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Learn Fusion 360 - Make Anything With 3D Printing & Design

teacher avatar Skill Collective, a Collective offering skills

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      01 Fusion 360: Introduction

      2:28

    • 2.

      02 Fusion 360: The Interface

      6:12

    • 3.

      03 Fusion 360: Creating Your First Project

      3:20

    • 4.

      04 Fusion 360: Creating Your First Sketch

      5:27

    • 5.

      05 Fusion 360: How To Dimension Your Sketch

      8:07

    • 6.

      06 Fusion 360: Using Constraints

      14:17

    • 7.

      07 Fusion 360: Extrude Your Sketch Into a 3D Object

      5:53

    • 8.

      08 Fusion 360: Join / Cut & Intersect

      6:13

    • 9.

      09 Fusion 360: The History Timeline

      4:16

    • 10.

      10 Fusion 360: Modifying Your Geometry

      6:27

    • 11.

      11 Fusion 360: Combine Bodies

      6:41

    • 12.

      12 Fusion 360: Creating Patterns

      9:08

    • 13.

      13 Fusion 360: Construction Planes

      7:00

    • 14.

      14 Fusion 360: Create Models From Images & Vector Graphics

      5:40

    • 15.

      15 Fusion 360: Class Project: Create A Phone Stand

      10:37

    • 16.

      16 Fusion 360: Creating A Render Preview

      2:43

    • 17.

      17 Fusion 360: Export Your Model For 3D Printing

      1:20

    • 18.

      18 Fusion 360: Thanks For Watching

      0:52

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About This Class

Learn Fusion 360 - Make Anything With 3D Printing & Design

In this exciting course you will learn how to use one of the best 3D modeling applications when it comes to 3D design, 3D printing and manufacturing, Autodesk Fusion 360.

So what is Fusion 360? Fusion 360 helps students and educators prepare for the future of design. It's the first 3D CAD, CAM, and CAE tool of its kind, connecting your entire product development process into one cloud-based platform.

During this course you will learn the basics as well as more advanced techniques which will enable you to create anything you can imagine. Then export your 3D model or STL file and send it to your 3D printer.

Here is what you will learn during this course:

  • The Interface
  • Creating Your First Project
  • Creating Your First Sketch
  • How To Dimension Your Sketch
  • Using Constraints
  • Extrude Your Sketch Into a 3D Object
  • Join / Cut & Intersect
  • The History Timeline
  • Modifying Your Geometry
  • Combine Bodies
  • Creating Patterns
  • Construction Planes
  • Create Models From Images & Vector Graphics
  • Class Project: Create A Phone Stand
  • Creating A Render Preview
  • Export Your Model For 3D Printing

Download you FREE copy of Fusion 360 here: https://www.autodesk.com/products/fusion-360/students-teachers-educators

I really hope that this courses will enable you to start creating your own amazing 3D Designs and 3D Prints.

Happy Creating!

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Skill Collective

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Hello, we are Skill Collective!

