Transcripts
1. Presentation video: Hello everyone and welcome
to this SketchUp course. Our course different from
the rest in which we are going to learn SketchUp
in an original fun, I'm very practical way. My name is Manuel Garcia Perez. I am an architect and
I am a specialized in 3D modelling of
architectural projects, as well as rendering
photorealistic images. To carry out this course, we will model a single building, the iconic Barcelona Pavilion, designed by the
architect van der Rohe. Modeling this building
will require us to use all of SketchUp stools. We will therefore start from
a scratch until we reach the finest details of both
the building and a sketch. During the course in its class, we will see how our Barcelona
Pavilion is being built, as well as our knowledge
of the program is advancing in such a way that when we have finished
modelling the building, we will also have finished
learning all the tools of so welcome to a different course to learn
this gets up and asked me, I said, less is more.
2. Navigation: Hello everybody and welcome
to this first class of this SketchUp course in where we are going to understand how works the interface of scatter. Furthermore, we will see the main concepts
about navigations. You'd have to understand
that when you start SketchUp is like if you go
into a spacecraft, you need to be able to
derive that a spacecraft, that is the navigation and all the buttons that we
can see in the spacecraft. All the tools that we will be able to use in the next future. So we Bayesian at the beginning, if you have problems
with navigation, because you have to
understand that we are in a 3D environment. And then it is like if
we are an astronaut, we have to learn how to move, how to place things
on the correct place. So let's just start
with the interface. At the left side, we can
find these large toolset. We can easily move it from here and put it
wherever we want. We can even close it. Don't worry, if I click
here with the right button, I will find all the tools separated with their
names on here. The large tool set. I can easily put it
back on its place. If I go here and I release the left button at the
top of the screen, we find another set tool in where there are
different tools. Altogether. I can move it wherever
I want. I can close it. I can recover it from here. Easy. At the right side,
we find what is called a sketch out
the Default tray. This Default tray is composed by different traits,
like for example, the entity, Info, materials, components, styles, et cetera. If I click on this triangle, I will expand the tray
and I will find its menu. I can collapse again the tray, and I can even close or high this tray in case that
it is not useful for me. Imagine that I close
these materials tray. I click here, there is no
more at the Default tray, but if I want it to get it back, I should go to
Window Default tray. And here I will find all the trays available
and materials. As you can see, it is
not activated right now. So I should click
on the left button. Now I find it at
the last position, but I can move it
wherever I want. Let's put it on the
second position. And let's jam now
to this menu bar. This is the typical bar which we can find
in any software. We have file edit, view, all with different options, which we can see as long as
we need to use those tools. That is the way in where we are going to work
on this course. Finally, but not less important, at the bottom, we
find another bar. At the right side, it is
written measurements. Here we will find different specific data
about our drawings. And at the left side, we find two buttons. This one for the geo-location
and this another one. If I click on it, you
will see that these modal informing
you will be open. And here we can find different
interesting options. You should know that
this modelling for mu, we can find it as well here at window model info,
it is the same. Once we have finished to
understand the interface, Let's jump to the navigation. Let's jump to try to
drive the spacecraft. So here we have this
3D environment, as I said, with three-axis, the blue one, the green
one, and the red one. These access are helping us to be lost in this
3D environment. It is helping us to
have references. All the lines become dots. At this point. Dots are representing the
negative part of the acts. These main point, it is
what we are going to call the origin,
our main reference. We will try all the time to start our drawings
from the origin. So as I said, we are in the space
three-dimensions, vertical dimension for the set x in blue color and the
horizontal dimension, it is made by to access
the green one or the Y one and the red
one or the x axis. At the same time you can see
two colors, blue and gray. And this some lines here
it is representing, let's say, the sky is fear. So above the horizontal line, the sphere is blue. That half of the sphere is blue, and below the horizontal line, the other half of the sphere, Let's say that it is gray. But the horizontal plane
where this girl is placed, you have to
understand that right now is completely transparent. We will be able to change
all these colors and all these presets in
this tray call styles. Well, to understand this better and start practicing
a little bit, Let's do a small
exercise. I will draw. R cubed. So I will go
to the drawing tools, which are these ones
between these lines. And I will choose
the rectangle tool. I will click on the region
and I will mark a second. Look at the inferior
right corner. We have some measurements, call this time dimensions, and we can see that
the first dimension, 7.41 meters, is
referring the red ACS. And the second
dimension, 3.41 meters, is for the green or y. I can introduce these dimensions
manually in my laptop. I just have to write
it down the numbers. I want separate them. In this case, when
we are working with a rectangle with a semicolon. So I write three
semicolon, three Enter. And here we are. We
have this rectangle drawn on the horizontal plane. But I want at Q. So I will use now these
two called pools. Pool, which belongs to
this transformation tools. Once I click on it, I move my mouse on the
rectangle surface, and you will see
that the surface is changing its appearance. Now it is made by
points, by dots. So I click on it once I release the left button and I just
move the mouse up or down, you will see at the
right corner now a label called distance. And if I move my mouse, that distance is
changing all the time. I can introduce
myself that distance, I will write down three Enter. Now I have a cube. This cube will be very
helpful in order to understand these main
concepts about navigation. So first of all, we
have to understand that the navigation
tools placed here, those six between these lines, the first one the
most important, or we'd right-click on it and I press the left button
of my mouse wheel. Let me move around the space. But we have to
understand how it works, because we are
changing our height, we are changing our position. So it could be complex if we don't understand the
theory about the tool, important to know that if
I click on the space bar, I go to this first select tool. And then if I want to go
to this orbit rapidly, I don't need to go here and
click on the left button. I can click directly
on my mouse, on the middle button, I press it and I
keep it pressed. Then it is the same. Well, I was saying that we have to understand
the concept, the theory about the tool. If I move to the left side, what I'm doing is the opposite. I am watching the right
side of the cube. On the contrary, if I
move to the right side, I am allowing the cube to
show me its left side, the same with the top of the queue and the
floor of the cube. If I press the middle button
and I move my mouse down, then I will be able to
see the top of the queue. Contrary, if I move my mouse up, I will be able to see the floor, the ground of the cube. It is needed some practice, but I promise that
you will get it apart of this main
navigation tool. We have this hand. We can go to the hand. If I press the
letter on my laptop, then without changing
my perspective, I will be able to
pan the camera view. Next, options are about soon. You'd have to know
that I consume just with the
middle button doing a scroll forward and then I assuming or doing a
scroll backwards. And then I zoom out. A part of this. Soon I have this option. This first one is
for doing assuming, but let's say in a more
accurate and slowly way, I have to press
my left button of my mouse and then
move the mouse. I will avoid with this tool this little jumps which are produced when I use the middle, but then we have
the Zoom window. It will allow us
to see everything inside the window I
have just generated, in this case around this woman. Next tool is very useful because at the very moment
that I click on it, everything which is drawn On my entire model will be
sewn at its maximum size. I saw you. Now we have
just a Q and a woman. And then through this tool, I can see both of them are occupying the maximum
of the screen. Last tool is called previews. Unlike this level,
it is saying to us, undo to the previous
camera view. Well, as you can see, the interface and navigation in general terms are very easy. Just need some practice. So we finished the class here, and I hope to see you
in the next episode.
3. Import the floorplan: Hello everybody and welcome
to this new class in where we are going to start working with the Barcelona Pavilion. So the first thing
that we have to do is to import our floor plan, which you can find in
your attach documents. So let's go to File Import. Here, we'll mark our floor plan. And let's take these
different options. Here. It is marked already image, but we have as well texture
and new matched photo. We will see all of them
in the next future. Now we have the
name of the image. And here, if we
expand these key, we will find all the files which are compatible
with a SketchUp. I mean, all the
files that we can import into our SketchUp file. This is important
because sometimes, maybe if you, for example, have this option
Mark AutoCad files and you are setting
for your image. It will not appear
inside our folder. It is there. The problem is that
here we are saying to a SketchUp that we want
to import our DWG file. So be careful if we are
working with images. Best option is all
supported image types. And then we are sure that
we will be able to see PNG, JPG, BCD, all kinds
of images files. Well, I will say import, and now I have to
choose my first. It will be the origin. One click. I read and zoom
out a little bit, and then I have to
choose the second. Don't worry about this second because we
already know that the scale of the floor plan is not going to be
correct at this time. So I click here
and I have already my image correctly placed
on the horizontal plane. Well now the goal of
this class will be to scale properly this floor plan. If I orbit and I tried to put the camera orthogonal to
this horizontal plane, I will say that I
have the North here, which we will use in
the future in order to place correctly
all the saddles. Here we have a graphic
scale which is perfect for us in order
to scale this drawing, take notice that here we have
this toolset called views, which can be very handy
in order to place the camera in some
default positions, like for example, this
one is symmetric, the first one top. And now we have this
orthogonal view from the sky, from all different positions, like left, back, right, moving around our object. So let's say top. And now in order to
scale our drawing, we will use this tool. It is called tape measure tool. This tool is very, very important in SketchUp, will use it constantly. And it is very
important because it has not just one function, but for the first one is
just for measure things. For example, if I click on the region and then
I move my mouse, I will find a level
with that distance. When I put my mouse, my second at any place, it is not needed to click
again on the left button. But look what happens if
I click, for example, here in this empty space, it is said that the
distance is 4.10 meters. And if I click again, looked at it appears
across a lethal growth because this is the second
function about this tool. It is called up silly or points. This is an absolutely are points which we will use
as a reference. In some cases. Actually, I don't use it so much because there is another better to OR function which is the auxiliary line. In order to use it, we should go to any line and click on it. And when I say line, I mean the drawing
between the corners. For example, here in the
middle, I click on it, I move the mouse, and then it appears
this auxiliary line. And the distance from my
first to this auxiliary line, if I move the mouse, I can change the position
of this auxiliary line in case I want to put this
distance by myself, I can use it the
numbers of the laptop. I will say, for
example, two meters. I write down two
and I press Enter. And here we have this
auxiliary line two meters away from my starting point. So as I told before, if I start using these
tools from a corner, for example, the
origin or for example, let's go to another corner. And I click in any place, I will generate an
auxiliary point. Here we are. And this line is not
an auxiliary line, is just the way forgetting
our auxiliary point. It is like a visual path, but it's not working
as an auxiliary line. In case I want to create
an auxiliary line, I have to choose any
point inside the line, not in the corners. For example, here,
move my mouse and choose the correct distance
and the correct plane. So we have now three functions about
this to measure things. Auxiliary points,
auxiliary lines. And let's go with the fourth, which is to scale our drawing. I will click here
on the top view. I will pan a little
bit my camera view. I will assume in choose
again the tape tool. And now I will click my
first here at 0 second here, it is set to 0.14 meters, far from ten meters, which is the correct measure. So I'm going to click
here as the second click, and then it seems that
everything has finished. But look at this. If I write down ten Enter, then this window appears. You want to re-size the
model and this message. Note, note that components
within the model that we're loaded from external
files will not be resides. Well, the thing
here is that these two resizing all the model, not just the image that
we have choosed or the image that we have been
working with right now. But every element, every object is placed
inside our drawing. For example, if we have a
car next to our Pavilion, it will be resized as well with the same scale that we're
using for resizing our image. So we have to be
careful about using these scale tool and use it strategically
about this node. It means that
everything is resizing except for the components
and not all the components, but those which were loaded from external files will see in the future what is a
component in SketchUp? So don't worry right now, but keep it on mine. So do you want to
resize the model? Yes, we want. Now the size has changed completely and we can't see
anything on the screen. So I'll go here, zoom
extents, one-click, and now I am able to see every
object inside the screen. We can check at this point that the scale has been
made correctly. So I assuming one-click here
and the second click Set to me that it is ten meters,
the graphical scale. So it is correct. Now, this floor
plan is 11 scale. We have already finished
with this tool. Remember, it's four functions, measure auxiliary points,
auxiliary lines, and scale, but resizing all the objects in our model except components
loaded from external files. Like for example, this
lady, as you can see, this lady is 1.64 meters. It hasn't been resides
because this lady, it is an external component. Look that we have
these components tray. If I expand it, I find its menu. And if I click on here
on this little house, I will find all the components which I am using in my model. Here we find similar. This is the name of this lady. So if at any point
I delayed similar, I can come here, click on my component, move the mouse into
the screen and place the component in
my desired position. For example, here, I will press space bar for
going to select, I will zoom out. Here. We finished this class. In the next one, we
will start creating the volume of our
Barcelona Pavilion. I hope you like the class and I see you in the next episode.
4. Drawing the podium. Push, pull tool : Hello everybody and welcome to this new class in
where we're going to start working with the volume
of the Barcelona Pavilion. So first thing that we're
going to do is to draw our q. This q is going to help
us doing all the goals to understand in a simple way what is going to happen
in a complex way. So as you can see, I have drawn a surface
with this rectangle, okay? And then now, as
you already know, if I put the mouse
on this whole phase, one click, I'm moving the mouse. And I can introduce my
measure into the laptop. For example, three meters
Enter. And here we are. We can do the same
with the line tool. So if I make a save
1 Second point, now you can see that we have this red box drawing
on the screen, which means that we are doing a parallel line to the rx x. Second, I can draw the same I want and look that
when I am here automatically, the program tell me where I
have to stop in case that I want to close this say with
another parallel line, then I find here my end point, and when I click on it, I have another surface. Then if I press letter P, I'm using my push poll tool. One click and then
I can introduce the high in case if I want the same height than the queue, I can go to the cube. I say click and I have now two volumes or read
it wrong in my Canvas. Well, this is the same
that we are going to do now with these
Barcelona Pavilion. We have to choose the main Sure phase
that we want to draw. That is the first
important thing. At this point, maybe we should check some photos to understand better the building and
spend a little time thinking how we want to
construct this drawing. I know already,
so I'm gonna mark to you the podium we are
going to draw right now. But first of all, let's place our camera in the best position
possible for doing this, I will click on here, and I will go to camera. And here you will find this option perspective and this another option,
parallel projection. If I click on
parallel projection, what I'm doing is to avoid
any perspective point. So anything now is
going to distort. So once we have the camera in
our best position possible, let's start drawing our podium. We will start at this point. We will go here, we will share around stairs. We will go till here
is the swimming pool. Here, turn. We will finish at this
point where we started. So we will have to use a
lot the navigation tools, we start at this point, one-click and then I can see the red acts,
or better said, I can see a red line, which means that we are drawing our line parallel
to the red box. Another click. Now I can see
the line in green color, which means that we are doing a parallel to the green acts. That's right. Zoom-out, zoom in. I want to go, click
another click. I mentioned random, right
now the stairs zoom out, zoom in to this point. Here. I'm going to make a powerhouse
because I would like to explain you something
about navigation, which I consider is very, very important when
we're doing these, zoom out and zoom in, maybe you will
become a little bit crazy because the part
of the drawing that you want to see is not open when you make or when
you do the zoom out. So let's understand how these zoom in and zoom
out works in SketchUp. If I zoom out now
because I want to go to the upper
part of the helium. My mouse should be in the
opposite place to that part. I wanna go. I mean, if I put the mouse here and I zoom out,
as you can see, that upper part is not visible, but the part of
the screen below, it's been open more
and more when I, when I zoom out. So if I put my mouse
in the opposite place, let's say here and I zoom out. Now, the upper part of the
drawing is already visible. On the contrary, when I zoom in, I just have to put the
mouse at the place. I want to go. For
example, this corner, put the mouse here, I
assume in and I go, this is how it works. You have to get used to it. Yes. Practicing. So we were at this point. So mean to the point
I want to go click, click, and now I want to
go to the upper part. So I place my mouse
here, zoom out. And once I can see the
point I want to go, I place the mouse there and assuming this is the way click. And again, I put the mouse here, and now I go to the point, I want to go here, click again. Here, swimming. Again. I place my mouse
on the opposite place. I want to go zoom out. Domain. Once I have target, my main objective, click
again, here we are. I'm pay attention now
because we are finishing. So here it comes. Another very important advice when we are drawing
these colors, as you already know, are saying to us, information about We are parallel to the
axis or not, okay? We can use the arrows of
the laptop in order to constrain our movements
to our desire acts. For example, if I click
on the right arrow, then you can see my line
is thicker in a red color. And it means that although I
move my mouse to any place, my line is going to be
parallel to that red box. If I want to disable
this constraint, I just have to press again the
right arrow and I can draw normally in case I want to constrain my line
to the green x, I have to press the left arrow. Here we are. In case that we want to
constrain our line to the set X, the blue one, I have
to press the up arrow. I will orbit here to let
you see it. Click on it. And here we are. I'll click again here
on this top camera. I can use my hand if I want
to pan the camera view, zooming L, and then I continue drawing with my
line right arrow. And we are drawing
parallel to the red X. I can go to the opposite place, zoom out, zoom in. But before look that this
is almost our last line. So we can do this constraint, our line to the red X, then go to this last
point and click on here. Now, I am totally sure
that this line is ending at the same level
than the starting point. And I just have to close
my CEP, click on bola. Here we have our surface. If the surface has been created, that it means that we have drawn our saved correctly
in the same plane. The closure is done correctly and everything is going to
work from this point on. At this point, I'm
going to or width, I'm going to change my
camera view to perspective. I don't want the
parallel projection anymore. I don't need it. And I am totally ready for
creating our first volume. I just have to go pull pose. In this case, we're
going to pull one click. I move my mouse,
and then I have to introduce the correct distance. We could check this
distance using a section looking at
different photos. But in this case, I will tell you the
correct measure. It is 1.55 meters, so I will introduce it
and I will press enter. And here we have our
podium perfectly drawn. Well, we will finish
the class here. I hope that you copy
what I'm doing at home. This is the way in
where you are going to learn a lot during this course. And I'll see you
in the next class in where we're going to start drawing the walls and
working with groups. Very important
thing in SketchUp.
5. Start using the groups. Preferences: Hello everybody and welcome
to this new class in where we are going to keep
working with our model. In this class, we will start building up the
walls and we will learn very important things about what is called the groups. Furthermore, we will have
to learn some new tools which we will need in order
to keep going forward. So the first new tool
that we have to use, this one called styles, as you can see here, we have different buttons
and we have this line which is separating these first
two ones from the rest. If we look carefully, we can see that this one
is already selected. This is called, say
that with textures, we don t have already
a texture applied, but we will in the future, all of these tools
are related with different modes in which we
are going to see our model. The most important one, in my opinion is
without any doubt, the first one, x ray,
if we select it, and you can see that
we can select one of these first group and one of the other room
at the same time, we can say that our model
now is transparent. That means that we
can see through it. And in this case, we can see the floor
plan that was placed, which was placed at
the floor level. The first thing that we
need to do in order to keep working now
on this surface, on the podium, sulfates is to place our image, our floor plan. In that surface.
I will select it. I'll go to move, which is part of the
transformation panel. B is six tools. I will select my first, my second. That's all. Now I have my image at
the correct height. Could use it in order to have the references
of the walls, for example, this one. But before starting
drawing the walls, Let's explain something
very important that we need to work in
a SketchUp constantly. I'm talking about the groups. Groups are related. In fact, with the way in which a
SketchUp used to think, let's do a simple drawing in order to understand it better. I will draw here, a rectangle
on here are cycled. Both draw winds are built with two different elements. Lines. For example this
one or this one, or this one and surfaces, for example, this
one or this one. If I select this element, clicking twice on the
left button, click, click, and then I
select surfaces and lines around and I move it. For example, here in
a position in where both elements are
touching themselves. For example, here,
what is SketchUp is going to do is to
join both elements. It is like a fortune. So now, if I click on here, we see that we have this separate area and the same with this one or this one. We have as well. Separate line, this one, this one or this one. And in case that we want
to recover our cycle, just selecting it
and moving apart, we see that now both elements
are the highest one. And then the geometry is doing these strange shapes which sometimes are
difficult to control. I will press escape. This way of working of SketchUp
doesn't have to be bad. We can use it. We can use it in our benefit if we
know how to do it. But sometimes it is
true that we don't want the elements
urine themselves. So in order to avoid that, we have the groups. So if I undo my last
movement control set, I select my circle right bottom. And I go here, make group. Looked at, right now it
appears this kind of box around my geometry. The meaning of this
box is that we have our geometry right now
inside a transparent box, which is protecting our geometry to glue with Anything else. So for example, if we do the
same operation as before, I move this cycle here, I click Space-bar for
going to select tool. I click out, I select my circle, and I move it again
to another position. We can do it because both geometries are
still independent, just because the cycle
is inside a box, which is normally called group. Besides, I can go
in these groups, I just have to click twice. And then you will see that our canvas has a
different color, our box, now it's made by dots, and now we can
select our geometry. As we used to do once
I'm here inside the box, I can do any operation. For example, I could select my post poll tool and pull
here to make a volume. You can see how our box is
respecting the new shape. So if I click out, these new volume is
still inside its box. So this concept is
what we are going to use in order to work
now in the epithelium, for example, imagine
that we want, before drawing the walls
to draw the swimming pool. We have two swimming
pools here and here. The main concept will
be, first of all, draw the perimeter of swimming pool and then
make an extrusion. In this case, I
want my geometry, my new geometry to glue
to this podium geometry. I will unclick the X-ray. I will select my
image right button and click Hide just in order to have a better workflow and
a better vision of our 3D. And I repeat, what I'm gonna do is to draw the perimeter
of the swimming pool. Then these new geometry is
already glue to the podium. We can see that here
we have this area and here we have another
area, another surface. If I click on the letter P, I can push or pull these new area and then the
podium is being transformed. So let's do the same with the swimming pools contra-asset. I go now to edit
unhide last or x-ray, zooming into the swimming pool. And let's draw the perimeter. For doing this, I will select this tool in order to do
an auxiliary line here, 0.16 meters enter because this is going to be the
thick of the walls. And once I have this distance
to the edge of the podium, I can go to Line, select, for example, this point
them out to main and rho, the perimeter of this
swimming pool here. And finally here, if I
unclick now the X-ray, I can see better
what is going on. And if I click on the image right button,
hide even better. Now, why do we have to do
just select our post poll? And in this case, I will pose to create this hole, which is gonna be
the swimming pool. This distance is
0.3 meters. Enter. Here we have, let's repeat this operation with the
second swimming pool. I'm going here X-ray edit
and high last type tool. In order to use one
of its function, which is called auxiliary line, I have to select 1 from
the interior of the line. Click Select the
correct x, 0.16. The same here, 0.16. Now Line Tool, let's
start for example, from this point here we
can see that we have the heads of these second tool, which is the same as the roof. It goes till here, now, till the auxiliary line. And now we can
close our new area. Click in order to check that everything is going right
and click the X-ray. Let's hide our image. And here we have our
different surfaces. So again, push, pull, click, I move the mouse
into the negative x and I write down 0.3 Enter. So for doing these
two swimming pools, let's say that we have
been working with this glue concept,
this glute concept. I remind you, if I do it here, this rectangle I
selected, I move it, I put it on the same
place in another surface, in another geometry
of a SketchUp, then it glues to it. Now it's just one geometry. One should face here,
another surface here. And then I can push, pull and create horse or
whatever, these rectangle. I can do it directly
on any surface. And it is just the same. But once we have finished with our podium and we want to
keep going row in our walls. We have to think carefully if we want to make the walls this way, or we prefer to
have them separated into these boxes called groups. From my experience, I
prefer to use boxes. So if we want to create a group, first of all, we have
to select our podium. Three clicks on this geometry. Click, click, click, and then
I select all the 3D volume, right button, make group. We can see now the box and it is high time to start
drawing the walls. Again, x-ray, edit unhide, last, I use the image for getting
the worst references. Again, take two of
cilia line here, the thick of the wall. We said that it is
six centimeters, so 0.16 meters enter, I select the line tool. Here we have the
beginning of the wall. I will press the
right arrow in order to constrain this
line to the red x. Then now I can click on here and the line will finish on
the correct position. Then I press the left arrow to constrain my line
to the green acts, and I click on here. And now I have to go
till here to this point. Don't be confused and
think that you have to go here because the
line that we can see, this line owns to the podium. And the podium, it
is inside the box. So it means that it is
an independent geometry, which means that is not gonna glue with these new geometry
we are drawing right now. We have to do it complete and independent
with all its saved. It means that we
have to arrive till here and then close
the geometry. Let's check everything
is going right. We can see that we
have this new area, this new surface, which
is a very good signal. Then we select our
image edit height. So now we have this
rectangle that we can select and move in
case we want it, because it is not glue to
the geometry of the podium. I will leave it as it was. Now. Let there be for postpone, I put the mouse on that, so phase till it becomes dots, then one-click and go up and we write the
correct distance, in this case, 3.1 meters. Enter. Here we have our first wall of the
Barcelona Pavilion. When this class was
kind of complex. I know it from my
experience as a teacher. I know that here
is when you find the biggest difficulties,
but don't worry. Yes, I want you to work till
this exact point to update with me and we'll review these concepts over and over
again during the course.
