Transcripts
1. How To Play Catan Intro: Hi there and welcome. On this video you'll
learn how to play kitten, presented by yours truly, a former Canadian National
Championship finalists. This video will cover how
to play the board game, which is also available
to play online. Feel free to check
out the links to those websites in the
description below.
2. Basic Concepts & Boardgame Setup: Let's start with the
basic concepts of gameplay and then get more into the intricacies
of the game. The game is played with
either three or four players. You'll start by creating
the game board frame. These outer pieces connect by matching these small
numbers at each end. The next is to shovel the 19th terrain hexes and place them inside
the board frame. There is a recommended
beginner setup that can be found in page three of
the official rules. Next, you'll take the
18 numbered tokens. These tokens have
letters on the back. Put the tokens and letter order, then place them on the board. You will start in the
upper-left corner of the board with the ATO Qin than
with the B next. So on and so forth. Continue putting the
tokens on each hex, circling the outside
hexes and moving inward, the desert hex does not get
a number token, please. The rubber piece on the hex, and you are now ready to play.
3. Game Pieces, Resource & Dev: Each player selects a color
of GPS each for the game. The player pieces include five settlements for
cities, and 15 roads. Each player can receive a building cost card to
reference throughout the game. Separate the resource
cards into five piles. Would brick or stone,
wheat, or grain. Sheep. Go ahead and shuffle the development cards
and place them face down right beside
the largest army and longest road cards.
4. Start Playing Settlements & Roads: Now the players will get
to start the game with two settlements and two
roads on the board. A settlement is placed
on the points of the hexes and roads are
placed between points. Determine who starts. All players could simply roll both dice to see who
has the highest number. Once the first player
has been determined, you do the same for the second,
third, fourth position. For the second placements, it's the reverse order. This time, the players will initially receive
resource cards for the resources used by the surrounding hexes of
your second placement. During the game itself, you collect the resource
if a number under respective hexes that you have settled on has been rolled, each player's cards
are face up for you to see an actual game, but you shall keep your cards
hidden from other players.
5. Object Of The Game: The object of the game is to be the first player with
ten victory points. Victory points are received
by building cities and settlements and having the
largest army or longest road. And by getting victory
point development cards, players will use resource
cards received throughout the game to build towards
getting ten victory points. A turn consists of three phases. The first phase is
resource production, the second is trade phase, with the third being
the build phase.
6. Phase 1 - Resource Production Phase: In this phase is
resource production. The total amount role
is found on the board. And he player with
a settlement or a city touching the hex for the number rule will receive corresponding
resource cards. Each settlement placed on a hex with that rule number yet. So resource card,
compared to a settlement which only receives
one resource card if that number is rolled, each city gets to
resource cards. After the resource
production phases complete, the trade phase begins.
7. Phase 2 - Trade Phase: During the tree fees, players had the option to resource cards from other
players through bartering. Resource cards can be traded between players known
as domestic trade. Trades can be proposed by any
player during their turn, and counteroffers
can be made as well. The player whose turn it is
has to be part of the trade. Player can also trade for
similar resource guards for anyone resource card from the stockpiles
across the border. Example, you can trade
for break cards. For one sheep card. There are harbors, also called ports that offer more
favorable traded rates. Claire's with a settlement
or city on a harbor or port, can trade in three similar
resource cards for any one resource card. Only. If the harbor slash port
is a three-to-one port. You can also get two-to-one rates on a
specific resource poor here. After the trade phase
comes the build phase.
8. Phase 3 - Building Phase: The player whose turn it is can build using resource cards. According to the
building cost card, a player can use a
wood, any brick, hard to build a road
over wood, brick, wheat and sheep card, or a needed to
build a settlement. Each settlement of player has on the board is worth
one victory point. You can only build
settlements to roads apart from any
other settlement. Meaning you can't
build a settlement if you're only one road piece away from any of your opponents, settlements as well as your own. A settlement can be
upgraded to a city with two-week cards and
three or guards. Each city of player has on the board is worth
two victory points. Your one-point settlement. Now it turns into
a two-point city. Development card can be
purchased with a wheat, sheep, and or card development cars will be explained
in more detail later. Once a player finishes
making any trades or builds, the dice, move clockwise
to the next player.
9. When A 7 Is Rolled: A seven is ruled. The robber is activated first, any player with eight
or more resource cards loses 3.5th cards. If you hold seven
cards or under, you are safe from throwing
half your resource cards. When a seven rolls, the numbers are rounded
down when a seven rolls. Example, if you have nine cards in your hand
and a seven is rolled, you simply need the
throwaway, four cards. If you had 11 cards in your head and these
seven who was rolled, you only need to throw
away five cards. Then the player that
role, the seven, will move the rubber piece on the board to a new hex
of their choosing. White moves the
Robert Louis XIV hex with the number three token. When the wrappers
on a numbered hex, that hex will not
produce any resources. If if three word to be ruled, no one on that specific hex
collects that resource. Finally, we'll get to steal one resource card
from an opponent who has a settlement or a
city adjacent to the hex, will pick random card from the opponent he
chooses to steal from. White will then get
to trade and build. After stealing the
resource card, if they want to.
10. Development Cards: There are three
different types of development cards that can be
bought throughout the game. At anytime, during
a player's turn. That player can play
one development card as long as the card being played wasn't bought on the same turn. When a night card is played, the player will
move the Robert to a new hex and the player
will steal one resource card from an opponent who
has a settlement or a city adjacent to the
hex with the Robert. The night card will stay face up in front of the
player who played it. There are three different
progress cards. Follow the description
on the progress card. It played here,
boop plays the year plenty progress card and gets any two resource
cards from the bank. A victory point card is kept by the player and can be used
towards winning the game. You do not reveal
victory point cards. The best strategy is to keep
it a secret and not advise the other players
that you'd have one or more victory
points in your hand.
11. Largest Army & Longest Road: The game, the first player to play three NIC cards is awarded the special largest army card that is worth two
victory points. If it player creates
a largest army, the largest army card is
given so that player, another player may still the
largest army if they have one more night than the
previous largest RV cardholder. Example. If a player has the largest
army with 300 thousandths, another player must have played four nights in order to
claim the largest army. The first player to build
a continuous road with at least five road
pieces is awarded this special longest road card that is worth two
victory points. If it player creates
a longer road, the longest road card is
given to that player. Again, same concept
as the largest army. The opponent will need to
build a road longer than the opponent who has
claimed the longest road. If the player with
the longest road, as five consecutive
roads place together, an opponent must
build a road with six row pieces in order to claim the longest road card and earn the longest road from
the other player.
12. Dos & Donts + Conclusion: Electrons can only build up to the amount of pieces they have. Development cards
can never be traded. A domestic trade
cannot be made with similar resource cards
if a settlement or city is built along and
other players longest road, the road is broken, meaning only the player with the place settlement
can build roads. He appointed cannot
continue building his road as they are now cutoff. The longest road card
goes to the new player with the longest road of
at least five road pieces. If a resource card pile runs low and multiple players
are owned that resource, no player gets the
resource card. The game setup can
be randomized by placing the number
of tokens at random. The harbors, also called ports, can be randomized by placing the harbor tokens over
the border harbors. Once a player has at least ten victory points on there turn, the clerk can win the game. That wraps up how to play
the Settlers of Catan. If you've found
this video helpful, hit that like button and
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