. As the 13th note is
the six octave above. So G is one, A is two, B is three, C is four, D is five, and E is six. So our 13th note will be
this note an octave above, which is this E four note. Okay, let's work out
this G 13th chord now or G seven we've
added nine, 11 and 13. So let's start off
with a G major triad, which uses the notes G, B and D, and then we have
the dominant seventh on top, which is the F, then we have
the nine, which is the A, then we have the
11, which is the C, and then we have the
13, which is the E. This again is quite a difficult
cord to play on the iPad. Let's preview this
in the chord track. And let's hear this
with our loop. So we can get some pretty
complex cores if you wish. There are other types of 13th
cords we can add as well. By the way, we
don't have to have this with the 11th and ninth. We can just have it with
the seventh and the 13th. We can also have
minor 13th chords. Again, we can have
this wa the 11th and with about the ninth. We can also add a 13th for
the sus cords as well. And again, for augmented, where we can add the
11th if you wish, and we can also add the 13th note for the diminished as well. Again, I recommend
going through here and previewing these so you
can hear the difference. Okay, so that's the 13th chord, and as I said, it can add depth and richness
to our harmony. So thanks for
watching this video, and next we're going
to look at the other settings in
his chord track, which we'll look at
in the next video.
48. Chord Track - Part 8: Other Features: Okay, so now let's
have a look at some of the other settings for this
Cord filled pop up box. First of all, next
to chord here, we can type in the
exact chord we want. So for this example,
let's type in D. And this now we'll
play a D major chord. However, if we
change this to DM, this will now be
a D minor chord. And if we change
this to DM seven, this will play a D
minus seven chord. And let's just do
one more example. Let's type in C nine. And you can see now it's playing a C nine chord or a C dominant seventh
with a ninth chord. So we can type in the exact
chord we want up here, or we can just tape in the type of chord
we want down here. Okay, let's now have a look
at wet Say's base note. This allows us to change
the base note of the chord. If we choose a different
base note to the chord, then this can add harmonic
variety and tension and can emphasize a specific base movement in
the progression. So right now we have
a C major chord, but let's change
the base note to a D. Let's preview this now. Let's also hear this
with our groove. These types of
chords are known as slash chords or compound chords. So for this C decord, the first letter here C is the chord and the second
letter is the base note. But for this example, let's
change this back to none. So it'll be back to
a C major chord, where the base note will be a C. Okay, let's now have a
look at scale down here. With this, we can
choose a certain scale or mode with the
scale drop down list. So a scale is a
sequence of notes. So here we can choose different scales which might help you come up with some new ideas and break out of familiar patterns. Some of these
different scales can give a different
flavor to the music, so I recommend
testing these out. So a major scale is Ionian, but we have all these other
scales we can choose as well. These scales will also change depending on the type of
chord you have selected. For example, if we change
this to an augmented chord, you can see here we have fewer and different scales available. By the way, this is just a scale for the session
player instruments. It's not going to
change the scale for any instruments that
aren't session players. So if you do change your scale, make sure the non session player instruments follow
this scale as well. Okay, so that's all the other features for this chord track box. So I hope now you
understand how to use the chord track in
Logic Pro for iPad. So thank you so
much for watching this section, and I'll
see you in the next one.
49. Optimising Your Workflow: Welcome to this next
lesson of the course, where we'll focus on optimizing your workflow for efficient
music production. Let's look at touch gestures or shortcuts for the iPad and go over some advice on the order in which to work for out
the production process. Touch gestures or shortcuts. Touch gestures work like
keyboard shortcuts on the mac. They are a great way to
improve your workflow. Some common touch gestures include tapping,
swiping, pinching, and dragging to perform
actions such as selecting, zooming, scrolling, and
adjusting parameters. I'm not going to go over all of these touch gestures now so I can keep the course concise, and they may not be so
critical for everyone, but attached to
this video is a PDF that explains some of the
most common touch gestures. So I recommend downloading
this and checking this out if you want to learn about these common touch gestures. Although you can fully
operate logic pro for iPad by only using your
fingers on the screen. You can add external
input devices on your iPad that works similarly to gestures or extend their functionality
and add precision. A track pad uses the same gestures as
on your touchscreen. You can use an Apple pencil
for one finger gestures, which allows for more precise
tap and drag operations. This is particularly useful for drawing in automation
and regions. You can also use it as a
text input device with handwriting for naming tracks or regions in the inspector. An external hardware midi
controller like a MD keyboard can be used to
record media regions or used to write automation. An external computer
keyboard can be used for similar shortcuts as you would
find in Logic Pro for Mac. Okay, so that's the
end of this video. Next, we'll talk
about workflow order.
