Transcripts
1. 1. Introduction: Hi there. I'm godfred Dorkey, AQL on splash or freelance 3D axis the
pool by three is bring. In this course, we'll
be learning how to create them, animate an Emoji. This course is straight
forward and will learn how to model
the emoji from basic shapes with very minimal
polygon count texture, the emoji using the
most effectively get practical approach where
we had vantage Finn, we jumped right into rigging. The emoji. Will note thing too. If we continue to the next step, animating the emoji after
who likes to this scene, and render settings
and export as mp4. Of this course, you'll be
equipped with SQL to model and animate an Emoji of this
lesson gets therapy
2. 2. Setting up Blender Interface: Welcome to the first
video for this course. This video, I will teach you
how to input my interface to beta easily follow along
these video tutorials. So when you open Blender, I'll go to File,
Open Course files. I have an attached file
called may set up open this blend file
before they'll press N and select Load UI. That is my interface. There'll be using this trial of this course, Sinhalese video
3. 3. Modelling the Emoji: Welcome to this lesson. This lesson we'll be
creating the emoji. So select Blender workspace
and press X to delete. Shift a, select Q. Lowest aren't.
Subdivision modifier. Increase their level
to blender to the N, whereas with to edit to it. Then let's apply this solution
ready for editing void, press E to select over it
says, and then press F3, type two sphere clique. And then right here, Let's increase the
factor to one. What is it does? Is it
rounds up the emoji. Does a little look clinical. It looks very much spherical. Let's exit edit mode
Angular two objects are less than in
this cube to Emoji. Shifted D to duplicate
it, right-click. Letter B is into the limb, leads the new and up, keep the emoji as ship
is high, the feste legi. Select this one and another
subdivision modifier. Let's go to level
three and apply. Once again, let's editor
mode, select every ten, press F3 to sphere,
increased to one. There isn't really create
that nice new shape is because we shrink wrapping the original emoji to maintain the shape of
the emoji to this here. So with that done, let's
go to object mode. You put this play. Let's change the display to analogously to the Emoji
SQL this up a little bit. We'll true then modifies men
as an assembly vision will differ and the week to level one is go back to
Edit, to move it. Would to x-rays selection
something just how the Emoji press the delete phases as exit edit mode back
to object mode glass again, as in the X-ray
mode analysis with dripping one-half and me, we're modifier that we can for any changes we do
to one side together side. There's an issue and crop
wouldn't for satellites, the ship alone, everything
is rounded modifier. So we get, Let's start adding some small
Chile's to the ship. We will to edit, won't go to
Face Selection right here. It's linked these feasts. Press I to insert a
new face. Like that. They will boundary so that
it's Ladies to the other side. Then press X to delete faces. Law in the mirror modifier
is double-click can set, the field is clipped together. Let's select Edge,
mood. Phrase cultural. Roles have in your
case around here, on its act. A Loop. This slightly closer
to the window. Embed ZIP about to face and action would select
this field is 123.4. Press it sets a new
face, cobalt here. Press X to delete the fees. How my Emoji up quite how the
final image will look like. So now known as
an in this shape. Let's go back to the vector X, so it selects all the
vertices around it. I press Enter on your keyboard. Allies boots were added to mood. I'll look tools. If we don't have this, would to Edit Preferences
in your add-ons. Search for loop
tools and nimble it. Nowadays with the is selected, Let's click on circle to
get synchronized shape. Scaling down a little bit. Route too much. So arrow. Now let's select all of these vertices and move them a little bit
down there mouth, you look too close to the ice. It's like that. Or we have
among data looks like layers, press Control L also ring here and edges around the eye to add some suit
new to the eyes. Once we add something, you should already be there
on every to get too close Now, let's start shipping them. Not blow this here. This here says you haven't. This will lead to move the mirror modifier up in their
modifies remaining radio, remove them mirror money, fair? The Duffy is closest. Remember to enable clipping. Group in this, what happens? You can freely move. Their middle of the mirrored. Says we don't want that
would be animal clipping, benefit clip tips
and he can move it. Let's ship them off. Shivered like this. It's only two changes. When you move ellipsis, make sure you are done
with this on it as well. This relates won't be
up. Having mouth shape. What to add a little bit
