Learning how to use Apple Logic Pro X | Marky 33 | Skillshare

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Learning how to use Apple Logic Pro X

teacher avatar Marky 33

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction to Logic Pro X

      1:25

    • 2.

      Definition of Terms (DAWs and Logic Specific Terms

      5:20

    • 3.

      The Startup Page on Logic Pro X (b)

      10:27

    • 4.

      The Startup Page on Logic Pro X (a)

      6:05

    • 5.

      The Types of Tracks in Logic Pro X

      11:17

    • 6.

      Preferences Page In Logic Pro X

      7:54

    • 7.

      Icons and Overview

      20:51

    • 8.

      The Inspector Tab In Logic Pro X

      7:01

    • 9.

      The Mixer Page in Logic Pro X

      6:12

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About This Class

in this class, you shall learn how to use Logic Pro X to make music.

this is a basics course, and we will go through step by step how to use LogicĀ 

Meet Your Teacher

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Marky 33

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Hie, I'm Marky"33.

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Level: Beginner

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Transcripts

1. Introduction to Logic Pro X: Hi, Hello. I'm Maggie. 33. We end. Welcome to my Skillshare class. So just a brief introduction about myself. I'm a music producer from Zimbabwe. That is where I'm currently based at the moment. I have indulged in musical privileges, however, across the globe. And as of now, I have been doing music for music production for at least a good and half, which is close to 15 years. And so along that journey, I've become well acquainted with most digital audio workstations that are common to the two most commercial and home studios, studio environments. So this class basically is a serious, but I'll be talking about digital audio workstations. The whole lot of them. So let's move on to the next chapter. And I hope to be very influential to other music or producers that are going to watch this glass. 2. Definition of Terms (DAWs and Logic Specific Terms: Okay, So now moving on. As I said in this particular lesson, I'm going to be talking about digital audio workstations or DAW's. So if I am to explain what a dog is, a dog is an acronym. Basically end. It stands for digital audio workstations, as I have stated before. There are various types of doors, various kinds of digital audio workstations that exist in that common in the studio environments. Bead on a commercial level or beads on a home studio, home home setup. The aisle lot of them that exists, but most of these I'm going to be dropped on. I'm going to be talking on the common ones that are that you usually get to see in this home studios and then the commercial studios. So you're going to be finding pieces of software like Logic Pro. Fl Studio will turn and all that. So my main focus in this lesson, we'll be, as I said, on the common ones. In the common ones in this particular instance are usually Logic Pro Air Force studio in Ableton. So we proceed if, if, if the interaction shows that I have to go and move on into teach other ones, then all they have to do that. But for this series, I'll particularly focus on Logic Pro, Air Force studio and able to live. So as we said, doh stands for Digital Audio Workstation. Then why did digital audio workstation for maybe the beginners? But digital audio workstation is basically a software that is used to create music, produce music, mixed, music, editor, music, or master music in the studio. Is I stated before, we have a lot of doors that exist. I'm just to state a few. We have Ableton Logic Pro by airport, and we have FL Studio by image line. We have proved 2s. We have Cubase by Steinberg, we have Luna by UAA, which is Universal Audio. We have Digital Performer, we have rebar, we have Audacity. We have a whole lot of digital audio workstations that exist out there. So in this lesson, this particular one, I'm going to be focused on showing you the basics. This is a basic lesson. So I'm going to be showing you the basics of all you can use Logic Pro. So these are the basics of how you can get to be able to navigate your way through Logic Pro. In this particular now be using Logic Pro X. I'll be using Logic Pro X. The x being the version. I'm. So logic is basically just to define what logic is. Logic is our daughter was created are only found on Apple devices. It's owned by ERPO is site. It's called ERPO logic. So you see, and then what I'm going to be doing in this particular lesson. This is an introduction to the whole logic thing. Then what I'm going to be doing now is to show you the basics. So there won't be any music that I'm going to be making, unfortunately. But in this lessons that are to come with making music with these softwares. But for this one, I wanted to show you how to set up properly, how to set up, how to create an environment where you're going to be able to be working. We are going to be able to be mixing. We're going to be able to creating music. Um, this is, this is the, this is basically where I'm going to be doing this particular listen just to make sure these easy navigation, you know, when you're starting to you to be using these digital audio workstations, they can seem a bit overwhelming. So the row of this lesson is to just take away that burden. Show you exactly what you need to do, how you need to set up before you start working. So that is basically where we're going to be doing in this lesson. So as I said before, no music is going to be created. But however weird these need for me to show midi sequences or audio samples and stuff. I will definitely play around with those. And everything that I'm going to be using in this lesson is going to be mine, created by me. So we move on to the next segment. 