50. Advice on Workflow Order: Advice on workflow order. When starting a piece of music, it can be difficult
to get things going. You could be feeling
overwhelmed with the possibilities
of making music, or you might struggle
to structure your workflow efficiently. Don't worry. This
happens to everyone. We've found the following
processes can help with your efficiency
and keep things moving. Writing and arrangement. Begin by sketching out
your musical ideas and arranging them into
a cohesive structure. Use the arrangement view to organize your tracks
and sections, laying down the foundation
of your composition. Don't be too precious about the decisions you're
making at this stage, write freely and try to
take a step back from your music and get an overall
picture of the track. Tone, tombra and leering. Once your arrangement
is in place, focus on shaping the tone
and tombra of your sounds. Experiment with different
instruments, patches, and lawing techniques to create depth and
texture in your mix. This is your opportunity to
think about instrumentation, Wo more complex
musical techniques, and generally thicken up your
track. Effect processing. After establishing
your sound palette, delve into effect
processing to add depth dimension and
character to your mix. Experiment with effects like
reverb, delay, compression, and modulation to enhance the sonic qualities of your
track and be creative. Automation. Use automation
to add movement, dynamics, and expression
to your music. Automate parameters such
as volume, panning, E Q, and effects, to create
dynamic changes and transitions
throughout your mix. Mastering and exporting. Once your track is polished
and ready for distribution, finalize your project by using the master assistant and exporting it in a
desired format. By following this
workflow order, you can streamline your
music production process in Logic Pro for iPad, maximizing efficiency and
creativity along the way. Experiment of touch gestures and shortcuts to further enhance your workflow and lock the full potential of
your musical ideas.
51. Advancing Your Music Production Toolkit: Advancing your music
production tool kits. There are many ways to advance your music production toolkits. Let's dive into some
valuable resources, hardware interfaces, and leveraging logic ProferAC to enhance your music
production capabilities. Note that the subscription
for Logic Per iPad is more than enough to get you started on your musical journey. What we're about to discuss is content that can be
downloaded to enhance and explore new content for music making with regards to both
software and hardware. Explore a variety of packs available to download
within Logic Per iPad by going to the browser and selecting the sound library
under Get More sounds. Each pack contains
unique loops, samples, instrument patches, drum machine
designer kits, and more. Packs can be designed for specific instruments like Synps, drum machines, and
keyboard packs. They could also be
tailored towards a specific producer
or artist sound. Some packs are tailored
towards dmras more generally. You can preview the packs
before you download them. One thing to bear in
mind when downloading packs is how much stories
they take up on your iPad. The size of each pack is displayed at the bottom
of each pack window. You might also consider investing in an external
audio interface compatible with
your iPad to expand your inputs and outputs for recording and
monitoring purposes. Audio interfaces offer additional microphone pre
amps, instrument inputs, and headphone
outputs, allowing for more flexibility and versatility
in your recording setup. Look for interfaces with high quality converters,
low latency monitoring, and compatibility
with IOS devices to ensure seamless integration
with logic pro for iPad. Let me quickly show
you logic P for Mac, and I'll briefly
show you some of its more advanced features that logic pro iPad doesn't offer. You can also utilize Logic
Pro for Mac to access advanced editing features in a different workflow compared
to the iPad version. Features like Flex Pitch, flex time, and
advanced automation, offer advanced control over
audio and midi editing, allowing for precise
pitch correction, time manipulation,
and creative effects. Logic Proper MAC can handle more processing power and a larger number of tracks
compared to the iPad version, making it ideal for
complex productions and professional grade
mixing and mastering. Transitioning
between logic proper iPad and logic ProferMAC allows for seamless
collaboration and workflow flexibility, empowering you to tackle
projects of any scale with ease. Let's now go back to
logic P for iPad. By exploring sample packs, investing in
hardware interfaces, and leveraging
logic pro for Mac, you can advance your
music production tool kit and take your productions
to the next level. Whether you're crafting
beats on the go of your iPad or diving deep into editing and
mixing on your Mac, the possibilities for creativity and expression are endless. So keep experimenting, learning, and honing your skills as you continue your musical journey. As we conclude our
journey through this logic P for iPad course, I hope you've gained viable
insight and skills to unleash your creativity and elevate your music production
capabilities. From navigating the interface
to mastering your tracks, this course has equipped
you with the knowledge and tools needed to bring your
musical visions to life. Remember the journey
doesn't end here, continue exploring,
experimenting, and pushing the boundaries
of your creativity. Keep making music and may your passion for
expression through sound, flourish in the ever evolving
world of music production.
