Transcripts
1. Introduction: Hi, I'm Gary Hibner, and welcome to this class on
what delay is and how you can use it in your songs and
productions in studio One. In this class in particular, we're going to be looking
at the stock delays in studio One and how
you can use them and how you can get the best
results from them and after your staple
effects like EQ and compression delay is
the fact that I like to go to to create some
interest and depth dynamics. And there's so many ways
that you can use it. You can use it simply to
create a doubling effect, or you can go all out and create new rhythms by using
delay effects. I'll be showing you the
most common ways to use it, more creative ways to use
it in your productions. I'll be using the stock delays
in studio One so that you can follow along your side as well and do the
same steps as me. After watching
this class, you'll have a much better idea on what delay is and
how you can use it in your songs and
productions in studio one. Now let's jump in and
start with the glass.
2. Delay Parameters: Let's start off by
taking a look at the typical parameters that
you find on a delay plug in. Obviously, I'm going to be focusing in on the
stock delays that come. A studio one, the simplest
way of thinking about a delay is you've got a signal that comes
into the delay effect. And then that delay
signal is delayed, meaning it's delayed from
the original signal. And you blend the
original signal with the delayed signal or
that echo that you hear in studio one. We've got four stock
delays that we can use. We've got the analog
delay, this guy over here. We've got the beat delay, the groove delay, which in essence is four delay
units bundled into one. And then finally, the delay
pedal in the pedal board. The important thing to note is that with all these delays, you've got three parameters that are common
amongst all of them. And that is the delay time, the feedback, and
then the mix style. It looks slightly different on all of them, but
as you can see, if I go to the beat machine, you've got your delay time, your feedback, and
your mix style. Over here with the groove delay, you've basically
got four delays in one plug in with each one
you can set the delay time. You've got the feedback, and
then you can mix them in. Likewise with the pedal board here you can see you've
got delay time here, your feedback and the mix. So those are the four most
common parameters amongst all these four stock delays and third party delay
effects that you get. And then from that, you can
start coloring the delay with LFO's filters width enhancing
techniques and all of that. So to start off by
explaining delay, very simply, I want to
use the analog delay. So I'm going to close
these ones down over here and I want to show
you how this works. So I've got a simple
part over here. It's just a synth in the form of the Ta synth using
a S wave form. And it sounds like this. Now I'm going to
add on my delay, so I'm going to enable it. And I've got a delay time set to a specific timed value that's syncing with
the tempo of the song. And that's eight notes. And I've dialed in a little
bit of feedback and then mixed in the delay with the original signal,
and you get this. You can hear those echoes. I pull this trial weight down. This is the original signal and as our blender in
the delay signal, you're going to hear that
mixed together with the sound. With delay, we get this nice
characteristic where we can add in these echoes
that can enhance the sound. Either it's going to add a
repeat echo effect like this, or create some rhythm, or create some color
to the productions, and you can feed the
signal back into itself. I'm going to set the dry, wet mix at about 30% Pull this feedback down,
I'm going to play back. If I pull this feedback up, it's feeding more of the
delay signal back into itself to the point where it'll start
actually self isolating, it can get quite drastic. That is how the
delay is working. You're setting a time
and the signal is coming in and then back again
into the plug in. And you blend the two together. Now obviously, I'm
synking this to my tempo of my project.
This is beat sync. I've got a tempo of 84
beats per minute and it's got eighth note delay
echoes of the original signal. Now back in the day when delay units were
first coming in, we didn't have this
advancement of being able to sync to
tempos and projects. What we actually had was setting the time
manually of the delay, so you've still got that option. It's actually quite nice
to sometimes not sync it to the tempo and
use the delay time. Now this delay time on
this analog delay is at one millisecond all
the way up to 3 seconds. So a very big time difference that you can use to
set your delays. Now I want to play
back this part and slowly start
increasing this time. What you'll hear first is the
delay with no delay time. And as I increase
that delay time, that's a very short delay. I'm using a very
short delay time. I can increase that time. Obviously as I'm moving it, you can transition between the times all the way
to a super long time. You're hearing a very space gap between the original and
then the blended signal. But we're going to start off
by using sync values and then later start looking
at how I can use them. Not sync to the depot
of the project. What you'll notice is with
it sync to the project, you've got different
interval values. You've got 4 bars, then down to 2 bars, 1 bar, and then from 1 bar you start going down to quarter notes, eighth notes, 16th notes, 32nd notes, And you get all
the way up to 64 notes. But what you've got
in between as well is this and D. T stands
for triplets, and then D stands for dotted. So you can have a delay
with a dotted feel or triplet feel that's just
dividing up the interval value. And it adds a sort of like swing to it when you have it enabled. That's just a very
quick background on the most common features
that we can see on delay, which is the delay time, the feedback, and the mix.
3. The Different Delays: Now I want to quickly
talk about what differentiates the
different stock delays. Looking at the analog delay, we've got our time
and our feedback, but what we also got is a color section
which has a filter. With this filter we can add
a low cut and a high cut. And add some drive, which is some saturation, so it's going to give a
warmer feel to the delays. Then you've got this motor
section here that adds in an inertia section which takes the time and
adds a variable to it, so it's not always the
same with your echoes. You can add an LFO. With this LFO, we can take this to enhance
the delay time by adding a low
frequency oscillator to the envelope of the delay. Then we've got a width
section where we can enhance the
width of the delays. Finally, we've got this
global section here, which is the dry and weight. Then moving on to
the beat delay. With this, we've got
the beat section here with the beats
and the feedback. The beats is the time. What to taken to note is
with the analog delay, we can sink the delay
to the project. Or we can unsink it and use a millisecond value where
with the beat value it focuses purely on locking to the beat obvious song using
different interval values. Then you've got a
modulation section. With this modulation section, you can add a ping
pong wide delay. The cross delay adds
a delay between the left and the right
side of the stereo field. You've got a color section, which is a filter with a
low cut and a high cut, and then you've got
the global mix. Now let me talk about the
pedalboard before getting to the groove delay, I'm
going to enable this. What you've got is you've got your feedback,
you've got your mix. You can set your
delay time by beats, or you can choose a
millisecond value if you click on the sink button. And then over here you've got your low cut and your
high cut filters. Now finally, let's move over
on to the groove delay. Now this is really
the big guy with all the delay stock effects
that we have in studio one. You've got these taps and what this basically means
is that you've got four delays going
through In this one plug in, you can set the delay
time for each tap. You can add the feedback, you can set the level, pan it to either the left or the
right in the stereo field. And then you've got your
filter section and you've got your global premters
here where you can globally set the feedback
and the mix style. Now this is quite an
advanced delay plug in, so I'm not going to go
further into it right now. But the important
thing to note is just that you've basically
got four delays, like a multi band
delay in one effect. So that is the four stock delays that we have in studio one. I'm going to take
you through all of these throughout this course, but I'm also going to
tap into how you can use some third party
delay effects as well.
