Transcripts
1. Intro & Welcome: You always go. My
name is Robert, aka Robert six beats. Welcome to this course. I'll be showing you how to get your drum sound way better, way more bouncy, way more
rhythm, just way better. Showing you all the
techniques that I use every single day to make your drum sound just more
together and have more mounts. Anyway, stay tuned. There's a lot of info in this, and let's get to the next one.
2. The Basics: The basics of hip-hop
drum production far so I'm gonna do a little
bit explaining and just break it down and then
we're gonna go into Ableton or you can use any door
I'm using able to yeah, it was going to break
it down a little bit. Explain hip hop track, boom bap. But mostly it mostly track. But like hip hop, you can, you can take what
you're going to learn and you can apply this to RMB. You can apply this to
any type of drones, like you're just going to
learn how to make good drones. So the basics is really drums are meant to be
simple and catchy. You don't want to overdo them. You don't want to add a bunch of stuff to be
distracting the drums. But you can do that
if you're just making an instrumental writing
go crazy with the drones. But mostly if you're
making drums for artists, which probably most
of you guys are, probably most of you guys
are looking to do that. You'll want to keep it simple. I'm going to just show
you how I start my gyms. And usually I just make
a four-bar pattern. Because really drums, if you loop them every two
or 4 bar like best, That's usually what
you're gonna do because you want them to be consistently have the same
rhythm like the whole time. And like maybe you can go
into certain patterns and like either like a little switch up here and there if you want, you don't have to
do that as like that's not even necessary. But basically you just want your drums to loop
like entrapped drums, especially you want it
to loop every 4 bar, even like 2 bar. But yeah, first want
to lay down a clot and the clap always
goes on the 3.7. However, in like fast
type style drums, like, let's say like
Detroit drums away here. Usually it would have
a slower BPM, right? It would be like on 80 or 90. Then instead of putting it on
every 3.7, like this, 123. So that's a count, 12,463.7. But for Detroit drums, like if you're doing like
something like baby Tron, they would just
have it like on 80. And then the sample would be like the sample
would be an ADD PM, but then you just make
the drums extra fast. So it'd be on the 2.413. Other than that way, it's like it's like a
different rhythm, like that's that's a whole different thing that
I can get into. But mostly you're going to
put on the 2.7, on a 3.7. And usually BPMs are gonna be over at least 115
usually for drama, I'm gonna do this in
one-thirty just because like this, pretty normal. 123412. Like that. Then hi-hats, you can just do a simple
two eighth notes, eighth notes since the rest. But then you can add stuff like triplets and you don't want to overdo this, you just
wanted to be catchy. So maybe you could do
something like this. And you're probably
wondering where, like how do you know
where to place it? Usually you want
to do it before, like see how this is
like the second bar, three bar, four bar. Like I did a role right before the second worst
because it leads into it. Or you can do it like into a class or after
class like this. Like if I could, I could do a roll into a cloud like that or I
could do it after, which I already did. Like right here. Honestly,
it's just wherever you here, but like that strong points
where it usually is. Then a couple different
things you can do. You can do like a
little stutter, so like a 32nd note. And maybe making go down with these two nodes like
at the end of the bar, because this is 2
bar right here, right here, where the
third bar begins. That's going to measure
until it goes to four. Like it might be triggered. Tricky. You might think, Oh, this is
the third bar right here, but it's actually just the
start of the third bar. This is too full
bar is like c, one. That's 1 bar. Then the
two stars are here. Another whole bar, so
it's 2 bar right there. So usually every two-bar
joints or repeat, then you can delete that at
the end to change it up. Maybe you can even
delete this and make it like a 16th note, not a triplet right here, because before this
was a 16th triplet. Note like a whole, entire role of
going into this bar doesn't instead, put
it back to eight. And then the first one, put it on normal 16th note
and then make it two nodes. Simple. Other than obviously,
you can learn. Once you've just learned. And as you keep practicing, you can do a bunch of
variations of this exact thing, like just find a bunch
of different variations. And right now I'm just
explaining the basics, but I will go in more depth
on certain things that I do in certain
techniques that you can use to do more
intricate drums, but still keep it
as simple burnout. I'm gonna go to the snare. And this is just
the accent snare. So if you had a snare
as the main thing, because usually a main thing
you could have a clap, snare or rim light, rim shot sound really good to
be as a main, as the main. Like clap snare, like the
3.7, it's like the main. That's what is driving
the whole beat. Like if you, if you
didn't have the clap, the beat just it wouldn't have that same rhythm
because it has the club is like probably the most
important role in any beat, like the 3.7 because it just keeps the bead going for
the accidents in there. It's just supposed to. So I
compliment like the rhythm. So what I'm hearing is usually I like to place it like before so
that you see right here, this is half of our array. So before you see this, you take this half a bar, right before the half a bar is usually where it sounds good. It can be placed right here. Works. I like it right here. Then same thing. You see half a bar,
you take half of bar. It will sound good right here. And it will also, if you
take half of a half a bar, it will sound good right
here, because if you break it down, What is this? This is the second half
of a half of a half bar. So it's like
basically I'm saying, if you placed it, we take half of our array,
break that down. That's half of a half of work you've placed on the right side. So not here, not here,
but he plays it here. It's going to sound
