Transcripts
1. Promotional video: Hello guys and welcome to
this class where I will show you how to make a nice tropical
house music from scratch. Starting from an empty project and without any need of music. In this class, I will
show you how I made this music starting
from an empty project. And we don't know inspiration. So that you can learn
and experience. Really need to recreate each and every single project is more to walk
through the origin. So you will have the chance
to see how everything has elements was created
and placed down. Stay tuned and see you in class.
2. How To Create Your Main Chords Progressions And Humanize Them: Hello everyone and welcome to this course where we will be making a professionally then
I'm tropical house music. The music we will be
creating is going to be 100% from scratch. You can see I haven't opened
nothing inside of our dough, which is efforts to
do this program, which is amazing for
music production. So the first thing we need
to do is to set our BPM. For the tropical house music, you have a range of
different BPM you can use, starting from 100 bpm to 115. But in this one, we
will go with 110. Now, before starting, I
just want to say that in this course we will go
step-by-step in making this song. And I will try to explain
whatever I'm doing. And it's also better
for you to have a basic understanding
of FL Studio. It's Windows, how to
use the playlist, the mixer, the sequencer
window, and the piano roll. Another thing I wanted to say is that you want
to be in need of any music theory knowledge because that'll be
producing this music using only our ears and from scratch starting from
an empty project. The only thing I would say
you would need to have is an average computer and especially some
headphones or speakers. So you can hear
the full spectrum of sounds while producing. This song will be
created from scratch and using only our ears
without any music theory. So let's jump in and
start right now. So the first thing
we will need to create our chord progression. I personally like, sorry, I'm creating my
curves using a piano. Let's take the first pattern
and puts it in the playlist. And then we can add our piano. We'll change the grid to
bars so we can easily place elements in our
playlist like that. So the first thing we will
be creating is our course. As I said, I usually
use this piano. You will find in pack instruments,
keyboard, stage grant. I really like this one
and how it sounds. And what's amazing is that it came up with fx studio
stock blogging. And I personally prefer
it than fL Keith, and you must try it for
real and see by yourself. So let's remove it now. To take the stage grant. As I said, POC instruments,
keyboard stage grant. There is also closed
grant and grand piano, which sounds amazing also. And sometimes I
use them as well, depending on the side I want to create and development
groove I'm looking for. So let's start
creating our gourds. Let's rename this
pattern chords a. As you can see, changed automatically in the
playlist as well. So for the creation
of the course, we will use the
simple idea which is starting with the
bass notes first, and then we will add new lines above those
days not centered, we got three or four lines
in each single progression. Let's increase the velocity. What do we mean by the velocity? It's the intensity by which we press the keys in
a keyboard, piano. So as I said, we will
create line by line, started by the bass note. And now we'll move
to the second line. This is meant to be
a tropical house. That's why I tried
to create an app. You can see now for the third one, liked it. Now we will add another
line to make it even thicker and fold because I feel like tree line isn't enough. So let's make the fourth line using our ears like for
the previous lines. Just like that. Now that we've
created our chords, Let's copy the baselines with Control C and then Control V to paste them and put them one octave lower with
control down arrow. And then we will adjust to those notes are
basically the same. It's just that they are playing lower than those main ones. So now the second
thing we will do is the velocity, which is, as I said earlier, the intensity by which the
keys are being pressed. Usually when playing the piano, intensity of pressing the keys is different from
naught to another. But in FL Studio, the keys are being
pressed perfectly because they have
the same intensity. That's why we will Eumenides them by adjusting
the velocities too. It sounds like if it was
played by the human hands. So let's start
adjusting by selecting each line and by pressing
Alt and mouse scroll down, we can decrease the velocity
of the selected piano notes. And we will do the same
for all the other lines. The velocity bar
where it started. That's why it seems
like if it was 1 bar velocity for
each progression. But in reality, it's not
got its own velocity bar. And by pressing Control B, we can duplicate our chords. Now we will spread them
by pressing Alt S. And now as you can see, they will not start
at the same time. And this is another step
to humanize them more. And then we will press, Accept. And day we found exactly like if they were
played by a human. As you can see over here, we have some notes that
interfere in the next bar. So we did just cut
these extra part like desk and with a Control
X, we can delete them. So let's play it in the
playlist window by pressing the song not like that. We have now a nice
sustained chord progression that will be the main elements
we would use to expand. So that's how you create your course progression
and using those chords. And said earlier when we
tried to expand our music and other patterns
and elements and SFH. One thing I wanted to mention is that I don't have any idea or inspiration that pushed me to
start producing this phone. And it is not a music I've already produced and
I am remaking it. That means that we will be
struggling sometimes by creating something which ones work and we replaced
it and so on. And I am sitting all
of those routes, we can know how really
music production goals. And another thing I
would try to do is to be as minimalistic in my
video editing as possible. So thank you for
reaching so far, and I hope you liked this first lecture and
see you in the next one.