52. ChromaGlow Part 1 - An Introduction to Saturation: Hi there, and welcome
to this section, where I'm going to
explore chromo globe. This is a saturation
and distortion plug in, and this effect is based
on hardware units. So saturation can be great
for adding saturation or distortion onto different
instruments or vocals. You can even use
it for mastering, where you apply it
to your master bus. This can help give your songs a bit more kit or grit and
adds character to your music. Before we get started
looking at this effect, let's talk about
what saturation is. Saturation is a
type of distortion, and this is really what makes analog hardware sie pleasing. We can also emulate this with digital plugins like chromoglo. Saturation can give you
music analog warmth and can make the sie fuller by adding harmonic frequencies. Let's now talk about what adding harmonic frequencies means. The best way to explain this
is with a test oscillator. In Logic Pro, we can
add this by going to the effect slot and go down to utilities and test oscillator. We can add this onto a MD or audio track. It won't
make a difference. Let's now add a test oscillator
in logic P for iPad. Let's add a new instrument
with this plus button up here. Now let's press the three dots next to MD software instrument, and where it says patch
slash instrument. Let's change the default
patch to test scitor. So we can do this by
going down to utility, and then choosing test
oscillator. And then hit Create. Let's just turn this off for now as the sound can
get a bit annoying. Let's also make sure this
is set to a sinewave, and let's put the frequency
down to 250 hertz. Now, we turn this on, you here, it's a little less annoying.
Turn this off for now. Let's not actually
close the browser, and also the play
surface area as this has taken up a lot
of unnecessary space. Okay, now let's
add a channel EQ. Let's go over to the mixer, and then change this
to setup mode up here. Now in the test
oscillator instrument, let's add an EQ, and we can do this by clicking
on the AudioFX here. Let's go to EQ, and now
let's go to Channel EQ. Now let's tap on this
and go and show details. Now in a turn on the
Test oscillator, you can see it will give us
a frequency at 250 hertz. Let's tap on Test oscilator
here, and then tap turn on. Let's just tap on this
again and press bypass, so we can't hear this anymore. Okay, now we're going to add the chromoglo plug in and we're going to have this
before the channel EQ. Let's just scroll down
in the mixer here and tap on this plus button
to add a new plug in. So we can find the
chromoglo effect by going to distortion, and
then chromoglo. However, as I said, I do want to have this before
the channel EQ. So let's just tap
and drag this down. So now the test oscillator will go to the chromoglo effect, and then we can see
what the frequencies will look like in
the channel EQ. Let's turn on the test
oscillator again. And let's show the details
for the channel EQ. Right now it looks the same. But let's actually increase the drive dial on the
chromoglo effect. Now you can see if we
go back to the E Q, there are more frequencies. So the chromoglo saturation
effect is creating harmonics from
this one frequency produced by the test oscillator. This is why adding
saturation makes the sound fuller and richer as it
adds more frequencies. So let's now tap on chromogloe, and go to show details. Also, in chromoglo, we have
different saturation models. These will boost certain
harmonics more than others. So let's just quickly
choose another model. We can do this by clicking
on the drop down here. And for this example,
let's choose magnetic. Now I'm going to play this back and open up the channel EQ and then swap between
the different models on the chromoglo effect, so you can see that the
different models will boot certain harmonics more an
others. So let's do this now. Okay, so let's turn off
the test oscillator now. Okay, so I'll just wanted to demonstrate that with
a test oscillator, so we can clearly
see the difference. However, we're not going to use the test oscillator anymore, so let's actually
delete this track. So we can do this by
tapping on the track here, and then go to delete. That says you're going to delete objects that assigned to
tracks in the tracks. But we're going to sel delete anyway as we're not
going to use this. Let's now close a mixer by
tapping on this button, and let's also tap on
the plugging button here as we don't need
to display this now. Let's also delete this track
here in the track area, by tapping on this, and
then going to delete. Okay, I just wanted to organize our project before we continue. Let's now continue
talking about saturation. So you can add
saturation to anything in the mix that needs
to sound a bit thicker. It can often be used on bass, electric pianos, drums, or
even vocals, for example. But remember, it's not needed on every individual
track in the mix. It's also nice to add saturation
to the master channel, which can give
your song a bit of warmth and can make it
sound a bit thicker. So adding saturation can help tracks or instruments
cut through the mix better and can give fullness and attitude to certain parts
from the harmonics it adds. But remember not to overdo with this effect
and keep it subtle. Okay, so that's
what saturation is. In the next video, we'll explore some presets
and chromogloe. So thanks for watching,
and I'll see you there.