4. Different Delay Lengths: Now let's take a look at the different delay
time lengths. The most common three
that you're probably going to be using
is quarter notes, eighth notes, and 16th notes. I don't think you're
really ever going to jump for a four bar delay
time, but you never know. Sometimes you might need it. The most common
are quarter notes, eighth notes, and 16th notes. Let's take a listen, and then
we'll obviously also take a listen to the dotted fields
and the triplet fields. This is my synth part that I'm playing back before any delay. Now we're going to
enable the delay and we're going to be hearing
a quarter note with about a 30% feedback
and a 30% Dr Wet mix. Now you're not really
hearing anything because I'm actually using quarter
notes with the synth notes. If I had to maybe go in and
meet every second note, this is what the synth sounds
like without the delay. I'm going to o the delay and you're hearing the
repeats every quarter notes. That is not delays. I'm going to take off
those muted notes. Go back to my delay
for this time. Let's take a listen at
eighth note delays. It's a delay. Repeats or
echo every eighth note. And I'm using quarter
notes for my synth part. Now let's go to 16th notes. Can you really sort of bouncy
feel with that short delay? Now, when we get to 32nd
notes and 64th notes, the delay time is a very, very short take list. Novia, Probably use that for sort of a creative effect somewhere now going
to 64th notes. Now that delay time
is actually so short that it almost
sounds like a reverb, that's actually a good
thing to consider. Some other effects
like chorus reverb, flanger, and phaser are actually just modified
versions of delays. So they're using
delays coupled with some other modulation effects to create that enhanced
moderate effect. That's a way of
thinking about delays. You can use different
delay times for different effects
and as you saw, you could have longer delay length times or
even shorter ones. Creates a room sound to it. Then between each interval
value, for example, between the eighth notes
and a quarter note, you've also got triplets
and dotted feels so. For example, in the eighth note, if I drag up, I'm getting
a triplet quarter notes. If I drag up again, I'm
getting a dotted eighth note. If I go likewise the other way, here's my eighth note,
I drag one down. I've got a 16th dotted and
then an eighth note, triplet. And the difference
between a triplet and dotted feel is a triplet is three notes in
the time of two. So instead of going
12, you've got 123. While a dotted note increases its length
behalf of itself, that's the theory
between the two. And each has a different
feel and can change up the delay echoes that
you have on the plag in. Let's take a listen between the straight feel compared to
the dotted and the triplet. Let's start off with
the eighth note delay, then going down to the triplet, and then up to the dotted. You can hear the difference
in how each one has its own different feel when you change
between the dotted, the straight, and the triplet. Now that you know about
different delay lengths, next let's check out the EQ section and how
we can use that.
5. EQ and Filters on Delay: Now let's focus in on the
EQ, or filter section. In the analog delay
over here you've got this color section and you've got a low cut and a high cut. And what this allows you
to do is cut out some of the lows and the highs on the repeated echoes
of the delay. To demonstrate this, I've got a drum track over here,
and it sounds like this. Before I've added any delays, just a very simple drumbeat. Now what I'm going
to do is I'm going to arm this analog delay. I've got an eighth
dotted note delay for the time I've
set the feedback at about 25% and the dry wet is at 30% and it
sounds like this. Now with the delay, you can hear those echoes
that are happening. If I turn this all the way up to 100% that is the
delays that you're hearing. Where at 0% is no delays. Let's set that again at 30% Now I want to show
you how I can use these filters to lie, to filter out what you want to hear in the repeats
on the delay. So I'm going to play this back
and start cutting out some of the lows here, how those echoes are
focusing on the high end. Likewise, if I pull
it the other way, bring that locate down and then start bringing down
this high cut, I can filter out exactly where I want those
repeats to be. Maybe for example, I want
those repeats to sit somewhere around about 250 hertz and 2 kilohertz
every 2.5 kilohertz. I'm filtering out where I
want those repeats to be, or maybe I want to
shift them higher up. Then I can change that
locate and high cut using this filter section or this EQ section is a great way just to fine tune where you want those repeats to sit in
the frequency range. I'll demonstrate this
on another plug in, so you can see that it
works exactly the same way. For this, I'm going to
go for the petal board, on the pedal board, I'm going to load up an instance
of the delay. Let's set the same
thing for beats. I'm going to set it to eighth
note dotted with the mix. Let's set it around about 30% like we had with the other one, feedback at let's say 25%
Here are the filters. The same thing is I've got
a low cut and a high cut. You can see the low
cut is at 20 hertz. And it goes all the
way up to 1,000 hertz, where the high cut
is at 20 kilohertz. And you can go all the
way down to 1 kilohertz. So basically, if you're
going like this where you've got the low cut all the way up in the high
cut all the way down, it's pretty much
sitting at 1 kilohertz. So let's hear what it sounds
like with a different delay. Maybe increase that mix a bit. Obviously, this
plcul is slightly different to the algorithm
of the other one. Now I can filter
out those repeats, push up the feedback, push them to the high end, then maybe filter
them out lower. So what you probably would have noticed is that even
though we're using the same plug in settings on
a different delay plug in, There is some differences
because each plug in has been built differently with the
Stomp box style delay. When I'm pulling these filters, there seems to be less effect
than when I'm going to the analog delay and tweaking
this low cut and high cut. So just bear that in mind when you're dealing
with each plug in. But the big thing to take away from this video is that you can see with the color section
or the filter or the EQ, as you can fine
tune where you want those repeats of the delay to occur in the frequency range.
6. Inserts vs Sends: In this photo, I
want to talk about the difference between
using delays as insert effects and as send effects if you're using it
as an insert on your track. Over here here is your insert section and you're going to add the
delay right there. Now if you add it
as a send section, you're going to have a
send here that's going to send to a bus track or an effect track that has the delay and each
has its own benefits. For example, on
this piano track, I'm just going to solo it
and play it back for you. It's signing a bit
bland and I want to add a delay to spice it up. I'm going to go for the
analog delay for this. I want to set an eighth
note for the time. Now let's play back and
tweak some of the settings. Add a bit more. Feedback
increases trial weight. Then the repeats I want
maybe to happen higher in the frequency, the delay. Now the delay, now that's
using it as an insert. Let's say I'll apply that same delay effect
to other tracks. Well then I might have to take the delay and copy it
across to the other tracks. But a more beneficial way to do it is to use the
delay as a send. I can take this drag
on my section now. It's going to create an
effect track over here for me with the analog
delay as an insert. And with the piano, the
pianos being sent to delay effects channel a track, you sending a level from
the track to the effect. And also make sure that
when using a delay on Ascend Mix is set all the way to 100% This is usually locked and set at
100% by default. But if it's not, just click on this unlocked button
and change it all the way to 100% Now I'll play back. I can dial in how much of that track I want to
send to the delay, Then I can do the same and add that same delay to
my other tracks. I've got these guitars and I want to add some
delay to them as well. I can dial in how much
of that I actually want to use now. I can go to other tracks as
well and do the same thing. Let's say I want to go across to my drums and I want to add
some delays on them as well. So now I've got the drums, the guitars, and the piano all being sent to
the same delay. But obviously, this is a bit much so I want to take it off. Maybe what I'd want
to rather do is add the delay to my snare. If I want to use a different
delay for my snare, well then I can
bypass that send and add a separate instance
of a delay over here. So what you can do is make the best of both worlds by using delays as inserts and
delays as sense for this, I'm going to say it's the
16th notes. Just test it out. Maybe less feedback and
just filter them out. They can see the difference
between adding delays as inserts and sense and the
benefits of each one.
