Logic 10. 5 - Learn Music Production from David Wills (Michael Jackson, Whitney Houston) | David Wills | Skillshare
Search

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Logic 10. 5 - Learn Music Production from David Wills (Michael Jackson, Whitney Houston)

teacher avatar David Wills

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Preview & Trailer

      2:20

    • 2.

      Introduction

      18:22

    • 3.

      DAWs 101

      14:39

    • 4.

      Setting Up

      18:08

    • 5.

      Recording

      67:25

    • 6.

      Editing

      53:07

    • 7.

      Mixing

      46:50

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

87

Students

--

Projects

About This Class

Learning how to record and produce incredibly professional sounding tracks in Logic has never been easier thanks to the Logic 10.5 Video Tutorial.

ProAudioEXP.com's David Wills spends over 3.5 hours walking you through every feature of Apple Logic's workflow from setting up your software to work with your audio interface and MIDI controllers to creating radio-ready mixes and everything in between. DAWs 101 is a module in the training that uses easy to understand animations to teach you how a DAW works and how to use subgroups, EQ, Compression, Effects, Automation...everything you'll need to know so you can produce incredibly professional sounding tracks in Logic.

If you have been getting frustrated trying to learn Logic from just using the 1200 page manual, then sit down, grab a cup of your favorite beverage and look over the shoulder of a professional audio engineer with 30 years in the business putting Logic through its paces.

INTRODUCTION
Welcome
Overview of all Windows
Types of Tracks
Library
Inspector
Help System
Toolbar
Smart Controls
Mixer
Editor
List Editors
Notes
Loops
File Browser

DAWs 101
What is a DAW?
What do DAWs do?
Do they replace a Recording Studio?
Types of Tracks
MIDI Tracks
Audio Tracks
Types of Editing
Mixers
Effects Routing
Automation
Mixing Down

SETTING UP
Audio Interface Settings
Latency
MIDI Controller Setup
Advanced Tools
Customizing the Toolbar
Keyboard Shortcuts
Workspaces
Recording File Types
Project Alternatives

RECORDING
Creating a new Project
Project Templates
Creating a new Track
Types of Tracks
Setting your Input
Recording Levels
Recording an Audio Track
Loop Recording
Recording Comped Tracks
Using the Library
Selecting Patches
Recording MIDI Tracks
Take Folders
Spot Erase
Chase MIDI
MIDI Effects
Chord Trigger
Note Repeat
Drummer Tracks
Selecting Drummer
Selecting Patterns
Editing Patterns
Drum Kit Designer
Drum Synth
Working with Loops
Punching In
Live Loops
Recording your own Live Loops
Arranging with Live Loops
Recording Drums from a MIDI Keyboard
Step Sequencer
Review of Recording Workflow

EDITING
Overview of Editing
Using Markers
Handy Keyboard Shortcuts
Setting up Transport Shortcuts
Using Arrangements
Editing Tempo and Time Signatures
Cycling and Omit Cycle
Insert Silence
Play from Region
Join Region
Take Folders
Comped Tracks Editing
Track Alternatives
Using Live Loops to hold Alternate Takes
Editing Tools
Slicing Audio
Remove Silence from Audio Region
Flex Pitch (Adjusting Pitch on Audio Tracks)
Flex Time (Adjusting Timing on Audio Tracks)
Groove Tracks
Editing MIDI Tracks
Quantizing
Adjusting Velocity
Converting MIDI to Audio
Replacing/Doubling Drum Tracks

MIXING
Mixer Overview
Grouping Channels
Aux Sends
Using Plugins
Editing Plugins
Setting up Audio Interface for Mixing
Freezing Tracks
Track Stacks
Track Folders
Using the Library to pre populate Mixer
Send on Faders
Automating your Mix
Thinning Automation
Setting End of Song
Creating Fadeout
Mastering Effects
Exporting
Graduation!

