Learn how to Model, Texture, Rig and Animate an Emoji | Godfred Dorkey | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Learn how to Model, Texture, Rig and Animate an Emoji

teacher avatar Godfred Dorkey, 3D Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      1. Introduction

      0:58

    • 2.

      2. Setting up Blender Interface

      0:28

    • 3.

      3. Modelling the Emoji

      9:10

    • 4.

      4. Shading or Adding materials to the Emoji

      4:30

    • 5.

      5. Rigging the Emoji for Animation

      13:25

    • 6.

      6. Animating the Emoji

      13:05

    • 7.

      7. Render settings and Exporting the Emoji

      6:09

    • 8.

      8. Conclusion

      0:12

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

51

Students

1

Projects

About This Class

About This Course

In this Skillshare class, students will learn how to create an emoji from basic shape , what goes into the process of rigging a simple object such as an Emoji , How to add key frames in the Blender timeline and animating things to life!

What You’ll learn

This course is straight forward and we won’t be beating around the bush but head straight to the core points of the course which are ;

  1. Modeling the Emoji using simplest shape

  2. Texturing or adding materials to the emoji

  3. Rigging the emoji using the simplest approach

  4. Animating the emoji and bringing it to life

  5. Setting up light , Camera , and Background for the emoji

  6. Setting up camera , most effectively using o suit the emoji

  7. Render settings and export

So it is advised that you at least know how to download Blender and navigate the interface. There’s no complexity added to this course hence anybody new to blender can follow along with ease.

Who this course is for

Anyone that knows how to navigate blender interface and is interested in learning how to model and animate an Emoji.

Meet Your Teacher

Teacher Profile Image

Godfred Dorkey

3D Artist

Teacher

Meet Godfred, a talented freelance 3D animator whose lifelong passion for animation was ignited by childhood cartoons. Armed with a Bachelor's degree in 3D Animation, he skillfully crafts captivating visuals that breathe life into his mesmerizing animations. With expertise in software such as Blender, Adobe After Effects, and Photoshop, Godfred's technical prowess adds an extra layer of magic to his creations. Collaborating with esteemed organizations like Carex UK and Oware, he weaves storytelling magic, infusing his characters and scenes with authenticity and emotion.