53. ChromaGlow Part 2 - Let's Explore Some Presets: Hi there, and welcome
to this video, where we look at some presets
for the chromoglo effect, so you can quickly hear what
this effect is capable of. Okay, so for saturation, you really want it to be subtle. But in this video, I'll use some extreme examples so we can clearly hear this
effect in action. So here we have some loops, keys, electric base, and drums. Let's first of all, apply chromoglo to the keyboard track. So let's go over to the mixer. And now let's click on Audio
effect slot over here. And now that let's
go to Distort. And here we can add chromoglo. So let's now tap on this effect, and go to show details. Now let's hide the mixer, so we have a bit more space, and so we can see all of the controls for this
chroma glow effect. We'll explore all of the
controls and settings for the chroma glow effect
in the next few videos. But for now, let's hear what this sounds like
with some presets. We can access the presets by clicking on the
pre set up here, and this will display the
different preset categories. Let's just have a listen to
this beat that I've made. So I've created this little
beat by using mid loops, then adjusting the media little. So let's play this back now. You can also apply
what I teach in this section to your own
instruments or audio. Or if you like, you can download this logic pro project and use the exact
parts I'm using here. This project is attached as
a downloadable resource. As I said here,
I've got the keys, electric bass, and drums. The drums here are
separated into kick, clap and hats, so we can adjust the levels and
effects of these separately. Also for the drums are
created a track stack, which is a summing stack. This allows me to add
effects to this bus, which will then
apply the effects to all of the drums
outputted to the bus. I'll just quickly show you how to set up a track stack now. So let's just right click or
tap and hold on this track, and then go to flatten stack. I'm just going to high
chromo glope now as well, so we can see this
a bit clearer. Now let's tap the
multiple select button and drag over the
different drum parts. Now we can right click
or tap and hold on the track and go to
create summing stack. So that's create summing
stack in logic P pad. Again, if I press this
little arrow button here, we can see our
different drum parts. For now, let's have a look
at the keyboard part. Okay, let's go back
to the presets for the chromogl effect. Let's open up the mixer. Let's tap on this effect
here and go to show details. And now let's hide the mixer so we can see all
of this effect. Remember, this is
on the Keys part. So for this part, I'm using
the vintage electric piano. I'm actually just using
the default sound. Let's play this back, and I'll solo this draw and playback. Right? Let's have a look
at some of these presets. To this, let's go to
the Keys presets. Now, let's have a
listen back to this, and I'll go through some of
these different presets. So you can hear
there when it's on this crunchy distort preset, the drive is on 100%, and it's really
distorting the signal. Let's bring the drive
down to around 50%, so it's extreme and more
suitable for this part. Let's play this back now, and I'm going to A B this plug in, so I'm going to play
it back and then turn the plug in on and off
to hit the difference. This preset is
quite interesting, and it does add a fair
bit of dirt to the parts. However, let's have a listen
to a few more presets now. This mid energy preset is
nice, let's try another one. Let's try this one
called slow and warm. With this preset, we're getting a lot of the base boosted. That's because we have this
loc at filter enabled, and we have some resonance here, which is used to emphasize frequencies around the
filter cutoff point. So I'll play this back
and turn off this filter, and you'll notice that
the base boost has gone. Let's put this back on.
