Transcripts
1. Class Intro: Hey, how's it going?
I'm Gary Himalaya and welcome to my class on
pre-sold Studio One. In this class, I'm gonna get you up and running
with studio one so that you can start creating your own songs and productions. I'll show you how to
use audio tracks, instrument tracks,
and how to edit, mix, and master them. I'll also get into some
of its unique features and show you what
really makes it shine. So now that you know where
we're headed with this class, Let's jump in and start getting started by
setting everything up
2. The Start Page: Now when you first launch
the steel when application, you brought up with
the start page. And over here on the start page, you can choose what you
wanna do if the application. So first off, there's three different types of files that you can
open up in Studio One. There's a song, a
project, and a show. Now, the difference
between them is that a song is like your typical DAW, where you pull in audio
and instruments and you do editing and mixing
of the song in there. And then the difference
between the song and a project is the project is more related to mastering and finalization and publishing
and releasing audio. So you'll work on your
song, you'll edit it, you'll do a mix down, and then you'll pull
that into a project. We'll add monitoring processes
and finalize the sun. Then you've got a show. Now the show's utility
that you can use for live performance
or even rehearsing. So it's a way to use
the application in a more improvisational
and live context. Then down over here, you can see your
most recent files. So when you start creating
studio one songs, projects or shows, they
are going to show up here. And then when you launch,
do you want again, you can click on the most recent files that
you've been working in. The section is also
broken down into songs, projects, and shows. So you can click on
the relevant tab. Let's go to the top of song or project that you want
to go to M, launch it. Now over here, this
is where you can set up your artist's profile. Your artist profile is
the metadata that can be added to your audio
file when you export it. As I haven't added
everything over here, all I've added is my name. So you can give your
artist's profile a name. You can tap in a genre and
even add a website address. And I'll show you
how you can add a photo to your profile. So I'll click here
to select an image. This will just take
me into my desktop. And over here I can click
my profile picture, and I've added my profile
picture to the Assets Profile. Now, another great
thing about steel one is it's close integration
with Soundcloud. So what you can do is you can publish your
tracks straight to SoundCloud when you integrate your accounts with a
SoundCloud account. So if I click on here, I can connect directly to SoundCloud so that it makes
easily publishing of my songs up to this platform. But I will show you
this in a later video. That down over here is we've set up your audio and midi devices. I will come to this
in the next video. And finally on the
right over here, this is a newsfeed
which shows you all the latest news coming from pre-service on the
audio and applications. And then this tab
over here is where you can open up
demos and tutorials. For example, Studio
one comes with some demo songs that
you can open up and you can just take
a look around and see the layout of the file and
how they've said that. Also done over here, you can see what version of
Studio when you running, I'm running the
current latest bold. And I can click up here
to check if there's any later updates that
can be installed. But as you can see, I do have the most current
up-to-date version. So that is the basic
rundown of the start page. We will get into this and you will see it in future videos. But in the next video, let's take a look at how we
can set up our audio device.
3. Setting up your Audio Device: Now before we can get into any of these songs or
projects or shows, we need to first make sure that our audio devices are
set up correctly. To do this, you can
never get over here and click configure audio device. And then from here you can
choose the playback and recording devices
that you're going to be using while working
in the application. So playback is what's
going to be coming at your headphones or
your studio monitors. And then recording is the inputs that you're going
to be using to record in, for example, vocals, bass, guitars, and things like that that you connect to
your audience phase. Now if I click on
here, I can see all the variable audio devices
that are on my system. Now I don't need to
use all of them. This is my main audio
device over here, so I can click
that to select it. And then recording device is
actually the same device. But if you're using
multiple audio devices, you could set one as your recording device and then
another as your playback. Then down over here, you determining how
your audio device is going to work
with studio one. Once you've got your
is your block size. And this is the samples that it uses to determine the latency or the playback of correctly determining the
representation of the audio to you when
you listen to it. Than just the most
simplified way of explaining this is this is the buffer size. And if you set the
buffer size lower, you get a lower latency. If you set this
higher, for example, if you go up to
one or two forces, you have a higher latency. And what this means is when you monitoring your
audio, for example, let's say you playing guitar and you click on the monitor
button on your track, which I will show you
in some later videos. There's gonna be a delay
from when you play back something and you
hear back from my system. Now how it works in the
recording environment. Generally when you
tracking your audio, you want to go for the lowest
buffer size or sample size. That is possible. There's
a good one to work with. Now some audio devices
can handle lower samples. But if you go to link clicks
and pops in your recording, and that's a good signal
that you've set it too low. So we're going to
set it at 120th, the input and output latencies
over here in milliseconds. Then you can also determine
your sample rate. Now this will be determined
on a project basis, but 44.1 is the
standard audio quality. We just going to leave
it at that for a second. Okay, So now that we've
set up our audio device, we can start by going into song and taking look
around Studio one. Son I click Okay for now, and I'll catch you
in the next video where we'll start looking
at our first song.
4. Creating Your First Song: Okay, So now that you've
set up your audio device, next, let's see how we
can create our first son. So I'm going to navigate over
here and click new song. And this is going to bring
up the new song dialog box. Over here are a bunch of
styles that you can use. By default, I can
open up an empty song or there's a whole bunch of good style of
presets of year. For example, maybe I'm recording a band and
I want to open up a new song which has 16 trucks already loaded
and ready to record. And a one, for example,
maybe doing podcasting and is a template set up here for podcasts recording and editing. Now, I'm not going
to look at any of these templates right now. First off, we're going
to create an empty song. Now, let's jump over
to the right over here and check what
other details who got. So I can give this song a title. Let's just call it first song. And by default it's going to save this into my
documents folder. And then in my Documents
folder There's a studio one folder and
then a song's folder. Or I can click here and navigate my system to find another
folder that I want to use. I'll leave it sit
to this location. The next, I can set
the sample rate. Like I said, you can use higher sample rates if you
want better resolution. But for now we're going to
leave it set at 44.1 khz, which is the CD audio
quality standard. Then for resolution,
this is set at 16 bits, but I want to actually
jump it up to 24 bits because I want a higher resolution of
my audio that I'm only working at when recording,
editing and mixing. And then what I'll
show you, what can be done is when you do are mixed and you can
downsample to 16 bits. Then the time-based, this
can either be in seconds, samples, bars, or frames. So this is just going
to be what shows up on your ruler when you
create your new song. For now, let see the 2 bar, but then we will
get into the song. I'll show you how
you can change this. You can set a song length, will leave this at five-minutes. But if you're going to be recording a shorter
or longer song, you can set the time
here, but nevertheless, in the song you can change the endpoints of
your song length. Timber. You can
set up the tempo. If you want to change
it, just click and put in another tempo. So let's say we're
going to go 400 ppm and then a time signature of 44. So if you using any other
different time signatures or compound time signatures,
you can put a chair. And if you know the song key, you can select this. This is going to
come in handy when you get into things
like the chord track. But for now, we
creating a new song, we don't have to
again rewriting. So we'll leave this blank. Now just make sure that
this one isn't checked. I know sometimes this
is ticked by default, but for now you don't really
want to have this ticked. What this does is if you change your song tempo is going to
stretch your audio files. It's either going to
compress them All, stretch them out to conform
to the new tempo change. But this can bring in a
whole bunch of other issues. So for now, let's just
leave this unchecked. And for play overlaps, this also leaves the sunset. So that's everything
set for now. So I'm going to click Okay, and this is going to open up. The studio wants songs and you'll see a blank template now. So they go, this is the blank template
for your first song. So now in the next video, let me just walk you through this interface and
what everything is
5. Taking a Look Around The Interface: Now let me walk you through the interface so you know where
everything is in the sun. For now, I've got
nothing setup here. It's just a blank song. So maybe to demonstrate
this a bit better, I'm going to open up a template that's really got some tracks it up so you can see more
clearly what everything is. Now, the beauty of
Studio One is that you can actually have multiple
songs open at a time. So what I'm gonna do
is I'm going to click here to jump back
to the start menu. And I'm going to click new song. And this time I'm going
to create a template. So let's say, what
should we go for? Let's choose this
various instruments and audio tracks
ready to arrange, because this is going to give me a combination of instrument
and audio tracks. Now you might not
know what that is right now, but we'll get there. This is just going to give
you a good indication of the different types of tracks that you can get
within Studio one. And then let's just
give this a new name. Let's just call
this mixed arrange and change that to 100 and
everything else is fine. So we're going to click Okay, and now it's going to create this new project for us here. Now there's a whole bunch
of things going on here. So what I wanna do is
I just wanted to close this and jump back to
this Home icon over here. So this is pretty much what you heard just
now with the song. Now if I go over here, I can actually jump between
the two songs I've created. So this is my blank song. And then over here is this mixed range template
that I've created. So what you'll
notice straight away is over here is your track list. So you'll see all your tracks
that are in the project, and some of them have
different icons. So this icon of a piano key
is an instrument track. And then this little
icon over here that looks like a wave
as an audio track. Now I can click this
button over here to reveal all the tracks
that are on the project. And as you can see,
this is called drums. If I click this, it hides
that so I don't see it in the project and I can click
it again to reveal it. So that is the track list. Then this next button over
here is the Inspector. I can click this or I can use the shortcut F4 to
open up the inspector. Now basically, there's a
lot of details in here, but basically this
just gives you specific parameters and details to pertain to the top of
track that you have selected. So I've got an instrument
track selected, and these are all the
inspector properties for it. If I go to the audio
track down here, you'll see that the
properties are different. So just jumping back again
here says drums, for example, this has got a time base and
then a delay, a transpose. But if I drag it to the track, I see different atoms here. Don't worry too much if this
doesn't make too much sense. I just want to show you that
you can get information on different tracks depending on what track you
have selected here. For now, I'm just going to
minimize that or remove it. So you just see the
tracks over here. Now this big area over
here is the range view. Here is we're going to populate your tracks with
blocks or regions. That's going to determine
your arrangement and production of your son. Up here is your timeline. Now if I right-click on it, I can see the time-based. Remember in the beginning we had that option where we
are creating the song. We could have it in seconds. So there is the
time-based and seconds, or if I switch it to bars, for example, that's what I
actually liked and quantize. It goes back to bias. We're going to be exploring this time-based and everything, a lot Wiki that's just
giving you a quick rundown. Then up here is your
toolbar window. Over here are tools that you can use when you're working
within the project. Over here are functions that relate to the
blocks and a time base. You've got snapping that snaps things according to the
grid that we've set up. These are some of atoms like a scratch pad that you will
see that's a great feature. And a video player, for example, if you're working with video in, as you saw, here, is jumping back to
the start menu. You can jump back to sung. If you're working with
the project or show, you can click between these two. So you can actually
have songs, projects, and shows all open
at the same time. And you can jump
between the tabs. Over here is another panel that can be opened
on the right side. And depending on what you've
got selected down here, it reveals over here, we've got the Browse
panel selected. This is the home folder so you
can choose what's a brass. Maybe I'm going to
browse some loops, browse some files,
browse some instruments. And then going further, I can jump to these tabs over here to
give me even more details. Maybe I'll just expand this so you can see this
a bit more clearly. You can see that there's extra
tabs here we didn't see. So you've got
instruments that come bundled with pre-service
that you can use. All third party instruments. Here are all your effects
that you can use. There is a selection of loops that you can use for
your productions. You can navigate
your machine for files that you want to
bring into the project. There's also a Cloud
facility where you can exchange prisoners files within the Cloud or an *** backup utility where you can actually backup your
projects to the Cloud. Then there's also a shop, if you want to shop
for extensions, extra devices for
the application. And then pull is audio files that exist within your project. So this is going to be
current to the project. Were all these others are looking generally
at your system. Also, if I click here, it opens up a mixed console. You seeing these
meters meet up here, which are the inputs of my
vocal that's coming in. And then you've got the respect of tracks relating
to the tracks and a trackless chair in
a sort of a range here so that you
can mix your song. Then finally, over
here is an edit view. So if I select an audio file, I've got an audio editor from our audio or an editor
for my instruments. As you can see also as I click each one at maxes
or minimizes it, or I can just click here
to change the hearts of each panel or just
click to remove it. And then finally down here
is the transplant panel. So you'll use this to change
settings on your projects. Look at the timing locations. You've got your playback, stop and record and loop
functionality that you can use. And even things like
punch in recording, setting up a metronome, and changing your time
signature, key and tempo. So that is quite a lot of information that
we'd been through, but that's just a very quick run through of the song layout. But as you work through the
videos and this masterclass, you'll get more
custom and familiar where everything is
in a sense, the face. So now that you
know what's going on with the songs and a layout, Let's start seeing
how we can start creating tracks or adding
tracks to our first song.
6. Key Commands and keyboard Shortcuts: Now what I want to talk
about in this video before getting into the song
and creating tracks is for majority of the functions that are
available in Studio One. There's shortcuts for them. For example, if I just
hover over a function, for example, this is the Play
button or the Start button. You'll see the shortcut
is the answer key. So if I, if I hit
Enter or Spacebar, you get the locator or
playback head that moves. And if I hit Spacebar,
it stops it. Or I can use the numpad zero. So for example, I'll hit Enter that starts playback
on the number keypad, and then I hit
zero and it stops. So playback stop.
Those are shortcuts. I can jump around and
hit things like this, but your life is going to
get a lot easier if you start learning the shortcuts that are available
within the application. Throughout this
masterclass, I'm going to mention shortcuts as we go. So please do press those
shortcuts and start memorizing and getting
familiar with them so that you can speed up your workflow and
get more efficient. With studio one. For example, you've got
your function keys. If I hit, if I hit F2, it's going to open
up the editor. Now, if I jumped
to the song over here with multiple tracks, if I hit F2 is going up, I've got the drum selected. It's going to open up
the instrument editor. If I select an audio
file and hit F2, I get the audio editor. So that's just a great way
to open up the editors. If three is going to open
up the mics console. If four is going to open
up that inspector view. If five is going to open up
the browser and hide it. Same for F6 is going to open up the browser but
show the instruments. If seven is going to
show the effects, if eight the loops, if none, the files, if ten, the pool. And as you can see, just jumping between these is really going to speed
up your workflow, as opposed to
navigating your mouse around and clicking on
things to close them. Now they are really as
a ton of shortcuts. I'm not going to mention them. All right, now in this
video, like I said, I'm going to go through the
masterclass and as we go, I'm going to mention things. But if you are stuck
for something, just simply hover over it
and you'll see the shortcut. So these are your
tools and they just using numbers, so 12345678. And I'm jumping
through the tools. Or if I don't know something, what I can do is go to
the studio one menu or to the File menu on the PC and go down to
keyboard shortcuts. Now what this does is
brings up the preferences, the general, and in anogenital, you've got the
keyboard shortcuts. Now here are all the functions that you can do
within Studio one. But as you can see, not
everything has a shortcut to it. You can assign your
own shortcuts, but I will get to
that in a bit later. Now, let's say I want
to know how to zoom. I can tap zoom. And it shows me a bunch
of shortcuts for zooming. Now I know this has
a lot to take in, but basically what I'm trying to explain is that if you
can't find some function, look what the
function is called, and then go into your
keyboard shortcuts top and under the search, and you can see the shortcut. So for example, if
I want to zoom in, press the letter E
on a Zoom hours or press the letter W.
So if I do that, E is zooming in and zooming out. And you can see
that if you look at the time-based rule over there, so zooming in, zooming out. Now another thing I just want
to mention is maybe you're coming from another
DAW to studio one. You can actually change
the mapping scheme. So for example, let's say
you're coming from logic to studio one and you're
using logics, key commands. I can jump down here to logic. And it's going to remap my keys so that they are
different shortcuts. For example, the zoom in and
zoom out is on the Mac side, the command and the writer and command and the left error. Now this does make it easier transitioning from
one DAW to the next, but are actually highly
recommend that you stick with the studio one keyboard mapping
scheme so that you can follow along with
what I'm showing you and you just get used to the shortcuts domain
for the application. So that is just a
quick overview of what shortcuts are and how you can change the shortcuts
or maybe look for it. A shortcut is later in series, I will show you how you can
assign your own shortcuts. But for now let's just
get into how to work within a song and then we will
explore that a bit later.
7. Creating Audio Tracks: Now that we've created
our first song, let me show you how you
can add tracks to it. Like I mentioned, this is
the track view over here. So as you add tracks, it's going to populate
your shingle the tracks. And I wanna focus in first
on how to add audio tracks. That's added track. You
can go to the track menu up here and click on Add Tracks. Or you can use the shortcut T. Now this brings up the
audio tracks dialog window. And over here, I can choose what type of
track I want to add, and I can give it a name. Let's just call this track one. For demonstration purposes, I can choose how many
tracks I want to add. So for an ad more than one, I can increase this up. And then I can give the
tracks or color the format. I can set the other
mono or stereo. And then down here, I can
set the input and output. Now this is important. If you're sitting up some
tracks to record, you can set up the correct
inputs so that when you add the tracks, they
have the correct inputs. Really certainly you
can just record and go. But for now let's
just leave the set at the default settings
and click Okay. So that creates my
first track of there. Now let me show you
some other ways. A quicker way than that
is just to go to Track. And then instead of
going to the air tracks, I just go add audio track Mono. So that creates the
audio track for me, but doesn't bring up
the dialog window, just creates a track with the next name which is tracked
to and just populate it. Now, a third way is I can actually just right-click
in this gray area here, and that same selection of
tracks comes up over here. So if you look yet, he
attracts apps you can add. And if I right-click yet
the same options come. So I can just click, Add
audio track, and there we go. I've got the three tracks. So those are the
three different ways that you can add audio tracks. Now let me just show you if
you add multiple tracks, as you can see, you've got
a color on each track here. If I go to add tracks, I can say they say track
for that is going to start. So the next track that's
going to be added is track full on Add. Let's say they just
say ten tracks. And I want to auto color them. That means that each track
will have a different color. And I click Okay,
and there we go. They are the two new tracks. What you'll notice is
are called attract fall. But actually what it
did was it gave it full audio track for
and in the name. So maybe a better way to have done it would have been to go to add tracks and just
called it audio. Let's say something
else or maybe let's say we're doing
some drum tracks. So I'd say drums have ten tracks and click OK.
And there we got drums. And then after that it's added the number and as you can see, it is also colored the tracks. Now, what I want to
show you now is how you can add audio onto a track. So if I go to the Browse panel
and then click on loops, there's a selection of audio loops that comes
bundled with two to one. And these audio loops are
sinks to the project tempo. So they are stretched
or compressed, determined by the temperature
of the original track, and then they match up
with the tempo over here. So let's look for a maybe a drum loop
that we want to add in, maybe like a rock drum loop. So I'll go to Iraq, I'll go
to drums and then to loop. Now here's a selection
of audio files. It's maybe trust something
like arena drums mixed one. I can click on the audio
file here or Meta tags associated with
audio file when we searching for particular types, the name of the file, the sample rates and bit depths. And then over here you can see
the tempo is set at 13397. So that's the
original audio file. But my project is at 100 BPM. So it's going to
take this audio file and time stretch
it so that timbre. Now how about we
select some drums? We can audition them over here. I want something a bit longer, that's just a bit of a full. So let's see this. Yeah, that's better. So here, omega tags that
are associated with an audio file if we searching
for types of sounds. And then as you can see, the temper of the
original file is 112. But studio one uses some time
searching with audio loops. So if I take this and
drag it onto a track, it's going to match up with
the tempo of my project. So to add audio files, you can just simply
take the file and drag it onto the
respective track. Now studio one, ready sports a lot of drag and
drop functionality. And it makes it a lot easier while working with application, knowing that a lot of features and things that you
can do support this. So there is a drum loop. I can minimize it. And I can play back. And it's playing back
batch to the timbre. Now a fourth way that you can create tracks is what I
want to show you here. I can browse for loop. I'm going to choose
the same loop, so I'll just take this. I can just drag it to the
empty space over here. And it's going to create a new
track and edit audio file. Showing you they're
just an extra way. So there's four different
ways that you can add tracks. One of them including dragging an audio file onto the
track when you create it. So hopefully that
gives you a good idea now on how to create
audio tracks. Now we're going to dive
into some more features and functionalities of audio tracks and what you can do with them.