Godfred's dedication to his craft is evident in every frame, connecting with audiences of all ages on a profound level. As he embraces innovation and stays at the forefront of the animation industry, he continues ... See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. 1. Introduction: Hi there. I'm godfred Dorkey, AQL on splash or freelance 3D axis the pool by three is bring. In this course, we'll be learning how to create them, animate an Emoji. This course is straight forward and will learn how to model the emoji from basic shapes with very minimal polygon count texture, the emoji using the most effectively get practical approach where we had vantage Finn, we jumped right into rigging. The emoji. Will note thing too. If we continue to the next step, animating the emoji after who likes to this scene, and render settings and export as mp4. Of this course, you'll be equipped with SQL to model and animate an Emoji of this lesson gets therapy 2. 2. Setting up Blender Interface: Welcome to the first video for this course. This video, I will teach you how to input my interface to beta easily follow along these video tutorials. So when you open Blender, I'll go to File, Open Course files. I have an attached file called may set up open this blend file before they'll press N and select Load UI. That is my interface. There'll be using this trial of this course, Sinhalese video 3. 3. Modelling the Emoji: Welcome to this lesson. This lesson we'll be creating the emoji. So select Blender workspace and press X to delete. Shift a, select Q. Lowest aren't. Subdivision modifier. Increase their level to blender to the N, whereas with to edit to it. Then let's apply this solution ready for editing void, press E to select over it says, and then press F3, type two sphere clique. And then right here, Let's increase the factor to one. What is it does? Is it rounds up the emoji. Does a little look clinical. It looks very much spherical. Let's exit edit mode Angular two objects are less than in this cube to Emoji. Shifted D to duplicate it, right-click. Letter B is into the limb, leads the new and up, keep the emoji as ship is high, the feste legi. Select this one and another subdivision modifier. Let's go to level three and apply. Once again, let's editor mode, select every ten, press F3 to sphere, increased to one. There isn't really create that nice new shape is because we shrink wrapping the original emoji to maintain the shape of the emoji to this here. So with that done, let's go to object mode. You put this play. Let's change the display to analogously to the Emoji SQL this up a little bit. We'll true then modifies men as an assembly vision will differ and the week to level one is go back to Edit, to move it. Would to x-rays selection something just how the Emoji press the delete phases as exit edit mode back to object mode glass again, as in the X-ray mode analysis with dripping one-half and me, we're modifier that we can for any changes we do to one side together side. There's an issue and crop wouldn't for satellites, the ship alone, everything is rounded modifier. So we get, Let's start adding some small Chile's to the ship. We will to edit, won't go to Face Selection right here. It's linked these feasts. Press I to insert a new face. Like that. They will boundary so that it's Ladies to the other side. Then press X to delete faces. Law in the mirror modifier is double-click can set, the field is clipped together. Let's select Edge, mood. Phrase cultural. Roles have in your case around here, on its act. A Loop. This slightly closer to the window. Embed ZIP about to face and action would select this field is 123.4. Press it sets a new face, cobalt here. Press X to delete the fees. How my Emoji up quite how the final image will look like. So now known as an in this shape. Let's go back to the vector X, so it selects all the vertices around it. I press Enter on your keyboard. Allies boots were added to mood. I'll look tools. If we don't have this, would to Edit Preferences in your add-ons. Search for loop tools and nimble it. Nowadays with the is selected, Let's click on circle to get synchronized shape. Scaling down a little bit. Route too much. So arrow. Now let's select all of these vertices and move them a little bit down there mouth, you look too close to the ice. It's like that. Or we have among data looks like layers, press Control L also ring here and edges around the eye to add some suit new to the eyes. Once we add something, you should already be there on every to get too close Now, let's start shipping them. Not blow this here. This here says you haven't. This will lead to move the mirror modifier up in their modifies remaining radio, remove them mirror money, fair? The Duffy is closest. Remember to enable clipping. Group in this, what happens? You can freely move. Their middle of the mirrored. Says we don't want that would be animal clipping, benefit clip tips and he can move it. Let's ship them off. Shivered like this. It's only two changes. When you move ellipsis, make sure you are done with this on it as well. This relates won't be up. Having mouth shape. What to add a little bit of hardness than this, but as Loop to it and move it and add some will fit test created and so around with 0.3 should be fine. For a bigger mouth, you can, with these vertices. This cool this down, but it's all good. On this as row. Now we have a simple looking image. There's one creates the subdivision level to number to right-click, Shade Smooth. You can change their viewpoint, display. The