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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Presentation video

      1:40

    • 2.

      Navigation

      10:36

    • 3.

      Import the floorplan

      9:41

    • 4.

      Drawing the podium. Push, pull tool

      9:06

    • 5.

      Start using the groups. Preferences

      12:32

    • 6.

      Drawing the walls. Preferences

      10:46

    • 7.

      Advanced info about the groups

      10:02

    • 8.

      Drawing the walls. Arcs and scale

      17:51

    • 9.

      Components

      10:28

    • 10.

      Drawing the roofs. Layers

      10:29

    • 11.

      Drawing the glassmakers

      15:03

    • 12.

      We continue the glassmakers. Rotate and scale

      22:35

    • 13.

      Applying the materials

      13:28

    • 14.

      More about the materials

      8:06

    • 15.

      Materials 3th part

      5:49

    • 16.

      Drawing the stairs. Model info menu

      8:02

    • 17.

      Drawing the toilets. Constrain axes

      18:26

    • 18.

      Follow me tool

      3:52

    • 19.

      Entrance doors. Dynamic components

      11:45

    • 20.

      Import a Sketchup model

      5:54

    • 21.

      Wharehouse library

      10:10

    • 22.

      Plugins

      6:56

    • 23.

      Shadows

      9:09

    • 24.

      Sections

      8:46

    • 25.

      Styles

      12:17

    • 26.

      Scenes

      9:21

    • 27.

      Animations

      6:34

    • 28.

      28 Dimensions

      4:48

    • 29.

      Text

      6:56

    • 30.

      Protractor and axes

      3:23

    • 31.

      Geolocation

      6:30

    • 32.

      Correct errors

      1:45

    • 33.

      Export images

      8:24

    • 34.

      How to keep learning?

      3:30

    • 35.

      Updates 2022

      11:14

    • 36.

      Updates 2023

      9:17

    • 37.

      Plugin Veras | Artificial Intelligence

      19:37

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About This Class

Welcome to everyone. In this SKETCHU PRO course we will start from an initiation level to end up dominating the program at a very high level. We will learn all the SKETCHUP PRO tools such as: materials, styles, scenes, animations, sunlight, connection with Google-Earth, photomatch, dynamic components, terrain, plugins and much more. But the REALLY INTERESTING thing about this course is that we will do all of this in a SUPER PRACTICAL WAY. We will do it while MODELING A SINGLE BUILDING: THE BARCELONA PAVILION designed by the architect Mies Van Der Rohe in 1929.

It is a course in which I have carried out a very large synthesis exercise of all my knowledge in order to offer you a course where ALL THE SKETCHUP TOOLS are seen ONLY WITH ONE MODEL. The goal is to make LEARNING MORE FLUID AND FUN.

SKETCHUP PRO is a 3D modeling program from the Trimble company. It is a program designed for architects, urban planners, landscapers, engineers, draughtsmen, quantity surveyors, interior designers, product designers and, in fact, any professional in the design sector. It stands out, unlike other 3D modeling programs, for its intuitive interface that allows you to work fluidly, being able to deal with the most complex projects in the same way. It is for this reason that more and more people demand their knowledge.

Welcome to SKETCHUP PRO!

And if you like the course do not forget to write a good review. It will help me a lot to be able to continue creating new courses

Meet Your Teacher

Teacher Profile Image

Manuel Pallarés

Architect + Graphic Designer

Teacher

Hola a tod@s,

Mi nombre es Manuel Pallarés. Soy arquitecto por la universidad de Alcalá de Henares y la Sapienza de Roma.  Mi actividad profesional ha estado ligada tanto a proyectos creativos de diferente índole    (diseño editorial, diseño gráfico, paisajismo, arquitectura...), pero siempre he tenido un pie en la enseñanza.

He trabajado como docente en la universidad Superior de Diseño de Valladolid (ESI). También a día de hoy trabajo como profesor en la Escuela Artes Creativas de Madrid e imparto cursos en el espacio cultural de La casa Encendida, en Madrid

La verdad es que me encanta enseñar! Supone una gran satisfacción transmitir tus cono... See full profile

