Transcripts
1. Introduction: Are you ready to take your two D art skills to the next level? Um safe e2d and game artist with four years of experience, and I'm representing
the ultimate guide to making your own two D game
environment course that will teach you everything you
need to make your own two D environments the simplest
way using photoshop? Even if you are a
complete beginner, I will be guiding you
all the way on how to the environments are built
from backgrounds, buildings, props, and also how to
make your own level inside unity and added some
beautiful effects to make your environment
alive and gorgeous. So what are you waiting for? Let's jump in and get started.
2. Backgrounds: In this new series of videos, I will teach you how to
make your own two D game environments the simplest
way using photoshop. As you can see, this is our final look for our
environment in photoshop, but eventually we will import it into unity and make it a lot better and alive using some post processing visual
effects and particle system. The environment is built
by many different layers. As you can see, we
have the stairs here, we the light, we have
the boxes and proxies, as you can see here. We have the buildings, so many different buildings, of course, the ground
and the backgrounds. We have two types of them, so we will start by making our first lecture by
making the backgrounds. Let's open a new file here. Let's go to a new,
and let's choose a ten ATP canvas and
let's hit Create. You can see this is
our new canvass. We can move with our canvas by holding the space
bar in our keyboard. So first of all, let's go and make a new layer, and let's make the color
of our background. As you can see, this is the
main palette that I used. As you know, if you want to
create your own environment, you have to make your
own color palette. I used this this blue and purp, and the pink reddish colors. And of course, you can use
so many different colors, you don't have to
follow my own colors, you can follow the same steps, but with your own colors. With this, I recommend you understand the color
theory and you understand the color wheel
and understand it very well. For me, I used this
blue and purple colors, and for the background, I used this grayish blue color. So I I choose it with
holding the eye, which is the eye dropper tool, can select this color, and as you can see,
this is the main color. By the way, if you don't
have this color window, you can go to windows, and as you can see,
just choose color. For me, you can
choose this color, of course, choose on your own. I will not put the color. You don't have to copy it. I want you to choose the color
by yourself and your eye. I want you to
understand the colors. As you can see, you can
put it right here or right here as you
want, like you want. For me, I used this color
which is right here between this dark and lighter blue and in
the gray section. I want you to follow me. Let's go to our Canvas and
as we created E new layer, let's go to the As
you can see here, the gradient tool, which the
letter G. Let's hold it. Let's press it and let's
hold it with the mouse, and you can click the shift key to make it in one direction. As you can see, this is
how to create a gradient, but we don't want a gradient. We want a full color. Let's undo that by clicking Control Z, and let's put it here in
the top of our Canvas. As you can see, this will create our color for the background.
This is our background. Let's now let's
make a new layer, and let's make our
first buildings. For that, I will use
the rectangle tool, which is the letter U. Let's choose it with the
color that I will choose. This is the our color, let's go to the color, which is this main background, but we don't want
the background. Let's make it a bit
lighter, just like that. Let's hit, and now let's make our first rectangle,
as you can see here. And let's understand together how these buildings are built. So it's basically
just rectangles. Let's just copy it by holding
the ult key and move it, and it will make a copy for you. Let's just release the
button for our mouse. As you can see, this is the another rectangle,
as you can see here. We can make it with
many different shapes. Let's go and make the third one, and let's hold t again and make another one just like that. This is our first building. You can make it like that. Let's make another fifth one. Let's hold alt and
put it in the side. Now, let's make this four, this fourth ones just together. We can you can select them by holding the bottom one and the top one and hold the shift key, and you will select them all. Right click and click, convert to smart object, which they are four
rectangles together. Now let's hit the
added layer mask tool. As you can see here, we can
now delete from this layer. Let's click the letter L, which is the Polygon Lasso tool. You can right click it, and you will have
the Lasso tool here. No, we want the second one. And now let's make some
deletion for our buildings. We can, for example,
delete this one, we can just click it
like that and delete. We can also click Control
D to deselect it, and we can make e selection just like that here with the rectangle mask
tool with the letter, and I want to make e selection,
for example, like that. Excuse me and delete it. Many different ideas you can make to make your own
buildings as you can see here. You can make different type
of deletions, as you can see. But you don't have to make so many details because this is the layer and the background that you won't see it very much. Let's click it now
to select the layer, and let's make it a smart object again so we don't
have any problems. This is the first
layer of background. It is very simple. We can add as many
details as you want. Now let's create
another second one, so we can use two different
background layers. Let's again click Alt
to make another copy, and you can make
many different ideas for the buildings,
as you can see here. You can make, for example, five ones as you
want. Just like that. Let's now make it
all a smart object by holding the shift key again
and make a smart object, and this is a building alone. Let's go again and
make the massic tool. And we can, for example, again, delete this
one right here. You can delete small
one like that. We can make another one here. You can make a small one,
for example, like that. Why not? You can make
a small one here. You can make like that, and many different
ideas as you like. We can delete this one. Also, you can make
it also like that. As you can see, it is
another different look, but not that complicated. And now we have two
different buildings that we can use for our game. We can just, for example, make another different
ones like that and make a big level just with
only two different types. You don't have to make
ten different layers. No, you just have to make two or three different
layers just like that. Now let's delete it.
