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Learn to Sculpt Creatures in Zbrush for Beginners

teacher avatar Nexttut, A Specialist in CG Tutorials

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:49

    • 2.

      Setting The Project

      7:01

    • 3.

      Working With ZSpheres

      22:42

    • 4.

      Setting The Pose

      26:22

    • 5.

      First Blockage

      24:38

    • 6.

      Following The Concept

      24:49

    • 7.

      Finding The Structure

      23:08

    • 8.

      Tail Information

      26:13

    • 9.

      Adding Frontal Claws

      17:59

    • 10.

      Adding The Teeth

      25:18

    • 11.

      Changing Proportions

      25:49

    • 12.

      Working On Arms

      18:56

    • 13.

      Working On Legs

      26:02

    • 14.

      Continuing The Legs

      21:48

    • 15.

      Starting The Pose

      25:57

    • 16.

      Continuing The Pose

      26:54

    • 17.

      First Tail Pose

      29:08

    • 18.

      Creating The Claws

      26:42

    • 19.

      Adding Feet Claws

      26:40

    • 20.

      Arms Adjustment

      27:53

    • 21.

      Improving The Hand

      26:19

    • 22.

      Working Calmly

      25:18

    • 23.

      Refining Right Arm

      32:40

    • 24.

      Starting Left Hand

      25:00

    • 25.

      Copy Right Hand

      26:05

    • 26.

      Improving Left Arm

      27:45

    • 27.

      Adding Hand Claws

      25:28

    • 28.

      Working On Little Arms

      24:25

    • 29.

      Making Right Little Arm

      29:19

    • 30.

      Creating Righ Little Hand

      26:08

    • 31.

      Ending Righ Little Hand

      24:22

    • 32.

      Adding Claws To Little Hands

      19:04

    • 33.

      Increasing Pectorals

      20:27

    • 34.

      Starting The Mouth

      23:19

    • 35.

      Blocking The Teeth

      25:57

    • 36.

      Dettaching The Hull

      28:01

    • 37.

      Starting The Hull Design

      26:35

    • 38.

      Increasing Teeth

      24:50

    • 39.

      Starting The Legs

      27:43

    • 40.

      Finishing The Legs

      17:52

    • 41.

      Attaching Body Legs

      19:15

    • 42.

      Starting The Tail

      28:27

    • 43.

      Merging The Tail

      11:01

    • 44.

      Organizing The Meshes

      24:56

    • 45.

      Apply ZRmesher For All

      24:25

    • 46.

      Starting With Alphas

      26:22

    • 47.

      Working On The Body

      23:32

    • 48.

      Finishing The Body Details

      27:03

    • 49.

      Creating Hull Details

      28:42

    • 50.

      Finishing Model Details

      7:00

    • 51.

      Starting Polypaint

      31:04

    • 52.

      Continuing The Polypaint

      17:55

    • 53.

      Red Tones

      26:22

    • 54.

      Blue and Dark Colors

      23:02

    • 55.

      Working On The Hull

      20:37

    • 56.

      Finishing Hull Polypaint

      27:17

    • 57.

      Finishing The Polypaint

      26:25

    • 58.

      Making Renderings

      32:44

    • 59.

      Making Material Renders

      24:43

    • 60.

      Creating A Presentation

      26:33

    • 61.

      Conclusion

      20:35

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Project

About This Class

Do you want to learn creatures sculpting in Zbrush? Then I welcome you to the class.

About Me:

My name is Daniel da Costa and I have been a 3D character artist for about 12 years now. I have worked for tv commercials, movie agencies and 3D animation studios, currently I’m working as a freelance character artist and 3D tutor.

By the End Of This Class, You Will Be Able To:

  • Sculpt realistic creatures using zbrush and you’ll get a great sense of the creature anatomy construction from start to finish.

  • Sculpt creatures with better accuracy than before.

What You Will Learn:

  • Sculpt realistic creature anatomy

  • Work with ZSpheres

  • Create detailed creature highpoly

  • Make textures using polypaint

  • Interpret concepts and turn it in realistic 3d models

Class Project Overview:

We will start with Zsphere to create a guideline, Then we will sculpt the elements of the body such as the arms, hands, claws, legs, feed, tail, head, teeth. Then we will refine the skin and use alphas to bring out the little details of the skin, after all we are gonna use the polypaint to bring a texture and give a realistic feeling to the creature and to finish it into the photoshop.

Who is This Class For?

Who wants to model beautiful looking production ready creature highpoly but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.

Who is Not The Ideal Student For This Class?

This class is not designed for Complete beginners in Zbrush.

What Are The Requirements or Prerequisites For Taking This Class?

  • Basic zbrush experience.

  • Zbrush and photoshop installed on your computer.

Join Me Now:

So if you want to model realistic creatures, then join me now, and take your skills to the next level.

Meet Your Teacher

Teacher Profile Image

Nexttut

A Specialist in CG Tutorials

Teacher

Welcome to Nexttut Education, We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry.

The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place.

We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways.

