Transcripts
1. Intro: Hello and welcome to Part
five of my ten part series, where I'm going to take you
all the way from an idea, all the way to your first
ever short film scripts. So like always, I'm sky Buehler. I will be your instructor today. So looking forward to this one, what we're talking about
today is we're zoning in on plot points in the past. So we've kind of
built on characters, on structure, and
then we moved over to Acts, endings,
and beginnings. Those are the first force. Again, if you
haven't seen those, go check those out. But now we're switching over and away are doing plot points. So a very pivotal in
terms of your film and we're going to talk
about it's a state tuned and hit the next one.
2. Plot Point Summary: Okay, so here we are. We're talking about slot points. Plot points kind of serve in a central purpose
in the screenplay. They are a major
story progression and keep the storyline
anchored in place. So plot points don't have to be a big dynamic scene or sequence like they can be in quiet scene in which
a decision is made. And a plot point is whatever the screenplay or the
screenwriter chooses it to be. So if you, as a screenwriter, intended for this
to be a plot point and not this one. That's fine. Every writer is born to
do it their own way. It can be a long scene,
it can be short one, it can be a moment of
silence or of action. Again, it's simply just depends upon the script being written. It is the choice
of the screener, but it is always an
incident, episode or, or event that is dictated
by the needs of the story. There are many plot
points in a screenplay, but the ones that anchor
the storyline in place, our plot points 12. It's like we talked
about last week. Plot 0.1 is kind of
taken you from aquifer intact to plot
point to takes you, of course, from Act
two into act three. When the screenplay
is completed, it may contain as many as
ten to 15 plot points, which of course most
will be enact to. However, how many of the screenplay has
depends upon the stores. So the purpose of a
plot point is to move the story forward
toward the resolution. So it's going to be
different from your script. Screenplay for mine, for comedy, for action, for drama. They're all going
to be different in one of the reasons why, and the analogy that I like
to do for plot points is it's like doing a screenplay
without kind of plot points, without planning out
what you're going to do and what you're gonna
write where everything goes. Similar to if you're
going on a road trip. So let's say we're
going on a road trip from California to Florida. Simple enough, but not
quite simple. It's doable. It's doable to do a screenplay
without planning ahead. It's possible to
do that road trip. But it's easier if we're
going from Los Angeles, maybe all the way
to Tampa, Florida. Isn't it easier to have some markers on our maps so we kind of know
where we're going. We need to hit Texas, we need to hit this rope. We need to what's in the way? Where should our first
stop in the road B. That is what a plot point is. It's points that you as a
writer are trying to get to topsy raise tension
on a road trip, drugs and not trying to do that. But in terms of getting to your destination, which is the, obviously the final finale, the climax of your screenplay and ultimately just ending it. So we'd go there, plot point to plot point to plot point until we
eventually get to that stage.
3. Difference Between: Difference between a
beat and a plot point. So this might be a question
that you might be asking. What is the difference between
a beat and a plot point? Very similar, but the
beat is everything. Every scene regardless
of direction, wouldn't be considered a beat. So it would go in
your beat sheet. So a simple car driving scene where not
much is happening. It's not a big dramatic moment
that would go as a beat, but a plot point count
trends us around in another direction and
spins the action a bit. So you'll find a vote. Quite a few enact one, obviously potentially
double that and act two. And then kind of similar
again to act one. You're going to find
that in your third act. I was seeing example
would be mother turns out to be a spy
midway through R2. That's not just another beat. That's a plot point
that's quite important, where it kind of
puts us in a spin. It's a bit of misdirection.
4. Three Act Structure: So as we looked at
this last week, this is the three-act structure. So you can see in act one is the setup act to confrontation. Act three is that resolution. So with all that being said, you're beginning and setting incident and second thoughts. All of those can be described as potentially where you should put your plot points. Again, you should have maybe
four in your first act. Obviously climax of act one, that has to be a plot
point that's plotted 0.1 because it has its own name, but may not necessarily
be the first one. They're going to act
to confrontation. So this is where obstacles, disasters, everything is kind
of hitting our characters. There's going to
be a lot more if you look at this diagram here, There's at least six in there. If we're counting act one as, as plot 0.1 being an apt one, and plot point to
being enacted three, you can still see six there. So that's the midpoint and
that's should be the minimum. We're looking for more twists, we're looking for more things to happen within all of this. Then obviously Act
three X4 resolution. Again, very similar to act one, where there is
still some twists, still some important
moments pharmacy not as much because they were starting to go to
into that resolution.