Let's delete this. Now this is the first layer for our environment of buildings. Now let's make different one, make it a little bit
bigger just like those. We have to make the
same techniques, but first let's hide this two. Now let's make another
layer and repeat the same process and make
the rectangle a bit bigger. But now we have to make
it a little bit whiter. For example, let's see, for example, this one. Now, this one, we want
to not the same color. We want this new one
to be a bit brighter. Let's double click here. And as you can see,
this is the color, let's make it a bit brighter. Let's now hide this old one, and this is the new one, and let's repeat
the same process. We can for example, make
this one right there, and for example, just
like that. Okay. Let's again do another
fifth one here. But as you can see
this fifth one, let's go and put it on the top, and now let's select the other four and make it a smart object, and let's delete again. For me, let's make something
like that, delete, and we can make this small deletion and
make it a bit nicer. So for me, I can make this also. You can make different ones. Let's make this
new big cut here. Let's make the same
detail cut here, and you can add it, for example, let's add
it a new layer here, and let's go here and let's choose the same
color as this one. Let's add a new one just
like that. Why not? So, this is the first one. Let's select it both and
convert to smart objects. So this is the first building. As you can see, you can add some different lights into it. Let me show you. So let's select this
one, first of all, let's just choose
the pink color, which is just right there between the pink and
the red in the top one. And let's select our layer, and we can just make
some, for example, some windows that have some lights or I don't
know, as you can see, but we don't have to make
it a bit that bright, we can select the opacity
and make it a little bit on the 50% just like that. You can add it so many more
You can add the sum here, sum here by holding the Alt key, and you can select it all and convert to a smart
object as you can see here. Now, let's make our
second building, hold the ld key again. As you can see, this
is the second one. Of many different layers. Let's select them all
and as you can see, this is our building. Let's go to the mask and Let's make a big
deletion here, why not? Let's repeat the same
process over here. We can add a small one
here with the same color. Let's add a second one
here by holding Alt. As you can see. You can
make Let's move it a bit to the left by clicking the left arrows
in your keyboard. Let's select this one
also and move it. As you can see, just
a small detail. Let's click the mask again here. Let's make some deletions. As you can see, Let's click
again here and make this. Okay. Let's make
something like that here. Let's make a small
cut like that. Why not? As you can see, Many different ideas. We can, for example, put
a rectangle here. Let's click just like that
and make it here. Why not? Let's move it a little
bit to the right. Let's select our mask tool again here and make
this deletion. Okay Let's delete, like that. As you can see, it's another
different building. Why not? Let's add some glowing windows. We can just choose
our pink color again and make it like
that, for example, and double click it, and let's go here to
the outer glow and we can choose the color, like that. You can make it color
dodge or normal, and you can make the spread a bit down and make
it just like that. We can also control the range. We don't want to be
glowing that much. We can click here and make
the opacity a bit lighter. Now let's click
and shift to make it just a bit of the down, and you can make
another one here. Maybe two ones here, maybe one here, why not? We can make another one
here, here, just like that. You can add as many
windows as you want. It's your game. You can make
it as prettier as you like. As you can see here, we have
to many different layers. Let's select the
top one and hold the shift key and select
our layer and click, not here, but here. Covert to smart object, and as you can see, this
is our second layer. So Let's put them together now let's undo the hiding
of the other ones. As you can see, it will be something like that in our game. You can make them also a bit. You can control the opacity. You can control it
here in the photoshop, but also you can control
it in your game engine, whether it's unity good
or unreal as you like. You can make it,
for example, fade, just like that, and someones with more fade or more opacity. You can make it more fadih. You can have three layers. It's a smart move, why not? Let's make it to the 100%. As you can see, this
is our building layers that we will use in
this environment. You can make many different
ideas as you like. You can add different
details and cuts in the ts and make your buildings
smaller or bigger as you want. This is the end of
this first part, and now we will go and
create the main ground.
3. Grounds: Now after we completed the main buildings
for our background, We can move to making the main ground that the
character can walk on. Let's go and add the new layer and let's make new
rectangular tool. Let's make e rectangle
just like that. So this is the main ground. But we want to change the color. So let's go here, and I will choose this color, which is the same. Yes. So it will be here. As you can see, you
can choose it and make it with your own. And now let's add a
new color on the top, which is the pink reddish
one, double click on it. Let's add a new inner
shadow, as you can see here. Mature, choose the blend mode
to normal opacity of 100%, and the angle is 90, so it can be on the top and uncheck the use global
light if you check it. We can make the distance
to ten or more. I prefer maybe 15, something like that.