8. Setting up a Metronome and Recording to a Track: Welcome back. In this video, I want to show you
how you can set up your metronome and
record an audio track. Now the reason that
the two go together is because you want a sense
of timing and a God. And that's what the Muslim
will click is gonna be. It's a constant click
that's happening on the beat and that's gonna give you your timing that you need when you go into
your recordings. First off, let's choose
what you wanna do. I've got to audio loops
here of drum loops. I don't want this anymore,
so I'm going to select it and hit the Delete
key and that removes it. Also, another thing I wanna show you is I don't
need these tracks, so I've selected
the first track, then I hold down, shift
and select the next track. I can right-click on them and
say remove selected tracks. We'll use the shortcut Shift T. So now I'm just left with this drumbeat trachea and are actually created
another track yet, but I'm going to be
calling base because I'm going to be recording
a bass guitar to it. And just make sure that you
sit the correct input that you've got your instrument
plugged into nuclear device. For example, if I go over here to my audio input
and output setup, I have my vocals in input lift. That's my input one
on my audio device. And then on input two. You can see there's a meat today and that's my bass
guitar playing. But you're not hearing
anything because I haven't enabled the monitor
button on the track. So on this track,
I've set the input, which is input R, input two. And then I can click on this monitor button and
watch now when I play. Now you want to make
sure that you also set the correct input level. Now over here, I've got
the Inspector open. So you might want to open up the inspector so that you see this level meter over here so you can check your
levels coming in. So if I just play my base and I turn up the preamp
on our audio device. That's going to get into the red and it's going to clip
and it's going to distort, and that's not what we want. So just click over here
to reset that clip meter. Any clipping or any red signals. And if I drop a too low,
the audio is too soft. Now, I'm going to turn it up
just to make sure that I've got a good level of
audio coming in. So I've set up my base. Now, I want to set up a click, but before doing that, I
want to meet this loop. I don't want this leap right at the beginning
because I want a gap before just to give
me a bit of space before and a leader before
I start my recording. For the tools up here, I'm just selecting the arrow tools. I will get into the
tools but later, but for now, just make sure that the arrow tool is selected. I'm going to select this
clip and move it to, let's say bar four. That's fine. Now I'm going to click
on my bass track. And I just want to hit
the Spacebar button, which is going to
be the playback. Now I don't hear anything. But if I hit zero, I'm going to jump back
to the beginning. And if I go down to my
Transport bar down here, you can see I can
enable the metronome. And if I play now, you get that click
off the metronome. Now, if I want to change some
settings of the metronome, I can click here and you can see there's an accent
and then the beat. So the accent is the one. And in the beats are 23.4 of
the counting of the click. So I can remove this beat down in his accent even higher up. So now in our playback. So you get that axions.
I quite like that, but I find that the
axions is a bit loud, so I'm just going
to turn that down and you can choose
different sounds. We mentioned him. If you see there's a whole
bunch of things here. Maybe I want a cowbell
for the beats. So what we'd have now is this. That's a bit weird. But I just wanted to show you
that there are options. Or you can even load up
your own son as a click. But I actually just like the
default click for the SAT. So we're going to
have a clip for the accents and I
click on the beat. Now, more importantly, when
I want to talk about is the pre-cancer and
pre-roll for the precast. If I take this and
I have it set to, let's say 2 bar and are placed
my play head over here. Now to record. I need to record on the track, and then I need to hit
the record button. Now, watch what happens. Nothing's happening yet. Then my audio track
starts recording. So that was giving me
a pre count of 2 bar. Now let's talk
about the pre-roll. So I'm just going to select
this region that I've made deleted by pressing
the Delete key, going into the metronome, set up again and
choosing pre-roll. Now, if I take
pre-roll with 2 bar, now watch what happens
when I hit record. So the playhead is above four
and I'm gonna hit record. The shortcut for
this is the Starkey. Starkey on the numpad
jumps back to bars, and I'll start recording here. Now, that works quite well. I personally prefer the
pre-roll and the preconscious. And the reason for
that is if you start recording right
from here and you come in as slot but early
and you need to nudge things around and
move things around. You've got nothing to work with. The pre-roll it will start
recording from when you play, and then we'll capture that. Now, another thing to
point out is that can also arm the pre
counts over there. So we've got pre-roll
and precautions. So I'm going to leave
the pre-roll on for 2 bar and I want to record
to the space track. But to give you an idea of the levels that's
coming in the base, I'm just going to hover
over on my track here. And I can drag this down to
make that trek hot bigger. So let's record a partner. I'm gonna hit record
which the Starkey. Here we go. Perfect. So that is hard to record it to attract are
accorded a bass part. You can see in the
waveform here, it depicting the shape
of the audio coming in. So you can see the peaks
and troughs on that audio. And that's a decent
amount of recording. If I get too hot, it's going to clip the audio
and that's not what we want. So that is how to set up your metronome and how
to record a track. Now, next up, let's
take a look at some further things that we
can do with tracks and audio
9. The Zooming Functions: In the last video, you saw how I could record some audio track. Now, as you can see, the audio is going
off out of our view. Now what I want to show
you some zooming function and search can use to help you see your regions
more clearly and just see everything better
than the arrangement. Now probably one of
the most easiest ways to zoom is just to hover on this timeline area here and click and drag
either up or down, and that's going
to zoom in or out. So that is our view
and I can just drag up and I see my
waveform more clearly. But it's not very easy to use. You have to move up and down. It's very fast and it's
very easy to go too far. And in drag backup, what I find is another way
that is easier to use is to use the
shortcuts W and N, E W zooms ads, and E zooms in. And this is all to do
with the horizontal zoom. You can also navigate
down to the right over here and drag the slider. So this will also zoom
in and out horizontally. But often that's
also not the best. Personally are still prefer W and E as the best way to zoom. Now, what you also saw
in the previous video was how I change this track heart so that I could see that wave
forms more clearly. Now if I had to add a
whole selection of tracks, so let's say I'm going
to add tracks and I want to add audio tracks. And I'm just going to say
for ridiculous amount. And just to be ridiculous, and I say 20 tracks, mono tracks, and click. Okay, so there we've got a whole bunch of
tracks and as you can see, I can't see everything clearly. The track heights too big. I don't want to
have to go in and change the height of each track. So what I can do is instead use the vertical zoom shortcuts. So that is Shift W. So if I hold it down,
I'm gonna zoom out. And as you can see,
it's very small. Or I can use Shift
E and just zoom up. Now I really don't
need all those tracks. If I want to remove the tracks, I can just select
the first track. Go up to the track that
I don't need, hold down, shift and press and it
selects all those tracks. And I can right-click on it and say remove selected tracks. But the big point that I want
to show is that you've got vertical zoom and
horizontal zoom with those quick shortcuts. So W and E, or zoom in
and out horizontally, where W and E holding down shift is zoom in
and out vertically. I'm going to get into more
zooming functionality and shortcuts as you
go through the videos. But for now I think that's
a good starting point for how to zoom in and zoom out. Now in the next video,
Let's start taking a look at this
transport control and how we can use that to navigate around our
range area and our son
10. Going Over the Transport Controls: In this video, let's
take a look at what's available to us on a
transport arrow down here. The first thing that
I want to jump full is the loop Activate button. So when I click this
activates a loop area, meaning when our playback, it's going to loop
between that point. For example, I can take this left locator of the loop
point and drag it to a bar. And this is snapping because
I do have snapping enabled. Then I can take the rat
points and move it to, for example, by six. That means my loop area
is between bar for, so that's the left
locator and boss sex. So that's the bar,
that's the beats. And then as it gets
smaller increments, now if I play back, I'm just going to
put my play head here and press Space-bar, or I can just hit the
play button down here. So it's either Space-bar or
even into on the numpad key. And it's going to
be back in. Now, I want to loop regions
to be longer. So I'm just going
to take this and drag it all the way to bar 12. So we're going to loop
around death for this part. Now, let's take a look at some
of these other functions. I just wanted to jump to that first because I'm
probably going to be using it while I showed
some other functions. So starting off over here, if you've set up a midi
keyboard controller, which we will get to when you
get into the midi section. Here's where you can see
if it's working correctly. So if I just hit some keys
on my midi controller, you see there's some notes
on notes of messages, meaning that it's
receiving midi correctly. As you can see,
there's some inputs. Then over here, this is
a performance meter. So when you start
building up many tracks and you've added lots of
plugins and automation. It's going to take a bit
of strain on your system. And what you can do
is you can play back. And you can take a look here at how your system is handling. As you can see, there really
isn't much happening here. So I can double-click this
to bring up the meter sharing my CPU usage
and my disk usage. Currently we're sitting
at only using about 2%. So really nothing for now. As we pull up the song, I'll jump back to this
performance monitor and show you how this reflects more
strain on the system. But just keep an eye on that. It's good to know. Then over here you can see the sample rate
for the projects. It's 44.1 khz. If I double-click this, it
takes me to the song setup where I can go in and change that sample rate if I need to. For now, I'm gonna keep
it set at 44.1 khz. Here you can see how
much recording time you have on your system. This is displaying
the time in seconds, and this is displaying in the transport the
measures and bars. But I can also choose either
second samples or frames. For example, if you
work into video, you might want to set
this to frames so that you can sync it up with
the video quite nicely. But for the majority
of this course, we're going to be using
either bars or seconds. Over here are your functions that you can use to jump
around in the project. Like you've already seen. We've got play. You've got to stop playback the record if you
want to record. But I want to show you
these functions over here. So this is going to jump
to the previous markers. Now, I don't have
any markers setup, but what I do want to
show you is numeric. If you've set up any markers, if you click on
this button here, this has got some different
lanes as you can see. Now, I want to view
the marker line. No, not no matter
what project you create this oil is going
to be a start marker. And if I zoom out an end marker, and I can use these to jump
to the previous marker. There's only one marker, so it's going to jump to the start. Then if I use this,
it's going to jump all the way
to the end marker. Now can actually just
take that and drag it closer to another
area in my project. Meaning that here's the
start in here as the end. So I can jump to the start
and I can jump to the end. Now, if I just zoom in again, what I can do is if I just
place my cursor here, I can use these buttons to
fast forward or rewind. So that's going to
fast forward through. If I just zoom out a bit
fast-forward and or land, that's just nice way to
navigate through the ranger. If I'm playing back in, jumped to the locker as well. And then this button
is going to jump all the way to zero or
right at the beginning. So let's say my start
point was over here. If I hit, that key, will jump right back
to the beginning. But if, for example,
if this key, which I'm back to the
Start, been lucky. So over here, this
is showing you the position of the left
and right locators. I'm going to skip over the
pension area over here. You've already seen the
metronome over here. I can set the time signature
for the song if it's enforceable or if I'm using some different
types of timing, I can click on
here to change it. For example, maybe this
was a seven-fold project. As I click that,
you see that the ruler changes
accordingly as well. But this is a full four. You can set the song key. If you get into the core track, this is very helpful
because you could set the song key and then
HTML code changes. You can make your regions follow those code changes, but
we will get to that. Then there's the song tempo. As you've already
seen, I have changed that from 100, 212. And then finally over here, this is your ad per meter. And if anything is clipping, you can get that red clip indicates and you
can just click that to clear that to make sure that you're not
doing any more clipping. So as I play back over here, That's really going
into the red. So I'm going to have to
do some adjustments, some of those levels
that we will get into. And then finally, over here, this is my output
that I can change. It sits zero dB, but I can change that down, but for now, that's fine. And a song as going
out in stereo, if I want to check any
mono compatibility. So I've got a whole
song and I want to check if there's any
phase cancellation or anything like that or
things going missing in one or I can use that
to check things out. So that is what's variable on this transport
panel over here. Majority of the time we're
going to be using everything, but it's good just to
know where everything is. So now that we know
that, let's move on.
11. Going Through the Tools: In this video, I want to go over the tools
that are available to you that you can
use within Studio one. So this is the toolbar up here. And also if I just
right-click on an area, I can see the tools over here. And next to each
tool is the shortcut that you can use to quickly
switch to that tool. So first off, I want to start
off with the arrow tool, and then after that we'll
go back and jump back to the smart tool. This
is the arrow tool. What you can do with
it is you can select a region and then
you can move around. And obviously this region or this part is
snapping to the grid. So if I untick this, that part moves more freely and it's not going
to snap to anything. But I like using on most
of the time and only every now and then do I like to turn the grid off and
move things around? And there we go. There's snapping to the grid. Then next to this is
the Selection tool. So with this, you
can drag and make a selection, as
you can see there. I'm just dragging on this part over here and it's
making selections. If I drag over here, it's making a selection
over two tracks. Now, what you could do is you can make a
selection like this. And then I can just
drag in saying that audio part that was within the selection and
moving it around. For example, if I
did it somewhere in the center and did
the same thing, it would move that part out. Or if I did over both tracks, it's moving both of those. So just a nice way to
make some selections. Mei, you've got multiple tracks, you can just select them and do an editing needs to
do both those tracks. Over here, this is the split tool, quite
self-explanatory. As I go like that, I'm creating splits
in the region. Maybe that drum part is busy, so I'm gonna go to the base and on every bar I'm
going to do a split. And what this allows me to
do is maybe jump back to the arrow tool and select
parts intermediate. So basically, with the
region has been cut down into multiple parts and I can make selections and
do what I went to them. Next to this is the
eraser tool that just erases any parts
that you click on. Then this is the free hand tool. But if you click down here, you can see other shapes
that you can draw. Now, I'm going to get
into this tool when I get into automation and
drawing an automation. So for now I'm just
going to skip over that, but we will come back to that. This is the middle, so I can mute any part that I click on. This next one is the bend tool. I'm not gonna get into too much details on this right now. But basically with this, you can take audio
and time, stretch it. So if I just click over here and drag out, as you can see, it's compressing the audio after it and Tom stretching before. So if I play back,
this will be slower. And then this will be faster. Likewise, I can take
the beginning part and stretch that out and
there'll be a lot faster. Now, we'll go over that would have been in more detail when we go over time stretching
and transients. And then finally, this
is the listened tool. So I can click anywhere
and listen to the audio. So if I answer that
and playback the drums wherever I click on
the drums at selling that and playing it
same with the base. So it's a nice way just to
audition tracks while you're scrolling around in the
Arrange area and your song. Now with the tools I did mentioned you've
got some shortcuts. So if I right-click, I can see the
shortcuts over here. So going 1-8, I can use
that to jump between sorts. So there's the arrow tool, there's a selection,
there is a split. There's the mute. And so on. Going through to the eighth
key, I can jump through. Now on the pointer tool, I can also click on it and choose to select an
alternative tool. That's if I hold down
command or control. So I've got my pointer
tool selected as defaults. And maybe I want the
range tool selected. When I go to the
alternative tool, I've got a part selected. If I hold down
command or control, it changes to the
region select tool. Very handy and really
speeds up your workflow. Obviously you've got
other options here. So whatever is your
preference, maybe even splits. So I can click a region. If I hold down command, I can make splits and then
continue what I want to do. That also, that's
also a nice option. Now, this is the smart tool. Now watch what happens here. When I click this, it
selects both these two. So it's selected the
arrow pointer tool and the rage selection tool. And also for my alternative tool,
I've got the split tool. So with this selected,
any alternative tool, I've actually got three
tools that I can use. So watch, I'm just going to drag this bass
part a bit higher. So you can see
this more clearly. If I hover over the lower area of the parts, I've
got my arrow tool. Now if I jump across to the top, I've got
my Arrange tool, I can make a wrench tool
selection jump down here, use my pointer tool
to move that around. And then if I hold down command, I've got my slip tool. So really a fast and
efficient way with working. So let me just show you
that one more time. At the top is Arrange tool. Down here is the point tool. And if I hold down
command or control, I've got the split tool. So all of these are
means of speeding up and improving your
workflow when you get into editing in studio one. So that's the Tools
menu for you. Now, let's jump over and
see some other things.
12. 14 Using the Pool: In this video, I want to
talk about the pool and how you can use it and
the importance of it. In my Arrange area here, I've got two tracks
and you can see that there's audio
files on each track. Now, the pool controls how these audio files are
handled in your project. So if I go to the Browse panel and navigate over
to the pool tab, here it lists all the files that have been used to my song. As you can see, here, are the drum loops
that are added in Australia rather say audio loops that are pulled
into the project. And then here are all
your parts that I've recorded or use them the song. Now consult how these files
are arranged within the pool. Currently it's just sets a flat, meaning it's just going to
list all the audio files that are in the song. If I go to track, it sorted
into types of tracks. So these are tracks that
have not been used. So even though they
sitting in my pool, I don't have them
in my range area. Here are two base takes. As you can see, there's
nothing in them. So I must have started recording and then decided to stop. And then here are
two other tracks that we use for the base, but they've got
different track names and I renamed it later. Here is the audio loop
that I have used. As you can see,
this wasn't already a leap that our test
stat but didn't use. And then, uh, finally
resorted on using the mixed for from the
arena drums mix. And then obviously,
here is my bass track. I can sort it by top. So these are audio files. I haven't got any other types of tracks that you can
use in studio one, but as you build up
different types of tracks, they will be listed here. Now, important thing
to talk about is the location of
your audio files. I can right-click on a
file and say locate file. So this is going to
let me know that that audio loop is within
the Packages folder. I can right-click on another
track and say locate file. And it's going to
open up my font, but on a Mac and show
me the location. So this is in the media file. So as you can see, here's my username documents, studio ones songs,
it's the first song. And then within the first song, there's a media folder and
all the media that gets recorded or created with in
your song is stored in here. The nice thing about this is
it's broken it down for you. So here I can minimize these, but as I maximize them,
you see the audio files. So these are the drum loops from the alternative folder that are audio loops that are used. And then these are the
other audio files that were saved the media folder
within my song. I can also take a
look at record takes. But we haven't quite gotten to takes yet in as mass glass. But when you dig into that, you can click here and see
all your different takes. Now, I can also click on
a track and delete it. That's going to remove
it from the pool. But it's not used my
projects, so that's okay. I could also right-click and
say removed unused files. So if I just go to track again where it was at
here, it says notches. So these are the Nazis files. So if I say removed
unused files, it's going to list the files
for me that I haven't used. And I can remove
them from the song. And I can even
permanently delete them. For example, maybe our quote, a whole bunch of audio files. I didn't use them. I don't want them sitting
on my machine anymore. So then I could click delete files permanently and I'll
remove them from our system. But I'm just going to not
do that and just click yes. And now that has
cleaned up my pool. If I do select a song that is currently in use in the
song and I hit Delete, it's going to let me know
that that clip is still being used and do a really
wondering move it. I'm going to click No, I still want to keep
that in my song. And that is a quick rundown
of the pool for you. As you can see, it's
a very handy tool to use just to clear
up files that are not being used within your song or to see what files
are being used. Now also just be careful that
you don't move files away. If I had to let say locate this file and I
had to remove it, like let's say I took
that and move it to my trash if are opened by
Studio one project again, it would say that
the file is missing. So let me show you that. Let me just do a quick example. What I'm gonna do
is go and remove that file and then open
up Studio one again. So just give me a
second while I do that. Okay, So here I am back
at the start window. And I'm going to
click on my song. But watch what happens. So I deleted that
base three file and now it has some
missing clips. I can click on that
file and locate it. Maybe I've moved the file
and I know what it is, then I can locate it. Or if I've removed the file and I no longer need it in my song, I can just click that
and remove the file. Also, if I just navigate,
some are pool here, you can see there's
a question mark when there's a missing file. And also in the range here, as you can see, here, is the audio part, but there's no audio file within it and it says file not found. So just make sure that you don't accidentally move
files around because, because when you open
up your CD1 song, it is going to let you know there's some files are missing. And in the pool area you can find that the files are
some missing there. But the nice thing about it
is that you can right-click on it and relocate the file. So it maps it to
the correct file and pulls it back into the song. Or if you did move it, just move it back into
the media folder. So that's Studio one can see
the file again, for example. Let me do that again quickly. Here I am back again
on the start window. And now if I click on
my first song again, it picks up that file because I've placed it
back in the media folder. Now, another thing I
just want to point out is if you drag an audio file from another
location into your song, for example, let me take
this file here that's sitting on my desktop
and I'll drag it in. So creates a new track here. And let me just show
you what happens here. So this is an audio file
that's not in my media folder. If I go to the pool and click on this file over
here and go to location. You can see that it's not
sitting in my media folder, it's sitting on my desktop. If I had to go to my desktop
and delete that file, then open up the song again, I would have the
missing files gain. So I'd highly recommend
if you've got external audio files that you want to pull
into your project, just take them to the media folder or just copy
them into the media folder, Fourier respective song and then drag them into Studio one. And it's just a safer way of working so that you don't have any missing files when you go back to a song at a later stage. So that's covering
the pool for you. Now let's move over and
see some other things.
