Transcripts
1. Introduction: Hi, I'm Gary Hubner,
and in this class, let's take a look at
what compression is and how to use it in
studio on E. Now, compression is one of those
things that took me a really, really long time to understand on how it worked in
music productions, but through many
years of using it, I've found the best
way on how you can get the best results
with compression. In particular, in this class, we're going to take a
look at how we can use the stock compressors in studio One to get the best
results that you can get. Because Studio One really
comes bundled with a huge selection of compressors, from single band compressors
to multiband compressors, to limiters to even classic emulated style
console compresses. After watching this class, you'll have a much
better understanding on the gray art of compression and how to use it in
your productions. So let's jump into the class and see how to use compression
in studio one.
2. What is Compression and What we Gonna be covering: Now Studio One comes bundled
with some great compressors, and throughout this class we're going to learn how to use them. But in particular, we're
also going to take a look at some good techniques
that you can use when using compression in
your music productions. Now let me show you compression
and action so you get a much better idea of where we head it and what we can
do with compression. Over here, I've got a
track with a base part on. If you look at the waveform, you can see that
it's quite dynamic. You've got some soft
bits, some loud bits. I'm going to strap a compressor
onto this track and show you how we can even out
the soft and quiet bits, so that we've got a
more controlled piece that we can work
with on this track. I'm going to load up
the stock compressor in studio one now. Don't worry too much
about the parameters, I'm just going to dial
in a quick compression setting just so I can show
you what's happening. I'm going to set a ratio
at about 4.3 to one. Then I'm going to pull down
this threshold quite a bit. Round about two -30
D B do too much. Like I said about these,
I just want to show you what is going to happen
when we use compression. I'm going to change the
attack and release. When you've got any
compression that's happening, you've got some
gain loss and use this make up area to make
up for any gain loss. I'm going to jump this
up to about 14 D B. Now I'm not going to
change anything else. What I want to do
is just play this back and I want to bounce this down to a new track so we
can compare the wave forms. This is the base before
any compression is added, you could definitely hear
that loud peak of there. Now I'm going to turn on the
compression and play back what you might have heard
there is those loud parts that were jumping out have been softened a bit by
the compression, and everything feels
a bit more even. And now to show
you what visually has happened with
that compression, I'm going to right
click on this event, go down to the event part here, and choose bounce to new track. What this is going to
do is it's going to create a new track and
bounce the audio down. Including the plug
ins that I've added, which means the compression. I'm going to go back there,
bounce to new track. Here, we've got a new base track and there are no plug ins. But more importantly, take
a look at the way form I'm going to unmet this one over
here and look at these. A lot of the peaks have
been brought down and a lot of the more quiet
sections have been brought up. I've got this more
even looking way. Form. Specifically, check
out this area over here. You've got this big bump with this dynamic hit on the
base notes of there, and it's been evened
out a lot more. So just to show
you this section, I'm going to take this one,
remove the compression, play it back that the ephone jumps out. And now I'm going to mute that. And now I'm going to play back the new part with
the compression check out. When you had this slight
bit of noise over here. I'd words jumped up quite a bit with this heavy
compression setting. And that is important
thing to note, that I have used a very heavy compression
setting over here. I've gone for a very high ratio, I've pulled the threshold
down quite a bit. And this is the result
that you get over here, where the soft bits
have been brought up and the loud bits
have been brought down. Obviously, like I
mentioned, this is a very drastic example,
but that is the key. It's an example showing you what compression does to weigh. Form. Over here I've
got a piece that's very dynamic with some soft
bits, some loud bits. And after the
compression, this has been evened out very nicely, so you've got more
control over the piece. So now that you know
what compression does, let's jump in and take a look at the parameters on
the compressors and see how you can use them.
3. Go Over the Stock Compressors: Let's go over the plug ins that are going to be covered
in this course. And you might be quite
surprised that there's quite a selection of compressors
bundled with Studio One. Starting off, you've got the standard
compressor over here. I'm going to go through this
in quite a bit of detail, going through all
the parameters, and once you know how
compressor works, you can move that understanding across to some of
the other plug ins. There's also the Tri comp which is basically three
compressors and one, so you've got access to three different bands and
you can compress them. Moving on from that, we've
got the multiband dynamics, which is a four band compressor. Now this is a great
compressor to use for buses and
mastering processors, and basically you
learn how to use compression on different
types of frequency bands. There's also the limit. A limit is a compressor
with a very high ratio. You typically use
these for mastering, but you can also use
them on buses and single tracks as well
for creative results. Then moving on, we've
also got the fat channel. The fat channel is a
channel with a gate, a compressor, an E, Q, and a limiter. But what you might not know
is when you click here, there's a selection of other compressor models
that you can use. Now I've got the fat
channel x t version, but if you've just got
the standard fat channel that comes of studio one, you've got the standard, the tube, and the
fat compressor. Now these two compressors are emulations of analog
hardware compressors, which is really great
if I just go over here. This is just the
standard compressor. It's basically the
same compressor like this with the
same parameters, it's just bundled
within a channel strip. Then if I go over here, I've got another fat channel. But this has got the
tube compressor. This is an emulation of a
classic style tube compressor. As you can see, the controls
are slightly different, but we will go through these. I like the look of
these. Height, it looks like an log console. We've got these types
of ***** and a V meter. Then there's also the Ftc, which is an emulation of a
very classic Ft compressor. Finally, you might not
be even aware of it, but inside the pedalboard, there's even a compressor
in there that you can use. As you can see, there is quite a huge selection of different types of
compressors and I'll show you how you can use these in
your productions and how you know the difference between these compressors and
when to use them.
