Transcripts
1. Introduction: [MUSIC] Hello, my
name is Alexandra, aka the art mother. I'm an artist, illustrator,
online educator. In this class, I'm going to teach you the core concepts of shading on your
iPad and Procreate. I crafted six
interactive worksheets that will help you
to learn by doing. The prepared blank objects and the simple explanations will ensure you practice
right after you get familiar with new concepts. No confusion, no
unnecessary theories. The class comes with a full
drawing broadside designed by me from real pencil marks, to give you the most
authentic experience because we are doing something
traditional digitally. In this class, we will cover the most important
topics so we will be talking about the
types of shadows, values, how light and shadow
work on different shapes, how to approach a
complex object. As most illustrations
are colorful, we cannot leave color
out of this class, so we will talk about the base color choices
when it comes to shading, which will make your
illustrations look more vibrant and lively. Shading can be a really overwhelming topic
for our beginners, mainly if you didn't have
any artistic education. Light and shadow has its theory. Picking up the skill of
shading will ensure you avoid the mistakes coming from shading randomly or intuitively. Proper shading is
crucial either in a flat design or in a
realistic painting. Placing your shadows
to the right place, you'll make your artwork look more natural and compelling. The class is perfect
for those who have just started their
illustration journey. They are beginners and they are not confident
when they are shading or they're shading
randomly or intuitively. Actually for anyone who
would love to learn shading and has an iPad and Procreate because
we are going to work in this application. You should have Procreate
installed on your iPad. You should have a basic working
knowledge of the program. After completing the worksheets, you will be ready to
approach the class project. In this course, we're going to create a super easy project, we are going to
shade an ice cream. As most people are
learning shading the traditional way so
with a pencil and paper, it was extremely exciting to me to craft this
class for you and make it possible to learn
shading on your iPad. I hope you are as
excited as I am. If you're ready, let's
get started. [MUSIC]
2. The Class Project : Welcome to the class. In today's class, we
are going to create a cute illustration
of an ice cream. I have chosen this
subject because most illustrations are
consisting of complex objects, not just simple shapes. When it comes to shading, light and shadow work
differently on different shapes. This illustration
is consisting of three different shapes so it
is perfect for beginners to practice a bit more
complex project and it is not really demanding
even in color choices. After completing the
interactive worksheets, you will be 100 percent ready
to approach the project. There are three ways to do so. The first one is when you
have full artistic freedom. So you will be tied only by
the topic of the ice cream. You can create your own sketch, choose your own colors, set your own light
setting so you can really apply your newly gained
knowledge to your artwork. I suggest this way
of approaching the project to those who are
really confident in the art. If you are not that confident, you can still get
a little creative. In the resources, I'm providing everything,
the sketch, the brushes, the original
file for reference. So you can just, for example,
customize the sketch. You can choose it
differently shaped cream or different topping or
draw a different face, or choose your own colors. I recommend this one to beginners because you can
test your knowledge and explore your abilities
but still follow my guidance while I'm
doing my own illustration. If you are not yet ready
to go on your own, as I already said, I'm
providing you everything and you can follow
me 100 percent. But I recommend at least
choose your own colors to add something from yourself to the illustration and that
it is not a full copy. Regarding the resources, you can find them
only when you're in a browser and I suggest
you download them right now. You can find the resources in the Project &
Resources tab below. Here is the place where you
can create your project. You can read the
project description, hit to See More button
to read it whole. Here you can find
all the resources. To download them,
just hit Download. When you go to your files and downloads and go to Recents, you will find the file
downloading here. After the downloads
are completed, you just click and it will automatically
import into Procreate. So when you go to your gallery, you will find the
worksheet right here. Do this individually with
all the files provided. Also with the brush set
and the color swatches, when you click, it will automatically import
into Procreate. You will have the worksheets, the color palette, the brushes, and the sketch, and the original
file for reference. Now, when you have
everything downloaded, open a worksheet to see
what I'm talking about. The worksheets are consisting of differently named layer groups. Some of them are locked so
that you cannot move them, and you will have clipping
masks over them with a draw-here name so that
you know where to draw. These worksheets have cheat sheets as well so that you can check how to complete
a task, for example. So the brown side consists of eight textured brushes
and two liners. I will be using the basic shader and basic liner in
the whole class, but I have created
this amount of brushes so that you have
something to choose from. At this, drawing such sheet
that also will be provided, you can just check what
effects these brushes create. I suggest you create
different file and just test them
and see which one you like the best because all of these brushes can be
controlled a bit differently. So with the tilting settings, you know what effects you have. So I really suggest
that you try them out and play a bit around with
them to find the perfect one. But I'm going to use
the basic shader and basic liner and you
can just do the same. As you as a student are
part of this class, it is really important that you contribute to the
class video project. When you will be finished
with your illustration, I ask you to post it to
the project gallery, not just because
it will give you a sense of accomplishment
and success, but you can see what
other students are doing, you can see what results
others are having, and you can share your results there and it
completes the class. I will be also very happy if you would leave me a review, I really love to
hear what you think. It is also important for other students to know what
to expect from this class. So now if you have all the brushes and
worksheets downloaded, you are ready to start. See you in the first lesson.