Meet Your Teacher

Teacher Profile Image

David Wills

Teacher
Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Preview & Trailer: Would you like to know logic like the back of your hand and make great radio ready mixes. Perhaps you've gone to YouTube and watch this million videos by a bunch of folks who want to teach you each and every feature, every single feature of this award-winning door. But what if I told you in fact that you're going about it the wrong way. Have you ever heard of the Pareto principle? Maybe you've heard it explained as the 80 20 rule. It states that you can get 80 per cent of the benefits by anything, by using only 20% of the effort. And I'm here to tell you that 100 per cent the honest truth, the manual for logic, is over 1,200 pages. That's enough to make anyone's head spin. But I'm here to tell you that if you knew the 20 per cent of logics features that really make the difference, you could revolutionize the way you make your music. My name is David worlds, and I know how to make records. I've worked with the biggest names in the industry including Michael Jackson, Whitney, Houston, Phil Collins. If we're in fire and Chicago, I know the best practices used it in the biggest studios in LA and New York, and Nashville. And here's the kicker. They are all available in your favorite door logic right here. Imagine being taken on a tour of logic that was not, I repeat, not just a boring reading of the owner's manual, BUT IT professionals guided tour of the features you need to know in order to make great music and not get bogged down into the millions of features that frankly, I mean, you never did go on to use. If you need someone to show you how to interpolate your exponential velocity in the midi transform function menu. And yes, that is a page from fluctuate, then maybe I'm not your guy. But if you want to learn from someone who's produced over 70 courses for all the major brands in music production and also worked for the biggest artists in the world. And just hang out together as we transform your understanding and above all, your ability to make radio ready mixes in your own home or projects. Go, come join me, because after all, we're making music. This is the coolest hobby in the world. 2. Introduction: Okay, here is logic. Good luck. There's a lot of things going on this screen. I mean, if you've used DAWs before, you may not be that intimidated, but if you just started out with DAWs, there's a lot going on this screen and the worst thing for me to start off with, there would be something like a under Options. Let's create a new VCA for selected channel strips are not gonna do that with you. We're going to strip this down to the smallest amount of pains in this window. We're gonna do that with this cluster of buttons on the left-hand side and on the right-hand side here. If anything, is in dark gray, that means that in that case this Toolbar selected, I can click that and that toolbar would go away. Same thing with these ones here. I'm going to take everything away until we get down to this. And this is the most basic part of logic we have at tracks on our left-hand side here, and then we have our timeline on the right-hand side here so that when ever we record any of these tracks, there'll be populated here. And then if we double-click them, will be able to get into some editors and things like that. But basically let's just start out with these tracks. And the way I made these five tracks is underneath track and new tracks now hit all of these have keyboard shortcuts. You'll never be able to remember them all. But if you could remember this keyboard shortcut straight away, because you're gonna be making a lot of new tracks. It's a real quick way. So you can either do it underneath tracks, new tracks, or use that keyboard shortcut right there. So let's go ahead and hit new tracks. And you can see that there are five different tracks in here. A software instrument would be using various sounds that are inside logic. Virtual instruments, things like keyboards, horns, all of those good stuff that are inside logic, and they're recorded as midi tracks. Then the audio is any audio that you're going to be recording directly in through your IO box. Any microphone you're gonna be plugging into your IO box. It can be recorded into an audio track. There is a drama which I'll get into specifics later on, but let me just teach you on this. It's amazing There's so many drum kits and certainly drum performances. You're really, really love that they're external. Midi is very much like software instrument, but in, in other words, you'll be recording midi tracks, but it won't be routed to any of the internal sounds. It'll be going externally out of the midi interface that you have plugged into your computer. And finally, guitar and bass, which is very much like the audio, but there's lots of goodies if you're a guitarist, boy, it's like a virtual music store of stomp boxes and effects and all that kinda stuff. I'm gonna go ahead and cancel that because I've already added these right here. So this is the most basic setup with everything de-select on the left and the right hand side. And we have our tracks on the left-hand side. This is where our tracks are going to be. Basically you just select any of these tracks. And if I was to hit Record here, then if I hit my keyboard controller, then I'll be playing some notes in the midi notes. And then when we play those back, they will play that software instrument right there. If I was to select this and hit record, then I'll be recording the audio input of my IO box. Here. It's a little different. The drama tracks are quite different, but suffice to say, really quick way to get some very professional drum tracks behind you. This one here is very much like the software track up here, but it just records midi notes. And then that will play out to external midi devices. So if you have any external, since samplers or synth modules or anything like that, that's the way to do it right there. And then the Brit and clean up a guitar and bass track. You just plug your guitar into your audio interface and then you have all of these very, very cool effects that can be recorded. So that's the most basic way you can look at logic. Instead of me just overwhelming with all those windows again, let's just go through them one by one. On the top left hand corner, we have our library. Now. It's a single pane on the left-hand side here, but it does change depending on what track you select, what type of track you select. Over here. I've done it going ahead and just hit record a quick electric piano track. Here we go. Now, for some of you guys, I know some of you guys might have been coming from hardware record as like the test cam or the bustle, the Zoom recorders. You might think this is an audio recording of an electric piano. It was not, it was a midi recording. So this is almost like sheet music that instructs this track when you play it to spit out these notes that will play what every instrument you have selected over here. So if we go over here to toy Glaucon speed, then that will play instruments. If we wanted to hit piano. Now we're playing a grand piano. So you can see in the library here, when you are selecting a software instrument, it's all about bringing up a particular sound that you want to record. And as you've seen, you don't have to get too picky about this beforehand. You can record the entire midi recording and then decide which instrument. I mean, you want to stay in the same kind of genre. If you know what I mean. If you're doing a piano part, I would record that using a piano, but then if you decided, I'd think it should have been done with a piano and strings, then it's that easy. Okay, so down to the next one, which is our audio track. Now, because this is audio, I haven't recorded anything here. We wouldn't be selecting instruments. Over here. We're actually selecting treatments. In other words, things like EQs, compressors, gates, although audio processing. So if you've recorded, say, a vocal, you just plug the microphone in, record a vocal. And then you could go through and EQ that you could do a whole bunch of things from scratch, but why not use the library in here? It's the same library that we looked at before, but because we're underneath the audio here, these are all treatments. So I'll go and hit and voice and hit classic vocal that will drop in apart from it, changing the little icon here, it will drop in all of these effects that will just be perfect for a vocal. Of course, you can tweak them later, but it's a really great way to just bring up things very, very quickly. The next one is add drama. I'll get into a drama later. Later on, there is a dedicated area, but here you can decide which drama you want to do, which drum kit you wanna do. Again, all this is under the same library, but it's different depending on what sort of tracks you have here. Now if you go to enter midi here, all it's going to say is, you know, where do you want this performance? Let's imagine we recorded something, a midi track here. Where do you want to spit that out? Do you want to take it out of you or your IO boxes midi out, and which channels do you want to send it? It's pretty simple. In other words, for me tracks here, there's no processing, there's no selecting sounds, and it's just which really challenge you want to send that out. And then finally, add guitar amp here. Wow, you have so many effects yet. Select the dark, died and gone to heaven. There's so many really amazing patches here that will be perfect for your guitar tracks. Now let's move over to the next one, which is our inspector. I'm going to close the library and look at this one. Very much like what we just saw in the library. What you see down here. We'll change the underpinning on what tracks you have. Let's go ahead and grab a guitar right here. For instance, we can look at our EQ here, and we could change the EQ here. We could change the width. We could save and load various EQ presets and then you can go down in here, things like your pedal board. I'm thinking, how cool is this? You can drag any of these down to your pedal board and make your adjustments right here. I'll just go ahead and close that out. So the inspector is where you really tweak the selected track. And like I said, it'll change depending on like e.g. this. If you go down to your midi track, there's a lot less going on into your midi track. Then there are say in New York guitar track. Next we have our quick help. Once you click that, then this will come down here and anything you hover over like we've looked at this before. But if you weren't short, the squiggly line is this hover over it. You can see that's the EQ display. If we click that, we can get back to exactly where we were there. But once you become very familiar with the program, you'll probably turn this off. But when you're getting started, put this on that way, you can just hover over anything. And really it's a very, very quick way of getting help. Let me disclose that out there. Then the next one is at toolbar setting, and that gives you some additional toolbar settings underneath your main toolbar. Another way to do that is that if you hover down here and you drag it down, you'll get this as well. Gets another keyboard shortcuts for these as well. Then we have as smart controls. And what Smart Controls? If you don't want to, let me just turn this off. If you don't want to go through e.g. this guitar track and go into all of these settings. I mean, every single one of them has all of these various different settings. There's Apple has really put together the smart controls that give you the most bang for the buck. And if you click on that, then down here you can see this will be your again your tone drive, squeeze it man of compression and reverb. It. Amalgamates all the most. I'm kinda pertinent or useful controls rather than digging through all of these controls over here. And then also it's a quick access to your EQ. It's the same EQ that you would find underneath here. But it's just a very quick way just to bring up the most commonly used controls and also your EQ there. Now, if you go further and hit the mixer here, this will get into logics mixer, and we will get into this when we get into mixing. But basically, if you've used mixes before, you might expect to see some EQ, expect to see a lot more knobs up here. Or most of processing done in logic, as well as a lot of other doors for that matter is that there's your EQ setting up there, but everything else is used by various effects. And then if you wanted to drop in a new effect, then you could say you don't want to add an echo in here and a stereo echo to my first track here. Then, of course, when you click on that, then all the controls come up underneath there. But this is all of the mixer Settings. You'll notice that there are mixed the channels for everything we've done and also some other channels as well. We'll get into all this stuff, but this is a quick way of getting into your mixer. And then finally, on the left-hand side we have our editors. And again, this will change depending on what you, which type of track you have here. If you selected your grand piano and strings, then these are all midi notes and you can grab and move it around in time and then also do a whole bunch of various things. You could even look at your score there. But all of this is because we have a midi track there. If we had some audio tracks there, then we'd have some editing within the audio in the drama. We would bring up, actually we haven't made up a track yet, but you'd see various ways to bring up drama tracks. If Midea, It will be the same sort of thing that we saw before. But remember, this will be playing externally outside of logic, this replaying internally, and then go underneath Brit and clean. This again is, it's basically an audio track just with our whole bunch of effects. Okay, now let's look at this button cluster on the right hand side and the first one is our list editors. Now, we've seen before, if we go over here to our editor on this particular track, then you can see in a graphical way, all of the notes and you can drag and drop them and do all that kind of stuff. If you want to get very granular, you can go underneath the event editor here and you can decide, I don't want even look at my notes. I just want to look at, say, the controller data. So when my sustain pedal was, I just want to tweak that and they're really granular way. The next tab along here as markers. So you can drop in Mark as if you say recording a song. You could go at the very beginning of the song and drop in a market named that to your, your intro, then you're averse than your pre-course and new course and bridge and so on. And that way you can get to those particular points very, very quickly. And whatever you name them here, they'll come up here on the timeline as well. So you can see exactly where your pre-chorus is and where your courses and all that good stuff. You can then go ahead and change your tempo at any particular position. So if you want to do tempo changes or even time signature changes, you can do them right there. Now, if you want to drop in notes in either your project, the entire project, or a track, you can do it right here. So imagine if you had a bunch of tracks down here and you really needed to have your passing this off to another producer. And you could go ahead and select that track and drop in some notes here and saying, I really want to clean up the timing of this. But then underneath the project, you could say something like, Hey, what do you think about the tempo? Should we slow it down, speeded up, whatever. So this is across the entire project or this is per track right there. The next one are the loops. And boy, you have a ton of loops down here, which are another type of track. Again, don't get freaked out that I'm going to fasten this when we get to, when we get to the area when we're using loops or go through everything here. But just for the moment, you can decide what type of tracks here. You can see these are midi tracks in green and these are audio tracks in green. And you can basically drag them over to the timeline and build up the basis of your song very, very quickly. And then the last one here, it will show all of your audio files. Everything you record. All of those will come up underneath this particular tab here. Smack dab in the middle of the screen here we have our transport section and various other displays along here. Now, if you want to drop this down and customize that, look at all the things you could have. A very, very busy display here are very, very sparse display here. So that is kind of the lay of the land of all the pains that you'll come across. In terms of logic. There are a lot more to get into, but we'll kinda deal with them as they come up. So basically the workflow is this. You create new tracks underneath tracks here. Decide what types of tracks they are. Let's imagine we're going to lay another audio track here. We can just create that. We can then move those tracks up and down here. And then once you select those tracks, then you can see how much or how little do you want to see on the left and the right-hand screens? And like we said before, it will change depending on what type of tracks you have. Like we saw before, where the library for a software, it's going to bring up sounds for an audio. It will bring up a channel settings and EQs and audio processing. So that gives you a quick overview of what logic is all about. But please don't freak out if you don't understand some of the jargon that I dropped. If you don't know a plug-in from an orexin, don't worry, it will slow down and expand on these, on these concepts and principles as we go along. In fact, we were actually going to break out into a section of this course called doors one, I want it breaks down exactly what doors or digital audio workstations do, what all the parts are. And some of the tech talk that will need to move, need to know moving forward. Now, if you've been using doors for years, you might want to skim through this section. But if you knew these, especially some of you who are making the leap safe from the hardware recorders to software. Listen up. 3. DAWs 101: Okay, there's gonna be a short video called doors one-on-one. This is basically a primer on exactly what a door dies inside your computer, whether that be logic, CO1, reason, Pro Tools, Cubase, FL Studio or Ableton and of course others as well. But basically, what happens when you load up one of these doors inside your computer for just a few hundred dollars, you get to do what we used to do with an entire recording studio that caused lots and lots of box. Let me prove it to you. So with your favorite door installed on your computer, you are replacing all of this equipment back in the old day, we would start off with a mixer and a multi-track recorder and all the cables that would go in between that and that was not an insignificant cost, by the way. But I'm not, I'm not talking about the specific models, but any particular mix it back in the day, the least you'd spend is probably a few thousand dollars and then a few thousand dollars for the multi-track on the right hand side there. So you'd be in for probably six grand probably on the five-hundred bucks and cables. And then you could record a track over onto the multi-track recorder and that's about it. You wouldn't have any effects, you wouldn't have any other instruments. Let's start adding up all the effects. Then you have a rack of all of these effects. And then a rack of, say, all of your guitar amps and you stomp boxes and all that stuff, as well as your associated cabinets. If you're going to start recording some the task and bases as well. So right now, we have the ability to record basin and guitars with some effects onto a multi-track recorder. If you then wanted to add some sense, well then we need to add those to bring in some sounds like your pianos or your organs or horns or any other kind of synth sound. And then you'd be adding things like samplers and a drum machines. So I could conservatively say that everything you see on the right-hand side of this screen was the, that was the stuff that I grew up recording on. This little setup here with one of each would probably be 20 grand. I would imagine. When I say one of each, that's because in a typical door, you don't just have everything you see on the right-hand side. It has an inbuilt mix, it has an inbuilt recorded, it has effects, it has guitar simulators. It has since it has some Plus as drum machines, has all of this Incorporated and adore, but it doesn't have just one. You could have as many instances as you like. In terms of this, like on the right-hand side, you've got to Jupiter Synth over there. I would save up and have a one sense. And then if I got bored with that and wanted another sense, then I'd sell that and I'd get another set In a door. You can have as many instances of these as you like. In your typical door, you're going to be recording two different types of tracks. There are other things like loops and drum, drum tracks and glad that, but basically we have our midi tracks and our audio tracks. If we think of the midi tracks, they're almost like sheet music. In other words, when I give you a piece of sheet music, there's no sound. It's just a flimsy piece of paper. It's just instructions to play back. I say a piano. But if you gave it to someone who was sitting in front of a electric piano like a roads. Then that performance would be played by