13. Editing Audio Tracks: Now let's start
talking about editing. And we're going to focus on this video and editing
in the range area. Starting off on this bass track, I'm just going to drag
the track height bigger. And this is what we're
going to focus on. This is an audio part. Now the best way to
think of this is it's an audio file that's
housed within apart. And you can edit
how this audio file behaves within the part. Let me show you what I mean. Starting off at the bottom, you've got your audio handles. What this allows you to do
is trim and audio file. So maybe I don't want the
base to start over there. I want the base to
start at bisects. We'll then I can drag it there and then that is where
it's going to be. And that's because I've
got snapping enabled. If I don't have
snapping enabled, then this can be freely and
it's not locking to the grid. But I actually quite like
working to snapping and only turn it off when I need
to do some finer editing. We're just needs to
maybe bring things back slightly just before
it hits into things. Now the shortcut to toggle
this net present so I can just press N and toggle
that we need it. So I'll turn it back on. And then I can move that back to its top position at baffle. Similarly, on this
side, you've got the handle for the end
part, so I can drag that. And obviously an
important thing to note is that this
is non-destructive. I'm not permanently
editing the val, merely changing
with its handlers. So the audio file resides
in the audio part, and I'm just moving
this audio handle to determine where the
end of that parties. Then moving up onto the top. On the top left here,
you've got your fade. So I can create a fade
in or not audio part. And as I change the fade length, you see how the
wave form adjusts. So if I drag this all
the way over here, you see that's a long fade-in. If I solo this part
and play it back, you can hear how that volume of the base is getting louder. So that is the fade-in. I can also change the
shape of the fade by just navigating down here
and changing that curve. Here, it's moving to
a logarithmic shape, where if I move it
to the other way, you're getting an
exponential curve. So logarithmic curve,
exponential curve. Maybe sometimes you
want the fade to be short when starts and
then slowly fade back in. So that's why you'd want
to change the shape. And obviously I, you
just got a linear fade. The same for the top
right-hand corner here, you can change the fade
and the phage shape. And then over here is your
clip volume for the part. If I drag this down, it's changing the volume
of the base part. If I drag that back up again. So let's just put it round
about over here, playback. I can change that level. This works really
nicely if you've got maybe one little part
that's sticking out of it, then I could go
to my slice tool, make a little split there. So if I select just that part, so there's a part, there's another part, and
here's another part. So when you split apart
with the split tool, you actually creating
three parts. And then I can go in here
and change the level for just that part of the clip. I'll show more of this as I
get more into editing later. But it's just a
really nice thing to know that it's this easy to quickly go in and
change volume parts. I'll undo those changes. Now let's talk
about trimming when you've got parts
next to each other. I want to take this drum
loop, make it bigger as well. Minimize the size of the base and seller that
seller the drums. I can take the handle
for the drums, shortening R2 bar eight. Now I want to pull
in another clip. So I'm going to go to
the Browse panel loops. And let's select mixed far as you can see
this as mixed four. And I'm just going
to take this drum part and move it over here. Now, I want to shorten this. Let's shorten it to bar 11
and drag this over here. So I've got to drum parts. This drum part over here,
and the server here. Now what I want to show
you is how the trim works when you've got two
parts next to each other. If I'm on the bottom over
here and I move this, what I do is when I'm
moving this to the left, it's trimming the right
and extending the left. Let me just move this
play head cursor so you can see
this more clearly. So that might not
be quite clear. So what I'm gonna do
is change the color. So this will be red and
then this will be a yellow. Now if I hover down here, you
can see what's happening. I'm extending that clip and
I'm extending the other clip. Now this only happens if you are hovering
over the bottom. If I hover over the top, can you see this little
arrowhead over here? When I got to share, both
of the arrowheads are what? Africa up here. This one's great. If I move
over to the right over here, it's going to only trim the red. So just make note
we off on this area and I'll hover over there.
I can trim the red. If I move over to the
yellow, I can trim that. This was something that got me really confused
in the beginning. I will just go
over here and drag around and I'd be like, I
don't really want to do that. I want to shorten
just the red color. So just hover over the top area. And you can do that. Now, as I mentioned,
you've got fades. So that's the Fade In
this clip over here, if I selected as the Theta hat. But if you've got
overlapping parts, so let's say I take the red
and overlap it over here. What you can do is press X and he creates a crossfade
between two parts. There's a really
nice neat feature. So if I've got this drum loop, cervicalis is take listen. But I want it to fade
between the two. I can just hover
over the top area, drag it over so there's
overlap brace x, and I've got a cross-fade there. So it's basically
blending between the two. If I make a bigger overlap, press X, you'll hear
us a bit more clearly. Now it's actually
happening there as you can hear both parts
playing over. I can also just change the shape of both
cross phase together. Can you see that? I'm making them both exponential
or both logarithmic. Now obviously this is not
really what would sound right? I just made a big crossfade area so you can see
the difference. So that should give
you understanding now of trimming audio parts, adjusting their handles,
adjusting their club volumes, adding fades and adding cross fades over
overlapping parts. I'm going to be
getting into a lot more audio editing functions. But for now that's a good
basis from where we can start
14. Using Auto Punch In Recording: In this video, I'm going to talk about punching recording. Now if you don't know
what pinch recording is, if you've recorded an apart, maybe you've made a mistake, or you want to change
a section of it, you can set a point, we can record the parts,
record over it. For example, maybe
I've played in the incorrect base
part over here and I want to play
in a new part. I can set the points,
start recording and only when it hits
that area, it'll record. So it's a great way
to sort of punch in and fix errors or
recording new ideas. So on this base part, I'm going to record in
a new part over here. To do that, you need
to first use the left and right locators and set where you want that point to be. So I'm going to set it
to about seven point. What's at some
point to something? That's correct. And if I just zoom in, you can see it's sort of hitting an area where the
notes really is. I'm going to toggle the snaps that I have
no snapping enabled, and then I'm going to
drag this so I've got a more better location for
where it's going to kick in. Then I'm going to
zoom out and do the same for the right locator. I'm just going to find a point, my play head or cursor there, and then it just adjust that. So now you might know of these
points as loop locators, meaning wherever the left
and right locators are, if you enable looping, it's going to loop
between these points. Now, they can be used
for other functions. And that's what you're going
to see now that that can be used punch in
recording locators. So I'm going to
turn off looping. And I'm gonna go back
to the beginning. I'm going to toggle
snapping again. Put my cursor here. And now I'm going to hit Record. And when I hit record, it's only going to record
in a way I've set that left and right locator to show more clearly.
I'm just kidding. Zoom up. And I'm going
to start playback. Yeah. And what's really great about pension recording is
that you're going to play along to that
part that you're here. And you're gonna get
that energy that you had when you do
the first recording, then it's going to punch in that recording and
in punchcards. So sometimes if you
just put a cursor there and hit record, you're not going to
have that same sort of energy that she had
when going into it. So it's really nice just to play along and then record it any way that this works really
well for most instruments, but particularly with vocals. Because, you know,
vocals are quite sensitive to the performance. So you can have the
vocalist singing along that get into the same
mind space that we're in. They punch in the part that they made the mistake and
then pie charts. But enough talking, let
me show you an action. So to arm pension recording, you go down here and you hit auto punch or use the shortcut
I to toggle it on and off. Okay, so they've got that there. I've got my cursor here. I've got my base. Now I'm going to record. So as you saw there that
recorded in New Paltz, I've got departure, I've
got my new recording there. And then this part over here. So if I seller the space, what I notice here is the
level of slightly soft, I could have had a
different setting on my preempt for the base, I can use that volume
handle to pull it back in. I can use that volume handled to pull it up so it
matches the level. I'm happy with the
performance now. Perfect. Now, if I don't like that, I can click on the
parts deleted. And like I said, the parts
are non-destructive, so I can always bring back
the part that I had before, but I'm pretty happy with that. So I'm going to undo the
changes. Leave that there. Just one more thing to
smooth out the performance. If you just zoom in, it's created a very small
crossfade between the points. That's just going to help make sure that there's no clips or uneven performances when it jumps from one
part to the other. So that's a really nice, neat feature of the audit punch. You can see if I just
select the part, I can adjust that cross-fade. So it's really nice that
just creates it for you, making the editing
a lot smoother. So that's punching recording. Now next, let's move on
to some other things.
15. Recording to Takes: In this video, I'm
gonna show you the recording to take feature, and it takes two layers feature. And how you can use these to
allow you to record multiple takes off a section in your arrangements and then choose between the
different takes. So for example, here
I've got a guitar track. And I want to lay the guitar
over the bass and drums. So I want to record an idea
that's gonna go over it. So I've set up my loop
locators from bar 42 by 12. And I've also added in
a pre-roll of a bar. So when I started recording, it's going to start the pre-roll at bar three and then kick in. But more importantly, watch what happens when it
goes to this loop, end over here and loops back and record some different
ideas and you're going to see how it records
the different takes. And I'm going to stop playback. Now, what you'll notice is
on the audio part over here, if I click this, it shows
me the different takes. So currently it has the last
take that are recorded in. So let's take three,
but I can jump back to reveal take one and take two. Now I can just solo
that guitar track and play back and listen to
the different takes. A turn off the
metronome and playback. Take two different
rhythm. I take three. So if for example,
I could do things like create another track. So I've got two
guitar tracks here. I can take this part and copied down by holding
Alt or Option Sets, copying their part done. And now I can choose between
the different takes. So maybe with this guitar track, I want to use take two. Well, this one, I
want to use take one. Obviously they
play different for them, but you get the idea. But now let me
show you the takes two layers and why
that has beneficial. So I'm going to undo those
parts and that recording. And I want to click on this wrench icon to open
up the record properties. And over here I've
got this option. Record takes two layers. So whenever the record
mode is being used, it's going to record
takes two layers, and this is with an
instrument tracks. But for now we're going to
take a look at audio and how that differs from
what I showed you, Nana. I'm going to record again. And then I'm going to
do two different takes. And then I'll show you
the difference when records two layers. Here we go. I'm just going to un-solo those guitars and we're
going to play back. So I've recorded three
different takes there. And you'll notice that
it creates these layers. And there's the three tags. There are three
different layers. So I've got three different tastier, three different layers. And I've got take
three selected. Now, let me jump
into the next video. We'll talk about comping. Now what that is is you're going to be choosing the
best parts from each layer and
pushing them up to the main part to create a composite part
from all your texts. Let's check this out
in the next video.
16. Comping an Edit: So continuing on from where we left off in the last video, what you saw was
unable the tastes, the layers record mode. And then it recorded three different takes to this guitar track and
record a two layers. Now, what you can do now in
this video is choose from the best parts within each take and push them up
to this main part. So for example, you could call
three different takes and get the best
performance and then push it up to this
part on the track. Now, let's take a look
at how this is done. So if I click on this
layer and click that, it's going to push that
layer up to the main part. So each time I select a different layer,
it's going to push that up. But you've still got your layers here that
you can choose from. And if you listen back, there are some parts where
I did play some mistakes. So I'm going to select
this main part, jumping back up there
and take a listen. Do you hear that
over there? So I've got that part of them that
are really aren't happy with. I'm going to zoom
in. And what you can see is this notes over here. Now, how can I improve that? So I've got this takeover here, and I have my arrow
tool selected. But if I just hover over
here and I just drag it, pushes it up to the main part. But before doing that, I'm
just going to undo that. And I'm going to disable
snap because I want to get better detail and not
have it stepping to the grid. So I'm going to select that. And if I play back, perfect. So it fixed up that
wrong note that I played in and improve the performance. Also, if I zoom up, it creates some very small cross fades to smooth out the editing between the
two different parts. So I think you get
the idea there. You can just swipe over areas and get a
better performance. For example, I've got the
shorter hits over here. I'm just going to
push that up there, maybe four over here. I can select that. And let's just take a listen and see what are the
parts you'd want to select. Maybe pull it in, but I didn't like that. And let's try a
different ending. This ending over here. There we go. I like this. So as you can see, each layer, you can see which parts have been pushed up
to the main parts. And I can unselect that
and play this back. I'd look at it at two ways. Maybe you went to play through a loop over part because you're not getting
it quite right. And you can just loop
through, play the part. And if you make some
mistakes, it's fine. You can just loop back again and record the part and then go back afterwards and edit the layers and blip a new main
part that you want. The other thing is maybe you
want to try some new ideas. So for example, you saw her played different
rhythms on this guitar. You can just choose a
section in your song, sit the loop locators, and just hit record. And it's going to record a whole bunch of different
layers for you. And you can miss around
as much as you want, two different ideas and then
go back and listen to it afterwards and use the layers of year to push
everything back up. Now another thing to point out, I can just right-click
on this track and choose to expand the layers
or not to expand them. So I'm just going
to click on that and just going to
minimize everything. So it just looks like I've got one track. We have
done the edits. But if I need to go back in
at a later stage at anytime, I can either click over here
to reveal the layers or I can right-click
on it and click on Expand layers to reveal them. And you'll notice that there
is a slight difference to the look to the track. So there's a track with your controls, and
this is a layer. You can actually go in
and solo each layer. But other than that,
you just using them as layers to push up
to the main part. So that's how to comp and edit from layers and build
up a new part from it. Now let's move on and
see some other features
17. Exploring the Audio Editor: Now that you've seen the audio editing
capabilities that you have with audio parts
within the Arrange area. Next, let's take a look at what we can do with the audio editor. Now, with an audio parts,
if you double-click it, it opens up this
view in the bottom, which is the editor. Now, depending on
what you select, opens up a different part. So I'm double-clicking
an audio part and it's revealing to
me the audit editor. Now, things are
pretty similar with regards to audio
editing functionality. So with this audio part, I can add some fades. I can use these tools up
here to split up the paths. And for example, select
different parts, create fades on it, change the volume clip level, and also, for example,
moving things around. So that's all the same. Now let's talk about the difference between the
tune, what you can do. So first off, you can
actually expand this to have a bigger waveform
view of your audio. I can also detach it so it's
in it's own floating window. Or even better yet, if
I've got a second display, I could throw this on
our second display and make it a full-screen view and just have a much bigger view of
the audio waveform. Also, on the left over here, I get a readout of the dB level. At the top being zero db, go all the way down to
the most softest level. Now I can drag and change that, says that all you, maybe I just want to
see a bigger view, but it's not changing anything with regards to the
input level coming in. And as I make a change
the size there, I can see that this
becomes highlighted yellow and shows that this is a
difference in the SAS. So I can drag up or drag this all the way down where
it becomes gray again, it's back to its original size. So the nice thing
about this is you get a view of the sort of headroom available and where peaks are with regards to their level. Now another thing
that I wanted to talk about is the actions. So as I mentioned, all these tools are the same. But what you can do
is you can go to the actions and apply some
actions to the audio. So if I select the parts, I can go to action
and apply these. Now, I can do the same
thing in the range error. So let me just attach
this again to the editor. I can use the shortcut
F2 to minimize that. If I right-click on a clip, I can go down to Audio. And I've got the same sort of actions that can apply there. But the benefit with
the editor is I can click a clip and I
can go to the actions. And here's some extra
actions there that I don't have available to me that
were in the other one. So for example,
I'm just going to undo the split that
I did over here. I'm gonna put my play head
over here at bar five. And what I can do is I can go to action and then say
fade into cursor. Now, that was just seamless, instead of having to grab the fade tool and drag it there. They're just place
my play head well once it maybe it
by six this time. And then say action and
say fade into cursor. There we go. So you got some actions that
they can just really helped speed up your workflow. I'm not gonna go through
all the actions, but maybe throughout
this masterclass, I'll jump into some of these and you'll see them
in action more. One thing, for example, is maybe I want to
reverse the audio. I've got a reversed
audio drum part now. I could place my
cursor there and then go to action and say
fade ins cursor. Now I've got a nice fade in to that position with a
reversed audio part. So just some very quick
things that can really help speed up and
streamline the workflow. Now, the one other
benefit that I want to point out is that you can set up different intervals are quantized values
between the two. I'm not getting into
quantiles right now, but what I want to talk about
is the view of the grid. So if I change this down to bar, changes the size of this grid and the
intervals between it. So I could, for example, have an eighth note grid
over here and a range area. But maybe down here
in the audio editor, I could jump to a
16th note grid, or even smaller because
I've got a big waveform, I might want finer resolution. And then I can go
into the editor, zoom up and get a
much finer resolution of the intervals
between beats and bars. So that gives you an
idea of the auditor. Don't worry too much
if it's something too much sense because
we're gonna be jumping back and forth into this view throughout
this masterclass.
18. Instrument Track Basics: In the following
sections, we're going to be exploring instruments and instrument tracks
and how they differ from the audio tracks that were being currently working with. So in this video, let's just go through the basics and then we'll expand upon that and
show you how to use them. To add an instrument track. You go to the track menu and you can add an
instrument track over here. But by default, nothing
is loaded onto it, so you need to load it
instrument onto this track. So I'm going to
navigate to my browser. Click on the instruments over
here or this tab over here. And then Dannon pre-service. These are the instruments that come included with
the application. I'm going to take presence, which is a sample engine. And what I need to do is drag this onto the instrument track. Like I've mentioned before, there's a lot of drag and drop functionality
in studio one, and this is one of them.