of hardness than this, but as Loop to it
and move it and add some will fit test created and so around with 0.3
should be fine. For a bigger mouth, you
can, with these vertices. This cool this down,
but it's all good. On this as row. Now we have a simple
looking image. There's one creates the
subdivision level to number to right-click, Shade Smooth. You can change their
viewpoint, display. The material moves to this helps is the background
to see if there is a new ship distortions
where there is none. So it can come back
to the default one. In the material you prefer. Lau all the emoji
looks very flat as add solidify modifier to make your loop because
it's one big solid. Put the offset to zero, increase the thickness
a little bit. Press shift. Your chair. Ha Ellie told me right to
about 20. If it's okay. If there's any no changes, it can go in and add them sleight against
your perfect shape. So now what we rotate around the Emoji entirely
hollow from the inside. You can see that to solve
that less, add a new cube. So shift a cube, add a subdivision
modifier that I will three. Then apply it. Let's kill the bear in New
shipped down a little bit. So as bent like this, right-click, Shade,
Smooth, blocks, mouth. So it was clearly talk
a little bit like this. Alright. Let's say is once we use the polygon
count of this Emoji, let's delete half of
the inside shape. So press Slash the key point into led to load. X-ray mode. Select half of this, like this, X Len phases. Mile press, rash pass again. They see we've paid half of it. Can I will switch from
these shading radii. Then now see we have the
emoji in an S video, will learn how to add
materials to be seaways
4. 4. Shading or Adding materials to the Emoji: Welcome to this lesson. We'll be creating the
materials for the emoji. So click on this
CMOs right here, which is good to new. And they will rename
this to your budget. As good to material
preview mode. On we can see
everything looks flat. So let's click and drag this
to this side. Click here. I should edit told, press N and our keyboard that editing. So be grateful to
materials for this Emoji. One darker orange
for the outer and a slightly lighter
orange for INA. To do that, click and duplicate this shifts D click
and drag it here. Then let's edit the colors. In the base color. We want something darker
for this part, like this. Be more precise as
good to hex values and PayPal via eight
to D. Press Enter. Now for this we want
a lighter orange. So click on the base
color wheel to hex. Let's type in F phi B, four threes line like
this. Press Enter. Now we have two different
colors right here. Until we mix these together, we need a new node
called a mix shader. So press Shift E, typing mix shader, like this. Quick criteria.
Let's drag this and connected here as well. Now you have a black
looking emoji or fixed up. To fix that, Let's just
plug these two surface. We have this frame
that just how much of yellow and orange vest shouldn't be at the edge or
should be in the center, is add a new load code
layout width, it shifts a. Then Player. Limb plug, fearsome. See here is increase this to 07. Loudest femur. Edit this
because it's looking very flat. So alba specular. Well, to increase this a
little bit, like zero point, five-sixths there, rationalists
dragging down a little. There are furnaces
zero, it's very shiny. So let's drag it
a little bit up. Like this. 0.14 should be fine. Now for this inquiry, this picture, all right, I decrease it to 0.815. Roughness, 0.1, 918. These are the Luke. We can decrease the roughness
the way to meet with us. Well, we have this Emoji love to be shiny and
not to embellish. Wears gloves. This when Loop by
right-clicking here. The Bennett, John Deere is this. To allow for the inner part of the immediate sense that inside it has to be
in darker color. So let's create a new material. Actually come materials here. Go to New LST name
this emoji.com. Like this as pink, orange ones in game. When it gets darker like this, it could increase the
spectral as well. They created. Well,
there's limited acid-base. Does it cover materials ready? Now let's rename
this to Emoji site. This video, the baleen and how to Rig and animating the COG
and give it some
5. 5. Rigging the Emoji for Animation: This video be rigging the
emoji user shape keys to make it simple as possible and execute the
video very short. So let's get right into it. The main Emoji shape. Go to Object Properties. Then let's advertise groups. So it will be doing this, will be modifying some
part of the emoji. For example, when the
emoji is blinking, we want to end up
blink to affect just the upper part of the emoji well as their mouth when
it's getting wider, for example, when it's
laughing out loud, it will pins why it
doesn't affect the eyes. So to do that at
the various groups. So select the Emoji press
Slash to hide everyone at ten. As far as change the
material preview mode, flat shading like this. In case you want the
