Learn How To Mix & Master Music: Step by step in depth audio mixing guide | Robert White | Skillshare

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Learn How To Mix & Master Music: Step by step in depth audio mixing guide

teacher avatar Robert White, Artist, Producer, Audio Engineer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:10

    • 2.

      Understanding EQ

      13:18

    • 3.

      Understanding Compression

      11:10

    • 4.

      Arrangement & Color Coding

      4:24

    • 5.

      Gain Staging

      1:47

    • 6.

      Mixing Drums

      21:18

    • 7.

      Mixing Bass

      10:25

    • 8.

      Mixing Instruments

      11:43

    • 9.

      Mixing Vocals

      20:33

    • 10.

      Effects & Automation

      7:01

    • 11.

      Mastering The Track

      19:25

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About This Class

In this course I first explain the fundamentals of mixing & understanding how to use them. I then do a step by step in depth explanation of mixing a song. It's very important for you to use headphones or studio monitors while watching these videos. By the end of the course you will fully understand how to mix an industry standard song.

Meet Your Teacher

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Robert White

Artist, Producer, Audio Engineer

Teacher

Robert White grew up in the San Francisco Bay area. Not knowing music would become his future career path, he spent most of his young life playing musical video games with his siblings while constantly beatboxing, singing, and rapping.

 

Crediting music for his increased self-confidence and zest for life, he is passionate about connecting and bringing a positive experience to his fans through live performances. Robert believes performing on stage has increased his passion and love for music while impacting his view on life by demonstrating the power of music. He states, “Life is a blessing that we are all experiencing, and everyone perceives it in different ways. I realized I’d rather be happy than not, so I choose to only do what I love.”