Level: All Levels

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Transcripts

1. Presentation video: Hello everyone and welcome to this SketchUp course. Our course different from the rest in which we are going to learn SketchUp in an original fun, I'm very practical way. My name is Manuel Garcia Perez. I am an architect and I am a specialized in 3D modelling of architectural projects, as well as rendering photorealistic images. To carry out this course, we will model a single building, the iconic Barcelona Pavilion, designed by the architect van der Rohe. Modeling this building will require us to use all of SketchUp stools. We will therefore start from a scratch until we reach the finest details of both the building and a sketch. During the course in its class, we will see how our Barcelona Pavilion is being built, as well as our knowledge of the program is advancing in such a way that when we have finished modelling the building, we will also have finished learning all the tools of so welcome to a different course to learn this gets up and asked me, I said, less is more. 2. Navigation: Hello everybody and welcome to this first class of this SketchUp course in where we are going to understand how works the interface of scatter. Furthermore, we will see the main concepts about navigations. You'd have to understand that when you start SketchUp is like if you go into a spacecraft, you need to be able to derive that a spacecraft, that is the navigation and all the buttons that we can see in the spacecraft. All the tools that we will be able to use in the next future. So we Bayesian at the beginning, if you have problems with navigation, because you have to understand that we are in a 3D environment. And then it is like if we are an astronaut, we have to learn how to move, how to place things on the correct place. So let's just start with the interface. At the left side, we can find these large toolset. We can easily move it from here and put it wherever we want. We can even close it. Don't worry, if I click here with the right button, I will find all the tools separated with their names on here. The large tool set. I can easily put it back on its place. If I go here and I release the left button at the top of the screen, we find another set tool in where there are different tools. Altogether. I can move it wherever I want. I can close it. I can recover it from here. Easy. At the right side, we find what is called a sketch out the Default tray. This Default tray is composed by different traits, like for example, the entity, Info, materials, components, styles, et cetera. If I click on this triangle, I will expand the tray and I will find its menu. I can collapse again the tray, and I can even close or high this tray in case that it is not useful for me. Imagine that I close these materials tray. I click here, there is no more at the Default tray, but if I want it to get it back, I should go to Window Default tray. And here I will find all the trays available and materials. As you can see, it is not activated right now. So I should click on the left button. Now I find it at the last position, but I can move it wherever I want. Let's put it on the second position. And let's jam now to this menu bar. This is the typical bar which we can find in any software. We have file edit, view, all with different options, which we can see as long as we need to use those tools. That is the way in where we are going to work on this course. Finally, but not less important, at the bottom, we find another bar. At the right side, it is written measurements. Here we will find different specific data about our drawings. And at the left side, we find two buttons. This one for the geo-location and this another one. If I click on it, you will see that these modal informing you will be open. And here we can find different interesting options. You should know that this modelling for mu, we can find it as well here at window model info, it is the same. Once we have finished to understand the interface, Let's jump to the navigation. Let's jump to try to drive the spacecraft. So here we have this 3D environment, as I said, with three-axis, the blue one, the green one, and the red one. These access are helping us to be lost in this 3D environment. It is helping us to have references. All the lines become dots. At this point. Dots are representing the negative part of the acts. These main point, it is what we are going to call the origin, our main reference. We will try all the time to start our drawings from the origin. So as I said, we are in the space three-dimensions, vertical dimension for the set x in blue color and the horizontal dimension, it is made by to access the green one or the Y one and the red one or the x axis. At the same time you can see two colors, blue and gray. And this some lines here it is representing, let's say, the sky is fear. So above the horizontal line, the sphere is blue. That half of the sphere is blue, and below the horizontal line, the other half of the sphere, Let's say that it is gray. But the horizontal plane where this girl is placed, you have to understand that right now is completely transparent. We will be able to change all these colors and all these presets in this tray call styles. Well, to understand this better and start practicing a little bit, Let's do a small exercise. I will draw. R cubed. So I will go to the drawing tools, which are these ones between these lines. And I will choose the rectangle tool. I will click on the region and I will mark a second. Look at the inferior right corner. We have some measurements, call this time dimensions, and we can see that the first dimension, 7.41 meters, is referring the red ACS. And the second dimension, 3.41 meters, is for the green or y. I can introduce these dimensions manually in my laptop. I just have to write it down the numbers. I want separate them. In this case, when we are working with a rectangle with a semicolon. So I write three semicolon, three Enter. And here we are. We have this rectangle drawn on the horizontal plane. But I want at Q. So I will use now these two called pools. Pool, which belongs to this transformation tools. Once I click on it, I move my mouse on the rectangle surface, and you will see that the surface is changing its appearance. Now it is made by points, by dots. So I click on it once I release the left button and I just move the mouse up or down, you will see at the right corner now a label called distance. And if I move my mouse, that distance is changing all the time. I can introduce myself that distance, I will write down three Enter. Now I have a cube. This cube will be very helpful in order to understand these main concepts about navigation. So first of all, we have to understand that the navigation tools placed here, those six between these lines, the first one the most important, or we'd right-click on it and I press the left button of my mouse wheel. Let me move around the space. But we have to understand how it works, because we are changing our height, we are changing our position. So it could be complex if we don't understand the theory about the tool, important to know that if I click on the space bar, I go to this first select tool. And then if I want to go to this orbit rapidly, I don't need to go here and click on the left button. I can click directly on my mouse, on the middle button, I press it and I keep it pressed. Then it is the same. Well, I was saying that we have to understand the concept, the theory about the tool. If I move to the left side, what I'm doing is the opposite. I am watching the right side of the cube. On the contrary, if I move to the right side, I am allowing the cube to show me its left side, the same with the top of the queue and the floor of the cube. If I press the middle button and I move my mouse down, then I will be able to see the top of the queue. Contrary, if I move my mouse up, I will be able to see the floor, the ground of the cube. It is needed some practice, but I promise that you will get it apart of this main navigation tool. We have this hand. We can go to the hand. If I press the letter on my laptop, then without changing my perspective, I will be able to pan the camera view. Next, options are about soon. You'd have to know that I consume just with the middle button doing a scroll forward and then I assuming or doing a scroll backwards. And then I zoom out. A part of this. Soon I have this option. This first one is for doing assuming, but let's say in a more accurate and slowly way, I have to press my left button of my mouse and then move the mouse. I will avoid with this tool this little jumps which are produced when I use the middle, but then we have the Zoom window. It will allow us to see everything inside the window I have just generated, in this case around this woman. Next tool is very useful because at the very moment that I click on it, everything which is drawn On my entire model will be sewn at its maximum size. I saw you. Now we have just a Q and a woman. And then through this tool, I can see both of them are occupying the maximum of the screen. Last tool is called previews. Unlike this level, it is saying to us, undo to the previous camera view. Well, as you can see, the interface and navigation in general terms are very easy. Just need some practice. So we finished the class here, and I hope to see you in the next episode. 3. Import the floorplan: Hello everybody and welcome to this new class in where we are going to start working with the Barcelona Pavilion. So the first thing that we have to do is to import our floor plan, which you can find in your attach documents. So let's go to File Import. Here, we'll mark our floor plan. And let's take these different options. Here. It is marked already image, but we have as well texture and new matched photo. We will see all of them in the next future. Now we have the name of the image. And here, if we expand these key, we will find all the files which are compatible with a SketchUp. I mean, all the files that we can import into our SketchUp file. This is important because sometimes, maybe if you, for example, have this option Mark AutoCad files and you are setting for your image. It will not appear inside our folder. It is there. The problem is that here we are saying to a SketchUp that we want to import our DWG file. So be careful if we are working with images. Best option is all supported image types. And then we are sure that we will be able to see PNG, JPG, BCD, all kinds of images files. Well, I will say import, and now I have to choose my first. It will be the origin. One click. I read and zoom out a little bit, and then I have to choose the second. Don't worry about this second because we already know that the scale of the floor plan is not going to be correct at this time. So I click here and I have already my image correctly placed on the horizontal plane. Well now the goal of this class will be to scale properly this floor plan. If I orbit and I tried to put the camera orthogonal to this horizontal plane, I will say that I have the North here, which we will use in the future in order to place correctly all the saddles. Here we have a graphic scale which is perfect for us in order to scale this drawing, take notice that here we have this toolset called views, which can be very handy in order to place the camera in some default positions, like for example, this one is symmetric, the first one top. And now we have this orthogonal view from the sky, from all different positions, like left, back, right, moving around our object. So let's say top. And now in order to scale our drawing, we will use this tool. It is called tape measure tool. This tool is very, very important in SketchUp, will use it constantly. And it is very important because it has not just one function, but for the first one is just for measure things. For example, if I click on the region and then I move my mouse, I will find a level with that distance. When I put my mouse, my second at any place, it is not needed to click again on the left button. But look what happens if I click, for example, here in this empty space, it is said that the distance is 4.10 meters. And if I click again, looked at it appears across a lethal growth because this is the second function about this tool. It is called up silly or points. This is an absolutely are points which we will use as a reference. In some cases. Actually, I don't use it so much because there is another better to OR function which is the auxiliary line. In order to use it, we should go to any line and click on it. And when I say line, I mean the drawing between the corners. For example, here in the middle, I click on it, I move the mouse, and then it appears this auxiliary line. And the distance from my first to this auxiliary line, if I move the mouse, I can change the position of this auxiliary line in case I want to put this distance by myself, I can use it the numbers of the laptop. I will say, for example, two meters. I write down two and I press Enter. And here we have this auxiliary line two meters away from my starting point. So as I told before, if I start using these tools from a corner, for example, the origin or for example, let's go to another corner. And I click in any place, I will generate an auxiliary point. Here we are. And this line is not an auxiliary line, is just the way forgetting our auxiliary point. It is like a visual path, but it's not working as an auxiliary line. In case I want to create an auxiliary line, I have to choose any point inside the line, not in the corners. For example, here, move my mouse and choose the correct distance and the correct plane. So we have now three functions about this to measure things. Auxiliary points, auxiliary lines. And let's go with the fourth, which is to scale our drawing. I will click here on the top view. I will pan a little bit my camera view. I will assume in choose again the tape tool. And now I will click my first here at 0 second here, it is set to 0.14 meters, far from ten meters, which is the correct measure. So I'm going to click here as the second click, and then it seems that everything has finished. But look at this. If I write down ten Enter, then this window appears. You want to re-size the model and this message. Note, note that components within the model that we're loaded from external files will not be resides. Well, the thing here is that these two resizing all the model, not just the image that we have choosed or the image that we have been working with right now. But every element, every object is placed inside our drawing. For example, if we have a car next to our Pavilion, it will be resized as well with the same scale that we're using for resizing our image. So we have to be careful about using these scale tool and use it strategically about this node. It means that everything is resizing except for the components and not all the components, but those which were loaded from external files will see in the future what is a component in SketchUp? So don't worry right now, but keep it on mine. So do you want to resize the model? Yes, we want. Now the size has changed completely and we can't see anything on the screen. So I'll go here, zoom extents, one-click, and now I am able to see every object inside the screen. We can check at this point that the scale has been made correctly. So I assuming one-click here and the second click Set to me that it is ten meters, the graphical scale. So it is correct. Now, this floor plan is 11 scale. We have already finished with this tool. Remember, it's four functions, measure auxiliary points, auxiliary lines, and scale, but resizing all the objects in our model except components loaded from external files. Like for example, this lady, as you can see, this lady is 1.64 meters. It hasn't been resides because this lady, it is an external component. Look that we have these components tray. If I expand it, I find its menu. And if I click on here on this little house, I will find all the components which I am using in my model. Here we find similar. This is the name of this lady. So if at any point I delayed similar, I can come here, click on my component, move the mouse into the screen and place the component in my desired position. For example, here, I will press space bar for going to select, I will zoom out. Here. We finished this class. In the next one, we will start creating the volume of our Barcelona Pavilion. I hope you like the class and I see you in the next episode. 4. Drawing the podium. Push, pull tool : Hello everybody and welcome to this new class in where we're going to start working with the volume of the Barcelona Pavilion. So first thing that we're going to do is to draw our q. This q is going to help us doing all the goals to understand in a simple way what is going to happen in a complex way. So as you can see, I have drawn a surface with this rectangle, okay? And then now, as you already know, if I put the mouse on this whole phase, one click, I'm moving the mouse. And I can introduce my measure into the laptop. For example, three meters Enter. And here we are. We can do the same with the line tool. So if I make a save 1 Second point, now you can see that we have this red box drawing on the screen, which means that we are doing a parallel line to the rx x. Second, I can draw the same I want and look that when I am here automatically, the program tell me where I have to stop in case that I want to close this say with another parallel line, then I find here my end point, and when I click on it, I have another surface. Then if I press letter P, I'm using my push poll tool. One click and then I can introduce the high in case if I want the same height than the queue, I can go to the cube. I say click and I have now two volumes or read it wrong in my Canvas. Well, this is the same that we are going to do now with these Barcelona Pavilion. We have to choose the main Sure phase that we want to draw. That is the first important thing. At this point, maybe we should check some photos to understand better the building and spend a little time thinking how we want to construct this drawing. I know already, so I'm gonna mark to you the podium we are going to draw right now. But first of all, let's place our camera in the best position possible for doing this, I will click on here, and I will go to camera. And here you will find this option perspective and this another option, parallel projection. If I click on parallel projection, what I'm doing is to avoid any perspective point. So anything now is going to distort. So once we have the camera in our best position possible, let's start drawing our podium. We will start at this point. We will go here, we will share around stairs. We will go till here is the swimming pool. Here, turn. We will finish at this point where we started. So we will have to use a lot the navigation tools, we start at this point, one-click and then I can see the red acts, or better said, I can see a red line, which means that we are drawing our line parallel to the red box. Another click. Now I can see the line in green color, which means that we are doing a parallel to the green acts. That's right. Zoom-out, zoom in. I want to go, click another click. I mentioned random, right now the stairs zoom out, zoom in to this point. Here. I'm going to make a powerhouse because I would like to explain you something about navigation, which I consider is very, very important when we're doing these, zoom out and zoom in, maybe you will become a little bit crazy because the part of the drawing that you want to see is not open when you make or when you do the zoom out. So let's understand how these zoom in and zoom out works in SketchUp. If I zoom out now because I want to go to the upper part of the helium. My mouse should be in the opposite place to that part. I wanna go. I mean, if I put the mouse here and I zoom out, as you can see, that upper part is not visible, but the part of the screen below, it's been open more and more when I, when I zoom out. So if I put my mouse in the opposite place, let's say here and I zoom out. Now, the upper part of the drawing is already visible. On the contrary, when I zoom in, I just have to put the mouse at the place. I want to go. For example, this corner, put the mouse here, I assume in and I go, this is how it works. You have to get used to it. Yes. Practicing. So we were at this point. So mean to the point I want to go click, click, and now I want to go to the upper part. So I place my mouse here, zoom out. And once I can see the point I want to go, I place the mouse there and assuming this is the way click. And again, I put the mouse here, and now I go to the point, I want to go here, click again. Here, swimming. Again. I place my mouse on the opposite place. I want to go zoom out. Domain. Once I have target, my main objective, click again, here we are. I'm pay attention now because we are finishing. So here it comes. Another very important advice when we are drawing these colors, as you already know, are saying to us, information about We are parallel to the axis or not, okay? We can use the arrows of the laptop in order to constrain our movements to our desire acts. For example, if I click on the right arrow, then you can see my line is thicker in a red color. And it means that although I move my mouse to any place, my line is going to be parallel to that red box. If I want to disable this constraint, I just have to press again the right arrow and I can draw normally in case I want to constrain my line to the green x, I have to press the left arrow. Here we are. In case that we want to constrain our line to the set X, the blue one, I have to press the up arrow. I will orbit here to let you see it. Click on it. And here we are. I'll click again here on this top camera. I can use my hand if I want to pan the camera view, zooming L, and then I continue drawing with my line right arrow. And we are drawing parallel to the red X. I can go to the opposite place, zoom out, zoom in. But before look that this is almost our last line. So we can do this constraint, our line to the red X, then go to this last point and click on here. Now, I am totally sure that this line is ending at the same level than the starting point. And I just have to close my CEP, click on bola. Here we have our surface. If the surface has been created, that it means that we have drawn our saved correctly in the same plane. The closure is done correctly and everything is going to work from this point on. At this point, I'm going to or width, I'm going to change my camera view to perspective. I don't want the parallel projection anymore. I don't need it. And I am totally ready for creating our first volume. I just have to go pull pose. In this case, we're going to pull one click. I move my mouse, and then I have to introduce the correct distance. We could check this distance using a section looking at different photos. But in this case, I will tell you the correct measure. It is 1.55 meters, so I will introduce it and I will press enter. And here we have our podium perfectly drawn. Well, we will finish the class here. I hope that you copy what I'm doing at home. This is the way in where you are going to learn a lot during this course. And I'll see you in the next class in where we're going to start drawing the walls and working with groups. Very important thing in SketchUp. 5. Start using the groups. Preferences: Hello everybody and welcome to this new class in where we are going to keep working with our model. In this class, we will start building up the walls and we will learn very important things about what is called the groups. Furthermore, we will have to learn some new tools which we will need in order to keep going forward. So the first new tool that we have to use, this one called styles, as you can see here, we have different buttons and we have this line which is separating these first two ones from the rest. If we look carefully, we can see that this one is already selected. This is called, say that with textures, we don t have already a texture applied, but we will in the future, all of these tools are related with different modes in which we are going to see our model. The most important one, in my opinion is without any doubt, the first one, x ray, if we select it, and you can see that we can select one of these first group and one of the other room at the same time, we can say that our model now is transparent. That means that we can see through it. And in this case, we can see the floor plan that was placed, which was placed at the floor level. The first thing that we need to do in order to keep working now on this surface, on the podium, sulfates is to place our image, our floor plan. In that surface. I will select it. I'll go to move, which is part of the transformation panel. B is six tools. I will select my first, my second. That's all. Now I have my image at the correct height. Could use it in order to have the references of the walls, for example, this one. But before starting drawing the walls, Let's explain something very important that we need to work in a SketchUp constantly. I'm talking about the groups. Groups are related. In fact, with the way in which a SketchUp used to think, let's do a simple drawing in order to understand it better. I will draw here, a rectangle on here are cycled. Both draw winds are built with two different elements. Lines. For example this one or this one, or this one and surfaces, for example, this one or this one. If I select this element, clicking twice on the left button, click, click, and then I select surfaces and lines around and I move it. For example, here in a position in where both elements are touching themselves. For example, here, what is SketchUp is going to do is to join both elements. It is like a fortune. So now, if I click on here, we see that we have this separate area and the same with this one or this one. We have as well. Separate line, this one, this one or this one. And in case that we want to recover our cycle, just selecting it and moving apart, we see that now both elements are the highest one. And then the geometry is doing these strange shapes which sometimes are difficult to control. I will press escape. This way of working of SketchUp doesn't have to be bad. We can use it. We can use it in our benefit if we know how to do it. But sometimes it is true that we don't want the elements urine themselves. So in order to avoid that, we have the groups. So if I undo my last movement control set, I select my circle right bottom. And I go here, make group. Looked at, right now it appears this kind of box around my geometry. The meaning of this box is that we have our geometry right now inside a transparent box, which is protecting our geometry to glue with Anything else. So for example, if we do the same operation as before, I move this cycle here, I click Space-bar for going to select tool. I click out, I select my circle, and I move it again to another position. We can do it because both geometries are still independent, just because the cycle is inside a box, which is normally called group. Besides, I can go in these groups, I just have to click twice. And then you will see that our canvas has a different color, our box, now it's made by dots, and now we can select our geometry. As we used to do once I'm here inside the box, I can do any operation. For example, I could select my post poll tool and pull here to make a volume. You can see how our box is respecting the new shape. So if I click out, these new volume is still inside its box. So this concept is what we are going to use in order to work now in the epithelium, for example, imagine that we want, before drawing the walls to draw the swimming pool. We have two swimming pools here and here. The main concept will be, first of all, draw the perimeter of swimming pool and then make an extrusion. In this case, I want my geometry, my new geometry to glue to this podium geometry. I will unclick the X-ray. I will select my image right button and click Hide just in order to have a better workflow and a better vision of our 3D. And I repeat, what I'm gonna do is to draw the perimeter of the swimming pool. Then these new geometry is already glue to the podium. We can see that here we have this area and here we have another area, another surface. If I click on the letter P, I can push or pull these new area and then the podium is being transformed. So let's do the same with the swimming pools contra-asset. I go now to edit unhide last or x-ray, zooming into the swimming pool. And let's draw the perimeter. For doing this, I will select this tool in order to do an auxiliary line here, 0.16 meters enter because this is going to be the thick of the walls. And once I have this distance to the edge of the podium, I can go to Line, select, for example, this point them out to main and rho, the perimeter of this swimming pool here. And finally here, if I unclick now the X-ray, I can see better what is going on. And if I click on the image right button, hide even better. Now, why do we have to do just select our post poll? And in this case, I will pose to create this hole, which is gonna be the swimming pool. This distance is 0.3 meters. Enter. Here we have, let's repeat this operation with the second swimming pool. I'm going here X-ray edit and high last type tool. In order to use one of its function, which is called auxiliary line, I have to select 1 from the interior of the line. Click Select the correct x, 0.16. The same here, 0.16. Now Line Tool, let's start for example, from this point here we can see that we have the heads of these second tool, which is the same as the roof. It goes till here, now, till the auxiliary line. And now we can close our new area. Click in order to check that everything is going right and click the X-ray. Let's hide our image. And here we have our different surfaces. So again, push, pull, click, I move the mouse into the negative x and I write down 0.3 Enter. So for doing these two swimming pools, let's say that we have been working with this glue concept, this glute concept. I remind you, if I do it here, this rectangle I selected, I move it, I put it on the same place in another surface, in another geometry of a SketchUp, then it glues to it. Now it's just one geometry. One should face here, another surface here. And then I can push, pull and create horse or whatever, these rectangle. I can do it directly on any surface. And it is just the same. But once we have finished with our podium and we want to keep going row in our walls. We have to think carefully if we want to make the walls this way, or we prefer to have them separated into these boxes called groups. From my experience, I prefer to use boxes. So if we want to create a group, first of all, we have to select our podium. Three clicks on this geometry. Click, click, click, and then I select all the 3D volume, right button, make group. We can see now the box and it is high time to start drawing the walls. Again, x-ray, edit unhide, last, I use the image for getting the worst references. Again, take two of cilia line here, the thick of the wall. We said that it is six centimeters, so 0.16 meters enter, I select the line tool. Here we have the beginning of the wall. I will press the right arrow in order to constrain this line to the red x. Then now I can click on here and the line will finish on the correct position. Then I press the left arrow to constrain my line to the green acts, and I click on here. And now I have to go till here to this point. Don't be confused and think that you have to go here because the line that we can see, this line owns to the podium. And the podium, it is inside the box. So it means that it is an independent geometry, which means that is not gonna glue with these new geometry we are drawing right now. We have to do it complete and independent with all its saved. It means that we have to arrive till here and then close the geometry. Let's check everything is going right. We can see that we have this new area, this new surface, which is a very good signal. Then we select our image edit height. So now we have this rectangle that we can select and move in case we want it, because it is not glue to the geometry of the podium. I will leave it as it was. Now. Let there be for postpone, I put the mouse on that, so phase till it becomes dots, then one-click and go up and we write the correct distance, in this case, 3.1 meters. Enter. Here we have our first wall of the Barcelona Pavilion. When this class was kind of complex. I know it from my experience as a teacher. I know that here is when you find the biggest difficulties, but don't worry. Yes, I want you to work till this exact point to update with me and we'll review these concepts over and over again during the course. 6. Drawing the walls. Preferences: Hello everybody and welcome to this new class in where we are going to continue working with our Barcelona Pavilion. We have to do the walls. So let's start working on. First of all, we have to recover our image. So we go to Edit unhide. All. As you can see, this operation is being used quite a lot. So maybe it could be a good moment for Learning and other tool. If we go to Window Preferences. And here we go two shortcuts, we will be able to assign a shortcut to this so unhide tool. So in filter, we must ride height and here we have the function edit height we selected. We go to add shortcut here, which have to choose our own shortcut. In my opinion, for hiding, we can assign the letter H plus control because the letter h is already the hand. So I write here Control H, click on here, it is already assigned and Okay. And now we have to repeat the same operation for unhide, preferences, shortcuts, and height. Here we have these three different functions. I will select, Edit and height. Last control, you click on here, assign, okay, now let's check that it is working. I click on the image and I press Control H. And as you can see, we have hidden our image in a much more faster way if I want to unhide it, control you. And here we have it again. Okay, now let's draw this wall which is placed just on these ads. I am pointing out, as you can see, we have drawn already are auxiliary line, so I will zoom in and here we have different ways for doing this operation. I will show you one of them. For example, I can select again the tape measure tool. Make an auxiliary line here in vertical distance, 0.16 centimeters, or better said, 0.16 meters, not centimeters. 