the sound of a roads or the sound of an organ. That's because midi tracks are just instructions. There's no intrinsic audio in there. But you compare that over on the audio side, this is real audience, things like when you plug your bass guitar and, or your guitar or your microphone to record some vocals. These are audio tracks. Now let's actually demonstrate the difference between these midi tracks and audio tracks. I'm gonna be using logic in this case, don't get hung up on that because these subset, this very basic features of midi and audio tracks will be equally applicable to anything else in your particular whatever door you're using here. So you can see that this is a midi track. And I can see that really visit, there's a stark difference between this and this. This is an audio waveform, the sexual sound. This is a vocal I recorded. This is a midi track. And if we go back to the top and we tend to cycle off and plant, you may have everything. Okay, so a very simple song. We have a midi track over here. And when I select that, these are midi notes, the middle note events. So you can move them up and down. You can move them left and right, change your velocity. I said before, that's almost like sheet music. And in fact, in logic, there is a score over here. You can see you can change all these notes just around any way you like. These are just instructions. They will play back whatever is selected over here. So e.g. if I went over here and went to piano and brought this one up here. Now those same sets of instructions here, all those midi notes will now play back this piano. You might have everything. So obviously, midi tracks are very, very flexible. They're not married to any particular sound. They just note events that play back whatever you set up there and they're very malleable and there's no artifacts when you move notes around. It, just like changing the notes on sheet music. Now compare that when we go over to a vocal here, and we can do various things over here as well. It's not quite as malleable as a midi note numbers, midi note event. So let's imagine, I believe this is. So let's imagine that I wanted to move this here. That glad Pat, I can slide that across and analysis of us in that. So glad you're Vin. And conversely, if I recorded that way, you can hear that That's a little bit late. I can bring that back, so it's right on the money. So glad that's a little bit early, but you get the idea. You want to scooch that around until you get the perfect timing. Now, it's not unlimited here. If you were to drag this over here, you'll get some artifacts. Have a listen to that. So it's not as infinitely malleable as midi tracks. But however, if you have, if you're phrasing is a little late or a little early, you can mess with it in audio tracks here. And then you can also go into pitch here. Actually, let me just undo that movement that I just did. Now when we go into this flex pitch. Now we can move notes. Now. So now the further you get away from the original pitch, you will start getting some of those artifacts. But if you, most of the time you're not gonna be transposing things as me just undo that. But a lot of time. Finally, nudging x number of cents to get that in pitch. So that's our track side here. But I said before that your typical door also replaces your mixer. So down the bottom here, we have a mixer and it may not look exactly like some of the mixes you've been used to if you're using typical analog mixes, but you'll certainly recognize the bottom part here where you have your levels and also you have your parents so we can adjust them. I have everything. And obviously adjust the master as well. And you have your typical mutes. And so as there now, on a typical mixer, you normally have EQ knobs on most doors. When you click on E key, you will get something coming up. A look, looks a little bit like this, and this is where you can actually curve your EQ. You can either do that graphically or down here, narrow and widen the queue and there's typically some factory defaults down here. So in this case we're keyboards here. Let's go to a refresh roads. And you can see that's bumped up some low end and then taken out some of the low mids. And it's actually a pretty aggressively EQ. But let's have a listen to that. You might have. So that's how you set up EQ. You can also set up compression as well. But we talked about effects. Normally you'd have a rack full of effects. And typically on most doors you have these little blocks right here where you can drop in any particular type of effects you like. So let's imagine we're going through here and reverb. And we're gonna go with this one here. So now that Rhodes is going to be going through this reverse merger when actually I'm going to loop that around. So let's have a listen. Again. You can have some presets here. So all of your effects anomaly placed in line. They're almost like insert effects in the old days when you are, you're dealing with an analog mixer. Now, if you wanna do set up your effects in a different way, then we can use loops. Now, affects loops are normally used in mixes and there should be something like an ox and you'll normally see a bunch of knobs up here. Well, in most doors that you'll go through here, and then you'll just actually click through and say, I want to send out on bus number one. Now, look what happens down in the mixer. As soon as I select this, it's made up a new auxiliary channel that is being fed from that bus one and then going out that Stereo Out. Let me name missile something a little bit more meaningful than just Orcs one, we're going to name that reverb. Now, right now, as we tweak this knob, this is gonna be sending a varying amount of this Rhodes part out through here, which then goes out to the stereo out here. Do you see you see the flow here. This is a varying amount feeding out bus one. And then this auxiliary channel here is being fed by bus one. So this is going up here, through here then to the stereo out and the wave got us up. Now, it's actually doing nothing, would actually need to add some effects on this order. So I'll go down here and I'll go reverb and we'll go steroids here. Great. So let me just close that out. So do you see the flown out bus? This first channel, which is my electric piano, is going through bus one, which is feeding this. We have some reverb here. And so now when we tweak this up and down, we'll be sending a variable portions of this roads out to this and we should be hearing some reverb. Let's have a listen. You might have within me, so I'm so glad I could do the same thing with my vocal. Notice that that's been conveniently labeled. Bus one is going out to revert. And then now if I un-solo that you might have been my line. Now you can also, if you set up your door in a particular way, you can automate almost anything in your door. So if I go back to the top here, Let's write this book, my hair and I'm so glad. And we can play that back. You may have. I'm so glad. And that's not just restricted to just automating the volume. You can automate the bus and you could automate almost anything. Then once you have all of your tracks in here, we have midi tracks, audio tracks, even drum loops. And we've set up a mixer exactly the way we want it. Maybe we've added some automation then we did. All we need to do is just go to the top of the song, play that back and check our mix. Easy to take life for granted. So this project lives inside of your computer. No one's going to hear it unless they come over and you press play here on your computer. You want to get this out into the wild, right? And the way you do that on most DAWs is you will bounce that out. In logic. It's just a Command D. And then what that will do is make you a stereo file either in a PCM format, like a high-quality WAV or AIFF file, or an MP3 file. And then you can share that with a world that's a lightning round in terms of understanding how doors work. And if you want to get up to speed on your favorite door, then go ahead and check out our training at proteome exp.com. 4. Setting Up: Okay. So now that we've got up to speed with what your typical door does, Let's go ahead and get set up here with logic now, like any door, you're going to need a couple of things. And i 0 box or an audio interface which gets your sound into and out of your computer. In my example, I have this IO or audio interface here, which connects via USB and gives me audio inputs right on the front panel right here. And then in. So you can record straight into audio tracks and the logic or any other audio application for that matter. And then on the rear panel we have audio outputs that feed these audio monitors up here. I also have a keyboard controller here that also hooks up via a USB. And it does a couple of things. Obviously it's a keyboard, so I can play my piano or any of my synth parts right here. But it also allows me to start and stop and record from the front panel. Instead of mousing around the screen. We then also have some mix of faders up here to mix and remotely mute parts and things like that. They're really great. Special thing about this nectar T6 is it has really tight integration with logic so that you can switch tracks, select patches, and do some very in-depth editing all the virtual instruments with feedback of what those parameters names right there up on the screen. Once you get used to this kind of workflow, I find myself barely even reaching for the mouse. So in most circumstances you'll have to peripherals and IO interface here, and then a keyboard controller to setup. Let's start from the top and set up your copy of logic preferences. We have audio. And underneath this tab, Here's where you select your audio interface. This long name is the name of my audio interface. You would just click on that and then decide what you're going to be using as your input device. Output device. Typically it would be both the same. Unless you had something like a USB microphone, you might want to select that as your input device. Now the next one here is at input, output buffer size. And this is a very important parameter right here. If I was to set this to the maximum here, then we would have a buffer size of 1,024 samples. We have a big buffer. Basically. What that allows you to do is if you have a very busy mixed with 1 million tracks in 1 million plugins, that means your computer will be able to kinda buff or a stream that out. So it doesn't have to tax the computer's processing speed so much. If you are mixing, you want to have this set to its highest level here. That way you computer won't choke on all of that stuff that's coming out of those tracks and through those plugins and so on and so forth. However, when you're recording, you don't want to have it set this way because that large buffer will mean that when you are recording a vocal, your vocal is going to go through the computer, through this big buffer here. And you can see there's a resulting latency here, which is 52 milliseconds, doesn't seem like a whole lot. But if you are monitoring through some headphones, you'll be hearing your vocal later and it's going to kill you a groove and nothing will be in time and it will be very frustrating. And certainly if you're producing somebody else, they're gonna put the headphones on and you're going to have a horrible performance. So you don't want to have this sit up here at a large number when you're recording, I would suggest that around 128. Now we're down to the 12 milliseconds, which is about the torrents that most people will have. A lot of people don't hear those minute delays when you hearing somebody else, but when you're hearing yourself through headphones, It's really disconcerting if it's more than around ten to 12 milliseconds. So that should be fairly appropriate. So I'm gonna go ahead and hit Apply there. Now there's one other thing we can do. If we connect the output of your interface and connect it to the input of your interface. We would just have a mic cable that might seem a very strange way to set this up, but we're doing this because we're about to drop in a plugin here. Now, I haven't shown you what plugins are yet. We'll deal with this later, but later. But if we go down to utility and i 0 and select Mono there, we're going to see a little screen like this. This is not a plugin that will make things sound good and that it's a utility plugin to be able to set your output. And said send a ping, were about to send a ping into the inputs. So you just select the outputs and inputs that you have. I'm connected up together and we'll hit ping and we will get a number here and you can just remember that number. It's -13 samples. So then what we will wanna do here is we want to offset that by the exact same amount. So with that set up, then you should have no problems with your latency at all. I wanna go over control surfaces here and set up. And underneath here I want to do automatic installation and boom, just like that. All three parts of my panorama T6 have been installed. This really tight integration in here with a mixer, then the instruments, and also the plug-ins as well. It's very, very quick. I mean, I use a lot of different controllers, but boy, this panorama T6 is just so quick and has such tight integration with logic. It's that quick to setup. Now, I also, if you download the logic remote, then you can. If you bring this up, you'll notice that that iPad wants to connect to Logic Pro. If you're on the same network, then all you need to do is hit Connect there. And then if I was to close this out, now, check out what happens. I can start and stop. Here. You can see I can also change the mix of settings there. And also on the iPad, I can start and stop from here. There's lots of control from both of these types of controllers. Now, if you're gonna be using logic a lot, I would definitely invest in an iPad, even a cheap prior generation when it's an incredible controller, I've always made up a custom keyboard shortcuts and use dynamo labels up here. But with an iPad, you can make up a whole slew of custom buttons. You can color-code them. And all the labels are right there on the screen. Now, obviously, there are many controllers out there, including mixing and transport ones. Apart from the typical keyboard controllers like this, each, each of them have their own way of setting them up. Some need special drivers sum, you can just plug and play. I encourage you to look at the instructions that come with your peripherals. As you might be missing out on some really great features if you just plug it in without exploring all the features that you pay for, e.g. this T6 here has a bunch of features like super deep integration where all the parameters that you're editing on the screen come up right here on the screen on the keyboard. There's so much to be done without even touching a mouse. Another peripheral i'd, I'd suggest you picking up is a contour designs makes this shuttle Pro. This thing is amazing. You can start scrolling around here and then you could zoom in and out, go and change tracks. You have 15 buttons here, and it's just as easy just to set up on the screen. You just decide what's this button gonna do. And you can assign any keyboard shortcut. And that way you can just be messing around here, zooming around your timeline, zooming in and out. It's a really, really great peripheral. Okay, so now let's set up logic itself. Now before we do anything, let's make sure we're both on the same page and the preferences. We're going to go down to Advanced Tools and makes sure that everything is enabled here. I mean, you might be a, taking a couple of these off, but if you actually de-select or these and you'll note that there's a lot of things that go away. So just to make sure we're on the same page, Let's go ahead and show advanced tools. And that way every screen that I look at, you'll be able to find two. Now let's move underneath here and underneath customized control bar and display. Here's where you can start changing the way, the toolbar here and the various displays along here. First thing I'll focus your attention to other views right here. You notice that all the things on the left and all the things in the right that I've shown you up to here, check marks here. So let's imagine you just never use the list editors and the browsers and all you want. And the right hand side is just the apple loops and the notes on the left-hand side. I don't know. Maybe you just don't want to deal with the toolbar and you're good with the quick help. So that will clean up the display. I'm not a very wide screen here, but if you had like a smaller like a small MacBook Pro Era, my dad, 13 inch. Then maybe you want to have a little bit more of a sparse display here. You can do the same thing here with the transport. I want to go through every one of these, but I'll tell you a couple of things that I like to use. Have a go to the beginning. So that way you can go bang straight up to the beginning there at it, or even go to the left and the right locator points. There's a lots of things in here that you can you can change there that the few that I would normally change here. Also the master volume. Almost never use that because every time I bring up the volume, I'm doing that, I see on my IO box. I'd much rather just not have that there. If you want, you can bring it back to the default, or you could save this as your default. I'll go ahead and click. Okay. Now let me show you some keyboard shortcuts. I mean, there's 1 million of them inside logic, but really get to know these because they make a lot quicker. I mean, either you can mouse up here to open up the inspector and these various controls here, but here are a few that really of used to them. And the first one I would bring up is x. X will bring up the mixer. You're gonna be doing a lot of stuff in the mixer. So just get to know that. Then we have B, which is Smart Controls. E for editor, why for Librarian, and I for inspector. Then also we have as Zoom controls, which are command up and down to do a track height. And then Command left and right to zoom in and out on the timeline. Okay, now let's look at workspaces. And a workspace is basically which windows you have open, what zoom levels you have set up. And the great thing about workspaces is you can set them up for different types of workflows that you have. Like let's say e.g. we wanted to mix. So what I would do is probably take all of these out of here. So I just view this, but I do want to see my mixer. And I'm going to bring the mixer up as big as it gets. That would be a great way to work with mixing. This would be my workflow for mixing. So underneath the workset here, what I can do is rename that and let me just call that mixing. Okay, so now what I'd want to do is duplicate that. And now we have a number to set up a different workspace here. And in this situation, maybe we're more into editing. So I'd get rid of my mixer. And then maybe I would zoom into one of these tracks. Always mainly looking at the top one here. And I wanted to get into my editor. And I also want to drag this up. Does that drag up any further? That's right here. So let's imagine we're dragging all the way up there. So now we have a completely different workspace. And what we could do is just rename that and let's call that editing. So now I can switch between those two work spaces by either selecting right here or you can see there's a keyboard shortcut of here, just, just hit number one and that gets shredded and mixing number to get straight into editing. So get to know those workspaces depending on how many different things you tend to be doing within. Let's, let's imagine you are setting up per let me duplicate another one. And this one, let me just make sure that we're set up on three. In this one, you are busy setting up say, markers or something like that. So if there's a particular part of your workflow where you tend to be dropping a lot of markers. And instead of clicking that on and then maybe taking them mixer away and all that stuff. Just set up the way you like. Notice that I don't have to set up a workspace. I just need to create a new one. And then however the screen is set up, that'll be the way it will be set up. So let me just rename this one and maybe we'll call this markers. Now, I'll just hit 123. Boom, I'm straight back into mixing that. I'm into editing and then I'm setting up markers. And notice that that will come right down to that one there. If I was to change that to tempo, then the next time I go to mixing and then go back to that, it'll automatically go straight back to tempo. So there's no need to save these workspaces. You just select them and set up anything the way you want it to be. And then your one keystroke away from that set up underneath preferences and recording, you can decide what type of file type you want to do that AIFF or, or WAV files and so on. Also the bit depth of the recording. Unless you have really limited disk space, you could check that off if you like that, we'll tape it down to 16 bit, but normally leave it on 24 bit recording. That will really help with your dynamic range and give you a whole lot more kinda leniency in terms of your setting levels. It's a much better just think of that. Like in the, if you are dealing with cameras, you'd want a higher bit rate as your recording. And typically wherever you're going to save your project, That's where all of these files are going to be. If I was to click out of here and then go over to our browser, you can see here are all of our files. And if you were to select anyone here, you can see here's actually where that project is. This is within that project on my, on my desktop here. Now, if you wanted to record it in a different faster hard drive or something that you could do that and leave the project settings and set a different audio recording path here. I would normally just leave that to the same, so just don't worry about it. But if you have a slower system drive and you would much rather record onto a faster hard drive, then just save that project on that faster harddrive and you should be good to go. Now before we get into the recording section, I'm going to bring your attention to File project alternatives. Now, right now there is no alternative. We have a project called when you rank. And let's imagine we have a mixed like this. And this is the mix that we love. This is just a ridiculous example. But this is the mix that we love. But we want to have an alternate mics and try different plugins and we'll learn all about these things in a second. But this is just something to think about as we start recording. So we have it set up just like this, but we want to have an alternate project right here. So we'll go to project alternatives and we'll do a new alternative. And we'll call this zero dB. Let's just call it that. So now what I'm gonna do is hold down option and I'll click all these failures. The option will get them back to the neutral settings. We'll see that as we get into editing. But just for the moment, I'm just going to click all of these guys. And now you notice this mix is far different. Then the mix we had before. And by the way, I could delete some of these tracks. I could put different plugins, I can make a completely different mix, but within this same project, now we have two different alternatives. You can see where the zero dB, but if I was to select that, looked down on the faders and then boom, we want to say that yes. Then we're back to the way we were. So project alternatives are a great way to keep a mix. You've been working with and arrangement you've been working with. But just try something completely different within that same project. 