Transcripts
1. Intro: Hello and welcome. My name is suzana. I must 3D artist
and here to explain how to quickly convert 2D icons created in photo editing or graphic design software
into 3D models in Blender. This class is beginner level, and previous experience in
Blender isn't necessary. For icon creation. In this class, I will
use Affinity Photo, but you can use Adobe
Photoshop, Illustrator, gimp or any similar software
as long that software can export the required file format
we can import to Blender. Once it goes through this class, you will gain skills that
will help you further, not only to convert 2D icons
to 3D models in Blender, but also to know how
to convert logos, text, and many other designs. This skill will also save you plenty of time in your future, 2D to 3D projects. Are you ready? Then? Let's begin.
2. Creating 2D Icon: In this class we're
creating 2D Icon. And then we're going to convert that icon into 3D
model in Blender. For icon creation, you can
use Affinity Photo, Adobe, Photoshop, Illustrator, or any other photo editing
or graphic design software. Just make sure that
once you create icon, you export that
icon as SVG file. So I will begin with
creating new file here. And I will set to 1,000, 1,000 pixels, 300 resolution
and transparent background. So I'll make sure that
you do that as well. No matter which
software you're using. And here it is,
transparent background. And I will start here with
a rounded rectangle tool. And if you want, you can select any
other, Your wish. I want to create something
like some sort of a Cake or something. So I will draw
Something like that. And I will change color
into something pink. If you don't see this color. And you're using Affinity Photo, make sure that you go to
View, left-click view. And then in view, go to Studio, and then make
sure that color is dict. And then you will
see this over here. I will love to cook this
slider and pull it over here. So I have some pink color. And now I will simply go here alive to
pick Edit and Copy. And I will, I left-click
again and paste. And then I go here to Move tool. I left-click that. And I push this up until
it's aligned. Lined up. As you can see, I have these green
lines and this red line showing me when I aligned
up this perfectly. And I will make this smaller. And this is, well, let's make sure that it's
right in the middle. So I will just left-click
here and holding left-click and move it left and right a little until I see
this green line. That green line shows that it's right in
the middle right now. And I let go, left-click and I will leave this selected
if disliked by an accident, you can select again. And I will change this
to something blue. So I will left-click here
and drag this a little. Can I want a little more light? Something like that. More this way? And I will now copy this again. So I'll go here and to edit. And I copy. And then I go again
here to Paste. There are shortcuts for that, but I will show
you now this way. And I left, we can
drive this as well. And then I left-click and
move it left or right to see where the middle
is. And that's it. And now we're changing
this to some other color, let's say something green. So I will pull this a little
and this goes a little back. So something like that. And we have it. I will now
export that as SVG file. So I'll go here, Glasgow file, go to Export. And if something
else is selected, measure that you select SVG. So no matter which software
you're using right now, make sure that you
export as S, the G file. And we're exporting, you will select some
folder you prefer. I will export this on my desktop and I will
call this Cake Icon. And I save. And we have our 2D
icon right now. And we will create 3D
model of this 2D Icon. And we will do that in Blender. Saw prepare Blender. And we move to
changing 2D into 3D
3. Converting 2D Icon to 3D Model: Once you open Blender,
left-click general, and then right-click
on this cube and go here and
left-click delete or just hit X on your
keyboard, and it's gone. Now we will impart
that SVG file. So you will go here, left-click file and go to
impart and don't use this. This is SVG as the
grease pencil. And we want to impart Scalable
Vector Graphics, SVG. So not this one, we want this, but if you don't see
this on this menu, then you need to go to
edit a left-click at it. And go to Preferences over here. And make sure that you
left-click add-ons. And here in this search bar, I left-click and enter S, V, G. And that will bring
it up over here. This one, Scalable
Vector Graphics. Make sure that this is dict. And now you can close this. And once you go here
to File Import, you will see that here you have that's scalable vector
graphics on this menu. Now it's enabled and it's there. It will show up as the last, last one on the list. And now we can import our file and we
will select Desktop, and we'll select our Cake. And we import SVG. So it's here. Right now. I will zoom in so you
can see it's over here. So now I want that be moved, upload, not plays
as is right now. So to make it happen, I will left with this X axis. And I will go here
to rotate tool, and I left-click that tool, and I will go here to Cake, and I will left-click this and I press Shift on my keyboard. And I loved pick
this curve as well. So one more time, I left good Cake, press Shift on my keyboard and left-click lost curve over here. And I let go shift now. And on this rotate tool, this white ring,
this white circle, I will left-click here where? On this blue, blue
axis, that axis, right in the middle,
I will left with here and holding left-click, I will move it to the left. Rotating this all the way up until I see this big line
lined up with that axis. And then I let go. I let go, left-click. And now I will love
to pick this x-axis. And holding left-click,
I will move it a little, just a little to see, but to be have down here. So now this is all the way up. And if I left-click
here on y-axis, I can now left-click move
tool and grab this arrow. Left-click and
holding left-click, I can move this to the right. And I can do the same here, but left-click on this
arrow and move it down. Now, centered over here. And we can see it's
positioned nicely. Now, how to make
these 3D simple? If you left-click any of these, you will see this curve, curve on curves 32. And these are curves. So you can see here how curves are
marked here in Blender. This matches this
icon over here. So that's where
you need to go to edit any of these curves. So we open here object