good. I might splice it here because this is, this is like on the right,
that's on the right side. Take another that's on the
right side once again. So usually sounds good, but you can also do this. That's like a different
type of rhythm. Like it's more unique because it's like
you're placing it right on a down note like this is a more prominent area
right here because dun, dun, dun, that's where
like it's clicking, right? But in the in-between
nodes like that's an in-between of the
clicks of the BPM. So dun, dun, dun. It's like in-between. So placing it on the click
is like more prominent. It gives it a different fields. Having one that's like
outside of the click. Right after that it gives, it, just gives it like a bounce. I think I'm going to
just have it like that. Then for the open hat. This is really entrapped. Music is supposed to
complement that ate away. But not just that like
in certain beats. I won't even have it
fall to eat away at all. Just have it like
do like just like a catchy simple recently
you can do this. Just that. You can
literally just repeat that as the open half. Or you can do this,
follow the eight away. Then you have the eight away. And Plato's, right. So we come to the airway. Sounds good. Without the open hat. With It. Sounds good. It compliments. Stayed awake. Let me show you a case where it doesn't call it a toy at all. So the other one
has its own rhythm. That's pretty badly. I like
that more than the other one. But, I mean, but I don't have that same time
because there's different. It just depends on the song. Like what is the vibe
that you're going for it? Because this is a
really bouncy, right? But when you place
it on the heat away, My heart is like Arnold. That's like unlike
hard type music, but like this method
is more bouncy. It's not, it's not as like oh, that's like hard, hard. That's like that. It's hard but it's like it's like bouncy is not
meant to be like, oh, like murder and music. But for this case, I'm
going to go for the bouncy. Then we got a rim shot. And honestly, you don't need
anything other than that. Like most songs, just
use this clap hi-hat, snare, open hat on an 8.8. A lot of songs don't
even use kicks. But I will show you. A kick is basically like you can treat it pretty much
exactly like an a the week. But I'm another, there are
some different stuff that you do at kicks that you
wouldn't do it in a way. It's like placing notes like
right next to each other. I mean, you can do
that with airways, but that's more
of like a stutter for a kick is like if you
do that with the kick, that's just like
normal like this, just like a rhythm kick. But it always have to follow a certain pattern like
it's the exact Arnold. I don't know how to
explain it. You will just see what I mean
when I do the kick. But also you just add this rim. You don't need any other drums. Like if you're trying
to get placements. Like with big artists, they just want
simple stuff so that they can easily
flow and wrap over. But some songs have some parts in it and
that's totally fine too. Just don't overdo it is the key. You don't want to
overdo anything. If you're trying
to get placements or you're trying to just create songs that just flow easy. Like the best songs are the
most simple songs because the songs that are like
overdone are just overdone. Like they just sound overdone. And you can't even understand
what's really going on. But yeah, hits are going
to be always simple. They're always simple. You try to make some, you trying to make simple
stuff sound complex. That's the key. You're trying
to make it sound complex. But it's really just simple. In when you overdo something and you make
something complex, it just sounds too complex. They're just sounds too much. But when you make something
simple sound complex, that means you're capturing the right vibe, the exact vibe. You're not trying to
overdo something to like, it's almost like you're
trying to force it when you're trying to create all this stuff to
make the song good. Instead of just making every single element
in the meat good, like every single element in
the beaches has a good spot. And without it, if
you were to take it out, you wouldn't notice. But if you're adding something, that's just unnecessary
and you take it out of the beat and you
don't even notice it's gone. It shouldn't even be in the
beat in the first place. Because if you can't even
notice that in the first place, so why are you adding it? Yeah. But anyway, I will
show you like what you would do with an
accent, like park. You can do a lot of things.
This is just one example. There's just showing
the basics right now. At the end of the bar, right at the end of the 2 bar, just little too dunder. And this will be
turned down like this. Or you can do this a trip. Like a 16th note, 33 notes on the 16th note,
right here, as you see, adds a little extra. It's just the
opposite ear candy, like it's just extra bounce. Just keep it interesting. And honestly, with these Jones like that's as far
as I would go. Like, obviously, this is not like what I'll
keep the airway as just because like we don't
have any sampling here. So this is just one
no, the whole time. I mean, you can just
keep it at one, not the whole time
and there's hits like, I'm pretty sure. Was it called? Yes, indeed
by Drake and little baby. I'm pretty sure
that's just 108 away. I'm pretty sure it
doesn't change. But yeah, like if I
was using a sample, it might go down four notes. So I'll be like, I might add
an extra node right here. Then on the second, on the second 4 bar. So this is the
first 4 bar, right? On the second 4 bar, maybe I would add a little
bit of variation at the end. Just to keep it. You don't want to
do it too much, but just to keep it interesting,
like oh, like that. That was something different. I didn't hear on the first 4 bar of the pattern that
it alternates. My headphones for 8 bar you
here in a different pattern, so it just keeps it interesting. Alright? And then that would repeat
for the entire song. Obviously, let's
say, let's sit left. This is how I, how I
structure and music like every B is every genre has
different structuring. But most, for the most part, this is how every single song is structured. I'm going
to show you right now. So let's take 8 bar, right? Yeah, This is 8 bar
of drums, right? The loop, the whole song. Duplicate it four times.