material moves to this helps is the background to see if there is a new ship distortions where there is none. So it can come back to the default one. In the material you prefer. Lau all the emoji looks very flat as add solidify modifier to make your loop because it's one big solid. Put the offset to zero, increase the thickness a little bit. Press shift. Your chair. Ha Ellie told me right to about 20. If it's okay. If there's any no changes, it can go in and add them sleight against your perfect shape. So now what we rotate around the Emoji entirely hollow from the inside. You can see that to solve that less, add a new cube. So shift a cube, add a subdivision modifier that I will three. Then apply it. Let's kill the bear in New shipped down a little bit. So as bent like this, right-click, Shade, Smooth, blocks, mouth. So it was clearly talk a little bit like this. Alright. Let's say is once we use the polygon count of this Emoji, let's delete half of the inside shape. So press Slash the key point into led to load. X-ray mode. Select half of this, like this, X Len phases. Mile press, rash pass again. They see we've paid half of it. Can I will switch from these shading radii. Then now see we have the emoji in an S video, will learn how to add materials to be seaways 4. 4. Shading or Adding materials to the Emoji: Welcome to this lesson. We'll be creating the materials for the emoji. So click on this CMOs right here, which is good to new. And they will rename this to your budget. As good to material preview mode. On we can see everything looks flat. So let's click and drag this to this side. Click here. I should edit told, press N and our keyboard that editing. So be grateful to materials for this Emoji. One darker orange for the outer and a slightly lighter orange for INA. To do that, click and duplicate this shifts D click and drag it here. Then let's edit the colors. In the base color. We want something darker for this part, like this. Be more precise as good to hex values and PayPal via eight to D. Press Enter. Now for this we want a lighter orange. So click on the base color wheel to hex. Let's type in F phi B, four threes line like this. Press Enter. Now we have two different colors right here. Until we mix these together, we need a new node called a mix shader. So press Shift E, typing mix shader, like this. Quick criteria. Let's drag this and connected here as well. Now you have a black looking emoji or fixed up. To fix that, Let's just plug these two surface. We have this frame that just how much of yellow and orange vest shouldn't be at the edge or should be in the center, is add a new load code layout width, it shifts a. Then Player. Limb plug, fearsome. See here is increase this to 07. Loudest femur. Edit this because it's looking very flat. So alba specular. Well, to increase this a little bit, like zero point, five-sixths there, rationalists dragging down a little. There are furnaces zero, it's very shiny. So let's drag it a little bit up. Like this. 0.14 should be fine. Now for this inquiry, this picture, all right, I decrease it to 0.815. Roughness, 0.1, 918. These are the Luke. We can decrease the roughness the way to meet with us. Well, we have this Emoji love to be shiny and not to embellish. Wears gloves. This when Loop by right-clicking here. The Bennett, John Deere is this. To allow for the inner part of the immediate sense that inside it has to be in darker color. So let's create a new material. Actually come materials here. Go to New LST name this emoji.com. Like this as pink, orange ones in game. When it gets darker like this, it could increase the spectral as well. They created. Well, there's limited acid-base. Does it cover materials ready? Now let's rename this to Emoji site. This video, the baleen and how to Rig and animating the COG and give it some 5. 5. Rigging the Emoji for Animation: This video be rigging the emoji user shape keys to make it simple as possible and execute the video very short. So let's get right into it. The main Emoji shape. Go to Object Properties. Then let's advertise groups. So it will be doing this, will be modifying some part of the emoji. For example, when the emoji is blinking, we want to end up blink to affect just the upper part of the emoji well as their mouth when it's getting wider, for example, when it's laughing out loud, it will pins why it doesn't affect the eyes. So to do that at the various groups. So select the Emoji press Slash to hide everyone at ten. As far as change the material preview mode, flat shading like this. In case you want the shiny one thing, just click right here, then here it is. Alright. So let's click here and Add New Group, nameless emoji. Then Emoji, upper right? As LTB to mood as selects one side of the emoji in the upper path to select everything is good to x-ray mode and select like Sue. Alright, so you've selected last side to be able to see what is selected list is hide some of the modifiers supposed to look around. See, okay, so let's go back here and assign. So let's go to Select and then invert selection. Create a new vectors group name with us, Emoji, lower. Alright, assign this. So now when we say the upper and click selling to select tool in the upper part, lower and select, Select tool in the lower part. Alright, without them, we can label our modifiers. Once again. This exits edible objects moment. So let's add our phase shift key. So basically shape keys are used to be formed an object into a new ship for Animation. So for example, if you want the emoji to