And let's hit. So this is the main ground. I know it doesn't
look like a ground. I make it very tall, so you can use it in your game, but in your game, it will be
appear something like this. So if you have, for example, a taller taller for example, the ground, et cetera
next to each other, it will not be cut it from
the bottom from the bottom. It will be very tall. This is a added space
just for safety. Let's delete this and
let's make it here again. Now let's make it for first
of all a smart object, so right click on it and
convert to smart object. Let's add a new layer, and let's make a new
rectangle tool with the pink, and let's make
another line here, but a bit smaller,
something like that. Now let's make it It
belongs to the main ground. With clicking the new rectangle. Let's hold alt and by holding alt and move
your mouse here. This new box will appear
and you can click it, and it will be a child
of the main ground. It will be something like that. You can move it as you want. It's just for making the
ground more beautiful. Okay? Now we can add a new layer here and let's make it also
a child again. Let's choose the rectangular Marky tool to make a selection, and let's make this selection,
something like that. Let's choose a darker
color from here. Let's choose something
dark like that. Let's now go to the gradient
tool we see the letter G, and let's make and
gradient like that. We can hold the shift to
make it with one line, as you can see here, and let's
make something like that. We can now click Control
D to deselect it, and as you can see, this
is our main ground. We can now select them all
by holding the shift key, as you can see here and
convert it to smart object. In your game, you can just
make it something like that. And you can add more of it just like that to make
it normal ground. But in your game engine, you just need one ground
as you can see here. And for example, annuity, you can make the type
of this ground tiled, which is mean that if I
click Control T here, it you will make it
something like that when you change it and
make it a full ground. You don't have to make and
repeat with this process. This is a wrong process and
it will take so much time. We need just one ground. But if you noticed, if I click Control T,
make some changes. We have this empty space here, which is the for the selection, so let's delete it. Let's undo this, and let's
enter our smart object here, and as you can see, this is
the space of our selection. So let's go here to image. Trim here and make sure it transparent pixels and
click. Just like that. And click Control S
to save this object, and it will be
saved here as well. If we can click Control T, it's just this ground without any empty
space. We can close it. Now this is our first ground. We can double click on
it and name it ground. And now I want to
add some stairs. So let's make a new layer, and let's go here
and make sure to choose the same color. Okay. Now let's make some stairs. We can make it
something like that. We can make it the same
size from here to here. So let's make it
something like this. We can zoom in by clicking
the Z key and zoom in. Okay? We can om it again. And it will be
something like that. Now let's add it
the same process. Let's go double click on it
and add this inner shadow, so we can make it the
same as you can see here. But now let's make it let's make it converted
to smart object, and let me zoom again. Now let's make copies of it. We can hold the alt
key as I taught you, and as you can see, we can
move it just like that. For example, we can
make it like that. And now let's hold
Alt again and make sure it's as you can see here, we have the same mathematics, as you can see here
to make it the same angle and position. And you can click Alt
again and again to make the same copy
of our ground. Okay? You don't have
to make it so perfect, but try to make it the same. I noticed that it's not
the same here like here. Let me change it a bit. It's not very perfect, but you can spend
your time on it. Now let's select them all
by holding the shift key, and let's make them a smart
object as you can see here. Let me zoom in again. Now let's make a new layer, and let's make the ground,
the rectangle tool. Let's make it the same here. But let's just make it taller. Okay. L et's move it
behind our stairs, so we can see them,
as you can see here. We can click Control T to make it a bit
bigger just like that. Now let's make a cut of it, so this is the mask tool again. But let me make the opacity
a down it like that, so we can cut from it. Let's click the LT, which is the polygon Lasso tool, and we can just make a
selection like this. And let's delete this top
one. Let's delete it. Control D to D select it. Let's click it again and
make the opacity 100%. As you can see,
This is the stairs, so we made it a bit taller, just same like the ground. Now let's click them both, select them both
and convert it to smart object, as
you can see here. We can now add the same
shadow effect here. So let's add a new layer, hold Alt to make it a child, and let's click L, and let's make our selection
here here, just like that. As you can see, and we are already selecting our main color if you
didn't select it, just make sure it's right there. Let's just with the g, which is the gradient tool. Let's make some gradient
just like that. We can make it a bit. More darker and just like this. You can make it as you like. Let's select them both and
convert it to smart object, and it will be
something like this. I know it's not
very much the same. You can select this one and
make it a bit to the down, so we can make this. Click Control S to select it. As you can see, it's
almost the same. You can choose the normal here and make it, for
example, multiple. It will be a bit
darker. Let's see that. Control S to select it. As you can see, it's
not very much the same, but we can make the
opacity a bit down, and you can experiment with it to make it the
same as this one. So this is our assets for now. We can just make
them just like that. As I said, the ground, it will be something like this. We can select it in
copy now to show how it will look something
like this, in your game. Now we can add some final touch, which is some glow from
the ground to the top. Just for now, let's select them both and I will be moving
it a bit to the bottom. Just for me to see
them, Let's clo this. Let's make a new layer. Let's select this color with
the holding the letter I, which is the dropper tool
and select the pink one. Okay. Now, let's make a
selection by clicking the M key, which is the rectangular
Market tool, and let's make a selection
something like this. Now let's hold g, which is the gradient tool and the whole shift to
make it one line, and it will be
something like that. You can experiment with it to make it something beautiful. Now this is our layer. We can put it a bit behind them. As you can see, it will
be something like this. It's very beautiful.
You can, of course, decrease the opacity here in photoshop or in
your game engine, and it will be something beautiful like
this or like this. The player will move
just like that, and he will see the
buildings behind. Of course, you can make
the buildings with decrease their opacity and
make them a bit smaller. Of course, with many different
settings as you like. Okay. This is the lecture
of the main grounds. It's now completed, and let's move forward
to the next one.
4. Buildings: Now let's make some buildings to put it on the main ground. Let's go and add
a new layer here. Let's go to the
rectangular tool again and let's make a shape
something like that, okay? L et me delete this. So let me close this. This is, for example, building. We can just deactivate those. Let me deactivate this and
this and this and this one. We can also deactivate this. For example, this is
a simple building. We can control its shape by
just clicking Control T, and we can control
something like that. And doub click to save it. First of all, I will added some inner shadows in
the right and left, so let me double click on it. Let me added some inner shadow, but not on the top, I will
make it here on the right. Let me put it at zero. In the color, let
me choose this one, but brighter one or more
darker one as you like. I will choose some darker
one like that, for example, let me make it make it a bit
darker as you can see here. Let's click, and let me click the plus icon
to make another one, but let me put it on the
left. As you can see here. We can make it a bit larger, for example, at 20 here
and also here at 20. Okay Let me click here. Now, let's add, for
example, a simple door. Let me add a new layer. Again, with the
rectangular tool, and let me make, for example, this door here. Let me double click here and change its color to
more a brighter one. Maybe something like that. And click. So now, let me, for example, let me first of all, make it a child
for this building. Let me make this
building a smart object, as you can see here.
