Transcripts
1. Introduction to Logic Pro X: Hi, Hello. I'm Maggie. 33. We end. Welcome to my Skillshare class. So just a brief
introduction about myself. I'm a music producer
from Zimbabwe. That is where I'm currently
based at the moment. I have indulged in
musical privileges, however, across the globe. And as of now, I have been doing music for music production for at
least a good and half, which is close to 15 years. And so along that journey, I've become well acquainted with most digital audio
workstations that are common to the two most
commercial and home studios, studio environments. So this class basically
is a serious, but I'll be talking about
digital audio workstations. The whole lot of them. So let's move on to
the next chapter. And I hope to be very
influential to other music or producers that are
going to watch this glass.
2. Definition of Terms (DAWs and Logic Specific Terms: Okay, So now moving on. As I said in this
particular lesson, I'm going to be talking about digital audio
workstations or DAW's. So if I am to explain
what a dog is, a dog is an acronym. Basically end. It stands for digital
audio workstations, as I have stated before. There are various
types of doors, various kinds of digital
audio workstations that exist in that common
in the studio environments. Bead on a commercial
level or beads on a home studio, home home setup. The aisle lot of
them that exists, but most of these I'm
going to be dropped on. I'm going to be talking on
the common ones that are that you usually get to see in this home studios and then
the commercial studios. So you're going to be finding pieces of software
like Logic Pro. Fl Studio will
turn and all that. So my main focus in this lesson, we'll be, as I said, on the common ones. In the common ones in this
particular instance are usually Logic Pro Air
Force studio in Ableton. So we proceed if, if, if the interaction
shows that I have to go and move on into
teach other ones, then all they have to do that. But for this series, I'll particularly
focus on Logic Pro, Air Force studio
and able to live. So as we said, doh stands for Digital
Audio Workstation. Then why did digital
audio workstation for maybe the beginners? But digital audio
workstation is basically a software that is
used to create music, produce music, mixed, music, editor, music, or master
music in the studio. Is I stated before, we have
a lot of doors that exist. I'm just to state a few. We have Ableton Logic
Pro by airport, and we have FL Studio
by image line. We have proved 2s. We have Cubase by Steinberg, we have Luna by UAA, which is Universal Audio. We have Digital Performer, we have rebar, we have Audacity. We have a whole lot of digital audio workstations
that exist out there. So in this lesson, this particular
one, I'm going to be focused on showing
you the basics. This is a basic lesson. So I'm going to be showing
you the basics of all you can use Logic Pro. So these are the basics
of how you can get to be able to navigate your
way through Logic Pro. In this particular now
be using Logic Pro X. I'll be using Logic Pro X. The x being the version. I'm. So logic is basically just
to define what logic is. Logic is our daughter was created are only found
on Apple devices. It's owned by ERPO is site. It's called ERPO logic. So you see, and then what I'm going to be doing in this
particular lesson. This is an introduction
to the whole logic thing. Then what I'm going
to be doing now is to show you the basics. So there won't be any music that I'm going to be
making, unfortunately. But in this lessons
that are to come with making music
with these softwares. But for this one, I
wanted to show you how to set up properly, how to set up, how to create an environment where you're going to
be able to be working. We are going to be
able to be mixing. We're going to be able
to creating music. Um, this is, this is the, this is basically where I'm going to be doing
this particular listen just to make sure these
easy navigation, you know, when you're starting
to you to be using these digital
audio workstations, they can seem a
bit overwhelming. So the row of this lesson is to just take away that burden. Show you exactly
what you need to do, how you need to set up
before you start working. So that is basically where we're going to be
doing in this lesson. So as I said before, no music is going to be created. But however weird these
need for me to show midi sequences or audio
samples and stuff. I will definitely play
around with those. And everything that I'm going to be using in this
lesson is going to be mine, created by me. So we move on to
the next segment.
3. The Startup Page on Logic Pro X (b): Moving on. The next section now is the details column,
which is here. You can see at the
bottom left corner. So you just press this
and then it pops up. So the first thing we see
here with this section now is a use musical grid. Okay? So I'll be explaining
this bit by bit. So what use musical grid
is it's self-explanatory. When we are working
in an arrangement few of any digital
audio workstation, we need a grid, which is those lines that
received that divide the bus. So you can check that or uncheck it if you
don't want to use a grid for some funny reason. The next column
we're going to be seeing is the tempo column. So basically tempo is the
power or the speed at which our song or project is
going to be pulsating it. So it can be limited. Just clap my hands
and show it can be going you know what I mean? So that is basically the temple. So you have a slider here. You can increase
it all the way to 250, all the way to 40. So I will explain 40
watch in a minute or so. Removing these, this
number that we have here, you can type any number
or needs right there. Ifft. So depending on
whatever you want to do. So that number is
what we call the BPM or the beats per minute, is you remember, I
said tempo is a pulse. Every policy is a citizen. Our consistency that
is supposed to have. So this number is the determinant is going
to be telling this temple that you're going to be
pulsating at a speed of 119 beats per minute. Or you are going to
be pulsating it as P of 50 beats per minute. So this is the determinant to wherever fastness or slowness or predict is going
to ultimately ended. And then the Temple tab. If you click here, I want you to carefully notice, look at this number 115. If I'm going to
be clicking here. Clicking it in Tampa, taping it. It has given me on 15. So it's gonna give you based on on on how you're
going to be tabled. Let's say you're
listening to music and you're not really sure what projects you've
been listening to. The temple is. You can just
tap along as you listen to that song and find
the paths are fossil. So key signatures. Now, moving on,
our key signature. If I'm to define key signature, key signature is a
visual symbol printed on a musical staff
that includes what key is certain section
of music is written in. So this is the textbook
meaning of key signature. But basically key signature
talks about the key, the main, the main
key of the song, just to simplify it. So I have a drop-down
menu just after the word, the phrase key signature. If I tap on it, I can move any key
from B, B flat, a, a flat, G, G flat, F sharp, F, E, E flat, D, D flat, C sharp, C, and C-flat.