shiny one thing, just click right here, then here it is. Alright. So let's
click here and Add New Group, nameless emoji. Then Emoji, upper right? As LTB to mood as selects
one side of the emoji in the upper path to select
everything is good to x-ray mode and select like Sue. Alright, so you've selected
last side to be able to see what is selected list is hide some of the modifiers
supposed to look around. See, okay, so let's go
back here and assign. So let's go to Select and
then invert selection. Create a new vectors
group name with us, Emoji, lower. Alright, assign this. So now when we say the upper and click selling to select
tool in the upper part, lower and select, Select
tool in the lower part. Alright, without them, we
can label our modifiers. Once again. This exits
edible objects moment. So let's add our
phase shift key. So basically shape keys
are used to be formed an object into a new
ship for Animation. So for example, if you want
the emoji to close it is we define the eyes by dragging
these vertices down. And then we can then
adjust how much we want these vaccines to adjust by using the Shift key editor here. Alright, Control Z. Now let's go back to object mode at a basic shape keys
and then add another one. So we'll name this
is eyes closed. Like so. We're back to editing mode. And now we can adjust
these ice lollies. Click here and then
almost snapping mode. We can adjust this like x2
is closed the ace, well, let's move the upper ones too soon to be able to see clearly, let's go to the modifier stack and disables or the modifies. Alright? Bass, right,
let's disable. Snapping mode. Can select both this and move them down. They just this year
won't be so it would be bring this here
are excellent. Simple, simple
adjustments can follow, allowing less than aboard a subdivision to
see how it looks. Somewhat like this. The test to tell a little bit, solicitous to say C, grade dragged evaluate here. It's mimics the eyes
open and inclusive. Mommy validate the
ice for the month. Want to adjust the basic shape first by increasing
the size of the mouth. So there's green with some drag. This should be here Does keys by Justin. This exit edit mode and
go back to object mode. Click on the arrow here. And who membership key
for mixed, like this. Now we have a new trial shape. P is like this, right? As we get back to Edit Mode, then there's shipped a
mouth slide closest. Alright, you can piece by Leto. Will get the idea. Come over
around low vertices syrup. It's alive until you
get the preclosed life. So he said was out and modifies, is to get a clear view of
the objects, the vertices. Malice, I'd just like this. Alright, so basically
we just adjusted new vertices around to
better support the image. So now I'm forget to access
the outer vertices as well. And then let's model this. And they told me
it closer, slowly. And just be careful
though anyway, that's not around the March. Urea. Makes sure any vet
says you shouldn't be clear, that's adenoma should be subparts less shape
of the month. Let's already fireman's little by little. You're almost there. Keep by Justin to get
them better shape. Now let's exit to the ship key mood and less
agile divided receive a to X. So you can see the value when this zero then mouth
opening their money. So it's funny, it
closes Bassett to AQIM. Now let's just rename the
Shift key to mouth clues. Clues like that. Alright, so now let's select the eyes cruise ship
key, the test group. Let's select Emoji,
APA, so that, that shakes learning the
upper part of the MAC layer, the DCM for them mouth
close to select the Emoji, liver rights labor to one shape key which
will be screened. One that is to screen
20 is very happy. So let's select the basics. Add a new shift key to edit, mode, wireless, and ambition
to scream tin shape. And I like this. Will be up to theta around. Will this Zoom? Or in the school visa 32 bit? Soon? Have a happy leukemia? I especially want Alice exit the editor mode
back to objects, mood. Setting it up to diesel
happens when he's happy. Right? Let's limit happy is that Derivatives Group
and select Emoji, APA. It basically
bandwidth, shape keys, press lashing or keyboard
to unhide everything. Alright, this a little bit tip teeth and let's
enter edit mode. Select these two edges. X will dissolve. Back to object mode skeleton
the x-axis, like so. Let's go today, shrink from
where the fire and change. If I get to ship, like this is load, this elites will be like this. Alright, last select this and push it back in
early to impede. Then Loop this out
towards like this. Alright, it will beat
any site this week to delete this bottom teeth. So X to delete this shifting be alright
plus enable snapping. Lower. Alright, we have our seed and everything gets killed this z-axis
really to get the axon. Let's add a camera. So it shifts a camera. Let's bring it out to the front. Disable snapping.