3. Types of Shadows: In this lesson, we will
be talking about what types of shadows do
we differentiate, what is value, and we will practice creating
seamless gradients. Welcome to the first lesson. After you have downloaded
all the worksheets, you have checked out
the drawing set, and now you have
all the brushes. Let's go to the first worksheet, which is named types of shadows. We differentiate between
four types of shadows. Take a look on the apple here. The lightest part of
it is the highlight. This is the part where the light hits the object the most. It is so light, it is almost if not fully white. The highlight goes gradually
into the mid-tone. This is the part of the object that is in the middle range, so not too much affected
by the light and It is also not in shadow yet, but it also gradually goes
into the shadowy part. This is the core shadow, and it is the darkest
part of the object as the full dimension
of the apple or the object blocks
the light here. There is also cast shadow. That is the shadow of the
object on the surface it is on. Here is a little bounce light, which is a little reflection of the light from the surface. The shape of these shadows may vary in different
lighting situations. Keep in mind in this class we are focusing on knowing where to put shadows to illustrations
created from imagination, rather than shading objects that we are seeing in real life. If you would love to
do so, no problem, use reference pictures
and observe in detail. Now, let's talk
about the values. By varying the level of
darkness in our drawings, we can create the
illusion of depth. This level of darkness is called value and is ranging
from white to black. Now, take a brush from
the drawing set and fill the blank shapes
by varying pressure. Let's try to create
a seamless gradient. Let's open the layers. You can see we
have a cheat sheet here to see what we
need to accomplish. You have guides on, off. This means I have created
some reference points in the shape where you can see when you are entering
the mid tone and when you are
entering the shadow. Now you have the base shapes here that I actually
forgot to lock, but I'm going to lock them. You have these clipping
masks draw here. These are the parts of the worksheet that
you don't really need to adjust or do anything. Let's go to the Shape
1 and draw here layer, and let's have the guides on. Now let's take a brush. In this class, I'm going
to use the basic shader. Let's just choose black color. Make sure you have the
opacity set to the maximum, and just dry out your brush. Now, where you see the highlight is starting not
right from the edge. You should leave
this part white, because we have white
included in the value range. Now while you progress, you just start to increase pressure and at around
mid tone try to find the middle
range of the value, and where we enter to
shadow, just push harder. You can pick the pen up. When it goes straight, it is the most opaque, so you can get the
darkest color. You can go through
this value range several times to create
a nice gradient. Now as you can see, I have a bit of mistake here. How can I adjust this? You can choose the same
brush for an eraser. Now you choose the eraser
and when you go back you can add white. Make sure to have it on
the biggest and have it at approximately the
same size as your brush. Now, I can take back from the blackness and create
a nicer gradient. You just play with it and make sure to really make
it a seamless gradient. You can change between the tools by double tapping on
your Apple pencil. You can go back to the
brush and double-tap, and you have the eraser. This is the thing you need to experiment out
with the brushes, how they are reacting
to the tilt, and the pressure and find a way so you can create
a nice gradation. Now, you need to practice without me being here with you. I suggest you turn off the
guides and move to Shape 2. Now, you will have this first gradient
as your reference. When I was at the beginning
of my illustration journey, I was really afraid to go dark so every of my drawings
were light and flat. But by adding darkness
to your work, you add depth to it and your artworks will simply
look more natural. Practicing doing these
gradients will help you to get rid of
the fear of getting too dark and also the opposite.You will learn that white is also part
of the value range. You also need to keep
in mind that not everything is in
that deep shadow, that it is fully black
on the other side. You can see the value
range of an artwork where you put it to grayscale. Let's just take a look on the
final project for a second. I will turn on the
Value Check layer. Now you can see it
in a grayscale. You can see that it is not fully black and not fully
white anywhere. You can use adjusting values, so going lighter or darker on different parts to make
your illustration work in grayscale because that will make your illustrations look
good in color as well. The value range may differ in different artworks
and illustrations. The point is that you need to practice the seamless gradients, and to be aware of
that you can go darker and you can go lighter
to make a bigger contrast. In this lesson, you learned to name the types of shadows, you have created a value range
with a seamless gradient, and now we are
ready to move on to the next class to learn a bit
more about light direction.