6. Drawing the walls. Preferences: Hello everybody and welcome to this new class in
where we are going to continue working with
our Barcelona Pavilion. We have to do the walls. So let's start working on. First of all, we have
to recover our image. So we go to Edit unhide. All. As you can see, this operation
is being used quite a lot. So maybe it could be a good moment for
Learning and other tool. If we go to Window Preferences. And here we go two shortcuts, we will be able to assign a shortcut to this
so unhide tool. So in filter, we
must ride height and here we have the function
edit height we selected. We go to add shortcut here, which have to choose
our own shortcut. In my opinion, for hiding, we can assign the letter H plus control because the
letter h is already the hand. So I write here Control H, click on here, it is
already assigned and Okay. And now we have to repeat the
same operation for unhide, preferences,
shortcuts, and height. Here we have these three
different functions. I will select, Edit and height. Last control, you click on here, assign, okay, now let's
check that it is working. I click on the image
and I press Control H. And as you can see, we
have hidden our image in a much more faster way if I want to unhide it, control you. And here we have it again. Okay, now let's draw
this wall which is placed just on these ads. I am pointing out,
as you can see, we have drawn already
are auxiliary line, so I will zoom in
and here we have different ways for
doing this operation. I will show you one of them. For example, I can select
again the tape measure tool. Make an auxiliary line
here in vertical distance, 0.16 centimeters,
or better said, 0.16 meters, not centimeters. 16 centimeters Enter. And now L of line, click here, click here. And we can see that now we
have two different surfaces. This is because of the glue concept we talked
in the class before. This line is already glue to this surface and then we
have different areas. Now, push, pull, I select
the correct surface, click and I go to my
desired point here. I could repeat the same
operation for this another EDS. So t, which is the shortcut
for the type tool, one click green x 0.16, enter L, Click second click P, one-click, zoom out,
another click here. And then another time, t, 0.16, L P L, Click be. And I choose 1, for example, this one. Okay? We have already drawn this wall at the end
of the pavilion. But here we have more. We should act if the X-ray, and we can see that here
we have another wall. So in this case, I will draw another auxiliary line more
or less here, this tan 0, then L of line one-click here, I constrain the green acts, pressing the left arrow, and I click on here. I have to close these surface. So another line
down here and end point exactly here
because of the X-ray, we can't see the surface. So I will click off this X-ray. Here we have our surface P. One-click and I choose
the correct hi, perfect. Let's do the same
with the other walls. But before that, let's clean a little bit our drawing
because we can see that we have
many auxiliary lines already in our viewport. So we could use the Select tool, pressing the space bar, and then one click on it
auxiliary line and delayed. We can as well to make
boxes of selection. And take notice that if I make
my box from right-to-left, the box is a discontinuous line. And if I make my box
from left to right, the line of the
box is continuous. In the first case, when the box is discontinuous, it means that everything
inside the box, either is complete
or not complete, is gonna be selected. I repeat it. I make the box this continuous
from right to left. And then that auxiliary line, as you can see,
it's not complete. Inside the box, there is part of the line
outside the box, but doesn't matter because it will be selected.
Here we have. But if I use this
and other books, continuous line
from left to right, then I am going to
select the objects or the geometry which are totally
complete inside the box, no parts outside our books. So in this case,
these auxiliary line is not gonna be selected. So here, for example, I can make a box from
right to left and select these three auxiliary lines
at the same time, delayed. And we continue. The last way for
erasing things is to use these eraser,
right-click on it. I will active these two, which in my opinion
is very useful. I use it a lot. I can press the left button
of my mouse, keep it pressed, and then move around the
geometry I want to delayed take into account that this tool
is going to erase just lines, not surfaces if I
release the left button. Now, all of these auxiliary
lines will be delighted. Here we are. If I try to use unclick this left button
inside a surface, you can see that I'm
not erasing anything. But if I go to the line, then it works control set
and I go one step backwards. Okay, let's go to the next row. I will active my x-ray. I can see here the wall. I can go to the top view. Now I choose my type tool. I draw an auxiliary
line more or less here, another from this
auxiliary line. And the length would
be again 0.16 meters. But as you can see now, it's difficult to see our image. So I'm going to undo this auxiliary line and I'll go directly to the Line Tool. I will start here,
reenacts 0.16, zoom-out, placing my mouse in this
part of the screen, then I open the opposite
part of the screen. I go till here. And I close my new surface. Here we are clipped
off x-ray p of posts and I can move my camera. And here we are. Same operation, x-ray, in this case
with this wall. Let's do it directly
with the line tool. It starts here, read Acts 0.16 redox and close the
surface extrusion this high. Let's go now with this wall
which is placed like that. I will erase this auxiliary line because I don't want
to be confused. Letter E and we actively eraser. Now T for the Type tool, I click for example, here 0.16 L, I choose
a better view. It there, start here. Green acts. I constrain these green acts. Then I select this
point for getting the correct length of that line. And now, pay attention to this, because these lines we have right now in front of us
belongs to the podium. And the volume is inside
a group, inside a box, which is protecting
that geometry to be blue with anything else. So don't think that if I draw a line just still
here, it is enough. I should go then
till the corner. I have my reference here and close the surface
till the end point. Switch off the X-ray
P, an extrusion. We repeat the same
operation here, l. I go till yet. I pull this wall t where here
I don't have the reference, so I'll go till here. Doesn't mind x-ray again, tape tool from here, 0.16. Now I have the
reference switch off x-ray for being
more clear for you. Now I finished my wall. Okay. The last one, L here
I have the reference. I separate this area in
two different surfaces. I choose this one, P, Enter, and I pull till where I
don't have the reference, but I can activate the
X-ray top view zooming. And here we have more or
less the end of this wall. I check it in a
different perspective. It seems it is correct. Switch off x-ray. As you can see, we play
a lot with the X-ray. Switch on, switch off, switch on, shoots off. We can hide our
image so Spacebar, I select the image control aids. And here we have our Barcelona Pavilion with
all the walls already drawn. Now, it's time for you just follow my instructions
in order to leave the model at this point and we continue
in the next class.
7. Advanced info about the groups: Hello everyone and welcome
to this new class in where we are going to continue working with our Barcelona Pavilion. In the last episode, we finished our walls. And in this class, we are going to focus on go deeper into the group concept. This is because this
concept is very, very important in SketchUp. So as a reminder, we have just one group in our model to include our podium, the rest of our geometry, Let's say that it is
free in our workspace. In my opinion, for example, all of these walls
should be into a group. Why? Because we don't
want them to glue with other elements as the
roof when we draw the roof, so it is more secure if we put them into protective
boxes. Let's do it. First with this wall. I select it with three clicks. Right button. Make room. Here we are. I can repeat this same operation with this another
wall, three clicks. Once I get it, right button my group again with
this one group and another last time here With this last
group, my group, okay? One thing that you
have to consider is that here in our default tray, we have this tray call outliner. If I expand this tray, we will see, let's say, a mathematic scheme about our drawing just in terms of
groups and components. I mean, all of the groups
which are drawn in our model will appear
here in the outliner. The same with the components, but not the same
with the geometry, which is free, which is
not included into our box. For example, this element I'm selecting right
now is not into a box, is nothing to our group
or into a component. So it doesn't appear
here in the outliner. On the contrary, this one, it is into a box, so it will appear in the
outliner and we will be able to make different operations with it from here, from the outliner. So if we look at the
outliner carefully, we can see that we have
this first element. And the icon is quite
different than the rest. Here we have like a cross, which means that this element is not a group but a component. So it is this girl, and this girl, as we talked
before, is a component. So if we want to work with it, we can go to the components
tray, which is here. The rest of our elements, R groups, and the name of them
in all the cases is group. But it is not mandatory
that the name is group. We can change it. For example, I select
this one and we can see in our workspace, what I have just
selected this element, I can click twice and rename this group with a name,
for example, cylinder. Here we are. This another group. Once it is selected, I can see that it is
referring to the podium. So I could change
the name again. But I don't recommend
you to put names into the groups because the workflow
with the groups is quite, let's say cow thick. Sometimes we can create groups, we can explode groups. We will work with many,
many groups sometimes. So it is not worth spending
so much time naming them. If we go to the next one, we can find this group. It is linked with
this element of my drawing and so on
with the next ones. In all of these cases, all of the groups
are quite simple. And I explain myself
why they are simple. In many cases, we will find that our drawings
have a lot of groups, one inside of each other. For example, when we
use the warehouse and we will find a warehouse
here at Window 3D Warehouse. These 3D Warehouse, it's a kind of library
which is placed on the Internet and
where we will find tons and tons of resources, we will be able to download almost anything that
we can imagine. And most of the cases, the quality of the models will be quite good if we
know how to do it. The thing is that we
haven't drawn that model. So once it is downloaded, it is very useful to go to the outliner and
check the mathematic, the structure of the drawing
because we don't want to go, for example, into a palm tree and click twice,
find another group. Click twice again,
find another group. Click twice again, find another group over
and over again. And it will happen.
We can check that. Blink of an eye here
from the outliner. So I will make a
drawing for you in order to make my
explanation more clear. Here we have these
elements into this box. But once I am into the group, I can continue
drawing, for example, I will draw this rectangle
and you can see how the box has increased its size to include
the new year symmetry. Now, I can make any operation
into this geometry. And of course, I can select this new geometry or the old one and make that
geometry or group. Right button may group
and then look at the outliner here before we had just one group
called cylinder. And now into cylinder we have
another group called group. Let's change the name
in order to make it more clear the explanation,
let's call it Q. So now we have another
group called Q, which is this one. And in the interior of Q, we have our geometry. You have to understand
that groups and components are just
boxes, transparent boxes. Our geometry is independent, can be inside the box
or outside the box, the group and the
component is just the box. So once we are inside
these books call queue, we can make any operation
and we can draw, for example, a polygon. For example, here, p for Post poll I make here are 3D polygon. So now into these cube box we have this cube and this
polygon at the same time. Now, if I want to make
another group, for example, selecting these 3D polygon
right bottom may group. We will see that we have
it inside this cube box. Let's change the name. I can click twice and right, for example here, polygon. And look that if I go here to cylinder and
I collapse this key, you will see that here we have this first group cylinder
and we have this arrow. The arrow means that there are more groups or components
into this element, in this case this
cylinder group. So if I expand the key, I will see what is
going on inside. Inside there is another
group called Q, which has another key. Then it means that there
is another element inside. And we already know through this scheme that inside
that cube group, there is another
group called polygon. Look that from here I can select the group
yes, with one-click. It is not needed to go here
to the drawing and click twice over and over again
till I get the correct group. I can do it from here. I think easier. And as we can create groups, we can destroy them as well. The command for
this Troy or group, it is called explode. If I click here with the
right button, I will find it. Explode, click, and then
that group disappear here in the outliner and
here into my drawing. Now I have just two
groups, cylinder and q. Let's explode this cube group, but this time from the drawing. So I can click outside to unselect or to go
out from my group. Now, one-click and I select
the group which is outside. If I want to go inside, I should click
twice, click, click, then one-click for selecting my desire group, right
bottom, explode. This geometry, the cube
and the polygon now are into this box
called cylinder. If I want to destroy, to explode this box, I should go out. So I need one step back. I click outside, I
select the element, my group, right bottom, explode. And now I have the AST, the geometry released
into my model. So this geometry, as
I told you before, is not going to appear
here in the outliner. Well, this class was
kind of theory class. I think that it is
needed in order to be able to go forward. In the next class, we will
see what is our component? What are the differences between
a group and a component? And we will draw the pillars of the pavilion and
we will make them components because
I can assure you that it would be the correct
way for drawing them. I hope you like the class and I see you in the next episode.
8. Drawing the walls. Arcs and scale: Hello everybody and welcome
to this new episode in where we will continue
working this time, draw in our pillars. In the last class, we saw everything about the groups and we're
getting closer to explain what is the difference between a group and a component. But first of all, we have to draw the
pillars for doing this. We will learn some new tools, the arcs or the scale. So it will be a very
interesting class. First of all, we have to go to File Import and select
our image number 11, in where we can see our floor
plan of one of our pillars, I will click on it imports, and now we have to select
the correct plane. Let's put it, for example
here on the scale, right now, doesn't matter. So we can make it so big. Well, time to start growing. I will select my top view and look carefully at the image. Because while we are
going to do is to draw these cross just thought angles. And then once this is done, we will use the arcs in
order to make these curves. We will forget about
these elements, which I am marking
right now because it could make the growing
too much complex. So we can draw these
in different ways. I will try to use the tools
that we have already learned. So for example,
we can start with the line or with a rectangle. Imagine that I want
to use a rectangle. I can click here, for example, more or less here. And once I have this, select just this
edge and delete it, I will use the X-Ray in order
to see better our drawing. Once I have done this, I could continue in
many different ways. I could make a symmetry. I could copy this, say, arm of the cross and rotated. There are different ways, but we are going to try to be consistent with the tools
that we already know. So I will just measure this 10.3 and I will use
the line till here. I will write 10.3. Then the same for this arm, for this adds 5.89. Line 5.89. Here we are. Now we have this
automatic reference here. For the next one I
could, for example, select this line and this
line and copy them here. For copy something, I have
to use the tool for moving. Select my first, this one and
when everything is moving, and because of the
glute concept, all the image is
being disturbed. I just have to press
Control or Command on Mac. And then you can see the
symbol of near my Move icon. It means that we are doing a copy and I have
the asked to place that copy in my desire
position. Let's say here. Now, I could close
that arm of the cross and repeat the same operation in their arm, which is missing. I select the first, I press Control or
Command second, l for line. And I close. Here we have our pillar. And if I switch off the X-ray, we will see that we
have the surface, so it is withdrawn. So now we should
go for the arts. I will active again the
x-ray and then we have to use new tools which
are placed here. We have four different
tools for drawing arts. The most important ones
are the first to this one. And this one. The first one is
going to draw arcs when we have the
center of that arc. So we need three points, the center and then two
points for the arc. The next one, it is
a two-point arc. It means that we just
need two points. This is our case right now. So I will click on here
and then I have to choose my first when
the curve is starting, let's say around here. Then look carefully because
we have different colors, which are saying to
us different things. We have this blue color, which means that our arc is tangent just at the beginning of the arc, tangent to this. But it's not going to
be tangent to the next. By continuing looking for
the correct position, I will find these
and other color, this kind of purple or magenta. So this magenta color means that the arc is going to be
tangent to both edges. This is the one
that we want here. So I will click on here and
then I can still every DR. So I can choose
again that color. Click again, and here we are. Then I will select the eraser. And I will erase
these left parts. And now we have our first
art perfectly drawn. The thing now is that all of our arts have to be the same. So we could copy the arc, place it at each corner, or we can draw with again, helping us with the
auxiliary lines for example, or with the measure tool. Let's do that because
I want you to use as much as you can
be auxiliary lines. So I will go here, 1 from the interior
of these ads, and then I will have to
choose the first of the arc. Let's say here 0.66 meters. Click and then I have to repeat that distance in this
vertical dimension. Here we have. So
remember this measure, 0.66 for you maybe, or let's say most likely, you will have different
measures because your drawing will have
a different size. Important thing is
that you repeat this horizontal distance
and this vertical distance. This means that the
art is going to be tangent in both edges. So here I will repeat that 0.66. Then I will select
again the arc 1. Second. I will click again. And then the arc
hasn't been drawn. I will repeat the operation. Click, click here we are. Sometimes the tool
will erase and redraw when which is left
and sometimes not. Again, top view. And I will have to repeat this
operation at each corner. Let's go clockwise. For example, here
the arc has to be placed at the exterior
of the cross. So I will repeat
my auxiliary line. But this time at
the exterior, 0.66. Again here, 0.66. Here in the interior. I will draw all the
auxiliary lines first. And once this is done, I am ready to draw the arcs. I will click on it and then
look carefully because if you check the sides
of my arc in the corner, it is said that
we have 12 sites. This means that our arc is not exactly a curve but a polygon. So if we want to make our arc, let's say more smooth, we can change the
number of sites easily. Writing right now, for
example, 24, double Enter. And now when I draw my arc, you can see that here
we have some problems for watching
correctly our image. So let's click here
and refresh the model. If it is not working, I recommend you to or
read a little bit. Sometimes there can be any
problem with the graphic card. So firstly here,
second click here, magenta color is
correct. Click, click. And as you can see, this arc is much more smooth. This is smoother than
these first two. Here we can see more. The different sides
of the polygon. In this case doesn't matter
because the arc is gonna be super small and we will not
appreciate the difference. But if our curve is
going to be so visible, then we have to be careful
with the number of the sides. So let's go here. Click, click, click, click,
click, click, perfect. Here I need another
auxiliary line for the reference letter T, 0.66 arc two points,
one to another. Click perfect view. Here I need another app, cilia line, 0.66, arc. Click, click again here, zoom out, zoom in. Click, click. Here. In the interior. We
are almost done. Last one click
secondly. Perfect. Now I can erase all of my auxiliary lines because I
want to clean my workspace. So eraser, press left button, keep it pressed,
and move the mouse, which is relaxing time. Okay, Here we are. The image for our
pillar is already used. So I can delete it as well. I will select it and delete. At this point, we
would need to scale our drawing and place it at the correct position
in the epithelium. It could be a good moment for
doing group or a component. But let's wait. Because first, I will like to
explain you the scale tool and we are not in a
hurry as far as we have the podium
already as a group. So if I move this
geometry on here, it will not be Clue. And that is the most
important point. So let's go with
a scale top view. I will select my pillar, and now I will not use the function of the tape
measure tool in order to scale. Because if I do it,
as you remember, everything will be
a scaled as well, even my Barcelona Pavilion. And then I will lose
my correct measure. Many things, my pillar, maybe we'll be okay, but the rest of the
things, we'll be wrong. I need to use another tool. It is, this one is scale. It is one of the tools which belongs to the
transformation tools. Here, I will click on it. And then if I have selected
first my geometry, it will appear this box with
different control points. Some of them are
in the corners and others in the middle points
of the edge of the box. So if I stretch from a control point
placed at the corner, the scale will be uniform and the opposite control point
will work as an anchor. If I press Escape, then I don't apply the changes. So let's move to another
point in the middle. What I'm doing now is to
stretch or shrink my geometry. And the anchor, of course, is in the opposite point. Now I'm working on the red X. I can do it as well on the
green acts. Same operation. Okay? So you have
to take notice that when I am doing this
stretch or shrink, you can see in the measure bar that
the scale is changing, the number is changing. That number means that
we're multiplying our geometry for that number
in order to change the size. For example, if I
write down two, you can see that the
screen right now, it means that the geometry
will be the double. On the contrary, if I write
0.5 and I press Enter, I have changed the
size of my geometry, and now it is half of its size. This is one way for
changing our measures. Another way could be to use
the medial control points. Instead of using a scale factor, we are going to use
a specific distance that we have audiometry to have. For example, imagine
that I measure this distance and
it is 13.25 meters. I want to be 20, let's say 20 meters. So I can select my
geometry scale, select the middle point in
the correct acts. Here. I will write down 20, but I have to write down
as well the unity meters, in this case m Enter. Now I haven't multiplied by
the distance of my geometry, but I have introduced
on a specific measure. Let's take it from here
to here, 20 meters. If I want my cross
to be uniform, I have to repeat the same
operation in the green acts. So here I have to write down
again 20 and m of meters. Here we have, we have
these two, both ways. In order to use this tool, lets us scale our
pillar correctly. First of all, I will
select it scale. I will make a uniform scale just in order to make the
drawing a smaller. Now, I will move this drawing on my pavilion,
for example, here. And now I will insert the
correct measures scale again. W, the lens of the pillar
is 15 centimeters. So middle point here I can
write 15 and C m centimeters. Perfect. So mean, I can repeat this operation
on the red X. This time. I will do it with
meters, 0.15 meters. It is the same. Here we're now our pillar is
correctly a scale. We just have to place it
on the correct position. We need for this,
our image, right? If I press Control
plus u for unhide, it is not working
because if I go to Edit, hide or unhide, I see that lasts is not working right now. So I would have to use, oh, we don t have already
arranged these shortcuts. We can do it easily. Window Preferences and
HIV, edit and height. O is the function that we
have to arrange right now. Shortcut, let's say Control a. Control a is currently
used by Edit select All. This is a very
important command. So I will not reassigned
in this case. No, let's say for
example, Control L. Okay? Now I press Control L. And
here we have our image. Now, I select Move, and I will place my pillar. For example. Here. More or less, this is
the correct position. I can switch off the
X-ray cost pool. One-click. I zoom out and I choose a
Corvette high as our reference. Here we have our
first cross pillar. Okay? At this point, we will make this
element as a component. We'll copy it as many
times as we need. But in order to make
this class too long, we will continue in
the next episode.
9. Components: Hello everybody and welcome to this new episode in this class, we are working with components. In the last episode, we finished it, just
draw in our pillar. And as you can see, all of this geometry, Let's say that it is free. There is not into a box. So as we already know, it is convenient to put this geometry into
a box in order to protect it and doesn't allow
to glue with other elements. But in this case, we are going to use
another kind of box. It is called component. So in order to do it, we have to select our elements, in this case, the pillar and
right button Make component. We can find this tool as well
here in the main toolbar. In the second position,
right-click on here. It is more of the same. It appears this menu where we can define the name
of the component, let's call it pillar. We can write a description. We can define as
well the alignment. If I expand this key here, we can choose different surfaces in where our pillar
will be placed. Normally, we will not
touch this option. Next possibility is to
set the component access. This access is referring to these ones that I am
marking here at the screen. Those axes are specifically
for this element. And we have this option always
face camera in order to make our element B all the
time facing the camera. The last option that
we find is this one, replace selection
with component. It is already marked
and it means that our geometry is going to be
come into our component. Yes, when we click Create. So I'll click it. And here we are. We have our protective box. But this time, if I
go to the outliner, I will find that pillar has this icon with the cross inside, which means that it is a
component and not a group. At the same time, we have an
a specific component tray. We can expand the key and we
will find different menus. If I click on the house, I will find here a
list about all of the components that we
are using in our drawing. In this case, we have
just two components, the pillar and similar. For example, if I go to her, you can see that C is
always facing the camera because it has that option we have just seen
already marked. Well, a part of
this select menu. We have Edit menu in
where we will be able to edit a little
bit our component, we have these statistics
menu where we can see the number of phases, component, instances,
et cetera, et cetera. Right now it is everything 0 because we haven't selected
any component here. So if I mark pillar and
I go to Statistics, then we will find that
we have eight edges, two phases, and so on. Anyway, the most important
menu is this one. Select, because from here, I can select my component. If I go with the mouse
into the workspace, I can place it again
into my drawing. So don't worry if
I, for example, delayed here and
it seems that is already lost because
like it is a component, I can go here and select it and come with it again
to my drawing in case that I want
to really delayed this component
because sometimes we have quite a lot
and that means that we are occupying
a lot of memory. The file could become big
and big and that's not good. Then we should click
right button delay. But what is a component? What is the main difference between a component and a group? Why we have to use a component in this
case will be spiller. First of all, we have to keep in mind that we are going
to use components when we are going to make
copies of our geometry. For example, in
this case we have a pillar that will be
repeated many times. So it could be a good
option to make a component. And why? Because when we change something
in any of those copies, the result will appear at the same time in
all of the others. Let's do it here with a pillar. In order to
understand it better, I will make just one copy. So I go to move, I select first, and in my way, click Control or Command a Mac. Then I have this
icon with the plus. And I'm doing a copy, not just a movement. So I placed my copy,
for example, here. And then I have two pillars. Both of them are components because the first
one was a component. Now I can make changes in
any of them, doesn't matter. For example, the second one, one-click, and I select the box, two clicks and I go inside. And let's say that
I'm going to use the post pool tool in order
to make this pillar shorter. For example, here, if
I open the camera, you will see that both pillars. Are changing at the same time. If I would have ten copies, then the changes would
be in all of them. I clicked, for example,
here, spacebar, one-click out of the
box, and here we are. So you can imagine
now how useful can be these two when we are
working, for example, with very repetitive elements like furnitures,
windows, pillars. So as you already know, this is something that
we can't do with groups. So once we have clear mind
about what a component means, let's draw the pillars
of the pavilion. First of all, I'm going to erase these elements because they
are just disturbing me. Zooming x-ray. First of all, I will
place, for example, this pillar in a very
strategic position. So I will take the first on the surface of
the podium, for example, here I will put the
top view camera, parallel projection, and I will choose this pillar more or less. It could be fine here. Okay? And then I will
copy this pillar, clicking the first from here. For example, green AKS control
for make a copy to me. And I will choose this
point more or less here. Now, this one goes out. And we have these two pillars. I will select both of them
and pay attention now because we are going to learn another possibility
for making copies. The thing is to select the
elements that we want to copy. Then move first control. I go to the second
where I want to place my copy here
more or less Greek. And then when it seems that
we have already finished, we can write asterisk and the number of copies
that we really want. Because in this
case, for example, we don't want just
one copy but 23. So I write asterisk,
asterisk three Enter. And then you can
see that we have not just one copy, but 123. If I orbit, we can
see our model in 3D. Now it is active, the
parallel projection. I can change it to perspective, switch off the x-ray, and for example, select my image and hide
it using control. Here we are, As you can
take in the outliner, we have now 12345678
components called pillar. And if we make any
change in any of them, that change will appear in
the rest of the copies. So if I make a reminder about this new function
of the copy tool, I will do it this time. Out of the pavilion. I will make a copy. I will place it here. And let's do it again. I select my object, moves first. Instead of movement,
I want a copy, so I click Control second. And now asterisk plus the
number of copies that I want, let's say five enter, then I have five copies at
the same distance instead of 112345 copies plus the original. Furthermore, this tool
has another possibility. I'm going to erase these copies. I choose my element, then I repeat the
same operation, but this time I
will place my copy, let's say at this place, because I already
know that this will be the last pillar of this line. So once is still selected, if I click the Split bar and I write the number
of copies that I want, let's say five again. Then you can see that I have five copies
plus the original, and they have been placed keeping the same distance
between each other and respecting the space from the
first one and the last one, which was the reference. So sometimes this,
another function of the copy tool will be super-useful in order
to model our drawings. Well, we finished the
class here and we will continue in
the next episode, drawing the roofs and
working with layers.