So I'll drag that on. And now this opens up the user interface
for this instrument. If it's accidentally
gets closed, I can just click the
little piano icon over here and it opens up
the instrument editor. Now, if I play on my midi
controller keyboard, which I will show you how to
set up in the next video. You can see that it's
playing in some notes. I can see some activity
here as it hits the notes, but there isn't a sad. So with this instrument, in particular, I need
to load a preset first. So I'm going to navigate down to this presence studio grant, which says, do you
do grand piano and open up the studio grad. So now, when I play this back, there you go. That is what an
instrument trackers. Now, I'm just going to
quickly record something onto the track and you'll
see how this differs. So I'm just going to drag
this end marker out a bit. And I'm just going to
record onto this track. So I don't want anything
else record enabled. Now, I'm not going
to use a click, I'm just going to
play it in and then chastening. So here we go. Can you see the
difference there? What am I do is just drag this track so it lines
up with the others. This is what an instrument
track looks like. And these are audio tracks. So on the audio tracks, you have audio
parts and contained within the audio part
is an audio file. And you can see the waveform representing the
audio on their track. Whereas with an
instrument track, you've got an instrument part. And within the instrument parts, if I just double-click this, dopends up the midi
editor or musical editor. And here you can
see muddy, no data. As I click on each
little note there, you can see it gives
a little call out of all the properties of that file. So for example, this node
over here is a three, and I can see the velocity amounts and what chord
it falls within. So you get a lot of
detail that you can use. So the big thing is just knowing the difference
between what you're saying. Also on an instrument track, you got this little piano icon. We're in the audio files. You've got this icon over here. Now, that is the basics
of an instrument track. Let's now get into how we set up our external midi controllers
so that we can input midi note data into the
track so that it gets pushed to the instrument and
the instrument plays back the data that's
being played.
19. Setup a MIDI Controller: So now that you know what
an instrument track is, let's backtrack and I want
to show you how you set up your external
multi-device search can input midi note data
into instruments, otherwise known as sitting up a midi keyboard or
midi controller. So connected to my system is a innovation launch key
MK to 61 key keyboard. And I've got this going via
USB and smart computer. And by default on my system and automatically
detects the device. Now makes sure that your device is detected
on your system. And if there's any
drivers that you got from the manufacturer
for the setup, install those first before
proceeding with the next step. Once your external
keyboard is plugged in and you've made sure that you've installed the
relevant drivers. Next, go to the
studio when menu, then preferences or edits on a PC, then dance preferences. And what you want to navigate to as this external devices. So if you're in the
general tab over here, just click on external devices. This is going to list
any devices that has been detected and sit
up through studio one. So I want to add my keyboard. I can click this Add
button over here. Now here's a list of
manufacturers that have been set up and there's
some default devices. So let's say for example, using an archive device
and using the LPD, you can select that and add it. And I'll edit perfectly
for your device. But mindful innovation, I
don't see the name over here. So what I'm going to
create is a new keyboard. You've got three
different options here. You can create a new keyboard, which is a generic
midi keyboard. You can create a new instrument. So this is connecting to an
external midi instrument. Maybe you've got
an external synth which will incorporate
into Studio one. And then if you've got
a control surface, maybe you've got a
control surface with some faders and
parts and you want to use those to control the
parameters within Studio one, then you can set up
a control surface. But for my purposes, it's just a keyboard. And I can give some
details over here. The manufacturer is innovation,
and the device name, I want to call this the
launch key, MK to 61. Then I can choose which
midi channels to use. By default, it has
them all selected. But if you've got multiple
different external devices connected to your system, you might want to
send data around them on different Midi channels. For example, maybe I've
got a drum machine, we're going to use that
on midi channel to only. Or I've got a small 25
key midi controller, and I want to use
midi channel three. But for this, I've just got
one midi controller keyboard, and I'm going to leave it
set to all the channels. Then here you can
choose where it's receiving the midi data from. We're now
talking about Midea. I mean, when you hit a
key on your keyboard, it's sending data through
the USB into your system. So over here, I've
got my launch key, MK to 61 key, and that's the
multiprotocol side of it. There's also some filters. Maybe you want to filter
out some messages. So for example, on my keyboard controller,
the pitch bend, I really don't want that to send the information to my
system so I can tick that. So it doesn't send
pitch no data. And then send to you, I'm just going to leave
that blank for now. You can also split channels
serve, you select this, you could split the
channels of the soul, maybe some of the channels
you want to go to this instrument way when some of the others to go
to no instrument. I'll leave that
unchecked for now because you're not
going to be using that. And then you can set this up as your default instrument input. Meaning every time you create
a new instrument track, it's going to use
this as the default. Now our debts, I'm going to tick that and then I'm
going to click Okay. So now under my list
you can see that it's detected the
launch key MK 61, and it's receiving from
this midi channel. Now if I click Okay, if I just play on this keyboard, it's sending video data
to this instrument. So let's have a closer
look over here. On this instrument. This is the instrument device that the instrument
track is sending two. It's using all the inputs, meaning anything under
here is going to use, but I wanted to use a
specific default input, which is going to be
my launch key, MK 61. So that's perfect. This is the group channels
that are going to use that. And then this is the layers
which I don't need to use. Now, another good way just to double-check that everything is working perfectly fine is to take a look here
at the buddy monitor. Each time I hit a
Midianite, sending it in. Now if I click on this, it opens up an expanded window where I can see all the data. So I'm playing a chord, but if I just clear this now, play F2, you can see it's there. F2 showing a note
on and note off. So it's important to note that
when you hit a medic key, so pushed down, gets a
notes on and then I let go. You get your note off. So just hitting a key on your
keyboard is actually sending to Marino data
information to your device. Knock and fools route some things that I don't want to see. So maybe I don't want to see
my midi notes on and off. So as I'm hitting a key,
I don't see anything. But when I move my
modulation wheel, you see Marino data there. And if I clear things, when I move a controller, let me just do that at slow. You can see the note data and particularly information
pertaining to that device. On my midi controller keyboard. That's enough
information for now. I just wanted to show
you first how we could set up a external device, which is a new midi keyboard, and how that midi keyboard
is sent to an instruments. Now, let's say you don't have
a midi keyboard controller, or you've got your laptop, MacBook, and you're
going out on location. So you've got to sort
of mobile setup client for that keyboard in with you. What do you do? Now? That is where the virtual
keyboard comes into play. Now let's check that
out in the next video.
20. Setting Up and using the Virtual QWERTY Keyboard: Like I mentioned in the
end of the last video, if you don't have a
midi controller or you going to be remote and location and you can't
bring it with you. You can use the virtual
query keyboard. Let me show you how
that is set up. To get to this device. You
go to your preferences. Then under external
devices, click, Add, then navigate down to
the pre-service folder. And in here, you can see a list of different
pre-service hardware devices. But what we're looking for
is the QWERTY keyboard. So I'm going to select that. I don't need to do
anything over here. And I'm going to click Okay. Then I'm going to close this. And then on this
instrument track, I'm going to remove
this body part. And then for the midi input, I'm going to set this
to the QWERTY keyboard. And in theory, if I hit the
buttons on my keyboard, it should do something,
but it isn't because it's one extra step
that I need to do. I need to go to my mix
console by clicking this button over here or
using the shortcut if three, then hitting this external
button over here. And what she needs to
do is double-click this and the external
devices to open it up. Now, with that open, I can use the keyboard or the computer keyboard
right in front of me. For example, if I've got a
laptop or a MacBook Pro, I can just use my
built-in keyboard. Then you've got a bunch of different premises
that you can select. So if I hold down queue, but if I hold down sustain, I've got a sustainable
that note. I let go of that
and I'm finished. The sustain, I can do bends. Modulation. Modulation is sad. I can jump up and down an
octave or up an octave. Over here are the sharps or
flats, how we look at it. So this is going to be C, This is going to be C-sharp. This is going to be d.
It's going to be D-sharp, and it's going to
be E, and so on. Then you can select
the velocity. Now, the way of thinking
about velocity, this is just going to be
a very quick explanation. But basically, velocity
determines how hard a, notice that with a
virtual keyboard, I'm just hitting the button. But if I'm using my
external keyboard, I'm hitting the keys with
different strengths. Where over here you can determine what their
philosophy matters. Low velocities are
generally going to be softer, filtered add nodes. So I'm going to change that
back to the crazy keyboard. So by default it sits AT, but you can ramp
that up or down. So that is the
liquidity keyboard, very simple, but very handy
to use if you're on the go. Now, you can also pin this
window so that it stays open. Meaning I can actually
close down this mixer. And this is right there for me. Now there's Putin
comes in real handy when you get into
plug-ins as well. You can print things
so they stay on top of the ear that
you're working on and they don't disappear and you have to go back
and open them up again. So that is the QWERTY keyboard. And just remember that
you go down to the input here to change what
device you want. So looking at my
preferences again, I've got two devices
setup currently, the virtual query keyboard and my innovation launch
key as a midi keyboard. So I'm going to switch that
back to my default device. And now we can carry on
21. Creating Instruments Tracks: So now that you set up your
midi controller keyboard and you know the basics
on instrument tracks. Let's dive deep and
see what we can do. So as you saw
earlier, if you want to create an instrument track, you go to the track menu and
you add an instrument track. But by default, and nothing comes installed on their track, you don't have an instrument assigned to it. By
drag this down. There is no name, meaning it's not directed
or LinkedIn instrument. So I need to go to the brushes panel and to
the instruments folder. Here are all my instruments including math, third
party instruments. Their studio one can
see on my system. But down here in this
pre-service folder, these are the stock instruments that come bundled
with studio one. So for example, this matter, I can take this and drag
it onto this track. Now this track is
assigned to the martyr. Other ways of grades
instrument tracks is you can just take this instruments over here and drag it to an empty
space over here. That creates the insulin track. And a sense for you. If I go to the presets on the SmartArt and just change it. Track if an arm that and
then arm this track. Now you'll hear the synth. That as you saw, I
changed the presets, which you can also do is
navigate to instrument. Scroll down and grab one of these presets and drag it
onto a gray area over here. Now it's loaded that
instrument and the preset. Or you could even take
the preset from here and drag it right onto
the other plug-in. So that changes that
preset for you. That's pretty neat.
Now, if you want to remove a track and this is really what I
want to show you. So I'm going to close this down. And then I'm going to right-click on the track
and say Remove track. That has removed the track. But if you look over here, I can still choose between
the instruments I've created. So this is my tie, this is my tattoo. And then the other track I
just deleted had no hizo. He has my hizo. Says the matatu, which
is a strike over here. All jump up to the
first martyr synth. So basically these tracks aren't hard locked
to the instrument. You can actually have
other instrument tracks and pointer to the instrument. If I, for example, go to this mix console, you can see that I've
got $0.03 over here. But if I right-click on a
track and say Remove track, still retains the instruments. So if you've got a
tracker tool and remove in your song and
you don't want it linked to the instrument
and you want to remove the instrument
from your song as well. You can right-click
on it and say Remove track and instruments. They removed their track and it removed the
instance of it. And I'm ECS console. So these are just some
things to bear in mind when you're working
with instruments, when you're creating
them, when you're learning presets and how you want to jump between them with different tracks
within your Ranger. Another thing to point out
in the mix console area over here is I can hide
my instruments. This is probably
the default view. And then when you click on
the instrument over here, it reveals to show
you your instruments. These are grayed
out because they aren't assigned to any track. So if I create a new
instrument track, I can choose to link
that to matatu. That comes out of there. I can right-click over here, choose another instrument track. This can go to Mockito
that comes active as well. Or I can drag
another instance of matter browsing for the presets. So I'm going to go for
this better donor. That's going to be the motto instrument that I want to use. So there we go. That's that sound.
If I didn't like it, I can always just take
the preset and drag it onto the plug-in and it will change the preset
within that plug-in. Joseph Bell. Actually find it easier dragging
paresis from there, then trying to scroll through
this preset menu over here. So just keeping an eye on
the instruments over here. If I take this Belmont hasn't instruments and
choose to remove it, but I'm still going to
keep the instrument that removes the track. But you can see that
the instruments they announced grayed out because
it's not linked to anything. And then obviously one
other important thing that I want to mention is
you got mater here, my tattoo Cynthia, you can actually click over
here and rename it. Maybe call it smells like there'll be the fifth
sinth in the song. And then this Mockito, you can rename
this to say place. And in this mosquito, Let's rename that
to chorus synth, just something random
so we can remember it. There. You can see your different
instruments, you rename them. You can point to them with in the insulin
track over here, choosing where you went to
point the midi data to. And that pretty much covers
it flinch when tracks, it's really not too complicated. It's just good to
know where everything is and when you remove tracks had still retains the instruments within
the mixed console. Now in the next
video, let's take a look at what happens when we record to a instrument track and what happens
with the Maddie?
22. Recording MIDI to Instrument Tracks: Now let's take look at when we record to an instrument track. I'm going to remove this
track ands instruments. Then on this track over here, I want to open up my tie and browse for a
different preset. Maybe going for this Dinah
bells, Let's try this out. And that'll work. So let's
go to our color settings. Let's set up a
pre-roll of 2 bar. Then I'm going to
jump to bar three, makes sure that the midterm is armed and then I'm
going to hit Record. Okay, So there is
the mini recording. As you can see, it looks very different
to audio waveforms. We've got the waveform niche
can see in the audio part, we were the many parts. You got these lines that
represent midi data. And if I double-click
on this part, is going to open up
the midi editor. And with this, I can edit
the money that I've created. So for example, I've
got these notes here. The first one is f, a and then C fonts and
make it monarch could just take this nodes and
chug it down to G-sharp. And now I've got a minor. Putting their back,
I've got a major. So it's all showing you how the notes are represented,
what they playing. And what you can see is that some things are coming in a bit early of things a bit late. And that's when midi editing
tools come in handy. So we can use all the tools that are available to
us and the editor to perfect our performance and really tweak it and get
it to where we want. The next video. Let's
start looking at midi editing tools
and high can use them
23. Using the Piano Editor: In this video, let's take a look at the medial instrument editor. So I've got an instrument
track over here. And here is a part
with somebody data in. If I double-click this, it opens up the lower panel
revealing the editor. And in the data here it
shows the midi piano roll. You might be very
familiar with this, where you've got a piano roll showing you the
notes of the keys. And then on the right here, this is your midi note data. So I've played in
some chords and you can see the notes of each chord, and you've got to start
position and an imposition. Now the editor depends on what types of tracks
you've got churn. So for example, if I just go to the browser now going to loops, and I just take an audio
loop and drag that year. So creates an audio
track with a loop. This is now going to show the audio editor and the bottom. So depending on what
type of track you've got selected is going to show
the relevant editor. So going back here,
I'm just going to meet that audio part and go
to the instrument track. You've got some very similar
tools that you can use here in your midi editor that
she had an audio editor. I've got my arrow
selection tool. We can select nodes
and move it around. I can also hover over
the end of the nodes and change the length
and the start point. And what you're seeing
here is the grid value. So my grid is set to 1 bar, what I consider to
consider its coordinates, or eighth notes
and eighth notes, you can see the grid changing. So here is 16th notes and
anti three-second nodes. And if I zoom in, you'll see those
fine increments. Now, use needs to change
a to the value that you want depending on which
gametes working with. So I'm going to leave
it set to quarter notes and just zoom
back in again. Now what I want to show you
is that I've got snapping enabled and a note will snap
to the nearest quarter note. As I dragged it. That snaps there, snaps there, snaps there, and so on. If I take the snap off
or use the shortcut n, Then I can freely
move this midi notes around with added
snapping to a grid. But it's quite nice to
keep snapping armed. And only when you need to use a shortcut in and move things off and then enable it
again to step things again. I can also split node. So let's say I take this node and extend it all the way here, and I want to split it. So I'll select the split
tool or use the shortcut to. And now I've split it into two nodes so that one long
note that I draw it out. I now have two nodes where I can adjust the start and
end points of them. I can select the note
and just delete it. So I'll select that and press
Delete and it removes it. Or if I want to meet her notes, I can select it and needs it. So if I want to meet, notes
are selected and I can use the Move Tool or I
can use the shortcut F5. So as I do that, it's meeting those nodes, jumping back to one over here, I can select nodes, get a five and hit that. And instead of
having a chord here, I've got one note
that's playing. Also, I've got to draw tool. And let's draw tool
is going to draw in depending on the link that I've set for the
quantize grid value. So that's drawing it
in at coordinates. If I set that to a bar, it's going to draw
in a whole bar. Now this can get quite messy sometimes if you're
drawing in some parts, you don't want the long Barnett, you want a shorter
interval and having to jump up here to make changes. So let me show you a shortcut
that you can use to help you jump between the
different quantized values. So instead of having
to jump through these quantize settings
by jumping up to as many here on creates a keyboard shortcut allows
me to jump between these, and this is pretty easy to do. So I'm going to go to the
studio one menu and then Dan's preferences
or on the PC side, Edit and then Preferences. Then here you just want
to make sure you got General and then you've
got to keyboard shortcuts. And in here I want to
search for quantize. And what I'm looking for is the quantize menu and then these different
subdivisions here. So you can see you've got a bar, you got half nodes, coordinates, eighth notes,
16th notes, and 30-second ads. And with each one, you can enable a shortcut. So I'm going to click
here and a mass sad, I'm going to hit
Control on the Mac. And one, if I hit Assign. And there's an
issue with this as a scientist, I have
a keyboard shortcut. It's going to let me know. On your side, just assign it to a key that you want to use and check that it's not interfering with any other key commands. Then the next is a half node. So I'm gonna go to the
Enter key and do Control to sign that eighth
notes is down here. I'm going to assign
that to three. Then eighth notes or 16th notes on a sign I
have to control for. Then let's go to
the second aids. Control for and Control F5. So we've saved the shortcuts. I'm not really going
to need 60 fourths. I'm going to apply
that and click Okay. Now watch over here. I'm pressing Control one, jumps back to bar, control two, half notes control three, control for control Five, jumping between those
different interval values. That's pretty neat. So for example, I can
press Control one, go to my draw tool,
go over here, drawn along nodes, then maybe
go to here, press Control. Three attempts to eighth notes. Go over to this bar here
and press Control 2.5 note. So that allows me to very easily jump between those different
instill values for the grid. I can also just go
to my arrow tool lesser around those and
press delete or move them. So that's just a
very handy shortcut. What we're going to
be looking at a lot of ways to make things
more efficient and Alpha, and that's one way to
be efficient is by changing that quantiles value and jumping two
different things. Now, now that you
know how to edit your midi data in
the next video, let's take a look at
quantizing and how you can use this to help tighten
up your midi performances.