4. Light Direction: In this lesson, we will talk
about light direction and practice applying
radial shadows. Light and shadow when
an object are affected by the light source
and its location. Defining a light source even in an imaginary scene
will help you with the placement of the shadows and its setting and overall
mood in your illustration. As you can see, we
have three spheres here with different
lighting directions. Here we have a top left, a front, and a full top. Highlights will be
where the light hits the object the hardest. It is noted with the black
dot on the wireframe. It is in a circle as light
on round objects create a radial shadow because light always wraps the
shape of the object. Shadows will be at
the opposite side of the object as the shape of
the object blocks the light, and shadows follow the
object's curve and create a radial gradient from the highlight to
the darkest shadow. The cast shadow also appears on the side opposite to
the light source. Here, you really need to pay attention to
light direction. I will show you some little
guides I have drawn. By drawing little guidelines, you can define the placement of the shape of the cast shadow. For example here, the shape of the sphere and the
direction of light makes the cast shadow on the right and distorts it a little
and makes it longer. In the front light, the cast shadow moves backwards so we can't
even really see it. At the top light, the cast shadow is
fully below the shape and it is defined by the
dimension of the sphere. There is a small amount
of light that usually bounces back from the
surface to the object. It is called bounce light
and it helps us in drawing to defer the shadowed part of the object from
the cast shadow. You can see the bounce
light right here. You don't really see it because you cannot see the cast shadow, and here you also see
the bounce light. Now let's get into the practice. Here you have an
interactive wireframe. Go to the Layers, you have two layer groups, the Worksheet and
the Practice Here so obviously go
to Practice Here. Now you have this light. I will make it bigger
here so that you can see, and we are talking about this
part of the worksheet now. You have the light. You can move this as
you wish and as you will practice to define where the light is
hitting the sphere. You have the wireframe
which is locked. You have a cheat sheet to
see how to shade the sphere, and I will just show you, let's say you move
the lights here. Now you can take a look
on this cheat sheet, you can just move it, and as you move it place this radial white circle to the dots where it is
somewhere to the middle. You will see how to
shape the sphere. This is a really amazing
resource for you. Every time you will need to
see how to shade a sphere, you can just move this
light dot somewhere. You can just hit on the cheat sheet and move it there and you will
see how to shade it. But let's just go back
to the original place. Yes, it is here, and let's see the other layers. Here's the Base Circle, here is the Cheat Sheet folder, Drop Shadow of this sphere, that you can move around. Let's just shade the
sphere together. Turn off the cheat sheet
and keep the wireframe, keep the light, and go to the draw here layer that you have
above the base circle. Now you can just choose
the basic shader. As I told you, light and shadow
wrap the objects. This is why we have this
circle here so that you know how to go around
with the shading. You have to tilt
the pencil and go lightly around this circle. You can just make a
little radial gradient. You will do actually exactly the same you have
done with the value range, but in a circular way. I will just shade this again. In my imagination,
I tried to follow this circle with the
other layer of darkness, which will be the core shadow. I will try to make
nice gradient. If I overdo something, I can just go back
to the eraser and just get back from it. It is a really nice way to
practice radial shading. I just loved this
bounce light here. But actually, I can just simply
erase it from this part. I think this is a bit too dark, so I will just get back from it. [NOISE] Now, I will just draw this drop
shadow below the base circle, so I have the layer for it. I will just make
it a bit smaller. I have this shape
that I can fill. Actually, you can play with it and add a bit of
different shadow, but it is already created, so you just fill it. To change the shape
of the drop shadow, you need to go to the base
shape that you have here, hit the Transform
and you can choose Freeform and you can make it a bit smaller, just like that. Now I have a well-shaded sphere. You can use this as a reference
just to look at there. Or you can turn on the cheat
sheet and you can move it somewhere else and move
the light somewhere else. To see how to shade it, turn on the cheat sheet
and do a different layer. Or just clear this
draw-here layer, and you can just try out different versions
of the same shape. We have a layer
for bounce light, so you can just add it
with white if you want. But the best way
is to erase from the shading so that you
have it on one layer. You can just turn off
the wireframe and the light and now you have a
really nicely shaded sphere. I suggest you do some practice, try out several light
directions and try to apply the theory
you have just learned. You always have a
cheat sheet to help you so don't be afraid of it. It was really a heureka moment when I discovered I can create this worksheet for you and actually this
cheat sheet for you. Realizing the radiality of shadows will help
you in the future, and it was really a mind-blowing thing
for me when I realized that radial shadows look
like this, incredible. In this lesson, you learned how light direction affects shadows. You practiced placing
radial shadows. Now you're ready to move
on to the next lesson, where we will learn about
shading round objects. See you in the next lesson.
5. Shading Round Objects: In this lesson, we will
shade round objects. We will be shading some
basic geometric shapes and also objects
similar to them. Here we are at the shading round objects
interactive worksheets. You can see that we have
some basic geometric shapes here and some shapes or objects
that are similar to them. Now we have the cheat
sheet turned on, so I will just turn it off
and we have the basic shapes. If you open the layers, you will see layer groups
for all shapes and objects. Now you have a set lights
direction for this practice, but obviously, you can change it later when you will
practice on your own. You also have a cheat sheet
for the light set like this, so that you have a reference. Here are the layer groups. Let's open the sphere
and you will have the light set and you'll
have a cheat sheet for that. You already practice the sphere, but let's just do
it one more time, mainly if you took some break
after the previous video. Let's just go to the
DRAW HERE section again. Turn off the cheat
sheet and choose the basic shader and now imagine the circle around the dot
because now we don't have it. I will just shade the whole and do the exact same thing I have done in the
previous video. I again double-tap for the eraser so that I can make
the transition smoother. I already left out some
space for the bounce light, but with an eraser, I will just enhance it. Now you can just go
to the cast shadow. Now we don't have
a shape for it, so you need to
practice it as well. Choose a basic shader
and to the cast shadow, try to find the shape
of the cast shadow. You will have a cheat sheet
also here so you can see it. You can just approximately
find a round shape and try to define the shape of this cast shadow by the
dimension of the sphere. The cast shadow will be approximately from
here, a bit longer, like here, because the
light is coming from this direction and I can just set an approximate
size up for it. Now we have a sphere. Let's move on to the apple. Again, I will just