1234. Obviously, you're probably going to
have a loop or, or make your own melodies. And the drums are gonna
be under the melodies. But right now I'm just showing
you the basics of drums, so I don't have any melodies. Let's just pretend like I do. But this is just how the
structuring of the Song logo. There'll be no drums
maybe or maybe you'd have or you just
started with the light. You can do anything. You start with the drums.
You could have no drums, or you could start
with clapping. Or you could start clap
and hi-hat on the, on the second 4 bar
of the first 8 bar. But most songs are
probably not going to have jumps at the
beginning, right? Let's just act like
there's a melody, guitar or whatever, right? Other than the drums come in. Let's take the open
hat out for the first. So this is the 16 bar, right? Because there's 8 bar, a bar. So 16 bar, usually 16 bar
is gonna be the Course. 16 bar is gonna be diverse. And on the first
half of the 16 bar, so the first 8 bar of that, I like to take out the
open hat so that one, the second half of the chorus
comes in. The other 8 bar. It has a little
bit of variation. Maybe you can even take
off the ramp, right? Then maybe for the Or how about this room stays in for that. Then the rim on the first
8 bar on the verse, right? Okay, so other than maybe
to transition from light, you don't have to
do this at all. But sometimes it's cool to transition from the first part of the course to the
second part of the course. Like not crazy transition, just like a simple,
maybe a snare roll. Triplet. This is a triplet, eighth note, triplet, triplet grid eight and
you're going down. I go just right above this note, right above the normal
amount is where I stop it or you can go under or
you can even start pouring, just do that, whatever
you want to do. But he's leading down
right under that enough. Or we can do
something like this. So what I did is I place
a note here that done, done to start the role. Then I did a regular
16th note triplet. I did three. So basically, honestly,
you cut that off and just like three-sixteenths
right here as a role. Then I went to an eighth note, triplet. At the last. You can literally do whatever
you want to do. Vomit. Just keep this simple. Triplet. I'm going down here,
you have to have that. But it's cool sometimes. Then maybe you can even cut out the hi-hats on the
right, on the clap, the highest cut out right before the transition to the
next part of the 16 viruses, the first half, second half, you're just doing a
little transition. Or you can keep, it will say, usually in the first 2 bar, then the a, the weight goes. So this is the word. Or you
can do something like this where you cut out right until it hits the clap
than the Germans came back and listen to
the melody then. Or you can do this,
whatever you wanted to. Literally, there's
endless possibilities. Just keep it simple. Keep it like because the
artists just think about what the artists can do
at certain points and be like Look lists. Let's cut, let's just
cut all this out. I don't know. Maybe color the Germans
right here too. It's just about making
a little moments. You don't want to
overdo this either. You want to keep it
simple and tasteful, but you want to create
a little moments for the artists to do
something like dog-like, say like do I switch up the flow maybe or like just
like have it dropped? Like on a line, just have like because when
you take something away, the listener is like, oh,
there's about a cone. The drop is about
to come on the ring back in and it just
makes it hit harder. So you just want to
create a little moments. Keep it simple, tasteful. Don't, don't want to overdo
it, don't overthink it. Just simple, simple as the way. Yeah, that's pretty much
the basics of like this is, this is trap production. I'm gonna go more in
detail on boom back, which is why more
classic hip hop. But yeah, this is like, this
is like the basics of track. Now this, you obviously this knowledge will help
you in any like anything, like any type of drums. Anytime, anytime you're
doing any type of drums, you're gonna be learning how
to do just drums in general. So you can take this
knowledge and you can go and make an R&B be obviously
it would be different. But you'd be like,
oh, I learned this. I can implement this in here. And like, oh, that will work. You just take little bits of knowledge and you just
apply it to everything. But yeah, that's,
that's the basics. And let's go onto the next one.