4. The Threshold and Ratio Relationship: Let's get more Ints parameters
and see how to use them. In this video, I want to focus in on the ratio
and the threshold, and how setting
these differently can give you different
compression effects. I'm using the same
drum loop that I've got over here that I showed
you in the previous video. The compressor is using
the default settings, and basically there's no
compression happening. If I bypass this, you're not going to hear
any difference. Let's stick with ratio of two to one is going to be reduced
by a ratio of two to one. For example, if it
goes over four D B, it's going to come
down to two DB. And I'm going to pull down
this threshold so you can hear the compression that's happening when you get to a
lower threshold. So we've got some
compression happening there. There is a gain
reduction of about 60 B. I'm just going to make up
for that on the makeup gain. We can compare before
with no compression. Now it's the
compressor. What you can hear is it slightly tightening up things
on the drums, but it's not too drastic. But if I had to take this ratio and push it up quite a bit, nine to one, with a gain
reduction of about nine B, this compression is going
to sound way more drastic. The audio sounds a
lot more squashed. The nice thing about the
compression is that it's giving more energy to this
audio so far bypass it, You got the original audio, it's got some nice
dynamics in it, but as soon as you add a heavy compression
with a ratio of 91, it's really crushing
those dynamics. You can look at
compression in two ways. Either you want to
squash the dynamics, so there's not that
much of a difference between the softest
and loudest signals. And this gives you more control of using those drums in the mix. Or the other way of using it
is to use a lower ratio just to catch any peaks
and bring them down so you still retain the
dynamics of the original piece. You're just narrowing that
dynamic field just slightly, going back to the two to one, changing the makeup game,
very subtle compression. If we move it all
the way up to nine, you've got a very crushed
sounding compression. Now obviously, a good thing
to keep in mind is that you can take this threshold
and pull it up. With this high ratio setting, it doesn't sound like
a lot is changing, but with the peaks that
are getting through, they're getting
squashed quite a bit. And the same as if you're
using a lower ratio. You can also pull this threshold down quite far and it's
still going to sound like a lot of compression is happening then with the ratio of nouns. One how this is totally
destroying the dynamics. What you're trying to do
of compression is find the balance between the
ratio and the threshold. You want to know if
you want to really use a high ratio and squash those
dynamics out of the audio. And then you can use
the threshold to tailor where you want that audio
to be dynamically squashed. Obviously, different
material is going to require different types
of ratios and thresholds. For example, on a percussive piece like this with some drums, you might use a higher ratio, where something
maybe like a guitar, you can use a less ratio. As you go through this
course, I'll recommend specific types of ratios and thresholds to
use for your audio. Plus we'll recommend some other settings
that we're going to go, like attack and release
and all that other stuff. Because sort of because having a guideline on
where to start with a specific type of
audio is really going to help you get
compression a lot faster. But at the end of the day, using your ears is going to be the best way to determine how to use the compression on each individual track
and on your mix. So what you want to
do is sort of train your ear on how to
hear the compression. Because I know when I started, the hardest thing was hearing when compression was happening. But obviously, there's
been a lot of changes to technology and
plug ins and DAWs, and now you've got great meters showing you how much
compressions happening. So as you can see, I'd like to use this gain meter quite a bit to see how much gain
reduction is happening, how much compression
is happening. As you can see here, round about minus nine db of gain
reduction is happening, and that's how much compression
is working on the audio. I hope that gives you
an understanding of the ratio and the
threshold relationship. You're going to set
the ratio if you want a softer compression
or harder compression. And then you're going to
pull this threshold down to determine where you want that compression to
start happening. Now, in the next video,
let's move over onto the attacker release and see how this works with
the compressor.
5. Using the Envelope Attack and Release Times: In this video,
let's start taking a look at the
envelope section with the attack and release times and how this can change the
compression on your audio. I've got the default
patch set up. Let's first play
back and just set up our ratio and
threshold points, and then we'll go over to
the attack and release. Let's go for mile to medium
compression setting. Maybe a ratio of
about 5.1 to one. Then let's pull down this
threshold till we get some gain reduction that should do and add
some makeup gain. This is before and
now the compression. Actually, let's pull the
threshold slightly down, a bit more perfect
with the attack. This is the time that the compressor kicks in
or takes to kick in. When you go over the
threshold point, I'm going to play back this
audio and start reducing this attack time
and then bringing it back up. Take a listen of A, so I don't know if
you heard that, but when I brought the
attack down to a really short time and
a good thing to know is that these times are
measured in milliseconds. But when the attack was
too short on this audio, it started cutting
out the transients. And when I mean the transients, if you just look at an audio, so I'm just going to 0 up here. This is your
transient right here. So it's that initial
hit of a drum, and if you use an attack
that is too short, it's going to miss
that transient. If I bring that back up, you're going to hear that
transient a lot more. Your key factor
when working with the envelope and the
attack and release times specifically in the tack time is to make sure that
you're setting it right so that you're not destroying the transient that is
ready in the material. Generally with
stuff that's quite percussive and has
sharp transients. You actually want to have
a longer attack time in that time that the
compression takes to kick in. It's still catching that
transient of the audio. So now let's take a look
at the release time. The default time is
at 120 milliseconds, and I'll do the same thing. I'm going to pull it down. While I'm playing back the audio can sort of hear
what's happening, so could you hear
the change there? So the release time is the time it takes
for the audio to get back to the original without
any compression happening. So when I shorten
that release time, it sounded like the drums
were hitting a lot harder. And when I extended
the release time, it softened the
dynamics on the drums. In particular, when working
with drums, what works well, like you saw, is a longer
attack time and a release time. Because what this does is it increases the
tails of the audio. It retains the transience of the audio and then jumps
right back to the original, so you don't have that gain
reduction that's happening. If you take a list now that's with a longer
attack and short release. Now let me just play it back before so you can
hear the difference. And with the compression, I
don't know if you heard that, So let me up the ratio and
pull the threshold down, and then I'm going to bypass
it and then enable it again, and you're going to
hear how this material sounds, way more punchy. Now that's definitely from the control of the dynamics with the compressor in
our compression. Now let's do the reverse. Let's have a very short attack
time and a long release. Now here, how different this is, I actually need to use
some make up games here. It soften the audio so much that you've actually
lost the dynamics, but it doesn't sound
punchy. This is before. See how you lost those hits
and transients of the drums, and now with the
longer attack and shorter release and just bring down that make up game because it's going
to be a bit loud, way more punch, and way more controlled
with the dynamics. So that's just
working with drums. The reason I've used
drums is because you've got these hard
transients and you can hear very quickly the changes of the attack
and release times. If you're using some
more softer material, you have to actually use
your ear quite hard to hear what's happening
with the attack and release times
the compression. That is why I've used drums, but throughout this course
I'm definitely going to be using lots of other types
of materials that can hear. Another example,
let me show you on just a single snare drum hit, so I'm going to open
up my compression. What I've got is a
ratio of 4.5 to one, and then a threshold
at about -33 D B. I've got some make up gains to make up
for the gain loss. What I'm going to do
is start off with a long attack time and short release so we can
hear what the snare is. But actually before doing that, this is what it
sounds like before. I just use different strengths. Now with the compression that longer attack
is lying us to hear the transience and the short releases make it more punchy. If I increase that release time, it doesn't sound as punchy. Bring that back to a
shorter release time and just showing
you with a short, a short attack, in a
long release time, losing that initial transient. I could maybe try as well with a short attack and
short release. What that is doing
is it's softening the initial transient but then jumping back quickly to
the original audio source. It still sounds like punchy, but you missing that
initial transient. But if you obviously have a longer attack and
shorter release, that is obviously with the snare going to be
the best settings, It's good to know what
attack and release times work with
specific material, but we will go through
that in this course. I hope that gives
you a very good idea now on the attack
and release times, as well as the
threshold and ratio, and how you can use
these parameters when dialing in your
compression on your audio.
