Transcripts
1. Introduction: Hi, I'm Gary Hibner
and welcome to this class on vocal
production in Studio One. In this class,
we're going to take a look at the steps
that you need to do to edit and process your vocals so they
sit better in the mix. Now, vocals are quite
a complex instrument and when you hear
them by themselves, they sound quite raw and don't sit really
well in the mix. But by following the
steps in this class, you'll get vocals
that sound much. They sit much better in the mix. And you'll just have
this polished sound with the vocals just sitting
right on top there, being the hero of the song. Now let's jump in and see what to do with our
vocals in the song. We're going to be taking
a look at how you can take a raw vocal part
and then how you can go through the
steps of editing and processing it to get a polished, final vocal production that you can use in
your music tracks. It's interesting how many
steps you actually need to take with the vocal part to get it to sit nicely in the mix. But by following
these videos and going through all these
steps in this course, you'll have a great
understanding on what to do on your vocal parts
in your productions. We're going to be starting
off with this vocal part. You find comfort in
memory last time, you don't know what it
is they are arch to. But then after all the editing and processing
that's done to it, it's going to now
sound like this. In the production
you find the memory, find out times, don't
know what it is they are. Arch, I'll be providing
you with the studio, one project, with the
associated audio files so you can follow along as
I show you what I'm doing. So without further ado,
let's get into it.
2. Recording to Layers: In this video, I
want to show you how you can record
your vocal part, but more specifically,
how you can record your vocal
to multiple layers. So you can build up a
composite part of it. To do this, make sure
under the view menu, you bring up the
record panel here. Take to layers. So make sure that you've
got that selected. What this is going to do is every time you record
a different part, as it cycles back again, it's going to record it
to a layer on this track. Then you'll have multiple
layers that you can choose from to build up a composite
part of the performance. I've made a cycle selection
from bars three to eight. 3-7 is the first
part of the song, and then 7-11 it repeats itself, but I've just added extra bar because I'll sing a vocal
part that tails off, so I can catch that vocal before it cycles
back around again. Let me play through
the music so you can hear what We're going
to be a recording over as you can hear from bar seven, it cycles back around again, and I've set up those
cycle mode locators. Then next I need to set my
input device for my vocal. My vocal is going into input one or input L
on our audio device, and then I could input monitor
and record on the track. When I do that, I've also
added a reverb as an insert. The reason I've done that is
I want to hear the tale of sounds from the reverbs that
I can pitch my voice again. When I get into the next
line I'm going to record, now I'm actually recording
to a different mic. I just want to plug that in and then we'll record to the takes. And then after that
I'll show you what happens where it
creates those layers. Okay, so here we go. Fanapt Y. There you go. There are the
different layers that have been recorded and it's made takes to them within the
track as you could hear. As I got to that last layer, my voice was taking a bit of strain and that's why I stopped. But obviously, the
beauty of this, you can do different
refinements when you're doing different takes and
then go back and choose them. What I mean by this is if you
mess up a part over here, when you get to the next cycle, you can focus in
on just that bit and you don't have to worry too much about the other takes. But obviously, recording
multiple takes allows you to get the best parts to build up a composite
of the performance. In the next video, let's
see how we can take these different takes and
then build up the comp. The next video, let's see how
we can do this comp editing before we add any processing
to the vocal part.
3. Comp Editing: Okay, so let's now go
over the commping. As you could see, each take was recorded to a
different layer. Up here is your main part. Currently, this
take is selected. But if I hover over a
take and just draw on it, it pushes that part of the
take up to the main part. As you can see, I can make different selections
within my different takes and build up that
composite part. But to start off,
let's just draw over this take one here to jump
that up to the main part. We're going to listen to that
vocal just as a reference. Let's solo some
instruments as well. I'm going to add the
base synth and the pad. Just so we've got some sort of tonal reference for
the pitching of the vocal now I'm going to play
back and find comfort in it. Memory, fine, glass times, you don't know what
it is they are. Just to let me just
turn off that pad, I don't actually need
it, just the base now. There are going to be
some discrepancies with the level of the vocal, as you can see
from the waveform. Some areas are
louder than others, but don't worry too
much about that. We are going to fix that in a later video with some
clip gain editing, but for now we're
just trying to hear the best performance
of each part. I'm going to break it
down in two sections. So if you can see here,
we've got one section there, another here, the third one
here, and then the fourth. So I'm going to just play through these four
different layers of that first part and
decide which is the best one you find. Come firt in Ned. Now, let's listen to this. You find come firt ned. I'll really prefer that one much better. It's got
more energy in it. The third one you
find come firt ned. That's also pretty nice. Then the last one you
find come firt ned. Actually, that first take is probably the worst
out of the rest, but I'm going to go
for that second take. Now moving on to
the second part of the vocals memory slot times. Let's hear this one. Moral times. I really don't like that. So let's hear the third one, Moran lust times,
then the fourth one, Memory song, lot times. The first part is
definitely the best. With that, I can just neatness
up so we've got that then. Going over here, you
don't know what it is. And the second part, you don't know what it is, that sounds quite nice. Third one, you don't
know what it is, that's not too bad, you
don't know what it is. I think that second one over
here is probably going to be the best times. You don't know what it is, they are just talk. Then the last bit
they are just talk. I don't like that. And
this one over here, they are just talk. And then last part
they are just tall. You can hear the vocal
is breaking up at there. But probably the best
is that first one, they are just tall. So take a listen to the
whole recorded part. Now with that composite
build of the edit, you find comfort in it. Memories, I find last times
you don't know what it is, they are just tall. Great stuff and now
worth everything. Comfort, memory, Tim
know what it is. The Arg song, great stuff. That's how we can build up a composite edit of
our vocal performance. Next, let's see what other
editing can be done before we go into any further
processing of vocal parts.