&nb... See full profile

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Transcripts

1. Intro: Hey, my name is robert and welcome to my course. In this course I'm going to be going over how to fully mix and master music. I'm going to first start by explaining EQ and compression all the fundamentals. Then I'm going to go on to actually go into a song and do step-by-step what I do, and how you should approach it, and what you should do in terms of mixing a song. Then for the final thing I'm gonna do a mastering. I really wish that I had this course when I first started because I feel like this is going to help if you're a beginner and this will fully help you understand everything that you should do when you need to mix your music. But yeah, I hope you, I hope this really helps you and yeah, let's get right into it. 2. Understanding EQ: Hey, welcome to the first class in this how to mix and master class. So the first thing I'm going to go over, as before I get to the actual mixing the song, I'm going to teach you the fundamentals. So the first fundamental and one of the most important things in all of the mixing is the EQ. So let's just go right into this EQ. I'm going to, I'm going to first teach you these modes right here. So if your EQ doesn't have this, you don't have to worry about this, but this is very important. So I do suggest getting EQ that lets you control the phase, how it affects the phase. So basically, what phase does, how EQs affect the phase? Basically, this 0 latency right here. This is when you're changing stuff in enqueuing things. It's affecting the phase a lot more than if you were to go to natural phase, then the best one is linear phase. So when you're doing stuff like bass frequencies, that's where you're going to need stuff like this, linear fees and natural phase. But I, I just, I think this is a really important thing we're here and I didn't really learn it until much later. And it does have a huge difference on how the sound quality is. Because what basically phase issues is the sound is canceling itself out and it just ruins a sound. So this stuff right here really can help with that. Moving on. The next basic things are low cutting and high cutting. So a low cut or a high-pass because you're letting the highs pass through and you're cutting out the lows. That's what's called the high-pass but low cutting standard. You're cutting out everything below this number and you control, you can control the slope on how much you're cutting off. So let's say you're playing a sound. And for example, let's pull up a guitar and say I want to cut out, let's say I want to cut out everything below 500. So this slope right here is going to allow you to control how much it's cutting off. Right here says six dB per octave. So each 12 semitones, it's going to cut out 60, be 12, 18, 24. The higher you go, the steeper it is. So listen, listen to the difference. So you hear, you hear them more aggressive. That got, alright, now high cutting, obviously, it's, it's the same thing, but it's flipped. So I then obviously standard stuff like bells and justing certain frequencies. But what I want to teach in this EQ, now that I got like sort of the basics of out of the way. But what I want to teach in this like EQ video is how to find in sweep for frequencies and also E queuing unnecessary noise out. So the first thing I like to do is if, if I'm E queuing something that has base frequency, that is important, like this guitar has some base. We're going to see, like I said, this phase option. If I don't want that, if I don't want the phase of this EQ shift to mess with the base frequencies, then I'm going to put it in linear phase. But if it's, if it's not something that's super important in, you're not really going to notice it anyway. And you're gonna cut out stuff anyway. And it's not really like the main thing, then you don't I, I'll just suggest using natural phase or 0 latency, but linear phase II you, Alex uses on main insurance because it keeps the phase together the most. Anyway, what I do for every, every single instrument is I get a low cut. Find where it starts to roll off. And not just where it starts to roll off. Let's say if you have a really big 800 eight, you might need to cut this to make room for all the adequate. But right now let's just fine. Let's just find where it rolls off. So around a 100. And the reason why I'm doing this is because look at all this stuff down here. All that right there you can't even hear. And it's just going to build up in not only like get in the way of other stuff like a cake or 800 eight. But it's going to take a more dB volume. And the more you cut out without affecting the sound like you don't want to cut out stuff, just to cut it out other than affects the sound. You want to keep everything sounding good, but you want to cut unnecessary sounds out so you can actually have a louder mix. I did the same thing with the top. But what I like to do is I like to do a brick wall and I cut out everything above 19 k usually. But if your sound is lower and there's not much information on here, you can pull it down even further, but I noticed that anything above 19 k, you can't really hear. So Let's just solo. Just see if you can hear anything. You can't really hear anything. But if you look at the DB, look, so cutting that out is going to make it louder. Like it's not gonna make it louder, but it's going to be able to you're going to be able to make it louder without it peaking so loud. It's a won't make a huge difference. But when you have, when you do this on every insurance, it does make a difference. So now, when you listen to this, what are you hearing? What I hear is on that one note where it goes, There's a little bit of pain and it kinda hurts. So what I would do is I would get a frequency band and on the bell option. And I like to use big, big QRS because it sounds more natural as opposed to a very tight queue. It's not going to sound as natural. You only want to use tight cues when you're getting really surgical and you need to take a very specific frequency out. So keep that in mind. Wide QRS are more natural sounding. So what I would do is I would maybe put on a three, which is still a white Q. And then instead of pulling it up in sweeping, I actually find it better to pull it down. Then sweep. Because once once you pull it out you're like what like instead of pulling it up and then sweeping, everything is going to sound bad. But when you pull it down and said, right, when you get to that for sweet spot where the pain goes away, you're like, okay, I got it, I got it. And now then you're going to drive the gain up until it doesn't really ears. Now, something I could do, that is we took care of the issue. There's not like before. C, It doesn't hurt your ears anymore. But something I could do instead is make it either EQ. And basically what all this is is when that, when that frequency spikes, that dynamic, It's only going to push it down when it spikes. So it's like a compressor, but only on this EQ bands. So watch, watch it. Look at that, look at it again. Before. So it's only pulling it down when it spikes so that it's unaffected. It's leaving everything else unaffected. Because when you have something that's constantly like this, it's always, it's always that's a fixed position. Three dB at 2500 hertz is always going to be out of that sound. But if you use something like a dynamic EQ, let me put this back to normal. It's only in a takeout, what you want to take out. So you can use that in those situations. I could like it doesn't. It's up to you to decide what you wanna do basically. And now one more thing I want to go over is cutting and adding. So a lot of people, when they first started, they just want to add everything. They want to just go crazy and just add a bunch of stuff. But subtractive EQ is actually very good. Because let's say you want a vocal to shine and you want it to be more bright. Instead of adding a bunch of high frequencies, you would want to take care of the moodiness. I'm gonna get to that. I'm going to have a video specifically on vocals, but you would want to take care of what, why is it not clear in the first place? Because then you're gonna get a more natural sounding sound. And so we're just adding all this stuff and it's going to be a lot easier and ears to listen to. And you're not going to have to do a bunch of crazy stuff. So what you would do is once again, get a band, pull all the way down, see where it sounds better to 30 then. And I'm not saying to do this on guitars, this is, I'm just doing it on, this is just an example. But if this guitar were to be very muddy than I would do this, but you just have to listen. That's another thing that dequeuing. You listen to the sound and you're like, okay, this is what I wanted, something other than you do it or, or you hear problems, you're like That sounds like really muddy or it might hurt your ears a lot. So yes, Stuff like that. Subtractive EQ over adding. Obviously you can add. And also I didn't talk about these yet. High shelf than low shelf. So basically, instead of a bell, which is an independent frequency band, it only covers this spectrum. A high shelf is, if you fold this all the way back to the lowest, it's going to affect the entire frequency range. So basically it's anything above it, it's pulling up. So in also the queue can adjust how crazy the slope is. Obviously a bigger cue. A more natural sounding Q would be more open cue like a one. And then same thing. The low shelf. It's just standard by I should though that in there in the EQ tutorial. But yeah, that's pretty much it for E queuing. Obviously, as you go, you're gonna get more. It's just gonna be, it's gonna feel more natural for you to just pick out a sound. Be like, Okay, this is what needs to be changed because this is sort of my ears are this is not sounding right eye, then you're going to go in and now you know how to use this EQ. And then you're going to be able to do it because it's not like, oh, I don't know how to use the hue. I'm going to throw in one more thing. This is this EQ has the ability to do midside mode and left and right. Don't get so confused on that. Basically. Let's say, let's say you want to cut out something on the sides. So if you're wearing headphones, which you should be, you should be wearing headphones, um, or listening on monitors, Studio monitors. It's only affecting stuff on the side. So if you want to boost something on the sides at like, let's see, around like $700 only. Hear that it's adding information. It's adding gain. It's making 700 hertz louder only on the sides and it's leaving the middle untouched. Now let's say you want to take higher frequency out of the midst so you come here. James, made only listen before, after. And boom, it sounds more wide. So that's, that's a technique that you can also use with the hue. I just thought that I should throw that in there since I'm going over E queuing, but yeah, that's pretty much the basics on dequeuing and I hope that helped. 3. Understanding Compression: Okay, I see you made it to the second lesson which is compression. And this is a topic that a lot of people, including myself, when I was a beginner, I just didn't understand it. I don't understand what compression wasn't and understand what it did or how to use it. So I'm going to fully break down what compression is. And it is very simple. Don't overthink it because when I was a beginner, beginner, I were thought in. Now what I mean when I learned how to use it, I was like, this is actually so simple. So let's just get right into it. Let me just pull up a compressor. Let's see the threshold, right? This line right here is the threshold as you see. So let's set it right where it's peaking. So all compressor does is basically just level the audio. It's taking a loud parts and the quiet parts and it's pushing them clustered together. And the way that it's doing that is it's 11 allowed part goes like the transient which is a spike in an audio. It pushes that down. I want to acquire parts such as play. It lets that go, it lets the compression go, and it makes stuff like this and this come closer together, like so when you set this threshold, you see how, if I were to put it right here at the very top? It's only pulling it down a little bit. But let's see, Let's put it right where this low part is pulling down. It's pulling down the loud part, but it's it's pushing the quiet part up so it's bringing those sounds closer together. So all the spikes in the audio are being brought down and all the quiet parts in the audio are being brought up. So it's leveling it. And this is used on absolutely everything, every instrument possible. This EQ and compression are the most used tools in all of mixing. Now let's understand the attack and the release. First, I'm gonna start with the attack. I'll get to this ratio afterwards, but let's start with the attack. So what the attack does is it's telling the compressor how long to wait before turning the signal down. So let's say you set the threshold. So what this attack does, one millisecond. It's waiting. The, the audio spikes. It's waiting one millisecond for it to bring it