16 centimeters Enter. And now L of line, click here, click here. And we can see that now we have two different surfaces. This is because of the glue concept we talked in the class before. This line is already glue to this surface and then we have different areas. Now, push, pull, I select the correct surface, click and I go to my desired point here. I could repeat the same operation for this another EDS. So t, which is the shortcut for the type tool, one click green x 0.16, enter L, Click second click P, one-click, zoom out, another click here. And then another time, t, 0.16, L P L, Click be. And I choose 1, for example, this one. Okay? We have already drawn this wall at the end of the pavilion. But here we have more. We should act if the X-ray, and we can see that here we have another wall. So in this case, I will draw another auxiliary line more or less here, this tan 0, then L of line one-click here, I constrain the green acts, pressing the left arrow, and I click on here. I have to close these surface. So another line down here and end point exactly here because of the X-ray, we can't see the surface. So I will click off this X-ray. Here we have our surface P. One-click and I choose the correct hi, perfect. Let's do the same with the other walls. But before that, let's clean a little bit our drawing because we can see that we have many auxiliary lines already in our viewport. So we could use the Select tool, pressing the space bar, and then one click on it auxiliary line and delayed. We can as well to make boxes of selection. And take notice that if I make my box from right-to-left, the box is a discontinuous line. And if I make my box from left to right, the line of the box is continuous. In the first case, when the box is discontinuous, it means that everything inside the box, either is complete or not complete, is gonna be selected. I repeat it. I make the box this continuous from right to left. And then that auxiliary line, as you can see, it's not complete. Inside the box, there is part of the line outside the box, but doesn't matter because it will be selected. Here we have. But if I use this and other books, continuous line from left to right, then I am going to select the objects or the geometry which are totally complete inside the box, no parts outside our books. So in this case, these auxiliary line is not gonna be selected. So here, for example, I can make a box from right to left and select these three auxiliary lines at the same time, delayed. And we continue. The last way for erasing things is to use these eraser, right-click on it. I will active these two, which in my opinion is very useful. I use it a lot. I can press the left button of my mouse, keep it pressed, and then move around the geometry I want to delayed take into account that this tool is going to erase just lines, not surfaces if I release the left button. Now, all of these auxiliary lines will be delighted. Here we are. If I try to use unclick this left button inside a surface, you can see that I'm not erasing anything. But if I go to the line, then it works control set and I go one step backwards. Okay, let's go to the next row. I will active my x-ray. I can see here the wall. I can go to the top view. Now I choose my type tool. I draw an auxiliary line more or less here, another from this auxiliary line. And the length would be again 0.16 meters. But as you can see now, it's difficult to see our image. So I'm going to undo this auxiliary line and I'll go directly to the Line Tool. I will start here, reenacts 0.16, zoom-out, placing my mouse in this part of the screen, then I open the opposite part of the screen. I go till here. And I close my new surface. Here we are clipped off x-ray p of posts and I can move my camera. And here we are. Same operation, x-ray, in this case with this wall. Let's do it directly with the line tool. It starts here, read Acts 0.16 redox and close the surface extrusion this high. Let's go now with this wall which is placed like that. I will erase this auxiliary line because I don't want to be confused. Letter E and we actively eraser. Now T for the Type tool, I click for example, here 0.16 L, I choose a better view. It there, start here. Green acts. I constrain these green acts. Then I select this point for getting the correct length of that line. And now, pay attention to this, because these lines we have right now in front of us belongs to the podium. And the volume is inside a group, inside a box, which is protecting that geometry to be blue with anything else. So don't think that if I draw a line just still here, it is enough. I should go then till the corner. I have my reference here and close the surface till the end point. Switch off the X-ray P, an extrusion. We repeat the same operation here, l. I go till yet. I pull this wall t where here I don't have the reference, so I'll go till here. Doesn't mind x-ray again, tape tool from here, 0.16. Now I have the reference switch off x-ray for being more clear for you. Now I finished my wall. Okay. The last one, L here I have the reference. I separate this area in two different surfaces. I choose this one, P, Enter, and I pull till where I don't have the reference, but I can activate the X-ray top view zooming. And here we have more or less the end of this wall. I check it in a different perspective. It seems it is correct. Switch off x-ray. As you can see, we play a lot with the X-ray. Switch on, switch off, switch on, shoots off. We can hide our image so Spacebar, I select the image control aids. And here we have our Barcelona Pavilion with all the walls already drawn. Now, it's time for you just follow my instructions in order to leave the model at this point and we continue in the next class. 7. Advanced info about the groups: Hello everyone and welcome to this new class in where we are going to continue working with our Barcelona Pavilion. In the last episode, we finished our walls. And in this class, we are going to focus on go deeper into the group concept. This is because this concept is very, very important in SketchUp. So as a reminder, we have just one group in our model to include our podium, the rest of our geometry, Let's say that it is free in our workspace. In my opinion, for example, all of these walls should be into a group. Why? Because we don't want them to glue with other elements as the roof when we draw the roof, so it is more secure if we put them into protective boxes. Let's do it. First with this wall. I select it with three clicks. Right button. Make room. Here we are. I can repeat this same operation with this another wall, three clicks. Once I get it, right button my group again with this one group and another last time here With this last group, my group, okay? One thing that you have to consider is that here in our default tray, we have this tray call outliner. If I expand this tray, we will see, let's say, a mathematic scheme about our drawing just in terms of groups and components. I mean, all of the groups which are drawn in our model will appear here in the outliner. The same with the components, but not the same with the geometry, which is free, which is not included into our box. For example, this element I'm selecting right now is not into a box, is nothing to our group or into a component. So it doesn't appear here in the outliner. On the contrary, this one, it is into a box, so it will appear in the outliner and we will be able to make different operations with it from here, from the outliner. So if we look at the outliner carefully, we can see that we have this first element. And the icon is quite different than the rest. Here we have like a cross, which means that this element is not a group but a component. So it is this girl, and this girl, as we talked before, is a component. So if we want to work with it, we can go to the components tray, which is here. The rest of our elements, R groups, and the name of them in all the cases is group. But it is not mandatory that the name is group. We can change it. For example, I select this one and we can see in our workspace, what I have just selected this element, I can click twice and rename this group with a name, for example, cylinder. Here we are. This another group. Once it is selected, I can see that it is referring to the podium. So I could change the name again. But I don't recommend you to put names into the groups because the workflow with the groups is quite, let's say cow thick. Sometimes we can create groups, we can explode groups. We will work with many, many groups sometimes. So it is not worth spending so much time naming them. If we go to the next one, we can find this group. It is linked with this element of my drawing and so on with the next ones. In all of these cases, all of the groups are quite simple. And I explain myself why they are simple. In many cases, we will find that our drawings have a lot of groups, one inside of each other. For example, when we use the warehouse and we will find a warehouse here at Window 3D Warehouse. These 3D Warehouse, it's a kind of library which is placed on the Internet and where we will find tons and tons of resources, we will be able to download almost anything that we can imagine. And most of the cases, the quality of the models will be quite good if we know how to do it. The thing is that we haven't drawn that model. So once it is downloaded, it is very useful to go to the outliner and check the mathematic, the structure of the drawing because we don't want to go, for example, into a palm tree and click twice, find another group. Click twice again, find another group. Click twice again, find another group over and over again. And it will happen. We can check that. Blink of an eye here from the outliner. So I will make a drawing for you in order to make my explanation more clear. Here we have these elements into this box. But once I am into the group, I can continue drawing, for example, I will draw this rectangle and you can see how the box has increased its size to include the new year symmetry. Now, I can make any operation into this geometry. And of course, I can select this new geometry or the old one and make that geometry or group. Right button may group and then look at the outliner here before we had just one group called cylinder. And now into cylinder we have another group called group. Let's change the name in order to make it more clear the explanation, let's call it Q. So now we have another group called Q, which is this one. And in the interior of Q, we have our geometry. You have to understand that groups and components are just boxes, transparent boxes. Our geometry is independent, can be inside the box or outside the box, the group and the component is just the box. So once we are inside these books call queue, we can make any operation and we can draw, for example, a polygon. For example, here, p for Post poll I make here are 3D polygon. So now into these cube box we have this cube and this polygon at the same time. Now, if I want to make another group, for example, selecting these 3D polygon right bottom may group. We will see that we have it inside this cube box. Let's change the name. I can click twice and right, for example here, polygon. And look that if I go here to cylinder and I collapse this key, you will see that here we have this first group cylinder and we have this arrow. The arrow means that there are more groups or components into this element, in this case this cylinder group. So if I expand the key, I will see what is going on inside. Inside there is another group called Q, which has another key. Then it means that there is another element inside. And we already know through this scheme that inside that cube group, there is another group called polygon. Look that from here I can select the group yes, with one-click. It is not needed to go here to the drawing and click twice over and over again till I get the correct group. I can do it from here. I think easier. And as we can create groups, we can destroy them as well. The command for this Troy or group, it is called explode. If I click here with the right button, I will find it. Explode, click, and then that group disappear here in the outliner and here into my drawing. Now I have just two groups, cylinder and q. Let's explode this cube group, but this time from the drawing. So I can click outside to unselect or to go out from my group. Now, one-click and I select the group which is outside. If I want to go inside, I should click twice, click, click, then one-click for selecting my desire group, right bottom, explode. This geometry, the cube and the polygon now are into this box called cylinder. If I want to destroy, to explode this box, I should go out. So I need one step back. I click outside, I select the element, my group, right bottom, explode. And now I have the AST, the geometry released into my model. So this geometry, as I told you before, is not going to appear here in the outliner. Well, this class was kind of theory class. I think that it is needed in order to be able to go forward. In the next class, we will see what is our component? What are the differences between a group and a component? And we will draw the pillars of the pavilion and we will make them components because I can assure you that it would be the correct way for drawing them. I hope you like the class and I see you in the next episode. 8. Drawing the walls. Arcs and scale: Hello everybody and welcome to this new episode in where we will continue working this time, draw in our pillars. In the last class, we saw everything about the groups and we're getting closer to explain what is the difference between a group and a component. But first of all, we have to draw the pillars for doing this. We will learn some new tools, the arcs or the scale. So it will be a very interesting class. First of all, we have to go to File Import and select our image number 11, in where we can see our floor plan of one of our pillars, I will click on it imports, and now we have to select the correct plane. Let's put it, for example here on the scale, right now, doesn't matter. So we can make it so big. Well, time to start growing. I will select my top view and look carefully at the image. Because while we are going to do is to draw these cross just thought angles. And then once this is done, we will use the arcs in order to make these curves. We will forget about these elements, which I am marking right now because it could make the growing too much complex. So we can draw these in different ways. I will try to use the tools that we have already learned. So for example, we can start with the line or with a rectangle. Imagine that I want to use a rectangle. I can click here, for example, more or less here. And once I have this, select just this edge and delete it, I will use the X-Ray in order to see better our drawing. Once I have done this, I could continue in many different ways. I could make a symmetry. I could copy this, say, arm of the cross and rotated. There are different ways, but we are going to try to be consistent with the tools that we already know. So I will just measure this 10.3 and I will use the line till here. I will write 10.3. Then the same for this arm, for this adds 5.89. Line 5.89. Here we are. Now we have this automatic reference here. For the next one I could, for example, select this line and this line and copy them here. For copy something, I have to use the tool for moving. Select my first, this one and when everything is moving, and because of the glute concept, all the image is being disturbed. I just have to press Control or Command on Mac. And then you can see the symbol of near my Move icon. It means that we are doing a copy and I have the asked to place that copy in my desire position. Let's say here. Now, I could close that arm of the cross and repeat the same operation in their arm, which is missing. I select the first, I press Control or Command second, l for line. And I close. Here we have our pillar. And if I switch off the X-ray, we will see that we have the surface, so it is withdrawn. So now we should go for the arts. I will active again the x-ray and then we have to use new tools which are placed here. We have four different tools for drawing arts. The most important ones are the first to this one. And this one. The first one is going to draw arcs when we have the center of that arc. So we need three points, the center and then two points for the arc. The next one, it is a two-point arc. It means that we just need two points. This is our case right now. So I will click on here and then I have to choose my first when the curve is starting, let's say around here. Then look carefully because we have different colors, which are saying to us different things. We have this blue color, which means that our arc is tangent just at the beginning of the arc, tangent to this. But it's not going to be tangent to the next. By continuing looking for the correct position, I will find these and other color, this kind of purple or magenta. So this magenta color means that the arc is going to be tangent to both edges. This is the one that we want here. So I will click on here and then I can still every DR. So I can choose again that color. Click again, and here we are. Then I will select the eraser. And I will erase these left parts. And now we have our first art perfectly drawn. The thing now is that all of our arts have to be the same. So we could copy the arc, place it at each corner, or we can draw with again, helping us with the auxiliary lines for example, or with the measure tool. Let's do that because I want you to use as much as you can be auxiliary lines. So I will go here, 1 from the interior of these ads, and then I will have to choose the first of the arc. Let's say here 0.66 meters. Click and then I have to repeat that distance in this vertical dimension. Here we have. So remember this measure, 0.66 for you maybe, or let's say most likely, you will have different measures because your drawing will have a different size. Important thing is that you repeat this horizontal distance and this vertical distance. This means that the art is going to be tangent in both edges. So here I will repeat that 0.66. Then I will select again the arc 1. Second. I will click again. And then the arc hasn't been drawn. I will repeat the operation. Click, click here we are. Sometimes the tool will erase and redraw when which is left and sometimes not. Again, top view. And I will have to repeat this operation at each corner. Let's go clockwise. For example, here the arc has to be placed at the exterior of the cross. So I will repeat my auxiliary line. But this time at the exterior, 0.66. Again here, 0.66. Here in the interior. I will draw all the auxiliary lines first. And once this is done, I am ready to draw the arcs. I will click on it and then look carefully because if you check the sides of my arc in the corner, it is said that we have 12 sites. This means that our arc is not exactly a curve but a polygon. So if we want to make our arc, let's say more smooth, we can change the number of sites easily. Writing right now, for example, 24, double Enter. And now when I draw my arc, you can see that here we have some problems for watching correctly our image. So let's click here and refresh the model. If it is not working, I recommend you to or read a little bit. Sometimes there can be any problem with the graphic card. So firstly here, second click here, magenta color is correct. Click, click. And as you can see, this arc is much more smooth. This is smoother than these first two. Here we can see more. The different sides of the polygon. In this case doesn't matter because the arc is gonna be super small and we will not appreciate the difference. But if our curve is going to be so visible, then we have to be careful with the number of the sides. So let's go here. Click, click, click, click, click, click, perfect. Here I need another auxiliary line for the reference letter T, 0.66 arc two points, one to another. Click perfect view. Here I need another app, cilia line, 0.66, arc. Click, click again here, zoom out, zoom in. Click, click. Here. In the interior. We are almost done. Last one click secondly. Perfect. Now I can erase all of my auxiliary lines because I want to clean my workspace. So eraser, press left button, keep it pressed, and move the mouse, which is relaxing time. Okay, Here we are. The image for our pillar is already used. So I can delete it as well. I will select it and delete. At this point, we would need to scale our drawing and place it at the correct position in the epithelium. It could be a good moment for doing group or a component. But let's wait. Because first, I will like to explain you the scale tool and we are not in a hurry as far as we have the podium already as a group. So if I move this geometry on here, it will not be Clue. And that is the most important point. So let's go with a scale top view. I will select my pillar, and now I will not use the function of the tape measure tool in order to scale. Because if I do it, as you remember, everything will be a scaled as well, even my Barcelona Pavilion. And then I will lose my correct measure. Many things, my pillar, maybe we'll be okay, but the rest of the things, we'll be wrong. I need to use another tool. It is, this one is scale. It is one of the tools which belongs to the transformation tools. Here, I will click on it. And then if I have selected first my geometry, it will appear this box with different control points. Some of them are in the corners and others in the middle points of the edge of the box. So if I stretch from a control point placed at the corner, the scale will be uniform and the opposite control point will work as an anchor. If I press Escape, then I don't apply the changes. So let's move to another point in the middle. What I'm doing now is to stretch or shrink my geometry. And the anchor, of course, is in the opposite point. Now I'm working on the red X. I can do it as well on the green acts. Same operation. Okay? So you have to take notice that when I am doing this stretch or shrink, you can see in the measure bar that the scale is changing, the number is changing. That number means that we're multiplying our geometry for that number in order to change the size. For example, if I write down two, you can see that the screen right now, it means that the geometry will be the double. On the contrary, if I write 0.5 and I press Enter, I have changed the size of my geometry, and now it is half of its size. This is one way for changing our measures. Another way could be to use the medial control points. Instead of using a scale factor, we are going to use a specific distance that we have audiometry to have. For example, imagine that I measure this distance and it is 13.25 meters. I want to be 20, let's say 20 meters. So I can select my geometry scale, select the middle point in the correct acts. Here. I will write down 20, but I have to write down as well the unity meters, in this case m Enter. Now I haven't multiplied by the distance of my geometry, but I have introduced on a specific measure. Let's take it from here to here, 20 meters. If I want my cross to be uniform, I have to repeat the same operation in the green acts. So here I have to write down again 20 and m of meters. Here we have, we have these two, both ways. In order to use this tool, lets us scale our pillar correctly. First of all, I will select it scale. I will make a uniform scale just in order to make the drawing a smaller. Now, I will move this drawing on my pavilion, for example, here. And now I will insert the correct measures scale again. W, the lens of the pillar is 15 centimeters. So middle point here I can write 15 and C m centimeters. Perfect. So mean, I can repeat this operation on the red X. This time. I will do it with meters, 0.15 meters. It is the same. Here we're now our pillar is correctly a scale. We just have to place it on the correct position. We need for this, our image, right? If I press Control plus u for unhide, it is not working because if I go to Edit, hide or unhide, I see that lasts is not working right now. So I would have to use, oh, we don t have already arranged these shortcuts. We can do it easily. Window Preferences and HIV, edit and height. O is the function that we have to arrange right now. Shortcut, let's say Control a. Control a is currently used by Edit select All. This is a very important command. So I will not reassigned in this case. No, let's say for example, Control L. Okay? Now I press Control L. And here we have our image. Now, I select Move, and I will place my pillar. For example. Here. More or less, this is the correct position. I can switch off the X-ray cost pool. One-click. I zoom out and I choose a Corvette high as our reference. Here we have our first cross pillar. Okay? At this point, we will make this element as a component. We'll copy it as many times as we need. But in order to make this class too long, we will continue in the next episode. 9. Components: Hello everybody and welcome to this new episode in this class, we are working with components. In the last episode, we finished it, just draw in our pillar. And as you can see, all of this geometry, Let's say that it is free. There is not into a box. So as we already know, it is convenient to put this geometry into a box in order to protect it and doesn't allow to glue with other elements. But in this case, we are going to use another kind of box. It is called component. So in order to do it, we have to select our elements, in this case, the pillar and right button Make component. We can find this tool as well here in the main toolbar. In the second position, right-click on here. It is more of the same. It appears this menu where we can define the name of the component, let's call it pillar. We can write a description. We can define as well the alignment. If I expand this key here, we can choose different surfaces in where our pillar will be placed. Normally, we will not touch this option. Next possibility is to set the component access. This access is referring to these ones that I am marking here at the screen. Those axes are specifically for this element. And we have this option always face camera in order to make our element B all the time facing the camera. The last option that we find is this one, replace selection with component. It is already marked and it means that our geometry is going to be come into our component. Yes, when we click Create. So I'll click it. And here we are. We have our protective box. But this time, if I go to the outliner, I will find that pillar has this icon with the cross inside, which means that it is a component and not a group. At the same time, we have an a specific component tray. We can expand the key and we will find different menus. If I click on the house, I will find here a list about all of the components that we are using in our drawing. In this case, we have just two components, the pillar and similar. For example, if I go to her, you can see that C is always facing the camera because it has that option we have just seen already marked. Well, a part of this select menu. We have Edit menu in where we will be able to edit a little bit our component, we have these statistics menu where we can see the number of phases, component, instances, et cetera, et cetera. Right now it is everything 0 because we haven't selected any component here. So if I mark pillar and I go to Statistics, then we will find that we have eight edges, two phases, and so on. Anyway, the most important menu is this one. Select, because from here, I can select my component. If I go with the mouse into the workspace, I can place it again into my drawing. So don't worry if I, for example, delayed here and it seems that is already lost because like it is a component, I can go here and select it and come with it again to my drawing in case that I want to really delayed this component because sometimes we have quite a lot and that means that we are occupying a lot of memory. The file could become big and big and that's not good. Then we should click right button delay. But what is a component? What is the main difference between a component and a group? Why we have to use a component in this case will be spiller. First of all, we have to keep in mind that we are going to use components when we are going to make copies of our geometry. For example, in this case we have a pillar that will be repeated many times. So it could be a good option to make a component. And why? Because when we change something in any of those copies, the result will appear at the same time in all of the others. Let's do it here with a pillar. In order to understand it better, I will make just one copy. So I go to move, I select first, and in my way, click Control or Command a Mac. Then I have this icon with the plus. And I'm doing a copy, not just a movement. So I placed my copy, for example, here. And then I have two pillars. Both of them are components because the first one was a component. Now I can make changes in any of them, doesn't matter. For example, the second one, one-click, and I select the box, two clicks and I go inside. And let's say that I'm going to use the post pool tool in order to make this pillar shorter. For example, here, if I open the camera, you will see that both pillars. Are changing at the same time. If I would have ten copies, then the changes would be in all of them. I clicked, for example, here, spacebar, one-click out of the box, and here we are. So you can imagine now how useful can be these two when we are working, for example, with very repetitive elements like furnitures, windows, pillars. So as you already know, this is something that we can't do with groups. So once we have clear mind about what a component means, let's draw the pillars of the pavilion. First of all, I'm going to erase these elements because they are just disturbing me. Zooming x-ray. First of all, I will place, for example, this pillar in a very strategic position. So I will take the first on the surface of the podium, for example, here I will put the top view camera, parallel projection, and I will choose this pillar more or less. It could be fine here. Okay? And then I will copy this pillar, clicking the first from here. For example, green AKS control for make a copy to me. And I will choose this point more or less here. Now, this one goes out. And we have these two pillars. I will select both of them and pay attention now because we are going to learn another possibility for making copies. The thing is to select the elements that we want to copy. Then move first control. I go to the second where I want to place my copy here more or less Greek. And then when it seems that we have already finished, we can write asterisk and the number of copies that we really want. Because in this case, for example, we don't want just one copy but 23. So I write asterisk, asterisk three Enter. And then you can see that we have not just one copy, but 123. If I orbit, we can see our model in 3D. Now it is active, the parallel projection. I can change it to perspective, switch off the x-ray, and for example, select my image and hide it using control. Here we are, As you can take in the outliner, we have now 12345678 components called pillar. And if we make any change in any of them, that change will appear in the rest of the copies. So if I make a reminder about this new function of the copy tool, I will do it this time. Out of the pavilion. I will make a copy. I will place it here. And let's do it again. I select my object, moves first. Instead of movement, I want a copy, so I click Control second. And now asterisk plus the number of copies that I want, let's say five enter, then I have five copies at the same distance instead of 112345 copies plus the original. Furthermore, this tool has another possibility. I'm going to erase these copies. I choose my element, then I repeat the same operation, but this time I will place my copy, let's say at this place, because I already know that this will be the last pillar of this line. So once is still selected, if I click the Split bar and I write the number of copies that I want, let's say five again. Then you can see that I have five copies plus the original, and they have been placed keeping the same distance between each other and respecting the space from the first one and the last one, which was the reference. So sometimes this, another function of the copy tool will be super-useful in order to model our drawings. Well, we finished the class here and we will continue in the next episode, drawing the roofs and working with layers. 10. Drawing the roofs. Layers: Hello everybody and welcome to this new episode. Let's continue with our Barcelona Pavilion. So in the last episode, we learned about the components and we do all of the pillars. So now we have components for our pillars, groups for the different walls, and another group for the podium. The next step will be to draw the roofs and we'll make the best of it. And we'll learn about another tool very important, which is called tax. We can find here a TRE called ducks. It used to be named as layers. So the meaning of this tool is as the ol liar tray. And we have to know that this tray works with another tool set which is here called ducks if it is closed for you, yes, remember right button here, and we'll find ducks. This set tool and this tray work together here in the tray, here inside that we can find the name of the layer, which is already in our drawing. It is called undock. We have this eye in order to hide or unhide the tag. We have as well this pencil, which means that, which means that this tag is currently in use. We have this color which can be changed easily if I click on here and I change the color, this is just in case that I go here to details. You will find this button in it, mostly all of the trace I click here and I find more options. One of them is colored by tag. If I click on it, then all of the geometry inside the stack will be colored by this red. So at the end, everything is in that layer or tag. So everything is in red. If I want to recover my previous color, just click again on details and again, click on Color by tag. Then we find another two options at dark. And here we will be able to create another tag. Let's do it. I will name it as roofs Enter. And here we can add attack folder in order to organize better are growing in case that we have been working with a lot of tax. If we want to delayed attack, then we have to go into detail. Here we will find pOH, which means that we will delete all the layers which are empty. No geometry inside. Here we find delayed tag. If I click on it, we can see that it is already delayed it just because it was completely empty in case that there is some geometry inside, we will receive assets in order to move that geometry to another tag before delayed. The larger. Besides this tray, we have this tool. Now we can see the name of the layer that we have untapped. And if I click on here, I will expand this menu and I would be able to see the rest of the layers. Once we have an over view about how the tax work, Let's draw our roofs and let's put those roofs inside a new layer. So first of all, I will delete these pillars. I don't need it anymore. Delayed. I will hide my Ymax Control L, top view camera, parallel projection. And I will activate the X-ray. I will start drawing these roof placed at this side, which I think is a little bit easier. So as I used to say, You have many ways in order to draw in a schizo. Here, for example, we can use the rectangle, one click on this corner, and another click on here. Now it is important that you have to be aware that when we are drawing with a product projects and using the top view means that we're not totally sure about at what high we are drawing. So now I orbit. We can see that our rectangle is drawn on the surface of the podium, on the surface of risk placed the image. The reason of this is because our first click was here, was this one. And the height of this point is the surface of the image, then the rest of the rectangle keep that height. So now it is easy to continue. I just need to select my rectangle, which is not blue to anything else. Because the rest of the things, our groups, I click em to move. First, I constrain my movement to the set X and I choose correct reference of high. For example, here, I can orbit to check my drawing. It is correct. So now pause, pull, one-click and I write down the thick of this roof. It is 0.3 meters. Enter. Here we have, I could switch off the x-ray. And the last step would be select these roof with three clicks. Right button, make a group. And now we have this roof in a protective box. Let's go with the other roof. I go here, top view. Again, X-ray, I can see the lines for the roof making this rectangle. So now I will use the line tool. First click here. Click here. Next point is aligned with these heads of the swimming pool. So I will constrain to the red acts and I will select this edge as a reference. Then I continue till here. Again, I will constrain this time to the green acts with the left arrow. And then this would be the edge of reference. And now the last line till the end point. Now I can orbit, I can switch off the X-ray. And if I click on here, we can see that we have the surface. Because again, as we before made different groups, these new rectangle hasn't been glue with anything else. So two clicks M for moving it, I can choose any point inside the rectangle or even outside. I constrain this movement to the set X and I choose a correct reference for the high. Now post pool one-click and I write down 0.3 meters spacebar for select three clicks. Right button make room. Here we have sometimes when we orbit and we are using the camera in parallel projection, then we have errors because of the graphic card, as you can see here with this Q, this is normal in SketchUp, so it is good to change the camera tool perspective as soon as possible. So now let's go with a tux. I will create a new tag called roofs Enter and then look that from this tray. I can't place my geometry in any of these tax. I have to do it from this tool. It is very, very easy. I have just to select the geometry, in this case, the roots, then expand these key. It appears all of the texts that I have in my drawing, and then I just click where I want to place that geometry. In this case, roofs click. And now this geometry is already in the roof stuck. If I want to take it, the best way is just to click on it. And then if my geometry disappears, it means that everything is right. I will unhide it again. And finally, as I told you before, if I would want to delete this tag, I could go to tails, the Late tag, and then we have this menu. Because right now we have geometry inside this roof deck in where we can be for delayed team, let's say this folder, we can move the geometry inside to another dark, which we can use if we expand these key. Now we have just another tag called untag to place that geometry. So we would have just this upsell and in case that we choose this another option delayed the entities. It means that in this case, yes, We're gonna delayed the folder and the geometry placed inside. We don't want to do anything about this, so cancel. I will select the image Control H to hide it. And now we are almost done. I recommend you strongly that every time that you draw a roof in your drawing, put it in a different tack in order to be able to hide and unhide so easily. This is because many times you will want to work in the interior. And if you have roof in your drawing, it will disturb you quite a lot because it will be in the middle of the camera many times that it is happening right now. I am zooming out and then you have to go inside again, so bothering. But if we have the roof in a different tag, we just have to click on the eye. And that's all. It is. Even easier than the to hide and unhide that we have learned before. Hide and unhide is more, let's say, for being used when we have to improvise. For example, we are drawing right now and then we have this pillar. I don't want it right now here in the middle of the drawing, then I can say height, button height or Control H. But when we are working with, let's say a structural things like a roof, then it is much more better to place it in a different tack and work like we have just learned in this episode. So control you for a high that pillar, I will click here in zoom extents to show the entire model. Click on the eye of the roofs liar, and we are ready to continue in the next class. 