4. Editing the Clip Gain on the Parts: Welcome back. In this video, let's see how we can
improve the loudness to just get an even
loudness across this vocal. With some gain editing, what I'm going to
do is I'm going to select all of these
parts on the track. Right click on it and
then go to Event, and then bounce to new track. This has created a
new track for me. So now what I can do
is I can mute this. I can return to it if
for any reason I want to see these takes or layers and change
anything about it. But for now, I'm just
going to mute and move it to the top
so I don't need it. What I can do, if you
look on this track, looking at the waveform, you've got some differing levels. If I click on a part, I can change the gain structure by using this gain
handle over here. What I just want to
do is just eye out the waveform and just roughly improve the gain structuring. With this, you can see the volume is softer
here and then increases. What I could do is
select the split tool. Split it so we've got two parts and then now I've got a gain
handle for each one. Just slightly
improving the handles. This part over here, I
could do the same going to the split to
change the volume, but as you see, I'm also
increasing the transient. In a later video, I'll
show you how we can take a compressor and even out the soft and light
bits of the audio. But for now, improving the overall volume is going to make the
compressor do less work. I just want to take
a listen over here, I'm just going to
solar this vocal. You find F in that these first
two bits are a bit soft. I can actually go into each one, you find comfort in it. That sounds nice, and even
memory sound fine last time, you don't know what it is, even though it looks like
the wave form drops there. I'm pretty happy with how the volume sort of decreases
from the initial transience. Know what it is, they
are just listening here. It just sounds like
these two parts over here can do with some
slight gain increasing. They are just tall. Yeah, that sounds pretty good. I can get rid of
this last but here and just neaten it up
by just dragging it in. Also, on the top of each part, you've got some cross fades. I can fade it out to silence, so I don't have any
extra noise there. The same with any
little gaps I could go in and slice them
out, for example. Take that out there, creates
a little cross fade. So basically what we're
doing is neatening up the whole performance by removing any silence
we don't need. I am going to be
using a gate later, which is going to cut out when there's no
volume on the audio, so it will cut to silence. But doing these
little extra steps will help the whole process. That's how to do some
gain structuring just to level out the
volume of the vocal. Now next up, let's see how
we can take this vocal part and pitch correct it with melodyne catch in
the next video.
5. Pitch Correcting with Melodyne: In the last video,
you saw how we went into these
parts and changed the gain clip envelopes
on them just to increase the overall volume so it
just sat at the same level. Now, before going into
any further editing, what I'd like to do is select
all these parts and then process them with Meldon so I can pitch
correct the audio. Then it'll be much
easier after that to add extra processing without
any parts signing out. What I can do is just select all the parts
right, click on it, go to Audio and then choose Edit with Meldon Or use
the shortcut control M on the PC or command on the Mac that opens
up Meldown for me. I'm just using Meldon Centrals now so I don't have
all the tools, but basically I can select
the audio in here and do some slight pitch
correcting just to move things onto the
respective notes. I can just select some audio. Go to the algorithm,
it's using melodic, that's perfectly fine for me. Then I'm going to go to
the correct pitch macro. As I increase the pitch sensor, it's moving these notes onto
their respective notes, pitching them more correctly. If you look here, some
things are sitting off. I'm just going to move them on. I'm not sending it to any scale, I'm just doing it in
a chromatic fashion where it's just moving
to the nearest pitch. I can also improve
the pitch drift. This is correcting as a note moves from one note
into the next. I'm going to go through and do this with all the other notes. I'm just doing it one at a time just to check how
things are going. Let's select all those, moving them onto their
correct pitch sensor and increasing
their pitch drift. I think I forgot these
ones in the beginning, so I'm just going
to increase those. If my timing was a bit
off with my performance, I could also select my note data and go into the
groove reference, and go into the
quantized time macro, and choose an interval value
and increase that intensity. Maybe I want all my notes
to sit on eighth notes. You can see how
that's moving them. But I've got some areas
where I'm slightly off and I'm perfectly happy
with the timing, so I'm going to leave that. But if you find that your
vocal maybe is sitting a bit loose and you want to tighten up on the grid, you
can use that to do this. I'm just going to take a listen, but obviously before listening
to the vocal by itself, let's actually load up an instrument to
use as a reference. I'm going to solo
the base as well, so I've got a point of reference and maybe just slightly reduce the volume you find come
in memory stop fine. Last times you tone know what
it is they are just talk. Taking a listen again,
you find in it. So looking at these notes, maybe this needs to shift up. You find come memory stoping
last times you tone, maybe this would be
bitter suited of a males stop lost times and these are not
sitting onto the grid. If I double click it, it'll
shift right onto that note. As I move it, it's gonna veer off and
not lock to it last, so I don't want it sitting
exactly on the note. I'm just gonna pull
it down slightly so it slightly off and
moves back into the notes times you
know what it is, there's note over
here, then what it is, they maybe also pull it
down so it moves into it. You don't know what it is. If I needed to, and I've got a long note that maybe
needs to change key, I can actually go
to the split note. I'm going to select that note, go into the wrench. I can go to note separation and then I could
actually split it there. Then going back to
the pitch correction, I can move this note elsewhere. Ah, just or maybe I
want to drop that down. We just, they are just, I think I can move
it slightly up. I just, Yeah, that's
sounding good. So we did some
slight improvements where we took the vocal and used the macros to shift the pitches onto
the pitch center, improved their pitch drift. And then when needed
listening back some parts might have needed to be shifted
off their notes. Memory stela times
you know it is, looking back here fine. Last times you know what it is and maybe shifting
this up a von last time, one last times you
don't know what it is they are just talk that
actually drops there. I'm actually going to
separate that as well. So going to the note
separation, doing that, jumping back, just that one. I actually want to go in and
remove that pitch drift. The same with these two notes that increase the pitch center,
but not the pitch drift. The same with this
note. Then we got this. They are just, yeah, that's sounding good there. We've altered the pitch. If you look at the audio parts, you can see there is actually what it looks like
Midi note data. And that is the notes
that's representing the pitch that Meldon has
detected for the audio. Now that we have pitch
corrected and edited the audio, we can actually start
processing this vocal. I'll catch you in
the next video.