Let me close this. Now I would like to add a small background
here behind the door. I will select the main building
and added a new layer, and it will be behind the door. Let me click here the
rectangular tool, and let me make a simple
selection just like that. As you can see, it will not go outside the building
because it's a child of it. Let me double click
on it, for example, let me choose this color
or any other color. Okay Let me click Add, for example, in the
top, a small shadow. Let me double click on it and
select inner shadow here, but let me go and put it at 90 degree and
choose the color, for example, this one. Or for example, a more brighter
one, something like that. Click, here and here. Now let's select the door again. Let's make, for example, a stroke in the inside, as you can see here,
and make the size a bit larger and select
this dark color. Okay, and now let's hit. But as you can
see, the shadow is also here in the bottom,
but I don't like that. So I will just move the
door, something like this. Okay? It will be not visible because it's
a child of the building. Also, let me add some, So things on the door. Let me go here and let's
choose the pink color, and I will go and make something
rectangular like this. Also, I will make a selection. I will hold alt and shift
to make a copy of it, and now let's click control
T to make it a bit smaller. Maybe something like that. As you can see here,
Let's select the three, the door in these two objects. Crick V, which is the move tool, and let's make them in the
center just like that. Also, we can add
another one here, for example, just like that, as you can see, you can
move it a bit here. Now I can select the four of them and make it a smart object and hold out and make it go back as a child
for the building. Also, we can add, for example, a sm accent here
for the building, so I will go here and make a rectangular market
tool here and make a, for example, a sample
line, just like that, just zoom in with the mouse
and move with the space bar, click Control T,
and you can make it a bit just like that to fit in. This is the building. We can also add a small
window, something like this. As you can see, also
double click on it and make the same stroke inside, as you can see here,
make it a bit smaller, for example, e ten
like that, and click. We can also add some small rectangles here. We can make them
something like that. Hold shift and make some copies of it,
something like that. We can select the four of them again and click confer
to smart objects. And make sure to add everything as a child
to the building. Now let me add another layer as the main roof of the building, as you can see,
something like that. Let me select all of them and click Control
T to move them, for example, like this, and let me select this
one, the roof again. Let me add another one, so let's click added a new layer and a new
roof a bigger one. Something like that and make it. Just like this. This
is our main building, Let's close this and
let's select them all and click Convert
to Smart Object. Let's double click on it. As you can see, we
have empty rooms. Let's go here to the
image, trim, and hit. As you can see. Now let's
click Control as to save it. And this is our main
building that we can export and add to the game. Let me close this And of course, we have to make so many
types of buildings. This is just normal one. We can make e copy of this
one but e splier version. So how we can do that. Let's select the building. Right click, and
let's click here, new Smart Object via copy. And it will add
another one here. Let me selected, as you can see. So this is another one. If you make any
changes in this one, it will not affect this one
because this is a new copy, and it will have their own
smart object and changes. So let me double click
on it just like that. For example, we can
delete this window here, and we can delete this door, and for example,
also this accent. And I I hit control
S to save it, as you can see, this is
the another building. Just a more simple one, as you can see here, and we have another one just like that. Okay. So let me deactivate this one and let's
make another final version. Let's click here to
a rectangular tool, and let me make something
like that, for example. But let me, of course,
choose this color. Again, and let's repeat
the same process. Let's add a inner shadow
from the right here. Let me select this color. And another one here,
as you can see. Let me convert it
to e smart object, and let's repeat
the same process. Let me add another small
door, something like that. Let's make it e child. And let's get the
color from this door. Let me select this
one and double click it and take the main color. Let's double click on it. Let's make a stroke with, for example, a bigger
one, 13 or 12. Click Okay. Let's add it Another one. Let's make it like it's some of
garage or something. Let me click the
ctangular tool again here and select this one,
as you can see here. Make it a child again, select the same color. Make a stroke, but make it, for example, bit bigger, and let's move it to the
down so it does not appear, and we can add it,
for example, me. This ones, as you can see here, but let me change the color, for example,
something like that. Let me click to double
click it to make a copy, and let's click Control T
and shift to rotate it, something like this, and we
can make it a bit smaller. As you can see, You can see it's not right here. And this one also. So Let's select them
both and click, convert to smart object, and let's double click on them and make a small
inner stroke here, just very small one. For example, like this. We can move it a bit to the
right or something. We can make it a
bit and make it a. We can add a
something like this. Move it a bit to the down, as you can see here, and we can hold out and shift
to make some copies of it. Okay? Something like that. We can also hold out again and make it here and click Control T and shift to rotate it
and put it right here. Let's move it a bit like that. Hold and shift. As you can see, S.