down. Let's say we put it on 100 milliseconds. Now when it spikes, it's waiting a 100 milliseconds to pull it down. So it's letting that first, initial transient through. And what a transient is, it just spikes and the audio, the louder parts of the audio. So this is going to allow, the reason why people use this is it's going to allow for a more energetic sounding sound. It makes when you, when you push the attack back more and let some of the transients through, it sounds more life, sounds like has more life in it instead of just the complete crushing, making an absolute, the same everything the same volume. So basically the attack control is to control how, how fast that reacts and how natural or unnatural it's going to sound. That's all that is. So the faster they attack, the faster and the instant. If you set this on 0.01 milliseconds is going to act instantly. Look at this instant. Let's set this on 1 second. See that I didn't even do anything. Let's do a 150. See, it's waiting a lot more time. It's letting that first initial, initial transient through. Okay, now, now that we got that, let's go with the release. So there really is how long it waits to let go of the signal. So what compression does is it brings on the loud parts. So now it's clamped down. It's the loud part hit. Now the compressor clamps down right. Now the release is how long it takes to let go. So if we have this set really fast, the SEC watch this. The second that this passes the threshold. The second that the, the audio itself isn't above the threshold anymore, it's going to let go of it immediately. If you have this on a fast release. But if you haven't on a slower release, like a 100 or 200, It's gonna take a lot more time to let go. Let's push it even further. You see that it took that much time for to let go. So this controls basically the, the attack and the release controls that, that's, so that's what it actually controls, but what we humans use it as to hear it. Controlling the vibe in controlling how it fuels. Because, you know, if you let something just get smashed by the compressor and there's no transients. It's not going to be as low as full of life as if there is transience of the releases way too. It's not fast enough, you know, you're not going to be bringing up anything up. So the attack and the release is basically the controlling of the compressor to actually level. It's the timing that you use to level everything properly instead of all over the place and also having the attack too high to completely destroy the sound and make it not sound good. So use those two things to actually get the best sound out of your compressor basically. And also leveled audio. Now the ratio, this is very simple. It's actually a really easy thing to understand. The ratio. So you see this threshold. So right now it's on a four to one. That means it's going to, for every four dB above the threshold, which is audio level, it's going to take one dB out. So if 40, It's gonna take a one dB out. And then let's say you have infinite 21, which is if any audio goes over the threshold, it's going to just take everything out. So it's not going to let anything over the threshold. So the lower you have the ratio, the less the less taking out in, the less pulling the audio down and clamping down. Basically, the less the compressor is going to compress the audio, the more the higher you have it, the more that the compressor is going to compress everything over the threshold. It's controlling the, the softness and hardness of how much it's going to take out over the threshold. So now what you need to understand is these different things are here. So peak and RMS, RMS is an averaging. It takes a listen to the audio and it gets an average level, it gets an average audio level. Then the compressor reacts to how, what that is. But peak is. It sees the peaks and it sees only the audio level of those exact peaks. And then it, it, the compressor reacts to just the peak. So if you wanna do like dressing on a vocal, you would want to use peaks because a ds is going to be loud. I mean, an S is going to be very fast and loud. And then using a peak, instead of having average, it's going to be a softer sound for RMS because it's an average. The peaks is going to be a more exact, exact cut. So you'd want to use that. But on like a guitar or something that's more smooth, like maybe like a piano or even base. To make it more smooth, you don't want to use RMS because it's an average level and that's what we use on mastering. I'll get to that later on, but yeah, the next thing I want to say is this knee right here. So the closer the audio gets to the signal, if you have really high knee, it's going to, it's almost like this. So the knees down here, this is the actual threshold. The audio's coming up. If you have the nice that here, it's going to start to reduce already. Then once you get to the threshold, then it's going to reduce even more. It's going to compress even more. So the higher you it's almost like a softening it. When you have a knee, it almost softens the that it softens the compressor almost. So if you have no knee on the compressor, then it's the compressor is just going to do exactly what's the threshold, exactly where the threshold is. It's going to pull it down, write out that ran a threshold. But if you have a a software knee or bigger knee, it has a 90 and 90 dB range. So it's going to everything above and below or every, yeah, everything below the threshold by nine dB, It's going to start to, start to compress before it even reaches that threshold. So that's all that is of n. Obviously, once you compress year again, it's going to be quieter because compression is all it's doing is turning it down. It's turning down the loud parts. So now what you need to do is turn up the, you want to turn up the actual audio. So this right here, that out to make up, right here, this button, it says makeup. It's to make up for that stuff you just took out. And think of it as this loud part, low part, that compressor takes the loud part down. And now the whole sound is quieter and I had to bring everything up. So the compressor is taking on a lot of parts then you push everything up together. So there's more even and everything is like glued together. That's why compressors are often called a glue compressors because they just glue the sounds together and mix them more even in level. All right, I hope this lesson helps you understand compression more. Obviously, I'm gonna go more. I'm going to use compression in the videos on when I mix the song. So let's get to that. 4. Arrangement & Color Coding: Okay, So I'm going to be walking through all the steps to mixing a song. And the first thing that I want to do is organization. Because organization is very important and it just helps you so much. So what you're gonna wanna do when you have your stems or if you're just mixing in the actual production which I am right now. But mostly. If you're a mixing engineer, you're going to be working with stems that people send you. So you're going to want to read it, you're going to want to go through all the stems, each instrument. And if it's not already named, you're going to want to name it either you color-code it. So I like to put all my drums into one bus and into one group in bus and named them all accordingly, then color-code them so you know how to do the same colors that I do. I make drums red and the base orange than the instruments. Make sure like a greenish bluish color. But you don't have to do the same thing as me. Basically, all you wanna do is you want to put all these in groups. And I'm going to explain bus, busing and a little bit, but yeah, and then all the vocals you want to name? Absolutely. You want to name absolutely everything. So that when you're mixing, you know what is what. And trust me, this helps so so much. All right, Now, not going to explain busing. And basically what bussing is is it takes all instead of, instead of all the stuff, going straight to the master, which is the whole entire track. It's just the map, the masters, basically the entire song into 11 track that you're listening to. And all these other tracks are usually just going straight to the master. But if you'd create busing bus groups, then you take all these instruments. Only the instruments are then you put them in an interim intolerant bus. And this is I'm I'm on Ableton right now, but you can do this in many different ways, like on Pro Tools, you have to go here, like as you see right here. You can click here and then send it to the instrument bus. Or you can go here to look, say the sub and send it to the base bus, then I know NFL, you have to that there's I'm sure there's tutorials where you can find it, but how to, on iPhone, you have to click this like the green arrow. Then on Ableton, all you have to do is highlight everything and press Control G to create a group. But yeah, you can do this in many different ways. Depending on what doll you have. Just look up how to create a bus. And then once you have all your buses created for the drums, the base, the instruments and your vocals. And then maybe like a sound effects bus. Now you're going to be ready to start mixing. But what I'd like to do on each bus before I start mixing is every, all the buses to minus 3. And the reason why I do that is so that I have a little bit extra headroom so that nothing is clipping. And then one final thing is when you have dubs or like basically doubles of your voice, you're going to also want to create their own bus as well. Like I have a vocals bus and I have buses with inside of buses. So I have a vocal bus, but then I also have a dubs bus. But this dubs buses also going to the local bus eventually. But the reason why I do this is so that I can manipulate an EQ in, um, do different stuff to the dubs which are supporting the lead without affecting the lead. Or like all the rest of the locals in this including the ad lib. So yeah, that's the that's the last thing I want to point out, but once you have everything organized, color-coded and names and everything is in buses and you set everything to minus 3 dB on that, on the bus groups, then you are ready to start mixing. So let's get to the next video. 5. Gain Staging: Okay, in this video I'm going to go over gain staging. And the first step was organizing in naming everything. But then the next step is going to be gain staging. And what gain staging is, is basically you listen to the song and you're going to start with one thing first. Let's, let's say you start with, you can start with whatever you think is the main element in the song would say you have a guitar and you want that to be the main focus. So huge solo guitar then add on, but I'm gonna do it with the kick. So you want everything to be level with each other and not be all over the place. So you would start with the first thing, which I'm gonna start with the kick. And I'm going to bring in the snare. In this session, everything is already perfectly level and it's already mixed, but you basically, you keep on adding stuff in and you turn it up or down according to, let's say you listen to the kick versus the snare. That, let's say the snares way too loud. You're going to turn down the snare, then you're going to come in and then you're going to add the hats. And if the hats are too quiet, you're going to turn off the hats and so on. You're going to do this with every single element in the entire song before you even start mixing. Because a great mix starts with great levels. And that's something that will very much help you as you start to go on and mix more and more stuff. And yeah, that's pretty much it for the gain staging. The only thing that I want to add on is make sure nothing is clipping. And you have at least three dB of headroom. That's why we did the minus three dB in the last video. Anyway, let's go to the next one. 6. Mixing Drums: Okay, You made it to the first thing that we're gonna do in the song. So the first thing I'm going to start with is the drums. I like to mix the drums first in every single song. Unless it doesn't have drums. Because I feel like the drums are, is something that is powering the song. That's like the whole rhythm, you know? So I'm going to start by on the kick. So after you have everything gain stage and everything, you're gonna come to the kick and let me turn all this stuff off. And as you notice, I don't have much on the kick. And the reason for that is because if it already sounds good, you don't need to add anything else to it. A lot of people, they get stuck in the hole. Or I used to do this myself to where I would think I have to add every plugin in the world on one thing because, oh, that's just, I have these plugins, I got to use them. But that's not actually how you mix. Because at the end of the day it's about how it sounds and how it feels. So if it's already sitting right in, it's already sounding good. You might only need to add a little bit something. You don't need to add all this stuff. And if something already sounds really good and it already sounds perfect, then you don't do anything ADL in, you just leave it. And if every, all the frequencies right, nothing is bothering