6. Using Compression: Now that we've pitch
corrected the audio, let's start getting into the processing by adding
effects to this vocal. Starting off, I want
to use a compressor. Now, we did go in
and do some clip gain envelope
editing to increase the overall level of some
of the quiet bits to have a smoother performance of the vocal from a
level point of view. Now with the compressor, this is just going
to accentuate that. It's going to help us bring up the softer volumes of the vocal and decrease the lightest ones and just compress everything. And then allow us to bring
up the overall level. Just make the vocal
sound a bit more punchy. I'm going to go to my
inserts on my vocal track and I'm going to go for the stock compressor
within studio one. Now what I like to do is
I like to set the ratio and then start pulling down the threshold until I start
seeing some gain reduction. Then after that, I go in and I adjust the attack and release. Finally, finishing off with some makeup gain from the gain reduction loss from
the compression. I'm going to use the
vocal in isolation and then I'll bring it back within the mix with the
other instruments to hear how it's sounding. We're just going to loop through this vocal and adjust
the compressor. So here we go, you find come foot in it,
increase that ratio. Memory, stop fine last time and start pulling
down this threshold, but it is until you start seeing some gain reduction by
you find come foot in it. Memory, stop fine. Last times you tone
know what it is, they are just tall and add some makeup gain you
find come foot in it. Memory stop fine. Last times you tone
know what it is, they are just tall. Bring down this release, fine, come foot in it,
memory style fine. Last times you tone
know what it is, they are just tall
is before you, fine, come foot in it. Memory style fine last time and now the compress
know what it is, they are just tall. Such as giving the vocal a bit more presence
there and evening out the dynamics between the softest and loudest
splits of the vocal. I'm sitting at a ratio
of about 7.2 to one, and I've pulled the threshold
down to about -20 DB. As you can see when
you play back you find come fund in that you've
got round, about minus six, minus eight DB of
gain reduction from the compression
and I've just used the makeup gain to increase
that gain from the gain Lo, I've just used the makeup
gain to gain up the volume. After that gain reduction, I can probably push
it up slightly a bit more then from the attack. If I pull this attack too low, it's going to cut
off those transients that you're getting here at
the starts of the phrases. So I've kept the
attack quite high, but I've pulled
that release back. And then for the release,
I've used a shorter release, so it snaps right back
into that compression. Now let's unsold that and hear this within the
context of the music. I might need to
increase this overall makeup gain just to push
those vocals up slightly. You come in memory stop. In loud times, you
don't know what it is, they are just tall at. I'm gonna pull it down. You
come in before memory stop. Flutie, Don't know what it is. Yes they are. Just great. That's working pretty well. It's just even out
those dynamics and giving those vocals a bit
more push in the mix. Now next up, let's
take a look at some EQ that can be
done on some vocals. Catch you in the next video.