close it is we define the eyes by dragging these vertices down. And then we can then adjust how much we want these vaccines to adjust by using the Shift key editor here. Alright, Control Z. Now let's go back to object mode at a basic shape keys and then add another one. So we'll name this is eyes closed. Like so. We're back to editing mode. And now we can adjust these ice lollies. Click here and then almost snapping mode. We can adjust this like x2 is closed the ace, well, let's move the upper ones too soon to be able to see clearly, let's go to the modifier stack and disables or the modifies. Alright? Bass, right, let's disable. Snapping mode. Can select both this and move them down. They just this year won't be so it would be bring this here are excellent. Simple, simple adjustments can follow, allowing less than aboard a subdivision to see how it looks. Somewhat like this. The test to tell a little bit, solicitous to say C, grade dragged evaluate here. It's mimics the eyes open and inclusive. Mommy validate the ice for the month. Want to adjust the basic shape first by increasing the size of the mouth. So there's green with some drag. This should be here Does keys by Justin. This exit edit mode and go back to object mode. Click on the arrow here. And who membership key for mixed, like this. Now we have a new trial shape. P is like this, right? As we get back to Edit Mode, then there's shipped a mouth slide closest. Alright, you can piece by Leto. Will get the idea. Come over around low vertices syrup. It's alive until you get the preclosed life. So he said was out and modifies, is to get a clear view of the objects, the vertices. Malice, I'd just like this. Alright, so basically we just adjusted new vertices around to better support the image. So now I'm forget to access the outer vertices as well. And then let's model this. And they told me it closer, slowly. And just be careful though anyway, that's not around the March. Urea. Makes sure any vet says you shouldn't be clear, that's adenoma should be subparts less shape of the month. Let's already fireman's little by little. You're almost there. Keep by Justin to get them better shape. Now let's exit to the ship key mood and less agile divided receive a to X. So you can see the value when this zero then mouth opening their money. So it's funny, it closes Bassett to AQIM. Now let's just rename the Shift key to mouth clues. Clues like that. Alright, so now let's select the eyes cruise ship key, the test group. Let's select Emoji, APA, so that, that shakes learning the upper part of the MAC layer, the DCM for them mouth close to select the Emoji, liver rights labor to one shape key which will be screened. One that is to screen 20 is very happy. So let's select the basics. Add a new shift key to edit, mode, wireless, and ambition to scream tin shape. And I like this. Will be up to theta around. Will this Zoom? Or in the school visa 32 bit? Soon? Have a happy leukemia? I especially want Alice exit the editor mode back to objects, mood. Setting it up to diesel happens when he's happy. Right? Let's limit happy is that Derivatives Group and select Emoji, APA. It basically bandwidth, shape keys, press lashing or keyboard to unhide everything. Alright, this a little bit tip teeth and let's enter edit mode. Select these two edges. X will dissolve. Back to object mode skeleton the x-axis, like so. Let's go today, shrink from where the fire and change. If I get to ship, like this is load, this elites will be like this. Alright, last select this and push it back in early to impede. Then Loop this out towards like this. Alright, it will beat any site this week to delete this bottom teeth. So X to delete this shifting be alright plus enable snapping. Lower. Alright, we have our seed and everything gets killed this z-axis really to get the axon. Let's add a camera. So it shifts a camera. Let's bring it out to the front. Disable snapping. Nps. Click this to infinity camera mood. The common properties change perspective to what the Graphic. Now increase the orthographic. Too big based. So let's Camera Raw deep down is create a new collection. So M, new collection. Camera. Have two collections while for the emoji, one for the criminal. Exit, the camera unmute. You put mood, press H on the karma to hide it. Hide this as well. Simple looking emoji can always and then they camera mode by clicking on the come icon. Let's video will learn how to animate this Emoji 6. 6. Animating the Emoji: In this video, we'll start animating the image. So let's get right into it. Go to the Emoji collection, right-click and duplicate collection. Name this as backup. Hi Dept, right? Select everything, goods, object, apply or transforms to notice that everything will be zero, that breast N phi check everything is zero. Alright. Let's change this to Shift. Click and drag this bundling. Be animating this Emoji over 72 shrinks. So let's change the ending of the frame to 70 to press Enter large the timeline and to get like this, select the Emoji, Alice Lock. The location and skill controls tends to be unwritten. One there rotation. So basically the emoji will lift its head out and laugh and then go back to the fiscal lesion. This will be a looping animation hangs by Stephan and ending frames will be the same. So with that, let's add a keyframe from number one. Killer in England, bullets. Click on eNodeB Daro, an interval on the active pruning sip. A little bit too keen. Send it active King set to available. Let's start blocking out the animation. So let's