go to the apple, I can see the cheat sheet here. I have a similar
light direction. Now I go to the DRAW HERE layer, choose the brush, turn
off the cheat sheet, and again try to apply the circular shadow
around the apple. At the top, we
will have a bit of a smaller shadow here
below this thing. Also think about that this
part for example will be lighter because the light
can hit it as well, also at the top. Try to figure out the dimensions of the
object you're shading. We're going from this
light approximate circle to a bit darker and
then darker value. Try to follow this
radiality of the shadows. Go from that light
to the darker. Leave a little
bounce light here. You will have a
little shadow up here because this roundness
of the apple, we block the light going
there and maybe you will have light around
at the top here as well. It is good to look
at reference images to see the exact
shapes of the shadows but now just try to do it this
way to see the radiality. Now let's go to the cast shadow and you can
keep in mind that adding cast shadow to a drawing usually adds a lot to the overall
realism of the drawing. You can just get a little back
from the cast shadow here from an eraser with
a bounce light so it will add again to the
realism of this image. Now let's move to the cylinder. Light on the cylinder will fall fully on its side and the top. As you can see, this
gradient will be rather linear than radial, and it is called
actually linear shadow. Now you can take out
your skill that you practiced when you were doing the value range
at the beginning. Start from the side
which is in light, and gradually go darker. As you can see, the
bounce light here will reflect to the side
in the shadow. Now the question is if the
cylinder is empty or full. We have a layer
for that as well. If it is full, the top will be fully
exposed to light. I just added a little texture here so it is not
that artificial. If it is empty, look at this, how
the shading is done. The direction of the
shading in the inner side will be flipped as the light will hit the
opposite side of it. We do a seamless gradient linearly and add the inner side to the opposite direction. Let's just turn off the cheat sheet and
let's do it together. We have two base shapes. We have the Light
Direction set here, and we have the Base Shape. Go to the DRAW HERE layer
above the Base Shape, choose the basic shader and now as the light
hits it this way, I will make it a bit smaller, I will do a linear
shading like this. This will be light, this will be darker, and this will be
darker again. [NOISE] To add the bounce light, you just take the eraser
and take away from the side and a bit
from the bottom. Now this was so easy. If you want it to be full, so you can go to the top shape, and here you have a
draw here layer again. You can just add
a bit of a shadow like this and you are done. If you want to experiment, now try to do this flipped or reversed
version of the linear shading. Looks amazing. Now let's
go to the cast shadow, and as the light is
coming from here, we will have a cast shadow [NOISE] approximately at the
shape of the main object. This will be rather like this
longer shape right here. I think that's looks amazing. As you can see, we will move to the mug and it will
be shaded similarly. Let's close the cylinder, let's go to the mug. We have freebase
shapes here again. We have the mug base shape, the top, and mug handle. Let's just start with
the mug base shape. Here is the mug cheat sheet, so you can just turn
it off and go to the base shape and
get the basic shader, and now do the exact same thing. We go linearly and
gradually darken the whole, like this. You will have this dark lining, the darkest part as if, and this is the core shadow. I already left some place
to the bounce light, but you can just erase
from it so that you have this bounce light and
also again add to the bottom. Now let's go to the mug
top draw here layer, choose the basic shader, and I'll draw it reverse. Nice. Now, if you wants
to have a bit of an edge, you need to get the eraser, make it smaller, and just
erase from the side a bit, so that you have this
edge off the mark, if you know what I mean. You can go to the other layer
and erase from it as well, and you have this nice edge. Now go to the mug
handle draw here layer, select the brush, and actually it will be almost fully dark as it is
at the back of it. Maybe it will get a
little light at the top, so you can just erase from it, add from the middle as the
light will bounce back. It will be dark here, it will be lighter here. Now go to the cast
shadow, and finished. How amazing is that and quick? Let's move on to the
final two shapes, and we have a cone here. Now this is again a
different shading. It is between the radial
and the linear shadow. As we have a sharp top
and a circular base, actually the shadows will
have a triangular shape. If you take a look on it closer, the highlight is triangular, the mid tone is triangular, and the shadow is
triangular as well. Now I will turn off
the cheat sheet, go to the draw here layer, get the basic shader. I'm going to make
it a bit smaller. We have the light from here, so we will start lightly from there and I will make it a bit smaller and try to do
a triangular shape. It is not easy to do
these triangular shapes. Not the most perfect, but you can check the
sheet cheat sheet. Let's go to the cast shadow. Actually the cast shadow will be triangular as it is a triangle. I will draw an approximate
triangle to the opposite side as the light is coming from
here and simply shade it. I forgot to bounce light
from the base shape. Go to the base shape
and erase a bit from it in the bottom so that you have
this nice differentiation. It looks amazing. Now let's see the bowl
which is our final shape. Close the cone and open the
bowl and you have the bowl. Now, we will combine
these together. As you can see, the
bottom of the bowl is like the upside down cone, and we will have the inside shading that we
practiced in at the mug. But now the light is
coming from this side, so I will turn off
the cheat sheet, we have the base shape, and draw here layer above it. I will choose the basic shader. This is a lighter part, so it will start with
light and I will go gradually to this dark. It is actually a cone that
has a cut off bottom or top, if that makes sense. Now, I call it finished. You can just imagine that this shape is continuing
to this cone, and as this is going a bit
outside to differentiate, I will add a bit of
light down here, like this and like this. This is a linear shadow, so it is going to
the shadowy part. I will add a bit of
a bounce light here. I add a bit of a shadow below it so that
we have this edge. Now let's move to the
top shape draw here layer and do the same. Like this and we have
an edge here already. Go to the base layer
and just erase for me at the edge so that
you have this edge again. Looks nice. Now go to the cast shadow and as the light is coming
from that side, you just add a little
shadow approximately at the shape of
this mug like this. It is like an upside down
cone, something like that. I guess this was
a great practice. We have learned so much. In this lesson, you have practiced
placing radial, linear, and triangular shading. You learned how to
shade objects that are empty, or full. You have learned how to adjust the shading of this basic geometric
shapes to real objects. Now I suggest you take
a little break so that you don't get
too overwhelmed. Personally after
creating anything or practicing too
much, I get tired. It takes so much out of me, so I need to step aside a bit and then return
to it later so that I don't do too much of
something because then I lose interest and I don't want
this to happen to you. I suggest you move
on with the class tomorrow or in a few hours
or after a cup of tea. After your little break, see you in the next lesson
when we are going to talk about shading objects
that have edges.