3. The Startup Page on Logic Pro X (b): Moving on. The next section now is the details column, which is here. You can see at the bottom left corner. So you just press this and then it pops up. So the first thing we see here with this section now is a use musical grid. Okay? So I'll be explaining this bit by bit. So what use musical grid is it's self-explanatory. When we are working in an arrangement few of any digital audio workstation, we need a grid, which is those lines that received that divide the bus. So you can check that or uncheck it if you don't want to use a grid for some funny reason. The next column we're going to be seeing is the tempo column. So basically tempo is the power or the speed at which our song or project is going to be pulsating it. So it can be limited. Just clap my hands and show it can be going you know what I mean? So that is basically the temple. So you have a slider here. You can increase it all the way to 250, all the way to 40. So I will explain 40 watch in a minute or so. Removing these, this number that we have here, you can type any number or needs right there. Ifft. So depending on whatever you want to do. So that number is what we call the BPM or the beats per minute, is you remember, I said tempo is a pulse. Every policy is a citizen. Our consistency that is supposed to have. So this number is the determinant is going to be telling this temple that you're going to be pulsating at a speed of 119 beats per minute. Or you are going to be pulsating it as P of 50 beats per minute. So this is the determinant to wherever fastness or slowness or predict is going to ultimately ended. And then the Temple tab. If you click here, I want you to carefully notice, look at this number 115. If I'm going to be clicking here. Clicking it in Tampa, taping it. It has given me on 15. So it's gonna give you based on on on how you're going to be tabled. Let's say you're listening to music and you're not really sure what projects you've been listening to. The temple is. You can just tap along as you listen to that song and find the paths are fossil. So key signatures. Now, moving on, our key signature. If I'm to define key signature, key signature is a visual symbol printed on a musical staff that includes what key is certain section of music is written in. So this is the textbook meaning of key signature. But basically key signature talks about the key, the main, the main key of the song, just to simplify it. So I have a drop-down menu just after the word, the phrase key signature. If I tap on it, I can move any key from B, B flat, a, a flat, G, G flat, F sharp, F, E, E flat, D, D flat, C sharp, C, and C-flat. Yeah, understand. So that is basically talking about the key and then major and minor. These are just different textures of harmony that we'll be looking at here. I'm not going to delve deeper into this because this is more theory side of things. And then time signature now, term signature. To define it. Times signatures or meter signatures indicate how many beats are in each measure of a musical piece. How many beats are in a measure of a musical piece? If you remember, I spoke about beats per minutes here with redone temple. So now this definition we are seeing indicates how many beats are in a major of a musical piece as well, is which node value is counted as a beat. So I'm sure that explains that. Then moving on, we then have input device here. Input device, basically what they're talking about is the device or the audio interface, or the mixer, or whatever pre-amp that is coming, that is coming first before our sound goes to our computer or our digital audio workstation. Maybe you might be using an audio interface, maybe you might be using a direct connection Jack. Maybe you might be using a USB condenser, or maybe you might be using audio interface or a mixer or anything that makes console. So in my case here, I'm using this college 1820 USP. That is my interface from focus, right? That is my audio interface. Excuse me. That's the one that I'm using. So this is the one that will pop up. So you must not be shocked if on your particular digital audio workstation, if this comes with a different name, don't be looking for Scarlett. This is going to be very dependent on whatever device, input device you have connected to your computer, then the output device is the same thing. But basically now we are saying if the sound is come out of logic ways it going to go, in my case is going to mind. Let's call it agent a, true into focus read USB interface from the three jacks. Then the audio then goes to my Yammer ns eight speakers. But there'll be dependent. You can take even headphones, then plug them into this scarlet. It's to hear our sound feedback. Moving on from that same pool rate. So the textbook definition of a sample rate, just to quickly explain it. It's usually in developing an audio sound. Before computers were for anything. The simpler it is the number of samples or for sound that are taken per second to represent the event digitally. I'll explain that as we move on. Consent period is going to come back. Are really explain that. So we have a drop-down as well. You can choose what temperature you have. You can choose 44.14888.3137.4109 to two, I'll stick to 44.1. Then here is the union, which is kilohertz, which then points us to the whole issue of frequency kilohertz. Now it's frequency in the thousands. This will be forty four thousand hundred, forty four thousand, one hundred vibration cycles per second. Spleen that in a moment, we'll move on to frame rate. Our frame rate. These are usually just settings that I used when Logic Pro is being controlled by another device and acting as a midi clock receiver, anything. Then the last one on that list or not the last one really, but surround format. So surround format, um, it's sort of a quadrant for Nick, surround. I'm quite Reform League type of sound when it consists of the full bandwidth channels. So let me try to describe to, to, to, to, to, to, to explain that in simpler terms. Basically what we're saying is we have a left and right channel, and then we have the left and right channel. I'm seated here when my in front of my screen. And then we had two monitors that are facing me. One is the right and one on the left, and then add my back. In a typical surround format environment. It may beg, there will be two monitors as well, identical monitors or differs. By then there'll be two of those at my back. One iterate again in one knee, the back end one at the left. So now that explains what surround format it, it's, it's audio. It's monitors that are surrounding you. And then drop down menu again. So we have quite reforming. These are usually, as I've explained for four speakers, two at the front, left, right to left, right. We have LCF S, This is left, center, right? And blah, blah, blah. I'll explain that later on what that means. R. And then we have 5.1. This is the most common one where we have five identical speakers. I'll explain all of these later on. Then the last thing that we have on the start-up page is this open an existing project? So let's say I add an existing projects in a folder. I can come here and choose that specific project, but I don't soil cancel. So this sounds this chapter of the lesson. 