3. Structuring Your Playlist And Creating,Layering and Mixing Your Pads: Hello guys and welcome to this lecture where
we will continue our journey making this music in the style of
tropical house music. So in the previous lecture, we did create our
chord progression and we did humanize them. So they sound like if they
were played by a person. We said that those will be the main core of our whole song. I just want to remind
you that I don't have any idea about how this
is going to turn out. We are just jumping in and
creating music from scratch. And as I said in the last video, I will try to be
minimalistic in my editing. So you can see the full process
of me making this music, which means that we will
be adjusting in real time. The ideas we try to apply. Some of them will
work, some will not. And that's basically how
music production goes on. I could have made discourse
in 1 h or two long, but I choose not. So you can have a
better understanding of how electronic dance
music is really made. So without any further ado, let's jump in and see what
we can do in this lecture. Okay, So perhaps we can
create new chord structure using the chord progression
we made in the last lecture. So let's copy and past our
codes in the new pattern. And let's adjust them so they start at the same
time in this pattern, because those chords we will be creating will be
used in the brick and other parts of our song will adjust
each line separately, the second, the
third, and so on. And for those nodes that
doesn't reach the black line, we can make them
rich it manually. But we can also add the node in the next bar,
then select them, and then press Control L. And automatically they will
reach the black line. And that will be in all
of our progressions. So now let's edit those courts and make
a rhythm like this. So let's start
cutting and editing. As you can see, the grid we
are using is one-quarter bit. Let's name this pattern
progressive chords. So let's make this
new progression. And those will be our first progressive guards
as each will be, as I said earlier, the main chords of our drop. That's for sure and
double-check maybe and perhaps other elements
we will add them later. So let's hear this result. Maybe we can change the BPM to make it slower
and more groovy. 105 seems to be nice. So now that we've created
our progressive chords, we will structure our playlist just to make things organized. So the first thing
we will do is we place our long chord
in the playlist. My advice for you is to leave this first bar for the
pre intro section, because you don't want to store your sunk directly
with the instruments. That's why we will leave it for smooth and atmospheric elements that will lead us to the intro. So I'm thinking about an
intro of two pattern. Each pattern will be 4 bar long. And so as for the break, the build-up and the drop, and every section we will
be adding in the future. So let's add a time signature so we can maintain
this dark, light, dark light structure
that will help us while arranging the song. So now let's determine
our sections. So we have the intro, brief intro in this bar, the break as well. And we'll add later the
buildup section and the drop. So now that we made
our structure, we will try to add
other elements. E.g. we can add a pad using
this plug-in called flex. So let's choose the
new pattern and copy our Long cords
into this plug-in. Okay, this reverb
is very intense. Let's disable it. And so as for this
delay in the pad, you won't need the
delay effects. For the reverb. We will
customize our own reverb. As for the mod envelope, let's reduce the attack so that the first ten milliseconds of the sound starts very quickly. Each bud got a slow but
not too much slow attack and long hold and
sustain and also decay. And a little *****
of the relief. I want to be discussing
this stuff too much because this is not a sound
engineering course. Perhaps we can
explain this stuff in another course in a
more detailed manner. As for now, let's make
it using those are the SR note sound like a pad. And we will try to add
more elements later that you will make a rhythm
even fuller and nicer. So now we can add
our own reverb using Free Tier reverb will adjust the room and cut the
loads using the low cut NADH and make it a little bit more stereo using this
separation knob. And then we will add
in the decay time, which is the length
of the reverb thing. So now that we add a reverb, let's make it an octave higher. Using Control arrow up, we name it's bad one
and using Alt arrow, right, we'll replace
it to another mic, third channel, and place
it in the playlist. I didn't like this
preset too much. That's why even
after modulating it, we will change it unfortunately. So let's use this one. Maybe it's search journey to Cloud using the
same principles. Alright, so let's get rid
of those bass notes because they will be replaced by the base elements we
will be adding later. We'll change this one as well. Maybe this one, Let's
turn it to a plant. Okay, so I think
I like this one. So now we'll complete
our processing by adding a 3D parametric A22
right after the reverb, which can affect the wet and
the dry signal of power. But it's not the dry
signal only to remind you, the width signal is basically
the reverse signals that echo signal you here
after adding a river. So we need to cut the low frequencies because
they will be filled by the base frequencies and
will boost some of the hive. So now we will cut
the low frequencies because they will be filled
by the base frequencies. And we will do some of the high. Let's name it the mid
part because we will be layering it with a high
paddies. Well, maybe. So let's add the
new pad instrument using this plug-in
called nixed us. Okay, so we can use this one. Maybe there isn't
actually a technique or tip to know which preset will
sound better or the layer. The only thing you
can do is to try multiple presets and see the one that you
like the most part, the one that's complete, the first instrument in
case you are layering. Okay, So this is the
sound we will be using. Let's put it right in the
mixer channel number 21. Okay, so now let's disable this delay effects and leave
the Nexus revert enabled. Let's add an EQ and cut the lows and boost
some of the hive. So now the last thing we can
do is some ADSR adjustments. So this new instrument follows the same modulation
as our first part. So those are small
deletion knobs, the attack, decay,
sustain, and release. I just want to mention
that most of the plug-ins will be using have those
basic modulation notes. Some plug-ins got an extra node, which is the hole,
and some have it. And why learning how to
create electronic music, it is very important to learn how to use
these four knobs. So you can turn a
bad into a block or a neat sound into
a base and so on. Okay, so now I think they
follow the same modulation. Let's now reach our paths
to the same mixture channel by selecting them and pressing
route to this track only. So now the signal of our pads
is being sent to this mix, the channel, then from this one, each, the master channel. Let's rename this one pad
and change. It's cool. Okay, so that's it
for this lecture. The next lecture
we will try to add more elements and expand
this part to a full, complete tropical house song. So that's it for this one. I hope you like the results so far and see you in the next one.
4. How To Create A Nice Atmospheric Sound And Mix It: Hello guys. In this new lecture, where we will try to add more elements to our songs
to make it even fuller. So the first thing we did is we created this piano chords
using the stage grand piano. Then we add this pad gourds, which is by the way, true plugins and instruments
from flexing Nexus combined with each other to
give us different pad sound. And in the mixer they are routed to the channel
mixer Number 22, where we add an EQ to
lose some of the height. So I'm going to show you now
how I made this by which we boost the highs to
make our pads more clear and open and fresh. In fact, boosting
the highest can make our students
more open and stale. And they add like a nice
clearance of this final result. Here. These results
with and without. The difference is very
clear that you can hear so much clear now. So now we will try to add
an atmospheric elements. So let's e.g. use this
plug-in code block. And we'll create a one-bar or melody that you will be later used as an atmospheric sound. And you'll see how
I am willing to do. So. The first thing we do is to create these short
and simple melody. Try to make it
simple as possible. The melody will be creating, needs to in the same
key as our thumbs. So just create something
that goes with our corn. For something like this. Let's duplicate it
using Control B. We will hear the difference
once you finish, this atmospheric sound
will be creating because it adds a lot
to the, to the mix. So now we, we render it as an audio clip daily we
will send it to Edison and we would press the
blue button, then accept. So this is the atmospheric
sound you want. We'll drag it to the playlist. I'm going to name
its atmosphere one in case we wanted
to add another one. So now we will mix it by adding an EQ to cut those
harsh frequencies because they really sounds
bad and they covered this moon high frequencies of the
part we did boost earlier. We will keep the knees and both some of the nice
mid frequencies. So now to hear the difference, Let's see here the
final results so far with and without this
atmosphere element. As you can hear, it's there but it's hard to recognize it, but it adds a lot
to our results. Another thing we can add is the base elements to fill
those low frequencies. The base we will be adding
needs to be simple and not very harsh because this is a tropical house
type of music, which means that
our elements does not need to be very intense. Moreover, this is
an intro section. This is another reason to
keep things smooth and calm. So using a plugin
called *******, we will add our base knots from the piano and we will mix
it by cutting the lows, which is the opposite of what we have in the path elements. In the pods. We
did cut the lows, but now it's the high
we will be cutting so they don't interfere
with each other. So in the next
lecture we will be adding other elements
and a step-by-step. We will complete this song
with all of its sections. So thank you for
reaching this far. And I hope you are
enjoying this process of making the song and see
you in the next one.