See full profile

Level: Beginner

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Transcripts

1. Introduction: Hello everyone, How are you doing, guys? Your outcome in our course skipped in a creator using zbrush and photoshop. And then you The Costa and I will be your instructor during these cures. I have been working for over 12 years in the 3d industry, working for game companies, animation, burn table, and as a 3D tutor to, in this course, we're gonna start using Zeus here to create the first good line and to check the overall idea about the concept. And if it will, worked well into the 3D world. After it, we're going to start making modification on the proportion, trying to find goods hollywood and a good visual for the first stage, we're going to work on him anatomy, Sculpt in our parts like the hat, the, the arms to lag, The Claws, the tail, dorsal to the complete script or process. We're going to work with DynaMesh, the Romesh Project, all new workflow that brings up clean visor up to the mesh. They're always, we're going to make the details use alphas, masks, and handling work. To finish. We're going to make default paint going part by part in the real time and finishing it into the photoshop where we want to create a shot of the creator. So join me in scarce and let's rock 2. Setting The Project: Hello guys, are doing. So. We're going to start your first video here to show R3 in the process that we are gonna use two Sculpt these korea tour here. So we'll be a good challenge because we need tried to bring this to the feeling, to the 3d. Because here we have overall structure. It's not difficult, but these little details, these elements tried to bring it, this effect in the 3d. It's more, It's not difficult, but it's a little more hard K. So we're gonna use the pure ref software to put our reference. So here, you can make the download from pure red.com. You can get the, get pure ref for free if a want. Or of course, if you want to make some donation, you can put some donation here in Houston amount. Here it's in Rio because I am a firm breads you and I am at Brazil. So here it's in Rio, but probably for you will be in dollar. Okay? So if you don't have money but zero and press Enter and you can make the download. Okay? So basically you're gonna use it. Let me open my Carnot softer to you can see the hotkeys in my screen. So for example, here you can see my hotkeys. And our main concept will be this one. And of course we have all their reference birth in the first momentum, we're going to focus on this one. Here. In my ZBrush. You can make download my interface. So let me first going preferential preference and click on initialize the zbrush. And I go on up press yes, and I gonna reset my Canvas, my interface of my Zbrush. I like to make it pressing Tab first because I have different size for my canvas. I like to work with a large size. Then it in document, I like to put the range in zero because I don't like to use Radians were in my canvas here. So in preference, I like to change the quick save inquiries to the maximum duration and put the restoration in the maximum duration to the liquid. Save fails. Because if I have save at some QuickSight fails, it will be deleted. So basically here, you can use my interface ID. Let me just bring the ZSpheres. We're going to start with Zsphere, going to press T and active perspective and the floor. And basically here how you can see a lot harder keys. I have a lot of other tools and menus here because my interface, it's configurate that for me. So my UI, it's customize it for me. So you can load these interface, interface for you follow, You have a better, a better visual follow if you want, of course. And here in Houston, UY, sorry, here in configure configuration, you can load the UI and load my interface here that I have. But for you, make the download if you want, and the hotkeys, the same thing for example here, hotkeys, you can load the hurricanes fail file. So basically you're gonna have the same interface that I have here. Okay? So basically the first setting. Any question that you have, please send your question. My Instagram. You can follow me in my Instagram. Well, any subjects can, will be a pleasure. Help you. And N squared. Okay? So from this point, we're going to start with fuzzy sphere. Okay? Am letting me put it my main concept here. Let me change it The the option of pure RREF, if you want, you can click with the right bottle of the mouse and heating settings or help or abode. You'll have the KPI things where you have all the hierarchies and all the information. It's very simple. Basically, I used to do put the reference here and drag and image from the Internet. It's very helpful and easy and quickly and fast. So let me set my reference. And in the first moment, the first thing that we're gonna do, it's basically use the ZSpheres. Zsphere to bring out the elements of the character. It's not to try to get the silhouette and the correctly sized, correctly proportioned. Know it just for me. Ring the arm, the older Arm. These other Little Arm disorder Little Arm, The lag and the order lag here. Okay. So we have a basically, let me check here, 123456. So we have basically four arms and two legs. And this part here, okay? So the first moment is zero that we're going to try to bring using ZSpheres. It's basically tried to bring it, these elements from these points are gonna try to find it the proportion of refining destructor they had tried to block the out these elements until we have a good feeling with the virial. So is it the guys in next video, we're going to start blocking from these ZSpheres to try to bring the elements for we starting work, for, we start working on the character. Okay, so see you in the next video. 3. Working With ZSpheres: And remember guys, this is not basically course. We need to have the basic knowledge in Zbrush, for example, the two ZSpheres and other things. So let's go, let's start the first blocking off the character. Basically here. Let me think. I will try to work on the little torso here. Let me check. Block three more or less. And in this situation I gonna do it, Pose it. So it's a little more difficult, not difficult. Take more time it because we need, For example, sculpted this deltoid than this deltoid, these biceps than these biceps, because they are symmetrical. So we need to Sculpt and make some things. The same thing for the both sides. So it's not too good, is not good, but it's something, something boring. But it's the live sole here. Basically we will be the torso for this first moment. Here, we will be the NAC. Let me take you into the Ruby it let me press key and bring the other head. And how you can see we have this float is cure. It's very robust. So here you can see we have something very fan, we need have something more robust to hear. Let him press key and let me press key again. And I go on to create this idea here. So more or less On this way. Something like that. Let me put here more or less. They had remember this moment. It's not to bring the correct side or the correctly shape, the correct volume proportional. I am trying to bring the elements. So here are gonna try to bring the arms, the del point. So let me press E. I am switching, pressing E to bring the adaptive scheme here in density, I can put one if I want or to let me keep into and DynaMesh, it's too strong. Let me put 66th floor can be no, let me keeping high can DynaMesh. So here are gonna try to bring the the Arm. For this first moment. I am using symmetric coughing. But then I go not try to make different and the year this part it back. So let me see here. Let him make it different. I gonna try to bring it this, remove the ZSpheres and put it in the middle. Goals here. For example, I can rotate from this point. It's a little better for me. More or less than this way. Remember is not perfect rolled thing on this way. And in my mind guys, I am thinking that I have interior cure for the character. So these sideways side view, it's basically something like On this way. I'm trying to adopt it. And these arms seems very long, very, very large. Let me create the odor per tier pricing qi, something like that. Let me try to find a position and it's something like that. The angry. It's a very, it's not difficult but a complex. Poles it because the elements, for example, the leg and arm, it's very close. One by the order. So it's a little complicated because I'm thinking during the sculptor. So they had here, we have these interior piece. So let me try to create order sphere here to simulate The Mouth. More or less than this way. Of course, then we're going to reorganize all these elements. Here It's more or less the other parts. So more or less will be the pectoralis here. And here I think I can put it the other little The older Little Arms. So then I need check if if it were words. Let me check this first design. Don't worry, this moment it's smart to have overall idea. Let me create holder parked here to simulate the Hand. Yeah. But it's strange in the concept because for example, here we have these little Arm and here these Arm comes until here, so no two sinks. Okay. But it's okay for now. We have The Legs. So let me bring this guy here. Let me try to put on these way. Let me create auditors is fear here. And I go not try to make very, very simple in this first moment. Here will be Feet to simulate Feet. Let me check here, Martinez, On this way. I have this point here and here, something like that. Don't worry about it. The position yet here. More or less something like that. Check for very roost. Simple yet. Then we need try to find something that makes sense. Let me activity perspective. It's more or less on these position. So of course here I'm using the symmetry yet, so it's more difficult on this first moment. And how I say do this first moment. I'm using the symmetry. So here dr. roe different. So let me put tomorrow don this position here. It's more beak to sings more beak. So let me check 12344 fingers or five. Now, let me write, but one that me see here. 1234, I going up, I will keep it in four fingers. Let me try to organize it. Create order ZSpheres. Very ugly in this first moment. Remember I'm trying to block first not to D. And why Zhuo. So I am pressing key to great ZSpheres. Then we're going to have the work tried to block these elements. So these guys more inflate, this is not to inflate. And here basically we have something like On this way. And the hand here It's rotate that disorder site. Yes. More or less than this way. Okay. Let me rotate again here. Lesson this way. Lighter mix, right? Button the floor here. More or less. This part. It's the same point in the Zhuan. Remember it's the, it's the, The Concept, so it's a perspective. Let me put two here. It's very, very different for this moment, this first moment. So let me check here. So in this first moment, guys, usually I tried to Bring an overall structure to then try to refine it. But I think I am thinking, I think that in fingering it, these destructor so you can try to simulate the deltoid through tour. Let me remove this part just jacket. Here seems that it's more inflate that here. Same thing. Let me check. Let me see. This is true. I wanna these correctly landmark to. So let me check the, let me check the The Legs. So let me inflate Italy Ruby it. The Legs are very strong. Let me open a little bit. And this part, let me check here to this side to have it kinda TO X here to turn off perspective. Let me move it. Marseillaise. Then we need to reorganize it and then press B. Here. Same theme are aligned with the floor. Let me try jacket it. Okay. Let me see. So this this flow yes, more or less than this way here. And here it's, we have this direction. So then press B and are inflated earbud this region, these flow in it, they carry because we have this curvature. So let me check here. Press E to have in the overall idea. It's okay for now. Then press B and anatomy. Think about this visual because it's something On this way. But no here we can see the difference. But let me move more about this part. And let me flip it a little bit. Maybe. The Ruby it here. Change a little bit. Fickleness. Okay? The overall is true after this part is more Up, up. But because we have this float, row and Murray, these region here is very thing. I'm trying to keep all this things, organize it. So let me check here. D is way For example, here we have different size. Here. Let me flip to the Ruby it easily. Let me move back this Spur. Let me check year or less MDs way. Let me check here. Okay, So I think for the first moment it's okay. This first struct or maybe all we need to be more up For example, in this way. Different polls called play with do, rotation and out sphinx. But I, I confess that I have enjoyed more. D is one. So let me check here how we can how we could do that. Let me see. Just these poor No. I think this part, it's more up but let me check here. Wow. Maybe here. This way. Let me just check this part, it something like that. Can be US. I press Control Z. These poor are gonna open that side. Again. This part of the hand gonna move back a little bit. Let me check here. This particularly slate couldn't be more or less On this way. Let me check. Yes, for this first moment, guys can be On this way. The arms here, they aren't too small. So let me put here more or less. This way. It's more interesting. Let me scalable bit K to give us a good feeling. Yes, more or less On this way. Let me check here. See here and did Draw it's a little different because no two saints, it's perspective. So it's kind down this way. Bruce be let me rotate the fingers. Let me check. Little bit more. Me check here. Now a little bit. Tau. Of course, these things are gonna fix them. So Laura, about that. I'm just trying to align the elements so they are major here to let me check. I didn't mean to the Ruby it and over to side. These bar here. Okay. So these things are little borrowing the beginning guys, but then it will be better. It's a normal, so don't worry about it that and move up a little bit. Can be On this way. Turn on perspective. I have great that the, I have the floor because it's better for me in this first moment. So I like to keep the floor to check the perspective. It's different when you are creating a character. B pet bipeds. Here we have, I think six elements, so different is not quadruped. Six, we have six elements. But okay. Let me select the basic can be skin or not, are gonna use it. The basic materials can use, usually are used to create the characters, stylize it or something more like faces and the Sphinx. Called brown color. A little bit can be in this way. School. So how you can see in the service moments, Not cool because this part, it's Pose it so we need break it. But the first moment to have the unsymmetrical and the next video, we're going to break it to try to bring the correctly polls. From this point. We bring the volumes from this bone to try. We're going to try to bring the most close position shapes. So this first moment is zero. Then we're going to try to increasing these things they thinks, Okay, guys, remember to save your project always. So see you in the next video. 4. Setting The Pose: And well guys, continuing here, what are gonna do on this video? It's tried to set The Pose for it. I have find the older version of this character in 3D. I like at the Pose, but I don't like at the details because I'm not saying that it's bad details, but I am saying that this visual, it's more for bring table. But these proviso of the skin don't brings good feeling, for example, for realism or D is Not seems. For example, skin. It's, I don't know, it's a little fake or something thigh. This is not the objective, the objective that I want, but this silhouette I have enjoyed, for example, the flow. So as I'm artist, you need to think about the optimization, the deadline, if the budget will be okay for the company sometimes. So you need use out that you have to bring more. I can let them is think about it to bring something more quickly, to make something more quickly. Because sometimes you are thinking that, Oh, I am artist, I need create all the things for on a sphere in no, this is not the best way. We need to think like a provisional. And we need to think that we are working for companies and time. It's Monday. So you need think about that. It's terminal important. So here we are gonna use this Pose and these reference to set The Pose. I really enjoy it, but the details, I'm not happy with that because for example, here it's kinda just a line, something. It's okay and here's some strong landmarks on the skin and eye. Mother happy with that bud Pose. I have enjoyed. I like it. For example, these The Tail of the skin. Looked at, looked sport here for example. Look the difference. Tremolo, different from gotta far. But of course here for gain or cinematically, bring table, it's different. We need have different thickeners and different shapes because we will be print table. So we need to think about it that look the details. So we're going to try to, you to set a good Pose, but bring this variation of the skin. So for wreath, I gonna use the test you're, and they're going to try to Ops letting me. So we're going to try to remove it. This guy here, we're going to try to bring the reference here. You can make the same thing. Let me sad to hear the drought to 24, 28 can be. Let me check if we will be okay for this proviso. It's more or less here. Let me test. You're a little bit too. If the dean Draw all let me check the Florida take here. If you want the grid size you can change, but I gonna keep in A3 document and here if you want to load the image here, but it's okay for now. It's not necessarily use it. Let me check here. 24, 15 report. Now we're going to keep in 15 M and let him go to your load. Important, not going to select the top view. For now. Add to spotlight. So K, Let and press Tab. Going to remove the size to. On this way are going to press Z. Here I can select for example, sketchy two and press shift. You have activity Polypaint and I have a better civilization. Let me select the older parts. Flat color to frame. Can be or sketch shading. Let me check. Sketch shading. Let me put white color here. Foramen three can be here. I need try to find more or less semi Pose. So let me change the opacity Let me check MR. lies on this weight first moment. So it's more or less on this. This way, we're going to try to set more or less with the angle of view. So let me check here, something like that. Yeah. On this way, I read those silly rabbit here. Let me read those. The image here too. And I are gonna, right to set moralism this way, learn press been, it's okay. So basically what are gonna do here, select disorder image and I gonna delete. So we're going to keep with the hearing.com Antiguan law, apply the camera. So for example, I'm working here and I have rotated and I need comeback in the same position. I can use the front. But let me put here more or less and Saturday image here more or less to the middle. Reduce the opacity. Check. See more or less. Here. Can be here. Let me clean, clear all views and press and front, clear the back because I don't want the back. Let me check front. Now let impress front and back can be here. So from this point, let me turn off the symmetry and I gonna try to blocking the first moment. Remember guys here, it's not possible. We have these exactly shape as I could position. So it's a symmetrical, so don't worry about it. This, this things because it's just a reference. So of course that will be not perfectly remember that. But here, let me think about why do we can do it? Then press Control Z, control Z. Why are gonna do it? Basically gonna keep them this way. Cause I was thinking to Sculpt however early sculptor here it than the typos, but we will be not good. I need Sculpt handle the here. Then if I want, I can For sample, skip this one, duplicate and try to read Pose and reuse a D, The Sculpt. So here, let me check the opacity. More or less on these way. The arm here, it's different. It's more or less on these way. Here. Same thing, The Hand, It's very, very big. It's different to this region here. It's different. This for letting me try to Pose more or less here. I press Z and change the opacity a little bit. Let me try. Remember, I'm posing front top view. When I look from front view, I need satiate inside view and it's added to. So let me put inside view, right? Let me check here. More cure VAT. So K here, The Hand, these hands here and then press Shift T. It's different. It's more it's kind On this way, something like that. Let him put in front of you again. Let me check. It's more this way here. Let me come back to front view. This guy here. It different to let me check here. The lag, it's up and that it's something like these way more arpanet. Let me check document front view Here more back. So all these first Burrow says, it's messy, sorry, then we're going to reorganize it. Let me put them front view. Let me check here. Let me put tomorrow lesson this way. Comeback. Here. Me check. Let me put back here again. Breaths be, try to find the nipples. But tomorrow, maybe. This way am not a happy with this displeasure yet. Remember it's just Pose very weirdly in this first moment we're going to, we need to do that until we find something that makes sense. Here. Look The its diagonal and, or project here It's oppose it, it. So we need to think about it. The Sphinx. I'm trying to keep the same size. Let me check here. Offerings. Let me check in front. This part seems more now. Support more up. Let me press B because I need to keeping the same. Skip a line at. So it's rotated a little bit. This part, it's more Dao here, more or less On this way. This region Not too. And here this part B is more Inner. These way here. Same thing here. So this part, it's more or less than D is way rotate, that thing like that. So all this process, we need think how to adapt it. So this first moment, I like to work on this way because they want to find the, the overall shape first. So look here, the sport and here. So this part, too big, too tall. So let me try to remove a little bit and put tomorrow here and this site. Let me check. Let me see here. Beyond this way it's a little better. Here, the head, it's big to this dice dance. It's, It's a big two. And here is Mark cure that. Here if you look for it, it's kinda this part, it's different. So here it's more arpanet. So I need a little bit more. It's kinda little differently Pose. It's kinda rotate that. Let me check here and something like that. The leg, it's different. Let me rotate inner here. It's kinda sitting on this leg. Let me check these poor close here. Let me move to this way. This guy here tomorrow as here, The Hand her very big to let me check. This this guy Yes. Something like that. Then we check years more or less. Something like that. Let me checks, not perfectly, but it's okay for now. The curator have this point, this direction. Here's some more On this way and here we need I have a more volume. Want a cure, but you're here. Just parked tomorrow to these way. Let me check here. Tomorrow on this bar. Yes. But it's kind of falling to this way, so I don't want it here. The needs Morrow. These part. Let me check this part here. The way rotate here. So here it's more about it, the feeling. Let me check this part. It's big deal here since that is not big. So let me think about It's more on these way here. Let me check this way and here it can rotate a little bit. Let me check. Yeah. So it's a little bad or I didn't check here. We rotate to the root bit, maybe. This way it's better. Let me see here. Tried to find a good Pose. Little better. So of course is not perfect CLI to just the real poles yet. I don't know here I'm not a happy with this part. They want us something more. It's kinda more natural. Here. This part needs to be more on these way. For example, it's kinda, let me add more Zsphere here. Maybe. I'll, this part may be need to be more closely resemble this part tried to bring me think here. It sounds like that. These bulls, let me scale with this order. Let me check let me rotate year more or less just to check it. So things like that. It's kinda more natural here, but I don't want it this way. You want at this this guy here. Let me check here. Okay. Let me reduce the size here. Press Control Z. Control Z can be On this way. But tomorrow to this poor little me to see on this visual, I am trying to find the equilibrium here It's kind it's because I need, I think I need to rotate how the model, for example, on this position here, more or less On this way, I am thinking of course, is not the only thing that I need do that. So I'm trying to rotate it. Let me think about Me. See. I can't do that. So you're going to try to rotate on this way. Let me check, press B. Let me see on the front feel this way. Then put how these things to do here. Let me check. Let me see on this angle, let me test here from press Shift Z. And here is different. It's from these way and Sundays way to this first process. It's a little difficult, but don't worry about it that it's normal. So let me put here and Maureen front this leg. And here, let me remove a little bit. Tried to bring the equilibrium. Yeah, this is not perfectly, but this angle, we took a lamp recipe. And it's good for me for this first moment, of course. So let me move back and this angle here, because they wanted this diagonal here. Same thing on this part. I want a first simple and easy way. And this way it's terminal important. For now it's okay guys, we can check this side. Wait here, for example, very simple yet of course. But how you can see we have this slideshow. Latin me going move, dark colored modifiers to learn it puts been cycled three. Let me press turntable and press ask. Press B to activity perspective are gonna move again and delete. Press Delete. Now we're going to move a gonna put two negatives, been cycles. And I go and press turntable. Check to see the overall idea. Okay. Yeah, it's okay. So is it guideline process? Can the next video we're going to continue the 5. First Blockage: Here are gonna press a let me go to subdue. Am I going to duplicate it? Turn off hit. And here are gonna press a, and probably when I make adaptive skin, let me check adaptive skin. It's here. Let me put 128. Again. Thanks, city one. We're going to keep the density to here. We can keep six to four. Let me check. I am density for let him see. No one can be two. But we have this part is not good. So let me put 100, 128 density to yeah, So basically what are gonna do it? It's work with I need move these guys a little more to cite. Cause it to Claws here. So for example, let me just move them this way, On this way here. So it okay. 96 to four thirds do. Yeah. 64, B64. I, I confess it that I like to work with a low resolution yet. So basically what are gonna do here, it's separated these guys. So I going to make polymers skin. So how you can to have this visual here? Let him come back to this way. There. Now if I go on up here, the skin turned off. And here are gonna separated The Legs. Let me check basically this port and this port. I did this port here and here. Letting me do Hayden. And I go, I'm not duplicate it. Press Control Z invert. Do Haydn. So now I have the legs here separated. You can see now are bad. They're here. For example, to keep the exactly position. Let me test, I think for XAMPP like cool. Remove this guy here for example, in this guy. And I gonna duplicate it and make polymers story. It's okay. Let me go to adaptive skin, 12128 density. These were to take make polymers 3D, press control Z, control Z. Oh God, where he wore. Let me think here. So okay, let me do this one. Let me organize the Fink's here, do this 12 periods. The original, me, do this, the leg here. And I gonna select this guy. And I will select only the Legs too. So basically I can invert it. Do Haydn, let me rename it to Legs. So the first part usually to try to organize data character. So let me hide this guy activity, this part. Yeah, we need of disorder region here. Let me check here. As it's because of Dean. Sport. So let me redo it. You hide and delete the legs here. Now it's Right It'll better. We need this part here yet. Let me check. Yeah, but it can be fixed. Sat here for example, vitamin turn off the floor. Here. We have the problem with the symmetry that will take time letting me close holds. So this part will be very boring. Let me check here. More or less than this way. So let me move here. Of course, when we're going to need fix outs part here yet. So it's okay for this first part. Let him Me I think you guys some parts are called dry, For example, the they had called, tried to Sculpt in the front view. So what we can do here, it's basically tried to Sculpt one side, so let me rename it, letting me. But here I can you grow new folder here. Pulls that DynaMesh. I gonna drag in here. Let me rename it to Pose at ZSpheres. And what they are gonna do here, it's DOD, This guy is not necessary. Disorder is not necessary. It's okay. Let me clean how it led me select this guy. Basically, I will try to bring something symmetrical here. So we call them a ketone this way. Let me just check, learn press B, turn on the symmetry. Local symmetry are gonna try to find more or less the middle here. Can be On this way. Let me duplicate that. Turn off these guys. Press Control W. And I gonna hide this site. These older side here. Here. Let me go to display properties and activity double. Then put to the floor take gonna make more or less, same thing with the diesel other part here. Let me do Haydn. Because I gonna try just to make a simple block for them to the arms. Then they take on and tried to repose. So let me test the mirror. So okay, moralism this way, this port here, same thing. I can recreate it. Let me duplicate this guy to use it. So basically some this way. Let me recreate it. I gonna delete. Let me claim I gonna select this guy. I gonna use a band, the sphere here. Then press X to active symmetry. And Marla's here can create another sphere going up, but more or less On this way here. 1234. Why it? Because now I can work symmetrical, then I can move it, Pose it very, make it very simple. For example. Of course, I think we need make it more. The length needs to be big because we're going to move it so to or not distort too much 3D dimension then. So more or less On this way because then I'm going to repos it. Took a letting me use the mirror and weld. But now let me remove this guy first. Do Haydn Me around Vout, press B. The Legs, letting me duplicate it, move here. And let me check I can remove this one, do high, then we run out and try to keep this one or letting me duplicate this one again and test to see what they want. Let me select these guy. Disorder. To me, her the other side. Turn on symmetry. So for example, something like that. Think here on this weight better, but I am think two Sculpt, which will be better. I think this, this part here. So let me go and I keep this one. So here, let me make a mask here, press X, turn off the perspective, move it and try to scale to close it. Let me smooth. I have a user DynaMesh. So this first moment, I'm just trying to, to find it the better way to Sculpt it because it's Pose that. So the first moment, I don't want make our width part by part, For example, I want to try to find that the better workflow in more fast. For example, to avoid all I need, skip these Arm and then the other Arms. Here my idea it's going to block the deltoid, the biceps. This most goals, The Hand. Oh, it's okay. I have an overall idea. A good silo, it a good proportion in T-pose. So now I go on to start posing these are and sculpt on this Pose because it's difficult to this first part caused that. So let me see here it's okay for now, let me Saturday spurt adaptive scan. Let me divide it into 128. Press a high gone apply. So let me turn off the ZSpheres here and I gonna append disease for one. Okay, so let me put here, we're going to need to try to find a good feeling to it. So more or less here, don't worry about it. This first began will be very, very Huggy. So let me just move to decide. Okay. So now I gonna make same thing with the hat. So for example here, let me check this guy. Well, I think I can duplicate it or just press Control Z, control Z. And here more or less to have an overall idea about it, the head size. Create another sphere here. And have more or less this ZSpheres here. Press a It's okay. Let me turn off deposit guy. So it's something like that. Press B. I think it's something like that. There's this fear here and I have this way. So let me go to adaptive skin, make skin, adaptive skin upper bound. Letting me do this guy here, delete is not more necessary a pound. And here I have the skin Zsphere. It's okay. For me. I think it's too much. Let me put sixth for whether So from this point we can start, for example, it's more on this, this way. Just tried to find it first shape very early. Will Be more about this cube. Here, learn press Control W and I gonna merge with this guy. So with the body, merge Dong to K and update the mash, it's cool. And from this point we can try to start blocking the things. Try to find the deltoid here. Very simple Blockage here, these connection here, it's difficult because it's kinda we have this side out together, but it in front, this isn't not altogether, so it's kinda something like that. I'm just adding the volumes. This shape here, it's kinda a little shark, something like that. Let me use the DOM standard to create the, The Mouth here more or less just a landmark. Very simple yet I can press out to create this part. It's simulating the nose. It's kinda a shark and disperse the moment. Have this silhouette here. So I'm a thing like more On this way. The Mouth hits more up and add something like that. So it's kinda On this way. Very-very roofing this process here I can make a mask. Tried to create the suspect process. Here we have it's kinda the zygomatic, these effects here, something like that. So in this first moment guys, I gonna try to find this overall idea. Aldus, it's kinda armor here. This part it's very remark at. So it's more artist feeling here. So let me remove here, it's kind On this way. I gonna try just added this overall elements. So here for example, we have the pectoralis on this shape. So let me try to just added these landmarks. Something like that. Very rarely process. It's kinda the clavicle here. So how you can see very, very simple shape, we will be a good challenge because we need find something that makes sense. So here this had the part we will be a challenge tube because we need find a good sideway it. So this part is more strong on our part by part yet very, very Calmly here, the shoulder it tomorrow, something like that. I have this landmark. Here. We have the linea Alba. Something like feeling like that. Just the, I'm just putting random points to try to bring it this overall idea, let me just create this landmark of the arm. Here. For example, the deltoid, just a landmark here. I can press out just to assimilate the deltoid. So I am trying to create the landmarks. Here, the arm, it's more large, more strong. So out the first moment, I gonna try to block them this way. Very, very common Linux. Here The Mouth, It's something more On this way or dark. And here something like this way. This shape. It's up in that here. Let him select the transpose, try to make something like that. Let me check here. This pore will be a good challenge here. This way. Something like that. We have these, these spectra here. So how you can see very, very initial, very ugly without a lot of element. Without Psi go it. I am just trying to get the overall idea, overall shapes here. Letting me try to grade this landmark here are the deltoid will be a good challenge here. These transitions. Here it's more the torso, It's more robust. I'm not using reference yet, I'm just trying to make this first block so the front view. Maybe we need more On this way. So more up Ben. So this first part here, feel Simmons data is more large. Let me check years more or less. Let me scale with maybe like that. The proportion. Cool through boasts on this part. So let me check the difference. Yeah. Than the proportion hearing it increase. Well, this first part will be on this way and we're going to follow this idea. Okay guys. So is it saying then activity 6. Following The Concept: So here guys, we're going to make some landmarks. So basically now you can see the process. Basically here. We can create this line because it similar the my nonane anatomy some part. So the first moment we are gonna block, make a very simple block. The enemy divided the pectoralis here too. So when we create these landmark, same thing here. Great taste, strong land debarred just to have overall idea. Then we kinda refine things. So let me create the landmark to the deltoid, sternocleidomastoid, the clavicle here. Then we need to fix it, of course, Sphinx. So we will be a have very cold challenge. Here. We can look for the above enable nation from Hulk movie. I think it's a good guy to use as anatomy referenced. Do let me check this part. So let me put here human anatomy atlas. So you're Monera anatomy, most Colors. So just use Zach as example. Let me go to large. And of course you can, for example, search by creature anatomy ZBrush. So it's very cool. We can use as a reference to basically the, the creator like that. We are greedy. It's different it tomorrow on this way. It's kind of something like more On this way, this direction or have 123 directions. Something like that. Of course, in opposite Zhuo. So we have, for example, the latissimus dorsi here, habits her out to the, the ribcage out these elements. But for Project, it's a little more difficult. Because you need make as symmetrical and its creators. So we need tried to bring the overall idea. So here in the first moment, just to gonna make these overall blocking. So here it's mortal as the abdomen. So I can increase it. Let him put 128 just to create these landmarks then are gonna change the proportion. Then we're going to change the elements. But the first moment it's just to create the landmarks. So here it's the, it's, it's like the ribcage in the oman, Oman people. So basically here I'm recreate this part like the reference. And how you can see it's more visible here. So I think in this port it's more advisable or we have a light here. It's kinda, it's a little different. It's more on De Zui, something more this way. So in this first moment, we're going to just try to bring this element. So I am looking for this side only because then they're going to reorganize things. And the here the pictorialist, CMS until this, the arms. So here it's kinda have to Pectorals. So the rule crazy, but is it? So let me try to just created these volumes and these landmarks of course. Here the clavicle, it's kinda the clavicle here, need to remove this transition between the deltoid and the year. It's a little different. It's kind have a disconnection. Letting me cut here. It's more about it. It's not the feeling, but it's something more about a, the The sculpt or DR. So is not about the technique. For example, tomorrow about a d'Art. So here we have these wide Zhuo. Of course I am just marking it causes damage. We need redo a lot of things. Here. I didn't meet great to DCIS back. So I'm trying to create his visual. Let me try to find this visual here. Then are gonna redo and redo a lot of things. Let me check here. In this transition it's more pontificate. So let me create these landmark here. So then used the DynaMesh highpoly. She, so the first moment I gonna try to do that, it's to find the overall idea, the volumes, the shapes. Here's more, more close. And I have this, this visual here I can remove a but here we have a more more things landmark. Let me check here. So the suspect oh, let me check here. You go on. And it could first here, let me put the light will be a good challenge. So here we have the trapezium, for example, on this way. So all this part, it's different here. So we need to try to find a good vihj role here. We'll be good chairing two. So I am just trying to find the overall volume. It's not volume, it's just simple block. Simple, simple block. Cows, I wanna, I want to have a good feeling front and inside. It's not an ionic visual. So here, torso, something like this way. And here basically we have the lack going to do the leg. So this transition, it's On this way. Here is different. So here I don't have a specific a specific specify at silhouette. So I need try to think how I can do that. Because I don't have SPIA shape. Let me select the leg in here. Basically I have more volume sense that I have more volume. So I can try to add more volume here, just this first moment than we need tried to bring the, the animal silhouette, the animal volume. So all these things here basically I'm just adding volumes. I'm not working On the silhouette yet. So let me put to the cross here to the abdomen. It's very, very me show yet so we will be a good challenge to sense that its mean are more flat. So how can see all the time and just blocking and try to endorse them the overall shape. Here we'll have the the clavicle. It's a little different and it's more cure. It's not in zigzag. So let me create this landmark here. I gonna make the first moment simple shapes, simple lines. We need to work on this part yet of the, the back of the, of the back part. Of course, here it just to block like the concept because we don't have good resolution and it's not time yet to make it So I'm just creating these landmarks. So how you can see here, it's kinda part of the armor. It's mixed organic and some of finger-like creator drag on something like that. Here we have the skirts, 12341. Let me check here, something like that. Of course then we can refine it. To have to the same advisor you three for we can keep for five more or less. Just letting me created this little shape fervor simple how you can see I'm, I'm I'm, I don't know about yet the correct way shape or these things. I'm just in trying to explore the the overall idea to them. Try to block something. So it's something like that. Then I have an overall idea. I can't side well, I go online crazy, take on a refine it. So here, learn press Control C, yeah, it can be here, but it's more than the older. So for example here, used to DynaMesh. Of course guys, these things are gonna make bath or then here it's marked to have an overall idea. This way can be Something like that. Me check here. So let me move. Same using the move I am not expand along time here. It's just to have this feeling in the field of things, how you can see it's different. I have this effect. Something like more up in that way, things like that. So k12 345, here we need reorganize the Sphinx. I am using the Move Topological to do that. Dom standard to create more, more strongly lambda mark here. So here's a high polish, Something like that. The judge is very simple, just kinda sketch wherever sample yet very simple. Cows will have a lot of work yet here guys. So let me make these wise row here too big. Let me check here. Cover this part. So I'm a thing like that. Something on D is way. Let me check here. So this first moment I want to make these vihj rover simple. Creating justice landmarks. Here, the mall, simplify things. So you can see, then we're going to find that the correct proportions here, I can create this kind of the suspect. And Mars zig zag. We need tried to respected this visual because then we can apply some Alphas and out sphinx. But for now I want to try to find the overall shape. Here. You can simulate them off. Spect support you. So let me try to refine the demo here. Let me check. Oh, poor. Let me see. Here we have a lot of liberal holds two, but then I go now to find it this class you need the final better visual yet. So how you can see I'm not doing nothing just to refine the things that we have. Dawn, like I sketch to check if it works or not. So after all these things, we will need to find a correct and design. So it's very difficult make On this way because we don't have a correct shape. It's basically works, it too much work, so it's very difficult. So here I'm not work on this silhouette. I'm just your organize some things. The hands are gonna make separated. Gonna split it and refine the Correctly things. Yeah. So let me keep coming this way for now. It's very strange, but it's okay. So the legs here we need, we will need to rework here too. We will be a good challenge. So the things here, yeah, we're going to work, separate that on it. So this first moment, it's smart to have this overall idea, something like that. Let me pray organize it. Let me just DynaMesh. Let me see here. These poor we need to work a lot on the in the Legs. Who will be a good challenge to. Here? I'm not talking about muscosa because I'm just following the reference Draw, the reference volume. It's, it's kinda it. So here we have the biceps. We'll be, it's kinda interpretation between the real life, real most close to gather with the the concept visuals. So we will be very difficult body. It will be something like, Oh, we need to do as volume. We need these things via, Will Be cool. So here we can just put to the rectus femoris vastus medialis, more or less here and iliotibial band, or divide here more or less. Then we need to fix these things. So this first moment, it's okay here the arms, I think we need more volume or elements, of course, we'll be necessary. Mape inflated can use the inflate brush. Here, moles KOH, It's a little more is as you rate than before method here we basically have three volumes. So let me add that this phi is you just divide versions here. It's more ener. So we will be a code challenge here. So something like that. Here in this way. Let me move then we need to try to find the correct shape here. Something like that. Here I need to remove a little bit. Something like On this way, hiding the things. We'll be very interesting to simulate the things. Let me try to check this Zhuo K. So from our weight, we need both. So basically I gonna try to make this very quickly elements. Then I gonna make this part, this part side view. So probably we need volumes, sometimes hear more volume. The lag. Let me check here or volume. So then I need tried to find something that makes sense here. Transition. Here. I have no idea about how we can make this transition. So maybe could something like that. Of course then we're going to fix it. But I can try to make something On this way. This transition. Well, we're going to need to have a lot of work to do that. Let me make kind of box here. Then I go not try to find the, the the, the anatomy. How is the anatomy here? So letting me use the DynaMesh, the highpoly here. And here. And here. You're trying to bring this box visual. Take the arms for me to zero. We need the inflated. So let me invert, make a mask and try to go to the formation. Flay To Little bit, little better. Maybe more beak. Now. Let me check here. So for now is it in press Shift Feet per to the floor and have an overall idea. And we're going to continue guys, step-by-step part by part because it's a complex character to make these adaptation, but this is the way, so is it guys. See you in the next video? 7. Finding The Structure: Hey guys. So continuing our project here, we're going to try to just move the leg. I feel I think that the The Arm it's a little short tools so we need to fix it. And the year, The Legs, it's kinda frogs. So I'm not happy with that. So we need just to tried to fix it. And I think the leg, It's a little more large, more big. So let me try to use this reference side, the Vil. So how you can see here, it's, it's kinda this region here. It's different. So this flow here is different. So I'm going to try to organize it. So it's kinda Denise, come here more or less. And of course we have the perspective here. We need take care of water that but it's a little different. So I gonna try to fix it. I called make it in the, For example, on the use fewer. But here I'm using D and DynaMesh, so we need to take care about it that sometimes because if you are using the move, It's illegal restraints, so we need to take care about that. But how you can see it's a little better this way. But these parked all this part here, it's more Altair going to try to you reuse yet something more On this way? Not to not two, not on the floor. It's floating here. Of course. Not miss hard to make the same thing, but I am finger on it. Let them select this part, only. Letting me use the mask here. And they gonna try to solve this part here a little bit. So these questions where we are using DynaMesh, It's a little boring. Differs moment because it's a little difficult to organize. But here let me check I'm not using symmetry, so let me move in Frontal little bit. Just to have a better fooling. Let me check if I have other reference. No. So I need to try to use what I have. Yes, it's more open-ended here and more bag to of course, we need tried to find the good feeling here. So let me check the flow. It's a little different here too. This transition here, Simmons data, we have a little off more volume. So I'm just trying to add the overall elements here. I'm not think about it the most goals and how this instructor for this first moment. So it's important, we have it in mind. Let me check here for a roof and as-yet, it'll batter his leg here. It's On this way. How can TD more here? This part. I think it's not the leg, it, the, this part. So we're going to keep symmetrical for this first moment. Here's the deltoid idea or market. Here it's kind of the drop Bayesian are gonna just follow this reference because then I gonna try to find something that makes sense. Just for this first moment. Here we have this line following the same as Moscow. So we're going to try to just create this landmark can here we can see that it's kind of the other arms start from this point. So I need tried to find something that makes sense here. Remember this first moment, it's the blocking. And the here it's more inflate that these guys. So let me try to select this part. In May being Floyd, who will be it? These poor to either make a mask here out part. So this, this first steps, it's more to try to find that the overall idea. So don't worry about that guys. Vitamins Mouth little bit, and they're going Use the deformation and use the inflate to inflate the robot to learn press Control Z. And I gonna try to open a little bit more damask. Yes, something like that because I can reorganize things if you want. Here. D Arms seems that it's €1 inflate, It's not finding flight, but it's something that some short, so we need to take care about it at all. For now. Let me try to select more orange to green color or maybe we can reduce the skin shading or older medicare for now I gonna use fast shading can be. But I like something with a reflection. So let me test. Yeah, it can be the base for now for this first moment. So let me try to divide more or less than two this part here. More or less here we're going to try to find the shapes, the elements for now I don't have a lot of elements, so I'm trying to find so for because dad, I'm just adding the landmarks here. We can try to put the fingers for now just to have a better interpretation of the, The Project. So the legs here, It's strange yet, but for this first moment and the spark to have the, The Hand two. So let me see here, I can extract from this part. Let me invert, go to extract, then revert and extract because they're going to extract from the mask selected. K can use DynaMesh Close Holes. Let me check here. Let him is move first. Dynamesh, blood DynaMesh, It's okay. Now I can use the deformation in flight bellum. So Mao guys, I'm just trying to set the things yet. It's not, For example, the corrected elements, correct shapes and out. The things. I am trying to get the overall feeling too, because then it's more easy to refine the things. Okay. So it's something like that. Let me check here. Organized this part, Marfan curate some arms so we have all disease stroke toward that it's a little it's kinda little boring to fix them. The began. Don't worry. It's kinda boxer guy, but it's okay for now. So let me try to find a hand shape here. Can be On this way and here it can remove element. Okay, let me set more or less On this way then we're going to fix our width. I can press Control lampreys. Yeah, I can press Control local CME activities option and set to the object here. And now, I can just try to deform it. To try to bring the fingers elements. It's not fingered. Let me check here very quickly. Let me see it. Let me see the word in English. The Claws glow. Letting me check your sharp claws. Claws, sharp claws. And let me see the reference. Reference. So here it's not to define it, so it's a little complicated to identify three or four. Here we have three. So it a little difficult. But this is the process. So let me check here. Let me try to make something like that. Claw shape, overall shape, then we need to reorganize it. Well, let me see. Can rotate a little bit. It Tried to find something that works. And I can duplicate it, pressing control. And duplicate again. Let me check. Here's more realists. So I need a career about a dad. I need to try to bring this realistic feeling here, The Hand it so the restrained yet. So let me invert. I can use the out-groups. So now I can select only this part. I going to try to organize it. So let me turn off the local symmetry. And we need tried to fix with that all together. On this way. Let me check here. This part, it's kind of block at, On this way. Something like that. Let me check here. Yeah. Something Gandhi's way. We have a break direction here, something like that. That we need tried to figure out it. Okay. Let me invert it and try to fix this region. Because it's a little fake yet. It's not fake, but it's something card. So here, I don't have a specific idea, I'm just adding these elements. Then we need tried to bring some information. So I am using my imagination here guys. So basically using DOM standard and bring this this part to fit the defense. And here I can try to bring something on the middle, Pressman altruism them standard to bring it something kinda fifth, Def, Def affect something more. Heart shape, can use highpoly. She tried to break these toy. Why Shuo? Letting me change this guy here. Make a mask more or less here. And I want change this guy here. Something like or inner Me. Yeah. I'm not happy with that, but it's okay for now. And it's something like the zwei let me to rotate it. It's, it's kinda direct, something like that. Here. Different it, something going this way. And is not, and it's more short, your sims. That is more Sure. So let me think what it can do here. Press Control, mass glosso, and I gonna try to fix it. Let me just move for a little bit and try to make something like that. Well, wow, let him make come ask here. Smooth. Something more monic. Let me check. Yeah. It's not good like I want, but it's okay here I can cut to try to bring breakage direction. So something like like that. So let me check here. Let me see This is true. Here. We have this part. It's not good yet, but it's okay. Let me make just literal landmark here we have diane deltoid, the deltoid device busier two. We're going to have the deltoid here, more or less the Chrysippus this way. So I'll disinformation. It will be important So I'm just marking grade a simple mark here. More or less, Of course. So all these simple with stroke tour here it's kind of the, The bones of the metacarpal, the hands bone. So it's important. We know that. But I'm not a happy with the feeling yet, but it's okay for now. For this first moment. We can try to put information here to the close. Here. I don't mean check. So this part here, it's okay, this transition here, it's a little strange yet, but it's a K2. Letting me try to remove a little bit to this part. Then we need to try to find a correct shape here. I will not work on this first moment. It, I'm just blocking and try to fill in the elements. So how you can see, we can put the tiff here to have another idea. But what are gonna do here? But the Claws here. So I'm happy with the D is angle, this angle. I'm happy I think The Legs need to be more strong, have a better landmark. So here we have this transition, so here's not appearing. Maybe movie more On this way or back, either. How you can see you have this angle. And here we don't have it. So let me think about something like that. Let me move. Use the move here. Great. This gap here simultaneously, the leg, it's different in different position. More in front, maybe make a mask. So I'm not talking guys about the, For example, the most goals and outs things because in this first moment, I'm trying to to get the overall idea. So it's not time until talk the most calls him out the Sphinx. So let me make a mask here to here and I going to try to bring the leg here. So how you can see I am trying to figure out the polls yet. It's not time TO. Here we have the most Claws and out things. So sometimes your fingernail Daniel value teaching it to Sculpt Tool because they don't have a roller is act a role that where I gonna put some information and you're going to follow exactly is anatomy this way. So we need to think about it that try to think different. So here For me telling you is mash it. So I need tried to bring more volume may be here on these way. So I have all this, this problem to solve. K and the, the, The Hand yet to press Control Z, control Z. Let me select the mask. We're going to try to move out parts a year to have for us can work separate that, then. It's okay. Of course, the Dharma here, it's different, it's on this Pose. So for now I have a disinformation. In for this moment, it's okay, we need added the elements here and I'll The Sphinx. So remember that here, DRM or we can try to change it. Let him select more or less this part invert and let me try to move in Frontal little bit. And this part, the same thing. Let him use the move here. More or less On this way. Yeah. So we're going to try to campaigns The tried to Saturday destructor part by part this angle, I am not a happy but it's maybe because the angle probably we need I have this angle changing the leg direction here, maybe for example, from these way. Something more here, just an overall idea, something like that. And we're going to have this direction. So when you try to or can Audis stroke Dory yet? So you're going to fix it in front view, I'm happy, but in this angle, maybe if I change to draw, yeah, here we have more information would feel the character yet, but for now it's okay. So inactivate are gonna continue how you can Tim, just in trying to strip out the character first to them, block and organize the things. It's kinda, I'm sitting at the character set that. So it's something like that. So is it guys seen the next video? 8. Tail Information: Well guys, continuing here, so we're going to fix a little bit some things is not, it's not fixed, but well, let me select this part here. I can try to move a little bit on this part here. Let me see here. Americanize the cure itself zero with deformation, with curves zigzag, but no problem for this first moment. So let me check here. Something Mark your VAD here I can use the ZRmesher, For example. Make Jack to create a better curve here. Let me select the health and turn off the adaptive. Same thing here and here. Let me check it K. So now I gonna try to remove this loop here and here, and this guy to K Learn press Control D, neck and B. So let him use the fillet. Go to the formation. Late bell long can be more or less than this way. We tried to organize this thing here. Here it's same thing. Anyway, jack. See here. Let me go to the formation and polish. It's cool. Press Control D, Polish, control the Polish. Little better just to have more harmonic think. And this part here, just wanna get the overall idea. I have these elements here, something like that. Just let me try to fix it. So one thing, like On this way, this connection here. So I'm just blocking how you can see K. It's kinda more volume or have them this way, but it's okay. So what are gonna do here? It go to Geometry and do lower and eigon apply the DynaMesh again goes in this first stage, is gonna work with DynaMesh. So let me press zero to dumbs down there and I just don't want to block this thing very-very Randall from this moment. Just to break, these is morphing aspect. So hurricanes hover over. Simple. For now. Let me Jack can press how? Then we can add some all four, make it better. Here, it's just the overall composition. So let me check here, play a little bit with that. So let me try to create this spec then are gonna work with Calmly. Here it's more genetic kin just to try to bring something to have a better idea about it, the character. So one thing like that. Let me check here. This part. I'm seeing like anatomy here. Great to this fading. We need to add the elements here, but well, I can select these guys here. Let me check. Let me think about I can duplicate this. One can be, let me invert and press Control. Turn off the acts. Now, press Control Z, control Z, control Z. I going to select this guy here to this one and this one make the mask. Now going to duplicate it. It took a turn off the perspective and I gonna make a very quickly Pose here. Just play a little bit On this way here, let me scale with how you can see. No matter the size, the overall ID. The if is correctly or not, just this first moment. I'm trying to get the, the elements only. Here. It's kind eyes natured shape for example, something like this way. So take care about the depose. More arpanet. So here let me move. You Will Be it. Let me check. Let me move it a little bit tomorrow this way. Then we're going to fix it with Calmly. Mow it smarter. Haven't only made me just mark it. Hurts same thing. So I can select these guys, invert it and press Control. Now I can rotate it. I press Control Z, Control Z. But on side, rotate. Man, let me check kit. It's more or less than this way. Hoping that something like that lesson this way. So we need to fix it then. Let me open a bit more here. Same thing. So let's make a mask, press Control. W here on a select, these guys. Rotate a little bit, something like that. Let me Sculpt a little bit in the mirror here. I am not think about it. The, if it's correctly, the things are not my focus here. It's more on the elements. I just want to add the elements than gonna focus. We're gonna focus on the side wet, correct proportion. And I'll The Sphinx. So this first moment, it's kinda just added the elements, of course, not perfectly at a lot of things, the volumes and how This is truck Doria. But it's a K. So this port here, it's a little different and Empress all tomorrow. Oh, it very, very big in process here in the pectoralis. I don't like of disconnection here. I want to break it. So let me try to break it this way here, Marla's and here. Because Dan, I gonna try to fix the things. These poor. Let me check here. Just divide things. So let me remove this part here. Then I go not follow the, The dereference. And now these things for now I am just trying to tomorrow the things. So let me remove a little bit to here to talk a little bit. My folks not to make the things here we have the deltoid. So maybe I need tried to add, there's information here will have the deltoid most Kohl together. So Italy rule, confuse. Am just adding this volume. The arms seems a little moral or beak. But it's okay for now. Is your guys these things? We don't have this part. If you'll look to the concept, basically this part here, it's together so we don't have this diversion. So what are gonna try to do it? Make it, we can remove it here, for example In this part and try to increase the, this region moral to hear more or less. So my thing like that, I'm just marking then I need tried to find the correct shape and how The Sphinx. So here, great, in this slideshow, I'm not working On the bar is our On these things. On this first moment. It's not the idea here, just marking the things very, very roughness as very ugly. So if I want, I can put some IO here are remove this I0. Here we have the diff that we need at. So we need check where are we going to add it yet? So this is the landmarks. So all this part we're going to need interpret it and see how we're going to fix it. So this first momentum, my focus, not it. I'm just trying to get an overall idea. Cellular zigzag will have measured is Mesh, mesh, but it's okay for now because it's not defocus yet to refine the things I'm just marking the elements. Then we're going to try to fix it, these things. So just adding random things. Here. I can try to put tomorrow cure vet to make better, a better connection here. On these way. Me check here. So we have a lot of work yet. Now that can make a little bit. This part, it's not on this way, For example, year. It's not separate that it's kind to gather the fingers. They are not on these weights, something more, something like that. So let me select this six brush. Just select this guy here, vert. And I can try to add. It's held together here. Who was looking? We don't have this separation between these region. Course. We need to fix it. This part of sport. It's kind chicken, something like that. So very ugly. No, no shape yet. Without sideways, without information. But well, while letting me select these guys here on a press Control W here, control W2 and groups pleat. So K. So now I can remove this one. The Ohio them and mirror and the weld. Okay. So here it same thing. So I don't have on a specific role here, I am just putting deformations and trying to define something. So I don't have specific role for this moment because I need broke it and put on this way. So this first moment, it's on this way that I like to work. Very, very roughness, very simple years symbols that this part short and here large. So I need to try to reproduce it. Take care about it. This side to it. Here's seems that this part Not appears. So let me check here. Something like that. And they don't want to zigzag here. So let me check here. Try to find a sideways The Mouth sense that is more arpanet here. Something like that. To D is way more angry. You're here, I have little element. Let's make a mask here. Press Control J or Control mask ban. See. Just bind here and it's tract accept. Then we select here including the mask. And from this point, anatomy is Mouth. See the symmetry. Let him use the mirror and wild took asymmetry. And I can try to bring it this little thing here. Check DynaMesh took a late if you want. It's on a thing alike. Get that. C. Let me play it here. And the effects not good yet. Of course, when if we need The Teeth and the sphinx, press Control, K With see here. Press Control Z, Di Bu, contra blah, blue group split. Like this other part, the mash. Oh no, I have separate that dimension. So here I need to merge it. Merged all. So let me check. So K mash school anatomy is more something like that. Can use the inflate and it's done just to test guys. See her maybe can be something more this way and more in front me. Check. Just this. Yeah, maybe to the other side. Let me check here. Let me flip it on this way, update the mash smooth. Now the mesh. In this move. Here we can try to create the sport, extract, sapped, came, mirror and the vout. The mash and more. Thing I like. Literary critic kinda is make for you want just blocking yet. We're very simple things. Let me check. Can be muffins. Nothing. The Tail. Here. Let me check. I'm not using reference yet. Then I gonna use for now, I'm just grading from my mind. We need to the The Teeth. So maybe we can play a little bit of that. Snake, something more. Ah, when you open your mouth basically or these regions more. This porch. We can play a little bit with that and of course we can remove it. Then if one can make a lot of we can play a lot of with that. So let me play the mash Let me check it. Well, press Control Z. Yeah, gonna keep On this way. And basic for now is it guys, and he'd just add this spurred, this region here, here, the thief. And basically from this point we can start organizing The thing yet. So how you can see we have something here. So down when they're going to Pose how it, we're going to have the I go to character. So just to let me select this part, tried to move me, check here. Let me see. I'm not happy with this this effect yet. So let me check. Yeah. We can duplicate it and press Control and play. We will be two-third that to let me check. Let me see here. Creating variation. Of course, I'll wait, we can do them because now, now is Not The timing. I'm just exploring the things and make, making liberal tests for now. And then we can use reference and out the Sphinx. So let me check. Yeah. Let me check here. I think we can select group. Can be Will you let me sit tight? You can know, can be a guppy press Control D. And I go gonna use RGB color fill object. Same thing with this guy. Just tell you more this color. Press Control D, Control D. Let me see here. Can be D is way. Let me delete geometry. Do lower dew. Hi Dan, Close Holes. And let me check your color. Fill object or my weekend back to base. Here. Let me check this guy on a turnoff. Let me check with this one. I gonna go to em up and I gonna try to apply again. Let me see. Smooth. You see here I can select the other rush here. Well, for noise it guys, it's not necessary. For example, a. I tried to add the disinformation now because no make sense. I spend time here, but it's something like that. Let me deal with this guy. And for now, is it next lesson we're going to continue. So is it saying the next video is? 9. Adding Frontal Claws: Hey guys, So continuing here Project, basically here, my next steps are basically continuing, continuing The block of the elements. So how you can see I am not a carrier bolded the correct, For example, sideway it for this part or this tube through with the The good design for example. Here Danielle, you need ME different. For example, I have this shape. It's kind some ego or something like that. And we have this shape. It's a liberal, different, something like that. So we need change these things here. But the fox here for zombies or not, or are gonna select this region here, for example, in here. Go select this part and they're going to start organizing the things. For example. And same thing here. It's not my focus here for Zippo and I need this part here. And try to move because this part, it's more or less on to this region. For example, here. So for this moment, my idea is not start doing these things. For example, let me just like this poor press. Apply the hierarchy again that I have myset. Well, for example, is Not started doing these things. Oh, I need to fix this region. Neither organize it. Let me try to create this spectrum are kind of box. For example, I will not bound time in doing these things. Now I know that it's necessary to do these things. Of course, I know. I know it. For example. Work clown Calmly and fix the Sphinx For example. Let me just play a little bit more here. So I gonna make these things. No, this is Not The idea, for example, to spend time doing these things because no sense for this first moment. Because when we are going to need, when we are gonna do this things we need, make it very commonly and refine the things. For example, make better the shape and the order. The other things, the the mesh and all these things. So I don't want to these things right now. So basically the idea here, you guys, let me just fix. Alright? I have here, so just let me fix. But the idea here is not, it's not spend the time and do these things For example. Let me move a little bit on this way. But of course then we need increase a lot of the Sphinx change the shape if necessary, sideways distracter. This part here, for example, I have this effect. It's different. So my idea here is not spend time doing these things, it's just block the elements. So now what are gonna do? It's just blocking the fingers here and here. Is it. So what I'm thinking here, well, I need at out the elements. For example, this part here, let me select this guy here. Let me see The Claws For example. I going to add that to close additive. The Claws here and here. And okay, it's done. So from this point I have out the elements and they need start. I need to start try to, to try to find the overall shape and size of it. But I don't like to start doing, For example, the silhouette, skip them the bytes in Addis things. Without I have out the elements on decision. For example, I don't like to do that. I prefer added these things, the elements from this point, they're going to start refining and organizing the things. Okay? So here we can upper bound ZSpheres And with this ZSpheres, I can, I don't know why my hotkey from solids. Me sad. It's missing all the time. The hotkey. It's not a cyanide. Time I need to assign again. Well, but here are gonna try to simulate the fingers, The Claws. Here. Let me see. It's okay for this moment. Letting me move it. I go nice K0 and try to fix this part. So let me put this guy here. Here. I think we called have done it in the early process, but well, let me check here. Let me try to scale me, see. Oh, wow. Let me check. Let me try to recall it. So K can be On this way. Let me go to apply skin and make adaptive skin so I can hide it. This guy and the band disorder that it was created in a new tool. So let me append. So AMD here let me check the DynaMesh. I have 128 resolution and here I need dividing to date. So now it's so from this point, I can set to the middle of the object and try to set The more or less on these Hand. Gonna try to block it. Here in this disguise, I can inflate it and try to create a new one. Give volume here. Let me merge everything here. So it can just remove this part. Try to a more or less at the, it it's kinda mixed said with a dog and Korea tour horse directs out together. It's a little crazy, but it's okay. Let me see this part. Basically I wanna finger here while they're here and other here. So this guy here, I can mix it. So let me check from this point here. Right? So okay. Let me select this guy and I gonna rotate a little bit. Here can be. Let me duplicate it. And tried to organize this part. Let me check. Tried to make nice straight line here. Then I can reorganize it. Let me check front view. These way. I have 1234 fingers, I don't know, or three. Let me test. Let me play a little bit here. I didn't meet Jack. Oh wow. Press control Z. Control Z are gonna move a little bit this way. This guy, let me reset what? No, mortal as here, press Control and create a copy of it from this point. But more together. Press Control, create the mean or it's kind of mean or danger. Claw. So let me see here and try to convert it to create poly group. No, I can keep with that. Press Control Z And it's okay, so here I can break little bit, it just play a little bit with that. It's a little crazy because in the oman normal human, it's not on this way, but well, we are into doing human breast DX mirror and it's okay. Turn on the perspective. It's cool. Here I can try to organize things for bringing these elements. This volume here, cellular confused. Yet led me flay. So let me check this bar, this region here, we're going to try to just block an overall idea here, more in front, in here, not too much. Try to bring it. The Hand idea. Here are gonna try to bring it the bones and buidling it. I gonna remove a little bit to try to simulate the volumes here. The Hand it out together so we need take care about that. And here it just can try to remove a little bit, some, some parts here in this region. Here you're going to try to add volume. Tried to simulate a little bit the normal singer. It's trained yet, but don't worry about it. You're going to fix it down. Just a landmark. Remember that very ugly and he began. So let me use the move can be The move. Okay. So always trained yet, but it's okay. Let me select this guy and I go on to merge with this one. Let me check your why the war here. Let him see if I can merge. Yeah, then I can separate if I want to let me duplicate to keep a copy. Merged doll. Why do our merging TO it Tierra update the mesh. And basically it's done its part. So let me bring it this volume. I gonna reduce a little bit disbar did normal finger elements. So how you can say, I'm just doing like a random thing and not think about it the correct shape or stroke or all these things for this, this first moment, I'm just adding the elements here. So of course it's ugly, but no problem about that. So of course we need change a lot of the Sphinx here yet destructor, a lot of things. This bark, but how I say it's not time to do that. Not time yet. So here, this volume, let me just make a cut here to separate a little bit and then we can try to play a little bit more with that. Here's the same thing. Try to remove a little bit this part. Here are gonna try to bring a liter of volume as the Hand. So let me check. Let me try to bring more to this side here. And of course, then we can change the size and out the Sphinx for this first moment. It's our worldly and don't worry about it that we need to use reference them. So let me just try to fix this poor tidal volume. This is dropped or hear let him make a little cut here in the middle just to simulate this part. I don't know yet how we, how it works. So I am just doing this simple movements, simple landmark to have an overall idea. So yeah, we need volume in, out sport. So zero to phi1. Yet we will need organizing The Sphinx. More volume here in this part. And wow, it's okay for now we need increase a lot the disbarred, but well, and then gonna make it the same thing on this part here. Just to have a block cat. And then we need tried to find something that makes sense. So we will be very recall the challenge that we need to think about it yet. So I press Control Z, Control Z and tried to move it in Frontal little bit to try to bring a volume here to keep it. This part, for example, will have the Beispiel is this region and these region breaking it down this way, this side to it. Okay. It's okay guys, for now, is it an activator when I made same thing here and added The Teeth? 