7. Using Short Slapback Delays: Let me show you how you
can do slap back delays. Now, a slapback delay
is a short delay. Often you're only
hearing one repeat or one echo of that delay. And it's a very short
interval between the original sound and
the delayed repeat. But it works great in adding
a nice quality to the sound, especially of vocals where
it can fill out the vocals. And with a guitar where it
can just color it slightly. Let me show you this video. First off, this is the song, I'm going to use row and I want to first try it out on this
main vocal liver here. So I do have some processing on, let's just hear what it
sounds like and then I'll take some things
off and then add the delay tell it's
got some rebid on, I'm going to pull the rebid
off. That's a dry vocal. Now for the inserts, let's add an instance
of the analog delay. Starting off with an
eighth note delay, pull it down to 16th
and then down to 30 seconds, tell ten here. Now that is giving us
a slap back type side, so this is said at
32nd intervals. And if I turn the sink off, you can see that the
time is 83 milliseconds. So a slapback delay is anywhere between 45 milliseconds
and 120 milliseconds, so a very short side. So if I had to pull this
down maybe a little bit, let's say let's say
245 milliseconds tell I'm gonna mix the
try wet so this is dry row then adding it in rowe and up a slightly
to 75 milliseconds to tell tell the pop. So you can hear that
you're just getting a slight extra echo. And this works really well in the mix, especially with vocals. It starts filling
out the sounds. What I'm going to do is
play the vocal back dry, then I'm going to add in the delay and then
add in the reverb. So I'll just mute these
other vocal tracks, so we're just hearing that
one vocal tone way too dry. Add in the delay so it
really fills it up. And then now with the
reverb, take them off. R way too dry. So hearing again
with that analog delay now with the reverb. Very nice. Now let's check
it out on some guitars. So I'm going to go over
to this track over here. Just center it's play
it back by itself. That's just a guitar with some
distortion. Nothing else. There's a bit of reverb.
I'm going to turn it off. And then let's add
an instance of an analog delay dial in the time of 75 milliseconds
and now check it out. Pull this dry weight
back. Very nice. Maybe with a mix of about 20% I could do that to
both my guitars. So I'm going to pull
this guitar in as well. Just go across to the mix. Hear my guitars,
copy this across, pull my reverbs on, and let's hear those guitars
without analog delays. It sounds a bit too dry
even though I've got reverb on now with the delays. Just nice fills out that side. That is how to use a delay
effect as a slapback delay. So like I mentioned, a slapback delay is anywhere between 45 milliseconds
and 120 milliseconds. If I switch over to sink, this is around about 32nd notes. But not always give or take, it just depends on your tempo. So just switch over to sync, dial in the time 45-100 milliseconds and
then check the dry, wet mix and here how
it starts filling out that sound with that slight repeat
that you're hearing.
8. Stadium Style Delays: That's a short delay
around about a 32nd notes. Now I want to show
you how I can get some really cool
stadium style effects using 16th note delays. I'm just going to remove
those delays from my guitars. I also want to remove
it from the vocals, so I'm just going to
go to my vocal track here and just remove that delay. I'm going to bring back
these other vocals. I actually want to go across
to my main mix over here. And I want to add an instance
of an analogue delay. I already had one here, so
I'm just going to remove it. And remove that and I'll show you what I
actually want plant. So I want to show you
how you get a sort of stadium style effect
where it sounds like your mix is
actually far away and sounding quite
in a big space. So I'm going to go
for the analog delay. I'm going to pull this
dry weight mix down. I'm going to play back Modio, that's the eighth notes. So let's pull this
down to 32nd notes. That's where you're
slap dack layers. Now pull this to 16, pull this dry weight up in here. It sounds like you
add a stadium. Another really cool thing
to do is to add an EQ after this and just shove
off some of the lows, and shovel some of the highs. Because what happens when
you're hearing a stadium sound? Those sounds are getting lost when you're hearing it
back from a far distance, maybe just pull back
that dry weight. Keep that background
again without the facts and now giving an
instant stadium effects. So you can maybe use this as a creative way in your songs. Maybe you've got a bridge
section where you just want to drop everything
out, add a delay, add an EQ of fat to
shove off those EQ's, and let's give that
distant stadium effect. As you can see, you can get some really
creative results working with 32nd note delays to 16th note delays and using it on different
types of material.
9. Delay Throws Method 1: In this video, let's take
a look at delay throws. Now, delay throw is we
add a delay send effect. And you throw that
fader up on that send to create a delay at a
specific point in a song. This works really well,
for example, on vocals, where we've got the
vocalist singing and you throw that delay up. So you've got repeats
on some of the parts. Let me show you how this is
done. There's two methods. I'm going to first show
you the first method, and then I'll show you the second method
in the next video. Starting off, I want
to use my vocal track. This is the vocal
with some reverb and some slight
processing over here. Tell here. Now I want to add two delays. First, I want to add an
eighth note delay just to create some extra
ambulance to the vocals. And then I'm going
to use a quarter note delay for the slap back. I'm going to go to my
brows panel over here. I'm going to go to Effects. Look for my analog delay. Here it is, over
here. I'm going to drag this on to
create my first send. And then drag it
on again to create my second send. I'll
close this down. Now I want to move across to my X. I'll press F three
to bring up my mixer. And then these are
my two delays. I want to be my
eighth note delay. I want to be my
quarter note delay. I'm just going to label them accordingly so I know
what's happening. Then on this eighth note delay,
I'm going to open it up, make sure that the
delay time is set to eighth notes and the dry weight is set all the way to full. One thing I want to mention is when using a delays ascend, always make sure that this
dry weight mixes all the way across to 100% because you just want to hear
the delayed signal. I'm going to close this
down and then go over, it's my dine delay for this. I want to set this two notes. There you go. We've got
two delays here now. I want to pull this one down. And I just want to blend the
eighth note delay in and then show you what's going to happen with the delay throw. Well, tell the, as I stop that you can hear
the eighth note delay. The now I want to take
this ad note delay, throw it up for specific
sections on the song. Take a listen here, maybe. Best bet'll be to
open up the mixer. Pull this down so we can
see that vocal part, which is over here.
So here we go. Let me give an example. Downellell, the heprollrollwnell, the he, Well, now let's automate those movements in
so that it writes it into the track
and we play it back, we can read those changes. So to do this on my
track over here, I'm going to set the
automation mode to, right now, I'm going to play back and make those changes to that fader and then you'll see
that it records it into an automation name. There we go down the rolling down the he roll, start playback. You hear that out
there. So there go, I can set the automation
mode to read. Now in our playback it's
going to jump that Fed Rap, reading those movements
tell tell the roll. Now that's it within
the context of the mix. I'm going to unsell this and just play it back so you can
hear what it sounds like. Now I'm just going to
mute these other vocals, So we only focusing in on
this vocal track gear row. Have we just put the volume up, so that is how to create
your delay throats. You create a delay
on a soundtrack, and then you automate
the movements of adjusting that sound
level to the delay. That's the one method.
In the next video, let me show you another
way of doing this.
10. Delay Throws Method 2: In the last video, I showed you how you could do
some delay throws by using a delay on the sand and then using some automation. But now let me show
you another method. I'm going to undo those changes, take away that automation. I'm going to remove this delay. I don't need that.