5. Recording: Cool. We are all set up and ready to go. We've got some great musical ideas that we're going to capture them within Logic. Now, you can record a vocals through a connected microphone, either through an audio interface like this or you could even use a USB microphone plug straight into your computer. You can record guitars and bases with a ton of internal stomp, stomp boxes and effects is all of that stuff is built-in. You can record software instruments which are basically midi tracks where you record your performances from a connected keyboard like this. And then you have absolute ton of internal sounds here you can even record external midi tracks. So the record performances play an external synth, which need to come back in via the audio interface. There's even a drummer track here where you can lay down professionally recorded drum pads really, really quickly. Let's take a look. Okay, from a logic, we can go File and New, and we can make a new empty project or we can go New from template. Let's just select that from now and look at some of the options we have here. An empty project. We can do live loops. We'll have that in its own section because that's really quite a different way producing a project. We can look at our recent ones. We can look at as data grids, which are some of these live loops. We can look at some tutorials, demo projects as well. If you haven't had a chance to open this up, if you're into vocal production, boy, there's a ton of great stuff in this, in this particular project called Ocean Eyes by Billie Eilish. And then you can have project templates depending on what kind of song you're going to produce. And then you can also save your own templates as well. So let's just go ahead and just do a new empty project. We'll select that and hit Choose. Okay, now we know where on the timeline and we have an overview of all the tracks that are available when we create a new track, which by the way, should be your first keyboard shortcut to memorize. And that is Option Command N. Memorize that one there gets not because that's the one. That's probably one of the most common things that you'll be doing. So let's start by creating a new audio track. Okay, so let's record some audio. And if you're not seeing the details down here, just go ahead and click on that triangle to open it up. So here's where you decide what input you're gonna be using on your audio interface. My audio interface has just four inputs here. But if yours had more, obviously you would see them right here. I'll direct your attention to this ascending. This is a very cool setup. If you select that, then what's going to happen is that if you set up a number of tracks imaginary, if you're recording a live drum kit and you had 88 microphones, now you'd need to have an audio interface that had eight inputs. But if you did that, then you just hit, hit that and hit Create. That would automatically set up 8-tracks, each with the input already being preset. I have eight, I just have four here. So let's just do it here. So it's going to ascend from this audio input. So with that checked, you can see that I've made four tracks, but more importantly, audio. Track one over here is getting its input from input number 12 is getting it from 23, from 3.4, from four, and so on. There's a real timesaver if you're recording a bunch of a multi microphone instruments. So let's just go ahead and delete these and just get down to Audio one here. Now, the main thing you're going to want to do when you start recording is obviously set your levels. This will be taken care of on your audio interface. I'm going to grab this microphone. I have something plugged into number one and I'm going to speak at the level that I think I'm gonna be singing at. And what we want to look at in a 24-bit system is around -18 to average around -18. And you can see there's the peak up there. If I was to ramp up that the input gain, you can see that I'm picking, you can hear that distortion. We don't want that we want to be around -18 now once I've picked on, need to reset that and then be able to see where my peak is. So if I'm going around, that's still a little hot. Right about now. That's around -18. That looks about right. So you can see that you have 18 dB headroom above your average. This is because in a digital system, if you are used to dBs in an analog system, then you'll be thinking, normally we want to be around the zero dB Mac. Well, that was against a reference voltage. In a digital system, it's called dBFS or full scale. That means that at zero you have run out of bits to describe that wave form and you will get distortion. Now it won't be that yummy distortion. You got when you slightly over and over. Overdrive, a, an analog console, analog piece of gear. So that looks about right. Let's go ahead and we'll record something. And I'll just do a dopey recording here, but it'll just give you an idea of how quick we can we can record. I do want to have a count off, so you can add a click that in or out. If you hold it down, then you can decide how many bars you want that to be. One measure is fine. So let's just record something. This is my lead vocal. This is my lead vocal. Okay. And then just go back to the top and play that back. This is my lead vocal. This is my lead vocal. Okay, so that is will play back fine. You can record audio tracks all day long or you need to do is just Option Command N, hit a new one. You could make up another bunch, bunch of tracks. You can record analog tracks or audio tracks all day long, very quickly. But here's something and I'll show you in terms of of loop recording or phrase recording. What we're gonna be doing later on it will be comping, doing vocal comps. Here's how to do it, and it all has to do with this region up here, this cycle. And you can decide, let me just delete this. And we'll delete it. And we'll go here. I'm going to set this to just two measures long. And I'm going to zoom in a little bit more. Okay? With this set to cycle on and off. And you can see that we can do that from here. And there's also a keyboard shortcut day if we hover over that, yeah, See if you had C, then that will tend cycle on and off. So now what will happen is that as we record and we keep recording, it will just drop down tracks below this. So let's get started and I'll lay down a few tracks. This is my a, this is my sap can say. This is my third take. This is math for today. So now you can see that we have four takes here. And then up here is which take we're gonna be dealing with. We'll look at how to edit these later on. But right now let's just select them. So now here's the first tech here. Let's just play that back from the top. This is my a second take here. This is my second grade one. This is my third. Say, this is my forte. So with that done, all we need to do is close that down and we know that we do have various takes, their end, but they're all hidden until we just click them up there and then just decide which one of those takes we're gonna be using. Okay, and let's go to ragged. Our base is going to be very similar, except there's gonna be a bunch of Greece over here. So here's where I'm going to come in. I'm going to come in on input number two here. I want to default the default patch and also open up the library. So let's go ahead and create that. And here's all these goodies. Look at all of this. We're already coming on input two, and let's have a listen on the middle pickup. Here we go. Sounds really nice. Then we go through here too distorted guitar. And we can go on and I say, this guy here, awesome. Spend some time going through there. There's just so many very, very cool sounds for guitar in terms of recording, we're going to be doing exactly the same thing that we've just done before. We're just selecting that track and hitting record. And of course you can do comps if you like. If you want to try out different guitar parts, you could just set up a cycle and this led its cycle and record all those different styles of playing. Okay, now let's look at the software instrument. You can bring up a default patch or any particular patch that you want or just an empty patch if you prefer as well. Also, I would like to open the library so I can get stuck into all the various sounds that are available there. Now if you want to record things in multi timber or parts, maybe you wanted to do. If I set this up to two, you could record your left hand first and then your right hand on a different Track I'm going go ahead, go ahead and turn that off right now. So this setup, we can go ahead and create. And the first thing that will come up is the classic electric piano. And you can hear that it's here. And that's because over on the left-hand side here, we, this is the default patch right here. If you wanted something else to be a default patch, then all you'd need to do is select this one here, go down underneath this gear icon, and you can define that as default, but normally it would be this classic electric piano here. Now you can go through all of these. You can search the sounds as well. But say if you want some bass sounds, you can go straight through there and then here are your bass sound. There's so many sounds to come, to come up. And not only are they just the synth sounds, but also there's a bunch of plug-ins that are set up as well. Let's go back to keyboards here. I'm sorry, where were we? We were in a vintage electric piano and at classic electric piano here. Now, so you can scroll around there. What I really love about the nectar here is that if you go down to instrument mode here, that will bring that straight up here on the screen. Instead of mousing around on the screen, you can just go through all these different patches straightaway. As well as adjusting all of these parameters here, bringing in the bass boost. And of course you can automate all of this later on as we'll learn about automation. But I disliked the fact that instead of mousing around, you can just go from patch to patch, right here from the keyboard. Of course then you can just record using the same things we did before when we were recording or I just hit record and then everything will be recorded here. One thing to keep in mind, these will all be midi performances, so therefore, you don't have to be married to this particular sound. You could record it using this electric piano and then later on, as all those midi note numbers adjust within a midi track. If you then select a different sound down here, those midi notes will play back whatever you have selected in here. One more thing, which is really interesting. Imagine the you, you kinda noodling around your keyboard and your thinking. Just be, be great to capture some of the things you've just been messing around with. That is underneath customized control, but in display and capture recording. Now you'll notice that a second record button comes up here. We'll click on Okay here. So let's imagine you're just kinda noodling around and going, thinking of something for a bridge. And you'd get distracted with something else and you're like, gosh, well I display a Wishart recorded that, well, we'd capture record set up here. All you need to do is click on that. Guess what? Everything has been recorded, hit that. So that may not be in time. I mean, you may want to go through and edit all those notes, but more than anything, it's probably just a great way just to hear some of the things you've been noodling on end so that they're not lost when you just kinda play around on your keyboard. Another way never to lose your midi recordings is underneath preferences. We're gonna go down to recording. And you can see that in cycle off and cycle on, you can have various settings here. We're going to select Create, Take folder. In both of these, no matter where the cycle is on or off. When we do new recordings, it's going to create a take folder and let's see what that looks like. So we'll go to the top and then we'll hit record. And then here's our first take. I will stop that, go back. And then I'll hit Record again. Now go. So now actually let me think of another way to record this. Okay, So now you notice that there is a take folder here. This is just like when we're doing comps before, that you can see everything is here. And there's absolutely no reason not to do this because it's closed up. The lightest take is displayed here and played back here. But in case you've been trying a whole bunch of different takes here, just, you just have them record. And again, all this is done underneath recording preferences, then recording. And make sure you have to create take folders. The first thing I do when I get set up for a mini session, what we're talking about recording midi tracks. Here's a quick way to erase some of the notes you've played on the fly. And this will happen more in drums and anything. I've just brought up a drum kit here. And I've looped around a pattern here. Now imagine, I want to get rid of some of those hi-hats. Here's how you do it with spotter. Race will go and expose the sub menu down here. Click on spot arrest and be careful with this because as soon as you start playing, if I go back to the top here, as soon as I start playing, you don't even need to be in Record mode here. Any keys that I play will be erased for however long I hold them. So the high hats are right here. So let's go ahead and play that. Understand that. I mean, you could use that for any type of midi performance, but it really lends itself to when you're doing drum tracks, when you have a whole bunch of things. And let's imagine this is percussion right across here. And you have a shaker part that you're like. I don't think that needs to be in that particular part. Just make sure that this sub menu, the sub toolbar here, spot erase is on. And then as you're playing anything you hold down for the period of time that holding down, we'll just get spotter raised. I'll turn that back off. Speaking of recording midi tracks, I've recorded just four sets of codes here. We'll go back to the beginning and play that. So you can hear they are for sparse chords. And if we were to go back here and expect to be on a play that then when I hit Play and I'm like, what gives, I thought I played something that you did. You played some midi notes. And if you, if the play head is just pass those note arms, then you won't hit anything until it hits its next set of notes on. So let's have a listen. And from that point on then you're fine. There is a setting underneath and it's not, the preference is actually underneath the project settings. And we'll go down to synchronize it. I'm sorry, down to middy. Here's where we're going to set things up underneath chase. If you put notes on here, then what's gonna go on is that even if you start here and I hit play, it's gonna actually logic is going to go back and say Where was the corresponding note on from that? I'll go back and they'll find that and chase back to this point. So now with that setting, set, now if I start in the middle of a chord, I can't mess it up now. Anyway, you like, it'll go back and chase those nodes on. Really, really useful if you have sparse piano parts. Did you know you have a really powerful midi effects processor inside a logic. I've just brought up my classic electric piano. You can hear it right here. Now underneath midi Effects, look at all these goodies you have. Let's just start off with the arpeggiate. If you've never used when a lot of older sense have these built-in and you do a lot of, lot of fun stuff with it. Basically, if you'd never use an arpeggiator, it'll take aesthetic cord. Let me just turn that off. Take a static code like that, but now it will play those, all those notes in various orders and various octave ranges. Now there's a ton here that I won't get into. Rosco had no, no time for anything else but definitely get into some of these factory settings here like this. This is really useful if, maybe if keyboard is not your first instrument, it's just a great way to get to take static cords and make something really rhythmic with it. A favorite of mine is the code tree. This is amazing. Look at all these courts. So if you just wanted to get some ideas from some songs, you got some great presets here, the guitar chords a huge. Then there are even some that are split across the keyboard set of blues right hand. So you do some quotes here with ten. Bayesian. Really, really helpful. So I'll leave you to get into all the other various midi effects. But here's one thing I really want to show you. It's a lot of fun and Matt is note repeat. If you don't see. The toolbar down here, just go ahead and click here so that you can see that again, you can either do it that way or you can just lay it down to see that. Now if we hit Note, repeat, what I've done is brought up a drum kit here. And sometimes you want to use the note repeat to be able to put in drum parts. So I'll hit Note Repeat here, and this screen will come up if you don't see the entire thing just dropped down that triangle so you can see exactly what's going on there. One thing I would suggest is not put in the velocity as played, but put it in like this with aftertouch checked that way you can. Right now, we are going in a note triplet. Let me just change that to eighth notes. So already you can imagine you could record some really, really great to drum patterns here. But if you use the modulation wheel, you can set a maximum and minimum. And that way when you move the mod wheel, look, you're changing the rate here. So double that up with the velocity. Now you can get some really amazing hi-hat parts. Very, very cool. Okay, so let's move on to the drama. I got to say that this part of logic has made it super easy to produce killer drum tracks as someone who's worked with Phil Collins for years. I'm all too familiar at how long it takes to make up all the drums, how to do all the EQ and processing to get really great drum sounds. Then you've got to have a world-class player to play all your parts, or you can just use the drummer in logic right here. Let's see how you ready. This is the same new track that we've seen before. Instead of doing an audio or a guitar and bass, we're going to select drama. I'm going to select rock. You can select any of these genres here. And I also like to open up the library, so we'll go ahead and create that. And just like that, we have drums. Now you'll notice on the left-hand side here we have two panes within a library. We have the drama, who is providing the drum patterns. And then down here we have the sounds. And these are kinda locked together. In other words, if you select Kyle, who's a pop rock kind of guy, he is playing a drum kit here, which is a SoCal drum kit. And you could change that if you like, just by selecting any one, these ones here. But if you go over to electronic and select any of these guys, look down here on the sounds area, that as soon as you select that, now we're playing a different, kind of a different player here, but the sounds have been changed down here. So you can see this dude here, Magnus is more of a 808 kinda guy. Then back here who? Kyle, he loves to play Southern California kit. Like I said, you don't have to. It's handy when they're linked together because those dramas styles tend to go with a particular sound, but you're free to change that as, as much as you like. So you might be clicking on here and thinking, Is this an audio file or is this a midi file? Well, it's kind of a different kind