Nps. Click this to infinity camera mood. The common properties change perspective to what the Graphic. Now increase the orthographic. Too big based. So let's Camera Raw deep down
is create a new collection. So M, new collection. Camera. Have two collections while for the emoji,
one for the criminal. Exit, the camera unmute. You put mood, press H on
the karma to hide it. Hide this as well.
Simple looking emoji can always and
then they camera mode by clicking on the come icon. Let's video will learn
how to animate this Emoji
6. 6. Animating the Emoji: In this video, we'll start
animating the image. So let's get right into it. Go to the Emoji collection, right-click and
duplicate collection. Name this as backup. Hi Dept, right? Select everything,
goods, object, apply or transforms to notice that everything
will be zero, that breast N phi check
everything is zero. Alright. Let's change this to Shift. Click and drag this bundling. Be animating this
Emoji over 72 shrinks. So let's change the ending
of the frame to 70 to press Enter large the timeline
and to get like this, select the Emoji, Alice Lock. The location and skill controls
tends to be unwritten. One there rotation. So basically the emoji
will lift its head out and laugh and then go back
to the fiscal lesion. This will be a looping
animation hangs by Stephan and ending
frames will be the same. So with that, let's add a
keyframe from number one. Killer in England, bullets. Click on eNodeB Daro, an interval on the
active pruning sip. A little bit too keen. Send it active King
set to available. Let's start blocking
out the animation. So let's change that
Gizmo to local. Phone number one
with them this on the x-axis every
Tobin downwards, There's M2 phone number five, with day-to-day
up, a bit too big, like Sue for number 12
with digital up some more. Let's jump into camera view. So we can see the final outputs. Looks feminine by eating because we've dated
up a little bit, a little bit to this side, like Sue fuming number 24. Digits to the left. Like this. We want a head shake animation
as the one on the freely. Rotate it to the right, like so. We have jumped from number 36. I'll repeat it to the left leg, swing bit more like in this. Feel free to rotate him to liberate like so you want but head shake
to N and from 38. So let's repeat him
to them Mendel, based solely to left, like sun. And unfair 54 we want him to, him vour to swell their heads. Month valence, Lighting
this led to get from 60. Lift his head up a
little bit like so. So we have musically adding keyframes that will make the emoji and sub
two and the end. So as linked piece out so that survey will be a
fifth powers by impedes. Then copy the beginning frame, paste it, and 72. This is Club twin sit animation. Looks dismal. One. Add a little bit of Twitch
today with additions. So well it handles billing
vour wanted to L2, y-axis, like soap,
weight to weight. Lifting up a little bit
silicide, like some. They're going palette again. You want it to include it so we can this steady
slow motion mother N. Let just the inflames a little bit. So animation is not
a linear process. Therefore, we have to
treat things salad. So by little, we get
a final solution we want with the main body animated less than adding some basic
facial animation. Bell with the mouth faced.
With everybody selected, will two of them deeper? Select mouth truest, best. Add a keyframe on
frame number one, job to fill them,
but three keyframe. So as you can see as the spinal these the value of the months, we have some keyframes,
duplicate it. So you feel N1, N3 and is seen for your faith.