What I'm going to do is duplicate this track. So I'm going to right
click on it and create a complete duplicate that's got the same chain of effects
and the audio file. Now what I want to do
is I want to cut out the sections that I want
to add the delay throw on. I'm going to listen
back here here. Sound Heal over there. So I can pull this there. We roll. So I want the rolling
and the rolling there. So I'm just going to
cut out these sections. So I'll take that, remove
that, pull this in here. And then what I've got is this, maybe just catch the
beginning of that rolling there's pull, pull it in a bit. Just want to catch it. Put
it over there. There we go. And then here. This
will be there as well. You actually don't need the full word and
I'll show you why. So I'm going to pull these here and just to neat things up, I'm going to add
some cross fades, so I can fade in and fade out. I'm just going to quickly make the changes to these
ones over here as well. This is over here, down till there. And
then rolling here. So I'll just cut that
and quickly addit that. Add the fades. And there you go. So I've got the sections that
I want to add the delay to. If I just zoom out, there is those little
blocks over here. And now instead of using a send, I'm going to add an insert of the analog delay and set
that to my quarter notes. And then take a listen, I want to solar both tracks. Tell tell, roll, roll. So hear that instead
of me having to add a sand and then
add some automation, I can just create
a new track and copy the parts that I
want to do the throws on. And to make it even better after this delay,
I can add an EQ. I'm going to filter out some
of the lows in the highs. I could do this on the filter section on
the delay as well, but for now I'm just
doing on Kelly. Maybe on EQ as well. Do a slight bump up
in the high mids. Then after that add some bit
crushing or some saturation. So I'm going to go for
the red light distortion and just pulling that output
down because it's going to be a bit louder with
the extra saturation. Now take a listen now, well, the heap you find it's
a bit much you can pull back, maybe pan, It's the one side, so
sell the heap, roll. That is a bit too much drop, so I'm going to pull
that down and pull the output down and maybe
just mix it back a bit. Taking one, we'll
listen down, sell, sell the heap, row, row. And now with the music down, sell, sell, row, row. Very subtle, but it's
a nice way to create your delay throws like you saw. You just take the track
that you want to add. The delay throws on creates
a complete duplicate. And then cut out the parts where you want to
have the delays on. And then add the
delay as an insert. And add some extra
processing afterwards to sort and alter those
repeats on the delay.
11. Ping Pong Delays: In this video, I want
to show you how you can create extra width
and interest in your productions by using the width parameters that
you have on your delays. For example, here I've got the synth base part and it sounds like this
without any delay. Okay, now let's
enable this delay. What I've got is a dotted
eighth note set with a feedback at 25% and
the dry weight at 30% Now check a file, expand this width, specifically if you've got headphones
on, take a listen. As I push this further, you've got the
echoes or repeats of the delays bouncing between
the left and right speakers. I'll put this width back, but more narrow with that
spread with the delays. But as I push the sub, get some great width. I can have it quite
subtle by pulling down the dry weights or if I
increase the dry weight, a way more pronounced effects. I think somewhere around about 35% will sit good with this. If I add in the drums, No delay with width
sounds quite empty, but as you add in the
delay with that width, you get that stereo spread
by adding that width because the echoes are bouncing between the left
and right speaker. That is with the analog delay. Now let's take a look with
this synthpot over here. This is a synthd that
sounds like this. So it's just got the short
stabs with the synth. And I want to use the beat
delay to show you how you can also use this for some
extra width for the beats. I'm going to set them to 16. Now I've got the section here, the modulation, where I
can choose the same thing. If you just take a look
on the analog delay, we had the width and
with the ping pong mode, it could either be off
or it could be summed. The same with the
lead over here. I'm going to choose the
sumped mode and increase this width here that, between the
left and right. And this is using a
dotted feel for this. I could change it to
something else like a half ping pong triolic, same you had the dotted
and then double. I like the started
with the beat lay. You've just got some extra
options over the analog delay. Now what I also want to show you is this cross delay option. With this cross delay at zero, you're getting the
ping pong sent to the left and mono.
And the right and mono. Now if you use this cross delay and I pulls all the
way to the left, it's delaying the left to the right side by
50 milliseconds. And if I do the same to
the right, the same, there's no delay
on the left side, but on the right side you've
got a 50 millisecond delay. This is a great way
to add some extra interest to those ping pongs. You can hear that delay to the left, back in the center. And then doing this,
just that slight bit of delay creates a detuning with the effect of the delay
compared to when it et cetera. Now I'm going to
combine the synth base, which has a dotted eighth
note ping pong delay, with the synth lead with a
16th note ping pong delay. And then bring in the drums, maybe of these leads, I don't
need as much with the mix. If I find the bases too much, I could go to the dry
wet and bring some. I find by using these
width parameters on both these two plug ins really helps spread the stereo spread. Specifically, if
you, for example, putting some headphones on
and taking a listen and creates extra interest
in your productions.
12. Width with Dual Delays : Now I want to show
you another technique that you can use
to create width, and that's by using dual delays. I'm going to create two sends. On each send, I'm
going to have a delay, and each delay is going to
have a different setting. And we're going to pan one to the left and one to the right. It does require a
few extra steps, but you can get some really
interesting results with it. I'm going to work again with the synth lead part over here. And then I'm going to open
up my browser and I'm going to drag the analog delay onto the sense section
of this track. And I'm going to drag
two instances of it. I've got two instances of the analog delay over there.
I'm going to close this. Go over to my mix console
for the first delay. Let's dial in a setting
of 105 milliseconds. It's quite a short delay. Then on the other delay, I'm going to add an
even shorter time. Let's say about 50 milliseconds. The one is 150 milliseconds and the other is
50 milliseconds. The best way for this is to change the channel mode to mono. So I'm going to click on
there have that is mono. And this is mono, I'm going to pan one to the left and
then one to the right. I'm working with
two mono tracks. One pan to the left,
one pan to the right. Now I'm going to play back, but first I want to select these two tracks
and pull them down. And I'm going to slowly increase
them and you're going to hear that delay where one is in the left and
the one is in the right. So get me a slight echo. I could go into each delay
and tweak them over here. I can maybe filter out where
those repeats are happening. And the same with the other. I could go into this and filter those delays to
the higher frequency. For the feedback on
the shorter one, I want to higher feedback. Then this guy with
a shorter feedback, pull these back down and
then pull them back up. These faders are
both going up and down because I've got
them both selected. If I just had one
selected and pull, let's say this fader, only
that one would go down. I'm to undo that change, maybe a good thing to do
is group these together. I'm going to write, click on one of the
tracks while they're both selected and say
group selected tracks. And I'm going to
call these delays. If I move one of
these, they both move, that's much easier. Even if I've just got one selected, they're
both going to move. Now, let's use
some longer times. Going back over here for this, let's go to the sync mode
and choose a 16th note, maybe for this one over here. Let's sync it and choose it. And let's choose
eighth note dot. Pull them down, getting
like a ping pong effect. But you've got
more control here. We can go into each delay, change the timing, the feedback, and the filter section. If I bypass the grouping, I can just hold down option or Alt on the keyboard
and then drag. And then it bypasses
the grouping because maybe I feel like this side
the volume needs to come up. Then when I let go, I
can group them again. That's how to create some
extra width using dual delays, where on each delay you can
set up different settings.