Yeah, understand. So that is basically talking about the key and
then major and minor. These are just
different textures of harmony that we'll
be looking at here. I'm not going to delve deeper
into this because this is more theory side of things. And then time signature
now, term signature. To define it. Times signatures or meter
signatures indicate how many beats are in each
measure of a musical piece. How many beats are in a
measure of a musical piece? If you remember, I
spoke about beats per minutes here with redone temple. So now this definition
we are seeing indicates how many beats are in a major
of a musical piece as well, is which node value
is counted as a beat. So I'm sure that explains that. Then moving on, we then
have input device here. Input device, basically what
they're talking about is the device or the audio
interface, or the mixer, or whatever pre-amp
that is coming, that is coming first
before our sound goes to our computer or our
digital audio workstation. Maybe you might be using
an audio interface, maybe you might be using
a direct connection Jack. Maybe you might be
using a USB condenser, or maybe you might be using audio interface or a mixer or anything that makes console. So in my case here, I'm using this college 1820 USP. That is my interface
from focus, right? That is my audio interface. Excuse me. That's the one that I'm using. So this is the one
that will pop up. So you must not be shocked if on your particular digital
audio workstation, if this comes with
a different name, don't be looking for Scarlett. This is going to be very
dependent on whatever device, input device you have
connected to your computer, then the output device
is the same thing. But basically now we are
saying if the sound is come out of logic ways
it going to go, in my case is going to mind. Let's call it agent a, true into focus read USB
interface from the three jacks. Then the audio then goes to
my Yammer ns eight speakers. But there'll be dependent. You can take even headphones, then plug them
into this scarlet. It's to hear our sound feedback. Moving on from that
same pool rate. So the textbook definition
of a sample rate, just to quickly explain it. It's usually in developing
an audio sound. Before computers
were for anything. The simpler it is the number of samples or for sound that are taken per second to represent
the event digitally. I'll explain that as we move on. Consent period is going to come back. Are really explain that. So we have a drop-down as well. You can choose what
temperature you have. You can choose
44.14888.3137.4109 to two, I'll stick to 44.1. Then here is the union,
which is kilohertz, which then points us to the whole issue of
frequency kilohertz. Now it's frequency
in the thousands. This will be forty
four thousand hundred, forty four thousand, one hundred vibration
cycles per second. Spleen that in a moment, we'll move on to frame rate. Our frame rate. These are usually
just settings that I used when Logic Pro
is being controlled by another device and acting as a midi clock
receiver, anything. Then the last one
on that list or not the last one really,
but surround format. So surround format, um, it's sort of a quadrant
for Nick, surround. I'm quite Reform
League type of sound when it consists of the
full bandwidth channels. So let me try to describe
to, to, to, to, to, to, to explain that
in simpler terms. Basically what
we're saying is we have a left and right channel, and then we have the
left and right channel. I'm seated here when my
in front of my screen. And then we had two monitors
that are facing me. One is the right and
one on the left, and then add my back. In a typical surround
format environment. It may beg, there will
be two monitors as well, identical monitors or differs. By then there'll be two
of those at my back. One iterate again in one knee, the back end one at the left. So now that explains what surround format it,
it's, it's audio. It's monitors that
are surrounding you. And then drop down menu again. So we have quite reforming. These are usually, as I've
explained for four speakers, two at the front, left, right to left, right. We have LCF S, This is left, center, right? And blah, blah, blah. I'll explain that later
on what that means. R. And then we have 5.1. This is the most common one where we have five identical speakers. I'll explain all
of these later on. Then the last thing that we
have on the start-up page is this open an
existing project? So let's say I add an existing
projects in a folder. I can come here and choose
that specific project, but I don't soil cancel. So this sounds this
chapter of the lesson.