3. Learning Different Drum Styles: Hi, welcome to Episode three. We're going to learn how to
do different style of drones. So like, just like different, I'm gonna go through
like boom bad drums. Then I'm gonna go through other varieties,
electronic drums. So like Naruto type drums like really fast drones,
like 170 bpm. If I won 60 began types of oven. The other drummers will be like, like I already did
the RD did like wheezy drums in the
basics tutorial, but I'm just going to be showing a variety of different styles. Get the grip of certain, just make different
styles and you'll just get more comfortable making different
styles and stuff. So first I'm going to show you how to make life more fast. Halogens. Like not awake, maybe some future songs, some little dirt songs be I'm
just gonna get right to it. I'm just going to be explaining
like what I'm doing. Basically, I just met this loop the way you,
the way you structure. I showed you how to structure. But like the majority of these fast style jams usually
go straight to the hook. Like sometimes there
might be averse first, but like that's rare and mostly just has an eight bar intro, maybe even a five bar intro. Sometimes it just starts out with the jumps
like straightaway. But I'm just gonna
do a bar intro and then 16 chorus, 16 verse. That's usually how it goes. What I'm gonna do is I'm
going to put a low cut on. See what I do is I create two different channels. This is the one that debase. This is the one where
I put the logo on it so it doesn't interfere
with the aid of weight. As you hear as you're here, there's no base in that. So then I put it as a group. I put my melody precise. This is, this has
nothing to do and drums. So this is like a whole
different course, but this is just my preset that I put on my melodies just
to make it sound more. But this is literally
just slight reverb. And RCT, which is like it makes it sound more like
disabled is also slight. It basically just
makes it sound better. I'm going to go too
in depth about that. But basically, you
just gonna put this simple snare on the 3.7, right? Hi-hat is gonna be, there's gonna be
some more roles and here's the standard eight. Copy that for 2 bar. So this is one 2 bar are
hearing and to the third. And then maybe you'll do
like some roles like this. I'm hearing like they're
going down 1 kt right here, and then it goes down another, and then there's a 16th note, triplet, goes back to normal. There may be a triplet
eighth note over here. You don't want to go too crazy, but you just want to have
like a cool pattern, like a cool rhythm
going whole time. Then maybe you'd like delete
that or how about this? Delete that and
have this normal. And then over here,
it's the triplet. So that leaves him. Other
than what I like to do. Sometimes, honestly, you could
just leave it like this, but I'm going to show
you some more stuff. So what I'm hearing is
like low nodes right here. Dun, dun, dun, dun. So like really fast
and I was like 64 ninths or 30s things. You can either do that. Lantern, John, maybe
turn down just a little bit blocky, something like that. That's it for the higher.
Then for the snare. The accents now really talked about how half bar
is on the right side. You don't have to put it there. Everything is done. But I'm just saying like
that's usually where it goes, like this, where you
usually sounds good. So this is like a really basic
pattern ruining your life. This is the most common pattern you'll ever hear with
an Iceland Senior, so where it has this one
and then these two lines. Like you could leave that. And I'll do that. I do that sometimes, but
sometimes I like to get it like different
because it's just not the same thing
every single time. So maybe I'll do it like this. Something like that, like other maybe do like a little road. But that's a little too crazy. I would probably
have this like I probably duplicate this right? Then have the role
only beyond this. So it'd be like, Yeah. Then zap, usually
this is like in Detroit music and
usually destroyed music is like around like the 16180 BPM stuff. So I'm gonna put this in
this view just to show you. Usually it's used like
sounds like a part. Just use that as a
low accident perk to give it some more mounts. Because it goes right
into the SNR Denton. Right. Then I'm going to
do that open hat. After I do that,
it'll wait so that I can match it better
with the I28. It's in D-sharp minor. I'm actually gonna
put this up one because I know
that the base goes down four on the second half and that's going to be too low. That's gonna be a B note. I'd like to at least have a C now as the
lowest eight away. I go like sometimes
I'll go to a Bina. Like that's a pretty
low either way, you'll want to make sure
that your Ada weights are in the right range, anywhere from F. Maybe
even F-sharp leg is good. Once you get past F sharp, like sometimes it works
out like G and stuff, but like once you
go past that sharp, but that's pretty high for eight away, like something like, let's say I do up here.
That's pretty high. Like this is what sounds good. A low C sharp now, like vessel. But I'm going to put it as
the E. E is good to like it. Like I said, anywhere
from like F-sharp, C-sharp is really good, but you can sometime, like sometimes they'll
just sound good. You can have like maybe
a quick one up here, then it goes back down
like it just depends on the base pattern and
you're just gonna have to, sometimes there are samples that like you just
have to finesse it in, catch it up and down and
see what works better. And it's really just about making everything work
the best way to gather. Really simple with the A2A. Then it goes down four, one-two-three-four.