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Transcripts

1. 01 Fusion 360: Introduction: Hey and welcome to learn fusion 3 60 Make anything. So first of all, I would like to introduce myself. My name is had one, and I'm a filmmaker, techno geek, visual effects artist and around curious, creative and created from Cape Town, South Africa. I'm super excited to introduce you to this exciting course. And if you're anything like me, creating something from nothing is probably one of the best feelings in the world. Creating things can come in so many different forms, like for making writing, music, production, drawing and design animation. And then, of course, one of my favorites. Three D printing. So let's take a step back and look at three D printing and three D design back in the day when you wanted to design something in three D to be either three D printed or machine cut or even engraved. The process involved some complex remodeling and design, which means you have to learn really complicated and very expensive software packages, which can easily take a full year just to most of the basics. This is all changing with applications like fusion 3 60 from water disk. So what is fusion 3 60 You my mosque well, fees and 3 60 is the 1st 3 declared C A, M and C E two of its kind that connect your entire product development process into a single cloud based platform that works on PC and Mac. And there's even a mobile app that all sounds expensive, right? Well, not quite. Fusion 3 60 is free for students or even startups generating less than $100,000 per year in total revenue or to any non commercial obvious like yourself. Yes, that's right. You can use Vision 3 64 free. Go to the U. R L on screen to register your free license and download fusion 3 60 So during this course we will take a look at the interface basic tools, creating amazing sketches using constrains and dimensions and extruding these into three D models. We will combine Cut an Intersect objects to create new models or components. I will even show you how to import logos and other victor designs to create super forced models in minutes. Once you are comfortable with the design basics, we will make use off on your skills and create something amazing. So get ready to enable yourself to dream up something. Design it. Infusion 3 16 minutes. Sanity or three D printer and finally old your own three D printer design or prototype in your hands. Anyways, I really hope that you will enjoy this course, and I can't wait to see all of your great designs. Let's go. 2. 02 Fusion 360: The Interface: Hey, and welcome to this lesson. And in this listen, we are going to look at the interface off fusion 3 60 So when you open up Fusion 3 60 you will get something like this. The colors might look slightly different because I changed mine. But let's just go over a few sittings before we jump into the actual camera controls. So when you open up fusion, you'll see that you have this tool bore right at the top. And this is where you will find most of the tools that we are going to be using during this course. So you have your model work spacey on the side. And if you click on this, you'll get all the different work spaces like model patch, sheet, metal, render animation, simulation, manufacturer and drawing. Now, during this course, we will only be looking at the model workspace, and then we're also going to look at the render workspace. So in this course, we're not gonna go into the other workspaces to make sure that you are on the model workspace at the top and extradite you virtue of sketch drop down. And this is we'll find all your sketch tools. And then you've got your create Drop down with all your create tools your modify tools you assembly tools, construct, inspect, insert, make add ins and select. So these are all the different tools and drop downs that you get infusion. And then right at the top, we got a new tab saying untitled and that is basically the project that we currently working in. And then if you go to the right, you'll see your profile name. This is my name right there. And if you click that you will get your account, your preferences and your teams and also your profile and you can also sign out. So first of all, we're gonna go into the preferences here, and we just gonna change some settings to make sure that we are all using the same settings . So under default, modeling orientation, make sure there's a se two z up. And the reason for Z up is because if you using fusion 3 60 to create models for three D printing Z up is the way that most off the slicing software works. So just make sure that this is se two z up Next, we're going to look at the pan zoom orbit shortcuts and by default this will be set to effusions default controls. But if you used to other software like Alias inventor, solid works or Tinker Cat you can sit those controls year and it will mimic the controls for that application. But I like to use the fusion controls and then also said, my default orbit type two constraint orbit. So next we want to look at the default units. So if you look in this menu right at the bottom, you'll see default units. And if you click on design, this is where you can sit your default units for your new designs. So I'm using metrics. I'm going to set mind to millimeters. But you can choose and set a two centimeters, meters, inches or feet. So I'm gonna leave mine on millimeters and then you can also go into your manufacturer and simulation and also change your settings year to just something that you want to use. But the most important one is under desire to make sure that, say, two millimeter or something you prefer. Alright, then we're gonna click on OK yet the bottom to close that preferences down and let's quickly talk about the color off the grid. So right at the bottom you will get your display settings. And if we click there, you can go to environment and in this different looks that you can apply or different themes basically so mindset to dark sky. But you can change it to something like Gray Room or you consider two photo booth. Or let's look at tranquility blue or even infinity pool so you can go through those and sit the one that you prefer. All right, next on the left. Inside you have your browser, and this is where you will see all your sketches or your body's or your components and things that you create within your project that will be listed under the browser, then you at the bottom. We've got our history timeline, and this is where fusion will keep all the history of your project, and you can actually go back, and you can modify some of these sketches or features, and then it will update automatically in your project. But we're gonna go into details later on, and I'll show you how to use that. So to move around in the workspace. You can simply click and drag, and that's gonna pan your screen around and to all. But you can hold in, shift on your keyboard and then left, click and drag around, and that's gonna orbit around in three D space to zoom. You can use your mouse wheel, or you can use this little zoom button at the bottom, and you can just click and drag. And next to that, you've got a foot. And if you click that, it will just fit everything that's in your project onto your screen. So currently I don't have any bodies or any sketches or any objects in my scene, so that's not really going to do anything right now, but we're going to use it later on. So let's just recap on that quickly. So if you normal left Lincoln drug, that's gonna pan around. If you olden shift and you click and drag that's gonna orbit around your scene in three D space, then you can use your mouse wheel to zoom in and out. Or you can use the zoom button at the bottom to zoom in and out and you've got your foot, which will fit everything onto your screen nicely. So next year in the right inside corner is your View Cube that you can also use to orbit around. She can click and drag orbit around your scene, and you can also click some of these views like a right, and it will take you to the right of you. And you can use these little arrows to spin around and go to the front of you or to the left of you. Or you can even rotated using these two errors. So if I click this that we actually just rotate my screen around, then you can also click on this little home icon. And that will take you to a nice view, which is your home view another thing that you can. Dui's Year by the View Cube. You can click on this little drop down arrow, and then you can set your view to either Ortho graphic or perspective. So if you changes to prospective, you'll see that your view will change to perspective. Usually I make sure that I stay in Ortho graphic view, but sometimes I do switch to perspective before wanted just to get a better view off my three d object. So make sure this is set to Ortho Graphic for now, and we are good to go. So that's basically the interface infusion. 3 60 I will see you in the next lesson. 3. 03 Fusion 360: Creating Your First Project: Hey, and welcome back. And in this listen, I'm gonna show you how to create your first project are to save it and also how to just keep everything nice and tidy with Infusion 3 60 So Fusion 3 60 uses a cloud based save system so all of your files will be saved in the cloud on your disk account. So you can basically install fusion on any computer anywhere in the world. And you can access your account and your projects, which is really, really nice. You don't have to save it on a USB drive or take it with you or email it yourself. It will just always be inside of your fusion 3 60 account. So if you look at the left inside corner year right at the top, you'll see these nine little boxes and that's your data panel. So if you click on this, that's going to open up the data panel. And this is where you will find all of your folders, all of your projects, and they're all saved in the cloud. So we're gonna click on New Project year at the top, and this is gonna ask us to create a name or give it a name. Something's gonna call this my first project like that on, and I'm gonna press enter. So this is going to create a project folder for us And inside this folder weekend save our design, we can create multiple components of multiple designs within one folder. So if I double click on this project my first project, it's gonna take me into that folder. And now I can create new folders if you want to, like, sub folders or you can just save your project or right into this folder. So let me show you what I mean. I'm gonna just close this down and then I'm going to click on the save button you at the top. Now, this is going to open up the safe command and then yet the bottom it's gonna ask you the location. All right, So if you click on this drop down, you'll see that it automatically takes us to that new folder that I created my first project, and then we can give a name to our actual project. So I'm gonna call the project my first project. So basically the location is your main folder and in the name is your project name. All right, I'm going to save that and then you'll see it's going to give it a name, a right at the top, and that means it's saved. And off we go to our data penalty on the side. You will see that we've got a object. Were a project inside off that folder. So if I go back, yeah, we can see all the folders again and they can see my first project. And if I double click on that, that's going to open it up and it's gonna give me my first project. And it will also give me the latest time or date when that was worked on. So let's go ahead and close this data panel. And then I just want to quickly show you that you can also use these tabs right at the top so you'll see this little plus year ineffective on this. Plus, it's gonna open a brand new project for me, and that's really cool, cause I can quickly jump between different projects so I can have multiple projects open year. As you can see, I've got four open now and I can do one design in this tab. And then I can quickly jump to this tab and carry on in a different design altogether. And if you want to close them, you can just close those Terps and then we all back to our project. So that's basically our to create a project and how to use the data panel, where you can browse all the folders and create new folders and save projects inside those folders. I will see you in the next lesson. 4. 04 Fusion 360: Creating Your First Sketch: Hey, and welcome back. And in this listen, we are going to create our first sketch now Infusion 3 60 It's very important to note that the first thing that you will almost always do these create a sketch. Now, a sketch is basically a two D image or to the sketch that you're gonna create. And then from that sketch, you will create your three D components or your three bodies. But we always start with the sketch. So there are two ways that you can create a sketch. You can either click on sketch and then creates kitsch. Or you can use this icon right at the top with little plus in the pen. And that's also creates kitsch. So if I click on this, fusion is gonna ask me, Wade Well, one a sketch. So this will basically be a plane or a plane or face with you can sketch. So at the moment, we don't have any geometry, so I can sketch on geometry, but it's giving me these three options. So either this plane, this plane or this plane now let's start by sketching on the ground plane. So I'm gonna click once on this ground plane and you'll see it's gonna take me to that top view. And if I look at my view Cube, you can also see that we are looking straight down from the top. All right, so now we are inside off skitch mode. An easy way to note is that we've got this sketch palette e on the right inside. And then you also have this Stop Skitch you at the top. You also have stop sketch a right at the bottom off the sketch palette. So now we can start drawing our sketch so the controls are still the same. But for the sketch, I don't really like to orbiting three b. I just want to pan around like that. So I'm just clicking and dragging my master plan around. And you can also see the X axes and also the y axes. And let's great our first skitch. So I'm gonna click on this sketch drop down, and this is we'll find all your sketch tools. Now, let's start with something basic, like a circle. So I'm gonna go to the circle menu and then you've got all these different circles. Now I'm not going to go through all these tools in the scores, but I suggest that you go through them, play around, see what they do and try and create some different shapes and sketches. So I'm gonna point to center diameter