10. Drawing the roofs. Layers: Hello everybody and welcome
to this new episode. Let's continue with our
Barcelona Pavilion. So in the last episode, we learned about the components and we do all of the pillars. So now we have components
for our pillars, groups for the different walls, and another group
for the podium. The next step will be to draw the roofs and we'll
make the best of it. And we'll learn about
another tool very important, which is called tax. We can find here a
TRE called ducks. It used to be named as layers. So the meaning of this tool
is as the ol liar tray. And we have to know that this tray works
with another tool set which is here called ducks
if it is closed for you, yes, remember right button here, and we'll find ducks. This set tool and this tray work together
here in the tray, here inside that we can
find the name of the layer, which is already in our drawing. It is called undock. We have this eye in order
to hide or unhide the tag. We have as well this pencil, which means that, which means that this tag is
currently in use. We have this color
which can be changed easily if I click on here
and I change the color, this is just in case that
I go here to details. You will find this button in it, mostly all of the trace I click here and I find more options. One of them is colored by tag. If I click on it, then
all of the geometry inside the stack will
be colored by this red. So at the end, everything
is in that layer or tag. So everything is in red. If I want to recover
my previous color, just click again on
details and again, click on Color by tag. Then we find another
two options at dark. And here we will be able
to create another tag. Let's do it. I will
name it as roofs Enter. And here we can add attack
folder in order to organize better are growing
in case that we have been working
with a lot of tax. If we want to delayed attack, then we have to go into detail. Here we will find pOH, which means that we will delete all the layers which are empty. No geometry inside. Here we find delayed tag. If I click on it,
we can see that it is already delayed
it just because it was completely empty in case that there is
some geometry inside, we will receive assets
in order to move that geometry to another
tag before delayed. The larger. Besides this tray,
we have this tool. Now we can see the name of the layer that
we have untapped. And if I click on here, I will expand this
menu and I would be able to see the
rest of the layers. Once we have an over view
about how the tax work, Let's draw our roofs and let's put those roofs
inside a new layer. So first of all, I will delete these pillars. I don't need it
anymore. Delayed. I will hide my Ymax Control L, top view camera,
parallel projection. And I will activate the X-ray. I will start drawing these
roof placed at this side, which I think is a
little bit easier. So as I used to say, You have many ways in
order to draw in a schizo. Here, for example, we
can use the rectangle, one click on this corner, and another click on here. Now it is important that you have to be aware
that when we are drawing with a product projects and using the top view means that we're not totally sure about at what high
we are drawing. So now I orbit. We can see that our rectangle is drawn on the
surface of the podium, on the surface of risk
placed the image. The reason of this is because our first click was
here, was this one. And the height of this point
is the surface of the image, then the rest of the
rectangle keep that height. So now it is easy to continue. I just need to
select my rectangle, which is not blue
to anything else. Because the rest of the things, our groups, I click em to move. First, I constrain
my movement to the set X and I choose
correct reference of high. For example, here, I can
orbit to check my drawing. It is correct. So now pause, pull, one-click and I write down
the thick of this roof. It is 0.3 meters. Enter. Here we have, I could
switch off the x-ray. And the last step would be select these roof
with three clicks. Right button, make a group. And now we have this roof
in a protective box. Let's go with the other roof. I go here, top view. Again, X-ray, I can see the lines for the roof
making this rectangle. So now I will use the line tool. First click here. Click here. Next point is aligned with these heads of the
swimming pool. So I will constrain
to the red acts and I will select this
edge as a reference. Then I continue till here. Again, I will
constrain this time to the green acts
with the left arrow. And then this would be
the edge of reference. And now the last line
till the end point. Now I can orbit, I can switch off the X-ray. And if I click on here, we can see that we
have the surface. Because again, as we before
made different groups, these new rectangle hasn't
been glue with anything else. So two clicks M for moving it, I can choose any point inside the rectangle or even outside. I constrain this movement to the set X and I choose a
correct reference for the high. Now post pool one-click
and I write down 0.3 meters spacebar for
select three clicks. Right button make room. Here we have sometimes
when we orbit and we are using the camera in
parallel projection, then we have errors because
of the graphic card, as you can see here with this Q, this is normal in SketchUp, so it is good to change the camera tool perspective
as soon as possible. So now let's go with a tux. I will create a new tag called roofs Enter and then look
that from this tray. I can't place my geometry
in any of these tax. I have to do it from this tool. It is very, very easy. I have just to
select the geometry, in this case, the roots, then expand these key. It appears all of the texts
that I have in my drawing, and then I just click where I want to place that geometry. In this case, roofs click. And now this geometry is
already in the roof stuck. If I want to take it, the best way is just
to click on it. And then if my
geometry disappears, it means that
everything is right. I will unhide it again. And finally, as I
told you before, if I would want to
delete this tag, I could go to tails, the Late tag, and then
we have this menu. Because right now we
have geometry inside this roof deck in where we
can be for delayed team, let's say this folder, we can move the geometry
inside to another dark, which we can use if
we expand these key. Now we have just another tag called untag to
place that geometry. So we would have just this
upsell and in case that we choose this another
option delayed the entities. It means that in this case, yes, We're gonna delayed
the folder and the geometry placed inside. We don't want to do anything
about this, so cancel. I will select the image
Control H to hide it. And now we are almost done. I recommend you strongly
that every time that you draw a roof in your drawing, put it in a different
tack in order to be able to hide and
unhide so easily. This is because
many times you will want to work in the interior. And if you have roof
in your drawing, it will disturb you quite
a lot because it will be in the middle of the camera many times that it is
happening right now. I am zooming out
and then you have to go inside again,
so bothering. But if we have the roof
in a different tag, we just have to
click on the eye. And that's all. It is. Even easier than the to hide and unhide that we
have learned before. Hide and unhide is
more, let's say, for being used when
we have to improvise. For example, we
are drawing right now and then we
have this pillar. I don't want it right now here in the middle
of the drawing, then I can say height, button height or Control H. But when we are working with, let's say a structural
things like a roof, then it is much more
better to place it in a different tack and work like we have just learned
in this episode. So control you for
a high that pillar, I will click here in zoom extents to show
the entire model. Click on the eye
of the roofs liar, and we are ready to
continue in the next class.
11. Drawing the glassmakers: Hello everybody and welcome
to this new episode. Let's continue working with
our Barcelona Pavilion. So in this class, we will focus on drawing
the glass makers. If I click Control L, then I can say my emits
X-ray on top view, I will hide the roofs. Here in blue, we can
see this glass makers, which have an aluminium
frame and are divided in vertical
partitions as well. We can support
ourselves watching some real images of the Barcelona Pavilion
before drawing it. But before starting this task, we will go to the cube and then I switch off again the x-ray. And I am thinking that I will place this image
into another dark. It will be more easy
from this point on to hide and unhide it. So here in tax that
the name will be Ymax. Enter. Once the image is selected, I expand this menu
and click on image. Then I will hide it. And I'll go to the cube. Why? Because during this class, we will learn some new tools. But the most important
thing that we will learn is new concepts
about SketchUp. Let's say that we will go deeper into the software
for arriving here. Let's say that we
have been drawing in a very simple way, doing
groups components. In any case, all of
our drawings have been always protected from each
other in order to not blue. But now we will need new skills. So let's go with a cube. But first, I will draw a
rectangle in two dimensions, not in three looked at here, we have two elements,
edges and surfaces. These two elements are
the basics of sketch. We know this already, but imagine that for example, we delayed a surface. It is something that
can happen easily. And then what we have to do, we have different options. If we go with a pencil and I go from the beginning
to the end of it. I will recover that surface. It is drawn again
and that new EDS, let's say that has replaced
or we can say as well that it is glue with the old one
and then we have just one. But what happened? And at this point, I will delete again the surface if I want to recover
that surface, and then I just draw a line. For example, here,
as you can see, the sheriff phase is
already drawn as well. But if we go to that, we can say that we
have now two edges, this one and this one. So our new line, Let's say that has broken the
previews it into two parts. So this could be useful for
us if we know how to use it. Because here we have
our reference point that we can use in order to create a new line or whatever. But it is important
that we have to be aware of this fact
because if not, our drawing can become
more and more dirty. For example, if I pull
here the surface, you can see that this line, that reference point
becomes a vertical line. When I pull the surface. If I don't want it, then
I have to use the eraser, for example, and
delayed contra-asset. Then what happened If I
delayed not the surface, but for example, these ads, I select it and
then I say delight. As you can see, we have lost our ads and the surface
at the same time. This is because surfaces can't live without the bounding edges. So you can imagine that these ads was
holding the surface, was part of the structure which allows that surface to exist. Let's go now to the 3D model in order to
understand it better. If five, for example, select surface an
isolated first thing that you can see is that
our 3D model is empty. There is air inside. It is not a solid element. If we wanted to
close the surface, we would use the line. And we can go from the beginning
of one to the end point. At the same time, we could
go draw in a diagonal. But if we do that, then the line will be
drawn in our surface. As you can see, this
is another thing that I would like you
to take into your mind. This line belongs
to this surface. If I erase it, the sheriff phase will not disappear because it is
not part of the structure. As you can see this line. On the contrary, if I
select it and I erase it, will produce that
this surface and this another surface
will collapse because it is part
of both structures. I saw you, I select
it and I delighted. The way back would be to repeat that line from here to here. And then both
surfaces will appear again because we have
closed both structures. So as you can see, there is
a logical concept inside the way we have to draw in SketchUp and you have to
understand it better and better. Then draw in this program will become something very easy, fast, and very entertaining. Another good point is that
if we draw, for example, a rectangle in one surface, because of the glue concept, this new surface has been
glue with the previous one. Then we have this
surface in the exterior and another surface
independent in the interior. We can play with both of them. For example, if I click on the interior surface and I pull, I will create a new volume. And if I pose, I will make a hole. When I am making holes, it is important to
know that if I post this whole till the end
of the contrary phase, and then we will receive
this level saying on phase, and I click here, then the whole will be perfect
from one side to another. This operation, it
is super useful, um, based on my experience, this is something
that we will use quite a lot in order
to make this whole, I will say control set. We can do it as well
using the two and going to 1 from
the other surface, from the other side,
then I could choose, for example, any
point of this Eds. If I don't want to orbit, I am posing here this surface and I
want to make the hole. So I can choose, for example, 1 from this eds because it
belongs to the opposite side, the same with this one. I click on here, for example, then the hole is already done. Let's jump now to our
Barcelona Pavilion. If I go here and I
unhide my image, I switch on my x-ray, I select the top view and the camera in
parallel projection. Okay, we are ready to draw and we will start
with this glass. Once we have
finished this class, the rest of them will
be easier because we will have the mechanism
in order to do it faster. So I will orbit. I am thinking that I will not use the parallel projection. So I'll go to perspective again. We need here the
thick of that glass. I will tell you it is
five centimeters thick. So I will select a line, 1.2nd at 0.05 meters, then zoom out, redox, take more or less here. And again, 0.05 meters, but I have the
automatic reference. So click and now the endpoint, as you already know, the
rest of the elements of my drawings or
groups or components. So these rectangle can't
be glue to anything else. I will switch of the
x-ray post-school one-click and I will move my
mouse just to the top of, for example, this wall. As you can see, I have
made a solid wall, but now I will use a
new tool called offset. It is here, it belongs to
the transformation tools. And once it is selected, I have to choose our surface. In this case, this one, one-click and I move my mouse, then you can see in the measure bar that
we have a distance. This is the distance that we are performing from the
bounding edges. So I write 0.05 meters Enter. And now we have the frame
of the glass maker. If I want to create a hole here because I just want
to keep the frame, then post pool, one-click and I pose just Tilly
other side here, for example, we have
the level on phase. I can click here and
a hole is created. Now we need the
vertical partition. We know that we have two here, one around here, and
another one around here. For doing this, I will
use my measure tool. I will create an auxiliary
line here, one-click, I move my mouse and I come back, click and I have just
created an auxiliary line. Then I will select this auxiliary line move
first of the movement. But I don't want a movement. I want to create a copy. So I click Control, I choose my final point. It will be here. And I write a split
bar, three Enter. Now as you can see, instead of one copy, I have three copies which at the same distance
between each other. Now summing two, for example,
this auxiliary line. Here. I can draw these
vertical partition in many different ways. I could do, for example here the plant floor and
then post pool. Or even better in my opinion, I could use this vertical
line in order to create a vertical surface
and then extrude that surface in the
horizontal dimension. Again, tape measure tool I will create from
here in the red X, a new auxiliary line at 0.025. And the same in the
opposite direction, 0.025. Then rectangle first,
zoom out and zoom in. Here we are. And
look what happened. This surface, this
surface has created lines which are part
of this new surfaces. So at this point, I just have to select these new surfaces
and be laid them. Go closer again to here, whose pool, in this
case, just pull, for example, to these ads, which can be used as
a reference. Perfect. Now, in order to do it
in a different way, I will use the select tool. I will create a box
from left to right. Once I have selected my
new element movement, enter, I select the correct
point for the movement. If I just move, I am distorting my geometry, but I want a copy. So I click Control and I select the correct spot to place these new elements
out. Spacebar. I click Here we are. Now, I could, with
the eraser delayed these auxiliary lines
because I don't want my drawing to be dirty. And as you can see, we have almost finished
with our frame. We just need now the glasses. But first of all, I will make this frame a group. So select three clicks,
right button maker. Once it is a group, I will go in with two
clicks rectangle. I will select this mid point. Somehow. I look here because if
I want to warp it and select the opposite
point for drawing, this glass could be quiet. For me, I can do it, but because I have a lot of experience with this
navigation tools, but the correct advice here is to use the X-Ray five suites. On the X-ray, I am able to
see these points which are hidden by the
surfaces and select them in a super easy
way, midpoint click. Now I can switch off
again the x-ray and I have my surface
or read it wrong. Let's repeat the operation here. Midpoint. Somehow, instead
of orbiting x-ray, and I choose super-easy. The opposite midpoint
here, midpoint, midpoint. Switch off the x-ray. Here, let's introduce some
knowledge about a new tool. This new tool is a Default
tray coal materials expand its key here we can
find different folders. And if I go to glass and
mirrors and I choose, for example, these
Miro number one. Then it appears
this paint Barker. And I have to click on the surface in where I want
that material to be applied. Here. Maybe these material doesn't fit with the Barcelona Pavilion. So I will choose another one. For example, this translucent
glass blue click. I think it is better. Another click here.
Finally here, then a space bar. And I click out of my group. If I go to the outliner
and I select my window, you can see that here
we have our group. And if I go inside, I have the glasses
and I have the frame, just like free geometry. So escape, we finish here. This is a very important class. I hope that you will be able to update your drawing till here, because in the next episode, we will finish the rest
of the windows and we'll continue learning about
that material tray, which actually has a
lot of things to learn.
12. We continue the glassmakers. Rotate and scale: Hello everybody and
welcome to this new class. Let's continue drawing
our plasma occurs. So I will switch on
my x-ray and we will start this class drawing this
glass maker which is here. So I could start
drawing a line between these two pillars in order
to get the midpoint. And I reference, which I will use for placing correctly
these new glass maker. Here it is, Now rectangle. So first here,
second around here, we can take now the dimensions
8.14 semicolon 0.18. We know that the
second dimension, 0.18 is not correct. It has to be 0.5. So we can write 8.15 more or
less semicolon 0.05 Enter. Now I select this element, I click twice my left
button, move on. Now I will check where is the middle point
of this geometry, and I will move it
to my reference. Here we are. Top view. It is more
or less correct. So E for the eraser, and I delayed my auxiliary
line once I have done this post pool and we take
our reference for the high, now we can use the
offset to 0.05. I will switch off the X-ray Post poll again
and we will make a whole. So we have to find
this level on phase. Click. Perfect. Now we have the main
frame. These mainframe. Let's put it into a group, three clicks, right
bottom may group. And now we have to draw
the vertical partitions. At this point, we can check with some photos how many we have. Ai tells you already
that we have seven. In order to draw these
seven vertical partitions, we will use components. Why? Because these elements
are exactly the same all of the time and they will be repeated not just here
in this glass maker, but in the rest of the last
makers in the pavilion. So I can use the line red x, 0.05, again, the red X. And I close my surface post
pool and I pull till here, I select this element. Three clicks, right
button, Make component. Let's call it vertical. But create, here it is. Now we need the references. So I will use my auxiliary line. This auxiliary line in order
to be totally accurate, should be placed in the
middle of this surface, the distance, then
it would be 0.025. Enter here we are. I will make another reference on the opposite place here, 0.025. And now I can select
this auxiliary line, say Move, select for example, this point I click Control
because I want to make a copy. I place this copy using
my reference here, and then I have to write split bar and the number
of copies that I want. I don't want one but eight in order to have seven in
the interior of the frame. Perfect. Now I can select my component, move midpoint and I
use my reference. Once I have placed
correctly the first one, I have to make copies. So again, I choose this
midpoint move in my way. I click Control and I
make a copy placed here, then I don't want one
copy, but 123456. So asterisk six Enter. Here we are eraser and now I can delete all of
these auxiliary lines. Let's go with the glasses. I can use the rectangle
I looked at here instead of orbit and
try to find that point. Moving the camera, we can
use the X-Ray in order to be able to detect that
point, much more easier. So I select the
correct point and I go to the opposite midpoint. Click switch off x-ray. I select this surface
M for moving first. For example, this one
control for make a copy. I placed my copy here, and instead of one
copy, I want 1234567. So seven Enter. Here we are. Now I could select. All the elements of
this glass maker. In order to do that, I will make a box with the selection tool
and then using sift, I will say that this
pillar and this pillar are not part of the selection
right button make group. And then I can notice
that something went wrong because the box of this
group is too large. It means that something is included in this group
which shouldn't be there. Let's check it
then double-click. And here it is, this line. It is included in my group, but it is not necessary, so I will select it and delete. Now we can notice that
when I click on My group, the box is not that large. Perfect. Now we are done with
this glass maker and we will learn another tool
which is called Rotate. You will find it here in
the transformation panel. But first of all, let's
make a copy of this group. And then let's use
the rotate tool. I click on it, and then
you can see that we have this cycle for measure
angles in a blue color. The color is important
because it is giving us information about what
plane are we working. For example, now is blue because we have our mouse on
the podium surface. But if I put my
mouse, for example, on this wall, then
the color is green. And if I put it here, is red. The color, in this case, red, means that we are
in a plane which is orthogonal with that red X. If I go to this wall and
the color is now green, it means that this plane is totally orthogonal
to the green acts. We need to work with
the blue color. I can just click,
for example, here, one click and then my
sarco is already fixed, then we need a reference. Second click on from that
reference from that line which has been created
between these two points, I will start
measuring the angle. I move the mouse and you can see that the angle is changing. We can even write the angle
by ourselves, 90 enter. Perfect. Take into account
that for example, if we want to use again
this Rotate tool, and my first click is
for example, here, if I click with the
left button and I keep that button press
and I move my mouse, I can change the position
of their rotate plane, delight get the correct one. This is important because sometimes when we
are using this tool, we will need to do it this way. If I choose, for
example, the red color. Second for the reference. And then look how my glass
maker is going to rotate. Well, I will press
Escape because I don't want this rotation
again X-ray on. I will move this element
to its correct place, which is more or less here. And look now that this glass maker is
shorter than the real one, it should be this
large till here. So first thing that we
can do is for example, go here, go inside this group, select this frame, go
inside this group again till we can select the
surface. Push, pull. I pull till my sire point. Here. I should do the same with this, another surface, this one. So Post poll again,
in this case, I will push, but I don't
have the reference. So I need that reference
auxiliary line parallel, for example, to this at 0.05. Now I have the
reference tool again, click on that surface
till my auxiliary line. Here we are. I can switch off the X-ray. You can see that we have
already the main frame. But in this particular case, the distance between
the vertical partitions are different than in the
previous glass maker. So I should erase all of
the, let's say glasses, clicking twice in order to
select not the as the surface, but the surface and
the bounding edges. Here we are. Now I will erase as well these vertical partition,
all except one. And finally, I will need again auxiliary lines in order
to create my references. Here. If we check
with some photos, we will find that we have
nine vertical partitions. So again, we have to repeat the same operation
auxiliary line. I take for example, this 0.025. The same operation on
the opposite side, 0.025, zoom-out eraser. First of all, I will delete, which doesn't need to be there. So one-click, I see that
it is part of a group. I have to go inside
and double-click. Then I can select
my auxiliary line and delayed scape
for going backwards. Now I select again this
auxiliary line, move 1. I don't want to move
my axilla line, but I want to create a copy. We're here at the end. I use my another reference. Click, then I write a
split bar, ten enter. It means that we
have ten copies, nine in the interior
of the main frame. Time for placing the vertical
partitions correctly, I select it moves. And let's start just placing
the first one correctly. And then we have to make copies. Again. Mid point control
for making the copy. First copy here. But we don't want one copy. But 12345678. So asterisk eight Enter. Here we are eraser and we delayed all of
these auxiliary lines. Time for the glasses. I will use the X-Ray in order
to detect these mid point. Is here, 1.2 first
midpoint here. Nice. Switch off X-ray. Let's make some copies. I select the surface
m for moving, reference point, control
for making a copy. Second, here, we
don't want one copy. We want 123456789. So asterisk nine, Enter. Here we are. We are still inside
the group, so escape. If escape is not working, then Spacebar and
we click outside. If we go to the
outliner to understand better the structure
of this glass maker, we can see that we have a group. Inside that group, we have
different components, which are the
vertical partitions. And then another group
which is the main frame. Apart of this, we
have the glasses, but the glasses, I
can select it here. You can see that they
are free geometry. And geometry doesn't appear
here in the outliner, but actually it is there
inside this first group. So once we have finished
with this element, again, X-ray and we will draw finally, these two elements, which
are exactly the same. So we will draw just one and
then we will make a copy. They think about these elements
is that the structure, the frame is shared with
these previous elastic maker. So we will use these
vertical partition, this one and this one as
a structure elements. So first of all, again, auxiliary lines, I need something parallel to
these new elements. For example, this line. And I will place
it just following this vertical line when I am
able to touch the ground, click, now I can repeat
this auxiliary line. The distance would be 0.05. Click and we can check
that everything is right. Draw in another
vertical auxiliary line here, another here. And then these contact points, we'll say if the drawing
is correct or not, switch off the X-ray
rectangle 1.2nd here. When we touch the wall, click Post poll, we pull on, we choose the correct
height offset. Click 0.05, post pool, and we make a hole when
the level on face appears. In this point, I have
just realized that many of my elements don't
have the correct height. That is because when
I draw the pillars, I did a mistake. This is very normal situation
when we draw in SketchUp, it is almost
impossible to do it. Everything perfect
the first time. No problem. For the pillars.