So the resonance boost is quite nice, but
it's a bit too much. So let's put the resonance
down to two and hit this back. Okay, I think this
is more suitable, but let's now hear
this in the mix. I think this precept
works well for this part, if the resonance is a bit lower. Let's now play this
back again and turn on and off the
chromic glow effect, draw and play back
to hit a difference with the effect
enabled and bypassed. Okay, this sounds nice to me, is brightening up the sound and adding a bit of
dirt to the parts. However, this part is a
lot louder of this preset. Often, something can sound better just because it's louder, and this can sometimes lead
to poor mixing decisions, as we might choose
something because it's louder rather than
improving the sound. So I'm going to pull the
level down to around -5.5 dB. Now the level shod be
about the same with the effect enabled or disabled. And let's
just hear this back. Okay, you could hear the
level is about the same when the chromoglo effect is
enabled or disabled. Okay, let's now add the
chromoglo effect to the base part and have a
look at some base presets. So let's go back to the mixer, and let's just close the
plugging button here, so we can see more of the mixer. Now on the base track, let's
add the chromoglo effect. So let's tap this
plus button here and remember we can add
chromogloe by going to distort or we can see up here is in the recent area.
So let's select it here. Let's tap on this effect,
and selects show details. Now let's close the mixer again, so we have
a bit more space. Okay, now we've added this effect to the
electric base part. Let's now check out some of the presets for this base part. If you can't see the
presets on the left, just tap on the preset here. We have an electric base
category called base electric. Let's use this. Okay, let's play this back and
select some of these. Some of these are really nice, and they are quite subtle, but I like this one
here called retro. Remember, we don't
want to overdo it with a saturation effect, so the subtle effect is good. Okay, so now let's add a chromoglo effect
onto the drum bus. So this will affect the kick, snare and hats at the same time. Let's close the plug in
and open up the mixer, and we have the drum bus here. In the mixer, let's add
the chromoglo effect. Tap on this plus button here
where it says audio effects, and then select
chromoglo onto recent. And tap on this and then
go to show details. Again, let's hide the mixer, so we can see these controls. Let's just scroll down here
so we can see the drum track. And in the preset area here, let's go to drums, and you can see we've got quite a
few different drum presets. I'm not going to go
through all of these, but let's have a
listen to a few now. This one here called 1920
fade is quite interesting. Here we're filtering
out or cutting out some of the low
and high frequencies. If we just click
and drag up here, you can see we have a
high cut filter as well. So we can turn off these filters here with these buttons
to hear the difference. So draw and playback, I'm
going to turn on and off the low cut and
high cut filters, so you can hear a difference. Okay, let's try
some more presets. Let's try the next one
called Add Energy. Oh, Draw and playback, I adjusted the drive dial
to hear the difference. So when adding effects, especially more subtle
effects like saturation, I think it's a
good idea to start with more extreme settings so you can clearly
hear the effect and then dial it back to
something more suitable. So when the drive for
this preset was at 100%, I think it was a bit too. So I pulled it back to 66%, which sounded more
suitable to me. Okay, let's try another preset. Let's choose this one
called base bumper. Wow. The base bumper really
boosts the kick drum. We can reduce this by
decreasing the resonance here. So I decreased it to two
and drawing play back, I turned the plug in on and
off to hit the difference. It does seem a little
lo with the effect. So let's turn down the level
out to around minus one d, and then play this back
and turn on and off the effect to see if it's
around the same level. Okay, I think this preset
sounds pretty good now. I'm not going to
go through all of these preset sounds
as there are so many, but I do recommend you go through them yourself
to hit a difference. Okay, let's now add
chromoglobe to the master bus. So let's close the plug
in and open the mixer. We do have the mastering
assistant on the stereo out, but I do cover this in
another video in this course. You can also add saturation
to your final master, which can sound good as well. So let's have a look at
some presets for this. So let's add effect for the master channel by tapping
on this plus button here. And again, let's
go to chromoglo. Now let's tap on this plug
in and go and show details. And again, let's hide the mixer. We do have the Master bus
category, so let's tap on this. Subtlety is really
the key to mastering, but I'll use some
more extreme settings by increasing the drive dial, so you can hear
these a bit clearer, and then I'll dial
the drive amount back to something more suitable. Okay, let's hear this now. Okay, this preset
here does have too much of a boost bump
for mastering, really. But again, we can decrease the resonance to
reduce the base bump. Okay, let's have a
listen to a few more. Let's try this one
called club track. This one is nice, it
is boosting the highs and lows and adding
a bit more grit. Let's try one more. Let's choose this one called energize. Oh. Okay, I think this
one's pretty good. Drawing playback I
decrease to drive to 40%, so it's a bit more subtle, but it still seemed to give
the track analog warmth. I also enabled and disabled
the plug in drawing playback, so we can hit this
and without chrome. But for now though, let's
turn up this plug in for the master bus and let's hide the plug in by pressing
the plug in button, and let's also hide the pg pets by pressing the browser
button on the left here. Okay, so hopefully
now you can hear what the chromoglo
effect is doing and how it can be useful
when added to audio, including instruments
and the master bus. So starting with
precet is great, but you will often need to
tweet the preset sounds. And in the next few videos, I'll show you what all
the different settings do in the chromaglo effect. So thanks watching this video. I hope you find it useful,
and I'll see the next one.