10. Adding The Teeth: Hey guys, So continuing here, basically, what are gonna do here? It's tried to copy this part here. Let me first, I going to try to scale a little bit. It's these Hand or less MDs way maybe I can actively local if we want, but well, let me check here. Press update the mesh. Then we need to fix this part, but it will not spend time doing it. Now. For example, let me turn off the floor. Here we need work with for reference them. So it's not time to, to try to organize the curriculum shapes and I'll just things for example. But well, let me just try to fix here. Give a better visual, just simple, simple visual here. Of course then we need inquiries. All this part here, hopes, let me see here. Anatomy, GIC, nanoporous, beat me, check it. Okay. We want to eat a little more up. But of course here It's €1 Massey at all mass head, but it's okay for now. I think the the, are the arms are marked its side. So let me try to organize it more or less on the way. I can move freely, rub it, and tried to move to decide to here. Let me check. I put this region here. And here we will try to bring out this volume together here. Just delighted me. Check. I'm going to try to remove here. Let me sing. Then they are gonna increase this part. It's not necessary now, this process here to who just add the disinformation here because I don't want work on it yet, it's not time. So let me try to create this volume of the deltoid. Move a little bit to the K. So this little change, let me check this port year. Little bit. It's okay. So then we need to fix this region yet. Tried choose move this part, urine fit, fixer little bit, but it's like human Arm here, so it's not so good. We need tried to fix it down. I'm just trying to market, so I need to think about that. Here. It's something like that. We need find that designed to the biceps. Then we need find it. This part, the beispielsweise can try to divide in the middle here. Let me use clay buildup and tried to use the Alt. Make this movement here. And the deltoid we'll continue to me. But I will just make this liberal landmarks for this, this first moment just to break little bit The thinks it's okay for now Yeah. Let me check here. And deltoid out information. Well, it's okay. And this part here are gonna copy this Hand. Let me see. Let me hide it. I gonna hide porous been to turn off perspective. I cannot duplicate the mesh. The Ohio, them Close Holes. So basically I can let me see. Well I have duplicated, Of course, it's because it divides bowl yet. So let me move. This guy is here. And I gonna try to set more or less as the reference active, the local SIM. And I go now unlock the lock and re-post it. The pivot. So more or less on the zwei here. Let me see. Moving Frontal euro bit can be here. Let me try to Palsy. Let me check. I go on us make a mask here and I go not try to rotate it. Like like the Of course we need to fix all this information yet. So don't worry. Let me fix this part. Here. Let me see. Land break the symmetry here. I move more back. This, this guy Left press Control Z, Control Z. And I gonna make a mask and move back to the Ruby it here more or less. Okay, and allow them is select these guys, make a mask here and invert and I can try to move it into the fingers. Here are the clothes here. It's more or less on these way. Letting me take care about that. Let me see. It's more or less like something like that. Like the cure Birdie to mix it. So it's the mesh. It's very, very wrong here. It's not correctly, but how I say due, it's not too. Think On The correctly, correctly. For example, stroked or here it's more to block the first thing. So let me use the move. Gonna make the same thing with this guy. Move here. So okay, let me relate to this part here to not make mistakes. Because I mean work as symmetrical on the legs. I called work symmetrical, but well, I'm going to think about it that down for now. I'm just blocking. Let me remove a little bit of the mask here. I'm selected the fit. But tomorrow into your same thing here. Let me check. Then I can increase these things. Just posing the things then I need to run. We organize our way to think on a silhouette or the correctly shapes and outs things. So now I don't want to think about it that I'm just blocking The thinks. So it's all very similar here, but don't worry about it that it's okay for now. Let me merge. I'll width. Then probably I need redo the sphinx, but it's okay. Let me select the year. Let me check. This is not this guy, so let me find it's here. So let them emerge with the two legs. Merge doll. So K and update the mesh. So all it's part here Together just to create this visual K here, same thing. Let me use the DOM standard to create the landmarks only. So here, these poor, we need to think about it, The than anatomy of the dance. So for this moment it's not necessary. I'm just trying to block the things and find something that makes sense. So it's okay for null. We will not work on it this moment. So it's okay for now. To Little beak this guy. Let me move a little bit. Let me select a mask here. And I can try to scale a little bit this part. This way. Let them make the same thing with this guy. Turn off perspective, it's better to work. And scale a little bit. Press B, let me check. It's okay, but here it's the restraints. So Lenin press Control Z. Move to side a little bit more and rotate a little bit this way, cause I have the knee here, so I need to rotate a little bit more on these weigh more or less. Okay. So let me move to side. So K so I am just trying to organize the things. They don't mesh. Use DOM standard to break a little bit. The zigzag can use clay, clay buildup the day, the mash, all these things. So let me check here. Same reference, this part here, it's same thing, It's not too big, so then press B and, or let me just scale. It. Led me merge these guys here too with the is your. So how I say do this first moment in time trying to add the element only. It's not, for example, to define the correct way shape or the Sphinx. No, it's just to define it, the thing so it can scale here. Press P. This way. Let me scale little bit more or less On this way. Me scale here. Here. So more or less on these way. It's something like that. Too much. Let me check. No, I like of this big information. So we're going to keep them this way. Here, what it can add here, it's it's tried to, to add the thief. Thief. I can use this sport very quickly. You can use the ZSpheres to if you want. Letting me read those digit resolution K. Well, I gonna use is Zsphere here. Let me check. Can be a sphere. Make polymerase to 3D active the symmetry. And basically make the teeth. This way. Very simple than we need. Refine our The Sphinx again, so don't worry about it that let me try to define something like that. Okay, let me use the DynaMesh here on this way Let me check. Yeah, I can leave. Now I go on a banded, go to a band, select it, and rotate more or less on these way here it's kinda shark. Shark Mouth. Little funny. But well, let me set the scale. I can use as xi1 set mash. But for this first momenta are gonna use on this visual because I need blog called The things. Yeah. So I don't have front referenced, but it took a let me rotate a little bit more, something like that this way and something like like it let me see. Yeah, can be On this way. So here I think we can make something like that. Suddenly rule the forefront. Let me set only aside first. No matter the check more or less here. Yeah. And I have all these elements. Your anatomy Piton this way. So here let me Sculpt to remove this part of the bit. Letting me create this region here more or less on these way. Something like that. Let me see. Yeah. So I don't have idea yet, but I am trying to block for quickly of course then are gonna refine it this, this things. Let me reset the pivot and add more or less than two here can be let me check. It earlier is trained yet, but well, let me press Control and tried to duplicate it. Can be here. Let me use the out-groups. So from this point I can select the tiff and move it alone. Okay? Now I can use mirror and Vout. We will not work. So let me go to subdue master mirror. Xx XY. Let me check. This guy is here. It can be led him up data. Be it, the mash take can be letting me use the center to the, The Big Pivot here. Close Me run wild. Letting me use the mirror from this point. So K, Of course we need in gray is always holds information. The diff, it's different size. Don't have this big Information. Let me put here less than this way. So let me remove this reference here. Let me see changing the disinformation. Her meaner, something like that. Let me use the mirror on the Y axis. Let me select this guy and move to these way. Very, very early at something like On this way. It's more out this part it tomorrow out when close them all for a member that so it's K. I have this initial Zhuo were very here the process let them select the leg here So like these poor, Let me check Invert and I going to go over this region. So here it can. So here I can move sport, just letting me fix a little bit to this part. And I'm trying to keep in my mind that it's not human, so we need to take care it create or so. It's more difficult for your brain because usually we try to bring this, these human feeling so we need take care of water. That Here's symptoms that we need duplicate it again. So from this point here, let me press control. Well, it's not working. Let me duplicate that. I gonna hide these guys. The Ohio, then I go and SKU it more or less On this way here. Let me check. Yeah, it's something like that. And this part, let me read those a little bit. Here. We can play a little bit if you want. A lot. Yeah, I'm gonna keep up with this visual. Here. It's something we're on D is way. Maybe we need in Greece this thing. It's not time yet, but well, let me just make this overall structure. Let me duplicate it. I gonna hide this part, do Haydn, and move this stroke to something like like let me see. Let me check. Let me select this guy and try to rotate the things and put it more in front and this guy Mark back. Yeah, then here, same thing. Let me try to rotate a little bit. Soft cores here is more just to have an overall idea guys, we're going to block it. Then letting me change the color. Tried to get a red color here, MR. dB color fill object, object. Okay, and let me get back with this color here. No, it's blue and I don't quantities effect, so it's okay. Of course you need increased a lot, but the overall idea we have here, oh, you can see the next video gonna continue guys, to start to refine and inquiries the Fink's so soon the next video 11. Changing Proportions: Hello guys. So continuing here, what I was thinking, it tried to make this character in the polls, then we're going to Pose why I have decided to change For this way, because I'm thinking my portfolio so how it can fit it. For example, I'm working in the, I am working on portfolio for games. So I need to make Project for games. So what I gonna do here, it's make the poles them. We can pause it. So I saw here to the head it's a little It's large here in the head here from this one that I am doing it a little mouse or I need to change it. But about the first thing I gonna do it tried to the lip, it's Righ not I will delete this lag and the wide and then I gonna use the mirror and weld to make it very, to use it on the symmetry. So I will be, I hope I going to Sculpt our width symmetrical than icon up Pose. So here I am seeing that the character, it's okay, but it's a little this part of the abdomen. It's illegal. Contract. Let me see here. The award contracts. Yeah. As it's a little contracted, it's kinda it's a strange. So here seems that it's more natural. I think that looking concept in this way, I think this part, we can make different and grays change the size. So what they are gonna do here, tried to make it. So let me check here. I gonna select, let me turn off the floor and let them press Control. And I gonna select the Lasso. Last two here, guys, for the camera, I'm using three to five, okay, to have a better visualization. Anatomy. Select this part here. Let me see this guy. Let me see more or less the size yeah, End seems that Heures more large. So let me see here. Yeah, we have this gap here and here we don't have it. So let me think. And I need, I think that I need make it very symmetrical. It's symmetrical, yes. So let me check here. Let me see two. Okay, that's good. So now I think I cans morph a little bit, click on on the mesh, and they're going to select the transpose. Let me open here. Diclofenac or friend Karnak. What are my friend? Where do our my friend Karnak? What, what happened here? So let me see why the war well, I think I need style it again. So let me see here, or friend Karnak. Let me extract it. Let me see here. Let me check. Yeah. So here are you. That's okay. Let me inquiries it a little bit. Have this, this gap and perspective. I want this way here. So little difference. It's okay. Maybe I need turn off this guy for now. What I need to do here, let me keep it. I need use the transpose birthday gonna turn off D. Let me see here the word to the Tail. I need. Turn off the tail because I don't want movie, it just won't move this for. So I can press on transpose muster T-pose to merge all the mash em them. So now we can movie it. But they Legs is not necessary to select them. Press The Pose called The Legs non SRA. Can I'm excited to not visit Facebook, lead them. So like this one and that's okay. So lateral breast The Pose mash again. Okay, let me turn off the perspective and I gonna select the abdomen again. So let me see something like that. Let me try to select a little bit more elements. I have the little little hands here to know, yes, it's enough. Light in me is more fatal little bit. And I can try to Saturday transpose here and move it a little bit too. Let me check. Maybe on the way here can be. Let me check here. I am looking for the size here it a little different. Learn, turn on the perspective. Think it's okay. And here I need more volume on this way is not more volume, But I made change and try to work on the wide here on this dice dense. Yes, I think it's okay. Let him go to zero, plugging D sub and click on the the the poles. Let me turn on this guy. M, the knee, The Tail. Sorry. Where are you? Here? Let me rename it. You just for me remember the English names. That's okay. I think I have a bad their expression for the character. How you can see these expression. It's more natural. So let them active the floor, Of course, The Hand It's a little different. I haven't moved bad. This guy here tool. Let me check at the arms. It's a little complicated because in the concept seems that the Arm, it's short. But if we try to bring for the really real reality, for the real life quick and say, basically, these need to be very long because these point here, from the head onto the floor, it's a long way. So now makes sense for make this Arm short. But this distance here, let me check. Let me see the older reference will have this one for example. So yes. Yeah, the arms are a little more are more LAR, larger or more long, so we need to work on it very correctly. So let me invert the mask and I can scale it. Let me see more realism these way. So this part, let me check why do we have the biceps? I don't like too much of the motto of our details, but the expression is good. But Here let me check the bicep is Not too big, but it's a little confused because these region of the arm, it's not too long. But this part here where we have the deltoid, all this kind of triangle. It's a liberal beak. So let me see. And I think that I need increase the head here to have a good visual. So let me try to work on it. Letting me use the T-pose again because I wanted sculpt. I want to increase in Changi teeth size to but I couldn't merge them of course, but I will keep it separate because it's better to work. So let me check here and just move a little bit. Demands can let him testify. If I can scale, letting me use the gizmo. Click on To set to center, more or less here can be letting me clothes and tried to scale. Let me move. This point I think that there. Let me see, That's okay. Lanugo porosity Pose here. So it's a little better. It's, it's kinda it's mix-up between creator and you'll monoid. So we need make, we need bring this transition here. Where do we happened to Tropez? You are gonna maybe move a little bit, take care of about a use the move Zbrush all the time because I can bring a fake by Joel. But okay, here let me turn on the perspective. That's okay, but let me go to Draw and I will reset to 50. So that's cool. But here's seems that it's too strong. It's very strong, but here we don't have information, so we will need tried to fix it. For this first moment. I will just and clay buildup here at a liter of volume and tried to bring out, this is true, just the latissimus dorsi. Here, it's kinda mixed side with the trapezium. So that's okay. Let me update the mash and Z at the jostle and Mike, I'm not Sculpting yet, so I want something going this way. So let me see here that I can increase this part. So let me make a mask and what are gonna do it? Change D. Some information I will make more wide here. So anatomy is more for little bit selected transpose transpose master. Anatomy tried to change a little bit too. This is truck tour. It's kinda the we have our wing here. Let me show you. It's kinda a lot. Lot to CMOs, dorsi, most calls strong. Let me see this. It's kinda this this part here, this window. We have the oblique here, the abdomen on this part. And I have this part a, I want to try to bring it this way. So this guy here, this part, for example, have this way and here Gillette timess dorsi. So I want to transfer this filling for the creator because it's mixed at better way a creator and a little about the Eumenides. So all this stuff, it's very great. Letting me organize this part. Let me remove a little bit. This is Mark from the damask. Let me check here little bit. So it's a little better when you try to bring something cool here. Let them add a little volume on this part. The school just marking yet how you can see. I think the, this, the army. It's more, it's different to have more. It's more land fits a little shirt, so I gonna make it. Let me turn off the legs. I go to depose mesh and I will try to bring these elements. Sometimes I recommend you guys tried to work and other Project for some days. Let me let me jerky too. Because you sometimes your IO will be a little tie red and it's not possible you see some changes that are necessary. So I recommend you sometimes take-off or by a field days to see the change that is necessary. So let me make older mask here, invert. Let me just move a little bit here and I can try to letting me select this part here that took a more or less On this way. Now, I can rotate a little bit. To work better. Gonna use the DOM standard to cut here a little bit Let me see here we have the Beispiel, the trespass here. So this part's, it's same thing that human anatomy. The difference, It's about the shape, the shapes. Little bit. The other parts is very similar. So that's okay. Let me go to Z plugin, press tuples here. He has almost done, it's done. So let me open date. Let me turn on the Legs here. That's okay. We need to fix it. So let me see, but it's a little better. Maybe if I open the legs here. Something like that. Yes, we will be better, more natural. So let me see here. Let me try to scale on this way. Let me check. Let me try to ski on this way again. That's cool. So here we'll have something a little more is not natural, but it's something a little better. Little better. So, yes. Letting me select this part of the oblique and try to bring more volume in the middle. So how you can say I am just some landmarks only it. So here I can try to bring a little off volume of volume to try to connect the The Legs. So let me check here. More. This volume here. Let me see. Just this little tweaks the arms seems a little fan. I need to turn to fin, but remember it's a T-Pose here. And may be D had the here we need maybe a little bit more in front, maybe this distance here that is more up. So I am trying to spend the time here on the block and because **** The other other parts will be more easy in my opinion, of course. So this part, something like that. Let me see per SP yes. It's a little further. And symptoms than the mom fit more. It's Be glad and press Control Z and I gonna try to open the no. Yeah, I will try to open the diff to let them go to depose, gonna make this mask, the mask. Here, let him turn off the perspective and this way here. Now I can try to increase moralism this way. Let him go to zip login and organize it. These parts seems that the the neck, it's very long year. So these part-time same, but this is stroked or we need more information. Maybe decide what here. Something like that. I don't like off these curves. I prefer different shapes, but well, let me go to depose again and I go on to try to change it in Mac. Here more or less next size. Let me see something like that. Maybe. Yes, and now I need tried to bring the balance. Maybe. Let me see here Little better. Fromm to angle. I'm not too happy with that, but that's okay. Here's some different. So let me check this part here. Let me see this poor little different enlarge and then press Control Z, Control Z. Then I need to use the mirror to keep all similar. More on this angle here. Now it's a little better and I need to make this. So that's cool. Little better. And he tried to find the balance between. So that's okay. Let me go to depose. It's mixed up by a dog. Do so let them use the mirror and weld to fix the Correctly things. Same thing with this one very well. The other parts that hierarchy. So let me use the mirror when Wow, Just to keep own the middle. Let me fix this. The hands here. That's okay. Well, while you're spar, That's okay. We need move the arms here to some of the thing, come this way, but for now that's okay here. You're the arms I think we need bring more strong me see. Not to week. Let me put some more help than that. But remember, take care of use the morph brush because bring up fake fact. Let me remove a little bit this angle. Let me try to keep more planner. They did mash that K. That's okay, but we need increase it yet, Roma, and remember that we are on T-pose. So let me remove a little bit on this part to have more of the deltoid five Zhuo here we're anymore. It's kinda all I'm strong, man. Let me make these CH2OH here and try to move a little bit to this part. I'm not unhappy with the result yet, of course, but normally it's normal. This first process, this first moment here, maybe we need to move. Let me check this part here. Let me see. Maybe this guy here. Wow, let me remove a little bit to this part here. Okay, and I gonna try to invert it. And tried to move to side a little bit to the little bit invert here and try to move this part. Let me check here. To bring this discourse Factory visual. It's not the correct advisor, but well, to have a little more information. So that K then press B, so it's a little better I need to fix yet, but it's okay. Maybe it's two in front so we need it more neutral. But is it guys an activator are gonna continuing to try to find that the overall idea in proportion and to have a and two until we get a good visual. So see you in the next video. 12. Working On Arms: Well guys, continuing here, I sold that the character Rita liberal on this supposed to cure vet. So I have done a mask here and move at it than I have I made a mask here and change as the arms size, proportion here, The Hand. So after all with, I have done a mask here. Let me see. I'll fix that a little bit. Pectorals just to keep the detour over here and try to align the things because it's a little distorted side. I have done a mask here and outs part and move it to have a better Zhuo here. You can see. And I Beringia little bit of the Belk formation here, Deloitte simul Dorsey, just a simple landmark. And I tried to bring a layer of volume here to make this side to it. Learn press P to perspective. That's okay, analog to the concept. Yet I feel that it's a little shorter. This part of the, The next what are gonna do basically, it's tried to move in front a little bit lighter metastatic go to Z plugin depots and they're going to make a mask here. And just try to, to move it a little bit. Let me try to rotate a little bit on this way, maybe it's only it and try to move in Frontal little bit. So let me check. It's okay, but it's true in front seams for me, I think that it's not the best way because maybe D is long neck, it's more because he is looking to side. So let me just try to reduce this part here and try to bring this effect. Maybe something like that. Let me see here you On this way. Let me check. Let him use the letting me come back here are gonna press Control Z, Control Z. And I will press deep also. Two separate things again. Let me see here. That's okay. Then let me check here. So what are gonna do it basically? Ray Moore move a little bit this cure and tried to bring this element here. And I can use the highpoly here. Just deploy a little bit here to bring things. That's okay. So a little better. Let me check your let me see how this part works. Let me see the PSI wet have a little curve here that it's On this way here. And here I think maybe we need to remove formation. Let me check. Yes. Let me try to move in this part to mark up. And yeah, maybe it's On these way here. Let me check. You can see here these elements just marking yet. Remember that? And here I have this way. Let him, they mash that. Okay, and let me try to make this landmark. I can select them standard and try to make a mark here. And here tried to To organize these days effect to just a little bit Markin pressing out to create these landmarks here. So let me check here. Just to get a better visual in here. Some that do have laid off, they are more here too. It's a little strange. But are gonna work with that overall landmark here. Let me add volume here. That's okay. Sold the deltoid seems that is more strong to let him in Mark a little bit more. Yeah, can be. I'm not happy with the proportion yet. But well, it's going sine front side view, it's okay for me but front view and not to help with that. D is part here made because now make sense maybe something like that. Let me try here on this angle. Let me check these port and here is not too smart or something like that. So now it's a little better. But it's a little short too, so it's a little confused, but it's okay. Let me check. Breast contributed to check. Yes, it's better. You can see let me see here to support it's more diagonal because we have the bowls that these part here. So it's kinda trapezium. That's okay, that's good. So let me try to work on the lampreys zero to DOM standard and create this disconnection here. It's kinda this, something like that. We have armor here. Let me see. And this part marking here and you'll have these. I don't know yet. What is it? We will not try to work on the to Dan. That will be parts of that we need we will need to solve. So let me move. This part is Martin diagonal, mark your vet. So the armor here probabilities more LAR to them this way. So let me make a mask here. So let me just move a little bit invert breasts be to turn off perspective and try to increase a little bit. Trying to find shape. Let me check here. Let me see something like that. Maybe. Turn on perspective. Yes To Little better. Of course. We have a lot of zigzag is not good, but well, I'm trying to find the element yet. So let me create the simple landmarks following the Concept. I don't have a side angle, so I'm trying to follow the my own Arm. And here we have more volume, usually two or from the lot cmos dorsal, remember that? And he will have other goals. I'm just marking it without a lot of information. Here seems that have more volume To Little Adam is more of it and try to bring separation. Here we have the clavicle. So let me try tomorrow. So that's okay here I need to fix this sphinx yet. Here it's sports to whether that's okay for now, it's just a landmark. I don't know from front angle, It's okay. Remember it's a T-Pose boat on this angle. They had not good for me yet, but we're gonna keep with that, maybe The Mouth more B-C. These region, this point until here seems that here it's Different. So let me see this proportion here and this angle of the mth different to let me flayed, dont spend time trying to fix correctly. I'm looking for for the better their silo IT person. So I don't know matter about the The correctly shape. So here it's, I think we need bring you more home days angle K maybe as maybe not. So we needed work on the head yet Bordwell, It's going this angle makes sense a little bit. Side angle, it's good for me. So here more or less On this way. Let me check something like that. And here maybe connect them this way. And we need to try to create some thing that makes sense here. So let me try to remove a little bit this part. So we need to fix this region yet. It's just a landmark. From this angle. It's good. We need increase a lot of things yet, but to have an overall idea here. So for example, let me check difference. Here. We'll have more Tomorrow aggresive Sims. Front. Here they had this good The proportion, but here we have more shoulder effect and they need more big head may be, but let me see here, maybe something like that. And this effect, for example, on this way. Let me see. Yes. So let me check here, this proportion here. Let me check yes. Frontal angle. Let's go Let me check. I can use the let me say first. And I can use the outline. Her flat color and one set 12 or one to G1, to be me. Check here 111. Turn off this guy in the leg. They're not pantsuit to this part. To just check turn off the floor. Just check this side of it. Yes. It's going well. It's going well, I think maybe the lags need to be more, more bigger. Maybe. Yes, bow to the overall idea. It's good. Lemma, come back to basic material. And yes, we need to fix the delay, get lemons. Maybe more often that here. To make sense with the proportion. Now it's going well. That's okay. So is it guys next video gonna continuing try to fit the overall proportion? I don't know about it. This distance here seems that it's a little short. Maybe go online courses, The Legs make more beer. And in Greece, this part of the torso, to have, these two have something more interesting because let me try to move it. Something like that, maybe something like this way because make more sense. And of course, more big toe. So let me make something more like that. Yeah. So we need work on the it, the, On this side to it, for example. Let me try to make an overall idea here. So let him make a mask here, for example. That's okay. Let me is more fit. And tried to rotate a little bit here and move just a little bit and try to move this part here too. Let me make all their mask here. I'm turn off the perspective. Let me check and try to move here too. It's more a horse, dog, something like that. You have this corrected proportion. Let me check here. Just on my experiment. Remember that press B is maybe we will make more sense, more strong. So let me check here. Yes, maybe. But we're gonna make it the next video maybe. Because we need for kit on the proportion. So let me select it legs and press control Z, control Z. Maybe a little more bigger but not too much. But of course, need to be a little more more bag. How you can see the leg, It's something or more up. Make more, more here, more or less, maybe more home this way. The position may need to be better. I want to fill this struct or off character is not good yet. But we're gonna continue until we find it. Because seems easy, but is not easy, but we need keep moving cows. We are gonna find the decor activity idea. So see you guys the next video. So is it until there 13. Working On Legs: Hey guys. So continuing here, I think that I didn't make some changes here on the leg because here we have this strong leg here, something like that. On this way, On this way here and here. So I gonna change it and maybe I will not Pose the screen better. Now for simple idea seems that it's not a credit Drupal. It's kinda alien, for example, or is not mapped kinda early and late tomorrow like the predictor because it's an iPad. So I gonna make different The Legs here, something like that. Then we can change it if you want. It's kinda more humanoid than creator, for example. So let me test this option here. I called just scale with if I want, but I don't know if if he's the best way for it. In my opinion, we need changing the size of the the position here. Let me select this option. Let me load another file here. Zero-one, let me see or to let me check three. Hello Legs. I wanted The Well, I go now. Let me reset how and why they are gonna do it. Use the ZSpheres to recreate the legs. So now my mind, it's thinking that it's more like a creator, not quadrupeds, something like that. And Mars, something like this. Guy here, for example. Or something like that. It's mixer. So we're going to make a different leg to eat, something like this way. So let me see here. That's okay. Let me go to a bound. Gonad is here. Let us select the sphere. And I gonna press key, turn off the perspective. Let me check here that K. Let me move back a little bit. And let him Me activity transparence. Turn off symmetry now. And here, let me try to reorganize the leg. Something like that. Let me check the support. Something like that. Let me see de-reference. So have this direction, for example, Days way, this way, this way in order. So let me scale a little bit this part here. Same thing here, Mark Strong. Letting me move this guy to do, yeah, can be On this way because we are gonna use the symmetry. This part, it's Mark to these formation. So I have basically this silo it laterally, but this leg here. See, Of course it's too big. Let me see here. Let me try to scale. Let me check. Let me change it. Scale more or less On this way. I'd put to side. Let me try to reproduce disorder leg goes it will be better for my my mind. It's something like that. Something like On this way. So I'm trying to find something that makes sense. See, here you're going to rotate a little bit Then I can, for example, rotated this part and this part here, some of finger-like like that. Yeah. Let me see. K. Unselect the legs and they go not letting me. So this process, it's normal guys until we understand things. Let me select the ZSpheres again. It's normal process. I am trying to create a something that makes sense to them. I continue doing the things. So here maybe we'll try to make it in a deep Bowles. Let me check. Let me put this guy here. Maybe I'm this way the size, the proportion they care about or that this part to me nor little bit. Here it's more On this way. So let me try to move in front, something like that. Then this guy here and the abdomen here it I'm not happy with that. Because I don't know, it's a little Mao. I want something moral large maybe. So maybe I need to rebuild, reconstruct the designed. So let me see on this side, I think it's okay. I'll press E to turn on adaptive. See the adaptive purview and let him make adaptive skin. I can turn off disease fewer and select the year the new skin and set it as a Legs. Large. Legs, large. Let me return here then gonna turn off the Legs bays and they're going to pound these water. So that's okay. Let's turn off the The Ghost. Use the mirror. Press Akt activity symmetry to just select the move Zbrush. Let me check. Let me turn on the perspective that K, I think we can sculpt on this way. Because then we can change the elements. Because it's better to Sculpt On this way. So let me just try to move tau a little bit, something like this way maybe. Yes, because they have more Design that information here. So let me select the torso here. And what we're gonna do here, guys, let me see On this way. Well, wow, yes, can be here. What Are we gonna do here? It's basically tried to organize the pectoralis. If you check on the concept here, it's kinda On this way. So let me try to market it tomorrow. On this way here, this distance from the clavicle, clavicle to the Pectorals Moscow here, it's very, very short. So basically this point need to be more or less here. So let me cut it. Something like that. Things like that. M the year we always start the other arm. So let me reorganize this thing. So let me try to remove this part here. Today. The mash always tried to create a new news dropped or so let me reduce this bar. And more or less here, real start. The older part of the pictorial is. So all these things are important because we need tried to endorse them the elements. And here let me change the thorax box. Let me check. So now it's a little better. And basically here, I need change this structure here So I called, tried to add information here. Let me check. Yeah, it can be for example, in this way here, the torso, let me add this information of the obliques, too hot tools here, but let me try to add the other deltoid, Moscow here. It's something like that. On this way. We can, it's not necessarily make exactly like The Concept of course. But we can try to make the correctly usual. Let me see here we will make it more straight line because it's better to the project. So what are gonna do here? It's turn off the legs. Select this 12, like this guy is here and zip login. Me save first. Save a little bit. That's okay. And let me use the transpose, The Pose, the mesh and are gonna change it this, this part. So how you can say spend a long time trying to fix no symmetry, trying to fix the elements. Here. Letting me vert D it, let them make different. I gonna select this part of the biceps Moscow. Okay. And let me try to put on these way more straight line check that took a anatomy vert. And now you may gonna make a mask here to cover all this part that I don't want change. So let me see here. Let me check here. This part. School. The arms here to of course, led me and turn up perspective. And I gonna try to fix this part. Here we need to cover two, trying to destructed the things, the floor, it's Arm, it can be and to hear more or less, we need the reorganize. It sits normal. Led me word the mask, press six to separate a little bit disbarred because Daniel going to we will need we need to organize it better. Now I can try to set the disport. For now it's okay. Let me go to Z plugin to Pose tool. And let me check that's okay. Let the leg and the year, let me update the mesh to organize this part and tried to recreate to these elements. So let me check here. Let me see moralism this way. Can be more or less, I'm this way. Yes. Turn off the legs again. So we're going on how you can see usually we spend a long time trying to fix the part and turn on perspective. That's okay. So I am solving this part to hear a little bit. On this way. Let me mark here, dilute a little bit better. This way. Let them read this trucked here, the struct. Here we have the deltoid. So my realize until this way. Here we have the buys ****. We have the, The Arm Psi. Let me check very-very roughness shape. Here we have the trespass. So let me just, I'm adding an organizing the little bit of the mesh. So let me see in this part here that's a K That's, that's okay. So on this part here are gonna try to create this effect a little bit tomorrow. This part, it's more, it's kinda cure whether little bit seems a little cure, but of course, so and then this part here we have MR. these visual. So it's until here more or less. So let me check. That's okay. Just to mark landmarks. Yes, it's a little better. So seems that it's a little work liberates, not with just our creating the little elements here. Let me try to organize them this way here. Let me check these angle. Then we need who organized this part? Of course, the leg. We need the sculpt it. Let me see here. I want to keep on days away this just these landmarks. So how are you going to have this shape? It's a little more interesting, seems a little more interesting. So let me check here you on this part. Let me try create some landmarks to get the silhouette here. Just to see this poor. Of course, then we're going to reorganize it. The correct to wait. So let me see me check filling this port. When we are doing T-pose to be able, to be able to animation, it's more difficult because we don't have the correct, The good viceroy and silo. It so seems that it's very ugly, but don't worry about it that guy, so we are on the correct way. So let me play a little bit of that. That's cool. So how you can see will have a better proportion. I don't know yet on this part two here, I'm not too happy with that yet. So let me make a different update mash. This part here. We need organize it yet, created the detours information here yet. And try to make the better the notation here. Let me just mark here this little part. Not too strong, get just a simple landmark here. And there. Here we have this part of the ribcage letting me change the lights a little bit more in front. So that's okay. Let me save it. And how you can see, let me loaded the previous version here. Look at the difference. So here we have more human light. But of course, let me check here. So the pictorial is to help with this device on a little better. Okay, and I have this information if we want, we called open the arms here to let me check it because it will be better than to pause it. So let me go to the plugin, depose mash. Let him see here. So we can select this part here. Letter, press Control Z and activity symmetry first of course, let me check. Okay, verb, press Control to as the mask. Let me make different. Letting me here to here and move this part to have the space here to make change. Let me check here. That's okay. Let it but tomorrow, the middle Nothing like that. Can be. So that's okay. Let him go to the plugging, The Pose though to apply to change. And it's done. Let them active The Legs here. And it's cold. Front side view, front side, side, angle. I'm good with that, but I confess here that Frontal and not so good. Maybe it's because the Sphinx here. Wow, awhile. Then select this goes and this one here. Let me change something like maybe be, this gap will be better. So let them select this guy a gown. And how you can see guys, I'm working on the silhouette Brian, to discover the report. Let me turn off the elements too, because it's not necessarily and they're going to press The Pose smashing down. Because I just want more of this little guy here, a little bit more. Let me check here. Make the mask and put in front more or less. Let me see here. Let me check. I'm already front. Yeah, I think and then press The Pose. Let me check here. If it took care and not let them active activity sparked. And here. No, it's okay. Now it's better. So we need tried to build the part from this point. So then if we want, we can change the poles of these are just move the legs for example, something like like that. Just I'm quickly exemple, Of course you guys will be. Okay. So wow, let them select this guy here. Yeah, that's okay. From that angle, It's cool for me. Let me save here, but from the Italian, strange yet, but I think that we just need to refine it. So let me reduce hopes a little bit here pictorially this. So let him use the highpoly she here, here to probability I have some program or with the Zbrush, but that's okay. Well, I go and I keep going this way. Is it guys see you in the next video. Why do we going to continue socio in the next video? 14. Continuing The Legs: Hey guys, So continuing here, what are gonna do it? Try to define better The Legs. And then we're going to start to refine some things, adding The most coast landmarks tried to fix the hands, the head. And after we have the general idea about that, we're going to try to make a Pose and try to Sculpt on it. So a good site here to study most close, it's the human dot by dot.com. It's very cool because here for example, we have the human Emil, musical or system. And For example, if I click on the, well, basically on any Moscow here, we're going to have the, we are gonna get the name. We're going to get him named. So for example here, lateral rectus femoris. So probably this guy here is the vastus medialis, vastus lateralis. And here it, The Sartorialist, let, let Jack, Yes, Watson micelle, it's, it's kinda quiz. You can play a little bit with that. We have the vastus lateralis. So basically we have resembled the quads here. Let me check suetonius. Here we have the liek, we have the pectoralis major picked, you knows? So it's very, very helpful to a sturdy. Of course it Not necessarily you copy The decided weight, but you have an overall idea about the names and the, the, the proportion The decides. It's very cool. So here we have the biceps femoris semi tendinosis here, the gastrocnemius here. Alter all head off, let because turn MEOs the medial head. So it's very, very helpful and for this first time are gonna use it. Other fingers, very good deal. You can see here we have the deep. So here we have declared the heap, the glucose. Same thing here. So the gluteus maximus and Matthew. So the difference between this guy here, it's basically, I used to get the names, the most cause names. And here I like to see reference to to try to get the correctly shape. So here for example, we have a creator anatomy. You can search by Creator Legs, see different ways. It's very, very, very helpful here we have the bones, It's trembling, good. So basically we have the tibia, fibula, femur, same thing that the human, but here defeated different distributors. So how you can see here have another structure. It's amazing. Here. It's the human. And here we have horse, have older animals, beer. So it's very helpful because we can transform the defense. So is it that we're going to do? So here we have the dog, all these things. It's very interesting. So basically here, what I gonna do is it, I got to try to bring this filling. It's more kind of dog can be. So let me select the leg. I can delete to one side if I want. Let me delete press X to turn off the symmetry. We can work trying to block this first moment to them. Use the mirror and try to find the elements. Let me check the reference here. It's very cool to have the odor reference here. It's Mario more light to very helpful to hear will have some Creator, other creators. Very cool. So is it guys? So basically what are gonna do here? It's tried to identify the the position here. I can use the deformation and tried to polish it a little bit to remove the D squared. So let me try to use less resolution here. Let me set 128 to DynaMesh and try to polish. Let me move something here just to to apply the DynaMesh. Yeah. Let me check. Let me move it a little bit to break this. The choir defect. So that's a K here. That's cool. So basically here we have the Some reference, it's very cool too. I think this one can be because it's kinda alien and it's very, it's very flex. Flexible. Seems that it's very flexible here. So this guy will run, it's very fast. So here's some reference. This one it's good to. So what are gonna try to do it to block first this big landmark of the quiet first. So let me try to mark. So here we have, for example, declared. And here we'll have the sarcoidosis or less On this way. And I will try to organize this part. But for it, I need a reference. It's always important. We work with reference. So here we'll have the gastrocnemius, and here we have the lead to iliotibial band. So let me try to mark the Sphinx. So basically the rectus femoris here, false to thoroughly is letting me remove a little bit this part here. The secret here guys it to work with for reference. I always working with reference will be the secret. So here we have the gastrocnemius. Let me try to remove this part. It's kinda the lag. Let me check here. We have the tibia here for zippo. Let me remove this volume. Let me check. And here more or less will have the GBR. So let me try to start refining neat. Letting me show you basically see it. We have here the tibia. Let me bring here, for example, here, the tibia and fibula. So let me try to cut it then here we have the gastrocnemius. So try to, to imagine that here we have the human leg until here the human leg, it's the same fig. So here let me remove a little bit to this part. So K and here disconnection, it's new. Letting me check, letting me work with the reference here too. So let me invert it. That's cool. Let me cut a little bit disbarred to bring the knee and hearing all this part. So we need have a better reference here tomorrow as the knee. So on this part here, let me remove to try to bring a more bone that fact. So let me try it, see it. It's more of cure vet here. I will try to bring this cure vector with the clay buildup little bit too. Then I can use a little bit of the Move. Topological. So tomorrow, All this guy here, MAR to side, this part here to anatomy, select the curve, mask, your mask clausal. So let me revert to turn off the perspective just to have on by their shape. Now we will try to bring the plumber effect of the defeat. It's kinda fit. Today the mash, Latin come back with clay buildup. Here we will try to remove a little bit of this part because I don't have exactly idea about what is the this part. So I am trying to plan if Kate it and bring something that will be interesting, but I don't have exactly idea about it that close it. When it's something that we need, work with reference and tried to figure it out. But that's okay for this first moment. So let me see lambda come back and here we have little landmark. Led me remove here. Let me check more or less on these way we iliotibial band let them know per day the mash is move laterally market with DOM standard. Just create a better landmark here. Here too. Then we need organized this part. Marla's here, the gastrocnemius. Here we have the tendon. So it's a little confused in this first moment because it's not a beautiful shape in this first moment. So I'm just trying to embarrass them The part because Danny, they can try to make different shapes. So let me see here I can use DOM standard and tried to cut this part little bit. Let me check. It seems that it's more fin here in the middle. Let me see. Let me check. Use the highpoly SHE to plenty. Plenty to to have a more to have a better, plentiful cation is first moment yet. So this part command to hear Myrtle as but I need to take care of because I want more on different way here. So let me check this part. It's not two things, but let me try to remove a little bit this part here. And here usually seems that we have a more volume. So let me check. Of course then we need reorganize this part-time and just blocking here this first moment. This part here at don't have shape. I don't have reference. I need tried to bring a reference because it's, it's kinda biggest. The gluteus process. Let them use the mirror. So how are you going to have this little shape? It's more it's own, little more real. Let me save here simple things but didn't make difference. Let them save at career tour down. Let me load the previous theorem, mine. So you can to have this effect, Not bad. So that's cool. We need doing it. The, the feet, It's a little it's not fit very well. Um, there's than guys, it's a little difficult because some s3 already done it, but we need to reconstruct, have this guy here. So what I gonna do it, try to make it separated and set that here. We need tried to bring you'll design for it. And it's a little difficult. So let me try to understand that this is called an action. Let me see here. Turn off the perspective. Yes, I am. Let me move up a little bit and let me try to remove some parts here. Let me check. It's three sims that to have three elements here. Let me check. Seems to have three parts. So let me just mark this region here and try to use the move for this first moment. Something like that. Let me see. It's kind of decided. Wait So let me check here. These all need to fix this formation. Anatomies make a mask here and now you will try to maybe feel disport. Not for this first moment. Yeah, it's not good yet. This transition we need to fix. It's a little confuse. So let me try to remove this part. You're here. This part not too large. So let me up-to-date. It tried to bring these different aspects here. Because this region need to be the connection, it to be a connection here, it's kinda something like that. So this first moment usually is it that I do it in, take time, take a long time until I find something that works. Seems that it's very, it's more strong. This part to hear something like that. And turn off perspective. See. Yes. So we need fix this part, but we have more or less unlike idea here. So let me press P. It's a little better, but we need to, we will need word a lot on the sport to hear. But well, let me try to remove a little bit of information here with clay buildup, just to bring a different aspect here. So this part, it's very, very difficult, not because it's hard to Sculpt, hard to find something that makes sense. I'm trying to create lambda marks, but we will need to fix it correctly so and press Control Z and let me check. Yeah, gonna keep them this way, then they're going to fix it. So far now is it guys front side angle? It's okay. We need to work on the legs, sit on the feet yet on this region. Here To Little Star set. So let me try to bring a different angle here. Here are gonna add information that mu is the highpoly Zbrush. I don't want a lot of cure. So let me check. Yes, it's better this angle, Mars straight. Same thing here I think we can do. Let me just the highpoly issue here too. And then we need refine this port. So let me check here. Yeah. So that's okay. Then we need tried to to bring a better visual for it. Here, for example, you can try to remove than maybe something like that. Well, we'll be a good challenge. Yes. A lot of myths safe. And I have this little chains. Let me see here. When we are dry drawing, for example, with smart, easy because it's an unnecessary, but a lot of details, but when you are skipped and it's more difficult because you can optimize the details in it. Added information and drawing basically have some lines and the zip, but well, it's okay from side angle. I liked from side view, but in front, it's going well too. So then when we are gonna Pose who will be better? So we need continuing toy zip guys. Send the next video 15. Starting The Pose: And logos. So continuing here, how are you going to have just some landmarks here of the legs for very simple. And I recommend you use the Sketchfab. It's very, very helpful to understand the elements. Of course, if you can, You can try to find career to a reference, but human can be to these first part, for example, here it's kinda these part. We have the femoral, then we'll have tibia and fibula, more or less here. And the hero have The other part yet for example, forget, we're basically, it's On this way, Of course, the size, it's different, it's something like that. And here and here morula is swept this part. So basically here you can see it letting me, let me worked here, D mmh, just for you. Check it. So here for example, you'll have the femoral tibia. Here we have the fibula. It's the pen, of course. And here we have The other part yet. So basically it's 1234. And here in, um, human we have 123. So to adopt it, basically we have 1234. But this part, and this part, it's very similar destructor here and here. So is it that we're going to do? But now I will just block it, will just Pose it. This site. Something like that. Because then they're gone. I sculpt it separated. Usually, I recommend you when we are gonna make something for a game that you need to have the correct reference. It's terminally important for say, Well, oh Daniel, I want to use it for game and just give you a simple concept. For simple concept like that. It's not it's not impossible, but it's very hard and not the correct, correctly way to do that. So basically, if, if someone want to pay you for mates something, well basically these people need to provide the correct references. So, well, let me invert it. I made, I did a mask and now I gonna try to, to pose something like that. So here if you looked at this part, it's more or less here. So I gonna try to rotate it and I gonna try to organize it. Or I can I can make something more from this point. Maybe On this way here. That's okay. And what are gonna do it? Rotate on this side, more out. Let me turn off the perspective. Have the knee rotate that for this direction, something like that. And they have this part Tamar here. So I need to try to increase it. A mic check this part. It's different. It's something like here because it's Pose it. Let me see here and we need make this guy For this way. So let me check. I can try to open a little bit more this part to maybe something like that. Yes. And let him and made come mask well, basically I have the mask here. Let me select this one, press Control W to separate it. Different masks. So that's cool. That's good. So now let me like this part. Older disorder, invert. And maybe I need to make different this bird, something like that. Maybe let me see something this way. So let me check this part. Invert and I gonna try to rotate, Draw a line it let me see here That's okay. But to happen the same position. So basically this guy I need to come here. So let me see. I think this part smart in front. It's inverted. So this part is more I'm trying to imagine the deposition here. Let me select this guy this older here to infer going to try to moving front, maybe. Yes. Something like that. And this part here. Wow. K, but let me select the deme, this region, the fit, it's kind of fit, but let me move little bit to try to align it. Let me see here. Move to side a little bit, something like that. That's okay. These part, I might have helped with that, for example, how you can see this part here. It's a little restrained. D had, maybe it's because it's not so good the destructor well, let me select this part. I think here it's okay, basically what I need to do, maybe it's rotated, this guy here. Let me check here, gonna make come this way. So let me see. Let me try to move to side a little bit. But no make $0.02 here. Let me try to have the it's kinda this part here guys. These volumes here so that we need tried to Sculpt anatomy vert and press six to move this part here. Invert and move the, the gastrocnemius here more or less. So letting me verte again. So I have this question here. Of course it's seems a little human, but well, we need to fix it to them. So let me try to fix this region here. Let me check. I'm trying to mark only for this first moment. Let me verte here and check the cure of a tour here. So let me try to organize this part to little to inflate that. So we need to have more natural feeling. So let me check. C is not the best way, but we'll It's life and uraninite to fit this part to this guy here, we need to have the same formation, same position here. So maybe I need more of this guy here. Something like that. So let me see. And this part here. Anatomy maybe move this way. Let me check your something like that. Let me see. Yes. It's a little difficult to fix it, but well, okay, let me invert select this part here and tried to just set it And let me check. Yes. Not bad, but let me try to find a better position. And we need them to fix the shapes. So for example here, let me move this guy, move now a little bit in front. Maybe. Let me check. Trying to find something that works. Say for now it's okay. Then moves back a little bit. So now we're gonna select the defeat and try to make the correct poles here. Let him see here are gonna move up a little bit. Think I need move, move up a little bit more. This part. So my fingers come this way. Batman activity floor. Well, it's not helpful for us now. And this part here, I'm trying to find something that makes things, well, maybe let them select this guy. Tried to move. This part may be yes. Now it's a little better because it's not normal. For example, DES, this position for humans because usually you have the leg, this part, this part and Feet. So here's a little confused, but it's a little difficult to understand what I'm doing. The first part it's trying to to find the poles here. And then I gonna try to work with reference to find the reference. So it's normal. Let me check here. So this for learner Potato Mash, just to check it. Yeah. That K4 now seems that it's okay. Turn on perspective. Maybe this distance, well, maybe here I need more to this way. Maybe I can't use DynaMesh because I need to update the mesh and it will be merged with the element and I don't want it, so probably I need separated. We will be in good challenge here. So let me check here. I need to rotate the little bit here. So let me check. This part seems That's more the length of both no, to sense because here in Draw it to work well, but this part will be to finish this part. So I gonna keep these elements. That's okay. I will not the date dimension guys, because for example, if I do that, how you can tell have hopes part merger. So why do I need to do it? Try to find that the freight, find the The Pose. And then I need to think how I going to organize these elements. So that K, That's okay for now. What I think that we need to do it Pose the elements. So that I gonna do. Let me select the body. Letting me check this part. The knee and to hear I think the Feet it to In Frontal, let me try to make different disport here are gonna try to organize it. Again. Let me see. Turn off the perspective. On this way. Let me check. And here's some things that need more On this way. So let me try it. Find good way. Yes, I think are gonna keep them this way because then I can make some change. So let me select it. This guy gonna try to Pose the arm here. Let him make same thing, mask, turn off the symmetry and I gonna create separate that poly groups. So here and here. Well, let me check to support here it's a little confusing. So let me, so this region press Control W. And here I'm going to press Control W2 somehow. That's okay. And now I can create a different poly groups again. So that's okay. Year I think we need work with the mask glosso to try to make this region little different. So let me see here. Maybe reworks or not. This way. Let me select this part here. I gonna hide this part and I gonna make a mask here to have a better control than. So. Let me hide to this one. This one here too. I gonna try to select the deltoid process here, the deltoid and the, The other part press Control W. But to hear in need. So like this part here to let him make different, gonna make come this way, Control W. And now gonna select this guy with this other press Control W to create a new Poly Group. Yes. So let me rotate this part here. It's The Hand CMS until the knee here it for very long. So I have mapped reproduce exactly like that. They will try to reproduce something that make, not make sense, but something that is, that give us a great side with, for example, let me rotate this guy here. Let me check the arms here. Let me check Mondelez On this way. So soon as that this part, it's Martin diagonal here, it's up tonight and I need clothes little bit more. So let me hide hide this guy. Something like that. Yes. And now I need make this rotation here. And of course increase the, the hand and fingers. So I have this way. So this part here is not done this way. It's kinda little different. Don't worry about aids, strange and outs things, but then we going crazy. It helps. Let me select this part. This part here And then we need organized The Hand and the fingers. It something like something like that. Because then we can reconstruct it. Don't worry guys. I'm just trying to find the sum of thing that we're works. Let me select here and tried to make this way. So let me check here. Dr. Let me try to fix it. So this part here, we need to try to increase it. Then of course, let me just move a little bit. Well, we will be a good challenge here. So yes, we need movie it yet. Press B, rotate, something like that. Now it's good. And the year it's Martin diagonal to something more like the Martin diagonal. Yes, here. And this point, it's different. This region we need to fix yet, but well, It's going okay. So we need check from side angle where it's going. Well, of course we need in this part of this part to maybe this guy Come here. Let me check Civil Act. Just to check it. Just a quickly rotation. My name is C. Hi. I'm trying to pose something that makes sense, so it's time to explore. So it's okay then recheck here, it's a little better how you can see. And then we can increase it. This part's maybe the torso we need make an *** here. Let me check. Yeah, has more cuvette here, it's straight. So maybe I need come to this direction to have equilibrium. These little guy here. Let me make masks. But what, we're going to continue it in the next lesson. But it's going well guys cause damage, are gonna start sculpting and organizing The things. So is it guys soon? The next video? 16. Continuing The Pose: And continuing here guys, I solve that. We have the torso, this part here, rotate that. So basically we have this part for direction and oppose it of it. So basically what are gonna do it? Try to rotate a little bit this part because the pelvic region, it fixed said it's kind of, let me select €1 ZSpheres just to show you as a, as an example, let me create a disease Zsphere here. So basically this general idea here. So here we have the torso. Let me show you. Here will have the torso, the pectoralis, and here the hat. Just having a quick example, they had and here the South pelvic region. So when are we going to rotate? Basically, let me create the legs here very quickly. Just an example. So basically we have these effect and here the arms very quickly. So basically we have this position. So when we are gonna rotate out sparked from the pelvic region until the hat. Basically, the pelvic region, it's fixed set. So in real life, basically, we're going to make this movement here. So it's kinda like that. How you can see the pelvic girdle. It's a statue base go out of the pelvic girdle, we'll do it. Rotate by itself. So for example, we can increase here and keep this the other legs. So we have, for example, these directions, but we will not move the pelvic, we will not make these curators. So what I want to do it is it, so basically if we check here, I have this silhouette, this cure. It's done, yes. So we need to do that. So basically this part here, I need to rotate. So what are gonna try to do it? Select from this. Let him check the torso here. Can be, yes, let me select more or less from this bar here. Maybe. Let me select all this region here. Let me test, Of course. So let me check. Let me remove the mask here a little bit inverted and press Control to his move the mask invert again. And they have the question here about the anatomy center to the object here. Reset the pivot and Claws, the luck, and have the hands here yet. So if I rotate now, learn turn off perspective are gonna open the lock here and set the pivot as well, the body direction. So let me rotate, for example, something like that. You can see now we have the, the arm here until here, but we need move this guy, The head here. So how you can see we have move at all only the body, the hands naught and the tiff not so what are gonna do? Let's press Control Z, Glenda mask. And I go not turn off the the these guy and the Legs too. So let me delete unused add legs. Let me delete this one. This one too. I have a remote. This one here too. It's an unnecessary gone. I keep the leg. This one I will not visable. Letting me check what is it. It's not called concepts. We don't have it. The Hand here. Let me delete this one too. Just to keep the The Dover Glen Let him and delete and delete this. 01:00 A.M. I going to turn off the legs. That's okay. Let me check here. It's so good. Let me turn off the floor. Yeah. And what are gonna do it to use the the, the transpose, The Pose, smash That's okay. So let me make the mask can be more or less here. Let me check more or less than this part. So let me is moved here a little bit and I gonna set to the pivot here. I'm anatomy wrote date. That's more or less this way here. Let me test if it has worked at how together. Let me turn on the lag. I think it's a Caitlyn press P. Now I can try to put the leg more close to the body, letting me verte here. And maybe I can just move this guy a little bit. Select the turn-off perspective selected transpose. Rotate a little bit here. Let me, Jack will have this gap here. So how you can see we need tried to fix it. This gap. This barked, it's more open-ended. Move up a little bit. This other region here. Let me turn on the perspective. Turn on the other part. That's okay. And we need to make the cure. Let me check here. It's kinda, we have a cure for here. So I think that I need use the transpose again. But let me check here the body. Oh, well, yeah. Let me turn off legs. Select this part again. Let's rotate that. You can see this part seems that it's not letting me check your you let them go to Z plugin. And I gonna select this part again. Let me turn off the perspective. And I want make it more cure vet. I remove this part that took a mat press Control Z and I go on to activity D symmetry. Let me check here, I think so. Okay, let me remove a little bit here and make the mask remove this part. It's okay, let me vert and invert. Again. I press Control Z, Control Z and just invert to here. And turn off the symmetry. And I want the cure vertebra. If you look here, we have this kind of these way. So I think that I can try to bring a little bit this guy here to D is the way here. Or letting me make a mask and bring this other part, let them make a different rotation here. So let me try to do that. Let me see. So this part, it's normal, it's a little it's not boring, but they usually take time and we need make testes and test and now it's time. So hear more from the abdomen part. So let me make this secure and make this selection. Again. That's cool. Let me invert and move a little bit. Or letting me clean this part again. Let me check. That's okay. Can be letting me is move a little bit. That's good. Let me try to rotate again. Anatomy tried to move this bar to here. So remember now is not more symmetrical, so it's a little more, It's not difficult, but this part a little confusing. So let me see. Let me check here. It's kinda this direction, this direction. So let me rotate from this way. You all we can rotate, something like that. So let me see your little bit on this way. Can be a little little cuvette. So let me check. And these way that me see here, this part, now we have this little gap here to anatomy vert. Maybe this region called pee more On this way. Let it, not for now, Lamb of God plug-in though. It's OK, and now it's good. So now let me try to start fixing some parts. So now it's better to have this little cure of how you can see we have this secure. And now we can start trying to fix in some parts. Here I think that they can update the mesh. Yeah, it's all good. No problem. So let me see here. Let me add volume here a little bit and remove this way. So you're can be on this sparked. So making this curve. And here it's same thing. Slow, how you can see I don't have marty the symmetry and now start skip down without symmetry. So here we can try to remove a little bit of volume. Then we need CD, the anatomy correctly anatomy to construct this part. For now I am just in blocking these, these parts here. So that's a little better. We have a Pose, but we need to fix this. The region here, for example, from the Arm. More large, The Legs positioned For me, it's good from this point in diagonal, you're these sport and here for this direction. So basically this direction, this one and this order. But here, let me check Marla's size. May be this part needs to come onto here. So let me check here. The arms press control Z control Z I have open data, the mesh. Letting me check your DynaMesh. Go to geometry, DynaMesh. And check why this one is not keeping the, the Grow. Let me see and why this one it's keeping the groups so well. No problem about that. So what are gonna do it to just select the Arm? The Hand here too, and Adam is seed sport, letting me move a little bit this, this grope. Turn off perspective and scale a little bit. This. So basically it's normal this process guys. Maybe the arms, it's too big here. Maybe I gonna make different just scale, scale on. Let me see, but the Hand couldn't be here. Let me check this point, this point. So let me make different here is not this the distance of device because it's not big, it's short. So maybe make different are gonna rotate a little bit to this part. Moving Frontal little bit. And they are gonna try to scale again more or less here. That okay, Let me check this point. Yeah, it's good. So Mao, how you can see these points until here it were very beak. So let me try to kill you this part. Let me hide this one. This one make a mask. So now I can scale. You want to hear more or less? Now, move these guys. More-or-less here. Can be something like that. Now Be had For me, it's a little strange. And this part we need make, It's to cure. But it more flat pectoralis here. Let them select this part and disorder, make a mask. Invert it. Now invert and maybe try to make it more different a little bit, something like that. My press Control Z. And I gonna isolate the head, but I gonna call AND they had mask. And I think that I need to change first. I need to do it with the DFS and now this parts together, but what are gonna do here, guys? It, Marsha weight, press Control W to create a new color group. And here it, same thing, and they're going to merge the tiff. And this part here too. Let me check here. Select this guy here. Am I going to merge? How this part merge doll or K? Merge down. And merge though. So now it's all merge at letting me merged. Its they are altogether, they are all similar. Let me see here. Want to separate this one, this one, this one, this one here too, and these guys and the blue. And that's okay. And now I can merge it with the, The Body Item, Select and merge, don't. That's okay. So now I can make this landmark, these port and all this part here. So let me see. I think it's okay. Yep. Let me check your my way. Want to just depicted it Zsphere. I don't want this region. Let me test. Let me revert is morphous, morphous morphine verte again and I gonna try to move up a little bit. It's a little better on this way. That's good. Let them select the deltoid here and move up a little bit. Maybe this distance and to hear It's too big. Let him selected this bar. Let me move up a little bit more or less On this way maybe. Yes. Something like that. Me check here. I can is more for a little bit. I called update the mesh, but I lost deed the poly groups and I don't want it now. So let me check here. I can disrupt a little bit to this part. Then I go and fix it. Let them use DOM standard just to mark it. So I have this visual here, same thing. So let me remove this part here. Let me check. Remember it's in diagonal. So may need to be different here. The position. Then we're going to fix it to anatomy is more for a little bit, this region. I'm just following the reference a little bit. And I'll have a ladder. We have a better about their bolts here, how you can see. And of course we need change the neck here. So let me select this part is move a little bit, invert. And we can try to rotate it. This way. Press P to turn off the perspective and we can try to escape. Now it's better. Let me check this this part, this point until here. Yes, so this information, it's more, more strong. So we need make better support. This for two here. We need to fix. Of course. They had The Here's more on site. Let him sit, elect to here. Move a little bit, invert and move. We can put it more. Insight. Let me see here, I have this flow that we need to fix. So let me try to fix it. Something like that. And Hera, we need more information of course. But it's okay. This part here and need to fix letting me his move a little bit. And we need tried to fix it here to have all this. It's kinda folds, but of course not folded, but well, let press select DOM standard price out to create this effect here that we need to do, fix it and organize. But how we can see you have this shape. We have on my expression. So I feel, I need, I feel that I need make different this this flow yet maybe until you're Something like that Burwell guys for now, is it the next video we're going to continue. Remember that we going, we are going Koblin step-by-step so soon the next video 17. First Tail Pose: Continuing here guys, basically the stomach region. It's a little strange for me. Let me see here to reference, I think are gonna moreover this little arms here, so provably here, I need yields the transpose for this equation. I think I can merge with the little hands here, calls them, they are gonna sculpt it separator then the risk of read sculpt it. So let me merge Dao. That's okay. So now what are gonna do? It's basically, well, let me create poly group here for this part. Let me see. Yeah, let me create the polygraph pure. So now what are gonna do it basically hide this part to to movie it. Led me is more from the mask, are gonna select the transpose. Here we have the deltoid, how you can see you ever have the deltoid? Most Cool. So basically here, well, I go now. But this region here in the middle, and I gonna try to rotate a little bit. Let me turn off perspective to make this change, I like to use the birthday. The perspective off set off to make it land. Let me see destructor. Here's him that we have the cure cure a year. So let me check sins that the arm here, it's more or less than Tiwi here let me try to increase a little bit or not. Scale a little bit and try to crazy, maybe letting me hide the Hand. And I go on a scale, only this part of the Arm. And invert here. And select the hand and move more or less here than we see the floor. May be until here, but yeah, it can be. Let me see the distracter I think can be more into here. And these parts, and that is Martin diagonal for zippo. It's kinda have a cube here and we need rotated a little bit more in diagonal, something like that. Because here it seems that we have Martin diagonal here. So let me select this part. Anatomy vert. I think that they can rotate. I'll disport the Zhuan is long. And let me check. No, these other here to make a mask invert. Let me turn off the floor, turn on the local. And they can try to rotate a little bit it something like that. And I have a little cure for here, whether or not to do the cure. So how you can see we have this effect and here are gonna try to move a little bit to organize the cure. Then are gonna then we go on to use the DynaMesh hears for now I I'm matter using it. So this part here, we need to remove a little bit here, but basically I gonna do it then when I go on and merge this part. So with the lag for example. Let me check here and here. Same thing. Then I'm going to fix this region. So let me check here. This connection with the leg anatomy tried to move a little bit. This this part here to connect with this part. Yeah, maybe maybe not letting me move this park now Yes. So missing the mark your VAD, how you can see here, let me remove a little bit apart to just one call because I want these volumes, this cavity here. So of course then we are gonna increase our weird, but I'm just marking this first moment. So let me see here. That's cool. We tried to graze a little bit the connection. Let me, let me see here. Yeah, I press Control Z. Not going to try to refine it. Then are gonna increase it. When I have when we merge all of this process. So let me check here. K here we have this Arm a little different. So let me select this guy with this one. Make a mask. Morph a little bit. That yes, it was that year. It's just move a little bit for this side and make this direction here. So let me make, so like the cure of course. And let me see here more or less MDs way. Let me hide this part. This one too crazy with this one. Yeah. Can be for now. For now can be anatomy. Rotate it more or less On this way. So and turn on perspective. Yeah, more or less can be more or less than this way. Now we need changing the tail here. Let me see. Here we call these giant from the Zbrush. But first let me save here. And the, this part here, it's more strong. But since dad to have this landmark here, this part, so we need in crazy it yet. And here this region of the, it's kinda the deltoid and the thorax apart. It's more strong. So let me see here. Let's move a little bit, the arm here. Then we need increase. Let me move up a little bit this part here to, for example, this point until onto the clavicle more or less than two. This, we have it's kinda two landmarks. It's different, so we will need to fix it. For example, this part two here, it's a little different. He might have more, have more landmark. So I am using the DOM standard just to create this landmark of the clavicle. And then I wanna organizing this part two here and maybe bring the the sternocleidomastoid the most school here. Let me try to add with clay buildup here. Then we're going to organize it, of course, but do let me just try to bring this visual. Here. We have the here we'll have the delta, right? So let me try to bring this truck tour here to here to have directions. So let me it was the high polish here. Goes down. We need to fix this information. This region. Yeah. Something like that. I had missed. This part. Gonna make a mask, are gonna make a mask. You're here to invert And move little bit to make different shape to do Arm. More. This way it can be more or less is not perfectly of course, but well, let me try to mark onto here more or less like the concept. So let me try to bring this part. Here. You have the pectoralis. So let me break here more or less. Don't worry about it this part because then we're going to inquiries all with all this region here. So let me check here. I can use the highpoly I'm just marking for now because then I need to increase this, this region. Let me try to move little bit, Take care about to use the, a lot, The, The Move brush. So that K1 are gonna increase it. This are there regions here. So don't worry about it that yes, just adding some landmarks here to the pectoralis. And I can use the highpoly just to market. Then we need to fix this region again. So that's a king. Here. This part. I think that it's a little different. Maybe we'll have a more landmark on this way here. Let me check here. And they go on to bring this Zhuo until here. Yes, can be chosen DOM standard. And these landmarks very strong yet, but don't worry about it that we're going to fix it than having just admire King to have an overall idea. Here, sims that I need more volume. It's this way. Let him bring volume here and here, then we need inquiries, all this part. So let me check here to, well, this bar here. Let me check. Trying to find the deltoid shape very quickly. The pictorial is here. I'm not happy with despise roles. Let me try to merge it, this region. Let me check here to little better here. And basically I'm trying to find the, the concept shape. But of course then are gonna increase all this part here. It's marty landmarks. This part here too. Let me check Marla's here, these little details then we need refine. Of course. Great, and these little landmarks. So let me see and goes until here, maybe rotate a little bit tomorrow. Sparked Bidwell. For now it's okay. Let me check here to support may come as convert. And I gonna, I can just move a little bit and move. That's okay for now. So from this angle it's going, wow. Maybe we need to increase the arms. Let me check More strong here, more volume. But well, it's well, maybe I need to stay till a little bit more. This part let me see here. Let me check here. This poor little Ms. same. So when we are working guys with far not symmetrical, It's a little more difficult and this first moment, but it's okay. Cause basically you need make more things that it's okay for now. Let me turn off the perspective and are gonna select the transpose. And a rotate a little bit. And moving front, maybe. Let me move something like that. Press Control Z just to check the difference. Let me rotate, maybe. Let me see little bit. I think that this point here it to different, I need increase from my character. So let me check this bar. Let me see here. Well, it's a K, So let me try to but tomorrow on these way here. So maybe something like that, but here is more little different. This trucked or sims different from these way and something like that. Vitamin C coming year. Let me check here this part. Let me try to increase and reproduce it. Me check here. This point, this point. Then we will need to refine it and separate it. Probably. Let me check here. Yeah. Let me check here and tried to find it correctly. Distance from this point. It's a little different. So we will need to fix it to let me open a little bit more than Mouth. That's okay. Let me see here. This device, the distance here, it's a little, we needed increases this point and will refine this point. For example, here. It's a little different to need increase it. So let me cut a little bit this part here and here. Just to mark, I am not at making the details and all these things. I'm just marking to to them. Make the things. So that's okay. Here The Mouth can be little more DAF. Yes. That's okay. This point until here seems that it's a little different too. But of course it's dependent on the angle, but it's my wealth. And for the tail here we can. Let me check your reference. We need fix this part yet, but well, let me rotate it. Check year more or less On this way. Turn off symmetry. More or less. Something like that though. Let me check. And we have these five Zhuo here. Let me check the floor. Yes. This sounds that don't have this visual here, something like that. So let me I called use the rig but sometimes it's not so good, So well, let me rotate it a little bit more for of course. Like this part here to and try to mix anatomy, flight it. And then we're going to organize all this part. Let me check if necessary I can put the year and tried to combine by Aldi angles. Let me check here. Something like that. Maybe you see here BMR on his way. Select the D here and bring this part. So well, then we need to fix this little part. Let me check here. This part I can try to rotate and then we will need to reconstruct our this region. Let me is movie. Jack. You've ever tried to rotate it? It's a little boring. This part because the mesh, it's very, very ugly. But tomorrow ASUM this way, letting me vert bring something like that. Let me turn off the dynamic. So now I have more for full control. Here in Detroit, it's more flight that and here's sims that is not to inflate that to anatomy of the day to day and the DynaMesh. That's a K. Let me move this for two here. Yes, let me select this region, K, this transition. I'm not too happy with that, but let me try to inflate the little bit here. Maybe traits make, not to, to sideline recall, Let me try to make a little different this shape. Then we need, then are gonna increase it. Well, this part here, not too to DOL. And here since that it's a little different yet. Let me check here from top view. I'll let me check these angle C. Then we need to reorganize it. And here I'd let him it used in flight and negative it's not to inflate that the here let me see are wow, that's okay. Here's soon as dyad it's more the physical, its effect that here. So then we need tried to organize it. Let me see here. Let me try to make a better connection here. Yes, then are gonna increase it here and dice dance here seems that it's different to learn me. See, can use the transpose here. And can be this K. Let me check. Yeah, it's, it's a little better. Let me see here, dice dance. Then we need increase the, the quality and to be more organizing the mesh, but don't worry about it that. So that's this part. Since that it's more purified and better. It's more, I have a better flow here. So let me see. Yeah, I think can be then we can increase it. So is it guys and the next video we're going to continue associated there 18. Creating The Claws: Well guys, I have remake the remainder detail here. I had this one. So basically I have used that ZSpheres and turn it, make it adaptive skin. Now why do we can try to do it? Block this, this part here. But I confess you that this bar to this poor to this part are very similar. So well, let me think we cold work with this fear to let them select are known the symmetry. And try to block some a thing alike. Like that. Moral as Of course. Let me scare you. It create order part here. Other here. It's part it so Little. It's not confuse, but it's more difficult usually. So let me check here. Let me see The Structure Of course. So I think it's okay, let me scale this guy here. That's good. Let him make something like that. Let me see. Let me put it tomorrow. I'm this way here, more Arpanet. And we have the this part here. That's okay for me. I think, Of course it's okay. But here in this part, it these way. So let me try to plot something like that. These effect. So let me see. Yeah, so now we can put here, here, the NAOH, it's kinda the Nios. Let me test here. Let me move more to side here. We'll go ahead and press control Z. I think it's okay. Let him go to adaptive skin, make adaptive skin. Turn off this one and I found this other guy here. So that's okay. Let me move little bit more or less on his way. Let me select Tail, are gonna duplicate it, turn off the original. And now what I gonna do it, just move this guy here. Just to check the position here more or less to see detect the size and all this things. Yes, can be in this way. Let's move back a little bit. So I like to Sculpt it separated. So let me turn off these guys here. Let me delete this one because there's not more necessary. But I can check more or less the size. So let him delete that. Okay. This is order here. Let me turn off the parts of the crematorium. I gonna keep only this one. So let me select this guy and I gonna rotate to, to try to keep in same position because we will be better for me to have a better idea about this cube. So it's something like that. Let me reduce the resolution than Pose. Egg thing can be 128. Let me test. Now we're going to start blocking here. It's very, it's a little complicated because they don't have the correct Legs shape here, it's kinda confused. So this part who don't have the elements are gonna try to block something that makes sense. And try to bring some fingers element, maybe Let me try to make this visual. Let me reduce the resolution here. Yeah, As and now we're going to try to block let me check this part. It's kinda we have the bones here of the fingers are gonna try to simulate it. Let me just check your yeah. So here we have the The phalanges. The phalanges here, proximal, middle, distal butter here basically have to, so proximal and just all, let me just make this. This is why zero and test. Of course. It's kinda Hand here, so little confused, but it's okay. So let me simulate to hear that do have the bone and the skin. So let me try to bring this phi show this effect here. Well, let me check here. Think this part, that's okay. And the connection. So it's a little confusing, but it's not confuse that, but it's a little difficult to adapt it. Here we are gonna have the connection. So let me make a little hold here. Predate the mash. Same thing. We're going to have the NAOH. Just an overall idea in here. Basically we have more volume. The NAOH. I'm blocking very, very quickly just to get the overall idea and then we need reorganize it to let them increase two for 128. So that kids out to two is strange here to let me play a little bit with the shapes. Connect that here. So little confused. Let me call him a little bit some part. It's mix-up between bonds, between scam, crazy. Just let him check this poor. Here. Basically we have this, this is skin effect. That way we will need tried to organize it. And here's not too cylinder code. More mash at this part. It's not good for me, so I need try to fing how I can fix it. Let me cut a little bit this part here. The connection, connection here, same thing. So let me check here. We are gonna have this, this part for me. It's a little strange yet and have happy with that motor. Well, let me pull a little bit With that. I'm trying to find the the shape. So here we have the finger effect, it's kinda finger effect. And your probabilites, same thing. I can use the Alt. And to bring this volume here. Here, play a little bit with this part. So it's a little better. It's till I need change the thickness here. Anatomy, it was clay buildup to remove a little bit and give a different aspect here Marfan, let me check here. So little better. I'm not happy with that yet, but, well, we have this first blocking. So what I can search here, it's by alien Claws. And let me check here. Hull and Claws. I can both Zbrush. We can see here these sparked, this one here it's good. For example, these effect of skin disorder. Here It's cool to these guy here for us is good. So let me try to bring it here. Yes. And we can try to to make this guy. But I think this one is better. So of course we will need increase oldest part here. If we want. You can play with being late. So whether or not not do it now, right now. So let me try to play a little bit with this. The Claws. So gonna use a sphere here to lead me rotate. And others use fewer. And this part IG9 flight. And the Z it, basically the it. So now I have this shape. Then go to adaptive skin density one. Dynamesh 68 can be or third to let me check. Yeah, it can be make adaptive skin and upper bound here. Now what I gonna do, how you can see guys, I usually like to Sculpt symmetrical and descend in the center of the on-center of degree to the pivot. Because it's better. This first moment, sculpt it. So let me tried to lay a little bit of that. Basically here. Have these Y's role, letting me use the highpoly. She. We can play a little bit with this shape. I'm using the high polish. They, the mash highpoly tried to bring this shape. Dementia at. Here It's hop, NADH. So Little Adam, use the move. And it's how cure here. So let me make this curve something like that. Let me grays to six to 872 can be use DynaMesh here. Dynamize to give on more, disrespect, more, stylize it a little bit. Of course. Here we have this slideshow. Let them use more for a little bit to this port here to well enemies move. Ms. see, here. I go now. The Polish here. And I need try to find a good silhouette here. So we can play a lot With that. Let me Polish here. So we have this crazy region, seems that it's crazy regional anatomy tried to market. And you're to It's Right Tomorrow. Can this part let me Chris, to 108. We can play a little bit with this part. Of course, if I want, I can change the demand recap for you want to keep these one or fast shading can be. Letting me check here. Is C for you want to, can change the light position Let it put 265, 56. Sorry. Let me Polish a little bit more cars move. The difficult part is not difficult part, but the bad, the bad part. It's fine. It's do these little things because our claws so from this way, but we need have this good aspect. So this part, it's a little boring because it's a lot of work. Hens mall Details. So let me use DOM standard, or it can use the pinch brush to mark little bit more here. This landmark. Symmetrical, we can use geometry and use the let me see Clay polish here a little bit. That's okay. If you want, we can use the ZRmesher to just to reconstruct the little bit more clean the mesh. Let me see here. Yeah. We can reconstruct it and play a little bit with the forearm did shaped forms if we want to, we can use the decrease, but I gonna keep this one, this shape. And I can use cold press Control D and the reorganized the things. So let him see here. Can be yes. Let me check here. Let me turn on the elements. Then we bring here this guy and they go on to rotate here. Now press Control Z, Control Z, control Z. I will duplicate it first to keep a copy to avoid problems. And if I want, use it again, I can enlighten me. Try to pause here more or less. Let me scale a little bit. Something like that. Of course it's just test. Can play with that. Are less than this way. Maybe reduce a little bit. Let me see, That's okay. Library set pivot. I can use the mirror, but we will not work because I mean, using the geometry. Now we can use the mirror. Let me rotate a little bit. Is guise. Find a good visual? So how are you can see we have this respect. It's not the best, but we can play a little bit with bad and have an overall idea. So it's okay. Now I can use the copy that I have done. Let me duplicate it. Let me duplicate it. And I gonna rotate. And maybe I called, tried to make different a little bit more On this way, maybe play a little bit different on this poor. To have a different Claws here. Let me check if we're works or not. Let me see. Turn off the symmetry. Rotate a little bit. Press Control Z and come here. Let me use the mirror. Letting me deleted the geometry. Do a lower mirror, turn on symmetry. And we can play a little bit with this part. So it's cool for me. Maybe have a different aspect or not scale a little bit I think I need scale a little bit. Let me check year. Maybe I need work on the proportion. Yeah, but it's okay for me will have this SPECT of the Claws. It's good. We need inquiries, these elements that are a little snot confused earlier. It's a little difficult to get the, the good shape inside of it. Here's some of that is Mark cure. But of course it's the pound. Let me check here seems that is marked cure COVID, maybe we called try to find some thing. It's just a test. Of course. No, I think we're going to keep them this way. Let me check here. Let me see. I think it's good On this way. Yeah. Then we can increase the other part. So let me turn on the Creator. The elements diff The Tail on corrected, correctly positioned. Mao, let me turn off the other parts. Tail copy. These guys here are gonna put on that rope and poles here just to check The Pose position. So let me create new folder, close and let them select these guys. But of course first I need to duplicate it. Took out a copy. So let me remove from the group. And this one here. That's okay, Learn, select this guy again. Transpose sat, turn off symmetry. And I go not put here. Just to have an overall idea. Well, the destructor, let me check. Can be maybe scale a little bit. See here in Frontal little bit too and it's done. So let me check. Yeah. I think it's okay. Let me select again and rotate a little bit. That's okay. I think it's okay. The overall idea, we need to keep doing the things. So let me go to this way or can be normal or flat color. Set 111. Yeah. It's going well. So let me come back. First. Shading and not basic material can be first shading until the skin can be to bring gonna keep first shading. And the next video we're going to continue guys. So I'm trying to find the flow yet, silo it until I decide what are gonna do. So basically, this is the process usually used to create a career to deposit. So is it guys? And the next video? 