6. Compression on Guitars and Bass: Now let's check a
compressor action. I've already showed
you it on some drums, now let's check it out on
some of the instruments. How about checking it
out on a bass guitar? So I've got this bass
guitar over here. Let me show you how we can
use a compressor to even out those dynamics plus
make the bass more punchy. So I'm going to go for
the standard compressor, and for now I'm just leaving the compressor last
in this chain. I will talk about
your placement of compressors in a signal
chain in some later videos. Now for a bass guitar, a good recommended ratio is quite a high ratio
of about eight to one. This is going to really help
even out those dynamics. So we've got a ratio
at eight to one, and I'm just going
to play back and start pulling down
this threshold till we get about minus three to six Db gain reduction
on this meter here. So you can see the compression
that's happening here. Let's pull it down
to where we're getting about minus six. That's pretty good. Now I'm just going to make up
for the gain loss by going to the make up gain
parameter here and pulling in, let's say about 4.5
D B, this is before. Now with compression you probably might not
hear the difference. We're going to move over onto
the envelope section here, and this is where we're going
to really start noticing things for the attack. We can have a medium
to short attack. If you go too short, we're going to start losing the attack on that
initial trans. So let's increase that. Think right, about 1.74
million seconds will be good. Now let's pull down
this release first, I'm going to pull it all the way down to a short release so you can hear what's
happening there and then start pulling it back. Can you hear how when I
have a longer release, the base notes sound
a lot smoother. But when I make it much shorter, you're getting a
lot more attack. And it's sounding
way more punchy. So depending on what
you're going for, you might want to
set a short release. I think for this it
sounds quite nice, at about 6.68 milliseconds. Now the big test, I want to play this back
with the drums. I'm first going to play
with the compressor off now let's say the compressor Daphne per I just want to fiddle with this release time so you can hear
the difference. So if the longer
release and then with the shorter release back to a long release, the shorter one. Can you see what a
difference it makes with editing these attack
and release times? When I had the attack too short, it was losing that transit and softening that
base at the beginning. And then with the release times, if the release was too long, it smoothed off that base. But if I shortened the release, it got way more
punchy. As you saw. We used quite a high ratio and we just tweak this threshold till we had about minus 360 B gain reduction
on the meter. That gives you an idea
on using on a bass. Now let me move over
to an acoustic guitar, which is also quite
a percussive guitar, but it also can sound
quite smooth as well. Let's take a look
at that. Okay, here is my acoustic guitar. Let's add a compressor
to this track. As you can hear, it's
a strummed acoustic, it's using a pick,
it's very percussive. We might want to opt
for a higher ratio. If I had some more
softer strumming, I'd maybe go for a lower ratio. It just depends on the type
of playing with the mix. Let's set the ratio of about a medium ratio
of about four to one. We're going to play
back and start pulling down this threshold till we've got about minus two
to 60 of gain reduction. We got some gain reduction
happening there. We pushed for about three. Here we go, take a look at
our gain reduction meter. Maybe we'll let their
shoulder up a bit. There we go, Add
some makeup gain before not a big difference
but just wait until we get to the attacker release
times for the attack. I want to use quite
a fast attack. Take a listen here,
having a faster attack. I'm smoothing off
those hard trans ends. The beginning, listen here, those initial transients
of this strumming. It's very hard some use
this attack to soften that. Maybe for the
release. I'm going to start off for the short release, but we're probably
going to need about a medium release
that's way too short. Can hear, it's distorting the acoustic. Yeah,
that's good there. Before, listen carefully to those initial transients
on the acoustic. Now, with the compression, it's pretty subtle,
but let's hear it with the bass and
the drums as well. First must stop,
play back without the compression and now with the compression J, softening that acoustic and making it much
better in the mix. Maybe pull down this threshold
just a little bit more. It's a bit too much, I'm losing the attack and
putting that back up, Slight adjustments can
make quite a difference. So just bear that in mind when you're editing your
compression settings. Okay, now let's take a look
at some electric guitars. In particular, I'm
going to be looking at some really gained
up electric guitars to see what you can
do with compression. I've got two electric guitars here with quite a bit of gain. Let me just play
them for you first, and then we'll talk about the compression settings
that we can use on them. That's them in a mix. And
then this is the Muslo. Let's talk about the
compression with these guitars. I've got them hard pan to
the left and the right, but to demonstrate,
I'm just going to use one guitar pairing
to the center. And then let's
grab a compressor. With the compressor
on this guitar, I want to use a very high ratio like I did with the bass guitar, so I'm going to go for
eight to one on the ratio, and then I'm going to
pull down the threshold and look until we
get about minus two, Minus six db of gain reduction. Yeah, at a threshold
about -20 db. Just do a bit of some
makeup gain or about six B. Let's try something
very interesting now with the envelope, using a short and fast attack and a short and fast release. And you're going to hear how this softens the
initial transient, but then also makes
it a bit more punchy. First off, I'll start with the attack and start shortening it, and then we'll jump
over to the release. Take a list here
that's very short. You can hear how that is softening those
transients at the beginning. Now let's shorten the release before it's not a
big difference. So let's maybe pull down
this threshold a bit more and makes a makeup gain before. What we're listening at
is smoothness between the hard attack of the pick and how the
notes are playing out. And then now again
with compression. Okay, so I'm happy with
that. So I'm just going to copy that compression setting
to the other guitars, add the panning back in again, And then what I want to do is
first play the guitars with no compression in context
with the fil mix. And then I'll add in the
compression. There we go. Now compression back one more round with
no compression, sounds a little loose, not as punchy. And now compression. There you go. That
is compression on three different
types of guitars. That was on a bass guitar, an acoustic guitar, and an electric guitar
with some gain. I hope they give you some ideas on how you can use
different types of compression settings to really get those instruments to
punch out through the mix.