circle, and I'm going to click on that once. So I'm gonna move my cursor to the centre right here and you'll see that it's gonna snap to that point. And when it snaps, they're gonna click once. And I'm just going to drag my mouth out and you can see that we are creating this circle, and it's also giving you the dimensions. If you look there, you can see 60 70. Now, don't worry about the dimensions yet. We're just going to drag it out and just create a circle and just click ones like that, and they have us first sketch a basic circle. Now I can go back into sketch and I can create a rectangle and let's create a center, a rectangle. So I'm gonna click ones and gonna move the mouse to the area where I want to place the center off this rectangle. Let's create one year I'm gonna kick ones and then I'm gonna drag out and you can see that it's creating this rectangle for us. No, I can just maybe snap it there. Click and there is our rectangles and I've got a circle at a rectangle. Let's see what other Skitch tools we have. So I'm going to click on the skits dropped down again and let's look at line. So I'm going to click on line and then we're gonna click and drag and then click again. Click again, Click again. And this. I can literally just create any shape by using the line tool so I can literally go there, pick there. And if I go back to the beginning and if I click their ones, you'll see it's gonna close that line. You can also do if you just want to do one line from there to the and then you can stop the sketch by clicking on this check mark, and that will just end that sketch. So we only sketched one line. Let's see, what other sketch does we have? We can also create any lips, so if I click on the lips, I can click a point and click another point, and then it's gonna create this ellipse for me so I can maybe do something like that. Click there and they were Have our lips. Let's see what else we have. Sketch, weaken, go to slot, maybe center to center slot overall slot. Centrepoint slot. Let's try the CenterPoint slot, so I'm going to click on that, and it's like on this center of the circle again and I'm gonna drag out. Let's see what it does, and it's creating out slot for us. It's gonna click there to end it, and they can see we've got this slot that we've created. Now, whenever you're done with your sketch, you can click on Stop sketch you at the top, and that will take you back into the modeling view off fusion. So go ahead and play around with some of the sketch tools, create some circles, create some rectangles, create some slots, maybe some lines and see what interesting shapes you can create. Then click on Stop sketch to stop your sketch, and then we're back in the modeling view where you can pan around or you can also orbit around your to the sketch. So just create something interesting. Not too complicated. Just go around and just get the fuel for the sketch tools, and I will see you in the next lesson. 5. 05 Fusion 360: How To Dimension Your Sketch: hello and welcome back. And in this Listen, we are going to look at Tim mentioning your sketches. So it's all good and world to create different sketches. But fusion is designed for creating very, very specific components, and obviously, where that comes, very specific dimensions. So I'm gonna delete this sketch that I created. So you're in the browser on the lift inside. You can see there's this sketches folder basically, and if I expand that, you'll see this sketch one. Now, this is basically sketch one, so I can either go ahead and I can just switch off the light bulb, be on the side to hide it and switch it back on, or I can right click on it and I can go delete, and that's going to delete that sketch altogether. So let's start with a brand new sketch. So I'm gonna go up to sketch at the top, and I'm gonna click on the Create Skitch button. It's gonna ask me way. Do I want to create the sketch and it's created on the normal top down plane again, So I'm going to click on this plane, and it's going to take me to that top view and we can see that we are inside off sketch mode because I've got Stop sketch here and also stop sketchy at the bottom and we can see the sketch planet. So let's start with a basic circle again. So I'm going to click on Sketch and I'm gonna go to Circle. And they were going to do this center diameter circle against. Click on that once, and I'm gonna go to the center off my world and I'm going to snap the curse of a quick ones drag out and I'm gonna click once again to create my circle. Now the circles not I mentioned we didn't have. We didn't see the millimeters day, but I didn't input anything so really easy to dimension. Anything infusion is to use the shortcut D for dimension. So if I pressed D on the keyboard and you'll see that my curse had changed and now I can see the little Dimension icon. And now if I point to this circle to this outside line and I click ones and I dragged with my mouth out can see they we have a number 70.711 That's the current dimension. So if I click this, place it right there and then you could enter a specific value. So I'm gonna enter 50 and press enter. And now my circle diameter is exactly 50 millimeter. As you can see, my cursory still on the dimension tool in an easy way to get rid off. That current tool is just by pressing escape on your keyboard. So press escape now and you'll see that your cursor will just go back to normal so you can take this number and you can drag it around just to place it at a different position on your sketch. Or you can double click on this value and it's gonna open up that value again. You can change it so I can go in here like an inter 80 press enter, and that's gonna change my circle diameter to 80 millimeters. Okay, I can also type basic math in years so I can double click on this and I can do Ah, 50 plus 20 enter, and that's going to give me 70. It's obviously you can create some more advance math in there as well. You can reference other sketches and do divides and do multiplies to create different numbers. But for now, we're just gonna use the normal number. So just into something press enter and that's gonna be your sketch dimension. So let's go ahead and we gonna delete the circle So I'm just gonna select it all and press delete on the keyboard And now we're gonna create a rectangle So I'm gonna go to Skitch and I'm gonna go to Rectangle And we're gonna create a center rectangle Click on that and I'm gonna click in the center of my world Just once Drag it out And I can see we have to sits off dimensions for this rectangle Obviously the different sides has got different that mentions So you can see there's an 80 millimeter at the bottom And a 50 millimeter on the side So I'm gonna have moved around and I'm gonna click anyway just to create my rectangle So now we're gonna dimension this rectangle So on my keyboard I'm gonna praise D for Dimension And then I'm gonna click on this line on the right inside Just take on the line once and then move your mouse outwards and click once more and it's going to open up that dimension for you, and I'm going to sit there to 40 for zero. Press enter. And I mentioned that line for me, so that's exactly 40 millimeters. So no one of them mentioned this top line. So on the keyboard, I'm gonna press default. I mentioned Click on this line once move away, click again and I'm gonna sit this 1 to 80. So 80 press enter. And now you know that that side off our rectangle is exactly 80 millimeters. All right, So if I press escape on my keyboard just to clear my tool you can see that we have this nice rectangle and it's dimension. So let me show you another example. I'm gonna delete this and I'm going to go ahead and I'm gonna go to sketch and I'm gonna click on line and was gonna click random just some random points to create a very random shape. Maybe something like that. All right to know I wanted dimension some off these corners so you can either dimension distance or line distance or you can also dimension the degrees off a corner. So let me show you what I mean so to dimension this corner, I'm gonna press d on the keyboard and then I'm gonna click on this line and then I'm going to click on this line, and Fusion will then or American know that I wanted I mention the degrees off this corner, so I'm gonna click ones, and it's gonna ask me what the degrees should be. So I'm gonna set this to 100 and now I know that this corner is exactly 100 degrees, so let's not mention one more. So I'm gonna press d on the keyboard and I'm going to click on this line and then I'm gonna click on this line, and then it's going to show the degrees. I'm gonna click once, and I'm gonna sit this corner to 45 degrees, Press enter and you can see that it updated they now, Obviously, this messed up something. You at the top because we want this corner to be 100 and this 45 so maybe that's not working too well. So I'm going to double click on this, and I'm gonna make this 55 I can see that our basic shape is kind of working again. She can also dimension some of these line distances. So I'm gonna press D on the keyboard, click on this line, move my cursor away, click again, and I can sit that to something like 13. So that's also that mentioned. And let's dimension one more So I'm gonna press D on the keyboard, click on this line moved down and I'm gonna sit this 1 to 90. Okay? So as you can see, we can dimension lines or even corners and let me show you one more example. So I'm gonna highlight all of this was gonna drag box around it, and I'm gonna press delete on the keyboard. So I'm going to start with a rectangle again, sent a rectangle and I'm going to click in the center and just drag out a rectangle like that, all right. And I'm gonna go to sketch again, and I'm gonna create another rectangle center rectangle, and I'm gonna create one year on this site. So I'm gonna kick your and just drag it out. Maybe like that, I've got these two rectangles on my screen and what you want to do with dimension, you can set the distance between two objects or two lions. So I'm gonna press D on the keyboard and I'm going to click on this line. And then I'm going to click on this line, and that's basically going to give me the distance between those two lines so I can set this. I can click there, and I can say this, maybe to 20. Press enter. So as you can see, this rectangle moved closer to this one. And the reason is because we dim mentioned the distance between these two objects to 20 so you can always go in here. I can double click on this, and you can sit this again to maybe 40 and you'll see that that distance will update. So that's the basics off adding dimensions to your sketches with infusion 360. Also, you in the next listen 6. 06 Fusion 360: Using Constraints: Hello and welcome back. And in this listen, we're going to look at constraints. What? They're all how to use them and why you are using them. So let's start with a new sketch. So I'm gonna go to sketch and create sketch, or you can use the icon at the top, and I'm gonna choose my ground plane to sketch on. All right, so first of all, I'm gonna create a circle, so I'm gonna go to sketch and circle and center diameter circle on. I was gonna click somewhere, drag it out and pick again, and they we have our circle. So now I can see the outline off. Our sketch is pink, and that means it's not dimension to It's not constrained into place. You can move it around, we can change it. So if you click and drag on this pink line, you can see that you can easily resize it. You can also click and drag on the center dot and it can move the circle around, and you can reposition it easily. Now that's not something that you always want. Let's say you're creating a sketch and you wanted to be exactly correct and I mentioned, and you shouldn't be able to move it around or to change anything. It should be locked into space, and that's when we are going to use constraints and also dimensions that we've already looked at. So let me show you a few off the constrains options that's available Infusion 3 60 But I'm not going to go through every single constraint that there is available. I would suggest that you try all of them, go in and play around with them and see what they do, so you'll find all the constraints in your sketch palette. Now, for some reason, if you don't see your sketch ballot, it might be minimized. If you take this little black circle with minus in, you'll see that it will minimize that sketch ballot. And if we click on this little plus again, it will expand it. So first, we're gonna look at the incident constrain, and that's this one right here. So I'm gonna click on this, and that's gonna activate our co incident, constrain, and then I'm going to take on the center off our circle, and then I'm gonna tell fusion I want to constrain the circles center to the center of our seen. So this dot here, right in the center of this axes of galactic. They once and you'll see that our circles gonna jump there, and then you can just press escape to lose that tool so I can see our circle is still pink , but I can't drag it around anymore. If I click on the center and I try and drag it around, I can't. And that's because we've got the coincident constraint on that center. But you can see the outline of our circle is still pink, so that means I can still click and drag this line to create a bigger circle or a smaller circle so I can change the dimension. But let's say we would. I mentioned this oppressed D on the keyboard, click on this outline and then click again, and I said this to something like 50. Now you're going to see that the color off our sketch changed to White. Now it can also display as black. It all depends on your environment sitting that using. So let's say you are using something like infinity pool. You'll see that your sketch will turn black as long as it's not pink. That means that it's constrained and you can change it. So I'm going to sit my environment back to dark sky and I can try and move the circle. Nothing's happening and I can try and resize it. Nothing is happening. So that's nice to know that our circle is not constrained, as I mentioned, conquer anywhere it can change. Obviously I can still going here, and I can double click on this value. And I can sit this to something else like 30 and will change the size. But I won't be able just to drag it around and change it. So let me show you another example. I'm gonna delete this one, and they were gonna create a rectangle. So I'm gonna go to sketch rectangle and I'm gonna create a center rectangle. Now, let's just create one right here like that, and then I'm