19. Adding Feet Claws: Hey guys. So continuing here, her project, let me load the files again. The Project 11 delete quick save and set it to the maximum Eigen to select the first shading. And I going to load my tool to re-enter. Let me see here. It's one we are working with for the angle of 50. Letting me check. It's going well. So what are gonna do? Now? It's basically, it's more for a little bit of detail to bring more liberal, more purified effect. To break this plenty of occasions here, I don't want it. So let me see from this side, this side here, too. Literal little tweaks here. Let me check. Okay. So here too, I can use the The moreover, if I want to make mark your vet, let me check. We're going to, of course in Greece the The resolution. But first I want to make it more, more fat and cure vat. Let me Jack. That's okay. I can use the deformation and polish hopes here. Press Control Z polish, that K here to let him his morph. Take us some out to see the silhouette. Let me increase this part here. From this angle. Here too. Let me check that. Okay. I gonna save it again. And I'm going to try to use the ZRmesher. Let me check. Want just to have to get a clean shape. So now we have, it's kinda cylinder, cylinder, It's kinda cylinder. So now we can press Control D, Control D. Use the deformation again and polish. So Mouth, I have a very, very cool and it's almost Colin slides role. So what Are we can do here? It's lit. Now it's deletes which Bayesians annual is the DynaMesh can be 128th. That's okay. And I can use the body Michigan. So now I have a mark colon flies role here. Let me check from this angle. Let me see here it's a little, it's framed this way. Let me return loss which Bayesians, and here I can play a little bit to that On the way here. So let me check. Little movement. That's okay. Press Control D, Control D. Let me go to Geometry, do lower DynaMesh, 110, 28. And if automation and polish. Now it's okay, it's more Colin. And we can get this part and merge with the tail. So letting me move tail here into the folder, merged all an open day the mesh. So now we have these effect. Of course, we need increase. It. Work on the, the, the fact and all these things. For example, it's kinda these angles. We can, we use alphas but well, for now we are gonna be on this way. Letting me, may be letting me check the surf face. Maybe if we add a noise. Gold, be trying by man as strain here. Let me press Okay, yeah, it's too strong word, let them use the noise And color blend. Gonna keep On this way. And this training strength scaling, I gonna set your Dee Dee Snider scale. Let me check. Yeah, better, I'm going to keep is more fit. So why do we gonna do it's Saturday Claws here in the field and test it so we can use the Claws that we have done the previous videos. So let me check. No, Let me see this one. This one here. It can be Latinate, duplicate it. That's okay. Let me scale. For the Feet are gonna change the Y Proportions. So we're going to try to make it more white down the Hand and details. So let me turn off the symmetry. Maybe something more like that. Letter press Control Z, Control Z again, active symmetry and try to scale on this way. See, yes. I would like something more On this way or straight. Well well well, let me check here. Why DOM standard, it's a little strange. Let me see geometry. Here. I'm do hire. And let me make something more MDs way here. Turn off the perspective. I gonna make a mask. Refer to here. So electrons bowls and try to make something like that. We're letting me make different yes. Thing on this way. Select from this point here. And let me move this part. So we're gonna, we're gonna have this visual. So let me up today, did DynaMesh 108 can be letting me is more than I want to close this party or to letting me play the it. Let me see here my Irish, this part. And inflate to close this gap. Dynamesh can use the highpoly SHE that's okay. Letting me use the clip curve. Yes, can be well well, make different here. These part I want more large or white. This top part I want more mean or maybe letting me make this test. Something like that. These angle. Yes. Now it's better, little better. Let me see here. These deep me check. Yes, someday is way they do. Mash is more. Let me see from this angle, good. Move a little bit more On this way. Let them add volumes here and smooth again. Let me check these poor. More On this way. We can play a little bit too if DOM standard, creating some landmarks if you want. But 260, 56. To update the mesh. I'm reset the brushes, some of that, I have some problem here. Let me select a brush and here, reset our brush. Let me see. Now it's working well. So let me make this landmark here. Created these little effect. Let me create a little bit more On this way. Let me see here these landmarks. Yes. Can be the crack to here in geometry, we can use the clay polish. Her not letting me see here. Can be the yeah. Can be this one. It's okay for not letting me scale it. And gonna set the year. Let me check if rewards are not lend me go to base material. Maybe something more on the shape. It's a test. Only don't worry about it that we can test and test a lot. Let me check and these way. But tomorrow in front On this way here, let me see, learn press B. Of course, we need work on the defeat side to it yet. Calls here it's kinda the nao and we need work on this. This part here. Resemble we need make it better. But I'm just setting it. Let me scale a little bit on this angle. That's okay. Let me duplicate it. Rotate here these way. That's okay. Let me duplicate and set the year. Relies on these way. That's good. So now let me try to fit the the parts. Let them select the mask less transpose and they gonna try to move some things to fit to try to find sideways it. Let me see. Let me check. That's okay. Let him make same thing here. Maybe, maybe not, probably we need work on the the proportion here and decide what. So let me organize it. Let me is more for a little bit, then we need to increase it yet of course, let me try to, it's kinda G, Kimara, dynasore, salmons, things like this way we have this effect. Decided weights are not the fact. So let me try to make something like that Yes, it's not bad, but it's not so good to work on it a lot yet. Let me try to remove this part two here and make just some landmarks here for a random run landmarks. So let me see here. Same thing. Let me check, make this fit. It's kinda the way the, the Neoaves connect that connecting mean grazed this part here. Let me check. Let me see here. Of course then we want to work better here. So this first part to totally real confuse it. Yes. Let me check. It's okay for now. Let me see. Well, to help with that, maybe we need change it. Yeah, The nails are a little different and more for recall. So their breasts gone through Z. They are something like that. He is on these way here. Let me check. Yeah. Something like that. This way. So let me delete. And they're going to duplicate this one and try to set it. Again. Let me check here. Yes. Of course we need increase it again, but well, let me me candies weigh a little better. In a, let me delete this one and duplicate again. And I gonna try to set to here more or less, let me put them this way just to test more often that yes, I think it's better. Same thing here, letting me rotate a little bit more to make more sings. Turn off the perspective. That's okay. I press B. And maybe we need increase this part. It's a little It's not sit that it's kinda a little different. And here seems that it's rotate that to we can test it or make it more cylindrical. Let me this year. Yeah. Soon as that it's On this way. Let me see here and say sense that it's more cure vetted, something like that. Yes, let me check here. So let me try to route data little bit. Same thing with this one. For white poor. I don't know this one here. Let me check. Let's task guys, remember that? Just testing. But it's a little better. We need increase it yet, of course. So let me press Control Z, Control Z. And gonna do here it skipped on this side here. So let me Yes So it's a little better there renewed, increase it yet of course, but it's going well. Quadric can do it. Sat disorder, the other side, years, select these guys and for example, I can duplicate it. Letting me delete. And I can use the mirror Hand. Well, now what I gonna do it, use the auto grope. Let me select this guy here and split. That's okay. Let me make same thing here. Control W, Control W, goal, Group Split, separate, The Claws, controller blue and Control W and grow split. That's a case. Somehow I can select this one and set the pivot to the object. Let me turn off the body to see the fit more, to see the fit better. And basically here, what are gonna do? It? Just pulls it. Yes, let him sit like this one here. Same thing. Set the pivot to the object, center of the object. And the year I go on and try to marvellous, led me open the lock and rotate a little bit. Hot. It's better to work. Moralize them this way here. That's okay. Same thing with this one. Let me just put the year. So Marla's on these way. So now I gonna try to organize a little bit the fingers, of course we need increase it. Remote here, just part. Try to make the the part on it fit. The the DNA will be fitted and lighter me make very quickly here it yes. More or less of course is not good yet. The liver is strange. But well, kinda works. Yes. See yes. Similar, little better than me. Rotate this one here to give us a better Pose. Press B. So here we have a better pulse. It's not perfectly, but we have an overall idea. So then it's basically work a little bit more here. So how you can to have a different aspect. And it's going parked by parts, let them save it. And the zip guys soon the next video where we are gonna continue adding the elements and to have an overall idea. For, from this point, we can start to refining and Sculpting the things. So the spheres moment, it's basically tried to find it correctly, bowls shapes, elements and try to, to solve it. So see you guys into next video. 20. Arms Adjustment: Well guys, so continuous project here. I saw the that the Beispiel region here where we have the humerus bone. Here. It's all little strange the size because no two signs, for example. It's a little, it's too short here and here it's different. The lamps soap, what I can try to do, it basically increase this part little bit. But seems that the reference here, D is part. It's more strong than here. So I gonna keep them this way. But I confess you that I want a little bit more More link, the size different TO me, make a mask here is move smoothly a little bit. And let me try to make something like that. Let me check here. Let me invert this part and try to scale the other regions. Let me see here. Let him select the mass colossal and select all these. Gonna try to scale a little bit. Let me check. Just to test. Well, let me see the difference. Mole gonna keep them this way. What are gonna do here? It's just tried to organize this part of the of the from the I forget the name from the biceps here. Finally, I got it from bys plus. And let me see, then we're going to fix it. So let me check this part here. I think we can increase this region, but for now I gonna organize The Hand Lettering me, use disease fewer. And I go on a block again, this part here. This part here. So let me try to reproduce this part again. The hint, so I can select disease fewer. I go on to create a Hand. The here. Basically we have 123 or four fingers. Think for a gonna keep, work with for, for the hint. So let me create this one. Let me turn off the floor. When we are creating and skipped in Korea tourists, it's a little difficult because in the beginning, it's very, very hard. We have a good advisor. And For example, here from the Concept, It's more difficult to regard the correctly skin surface. I don't know how how is it so I need to get reference and try to block something that made sense. But it's normal. Basically our kids to do it because we are artist, so we need to discover, have to do that. So let me see here. Hand. Let me see. Let him in Greece do this. You're here to have more space. And I confess you guys, that I don't know if I keep it with three fingers or four. Maybe let me test to three, then if necessary I can redo it. So it's kind On this way. Felons here and here we have the claws. So let me try to make same thing here. And creating the filings. Some this way. Hello, Let me check just initial block and try to simulate or on hand. So let me see. Let me check. Let me rotate here. Let me see here. Yeah, maybe On this way Let me check. Yeah, maybe I think it's okay here. I press a just to adopt it. This part, it's a little different. Here, seems to have this way, this way. So from this point start the fingers, It's only row is cranked. So let me try to recreate the Something like that. This part, it's different, so it's okay. A lot of me and turn it make it adaptive skin. I go not turn off this ZSpheres and they're going to append the new skin mash. Here. Maybe I can use the resolution very low. Start to the first blocking Blockage. Let me scale with more or less here. I confess you that I don't know yet if three fingers are for basically will compose the Claws. I don't The Claws, we will compose the hand, so I need to test it yet. So this pore, that's okay. Let me select this one and height. Let me see here. Now what I need to do it, try to start blocking to get more or less correctly way. So what I gonna do here, it's tried to bring the hand, the hand shape more or less. Of course. I think that we need to try to find the in the handshape here too. It's a little hard to get it. He will have the fast lanes. I will just mark them to have the correctly position. So here's seems that will have some holes here. Some connections. Remember is Not The Hand, real Hand, It's just, it's just similar with the DOM and Hand, but it's not real hand. So here we need to try to find the corrective facial. Wow, let me try to find it first blocking Blockage, then I go on to reorganize. It will have a different silo it so here basically have the phalange. And here I need tried to find a silo it for letting me update. And let me work with 128 girls. I gonna marriage the with the body. So let me cut this pore. That's okay for now. Let me test here. Basically here guys, we have the default range, will have the carpals, metacarpals, and phalanges. For this character seems that this part starts at the phalanges and it's different. So basically I have 123 and here I have 12, here, renewed, make better. This part seems that the following just start here. So what I can try to do it, fix it. Basically what I gonna do is it from this point star to the filenames. So let me move a little bit. And I gonna try to mark it here, the falling just so let me try to make different, of course for this part years Will you don't have three valence, but I gonna work with three. I go no work with drift filings. So here, sims that we have this visual I am trying to find a good sideway here because for now I don't have an interesting shape. Causing my mind. I'm trying to make our Hand in these Not The Hand. It's a creator. So I need to keep it in my mind. Let me just try to mark what I have to felons here and here. Then I need Come return here and try to re recreate our weight very Calmly. So let me create heared filings here. Just marking cause Dan, we need refine it. So let me check here than we need that to D, The Claws. So let me create here to phalange and these loader. The landmarks. To make creators the, The hard part is it because you need tried to find something that works. And it's something ugly, but in same time it beautiful because you don't need to have a correct shape. So let me see here. Let me make more phi1 on this part. Let me update the mesh. This part here is not good, too strange. So at me, try to fix it. Let me check here. The volume is not good to little strange here. So let me see how we can adapt it. I am looking for my On The Hand and I am trying to get some things similar. Then I I gonna re organize it. Because sims that this part, it's more On this way. Let me update the mesh here. Same thing. Let me see. Yeah. Liquidating the mash and trying to find something that makes sense. It's due to big sport. So how I say doing, my mother happy with the silhouette. Yet? Let me rotate it maybe a little bit. Letting me check. Yeah, It's the little better. This angle. I'm not a happy. May they need tried to find something that seems on Korea tour, maybe. Our reference provably, let me try to scale a little bit. Years to little better. Now I can merge these guys. So let him, they did Mash select this part and I gonna merge with the hand. For me, it's how a little bit inflate. I'm not I'm not, I am not happy with that. So let them go in the formation tried to hopes. So like the hands and inflate, but a negative inflate a little bit. So what are gonna do here? It's delete hidden. And I go to merge doll. Let me first save it because they avoid problems. So let me save. That's okay. Now I can merge down and update the mesh DynaMesh here. Let me check this part. It's a little Strange. So let me try to fill this this part two here, Justin, adding with the clay buildup. We call that at the other sphere or cube here, but it's okay On this way. Let me check here. Think there's Arm can be more or large maybe. Or white. Yeah. Now anatomy, the rotate it. And they can move. Yes. And up-to-date dementia again. So I'm not The Hepworth that let me make a landmark here. This part. And we will need to work a lot done. This part of the End took out I would feeling here. Let me see here. Here we have some landmarks to Simms the dam down. But I don't know if is the tendon or not. The mash. That's okay. It's all very ugly yet, but don't worry, we're going to work Calmly here until we find something that makes sense. So here The Hand, It's a little better. But the poles, It's not so good since that. It's more for, from this way, more cure vet sims. Let me select this part, this order. Maybe I going to rotate a little bit. May come asking vert small first, invert, select, select the transpose. And I gonna rotate here a little bit. Marta these angle. Yeah. I was thinking On The decided to let them update the mesh. And here we need tried to fix this part. So let me check here. We will need to try to make some, some, some Design here. I don't know yet what designed, but well, then we're going to work here. I'm just in blocking like it's kinda real Hand me see here. Yeah, then we will need to try to find some, some Design here. I have a triangle here. Yeah, it's kind of triangle. So let me remove a little bit here of volume and then we need to rework on it. Yeah. So is it so basically, why do we need to do it? Same thing with this one. Maybe we called keep your three fingers and here for yeah, maybe as maybe not, but well, let me just move a little bit this part and tried to organize it a little bit. Let me mark this part. Then we need check The then check the The correctly most goals and volumes and shapes. For me, these are mitzvah is more strong. Here it's the same thing. Convert is move over to here. There enough perspective. Soon as bad, Here's Martin large. Mash. Let me fix this part. And the year we'll have the veins coming from these birthmark to the middle. It's more here. Sims here. Let me try to But here, more or less On this way. And here, we don't have it in the mash again and try to organize it. And tried to bring volume more cylindrical. Well, or maybe let me make a mask and tried to ski with letting me move first. And scale. They mash can use highpoly if I want. Let me try to find the silhouette here. Without zigzags. Remember that without zigzags, anatomy is both this part. Little bit, this shape. So it'll better. Now we can The farm it. So let me bring this visual here. And here soon as bad to have this this side wet, it's kinda little different. So let me check here. See they dementia again. That's okay. Let him use the highpoly here to polish a little bit sparked. Let me see On this way it's a little strange. Let me check here. Tried to increase a little bit. This this shape. Maybe it's D is the way maybe we need more cure or if more volume home this way here. Yeah. To bring it to be more interesting. Move a little bit. That's okay. Tiered, same thing. I gonna add. Formation. Because then we need tried to fix it. Let me use the highpoly SHE for now I don't know yet to the correct shape. So what I want to try to do it basically, remember of my arm and then when we have time, then when we have time, not Daniel and we're going to start refining the things. We're going to look for reference. So basically this is the idea that it's idea. So here I have some most calls and tendons. So it's a little better here. Same thing. It, same thing for this part. It's a little wag accuracy, no sense. And it's a little fake. So basically now what we need to do it, try to to refine some things. And here on this part, then we need tried to work correctly. So here we'll have the bicep is. But for creativity it's different to have a layer man, to have a lot of, lot of things that we need to try to do inquiry is. So let me try to move a little bit sport. And I need to increase this, this shape. It's to fan. It's kind inflate MAPE. Same thing for this guy. So let me save. And I forgot to set the 15th. But well, we can load the previous version, for example. You can see this little tweaks make the difference. So we're gonna do that basically step-by-step part by part until we have a good surface to start adding the, The other element. Is it guys soon the next video? 21. Improving The Hand: So continuing here guys, I'm using the bump field Material we can sweet to Material tool can be or let me check here. Yes. And they can activities option and set white. Let me check silver, gonna be silver. I like from bump material. But when we are gonna use Shift F to just see the poly frame, for example, it's not good. So let me test the order. Couldn't be boolean too. It's interesting. So let them active the material, the color, preview to see it. White. Let me just to keep the close black. So that's okay. Basically, I was looking for reference here and I saw some things about the claw and the Claws and from dental Soren, other things. And it's tremendously important. We understand it. So here it's a good example. For example, we have the tarsals, bones, the metatarsals, and phalanges for this case, this situation basically it's proximal and middle proximodistal. So it's same thing for you man, or Decree yet tour. So here we have some examples and it's very interesting. So why do we gonna do here, it's trying to bring this reference, The Hand disorder in the year. Something like that. I like from this one. Here it's something from the Feet. So we have this effect. It's, it's very hard to get this visual, but we're gonna do that. So here basically we have the tarsal bones letting me check here. It something like that. Me let me just rotate here. So basically we'll have the tarsals here. And it's a little different seems that Here's start. Three failings in here. D. The metatarsals are very, The tarsals are very, the metatarsals are very sharp. So I go not try to I going to try to reorganize it. I like of these hands here too. So we're going to try to increase the monster Hand, letting me try to make something like Marlon this way. So let them select here to Hand. We can work with 256 and DynaMesh resolution. So let me check here. No, but I gonna keep for now with this, this more or less resolution, low resolution. So here how you can see I have this, it's more clean viceroy and the zip that we're going to try to bring years. So maybe I feel that it's too wide, it's too large. Your so I go not tried to bring volume here. The rest part, let me hide this region led me hide this one here to work better. Hide this guy here. Okay. So I gonna try to bring something, Mark Floyd. So let me go over this bar. And here are gonna try to bring more volume these Arm. It's more strong here to this part. Here. We have a more tomorrow wide here. Let me check. Letting me but they mesh. Gonna, they diminish here. But they are gonna keep with 100, 128. That's okay. I haven't lost the the polygraphs, but don't worry, then we're going to reorganize it So let me check here. That's okay for now and let me try to increase this part, maybe make it first. So what I gonna do it like this guy invert smooth, little bit the, the mask. Then maybe gonna try to make something more distinct. But here you want something more short, not to think to your Arm. For example, from this point to here can be let me just move. And that's okay. Something like that. Let me rotate to go. No. Again, it's okay and let me check difference. Yeah. Then we need to organize it. I have applied DynaMesh again and let me try to fix this part here. Yes. Take care with the distortion. It's a little danger. When do we are working with distortion? So this part here than we needed, tried to work a little better with reference to endorse them this shape. But basically we have the bone and the road you won't. And when we make this movement, basically the rotation, we are twisting it. So let me move a little bit. Then we need inquiries, this part. So let me check here and that's okay. Let me check the connection here. Let me see here I can remove a little bit. And remember, tried to not put a lot of distortion, the zigzag effect, it's not good. So here are gonna try to bring this cavity. It's kinda have some dandelions here. Let me play a little bit to that. Here. We're going to make the same argument for the interior part. Because then maybe we are gonna make some holes or not because we need tried to give off course. I keep the, The Concept, the reference, but sometimes we need chains, changed some things. So here are gonna try to bring this, these failings effect. Probably, maybe with, with more resolution, we will be better. So let me update. Um, try to put 256. But I confess you that I don't like to work with high resolution, but let's try to make it in this first moment. So let me remove a little bit here to basically Korea to take time doing this lead or things, these little nuance and volumes, folds take a long time and this part, it's very, very eyes LOW process. So here let me make this more of a man again and again. It's saying if think here, take time guys, don't worry about it, that they die. And they recommend you do it very Calmly. Because if you try to make something very quickly, probably we are gonna get a bad result and we will be very frustrating for us. So I know recommend you try to, to make these things very quickly. So here I'm not unhappy at with the device will. Let me check here and here maybe let me add the more, more volume element. Let me check. So here we have the They had of the bones. It's kinda it here. Same thing. Basically I'm using just the clay buildup. I can use the dumbs down there to create some effects of the skin. So let me check. Years, tried to create some connections. Let me see Bryson, how could things some part. So these effects here, how you can see, and these take, take a long time. It's normal. It's very, very normal it So Dora about that. Here are gonna make the same thing. It's bound a long time, basically anterior modo. So what I can do here, it's tried to update the mesh and try to make this adaptation. Here usually wide, we have the connection of the phalanges. We have a more volume and the other parts not. So you can see we can try to cut, here's some, some parts. To make a little better the divisor will. So it's difficult to get some good result and the first moment, but it's normal. So you can check your hound for this part, for example. And of course, then we can play a little bit to a folder volumes. Don't worry about that. Remember its creators, so take care to not bring on to human windrow. So same thing here. What are gonna connect the clove? So let me bring this skin effect and don't have specific role for eight, It's basically using the DOM standard and clay buildup until we find a good result. So try to work with On Little off more. Skin effect contrast. Take care to not add too strong. Visual. Here. Same thing. Let me check your then we can change it if we want, of course. So let me check here. And the year it can try to create some effect of the bones and skin. May be of course. And add the more volumes. Let me open today to the mash. And here, same thing. Very Calmly On this way. Let me check here. And here too. Let me see here. And we're going to trying to create a new design for the hand. It's difficult and it began, but then they're going to graze in part by part. So how will you can see it's a little, a little device you a little better. So here led me remove a little bit more. In the year, bring this faisal Morris straight line. And here are gonna continue pressing Alt to create this variation. And the heared same thing. Until we get a good part by part Calmly without, without, without one guy quickly result. Here we can play a little bit pressing Alt And create some variations of the skin. Let me update the mesh and try to create some little landmarks here very quickly than we are gonna use alphas. We can use alphas, so don't worry about it that I'm just and create some nuance to get a better visual here. And these, these, the workflow It's, it's Calmly and take time. So don't, don't don't make these things. Tried to make very tried to make the things very commonly, you can do it but then we need great some of our relations to break these, The effect. So for example, I don't like of this, this continuous line, so I'm trying to break a little bit on this way. Let me update the mesh. Again. I was updating the mesh. Let me try to create some folds here. The wrinkles for marine dance. For example. They dementia. Little more natural not to natural Bordwell. And here we can try to play a little bit more with this part and the variation, where do we have? It's kinda the the skin assess here where we have the bones. Let me see here. Let me check this variation. And this is the secret. Do we are gonna spend a long time on this, on this part. Now I need come here again and try to make the same thing, spend a long, long time. Here. Same thing. Let me try to create this effect. These connections. Here I need to work a little better. You can see very, very calmly. And then rework, rework and reward. Because here the hand, it's kinda very elastic. So I'm trying to reproduce this effect. So let me check on this port year maybe tried to create this variation here. And here, tried to remove a little bit this part. Yeah. Maybe a little bit more. Take care about to use the they move on this stage. So let me see here this part. I can use DOM standard, but be careful about that too. Made to be very natural. Not too strong. Yes, Let me see that K here. Same thing. Let me try to use the DOM standard here. This side too. Now I, Me is a little bit The dipolar groups marks because we will be better to, to create some, to be better to work without the other parts. But well, that's okay for now. We can try to remove a little bit some pert and increasing the things. Is it basically it's the, it all the time here to are gonna remove a little bit. The poor, this part here. Basically we have a more volume here. I've made wrong, here. We don't have volume and the Euro have more volume Aware. Fit The Claws. Oh, let me check here. That's the K here. Same thing. They do match again to have a mother volume tour. See here, they don't match And the water column D is way. And here. Same thing that me, Jack. That's okay. It's a little better. This landmark, it's cool. We can increase a little bit this part. Let me use the move for this situation here. Let me try to create some noise here, some connections. Try to remove a little bit more on this part. Update the mesh. I can use the DOM standard to create this effect. Let me check here. Can be On this way. See these curves. You can be letting me, they began. And how you can see will have this effect. It's a little more interesting here. Maybe we need work yet. Let me remove a little bit of this part to be more flat. Let me check your make more on DES way here. I empress asked to console to Albert diane, the autosave. Let me check here this part. Let me see. I gonna try to make this part altogether to assimilate to the hand shape here. So let me check. Gonna remove a little bit of volume here and bring more on these. So basically is it, let me update again. And now I can move a little bit because then we're going to need great some folds here too. So let me just try to create a little volume here. Today, the mesh. And that's okay here. Same thing. Let me check this for you. We need create some effect here, for example. Try to create a better flow. So how I say, do you guys don't have a mystery, don't have a secret. Basically, you need adding folds and try to get good result. Lamps say like **** Standard press out. And I go on to create some effect here. So let me see outside, maybe urinate more formation. Let them use them standard to create some variations here. And we have this shape. Let them use the move. How you can see I am using movie for very Calmly without strong government. I'm trying to to make little tweaks and not strong tweaks. Letting me update the mesh can try to create some nonce here. Wrinkles. Nine, select them standard for us out. Then we can great some transitions here. We can play a little bit with that thing like that, For example. Let me check. Yeah. So how you can see we're going to basically spend 25-minute only making this first movement. So it's the life, these PAM time. So is it guys who in the next video where we are gonna continue, tried to define it. This part, this part, the hands because from these elements, define that The other part will be more quickly and not too complex. So see you in the next video. 22. Working Calmly: So continuing here as well, basically we're going to add claws for the Hand. Let me check. I think we called in Greece some parts here yet. Maybe as maybe not letting me try to remove a little bit to this part. Let me check. I want to make different here, maybe because it's not human hand. So let me, maybe I want to try to play a little bit of that. Different shapes here. Let me open day the mash that K. So here have a little different idea. Let him use DOM standard to create some landmarks if you want. It's just that test for now I'm trying to to get something that makes sense. Let me see here. Play a little bit, tried to find something that works. Well, let me remove a little bit to this volume and work here again. So that's okay. Cause I, you want something more flat. So let me try to remove this part here again. This truck that a little bit to this part and try to find annealed Design here. Let me check. Yeah. Let me open day the mash again. And I am trying to bring bring this skin effect. So let me check year. It's kinda folds but is not folds. So let me see here these little details. So of course we call the work with With Alphas and how these things. But the first Nolan's, the first volumes we need make it by handily to get a good result. So it's normal this visual. So you can see this aspect. But they care about using the clay, the DOM standard because it's these Zbrush usually mark have a strong landmarks, so take care about that. But it's cool. It's okay here basically, I'm trying to follow the silhouette and is not something specific. Specify it, can use them standard. I'm trying to create something like volumes for the bone situation. Here I want to create that is a fact. Tried to create something new and because usually I don't, we don't have exactly shape here. So what I tried to do here, it's create some landmarks here, usually this way. And they will not spend a long time here too, because it's not necessary. Of course. Let me test. Let me see here. And I always checking the reference. Of course, to see why do we can get from the reference. Let me check here. Letting me, letting me oh, take care of here. 256, yep. Let me lo up and other pure RREF. And they're going to bring only the domain reference here. Control C, control V. That's okay. That's good. And here we have other reference that we can use. So letting me with a little bit in my other screen and here we have, it's kinda little holes here. Well, here's Simon's data to have them are bony formation. So I can use the DOM standard to create the days effect. Oh wow, is not to Mark. Yeah, it's a little bit and not so here's sims that we have more volume From this part. So let me check here. And I gonna try to create these effect a little bit. It's not the role of course. So let me check if who works or not. That's okay. Let him is move a little bit. That's good for now. While weld sparked here, we have a lot of these little landmarks that I can try to do here a little bit just to insinuate it. It's kinda landmark and these affect snot continuing. Basically it's just this little landmarks. Here seems that do have a more strong volume. But let me check. I can try to create this landmark, no geoscience, but sometimes we'll works. Remember it's a creator here, letting me try to fit it may be. Let me check. Because I don't want a lot of bone bonds here because seems that it's weak guy. So let me try to make this good day the mash. And bring these little volume here. So it's a little better. Let me try to change the bone direction because here how you can see we have this kinda this part. So let me update the mesh again. He knows the clay some this way, the right way It's oppose it. Led him is more for a little bit, can use DOM standard to create some it's kinda some landmarks. Year we'll have landmark to let me check here. Yes, there's affect. Better. Same thing here, I can create it. And here provably. Same thing. Can use a standard brush to try to create the skin effect. And it's good for now, it's good. Same thing we have on the biceps here. Let me just great. On little hole the year than we can try to the DOM standard to create some effect or role to that. Let me check here. Yeah. But here it's a little exaggerated. Let them use DOM standard here to create little more close. Then we will need to create some variations here because it's not too flat. This part. That's okay. For now of course, let me create this landmark of the arm derm transition here. Soon as that it's here more or less. Let me see something like like that. So then we need to try to find something that makes sense here. Yeah, let me see here. So how you can see I'm working on these Arm exclusive. Then we need red do that. So that the cave from now. That's good. We need tried to find some variation here for the biceps. So let me check here. The dimensions move because I want this effect, but I don't want to mash maybe more clam. But I'm trying to avoid the human visual to not keep it to human. So let me break here maybe. No, I'm not enjoyed it. Letting me keep The D is a huge role here. Can be this way. It's good So it's okay. Why do we gonna do now we add the DM. Let me check this part here. I can use them standards first to create more mar, market poor. So let me check this region. Wow, let me see here. And here. I am trying to, to develop something that works. But I don't want a lot of curves. You want something more gleam. Let me mark little bit more this part and this poor to here to let me see. Yeah. Anatomy check here. Let me see here is 12. And the support. Maybe it's too strong. For now. I think that's okay. This one here too. Let me create more landmark here to check if who works or not. That's okay. Let him mark a little bit to here. Let me see here. Fill works or not. Yeah. Works. Let me move this part here. Or market. Let him it does. Update the mash. Let me test this bird here to let me see here. They don't match. And hours increasing the fix. That's good. It's a little better. You can see. That's cool. Here I think we need more noise to the demand ash and smoke for a little bit. And the width DOM standard tried to mark the port to your yes. Maybe this part we called. Move a little bit more to have this the shape. Yes, it's better. Letter Me cooked here with DOM standard this part. And try to create some landmark here. So, well, how are you going to have this effect? Her cool. Let me save again is a spectrally, it'll better. Maybe this transition here I'm not at to hop with that. Yeah. This bar. Well, let me see here. I'm going to try to make it more cuvette, maybe bring more volume here. Use the highpoly here till today, the mesh. Little, little better, but it's a little confused yet torsade. So let me move a little bit. Use the highpoly. Yes, it a little better than the early check here. We see here. Yes. Let me try to or column D is way To create these landmark, they, the mash is more for a little bit, more of his, more often than we are gonna work better here. So how you can Tim trying to find something that makes sense for Complete or here are going to bring more for volume two. So on this part, year, let me check this way. And the ears symptoms that we have a cavity here. Let me try to rotate a little bit to work on this way. We will be better. Let me check here or here. And here let me see sims that to have order hole here, I am just an added the main, main holder zero landmarks to create this effect. Well, let me see here. Just very quickly to check. That's okay. Let me update the mesh. And I go now, make some details here trying to get the concept Zhuo De is effect. They diminished again. And I can this move a little bit goes down. We need burrito this part. So it's okay, we need to work on this part yet to, but first-time trying to get these Frontal effect. Here's some that it's a little more solid. This part usually. So we need to try to catch it. Well, well, this part it so little different. Let me try to move back a little bit to this part. Let me see here. Yes. That's okay. So let me try to move a little bit The deltoid to bring these effect from top view. Usually you have this angle. So let me see, let me to like move a little bit this back part. So let me see here. Yeah. That's cool. Just to here we need to take care because here it's more kinda more solid facts. So I will not try to add a lot of details. I gonna try to make something more, more strong, more sharp. Maybe. C and D, are they the mesh? And I can use highpoly she here to bring more. It's kinda Lear off stone it something like that. But of course is not a stone, but we have a little bit of these effect. So I have a lot happier with that. I think that it's more and more strong. Morris lay title, no distance here, it's different. Well, let me check all these stroked or you Can be On this way. And here it together on this part. Let him use more for a little bit and create this effect. Here seems that it's together to have this landmark. So how you can see I'm doing step-by-step refine and then I need tried to find the correct ways and continuing doing the things. Basically Z, it doesn't have a hierarchy that I can press and it's done. Is it for these type of character? So that's okay. This part-time, not a happy. Yeah. So let me try to mark a little bit more strong here. Let them select them standard to create it. Kinda little bridge here. They don't match. And they can try to smooth this part with the standard brush. Can create some volumes here to create this separation here. Yeah. Let me check MSE part-time. Not a happy with that yet. But well, then we're going to try to work again with that. Let me check here. Let me see. Today the mash is more for a little bit. And see it. Let me check. I can use the highpoly share again because then we're going to try to fix it again. Try to find a good shape. Let me divide it a little bit. And created this nonce. Let me update the mesh and part by part. Oh, please don't crash. Thank you. Date smooth little bit. That's good. Let me save the project, of course. And that's okay guys, the next video, we're going to continue it for one to come play a little bit with the magic apps. You can see you have this visual here. It's a little more aggressive. So I have some little effects. The arm, it's going well. Let me see next video. We're going to finish the Arm and deltoid and the hand with the claws. Then they're going to make the order Arm. Then they're going to move to the pectoralis, the order arms than the abdomen, this part of the head, if the legs. So for the final detail and refine this part. So basically this will be our workflow working Calmly and step-by-step. So Z it see you in the next video. 23. Refining Right Arm: And you guys continuing here, so I'm using the fast shading. Let me return here to the BLM, gonna be skin shading to but for now we're gonna use the blame or the, The first shading. So Blend can be two. And basically what are gonna do it? Continuing, doing the arms here, basically it's the DOM, the arm. We're going to increase the order Arm and the refine the things. But let me give you an example. So for example, basically the Arm will have the bicep is from sideview. We'll have the diagonal, for example. Here basically. Letting me show you will have the, the End of the dry space, basically almost the end of the beispielsweise haben diagonal on these way from side view. So let me select the here Zbrush. Basically we can see it Brightspace and biospace. So I'm just trying to get the shape and form. Here. We have two heads of prices. So basically this one, this one where I have more or less on busway diagonal a little bit. And we have here the the connection. So how you can see we have the connection of the, The trespass with the bone here colored Ola. So let me check here in Zbrush. Let me isolate it. So that's okay. Let me see, That's good. Here. We have the bys plus three hat, the deltoid, sorry, three hat. So let me select here, but here are gonna try to bring the, The Monster reference. So if I look from top view, will have its kinda V basically here you have the bone, the bone collides Coppola, connecting here, the clavicle. So it's kinda V. And we need organizing a little bit disconnection. So let me come back here. And the hair will have all their most calls. The infraspinatus directors merger and give me the rhomboid. So basically here on this part, it's kinda cycle here. And there have been a lot CMOs doors is M the tropism. So the price is, it's connecting. Bellowed the, the, the, the deltoid, the deltoid. It's on the bicycles. So what are gonna do its try to make this effect. And here I can add some volume or cavity. I gonna sit best way because some guys have volume here. The pen of each body. So for example, here I have these shape. The, The deltoid lot CMOs dorsi here, the rhomboid infraspinatus and order effects. So remember the price because it's the, by the deltoid, it's On the triceps. So here I'm going to try to bring this little volume. So let me check years more On this way. So take care here, let me update it and I gonna use the high polish because it's not, it's not a perfect really skin here. It's martin. Some Shao, it's kinda grew up shell. It's something like that TO in mix that with DOM. It's a little confused that this part we will need to try to define something interesting, but well, let me bring these landmarks. It's mixed sat with his skin and not skin. So let me use the standard brush to create this effect and break a little bit some part here to We'll have these skin effect here. Anatomy Kurt a little bit to create this effect. With DOM standard. I'm creating this shape. So that's okay. Here I can try to remove a little bit of volume are gonna try to remove because I don't have this back visual from my concept, but it's almost this part. So I'm going to try to add a cavity. Here. We have the kind of the trapezium. No thing here. So how you can see we have this way. I go now refining. And here are gonna remove a little bit of volume. And here we have the latissimus dorsi connected the oblique. So here I will not designed the Moscow. I am just bring the volumes of the body, real body, it's kinda real body here. Same thing because you might make it exactly Moscow shape for all the elements because we have the skin, we have a vanes out the Sphinx, so we need think about it that you can look for your own body and try to make something similar. Of course it's a creator, but it's mixed with human eye than something like that. So this part here let him inquiry is a little bit more. Have serratus to letting me try to bring a little volume on this part to break it. That's okay. So Mao led me try to create some distortions, letting me check the other reference. So let me see this one. It's good to, you can see we have this adaptation. So how I say do some parts who have volumes. Let me try to add volume here, maybe to check, maybe we will be better. Yes. So this part here we can try to remove a little bit to bring a better effect, better transition and make something more Floyd. So these take time, It's unnormal disconnection here of the device because let me check here. Handel and remove a little bit here. Tries best two hats. But here I gonna give him more mixed sat here without a lot of a lot of details for now and let him is move a little bit. So my, I'm trying to create this good visual idioms Mouth, It's a different one we need. Create that column shape to them. Use the Alphas for On Wednesday you just are Sculpting first emperor, skip there. It's very easy. But when we are doing something that we need some more color, in effect, it's a little more difficult. So let me try to bring this effect to here, to here we're going to have this spine. So let me try to fix it and make a better curve. Here. The Mash can use highpoly. She is more mixed said with highpoly. Here, same thing. More than highpoly Shan, we need return a year using the adding some some volume Amazon skin effect. So let me his morph here and here too. And I go and I created this visual. So that's okayed sparked. What I need to do. It's tried to bring some landmarks here. For example. Let me create this effect here. Just transition with the the skin here. Let me check this part Let me use the update. The mesh can use DOM standard, grade this transition highpoly if necessary to and try to fix it, create some more natural skin. So it's a little better. You can see that's OK. Here and there Arm. It's same thing. I can try to create some landmarks here. These landmarks here it can try to add some little holes. If I want, I can add a claw here, Dan. So you have all their landmark. I can use DOM standard to be a little not too strong here. Same thing. Very Calmly. That's okay. Let me try to fix this turn part here. So let me check again, try to create some skin effect here Calmly. So that's okay and I need work on this. They're part ofcourse. If we want, you can lend me try to get a little bit to create a better landmark here. Yes. It's better let them use the DOM standard to create this effect. Yes. But they the mesh. And if we want to can use your arm to check this part here. So I need separate this part and basically let me check though I'm touching my arms. So basically we have the diversion here, something like here. Yeah. The other parts heard skin. So let me try to is a late date gonna make a mask here and recreate some parts, press Control W and hide this one. Same thing with the, these Arm. Let him make a mask here, press Control W and hide this one. And here, same thing. Letting me active the double just to check if I am not missing muffin. Or I need to check if I am missing some parts. So that's okay. I think it's good. Now I can skip this part or Calmly and correctly on this side how you can see here we have this this region and take care of here because it's not a weak guy. So we need take care about that too. Let me remove this zigzag effect. I don't like let him use DOM standard. And I go on to bring volume here. So let me try to Sculpt a little bit on this way. So more or less than this way here. That's okay. Here. Same finger going to try to create some variations. Variation here. This part, it's more together. So the volume here, it together connected here. But here we'll have this landmark letting me select DOM standard. Unmake this landmark. Letting me see here. We have this, this part here to If we want, we can look for more reference, of course. So let me create that effect and remember it is not miss out to be really human. It's a Korea tours, so we can play a little bit With that. Let me try to create a little more volume here. Maybe. I can be. We need check always dereference. So let me see here. Let me check the main reference to check the the the side of it. So here basically have more volume. Yes. Put a little bit careful here. Here is more gray, is that it's kinda crazy. So here we have a Mardis volume. Yes. So let me try to organize a little bit to this part. It's a little star sad and I don't like that. So let me increase a little bit. This part. That's good for me. Here. I can try to organize a little better too. It's not that organized, but it's tried to have one form. Mash, learn press Control W, update the mash, hide again. And I can move this part a little bit and bring this skin effect. So here I can play a little bit if that using the, just the standard brush here, That's okay. Let me move a little bit. Maybe it's to do other side. It's from for these side here, the skin direction. So it's normal. We need to make test and test. Here we can play Little, little bit creating different ways and different shapes. Meal per day dementia again and hide this part and I can try to move a little bit. Let me move my go-to brush and I'm going to reset the brush. Rosette Oberth, this process through Emily's permanent. It's a slow process, guys. So we need take time. You need make it Calmly. Desk, put goals. Make these skin via Zhuo. It's very complex because you can't to do that very quickly. We gonna use our of course. But first, we need bring these, this first vihj Zhuo ham that anymore it's more handy work so it's normal. So how you can see we need but more energy doing this thing. So take time. Yes, it's On this way. So don't have a harder Q2 to just press a button and it's finish. No. So let me is more for a little bit more, I can use the DOM standard to create the little, a little bit, some more strong landmarks. Play a little bit to some folds here if I want here and by specific version with the triceps. So let me mark little bit more here. Are handily normal robo to that here till basically gonna use an Alpha, but I like to break a little bit disport yearly. So it's okay for now. Then we need redo this thing, so don't worry about that. And then recreate these landmark here. So let me play a little bit this part. You can see we have this effect Not perfectly yet, but it's enough to do the things that we want to do. So how you can see VR refer Rick Calmly and playing a little bit of that. So is it basically, we don't have a secret here. This is the workflow and we need to do that. So let me break little bit to this port here. Let me check on this way. And I go not try to play a little bit With that. Let me check. And here are gonna try to cover this part a little bit. And let me check here this effect, so this part that basically I'm trying to discover some good effect, good shape, good side red. We don't have a specific garage or reference here, it's a little more difficult so you need use your creativity. So here, highpoly. That's okay. So we have this, basically it's almost done. Let's return to reference again. Remember always using reference. So here we'll have this part and the biceps here comes until it's different for these reference. So here in D situation or you're gonna use these one effect. For example, here we can cut it. And that's okay for now. So let me remove a little bit here of information. Here it can create some skin effect with standard brush. Add the DOM standard, tried to cut a little bit to this part to create the skin via Zhuo and is more for a little bit and create a liter of volume here. So these don't have a secret here. You see it. So then we go on to create some parts, but basically is it so how you can to have this Arm effect, Arm effect, Arm silhouette. So here it's a little strong, but don't worry about that because it's good. Because then are we going to use DynaMesh or make some more at topology or are we, will be Maurice is more fit. So don't worry about it that let me update the mesh here and use the high polish. It. Let me create same effect here. C, Remember, it's working Calmly. Let me switch to these medical skin here, 06. And how we're going to have this Zhuo here. So liberal, strong letting me is mostly little bit the connection here of the arm. The biceps come here. But for now we can keep them this way, these different shape here and play a little bit too if that let me put very in-depth this part. So let me check here. But they did mash it. Can this move a little bit, this part and play a little bit with that. So he can play here. You want to remove a little bit here too? Great. And Neil, Design here. Let me check. So we can play a lot with that mash and this morph. So let me use the brush. Create these little effect here. Let me check in front angle. I don't know, I'm not too happy with this via Zhuo here. Anatomy is a late a little bit and I think I can hide Little bit more disport. Maybe put more easily. Mark your vet. The mash. It again. Let me check on this way. Let me see here. That's good. Maybe we'll merge these guys here. Joe, erase this cavity effect. When I make, I'm gonna make defendant. So let me check here. That's better. Make more sense here. Let me move a little bit. This part. Let me check here. Gonna create a volume mark here and here I gonna remove a little bit of volume. It's okay, let me update. The mesh is a little bit. This is more for a lot. Let me see here. Can move. Now a little bit to hide in this part. Yes. It's enough here. That's okay. But they do mash. Now we're going to Sculpt in the opposite direction this way and connect. So basically Z to let them use the highpoly here. Let me check. Smooth a little bit. Use the move topology. Let me see here more this way. Yes can be On this way. So that's okay. Let me mark a little bit more here. They mash and create some landmarks here. Yeah. Can be how you're going to have this effect year. It's a little strange, is now it's a little better. The biceps. Not two things. Some this part. Let me check. More here. Let me see. Yes, can be can be On this way. Let him come back to blame. That's cool. Let me try to refine and sport of pictorial is here. So I have a lot of work, but is it how we can see will have this effect better? We can test Medica, grand or the Zhuan. Basically it's okay. So next video gonna continue. Lambda, come back to skin test or these color. Let him so like this guy and turn off the bank. So lab in marriage, visable. Select these guys and turn on color again to all set to white color. But here if we want, we can play a little bit to check. So it's good for me. And how you can see when we changed mad cap, we have a different cavities. Normal. So well, it's going well. Let me come back to bump, bump it, blend. Next video we're going to continue guys. So see you in the next video. 24. Starting Left Hand: So continuing guys, let me open the year or new pure F and I gonna copy again the main concept because I'm always using odor reference. So sometimes we need keep your mind on the main concepts. And For example, here we have 123 seems that we have four fingers. And here's some that do have 123, but here it's foreign. I have on the The Creator with three fingers only. So we call that. But I confess you guys that I really like enjoy it. The, the character with three fingers. But well, maybe we need to fix it, of course. And this part here, basically it's more we need who lifted. So sorry guys. I got to make a mask and I need so for this part, then maybe I can keep one hand with three other four. No problem. But well, let me use the lawsuit. But I confess this Hand, It's a little beak large, so let me just move this region and I gonna try to move more On this way, maybe more to these wage. Yes. And this part here move a little bit more too. If you want. We can cut it using them. Them standard create some. Some of the effect here just to play a little bit of that. Bladder been crazy a little bit. It same thing here and here. Great. This effect off fingers and break. These is more fat skin. So let me check here. This way it's a little better. Item C, It can try to create some skin effect. Maybe. Let me cut to here to let me see. Yeah. And play a little bit with the shapes. So that K here, that good here. Same thing. We can pull a little bit with the, The volumes and SPECT. Can use them standard and standard brush. Basically adding volume, removing volume, play little bit too if that. Wow, that's okay. But we need to do the same thing with in the order. On the other fingers. So I remark here the other side too. So let me check here. Marika little bit more. We can play a lot of that. So these things take time, how I say to you, it's not boring, but you need to keep in mind that you need make a lot of changes in task designed skins. You can use off of course, but I like to use Alpha and the final process, the first moment I like to create some handily effect to give a better visual character. So let me try to increase a little bit some parts. That's okay. So let me make something here a little bit more detail. So I didn't make it Let me see, That's a king. So basically it's trying to create variation. Let me see here. And remember guys dawned tried to make the things very quickly because probably you're gonna get a bad result. Tried to make very commonly to get a good result because it's normal. Sometimes you are a little thyroid and tried to Great different ways. And probably you're gonna get a bad quality on the project sometimes. So try to work Calmly. If necessary, take a time. Drink water. I recommend you because I am a little bad about it, my my health. Because that's usually a don't drink water, so it's not a good idea. I recommend you drink water. And here let me keep it tomorrow, fin. Oh, well, these effects here I don't want can remove a little bit. Oh, wow. Okay, here. Of course, always. Yes. So we have this effect. Take care to not add a lot of details and bring old skin. I want us something more strange of course, but not too. That's okay. Let me test the skin. This one to play a little bit too if than beds. Okay. For me. These Arm for now it's enough. Remember, it's not it's terminally skin here, so you need to take care of because we're going to try to make a Marston effect here or something like a show grab on this part so he will not bring a extremities skin visual from for the the delta, right? Let me try to remove this part a little bit. Let me check. Yeah, gonna be let me say here. I don't know yet. Think I can try to add volume here and close it. This part, we will be better maybe the mash and move. Now it's a little better. Test. So is it we need play a little bit of the firm's test and test and tests move. That's okay. So now what are gonna do it tried to fix this other side. Let me select The maybe called use these Hand button. Let me check disease fewer. Oh, well, we have let me duplicate that. And let me try to rotate it this way. No, it's okay. And make something like that. So this part here is more in front. That's okay. Let me see here. Let me try to pause here to here I go and I scale all. Let me test more or less on the zwei. This part will be different. So let me to rotate to these way. That's okay. This part and here D older, I going to write two block, three Three fingers, maybe he let, that is definitely works or not. But tomorrow ear lands. Same thing on this way. Let me see the floor. Okay. I'm gonna go to Draw and inquiries the floor size. Grid size, sorry. Y'all. Then these port here. Let me try to increase. Yeah, I can be I don't know if he's a good side of it or not. Let me check here and here. So this pardon it to come here to and basically On this way, we'll be here more or less. Well, let's test. I can go here and eating greasy little bit. She is on this. We will be better. Decided to it. That's okay. Let's test and adaptive scheme. I gone up but density one and work with 128, 28. And I can make adaptive skin. Let me turn off this part. Let me rename to Left Hand or oh, it's dependent on the side but it's the left-hand and right-hand. Right Hand. Letting me up bound the skin Left was letting me delete it, press a and probably I need rotated this part. You're going to delete this here, pressing, keep pressing Alt. That's okay. Let me turn off flirt two. And now we're going to make adaptive skin again. And that band. So that's okay. Let me scale with alarm is set to center of the object. And I have more or less this size ham letting me make Mars Mao small. So let me rotate a little bit and move to side. It's a little big yet. Let me try to make different or less than this way. Let me select this part and I gonna try to press B. And we need tried to start working to normal take time. And well, basically we're going to start working this part for me. I think we need to have more Morrow, different proportion like that, of course. Have, for example, the torso matter, the carpals, metacarpals, the filings here. So have, for example, the carpals, the matter carpals, and the following three. So here we need tried to put it basically here for the Hand way our work with this way. So we call reuse this one. But well, let me set this guy here. Well, let's go. We need to try to work with that. So I'm going to try to follow this way here. Wherever we have the the flow of the fingers. Letting me put 64 to have less information and start to working. So I'm going to try to find overall Flow may be here. Let me check. I'm going to try to find some some shape here will be a little difficult. Well, it's possible. Let me check. Maybe we need to change the direction here, but it took a for now. Let me see. Gonna try to follow the direction. And maybe feed not works by gonna copy the, these Hand and try to place and change some things. But I think we're worked letting me come here with the Hand of reference. Where do our Hand low? Well, The Hand separate that are really, let them find here. Somehow it here, this hound here. We can try to work with something like that. So basically it tried to make this lambda mark here. Let me bring more on these way. These assess off skin we need rework. So let me try to reduce this part here. Where are we going to add the D? D close here? Same thing in here too. So here will be a good challenge for now and not merge with the body because I want to work with low low resolution yet. So you're letting me remove a little bit this part here too. So let me try to bring volume here and here I'm going to remove. So let me try to cook here. Maybe it's a little more complex. This part. So this, this part here where I gonna try to make these, this shape. We'll be, we'll move on to, it will be. This way. I am trying to find something that works. So if check the letting me get, get the main reference here. That K. Letting me flayed a little bit though this part to avoid problems. And now we're going to merge yet with this bar to hear. Let him see the sport. Let me try to move this region here to get more or less same proportion, more or less is not exactly same proportion. That's okay. Let me reduce this part. Let me do Haydn Claws holds. Let me select this guy here. And I gonna try to make a little, little connection here with that. So let me select an inquiry. The resolution here, K, Oh, really led me merge. And we will need to try to find something that works. Let me save first of course, always saving merge doll. That's okay On update the mesh Dynamesh. That, okay. So now we're going to work with this one. We need in Chris does Arm and make same thing with the other. Make them our little more strong. Maybe the fingers here need to be not. Two. Not with the not Pose. And more often that let me see three. I don't know, three fingers only. I don't know. Let's test. Maybe from this area can add more fingers. These Ham the year that's doing dance. I don't like, hate to bud. Well, let me see. Let me try to scale with let make a test. Let me, I did this part and select this guy. Let me see. Make a mask here is more vert. And try to scale. Let me see. I don't know, it's not bad. This one, it's good to try to scare you or more or less than this way. Let me check. Yeah, maybe there's one that works. Let me vert and press Control W to create a mask. Let me see or press Control Z to little, little thing. This way. No, I gonna keep this way maybe from this Hiragana, skew it. So that's okay for now. And next video, we're going to continue the guys 25. Copy Right Hand: Well, let's continue here how you can see I always use reference. For example, this one. You can use for two, Sculpt the frontal part of the arm. It's very, very good, for example, well basically no, I have the humerus bond here, will have the derived you want and ulna bone here. So how The most calls are rotating from these poles of the arms. So it's always important to you use a reference. So how you can see we have the deltoid will have the BI space here. We have the triceps here, two hat stand on. We have here the other most calls and divide and some parts for these create two are basically, I have used these big shape, for example, skip the width. And this other part where to have the bone and dividing it. Have this part here and the silhouette of the hand with the metatarsals, metacarpals, bones, and proximal middle installed here for this situation. So we have the carpals, metacarpals, and phalanges bones. So it's trembling important and decided to how you can see will have this flow, this direction. So it's always, always important. Use reference, of course. For example, here we have our main reference here, but it's not enough to create the other parts because of course I have this, this reference, but how I can check the back bar, how I can do that. So basically looking for all the reference. So trying to understand that all the time we are gonna use reference 3D or 2D out the time. Don't, don't do the things from your mind. Use reference all the time, please. Okay. This is the workflow that usually we use into professional studio. Is, This is the workflow. So here for the Hand outside that, that I have duplicated this one. Basically here what I have, what are gonna do? It rotate here and use the mirror. And I'm going to delete this one, delete hidden. And they're going to center to center of the hand, the mesh, the object. And I go not tried to more or less Pose here just to check the position and I can try to reuse it. Of course, I need to make some change. So the fingers let me see here basically I need change the position. Let him make a mask. Select this part. Let him turn off perspective. Basically what I gonna do, I think it's first our press Control and try to drag your now gonna is more fit. Basically what are gonna do here, it tried to pose it. Let me check. I may remove a little bit more too much. Let me see here. Yeah, I can be On this way. So Mao, I gonna make a mask again. And I gonna try to pose it to make more sense with the physical fluorophores, ample vitamin tried to move a little bit to here. And let me move this way here. Let me check. Okay, maybe I need to rotate it. Let me think about Something like that. Maybe open more The Hand. Let me see. And basically I need to test Of course. So these parts sims that comes from these ways. So let them select output again, is move a little bit and I'm going to try to Pose here. It's kinda Hand, real Hand anatomy vert. And they're going to try to move This part. So let me check here. This side to it. It's a little math SAT. So let him is move this part and move up the mash, invert it. And I gonna try to connect here more or less. Let me check It's a little better. They dementia again, how you can see. That's okay. It's letting me turn off, turn on the floor just to have another idea. And I gonna select this guy here. Let me try to drag, press Control and drag wear the mask using the B transpose. C can be On this way and I press Control and I going to clean a little bit this part. Let me vert and move. Press Control W. That's okay. Let him so expert. Again. Let me check. Are gonna try to move again. This is usually the workflow that I use. It's not perfectly workflow, but I confess. That usually works. It works. So that's the case. I am trying to open the fingers. And this guy here, usually we have this guy laugh and here shirt and your chart. So let me test if we works or not. Yeah, I think it's week, but well, let me select this guy here. Make a mask here. That K press Control W. I going to select this guy and rotate. Letting me is more for this part. Pose again is movie. That's okay. Let me rotate a little bit. This way. Move back a little bit. But they do mash. Let me see here. When we select this part, am I gonna hide this part that I have great at? Just to check it? Turn on sound, press B. I don't know. Let me see a better flow here. The Hand Let me try to increase a little bit. Maybe move or two days away. Turn off the perspective. Maybe something like that. Wow, letting me rotate a little bit on this way. Maybe. Let me see something like that. This way. Press Be well, well, I'm not too happy with that. The Hand It's a little strange yet. Oh, well, let me see here. I'm not happy with that. Let me try to scale. Maybe no. Maybe more fingers hurdle letting me try to make different here are gonna select this one, make a mask is moved here. Let me just move this part first. Select this guy. And here I can try to remove a little bit of these parts too. And press, let me see here, press Control W here. Well, let me select out this part two here. Let me see. Make a mask here. Press Control W. That's okay. I'm gonna select out this part and try to scare you it. But I going to scale only on this angle, not for all angles. From this X only. And Latin mid test, of course, Laramie may be dried to make same thing here with this guy. Let me press Control bubble, but here I think that we can move a little bit more. This, this part Tamar back. Let me check here. Have this Pose. So usually you have this, it's something On this way. But learn press Control Z. And maybe, maybe it's not roll letter press Control Z again. And make unselect this mask. Now we're going to press Control W and set again this port. So the K. Now let me select this guy. May be heroic code. Try to create other finger. Maybe. It's not a rule. Let me select. This part is more anatomy. Jack. Letting me scale to see yeah. Turn off the floor to have a better visibility. Let me fix it. Let him is move this part. You're going to duplicate sparked and keep the only this one. Now I can move over here. This finger. Center the pivot. Turn off the perspective. Hi and let him it does to here. Maybe. Let me check here. Move little bit. Let me check just to see it. Let me see I'm trying to understand. The device will hear like this guy and I go now, open a little bit more. Let me see here. I'm not going to try to rotate. That's okay. No, let me select this guy here. And I gonna make same thing. Turn off the perspective that I can rotate a little bit this guy and I need to try to work on different shape to work better. So here I need tried to the farm a little bit. Let me select this part. Now. Going to try to make On this way something like that. They did mash, that K. And this guy here, I can try to move up a little bit. Let me just jacket. Well, that's okay. Landry per day. The mesh here to go in these move here, letting me move a little bit. Let me try to fix these parts here. I gonna remove this way. And they go into trich, great, The other part here. So let me check the data. Mash tried to refine it this this first point Same thing. So I need to reconstruct how this part and try to reproduce it. So let breast B. It's not Bast Hand button. Well, we need to fix yet. So let me move here a little bit. And let them select this part and they're going to try to break here a little bit to make more sense. Yes. Have a better Pose, know or let me rotate different it let me see. So this part of them take times and usually we need make very commonly. So that K let them select sky merges doll. They demand wash. My hands, move here and separate part here. Where do we we can start to gray to this part. In part due hidden Close Holes. I gonna move back a little bit to this part because we're going to merge with the hand. So it's normal within more volume to this armature that we need to fix it. To make more sense. Let me create more volume and read those here. So this part, we need use reference and check by reference. We will be a little complex. I'm just trying to find the good fit here. So these are these part here. It's a little complex. This transition. Let him use the move and try to make more large disport. So a thing like that. So that K, Let me see this Hand it to be we have the Claws yet. So something maybe like that. My opinion, it's a little better. And of course these Arm here, we need to understand the to something like that. Tried to bring more, more volume them this way. Or we can make them ask and try to. For example, you can try to make a mask is more fit, Of course. And tried to scale. Maybe Can works. Yes. It's better. I can try to his MO fit on this part now and fit it. Of course. Now we have more resolution, so it's a little more difficult to work, but it's okay. Let me see. I need a reference to see this this process. The arm here, it's same thing. The biceps, different your destructor. So let me check here. Letting me hide this part. Disport to here. Let me make a mask. More or less than two here. Yeah, it's letting me check here more or less. Let me see here. Press Control W Now let me see this part. Press Control W2. And here control W2 just to mark the landmarks. And I go now hidden This one. I go not select the Zhuan and try to his move a little bit and invert. Am I going to try to escape it? So let me see these angle to. So it's more inflate that somehow we need tried to fix these other parts. Let me check the reference. We have this angle. And basically we need tried to reorganize all the parts again, it's normal. So here too, and we need to reference, we're going to work with reference to two Sculpt DR. so basically here was worked on the proportion. And then we need to check the reference to make the correctly, correctly shape. So let me see. I'm up here just to mark this region to them, work correctly. So here we'll have the deltoid more strong. This landmark comes onto here. Let me remove information little bit here. Basically here we are gonna have to try speced connection, this transition. So let me just add a little bit of volume and then I gonna grab some reference to work correctly. So here I'm just going organizing The, I'm just an organizing the mesh a little bit. So you have this landmark. So let me potato mash again and I go knees move a little bit. Then I need calm and 3D sculpt out this part and try to fix it and find a good proportion volumes inside of it without zigzag. Remember that? Well, basically Dan are gonna fix old sport. I don't know. I think this part needs to be more volume, more volume, not more. Laughed because we have the abdomen and Z it. So I think we need move it back a little bit to bring in more, more shape to the character. But well, that's okay. It's for sport. Led merge it with the merge though with the Hand. And I can update the mesh. So how you can see and we can is more for little bit this transition to Dan, we fix and make the correctly shapes and position. So let me just make a better transition here because the mesh, It's a little wobbly. And of course will have a lot of work yet. I'm just as morphine a little bit and now it's okay guys, and next video we need continuing to bring the correctly sideways shape proportion. So I'll see you in the next video. 