7. Compression with Vocals: Now let's take a look at
compression on vocals. Now, vocals are a very
dynamic instrument. Obviously, depending on the take the vocalist and the
mic and the room, you're going to get
some different results. If you look at the
waveform here, you can see how
there's definitely some drastic changes in
the amplitude of the way, form of the vocal
and that's where compression is going
to really come in and help sort
that out for us. If I just drag this
way form bigger here, you're definitely going to see that you've got some quiet bits. Some loud bits. And let's see what we can do with
some compression first. I just want to play back so you can hear the vocal with the mix. I've already got some
effects inserted on here. I've got some EQ,
some slight tape saturation DS to just remove
any sibilance on the vocals. And then I've got some
reverb and delays. So let's just take a
look what that sounds like for the side. I'll say don't you know the pain inside
can hear there. There's definitely
some very big changes with dynamics and hopefully
with some good compression, we can really sort that out. I'm going to go for
the compressor, generally with vocals, you
don't want a low ratio, but you're on a high ratio. So we're going to sit
somewhere at around about four to one
with the vocals. And then I'm going to
do my usual tricks. I'm just going to pull
down this threshold. We're looking around about four minus six Db
of gain reduction. And then I'll show
you what type of envelope attack and
release settings to use for Se. Let's pull this
threshold down a bit more and then use
some make up gain, Some make up gain of about ten. D, B, I say that but feel, let's jumping around six to about ten. I
think that'll work. Okay. That's going to
be our starting point. A ratio of about four to one. I've pulled the threshold
down to about -30 DB, and then we've got
some makeup gain of about eight to nine B. Now, genuine vocals, you want a very short and
fast attack because that's going to help out these initial transient changes
that you got in your way. For, I'd say round let's say about north 0.25 milliseconds
is going to be a good bit. And then we're going to
have the release round about in the middle and
that should really work. Take a listener a let's stop
at just that short phrase. I'm going to turn off the compressor and let's just solo the vocal and
hear it before. Now with the compression, what you probably would
have heard there is softer signs have
been brought up in the mix from the ratio
and compression settings, and then these high peaks
have been brought down. And that's helping even out
the dynamics on these vocals. Let's just play the
full thing through, I'll bypass and then bring
the compression back in. And then we'll take a listen
again with the full mix. Doing the same thing for the time our moves
are turned off. On say but off don't you know. And then on the pain inside. And now with the music. First with the
compression of for the time now have compression, don't you know the pain inside? So as you can hear that
compression is really helping control those
dynamics with the song. Because with vocals it's a
very dynamic instrument. But you don't want to go sit
there in your mix and do heavy automation changes to get that vocal to
sit in the mix, you want to use a compressor to help you with the process. So with some right compression
settings on the vocal, it can help you control
those dynamics. So you can more easily mix the volume of your
vocals in your mix. That's taking a look at
compression on vocals. Now let's take a look
at some other things.
8. Compressor Before and After EQ: Now in this video,
I'm going to talk about the importance of the placement of compressors in the signal chain because
it does make a difference. For example, on this track
I've got a bass track. Let's say over here I first add an EQ effect and I cut
out all of the highs, and I do a boost in the lows. What we've got now is
this for the bass sound. Now let's add a
compressor after this. We're going to have a
ratio of about six to one. I just want to pull
down this threshold, so I've got a slight
bit of gain reduction, use a makeup gain, and I want to have
a shorter release. Can you hear how the base
is sort of distorting? Now if I take the compressor
and place it before the EQ, now take a listen, pull this threshold down a bit
more and then pull this back. And then before
it's quite slight. But what's happening is if
you've got the EQ before, you've got all
this extra low end that's being pushed
into the compressor. And the compressor has to
actually work a lot harder. But if you had the compressor, so you're compressing the
base before it goes into the, the compressor is
doing a lot less work. And then you can do your boots and cuts or whatever
you want to do. After you've added
the compression, there was sort of a
vague description, but basically as you can see, a compressor does have a different end result depending on where it's
placed in the signal chain. Now, I can't tell you when to place a compressor
before and after, it really depends on the
source material and the mix. But what I am saying is
definitely try out changing the placement of
that compressor in your signal chain when you're
mixing your instruments. Let's say you've got a
bass guitar instrument, you've added an EQ and then
a compressor after that, just flip the compressor before and hear what
it sounds like. Likewise, let's say you've
got these drums over here, I'm going to add a pro Q and do quite drastic
qing to these drums. So do a heavy boost in the base, and then maybe quite a
big dip here in the mids, and then another
push in the highs. It's a very scooped sounding EQ, It doesn't sound amazing, but it'll definitely
get the point across. And then after this, I'll add a compressor dial in a
ratio of about six to one. Start pulling down
this threshold, have a shorter lease, and then some make up. The compressor is
having to work a lot harder because it's
got that big E, Q change being pushed
into the compressor, where if I placed the compressor before
and then into the Q, it's a lot more focused. Now, often you wouldn't want to do such a boost on the base. But that's just demonstrating
to you the importance of the positioning of the
compressor in your Segal chain. Maybe at times you
want to actually remove the low end before
going into the compressor. Maybe find that these drums are a bit too heavy
in the low end. Then you can do some
corrective qing before you hit the compressor, I'll have the E Q before. Let's say I want to
drop the base at about 100 hertz by five DB. And another little
position over here, just removing some at 300 hertz, you're reducing the low
end before it goes into the compressor without the Q, but too much low end going in. And then after what I'm trying to show you
here is think about your decisions on where
your compressor is placed. Maybe you want to do
some changes to the Q of the audio before it
goes into the compressor, or like you saw over here. You want to compress that signal before you
do some E Q changes. This is more of a corrective Q, this is a total shaping of Q. Now that you know a
little bit more about your placement of your
compressor in your signal chain, let's move over onto
some other things.
9. Compressor Before and After Time Based Effects: In this video, I'll
look a bit more at the compressor and its placement
within the signal chain. Specifically when
it's added with some modulation and
time based effects like chorus delay and reverb. Over here I've got a synth
part that sounds like this and playing over this
base part and these drums. First of, let's take a
look at some chorus. I'm adding the chorus effect. I'm adding some widening. And I've increased
the delay to about 7.65 with a depth of 100%
and it sounds like this. Let's take listen
to it in isolation. Now I want to add a compressor with
quite a heavy setting. So it's a ratio of seven to one, with a threshold all the
way down to about -32 D B. I've got a fast attack,
medium release, I've added some makeup gain, and now it sounds like this. Now take a listen, if I take this compressor
and place it after the chorus, can you hear that? I'm going to jump them
before and after and see if you can hear the
difference she has before. It's quite a drastic change. But basically what's
happening is when the compressor is
before the chorus, it's leveling out
the peaks or making this dynamic range of the
synth a bit more controlled. And that more controlled
compressed side, it is being pushed
into the chorus. Whereas if I have the
chorus afterwards, I've got the synth going
through the chorus. So it's a bit more dynamic
with its ups and downs, with its peaks and low bits. And then the compressor
is accentuating that, depending obviously, on how you've set up the
attack and release. But as you could hear, it definitely jumps up
and level and pushing those softer bits
up specifically with that modulated sound. That's a very quick example of it with a chorus
and a compressor. Now let's take a look
with some delay. This is the synth
with some delays. I'm using the analog delay
set at eighth notes. Now let's use those
impression settings and then after the delay that's played with regards to
the drums in the bass, I'll have the
compression before, now, after, back before and after. Quite a big difference. The same principle applies. If you've got the compressor
before the delays, it's just evening
out the notes from the synth that passes
into the delays, where if you add the
compressor after the delays, you've got all those
repeats from the delays. And that's been taken into
the compressor as well. So you've got the sort
of jump up and level. Personally, what
I've found is with the compressor before the delay, it smoothed that sound out and made it sit quite
nicely in the mix. Where with the compressor,
after the delay, it punched that synth out, so it was more in the
front of the mix. Now, lastly, I just want
to show you with reverb, this is a Valhalla room
where we've set the mix at about 62% and I've
added in some decay. And what we've got is this. Now we can add the compressor before now the compression off the room. Let's actually make a
more drastic setting. Let's turn the release
switch shorter. As you can hear,
it's actually sounds like it's distorting
pull the compressor before you don't get that distortion
effect because it's pushing a more leveled
signal into the reverb. Here you've got the
extra layers of the reverb and you're trying to control those and make
them less dynamic. Pull this release
a bit longer to get rid of that distortion. Sound I hope what you get
here is that compression and its placement within
the cycle chain can give some drastic results depending on the
instruments and the effects that are on
that instrument track. For example, like you saw
here, I've got a synth track. And when I added these
modulation effects and placed the compressor
before and after, it gave you different results when you're mixing
your instruments, I definitely recommend having a compressor on most
of your tracks. But when you do add a
compressor onto your tracks, just move it around
in the single chain and hear how it
changes the sound. And just think about
what's happening with the compressed sound when it's going into the
effect after that. So for example, if you've got a compressor going
into the reverb, it's squaring off
those dynamics, pushing them into the reverb
where if it's afterwards, you've got this dynamic sound going into the reverb and then your compressor is going to enhance the soft
and louder sounds. And with the reverb and delay and modulation and
things like that, you've got extra time based
things like reflections and echoes which adds to the input that's going
into the compressor. It's a lot of things
to think about, but basically the main point
is just move that compressor around the signal
chain and check what difference it
does to your mix.