4. The Startup Page on Logic Pro X (a): Hello and welcome back. This is chapter two of this lesson on digital audio workstations, where we are focusing on Logic Pro X. So now moving on and getting started, I'll be showing you now the first page that you are going to see when you open Logic Pro. So you're going to see this page here. Sorry, explain everything from bottom the from the top to the bottom. Because usually what I've noticed is when people open these digital audio workstation, they become intimidated by the language in the appearance and everything that they're going to see when they open this. So this is really hinders creativity. And it shifts attention from the main goal of using a digital audio workstation, which is creating music. And it shifts it to our basic troubleshooting and try to figure out what y is. So remove that fear and intimidation and I'm going to just bridge the gap and show you each and every single aspect of this digital audio workstation that we're trying to figure it out so that it becomes less intimidating into your fist open. So now let's assume we've all been Logic Pro, but I'm sure everybody knows how to search and just open the plug-in, the application. So we've opened it. The first, first, first column, we see new project. There's our start-up page, and then we see new project. So this is where you can come enter, double-click. Then, boom, I have a new project. I'll cancel this and I'll go back here. So I will explain later on when we start getting into the software, what happens after that. The next one is recents. Saw a completely re-install my logic so that I can start this listener fresh with you without any templates and stuff. So on my recent it's empty, as you can see it's written recently opened projects appear here in this nothing. So it means we literally are starting a fresh on a clean slate. Our logic is just basically knew. So if I had any preloaded lessons, if I had been working on something on logic before, those projects would have appeared here, right here, you would have seen them. Then moving on, The next thing we see is demo projects. This is self-explanatory. So they give us a project where you can open it and just get to see the layout in the structure of a professional project. Because this project is I usually actual mainstream songs that the bin make in Logic Pro. So this one, I want to open it because it's going to need me to download it and we don't have that time for me to download it and wait for it and then play. But I'm pretty sure if you opened demo projects, you can download these and listen to it. And as we'll see the setup within Logic Pro. So moving on, The next thing we see Our project templates. So again, this is self-explanatory. We're looking at templates based on pro, on the Sean Ray. You find these a hip-hop section. You find these electronics section, and this is usually sample-based music. Hip-hop is sample-based, electronic music, EDM and stuff. That is, there is sample-based as well. Then we can come here with region songwriter. So wherever you're going to be clicking is going to be giving you a summary of what it is. I've clicked on heap up. You go down here. It's going to tell you, agreed you mix of drunk kids and analog since he had only the bottom is written ingredient mix of drunk kids and analog. Since then, electronic music is solid blend of drum kits and pulsating since songwriter. So it's going to give you an idea. So it's an ideal writing studio with drums, bass in Premium EMS together with vocal tracks. So this is now moving from being sample-based is first to becoming more lively. We're, live instruments are concerned, then orchestra. So I don't have Internet connection, so it's not going to show us that. So, but it can show us the summary. A complete set of orchestral instruments arranged for scoring in notation. And then I can come on more geriatric. And it gives us a trendy for trick or your project with mixed ready effects. You can come music for picture, a production ready. A production ready. Project idea for scoring to picture. This is movie stuff. So basically, depending on what type of music you're into as a producer, if you're into sample-based music given to heap up EDM, electronic dance music. You're going to gravitate more towards these first two. If you're into guitars, acoustic guitars, you're going to want songwriter here. If your intro Castro music, you're going to want to Castro, if you're integers recording and stuff and mixing, you're going to be introduced multi-track. Then so-and-so. 5. The Types of Tracks in Logic Pro X: Alright, I'm back. This is Chapter three or four lesson. Now, I'm going to be talking about opening our empty project here. So as I said, I'll be taking you step-by-step, everything that is going to show on the page. When any page I'll be explaining what it is about. So then we have clicked open empty project. And what happens when you click becomes this popup window shows up. I'm reading, choose a track type. So there are mainly three types of tracks that the main basic ones that we see in a way that we can directly use, not manipulate. We have these three. We have a software instrument, we have an audio instrument in a drummer track. So let me minimize this. Usually it comes up Shawna. The first step it's shown is this when you've usually first opening. So I will explain what a soft red check is. So basically the good thing of our logic is they're shown these, these couple of things that they put. So as you can see, it's written is a guideline plug-in a USB midi keyboard to play in recording using a wide variety of instruments like a piano organisms since. So to explain this, basically what logic is saying is I have my own virtual instruments, VSDs that I have, the STIs that I have. You can find pianos. Vsds, you can find organic waste, is you can find since within Logic. So all you need to do is create a soft access. Those is to create a software instrument. Once you've created a software instrument, you then need to plug a USB midi keyboard. I'll explain what media is later on. In case somebody doesn't know what it is. But then you need a midi keyboard. Then from a midi keyboard to keyboard, in from your keyboard to computer. And you can manipulate software instruments. So if we open, if we click this arrow, drop-down arrow, this wizard and details, it will explain this further. So width region in instrument plug-in, as you can see, it's a drop-down again. Or you can choose an instrument plug-in, which is native to logic or in external media or USB device. And then audio output, its simplest explanation, self-explanatory, how our sound is going to be going, which outputs you're