5. Need to Know: Need to know. So before you put one word down, you need to know your ending,
your beginning plot, 0.12. So I talked about
this last week as well because it is
quite important. Many writers use
carding as a way to gain plant and lay out your
story more officially. And so I wanted to talk
but it on the next slide. So again, it's very similar to what I was talking about with preparing your road trip or for me because
I'm from Canada, if I were to go all the way from the West Coast, maybe Victoria, British Columbia, all the way
to St. John, New Finland. That's a long trip. But if I'm obviously
planning out where to go, maybe I know in order to do
this in two or three weeks. Okay. Be in Calgary at the
end of three days. I gotta be in when a peg
three days from there. Honestly take a couple
of spots here and there. That is kind of what
carding is and why you should have a roadmap
because it's just going to make things
easier for you.
6. Carding: Carvings, the process of
writing down all of your scenes down on physical cue cards
to map on your story. Your app one, and
your act three, they should have
about 14 cards for about 14 scenes, give or take. Then your act two should
have about obviously double that because
it's double the length. So 20th cards for about 28, since this method really shows you where you're
storing might be lacking. It also allows you to move storypoints around
a lot more freely. Some writing programs like
Final Draft do this for you. So there is an option to do carding within their software. I just prefer the physical ones. I just feel like it's a
lot easier to move stuff around because you might
do something in A2. You might actually
think, Oh, well, this might be better if it
happens before the action. As a more exciting opening scene where something obviously very, very intense happens in the
kind of move on from there. And we are confused because it's in the beginning,
but it's okay. It kind of set us off. It was exciting and that
would work out better. So it allows you to kind
of move stuff around. So again, that's kind of
why that is so important. It's also important to
see everything visually. You also can color-code it. If for example, this is a multiple protagonists or maybe there's just a lot
of storylines going on. You can color-code
them so many red is your first protect and
it's maybe in green, it's your second protagonist. And then the third one is
maybe a very strong D plot. You can kind of look at it
visually and see, okay, I go like four or
five scenes without ever coming back to
my main character if that might be a bit long. So I might have to
rearrange these a bit to make sure
that everyone knows. This main character
is not forgotten. I haven't forgotten about
them. You should, either. He needs to have a bit
more screen time here.
7. Plot Points: Plot points. So try to create scenes where our physical action triggers
an emotional response. If a happens, what
is the obviously be, what is the result of that? If someone does a
physical action, they hit someone with a car. But what is the emotional
response to that? Maybe that person
their kid died. They were the one that hit them. Their kid died in the crash because they were trying
to bond with their kids, their kids up in the
front seat, they died. That's obviously a huge, huge, huge plot point. Very emotional response
to that kind of action. Remember, the dramatic context for act two is confrontation. So we need to
constantly be creating obstacles that keep
the action going. But remember, if you know
your characters dramatic name and you can create obstacles to better put in front of them. Because if my character
is money hungry and I've put stuff that doesn't even matter
to what that character is. Nina's, they're not
going to care about it. And it would just
feel forced if I was kind of putting stuff like
that in front of them. Like if all they
wanted to do was be the next Jeff Bezos,
there are obstacles. Wouldn't make too much
sense for me to throw in. Maybe some subplot about
him getting a cat. Like obstacles should be, his business fails, the
bank turns him down. He's cut off from his family. Well, those are real, realistic, not forced obstacles. But if he sees a stray
cat and now he has to adopt a stray cat, a conflict. But it doesn't progress. Map my story for it. It's not as interesting as
those ones because it's not taking away from that
character is dramatic needs. These incidences, episodes and offense
are all plot points, so they're all
straight progressions that move the story forward.
8. Parallels: Parallels. Try to do a full circle term for your story and use
parallels as a test. See if you can locate the
plot points at the end of Act One and Act to 20th, 30 minutes in for
the first one at age 90 minutes for
the second one. In terms of your own screenplay, you're going to
look for stuff that obviously happened in
the beginning and then try to show it off
again at the end. Maybe it's a funny
line, like we said, see that a lot in communist where something happens
in the beginning, it's a good joke and
then it's brought back-up was a big bang
kind of kind of joke, but also going to
be other stuff like maybe your main character was fearful of riding their
bike down this alleyway. That could be early on. And now, honestly later on, they are able to do it.