6. Shading Objects with Edges: In this lesson, we
will take a look on how light works on
objects that have edges. In objects with edges
like a cube or a pyramid, the shadows are not
grading into each other smoothly or in a gradient, but they are grading in
levels with a clear edge. You can see the
value range here. It is not a seamless
gradient anymore, but the levels of darkness change on the
sides of the shapes. Now, take a look
on the cube where the light hits it is the top. That side will be the lightest. The side opposite to the light source will
be the core shadow, and what is left
is the front side, that will be the mid-tone. The cast shadow and the bounce light work
similarly as before, so the object will block
the light in its shape and the bounce light will follow the edge of the
side in the shadow. Now, let's try to shade
this cube together. If you go again to the layers, you will find the layer groups. Let's find the cube. Now, again, we
have three shapes. We have a cheat sheet
that we will turn off. You have the light direction
that you can change if you want to try out
different lighting settings. Let's start with
the front as that will be in the mid-tone. Let's go to the Draw
Here, a layer of it, and choose the base shader and just draw a
middle range here. Let's go to the top. Here, it is totally in
light, exposed to light, but I would love to add just a really light
texture like this. Let's go to the other side. Here is the Draw
Here layer of it, and let's make it a full shadow. As I start to bounce, light will be here as well. Choose the eraser, and just erase a bit
from the shadow we part [NOISE] like this. Now, let's go to
the cast shadow. Again, the cast shadow will
be here and the shadow we part in the bit distorted
shape of the original shape. Something like this. Amazing. Now, let's practice the shading of other geometric
shapes with edges, and let's take a
look on the pyramid. We see only two sides now. One will be a light
and one will be a darker mid-tone as
the shadowy part will be at the back of
the pyramid and the cast shadow will actually
note the shadow we part. Turn off the cube, go to the pyramid, turn off the cheat sheet, and let's find the base shape here and the Draw
Here layer above it. As we said, this is
going to be in light, and I will just add the
really light layer here. That is not fully white, just to have a texture. Let's go to the side and the
Draw Here layer above it, and just simply make it darker. You don't need to
do it fully black. Let's imagine we have the
opposite side in full shadow, and now let's go
to the cast shadow and try to imagine this shape. Try to draw a triangle from
this edge to this edge, and that will be the
shape of the cast shadow, and you can make it dark. [NOISE] Now, we
have the pyramid. How easy was that? Now, let's go to
the hexagonal prism if I'm pronouncing it right. Here, we have the light source. Here, you have to cheat
sheet I'm going to turn off, and this is actually the
hardest shape we are going to shade because it has four
different base shapes. I'll just take a look
on the cheat sheet. As the light is coming
from this side, this side and the
top will be light, the front will be
in the mid-tone, and this part will be in shadow. We have this side on
a different layer, this side on a different layer. Let's just start
with the right side. Go to the right side and
the Draw Here layer. Turn off the cheat sheet and add a little bit
of a light shadow. [NOISE] The front will be
part of the base shape. Go to the base shape and go to Draw Here
layer and make it a bit darker like this. Now, go to the left side and the Draw Here layer and
make it fully dark. Now, we have the top and the
Draw Here layer above it. Let's just add a little
texture and go back to the left side and erase
a little bit from the bottom and the side
for the bounce light. Now, let's go to
the cast shadow and approximately try to find this edge that is
blocking the light, and it is blocking it like this. You can make it a
bit darker below. [NOISE] Wonderful.
In this lesson, you learned about
how light works on objects that have edges. Now, we arrived to the
part of the class where I can say we have covered
most of the theory. You had a chance
to practice a lot, and I'm sure you now understand how light works on
different shapes. Now, the most
interesting and fun part of the class is coming when we are going to shade
a complex object, that is an ice cream. If you are ready, see
you in the next video.