54. ChromaGlow Part 3 - Drive, Model and Style: Okay, so now that we've
looked at some preset sounds, let's check out some
controls on chromoglo. I'm going to demonstrate
this on the keys part. So let's open up the mixer, find the keys part,
tap on chromoglo, and then tap on show details. And then hide the mixer, so
we have a bit more space. So in this video, we'll look
at drive, model and style. We've already looked at drive, but I'll go over this again in case you missed
the last video. So the drive dial allows us to set the amount
of saturation. This goes from 0%, so nerve effect applied
all the way up to 100%. Before we play anything back, I'm just going to
disable the low cut and high cut
filters down here. We'll look at these in detail
in the next few videos, but I want us to hear the sound clearly and not filter
these frequencies. Let's just sol the keys
part and draw and playback, I'll adjust this drive dial, so you can hear the difference. You can also apply the
saturation effect to other instruments such as
vocals, or electric guitar. Okay, and now let's have a look at the different
models over here. Chromogloe has been modeled from different hardware units, and we can see these
different models by tapping here to see
this drop down list. Let's now briefly talk about
these different models. I do recommend testing
these out yourself, but I'll go over the
differences quickly now. First, we have retro tube. This is good for
vintage vibes and emulates a single
stage vacuum tube. This is also the model we
were listing to previously. Then we've got modern tube. This gives you
heavier distortion when you use higher
gain settings. This model will also give you more harmonic richness
than retro tube. Let's hit us back to
Hit the difference. Then we've got the
magnetic model. This emulates the
saturation qualities of an analog tape machine. This as harmonics and can give you a slightly compressed
and warm sound. So this model can be useful
to achieve an analog feel. Let's hear this back. Oh, Then there's squeeze. This emulates the saturation you can get by
pushing a compressor. This can create harmonic
distortion and can add color to the tone and can add warmth.
Let me show you now. Then there's analog preamp, which emulates a
solid state preamp. This can make your
audio sound like it was recorded with
an analog preamp, and can give your sound a
punch and edge quality. Let's hit this back. So I recommend testing out these different models and choosing whichever is most
suitable for your part. For now, though, let's
go back to retro tube. We also have two different styles to choose for each model. So retro tube, modern
tube, magnetic, and analog preamp have the same two styles
to choose from. And these are clean
and colorful. The colorful style will
sound more colorful as it introduces more
harmonic saturation. So this style, we can hear the saturation effect a bit
more than the clean style. So if you want a heavier
saturation effect, you could select
a colorful style. For the squeeze model, we
have different styles, and these are soft
press and hard press. Soft press will give us a smoother or more
natural compression. And hard press will give us a more punchy compression
with more distortion. Let's now play this back, and
I'll swap between the two. Again, though, let's put
this back to retro tube. Okay, so that's drive,
model, and style. Next, we continue
looking at this effect. We will look at bypass,
level, and mix. So thanks for watching,
and I'll see you there.