of thoughts or drama file. And everything you change is done down here. So if I was to just loop this around and play, first thing I can do is just bring up the preset. Let's go to a more of a standard one here, like the half-pipe here. Now we have an XY pad here where we can go from very soft. And notice that that didn't just lower the volume, the instruments changed. He's playing a snare, hit snare up here, and now he's using a side stick here. So this is very, very interactive. This is not just a typical midi file or certainly not an audio file. And then as you go down the left-hand side, it's more of a simple kind of beat. And then this is a more of a complex kind of beat. And you can go anywhere on the x-y axis that you want. Then you can decide whether you going to include various other things like symbols or they're going to bring in tons. And then you can bring in variations of each thing that you bring in. Those Tom's off. Hi hat. What kind of hi-hat pattern would you like? Even add things like tambourine shaker and hand claps. So now we had collapsed on the two and the four. And then if you do a different variation of that, listened to how sloppy those claps have, become. Much more loose in their timing. You can adjust more or less. Sylvie can swing that to get more of a kind of a triplet feel. Good. If you go into details, there's a bunch of other things in here. If you want to have more ghost notes, less vigorous nights, adjust your hi-hat as well. More open, more closed or automatic that'll go between the open and the close hi-hat. So we have a bunch of variations here on just this one particular preset. Let's now, let's change this up. And what we're gonna do is drag this across. So it's only two measures long. So now with that to measure long thing, if you click to the n here, you can add another one here. And I'm gonna do the same thing. I'm going to make this 12 measures long. So now we have two instances of the drama. And as you could expect, you can change everything on each one of them. Let's go to the very first one here, and I'm going to take off that hand clap here. On the second one, we do have hand clap, but let's make that kind of loosey-goosey hand clap peer. Now, when we play this through, you'll be able to hear that changing the straight one and then it should come out with a hand claps now. So you can see, you can just add drum tracks there if you like. You can command click in here. Sorry, not command click. You can control click in here. And you can populate with drummer regions. And that will populate your entire tracks out with that. And then you can go ahead and slice them up, make any changes you want down here. And you should be good to go. By the way, there is a let me just undo that. If we were to go back here, you'll notice that right now I'm selecting the first instance, and that was the one without the hand claps. And then I hit the second one and that's the one with the hand claps. But when I move the cursor over there, you know what I'd like to do? I'd like to automatically wherever I dropped this, I'd like that region to be represented down here. And I can do that just by clicking on down here. Now, when wherever that play head is going to be, you'll notice that it's going to automatically select that. You'll notice here's the percussion, their hand claps. If I scroll over here, it's gone back to the first instance. And then here's the second instance. All those changes, you can build up a drunk, a drum track so quickly. Now you might have noticed a little thing down here called follow. What I've done is recorded a bass track here and I've muted my drums is what it sounds like. You can imagine the drums going along with that. It'd be something like it's kind of a shuffle on there. If you let me go ahead and unmute this drum pattern here. And right now, they have really nothing in common with each other. I just record this in and then I dropped in this drama here. So this drama really has no idea that he's kind of at the wrong gig. Have a listen. I mean, they're in time on the two and the four, but everything in between is colored not in sync there. They both kind of at a different gate. So with this selected down here, I'm going to click on Follow and listen to how it gets in line. Decide which track that's going to be in there. Listen those drums now. So quick, obviously, a much better way to go would be to bring up the drum track that you want first and then lay a baseline and everything around that. But if you ever finding the drums are not yelling perfectly with the various other tracks, just go ahead and select follow. Now there's only one track here. If there were a number of tracks, you could select through them there. But this is a great way for this drama to follow the tracks that you've already been recording. Okay, now let's look at the more traditional way of recording drum tracks and that's underneath the software instrument here, you can either bring up the default patch, which would bring up that electric piano. Then go start fishing through the library here for drum sounds. Or an easy way to do that is to go underneath it and hit the drum kit designer and I'll go ahead and hit stereo if you like, you can set it up as being multi-output. If you wanna do signal processing for each of the components that drum kit, Let's just leave it as a stereo there. And I'll hit Create. And then boom, we have drums. If you want to click here, you've got a gorgeous graphical representation of exactly what's going on. And as you can see here, when you hover over a drum and click that. You'll be able to extract shopping for all these different kick drums, like having this ultimate music store where you can just change each part of your drum kit if you want a different snare, just select that and you can have a like a, almost like a piccolo snare, their deepest snare. You can add, dampening the tuning again, everything you like. But a lot of this work has been done for you if you go through the various factory defaults and you can see them up and down here. You can either do it from here or actually on the T6 here. It's very easy. I can just hit patch up and down and audition these as I go. That's a nice kit right there. So once you've selected your kit, this is no different than recording your mini track or you would need to do, is, let's imagine you're just gonna do a four-bar loop here. You just hit record. Putting your kick drum, snare drum loops around. Then you add your high hats to that. And then if you want to do any spot erasing member, how we did that before you go up underneath here and you hit spot erase. And then while it's looping around, you just hold down the instrument that you want to erase for the length of time that you want to erase that, turn that off, and then you can lay your high hats, for instance, with that as well. So recording drums is very, very easy. It's just like if you are lucky enough to have some pads on your keyboard controller, you can do it from here as well, either from the keyboard or the pads. Just loop it around and around. And you can record these drum tracks as midi tracks. And then whatever kit you have set up, up here will be the kit that is playing back whatever performance is your record. Now if you want more synth drums, we can go ahead and hit a new track here and go down to our drum synth, either in mono or stereo here. So let's just select that and create that. Now what happens is if you see what is making that sound, It's one sound per track. So if you wanted to have dislike a really low-end kick that you just wanted to put on the beginning of each measure. You could do it right here. You can go through the kicks, the snares and claps, percussion, and the hats and symbols. Okay, we're gonna look over here in our loops. And holy moly, if there are 1 million loops here, you'd never get through them. Fortunately, up top, we have a really good tagging system here you can go via various instruments or via the genre or various descriptives here, Let's go back to interests, sorry, instruments here, and we'll select all drum kits. And you'll notice that there's a bunch of loops here. And they all have little icons next to them. And some of them might be familiar to you. This kind of looks like the drama icon. And so these are all drama patterns. Then down here, this is step sequence of patterns we haven't looked at step sequencer yet. These are audio loops, and these are many loops. What I'm gonna do is bring each of them out here. And by the way, you can filter by that. Right now we have all loops. And, or else we could have just audit, just audio loops, unit cell or the blue ones are just the software instrument loops that basically the patterns and then the pattern loops and then the drummer loops here. So what I'm gonna do is with all of those selected, I'm going to bring over a few of them. Let's bring over this one here and you just drag them onto the onto a new track. And then we'll go down to the next one, which is a step sequencer. We'll drag that onto a new track, will drag one of our audios over to a new track, audio loops. And then we'll grab one of these Mindy and move that down to a new track as well. So we have four different types of, in fact, let me just get rid of the first audio here. So now we have these four here. They all behave fairly predictably in terms if you want to extend them, you can loop them. You can see the indent coming up, that's the beginning and the end of those loops. I could do the same thing with this. And you can see this is a shorter loop. And this one here could do the same thing out here. And then I'll do the same thing out here. Now, when I double-click on each of these, you'll see the kind of editor, but we have down the bottom here. So the one at the top here, that's a drama dislike we saw before and we know how to deal with that. We can go through different beat presets. We can mess around with that x, y. We can make some changes over there. This one here is the step sequencer and let me just sorry, solar that and have a listen. We'll look at step sequencing in its own section a little while, but let's go down to this one here. You can see that these are waveforms. This is an actual audio loop. So let's play that. So let me solo that. And then the last one, when we select that, that is a mini be. So you can beat because you can grab that and you can change any of those instruments and moving around the screen there. So to get the idea, there are a ton of loops across here. And depending on what you drag across, you will be able to edit them in different, different ways. If you don't really need to worry about this stuff, then just drag things over and then just drag things out to make it a longer loop. But you can then follow that natural drum kit by. Where was that? That was natural, yes. So that was number five. How about we described number six here? And of course you can audition right from when the browser here, and then just grab that and then just pop that up on the end. If you drag loops onto the wrong type of track, they'll warn you it's not an audio track, dread green. Apple loops here, drag blue notes to an audio track so I could drag them here. So this is a really quick way of just building up a bunch of loops. Not just with drums and drum kits and things like that. You can go to any genre. Let me go back out of that. If you wanted to get some percussion or some tambourine, or looking at completely different genre. If you wanted to bring up a country songs like that, then you can go to country and then drums. And then you'd be looking at all the country drums, things like this. So this is really mixed. Max, you just grab, you, filter your results down here, and you can do that by signature, a time signature, and also a scale and also tags and even favorite some of your particular loops. And then just drag them over here. And you can build it up. Dislike a construction set. While we're looking at the loops over here, we'll use them as an example to look at alternate tracks. Now, if you right-click on any particular track, you can track header components. Here's where you can turn on and off all the various things that are seen there. I want to go down here to track alternatives. And so now once that's selected, you notice there's a up and down arrow right there. And if we click on that, we can click on New. And so instead of me using this rock beat and maybe I wanted to use this rock beat. And I'm just not sure which one I'm going to use. So let me do another new one. And I'll do say this one down here. So now we have a single track that goes to mix it with all the same plugins and everything else. But we can select between a, b, c. This will work with any type of track. So if you've been recording for a while, you'd be familiar with the idea of punching in, which is basically re-recording a portion of a track and the way you would do it, and it wouldn't matter if it was an audio track of what was a midi track. All you need to do is hit play. And then wherever you want to punch in your record, to record your notepad in and then hit Play to get back out of that. And then anything you are, in this case is a midi track. Anything you are playing on your keyboard controller. While this was being recorded or patched in on, then that would be recorded on that track. If it was an audio track than anything you are singing into a microphone away, whatever would be recorded or punched in on that track. So if you have an entire performance, that's great, except one part, then punching him as the way to go. If you want a little bit more precision, then we would go up underneath here to customize control bar. And we would select auto punch and set auto IN and OUT located by playhead will hit. Okay, and now we've seen a couple of new things come up here. And all we do, imagine we wanted to punch in red at the top of measure three. Sit, that is my end point. And then I could set the out point wherever I want by doing that. Or you could just grab it directly and let's just do it for say, one measure here. So now if I go back to the top here and I hit record, you will notice a couple of things happening. This record will blink, saying that it is about to punch in. But right now we'll let, let me actually just show you this. So you can see it's flashing, nothing's getting recorded, but as soon as it gets this area. It's solid and then it goes back to flashing. So if we had a keyboard controller of playing some new parts in, there would get recorded on top of here. If it was an audio track, then that would get recorded between these parts as well. And you can turn that on and off just by this button on the toolbar. Okay, with everything we've learned, we can produce really great audio, midi and drum tracks within Logic, but that's not the only way to produce tracks. We also have a few other tricks up our sleeve, including the loop library, the insanely powerful live loops, and the step sequencer. Let's take a look. Okay, we've seen before we have our loops across here and we've seen how we can drag them across the various tracks. I'm not talking about that. I'm talking about the brand new Live Loops that came out in 10.5. And you can see right here in this button Show Hide live loops grid. You may or may not have seen that. But as soon as you click that open, I've actually brought up a template that has all of these loops built in. But let me give you an idea of how this is all set up. We have our tracks on the left-hand side, just as normal. And if we were to hide this, then if I was to grab this track or this track or whatever and we hit record would be recording in the tracks view here. If I go and open these loops. Now, you can play back loops. And you can see that there will loop around. And you can queue other parts, other loops here, and you'll 6. Editing: Okay, we have all of our tracks recorded. Now we have a full suite of editing tools to mess around with. You'll have different tools depending on what tracks you're working on. Let's look at the basics first. Okay, so here's a song I recorded. I have a B3 organ. These are all midi tracks. Then add drama track, have a bass, guitar tracks, vocal and backing vocals here. Before we get into editing, instead of mousing around here, Let's get to understand some shortcuts. If you want to zoom around, you can use these ones over here, but a far better way to get around this is hold down command and you can go up and down to do zooming, either vertically or horizontally there. Now, if you want to make the most of your real estate, your screen real estate here, just make sure that there's no region selected. So I'm just going to click outside here, just hit one button here, which is the Z button. And then that will just drop you into a zoom level, both vertically and horizontally to give you the most, the best overview of your song. And of course, to start playing a song, you can just play around me. And if you want to get back to your top view song, you can either click up here far quicker way to go and a very intuitive way is returned. That'll get you right at the top. And then that way you can start right at the beginning. Now, you can use these buttons, the comma and the period, to go left and right. And you can see the upper part there is an error this way, an arrow that way, that's kind of intuitive to go just one measure at a time. But I don't tend to think of songs in terms of where they are measures. We don't say, Hey, let's take it from, you know, about 37, you'd normally say let's take it to the bridge, right? So we can do that underneath these global tracks. Now you can either click here or hit G for global. And here's where you can lay markers. So what I would do is start from the top. I would drop a marker there. There's four measures there. Makes sure that your snap to bar here so that you know that every time you place the playhead, you're right at the top of a measure. And so I'm going to drop another marker there that is where my first versus this is where my pre-chorus is. This is where my courses and so on and so forth. So now I've dropped them all in here. And by the way, if you go up underneath here and if Mark, as you can see here, all the markers here, you could name them from here, it's a little bit tedious. You have to select here, hit Edit, and then change the markers down there. A far more intuitive way, if let me just close that out is to go along here and I'll name all of these. So the first one is intro. Next one is a verse one. Now that we've got these all named and you can see that reflects over here. But it's a much more intuitive way, is to bring them up here. Now you can use those keyboard shortcuts I showed you before. But if you introduce option with that, then boom, you can go straight to any particular part you want. So if you just want to go straight to the bridge, you can go straight there. But there's a little bit of a problem if you starting to, if there's any part of your performance that leads into that part. So listen to my vocal here. Okay, So while bridge technically starts at measure 53, There's a vocal that leads in there and you can see it right here. Well, I thought there were a lot and then bang, that's the downbeat here. So if I was going to be punching in on any of these performances or, or I'm getting ready to add a new keyboard performance or anything like that. Normally what I like to do is just drag these just a measure early. So I'll grab that piece and bring it to some measure early. That way, when I hold down option and cruise around my timeline. Then when I hit record, then I'll have a measured just before that part. Well, Okay. So that's a lot quicker way around there. You might have thought, well, I could just add a pre count, but you won't be recording a measure before that part and you really should be recording a measure part that I may measure before that, that particular part of the song comes up. So let me just slide all of these, just the left one. And then I'll show you how to bring this up on a keyboard controller. Now that I've set up all of our markers here, and I've just had that one measure pre-roll. I would like to use my keyboard control here, my panorama T6, and use these transport buttons which normally default just to go in one measure at a time. I don't want to inch around one measure of time. I just want to immediately get to all of the markers that I've already set up. So all I would need to do is go up underneath here. And I'm gonna go to key commands and I'm going to hit Edit. And you can see that I've already set this to search for markers. Here is my previous market and my next market, what I'm gonna do is go to previous market and I'm gonna learn new assignment. And you can see that there's no message received yet. Then I just press the Control on the T6. You can see that it's registered up there. Then I'll go to the next marker and I'm going to learn new assignment that for that one. Oh, do the, the navigation to the right. That's learned both that. And then now, without even touching a mouse or mousing around the screen, I can just immediately go to all of the various sections that I've set up. We'll look at all the micro editing in a moment. But for now let's just look at the macro editing we use copy and pasting and moving around all of these chucks. Now in logic speak these are called regions. In other words, this was a midi track here, and this is where I hit record and this is where I hit Stop. That created a region here. That's a midi region. And this is an audio region here. And they basically can be moved around