5. Creating a Hihat And Mix It To Fit The Vibe Of The Song: Hello guys and welcome
to this lecture where we will be proceeding
in our production. So in the previous lecture, we did create a new arrangement in which we create
a new loan cord, pianos and pads for
the base as well. So I am thinking about some hi-hats to follow
the bits in back. Do I have? We will make it shorter, so it sounds like a high hat. We will assign it to a
mixed third channel. This hi-hat sounds very dry. It doesn't fit in our mix. That's why we need to add a reverb plugin to add
some wet signal to it. So we will go with free
to reserve EQ tool, which is the FL Studio
stocks blogging. And we will be reducing
the dry signal. This high hats doesn't need
to be recognized in our mix. It is an ambient elements like the atmospheric sound
we created previously. Now using the trends
in processor, we can increase the attack of the hi-hat so it doesn't
sound touch even, but at least we could
have some attachments. In your production process. You can leave those
little details like this one, a class. But take prefer with
adding an element to make it in the mix with
a certain degree. So I came back to it later and re-edited with a whole
different purpose. So e.g. this high hats, as I said, I'm Amy to use it as
an ambient elements, which is not the basic way
of how it is normally used. But this idea we are
trying to apply. So let's see if we can
found a layer for this one. Though sample found within. So let's add them to our thick winter and
keep them there. Maybe we can use them
later in some sections. While producing. If you ever find
the thug dots or sample that you
like, don't lose it. Even if you are looking
for something else. Just drag it in your playlist and leave it there because
you may use it later. So we will just keep
those three samples. So as a layer, I think about a ride sound. So we will look for a nice one in this
Kashmir sample pack. Maybe we can find a good one. We will assign it to
the same Mixer Channel. Now, the reverb and ditransitive processor
are affecting both the hi-hat and the right.
6. Sound Designing a Pluck and Mixing It: As for the plaque, I
will try to design a new sound using this
plug-in named silent one. We would choose a
default preset. So the first thing we can do is to increase the polyphony 216. So we can play up to 16 nodes
at the same time. So e.g. if we set this
polyphony to true, we will only be able to hear
two notes at the same time, even if we are pressing
more than two key. So using the
oscillator number one, we will choose the square wave and fit the voices to eight. So now the wave shape, where each is a stock of a two voices in
front of each other. And now we will copy those parameters into
the other oscillator. And we will make each one octave lower than the first one. We will reduce its
volume because the main voices came
from the first one. And we will add a reverb to
add that type of wet signal. So now we will edit the
modulation knobs to make it sound like a plug by
adjusting the attack, decay, sustain, and
release. Just like that. Those modulation knobs
are exactly the same as the one we find
the nexus over here. And we found them in the
majority of the plug-ins. In fact, they are the knobs that enable us to shape the sound, to make it sound like a
base or a pod or a plug, coral lead, or any
other type of sound. So now I will be using this technique to
make the sound even luckier by making the
following adjustments in here. So the first thing we need to do is to make a low pass filter. And in this special modulation, we can choose pitch. A pitch is going to follow the parameters we
will be setting in this AD is our modulation. So we will just increase a
little bit the decay time. And cutoff filter a in
this order modulation, even if it does not
the thumb that much, but still we can
maybe use it later. So this is how you can
design your own pluck. And now, coming back to this first progression
we have made, we will copy it in our pluck instruments so we can add it to
our brick fiction. And thus you can, here
now we are reaching. There is a group that is been building up and h
will be even more Groovy when we will add questions of VFX
and other elements. Another thing we
can do is to create an automation clipped to the main filter
cutoff of our pluck, which can move
alongside the music. So by editing this
automation clip, we can create a
movement in our plot. Another thing we
need to do is to edit the first black pattern we will be using to follow the same rhythm as
the piano and pads. We can now feel the
difference between the intro and the
breadth section, because we have a completely
different chords that's played the same rhythm
but in a shorter way. In addition to the blood moves. Alongside the info section. We will assign our blood
into a mixin channel. And the odd sound, good either. So which can excite the piano. And after that,
we can add an EQ, got the lows, and
boosts a tiny bit. Another thing we can do is to change the piano off
the brake section, which can follow the
same rhythm as the plug. And hopefully this will work. Let's record the results
so far in Edison and take a look at the shape of
the wave file of the song. So in the next lecture, I'll show you how to consolidate your patterns so we
can reduce the CPU. Keep watching. I am teaching type of
storm can display. So I can choose
which one is better. As you can see, the plug is
hitting so hard and it's tens on top of the other
elements alongside the piano. The results so far is good. It needs more work. And that's what we are going
to do in the next lecture. We will be adding
things, reducing tanks, adjusting knob as long as we are producing to make
it even better. For this piano, I feel like it needs to be one octave lower, so it doesn't interfere with
the range of our black. So that's it for this lecture. I hope you like the results
so far and thank you for reaching this far and
see you in the next one.