24. Quantizing MIDI and the Quantize panel: Okay, so now that you saw how this piano editor works and some of the
tools you could use. The next big thing to get into
is quantizing midi notes. Now, first let's determine
what quantizing is, and then I'll show you the
functions that you can use to help you quantize
your midi data. Taking a look at
these midi notes, you can see that you've got
to start and an end point. And some nodes are, there, are just a head off the
grid or maybe our bed late. And what you can
do is you can use the Quantize functionality to take your notes and tighten
up those starts and ends. So for example, if I
just zoom up over here, those notes are not
sitting right on bar four. I can use the
quantize function to select those nodes and
quantize them and get them to jump right on bar for now sometimes you want things
to be very hard quantized. And when I say hard quantized, sitting exactly on the grid were other times you want
things to veer off, get a bit closer, but not be exactly on the grid so that you can retain the live performance
that you recorded in. But this is a bit sloppy. So
let's see what we can do. So I'm going to
select all my notes. I'm going to set my quantile,
setting two coordinates. I can see the interval
values over here. If I jumped to eighth notes, that's a bit too fine for me. I don't really need those. A jump back to coordinate. And then I'm going to simply press the shortcut
Q and S going to quantize my master nodes right onto the closest coordinates. You see that? I'm just
going to undo the changes. Take a look here, here,
and these over here. And when I press Q, just push them right onto the
nearest coordinate. So it's pretty easy to do. That is basically quantizing. I could take those notes and maybe choose a different
quantiles value. So I could say maybe
to the nearest 16th, note, select them all using
commodity and hitting Q. But does the same thing. Now if I took something like these notes over
here and move them, maybe they, and I select all
the notes and hit Quantize. See how that's jumping it to the nearest 16th
note when instead, I actually wanted
to go over here. So what do you wanna do is
just make sure that you choose the right quantize interval
measurement that you want. Just take a look at the length
V are many nodes and where they sort of sitting here,
coordinators perfectly fine. I'm going to stick through
all and press quantize. Now, what this is doing is it's quantizing the nodes
by 100 per cent, meaning it's going to push
it right onto the grid. If you want to get
some finer details and more control on quantizing, what you can do is open up the
quantiles panel over here, and we're just going
to stick for grid and go through some parameters. So over here you can choose exactly one contracts
your performance. Now remember I set
up these shortcuts for the Quantize
interval measurements. If I go to control one or
control to control three, you can see that these
are the same intervals. So that is a bar
that is half nodes, coordinates, eighth
notes, 16th notes, the second and 64 nights. So just give me the music
symbol for that value. I'm going to stick
to coordinates. And over here, I can choose how I want that to be quantized. Straight means it's going
to be straight on the grid. You've got some different
things. We can add some swing or give
it a triplet feel. We'll get into that in a sec. Now over here, I want the
star to be quantized 100%. If I drop this maybe
to about 50 per cent. And I select all my notes. And I had Q. You can see
it's quantized my notes, but not exactly on the grid. So it's pulled them
in but left them still a bit loose compared to the start of
the performance or the live performance
that was recorded first. So you can choose how hard
you want to quantize things. You can also choose
to quantize the end. So let's say I want to
take all the n nodes and push them to the
nearest coordinate. So there it's quantized
the ends and the star. Very handy, or let's say, I don't quantize to start, but I want to quantize
only the ends. Then I can select all
the nodes, hit Q. And what it's done
is it's shifted the ends of each nodes to
the nearest coordinates, but it hasn't quantized
the beginning. You do have some functionality on how you want to work this. Over here, you've
got velocity now velocity deals with the
automation lanes over here. Now, when you hitting notes in, you can have a
different velocity. And that velocity mount triggers the instruments
and different way. For example, the
most common thing is a low velocity
means a low volume. I'm going to get into
velocity a few coming videos, but for now, that's basically
what this is over here. You can set how high the
velocities can be if it's gonna be at 100% or less
when you quantize it. But I'm not going to
worry about that for now. You can also store settings. So these are programmers. Let's say for program
a, I want coordinates. Let's say for program B are 1.5 notes worth maybe the start
set a little bit lower. Then for C, I can set
this to 16th notes. And for D, Let's
have this at a bar. So as I jump between each thing, you can see it retains the
settings. You can set up some Programmed quantized
amounts that you want and jump for them
and then apply them. Now, I skipped over this sort of straight triplet and
swing thing over here. Let's take a look
at this. But first I just want to program in a quick drum pattern and
then we'll jump back to this. So I've just added the
impact drum machine onto an instrument track. And I've recorded in this
very simple drum pattern. I'll play it back
for you. It's just a kick snare and it has
a double-click this, you can see the Menino data. So what I want to talk about now is the different fields
that you can add in. For example, the swing
and the triplets. At the moment everything
is straight On 16th notes. So if I select 16th notes,
so you can see the grid day, if I change it to color nodes, you can see that there's less spacing between
the interval jumps. So I'm going to go for coordinates because
that's matching up with this hats patent,
which are coordinates. I can select it all and quantize it and it's
really quantized. But what I want to
show you is swing. So when r increases, swing them out, watch
how the grid changes. So I'm going to pull that
back down and just zoom up a lot on this grid and watch
as I increase that Zoom, sort of pushes things off. So with swing, you
create a groove pattern. And that changes the
feel of the piece, even though it's
still in 16th notes, you've added a 45% swing and it's going to sound
slightly different. So I'm gonna select
all the nodes and hit Quantize and you'll see how it pushes some of
those 16th notes alphabet. Sounds like this. Now, this was before,
very straight. And then quantizing
it to the swing. I'll do that again with
increasing amounts and just soloing the drums. So let's just pull this
down actually first. So there's no swing. Quantize it. And then add in
about a 70% swing. Here we go. I think you can hear
what's going on there. Now. You can add swing
or you can take apart and move it from
straight to a triplet feel. So taking a look here, here is straight with no swing, looking at the grid. And if I go to triplets, instead of having
a full beads, 3-3, 0.2, what you've got
is you've got 123456, so it's changed the
interval amount. So you've got six subdivisions between this instead
of the straight four. So I'm going to take triplets, select all the nodes, and hit that and it
pushes everything. Also say it pushes
the higher patterns to the nearest triplet. So maybe it's not
gonna be right, but I think you can
hear the difference. Going to quintuplet, that's even further divisions and then taking it even a step
further, etc. Tablet. So you can see there is a
very different subdivision. You can even add some swings. I'm going to add some
swing with a sip tablet feel very strange,
but it's great. You can hear how you
changing that grew from a straight groove
pattern through to something with
a bit more swing and a bit more change
in subdivision. So that's how to use the quantiles functionality
and quantize Pell
25. Using the Velocity lanes: In this video, I
want to talk about velocity and editing the
velocity and the velocity lane. Now this is probably the feature that are used the most in the midi editor next to writing in and programming in
the middle node data. So if you want to
see the velocity, you go down here and
you click this plus sign and this opens up
an automation lane. And then on automation lane, you can choose the
velocity layer. There's some other
options here that you can select and view
different midi data. But for now we're just
sticking with velocity. Now before getting
into how we edit this, Let's talk about velocity. Now probably the most
basic way to think about velocity is linked to volume. If you've got a low velocity, There's gonna be
a low volume and a higher velocity is
gonna be a higher volume. Now that's a bit more to that, but let's just stick
with that idea with velocity linked to volume. So I've got the drum solo it, and I'm going
to play them back. I can select different midi note data and it highlights to reveal those nodes within
the velocity lane. So let's say I want to lasso around these high hats and
then I bring them down. Can you hear how the volume
level is getting softer? Likewise, if I bring this up, It's going to sound like
the level of those hired. So a ladder. Let's do it to another
part of the instrument. So I'm going to play
back, and this time I'm going to select the kicks. Now let's say I
want a softer kick, more of a subdued kick. I can take those hats and
drop them down as well. It's sunny, very nice. So just doing some
velocity changes can dramatically change the way your midi instrument response. Now I'm just selecting
a part on the drums, for example, I'm
selecting all the hats, all the midi note data
and editing them. But I could go in and also
select just the notes and edited all select the node
just here and edited. For example, maybe some of
these orbits are allowed. You can hear that That's the
stairs and I'm adjusting. Maybe I want to go in
and adjust them as well. So there's multiple ways
of editing velocity. But what I'm trying
to point out to you here is what velocity does. And by making changes, how you can hear the changes. So like we started in the
beginning of the video, velocity is quite closely
linked to volume, but actually linked to
have it instruments going to react to a velocity change. Velocity is simply
just midi note data. And this data is being sent to the instrument in telling the
instrument to do something. Let me show you
another instrument and she had reacts to velocity. Some the answer or the drums
and go to the space part. Take listened to it first
before we do anything to it. Now I'm going to select
all those notes. I could just less around them. Or another way is to hold down Control or Command a on the Mac and selects
all the nodes. Now I'm going to drag this up. So this velocity is doing
something different. Not does sound like it's ladder. But what it's actually
doing is it's opening up the frequency cutoff
filter on the synth. Now that might sound
a bit confusing. So let me show what I mean. So this is the cutoff. So if I just play a note
as I open up that folder, hearing more of the frequency on that base and linked us
filter is the velocity mat. So when there's a
higher velocity is going to open up this filter. So with that in mind, if you click on
this button here, it's going to happen. This plug-in sits on top. I'm going to drop these notes. If Apple is philosophy back down here and increase this up, it's going to have less effect. And that's going to
open it up more. So velocity is a
very creative tool, depending on how it works
with the instrument. Most of the times by
adjusting the velocity, you just going to change some volume levels on
some instruments. But other times you might notice when you're
increasing that, that the sand or the
tonal quality or the timbre is actually
changing as well. That's just how the
instruments been designed. For example, with this
base when you playing software, that filters cutoff. And then when it's ladder, you're getting more of those
frequencies from the base. So that's just giving you a very good
understanding velocity. Most of the times you
might just be wanting to go in and just editing
some of the parts. For example, maybe you
just want to go into the drums and just
select some nodes and find some that
are maybe a bit too loud or you need to make
some others ladder, then that's a good
way to quickly go into the velocity
and edit those. So I hope now you have
a good understanding on what philosophy
is and how you can use it in this
automation lane to improve your
many performances. You probably going
to be recording or programming and your
midi note data. And then afterwards going back
in and editing velocities
26. Using the Drum View: In this video, I want to
talk about the drum view. So you've probably
seen the piano view over here where you've
got a muddy part. This is an instance of
the impact drum machine. And then when I
double-click to open it, you get this piano V over here. Now what you see
is the midi notes. If you hover over midi notes, you also see the
drummer silence. So C1 is the kick blow, C2 is the snake law, and so on. Also, if you make the
midi note data bigger, you'll also see the
names of each sound. But there's actually
a better view for viewing drum Maddie no data. And that's if you
click over here and you go to the drum view. Now, what's nice about
this is you're not seeing the note
length of the drum, you just seeing a single hit because if you
think about a drum, it's just a single hits. And it's got the
naming convention over here for each type of drum. So you can clearly see
what each leaners. So for example,
there's the kick blow, here is the snake law, here is the hat sharp. And I can just play over
each one to hear the sounds. So it's a much neater view
for drum programming. So just showing you
the lengthened gain. This is the kick blow. Now I've assigned a shortcut so I can jump between the piano
view and the drum view. For the piano view, I'm just
holding down Shift and one, it jumps me back
and as you can see, it's sort of flipped
on its head. So you've got the C1 here
and then it's going up. And you can see
there's different note length data for each nodes. Now, for the drum view, edit the shortcut Shift to
jump back to the drum view. And it just looks
like a way to view. I can see exactly where each
hits it is and I can see the naming convention for each drum on the
impact drum machine. If I just want to go in and program in some more
drum node data, what I can do is just right-click
choose the paint tool. And this is going to
paint in some 16th notes. So over here, let's say I
just wanted to do a snare. I could just click there. And it's going to put all those notes right
on the grid there. I can jump back to my arrow tool and just change
those velocities. So I create a sort
of snare roll. And then if I just go
back to the Paint tool, I could use the shortcut three. If I just click a note
again, it just removes it. If you look at the
points, that sort of becomes like a drumstick. So when you click it
creates the drum nodes. And then when you
click on them again, it's going to remove them. So a very easy way to
program and your drums specifically with
the instruments that come bundled
with pre-service. For example, like impact, which is a drum instrument. If you load that up,
it's going to load up the drug names for you and
what notes it's assigned to. If you're using a third
party drum instrument, then what you're going
to have to do is probably choose a type of assignments so
that you can build up a drum map for
your instrument. I'll show you that
in the next video.
27. Bus Channels and Routing: Now in this video, I just
wanted to talk about some different
routing options that happen within Studio one
and the Max console. So let's say for example, I want to take all these
drums and I want to wrap them to a bus tunnel. Then I can select the track, hold down Shift, select
this last track, right-click on it, and then say add best channel for
selected tracks. So that creates this passion. And over here, I
can call this drum, so I'm just
double-clicking on it and giving it a different name. And basically what that means is all these tracks are going
through to the drums. Take a look here. So my drum tracks, in fact, the instrument is
going to the drums, which is the best channel. And then the best channels
is going to the main out. So I can adjust the
volume level of the drums with just the
spider on the best channels. So that is just giving
you a quick indication of the routing that can happen
within the next console. Now, if I was close
to mix console, you can see that I've got
those tracks over here, but I've also got
the bus channel. They can use that you can see because if I click on over here, I've got linked visibility
of tracks with the console, which basically means that whatever tracks are
in the mix console, you can see in
this view as well, you've obviously got
much more flexibility with routing possibilities. For example, let's say I take
these keys and the lead, I'm just going to select
those two tracks. I'm going to
right-click on it and say add bus was late to tracks. This, I'm going to
say keys and lead. So basically the keys and
lead are going to this track. Then what I can also do is take this bass track and this
motto over here to say, I'm going to group those
as well to a track. And I'll call that my ties. Let's just say that for now. Then. If you just take
a look at the routing, you've got the keys
that are going into this keys and lead
and into the main output. Now watch this. I'm going to select the drums, keys and lead and the matter. And I'm going to bust
that to another channel. And I'm going to
call this music. So I just want all
the music coming. So if we take a listen,
I've got, for example, the keys going into the keys and lead them from the keys
and neither is the music. The music, it's the main outlet. So what I'm just
trying to point out here is that you've
really got a lot of flexibility with writing
your tracks by how the outputs going into Bus channels and then from the best channels to
different outputs, or even into the best channels, are going to get deeper into different
routing possibilities and folders and grouping. But for now I hope that just gives you a good understanding on the customization and flexibility you have
with the Max Console, your tracks and
routing possibilities. Now in the next
video, Let's jump into the insert section and
see what we can do there.
28. Using Insert Effects: Now in this video,
let's talk about inserts and high use
them and why use them. So the big thing to explain
about inserts is this is where you add effects
that process your track. So for example, on
the insert effects, this is where you'll add
things like compressors and EQs and modulation
effects to modify an, alter the sound to get it to fit within the mix on how
you want it to sound. So for example, with
this keeps track, let's say I want to
add a compressor. What I can do is click on
this plus sign over here. And then this comes up
with an area that I can navigate my system
and find a plug-in. It's going to show my
third-party plug-ins because it is sorting
it by vendor. Or I can navigate down to
the pre-service folder and see the stock effects that
come with pre-service. Or I can choose to buy flat. So just lists all my
plugins on my system in one big long line
in alphabetical order. I can choose by
folders, sub-folders, its filing them into different
types of categories. For example, if I'm looking
for any delay effects, this is going to be studio
and delay effects plus any third-party effects that
have been labeled as delay. As you saw, you've got vendor
and then you've got top. So top breaks this down into
the top of plugin format. So to do one reads VST plugins or audio unit
plug-ins on the Mac. The Mac, I can see my VST
plugins that are compatible. If V is t2 plus t3
plugins my audio units, and then the
pre-service plugins. So basically these are third party plugins and then
these are stock plug-ins. Oppose need like the
vendor one so that I can navigate to the
different type of vendor and then she's plugging. Alternatively, you can
also just type in here. For example, I want to
look for compressor and then it filters
out any types of other plug-ins and
shows you the ones that will match up with
what you want to do. This is the stock
compressor from Studio one. Now if I just solo these
keys and play them back, I can see that the audio is
coming into the plug-in. And then I can use the dials on a plugin to alter how this is
going to affect the device. So I just want to apply some slack compression
that's happening. And now I've got my compressor, which is first my chain. Then let's say I
wanted to add an EQ. Then what I can do, another way of doing this is
going to the brass panel, clicking over to effects. And here you see the same view
that I showed you earlier. You've got flat, we're lists
all the plugins in one row. You've got folder where
it breaks down into the folder tabs at
the top of effects, the vendor and then the top. So this over here on an EQ, I want to go for the pro EQ, that is the stock EQ from one. Now what I like about this view is it gives you
these little icons. One what the effect looks like. So I'm going to go
down to pro EQ. And there it is. I can just take this
and drag it on. And now this is the
pro EQ plug-in. After the compressor. I could go in and make some
changes to the plugin. I'm just filtering out the
frequencies that I want and then attenuate and
boost some other ones. Now, an important thing to
keep in mind is that you can also change the chaining
order of the plug-ins. So this is going audio coming into the compressor
and into the pre cue, and then at the main output. Now, if I want the EQ to
come before the compressor, I can just simply
just drag it above. And now I've changed
the chaining order. So what's important to note
is the plugins come from the top-down in a serial manner
and then go after the output. I can also bypass plugins. So if I just click
yeah, That's bypassing the EQ and that's
bypassing the compressor. If I double-click to
open up the effects, I've got the bypass here. You can see when I bypass
that everything goes gray and then I can
enable it again. Now, what happens here? If I've got the EQ open
and then I click and open the compressor that
closes the EQ. Now there's couple
of ways you can go about jumping between
different plug-ins. First off, I just want to
enable this compressor. And if you look in these
little tabs over here, I can just jump between the
different types of facts. For example, let's say
add a chorus after this. So I've got three effects.
Here's the chorus. I can make some changes. Then I can jump to
the compressor, make some changes there, and then onto the EQ and
adjust that as well. Now, if you want to see
all the effects in one go, what you need to do
then is peanuts. So if you put it over here, it's going to stay open. Then I can open up
the compressor. I can pan that. And then I can open
up the course. Now that allows me to see all three effects at the same time and I can
make changes to them. And then we don't
want them anymore. You can just click here
so that it goes back to its normal behavior
where it just jumps between the other plug-in
when you openness. Now there's also a mini view. So if I just click on this, it opens up this
little mini view here. And I can see the
shape of the queue. And I can even make
adjustments to it like that. I can see there's no points
and make the adjustments. Obviously the view isn't
as big as the plugin, but it's great just having that many views as you
can quickly jump to. I can click it again
to minimize it. And then go here to
see the compressor. And then click over here to see the other parameters
that are in the chorus. So I can change the depth, the spacing, and the delay. Now another thing I
want to point out is, let's say our clothes,
the mixed console. And I press F4 to open
up the inspector. I can see those same plugins
over here on the Inspector. I can see there's many views. And then I can also
open up each effects. And then I can also just change the chaining
order of each plugin. Now, if you want to jump for some preset change that
have already been built up, you can click on this
drop-down arrow over here. So for example, if I just
go to the next console, I'm going to click over here. Let's say I want to go to,
What should we go for? This algorithm is sinth and
I want a good crush chain. So now this opens up a
chain with an Auto Filter, chorus, I bet crusher
and pretty cute. And I can arm those
whenever I want. Also, if I don't like
what changes I've done, I've got an undo history, so I can undo that. And I can get back to the
chain of events that I had. If I built up a chain
that I really like, then I can just click on here, navigate to the end
and state store effects chain and
give it a name. So let's say I can
call the keys chain. I can choose a subfolder. So here are all the sub folders. I could have it under a bass,
drums, guitar, instruments. I'll leave it maybe under
instruments and click. Okay, and then I can recall
that at any other time. So I can go to instruments. And then in instruments
over there, I have got my keys, Jane, and I can just
recall that up. So I hope that gives you a good rundown on
the insert effects. And in high you can use them. How you can add your
own insert effects and hiking pulled up a chain, bypass effects and
in Savior and chain. One thing I did forget is that I can actually also just
click on the thing here. I can bypass the effect, what can even disable
or remove it. So if I disable
it, it goes gray. And then if I remove it, it removes it from the chain. Now, in the next video,
let's talk about copying and moving
instead of facts around.