4. The Startup Page on Logic Pro X (a): Hello and welcome back. This is chapter two of this lesson on digital
audio workstations, where we are focusing
on Logic Pro X. So now moving on and
getting started, I'll be showing you now
the first page that you are going to see
when you open Logic Pro. So you're going to
see this page here. Sorry, explain everything from bottom the from the
top to the bottom. Because usually what
I've noticed is when people open these digital
audio workstation, they become intimidated
by the language in the appearance and everything
that they're going to see when they open this. So this is really
hinders creativity. And it shifts attention from the main goal of using
a digital audio workstation, which is creating music. And it shifts it to our basic troubleshooting and try to figure out what y is. So remove that fear and intimidation and I'm going
to just bridge the gap and show you each and
every single aspect of this digital audio
workstation that we're trying to figure it out
so that it becomes less intimidating
into your fist open. So now let's assume we've
all been Logic Pro, but I'm sure everybody
knows how to search and just open the plug-in,
the application. So we've opened it. The first, first, first column,
we see new project. There's our start-up page, and then we see new project. So this is where you can
come enter, double-click. Then, boom, I have
a new project. I'll cancel this and
I'll go back here. So I will explain
later on when we start getting into the software, what happens after that. The next one is recents. Saw a completely
re-install my logic so that I can start this
listener fresh with you without any
templates and stuff. So on my recent it's empty, as you can see it's written
recently opened projects appear here in this nothing. So it means we literally are starting a
fresh on a clean slate. Our logic is just
basically knew. So if I had any
preloaded lessons, if I had been working on
something on logic before, those projects would
have appeared here, right here, you would
have seen them. Then moving on, The next thing
we see is demo projects. This is self-explanatory. So they give us a project where you can open
it and just get to see the layout in the structure of a
professional project. Because this project
is I usually actual mainstream songs that the
bin make in Logic Pro. So this one, I want to open it because it's
going to need me to download it and we don't have that time for me to download it and wait
for it and then play. But I'm pretty sure if
you opened demo projects, you can download these
and listen to it. And as we'll see the
setup within Logic Pro. So moving on, The next thing we see Our project templates. So again, this is
self-explanatory. We're looking at
templates based on pro, on the Sean Ray. You find these a
hip-hop section. You find these
electronics section, and this is usually
sample-based music. Hip-hop is sample-based,
electronic music, EDM and stuff. That is, there is
sample-based as well. Then we can come here
with region songwriter. So wherever you're
going to be clicking is going to be giving you
a summary of what it is. I've clicked on heap
up. You go down here. It's going to tell
you, agreed you mix of drunk kids and analog since he had only the
bottom is written ingredient mix of
drunk kids and analog. Since then, electronic
music is solid blend of drum kits and pulsating
since songwriter. So it's going to
give you an idea. So it's an ideal writing
studio with drums, bass in Premium EMS
together with vocal tracks. So this is now moving from
being sample-based is first to becoming more lively. We're, live instruments are
concerned, then orchestra. So I don't have
Internet connection, so it's not going
to show us that. So, but it can show
us the summary. A complete set of
orchestral instruments arranged for scoring
in notation. And then I can come
on more geriatric. And it gives us a
trendy for trick or your project with
mixed ready effects. You can come music for picture, a production ready. A production ready. Project idea for
scoring to picture. This is movie stuff. So basically, depending on what type of music you're
into as a producer, if you're into sample-based
music given to heap up EDM, electronic dance music. You're going to gravitate
more towards these first two. If you're into guitars, acoustic guitars, you're going
to want songwriter here. If your intro Castro music, you're going to want to Castro, if you're integers recording
and stuff and mixing, you're going to be
introduced multi-track. Then so-and-so.
5. The Types of Tracks in Logic Pro X: Alright, I'm back. This is Chapter three
or four lesson. Now, I'm going to be talking about opening our
empty project here. So as I said, I'll be
taking you step-by-step, everything that is going
to show on the page. When any page I'll be
explaining what it is about. So then we have clicked
open empty project. And what happens when you click becomes this popup
window shows up. I'm reading, choose
a track type. So there are mainly
three types of tracks that the main basic ones that we see in a way that we can
directly use, not manipulate. We have these three. We have a software instrument, we have an audio instrument
in a drummer track. So let me minimize this. Usually it comes up Shawna. The first step it's shown is this when you've
usually first opening. So I will explain what
a soft red check is. So basically the good thing of our logic is they're
shown these, these couple of
things that they put. So as you can see, it's written is a guideline plug-in a USB midi
keyboard to play in recording using a wide variety of instruments like a
piano organisms since. So to explain this, basically what logic
is saying is I have my own virtual instruments, VSDs that I have, the STIs that I have. You can find pianos. Vsds, you can find
organic waste, is you can find
since within Logic. So all you need to do is
create a soft access. Those is to create a
software instrument. Once you've created a
software instrument, you then need to plug
a USB midi keyboard. I'll explain what
media is later on. In case somebody doesn't