9. Exposition: Exposition. Kind
of the definition of exposition is the information needed to move the
story forward. And that's exactly
what we get next. So sometimes you'll
have a reluctant hero. That's a lot of the
times where you can get exposition is because that Thoreau doesn't know about it and doesn't
want to hear about it. So now you have
another character who's trying to force
them to listen to it and kind of forcing the audience
to listen to it as well. Obviously very famous
of that is matrix where Morpheus obviously has to tell them a whole bunch
of information. And it's a very
complicated movie. But because he's reluctant, he doesn't jump right on board. It allows us to kind of get
some exposition in there. Again, if you want to go
deep, like the matrix, kind of mythological echoes, that's a simple way of adding more insight and dimension
to the storyline. Named doesn't have
to mean anything, but you can make it so that
it does obviously Trinity, Neo Morpheus, that they're
shipped, they're all biblical. It's all very
honestly insightful. It's very, it adds a
very nice layer to it. But then I'll see
when Harry Met Sally, nothing underlined
to those themes. But then again, his struggles
kind of guide them to the understanding that he can
wear the mantle of the one. Only few chooses to kind of wrapping up that reluctant hero.
10. Film is Behaviour: A little side note here as well. So film is behavior. So if we're setting
up a movie and we have intercutting of
two people capping. There's a lot to tell. They're like What is messy and
maybe That's a big factor. And then also the
way that they packs, which shows not just
these characters talking, the way that they
talk to each other, their demeanor, but what's
going on behind them? Because again, film is behavior. One is clean and orderly. Packs a week before
what is messy, and they pack five minutes after they were
supposed to have left. So let me see two very
different instances, but always try to remember
that the film is behavior. So there's a lot to
tell in every scene, not just from dialogue
but from the background. It's your job as the writer
to reveal stuff like that.
11. Hold Everything Together: Hold everything together. You don't need to say
anything for it to be plot 0.1 or two. It doesn't have to be
this big dramatic moment or a matrix sequence. It can be a quiet moment, an exciting actual moment, a line of dialogue or a decision that
affects the storyline. It can be a long scene,
it can be a short scene. It can be a moment of silence. When Luke's parents are killed at the beginning
of Episode four, he doesn't go into a big rampage long speech and kill
a bunch of sand. People. Economists understands
that I wanted revenge. It's a bit of a quiet
scene and we kind of know right there.
That's a plot point. This is going to change
Luke's character because now he wants to fight the
empire he already did before. But now he has an even deeper, meaningful, there's
nothing holding him back. Now at this point, plot
points at the end of each act are anchoring
pits of dramatic action. So they kind of hold
everything together.
12. Famous Example: Talking about famous examples. So I've been telling you
guys again and again, beginning, ending plot
0.1 m plot point to. Those are very important to
know before you even begin. If I was the writer form matrix, obviously it'd be much richer. But I would kind of go in already knowing that this is
kind of what I would want. In the beginning. Neo is a reluctant heroes, so his call to action, and it has to make a choice
of what pill to take. So that's kind of what
happens in the beginning. I don't know the ending is that Neo accepts that he is the hero, he is the one and
defeats Agent Smith. And then plot 0.1. So neo is pulled out of the matrix and into
the real-world. There's no turning back once
you take that red pill, There's no coming back from it. And then plot point
to kneel and Trinity go back into the matrix
to rescue Morpheus, were leading up into
our climax where Neo kind of almost
as there were. He admits that, hey, I am the one.
13. Project: Continue working last week. So again, if you haven't
seen lesson number four, go back, checkout
that one in this one. So continue working. We're going to be now
going and moving forward. We're going to try to
have our beats all done. So last week I had to do all of the kind of beats on
your sheet for act one. Now we're going to act too. Get to it. Hopefully. You've had no problems
with Act One. You did it perfectly. So again, our scenes
were kind of shut. It slowed it down. So it's three pages, six pages, three pages. So that's quirky or
short film script. We're going to do about
two to three scenes, even about two to three scenes in our act two is going
to be similar to that, so forth to sixteenths. That's what you're
going to be working on as we continue
to move forward.
14. Outro: So that is all I
have for you today. So that was Part
five of ten parts. So we're obviously
getting there or beach sheets should
be progressing along. We should start to be having a better understanding of
kind of screenwriting, of not just the fact that I'm
going to sit down and write for four weeks straight and kind of complete
the screenplay. But there's a lot
that goes into it. There's a lot of
planning that goes into it to make it honestly
a lot better. So I hope that you guys enjoyed. Let me know if he did and I'll
see all of you next week. Take care.