13. Delays and LFOs: In this video now, let's
talk about the LFo section. I'm going to be using the
synth base part again. That sounds like this. And we're going to have a delay using a dotted eighth notes, maybe for this, I'm
going to pull the width down so we don't have
that ping pong effect. Now let's talk about an Lfoan. Lf is a low frequency oscillator that modifies another parameter. In this case, it's modifying
the time on the delay. As I increase this amount, it's going to modulate the time. Meaning it's going to take the time and move it like this. Depending on the speed
setting that we got set up. The way it's going
to be modulating it is by using different
wave shapes. We've got a triangle, a saw tooth, and a
square wave form, and each one will have a
different result on the audio. I'm going to leave it set to
triangle and we're going to set the delay time back
to dotted eighth notes. And I'm going to set
the speed at 1.2 hertz, so it's a very slow speed. And I'm going to
increase this amount. And you're going to hear how the oscillator
kicks into action. I can either go in the
reverse direction or forward. That's moving that
speed up and down. But without me
having to go in and shifting it by
increase that speed, it's going to happen
a lot faster. Then I can also have
a super slow speed. It's going to feel like
the pitch is changing by having this lipo
modifying on the time. Now let's choose
another wave form. Let's go for a sound wave
form, increase the speed. This is a bit more of a smoother
mode on the delay time. Then I've got the saw tooth, then the square wave
form that's on and off, either one or the other
on that wave form. Let's have a slow speed
and increase that amount. It's going to feel like it's stepping through those times. I can also sync it to a tempo. This might work quite well if
you wanted to lock in with the grid and not change
at a more random time. I'm going to set it to sync and have it at
every quarter note. Where is that? Right over there. And I'm going to
set it to a Swtoth. We're going to have
this amount at zero and I'm going to increase
it and then reverse it. Take listen here, that's locking nicely with the
quarter note value. And then reverse it. Let's
set it somewhere around here. And now let's use some of the other parameters
that we've used. So I'm going to use the low cut, so the repeats are sitting
in the high frequencior. Then let's add some width
and I'll sat in our drums, let's mix in so he
has nothing and then the dry weight. And then change the filter. That's how to use this Alpo
to modulate your delay time. Using different speeds
and wave shapes will have a different result on that delay time modification with the Alpo. You can definitely
use this to add some variants into your audio. Like you heard, it sounds like a pitch variance by shifting between the
different delay times. And you could use this
maybe to create a sort warbly effect in your audio
and your productions.
14. Delays and Saturation: Now another interesting
thing to use with delays is combining some form of saturation and distortion
with the delay. I've got the synth
base part over here. It's using the analog delay
with a dotted eighth note. I've also got some extra
ping pong width on there. Now instead of using
the delay as an insert, I'm going to go across to my
mix console and I'm going to drag this onto the send
to create a send track. And I'm going to remove
this delay over here. Over here I can
choose how much of that synth base is being
sent to the analog delay. Then after this in the
chain on the analog delay, I want to add an instance
of a distortion effect. What works really well is
this red light distortion. I like the chain
going from delay into the saturation plug in. But you could do
it the other way. We have the distortion
or saturation before. But I find you get the most enhanced effect by
using it this way. Now I'm going to dial in
quite a heavy drive setting and tweak the
filters on this plug in N output needs to be coming down because
it is driving it too much. Pull out some of the
lows and a bit of those. His, what's happening is those echoes or repeats
are getting saturated. The base is coming into here, you're getting the
analog delay and then those repeats are
getting saturated. If I pull down this output, I don't have the
saturation happening. If I pull this up, can hear
how you get that saturation. I could try a different type. Let's go for fuzz an op amp. You've got different types
of distortion or drive, or saturation that
you can use now. I just find this is
a great way to color those echoes on your
delays. We had that before. It sounds fine, we're
getting the repeats, but by adding a bit of
that drive saturation, getting some lovely
color to that sound, I could even increase the type of distortion
that's being added. But just bear in mind each time you push these parameters, you're probably going
to need to pull down the outputs before it's okay. But very nice, that extra color.
15. Delays and Reverbs: I can get some really
interesting results when you combine
delays with reverb. In this video, I'm going to show you an interesting way on how you can chain the
delay into the reverb as sense and combine the
two and get this very ethereal sounding sound from the repeats of the delays
going into the reverb. I've got this piano part over here on this. I want to add a
delay on the send. Someone jumps to
my browse panel, Add an instance of
the analog delay that creates a delay
send over here for me. For the delays, I want to
set them to eighth notes. You can hear those repeats
that are happening. Now, I want to show
you how when you're adding or chain together
a reverb with this, it softens those repeats
of the delay and creates this nice blend of a sound that can wash
through your mix. For the reverb, I want to add it as a send on the delay send. So if you look at the tracks, I've got the piano with
a send going to a delay. And then on this send I'm
going to add a reverb. For this, I want to use the room reverb
within studio one. For the tail or length
of this reverb, I want to set it quite
long, 7-9 seconds to make those repeats
that you hear tailing off like that sound
even more distant. What I can do on the reverb
is add an EQ afterwards. And what makes things
really sound more distance is when you
get those repeats, you start losing the
high frequencies. So I'm going to use a low cut. With the high cut, I'm going
to cut to about 4 kilohertz. So you're cutting
out quite a bit of this high frequencies. I want to also cut some
of the low frequencies, but I don't want
to use a low cut, I want to use a shelving type Q. I'm going to enable this
low frequency over here, set it to shelving, and I just want to
shelve off a bit of those low frequencies to
around about 200 kilohertz. Now, I'm still
getting quite a bit of that dry piano
signal coming through. I want to be able to
mix the dry signal with this heavily
processed wet signal here with the sense to do that. I can set the send fade
over here to pre fader, then if I drop this level, I'm still getting the level of my piano sent to these sends, that is the reverb
and the delay sends. And I can reintroduce this on to just to show you what it sounded like in the beginning and
where we've gone to. I'm going to set
this to Unity gain. Turn off these sense,
this is the piano before then with the delay. Then with the reverb, with the EQ filters, just mix in that dry
signal with the process. Sound I can pull in some
drums and then I can add in my drums to mix in that piano processed reverb delay
Sound with my mix. And maybe send those
drums to the reverb as well so you can get some very ethereal sounds combining delays with reverbs.
16. Delays and Gates: Another neat thing to try it is using gates on your delays. What the gate is going to do is it's going to
allow you to clamp down on those repeats and choose how many repeats
you want to have. You can filter them and change an envelope
on it to change it, attack, and release
on those repeats. Now that sounds
like quite a bit, so let me show you
how it's done. I'm going to continue
with this piano track here where I set up the
delay and the reverb, and now I want to use
some drums with it and I want to use a gate
delay on the snare. This is what it
sounds like first. That is the sound of the
snare that I want to process. And I'm going to
use the same delay that I've set up
here on the send. So I'm just going to take this
and drag it onto the send. It creates a new
send track that's got the same delay
using the eighth notes. And I just want to
rename this Sound. What I'm doing, this is
going to be gated delay. I could solar the
snare and play back. You're hearing those repeats here that's happening
from the delays. Now, after this, I
want to add a gait. With this gait, you
can set the threshold. Anything at that threshold
point will get cut out. I increase this threshold, can you hear how
it's cutting off anything that's going
below that threshold? Then I can fine tune
the amount of range for the reduction that's going about 18 DB that's
being reduced. Or I could reduce
it by quite a bit. Then I can jump over to the envelope section and
shape those repeats. I can soften them by
increasing the attack. Alternatively, I could also
increase that release, but what I find
works pretty well is a short release with
a bit of attack. You can also change
the whole time just finding cheating
this a bit more. This as before, there's way too many repeats
happening there. I'm going to clamp down using a gates that sounds like this. Now, without the gates just getting a bit messy
there with all those repeats, I like it with that gates on. Before I added the gated
delay, nothing but dry. Now that gated delay just
adds that extra interest. Obviously using the same
delay time that I'm using with this piano is going to help sync
everything together. Obviously on my meter over here I can see that reduction that's
happening from the gate. Try that out. Use gates on
your delays and clamp down on those repeats and filter out and fine tune how those repeats are happening in
your production.