gonna create a circle. So I'm gonna go to Circle Centre Amateur and I'm gonna create one somewhere over yet just like that. So I've got these two shapes so visible Aiken go and I can drag my circle around cause it's not constrained to anything and the same with this one I can drag around. It's not constrained, just something I want to mention. Fusion will sometimes automatically create constraints when you draw something. So, for instance, this rectangle that I drew you can see there's some little icons here that you can see, and these are all constraints. So if I look at this icon these two lines and I look over in this sketch palette, you'll see that this is the parallel constraint now. This means this line is exactly parallel to this line, and this line is exactly parallel to this line. And that's how you create a rectangle so I can still go ahead and I can drag these lines around. I can make them bigger or smaller, and I can resize this rectangle. But these lines will always stay parallel to the one across from it. And that's also because, off the automatic constraints that it added. But let's say we want to place this circle right on this corner here. Then we can do another coat incident constraint. So I'm going to click on this icon next to coincident, and then I'm going to click on the center of my circle and I wanna tell fusion that I want my center of my circle to be on this corner off this rectangle. So let's click there and you'll see that our circle will now jump to that quarter. So I'm gonna press escaping the keyboard just to lose that tool And you can see our sketches still pink But the circles now stuck to that corner so I can go in and I can click on this little corner and I can move it around You can see our rectangles actually re sizing as we go along, but our circle is staying on that corner. I can also click on the outline off the circle and I can readjust this size but you can see it will always stay on that corner. So let's say we want to lock this image in place. Okay, so I'm gonna die. Mention some of these things so they start by dimension ing our circle. So D on the keyboard click on this outer line off your circle click again and lets it that to 50. Okay, I can see it's still pink. I can't drag the size of the circle, but I can still move it around and let's I mention this rectangle. So I'm gonna press d on the keyboard, click on this line off our rectangle move that outlets it that to 50. And let's press, do you get on the keyboard and it's dimension this line and I'm gonna sit that 1 to 60. All right, we've got those two lines that I mentioned. Now I can go ahead and I can drag this whole thing around. But I can't change the size off this rectangle or the circle so I can drag it and change the actual size. So I'm gonna create a coincident constraint on this corner off our rectangle, and I'm gonna place it directly on the center off our workspace right on the dot. So I'm gonna go to my constraints again, coincident Click on that and I want to take on this corner off our rectangle quick ones And they were going to click on this center dot and I can see our rectangle moved to that spot and you can see everything is not pink anymore, either black or white. And now I can't move this around anymore so I can click and drag on these lines we can drag on these dots. Nothing is going to go any way I can still go in, and I can double click on one of these dimensions, change it, but it won't move around. So I'm gonna just highlight all of this and delete it. So let me show you what other constraints there are available that you can use. So I'm gonna go to sketch, and this time I'm gonna click online, and then I'm just gonna draw out in line. But I'm not gonna make it exactly straight. So I'm gonna click somewhere and was gonna kind of do something like that. And then you can either click on the check box or you can just hit escape on your keyboard to in that line, too. So now we've got this line and I'm gonna create another line. So I'm gonna go to sketch line, and it was gonna drag one out from this side also not perfectly straight. Something like that Press escape. So now I've got these two lines and they just kind of random. They're not straight. You can move these points around. We can move the lines around, and I want to make them parallel to each other. Now you can see under constraints. We've got a parallel constraint and I can click on this icon. I can click on this line and I can click on this line and it's gonna make them perfectly parallel to each other. You can see they're not straight, but they're parallel, so I can go in and I can move this one around and it will always stay parallel to that line . You can also click one of these points and I can move it around. And it will also just move the line and it will state parallel to this one. No, What I want to do is I want to make sure this line is vertical. And to do that, we've got a horizontal and vertical constraint. So let's click on this horizontal vertical constraint. And then we get on this line so I can see this line is perfectly vertical. But this line also changed, and we didn't place a vertical constraint on it. But the reason it also changed is because we have this parallel constraint between these two lines. So because I changed this one line made vertical this line updated automatically as well. Let me show you another example. I'm gonna delete thes and then I'm gonna go to sketch a rectangle center rectangle and this just create a box like that, maybe, and we can move it around if I want to, cause it's not constrained to anything in a place that they and they don't want to draw a line. So I'm gonna go to sketch line and was gonna click some way and not perfectly straight. I'm gonna connect it to this rectangle just like that, Another popular constraint to uses the perpendicular. And that's to create a 90 degree angle between two lions. So let me show you how easy it is to use that so perpendicular, I'm going to click on this little icon next to it. And then I'm going to click on my first line and then on my second line and you'll see that will actually create a perfectly 90 degree angle. So if I press escape on the keyboard, I can click and drag this line around because it's not locked into place. It's not really constrained to be at a specific place, but it will always be 90 degrees perpendicular to this line so I could move this around and it will always stay 90 degrees and you can even move it to the side and off to the side. Mint will stay with a 90 degree angle to this line. Okay, let's add some more dimensions to lock this sketch into place. So really simple pres de on the keyboard and I'm gonna click on this line, make this 1 50 and d on the keyboard and they don't this line. I'm going to make this 1 100 And now one of the I mention the distance between this line young aside and our line that's 90 degrees perpendicular to this line. So really easy. I can press d on the keyboard and then I'm going to click on this line and then I'm gonna click on this line, and that will give us the distance you see there between this line and this line. So I'm gonna kick there. I'm gonna sit this to 30 and now if a priest escape and try and move this line around, I can't. I can move the whole sketch around, but this line will always be 30 millimeters from this line, You can obviously go in and double click on this and change it. But you can just click and drag and slide it around. So let's add a coincident constraint to our sketch to just lock it into place. So I'm going to click on the incident. I called you on the side and I'm going to click on this corner off my rectangle And then I'm gonna pick on the center off migrant and even see our sketches now locked into place, changed color. It's not pink anymore. And I can go ahead and I can drag anything around. All right, let me show you one more example. I'm gonna delete this and they were going to create a sketch, go to circle, create a center Stamatis Circle is gonna place it right there and then I'm gonna create a line. So I'm gonna go to line and was going to draw a random line like that. No, I want to create a tangent constraint between this line and the circle. Let me show you what I mean. So you're on the side, you'll see there's a tangent constraint and I'm gonna click on that. I'm gonna kick on my line and I'm gonna take on the circle. I can see that line is now perfectly tangent to that circle. So it vibrates, escaped to go out of their tool, and I click and drag these dots around. You can see our line is always nice and tangent to the circle. You can move around, can make it shorter, longer can bring this point back. It will always stay like that. All right, I'm gonna delete this line and just leave my circle, and then I'm gonna go to sketch and I'm gonna create another circle and let's do a scented I'm in a circle as well. I'm gonna drag it off you on the side, Something like that. Andi, let's create a tangent constraint between these two circles. So I'm gonna go to my sketch ballot tangent, click on the icon, and I'm going to get on this circle first. And then we're gonna stick on this one, and I can see that these circles or attention to each other so not affected on this outer edge off the circle my resize it, you can see this circle always state like touching the circle, so I can go in and you can click and drag the circle and you can see it's always staying tangent to the other circle. But I can still click on this circle, and I can resize it, and that will just resize the circle. But the circle will always stay tangent to this one. Okay, so as I mentioned, I'm not going to go through all the different constraints. But I will recommend that you go through them, play around with them and see what they do. I'll see you in the next listen. 7. 07 Fusion 360: Extrude Your Sketch Into a 3D Object: Hello and welcome back on in this. Listen, I'm gonna show you how to extrude your first sketch into a three d object. So first of all, I'm gonna delete the current sketches that we have. If you don't have any, you can just ignore the step. So under the bras on the left inside, I'm going to right click on my sketches, and I'm gonna delete them. So they were gonna create a new sketch. So I'm gonna click on create Sketch, and I'm gonna choose my top down plane again or ground plane. So let's start with something very simple. Go to sketch circle centered. I am at the circle Pick on the center, drag it out and they we have our circle. So let's not mention our circle. I'm gonna pres de on the keyboard for dimension Click on the outline, Drag it out And I'm going to say this to 50 just so that we know we have a circle at City 50. It's dimension it all nice And then I'm gonna click on stop sketch you at the top, and this is gonna take us back into our modeling environment so really easy to extrude something. You can go to this create menu at the top and you'll see we have extrude. We can use the keyboard Shortcut E So I'm gonna click on Extreme, and it will automatically pick up that we want to extrude that face because that's the only face available in a scene. If we had multiple faces, then we're to choose that one Borussia in a minute. So now I can literally just drag this arrow upwards and you can see that we have a value year. That's the value off for the distance that we actually pulling this up. So I'm just gonna sit this to about 20 and press enter and they can see now we have a three D object. So we basically took that circle and we extruded it up into a three D object. Another thing to note is in our browser on the left hand side, you can see under sketches that our sketch that we used to extrude was automatically Eden. You can see the little light bulb is off, but I can switch it on and we have that circle back if we want to reuse it. But for now, I'm gonna leave it off and then we also have a new folding on the side and that's bodies. Now, if I expand bodies, this is our actual three D object, and it's called the body. And if I click on that, that will highlight that body. Okay, so I'm gonna go in and I'm gonna delete this body, and I'm also gonna delete this sketch. All right, So I'm gonna go back to create sketch, and I'm gonna create a sketch on the ground plane, and I want to create a few different objects that we're going to extrude. So I'm going to go to sketch a rectangle center rectangle, and it's great. One year on the site may be like that. And then I'm gonna go to Skitch Circle, Centre diameter circle, and it's created a circle. Maybe there and maybe let's create another circle of it. Okay, I'm not really gonna dimension them. I just want to show you our works when you have multiple sketch objects. So I'm gonna be gone. Stop sketch at the top. And now we want to extrude them. So I'm gonna go to create extrude, and now it wants me to choose one off my sketches so you can see you on the right inside. It opened up the extrude to box for us and right at the top. It is profile and then select, so this means it's waiting for you to select a profile. So let's start with this center circles. You can see if I hover over it, it's gonna highlight it. And that means I can click on it so I can click on that. And now my profile changed to one selected. So now again, you can go and you can drag this up to create that extrusion weaken inter value. And let me just show you on this side what other options you have that you could do. So direction is currently set to one side. You can also set this to two sides and now you can sit different extrusion distances for each site. You can also change the direction to symmetric, and that means it will just be symmetrical on both sites. So if I extrude a 20 millimeters this way, it will automatically extremely 20 millimeters the other way as well, because we've said it to symmetric. So I'm gonna sit this back to one side can see. There we go on now at the bottom. We've got this operation currently this is City New Body. So that means it's just going to create a new body for us. Now, I'm gonna go through these other options in a later lesson. But for now, just make sure that this is city new body, and then you can click on OK, they will have our new body. And as you can see, our sketches disappeared again. As you can see in the browser are sketches is switched off. So I'm gonna switch it back on, and then I'm gonna delete this body. So I'm going to right click on the body. Delete. So now we're back with just our sketches. You can also extrude multiple objects or multiple sketches at the same time. So I'm gonna go to create extrude, and then I'm gonna click on this circle, and then I'm also gonna click on this circle. And now I'm gonna extrude them both at the same time we can. Okay? And now you have two new bodies you can see under the body's foley. You've got body three. Click on it. It will highlighted and body for okay, it's extrude our rectangle as well. So I'm gonna go to create extrude, and then we'll click on this rectangle and extruded up. Click on OK, And now we've got 1/3 body called Body Five and you can see that is our rectangle. And that's how easy it is to create three D objects inside off Fusion 3 60 You basically create a truly sketch and then you extra debt to create a new three D body. I'll see you in the next lesson. 