10. What is the TriComp and How to Use it: In this video, I want
to talk about Trico, what it is, and how
you can use it. The most basic way to
explain Tri comp is that there's three compressors
within one plug in. Each compressor is assigned to a specific frequency range. We call this a three
band compressor. Now this one is
slightly different than other multiband
compressors. What you've got is you've got an automatic threshold
and ratio setting, which can be set over here as you adjust the
compression ratio, it's also adjusting
the threshold, and the compression
that is happening is relative to where you
set the different bands. So you've got a low
band, a high band, and in between this
you've got a middle band to set the frequency amounts for those bands. You
set them over here. These are the
crossover frequencies. If I set this around
about 170 hertz, anything under 170 hertz is going to be compressed by the amount that you set here. This dial is in relation
with the compression amount. If you set the
compression amount at five to one and you
increase the low, that means there's going to be more compression happening
on the low band. Likewise, you've got
the high frequency. Likewise, you've got the
high frequency cross points. This is anywhere from 800 hertz all the way
up to 12 kilohertz. If I had to set this
round about let's say 5 kilohertz and I dropped
this high amount, that means there'll
be less compression happening at 5
kilohertz and upwards. I forgot to mention
this low frequency. This is from 80 hertz all
the way up to 480 hertz. Jumping back over here. This is the input gain, so
you can increase the gain or decrease the gain that is
coming into the compressor. This is the compression
amount like I mentioned here. You're going to dial in how
much compression you want. You've got some
mets here showing you the input and the output, and then the gain reduction. And then over here
you've got a knee, You've got a makeup gain, you've got fixed
attack settings, you've either got
fast, normal or slow. And fast is an attack
speed of 0.1 milliseconds, where slow is an attack
speed of ten milliseconds, and normal is
somewhere in between. I could set the
attack time to auto, which makes the attack
auto and the release auto. Or I can choose
these fixed buttons, turn off auto and then
adjust the release. The two ***** that I want to
talk about is saturation. In studio on E, they've
got this thing called the State Space
Modeling System where it incorporates emulation of console style behavior
into a plug in. If I increase the saturation, it's going to act like how a compressor acts on a
hardware channel strip, where when you tweak
the components, there's a degree of
saturation that happens from the audio passing through
the electrical hardware. It's really nice that
you can incorporate some saturation
into this plug in. The lastly over here you've got a mixed style where you can dial in or mix between the uncompressed sound
and the compressed sound. Now that you know
the parameters, let's play back and
hear this in action. So I've got a drum loop
here that sounds like this. Where Trico comes in real
handy is where you've got a piece of audio where you can't isolate each element. And you can use these
three bands to help you compress the audio signal
that's coming into it. For example, I've got a stereo
export of some drums here. And I can't go back in and tweak the kick or
tweak the snare. But what I can do is use
the Trico to help me use the three bands
and compress this better as a stereo source thing. I just want to pull up just to demonstrate how we're using this trip is a spectrum
with a spectrum meter. I just want to have
this over here. I'm just going to pin it
so you can always see it. Then I'm going to pull up the
Trico and pin that as well. Basically what you're
going to see is how the compression is affecting
the frequency spectrum. I'm just going to make sure
that I'm going back to the default parameters and I just want to bypass
this and play it back. Just take a look here
at the spectrum meter. Take a look here where snare
is actually quite loud. Maybe I should make
the average time fast, so we've got a much
faster response. Okay? Now if I
turn on the Trico, keep an eye on this 200
hertz section here and how it's going to change with
the compression happening. I'm going to dial in my low
frequency crossover band, add about 200 hertz, and then increase the amount, and then increase the
amount of compression. I've got some compression
that's happening and some gain reduction to have the compression
set at about 6.3 Already. I've helped
even at the dynamics on that snare on a stereo drum
track. This is it before. Stephanie is popping
out too much and enable it much better. Now what if I want to add some heavy compression
on the low frequency? I want to compress the mid band. That's going to be over
here, but I don't want to add any compression
to the high band. Well, then I can reduce this. Let's say anything after
about 4 kilohertz. I don't want as much compression happening to compare
the difference. I'm going to increase
this amount, so increase the
high compression. Take lessons to those symbols. They're being
heavily compressed, but I want the compression on the symbols to be less
so I can pull this down. I've got there is
the compression happening on the kick and snare, but not as much happening on the high bands where the symbols and
overheads are sitting. Now let's tweak the attack and release times and see
what we can do there. So I'm going to play back
with what we already got. Full percussive
instruments like a drums. Let's have a fast attack and
start reducing this release. Maybe jump for a normal attack. Um, just so we can
retain those transiens, what we can do is
use the mixed out to compare before and
what we've done, this is before Trump. Sound Okay. They definitely sound more lively
with the Trico. I'm going to push the input gain more Audio is going
into the compressor. I can adjust the gain amounts, There's definitely an increase in gain, so I can
pull that down. How about adding a slight
bit of saturation? I push it too much. It's way messy. A little bit really
goes a long way. Just increase that
compression a bit more. You really have to use your
ears with this plug in. You haven't got exact read
outs on the mess here, but you get an indication of
what is happening before. Again, my problem with this was the snare poking out too much and things
sounding a bit flat. And two, all over the place with high transience
and low transience. Now with the Trico way more, even, just a bit more punchy and having
a bit more character. That's how to use the Trico. I showed you it on
a stereo drum loop. And it's really
handy just to use those three bands to
help you compress a stereo signal
that you couldn't otherwise do with a
single band compressor, the classic standard
compressor in studio one. This is a single band compressor
where with the Trico, as we've already mentioned,
you've got three bands. Try this out on your material. Pull this onto a stereo
audio file where you can't go into each individual
element and tweak it and see how this Trico with
the three bands can help you alleviate your
dynamic issues that you might be
having on the audio. And to impart some character by using some of the saturation, pushing up the
compression and mixing between the dry signal and
the heavy compress signal.
