Learn How To Play Catan (The Settlers Of Catan) | Johnny Moxx | Skillshare

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Learn How To Play Catan (The Settlers Of Catan)

teacher avatar Johnny Moxx, I Help Biz Owners Get More Leads Online

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      How To Play Catan Intro

      0:20

    • 2.

      Basic Concepts & Boardgame Setup

      1:07

    • 3.

      Game Pieces, Resource & Dev

      0:35

    • 4.

      Start Playing Settlements & Roads

      0:57

    • 5.

      Object Of The Game

      0:34

    • 6.

      Phase 1 - Resource Production Phase

      0:35

    • 7.

      Phase 2 - Trade Phase

      1:14

    • 8.

      Phase 3 - Building Phase

      1:11

    • 9.

      When A 7 Is Rolled

      1:27

    • 10.

      Development Cards

      1:07

    • 11.

      Largest Army & Longest Road

      1:16

    • 12.

      Dos & Donts + Conclusion

      1:13

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About This Class

In this class, you’ll learn How To Play Catan presented by yours truly, a former Settlers Of Catan National Championship Finalist in 2019.

At the end of this class, you will have a comprehensive overview & understanding of how to play Settlers of Catan in order to win against your friends & family.

This class will cover how to play the board game, which is also available to play online (at the links below).

We'll cover the following in this class:

  1. Introduction To Catan
  2. Basic Concepts & Board Game Setup
  3. Game Pieces, Resource & Development Cards
  4. Start Playing + Settlement & Roads
  5. Object Of The Game
  6. Phase 1: Resource Production
  7. Phase 2: Trading
  8. Phase 3: Building
  9. When A 7 Is Rolled
  10. Development Cards
  11. Largest Army & Longest Road
  12. Dos & Donts + Conclusion

Watch me in ACTION on YouTube gameplay HERE.