data properties. That's how it's called. Left-click there. And we get this over here. And once we get there, make sure that you have here Judy is selected not 3D, but 2D. And once we go here, there will be geometry. So let's click this arrow. It will expand if you
don't see this well You can point here and use
mouse wheel and scrawl Aloe. That goes up and you
can see it nicely. Now we will use this axis. I will have to click
on this y-axis, and I will drag this
little to the right. Holding left-click, I'm
dragging this y-axis. So we can see this
from this angle. Here. In geometry, there's extrude. And if you left-click
here this arrow, it will extrude
immediately to 0.0, 1 m. And you see it's
a little bigger. So if you left-click this
curve now and do the same, then this one is
extruded as well. Let's do that too
preserved as well. And we have now all
three extruders. So now it's not anymore 2D, it's now already 3D. But what we can do further, let's make a different, let's make this a little bigger. So we select the last curve, awake, making it
a little bigger. Let's make it almost
square like this. The cook you
something like that. And mobile make this one bigger. Something like this. And the last one, we make a little
bigger than that. Okay, so now we have it. More interesting. So we have our 3D icon now, which looks like a Cake. We can even expand this more. You can go further. And we can go more this way. We have our Cake 3D icon
of our Cake right now. Quick and easy. And
now those are curves. So if people would like to edit, for example, to continue
editing this in Blender. And you go to Edit Mode. And you will realize that you don't have all the tools here that you normally have
when you are editing mesh. And if you want to make this a mesh from
curb, that simple. You can go here. Left-click first, curve,
press Shift on your keyboard, holding Shift, left-click
on loss curve. Now we selected all
three at the same time. And then left-click here object. Any object go to Convert
and select mesh. So you are converting
curves to mesh. Left-click mesh, and
you'll see what happened. And all these icons over here changed from
curves to mesh. Now see this triangle
here shows it's a national and you
can see here it's not anymore that
curve over here. It's mesh as well. Now you can further edit your model just as
any other mesh. You can add it in Blender further and make it
a little different. Changing shapes, changing
faces are changing vertices, and so on. Quick and easy
4. Correcting Origin: So we've created our model
and let's fix origin. What is origin? Origin is this little
dot over here. Somebody does. If I select for an example, this one over here,
this curve on top. And you can see origin
of that curve is here. I will show now on this axis, so can understand
what's happening. Origin is all the way here. So if I go here to object, and I want to center
this properly, and I go here, enter zero. And I look what's happening. It went all the way there
and it should be here. When I entered zero, right at the center where
those axons are crossing. I will move this
now, backward pass. So how do I change that? How do I make this Origin go here at the center,
which should be. So when I enter values here, those applied properly
on this top object. To make that Origin go here, you need to select object. And then go here to
object and set origin. Origin to geometry. And Origin went
right at the center, as you can see now, it's right here at the center of this object. It's
right in the middle. Now when I say here, zero, it will line up right
at the center to zero. If I do here as well. Object and I go here, set origin, origin to geometry, and I enter here zero. It will line up nicely. So now they will
line up perfectly. When we do that. Let's do here is about set
origin, origin 2D geometry. Why it's important
origin to geometry, not geometry to origin. If we select this, you see what happens. Our objects will
move to origin spot. And we don't want that. So we select object
and we'll go here to object set origin,
origin 2D geometry. Origin moves 2D geometry, not geometry to origin. And now when I enter here zero, this lines up as well. And now I can line up
on this side as well. So I select this and
I go here to zero. And I go here to zero. And I go here to zero as well. These other three
on that font or the zed axis should
stay as those are. Because if I enter zero,
you see what happens. It will sink down. So we don't want that. Those will stay. We are aligning up on this
axis, Y and X. And on that axis, those will stay as it is. So now we moved Origin back
and we have our model ready. Now, if you decide that you
want this model to be used, just disease, you don't want to do anything
further with that. And you want to move
it around easily. Now when you move
this entire model, you need to select first curve, second curve, and third curve to be able to go to Move
tool and move all three. If you deselect even one, you see what happens. And that can happened
by accident. So every time you decide
first and second and third, and then to move those around. If you want to move all three. If you don't want
to edit further, then it's easier to do this way. You can select first
and you can select, you can press Shift key on
your keyboard and select lost. Now let go shift and go to object over here
and select join. But that will do that will make this one object
instead of three. Now you have one single object and now you don't need to think when you need to
move this object, you're just select one and move it normal
or three, just one. Now we can place it
anywhere you wish. Without worry that
you will detach one. Forget to click on all three. You have one object and
you can move it around. Your icon is ready, and you can export that icon. Now it's FBX or whatever
you wish you go to Export. And then I've here options, how you can export your 3D icon. Now, as you can see, colors will match those colors. You have selected in photo editing software or
your graphic design software. Those will match colors
in Blender as well. Because RGB colors are, but Blender recognizes
and also be just the same
5. Closing Words: I hope you liked this class and that what you
learn today will help you speed up your 2D to 3D work in some future projects. Don't forget to upload your project and please
deliver review for this class. That means a lot to me and
other students as well. Keep practicing and keep
learning until next time. Bye