7. Consolidating Your Chords and Adding your First Percussions: Hello guys and welcome
to this lecture where we will be adding other
elements like percussions. And maybe we will try to consolidate some of
the codes patterns, like the piano and pads
and the pluck and so on. So the first thing we need
to do is to set a file where all the audio files we
will be using will be sent into it so we
don't lose anything. So we will go to Option
projects, info, then project. And over here, we
can set the folder where all the data we will
be using will be sent into. So as I said earlier, we will start
consolidation process for the elements that you've got to more than one sound while play. So e.g. the bass
plays one voice, so we don't have to consolidate. But for the core, each place five voices. Still, we will consolidate it. So we can became one
voice rather than five. And as you can see, each chord got five nodes. Therefore, each plays
five sounds at once. So all what we need to do is to find the piano chords patterns. And then with a right-click, we can press this rendered as audio clip and then a
window will appear. So we will leave this enabled insert FX button so the audio file will
be cost effective, or do you remember
if you want to assign the consolidated result
to the same mixer effect, you need to disable it. Mixer effect. Otherwise they will
be w. So now we can replace the piano chords pattern with the piano
consolidated audio file. So this audio will play
one sound like the base. So we'll do the same process
with the other chords and every pattern that
plays more than one voice. I think that I forgot to modify the velocity of those chords
before consolidating them. I would say that the
only problem we could have wide consolidating
an element is touch. We can't edit the audio
the same way, the pattern. So when we found a problem
in the audio file, we need to fix it
on the pattern, then reconsolidate the result. That's why you need to
make sure before conflict. That's everything is
good and touching one to go back to this
pattern for editing. So let's decrease the velocity and the reconsolidate
the bladder. And we will repeat
the same process for the path for the plaque. We can't do this
process because it is related to this
cutoff automation clips. So the tank we can do later, even if it's not recommended, is to record the block
from the playlist, the movements of the cutoff
automation clip using edit. I personally don't
recommend you do any two, because when it comes
to automation clips, you are most likely to read
edited than anything else. And then you will need
to record another time. And it's very annoying
when you repeat this process more than one time. The consolidation
process reduces your CPU usage with
an incredible way. That's why I highly
recommend doing it as long as your
production process. For the pluck, let's remove
that annoying click using the attack knob from the main modulation system by increasing it
just a tiny bit. So now that we finished consolidating the
elements we have, we can start adding
our percussion. Let's start with the kick. This one is nice, so let's place it in our sequencer and try to add maybe a Shaker Loops
from the Kashmir pack. Once we set the main
elements of our percussions, we can then create a
side chain effect that will make stone more
groovy and venture. In order to set the right
timing for this shaker loop, we need to go to audio and
enable the stretch button. So now we can adjust the
length of this shaker, which can fit the right
timing of our project. Shaker look at some
noisy high frequencies that doesn't emerge
with the vibe of power. That's why we need to EQ it. By cutting the low end and
reducing some of the highs. We will add a snap sample to
play along with our kids. Important to mix every sound
you add to your playlist. You can keep things organized. So I hope you did understand
this production process. We add an elementary purchasing the playlist and assign
it to a mixer channel. And in fact, every Mixer
Channel got ten slots. So you can add ten plugins effect for every elements you
add to your song. All of those sons are
routed to the master. So now for the snap, I am adding a reaching reverb to make it sound better in
the context of the mic. I just wanted to mention that
by adding a reverb effect, you're adding in parallel to the brute dry original signal. Another signal called
the wet signal, which is nothing but
the reverb signal. And by doing that, you can have more control over the volume. Because now you have
the reverb plugin, but derived volume knob
and the wet volume knob. And both of them
are being routed to the main volume of mixer China. I think we can do later is to create a melody which
is the need line that's can play on top
of everything but will leave its creation
for the next lecture. So that's it for this one. Thank you for reaching this
far and I hope you did learn new things today and see
you in the next one.
8. Adding Arp and Sidechaining the Elements: Hello and welcome to this
new lecture where we will try to proceed in our
production process. So in the previous lecture, we reached this results so far. Now we will think about
what we can add in the intro part and the wind
up and dropped section. That doesn't mean that intro and the brick fictions
are finished. But I believe that we can do
better in those sections. So let's mute this piano
because I feel like it shouldn't start playing
in the breadth fiction. So that's where the intensity of the song we slowly
keep building up. We will leave it to here. So to unmute and
elements or enable it, you can just make a double
right-click to the element. You want to mute the clock, we can make some adjustments that will make it sound better. E.g. we can change this
velocity pluck automation clip. We can recognize it from
the beginning of this tone because it's very quiet
in the intro section. We can also try to add some offbeat notes to the
pluck and make it better. In fact, those
offbeat notes make this plot quotes
sounds interesting, and add a lot of
glutinous two weeks. This block element is going to be an element on
top of everything. That's why it needs
to sound very good. Now when you hear the
results in the mix, you can feel the difference. Why producing? Don't be afraid
to try new ideas. In this course, I am showing you just a basic model of how you can make a song
in a tropical house. But you can try to make a
song in the same style with the whole complete
different way and finish with a much,
much better results. And now that we
adjusted our blood, we can try to add
an ARP elements that can be 1 bar or too long, and we'll add a lot to the mix. You will see what I'm talking
about just in a second. So I am using Nexus
to make this are these presets is good. We will adjust it a
little bit and we will try to create our own. We will try to make
something simple so it doesn't confuse
the listener. All right. So something like this
is going to be perfect. When we have a section where you are going to start
multiple elements, patterns and audio clips
like this brick section, where we have an intro, bass, chords, piano, an atmosphere, and the pad up look
and the high hats, kicks and shakers, then art. So some of those elements
need to be side chain. The side chain effect
is basically to reduce the volume of thumb
elements we got in this section
when the kick hits. So they don't interfere
with our kick because it should have
a room on its own. So to create the
side chain effects, I personally like to use an automation clip so I can have more control
over its curves. But you can use any
other technique like side-chain in using a compressor or a far-reaching peak
comptroller or anything else. So let's say Shane
first our base. But before we start, let's make it follow the
same rhythm as the pluck. One thing we will add, maybe it's a subspace
so we can make the base frequencies
more thicker and fuller. This base needs more processing
because it's very weak. So we will need to add maybe a sound good either to
make it even thicker, to make it stand. Now we can add a
fruity balanced to create the side-chain
automation clip. And we will rename it Breck
side chain because we may make a difference
automation clip for the drops side chain. Now we will create the side-chain curve and placed it whenever
the kick hits. So now every time the kick hits, the volume of the base
will follow this curve. Another thing we can do is to compress this kick
a little *****, which can be more punchy
using a fruity limiter. I'm not going into
the details of how to compress a
kicking this course, but this compression, as I said, has one purpose,
which she's been more punch to the tip so it can stand in
front of the mix. And now we will add a sound good either to make it
even more thicker. So now that our base side chain. Also side chain the plot and the pianos and other elements
using the same method. For this piano is
called phony data. So we need to assign it to a new Mixer Channel and add a freaky balanced
for the side chain. The pattern piano was assigned
to this Mixer Channel. And when we did consolidate it, we didn't disable it. Plugging effect. That's why we don't
have to sign it to the old piano mics or channel. Otherwise those effects be doubled and will sound very bad. So we will add a fruity balance. And with a right-click, we can link this volume nod to the base side chain
automation click. If you aim to create
a different curve, you can create a
new automation clip and repeat this process. But we want to keep
things simple. That's why we will
link the snow. But as I said, to the base
side chain automation. So now this automation
clip is controlling the volume knob of the
base of the piano. We will do the same
for the blood, the shaker, and the atmosphere, and the path does not need to
be changed because they are a background elements and they don't interfere with our kids. So now let's say shane, the other elements we
mentioned previously, you will notice the
difference when we finished side chain
in those elements. Now, this kid has a
bitter in the mix, is still much, much
greater despite shadow. So that's it for this lecture. I hope you like this results so far and see you in the next one.