change that Gizmo to local. Phone number one with them this on the x-axis every Tobin downwards, There's M2 phone number five, with day-to-day up, a bit too big, like Sue for number 12 with digital up some more. Let's jump into camera view. So we can see the final outputs. Looks feminine by eating because we've dated up a little bit, a little bit to this side, like Sue fuming number 24. Digits to the left. Like this. We want a head shake animation as the one on the freely. Rotate it to the right, like so. We have jumped from number 36. I'll repeat it to the left leg, swing bit more like in this. Feel free to rotate him to liberate like so you want but head shake to N and from 38. So let's repeat him to them Mendel, based solely to left, like sun. And unfair 54 we want him to, him vour to swell their heads. Month valence, Lighting this led to get from 60. Lift his head up a little bit like so. So we have musically adding keyframes that will make the emoji and sub two and the end. So as linked piece out so that survey will be a fifth powers by impedes. Then copy the beginning frame, paste it, and 72. This is Club twin sit animation. Looks dismal. One. Add a little bit of Twitch today with additions. So well it handles billing vour wanted to L2, y-axis, like soap, weight to weight. Lifting up a little bit silicide, like some. They're going palette again. You want it to include it so we can this steady slow motion mother N. Let just the inflames a little bit. So animation is not a linear process. Therefore, we have to treat things salad. So by little, we get a final solution we want with the main body animated less than adding some basic facial animation. Bell with the mouth faced. With everybody selected, will two of them deeper? Select mouth truest, best. Add a keyframe on frame number one, job to fill them, but three keyframe. So as you can see as the spinal these the value of the months, we have some keyframes, duplicate it. So you feel N1, N3 and is seen for your faith. We want the month. So close to the big ship key of Shenshi, an increase this lower one like so. Come back here to fill number 30. This included this to 0.6 And I'll, for everyone, There's key and 0.6 this as X1, X2. So the mouth closest to and from five as extend that to feel number ten a month being closed. So this would be good. This shift D, drag it to Philip them like sun. Frame number 16, 0 pins. So let's decrease the volume they mouth towards zero of this filename with who this four additional frames. So shift be pushed it to from 19, like pseudo. Alright, and then there's jumped from 25. So you want to depict them mouth slightly moving. So it's incredibly 32, bit like this, or from a 25. And let's hold it for three frames. Key in like so. And then unfriendly, that is six, that will be created value to zero. Willing to hold these following, wanting to rewarding classes temporary for a while. So let's move to frame number 40. Less increase the selector will be like this. Whose AMP2 from number 60 decrease it to zero. Then on frame number 67, they predict that it to a beep. That Let's do to keep frivolous zero and Haven't movie to frame number. So let's creamer consider Animation lambda. We're done, blockchain them off. That, adding keyframes, their eyes itching. Start with the eyes closing and opening. So unfair. Number one, let's add a keyframe to eyes closed. Jump to from number two, add a keyframe. And unfair number four, I closest through like sun, increase the value to one. Let's hold this for two additional friends. So on-prem number six is add a keyframe there. To hold this pose for additional frames, you can add the non feminine but eight cube dances, ice byte, if. Let's call this for the pair as emissions or shift the duplicate and drag it to the N of a frame like this. Let's play back and see how it looks. I think the eyes are open electro bit too fast. So let's adjust learning missionary tool. We click on the key frames here and adjust them by dragging them from number. Then let's preview. Alright. So now Alice and happy is three, so that he blushes. Suan frame number eight. Select the happy is, add a keyframe, then jump to about 12 or quiz them value to one or x2. Sql-like guess. Alright, our add a keyframe here on for your number 24 Ps in that led to hold it for two additional frames. Unfair number 35 credits, one case, one for them but 67 and add a keyframe. Then I'll from number 70 to liquidate now is add a keyframe, shift the duplicate this key frame to frame number one. Like this. Score on a phone number three. Let's add a keyframe. Alright, to hold it, someone gets fooled, Let's wasted. Then I'll frame number four. While this to be zero. This is a little bit of Ben I'm using to lead this keyframe shouldn't be morbidity. Film number 55. There would be Creative Value Added to get 0.7. Ils. Decrease this a little bit to 0.8. Is this club true? Let's add more details to the mouth opening animation like effeminate. So let's start with a lower teeth or the bottom teeth. They jumped to film number two, empty SLM based it on fill one once, add a keyframe. So it'd be adenine key filthy, test their location. So let's look with patient and skew and then add a keyframe to your location on feminine, no one is. Move it up so that both theta showing we can enter mature prefer to better see this key. Frame number one, pick peaches, love, bachelor each other. They injunctive from number four. Select it, we can select for you, double-click Character, select the teeth behind the main body. I'm add