the timeline in the same fashion. So let's imagine we're just grabbing this first region here. And what we wanna do is make sure the snap is on. And in this case we're going to set it to bar so that way we can move things around and there'll be lot to within a bar so you really can't get out of time. So I could select this particular region and hit Command C, That's copy that. And then as long as that same track is selected, we can go to where we want that to be pasted and you're hit V and that will drop that straight in there. Course you can move that around. And because that Snap is set on up here than we really can't get out of time. And of course, your old friend Command Z will undo anything that you've done. Also, if you want to just make a real quick copy of something, just hold down option, Option, drag that out. And that way you can make a really quick copy of that. Imagine if this was, say, a guitar lead that comes here at the, say, the beginning of verse two or something like that. Or you need to do is hold down Option and then just drag that out and then drop that right at the beginning of verse number two. So that's the kind of way to get around your timeline and make a broad edits. Will, will look at, like I said, we'll look at the macro edits where we get into each region and kind of mess with them. But let's have a quick look up here into the global tracks. Now, the global tracks here you can either show and hide them there or very quick way to get around that is just hit G. And you can see we have an arrangement, marker, signature and tempo. Now we can set up these. You notice that these are kind of chunks or part of an arrangement of a song. We can do this very similar thing up here in arrangement. In other words, you just set up your playhead where you want this to be and then hit an arrangement. You can see this, this is an intro here. And then if we were to hit another one, then that would bring up verse and chorus and so on. Let me just undo those and we'll go back to the first one here. So you could grab this intro and then you could bring it back to here, and then add averse. And that defaults to being eight measures, which is exactly what my, my one was in here. So you could use arrangement to get around your song. I find it's a lot better to get around my song using these markers, that there is a really good use of these arrangements. And let me just actually make a couple more. And then of course, you can actually go down here and you can change what that is or rename that. I could rename that to say pre-chorus. Now, once I've set that up, and I'm going to set that one to chorus. Once I've set that up. The interesting thing about arrangements versus marker's map. Markers are just kind of a dumb point in the song. If you want to get to verse one, Then you just go straight, straight to that. But the Vs here, sorry, the arrangement up here is very interesting because this is connected to everything below it. So in other words, if you wanted your pre-chorus to come before the verse for no reason why you would want to do that. In fact, what I'll do is I'll line that up. You notice that I had set the markers to one measure before. So I would grab this and put that right at measure 13. And I'll put this one right at measure five. And this one right at measure 21. So now when you can grab any of these, check out what happens if I grabbed this verse and put it after the pre-chorus and look at everything below. If I grab this and put after the pre-chorus than paying, it's moved everything below that. Now, once you've recorded a bunch of vocals, it may be a little difficult to see the value in this because some of these vocals you'll be seeing across these sections. So if you are going to be using this arrangement, it's probably best to do this if you haven't recorded any of your vocals yet, does this to make the bones of your arrangement? Here's how I would use arrangement in a brand new logic project, I would hit G. And underneath arrangement here we can click on the plus and that will bring out an intro. Let's imagine this intro was not eight measures long, but it was 4 m long. So I'll just change that. And then I'll hit Yes, and that will drop in eight measures of averse. I could change the length of that if I like, but that's fine. A verse of eight measures, then a chorus, then a bridge than an outro. This is the kind of the bare bones of my song, but I would like it to go verse, chorus, verse, chorus and so on. So all he needs to do is hold down option and is drag this first behind the chorus. And then I'll do the same thing with the course. I'll put that behind there. And then so it goes intro verse, chorus, verse, chorus bridge. And then maybe out to a chorus there. And then that's the bare bones of my, of my song. Like we said later on, as we start to populate our tracks down here, we can play with this as much as you like. Let's imagine if you want an extra chorus, say you wanted to courses before you bridge. If you go ahead and option drag your course out that weren't just kind of duplicate that, that, that block, that, that arrangement blog, but anything that you recorded underneath there would be copied across. And it's just a great way to make up your arrangement. Let me just Control Z that another big benefit of this, if we go ahead and hit Option Command N and then drop in the drama and create. Guess what happens? I dissent wanted to delete that one there. Here's what happened. You'll notice that these all follow that arrangement up here. And if you double-click in these, then you'll notice that at the intro, it is about this complex and this loud, where if you go over to the verse here. So let me get out of that. If you go to the verse, you can see it becomes more or less complex depending on what part of the song is. In other words, the chorus is going to be a little more complex, a little bit louder than the verse right next to it. It may not be the exact way you want to have your drum set up. But if you set up these arrangement blocks up here, and then just, you just select and just make a new drummer track. Half-year work is done for you. Now all we have our Global Tracks open. We've looked at arrangement and markers. You can set a different time singing. She'd be like, let's imagine if you wanted to change that from going from 44234, then you just click on the plus and you can change that time sinks are there. Doesn't happen a whole lot in songs. Probably more common than that would be changing the tempo in your song. Now, if you can just grab this bar, you can change the tempo of your song at any particular time. If you just grab it like this, you do it for the entire length of the song. If you wanted to say change it and bump up the tempo here at the chorus, you just need to select that and then just pass that. You can just bump that a couple there. And let's imagine you wanted to then drop that back down. Now you notice up here on the transport bar, this is a cycle. And there's a keyboard shortcut for that, which is C, which is pretty self-explanatory. And that will allow you to cycle through a range of your timeline. And then you can just grab that. And let's say I'm measuring that is just gonna be 1-3 as long as your play head is within that range. And that is set up here, either from here or with the C on your keyboard, then that will loop around. So this is really useful if you're practicing a soul or something like that. But there's actually another use of that. If we were to drag this out and place this across a pre-chorus. Now, that's a measure 13 to 21, right there. If you Command click that, you'll notice it looks quite different. And so if you place your playhead just before that, it's going to skip over that section. So instead of it's cycling through just command and that. So if you wanted to hear your song and just wonder how, what would it like the song be like without the pre-chorus? Then just make that selection. Hold down Command click down, and we'll skip it. Giving you. Here's another example. I'll go ahead and command click this to get back to the way it was. Let's imagine you wonder a pre, pre-chorus. You wanted to add just a space in-between here so that you could maybe add some, some other tracks. If you set up. In this case, this is an eight by range here and right-click that you can insert silence between those locators and that will drop you in eight fresh measures for you to place any of your tracks in. One other shortcut from this kind of overview of your song. As you are selecting any particular region, let's imagine you're listening to these background vocals, something like that. If you select any region and then hold down Shift and space bar, it will play directly from the beginning of that region. So if I wanted to hear, say, the beginning of this organ, you just select the organ and shift and playback. If you ever want to split up any files and deselect that file and add that play head. If you hold down command and tea, that will split that at that point of the way that play head is. And you can do that as many times as you like. Let's imagine we went over here and we split that again. Now, if you want to join these up, then all you need to do is hit Shift and then select those and hit Command J. And that will join them back together again. Now that will work for most of these audio tracks. So if we got both these and we could join them together. That's because they actually were a copy of each other. If you try to get non-contiguous, um, that have no relation to each other, if you try and join them, it will say non-contiguous audio injuries. Audio regions require the creation of a new audio file. And if you wanted to do that, That'd be fine. And then that will just bounce that in place and put that altogether. Now if you want to do that with any of your drums here, let's imagine you said, you know what? I don't like all those creases in-between these. Let me just grab all of these and I'm going to join them together. Well, here's the problem. When you double-click them, then you only really have one set. You really have one region. So therefore only one setting of how simple or complex or loud and soft that is, you'll lose all those nuances that you had before. So I'll go ahead and click Command Z. And that way, when you select this one, actually let me select out of it. You can select that one and you can see that's fairly soft. And then this one has a bunch of fills in it. As long as they are separate, you can have different settings for each of those. So these are ones that I would not join together. Now, if you remember in the recording section on while ago, we're able to record a series of tasks which then were able to slice and dice that into the perfect take. It's called comping and it's amazingly powerful feature. Let's see how. Okay, If you remembered, the way we actually do a vocal comping or company of any track is all you need to do is set up a cycle, turn that on, and then any record enabled track, we'll just loop around and make new takes within that same track. This looks like it's just one track here, right? But you can see there's a little indicator here, and they're also a little triangle here. And you can either hit the triangle or if you double-click the track, either way, you will come into seeing that this lead vocal and particularly this region here, not these ones here, these are all just one take, but these, this one part at the beginning, I tried a few different ways recording this vocal. So I'm just going to zoom in with Command, right? And you can see now, even though let me just close that back up, this looks like just one region. If you open it up, it's actually comprised of parts of these texts, and right now it's just playing, Take one. So you can see this is highlighted, this is highlighted and these are kind of grayed out. That means that this track is playing back this take. So let's have a listen to this. Let me just turn off the cycle and then have a listen. Easy to take. For granted. It's good to get a second chance. Sticky it all in. It's cool. When I weirdness all the beauty that she builds around me. I'm so glad you found me that Larry and I shared our ultimate lyric there. Instead of that light inside. I think this slide inside. If I select this, this ladder inside, I think this one did it as well. This Aladdin's side. I think this takes, is a little bit better there. So you can either decide. You know what, I'm going to take, take two or take one or take three, or you can grab portions of it and you know what? I think take one is great. I just would like that. The last pit here, instead of it saying this slide inside or we need to do is just highlight across here. And then now you can see there's already been crossbow heads put in here. So all we did was just select a portion of tape two. And so now if we were to close this up, we should be able to have a good take of everything. Easy to take for granted. Gets second chance. When I'm waiting to solve the beauty is gonna be right around me. I'm so glad you found me. This Ladin. Perfect. Kind of a cousin to comping tracks is alternate tracks. And again, that will right-click on a track. And we'll go down here to configure track header, which is option t. So if you're gonna be doing this a lot, then just remember that option t, but it gets you to this screen right here. These are the things that you can bring up in the track header here. Now you can revert or you can bring up the factory default. So the factory defaults or volume pan, mute, solo, record enable all that kinda stuff here. But there's one that's not normally brought up and that's track alternatives. Click on that. And now say imagine I play this on a tele. Let's imagine that I have a 335 dot, which is a semi acoustic EPA phone, more of a jazz kind of tone. I could leave this recording in here, but underneath here, you can see that if I click down here, I can have a new one and it looks like Dang at tract has got deleted. It's not deleted. It is back there underneath a, so now that I have selected here, you could record a completely new guitar. Maybe you want it to be non string or something like that. Any kind of alternate track that you want to record, just set up a new alternate track for that, and then you can switch between them back from the new track that you recorded, back to the track that I originally recorded with my telly. Okay, Let's look at another kind of unadvertised way to deal with alternate text. And we can do that through the loops. I don't think it's designed to do this. I mean, if you're a rock and roller and you've never done a dance tune your life and you're never going to do a dance tune in your life. You might just overlook this loop's area here and just say, Look, I'm just never going to use it. Well, you can actually use it in a very sneaky way here. Just grab, let's imagine this is the intro to your song, and I liked the sound this, but maybe I want to try a more of a distorted tone with a different guitars. I bet you could just drag that across here and then you can just delete it. It's safe over here. I think I've shown you before that the area between the regions over here and the loops over here, I completely interchangeable. Once I've deleted it out there, you know, it's still over here and I can drag it back straight into my regions and it's safe there. So you can imagine if I deleted that, I brought out my Les Paul do a completely different, very busy intro isn't my dad. And I wasn't sure what that was. The right one. Then I can drag that across here and then record another one maybe with a nylon string or something like that. Then drag that over here. That way. When you close this up, it looks like it's an empty track. You what it technically is on this side. But you have all of these alternate takes. You could have a whole bunch of them here and then just decide, you know what, I really enjoyed that the original one, and then just drag it back here. And you can have all of your choice if you're alternate tracks, just living over here and kind of hidden in the loop area. Okay, let's get stuck into some editing and everything is done with these tools that are up here. Now you notice that this defaults to being a pointer tool, but there's another duplicate set of tools down here. And what happens here is that if you hold down command instead of the primary tool coming up, the secondary tool will come up. In this case, this is a marquee tool. In other words, if I'm just clicking around them, this is the selection tool, but I'll just hold down command and you see that tool change to a marquee tool so that you can grab a range of regions and so on. I normally, actually for this example, I'm just going to bring up the scissors tool as being my secondary tool. And what I'm gonna do is zoom in on this part. By the way, you can have a third tool here. It's up underneath preferences, general, and underneath editing here, the right mount, but at right mouse button, care is assignable to a tool. Now you notice that that slipped into three tools now. So I could have the first one has been a selection tool, the second one as the command click tool, and then the right-click tool. Let's imagine I wanted that to be the erase tool. So now I could go along here to my guitar intro. I'm going to select that and hit Z. And that will zoom right in on that. Let me just zoom horizontally. Go right at the beginning, maybe one more and I'm just hitting Command right, to get all this. So now with these three tools here, I can select this, I can command, and then I can snip things. So imagine I want to snip it right there. Now, you notice that I snipped it here and it's snipped it over there. Why the heck did it do that? That's because the snap is set up here. We want to turn that off. I'm going to Control Z. And now if I hold down command, I can snip it exactly where I want it to be. Then when I let go of the command, then I can drag that in time. So I think let's just listen to this wound beginning. Cell phone is just the timing of that. I could just move that back in time or else look at here with the third one being the right-click tool, I could just right-click this and then boom, it's gone. Now if you want to know what all of these tools up, of course, we have our friend over here, we just hit to help, and then we just drag the server. So now you can see exactly what each tool does and a description of what's going on there. I won't go through them right now. We're going to be I'll be showing them to you as we're, as we're using them. So right now I'm gonna put my secondary tool here as the marquee tool. So that means that if I hold down command, then this will turn into a marquee tool. So we have regions down here. Again, we have midi regions, we have drummer regions and have audio regions. Let's look at how we can slice and dice our audio regions here. So all I would need to do is just select this region. And if I was to hit, I click up here, you can see that underneath this region, I can mute this loop. It transpose, it, adjusts its gain or whatever. But everything I do is pertains to this chunk of audio. If I wanted to get more granular with this, then I could select this and I'm going to hit Z. And that way I can zoom right in exactly on this vocal. Let's have a listen to it. I've been on living man pushing you away. So if I wanted to change anything within this region, then I would need to chop it up and that's where the region tool would be useful. For hold down command. I can move across here, but you notice that I'm trying to get in here, but I'm kinda snapping to a place that I don't want that to be. That's because the snap is on here. Let's just turn that off. And now let me just click outside of that and then hold down command. And let's imagine that I just want to grab this piece of audio right here. Now, if I wanted to affect that, independent of all the other ones, I'd really need to separate that out. So what we do is go underneath edit and split and split regions at marquee selection. So now you can see I now have three different regions. Then you can make any changes you want. From that. You could move them around, you could do whatever you want. You could change anything over here in the inspector. Let me just undo that with Control Z. And so we're back to the way we, we, we are. There is a lot of phrases within this one region and there's a really great thing that we can do. And the functions here, we will remove silence from audio region. And now look what happens. We come up with a screen like this. This is as same single region, but you can see that it has automatically, since the silence between each of these phrases and chopped it up into a bunch of different regions here, if you raise the threshold, you want to get more regions. If you load that back down. I think at some stage it's just going to not see. There you go. You won't see a region at all. I'm going to pop it back. I think there's a folded -28 is about right. And you make sure you have your searched zero crossings on there. And that way there's no clicks and pops between these various points. So now look in the background, you see this was one region. If I hit OK, boom, all of a sudden, they're now all of these different regions. Let me just deselect them and then now they're fully malleable. You can move them around in time. You can adjust anything you like up here in the inspector. It's almost like the ultimate noise gate because if you are recording at home and there's some air conditioning noise and things like that. There's just a little bit of noise