9. Creating The Pre Intro Section: Hello everyone and welcome
to this new lecture, where we will complete what
we have started with so far. This is what we have made. We still needs to
add some effects and variation affects
between the sections. And we need to think about
how to make the grid. And little by little, we're trying to work. So first think, I think we can add is the snapped in the intro. Then we can add a nice effects. The reason I am adding
a snub is so dark, the intro doesn't sound percuss. Let's, if this is the word us for the VFX, we can add maybe an
infarct from the Kashmir. This first V effects
that we will add in the intro and
precentral doesn't need to be harsh and have
high frequencies because those frequencies represent
power and intensity. And we are just in the intro, the intensity of the song should be slowly and little by little. So we need to reduce
those iframes when fees from this impact
using a low cut. So we will use the mod
x naught to make it. In fact, this mod x naught is basically the same
as an EQ Low cuts. It's the same thing. Using these small ***** knob. We don t have to assign the
impact to a mixer channel, then adding an EQ
make it the locus. So now we will work on
the brief intro section. Maybe can add a button. As you know, are pad is combined of two
presets instruments. So to avoid editing in
each one separately, we can add a plugin
called layer that allows us to control the two
of them at the same time. All what we need to do is to select the plugins we want to control and press fit children. And like that, we can control both instruments
at the same time. So let's create
this pad cord that can lead to the intro
section smoothly. It is basically just like
an uplifting effects. We will try to find a nice order and variation
that will lead to the. Now we can add the free
energy balance and create a volume automation
clip to create a fade in effect. Just like that. We can add also the bass note and link it to
the same automation clip. We can, whether make it using a new fridge balance
or by using the same pretty balanced
we had before by creating a new link. So now this volume knob is basically controlling
with the first link, the side chain automation clip. And with the second one, the fade. In effect. This is not the
only elements will, we will add in this
little section. There are other things
we can add, like e.g. we can add an uplift sure. I have over here where we
just reverse it and then adjust it a little bit so
it can fit in our fixing. We replaced the same
uplift churn in the beginning of the intro
by making unique one. Dan, did they believe the
reverse and adjusting? We will assign it to a Mixer
Channel and add a balanced. So we can create a
volume automation clipped to create a
new fading effect. So that's it for this lecture. I hope you liked
the results so far and see you in the next
one. Where would we be?
10. Starting the Build Up and Creating the Melodies: Hello everyone and welcome to this next lecture
where we will be thinking about what are the elements of
the brick section, but we will maintain in the build-up and the new
elements we can add. The first thing we will
do is to copy and past those variation effects and place them in between
the sections we've made. You can hear those valuation a lot to the phone and
make it even better. One thing you can
do later once you finish the song is to
record the elements you liked and the ones you think you can use
in order projects so you don't lose them and
reconstruct them from scratch. And this will save
you a lot of time. You can do the same for the mixing processes as well by saving them just like e.g. the piano process, I'm saving the one I've showed you
in the first lecture. So now we will see the elements we can
add in this winter. The background elements
should be present. All of the sections
we will make, we will add the chords.
Piano was when. We need to add also
some uplift churn, VFX and a snare roll, maybe a kick role as well. And the drop melody as well
with a low cut filter. For this melody
pattern with ADD, we need to add a
tropical kind of instruments like e.g. a. Beautiful clock
or maybe a flute, or some organic instruments will be the main instruments
that will play our melody, but we will add
more layers to it. The drop section. In the buildup section, we will stick with this one only with a low
cut filter on it. We will assign it to a mixer
track and add an EQ to cut to the load and add a fruity balance for
the side chain effect. So now this is one of the most difficult step
we are going to do, which is creating a melody. And as I said before, I have no inspiration, no pre idea in my
head, absolutely not. The process of making good melodies can be
learned that easily. Because each relay on practice more than a
technique or a tip. For you as a beginner, the more you practice
making melodies, the more your sense of creating good ones will become
more effective and chart. What I am going to do is to try creating some melodies
may be two or three, and we will stick with the one that does not make
our song sounds bad. Because making a
nice melody can take too much time and we will not spend too much time on this. So discourse doesn't
became too long. Let's start making those
melodies and see what we can came up with in a
short period of time. This is the memo. I came up with small dots, but also that perfect. We will leave this melody
here and the beauty. And we will try to
create a second one. Something like this,
is pretty good. We will leave it
like this for now. Now for the church. Let's make it a 1112
type of rhythm. You will see what
I'm talking about. Okay, So that's it
for the melodies. But you have a big problem. So the problem we are
facing with the brick, but now it seems
like had dropped. That's exactly what I was
talking about in the lecture. We tried to do something, and instead we came up
with something different. And that is the tracking
of a music producer. This should not take
you down to just keep up and you will reach
the results you want. That should not be a problem and should not be
done encourage you. But in fact, it should motivate you to keep
up the good work. So that's it for this lecture. Thank you for reaching this
far and stay with us to the next lecture to see
what we can do to fix it.