each other, you just leave it. That's something you have to learn in mixing. Don't overdo, don't overthink. You just listen and you feel and that's how you do it. Okay, let's get on the first plugin. So this is something that I apply across every single channel on every single thing. So this is the only thing, this is the only time we're going to talk about it. Basically, this, all this does is it emulates an SSL board. In SSL board is, is an analog board that instead of all these digital tracks, in the analog realm, these would be actual tracks, analog tracks that the sound is literally going through the board and the board has this character sound to it. So in a lot of people call it the analog sound. And this plugin, I feel like it does a really good job at emulating that sound. And it has a drive knob on it. So it's just slight saturation. So I put this on every single channel, then whatever I feel like, I want to pop out a little bit more like maybe the vocals or the kick and snare. I just drive up the saturation just a little bit. That's like pre saturation. Anyway, that's the only time I'm gonna talk about that because I apply that on every single track. Let's get to the EQ. So like I said, in the first EQ tutorial, linear phase mode, I'm doing linear phase mode because I'm affecting the base frequency. If I didn't do linear phase mode, it's going to make that base frequency out of phase. And not only is it going to make even quieter, even if I was boosting it. I mean, unless you're boosting a lot. But even if I'm boosting a little bit, it's going to not, it's going to make it quieter. And it's going to make it louder because it's going to be out of phase with each other. Basically, when something is out of phase, the wave are canceling each other out. They're not working together. They're going opposites in their canceling each other out. So you wanna make sure when you're doing base or important things like are important elements that have some type of base frequency or just anything. Even if it's a hi-hat, very high. If, if it's a very important element in the song, I like to use linear freeze mode because linear phase moon keeps the phase of the best. So That's what, that's what you should use on Bayesian continues in anything that is very important in the song. Anything else? I use natural phase. I don't even use 0 Lindsay at all. So I only use 0 latency when I'm recording because there's no latency or delay. But all I'm doing to the kick is I'm boosting 60 hertz, 65 hertz, and 80 hertz. And it looks like I'm doing a dynamic EQ and I'm doing dynamic EQ to catch the train z. And only then I have, basically all I'm doing is just boosting the thump of the kick. So let's listen to before and after. So if you are listening on speakers, you're going to hear, it's not too much of a difference, but it's adding a little bit extra kick as know, call it a kick. So it's adding a little bit extra thumping, little less. It's always nice. If I felt like this, I felt like this kick didn't have enough, little enough of that. So I just added a little bit more. And if your cake RD has enough, you don't want to add anything that already. You don't want overage stuff like I was talking about. You don't want to overthink anything. Or if or let's say somebody has too much or something, then you want to subtract. But I'm doing. All I did was listen and I'm like, Okay, I want this kick to just slap a little harder. So you can drive this all the way up to six dB if you wanted to, but one dB did the job, or it was 20 dB. But then the rest of what I'm doing is I'm doing a brickwall filter, low cut at 20 hertz because there's nothing below that. You can't hear anything below that. And it's cutting out everything that is below that so that it peaks lower and you can actually make it louder. Same thing with the 99, just opposite side. Now, the next thing I'm doing, and this, this is a thing that people get very confused on, but parallel processing is actually very simple. I'm creating a parallel. So here if you, if you look right here, this is, let's just name this OG. So this is the original track. This is the, this just came from the EQ and now it's coming into here and this is the actual track. Now, this is the first parallel, so parallel one, then number two, parallel to, these are copies of the sound. This is a copy of this sound then. But the reason why we do this is because see all these effects over here. Now I'm able to have a copy of the sound and affect everything differently. And the reason why you do this is because you want to, let's say you want to add a very high-frequency sound to the kick, but you want to distort it without ruining the original sounds. So you would create a parallel. And that's exactly what I'm doing, is on this parallel. Let's turn this up. So I'm compressing it a lot. Then I'm saturating it a lot of n, boosting the transient, which is the first spike and audio. Then I'm limiting it even more now than I am. I'm just turning it down and then I'm adding a bunch more frequencies. So this is, let me show you to the sound. Let me show you the sound before all the processing. And then after. So basically, I just compressed it a lot with a very fast attack and a fast release so that it would just crush the sound. Then I saturated a lot in, added a bunch of high frequencies. And basically, what that is gonna do is when you blend this back in. So let's just turn this last one off, but let's watch, I'm going to blend it back in. So if you let's, let's turn it off often on you here that has a clicking sound to it. And the reason why I'm adding this is because on laptops and phones, speakers, this is going to help it cut through everything and actually you'll be able to hear the kick. And then for this parallel number 2, I'm doing the same thing, but I'm not doing it as crazy. And I'm cutting it. Instead of boosting the highs, I'm cutting the lowest so that it's more like a mid-range type thing. But I am saturating it a lot. So this was more for like a mid-range saturation. So you can create however many parallels you want. It's just about what I, basically what I, what this was all about is so that you can hear the kick better on phone speakers and laptops in. This is something that I do on every single song. Unless, unless you don't need to do it in the cake already has that information. It already has a bunch of highs, and it's already perfect. But in this case, I wanted to add some highs. So I do very suggests making parallels, then making them very saturated. And then adding a bunch of high frequencies and then blending them in so that you can hear better on phone speakers. Now, the next thing is the snare. Let's turn everything off. The first thing I'm doing is compressing it. I'm only compressing this by one dB, which is very slight. And the reason why I'm doing that is because I'm using this compressor sort of as a transient designer in. I'm letting some of that attack through like we talked about in the conversion. Just horrible. I'm letting, I'm making it to where the first initial transit comes through authentic lamps down so that it makes it, it actually is making the transient even louder. And it's adding just a little bit extra snap to the snare. On this EQ. I'm taking out a little bit of pain frequency. So let's listen to that before and after without the EQ other than the EQ. So it's just a little, a little bit less hard on the ears. And this is something that's really, really important that I want you. And I want everyone watching this to take in. Like really understand this. There's so many songs, like even professionally make songs that are out today like that, still have this sometimes still be happening on a lot of songs. Where the snare or the clap just hurts your ears so much. There's so much pain frequencies in it. And it's like I go to turn it up. I want to turn it up louder, but the snare is just a hertz. So this is something that's really important to where you gotta make sure that the snare Doesn't her ear. So this ne'er was not that painful to begin with. That's why I only had to take out one dB. But if it's a snare that's painful, you might have to take out three to six dB, dt or even more just depending on the snare. But once, once again, that technique of pulling it down with a wide Q and then sweeping, just repeating this out. So right around there. So that's the technique I do. I pull it down sweep and I keep repeating, repeating the sound over and over and over again until I find the sweet spot. And then I dial it back up. And then I replay this out and again until I find the right amount, that sounds good, then you know that it's good. But so that's, that's, that's something that's really important when it comes to snares, especially for that I'm just rolling off at 40 hertz because once again, I'm talking about how when you roll off unnecessary sounds, it helps it not peak so high in dB, then you can make it louder. And the reason why I did 40 and not like higher, like 60 years, a 100 is because I want this snare to have a little bit of a punch to it, like a little low and punch right here. And because that sounds good on snares, and you can actually even go ahead and add more if you want. But in my opinion, that's that's how I wanted it and it already sounds good. All right, moving on to the parallel. In this parallel IM, so all I'm doing in the parallel, I'm saturating it a lot. Then I'm saturating it even more a lot. Then I'm IQ, doing a bunch of the paint out. Then what I do, so this is before and after. There's a huge difference there. And that's why we do this in parallel. Because you do something crazy to a sound in the parallel, then you blend it in and to some degree. And it doesn't affect the original thing. So it was at 20 before. What you would do is you'd blend it in. But okay, so before c adds this extra punch and it just, it just feels more full of life. That's something I love to do, is do a parallel R Then saturate saturated a bunch, just saturate it all the way. Oven blended in and it just sounds so good. Suddenly I really like to do, all right Now the hi-hats, I mean, what I'm doing is compression. And same thing on the snare. This is the type of compression that basically it's making the first initial transient a little bit more louder because it's letting that first transient through. Then it's clamping down. Then it releases off on the quieter, more quieter sounds at the end of the sample. To just bring more energy into the sample. Basically, that's all it's doing is it's bringing more life then what this EQ, I'm taking out pain. So let's see before and after. So in my ears, what I heard was basically the hi-hat was kinda harsh. It was a little harsh in on certain notes. It just hurt a little bit, especially at high volume. So just tapering it back three dB. After I, I did this sweep and it found the sweet spot. This was sweet spot. It just helps a lot, helped us really a lot of that I'm rolling off with high hats are usually roll off around 200 because there's not really anything below 200 and a hi-hat. Now moving on to the open hat, all I'm doing is the same thing, doing compression to add a little bit more life. Then I'm rolling off at 200. And so that's all for that. And then so that's the last thing I have for drums is snaps. Okay? So I'm actually compressing this again them out. And what this is doing is not only bringing a little bit more of the transient out, but it's also extending that tail. So if you listened before and after. See, I did make it a little bit louder, just a little bit, but it extended that tail a lot more and it brought that transient out a little bit more and added life. And that's exactly what we're looking for. So once again, I'm taking pain frequency out. And then right here, this is this at around 1600, Let's before and after. So that cleaned it up a little bit. It was sounding a little bit almost like muddy type. And basically all I did was I swiped it and I found the sweet spot and it just helped to clean up. Let's listen one more time. So it's just about fine. It's just about listening and just being like, Okay, what? Like it's, it's not even like you have to ask yourself, you listen to the sound, then you're like, okay, this needs to sound like this. And now that you know how to use the EQ, you can easily go in and find these frequencies and then tape on the back a little bit or add more frequencies to, let's say you wanted more high frequencies or something, then you would add more. But then what the snap, I'm just rolling off everything below 60 because there's nothing really below there and a snap. Then that's it for the drums. But now this is, this is the last thing in this video, but drums processing. So we just, I just went through all the steps of mixing each individual drum. But now we're going to mix, We're going to affect all of these. All you see, all these are going into this one-channel. So now we're gonna affect them as a whole. So let's, let's turn everything off and listen. And I'm going to turn it on. So it's not so drastic, but I notice a really well, what I notice is that it sounds more together and it adds a little bit more life. So