8. 08 Fusion 360: Join / Cut & Intersect: Hey and welcome back. And in this listen, I'm gonna show you how to create different sketches that you can join, cut or intersect with. And this is probably one of the most important and useful features with infusion 360. This is how you create new objects are to cut objects and how to combine objects to create new objects. Let me show you what I mean. So we're gonna start with the sketch, I'm gonna go to create new sketch and then we want to sketch on the ground planes. I'm gonna kick the ground plane and let's start with a simple circle. So I'm gonna go to my sketch menu and I'm gonna go to circle centered that I am a to circle and let's just draw outer circle right here in the center. Right, So these are circle and I'm going to stop sketch. And now we're gonna extrude this sketch, so I'm going to go to create extrude, and then it's gonna pull this up so we have something like that and then I'm going to click on OK to end that extrusion. So now I'm going to create a second skitch and I'm going to go back to create sketch. And now it's asking me again, Where do we want to create this sketch? So you can obviously use one of these planes or you can actually draw on top off an existing face. So this time we want to draw on top off this extruded body that we created, so I'm gonna click on this face right at the top. So we're gonna create our new sketch on this face, and then we're gonna create another circle. So I'm gonna go to sketch and encircle and incentive diameter circle, and I'm going to draw a smaller circle in the center of this object. So I'm gonna click here, and I'm going to drag it. Also, it's about this big, and then I'm going to stop sketch so I can see we've got our body and we have this sketch on top off this face off this body. So now I can go to create again and I can go extrude, and I can select this face that we just drew and then I'm gonna extruded out. Now if we look at this extreme to box, you can see right at the bottom. It says operation and currently this is set to join. And if you click this, you can choose between join, cut or intersect. We're not really gonna worry about the new body or the new component for now, but let's leave this on join. So if I click on OK, this will join with this existing body. So if you look in your browser on the lift inside, you will see that we still only have one body. So it basically joined that extrusion to this existing body. And now we just left with this one object or this one body. So I'm gonna undo that and I'm gonna show you what else he can do with this operation. So I'm gonna go back to create and extrude, and I'm gonna slick this face again that we drew. And this time I'm gonna extrude the other way. So I'm gonna pull this down and then you will see this will turn red and the operation will automatically change to cut. Now, if I click on OK, this will actually cut a hole in my geometry. So we just created this cylinder model with a hole in the center. So next I want to show you our Intersect works. So I'm gonna create a new sketch. I'm gonna go to new sketch and the sketch. I also want to create on this face. So I'm gonna click on this face again to create a new sketch, and I'm slightly gonna zoom in your just move it to the center And this time I'm gonna create a erect angle. So let's go to sketch and let's go to rectangle two point rectangle and then click and drag a box around this circle. Something like that. All right, then I'm gonna go Stop sketch. So now we have this new sketch that we created, and now I'm gonna go to create extrude and I'm gonna choose this rectangle and then I'm gonna pull this down all the way. So we're making a cut like that. And you it's his operation automatically changed to cut because it thinks we want to cut through. But I'm gonna change this to intersect. And then if I click OK, you'll see we have an Intersect so Intersect will basically only leave geometry where the two bodies intersect. So let me show you one more example. I'm gonna delete this body, right click on the body and delete your in the browser. I'm gonna go delete, and then I'm gonna do the same with the sketches. I'm going to select all of them by holding and shift and clicking on the last one right click delete and the old gun, and then also wanted to lead this feature at the bottom. So in the timeline, we've got extreme Deir can erotic on that and then delete that just so that we have a blank canvas. So I'm gonna start with the sketch again on the ground plane. It's created circle to start with. Okay? And then I'm gonna create another circle on this side. Maybe there and then maybe let's create one more circle that's cutting through this circle . So we have something like that. Let's stop sketch and I'm going to go to create extrude. So first of all, I'm gonna extrude this face and also want extrude this part and also this small circle. So I'm gonna click all of them once, and then I'm gonna pull this up. You can see we have our new body and instantly our sketch will be hidden. So I want to go back into sketches and just unhygienic at. And now we can go ahead and start cutting and intersecting and joining. So first of all, I'm going to go back to create, and I'm gonna go to Extrude and I want to select this small little circle that we drew. So I'm going to click on that, and I'm gonna extrude that all the way up and you can see already it's cutting through that geometry. So now I'm going to click on OK, now we've got this whole through that geometry. And lastly, let's do a create extrude again. And this time I want to extrude this bit yet bottom. So if I pull this up and I changed that, maybe to intersect, So now I can see with the Intersect that will only leave the geometry with these two sketches intersect. So as you can see, this operation is really powerful, and you can create almost anything by just joining and cutting and intersecting different sketches to create interesting bodies. So go ahead and play around and create sketches and ex treat them and play around with the different operations, the cut on the joint and the intersect, and see what you can create also in the next Listen 9. 09 Fusion 360: The History Timeline: Hey, and welcome back. And in this listen, we're gonna look at the history or the history timeline infusion, 360. So if you look around at the bottom, you've got all these playback controls and you've got this little play head. And this is where it will show you ALS the history in your project. So let me show you what I mean. So I'm gonna start by creating a sketch, so create sketch and I'm gonna create a sketch on the floor plane and it's draught circles . I'm gonna go to sketch circle centered. I'm into circle. I was gonna draw out a circle, something like that, and I'm gonna pick on Stop Skitch. Okay, next one extrude this. So I'm gonna go to create extrude and I'm gonna pull this up just so that we have something like that. Click on. OK, so that's the body we created. Now, if we look, you're at the bottom left of our screen, we've got this timeline and we can see that the play it is right at the end. Now what I can do, I can drag this, play it around, I can drag it won back, and you can see that will just go back to where this sketch was and because our sketches he didn't. I was gonna unhygienic. You can see that's the sketch. And if I pull this one more to the left, that will go all the way to the beginning where we didn't have any sketch. So you can see even the sketch disappeared in our browser so I can drag it forward. One you can see there's our sketch, and I can drag it for the one more in these extrusion. But the cool thing about this history timeline is that you can actually go back and you can get it some of the features and automatically update everything in your project. Let me show you what I mean. So if I click on this icon year in the timeline, that's the extrusion we did. So I can click on that once, and it can see it will highlight that feature for us so we can see what it is. And the one before that. That's our sketch. So if I click on this sketch, you can see that's outlining this skitch at the bottom that we created. So let's go and edit that sketch. So you can simply a right click on this little icon, You in the timeline and then you choose it's kitsch. Now, that's gonna take you back to that original sketch that we drew. So now I can go in and I can change the dimensions off this sketch. So I'm gonna drag. It was gonna make the circle smaller, let go, and then I'm going to stop sketch. I know we'll see. It will automatically update that next function or the next feature, which is the extrude that will automatically update that. And there you can see we have our new body. What we can also do is we can change the extrusion so I can right click on this extrusion feature, and then I can choose edit feature, and that will take me back to the extrude sittings so I can go in and I can change the distance off this extrusion. And you can Okay, let me show you another example. I'm gonna open a new tab, you at the top. So we've got a blank canvas and we're gonna start with creating a sketch on the ground plane and let's create a rectangle so under sketch rectangle, two point rectangle, and then we're gonna draw out a simple rectangle like that. All right, Now, I'm gonna go ahead and I'm going to draw some extra rectangles inside. This rectangle was gonna draw some random shapes, Maybe something like that. Good. And I'm gonna stop sketch. And now what we can do is weaken do extrude. So I'm gonna click on extremely at the top. We can go to create an extrude, and I'm gonna click on this outside face and I'm gonna pull this up. Click on. OK, so there we have a new body that we created and we've got these four slots that's cut into the center. Now I can go back to my original sketch. You in the timeline, right? Click on it. It's kitsch, and I can see I can go in Yen just zoom in your slightly and I can start moving some of these lines around. Maybe if we're gonna change the size off this first, all that we're gonna cut in there and maybe let's change that one around. Maybe Let's change this one to around there, change this one as well. On no effect, we gon stop sketch, you will see that your body will update or American. So as you can see, this is a really, really powerful feature that you can go back in time, change some of your sketches of some of your features and that will update your project or American. I will see you in the next listen. 10. 10 Fusion 360: Modifying Your Geometry: Hey, and welcome back. And in this Listen, we're going to look at the modify drop down, So if you click on this drop down menu, you'll see you have all these tools that you can use to modify your geometry. Now, I'm only gonna go through a few of these. We're gonna look at the fillet, the sham for the show, and then we're also going to look at the move and copy. So first of all, let's create some geometry to work with. So I'm gonna start with the sketch, create sketch, and I'm going to sketch on the ground plane, right and go down to the sketch menu rectangle, and it's great a center rectangle. So I'm gonna click on the center, drag it out. So we have kind of a square like that, and then I'm gonna click on Stop sketch Next. I want extrude this so I'm gonna go to create and then extrude, and then I'm just gonna pull this up and I'm gonna inter value of about 50 an Empress Inter . So now we've got this cube and we can now go in and use the modified drop down to change this geometry So let's start with the filet. So I'm gonna click on that, and then you can choose which sides you want a filet or want to smooth out. So I'm gonna go and I'm going to click on this age this age this age and this age, you can either inter value or you can just take this arrow and you can drag it slowly and you can see that it's actually creating this nice, smooth surface on these corners. You can also inter value. So if you wanted to make it two millimeters, you can see that it's making a perfect two millimeter filet and I can show you from the side. It's nice and smooth. Oregon. Just as I say it, just pull it and see what you actually want to create. You can go ahead and click, OK, and that will save that feature and it's zoom out, you and you can also go back in and you can right click on this feature you in your time line at the bottom, did it feature and any can readjusted. Okay, I'm gonna delete this feature. So in my timeline here at the bottom, I'm going to right click on the flight and I'm going to click on the lead. Okay, Next, we're gonna look at the sham for so it's very similar to fill a but it's not really around . It's more like a flat surface on the ages. So let me show you how that works. So I'm gonna click on Sham for and then we're gonna select these four ages again. And then we're gonna pull this down using the arrow and they can see it's not really a curved surface. It's more like just a flat surface. Something like that. You can also enter a value. You want to make it precise. Click OK. And there you have your shampoo. Okay, I'm gonna delete this feature and let's just do one more sham for so I'm gonna go back to modify Sham for and this time I want to select all the faces around this body. So easy way to do that is just a drag box and that's gonna select all those ages. And now you can use is our only can pull in and you can see it's creating that sham for on all the edges. So that's just a really easy way to create nice and smooth edges. Infusion. Okay, Next, we're gonna look at the shell Kinmont. So I'm gonna delete this body, so just expand bodies here in the browser, right click on the body, deleted and delete and was going to lead the sketch. Okay, so I'm gonna go back to creating your sketch, and we want to sketch on the ground plane. And this time I'm going to create a circle. So I'm gonna go to sketch