11. Single Channel, vs Bus, vs Master: So far, we've only
taken a look at adding compression as an insert
effect on a single track. For example, over here
I've got a base track. I could go in and add
some compression. Play it back. Jump up that ratio to about 5.6 Pull the threshold down till I'm having some
gain reduction. Make up for that gain loss, and then adjust the attack
and release times there. I've dialed in a very
quick setting for the compressor for a
single chain base track. Before and after that is how to use a compressor
on a single track. Now if you take a
look over here, I've got some drum tracks, for example a kick, a snare, snare, bottom, the
toms, the high hat, the overhead, the rooms
for all those tracks. I could add a compressor
onto each track. But what would
really help bringing and tightening
everything up together would be adding a compressor
onto the drums channel. Now what I mean by bus channel is over here I've got a folder. So here's a folder, and in that folder I've
packed these drum tracks. But this folder is being
routed out to a bus channel. And what that means
on this bus channel, I can add processing
that's going to be applied to all these tracks
that are on that bus. Now the idea behind bus
compression is adding a compressor on a bus to help gel and tighten
elements together. And that sounds exactly
what we need to do on a drum bus channel. I've got all these drums with
different settings and I just want to el
everything together so it feels more cohesive. And I want to
control the dynamics overall of the whole drum set. For example, I'm going to
play back these drums, and then I'm going to add a compressor on this compressor, I'm going to dial in a
bit of a milder setting, maybe 4.5 to one. Start pulling down
this threshold, listening to that kick. If I bring this up,
listen to the kick. As I bring this down, it's
really punching through. Take this release and bring it down more so it's a bit faster. I need to make up
for the gain loss. That is the bus compression that's been applied
to the drums. I bypass this, things are feeling a bit loose and when I add in
the compression, it really is going
to tighten it up. Take a listen to a, it's helped, give the kick more punch. You can hear that snare and all the rest of the elements are gel together under
this compression. It's even out their dynamics and make everything sit
much better together. That's the one way
that you can see the difference between
a single track, for example, on the space track, I just add a single
compressor dial in some settings as opposed to a folder that's been
assigned to a bus channel. Here I can add a compressor like you saw and just dial
in some settings to reduce the oval dynamics of all the elements passing
through that folder. And then just comparing
before and after to hear heights gel
the elements together. That's two of the ways that
we can add a compressor, either as an insert on
a single chain or on the insert section of a
bus group or bus channel. Then one other place
where you can add a compressor is the master
bus or the main output bus. This is generally dedicated
to mastering processes, but if you look at the
mastering processes, there's definitely
going to be some compressor effects
to help smooth out and gel all the
different tracks that are on the
production together. I'm going to jump for the Trico and I'm going to show you
what we can do with that. This is the Trico, I'm
going to play back. And then I'm going
to adjust where my crossover points
are on these dials. On the low frequency
and high frequency, I'd say the low can be around about 02:30 hertz in
the high frequency, pushing up to about 4.8 Now I can dial up
the compression, maybe push up the input gain. You can see some
compression epping there. And I want the lows to be
compressed a lot more way. Increase that dial and
less on the highs. Got some gain loss, so we can add a bit
of makeup gain. How about adding
eight of saturation? For that saturation, it's
going to boost the highs. You just want to be
very subtle with that, this is before, but flats now with compression really
tightening things up, There's a brighter element added to the higher frequency range. Obviously we are compressing
that low end very nicely. One more time before
there you go. There's three different
ways on where you can place your
compressors within a song. Either as an insert the track or having a bus channel where you're adding the compressor
on the bus channel. Or as a master bus compressor, where it's going to compress
the overall sign of all your tracks that are being summed and passed
through the main output. I hope that gives
you a rough idea on the difference between
insert compressors, bus channel compresses,
and master bus compresses. Now let's move over and check
out some of the things.
12. 12 What is the Fat Channel emulated Compressors: Welcome back. Now in this video, I want to start going
over the fat channel. Now, the fat channel is
often an overlooked plug in. I know I definitely
overlooked at the beginning and when I
went for a compressor, I often just jumped for the
stock compressor over here. Not realizing that in the fat
channel you've actually got a compression section with quite a good selection
of compressors. You've got your standard
compressor over here, which is exactly the same
as this compressor here. And then what you've
got as well is a tube compressor and
a fat compressor. Now all these other
compressor models here are part of the fat
channel XT collection. If you upgrade to this
package or you're on the sphere subscription,
you'll have these as well. But just for the
beginning of this course, I'm just going to
be covering these and I'll get into these later. Backtracking a bit.