all I'm doing is basically, all I'm doing is I'm adding a little bit of saturation. Very, not that much, just 10 percent on this plugin, which is not that much. And then I'm adding a transient designer. And what a transient and designer is. On this attack, it's boosting those spikes in the audio. So the loud parts, That's what a transient is. Then it's bringing up the quieter part. So it's almost like, it's almost like what I was doing in the compressor. But this is just a different plug-in in. It's more precise, I'd say. And what that's doing is it's adding life. Then with this compressor, this is actually a vocal compressor, are Vox, but I worked great on drum bus processing because I don't know, It just sounds really good. It sounds good and everything really, but I really like to use it on drum bus processing. So all I'm doing is compressing it by 3, which is not like that much. So all that's doing is it's bringing the levels more together and it's making it be a little bit more full of life. And then with the sooth plugin, this is a plugin that basically it automatically detects whether there's resonance. So basically certain frequencies that are peaking too loud that our resonance. So if you have a guitar, then you have this one note where you just have, it just hurts, your ears are theirs or there's something just peeking out that just doesn't sound right? Those are like resonant frequencies. So this automatically finds those and it reduces them. And I, this up and down, this is like an EQ. When you pull it down, it tells this plugin to not process this area. And when you pull it up, it says, hey, process this area more. So as you see, I have it right here around the pain frequency area like for K to six K. And that's just smoothing it out a little bit. So that's all that is a then a final EQ. And all I'm doing is I'm doing is cutting out everything below 20 and everything above 19 because you can't hear anything about that. Then linear phase mode. So now let's hear that once again before and after. So all that's doing is helping it glue together a little bit more and adding a little bit extra life. Now let's hear that in the mix. Sounds great. All right, I hope this video helped you and let's get onto the next one. 7. Mixing Bass: Okay, We made it to one of my favorite things and that is base. I love mixing base. And let me show you the way I like to approach from mixing base. And basically, the first thing I wanna show you is that I have two subs or base things here. But they're both going into this one thing. So basically it's kinda like this is the base of us. And these, the reason why I'm not I'm mixing these differently because these subs are the exact same thing. They're just different patterns. So that's all. So the first thing I do, Well first, let me take everything off of okay. So the first thing I do, and obviously with everything, I just listened to it. So let's listen to it. I saw off the bat. I'm like, I want to add a little bit more, Lohan, so I use this plug-in called the neutron and the sculptor and just exactly does what I wanted to do. So listen, it's boosting the loan, but then it's also taking out moneyness. And it's doing this automatically. It's detecting where it should, it thinks it should apply it to other, then you just select whatever insurance doing. But then I'm E queuing. And in this EQ, took down a little bit of the moneyness. Let's listen to that. So it's not that much of a change because you can barely hear that. But then right above that, I am Boosting right here. Look, listen to this part. So as you hear, that's, that's more of a high-frequency. So this, combined with this, is going to make it be heard better on phone speakers and laptops. Because not only this right here is clearing up the sound a little bit, a little bit the moneyness, right? Then this is boosting more of the high frequencies so that you can actually hear it on phone speakers and laptop speakers. So that combo is something that, I mean, you don't have to do that and everything, but It's just something that really helps. Then all I'm doing is lowering the highest just by one dB and then lowing the lowest, two-by-two BB, two dB. But all you have to do is listen and see what you feel like you should change. Then I'm adding saturation. And what this plugin, I'm using the mix knob to basically with this saturation, you set the saturation point and then you can determine how much you want to put in. You can put all the saturation in or none, which at that point the plugins is not doing anything. So I chose right in the middle, 50, 50% percent unaffected, 50 percent saturation. So it's like a best of both worlds type of thing. All right, the next thing, compression, so I like to compress it away. It's like you don't have to do it every time. But it just makes it more full sounding because basically, as we know, what a compressor does is it levels of sound. So all it's doing is if we, if we actually zoom in to this audio rate, you see this 800 eight, how it kind of tapers off at the end. All this compressor is, is doing, is making sure that, that doesn't. It tapers off less. This part is louder. It's making this part louder. And the reason why I'm doing that is so that you get the most base possible in the song. Because who doesn't want all of the vase? And I'm doing it with a fast release so that it lets go. And it really lets that tail and get up because you don't want it. You don't want it to not come up where you want the base. So fast release, other than a sort of fast attack, you want I wanted to let out, I like to let some transients through, but not like all of them. So, you know, a semi fast attack. And then for the ratio, a good ratio for base is around 86 to eight. That's a pretty good ratio for base, but it's obviously up to you. All right, so the next thing I'm doing is I'm adding saturation. And with this plugin you can pick a certain style. This is just emulating different, saturated. Then I'm just driving it by one. So let's listen before and after. So that's, that's actually a pretty big difference because that what this is doing or here this is like stylizing it. And that is really going to help it be heard on phones. Because as you hear a lot of that, like higher-end high mids, all a lot of the high mids came out. If you hear that, if you listen to that. And that's really going to help it be more pronounced on phone speakers and stuff like that. And now I'm doing with the EQ is linear phase mode. Make sure it's on linear phase mode. Then high cutting or low cutting, 20 hertz out because there's nothing below there once again. And then rolling everything above 10 K on off because there's not really anything above there. And in the 800 eight, there wasn't anything above there. Then I'm adding a limiter. And the reason why I'm adding a limiter is because I'm trying to control the peaks with this 800 eight because the kick is the transient for the 80. Eat that cake really is transient. But also when you can, when you can control the peaks more in, in like the mix. When it comes time for mastering, your going to be able to push the volume louder basically. All right, Let's come to this parallel. And yes, I'm adding more parallel stuff because parallel processing is amazing and you should do it on a lot of things because it is is amazing. So let's, let's hear what I'm doing. Let's just listen to just the parallel by itself. So what do you hear? There's no low end. It's all wide and there's it's like really saturated. And I cut, it's mostly the mid-range. So let's just go back to the very first thing I did. Let's turn those off. So this is the original Italy, right? Then what I, what I did was add a saturated or unsaturated saturated, extremely. Right? And then I cut everything below 200 hertz out so that there's no low end. Then everything above 1000 out with like a 12 dB per octave slope. So this is before and after. So now, so now it's just a really saturated mid-range. Then what I'm doing is I'm making go all the way out to the sides. And this is a free plugin. So you can get this same plug-in and their stock plug-ins that do the exact same thing. But you can find this plugin on their website, ozone, just look up ozone imager. But all I'm doing is I'm painting out all the way to the sides with the stereo eyes button and the width of a 100 percent. So it sounds like this before and after. And that's why I cut everything below 200 because on the sides, you don't want any law. You don't want any base frequencies on the sides because it's just going to muddy up the sides. And one, there's bass frequencies on the sides. It makes the song sung cluttered. So when you have your base frequencies down the middle, which is called mono. And then like we said earlier, how you can do midside mode on EQ. That's the same thing, that there's sides and then there's made. Also. Another way of saying something is only in the center is a mono of an obviously stereo would be stereo two speakers left and right. So all I'm doing is just making it widen, just that. And making it wide is also going to help be heard on headphones and stuff because now you're writing it. So now you're really, you're bringing that ate away out really. Because once you make it really wide, you can really, you can really hear that. The final, the final thing I'm doing with this EQ is I'm cutting out everything below 200 again and everything above 1000 and make sure it's in linear phase mode. Then then I'm blending it in. So I would just come here right there. Sounds good. Then before and after. So that's really going to help your one thing, that one parallel processing is instantly, you're going to be able to hear on every single thing you play it on now phones, laptops, headphones. You're gonna be able to hear that anyway, definitely. So now let's listen to it in the mix. And as you hear, you can hear that rumble from the 800 eight. You can hear that. Like when you listen to a by itself. You can hear that it's wide, but in the mix, all you hear is that rumble and that whiteness is really helping accomplish that. 8. Mixing Instruments: Mixing instruments. So let's, the first thing I'd like to do is define a which one is the main instrument? So in this song, the main instrument is the guitar. It plays throughout the entire song, and all the instruments are around the other. It's all around like guitar. So what I first do is obviously you're going to have your, your gain staging already set because we already did that before we started the mix. So all these instruments should be surrounding what's the most important or what you feel, what you feel like the most important it, because you can decide what you want the song to focus on. But for this guitar, all I did was, so for this guitar, I just listened to it. So immediately I thought to myself or I didn't think But what I heard was that when IT slapped, it was like there was a little bit of an attack there. Like it was a little bit too much almost. So I just added a compressor to tame that just slightly. Then the next thing I did was I added this sooth plugin. And you already seen this before. It's the it's the thing that automatically detects resonance and it just soothes, basically it does exactly the name sooth. It's Susie. And I just added a 10 percent. I then right here I told it to process more of three k at R just by another GB, just so that it suits out that three k range. Then for the final thing, natural, amusing, natural phase and rolling everything below a 100 off and everything above 19 k off. And that's it for the guitar, and it's really for instruments. I mean, this goes for everything. You don't want to overthink anything. Like you don't want to ruin the sound of anything. Because when I when I first started, I kinda really just over thought and I would just add a bunch of stuff. But when you start with something that already sounds good, you don't need to overdo anything. Now if this guitar had a bunch of, like let's say was very muddy and it was very had a lot of pain, then I would do I would sweep for that in the EQ. I would take it out attainment. Then with this plugin, I would take more of the resonant frequencies by probably trying to mix knob up. But that's just something that you have to listen to yourself. You have to listen to for these things yourself. It's not even something that you have to listen to it you just play, you listen to the sound. And you automatically are like, Okay, it's muddy or, or let's say hurt your ears like you're going to know, like you're just gonna know because you just listen to the thing. So you have to she have to go in and use the tools that you know how to use like EQ and compression. So it's really just getting familiar and knowing what to do with the tools that you have. The next thing are these keys that came in. So all I'm doing is compressing it a little bit just to help control it just a little bit in, bring up the tail so there's, there's more life and it's a little bit, it's a little bit more more consistent. The next thing I'm doing is I'm adding a suit plug-in, and I'm adding it. I'm boosting more right here. So let's listen to just what it's doing. So right