circle centered. I'm with circle and just draw out a circle like that. Okay, then I'm going to stop sketch, and we're gonna extrude it. So I'm gonna go to create extrude and then pull this up so we have something like that. Okay, so next we're gonna go to the modify dropped down again, and we're gonna select shell. So with shoal, you need to remove one face from the object or from the component, and then you can set the thickness off the walls. So I want to remove this top face and clearly container out off this object. So I'm gonna click on the stop face, and then you get this arrow again. You can see currently it's on zero. If I start dragging this in, I'm going to specify the wall thickness. You can see it's giving me a number here so I can sit the wall thickness to be two millimeters. And now, if I zoom in your you can see that we created this empty container from this body. So if I click on OK and there you have your container. So that's the shell. Come on. So next I'm going to show you how the move and copy to works. So go to modify, and then you can click on move and copy. So first of all, we need to select our object or something that we want to move or copy. So I'm gonna click on this object just to highlight it. And I can see we have all these arrows and things that you can use to move a rotate, etcetera, so I can go around my click on one of these errors and I can drag around and you can see that the whole body or the whole object is moving around. I can do the same with the direction and I can also do a rotation. So if you click one of these wheels you can rotate in Aled different axes. So I'm gonna undo that. Another thing that you can do with us to is you can duplicate or copy objects. So right at the bottom, you can see there's a create copy box. Now, if I click this and I move this object this way, it's actually going to create a duplicate off that object. Now I can taken OK, and now I have to off these objects. So let's look at the copy and move to again. So I'm gonna go back to modify moving copy. And this time I'm going to select this object so you can also inter specific values. So let's say I want to move this object in this direction, but I want to specify the value so you can see it actually changed the wide distance and it's a two to minus 14 and I can go in here and I can type in ST minus 20. Press enter. And now I know that I've moved this object exactly by 20 millimeters in that direction. So the moving copy tools really nice to just move or rotate your objects around on but also going to use it. When we combine different bodies later on in this course, you will see in the next lesson. 11. 11 Fusion 360: Combine Bodies: Hey, and welcome back. And in this listen, I'm gonna show you how you can combine different bodies to create new bodies. Now, this works very similarly to the way we extruded different faces and in cut and combine and intersect these different extrusion. But it works slightly differently. Let me show you what I mean. So first of all, we're gonna start with the sketch, creates kitsch, and I'm gonna sketch on the ground plane and let's start with a rectangle Gonna do a center rectangle and we're gonna draw one out here like that. Next, I want to create a circle. So go to sketch circle, centre, diameter, and I'm going to create a circle there. And maybe let's do a line as well. So I'm gonna go to sketch line and then let's just draw something strange and random on this side. Maybe something like that. All right, then I'm gonna stop Skitch So next to one extrude Thies to create new bodies from these three faces so you can do them all through at the same time. So I'm gonna go to create extrude, and I'm going to click on the 1st 1 click on the 2nd 1 click on the 3rd 1 and then I was gonna x treat them Click on OK, And now you'll see under your body's section. Year in your browser, you've got body 12 and three. So body one is this cube. But it too, is this Cylinder and body three ease our random shape that we created. Now we're gonna use the combined tool to combine these and create new models. So first of all, I want to move them so they intersect each other. So I'm gonna go to modify and then move. And first of all, let's move our cylinders. So I'm gonna click on the cylinder, and then we're gonna use these arrows and we're gonna move it. So it's intersecting with this cube, so you can see there. It's intersecting. An hour can click on. OK, now these are still two objects. I can still click on the cube and you can see it's still selecting my body one or I can click body, too. And it's still selecting the cylinder. So they're so separate, they just intersecting each other. I can still go in, and I can go back to modify moving copy and I can pick up my cylinder and I can move it out . And it's still a cylinder, but I'm gonna undo that. So pris kamanzi on the keyboard. So I want to combine these two and create something new so I can go to modify and then combine, and then I can choose this body. And then I'm gonna click on this body as well. And now it's gonna ask me what type of operation so I want to do. I can select between join, cut or intersect. So it's very similar to when we were doing the extrusion. So for this example, I'm gonna choose join and let's click on. OK, now I can see we only have two bodies in our browser body One is now this new body that we created and Body three is this one. So that's basically combining with joining two to create a new body. Next, we're going to combine these two bodies, but we're going to use the cat operation. Let me show you. So first of all, I'm gonna move this one closer, so I'm gonna go to modify and then move copy, and I'm gonna choose this body on the sites. I'm gonna click on this one, and, uh, you just move this out of the way, and then I'm gonna drag this closer to this object, so I'm gonna make sure they overlap. Some was gonna pull it all the way to around there, can see it overlapping that one. All right. And I'm gonna go OK to confirm that move. Now, they still two bodies so far taken body one. It's this part and body three, the spot. So I'm gonna go back to modify and then combine. So let me just show you this combined toolbox. First of all, it say's choose the target body, and then you choose the two body. Now, when you join two bodies together, this doesn't really make a difference, because they will be joined. So doesn't matter which one you select first. But if you want to cut something, then it's a bit of a different story. So if you want to cut, you want to select the body first, the body that you want to cut, and then secondly, you want to select the tool that you're gonna cut with. So, first of all, we're gonna select this body because we're gonna cut this body and then you see, it will jump to your two bodies and we're going to select this as the tool. All right? Nobody fault. This is still city join. So if we leave it enjoying it will just create a new object. But I want to change this to cut. So I'm gonna click on this, change it to cut, and I can see this tool port will change to a red color, which means it's gonna cut and I'm gonna click on OK, And there you go. You can see now it actually used that other body to cut this piece from this geometry. All right, now I can see we only have one body left and this is our new body and now want to do an Intersect combine. So I'm going to create the new sketch and I'm gonna created on the ground plane and let's just create a two point rectangle. So I was gonna draw out a rectangle like that and then click on stop sketch and then I'm gonna extrude it, so I'm gonna extrude it all the way to around maybe two around there. Click on OK, And now we have two bodies against the body. One is this one and body full. Is this new box that we created so visible? Want to move this box? So it's overlapping this part. So I'm gonna go to modify moving copy, and I'm going to choose the box. So click the box and it's gonna move it. So it's overlapping something like that. Okay. And I'm going to confirm the move, and next, we're gonna do the combined. So I'm gonna go modify, combine. And now I'm going to select the target. So I'm going to make this the target and the tool. I'm going to select this one now with Intersect. It doesn't really matter also what order you select your object in because it's only gonna leave this section that intersecting with each other. So under operation, I'm gonna changes to intersect on. It's gonna give you a little preview. Another fact he can. Okay, that's only going to leave the part that's intersecting between those two bodies. So, as you can see, the combined function under modify is really powerful to create different or new objects by using different bodies. I will see you in the next lesson. 12. 12 Fusion 360: Creating Patterns: Hey and welcome back. And in this listen, I'm gonna show you how to create a pattern. Infusion 3 60 So, first of all, let's start with Skitch. So I'm gonna go creates kitsch, and I'm gonna create a sketch on the ground plane And let's create a famous circle. So I'm gonna go to sketch, got a circle centred I'm in a circle, click the center and just drag it out. Doesn't matter that I mentioned something like that and they were gonna click on Stop Skitch. Okay, I'm gonna extrude it so I'm gonna cook can create extrude. You can also start using the shortcut keys. You can see there's some shortcut keys here that you can use. So for extrude, you can press e on the keyboard. So just like that, and then you can put it up. You can try and use some of the shortcut keys as you see them, and it will really speed up your work. Infusion 3 60 Next. We want to create a new sketch, so I'm gonna go new sketch, and this time I want to sketch on top off this cylinder. So I'm going to click on this face okay. And I'm gonna zoom in your slightly and I'm gonna create another circle. Now, if I go to sketch your circle sent that I'm in the sketch, you can see the shortcut keys. See? So let's try and use that. It's gonna press see on the keyboard, and then I'm gonna create a circle small circle right there. Then I'm gonna go stop, sketch, and we're gonna extrude this circle. So first, I'm just gonna click on this home just to reset my view. So I've got a nice angled view, and then I'm gonna go to create extrude. We can use the shortcut key and they don't want to extrude this circle the small circle and I want to cut a hole through this body. So I'm gonna click there, and it's gonna drag it down. It's dragging through the body and now I can see that's gonna cut a hole inside off this body. Just something to note in the extrude box. If you look at the distance, you can see right above it. It says extent and extend is say to distance. So that's this distance off. How far we gonna extrude? But you can change this extent instead, off distance you consider two to object now to object. I can no spin around. And I was asking me to select that object and I can select this bottom face. So if I click on this bottom face but will only extrude as you can see that it will only extrude to that object. So now if I go OK will have a perfect whole And that extrusion will always go to this face or to this object. Now that means if I change the height off this cylinder later on in my project, that extrusion will fit exactly. It'll always extrude from the top face to the bottom face Doesn't matter the distance off that cylinder or the distance between those two faces. So that's just something to note. Sometimes you want to work with distance, sometimes try and use the two objects. Okay, so now we have the whole that we cut into our cylinder and now we're gonna create a pattern . So if I go to create and pattern, you'll see we've got thes pattern options. We've got a rectangular pattern, a circular pattern, and also a pattern on path. So in this lesson. I was going to look at the first to the rectangular and the circular, so let's start with circular pattern. So if I click on circular pattern, it's gonna open up the circular pattern dialogue box and then it's gonna ask me, what do I want? A pattern? And currently this is, say, two faces. Now I want a pattern, this extrusion or this hole that we extruded through this body. I want a pat in this all around this object so I don't want a pattern a face. But I want a pattern a feature because that extrusion that we did your is actually a feature, so you can create a pattern from faces or bodies or components. But for this instance, we're going to click on features. Now. It's gonna cost me to select the objects that I want to create a pattern. From now, in this instance, we want to select the extrusion feature on The easiest way to do that is yet the bottom in your timeline. So I know that is the extrusion that's lost little extrusion. If I click on that, it will actually highlight that extrusion for us. You can see that blue highlight showing us that extrusion. And now I can go in and Aiken, select the axes so I can actually click your on the axes because I only wanna select that one object there so I can click here, and then I can select the axes so I can either go and I conflict one of these lions, um, the blue or the green or the radio at the bottom, Or I can select one off these ages. So I'm going to select this edge on this cylinder and I can see it's giving me a little preview off how my patterns gonna look like. So, First of all, he can set the quantity. So I'm gonna increase this to around six, okay? And you can also set the type to either full, so it's gonna go full circle around or you consider angle. Oregon do symmetry. Like you said, angle, you can actually sit there. So it's only covering 180 degrees off the circle, so half of the circle we can put it away, and you can actually sit the exact degree. But for this example, I'm gonna change this back to full and then I'm gonna click on, OK? And that's how easy it is to create a circular pattern on something. So let me show you how to create a rectangular pattern. So I'm gonna go back to create sketch, and this time I also want to create it on top of this face. So it's gonna click there, and they were gonna create another circle. So I'm gonna go sketch circle centered. I'm in a circle and I'm gonna draw a little circle or right there stop Skitch. Okay, now we want extreme that one. So I'm going to click on, create extrude and this time let's extrude it out. So I'm going to click on this face and we're gonna put it out slightly. So we have something like that. As you can see, it automatically chose the joint operation. So it's joining that together with this body and are we