going to be choosing. Then we have these options. We have these are stereo outputs. So we have one plus two up until 19 plus 20, and then we have buses. Doesn't mean swimmer mistaken. Logic is around 256 buses, I'm going to show. So what happens is for you to scroll down to whatever bus you wanted to just hover your cursor over this error. And it's just moving. It all goes for going back up and going down. Let me show you what I mean. True. 56. Yeah, precisely. And then if I over it over the top arrow is going to take it back on top. I'm okay. That being done. So instrument you'd see is default patch. So if I click this drop down here, I can choose an empty channel strip is going to come empty. I can choose default page is going to choose for me wherever instrumented foods you need to get when you start. And then everything, he is now stuck synthesisers, stroke synthesisers, stroke drum machines. These are gummy drum kit designer, ESE, whatever ESM, you know, there's a lot of them here. And then utility, these are basically some of the things that you need like test oscillators and stuff. Then able to cause plug these VSTS generators stuff. From there, you can click. Then it keeps taking you through these instruments. Now, these are my own instruments that had installed. So I have all this. Then. Midi control effect, same thing, stuff that add installed. So you access that by just clicking this drop-down here. This is I access that. Then he is self-explanatory. We'd says, I hear sound from, it's basically telling you the inputs or outputs. You can change it from here, where if you click this arrow, it's going to take you to the citizen preferences page we're going to talk about later on. So the next thing that we're going to see is I can ask, gave a query, click this question mark is going to take you to the logic in Butte help directory. So if I need help in creating tracks, the screen to turn me order to each seed becomes easier for you to know stuff. And then number of tricks to create. You can create as many as you want. You can say create hundreds software tricks. It will do that for me without asking why. Then canceled create simple. So I'll come here audio. I'll click on the Audio tab. What they're saying about audio is record using a microphone or ln input or drag and drop audio files. So this is a three, um, you, you have three possible options that you have with audio tracks. So you can use a microphone as I am using right now to communicate your talk. Or they can use a line input. Or I can drag and drop any audio file onto these types of tracks. So it's self-explanatory. And then we have an audio input to explain what this is. Where they said you can record using a microphone. You there's no way I'm pretty sure, you know, there's no way you can plug a microphone into a computer without an audio interface bridging the gap. Even if you say you can use USB microphones, they have inbuilt, what your interface within them. They have an in-built or your interface within them. So this is where you choose. Let's say I've chosen my sound Cadmus colored eating a 20 years. We had said before, I can choose which inputs among the 20 that exists is going to be responsible for kidding audio signal into Logic Pro or do your channel. I want to explain because I've explained it on the software instruments tab. And then here I want to hear my music. My instrument is I play and record. This basically is talking about monitoring. This is going to tell you if you should take this. You're saying, I want to monitor my sound is I played then prepare new audio tracks for immediate recording. Yeah, self-explanatory. Then, same same same thing like on the previous page. Then here it says connected guitar or bass to mock, to play and record through virtual amps and parallel effects. So this talking about, sorry, excuse me. This is joking about guitars and stuff where you can control and then manipulate that audio signal through use of ritual amps and parallel effects that come with Luigi. Then here the drama trick, drama that automatically plays along with the song. Unfortunately, as I said at restarted my logic so that we can learn from scratch, but then I am having issues with my Internet, so Forrester dominant, this is going to take awhile. So I explain what it does. Basically. It's going to take a lot of these groups, the stroke grooves, they'll come with Ableton Live and it's going to play along as you play your songs depending on what you're going to select here. This section with region, genre. You can come here and you can choose alternative. You can choose songwriter, R&B, electronic, epoch, because Shin and I can keep scrolling and scrolling, I guess. Yeah, yeah. So cute. Oh no, you can then output self-explanatory here, more self-explanatory. So, um, that is that section of April. So I will maybe just for those who are curious, I will then just create, um, let's see. Then just open a patch. I think after opened the things that I'm very used to working with. So as you saw, so that I can come here and instrument plug-in. Click that. No, sorry, I'm sorry. Instruments, default patch. You can come here. Aa, AU instruments, those are Audio Units. Instruments. I can come here and select anyone that f is told before on my machine. That, um, that is how basically you're going to load plugins. So let me try to find one that isn't really CPU intensive. Let's say I choose diva here. And then I come and say Create. So the prison. You would. And you can now hear the sound from devo, which is what I had chosen to use. 6. Preferences Page In Logic Pro X: Okay, welcome to the fourth chapter. Before listen. And now in this chapter, I'm going to move and talk about the preferences page, so forth. To go to the preferences page, become year, we says Logic Pro and reopen there. So, ah, now we're going to talk about the preferences page. So when you open the preferences page, you are greeted with six tabs, which is 12345 and the sixth one here. So this is the most important part of a wood off Logic Pro, which you have to get acquainted with. Because it's going to determine where they are going to produce anything or not. Let me show you how. So the first tab we have general self-explanatory. This is basically going to be about project handling. So startup action is going to ask you, what do you wanna do if you choose? I want to terminus, Judge Louis Jacob. I would want it to show my most recent the most recent projects. It will oh, yeah. Just a quick, you know, say to the ease. This question mark is going to show it's, it's, it's the hint. It's going to be showing you