Something like this. Why not? Let's double
click the properties here. Let's select them all
by holding shift, convert smart object,
and let's see them. It's this small objects,
and we have this one. Let's select them both, click Covert smart object, and add it again with the old key as a child
to the building. Now let's added some
fancy pink color to this door and
big garage door. Let's select this door. Add the new layer. Let's go here to the
rectangular tool, and let's make something
like this, for example, and Let me added this mask
tool and click the L K, which is the Lasso tool
and let me just make a simple cut and
click L two deleted. As you can see, Let me
added a new layer and add a small door hand just
like that. Why not? It's now another look
of another door, as you can see, we have
two looks of doors. You can create as many
doors as you like. We can now select the three
objects together and click on the smart object to
make the door alone. Let me also now select this garage door
here at a new layer, and let me go here and make, for example, this one, Here, we can put it in the
model by select them both with the shift key and make
it in the middle. Now again, let me select this
one, click the letter M, which is the select tool, as you can see here, let me make some cuts just like that. As you can see, why not? Now, let's select
them both by holding the control T and
converted to smart object. Close this properties, and
let's add the roof again here. Select this color
and let me make a simple roof like that. But first of all, let me
select them all without the roof by holding the shift key and
convert a smart object. Now let me select
with the roof and put it here in the middle. Okay? So this is the garage,
as you can see here. Now we can select them all, convert to smart
object, enter it again, and as you can see,
this is our garage. This is the simplest building, and of course, we have this
another building here. So you can create as
many buildings with many ideas as you like and to put it in your main level
above the grounds, et cetera. Now let's move to add
some props to make our environment alive
and not very empty.
5. Props & Assets: Now after we made our buildings, let's move forward and
added some props and small assets to make the
environment not empty. First of all, let me
deactivate these buildings, and let's make a new layer, and let's start by
making e e light. Let's make, for example,
something like this. But first of all, let me
show some of the grounds. Okay, It will be
something like that. We can zoom in by clicking
the z key and clicking the mouse click Control
K to resize it. Let's make a copy
by holding Alt and let's make it a bit smaller
and make it in the middle. Let's select them both
and make it in the middle to it's looking fine for now. Let me add another layer, added another tall rectangle, as you can see here, something
like this in the middle. And let's make another one. As you can see here. O's delete this for now, and let me create another
one, something like that. For example, and put it in the middle, something like this. Okay let's create another layer. Let's make another small
one, something like this. Let's click Control T, and let's hold shift
and rotate it. E. Let me click
Control and do this, click Control and make
it something like this. Let's click Control T, and let's hold the shift
key and make this angle. 15, as you can see here. Let me put it
something like this. Let's add it another layer. Make another rectangle,
Maybe something like that. As you can see here.
Again, control shift and make it a 15 angle. You can make
something like this. Why not? We can make
it a bit smaller so we can select it and control the height and the width
as you can see here. Let's add another layer. Click L, which is
the lasso tool, and let's make selection, something like this,
as you can see. This is our selection.
Now let's hold the I K, which is the eye dropper tool. Choose the pink
one. Let's click G, which is the gradient tool, and let's make e selection,
something like that. Let's make something better. Click Control D, and this is our light, as you can see here. It's above our rectangle. Let's put it behind it,
something like that. We can also as you can see, it's all the same size, so we can delete some
of it. Let's click L. L et's make, for example, something like that,
and click delete. This is the right part. Let's select them all. As you can see here.
Let's de select this one. It's just this three parts. Let's click Convert
Smart Objects, and let's make a copy of it by holding Alt and the shift key. As you can see here, to make the same horizontal. Let's click Control T, double click and click flip
Aional, as you can see here. And let's make it
something like this. We can now select them both, convert to smart objects, as you can see here, and we can now select all of them, and Let's select all of them, and let's put them all in the
middle as you can see here. And let's convert them
to a smart object. As you can see, this is our light that we can put over and over
in our environment. Let's close this. Let's make now a small wooden box,
something like that. Let's click the
rectangular tool, and let's hole shift to make a perfect square, as
you can see here. But let's double click here
and choose this color. Now let's make a new layer. Click, which is to make a
selection, something like that. Let's choose, for example,
this darker color. Let's hit J to make
a gradient with the shift key to make
it something like that, click Control D. Now let's make it a child
by holding the ult key, something like that,
as you can see. Now, let's make a copy of it, so let's hold Alt
and the shift key, and let's click Control T. Double right click and
click Flip Vertical. Let's move it a bit to the top. As you can see here. Now
let's make another copy. Hold Alt and make another copy, and now let's click
Control T hold shift, and let's rotate
it to 90 degrees, and let's make it a bit
smaller, something like this. As you can see here. We can move it,
something like that. Let's hold out and shift again, click Control T and right
click and flip horizontal. Let's move it a bit to
something like that. First of all, let's select this two selections.