That's a seed. And I'm just doing a little bit of variation
on each side, on, on the different, like because
this is four-bar loop, the other four-bar
loop makes that a bar. Just adding some
variation between the 4-bar is each just so that it doesn't get boring and it's just slightly just
keeps it interesting. You know. Now I'm
gonna do the open hat. Very simple because it's already know that because
all paths are already, the hi-hats already kind of gone crazy little bit,
not like too crazy, but just like I had some
stuff going on, so I'm not, I don't want to
overplay it or anything because the artist
starts to get on and you literally just that. Don't repeat it. And repeat that,
and repeat that. And usually, like I said, remember the 2 bar, usually when it
goes to the verse. Take out the open hat
on the first part. You don't have to do
exactly what I'm doing. It's up to you the way
you want to like take like maybe like certain things
out right leg, stretch. Oh, maybe doesn't have
the Zafar are here or, you know, that's just the
way I'm doing things. But like usually, like I liked it to have the open
high on the second part. But what I'm hearing
is that a drops out. Then it comes back in. Dentin dentin made me it cuts the hi-hat out to transition to the other
part of the verse. It takes out the zap event. Instead of this narrow when, instead of that's there at all, it's just a triplet. Italy. The way I know that these notes work was going to E-Minor. Actually know this already. And that's why it's a good
thing to double-check. Because the reason why that was even there in the
first place because remember, we went over here. And then I just
put this down for and I didn't even
think to check, but this is probably
a hearing here too. This one's right, okay. But the way I know
that this one works, because this is the ENR
here, like this, straight, like this is the base note of the entire scale
because it's an E minor, so that E, That's
the base nano-scale. So anytime you're on the
base, based not on the scale, if you go up to like 12 is always going to be
in key. You go up 3123. That's always ambient
heat. And these are the tension
notes right here. So sometimes it's cool to like, use those tension notes as
like a decent right here. Dun, dun, dun, dun. Because they're right next
to each other. So it works. It sounds dark, so dislike. That's just easy. Then also
down through that works too. Then down to it again. That's always going to
be in key time to send to you anywhere on
the, on the base. Now, if you go up to, you're gonna be in key, down
to who's going to be in key. Just remember that. And if you go up three
is going to be enqueue, so 123 and then the
next one like that, you know, anyway, go duplicate that,
makes sure it's on key. Maybe you do a lower one. Then it goes up. So it
goes down a OneNote, and then it goes back to
this note which is a C, But it's just up an
octave basically. Then also, since this
narrow it was right here. I don't want the
center right here. At the end of this, right before it
goes to the right. Than to transition this kind
of everything at the snare. That's actually
equal to just leave it. You can just
leave it like this. But sounds good. Transition. And also the array. Also, Shawn's gonna do
this to cut it right on the isothermal,
leave it like that. Then everything cut off. This, the third verse four, you can keep it like, really like that's normal. But I noticed in the
chat beats a lot of time like those cut it right up through
the third course. Like, you know, because
think about it. Like honestly I
could leave it in. It won't even matter because the artists will be like, Hey, that they can come
back and be like a, I want you to, we did the song, but I want you to cut the
cut the outro or a bill, although just asked you
for the stems, but yeah. Or if it doesn't have an outro, they'll come out at an outro
or those S for themselves. But yeah, that's pretty much
it for like FASTA here. I'll play it one more time. And now that I'm listening
to it again, that low part, I only want it to repeat
once and open hat, notice how it's repeating slice. It's kinda getting repetitive. So I'll just delete the
second one on all of these. So there's only in
the first part just because it was just
getting like repetitive. So just delete that. One thing you've got to listen. Listen when you're
listening to the beat. If something sounds
annoying to you, delete it because the
artists will think that that's annoying to really if
you think something is not. I mean, there are cases
where sometimes you might not like something, but then the artist
will like it. But like if it's
blindly repeating, like the hi-hat to me, it was getting repetitive,
so I just took it out. He's got to know
when to take things out and know when it's like
getting repetitive and stuff. Alright, now I'm gonna show you how to make like boom bap, which is like classic hip hop, which is more like
real authentic drums. This time I already
have it be pulled up, but I made a couple
of months back because I haven't really
recently been making boom bap. But basically this, you're
going to use a kick like, like every boom Bobby
has a kick in it, so you don't have to, but there's always a
kicking, boom bap like this, just like the moment just has kicks in it like I was suggesting you
didn't kick, Commission. And the next episode, how
to pick good jump sounds. But I'm going to just show you the samples that I picked because they're gonna be
picking different stuff, obviously, because this
isn't trap is mobile app. So like. For instance, the kick sample, right, is a snare. Real soundings there. I use a glue for the hats. And you can just
find these heads on spice or you can find
them in zone pegs. But there's just really useful
because I don't have like real drums on drum science. So like this stuff
is like live drums. And like boom bap,
you're going to need like live drum sounds. So I will suggest layering
different type of logo. Look at all these Spark
MLlib slurred together. Let's now they sound like he's not going to like listen.