11. Drawing the glassmakers: Hello everybody and welcome to this new episode. Let's continue working with our Barcelona Pavilion. So in this class, we will focus on drawing the glass makers. If I click Control L, then I can say my emits X-ray on top view, I will hide the roofs. Here in blue, we can see this glass makers, which have an aluminium frame and are divided in vertical partitions as well. We can support ourselves watching some real images of the Barcelona Pavilion before drawing it. But before starting this task, we will go to the cube and then I switch off again the x-ray. And I am thinking that I will place this image into another dark. It will be more easy from this point on to hide and unhide it. So here in tax that the name will be Ymax. Enter. Once the image is selected, I expand this menu and click on image. Then I will hide it. And I'll go to the cube. Why? Because during this class, we will learn some new tools. But the most important thing that we will learn is new concepts about SketchUp. Let's say that we will go deeper into the software for arriving here. Let's say that we have been drawing in a very simple way, doing groups components. In any case, all of our drawings have been always protected from each other in order to not blue. But now we will need new skills. So let's go with a cube. But first, I will draw a rectangle in two dimensions, not in three looked at here, we have two elements, edges and surfaces. These two elements are the basics of sketch. We know this already, but imagine that for example, we delayed a surface. It is something that can happen easily. And then what we have to do, we have different options. If we go with a pencil and I go from the beginning to the end of it. I will recover that surface. It is drawn again and that new EDS, let's say that has replaced or we can say as well that it is glue with the old one and then we have just one. But what happened? And at this point, I will delete again the surface if I want to recover that surface, and then I just draw a line. For example, here, as you can see, the sheriff phase is already drawn as well. But if we go to that, we can say that we have now two edges, this one and this one. So our new line, Let's say that has broken the previews it into two parts. So this could be useful for us if we know how to use it. Because here we have our reference point that we can use in order to create a new line or whatever. But it is important that we have to be aware of this fact because if not, our drawing can become more and more dirty. For example, if I pull here the surface, you can see that this line, that reference point becomes a vertical line. When I pull the surface. If I don't want it, then I have to use the eraser, for example, and delayed contra-asset. Then what happened If I delayed not the surface, but for example, these ads, I select it and then I say delight. As you can see, we have lost our ads and the surface at the same time. This is because surfaces can't live without the bounding edges. So you can imagine that these ads was holding the surface, was part of the structure which allows that surface to exist. Let's go now to the 3D model in order to understand it better. If five, for example, select surface an isolated first thing that you can see is that our 3D model is empty. There is air inside. It is not a solid element. If we wanted to close the surface, we would use the line. And we can go from the beginning of one to the end point. At the same time, we could go draw in a diagonal. But if we do that, then the line will be drawn in our surface. As you can see, this is another thing that I would like you to take into your mind. This line belongs to this surface. If I erase it, the sheriff phase will not disappear because it is not part of the structure. As you can see this line. On the contrary, if I select it and I erase it, will produce that this surface and this another surface will collapse because it is part of both structures. I saw you, I select it and I delighted. The way back would be to repeat that line from here to here. And then both surfaces will appear again because we have closed both structures. So as you can see, there is a logical concept inside the way we have to draw in SketchUp and you have to understand it better and better. Then draw in this program will become something very easy, fast, and very entertaining. Another good point is that if we draw, for example, a rectangle in one surface, because of the glue concept, this new surface has been glue with the previous one. Then we have this surface in the exterior and another surface independent in the interior. We can play with both of them. For example, if I click on the interior surface and I pull, I will create a new volume. And if I pose, I will make a hole. When I am making holes, it is important to know that if I post this whole till the end of the contrary phase, and then we will receive this level saying on phase, and I click here, then the whole will be perfect from one side to another. This operation, it is super useful, um, based on my experience, this is something that we will use quite a lot in order to make this whole, I will say control set. We can do it as well using the two and going to 1 from the other surface, from the other side, then I could choose, for example, any point of this Eds. If I don't want to orbit, I am posing here this surface and I want to make the hole. So I can choose, for example, 1 from this eds because it belongs to the opposite side, the same with this one. I click on here, for example, then the hole is already done. Let's jump now to our Barcelona Pavilion. If I go here and I unhide my image, I switch on my x-ray, I select the top view and the camera in parallel projection. Okay, we are ready to draw and we will start with this glass. Once we have finished this class, the rest of them will be easier because we will have the mechanism in order to do it faster. So I will orbit. I am thinking that I will not use the parallel projection. So I'll go to perspective again. We need here the thick of that glass. I will tell you it is five centimeters thick. So I will select a line, 1.2nd at 0.05 meters, then zoom out, redox, take more or less here. And again, 0.05 meters, but I have the automatic reference. So click and now the endpoint, as you already know, the rest of the elements of my drawings or groups or components. So these rectangle can't be glue to anything else. I will switch of the x-ray post-school one-click and I will move my mouse just to the top of, for example, this wall. As you can see, I have made a solid wall, but now I will use a new tool called offset. It is here, it belongs to the transformation tools. And once it is selected, I have to choose our surface. In this case, this one, one-click and I move my mouse, then you can see in the measure bar that we have a distance. This is the distance that we are performing from the bounding edges. So I write 0.05 meters Enter. And now we have the frame of the glass maker. If I want to create a hole here because I just want to keep the frame, then post pool, one-click and I pose just Tilly other side here, for example, we have the level on phase. I can click here and a hole is created. Now we need the vertical partition. We know that we have two here, one around here, and another one around here. For doing this, I will use my measure tool. I will create an auxiliary line here, one-click, I move my mouse and I come back, click and I have just created an auxiliary line. Then I will select this auxiliary line move first of the movement. But I don't want a movement. I want to create a copy. So I click Control, I choose my final point. It will be here. And I write a split bar, three Enter. Now as you can see, instead of one copy, I have three copies which at the same distance between each other. Now summing two, for example, this auxiliary line. Here. I can draw these vertical partition in many different ways. I could do, for example here the plant floor and then post pool. Or even better in my opinion, I could use this vertical line in order to create a vertical surface and then extrude that surface in the horizontal dimension. Again, tape measure tool I will create from here in the red X, a new auxiliary line at 0.025. And the same in the opposite direction, 0.025. Then rectangle first, zoom out and zoom in. Here we are. And look what happened. This surface, this surface has created lines which are part of this new surfaces. So at this point, I just have to select these new surfaces and be laid them. Go closer again to here, whose pool, in this case, just pull, for example, to these ads, which can be used as a reference. Perfect. Now, in order to do it in a different way, I will use the select tool. I will create a box from left to right. Once I have selected my new element movement, enter, I select the correct point for the movement. If I just move, I am distorting my geometry, but I want a copy. So I click Control and I select the correct spot to place these new elements out. Spacebar. I click Here we are. Now, I could, with the eraser delayed these auxiliary lines because I don't want my drawing to be dirty. And as you can see, we have almost finished with our frame. We just need now the glasses. But first of all, I will make this frame a group. So select three clicks, right button maker. Once it is a group, I will go in with two clicks rectangle. I will select this mid point. Somehow. I look here because if I want to warp it and select the opposite point for drawing, this glass could be quiet. For me, I can do it, but because I have a lot of experience with this navigation tools, but the correct advice here is to use the X-Ray five suites. On the X-ray, I am able to see these points which are hidden by the surfaces and select them in a super easy way, midpoint click. Now I can switch off again the x-ray and I have my surface or read it wrong. Let's repeat the operation here. Midpoint. Somehow, instead of orbiting x-ray, and I choose super-easy. The opposite midpoint here, midpoint, midpoint. Switch off the x-ray. Here, let's introduce some knowledge about a new tool. This new tool is a Default tray coal materials expand its key here we can find different folders. And if I go to glass and mirrors and I choose, for example, these Miro number one. Then it appears this paint Barker. And I have to click on the surface in where I want that material to be applied. Here. Maybe these material doesn't fit with the Barcelona Pavilion. So I will choose another one. For example, this translucent glass blue click. I think it is better. Another click here. Finally here, then a space bar. And I click out of my group. If I go to the outliner and I select my window, you can see that here we have our group. And if I go inside, I have the glasses and I have the frame, just like free geometry. So escape, we finish here. This is a very important class. I hope that you will be able to update your drawing till here, because in the next episode, we will finish the rest of the windows and we'll continue learning about that material tray, which actually has a lot of things to learn. 12. We continue the glassmakers. Rotate and scale: Hello everybody and welcome to this new class. Let's continue drawing our plasma occurs. So I will switch on my x-ray and we will start this class drawing this glass maker which is here. So I could start drawing a line between these two pillars in order to get the midpoint. And I reference, which I will use for placing correctly these new glass maker. Here it is, Now rectangle. So first here, second around here, we can take now the dimensions 8.14 semicolon 0.18. We know that the second dimension, 0.18 is not correct. It has to be 0.5. So we can write 8.15 more or less semicolon 0.05 Enter. Now I select this element, I click twice my left button, move on. Now I will check where is the middle point of this geometry, and I will move it to my reference. Here we are. Top view. It is more or less correct. So E for the eraser, and I delayed my auxiliary line once I have done this post pool and we take our reference for the high, now we can use the offset to 0.05. I will switch off the X-ray Post poll again and we will make a whole. So we have to find this level on phase. Click. Perfect. Now we have the main frame. These mainframe. Let's put it into a group, three clicks, right bottom may group. And now we have to draw the vertical partitions. At this point, we can check with some photos how many we have. Ai tells you already that we have seven. In order to draw these seven vertical partitions, we will use components. Why? Because these elements are exactly the same all of the time and they will be repeated not just here in this glass maker, but in the rest of the last makers in the pavilion. So I can use the line red x, 0.05, again, the red X. And I close my surface post pool and I pull till here, I select this element. Three clicks, right button, Make component. Let's call it vertical. But create, here it is. Now we need the references. So I will use my auxiliary line. This auxiliary line in order to be totally accurate, should be placed in the middle of this surface, the distance, then it would be 0.025. Enter here we are. I will make another reference on the opposite place here, 0.025. And now I can select this auxiliary line, say Move, select for example, this point I click Control because I want to make a copy. I place this copy using my reference here, and then I have to write split bar and the number of copies that I want. I don't want one but eight in order to have seven in the interior of the frame. Perfect. Now I can select my component, move midpoint and I use my reference. Once I have placed correctly the first one, I have to make copies. So again, I choose this midpoint move in my way. I click Control and I make a copy placed here, then I don't want one copy, but 123456. So asterisk six Enter. Here we are eraser and now I can delete all of these auxiliary lines. Let's go with the glasses. I can use the rectangle I looked at here instead of orbit and try to find that point. Moving the camera, we can use the X-Ray in order to be able to detect that point, much more easier. So I select the correct point and I go to the opposite midpoint. Click switch off x-ray. I select this surface M for moving first. For example, this one control for make a copy. I placed my copy here, and instead of one copy, I want 1234567. So seven Enter. Here we are. Now I could select. All the elements of this glass maker. In order to do that, I will make a box with the selection tool and then using sift, I will say that this pillar and this pillar are not part of the selection right button make group. And then I can notice that something went wrong because the box of this group is too large. It means that something is included in this group which shouldn't be there. Let's check it then double-click. And here it is, this line. It is included in my group, but it is not necessary, so I will select it and delete. Now we can notice that when I click on My group, the box is not that large. Perfect. Now we are done with this glass maker and we will learn another tool which is called Rotate. You will find it here in the transformation panel. But first of all, let's make a copy of this group. And then let's use the rotate tool. I click on it, and then you can see that we have this cycle for measure angles in a blue color. The color is important because it is giving us information about what plane are we working. For example, now is blue because we have our mouse on the podium surface. But if I put my mouse, for example, on this wall, then the color is green. And if I put it here, is red. The color, in this case, red, means that we are in a plane which is orthogonal with that red X. If I go to this wall and the color is now green, it means that this plane is totally orthogonal to the green acts. We need to work with the blue color. I can just click, for example, here, one click and then my sarco is already fixed, then we need a reference. Second click on from that reference from that line which has been created between these two points, I will start measuring the angle. I move the mouse and you can see that the angle is changing. We can even write the angle by ourselves, 90 enter. Perfect. Take into account that for example, if we want to use again this Rotate tool, and my first click is for example, here, if I click with the left button and I keep that button press and I move my mouse, I can change the position of their rotate plane, delight get the correct one. This is important because sometimes when we are using this tool, we will need to do it this way. If I choose, for example, the red color. Second for the reference. And then look how my glass maker is going to rotate. Well, I will press Escape because I don't want this rotation again X-ray on. I will move this element to its correct place, which is more or less here. And look now that this glass maker is shorter than the real one, it should be this large till here. So first thing that we can do is for example, go here, go inside this group, select this frame, go inside this group again till we can select the surface. Push, pull. I pull till my sire point. Here. I should do the same with this, another surface, this one. So Post poll again, in this case, I will push, but I don't have the reference. So I need that reference auxiliary line parallel, for example, to this at 0.05. Now I have the reference tool again, click on that surface till my auxiliary line. Here we are. I can switch off the X-ray. You can see that we have already the main frame. But in this particular case, the distance between the vertical partitions are different than in the previous glass maker. So I should erase all of the, let's say glasses, clicking twice in order to select not the as the surface, but the surface and the bounding edges. Here we are. Now I will erase as well these vertical partition, all except one. And finally, I will need again auxiliary lines in order to create my references. Here. If we check with some photos, we will find that we have nine vertical partitions. So again, we have to repeat the same operation auxiliary line. I take for example, this 0.025. The same operation on the opposite side, 0.025, zoom-out eraser. First of all, I will delete, which doesn't need to be there. So one-click, I see that it is part of a group. I have to go inside and double-click. Then I can select my auxiliary line and delayed scape for going backwards. Now I select again this auxiliary line, move 1. I don't want to move my axilla line, but I want to create a copy. We're here at the end. I use my another reference. Click, then I write a split bar, ten enter. It means that we have ten copies, nine in the interior of the main frame. Time for placing the vertical partitions correctly, I select it moves. And let's start just placing the first one correctly. And then we have to make copies. Again. Mid point control for making the copy. First copy here. But we don't want one copy. But 12345678. So asterisk eight Enter. Here we are eraser and we delayed all of these auxiliary lines. Time for the glasses. I will use the X-Ray in order to detect these mid point. Is here, 1.2 first midpoint here. Nice. Switch off X-ray. Let's make some copies. I select the surface m for moving, reference point, control for making a copy. Second, here, we don't want one copy. We want 123456789. So asterisk nine, Enter. Here we are. We are still inside the group, so escape. If escape is not working, then Spacebar and we click outside. If we go to the outliner to understand better the structure of this glass maker, we can see that we have a group. Inside that group, we have different components, which are the vertical partitions. And then another group which is the main frame. Apart of this, we have the glasses, but the glasses, I can select it here. You can see that they are free geometry. And geometry doesn't appear here in the outliner, but actually it is there inside this first group. So once we have finished with this element, again, X-ray and we will draw finally, these two elements, which are exactly the same. So we will draw just one and then we will make a copy. They think about these elements is that the structure, the frame is shared with these previous elastic maker. So we will use these vertical partition, this one and this one as a structure elements. So first of all, again, auxiliary lines, I need something parallel to these new elements. For example, this line. And I will place it just following this vertical line when I am able to touch the ground, click, now I can repeat this auxiliary line. The distance would be 0.05. Click and we can check that everything is right. Draw in another vertical auxiliary line here, another here. And then these contact points, we'll say if the drawing is correct or not, switch off the X-ray rectangle 1.2nd here. When we touch the wall, click Post poll, we pull on, we choose the correct height offset. Click 0.05, post pool, and we make a hole when the level on face appears. In this point, I have just realized that many of my elements don't have the correct height. That is because when I draw the pillars, I did a mistake. This is very normal situation when we draw in SketchUp, it is almost impossible to do it. Everything perfect the first time. No problem. For the pillars. It will be super easy to correct it because they are components. So if I go inside any of them, I can say post pool this time. Yes, Go for example, till here, I'm correct the height of these elements. Click now I have to do the same with these two elements. So I go inside this group. I will go inside the main frame. I will select this upper part. Move. First, I can constrain to the set x and then I use a reference with this wall. Because of the glue concept, surfaces and SDS are going altogether alone. This movement in the set X, I go out from this group. And then I will do the same with this vertical partitions. They are components. It will be super easy. Post poll. Click till here with the glasses, I go back and in this case, I can select, for example, this line M for move in. And again, because of the glute concept, if I stretched this surface from any point of this edge along the set Ax and Ay constrain this movement here, then all of the surface and all of the edges go together and the job is already done. I can make this same operation with the rest of the elements M. I constrain my movement to the set x, and then I can choose this point as a reference. Here we are Spacebar and I click outside. Now I have to do the same with this glass maker. The vertical partitions are already corrected because they are components and they changed when I made the corrections here. So I should go inside the group of the mainframe. Again, one box just for the upper part. Move. First, constrain the movement and choose the correct height one step backwards. I mean, we have to go out from this group. Spacebar. I click out, I click outside. Now I go inside the main group and I choose all of these edges. The edges m, any point constrain the movement, and I choose the correct height. Here we are. I can go outside of this group. Everything is already corrected. So we will draw in this element, we had the mainframe, but here we need to eliminate this part because we are going to use this vertical partition from this another glass maker. So I can just say Post poll, I go till here, but then we have a surface left. You can see it. If I hide this element, we have this surface left. So let's go with the eraser. Now we can go to Edit and height last or Control U. We can make a group of this frame, three clicks. Let's use an auxiliary line in order to detect the midpoint of this element. If we are trying to find it and we're not being successful, it is because we are not inside the group. So we need to go inside, again, auxiliary line, one parallel. Here we are. Now we are working with the real geometry, not with the boxes. And the program can find the references. Here we are. Spacebar, click outside. Now we need one of our vertical partitions and place it here, just one in the middle. So if I go, for example, inside this group and I select, for example, this vertical partition, you have to be aware of the fact that this is placed inside a group, and we don't want that. Our copy is placed inside that group. We want that copy in another room outside of this one. So in order to do this task, we have to select our elements, edit, copy or control C. Then I go back, I go outside that group. For example, here I am in the normal growing. I say Edit, paste or Control V. Then I have my component ready to be placed wherever I want. Let's say here, then I choose the midpoint and I use the reference. Here, we're time for the glasses. X-ray rectangle, I choose the correct midpoint, zoom-out. Second midpoint. Here we are switched off the X-ray. I select this surface and I make a copy. First, control. Second. Nice. Let's put all of these elements together inside a group. I mean these two surfaces, this component and this group. So I select the group for the mainframe, I select component. And finally I select these two surfaces, right button, make group. If I click on it and we go to the outliner, we will see that we have a group. Inside. There is one vertical partition, one component, and another group, which is the main frame. Again, the surface is for the glasses don't appear here, but they are inside this group. Pay attention because for example, now, when I select this group in which there is the mainframe inside this auxiliary line is already selected. It means that this auxiliary line, it is inside that group by one. To delete it, I have to go inside that group and then I can select just the human tree. So I can select this auxiliary line and say delayed. I go outside. And then with just one click, I select all of these elements because they are all inside one group. I say M for moving. But I want a copy first, for example, here. Second exactly. Here. We have the second glass maker already done time for erasing, for example, this auxiliary lines, this one as well. So we are almost done for this class. It is one of the most difficult classes of the course in terms of drawing. Because here you have to be able to understand perfectly when you are inside a group, when you are outside complex groups with different elements inside, at the same time, you have to use your drawing skills and make them better. So don't worry if you find difficulties for drawing these elements. It is part of the process. And I will see you in the next episode in where we will start using quite a lot the material tray. 13. Applying the materials: Hello everybody and welcome to this new class. In this episode, we will go deeper into the material tray. Here it is. You can see that first of all, we will find this main thumbnail, which is talking about the material which is already selected. Here we can find its name. It is called default. On the right side, we will be able to display the secondary selection panel by clicking here, you can see that it appears down here, these secondary panel for having more options at the same time. Then if I go up again, we can create a material just clicking on here. And this, another button will allow us to recover that default material anytime. Let's go now to analyse the select panel. Here we have select and we have edit. If we are in select, we will be able to pick any material displayed here in this menu. What appears here depends on if we click, for example, here on this house, one-click here, and then it appears different materials. These materials are related with all of the materials which are used in our model. You are surprised because here you can see an orange color and red color and they don't seem to appear in our model. This is because they are part of this component similar. Furthermore, if I go and I expand these key, we will find different folders organising our materials, as you can read last time, Euros, buttons, metal, tile, water. So for example, if I go to, let's say glass and mirrors, and I click on here, then we have several options in order to choose our texture. Let's say that we choose, for example, this translucent glass blue go and click on here. And then this material becomes the selected material. If I move my mouse into the canvas, we can see our paint bucket ready for applying that material to any surfaces. Besides this, if I go now to edit, I will be able to edit that material in terms of changing the color. And for doing this, I have different colors modes. For example, a color wheel or this H S mode, this another HSV, or the well-known RGB, for example, if I choose this one and I make some changes in these red bar, you can see how our material is becoming pink. And in case that we don't like these changes, we can always undo these color changes. Just clicking on here. These other two options will allow us to select our color based on the color of our model or based on one color that we like in our screen. For example, one-click here. Let's say that we like these gray than one-click. And you can see that, that gray has been selected and it has the RGB values here. On the three bars. If I go down, I find this level texture and with just one click on here, use texture image. Then I will be able to take any image from the exterior, not from SketchUp in order to use it as a texture. Here in my drawing, this is something that we will do in the next future in order to, for example, apply a particularly marble to the wards. Now, we will say cancel. The last option here in this edit panel is the opacity. As you can imagine here, we will be able to change the transparency of any material. If I go back to Select, then we will be able to use these to more options. One is details and another one is the sample paint. If I go to the tails, we will see more options. Some of them are just for changing how we see the size of our thumbnails and other options will allow us to create favorite materials collections or remove those collections. These are more advanced options and they are not very important in order to work correctly with a sketch. I'm not at this point. If we jump now to this option, the sample pen tool, I would say that this is a very useful tool. It will allow us to pick any color from our model. So for example, now it is selected the translucent glass blue with our changes. But if I click with the sample paint on this surface, one-click, then the default material is already taken because these surveys. Has this material applied? So it will make our life so much easier. Well, let's see now how to create a new material. As you already know, we have this option, Create material, but before clicking on it, we have to be aware of what material is already selected. At this moment, we have here the default materials. So for example, if we wanted to create a new material like this glass we already made with these changes and save it with a different name. We could go to the sample paint, just click on this surface. Now it is already selected and now we can go to create material. We can see that we have all the values already loaded and we can just write another name, for example, new glass. Then we say, okay, we'll be able to find our new glass here when we click in the house bottom. Finally, another important point about how to use correctly the materials in SketchUp would be to know that we have here this paint bucket in our main toolbar. So for example, if I collapse this tray, imagine that we are working normally in SketchUp and then we want to apply a material. I could go here to the paint bucket. The shortcut is the letter B. And when I click on it, my material tray expanse automatically. This is something that is happening in this version of SketchUp 2021. So we can check what material is loaded in our paint bucket. And if I press Alt in my computer, you will see that we can change to the paint sample rapidly and easily. So now let's apply our new glass material on our model. Firstly, I'll go here to this glass maker, and then I select it. I go to my outliner and I see the structure. I expand this key and I can see that we have some components and another group. I click on it and I see that it is the main frame. So if I want to apply my glass here on the correct surfaces, we have to know that in case that I am outside of the group like I am right now, I select my paint bucket and I click just once. Then all of the geometry of this group, all of the things that are inside this box will be modified with this material. This is another beer, two of the groups, but we have to know when is the correct time for use in it. Of course not now. So I will undo this last step control set. I will click Select, I will go inside this first box and then we have these different surfaces like fried geometry. So I can use the paint bucket here, creating these different transparent and glasses. The rest of the things inside this group are part of their structure. And another material will have to be applied on it. Spacebar, I click outside. Let's go with this. Another glass maker has the same. I have to go inside the group letter B and apply my new glass on the correct surfaces. Spacebar, click outside. And more of the same just here. Okay, Let's go now to apply another material for that structure. Then we should go to the material tray, expand these key Anglo, for example, to metal. Here we will find different options. Let's pick this aluminium. One-click. The material is already loaded, and then let's go for example, let's start with this first, last Maker, Space bar. One click, I go to the outliner and we can see that this group is different than the others. It was the first that we made and there is no more groups or components inside. So inside this group, there is just geometry, fried geometry. So if I click twice and I go inside letter B, I should go surfaced by surface applying these new material. This could be a slow process. So another way could be select all of the geometry using control and letter a, then apply my aluminium. And once all of the geometry has this aluminium, we will change just the glasses, which is easier and more rapid. So Spacebar, I click outside, I go to the House bottom. I select my new glass material. One click on this surface, another click here, and another click here. Sometimes we can find some errors. For example, I can say that we don't have the aluminium on these surfaces. It could happen. So let's choose aluminum again. We should do it manually. Or we could repeat the process, control, a one-click, click outside. New glass. Here we're. Now it seems that everything is correct. It is always important. It is always important that you check it carefully. We can jump to this, another glass maker here, one-click, I go inside, two clicks. And for this vertical partitions, we know that they are inside a component box. So if I apply my aluminum from the outside, one click, we can see that that material has been applied to all of the geometry inside, but not on the other copies. This is something particular about components. If we apply a material from the outside of the box, that material will be applied on the symmetry of that copy, not in all the copies control set. Because we want to apply the aluminium in all the copies at the same time, then we should need to go inside these component box. Okay? We can click again, control a, all of the geometry is already selected. Then letter B, one-click and we are already done. Much more rapid. I click outside and I go then this group, the mainframe, let her be and I will apply my material from the outside. Click Spacebar and I go outside. Let's repeat the same process with this. Another glass maker, of course, all of the vertical partitions are already done because they are components. So two clicks for going inside the main group, letter B and I apply my aluminum from the outside of this group, the mainframe, perfect space bar. And I click outside. The same here. I click twice letter B, one-click from outside of this group, Spacebar. I click outside. The same with this last element. And we are done. So let's finish this class applying this aluminum as well to the pillars. We know that the pillars or components as well. So it will be super easy and super rapid. I have just to press the letter B, check that I have my aluminum loaded. I can do it in any copy. I click twice, I go inside, control a for selecting all of the geometry. Let her be one-click spacebar, click outside. Let's finish the class here. And in the next one, we will see how to import a texture from the outside for using it with these walls. 