ready to create our rectangular pattern? So I'm gonna go to create an in pattern, and this time I'm going to select a rectangular. Okay, so first of all, it's gonna ask us again What is the pattern type and for this one, we also want to pet and I feature because it's also an extrusion. And then we want to select the object. So I'm gonna go down to the timeline again, and I'm gonna click on this new extrusion, which is that one that's highlighted in blue. And next you want to choose your directions so I can choose by axes lines. So yet the bottom I can either choose the raid and the green, and it shows me Now I've got two directions selected, and now I can either pull them out by using these arrows so I can pull them this way. And I can also pull them this way. And you can see it's creating this rectangular pattern so I can also insert the quantity for one ago, maybe four in each direction. So there's four that way and four down, and it can obviously just extended like that, another fucking going. Okay, that will better these objects around the cylinder. Let me show you one more example. So I'm going to draw a sketch, and this time I'm going to draw it on this side off this front face. So I'm gonna draw a circle so press see on the keyboard and I'm gonna draw a circle right here in the center. Something like that. Stop Skitch and you can see it right in the center. And I want to extrude that circle. So I'm gonna go to create extrude and I wont extruded both ways symmetrical. So, for the direction, I'm going to change that to symmetric and then I'm gonna pull it out, something like that. But I want to change it from cut to join. So I'm gonna change the operation to join, and I can see recreating these two points sticking out of the side off the sudden death. So I'm gonna click on, OK, And now we want a circular pattern, these two things. So I'm gonna go to create button circular pattern and it's already on features, so that's fine. And the object we want to do the extrusion. So I'm going to highlight this extrusion union timeline and you can see it's highlighted in blue. Next, you want to select the axes, so I'm gonna click, select, and then I'm going to select this outer show or the outer face off this cylinder, and then you can see it's giving us a nice preview, and I could maybe increased this to about five. Click on OK, and there you have your circular pattern, easy as that. So, as you can see, it's really simple to create some very interesting objects by just creating circular and rectangular patterns. Go ahead and play around with these two and see what you can create. I'll see you in the next listen. 13. 13 Fusion 360: Construction Planes: Hey, and welcome back. And in this listen, we're gonna look at construction planes and how to use them. So whenever you do a new sketch, when you create a new sketch, it's gonna ask you where you want to place the sketch so you can obviously place a sketch on one of these planes, like the ground play in the front plane with side plane. Or you can create a sketch on top off a body or a face. So let's say I create a sketch on this floor. I create a circle, uh, draw the circle from center stop sketch. And if I extrude this face like that, click. Okay, I can now go and skitch on top off this face or in the bottom face. But what if I want to draw a sketch? But I want to draw it above this object like, let's say, a little bit above this face somewhere. Year. But I can't click you because there's no play, no, no face that I can actually select you. What do we do? We can create a new construction plain and use that construction plan to create new sketches on, So if you click on this construct drop down. You can see all these different options now. I'm not going to go through all of them. I'm just gonna show you one or two and you can play around and see Are the other ones work ? So the most common one is this office it plain. So you basically can offset a new plane from an existing plane. Let me show you what I mean. So if I click on offset plane, I can now click on this plane and it's gonna create this construction plane. I can actually offset that. Aiken, drag this off. Why? Can't enter a number year. Let's say I wanted to be exactly 30 millimeters above that face. So have entered 30. Click on OK. And I've got this construction plane, which is not a geometry or anything that you can see. It's just a construction plane. So now I can go and I can go create a new skitch. Now I can select this new construction plain and Aiken sketch on top of that. So let me show you. So if I now create a rectangle, maybe something like that. Stop Skitch. Now I can see that new sketches actually sitting above that body. Exactly 30 millimeters. So now I can go in and I can maybe extrude this new face that I created and maybe move it down. And then we cut into that object like that. Click on. OK, now we have this. I can also go aid and I can go back to construct on Let's choose Offset Playing again. Now, I can select this plane year and I can opposite a construction plane. From there you can Okay. And now I can create a sketch on this plate so I can go to create new sketch. I can click on this plane that I created this construction plane and now we can create a circle or anything, and I'm maybe going to sit it right in the center. Maybe a small little circle like that zooming Yes, you can see it a better. And now I'm going to click on Stop sketch. So now you can see we've got this sketch here and now I can go to create extrude and maybe extrude this from this side to cut a hole through this wall. Another thing that you will see is in your brows e on the side, you know, have a construction folder. And if I expand that you will see these construction planes and they work very similarly to your sketches. You can switch them often on by using these little lightbulbs, and he can also reuse them to create new sketches so I can switch this plane on again. This when I created and then it can go back to create Skitch and I can choose this plane again. And now it can maybe create a rectangle. Maybe right there. Stop sketch. And I can see that rectangle is also sitting on that plane. Now I can go and you can. Maybe extreme that's are gonna select extrude. And this time I may be one extruded in both directions. I'm gonna sit it to symmetric and just put it up like that. Keep going. Okay. And now we've created something like that. Let's say you want to create a new construction plane, but you want to create it on an angle. Let me show you how easy that is. So I'm gonna go back to construct, and then I'm gonna choose this plane at angle. So now it's gonna ask you to select a line so you can select any straight lines. So let's select this line right there, click on it and thats gonna create this plane on top off that line. But the cool thing is, you can actually rotate that plane. I can drag this around and it will actually create a new plane. But at an angle, you can also type in the exact agrees. Let's I wanted to be 45 Degrees Aiken. Type in 45. Press enter. And now I have this new construction plane that sitting in angle So what can we do? Know I could not do a create new sketch and I can choose this angled construction plane. So it's going to give us that strange 45 degree angle, and now we can create a circle or anything. It's gonna create it somewhere on you. Stop Skitch and I can see that Skitch is sitting at a 45 degree angle. Now we can go to create and extrude. It's true, this may be done this way and now we just cut this angled all inside of this geometry. Another popular construction plane is the mid plane, so you go to construct mid plane. You can actually select two planes and it will create a plane right in the centre between those two planes so I can go and I can select this face, Andi, then maybe select this face. And as you can see that it's creating a new plane for me exactly in the centre between those two planes and I wouldn't go and I can draw on this plane. Let's try that again. So I'm gonna go to construct mid plane and maybe I want to create a plane in the center off this cylinder so I cannot select the stop line and then just or but to the bottom, select this bottom plain and I can see it just created this plane that's slicing this object right through the center. Survey taken. OK, you can see there is our new plane. So now we can go ahead and I can draw on that play in the new sketch and I can start extruding from there. So, as you can see, it can be very powerful to be able to create planes on different faces in a different angles. And we'll just give you the ability to create really, really interesting bodies and geometry inside of fusion. 3 60 We'll see in the next listen 14. 14 Fusion 360: Create Models From Images & Vector Graphics: Hey, and welcome back. And in this listen, I'm gonna show you guys how you can create geometry from graphics. So there are two ways you can create something from a graphic. You can either use a vector image, or you can just use a normal image like Ajay pig or a PNG. Now, I'm first gonna show you how to create something that's slightly more organic that we're gonna trace by just using a normal picture, which is not a vector. So normal, J pick normal PNG file. That's what we're going to look at first. So right at the top, gonna go to insert, and then I'm going to click on attach canvas and you always use the canvas. If you are using a normal picture like a Jay Peak or a PNG, so click on that. And then it's gonna ask you, where do you want to place this image? So you can either place it on one of these three planes or if you have John genius seen, you can also create this image on top of an existing face. So for this example, we gonna choose the ground plane, and then it's gonna tell you to select your image. So you and attach canvas box. I'm gonna click on the stool icon and then I'm gonna choose my image. So I've downloaded this little flower from Google, just did a Google search for Flower, and then we'll place it on that plane and then I'm gonna click on, OK, so first of all, we want to resize this canvas search the correct size that we want to work with. So to do that, I'm gonna go into my top view. So I'm looking straight down at that canvas, and I'm going to zoom in slightly so we can see what we're doing. Then in your browser, on the side, you'll see a new folder called Canvases. And if I expand that, you'll see these our flower canvas. So I'm going to right, click on the flower under canvases and then I'm gonna select calibrate. And now you can specify two points on your canvas and then begin a dimension that so I'm gonna click right here at the top to sit a point and I'm gonna click your right at the bottom to set another point. And then it's gonna give me a dimension. Now, Let's say I want to sit this to about 50. I can just enter 50 then press enter, and that will scale our canvas to that size. So now I can go back to foot, and now we're gonna great our sketch on top of this plane to trace this picture. Someone go to create sketch and I'm gonna choose this plane, and then I'm gonna zoom in yet I'm going to show you how you can easily trace this image. So we're gonna go to sketch, then gonna go display mine, and then we're gonna use control point spine. So I'm gonna start by just adding a point. And if you find that it's snapping to these grid lines, you can go down to your grits sitting, see at the bottom and then disable snap to grid by default. This will be ordered. So just remember this. Switch it on again afterwards, but for now I'm going to switch this off and you'll see this line weren't snap, which will make the tracing a bit easier. So now I can start by just clicking, clicking and just going around the picture, and you can obviously pan with your just the left mouse button and I can just go around your and just start tracing this as good as I can. Now, I'm quickly gonna forced 43 those schools. As you can see, this might take a minute or two again if we get back to the end, I was going to click on the check mark to end my spline, and then we can zoom out and then we can click on Stop sketch. So no, we can go in and we can hide our canvas because we don't need it anymore. So in your browser, on the left, inside on the canvas is you can click the little lightbulb next to flower to hide that. And you can see there is our trace that we did. So now we can go to create and extrude I can select this face and I can put it up. Okay. And there's our flower model that we created from that sketch. So this is the first way of doing it. Second way is a little bit more precise if you want to use Victor images, so I'm sure you click on a new tab. You at the top to create a new project and I'm going to start with Insert, and then we're gonna choose Insert S V. G. And that's basically a victor format. So this will first ask me, where do I want to place it? So I'm gonna place on the ground plane and then I can click on this select SPG on the little icon to open up my browser and enough downer at this gear xvg file and I'm gonna click on open, and that's gonna place it on my sketch so you can move it around. You can click on this square and move it around. Or you can also use this little angle that you can just pull out its scale it up and then you can dragged around again someone to place it kind on the center some way like that. You can Okay, And then you can stop sketch And now we zoom in here. You can see this SPG fall actually keeps all these faces and all these lines, so it's extremely accurate if you want to use a victor follow to create something from it. So now I can go to create and I can extrude and I can select the face that I want to extrude. So that's I want extrude the sections. I'm gonna click on that, and I'm gonna put it up to extrude it. Click on OK and they you have a perfect gear made from that victor image. So as you can see, it's really powerful to use images to create some very cool objects. You can obviously use J pigs or P and G falls to maybe create some more organic shapes. And then you can also use vector images. If you need to be more precise, I'll see you in the next listen. 15. 