know what it is. But then you need
a midi keyboard. Then from a midi
keyboard to keyboard, in from your keyboard
to computer. And you can manipulate
software instruments. So if we open, if we click this arrow, drop-down arrow, this
wizard and details, it will explain this further. So width region in
instrument plug-in, as you can see, it's
a drop-down again. Or you can choose an
instrument plug-in, which is native to logic or in external media or USB device. And then audio output,
its simplest explanation, self-explanatory, how our
sound is going to be going, which outputs you're
going to be choosing. Then we have these options. We have these are
stereo outputs. So we have one plus two
up until 19 plus 20, and then we have buses. Doesn't mean swimmer mistaken. Logic is around 256
buses, I'm going to show. So what happens is for
you to scroll down to whatever bus you wanted to just hover your cursor
over this error. And it's just moving. It all goes for going
back up and going down. Let me show you what I mean. True. 56. Yeah, precisely. And then if I over it over the top arrow is going
to take it back on top. I'm okay. That being done. So instrument you'd
see is default patch. So if I click this
drop down here, I can choose an
empty channel strip is going to come empty. I can choose default page
is going to choose for me wherever instrumented foods you need to get when you start. And then everything, he is
now stuck synthesisers, stroke synthesisers,
stroke drum machines. These are gummy
drum kit designer, ESE, whatever ESM, you know, there's a lot of them here. And then utility, these
are basically some of the things that you need like
test oscillators and stuff. Then able to cause plug
these VSTS generators stuff. From there, you can click. Then it keeps taking you
through these instruments. Now, these are my own
instruments that had installed. So I have all this. Then. Midi control effect, same thing, stuff that add installed. So you access that by just
clicking this drop-down here. This is I access that. Then he is self-explanatory. We'd says, I hear sound from, it's basically telling you
the inputs or outputs. You can change it from here, where if you click this arrow, it's going to take you to
the citizen preferences page we're going to talk
about later on. So the next thing that
we're going to see is I can ask, gave a query, click this question mark
is going to take you to the logic in Butte
help directory. So if I need help
in creating tracks, the screen to turn me
order to each seed becomes easier for
you to know stuff. And then number of
tricks to create. You can create as
many as you want. You can say create
hundreds software tricks. It will do that for me
without asking why. Then canceled create simple. So I'll come here audio. I'll click on the Audio tab. What they're saying about
audio is record using a microphone or ln input or
drag and drop audio files. So this is a three, um, you, you have three possible options that
you have with audio tracks. So you can use a
microphone as I am using right now to
communicate your talk. Or they can use a line input. Or I can drag and drop any audio file onto
these types of tracks. So it's self-explanatory. And then we have an audio
input to explain what this is. Where they said you can
record using a microphone. You there's no way I'm
pretty sure, you know, there's no way you can
plug a microphone into a computer without an audio
interface bridging the gap. Even if you say you can
use USB microphones, they have inbuilt, what
your interface within them. They have an in-built or
your interface within them. So this is where you choose. Let's say I've chosen my sound Cadmus colored
eating a 20 years. We had said before, I can choose which inputs among the 20
that exists is going to be responsible for kidding audio signal into Logic
Pro or do your channel. I want to explain
because I've explained it on the software
instruments tab. And then here I want
to hear my music. My instrument is I
play and record. This basically is talking
about monitoring. This is going to tell you
if you should take this. You're saying, I want to
monitor my sound is I played then prepare new audio tracks
for immediate recording. Yeah, self-explanatory. Then, same same same thing
like on the previous page. Then here it says connected
guitar or bass to mock, to play and record through virtual amps and
parallel effects. So this talking about,
sorry, excuse me. This is joking about guitars and stuff where you can
control and then manipulate that audio
signal through use of ritual amps and parallel
effects that come with Luigi. Then here the drama trick, drama that automatically
plays along with the song. Unfortunately, as I
said at restarted my logic so that we can
learn from scratch, but then I am having
issues with my Internet, so Forrester dominant, this
is going to take awhile. So I explain what it does. Basically. It's going to take a lot of these groups,
the stroke grooves, they'll come with
Ableton Live and it's going to play along as you play your songs depending on what you're going
to select here. This section with region, genre. You can come here and you
can choose alternative. You can choose songwriter, R&B, electronic, epoch, because Shin and I can keep scrolling and
scrolling, I guess. Yeah, yeah. So cute. Oh no, you can then output self-explanatory here,
more self-explanatory. So, um, that is that
section of April. So I will maybe just for
those who are curious, I will then just
create, um, let's see. Then just open a patch. I think after opened
the things that I'm very used to working with. So as you saw, so that I can come here
and instrument plug-in. Click that. No, sorry, I'm sorry. Instruments, default patch. You can come here. Aa, AU instruments,
those are Audio Units. Instruments. I can
come here and select anyone that f is told
before on my machine. That, um, that is how basically you're
going to load plugins. So let me try to find one that isn't really CPU intensive. Let's say I choose diva here. And then I come and say Create. So the prison. You would. And you can now
hear the sound from devo, which is what I
had chosen to use.