17. Automation : In this video, let's explore
automation in more detail. Now, I did cover it when I
went through the delay throws, I did some slight automation. But in this video,
I'm going to show you how I can go quite crazy and automate quite a few
parameters and see the result. I've got this lead
synth over here. I'm going to add
an analog delay. This is got eight time
for the delay time. Now I want to automate
some of the parameters. I'll automate the
time, the feedback, and maybe the width as well.
Let's see how to do this. What I need to do first is go to my control over
here and choose a device that I'm
going to be using to assign two parameters
on my plug in. This is my launch key keyboard. Now I'm going assign some dials. I'm just going to click Midi. I've got a control there, I've got a control there, and I've got a control there. If I just drag that bigger, I've got those controls, I can turn off Midian. Now what I can do as
I'm moving and control, you can see that
it is over here. And then I can
click on the time. If I click this,
it links the two. You can see now how that
is linked as I move it. Let's go for the
feedback as well. I'm going to click on
that move my controls, that's control four, and
I'm linking that as well. Lastly, I want to
link the width. I'm going to click on that, move my controls control
seven and link that. Okay, there we go.
We've got that. Now I want to turn the
automation mode on to right. I'm going to move this down over here and I'm going to play back. As I play back, I'm
going to move some of these stars and I'm going
to loop back again. So that as I loop back again, I can move over and edit some
of the other parameters. Actually, maybe I
should set the mode to touch because as I make a
change, it'll right it in. And as it leaps back again, it's not going to right
over the automation. So let's check this out. Okay, now we're,
we move the next. This is going to
read the feedback. When you get those large
amounts of feedback can sort of self
isolated to each other. And now let's do some width. Okay, there we go. So I've made three automation changes
to three parameters. I'm going to turn the
automation mode to read, and if I click over here, it's going to reveal to me the lanes that
have been automated. So I've got the delay time
that's been automated. The feedback then, as
well as the width, to create some ping pong delays to increase the stereo spread. Now if I unsolar this, I'm going to hear my base
back and my drums and you'll hear how it really creates some crazy interest
in your production. Now this has gone quite far, but just to show you
how you can take delay to another level
by using automation. So I'm going to open up
the plug in again so we can see the movement
of the parameters. Take listen there. That is how to go crazy by automating parameters
on your delay. This could work really well
if you've got like a sort of break in your song and you
really just want to go wild, then throw on a delay effect, automate a bunch of
these parameters, and see what results you get.
18. Sidechaining and Delay: In this video, let's
take a look at how we can use delays with side
chaining techniques. I've got the synth over here. I want to add a delay to this, and I'm going to use
it as a delay send. I'm going to browse
for my analog delay, which is right over here. I'm going to drag this
onto my sense section over here creates a new send. I'm going to label the send side chain delay so that I know that
it's different to just a normal delay send. Now let's dial in the
setting with this delay. I'm going to keep it on eight. I just want to increase
this feedback. Then I want to add
a bit of width. Now that's sounding
a bit hectic. What I want to do is
I want the delays to duck down for parts of
the mix and come back up. And a good thing to use for
side chain sauce is a kick. For example, if I open
up my drums over here, I've got this kick
track over here. I want each time when it detects this kick to duck
down those delays. To do that on my delay, I'm going to add a
compressor after this. With this compressor, I need to enable the side chain
and choose a source. If I click over here, I'm
going to navigate down to my kick and choose
this as a send source. Now when I play back, when
I pull down this threshold, you'll notice that there's
some gain reduction happening when detector kick, I'm going to go for
quite a drastic setting, so instead a ratio
of about 7.8 to one. Pull this down. Now I find that what works really well
is a shorter tax time. And then increase
the makeup gain, pull this threshold
down even more. Can you hear those delays drop down each time
There's a kick, let's push up that ratio and
pull down the threshold. Let's have a shorter release. You can see that those
delays are coming up a lot faster now let's have
a longer release so you can really play
around with this attack and release without the compression side chaning, it's a bit busy. And now with the
compression side chain, I find out I could still
have a shorter attack. And rounds now let's see
what it sounds like. Within a film, I'm going
to bypass the compressor. So first I just want to
hear the delay send. Now I'm going to
on the compressor, taking that sort of
pumping effect with those delays and it's making
space for those kicks. I'm going to go in further and tweak it even further
with that threshold and ratio before way too busy, the delays just taking over and you can't
hear everything else. And now with the compressor, just giving you that
extra sense of space. So definitely try that out. If you're using some analog
delays on some sense, try using some side chaining
techniques like you saw. I just added a compressor with the compressor for the
side chain enabled. I then chose the source
that I wanted to use to trigger the side chaining
on this compressor, and then I dialed in quite a heavy setting of compression. And you saw that when you fiddled with this envelope
with the attack and release, you could have a lot
of control on how those delays were brought down and then brought
back up again.
19. Creating Dub Delays: In this video, I want
to show you how you can create some dub delays. Now, dub delays is a technique that's been developed
from the reggae and dub genres where you take your
snare and you add heavy doses of delay and you automate or ride in the minds with a
delay in the feedback. Now in this video,
I'm going to show you how you can do it
with this song over here. It doesn't have to be
a reggae or dub song, but the technique is
really interesting and you can use it in any
of your productions. What I find, it works really well on
percussive instruments. So I'm going to show you
how you do it on a snare, and instead of using it
on my main snare here, I'm going to
duplicate this track. And I'm just going to select elements of the snare
that I want to use. So if I just play
back the drums here, I'm just going to solo them. I want that snare. Every
second one from that, if I just take this out, I'm going to select that snare, cut that out, and then go
for another snare as well. We're going to try
every second snare and see if it works like that. If I find that it needs
a bit more space, then I'll remove some of them. Those are the snares that we're
going to be working with. Now what's really
important is to choose the signal chain that
we're going to be using. First off, on the second snare. I'm going to add a instance
of the analog delay. With this, I'm going to set the timing to eighth
note triplets. The feedback, I'll leave it 25% but what we want to do is
automate this feedback. Also, I don't want
any elevo happening. And then with the low cut
and high cut filters, I'm just going to bring
those all the way up. Now taking a listen, you can hear every time
it hits that snare, it's going to that delay. And I can increase the feedback already taking listen back, I feel like I don't need
these snares over here. I just want a lot more space before it kicks into
the next snare. Now next up, let's add another effect in the
signal chain for this, I want to go for a flanger. With this flanger,
what I want to do is automate the speed dial. I'm going to take
this and pull it down as there is the feedback
going up with the delay. Now the next key
thing is to assign these parameters to a controller so that I can manually
automate them. So I've got more
hands on control. I'm going to go back into this analog delay over here now. I've got my atom keyboard
controller that I can use. And what I like is it's got these endless rotary
dials that I can use. I'm going to take my
feedback and I'm going to assign it to that
control on my atom. So that when I move it, it's
moving the dial over here. Then what I also
want to do is take this high cut and assign
it to a parameter as well. That's going to be **** two. I can take my high
cut and cut that out. What I want to happen
is when the feedback goes up and there's more repeats that are self oscillating. I'm going to take
the high cut and cut out the high frequencies. Then finally going over
onto this flanger. What I want to do is
take the speed dial and map that to **** as well, so we've got control
over the speed. Now that we've got
that, let's record in some automation as we're
playing back the audio. The key thing really is to turn the automation mode for the
plug in to right or touch. I'll leave it to touch.