What you've got is the fat channel
is a channel strip. On this channel strip, you've got a gait in the beginning. Then it passes to a compressor, then to an equalizer, and finally a limit. This is following the
normal signal chain of a channel strip that you're
fine like on a mixed console. And then the other important
thing is over here, you can switch between where the E Q and the
compressor are placed. So if I switch over here, it's going to go gait Q, then compressor, then limiter, where if I switch back again, it's going to be the
gate, the compressor, the equalizer, and
then the limiter. Like I said, this is the exact same compressor
as the standard compressor. But in particular what
I want to show you now are the tube and the Fet. These are two models that are modeled after analog
vintage compressor gear. What you're getting with
these is you're getting the same circuitry component
that has been emulated. And this imparts
a specific sound and flavor and color
to your audio. Let's first start off
with the tube comp. The tube comp is based off a very famous 1960
Opto compressor. To be more specific,
this is an emulation of the tele tronics LA two
a leveling amplifier. Now let's talk a bit more
about the specifics of this type of compressor and then we'll dive into
the parameters. An opto compressor is an analog compressor that
uses a light element, an optical cell to alter the
dynamics of an audio signal. So it's be more specific. It's a tube compressor that uses an electro luminescent panel together with a radium sulfide, a light dependent resistor to
provide the gain reduction. Now I know that
sounds like a lot, but I just wanted to give
you the exact details of the components of the
compressor that's emulating. This electric design obviously gives its unique character. This is what has been modeled and emulated with a plug in. Now moving on to the parameters, what you've got is a
limiter and compressor. So you can switch between
limited mode and compressor. We are mainly going to be
dealing with compressor mode. Then again, this is
actually your makeup gain. I know when you look at
this compressor over here, you've got your makeup
gain at the end. But if you go to the
tube compressor, the best way to think of
it is this is makeup gain. You've got a view meter
showing your gain reduction. Then the peak reduction is actually the input
into the compressor. The best way of thinking
about it is you're going to dial up the amount of
input that you want to use. This is going to pass
into the compressor, and then you can make up for the gain loss from the
compression with a gain dial. And then finally, over here
you've got a key listen. You can use this as a side
chain source for the EQ. Basically how it works
is you click key, listen, and you find the frequency that you
want to focus in on. And then the compressor
is going to focus in on that area and work its hardest on compression in that mode. We are going to get to side
channing in another video, but basically what you see, it's a very simple plug in this peak production
is also linked to the attack time at 50% You've got an attack time
of about 60 milliseconds. Over here at zero, you've got about
0.5 milliseconds. And then all the
way here you've got an attack of 5 seconds. Basically you're
going to be doing the reduction to input, the mode, and the attack time. Now let's check out
the Fet compressor. The Fet compressor is based
of a very classic compressor, which is the Universal
Audio 11 76 Paklimeter. This is not based of
a tube compressor, it's based of a solid
state compressor. With it, the signal goes through the input stage via the
line input transformer, and this has an
impact on the sound. From there, the signal is
routed to the top of the FET, which is being used as a
variable voltage resistor. It sounds quite complicated, but that's the idea of the hardware and the
electronics that are used in the unit to generate the sound and color that this
compressor imparts. What's very famous
with these compressors is that it has super fast
attack and release times. If you look here, your Tac
goes all the way down to 0.02 milliseconds and then
up to 0.8 milliseconds. Then you've got a release
time of 50 milliseconds, up to 1.1 seconds. Very fast times
if you need them. Over here is your input
going into the compressor, and then your output
basically input into the compressor, and
then the makeup gain. You've got a V met
over here showing your gain reduction and the
compression that's happening. Then over here you've
got programmable ratios. You've got four to 18 to
112 to one and then 21, and then this all button. We will talk about this later. But there's a bit of magic that happens where if you press all, this is some happy
accident that they found out When you pushed
all the buttons down, it gave you some extra harmonic
distortion into the side. So we're not going
to get there yet. I will get to that
in later video. We're going to start off at 4.1 and then check out some
of the other ratios. So that's the basic gist of the fat channel and
the compressors in that mode over here. Now let's jump in and start seeing how these
compressor modes work.
13. 13 FET Comp Single Tracks: Now let's check out
the fat compressor of fat channel in action. Now like I mentioned in
the previous video about the fat channel is that it has a super fast attack
and release time. What this means is
that we can use it on materials such
as drums, or bass, or acoustic guitar and
make it sound really percussive because you're going to accentuate the transience. Let me show you what I mean. I've got my kick track over
here, nothing too special. How about we go and add a fat
channel On the fat channel, we're going to enable
the compressor, and for the compressor option, we're going to go for the Fat. What we've got here is an
input gain and an output gain. We've got a fixed threshold, and then we've got super short
attack and release times. And then we've got
adjustable ratio amounts. First off, for the ratio, let's go for quite
a high ratio of 81. Now I'm going to play back
and increase this input till I've seen some
gain reduction happening on this me over here. And that's going
to indicate that there's some
compression kicking in. Okay, that's good. We've got about 60
of gain reduction, so let's do that with the output. I'm going
to bring that down. Let's be, and after what we want to do is tweak
these attack release times. I don't want to cut
off those transiens, but I still want there
to be a short attack. Likewise, this is
with a long release. With a short release
way, we're punch here. How about trying this out on a snare and see what it
sounds like on the snare and see if we can get the snare sunning way more punch
here and upfront. Okay, so let's go for a
compressors well here and that's in the form of
the fat channel and I want to go crazy with the snare. How about on the fat
adjustable ratios? Let's go for the highest ratio, because I really want to squash the dynamics on the snare
and have more control of its play back. And increase this input gain. So we've got some gain
reduction happening. There you go. We've got about
three db of gain reduction. I'm just going to make
up for that here. See it sounds a lot more softer before we've
added the compressor. Now with the compressor, it's getting a lot more
punch on the meter. Just want to adjust this
attack at release times. Maybe with a shorter release
and a short medium attack, but flabby nothing happening. That's the drums
that I find really works well with this
fit compressor. How about checking it out
with the bass guitar? Here is the bass. Before this I'm going to add
a fat channel compressor. We're going to leave
it in playback. What you're going to do is maybe use a ratio of
about four to one, so we're using a bit
of a weaker ratio. And I'm going to push up this
input, it's a bit too much. And obviously use the output
to make up the gain loss. There we go. That is
the base using the fat, in particular, using the mode. Now I want to show
one more thing that is on these
acoustic guitars. So if I go across two guitars, I've got this acoustic guitar via now let's add a fat channel. I want to super fast ratio
to have about 12 to one. I'm going to increase the input gain now that's a bit much, so I'm going to pull down the output then for
the attack time, I'm going to have
a longer attack, but a short release time before and now after, so we can actually make
up for that gain loss. We'll see I'm actually
on a base there. I need to go to the
acoustics and pull it up. So we got the bass and now they take a listen with
the drums, so we got things definitely are
sounding a lot punch here. And just to show you
how far we've come, I'm just going to remove the
fat channel of the kick and snare and then I want to
take it off on the base. Here it is. Before we add any of the fat channel compression. It sounds good but
it can sound much better worth some
fat channels on it. So I've got the fat channel
on the kick and snare on the bass and then on the acoustic guitar, and
now it sounds like this. Dry a small punch
and the carpet sort of blanking the washing out. So that's how to use
the fat channel to make a track sound a bit more
aggressive and a bit more punch. Now in the next video,
let me show you how I can use the fat
channel on a bus.
14. 14 FET Comp on Bus: He saw how well this fat channel worked with the Ftc
on individual tracks. It helped give them
a bit more punch and added a bit of
character to them. Now let's see how it works
on a bus channel now these fat comps really shine
as bus channel processes. I'm going to use it on
my drums to give the drums a bit more punch
and a bit more character. I'm going to go to
these drums over here, add an instance of
a fat comp switch over to the compressor mode, and choose the Ft
comb over there. And we're going to
start off with a ratio of about four to
one and then we're going to tweak the input and output and the attack
and release times. Let's just solar the
drums and play back, add some more input and see how we've got some
gain reduction happening. There needs to be
pretty slight then maybe reduce the output because getting a bit
Led there as before. That's after. Let's have a slower attack so that we don't cut off the
transience of the sound, but then we can have a short
release time that's working. This is it before.