now we're hearing what it's producing. So you can hear that resonance around here. Let's solo just this word. So that's something that I heard in the sound. So let's, let's do before, after. So there's a big difference there. A tames that resonant frequency a lot. When I was in when I was listening to the keys, I was like, I just I heard that poking out, especially when I was playing all the instruments together. When you can, when you can control in sooth, the sound of all the instruments when they are together, they sound, they sound so much more in harmony and they sound so much more together like Island. For the next thing I did, the EQ. Rolling everything below a 100 off and everything above 15 K off, and then this light tunnel frequency. So that's just something that I heard and I control it with a, with a dynamic EQ so that it only affected it, it only pull it down when it spiked out. And let's go to this, these bells, these bells over here. All I'm doing is I'm compressing it to bring up more of the quieter sounds and make it basically more together and more full life. Then I'm cutting everything below 300 off and everything above fitting K off. And there's nothing below 300 that you can hear and have an unnatural fees. And it's as simple as that, because this is more of a background element. So let's listen to the instruments and getting. So that's all that I needed to do. Then the next thing I did on this guitar that comes in on the last chorus, I added a good amount of stuff to it. So first compressed it to control it and also bring a little bit more life out. Then the next thing I did here, Let's listen before and after the saturation. Saturation. So I'm just saturating a little bit to add that electric rockets are vibe, usually rock guitars that are pretty saturated. This one, it was already saturated and get them out in a little bit distorted. But, but I just wanted to add a little bit extra, extra like, you know, saturation at that. That was more of just like more of like a vibe thing. Not really so like anything else, like a data add some more impact to the guitar. But it was more such as the vibe thing. And then for the next thing, there's a lot of resonance in this guitar Azure here, like just listen to this. If you didn't hear that, let me solo it. So there's a lot there was a lot of pain and resonance and all I did was I used a suit plugin on 20% and I boosted this all the way up at four K, which were the resonance was in a suit that out a lot look before and after. So you take a lot of that paint away. But then there's still, there's still a little resonance. So that's what it didn't the EQ. See, that's the that's the thing that was sticking out, so I ducked that down. Let's listen to before and after. You hear that, it just it didn't completely taken away because I wasn't trying to take it away, added to the sound, but it was a little too loud. So Agents Helped it soothed out. And it just made it to where it's not annoying. You know, you don't want to listen to a song, then it's just hurting your ears. And then the only thing else I did was rolled off everything below a 100 and then 19. Okay. Everything above. So yeah, that's pretty much it for, Oh, there's one more parallel processing. So all this is just on this parallel. This is actually reverb and delay. So let's listen to this. So I'm going to make another video about effects. But let me just go through this real quick. So just the eighth note delay with some reverb, just to add some extra five. I'm going to go more in depth. And later on in this course about specifically affects and automation. But yeah, that's all I did for the rest of that guitar. The final thing that I like to do to instruments, and this is something that is amazing and not, I feel like this is not really known. Like too much. Like of course, parallel processing is known, but like this technique that I like to do, this is something that's done on vocals to like a lead vocal. And like also I showed you on the snare and stuff. So basically, all I'm doing is I'm creating a parallel. Then I'm compressing it. A extremely like if you go here, that Here's compression, then you go here, Here's more compression, here's more compression and all these compressors are compressing it a lot. So then i'm, I'm soothing it and I'm seeing a lot of resonance out and paint frequency because all that compression brought up a lot of pain. Then I'm rolling off everything below 60 and everything about 1988. And make sure this is on linear phase model when you're doing parallel processing, everything should always be on linear phase one. Then let's listen to before and after just the parallel. Do you hear that is really compressed, blended in. This is what, this is what adds to the whole sound. I'm going to play it before and after. Absolutely everything got up. Not only is it more together, more together, and it sounds like an actual like an actual song. It sounds like everything just got amped up and there's so much more life and energy and thickness. It just sounds so good and I love doing that on literally every single song. It's not something that is amazing. And I use that sort of as the final push to the instruments. Then I control the level. And basically once I, once I do that final thing, I come over to the final level of the actual bus and then I push it up and down and find the sweet spot. But that's the final thing I do to the insurance bus. 9. Mixing Vocals: Okay, vocals. This is something that everyone wants to learn how to do, and everyone is always trying to do. So let's get right to it. So as you know, we put all of them in, all in one bus, the vocal bus. And then we also have a dub bus within the bus. So let me solo the vocal, just the lead. I'm going to just do the lead and then I'm going to show you how to mix it up. So let's take everything off. Okay? So the first thing I like to do to every single vocal is I pull up in EQ and let me, before I actually show you, let me explain to you my thought process of this. So my thought processes when it comes to the vocals. Instead of adding a bunch, this goes with everything. But for vocals, especially, instead of adding a bunch of stuff immediately and trying to do a bunch of stuff to it. I like to take away what I don't like. So subtractive EQ, then I compress, then I add stuff. So this is exactly what I'm doing that in, this is exactly what I'm doing in the CQ. Look. So I, I come and the first thing I do is I, I, obviously I go down and I sweep the frequency. And I'd like to start with a wide Q for the base frequency, because if you listen to the vocal, this is what it sounds like before the VM chatted to it best for you. So that's a raw vocal. And as you hear that is very, very, there's a lot of low frequency in there and a lot of Medina in there. So what I do is I clean it up. So I I pull up the EQ all the way down with a wide q. Then I sweep, added to it. I find it. Right, I found it. Then. Let's try to do it best who you gotta show me why. I put it up. Then I come down and I stop. Once I find a spot, then I'll do it again. Baby, I'm not sure how to do it best who you gotta show around three dB, the VM and chatted to it that baby shot to do it best helps clean up. It just helps that clean up a little bit more. And when you compress, it's really, you're really going to be able to hear that difference. The next thing I'd like to do is very, very important because this range, this like the flag 300, the 300 to like 900 range. There's like a lot of boxing this. So what I do is I take another queue, then I almost do this like a three-step thing. All I'll do, the first thing I do is I take the very lows out on a 1 q. Then the next thing I'd like to do is I take the boxing this out on a. Two q. Then I take a little bit about the nasally as nasal miss out on with a three hue. So it's almost like 1, 2, 3, and it's going up in frequencies. And then, so I just take a queue. I mean, I take, yeah, I take a bands are then put on to pull it all down, then sweep, try to do it. They got to show me what to do. Crazy. You. So if we bypass this baby Emmet shot it, do it best to do it. Obviously this is too much, but do you hear how much more clean? The end clear that is. Now I'm a dial back. The VM chatted to it best for you. See, if I boost that. Listen to the boxing this baby amateur added to it best for you. Gotta show me what to do around four dB of induction. And I found that was so much more cleaner. Let's listen before and after. Baby, I chatted to it that the VM chatted to it here that do you hear that instantly brings it up like it instantly brings up like the clarity in the vocal. So It's just like something that is very important. Then the next thing I do is there the nasal illness. The last the last thing I told you that the 123 do the same thing. Sweep. You find the nasal this area. Let me solo that for you. It's this it's this frequency that kind of hurts a little bit like and it's just, it's not pleasing. I only take it down by like one dB. But I just noticed that it helps it just the most vitamin amount other than all the rest, all you see is a bunch of resonant points. Basically. When you listen to a vocal raw, you can just hear a bunch of resonance. And so all I did, I found it. Then I'm doing dynamic EQ doing instead of regular hearings so that once it's only taking out the frequencies when it's spiking. So that just helps to clean up so much more. Then let's listen to it before and after the VM chatted to it best for you, baby, I'm attracted to it best. So much more clear. Then the next thing I do is, so this first CQ was more of a surgical EQ other than the next one I do is a tonal EQ. So now I'm tonally shaping it. So let me bypass that back and forth. The VM chatted to it, that baby, I'm attracted to it. So now I'm taking even more stuff out to boost the clarity in really totally shaped this. And you're probably thinking, Okay, this is ruining the vocal, but just, just keep, stay with me because the next steps that I do really, really brings the vocal out. But with this EQ, I really highly suggested in the CQ it's an SSL, each channel EQ from waves. There's also you can get a Universal Audio 1. But basically it, you can do this with any hue, but with this one, instead of a graphical, you have to listen. So this is great for tonally shaping. So what I do, let me reset all these things. This is what I feel. This is literally my process of what I do. I turn, I start from the bottom up. So this is the low frequencies, low mids, high mids, high frequencies. So I start on the low frequencies, turn this knob all the way down. And then baby, I'm attracted to it that I sweep with this number here. Baby, I'm attracted to it. Got to show me what to do. And I find the point where I like to set it up. So I said that 90, uh, then I put this back up and I'd like to do is I'd like to turn it up, then go down. Baby, I'm not sure how to do it best for you. You got to show me what to do. So around negative 60, be cleaned up the vocal so much. Other than the next thing I do is I take care of the box acinus. So let's turn this all the way down to it. You got to show me what to do oven. Turn it up. Baby, I'm attracted to it best for you, you gotta show me. Then. Just take out negative three dB out of that and it's sounding already a lot more clean. And then the next thing I do is the high mids and this is the pain frequency. But I'm just going to skip this part because we are IRD just showed you the, the loss. I'm basically just doing the same thing. Again, other than what this high-frequency I'm boosting by three dB at IQ. Just to add a little bit of crispiness on the vocal. Let's hear it before and after the VM chatted to it that the VM strata to it that for you. So that vocal is super crispy and clean though. So the next thing I'd like to do is another subtractive thing, right before I can press, I like to ds the VM strata to it best for you. So DSA is standard, It's just taking the S sounds down. It's controlling them. It's basically I'd dynamic EQ. Just think of it as that. The next thing I'm doing is I'm compressing the vocal. And with this first compressor, I'd make sure the attack is all the way to the slowest setting. Because I don't want, I want to keep the transients. So like a slow attack for a regular EQ or a regular compressor would be like 50 to a 100 milliseconds. That would be on the slower side of attacks. And a faster attack would be like 10 milliseconds, 20 milliseconds. So when you use a slower attack, you keep the life and the vocal oven. I'm having the fastest possible release so that those low parts just come up and it levels of alcohol a lot. The VM chatted to it that for you. Here I got to show me love to listen. Let's listen before and after the VM strata to it that for you baby shot into it. That really brought the vocal up like, Yes, it did get a lot louder and volume. But it's this specific exact compressor brings a lot of the low frequencies back in a good way. So that's why I'm taking out so much low frequencies because I'm bringing it back. But it doesn't in a way that sounds so good. And I'm, and I'm leveling at the same time. I do multi-band