And the same for the flanger when I play back. It's going to record
any movements that I do on my controller. Let's do our first pass, and what I want to do is just
change the feedback amount. And then on the second pass, I'll adjust the high cut. And the third pass I'll change
the speed on the flanger. Let's see how this
goes. Here we go. And then the last one.
Now for the second pass, I'm going to automate
the high cuts, so as it goes up and oscillates
more or has more repeats, I'm going to cut out
those high frequencies. I can click this
button over here to show the extra
automation lanes. What you can see
there is there is the automation for the high cut and the automation
for the feedback. Now next let's go
to the flanger, and this is going
to be the last type of automation that we're
going to be using. What I found works
really well is to take the speed and slowly
drop it down as there's having more
oscillations with those repeats on the
delay. Here we go. There we go. Next is to
take the automation modes, turn them to read, so that it doesn't override any changes. And the same with the delay. If I just unmet
those drums now and listen to the whole thing
within the context of the mix, I can actually increase
that level of that snare. Very cool. And if
I don't like it, I can always use my paint tool and go in and adjust
those amounts. So let's say for this feedback, I'm going to draw in the
feedback amount a lot higher. I'm just going to
turn off snapping, and it's in free mode, and I can draw in over here that's going to self
oscillate a lot more. Come back down again, up again, and finally, just make that a bit less. Now sometimes I find that
that snare volume is a bit soft compared to
the rest of the elements. Then I go in and
add the mix tool and just increase that gain very, very, very fun. Like I mentioned, this
dub delay technique does come from the
reggae and dub styles, but you don't have to
use it in those styles. What you notice is you're
just taking portions of an audio and then making a signal chain where
you've got some delay, where you automate the
feedback and the cutoff. And then you can add some
extra effects like flanger. I'm tweaking the
speed over here, and then I'm just using this mix tool to increase the gain, so that, that effect is
very prominent in the mix. That's how to do some Ub
delays in studio one using the analog delay
effect and how you can modulate that with some flanger and then try some
automation on that. Okay, that is the
double delay technique, it's really fun to use. As you can see, it
incorporates delay and automation to really create
some interest in your songs.
20. Multiband Delays: In this video, let's take a
look at the groove delay. Now the groove delay is
basically a multi band delay. There's four different taps, meaning there's four
different delays. With each one, you can
set different settings. Now it does look like there's quite a bit of parameters
and it's quite complex. What I want to do is simplify this and go through
it very slowly so you can see how
it works and then we can see the complexity
of the plug in. What I want to do is just take the level on all these other
taps and turn them down. Also, what I want to do is
get rid of the filters. I will talk about
these a bit later. I click on here to turn off the filters
on each delay tap, and then turn here to hide them. So I just want to focus
in on what we've got here to get a good understanding of what this plug in does. Starting at the top here, you've got a view showing you 2 bars and you can set the
interval value over here. Currently it sets eighth notes. So there's eight
divisions before the first bar and another
eight before the second bar. You can see that this line is slightly darker,
meaning that's the bar. I can change the subdivision
starting at half beat, so there's two beats per bar all the way through to 64th notes. As you can see, this
is a very dense, if I want to get some
very crazy delays, but let's stick
with eight notes. Now, going onto each tap over here here you
can set the position. This is the start of the
playing of the audio. And then this is the
first eighth note delay. If I go over here, I can switch it to the
second eighth note, third, fourth, fifth, and so on. So I can choose where that first repeats of the delay
is going to be. I'll set its position
one over here. And then down here
I can offset it. If I want the delay
to be slightly later, I can push it here all
the way over here. It's going to be a dotted delay. Likewise, I can push
it the other way, having it anticipating
that beat over there, and pushing it all the
way to the other side. We've got a triolic beat, but I'm going to leave it set at the center so that it's
a straight eighth note. Then what I can do is I
can add some feedback, feed the delay right back
into the signal here. I set the level, and then
over here is the panning. Let's set this right
in the middle. And I've got a guitar line
over here that I'm going to play back with this eighth
note delay on tap one. I've also got some
global parameters here, so I can mix in the
amount of the delay, then I can feed it
back into itself globally to the point where
it's going to self oscillate. There is some parameters that
you might be familiar with. Now let's take it
a step further. Let's introduce a second tap. What I want to do is just change the position
so it's straight. I want this to be on the
second eighth notes, and then I can
increase this level. I've got two delays, but what you're hearing is that the one delays in the center and the other one is
pan to the right. Let's pan the first
eighth notes had left to the left and
hard right to the right. I'm getting a very
nice stereo effect introducing the third tap. I'll have this pan less wide. Let's add some feedback
on each of these. Play this back, and then now let's increase
the fourth tap, and that's going to be
on the fourth position. Maybe just have the
level going down and pan this about 30% to the right. You can do some really
crazy stuff with this. Let's say I want to take tap 3.4 and push that after bar one. So I'm going to
change the position, maybe all the way to
about over here in the same with tap four. And I want to increase
these levels. What I'm adjusting
is the levels over here here that as it's
coming round again, nets that bar, you're
getting those repeats. These are here, there's
nothing happening here. And then you can do some other interesting
things that you can't really do with a standard delay. Let's just push these all the way back to where they were. And I want to take the levels, what you're used
to with a delay, hearing that repeat and
then the repeat decays. But what if the repeat
actually increases? So I'm having my levels ascending with the
delay taps over here. What if I want all those
delays to have a dotted feel? Now I've got a dotted eighth
note delay sious mix up. Again, an idea. There you've got four different taps
that you can work with. Now let me reduce these levels. Pull them back to
the straight feel. I only want to deal with one. Now I want to show
you when we go to the filter controls done
here on the filter, you can enable a filter
with this x, Y view here. You can choose what type
of filter you want to use. Here is a band pass. Here's a peak resonant filter. This is a high pass and
then this is a low pass. Let's have a low pass filter. Things out with a cutoff. I can switch it over
to the other side, very listen clearly
out to those repeats. I'll feed them back
and change the filter, I can introduce a resin peak. Maybe I should have the
panning in the center. Now what I want to show
you now is you can introduce an LFo modulation
to the cut off form out. So I've got an LFO speed
here set to quarter. I can also set it in hertz, but I'm going to have
it sync to quarter. So getting that modulation that's happening with the
cut off of resonance, changing the filter tops, which you'll note you get a
like wow effect with this. Now I'm going to pan that again. Let's increase this one, add a filter, change the
Alpho to the other way, Add three, add the filter and then at level four at the
filter and the resin peak, it's increase this elephoemount, I'm changing it to a bar and it's changed
four faster speed. Increase that max
and the feedback, let's make tap
three and tap four. So as you can see,
you can go quite crazy with this
groove delay and get control over that delay
that you can't really get to with the other stock
delays in studio one. Now another thing I
haven't really pointed on is you've got this view here
where it shows the levels, you've seen these levels
moving over here. I can also switch to pan and
change my panning over here. As I change them, you see
it changes respectively. Over here, there's
the cutoff amounts. As I'm changing those,
it's changing the cutoffs. Then with the LFO, this
is the LFO amounts. The only thing that's
slightly different is, let me just put these straight
over here for tap 3.4. Is with swing. It links
tap one and tap three, and tap two and tap four. If I take tap one and changes the swing amount for
tap one and tap two, if you want to
introduce some swing, that's quite a nice way to
go in this view over here. And it's going to link
tap one and tap three. Now just to finish off, let me jump through some of
these presets and let me show you the crazy results that you can get
with groove delay. Let's go for a slingshot. Taking a look here, you've got different taps at different
positions all over the place. Position one, position two, position four dotted,
position two dotted. And as you can see, you've got some quite interesting
filters that are set up. You're getting a very resonated
sound as you can see, because the resonance is
pushed up quite high here. Give us something else
like oriental rhythm. As you can hear, you can create unique rhythms using this
multi tapped lay effect. Finally, let's go for
swinging eighth filtered, pull back on this
mix to hear dry, then introduce the
sin, and then increase that feedback change of speed. What I just wanted to show
you is by breaking it down to the most simplest
form where you've got four different delays and you've got parameters that you used to, such as feedback level pan and sort of a position
of your delay. Then you get some crazy
things like filters and as to really take those
delays to another dimension.