there. This is really clean this up. But the big benefit for this, for me, at least, is that now everything is independent region. And then you can see that this one here I think, is just pushing us around, pushing your way. So let me just zoom in on that. So you can see there's just just pushing you away. So let's imagine I was like, Oh, you know that, that just needs to be bumped up. A go over here to the game, double-click on that and let's bump that up by six dB. So now that leading word and that happens, I find I do that some of them, My leadings are a little bit lazy. Um, if, if you like, you can bump them up there, you can also move them around in time, just make sure that the snap is off. But this gives you a lot of editing if you really want to get into the minutiae and really finally tweak your audio regions. Okay, Now let's move on to pitch editing. If you have been recording some vocals, there may be parts that are a little pitch you haven't, let's have a listen to this. This wrong and true. So that's a little flat. Well I need to do is just select that region and hit E. And then you'll come to a screen like this. Make sure you're on the track tab here. And what we'll do is turn flex on. And then that will go through and analyze all of that track. And we don't want time, we'll look at that in a second. We want to look at pitch. Now. Right now nothing seems to be selected. It looks like there's two reasons. Select here, I don't want that. Let me select this, this region right here and now you can see here is my vocal. And each of these, It's been looking at the pitch of each part of my inflection, of my vocals. So let's have a listen. Strong and true, like that one there that is too low so you can either you could drop it up here, which would be highly horrible. Okay, let's undo that. We typically you're not going to be moving notes and less for some dopey reasons, someone was singing in a major key and you needed it to flatten that failed or something like that. But most of the time you'll be grabbing this top part here, which is the fine pitch. Let's have a listen to that. This is wrong and true. Stress. Maybe it's wrong and true. Maybe a time. So you can see you can really get a minutiae here and just fix just any little particular phrase. Either just grabbing the middle and shifting it by notes, but more than anything, you'll be shifting it this way. Now, down below you can change the vibrato as well so you can flatten out a note it, there's a lot of vibrato on there. You can just pull that out right there as well. This wrong and shrew the cap. I love. You always knew. The rest of this part here is pretty good, but there was a couple of notes, fix them up, just use Flex Pitch and you can set really, really nice. Okay, we've tweaked our pitch now let's tweak. At time. I've got my lead vocal here and we're right at the top. Of course one lets us pre-roll one measure. I'll direct your attention to the lead vocal in comparison to the the timing and also the backing vocals listened to the lead vocal is just a little late. You brought me loving you. It kinda slides into there where the backing vocals up right there at the top of measure 21. So I'll go right to that point and we'll hit E. And you'll notice that, gosh, I'm in measure number 33. I'm not looking at the piece of audio that I want to that's because the catch playhead is not set up here. Once you set that up. Now I can go right here. And you can see that that's where I'll be loving you, right there. Doesn't look that light, but if I was to select it down here, hit command to the right. You can see I'm just a little late here. So let me just zoom out a little bit there and I'll scroll over. Okay, so how are we going to fix that same thing we did before. We'll turn on flex for the lead vocal here. And what it's done is it's found all the transients and placed a line right there. And all I gotta do it as x is going to grab that and then this boom and drop it right in the top of measure 22. So let's have a listen. Perfect, just like butter. You notice that the region just to the left of this has been squashed in if for any reason you didn't want that, let me just undo that. You could make up a line there if you like. And that way when you move things around, it'll only compress this part and not the path before. Okay, now let's look at the groove track. If you do a lot of quantizing, we'll look at midi editing in just a moment. But if you want to get a much more human vibe to your songs, then what we can do is set any particular track. And it needs to be a track that has not been quantized to death. I mean, if you select a track that's already been quantized, you will not be able to derive any grew from it, but it can be immediate or an audio track. Let's go ahead and select the bass track. My main instrument is based, so my timing tends to be a lot better in base than, than other instruments. But all we need to do is right-click here and we'll figure out the track header. And we will click groove track. You'll notice nothing really changes over here. It's actually what happens when you hover over here. If you don't have groove track there, then these are just dumb track numbers. But with the groove track there, some magical stuff starts to happen. So the first one is you want to make one of these tracks, the star. In other words, this is going to be, everything is going to be deriving its groove from this particular one. And then you just select whatever track you wanted to follow that group. Look at the timing of this drummer track. As I click on this to see them move. So they're moving in time and intensity. So that will lock with that bass guitar. If I was to select the organ here and hit E, you can see all these notes right there. If I drop that in, you can see that the timing of those notes change as well. Let me just close it out. So again, all you need to do is just go underneath configure track header, make sure that it's set there. Set the one that is going to make the groove, and then decide which ones are going to be following that groove. Okay, so you can see how flexible editing is in logic and you can do quite a bit of manipulation on your audio tracks. One word of caution is that sometimes you need to weigh the costs and benefits of spending all day. Finally, tweaking your audio tracks when you might just be better served by re-recording those parts or even just punching in the lease. However, when you get too many tracks, you have an insane amount of non-destructive editing at your fingertips. And it really, it never comes at a cost to the audio integrity of your track. Because midi tracks are kind of like sheet music, just a set of instructions to play back whatever sound source you have assigned to play them. If you wanted to say flatten the third, to move according to a minor key, you can just change that note. It's just like scratching out on a piece of sheet music and making a change there on that piece of sheet music and changing it. You can't do that with a piece of polyphonic recorded audio. And besides all of this, mediated saying, it's just plain fun. Okay, I've made up a song here. It's the timings horrible. There's some pitch mistakes. Let's have a listen. Shuffle like an eighth note triplet. So there's embed stuff there. I just played this in by hand is this drum, this with one take. And timing is bad in the piano here. Also this embalmed notes and maybe some timings bed in there as well. So first things first hit E, or you can hit up here either way, whatever track you have selected, you'll be able to see exactly what's going on here. And you can see, here's my left hand is going up the keyboard. You can audition notes up here to be able to see, you can click on any note and you can adjust its velocity, adjust its pitch by sliding up and down or adjusting its timing back and forth. If you want to turn your snap off, then you can really finally move things around the left and right. But if you want to just be able to change pitches of things and not particularly get them ou 7. Mixing: Okay, We've now record that tracks. We've edited them to perfection. Now the song is really starting to take shape. Up until now we've been messing with the arrangement of the song, but now it's time to mess sonically with the overall mix. Now, in the olden days, we will run all the tracks through a huge mixer and racks and racks of outboard signal processes and effects like your compressors, EQs, reverbs and delays. You have an entire music store of gear inside, inside your mixer, inside logic. And unlike the olden days when you saved up for just one effect, like a revered dig around to use once my first reverb was a roll-on SIV 2000s, it was $2,000 back in the late '80s, which is probably four or five grand today. But with logic in any door for that matter, you have unlimited processes and effects within logic here. So our job is to massage each track to make it radio ray sound. But before that, let's just set up to mix. Actually. Before I do that, I'm going to show you the most basic logic mix of that. I can make them at a very basic one here, which is three different tracks. Oldest playing one instrument. And these are all playing the drum synth. So if you click on that, This all the, this is just playing just a kick drum. This chat, this channel and track is just playing just the snare drum. This one is just doing the hi-hat right here. So now when I click on the mixer or I can hit the X, you can see the world's most basic mixer here. And the reason I did it this way is that if you go underneath here to the library and you start milling around through this library and start bringing up some software, since this is a very clever thing, and I love that logic does this. But what it does is it pre-populates a bunch of effects, sends and returns effects loops over here and make some boxes, pre-populates them with effects. I don't wanna do that. I want to start out with the most boring mixer I can, so that we can build up together. And so you can understand exactly what this mixer is doing. So you can see a kick snare hat, Stereo Out and master. You know what? I never use the master, so I click out the master there and then let me just widen that out a little bit. So we have at three tracks and we also have a stereo out. And if I was to play that, this is what it sounds like. Okay, so the first thing is first, how do you adjust the level is pretty obvious. You can do it down here or up here. They are both linked together. And then you can adjust your pan of anything to the left and right. If you hold down option while you click anything, it'll go back to its default settings. So this will snap back to zero dB. These are pretty loud drum, so I'm gonna bring them down here and let me just reset that and play that again. Okay. That looks about where it should be. Now, the next thing up here in terms of routing, well, this is not so much routing, but grouping of failures together. If you click on Group and you make a new group here, then anything else you assigned to that group? In the case of these three, will now be linked together and you can drag them up and down. You can see the relative volumes stay intact in that way as well. This would be really useful if you have a whole bunch of say, horn section or something like that. If you just want to ride them altogether, you can do it there with the subgroups. Let's start up the top here and look at the gain reduction, any q. So this is kind of nondescript here there's kind of a short rectangle and a little larger rectangle. But all that is, is as soon as you click on it that will drop a compressor onto that particular track. So in that case, this would be the kick drum here. And then you can see we've got some nice gain reduction going on there. Then the next one is EQ. And you can grab any of these bands here. And then just, you know, either doing graphically up here or you can do them up and down here. You can adjust the width and also exactly where that is. And there's also some factory presets up here. So that's the gang reduction, any queue. Then down here we have audio effects. Now you notice that since I clicked on these, these both populate down here. And this is where you drop in all of your effects on each channel or on the master Stereo Out bus if you like. And if you want to add another one, just hover over here. And then let's actually, let's do this over here on the snare drum. And I'm gonna put in a, say, a reverb. Okay, we'll do a reverb here. So now that snare drum is gonna be, or the other way of saying this is, this reverb is going to be placed directly across this snare. And of course you can go through the factory presets here. And just the amount of dry and wet and all the other goodies that are set up right here. So that's how you insert an effect on a particular channel. And you can do as many as you like on there. Just go to whatever channel you want, and then just insert whatever effect you want. If you want to turn any of these effects on and off, you can just select them right here. Or what we can do is just select no plug-in if we want to take that out. In fact, I'm going to take that out so that we can learn how to set up effects loops. And the way we do that on, if you are using hardware mixes, you'd have x number of effects sends. Here you can do as many as you like. All I do is I'll go down here. We'll go on a bus and we will select bus number one. Now, look what happens down here. Automatically. This center is going to go out to this orcs, and then that Orcs is going out to the stereo out. So why would we do that? Well now we can place an effect on here. Let's imagine we're going to put the reverb over here. So that means that anything that is sent to that orcs, and in fact, I could rename that to something a little bit more. If I could just spell here or type. Now that that is set to reverb. Now I can adjust how much of that kick drum I want to send into this Orcs bus, which has this reverb on there. So let's have a listen. Let's do the same thing. We're actually going to do a new one here. And let's call this one delay. And what we're gonna do is add a delay to that. So now bus one is going out here to reverb, and this is going out to delay. And if you wanted to add these buses to these other channels as well, or you need to do is I'll select that and then hold down Shift. While I select the other one, then I can set up, I want to set that to a bus number one, which is going to reverb, and then bus number two, which is going to delay. So now when I play this, I can add some reverb to the snare and a little bit of delay. Why are we not hearing that delay? Let me change that a little bit. Now we're hearing it right. Now. If you come from a live mixing background, you'll notice that a lot of modern digital mixes have sends on faders. So when we click this on, what happens is that these faders, I change color for a start to give us an idea that they are no longer your left and right. Let me turn that off. Then. This is how loud they are going to be when being sent out to the stereo out, this is how you're making your left and right mix. But when you click this on, now, these are your sense for either the reverb or for the delay. So over here, here's our revert. See that's not bringing up the level of the kick drum, It's bringing up the level of reverb on that kick drum. And that delay is making me see sick. I mean, kind of cross here to add delay and we can pull that down. So that's kind of a quick overview of the most basic part of your your logic mixer. Now, we're going to be, I'm going to be demonstrating how to mix with a full song, but this is kind of gives you an idea of a stripped down version so you can really get it, get it locked in that these are tracks. And you can obviously do the level and pan here, but all of the effects are up here in terms of you compress it, then your EQ. Then what type of insert effects that you want to, I mean, in the analog world, these would have been on inserts. If you came from an analog mixer. These would be like a tip brings slave to a insert effect here. Or else you can go out through buses here which feed these, these Orcs channels which you then in turn place effects on there. So if you want to share an effect across a number of channels, user bus, but if you want to affect just a single channel, just go ahead and click through here and decide what you want to place inserted across that, that particular channel. Then in terms of what you want to see on here, you can select and deselect various things here. Like if you want to see all tracks that will lead to include the click, click down here. Or if you just want to hit single, and that will just show just the track that you've selected. Here. I normally set it to tracks. And then if you've set up your, your Orcs channels over here and set them up with their effects just the way you want them and you just don't want to see them anymore. Just go ahead over here and hit orcs and just de-select that. And that way you'll still be able to send to them, but that way it just won't clutter up as you start to get a very busy mixer. Okay, So now we're gonna do it for reals. And this is the song that we've been working on. And as we said before, we've got some meaty stuff here. We have drums and then all the rest down here are our live recordings that base some guitars, lead vocal, and a bunch of backing vocals. So when you are setting up for mixing, we were talking about when we were recording, we wanted to make sure that we didn't have too much latency in setup. So we're going to under preferences and under audio. And we set this to about 128 buffer size. So that would give us the amount of round-trip latency in this in this range right here. So now that we've recorded everything, I want to give my computer as much breathing space as I can. So I will max this out 2024 and makes sure that if you have a computer with any multi processing, then just set that to automatic and we can go ahead and apply. Now that will absolutely give a computer a lot of breathing room and then we will be able to play it. But these tracks now this is a pretty simple song and there are not a lot of plug-ins that we have, so I don't think this is going to choke on this at all. However, if you were doing a project that had 1 million tracks and a whole bunch of plugins, then you may want to do something what is called freezing. And the way we'll look at that is we right-click underneath here and we go down configure Track Header, and we'll select Freeze. And you can see this little icon of a snowflake sets up here. So let's imagine some of these tracks had a lot of plugins in them. And in fact, if I hit i, then you can see what this base is. Got a few plug-ins here. It says a little bit more. There's not a whole lot there. But however, if there really was, Then what we can do is freeze tracks. You don't really need to do this unless when you hit play it says that your computer is choking and please increase the buffer size, which we've done. But then also you can freeze tracks as well. So let's imagine that these two have just a ton of effects on them and they were the source of everything choking what we can do is hit Freeze and nothing really happens is just getting set up to freeze. You might be asking yourself, well, what the heck it is freezing Actually before that, let's just go down here and underneath that track we're going to open that up here. The freeze mode can either be pre-fader or source only if you have a bunch of effects, then set up the pre-fader. And that will be lit up here with this snowflake here. So let's imagine just for kicks, we're going to freeze all of these. And now what's going to happen in our backing vocals? We'd actually need to open them all up and then we'd select them as well. So as soon as you select everything that you want to freeze, then all we do is hit Play, go back to the top and hit Play. You can see we're going through the timeline and what logic is doing. It's actually rendering out a copy of these, all of these tracks in the state that they are in at the moment. In other words, with the way the plugins have been set up and all that stuff. It's basically render them out into kind of proxy files, which then allow us very smooth playback. Now, I've gone ahead and taken freezing off because of a very simple song here. There's not a lot of plugins going on and I have the latest generation. Macbook Pro here, so I don't have any problems with that. But if you have an older computer, definitely get to know that track freezing it can really help you out. So other things to consider in terms of kind of getting ready for a mix is just organizing your tracks so you can grab any track just by the header here and you can move up and down. Let me just put that back there. You can also color coordinate things underneath underneath view, I believe yep. Show colors. And then you can select any particular region. Let's say we're going to select these ones here and we're going to make this yellow if for whatever reason, then if you selected this track, we could make that red or whatever. So you can either select regions or an entire track. I'm just going to undo both of those. Control Z. But whatever colors you want, I mean, some people for religious about this stuff as well. Drums are boys go to the blue and then guitars always going to be green or whatever. Whatever floats your boat about whatever gets you organized is the, is the way you should do this. Also in terms of organization. If you just select any, any track and hit the H key, you'll