26. Improving Left Arm: Well guys, continuing, your are gonna use these reference here to make this part of Dar more quickly. Let me check morula, same Bowles, Let me see, will have more or less and Bose is not exactly the same. But well, we can continuing doing the things. Let them use Olay to this part of the Arm and they are gonna sculpt it. So prorate that. Basically I can hit them disorder part and we'll works too. So it's okay. The first finger gonna do basically, we have the bond comment coming to the chimney, AMD, the radius bone crossing this, this region and making these acts. It's kinda let me show you here we have the, the radius bone and the here all not bone. So basically here they had it big. And here you had It's mole. So because that will have this port, this port, it's more of its from the Yuma. So basically what we can do here, I can try to make this movement here, this landmark little bit or not mark a lot. And how you can see the light, It's a little zigzag because the mash are gonna try to refine a little bit to keep it more Kalam. You will have this most goals. Your base, more or less will have this sideways it. Let me check here more or less. The older The other part, let me try to mark here, but I would just go not just great, simple landmark here, not too strong base. What are gonna try to do it? Great. Arms shape, then we go now refine it if possible, of course. So I don't want this zigzag for now, but well, let me check here. More or less, hero have the bone. Tomorrow as it's not a rule book. We can try to market more or less here. And here. Same thing. Let me create these landmark. So let me test. Of course you can use the DTU man to create this flow of most schools, but I am just marking Dan, I gonna cover all way too if with clay. Same thing here. It's just a little landmark first. And heared same thing. Let me check how these landmarks let me see here more or less On this way and here it can try to remove a little bit of information. In here, tried to create overall flow. Here the bone landmark year. It can reduce a little bit of formation to and try to create the tendons. You can Pose your arm and try to start with that just to block the first the first volume here, let me bring volumes to its volume this first moment. So yeah. Can be something more like that. You can see me check. See here Can VM this way? Let me cut here, this part diversion. And here we have the ankle. You can see here on this image. So I go into market. And more or less here we have the older part of this, most cool. So let me try to market. Let me see here. They'll thought the, the biceps. Let me move in Frontal little bit and I gonna try to create this landmark of the device, this let me check here. Morula is This way for us all to the DOM standard to go over it. And I can, yes, great. Some landmarks here. Don't want robots to that. Good thing, this part here, same thing. What are gonna have the triceps? Me check relies on this way. Let me see here the triceps going into the deltoid. So let me see. I'm just blocking this first moment to Dan. I tried to increase it, but to hear I going to bring volume and try to increase this part. That's okay. I don't want to strong landmarks. Let me check this. Biceps are gonna make them this way to how you can see, let me try to remove a little bit to here and make something more harmonic. Let me check here. This transition. Letting me use the highpoly here little bit. Let me see. I don't know it so little anatomy check the main reference. Now. It's a little bit it to rotate. So let me check it. In press Control Z. Yeah. So let me try to make different let me try to divide this part. Let me see if it's possible. That's okay. Let me play a little bit too flat. Here. It's to gather. Let me check your so this transition. So together. Let me see if it's possible we make this this transition. It's kind yeah, but I don't like cough this transition are gonna keep something like that here. Yeah. So let me try to make this part we have some effect here. Let him bring this part of the trespass, press out the DOM standard to create these queries, that part two here. So let me check here to let me see here. And let me make same thing here. Move out the little bit. That's okay here Same thing. Let me check. The mesh ends morpholino bit. This first blocking because then we are gonna recreate it. Tried to bring them are silhouette here. Let me check. Wow. See here, K here. I don't want this landmark to, I want us something more natural. So you're going to try to erase this part. So this region. That's okay. Let me erase a little bit easier to Ms. Morph. Well, let me see. There's little details. It's more of fiddling, not a royal. Let me check. You're going to remove a little bit to this ball on effect. And here are gonna try to make more On this way and to hear. In this part it's more inner. So let me move a little bit of the mask invert. Tried to put it into let me see here this for the day, the Masha again, I can just move a little bit. Let me check. Again, start as morphing. Let me see here. Let me try to claim this park to have Floyd silo. It it's not Floyd but not zig zag. How you can see the, The delight to here. So let me is more Nieto bit. Here's not too strong. This Armour's not to, to his trunk. So let me try to make more FIM might not have help with that. Let me check. Continually trying to organize it. This way. I'm drying but on this way and not too happy. So let me see here. Let him, he's more. Let me check here. D is way. Let them use the highpoly year. Little bit too. Geared. Same thing. Tried to bring more box visor will. Let me check on this angle. K and but here let me I tried to make a little different too. Yeah. Marfan, when Ms. morph with highpoly, SHE and the earmark them D is way. That's K here. Same thing, but let me try to fix a little bit here too. Let me see that. K. Let me check. It's a little better. So let me create some landmarks. Let me see here this part. Let me remove a little bit. And this morph a little bit again. Let me see here. Play a little bit of the shapes. Try to get something that makes sense. Let me check the other angles. So doing things here. My opinion. Let me see. Try to remove a little bit the zigzag. Let me check on this angle To Little better. Maybe here it's two in front. Let me keep going this way. But here maybe let me try to remove a little bit. And this part here on this part, let me check. Basically it's the this side of it. Let me see here. So a little better. Let me check. The enemy is MOFERT a little bit too if the highpoly. And here let me create this band, it's kind of band. Let me check the reference here will have some data, some information to that. Usually you have more. The volume here. Let him is more. I can select the turn off the RGB and so like the Ziade. And try to add some information here. Just great done. Later effect. Probably we are gonna have some, we're going to have something from this point. Let me check here. But I think I can and from brush something like that down the sport. So let me check here. It can play a little bit to this shapes. Let me see. Yeah. Play a little bit with this information. Same thing here and here. These way. Just to play a little bit. For example here, creating this flow. Basically On this way here and cut thing here. Let me check here. Let me see. Let me see. Yeah, it's okay. Let me is move a little bit here to here, just a little bit to keep these landmarks Mars trunk. Here are gonna add more volume. To break a little bit this box visual. Use highpoly little bit. Let me see here this And connection here. Here, the delta right here, we can try to bring some effect like the other side. Something like that. Here. Same thing. Let me see. That's good. Let me use the flight here a little bit to play on later, a bit too, if this part and create these volumes. The teres major, teres minor here didn't let Tim was dorsi. So here basically how you can see, let me check. Use the move here. Here we have the brick Charlie's. I think it's better charities. Let me use the highpoly here a little bit. Let me see the mash. Remove a little bit on this part to let me see on this angle. That's good. Let me maybe try to remove a little bit on this part To Little better. And use the highpoly here. Let me check. You see the mesh handed. Take this first block in here. Can try to use these Latin me divide the ear to the biceps just to create a new silo to remember is not a human. So if you want to play a little bit with that, you can. Nori. So let me check. Yeah. That's okay. You have this visual. You're maybe we can try to create a little bit of volume to break this side to it. This xyx usual thing down we need organize it. So from the light zigzag well, let me check here. Yeah. It's okay for now. Then we're going to graze it. Let me see. There's variation without to be to flit. Well, let me check here. You see here. Yeah, it can be. Let me check the skin. And let me set Draw 235, just jacket, maybe the biceps. It's to cure. Woah, let me try to keep something more this way, maybe a little better. Let me see. You're going to keep them this way. Let me check. Tried to move back a little bit. Yeah. It's okay for me. Well, let me save it. And we can see the difference better than the previous version. And now at little things that make the difference. From this way. Cool. How you can see back angle. This angle here. You can see, yeah. So is it guys and see you in the next video? 27. Adding Hand Claws: Well guys, so continuing here are character. I don't know about it. This angle, I think The Legs are little strange, but it's okay for now. Then we're going to fix it. So basically now what are gonna do it at the Claws here? Try to create a good close to the hands. Then they're gonna move on to this arms and hands and Claws. That's okay. So bam, we're going to try to refine this part than the lags. The abdomen here, The Tail to finish the sculptor and start with the Alphas. So this part here, it's a little strange to remember guys always using reference here you can check the pure ref reference. So this angle here that cold be in Greece at two, I don't know. Maybe here more volume, little bit of moral volume here. And the older part here, break and little bit. But the difference that here we'll have we have four arms. And the older guy, you're do Wolfman have two arms. So just this blocking here very early. Let me try to bring with standard brush liberal volume here. That's okay. So how we can see just a simple block are gonna use muffle little bit, then we need to focus on the dorsal. So don't worry about it that maybe we can try to increase it more flight or more market. So let me up-to-date the mash. And basically this is the way that I use, but usually I do it more commonly. So don't worry, gonna focus on the torso here too, but it's same thing, the human. We can adapt it. I just create these landmark here than we can fix it. Don't worry. Here we'll have a reference of this part of the knee to that we can use. But well, I always using reference here. I got, I go up, Draw ago most goals for example, here on this part. How you can to have the skin out this adaptation. Is it basically follow, following reference out the time. Here I liked the skin surface and scan we can use maybe. Here we'll have these claws for the feed. Here. Same thing for the wolf man. So cool. Well let me check here to the hand. The claws are not too big, so let me try to do that. Let me see the reference can be something like that or mean or let me check here. Let me see. I like the skin via Zhuo. So we can do something like that, but meaner to the clause. So basically, well, let me open the concept again. And basically what I gonna do it maybe tried to copy from this way. Let me check here. Close this one. Yeah, we can try to use this one. Let me duplicate again. That's okay. And maybe gonna make more wide On this way. And basically we have this shape here to this one soil one more wide and short. So let him, basical edematous just tried to scale something more like that. And here in this for letting me do geometry, basically something like on these. So let me turn off the perspective. Maybe something like that. I need to test. Of course. Let me check I can this move here a little bit? Let him, he's moved from this part here too. So basically, here are gonna try to bring you more volume to D is way too Remove this landmark or something like that. Let me see. Can use the DynaMesh if I want to convert it. Let me check here. Is DOM standard. So how you can see sometimes I like to grate some Bayes mashed to reuse it. He was trying to bait to to apply DynaMesh Burwell. This we are working with only with subdivisions. So let me make a quick little test here. Very quickly. Let me see, let me scale. Here. We can use the insert breaths. Do it if we want to, but, well, now we are here. Don't know, maybe decided on this way here. Let me scale little bit. Something like that. Tried to fit the me. See, yeah, So I think will work. So now what I need to do it maybe scale a little bit tomorrow or inflate the tip of the finger. But I think that they are gonna keep them this way. Let me rotate a little bit more. These way. Let me check. Make older test here. No, I think this one, it's good. And now what I can do it basically select the the body and did not inflate it tomorrow going to make the adjustment? Something like that. Yeah. Can be laddering, check turn perspective. I don't know why I am with little delay. Yeah. Well, I've enjoyed this via Zoom. Let me see. Move to geometry. Let me try to refine a little bit sparked. Press Control D. Gonna try to create some, some landmarks to give us a better advise you always kinda claw, Claws. See here. These way. More strong goals are gonna, we gonna see it with zoom-out? Let me check here. Yeah. Can be On this way. Let me do lower. Now we're going to duplicate pressing control. And I gonna try to fit here. Let me see. And remember we can use the the insert brush, but well here and I'm using this one. Here basically was a little bit more quickly. But I need to check the decider it here if we worked or not. Let me see. This way. I don't know him not to help with that. Let me try to make something like that. Maybe we're works Something like On this way. Let me check. Tried to rotate again but with the Frontal angle, I don't know. It's better on these way. Yeah, couldn't be. Then select this part and use the move can be the move for now. And increase the angle. Let me check here. Can be, It's okay to good. Let me see. From this way, Let's go to select this guy. And I gonna select it again and make press Control. And now we're going to try to block to these older finger something like that. Let me see here sums, it's a little more white. Well it remember I'm blocking here and I need come back to front angle to test it. Led press control Z, control Z are gonna try to block without ski with for the first moment. Let me check. Let me see here. I think I need to rotate a little bit and scale. Let me check. Yeah. Let me see. No. Here I need rotate a little bit more. Let me check. Let me select this finger now. And I gonna try to organize it to fit the claw. So let me check here. This bar can use down the brush. Create a little bit this part, right? Make this transition little better. Let them add volume here. Always looking from the angles. The mesh smoke-filled little bit. This part here and here. So how you can see when we are working with Korea to revisits very-very. It's not complex, but it takes time because our little things that usually we need to do. So I'm look from this way, this one, this angle that I'm still like the body to keep more Dark the clothes. So that's enough. Let me check the reference. I think the reference, The closer verb be I know her not too big. Have been good enough and we have a good visual for it. So what are gonna do it? Basically select the clothes here, use the mirror and Vout. Going to select these guys, press Control bar blue and your control W2 to create different poly groups. Haem group split, to separate it So now I gonna come here and bowls this case. Well, here you guys, we call to insert brush to bring one-by-one, but work on this way because have the same size and it's not a problem for me. Here basically are same. So basically are gonna delete these guys. Am I going to center the before to do over shack? And let me reset to the pivot again. Turn off the perspective and are gonna try to align the object to fit, to fit with the pivot correctly angles. So now that's okay. Here. Let me duplicate that. Move to this side. And now come back here to this guy and I gonna try to fit. I don't know. Maybe here this hand, the fingers are a little more big so we need they care about that. So let me see. I can try to add floor and made some as being more MDs way. Let me check here. Large seems more lard to oppress be. He assumes that it's more strong than me. Check here, That's okay. Let me fit this older guy. Turn off perspective. Let me move here. Try to fit. So don't worry about it. The some, some parts not to be exactly, For example, we have the other hand with different size to the claws, so don't worry about it that let me check. Perspective. That's okay. Let's move just a little bit to side. That's good. Let me duplicate this one. And rotate here. Turn off perspective. That's okay. Let me see. Let them select the finger and change the size. Not too strong or inflate. So let me try to make a better connection here, transition. So let me try to find something that makes sense here. So let's see here. Let him his move a little bit and try to flaked here. Same thing with this finger. The transition here and nodded to help with that. Today, the mash. Oh, I need to reset the brush. Let me go to Zbrush. Sam, reset the Zbrush. Tell sometimes I make some mistakes but don't worry about or that basically we need to reset the Zbrush. Vitamins, save again. The project, of course. So let me try to reduce the proportion here of this finger. Let me just move a little bit. That's okay here to own this angle. Here, let me try to fit correctly here. Today, the mash here, same thing. This guy here until the roots trunk. To inflate them will make two signs. Me copy this guy. I can press Control Duplicate. I like to duplicate because I have more freedom to work Let me see, let me rotate this way here. And like on a fleet, negative a little bit to reduce the size. Or that is on the way. Not too much. Here on this angle maybe can be in this way. How you can see I'm trying to fit it. Let me check. Let me see here. I gonna try to fix the things. Try to bring volume here. Can use the Move brush to try to bring the correct side. You see that? Okay, and here it can simulate to the bone. So let me remove a little bit of this volume here and here. Same thing. Lineup day the mesh. And it's done. So how you can see little details that we need make how to time. Press B. And we have this aspect. Let me try to increase a little bit spurt. Maybe On this way here. Well, let me keep it more flat. Simulate the physical breaths and on floor. Oh, here let me move a little bit to the CLO mesh. Here. Lead Marie, break a little bit, bring a cavity, transition. Great. Some the steric effect. So let me see. Name isn't **** standard. Of course I called use the I am using standard brush but I call deals done standard if I want. Let me see here, make this, this shape here. Let me move to and cut the little bit. This part here, let me organize it a little bit tomorrow. That's okay. That's enough. You can to have a little displeasure. So let me save here again how you're going to have the close your letter, play a little bit with maps kept. Met nomadic AppScan. Is it It's okay for me. So now we can move on to the other arms and make same thing Calmly in part by part. So is it guys? So in the next video where we are gonna continue the project 28. Working On Little Arms: Well guys, so continue here are gonna turn off the floor and we're going to refine the arms here to continue. So basically, we are gonna try to finish the arms here and Hand. And then they go on to work from this point until here because I think to make the abdomen, this part of the body basically need merged Legs to have the correct, Correct flow. So we're going to try to finish this part here. The arms, hands, claws. Then we are gonna try to finish this part, the pictorialist, the neck and start work on the head here. And these, it's kind of a crab shell or a hole. And they are gonna try to finish this part than the it to gonna return to work on legs and the abdomen here than Tail. So let's go, let's continue. The is not difficult here to do that because basically you're gonna make the same thing that we have done here. We're going apply here. But the question, basically here, the Hand it a little different, but is it we need to work Calmly. So we're going to bring it here. The Concept, my concept here to use as reference have an overall idea about it, the proportion. And we're going to start. So here in the Concept Sims, my opinion, my vision that this part, it's more inflate, more strong than here. And here seems that it's more length two. So we're going to try to organize it. So basically I need create while the group to it. So let me make some, some masks here just to apply again the poly group. So let me see here tonight. Tonight affect the parts that are already done. So then press Control W in here. Let me try to isolate the Hand. The little hand, it's it seems like a oh Hand. Hand. So let me create this part here. Basically we have the deltoid and these are connected with the abdomen and pectoralis. So let me removal the mask a little bit and I'm going to press Control W. So let me hide this one. Invert. Led me isolate it. And I gonna dredged great polygraph or for this Right Hand. Lighter, make a mask. So some families we lost the polygraphs ID when we basically update the DynaMesh. So well, I don't know why, but it's okay. So let me hide this one. And I gonna make a mask for these two here. And let me remove a little bit of this Mask and press Control W here too. So now we can work better. So for example, I can remove this Arm and desire and basically have this way, this version. So what are gonna do here? It check the proportion. I confess you that I don't know about it these little way here. I think we need letting me try to create a group to the hand here to press Control W quantity, Bob blue, gonna make commands convert. Am I going to rotate a little bit The Hand to not keep it to near of this, the other armor because when we are gonna update the DynaMesh can be affected. So I gonna try to avoid it. These Hand seems that it's meaner. Let me check and hidden this one. Let me select this guy invert K. Maybe let me hide this guy. That's okay. Maybe we call K with a little bit because seamless that it's not too big this Hand Burwell. Let me try to scale it this way. Maybe that's a K. And letting me select this guy. And letting me move on to here more or less to increase the, this part of the arm. For example, here it's a little better. And now we need inflate or with me The Hand I think is not necessary, so just this part. Let him make a mask here. Let me remove a little bit of this mask. That's okay. Anatomy effort first. And this move it Invert now and I can test using flight. When do we need work with small? It's not small but it's small. Beause, it's all little more mob difficult. But usually to give Let him, they diminish. To give a good sideway, It's a little more difficult. So let me come back. That K mash. Well, let me is more for Little bit here than they did. So basically here guys, what are gonna do it skip the same thing that these are gonna try to reproduce. It will have this part here, will have the triceps. So let me make more just, I'm just kinda mnemonic volume here in that I, but a lot of details in this situation led me remove a little bit of volume here, are gonna bring the this part connecting here, almost here and here we have the deltoid more intense for the situation. Let me check here. I can make the landmarks. So here we will have triceps. Let me check this part. Let him remove a little bit of volume here and basically here we have the biceps. So let me check. Let me see, Try to find the correct color shapes. I'm doing more market. So for example, here you can see we have the biceps and here we have the bird Charles brachialis. But they will not put it here. I'm just creating this shape. So it can hit then need to market a little better than we need to update the mesh. So you can see them neither creating a lot of divisions to it. Here. Let me try to organize this transition. Here are the same thing. Let me check here a little bit of sideways it. Let me check here we have this diagonal, we have more volume here and this part here, let me remove a little bit of volume. That's a K here to this part. Let me bring a little off cavity. This part and you will have more volume. Here we have this Information from the ankle. So let me check the reference. So let me see from this part two and here we'll have them all my Moscow on our bone. From these way. Me check here. You can remember, you can check your arm. So let me check here. These poor me see here basically we have the Oma and here the radius bone. So let me check here. Over a little bit. Tough this part. Same thing. So this part, it's a little more Not boring, but it's a part of that usually don't have a lot of different definition So basically I gonna try to make more. It's not flat but without a lot of landmarks, often more schools basically, there are gonna try to bring it out this part into uniq, mat in turn can mass, For example. Something like that. So let me try to create some wrinkles folds your and here trades Tomorrow this volume. But letting me make these volume more on these wave because it's not to market, it's more volumes and cavity, but it's not to place the this part here, the continuing The biceps connection. So let me check here. Can use highpoly SHE, how you can see, let me try to fix a little bit this part. Dom standard. Let me check your Here's Not necessarily it, but a lot of formation to it more to create a little definition. Let me see here. So for example, we have these, these flies here. The Hand need to be more, a little bit more. No, it's correctly, it's correctly here. So just, I think we can move a little bit more though. The this for the ham connection here, letting me make a mask and invert a little bit and tried to rotate a little bit here. And maybe they can make something like like the. So let me try to add volume here. This transition of the Hand. Let me see here this part. And of course we need to update the mesh. But let me try to he then this part here to work a little better here. So how I say to you, when we need work with these little parts, It's a little difficult because we don't have a lot of resolution, not but it's a little more hard because it's small. So it's a little more complicated. So here basically we have the hand, the hand vihj role that we need to work on it yet. So let me check how it works. So let me see here. We are. Good challenge here. And I have three have three fingers only to little more difficult. It's something that we will need to to make. Let him use the highpoly here a little bit yet. So let me see here these par. Then we need, we will need tried to fix it yet. So that's okay To Little, little better, but this part, it totally strange. Oh, well maybe this, this volume here, maybe On this way. So let me try to find a good match here. Let me check from this way here From this point, For example. Let me check. Yeah. So you can see we have this it's kinda little volume here. Let me check. I don't know. It's a little seems a little fan and a weak support, but I think is Not me. See, yeah. And I don't want it distorts. Wow. Let me check. Yeah. Can be somehow we need work on the Hand yard. Maybe disproportionate totally. It always strange. Let me try to bring the deltoid to this way. Let me see here is a landmark. They'll tight. So I have all this transition that are important to it. Led me cod stroke tour here. So basically I think for now is it and letting me put this guy here more or less disconnection. Let me see here. Mark little bit tomorrow here. And here. Basic level, we have the rape, rape effect. We need to try to create different visual to it. Because remember it's not a human, but here, for example, have the most cool shape sideway this direction. So here's not to flick set. So let me try to create this feeling. Let me see here. Let him use morphed a little bit. Then we're going to fix this part. Don't worry. I'm trying to find something that makes sense, but here's Not so good will and press Control Z. And we're going to work on the Pectorals than we've finished the arms. So it's okay in next video we're gonna continue On the other Arm and we need to fix the hand yet, so don't worry about it that let me just check the silhouette here. Let me see here. Let me check. Yeah. Can be letting me Sundays angle. Yeah. But I don't know it's somebody's weight. But let me see the order reference here from this one. It's more strong, seems that it's more drunk. Maybe let me add a little bit of volume here and here, this transition of the hand. So, but I don't know yet. Maybe I'll disposition here. Let me see. Sideway it maybe it's a little bit out here. Let me so late it tried to have this feeling. Let me see. Yeah. Again, B is not necessarily to be exaggerate that and That's okay thing. That's okay for me. Let me check with the medical skin. Yes. It's an off it's enough. Let me create this cavity here to have the option to make more of a mount. So all these is true Structure, it Toledo need to be bled NADH. So here to let them add a little bit more volume here. So let me see here, that's okay for now. This transition here. Yes. I think it's okay here. Well guys, is it the next video gonna make the same block here for these Arm? And we're going to working Calmly, let me check this shaded because these Medigap, but usually we use to pint and make, maybe make the handle little more large. Vladimir tried to scale it. Maybe two, maybe can work to anatomy vert select from this point recipe to turn off perspective and flee. Yes. Has working. Let me see on this angle. You can see will have this usual I'm Presby. Better come back here. Yes, make more sense and the filling is better. Here it comes. Move me, check here. Tried to fix this transition. Of course we need update the mesh, but for now I gonna keep going this way. That's okay. Well guys, is it next video gonna continuous? So how could see very simple. See you in the next video. 29. Making Right Little Arm: So continuing here guys have gone update it then. So first, what are gonna do it? I did this part here and we've gotten start blocking this part. So basically here we have the, well, let me insulate it. Basically here we have the delta, the Chrysippus. So but the deltoid, it's coming here more or less. Well, we can make the trespass from this point. So basically here what are gonna do? It's just volume, how you can see. Let me try to bring the deltoid here. Delta naught tries bit. So let me write to bring the trice Bismarck to these way here, let him use the DOM standard. Basically here we have Danko, diane press out to create these effect. More or less than T is way. So here we'll have the, the biceps. So let me add volume here to the biceps. Let me create the landmark here. This first moment blocking this shape. So little strange because this bicep, it's too big, seems a little bit too big. Let me cut this part where we are gonna have the device on how you can see let me check. Let me sit sideways it. Then we're going to fix it. Here. It's kind of the deltoid, but basically we have to deltoids here, Sims. And this part here I think is Not The deltoid, but we have other volumes. So it's a little difficult to adapt because it's kinda wild, is deltoids too large. So basically I'm just added these volumes. So let me check by dereference. So for example here It's cool because we can see the sparked tomorrow lesson this way. So how you can see here we have the, it's kinda the triceps coming to these way more or less here. And from this point, more or less, we can connect to here. Basically the, we have the will now. Let me check the direction. So more or less here. And here basically will have this cut. More or less thing here. Let me check this part here too. So let me see here it's only restraints because the ham that I think need to be rotate that. Let me select here press Control W, gonna select these Hand and letting me rotate them this way. So let me see, Let me check here more or less this Pose. So let me see here these little, little tail. So basically here, this transition, it's a little different. Let me check here. Who have the warmer. Let me remove a little bit of this volume. So here, this part tomorrow to D is way not hear something different. So let me check here. So basically I'm trying to understand the shapes and volumes here. So it's more on these way Let me see here that it's okay. I didn't remember him over a little bit of this way. Smooth convert. And I can try to scale a little bit. Let me check here. You can be. But let me rotate it again to fit. Tried to bring this part. So let me see here more or less silo it. So Leroys Masha restrained. So let me see here. Can smooth a little bit. That's okay here. Let me check. This part. Can play a little bit with that. Let him move to the side a little bit. Then we need to redo the hand. Here's Mark to have a pulse. So here, let me vert and try to skew a little bit. This guy. That's okay. Let me over to here ends most two and so we need organizing it. Let me check this port. You can see it more in diagonal. So let me check here to these way. Something like that. So let me check. Tried to fit it. That's okay for now. It's just a blocking here. We can try to fill all it and heared same thing. Remember it's the triceps. Let me check here. Here we're having to bread Charlie's to but it's just the landmark here. Well, let me try to move up a little bit. And move this guy here. That's okay. We need to update the mesh. Letting me select all this guy here, make a mask and move a lot, invert and they go not tried to ski with something like that. Yeah. Can be. Let me check your to rotate maybe a little bit. In this way. Let me try to fit this part here to hide a little bit, to have this space to work these gap. Of course we need to work on it. The biceps connect into two deltoid. Let me try to move a little bit. Sparked. Hello To me. Check here. These connections. Here basically it's kind of some blocks where do we need to try to think how to fix it? Because we don't have an exactly idea because our different proportions, so basically where we are trying to create something that works. So let me check here. Same thing to this way. So let me see here Then we can increase and check the correctly most cool shape and proportion. Let me check here. More flat proportion, correct proportion. Let me see here. Yeah. For now I think it's okay. Let me try to remove a little bit to this part just to an ad that cavity, just play little bit of that. Pressing out and using the standard brush. Let me see here how anatomy could with them standard here. Let me check. Then we need to update the mesh here. Let me remove this part. Let me see. I don't know. I think we coat chris the this part. Let me check. Let me see. Yeah, it can be let me check on this side. That's good. But these sideway, It's a strange and this angle. Let me see here. Kay? That's the silhouette here. Yes, can be part by part. Playing a little bit. And working with for reference guys here it's a little zigzags, not good, but then we're going to update the mesh. And how you can see I'm looking from how the angles are, angles. Here we're usually you have this Transition. Let him see here. Can play a little bit that to and is more than we need make the connection with the new Hand shape. So we will be a little smart, difficult, but will be a good challenge to. So let me use the move. No, I think it's not necessary. We need to play a little bit with that too. So I think it's okay. Let them select the hand and move little bit to side. So for example, floor, it's marked down because you're going to make opposed to the fingers. So let me see him or less On this way. Let me check here. That's okay. Then press B. That's good for now. So why do we can do it? It use the DynaMesh. So here you guys basically to preserve the polygraphs, basically when it turn off this pencil. And now when I going to update the DynaMesh, how you can see we have this polygon ropes preserved. So here it can move a little bit. With letting me is move a little bit. It goes down. We need to work again on needs, tried to refine some things. Always working with reference. So let me just does move a little bit. All this part, for example here to these in turn part. This transition here that we need to fix yet to same thing for this part letter, Ms. Morph Device, deltoid here, let me check. Yeah, I couldn't be On this way. Let me create a little bit more of the deltoid and update again the triceps. I'm just as morphing but click on it here. Same thing, we can move a little bit. This part. Let me check here. I can try to create some cavities, but they do match. And play a little bit With that. Let me see here working with reference of course, but here basically for one you can use your Arm. Let me update the mash and smooth. Let me check here. I can move a little bit. This part. Let me check your they did manage again. And here I can try to remove a little bit of the volume just to get the better side of it because we're going to wreck construct Dean. They Hand and we're gonna use the symmetry, gonna use the mirror. So let me check here this transition. We can try to play a little bit With that. Let me see here. Something like that. It's not the correct way anatomy, but I'm trying to create something to break a little bit to the, the oman why Israel? Let me try to move a little bit This part. C, That's okay. Let him use non-standard here. Here. Same if think. Let him move a little bit and just move again. Wow, wow, here I think need to be a little bit more this way. And I think it's okay. Basically. Why do we need to do it? Rotate a little bit. This part, let me check here. Let me see. Can be On this way. Let me check here. Play a little bit with the shapes. Morph again. They don't match, and then we're going to fix it. So that's okay here. Let me check this part. Maybe we need grace the proportional little bit just to get a better silhouette. Let me see here. Maybe, maybe as, maybe not. So here we are playing a little bit with this, this shape. So let me try to mark little bit more here. Let me check. And here Let me see. That's okay. Let me move a little bit disbar yeah. I think it's okay. Maybe a little bit more fleet that On this way here. Be more things. Make same thing with this part here. Yeah. Can be some little better. Today. The mash again, use highpoly. She by one, polished a little bit, some part. That's okay. That's good. Base cool. I don't need to do its work On the count. And then select the Spartan cut here to play a little bit with that. So basically here are gonna cut some part to create these wrinkle effect. The mash that. So here we can smoke a little bit and make the same thing. Let me check here. Can make same thing. Well, I didn't mark a little bit more here. Let me see. That's okay here, too. Good. This part a little bit update the mesh. And that's okay. Here. Anatomy, great. These affect bone transition. It's kind of bone transition here with DOM standard does effect. So let me see, update the mesh here. Same finger for 1D know years and not necessarily create a landmark to the biceps here. David Mash again, I'll time um, that. Okay. So basically now we need refine some part and continuing, increasing the things. Basically, is it that we need to do? Is it that we're going to do? Here? I'm adding some little, little cavity. Select this part, make a mask here. And morph. Going to invert now. Yeah, and move it this way. Let me see here this transition will be further. Let him select the move. Urine tried to bring a little bit The deltoid, the biceps Moscow a little bit out. Letting me move here to have this transition, the final connection of the off from the biceps into the body. So let me create this transition here to play a little bit to the shapes, trying to adapt to this, this way. Let me check here. They don't match again. And this morph. And bring a little bit of volume. So we will need make a lot of these little, little transitions. So it's normal. That's okay for now. Basically here, it's okay here too. Let me check here, this part. Create this transition. Simulating the, the, the fact like that. So let me open data little bit. Is DOM standard to create it? Or standard brush can be to try to cut this, this part. Let me check here and try to make these adaptation. Let me see here, can be they the mash and use them the End, use the DOM standard. We see that K. Let him use the move topology. For now. That's okay for now. So how you can to have this better transition. So is it guys Hand the next video? 30. Creating Righ Little Hand: Hey guys, So continuing here, we are gonna try to finish the Hands. These hands. So why do we can do it's tried to make different. The hands are gonna try to add something like that in that three fingers. And may be here. Let me check. We call copy this part here and try to place. Let me see your, For example, we called let me check. Here we go to remove for example, De Zhuan and try to move this part to hear something like that. I'm just testing very quickly. Let him do hide them close holds here. Update the Mash just to test quickly. So for example, let me try to remove this part here. These weighing. I'm here, we'll have more volume. The size it different to just a test. Remember that here is more on DES way. Let me update the mesh to all the time. I10, this silhouette. See here. Same thing with this guy. Let him use it in flight. That's okay. How you can see here it can try to simulate the bones. Just use some standard brush and pressing out. And now I gonna try to create this effect. It's not an effect, but well, these volumes, but they're saying anatomy test if we're works or not, I think maybe Can works. Maybe this transition we need to think better a little bit. So letting me check here. Let me cut this part. This part here to let them use the flay. Today, the mash. And here are gonna remove this volume here we're going to add dementia again. And trying to fix this sport. You're just transition. It's different. Goals. It's more organic. Here, Sims more organic. So let me add volume here and here base. Glad we have the it's kinda where we have the bones. Here. We will just add the volumes. Let me check. Yeah, I'll have some problems with the thickness of the mesh. Let him it does to hear with if who works or not. Okay. So let me increase it a little bit this part. Then we need to rework on it again. How you can see we have this, this visual symbols that The Hand, It's More, More, More large, large, but it's different. So let me see how it can work. Company it. This part here. Sims that have volume here and it's not natural Hand, a normal Hand, For example. No, it's a little better. Again, pride to divide this part here. Let me check. Yeah, I'm not happy with this site sideways. So I gonna try to create some thing. Let me try to increase this poor vitamin. Use this move. That's okay. Let him use DOM standard to create some landmarks here. Something like that. To bring the bone effect Then here and I can move this way. Let me check. It's going, wow, let me see what it can improve here. Maybe this landmark. Let me check here. So I am trying to gray to this bond effect and trying to find something that works. So let me see. Great in this transition. Let me check. I'm not at to help with dad. Maybe need to be more down, something like that. We'll be better. Let me say this side with Here's some different, let me select the mask. Claussen. Here's someone's dad. It's different. The side with something like that. Yes. Let me see is more for a little bit. And these poor to hear more to this way. Let me check. Let me use the the DOM standard here. Like Rush had my speaking. And I go not to write simulate the bone here to create the design effect. Yeah, but here is Not so good. Let me try to mark here. Let me create this transition. So how you can see it's not a role here basically I gonna making some landmarks and tried to, trying to create some effect to see what works, what Not works. Basically, this is my workflow. So let me create this volume here. Just simulate the filings. So more or less on these way. That K this side we need in gray is yet to. Let me check here. Tried to bring a little bit sideways. And you're create these effect. Basically is it you can work always with reference. But here I'm trying to create something that works too. So let me see. Play a little bit to that. Here. I think we need volume may be. So let me try to bring this volume is necessary, of course. So let me put more dao to create the defaults. Update mash. And I can smooth it. Now it's a little better. Let me see here. These destructor it a little different. So I didn't I need make something more like that. So let him make a mask again. Let me check. That's okay. Breastfeed. Turn off perspective. I go, nice. Move this guy here. And here are gonna make some a finger-like that Let me check if it works because it's a very, very things these worksheet here. And I don't know if it works or not. No. Not good. So how I can do that? Make selected The Hand and try to rotate a little bit, maybe this way. And move up. I press B. Moses, not good. I go and I keep them this way. But how you can see we don't have the same lineman here, so let me see what they can do here. It's move up this part. Let him is move these port here and tried to move it. Challenge but well, something like that. Saying, yeah, let me update the mesh and try to fix it. Let me see. Today the mash and tried to increasing this sport. So let me create some variations here to simulate the little bit of the skin. That's okay. Name is see here. Maybe here we can try to fix to the mash. Great in this part. Let me check here and make this separation. So how you can see I'm trying to find a good visual to it. Let me add volume here, but they don't match. I don't want some things Masha, they want something more interesting years. So let me try to make these landmarks here. Yes, can be. I don't know this transition here. Make a mask, can try to move to side a little bit, potato mash, and move a little bit. Now I can cut here, but let me see, It's a little better. Let me check this part. Here we need organized to. So I'm trying to make something similar if the real Hand and not try to grade something that can be an inmate that in my mind, of course. So let me check something that it's organic. Let me check. Let me see here. Break a little bit this part. That's okay for me. It's okay here. Well, that good. We need, but at the nails here, add these nails here, we need find it to correctly place. And I can duplicate or use the mirror and add this Hand here with, Are there other shapes? So we're going to duplicate it and add the year in the next video. But for now it's okay. I think we have something that makes sense. It's not perfectly, but I tried to make them this way because I have enjoyed a little bit more and this transition, if we, if we want, we can make something like a cavity more here in this transition to be a little better. It's kind of DES way for example. And here to create a new anatomy idea. Just dumb example Of course you can play a little bit a lot with the here. And here we can increase it. Soundpool. I can create this transition here. And curated folds here. Let me check. Let me see here. Let me increase this part. Little bit, little bit more. Hand Luke can play a lot with that. Here and here. Delay a little bit with the cavity volumes. It's time to play in this part. So how are you going to have these different shape? From these way we can make a lot of things. So you can see this way. Now have these five Zhuo. So how we can see this transition, it's different. And I can make same thing here to break a little bit these Hand, hand the fact. And maybe here we can make something more cuvette. Let me check. But this part, it's more curved. And here to something like that. It's just a test. I going to keep them this way. Let me go to Medigap skin 06 and we can see this visual here. Maybe we cannot been a little bit here. Let me check here and move two sides here a little bit. This part can be more open that so let me check here on this angle. Today, the mash, these little details here, the same thing can be more On this way. Are straight and disport. And I can cut here, it's kinda the Oreo Hand visual mesh. And that's okay. These little details make difference. But a here and increasingly little bit more. Gonna add that the call here, the Claws and these values you can be here. Then we can sculpt and make transferred this idea to this way. So let me select Sketch shaded to see the cavity, the little details it working well, for example, but when we are gonna to skin shade for we miss a lot of this little cavity. So because that we need trying to make this variation But I have enjoyed maybe here it's a little bit too intense. Let me try to reduce a little bit. Maybe it's not a row, or it can just move here. Try to move a little bit more on these way. Let me remove a little bit of this volume. Let me check here. They don't match and morph. So it's better. You can see it either. So all the little things are important. Let me save 21 litre me select the basic material and loaded the previous 20. So how you can see our little things that make difference. Let me see the perspective and yet the line, it's a little more this way. I need the crazy it because it's crossing the floor. But it's okay. No problem for now. And you can see we have this Hand here from this angle. It's good to hear. It's cool to hear. Maybe we can try to increase a little bit this part to make a better transition. I can use them standard to create a destructor. But they do match and move to bring this deltoid and get a visual that this tau delta May part of the body because some guys usually sculpt the things, just sculpting and seems that are different. Different parts of the, Of course we have different part of the body because it's deltoid and here it to be latissimus dorsi and it's merging. It's connecting on the, the ribcage. But I bring a good feeling that this deltoid, deltoid connected on the body but connected in the body, but we have a good transition, Good, Good trans. Yeah, it's a good transition. Not to just add an easy it we need make this transition. So here for example, in the front angle, it's good cause we have this flow here, for example, I can try to handle the little folder here to play a little bit with that. It is Volumes. Use the flay tier to play a little bit that move. So you can see this little details. Make the forams, these little things that we are doing Calmly and increasing the model. So let me select the here the Medigap skin again and how you can see we have this feeling. So is it guys I going to save again? And that's video gonna block the other hand and attach the clothes. So see you in the next video, guys 31. Ending Righ Little Hand: Well guys, continuing here, what do we can do it? Try to duplicate this part here. Let me solo, duplicate the object here. And I got an isolated this one. Well, let me check me. By coal. Tried to create a polygon from this point that K. And now I can delete the other parts, do hidden. That an off close holds here. And Meuron weld. That's good. How to gropes. Let me check and do hidden again. Now I have duplicate that this guy and they can try to connect it in this and place it with a good visual. Let me close here. I can try to move over here, rotate a little bit. We can explore different different bowls. Me Jack, It's more or less on these way I can scale with if I want to cozy dr. these army TO little meaner. Let me check. Of course. Let me move the axis. Here on top of the mesh. I can scale a little bit if I want. But let me select this guy and he didn't This part. Here we can make a test. Of course. Let me check here more or less. Well, let me see. Position. Rotate a little bit. Y'all can be. Let me try to create a new solid. Wait, maybe to the fingers. Let's make a mask. And let me invert it. I can try to, but something like that. Let me see here. Let me check. Let me see On this way that good to let me move this part to you. Let me rotate a little bit. That came me check disorder finger here. We can make a test to, to get a better shape and maybe let me see here. Try to Pose here. Well, make quickly test here. Let me see this angle. So I press Control Z. I think it's good to hear, but Let's move to side a little bit. And maybe this part here. I want to make different Pose two. So let me is move a little bit. And I can try to make different yeah, it's better. Update my gosh, play a little bit with this part. Dom standard cutting here to create. These is true after the mash them standard. Here. Today the mash small them standard. Here it can add volume a little bit They don't match. Let me check but they dementia again small. Let me check here. Can be again, be letting me mark a little bit more here. Refine its bar. Same thing here. Let me cut this region. The mash data match here and here. And now I can try to cut this information is mofo little bit. And I can try to bring volumes here. K here, same thing, let me try to create something more cylinder shape. But they do mash. Same thing on this part. Here. Let me create these sideway to fit the cloth. And the here basically wherever the Detroit join connections, the failings. Here, let me increase a little bit to break this, this, this simple shape. So let me try to make something more detail at. So here what are we going to connect? The The Claws man here, same thing. That usually here will have less volume and here I have more. Me check on this angle here. Let me seeing how you can see. I am trying to remove volume here and add here. Greater better visual for this situation. Is there specific, not the row? Let me check here. That K looking, I wrote the model, checking out the angles. Always. Let me see here the mash and play a little bit with the existence mashes. So I'll, that's possible. I tried to reuse some Meshes and flow. So let me see here. You can try to reuse these cavity Margaret mark. So this part is same thing. They did mesh here. And here creating some variations. I'll time. Same process here. Play out a little bit with the shapes. You'll have the geometry and clay polish if who want to use do. But usually the clay policy is more for stylize it. Or when do we have a good resolution? So let me check here. Close holds to Hope so then press Control Z first, do hidden and close holds. And I can try to connect the, it. Just posing the the marks here to downwind gonna use the map, the DynaMesh, basically this part, it's done. Let them add volume here. They did Mash K. You can see That's cool. Let me say before I UPS 21, let me say before I tried to merge and they dynamite to avoid problems. So let me merge doll geometry. And let me see and modified topology were caught mall. I have the hearing to subdue marriage. Don't that's okay. Let me update the mesh to Don LB. I can add these same volume here for this part. And continuing here. These region, It's very, very good to the day. The mash, Let's move little bit. The transitions can use DOM standard, great insinuate some skin. It's kind bone skin too. So here this flow coming to this way. I liked play a little bit of time with that. Here. Basically it's tried to create ice can affect the mash. Let me check this side. It's a little zigzag. Two more, Two. Don't like that. So let me cut a little bit to this part here to here. Let me make a mark cure LED light not to it with a lot of cures. So let me update the mesh here. That's okay. Here. Same thing. That K update the mesh. And I can mark a little bit too If a little bit more with the DOM standard brush. That K here. That's good transitions. Let me check all sides. Always remembered that. And basically it's done this hands how you can see we have this beautiful shape, beautiful silhouette. Let me check here. Same thing. I can try to increase a little bit more. This part, this transition here, because it's not so good. So sometimes you need reorganize it a little better. So I hear great things, some variations. Let me mark little bit. So let me check here. That school here to mark Kennedy little bit more. So let me great. Tomorrow cavity just following the, the marks. Here are two fingers I can make. Same thing that the older. Try to increase a little bit, this part more large and this point, because we're going to have the close here, select the mask and move this part here. They don't mash. Here I want a more volume. Let me make more large on this part. Can mark little bit more here. Same thing on this bar to here, to let me check. Let me see here, can draw it to engrave this part and create a little bit some effects more interesting. So here, same thing. But here maybe let me try to make a mask Let me is more for a little bit this mask and I can try to make it more large. And same thing with the sport here and here. So that's K. Here. It can make same thing. They did mash. The more volume here. And great, some landmarks more strong. Here. Let me Jack, try to define a little bit more things. This part. Let me check here from this angle. Not so good. Press Control Z. So let me try to bring more volume on site. Because from this point I can remove this angle here. Basically. Something like that. It same thing here. And here. Let me great. The Claws, The Claws stroked Arad are gonna add it. We can cut a little bit some parts to simulate the skin effect. Just a little bit. To break a little bit to this. These older effect, them standard out and play a little bit with that. Let me increase a little bit of this volume here. Of course we called stay here all severe orders here doing it if we want. But this is not the objective. Usually for film or big games. They spend a long time and doing it. So I recommend you make it very Calmly. Here it's kind of the bone had we are marking that school, that Mouth. You can see we have this beautiful visual. Let me how I say you, how I say do check the audio angles. Let me see this poor little no, I think here we called have a little cure. Maybe. This way. Can be. Yes. Let me return to skin shading just to check. Need more cavity. No. No. It's enough sketch to see the cavity. And we can come back to Clay. That's cool. I'm going to return to might've kept skin going to save the project. Again. When you want em, how you can see, how can you see difference part by part. And here I have this visual. Then next video we're going to add the close here to fit it. Then we're going to move to this part of they had than we are gonna fix the abdomen and legs, feed it and Claws to finish. And then we're going to work on the surface With Alphas, an Polypaint. Probably. This part will take time because we need organized better it let me see the main reference here to here, it's kinda grab, oops, it's kinda grab Shao. Here in this part if we want to recode, add the other elements. But I think it's not necessarily recall that, for example, something like that. If you want, but I don't know, I think are going to keep pointing this way. Bird we call that something like like that maybe. But well, for now is it guys? How are you can see going step-by-step? Are we good? The project? Let me load again and delete this one while you here to let me do all and I gonna reload to erase the history. Let me load brave. Use for example, this one. Look the difference. It's important you see the difference. So part by part. You can see, take time and usually creator, it's a little more difficult because you define the overall structure. And basically you need making, You Need going to make the little details that basically undecided wait. We don't have a big change, but on surface, it's tremendously different so, well, is it, It's The Life. So maybe here, this Pose, for example, we have this one and maybe this part called the B from this way. But let me check. Yeah. Yeah, no problem. Can be. So is it guys see in the next video what are gonna continue and added the clothes. So see you 32. Adding Claws To Little Hands: So continuing guys, basically, we're going to add to the nail here I think we can Friday, great. Something like that can be let him use the older group and I can duplicate that. Now I can come back here and press Control Z because I don't want poly group for these nails, tastes, claws, nails, well, and here let me see. We can start with this one. Vitamin do here then. Hayden here to learn, press Y and center the pivot. To analyze the pivot to center of the object. Let me see here. I can delete this one too. Let me see here I can rotate it. Well, let me more or less satiate red poles. This is the process. So here we need made something like that. Let me scale. So probably letting me center again the pivot. So probability we need to modify some things. So let me just test the design first. Let me rotate here. From this angle is seen Yacc and B. Let me check. Yes. So here led me move little bit more On this way that MAF and here I gonna make different, so I go not cover this part. Let me check here. And we go now connect, make the cavity here. So Adam is seeing can be On this way. Let me check here. So how you can see basically Z, it worked a very Calmly trying to define new files you all to the project. Grazing. Let me use the standard brush greater little bit. This effect. Play a little bit with that. So I like it. I enjoy it. This visual. Maybe letting me try to rotate to have this point, more rotate that let me see, try to rotate the pivot to keep the same Pose of the mesh. And let me move the pivot from these bind to it can start rotating. So let me check. Yes, maybe on this angle. Let me see something like that. Let me try to bring this part to cover. Yes. Let me check from tau. So we have these Wij role. That's okay. Let him selected here and I can duplicate it. And continuing to try to pose it this way here. So let me check. Let me see more or less destructor anatomy test here. Move a little bit more Move up a little bit. Turn-off perspective. Be Laramie sees using zoom out. Yeah, can be like It. Sounds good. Let me see here. Move to slide a little bit. Again. Let me select rotate our angles. From this one. It's a little strange. Let me rotate a little bit more. Try to align with this this part. Let me see here. Part by part gonna, grazing the things. You can see them, select them standard pressing out and create some effects here to simulate some skin. Always good. Can always play with that. The scammed shapes. It's always important the way play with that. Same thing here. Let me create this cavity. Press out to make a border. So let me make different on this Fincher. K. Let me see here this ball don't turn off to. So how you can see we have this effect. Very cool. Let me say again. Emily going to make the same thing with the other part. You're probably here, the neighbors are a little meaner. So let me select the here, let me duplicate that. Can use the mirror and hidden sparked and do hidden because I didn't go to center. The the object. I can try to set the the nail here. You can reduce a little bit the size of the DNA you, if I want. Led me make the rotation, tried to set the destructor. Let me rotate the pivot here to align with the object. Lead him is Sea's something like that. Let me check here. Wow. Think it's okay, let him use this K a little bit. That's okay. Let me use the clay buildup to feel this part here. Probably. I have some program with the the brush because are too strong here. So basically what I gonna do it, reopen. Let me press Control Z, control Z. What are gonna do it? Save it again. And I gonna close ZBrush and reopen again to fix this problem with the brush. So let me do it that. So continuing here guys, let me see if it was fixed. It sometimes when usually we save the project, we have some problems with Zbrush button. Now it's working well. And sometimes it just reset the brush stupid. Well, we're now going to work on this way. So let me check here. I think it's okay. Let me create the cavity here. Can use them standard doors or standard brush to it to depend, of course, but don't have a big mystery, for example, can use move here to lend their Not The Legs. It legs may have to to work better on this way. Yeah. So now let me hidden this part here to And now I can work better. How you can see letting me rotate this little guy a little bit. Psalm a thing like that can be let me check. Rotating. I don't know. Let me rotate this way. Little details. Let me check here. Yeah, I think it's enough. I can scale a little bit, deploy you want let me check here. Let me see I can rotate more to have this direction, this silo, it let me see from this angle. Let me see here. It's an off. It's good. Let me see here and can play a little bit with this part. Here. Great to these effect. And here, same thing, more or less here. So basically we need spend a long time trying to find the correctly spelled correctly shapes and all this stuff. Let me show all and update the mesh. So now I gonna hidden it again and return here, you can see it's, This is the process. So basically these is the process into my studio for make Project. Basically, we need to work Calmly. So let me make same thing on this part here. Let me organize to receive this guy, learn press Control. I go and I rotate, find a good Pose that makes sense with the, The other part. Maybe on the way here. We call deals insert brush to it, but well, I think there's not miss or refer the situation here. Let me check. Yes. So my thing like that can be the all anatomy check using Zoom Out. Let me select this guy. Let it put tomorrow into the mash. Yeah, I think it's good. Let him use clay buildup to fill this part and reconstruct it. It was a standard brush to create this border. Neil's DOM standard to make some effects. And blow a little bit with that little bit more. This part here, this part to here, to here lead mic pres out. I'm going to create these Zhuo here. Same thing I can do here. Let me check. And that's okay. Let me find a little bit sideways it a little bit here. Let me change a little bit decides. But the little more flat. That's okay. Let me see the fully Model Mesh. That's cool. Let me turn on the The Legs or turn off just to take this angle. Yeah. That's good. Turn on the leg again. Nao. Not this one. Let me see here probably into the Claws. Yes. Then we need reorganize it. Saved Project. Always saying, let me save 21. Come on, let's save that. And how you can see we have this Details here. The nails make a difference of course. So it's cool. Same idea that we can use here to make this part. But now what we're gonna do it basically work on the pectoralis, these regional little bit. And going up to the, The Knack, this part to hear The Teeth region, the face to increase it. Because then we have the finite this part, basically the most difficult part, it's done. So we're going to merge the legs and solve this part here. The transition between from the the abdomen to the leg, the knee fit. Finishing it, we're gonna start blocking in solving the detail. And of course we have this part of the body is not too difficult. But then it basically, we're going to the next part that it's bring the details of the skin tried to work with alphas and all this stuff is stuff basically to prepare it to the polypaint and finishing Model. So is it guys, how you can see this is the workflow Calmly, part by part. We're going working, working on the project. So I love the divisor all I really like it. So these hands give a better visual to the character. Let him sweating. Met group gray. So it's okay. Basically zips letting me come back to the these Medigap are gonna continue, skip ten with this guy here. In the next video, we're gonna continue. I gonna save again because I have this problem with safe. So I I prefer to save all the time than I missed to save them have some problem tutor or with the file. Okay, so in the next video we're going to continue. Where are we going to start solving this part of the body, the pictorialist clavicle, shoulder, Mac, and moving on to this part of the face. And the crab shell can be, it's kinda corrupt. Show the whole. So see you guys in the next video. 33. Increasing Pectorals: Hey guys. So continuing here are gonna start making this part of the torso. So here basically how you can see we have the pectoralis and these most cohere connect. Connect here on the humerus will have a bone here colored Euhemerus. So I have these strips connecting here. So we have this shape, The shape here. So how you can see until this point, the, this part here of the pelvic region until here the ribcage, latissimus dorsi, solid serratus, the external, the external oblique. It's different. It's different. Not a big region here, how you can see. So here's not too big Y usually, because let me try to hidden it. This part to from this point needs to be more resin to hear birds. And these two ish, I think we need more than The Legs. Maybe it's not exactly exactly idea row, but I think we called it. And here in the Concept, how you can see it's mixed with don't we don't know The correctly Material here. It's stong, something like cry, corrupt shell crab its most core with what is the we we've done? No. I don't know. So what are gonna do? You're going to try to sculpt the correct two shapes here and continue doing the things. So from this situation how you can to have this tube and this one. So it's 12 and here basically have one. So I think we need fix it and cite where or where will be connected. So let me try to fill this port. And in Greece, this region. So let me start doing it. Remember, basically have the, the humerus here and this most coal connecting on the way. Okay. So let me continue with doing this, these visual. So let me try to make it. And here I can try to increase it. Some a thing like that. Maybe. Let me check here we have this way, so let me try to make something similar here. It's great. Some variation. I like to create these variations. So let him is moved and add volumes. This transition, continuous morphing it. That's okay. I don't press zero to active them standard. Am I going to try to create these these skewed curve here? Let me make same thing with this guy here. To create this transition here. Let me check here. Make a better land. Merck tried to create some volumes, little volumes to give us different aspect. And the heared same thing. Try to make psalm. Some Design, try to recreate some design goals we don't have on exactly reference because it's not human, it's a creator. So we need make some mix here. So here guys basically have the clavicle, the Moscow connecting here. So the cavity here is not the same them here for example, here is Martin death, then here this part. Okay, So let me try to just create some landmarks here. Let me see, let me mark it. You can see here So let me try to make these landmark here dry through. Great, These effect here. Then we can use diane. Then we can use the let me check the reference here. That's okay. Make different, but more here, that's okay. Then we can increase it with the the highpoly. I'm trying to create some factor here. So let me check. Let me see here. And here this cavity. Let him use the move a little bit to bring volume a little bit on this way. Let me update the mesh. And I think it's enough here. We can add this visual here. To bring this connection. We remove a little bit urine brewing this visual here we'll have this this dome shape. So it's kinda some fast That's and tests. Here download he needed tried to solve the letting me is move a little bit. Solve the deltoid shape. They don't match here. And we need tried to bring some new visuals here because we don't have exactly shapes here. So we can cut it a little bit on this angle. Just create some skin variation. But it's okay, it's a little better. So here if we want, we can create some variations to lead meal per day dimension is move on this part. Here. You can see I can use the highpoly to break a little bit this most coal effect. And here we can try to mark a little bit the it's kinda the the ribcage. And we can play a little bit to this transition lead remark here and refine the shapes here. Then we go along, skip the it again. So let me Could this direction here. Just marking. What Are we going to fix this part? So how it can take part by part Calmly and pull a little bit too if the shapes. So here, same thing we can try to refers The landmarks. So we can try to create some little details here to increase sparked nighttime. Use some standard brush. Day the mash, and play a little bit with that again. So basically spend a long time here. So let me cut here a little bit too. That's good. So now we'd want to try to solve this part. It's a little hard. Here we have this transition. Let me try to cool in this part and pressing out, try to drag this region here and here we have a connection. It's all a little complex to understand it. This transition. Let me try to merge this guy here and make this adaptation here. Let him use the Move. Maybe they can bring out to this for too little bit. Let him use the clay to bring the volume here. Let me check. Yeah, moralism this way. Letting me up today the mash bra zero. And we're going to cry to create some variations here how you can see these visual. So these, these feeling. So let me try to find something that makes sayings. And we're going to try to organize the things. So here we have some transitions to well, here's the not so good. Let me it was DynaMesh. And here let me connect disorder bone here it's kinda under bone. So let me, they, the mash and I go nice morph here and try to remove these queries process and try to create them on different way here. Let him is more for a little bit. Try to create a little cure for here. Not to help with Dan. It's more on these these connections. So when we have a lot of information here about a D, the DynaMesh, It's a little more difficult. So let me try to great to be as Zhuo here. And this transition make better. Use a standard brush created this bone effect, but they dementia again. And we can small for a little bit more. So that's a king. For now. It's okay to littering death. This for letting me try to feel it. Let me see here that the K here, It's connections. Let me open day the mash and move. So little better. So there's a fact, I think it's okay, remember this direction of the pectoralis? So yeah, I think it's okay. Now we can try to give a better visual to this part here that basically we need to work with this way. The connections here, it's little more Mark, we need tried to find a good visual to it. We will be a good challenge here. Probably. See on this way, let him use the Move brush tool to create this, SPECT them this way and here, same thing. You think it's kinda cascade effect. We need Try to fix it. Aldus, true story yet? To solve. Let me say this frontal part here. I'm going to press zero. D is landmark tomorrow ASUM this way. Here. We need to solve this part. Of course anything crazy it and work forever. Well, here, I think it's different how you can see here it's more D is way who have these volume and we need make On the other side tour, remember that? So letting me up today the mash and basically next video gonna continue. Are we going to try to solve this part to increase it correctly? Because we will be more easy to work. So very, very commonly, remember that anatomy use the Move here and check it. Does highpoly here. That's okay for now. And we need continuing working to get good results with that. Let me see maybe more on DES way here, maybe smart role. Let me see we need separate. Probably we're going to need separate this part here. Not letting me keep him this way. And use the highpoly here just to move this part. But they do mash, That's OK. And there are gonna refining part by part here that this part, it's very, it's not complex, but we need to work Calmly here. Let me save here. Glenn, your one. Save again. And maybe here on these way. Let me check. It's something like that. Yeah. So look the difference. How you can to have this visor or more aggresive this bird. More interesting little, little twig that basically we are going Award, going to work very commonly. These contrast. So it can change how you can to, we can get this, this guangzhou. More interesting. Okay. So is it guys seeing the next video? 