21. Rhythms with Delays: I really like how you can
use delays to create rhythm. For example, in this song, I've got a very simple
arrangement here. It's just a kick, snare, and hat with a synth part. Take a, listen, I've just got the stabbed synths over here with this drum beat, which has got a
16, 8% swing feel. But as you can
hear, very simple. Now let's go onto my
tire and I want to add an instance of
the groove delay. And I'm just going to leave
it set at its default patch here and I want to play back and tweak some
of these settings. Please change the position, make a dotted feel one
of the taps triolic, maybe push these things out
to different positions. See how you're
creating a rhythm with just a simple stab
y, for example, if I take the mix down, just go back now, add in some of the stellate
to create a rhythm. Let's do the same on the snare. I'm going to add an instance
of the groove delay there, make everything a
dotted feel change. Some of these filters bring
this mixed amount down. I'm going to be switched
to a fast interval value. Maybe try for the 32nd notes and create some
different rhythms. Increase that feedback. I actually liked it really getting some crazy results. We take a listen before
adding any of these, but it's really pretty simple then adding
in these delays, getting that feedback
of those delays, and really just
getting crazy results. I see as I switch
between us today, you're getting at
those crazy things happening with the changes
of the delay times. But basically what I
just want to show you here is that you can really get some crazy results by
using delays in your set ups. Try these techniques out
in some of your songs, Add some delays and change
some of the intervals and repeat values and see if it
can switch out that rhythm. All like you saw here, I've used the groove delay
and changed some of the positions with
these tap lines and you really get some
interesting results.
22. PitchBends and Delays: An interesting technique
that I want to show you is how you can
bend into a note. So you use some pitch
bend with the notes, and when you add
a delay to that, it creates a really
interesting effect. For example, I'm using the analog delay
over here and I've got a quarter note time
with about a 37% feedback. With the low cuts,
I've set them here and the high cut chair
with a bit of drive, I've got some slight width that's happening with
a ping pong delay. And then the dry, wet
mix is set at about 37.5% So what I
want to show you, so this is a normal notes played on a guitar
with the delay. And you hear those repeats. Now I'm going to
bend into that note, so I'm going to start
at a note that's lower end pitch and
then bend up to that. What you get is those repeats, you get that sort of
sweeping down pitch effect. And sweeping up effect. Now I want to play back a
drum loop with a bass part, and I'm not going to
do the pitch bending. And then after that I'm going
to do the pitch bending. Take a listen over
here. I'm just going to start before and
we're going to go, I'm going to bend into its send. That could top there again and now without the binds. And now with the binds to try that out, new
productions use a delay effect. For example, here I used a note delay in
our player notes, in our pitch up
to another notes. And with those
delays and repeats, you've got the sort of
whaling effect that happens with the delay
on those pitch notes.
23. Reverse Delays: In this video, I
want to show you a fun technique where
you use reverse delays. When I mean reverse delays, I mean using a delay on an audio file and then
reversing that audio file, applying the delay and
then reversing it back, it creates an interesting build up effect into another
piece of podio. How I find this works really well is with some vocal parts. So I've got this
song over here with this main vocal, let me
play it back for you. Up, up Roll. I just want to take this first section
over here, this down. I want to copy this
to a new track. Basically what you
want to do is choose a very short piece that you want to use for
your reverse audio, and then we're going to
apply the processing to it. So I'm going to create a new
track with this new track. I'm going to copy this
new audio part to it. Then I want to reverse this part so I can right
click on it, go to audio, and then choose reverse audio, or use the shortcut command or control R that reverses this. Now sounds like this.
Really nothing. Now, I want to use this
as a starting point. Now what I want to do
is apply my delay. I'm going to add
the analog delay. I want to set it
to an eighth note. And let's just check some of the settings because
we're going to fine tune them before we
bounce down to a new track. Including that delay. Maybe I want the
feedback a bit more now. It is obviously going
to sound a bit gibrachi because we're using
in reverse audio. But hopefully you get an idea of how that tail
is going to sound. Just tweaking these
filters add a bit of drive. Okay, I'm
happy with that. Now what I'd like to do is draw in or paint in a new part. Just paint swimming
in over here. Because I want to group these two parts together and
then when I bounce it down, it's going to include
that length of the part. I'm just going to extend
this out to about here. Then I'm going to
select both events, go to Events, and then
say Merge Events. Now I've got this
long extended event. Now I'm going to take this and bounce down to a new track. So I'm going to
right click on it, go to Events, and then
choose Bounce to new track. It'll met this track for me. I don't need that anymore, so I'm unsolo it now. I've got this part where the delay has been printed to the audio track, like over here. I've got the reversed audio
part with the analog delay, where on this track
I've got no plug in, so that printed delay
is on the audio. As you can see, it
tails off quite a bit. Now I'm going to
reverse this again. I'll use a shortcut command R or control that
reverses it Again, what I want to do is align up this part with the beginning
of the vocal here. Because if you take
a listen to it. So I've got that down there, which is the same as
this part over here. I want to line these up, so I'm just going to find where they have the same
transient hits over there. Play them together.
Yeah, that sounds good, but now what I want to
show you is the effect of this reversed vocal with
that printed reverb on. I'm going to drag this
out now. Quite far. Now I want to play this
back so you can hear the result I'm
going to play back. Can hear now how that delay is crescendo into that beginning
of that audio piece. Now this is sounding
a bit too dry because I didn't print
all the effects. So what I want to do is
add some reverb onto it. Also use a bit of an
analog delay send. I just want to copy across
the same vocals here, so I'm just going to
drag this next to it. I'm going to call
this Rev vocal. And then I want to go across to my mix console and just copy
across those same effects. So I had the EQ and
the compressor. Now I just want to
balance the two together. Now what I find normally
works is just to cut right before this
part that matches that. And just pull it down slightly so that it sort of matches
with the wave from here. Very nice. Now I can just fade
that in and fade this out. So what we've got now is a reversed delay effect
in our song going into the main vocal tell. Very nice. Maybe just pushing
up that reverb send and the other delay send which is
also an eighth note delay. Very cool. This is a
real fun effect to use specifically with transitions
like this where I'm going from one section in
my arrangement to another, definite try it
out in your songs, just remember what
you need to do is select a part of the audio
that you want to use. Copy this to a new audio track. Then apply the delay effect I drew in a new part and
merge them together. And then you bounce this down to a new track and then
reverse it back. And then line up
the audio pieces. That's how to use reverse
delay parts in a song. Try it out in your side as well.
24. Conclusion: Thanks so much for watching
all the way to the end. I hope by now you have a
much better understanding of what delay is and
how you can use it within your studio one
songs and productions.