This is this one. Click convert to Smart object, and let's put it in
the middle of the box. By selecting these two and
selecting the main box, put it here in the middle,
something like that. These two convert
to smart object and select them all now and make
it something like that. This is our box. Click
Convert to Smart object, and this is just a
simple box that you can destroy in the game and find some coins or
health inside of it. You can make it also with
the pink color and choose a pink darker color
inside and make another version which
is a pinkish box. Okay. Now, let's move to
the third and final assets, which is a big fans. Let me put this box here. Let's select this and
let's make a new layer, and let's make a
perfect square again, but not that big. With these properties,
let's select pll and now pill let's
select the stroke. Choose this color, which is, I believe it will be this color. Be careful and the wide, we can put something,
for example, in five, four,
something like that. Let's zoom in and
click control T, whole shift and make it at
45 degrees, and hit enter. This is just one square. Now let's hold Alt and shift. To make it something like this, and let's select them both
and make it a smart object. Now, let's repeat
the same process, the same process again
and again. Excuse me. Let's hold it and click shift and t Let's repeat
the same process, convert to a smart object. Now again, as you can see here and select them both and convert smart objects. You'll see why why
I am doing this. Just one moment. Repeat the same
process over and over. Okay? Something like this, and another final one,
something like this. For example, this is our fans. As you can see here,
it's just a small fans. Now let you can make it
as bigger as you want, and you can then resize it to so he can have so many
squares inside of it. Let's add a new layer, and let's make this one
with this se color. Or we can choose a
darker color. Why not? And Let's make
something like this. As you can see here. Let's add another one and make it
something like that. Okay. Let's select this two
and convert to smart object. Now let's hold out in shift
and make it something like that. Why not. Let's select them both, convert to smart objects. This is these 2 bars, and we have this fence. Let's select them
both and make them to something to the
left to the right, it will not be very good, let's put them
again to the right. But the fence, let's move it
a bit, something like that. So this is a defense. Let's select them both and
convert to smart object. As you can see, this
is our environment. We have so many buildings. We have the stairs, and
we have now some props, and we have some background
buildings that you can copy many times. And basically, we now
have a environment with very simple shapes and
colors that you can work with and make some
small, beautiful games.
6. Foregrounds: Now for our last lecture on finishing the game
environment art. The last thing is to create the foregrounds that it
will be appear here, and it has some blur in it. It will make our
environment more beautiful. Let's add new layer here, and let's make e big rectangle,
something like that. Let's choose a darker color. So double click here, and let's, for example, choose
a color like this. Now let's create
another rectangle. Let's make it
something like this. As you can see. Let's
choose the same color here. Let's select them both by holding control and make
them in the middle. But first, let me
copy this one by holding alt because we
will need it later. Let's move it a bit to the top. Now let's select
these two by holding control and converting them to a smart object as
you can see here. Now let's go here to Filter, Blur and Gagen blur, and you can put it,
for example, 23. It will be blurred
as you can see here. And click Okay, and now
double click on it, right click and convert
it to smart object again. This is our foreground. It will be something like this, for example, as you can see. It will make our environment
more bigger, et cetera. Of course, we can make
the others a bit smaller, so the foreground
can appear again. We can make a lot of copy of this foreground
in your game engine, for example,
something like this, something like that,
as you can see here. You can put between
this foreground and this ground some
fog or something. But for now, let's
just keep one. Let's delete this, and let's select this and
make another type. Of course, we have this one, and now let's make another type. Let's click here to the
mask and choose the L key, which is the Lasso tool. Let's make a selection. Let's hold shift, as you can see here to
make straight line, and we can make it like this. And we can delete it. As you can see. Also,
let's choose the M key, which is the our selection, and we can make a small
selection, something like that. Why not, as you can see here, Let's convert to a smart object and repeat the same process. Let's go to filter gage blur and convert it again
to a smart object. As you can see, now
we have two types of foregrounds that we
can use over and over. This is just very simple art for the four grounds
that we added, and it will make our
environment more beautiful.
7. Exporting & Importing into Unity: Now, after we made
our environment. Finally, we can export
each layer alone, so we can import it into the game engine and
build our environment. But first, let's convert every
layer as a smart object, so we can export it alone. Let's go by starting with
the main background. This is our background. Let's right click and convert
it to a smart object, and double click to enter it, as you can see, this
is our background. Let's go to file export and export as Make
sure it's not PNG, it's GPG, and make the equality as high as
possible and click export. As you can see here,
let's go to, for example, our desktop and
create a new folder, and let's give it a
name as you want. I will name it as a main
environment or something. And let's name it with
the name of background, BG, just like that. Let's close this. We
didn't make any changes, just click yes, why not? Now let's go to the first building a background layer
as you can see here, but it has some empty
as you can see here. We can crop it by clicking
the C key, as you can see, which is the crop tool, and let's just
move it a bit just like that and double
click to save it. And let's choose the V Key. Let's go to file export again. For this time, we
want to be PNG, so we can just close this
and go to file again and hit quick export as PNG
as you can see here. Okay. So we are already in
our main environment folder. Let's just name it
by BG Building one. And click Control S to save it. Again and again, we will
make the same process, C to crop it, as you can see here, double click, and let's go
to file export quick as PNG. Let's select it and
replace this one by two. It's BG building two. Control S to save it. Let's go to the middle
one now, let's it. So BG middle one, for example, Control S, and again and again. Now after we exported
all the environment. Let's go to Unity. You can open your Unity Hub
and go to a new project here. You can choose your Unity
Editor version as you'd like. Let's go and choose
universal two D. Because it has the universal rendered
pipeline built into it. We will have the two D lights, and we can change and add
all the effects we want. Built in with this version. You can give it a
name and connect to the Cloud in diversion
control as you want, but I will not do that. You can now click
and create project. Let's wait to create
this project. Now, after we opened Unity
and made a new project, you can import the files here under the assets,
as you can see. This is the main folder,
the main environment, and it has all the
layers that we exported, either PNG or GPG,
as you can see here. Now let's go and make
our environment. Let's start by putting
first of all the BG, as you can see, this
is the background, and make sure it's
in the middle. Let's go to he to transform, right click and click reset. It will be in the middle. Let me go this. And by the way, if your Unity editor
does not look like this, because I made it
to look like this, I just changed the
places of some windows, and this is the best layout. It's a professional
ones, professional one, so you can use it like
that if you like. So for me, I like it this way, so let's continue now. But first, let me go to the sorting layers and
make the sorting layers. So add sorting layer. Let's click this
one by writing BG, the background. Here the ground. Here, for example, some assets, and here for the four grounds. O BG is in the BG one. Now let's add this BG
buildings, as you can see. It's not in the top, it's behind it, so
let's go to the layers. We make it BG and add
the order to number one. This is the first one here. And let me add the
second one and repeat the same process
and make it also in one. These are our main buildings,
as you can see here. We can put them like that or
we can choose one of them and go here to the draw mode
and change it to tiled. You can choose the wreck tool, and now you can make this move. As you can see here.