6. Preferences Page In Logic Pro X: Okay, welcome to
the fourth chapter. Before listen. And now in this chapter, I'm going to move and talk about the preferences
page, so forth. To go to the preferences
page, become year, we says Logic Pro
and reopen there. So, ah, now we're going to talk
about the preferences page. So when you open the
preferences page, you are greeted with six tabs, which is 12345 and
the sixth one here. So this is the most
important part of a wood off Logic Pro, which you have to
get acquainted with. Because it's going to determine where they are going to
produce anything or not. Let me show you how. So the first tab we have
general self-explanatory. This is basically going to
be about project handling. So startup action is
going to ask you, what do you wanna
do if you choose? I want to terminus,
Judge Louis Jacob. I would want it to show my most recent the most recent projects. It will oh, yeah. Just a quick, you know, say to the ease. This question mark is
going to show it's, it's, it's the hint. It's going to be showing you wherever you hope is going
to tell you what that is. So turn it off for now. But it's a very, very nifty tool if you want to
annoy you aware on this. So as I was saying back
to what I was saying, I'm open most recent project, if that is what you wanted
to start up the fewest, select a template, that
is what is going to do. So default templates
self-explanatory, or to be cup. You can choose from
me Recent Items. You can just choose
on the audio. The device is now Codio
is enabled in my case. And then output
and input devices. We've spoke so much
about this before. In every section
that we were doing. This was very recurrent. Then. I Daesh a slash or buffer size. So I being input or output, so it sees inputs and
output buffer size. So, ah, I would try to explain
what, what buffer sizes. So it is the amount
of time allowed for your computer to process the
audio of your sound card? Or would you interface? This is really critical. Again, buffer size is the
amount of time allowed, keyword allowed
for your computer to process the audio
of your sound card. So what this means is, before the order is even played, it is already buffered
so that it won't glitch, it won't drop out. There won't be any dropouts. That is what buffer
sizes explain what a buffer size doesn't
rule of law and does. But I wanted to get
that out of the way to just make sure we all
know what a buffer sizes. And then the last
thing that we'll see is with reading,
reducing latency. So basically latency now is leg. It has something to do
with our buffer size. If we have a very, very, very, um, ah, lower buffer size,
it's going to affect the speed or the latency. Latency. A perfect example, fleet
and z is when one is singing a song and we have
a very high buffer size, it's really going to affect the monitoring is not going
to hear himself in real time. Even if a person is playing, they won't be able to hear
themselves in real time. It's always going
to be a drag or for both a couple of seconds
or milliseconds. But this one is
going to be a drag. So that is it for the world, your section, and move to
the recording section. So we're greeted with the file recording file type or FFT, these CAF wave, and a AFF. So that would be your
personal preferences depending on how educated
you are on how these work. But I'm not going
to delve into that. So I'll leave this for now and I'll come
back to it later. It's going to be very important. Control surfaces
or wireless read. As I said, the most
important thing you have to do if you want these things
not to overwhelm you, is to read the comments and to read the comments they put below each
and everything. So you see the button knobs and other controls on
the following USB. Midi controllers can
be automatically assigned to smart controls
and other functions. Select Auto to enable automatic
assignment for a device. So basically what the
midi controllers do is basically it's going to register each and every keyboard or midi controller that has been used on these projects. Moving on, my info, basically, this is where you type in your info
before your project. If I would come, I would type marquee market 33. Artist name is openly me is the playlist or
leave that empty. So basically that is
what it's talking about. It's telling you,
give us your info, give us your details, wants to know who you are. What are you trying to do? What's the name of the artist? It's basically just
strange and keep record. And then we can come up, excuse me, advanced
tools for you to access. Advanced tools. You need to click this. And as you can see, they
come a lot of advanced. Choose. The first thing that
you sees it sees in a verbose advanced features including project
alternatives and breakups, expanded Mason,
automation capabilities, additional editors and
browsers, and more. We understand. And then so the
additional options now, or do your enables
destructive audio editing and advanced gluten-free
configuration options for that. Surround, the trigonal, both the same thing for surround systems. Midi allows signal flow
control, room temperature. So for immediate input and output streams in
the environment, control surfaces blue
allows experts to create new in edit mode functional details of existing
control surface means. So it goes and goes and goes and goes and
you can come here and open it from that
particular point.
7. Icons and Overview : Hello. Okay, so I'm back in now we're going to look at the
fifth chapter of this lesson, which I have termed overview
within Arrangement View. So basically what I'm
going to be doing, explain every icon,
every single icon, what it's supposed to do. Just a quick
reminder, as we said, this lesson is not
about making music, but about getting used
to the various icons, parameters that
are within Logic. So I'll start with
the first icon. As you can see here, this is our libraries, so there's always going to
be a hint when you press. But when you hover your
cursor over a library icon, so over this icon we see labor. So basically the library
button can help you access. It can help you access files. Pitches, presets. For the specific channel strip. In this case, I opened
an audio project. So if I press the library, This can see there's a shortcut. You can access this by
pressing this icon here. Or you can press the shortcut Y. So you see now it's
region library. So it's a library of
sounds basically. So you have a search feature. If you're looking for,
let's say an organ. This organ, if you're
looking for key, if you're looking for, let's just say peak. So she can Peking or
know what that is. Um, so you are always going to have a lot of songs that you're going to
find within the library. So let me reopen this. So, um, I think my search, so let's take this
back here. Okay? So this is our original library. How it looks like
when you open it. Here, is going to