We want the month. So close to the big
ship key of Shenshi, an increase this
lower one like so. Come back here to
fill number 30. This included this to 0.6 And I'll, for everyone, There's key and 0.6
this as X1, X2. So the mouth closest
to and from five as extend that to feel number
ten a month being closed. So this would be good. This shift D, drag it to
Philip them like sun. Frame number 16, 0 pins. So let's decrease the volume
they mouth towards zero of this filename with who this
four additional frames. So shift be pushed it to
from 19, like pseudo. Alright, and then
there's jumped from 25. So you want to depict them
mouth slightly moving. So it's incredibly 32, bit like this, or from a 25. And let's hold it
for three frames. Key in like so. And then unfriendly,
that is six, that will be created
value to zero. Willing to hold these following, wanting to rewarding classes
temporary for a while. So let's move to
frame number 40. Less increase the selector
will be like this. Whose AMP2 from number
60 decrease it to zero. Then on frame number 67, they predict that it to a beep. That Let's do to keep frivolous zero and Haven't movie
to frame number. So let's creamer consider
Animation lambda. We're done, blockchain them off. That, adding keyframes,
their eyes itching. Start with the eyes
closing and opening. So unfair. Number one, let's add a keyframe
to eyes closed. Jump to from number
two, add a keyframe. And unfair number four, I closest through like sun, increase the value to one. Let's hold this for two
additional friends. So on-prem number six is
add a keyframe there. To hold this pose for
additional frames, you can add the non feminine but eight cube dances, ice byte, if. Let's call this for the
pair as emissions or shift the duplicate and drag it to
the N of a frame like this. Let's play back and
see how it looks. I think the eyes are open
electro bit too fast. So let's adjust learning
missionary tool. We click on the key frames here and adjust them by
dragging them from number. Then let's preview. Alright. So now Alice
and happy is three, so that he blushes. Suan frame number eight. Select the happy
is, add a keyframe, then jump to about 12 or quiz
them value to one or x2. Sql-like guess. Alright, our add a
keyframe here on for your number 24 Ps in that led to hold it for two
additional frames. Unfair number 35 credits, one case, one for them but
67 and add a keyframe. Then I'll from number
70 to liquidate now is add a keyframe, shift the duplicate this key
frame to frame number one. Like this. Score on a
phone number three. Let's add a keyframe. Alright, to hold it, someone gets fooled,
Let's wasted. Then I'll frame number four. While this to be zero. This is a little bit of Ben I'm using to lead this keyframe
shouldn't be morbidity. Film number 55. There would be Creative
Value Added to get 0.7. Ils. Decrease this a
little bit to 0.8. Is this club true? Let's add more
details to the mouth opening animation
like effeminate. So let's start with a lower
teeth or the bottom teeth. They jumped to film number two, empty SLM based it on fill
one once, add a keyframe. So it'd be adenine key
filthy, test their location. So let's look with patient
and skew and then add a keyframe to your location
on feminine, no one is. Move it up so that
both theta showing we can enter mature prefer
to better see this key. Frame number one, pick peaches, love, bachelor each other. They injunctive
from number four. Select it, we can
select for you, double-click Character, select the teeth
behind the main body. I'm add key frame.