14. More about the materials: Hello everybody and welcome to this new episode. Let's start working with the materials for the walls. This means that we have to import some textures. But first of all, I just realized that here it misses an important wall, so I have to draw it. I'll click on X-ray and then I will use this wall for making a copy. I will put it on the correct place, let's say more or less around here. And then I have to make it a little bit shorter. I go into this group. Click and let's say it goes still here. Perfect. I go out view camera, parallel projection. It is kind of okay. I can move it a little bit more upwards. Camera perspective x-ray off. Here we are. I go to my dogs, I hide the image and now materials tray. And let's create a new material. So first of all, I said the material to paint with two default and create a new material. Once here I would call it Forums tool and click on Use texture image. We go to our attach textures and we choose orange Marvell. Here we are. The size, is the size of the image. We can say, okay, we have created the material already. Now. Pay attention because this is very important. We are outside of our group. So if I click here from the outside, then this material is applied in all of the surfaces of the group. This could be very nice, but sometimes it has some inconvenience. For example, now, with this wall, we will see why. The first thing that we can see is that the texture very, very small. So we should go to edit and make this texture bigger. Let's say three meters. Now it is more or less, okay? But the problem is the position of these different drawings of the marble. So we need to change that position from this menu. From the Edit menu, we can change the position, we can change the size of the texture. And then we change the size. The position is changing already, but we don't have actually a real control of the position. So for doing this, there is an option in SketchUp. So I will go with the Spacebar, select into this group. And when I select a surface and I click the right button, we can see here that we have this option make unique texture. There is an option which is missing. It is called just texture and it's not here. This is actually the option that I'm looking for, but why it is not appearing here? The reason is because we apply the texture from the outside of the group, you remember? So I'll go backwards. Control set, control, set, control set, I'm here. And then instead of applying the texture from the outside of the group, I will go in letter B and I will apply this texture just to this surface. One-click. Then right bottom. And you can see the option I was talking about, texture. Then if I display this option, we can find position projected and edit texture image. Position is the option that we need. One click. And then if I zoom in, we find for, let's say, atoms on the corners of our texture. The first one is for a scale and share the texture. The second one allow us to distort the texture. And the red and the green ones are the most important. For us. With the red, I will be able to change the position. With the green. I will be able to rotate my texture. At the same time, I will be able to scale, make it bigger or smaller. So zoom out and then I will scale first of all, my texture, let's say more or less still here, out, I will move it. I just have to use the left button and keep it pressed while I'm moving. I will go to here, then a scale again. Here for scaling, I have to move the mouse just in the horizontal line. Because if I move upwards, then I will make a rotation. I will scale it till the end of the wall in its upper part, more or less here. Then I can move that texture again and adjust the limit of the texture right edge of the wall. Here we are. And then we would be done with this side of the wall. Take into account that these changes that we just made with this wall, with this texture haven't been recorded here in the Edit panel. So if I go to the other side and I click, we can see that we have still these measurements. In case that we want to record these changes, I should go to this texture right bottom. And then we have to use this option, make unique texture one-click. And then if I go to Select, we find that we have two different origins walls. The first one, this one, and the second one, this one. So now we need this second one. I click on here, and here we are. The problem is that the drawings are now facing the other side. They are pointing to the right side. Then we have to rotate them. No problem. One-click right bottom texture position. We use the green item, we make a rotation, but without changing the scale. Here we are. And now we can just adjust the position. For example, here, select and I click out. Now, I go inside the group again, letter B. And I use the same second orange marble to complete the entire world. Here we are. Let's go now with this second one, this will be much more easier. Why? Because we will not be worried about the exactly position of the texture. So again, the fault material create new material, use texture image. Now we select the green marble. Let's name it as green marble. One-click from the outside of the group. Then on the surfaces has been affected by the material will go to EBIT. And from here, let's make that texture bigger. For, for example, here we are. Nice. Let's do it a little bit more, bigger, six, even better, as you can see here, we don't have that problem about the drawings of the marble. So we don't need to go, for example, inside the group, select this surface right bottom and make this surface, this material like unique texture. And then in that case we could play with the texture option with the position and all the stuff. So I go out and we repeat the same operation here. The fault material, create new material, use texture, image, in this case the green marble to open green marble to as a name. Okay, click from the outside of this group. And we have it. Now again, we go to the Edit panel and let's say, for example, three here, more or less. Okay? Even bigger. Four-point, too, little bit more. 4.3, here we are. This could be nice. Again. In this case, we don't need to do the operations that we did with the orange wall. So as you can see, our pavilion is now much more colorful. We will leave the class here, and in the next one, we will apply the materials for the podium, the rest of the walls, and the swimming pools. 15. Materials 3th part: Hello everybody. Let's continue applying our textures to our pavilion. So first of all, we will apply the stone to the podium. As we already know, we have to go to materials, select the default material first of all, then create new one. Use texture image. Here, we will use this one, stone open. We can change the name stone. Then the material is already created. Here. We can see the paint bucket charged with that texture. Then I will apply it on my podium. Podium is a group. So if I click outside the group, all the surfaces inside the group will be painted with this texture. Let's do it, one-click, and here we are. The problem is that the texture is very, very small. So I will go to the Edit panel. And here, That's right, For example, four meters. It's okay. We can take here with some photos how this texture is in terms of size. Let's make it bigger, 6.2. And here we are. Now the same process with this wall. One-click from outside. We can see that here we have this lines of the texture which doesn't fit exactly with the height of the wall. So we can go to Edit and write 6.3 or six, or 6.4, even better. Now one-click to this wall. Here we are. Let's go with the swimming pools. First thing that we can take is that the bottom of the swimming pool has these stone texture and we need to change it. We need to put our gravel texture, which we already have it. So again, the fault material, create new material, use texture image. Here we have this Istanbul open. We can call it gravel. Ok. And now Spacebar, I go into the group letter B and I click on this surface, the bottom of the swimming pool, one-click. And here we are. We go to the Edit panel and we change the size. For example, two meters. Maybe this is too big, let's say 0.7. Okay? It seems okay. The same process here, one click because I'm already inside of the group. And we are finished with this. Let's go water space bar and I click out. They think about the water is that we don't have the surface to apply that water. We have to draw it first. In order to be organized. I will draw it again inside the podium groups. So two clicks, I go inside. And now you can see that here what we have is a rectangle with a hole. So if I select the Line tool and draw one line, for example, on this edge, I will close this surface. Then now I can go to materials, select water, I look for water. Here we are. We can select this water polite. One click on this surface. We are almost done, but just almost because this water is placed as the same height as this floor. So in case that we want to put this surface below, we sorted select the Surface, Go to move and then look, because here we will find a situation. If I select this first of the movement and then I try, as I told you, to place these surface below because of the glue concepts, everything is moving at the same time. And we're distorting our swimming pool on our model, but we have learned how to resolve this. It is just doing a copy. If I press Control, this copy is completely released, the original, and it can be placed wherever I want. So I zoom in, I can constrain the set X and write 0.10 meters. Here we are now Space bar and I have to click on the original surface in order to erase it. Let's repeat the process with this, another swimming pool. We have a whole line. We close this surface, letter B, I apply this water texture here and then move first. But I don't want to move it because then I distort all of the geometry because of the glue concept. So I click Control and I make a copy, I constrain the set X and I write 0.10 meters. Now Space bar and I click on the original surface, which is at the same height as the floor, and I just delete it. Here we are. We are almost done. I can click outside the group. And before finishing this class, Let's go to tags. I will unhide the roofs and let's apply some colors on the top of the roofs, then materials again. Let's go to colors. White. I click outside the group. Then gray. I go into this group, letter B, and I apply this gray on the top of this roof, outside, inside. And I repeat exactly the same here. We're, now I can go again to tax and hide this layer. Well, let's put the end of the class here. I hope you have learned a lot about materials, and I see you in the next class. We will finish drawing this minus terse, these other steroids which are placed here. Here we have a bunch and we will finish as well. The toilets. 16. Drawing the stairs. Model info menu: Hello everybody. Let's go with our pavilion. So now in this episode, what we're going to do is to go into detail. I mean, we are going to draw these stairs here and these other esters from here. A part of that it will be means the band and the details of these toilets. So let's just start with this esters. First of all, I will switch on my image, view and camera in parallel projection. Here I can count how many steps has this ester. So from this point, I have 1234567 lines and I say lines because I'm going to use the Copy tool. So if I orbit, I switch off the image again. I will use my auxiliary line in a vertical position, one here. Then I selected move and copy, and I placed my copy here, but I don't want just one copy. I want seven copies, so I will say split bar seven Enter. And here we have the width of each step. Now we need the height. For that task, I will use the measure tool. This is 1.55 meters and it should be divided by a, the result, it is 1937 centimeters, but we are working on meters. So it should be nice if I go here to this little man, click on it, then we have this modal informing you. And here we can change units super easy. We go to length and instead of meters, we said centimeters, we close. And now we can introduce our measurements into centimeters. So we said that the height of each step will be 19, Thirty-seven centimeters. We have everything we need. I will go to rectangle 1.2nd then P. And let's say that the high is 19.37 centimeters. Then I will select this element and I will make a group now moves into the correct position. First movement here, second movement here, 19.37 centimeters distance. Then I will make a copy, one copy, but we need more. So asterisk seven, here we are. One of the steps is our leftover, so I will erase it. Now. I will erase as well all the auxiliary lines. I will not need them anymore. And my next step will be to place correctly the stairs in the correct group. First of all, I will make one group for all the single steps. Now, all of them are into a box. And now I will place this box into the podium box. In order to do this, I will go to Edit Cut. Then I will go into my desire box, in this case the podium click, click. And once I am inside, edit, paste in place here where we have all perfectly arranged. And at the same time, you can see that ministers have already the texture of the podium. That is because we applied before that material from outside. So everything inside the eggs, that material, so escape. And let's go to the, another ester here, image on. We have here first kind of platform. Let's draw it first here. Second, more or less here I will switch off the image again, P. And let's play with that thick all the time like a constant that 19.37 centimeters. Here we are. Now, I will make this platform and new group. And I will use a single step from this term in order to make the new ones. So I go in, I select a group of any of the steps. For example, this one, once it is selected Edit Copy, In this case, I go out and I say Edit, Paste, not paste in place because now I don't mind. I will place this step here and then I will rotate it first once my desire plane of rotation is correctly 1.2nd for adjusting the reference. And now I can choose the angle, let's say 90 degrees. Here we are M for movement, I choose the midpoint in a group. And again here I'm looking for the midpoint. Here we are. Now, I put this step in the correct position, x-ray and I will need to make a hole in this first platform. So I will use my auxiliary lines. One reference here, another reference here, one more here, and the last one here. Now I have to go into the platform group line 1.2nd and I close my area, switch of the x-ray. I can take that. I have already this area, so I can push it to create this whole. I go out from my group. Here we are. Now. I erase this up cilia lines and we can continue with the sisters. But before that, I am just realizing that we should move a little bit this platform, that step, 19.37 centimeters. Now, here we are. Okay. Now again the image, let's count how many steps we have here, 12345 and then the platform. Okay? You see, I select my first step, 1, Second point, we make a copy and we want four copies, not just 15 steps in total. For the next platform, I will select one step. I will make a copy, but we don't want a copy, but a platform. So I will pull this step in order to create that platform. Here, a measure so we can switch on again the limits top view. Remember that we are working in parallel projection for important in order to measure things. Measure Tool. And this is more or less 210 centimeters, more or less. Switch up the image again, I go into inside this group, I am already, then I can use an auxiliary point from this corner, I write 210 centimeters. Enter, we have this grows as the reference, then p. And I go till my references. Here we are. Again the same operation. I use. One of the steps, make a copy, place it in the correct place, then another copy here. But we don't want just one. But how many? Let's count 123456789101111 in total. So we said that we don't want one, but 11. So 11, we can check it now again, it seems that there are two which we don't need, so I will delete it. I counted too much too fast. I hide the image again, and then I select all of these elements. And I say that I want to make a group. Once we have this, let's place it into the podium group again. So edit cut. We go into this box, edit paste in place here where the stone texture is already applied in all of these elements. So we have that work already done. We'll go out of the group and we are finished with our stairs. I invite you to follow me and copy this process in order to draw both the stairs, because it is a very useful exercise in order to improve your drawing skills. But at the same time, to understand better and better those movements between groups, which are very, very important in order to master SketchUp. So keep working. And I see you in the next episode. 17. Drawing the toilets. Constrain axes: Hello everybody and welcome to this new episode. Let's continue working with our pavilion. This time. We will go into detail with the toilets. And at the same time, we have to build to model this band which is placed here. So let's start with the band, which is easier. And then we will jump to the toilets. In order to do this view x-ray, I'll go to my ducks and I unhide image. As you can see, we can't see perfectly well the aim ads because of the texture. So we can use here different style. We are working now with a sided with textures. But we can use, for example, this wireframe in which we are going to see yes, the edges. Here we are. Now we can see perfectly the bunch. So I choose the rectangle. We can see that we have here 1234567 models. We will draw one and we will copy it six times more. Let's start 1.2nd more or less around here. Now I will orbit because as you can see, this rectangle is drawn not in the correct height. This is because we don't have surfaces. And then this draw, when went to the bottom of our drawing, I would choose it. And then we'll move it on the blue axis. Here we are. I recover my say that with textures, and now I will extrude this element, let's say ten centimeters, or maybe a little bit more. Let's say two more. Here we are. Then I will make this element or group no more x-ray. And now I will copy it six times. Not one copy, but six. We can check if everything is correct. We can see that our drawing is not much in perfectly with the image. Doesn't matter. I will erase this last element and we will leave it like this. Now, I will select all of these elements and I will create another group. We'll move it on the floor. And now the high will be three centimeters. Nice. Let's go with the legs of these bands. I will create a rectangle with these dimensions, 30 centimeters, three centimeters. Here we are. 30 centimeters as well. Here we are. I will create a group with this MAY group. Now, I will place it in the correct position, midpoint, midpoint. Here we are. Now. I will move it along the blue axis, still. Here. Here we are. We have our first leg correctly placed. Now we have to make some copies, right? So move 1. Be careful because sometimes with the move we can rotate as well. Control first copy, but we don't want one copy, but 12345, the risk five. Here we are. Then we have to arrange this last leg. Moves. First movement here, second movement, let's say 15 centimeters. Nice. Let's do the same here. So one copy, redox. So I use the right arrow of my laptop. First position, second position, 15 centimeters in that direction, finished. Now, we have to apply the textures, right? So I will create a group with all of the elements of these bands. Make group. Now materials, I click on the house and here we have this stone. We could go as well to the paint bucket. And you just take the material clicking on the stone, then one-click from outside of the group and it is already applied. Let's go with the toilets. So top view. And we can see that here. We have this glass with one door here for the entrance. Then we have here kind of wall, another wall here with different doors. At the same time. We have here one class and another one here, which are kind of Windows. So let's start with the walls. In order to do this, I will use the wire frame to be able to watch the image easily. Then auxiliary line. Here we have our reference, then again textures. And now we have to go inside this group. In order to make the elements glue with each other. First element letter T, let's say ten centimeters, distance L for the line to here. And now it should be this area. This is the sign that we have done correctly our work, then push or pull. We create this wall nights. Nice. Let's go with the other wall. It is around here. So the same process, letter T, auxiliary line. It is more or less here. Okay. Again, textures. Again line. But be careful and go inside the group. Yes, we are already inside. First line, cilia line, ten centimeters. L. Here we are. We have the area whose pool? We have the wall. Nice. We can use the eraser in order to eliminate the different auxiliary lines. This auxiliary line is not inside this group, so I can't erase it from here. Let's draw the halls of the different doors. So T again, here let's say 80 centimeters, another 84, the door and the high will be 2.10 meters, so 210 centimeters. Here we are. Now we can use, for example, that referenced in order to create this auxiliary line. Here it will be the same measurements, 8080. Here we are, in this case, again, 210 here let's say ten centimeters and 80. Everything prepare for doing the whole rectangle. 1.2nd P we put still will receive this message on phase. Click perfect rectangle again, 1.2nd p. Same thing. We can go, for example, till this line, which is part of the plane of the other side. Here we are rectangle again. 1 Second point P on phase perfect eraser. And we eliminate all the auxiliary lines we have already used. We can go now outside of the group. We can erase this auxiliary line. And let's go then with the holes for the windows. Take notice that we are working with a parallel projection. If you don't like it, we can always change it easily here and go to perspective. So here t Again, let's say here two meters, 200 centimeters high, 50, distance from the corner 20 and the width of the window 160 rectangle. First, we have to go inside of the group rectangle, P on phase. Perfect. Now, let's go with this, another window. So t, We have here the references. So we can use them in order to create this auxiliary lines. Here we are rectangle 1, Second point P. We can repeat the same operation here, rectangle, click, click, Post pool. And we choose, for example, 1 of this EDS. And we create the whole period. We can erase auxiliary lines. Escaped. Spacewar. Scape, eraser. Perfect. Let's jump now with this glass. In order to do this task. As you can imagine, there are many different ways. I will show you just one. But feel free to draw this glass as you really think that is the best way for you, okay? So in my case, for example, I will take this glass maker and I will make a copy. Let's put it here. Now is very, very high. Let's go to the ground. Here we are. Now let's place it in the correct position. So W and camera, parallel projection, I will move it more or less. Here is okay. I can see that those walls are too short, so I have to make them longer. Not very difficult, right? Yes, I have to go inside this group p, select my shirt phase and extend this element. Let's say, for example, if I go here, I can see perfectly to here, then I have to order it. Go again. Same distance here. Spacebar. And I go out from the group. Okay, Now I will work with the camera in perspective. And remember that this element is a group and in the interior, we find different elements like this. Vertical partitions, which are components, or these glasses which are just free symmetry. So first of all, I will erase these glasses, these free geometry. And be careful here because you have to click twice in order to select the surface and the edges. To click twice and then erase. If you don't do that and you just select the surface, you will see that here you have different edges as leftovers, which can be very annoying in order to delayed later, right? So it is much better to do it properly. Yes. When you select here, I will use the side. In order to orbit better. You can see that it could be very, very annoying. Okay, Here we are. We continue to cliques. Two clicks to click. Perfect. Now I will erase this vertical partitions, these components. I don't need them, I just need one. And with this structure, I could use, for example, the scale tool. If I select it and I say scale, I go to the midpoint, this 0.1 click, and then I go to my desire point. Here, we're, well, it's not here. It was a mistake. It is here. The problem about this is that I have changed the thickness of these two vertical elements, this one and this one because it was on a scale operation. So if my thickness was, remember five centimeters, then I have to recover it. You have to go inside this group, T, one auxiliary line, five centimeters. Here we are for boosting or pool. And we have the reference. The same operation here. P, not from here, but from here, five centimeters P. We go the reference. We can erase these auxiliary lines. Now I go out from the group and I will place this element just in the middle, midpoint. Then midpoint of the other whoop. I go out and then I would need to place the glasses. So I go inside the group again. Rectangle, midpoint here, Sumatra, x-ray and midpoint again here, midpoint, sum out, assuming perfect, I switch off the X-ray. I need to apply the glass material. So Paint Bucket. One-click here, new glass is already selected. So one-click and one-click spacebar escape. Well, as you can see, this has been a little bit, maybe difficult to draw this way. We have used the other glass maker in order to do it, not from 0. So we have to fix the other row in, in order to adjust it here to these new placement. Let's do now this other one. So again, top view camera, parallel projection, wireframe. Here it is. We have here a door, so we need some references of cilia line. I will orbit here we have one reference, then the next one, let's say 100 centimeters. Perfect. Again, say that with textures. Let's repeat the same process. So I will make a copy of this glass. I will place it here on the edge. Then I will go inside the group. I will erase this glass, this glass tube, and these vertical partition as well. Now, scale. First I have to choose my group scale. Then I select the midpoint. Important thing, my reference, perfect. Now I have to adjust these elements because as far as we are working in the horizontal dimension, some measurements have changed. So I go in letter P, five centimeters in the green, x p. I use my reference again, the same operation here. Five centimeters letter P, t as my reference. I can erase the references because it should be super clean. The drawing. Now, rectangle X-ray. We can choose this midpoint. We can go till here. Perfect. Switch off the X-ray, then let there be new glass is already selected. One click Spacebar, escape. Perfect. I can see that here I have this element leftover. It should have been erased it before scape. And last time. Another copy. Let's add this side. Again. I go in, I select the group scale midpoint. Here, escape. Now again, I go in letter T, five p. But here we have the problem that the glass is interrupting is separating elements. So let's erase the glass. I don't want any problem. P here. And again, P five P here. We can erase auxiliary lines. I go out of that group, rectangle, x-ray, midpoint, midpoint, x-ray of letter B, Spacebar escape. Here we are eraser. We eliminate these auxiliary lines. Camera perspective. Here we are. We can go to tax, hide the image. You can see our improvement. Well, let's finish this class. You have a lot of work ahead. It will be super useful for you in order to definitively master all the skills about drawing in SketchUp. I see you in the next episode. 18. Follow me tool: Hello people and welcome to our new episode or pavilion is getting better and better. As you can see in this class, we are going to learn another tool. It is called Follow me. It is here. It is part of the transformation panel. So as you can see, we have learned already, move and copy, push, pull, rotate. Today, follow me a scale and the offset tool all their transformation menu. So in order to learn this new tool, we will model the main doors for the entrance to the pavilion. We have some doors here. We have another doors here. So first of all, I will start measuring this distance. It is 248 centimeters, which means that the width of each door has to be 124. So one auxiliary line in that acts in the green and the green one. And I will write 124 centimeters. Here we are. Now we have our reference now, rectangle, intersection 0.1 rectangle here on this plane. Now we have our rectangle with the AD DS and the surface. I will erase the surface because for using these Follow Me too, We will need a path and this will be our path. Now, my next movement will lead to draw, let's say, the width of that structure in aluminum. So rectangle again here and 55 Enter. Once I press Enter, you can see that I have already my square, but at the same time I have close this surface so I have to erase it again. We are ready for using the follow me. So first of all, I have to select my path. Here we can see that this line has been broken in two parts. So I have to select as well this, another part, the reason of this is because of the glue concept. Now this line, this line as well. I'm finally this one. We have our path selected. Now we click, Follow me not before, not after. Now, after selecting the path click. And now we have to give the tool an area in order to extrude that area along that path. So one-click here, and here we are. We have already drawn our structure in aluminium. Now, eraser, raise the auxiliary line Spacebar. I select the structure. I will make a group rectangle again, and I will draw the glass 1.2nd. I can use the X-ray. Here we are. Now letter B in order to select the paint bucket. And I pick up this glass one-click. Here we are. Now again. I pick this aluminium one click outside of this group here will now be careful because we have the aluminium structure inside a group, but the glass is outside. It is free geometry. So I will create one box of selection and right button make group. Now just M for making a copy. First, control, second, here where we have drawn our doors, I think in a easier way, cleaner, faster. And now our next goal will be to make these doors open and close. In order to do this, we use another tool called dynamic components, but this will be during the next class. 