You can now make as long as you want for
the main buildings. As you can see here. For me, I like it to be, for
example, this way, and we have this one also, let's make it to tiled, and let's also make it, for example,
something like that. You can make a lot of
them down the road. For now, I will make
it just like that. Why not. For now, let's move and add the
middle backgrounds here. Let's go to BG and
now let's choose the two number two in the order, and let's add this one
and also this one. As you can see here. Let's move this one. Now let's add the ground,
this is the ground. Let's put it here
and choose ground. Let's put it like that,
and let's go to draw moode tiled and repeat
the same process. As you can see, our
environment in art is correct, as you can see here, and this is the right way to make
the environments. We can also add it, let's move it a bit to
the down like that. As you can see, and we
can add the buildings. For example, we have the house, go to the layers and
go to the assets here. The house is a bit bigger. Let's put it, for example, 0.8 on the x and 0.8
in the y in the scale. As you can see here. We can
also make added the fans. In the fans, let's go to assets, put it in the zero,
but in the building, I want to put it
in one so the fans can go behind it
and for example, make it something like that. You can also make the
fans tiled and make it larger as you like. Okay. L et's add also
the garage, why not? We can put it here and
make it in the assets. As you can see here, why not? Let's make the ground taller. This is the garage. Let's put it like that. Also in the camera, we should change the
background of our camera. Let's go to the
camera and change this blue with the color
of our background. Let's go to here and
choose this one. When the screen is big or small, all the background
will be this color, and it will not be black
or white or something. Or excuse me, this blue color. Now let's continue,
and we can add this, for example, this light, put it in the assets as well, and let's put it with the
number two because we wanted to be on top
of all thing else, as you can see here, We can also make add the neon layer to make our
environment more beautiful. Let's go and add
it to the ground. Yes. We don't want to
appear on top of the asset. Now we want it to
be in the back. As you can see here, so this is just a small light, and it will be very beautiful. We can also make it tiled, and let's move it
just like that. What else? We can also
add the foreground. We can also, of course, add the stairs, the other building. Also, we can add
the boxes. Why not? So the boxes, make
it in the assets. Here. We can put it
to two also, not. As you can see here, we can
make it something like this. And let's finish by adding
the main foreground. Let's go here and add it to the foreground,
as you can see. But everything
looks a bit bigger, so I will go to the
main camera and make the size to,
for example, six. Yes, this is a bit better,
as you can see here, and let's choose the foreground again and make this
something like that. We can also add the second one and choose the layer
to foreground. We can make it something
like this. Why not? We can duplicate this by
clicking Control D and make it, for example,
something like that. Can put this one and we can make another
copy of this one. Added many foregrounds
as you like. As you can see, this is
our main environment. Let's change this
backgrounds here. Let's put it like that, and this one also. L et's select them both by
holding the control key, and let's go to the color and drag the opacity
down, as you can see. We don't want to see much of
them, something like that. We can also add our background
here and make it also, for example, tile, why
not something like this. We can also make this
one tiled as well. Why not? And we can make
them both a bit bigger. Let's put it, for
example, 1.2, and 1.2. Let's put this one here
a bit to the down, not the level for this two, just one on the top
and one of the down. You can also add as many
layers as you like. Of course, And now after
we finished a small scene, as you can see here,
you can, of course, make a big level as you want, make the ground more and added
all the other elements and make if you want
another elements and assets to make the environment
more beautiful and bigger,
8. Adding Effects: For now, let's go
to our main camera, and let's enable the
post processing, as you can see here. Now let's click here. Right click, and let's go
to the rendering or not. It's in the volume
global volume, it enter, and let's add a new
one, let's create new one. Now let's add override
post processing, and let's start by
adding, for example, the bloom, let's
enable them all here. As you can see, we can add as much intensity as you
want for our environment. For me, I will put
it, for example two. You can also change the main
color from the white here and make it a bit to the red
or pinkish or something. I will choose this pink. For example, let's put it here. Why not? Now it's
add other effects, like for example,
the channel mixer. Let's enable them
all and you can add it in the red green and
blue as you can see here. Okay. As you want. For example, we can achieve
this look, why not? It's a bit beautiful. Let's add another one, for example, this chromatic. We can add this effect
like everything is the way it look
like this. Why not? It's a bit beautiful. Let's also add some color adjustments. We can enable the
post exposure here, and we can make it
a bit brighter, or you can make it a bit
darker as I like it. You can also add the contrast. I like the contrast. Also the U and shift, you can choose and for
example for the colors. I don't want that, and you can also add some
saturation here. But I don't want that as well. We can also add
other effects, like, for example, we
have color curves. Now, it's not my type. Let's remove it. Also we can add it For example, the vignette. I like the vignette a lot, and we can add some vignette, as you can see here,
something like this. Yes, and add some smoothness. Yes. We can also add
some white balance. Okay. We can add something like this in the temperature
and in the tent, we can for example,
make it look like this. Yes, why not? It's a bit beautiful or
something like that. Okay. And we can also go to the global light two D and change the intensity. You can make it a bit brighter
here or a bit darker. For me, I will just leave
it as one, Excuse me. Let's go to the post
processing here again. Let's add the intensity here, for example, to maybe three. Now, I will make it into five, five Much, Let's go for
example into four, why not. Let's just keep it into three, and let me add
some two d lights. Let's go to the right click. Let's go to the light. Let's go add some
three form light. Let's choose, for example, e square. Let's zoom in. Let's hit enter, just to keep it in the name. Let's dit it. Let's for example, add the
light for our light object. And we can make it like this. We can click it again to keep the changes.