7. Using an EQ: Now let's place this
vocal better in the mix by using
some EQ to carve out its own space
within the frequency spectrum with the other
instruments playing as well. Now we are dealing
with my vocals, which is a male vocal. Here there is a difference
in frequency and total character of male
and female vocals. But generally the same
principles apply across both. I'm going to jump for the
stock Q, which is the pro. With this EQ. You've got
a parametric EQ with different bands where you can set different types of
curves that it's using. Now one of the first things
you really want to do with a vocal is cut out
any of the low end, there isn't going
to be any vocal that's sitting in this
low end register. And if you're using a microphone that's maybe picking
up some noise, you're just going to get rid of that low end noise that might be sitting in the vocal mix and freeing up some extra
head room with the part. I'm going to go to a low cut, I like using a steeper curve and I'm just going
to pull everything back to around about 120 hertz, depending on how
deep your vocal is. You might need to
pull this back, but I don't think anything is really happening
on this vocal part. For example, if I just
solo it and just bypass this Pre Q You find F in this
and then turn on memory. Stop fine. Last times you
tone know what it is. As you can see, there's just
some slight noise here, but I can pull this back in,
you find come in memory. So we've just got rid
of the low registers. You can maybe use a slightly less steep curve, but for now, let's just stick with this
steep curve over here, the 24 DB octave. Now next what I want
to do is I want to find some resonant frequencies that are sounding but harsh, and remove them from
the vocal part. The best way to do
this is to take a band and boost it up with
a very narrow cue. So I'm just using my mouse
here just to narrow the cue. And what I'm going
to do is just sweep this around while the
vocal is playing back. And then just finding
that resonant, noisy frequency and
then pull it out. You find fun in it. Memory stop fine. Last times you don't
know what it is, they are just to sitting
right there, find com fun. So what I can do
is just go down to my low mid frequency over
here and reduce that gain. I can actually tighten
up that Q a bit. You find foot in memory, fine. Last time you don't
know what it is, there was one other sort
of resonant frequency, so I'm going to take
another band and boost it up and sweep it around you find
come foot in memory. So fun last time right there. So we're going to take
that that's sitting at 1.8 kilohertz and we're
going to drop that as well and
narrow that queue. So you're just getting
rid of these noisy areas that really don't need
to sit in this vocal, you find comet in
it memory style. Find last times you
tone know what it is. Now what really benefits with vocals is to add some
extra air and presence. With some boosts in the
high frequencies run about somewhere of 46 Killer
Hertz. Doing a little boost. There's just going to
give some nice presence, you find comfort in it memory, Last times you tone
know what it is, they are just tall. And also you can do a high
frequency boost as well, giving some extra presents. I know me like to go to this and change it to a shelf 12 DB, which is a bit more pushed
and then push it around. You find comfort in it,
memory style, fine. Last times you tone
know what it is, they are just tall. Now key is to heal within the context of
the other instruments. So I'm going to play it back and then have it bypased
and then enable it. And here if we need
to do any tweaks, you find Come Birt
and the memory stop. Find out times you
don't know what it is, they are just tall. You find Come Birt memory stop. Find out times you
don't know what it is, they are just tall, great stuff. So just doing a
quick little check without the compression
and EQ, we had this, you find Come Birt then and now with those
processing times, you don't know what it is. They are just yeah,
that's getting there. That's just with some slight EQ and some slight compression. Just make sure that you
don't do boosts that are too big because it's
going to sound a bit unnatural with big boosts. Rather cut frequencies. And then after that, if you need to do some slight boosts. Now let me catch you in the
next video where we can use a gait to help us gait
out any other noise, to give some extra
silence to the signal. And just clean it up.
Catch in the next video.
8. Using a Gate: Now another tool that
you can use to clean up your vocal performance
is to add a gate. Basically, what this does is
it determines a threshold. And anything over that threshold passes through and you hear it, and anything that falls
below will be cut out. For example, if you've
got some low level noise that's being picked up
in your vocal signal, you can add a gate
and remove that. Take a listen to this
vocal part again, you find you can hear how there's that
noise in the beginning. If I just zoom up here, take a listen as
I play over here, you find I know it
sounds quite minimal. But clearing out all
this unwanted signal from your vocal part is just going to help improve the
whole performance and clean it up and get it to
sit really well in the mix. I'm going to jump for a gate
on the insert now basically I'm going to pull
this threshold down until it's getting
rid of that noise. What I can do is just
create a loop section here and play through fire, and you can see you've
got the threshold. If I pull it all the way down, there's nothing
that's been cut out. You find come firt in net. And as I increase this, you're going to change where
that threshold point is. You find firt. Now, obviously that's too high, but I'm just showing you
how you can choose how much or where you want to
set that threshold point. You find come foden. I can also set a range, so I want to determine
the maximum reduction. So as it hits that
threshold point, I want it to be
reduced by -40 DB. If that sounds like too much, I can just increase this to
have less gain reduction. Also there's an
envelope where you can set the attack time release and even the hold value the
best is probably going to have super short attack times so that it's kicking
in really fast. And the same with the release. I'll leave the
hold where it's at and I'm not going to touch the
trigger or the side chain. If I just move this down here and just zoom out on
the vocal part and play back memories Sound fine. Last times you don't
know what it is, they are just tall. It's still picking
up some slight sort fluctuations
in the voice there. Maybe just focusing
on that area, I'm going to pull that
threshold up a little bit. Memory stop flying glass times, you don't know what it is, they are just tall. Yeah, I think that's setting
good. It's very subtle. But basically it's
going to remove any unwanted noise
that you don't have. Instead of having to
go in and deleting or slicing up a part and getting
rid of these sections, you could just use a gate. For example, if I
increase this part over here and bypass the gate, malory stop, you
can hear there's that voice or
breath of my voice. And when I turn on the
gate, gets rid of that. Obviously I went in here
and cut out that part. But you could just
use a gate instead. Adding a gate, setting
that threshold, then deciding on the
maximum gain reduction just can move all that
noise that you don't need. And cut down the time that you'd spend on editing
this vocal part. And then we left with this. You find come memory so fine. Last times you don't
know what it is they are just to cleaning up
that vocal very nicely. Now next up, let's take
a look at how we can create our own DSa
within studio one. Help get rid of that
sibilant sound that you find in voices catch
in the next one.