compression. And a lot of people get like scared about multi-band compression and it isn't like, Oh, what is it? But basically think of the compressor, how it's leveling the sound. Basically, this is doing the same thing except it's, this is a compressor for just this part. Like let's say just this part, then, just this part. And just as part. So you're able to affect the high frequency with the attack and release differently from the low mids. So you can have a different attack setting over here than over here. So that means you can have different thresholds to and in what this one, you can set the range. So ADB is the maximum it will do. That's, that's the maximum it will compress. So let's just go through this. So I start with the low moments. And basically I just control it in. I control each frequency range so that the vocals a lot more controlled. And like it's a lot more balanced. Like so. You can just do this yourself by just listening and setting the attack just like how you set, What's that? Any other compressor. So just listen to this. Added to it best for the VM and shadow to it that added to it. So they got a lot quieter, but it also got a lot cleaner. And in this plug-in, what I'm also doing is I'm controlling the pain frequencies. Let's listen to this. So this is very important to control the pain frequencies because this is in vocals. You really need to control the paint frequencies because the pain in vocals be hurting a lot. And when you can control it and not have, or when you can make it to where the vocal doesn't hurt. It's so much more easier on your ears. When I when I since I'm taking out some of this, I noticed that when I did that little baby added to it that I got a little bit muddy. So I'm just controlling or I'm compressing a little bit right here in the muddy like 250. Baby, I'm attracted to it. So so that's just cleaning up her multi-band compression. Just cleans it up so much oven right after the multi-band compression. That's what I like to add our Vox. And I pulled on 60 be. And this is a major change, so it'll be for the VM strata, do it best. Shot it, do it best for you. A completely brought that forward. Now the next thing I'm doing, I'm doing another stage of dressing shot to do it. And that's basically another form of multi-band compression. It, but it's just on the high frequencies. Then I like to do saturation with this plugin. Baby. I'm attracted to it best for you, listen to that. Look, this is before chatted to it, that shadow to it that it opened up that topic. That topic is so crispy now and a brush so much life into the vocal. So I like saturating your vocal. Saturating your vocal is key. It's on so good. Then right after the saturation. A brought up some more paint frequency. So I'm just controlling the S's in a little bit more of the pane right here in the 2500, the Ss. So before the, before that baby baby shot into it, it made it less bright. But it's, it's making it to where it's not hurting at all and it's a lot more easier and easier. Then the next thing I wanna do, I do a very slight, this is the last compression on the actual vocal that I do. This is a very slight soft compression shot into it. And all that's doing is controlling the final peaks. Then. Final EQ is, I find well, it let me just explain this last thing I do. Right around 13 to 15 k or 12 to 15 k in a vocal. There's this very high pain, full frequency. Sometimes it's not all the time, but if you can if you can pull that down and sweep up and pull it up and then down and find the sweet spot. It makes it so much easier and easier and so much cleaner to it. And not like digital sounding and SMS real. Then right here, I'm boosting around 400. Here I gotta show me. And all that's doing is because when I listen to this, This is like my final EQ. So this is like where I'm making the final changes. And when I listened to that, I wanted a little bit more body out of it. And where the body is is going to be in the low mids. So I found the spot looks so before. I show you before and after baby, I'm attracted to it, that baby chatted to it that there's just a little bit more body to body. And then I'm rolling off everything below 90. Then I'm controlling the painful resonant frequencies, and that's it. Then the last step to the lead vocal is parallel processing as you, as you guessed it. And all I'm doing is basically kind of like what I did to the insurance. I'm just compressing it a lot. Then I can control it with a sooth and the final EQ. And then I blended in with the vocal. And this is what it does. This is before and after. Baby, I'm attracted to it, that baby I'm attracted to it best for you. Do you? Just it's almost like the forward and back. How would that parallel? It controls. It's like a lets you be able to determine how upfront, skin-like, like big and thick your vocalist. So that really, really makes a huge difference in your vocals. Now with the dubs, basically what I do is I just copy and paste everything I did right onto the dubs channel. But I change a little bit of things so I just copy and paste, say I then I go into the DLSR and I IDSA way more than I go into the multiband and I turn the attack all the way up on the Ss on like the high band. Then IDSA, a lot more again. Then. And then I'm taking out, I'm high passing at 200 hertz instead of 90. So that there's not because with a dubs, you don't want all this low and build up or else it's just going to be so cluttered. So I'm just taking out a little bit of the low-end at, around everything below 200. And then also same thing with the top end. You don't want the top end to be all clutter, then it starts to hurt your ears. So everything above 15 out of eight dB at 18 db per octave slope is being taken out. So this is what it sounds like. This is, this is the dubs. So before that EQ. So with the lead vocal, that's going to help it a lot less listen. Let's listen to altogether shot into it. That's going to ensure that the dogs are not hurting your ears. There's no extra Ss that because when you have acids on top of S's, it just hurt your ears so much so that you wanna make sure there's no S's and there's not a bunch of low and buildup and a bunch of top and build up. And then you're gonna have a very clean sounding vocal. Then the final thing is the ad libs. In the ad libs, I duplicate the lead vocal thing and I paste it on a new chain. Then all I do is I literally put the effect straight on the thing. I put the delay and the reverb. So with the ad libs, I like that. You don't need to do this for every song, but for ad libs, I like to have a bunch of effects on them. And like be like all dopant all around, like really wide. It just makes it just makes it sound really, really good. But yeah, that's, that's it for the vocals. So I hope this video helped you and let's get on to the next one. 10. Effects & Automation: Okay, so the final, this is like the final touch to your vocals or whatever else you can put on drums and everything. The end, this is a facts and automation. So earlier I turned off all these effects. Well, let me turn it back on. So that's going to be your reverbs, your, your delays, and pretty mainly your reverbs and delays, but you can have chorus effects, you can have, you can just have anything. So let me go through on what I put on the vocal. So the first thing I put on the vocal, and this is going to be very personalized. Everyone likes a different sounding reverb plug-in. So it's really up to you on what you wanna do, but this is just the basics of it. So all I did was I put a reverb on it. The thing is with reverb though, you want a low cut it. If you don't have a plugin that has a loci option on it. You want to set an EQ, you want to do an EQ after the plugin. And you want to cut out everything like below like 300 or more like even like maybe 500. Because you don't want a bunch of reverb, reverb. It's reverberating in creating a bunch of stuff. So you don't want a bunch of low-end build-up because that will just muddy up the sides and muddy up the whole song. So you want to cut everything. You want to just sweep and find the sweet spot. And that's something that you gotta keep in mind when it comes to reverb. And the longer the reverb is like, let's say you make it four seconds or milliseconds, the longer it is, the more you're going to have to cut it. So I just chose the right plate that sounded right for the song. Then I blended it in. And for, if you don't know, it sends and returns are basically all you do. This is different in every DAW. So you might have to look up a video on how to create a send in a different DAW. But for Ableton, you're able to just right-click and new channel and press insert return track, then it's new return. But then other then all you have to do is come up here and send how much signal me. Basically you're just sending kinda like a parallel, a copy of that signal into the return. So these are kinda like parallels. They're kinda like parallels other new blended in. It's pretty much the exact same thing as creating a parallel. It's just centered return, you know, fancy, fancy naming. You don't have to get all caught up in the whole, It's not that complicated. But the next thing I'm doing for the vocals are a, a fourth note delay. And this is just creating a vibe for the track, like it's just keeping a constant rhythm. So let's just solo that with the vocal. So it's just, it's just adding an extra effect. Then I'm adding reverb on top of the delay to push it further in the background, are then awesome. I'm low cutting it. Then right here as you see, there's a compressor on this, but here's where side chaining comes into play. So side chaining is basically when you, you're telling the compressor, instead of reacting to that actual signal itself, react to something else other than turn down this whenever this comes in. So I'm telling I'm telling the reverb to turn down whenever the vocal is playing, other whenever the vocal stop playing or are the delay? Sorry. Whenever the delay, I mean, whatever the vocal stops playing, then the delay comes in. So it's like baby. Then, then after it stops, then the delay. It it's like a call and response type thing like once you then in the backgrounds like you, it just adds that like dope vibe, the rhythm effect, and that's all it is in width, this side chaining that it helps it not get so cluttered. Because if you have your delay going throughout the whole song, it can get in the way of the vocal. So you wanna, you wanna side chain your reverbs and delays to the actual vocal so that the one the vocal is playing, it's, it's prominent and then it's off playing. The effects come in and the effects come in. You don't have to completely take away the facts. Just make it slight to where to where it's it's not as cluttered in it does it does make a big difference. Then I, I'm doing another delay, just a different timing, but I'm doing the exact same thing too. And for this song, That's all I did for the effects, but the automation is where it comes in. So let me go to the automation on this. So automation is basically it's when you can automate anything. You can automate volume to start turning up at a certain part. At a certain point, you can automate something to completely turn off 1. You can automate literally anything. So what I'm automating is the delay on this vocal play too. So what are you hearing is to another one long. So this is this is what it sounds like without that automation way to baby out and then this is what it sounds like with it. Way too. Baby, I've eyes this dope effects like you. That's why I go through on certain words and I, I, I pick on which ones I want to do. So let's see this one. It just adds more energy, more vibrancy effects, and that's all automation is you. You can automate anything. It's basically automatically doing something for you at a certain point of the song. That's all automation is. You can automate absolutely anything. And that's it. 11. Mastering The Track: Okay, We made it to the final, final step. And this video, I'm going to be explaining how to master your song. So the first thing you're going to want to make sure is that nothing is clipping. So that's why it way back in, early in the lessons I said, make sure all this is turned to negative three dB. And then what I do. So that badges ensures the buses themselves, which contain the entire song, it makes sure, it makes sure that they are not clipping. Then what I do on the actual master bus, which is the entire song on one track, is I come in and I turn it down negative 6 dB, but I don't turn the actual. So if you're, if you're going to be mastering in the same project that you mixed in, you need to get a, you need to put a plug-in on the actual thing to to turn down the volume. Because let's say you're, you're gonna be mastering a song in the thing if you turn down this actual volume six dB, that's not affecting the plugins volumes because let's say I turn this up a bunch, right? So now it's, there's a lot of noise because of the dithering other. And let's say I turn this down, right? Then I add, let's just say I add a limiter, great. This, this volume right here is not affecting the actual plugging