It will be super easy to correct it because
they are components. So if I go inside any of them, I can say post pool this time. Yes, Go for example, till here, I'm correct the
height of these elements. Click now I have to do the
same with these two elements. So I go inside this group. I will go inside the main frame. I will select this upper part. Move. First, I can constrain to the set x and then I use a
reference with this wall. Because of the glue concept, surfaces and SDS are
going altogether alone. This movement in the set X, I go out from this group. And then I will do the same with this vertical partitions. They are components. It will be super
easy. Post poll. Click till here
with the glasses, I go back and in this
case, I can select, for example, this
line M for move in. And again, because of
the glute concept, if I stretched this
surface from any point of this edge along the set Ax and Ay constrain
this movement here, then all of the
surface and all of the edges go together and
the job is already done. I can make this same
operation with the rest of the elements M. I constrain
my movement to the set x, and then I can choose this
point as a reference. Here we are Spacebar
and I click outside. Now I have to do the same
with this glass maker. The vertical partitions are
already corrected because they are components and they changed when I made
the corrections here. So I should go inside the
group of the mainframe. Again, one box just
for the upper part. Move. First, constrain
the movement and choose the correct height
one step backwards. I mean, we have to go
out from this group. Spacebar. I click out, I click outside. Now I go inside the main group and I
choose all of these edges. The edges m, any point
constrain the movement, and I choose the correct height. Here we are. I can go outside of this group. Everything is already corrected. So we will draw in this element, we had the mainframe, but here we need to eliminate this part
because we are going to use this vertical partition from this another glass maker. So I can just say Post poll, I go till here, but then we have a surface left. You can see it. If I
hide this element, we have this surface left. So let's go with the eraser. Now we can go to Edit and
height last or Control U. We can make a group of
this frame, three clicks. Let's use an auxiliary
line in order to detect the midpoint
of this element. If we are trying to find it and we're not being successful, it is because we are
not inside the group. So we need to go inside, again, auxiliary
line, one parallel. Here we are. Now we are working with
the real geometry, not with the boxes. And the program can
find the references. Here we are. Spacebar, click outside. Now we need one of our vertical partitions
and place it here, just one in the middle. So if I go, for example, inside this group and
I select, for example, this vertical partition,
you have to be aware of the fact that this is
placed inside a group, and we don't want that. Our copy is placed
inside that group. We want that copy in another
room outside of this one. So in order to do this task, we have to select our elements, edit, copy or control
C. Then I go back, I go outside that group. For example, here I am
in the normal growing. I say Edit, paste or Control V. Then I have my component ready to be placed
wherever I want. Let's say here, then I choose the midpoint and I
use the reference. Here, we're time
for the glasses. X-ray rectangle, I choose the
correct midpoint, zoom-out. Second midpoint. Here we are switched
off the X-ray. I select this surface
and I make a copy. First, control. Second. Nice. Let's put all of these elements
together inside a group. I mean these two surfaces, this component and this group. So I select the group for the mainframe, I
select component. And finally I select
these two surfaces, right button, make group. If I click on it and
we go to the outliner, we will see that
we have a group. Inside. There is one
vertical partition, one component, and
another group, which is the main frame. Again, the surface is for the
glasses don't appear here, but they are inside this group. Pay attention because
for example, now, when I select this
group in which there is the mainframe inside this auxiliary line
is already selected. It means that this
auxiliary line, it is inside that group by one. To delete it, I have to go
inside that group and then I can select just the human tree. So I can select this auxiliary
line and say delayed. I go outside. And then with just one click, I select all of these elements because they are all
inside one group. I say M for moving. But I want a copy first,
for example, here. Second exactly. Here. We have the
second glass maker already done time for erasing, for example, this auxiliary
lines, this one as well. So we are almost
done for this class. It is one of the most
difficult classes of the course in
terms of drawing. Because here you
have to be able to understand perfectly when
you are inside a group, when you are outside complex groups with
different elements inside, at the same time,
you have to use your drawing skills
and make them better. So don't worry if you find difficulties for
drawing these elements. It is part of the process. And I will see you in the
next episode in where we will start using quite a
lot the material tray.
13. Applying the materials: Hello everybody and
welcome to this new class. In this episode, we will go deeper into the material tray. Here it is. You can
see that first of all, we will find this
main thumbnail, which is talking about the material which
is already selected. Here we can find its name. It is called default. On the right side, we will be able to display the secondary selection
panel by clicking here, you can see that it
appears down here, these secondary panel for having more options
at the same time. Then if I go up again, we can create a material
just clicking on here. And this, another
button will allow us to recover that default
material anytime. Let's go now to analyse
the select panel. Here we have select
and we have edit. If we are in select, we will be able to
pick any material displayed here in this menu. What appears here depends on
if we click, for example, here on this house,
one-click here, and then it appears
different materials. These materials are
related with all of the materials which
are used in our model. You are surprised
because here you can see an orange color and red color and they don't seem to
appear in our model. This is because they are part
of this component similar. Furthermore, if I go
and I expand these key, we will find different folders
organising our materials, as you can read
last time, Euros, buttons, metal, tile, water. So for example, if I go to, let's say glass and mirrors, and I click on here, then we have several options in order to choose our texture. Let's say that we
choose, for example, this translucent glass
blue go and click on here. And then this material becomes
the selected material. If I move my mouse
into the canvas, we can see our
paint bucket ready for applying that
material to any surfaces. Besides this, if
I go now to edit, I will be able to edit that material in terms
of changing the color. And for doing this, I have
different colors modes. For example, a color
wheel or this H S mode, this another HSV, or
the well-known RGB, for example, if I
choose this one and I make some changes
in these red bar, you can see how our
material is becoming pink. And in case that we don't
like these changes, we can always undo
these color changes. Just clicking on here. These other two options will
allow us to select our color based on the color
of our model or based on one color that
we like in our screen. For example, one-click here. Let's say that we like
these gray than one-click. And you can see that, that gray has been
selected and it has the RGB values here. On the three bars. If I go down, I find
this level texture and with just one click on
here, use texture image. Then I will be able to take
any image from the exterior, not from SketchUp in order
to use it as a texture. Here in my drawing, this is something
that we will do in the next future in order to, for example, apply a particularly
marble to the wards. Now, we will say cancel. The last option here in this
edit panel is the opacity. As you can imagine here, we will be able to change the transparency
of any material. If I go back to Select, then we will be able to
use these to more options. One is details and another
one is the sample paint. If I go to the tails, we will see more options. Some of them are just
for changing how we see the size of
our thumbnails and other options will
allow us to create favorite materials collections or remove those collections. These are more advanced
options and they are not very important in order to
work correctly with a sketch. I'm not at this point. If we jump now to this option, the sample pen tool, I would say that this
is a very useful tool. It will allow us to pick
any color from our model. So for example,
now it is selected the translucent glass
blue with our changes. But if I click with the sample paint on this
surface, one-click, then the default
material is already taken because these surveys. Has this material applied? So it will make our
life so much easier. Well, let's see now how
to create a new material. As you already know, we have this option, Create material, but before clicking on it, we have to be aware of what
material is already selected. At this moment, we have
here the default materials. So for example, if we wanted to create a new material like this glass we already made with these changes and save it
with a different name. We could go to the sample paint, just click on this surface. Now it is already selected and now we can go to
create material. We can see that we have
all the values already loaded and we can just
write another name, for example, new glass. Then we say, okay, we'll be able to
find our new glass here when we click
in the house bottom. Finally, another
important point about how to use correctly the
materials in SketchUp would be to know
that we have here this paint bucket in
our main toolbar. So for example, if I
collapse this tray, imagine that we are
working normally in SketchUp and then we want
to apply a material. I could go here to
the paint bucket. The shortcut is the letter B. And when I click on it, my material tray
expanse automatically. This is something
that is happening in this version of SketchUp 2021. So we can check what material is loaded in our paint bucket. And if I press Alt
in my computer, you will see that
we can change to the paint sample
rapidly and easily. So now let's apply our new
glass material on our model. Firstly, I'll go here
to this glass maker, and then I select it. I go to my outliner and
I see the structure. I expand this key and
I can see that we have some components
and another group. I click on it and I see
that it is the main frame. So if I want to apply my glass here on the
correct surfaces, we have to know that
in case that I am outside of the group
like I am right now, I select my paint bucket
and I click just once. Then all of the
geometry of this group, all of the things
that are inside this box will be modified
with this material. This is another beer, two of the groups, but we have to know when is the correct
time for use in it. Of course not now. So I will undo this
last step control set. I will click Select, I will go inside this
first box and then we have these different surfaces
like fried geometry. So I can use the
paint bucket here, creating these different
transparent and glasses. The rest of the things inside this group are part
of their structure. And another material will
have to be applied on it. Spacebar, I click outside. Let's go with this. Another glass maker
has the same. I have to go inside
the group letter B and apply my new glass on
the correct surfaces. Spacebar, click outside. And more of the same just here. Okay, Let's go now to apply another material
for that structure. Then we should go to
the material tray, expand these key Anglo, for example, to metal. Here we will find
different options. Let's pick this aluminium. One-click. The material is already loaded, and then let's go for example, let's start with this first, last Maker, Space bar. One click, I go to the
outliner and we can see that this group is
different than the others. It was the first that
we made and there is no more groups or
components inside. So inside this group, there is just geometry,
fried geometry. So if I click twice and
I go inside letter B, I should go surfaced by surface applying
these new material. This could be a slow process. So another way could
be select all of the geometry using
control and letter a, then apply my aluminium. And once all of the geometry
has this aluminium, we will change just the glasses, which is easier and more rapid. So Spacebar, I click outside, I go to the House bottom. I select my new glass material. One click on this surface, another click here, and
another click here. Sometimes we can
find some errors. For example, I can
say that we don't have the aluminium
on these surfaces. It could happen. So let's choose aluminum again. We should do it manually. Or we could repeat
the process, control, a one-click, click outside. New glass. Here we're. Now it seems that
everything is correct. It is always important. It is always important that
you check it carefully. We can jump to this, another glass maker here, one-click, I go
inside, two clicks. And for this
vertical partitions, we know that they are
inside a component box. So if I apply my aluminum
from the outside, one click, we can see that that
material has been applied to all of
the geometry inside, but not on the other copies. This is something particular
about components. If we apply a material from
the outside of the box, that material will be applied on the
symmetry of that copy, not in all the
copies control set. Because we want to apply the aluminium in all the
copies at the same time, then we should need to go
inside these component box. Okay? We can click again, control a, all of the
geometry is already selected. Then letter B, one-click
and we are already done. Much more rapid. I click outside and I
go then this group, the mainframe, let her be and I will apply my material
from the outside. Click Spacebar and I go outside. Let's repeat the same
process with this. Another glass maker, of course, all of the vertical partitions are already done because
they are components. So two clicks for going
inside the main group, letter B and I apply my aluminum from the
outside of this group, the mainframe,
perfect space bar. And I click outside. The same here. I click twice letter B, one-click from outside
of this group, Spacebar. I click outside. The same with this last element. And we are done. So let's finish
this class applying this aluminum as
well to the pillars. We know that the pillars
or components as well. So it will be super
easy and super rapid. I have just to
press the letter B, check that I have
my aluminum loaded. I can do it in any copy. I click twice, I go inside, control a for selecting
all of the geometry. Let her be one-click
spacebar, click outside. Let's finish the class here. And in the next one, we will see how to
import a texture from the outside for using
it with these walls.
14. More about the materials: Hello everybody and welcome
to this new episode. Let's start working with the
materials for the walls. This means that we have
to import some textures. But first of all, I just realized that here it
misses an important wall, so I have to draw it. I'll click on X-ray
and then I will use this wall for making a copy. I will put it on
the correct place, let's say more or
less around here. And then I have to make
it a little bit shorter. I go into this group. Click and let's say
it goes still here. Perfect. I go out view
camera, parallel projection. It is kind of okay. I can move it a little
bit more upwards. Camera perspective x-ray off. Here we are. I go to my dogs, I hide the image and
now materials tray. And let's create a new material. So first of all, I said the material
to paint with two default and create
a new material. Once here I would call it Forums tool and click on
Use texture image. We go to our attach textures and we choose orange Marvell. Here we are. The size, is the
size of the image. We can say, okay, we have created the
material already. Now. Pay attention because
this is very important. We are outside of our group. So if I click here
from the outside, then this material is applied in all of the surfaces
of the group. This could be very nice, but sometimes it has
some inconvenience. For example, now, with this
wall, we will see why. The first thing that
we can see is that the texture very, very small. So we should go to edit and
make this texture bigger. Let's say three meters. Now it is more or less, okay? But the problem is
the position of these different
drawings of the marble. So we need to change that
position from this menu. From the Edit menu, we can change the position, we can change the
size of the texture. And then we change the size. The position is
changing already, but we don't have actually a real control of the position. So for doing this, there is an option in SketchUp. So I will go with the Spacebar, select into this group. And when I select a surface
and I click the right button, we can see here that we have this option make unique texture. There is an option
which is missing. It is called just texture
and it's not here. This is actually the option
that I'm looking for, but why it is not
appearing here? The reason is because we apply the texture from the outside
of the group, you remember? So I'll go backwards. Control set, control, set, control set, I'm here. And then instead of applying the texture from the
outside of the group, I will go in letter B and I will apply this texture
just to this surface. One-click. Then right bottom. And you can see the option I
was talking about, texture. Then if I display this option, we can find position projected
and edit texture image. Position is the
option that we need. One click. And then if
I zoom in, we find for, let's say, atoms on the
corners of our texture. The first one is for a scale
and share the texture. The second one allow us
to distort the texture. And the red and the green ones are the most important. For us. With the red, I will be able
to change the position. With the green. I will be able to
rotate my texture. At the same time, I
will be able to scale, make it bigger or smaller. So zoom out and then I
will scale first of all, my texture, let's say
more or less still here, out, I will move it. I just have to use
the left button and keep it pressed
while I'm moving. I will go to here, then a scale again. Here for scaling, I have to move the mouse just in
the horizontal line. Because if I move upwards, then I will make a rotation. I will scale it till the end of the wall in its upper
part, more or less here. Then I can move that
texture again and adjust the limit of the texture
right edge of the wall. Here we are. And then we would be done
with this side of the wall. Take into account that these changes that we
just made with this wall, with this texture haven't been recorded here in the Edit panel. So if I go to the other
side and I click, we can see that we have
still these measurements. In case that we want to
record these changes, I should go to this
texture right bottom. And then we have to
use this option, make unique texture one-click. And then if I go to Select, we find that we have two
different origins walls. The first one, this one, and the second one, this one. So now we need this second one. I click on here,
and here we are. The problem is that
the drawings are now facing the other side. They are pointing
to the right side. Then we have to rotate them. No problem. One-click right
bottom texture position. We use the green item, we make a rotation, but without changing the scale. Here we are. And now we can
just adjust the position. For example, here,
select and I click out. Now, I go inside the
group again, letter B. And I use the same
second orange marble to complete the entire world. Here we are. Let's go now with
this second one, this will be much more easier. Why? Because we
will not be worried about the exactly
position of the texture. So again, the fault material create new material,
use texture image. Now we select the green marble. Let's name it as green marble. One-click from the
outside of the group. Then on the surfaces has been affected by the material
will go to EBIT. And from here, let's make
that texture bigger. For, for example, here we are. Nice. Let's do it a little bit more, bigger, six, even better, as you can see
here, we don't have that problem about the
drawings of the marble. So we don't need to go, for example, inside the group, select this surface right
bottom and make this surface, this material like
unique texture. And then in that case
we could play with the texture option with the
position and all the stuff. So I go out and we repeat
the same operation here. The fault material, create new material, use
texture, image, in this case the green marble to open green marble to as a name. Okay, click from the
outside of this group. And we have it. Now again, we go to the
Edit panel and let's say, for example, three
here, more or less. Okay? Even bigger. Four-point, too,
little bit more. 4.3, here we are. This could be nice. Again. In this case, we don't need to
do the operations that we did with
the orange wall. So as you can see, our pavilion is now
much more colorful. We will leave the class
here, and in the next one, we will apply the
materials for the podium, the rest of the walls, and the swimming pools.
15. Materials 3th part: Hello everybody. Let's continue applying our
textures to our pavilion. So first of all, we will apply the
stone to the podium. As we already know, we
have to go to materials, select the default
material first of all, then create new one. Use texture image. Here, we will use
this one, stone open. We can change the name stone. Then the material
is already created. Here. We can see the paint bucket charged
with that texture. Then I will apply
it on my podium. Podium is a group. So if I click outside the group, all the surfaces inside the group will be painted
with this texture. Let's do it, one-click,
and here we are. The problem is that the
texture is very, very small. So I will go to the Edit panel. And here, That's right, For example, four meters. It's okay. We can take here
with some photos how this texture is
in terms of size. Let's make it bigger, 6.2. And here we are. Now the same process
with this wall. One-click from outside. We can see that here
we have this lines of the texture which doesn't fit exactly with the
height of the wall. So we can go to Edit
and write 6.3 or six, or 6.4, even better. Now one-click to this wall. Here we are. Let's go with the
swimming pools. First thing that we can
take is that the bottom of the swimming pool has these stone texture and
we need to change it. We need to put our
gravel texture, which we already have it. So again, the fault material, create new material,
use texture image. Here we have this Istanbul open. We can call it gravel. Ok. And now Spacebar, I go into the group letter B
and I click on this surface, the bottom of the
swimming pool, one-click. And here we are. We go to the Edit panel and
we change the size. For example, two meters. Maybe this is too
big, let's say 0.7. Okay? It seems okay. The same process here, one click because I'm
already inside of the group. And we are finished with this. Let's go water space
bar and I click out. They think about the
water is that we don't have the surface to
apply that water. We have to draw it first. In order to be organized. I will draw it again
inside the podium groups. So two clicks, I go inside. And now you can see
that here what we have is a rectangle with a hole. So if I select the Line
tool and draw one line, for example, on this edge, I will close this surface. Then now I can go to materials, select water, I look for water. Here we are. We can
select this water polite. One click on this surface. We are almost done, but just almost
because this water is placed as the same
height as this floor. So in case that we want to
put this surface below, we sorted select the Surface, Go to move and then look, because here we will
find a situation. If I select this first of the movement and then
I try, as I told you, to place these surface below because of
the glue concepts, everything is moving
at the same time. And we're distorting our
swimming pool on our model, but we have learned
how to resolve this. It is just doing a copy. If I press Control, this copy is
completely released, the original, and it can
be placed wherever I want. So I zoom in, I can constrain the set X and write 0.10 meters. Here we are now Space
bar and I have to click on the original surface
in order to erase it. Let's repeat the process with this, another
swimming pool. We have a whole line. We close this surface, letter B, I apply this water texture
here and then move first. But I don't want to
move it because then I distort all of the geometry
because of the glue concept. So I click Control
and I make a copy, I constrain the set X
and I write 0.10 meters. Now Space bar and I click
on the original surface, which is at the same
height as the floor, and I just delete it. Here we are. We are almost done. I can click outside the group. And before finishing this class, Let's go to tags. I will unhide the
roofs and let's apply some colors on the top of the roofs, then materials again. Let's go to colors. White. I click
outside the group. Then gray. I go into this group, letter B, and I apply this
gray on the top of this roof, outside, inside. And I repeat exactly
the same here. We're, now I can go again
to tax and hide this layer. Well, let's put the
end of the class here. I hope you have learned
a lot about materials, and I see you in the next class. We will finish drawing
this minus terse, these other steroids
which are placed here. Here we have a bunch and
we will finish as well. The toilets.
16. Drawing the stairs. Model info menu: Hello everybody. Let's go with our pavilion. So now in this episode, what we're going to do
is to go into detail. I mean, we are going
to draw these stairs here and these other
esters from here. A part of that it will be means the band and the details
of these toilets. So let's just start
with this esters. First of all, I will
switch on my image, view and camera in
parallel projection. Here I can count how many
steps has this ester. So from this point, I have 1234567 lines and I say lines because I'm
going to use the Copy tool. So if I orbit, I switch off the image again. I will use my auxiliary line in a vertical position, one here. Then I selected move and copy, and I placed my copy here, but I don't want just one copy. I want seven copies, so I will say split
bar seven Enter. And here we have the
width of each step. Now we need the height. For that task, I will
use the measure tool. This is 1.55 meters and it
should be divided by a, the result, it is
1937 centimeters, but we are working on meters. So it should be nice if I
go here to this little man, click on it, then we have
this modal informing you. And here we can change
units super easy. We go to length and
instead of meters, we said centimeters, we close. And now we can introduce our measurements
into centimeters. So we said that the
height of each step will be 19, Thirty-seven centimeters. We have everything we need. I will go to rectangle
1.2nd then P. And let's say that the
high is 19.37 centimeters. Then I will select this
element and I will make a group now moves
into the correct position. First movement here,
second movement here, 19.37
centimeters distance. Then I will make a copy, one copy, but we need more. So asterisk seven, here we are. One of the steps
is our leftover, so I will erase it. Now. I will erase as well
all the auxiliary lines. I will not need them anymore. And my next step
will be to place correctly the stairs
in the correct group. First of all, I will make one group for all
the single steps. Now, all of them are into a box. And now I will place this
box into the podium box. In order to do this, I will go to Edit Cut. Then I will go into
my desire box, in this case the
podium click, click. And once I am inside, edit, paste in place here where we
have all perfectly arranged. And at the same time, you can see that ministers have already the texture
of the podium. That is because we applied before that material
from outside. So everything inside the eggs, that material, so escape. And let's go to the, another ester here, image on. We have here first
kind of platform. Let's draw it first here. Second, more or less here I will switch
off the image again, P. And let's play with that
thick all the time like a constant that 19.37 centimeters. Here we are. Now, I will make this
platform and new group. And I will use a single step from this term in order
to make the new ones. So I go in, I select a
group of any of the steps. For example, this one, once it is selected Edit
Copy, In this case, I go out and I say Edit, Paste, not paste in place
because now I don't mind. I will place this step
here and then I will rotate it first once
my desire plane of rotation is correctly 1.2nd for adjusting
the reference. And now I can choose the angle, let's say 90 degrees. Here we are M for movement, I choose the
midpoint in a group. And again here I'm
looking for the midpoint. Here we are. Now, I put this step in
the correct position, x-ray and I will need to make a hole in this first platform. So I will use my
auxiliary lines. One reference here,
another reference here, one more here, and
the last one here. Now I have to go into
the platform group line 1.2nd and I close my area, switch of the x-ray. I can take that. I have
already this area, so I can push it to
create this whole. I go out from my
group. Here we are. Now. I erase this up cilia lines and we can
continue with the sisters. But before that, I
am just realizing that we should move a
little bit this platform, that step, 19.37 centimeters. Now, here we are. Okay. Now again the image, let's count how many
steps we have here, 12345 and then the platform. Okay? You see, I select
my first step, 1, Second point, we make a copy
and we want four copies, not just 15 steps in total. For the next platform, I will select one step. I will make a copy, but we don't want a
copy, but a platform. So I will pull this step in order to
create that platform. Here, a measure so we can switch on again the
limits top view. Remember that we are working
in parallel projection for important in order to measure
things. Measure Tool. And this is more or less 210
centimeters, more or less. Switch up the image again, I go into inside this
group, I am already, then I can use an auxiliary
point from this corner, I write 210 centimeters. Enter, we have this grows
as the reference, then p. And I go till my references. Here we are. Again the same operation. I use. One of the steps, make a copy, place it in the correct place, then another copy here. But we don't want just one. But how many? Let's count
123456789101111 in total. So we said that we
don't want one, but 11. So 11, we can check
it now again, it seems that there are
two which we don't need, so I will delete it. I counted too much too fast. I hide the image again, and then I select all
of these elements. And I say that I want
to make a group. Once we have this, let's place it into the
podium group again. So edit cut. We go into this box, edit paste in place here where the stone texture is already applied in all of
these elements. So we have that
work already done. We'll go out of the
group and we are finished with our stairs. I invite you to
follow me and copy this process in order to
draw both the stairs, because it is a very
useful exercise in order to improve
your drawing skills. But at the same time, to understand better and better those movements between groups, which are very, very important in order to master SketchUp. So keep working. And I see you in
the next episode.