9. Building a DeEsser: Welcome back. In this video, I want to show you
how you can use a DS effect to get rid of those sibilant sounds
in your vocal parts. These are your strong
sounds that you hear that sometimes can get quite annoying if you're hearing them in a vocal production. Now, Studio One doesn't
come bundled with a DS, but it's really easy to build one up using the
stock compressor. I'm going to add a
stock compressor, This gives it the
name compressor two. I can actually just right
click on it and rename. And I'm going to call it just to make things a bit simpler when we're looking at the chain. Then on this I'm just going
to dial in some values. I'm going to leave the
ratio set at two to one. I'm going to pull this
threshold down quite a bit. I'm going to leave the attack
and release set as it is. Then the important thing
is to enable this filter. I'm going to click
on side chain. This is going to be looking
at the internal side chain. Then I can dial in the frequency area where
that Sibilan sits. I'm going to cut
the low cut all the way up to about 2 kilohertz. And the high cut
I'm going to bring back to about 7,000 kilohertz. I'm going to bypass this
first and just play through the vocal fine, foot in it. Memory stop fine. Last times you tone what it is right over on
these parts here, you can definitely
hear those sibilan sounds just ing in and
playing back from here. Memory stop fine. Last times you tone
what it is times. And let's enable the
DS that we've built up with the compressor memory
style glass times what it is. I can pull this back
or actually I can increase this and change where
that filter is listening, what it is, what it is. I can actually listen to that frequency area
to ready fine tune that. Siblings? Yes, what it is. That sounds good. I'm
going to turn that, listen off and pull
that threshold down even further and
increase that ratio. You tone, what it is. This is, before you
tone know what it is, maybe let's play
a longer section. You tone, last times
you know what it is. And then with the sting last
times you tone what it is, I'll pull that low
cut back and the high cut up a bit, so
it's quite subtle. But with this in the mix, you're going to have those less harsh sibling sounds in
your vocal performance, and it's just going
to smooth it out. Now taking a lesson with all these processes so
far within the mix with the vocal Mary Stop findin' know what it is they are just just putting
something into context. Let's bypass that play three
B and the memory in loud, what it is and now with
the processing you come in memory loud, tint what it is they are just, that's working really well. So let's move over onto the next video to explore
some further processing.
10. Saturating Vocals: In this video, I want to
take a look at how we can add some saturation
into our vocal. With saturation, you hyping up some of the
frequencies and it gives it a bit more punch
in the mix and can push it through above some
of the other instruments. It also takes a
clean vocal and adds some extra character to it through the harmonics
of the distortion. For this, I'm going to be using
the red light distortion, that's an extra extension
for studio one. This is really a great
saturation effect. You've got different types of saturation that
you can apply here. I don't want to go too heavy, so I'm going to use a soft tube, so it's just going to give some extra warmth to the sound. And beef it up. I'm going to play back the music
and start tweaking this drive and sort
of figure out where I want it to sit in the low
and high frequency area. The mix is set to 100,
and then after that, I'm going to dial this
down so we can blend in how much of that saturated vocal sound
we want with it. So here we go, you
find comfort in it. Memory stop fine. Last times you don't
know what it is. You've also got different
stages of the distortion here. As it goes, 1-2 up to three. The distortion is just
gonna get more harsh, you come in memory stop fine. Last times you don't know what it is, that
one's a bit much. So this go for stage two. You find come in some of
the low frequency memory, Stop fine last
time and pull back some of the hears what it is. Now, let's dial in this mix. So here's with no
saturation come but, and it slowly pull this up. Memory stop fine. Last time you don't
know what it is before arches tall
you find comfort. And now with the
saturation memory live, push it up slightly. What it is, they are arch tall, so just adding a slight
bit of saturation there, it really just pushes the
vocal through the mix and also gives it some
extra warmth to the sound. I'm going to show you in a
late video how we can use the same red light distortion to give a sort of
filtered vocal effect. But we'll get to
that in a bit later. Now, in the next video,
let's take a look at adding some reverb sends to this vocal to make
it sound less dry. Catch in the next video.
11. Using Reverbs on Vocals: We've added a fair bit of
processing onto this vocal, but it's still sounding a bit dry now what's going
to fix this is to use some reverb to place this vocal in a room with
the rest of the instruments. Instead of its sounding
as dry as this, I could just go to
my reverb sense and use the room reverb that I've set up for my
other instruments. For example, if I go
across to the mix console, you can see I've
got the reverb on the snare and some of
the synth lead patches. By using the same reverb, you're going to a
gel this vocal with the other instruments
and make it sound like it exists
within the same room. So I'm going to go to the sands and just add it to the effect. And just add the room. Reverb in memory. Stop. Find loud times you
don't know what it is, they are just tall before you. Still very dry memory. Stop. Find loud times. For example, when
I stop playback, you can hear the tail
out of the reverb. But that's actually a great way just to check the reverb
on an instrument or vocal. Just play it and
then stop playback and hear that tail play out. That's fine. I think it works. But let's actually
just drop the level a bit and look at some
other reverb options. I'm just pulling it back.