look like that. So don't want electric bass. So you find, you can have drums and percussion
within drums and Eve, a lot of directories. Within drums and percussion. You can choose high heads. You can shoot within high heads. You can choose basic layered
patterns, distorted Hyatt. You can choose
everything within. You can have voice. So if it shows you this small icon that's meant for downloading,
conventionally, it means I haven't
downloaded the pages and presets and watch so
forth in these libraries. As I said, I had only installed this to
show as an example. To show the example to the pupil will be using logic it first. So This would need you to download the patches
as well. So moving on. So basically that is what the
libraries, as you can see, these drums and percussion, these voice, these
performance pages. They're studio instruments. Studio instruments,
your strings, keyboards, woodwinds, press. Acoustic guitar. You have all this. You have electric
guitar and bass. If all these presets
and nice stuff, experiment or your drone tones, moving spaces, your text is, I feel like this is more
of a textural category. This is more of a texture or catagory because drones and moving spaces, textures, yeah. So that is basically
what the libraries, this is where you pick the
solids you want to use. Moving on, the next
icon here is an I. This is the inspector. There is a lot Reagan talk
about on this inspector here. So you can access it by pressing that icon or by just simply pressing your
eye on your keyboard. And then you're faced with this. So close this and
I'll reopen them. So as you can see, this is where you can see what ever inserts or things that are within your
new channel strip. You can view, you
can add it to trick settings for that
particular channel strip. This is where you
can come and add. These effects are just come
in and remove these plugins. So we have a free slate. I think these plugins
are added when we opened that on the library, those experimental,
I'll choose no bus. No sand here. So that we can do
that from scratch. Okay. So explaining the inspector
is going to take awhile. So I will start by
explaining here. So as it says, it's
self-explanatory. This is where you can
view and edit settings. This is assume I have an
audio clip in this one, this channel that's written
theta three. You can mute. You can place it on a loop a
year for quantize feature. And just to explain
what quantized is to quantize is if you're
working with midi, you've played your
notes and your BPM of, let's say 120 is
shown on the screen. And we have a time
signature for, for, for, for, for. Quantizing would be making sure that whatever nodes
we've played there directly and strictly sitting on a grid so that they
are not of time. They're sitting on
that grid 120 BPM. The time signature for
that is basically watch. Watch quantizing would be, we would be making all the
nodes that we have just played via midi to sit well on the grid. So you see if I press quantize, I can select iPhone
to quantize pill. A whole notes, half
notes, coordinates. I can quantize eight nodes, 16th nodes, 30-second
nodes, 60 footnotes. And then we go to other towns. Variations. Way we have triplet, triplet fields where we
can have African triplet, triplet, triplet, 16th triplet. You can triplet 64
triplets, 128th triplets. And then we move on to swings. We can have these
swings as well. So tablets, five tablets, which would be quintuplets. Depending on and on and on. You have a lot of options. If you want to quantize, that basically is
quantized and any of the Quantize ring which was
mentioned earlier, transpose. Basically what this means is, let's say this is a midi track. This is why it's grayed
out because it's not a midi track, it's an audio track. Okay, so let's try to add
a soft rhetoric here. Okay? So let's say we had
midi immediate region here. I want to add one because I haven't
looked up my keyboard. But in the coming chapter, I will show you in depth. But I just wanted to
explain what these are. So this is, as you can see, region is going to respond to whatever region you
have clicked here. So if we admitted data here, it is going to respond to that. It won't be grayed out. So we've explained what
quantity is this word, quantized swings and
then not Transpose. Basically what a transpose
is we have managed to play, let's say is the key of C major. And then we decide for some
reason to just change the pH. You can come here without
redoing the nodes. You can call me and then
shifted up a semitone to a whole notes or anything in any way that
you want to quantize it. Then velocity velocities
self-explanatory. This is the loudness or the
hardness of your heats. Usually it's from 0 to 127. That is velocity. So the softness to the
hardness of your heats, the way you're going
to be playing. And then I will close
this no more here. So delay. Self-explanatory dynamics, loudness and softness as well. The difference
between the loudness, the loudest and the softest
part within played. Phrase gates, time
referring to gating. Then we've clip length,
self-explanatory as well. If you want them
scores show or hide. If you want to show the score. This is referring to the
sheet music played over midi. You've recorded midi. It usually shows you
the piano roll region. But if you say sure, the school is going
to show you that the staff notation for that, it's going to transcribe
it and put it onto a staff notation so you can choose if you
want to see that. We don't want to see that. So then velocity length, flame. These have a lot to do with, especially if you
are working with midi drum samples and stuff. Okay, and then quantize
velocity lay in contrast firm contracts range,
strength and stuff. I'll hide this. Then track. So here we are again. Let's go back to our
immediate trick is you can see this is a
midi track and audio. These are always going to
be a difference between the true true settings. So I'm on an instrument track. So you can choose here
your midi channel. This is the channel
where this track is going to be taking
midi information from. Freeze mode. Freeze mode is where you
want to freeze a track. Let's say a track is very CPU, is a very CPU intensive
a library or plug-in. If you freeze, it sort of puts it in a state
where it's almost like it's a wave
file and it's no longer texts in new CPU power. So you can choose
if you want you, when you're freezing,
if you want it to be the source only, or if you want it to be
pre-fader by a proofreader is anything that is before
it hits the Phaedo, it means with effects
and all of that stuff. If you just wanted to be
the source without effects, you're going to choose that. Then I'll keep it at pre-fader. Because obviously
you would want to freeze with effects that
you would have put. Then we move on
to our transpose. Transpose here is where we have, we've explained it before. You can pitch up your