7. Shading Complex Objects : In this lesson, we will take
a look on how to approach complex objects
that are consisting of more geometric shapes. Every object can be broken down to basic geometric shapes. For example, here
we have a sphere, a cone, and a cube
up in the chocolate. The shadows work accordingly. There is a radial
shadow in the sphere, there is a triangular
shadow on the cone, and some linear
in these runoffs, and also the levels of shadow
on the chocolate cube here. Let's just shade this
little ice cream together. Go to the layers, and now we have every
shape again separately, and you have the
cheat sheet layers. I will just turn it off and you have this basic image here. Now, choose the basic shader, and let's move from the cone. Go to the drawing layer, and as we can see, the light
is coming from this side, so it will hit the whole
complex object at the side. We will have this triangular
shadow approximately here. I love to shade cones
the opposite way, from the top to the bottom. Please, sorry that I
turned it upside down. I will make my
brush a bit bigger, and I will shade this shape. I will try to make this
triangular shadow here. I keep again a bit light
here for the bounce light, and I will just make a
bit of gradation here. I will get back from
it with an eraser, so everything is perfect. I try to make the highlighter
also triangular and also part of this shadow. Looks nice. I already have the cone. Let's take a look on
the sphere up here. Yeah, I will go to
the ice cream here, and I will define this place
where the light hits it. I have another
layer on the top so that you practice a bit more, and we will have
this radial shadow. Nice. Now we have a
bit of a runoffs. We have this linear shadow here, I will make it a bit
lighter at this part. Like this. We have light at this
part at the runoffs. It will be similar
to the cylinder. At this side, it will be darker and we'll go
gradually to the light. As this part of it
will be in shadow, I will not really play with these shadows
in these run-offs. I can add a little bit of
light actually, like here. Or to connect these runoffs
to the main sphere. I will add a bit
of a bounce light here so that it's lighter. Now let's go to
this ice cream top, and I will just simply follow the base shading
I have just done here, I still have to highlight here. I will just erase for me
to make it a bit blurry. I will add a bit of a cast shadow of the
object right here, so it will have
this cast shadow, and this topping following
the shape of the sphere. Now let's go to the chocolate. Let's go to the draw here layer, which will be the sides of the chocolate as we
have the front separately. This side of it will be dark. This will be in a midtown
and the front will be light. I will just add a little
bit of texture to it. Let's just take a look
on the cast shadow. We already added a cast
shadow to this cube, and let's just add
below this cone because it will cause a bit of a cast shadow
below these runoffs, and also at this top shape. I will go to the
base shape and add a bit of this cast shadow
below this runoff. It will differentiate
as levels a bit. Walla, we have a properly
stated ice cream here. Now, you see that
when you approach a complex object from your
illustration in the future, you will need to break
down its form to basic geometric shapes and apply shadows according to them. In my personal work, I still sometimes fall into the mistake of
shading intuitively. However, after
years of practice, this intuitive shading
is not that bad. Revisiting these theories and
sometimes getting back to practicing these basics help me keep my shading skills fresh. I suggest you keep these worksheets on your
iPad and come back to it here and there when you have some free time and
do some exercises. In this lesson we practiced
shading complex objects. Now you are ready to move on to the last lesson before
approaching the class project. In the next video, we will learn about the best color choices
when it comes to shading, because color is also a big
question mark for some. If you're ready, let's move on.
8. Shading with Color: In this lesson, we will
talk about the easiest and best color choices
when it comes to shading. When creating a colorful piece and as most illustrations
are colorful, we need to think about
which colors to use. We already learned about values and they apply also to color. We need to choose some
darker colors for shading and lighter colors
for the highlights. The general rule is not to use full black for
shading because it makes colors dull and there are more interesting ways
to create shadows. The easiest way to
shade an object, and this is what I suggest
to do for beginners, is to choose a hue, for example, red, and choose its darker
version for shading, and a lighter version
for the highlights. Let's say I choose a red and
then I go to the classic. I just simply choose a
lighter version of it for light and a darker
version of it for shadow. Even if this works well, just take a look on the
other color right here. Can you see that these
spheres are more powerful? In this column,
the shaded object gets more vibrant and natural. They are shaded with the darker version
of a different hue. Here you have the same hue in a darker and lighter version, and here you have a different
hue in a darker version. I have collected here
some color combinations. You can notice that
colors close to each other on the color
wheel are combined. Take a look on the color wheel. We have the desk here. Red is combined with purple. It is next to it. Then we have oranges combined
with dark saturated red. Yellow is combined with
a dark reddish brown. Green is combined with
dark teal or blue. We have blue here
with dark purple, we have purple here
with dark magenta. We have pink here with dark red. These colors are not too
far on the color wheel. If you go to the color harmony, you will learn about
color harmonies. You have analogous that are
colors next to each other. Try dig, they're in a triangle, and they're complimentary, they're opposite to each other. These colors look great in
illustrations together, they create a great contrast
and they make things pop. But when you mix
them for shading, they don't look that good. When you choose colors
for the shadows, choose darker versions of
hues that are neighbors. Now go to the worksheets layers and you can find the
practice here layer group. Let's try to choose a color for the shadows of these
colored shapes. You can just simply pick
the colors that I provided. You can find the base
colors and shadows, so you have this here, you have the base colors and
their shadows below that. You can use that, but you can just intuitively trying to find a color that will shade well. Go to the practice here layer and you have
all the colors. Let's go to the red. You can directory actually shade to its shape if you wish. I will just choose
the dark purple to make this a bit quicker. I can shade it like this. For the highlight, I will just use a light version
of the same hue, so not to mix hue a
bit up that much. Now, the dark saturated
red for the orange, lighter version for the light, and then for the yellow, I will choose this
dark reddish brown, and for the light, I will just choose lighter
version of the same hue. For the green, I will choose this dark teal and choose the same lighter
version, for lights. Let's go to the blue. I will look and
choose a dark purple, and the lighter version
of the blue or the light. Actually, you can just use
white for this purpose. Let's go to the pink, though I'm in purple. You choose the dark
magenta. Like this. You can just choose
white for the light. Let's go to the pink, like this. I will just choose
the light here. You can get creative and try this on your own and
pick your own colors. The point is that you try
out shading with color. Until now, you practice your shading skills only
in black and white. It is a bit different
to work with in color. My pro tip here is to note to yourself the best color
combinations you discover. Personally for me it
is that I love to shade blue with indigo. I love to shade orange
with dark brown. Generally these color
combinations then work well together in an
overall illustration. Color choices can also
define your artistic voice. Developing a color palette and color combinations that
work well together and having the colors for shadows can help you to
build your artistic voice. In this class, we
have learned about the best color choices
when it comes to shading. Now the class project is coming. See you in the next
video and let's start applying our
new knowledge.