It sits in the same room, but it's still a bit dry. What I could do is add a dedicated vocal
reverb as a send. What I could do is go to the browser and use a
different type of reverb. A good option is this open air, which is a convolution reverb. I can just drag this onto
the send and it creates a send on that track
to this reverb here. You can jump for presets. For example, maybe
I want a hall, it's going to be a medium hall. And let's choose a
preset warm hall one. As you can see, this has
a time of over 1 second. The mix is set to 100%
because it is a send effect. Now I can take a listen using this reverb memory style last times just to get an
idea of the difference. Let's pull this room reverb up, which is an algorithmic reverb. It's using algorithms
to generate the reverb. So I'll just actually
open up that reverb. As you can see this is the
algorithm that's generating the space but marine
style fung last times. Now let's jump for the
convolution reverb, which is actually using an impulse response to generate the sign
of an actual room. And this is what
this sounds like. Ft, Merin style
fung last times you don't know what it is
they are just talk now. This is a very nice
reverb for vocals. It's more smooth
and more natural where the room reverb has a bit more of a sort of artificial sounder and works great with other
types of instruments. But like I said, I have
used this room reverb on some of my other instruments
to give a sense of space. So what I could do is just
drop this reverb down. So it sort of sounds like
it's in the same space, but then the open air is
dedicated to the vocal, so you can definitely use
more than one type of reverb to get the sound that you're after
with your vocal. So now we've got this, but
in it memory style, fine. Last times you don't know what
it is and now the vocals. With the rest of the
mix you come in, the more stop on loud times you don't know
what it is they are. Just just to see how
far we've come so far. It's good just to do this
every now and then just to see what all the
processing is adding. So I'm going to bypass the
inserts and the sends, and we've got this in the more
stood times, so very dry. It doesn't feel like a
commercially produced vocal for a music track, but when you add all the
inserts and the sends, this has more character
processing to, to make it sound
more upfront and the mix and having its
own sense of space and not so dry memory, find out times you
don't know what it is, they are just tall. That's one way of using reverb. Later in the course,
I'm going to show you how you can
use some side chain. Reverbs creates a
different effect, but in the next video, let's check at how we
can create some width with our vocals using
some modulation effects.
12. Stereo Spread and Width with Modulation Effects: In this video, I want
to show you how you can use some modulation effects to give your vocal more width and make it sound
even bigger in the mix. First off, I'm going to show you how you can use some chorus, and then I'll show
you how you can use some pitch shifting effects
to give some extra width. First off, let's
go to our effects. I'm going to drag this
chorus onto the sends here to create a send return
of that chorus effect. Then on this chorus I want
to make it a doubler effect. It's going to sound like
it's doubling the vocals. Then for the stereo width, I'm going to click spread
and increase this to the max so that we've got some stereo spread
with the vocal, I'm going to leave everything
else set the same. I'm going to solo the vocal. I'm going to pull this
down and play back, and then increase the
send level on the chorus. You find foot in it. Memory stop fine. Last time, you don't
know what it is, they are just tall. You can hear how you're
getting that double effect, but that really
is a bit drastic. I'm going to pull that
down somewhere around -16 You find foot in it. Memory stop fine. Last time pass, you
don't know what it is, they are just tall. Now, within a mix with
it before you come in memory now with the don't know what it
is they are just tall. Definite adds a bit of something giving
that extra width and some modulation gives that vocal more presence and
feels a bit bigger than it really is from
the initial recording. It's okay to use this chorus, but I want to show you another
way of using some pitch shifting that really helps at giving the vocal some width. Now I know you're
probably thinking the vocal is panned
to the center, so why would you need
some extra width to it? Well, having a vocal
in the center and then using some pitch shifting
to increase that spread, just makes that vocal seem
bigger than really is. So I'm going to bypass this
chorus under my effects. There's this really neat free
effect called pitch proof. This is made by a gear. Music I'm not too sure
how that's pronounced. I know I've used mainly
stock effects that come bundled with Studio One
throughout these videos, but this is a really nice third
party free effect to use. So I'm going to take
the VST version of it and drag this on my Sends
to create a new end of it. This is the interface. Now basically I want
to slightly detune this vocal for the pitch. I don't want any
harmonies going on, so I'm going to set this to zero and set the wet mix all the way up to 100% Then for the pitch, I'm going to slightly
pull this off. Maybe not 0.6 let's say. Then going across
to my mix console, here is the pitch proof. I want to pan this all
the way to the right. Then I want to add another
instance of pitch proof. Another end of it. This time
I'm going to do the reverse. I'm going to still set
the pitch to zero, but I'm going to
slightly detune this to the left and set the wet all the way to 100% Then on my X console for
this pitch control, I'm going to pan it all
the way to the other side. I've got pitch shifting on the left and one pitch
shifting on the right. If I solo this vocal
and play it back now with those two pitch proofs, this
is what it sounds like. You find come foot in
it memory style, fine. Last times you tone
know what it is, they are just tall. Now I'm going to take
these two tracks, select them, drag them down, and increase them so you can hear how we're
not blend this in, it creates that extra width. Here we go, you find foot in it. Memory style, fine. Last times you tone what it is, they are just tall. Before you find come foot in it. Memory stop. Fun loud, hang in with this. You know what it is. They are just tall. Now let's hear it with
the music you come in. Memory, stop what it is. They are just tall. So that's with the
pit shifting with the two cent effects pans to different sides.