Then there's another one. There's a shaker, right? Is really simple, honestly. It's really just a kick and snare and then some perk loops. Then as the intro here at first, I'll just play it real quick
and then I'll let you. Bless you, bless you. Just
see what I'm talking about. The sample is from
KV by the way. So yeah, so, so far, this is still one of
my favorite pizza. I remain, even though
it's so simple is just so baby and just highlight
that feeling to it. Here's what the drum sound
like themselves with the A2A2. So here it has that real drumbeat sounds like
are not technically, not necessarily drum
like real drone bounds. So by like real drum sound, like it doesn't sound
like trap drum. So that's obviously very key to know which samples
you're going to pick. Like I said, next
episodes and show you how to pick
good drum sounds. For the patterns
I'm going to do. I'm going to show
you one by one. So for the, for the
snare, it's simple. It's actually not
since this isn't 91 BPM is on the
two and the four, because it's so fast. But you just have yielded us know where to place the
snare because you'll, you'll listen to the
sample and you'll be like, it's like you'll
just know your place on a three-year and
you'll it'll sound weird. Look. It was just sound off. But on the two sounds on right here I did
a little listen. Just like dun, dun, dun, dun and that's
common in boom bap. All I did was make the velocity
lower on the first one. The second one is
higher than one, it returns back is all the
way full velocity again, so then repeats again. It doesn't have anything
in there, just a little just a little. It's basically the same thing. It's just this one is
gone, like on the size. So it's just a little variation. Once again, looking
for variation, then for the kick is just, I was just, I honestly
I plot this by hand and then I quantize it because
you just got to feel it out. But it's really simple. Like if you listen to
it with the snare here, I'll just put the pigments name. This actually might be a
little too many kicks. Probably now, I might not do as many cakes about like
for this video works. If it doesn't sound like too much in the
B laser sound like. And real quick, I
could just make another one real quick just
to show you from scratch. Let me turn off the other one. Just do that. And then Kate, extra than Pete. That works too. But obviously, I'm going to keep the original
like I already had it. Then literally just the
park loops than the A2A. Further away on this
one, I have it. So when I release the
note, it stops firing. As you hear, like in the course, it's all playing together, but in the verse is
a little different. Let me just show you
that real quick. So I made sure every time
the snare hits, it cuts off. Only on the, only on the
two and the four and not the extra on the chorus is all
the way through on the verse I cut on the snare. One has tuned for it just to add like a different bounce to it because like
the first section, it has a complete
it for unbound. If you just listen
because I cut out the, I cut out all these
three loops right here. And also with that cutting out right there, it creates a whole
different bunch. Because like it has
like a stop and go, but this is just always go. Smooth, always going and
it's like stop and go. So a bar intro, it has a fill, has a riser and
fall with assemble. Then yeah, 16, 16 bar. Actually, no, this is, this is only 8 bar right
here for the chorus. Then it's 16 bar verse, then repeats again pretty much. And then obviously
there's slight variation in each verse, just to add some slight
variation in each verse. And that's it for the,
for the bone bat. I saw, I showed you how to do the wheezy type drums in the
first one, the basic one. And then I showed you
how to do the fast one. And then I showed you
how to do boom bap. That's pretty much
it for this episode. And let's go to the next one.
4. Picking The Right Sounds: Alright shell. So
when it comes to your drum selection like that's
the most important thing. If your patterns are good, but your sounds are terrible. It does not matter how
good your patterns are. If you do not have a good jump, if you do not have
good drum samples, so start with, your drums
are going to sound bad. They're just gonna
sound not good. They're not going
to hit as hard. You need to have good sounding drum samples
from the start. A couple of kids, I
recommend anything by mass shooter 49,
He's really good. Also, some producer grandkids
like the high class. I'm pretty sure that
one's pretty good. Real, real lava has a free stash kit on
his YouTube channel. Literally go to
like how to become a real English Channel
like free stash kit, like look that up,
you'll probably find it. There's a bunch of good
sounds like those. You can find a bunch
of good sounds from like actual producers that are actually doing things. And they'll probably
have a free stash kit. Like I'll eventually I'll
probably make a stash, Kate. I just don't have
a stash Carolina, but I'll probably
put all some of my favorite drum sounds together
and put it in a sash gave, but I just don't
have a stash Karina. Anyway. Those are a couple
of kids I recommend. But now let me show you how to actually pick sounds
that go well together. I'm going to, just to show you, I'm going to use maxillary gems, like so all his jobs or fire. But I'm going to show you like, even if it doesn't even matter, if you have good drum samples, but you just pick sounds
that don't go good together. Because people will have
like maybe 40 hi-hats, 40 kicks, foot light. But you have to know
which ones go together. So like which aid a
weight goes with, which clap or snare, like Orlando, which
different genres? Like hard Naruto stuff versus like wheezy
stuff is not the same. Drum samples is
different from samples. So I'm gonna show you
a couple of different, I'm going to show
you a couple of different light combinations and then I'm going to show
you what doesn't sound good. And I'm gonna show
you how to pick stuff that does sound good. Yeah, let me just go
through some kits. So first let me
show you something. They just want it sound good. I'm just going to pick are
like random drum samples. That is, don't go well together. So random class. And remember I'm using only good sounds like
these are all good sounds. I'm just gonna, I'm just gonna pick sounds that don't
go well together. Because it doesn't matter. You could have good sounds, but like you have like
40 different options. You don't know which
ones go together, you can still, still mess it up. Alright, so I've picked
out a clap it away. Snare, hi-hat and a perk. And we're going to
make load pattern. And you're just going to set, you're going to hear how
it is not gonna go well, and I'm going to use
one of my own loops. So it's in 140 06:30 P.M.