17. Drawing the toilets. Constrain axes: Hello everybody and welcome
to this new episode. Let's continue working
with our pavilion. This time. We will go into detail
with the toilets. And at the same time, we
have to build to model this band which is placed here. So let's start with the
band, which is easier. And then we will
jump to the toilets. In order to do this view x-ray, I'll go to my ducks
and I unhide image. As you can see, we can't see perfectly well the aim ads
because of the texture. So we can use here
different style. We are working now with
a sided with textures. But we can use, for example, this wireframe in which we are going to see
yes, the edges. Here we are. Now we can see
perfectly the bunch. So I choose the rectangle. We can see that we have
here 1234567 models. We will draw one and we will
copy it six times more. Let's start 1.2nd more
or less around here. Now I will orbit
because as you can see, this rectangle is drawn
not in the correct height. This is because we
don't have surfaces. And then this draw, when went to the bottom of our drawing, I
would choose it. And then we'll move
it on the blue axis. Here we are. I recover my say
that with textures, and now I will
extrude this element, let's say ten centimeters, or maybe a little bit more. Let's say two more. Here we are. Then I will make this element
or group no more x-ray. And now I will
copy it six times. Not one copy, but six. We can check if
everything is correct. We can see that our drawing is not much in perfectly
with the image. Doesn't matter. I will erase this last element and we
will leave it like this. Now, I will select all of these elements and I will
create another group. We'll move it on the floor. And now the high will
be three centimeters. Nice. Let's go with the
legs of these bands. I will create a rectangle
with these dimensions, 30 centimeters,
three centimeters. Here we are. 30 centimeters as well. Here we are. I will create a group
with this MAY group. Now, I will place it in the correct position,
midpoint, midpoint. Here we are. Now. I will move it along
the blue axis, still. Here. Here we are. We have our first leg
correctly placed. Now we have to make
some copies, right? So move 1. Be careful because sometimes with the move we
can rotate as well. Control first copy, but
we don't want one copy, but 12345, the risk five. Here we are. Then we have to
arrange this last leg. Moves. First movement here, second movement, let's
say 15 centimeters. Nice. Let's do the same here. So one copy, redox. So I use the right
arrow of my laptop. First position, second position, 15 centimeters in that
direction, finished. Now, we have to apply
the textures, right? So I will create a group with all of the
elements of these bands. Make group. Now materials, I click on the house and here
we have this stone. We could go as well
to the paint bucket. And you just take the material
clicking on the stone, then one-click from outside of the group and it is
already applied. Let's go with the toilets. So top view. And we can see that here. We have this glass with one
door here for the entrance. Then we have here kind of wall, another wall here
with different doors. At the same time. We have here one class
and another one here, which are kind of Windows. So let's start with the walls. In order to do this, I will use the wire frame to be able to watch
the image easily. Then auxiliary line. Here we have our reference,
then again textures. And now we have to go
inside this group. In order to make the elements
glue with each other. First element letter T, let's say ten centimeters, distance L for the line to here. And now it should be this area. This is the sign that we have
done correctly our work, then push or pull. We create this wall nights. Nice. Let's go with the other wall. It is around here. So the same process, letter T, auxiliary line. It is more or less here. Okay. Again, textures. Again line. But be careful and
go inside the group. Yes, we are already inside. First line, cilia
line, ten centimeters. L. Here we are. We have
the area whose pool? We have the wall. Nice. We can use the eraser in order to eliminate the different
auxiliary lines. This auxiliary line is
not inside this group, so I can't erase it from here. Let's draw the halls of
the different doors. So T again, here let's say
80 centimeters, another 84, the door and the high will be 2.10 meters, so 210 centimeters. Here we are. Now we can use, for example, that referenced in order to
create this auxiliary line. Here it will be the same
measurements, 8080. Here we are, in
this case, again, 210 here let's say ten
centimeters and 80. Everything prepare for
doing the whole rectangle. 1.2nd P we put still will
receive this message on phase. Click perfect rectangle
again, 1.2nd p. Same thing. We can go, for example,
till this line, which is part of the
plane of the other side. Here we are rectangle again. 1 Second point P on
phase perfect eraser. And we eliminate all
the auxiliary lines we have already used. We can go now outside
of the group. We can erase this
auxiliary line. And let's go then with the
holes for the windows. Take notice that we are working with a
parallel projection. If you don't like it,
we can always change it easily here and
go to perspective. So here t Again, let's say here two meters,
200 centimeters high, 50, distance from
the corner 20 and the width of the
window 160 rectangle. First, we have to go inside of the group rectangle, P on phase. Perfect. Now, let's go
with this, another window. So t, We have here
the references. So we can use them in order to create
this auxiliary lines. Here we are rectangle
1, Second point P. We can repeat the
same operation here, rectangle, click,
click, Post pool. And we choose, for example, 1 of this EDS. And we create the whole period. We can erase auxiliary
lines. Escaped. Spacewar. Scape, eraser. Perfect. Let's jump
now with this glass. In order to do this task. As you can imagine, there
are many different ways. I will show you just one. But feel free to
draw this glass as you really think that is
the best way for you, okay? So in my case, for example, I will take this glass maker
and I will make a copy. Let's put it here. Now is very, very high. Let's go to the ground. Here we are. Now let's place it in
the correct position. So W and camera, parallel projection, I
will move it more or less. Here is okay. I can see that those
walls are too short, so I have to make them longer. Not very difficult, right? Yes, I have to go
inside this group p, select my shirt phase
and extend this element. Let's say, for
example, if I go here, I can see perfectly to here, then I have to
order it. Go again. Same distance here. Spacebar. And I go out from the group. Okay, Now I will work with
the camera in perspective. And remember that this element is a group and in the interior, we find different
elements like this. Vertical partitions,
which are components, or these glasses which
are just free symmetry. So first of all, I will erase these glasses,
these free geometry. And be careful here
because you have to click twice in order to select
the surface and the edges. To click twice and then erase. If you don't do that and you
just select the surface, you will see that here you have different edges as leftovers, which can be very annoying in order to
delayed later, right? So it is much better
to do it properly. Yes. When you select here, I will use the side. In order to orbit better. You can see that it could
be very, very annoying. Okay, Here we are. We continue to cliques. Two clicks to click. Perfect. Now I will erase this vertical partitions,
these components. I don't need them,
I just need one. And with this structure, I could use, for
example, the scale tool. If I select it and I say scale, I go to the midpoint, this 0.1 click, and then
I go to my desire point. Here, we're, well,
it's not here. It was a mistake. It is here. The problem about this
is that I have changed the thickness of these
two vertical elements, this one and this one because it was on
a scale operation. So if my thickness was, remember five centimeters,
then I have to recover it. You have to go inside
this group, T, one auxiliary line,
five centimeters. Here we are for
boosting or pool. And we have the reference. The same operation here. P, not from here, but from here, five
centimeters P. We go the reference. We can erase these
auxiliary lines. Now I go out from the
group and I will place this element just in
the middle, midpoint. Then midpoint of
the other whoop. I go out and then I would
need to place the glasses. So I go inside the group again. Rectangle, midpoint
here, Sumatra, x-ray and midpoint again
here, midpoint, sum out, assuming perfect, I
switch off the X-ray. I need to apply the
glass material. So Paint Bucket. One-click here, new glass
is already selected. So one-click and one-click
spacebar escape. Well, as you can see, this has been a little bit, maybe difficult
to draw this way. We have used the
other glass maker in order to do it, not from 0. So we have to fix
the other row in, in order to adjust it here
to these new placement. Let's do now this other one. So again, top view camera, parallel
projection, wireframe. Here it is. We have here a door, so we need some
references of cilia line. I will orbit here we
have one reference, then the next one, let's say 100 centimeters. Perfect. Again, say that with textures. Let's repeat the same process. So I will make a
copy of this glass. I will place it
here on the edge. Then I will go inside the group. I will erase this glass, this glass tube, and these
vertical partition as well. Now, scale. First I have to choose
my group scale. Then I select the midpoint. Important thing, my
reference, perfect. Now I have to adjust
these elements because as far as we are working in the
horizontal dimension, some measurements have changed. So I go in letter P, five centimeters
in the green, x p. I use my reference again, the same operation here. Five centimeters letter P, t as my reference. I can erase the references because it should
be super clean. The drawing. Now, rectangle X-ray. We can choose this midpoint. We can go till here. Perfect. Switch off the X-ray, then let there be new
glass is already selected. One click Spacebar, escape. Perfect. I can see that here I have
this element leftover. It should have been
erased it before scape. And last time. Another copy. Let's add this side. Again. I go in, I select the group
scale midpoint. Here, escape. Now again, I go in letter T, five p. But here we have the
problem that the glass is interrupting is
separating elements. So let's erase the glass. I don't want any problem. P here. And again, P five P here. We can erase auxiliary lines. I go out of that group,
rectangle, x-ray, midpoint, midpoint, x-ray of
letter B, Spacebar escape. Here we are eraser. We eliminate these
auxiliary lines. Camera perspective. Here we are. We can go to tax,
hide the image. You can see our improvement. Well, let's finish this class. You have a lot of work ahead. It will be super useful
for you in order to definitively master
all the skills about drawing in SketchUp. I see you in the next episode.
18. Follow me tool: Hello people and welcome to our new episode or pavilion
is getting better and better. As you can see in this class, we are going to
learn another tool. It is called Follow me. It is here. It is part of the
transformation panel. So as you can see, we
have learned already, move and copy,
push, pull, rotate. Today, follow me a scale and the offset tool all their
transformation menu. So in order to learn
this new tool, we will model the main doors for the entrance
to the pavilion. We have some doors here. We have another doors here. So first of all, I will start measuring
this distance. It is 248 centimeters, which means that the width
of each door has to be 124. So one auxiliary line in that acts in the green
and the green one. And I will write
124 centimeters. Here we are. Now we have our reference
now, rectangle, intersection 0.1 rectangle
here on this plane. Now we have our rectangle with
the AD DS and the surface. I will erase the surface because for using
these Follow Me too, We will need a path and
this will be our path. Now, my next movement
will lead to draw, let's say, the width of
that structure in aluminum. So rectangle again
here and 55 Enter. Once I press Enter, you can see that I have
already my square, but at the same
time I have close this surface so I have
to erase it again. We are ready for
using the follow me. So first of all, I have
to select my path. Here we can see
that this line has been broken in two parts. So I have to select as
well this, another part, the reason of this is
because of the glue concept. Now this line,
this line as well. I'm finally this one. We have our path selected. Now we click, Follow me
not before, not after. Now, after selecting
the path click. And now we have to
give the tool an area in order to extrude that
area along that path. So one-click here,
and here we are. We have already drawn our
structure in aluminium. Now, eraser, raise the
auxiliary line Spacebar. I select the structure. I will make a group
rectangle again, and I will draw the glass 1.2nd. I can use the X-ray. Here we are. Now letter B in order to
select the paint bucket. And I pick up this glass
one-click. Here we are. Now again. I pick this aluminium one click outside
of this group here will now be careful
because we have the aluminium structure
inside a group, but the glass is outside. It is free geometry. So I will create one box of selection and right
button make group. Now just M for making a copy. First, control, second, here where we
have drawn our doors, I think in a easier
way, cleaner, faster. And now our next goal will be to make these
doors open and close. In order to do this, we use another tool called
dynamic components, but this will be
during the next class.
19. Entrance doors. Dynamic components: Hello people. Welcome
to our new episode. This time we will learn about
the dynamic components. Here we can see it's toolbar. If you don't have it,
you know that you just have to go here, right bottom. And dynamic components. This toolbar is very easy. We have three buttons. One is for interacts with
the dynamic component, the other one is
component options. We will see how it works. And this one is about
component attributes. But first of all, let's go to the components tray. Here. If I go to components
and components sampler, you will see that we have different examples which
we can use in our model. But the thing here is
that if you notice, we can find this icon, this green icon,
which means that this component is a
dynamic component. So for example, if I choose
this bed, one click, I move inside my canvas and
I place this word here. Then I go to interact
and I click on the bed. You will see how this bed is
changing. It's the geometry. Furthermore, if I choose, for example, this car, I place it again. Here, I interact with the car. We will see that we
can change the color. We can open the door. So the thing about the dynamic components is that
we can change many things, not just the material
or the color, but the geometry, the scale. This is what we're going
to call attributes. So for example, if I select the bed and I go to
components options, we will see the
different options about this component here. If I expand this key, we have different
size of this bed, king, queen, full, etc. etc. At the same time, if I go to attributes, then I will be able to check all the mathematics about
how it's been done, these different behaviors
of this component, we have two menus,
info and functions. If I expand this k, Then I will find all the
functions available in SketchUp for doing different
things with the components. So let's close it and I
will erase these elements. So we can just focus
on these doors. The exercise here is to
transform these doors into dynamic components and make
them to open and close. Let's start with the left door. First thing that we have to
do is going to the outliner and understand super good how is the structure
of this geometry? So now we have a group, and inside this group
we have another group. Another group is the structure
in aluminium of the door. The glass is free geometry, so we have everything
together to rotate in order to
open the door, right? So let's select the main group, right button, make components. We can change the
name left door. And now the important thing
is to set the component axis. So one-click here. You can see that the axis are placed right now
at this position. But we need them to be here. One-click, and then we have to select the position of
the different axis. My advice here is to place it exactly the same as
the general access. This means the red axis
in this direction, the green one, Exactly, exactly how it is right now. So another click,
and here we are. Now we can create the component, and as you can see
in the outliner, we have a component inside the group of the
aluminum structure. So once we have the component, if we try to interact with
this component, we can't. If we go to component options, we will see that
there is no oxygens because this component
doesn't have any attributes. So we have to go to attribute. And here we will see the same structure
as in the outliner. We have one component
and inside a group, we want the component
to move together. So we have to work here
in the main component. If I click on this button, we will see the
different options about the attributes
that we can use, position, size, own behaviors. So first thing,
we have to choose what behavior we want
for this component. And the chosen one is onclick. We want this component to do something when we click on it. So one-click here, and
then we have this bar. Inside this bar, we have
to introduce a function. So let's go into functions. We will expand this key
and then we have to choose here what function
we want to use. This case, it will be
animate, one-click here, and then the function is
already here, is loaded. Then I go again to onclick
bar and I say Insert. Now the function has
been inserted here, but in an abstract way, we have to be a specific
about what attribute we want and what are the
states for our door. So if I go here to attribute, we will see that the
one we want to use is rotation and exactly
rotation around the set X. So we have to write R O T set exactly as it
is written here. Then again, unclick, I see
that I have lost my function. So again, Insert, I go to attribute and here
I write r o p. First state, let's
say 0 degrees, second States 60, and the third estate will be 90 degrees. Then I press Enter. Now we have our attribute
already done for our left door. Let's try it. So I go to interact, one-click in my door and I see that it is
working perfectly. This is 0 and we can
see here 60 degrees, 90 degrees and again 0. So let's repeat this process
with this right door. I select my door, I can take the outliner, then I will make this door a
component, new name, right? Door and set component axis. This time. The rotation point
should be here. And the axis again in the same position as the
general axis, Create. And here we have our
component called right door. Then I go to attributes,
one-click, hear behaviors. On click, I go to functions. We expand this key
and we go to animate. Click, it is already loaded. So I go to the onclick
bar and I say insert, here we are attribute. We want to rotate this
door around this set X. And the state will be 0 degrees, 60 degrees, and finally,
90 degrees enter. We can interact
with the component. Let's see if it is working. Yes, it is working. But the door is opening in
the wrong direction, right? So we can change the sign of
these degrees instead of 60, let's say minus 60 and minus 90. Enter. We try again,
one-click 60 degrees. Second click 93rd,
click 0, perfect. Now we should copy those doors, both of them into this,
another entrance, right? Let's do it. M for moving the
element, then control. And I place it in the
correct position. Not here, but here. Now we can see that the
measurements are not right. We need bigger doors, so let's do it. But first of all, notice that if we make some
changes in these components, these doors will change as well. So we want them to
remain being components, but we need them to be unique. So I will select, for example, this left door, right button. Make unique and the same
operation with the right door, right bottom and make unique. Now that changes we do
in these components won't affect this ones because they are
not linked anymore. So let's make these
doors bigger. I will select my left
door and I will move it. Yes, here next to the wall. Now, I will draw one line
on the green acts in order to use this obsidian line exactly placed in the
middle of this corridor. Now I have my reference. So look now I should go
into this component. Then I should go into
this structure group, and then I will create
a selection box yes, with a vertical element. Once it is selected, I will move it from this
point to my reference. And as you can see, because
of the glue concepts, I can make the horizontal
elements longer. Now I go back and I
select the glass, but not the surface. But these are just these ads. I say move, Enter. And again, I move this
along the green x. Because again of
the glute concept, the surface and the other
edges will become longer. So I just need to constrain the green acts unselect
1 of the plane. I want to arrive. Here we are now Space-bar
Escape, Escape. Same process for the right door. One-click. I go inside. I go inside the aluminum group
selection box. Yes, with the vertical
elements here we are. Then move, I select this point. I move along the green
Acts till my reference. Now, Spacewar escape. I select now the glass,
not the surface, but they move one click and then I move along
the green acts. I can constraint
with a left arrow. I select 1 to the plane, I want to arrive. Click here we are
Spacewar escape, escape. And as you can see,
with few movements, it is already done. Now, the eraser and I delayed my auxiliary
line and this line. Now we can take that if we interact with these
dynamic components, they work perfectly because the axis have remained in
their correct position. So I hope that you have learned
many things about how to use the dynamic components and invite you to
do it by yourself. I see you in the next episode
where we will see how to bring SketchUp models from a different file
into our drawing.
20. Import a Sketchup model: Hello everyone and welcome
to this new class. Inward, we are going
to learn how to import a SketchUp model from
another file to our drawing. So if you go to your
attach resources, you will find a file
called furniture. I have it here already open. You will need to open both
of them at the same time. And then if we want to bring
these models to our drawing, we have to select them. I will select the four of
them at the same time. Go to Edit and here, say cut or copy, depends on what you want. Let's say Copy. Then we go to our drawing. And once here we have to go
to Edit again and say Paste. Actually we can say Paste or paste in place if we
use the option paste in place is because we want to keep the coordinates from
the, another drawing. In this case, it doesn't
have any sense to do that. So we will say just paste. Then we can see here
our four elements. We can place it, for example, in this position, Spacewar. Then let's start moving these elements to
their correct places. Firstly, I will move this door. So I will go here to the toilets and I will
place it here. I will. So my dynamic components tool, because I want you
to notice that this is a dynamic component. I can open and close the door. So first of all, I have to use my rotation tool. So one-click here always
with a set plane selected, then I choose my reference. And then I say that I want to rotate the element 90 degrees. Then most men, I select
the correct point. And here I will say that I
want this door to be here. It fits perfectly with the hole. And then let's do a copy. And again, one
rotation, one-click, second click third. Movement, 1.2nd. We need another door. So one copy here. Rotate, one-click,
second click, click. Now, move, one-click, and
second click here, perfect. Now, if we interact with
these dynamic components, one-click and we can see that all the doors are opening
at the same time. This one, maybe it'd be better if it opens in the
opposite direction. So I will select it. I will say that I
want to rotate it. One-click, second
click, here we are. And then move 1.2nd
will be here. Perfect. As I was saying, if I interact with this
dynamic components, all of them do the
same movement because all of them are copies
from the same component. Good, Let's go with
our other elements. Let's work now for
example, with the statue. If I select the statue 1
from the floor and then zoom out and I go to this corner of the swimming pool,
one click here. And then the statue is, let's say, on the
surface of the water. But I want the statue on the floor of the swimming
pool right on the bottom. So one-click here. Then I constrain my
movement on the set X, and I have to choose
1 from the bottom. If I can, I can use the
X-ray and it will be much easier when clicked here
X-ray off, and here we are. Let's go now with
the table chair. For doing this,
it could be fine. If I go to the top view, my camera in
parallel projection, then I can make movements
using my axis in a very easy way and
a more accurate way. I could say, let's
put the table here. Then I select the Chair. I move the chair. Let's say here,
always using my axis. Then I make a copy, another chair here, perfect. Then I will make a
copy of the table. Let's put it here. Will orbit in order
to make a copy. And I will put this copy. At this point, we can
do the same again. Another copy here. We can select these
three elements, make a group, move the
three of them together. Again, top view. Then I will make a
copy of the chair. One copy of the chair. I will place this here. I will make a copy. And another chair here, this position of this
furniture is up to you, as you can see in this image. For example, tables and chairs organized in
a different way. Well, we're almost finished. Maybe humans, the iconic chair
of the Barcelona Pavilion. It misses on purpose
because I want us to get that chair using
another tool of SketchUp, very, very useful, which
is the 3D warehouse. This is an amazing story of different models
on the Internet. So in the next class, we will use it in order
to get that famous chair. Now I can put the camera
again on perspective. I invite you to continue drawing and continue
working with the pavilion. And I see you in the next class.