29. Copying and Moving Insert Effects: So in the last video, you saw how you could use
the insert effects. Now in this video,
let's take a look at how you can copy and move
around instead effects. So let's say you like the edits that you did
with this pretty Q. And you want to apply this
to another track as well? I can just simply select it, click on it, drag it here. Copies that across
to my lead chain. Same with the chorus. I can just drag it there. And it copies that grows
with the same settings. Now, if you want
to move a plugin, then what you need to do is
you need to hold down Option. And as you drag
watch what it says. It says move compressor. So I'm moving the compressor
onto my impact instruments. And what that does. So what it does is
it removes it from the original track and moves
it onto the new track. So just be their mind if I
just drag across, I'm copying. But if I hold down
Option or Alt, it moves it to the other track. I thought I just
mentioned that that's quite a great way of just
moving things across. For example, if I like
this compressor and I want to apply it to
all these other tracks and just drag quickly and a quickie copies
across that compressor. So just a very easy
way to work when you wanting to copy across multiple effects
onto other tracks. Now in the next video,
we're going to move on and take a look
at these sense
30. Using FX Channels: In this video, let's take a
look at how we can create fixed channels and what do
you use a fixed channels for? The last video, you saw how
we edit insert effects. Now the best way to
probably think about how to use a fixed channels
or when to use them, is if you've got a
track and you want to apply a specific evicted, then you can probably use the effects on the
insert effect. But if you want to use an effect that can be shared
across multiple tracks, then that's where in a fixed
channel comes in handy. So you create the effect
on the effects channel. And then from these Sends here, you send levels of these tracks
to that affects channel. A great example of
this is when you use a reverb as an
effects channel, and then you send each tracks
that reverb so you get a coherent sad and all the tracks and luck they exist
in the same room. So taking that example in mind, let's see how we create
an fixed channel. If I go over here and I
click this drop-down menu, you can see I can add other
robust channel and effects channel or BCAAs
and all channels. For this, we're going
to create an infection that creates a fixed
channel at the end there. Now remember if you've
got this option to keep your fixed
channels to the right, then every time you
create an effectual, it's going to place it
all the way on the right. Now, I'm going to click over
here and I want to navigate down to the pre sourness folder. I want to add the room
reverb, reverb over there. And a good thing is
always to make sure any effect that you place
on a fixed channel, that the mixed with a wet mix style is
set to 100 per cent. This is set to 100% by default,
which is perfectly fine. And I'm just going to keep the default patch
that's loaded up. Now, if I go cross onto
one of my channels, for example, let's maybe
go across until the hats. If I click this, I can send this Hats track
to the fixed channel. And when I create that, it creates this fader here, which is my sin table. And this determines how much of that track is going to be
sent to the fixed channel. I'm just going to solo this
hats and play it back. Now as I increase this, you can hear that
reverb coming through. That just to neaten things up, let's label this reverb just
so it makes more sense. It changes the names accordingly on the same levels as well. And then if I choose to add to one of the other tracks now can see the fixed channel. So I'm going to add some
reverb to the symbols as well. And on this day, let's add some
reverb and playback. It sounds good on those
gloves adding quite a bit. We look at this lead at as well. And then on the keys, softening of those keys
by adding some reverb. Now what you'll notice
is when you solo track, it also solos the reverb. So you're not just
hearing the dry signal. If our antique that, you'll
see that the reverb, the solo is green and that's because solo safe mode
has been enabled. So to do that, I just
hold down shift, for example, if I just went to the keys and hold it down Shift. Now that track is also
insert a safe mode. So no matter what tracker solo, it's going to solo
the keys as well. But I don't really need this
track in Solar Safe Mode, so I'm just going
to remove that. But a good thing just
to point out is, no matter how many
sends you create, they all created in
Solar Safe Mode. So you're always
hearing the effects of the effects channel on the
track that you sell as well. Now I want to show you another
way that's quite nice. Create some fixed channels. If I go to my browser
and I select an effect. So for example, I want to add now a delay, a fixed channel. So I want to use
this bead delay. And if I just take
this effect and I drag it onto the track, you can see that it
adds a fixed channel. And what it does as well is it names the effects channel,
the name of the object. So that's a lot easier
than going in and adding new fixed
channel and then having to go in and rename it. I quite like this just
really fast and simple. So I consider those
hats and take a listen. Just a beat delay. And it's added for
listener as well. I'll click here and
say beat delay. Now if I play with the back, is going to close
that delay effects and close the browser. I can hear their
effects by meet them. That's with no effects. And then with the
fixed channels. So that's using fixed channels. So it's a great way to use one effect that spread
across multiple tracks. Good examples of effects
that you can use, our reverbs and delays because
these are type of defects that you can share across tracks to bring a coherent
sense the next. So now that you know
how your inserts and fixed channels and
since working next, let's take a look at
this master output and what we do here
with our effects
31. How the Main Output Works: So in the last few videos you've seen her instead affects work, has send effects work plus the controls on your
fader over here, we've got your mute solo
and then record arm, and then how you
can move the fader. Now if we're talking
about the routing, you've got audio that
comes into the track, it passes through
the inserts effects and then gets controlled by the volume fader on the track. Then you can also
choose to send amounts of each track to a reverb send, and then your tracks go
out into the main output. Now in the main output, you've got an insert section. So you can add, insert effects
onto the track over here. And then you've got to post. What is the difference
between inserts and post will insert effects
or pre-fader effects, and then post are fixed
or added after the fader. Now, what does this mean? Well, what it means is that
these effects are processed before they hit the volume fader on the master output over here. So this master volume
fader doesn't have any bearing on the audio that's coming into these
insert effects. So for example, let's say I
want to add a compressor. And with this compressor
I just wanted to do some mild compression on the output and just even out some of the peaks
and troughs and audio. So just some slight compression
happening over there. Now this Vader, if I move it, it's only going to have a resulting effect
after the compression. So it's going to be
compression and then it's going to go into
the volume fader. Now if I use the post
effects section, let's say for example, I want to add a limiter. So I'm going to add the
studio one limiter. And then I'm gonna do a
slight gain increase. Just drop the ceiling so that nothing peaks
above this value. So we've got that
increased volume level and I can adjust
this volume fader and the limiter is
going to be happening after the volume adjustments
on this fader here. So that's really what she just
needs to understand about this master section and
the insert and the post. You've got the insert section. Then the signal chain goes
through these insert effects, then to the volume fader, and then after the volume fader, you have your post effects. So that's really the
difference between the main master output
and then your tracks. You've pretty much got similar
settings and everything. You've got your mute solo, you've got your volume
fader, your insert section. You don't have a sensation
because you're not gonna be sending your app put
back into these sense, What did you do have is
you can enable your click, so you could turn the
Click on and off. You can adjust the clinic level. Maybe you want the click ladder. You can also check
your mix and mono. So if I click this, the output is going to have a minus I put. Compared to when it
goes back to steer. You get a much wider mics. Now it's good to actually check your mixes in mano just to
check if they're compatible, if they played back
on a monitor system. So it's great just to
check every now and then, just to click this and playback your audio and just make
sure that nothing is getting cancelled out and you're actually hearing most of
the elements in minor. Now, if you do want to
know more about mixing, I have got two dedicated courses
on mixing and mastering. We're getting into way more detail on all
of these things. So if you do definitely want
to get deep into mixing, check out those courses. But for now we're
just going to look at the basics on this
mixed console. And then we'll dabble into some mixing a bit later
in this course. So what you're gonna be doing on your main output is going to be adding fixed to finalize
and polish your mix. So for example,
you might want to do some slack compression, overall changes to the mix,
some slight compression. You're not doing
big changes here. Now you need to think
about this with regards to mastering and mixing. You're doing, you're
mixing over here. And then you can do some basic mastering on the main output. So this is small
changes to your mic's, not Studio one does have a dedicated mastering
application that you can use. So you're gonna be doing the editing and
mixing in your song. And then you'll move
over onto the project with a dedicated audio
mastering application. Now there's two ways of
thinking about this. You can choose to
master within a song, or you can export out
your song and pull it into a project and
do the mastering there. There's definitely
some advantages to working in the projects page. You've got some more
advanced meters and it's more dedicated to a
mastering workflow. But if you want to
add some Washington processes on this main output, just to increase the level and just do some slight changes. Then by all means, do that
and just export out your sum. So it just depends
on your workflow. But as you'll see when we get later into this master class, you'll see how advanced this project section is if you do want to
get into mastering. So that's jumping the
gun a little bit, but I just wanted to give you a good understanding on what
this main output is used for and then how you can take it further by moving over
into the projects. Now let's take out some other
features that you can do in the mixed console and actually can help
improve your workflow.
32. Using Folders and Bus channels: In this video, I
want to talk about folders wired need them
and high can use them. Now, when you start
building up your tracks, your track and can
get quite extensive. And your project can
get quite complex. And you can use folders to
allow you to pad tracks into a folder of similar types of instruments to help you
organize your song. So, for example, I've got my kick snare hits,
these are my drums. If I right-click over here, I can scroll down
to pack folder. And what this is
going to do is it's going to pack those
tracks into this folder. Then I can click here to
reveal those tracks within it. I can also label this
something that makes more sense, unlabeled drums. And now if I don't
want to see my drums, I can just minimize them here and I can keep on working
with other tracks, but still be able to click on here to view them when needed. You can imagine if
you've got, for example, 100 tracks and your song, you can bundle them into different folders and just
help organize all your tracks. Now, you can also move
tracks out of a folder. So let's say I don't want these drums in this folder anymore. I can select them. And you can see there's a hierarchy way of things
that they stacked. So you've got over here and
then this juts out over here. These tracks are
within the folder. If I take this and
just jump above, it's going to move these
tracks out of the folder. And if I need to move
things back into folder, I can just select them again. And as I hover over here, it's going to say move
tracks into folder. I'm going to meet them out quickly and just show
you something else. So that was how I could
pack into a folder. So I'm going to remove that. And also if I go to track yet, you can see I've also
got the option there to pack a folder or
add a folder track. So if I just edited folder
checklist for example, I've got that over there and
I'll label it drums there. I've got my folder
and then I can select my tracks to move within it. Then the one thing
that is a bit of an issue is that there is the decoupling of a folder to be tracks that makes console. So if I go over here, I see my drums there, but minimize them and
go to the mics console. I don't see my drums
because they packed into a folder. Now that's weird. Bus channels come in handy on this little dialog
window over here. If you're not seeing it,
just make that bigger. You can wrap your folder
to a bus channel. So if I click over here, I can say Add a bus channel. And that's going to add a bus channel for the
name of the folder. So I'm going to say
add best channel. And this has created
a drums bus channel. If I go over to my Max Console, now I've got my drums over here. And I can click this
to expand to reveal my drums within that folder that's assigned to the
drums bass channel. So that's just a nice
way of being able to neaten up your mixed console as well by pairing it with
a channel to the folder. Another neat thing
is that you can pack folders within folders. So let me show you that
I've got these drums. Now let's say I want to
create a music folder. So I'm going to select all
these tracks over here. And I'm going to pack
them into a folder. And I'm just going
to call it music. And I'm against creates
a bus channel for that. Now, I can take this folder
and move it into that folder. So what we've got here is
you've got the music folder. These tracks are all
in that music folder. And then with N,
that music folder is drums folder and reveal that. And these are the tracks
within the drums. So you're seeing a clear
hierarchy structure here of your folders. You've got the
main music folder. You've got the tracks
within the music folder. And then there's
another folder within the music folder that
has some other tracks. And obviously
because each folder has been assigned
to bash channel, you can add processing
onto their bus folder. So for example,
maybe on the drums, I want to add some compression. I'll dial in a compression
setting for those drums. And then these
drums are going to the music folder with
all these other tracks. And on this music
folder, I could, for example, add an EQ. And other EQ, I want to do a slight dip in the 500 hz area, maybe a bit higher, because I've got some
vocals that are going to be going over an R1, those vocals to sit in this
area just above the music. So let's say I add
a audio track. This is going to be above, so it's not within that folder. And these are the vocals. And on this vocal track, I can add an EQ, push
it up in that area. So the vocals are going to
be prominence in that area. But obviously on
the mixed folder with all the music tracks, I've done a dip there to
make space for that vocal. So I hope that's given you
an idea on waking go this, you can have different tracks packed into different folders. And within those folders, you can have sub
folders within folders. And in the Max console, you can view things easily in
how everything is related. For example, these
tracks are all being routed to the music folder. And then you've got your
drum tracks that are being routed to
the drums folder. Drums folder is routed
to the music folder. So quickly just going over
that again from the drums, my drum tracks again
to my drums folder. The best channel, which
is the drums folder. The drums folder, it's going
out to the music channel, which is this music folder over here with the vocals are simply going out
to the main output. As you can see,
folders are great way to help you categorize your
tracks and organize them. But at the same time, a son into Bus channels to do bus processing to those
tracks within the folders. Now, you've also got the option to rach your tracks
or add a VC AHL. I haven't spoken about
VCA channels yet, so I'm going to
speak about that in the next video and also
show you how you can create a folder and take your tracks in the VCA channel and
router to a folder
33. Whats Are VCA channels and Why to us them: In this video, I
want to talk about the difference between
bus channels and BCAAs. Now a VCA is a voltage
controlled amplifier. But the simplest way of
thinking about a VCA is it's a volume control
fader that you can use to control other tracks. So for example, if I take these tracks
over here, the kick, snare and hats, and add a bus channel for
the selected tracks. I've got the best channel
for the drums over here. And if I solo that,
I've got the drums. And I can move this and change
the volume of the drums. And I can also add
some processing on it. That is a bias channel. Now I'm going to
undo the changes and now show you the
difference between a VCA. So I'm going to take out that. I don't have that rationale. Is that all gone?
Yes, it's all gone. So now what I'm gonna do is I'm going to select
the same tracks. And I'm a right-click
and say add VCA or selected channels. Now this gives me a VCA here it's moved it all
the way to the right. Because if you check over here, I want to keep my
BCA channels to the right and look slightly different to bash
channels because the fader on that is Rick. So that's how you can
see it's a VCA fader. Now watch these tracks
as I move them. So I'm going to
solo the VCA fader. I'm going to label
it drums, VCA. And I'm going to
change the volume. As I've moved the VCA fader, proportionally adjusting
these tracks over here. So the nice thing about the VCA fader is you're
not adding any processing. It's simply a volume control. And whatever you push
on this fate of yeah, as being pushed to
these tracks as well. Now, notice something different. When I created a bus channel
and I moved it down, I could still hear the reverbs because these Betas
weren't being moved down. Just the audio was being
pushed through to bus channel. And on that bus channel
I had volume control of those tracks
basically being summed. So they're being sent here
and summed to Ebass2. But with the VCA, I'm not sending these tracks to the VCA. I'm just using the BCA to
volume control these tracks. Just depends what
you want to do. If you want to have volume
control over some tracks, but you don't need to add
bus processing to them. Then the VCA fader
may be the way to go. So you've got this VCA
fader where it's pushing the changes on this volume fader to these respective
tracks proportionally. Now that's the simplest way
of explaining a VCA fader. Now when we get into automation, I'm going to show you how
you can use these movements to push that automation
to these tracks. So it's actually a nice way
of working with automation. But for now let's just
simply think of it as a volume control for
the tracks being centered. I'm going to undo
that VCA fader. So let's just remove
that over here. And I just want to
show something else. So when we pack
tracks to a folder, so I'm going to select
these tracks and say pacts, the folder. I've got that folder there
up to label it drums. Now I have the option to creates a burst channel for this
called a VCA for this folder. This time, I'm
going to slick VCA. So now what I've got, if
I just open up my mixer, is I've got a red Veda park
there on the Folder track. Meaning basically if
I just open this up, I've got a VCA
fader on my folder. Having volume control
of these tracks, we are not adding
any processing. I like this way because I don't have to push all my VCA faders, although into the interior. And I've got this fader
right before these tracks. And I can just hide and show
those tracks when I need. This is a way to go if you want the folder to
organize your tracks, but you don't need to process the tracks that are
packed into the folder. That's a quick explanation
on VCA faders, how you use them, or
should I say VCA channels? Other people call
them VCA faders. But that is a VCA channel. But I will show you
further when we get into automation on high can use these VCA faders
to help you push automation from the
VCA fader or VCL, a channel to the other tracks
that are being centers. But for now, it just give
it a depth that a VCA fader is a volume control for the tracks or
channels being pushed. It
34. Using Tempo Track: So when you create
your first song, you get the dialogue
box that comes up that asks you, for example, if I just create
a new song here, it's going to ask me
for the song tempo. So by default it's
sitting out at 01:20. But when I created this song, it was set up at 126. And you can see that bar
going dance by temper here. And you can see the
input of timbre. I can also double-click
here to change the tempo. So let's say I
wanted it to be 150. I could go in there and it
creates a faster tempo. If I make it quite drastic, Like let's say 200,
you can see temper. I said that back to 126 and I
want to say something else. I want to show you how you
can work with a tempo track. So you can create
additional types of tracks if you click here. These are other types
of tracks that you can create for your project that don't specifically
have parts of them like muddy parts
and audio parts. So as you can see here, I can create a tempo track. What's this going
to do is create a lane or temporal line. And on this lane, I can input my tempo and make
changes to the template. More importantly, for example, I've got the setup 126, but let's say at bar seven. So that's about halfway through this little
loop section over here, I want to increase the tempo, will have a jump up in tempo. What I can do is just
place my cursor there. And over here, I'm going
to click the plus sign. And with my playhead
still in that position, I'm gonna go here and
change the tempo 236. And as you can see
what that does, I'll just place my cursor here, is it creates a new point on this tempo track and there's gonna be an increase in timber. Watch this. So just keep an
eye on here as a playback. I'm also going to enable the click so you can
hear how their timing increases. So keep
an eye on yet. A jump up in timbre. Let's say over here, wouldn't
jump up again. So I'm gonna click there,
click the plus sign, and then change that to 146. So now we've got three
different jumps up in Tampa. Jumps to 136. It's 146. Also, if you just place
your cursor where you've made these tempo
changes and act like minus, it's going to get
rid of those points. So I'm gonna get rid of debts and I'm going to
get rid of that. Likewise, I could also just select the area and click
Delete and it moves it. Now another thing you can
do is sort of tamper ramps. So to demonstrate this,
I'm just kidding. Increase the size
of the tempo ramp. And I'm going to create
a point over here. And I can either click the
plus sign or I can actually just hover over here
and make the points. So as you can see that it's snapping and I'm
making a point there. I'm going to drag up. And now basically what
I've got is a tempo ramp. Also, if I need to just change either settings
like that is 139, I can just hover over there and put it in that
new node data. And as you can see, there's an extra points. I can just get rid of that
by double-clicking it. So for example, let's
just make another point. If I just drag that, I've
created another point, just double-click
and it removes it. So now if I play
back to you in here, have a tempo slightly
increases over time from bar three spots in. And also looking here, you can see that
reading increasing. Also, you can change the slope. As I hover over on the era,
there's this middle bit. And as a drag, I can make the curve more exponential or more linear
or more logarithmic. So that's just
changing the shape. So if I go like this, It's going to slowly increase. And as it gets here, it's
going to ramp up a lot faster. Watching this at ramps up. Now. There we go. You can go quite crazy. You
could create another point. Jumps this up, maybe jump
this back down here again, change the curve
shapes what you want. But honestly you really
not going to go as well. It's just nice to
know that you've got this feature set that you can
go in and change the tempo. But more likely than not, what you're gonna do is stick to one temper and maybe have
some one tempo jump up. But what's really
nice is if you are working with more than
one song within a song. So for example, if we
just grab these areas, Let's say, for example, this is one song and then you've got another
song within your song. So two songs within one song, and it's got a timbre change, then you can just map it out. So for example, let's say
on the song over here, if I just put my cursor there, this is going to go to 140. So my first Soviet, my project is 126 and it
goes to the next song. It's at 01:40 with multiple
songs maps out in your song. You can map out the
different tempo changes. So that's how to use
the tempo, track, the viewer to edit, and then make some
changes to it.