Just to compare it. Here is the chorus doubler
with a stereo spread in the find out times
don't know what it is, they are just tall. And now with the pitch proof, send effects pan to
the left and right, you come but in the memory, find out times what it
is they are just tall. I know it's very subtle, the difference between the two. But I really prefer the use of these pitch shifting
effects used as send effects and then
pan to different sites, create some extra
width And then using the send levels other here
on the send effects or on the channel strip volumes of
the cent effects to adjust how much of that you want to push the stereo
spread on the vocal. That's how to use some
modulation effects to create some more stereo spread
with your vocals. It really gives them
more presence and makes them feel bigger
than they are in the mix. Now let me catch you
in the next video where we're going to talk about those si Cheney reverbs that I mentioned in
a previous video.
13. Using Sidechained Reverb: In this video, I want
to show you how you can use reverb on your vocals
in a different way. Now what I mean about this
is when the vocal comes in, the reverb is ducked, and then when the
vocal phrase finishes, the reverb comes back in. So you've got the
ducking effect that clears the mix and gets
your punchy vocal through. And then as you
finish the phrase, you hear the tail of
that reverb come in. I found this works
really well to get the parameters set up on the reverb, but
once that's done, you get this clean vocal, but it still has that
room sound effect to it, but it doesn't feel like
it's drenched in reverb. Let's see how it's
done. I'm going to solo the vocal so you
can hear it in isolation. And then like you've
seen in other videos, we'll play it together with the other instruments
to hear how it sounds. I'm going to be doing this side channing on this
open air reverb. I've just bypassed this
room reverb for now. I'm going to go across
to the mix console, scroll across to my
open air reverb. Then on this, after the reverb, let's just check the
reverb settings out. We've got a warm hall preset
with a 2.27 length reverb. It is quite a good siding
length tail to the reverb. Then after this, we're
going to add a compressor. Now the key thing to get this working is to set
up the side chain input. For the side chain, I'm
going to enable this. And then over here
if I click this, I can click what the
source is going to be. The source is going to
be this vocal track. Now I do apologize, I've got two tracks named
vocals one and vocals one. Maybe I'm going to
name this vocals two, so we can clearly
see the difference. Then I'll click here
to go to the sources. And I'm going to tick
vocals two as the source. Now let's get the
setting set up. I want quite a high ratio, somewhere around the
seven to one region. I'm going to pull this
threshold down to about -30 DB. I want a very fast attack, but a low release. Now, I'm going to play
back this vocal and here as when the
phrase finishes, how you hear that reverb,
did you hear that? I'm going to just
bypass the side chain. This is what we've got
with just the vocal and the normal reverb fnet. Maybe I should increase
the reverb amount. We hear this more
clearly. And this is with the side chain. This is with a side chain. So I'm going to
enable the side chain and make sure that that is ticked and I'm
just going to pull the threshold down to
hear this more clearly. Get that pumping effect. When there's a little
gaps in the vocal, it pushes that vocal up. You can also see
how the reverb is going to be working with
the ducking effect. With the gain reduction on the compression,
that's a bit drastic. Let's pull down that reverb. It's tailor some
of these settings. I don't want the
threshold so low. Maybe increase that
ratio to eight to one. Have the attack a bit
shorter with a longer lease. And then let's hear this
you in memory style. Fine. Last times you
don't know what it is, they are just that's
working very well. Just to give you a
reminder, this is what it's like without any
sidechain compression. And I'm going to bypass the
compressor in it memory. So fine last times and now with the compression
and the side chain, you find comfort in it memory. So fine last times you
don't know what it is, they are just tall. It just helps that vocal to get through and not feel like
it's drenched in the reverb. I find it works really
well and I actually prefer this method over just having
a send with some reverb. I can, if I want to add a
bit more of the room reverb, so it's using that same reverb
as the other instruments, but just make sure
that you don't dial this up too much and drench the vocal and get rid
of that sort of side chaining reverb effect that we've set up with this reverb, you find come now
let's hear it with the mixed in net memory, findin' know what it is they are just that's how to set up a side chain
compression for vocals. Now next up let's
take a look at how we can do a similar
thing but with delay. Side chain delay on vocals. Catch in the next video
where we're going to be speaking about
more on this set up.