21. Wharehouse library: Hello everyone and welcome
to this new class. Today we will learn about
how to use the warehouse. We will find it here at Window
3D Warehouse. One-click. Then surely you will have to register yourself
and then login. Once you have login, we will find this kind
of screen in where we have these shirts
bar like in Google, where we can write
everything we want. For example, we wanted these iconic bus I
don't utter, right? So I can write here, sure. Barcelona. Enter. Then we will find here many
different models about this term in case that
we don't find anything. We can try with
different languages. Because this is an
international store. Let's say many people is uploading their models
from different countries. So don't just think
in your own language. Well, here, first thing that
we can see is that here we have these new with
different filters, relevance, popularity,
lags, author, et cetera, et cetera. My advice here is to use
popularity filter. Why? Because, for example,
now these models are ordered with this vertical
nature in first position, Barcelona codes second position. And the reason is because
if I go into this, for example, first
ranked model, one click, I can see that it has 540 likes, 98 thousand downloads
on 123 thousand views. So it means that the popularity of this
model is super high, which means at the
same time that the model most likely
will be very good. Furthermore, we have
this another menu in where we can find materials, nine polygons, 26 thousand, etc. And here we have the important data file
size, four megabytes. This is very important
that you take notice about this
size of the file. I mean, when we are
working in SketchUp, we have to be aware of the fact that this program doesn't work good when we put more and
more and more geometry. So if our file becomes,
let's say fat, the size of megabytes
increases dramatically, then it will go very slow and we don't want
our file to become slow. So in order to know
when our file is fat, when it's thin, when
it's medium or whatever. I suggest you to think
the SketchUp file in the same way as the
weight of a person. I mean, 80 kilograms could be more or less a normal
weight for a person. Let's say that a kilogram
is the same as megabyte. So if our general file is 80
megabytes is more or less, okay, more than 100,
it becomes fat. If our file is 200 megabytes, let's say 200 kilograms
for a person, most likely we will
struggle with it. So we are downloading
models from the warehouse, in this case, just a chair. And this term is four megabytes, four kilograms, which will be added to the weight of our file. Let's say that we are in
the limit for a chair. In my opinion, if the term
would be, for example, 25 megabytes for me, good way too much. I would say no, and I would
search for another one. So if we're happy with this model and we
want to download, yes, we have to click on here. And then we have this question, LOW this directly into
your sketch and model. Yes or no. We say yes, the model, I mean, the chair will
be loaded in our model. And if I say no, the
chair will be downloaded. But in an independent
file, let's say yes. Good. Now we can see that
we have to place it. For example here. Next step when we
download something from the warehouse is to just go to the outliner in order to understand the
structure of this model. In this case, we have a component
called Barcelona chair, and we can see that inside there is no more groups or components. So just inside this component, we have free geometry. This is not good
because for example, if we want to apply materials to different parts
of this chair, will be very difficult for
us in that we want to apply some material to this
metallic structure and another material to this
softer part of the chair. In order to select these different parts,
we will struggle. So maybe we need another chair. So let's go again to
Window 3D Warehouse. And let's try the next one,
Paltrow Anna, Barcelona. One-click, then. We check the file size,
four megabytes again. Download. Yes. Here we are. Let's check the outliner
and we can see here that we have a component
and inside our group, besides inside this group, we have more things. Let's expand this key. We have four more groups. So if I click on here, I can see this group selected
the same with this one, the same with this
one, and so on. So for example, if
we want to apply the same materials that we have in these other furnitures. Let's go to the Paint Bucket. I will click OK and
I pick Scholar, and then I will go
to the outliner. First, I have to select my element in order
to do it easily. And then for example, let's
start with this group, one-click paint bucket and
one-click from the outside. Perfect, I will collapse this material tray and
components and even tax. Let's jump to this,
another group, paint bucket and one-click from outside of
the room. Perfect. Next group, next group
seems to be the structure. So I can pick this material
and one-click from outside. Here we are. The last group. Again, let's pick this material,
one-click from outside. Here we are. So as you can see, when
our model is very well organized is much
more better for us in order to do these
kind of operations. So spacebar Escape, Escape. Here we are. Now we can just eliminate this, another term, this is
not useful anymore, so I will erase it. But you have to be aware of the fact that here in
our components tray, that component is still there. So if I go to my home, we can find it here in
the first position. That means that we can use it if we need it in another
moment. That is good. But in case that we don't really need this
component anymore, and we don't want this
component to occupy memory because it is
occupying memory, then if we want to
erase it permanently, we have to just select
it and say Delete. Here we are. Another option is go here to
this icon called details. Here, just click
on pure and used. This means that every
single component, which is not in our Canvas, which is not being used
for us in our drawing. Click on periods and
use will be delighted. Remember that in order
to delay any component, they shouldn't be
used in our drawing. Well, so let's play
this chirp correctly. So I will select it and
I will make a rotation. Then camera, parallel
projection, top view mode. And I will place this
chair, for example here. I will make a copy
here, and that's all. Finally, another point
to take into account is that when we download
things from the warehouse, if I go now to our doc tray, we will see that we
have different new tax, which usually are various
strengths, at least the names. If I unhide this tax, we see that nothing is
happening in our drawing. That means that this tax
are completely empty. Maybe they come from this component that
we just erase it. So if we want to erase the stack in order to have
our drawing clean, I select the three of them. Right button, delayed tax. Here we are. Any menu appeared, which means that those
dots were totally empty. Otherwise, we would
have been asked about moved the geometry inside
those tags to another tag. So we're at the
end of this class. I invite you to follow me and
explore these 3D warehouse. It is a super powerful
SketchUp tool. And in the next class, we will see what
is called plugins. We will find them here at
Window extension warehouse. They are called plug-ins
and extensions. So I hope you like the class and I see you in the next episode.
22. Plugins: Hello people and welcome to this new class in
where we are going to talk about the plugins or
extensions in SketchUp. So we have to go to window. And here, just after
the 3D warehouse, We have the extension
warehoused, another warehouse. So if I click here, it will appear another screen in where we have
another search bar. But this time in order to
get plugins or extensions. These plugins or extensions, as you already know,
are kind of new tools, new bar tools in order to be able to do new
things in a sketch. For example, to draw some kind
of curves in a better way, not just using the arc or a plug-in in order
to do symmetries, which you already know
that we have to do it in a sketch up
with the scale tool or a plugin in order to delayed the auxiliary points or
the auxiliary lines. Anything that you can imagine, someone has created a plug-in. For example, here we
can see that we have this lumen life sink for
SketchUp, which is very, very famous because
it allows you towards your model already rendered
aluminum in real time. Those, those plugins which have these free level
means that of course, you don't have to
pay because you will find that some plugins are quite expensive or there are cheap and other are just free. So for example, let's download this looming and
lifesaving for schizo. One-click. Then we
have available here video in order to learn how
to use correctly the plug-in, we have diversity and the price, the compatibility language, everything we can say Install. Yes. Then we have this message. The extension has been
successfully installed and now is available
for your use. We can close or ready
the extension warehouse. And immediately we will see in our SketchUp file that
there is a new toolbar, Lumi on live sync toolbar, it has different buttons,
different options. Of course, we should learn
how to use it properly. And in this case, we will need to learn about
how to use gloomy on as well, which is another
different software just for rendering 3D models. If you are interested in
learning how to use lumen, I have another course
in where in fact, we work during the course with
these Barcelona Pavilion. So it is thought for doing it
just when you finish here. Anyway, going back
to our plugin stuff, if we go to Window, we find this extensive warehouse and after this
extension warehouse, We have the extension a year. If I click on here, I can check all the
plugins that I have installed in my SketchUp. If I want to disable
any of them, I just have to go
here and click on it and then apply the
changes in this menu. You can see as well this button
called Install Extension. This is because in the extension warehouse
We have many plugins, but not all of them. If I go to the Internet to a page called S getLocation.com. Here we will find
a lot of resources related with a sketch, advices, forums, news, textures, models, and of course, plug-ins as well. You will need to register in
this website and then login. Once you are logged in,
you can go, for example, to the plugin store and
look for a specific plugin, or you can search it
here in the search bar. If I go here to popular, I will find the most
popular plug-ins here in this library. And for example, one
which can be very useful, could be these Beziers plan. Because as you already know, when we try to draw
curves in SketchUp, we have to use the arc
is not the best way. So if I click here
and I say download, you will see that our file is
downloading on my computer. The extension of this
file is called RB set. This is the extension for the plugins for a
SketchUp are be set. Once the file is
already downloaded, we have to come back
to our SketchUp file. And once here, go to Window
Extension Manager again. Then we have to click
on Install Extension. Look for my file, in this case, Beziers line dot RB set. Click on here and open. Then we can see the ribs here, spline already installed
in our sketch up. I can close already the Extension Manager and
I will see a new bar tool. All of these buttons will
help us to draw curves in a more sophisticated way
and in an easier way as well. Of course, we will have to learn how to use them properly. So summing up, we have two ways in order to install
plugins in SketchUp. We have the extension warehouse, which is a kind of native way in order to
install the plugins. And we have the sketch
location on the Internet in where we will
get an RV set file. And then we'll have to go to the Extension Manager and
say install extension. If you want to know more about the ten most useful
plugins in SketchUp, in my opinion, you can see it in another course which
is already published. It is a longer course. And you have three
classes just to explain those ten most powerful plugins in SketchUp, in my opinion. So we will finish the class
here and in the next one, we will see another
very important tool. It is a TRE, called shadows in
order to put light in our model and work
with those settles. In order to do this in a
more professional way, we will download
a plugin as well, which we will use in order to place the North in
our desired position. Because in SketchUp,
the North is automatically aligned
with the positive part of the green backs. So I say goodbye now and I hope to see you in
the next episode.
23. Shadows: Hello everyone and welcome to this new class in where
we're going to see the shadows tray and
the saddles tool bar, because we have a toolbar here, we click the right
button and we go to saddles here where we
can put, for example, this toolbar here, I
recommend you to have it always active because
it is very useful. Now let's go to
the shadows tray. I will expand it, I will collapse the tax one. And let's start
with the toolbar. Here we have three 0's, but first of all, let's
open our file. Here we are. And then if I click
this first option, so our height shadows,
as you can see, I will active the light
of the sun of a sketch, then some shadows
will be generated. They will be placed according with the
position, or better said, the automatic position of
the North in SketchUp, which is aligned with the
positive side of the green box. Here there is the
nodes in a schizo, part of that, we have
these two options. We have the 12th
months of the year from January to December. We have the different hours of the day from the
sunrise to sunset. So if I place this bar, for example, in a winter months, January or February, the shadows
will be much more longer because the position
of the sun will not be as high as it is when
it is in the summer. If I go now to a summer
month, August or July, we can see that the shadows are much more shorter
because the position of the sun now is higher
and the light is coming in a more vertical way. If I jump now to this next tool and I
play with the hours, we find the same idea. If I go to a very early, our near the sunrise, shadows will be
very long because the position of the
sun is very low. And if I go near the
noon, near 12 o'clock, let's say the sun is
much more higher and the light is coming in
a more vertical way. If I go to the
sunset, then again, shadows will be
much more longer. But this time light is
coming from the West, which in SketchUp means from
this side of the screen, from the negative
part of the red X. Because as long
as the grid acts, the positive part of the
reenacts is the North, the positive part
of the red x is the negative part is the West, and negative part of the
green acts is the South. If I go now to the
Southern Australia, we find the same bottom. So hide Santos, I can active or switch off
the saddles from here. Then I can change the UTC depending on what
part of the wall I am placed. And I find here the same tools about the time, about the date, but in a more accurate way, I can write here exactly the hour with the minutes and
the day and the month. Furthermore, I can increase
the brightness of the light. The same thing with the shadows. I can make the shadows
darker or lighter. This another option you son
for sudden is not important. It's not relevant
at all because we are already using
the sun for shading. And here we find
other three options. We can display the shadows
on faces, on the ground. And from edits on faces mean that shadows
are being displayed. The phases of our models. For example, here on the
ground floor of the podium, if I switch off this option,
those shadows disappear. So always on. Another option on ground
means that the shadows will be displayed on this
imaginary ground, which is this endless
plain placed at 000. This plane is imaginary
because it is transparent. And if we have this
on-ground option active, it will work as a plane. But we can find some troubles. For example, if we are
working in different levels, some of them underneath that, zeros, zeros 0 level. Let's do an example here. I will erase the surface and then we'll
create another one. Then I will create
another level minus 0. And look what is happening here. We have an error. Why? Because as far as we have
this on-ground upsilon, active SketchUp is displaying the saddle on this
ground at 000. The saddle is not getting into this whole I
sued switch off. This option, and then I
correct that mistake. But now I need to
create my own floor, my own ground floor. So something like that. Erase again the surface. If I don't need it. Maybe expand this floor and create
here another one. In order to resolve
this kind of situation. Finally, we find these obscene
phone call from Ed Dyess. Means that if we are
working just with an edge, for example, this one now from edges option is not active. So this is not
generating any saddle. But if I click on here, we can see that a
new saddle appears. Take notice that this
is not a surface, is not a volume. So normally it's not the kind of drawing that we will
use in a sketch. In any case, as far as we are working with this
Barcelona Pavilion, we don't need from
ADS and I will switch on the SketchUp ground. Well, last thing about this
class would be to place the North in the
correct position according to their reality. In order to do this, we will need to
download a new plugin. So I have it already
in my sketch file. It is this one. The name is solar north. You want to get it. You have to go to Window
extension warehouse here, right? Just solar north. Enter. It will appear
it is totally free. One-click and then
just click on Install, then we can close the
extension warehouse and this new solar north bar
will appear on your screen. We find here two options. The first one, just display
the North. Click on here. We will see by this orange line where
the North is positioned, as I told you before,
it is aligned with the positive part
of the green acts. In case that we want to
change that position. We have this second button
set North, I click on here, and then it appears this cycle in order to test
the new direction. If I go to the doc tray and
I unhide the image tag, we will see here the real
position of the north. So I can go to camera, parallel projection
then top view, and I will click here in
order to select my first. Then I can rotate this
cycle in order to choose the correct position for this second, let's say here. And if I zoom out now, you will see how the North
now has this new direction, which is the correct one. I can hide the image again. I can switch off the
display nodes option. I can go to camera, unselect perspective,
again, orbit a little bit. And now the position of our saddles are at the highest according
to their reality, which is a very important point when we are working with
these kind of projects. I could play, for example, now with this bar, if I don't want my son
so close to the sunset, I can change it a little
bit and I will have a real vision about what is going on with the
lights in my building. Well, I hope you
liked this class. I invite you to download this
plug-in called solar north. Practice with it. And I see you in
the next episode.
24. Sections: Welcome to this new class
in where we are going to see the tool section. We can find it here in the
main toolbar section plane, or we can go with
the right button and make visible this
section tool bar. Here we have four
options, not just one. And as you can see right now, the third and the fourth
are already active. So first of all, I will erase these elements because we don't
need them anymore. I will switch off the shadows because they make my
graphic card is lower. For a better understanding
of this tool, we will begin with
this little box. So if I choose the first
option section plane, then I will be asked to select one plane
for that section. Let's say for example, this green one,
which is orthogonal, a green acts one
click and then I have to choose a name and
a symbol section one, symbol number one
is okay for me. I'll see that here. We have this section plane in orange color and
look how long it is. This is because the
section plane is getting the length of everything that
he finds on the drawing. So here the limit is
marked by the pavilion. At the same time, we can
see that here we have the section and some new color has been created on this area. So if I click, for example, in this second option, display section plane,
it is already active. But if I switch off, then we don't see anymore
that orange section plane. It is there, but
it is not visible. If we don't want to see the
result of that section plane, then we have to go to the third
option and switch it off. Now, as you can
see in our queue, there is no sexism
at all anymore. I will display this
section cut again, and then let's go to
the fourth option, Display section fill. Now it is active, but if I switch off, then you will see that here. We don't have that fill
around this area anymore. We have this axiom, but
we don't have the field. So I will switch on that
is placed sex and planes. And look, because this element works as any element
in a SketchUp. I mean, I can select
it and then it is in blue and I can
move it as well. I can move it. And then
the section plane is going along this green x. And of course my
model in this case the cube is being affected. But if I go even further, this section plane will
finally arrive to my pavilion. And then we can see here
how is cutting our model. So let's go again to our queue. One-click here. And once the section
plane is selected, if I click on the right
bottom of my mouse, I have some interesting
options like reverse. If I click on reverse, the section plane now he's
facing the other side. As you can imagine, these can be very interesting in some cases, right, bottom and reverse again. Another option could
be Align, View, I click on here,
and then the camera is facing exactly
my section plane. If at the same time I go to
camera parallel projection, then I have the typical
section that I can use, for example, in
architectural drawings. The last interesting
option here, right bottom is create
group from a slice. If I click on here, then my section plane has created a new geometry
inside a new group. I will switch off this
second, third option. And you can see that is
lies here perfectly. We can select it and we can move it outside from my queue. This is just the result of cutting my section
plane with my queue, but just in two
dimensions, this drawing, which is made by just
add yes, Not surfaces. Don't forget that it
is inside our group. I have to go inside
this group in order to select the geometric escape. And now let's see how we can do if we want to make
a section plane. But just in one part
of the drawing. I mean, imagine that we
have this q naught here. But for example, here, I will erase these elements. Now, I want to section this Q, but not the epithelium. So I'll go to Section Plane
green color, one-click. But when I put the
name and the symbol, my section plane is getting
all the drugs alone. I am section in the queue
and the epithelium. So in order to do this, I will erase this first section, the second one as well, because it's not
working as I want. And then I should go to my queue selected right button
and make a group. Once I have made a group, I will go inside. Then is the moment, the correct moment for
using this axiom? Plenty. Again, the green color. And as you can see now, the section plane fits
with the box of my group, is not going longer. Along the drawing, I select
the name and the symbol. Okay, here we are. Now, if I want to play
with this section plane, I have to go inside
the group and move my second plane in my DSLR
position, Spacewar escape. Let's do the same now
with our pavilion. Go to my doc tray and I
will unhide my roofs. Then I have to create a box, right button, make group. Once I have my group created, I go inside and then there's the Kodak moment
for using this axiom play, I choose the correct
color, in this case, the green one name
section for symbol for. As you can see, the
section fits exactly with the box of the group
which I have just created. Now, I can select this
section plane M for movement, and I move my section
plane along the green box. Here. It could be
a good position. Click right bottom line view. Then I can hide this section plane and all of
the rest at the same time. And I could zoom in in
order to view the results. Maybe I want to active
the section, fill. One-click here. So now it's just a matter of playing with the
different options. If I orbit, I say that I want to see that section
plane I selected. In order to select
that section plane, I have to go inside
the group first. Then I select this number for sex and playing right button. And let's say Create
Group from slice. Click, the group is created. We can see it here. But in order to select it, I will hide the section
plane and the section tags. Now I can select it
much more easier. Here it is. Then I can say Edit, Cut, go out from this
group and say Edit, Paste in order to place
it just out of the group. Here we have the result. As you can see, it is a
longitudinal section which can be very useful for our
architectural drawings. We will see in the future how to export them in other formats. Well, we have seen already all the main things about this
tool, the selection tool. In the next class, we will see this tides tray, which is kind of related
with the section. Because a part of being able
of doing many more things, we will be able to have the thick of the section
cut and the color. I hope you have liked the class, and I hope to see you
in the next episode.
25. Styles: Hello everybody and welcome
to this new class in where we are going to
talk about the styles. You can see here the
style stray or pen. And we will use as well
these toolbar called styles. We have used it already
during the course, mainly with the X-ray, but during this class, we will explore the
rest of the options. So first of all, I will erase this slice
from the class before, and let's focus on
the style straight. As you can see, the
configuration of the tray is the same as always. We have here, the main
menu with the name of the style that we
are using right now. Simple style. Here we have a description, default phase colors of skin
and gray background color. And here we have a little picture
representing those colors, will have the white
for the front color. We have this kind of
gray for the buck color. Then we have the
blue sky and we have this kind of gray
background color. The right side, we can find
the possibility for creating a new style or update the changes that we
do in this style. Then below we find
three options. Select, Edit unmixed. If we start with select, then we find the house, which means that
if I click here, I will find the styles which have been used in
our model currently, just this simple style. If I expand this key, I will find more
options, for example, styles and then different
folders in which there are organized
different kinds of styles. I mean, for example, this first one is
called assorted styles. If I go in, then you can see
different options in order to transform the colors
of our surfaces, sky, background,
ideas, and so on. For example, if I click on here, you can see the result
section now is active, so I will erase it. I have to go in this group selected and delayed. The same. Here. I can go on one step back
and then let's go to the, another folder, color sets. Here, we will find more options, this time, less artistic, because here we
are just changing the colors. One step back. Then, default styles. Here we will find
the one is already loaded automatically here
called simple style. One step back. Further modelling, we find these three option
a sketchy at this. Here. This style is working
mainly with the edges, not with the surfaces. So it's kind of
interesting, for example, this one called Elbrus, look what it's doing. This another one market-wide. So here I recommend
you to explore all the possibilities in order to find the ones that
you like the most. Now, if I go again to my home, to the picture of the
house, one-click, I will find here all the styles that I have
been using in our model. If I want to recover
my simple style, I will just click on here. Let's learn now how to
make changes in one style. For example, this one, I should go to Edit. And here we will find
different options. The first one is at settings. So we are going
to arrange mainly the edges in order to
understand better this menu. Let's go to the queue. If I switch off these
edges, as you can see, the interior edges of the
queue have disappeared, but not the exterior edges. This is because
the exterior edges are called FHIR profiles. If I switch off profiles, then I don t have edges at all. My advice here is to
click on Add yes, and click off profiles. Why? Because profiles
are a little bit thicker looked at if I increase this thick
instead of two, let's say ten Enter, you can see clearly which
are exactly the profiles. If I go back to two and then
I switch off the profiles, you will see how the exterior
line now is like thinner, not as thick as before. Again, switch on,
switch on, switch off. Next option is called
phase settings. Here we can change
the front color of any surface and
the back color. Different color now is white and the black color is
a kind of gray. In my opinion, this
color should be more colorful in order to
distinguish it better. For example, this one. Now we can't see
this color because all the surfaces have the
front color facing us. But for example, if I select this one and I say right
button reverse phases, we will see this color better. It's good to have a
colorful color in the back color in order to
change it when it is needed. Because sometimes a SketchUp automatically put the
back color facing us, and this can produce
some kind of errors when we apply materials. So now for example, even if we are far
from the model, we can distinguish
perfectly that here we have a phase which
needs to reverse. So I can go right
button reverse phases. Next, options called style are the ones which we have
here in this toolbar. We will see it later. So let's jump to the
next one in where we can change the color
of the background, the color of the sky,
or even the ground, the background now is this gray. As you already know, this background is not a plane. Let's put the camera
in perspective first. So I was saying that this
background is not a plane, is just the color of the
inferior part of the sphere. The sky is sphere. We have here a kind
of a sky sphere. The upper part is this guy, and the inferior
part has this kind of background color,
the sky as well. We can switch off if we
don't want it or switch on. This last option is for switch on the plane
of the ground. Here we have this kind of green. We can change it. Let's put array. Okay, then we can change as
well their transparency. This plane is interesting
in order to be able to detect when one of our models is not well
placed on the ground, as you can see here. For example, this element
is below the ground. Thanks to this ground plane, we can see it perfectly. In any case, I don't
use it in my projects, so I prefer to switch it off. Let's go with
watermark settings. Here. We can arrange watermarks
in our file in case that we want to generate any JPEG image, for example. Then we should go
here at watermark, choose our image, and then
we have different options. We'll start with the name. We can put that image background or overlie, let's say overlie. Next, we can create a mask and play with the
transparency, Let's say next. Then here these options
are interesting. First of them is a stretched
to fit the screen. Then we have titled
across the screen, you can see the difference
or positioned in the screen. Let's position the image
here in this corner. And then we can change
as well the scale Finis. And here we are. In case that we want to
erase this watermark, we just have to go here to the minus symbol and
say delayed watermark. Yes, the last option is
called modelling settings. Here you will find the configuration of many
things when we are drawing. For example, when we select something is in blue,
when we looked, something is in red, the guides are black, the active section is orange, as you can remember
from the other class, the section field is
in this kind of gray, the section lines,
and we are talking about Section in black. And this option is
interesting in my opinion, because here we can
change the width of that section line in order to
make it thinner or thicker, the rest of the options
are not very useful. So let's go to this
last menu mix. Here, you will find
options in order to mix different styles altogether
and create a new one. In my experience, I
haven't used it so much, so I think that it
is not very useful. So let's jump it. Summing up, we have done some
changes in our style right? Now, for example, we
don't have profiles. Here, we have changed
the back color. Here. Everything is the same. So if we want to create a new
style with these changes, we will have to go
here, create new style. But if what we want is to update this style
with these changes, then we have just
to click on here. Let's create a new style. So one-click here, and then in order to not repeat
the same name, SketchUp has created this
new name, simple style one. If I go to Select now on, I click on the house, we will find the simple style
and the simple style one, which has the new changes. So now you can understand
better this toolbar, right? Because here what
we are doing is playing with some
different styles. We normally use these, say that with textures
because we want our model to be solid and we want to watch
the textures perfectly. But we can change, for example, two here called monochrome, in where our model will be song just with a front
color on the back color. Then we can go to
say that in where the textures transform
themselves into colors, then we have this Haydn
line or the wireframe. If I go back to the, say that with textures, then as you already know, we can use the x-ray or
the back edges option. So this is the most
important things about the style tray. I invite you to create
your own style. Try to personalize
it in order to make you feel comfortable
when you are modelling. And I see you in the
next class inward. We are going to
learn about this. Since tray, it is a very interesting and
powerful tool in SketchUp. It is related with
these other tools and it will allow us
to create different, let's say, images of our model using in any of those
images, different options. For example, a different
position of the sun in one image we can use a
section on in another image. Notice axiom, different
perspectives, et cetera, et cetera. So I say goodbye now and I hope to see you in the next class.