9. The Final Illustration: In this lesson, we are going
to start the class project. As I already told you, you are free to do
your own illustration, customize mine, or
follow me step-by-step. Open the illustration file, you'll have a sketch
included here. You can just import it into a
different file if you wish, because you have that
also in the resources. You'll have a value check layer, which I will show you
in a second how to make and you can just
check your values in your illustrations with it and you will see your whole
illustration in grayscale. I really recommend
to add this layer to your every illustration
so you can really check what you are doing. To create a value check layer, I will just show
you how to do it. Create a new layer, choose gray, and fill it. Now when you go to
this end button, you will change the blending
mode and change it to color. Voila, you have a
value check layer. I will just delete this
and have mine here. You have the original file
to see how I've done mine. You will have also the
layers I'm now going to create so that you
can see how I progress. Now I turn on the sketch, I turn off the final original. I have set the background
color to this light pink. You can set it to light gray. I love to set it to light
gray or a different, like grayish or a light color, not fully white so that I
can see my colors better. Now what you need to do
with the sketch is to reduce its opacity so that
you can see through it, and actually create a new layer below the sketch and
this will be the code. I will rename it. Now the colors, you have
the color palette here. For the cone, I'm going
to use this yellow. You can choose any brush. What I'm going to use
is the extreme liner. Now the extreme liner
when pushed hard, is leaving these marks around. I will try not to
push that hard, but to keep it nice because if I'm not pushing that hard it
is not leaving that mark. I will turn this upside
down so it is easier for me to draw and I would
just start drawing the cone. When I've filled it with color, I will just go around the edge, and fill the missing pixels because as it is
a textured brush, it will leave out little pixels. Pay attention with
extreme liner because in other layers it works weird. If you need to fill
some more pixels, just choose the basic liner
and just do it with that. I alpha lock the base shape and I will choose the
color for the shadow. I had this dark reddish, and now choose the basic shader. Let's have the
light source here, as we did the shading
without color. Now if you want to
add back to it, you can just grab the base color and just try to make this nice, seamless gradient,
triangular gradient. If you want to switch back to
the color you worked with, you just hold down this. You don't need to
pick it up again, but it will just switch back. If you do this on a
separate layer, you can, again, work like as we
did with the pencil. I mean in black and white, so you can just use
an eraser to erase. To add that texture, just create a new layer and
go to the brushes where you have the textures and
you have the grid there. Now choose that lighter
color and just draw a grid, a bow, the cone. Bigger one because we're
going to rotate it. Select it and rotate it to
do shape so that it fits it and just hit to this layer a clipping mask and
it will clip it. Now, I want to duplicate this layer and
select this layer, hit "Select" and
fill with black. Choose black color and
hit "Fill Layer" and now and move it like this. I will just show you closer. Move this layer next to it. This will be the shadow
of this texture and as the light is coming from
there, so this side. The shadows will be like this. The light is coming
from the top, so this part will be in shadow. Now, I will go to
adjustments and Gaussian blur and
blur it a little bit. You go further. But it is a bit too harsh, so just simply
lower the opacity. Then Alpha lock this layer and choose the color for
the shadow and just go about it and darkened a little bit and add
this texture of it. You can choose even white
to add light to the side. To make it a bit lighter. You can go to the base, and you can add a little light here as if it was like glowing. Now we have the cone. Let's move on to the ice cream. I will create a new layer, and I will choose my purple. Again, choose my extreme liner and just simply
blocking the shape. I will choose the
basic liner to fill in the missing pixels. Now turn off this layer, create a new layer and do the
same with this top shape. Again, choose the extreme liner. The reason I'm choosing
the extreme liner is that when you just block in a shape like this and you want to grab
a color into it, you will have a filled shape. But with the basic liner, I usually get some holes in the line coming
from the texture of that brush and it
is just annoying. I will just drag it here, go back to basic liner, and just simply fill
in again the pixels. Actually, this
extreme liner leaves these little marks as
if smudging and adds so nice little natural effect
because that is really accidental if you have
those after illustration. They can be annoying, but actually traditional media
can be annoying as well. I just shade it. What I'm going to do first
is to add the light. Choose the basic shader brush and let's add the light here. I will just Alpha
lock this layer. I will go to the layer below. Continue this shape of
the light a little bit. Now let's choose the
shadow color for the purple and go to
this layer and I will just make it bigger
and try to add this radial shadow here. I will add back
the purple a bit. With this process, we are
actually also adding a bit of a texture and go to the topping. Now, let's think about
the cast shadows. As we said, this cube, will have a cast shadow here. I may make it a bit smaller. You'll have a cast shadow here. This topping will have a
shadow on this lower level. I will add a bit of
a shadow below it. Also this part will
have a shadow on the cone and go back to this yellow and choose