55. ChromaGlow Part 4 - Bypass, Level and Mix: Okay, so now let's look
at bypass, level and mix. That's this area over
here on the right. Let's first have a
look at bypass below. We can turn this on and
off with this button here. With this enabled, frequencies below this number will
not be saturated. Right now, it will not
apply saturation to frequencies below 510 hertz. So let's play this back
and draw and play back, I'll enable and
disable bypass below, so we can hit the difference. So you could hear there
that we were saturate in the lower frequencies
when this was disabled, and when this was enabled, we weren't saturate in
the lower frequencies. Now let's increase
this to 700 hertz, and now it won't apply
the chromol effect to anything below this number. L et's increase this even more. So it's more obvious. Let's
increase it to 1,200 hertz. Let's increase it even
more to 3,000 hertz. All the way up to 10,000 hertz, but we can't hit any of the
chromo glow effect anymore. And when we drag this down, we can hit saturate
the lower frequencies. Let's just tap on
this to bring up this large dial and put
this back to 510 hertz. So this, we can affect
more of the top end and the bottom as
you may wish to add distortion or saturation only to the high end and less to
the mid and low range. So this, you can add saturation, but just to the high end. This might be nice for
some instruments such as vocals or even for mastering. However, for this
electric piano sound, I like it's saturating
the lower frequencies, so I'm going to disable this. Let's now have a look at bypass
below for the master bus. Let's go back to the mixer, and for the stereo,
let's enable chromogloe. Let's tap on this
and then turn on. Now let's tap on this again
and press show details. Again, let's hide the mixer, so we have a bit more space. You notice here we have
bypass below enabled, and we actually
have this enabled for all of the
mastering presets. So if we tap on the
Browser button here, we can go back to
the preset menu. Let's tap on Master bus, and let's select some
of these and you'll notice they all have
bypass below enabled. So I mastering a lot of
the time you won't want to saturate the lower frequencies,
just the higher ones. However, let's play this
back and go through a few of the presets enable and disable bypass below, so
you can hit a difference. Before we do this,
though, let's make sure we uns the key track. I am using some quite
extreme examples here just so we can
hear a difference. But for example, on the
club track preset here, when we disable bypass below, you can really hear it
saturate a kick drum. There was too saturation
in low end there. Let's play this back again
and enable bypass below. I am using some quite
extreme examples there. But hopefully, you can
hear the difference. So it does sound better or more appropriate for mastering
with this enabled. Okay, let's just turn off the chromogl effect
for this master bus, and let's demonstrate the next
setting on the base track. So let's actually
close the mixer and the blogging control and then
slip the base track here. Now let's show the details for the romolo effect
on the base track. Let's tap on this
and show details. Now let's close the mixer. And let's also close the browser here, so we have
a bit more space. By the way, up here, it's
only going to show one track, and it will only show the
track that you have selected. So that's why I close the
mixer and selected the base. Okay, now let's discuss
level in and level out. These controls allow us to adjust input and output levels. With the level in control, we can set how much audio
is going into the effect. So we can get more distortion
by increasing level in. So if you want to
really distorted effect, you can increase this. So let's slow the base and play this back and I'll adjust
a level in control. Then we can adjust the gain
level with a level out. So if this, you
can compensate for the increased gain by
turning down a level out. As I said before,
you really want your plug ins at the
same level with them enabled and disabled as this
helps with mixing decisions. As often, things can sound
better if they're louder. So we really want it
to be the same level with a chromoglo effect
turned on and off. Okay, let's now play this
back and adjust the level out and try and the same level when the effects turned
on and turned off. Okay, approximately about that. Right, Let's now discuss
this mix control. Right now it's on 100%, so we can't hit
the signal before we apply the saturation
effect to it. So we can only hear
the wet signal. We can add some of
the dry signal, which is the audio
before we apply the effect by decreasing
the wet amount. So if we pull the
mix down to 50%, then we can hit the
signal without the effect applied and the signal with
the chromoglo effect applied. Let's just play this
back and I'll adjust the mix signal, so we
can hit a difference. Do Blending the wet with a dry signal like this can give us a different
sound or character. So this is a bit like
parallel compression. This is where you heavily
compress the signal and then blend a bit of the
signal with the dry signal. We can do the same kind
of thing here if we wish. So this is where we
can blend some of the heavy stated signal
with the signal. Okay, so that's
bypass level and. Next, we'll look at
Loca and do here. So thanks for watching,
and I'll see you there.