midi information. Semitone, two semitones,
semitones app or for all sto tones up, It depends with what
she wanted to do. Key limits of exponentially
velocity limit. So the limit is
basically talking about the first
and the last note. So logic is going to
start at C, true. As you can see
here, c minus two. This is two octaves
below the C1. Then it can stretch up to G, H. So these are octaves, as I said, at first glance, they can seem overwhelming, but peach owners on a keyboard, you have middle C, you
have the alternative that is above me to
see that is basically what they are talking
about, octaves and stuff. So velocity limit, as
I've explained before, the hardness of your heats or
the softness of your heats when you're playing of a midi instrument or a
software instrument. So it starts at one up and 227. And then no transpose. And already said
self-explanatory stuff style, you can choose here if you
want a bass clef, lead ****, piano treble clef, or a treble minus atria Bu
plus eight out of sacks, baritone sax, contra bass. These are basically
staff notation standards or types that you choose. As I explained before, we'd was written a short score. This is basically why
did you choose now, if you want, if you're
working on a base, let's say this channel here. I'll double-click it. It's base. It's a
base is from it. Let's say we want it to be, then we can choose the
bass clef are based out. It's going to show
the bass clef. This is for people who know this stuff, notation and stuff. So moving on here, these are settings feature. Excuse me. These are
settings feature. And we can, I'm very
sorry about that. These are settings
feature and we can next channel strip setting. We see here next channel strip searching previous
journals, group setting. You can, you can basically
copy settings from, let's say I have a base channel here, I will duplicate it. And then maybe this is the keys. Sorry, bad spelling. Let's say this is a
keys channel here. So I can come here and maybe on my keys journal,
the volume is this. You're going to
basically come here and And I can take this particular will give a
minimum of this plugin. I can come there and take
the channels from Sweden. Auto looser. You did auto loaded the plugins ide used in
the previous chapters. So basically what this
does, the settings, you take sittings from the next channel strip
that's available. And then you can copy here. And you can come here and take this settings
and paste them. Here. As you can see, my family just moved. So this is basically
what that is about. And then you can
choose to just paste. This gives F COVID based
plug-ins only and not even the effects and stuff and not even though the sands in the routing, particularly channel, or you can choose to send the sense on
the end of the plug-ins. So that is basically a very nifty trick and
benefit of using logic. So you can reset the
channel strip basics. This is it, this one. Yeah. And then those are basically you can
save his performance, save channel strip
setting as you can choose where you want to save it within your hard
drive or wherever. I'm not going to save. And
then we have a channel EQ here that is by default, where you can choose here
to add a highpass filter. If you want. Role of mn odd, you can come, you can add a low shelf sort of EQ here on one of the bands. So I did a lot better for cut. Rather let me know. Let me save this for a future lesson where
I'll be explaining these what these are, these types of EQs
and what they do. So I shelf. We have a low pass filter. Band pass. Yeah. We have a bell curve and stuff. So yeah, that is
basically what this is. Channel EQ here. And you can you can choose to activate it or turn
it off through here. If I turn it off, it turns gray. If I turn it on, it turns blue. So I'll turn it off. And then we have midi
region midi effects. So these are basic effects that are needed when
you're working with midi. So it's going to give
you an arpeggiator. It could trigger modifiers,
modulators, not repeaters, randomizes script R transpose
or velocity processes, ETC. These are just basically
self-explanatory. In a PGA Tour is basically
an ethics where if you, if you're going to be
playing one nodes, depending on the order and your parameters
that you've fixed. It's gonna make the repeats or trigger certain other
nodes depending on what you would have entered
on the settings here. So I won't delve much into this. I'm just going to
show you the basics. Yeah, triggers and stuff. So these are midi effects. You won't find
them on, on audio. Audio channels. Move this channel EQ. Then. So we have instruments. Now, instruments is where you select the instruments
that you want to use. For instance, alchemy as a synthesizer that is
stuck in native to what? To logic. You can choose to use that, or you can choose anything else. If you want to choose
your own generators. For instance, this is a drunk, but it comes in logic as well. So it is opened my library
at one, open the library. So click why closet.
8. The Inspector Tab In Logic Pro X: Moving on. As we said here, we can
choose our instruments. The ones that we want to use. Generators, hear instruments, the ones that are already
in your hard drive. The ones that I
bought and installed, there'll be placed here
and still be grouped. The good thing about logic is it's going to group these by company or by the
manufacturer of the plug-ins. So moving on, we come
here audio effects. This is no different from midi
effects because now these other what you're going to be using to
sculpture your sound. This is where you find such
thing as compressors and EQs. So these are recent. The column here where
it will show you any, any plugins that have
previously been used, any effects that have
previously been used. And then after that, it's
going to group BY type, where if you over the cursor, over MPS and petals. So I'm going to show you
the pedal board best AMP. It's going to show you things
that are related to EMS and paddle boards, jelly, you're going to have all this
distortion, pitch crashes, clip distortion, overdrive,
phase distortions, dynamics. You're going to have
limiters, compressors, multiprocessors, multiband
compressors and stuff. You're going to have
a Channel EQ section where there's the channel
EQ, linear phase EQs. These are stock plug-ins. By the way, stock
audio effects is. I'll show you how you can go to the ones that
you've installed. Filters, you have order filters, you have all these wires. I'm imaging, direct mixes,
stereo space, spread, then metering, BPM counters,
multimeters tuners. These basically utility
in a way, modulation. You have all these
choruses, ensembles, flangers, macrophages,
modulations, EDC, EDC. And then now, if you
want to go to the ones that you've installed,
again, audio units. That's the standard for logic. And then it's going to find
them and group them by manufacturer again and place