34. Starting The Mouth: You guys continuing here. Well, where are our query a tour? It's here. Well, so basically allowed are gonna do it, tried to increase this part to Soviet. And is it that we're gonna do? I can work with mass colossal and I gonna try to define it, creating a polygraph to it. So letting me work very commonly. So here for me, probably the most difficult part that we need tried to fix. So let me select this part of the deltoid. Because it's tremendously important. This sparked because we have a big attention on the face, so we will be a good challenge. So what I'm doing it, try to create a poly group to work better with that. We're going to try to increase. So how you can see basically here, I think it's not necessary. So let me remove here, so we need to think how we can solve it. Let me check here that basically all this part it's necessary. So probably we need greater on new visual for it. So you can see we have this part and here it's a little confused. Why it's a little confused? Because in same time that this part, it's very solid and hard. It's flexible. So we'd soluble crazy because well, this guy, it's turn on the it's rotating, it's moving the NAG they had. But it's part it's kinda storm. And marrow, it's something like that, like a wall. It's very solid but how you are moving the head. But well, Bureau outcome in the 3D world where it's possible. So let him, in this part, it's mixed with shark and direct dinosaurian out these stoves. So let me remove a little bit more here in this part. This transitions where recouped to. So let me check. Yeah. Let me encourage a little bit more here. Something like that. Remember we are not work with symmetry. Good the way here. It's For example, block this part again with symmetrical and block it with symmetry. If we want than you need, redo it. But for this guy here will not make that. So here let me try to make this mask more or less than to hear something like until here. So for example, here, I don't know, I think they're going to not add the here, but if I do that, I need make here. Same thing, It's kinda funny. So for example, on this way here, something like that. So now I need to remove this part, the mask. And here, same thing. So let me remove this guy. This guy here. Let me check. That's okay. So let me see. I think it's more or less good. It's not perfectly. But here let him increasing this transition we need. We will need make very well this bar. Well not, but it's, I got Transition, Transition, bad. We will need to think. So. Let me think here. Yeah, I think it's okay. Maybe deface cold beer, Little mean or here, the distance and Little less wide. Let me see. And the avert here. And this part more shark or something like that. And let me worked again. Now, let me remove this room, not Bert. Let me turn off this little guy here to block this first pore. And maybe let me turn off the tiff too. Oh yeah. Oh, the paper helped me guys. Well, basic Cooley. These part here. We're going to fix two. But first, we're going make this older part here. Let me try to start fixing it. Anatomy Bert, press Control Tab to create poly group. Here. Let me check here this image on a DOM from Google. So letting me put here sharp Shark going reference or CERC reference about it. The old people guys, I was a joke because our first will become old. So it was a joke, I'm sorry for my expression because some translation sometimes from portuguese to English, it's a little difficult so well, and let me see here. I want this part here. Yeah, it's more on this. It's going here. Let me see. It's mix head. Of course, we can use the dinosaur reference to how you can see out the time we are working with different the reference. Look, not so good. Let me see. Better resolution. Have different DFS. Oh my God. So crazy. But I don't know if we're going to add these visor or your and let him put here dinosaur. Mom for reference of course is not. We don't have is actually real reference, but look at this part's good. I've enjoyed. So we can try to use something like that anatomy. Use Pinterest, dinosaur Mouth reference. Let me see here. Dinosaur month, Zbrush can be. Or dinosaur. I UPS. I have enjoyed this arm here. Then also, something like that. But for now, we're going to work on the on the other part. So let me just bring this reference because I like this part here. Maybe we can use to refine the character. But well, continuing here, let me check this one. Let him invert it. And anatomy come back to my reference here we have done right onto it. So would let me check this. Other parts here we can use to something like can press zero and tried to create this part. Let me check the main reference here. This part marred find that maybe they can extract it. So let me check this part. Together with this one Hand, I go on and just make a landmark here. So let me try to invert to make here same thing. So let me try to bring this for more this way. So what are gonna do here? It tried to make mask here to to merge it. Let me check if it's possible. Now let me remove this bar. Let me see here. That's okay for now I think I'm removed this part. And here I gonna make same thing. This way. Fries out to remove this other part. Let me check here too. Okay. Do support to let me sing. So good. Learn press Control W. So I'm gonna isolate this one, these other here. And they're going to press Control W to merge. This guy will be together. So let me select this guy, make a mask. That's okay for one called subtract it. But well, gonna keep this one here. Suppose that we have transition on this part. So let me make this part tomorrow together and they are gonna try to great to this transition here. Then we're going to increase it. So this part, we will be very hard because it's not hard but we'll take time. So I recommend you do it very Calmly. The mash you can see we have The Teeth information here. Maybe can try to grate some volume here to placed teeth than B, C. And same thing, this bar to here. Oh, they did mash. That's okay. Let me try to keep it with better, bad line, better lines, more straight lines. Here, tiff, stricter. So here probability we need make the same thing. So I think the connection around this way, maybe something like that. Then we need to fix it. And here's some of that, it's the same thing. So let me try to make bad volumes here. Little bit. Let me check here the connections. Let me see. And here are gonna make the same thing. They landmarks. So it's different. It's more or less here. 12. So we'll take time here, guys. So we'll take time because we are making it handily. So we'll take time. Here. The same thing. Let me check here. 123. Ms. See here, they go on to try to block things like that. They, The mash. And I have this effect. I gonna try to reproduce it here. So let me check here Use highpoly. She 123. Let me check here we have one more On this way. Anatomy. It was the highpoly to fix it. And here we go on to creating these effect here. Let me check the mesh. I'm doing this for this first moment. Of course. Let me check this effect here. It will have some transition a little different. Let me remove a little bit of this shape. Same if thing here. Then we need make this transition here. So let me try to bring these effector here. Let me check. I can make some landmarks. Gray. Today's affect. How you can see here. Here. It's kinda the nose. The school knows seems that is the school knows. We can try to grade it, but they don't match and tried to work here. That's okay. Let me try to create some hose here. Let me check. Let me see here you can use highpoly to this part. Let me see. Let me check this part here. Let me see On this way. Here are gonna make same thing, some holes here. Let me try to insinuate these landmarks. This transition. Let me check your Today to mash smooth a little bit. Yeah. That's okay for now. Remember it's just I need chose stricter. I'm, I'm not a heck with that. So little strange. This parts are not natural for me. So let me try to make the For Rent. Why CH2OH here. Not so natural here. Let me update the mesh, right, great. Some adaptations here. Not good. Anatomy is more for a little bit and then we're going to need to work with Calmly here. Let me update the mashes, move the K To Little better. This transitions. Let me check. See here. I'm trying to create some design that works so it's difficult, but it's okay. Let them update the mesh. And that's okay. We're going to, we will need work fabric, fabric Calmly here. So let me try to incent weight here because I don't want a zombie. I want us something more interesting, more real. It's not real, but something not to accuracy for this part of the demand for, of course. So let me stretch, created this effect here more volume. So urinate tried to break a little bit, sparked in here. Same thing. Our volume. Press 0. Here. We can make the mesh data mash smooth a little bit and will be very I handled work here that we need to create this part. So how you can see, we are spending a long time to do this little thing, but well is it? We are gonna continue next video where we're going to try to discover a good visual for this birth to let me save 22. And is it guys? In the next video, we're going to continuing. So see you in the next video. 35. Blocking The Teeth: Well, guys continuing here, I found this reference here, and I go to try to Let me check here. I'm going to try to adapt this structure of the moth mix with that. Well, basically, we'll make a test and I'm going to see if it works or not. So the first thing that I'm going to do it is try to remove a little bit of this part here. So let me increase the intensity. Basically, I have just a mesh here, so I'm going to try to remove it and make this test. So this part here I will not add the teeth here. I'm going to add here, so I'm going to try to bring here this part. It's the human structure of the human teeth. I'm going to try to bring this adaptation. With this displacement basically is it. Here I'm going to try to create the intern part of the month. Then we can paint it off black color. Let me remove here and remove here. Let me check here. Let me update the mesh press Control Z. Yeah, it can be. So what I'm going to do here, it's try to make a different feeling here for it. Let me see how I can do that because I don't want something like that. I want to something a little different, but well, let me try to feel this part here, and then I going to recreate it again. Let me try to fill this part. To have a more harmonic shape. Let me update. That's okay. Here, well, let me try to create this effect. Okay. Here. Just creating the other. It's volume on volume. Let me turn on the activity teeth just to check it. Yeah, but I don't know this shape. L press control Z control. Let me try to think what works here. Basically here where it is where we're going to put the teeth. Me try to create the effect here. Let me see and use hy polish. Maybe I can add some teeth just to check it how it works. So let me select this guys. And let me duplicate and turn off the copy. Now I'm going to keep only with this one. Maybe this guy here, we can select and deal he and the other guys. Let me fix the pivot here, open the log. Click on the go to Mask Mash Center. Close the lot me reset your orientation and close the lock again. Okay. Let me try to fix. Here, basically, we can simulate the in the frontal canyon and the premolar and molar teeth, like the real the human teeth, more or less. So let me set the canyon here. More or less, of course, not a role can be here. Let me set it here. More or less. I going to try to set it. Let me check here. Well, I think works. I think it works. Let me check the resolution. Uh let me see geometry set two eight Geometry, let me set the resolution here. Probably we have some problem with with the mesh. Let me make poly mesh three D. Dynam not work. I don't know why. Let me crease the dy mesh. To crazy. But we. Let me come back here. And try to define this structure. Well, can be on this way? Let me use the standard brush to create this volume here. So let me see here on this way. Let me move. And let me create this structure, rotate a little bit, something like that or can try to open a little bit and rotate again. But it seems a snake, maybe I need scale and the y x to bring more shark visual. How I say do, it's a test and here we can use the high polish. Let me create this visual here. And polish. Yes. Let me check here. This struct little on this way, this shape, press control and hold control and rotate it to make the other fingers here basically seems that we, something like that. Okay. And we can duplicate it again and reduce a little bit structure. Of course, then we're going to find a new structure for it. Let me check here, press. Let me see. I think we works. I think we works let me use the ao groups now I can select this guy and I'm going to rotate a little bit. Because we have different shapes. So how you can see, I can try to bring this visual here and same thing can be here. Let me rotate a little bit this guy. So here take time, don't worry because it's normal. We need set part by part. We could use the brush, but I confess that I go to use this guy here. And here, I can try to set to Z X and Moran well you can see, I have this guy here invert set to center of the masked Mash, and I can try to set here more or less to have the same position. Let me turn off perspective. Let me up. But here it's rotated at the head a little bit. I need to move back a bit on the way. Yes, I think it's okay here, but I need to rotate it. Yes. So let me move in front a little bit. That's okay. Let me select this part and I can try to remove a bit of the mesh here to create this space to the teeth. Here I can use the high polish to fit a little better this part, and I'm going to make the same thing here. Try to create this V effect inverted without a lot of, of course, you can play a little bit with that if you want, if you want. Let me see. We have a lot of things to do here and try to find the correctly shape. The bad part, it's not symmetrical. That's okay here. Let me try to field part. Let me see here. This side can be. I think that's okay. We have one, two, three, four, five, six. I think we need more more teeth, but it's okay. Maybe. We have the guys here. Let me check it's in something like that. Well, let's test it. Let me press P. Okay. Do you see that? That's okay. I don't know yet. It's a Maybe I can add other fingers on this part. So basically, it'll be two parts. Let me see here. I can try to create the cavities here to simulate roof. More or less here. We'll be a little better. It's in school. Something like that. Use and standard brush to create these volumes. Let me check its opposite m press control Z controls and I'm going to make to the other side for this side here. Let me check here to this direction, for example. So basically for this way. Let me test, of course. Yeah, it's not so good yet. Let me use the standard brush to create the holes. Let me see. Here and here too. Let me check here. Try to increase the parts just to test. Yes, it's a little better. Let me make the same thing here basically to this direction to simulate the roof direction of the teeth. It's more or less, of course, have this way and of course on the border here too. Let the mesh Let me try to make this effect. Here this guy I need. Make a mask. Let me vert. Let's move out a little bit. Yeah. The same thing here. Let break the directions a little bit. This guy here too. Make a mass to protect it. Let's scale a little bit. Moving front. Well, think it that's okay. But here, let me make mask for this guy invert and rotate on this shape here. Just create a bad side of it here, for example. Same thing with this guy. Okay. Okay. Let me see here more or less on this way and work calmly in part by part. Let me check on this angle. Let me select this guy here. I invert and make the same thing. Let me try to break the side a little bit. Let me move back. Yes. I think this is more harmonic here. It seems a little. I don't know. It's a little seems a little fake. But it's not fake. Well, let me select invert. I'm going to try to make the same thing. Break a little bit the side of it. I can try to create better structure for it. Or less, same thing with this guy here. Invert and I can try to make this change. And let me see, yeah. Well, I think that's okay. Yeah, I need to set the teeth here on this part. Let me select this part and try to connect here. Do you have a better? More or less here. Play with that. So here too. And I'm going to continue creating this effect. Well you can see. Let me play a little bit with that. Okay. Let me here mesh from this angle. It's a little more natural. On the other side, it's a little more natural. Let me check Maybe it's the intensity. Let me check here mesh is move a little bit. And that's okay. Then we can increase it. That's okay. So let me try to add the tie here, let me duplicate it again, or let me check here, I can try to copy this one. Is this guy. D hidden. Okay. And Auto groups. Let me check here D Hidden. That's okay. So now I'm going to hidden this guys and D Hidden, you. From turn off perspective. And let me make this test. But here snake, the tef of I snake. So what I can do is let me deal this guy and try to ce this port Maybe I don't want aa Tie. Let me check here. Set 512 and use dynamis Move up a little bit just to check. Let me see here. Yeah. Can be. Then we put this guy here, date the mesh. And I can I can scale scale I can use the high polish to create a variation here. Okay. Let me check. That's okay. Let me use the Man wealth. I'm going to select this guy in invert it and try to move here. Let me see. Well, let me set it to center of the object. Let me check the destructor. And we're going to try to attach here more or less e. Let me see here. Well, T can be to this direction or not, let me see. No, I like this. Wait. Let me select here and I'm going to invert just to scale a little bit to and move out. Okay. Let me select this guys here and create more volume here to the port Yes. P the mash. And here we can break a little bit this part. More or less here. Yeah. That's cool. Turn on perspective. That's okay and then we need to fix it. But it's going, is it guys in the next video? 36. Dettaching The Hull: Well guys continuing here. So basically I have move at some things about this part of characters. So how you can see here, I've done some masks and work with poly groups and move basically or Z it, and I was trying to find a good silhouette. Was only eat that. I have done on press control Z, control Z. Until here. For D neck here, I have used that did DOM standard to create some wrinkles here it's kinda wrinkles. You can see gonna make the same thing here. This part of the neck. I can try to bring this part Tamar white, pressing out to market and hopes more or less than two here. Let me check. Yeah. I gonna cut a little bit to this part. Who had I gone continuing making these landmarks here, how you can see are gonna try to bring these wrinkle effect. Of course we called use alphas here, but for now I gonna make, handle it these effects. So I'm pressing them, using them standard with Alt, pressing out, sometimes not. So I'm playing with that. So you can make same thing here. So let me try to create this part here to maybe use the move or maybe gonna try to bring a level of volume here because it's to death here. So let me try to feel a little bit here because I don't want it to deaf. Let me check from this part here. Let me feel a little bit. Me check more or less here. Yes, can be onto here. Let me check. Yeah. They the mesh is more of a little bit. And I gonna use them to standard, again. Basically is it that they gonna do creating these landmarks? You can see these effect. Let me check here. Goals. We gonna separate the, this part of the they had to work better with Details. I can use standard brush to bring a little more inflate that effect or use the brush inflate that in-flight Zbrush to if you want. But let me check here. Then I returned to them standard and bring this Zhuo here. Let me check. I can play a little bit. These parts are going to give them more solid. Then we gonna redo it again. So I will not spend a long time here. This part here I had decided to try to bring the same effect that here. So for example, deltoid basically was used, was use that the standard brush here. And I have create that these little effect like it's something like you can use this reference here. For sample I like of this transition. Maybe we can try to use this tongue. So basically it's the stamp brush, standard brush. And I bring some volumes year. And then with DOM standard, you press out, hold out, and make the landmarks on the border to create this effect. So here usually you're gonna spend a long time because it's it's very hard work but take time. So how you can to have this effect? Let me try to bring a little more of stone here. Via Zhuo. I can create some variations on little more variations here. Basically on the way. If I want, I can use highpoly here to standard. And I can create some landmarks. But take care to not make to exaggerate that and letting me come back to my reference here. It's not necessarily to be perfectly of course, because It's not possible to be exactly perfect Italy the things. So don't worry about it that. So let me try to create some landmarks. And this transition here, let me check. Let him use clay grade. It's kinda grapes here. Going to create these landmarks, update the mesh and highpoly. To bring this transition. And a year I can try to great skin effect. Let me check. Let me bring more contrast here, Dark because probably we are gonna use the Z remeasure here. So probably we need redo all. It does not reduce the width, but it's something like we need bring some sharpen down again. So don't worry about it. The to, to try to make the perfectly visual here. So how you can to have this visual me bring more This part here because my Blaine, am I going to detach this part of the neck torque, separate that? So it's right to, to this better contrast. So here we have, It's a little strange because here we have the, now they want to declare the call. And here we have this guy but you read, don't have it. I have not added on this way, for example. So well, let me try to make a different shape here, goes this way. So it totally gray. Let me make it same thing. So let me see. Yeah, I can be On this way. No problem. I like it because we have created a better visual here. Let me test maybe if I can do the same thing here to break these days the skin, the perfect skin. Let me try to make a little different here. Just quickly test. No. Letting me see. Make some landmarks here. Yeah, it's a little different for these away. Then are gonna increase it. For now I gonna keep on these. Let me check on this part here seems that it will have some landmarks to and D is way these aspect. So for example, here we have someone little holes. For example here to, here to let me try to reproduce here. Same thing can be for check. Then play a little bit more here Let me see. That's okay. I think it's okay. So let me update the mesh. Can be what are gonna do, how you can see I have done these little landmark here, this part. But let me check the deltoid your think it's okay, this guy is Not necessarily, we add a lot of elements, but let me make this transition a little better. Hi polish and ultimate test, this port. Let me see here this connection maybe gonna make for residual rate that just jack. No, not enjoy it. Here. It can try to create a liter of volume these way here to polish the day. The mash. Yeah. Can be. It's okay. So why they're gonna do now? It's stretched separate this part. For example here. This guy, this guy, let me check. Make a mask for example. I think that's okay. Let me check. Hold this part here. Let me make the same let him make a mask. I'm going to try to pint it here too. Can press Control, select the Lasso to and make the selection. Here. We will need reorganize all destructor again. So don't worry about it that let me check press Control W make a mask invert. So that's okay. Let me duplicate that. Now we're going to hit in this one deal hidden. Let me duplicate this guy again to keep as a copy. And letting me do hidden here to close holds. C. I can update the mesh. That's okay. So let me turn off solo, select this guy. And I have separate it. But now it's a little more complex to work. I think that this part is not an SR. Think we need to operate only disorder parts. So let me delete it. Delete this one too. I going to work only with this one again, and I go now remove this part here, in my opinion is not in this. Sorry. Let me check here. Of course. I gonna keep this part. Let me see. That's okay. Am I going to remove the spur to here, to let me check here. These poor gonna remove a little bit. Gonna use the mask Bannon. Remove this part handily here because I don't want. May I ask you your K here? I need make the mask again. For example, here, David solo, press Control mass class. And they go into make this selection. That's okay. Learn press Control. Who create this new color group? I going to duplicate, duplicate three times? The original gonna keep. And these guy here are gonna keep to delete hidden. In this part a, we invert deleted the other part, Claws holds way to little bit. It's it's working. Well guys, I lost my file, but don't have problem than I gonna redo this this part of Doughboy. So why do we gonna do here, it separates some parts. So anatomy make the the polygraph up again Of This part two here that I want. Let me check. I don't want this part here. Let me use the skin shade just to see the shadow a little bit, little bit better. But for now I can select the colossal and remove it and Lee spore. So let me check here. This part here I want. Let me organize it. And this part here too. So let me make the mask here. K. Let me check here. This part I can remove. Well, that's okay. Then press Control W. That's good. So I'll Now I going to duplicate, duplicate three times. Again. Keep the copy, the original. And this part here, let me come back to the skin option. Let me see here active soul. That's okay. Do hidden close holds. Again, let me The Claws holds will not works good. Well. So well for no, I going to let me check it. Due hidden control Bob blue. I can create thickness here, letting me maybe use the the ZRmesher buttock. I gonna do it them. So letting me do hidden here just to separate it. Let me check I gonna duplicate this one again is a late do hidden. They're going to separate out the parts. Let me, this guy here, hidden, duplicate and I'm going to separate these parts here. Let me check, do hidden to gonna select this guy. Oops, let me turn off this guy here. Let me duplicate first of course, do hidden, convert, this one, do we then I have this part. Separate that. So let me check this guy. Let me see. Where are the this part here, one. Let me move on top, 1234 and the body, okay, Do hidden. So I'm only gonna, I have sparked separate that wet. I can work a little better. How you can see and work on the shape and this visual more organized it. So I need to reduce its parts boat no problem. While take him to hear it. Tried to reproduce, led me an activity floor. Am I going to duplicate this one? And what are gonna do? It's open the lock or a sad, what am I going to try to reuse? To use the the hopes. The mirror? Let me check moralism this way. Let him use the mirror. For Cxy. That's okay. Let him make a mask or better then press Control Z is Not necessarily think changing the position may be use let me see. We run well, no, I going to rotate it. Turn off perspective. Let me check. Took a mirror and weld. May come ask here. Satiety center of the pivot and try to bring this site and remove this part here. Oops. Let me first remove this part. New hidden. And try to set more or less here because I want this part to here. And I can reconstruct it if I want to, don't worry about it that let me remove this part. This part here. More or less. That's okay. Press Control Z, Control Z, control Z. I gonna deal with this part here to make, gonna try to make this connection more here. Let me hurt or let him use the move brushed, tried to raise it this part here into the other part because we will need merge it. And of course, I will need to reorganize. It. May become the works or not. We will be a test. Let me check now and I gonna repos it. Tried to repose is Not exactly but what we think we're works. Let me check. Open the lock. Maybe from this way. Tried to move back a little bit less here. Can be, and we're going to try to reorganize it back a little bit. Maybe can be On this way. And be here. Move out the little bit. Yeah, I think can be. Let them select this part. This other part here. See I can hit in this one and keep only with this one here. But I need to reorganize some things. For example, this part this part here and filled the spore to let me check. Yes, I had to do this one. So I can try to keep only this one, maybe letting me select the law. So let me check. Yes, can be active here than they need merged this part. So we will be a reward, but don't worry about it that it's normal. Select six here, out-group, do hidden. Make a mask here and try to move this poor little bit out here too. Not necessarily to be perfectly, perfectly. Don't worry about this part. That's okay. So how you can tell we are doing this on this visual, let me put in there into the mesh. This part. Basically it's fixed, this little person that we're going to redo. So that's okay for now, just these risk factor. So how can see we will be better to work. And the next video we want to continuing, let me save it. Our Presby perspective. Let me save it. For the next video. Gonna continue, guys part by part of who organized the mask because then that we have finished this part here off the hat, the other parts will be marked. Easy. So see you in the next video. 37. Starting The Hull Design: Hey, guys, so continue here. I miss the process here because my conta has crashed, and I don't know why. And I can't I can't recover it. I don't know why, but well, we're going to continue from this point. So don't worry, it's the same thing I have fix the shoulder here a little bit, increase it and make the same thing that I have done in the last video in the previous video because Zbrush has crashed to had crashed too, so well, it's too crazy. But, well, guys, here, I have changed the tips here because you can see this structure of this part of the skit it's okay to silt, but this shape, I am not happy with that. It's the same thing with this part here of the tail. I'm not happy with that. It's just a block. So we need to refine it. It's the same thing for example with the hand, we have blocked it. Then we refine it. So basically, It's the same thing. So now what we are doing refine the things. But in my opinion, I think that outs part, we're going to emerge again with the body. And we're going to refine it, then we're going to try to use the zero measure and use the project out to project the details, work with Alpha. So from this point with the model detail, we're going to move on to photoshop and make the titre and bring this photob effect. So here, basically what I have found to this visual, it's work with this part. So how you can see here, we don't have a good definition about that. So Basically, what I am trying to do is work with fan and give a good aspect here. So one thing that I can do work with standard brush basically is it. Let me rest this brush to return to the standard settings. Let me see. Now, it's okay, so it's working well. Basically, what I'm going to do it. Bring the standard brush sometimes and try to bring some volumes like some who sell crab. Something like that creates some variation. But take care, of course, to not exaggerate on it. I am just creating some distortion here you can see, very calmly. M is move, the parts of that are necessary to move. I can try to play a little bit of that and try to create a new design. I'm adding some lines here do Because I don't have a specific reference, so I need to create it. Of course. If you want you can use from Crab reference, maybe we work. But I'm going to work on this way just adding these little volumes. So let me check here. Price out two but negative effect here. And here, I'm going to try to bring little details. So this is the process. We can work with Alphas. Then basically, now what I'm doing it is creating an overall visual because then maybe we can bring the Alphas effect. Here, I think, let me move a little bit. We can try to bring this volume here too out to bring the convas and I think that we works. Here the same thing. So then the big volumes, I started doing volumes. It's very it's my technique. I'm going to work with this guy here let me check face masking to not affect the other side. So you can see pressing out and create some cavities. Polish if you want, you can update with dynamite. But for now, I'm going to just mark the things. Let me check dumb standard. So let me create these landmarks and try to find something that works dumb standard to bring this noise. If you want, you can add a noise here too, but we're going to add the noise then when we have the final version. So noise scale, you can see, Strength. Let me press okay. So have this turbulence. It's kind of turbulence. Let me check here again, Scalo Let me see here and we have this turbulence. But we will not add it now because it's not necessary. So I am trying to create this variation, how you can see, very calmly. Try to work calmly with that. Find reference for who show craps and work very, very calmly. I will not add a lot of reference because we need restructure it. Let me check this part. It's okay. For example, we're going to work with zero measure, let him press measure to test, and then we need to refine visual. Basically, we're going to make all these with the other parts here. Then we're going to try to merge this element with the other parts of the body. And we're going to refine the other parts and test the zero measure. So for example, how you can see, we have this visual. It's working well, let press control z. I think it's okay. So now we're going to try to reproduce the same effect here. So for example, let me use the clay build press out, and how you can see, I going to keep this part more fil to create a better effect here. And we're going to make this structure, we're going to make all this process in the other parts. Let me activate the back face mask. So how you can see. We have this visual. Let me check. It's a slow process that we need make very calmly. Put a song and try to enjoy the process. It's normal it. So let me check here. We have a better aspect here. So here we can try to connect this part, maybe. Let me update the mesh. That's okay. And here, I don't know. I don't want this landmark. So let me update the mesh again. So here, I'm not happy with that. Let me remove here. You can use the move. Let me check this part. Let me see here this landmark. That's okay. Let me check here. Let me remove this pi zero two because then we're going to reorganize it dem move. So here we're going to make the same thing. I go to try to keep this part more. When you are working with creator for exam, something like that, we have a complex shape, we don't have other way. We need work calmly and try to make the better visual possible. It's very normal, some professionals. Some artists try to make it very quickly and fast, and when they finish the process, basically, they think about, well, I'm going to give up because the result is not good and I am not happy. Basically, this happened because the artist try to make the things very quickly. Of course, here, I'm doing a little more quickly because it's a record process. So I would not stay here doing calmly long by a long time and refine and refine, no. But usually this process, if I going to make for a game for production print table, usually I do very calmly. But usually I put a song relax and enjoy the process. So don't worry about the frustrating part because sometimes we'll be a little boring. It's normal because you do the same thing, so it's kind of redo the same elements and structure, so don't worry about that. It's normal for artists. It's normal this process. Because we need to do that. Of course, we don't have an AI to optimize these things yet, but well, it's the life. So how you can see trying to find a good shape more fan, so we have this aspect more natural. Let me use the standard to create this visual here. Remember, work very calmly. Let me try to. Put this volume not continue. Try to give space between them. Same thing here. Okay. So let me check. Let me see here. Yeah. Okay. So you can still have this noise effect here that I am creating. So let me check here. That's okay. I'm not a happy with this part. Let me try to create O point here. Not to zigzag, going to try to work better here. I can move if I want. Let me create this no ones here. And let me check. That's okay. Lo details. Remember big shapes and short shapes. Let me try to remove this part here too. That's okay. That's better. Okay. Let me find a better shape here. That's cool. Let me select this guy and put more inner and this shape here, try to work a little better and bring this volume here. So that's okay. And basically, I want to make out this structure for this part of the character. It's normal. So let me check. I'm not happy with this part here yet. So maybe. Let me try to create a new volume here. Let me try to define something that works better. Let me check here. Let me see. Okay. Basically, I need to try to find something that works well. Let me remove this part. Okay. And basically, it's test and test, a lot of tests. Damn standard. No to this direction, maybe. No to Let me remove a little bit more here. Let me move this little part here a little bit. Yeah, it's a little better but this curve. I'm not too happy with that. Let me check here. And I'm going to try to cut this part here. Create some landmark here. Let me see. Let me check So sometimes it's a little difficult because we need to try to find some shapes that works and it's normal. We need to try to find something good. Okay. So let me see. Let me check here this part. Oh, well. Let me see. Yeah, I think it's okay. It's enough here. Okay. Let me add this part here this literal landmark and pot mash. Top part here, it's a little strange. This volume here no makes sense for me. I think on this way, it's a little better. Let me check. Yeah. It's a little better. Let me remove a little bit of cure. Yes. How you can say it's a little better. Basically, we need to do it for all parts. Let me remove volume here. Let me remove a little bit here too. Let him add with the standard. Let me check here. Let me check the site. Let me see. Bring this connection here. Try to find a tip more or less on this way. This part, I think we can bring a better cut here. I'm not too hap of the cyte here. Let me try to remove this part, maybe. And I want to break the structure. So let me move and break it. So this is the work flow. The the shape that I find that to make it basically was it that was giving me a good pio. Of course, not a role, but for me it's work well. So I'm going to try to keep with that. Now here, I'm going to try to bring the volume, here cavity. Now you can see, Okay. Let me check same thing for this part here. Let me create some cavity here. So landmarks to play a little bit of the shape a little bit better. Okay. Update mesh, turn off. Here the same thing. Let me check here. So we can play with this piso all time. Let me check here, and here too. This is the work flow. Okay. Let me check. I'm going to remove a bit mesh and it's better. You can see we have this visual more. Basically it that we're going to do with the other parts. Let me just fix this structure here. Morphin That's okay. Here too. It's destructor little different. Let me check here. Let me see here. Let me try to increase this part. That's okay. Zu. Yeah. Let me check this shape. I think I can remove all these volumes, this mass. I'm going to try to refine it Okay. So let me check here and try to bring a little nose here again. Out the standard to create some here. From this angle, it's okay. Let me check here. Let know this volume not too happy with that. Let me make a different. It's better. Sometimes we can change if you want, of course. Let me say this That's okay. The same thing here, and here too. Let me select here. We're going to check. That's. Basically, what we need to do is the same thing with these other parts. So we're going to continue in the next video. Let me s it in the next video, we're going to continue you guys. So see you in the next video. 38. Increasing Teeth: Hey guys, are doing well. Basically here, I would like to show the process to work with Alphas in Zbrush by it. So for example, we're going to work with this skin pack. It's very good and stiff. Do you can use as I am brush, It's very helpful. So we can put out these brushes into the Zbrush folder here. M, into this, this folder here, Z brushes. The brushes, because I have my brushes here, creator monsters. Let me underline of us. And I gonna create a new folder. It's not necessarily a new folder. Let them select this, this Aldus brushes here and they're going to put into these my brushes and here. Okay, so my brushes, grit or monsters. Am I going like right order and D If I can put this back brushes into this folder. So then it's going to open Zbrush for project again. And I really, really, really recommend you work with Alphas, with IM them brushes with a scam by alphas. All these elements are extremely, extremely helpful because some guys, basically the, the, have come from something or they, they create something very good resolution. So he's better than we tried to reproduce it by humbly. I really recommend you do that. So here's Zbrush. For example, let me select sphere. Better. Letting me select the project can be random, letting me work with you. We're good with this default project here. That's okay. I can use geometry for some press Control D or work with DynaMesh. You're going to press Control D here. And now here in, For example, in Zbrush, we call, set it into the alpha folder, into ZBrush too. But hearing brush, I have, let me load your brush. I have my brushes here. And how you can see the diff option. I M. So how you can see, oops, let me turn off the symmetry here. And let me check. Let me deal with lower here. So how you can see we can load this sphere, for example. Have different ways here. Different, different diffs. It's just exemple for example, you can work with that. I can press out to rotate it. Let me check. So you can work with that. But for now I'm going to work, will not work with typicals. Basically, we have great at it. Well, it an example. We can work too. If alphas the Lord, if you have any problem or need any help, you can talk Me and we're going to I can send the files for you. So hokum to this guy. Very, very cool. Let me check order here a lot. Let me check this older guy. So basically, it's very helpful for us. This one here too is very cool. How you can see. If we want, we can change dots for drag wrecked. Very helpful to press out It's very helpful. So then we're going to work with that for now. Of course, we're going to continue to Sculpt and 3D character until we get the final result to have a claim mash em and final process we're going to work with this workflow because than they are gonna make a pause production on into Photoshop pint in it or, or make Polypaint here. So let him award the project here. Are gonna select the Medigap skin and they're going to reset our brushes. That's a K. That's okay for us. Water can do here. The Legs. It's basically we can move a little bit some parts. Let him his morphologic little bit. Let me check dominated, reorganized it and make the feed and out Sphinx. So that K here, that if there's more than I can bring this literal landmark here because you need to check the today dimension. We need to check the leg anatomy to make the change. So for now we're going to just use MFA little bit. Here I go numbering it this little volume here too. Because **** are gonna see the the leg anatomy and we're going to organize it. So I think that's okay. Let me check here. Yeah, that's okay. So for example here on this part, one example, we can work with Alpha zero and play a little bit of that. So it's very, very helpful. This guy, this Alphas for example, it's just an example, of course. But how you can see I have this effect. It's a very cool. So let me see other thing that we could use here. It's this one maybe ofcourse. Ofcourse. We can make some of them anteriorly. I like to make movements the early than make this stuff. Just to have an Paraview here. We can make it. Yes, let me select this little guy. That's okay. So now we're going to press Control C, Control Z, Control Z. And it's okay. Next video gonna continuing where we are going to try to finish this part two here. Maybe let them select this Teeth. And I gonna duplicate that. And try to movie scale a little bit. More or less empties way again. I'm make a test. Maybe we words may not. Think about that yet. Let me increase this part. Let me check here. Can move a little bit. Support from TO. Okay. So like the or does angle. Wow. Maybe called create something here if you want, but I think that's a K. It didn't meet. Check. This is true here. This guy here. I don't know if it's good or not. We added this this guy here. Basically we need to test it. Let me check. Let me say let's move back a little bit. More to D is a way maybe we will be fit better. Let him select this guy. And I can move here a little bit. That's okay. Not necessarily to be perfectly. But let him make a cure V here. Okay. Let me check. I'm not happy with that. Let me check. I don't know. I have enjoyed this one, but here's good to I don't know, let me move this guy a little more back to try to repose it. Well, well, let me select this guy here. Make a mask and move. Same thing with this one. So let me try to think about how I can fix it. Same thing for these guys. Let me try to move more from something like that. Maybe. Well, let me check. These guys here. I think I called data little bit. Let me check from this angle K. So what I can do it like this in turn part like this, the DOM standard and tried to make some goods here this way. And some little holes here can be on the way here. Let me check. Make this landmark. It's just a little test, of course. Let me check here and try to reproduce it. So let me see. That took a here. Let him make the little hose just testing of course, near bring volume them standard to cut it and make the landmarks. I'm letting me try to bring some volume here. Let me just test. Wow. Let me try to create some effect here. I can cut this way, this way here and play a little bit with that. Because I don't want something perfectly here. So the K, Let me try tomorrow a little bit. So let me check here. Right? Great. This landmarks here. Let me see, we can play with that. Of course. Let me check Sammy thing of this site Use the move little bit. Try to rotate, rotate, not try to Pose Hull little bit better. This part that make more sense. This way to K. Let me check on this angle, this angle C. That's okay. It can mark a little bit more with the DOM standard. Tried to create something that works and play with that. So that's okay. Ms. See maybe this guy here called VLC, little more bag or more, increase it more. Strong. Can be on this angle. Same thing with disorder. Let me move a little bit. This way. I can try to skew a little bit. It can rotate a little bit more. Move back little bit too. I'm going to try to find Pose. I think it's doing what back would. Let me see here. Let me rotate a little bit here and play with the shapes. And we're going moving and make this, this Jane's life. Don't want to, to be swell. Now let me try to add the little volume here to Claws, these landmarks and we are gonna redo the incorrectly little hole here. How you can see I'm working in a bad Masdar water that, because then they're going to try to recreate it. So it's normal. Me Crazy little bit. Decide who it here. So that, Kay. Hi, think it's good to hear these little Leroys, strange, strange deposes. Not so good for me, but maybe it's only my mind. Let me select support and move back a little bit. Saying, make me check here this volumes. Increase it. Make little cut to mark. Have a new design we need to try to, great. And you designed me check. Make a little meaner. This part here for this Teeth. So we're going to mark a little bit more. Let me check. Let me see here. Can play a little bit of this shapes. So let me write great these by Zhuo here. Most of the move here to bring this way and then we're going to need to merge all we so from this angle, it's okay. I think just this part of the month, Italy Russ, Train. Not too strange. I think we need merger this part, of course. And make a little bit tomorrow. Recognize it. Let me check little bit. So you can see we can reinforce it a little bit. Remove volume. These landmarks. Let me check. Okay, here. Let me say this diff here. Let me try to repos this little guy more in this way. Little bit. That's okay for me. I think it's okay. This angle. That's good. On this. Via this angle, it's good to this port, it's good to run back. We need to organize the back most calls. This angle, this angle, it's good to. It's okay. Let me save. And next video we're gonna continue guys. So see you in the next video. 39. Starting The Legs: Well guys, continuing here, so I have Closing the Gap and fix up this part. Basically we skipped in this little worked here. I've closer the base with DynaMesh. And basically what Are we gonna do now? It's organized legs. We're gonna use this reference here, but remember you can use the by digital. For example, we have the rectus femoris. It's D is one in the middle here. For example, this guy here, it's vastus medialis and the rectus femoris, more or less On this way, let me see if I can find a new reference here, more or less. The rectus femoris. Here. This way, we'll have the vastus medialis here, this guy here, and the vastus lateralis that these way. But remember that here we are working with big, big volumes, big mass. So I don't recommend you make them exactly Moscow shape it because we are polls that this leg. So for example, here we have Sartorialist tool but not advisable. Basically, we can remove a volume here and add a little of volume here. So it's not about the most calls exactly. It's about the shape too. So we're going to copy this visual here we have all the reference where you can see it. But we are gonna use this wolf man as a reference to two Sculpt. So here we have the gastrocnemius to this guy. Here, gastrocnemius. You can see N here we count seed, the Alito most schools, it's more of volume. So here we have the gastrocnemius sports analytical volume here. So is it that we're gonna do on these character? So let me check here. We're going to try to organize a little better the volumes. The first thing that I gonna do it tried to remove a little bit to here, this part, to try to follow the new reference. Here I have all their most claws, but we're going to work with volumes. So basically here we're having more volume. I going to work only on these, these one first. And it's something like that. So that K, Let me try to bring more volume here. Too few it, something like that. And here I can try to create these visual Project more or less On this way here. Let me check. So basically it's kinda cut here. Let me remove a little bit here. And they're going to bring more for doing them this way. Today, the mesh. And we're going to create the defaults here. You can see we have these. D is a way that we can mark. So here, the gastrocnemius, it's a little my jar. So we're going to try to bring them are volume here. Let me check the day the mash and select clay buildup. Let me try to mark this guy here. But here it also have this, it's kinda the tendon. And they go not try to remove a little bit here. To work a little better on this way. That's cool. Here I going to try to feel a little more of volume coming to this way. Something like that. Organize it becomes more for little bit. Let me try to find it the Frontal. Why Israel? That's okay. This way here, they don't mash. Go Nice most a little bit. And here are gonna feel a little bit more. The Gap. And here, same thing are gonna try to bring a little bit of volume here Wow, let me check. Yeah, let's hear. But they do mash. And of course they are gonna remove a little bit of the, the volume here, overall volume to create a literal landmark. And here I can try to create some tendons directly. Can work on D is way too, for example, or less on these way here. Let me try to fix it. I can use DOM, standard market, little bit more. Let me try to create these landmarks here. Let me create this volume here. They mash. And here let me make same thing. Let me check. That's cool. Let me see on this angle here, same thing. Mismo from this way. Here it can create the vastus medialis more or less here. This way. Something like that. Milk per day, the mash. It's not the rule of course. Here, letting me remove a little bit this part and a year ago, not great. It's kinda tendon. Not that tendon, but it's more volume here. You are gonna remove a little bit too. And here it's more or less the rectus femoris here. Almost here. Let me is moved to here. I anatomy gray to this volume. Per day, the mash. And we can try to create this landmarks here to kind of some foods. Just stroke during it. So let me check here, can add literal landmark to the mash. Let me see on this angle here it can reduce a little bit. This part. Let me check here. Let me see, and this angle. That's cool. Let him add more volume here. Then tried to reduce this part that K. Let me try to create some variations here. Let me check. Let me see on this angle. Yes. Can be me check. Maybe a little bit more. Volume just to stay here. Let me jack. See here these bar. You may become B Let me check here. I am testing. Remember that always testing. Let me try to grade this landmarks. Again. Here. It's more to is as a reference. Let me use the highpoly here. It will be it. And I can use DMS to under to corporate zero of variation here. That's okay. Create a little volume here too. Just to check. I can maybe remove a little bit of volume here me. See. Let me check this angle. Basically. We have this visual thing like that. So meal per day did try to cut it here. Let me remark it. So let me bring the volume a little bit here. Date dimension, I can use the height bulge and is more for little bit. That's okay here I think I can reduce little bit this bar. Mark Moro, little bit to this one here. Yeah, That's okay. It That's cool. Let me just mark here. Going up. Try to grade these little variation. Yes, that's good. Let me check here and this angle. That's cool. Let me check. Yeah. And be let me see here. Chick year. Maybe it's a little strange. It is. Ni. If we want to can maybe test by yourself, make flexor pulls. Couldn't be On this way. Let me see here. That's cool. This angle. Let me move a little bit because I don't want to close in the Arm because we are gonna use the DynaMesh Dan With altogether. And here let me remove a little bit of volume. And then this part are gonna reduce. And I go not try to add on this side here. Because usually we don't have in the middle here a lot of volume. So tomorrow here, these way they do mash. That's okay. Let me create this landmark if I want tomorrow, could this part and make it as volume. Here basically we have the rectus femoris until here. And here we can remove Volume. Not exactly rural works. Usually works. So let me move this part and fix it. So now it's better. Can use DOM standard error again, a market. And try to create this visual here. That's okay. Let me check. Can hear you. That's okay here. Let me see this landmark. That's good. Let me try to create these folds landmark here. That's okay. So let me try to fix this part here. Basically we have this shape of the fit. So here's some data, have this little bar here, we're going to work with three fingers. So that's okay is Not bad. But letting me crazy, of course. So I think it's coming from these the way here. Let me check. These. Pour. Something like that. Let me see. Seeds bar. Oh, wow. Okay. Now we need to try to find something that makes sense here on this part. Let them increase a little bit. I can use the employee to here to inflate this bottom part to create volume. Anatomy tried to great the effect. The same process that you have JOS add For the hands. So let me check here. Let me see. Let me check them. Do sport and first-time trying to just to caret to the overall shapes. Dom standard, standard pressing out and Z it. For now. Let me see. Yeah, turn off perspective. Moles will be it. That's okay. Let me add the volume on this way to simulate the bones. Here. And here are gonna tried to bring more diagonal shape on this way here. And here are gonna couldn't not they, we will add volumes here to break a little bit to the cavity and landmarks. Its kindness only thing I like that. So here I can try to grate some variations with standard brush just to play a little bit of that. So we see it Let me create this landmark here. Same thing. Here, too. Good. So we're going to create some variations and play a little bit with the shapes. You can see. Here. Think that we need to remove for you this angle. I think that role, but I think that we're going to great this visual here. And the urine need to connect on this way. So how you can see is not exactly Royal. I am trying to create something that works here. And basically this is the, the workflow that usually I use. I gonna play a little bit of the shapes and and the volumes and testing. So let me check here. On this volume. That's okay. It can use DOM standard to create this effect. This transition here. That's okay, I think Not so bad. And I can try to cut some lines here to create some different effect. That's okay here. Basically it's great. Neil, Details. Don't have a lot of lemons here, but as worked better, I don't know about the, The nails. Maybe we need reorganize it, but 12 for now it's okay. Let me use the highpoly here to, to make a little better this transition rewritten over little bit, this part. Yeah, that's better. So it can be on these way. That took a maybe a little bit more flat tone this way here. Let me remove a little bit more here. So I think I'm this way, it's better. Let me check here. Let me see On this way That's okay. Let me check. Yeah, that's good. That's better. So we're going to make the other leg to continue. And then we're going to merge with this body. To finish the things Of course, we need to work with perspective always. But how you can see we have this visual here. Let him is safe. So next video gonna make the other, the other leg. If you want to refine a little bit this part here, it's more, play a little bit with that, but we're going to make the other leg and same process that I have used that here. And then they're going to merge with the body to refine our it. Let me check these angle. That's good for me to. Maybe here it's a little too late that may be urinate divide a little bit more. It's because the resolution of the DynaMesh, Of course, provably. So is it guys soon? The next video? 40. Finishing The Legs: Well guys continuing here, so I haven't careers that a little bit. The fifth here, I'm not too happy with the virtual yet, but how are we going to compose it until photoshop, maybe it's okay for now. And remember if you will want to make kit for game, for example, or for animation, you need make it in, depose it different, not Pose at. How are we going to finish it into Photoshop? It's okay. So let me check this space here because we need to merge the leg with the, The other part of the body. But when we are gonna use DynaMesh, I need to have Bass beer in the leg, the arm to not merge it. So I think it's okay. What are gonna do here? If you want. We call it, For example, use this leg and replace and try to put here, we can try to do that. So basically may be let me duplicate the legs. And now I gonna keep only this one and do hidden mirror and weld. And now we're going to deal disorder. So for example, have this leg here and what we can do its try to Posey it. Again. Let me select this part more or less On this way. And basically we need move this part. So I think this part it so K. So probably what I going to try to do, maybe turn off the perspective. Turn off the day you. And I gonna try to Pose this part of the feet. Let me check here more or less On this way. Oh, well, let me maybe try to rotate it. Not I wanna say to this part or less here. And here it can be letting me maybe try to move these poor and can be here. More or less, not the rule. So I think it's a K. Let me press Control, Shift Alt and select select a lawsuit. And they gonna do this part here. Let me check. I think that's a K. Let me do hidden Close Holes. And I can maybe movie it in Frontal little bit. Maybe it to fin. Let me maybe scale a little bit this part, let them select the most colossal M are gonna play. Playing a little bit with that and remember to make career tour with this scam. Check these skin via Zhuo, it's always a little more, is not difficult, but take more time to make the thing so it's a normal Dr. about that. Okay. Let me pose them or lessen this way, letting me move this guy for this part. Let me check here. Gonna try to remove this part. To see it. Can be here. Do hidden. Turn on this guy. Claws holds. It's cool. You reckon, tried to mark this part of the leg. I can make a mask here for example, and here are gonna remove a little bit. So let me check. I can try to invert and try to hide this part little bit. Let me check. A bag can make a mask more or less here and try to, I can press Control barbecue or invert and press Control W to divide it Let me use the highpoly, the DynaMesh. They did DynaMesh. And basically what I gonna do here, it's tried to fit this, these elements. So the gastrocnemius Moscow are gonna try to add volume here. I gonna invert it and let me check. Usually we have this row here. So maybe here I can bring more volume to let them use the inflate, try to make this transition. Two hidden a little bit to this other part. Can use the move and try to bring volume here. It's not they started to be perfectly, don't worry about it that basically here are gonna try to insinuate this slideshow. And here it can move into the, this part of the leg to simulate this by Schwann can invert it and use the inflate here. Just to defaults. Same thing here. Let me see. Yeah. I can update the mash, maybe a cold deals 56 mash. That's okay. It's better for me. Then try to his mouth he little bit to this port. And let me check here. Right to fit to this part here. Let me see this. Xirong, yup. Maybe this part whole week called Soviet. Well maybe I can use DOM standard and create its landmark here to try to work with. It's kind of the cavity basically it. Because they don't have all the way to make it perfect. Of course, I cold if I want maybe work with farm, separate these parts, but for now it's okay. It's good for me. It is this visual here, so don't worry about it that has ever tried to bring volume here little bit more and update the mesh. That's okay. It's enough. Let me check here. Yeah. Let me mark the sport to here and select this part. Made Camp mask and maybe can try to bring a volume here to play it. It'll get to that. So let me, he's moved this region here too. Little bit of volume here again. It's enough. So Mao, let me move a little bit this part here into this way. And the watery gonna do it heals at the highpoly. She here to let me remove a little bit to this far. And that's okay. I think it's okay for us. Usually I work on this way when I'm doing something, Pose it. So let me hit this close. And may be MDs way. Let me try to change the direction here just to test works. This direction. That's good. So what are gonna do it to merge this part of disorders. So merge doll and update the mesh Now have 260, 56, sorry. And here I can try to bring, these two are very optimize. You can see. And I liked sometimes to work on this way. It's very, very helpful. Martha Royall, Of course, it's dependent lot of it Project and shapes and visual. But I like, let me see here, play a little bit with the shapes here. So you can see we have this visual were very helpful for us. That's a K here. Same thing. That's cool. Let me is moved from this part here to an increase a little bit, some parts. Let me remove a little bit this part, it's away. Restrain change. Its right to bring a little volume here. Maybe we're works better. Know, bring this volume here. And I think it's okay for me. Let me play a little bit With that. These vihj row here, let me try to create some landmarks here. To increase this part. I am doing this effect here. So for me I think that's good. Well, we have the the I would like to add detail, but the Claws To let me check whether or it's here. So let me deal this one. Do hidden Meuron weld. Now I gonna Posey it. Let me bring cure and try to Pose. Kinda rotate if I want to or not. Yeah. That's okay. Let me select the let me select this part here and I gonna increase a little bit the vastus medialis here. This gap by gonna create a little bit of this gap here. This part, a little bit here too, can create some variation here on the knee. We don't have an exactly exactly shape, so don't worry about that. So again, those move a little bit this part. And they can smoke here a little bit. With DOM standard or other brush. We can create some landmarks here if we want. Rarer Valerie Calmly to break the shapes a little bit. So let me cut this part similar way to the skin here. Let me check. Let me see here. That's okay. Man, here to lead me create a little bit of volume. Here. It can create some different effects if you want. Of course. We're going to try to bring the skin, little bit of the skin via Azure. Don't have exactly rows here. So let me check in the sport undoes order. Here I can create some non so if standard brush, let me check them this way. Here. Same thing. Let me check it. That's okay. For now. Here we have the gluteus. So let me and is more for little bit and I think that's okay for me. Let him add the tail here. It's good. Anatomy selected this shape, look come this way and this way. And if we want, we can merge the parts now, legs and torso to make this part. But it's cool for me. That's good. So Now Basically needs of this part here to finish, finish disease stroke tore down are gonna make the tail. And this part to finish the model basically is it. And of course we need to refine this worked here of the back doors, but it's going well. So yeah, that's okay for me at them off for now. Let me save it. Of course. Always saving 28. Is it guys see you in the next video where we are gonna continue? 41. Attaching Body Legs: And well guys, I have measured the lags and update the dynamics to close out this part. And basically Polish had this part of clay buildup adding some volume just to to have this uniform visual here. So we need fix this part of the pelvic region and here the dorsal. We don't have Kalam information here too. So maybe we called try to add some of volumes here a little bit on this way, maybe. Let me check the reference here. Or this guy in Frontal, we don't have the reference here to the torso for letting me check it to little different. So let me try to remove a little bit to this part and maybe try to bring this shape here. My Randall, It's not, for example, natural. So let me try to create some volumes here to play a little bit, little bit with the shape. And let me try to, great to these wise row here I can cut using the DOM standard. Me, check employee a little bit with that. See Aldi the elements update the mash. And I can hide the, the Arm and check this part. Marfan little bit again. So let me just move. Then we need to recreate the volumes again. So it's not the volume of the contrast. Let me check here. Here. Let me check this part here to play a little bit with this shape. Let me see here. Think it's okay. It's how little strange I'll disbarred. Or maybe we can merge it. Maybe it's not a row. Maybe we called merge it. Let me check. Let me see here. They mash small little bit DOM standard to create the landmarks to these poor. Here. Same thing where we have the, it's kinda serratus. Morula is on these way to mash and this morph again, not perfectly auroral here, but let me try to bring some effect. Let me, Jack. I'll anatomy tried to bring some volumes with standard brush here. So that's K. For me, it's good. Here. Let me check on this way. I think we can bring more volume on this part. And year two. Let me check. Yeah. But they do mash. Am I going to move this part again and try to grate some noise here. Ferrari Calmly. You can see led me, marika little bit on where we have this buying region here. If you want real code at some landmarks and tried to Bring some bones, but it's not a row. Maybe. We can try to pull a little bit to that. Break a little bit. The oman fly Zhuo, you can explore some, some parts here. So let me bring the contrast. I gonna cut a little bit to the skin, just a little bit to break into shapes. Just a little bit to them this way. Here I can try to bring some bones of the of the pelvic region. So let me try to create this effect. It's not done that effect, but you can try to. Great today's vihj row here. So let me add the more volume here. And with DMS to under, we can try to cut some part and try to create some skin. Shape. Can serve facing. Here. Same thing. Let me check to break a little bit this bar. So let me see. Let me check here. Dom standard, little bit more strong here on this part. Then we need to fix the tail. So anatomy try to create a little bit of the skin via Azure. We've clay buildup and standard just to create this little bit of the skin. ****, if you want. You can let me try to mark this part. May be I don't know this transition here if it's good or not, I'm just playing a little bit of this part. Let me check side angle. That's okay. Let me create some variations here. This transition here. Try to create some variations here. That's okay. So for example, we can use the ZRmesher. If we want, for example, we call the ZRmesher and Project press Control D to sub-divide this mesh and Project from this part of the the DynaMesh sculptor. So for example here let me duplicate that. And land were returned to this guy. Press Control Z. So now let me make polymers 3D. And I go and I return for this guy and select this low poly and make polymers 3D 02:00 A.M. I going to bend these other guy here. Highpoly. That's good. Led me to return here and delete this 01:00 A.M. I going to save my project again. So Mao, For example, with these guys, I can use the solo. And these option here. Geometry probably know it's up though. And project here. So now I can press Project all one time. I going to press Control D and project how? Remember it's activated both sub dose Control D and Project. Again. Let me see. The almost there, That's cool. Wants more project all the way to remember that it saw a liberal It's slow process, so you need work Calmly. Calmly. Easy. Let me check here. Almost there. Let's go. Saturdays image to my second screen and I need to wait. The Project mesh details. Remember any modern man? It's very dangerous so they carry, That's cool. Let me check the polygons. We have 8,000, 800,000, and here we have more than 1 million. But here we have a mesh that we can control. If you want. We can press one more press Control D and basically have treat medians and they can Project, oh, but now we can work with, we can work with Alphas. So we're a member who you need to wait now I gonna to Camtasia and wait to find out Project Details. So for example, has finish it and now we have millions and millions basically have three medians, three millions of polygons, three-and-half or less. Yeah, and the here basically had 1 million MAU. For example, here if I want to play a little bit, they can go to lighter box until the brush. How you, how I show you in previous videos and my brush. So let me select the, The Monsters of fall here. And I gonna select one, basically handle random here. And For example, I can play a little bit with that. Look that it's a very, very cool. Let me go to Bayes key basically. Or I can or quit if scatch, let me select builder here. Can skin it. Good bird, we have a little bit. It's kinda letting me, I can use this guy. It's good to see the preview or shading to bump, bump, That's good. So let him letting me work with bumps, just play a little bit because I want to explain you the idea here. So for example, here, I can make landmarks. It's very, very cool here. So it's different when I don't have these Structure. For example, here I am, I'm doing it handily. Randle, just testing. So don't worry about it that this guy here too. Let me check. Why are my friend here. Let me see this. Maybe I quote increase a little bit this part better. Well, I going to work with this one. Resolution for now. Maybe wrinkles here. It's cool, can be, for example here. Just an example. Of course. They can crazy it if I want. And I have all their brush to play. Let me check. Well, mates, good to have a lot of brush that we can explore and play with that resemble D is order here is very, very helpful to, we can use here. And these poor two here, two of these to create these skin shape. For example. I am doing it to handle the random here and just to have an overall idea, well to do is just trapdoor here. So for example here. These way. Let me create this shape here. To give you, give you the example. Let me see here. That's okay. Let me select all the rush. Just play a little bit. That can be this one. Basically this guy here. It's great to this effect here. So let me show you. It's just on my example. Why they want to say you that sometimes it's not same thing. For example, let me select older guy here. Yeah, this one works too. Let me see this, this guy here. So now if I, if I want make some changes, I can do that. So here, for example, it's the same thing, but I don't have the same resolution. And For example, I can work in a low information here, I can work in a low Information. That's okay guys, So it was an example. What we need to do yet, it's merging The Tail and work on the table and this part, then it basically will have been shut descriptor. And we need work on the work with alphas to paint it and compose it into the photoshop. So let him go here and skin like this guy here. Just to check how you can see we have the skin for different and more information. So let me clean it and save again. And in the next video, we're gonna quarantine where we're going to block the Tail to finish the Aldi modelling. And then it are gonna try to use the ZRmesher and project out this information and start adding the surface using Alphas. And from this point we go now banked it into the photoshop to finish our project and our course. So see you guys in the next video. 42. Starting The Tail: Well guys, continue here, we're going to Sculpt the nail. Let me bring the reference here. And our main reference systems that we have some displacement here. So yeah, we have these. Why usual here and here we're going to try to bring some good adaptation for E. It may be, I think we call create something handily. Or maybe we cold work with Alphas. Let me check here. So let me see. My brush is most tutor. Maybe this one or not. Letting me think if we have something that we can use, this guy here, maybe can be, can try to bring it. Just that data. So it's normal sometimes we need to write to bring it this, why Israel? So let me check here. Yeah. I don't know. I think we have a perfect shape, so I don't want it. What are gonna do it tried to reduce the, the polygon. Your, we can 64, they, the mash. Let me check here. Thirst jewel maybe. And now I go on. Work handily on it. Here it can try to use this standard brush and try to create this Zhuo here. Something like that. You can use the reference, drag on reference if you want to. We can active here the lazy option, stroke lays malls, laser radios to have this. These help to make curves a little better. Let me check, press control Z, control Z. I think we need make the correctly direction here. And probably because I like to work in these displacement, this part. And the low resolution goes, I don't want make something very, The title that they want to work on the shape. So here it can press out and try to break a little bit this spherical shape. Let me check. Alright, can turn off the reduce delays option and try to work on these. Why usual here. So how you can see I'm breaking a little bit the the main shape. I'm trying to bring something different. Yes. Now let me try to fix this side because I want to remove this cylindrical. Why Israel? So let me test here. Let him active again the stroke. So let me see from this angle Hand I have this visual that, okay. Let Mark a little bit more. Here if we want, we can mark it to me. Check. Yeah, I think we're works. So it's not perfectly idea because we need test and retest and see if it's working or not. So this is the binormal process basically can say Here, let me let me think. We can copy this part of the hand and place here. Do have this visual, different visual. And here let me turn off the stroke delays. Let me set to one and led me maybe to create some volumes here. Let me check. Let me just make a quickly, fast. You're I think we will not work provably, but let me see. No. Let me think how we can add deliberately. Think about that. Let me try to great this. Zhuo. Let me see. That's okay. So now let me increase 256 mash. I can go to the formation and polish it if you want. But now let me try to check some effect. Here. We need to work with something that makes saints always, of course. So let me test on this way here. Let him select this part. Yeah, I'm not happy with that. When something like that maybe think this one will be good. So let me increase the density to 100. That's okay. And I can create a layer. New layer here are gonna reduce to four to six. And we can try to create a layer here verbally. I got to make it very quickly just to check it. Let me see. Yeah. Maybe can works or not. Let me check this part here and here. So I go not try to fit the here. This part K we call activity back face here. Let me try to feel this site ports to check. Here. It's not our role. We can test and test and see if it works or not. It's fervor strong here, so don't worry about it that we can control it on the layer if we want to meet this here. But these bar to need make them because we have to attach the Claws. There are so well, this part, The best way we'll be make them. Well, now we are doing, you can use it as example to them. So let me test this part where we have more polygons or decides it's different, we can try to fit tomorrow or more large. Then we can fix this. So here on this part to here, we can make on this way or use them standard. Or let me select this brush again. Where the warm my friend, I think it's this one. No. Let me set forth five. Yeah. Or it can press out here if we want to. But I confess that I can use DOM standard or let me see here we can use older brush. This guy here Let me check and use the intensity here. Let me make it very in things. Because Dan, remember we are gonna use the, we are gonna use the D layer and we can reduce it a little bit. Moralism this way if you want or not, or press Control Z. Gone through Z. I think I can use them standard. And try to mark little better the, the part here. Let me check here. And we can play a little bit too for that. That's okay. Let them select the character here. Maybe here we can set bytes six, maybe. Let me select this part. Yeah, I think we're worked because we want to add the deal dirt information here. But so now what do we need to do first? It solve this part so we can copy this part and place here. So basically what I need to do it return until here, Marla's, yeah. So let me deal this layer. Let me duplicate this part, letting me delete to add. We don't need more. For example, this thieves, these Tail. Order to oh, that it's off. We can delete this one here to the sky. I can drop from the folder remote from the folder. Hands here, I can delete to this one that okay, So or phi weights organize that. I think this guy here we can copy this for. Let me select this guy here. Create a new polygon rope. More or less here. Oh wow. Let me see this size here. I can copy. These older are gonna copy this guy that breaths comparable mass class soon. Gonna select this guy, knew hidden Close Holes. Center the pivot reset and center. We can move this part to start, for example, use as a reference here. So let me check. I'm gonna set tomorrow lesson this way and I can scale, of course. And let me check kids. More or less than D is way. Let them select this guy gonna hidden K. Why do we have this little guy letting me put two more or less here. Let me check here. That's okay. So I don't know, let me cop didn't Neoaves, maybe this one will be better to let me duplicate that. And let me rotate it and are gonna try to find a new Pose for it. So let me check more or less here we're going to need tried to repost these guys. So here I think we need open a little bit more this part. So let me try to open it. Let me organize the mask, the correct way mask. Wow Let me see here that K. Let me rotate a little bit to side. That's good. And let me see here. And here. We need up in a little bit this part feeling more like these where you maybe little bit more yet. Let me think. Yeah, I think On this way, letting me vert and try to fix this part two here too. So usually I use this workflow to test and tried to set the fence. It's not a robot but usually works. Let me think about yeah, and I can try to scale it little bit. Let me see here. Silver. All idea. Yeah. We'll be on jostling two. You're going to keep them this way for now. Let me check your ladder me kept On this way and I basically what are gonna try to do it? Open a little bit to this port. So how I say to you, it's about death and tests and tests. Let me I think I just need to rotate this little guy here. So let me see. Let me rotate tomorrow to D is way. So things like that. I think for me it's okay. And maybe they can rotate on this angle here too. Yeah. Let me see. Yeah, it can be On this way. Let me use the mirror and wide angle. Here. I go now move it here. So basically we have this question. Let me see. Maybe here can be, let them select sport and they are gonna hit then to let him deal hidden and close holds. Let me try to select these guys is more than can try to scare you to meet Jack. Oh, wow. Let me fleet a little bit. Tried to feed it. It's fast. If I want I can. Jane did to them. Again, it's normal until we find something that makes sense. So here, for example, need tried to Pose on the correct way here. We called, bring these together. So, but well, let me think Let me move it here. K, Maybe I can rotate a little bit and let me check here, are gonna hit them, this guy. Let me see. I don't know, it's a little strange. Maybe need to open more a little bit. This part, but while it's it's kinda Little begin here. So we will need tried to fix it. Let me see here. These way. Let me jacket. I can try to feel here just to to see. Yeah, I think we need to the deeper portion here. Let me see here. Or maybe make the other little different this part. But well, again, let me hit then this guy here too. And I can yeah, I can mirror on this angle. Let me reset the mirror. Yeah, we will not work, so let me use the Z. So let me reset, pivot and let me check it. Tried center to the center of the object. And let me see it. This way. Just blocking to see how we can fix it. Let me try to align to pay for with the same direction of the object here, because we'll be better for us to align it K. And let me move little bit more on these. Wait. Let me see. Let's hear. Yeah. So we will need to fix it, but for now, that's okay. Let me reset the pivot center and I can use the Y and Meuron weld. Now what I gonna do it, just move these guys. So let me find more or less here. So I think it's okay, we just need make fix a little bit this part here, maybe we can reduce a little bit this part or change the divisor, you make more phi1, this, this part. If we want, of course. Or we can fix this part, but well, it's a video and how you're going to go not doing it very, very commonly. So then we need merging this part here of the Tail with the other part of the body. So here I can press, Select the standard brush and press Alt to create this shape here. Let me check something like that. Like a transition. And we can play a little bit too If volumes if we want to just test, you can do it. Yeah. Maybe it can work with for now we're going to make this transition here. And basically I can try to add volume here to fit this part. Let me check. Mark here maybe. Yeah. Something like that. And continue organizing The things. Let me see here on this part. It's okay guys, next video we're going to continue how you can see working Calmly in part by part so soon the next video 43. Merging The Tail: And well guys, so continuing here to finish with this process of modelling, basically have fixed this part here. So if we want, we can reduce the intensity. But remember that we need to apply ZRmesher yet. So we're going to keep with that. My bake all sub though. That's okay. Why don't need to do yet, it's merged this part, so it's not a real, of course present with who we want. It's not necessarily merge it. Letting me move this little guy here a little bit. If I want an here, I have used that. Let me check. Brush my brush. Monsters of Alpha, I think was this one. Let me remember this one. Yeah, it can be this one here too. It's a little different, but then we're going to redo it with ZRmesher after apply ZRmesher. So here's Mark to have an overall blocking here. I don't want to near off the The lag. Because remember we're going apply ZRmesher so it will merge. That's okay. So now I can select the detail here. And I got an emergent doll. It's all together and I can apply. So let me check. Yeah. Now I can move a little bit this part or tried to create some volumes here to make a better transition. For example, in this way, I'm basically, we need to be creative. Don't have, we don't have specific specify at Royal here. So Korea to rate, sometimes it's a little difficult because dad, we don't have a real reference basically what usually we don't. It makes some analogy from animals and tried to introduce it into the sculpt. Or for example, tried to make something like Crocodile, Crocodile, Crocodile and dinos her to maybe, but of course we don't have dental Sauron, this word living in this world, but well, you can be whole crab. We can make some analogy. These things that we can try to adapt. So if we want to become Korea to artist, you need work with this idea. And this third, a lot about animals, Korea tours and out the Sphinx. Think it's okay, these, these transition. Let me check this one here too. Let me create some landmarks can cut here. Plenary create some little volumes. To break some part. We need to find where we will be skin and where we will be, for example, more, more higher shapes, for example, in this part. Let me check here. I think it's okay. Let me create a little bit of volume here to break the lines. Try to create some little volumes, but take care to not deform. A lot. Goes. I don't want a lot of stones and holds thing this Tones shapes resemble me. Try to create some foods here. I think it's okay. Let me try to sin way to little volume here to break this usual. So I think it's okay. Cold add something here, but I think I will not do that because it's a very Marmot always will have some spines here and I don't know a I want to break a little bit this, this visual. So let me make a better transition here to to break little bit this continuous lines. Then we update the mesh, can move a little bit, heels dumbs down there, and try to create this, this transition a little better. So Mao here guys, you need but a lot of energy here. Severe all ours to create some zh lA, um, is no ions and break out the destructor. So long or about a dad, it's normal span severe awards to make the surface and vice Zhuo. I recommend you do that here. I'm doing a little more quickly because we are recording, so I don't want stay here in this video, for example, for 10 h doing something because For You Will Be a little bad too. So I recommend you get the D is sense of the, the character and then put the music but the song and try to reproduce it. So for now I think it's okay, Let me he then this guy to work better on this on this for letting me he didn't. D is one. That's okay in this transition here, basically what are gonna do it smoke only. And I can select the brush again. Let me check. I think there's one or this one. Let me test. I think can be this guy or let me find though there can be this guy here. Let me try to hidden this part here to, to not affect my stricter and I can make this connection here. Let me hit in the arm 02:00 A.M. I going to pass the abdomen here to have an overall idea. So here to this transition, that's okay for now. Let me save it. 31. And let me see here. Here I can't, I need is more for a little bit, but for example here, I can mark little better this transition. And I can select the off again. If you don't have assessed this Alphas place and may I may or call me in a histogram. Okay. The cost 3D. It my nickname on Instagram, D, a, C, you SDA, three. So let me select this guy here again. Any questions? Help will be pleased your help you guys. So here let me fix a little bit. Let me make this transition here to let me see. That came update the mesh. Again. It's enough for now. Transitions good here too. That, okay. So let me save again how you can see how is try to save because I have this problem with save file that I prefer, say all the time than I missed file for example. Well guys, the next video gonna continue basically why we need at some poor to try to make some designer here. Then we're going to work probably with ZRmesher and Project the, The dementia again. Then we're going to work. If alphas passing into indifferently in the interior, the interior, interior mesh here, the interior character. We're going to apply the alphas here and try to create the little details. And from this point, we are gonna compose it into the photoshop to photoshop to finish. But how you can see we have the project finish basically need refine some parts, but these tractor overall structure, it's done, it's very, very cool. We can work with flat, letting me set color 111. And how you can see we have these co-instructor here. Verify our answer. So is it and seeing the next video? 