14. Using Sidechained Delays: Okay, we're going to continue where we left off
on the last video. In the last video I
showed you how you could set up a
side chain reverb. In this video, we're going
to be talking about how to do the same thing but
with a delay effect. What I mean by this is
the vocals are going to be sung when that delay effect that's being set up is going to
push up and you're going to hear the tailed
off echoes of the vocal. Let's see how this is set up. First, we need to choose what delay effect we're
going to be using. I personally really
like the delays and the pedal board on the send effects. I'm
going to add a chair. I'll go to my browse
panel down to prisons and look for the
pedal board. There we go. And I'm going to
add this as a send. Then on the send under
the insert section, I'm going to add this analog
Stomp box type delay. For this delay, I want
the mix set all the way to 100% The feedback can be around about 50% The timing is going to be
eighth notes for the repeats. We can filter where we want these repeats
to be happening. I want to low cut out
some of those repeats, the same with the high cut, cut that out in the filtered
out frequency area. There's going to be those
delayed repeats of the vocal. Let's first hear what this sounds like with the
delay on the vocals. And then we'll explore the
side chain compression after this as an insert effect,
soloing those vocals. You've got this, you find memory fine
last time it is, they are just tall. Obviously, that delay
effect is very drastic, it's draining out
that vocal there. You've got that reverb
plus the delays, but if we use some
side chain compression to duck that delay when
there's the vocal part, it's actually going
to clear it up, but you're still going to
have that sound or effect of the delays under the pedal board here on this send effect. I'm going to add a compressor on this compressor like
you saw in the last video, I'm going to enable the side
chain and set up the source, which is vocals two. For this we're going to dial in a similar setting like
we did with the reverb. We're going to pull the threshold all the
way down to about -37 I am going to use a high ratio of about nine to one,
somewhere around there. And it'll be a short attack. The release can actually
be a bit shorter as well. Now, let's hear what
this sounds like. You find memory fine last time you know
what it is they are. Just so you can hear how those
repeats are ducking down when the vocal
part comes in, I could maybe dial back the
send level so it's more like this you find come
in memory so fine. Last time, you don't
know what it is, they are just tall. I was just slightly tweaking those parameters as
I was playing back. Now let's hear it in a mix. I'm actually going
to close the stand, close the mix console
and just zoom out. And instead of
this looping back, I just want to
increase that sort of loop end so this can
play out and you can hear those repeats on that
side chain delay you find come in memory stop Fine
ladies don't know what it is. Yes they are just tall. Let's increase
that delay because with the other instruments
it feels a bit buried, so I can actually push
it up a bit more. You come in memory
stop that time, don't know what it is, They are just tall. So it's very cool
having that effect. As that phrase finishes there, the delay comes back in
and you get that sort of repeated tale
of that last word. Now like I've been doing
throughout the other videos, let's just see how
far we've come. So I'm going to bypass the
inserts, bypass the sends. Here is the raw vocal
before any processing come more fine, fine. And then with the inserts processing and the send effects, and as you can see, we've actually been doing
quite a bit of work. Got a good selection
of inserts and definitely a big selection of sends that are set
up on this vocal. What you're probably getting now is that a lot of processing goes into vocals to get it
sitting very well in the mix. All of this is going
to make it sound like a professional vocal within your tracks and your recordings. So let's play this out one last time and then I'll catch
you in the next video. You find comfort in
the memory so fine, last time you don't
know what it is, they are just told.
15. Using Filtered Saturated Vocal Sound: Throughout the series. So
far with these videos, we've been taking
a look at how to process the vocal part, in particular the
main lead vocal part. Now in the remainder
videos of this course, let's take a look at how we can add some interest by using some different
processing and using different vocals to
complement the main vocal. Now I remember when I showed
you how you could use the red light distortion
as a saturation effect, I hinted at how you could use a high saturation bit for
a filtered vocal effect. Let's take a look at
this and this video. What I'm going to
do is I want to create a new track.
I'll make it mono. Then I just want to select all these parts and duplicate
them down to that track. I'm just holding down option or Olt. I'm copying them down. Now what I want to
do is I want to repeat this last
vocal pit over here. They are tall I can get rid of. Now, I'm just going to zoom up. What I want to do
is I want to have this last part and then
repeats that. It'll be here. They are just tall. Somewhere around here. I think if I'm looking at
it correctly, let's listen. They are chest. They are cheers. Tall. Yeah. That's exactly
what I want to do, but I want to process this one
differently to this vocal. I am just going to copy
across some of the settings. Let's just name this
correctly filed vocals. Jump across to the mixed console where I can see the
filtered vocals. I want to copy across
the compressor, the EQ, the gate, and the D for
the red light distortion. I want to use some
different settings, so I'm going to go for
the red light distortion. I'm just going to
put this over here and I'm going to
make a cycle area. Where is it over here? I'm just going to
cycle through and get the sound that we
want for this vocal. They are just tall. Is that using the hard tube, I want to drive it a bit more. And then for the filter I
want to create the sort of pocket of sound on where the saturated
sound is going to sit. So I don't want so much low end, but I don't want to much
of the high end either. They are just tall. They are just tall. Drive the distortion
up a bit more. They are just tall and
pull down the drive, they are just tall. Here, is it before?
They are just tall. They are just tall. That's sounding good.
So I'm going to add the room reverb onto here
and also the open air, but I don't want to do any of
the sidechain compression. And then I want to pan this slightly to the right so we
can have something like this. Yes, they are just tall. They are just tall. I can pull that in
so it doesn't need to be panned so far to the other side and pull the volume down and maybe
less of that rev of mouse. They are all they are just tall. They are just tall. Awesome. That sounds great. Using the main vocal parts, I've copied that
across, move it down, used a red light distortion to saturate and create that
telephone distorted effect. Works really well, just giving some extra interest to vocals. Now in the next video, let's take a look
at how we can add a harmony over this vocal
part catch in the next video.
16. Conclusion: Thanks so much for watching
all the way to the end. I hope by now you have a
much better understanding on how to produce vocals in
studio one with your songs. As you can see, it's quite
a complex instrument, but by following all these
steps that I showed you, you'll have a much better vocal that sits in
your productions. It's well worth taking
effort to really get your vocals nice and polished
and sitting in the mix. I hope you enjoy this
class and I hope you have good luck with your
vocals and your productions.