them in alphabetical order. Excuse me. So that is
basically what it then does. And this is how you're going to find anything that
you want to be using. If I want to use
stuff from waves, I have hundreds of them here. They want to use stuff
from a poliovirus. I have them here. So that is the audio
FX and then sends you come across a situation
where you've opened that this particular
instrument track is seen here. And add, don't want to write
it directly to my master. I want to route it
to send to Bus. So I've routed it to bus too. So I can open an audio track. And then the inputs for
that word you to check out, then show you later on outcome
and route the input of this audio track to bus to
audio will come from here. And now it will be played
on an audio track. That's where literally
somebody just here to show you why did the buses than two. So this is now determining how much of the signal you are sending to that
particular bus. That is clear. Then I will remove
the sand here. Stereo Out,
self-explanatory here. You can choose the output
to go boss or notch. Then, um, so I will come here. This is in relation
to automation. If you want to read
automation or touch, this will when you're
moving faders are moving parameters or any
automation lanes. Wherever you touch, it'll be red recorded into next
time when you play it. Wherever you've touched to who exactly that same
point in real time. It will just automate whatever parameter that
would be wired to. Write automation, EDC, EDC. So this section is
usually about automation. Then we have a pan. Here. You can pan 63
positive, 64, negative. This is self-explanatory
burning. You can double-click it
to enter precise values. Put it back to the
center, which is 0. And you can come
here again and use that particular feeder
does the fader meter. So this fader is for
the gate volume. Again, feed our volume, sorry. So you can come you
can choose to type in specific numbers or
for your volume. So this is self-explanatory. And then we have mute, Mute button to mute their channel into solo
button, that specific channel. So that is it for the inspector. So we can close this
inspector by clicking a, um, this question mark
is a quick help by John, is it just seed here? So basically our
read where it says Show and hide quick
help when activated, the other pointer is
over the Guigo parent coaching tips for the
main working areas. So this will basically give you a crushing chips I've activated, it is going to show
us everything. If I hover my cursor over this, it'll tell me what that is. If I offer my case over
this the workspace, if I over over this
individual track, track header agency. So it's very, very helpful. You really need to
always activate this. If you're still
starting to use logic, then we'll come here. This is our toolbar. So true bar is one of the
important parts of logic, the most important or
indeed in puzzle for logic. This is what we're
about to get in, which is the toolbar section.
9. The Mixer Page in Logic Pro X: Okay. So now we're moving
on to the mesa. So you get them
mixed up by clicking this icon that is a
3D two faders here. Or you can just click X. So that's all mixer here. The first thing that you
see is that settings. We've explained this
on the inspector. It's similar. You can just
use the same parameters here. They'll give you
the same results. So where you can just next
channel strip searching. You can take the nice, the channel strip surgeons
or the previous one. You can copy channel
strip settings, even paste them on the
next channel strip. Or you can paste the
plugins only and leave everything else will just paste the sense and the routing. So basically that's
the settings section of omics and then
gain reduction. This is where you reduce
your gain before it hits. I'm sorry, I clicked
the wrong button. This is where you can reduce
the gain, gain staging. Basically, this is
the meter here. Gain reduction we just saw. If you want to reduce do gain staging F should
be checking this. Then we have a channel EQ,
again, self-explanatory here. So you can tweak it, glues it, grays out here with
the EQ section is really Channel EQ
media if fx as well. We had explained this before. So if you notice the inspector in the mixer are pretty much the same thing. They are almost the same thing. So midi effects here of a PGA does corn triggers, modifiers, modulate are not
repeaters, randomizes, script out transposase,
velocity processes, etc. So then input. This is where you can choose. Since this is a midi track. If it were an audio track, the input would be showing me the channel that
I want to use. I would select the channel
that I want to use here. But since this is a
midi or software track, it's going to, it's
going to be asking me watch plugins I want to
use to get the sound. After that we have
audio effects. You can add as many as
you want compresses. So let's say I've added, if I click just beneath,
it can aid another one. So I can choose to add. Amp designer can add almost the only thing
I want to add here. That's the section where
you put your audio FX. And then the sense
we explained this, you can route it
to buy your bus. And then this, you
will make sure goo is just basically there
to control how much of the signal is being sent
to that particular bus. So you can type in bye and double-click and
punching values as well. For precision. I
know sand or remove, then output stereo out or you can choose any
other output you want. Basically. Yeah. So you can group here, group settings where these affect all the member
tracks in a group. If I see the group will
share the same volume. The group who share
the same word, what? It will basically do that. So those other group settings. And so moving on. Moving on. Automation. We explained this before. And read touch ledge. These are automation modes, just how you want to be doing
your automation and stuff. This is a pan knob. You can pan left and right. You can punch in specific
numbers for precision. 0 is usually the center. Then DB, which is a conventional symbol
for, ah, for volume. A volume fader here, you can make it louder
or less louder. So that is basically watch
db is so that is the mixer. But then here we are only seeing the single routing of this
specific keys channel, you can say treks. Then it shows all of the tracks
that are within the song. So we find we have this
channel one, channel two, and we have this channel
here, this region ambience. So it's an FX channel and
it is chorus space. Space. What is this? I think it's a Space Designer. Reverb, sweet. You have a channel EQ to cut out some frequencies
from the reverb. Then after that you have true
more auxiliary sends here. And your stereo out
in a master channel. So if I come on, Oh, it's going to show me each
and every channel again. That's within the trek, that's within the whole song. So that's basically that. So that's the mixture.