15 Fusion 360: Class Project: Create A Phone Stand: Hey, and welcome back. And in this listen, we are going to create a phone stand, so we're gonna use all the things that we've learned in the past lessons, and we're gonna create something cool and you'll see how easy it is to create some really cool things really quickly infusion by just knowing some of the basics. So first of all, we're going to start with a sketch as usual. So I'm gonna click on Create Skitch and for this specific one, I want to create it from this side of the front or the right face. So we not gonna draw on the ground plane this time we're gonna draw on this front face, So just click on this front face and that's going to take you into your sketch environment . So we're gonna draw the side off this phone, stand by just using the lines, so I'm gonna go to sketch and then I'm gonna click online, and then we're gonna start to just do the basic outline shape off this phone stand. So I'm gonna start at the bottom, say somewhere around your and when Click and I'm going to drag a line to around Europe, and I'm gonna go away up to about there, Click there, bring it down again. Maybe to around there. And then when I take it out a little bit and then take it up, just something basic like that, and then I'm going to click on the chick box to in that line. So now we need to start to Dimension this sketch ago. So I'm gonna press D on the keyboard, and I wanted to mention this line near the bottom, so I'm going to click on it and just move away, and I want to sit that to 50. All right, then I want to dimension this line going up. So I'm gonna praise D on the keyboard, click on this line, move it out, and I want to set that to 100. Next begin, Dimension this line. So I'm gonna pres de and then just pull it out and let's leave that on 75. That seems good. Okay, Next. We also wanted Dimension this little line at the bottom, and this is where the phone will slide in. So we need to make sure that this space is big enough, so I'm gonna pres de on the keyboard. Click on this line and list. I mentioned this to about 15 millimeters. Now you can adjust it according to your phone. But for this one, we're gonna make it 15. Next. We went around some of these shop ages and easy way to do that is to use the filet tool under your sketch Drop down. So sketch and in fillet. And I'm gonna click on this dot or this corner right at the top. And I was gonna pull this up to get that nice surrounding like that. Okay? And you can press enter, and they don't want to create another one yet the bottom. So I'm gonna go to sketch filet click on this one, and it's just choose a nice rounding for that, Maybe something like that. And then I want to do the same with these two corners as well. So let's go to sketch fillet, that one. And that one that's looking good. Press enter. And now we've got this nice, curvy line for the outline. Next, we're going to use the offset toe to create a second line that's running next to this line . So under sketch, I'm going to go to office it and then you just select the line that you want office it. So I'm going to click on this line, and then you gonna get these arrows. And now these errors, you can draw around to create a almost like a wall or like a show off this one line. So I'm gonna draw it out to about about four millimeters away from that line, and then I'm gonna click. OK, so now the only thing we need to do is we need to close our lines. So we need to close it there, and we will send it to close it yet Bottom so very easy. I'm gonna go to sketch line and I'm gonna pick on this first dot and then I'm gonna connect it to the other dot OK? And I'm gonna do the same, You at the bottom. So I'm gonna click on this dot and in their stock below it, and I can see our sketches fold in, which means it's closed. And now I can click on stop sketch. All right, so now you have your sketch in your model environment, and now we can start extruding. So we're gonna go to create extrude, and we're just gonna pull this out to the side and let's make it about 40 millimeters the distance off that extrusion been clicking, OK? And as you can see, the we have the basic shape off a phone stand. Okay, so next we want to create a hole underneath this face so that you can actually charge your phone while it's sitting on this stand. So I'm gonna go to create sketch, and then it was gonna orbit around to the bottom area, and I want to create a sketch on this plane year. This is where we're gonna make that whole. So I'm gonna take their and it's going to take me to a view that I can see that plane straight on. This is this orange area, and it's gonna zoom in slightly year so we can see that nice and big, something like that. So we want to basically create a hole in this area on this face. So I'm gonna go to sketch, and then I'm gonna go to slot, and then I'm gonna create a center point slot now. Really easy way to find the center of a Linus literally just to hover over that line and just move with a cursor and you'll see a little triangle snap. And that means that's the center off that line. So I'm going to go down on that line and somewhere in the middle, I was gonna click I'm gonna drag sideways about about a centimeter about 10 millimeters and I'm just gonna drag out to create the slot. And let's make that about three point something millimeters. That's fine. And then click on stop sketch. So know where of this sketch sitting on that plane. And now we can easily create a cut using the extra too, so we can go to create, then extrude And they were gonna click on this face that we want to extrude all this sketch that we created. So I'm gonna click on that, and now I'm going to drag it upwards so that we cutting through the geometry. So I'm gonna take this aero, drag it up not too far, because we don't want to go through the whole model, cause then it's just gonna cut holds everywhere. So you only one drag it through to cut on that area. So I was gonna zoom in your slightly so you can see and we don't even have to pull it out. That for maybe just like that. And then the operation is said to cut or medically and clinically going, okay. And they can see there's the hole that we just cuts. And I can place your phone in the and the charging cable can run through that slot. Okay, Next, I want to create some nice and smooth edges, so I'm gonna go to modify and then I'm gonna click on filet, and this time I'm just gonna select the whole model. So I'm going to zoom out slightly, and then we're going to draw a box around this model like that, and then I'm going to enter a value off one and then press enter so I can see we've created thes nice around ages, and it's looking right. It's add a bit more details to this model. So let's say this base you don't want toe waste a lot of plastic. When you three d print this, you maybe wanna cut out some of the material year. So I'm gonna go to create sketch again, and I'm gonna create a sketch on this plane. But let's do it from the bottom like that. And I'm going to go to sketch circle centered. I'm in a circle and I'm going to draw a nice big circle, right? Yeah. And then I'm gonna also move it around so it just kind of more centered something like that . Maybe make it slightly smaller, something like that. So I'm not really gonna dimension this. I'm just kind of guessing that that's the size I want at all to be. And I'm gonna pick on stop sketch. Okay, Now we can go to create extrude click on this face, and I'm gonna put it up to cut, then keeping. Okay. All right. So now we've created this hole in the center of the stand, and that will just help with using less plastic. When three d printing this stand. It's always good to try and design something that will actually use a little bit less plastic if possible. Obviously, you don't want to compromise the strength of your component, but wherever you can, um, take out some material. It's always based practice to do that. So let's create another sketch here on the back plate. and they don't want to take out some material from there as well. So I'm gonna click on create Sketch, and then I'm gonna pick on this plane. Okay? For this one, I am going to go to sketch and slot, and then we're gonna do a center point slot. So I was gonna do one year on the side, put it up, but it open like that and just something small like four maybe. Okay, stop Skitch, and I'm gonna cut that through. So I'm gonna go to create extrude click on this slot that we created and was gonna pull it through. So it comes out the other side like that, and it's automatically said You cut, click on. OK, all right. So next to one, a duplicate this slot that we created, and easy way to do that is by using the pattern command. So I'm gonna go to create Betton, and we're gonna do pattern on both this time. So first of all, the pattern type is gonna be a feature because it's this extrusion that we want a pattern and it's gonna ask us to select our object so we can go down to our history at the bottom and click on that extrusion that will highlight it for us. And next, it's gonna ask us to choose the path. So I'm going to click on the path and then we're gonna choose this line. Yeah, at the top. So that's the line that it's gonna go across, and you can either just drag it around like that so it drags it over to that side or weaken type in a distance there. And we could also cite the quantity. So currently, this is, say, 23 So that's maybe up that to around four. It's Yeah, that looks like and maybe it's just position it more to that site. Something like that. You can obviously be precise as well. But for this just gonna I will eat like that and they were gonna click on OK, and there you have your slot pattern at the back. And as you can imagine, this will also use a lot less plastic when three D printing. So there's your phone stand, and as you can see, it's really easy to design really cool stuff in minutes. I will see you in the next lesson 16. 16 Fusion 360: Creating A Render Preview: Hey, welcome back. And in this listen, I'm gonna show you how to render your image to just get a bit of a preview off how your model is gonna look like in real life. So for this, we're gonna go to the render workspace. So you on the left inside, you can click this model drop down workspace, and they were going to go over to the render workspace. All right, so I'm gonna zoom out, yo, I can click on the button just to fit our model inside our view. And you can also write it around by using the same controls. So next you want to sit the material. So yet the top, you've got a bit of a different menu system. So the 1st 1 is appearance. We're gonna click on appearance, and this is where you can sit your material. So I'm going to scroll down until I get to plastic taken plastic, and then I'm going to scroll down some more, and then I'm gonna go to a bake double click on that, and then you can choose the color that you want to render the scene. So for this one, I'm going to do a raid glossy rate, and I'm literally just going to click and drag and drop it onto our model. Okay, Next, we can close the appearance. So next we want to set up our lights. So we're going to click on this little lamp icon, and this is gonna be the scene sittings. So, first of all, what I usually do is make sure that ground plane is on, and also, you can enable reflections here, which will just give you nice reflections in your Rendah. Next, you can go to the environment library, and this is basically what will be reflected if you're into your your image and also what lighting it will use from the environment. So for this surrender, I'm just going to simply choose this shop highlights, which is already selected there, can close that and next weaken Do an in canvas render so you can just click on this little circle with the play button and then your image will start to render. Now, give it a couple of minutes. The longer you let it go, the better. The render will look like a Z can see at the bottom. It will give you like a little surrender bar, and that will go all the way to about excellent. And then when it gets there, that will be a good quality image that you can save and just to kind of get an idea off how your image will look like. So let's give it about five minutes or so. It's gonna forced forward through this, and then we can see how are in the looks like All right, so RND has been going for about 125 seconds, and as you can see, it's looking pretty good. You can see some very nice reflections and shadows, and yet it's looking pretty nice, still a little bit noisy, but you can let it go for another 10 minutes or so and see how your intellects like. But I think that's good enough. I think it's looking pretty nice. I will see you in the next lesson. 17. 17 Fusion 360: Export Your Model For 3D Printing: Hey, and welcome back on in this. Listen, I'm gonna show you how you can export your three d model for three D printing. So for this, we're going to go back to our model workspace. So just out of the render were explosively still in the and we're going to export a model for three D printing. So to export this for three D printing is really simple. Simply go up to the file, drop down, click on three D print and then select your models. I just click once on it to select it. And this will give you, like, a preview mish off the triangulation and how it will create that STL file for you. Okay, next. Also make sure that your refinement is set too high, and then you can antic this box that says same to three D print utility by default. This is usually ticked, but it can on ticket because we just want to save that file for three D printing later on. Then you can click on OK, and this will open up the save dialogue box so we can give it a name. I was gonna call mine phone stand and then I'm gonna click on Save. Now. If you go to your finder and you find that STL file, you can preview it. If you're on a Mac, you just press space and you can spend it around and see out. Looks like we cannot just import this into your three D printing software like you're a or simplify three D, and then you can slice the file and send it off to your three D printer. I will see you in the next listen. 18. 18 Fusion 360: Thanks For Watching: and we've come to the end off learned vision 3 60 Make anything. I really hope that you've learned a lot and that you will continue to practice your new and exciting skill. Remember, the more you play around with fusion 3 60 the better you become in designing cool stuff. You will also notice that the time it takes you to design things will dramatically decrease as you get more comfortable with a software so practice and practice and in practice, some more. I would suggest you start by creating simple things dry, replicating basic objects that you know well, maybe you need a new coaster, the key older or a funky lamp shade. Or what about a coup vase? The possibilities are truly endless. If you did enjoy the scores, please take a minute to do right in review as it really helps a secret mawr. Some forces just for you take it and happy creating