wherever you hope is going to tell you what that is. So turn it off for now. But it's a very, very nifty tool if you want to annoy you aware on this. So as I was saying back to what I was saying, I'm open most recent project, if that is what you wanted to start up the fewest, select a template, that is what is going to do. So default templates self-explanatory, or to be cup. You can choose from me Recent Items. You can just choose on the audio. The device is now Codio is enabled in my case. And then output and input devices. We've spoke so much about this before. In every section that we were doing. This was very recurrent. Then. I Daesh a slash or buffer size. So I being input or output, so it sees inputs and output buffer size. So, ah, I would try to explain what, what buffer sizes. So it is the amount of time allowed for your computer to process the audio of your sound card? Or would you interface? This is really critical. Again, buffer size is the amount of time allowed, keyword allowed for your computer to process the audio of your sound card. So what this means is, before the order is even played, it is already buffered so that it won't glitch, it won't drop out. There won't be any dropouts. That is what buffer sizes explain what a buffer size doesn't rule of law and does. But I wanted to get that out of the way to just make sure we all know what a buffer sizes. And then the last thing that we'll see is with reading, reducing latency. So basically latency now is leg. It has something to do with our buffer size. If we have a very, very, very, um, ah, lower buffer size, it's going to affect the speed or the latency. Latency. A perfect example, fleet and z is when one is singing a song and we have a very high buffer size, it's really going to affect the monitoring is not going to hear himself in real time. Even if a person is playing, they won't be able to hear themselves in real time. It's always going to be a drag or for both a couple of seconds or milliseconds. But this one is going to be a drag. So that is it for the world, your section, and move to the recording section. So we're greeted with the file recording file type or FFT, these CAF wave, and a AFF. So that would be your personal preferences depending on how educated you are on how these work. But I'm not going to delve into that. So I'll leave this for now and I'll come back to it later. It's going to be very important. Control surfaces or wireless read. As I said, the most important thing you have to do if you want these things not to overwhelm you, is to read the comments and to read the comments they put below each and everything. So you see the button knobs and other controls on the following USB. Midi controllers can be automatically assigned to smart controls and other functions. Select Auto to enable automatic assignment for a device. So basically what the midi controllers do is basically it's going to register each and every keyboard or midi controller that has been used on these projects. Moving on, my info, basically, this is where you type in your info before your project. If I would come, I would type marquee market 33. Artist name is openly me is the playlist or leave that empty. So basically that is what it's talking about. It's telling you, give us your info, give us your details, wants to know who you are. What are you trying to do? What's the name of the artist? It's basically just strange and keep record. And then we can come up, excuse me, advanced tools for you to access. Advanced tools. You need to click this. And as you can see, they come a lot of advanced. Choose. The first thing that you sees it sees in a verbose advanced features including project alternatives and breakups, expanded Mason, automation capabilities, additional editors and browsers, and more. We understand. And then so the additional options now, or do your enables destructive audio editing and advanced gluten-free configuration options for that. Surround, the trigonal, both the same thing for surround systems. Midi allows signal flow control, room temperature. So for immediate input and output streams in the environment, control surfaces blue allows experts to create new in edit mode functional details of existing control surface means. So it goes and goes and goes and goes and you can come here and open it from that particular point. 7. Icons and Overview : Hello. Okay, so I'm back in now we're going to look at the fifth chapter of this lesson, which I have termed overview within Arrangement View. So basically what I'm going to be doing, explain every icon, every single icon, what it's supposed to do. Just a quick reminder, as we said, this lesson is not about making music, but about getting used to the various icons, parameters that are within Logic. So I'll start with the first icon. As you can see here, this is our libraries, so there's always going to be a hint when you press. But when you hover your cursor over a library icon, so over this icon we see labor. So basically the library button can help you access. It can help you access files. Pitches, presets. For the specific channel strip. In this case, I opened an audio project. So if I press the library, This can see there's a shortcut. You can access this by pressing this icon here. Or you can press the shortcut Y. So you see now it's region library. So it's a library of sounds basically. So you have a search feature. If you're looking for, let's say an organ. This organ, if you're looking for key, if you're looking for, let's just say peak. So she can Peking or know what that is. Um, so you are always going to have a lot of songs that you're going to find within the library. So let me reopen this. So, um, I think my search, so let's take this back here. Okay? So this is our original library. How it looks like when you open it. Here, is going to look like that. So don't want electric bass. So you find, you can have drums and percussion within drums and Eve, a lot of directories. Within drums and percussion. You can choose high heads. You can shoot within high heads. You can choose basic layered patterns, distorted Hyatt. You can choose everything within. You can have voice. So if it shows you this small icon that's meant for downloading, conventionally, it means I haven't downloaded the pages and presets and watch so forth in these libraries. As I said, I had only installed this to show as an example. To show the example to the pupil will be using logic it first. So This would need you to download the patches as well. So moving on. So basically that is what the libraries, as you can see, these drums and percussion, these voice, these