notice that now we have an H up here for hide, and then also these buttons down here. So imagine you had a bunch of unused guitar tracks or something like that. You could go ahead and just select all of them. And that way when you hit Hide, then that will just go away. They'll, they'll still be there. But it's just a great way to kinda clean up if you have a ton of tracks. Let me just turn that back. On an off day. Actually, another thing to think of is if we right-click here and go underneath configure track header, we can have out on and off. And what that allows us to do is just completely turned off tracks. And that should turn everything off including the plugins, which will save a lot of processing power. So if you've done a bunch of ultimate takes and you don't use them in your mix. Just go ahead and configure the track header to have these on and off. And you can turn on and off and turn off any unused tracks that you just want to be using a new mix. Now let's see how we can group some of these tracks together. Again, this is only eight tracks here, but if you had dozens and dozens attract, a great way to kind of organize them is only track folders. And so to do that, just select a couple of tracks. I'm going to hold down Shift, so I'm going to select drums and bass. And as you can see that different types of tracks here. This is a drummer track, this is an audio track that we've recorded an electric bass in here. And all we need to do is go underneath track here and Create Track Stack. And there are two different types of track stacks here. A folder stack just kinda neatly organized this. You can see a description down here, but a folder stack if we would have to create that. Now, we could call that, say bass and drums, right? And then when we open them up, we have everything there, but it just kinda tidies everything up here on the screen. And if I was to show you the mixer, be careful when we hit the mixing, you'd be like, Well, I thought we just said 8-tracks, we do. But then there's a bunch of these effects sends that were automatically set up when we selected our instruments over there in the library. And the thing is, if you want to chase down exactly why though it was set up like this B3 organ had a bus three. And then over here on Bus three that had a chorus space delay and also a channel EQ. So the whole idea of this being created over here, sorry, bus a3 being created over here was because we selected a preset in the library. So some people open up a mixer and want to know exactly how all the routing works and other people would just go, I just don't need one. Look at it. And then you just hide all the boxes. And that way you just have a look at just your particular tracks here. Now, this one down here, we're going to call that drums and bass. Drums and bass. So that's drums and bass. You'll notice there's a little triangle down there. If you open that up, you can see that here are our drums and here's our base. And you can see that there's all of the effects and everything else is preserved there. But when we close it up, we just now have a very handy, just a volume fader that will ride both the bass and the drums. So if I bring it down here and we opened it up, you can see that that is going to be affecting that. It doesn't move the faders, but it, what it does. Let me just play that. So it's a very quick way of just not looking at the. Tracks that you just mentioned, you just don't even want to see how I don't want to know how the presets came up with all this cool stuff. I just want to be able to ride the bass and the drums just from here so you can do that. That's one type of track stack. Let me hit X on the mixer here, and I'm going to undo that. That should undo everything. And then we're back to where we were. Okay. So the other type is if you hold down drums and bass, and we're gonna go back and only tracks here. And we're going to create another track stack. And this time we're gonna be doing a Summing Stack and create that. And then we're going to call that, say D and B for drums and bass. Again, you can hide that if you don't want to see what's, what's going on. But the great thing about this one, if I hit X for the mixer, look at what the other housekeeping that has happened here. You notice that I can again open that up so I can see my drums and bass, or I can just close it up. But here's the interesting thing in the drums and the bass. The output of the drums and bass would normally be going to the stereotype, but it's going to something called a bus night. So where's bus nine? Well, actually, it's automatically set this up and this is being fed by bus nine. So do you see that the drums and bass would normally just be going out to the stereo out. But instead of that, they kinda making the round-trip through bus nine. And guess what? This is a real audio path. So in remember the folder stack just a moment ago, this was completely blank. It was not an audio path. And the great thing about this is that you can now set, I can add distortion dynamics, EQ, fault or whatever. So let's imagine if I was setting up say, EQ, Channel EQ. Now I'll be E queuing both the drums and bass because they're actually coming through an audio path. Okay, let's go back to the way. This was an unjust going to widen this up a little bit so you can see exactly what's going on. Now, did I create any of these? I did not. I just went through here in the library and I just brought up a bright vocal or whatever vocal that I brought up on here on my lead vocal. And then all of these things were, were preset. Now you can go into any of these, like there's a pitch corrector here instead of just doing pitch correct in by hand. If you just want a quick and dirty pitch corrector, you can put it right here and obviously you can turn that on and off right there. But all of this was just brought up when I brought up that library. So when I'm mixing logic, I mean, I can go in and tweak a few things, but unless something really annoys me, I'll just go with what is brought up. I mean, look at some of these Guitar things. As soon as I brought up some of these guitars, look at all these pedal boards and tape delays and all that kind of stuff. I'll go through. And if something is a little shrill or the delay is not right, then you just go straight in here and you can make your changes here. But other than that, if you use a lot of these, if you use the library here, then your mixer is gonna be pretty much prepopulated. And if it's a little bit too busy, then like I said before, you can always hide the Orcs passes out here. And that way you don't need to look at them and realize, okay, I just have these ones here, which is just eight tracks. It's more than eight tracks though, because when you click this out here, boom, that's a bunch of background vocals there. And you can see that I've bumped up the tenor. I typically do nine tracks of vocals. And so three tenors all in unison, and then three, so surrendered the third and the fifth, and then the octave above and things like that. And so I tend to, well depends on how good that those high winds. But anyway you get the idea. I didn't not populate all this stuff. All I did was just duplicate this track one time and then just make a whole bunch of Dukes of it and then recording them all. I just pan them out wide and adjusted the level and then place them in a attract stack, which I can then close it out. And now I can just ride the backing vocals, which probably about here. Let's just saw them up. I'm here to say, never take your luck. I'm so glad you brought me. So it's a quick way to do your mixing. If you bring in things through. Through the library because most of your work will be done for you. You can obviously adjust anything you like going into any particular channel, looking at the inserts. Or if you open up the ox is, let me close down those backing vocals. If you open up the offices, if you wanted to have a master reverb bus or something like that, then you could set that very easily and just go across here and say, okay, I wanna do a new Send. And this, let's imagine this one's ten. Now. Ten, where is that? Bus? Ten, okay, right here. So you could call that reverb, reverb. And then you would just need to add a reverb to that. And so now anything you feed into this, which is bass ten here, let's imagine you want to take all the backing vocals so I could open up the backing vocals, select them all. Let me just select the first one, and then I'm going to Shift click all of them here. And I can send them out to bus ten. So now I have a shared reverb. It is over here. Where was it? A shared river over here is bus ten. And then you can get so granule in here. Imagine if you just don't want a lot of reverb on your tenant parts, but you want it more on your auto parts. You can set it up as much as you like. And then remember that you can have the sound on faders here. And so if I select that, and when I was my reverb, if I was to open it up, then I can adjust the backing vocals and how much they want to be sent out to that, to that bus. So with just a little bit of change in the faders and then going underneath the backing vocals and pairing them out wide. Then I've got to mix. I'm pretty happy with. Of course, you can go in and you can make any adjustments here. And then if you open up the oxygen, if you really want to get cranially, you can you can change from there, but I swear the workflow that I use more and more often than not, it's just opening up the library and populating with any of these tracks. And that way, not only are all of these insert effects set up, but also you all your boxes are set up. And then you really just need to make some adjustments in terms of your levels. And I'm pretty happy with this mix. Let's have a listen to it. Easy to take life for granted. Gets second. Shan says, secured only. When I went and saw the beauty is that she builds around me. I'm so glad you found me that Ladin been on living my life. Just pushing you away. Life out here on my friend. By the way, I listened to this Hammond. And also that they wrote a god is a mistake there. That's another thing, is it goes through this and solar out because I noticed there's a little mistake here. Yeah, Brett there. So if I select that hit E on the piano roll. I've just that yeah, there's a couple of bad parts there. Okay. I need to pull them out a little bit. So when you mixing, don't forget to just get into the habit of sewing some of these tracks because there may be some mistakes there that you maybe didn't catch. But how nice is that sound? Check of that rhetoric? Gorgeous, loved me a Hamon. But to press this lab, it's tracked down. And I'm here to say, never take your luck. I'm so glad you brought me. I'll be loving you. I'll be loving. So with everything we've learned, we have a great static mix. That will sound great when we export that and we played it in their car or share it with their friends. But quite often you'll want to tweak your mix in real-time to say pump up the drums and the chorus, or fade back the horns in the quiet parts. Let's look at automation. Now before we get into automation, I'm going to quickly do a shout out to the people at nectar because the panorama T6, I just plug this in to logic. And I mean, apart from just going up underneath here and leave control surfaces and set up setting up here. It was pretty much plug and play. And then once that's set up with no further change, then you can go ahead and change all of your tracks. Move around your timeline I showed you before how you could go through the various markers, very easily. Set that up here, hit record, then go to the next track, hit record. But not only that, have you noticed that when I select this track here, it automatically knows that I'm in the B3 organ track and that all of these are automatically mapped then not only just met, but you can actually see exactly what they are here on the screen. So if e.g. if I hit view, that will bring up that instrument and then I can adjust the draw bars here. I think this one down here is rotor speed. So if I go over to the cabinet here, you can see I can speed that up. Slow that down. Just having that on the screen just makes things so much easier. Okay, now let's have some fun automating and all we need to do is hit a on our keyboard or show hide automation. You can click this icon right here. Either way you'll get to a screen that looks very much, I'm just hitting a here. It goes from this to this where we can decide instead of just reading, we're going to touch, right? Instead of volume, what I'm gonna do is I'm going to automate. You can automate, draw budget, almost anything you can see on the screen you can automate. But instead of me doing it here, I know that it's down here because I see it on my screen on the panorama T6. And so it's the second knob here. And all I'm gonna do is turn that around. And you'll notice that that distortion drive has come up here. So let's go from the top and just hit play. And then we'll maybe the rotor. Easy to take lab. So you can see that now we have two different things that have been automated, the distortion drive and then the rotor speed. And in fact, if you click on this triangle down here, you can see both of them here. Let me just click this out. And what I'm gonna do is zoom in a little bit and go back to the top. And so you can see that's probably a little bit too much. That's probably about right there. So you can see all of these automation points have been written in and you can grab any of these and you can move them around, do whatever you like with them. I mean, there are some people who were just born tweak is right. And they just love to get in here and do all that stuff. So you can either do it in real time with the front panel, a ViewController, or else you can go in and draw all these and don't forget, you also have automation select and curved tools as well here. So let's go ahead and thin some of this out. Just for fun. If I was to select, actually let me just do it on the first one, the eraser tool. Now look what you can do as you go across that. That's erasing all of those all those minute changes and kind of making it a little bit thinning out that automation. So let me go back into the pointer. Actually, you know what I'm gonna do? I'm gonna go into the curve tool here. And then when you grab this, then you can actually kind of curve that, really shape that into any way you like. Now let's go ahead and set this back to read here. And I'm going to open up the where is it? Right here. Now, let me just move that out of the way and see what happens to these controls as we play from the top. Easy to take. Then if I set up my T6 to mix a mode that will allow me to mix all of my tracks right here from the front panel. As long as these are set to touch in volume, then I can just grab the first failure. You can see it right there now I'm adjusting the level of the second one. And if I was to hit go from the top, I could just mix all of these. As you want and you can see all of that. Okay, so let's prepare to bounce all of this stuff with all its effects and other mixes, settings and all the automations that we've done. And we're going to balance that out to a stereo far. But before we do that, we need to make sure that end of the song is tacked up right to the end of our tracks. Because right now if you bounce this out, there'd be all these measures of just sars at the end of that track. So all we need to do is just go here and just scoot that up to exactly where that needs to be and that should work out filed civil listen here. Okay. So I'd like a fade out here so that organ doesn't end abruptly. How would we do that? We would need to set that up. If you guessed a for automation that you'd be, you'd be right, we just hit a on your keyboard, we seal that. But I can automate all these tracks. How do I automate all of them together or the master output track? Well, let me just hit a again. All of that is found on the track and show output track. And now you can see down the bottom here, we have a master output track here. And if we hit a again and set this to volume, then you can see here's the level that we've set up. And it looks like I just bump that down just a little bit because it might have been overloading. So all we need to do is I'll go ahead and zoom in on the end here. And let's look at this master track only needs to do is let's kind of listener where they should fade out. Probably start right at the end of this part here. So only do is click on this to set a point. And then let me go to the right here, and I'm going to click another point and then I'm going to drag that down. So now that should give us a nice fade. That might be a little late. Maybe we wanted to scooch that back there. And if you wanna do a curve in there, you can go up underneath here on the secondary tool, automation curve tool, and then you can bend that curve, but I think a linear one should be fine. Okay, that's fine. I'm happy with that. So now that's taken care of the fade-out. And by the way, if I was to hit the, the, the extra mixer here, look at our master right here. If I was to bring the play head back here, you can see that that is moving down because we've laid in that, in that automation. So in just the same way that we have brought in effects, if, what about sat right now, it would sound fine. But normally you'd wanna do some mastering lice and mastering effects on this master output here. And so you could drag them in. I mean, just go through here and look at some, some, what would I like to do in here? Certainly put, put some dynamics there. Maybe the multiprocessor. And then also the limiter, read the end of the chain, maybe an EQ to roll off some of the low end there. But why do all of that when I can hit Y here. And as long as I have this one selected, let me just go up here. Where is our master? If I select this one here, check it out. We have a bunch of preset and you can see them being populated across here. So if you're doing any particular type of genre, I'm thinking this is jazz sound like. So let me start from the top. Hit Return. Like Paul keeps it a little bit low and I can get my first. It gets second chance. Q and strapped up in the hospital to hear. When I'm waiting to solve, the beauty is that she builds around me looking at this one here. Glad to be on because the limits a lot inside. I've been living my life, just pushing you away. I live down here on my god. Maybe the compressor and just drag down. I'm here to say, never take your luck. I'm so glad you brought me. Oh. So once you've got everything done, we've added all that tracks. We've got our master track. With the fade-out, we sit the end of our song, we're all ready to bounce this out and always do is hit Command B and I'll come up right here. You can decide what kind of files you want to send out, unknowingly will send out PCM and also an mp3. The PCM could be an AIFF file or a WAV file, whatever you want. I'm only this bump out away far. And if you've got to distribute this into a lot of the music distribution sites are probably want that in a 16 bit. If you're gonna be doing that, certainly wouldn't want that to be interleaved. So it's a single file, the left and right file there. And then you can go ahead and set that up with some dithering. So that just introduces some very low-level noise that will just mass some of the artifacts from going down from 24 bit down to 16 bit. And then you can set up your options here for your MP3 file away. Also. And I'll go ahead and do that offline as soon as you hit. Okay. Then you'll be given the opportunity of where you're going to place that bounce and then render on out. We got through it all. That was a lot to go through, but this is a really serious music production application. When I first moved to Hollywood back in the '80s and yes, I did have the obligatory huge hit back then. I used to design and install projects studios for some amazing artists. I actually put together a personal recording studio for Whitney that she could use in her hotel rooms. When we're out on the road. It was 8-tracks. Couple of effects might pre, and in a small rack mount. Mixer. In this little rack, probably four or five grand in 1990s dollars. What you have in your hands for a couple of hundred bucks is a hundredfold what the biggest star in the world had in her hands. Don't ever forget that. We really live in an awesome times. Now, while I've taught you pretty much everything you need to know within Logic, there are many other skills and a training that you need to master if you wanna get really, really great results, things like say Mike selection and positioning, mixing tricks, proper use of compression and all the EQ tricks that the pros use. I have a course that would be the best companion for you and it's called The Ultimate home recording score. It is a solid six or 7 h of everything. You need to know how to make radio ready mixes, along with many free bonuses with the Grammy Award winning producers and audio engineers check-out on our website. For that. I also have a bunch of masterclasses that delve into EQ compression, mixing and producing killer vocals and arranging vocals and all those harmonies. These courses go super deep into these subjects. I hope you can all check them out to a website. And remember, we have a money-back guarantee on all our courses. So you really can't go wrong. So in closing, thank you so much for hanging out with me. I hope you've had fun. I certainly have. I look forward to seeing you on the next proteome EXP training course shell for now.