35. Time and Key Signatures: In the last video, you
saw how you could create a tempo track from
this list over here, there's a selection
of other types of tracks that you can
create as well. For example, you can also
create a signature track. And what this
allows you to do is show and insert the time
signature or key signature. I'm just going to remove
this tempo track for now. So I'm gonna go over
here and uncheck tempo. So always seeing is
the signature track. Now, this song is in 44, so by default, it's set at 44 and we're not
created the song. I could put in the
time signature. But what if you want to change the time signature or put
in a new time signature, well, you can just
click on this. It brings up the Edit time
signature and you can change what you want for the
numerator and denominator. For example, maybe this track is in FAR for I could change the numerator to five and now
it's an FR4 time signature. Or if I want to add a
new change, for example, maybe there's a section over here and this
changes to fireball. Then I can place my cursor here, hit the plus sign into
a time signature. This will be 54. And then as you can see,
the reader changes. And maybe at bar 18,
it goes to a 68. So I'm there that
again to insert a time signature and
this will be 68. And as you can see, the
grid changes accordingly. Just to hear these changes, I'm the playback and click
going through the full 45.68 and you'll hear how it jumps between the
different time signatures. So what I'm gonna do is
just remove these and just add in some
different time signatures so you can hear the click. Over here is the
full fall in over here and add in the 54. Then over here, I'm going
to add in the six-eighths. If I want to edit
their positions, I can just drag
them accordingly. But what I want to do is
just place my cursor here. I'm going to playback
with the click. So you can hear the
full fall going into the fall and then
into the succeeds. Here we are with the for-for. You can hear that click
now into the fire, for now into the six-eighths. So you can create the necessary time signature changes that you
want in your song. Maybe using swing,
more progressive, where this complex
time signatures, then you can use
this input them. And also I can just click
on that to remove it. And I want to show
you one more thing. So instead of adding
time signatures, you can add as well
as key signatures. For example, I know
the song is in. If I'm going to
place my cursor at the beginning and hit
Insert key signature, and the song is in F. So that's showing me
the time signature for four and a key
of the song in F. Now if I jump to another
section here and there's a different key signature or a key change. I can insert that. Maybe it goes from
F to a D. There we can clearly see
the time signature and the key changes in the song. So that's how to use
time signatures and key signatures and to
view this type of track
36. Creating a Marker Track and Markers: In this video, let's take
a look at how we can create a marker track
and create markers. I'm gonna go over here
and click time signature to me that time signature track, and I'm gonna click on marker. So now I've got a market track. And the first thing I wanna
show you is by default, there is a start
and an end marker. So when you create your song, you can set how
long the song is. For example, if I
go to start and say new song for the song length, I've set it at 5 min. So jumping back to
the song over here, this was the five-minute mark. Now, if my song is shorter, I can grab the end and start
markers and change them. So there will always be
a start and end marker. But if you want to
create other markets, for example, the song
starts over here, but my beginning of
Mars burst verse maybe, for example, is only here. So I can place my cursor
there and hit the plus sign. And it creates market too. So this is my one,
this is Marker to, I could double-click
it to give it a name. So this will be first one. And I'm just going to zoom out. And maybe I've got another
section over here. This will be chorus
one and chorus two. Just to make things more clear, I'm just going to
click the More and change the colors so
that can be blue. I can right-click on here. This will be red. And this two will be, let's say, a different blue. And then this will
be chorus two. We'll make that rate as well. So here's this one. I'll place my cursor here. The plus sign. Name that chorus one
In this will be V2. And then this will be cos t. So the nice thing about markers is it just gives you a very nice clear indication
of where everything is. So here's the start of my song, jumps into verse one, Then this course to his
verse and chorus t. At another neat thing is in this information
box over here. So if I have my mini
instrument track selected, it gives me all the
information for that track. But if I go to the market track, what's quite nice is I
can jump between markers, so I can just click
over here, jumps to V2. That jumps to chorus, verse, chorus and end, whatever
so and jumps of stars. But on the sun over here I've
just copied regions cross. I'll quickly jump to
another section offers, we'll see how you can create markers and jump between
different sections in your song. But here I just
wanted to show you how I create these markers. But it's really
nice that you can go here and just jump
between the two. Or if you don't want a marker, you can just remove
it here as well, all by clicking over
here and removing it. So that's how to create markers. They are great way
to navigate a song, which I will show you in later, but had to navigate, but just first want to
show you how to create the market track
and create markers
37. Creating and Using the Arranger Track: Now in this video,
I want to show you what the range of trackers. Now this might be a bit
confusing because you've got your marker track and in your market track you
can create markers. For example, maybe this
is the verse section. This is the pre-course, and then this is
the course section. And then you can jump between the markers to jump between
the different sections. Range of track is
pretty similar, but you can do some
unique things with it to really enhance high
build up your arrangement. So let's view the
arrangement track over here. I'm going to hide the market track and
then view the arranger. Now with the arranger,
you just click where you want to start making your first marker or arrangement point
within the arrangement. So over here, I'm
going to select the Paint tool to
paint in the points. If I hover over
here, I can click to create a point in
the arrangement. I'll make another one over here and another one over here. Then I can jump back
to my arrow tool, select those and drag them out. So by default, it
creates an intro, a verse, and a course. So for example, if I go here and add another point
in the arrangement, that is going to create a bridge and then that is going
to create an artery. So those are the default naming conventions that are built
up within Studio one. But I want to change the naming and change
them to different things. So not only those
two. And I'm gonna go to my pointer tool,
double pointer tool. I'm gonna go to my pointer
tool that I'm going to right-click on this
double-click over here. This is my first one. Then I'm going to
right-click on here. And this is going
to be a pre-chorus. And then this is my course. So just playing through
the different sections. This is the verse. Then going into the pre-course. It's sort of a little
buildup section here and then hits
into the course. Now, let me show you
the unique features that you can do with
the arrange section. Let's say I want to create
a verse 2.6 sex and parts that can
hold us over here. I can drag it here. I can hold down Option. You can see it adds
another section and now it has copied the
verse to that section. Now I can just right-click
on here and say there's two. Now, if I want to
copy the pre-chorus and have another pre-chorus, I can do the same thing. And then maybe after this, I'm going to have a
double chorus at the end. And now I've got an
arrangement that I built up very quickly by just dragging these arrangements sections. But let's say I want to
switch things around. Let's say I wanted to go
verse, chorus, pre-chorus, and I can just take that be that they're slick both of these. So I'm hitting that
then holding down shift and dragging them across. Oh, let's say, I want to go from the chorus straight
into the pre-course. And so the course again, what I can do then is I can
take this precourse section, drag over here and you
can see it says Replace, says Basic going to wipe that second verse and replace
it with the pre-course. Now, let me just go over this
little button over here. So this is showing
you the arrangement. I can jump between the two different sections
by just clicking on them. You can see your player jumps
to the different positions. Let's say I want this
course to be doubled. I'm going to select it and hit this and just doubles
that section. Then let's say I
want to double this. I will just make
sure I've got this selected and I can double it. So that's just a very
great way of building up arrangements and
doubling sections and switching sections around, instead of having to deal with parts and moving all
the parts around. You just grabbing these
arrangement blocks over here and drag them around and
rearranging your arrangements. And this is with a
very simple song. I've just got
123456 tracks here. But you can imagine maybe
if you had like 40 tracks over tracks and he had to
move all those parts around. It will be way easier
just using the range of track and using this jump
between the sections. So that's how to use the arrange
of track and pull it up. You're sort of
arrangement blocks and change up your arrangements
38. How to Automate a Parameter: In the following videos,
or want to talk about automation, what it is, how you can use it, and how your productions and songs
can benefit from it. So if we take a look
at the sun over here, I'm just going to bring
up the mics console. So you can see I've set all the levels or the volume
faders for each track. And as I play back, you
can hear everything, but everything is static. Meaning each level is
set at a specific level. Each pan is set at a specific position and
effects they're not changing. But what if you
want, for example, a parameter to change over time? For example, maybe with this
lead line as I play it back, I wanted to increase
in level and volume. Now that is where
automation comes into play. And it's pretty easy to set up. So you just choose the parameter
that you want to edit. You right-click on it, and
you choose edit automation. Now watch on my trip up
over here as I do this. So automation and
what it creates is it creates an automation
lane on my trachea. Now I can go in, let me just make this
track a bit bigger. And I've got my pointer
or arrow tool here. And I can draw in node points. And I can say maybe
at bar eight, I wanted to reach his maximum. But over here, I want
to dip this down. So as I play back, watch what's happening
on the sleep tracker. You can look here or here. So that volume fader is
increasing over time. Following that automation
that we've drawn in. I can also change the
curved shape over here. So that is going to
change the curve. So it kicks in a lot faster, then slows down as it
reaches its maximum. Or inversely, I could change
the shape over there. Or I could even
create more points if I wanted to along the shape. So maybe I want it to dip
back down again over here. And so on all the backup, you have that
flexibility of using this arrow tool to draw
in the automation. Now, I just want to get rid of everything there and just
show you a few more things. So here we're back
to where we started. And if I had a, it's going to hide or
show the automation. So I've already clicked on this volume fader and chosen
to edit the automation. I couldn't remove
the automation, and now I don't have
any automation. But as I press a, you see
it displays no automation. Now, another way to
do automation is if you go to the control
box over here, just make sure that you've
ticked recently touched. Now, let's say I move a fader. First, I'm just going
to move this pen. If I look here, it's revealing to me that
I've moved the pen. Now if I go down to this
lead channel and move the volume fader, I've
got the volume here. Now if I click and hold on this hand icon here and
drag it onto the track, you can see it's going to create a volume automation lane for me. So I've got my
volume automation. Let's say I want
to go to the pen. I've clicked on the
pan. I can drag there as well, and
I can see my pen. Now I've got two
parameters that I've automated or chosen
to add as automation. And I can click over here
to jump between them. So I'm going to click
over here and create that same volume
increase on this track. And then let's say
I jump across to the pen and I just
want to pan it across. So I'm going to make some node points again and
then just drag this up. So what this is doing
is it's panning from lifting as I move to different
points within my timeline, you can see how that
panned Veda is changing. So if I just play
this back here, that lead on the left
volume coming up, and it's paying
more to the right. Similarly, if I wanted to automate some parameters
on my effects, I can just open up the effects. So this is the chorus. Let's say I want to
automate the depth. I can right-click on it as
well and say it automation. And there we go. I've got an extra automation
lane here for my depth. And I can increase that as well. So if I just open
up this course, I'm just going to pin
it so you can see it. And then I'm gonna
keep an eye on this lead channel over
here with a volume fader. And the parents who got
three different parameters here that are being
automated overtime. So that is the basics
of automation. You choose a parameter
that you want to automate. You right-click on it, choose
to edit the automation. And then you can view the
automation on the track. And if you hide it,
you can press a to hide it and in a
again to reveal it. Now in the next video,
let's focus in on some more ways that you
can draw in automation
39. Drawing and Editing Automation: Following on from
the last video, you saw how we could create
automation for parameters. And I just use the arrow tool, create some node points and
draw in some automation. Now I just want to
undo that automation, just going back to our
initial volume automation. And which can also do
is you can also use the paint tool to draw
an automation. So watch. As I draw, it's
drawing a node points. And as I let go, it just sort of smooth that automation and creates
an automation point for you. I can make something
more drastic and it follows along and creates
that automation for me. So as I'm playing back here, you can see how this is going to be moving up all over the place. You've also got some
extra draw tools. So if you just click on this little drop-down
menu over here, you can draw in a
line tool that's doing a line of a selection. Likewise, you can use
the parabola tool. So this is great for creating
some sort of rise effects. So that's creating
the shape for you. Obviously, if you've
ever had shorter, you basically
choosing your minimum annual maximum
point for the rise. And do you see you've got
all those node points, but it's very simple to do. Also, I've got a square tool. As I drag it, it's going to
draw in a square waveform. As I drag up, it's gonna get bigger when
else can compress it. Now, with this
works really well, is if I go into the pan, so let's say I go to pan and I can maybe just
sent to their pen. And as I drag over here, I can create automation of the pan going
from left to right. That's really handy for
creating effects like that. If you just wanted to jump
around the stereo field, some automation, use that tool. Likewise, you've got
a triangle tool. So this will create a
triangle wave shape. So the same as a square root
but just with a triangle. And also there is
wave form shape. Same methodology. And then assign I quite like the sign because there's
quite a smooth shape. It's not as drastic as
the square waveform. And then lastly,
you can transform. So let's say create a
waveform over here. And then I go to the transform. What I can do if the
transform is I can make a selection and then I can transform that
selection that I've selected. So this is just a nice
way of going back in after you've done
some automation and just tweaking it with some transforming of basically
the automation data. So that's how to draw
and edit your automation
40. Create Automation Tracks: Now you might have
noticed this before, but when you go to
the track menu, you've got your audio tracks,
your instrument tracks, but you can also create
an automation track. So watch, as I do this, as I click here, it creates an empty automation
track for me. Then I can, for example, let's say open up
the mics console, click on the lead volume. I've got it up here
in the control. I can drag this onto
the automation track. So now I've got a separate
automation track for my lead. So I could go here and say
lead volume automation. And basically this is decoupling the automation
from the track. This might be nice if
you just want to keep the two processes separate. So you've got your
track over here, but you want your automation
on a different track. So you can go in and draw
some things onto it. And you can clearly
see what's happening, but still see what's happening on your parts over
here in the lead track. This might just be a bit
of a preference thing, but you might want to have
your automation decoupled in separate automation
tracks instead of on your tracks and
your song like this. Also another thing if you
just grab a parameter, so let's do that again. So I'm getting rid of
that automation track and I'm getting rid of the
Max console there. Now, if I just say click on this keys and click on the pen. So I've got the pen here. If I just drag this
to an empty space, this is going to create an automation track for me
with the parameter set. So that's what an
automation track is and how you can use it. Like I already
mentioned, this might be a preference thing where you wouldn't have your automation decoupled from the track
and separate so you can view just the automation
and then video tracks. But it's nice to know that
you can work either way.
41. Explaining the Automation Modes: In this video, let's talk about the different automation modes
and how you can use them. In the previous
tracks, I showed you how you could create automation. For example, I did an
automation track over here and how you can draw
in different automation. But what if you want to draw in that automation in real-time while you playing
back the audio. Well, that's what we're going
to be talking about now. So I'm just going to undo
the changes to here, and I'm just going to remove this automation track for now. We've just got these
tracks over here. Now I'm going to open
up by Max Console. And in your mixed console, Let's take this keys
track, for example. Down here you can see
you've got this auto off. Now, these are the automation modes that
you can choose between. If I click here,
you can see you've got Read, Touch, Latch. And right. Now let's
start off with, right? So what Riot's is going to
do is it's going to write in any automation while you move
parameters during playback. So for example, I'm
going to play back now. I'm just going to
solo those keys. And I'm going to
move this volume fader and see what happens. So as you can see, it's writing and
automation has a playback. So that is the write mode. So I'll write in
more automation. And then if I switch
back to read, what it's going to do
is it's going to read the automation that
I've written it. So you can watch
the fader over here and over here to see
that movement has been recorded in just a
bit to demonstrate things, I'm just going to
turn down the sand to fix because they tailing
off a bit too long. So I'm going to undo
that automation and j, some of the other motion
modes. Moving on. Let's take a look what latches. So I'm going to play back. And while I play back, I'm
going to make a movement. And as I let go of the fader,
take look what happens. I'm going to draw in. And
then I'm going to let go. And what happens is it's going to latch on to the
last movement. I can move again.
And then they'd go. And actually, that's Latch mode. Basically, when
you move a fader, it's going to latch onto
the movements that you do. And as soon as you let go
of a fader or parameter, it's going to stay in the last
position that she lifted. Now, check out something else. Let's check out touch. So I'm going to leave
this over here and we're playback and watch
as I make changes. So this is reading
the automation. I'm going to leave it for a bit and I'm going to touch it. It records in their automation. And as I let go, it goes
back to the previous state. And then I can touch it again. That does it. It's
just loop back again. So it's reading the automation. Grab it does the touch
recording n, and I let go. And it goes back to the
previous automation. So that's really it. Basically you're either going to write in your automation. You can use a latch to write it in and the left
to the last movement, or you can use touch. I find a touch
works really well. Let's say for
example, you've used rats and latch and you've
recorded something in, and you want to go
make a quick change. For example, let's say
I've got this blank area here and I want to play back
and do some editing there. Then I can playback
using touch mode. And when it gets that point, I can make the change. And then let go and
continues with was. And then when you've done with all your automation changes, That's when you go
back to the read mode. And it's going to read the automation that
you've recorded them. But now let's say you've
done some automation, which actually don't want it playing back reading
that automation. Well, that's when you
go to the auto off. Now it'll have the
automation on the lane. But if you make any changes, it's not going to read those changes that you've
recorded them. But then you can always
jump back to read. And it's going to kick
in again and read stuff. And that's just doing
with the volume fader. Let's say now I want to go to
touch and I'll use the pen. I can make changes there. It's going to record those in. Then I can go to my faders. It's going to make some
sin changes as well. So basically now,
if you take a look, I've got all these premises
that have been automated. And also, if I just
click over here, what this does is it expands to reveal all the lanes
that have been automated. So just to show you that
again, I can click that. I can press a to hide my automation so
there's no automation. Then hit a again, it's going
to show my motivation. And here is the lane
that I wanted to view. But if I click this
button over here, which is basically expand
envelopes is going to expand to reveal
all the automation they have done for those tracks. So that is the
automation modes and the differences between
them and how they view the automation and
expand and view all the envelopes for that automation that
you've created.