This is the light. As you can see, it's
a bit different now, but we can change the
look by going again, for example, we can
go to the color here. We can put it
something like this. As you can see, We can make
it something like that. Also we can change the color
of our post processing. Okay. If we change
it all the way here, it will be a lot of lighting
as you can see here, but it's not that bad. We can keep it just like that. Let's go here. Of course, we can change the intensity
inside the light itself. The fall of of course
the color as you like. Now let's add another one, let's click Control D, and let's move it here, let's flip it here in the x. Let's just add the minus one, make it minus one and make
it something like that. We can select them
both by holding the contro key and let's
move them under the light. It will be their children. So this is our light. And, as you can see, this
is our environment for now. It's very beautiful. Let's Let's disable
the post processing, and as you can see, this is our old environment. It is very It does not have
a life and it's very dead. And with this post processing, and of course, the
two D lighting, it's much better now
as the environment, and you can use it to
make, for example, a platformer or e2d shooter or a puzzle game with some action or combat or
something. I don't know. You can make any game you want. And of course, you have to now arrange everything and make the buildings under
buildings parent and the backgrounds under
Backgrounds parent. Don't keep all these layers. It's not organized. With that, our
lecture is now ended, and as you can see,
our environment is now looking much better
and beautiful.
9. Conclusion: In this final lecture, I wanted to say congratulations
on finishing the course. I hope you learned a lot from making this small
two D environment and learned the basics of how
complete environment built. It's by very much
separate layers, and as you can see, buildings, props, assets, grounds,
buildings, et cetera. I hope you liked
the course as well. I hope you learned a lot. And as I said, you
can't stop here. You have to complete complete to learn everything now
by your own self. You can also check
my other courses, and hopefully in the future, I will be making more courses. If you want me to make a better one for to the
environments, a bigger one, professional one for
much bigger games and much bigger assets, perhaps, Overall, an amazing environment for maybe a steam game
or playstation game. You can send me a message. If I found so many
people reaching out, I will eventually make
this course with I believe the small price just to help everyone learn how amazing
environment are built. So again, as I said before, you can also change the color palette for
this environment. I chose the dark blue and the pinkish red because
they work good together. You can also learn how color theory works and
understand the color wheel. You can google it and understand the color and color theory. Of course, you can
change the colors from another two ones that
work amazingly together. For me, I am currently
making my own steam game, and I chose another colors which are the purple and yellow. As you are seeing here. The game is much bigger and
bigger and has a lot of other layers in the
buildings, for example, I have four different
big layers, and I have too many types of buildings and
details and colors. As you can see, the
environment is much bigger, and I have lots of visual
effects that are going on in the environment while you move in the inside
the environment. As you can see, lots of fogs, particle system visual effects, to the rain, different
layers of rain, not just one layer of rain, different as you can see, enemies, obstacles,
different also environments inside the city and inside the buildings,
and et cetera. The game is much
bigger and bigger, and if you want me to
teach you how to make some good great environments like this and also much better. You can, as I said,
direct misse me. Also, you can follow
me on Twitter. Let me show you here. I have my small Twitter
account at Safe T ZD Games. You can follow me here
and follow my journey as I am building
this steam game. Also, you can follow me on
YouTube, on Safe Games. And I hope you learned
a lot from this course. Also, as I mentioned, this is the final
result of this course. When we added the past
processing into the effects. You can also change
the colors and the overall theme here
inside the past processing and change the colors and exposures and
temperatures in the tent, the contrast,
saturations, et cetera, and make another different
look and also added more assets and different
details and colors. Why not? And you can
make your own great environment. Why not? Et me move the camera a bit. It will have a beautiful
environment like this. And also, maybe in the future, I will make a great
professional course on how to make a bigger
and more professional to the environment to
help you along with your journey to make a beautiful
and more amazing games. For now, thank you again
for taking this course. I hope you enjoyed it
and learned a lot. I know it's a small
and basic course. I wanted to make it with
a very affordable price, so everyone can learn and make their own environments with
their own amazing games. Again, thank you and don't
hesitate to reach out for any questions or any
future proposals courses, for any different ideas,
whether it's environments, props, assets, characters,
visual effects, unity itself. You can ask me anything. And you can also check
my previous courses, and hopefully in
the future ones, also don't forget
to follow me on Twitter at Safety ZED games, and on YouTube at Safe Games. And for now, I wish
you all the best with your game art and game
development journey.