performance pages. They're studio instruments. Studio instruments, your strings, keyboards, woodwinds, press. Acoustic guitar. You have all this. You have electric guitar and bass. If all these presets and nice stuff, experiment or your drone tones, moving spaces, your text is, I feel like this is more of a textural category. This is more of a texture or catagory because drones and moving spaces, textures, yeah. So that is basically what the libraries, this is where you pick the solids you want to use. Moving on, the next icon here is an I. This is the inspector. There is a lot Reagan talk about on this inspector here. So you can access it by pressing that icon or by just simply pressing your eye on your keyboard. And then you're faced with this. So close this and I'll reopen them. So as you can see, this is where you can see what ever inserts or things that are within your new channel strip. You can view, you can add it to trick settings for that particular channel strip. This is where you can come and add. These effects are just come in and remove these plugins. So we have a free slate. I think these plugins are added when we opened that on the library, those experimental, I'll choose no bus. No sand here. So that we can do that from scratch. Okay. So explaining the inspector is going to take awhile. So I will start by explaining here. So as it says, it's self-explanatory. This is where you can view and edit settings. This is assume I have an audio clip in this one, this channel that's written theta three. You can mute. You can place it on a loop a year for quantize feature. And just to explain what quantized is to quantize is if you're working with midi, you've played your notes and your BPM of, let's say 120 is shown on the screen. And we have a time signature for, for, for, for, for. Quantizing would be making sure that whatever nodes we've played there directly and strictly sitting on a grid so that they are not of time. They're sitting on that grid 120 BPM. The time signature for that is basically watch. Watch quantizing would be, we would be making all the nodes that we have just played via midi to sit well on the grid. So you see if I press quantize, I can select iPhone to quantize pill. A whole notes, half notes, coordinates. I can quantize eight nodes, 16th nodes, 30-second nodes, 60 footnotes. And then we go to other towns. Variations. Way we have triplet, triplet fields where we can have African triplet, triplet, triplet, 16th triplet. You can triplet 64 triplets, 128th triplets. And then we move on to swings. We can have these swings as well. So tablets, five tablets, which would be quintuplets. Depending on and on and on. You have a lot of options. If you want to quantize, that basically is quantized and any of the Quantize ring which was mentioned earlier, transpose. Basically what this means is, let's say this is a midi track. This is why it's grayed out because it's not a midi track, it's an audio track. Okay, so let's try to add a soft rhetoric here. Okay? So let's say we had midi immediate region here. I want to add one because I haven't looked up my keyboard. But in the coming chapter, I will show you in depth. But I just wanted to explain what these are. So this is, as you can see, region is going to respond to whatever region you have clicked here. So if we admitted data here, it is going to respond to that. It won't be grayed out. So we've explained what quantity is this word, quantized swings and then not Transpose. Basically what a transpose is we have managed to play, let's say is the key of C major. And then we decide for some reason to just change the pH. You can come here without redoing the nodes. You can call me and then shifted up a semitone to a whole notes or anything in any way that you want to quantize it. Then velocity velocities self-explanatory. This is the loudness or the hardness of your heats. Usually it's from 0 to 127. That is velocity. So the softness to the hardness of your heats, the way you're going to be playing. And then I will close this no more here. So delay. Self-explanatory dynamics, loudness and softness as well. The difference between the loudness, the loudest and the softest part within played. Phrase gates, time referring to gating. Then we've clip length, self-explanatory as well. If you want them scores show or hide. If you want to show the score. This is referring to the sheet music played over midi. You've recorded midi. It usually shows you the piano roll region. But if you say sure, the school is going to show you that the staff notation for that, it's going to transcribe it and put it onto a staff notation so you can choose if you want to see that. We don't want to see that. So then velocity length, flame. These have a lot to do with, especially if you are working with midi drum samples and stuff. Okay, and then quantize velocity lay in contrast firm contracts range, strength and stuff. I'll hide this. Then track. So here we are again. Let's go back to our immediate trick is you can see this is a midi track and audio. These are always going to be a difference between the true true settings. So I'm on an instrument track. So you can choose here your midi channel. This is the channel where this track is going to be taking midi information from. Freeze mode. Freeze mode is where you want to freeze a track. Let's say a track is very CPU, is a very CPU intensive a library or plug-in. If you freeze, it sort of puts it in a state where it's almost like it's a wave file and it's no longer texts in new CPU power. So you can choose if you want you, when you're freezing, if you want it to be the source only, or if you want it to be pre-fader by a proofreader is anything that is before it hits the Phaedo, it means with effects and all of that stuff. If you just wanted to be the source without effects, you're going to choose that. Then I'll keep it at pre-fader. Because obviously you would want to freeze with effects that you would have put. Then we move on to our transpose. Transpose here is where we have, we've explained it before. You can pitch up your midi information. Semitone, two semitones, semitones app or for all sto tones up, It depends with what she wanted to do. Key limits of exponentially velocity limit. So the limit is basically talking about the first and the last note. So logic is going to start at C, true. As you can see here, c minus two. This is two octaves below the C1. Then it can stretch up to G, H. So these are octaves, as I said, at first glance, they can seem overwhelming, but peach owners on a keyboard, you have middle C, you have the alternative that is