19. Entrance doors. Dynamic components: Hello people. Welcome to our new episode. This time we will learn about the dynamic components. Here we can see it's toolbar. If you don't have it, you know that you just have to go here, right bottom. And dynamic components. This toolbar is very easy. We have three buttons. One is for interacts with the dynamic component, the other one is component options. We will see how it works. And this one is about component attributes. But first of all, let's go to the components tray. Here. If I go to components and components sampler, you will see that we have different examples which we can use in our model. But the thing here is that if you notice, we can find this icon, this green icon, which means that this component is a dynamic component. So for example, if I choose this bed, one click, I move inside my canvas and I place this word here. Then I go to interact and I click on the bed. You will see how this bed is changing. It's the geometry. Furthermore, if I choose, for example, this car, I place it again. Here, I interact with the car. We will see that we can change the color. We can open the door. So the thing about the dynamic components is that we can change many things, not just the material or the color, but the geometry, the scale. This is what we're going to call attributes. So for example, if I select the bed and I go to components options, we will see the different options about this component here. If I expand this key, we have different size of this bed, king, queen, full, etc. etc. At the same time, if I go to attributes, then I will be able to check all the mathematics about how it's been done, these different behaviors of this component, we have two menus, info and functions. If I expand this k, Then I will find all the functions available in SketchUp for doing different things with the components. So let's close it and I will erase these elements. So we can just focus on these doors. The exercise here is to transform these doors into dynamic components and make them to open and close. Let's start with the left door. First thing that we have to do is going to the outliner and understand super good how is the structure of this geometry? So now we have a group, and inside this group we have another group. Another group is the structure in aluminium of the door. The glass is free geometry, so we have everything together to rotate in order to open the door, right? So let's select the main group, right button, make components. We can change the name left door. And now the important thing is to set the component axis. So one-click here. You can see that the axis are placed right now at this position. But we need them to be here. One-click, and then we have to select the position of the different axis. My advice here is to place it exactly the same as the general access. This means the red axis in this direction, the green one, Exactly, exactly how it is right now. So another click, and here we are. Now we can create the component, and as you can see in the outliner, we have a component inside the group of the aluminum structure. So once we have the component, if we try to interact with this component, we can't. If we go to component options, we will see that there is no oxygens because this component doesn't have any attributes. So we have to go to attribute. And here we will see the same structure as in the outliner. We have one component and inside a group, we want the component to move together. So we have to work here in the main component. If I click on this button, we will see the different options about the attributes that we can use, position, size, own behaviors. So first thing, we have to choose what behavior we want for this component. And the chosen one is onclick. We want this component to do something when we click on it. So one-click here, and then we have this bar. Inside this bar, we have to introduce a function. So let's go into functions. We will expand this key and then we have to choose here what function we want to use. This case, it will be animate, one-click here, and then the function is already here, is loaded. Then I go again to onclick bar and I say Insert. Now the function has been inserted here, but in an abstract way, we have to be a specific about what attribute we want and what are the states for our door. So if I go here to attribute, we will see that the one we want to use is rotation and exactly rotation around the set X. So we have to write R O T set exactly as it is written here. Then again, unclick, I see that I have lost my function. So again, Insert, I go to attribute and here I write r o p. First state, let's say 0 degrees, second States 60, and the third estate will be 90 degrees. Then I press Enter. Now we have our attribute already done for our left door. Let's try it. So I go to interact, one-click in my door and I see that it is working perfectly. This is 0 and we can see here 60 degrees, 90 degrees and again 0. So let's repeat this process with this right door. I select my door, I can take the outliner, then I will make this door a component, new name, right? Door and set component axis. This time. The rotation point should be here. And the axis again in the same position as the general axis, Create. And here we have our component called right door. Then I go to attributes, one-click, hear behaviors. On click, I go to functions. We expand this key and we go to animate. Click, it is already loaded. So I go to the onclick bar and I say insert, here we are attribute. We want to rotate this door around this set X. And the state will be 0 degrees, 60 degrees, and finally, 90 degrees enter. We can interact with the component. Let's see if it is working. Yes, it is working. But the door is opening in the wrong direction, right? So we can change the sign of these degrees instead of 60, let's say minus 60 and minus 90. Enter. We try again, one-click 60 degrees. Second click 93rd, click 0, perfect. Now we should copy those doors, both of them into this, another entrance, right? Let's do it. M for moving the element, then control. And I place it in the correct position. Not here, but here. Now we can see that the measurements are not right. We need bigger doors, so let's do it. But first of all, notice that if we make some changes in these components, these doors will change as well. So we want them to remain being components, but we need them to be unique. So I will select, for example, this left door, right button. Make unique and the same operation with the right door, right bottom and make unique. Now that changes we do in these components won't affect this ones because they are not linked anymore. So let's make these doors bigger. I will select my left door and I will move it. Yes, here next to the wall. Now, I will draw one line on the green acts in order to use this obsidian line exactly placed in the middle of this corridor. Now I have my reference. So look now I should go into this component. Then I should go into this structure group, and then I will create a selection box yes, with a vertical element. Once it is selected, I will move it from this point to my reference. And as you can see, because of the glue concepts, I can make the horizontal elements longer. Now I go back and I select the glass, but not the surface. But these are just these ads. I say move, Enter. And again, I move this along the green x. Because again of the glute concept, the surface and the other edges will become longer. So I just need to constrain the green acts unselect 1 of the plane. I want to arrive. Here we are now Space-bar Escape, Escape. Same process for the right door. One-click. I go inside. I go inside the aluminum group selection box. Yes, with the vertical elements here we are. Then move, I select this point. I move along the green Acts till my reference. Now, Spacewar escape. I select now the glass, not the surface, but they move one click and then I move along the green acts. I can constraint with a left arrow. I select 1 to the plane, I want to arrive. Click here we are Spacewar escape, escape. And as you can see, with few movements, it is already done. Now, the eraser and I delayed my auxiliary line and this line. Now we can take that if we interact with these dynamic components, they work perfectly because the axis have remained in their correct position. So I hope that you have learned many things about how to use the dynamic components and invite you to do it by yourself. I see you in the next episode where we will see how to bring SketchUp models from a different file into our drawing. 20. Import a Sketchup model: Hello everyone and welcome to this new class. Inward, we are going to learn how to import a SketchUp model from another file to our drawing. So if you go to your attach resources, you will find a file called furniture. I have it here already open. You will need to open both of them at the same time. And then if we want to bring these models to our drawing, we have to select them. I will select the four of them at the same time. Go to Edit and here, say cut or copy, depends on what you want. Let's say Copy. Then we go to our drawing. And once here we have to go to Edit again and say Paste. Actually we can say Paste or paste in place if we use the option paste in place is because we want to keep the coordinates from the, another drawing. In this case, it doesn't have any sense to do that. So we will say just paste. Then we can see here our four elements. We can place it, for example, in this position, Spacewar. Then let's start moving these elements to their correct places. Firstly, I will move this door. So I will go here to the toilets and I will place it here. I will. So my dynamic components tool, because I want you to notice that this is a dynamic component. I can open and close the door. So first of all, I have to use my rotation tool. So one-click here always with a set plane selected, then I choose my reference. And then I say that I want to rotate the element 90 degrees. Then most men, I select the correct point. And here I will say that I want this door to be here. It fits perfectly with the hole. And then let's do a copy. And again, one rotation, one-click, second click third. Movement, 1.2nd. We need another door. So one copy here. Rotate, one-click, second click, click. Now, move, one-click, and second click here, perfect. Now, if we interact with these dynamic components, one-click and we can see that all the doors are opening at the same time. This one, maybe it'd be better if it opens in the opposite direction. So I will select it. I will say that I want to rotate it. One-click, second click, here we are. And then move 1.2nd will be here. Perfect. As I was saying, if I interact with this dynamic components, all of them do the same movement because all of them are copies from the same component. Good, Let's go with our other elements. Let's work now for example, with the statue. If I select the statue 1 from the floor and then zoom out and I go to this corner of the swimming pool, one click here. And then the statue is, let's say, on the surface of the water. But I want the statue on the floor of the swimming pool right on the bottom. So one-click here. Then I constrain my movement on the set X, and I have to choose 1 from the bottom. If I can, I can use the X-ray and it will be much easier when clicked here X-ray off, and here we are. Let's go now with the table chair. For doing this, it could be fine. If I go to the top view, my camera in parallel projection, then I can make movements using my axis in a very easy way and a more accurate way. I could say, let's put the table here. Then I select the Chair. I move the chair. Let's say here, always using my axis. Then I make a copy, another chair here, perfect. Then I will make a copy of the table. Let's put it here. Will orbit in order to make a copy. And I will put this copy. At this point, we can do the same again. Another copy here. We can select these three elements, make a group, move the three of them together. Again, top view. Then I will make a copy of the chair. One copy of the chair. I will place this here. I will make a copy. And another chair here, this position of this furniture is up to you, as you can see in this image. For example, tables and chairs organized in a different way. Well, we're almost finished. Maybe humans, the iconic chair of the Barcelona Pavilion. It misses on purpose because I want us to get that chair using another tool of SketchUp, very, very useful, which is the 3D warehouse. This is an amazing story of different models on the Internet. So in the next class, we will use it in order to get that famous chair. Now I can put the camera again on perspective. I invite you to continue drawing and continue working with the pavilion. And I see you in the next class. 21. Wharehouse library: Hello everyone and welcome to this new class. Today we will learn about how to use the warehouse. We will find it here at Window 3D Warehouse. One-click. Then surely you will have to register yourself and then login. Once you have login, we will find this kind of screen in where we have these shirts bar like in Google, where we can write everything we want. For example, we wanted these iconic bus I don't utter, right? So I can write here, sure. Barcelona. Enter. Then we will find here many different models about this term in case that we don't find anything. We can try with different languages. Because this is an international store. Let's say many people is uploading their models from different countries. So don't just think in your own language. Well, here, first thing that we can see is that here we have these new with different filters, relevance, popularity, lags, author, et cetera, et cetera. My advice here is to use popularity filter. Why? Because, for example, now these models are ordered with this vertical nature in first position, Barcelona codes second position. And the reason is because if I go into this, for example, first ranked model, one click, I can see that it has 540 likes, 98 thousand downloads on 123 thousand views. So it means that the popularity of this model is super high, which means at the same time that the model most likely will be very good. Furthermore, we have this another menu in where we can find materials, nine polygons, 26 thousand, etc. And here we have the important data file size, four megabytes. This is very important that you take notice about this size of the file. I mean, when we are working in SketchUp, we have to be aware of the fact that this program doesn't work good when we put more and more and more geometry. So if our file becomes, let's say fat, the size of megabytes increases dramatically, then it will go very slow and we don't want our file to become slow. So in order to know when our file is fat, when it's thin, when it's medium or whatever. I suggest you to think the SketchUp file in the same way as the weight of a person. I mean, 80 kilograms could be more or less a normal weight for a person. Let's say that a kilogram is the same as megabyte. So if our general file is 80 megabytes is more or less, okay, more than 100, it becomes fat. If our file is 200 megabytes, let's say 200 kilograms for a person, most likely we will struggle with it. So we are downloading models from the warehouse, in this case, just a chair. And this term is four megabytes, four kilograms, which will be added to the weight of our file. Let's say that we are in the limit for a chair. In my opinion, if the term would be, for example, 25 megabytes for me, good way too much. I would say no, and I would search for another one. So if we're happy with this model and we want to download, yes, we have to click on here. And then we have this question, LOW this directly into your sketch and model. Yes or no. We say yes, the model, I mean, the chair will be loaded in our model. And if I say no, the chair will be downloaded. But in an independent file, let's say yes. Good. Now we can see that we have to place it. For example here. Next step when we download something from the warehouse is to just go to the outliner in order to understand the structure of this model. In this case, we have a component called Barcelona chair, and we can see that inside there is no more groups or components. So just inside this component, we have free geometry. This is not good because for example, if we want to apply materials to different parts of this chair, will be very difficult for us in that we want to apply some material to this metallic structure and another material to this softer part of the chair. In order to select these different parts, we will struggle. So maybe we need another chair. So let's go again to Window 3D Warehouse. And let's try the next one, Paltrow Anna, Barcelona. One-click, then. We check the file size, four megabytes again. Download. Yes. Here we are. Let's check the outliner and we can see here that we have a component and inside our group, besides inside this group, we have more things. Let's expand this key. We have four more groups. So if I click on here, I can see this group selected the same with this one, the same with this one, and so on. So for example, if we want to apply the same materials that we have in these other furnitures. Let's go to the Paint Bucket. I will click OK and I pick Scholar, and then I will go to the outliner. First, I have to select my element in order to do it easily. And then for example, let's start with this group, one-click paint bucket and one-click from the outside. Perfect, I will collapse this material tray and components and even tax. Let's jump to this, another group, paint bucket and one-click from outside of the room. Perfect. Next group, next group seems to be the structure. So I can pick this material and one-click from outside. Here we are. The last group. Again, let's pick this material, one-click from outside. Here we are. So as you can see, when our model is very well organized is much more better for us in order to do these kind of operations. So spacebar Escape, Escape. Here we are. Now we can just eliminate this, another term, this is not useful anymore, so I will erase it. But you have to be aware of the fact that here in our components tray, that component is still there. So if I go to my home, we can find it here in the first position. That means that we can use it if we need it in another moment. That is good. But in case that we don't really need this component anymore, and we don't want this component to occupy memory because it is occupying memory, then if we want to erase it permanently, we have to just select it and say Delete. Here we are. Another option is go here to this icon called details. Here, just click on pure and used. This means that every single component, which is not in our Canvas, which is not being used for us in our drawing. Click on periods and use will be delighted. Remember that in order to delay any component, they shouldn't be used in our drawing. Well, so let's play this chirp correctly. So I will select it and I will make a rotation. Then camera, parallel projection, top view mode. And I will place this chair, for example here. I will make a copy here, and that's all. Finally, another point to take into account is that when we download things from the warehouse, if I go now to our doc tray, we will see that we have different new tax, which usually are various strengths, at least the names. If I unhide this tax, we see that nothing is happening in our drawing. That means that this tax are completely empty. Maybe they come from this component that we just erase it. So if we want to erase the stack in order to have our drawing clean, I select the three of them. Right button, delayed tax. Here we are. Any menu appeared, which means that those dots were totally empty. Otherwise, we would have been asked about moved the geometry inside those tags to another tag. So we're at the end of this class. I invite you to follow me and explore these 3D warehouse. It is a super powerful SketchUp tool. And in the next class, we will see what is called plugins. We will find them here at Window extension warehouse. They are called plug-ins and extensions. So I hope you like the class and I see you in the next episode. 22. Plugins: Hello people and welcome to this new class in where we are going to talk about the plugins or extensions in SketchUp. So we have to go to window. And here, just after the 3D warehouse, We have the extension warehoused, another warehouse. So if I click here, it will appear another screen in where we have another search bar. But this time in order to get plugins or extensions. These plugins or extensions, as you already know, are kind of new tools, new bar tools in order to be able to do new things in a sketch. For example, to draw some kind of curves in a better way, not just using the arc or a plug-in in order to do symmetries, which you already know that we have to do it in a sketch up with the scale tool or a plugin in order to delayed the auxiliary points or the auxiliary lines. Anything that you can imagine, someone has created a plug-in. For example, here we can see that we have this lumen life sink for SketchUp, which is very, very famous because it allows you towards your model already rendered aluminum in real time. Those, those plugins which have these free level means that of course, you don't have to pay because you will find that some plugins are quite expensive or there are cheap and other are just free. So for example, let's download this looming and lifesaving for schizo. One-click. Then we have available here video in order to learn how to use correctly the plug-in, we have diversity and the price, the compatibility language, everything we can say Install. Yes. Then we have this message. The extension has been successfully installed and now is available for your use. We can close or ready the extension warehouse. And immediately we will see in our SketchUp file that there is a new toolbar, Lumi on live sync toolbar, it has different buttons, different options. Of course, we should learn how to use it properly. And in this case, we will need to learn about how to use gloomy on as well, which is another different software just for rendering 3D models. If you are interested in learning how to use lumen, I have another course in where in fact, we work during the course with these Barcelona Pavilion. So it is thought for doing it just when you finish here. Anyway, going back to our plugin stuff, if we go to Window, we find this extensive warehouse and after this extension warehouse, We have the extension a year. If I click on here, I can check all the plugins that I have installed in my SketchUp. If I want to disable any of them, I just have to go here and click on it and then apply the changes in this menu. You can see as well this button called Install Extension. This is because in the extension warehouse We have many plugins, but not all of them. If I go to the Internet to a page called S getLocation.com. Here we will find a lot of resources related with a sketch, advices, forums, news, textures, models, and of course, plug-ins as well. You will need to register in this website and then login. Once you are logged in, you can go, for example, to the plugin store and look for a specific plugin, or you can search it here in the search bar. If I go here to popular, I will find the most popular plug-ins here in this library. And for example, one which can be very useful, could be these Beziers plan. Because as you already know, when we try to draw curves in SketchUp, we have to use the arc is not the best way. So if I click here and I say download, you will see that our file is downloading on my computer. The extension of this file is called RB set. This is the extension for the plugins for a SketchUp are be set. Once the file is already downloaded, we have to come back to our SketchUp file. And once here, go to Window Extension Manager again. Then we have to click on Install Extension. Look for my file, in this case, Beziers line dot RB set. Click on here and open. Then we can see the ribs here, spline already installed in our sketch up. I can close already the Extension Manager and I will see a new bar tool. All of these buttons will help us to draw curves in a more sophisticated way and in an easier way as well. Of course, we will have to learn how to use them properly. So summing up, we have two ways in order to install plugins in SketchUp. We have the extension warehouse, which is a kind of native way in order to install the plugins. And we have the sketch location on the Internet in where we will get an RV set file. And then we'll have to go to the Extension Manager and say install extension. If you want to know more about the ten most useful plugins in SketchUp, in my opinion, you can see it in another course which is already published. It is a longer course. And you have three classes just to explain those ten most powerful plugins in SketchUp, in my opinion. So we will finish the class here and in the next one, we will see another very important tool. It is a TRE, called shadows in order to put light in our model and work with those settles. In order to do this in a more professional way, we will download a plugin as well, which we will use in order to place the North in our desired position. Because in SketchUp, the North is automatically aligned with the positive part of the green backs. So I say goodbye now and I hope to see you in the next episode. 23. Shadows: Hello everyone and welcome to this new class in where we're going to see the shadows tray and the saddles tool bar, because we have a toolbar here, we click the right button and we go to saddles here where we can put, for example, this toolbar here, I recommend you to have it always active because it is very useful. Now let's go to the shadows tray. I will expand it, I will collapse the tax one. And let's start with the toolbar. Here we have three 0's, but first of all, let's open our file. Here we are. And then if I click this first option, so our height shadows, as you can see, I will active the light of the sun of a sketch, then some shadows will be generated. They will be placed according with the position, or better said, the automatic position of the North in SketchUp, which is aligned with the positive side of the green box. Here there is the nodes in a schizo, part of that, we have these two options. We have the 12th months of the year from January to December. We have the different hours of the day from the sunrise to sunset. So if I place this bar, for example, in a winter months, January or February, the shadows will be much more longer because the position of the sun will not be as high as it is when it is in the summer. If I go now to a summer month, August or July, we can see that the shadows are much more shorter because the position of the sun now is higher and the light is coming in a more vertical way. If I jump now to this next tool and I play with the hours, we find the same idea. If I go to a very early, our near the sunrise, shadows will be very long because the position of the sun is very low. And if I go near the noon, near 12 o'clock, let's say the sun is much more higher and the light is coming in a more vertical way. If I go to the sunset, then again, shadows will be much more longer. But this time light is coming from the West, which in SketchUp means from this side of the screen, from the negative part of the red X. Because as long as the grid acts, the positive part of the reenacts is the North, the positive part of the red x is the negative part is the West, and negative part of the green acts is the South. If I go now to the Southern Australia, we find the same bottom. So hide Santos, I can active or switch off the saddles from here. Then I can change the UTC depending on what part of the wall I am placed. And I find here the same tools about the time, about the date, but in a more accurate way, I can write here exactly the hour with the minutes and the day and the month. Furthermore, I can increase the brightness of the light. The same thing with the shadows. I can make the shadows darker or lighter. This another option you son for sudden is not important. It's not relevant at all because we are already using the sun for shading. And here we find other three options. We can display the shadows on faces, on the ground. And from edits on faces mean that shadows are being displayed. The phases of our models. For example, here on the ground floor of the podium, if I switch off this option, those shadows disappear. So always on. Another option on ground means that the shadows will be displayed on this imaginary ground, which is this endless plain placed at 000. This plane is imaginary because it is transparent. And if we have this on-ground option active, it will work as a plane. But we can find some troubles. For example, if we are working in different levels, some of them underneath that, zeros, zeros 0 level. Let's do an example here. I will erase the surface and then we'll create another one. Then I will create another level minus 0. And look what is happening here. We have an error. Why? Because as far as we have this on-ground upsilon, active SketchUp is displaying the saddle on this ground at 000. The saddle is not getting into this whole I sued switch off. This option, and then I correct that mistake. But now I need to create my own floor, my own ground floor. So something like that. Erase again the surface. If I don't need it. Maybe expand this floor and create here another one. In order to resolve this kind of situation. Finally, we find these obscene phone call from Ed Dyess. Means that if we are working just with an edge, for example, this one now from edges option is not active. So this is not generating any saddle. But if I click on here, we can see that a new saddle appears. Take notice that this is not a surface, is not a volume. So normally it's not the kind of drawing that we will use in a sketch. In any case, as far as we are working with this Barcelona Pavilion, we don't need from ADS and I will switch on the SketchUp ground. Well, last thing about this class would be to place the North in the correct position according to their reality. In order to do this, we will need to download a new plugin. So I have it already in my sketch file. It is this one. The name is solar north. You want to get it. You have to go to Window extension warehouse here, right? Just solar north. Enter. It will appear it is totally free. One-click and then just click on Install, then we can close the extension warehouse and this new solar north bar will appear on your screen. We find here two options. The first one, just display the North. Click on here. We will see by this orange line where the North is positioned, as I told you before, it is aligned with the positive part of the green acts. In case that we want to change that position. We have this second button set North, I click on here, and then it appears this cycle in order to test the new direction. If I go to the doc tray and I unhide the image tag, we will see here the real position of the north. So I can go to camera, parallel projection then top view, and I will click here in order to select my first. Then I can rotate this cycle in order to choose the correct position for this second, let's say here. And if I zoom out now, you will see how the North now has this new direction, which is the correct one. I can hide the image again. I can switch off the display nodes option. I can go to camera, unselect perspective, again, orbit a little bit. And now the position of our saddles are at the highest according to their reality, which is a very important point when we are working with these kind of projects. I could play, for example, now with this bar, if I don't want my son so close to the sunset, I can change it a little bit and I will have a real vision about what is going on with the lights in my building. Well, I hope you liked this class. I invite you to download this plug-in called solar north. Practice with it. And I see you in the next episode. 24. Sections: Welcome to this new class in where we are going to see the tool section. We can find it here in the main toolbar section plane, or we can go with the right button and make visible this section tool bar. Here we have four options, not just one. And as you can see right now, the third and the fourth are already active. So first of all, I will erase these elements because we don't need them anymore. I will switch off the shadows because they make my graphic card is lower. For a better understanding of this tool, we will begin with this little box. So if I choose the first option section plane, then I will be asked to select one plane for that section. Let's say for example, this green one, which is orthogonal, a green acts one click and then I have to choose a name and a symbol section one, symbol number one is okay for me. I'll see that here. We have this section plane in orange color and look how long it is. This is because the section plane is getting the length of everything that he finds on the drawing. So here the limit is marked by the pavilion. At the same time, we can see that here we have the section and some new color has been created on this area. So if I click, for example, in this second option, display section plane, it is already active. But if I switch off, then we don't see anymore that orange section plane. It is there, but it is not visible. If we don't want to see the result of that section plane, then we have to go to the third option and switch it off. Now, as you can see in our queue, there is no sexism at all anymore. I will display this section cut again, and then let's go to the fourth option, Display section fill. Now it is active, but if I switch off, then you will see that here. We don't have that fill around this area anymore. We have this axiom, but we don't have the field. So I will switch on that is placed sex and planes. And look, because this element works as any element in a SketchUp. I mean, I can select it and then it is in blue and I can move it as well. I can move it. And then the section plane is going along this green x. And of course my model in this case the cube is being affected. But if I go even further, this section plane will finally arrive to my pavilion. And then we can see here how is cutting our model. So let's go again to our queue. One-click here. And once the section plane is selected, if I click on the right bottom of my mouse, I have some interesting options like reverse. If I click on reverse, the section plane now he's facing the other side. As you can imagine, these can be very interesting in some cases, right, bottom and reverse again. Another option could be Align, View, I click on here, and then the camera is facing exactly my section plane. If at the same time I go to camera parallel projection, then I have the typical section that I can use, for example, in architectural drawings. The last interesting option here, right bottom is create group from a slice. If I click on here, then my section plane has created a new geometry inside a new group. I will switch off this second, third option. And you can see that is lies here perfectly. We can select it and we can move it outside from my queue. This is just the result of cutting my section plane with my queue, but just in two dimensions, this drawing, which is made by just add yes, Not surfaces. Don't forget that it is inside our group. I have to go inside this group in order to select the geometric escape. And now let's see how we can do if we want to make a section plane. But just in one part of the drawing. I mean, imagine that we have this q naught here. But for example, here, I will erase these elements. Now, I want to section this Q, but not the epithelium. So I'll go to Section Plane green color, one-click. But when I put the name and the symbol, my section plane is getting all the drugs alone. I am section in the queue and the epithelium. So in order to do this, I will erase this first section, the second one as well, because it's not working as I want. And then I should go to my queue selected right button and make a group. Once I have made a group, I will go inside. Then is the moment, the correct moment for using this axiom? Plenty. Again, the green color. And as you can see now, the section plane fits with the box of my group, is not going longer. Along the drawing, I select the name and the symbol. Okay, here we are. Now, if I want to play with this section plane, I have to go inside the group and move my second plane in my DSLR position, Spacewar escape. Let's do the same now with our pavilion. Go to my doc tray and I will unhide my roofs. Then I have to create a box, right button, make group. Once I have my group created, I go inside and then there's the Kodak moment for using this axiom play, I choose the correct color, in this case, the green one name section for symbol for. As you can see, the section fits exactly with the box of the group which I have just created. Now, I can select this section plane M for movement, and I move my section plane along the green box. Here. It could be a good position. Click right bottom line view. Then I can hide this section plane and all of the rest at the same time. And I could zoom in in order to view the results. Maybe I want to active the section, fill. One-click here. So now it's just a matter of playing with the different options. If I orbit, I say that I want to see that section plane I selected. In order to select that section plane, I have to go inside the group first. Then I select this number for sex and playing right button. And let's say Create Group from slice. Click, the group is created. We can see it here. But in order to select it, I will hide the section plane and the section tags. Now I can select it much more easier. Here it is. Then I can say Edit, Cut, go out from this group and say Edit, Paste in order to place it just out of the group. Here we have the result. As you can see, it is a longitudinal section which can be very useful for our architectural drawings. We will see in the future how to export them in other formats. Well, we have seen already all the main things about this tool, the selection tool. In the next class, we will see this tides tray, which is kind of related with the section. Because a part of being able of doing many more things, we will be able to have the thick of the section cut and the color. I hope you have liked the class, and I hope to see you in the next episode. 