44. Organizing The Meshes: Hey guys. So continuing here, let me check. Yeah, it's recording. While guys, we have finished the model here for this project. Now why do we gonna do it? Try to increase a little bit The Details and work on the mesh here. So what do we gonna do its work with ZRmesher. But first, let me merge. These guys are going to try to merge out then or not to let him, Me too, I think is Not in this era immersion now, but let me check the the the files that the toes that is not necessary. I'm not going to delete. I think it's is it that zip? Why they are gonna do it? Duplicate the body. Here. Let me move on top. Gonna duplicate this one. And disorder here I gonna use the ZRmesher. So I got to keep The Randall. Randall settings here for simple target polygons called are gonna set to five and they're going to work with that. And I need to wait to hear the ZRmesher progress. So of course, if we want to make, for example, correct for game or for animation, you need make it for TPO depots. But these were folks very good to have an overall idea about the final version. Then if we want, you can just transform it in a T-Pose and the risk of something, but it's not so hard. So how you can see here we have our low information. Am I good thing if you want, you can use the UV, unwrap. They're not symmetrical and unwrap it. So basically we have the UV of these Model. And it's very cool because if we want you, we can bake now the highpoly and Pose it into the distillery, turn into the substance painter for example. So for example here now we can press unfold flattened, sorry. And of course it's a Rambo. Movie is not the best way to open the v's, but it works, for example, to make some quickly render or something like that. So let me click on flatten. And that's okay. So now you can see we have 1 million, almost to millions of polygons here and basically here, almost two meals, not letting me see. Yeah, almost two mediums. But here let me check. We have just 13,000 of polymers, almost 14,000 of polynomials, and here we have almost 2 million. So it's very, very helpful, very good. This guy here letting me do is move a little bit. Sport. And I got this beautiful little bit because we're going to protect the highpoly On this way, on this mesh. Let me see this part off. That's okay. So what are gonna do? It's basically make polymers matched 3D. And here are gonna select the low version. Let it move a little bit. Disorder. Learn press Control C, Control C. That's okay here. Now we're going to select the highpoly and pound and I gonna add low. I got to move the law on top here. And the secret here. Let him activity solo. I can use this option Project. Geometry, distance are gonna, we will keep the The Randall settings. Let me see. It's okay. The color we don't have color bowed with. If we had it will be Project two. So we're going to press on Project all. First time. That's okay. Left press Control D to create an subdivision, a subdivision year and they're going to project again So how are you going to have Details? I going to press Control D again and Project owl. And I need to wait almost how much more subdivisions and Project we use. Basically, we're going to have a big delays here. So don't, don't, don't, don't worry about it that so let me check the ball is here too. Yes. It's very low yet let me see here. How are basically 200,000? Yes. So I can press Control D, Let me check here almost 1 million and let them Project now. And I think we can press once more to finish it. Let me see. Let me wait. It's a Walmart. It's one workflow, of course is not the perfect exactly workflow that you need to use birth, it's very helpful. Of course here it's character. But I have a lot of formation and Arms, Claws, Tail, Mouth. It's more difficult a little bit. Then you make just unmute and unique boast, for example, bust, torso or had only, it's different when we are working with big element, it's more complicated, but we work well. It will worked well. Letterpress The last time, Control D. And we have almost 3 million. Yeah, it can be. And now we're going to press Project. All we need. Wait a little bit more because we will be a little I slow process. It's projecting mesh details how you can see. And it's normal here. On the tail seems that it was a reserve a little bit. So basically then we need refine, refine that. We need bring the work with Alphas here to bring a little bit of the contrast. And we need add elements here on the arm to maybe we called the little details on this part of the arm that we forgot to add something to Concept to have this element. And here, I think we need make it first to finish the project. So we're gonna, I'm gonna throw it to do that. Let him awake to finish the project details, the percentage details, because if I make in the mouvement here probably Zbrush will crash. So they care about or that just way too the process to finish than it we can make change. So I think we need to make it some, some sculptor here on this part of Dark Lady me makeup test. But they need to wait it the process here because then we're going to make a Render. Then we have been shut the Details here. We're gonna make a Render and compose it into the photoshop to finish. So this is the workflow. And here we need to wait. Thinks projecting mash Details. And of course, these depend of your motto for a sample size, proportion, polygons and all these things. For me, basically, I think this is the limit of the project. The projection. These Not means that it's the finish of my Subdivision. No, I can sub-divide, for example, but if I subdivide them, oh not project it on the mesh again, I will just divide it and make deals from alphas are handling that. They well, while while I go on up the record here until the process. And and well, let me wait a little bit. Yes, it's done. But here I think that well, we're going to let me check. This will be divisions here, almost five subdivisions if that's okay. So let him do all and let me deal with this guy to hear renewed tried to bring some Something like these stuff. So I can let me check a cold, make a mask here maybe, or project some things from other element that me see here. Let me check. I don't want something to be clear that me flight it. Letting me vert. And I can try to create some volumes here. Let me see anatomy verte again and try to make them more On this way or press Control Z, I don't want them, these poor. The me buying tea here. And maybe I can try from, from this way. Or for example, a cold. Great for a nice Zsphere. It, let me see. Can move it and use the inflate. Press Control W to create poly group will not words. Yes, yeah. Can be On this way. Let me check anatomy using flay here. Turn on the back face mask, and let me update the mashed first. Now I can try to bring these volumes. You see? I don't know, this part may be called the different the shape here. The mash them is more of it and I gonna try to create a new shape here. Sims that the, the whole to give arms back more higher. Laramie the create some effect here. It's not that fact. Tried to bring a scam. Why usual, maybe. Let me check here. Because I need create more, dream or less. Let me select them standard. And try to create some variations here. And play a little bit. With that. Let me try to bring these flies Draw. I like to block some parts on the, on the DynaMesh. Then I make some elements in the low part. But some parts I like to make here. Let me create some landmarks here. Just a little landmarks. That's a K. Let me create all little hole here. That's good. Let me try to break a little bit the Z0 month shape. I need to take care about that too. Not done to human. So let me try to create these effects here. Let me see. Let me correct some of the rule holds here in the hand to block a little better. Let me check here and play a little bit with that. So of course you can spend severe rewards here. How I say do here we are marking this sport. Let me see here, that's good. Let me see here. Create some nice hear me check that good. I can work with to only here is not necessary to be. Three. If I want, I can work with to own them is C are well, well I think we called make something more here more or less. Maybe. And let me scale a little bit. Maybe move. The thing like that. Are lighter and make different, are gonna make meaner. Singing like this way. Let me is more here and move this guy. We call add separate mash if you want. But well, I am work on this way. They did Mash can is Mouth here a little bit and work with eight. And keep the tip more cuvette. Let me see. I'm create some volume here to play a little bit with the shapes. I need activity. Well, but the mass face it's active it. So I don't know why working to create this effect here, this transition to the skin, maybe we will be better on the zwei mash. And we can use DOM standard to create some volume here. Similarly, a mesh urine volume, kind of bone. To move the data again. There's more of a little bit. And that's okay. So to finish, then we put more or large and try to make something like that. Let me use the slate here. No, we will not. Marsh. Probably I need move out the little bit to not merge with which order. Let me later with ten, try to apply the DynaMesh yeah. As work at let me add the volume here on these here to break this usual mash. I can move a little bit with them standard market to create some displacement here handily. Let me check. Your eye can use dunder, brushed, great, some variations here. Just adding some, some dots and break the skin via Zhuo. You can see here, let me see that good day, the mash and more of that. Okay. Let me just move a little bit. This poor to here is order. That's cool. It's an off. So what we're gonna do here, let me check. What Are you gonna do here. It applied ZRmesher again. So let me duplicate the than, letting me save a project always 32 and use this remeasure. And they need to wait. We are almost there. Let's go. No, you guys and next video gonna continue? 45. Apply ZRmesher For All: And continuing here guys, so what are gonna do it? Stem finger gonna make polymers, trivia, gonna return for this guy, turn off and select the highpoly. And I gonna select the low poly and append the highpoly into this for you. That's cool. That's okay. We're gonna make same thing, different that we have this little part here so it can use the project oh, here. So from this point I can press Control D and project all to get the HAG details. So let me check geometry to we can press Control D again and Project owl. So I have three subdivisions. Let me see. Or K, we need way. It's work at, let me see geometry. Three. Fourths with division and project. How? I think two, The last one will be a little complicated because the computer will be who you process a little bit more. So here, it's my force of the Bayesian. I don't know if I gonna work with five subdivisions for project. Of course. Onetime more, one more time. But I think it's not done this. I remade. I protect the, they can work with Alphas, but well, I need to wait the process here. So let's wait. We're going to pause here, has worked at quickly. I think that K, so I can press Control D. Again, go to geometry, subdural, more than 3.5 medians. And here we have almost two. So that's okay, but I need Project it again. So we're going to press Project and pause the recording because we will take your time in this process. So we're going to pause. And well, it's done. Here we have, let me check how how polygons we have here. Yeah. But the good part is if I want change something, for example, the abdomen here model as these instructor-led make the best way. Horizontally, it's easy to make these things. For example. It's not hard to change. So that's okay. What I gonna do now. It's bring this guy, let me rename it to remain Body. Great. Name. But well, that's good. And this guy here I can delete. For example, let me check here. The abdomen. Yeah, it can be letting me delete because it's This is only with DynaMesh and here we have with UV and remission. So letting me come back here. Let me do highpoly, low poly to. And I can append this guy here. Let me select that and they are gonna move on top. Oh, let me move on top again. Here. That's cool. Shift D to work. Wow. Shift D, low resolution. Let me save 33. And basically what are gonna do it? Same thing with these parts here. So let me come all clues. Thank you. Well, or press Control Z here. Until like the sport. Yeah. I don't know. Maybe we may we going to have some problems with these ports. Let him use the close holds. Some problems with the mash. Let me try to deal, deal hidden close holds Let me check here. We can make the same thing with this guy. So let him make polymers 3D. That's good. I go on. Let me come back here and delete this one is not Marnie. Sorry. Let me delete this one too. I going to work one-by-one, led me to duplicate that. And like this one, I am so lucky that and they are gonna click on remeasure. I go not try to get the same quality doing a result of the body, for example. So this is what processed that it's necessary just to gather better contrast, the quality, the resolution. It's a little better. Of course it's not exactly Arm a royal that you need to use because when you are making photo bashing are composing into the photoshop. These things are not exactly two important because we can make other things like Project inmates and how these things, but I'd like to have a good information of the mashed work better. Here too, we can unwrap it. Just more like calm our way to make Renders and into the other softwares. Or if I want to make some change, maybe to store, for example, Substance Painter can use, but we will not use it. But it's more for you to give up. Get four you have sorry. What their way if you want. So let me project it. Project all through the project. How control the project. We're going to work with. Five. I am on the first division. Let me check. Yeah. Project all. Let's go let's go. Project magic tails time in 5 s 2.1, control D. And I confess it's a key here, but I gonna press project. Again. I have, for example, out of europe details or cavities and how these stuffs, like borrowers and all these things, it's the big shapes. So the project out with five subdivisions basically it's to get Deliveroo literal little details. But here's not so important because we are gonna apply the alphas from this point and it is to will be composite. The final, final detour into the photoshop, like a photo bashing. Well, it's going well. Let me see called now how you can see now it's more quickly because the size of the mesh, it's not too big. So that's cool. I can delete one. Let me check the police. Here we have 156,000 and here we have three medians. Letting me delete it. And I go set it 01. Oh, measured. Just to have a good name. It's not a good name. But so for example here, how you can see we have my assure organized. And basically we're going to make the same thing with this one. And the others. Let image here and this one, this one, this one, this one will be the same thing. Because the name is Not necessarily. So let me deal. Now this guy. And save the project. Of course. Remember that. Let me see here. Letter a, breaths make polymers 3d. Going to duplicate this one. Let me delete from this sub TO and I gonna return here. And ZRmesher, I am working with a standard. Zrmesher goes it it's working well for me. So it's different when we're doing for simple I had or other project that will be used adding to your game for Zack, for example, or for a production of Animation? It's more, the strategy, it's different. Here, it's more, okay. For example, more random stuff. That's good. Let him press Project, Control D, Project all. And we're going to work with Control D again Project now 538 versions here I have for project, how was there? And let's go to don and Control D, The last one. Let me here we have two microns to midas and how? I'm Project and it's done. It's Monday, sir. More project, more details on these mesh. The correct way will be these borders not too, is measured for example. So if we will make it in the core actually workflow, we will spend more time we're refining the borders. But I think that it's not here because we're going to spend a, a time that we will. This will not make difference for us on the situation. So here basically we have this one that's done and have we need to make the other guys do all. I don't like to work with a lot of those here. I tried to work a little bit, organize it on this way. Let me save again. Let me check this. These mash geometry, all five led me to hear far Burj direct racked. Letting me select the brush, my brushes. Monsters. Let me see, we could use this one, not yet. Here I can press Control D to keep with six subdivisions, but I will not Project martin nothing. So now, did the day with working well? Not perfectly, but they have a good resolution here. So let me keep for just to not have a big, big weight on the computer. So we're going to work here. Let him save again and make poly mesh 3D. Duplicate this one. Select these guys are a measure. I need active in Seoul and then delete the disorder part into the others though. So let's go to school. I can delete this one. That's good. Project. All. I'd like to use the projectile first because how you can see they reject the the mash. We've alone. Well subdivision. So then I'm going to press Control D and Project now. Rodin projectile. Basically if you're a confess that yeah, Control D Project. All I think I have first of divisions. See geometry. You The last one. Because to Remedios calls and project out Dan probability we're going to Mabou need to sub-divide to six level to apply the Alphas maybe, but we've been not necessarily to Project. And again, here I think is not necessarily letting me check if we're going to have some tails or not. Yeah. Basically. Just the little thing. No difference. So let me do all. You are getting me. I delete that before to append here to this file comma So I have load the previous file. Let me go to make polymers 3D here. So it's narrow because it's trembling board. We always saved the things. So let me go to ZRmesher and I got to make the same process. And repeat, repeat, repeat. So I'm going to pause here, maybe. Let's continue. Control D. Before we are going to press Control D are gonna project. Now control the VO2 project. You have a pre predict all level for project oh, and the last one. Level five, Project, projecting mass details. So the big difference between proficient artist or references, I can use the referring to artist into the industry. It's this thing. Sometimes it's Marmot you make is low. You may protect that will take more time or some barring process. It's normal, but you need make The thinks it's normal. Learn, press, Delete. And I gonna append here. Let me select this guy. Let me see this one image at one that ran name it. 02, who were measured? Disorder. Three who are measured. Here. Letting me delete zero. Me check here. That's cool. Let me see the geometry. Yam. Same thing. Led me select this one and the wall. Now I can press the wall. Make polymers 3D Duplicate. Letting me delete here. Save, remeasure. Its normal. I'll disperses guys when you're working with games. So it's more, more, more, is low, more. Basically, you have more technical process. So let me project here. One time Project all control DNA. Level three, Perfect. All level for Project Home. And the last one, level five, project. Then maybe from the server gonna press Control D again, divide six with versions just to work with Alphas are because we're going to work with photoshop to compose. It will be more like zbrush and photoshop, more like Concept for example. But of course, if you want to reuse this 3D model, we can make topology and stuffs and make a complete tour Wilson substance painter for example, that I haven't renamed to. Not, let me append it first. Then they're going to rename, delete and a bound zero for remission. Then the last one. Let me delete this guy here first, the wall. How I, how I always say I like to work with this very clearly and not. Let me make polymers 3D. They lay save here. These guy here rename, rename and not, it's not necessarily letting me duplicate it. Zrmesher. And we want to use the Project measure progress breaths as k2 a bird. So then maybe we called merge of these. Who? Letting me Project now again, control D. So level one, project. Two, sorry. Now level three Project now. Level for Project now. And then X1, we're going to level five Project. And basically it's done. We are ready to try to bring the alphas and tried to bring the skin Details and a different visual to move on to photoshop to finish this project. This is very useful when you will need to make quickly character to present or something like that. For example, ruffled or a set. Use these technical a lot. So let me see here, I can delete this one. Yeah. Good. Let me come here. A bound like this guy and renamed to 05. Oh, Masha. Let me save korea tour, Emax from nexttut. Hopes. And let me save. Third, for no good. Letting me do this guy the wall like this here. Learn press D and D to maximum. So with division here, basically, we have our Meshes clean that. So is it guys? And the next video we're gonna continue basically how you can see we have re, re, measured out these things, but we have better control here, for example, you can see I have all these is true. It's very, very cool. So is it guys seen in the next video where we are gonna continue? 46. Starting With Alphas: Well guys, so continuing here, we're going to start doing, working With Alphas. We are gonna use this guy as a reference from god of war for example. And the year you can see that the little details, they are not too is Mouth why they are not too small? Because we need a little more of contrast when we are looking from Zoom wild, for example. So when you are creating, create tours, It's different when you are doing portraits for human hats, for example. So I recommend you work with creators with moral large details like that. So here we're going to use the brushes. These guys here. Monsters, Alpha, if you need, I can send you just asked me by you stuck row or Discord. Well, and in place and you want you can buy it to from our station if you want. Okay. Well, let's go, let's start. I go Not task. This little guy here, Zbrush creator does 10 to drag, zero to N will have dragged 05. So basically we're going to work with drag wrecked for example. How are you going to have this effect? But for this guy, let me see here very quickly. We don't have a specific shape, a specific visual here. So we need to create it. And these is that what I gonna do here, for example, it's for record two. So let me come back here with this guy, a reference M. Basically, I go on to work for this guy here, the grit or 02. Okay, So from this point, from this point we can start playing. Let me press out to isolate just kept with the body. And I go on to start bringing this guy here. Just dragging. So I'm going to try to keep the same size here. We will not affect the bones region. So it ties slow process here. Let me put this guy here. If you want to come the this Medigap or skin. Usually I like to work with the skin more like my recap of these skin mad cap. Because they can see more details. Here. We'll have alpha2 and this firm zero-one. It's like the cavity, but, well, it's not bad, but I'd like to work with this one. So I gonna continue doing this effect very Calmly. I recommend you. But the song and play a little bit with that because take time, we're going to make very Calmly. I need to think sometimes we will need redo it. How you can see I'm not adding in the fully are, I am trying to add on this part may be here. In this other region, are gonna add other visual. I forgot to active the back face mask. But no problem for now. I recommend you Active back face mask to not affect the other part of the mesh. So just here for example, it can try to feel a little bit more, can press out if I want, but it's not necessary to active the sub R with the ad. So let me adhered to the triceps here to we call great poly grow to hear them the the army if you want. But well, I think it's not necessary. So this process, now, it's not difficult, but we need make v0 Calmly. Let me see, maybe we're going to continue Here, know yet. Bring here, maybe unto here. Let me check. I think we're going to add in the other part here too, but for now I want only here. And I gonna make the same thing on this part here. Let me check And doing this visual here, it's a little difficult disorder part. So let me press let him make a mask may be because let me check here, maybe contour shift, let them select select blossom. Am I going? I tried to. He then this part that, okay, let me invert it. Let them Activity double, display properties double Little. Now I can remove this little guy here. Do you hurt your two? This is because it's very near. And here we have a lot of millions of polygons. So it's a little more difficult to organize the things. Of course I called degrees it I gonna try to make On the way here. Let's see, I need to wait a little bit. K on press Control W to create a polygon rope that K. And now I gonna bring this, this part. So here to here we're going to change the direction Martin diagonal. This way. See more or less on these way. K, maybe it's too small. Let me increase a little bit more large when you try to keep the same proportion for these guys. That's okay. I'm here to poured by poor Calmly. I think that here we can. Great to this visual. Let me check it. K. Let me try to organize here to and on this part here to try remember, try to work Calmly. Rotated a little bit. It's a little more difficult because we are with all poly groups to work separate that here. So we need work a little bit more Calmly. So let me see. Here can be that K lead met this poor to here to tomorrow. A little bit more. Check. Make same thing on this way here. Did deltoid and fully Arm to the dragon visual here. Makes it, so the concept seems a little off. Aliens, so, well. We're going to try to make something mixed set. So take care about a debt. That K here. These older part Are you not block a lot here because I don't know. The deltoid seems that it's more like storm visual, more hard surface. So I don't know if like but to dissolve or maybe we'll break this visual that I want. Well, I'm testing, then if necessary can change. I forgot to add layer. I called at a new layer. Here, for example. Well, I'm going to try to block these way. Here. Maybe we call that more large. Tried to not add it to model the parts. If I have blocked the the arms are gonna block The Legs to these, we check your book sims that here is Not like a drag on the different learn press. Let me see here. Let me check order. Like let me see these poor know I1 as something like maybe the old DES one here may be, can be makes Rican, we called make On this way. If you want to know these way here, it's more organic and makes it. So let them active the black back face masking. It's okay and here too. And it's a long journey here. This part let me check. Can be the ham to thing jurors probe, check here and here. Same thing, The Hand here to create these skin via Azure with more detail. And how you can see I'm working very, very Calmly without make Be it to get the result. No, I need to work Calmly here. This transition to The Hand. Remember tried to work more large. The idea is not but jewish small device Zhuo. Let me check. Yeah. Let me see on this poor Cayenne, they gonna make the same thing here. So that's cool. Work Calmly, working Calmly. And sometimes you need make a lot of times there's different alphas to get the result that you want. So it's not perfectly workflow because sometimes the is done bring the aspect that you want. So what do you need to do it? There's different offers. Its normal, but when we have done the first modelling, deferred Sculpt, they're very well. These other process, it's not difficult, for example, in not hard. It's more easy because for example, how you have the correctly shapes visual. Now basically what we need to do, it just added the office. So for example, if we don't have this little volume, little break the correctly silhouette. We will try to add the Alphas, but the result will be not good because it's not work with alpha We need to work with the correctly visor on shape and proportion to recommend you make first sculpt to do character the Korea tour than you gonna get the, The good visual without added Alphas. Than that, you have defined our visual silhouette trapdoor from this point. So you can work adding Alphas because some guys tried to make the opposite of it. It's kinda well, I gonna just make a block here of a no and no matter sideway destructor, we just add the Z. It probably will be a bad Zhuo. Let me try to work on these way here. Let me test works or not. So I gonna try to follow the silo it here to here, maybe more or less here. Tried to fill out Bart. Victory is going to keep them this way for now. That's cool. I don't know about it. The Legs. Yeah. Let me think here. If I gonna work with this way here, I think we're works, then we can add order. But there's all phone. So you can see here. Let me try to work with them this way. Let me check here underneath. Try to not add too is Mall, The Tail. Try to add large IDEO because we will be better to work. Anatomy is a light to this port to to try to refine it. Led me down this way. Let me see. Gonna try to isolate the leg, but not possible, of course. Yes. So let me test these flies away tomorrow like a drag on. Let me test disorder. Here for me sims that maybe we will be better. Let me check. Yeah, I think that these one may be let me test. We will be better than the older. I'm I'm just doing a quickly test. But I think that not press Control Z. I've gone through Z. Here. We can test, for example, a one leg with one alpha and other leg with other Alpha. Just to make the test I gonna return here to remove this effect. Continuing doing the test. I don't know, but these these lag, The Tail am not a happy with that. So we're going to try to return it. The arms the arms. It's working well for me. And the leg, I can just keep this way until here more or less. So let me select this guy. For example, I can just make this part here then I can chain to devise your, For example. Let me test only this part, for example. This transition Here. Let me try, for example, until here. From this point, we can bring these huge role here to the NAOH. That is more, it's not difficult but will have different shapes. So how you can see, sometimes it's good, you'll make a base with a lot of orations than you can apply the, the Alpha. And then we're going to get good result. I'm doing in these intensity. So how you can see I'm doing it more strong because when I eat tweaked to the ischium, this guy here skin shade for you can see that we miss a lot of the cavity and these visual. So I like to make a little more strong The landmarks because down when we are gonna render or make some a bit, usually we, we lost a little bit of the details. So sometimes I like to make more strong because that usually you can work with layers because then you can control the intensity here, how I have more certain about what I want. I'm not using layers, but if you are making fast or are a little lost about a divisor and Details you can do that. Work with layers. So this tail here, it's a little more not confused yet to have a lot of formation, so it's a little more heart. Let me complete it in our angles. So let me see here and here to, here to, then we can add just separate that dot if want to. So let me first a little bit here. On this part. Yeah. Not too much. Yeah. For so little bit more. So is it guys we need head on this side yet. Then we can break a little bit with author alpha in the opposite angle. But I don't recommend you mix the same alpha with different directions. So let me finish here. This for me check. And I think it's done here for me. Is it guys soon? The next video? 47. Working On The Body: So continuing here, let me check this part. Let me see here maybe a little bit more. Yeah. It's good this angle to adjust to fill the gaps. This mouth parts here for example. This part. So let me continue here. This way. See creating this variation. This connection transition. Tried to work with more large. Remember that? So Let me see here. I don't want maybe something more like stone. Letting me check it. This one. No. I think not. Let him see if I have other visual ring course. Here's more wrinkles. Know, something more like Christ. This guy here maybe called, called Beyond the on this part. And I can, for example, make some thing like that to bring this slide usual. More there rusting. Let me check this transition. It's more natural. The same thing maybe here. Then we go on. In Greece, this part. So let me check, let them active the back face, always. Same thing here. This transition. Let me see here. Let me make a little bit here. Let me check on that leg how it will works. I don't know if some of that skin, no matter if this via Azure press Control Z Control Z. Control Z, control Z. For the leg. Not yet. Letting me check here on the neck. Maybe as me check here. No to know yet. Maybe then maybe down we're going to make it letting me try to continue the block in here. Let me see. So don't worry about it. The, the lowbrow says because when we are, we are working with these, these alphas and we have basically millions of polygons. So this takes more time. Letting me, this, this one. It's cool for recouped to letting me see if it works for the shoulder And deltoid. Let me check here. Maybe CAN works for these back bar. Here for example. I work more large, not too small. Let me see here. Until here to trapezium. But let me check. Let me sum this way here. I don't know because seems to preying on here. It's not bad, but really I don't know yet. Let me check them this way or this way here more large, maybe we were rather let him be sealed are failing because it oh, this this thing seems that. But here maybe maybe because you don't have a specific shape, for example, led me to this formation here. Let me check. So symbols make a drag on, but I would like to make, but it's not an island. So it's a little funny because it's like what the Z it really, I don't know why it is. It may be on these way here to these poor. You can see here and two here. Little bit of, I would like some licks. Don't me check. No, this is maybe cool works here, but now it will have more, more a drag on feeling. So let me test other ways. Let me see here. Let me check this port here I can add in the middle maybe to here it will add some bones. Let him see here. Why do we can recall do use these, these flies row here will be better maybe for the shoulder. Try to create this variation here a little bit. Let me check here. Here too. That K. Let me add it in the middle. Something like that. That's cool. Let me see here. This transition. Maybe they need to do is way where we have a more solid port. So how do I say do it basically test and we need tried to make test and test Not a royalty, but can work. Let me try to add here following the most close. And now we can make some mics here. I don't know about it, the arms, It's fairy. Strong landmarks but well, because here's symbols that I had more stone effect so I can use the high polish and tried to polish a little bit some parts. Usually I go on to create this effect here, more like guns drawn to. So this is the cool part because we can merge it and bring different filling. You can see here on this situation for example, of course, usually we lost a little bit some parts, it's normal or abnormal. Let them use these standard brush to create some Lira effect. But we can get these visual, let them use these. I saw some, maybe this one here for the neck. It's kinda some veins unlike it here. So here recode use the high polish tool to create some more stone effect, just using high polish to break these boards. So you can see you have this visual, the skin visual here recalled make same thing if we want here to the arm to break a little bit this why usual zero. I can create these landmarks again if you want. So it's very, very cool. Same thing. Let me check here, That's okay. Let him see what more we can do. Letting me try to finish the legs, letting me check this one. And maybe with this part here because I don't want strong effect here like solid shape, I want something more, more fat. So let me add these visual like a crocodile. Okay. Let me add for this situation, I am using the same alpha to create the same effect. For example. Here I can try to make the mask and create this shape here. So it's not true. All right, great to hear on this part here. Same thing. Maybe here to here because then we can add order element if we want and make this transition. You can see So we're going to play a little bit with that. And it's a very, very cool. C and D. D is region. Let me try to work here yet. This way. Same part here. Playing a lot with that. Let me see. Here, feel that I need more volume. This part Snowden, more volume, more. Trust here to these poor anatomy. Check the jurors. Let me see on this part here. Let me check here. This bar here to play a little bit with the shapes. So, and let him soon this way. Here. The neck here on the mall to these usual Part two. Forgot to add the back face. Goodwill it to K. To see here. That's cool. Maybe a little bit tomorrow. Here. These angle, they tried to fill all the ports. Well, let me see, letting me come back to the skin shade, for example, have this wise row here. If I feel that I need more little details here. Some, something more mean or ruin cos, something like that in my opinion, of course. Letting me use this this port and Ting De light. Some other thing like that. To break a little bit the big volumes. Let me see. It's a little better here. Same thing here too. To create this little, little details. On this other part. Maybe we could use this shape here to grade something more like a heart shape and maybe see something more like strong. I can use DOM standard to break a little bit this poor. Who here too. Same thing. Letting me satellite more in front. Well, here it can use standard brush to create some volumes. Dom standard tomorrow a little bit, the the abdomen and create some more strongly landmark here. If we want to break a little bit to this part. So you can see we can play a little bit with that. Let me check here. Here. We can return to skim that K. That's cool. We can work on this guy now. The next video, but we are almost there. So for example, frame one, you can see we have the fully detail here. So now we're gonna work on this part to finish so soon the next video guys where they're going to continue 48. Finishing The Body Details: And logos before I worked on the whole, I got this brush here, the drag them. And I work on this little details just to refine a little bit more the device role of the degree at tours. So in this way are gonna follow this flow and the older parts, like On numbering it is usual here. Something like that. Yeah. You're To the toes. So let me or cure Calmly. Back face mask. I always forget to give it to avoid to apply and the other parts that I don't want. Oh, let me bring it this fudge role. So how you can see it's terminal important to have the volume on your facing because when we are applying the Alpha, we get a better result. Because imagine that this part where it's more fair just with the alpha, without the cavities and deeds place man. So we will be very, very bad and strange, not bad, but we will be something vara is more FAD and probably it will bring a bad result. Because we will be something like what is just a cylinder? With Alphas apply it is, is it just, it? It's adjust it. So we can play a lot with this Zhuo here. And of course bound severe ours here doing this element if you want. So let me bring this angle here and here. So that's cool for me. Let me try to work a little bit more on this. Well, there lag. This part are gonna make this flow this way. And here on the vertical shape. So here work very, very commonly guys, to get the correct way to avoid problems for Calmly. Very commonly. Because it's normal. We want to finish very quickly, fast, but usually when we are doing quickly and fast, sometimes you need to redo the thing. So it's the same thing that we make Calmly because we have Righ we need to rework on it so it's not the best. Let me continue here. And here. The zwei, your A10 on this direction, finishing here on this for something harmonic. So it's cool because we are adding alphas, Alphas on volumes and silo it. So these bring a good look and visual. It's very, very helpful. Here we can make oppose it if we want to bring these skin Visual. Same thing here, may compose it I'm this way very, very goo here. Same thing. Me bring here. Make oppose it. So how you can see I'm filling the interior process. Malware. We have skin via usual. Let me test here. No, We're going to bring same aspect that the other parts and I don't want that check. No. Gonna keep On this way. Take care to not fully same visual for all destructor. I don't want dust on the fingers that K your own this year I need to bring devise role. It's mixed said with wheat about the drag on chicken. And now this is still FAPE foliar grazie wood. Well, it's something more like I don't know, have glow will have rho from there than something more like elastic element. Of course depends on the tour to hear this word, to remember working Calmly. Let me see On this way. Turn part here, it's okay to let me check here. Seeing on this part, let me bring Calmly. So very cool. Tried to feel fully part. Because if we don't do that, we will be some parts is more FAD and without power is in, alphas will be. We'll bring a bad feeling for who are watching her Cindy, the image. Oh, here we can spend severe or Skype. I'm doing a little more quickly. You can work for Calmly here if you want. So let me feel The intern part two, It's kinda hands wider or not. Yeah, this is the objective. Bring a craze visual for letting me Few on this port here to remember. To say, Oh my God, imagine I lost this safe. We've severe rewards to read the whole no comma police. No way. So let me zoom out here to Jack. Now we can make them these angle a little bit. No. Just same angle that school year and here on this way. So the interim part here. Not here not no, I'm The Mouth. Bring this feeling here not too small. Remember that we need they care about that. Cause sometimes with forgot them. We are adding a small part and this is Not The idea here, making the transition The fading transition here. Let me check beard, same thing. This angle. We need to add on top here. And here too. Let me check on this part here. Good. Let me see to finish here. Decided. Okay, here to here I needed a little bit. Here, this transition. Yeah. Here's Mars stroke. Let him see, yeah, how you can to have this difference. Let me check these little guys here to part by part. Remember that it's illegal. Tie red, but we need to do it's the life. Don't have a hotkey. Yeah, we have already Q equal to use a noise. But here on this way you have more control. Handily. Q12 here on these weights. Same thing. Let me check this part of the hand here. Let me check my number Calmly. Yeah, I think it's non your we can add this usual a little bit more. And let me see, are these way same thing here. Yeah, that's cool. Better. Think. It's okay to the body. Fill out part. This angle to angle. This angle here too about the I don't know about it the month here. I don't belong. Bad as SPECT, but let me check here. I don't want this aspect. The year you are gonna keep maybe gonna add something different. Let me check these guys. This tour here. No, it's more. No, but I think can be lighter mid test of course. Something more. This way. Let me check. This way here. See here. Not bad. Well, this is not bad. But I'm not happy with that. Let me select the disorder. Plaque veins. This one here. Yeah, maybe we will be better. The Muse highpoly she here and try to bring these veins We're here. Yeah. So let me return a little bit without the the highpoly Shh. Let me check your veins. Here. Two more. Large, the thing we will be better. But I'm not happy with this little details. Let me cut here and use DMS to under remark, maybe a little bit. Led him to see I don't know him not to help with that. To mark, maybe gone those mouthful little bit to this part will be better. Because don't Sims. Going here. Organic effect done Tim seems more like stone cold BCE tone. Now it's a little better. These transition here. Let me check to see these bought turn. No. Let me bring this guy moral, I maybe this one here. Because I don't want this to his MOFERT Bart know to let me check this one or let me see maybe this guy here. We will be better. Hear me. Yeah. This transition here is better. Yeah, it's better. So let me check on this angle. Go fine. Here to maybe these landmarks are a little stronger, not made by cold. Add some stones here or not stone lot but like some bones there. So bring it this transition here a little better. Yeah. It's good. Yeah. I think that's okay for the body. But we need bring the letting me check this one to the bones here to see. No, it's too big, too much. Letting me select your brush, standard brush, drag, rag, and anatomy. Select these offer here just to test and I can work with this sub. Does to here may work better. Yeah. Can be this one here. It's more like rack brush. Can be. Have this Zhuo you're mowing can use the orbit, correct, for example, and if I want, I can create The landmark or Dam Standard or highpoly shaken polish a little bit, two arrays to break this. These cracks that I like it. So we have this Zhuo here, let him select disorder we know. Let me work with this one here. And some dots maybe. Let me see here. All for letting me see called BDS one to create this. More strange usual. Let me see here. Like this. Let me see, yeah. So how you can see on this way? On this way, it's good to this angle. Let me see. It sparked. Yeah, that's good. For our angles. The skin, It's cool. But here, let me check later, albeit let him selected this guy here. Can be on this too buried, can little bit patterns. This angle here are all do feed into your part. So it's important. Always important. So these little details make the difference. Let me see here I have these guy here too. I can play a little bit with that. Hopes. Let them select the year. So let me just feel this part here. This bird. So let me see this angle. It's good. This angle here. Field. Little bit more. The fingers here. See. The little details, of course. Make the difference. Here. Let me see, Let me check. So again, I go now rotate here to check how angles that good. There's one back for that good. Here does NGO. That's cool in Frontal angle. Angles working well. So here it's kinda stone. So let me test. Yeah, and I press control Z, control Z, control Z. Let me check. Like of this London marks, but I will not keep it going to keep one. These are gonna work with this one. So yeah, that's cool. The body, it's finish at the next video, we're going to work on the head part, on the whole and the nails to finish the models. So see you in the next video. 49. Creating Hull Details: No, you guys. So continuing here, we're going to make a disk part. Now. Let me see here this part here. For example, here in this reference from gotta for this visable that we can try to add something like that. We call this DOM standard or maybe and try to create some landmarks, are gonna press Alt just to create these visual. And here we can make some landmarks I'm just testing are gonna press out. Then I pass the cavity here. Same thing on this way. Let me check. So we can play a little bit With that. Let me use this way here to all Bresson and this visual. So let me check something like that. It's a test. Remember, now for example, we can make more landmarks. Let him use the move. Let me see you lead move this side. Here. Let me break the zig zag and try to or column. In amniotic Oman, unique shape. I don't want waves, I want to straight line. So it's more harmonic. Lemon Chris, resolution again. That's good. So let me check the geometries here. I can continue doing these things. Let me check. That's a K. We can break it. Maybe as, maybe not. So let me Great to this shape here. Play a little bit with that. And we can play a lot with that. So these will bring, um, it's kinda more solid shape probably give us a better visual. Let me try to create this row here. Anatomy test. So how you can to have this visual that it's a little better. Let me see. That's okay for now. Here. Same thing we can make this usual. Let me check here. And here we can do it. So let me check. Yeah. Let him it does some brushes here. More like we call deal stone. Here's more organic. Don't want the Taiwan or something more. Let me check here. Landmarks. Letting me use this sub, something like that. We call use to the, the hero have Alphas but well, let me see here bumpy skin. Let me check this one. Let me see this painting here. Works or not. Ms. See here. I'm not too happy with that. Let me use this gray maybe. So basically it's a test that we need to do, then we're going to increase it. Let me check this. Yeah Something like that. Let me create a new layer here. Just to test it. For example, we can try to add the disport to here. It's reversed, strong letter MC, activity, serve facing. It's active it. So it's very strong. But don't worry about it that we're gonna use the let me check if you we are gonna use the layer. We're going to reduce the intensity. Let me check your way. Gonna try to, trying to cover some visual that works. More like play out a little bit with the shapes Structure. So for example here now we can degrees more or less On this way. But let me keep a little more strong. I can create a new layer again. And let me check the brush, my brush. And let me check this guy here. Not wrong. Let me see here. No. Let me check maybe this guy here. Let me see no to something more like a nice we can work with that. Or we call do. I think this one here, it's good. Let him in Greece here. I think also we can work with pressing out to I think we can work with some breaths set from Sir facing here. So let me increase little bit. Let me check this one. Here. I can break a little bit some part. Let me check. Yeah. It is one. Let me break this part. Let me check. This guy here. Active the back face. Sample D is nice. We can use the noise. And these 909, For example, I have this effect here that it's CO2. Maybe we can reduce it a little bit, Of course, let and press Control Z, Oops. On through the 9040 to know because I don't want color here. No. Check this one. That's cool. This one, but I don't want press Control Z. Gonna create a new layer though. Let me apply this guy. No, it's this one. No. Were I think it's one. L. Let me set the color here. I don't want this pore phase adding editing. I gonna change the color band, I gonna set to zero and press Okay. So how you can see I don't have this part, but I can press Control. And if you want, I can keep these These color here maybe. So we have this back to here. It's not bad. Let me go to skin. Her disorder. Yeah. Let me do it. Bookmarked are gonna come back to skin shading. Yeah. Now I gonna red the, gonna turn off the color. That's okay. Let me return to these guy here. That's good. Let me return for this one. Let me select the layers. Move. Let me select this guy here and I gonna move in there a little bit. Here. Move. Oh, let me go to serve face. I go on apply, but when I, when I go on Apply, I can edit it. So let me select this part here. But I confess that I know I'm not happy with that letting me do this guy. And I go not try to work something like that for me. I have I don't know a better via Zhuan my opinion. Let me go to it and try to reduce. I can work on the curve here and press Okay. And I can reduce defects little bit, but it's not good to letting me try to find something that works. If I want, of course, something different. Does this one. That's cool, but let them go to a Git. Let me see here. Viceroy it to zero. No two. It's not the royal. We need to test these good in this one here. I like it. I enjoyed this one. Let me see, Did color set zero, press. Okay. Let me check here. Press Okay. So let me select this part here just to check. Fully process. Yeah, layer turn off. This guy may require, again sir, face in and apply to mash layer. Turn off so we can see the difference. Subdued. Turn off this guy banks you. Yeah, I don't know. I think we have a lot of formation. Let me go to layer then I gonna remove this guy I think is not done this or this port here it enough. My opinion, Of course. Let me check. Yeah. So we're going to press zero greater than new layer. And I going to try to create some effects here. So for example, in this part, let me check here. Let me play a little bit to this part here. It's basically almost a rework. And I gonna rip are those This fully process for how parts, basically something like that. And here and here too. Let me check here. Let me see. Let me follow this flow. That's good for me. What are gonna do it? Try to work with this brush here. Layers, other layer. And let him it tests on these way just to quickly test here. To check. No, it's better. The other boroughs says here more or less on this part. Here. And here. It's not necessarily ad for the fully model. Remember that we can, we're going to reduce the intensity because it totally strange. So let me see here. Calls here bring more real prospect. So let me see. Those two. Can be 0.25. I going to make same thing with this guy. Let me see here. Oh wow, this guy here, zero point 0.25 can be invited me check removing this guy. Yeah. See, that's good. Let me select the brush. My brush can be bolster this one. Let me create another layer. Can press Alt and sweet by pressing Alt to create cavities. Great covered is and its placement. So we can do that. Let me check. Here. You're going to create more noise visual. Yeah, it can be. Here for example, we can see the difference. Let me turn off the rack. And these little tweaks here, I'm going to make same thing, new layer, 00:00 A.M. I gonna mark little bit more this, these parts that are very interesting for us. So here, let me check this way. Here. Same thing. And of course we call the grids a lot. This part, but for now, it's enough. So press now to work. Working with them Standard. I can use standard brush. Great, just some volumes here for want. But let him quit, create another layer and allow them. Move support. Marked it this way. Now it's better. Let me mark here. And then we're going to work with them. Thank CD for delay here by 200.25. On this way. See masking, however thing. Let me check. Let me turn off the rack and put 25. Gonna create another layer. And I gonna select this brush here. So how you can see I tried to keep the same instructor for, oh, I don't like to make a lot of different things because I need to keep our unwise you divide, you need to be our monic. So I tried to play a little bit with that. So that K here. Let me turn off these guys up though. Yeah, that's good. And to the next to finish it, let them save. Always saving, let me save like 39, not 339. That's good. It saving. And let him make same thing, layers, new layer zero. So here are gonna close the zbrush and hoping again, because I have a problem from the moment that I have saved my brushes, our little gray. So I'm going to create Zbrush, append it again to fix this problem with the brush. So I gonna do that. I have arpanet, the Zbrush again, how you can see. And let me select here. That's okay. So let's continue here. Layer, New Layer, press zero to active DOM standard and how you can see now it's fixed, it usually Zbrush sometimes have this question about this process. Sometimes I have these crashes. So let me see here. Let me move this volume. Here. We're going to reduce a little bit. Yeah, can be zero. I'm going to want to create these landmarks to increase. So let me check here. Let me see here. These affect your To Do list to play a little bit tomorrow with the volumes that K, Vitamin C here. That's good. So let me read other layer, standard wreck, wreck. And let me select the Alpha here again. Presets from from the Zbrush. I have disorder here that it's good to break a little bit. Zero-zero non-activity the sub. And well, let me remove this layer. Great, older they are gonna create another layer. And here it's a little better because we don't have a random Zhuo here. So we can make on this. So see this part. So let me check here. I can try to set to 0.25 years maybe can be a little bit more. 0.5 can be. Here. For example, I can remove this, this guy if I want. I can create, create another layer. And For example, I can add The again back face mask. So it's more interesting. So the good part that when we are working with layers is that we can change it this workflow. So is it guys? In the next video, we're going to continuing The Project 50. Finishing Model Details: So continuing here guys are gonna press zero. Sled McCrae, a new layer. New layer here. I'm going on market. Let me check. Can be no problem. Let me check. Let me try to create some variations here. To play a little bit with the shapes. Let me check here. Same thing. Pressing out and then pass and the standard, great. It's kinda while here. Let me make same thing here. To bring this variation. Let me Good. Remember always to check the to the out angles. It's Dremel is tremor important. Sometimes we forgot to make it, but it's terminal important. Let me check here. That's cool. And from this point, let me bring a little bit more of information here. That's cool. New layer. Gonna use this alpha here. Not the rural. You can make some variations if we want. For example, for this situation, I am using just these Alpha and not adding a nice and of the Sphinx because they don't want to not repeat a lot to do the same as leisure. You can break a little bit the, the angles and bring this order angle here. But how you can see, I'm not add the, add that these visual for all the elements. So basically zenith. And we have finished this part here on the nails. If we want. We can bring it to create this visual here. Let press Control Z, Control Z, Control Z, Control Z. And I gonna create a new layer just to, to check the difference. Here. For example, these finger-like called do that yearly. But well, because now we need make one-by-one. And if for example, I have done it. If I had done it one time and duplicate that it, we will gain we will to gain time here. Somehow. I need make these things. So let me see here. It's not too visible here, but when I turn off the layer, how you can see these little little twigs make the difference. So let me make this part. Well, here we have this viceroy, It's okay, it's enough. Let me select the body. I can create a little bit on this way to break a little bit to the side. And it's cool for me. So that's enough for me. Had to normal her the from Guam. Oh, you're going to have displeasure. Very, very cool. We can play a little bit of the body. So I just can shade for masked, masking by cavity, for example. Invert that and we can paint it if you want, but we're going to make it dense. So it's very, very, very cool. Let him put the more dark color here, maybe something more like Martha Graham visual. These way. Yeah. So it's cool. Look the part for very good. That's okay. Let me clean the mask or lead breast Control Z just to keep the mask and I can select this guy here, Medigap to have a good facial return here, clinda mask, saved Project, always saving 40. Is it guys? Next video, we're going to start making the presentation. Polypaint, sorry, or I'm composing, composing it into the photoshop. So is it guys here in the next video? 51. Starting Polypaint: And logos. So continuing here, I am using the magic apparatus. So for example here to answer, you can add some floor here from a plane or a line. And this part here, for example, how you can see we have these parts here and basically it because it seems that it's the NAOH. Let me take a Render, but maybe they need move up a little bit. Some parts. Let me decrease subdivisions here. And I go not try to align a little bit this part. The same thing with this nail. Have turn off the the perspective. Let him move more or less because I wanted to have same line here. One thing that we can do it basically add it, add floor here. If you want. Just to have a better vihj wall of the alignment. So let me, I can use a cube here because I don't want work with farm floor, For example. Let me keep this guy. Let him make something like that. And maybe how you can see we need aligned some things. Here. Maybe we call the, we call bowls it if a one. But while letting me work with philosophy, am I going to make it handily? Let him is move it, invert the mask and move. Let me check if I can just move or tried to escape a little bit. Maybe we were maybe we works or not. So like the nao. And move up more or less here. Let me check here. On this way. Let me check the fit here. Move though a little bit this way. That's good. Maybe more here. Touching the cube, the floor. Let me see. Unmovable little bit. This guy here. Same thing, anatomy vert and work with transpose. Let me check if I have layers. Yeah. So let him at bay cow. That's okay. Let me vert and use the transpose. Q transpose. Let me try to route. They tell little bit here. Yeah, that's an off same thing here. Let me select this little part and move a little bit. So let me check. Let me move up a little bit. This guy here. And these odor always Calmly remember that this little tweaks Always aren't necessarily let them select these nails here and close. Yeah. It's okay. Not change at let me try to rotate to the floor. Cost for the Render, we will be good. Let me make better Pose here to the Hand. Let me try to move. Do here. May be we tried to here. But make it this moment. Rail river Rick Calmly. Remember that? Refer Rick Calmly here. That's okay. Let me select it. And here, same thing. The floor. Let him press B. Yeah. Now we're going to geometry and inquiries. The highest subdivision. I would not use the floor here, but it's marked to use as rural to organize things. So that's okay. Let me move a little bit. The NAOH and rotate and set again things. Let me check. Yeah. Let me move a little bit, disappoint you. So here, same thing. Can turn off the perspective and try to align it very commonly or I can rotate from this point to here. Let me see. Yeah, But let me try to set the same direction here. Let me see here. And let them make different, something like that. Let me rotate it. Rotate here and they're going to try to Pose. Same thing with this one. So how you can see these little tweaks are important. Let me rotate here. This Pose. And I go on to try to ballsy here. Yeah, that's good. The same thing with this one. Let me see here. Move back a little bit. That's okay for me here. Let him select the mesh. And maybe I need move up a little bit. This guy here calls it too much. The floor. I mean, careers. Yeah, good. I have this Nao here to let me check. I need select this layer here and I need to fix it. Let me check here and rotate on this way. So probably here I need move your way to remove them this way. So let me check if we will be enough. But this little twigs, they are always important to fix this. These problems, avoid problems about it Render, but it's not exactly role here. I'm just fixing it to get a better result. So let me check on this way. Basically here, let me see this guy. It's done. So let's make the mask for this one invert. And basically here, let me try to Pose On this way that off I going to test if the Render reworks. Let me see here some of that I have this little guy here that I need move little bit. And I think I need to rotate a little bit. So let me check on this way. Let me see on this angle, I think it's enough. Let me see. Yeah, let me select the cube and turn off it. Turn on the perspective to like the body. Wow. Let me delete the cube here. That's okay. Let me select the can be the the skin shared for here guys. I have download the blows heading, Medigap solar and The her style. You can make this download on here from Zbrush library. This guy here, the solar, solar we can use for its kinda subsurface scaling. These other here are gonna make a test. And we'll have stone and have a lot of the Sphinx. And if we want to, You can make some, some stone Pat, Stone alphas here that you can make dough to test if you want to skip some flour or something like that. And let me select here the body. I have layers here. Let me check. No. And Vitamix come back to skin here and a light box. I have said that these how false here into the rock Alphas. So if you want to can play with that, For example, let me select this guy here all fall and I can use drag racked hopes. Let me go to brush then reset out-breath. We are gonna use the alpha with the standard brush. So yeah, now I can select the switch to drag wrecked and select, let me see, can be this one here. This pack of alphas are for free, so it can make download. It's a way to create these elements if you want, here, for example. So look that good or not, it's depend, of course, not a robot. You can press how far you can make. You can make test with other elements if you want to hear basically you have these way. That good, we can test here, for example, blue is heading. We can or can the Render. With that, we have this hole or hits the subsurface scattering. It's very good to disorder. We have stones do if you want again, work with stone will have this shock pay. But for bank you're going to work with skin. There's one. But before it I gonna make a rendering. Let me select this guy here. Just to check the floor. We can set the drought two thirds five if you want or if you want to work with more, It's kinda without perspective. You can turn off perspective if you want. But we're going to work with 35 or 50. Letting me, Jake here, I like a 50, but the tail here stay a little mean or in this angle here and 50, it's a little majors, so I gonna try to keep them this way. Let me check here. Same thing. Here. Of course we can make different Renders angles if we want, for example, but I'm going to work with 50. But I confess you let him that these one, it's good. 12. Let me test this one. I going to set more or less here. Little bit here, this angle document. Cuz don't want it suggests that test. To check the shadow. I have not changed at the Render Settings, just press Shift R, or you can use BPR. And I'm going to wait a little bit. From this point, basic glue gonna make the ball bank here and a composer weight into the photoshop. Let me check here. Some program of shadows. Let me check here. And Render again Check what's happening. Let me see here. Continuing. Let me wait a little bit, one little bit more, Little. Let me check. Yeah. That's good. But here since yeah, the floor. Let me check if you have some problem yet. With the floor. I would like a little bit more up. Let me check to draw. I think we can set this guy here. Zero or negative one. Negative 101, negative 101. We will not work Negative one. So let me check here. Let me set it. Three, negative zero point, negative 0.0, 0.999. Yeah. Let him task. Now. Of course let me Chris did roll grid size here. Let him is sad the same camera again and let me make the Render here. This angle and I gonna change delight here, sightings off the Render, Render properties here, BPR shadow, I going to set dangled to 35 to have Amarice morph shadow and the rays I gone up but 150, 150. And letting me go to Render properties and active the AO EMBA into occlusion here. I think it's okay for now, let him make a Render and let them await. From this point we can start making a quick plot Polypaint and composite into photoshop because these Polypaint idea, it's marked, you have a reference about it, the texture. So the correct way we'll be making these two are into Substance Painter. But of course it's the pen up, the main objective it, if we are gonna use it for games or cinematic you, well, it's the band. So let me pause here until the final rendering because we will take a little bit of time here. So let me pause and to the final and basically here we have finished yet For me it's a cane shadows. They are good. So it's an off here. And let me check here. What are gonna do it? Take a print screen or just a print screen and I go now up and the pure ref here, press Control V. Cut this guy here, presidency. And I gonna make other Render using the Draw M 35 M, M, M. So let me take a Render here just to see what is better, which is by either the 50 imam or 35. So it's extremely important you may best to check the Sphinx. So I gonna wait, this one too, are gonna pause until the final rendering. For me, the shadows are good. Here. This citing are good. So from this point we are gonna make the the, the polypaint texture to finish the project here. So this thumbnail is good too because we can, I have an overall idea about the character? Pose? Very cool. So we're going to pause here until the final rendering. So it's been chat. Let me take a print screen again and they're gonna paste it here. And I can compare the elements. So I professor that I don't know. I don't know which choice. Let them is C. I like this one, I gonna keep with this guy here. So 50 here. That off. And we can start painting here, are gonna chose the color spray. And here we can use this Alpha 07 here, letting me import the reference here. So let me select Korea tutor concepts. Let me select to hear the BAFF going to do your part, to steward part and I gonna pass to hear this concept. Let them select here and add to spotlight. Because here let me increase the opacity to maximum. Here I can select the base color. We can, I can see Lab press C to derived tomorrow, right? Yeah. Let me check this one here. It's kinda rad. It's not perfectly of course. So let me pick the color here, a little more red. This one here. And I can increase a little bit delight here. Little more saturation. Not to let me see just to have a base. So then press Z or Z again, and I going to re-scale this part here. So more or less, well, I can press Shift Z to turn off it. And here in Zbrush madness or let me turn up the Ziade, an active, the RGB. I can feel object here. I'll press Control Z, switch color. Yeah, it's working. I going to create a new layer here and they are gonna rename to rat base. That's okay. Now I gonna apply the fill color, hopes, sweet. Fuel up, shake. Let me delete this layer here. Let me create a new layer. Color. Few. Of course I need sweet to the, let me return it here. Let me check the geometry. Layers ahead. The layer here. Yeah, let me see R1. That's okay. Let me create a new layer. Color fill object. Probably. I have something with Material here. Let me check. Let me do this guy. Let him is C. It's painting. Well, but I don't want it. Let me go to, let them select Move. Keep the RGB color fill object. Now has work at. So this is my base. And I can select Standard brush. I going to create a new layer and rename it to let me see dark color. So here it's working well. Learn press Shift T. And it's did scholar here. Let me, I have pickup, but it's more like a gray. Let me put the little more dark. And here are gonna make the The landmarks. Let me go to spray. Spray only are free. Let me check the freehand here. To have a more thing. Cd, press Shift Z, disc to check the how part Let me check. Let me go to brush modifiers, lower our masking. Let me check yourself facing. I need to turn up the samples here, spotlight projection. Now I can paint, you see with the spotlight active at. So let me continue here. I want to paint the, this part here. Make this landmark the delta right arms here. I called work with press shift D. And I call to make, let him go to geometry, grazie it and press Control W to work with poly groups, maybe we will be better for us to work with that. So let me isolate that and let me check if I can paint. Yes, I can continue paint. So it's very, very helpful for us. Of course, always using a reference. Remember that? But here's March greater landmarks. So here on the Hand button press Control Z, basically where we have more cavity, we can make that. And I gonna continuing here in the D is part more or less the biceps do I gonna keep with the more red color, are gonna try to make these myths burrowing this. It's not the stone, but it's something like more Dark Colors where we have more solid elements. I can say, um, where we have more organic elements. So I can, for example, pick the color again here, sweet color. And pick this color more gray. Let me check here. Let me go to flat color just to get this dark color. So now I have this two colors. And here in the middle are gonna keep more red. For example, more or less here. Hello, more or less On this way here. And we're more or less I have these The is how I can say it's kinda seems that bones I go now keep in more dark and where I have more skin I gonna keep them are wrapped and try to simulate something more organic. So let me check here. I think I can paint here to let me check here. Let me return here for my baby, my skin. Wet. Skins can shading, that's good. See how and how you can to have this windrow. So next we're going to continue guys, part by part. So see you in the next video. 