key frame. Then. Alright? Alright them by shear is done and back keyframe. So that I could think in through here. So blue add a keyframe. Right here. We want to be hidden so as moving valid, like so. So again, this coup Animation wanted to move faster. So as we're dragging this closer to Phantom of 15. Whereas club true mic, so there's a little bit dilator which are Solemnis shoot the film number 65. When math is closing, one day teeth to show us a game. So select few. Number one, the keyframe with yet shaving P in frame number 70 to this idea is to fail number 68. So split back and see how different valuation looks like. Now that we are almost done with animation, I think we should increase their ship key for the happy is a little bit the select the body, enter edit mode. Once again, happy eyes, like cookies to where add them up. Like so. It's pretty goes up much more. It's much nicer. Let's add the last final edge. I think there but don't teach, should be elected whip. Show him well-known mouth is open wide, so selective. Try and get up early to mid swing. This keyframe here, 07:00 P.M. will be feminine law says to eat like this. Looks like this. Alright, so we have done animating the Emoji CLL as video 7. 7. Render settings and Exporting the Emoji: Welcome to the final video of this tutorial series and he's video be learning how to add light and set up destined for render it. So let's jump right into it. Let's preview the render by clicking right here. Everything looks very flat. So let's start up by adding an HDRI image. Easier. I'm redesign environmental niches with Lighting to Dynamics. Lights in a simple, very easy. So let's go right here to World War Two, color. And click on enrollment texture, this grouping and the cost file, you see an auto shop HDL file. Let's open that. Just like that we have seen already. So let's increase the strength of this HGRI to eat. This, we can exit to arterial preview mode. So let's add a background in which the Shift E image, images planes and they cause file you see a background or JPEG file missing ported to input image. There's kill it up. Like so. Let's scale it on the x-axis, like this. Alice moving back a little bit. Alright, so let's preview again. Little lives already. Good. Keene and collect this, right, so now let's add a backlight. A shift in light, area lights. This but x2 rotated on the x-axis would control state gets refinement for us with theta1. You want that -90 degrees, like this. Scaling up, ready to fit line. This has clearly done the z-axis. Like Zoom link down. Here. Let's change the color to embark how you orange like suit, increase the power to 300. So these are, it looks new, route it around within distance, will face them by rallied around. Let's go back to Camera mode. Select this light Shift D to duplicate it, move it up, scaling down. Decrease the strength to 50, and change the color. Yeah, something like this. Scaling diluted it to the sun. So you want a little bit of rim light increasingly to be Carswell. There's lips, nice. I think they're isolated and bits and darker. So let's decrease the material. Then that a1 is less than created like this, looks much better. Like so. And is it looks a bit. Alright, so let's jump into the technical parts of a rendering setup. We are done with a light to render using cycles for this. And if you have a GPU, select the GPU computing without having this, go to Edit Preferences, and then go to System and enable UDL, radiograph is cut and the optics. Gillies adjust some settings here and there render. We don't want them maximize samples to be for tonight is six. That's too much. So let's put it at T5, T6, like this, and abode denialism. And then let's use upticks denied. Let's go down to color management and shouldn't be filled. Mitch, select medium to high contracts like Sue, what it looks vibrant and nice. And up performance. Nimble BI systems data, this will make the render never beat faster. I always go back to their render out to boot. Right here, you can change your resolution. I'm using 19 to intubate them at if you want something higher, I can click here. There are some precepts. This is for key into one. Csdp can adjust by clicking on it. And we see that as Patricia, I just, but let's use then it before in this tutorial. If you, it is obviously to the fourth frames per second. And the outputs select where you want to render the for an hour to. Now file formats. We're going to render this as an MP4 files to select FFmpeg video encoding, change microscopy to MPEG-4. I will give you an MP4 file format. So let's with data around. Now I still have this background. So let's fix that. We will turn acceptance and then go to film. Let's elaborate transparent than enabled Transparent Glass. See the background is gone like that. So let's preview our face render press F2. So there is empty that are covered in WIP, this fixed beds. These we'll do go to emoji for that. Albert to Emoji with a spinal italics will be the Emoji ship disable rendering by click on the camera icon. With Dominic Camera icon go to the filter menu here and enable it by clicking on a camera icon. Alright, so now let's preview answer begin to seem that is fixed. So press F4 to render aid can, as you can see, to fixed. So let's render the entire animation. Let's say we were in the preview by winter flat shading. Now under render here, click on Render and innovation. So this would take some time when our wind up all the frames 1-7 to two. So it will grab some ice cream or coffee with very to finish