11. Adding Multiple Elements To The Build Up: Hello everyone and welcome
to this next lecture where we will try to complete
what we have started. In the previous lecture, we did create some
melodies for our break, but it turned out
to be very intense. That's just like a drop. So we need now to speak. So the first thing
we need to do is to place those melodies
in the drop section. And they think that the
church melody is better. So we will stick with it
for our drop section. Now we will try to create this
motion of intensity using a low cut EQ that can wield these intensity
of the buildup, then each will be all
open in the drop. So by automating this band, we can create this low pass
filter automation clip. We will try to fill this went
up by more elements like a snare roll and then uplift
or VFX and more elements. So e.g. we can try out
then the pluck and adjust the velocity
automation clip so it can help us within
Dutch energy we want. I think we can add also the rpart there in
the second half. And the variation effects also, because the brain is
the important part that needs to maintain that interest
and wipe off the wind, deal up the energy. We will try to make
now a snare roll, but not in Dutch basic
way using one snare, but maybe we can use
two or three layers. I'll be using some snare
samples from the Kashmir pack. I did pan one to the left
and the other to the right, so it can be more stereo. As for the mixing, I think I will add a reverb to merge it with the
vibe of the song. One thing you can
use these to make a snare roll Dutch followed
the rhythm of your melody. So I am going to use this technique and see
if it works or not. While making your
build-up snare roll, keep trying different rhythms and see which one
of them you prefer. You can make a more complex by adding a club and
even a kick role. Because that's what
it's like to be creative is to break the
rules and try new things. This program will never tell
you a role you're broken. So whatever you
have in your head, just go ahead and put it to do. We need to add a drum fill in
the last part of the fixed. That's why I didn't
add anything in it. Now we need to make a pitch
automation for those snare. They don't interfere
amongst each other. Because when you teach a
sample became shorter, therefore, it doesn't collapse with the other
snares next to it. This is the theory behind
pitch in your snares. But if you did have another technique to
prevent their collapse, you can leave it
without any changes. Using the same technique
for the side-chain, we will create one
automation clip and make each control the pitch
snobs of goat, our snares. I choose the range of 24, so which can have a higher
pitch of 24 semitones. Leave this one as resampled, so it became shorter
with the pitch effect. So something like that is good. And now we will add
some VFX uplift churn that will help us
within that intensity. We want. Those VFX uplift churn can be assigned to the same
mix of Shannon. And then you can add
free to Philadelphia. For the field drum loop. I think I'm going
to choose one from the Kashmir park
and customize it. We will add also a
stadium clubs that have the same objectives which
she went in the intensity. We will shift it a tiny bit from the beginning because
those type of clubs, they don't have attacked
from the top of the company, but it is a bit in the middle. So let's try to make
this club the better. Hi, I'm thinking about
fading effect we can add for this collapse so it's
snow near reduce its volume. For the field part, we will add an a or
paste subsample. So that's it for this one. I hope you like the results so far and see you in the next one.
12. Adjusting The Build Up And Starting The Drop: Hello everyone and welcome to this next lecture where we will continue our journey making
this song from scratch. So in the last video, we started adding more elements to the buildup fiction
like the snare, roll, the club, the melody, the automation clips at pluck. And now in this one we will
add the field drum loop. But first, let's listen to what we have done
so far and see if there is some hidden
we can adjust in the intro and
the brick fiction. So the first adjusting I
will do is to reduce some of those low ends in the
space using a parametric EQ. Now for the breakfast, great. She doesn't need any changes. I am just going to reduce just the little bit of the
dry signal of the snare. Now I think that we
need to add a key role. This one is good. We'll assign it to a Mixer
Channel and then we'll see if there is any
processing we can make. Recall from the second half of the build-up for a reason which she's so it can play
alongside the melody. We will leave it like
that for now. Now. Look for a nice drum
fill in the customer, but our BPM is 105. So we'll go with those with 100 bpm because they are
the closest one to our VP. We will adjust it
and maybe we can add other percussions
to make it fall. We will leave it
like this for now. And now we will see what are the elements that we
can add to the throat. So I'm thinking about
the base, the piano, the pluck, the
atmosphere and bad. And maybe the
hi-hat and shakers. Dr. at the kick. Another thing we need to add in the side chain being dots. But in this case the site shape automation with each fourth, fifth, but not every
time the kick hits. Greenfield needs some adjustment
because I didn't like dave, lifters with David, We will add ricci
balance and create an automation clip
through we can make the fade-out effects. So that's it for this lecture. I hope you like the results
so far and see you in the next one where
we are from Section. Think about the elements we can add to the thicker part of this. So I'll see you in the next one.
13. Layering the Melody and Creating The Sub Bass: Hello everyone and welcome to this next lecture where we will continue in our
production process and complete our drop section. So in the previous lecture, we started making our drop. And the first thing
we will try to do now is to layer
our flute melody. As far as the side chain, we'll see if we are going
to make a new site shade or stick with the Brexit
shade we've made before. And we will also go
into figure out a way to make this ticket
bar of this project. So let's take a look to
our buildup and drop. After making some quick
adjustments here and there, I'll try to add the sub bass to this rope section so the
base frequencies becomes thicker and fall
because the base we are using was only meant for
the bracket pulled up, but in the drop we need
it to be more heavy. That's why we need
to add this up. So let's create our sub base. I'll be using a simple sine and square wave using
a3x oscillator. And then we will assign it to a Mixer Channel where we will add maybe a distortion effect
to make it even more heavy. The NICU to make some
frequencies catch. The drug must always
have a subbase in any style of music
you want to produce. You should always
be careful while applying as a distortion effect, because this type of effects
at some frequencies. That's why after every
distortion effects, you need to add an EQ
after to clean it. It is important to respect
the order distortion then an EQ and not the
opposite. For this mixing. Nope, it is better to use the
one you have in the plugin. This one you have in the slots, because these external one
doesn't work properly. The last thing we need to add in this sub bass is a
side chain effect. Using the headphones
you can clearly hear the difference with and
without the sub bass. Now we will start
layering our melody. So let's make this
pattern unique. And now we will
add more layers to these melodies through which can stand on top of everything. So I am thinking about
some basic instruments. We will assign it to
the mixer channel next to the one of the fluid. Then we will add
the side chain and an EQ and we'll see
what we can do wet. We will route all of the melody layers to a new
mixer charter and make a low clutch BQ and maybe a reverb without
forgetting the site shaved. In a tropical house style. You don't have to make
multiple layers to read 24 is enough because this type of music doesn't have
to be very intense. It is not like a
progressive track or maybe future based
project where we need to win that energy by
adding multiple layers. So for the side chain, each layer have a fruity
balance for its side chain, which keep us with
three fruity balances. But we could use
only one by adding it to the 28th mixer channel. That's regroup the tree
layer, that's one. So let's change this
to something better. The main elements in this
melody is the flute. It's the one that should
gets all of our attention. One thing we need to
do is to consolidate this melody because it's
using three voices. And sometimes when
your PC is low, it can really start
logging and crush it. But for this melody
and because we used for separate
mixtures channels, we will record it
to you intended, because we want to assign our audio melody into the
same group Mixer Channel. We will disable all of the
plugin effects inside of it. Then we will start recording. Now, Edison will record those three instruments with their own mixer plugin on them. And then after placing the audio clip off the
melody in the playlist, we will assign it
to the 28 mixer. So let's play fits in the
playlist and name it, dropped melody, and assign it
to the 28th Mixer Channel, as I said before. Okay, so that's it
for this lecture. And hope you like this
first half of the strong. And see you in the next one, where we will be working on the second half of
the bomb at ten q.