this darker version. Let's make it a
bit darker and is runoffs will also have shadows. I will choose the bits
darker version here, and I will add this
to this grid as well, so it's not that light. Now let's do the chocolate. Let's create a new layer
for the chocolate. It will be brown. I will choose this [NOISE]
lighter brown I guess. Choose the extreme
liner and again, I will just look
in the main shape. Now I will not make
different layers. I will just choose a
darker version right from here because we have
so many browns here. I will just alpha lock it
and choose the basic shader. We said that this part
will be darker and this will be the mid-tone and
this will stay light. What I will just add is
with the basic liner these little lines for detail. Now I can just turn off the sketch and I have a
wonderful ice cream here. What I miss is this part of the runoff
that we cannot see. I will just simply go
back to this layer of the ice cream and just add a little bit of shadow
with the basic shader, so that these
runoffs can be seen. Now turn off the sketch and
we can see it, wonderful. The final thing is
to add some eyes, so I will just choose white. I will choose the basic liner. I will just draw a circle, holds down for the
quick shape function. You will have added shape here. You can choose circle
and just fill the shape. I will choose black
for the eyes, and you can add a little
light with white to it, so you have normal eye. You can just duplicate it, select and place the other eye. Just with simple black, I will just draw a cute mouth. What's left is to sign it. What you can do is to the
background what I already did, that I chose darker magenta and the basic shader made it a lot bigger and just added a bit of a gradient
to the background. It will add a bit of
the [NOISE] texture if you think it is too harsh, simply just lower the opacity, but it will be still there. One last thing, and it
is the cast shadow. I will just choose black, choose the basic shader, and make it smaller. Shade a little circle here. I will choose the
adjustments Gaussian blur. I will just blurry
it and place it below the ice cream and
as if it was falling. Amazing. I call this
illustration finished. See you in the next
video where I'm going to show you how to
upload your project.
10. Upload Your Project: [MUSIC] Here in the project
and resources part, you can hit Create Project. For this, you will need to save your final
illustration as a JPEG, so hit Share, hit JPEG, and just save image. When you go to a
project, add a title. You can just write something, a few words about the class. What do you think? What was your
experience completing the class project, et cetera? Here you can just
choose a photo from the photo library and then loved the class. Wonderful. You can experiment with creating a cover image, the cover image as the size. What you can do for the
cover image is to choose your illustration without
this background gradient because it will be
a bit distracting. You can just select
all the layers and hit Transform and just move
it in this direction. You know what, you can
just write your name here or you can just
add a layering, I will just add text. Hit Add Text and we
write Ice-Cream Project. I will just move it here. I will add it, the text. I will just hit Edit
Text and Edit Style. I will do a bit of a
drop shadow to it, so what I can do is to
duplicate the layering and rasterize and hit
Alpha Lock this level, and select the layer, fill it with black, and moved like this. Gaussian blur and blur it a bit. I cannot blur it because
it is Alpha locked, so I will alpha-lock
it and now hit Gaussian blur and blur
it a bit like this. Maybe either lower the opacity. It looks nice. I will save it, share it as a JPEG, save image. Now I will go back to
Skillshare. It was there. Submit. Now I have a
nice cover for my image. It will look way better if you create a separate file for
the cover of the project. Now I can publish and
now I'll see you in the final video
where we're going to summarize what we have
learned in this class.
11. Final thoughts: [MUSIC] Congratulations, you have finished all
the worksheets and completed the class project and I think you can be
really proud of yourself. In this class we have
covered so much, so let's just do a little recap. In this class, you
have learned about the core concepts of shading on six interactive worksheets. You have learned
to name the types of shadows and practice to create a value range with
a seamless gradient. You have learned how line
direction affects the shadows. You have practiced
applying radial, linear, and triangular shading. You learned how to shade
objects that are empty and how to adjust the shading of basic geometric shapes
to real objects. You have learned about how
light works on objects with edges and you also practice
shading complex objects. Finally, you have learned about the best color choices
when it comes to shading and applied all these to a cute illustration
of an ice cream. If there's one thing I hope
you will take away from this class is that shading
is not just important, but fun and when it is
done with confidence, your results will be incredible. Now, that you've had a
chance to learn by doing and practiced the concepts
along with the explanation, I am sure we created this table based in you
that you will be able to rely on in the future and you will
be able to build on it. I'm really excited to
see your projects, so don't forget to post them
into the project gallery. It would be also a great idea to see what your fellow
peers have accomplished. Like them and comment on them. I usually choose
the best projects and share them on
my Facebook page, so don't miss the
chance to get featured. It would be really nice to know what you think about the class. Please leave me a review and don't forget to
follow me here on Skillshare so that you get notified about my
latest announcements, new classes, and challenges. It was a pleasure to
have you in this class, happy creating and
see you next time.