so around this range. And for this sample, I'll probably wanna go
like the money man route, like the money man drones, which is why standard like trap drums that hit hard but
it's not like low, dark, It's not like Detroit
sound is like the standard like trap stuff
that just is hard like usually this type of
just dark stuff around this BPM would just have some dark trap germs
that was just hard. So that's what I'll pick, but this is not what
is going to go. So these are, these
are, this is a bad, this is a representation of what a bad representation of web picking bass
sound sounds like. Right off the bat. That cloud does not go with that sample. That's more like a, like a virtual
almost type class. So that's not going to
go knock on either. That's a drill hi-hat. So usually draw and be like,
you'd hear this syndrome. My back leg, straight
and drill hi-hat. But you use it for a clap. I mean, use it for a trap. And that's what it sounds like. Doesn't sound good, it
doesn't sound right. Now. Gone through indifference names. Like best scenario just
doesn't sound right. That's the virtual
scenario, right? That's it doesn't go
now for the parking. That's like a baton Rouge. Perks though. Got all these different genres. I've drawn does not gonna go other than
for the 808 F-minor. Then repeats than 41234. Fans, Carol, quick. And listen to how
bad this sounds, because we didn't pick
the right drug sound. Doesn't sound right. Now with these exact
same patterns, I'm going to replace
them with good sound. So let's go to a class and I'm
gonna do this live action. I'm going to show you how am
I find this backhoe work. But I'm going to use
the wheezy clapped. This class is perfect
for this type of sound. The claps on his veteran, I was getting different hi-hat. Already better. Now, there's a very famous snare sound like maybe I'll pick
something else, just, just the sounds of the different Louisa snare side of this part. We're gonna do an open hat. Then we're going to replace
this Italy with a spin, spin it away from
my weight on it. And I'm not the one
of the people that tries to hide any type of presets from anyone
because I'm trying to share knowledge
with everyone. So if you're using Ableton, I suggest using OTT
on your eight awaits. You can copy these
exact settings and then you can every anyway, I usually just leave
it like this, but sometimes I want a
little bit more beef. So I turned on the mountain
all up a little bit. Then standard cliff, I just
clip it just a little bit. Then it sounds like this. I did the snare. So literally same patterns
besides the snare because it's kinda weird
using that listener, but literally barely didn't even change much about
sneering at all anyway. Pretty much literally
the same patterns. And the difference is
crazy compared to before. Like way, way better. So it doesn't matter how
good your patterns are. If you're a drum,
samples are not good. Your drums will sound not good. It's just a matter
about learning what jumps sounds go together. Well, here let me show I
have a couple of presets, some drums, so I'm
gonna show you some BR drums real quick. So here's what a BR clap with sunlight versus a trap o'clock. Rise more crispy. There's ones I had a
little bit more beef to his eye almost like a snare, almost. Other than the hi-hat. Little bit more like distorted. The snare. Sounds
like, I don't know. It's like I don't
know how to describe that town. More snappy. I guess. She's like more it's not like hard scenarios like
more like men said, just like being an
accident. I don't know. Describe that last name
and then I'll play a part. And then open her more
flow, more like mid-range. It's like a mouse trap. Mouse. And mind you, this is not
deriving Kim Holland. Let me, let me say this
a banners usually like running aggressive than trap is like like crispy. I feel aggressive but
it's like is different, you know, it just has
a different style. So that's just an example of
different germ cells here. I'll do one more. I'll do since I'm from the Bay also be drum like some bedrooms. This is a little bit different. This is more like
newbie, I would say. But I'm putting it to 90 or like seven
because that's very huge. Be can you hear that? It's like it's not crispy, but it's like I have like
an artificial Santa. I don't know. It's fine. You just hear that right? Is not the same as this. Open is not the same as this. Like super crispy less a trap, like a hi-hat versus obvious. I'm not saying this
is the only way that these Jones was signed. That classic Bay Area clap
rule right here. Right. But instead, it
would be like this. The classic Bay Area rest Bay Area amounts right there. Completely different. This is Russ, kinda overdone. But that's just a quick example. And then like once again, the band rose style versus track, completely
different styles. You just have to learn
what goes together. Eventually, the more
beats you make, the more different
styles you make, the more times you get a right and the more
times you get it wrong, the more you'll learn,
the more times you get it right again and the
more times you will, you'll just know
what goes together. But I'm sure that this
showed you more of like what goes together
and like how to find sounds that work together. Because like that
traps down, remember, it's like the
Christmas super Chris, not every single
week is going to sound the same like
obviously like some trach songs like kind of sound like more mentee ranger. There may be other
sounds like super high, like super crispy, and some
like sound like in-between. But like trap, it has
that distinct sound. It has these type of
drum sounds, right? Then Ben Rose is always going to sound different than tracks
because these sounds, and then Bay Area or West Side sound different because I always has
different sounds. You use different sounds. It's going to sound different. And you just have to learn
the different genres, the different sounds that
you use in all the genres. So that's pretty much
it for this episode. And let's get on
to the next one.