14. Starting the 2nd Part Of The Song: Hello everyone and welcome to this next lecture
where we will try to complete these
projects and start building the second
power of the sun. So let's take a look at
what we have done so far and see if there's something
we can adjust or modify. I just wanted to say
that this type of music we want to create, it depends. Usually the second part of the song is the same
as the first one, which is basically the same
with just a few adjustments. Consignment are
going to bend it. This bar is going
to be much shorter than the one that we
spend in the first part. Okay, so far,
everything is great. So the first thing
I think about that, I didn't keep this
variation between the buildup of the drug that needs some change
in the curriculum. Good, that's first. When it hits weaker,
it sounds bad. So we need some adjustment. Okay, so let's make some quick adjustments
to make it better. So something like this is good. Another thing I would like to change is the length
of this field section. So we will make it
longer and try to make it better because
it was very quick. That's it doesn't give us a moment to realize
that the drop will hit. So one thing we need to do is to adjust some of those
wind up elements, like the uplifting effects
and try to feel better. Let's place those variation VFX right over here. So I am thinking
that this first half of the cell is very loud. So let's just create
an automation to the volume and adjust
them a little bit. I will be using only the
volume multiplayer knob because I don't want to
assign it to a mixer channel. Then add in a free
tool bar loans. So automating this knob is
going to be much quicker. So now the volume of this thing is following
this automation clip. So let's take a look
at the results. So now we will move to the
second half of the thumb. So let's place the second
break and buildup sections to the playlist and see what are the elements that will take from the first bar and put
it in the second one. So e.g. this
atmospheric AudioClip, it can be at all
a longer project. Maybe we can add it
also in the intro part. Let's try it. Let's assign its
volume to this fade in volume automation clip,
adhere the results. So for the second
part, Let's take e.g. the blood debate. But also different. Empty, something is
missing in this section. But that's not because of luck. So maybe we will add the PRB. As you can see the piano
add the log to the section. So this is what I
was talking about. You see how we did
finish this section? Very it's because
the second part of the song is basically
the same as the first one. We just saw a few
adjustments here and there. And now for the second Breck, we can add also do
shakers and then something is missing
in this brick yard. The second Rex will be a bit different than
the first one. Brick we did create
a chord progression. But for the second brick, we are sticking with the
long chord progression. And that, as you can see, can create a huge difference. So we need to make some
effort to make it full, like the first one, but in a different way. So I'm thinking that we can
maybe make some changes in the velocity or just keep the same brake energy that
this automation gives us. So now you can see
now that's why we took the bar of the
proclamation that brick, we can see the same
thing of bread. So what we can do next, it's maybe these two
are over here as well. But with a long thin
volume automation. I prefer in a situation where
we have like this site. We weren't reachable
to add the buttons. The same one because
when we are having to automation clips
That's controlled the same knob and playing
at the same time. They would just interfere
with each other. And we'll make it sound weird. So we will add a
new one and then create this fade, in effect. To keep the volume knob
on its default level, we will just take
each bar and put it in the beginning
of this project. Let's add the variation. These napkins very loud. So let's read in the reverb. So this is something we
didn't pay attention to. This topic played twice in
two different patterns. So let's fix this problem
and try reverb to all level. We should always be careful and not make the same errors because sometimes you've finished
your thumbs and why listening to the final
exported results, you can notice something wrong and you would
probably become lazy to reopen the project
and feel the problem. But let's just hope that
none of that happened to us. So that's it for this lecture. I hope you like the
results so far and see you in the next
one where we will be creating some UPR Brexit to make things even
better at nature. So, see you in the next one.
15. Creating the 2nd Build up And Drop: Hello everyone. In this
new lecture where we will try to complete what
we have started. So in this one we will create
a new piano progression. So we will try not to
use the piano roll. We will just cut the
piano audio we have. And then we will move to
the build-up and drop. And the last time we'll
do is the outro section. So as I said in the
previous lecture, the second bar of the song is nothing but the
first one with some few adjustments and
some minimalistic changes. So without any further
chocolates create new period. So let's take this piano
audio clip and we will make some cuts for the
wind, its original pattern, which is not cut perfectly. I don't know why. So let's just fix its money. As for those ticking
sounds between the cuts, we will see if the beer using the side chain and in the mix, if they become noticeable,
we will keep it. And if you need to create
them in a new pattern, click. Okay, so I think that
this effect is the worst. That's why we just create these chords piano
in the new pattern. Then we will consolidate it
and put it in the plaintiffs. So now that we have
a new pattern clip, let's render it to an audio
clip to reduce the CPU usage. So now we can assign
them to the piano Mixer Channel of the
consolidated pianos, which is the 8th, where we have our side chain. Now let's copy our
buildup and drop sections without the atmosphere
because it's already there. Okay, so everything is aligned. We can make a left-click to de-select and listen
to what we have. So let's take a look
at these results. So far. We didn't choose the path
for the contracts. So let's copy the first
dog and put them there. And do remember to copy
the lung bud cord is not the one because of the
long chord progression. So what we can add next
is the last section, which is our true. But before creating
this section, we can make the second drop twice longer than the first one. So let's try and do this. We will copy all
of those elements and paste them
right over here and some thin sections between the first and second half of this drop and at
the end as well, and add those fills in
the first drop as well. Louis copy those
films elements and put them in the
corresponding parts. Like that. Let's make them shorter. As you can see, this
is much better now. So now that we've add
those fields section, we can move to the
outro section, which is the last
section of this project, but that's going to be
in the next lecture. So stay tuned and see
you in the next one.