56. ChromaGlow Part 5 - High Cut and Low Cut: Okay, so now let's
have a look at the loca and hiker
areas down here. Let's demonstrate this
on the electric piano. As on the base part
here, there isn't too much high
frequency information, so it will be better to show
this on the electric piano. So let's close the
plugging button, select the keys, and
then open up the mixer. And then show the details for this chromoglo effect
on the keys part. Now let's hide the mixer again. And we can see the
keys track up here. And now let's talk about
the loca and cut filter. This will filter
the wet signal or the signal with the
chromoglo effect applied. So for this example, let's
make sure the mix is on 100%, so we can only hear
the wet signal. Now let's first of all
look at the loca filter. Let's turn this on
with this button here. Now, anything below this filter frequency will be
cut or filtered. Let's play this back and adjust the filter cutoff frequency,
so we can hear a difference. Okay, let's now solar this
keys track and play this back. Draw and playback, I'll adjust this filter frequency cutoff. So you can hear when I
increase the filter frequency, we're cutting out
the low frequencies. So you can hear that
when I increase the filter frequency cutoff, we heard less of the
low frequencies. As I mentioned before, this only works with the wet signal. So if I blend in some
of the dry signal, you'll notice it's
not filtering this. Again, let's put the
mix back to 100%, so we can only hear
the wet signal. We also have a
slope control here, which allows us to select the steepness of the
slope for the filter. So the filter will have
a more gradual slope if you choose something
like 60 per octive, or if we choose something
like 48 dB per octive, it will be a much steeper slope and will give us a hard roll. So if these, we can adjust the shape of the
slope for the filter, and this will give
different filter effects and sounds. Let me show you now. Oh Then we have the
resonance control. This will add a
boost or emphasize the frequencies around the
filter cutoff frequency. Let's demonstrate this resonance control on the electric base. So let's close the plug in, and let's select and
slo the electric base, and then open up the mixer and show the details
for the chromoglo effect for the electric base. Now let's close the mixer. Now let's play this
back and I'll adjust a filter frequency cutof and the resonance
draw and play back. So they could hear a boost around the filter
cut of frequency. I was using some quite
extreme settings there, so you could
hear it clearly. I wouldn't normally
have the resonance this high as it does
sound quite extreme. But hopefully, you
can hear the boost. Let's now play this back again, and I'll turn on and off the loc a filter so you can
hear the difference. So adding some resonance
can be useful to boost frequencies around
the filter cut off. Also, I'd use resonance very
sparingly on the master bus. As remember from mastering,
it needs to be subtle, but you can add a
bit more resonance on individual
tracks if you wish. Okay, then we have the high cut. Let's demonstrate this on the drum bus as it'll be easier to hear
difference as there are more high frequencies from
the high at part compared to the base part. So
again, let's close. Sel the drums, sol,
open up the mixer. Show the details
for the chroma glo and now close a mixer again. Again, let's make
sure the mixer is at 100%, so we can
clearly hear this. I'm going to play this
back now and adjust a filter slope,
frequency, and resonance. No. It does sound quite cool when you have
a high resonance setting and you sweep the
filter frequency. Let's play this back again and I'll adjust the settings
for the low cut, and I'll try and
make the kick really jump out in the mix with
the resonance control. This is quite
extreme, but you can really hear the kick stand out. Let's just pull it back a bit. L et's decrease the
resonance for the high cut. Okay, as you could hear there, we gave the drums a very
different character in sound, the locut and high cut filter, and adjusting the resonance
and filter control. Okay, as you could hear there, we gave the drums a very
different character and sound with these filters. One more thing to mention are these pre and post
controls here. With these, we can
apply the filter before or after the
saturation effect. So Pre means the filter will be applied before the
saturation effect. And Post means the
filter will be applied after the
saturation effect. So having it in pre or post can give you filters
a different sound. And this is the loca
and the igut filters. However, from testing the sod, it does sound very
similar having the filters in pre or
post on this drum bus, but it does sound quite
different on the keys track. So let me show you on
the keys track now. Let's close the plug in.
Let's sol the drums. Select the keys track
and solar this. And then open up
the mixer and then show the details for the roglo
effect on the keys track. Draw and play back,
I'm going to switch the filter from pre to post, so you can hear a difference. I'll also turn on
the high upt filter and switch this from pre to post as well, so
you can hear this. So you can hear there. I gave a very different sign when we switched it from pre to post. Okay, so that's the filters, and that's all of the
controls on the rolo effect. Croglo can add a bit of energy
and grit to your audio, and I recommend testing
this out yourself. So I hope you find
this video useful, and I'll see you
in the next one.
57. Thanks and Bye + Class Project: Okay, so we're now at
the end of this class. I hope you find it useful, and I hope now you're
more confident using logic profit pad. So for your class project, I want to use the skills and techniques that they've
learned from this class and apply them to making your
own song in Logic Pro Pad. The song doesn't have
to be long or complex. It just has to be a few bars
with a few instruments. Once you've created your song, could you please take a
screenshot of the tracks area, and then write a short
paragraph about how you made the song and post this
as your class project. Okay, so thank you so much for watching and hopefully
see the next class.