52. Continuing The Polypaint: One thing that we can do guys, just to not lost the colors for this first moment is going to work with two colors, three colors more or less. For example, this dark color more a little bit like, like letting me check here, it's basically gray and brown and red. I think I got to work with these three colors for this moment. So we can add, for example, I Zsphere. Let me select this sphere. Because ZBrush we can just set two colors here. So to not lost Colors, lead press Control D. And while I gonna do it, basically mark this color here. So we're going to press Fill object here, switch color, select two and drag racked Alpha and active, the RGB. So let me sweet color. Let me check here. Let me see the intensity. Letting me use the clay. Turn off the ADH. That's okay. Let me fly viewer The inflate. Yeah, can be the in-flight here. And I can paint or for example, item select one. Press Control. I can use the mask cycle. I go now field does one feel object. I got an invert sweet color and fill object. So I have this more dark color. These other color, white is rad. Basically here is RAB, and year is led, press Shift Z. Press see here it's more white. So let me now color fill object. And basically here will have read. So I have dark red and more white. So mow it better toward, because for example, if I miss some color, it just can pick from here. So that's okay. Let me select the body again. Why am I going out continuing painting? I gonna make the same thing here with the Arm. Let him pick the color again. Letting me check. Well, well, well, let me see what's happening here. Why is not painting? Urge been letting me check here. The barrage samples bought a light projected on, it's off. Let me select here the color. Not picking. Let me check. Now it's working. So let me return here and start painting. My symmetry to activate. Let me turn off it. Let me continue painting. Let me check your thing. Cd8. Okay. But well, it's working. So let me pint here to this one. Let me check the flat color, just see if it's working or not. Yeah. So sometimes we can thanked here we will be better. Sometimes it's not our role. Of course. I can increase the but here since that I have more letting me put them are dark color here. Go to Shading and repay. See here. Depending on the light to Marian front. Remember is not the role is like the Royal. Smart to have an overall idea. I can paint the well, I don't know if this necessarily I find the trespass, but well, let me paint here these way, in this way. This process you need make very, very commonly remember that. So Lighting mean carets here, the deltoid, going to put Tamar little more dark color until a little better. And make Sammy thing on this way here. So let me check. That's good here of the deltoid too. So all this process we need make and very commonly remember that the abdomen, It's a little more rep, like the concept. So we need make it Calmly. Here. I'm trying to create the dark parts, for example, for the leg, you're this part of the Dias may be Demisto, can be Middlemarch, but it's kinda spine. Letting me check here, dereference. It makes it here too. So the spine of the Teo here we can point to this color just to mark. Then we're going to contain me. So let me check here, but here is Marat, so it's a little, not confuse it but let make mix. Here. Calcium's that this alt parts, it's more Dark. For example, here, going The old line. So let me check here. Some a thing like that. Let me see if we're works or not. Yeah, from this point here, we have worked and we need going to make tests. So let me check on to here. I have this more interesting visual. You can change the alphas and our destructor, but I confess you that I like to make more money without tried to set all the time different Alphas, for example. Let me see here this way. This part here to me, but more or less than two here because then we can work with masks. So this part I'm trying to work with Dark Colors me to this part to simulating the bones. Bones process. If we want, we can make mask here. To work with poly groups. Maybe we will be better. So it's mixed with dinos are yeah, seems that it makes it a little bit. So that's okay. Let me check year here. So I gonna make same thing on this way. This guy trying to find the old line part here, how you can see these way here. Let me check. Sport, where we are simulating the is not simulating symbols that it's a more solid shape. So basically, wherever more solid shape when you try to bring a more different contrast to the color. This little arm here to anatomy so late this one to work better. So here I go on to work on shoulder to And on this part here, let me check. Working Calmly, working low. But not necessarily, but a little details too much because we will not will be not advisable too much. But here, I'm trying to see in a way to this part. Let me check here. This part me being this way. We need to work Calmly, guys, The secret it work Calmly. Calls. We'll take time. Not and-a-half other way here, a little anatomy. Pint on this call or two. Here. Two. So this part more strong. These landmarks. Me check here. Let him is saying Sims, glad it's like a crocodile or something like that, but that's okay. Let me check. I can feel here more or less on to here. And here. Same thing. Let me check this angle here too. So let me check is way that's good. You all tomorrow on this way. And here, same thing. Little more. Dark. This part. Here. Let me see, I've roofing. That's good. I think I gonna bind to this for your, to the sport. Into the mirror are gonna buy more red. So I am making the, the reverse here because I quote, For example, pint for Aldus color and make the red turn red colors. But I think that this one will be a little better. But I confess you that I would like more intensity here. Maybe a little bit more. But it's enough. It's an often this way. Lanham paint just a little bit on the middle here. Make me think. This guy here. Let me check. K. Let me check here. On these weigh more or less that off this first moment. Let me bind to little bit more here. On this way. And on these way here. Let me check. I can make a mix here. Let me see. Yeah, it can be not too to emote doing things City here, just basing this landmark here. Let me point tomorrow here to cover this part here. So I'm a bank to here, to these regions, little more random. And we'll have this aspect. So it's very cool because now here in the layers I can turn off. Load was not recording, really? Yes. Who was not recording? So probably because that we had some problems. So let me remove this one here and I go inactive this guy and bake How? But well, it's going well. So suing the next video, Are we going to continue with guys so until the next video? 53. Red Tones: And well guys, so continuing here, let me select the reference here. If we want to make something more, It's not bylaws that it's something more divided and better in my opinion because it's more Kleon. So you can see we have these parts here, more white. I'll just part cover ads for some more blue. In this case here we can, we can use this more gray to dark color. And verb a recall and Glenn. So we can try to reproduce this same structure here of this one too. It's very variability from God for in pro, select here this guy. So it's more wide to learn. Select, press C, Z, and C to pick the color. You're the pectoralis. It's more like it's not white, it's like silver. So let them create a new layer. So like the body. But Me too like this guy here. Just to see this pourer. That's okay. Let me create a new layer. Since that the shoulder put it little more white to simulate the gold effect. And let me just make-up test. But I confess you that I like this other color. So maybe what I can do here, brass, It's delete this layer. I'm going to create a new layer and tried to reinforce here on these parts. These way. We check here a little bit. So it's very, very cool. Let me check to see here this part. Why do we have the clavicle? Let me mark this color here to let him make a mask here. Color fuel object. Not for to not forget this color or MSI it. Okay. Let's continue here. This way. I am trying to get the science of the character. So let me check here. That's cool. We have a little this is landmark on here too. But what we're going to work on the body first. And here we are gonna make this landmark. It's kinda this diversion. Lighter mix here a little bit, the borders. And here are where we have. It's kinda mixed side with a highlight on this way here. And here too. Let me check The Legs. We have a little bit too, but they are gonna keep With that. Let me see here. Lighter mid test. I am trying to mix this part. So let me check here. And here. Let me see. Because these characters sounds that have I stomped shape, but it's not working well. Let me return a year and pick this color. And I go on to painting here. So let me paint. Then we can use the cavity mask, so don't worry about it that Let me paint to your little more dark. Let me check here. I don't know why they think it is Not so good, but 12. And I'm working with this brush how far? Because I don't want a firewall here. Let him put a little more dark just to test. And here it can make this transition. Yeah. And here the mirror is more red, so we're gonna keep this red color. Let me keep here this color, er, er. Let me check the difference. You can see these element. So let me add activity rack again. I go now select the white color. And I gonna pass here on the border, lead or be it just to connect to here if that's okay for me. Oh, YLDs white color may be here. But I don't know if phi one to I gonna pass here a little bit. Mixing with this other part. Just Alito bit. And here, same thing. So basically how you can see I'm using drawing Colors for now and see it, it's none. This area is a lot of color secret. It's work smart. These port. Soon as that I need, let me remove this arm here is not remove it, hidden it. So what's happening here seems that have lost something, but well, I going to put tomorrow white here on this part. So let me continue here doing it. Let me check then we're going to use the red color. But I am mixing with that. Let me check here. I have lost the other color. Seems that ****, no, it's just because I have hidden the depart. So don't worry about it that some times. Some crazy stuff. So I have ZBrush and I think is Not crazy tomorrow about the causal have millions of polygons. So they are trying to keep it light. Here. K here a little bit. Yeah. An off. That's an off here. And I think I can or quit for more dark color maybe in other parts. You're not you're not too. Yeah, I think it's an off here. So let me check the difference here. Press C. So I have this visual. Of course if we want, we can reduce it a little bit. So can but 0.5, for example, to have this little transition. That's cool. If we want to, we can let me select a new layer. And I can bring a more dark color for it. For example, I can press C or dark. And here we're going to rename it to cavity 01. And here in mass, we can use mask by cavity, for example, you can Mask body cavity. And here we have mascot by cavity and I can paint it. Press Control Z. Again set blur, for example, your weight, 3D profile and mask but cavity again. And we'll get the elements more blue or red here and mark elements here. So for example, we have this effect where I can invert the color fill object. Now, let me check your press Control Z. And let me check the layers. It's working well. Let me see. Why is not painting color fill, object, not working. Let me go to brush then I gonna try to reset our brush. Let me check what can be. Then we go to her to be the ad turn off color fill object. Cool. Or if you object is not working too, is trained. Well, let me vert and I can paint handle it. Let me just make a test here. That K I think it's too much. Let me see what I gonna do it to remove this layer and bake out here. That good. I go on to work with masking again and mask for by cavity are gonna set to because they don't want to MIT elements letting me worked like more dark color here. Cooler few. Hope project now has worked. That's okay. So what are gonna do it basically press control Z. Control Z. I go not try to create a new layer. And now use the your project because plant remove this layer and try to create a new layer again and mask bag cavity. Invert the color. Oh, project. Yes, is not working with layers, so let me remove it layer. And I gonna make it the handily. But letting me use the mask by cavity. Let me set to wait and mask by cavity. When we increase the blur, we have blue red mask, of course. So here the intensity I gonna set to 50 and go to color fill object. Hopes learn, press Control Z, Control Z, and invert, Of course, color fill object. So that's cool. Now why do we can do it? Make holder mask here, for example, mask by bath, if we want, will be some parts different. For example, how you're going to have basically mask. But this part and not Tail, we have masked by you. It's kinda masked by ambient occlusion. Basically, we have different options to make the mask. Of course they care about the option that you're going to select goals. Maybe Zbrush can crash. Basket by smoothness. And I need Wait, I going to pause here, direct, direct come to the mask process. To finish. So let me check the flood color So how you can to have you here on this part more dark. So yes, of course, you can paint it. But remember that when we are gonna make do Render, this part will be with a bird, can be to let them select this color here and I gone up or dark. Let me verte here, color fill object. So we have the return here to skin shading. And how you can see we have this little, little details here that are important. This mask by cavity, maybe we could make it undefined now part. So first let me pint it. Letting me, first, let me mark this region here. And they are gonna invert and color fill object here it's the AO. So let me select the year. This guy again. Control Z, control Z. Cause I1, remove the cavity. Here, are gonna make this cavity paint the final process. So you can see here. Let me now what I gonna do it pint. Now red color to let him pick this. Press Z and press C here to pick the red color. It's red. It's more solid. Sorry, not sorry. We have more saturation symptoms. Letting me scale this guy here. Here, The Mouth. Let me check. Let me test here. Let me scale layer, new layer. And I can paint here on the deal Blake on this part here. Let me paint to your more wrapped red color. Me it over here. Little bit of the deltoid. So little bit here to this part of the leg. Day you hear To me more color to maybe this part we call banked first Bidwell. And here on this part, let me paint here. And on the neck, of course. Let me paint all this part. Let me see here. Are gonna play a little bit too. If you have, it, seems a little bit of blue Sims is not a robot row. So let me banked here. Do me check here. On this way. This part two here. Let me check this part. And you need make it very commonly guys, very, very calm because it's important process. So I don't recommend you make it very quickly and tried to solve out the elements. Enjoyed the process and make it very commonly here too, It's rod. This bar towards part here. Red. Basically I can paint out support On let me check. Yeah. So let me check here. This for two here to sing Itamar, Dark. This part. Let me check here. Marring pounce on this region. So if we want to recall, work with mask and use the and use the color field, but I don't want, I want to mix it. Of course, I need to work with the Alpha 07 here. Let me check here. And I can increase it. And at the spray. So because when we are working without the spray, it's kinda something too flat and not, not to natural. So here I am using this part, Tamar, this transition here. So can use the red than they are gonna come back here with the other colors. Oh, yeah. Videos this color here. Then we're going to use older callers. Anatomy. Check here. The middle here to this part here to let me check these poor. Let me see here I can put a little thread and defeat to Hand. Just a little bit. Here. I'm here. Of course here I'm doing something MR. random, if you want to can work very commonly in detail at let me check here in the middle. Let me see here. That's okay. So is it the guys in the next video we're going to continuing? 54. Blue and Dark Colors: So continuing here guys, I can turn off the layer. Just see the difference, For example, hurricane to have more red color, I can find them, can be to reduce a little bit intensity, make all. And now we can work with the masking. So I can use the mask by cavity. Let me see blur for and B. Let me invert it. And they are gonna select these color or dark a little bit. Color fill object can be. You'll hear embed mask by cavity. I can use the intensity to sweetie Her profile and change some options here. And mask body cavity for example. Let me select the flat color to see better. And subito, turn off the color here. Let me keep this way. Mastercam intensity, mask by cavity. Somehow I have this control better here. So if I want to paint a little bit more here or not, let me select the skin shading. Here, it's more market. It can go to subdue again, activities option, invert. And here I can find more white color. Let impress. See, I going to paint tomorrow. Why to here? Let me check this poor to bring this contrast. So if 38, they can mark little bit tomorrow here. And here it can be same thing. No, no, no skip one on this week. That's okay. Here. It can use direct racked and I can use all of these all for a year to bring this visor. All these mics here can be more the more dark color. So let me select for a hound 0407. And here it can be something like that. Let more light kinds tone, color, maybe. Let me turn off the offer on a pint color here. Let me check. Can be this one. Let me paint here. More. Darker little bit. Hand Luke can bind Teeth. Little bit more. Let me go to gray color. Make this mix. So that's a really strong The landmarks, but that's good, Not too bad. So let me see here. I can pick the white color again and tried to use the drag. How far can be this one here maybe? And try to bring this part here. Let me check Let me see. Here. Can be. So I think that I can use the spray of 407 and more blue color for these barked for example. More blue. Let me check here to mix a little bit with the bones information. Comma mom, please Zbrush. Let me check here. My Zbrush has crashed. So good. Thank you. Led me finish it. And we're going to continue letting me come sell it. Let me try to finish it again and save the things. They are gonna wait. Well, I reopen the file here finally. And let me continue painting it. Turn off, turn on the RGB, turn off the Ziade. And letting me painting here a little bit of blue. I can use the layer, create a new layer. And I gonna paint it a little bit more, more strong. And here to some blue dots here. Let me check on this port here. And here, too. Good to, we can try to remove a little bit this stronger landmarks because that its terminal important when we have, when we are gonna work with layers. Because when we are gonna use layers because you can control better. This part goes here, for example, not make too since this white dots here bud, well, so I can turn off Dirac. Let me turn off it and set it to four for example. And I have something more reasonable fed these port here maybe need to be more Dark. This for sure. Yeah, let him selected the white hurricane B. This more Dark. Create a new layer. And I go on a pain to hear. More Dark, more strong. Now I can select the white color again. Can bind to hear. Let him or reduce it to 0.5 can be. And I have this this visual. So I can bake call. Let me check here. And here if we want, we can mark, mark this part or not. We can work with flat to check the element. So here, K, Let me see This one. The, from one. That's cool. Let me return to skin shading. Let me see, let me put this color here. Set to read. Let me see here. Select this guy. I can see more scholar here. Dark, these gray Let me check here my color and tried to add something more to re that. Margaret. Margaret, sorry. Color Fill. Let him bake. How big call to they call pico and bake. Color Fill. Color Fill. I'm using this base from the body Color Fill, Color, Fill, Color Fill, fuel project. Here it's okay to let me select teeth. Can be this color. Yes. Let me check why not to wait. Object, object. Object. And these little guys here, color fill object here, this part, well, it's not necessary this part now because they are gonna use like a Gumi. So Budweiser are gonna keep this shading or can be blue blue gum in. Let me check. You want to keep it red fill object. I'm returned to skin shading and the Neoaves lettering put Door. Let me check here. Yeah, can be more dark. So let me select this color but more Dark color fill object. These guys here to the Hand tool. Let me see. Merge Down always. Okay. That's good. Color fill object, like this one. And this water merge doll. Color fill object. Let me check the other part. This one here. Color fill object. Here is stiff. Stiff called BMR to yellow object. Something like that. Because it's too white and it's a monster. It tomorrow yellow and two blue color because he is eating a lot of other monster or people. Well, so that's an off here. I confess that I don't like these little dots here. Not a happy with that. Bidwell led me check this part. That's okay for Nobu to landmarks here. Let him put the dark landmarks. Maybe we will be better. Drag whoa, 408. So like this guy here, we will be better. Let me check here. So like the sky color, those a little bit new layer to work on the intensity. And here I can try to remove this, break, this. These white poor will be better Yeah. For me it's better to say It's not know make to Sainsbury's device row, it's better on with these black dots here. Seems more natural. My opinion, Of course. Let me check your Then here. So let me create some random dots here. You're not here, not to be here to break a little bit. Some parts to rat. May play a little bit. Here. Hint. Yeah, it can be. Letting me finish Dereck and how you can see we have this marks. It's better in my opinion, Of course. So let me check and maybe we called create some dark formation here. Let me check, create a new layer, freehand. Let me select this guy, drag rec, not for rent free hand, sorry. I'm going to try to create this Zhuo here for us. Let me check here. Yeah. Give me a good visual. Check. Your yeah. For me it K Let me turn off the rack. Little details that make difference. Bake out. And that's okay. So is it guys let them is saved. Project, always saving. And in the next video we're going to continue where basically we need bind to the whole here to finish it and make some details on the will. Let them turn out the perspective. Just to check. Yeah, that's okay. And finish the whole here. And maybe make a little details here on the nail. And zero, basically it's done then it we're going to compose into the photoshop to finish our project. But basically is it how you can see here in flat colors? This way? Fast shading, Delight tomorrow. Here. Of course, we could spend severe ours here to increase the things, but well, I have a deadline in like an studios, so it's normal we make we deliver a D on the Correctly time. So here we have this guy. It's very cool. Let them select this sphere and turn off it better. By usual. And we call ring. Here's some landmarks to bring it kinda unsafe fire in, something like that. Let me check. Yeah. For me, give a good visual here and break a little bit some parts. Very cool. Of course, take care, dont. And a lot of things work more Calmly. No, here not here, it's good. Here. That's cool for me. This angle. Let me check here. That's good. Let me check here. Yeah. This way, On, this way here to and here. Let them select skin shade in this respect. So let me save. Again, I am always saved the things. And the zip guys basically, we need to finish this Polypaint for the whole TIF to who can make maybe find a little more yellow on the roof. And the natives basically zip and see you in the next video, guys 55. Working On The Hull: And well guys continuing here, select the dereference. Here. Basically, it's the same instructor here, so we have some color. And what we can do it, use the white color, maybe. Let me select the support. Letting me use the Alpha 07 and I gonna switch from drag rack to Sprague can be freehand, letting me check. Yeah. And I gonna try to bind to the parts where I have more highlighted, kinda highlight and bring this Zhuo, maybe we'll work. So are we called byte wide here and the dark parts by gray maybe way. But if not take on a work on this way Here, let me sweet to spray here to think we will be better. Yeah. And this one here. And this part, your two, I call to create new layer. But well, let me check here is way too creating these highlights. I think we call online. Let me check this part here. It's a literal string. These mash, here's a not-so-good. Let me check or press Control Z. Control Z because I don't want the RDB active it. So let me use moles. And that's okay. Let me see here. Yeah, let him move a little bit. This guy here can use DOM standard and create this. No one's here. There's not as not this cavity. So let me check on this way. That's good. Let me return here. Let me check. Maybe can work. So if wrap color no, I going to work more for blue color maybe. But for now it's good. Here. I can add them are on the tapes here. The white color are called B blue to let me check. Let me see this for years to. So basically when it's bound at time, doing this repetitive things, it's normal. So it may increase here To Little bit on this part. And that's good. We can use the masking masking Bay cavity. We have used the mask by Are you there but well, it's not necessary for now. Let me but the more dark color here, more or less On this way, color fill object. That's good. Or too much. Let me reduce it. I can turn off the mask and set to how 50 can be color fill object. So let me check here. Now it's better. And let me check here. We call banked Some parts more dark. Let me check here. And let him put more dark color. And I gonna try to bring some cavities. Here mask by cavity. I can set For cavity profile, unmask way cavity. Let me check. Let me move this poor to hear you. Something like that. To create this visual. Let me verte here. And things City. Make this test. Yeah. So now I can bring this filling and I can change this guy here. Let me see. I can try to reset it. And change your mask body cavity again. Turn off the mask, invert it. Let me check here. And I can paint again. So the Foley process here. So the mask here can use this, this shape, and here it can use direct. And I can select these all fall. And try to bring this effect maybe On this way if I want just to quickly test here more Dark are called beam. Let me check something. Rod are marked in blue. And can be these other O4 here. I can select layers. Let me bring this contrast to hear me. Make a test, press Control Z, Control Z and put them are Dark, new layer. And letting me try to bring this contrast here. Let me check here. This for letting me check here. Let me see. This bar is way here. These variation. So we can play a lot of that. Not perfectly row, but we're works well here too. So let me created this. Let me check it. Can reduce to point or maybe little bit more. I can create. To create another layer, use freehand, have what's wrong, can be banked. Some ports here to bring them are contras, are dark here and we called play A lot with the the the variations. So let me check how he's checking the outside. Let me see here. Let me check the shadows here, how you can see. So basically we have this visual led me subsolar here, that blue. It's good to return here to the skin shading. And basically let him bake out here. And we're going to let me see here. Yeah, basically we want to apply this same process. We're going to reproduce the same process here on this for two years. So It's here pint, the cavities cover is more Dark. White. Here, a little bit more dark to letting me select this guy going to press Control Z and keep we keep with one. No, I gonna set 0.7. You don't want to is strong. Yeah. So we're going to reproduce same thing here. You can do that. Same thing. The next video gonna continue Are we going to work on the Neoaves or The Teeth here we can find a little bit of yellow the roofs here. So let me save. And I don't know, we called set a white color here. For example, if you aren't called, but some highlight. Just to test. But I confess that I don't know if it works or not. We need test it. So I am testing here. Then I need bring the dean. Then I need apply Control Z if I want tanked something because hopes calls here I am doing without the layers. So let me check. You're trying to mark some parts. Your the borders. Jack here. Play a little bit too if this poor anatomy check for a continuing yeah, it can be. I like gonna just make the turn. It's kinda little highlight here. Something like by handily very commonly poured by poor. So let me see here on this part. Of course, we can't, we could spend severe errors here doing little details, but this is not the focus. Here's more to give, to create, to create Polypaint here. So let me see these poor here, here to have this beautiful Details. Take care to not pass on the cavities More on the displacement where we have March placement. Here it can bring a little more exaggerated. Let me check on these landmarks here too. This is good because bring seems that the volume here are some parts. Let me check here. See. Let me check. Yeah. For me, it's good. I'd come make same thing for slopes for this part here to the body or press Control Z, I don't want to strong. Yeah. So can make them This part two here. And create some highlights. Kind days, dorm and break. The, it'll be some ports. Let me check here. And here. We call deals, of course, cavity, some settings do that. But here handily works very well too. I like to make it because these bring more natural fill in. More real. Usual, sometimes you can see bring this. It's kind hi light here. So for example here. Like of this light. Oh, no, let me bring the RDB again. But they care about it. A lot of dots, a lot of white dots because to not avoid the to avoid the mistake with the white dots only. So here, basically I'm bring in, bring the highlights only on the borders. You can see on this part where we have more, this visual will copy Alito of blue here too. And so let me check little bit here. Some parts here. And that's okay for me. That's okay here. Let me check on this part. And I go numbering these poor to here. So yeah. So I have this look here. It's probably well, let me say that again. Let me say 43 can be. And we're going to reproduce the same element on these other parts of the, is it guys see on the next video? 56. Finishing Hull Polypaint: And we'll guys, so continuing here, I recommend you always saving your project several times because sometimes you have some problems and we can lost the files. For example, here I've lost some racks and now I need redo it, but well, no problem. So here basically what I'm doing it by painting the cavity support more dark. And this part bring more white color for highlight and use some standard brushed great, these dots. So we're going to see it on this piece here. Let me see direc. Well, let me remove this wreck I going to create what are gonna do here. First? It added these. It's create that nice so far. It they're gonna use the can be color spray. All what x2, rule seven. Let me check here. I can use these a sub, let me create a new layer. And let me check a one or this guy here, it's these weights to create random mice without fill the fully parts. We call the create automatically by surface in or make some masks and applying it. But I don't want something more handily here, not Glenn surface. So sometimes it's necessary to make these things. So this is the first thing that I gonna do. I'm not even using time-lapse, am doing it in real time, don't worry. So I can switch to frame 01 just to see the values here, the cavities. And sometimes it's better. This message, a border history it because my memory. So how you can see free memory. I recommend you work with more memory, but the more memory in your computer and it by some memory cards. But well, this first part beds, okay, So you can see the difference this little mice from this point. Let me check here are gonna bake out. And I gonna For, are gonna use skin chain. Let me Baikal. That's good. So Molly can work with masking. Mask by cavity, can be, can set blurred to weight, can be masked by cavity. Invert it. And I gonna paint it dark color and let them active the RGB and I can set it for 250. Can be filled object. So let me check. It's all little more Dark, letting me go to flat color. So you can see, for example, here we have this, this cavity in here. We don't have a strong me. So we need so let me come back here. Mask by cavity set for. And I can turn off the view mask and just go to color and fill object. So I have this part more dark. So let me check the mask. That's okay. Too good. And here it's good. But here was oppose it. So let me he was opposed it because I want to black black color on the cavity. So let me load the firewall again. Am I gonna sweet to the port? So let's go that. Okay, So let me select this mesh here. Let me rename this mesh. Mesh 003 And now I can return here and the band. So for example, how you can see we have this visual. Let me select this one. And I can sweet by disorder. So we're going to delete this one. Turn on. Let me do this five here. It's not necessary. Reset, precise preference quickly, quick save and letting me increase to maximum to not say Well time a year ago and again to masking, masked by cavity, End, invert it. But first let me set it to for plural, gonna set for mask by cavity Invert now via mask color fill object. So Mao has work that I can press Control Z and crazy than maybe let me go. No TV mask, blurry. Let me set to mask by cavity again. Let me set a. Now it's better. So let me turn off your mask color fill object, and now we have this shape, so it's better. So I think that here we called increase a little bit more disport, maybe to be a little more dark. Now I'm going to keep them this way. So here I have a play, apply it, it, letting me return it here to skin shading layers. So okay, let me select the, The freehand RGB and turn off the desorb. And what I gonna do it basically add more dark, dark regions. So on this part here, let me create a layer just to see the difference. Let me see here. Yeah, layer are not working, so let me just make this part here too wet. I have big cavities. We called use the mask by Profile, mask by ambient occlusion. But sometimes I like to make these parts more handily. I going to paint the tips here more Dark to let me see here how this part more dark. Let me check here what I have a more cavities here to this part. Let me check. Let me switch the color again to remove some parts I don't want. I'll Dark. Enemy selected the normal color here. Debates color to remove some parts. I don't want our parts black to dark. I want us some little highlights here. So I am gleaning a little bit this part. So that's cool. And what I gonna do now, it use the can be these all fall. Can be this one. Now I gonna work with Ziade, are gonna keep the RGB activate. And I gonna select the white color here. And I gonna create these dots, little dots here, how you can see it's very, very helpful for us. So we can have these little shapes working better. My opinion, of course, give us more natural feeling in our monic. So here it can reduce the intensity a little bit. So let me check here how you can see we have this filling look the difference from this way. So let me continuing basically I'm just adding little dots. So let me check here. This part creating some volumes here to This poor. And here to here. And I like to make these things seems a little bit about scrap. But of course, depend of the objective. If you want, make Eliane some WHO here or not. I like of this visual here. For me, Give us harmonic shape. Your, For example. I don't know. That's cool. So let me bring a little bit more and can be unto here. So always looking from all angles. Let me see here to go to limit tried to add volume here. This part here. So we have, these are Monica visual. From this point, we can turn up the Ziade and work only with RGB for want and reinforce some parts. Some highlight parts if we want, of course is not a royal, but take care here to not make doing things and bring is terminally market shape. I don't recommend you do that. So here, the border. But very, very careful, Calmly, smooth. Very, very dedicated on this part here. Take care about that. Basically, I'm following the DS placement part. Usually I have some Splash Mountain displays man and volume for example. These lines here. And here, for example. Just to bring this feeling here, very, very helpful for us. For example, on this way. Here. Very, very cool and awesome. Let me see, we're going to continue to this other part. Of course we call it increase a lot, that is elements, but it's okay for me here now, I'm going to make the same thing. I always saving, remember that, to do that for the five. Let me wait a little bit. If Phil wants do you can work with mask and try to mark little better this part, but how are we going to present it into Photoshop? We will not do that because usually this technique where we are gonna mark in part by part with masks, usually I do that into, we can do that into the substance painter work with thickness and other maps to help us. So we'll not spend time doing it here because no sense. So let me see. Here, we are gonna make the same thing. I can select these zeros, seven can be End. Spray. Color is break. This sub. Rgb is not necessary to stay active. Active at, and we're going to, let me create new layer because if I exaggerate or but too much the elements, I can delete your work on the intensity. So I gonna try to add it handily. We call use this sort facing here. And denies at denies board. I going to work handily here because I wanna just add in a specifier. Please let him go to frame one to C, D. The better contrast and I can turn off the paint to see more white. Then I go on to reactive the elements, the colors. So here I am adding this nice Zhuo. So from this point I can active again. And I have this third bullet ants. It's kind of turbulence. That's good. Let them use the layer here. Let me check, turn off the rack. And we can see these things. Well, let him bake out. It returned to skin shading. And now we're going to pint more dark here. We could apply more dark if you want. Okay, here. Let me see here. So let's go. Let's bind Teeth. I can use these all four here and Freehand. Select this press, it selects color here, and I gonna put a little more dark. Let me check ops. Let me turn off the Serbian activity. Lgb only me see. Increasing the intensity. Can be letting me put the more, the color, little more more set to read it, not to set red, more gray. So I gona at these sports here. Yeah. Let me here on this part where you have more let me check with flat flat color, sorry. Oh, you can see we have these dots here. So let me go back to skin shading and I gonna continuing doing this Sphinx. So here to this port. We call work with we cold work with masks. But I confess that this way for me it's more natural and more quickly. In my opinion, guys Any people and professional has your arm workflow. So with time and experience, you going to develop your own workflow to so don't worry about it that oh, well, let me see. That's okay. What are gonna do it? Select the flat color, more, brawl and read those a little bit some part because I don't want a lot of dark colors. So I'd make these bad links here, for example, adding and removing some part to not to exaggerate on the it. Here. Let me check. Make these mics off. Your two on this part here too. Let me read those a little bit here. And here. Let me check. That's cool. We can switch to flat color. How you can see will have this landmarks, good. And here in Florida color, why do we are going to do it masking, mask by cavity. Let me set no. 89. Let me seven. Now let me set to eight. And the masking, masking by cavity. That's good. Let me invert it. And letting me select this color. More On this way, can turn off the mask and color fill object. It's too strong. Let me put 60 can be learn press Control Z and fewer project. Well, I can be no problem. So let me see here. Yeah. So let me see mask, the mask skin shading. And to finish it, I can Active the RGB is yet and we're going to work, we're going to work with dots, how we have done in the other parts. So let me increase the intensity here. And here too can be more in things. Of course, when I press control Z, control Z, Y, color. Grade these dots. Let me check here. Doing this variation. So we can play a little bit with that. By Randall landmarks. Let me check here. I gonna reduce again to force a little bit more my tablet and to create this. Why? Bart? Let me check. Let me see here that K Let me play a little bit to this poor part by part and disease or job. This is the difference. I'm not just adding noise, randomize and the waiting. A good result. I'm doing something that I am thinking and planning. It. It's traveling port onto endorsed and the it it's not something Randall. It's more like a well, I have this this shape here, so I can do that by handily will take time, it's normal. And they need to do that. It's life. So I think it's okay for now. And I have been shared this part, how you're going to have these better look. So is it guys see you in the next video? 57. Finishing The Polypaint: And you guys to finish or Polypaint, let me just add little more dark color here. This part, maybe. This little part here. Just let me make this looking from this way. Yeah. Control Z, Control C. I don't want it. So let me The wow and load. My file again. Calls the active memory, free memory. I have some problems, so automatic, automatically the app automatically the history, it does our blood. So we will not bind to here because if I want make it maybe can, can do it into the photoshop. But here I called banked this, this part for example here let me try to work with fully are here. For example, here on the cavity. And here. More market. For example. Here, same thing. I quote bind. I called use rat here if I, you would like, but well, these ports here to our Dark. On this way here, we can control with masking tool if we want. And just let him mad some landmarks. It's not the London markets, more Dark Colors here to increase a little better the contrast. So I have this cavities where they can at this Dark Colors here to separate, do a little bit the parts. So mad here and here to these poor, the holes here. I can add applying to refer to it. This part here to our intends to bring this Kwame trust. The middle of the oblique. Two versions here to bring this contrast more interesting. So these little things here and the hand to let me pass here. Let me check here. Let me see this order Hand this poor to here, refers to this port D. That's okay. Let me see here too on this part. This regia in the inner part here. Not too much. Little bit, only here too. So that's cool. Let me check the difference. You can see of course we called At a lot of things here. Let no DVD. The option to paint again and maybe but some lambda marks here on this way. On this part. To create some landmark to. So here to the device. Graze these, we will bring a little bit, the contrast will be better. So let me check here and here. Let me see. It's more like post-production, which we can do it to the photoshop bird, for example, if we're going to distill for games, you can reinforce it by handily. I'm doing it by handled it because I have a better control here. In my opinion, it's better. So let me point here. It can point more dark in here between the tips. I can refer, see it. Hello, Let me check here. So remember we can spend a long time and doing this. These things if you want. Oh, yeah. So for example, now let me see the difference. Little tweaks that we can see better with flat color. The difference. Let's tremolo important This little things. Let them select your material, skin shading, bake out. It's not necessarily more this layer. I go on, Save it. And we can bank the tiffs and the nails to finish the project. So let me see here. That's okay. How angles are cool. We called maybe add some dark colors here. For example. May bring some Dark Colors here and here bode, well, for now that's okay. Let me select the deaths sub two sub tool, not sorry, new layers, layers, new layer. Already yellow, more saturated. So just on the roof part here. And sweet color. I can select rad two to bring this more. Respect. That's okay. Let me sweet again. Pint the roof here because they are a bolster. They, it a lot create all Danielle, but they are not on this way. These, this is a monster and not on your month. So I'm doing different. Remember that? Let me see here it can bring a little more, not too intense. Let's just mix and work on. The intensity can be 0.6 Let me select this guy. Gonna make same thing or wrap yellow on the roof to them more red. So if work for, get to add the layers. So I gonna use the white board here to remove a little bit. Can be letting me put more yellow little bit and more white color, read those, the intensity fuel object. So that's okay. I gonna make same thing on this way. More yellow migrate and new layer density. And use here the base. Let me check. Yeah. No more Arad. So bring this visual. You can do it different if we want, you can use drag rack. Let me check here. And here are gonna make the same thing. So it color, let me select yellow, more. Not too much set red. So I press Control Z through the, create a new layer to work on the intensity. If I want to change. It's important. Let me see. This guy more. Color. It's more on top. Sweet color. I can bring this noise effect. Let me see here. Yeah, I think this guy here, I can bring this makes it affect me, create a new layer and repaint again, rat and reinforce it. Now I can reduce a little bit to the intensity. Yeah. And be this guy here, same things with color. Rads. See here. These guys here, too. Sweet color and you want to something more Dark. Martin, thanks. Red color now and can pass on the roof. Or on D is way. Mao have this respect for me, it's better. It's the little yellow would probably make more sense. So now here, for example, we can bring red color to simulate the little bit of blue. Here. These poor Yes. That's okay. Now we can find the lead-up, select why we're on this way and drag racked. Can be these all fall. Let me test here. No, let me select these older. Maybe this guy here to create the These effect here on DNA, IOS. Select disorder. Let me check your strong press Control Z Control Z, Control C, Control C Control Z. New layer. Let me see this other guy here. Yeah, it's better. Can be this way. We call painted if we want handily. To simulate the different here. I'm going to make On this way. Here I can use the freehand. Can be more on these color, dark. Let me check because it took limp. And we call the make landmarks if we want. For example, here. Some parts here. And white can be white to let me check. Let me reduce this guy here to point to here to here. It's too wrapped. Let me try to paint more Dark to remove this red color or here it's too white. Wow, that's good. See little things that make different sled and big 0 off. And we can make same thing here. In my opinion, I think we can just paint a little white here. And it's enough. Don't need a lot of details here. Let me check here on this way. Like more Dark me see. Oh, maybe because maybe if we are with RGB all or maybe we are using these, maybe the mesh, it have some problem. So I'm press Control Z, create a new layer, select white. And just going to create some landmarks here. Very simple. It's kinda highlight, highlight guys Not spend time doing it because we can compose into Photoshop. But of course, remember if you are during, for example, for games and substance, it's important doing these things, but we can use scrapped and other Sphinx here. Kamal, thank you. Then press Control Z, turn off the rack. And big Kono now has worked at let me save. As always. Safe, safe, stay safe, stay safe. And I got to make the same thing. On the other parts. Hear me, well here I can apply the mask. Mask. Can your mask by cavity, let them set a and mask by cavity, invert it and select the more dark color or fuel. So let him so like my white color and to create some landmarks to play a little bit too, if this shape, shapes and this truck to say no to strong, don't want it too much. Let me see here that good. Turn off this way. Let us mark here these port. This port here. Same thing with this guy. Here. Let me check. Now to finish the Hands. Let me go to subdue geometry. So okay. Let me select this guy, this one, disorder. So now I can merge doll that masking, mask by cavity. But the third color fill object. No more white. So here you can try to reproduce something. Let me see. Yeah. Take care about and not to exaggerate it. To remember that we have some out. The highlight. Check here. Borders. To bring this highlight that off. Well guys, is it the next video gonna continue where we are gonna make the Render to compose and finish it into Photoshop if we want, we can see the subsolar will have a great skin to see you in the next video. 58. Making Renderings: Well they, so we're gonna continue here. We're going to finish your project and basically we are gonna create a Presentation into the photoshop. So the first thing that I like to do it sat the document. So basically here we can work with a D. Let me check here. What we can inquiries a little bit. For example, two key can be Me. Yeah, That's okay. I can press resides yes. Control M to Clinton and bring the project again. So don't worry about your screen because here in this little guy here, we can see the correctly size. So for example, here seems that we are kept cutting the, the creator, but we are, aren't doing it because here in this little guide dominate we can see that it fits. It fits where it's fixed, sat on the skin. Are fit on the scene. It's fits. So well, let him see here. I gonna take a render them this way. And of course we can test with 35, 50. We can make something handily here. So I gonna set 45. And let me zoom. We presume more or less On this way here. I think that's okay. I gonna use the documents that link properties forearmed of the back option. Let me return or less here. Back parts just to set it, It's not a real, For example, we're going to make the Render just from the frontal part to me to compose into the photoshop. But for example, here, we can set the back part clear back. That's okay. And this for years to let me see, This one will be the right and left. Here to me, zoom a little bit, document, clear the left and set the left. And here we have the right. So that's okay. If we want, we can make the make character sheet here. It's good to. So let me open the photoshop first and we can do that. I didn't, but wait a little bit. So let me check here, photoshop, countrywide out why. And I have set that, this option that K in urine Zbrush. I can use the doc command. Let me save the project again to avoid mistakes with the crashes. So let me check here. That's okay. Let me keep a red color here more to this part. So let me go to document and press may character sheet. Basically want to sound out these angles to photoshop. I'm going to press on the Hiragana. We can pint black and For example, we called set from this point if you want, it's not necessary. We add the we work with the sport. So let me go to make document and make the same thing. So for example here into the photoshop, let me update by the black mask again. For example, it's for over a very cool. But what I gonna do here, we will now we're going to work only on the front angle here. And you go on a Saturday rendering option and delight. Let me check here. Light can be here or on this angle I like to work more on this way. That's okay. So let me set the things here. We can or cure On Delight. For example, if we want at the more light here. But here's more like a few. I have a little highlight here can be Recheck this one. That's good. Here in rendering. Be pure shadows are gonna set to 35 Django just to go to the good resolution. Resolution, not sorry, it's Mars MFA light and realistic. Here about the rays. We can set 115 hits more to have a better quality. Render properties. We're going activity ambient occlusion to expert review. If have more or something like translucent. It's not drawn to sense. It's more, Yeah, let's mix it. It's kinda thrown sense, but we will not use it because it's unnecessary. Be pure. You do raise we can 150 to lead me, I actively floor and the Draw are gonna increase the grades to six can be or more to get the all the model, the shadows effect, hold the model and affect the floor. Let me crazy it. And here, let me check it. Zero, negative 0.99 for these character. That's okay. So now let me save it. Because if the project crash, if the project crash, we're going to crash. We're going to have this file, save it with delights and settings, set that. So let me wait. And that's okay, that's cool. What are gonna do now? It's just Bryce be pure. Letterpress, ask, ask, ask. First-time need Saturday correctly angle. Now I can press BPR or Shift R and I need way deep process. So I'm going to pause until the final process. Well, it's done here. This first part, hearing rendering. Let me select this guy here and send here for my left side. Can pass people your best. We have this shade compose that we're going to export. Now, let me create a new folder here. So let me create here 010105. Presentation can be Presentation. And here are gonna, let me check 01 Renders zero to Mad caps, 03 lights. And if necessary, zero for image to compose it into the photoshop. And well, rendering, I gonna cop the location. And I go on sound. You're rendering Rwanda shade that. Let me see. Here we have the the shadows and things. Aired size. Press OK. Okay. Let me check your zero to the shadow, tree. Shadow because here important because we have the floor. You can see we have the shadows here. On the floor. The floor is not necessary here, think, well, we'll let him export your 404 And floor anatomy per to like six. And here the AO, zero for a you. The mask to make selection. Mask 05. And here decompose. Snot. Sorry. That's okay. Let me open it into the photoshop so how you can see here I have the turntable. We're going to work just with this first guy. So let me close this one. And I go nine part here. So here we have cheetah. It's important to have this profile to not work out the parts route. So that's okay. Here. For example, I can select this guy and move to the, this for a D. But the question here, it's that I need to resize it, but it's not necessary. I gonna work on this shaded here and when I have defined our image, reorganize it. So let me unlock, press Alt. Let me put like a Render base. Let me open the mask. Letting me move here. Letting me own lock this guy here. I can go to Image Mode. Grayscale can be letting me and walk and move here, press Shift, key, light me up on the shadow. Let me first, let me select the mask here. For example. No deviate can be RDB and a verb pressing Control Shift I and delete. And they go on like create a BG background. The gene can be dark, gray. Something like going to Dark, more dark and gray. Alt Delete to fill it. Something more Dark. That's okay. Let me close the bag, grow the mask. Let me open the shadow and let me open the deaf and a you to the floor can be. So K. That's cool. Let me move the shadow here. Press Control Z. Let me check here the channels that, okay, let me select shadow here. Let me see here. Let me move this guy press Shift. And let me see here. Have shadowed that K may be a cool have the Alpha. But I don't want the lead me. Press control C, control V. Why you are not worth control C, control V. Me, see what's happening here. And then we'll go to layers. Well, my press Control-C, Control-V, or duplicate that. Night go not work only with the shadow here. But it's not working. So adamant, delete They go not Thrones For me it Image Mode, Grayscale. Unlock the lock and let me delete this guy, this can you hear? Turn off and move here. That's okay. And I can use the mode apply or soft light, but multiply. It's good for me. The shadows here. That's okay. Deaf. Oh, yes. Perseus and overlay to or mood apply. Bam, we're going deaf. Fix it. Shadow. Here, the mask. Okay, So let me turn off shadow to That's good. The AO Image Mode, Grayscale, that K D you multiply. We can control it if you want. For example, we can go to letting me set to normal levels. Let me check here. Maurice Strong for example, That's cool. Press Control. A. Control a to have more better London mark Uruk can set it at the same thing for simple normal levels. Here I can control for the dark part will be more dark of course, and why to be more visible? So that Amir bring a little bit The takeaway once showed tail. So let me see here. Marty is highlight, but I don't want to market. Yeah, can be. This way. Press Control J, K. You shadow, Render. That's okay. So now what Are you going to create? What are gonna do? It's make some Renders. Let me close this one. Let him make some Renders here from Arm, mad cap. So we can work, let me check. We can work with some guys here from the the asthmatic apps. It feel dumb, have these medical apps. You can ask me and I gonna send for you. Let me see here we can use the skin shading that we are using. Can be this guy. Let me check here the Render, Render Booleans Render. Let me check to turn off fast rendering. Let me see where do our filters is not I, I wanna do is active Render properties. Here are gonna keep only turn off the a, the ambient occlusion shadows and the colors here. It's not more an ASSR, letting me work with flat color first. And they are gonna make this flat color rendering. Hi goal now Render it. Led him away. That's okay. So now Be pure. Paths are gonna use this shade here. And here. Nomadic apps that are gonna set it like flat, flat. Want just flat. That's okay. So let me check this The guy here, ****, bubble here. Let me check here. That's good. So let him make this Render here to document front. Be pure. And I want, I just want the shade that we are gonna compose our it into the photoshop. So let me check here. Ps I, PSD. The other was Joe, JPEG. So let him make different. So let me set 02 and G can be bubble zero to K. Let him make it flat again. To replace. This is the process. It's a little different when we, when you are working for games or cinematics. Me, sweet to choke BG and delete. Now we're going to save as a PSD. No, we don't have flat zero-one. Flat BSD, we don't have yeah, thank you. Because when we are working with games or for example, for production that will be animated or something like that. It is your are done usually Substance Painter, we have specular or tallness, for example, gloss and days or roughness. It's a little different workflow. So let me as solar here. Well, you are solar. Whoa, whoa, whoa. Yeah. So solar. Vladimir, Render it. So let me export it. 03, solar reflection. Let me select this guy here, reflect that map. It's good to BPR. I just want the shade that without shadows. Zero for reflect chunk. That's good. Let me check some metal. You are. Let me see. Here we have alien. It's cool to be cold. Called B. Let me that school, but I didn't know. This is not so interesting. This one may be called B. We call use for example, maybe. Yeah. Now materials for now. Let me check here. Metal 03 can be. So let me Render let me check if I have the document front. Beat. Pure. Let me see. That's good. Shade at 05003. We can use the cavity using frames are Iwan me, check here, you can be this one. So let me check. But here guys, I need make it without the colors. Oh, come on, Come on. Let me make different here. So I gone. But white color here. And merge. These guys, just a flat, they're going to work with color or do other parts will be without. So let me see here They need to redo this one. Let me delete this guy. That's cool. Let me use the flat here, flat color until have different selection. So for example, here, just to have a better selection here, I can put the disc color, color fill object. Disorder can be ran. There. Here can be blue color fill object and disorder. Then we go to layers. Let me see this guy here. Ya'll pay call here to Neoaves. Color fuel object, color fill object. Let me select here the Nios fuel object. Color fewer project. Let me see. Yeah, can be SIT this blue little dark. So the body can be this one. Will go to document front. Let me see here. Noticing the thumbnails but that's okay. Maybe called the BLM these angle but and the body can be discolored. Yeah. Object. Let them select the body first. Color fill object. And it can be this color here. Object. Let me check layers. Bake, all color fill object, fuel, color fill object. Hope so I press Control Z, turn off this guy and Baikal. Color fill object. Let me select the nails here. Remember GB, pick this color. You object to clean everything. Yeah. Same thing with these guys here. Color fill object. These orders here to let me check here. That's all okay. Document front. Here's more for me. Have the option to make some changes here. I called red can be an RGB color fill object. Here, same thing. Color fill object. So this water here can be or pull color fill object. So document front Be pure rendering. And they're going to export it because it's, it's kinda a caller ID here that I can work. So let me put 00 caller ID. And the next video, we're going to continue doing it. So see you guys in the next video. 59. Making Material Renders: So that's okay, I have this option of caller ID. And what we're gonna do now, it let me see here. Or we can merge howie it or we can work separated, letting me, let me work. Let me merge the body. Body. That's okay. That's right. Body on lead me mare selected the whole so let me merge. Don't always okay. Of course, I need to delete the subdivisions high for get to specify to delete the the heights subdivision. So let me check the geometry here. You will lower took a lead me come here on these guys and the lower two, I think will work better to merge it. Geometry do lower. That's all. Okay. So merge doll, you can see it's more quickly merged all. And merge doll. That's cool. Latin select the males are gonna merge with the diffs. Marriage doll, merge, merge doll. That's okay. The nails with the nails. That's cool. So let me settle like to hear the flat, the flat. It's okay. Let me select this guy. Your hopes. It's not, it's not this one. It's the bubble, boom. This guy here, K. So we're going to merge of this guy. Let me marriage doll, merging, merge adult. So probably I have some program with memory may be in geometry layers, sorry, no. Check here. It's okay. Merge a doll. Let him try to merge visable. We will not work. Are you kidding me? But well, let me check the frame here. What are the frame? Frame? It's Rwanda. I think gonna be on this way because down let me check the solar here. Let me set white color here. You owe project. And now can be here. That's cool. Lead select here the goal. I go to document front, BPR. Let me see here. I go on to replace it. Shea that bubblegum, replace, yeah. Now we're going to work on solar rendering. Let me export shade at let me turn off the floor is Not tomorrow, sorry, But perspective, yeah. So now we're gonna use the reflection reflection map, BPR. So let's go shade that. Meroe 03 The pure. Let me check here that three frame 01, BPR disease or KVD map to simulate the cavity. Bring its kinda sharpen a little off, sharpen by 0206 frame. Let me see here. The skin. I'll go. Skin map can be this one. Pure. You can use others just to test the F1. Force goes through seven skin. Seattle skin. Let me check this. Again. That's cool. Guy here is CO2. So amazing. And let me check other scale at On can be anywhere, skillet, skin coordinate, Claws, maybe the skin where you are. Skin color may become works for D. If bone, this bone make quick Can works here. Well, skeleton here. Epr. Because you can use the caller ID to replace IT. Shade a skeleton. And R is Kim 04604 because it's more, a little bit more saturated. And shader. Zero, mine, skin, zero for K. So let me open photoshop. And we're gonna organize it into here. So basically what are gonna do, guys? It's open out these medical apps maps here. So we're going to open it up, pause until we finish it. So that's okay. Letting me and walk out these maps. And let me move here. On top, shade at, let me create a new folder, mapped caps. And let me see here skin zero for here it's our caller ID where we can make some changes if you want. Id map. Hello to me, Claws, I don't need more. The flat. Lay them around, name it. Flat. Flat. So let me keep here. Flat can be here. Let me close bubblegum. But let me check here. So we can add some things, some, some blue here then. So let me see. Can close this guy solar. If we want recalled, keep the solar array of the callers here. So we'll be good. Maybe. Let me turn off this guy the skin to The reflection. Bring here flexion, nomadic Cap, meadow. Meadow 03. Let me check here. So the cavity, it's framed zero-one, but basically this guy, it's the cavity. So the skin skin has held skin. Let me see. Your cell scam discolored on the skin. Can I can close because I read they have your grades. It could be skillet on here. Let me check. Skeleton. So that's a king who have dimeric apps. Basically what are gonna do it set some lights to bring some lights here into the ZBrush. But before that guys remember to save the project ofcourse zero on Korea or composite. Whoa, that's okay, Cool. Now here we can set some lights here. So here we can use the Boolean. My friend plan. Learn blonde, blonde, blonde. Well, silver setting. Their work. Come home, bomb. Still. Blame. Was bind. Allow Well, let me set dark color here. This guy here to set color 000. Let me turn off this light. And here basically the lights, we can decide where we are gonna have the reflection, the, the light's direction. It's kinda the trip pints, light, lights, for example. It's more for you. Here. Thank CD. I can increase a little bit to create these visual. So here for, so here let me see because we have this light from this way. So we can try to bring some lights from this part. Can be letting me go to Dark man's from here and rendering. Remember here I just need the flat part. So let me see here that's okay. Shader Lights. Want feel. Right. Let me put the ring light here. Let me check. Yeah, it can be a rim light or lend me think of things. Ctq tree can be distance. Let me check. Yeah, I can be Latin me go to fraud, want to render the correct way and same way that the other parts and export 03 on the line. Ring light. Me, check what more need a coat, add something? Let me check here. Ms. See more On this way. Maybe. Let me check. I think that they are gonna make liked from this way here to let me check this one I have. That's enough. Maybe something from this angle. Let me check here. C. So let him go too dark, man, from BPR rendering, I have these Left light, like tier zero to feel left. And we can try to bring some spec cooler, more intensity here. Let me see what we can use it do. Of course, always remember guys that you can make test, make test here. So where do you were my friend here, jellybean. Usually, always the same same pipeline, for example. Let me increase the distance here. May reduce a little bit to make this specular, yeah, specular more here. I don't want light to my term D is way but usually out the arches make the same workflow. For example, in this situation here. Let me bring do it here in front. Let me see here. But I don't want this light, but then I can remove it. For example. Check the dice tennis here. Let me see things CD, anatomy can be more strong. You let them go to Dark man front, BPR. Let me check here. It's a little dark, but that's okay. Let me export zero for back drunk. And if this is sorry, let me see for the, if let me set it or I think we can use this one. But let me see the color here. Let me check this one here. Let me see here. Hello plastic. I don't want it to some way to the diff maybe will be Be good. Go than green glass. Debut von. I don't remember if I have used this one, but I gonna work with this one here. Let me check the here we see disorder. And basically, I like to test, confess, I enjoyed this, enjoyed this one. So let me go to document front and I'm gonna make a rendering. I am doing it because then I can erase and just keep the this part on the On The Teeth to affect letting me go to shake it out. In Medicare CMHC, I can create a new folder through five elements. Let him put zero on. Maybe. Who are not necessarily make something different. They can use this guy here to this port, the bone. Then that's okay guys. So for now, is it letting me up in the photoshop here? Let me close skeleton. Let me check the Medicare. You're okay. Let me create letting me load here the older, the light here. And now I have imported here. So let me rename to Righ. Liked. Let me create a new layer, new folder. Sorry. Like let me bring the left Left leg. And that's okay. Let me turn off turn off ring light. Usually take we gonna erase some parts because we need to take care about these Roux-en-Y to not bring to Khartoum aspect or visual for the model. So we need to take care about it that would Wow, ring light. When I close the pack. Strong spec. So that's okay. And you can just keep here and create a new folder for you want, but it's not miss her, but I can bring to element. So turn off too. So that's okay. Let me save, let me close these other elements because it's not necessarily the zip guys. The next video, we're going to finish our project where we're going to make the presentation and the Compose and compose the how these parts here into the photoshop. So see you in the next video. 60. Creating A Presentation: So, well guys here, we can start with this, Kim. Don't worry about it too. To make this overlay reflect the back row. Don't worry about that. It's because then they're gonna cut it, but I can set a black brick road here if I want. No, I got to keep not black background. Because I want to see I wanna see the shadows. Then I want to work with, I go and I start with skin shading. And I gonna use the half-normal are gonna use the soft light. I can reduce a little bit the opacity here. Moralize we need make tests that depend on each Project. Reduce the field to and I gonna duplicate the background. Then I'm going to press D and I just use black just to not affect the background and give my fox on the character. So you can see I have this cetera vihj role here. This color. I don't go on, use soft light too, but let me go to image. Let me see here Adjustment who is saturation and let them go more to RAD and reduce here a little bit to the saturation, maybe more to this blue tone. Let me see here. This way. That's okay. Supplied going to reduce to 51 and the field to Mardis facial as how skin too. So here we can work on the with the overlay can be here. Let me clear. Here. I think can be soft, light, can be overlay. But here's an image. Just man, we can change the who is separation. Little bit. And I can put more. Going to blow. Birthday ConferZoom, soft light not can be this one. The frame. We're going to work with overlay to 0 and the year, the skin anatomy, you reduce the intensity here. The field to read those name thing, city of the few. So here to the frame. Duplicate that. Gonna keep this frame. And this copy we're going to work OF just man for brains. Let me see color balance. You're going to put a little more red color of yellow. Here, two shadows, red to more red and blue. Blue. And here letting me bring a little off Grimm. That's okay. And let him or reduce the opacity a lot. 26, can we see it too low? Recheck your field to let him see permalink dance. I like it. Reduce a little bit. That's okay. We can see the difference here, for example It's more like a little bit tail. But let me keep it 65 to gonna be. That's okay. Let me work with this metal Buddha. Let me see this guy here. Let me save first Of course, I don't know this highlight here, it's too intense. Let me reduce little bit here. 45 can be. Now it's a little better. Let me save again. But here to the frame. Let me go to Image. Sorry, I'll don not Adjustment Levels, levels here. I forgot to make one thing first. Let me see you in intensity. Letting me delete it. I need to reduce or because it's important, make a copy. Let me keep normal image. I just levels. Yeah. No, I have a more sharp, more dilate. That's cool. So now I go now use overlay, a mad man and color balance. So we're going to red color a little bit, not too much. Green to yellow. A little more to blue. And shadows to rat here. Little more. Stone. That's K. And I can use six here. Six to, for example. That's okay. For me. It's a little better. So the frame skin yeah. That's okay for now. So I'm always one or more blue, a little bit more blue and saturate that I can use the metal. And here it can be soft light. I'm here in the my edge. I just man, we can work with the color balance. Let me check here. Let me keep some finger-like more on D zwei yellow. And he adding shadows. Let me bring it is Zhuo, you're more blue. Tones. Anatomy bring more saturated. Let me see. Let me check here. Something like that. Can be gonna reduce, Of course, the field to have this more clear off highlight, but same time, something more blue. Just a little correction here. That's cool. I have the reflection to let me save it first. I think that the frame doing things, maybe the foramen let me put 50 to reduce a little bit. Yeah. Let him Active. Let me see here is optional. That's okay. Let me see. Frame can be On this way. So continuing, letting me in reflection, it's on top. Let me see this solar are gonna make dan, these guy here. Let him go to image a man who's saturation more to read These tone more or less can be. Then add a black mask. I, press B, and select in Zbrush if you want. But for example here it's more like let me find T here if you want, for example, bring blue effect. Here we call deals. The DID For example, if I want just to here, select this guy, contour shifts, I delete and Control Shift I to invert again. And I can paint here only. So let me see. Just to bring a little more skin shade maybe, but Murray is a little bit some part here. We will be not necessarily letting me use these linear dodge if I want and reduced density 23 or order, let me check. This guy. Can be discolored, wrong overlay, soft, go into rid dose and the or 35 can be more or less this way. Just a little more route. Morning, thanks so little bit. We can pint the abdomen here to this part, here, for example, to bring a little more red color. Let me see here. This part here of this region I press Control Z. Control Z are gonna make selection. Caller ID, just the blue part to not affect the teeth. And I can return here to the mask, press B. And now how you can see the teeth are not affected. It's very, very helpful for very, very helpful. So for example, I can turn off this part and it's very helpful. So let me check here. Just sparked called V2. So here I'm filling a little too hard. Maybe the frame here. Let me set for the five. Me feel here. Yeah, maybe can be a little more smooth. May pork. So it'll whether 30. Let me check. So are things that always we need sat and organize. Let me put 40. It's either. So we're gonna use this flat overlay soft. Apply our dot soft light. Let me reduce a little bit. Check. Don't know. Yeah. Can be. So so we have the reflection the reflection off. Let me check the these coy here I can use overlay. Soft light, red those a little bit. Feel to moralism this way to bring a little more skin idea. So little tweak. But how you can see we have a liter of yellow. I go to Adjustment, sorry guys. We saturation. Reduce. Little bit. Duration here. Let me press Okay. Yeah, it's a little better. The reflection, if you want to use now you can use the overlay or multiply two. Let me check the overlay and reduce the opacity too few. So we have this highlight, but before I use it, gonna add these green light. These guys are gonna use this screen. Let who are here. So oh, you can see I have this light here. I can add some mask here to erase it if you want, but I can control it. You want. Let me see. Light. That's cool. Highlight here the left scram. I like this more strong school, strong SPAC screen. Let me check this guy here. It's going to reduce the intensity. Fail here. If I want, I can erase something using the black mask, but who are gonna keep them this way? Letting me work here with the ring screen to in the year on this screen, I can reduce a little bit. Let me turn off the other light. Gonna keep only this, these ring. Great black mama is Control Y. Press B. And I gonna keep white color here to add. So you want just the borders here. For example. This way, this part here. I couldn't be here to this way. Bring here. So you can see we can Oracle lot with this visual here, with this option here. To bring Lear off highlight here. Let me check to make this transition here to let me check, can bring a little bit here to this part here, It's cool. This landmark here. So let me check this way. Let me see here this part. So that's cool. I'm reduce a lot to this part. Let me keep 100. Here. Can be. Now I can add the other lights. So that's cool. Phi want I can add some color here, but I think they are gonna Work only with that strong light. Maybe this rim light reduce a little bit here. I don't want to strong. Yeah. Let me add the shadow here. Multiply. Shadow. You, your DA, you can work with multiply or overlay soft light too, but I'm going to work with multiply. Bath mode apply to deaf. I can reduce a little bit defile more or less some this way. That's cool. Dao. Same thing. Let me reduce a little bit. And shadow. Let me change back rolled. Letting me select the mask here, for example. Can mask her to be turn off like one, invert it and they go into deleted the AO for example, shadows here. The light. Let me check here. Solar flat. Oh, this guy here. Because I want my tip just the effect. So for example here it's not to the sediment. Try to add more to gray. Now for example, the shadows here can work anatomy tomorrow. But where the shadows here, the shadow. I make this mistake. So let him deal this shadow going up and again Renders shadow because I have deleted the. Then we'll go to Image Mode, Grayscale. Have deleted the floor. So let me add this guy here in DAF this way and multiply. So now it's better. And the year I can add more dark color. So I have the shadow there yet. So something like that. That's cool. Here. I can increase yet. The enlight if I want, I can grease the field to, for example, the rain white. Let me see. I think let me check here the keyword. I think we called have a little more Latin mic rate on new layer here. And let him Bruce B, or these guy here. Let me work with Bayes basics. This guy here, anatomy suite to this guy can be On this way, For example. Let me check here, something like that. And I can read those a little bit. This for I got to delete this one. The next video, we're going to finish it. So see you in the next video. 61. Conclusion: And you guys, so continuing here, if we want, we can, for example, bring some elements. Let me check the growth. These guys here, I convince you that I don't like to make you into the photoshop for Zoom calls. I add all know it's kinda, um, well, let me select. This guy is here. So like this, these guys here, That's good. R&amp press Control Shift. I to delete it. Here I can go to Image Adjustments or letting me click two times zero and or come this way. For example. Let me check here. Something like that can be Multiply, can be overlay. Soft, light can be multiply, and I can read those here. For example, defile To Little, little things that make difference. But confessor, that I'm not too happy with that. Why did the little things to make the difference? If I want, I can add some noise here, but I gonna keep on this, this visual letting me create a new layer here. And I go not try to bring some Guam trust. I'm going to create other new layer here to bring this phi zero here. Too hot, high the little bit this, this for let me read those to fill capacity to I'm not happy with that. I going to delete this one, create a new fill layer, press B, and work on this way here. For example. Like this way. That's cool. Can be overleaf or you want not letting me keep normal? Let me read those few here to check it. Because I want something more dark on this part, but well, we will not works for water you want. So letting me come here and to feel, and let me try to bring some thing like that. Row. Let me try to rank these way. Letting me pick more red color can be will be better on this way. Reduced. Phil. That's okay. Let me create another layer and select this color here. I can select this guy. Let me check more Dark little bit. Let me check here. And beyond this way. But tomorrow Dark yet. Be. See here. Maybe the background can be more Dark Two. Let me see here if the shadows are working yet. Shadows. Let me save this part. Let me create a new layer. We'll add meets, change D in Zbrush. Let him be some Roche here. Can be on these way Let me select. This guy is catering. Years can be this one. Let me play a little bit With that. Let me see here. Check this way and read those a lot. Let me see. Thank city can be 25. Anatomy. Jack, that's cool. I can create some new layer here and let me add a blue color this way here. And B vitamin delete this layer and I go and I create here. And feel it. Let me delete this layer. Me check wise not feel. Blue color, more or less, something like that. Overlay. Scram. Can be a bus City 20. Let me check here. The thing like that, That's cool. And here I want us something more dark. Let me check this part. Let me see here. Now we're going to work with the mask. So let me create a new layer. Select these Zbrush, turn off scattering, press D to paint black. To be too dark. And of course can be more Dark. Yes. Let me point tomorrow on these way here. These way. Me bring this here little bit. So that's okay. Let me read those things. City here. And these go your way. You are here. Press have five, select this guy and activities gait terrain again, and select some gray tones. Let me check here. I'll let him activity opacity. And we can play a little bit too if that. Well, press Control Z, Control Z. And beyond this way. I think that's okay. Maybe just these can be, let me see here. So here we can create, Recheck, this guy can create a new layer. Let me check here. Can be a color balance if you want. Let me check here. Express your er. More like a film. One. I can be a little intense. The offset. Let me check Negative one can be negative 0, 109-001-0404 here. Maybe this part called Be a little more dark on DES way here. Let me create a new layer and find black here. Let me see. Let me check. I call that a blurb here. For example. Vitamin C Blur, Gaussian Blur. Well, we will not works anatomy. I hear me check this transition here. Let me remove this part two here. Two. Let me check. Yeah. That's a K CIC this part here. Yeah, it can be. It's good. I don't know. Maybe it is highlighted To Little strong. Let me check here. Wow, reflection solar. I have the option here if I want, For example, you can see I can select DID select just the D If Let me check gonad for all these guys and let them and turn off the if you invert it and delete it. Now I can use overlay here. Soft light. Reduce a little bit to hear how you can see we have this spec more rot. Oh, and we for gut to add the The landmark here. The Blow, Blow too poor to here. Well, I think is not necessary. Let me check here. Again. Try to create some effect if you want. Let me see here. Want to create some effect here, but we will be not in this, for this tuition. That'll delete. And I can add the brightness here. Those a little bit. Contrast. I can move a little bit to your, to me. To make this correction. I can add color balance. More to blue or rat. Yellow. Go to shadows. More to do is blow flies row here. Let me see Let me see, that's cool. And we can add to the three brands. Let me check grids here. So duration, I got an increase a little bit saturation. And I can finish adding the color lookup. Let me check. Let me see here. I can make tests, of course. But I confess you that I have enjoyed the first one. Let me see here. We see in this order here, It's good to let me check. My name is see these Order. See these other here. This one. It's cool. Let me try to put 50, 15, 100. Let me check. I think this one, it's cool. Then press contract to remove the the goals. And I think it's okay for us guys. It's very, very cool with want we can paint more element. But for me, this little guy here, It's very cool. So if we want to can add some effect blow to hear or not, depends of course, of your desire. But for me it's cool. So let me try to fit this guy here more or less. Yeah. So is it you can put your assigned to your other elements. And is it guys see on the next video soon then activated and not see you in the next cures. I hope you have enjoyed and questions. So Jackson, you can send Mayo or make or command it. And the bass, remember, this is to Practice, Unit practice every day. Of course, if I spent severe ours here I can create different lobes and increase a lot. But our work don, it's better that forever weep for example, out the best guys. And to you in another course of the best, you guys