25. Styles: Hello everybody and welcome to this new class in where we are going to talk about the styles. You can see here the style stray or pen. And we will use as well these toolbar called styles. We have used it already during the course, mainly with the X-ray, but during this class, we will explore the rest of the options. So first of all, I will erase this slice from the class before, and let's focus on the style straight. As you can see, the configuration of the tray is the same as always. We have here, the main menu with the name of the style that we are using right now. Simple style. Here we have a description, default phase colors of skin and gray background color. And here we have a little picture representing those colors, will have the white for the front color. We have this kind of gray for the buck color. Then we have the blue sky and we have this kind of gray background color. The right side, we can find the possibility for creating a new style or update the changes that we do in this style. Then below we find three options. Select, Edit unmixed. If we start with select, then we find the house, which means that if I click here, I will find the styles which have been used in our model currently, just this simple style. If I expand this key, I will find more options, for example, styles and then different folders in which there are organized different kinds of styles. I mean, for example, this first one is called assorted styles. If I go in, then you can see different options in order to transform the colors of our surfaces, sky, background, ideas, and so on. For example, if I click on here, you can see the result section now is active, so I will erase it. I have to go in this group selected and delayed. The same. Here. I can go on one step back and then let's go to the, another folder, color sets. Here, we will find more options, this time, less artistic, because here we are just changing the colors. One step back. Then, default styles. Here we will find the one is already loaded automatically here called simple style. One step back. Further modelling, we find these three option a sketchy at this. Here. This style is working mainly with the edges, not with the surfaces. So it's kind of interesting, for example, this one called Elbrus, look what it's doing. This another one market-wide. So here I recommend you to explore all the possibilities in order to find the ones that you like the most. Now, if I go again to my home, to the picture of the house, one-click, I will find here all the styles that I have been using in our model. If I want to recover my simple style, I will just click on here. Let's learn now how to make changes in one style. For example, this one, I should go to Edit. And here we will find different options. The first one is at settings. So we are going to arrange mainly the edges in order to understand better this menu. Let's go to the queue. If I switch off these edges, as you can see, the interior edges of the queue have disappeared, but not the exterior edges. This is because the exterior edges are called FHIR profiles. If I switch off profiles, then I don t have edges at all. My advice here is to click on Add yes, and click off profiles. Why? Because profiles are a little bit thicker looked at if I increase this thick instead of two, let's say ten Enter, you can see clearly which are exactly the profiles. If I go back to two and then I switch off the profiles, you will see how the exterior line now is like thinner, not as thick as before. Again, switch on, switch on, switch off. Next option is called phase settings. Here we can change the front color of any surface and the back color. Different color now is white and the black color is a kind of gray. In my opinion, this color should be more colorful in order to distinguish it better. For example, this one. Now we can't see this color because all the surfaces have the front color facing us. But for example, if I select this one and I say right button reverse phases, we will see this color better. It's good to have a colorful color in the back color in order to change it when it is needed. Because sometimes a SketchUp automatically put the back color facing us, and this can produce some kind of errors when we apply materials. So now for example, even if we are far from the model, we can distinguish perfectly that here we have a phase which needs to reverse. So I can go right button reverse phases. Next, options called style are the ones which we have here in this toolbar. We will see it later. So let's jump to the next one in where we can change the color of the background, the color of the sky, or even the ground, the background now is this gray. As you already know, this background is not a plane. Let's put the camera in perspective first. So I was saying that this background is not a plane, is just the color of the inferior part of the sphere. The sky is sphere. We have here a kind of a sky sphere. The upper part is this guy, and the inferior part has this kind of background color, the sky as well. We can switch off if we don't want it or switch on. This last option is for switch on the plane of the ground. Here we have this kind of green. We can change it. Let's put array. Okay, then we can change as well their transparency. This plane is interesting in order to be able to detect when one of our models is not well placed on the ground, as you can see here. For example, this element is below the ground. Thanks to this ground plane, we can see it perfectly. In any case, I don't use it in my projects, so I prefer to switch it off. Let's go with watermark settings. Here. We can arrange watermarks in our file in case that we want to generate any JPEG image, for example. Then we should go here at watermark, choose our image, and then we have different options. We'll start with the name. We can put that image background or overlie, let's say overlie. Next, we can create a mask and play with the transparency, Let's say next. Then here these options are interesting. First of them is a stretched to fit the screen. Then we have titled across the screen, you can see the difference or positioned in the screen. Let's position the image here in this corner. And then we can change as well the scale Finis. And here we are. In case that we want to erase this watermark, we just have to go here to the minus symbol and say delayed watermark. Yes, the last option is called modelling settings. Here you will find the configuration of many things when we are drawing. For example, when we select something is in blue, when we looked, something is in red, the guides are black, the active section is orange, as you can remember from the other class, the section field is in this kind of gray, the section lines, and we are talking about Section in black. And this option is interesting in my opinion, because here we can change the width of that section line in order to make it thinner or thicker, the rest of the options are not very useful. So let's go to this last menu mix. Here, you will find options in order to mix different styles altogether and create a new one. In my experience, I haven't used it so much, so I think that it is not very useful. So let's jump it. Summing up, we have done some changes in our style right? Now, for example, we don't have profiles. Here, we have changed the back color. Here. Everything is the same. So if we want to create a new style with these changes, we will have to go here, create new style. But if what we want is to update this style with these changes, then we have just to click on here. Let's create a new style. So one-click here, and then in order to not repeat the same name, SketchUp has created this new name, simple style one. If I go to Select now on, I click on the house, we will find the simple style and the simple style one, which has the new changes. So now you can understand better this toolbar, right? Because here what we are doing is playing with some different styles. We normally use these, say that with textures because we want our model to be solid and we want to watch the textures perfectly. But we can change, for example, two here called monochrome, in where our model will be song just with a front color on the back color. Then we can go to say that in where the textures transform themselves into colors, then we have this Haydn line or the wireframe. If I go back to the, say that with textures, then as you already know, we can use the x-ray or the back edges option. So this is the most important things about the style tray. I invite you to create your own style. Try to personalize it in order to make you feel comfortable when you are modelling. And I see you in the next class inward. We are going to learn about this. Since tray, it is a very interesting and powerful tool in SketchUp. It is related with these other tools and it will allow us to create different, let's say, images of our model using in any of those images, different options. For example, a different position of the sun in one image we can use a section on in another image. Notice axiom, different perspectives, et cetera, et cetera. So I say goodbye now and I hope to see you in the next class. 26. Scenes: Hello people and welcome to this new class in where we're going to talk about the scenes tray. It is already open. Here you can see that we have two options. Create a scene or delayed, or remove. I seen the same time here, we will be able to move the scene down or up. So let's create our first as sin. We are here in this, Let's say drawn view. We don't have the Santos on all the layers are active except for the image. So let's say at a scene, as you can see here, has been created the sin number one. If I go here then to show details, then you will see below the name of the sin. Of course we can change it here. And the properties to save here we have a list about all the things that we can save in our scene, the camera location. Of course, in this case, this drawing view, top level hidden geometry, hidden objects, when I, something and I say hide, miscible ducks is talking here about our tax tray. Active section planes. Those one here, a style and fork, the styles we saw in the class of the last day. And the fog, which is another tray, very easy. The shadow settings related with this toolbar and the access location. This is related with the position of the general access. This one's which can be changed using this another tool axis. So now let's move the camera, for example, here to this position. I orbit. I move the camera up. Here more or less. I say that I want the saddles on. One click. I can move the shadows if I prefer to be more like that or whatever, then I say add a sin. Now we have a scene number two. If I click twice to a scene number one, I will recover that position of the camera, but as well, The shadows are off and the rest of the properties used in these scenes will be loaded easy. Let's jump now to the main toolbar. And here we will find three buttons in order to work with this, since the first one is the position of the camera, the second one will allow us to look around from our stationary point. Here. With this faith, we will be able to walk around a surface. So let's use it. First of all, I will position the camera, let's say here. As you can see, a person has been placed on that point. Here at the measurement bar, we can see the height of the eye, 3.23 meters. This is because apart of the high of the person, we have the height of the podium altogether. Furthermore, the eye is already active automatically, so I can look around without loosing or changing my eye height. You can see that that high is frozen at 3.23 meters. If I want to walk around, then I click on the fifth one-click and I keep my left button pressed. As you can see now, we have that cross and I can move the feet in front or backwards. In our relative position to that cross. I can put it as well at the left of the cross or at the right of the cross. If I put my feet in front of the cross, I will move in that direction. If I put a field far away from the cross, I will go very fast. If I put their feet near, close to my clothes, I will go as low. Once I arrive to this wall, I select DI and turn my, let's say neck for looking to this other side. Well, imagine that now I like this view and I want to save it, but Let's do it even better. So I will say shadows on, I will adjust those saddles. Good. Now, let's say that we don't like this blue sky. So I will go to Styles edit and I will modify this style. So I will switch off the sky. Now. We have the color of the background, that gray. I will modify it as well. So one-click here. I want that background completely white. Here we are. I'm done with the styles. So now is the correct moment for saving these new is sin. Click on here. I have this warning you are creating or updating IS seen on half-note saved. The changes you have made to your style is true. We have made some chains in our style, but we didn't save them. So here, SketchUp is asking us if we want to save that the style as a new style, or we want to update that selected a style, or we want to do nothing. Let's say that we want to save a new style because maybe that configuration of the newer style, we want to use it in another lesson. So create a scene. Here we have it zoom out. And let's create the last one. In this case, I will use a section plane. Let's put it here, for example, name section five. I will select it M for moving on here, for example, could be fine. Then right bottom aligned view zooming. I can hide the section plane, swimming a little bit. Once here we could go again to a style edit modelling settings. And maybe we would like to change here the width of this section line. Imagine that we want it thicker. So let's put five instead of three. Or imagine that we want it thinner. So let's put one instead of three as we are using this option for displaying the section field, maybe the line could be this theme. So once we're happy with the result, I will say create another sin. Again. We have made some changes in our style and we have to decide if we want to create a new style, update, the one we have already, or do nothing. Here, I will say do nothing. I don't want to create another style and I don't want to update the one we have. So create a scene and here we have our fourth a sin. Now, if we want to order, this is since I could, for example, select a number to go here and move this thing up. Furthermore, if I don't like any of these scenes, for example, number two, because if I go there, we will find that we didn't use the camera tools. So our position is not very precise. The sky is blue. Well, maybe we don't like it. Then we go to the minus symbol. Remove a sin click. Do you want to delete a scene number two? Yes. So as you can see here, the only problem could be that if I move to one scene, to another, I am changing the saddles. I am changing the section planes, the styles, many things. So my advice is to create one a sin which will be called us home. And this is seen will work as, let's say, a start point. So here we have our style in its normal way with this background in gray, with the blue sky. We don't have the saddles active. We haven't hidden any layer, etcetera, etcetera. And from here, I can still keep working without any trouble. So if I want to change the name, I should show the details. Go to the name on here, right? For example, home Enter, and here we are. Now, I invite you to create your own sins, but try to do it using the different properties which can be used as the docs, as the styles, as the saddles, as the hidden elements. And don't forget to create another as sin, call home, where you can go back always for having a better workflow, well timed to say by. In the next class, we will see how to create animations. We will use the scenes for creating those animations. So it will be a kind of part number two of this class. Bye, bye, and see you soon. 27. Animations: Hello everyone and welcome to this new class in where we are going to see the animations. Animations are completely unrelated with their sins. So here, if I go to my home as sin, and then I go to my scene number three, you can see how the camera is making like a traveling. If I go now to a scene number four, there is another traveling. So this is what is going to be recorded by a SketchUp in order to create the animations. If I go to Home again, then I click on view. Here we will find an emissions. From here we can add a scene update, delayed normal thing about a, since here we have play and settings. Both of these options are the interesting things here in this menu. If I go to settings, I will open the modal informing you, which can be found in window as well. And here we find animation. We have two oxygens here, a scene transitions, and a sin delay. I have to say that a SketchUp is not very powerful in terms of animations, but still, we can make some adjustments. The scene transitions is the time consumed from one scene to the next one. Here, it is said in two seconds, but it will be much more better if we increase this transition time, let's say, for example, six seconds, then we have the same delay. This is the time consumed when we arrived to the next, as seen here, it is set in 1 second. Maybe it will be better if we set this in 0, then the animation will be more smooth. We can close this menu. Now, let's see the new result. So view animation, play, it starts at home. Then we go to the C Number Three. Much more better, we have more time. Then it goes to a scene number four. I will stop the animation. In my opinion, the problem here is that from a sin number three, number four, Let's say that the path is difficult for the camera, to be honest, it doesn't make much sense. So I will erase a scene number for delayed a sin. Yes. And from a scene Number three, I will create another one with much more sense. So I go to my work tool. Let's go for example. Here. Then I will create another as seen here. Now I can use my eye, again, the Warp tool. I will face this door. Let's try to put the camera more here. This is important and the position of the camera. Once we are well-placed, let's create another scene, a scene number five. But look that I forgot on purpose to open the doors. So I should go to my dynamic components, interact and open these doors. Then I will have to update my scene. Number five, right? So I just have to go to a C Number five, right bottom. Update a sin, then say Update. And that's all. Let's work inside the pavilion. Again. My work tool, I go in. Once I am here, I will use my eye to finish looking at this interior here if I want, I can change the saddles, for example here. And I will create these last SEM. Let's go to Home and then view animation play. Well, we can see that we are going to the next scene, see number three now as see number four. Now here's the tricky part, is C Number five, not bad. And now we go inside to a scene, number six stone. Then, once we're happy with the result, we want to create a video file. Then we have to go to File Export. And he mentioned, here you will find the chance to give the file a name, let's say video. As you can see, the format will be mp4. We can go to options. Here we can change the resolution and the frame rate. 24 frames per second is good. We can say, if we want to loop the video to the starting, seen, better say no. And here, and the rendering is okay in order to avoid to watch too many pixels on the address, let's say okay, and export. It is said that there is already one file called video. So I will say no, and I will rename video to export. It would take some time, maybe around ten minutes. So I will cut the video here. Once the video is already rendered, we can open it and then we will see the final result. Here we are moving slowly. Now, the tricky part, we are facing the entrance. Now. We go slowly inside the pavilion and the shadows are changing. Well, as you can see, a SketchUp is not so powerful in terms of animations. This is a kind of a sketch. My advice here is that if you are really interested in creating a good animation, you should use another software, for example, Lumia. In fact, you have another super good course about gloomier 11 already published, which has the good thing that it is made, taking the Barcelona Pavilion as well as our reference. So let's say that is like the second part of this course. Well, time to say goodbye. In the next class, we will see everything about codes and text. 28. 28 Dimensions: Hello everybody and welcome to this new class. Inward, we're going to see the tool called dementia. We can find it here in this position in the main toolbar as well. When we are using this tool, we should go here, one-click and then we'll open the model info menu. Here we have different options and one of them is dementias. From this menu, we will be able to edit our dimensions. I remind you that this menu, the model info menu, we can find it as well here at window model. So let's create our first dimension. So one-click. Then we choose the 1.2nd. I move just my mouse and I place the dimension. For example, here. Let's do it again, 1.2nd, I follow the access and then I choose my position. Here. Nice. Now we have two dimensions and let's go to edit them. So we go to the model info. And here we can find that we are using right now data Homer text 12 points for the size and the color is this kind of black. So if we want to change it, we should click on here and just select another font. For example, let's say Arial. Here we have more options in terms of this font. For example, this one and the size, let's say ten. Okay, if we wanted to change the color, one-click and we can pick, for example, this red, okay? But as you can see now, the changes are still not in our drawing. So we should go to select all dimensions. One-click. Now the dimensions are in blue because they have been selected and now update selected dimensions. Now you can see them in red because we changed the color and with that different font and size, next option we find is called leader lines. We can expand this key and we will find different options known slash, dot, closed arrow and open arrow. Imagine that we use, for example, if we want to see the changes, you already know we have to go to select all dimensions first and then update selected dimensions. And we can see now how this leader lines are ending with dots instead of closed arrows. We can do it again. For example, use slash. You can see here, it depends on our taste. Next option is called dimensions. We have two options aligned to a screen, aligned to dimension line if we choose align to screen. As you can see now, the text is always looking at the camera. When I read the texts, is still facing the camera. On the other hand, if I choose aligned two-dimensional line, and again select all dimensions and update select the dimensions. Now the text is aligned to the dimension line. And if we wanted to read it properly, we would go to this top view. Here we are. Furthermore, we can place that text outside like it is right now, center, we see it here. So summing up, those are the edit options about the dimensions here in a schizo. Besides this, we have this expert dementia and settings. I will click on it and then it appears this menu and it is marked. So radius, diam, prefix. This has to do with circles. When we're drawing circles, I will draw one and we'll use the dimension tool one click. Then I move the mouse. You can see this prefix, diameter D, a prefix of diameter in my dimension. If I don't like this prefix, in fact, either liked it, then I have to switch it off. That's all. The rest of the options are not important in my opinion. So I will close the menu. So we're going to finish the class here. As you can see, dimensions in SketchUp are very, very easy. In fact, in my opinion, it is more interesting to go to another software light layout in order to create different plants, maybe organised in a kind of presentation, our project. And then we could use the dimension tool in ammo, Let's say accurate way. So I hope you liked the class and I see you in the next episode. 29. Text: Hello people and welcome to this new class. Inward, we're going to see the tools related with text will have two tools. This one here called Text and this another one, 3D texts, as we did in the class before, we will need to go to the model info panel. And then we have here, this time the option called text. This menu will help us in order to edit our texts. As you can see, we have the screen text and the leader text, different types of texts. And I will add another one called surface texts. Eventually here we will be able to edit the leader lines. So as you can see, it works more or less the same as the dimensions. So first of all, I will erase my dimensions. Then I'll go to text. And here I will start using the screen text. In order to use this kind of text, I just have to click on my canvas in a place where I don't have any geometry. For example, here, one-click, then I have to enter my text, let's say Barcelona Pavilion. Then I have to go to select. And here we are. The thing about these texts is that as you can see, when I read, it is always facing the camera. If I want to edit this text, I have to go here, screen texts, and then click on fonts and select my desired font. For example, let's say book and pika, normal ten points. Okay, The color is black. If I want to change it, click on here and select your new color. And if I want to upload these changes on my canvas first, I have to go here, select all screen texts. And finally here, update selected texts. Here we can see the changes. Let's go now with the kind of texts which is not here. It was called surface text. I go to Text and then I have to choose a surface unclick, not once but twice. Click, click. I enter my text, Let's say cube. And I go to select. The text is already there, and as you can see, it is facing the camera as well. But here, the thing is that when the surface is not visible anymore, that x neither disappear when I can't see the surface anymore. Let's go now with this leader texts. In order to use it. Again, go to text. And this time we will click on one surface, but once, for example, here on this pillar, once and then it appears this leader line, the name pillar is already there because this is a component with that name. In any case, if I click here with my left button, click, I can change this name. Pillar is okay and select. If I wanted to edit this text, then I could go here, leader text fonts. Again, let's say book and thicker, normal them points. Okay, I can change the color. I will pick this red and then select all literary texts and update selected text. Here we are. Finally, we can edit the leader lines. If I expand this menu, we have known dot, closed arrow and open arrow. Let's choose for this example dot. Then I can select my leader texts in the Canvas and say Update selected text. As you can see here, the leader line ends with a dot. Finally, we have two options for this leader lines, pushpin or view bates. Well, this is all about this menu. Furthermore, I would like you to know that if I click, for example, in this screen text and I click right button, then I can here edit the text as well. I can go to Entity Info. I will close this menu. And then in my entity Info tray, I can change the font and the size as well. But just for this specific text, Barcelona Pavilion, the same thing for the other types of texts. So time now to jump to the 3D texts, one-click here. Then this menu asked me to enter the text, let's say Barcelona Pavilion again. Font now is Arial black. I can change it to black, is okay. Here I will have different options depending on my font. I can align this text to the left, center right here. Form, I can say filled or not filled, an extruded or not extruded. If we want a 3D texts, we need that text to be filled. It means that SketchUp will create surfaces which we will be able to extrude. Those options should be marked in any case, then we have the height 0.25 meters. This upsilon is talking about the height from the bottom of the font to the top of the font. Here, this 0.03 meters is talking about the extrusion, Let's say place. Here we have our 3D texts, one-click. And from this point on, this text is just kind of any geometry in a scatter. We can't edit it anymore. This text in the previous menu. But we can do it using our normal SketchUp tools. For example, we can see that here we have a group. I can go inside this group, then select this surface, say post pool and pool here the distance I want spacebar scape. I could scale as well this element. And I could rotate it as any other geometry from a SketchUp, 1, I keep press the left button, I choose the correct plane. Then second, here we are. This is all about the text in SketchUp. I hope you liked the class and I see you in the next episode. 30. Protractor and axes: Hello people and welcome to this new class in where we're going to see two new tools we haven't used yet in this course. Because for modelling these pavilion, Let's say that they were not necessary at all. Those tools are here. The first one is called protector and measure angles and create guides. And the next one is called axis, and it will help us to reorient the drawing axis. So first of all, I will erase this text. We don't need them anymore. And now imagine that some buildings around this pavilion, but they are not, let's say, parallel to our drawing general axis. In this case, we could start using this protractor. Like that. I will click on here. And then, like in the rotate tool, we will be asked about in what plane we want to create our auxiliary line. Because what we're gonna do is an auxiliary line, but in a specific angle. So let's say that we want to draw that out cilia line on this plane. So one-click. Then I have to choose a reference, the x here. And then we can measure the angle that we're looking for. Let's say for example, 15 degrees. I write it and enter. Then, as I told you, we have this auxiliary line, then it is high time to use the axis. One-click here. Then we have to place the general access in a new point, let's say here. And then the important thing is to reorient the axis using these new auxiliary line. So the red X could target here. The blue acts always vertical, and then another click. And here we are. As you can see now, our general drawing access have a new position. I can erase this auxiliary line. And now this will be very helpful in order to draw my new elements. Because now, as you can see, I can make parallels, lines and orthogonal lines to these new axis. So easy. Then create my new buildings in a very, very simple way. In case that we want to, when we are finished this task, then we should put the axis again on its original position. So we should put the mouse on any acts, then right button and click on reset. As you can see, the x's are on its original position now, and then we could keep working as usual. I will erase this element because it is just in front of the pavilion. So I hope that you liked the class. I invite you to create some different buildings around the pavilion using these tools. And I see you in the next episode where we're going to see you to call geo-location in order to place our pavilion on its real, real position on Earth. 31. Geolocation: Hello everyone and welcome to this new class in where we're going to see a very fancy tool called geo-location. Well, this tool will be fine if we go here, modal informing you. And then we have this option, DO location at the same time, we can go to File Location. Here we have the option for add location. We click on it. And then if it is the first time that we use this tool will have a welcome. Next, here it is said that the saddles will change because we are placing our model in a realistic way. Next, and here it is said that dislocation will be shown in 2D. Next, we have more questions. We can use this Help button. If we don't, we should click on here, continue to add location. This means, and now we can see this kind of Google Earth map in where we should introduce the specific address of our pavilion. We don't know it. So if I right Barcelona Pavilion and we click on Search, we will see that the program doesn't work as Google Maps. It is not able to locate that rash. So we should go to the internet to Google Maps AND gate from there the correct address. Let's do it. Once in Google Maps, we can write here, but Selena, pavilion, and we will find the address without any problem. Then we will say copy this address. And let's go back to our SketchUp file. Once again, here I will say paste and shirts. And here we are. If you look carefully to the image, you will find that here we have our pavilion. Now, it depends on the size of the region you want to download using the Zoom and then click on Select Region. We have to choose a provider, let's say the diagonal and import. Then here we can find the image in our model. We can go to top view camera, let's say parallel projection. And the first thing that I would like to say is that you should be aware of the fact that the shadows changed. Now they are placed according to these new realistic image. So if I go to the solar north plugin and I say display nodes, we will see that it is placed here. It has changed. So we would need to place our pavilion according to this image. Let's do it. I will say camera perspective. I will delete these buildings. They are not useful anymore. Top view. Now, I will mark the main direction of the pavilion. I can use a line and then an auxiliary line. I will erase this line and I keep the auxiliary. Then with one click, I select my Pavilion because it is in a group. I will say move. I will click for example, this point, which I know that this point is not placed on the floor. It is higher because it is part of the roof, but I don't occur at this moment. So I will click here on any point of the auxiliary line, then rotate 1.2nd.3. Here we are. Now move again. I can switch on the x-ray. One-click here. Let's say, for example here, camera parallel projection. In order to do it in a more accurate way, we check that everything is correct. It seems it is switched off x-ray. And now let's correct the height. So I will go to, for example, this option front view. I will choose any point from the floor. For example here, constraint into the set acts very important. And then choose the zeros, zeros, zero-point x-ray again. Here we're x-ray off. I can orbit. Now we have placed our pavilion according to this little image. I can go to camera perspective again. I will erase my auxiliary line. You can see here the result. Furthermore, if I go to my Default tray and I go to tax, you will find here two new layers or ducts. One is called location terrain, the other one is called location, a snapshot. Now we can see the location a snapshot, this image in 2D, we can hide it and we can say that we can unhide the location, terrain. It looks like the same, but it is not. Here we have a terrain in 3D. If I orbit, you will see it. It is a kind of 3D surface inward. It is printed the image. In order to work with the reigns in SketchUp, we have a tool called sandbox. If I click with the right button here, we will find sandbox. These new toolbar will help us in order to create, to range from 0 or to edit terrains that we already have, like this one, I would say that it is a complex thing to work with the reigns in SketchUp. It is not easy, but it can be done here for this course, for this Barcelona Pavilion. It doesn't make sense to go deeper into this toolbar. But if you want to know more, I recommend you to watch my longer course of SketchUp in where you will find different exercise-related with iterates. So we are going to finish this class here. In the next one, we will see how to correct informatic errors in SketchUp. So I hope you like the class and I see you in the next episode. 