Meet Your Teacher

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Johnny Moxx

I Help Biz Owners Get More Leads Online

Teacher
Level: Beginner

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Transcripts

1. How To Play Catan Intro: Hi there and welcome. On this video you'll learn how to play kitten, presented by yours truly, a former Canadian National Championship finalists. This video will cover how to play the board game, which is also available to play online. Feel free to check out the links to those websites in the description below. 2. Basic Concepts & Boardgame Setup: Let's start with the basic concepts of gameplay and then get more into the intricacies of the game. The game is played with either three or four players. You'll start by creating the game board frame. These outer pieces connect by matching these small numbers at each end. The next is to shovel the 19th terrain hexes and place them inside the board frame. There is a recommended beginner setup that can be found in page three of the official rules. Next, you'll take the 18 numbered tokens. These tokens have letters on the back. Put the tokens and letter order, then place them on the board. You will start in the upper-left corner of the board with the ATO Qin than with the B next. So on and so forth. Continue putting the tokens on each hex, circling the outside hexes and moving inward, the desert hex does not get a number token, please. The rubber piece on the hex, and you are now ready to play. 3. Game Pieces, Resource & Dev: Each player selects a color of GPS each for the game. The player pieces include five settlements for cities, and 15 roads. Each player can receive a building cost card to reference throughout the game. Separate the resource cards into five piles. Would brick or stone, wheat, or grain. Sheep. Go ahead and shuffle the development cards and place them face down right beside the largest army and longest road cards. 4. Start Playing Settlements & Roads: Now the players will get to start the game with two settlements and two roads on the board. A settlement is placed on the points of the hexes and roads are placed between points. Determine who starts. All players could simply roll both dice to see who has the highest number. Once the first player has been determined, you do the same for the second, third, fourth position. For the second placements, it's the reverse order. This time, the players will initially receive resource cards for the resources used by the surrounding hexes of your second placement. During the game itself, you collect the resource if a number under respective hexes that you have settled on has been rolled, each player's cards are face up for you to see an actual game, but you shall keep your cards hidden from other players. 5. Object Of The Game: The object of the game is to be the first player with ten victory points. Victory points are received by building cities and settlements and having the largest army or longest road. And by getting victory point development cards, players will use resource cards received throughout the game to build towards getting ten victory points. A turn consists of three phases. The first phase is resource production, the second is trade phase, with the third being the build phase. 6. Phase 1 - Resource Production Phase: In this phase is resource production. The total amount role is found on the board. And he player with a settlement or a city touching the hex for the number rule will receive corresponding resource cards. Each settlement placed on a hex with that rule number yet. So resource card, compared to a settlement which only receives one resource card if that number is rolled, each city gets to resource cards. After the resource production phases complete, the trade phase begins. 7. Phase 2 - Trade Phase: During the tree fees, players had the option to resource cards from other players through bartering. Resource cards can be traded between players known as domestic trade. Trades can be proposed by any player during their turn, and counteroffers can be made as well. The player whose turn it is has to be part of the trade. Player can also trade for similar resource guards for anyone resource card from the stockpiles across the border. Example, you can trade for break cards. For one sheep card. There are harbors, also called ports that offer more favorable traded rates. Claire's with a settlement or city on a harbor or port, can trade in three similar resource cards for any one resource card. Only. If the harbor slash port is a three-to-one port. You can also get two-to-one rates on a specific resource poor here. After the trade phase comes the build phase. 8. Phase 3 - Building Phase: The player whose turn it is can build using resource cards. According to the building cost card, a player can use a wood, any brick, hard to build a road over wood, brick, wheat and sheep card, or a needed to build a settlement. Each settlement of player has on the board is worth one victory point. You can only build settlements to roads apart from any other settlement. Meaning you can't build a settlement if you're only one road piece away from any of your opponents, settlements as well as your own. A settlement can be upgraded to a city with two-week cards and three or guards. Each city of player has on the board is worth two victory points. Your one-point settlement. Now it turns into a two-point city. Development card can be purchased with a wheat, sheep, and or card development cars will be explained in more detail later. Once a player finishes making any trades or builds, the dice, move clockwise to the next player. 9. When A 7 Is Rolled: A seven is ruled. The robber is activated first, any player with eight or more resource cards loses 3.5th cards. If you hold seven cards or under, you are safe from throwing half your resource cards. When a seven rolls, the numbers are rounded down when a seven rolls. Example, if you have nine cards in your hand and a seven is rolled, you simply need the throwaway, four cards. If you had 11 cards in your head and these seven who was rolled, you only need to throw away five cards. Then the player that role, the seven, will move the rubber piece on the board to a new hex of their choosing. White moves the Robert Louis XIV hex with the number three token. When the wrappers on a numbered hex, that hex will not produce any resources. If if three word to be ruled, no one on that specific hex collects that resource. Finally, we'll get to steal one resource card from an opponent who has a settlement or a city adjacent to the hex, will pick random card from the opponent he chooses to steal from. White will then get to trade and build. After stealing the resource card, if they want to. 10. Development Cards: There are three different types of development cards that can be bought throughout the game. At anytime, during a player's turn. That player can play one development card as long as the card being played wasn't bought on the same turn. When a night card is played, the player will move the Robert to a new hex and the player will steal one resource card from an opponent who has a settlement or a city adjacent to the hex with the Robert. The night card will stay face up in front of the player who played it. There are three different progress cards. Follow the description on the progress card. It played here, boop plays the year plenty progress card and gets any two resource cards from the bank. A victory point card is kept by the player and can be used towards winning the game. You do not reveal victory point cards. The best strategy is to keep it a secret and not advise the other players that you'd have one or more victory points in your hand. 11. Largest Army & Longest Road: The game, the first player to play three NIC cards is awarded the special largest army card that is worth two victory points. If it player creates a largest army, the largest army card is given so that player, another player may still the largest army if they have one more night than the previous largest RV cardholder. Example. If a player has the largest army with 300 thousandths, another player must have played four nights in order to claim the largest army. The first player to build a continuous road with at least five road pieces is awarded this special longest road card that is worth two victory points. If it player creates a longer road, the longest road card is given to that player. Again, same concept as the largest army. The opponent will need to build a road longer than the opponent who has claimed the longest road. If the player with the longest road, as five consecutive roads place together, an opponent must build a road with six row pieces in order to claim the longest road card and earn the longest road from the other player. 12. Dos & Donts + Conclusion: Electrons can only build up to the amount of pieces they have. Development cards can never be traded. A domestic trade cannot be made with similar resource cards if a settlement or city is built along and other players longest road, the road is broken, meaning only the player with the place settlement can build roads. He appointed cannot continue building his road as they are now cutoff. The longest road card goes to the new player with the longest road of at least five road pieces. If a resource card pile runs low and multiple players are owned that resource, no player gets the resource card. The game setup can be randomized by placing the number of tokens at random. The harbors, also called ports, can be randomized by placing the harbor tokens over the border harbors. Once a player has at least ten victory points on there turn, the clerk can win the game. That wraps up how to play the Settlers of Catan. If you've found this video helpful, hit that like button and get more game tutorials and gain please strategies by subscribing to my channel kitten chain.