16. Creating the Outro Section: Hello everyone and welcome to this new lecture where we will complete what we started
in the previous lectures. So as you can see in this, you started this course
from the beginning. We did started making
this song from scratch, from an empty project. And we started creating
element by element without having no idea about
how this is going to be. For this lecture, we
will try to create the last and final
section of this project, which is the outro. The second part of this sunk was easily made because as I said, it's a new version
of the first one. I just wanted to say
that the tropics, What type of music is
not Dutch in general, even if it's electronic music. So the high frequencies and
the harshness of this font is filled with those
shakers and high hats, and also with the lead melody
and some of the paths, moods, high frequencies as well. If we were created e.g. a. Progressive house track, this won't be enough. We will need to add white, moist and dry and dropped
and chord melody. And also a big,
heavy and distorted. Let's go to the high
frequencies as well, even if it's okay. So now what we can do
it for different shops. I think for the second
half of the truck, we can maybe outdo
uplifting effects. So something like that. It's good to know for the outro. Let's see what we can. So the first thing I would add, if this atmosphere and maybe too long piano
chords as well. We will add the base, but we will use
tooth, its volume. So let's add those pre, central elements as well, but without the
atmosphere audio clip. So we have a problem in this automation key because it's controls the atmosphere volume, so we need to unlink it. So now this
automation clip is no longer controlling the
volume of the atmosphere. That's why we need
to create a new one. Alright, so another
thing we can do is to create a fade-out effects. Don't forget to reset the other similar clips because they will
be edited does win. So let's take a look at
these final results. The variation V effects
in these parts over here, because we forgot to do that. For this second break, we will add maybe one of the old mental deal with
it and leave aside. But to keep it not so
intense that the drop, try to fix it. Eq filter, certain level.
17. Creation Of The Vocal Chops: Hello everyone to this
almost final lecture, where we will try to
add some vocal chops and make some improvements
to these products. So alongside discourse,
I've showed you the very basic way of how to create a nice
tropical house music. And this took us 5 h and something without the
video editing process. I know it's a long time, so I hope it's worth your time. So now I'm thinking we
can add the vocal tract. I am going to use
a capella, e.g. let's try to find
its root a lot. This is basically the
pitch that to go with the, with the root node of our music. So now, while
chopping this vocal, we want to be facing
any problem of harmony between
it and our music. Instrumental, I would say. We will choose drifts. So we talked to be fixed
while resizing it. And now I will try to
find the best speed. Then we will send
it to Edie Stone and try to choose
some good shops. So let's recall the
phrases that have more Tolkien and therefore more variations because
that's what we need. So that's it for this recording. I'm just going to reverse it, maybe to find some
good shops this way. So every time I found
the goods shop, we put it in the plane. I just wanted to say
that there is plenty of techniques to
make a vocal tract, but I personally liked
making them this way. So now that we
choose good chops, we can assign all
of them the same Mixer Channel and tried
to find a good rhythm. Let's make them smooth. And then we will mix them so
which can fit in our song. Now we will keep trying harder and arrangements in till we end up with
something good. So something like this is good. It's not that perfect, but each is going to
work out in this song. Let's see if they can work out in the second half of
the second drop as well. I think each one, because it sounds bad and it does interfere
with the middle. So let's try them, e.g. the altro, and we'll be good. Yes, we can give those
vocal chops as well. In the outro fiction. Let's put a side chain
automation in the brief intro. So all the volumes
will be set default. So let's take a look
at these results. Okay, so that's great. And that fits for this lecture. I hope you like it so far
and few in the next one, where we will try to do the
mastering process to define a wave file so it can reach
a good level of loudness. So I'll see you in the next
and final lecture. Thank you.
18. Mastering and Exporting The Final Result: Hello everyone, welcome to this final lecture where we
will be mastering this song. So this is the final step of the production
process that will keep our song food and make it reach a good level of loudness. In fact, I'll be using only stock plug-ins effects
to master the fund. So the first thing we do
is to record everything. So this is the way Fi, shape of our song. So we will put it in a new playlist arrangement and try to create a headroom space. So what do I mean by that? Is the amount of
space that we need to have to make these
mastering process. Because if this wave file
is already hitting zero dB, mustering won't have any
effect on this song. So I am not going to
give you numbers, but using your eyes, you can simply tell if
there is space or not in this way file because
that space is what we need to
start our mustering. So e.g. if you can't see
any space in this way file, you need to add it by
decreasing the volume of all the elements
of your store to create dots headroom space. In our case, we will
create more headroom by reducing the volume
of this wave file. So we will assign
this way if I chop Mixer Channel and
reduce its volume. Now let's disable
the master effects. Then we will add
an EQ and to make some tiny boost and reductions
in some frequencies. Those frequencies over
here can't be heard. That's why we will cut them. Those very high
frequencies as well. So now a little boost, a tiny bit of the reduced this part. Now we will open
the main mustering. So this is a month during
compressed or a low band, and midwives then go high. So making the low band solo, we can listen to eat alone. We will boost it like that. Let's select the drop
six only because it is the part where we've got the main spectrum elements, which are the base
and sub for the low. But gourds, pluck, and all other elements for the
mid and high frequencies. So now we will
start compressing. But before that, let's set our
bins range just like that. Now while compressing the loads, you can see this purple
shadow over here. So basically this purple
signal on top represent the amount of reduction or
compression that we are. I applied. My recommendation for you is to not compress
too much the low. Otherwise you will lose
some of the kick punch, the goods sub frequency. Now for the Mid, we will just go away. Now, another thing
we will need to do wrestled not to one or 21. Now everything lucky billing to be above this level
will be totally. You can now are eating. Now we need to make some
serious thing. So forth. The lows, they need
to be mono, myth, a bit scenario, and the highest, more stereo, but not too much. The last thing we can
do is to increase the gain knob opened
again when the horse. So to sum up what we
have done, first of all, we did add an EQ and make some tiny booth and reduction
in some frequencies. Then we did maximus and
we did get our bin range. Then we've set the
ceiling to one dB, the threshold to 1%. We've made a stereo
imaging separation. Then we tried to find
the best game level. And now we will record
the final results to see the difference between the pre and post
mastering really thought. So as you can see,
the mustard process make a huge difference. Now, let's export
the final result. So that fits for this course. I hope you like it. And you had an idea
about how you can make a nice tropical house and
you'll get huge deal. And I wish you good luck
in your learning journey. And don't forget to
give me your feedback. Thank you for
reaching this part.