Then. Alright? Alright them by shear is
done and back keyframe. So that I could think
in through here. So blue add a keyframe. Right here. We want to be hidden so as moving
valid, like so. So again, this coup Animation
wanted to move faster. So as we're dragging this
closer to Phantom of 15. Whereas club true mic, so there's a little bit dilator which are Solemnis shoot
the film number 65. When math is closing, one day teeth to show us
a game. So select few. Number one, the keyframe with yet shaving P in frame number 70 to this idea is to
fail number 68. So split back and see how
different valuation looks like. Now that we are almost
done with animation, I think we should increase
their ship key for the happy is a little bit the select
the body, enter edit mode. Once again, happy eyes, like cookies to
where add them up. Like so. It's pretty
goes up much more. It's much nicer. Let's add the last final edge. I think there but don't teach,
should be elected whip. Show him well-known mouth
is open wide, so selective. Try and get up
early to mid swing. This keyframe here, 07:00
P.M. will be feminine law says to eat like this. Looks like this. Alright, so we have done
animating the Emoji CLL as video
7. 7. Render settings and Exporting the Emoji: Welcome to the final video of this tutorial series
and he's video be learning how to add light and set up destined
for render it. So let's jump right into it. Let's preview the render
by clicking right here. Everything looks very flat. So let's start up by
adding an HDRI image. Easier. I'm redesign
environmental niches with Lighting to Dynamics. Lights in a simple, very easy. So let's go right here
to World War Two, color. And click on enrollment texture, this grouping and the cost file, you see an auto shop HDL file. Let's open that. Just like
that we have seen already. So let's increase the
strength of this HGRI to eat. This, we can exit to
arterial preview mode. So let's add a background
in which the Shift E image, images planes and they
cause file you see a background or JPEG file
missing ported to input image. There's kill it up. Like so. Let's scale it on the
x-axis, like this. Alice moving back a little bit. Alright, so let's preview again. Little lives already. Good.
Keene and collect this, right, so now let's
add a backlight. A shift in light, area lights. This but x2 rotated on the x-axis would control state gets refinement
for us with theta1. You want that -90
degrees, like this. Scaling up, ready to fit line. This has clearly
done the z-axis. Like Zoom link down. Here. Let's change the
color to embark how you orange like suit, increase the power to 300. So these are, it looks new, route it around within distance, will face them by
rallied around. Let's go back to Camera mode. Select this light Shift
D to duplicate it, move it up, scaling down. Decrease the strength to 50, and change the color. Yeah, something like this. Scaling diluted it to the sun. So you want a little bit of rim light increasingly
to be Carswell. There's lips, nice. I think they're isolated
and bits and darker. So let's decrease the material. Then that a1 is less
than created like this, looks much better. Like so. And is it looks a bit.
Alright, so let's jump into the technical
parts of a rendering setup. We are done with a light to
render using cycles for this. And if you have a GPU, select the GPU computing
without having this, go to Edit Preferences, and then go to System
and enable UDL, radiograph is cut
and the optics. Gillies adjust some settings
here and there render. We don't want them
maximize samples to be for tonight is
six. That's too much. So let's put it at T5, T6, like this, and
abode denialism. And then let's use
upticks denied. Let's go down to
color management and shouldn't be filled. Mitch, select medium to
high contracts like Sue, what it looks vibrant and nice. And up performance. Nimble BI systems data, this will make the render
never beat faster. I always go back to their
render out to boot. Right here, you can
change your resolution. I'm using 19 to intubate them at if you want something higher, I can click here. There are some precepts. This is for key into one. Csdp can adjust by
clicking on it. And we see that as
Patricia, I just, but let's use then it
before in this tutorial. If you, it is obviously to
the fourth frames per second. And the outputs select where
you want to render the for an hour to. Now file formats. We're going to render
this as an MP4 files to select FFmpeg video encoding, change microscopy to MPEG-4. I will give you an
MP4 file format. So let's with data around. Now I still have
this background. So let's fix that. We will turn acceptance
and then go to film. Let's elaborate transparent than enabled Transparent Glass. See the background
is gone like that. So let's preview our
face render press F2. So there is empty that are covered in WIP, this fixed beds. These we'll do go
to emoji for that. Albert to Emoji with a
spinal italics will be the Emoji ship disable rendering by click
on the camera icon. With Dominic Camera icon
go to the filter menu here and enable it by
clicking on a camera icon. Alright, so now let's preview answer begin to
seem that is fixed. So press F4 to render aid can, as you can see, to fixed. So let's render the
entire animation. Let's say we were in the
preview by winter flat shading. Now under render here, click on Render and innovation. So this would take some
time when our wind up all the frames 1-7 to two. So it will grab
some ice cream or coffee with very to finish