above me to see that is basically what they are talking about, octaves and stuff. So velocity limit, as I've explained before, the hardness of your heats or the softness of your heats when you're playing of a midi instrument or a software instrument. So it starts at one up and 227. And then no transpose. And already said self-explanatory stuff style, you can choose here if you want a bass clef, lead ****, piano treble clef, or a treble minus atria Bu plus eight out of sacks, baritone sax, contra bass. These are basically staff notation standards or types that you choose. As I explained before, we'd was written a short score. This is basically why did you choose now, if you want, if you're working on a base, let's say this channel here. I'll double-click it. It's base. It's a base is from it. Let's say we want it to be, then we can choose the bass clef are based out. It's going to show the bass clef. This is for people who know this stuff, notation and stuff. So moving on here, these are settings feature. Excuse me. These are settings feature. And we can, I'm very sorry about that. These are settings feature and we can next channel strip setting. We see here next channel strip searching previous journals, group setting. You can, you can basically copy settings from, let's say I have a base channel here, I will duplicate it. And then maybe this is the keys. Sorry, bad spelling. Let's say this is a keys channel here. So I can come here and maybe on my keys journal, the volume is this. You're going to basically come here and And I can take this particular will give a minimum of this plugin. I can come there and take the channels from Sweden. Auto looser. You did auto loaded the plugins ide used in the previous chapters. So basically what this does, the settings, you take sittings from the next channel strip that's available. And then you can copy here. And you can come here and take this settings and paste them. Here. As you can see, my family just moved. So this is basically what that is about. And then you can choose to just paste. This gives F COVID based plug-ins only and not even the effects and stuff and not even though the sands in the routing, particularly channel, or you can choose to send the sense on the end of the plug-ins. So that is basically a very nifty trick and benefit of using logic. So you can reset the channel strip basics. This is it, this one. Yeah. And then those are basically you can save his performance, save channel strip setting as you can choose where you want to save it within your hard drive or wherever. I'm not going to save. And then we have a channel EQ here that is by default, where you can choose here to add a highpass filter. If you want. Role of mn odd, you can come, you can add a low shelf sort of EQ here on one of the bands. So I did a lot better for cut. Rather let me know. Let me save this for a future lesson where I'll be explaining these what these are, these types of EQs and what they do. So I shelf. We have a low pass filter. Band pass. Yeah. We have a bell curve and stuff. So yeah, that is basically what this is. Channel EQ here. And you can you can choose to activate it or turn it off through here. If I turn it off, it turns gray. If I turn it on, it turns blue. So I'll turn it off. And then we have midi region midi effects. So these are basic effects that are needed when you're working with midi. So it's going to give you an arpeggiator. It could trigger modifiers, modulators, not repeaters, randomizes script R transpose or velocity processes, ETC. These are just basically self-explanatory. In a PGA Tour is basically an ethics where if you, if you're going to be playing one nodes, depending on the order and your parameters that you've fixed. It's gonna make the repeats or trigger certain other nodes depending on what you would have entered on the settings here. So I won't delve much into this. I'm just going to show you the basics. Yeah, triggers and stuff. So these are midi effects. You won't find them on, on audio. Audio channels. Move this channel EQ. Then. So we have instruments. Now, instruments is where you select the instruments that you want to use. For instance, alchemy as a synthesizer that is stuck in native to what? To logic. You can choose to use that, or you can choose anything else. If you want to choose your own generators. For instance, this is a drunk, but it comes in logic as well. So it is opened my library at one, open the library. So click why closet. 8. The Inspector Tab In Logic Pro X: Moving on. As we said here, we can choose our instruments. The ones that we want to use. Generators, hear instruments, the ones that are already in your hard drive. The ones that I bought and installed, there'll be placed here and still be grouped. The good thing about logic is it's going to group these by company or by the manufacturer of the plug-ins. So moving on, we come here audio effects. This is no different from midi effects because now these other what you're going to be using to sculpture your sound. This is where you find such thing as compressors and EQs. So these are recent. The column here where it will show you any, any plugins that have previously been used, any effects that have previously been used. And then after that, it's going to group BY type, where if you over the cursor, over MPS and petals. So I'm going to show you the pedal board best AMP. It's going to show you things that are related to EMS and paddle boards, jelly, you're going to have all this distortion, pitch crashes, clip distortion, overdrive, phase distortions, dynamics. You're going to have limiters, compressors, multiprocessors, multiband compressors and stuff. You're going to have a Channel EQ section where there's the channel EQ, linear phase EQs. These are stock plug-ins. By the way, stock audio effects is. I'll show you how you can go to the ones that you've installed. Filters, you have order filters, you have all these wires. I'm imaging, direct mixes, stereo space, spread, then metering, BPM counters, multimeters tuners. These basically utility in a way, modulation. You have all these choruses, ensembles, flangers, macrophages, modulations, EDC, EDC. And then now, if you want to go to the ones that you've installed, again, audio units. That's the standard for logic. And then it's going to find them and group them by manufacturer again and place them in alphabetical order. Excuse me. So that is basically what it then does. And this is how you're going to find anything that you want to be using. If I want to use stuff from waves, I have hundreds of them here. They want to use stuff from a poliovirus. I