5. Iconic Producers: Iconic jumped producers. So one of my favorite
producers of all time is definitely a wheezy re-lever. For sure He's just different. His Joan Baez is crazy. Obviously metro of woman. You imagine removing Pierre. They all have 0, Kanye. They all have different sounds. They all influence the
game in different ways. Like all these sounds, all the sounds that
you're hearing, all the sounds that
you're hearing, like, like the period away, like that comes from
here also is a Tobin. We've got the zeta way. They influenced the game. And like such important
ways that you need to know. If you're a producer
in this game, you know these producers, like in upcoming producers that are of outside influence the
game a lot and already have, it's like people like
TNT and TMA day. He's already a legend, but
like I feel like Like he's not as well known to the public
as such like Metro Boom. But you got to know
these other producers, like these iconic
producers that have had such influence on
the game of hip hop. And just, just
producers in general, because they don't just
make hip hobbling. But most of them I hip hop but
like you know what I mean? But basically I
just wants you to study like not like history, but like the importance
of all of these people. Like in all the sounds that these people are
like these sounds, the sounds like the different jump bounds that
these people have, have influence on the
game because you can use their techniques
and on your beats to like you don't wanna just copy their
sounds straight up, but you can get inspired
from this people like if you go and you search
all the records, team media has produced list, he has a certain style. And you'll probably be
really inspired by that. And that's why I'm
putting this as an episode because it's like you watch these
other producers, such as real Eva, like to me ring the liver, is probably my
favorite producer. Also wheezy, that they're
like neck-and-neck for me. Him. All semester bones rarely fired, but like wheezy and Rio. Though, those are like two producers of mine
that I really like. But basically what
I'm saying is that if you've watched the way these producers make these beats like Rio does live streams. Those that helped me so much. Unlike just listening to
songs like they produce, it will inspire you
to create and tried new sounds that you never thought of using new
ways of producing. Like as producers, you grow
and not just as producers, but like just as straight
artists that make music. It's people that
make music like you grow by 0. What is
this guy doing? This guy's super dope? What techniques does he have? Oh, what about this guy? Oh, what techniques? I'm watching to see what he does because then you'll collect all these different ideas and then you'll
combine them together. Then you'll throw them all, like all the ideas
in your head like, oh, I'm I'm the accommodation. I like this guy and this guy, not like the guy, but you won't even be
thinking that in your head. It will just be like you
listened to all that year. So inspired by, it will just automatically happen like
those is automatically, you'll just be so inspired and you'll just try new things. And it was just, it was just teach you
and make you such a better producer because you
learn this from this guy. He learned that from that guy. And then maybe you'll
learn stuff from yourself to like
you're not just going to learn stuff from
other people too, but like experimenting, you're going to learn
stuff for yourself to. Like what I want.
I'm saying basically is the more that you look at all these great producers
and see how they're making beats and making
loops and making all this music like mango. This means that it will
really inspire you to change the way you make music
in a better way. Because you'll China thinks
step outside the box. So your comfort zone. Like that's how I
got vendor really is by watching other people
like not just that, but like doing, like the way I got better obvious is making beats every single day. But that helped me so much
like it's there wasn't YouTube are all these people like making beats and
showing their process. At least wanted to
sound the same because I learned so much
from these people. So you just have to be open. So like learning
the game of now, like not just like making beats, like if you're not really trying to make it in the industry, this is a important
to you at all. But if you're trying
to make it, I mean, it's still important to you
because it will inspire you. Tell him grow your own music. But like they've reached
out to me in the industry, especially learning about
all these other people. And like the way they do
stuff will majorly help you. So much. Like somas. But yeah, that's that's pretty
much it for this episode. I just wanted to put that out
there and just have you-all know to just be inspired
by other people in ligase. Okay, so like don't, don't feel like you're
copying other people's is just feel inspired and just take that inspiration and
just put it onto the canvas, which is the doll. Just to let your heart just
make what you want to make. You know, don't let any
other producer tell you, Oh, you can't do this
because you're copying this guy or like, you can't make
this type of style because that type
of style is boring. Now listen to these
other producers because the real people that are actually picking your
beats of the artists and the artists don't know anything
about the producer game. So they're not overly thinking, they're not overthinking
about anything. They're just, they liked
the beat or they don't like to just make stuff
that you like. That's it. That's it. Don't want accompany anything. Yeah. That's it. I'll see you in the outro.
6. Outro: Alright, I just want to say, thank you for watching this. I hope that this tissue a lot, there's a lot of really valuable information
in this course. So I suggest watching this multiple times
if you didn't like fully understand it, or you just want to re
re-watch it just to make sure you get all the all the
knowledge all the way in. And I suggest while you're watching to try to
do what I'm doing at the same time because that's
what helped me a lot is by like I'll be
watching a video, then I'll be doing at the
same time because like I might watch a video of them make it like an hour later on track. Not the same as
doing the same time. There is a way better
do it same time while you're watching the video, like of a tutorial. But anyway, my name is Robert Dietz or Robert six
or Robert Robert White. I'm an artist
engineer, producer. Go follow me on Instagram. Robbers six beats or
my artists profile, the light rubber white. Anyway, I have
other courses out, mixing course, how to
make say the weights. I'm going to, I plan
on doing more courses, a lot more courses. So Sarah B cell.