26. Scenes: Hello people and welcome to this new class in
where we're going to talk about the scenes tray. It is already open. Here you can see that
we have two options. Create a scene or
delayed, or remove. I seen the same time here, we will be able to move
the scene down or up. So let's create
our first as sin. We are here in this, Let's say drawn view. We don't have the Santos on all the layers are active
except for the image. So let's say at a scene, as you can see here, has been
created the sin number one. If I go here then
to show details, then you will see below
the name of the sin. Of course we can change it here. And the properties to save
here we have a list about all the things that
we can save in our scene, the camera location. Of course, in this case,
this drawing view, top level hidden
geometry, hidden objects, when I, something
and I say hide, miscible ducks is talking
here about our tax tray. Active section planes. Those one here, a
style and fork, the styles we saw in the
class of the last day. And the fog, which is
another tray, very easy. The shadow settings related with this toolbar and the
access location. This is related with the
position of the general access. This one's which can be changed using this another tool axis. So now let's move the camera, for example, here
to this position. I orbit. I move the camera up. Here more or less. I say that I want the
saddles on. One click. I can move the shadows if I prefer to be more like
that or whatever, then I say add a sin. Now we have a scene number two. If I click twice to
a scene number one, I will recover that
position of the camera, but as well, The shadows
are off and the rest of the properties used in these
scenes will be loaded easy. Let's jump now to
the main toolbar. And here we will find three buttons in order
to work with this, since the first one is the
position of the camera, the second one will
allow us to look around from our
stationary point. Here. With this faith,
we will be able to walk around a surface. So let's use it. First of all, I will position
the camera, let's say here. As you can see, a person has
been placed on that point. Here at the measurement bar, we can see the height of
the eye, 3.23 meters. This is because apart of
the high of the person, we have the height of
the podium altogether. Furthermore, the eye is
already active automatically, so I can look around without loosing or changing
my eye height. You can see that that high
is frozen at 3.23 meters. If I want to walk around, then I click on the fifth one-click and I keep my
left button pressed. As you can see now, we have
that cross and I can move the feet in front or backwards. In our relative
position to that cross. I can put it as
well at the left of the cross or at the
right of the cross. If I put my feet in
front of the cross, I will move in that direction. If I put a field far
away from the cross, I will go very fast. If I put their feet near, close to my clothes, I will go as low. Once I arrive to this wall, I select DI and turn my, let's say neck for looking
to this other side. Well, imagine that now I like this view and
I want to save it, but Let's do it even better. So I will say shadows on, I will adjust those saddles. Good. Now, let's say that we
don't like this blue sky. So I will go to Styles edit
and I will modify this style. So I will switch off the sky. Now. We have the color of the
background, that gray. I will modify it as well. So one-click here. I want that background
completely white. Here we are. I'm done
with the styles. So now is the correct moment
for saving these new is sin. Click on here. I have this warning
you are creating or updating IS seen on
half-note saved. The changes you have made
to your style is true. We have made some
chains in our style, but we didn't save them. So here, SketchUp
is asking us if we want to save that the
style as a new style, or we want to update
that selected a style, or we want to do nothing. Let's say that we want to
save a new style because maybe that configuration
of the newer style, we want to use it
in another lesson. So create a scene. Here we have it zoom out. And let's create the last one. In this case, I will
use a section plane. Let's put it here, for
example, name section five. I will select it M
for moving on here, for example, could be fine. Then right bottom
aligned view zooming. I can hide the section plane, swimming a little bit. Once here we could go again to a style edit modelling settings. And maybe we would
like to change here the width of
this section line. Imagine that we want it thicker. So let's put five
instead of three. Or imagine that we
want it thinner. So let's put one
instead of three as we are using this option for displaying the
section field, maybe the line could
be this theme. So once we're happy
with the result, I will say create another sin. Again. We have made
some changes in our style and we have to decide if we want to
create a new style, update, the one we have
already, or do nothing. Here, I will say do nothing. I don't want to create
another style and I don't want to update
the one we have. So create a scene and here
we have our fourth a sin. Now, if we want to order, this is since I
could, for example, select a number to go here
and move this thing up. Furthermore, if I don't
like any of these scenes, for example, number two, because if I go there, we will find that we didn't
use the camera tools. So our position is
not very precise. The sky is blue. Well, maybe we don't like it. Then we go to the minus symbol. Remove a sin click. Do you want to delete a
scene number two? Yes. So as you can see here, the only problem could be
that if I move to one scene, to another, I am
changing the saddles. I am changing the
section planes, the styles, many things. So my advice is to create one a sin which will
be called us home. And this is seen will work as, let's say, a start point. So here we have our style in its normal way with this
background in gray, with the blue sky. We don't have the
saddles active. We haven't hidden any
layer, etcetera, etcetera. And from here, I can still keep working without
any trouble. So if I want to change the name, I should show the details. Go to the name on here, right? For example, home
Enter, and here we are. Now, I invite you to
create your own sins, but try to do it using the different properties which
can be used as the docs, as the styles, as the saddles, as the hidden elements. And don't forget to create
another as sin, call home, where you can go back always for having a better workflow, well timed to say by. In the next class, we will see how to
create animations. We will use the scenes for
creating those animations. So it will be a kind of part
number two of this class. Bye, bye, and see you soon.
27. Animations: Hello everyone and welcome
to this new class in where we are going to
see the animations. Animations are completely
unrelated with their sins. So here, if I go
to my home as sin, and then I go to my
scene number three, you can see how the camera
is making like a traveling. If I go now to a
scene number four, there is another traveling. So this is what is
going to be recorded by a SketchUp in order to
create the animations. If I go to Home again, then I click on view. Here we will find an emissions. From here we can
add a scene update, delayed normal thing about a, since here we have
play and settings. Both of these options are the interesting things
here in this menu. If I go to settings, I will
open the modal informing you, which can be found
in window as well. And here we find animation. We have two oxygens here, a scene transitions,
and a sin delay. I have to say that
a SketchUp is not very powerful in
terms of animations, but still, we can make
some adjustments. The scene transitions
is the time consumed from one
scene to the next one. Here, it is said in two seconds, but it will be much more better if we increase this
transition time, let's say, for example, six seconds, then we
have the same delay. This is the time consumed
when we arrived to the next, as seen here, it is
set in 1 second. Maybe it will be better
if we set this in 0, then the animation
will be more smooth. We can close this menu. Now, let's see the new result. So view animation, play, it starts at home. Then we go to the
C Number Three. Much more better,
we have more time. Then it goes to a
scene number four. I will stop the animation. In my opinion, the
problem here is that from a sin number
three, number four, Let's say that the path is
difficult for the camera, to be honest, it doesn't
make much sense. So I will erase a scene
number for delayed a sin. Yes. And from a scene Number three, I will create another one
with much more sense. So I go to my work tool. Let's go for example. Here. Then I will create
another as seen here. Now I can use my eye, again, the Warp tool. I will face this door. Let's try to put the
camera more here. This is important and the
position of the camera. Once we are well-placed, let's create another scene, a scene number five. But look that I forgot on
purpose to open the doors. So I should go to my
dynamic components, interact and open these doors. Then I will have to
update my scene. Number five, right? So I just have to go to a C
Number five, right bottom. Update a sin, then say Update. And that's all. Let's work inside the pavilion. Again. My work tool, I go in. Once I am here, I will use my eye to finish looking at this interior
here if I want, I can change the saddles,
for example here. And I will create
these last SEM. Let's go to Home and then
view animation play. Well, we can see that we are
going to the next scene, see number three now
as see number four. Now here's the tricky part, is C Number five, not bad. And now we go inside to a
scene, number six stone. Then, once we're happy
with the result, we want to create a video file. Then we have to go
to File Export. And he mentioned, here
you will find the chance to give the file a
name, let's say video. As you can see, the
format will be mp4. We can go to options. Here we can change the
resolution and the frame rate. 24 frames per second is good. We can say, if we want to loop
the video to the starting, seen, better say no. And here, and the
rendering is okay in order to avoid to watch too many
pixels on the address, let's say okay, and export. It is said that there is
already one file called video. So I will say no, and I will rename
video to export. It would take some time, maybe around ten minutes. So I will cut the video here. Once the video is
already rendered, we can open it and then we
will see the final result. Here we are moving slowly. Now, the tricky part, we are facing the entrance. Now. We go slowly inside the pavilion and
the shadows are changing. Well, as you can see, a SketchUp is not so powerful
in terms of animations. This is a kind of a sketch. My advice here is that
if you are really interested in creating
a good animation, you should use another
software, for example, Lumia. In fact, you have another super good course about gloomier 11 already published, which has the good
thing that it is made, taking the Barcelona Pavilion
as well as our reference. So let's say that is like the
second part of this course. Well, time to say goodbye. In the next class, we will see everything
about codes and text.
28. 28 Dimensions: Hello everybody and
welcome to this new class. Inward, we're going to see
the tool called dementia. We can find it here
in this position in the main toolbar as well. When we are using this tool, we should go here, one-click and then we'll
open the model info menu. Here we have different options and one of them is dementias. From this menu, we will be
able to edit our dimensions. I remind you that this menu, the model info menu, we can find it as well
here at window model. So let's create our
first dimension. So one-click. Then we choose the 1.2nd. I move just my mouse and
I place the dimension. For example, here. Let's do it again, 1.2nd, I follow the access and then I choose my position. Here. Nice. Now we have two dimensions
and let's go to edit them. So we go to the model info. And here we can find
that we are using right now data Homer text 12 points for the size and the color is this kind of black. So if we want to change it, we should click on here and
just select another font. For example, let's say Arial. Here we have more options
in terms of this font. For example, this one and
the size, let's say ten. Okay, if we wanted
to change the color, one-click and we can pick, for example, this red, okay? But as you can see now, the changes are still
not in our drawing. So we should go to
select all dimensions. One-click. Now the dimensions are in
blue because they have been selected and now update
selected dimensions. Now you can see them in
red because we changed the color and with that
different font and size, next option we find is
called leader lines. We can expand this key and we will find different
options known slash, dot, closed arrow
and open arrow. Imagine that we use, for example, if we want
to see the changes, you already know we
have to go to select all dimensions first and then
update selected dimensions. And we can see now how
this leader lines are ending with dots instead
of closed arrows. We can do it again. For example, use slash. You can see here, it depends on our taste. Next option is
called dimensions. We have two options
aligned to a screen, aligned to dimension line if
we choose align to screen. As you can see now, the text is always
looking at the camera. When I read the texts, is still facing the camera. On the other hand, if I choose aligned
two-dimensional line, and again select all dimensions and update select
the dimensions. Now the text is aligned
to the dimension line. And if we wanted to
read it properly, we would go to this top view. Here we are. Furthermore, we can place that text outside
like it is right now, center, we see it here. So summing up, those are the edit options about the
dimensions here in a schizo. Besides this, we have this
expert dementia and settings. I will click on it and then it appears this menu
and it is marked. So radius, diam, prefix. This has to do with circles. When we're drawing circles, I will draw one and we'll use the dimension
tool one click. Then I move the mouse. You can see this prefix, diameter D, a prefix of
diameter in my dimension. If I don't like this
prefix, in fact, either liked it, then I
have to switch it off. That's all. The rest of the options are
not important in my opinion. So I will close the menu. So we're going to
finish the class here. As you can see, dimensions in SketchUp are very, very easy. In fact, in my opinion, it is more interesting to go to another software
light layout in order to create different plants, maybe organised in a kind of
presentation, our project. And then we could use the
dimension tool in ammo, Let's say accurate way. So I hope you liked the class and I see you
in the next episode.
29. Text: Hello people and welcome
to this new class. Inward, we're going
to see the tools related with text
will have two tools. This one here called Text and
this another one, 3D texts, as we did in the class before, we will need to go to
the model info panel. And then we have here, this time the
option called text. This menu will help us in
order to edit our texts. As you can see, we have the screen text and
the leader text, different types of texts. And I will add another
one called surface texts. Eventually here we will be
able to edit the leader lines. So as you can see, it works more or less the
same as the dimensions. So first of all, I will erase my dimensions. Then I'll go to text. And here I will start
using the screen text. In order to use
this kind of text, I just have to click on my canvas in a place where
I don't have any geometry. For example, here, one-click, then I have to enter my text, let's say Barcelona Pavilion. Then I have to go to select. And here we are. The thing about these texts
is that as you can see, when I read, it is always
facing the camera. If I want to edit this
text, I have to go here, screen texts, and then click on fonts and select
my desired font. For example, let's say book
and pika, normal ten points. Okay, The color is black. If I want to change it, click on here and
select your new color. And if I want to upload these
changes on my canvas first, I have to go here,
select all screen texts. And finally here,
update selected texts. Here we can see the changes. Let's go now with the kind
of texts which is not here. It was called surface text. I go to Text and then I have
to choose a surface unclick, not once but twice. Click, click. I enter my
text, Let's say cube. And I go to select. The text is already there, and as you can see, it is
facing the camera as well. But here, the thing is that when the surface is
not visible anymore, that x neither disappear when I can't see the
surface anymore. Let's go now with
this leader texts. In order to use it.
Again, go to text. And this time we will
click on one surface, but once, for example, here on this pillar, once and then it appears
this leader line, the name pillar is already there because this is a
component with that name. In any case, if I click
here with my left button, click, I can change this name. Pillar is okay and select. If I wanted to edit this text, then I could go here,
leader text fonts. Again, let's say book and
thicker, normal them points. Okay, I can change the color. I will pick this
red and then select all literary texts and
update selected text. Here we are. Finally, we can edit
the leader lines. If I expand this menu, we have known dot, closed arrow and open arrow. Let's choose for
this example dot. Then I can select
my leader texts in the Canvas and say
Update selected text. As you can see here, the leader line ends with a dot. Finally, we have two options
for this leader lines, pushpin or view bates. Well, this is all
about this menu. Furthermore, I would
like you to know that if I click, for example, in this screen text and
I click right button, then I can here edit
the text as well. I can go to Entity Info. I will close this menu. And then in my entity Info tray, I can change the font
and the size as well. But just for this specific text, Barcelona Pavilion,
the same thing for the other types of texts. So time now to jump to the
3D texts, one-click here. Then this menu asked
me to enter the text, let's say Barcelona
Pavilion again. Font now is Arial black. I can change it to
black, is okay. Here I will have different
options depending on my font. I can align this text to the
left, center right here. Form, I can say
filled or not filled, an extruded or not extruded. If we want a 3D texts, we need that text to be filled. It means that
SketchUp will create surfaces which we will
be able to extrude. Those options should
be marked in any case, then we have the
height 0.25 meters. This upsilon is talking
about the height from the bottom of the font
to the top of the font. Here, this 0.03 meters is talking about the
extrusion, Let's say place. Here we have our 3D
texts, one-click. And from this point on, this text is just kind of
any geometry in a scatter. We can't edit it anymore. This text in the previous menu. But we can do it using our
normal SketchUp tools. For example, we can see
that here we have a group. I can go inside this group, then select this surface, say post pool and pool here the distance I want
spacebar scape. I could scale as
well this element. And I could rotate it as any other geometry
from a SketchUp, 1, I keep press the left button, I choose the correct plane. Then second, here we are. This is all about the
text in SketchUp. I hope you liked the class and I see you in the next episode.
30. Protractor and axes: Hello people and welcome to this new class in where
we're going to see two new tools we haven't
used yet in this course. Because for modelling
these pavilion, Let's say that they were
not necessary at all. Those tools are here. The first one is
called protector and measure angles
and create guides. And the next one is called axis, and it will help us to
reorient the drawing axis. So first of all, I will erase this text. We don't need them anymore. And now imagine that some
buildings around this pavilion, but they are not, let's say, parallel to our
drawing general axis. In this case, we could start
using this protractor. Like that. I will click on here. And then, like in
the rotate tool, we will be asked
about in what plane we want to create
our auxiliary line. Because what we're gonna
do is an auxiliary line, but in a specific angle. So let's say that we
want to draw that out cilia line on this
plane. So one-click. Then I have to choose a
reference, the x here. And then we can measure the
angle that we're looking for. Let's say for
example, 15 degrees. I write it and enter. Then, as I told you, we have this auxiliary line, then it is high time
to use the axis. One-click here. Then we have to place the general access in a
new point, let's say here. And then the important
thing is to reorient the axis using these
new auxiliary line. So the red X could target here. The blue acts always vertical, and then another click. And here we are. As
you can see now, our general drawing access
have a new position. I can erase this auxiliary line. And now this will be very helpful in order to
draw my new elements. Because now, as you can see, I can make parallels, lines and orthogonal
lines to these new axis. So easy. Then create my new buildings
in a very, very simple way. In case that we want to, when we are finished this task, then we should put the axis again on its original position. So we should put the
mouse on any acts, then right button
and click on reset. As you can see, the x's are
on its original position now, and then we could keep
working as usual. I will erase this element because it is just in
front of the pavilion. So I hope that you
liked the class. I invite you to create
some different buildings around the pavilion
using these tools. And I see you in the next episode where
we're going to see you to call geo-location in order to place our pavilion on its real, real position on Earth.
31. Geolocation: Hello everyone and welcome to this new class in
where we're going to see a very fancy tool
called geo-location. Well, this tool will be fine if we go here, modal
informing you. And then we have this option, DO location at the same time, we can go to File Location. Here we have the option for
add location. We click on it. And then if it is the
first time that we use this tool will
have a welcome. Next, here it is said that
the saddles will change because we are placing our
model in a realistic way. Next, and here it is said that dislocation will be shown in 2D. Next, we have more questions. We can use this Help button. If we don't, we
should click on here, continue to add location. This means, and now we can see this kind of Google Earth map in where we should introduce the specific address
of our pavilion. We don't know it. So if I right Barcelona Pavilion
and we click on Search, we will see that the program
doesn't work as Google Maps. It is not able to
locate that rash. So we should go to
the internet to Google Maps AND gate from
there the correct address. Let's do it. Once in Google Maps, we can write here, but Selena, pavilion, and we will find the address
without any problem. Then we will say
copy this address. And let's go back to
our SketchUp file. Once again, here I will
say paste and shirts. And here we are. If you look carefully
to the image, you will find that here
we have our pavilion. Now, it depends on the size
of the region you want to download using the Zoom and
then click on Select Region. We have to choose a provider, let's say the
diagonal and import. Then here we can find
the image in our model. We can go to top view camera, let's say parallel projection. And the first thing that I
would like to say is that you should be aware of the fact
that the shadows changed. Now they are placed according to these new realistic image. So if I go to the
solar north plugin and I say display nodes, we will see that
it is placed here. It has changed. So we would need to place our pavilion according
to this image. Let's do it. I will say camera perspective. I will delete these buildings. They are not useful anymore. Top view. Now, I will mark the main
direction of the pavilion. I can use a line and
then an auxiliary line. I will erase this line
and I keep the auxiliary. Then with one click, I select my Pavilion
because it is in a group. I will say move. I will click for
example, this point, which I know that this point
is not placed on the floor. It is higher because it
is part of the roof, but I don't occur
at this moment. So I will click here
on any point of the auxiliary line,
then rotate 1.2nd.3. Here we are. Now move again. I can switch on the x-ray. One-click here. Let's say, for example here,
camera parallel projection. In order to do it in
a more accurate way, we check that
everything is correct. It seems it is
switched off x-ray. And now let's
correct the height. So I will go to, for example, this
option front view. I will choose any
point from the floor. For example here, constraint into the set acts
very important. And then choose the zeros, zeros, zero-point x-ray again. Here we're x-ray off. I can orbit. Now we have placed our pavilion according
to this little image. I can go to camera
perspective again. I will erase my auxiliary line. You can see here the result. Furthermore, if I go to my
Default tray and I go to tax, you will find here two
new layers or ducts. One is called location terrain, the other one is called
location, a snapshot. Now we can see the
location a snapshot, this image in 2D, we can hide it and we can say that we can unhide the
location, terrain. It looks like the
same, but it is not. Here we have a terrain in 3D. If I orbit, you will see it. It is a kind of 3D
surface inward. It is printed the image. In order to work with
the reigns in SketchUp, we have a tool called sandbox. If I click with the
right button here, we will find sandbox. These new toolbar will help
us in order to create, to range from 0 or to edit
terrains that we already have, like this one, I
would say that it is a complex thing to work with
the reigns in SketchUp. It is not easy, but it can be done
here for this course, for this Barcelona Pavilion. It doesn't make sense to go
deeper into this toolbar. But if you want to know more, I recommend you to watch
my longer course of SketchUp in where you will find different exercise-related
with iterates. So we are going to
finish this class here. In the next one, we will see how to correct
informatic errors in SketchUp. So I hope you like the class and I see you
in the next episode.
32. Correct errors: Hello everybody and
welcome to this new class. Inward, we are going to see
how to correct some errors, some informatic
errors in a sketch. We should go to Window
model info again. Here in model info, we will find another
option called statistics. Here you will find
some statistics about the geometry that we have
been used in our model. But the important
thing is below, we have these two options, purists and used
and fix problems. Purists and used, as we
already know, will periods, which means eliminate
everything which is not being used in our Canvas. And here it is included
materials and components. Both of them, thanks to these, our file will reduce
its size and then the graphic card will be able to move the
geometry faster. So let's click on it, and it is already done. Now, let's jump to
the other button. Fix problems. Here, I recommend you to use
this bottom time-to-time, because here we will
be able to correct some informatic
errors on our file, again, will be faster in case
that we have some problems. So one-click. Now we have this menu. Results of validity
check, no problems found. Okay, That's all. This is a nice image view, but very convenient to
use time to say bye. And in the next class, we will see how to
export our images into different formats in order
to show them to our clients, our coworkers, teacher,
or whoever we want.
33. Export images: Welcome everybody to this class in where we're going to see how to export our images
into different formats. Okay? So we have our model here. We have our scenes created in previous classes in our
Default tray, right? The thing is that as long as we changed the position
of our pavilion, we will find some
errors in our sins. For example, if I go to
a scene number three, the camera is now pointing to a place in where we
don't find our Pavilion. It will happen the same
in all of the rest. So before exporting our images, we will have to make
some adjustments. At the same time,
I have found that here there is a
hole in the roof, which I haven't done. So let's do these adjustments. And when everything is right, then it will be the high time
for exporting our images. First thing I'm gonna do
is that hole in the roof. So X-ray, I will use the auxiliary lines and
I will create here, one-click here,
and another click, first Reference,
second reference. It will be here. Zoom out. And let's go with the
third and the fourth. One. Click obsidian line. And finally, once I have
my four out cilia lines, I can switch off the
X-ray, then Spacebar. One click, I select the group. I go inside with two groups. Then I select the roof, I find another whoop. I go inside and then I
can touch the geometry. Then line one, click
on the intersection, and then I can draw
easily my rectangle. A new surface has been created. That is a good signal that
everything is correct. Ppe for Post poll. I will pose, in this case,
this surface SketchUp. Tell me on face, one-click. And here we have the
hole already done. Then Spacebar, I go
out from the group. I select the four
auxiliary lines and I delayed them. Nice. Let's go now, we've
since, for example, this has seen number 32 clicks, then the camera will go
to an incorrect place. But the rest of the
things, the saddles, the layers, the sections,
are loaded correctly. So I just have to fix the position of the
camera I or width. I use this tool. One click, then I target
the eye wherever I want. Take notice that the
location terrain is active. So I could go to ducks and hide the location terrain
and the location snapshot, and then go again to a C
Number three, right button. Date as soon one-click more. And here we are. This image is ready
for being exported. Let's do the same process
with another scene. For example, number four, I could click twice, then everything is
loaded for this scene. Number four, I have just to change the position
of the camera. This time, I will place the
camera here at the entrance. Like that could be nice. I will hide the terrain
and the snapshot again, a c number four, right bottom update. Update. Perfect. So we should do this process
as many times as we need. Now, let's jump to export a c number three
and number four, which are totally ready. I will go to a C Number 3 first, then File Export
and look because here we have the option
for exporting a 3D model. I will click on here. And you will see that there
is many different formats in which I can
export my 3D model. Cancel now again, export to the graphics with the 2D
graphics happens the same. I have different
formats like PDF, EPS, JPEG, and PNG, and even d w d for
AutoCad or the XF, the most used formats here, our P and D and J P, D, We will see what is the
main difference between them. Let's start with PNG. Then I should introduce a name. Let's call it interior
and choose your folder. Then let's go to Options. Because here you will see that the image size can be
changed automatically. You will have this option
on a US view size. But if we want to change, the line is scaled multiplier, which is a very
interesting option. We should click off, they use view size. Then we can go again to
line a scale multiplier. And here we can introduce
values between 0.251100. Of course, the most
interesting option here is to reduce the
scale of the lines. So I advise you to
write here 0.25. Then talking about rendering, Let's put it on anti-alias
in order to avoid pixels to be thin and transparent
background on as well. Because we are working
with a PNG image, which means that it
has an alpha channel. And then we can rewards, bring our image to Photoshop and place there
are different background. So let's say okay, and export. If I go now to my folder, I will find the image
interior to clicks. And here we can see
the final result. As you can see, the lines
are very, very thin, as long as we said
that we wanted 0.25 as a multiplier once
in a sketch up again, Let's go to a scene
number four again, File Export 2D graphic. This time, we'll use
instead of P and D, the format JPEG,
one click Options. And then again, we
can change the size of our image and the line
is scaled multiplier. This time, let's put 0.5
rendering anti-alias own. We don't have the option for making the background
transparent because we're not working
with a PNG format anymore. And here I recommend you to
go to the maximum quality. Then we choose our folder. We introduce a name this time exterior and expert ones here. I will open it and
we can see here our image ready to
be sold to anyone. Now the lines are 0.5
and here is 0.25. Yes, to let you know. So this is all, we will finish the
class here and as well, we will finish the course. I hope that you
have learned many, many things and you had fun. That was my purpose. I will make another video
anyway in where I will give you some different options
in order to give you some possibilities
to keep learning. Maybe you want to go
deeper into SketchUp, and then I will
recommend you to do another course about the
SketchUp published by myself, which is kind of longer. Maybe you want to learn
about how to create presentations once you
have finished your model. And then I would
recommend you to use the software called layout. Or maybe you want to learn about how to render the
SketchUp model. And then I would recommend
you to learn about aluminum. I have two different
courses about aluminum, but we will talk about
this in the next video.