have them here. So that is the audio FX and then sends you come across a situation where you've opened that this particular instrument track is seen here. And add, don't want to write it directly to my master. I want to route it to send to Bus. So I've routed it to bus too. So I can open an audio track. And then the inputs for that word you to check out, then show you later on outcome and route the input of this audio track to bus to audio will come from here. And now it will be played on an audio track. That's where literally somebody just here to show you why did the buses than two. So this is now determining how much of the signal you are sending to that particular bus. That is clear. Then I will remove the sand here. Stereo Out, self-explanatory here. You can choose the output to go boss or notch. Then, um, so I will come here. This is in relation to automation. If you want to read automation or touch, this will when you're moving faders are moving parameters or any automation lanes. Wherever you touch, it'll be red recorded into next time when you play it. Wherever you've touched to who exactly that same point in real time. It will just automate whatever parameter that would be wired to. Write automation, EDC, EDC. So this section is usually about automation. Then we have a pan. Here. You can pan 63 positive, 64, negative. This is self-explanatory burning. You can double-click it to enter precise values. Put it back to the center, which is 0. And you can come here again and use that particular feeder does the fader meter. So this fader is for the gate volume. Again, feed our volume, sorry. So you can come you can choose to type in specific numbers or for your volume. So this is self-explanatory. And then we have mute, Mute button to mute their channel into solo button, that specific channel. So that is it for the inspector. So we can close this inspector by clicking a, um, this question mark is a quick help by John, is it just seed here? So basically our read where it says Show and hide quick help when activated, the other pointer is over the Guigo parent coaching tips for the main working areas. So this will basically give you a crushing chips I've activated, it is going to show us everything. If I hover my cursor over this, it'll tell me what that is. If I offer my case over this the workspace, if I over over this individual track, track header agency. So it's very, very helpful. You really need to always activate this. If you're still starting to use logic, then we'll come here. This is our toolbar. So true bar is one of the important parts of logic, the most important or indeed in puzzle for logic. This is what we're about to get in, which is the toolbar section. 9. The Mixer Page in Logic Pro X: Okay. So now we're moving on to the mesa. So you get them mixed up by clicking this icon that is a 3D two faders here. Or you can just click X. So that's all mixer here. The first thing that you see is that settings. We've explained this on the inspector. It's similar. You can just use the same parameters here. They'll give you the same results. So where you can just next channel strip searching. You can take the nice, the channel strip surgeons or the previous one. You can copy channel strip settings, even paste them on the next channel strip. Or you can paste the plugins only and leave everything else will just paste the sense and the routing. So basically that's the settings section of omics and then gain reduction. This is where you reduce your gain before it hits. I'm sorry, I clicked the wrong button. This is where you can reduce the gain, gain staging. Basically, this is the meter here. Gain reduction we just saw. If you want to reduce do gain staging F should be checking this. Then we have a channel EQ, again, self-explanatory here. So you can tweak it, glues it, grays out here with the EQ section is really Channel EQ media if fx as well. We had explained this before. So if you notice the inspector in the mixer are pretty much the same thing. They are almost the same thing. So midi effects here of a PGA does corn triggers, modifiers, modulate are not repeaters, randomizes, script out transposase, velocity processes, etc. So then input. This is where you can choose. Since this is a midi track. If it were an audio track, the input would be showing me the channel that I want to use. I would select the channel that I want to use here. But since this is a midi or software track, it's going to, it's going to be asking me watch plugins I want to use to get the sound. After that we have audio effects. You can add as many as you want compresses. So let's say I've added, if I click just beneath, it can aid another one. So I can choose to add. Amp designer can add almost the only thing I want to add here. That's the section where you put your audio FX. And then the sense we explained this, you can route it to buy your bus. And then this, you will make sure goo is just basically there to control how much of the signal is being sent to that particular bus. So you can type in bye and double-click and punching values as well. For precision. I know sand or remove, then output stereo out or you can choose any other output you want. Basically. Yeah. So you can group here, group settings where these affect all the member tracks in a group. If I see the group will share the same volume. The group who share the same word, what? It will basically do that. So those other group settings. And so moving on. Moving on. Automation. We explained this before. And read touch ledge. These are automation modes, just how you want to be doing your automation and stuff. This is a pan knob. You can pan left and right. You can punch in specific numbers for precision. 0 is usually the center. Then DB, which is a conventional symbol for, ah, for volume. A volume fader here, you can make it louder or less louder. So that is basically watch db is so that is the mixer. But then here we are only seeing the single routing of this specific keys channel, you can say treks. Then it shows all of the tracks that are within the song. So we find we have this channel one, channel two, and we have this channel here, this region ambience. So it's an FX channel and it is chorus space. Space. What is this? I think it's a Space Designer. Reverb, sweet. You have a channel EQ to cut out some frequencies from the reverb. Then after that you have true more auxiliary sends here. And your stereo out in a master channel. So if I come on, Oh, it's going to show me each and every channel again. That's within the trek, that's within the whole song. So that's basically that. So that's the mixture.