42. Linking your MIDI Controller: In this video, I
want to show you how you can use your
midi controller, assign these two parameters in your song so that when
you move the parameters, record automation
into the tracks. So let's first take a look
at our song. In the Sonya. If I open up the mics console, I just want to make sure
I've got tracks for everything over here
in my track list. I've got the impact kick, but I don't have the
staff and the hats. So what I'm gonna do is first create some automation
tracks for them. And then I'm going to go
and drag these up here. So they're in the right area. Then up my mix console. And if I just move
the snare over here, I can grab the assignment for here and drag that to
the automation tracks. That's creating a volume
automation track for my snare. And the same for the hats. Then I can just needing
some things up. So I just want to take the keys and then drag them down here. I've got my drums are
based on keys and my lead. Now let's take a look
at how we can create the assignments with
the midi controller. I'll go over here. I can see which devices I can
use to control parameters. So if I just click on that, it opens up this
external devices view. And basically I can map
out the parameters that I want to use to automate and
link to other controls. I'm gonna click midi Learn. And as I move a doll, it's going to add it to
this view over here. So I can see it and I
can see it's control. So I've got eight
controls over there. Now what I need to do is I'm just going to move
this to the side. I'm going to open
up my mix console. And first what you need to do is move something that
you would automate. So I'm going to move
the kick volume, then I'm going to
move control one. And then I'm going to click over here to link the two. Now. And I'll move that. Watch
how it's moving market. So the two are linked. And then I can do the
same for the wrist. So I'm just going to
move the snare and then move the volume for
that and link those. So stay volume is
linked to control two. Then I'm going to move
controlled Three. Move my hats. Link that. Move control for me if my base link that
we've controlled five, and then move my keys. Link that then
move controls sex. We've my lead link that then move control
seven and my tie. That's what I want to
link and map that. Now if you just take a look, as I move these, I've got control over them. And even with the state
and had severe you can see how it's showing the changes in volume on the
automation lane. So what I'm going to do now
is I'm going to play back and just make sure that
my automation modes are set to rats
all these tracks. And as I play back, it's going to record in the
automation onto these tracks. I'm just going to turn
off midi Learn so that I'm not clicking
on anything else. And it's adding the parameters. And I'm just going
to close this down. And I'm going to play back
and move these tiles. So can you see what
happened there? So as I move the dials, it's made automation
for all the tracks. And if I go to my Mexican soul and I just turn everything to read mode and playback. You're going to see how
that's gonna move and attack the automation
that erasing. Or I could go into touch mode. And then if I wanted to move some parameters and it's
going to call them in. So that is how you can use your midi controller
and linked parameters, two parameters in
your song and tracks search can record in
automation onto those tracks. Giving you much more
tactile approach where you've got a
hands-on control and it just gives you a
different field compared to drawing in and writing
automation with your mouse.
43. Exporting Your Song: Let's talk about how you
can export academics done. So you've been
working on your song. You've finished
everything with the mix. And I want to export it out as a format that you can play it back and send around and shares. So to do that, you're
going to go to the song menu and we're going to go to the export mixdown. Or we can use the shortcut
Command E or Control E. And that's going to bring up the export
mixdown dialog box. And there's a couple of different
options that we gotcha. Starting off. First is the location on where the export is
going to mix down to. By default, this is going to
create a mixdown folder in the folder with a song as if you want to navigate
to a different folder, you can click over here and navigate your system to
a different location. You can give your
son that's going to export out a specific
unique name. For demonstration purposes. I'm just going to call
this export mixed. And then also, once you've
done your mics down, you can also choose to publish directly to these platforms. So there's notion which is the music notation
application by persona's. You can upload to your
preceptor sphere account. If you're a sphere member, you can upload it to SoundCloud. Now you can do this
if you have linked your SoundCloud account to
studio one, that is closure. Go back to the start page. Over here. R can connect to SoundCloud. Now I haven't done this yet, and I will show you
in another video, I can connect to the
SoundCloud clients. And then when you're exporting, you can publish straight
to your SoundCloud cats. Now, back to the song. I'm going to use the
shortcut again to open it, which is Command E or Control E. And we're gonna go through
some of the other options. So for now, I'm not
going to publish. Then down here, you can choose the file format that you
want to export out to you. So this has a selection of different lossy and
lossless audio formats. Your lossless formats, are you aware of AIF and FLAC files? And then falling on over
here or lossy format. For example, an MP3 is
uncompressed audio format. So there is some loss
and audio quality, but they still sound really
good as formats that you can use to share around with
the file size is smaller. You select your format. And then over here I've got some extra options that you can choose for the top
of file format, for the one that
you've selected. So for example, I'm going
to choose a resolution of 16 bit because this is the
CD standard resolution. And for sample rates
I'm going down to 44.1. So this is the CD audio quality
standard, 16-bit at 44.1. This project was done
at 44 point 1.24 bits. So it's going to add some down-sampling to
downsample to the 16-bit. I could also, for example,
select another format. So there'll be two formats
export out at the same time. I might choose MP3 sample rates. I'm going to stick to the same. I can either have a
constant bit rates or variable bitrate. Stick with constants, and I want the highest portray
possible for MP3. Then moving along onto
the expert range, we've got a couple of
different options here. You can either export
out between a loop. So that depends on where the
loop locators are set up. So for example, if our
select and arrange here, I'm just going to
select the intro. And another shortcut is Shift P. That's going to set the loop
locators for that area. Maybe I want to extend this. I can extended ads. And then if I go back to the
export mixed and dialog box, if I say between loop, it's going to export
out all the audio from the song between
intro and verse one. So options we've got between
song starts and end. This is pretty self-explanatory
wherever your start and end markers or it's going to export
out between there. You can export that
between each marker. So what this is going to do is depending on how many
markers you've set up. It's going to do a separate
mixdown for each session. So it'd be from start to intro, intro to verse, verse to
verse one again over there. Verse one, chorus one and so on. And this is just a
really nice way. For example, if you may be
going to a live context, you can mix that each market area and then you can
pull us into the software that you're using
for live performance and then drop these in and then just trick the different
areas when you want to jump to different sections
in the arrangement. And then the final option
is between select markers. So over here you can choose which markers you
want to export. So maybe between chorus
one and this one, I want to select
that, and that's going to be my export range. But for this, I want to set
the song starts and end. If you start is maybe all
the way at the beginning. You can just take that and
drag it to a close era. I like to keep a
little bit of a gap between muscle first bar
and we're sometimes in, I've got some maneuverability
when I move things around. So I've set up my
start and end marker. So that is the export
range I'm going to use. It's telling me the duration
of this export range, which is 4 min and 19 s. And then finally, we're
going to move over until the options in
section over here. All my tracks are going
at the main output. So if I open up my main mixer, even though I've set up all these different folders that are going to
different buses. They all eventually end up going through
my main aperture. Now, I do have a mastering
chain that I work with. So when I'm mixing
and editing my audio, I like to have a
mastering chain, but then I can always bypass
these if I want to go to the project section
and do mastering of more than one track and add on a different mastering chain. If you had other outputs
that you've set up, you could select them here, but I've only got
the main output. I can also choose to export
that as a mono file, maybe on a checksum
monarch compatibility on export that as mono and check
out on some money systems. I could do that, but
I'll leave it as stereo. Now what you saw
nana was that I had a mastering chain and our wins
and bypassed the effects. I can also choose
this option here to bypass any master effects. So I'm doing my
mixing and editing. I've got to mastering chain on that I'm using
as a rough guide. When I come to this
export option, I can bypass the master effects if I'm sending this to mastering engineer and they
just want the mix without any mastering
effects that have applied. Then you can also do a
real-time processing. Meaning when you're
doing the bands, it's going to bands
in real time. Now this works in
particularly handy if you've got some external
effects and things plugged into your system
and you want to capture them as well when you're
doing your export. I don't have any hardware
or external gears, so I'm going to leave
this unchecked. You can also write the
tempo to the audio file. So I've got a tempo of 60 BPM, is a tempo change of
96 ppm over here. And if our wrath
listen to the audio, and I take that audio file that I've exploited
that and pull it into some other
audio application that reads the metadata. It will read the metadata of the tempo that has been
embedded in the audio file. If I did want to, I could
do export mixdown and import that track back
into my song over here. For example, maybe
I want to export out the mixdown and pull it in. Maybe edit near the NMR song, and just jump between the mix and the finalized exploit mixed. I'm just compare
the differences. This option is quite nausea, close off to export. So once it's done, the export is just going to
close the style of window. Then finally, you've got
this option here, overlap. Now this one's a bit
of a confusing one, but let's say you went
between selective markers, for example, between, let's say, verse one and chorus one. Okay, so we've got that. And you add an overlap of 1 s, basically that's
going to add 1 s of time onto the end
of that mixdown. Don't really need this in
the case that we're doing. So I'm gonna leave it at
song starts and end marker. And all of god's is
closed off to export. Now I'm going to click Okay,
and then it's going to start the exports in non-real time. So non-real time
it's going to do all the processing
in the background. And then you'll see when
we finished that we've got an exploited wav and
mp3 file of Amex. With this window,
it's going to show me how much time it takes to do the export mixdown
and any other things. If you have any errors
like some clipping, there will be a warning dialog box that
comes up in yellow here showing you that some
of your audio has clipped. If this is the case, then
you're going to have to jump back to your mix. You're going have to
check which track is clipping the main output
that you are exporting from. I'm just going to
fast-forward to the end. Now we're getting near
the end of the exports. We finished our mix down there. If I just minimize this, here is the folder and there
is my MP3 and malware file. I can click on each
one to play it back. So here's the MP3 that is
image that I've loaded up. Exported fun. I can jump to the web file and play that back.
All good there. And basically, like I said, when you've got a song
and you make an export, it creates a mixdown folder
for you, my songs here, and then in the mixin folder or the exported mixdown bars. So that's just some
nice categorization of adding the subfolder in. So that is how to
export your mics down. Now let's check out some
other options epic can do with importing and exporting
44. Importing Files from Other Songs: Now staying on the topic
of important exports. In this video, let's take a
look at how you can import files and tracks from other songs and projects
into your current song. So for example, I've got a selection of these
tracks in the song. Now if I want to
input some tracks or channels from
another project, what I need to do is
go to the browser. And then for example,
I need to navigate to the files from the
file tab over here. So in my music folder, I've got these input tracks, and I want to input tracks
from this export mixdown song. In this you've got
three folders. You've got tracks,
performances, and Presets. In each are different
types of files. So these are all the
tracks within the Sung. These are buses, and within the buses are the
related tracks. So for example, in
the base folder, I've got two bass tracks here, and then in the
guitar tracks folder here, or further folders. And in each folder
or the tracks. And you can see by the icon
WhatsApp attracted is. So this is an instrument track, this is a folder track, and these are audio tracks. Just remember this icon set
you saw from earlier video. It's actually really simple. All you have to do is
take the track and drag it onto an area on
your sung over here. And it inputs that track, including all the inserts and audio or midi
ports on the track. There we go. It's pulled in the audio
part for that track. And this is actually the
same song at the same tempo. If you pull the track from another song with
a different tempo, things matter, Atlanta. But as you see,
I've got the track, yeah, I've got the volume,
I've got the painting. Everything is set up. Now if I, for example, remove this track, so I'm
just going to remove that. And let's say I take this whole guitars folder
and drag it over here. So they go, That's
important, the folder. And if I just drag
this down over here, you can see the bus channel
that's associated with it. If I expand the folders, here are the other
folders and with in each folder or the tracks
that are embedded within it. And if I click on the folder, you can see it's inputted
in all the tracks. It's got the right level, it's got the right panning. So it pulls in a lot of details. Now, I use this is, I work on a lot of
different songs. And let's say I want to pull
the drums from another song. I navigate to that song. I go to the track and
are pulling those drums. If it sits at a different tempo. But I just want that instrument track with
all the settings. I can just go and
remove all the parts. So I'm going to remove
all those parts. And what I'm left
with are the tracks and the folders
setup with all their pending the volume information and their plug-ins that
are on the tracks. So it's really a
super handy feature now uses on a daily basis, working between songs where a lack settings are used in specific things and I
can just pull them in. Now, if you just take a
look at the other things that you can import in, I'm just going to remove
all these tracks, so I'm just going to select them and remove the selected tracks. So we back to where we started. So you've got performances, for example, under
the motto pad. I've got these dotted
music X-Files. And if I drag these in, I can just drag it onto
an area over here. And the range area
that is pulling in. Nothing associate, but
just the midi note data. So there is no data
for that part, but nothing on Instrument track. So I could pull in my own
instruments onto this, but have the associated
midi note data with it. And then if I just remove
this and just take a look at the other thing
which is presets. Over here. I can pull presets for any of the tracks
that I had selected. So let's say for example, on the sensor over here, I like what I've
done on the matter. I can just drag that in and it's pulling in the
instrument for me. So not all the
associated note data. I've got that synth, and
if I just opened up, It's got everything that I've
set up for that sentence. So really a handy feature. And particularly if
you just want to pull things from other songs, you can use this
like I showed you. You've got full
tracks where it pulls all the audio parts and body parts and
instruments and plugins. Or you've got the performances
where it'll just pull, for example, the muddy no
data on their performance. Or you've got presets
where, for example, like here, you can pull
in just the instruments. And as I mentioned, I used this on a daily basis and really find it helpful because you might be working in a song and you liked what you
did with that base part, then you start a new
song and you want to recall what you did
in that base part. You might even want to take the whole audio part
associated with it. Then you can use these to
pull in from other projects
45. How do Audio Loops Work: Now in this video,
let's talk about audio loops and
high can use them. If you go over to
the Browse panel, you see there's a
loops tab over here. And then in this loops, more specifically
called audio loops, that you can use as blocks that you can pull into
your song to help you get ideas for songs and build up arrangements and buildup
instrumentation. So these are broken down
into different categories. This is sorting by style. I could sort by instruments, so I can see all the
different types of instruments and so on. And you got three other
sorting blocks over here. So for example, I could
say sort by style, then sort by instruments, and then sort by character. So there's just three ways
of sorting these loops. So let's say I want to go for
something that's more EDM based up just when you
take some loop ideas, throw them into the arrangement as a starting block for an idea, for a song on to start
off with some drums. So I'll go here.
And then these are also broken down into
further categories. What you'll notice is when
you open some of them, these are just web files. So if you select it and
just auditioned it, it just single hips. But if you go down to the
loop section over here, and these are audio loops, you can see by the
filename that there's the filename and then the
extension is orderly. And I can take
these audio loops. And additionally,
I'm just going to click on that and audition it. So this is a full audio leaf. Now, what you'll notice, there are further
tags for the loop. These are drums as
characterized as EDM electronic loop and no kick. So this is the loop
that's auditioning bag. And you can see that
the loop bpm is 128. But my song is set at 110. That's what it's
playing back at. If I increase this, you notice how the
loop speeds up, as in Tom, with
how I set my song. So you can basically audition leaves at your Song's timber. But let's say that at 12ths. Not once I'm happy with that. I can take that loop and drag it in and it
creates a track. I can play it back
and there's the loop. Now let's just add
some other sides. So that is the full section.
This tastes at these hats. Yeah, I like them, so I'm
going to drag them in as well. And then this is a
percussion loop. So maybe taking that and putting it under this loop up here. But what I'd like to do is maybe have this as
a starting loop. And then these two
following that. I'll drag these over
here and intake these lesser around and
drag it to the beginning. So now we've got this. So for this hats loop and
it kicks in every year. So you can see how I can
use them as building blocks to get ideas
down for your song. Now, let's try
another instrument. Maybe I wanna go
for a bass part. We will go for a
basic loop as well. And we can go through these
bass parts and auditioning. So here is a base loop
that is in C and 140 bpm. It's maybe trust meals.
Let's look at this not base, that's a C-sharp minor. So I can drag this one here
that is double the length. So if I play that back, you're now going to
have these hats. There's a space part then
these loops kicking over here. And the nice thing is, is that everything when
you pull it in is matching to the grid or
the tempo of the song. It sounds good, but
what I'd like to do is maybe drag these out here, increase their head parts. So it's double the length, then take this base part
duplicated over here. Or I can just select parts
and hit D to duplicate them. So there we've got a bit
more of an arrangement. And I think that everything
is set a bit higher So we can actually tracks
and these levels down. So such as clipping
that may master output with the loops. Perfect. So that's how
to use audio loops. These are really creative
tools that you can use to just to help get some
ideas or inspiration flowing. Or maybe very good the song. And you just want
some extra layering of instruments or
types of sounds, then you can jump
for these loops over here and start dragging
them into your songs. See how they work
with your production.
46. Creating and Using Music Loops: Now I want to talk
about music loops, how they are beneficial and high can use them
in your workflow. These are just audio loops. So I pulled these
from the browser. The browser, I dragged them in and they matched
up with my temper. And I use them as a starting block for
an idea for a song. Now over here, I've
created a martyr synth. And on the synth are
programmed in a pot. So there's instrument
part for that. Then on the mixer, If you take a look here,
over here, over here, I have done some adjustments to the volume level and I've
added a chain of effects. You can see I've dialed
in a bud crusher. There is some compression over here with the form of this compressor on
the fair channel. And a limiter then is
followed by a chorus effect. A pretty cute, we have
skipped that some of the signs and accentuated
some of the others. And then a slight
bit of room reverb. Now, let's say you
like this instrument. He liked the idea and you
want to save it so that you can recall it in other
songs and lead a sum. Then what you can do is
open up your browser, navigate to the files folder. I've created a
music libs folder, and I can store my
music lips here. So to do that, you just grabbed the muddy part and
you drag it on here. And you can see
you can export to this folder and it
gives you two options, either music loop or midi file. If I hold down Option or Alt, I can jump between the two. And if I just do midi file, It's only going to
save the midi data. But if I choose a musically, it's going to save a music file which
includes the instruments, the midi data, and the plug-in
effects that you've added. So I'm going to drag out there and it creates this instrument. Now, I'm going to
create a new song. So I'm just going
to jump back to the start menu and
do a new song. Here, I've got a new song. Now. If I take this music
loop and drag it over here, you can see it looks
like the middle part. But as I dragged on, it actually adds the motto
synth and an artist. And I've got all the settings
that are dialed in with it, including the
modulation effects. And then the effects
chain like Esau, I had a bud crusher
Effect Channel the chorus EQ, and the reverb. So it's pulled
everything back for me. So it's great that you can
store these music loops and then use them later in
other productions and songs. Now, let me show you
something even cooler. If I just right-click on this and say show
package contents, I've got this little
drop-down menu here. And now I can go into each atom that's within
this music loop. For example, if I
click over here, I can see all the effects. This is the instruments and
then this is the muddy part. So let's say I just want
the muddy parts and I want to put it onto a new track
and add a new instrument. Then I can just take the
muddy parts over here. So there's so many part
dragged on and I've got the new part and I can
assign a new instrument. Or maybe I just want
the Martha said, I want to pull in
that sense that I added and then start
adding my own facts. And Maddie, I can
drag this here. And then I've got tomato soup. And then maybe on
the smartest sinth on Add the blood pressure, the fat channel, or don't want the chorus, but I want the EQ. I'll leave the
room, reverb that. And I can drag this onto my
inserts track over here. And now that adds those effects with the settings are dialed in. So this is great flexibility with the music loop file and
what you can do with it. It's towards your instruments, the midi data, and the effects that you've
dialed in on that track. And you can choose
what you want to pick from that music loop when
you're jumping between songs. If you find an
instrument sad and a plugin chain and everything
that's really like, then definitely save it as
music loop because you can always recall it at later
times in other songs
47. Conclusion: Thank you so much for watching this class and I hope you enjoy your journey with studio one and your songs and
your productions