volume in what it's doing. So makes sure you add an actual plug-in to turn down the volume and not and not, it's not like you're just turning down the actual track volume. So but if you were to be sending this out to get to have someone master it for you or you, or let's say you're exporting it to master yourself in a different project to then you would turn down the actual track volume because then you'd be exporting it. But when, when you're mixing it in, when you're mastering in the same project as when you mix it in, you want to make sure it's, you use a plug-in before these other plugins. And that's the whole gain staging thing that I was talking about. But let's go to the that was that was the first. I just want to make sure everyone understood that. So now let's get into the first thing I like to do. So I like to add a suit on the, on the master. And basically this is an automatic resonance suppression tool. And I just I have, I have certain points that I find that I that just help to alum with the pain frequencies like right here of an 10 K in for k. Then this is controlling some of the moneyness and stuff. Then I'd blend it in bye percent and that's only letting it be reduced by one dB at max. Then you can select all these settings. This is optional because it's not obviously that's something not everyone has. So that's just optional and that for me, it just helps soothe the entire song very slightly. And it just helps a little bit. The next thing I'd like to do is do a low Km and a high cut at 20 hertz, other 19 k hertz. And make sure this isn't linear phase. Always makes sure it linear freeze, especially mastering. Then I am giving the kick because this is a dynamic EQ. So it's going to see the transients of the low end, which is the kick. So that's the transient. And I'm boosting it by one dB so that the KYC has a little bit extra, extra thump to it ends at 70 hertz. Now, this plug-in, I'm using Ozone 9 to do the rest. So the next thing I'd like to do is there's this there's a mastering assistant and I don't I don't just let it completely do anything, everything, but I first let it think of what the EQ curve should we, then I dial it back and let's say it did something I didn't like, then I will just delete it. But I use this as sort of like an almost base for the tonal curve of it. But obviously, something I suggest doing. If you don't have some of them like this, listen to an actual professionally likes mixed and mastered song that's already on like all platforms like Spotify and stuff like that. And just play that song, then play years on, play that song, playing your song. And then C. And also you have to do with the similar sounding song, not just. Any random song, Get a song that's similar, and you like the way that it sounds, I then Q can compare the okay. Does this have is it super like crispy and clean? And there's a bunch of high frequencies are then is there a bunch of low end? You can go back and forth and see that way because that's, that's called the referencing. And that's actually a great way to do it. I used to do that all the time. And I I guess I still do that sometimes, but I've just gone. So use two already how it should sound. The I don't really do that as much anymore, but anyway, that's how you can find this EQ curve because this curve right now, this curve for this specific song is not for any other song. This is, this is specific to this song, so don't even don't reference this EQ curve. Then the next thing I'm doing is I'm doing multi-band compression. And this is something they have to be very precise and not, not do too much of it. So I I separate the Ben's 200. Evan, I listen, so I solo it. And I decide what is the low mids, and I decided what is a high mids. Then I decided what is the high frequencies. And then I go in and I make sure this is an RMS mode because this is an averaging. You're getting in average level. Right here. Detection uses average level of the incoming signal. So that's going to be the best for mastering. You can do PQ too. But I suggest armor RMS because it's not as drastic and you get more of a softer sounding compression, which is better for mastering you. I suggest using a slow attack. I usually use around a 100 milliseconds on everything across, or not just every song, but like I suggest using that as a base thing, then you can tweak it to your own song and see what works for you. But I used a 100 milliseconds on all these bins because you don't want, You want your transients in your songs like you don't want to get rid of that. But then you want a faster release. I like to use a faster release because I feel like it helps bring up more of the energy faster because when you have fresh release, you're getting the quiet noises up. So I use 10 milliseconds, then you usually the ratio. You can, you can start with a two, raise two to one ratio. But, but a lot of people will tell you to use 0, 1, 0.5 to one or 1.8. It just depends on how soft in slight you want the compression to be. You don't want it to be drastic, but I'd say the maximum to do is to only, only go as far as two. I'd say. Then the next bands I did, I adjusted the knee to what I thought. You just gotta listen. And then then once you set that threshold, so let's solo this. You only want to be getting maximum, maximum negative two dB, like negative two to negative three dB reduction. You don't want to get like negative 6 dB reduction like that's, that's way too. Firm master, like that. You're compressing it a lot. Unless that's the style you're going for. You know, because you can do anything, you can, it doesn't matter like it's music. But usually you want to only get maximum of one to three dB of reduction. Then with this parallel but thing right here, I'm blending in the compression by 50 percent, so it's 50 percent unaffected in 50 percent compressed. So let's hear that before natural. It helps the song like feel so elegant. I don't know how to describe it. It just brings everything so it's makes everything set. So right. Then in this dynamic EQ, I'm just controlling some of the resonant frequencies and pain frequencies. We already talked about this. You already know how to find them. Then I'm adding very slight saturation to the whole thing. I'm adding tape saturation by a one literally way one amount. I don't want them to go too crazy. And then i'm, I'm doing some saturation to the base frequency. And you just have to go up and down and find how much is right for you. You don't want to, you don't want to change the Tonal Balance of the song extremely, unless that's what you wanna do. But when you're mastering and song, you want to bring out what's good and not like, just go overboard and you mastering is the final step to make everything sound. Like just not to who? Crazy overthinking, adding so many plugins. But it's the final step to bring it a little bit more. Life in like more flu. It just the final step you don't want to add too much is what I'm trying to say. Then for this imager, I'm making everything under 250% more mono. Because like I said, you want your base to be mono. I didn't make it a 100 percent mono. I only made it 50 percent mono because I feel like there was some of the vocals of the dubs, some about was in underneath to 100. But it sounded right to be 50 percent like not all the way mono, but just almost to the sides, but that's only, that was only the very top of the 200. But the base stuff is absolutely mono because in the mix we made it 100% mono. And then what I like to do with this mids are here. I like to stereo wise, this. And anything between six to 12 milliseconds is usually good of a delay for the serialized thing. Then I turn all the way to a 100 percent. I then I dial it back to what I like. And the reason why I sterilize the meds instead of sterilizing, what usually people do is the top band, which is not the absolutely best thing to do, because that's just going to hurt your ears. Really is all that's really doing. Like what I liked, what I like a lot is made range expansion because when you're imaging, when you're pushing the mid-range to the sides, it sounds so much more full and not like just this crispy digital stuff. And I'm not going to, I'm not going to do the highlight. I mean, you could do the hymen is if you want, but what I like to do is the mid-range because that feels more I don't know, it just has a softer presence. And I learned that from this really good mastering engineer. But the final step is the delimiter. And what I suggest, always turn on true peak. And that means that it will not go above what you set the ceiling. And the ceiling is the final output of the song. So if you set it to negative three dB, it's not going to go over negative three dB and so on. So I haven't negative, I have it set to negative 0.3 db, not negative three, but 0.3 dB. And the reason why I have it exactly on 0.3 db, which is the exact number. When you convert something From wave to MP3. This is going to help and not clip when it converts to those other things. So set a ton at 0.3 db, or you could also set it to negative one dB. That's also something you could also do, which is perfectly okay. Like you can do that. I just decided to 0.3 dB. I also use the Senate tip, just 0 dB for awhile because honestly there's not that much. There's not a crazy difference, non accredited difference. You can do whatever you want to do, just don't send it to like negative six. You want to keep it above negative one at least. Then for this, this is controlling how fast the, the limiting is and how fast they're releasing is. I have it. Not too fast, but on the faster side because I don't want the limiter to be all slow then it sounds like it's pumping the track like you don't want to hear the limit or working basically. Then this threshold, it's going to depend on your song. Basically what I like to do is I like to drag it all the way towards really distorting and I drag it back. And then when you hear it stopped distorting, leave it there, then turn it down another dB to make sure it's not, not distorting it all. But then what you do is you bring it to this website called loudness penalty and you upload it to there. And then it'll tell you what, how much it's going to, how much it's going to turn down your track on Spotify in YouTube and everything. And you want it to at least turn it down by at least negative 0.5 dB. But usually my tracks, I, I set it to negative 12 L UAV S and basically loves, is a way of getting an average sound level of a song. So spotify is negative 14. Apple Music, I'm pretty sure is also negative 14. So I usually, on the Latins penalty, I usually get about negative one to negative two dB reduction. What they say, Spotify will bring it down and every service is different, but usually get about at least negative one dB of reduction. Because you don't want them to add their own limiting. You want them to at least turn it down by one BB or a little bit less than one dB. Because anything, if they have to add their own limiting, they're actually changing your song now, it's not the same thing that you export all your DAW. So you just want to make sure that and that is it. And I know this mastering process might be a little confusing at first, but if you just follow the step-by-step, you should be able to understand everything and take everything from the mixing and apply it to the mastering two. Now let's hear the before and after of the master. Hey, just brings it from amazing to even more amazing. Now I just wanna do it one more time, but this time I'm going to keep the song playing. And I'm going to press his Bypass button on and off. If you listen closely or not even closely, if you just listen about you can hear when I press that Bypass button off, it just it just comes to life like even more than it already was. And it just sounds so good, adds so much depth. And that's how you mastering should be. You don't want it to change the song entirely. You just want to add, you just want to enhance what was already there. And you want to you want to just enhance what was already there. And not like too drastic stuff unless you're going for a drastic crazy song. But usually you would do that in the mix anyway. But anyway, that's it for this whole, this whole course. And I really hope that all of these videos helped you and I hope that you can take every single lesson in. And I want you to, if you don't understand it right now, I want you to go back and mix with me in every single video. I want you to go on your own songs and watch the video and do what I'm doing in the video because that's how I learned. I would watch things and I would learn from these amazing mixing engineers. I would be doing at the same time. And I want it just watched a video on The forget. You have to be practicing every single day to get better because that's how you get better at things you have to practice. And like, I didn't just learn from other people, I learned for myself too. So every time you mix the song, you're learning new techniques and new ways to do certain things. Basically, just practices what I'm saying in practice, repeat your factors and you just practice. Anyway, have an amazing day. Everyone and peace.