34. How to keep learning?: Hello everybody and welcome
to this last class. Inward, I'm going
to recommend you some different options in order to continue
with your learning. I am sure that you have
learned many things, but one of the most
beautiful things about the modelling wall is that I can affirm that
it is completely endless. So here I will propose
you three different ways. The first one is a
program called layout. Layout is coming
with a SketchUp. And the interesting thing about
this program is that will allow you to make some
presentations in a very, let's say a simple way and completely synchronized
with SketchUp. That means that any
change that you make in your SketchUp model will be uploaded at real time in your
layout presentation. Furthermore, you will be able to control more the
size of the paper, how to create some
different plants, let's say sections
or elevations, floor plans,
everything you need to tell your project
to our clients. Currently, I don't have
any course about layout, but I will do it in
the next future. So depending on when are
you watching this video, you will find a course of
layout in my profile or not. Next option I would
like to tell you is keep going with SketchUp. This course has been good platform for
starting our learning. But if you want to go
deeper into the program, I have this another
course in my profile, which let's say that
it is much longer, around 16 hours course. It is more kind of orthodox
course in where you will see every single tool
specifically and then different exercise
related with them. So I think that it could be very useful if, as I told you, you want to go deeper
into this shuffling, the last option is about
rendering, not modelling. Once we have finished our model, like we did with our
Barcelona Pavilion, maybe we want to render it. That means to get
photorealistic images. And then in that case, we will need another
software like we re Maria Cinema 4D or lumen. Lumen for me, is the best
option because it has some qualities which
I can say that are difficult to find
in the other softwares, it is easy to learn the quality of the
renderers are very, very high and at the same time, the time consumed for doing
our Render, very, very short. You will be able to find
a course in my profile, which has the good thing
that it is made using the Barcelona Pavilion as the main reference
for the course. For you, after
doing this course, could be ideal to continue
rendering that same model. Well, that is all. Don't forget if you liked
the course to give me alike or the highest
good comment. Because when we are talking
about online courses, these kind of
things helps a lot. I really hope you enjoyed
learning SketchUp with me and I hope to see you
in different courses.
35. Updates 2022: Hello guys. I'm welcome to this new class in where
we are going to see the new updates of
the new version of a sketch up the version 2022. As it happens normally
with a sketchup, the changes are not quite big. But we have few of them
which deserve to be tall. So we will focus just on
the most important ones. The first thing is
that here we can find a new tool
called Search sketch. If I click on it, this
new bar will appear. And from here, we can search
for any tool or commands. For example, let's type in move. I type in MOV n. Here it appears
the move command, I can click on it and I have
my command already pressed. The same happens
with any extension. Imagine that we
want to search for the plugging call Solar North. We type in Solar North,
there are no matches. This is because this
is a new version. I didn't download already
that plugging, let's do it. Extension, extension,
warehouse on here. Solar North. I installed the plugging in
this new sketch version. Once the plugin is installed, if I use again
search tool typing, Solar Solar North appears
immediately here. In my opinion, sketchup
is very intuitive. All the panels and
windows are easy to find, but if you are in troubles, you can always use
this new tool escape. And let's jump to
the next feature. The next interesting feature of this new version is the
tool called Lasso Select. Now thanks to it, I can make
Aselxion in a very easy way. Imagine that I have a lot
of copies of this guy. One here, one here, another one here, another
one here, and one here. Thanks to this new
selection tool, I can make an organic
figure in order to select my objects
as cool, right? And related with this
last explanation, there is another feature of an all tool which has
improved dramatically. I'm talking about the copy tool. You have just seen how I copied this guy
few times, right? I had to select my
entity move tool, tap control key, and
then make a copy. But once I have
finished that copy, I have to tap again,
control key again. First click, second click
for the end position. Now with this version, if I select one entity, move to tap control key twice, then a new icon
appears on the corner. Which means that when
I am making copies, I don't need to stop
and start again. I can do it fluently just by clicking over and over again. It is much more
easier right now. The new improvement is
related with the tax tray. If I expand the tray, you will find that new
two batoms appear here, the one called Tag tool and
the one called Color by tack. This one actually was hidden
inside the Details menu. Now is available
from this main menu, which can be very useful. But let's go deeper into this first option
called tag tool. The first thing is
that this option is available as well
in the main tool bar. In this position the
name is tack and the description says apply attack to entities in the model. First of all, let's create
some different tax 12345, have the default tag
called tack as usual. And then we have these
different tags with these names and with these colors
associated with all of them. Currently, all my entities are placed in the
default tag, right? In the previous version, if I wanted to move one
entity to another tag, I had to select that entity. For example, use
the toolbar tag. This was my favorite method we could use as well the
entity info tray. But from here, if I
expand this window, once my entity is selected, I can move it easily to, for example, tag number 49. Now in this new version, 2022, for doing this
task, first of all, I have to select what
is my active tag. Currently is tag number four. And then just by
clicking this new tool, and then I hover
over a new entity, like for example, this
one, just one click. And then this guy now has
been moved to that tag four. If I want to make sure that
this actually happened, then I can use this tool, color by tag one
click on it and I can see the colors associated
with each tag. Red is the color four. Tag four, again,
I will say that. My active tag now is tag two. Then I click this
new tool called tag. Then I just click on the guys that I want to move to that tag two.
And here we are. Furthermore, as it happens
with the materials, if I tap out key, I can use the sample paint, but this time in order
to steal the tag. Or better said, make
that tag the active tag. For example, this one, the red one tag 41, click on here and then apply that tag to different entities. Click one click, one
click, one click. As intuitive, it will allow us to have our model
much better organized. I think this improvement
is powerful. Actually, one reminder here, don't confuse the pencil, which means the
current tag in where I am drawing right now
with the active tag, which is the tag
selected in blue color. Anyways, more things
about the tags, in case that we
want to be faster, then we can use the Sift key. Just one click on Sift key, these three red squares
appear next to our tag icon. I select my active tag, let's say one, the green one. And then just by one click, all the elements of this new entity which is
going to be clicked on, it will change the tack, one click on here, and
all green eventually. To finish with this tool, if I place another
component on my model, for example, let's say Suele. I make some copies. I hit control twice. One copy here,
another copy here, another copy here,
and another one here. Clearly, sumele is
another component. Now I say that my active tag is tag three, the purple one. I hit the tag tool. If I click on sumele, now just this component
will change the tag, right? But if previously
tap control key, this new icon appears. And then when I hit Sumele, all the copies of this
component will change the tag. Summing up sift key, change all the entities inside
that tack and control key, change all the copies of
that component. More things. The next improvement has to
do with the freehand tool. In this new version, when
I use the free hand, you will see that the curve
is much more accurate. In the previous version, our curve was almost polygonal. Here has improved quite a lot. And once I have just finished my curve and the
tool is still on, if I hit Alt key, I will increase the number of
wrap points of that curve, doing the curve more
accurate, more organic. In the contrary, if
I hit control key, I will make that same
curve more polygonal. To finish with this class, I would like to talk
about the arc tool. This is a tiny improvement, but actually I like
it because it is related with the tangent arc. In this new version, when I
want to draw a tangent arc, by default the arc
will be locked at tangent just with one click, my will be tangent
to the previous one. And then I can draw organic curves much more
easier if I tap key, I unlock that tangent
mode and it will be then like we are used to
do in that previous verse. Finally but not least, now I am in a sketch of 2021. Remember that when we used the parallel projection
camera camera parallel projection, we used to have problems
with the visualization because our model was cut in
some points when we orbit. We used to have problems here. We can appreciate
how our model is cut and the visualization
is not good. In order to refresh the model, I used to recommend
to hit this command, so extends one click
on here and then our model used to recover
its normal aspect. We jump now to this
new version, 2022, and we hit the parallel
projection view. We will see that
in this version. Finally, sketch
Chap has achieved to fix this problem
congratulation sketch, because now our model using the parallel projection
is not cut at all. This is something
good and it will make us to be less
angry sometimes. These are all important
changes in this new version. You should know that
I will always update the course with a new class related with the new
versions of Sketchap. It means that you a new video
about the version 2023, the same with the 2024, 2025 and so on. This way you will always
be updated and you will not need to look for that
information in other places. Time to say goodbye now. Don't hesitate to
leave a comment in case that you
have any question, and I hope to see you
in the next episode.
36. Updates 2023: Hello people and welcome
to this new class. Or I'm going to tell you the most important updates in the new version, sketch 2023. I have to say that
they are not so big, they are not important at all. But still we have something. So let's go for it. The first thing that we can
notice is that sketch of 2023 is now able to
import it files. This is a very nice step, mostly if you work with it. But the bad new here
is that this importer is just available in this
sketch up studio version, which is much more expensive than the
normal sketchup pro. We can read it here,
Import bit files into sketch up in a few clicks. In my opinion, this is quite
strange and I think that in the future we will have this importer in
Sketchup Pro as well. In case that you have
this sketch up studio, you just have to
follow these steps. Go to file import, and here you will have this possibility
file and your model. We'll be here ready
to work on it. The next tool which deserves to be mentioned is
the new flip tool. We can play the video and we will see how this tool works. Actually is quite simple. We used to use before a
plugin in order to do this, for example, the Miro plug in. But now if I come
to sketch a 2023, we'll find here in the transformation panel
this new tool called flip. So once I select something, I just click on it and these three different planes in different colors will pop up. I just need to click
on one of them, let's say the green one. And we can check how our figure is flipping
along that direction. If I draw, for example, a cube, let's extrude it. Now, I will draw here another
rectangle, push pull tool. And once we have
this figure which is not symmetric anymore, if I selected flip tool, then I click on
this green plane. One click, and here
we have our symmetry. In addition, if I
click control key, we'll be able to make a copy, one click again on
this green plane, and here we have our copy
and the flip altogether. To be honest, these
both things are the most important updates in this sketch up version 2023, although we have some more. If we look carefully in
this sketch up help page, we'll see that we have a
window common installer. Okay, It says a new
installation experience with more options
including studio features. Well, this is not important. Then we have the bit importer, we saw it already. The flip tool and then this
large model saving efficiency for saving big models with improved efficiency using
multi threading technology. We used to have some problems in the past when our
model was so big, the file was
corrupted sometimes. And then thanks to this new
technology, our models, our files will be saved
safely and in a better way, this is a good improvement. Then we have this another
one called overlies. This is not very important. It's talking about the possibility
to use some plugins at the same time as we are modeling in three
D inside sketch. If I click on it, we can
check that, for example, it is possible to use the solid inspector while we are modeling in three
D. At the same time, then the solid inspector
is going to say to us the problems that we need to
fix while we are modeling. This is not a big deal
one step backwards. And finally, we
have this feature, various modeling updates and improvements including
new select options, freehand tool updates and
improvements to the axis tool. Let's see the most
important ones. If I come back to sketch of 2023 and I select the freehand, once I draw this new line, if I click Control Plots and I continue
heating plats again, we will see how our line is divided in
different segments. And if I click Control minus, those segments will
be less and less. Thanks to it, we will have
more control on this curve. In order to explain
the next tool, I will draw a cycle. I will select the line right
button, explode curve. Once this is done,
push pull tool, second click control key, and I will make this another
push pull tool. Till here. Well, in the previous versions, if we wanted to select just some specific entities
as the edges or the surfaces, we had to use a plug in
called Selection toys. Now in this version, we have a native tool in order
to do almost the same. For example, if I select this upper part of the cylinder
and I click right button, then I move over Select. And here we have more
options as this option called the Select Edges
or the Select Phases. I will click this one,
the Select Edges. Now I have selected just the area and then I
could erase it easily. This improvement
is not bad at all. Not big, but not bad. The next one has to
do with the eraser. In this version, the eraser
works much more better. It is supposed to be
much more sensitive, and actually it is. For example, if I hold down
the left button off my mouse, and I go through
all these edges, you can see how all of them have been selected and erased easily. In the previous version of
Sketchup in 2022, for example, when we did the same operation, some of them were
still alive sometimes. Now we can do it so fast
and it will work perfectly. 100% accurate. This
is good as well, is improving our workflow. As far as I love
the eraser tool, I appreciate any
improvement done on it. More things, the axis. Remember that we have
this tool called axis in order to change the position of the
global axis, right? In the previous versions, this process was a little
bit slow because we had to click many times this axis tool
in order to use it. Now if I, for example,
make a group here, and I click on this axis tool, and I want to change
the position inside. For example, this group,
I will click again. One click on here,
another click on here. This is the previous mode
for doing this stuff. Right click and click rotations, and let's say a slow process. But in this new version, 2023, I can just click twice, click, click, and then my axis
will be placed there. Keeping that is important. Keeping the same position
as they were previously. Again, it's not a big deal, but it is something. And finally, let's
talk about the Arc. If I draw, for
example, a rectangle, and then I select this Arc tool, I draw this tangent arc. And once I have still
on this tool tool, thanks to this new version, I can still change the radius. I should write down
the new radius, Let's say five enter and
you can see how this arc, although it was inside a
save this rectangle say, can still change the radius. This is all about the new features if we are
talking about modeling. If we come back to
this sketch page, then we can read that we
have more improvements, but this time related with
layout, not with sketch. The most important one
here is the first one, the possibility to play
with the W D references. We are talking about
Autocad files. I will click on it and here we can find more and more details. The important thing
here that you have to keep in mind is that now if you change your Autocad file and it is linked with
layout as a reference, then that change will appear in Layout as it happens
with Sketch up. Again, it's not going to
change our lives, this update, but Sketchup is continue
improving to say goodbye. Now here is the name
of this new figure. I hope that you like the
class and don't hesitate that if there is any good
update about Sketch up, I will make a new video as
soon as possible as possible.
37. Plugin Veras | Artificial Intelligence: People and welcome to this new glass in where we
are going to talk about a new plugging in set called
as this plugging is about. Ai powered visualization is one of the best
right now Currently. As you already know,
this new technology is under developing. It means that this plugging is in its childhood,
I would say. Anyways, it is incredible and it has a lot of power to
help us in our designs. First of all, I recommend
you to go to the website. You only have to type
in veras in Google, you will find it ECD. Then once you are here, if you want to
download this login, scroll down, and
finally here you will find this Ops
Windows Free Trial. Just click on it, start
the download process. When you open your
Sketsup again, you will find this
plugin already in style. Here we have the icon. If you don't find it, remember
go to this upper bar, right click, and look
for the Veras login. Good. Once we are here, let's see how this plugging
works and what he can do. First of all, keep in mind that you have two main options. You can use this plugging with your three D models
or with images, Jpeg images or whatever. Let's start with
the three D models. Let's use, in this
case, this auditorium. This three D model which
we already learned how to model during the course and it is
attached with the course. You can use it by yourself
and then first of all, place the camera in
a good position. For example. I think
that here could be nice. I will use the hand maybe here. Let's save this scene. Create a scene. Here we are. Then we click on the
Veras flagging one. Click on here. Pay
attention now because the flagging is going to
ask us for our email. In this three trial version, we'll be able to make 30
renders with each email. But we will be able as well, to change the e mail. Eventually, we can use
it endlessly as far as I already used and consumed the renders associated
with my E mail. I will make up a new one. For example, Manuel Three Gmail.com Next one,
random password. Make sure that you
will remember it. That's a safe. Here we are, inside
the plugging, you will see that it works
in a very easy, easy way. You can even read the tips. I will close it, because
during this class, the tips come from me. First of all, we see
up here three levels. Explore, compose, and refine. We have here our canvas, some prompts done by the fault, by the plugging up here. One button just for our renders our images
in a specific fold. If we move to the right, we can play with
the settings and just log out above this bar. Look carefully because
here we can read renders remaining still 30 because
we haven't used any of them. Of course, we can buy the plugging and
have more benefits. Furthermore, in the left side, we have the option for saving the selected image as whatever we can hide the
original renderings. And then compare our new
images with the previous one. And we can even refresh
the preview image. But currently on our canvas, we see that the building
is not complete. If I come back to the
sketch of canvas, I will have to adjust
my camera here. The first step is to
place the building in the middle and give it some
air around, for example. Here I will update the scene, update, come back to the
plug in and then refresh. We can check the improvement but still is not 100% correct. We repeat the process. I will move a little
bit the building to the left, I will update. Then we go to the Veras plugging and we refresh the
preview image. Here we are now is perfect. Let's start using
this first menu on the right side which is associated with
this level Explore. What we find here is nine prompts made by
the fault by the P. What is a prompt? What a prompt means? Well, we can read
here prompt and then modern design
with large windows, timber building during autumn, and some specifications
about the strength 60, the commetry of the right, zero and the material
of the right. The prompts are words
which we create in order. To the AI some information
about what we want. Then the AI will create something accordingly
to those words. The more quality and the more
information the prompts, the better image the AI will do. That is how it works. We can even buy prompts
in other websites. We can find as well
three prompts. We can create our own prompts
based in our experience. We will become better and
better with the prompts. This one, the title is
Timber Autumn Realistic, but if we change
to the next one, the title is Forest
in Realistic. Just explore those prompts. Let's make our first proof as far as this building
is quite modern. Let's go here to this prompt, which is called
Parametric X machine. The prompt says,
articulated facade, rectilinear contrast surfaces
with sharp edges and sharp corners reflected and make my surfaces
class and steel. And so then we have the width
and the high of the image. The free version, we cannot
change these dimensions. Once we are happy we hit Render, we'll have to wait
accordingly with the power our computer. Once it is done, we have here our first imag, not bad, this is when
the game starts for you. You have to compare the
image with the prompts, change the prompts, and
play with the settings. So anyways, we have
here our first Imag, which is going to be saved automatically in
a specific fold. If I go here one click, then by the fault
the plugging is going to save the
images in this folder, call renderings
inside this route. But I recommend you to
go to the Settings, then here we can read
Saved Renderings folder. We can change that path and
make a new one easier for us. For example, I have mine placed in a folder called
Images, Easy to cut. The name of that folder
in my case is Verus. Once this is explained, let's move on to the next level. This level, this opsim
here, call compose, will allow us to customize our, let's say settings to get
a very personal image. Let's understand
then the meaning of these different attributes. First of all, we have
geometry over right. A value, in this case 75,
associated with slide. The less this value is, the more respect the E will
have with our project. With the geometry
of our project, imagine that we
move this slide bar completely to the left geometry
of the right value zero. It means that in theory, the E will not change
at all the geometry. Based on my experience, on the proofs I already made, I have to say that
still with this value, with zero, the geometry
sometimes is changed. On the contrary, if we move the slide bar completely
to the right, will be allowing the I to change dramatically the
geometry 0 project. Let's jump now to
the next attribute, material over right. You can imagine now the
meaning maximum value means that the materials that we are using already
in our project, or the materials that
are already applied in our Emacs will be completely over, will
change dramatically. If we move this slide bar
to the left value zero, then we will not allow the AI to change the
material anyways, as it happened
with the geometry. Materials will be
changed little, but they will be changed. Then we have the width and high and four different levels. They can be on or off. Now we have the
turbon nature level. On this atmospheric level, we can turn off them as you can imagine
because it is very intuitive. If we turn on the
first one interior, the AI will create something
specific about interiors. This one is for aerial
views turbo Nature is in order to allow the AI to create more things
related with nature. Atmospheric is
playing with shadows, sun and mainly with the
F. Then we find here a box where we have
all of our prompts. I can erase all of them and write whatever I
have in my head. This is one of the funny things about this new technology. Talking about prompts,
I have to say that we have to learn a lot.
It's not that easy. As you can imagine. When you start writing
down your own prompts, you will see that
maybe you don't have as many ideas as you wish. That's the reason because
sometimes we will use prompts from different
websites in order to help us. What I want to explain
here is that maybe Be one specific lesson just
talking about prompts. Anyways, for this example,
I will write here, I am sure that you know this amazing architect
and the good thing about sad is that her
architecture is very unique. Then we have this
another slide bar called Prompt Strength. This is talking about again, the tolerance for
following the prompt. Then we find this button called, as I told you before,
it's not possible to use it in this trial version. Summing up means that
we will be able to use one code already used in one
image that we already like. Then we want to use that code in order to generate
another image. Similar. Because the thing here, and this is something new, is that with the same values, AI will generate different
images every time. If we are able to keep that
code of one specific image, then we'll be able
as well to control more the final
result of our image. Let's go with our
first experiment. Geometry override 100
material over right 100. With high we cannot
touch it as an interior, as area view could
be turbonature, atmospheric prompt
strength 100 render. Here we have the result
after 12 seconds, 0.7 in my case. As you can check,
the geometry is quite different
materials because we are working with the modeling skates where we didn't apply materials. We just have glass
and white walls that the prompt is
clearly visible in this. Let's do another render
without touching anything. Here we are a completely
different image, a completely different building
with the same settings. In my opinion, this one
is more attractive. I really like it, to be honest. It could be a building from Venus or Saturn,
something like that. I could imagine aliens
walking around here. Anyways, let's change now the settings geometry of the right zero material
of the right zero. We keep this aerial view on the prompt from the
strength 100% render. As you can check,
the result here is the geometry
didn't change at all. Materials a little bit. If we want to compare this
Imats with the original one, we can go here to this I click, and then we can
compare both models. Final, try Geometry over right. This time let's say 65
material, right, 70. The rest of the attributes
are not touched. Render, here we are. Let's compare the Imats
with the previous model. The geometry is different
materials as well, and we still have something
related with Taji, but to be honest, I don't
like this building. I will make another proof. This one looks a
little bit better, but still I don't like. Man, let's become crazy. Geometry of a right 100,
100 material, right? Let's click on all these
levels all together. On prompt Sahadi, let's
add something else. Reflective glass,
urban, back round, touristic sky, people around. That's from strength. 100 grander look. We lost completely our
treaty model and now we have two glass boxes floating
in the middle of a forest. This is not even close to
what I was looking for. Let's do another
test. Here we are. As you can see, we
have to balance the intensity our slide bars. Otherwise, we lose
control completely. Imagine now that we choose, for example, the image
as our favorite one. Then we want to
refine something. We have this, this third
level called refine. We should now select some specific area that
we want to refine. One click on here,
and then we can start selecting a new area in our
image that we want to refine. We close the area. We can modify the
previous values which are already here that we used
for doing this image. Or we can just click
on Render Selection. Here we have another
version for that facade. Maybe we like it even
more or even less. I don't finish this lesson. I'll explain to you
rapidly how we should use this plagging in case
that we want to use images instead of threat models. First of all, we have
to go to file Import. Then we select our input, we place our imags in our cavas. Then let's rotate this image as we already know
how to do it in. Once it is well placed, we again have to just place the camera in
the correct position. We can again make scene and we go to the
veras plugin and we refresh our cameras exactly
the same as we did before. If you find problems refreshing, then log out and log
in again. Here we are. We correct a little
bit the position, update the scene, we
go back to our plugin, we refresh the image. Once we are happy we start playing with the plugging
as we already know. If I use a default prompt
for the first one render, we can check the result and compare it with our
previous image. Let's use now this
another style. Here we have our living room. Let's compare with the
previous and original one. And the result is quite
interesting, right? If we want to play
with the image, it is the same as we did before. Remember that we
have 30 shots and then you just have
to change the email. Well, time to say goodbye. But firstly, I would
like to remind you that this playing was
just a few weeks, two months maximum ago. It is a baby. Imagine the things that he will do in the future. The power inside is endless. It will transform completely
our way of working. Don't doubt that I
will be updating the course with
important advances, important improvements
related with AI, with this plugging, and with new technologies, which can appear suddenly
in the next years.