32. Correct errors: Hello everybody and welcome to this new class. Inward, we are going to see how to correct some errors, some informatic errors in a sketch. We should go to Window model info again. Here in model info, we will find another option called statistics. Here you will find some statistics about the geometry that we have been used in our model. But the important thing is below, we have these two options, purists and used and fix problems. Purists and used, as we already know, will periods, which means eliminate everything which is not being used in our Canvas. And here it is included materials and components. Both of them, thanks to these, our file will reduce its size and then the graphic card will be able to move the geometry faster. So let's click on it, and it is already done. Now, let's jump to the other button. Fix problems. Here, I recommend you to use this bottom time-to-time, because here we will be able to correct some informatic errors on our file, again, will be faster in case that we have some problems. So one-click. Now we have this menu. Results of validity check, no problems found. Okay, That's all. This is a nice image view, but very convenient to use time to say bye. And in the next class, we will see how to export our images into different formats in order to show them to our clients, our coworkers, teacher, or whoever we want. 33. Export images: Welcome everybody to this class in where we're going to see how to export our images into different formats. Okay? So we have our model here. We have our scenes created in previous classes in our Default tray, right? The thing is that as long as we changed the position of our pavilion, we will find some errors in our sins. For example, if I go to a scene number three, the camera is now pointing to a place in where we don't find our Pavilion. It will happen the same in all of the rest. So before exporting our images, we will have to make some adjustments. At the same time, I have found that here there is a hole in the roof, which I haven't done. So let's do these adjustments. And when everything is right, then it will be the high time for exporting our images. First thing I'm gonna do is that hole in the roof. So X-ray, I will use the auxiliary lines and I will create here, one-click here, and another click, first Reference, second reference. It will be here. Zoom out. And let's go with the third and the fourth. One. Click obsidian line. And finally, once I have my four out cilia lines, I can switch off the X-ray, then Spacebar. One click, I select the group. I go inside with two groups. Then I select the roof, I find another whoop. I go inside and then I can touch the geometry. Then line one, click on the intersection, and then I can draw easily my rectangle. A new surface has been created. That is a good signal that everything is correct. Ppe for Post poll. I will pose, in this case, this surface SketchUp. Tell me on face, one-click. And here we have the hole already done. Then Spacebar, I go out from the group. I select the four auxiliary lines and I delayed them. Nice. Let's go now, we've since, for example, this has seen number 32 clicks, then the camera will go to an incorrect place. But the rest of the things, the saddles, the layers, the sections, are loaded correctly. So I just have to fix the position of the camera I or width. I use this tool. One click, then I target the eye wherever I want. Take notice that the location terrain is active. So I could go to ducks and hide the location terrain and the location snapshot, and then go again to a C Number three, right button. Date as soon one-click more. And here we are. This image is ready for being exported. Let's do the same process with another scene. For example, number four, I could click twice, then everything is loaded for this scene. Number four, I have just to change the position of the camera. This time, I will place the camera here at the entrance. Like that could be nice. I will hide the terrain and the snapshot again, a c number four, right bottom update. Update. Perfect. So we should do this process as many times as we need. Now, let's jump to export a c number three and number four, which are totally ready. I will go to a C Number 3 first, then File Export and look because here we have the option for exporting a 3D model. I will click on here. And you will see that there is many different formats in which I can export my 3D model. Cancel now again, export to the graphics with the 2D graphics happens the same. I have different formats like PDF, EPS, JPEG, and PNG, and even d w d for AutoCad or the XF, the most used formats here, our P and D and J P, D, We will see what is the main difference between them. Let's start with PNG. Then I should introduce a name. Let's call it interior and choose your folder. Then let's go to Options. Because here you will see that the image size can be changed automatically. You will have this option on a US view size. But if we want to change, the line is scaled multiplier, which is a very interesting option. We should click off, they use view size. Then we can go again to line a scale multiplier. And here we can introduce values between 0.251100. Of course, the most interesting option here is to reduce the scale of the lines. So I advise you to write here 0.25. Then talking about rendering, Let's put it on anti-alias in order to avoid pixels to be thin and transparent background on as well. Because we are working with a PNG image, which means that it has an alpha channel. And then we can rewards, bring our image to Photoshop and place there are different background. So let's say okay, and export. If I go now to my folder, I will find the image interior to clicks. And here we can see the final result. As you can see, the lines are very, very thin, as long as we said that we wanted 0.25 as a multiplier once in a sketch up again, Let's go to a scene number four again, File Export 2D graphic. This time, we'll use instead of P and D, the format JPEG, one click Options. And then again, we can change the size of our image and the line is scaled multiplier. This time, let's put 0.5 rendering anti-alias own. We don't have the option for making the background transparent because we're not working with a PNG format anymore. And here I recommend you to go to the maximum quality. Then we choose our folder. We introduce a name this time exterior and expert ones here. I will open it and we can see here our image ready to be sold to anyone. Now the lines are 0.5 and here is 0.25. Yes, to let you know. So this is all, we will finish the class here and as well, we will finish the course. I hope that you have learned many, many things and you had fun. That was my purpose. I will make another video anyway in where I will give you some different options in order to give you some possibilities to keep learning. Maybe you want to go deeper into SketchUp, and then I will recommend you to do another course about the SketchUp published by myself, which is kind of longer. Maybe you want to learn about how to create presentations once you have finished your model. And then I would recommend you to use the software called layout. Or maybe you want to learn about how to render the SketchUp model. And then I would recommend you to learn about aluminum. I have two different courses about aluminum, but we will talk about this in the next video. 34. How to keep learning?: Hello everybody and welcome to this last class. Inward, I'm going to recommend you some different options in order to continue with your learning. I am sure that you have learned many things, but one of the most beautiful things about the modelling wall is that I can affirm that it is completely endless. So here I will propose you three different ways. The first one is a program called layout. Layout is coming with a SketchUp. And the interesting thing about this program is that will allow you to make some presentations in a very, let's say a simple way and completely synchronized with SketchUp. That means that any change that you make in your SketchUp model will be uploaded at real time in your layout presentation. Furthermore, you will be able to control more the size of the paper, how to create some different plants, let's say sections or elevations, floor plans, everything you need to tell your project to our clients. Currently, I don't have any course about layout, but I will do it in the next future. So depending on when are you watching this video, you will find a course of layout in my profile or not. Next option I would like to tell you is keep going with SketchUp. This course has been good platform for starting our learning. But if you want to go deeper into the program, I have this another course in my profile, which let's say that it is much longer, around 16 hours course. It is more kind of orthodox course in where you will see every single tool specifically and then different exercise related with them. So I think that it could be very useful if, as I told you, you want to go deeper into this shuffling, the last option is about rendering, not modelling. Once we have finished our model, like we did with our Barcelona Pavilion, maybe we want to render it. That means to get photorealistic images. And then in that case, we will need another software like we re Maria Cinema 4D or lumen. Lumen for me, is the best option because it has some qualities which I can say that are difficult to find in the other softwares, it is easy to learn the quality of the renderers are very, very high and at the same time, the time consumed for doing our Render, very, very short. You will be able to find a course in my profile, which has the good thing that it is made using the Barcelona Pavilion as the main reference for the course. For you, after doing this course, could be ideal to continue rendering that same model. Well, that is all. Don't forget if you liked the course to give me alike or the highest good comment. Because when we are talking about online courses, these kind of things helps a lot. I really hope you enjoyed learning SketchUp with me and I hope to see you in different courses. 35. Updates 2022: Hello guys. I'm welcome to this new class in where we are going to see the new updates of the new version of a sketch up the version 2022. As it happens normally with a sketchup, the changes are not quite big. But we have few of them which deserve to be tall. So we will focus just on the most important ones. The first thing is that here we can find a new tool called Search sketch. If I click on it, this new bar will appear. And from here, we can search for any tool or commands. For example, let's type in move. I type in MOV n. Here it appears the move command, I can click on it and I have my command already pressed. The same happens with any extension. Imagine that we want to search for the plugging call Solar North. We type in Solar North, there are no matches. This is because this is a new version. I didn't download already that plugging, let's do it. Extension, extension, warehouse on here. Solar North. I installed the plugging in this new sketch version. Once the plugin is installed, if I use again search tool typing, Solar Solar North appears immediately here. In my opinion, sketchup is very intuitive. All the panels and windows are easy to find, but if you are in troubles, you can always use this new tool escape. And let's jump to the next feature. The next interesting feature of this new version is the tool called Lasso Select. Now thanks to it, I can make Aselxion in a very easy way. Imagine that I have a lot of copies of this guy. One here, one here, another one here, another one here, and one here. Thanks to this new selection tool, I can make an organic figure in order to select my objects as cool, right? And related with this last explanation, there is another feature of an all tool which has improved dramatically. I'm talking about the copy tool. You have just seen how I copied this guy few times, right? I had to select my entity move tool, tap control key, and then make a copy. But once I have finished that copy, I have to tap again, control key again. First click, second click for the end position. Now with this version, if I select one entity, move to tap control key twice, then a new icon appears on the corner. Which means that when I am making copies, I don't need to stop and start again. I can do it fluently just by clicking over and over again. It is much more easier right now. The new improvement is related with the tax tray. If I expand the tray, you will find that new two batoms appear here, the one called Tag tool and the one called Color by tack. This one actually was hidden inside the Details menu. Now is available from this main menu, which can be very useful. But let's go deeper into this first option called tag tool. The first thing is that this option is available as well in the main tool bar. In this position the name is tack and the description says apply attack to entities in the model. First of all, let's create some different tax 12345, have the default tag called tack as usual. And then we have these different tags with these names and with these colors associated with all of them. Currently, all my entities are placed in the default tag, right? In the previous version, if I wanted to move one entity to another tag, I had to select that entity. For example, use the toolbar tag. This was my favorite method we could use as well the entity info tray. But from here, if I expand this window, once my entity is selected, I can move it easily to, for example, tag number 49. Now in this new version, 2022, for doing this task, first of all, I have to select what is my active tag. Currently is tag number four. And then just by clicking this new tool, and then I hover over a new entity, like for example, this one, just one click. And then this guy now has been moved to that tag four. If I want to make sure that this actually happened, then I can use this tool, color by tag one click on it and I can see the colors associated with each tag. Red is the color four. Tag four, again, I will say that. My active tag now is tag two. Then I click this new tool called tag. Then I just click on the guys that I want to move to that tag two. And here we are. Furthermore, as it happens with the materials, if I tap out key, I can use the sample paint, but this time in order to steal the tag. Or better said, make that tag the active tag. For example, this one, the red one tag 41, click on here and then apply that tag to different entities. Click one click, one click, one click. As intuitive, it will allow us to have our model much better organized. I think this improvement is powerful. Actually, one reminder here, don't confuse the pencil, which means the current tag in where I am drawing right now with the active tag, which is the tag selected in blue color. Anyways, more things about the tags, in case that we want to be faster, then we can use the Sift key. Just one click on Sift key, these three red squares appear next to our tag icon. I select my active tag, let's say one, the green one. And then just by one click, all the elements of this new entity which is going to be clicked on, it will change the tack, one click on here, and all green eventually. To finish with this tool, if I place another component on my model, for example, let's say Suele. I make some copies. I hit control twice. One copy here, another copy here, another copy here, and another one here. Clearly, sumele is another component. Now I say that my active tag is tag three, the purple one. I hit the tag tool. If I click on sumele, now just this component will change the tag, right? But if previously tap control key, this new icon appears. And then when I hit Sumele, all the copies of this component will change the tag. Summing up sift key, change all the entities inside that tack and control key, change all the copies of that component. More things. The next improvement has to do with the freehand tool. In this new version, when I use the free hand, you will see that the curve is much more accurate. In the previous version, our curve was almost polygonal. Here has improved quite a lot. And once I have just finished my curve and the tool is still on, if I hit Alt key, I will increase the number of wrap points of that curve, doing the curve more accurate, more organic. In the contrary, if I hit control key, I will make that same curve more polygonal. To finish with this class, I would like to talk about the arc tool. This is a tiny improvement, but actually I like it because it is related with the tangent arc. In this new version, when I want to draw a tangent arc, by default the arc will be locked at tangent just with one click, my will be tangent to the previous one. And then I can draw organic curves much more easier if I tap key, I unlock that tangent mode and it will be then like we are used to do in that previous verse. Finally but not least, now I am in a sketch of 2021. Remember that when we used the parallel projection camera camera parallel projection, we used to have problems with the visualization because our model was cut in some points when we orbit. We used to have problems here. We can appreciate how our model is cut and the visualization is not good. In order to refresh the model, I used to recommend to hit this command, so extends one click on here and then our model used to recover its normal aspect. We jump now to this new version, 2022, and we hit the parallel projection view. We will see that in this version. Finally, sketch Chap has achieved to fix this problem congratulation sketch, because now our model using the parallel projection is not cut at all. This is something good and it will make us to be less angry sometimes. These are all important changes in this new version. You should know that I will always update the course with a new class related with the new versions of Sketchap. It means that you a new video about the version 2023, the same with the 2024, 2025 and so on. This way you will always be updated and you will not need to look for that information in other places. Time to say goodbye now. Don't hesitate to leave a comment in case that you have any question, and I hope to see you in the next episode. 36. Updates 2023: Hello people and welcome to this new class. Or I'm going to tell you the most important updates in the new version, sketch 2023. I have to say that they are not so big, they are not important at all. But still we have something. So let's go for it. The first thing that we can notice is that sketch of 2023 is now able to import it files. This is a very nice step, mostly if you work with it. But the bad new here is that this importer is just available in this sketch up studio version, which is much more expensive than the normal sketchup pro. We can read it here, Import bit files into sketch up in a few clicks. In my opinion, this is quite strange and I think that in the future we will have this importer in Sketchup Pro as well. In case that you have this sketch up studio, you just have to follow these steps. Go to file import, and here you will have this possibility file and your model. We'll be here ready to work on it. The next tool which deserves to be mentioned is the new flip tool. We can play the video and we will see how this tool works. Actually is quite simple. We used to use before a plugin in order to do this, for example, the Miro plug in. But now if I come to sketch a 2023, we'll find here in the transformation panel this new tool called flip. So once I select something, I just click on it and these three different planes in different colors will pop up. I just need to click on one of them, let's say the green one. And we can check how our figure is flipping along that direction. If I draw, for example, a cube, let's extrude it. Now, I will draw here another rectangle, push pull tool. And once we have this figure which is not symmetric anymore, if I selected flip tool, then I click on this green plane. One click, and here we have our symmetry. In addition, if I click control key, we'll be able to make a copy, one click again on this green plane, and here we have our copy and the flip altogether. To be honest, these both things are the most important updates in this sketch up version 2023, although we have some more. If we look carefully in this sketch up help page, we'll see that we have a window common installer. Okay, It says a new installation experience with more options including studio features. Well, this is not important. Then we have the bit importer, we saw it already. The flip tool and then this large model saving efficiency for saving big models with improved efficiency using multi threading technology. We used to have some problems in the past when our model was so big, the file was corrupted sometimes. And then thanks to this new technology, our models, our files will be saved safely and in a better way, this is a good improvement. Then we have this another one called overlies. This is not very important. It's talking about the possibility to use some plugins at the same time as we are modeling in three D inside sketch. If I click on it, we can check that, for example, it is possible to use the solid inspector while we are modeling in three D. At the same time, then the solid inspector is going to say to us the problems that we need to fix while we are modeling. This is not a big deal one step backwards. And finally, we have this feature, various modeling updates and improvements including new select options, freehand tool updates and improvements to the axis tool. Let's see the most important ones. If I come back to sketch of 2023 and I select the freehand, once I draw this new line, if I click Control Plots and I continue heating plats again, we will see how our line is divided in different segments. And if I click Control minus, those segments will be less and less. Thanks to it, we will have more control on this curve. In order to explain the next tool, I will draw a cycle. I will select the line right button, explode curve. Once this is done, push pull tool, second click control key, and I will make this another push pull tool. Till here. Well, in the previous versions, if we wanted to select just some specific entities as the edges or the surfaces, we had to use a plug in called Selection toys. Now in this version, we have a native tool in order to do almost the same. For example, if I select this upper part of the cylinder and I click right button, then I move over Select. And here we have more options as this option called the Select Edges or the Select Phases. I will click this one, the Select Edges. Now I have selected just the area and then I could erase it easily. This improvement is not bad at all. Not big, but not bad. The next one has to do with the eraser. In this version, the eraser works much more better. It is supposed to be much more sensitive, and actually it is. For example, if I hold down the left button off my mouse, and I go through all these edges, you can see how all of them have been selected and erased easily. In the previous version of Sketchup in 2022, for example, when we did the same operation, some of them were still alive sometimes. Now we can do it so fast and it will work perfectly. 100% accurate. This is good as well, is improving our workflow. As far as I love the eraser tool, I appreciate any improvement done on it. More things, the axis. Remember that we have this tool called axis in order to change the position of the global axis, right? In the previous versions, this process was a little bit slow because we had to click many times this axis tool in order to use it. Now if I, for example, make a group here, and I click on this axis tool, and I want to change the position inside. For example, this group, I will click again. One click on here, another click on here. This is the previous mode for doing this stuff. Right click and click rotations, and let's say a slow process. But in this new version, 2023, I can just click twice, click, click, and then my axis will be placed there. Keeping that is important. Keeping the same position as they were previously. Again, it's not a big deal, but it is something. And finally, let's talk about the Arc. If I draw, for example, a rectangle, and then I select this Arc tool, I draw this tangent arc. And once I have still on this tool tool, thanks to this new version, I can still change the radius. I should write down the new radius, Let's say five enter and you can see how this arc, although it was inside a save this rectangle say, can still change the radius. This is all about the new features if we are talking about modeling. If we come back to this sketch page, then we can read that we have more improvements, but this time related with layout, not with sketch. The most important one here is the first one, the possibility to play with the W D references. We are talking about Autocad files. I will click on it and here we can find more and more details. The important thing here that you have to keep in mind is that now if you change your Autocad file and it is linked with layout as a reference, then that change will appear in Layout as it happens with Sketch up. Again, it's not going to change our lives, this update, but Sketchup is continue improving to say goodbye. Now here is the name of this new figure. I hope that you like the class and don't hesitate that if there is any good update about Sketch up, I will make a new video as soon as possible as possible. 37. Plugin Veras | Artificial Intelligence: People and welcome to this new glass in where we are going to talk about a new plugging in set called as this plugging is about. Ai powered visualization is one of the best right now Currently. As you already know, this new technology is under developing. It means that this plugging is in its childhood, I would say. Anyways, it is incredible and it has a lot of power to help us in our designs. First of all, I recommend you to go to the website. You only have to type in veras in Google, you will find it ECD. Then once you are here, if you want to download this login, scroll down, and finally here you will find this Ops Windows Free Trial. Just click on it, start the download process. When you open your Sketsup again, you will find this plugin already in style. Here we have the icon. If you don't find it, remember go to this upper bar, right click, and look for the Veras login. Good. Once we are here, let's see how this plugging works and what he can do. First of all, keep in mind that you have two main options. You can use this plugging with your three D models or with images, Jpeg images or whatever. Let's start with the three D models. Let's use, in this case, this auditorium. This three D model which we already learned how to model during the course and it is attached with the course. You can use it by yourself and then first of all, place the camera in a good position. For example. I think that here could be nice. I will use the hand maybe here. Let's save this scene. Create a scene. Here we are. Then we click on the Veras flagging one. Click on here. Pay attention now because the flagging is going to ask us for our email. In this three trial version, we'll be able to make 30 renders with each email. But we will be able as well, to change the e mail. Eventually, we can use it endlessly as far as I already used and consumed the renders associated with my E mail. I will make up a new one. For example, Manuel Three Gmail.com Next one, random password. Make sure that you will remember it. That's a safe. Here we are, inside the plugging, you will see that it works in a very easy, easy way. You can even read the tips. I will close it, because during this class, the tips come from me. First of all, we see up here three levels. Explore, compose, and refine. We have here our canvas, some prompts done by the fault, by the plugging up here. One button just for our renders our images in a specific fold. If we move to the right, we can play with the settings and just log out above this bar. Look carefully because here we can read renders remaining still 30 because we haven't used any of them. Of course, we can buy the plugging and have more benefits. Furthermore, in the left side, we have the option for saving the selected image as whatever we can hide the original renderings. And then compare our new images with the previous one. And we can even refresh the preview image. But currently on our canvas, we see that the building is not complete. If I come back to the sketch of canvas, I will have to adjust my camera here. The first step is to place the building in the middle and give it some air around, for example. Here I will update the scene, update, come back to the plug in and then refresh. We can check the improvement but still is not 100% correct. We repeat the process. I will move a little bit the building to the left, I will update. Then we go to the Veras plugging and we refresh the preview image. Here we are now is perfect. Let's start using this first menu on the right side which is associated with this level Explore. What we find here is nine prompts made by the fault by the P. What is a prompt? What a prompt means? Well, we can read here prompt and then modern design with large windows, timber building during autumn, and some specifications about the strength 60, the commetry of the right, zero and the material of the right. The prompts are words which we create in order. To the AI some information about what we want. Then the AI will create something accordingly to those words. The more quality and the more information the prompts, the better image the AI will do. That is how it works. We can even buy prompts in other websites. We can find as well three prompts. We can create our own prompts based in our experience. We will become better and better with the prompts. This one, the title is Timber Autumn Realistic, but if we change to the next one, the title is Forest in Realistic. Just explore those prompts. Let's make our first proof as far as this building is quite modern. Let's go here to this prompt, which is called Parametric X machine. The prompt says, articulated facade, rectilinear contrast surfaces with sharp edges and sharp corners reflected and make my surfaces class and steel. And so then we have the width and the high of the image. The free version, we cannot change these dimensions. Once we are happy we hit Render, we'll have to wait accordingly with the power our computer. Once it is done, we have here our first imag, not bad, this is when the game starts for you. You have to compare the image with the prompts, change the prompts, and play with the settings. So anyways, we have here our first Imag, which is going to be saved automatically in a specific fold. If I go here one click, then by the fault the plugging is going to save the images in this folder, call renderings inside this route. But I recommend you to go to the Settings, then here we can read Saved Renderings folder. We can change that path and make a new one easier for us. For example, I have mine placed in a folder called Images, Easy to cut. The name of that folder in my case is Verus. Once this is explained, let's move on to the next level. This level, this opsim here, call compose, will allow us to customize our, let's say settings to get a very personal image. Let's understand then the meaning of these different attributes. First of all, we have geometry over right. A value, in this case 75, associated with slide. The less this value is, the more respect the E will have with our project. With the geometry of our project, imagine that we move this slide bar completely to the left geometry of the right value zero. It means that in theory, the E will not change at all the geometry. Based on my experience, on the proofs I already made, I have to say that still with this value, with zero, the geometry sometimes is changed. On the contrary, if we move the slide bar completely to the right, will be allowing the I to change dramatically the geometry 0 project. Let's jump now to the next attribute, material over right. You can imagine now the meaning maximum value means that the materials that we are using already in our project, or the materials that are already applied in our Emacs will be completely over, will change dramatically. If we move this slide bar to the left value zero, then we will not allow the AI to change the material anyways, as it happened with the geometry. Materials will be changed little, but they will be changed. Then we have the width and high and four different levels. They can be on or off. Now we have the turbon nature level. On this atmospheric level, we can turn off them as you can imagine because it is very intuitive. If we turn on the first one interior, the AI will create something specific about interiors. This one is for aerial views turbo Nature is in order to allow the AI to create more things related with nature. Atmospheric is playing with shadows, sun and mainly with the F. Then we find here a box where we have all of our prompts. I can erase all of them and write whatever I have in my head. This is one of the funny things about this new technology. Talking about prompts, I have to say that we have to learn a lot. It's not that easy. As you can imagine. When you start writing down your own prompts, you will see that maybe you don't have as many ideas as you wish. That's the reason because sometimes we will use prompts from different websites in order to help us. What I want to explain here is that maybe Be one specific lesson just talking about prompts. Anyways, for this example, I will write here, I am sure that you know this amazing architect and the good thing about sad is that her architecture is very unique. Then we have this another slide bar called Prompt Strength. This is talking about again, the tolerance for following the prompt. Then we find this button called, as I told you before, it's not possible to use it in this trial version. Summing up means that we will be able to use one code already used in one image that we already like. Then we want to use that code in order to generate another image. Similar. Because the thing here, and this is something new, is that with the same values, AI will generate different images every time. If we are able to keep that code of one specific image, then we'll be able as well to control more the final result of our image. Let's go with our first experiment. Geometry override 100 material over right 100. With high we cannot touch it as an interior, as area view could be turbonature, atmospheric prompt strength 100 render. Here we have the result after 12 seconds, 0.7 in my case. As you can check, the geometry is quite different materials because we are working with the modeling skates where we didn't apply materials. We just have glass and white walls that the prompt is clearly visible in this. Let's do another render without touching anything. Here we are a completely different image, a completely different building with the same settings. In my opinion, this one is more attractive. I really like it, to be honest. It could be a building from Venus or Saturn, something like that. I could imagine aliens walking around here. Anyways, let's change now the settings geometry of the right zero material of the right zero. We keep this aerial view on the prompt from the strength 100% render. As you can check, the result here is the geometry didn't change at all. Materials a little bit. If we want to compare this Imats with the original one, we can go here to this I click, and then we can compare both models. Final, try Geometry over right. This time let's say 65 material, right, 70. The rest of the attributes are not touched. Render, here we are. Let's compare the Imats with the previous model. The geometry is different materials as well, and we still have something related with Taji, but to be honest, I don't like this building. I will make another proof. This one looks a little bit better, but still I don't like. Man, let's become crazy. Geometry of a right 100, 100 material, right? Let's click on all these levels all together. On prompt Sahadi, let's add something else. Reflective glass, urban, back round, touristic sky, people around. That's from strength. 100 grander look. We lost completely our treaty model and now we have two glass boxes floating in the middle of a forest. This is not even close to what I was looking for. Let's do another test. Here we are. As you can see, we have to balance the intensity our slide bars. Otherwise, we lose control completely. Imagine now that we choose, for example, the image as our favorite one. Then we want to refine something. We have this, this third level called refine. We should now select some specific area that we want to refine. One click on here, and then we can start selecting a new area in our image that we want to refine. We close the area. We can modify the previous values which are already here that we used for doing this image. Or we can just click on Render Selection. Here we have another version for that facade. Maybe we like it even more or even less. I don't finish this lesson. I'll explain to you rapidly how we should use this plagging in case that we want to use images instead of threat models. First of all, we have to go to file Import. Then we select our input, we place our imags in our cavas. Then let's rotate this image as we already know how to do it in. Once it is well placed, we again have to just place the camera in the correct position. We can again make scene and we go to the veras plugin and we refresh our cameras exactly the same as we did before. If you find problems refreshing, then log out and log in again. Here we are. We correct a little bit the position, update the scene, we go back to our plugin, we refresh the image. Once we are happy we start playing with the plugging as we already know. If I use a default prompt for the first one render, we can check the result and compare it with our previous image. Let's use now this another style. Here we have our living room. Let's compare with the previous and original one. And the result is quite interesting, right? If we want to play with the image, it is the same as we did before. Remember that we have 30 shots and then you just have to change the email. Well, time to say goodbye. But firstly, I would like to remind you that this playing was just a few weeks, two months maximum ago. It is a baby. Imagine the things that he will do in the future. The power inside is endless. It will transform completely our way of working. Don't doubt that I will be updating the course with important advances, important improvements related with AI, with this plugging, and with new technologies, which can appear suddenly in the next years.