It's very subtle, but can you hear the
character that it implies? Listen to this then you definitely not a
lot on the snares. I'm going to pull up a bit more just make sure I make up for it. On the output here, we're really pushing it hard. It's almost at the
point of distortion. I'll pull back that output. This is before, it's
okay, and now after. Great, so this fit comp really works well
as a bus processor, especially if you want
to glue things together. You've got these attack
release types that you can set quite short if you
want things really punchy. And then you can just adjust
these input and outputs. Now in the next video,
let me show you the magic all button
and what that does.
15. FETComp with ALL Button In Mode: In this video, let's
take a look at the Ftc, all buttons in mode. That is, when you click
this all button here, and what it actually does is
it activates all buttons. Now let's give you some
history into this. The 11, 76 has this very notorious
option where you know that these ratios
are programmable, so you actually push this in, so it's a button on the unit. So either ratios at four
to 18112 to one or 21. But this engineer
found out that if you clicked on all the buttons
and held them down, you got this all button mode and it created a very unique sound. Instead of having a fixed ratio
with all buttons in mode, the ratio jumps 12-1, and 21. There's also a slight lag
on the time of the attack, times of the initial transience, which creates that
punch effect for you. And you'll find
this effect is very popular on things like drums, in hard rock and
heavy rock music. You can use it on
other types of things, but that's just an example
of where it's very popular. Where it really works
well is when you use it on overheads and
remarks of drums. It gives that extra
character with that saturation and
distortion and gives the pushing and pulsing effect that really
brings your drums alive. So let me start off
by showing you it on some overheads
and some remarks, but I will show you
it on some other types of tracks as well. Let's take a look what
it sounds like on some drums just to
give you an idea. These are the sound of
the full drum kits, then these are the overheads. So these are two marks
placed over the drums, picking up the overhead
marks that are recording the kits as you can hear you hearing a lot of the symbols that
are coming through there. Then I've got two
different marks. This is Humic A, This is placed further away
from the drum kit, and as you can hear
it's picking up more low end from the
kick, for example. And then humic B recorded with a
different mark placed somewhere different in the room and you get a different sound. Now let's take a look what this all buttons in mode sounds
like with the overheads. I'm going to go for
the fat channel, I'm going to choose
the fat comp on this, I'm going to jump
for all buttons. Now I'm going to play back
and start tweaking this. First off, I'm going to
increase this input gain. Then I'm going to
adjust the output, reducing it because
we're pushing a lot of volume into
the compressor. I'll have to pull some down. What we're going to do is use very fast attack
and release times. Because as you know, this
Fit comp or this 11, 76 is very popular because of a super fast
attack and release times. Here we go, take, listen, I'm going to push up the input and just pull out that
output at the same time. Listen now are getting a pumping effect
now on the symbols. So this was before
it sounds, okay? And now with the all buttons in mode definite, listen
to those symbols, creating a lot of energy, Okay? So now let's check
it out on Mark. I'm going to do the
same thing on this. I'm going to add an instance of the fat channel and I'm
placing it last in my chain. I already have some
saturation in some EQ, but I'm going to place
the fat channel after everything go for the fat comp. With this we're
going to probably do the same type of setting
the all buttons mode. I'm going to pull this
output down because I know that the volume is going to go up. We're
going to play back. I'm going to increase
this. I'm just going to tweak these attack and release times, and you're
here in action. Check it out. Look
at this V meter, you can see there's a lot of compression going
on because it's jumping between this 12 to 1.21 And the same thing
with the symbols. You can hear how it's
creating that pulsing sound. If increases attack time
effect is not as drastic. And the same with release.
If I have a longer release, you're not getting that same pulsing effect creating
all the character. It really comes down to the short attack
and release times. And the input and
output, this is before, it's okay now with it definitely getting a lot
more energy into those drums. Lastly, let's check
it out with Humic B. For this, I'm probably going
for the same settings. I might just tweak
the release time, but differently
adding A at comp, pulling this output back, setting it to all mode and
play back was checked before. Yeah, he was about the same. Now. Just maybe having
a longer attack. Check with a longer release, you lose the punch of the drums. Define with a short
release then. Okay, now I want to show you what an effect just these tracks have had on the whole drum kit. I'm going to solar the drums, jump across to my mixer.
Here are my drums. I'm going to bypass that
channels on it and play back. And now that's added
in the fat channels. Daphne giving the drums
a lot more character before actually when
you go back before, it sounds very dull. And then now with those 11, 76. So really works wonders
on overheads and remarks. Now let's say you've got
maybe electronic kit. You don't have your overhead
rooms and stuff like that. Let me show you what it
sounds like adding it on the bus channel
of a drum kit. So I'll go for the
Fed complex gain. For this, we're going to dial in a slightly different setting, set it to all in button mode. I'm going to pull back the output and maybe have the attack
released in the middle. And then I'll increase
them. Hearing the drums. Now pushing this in, I don't know how much
I want to input, maybe around about there before beginning that compression
happening on the peaks. Definite tightening up the kick. Now let's shorten these
attack release times definite listening
to the kick there. So the kick here
sounds T over here, way more punchy before. Define more low end
on the kick there, but when I input
it's going to be tighter and a bit
more aggressive. I'm going to push that
input up, push it up. More saturation. I'm getting. That's just to show you
that you can just use it slapped onto the
drum bus channel. But personally, I really like it on the overheads
and the rooms, so I'm going to leave
those on there. Now, let me show you what it sounds like on some
of the instruments. How about trying it
out on a bass guitar? I've got this bass
guitar over here. Now let's slap on
the fat channel at the end of the chain going
for fed all buttons in, push that input, pull
that output down. So they run about at the same place and
have a fast attack and release time push
the input in before. So okay, it's actually
quite nice and smooth, but with the Fed comp and
with the all buttons in mode, maybe I need to put more output. Getting a slight
bit of saturation. And again, on sounding good, getting pushing, pulsing effect on the bass and it's
adding in some saturation. Finally, let's take a listen
with it on the guitars. I'm going to add onto the
guitars bus channel as well and see what results we get
going for the fat channel, again, adding the Fed Comp. We're going to have similar
settings, like the bass, maybe with the input
round about here, the output there,
all the buttons in. And a short attack
and release time. The guitars before is already some slight compression going on with that distortion that's happening on the guitars
now with the Fed, big push up and levels. I'll pull that back
before and push this in. Definitely getting a unique
compression character with that extra saturation
as add onto the side. Now let's get the big picture. I'm going to bypass
it on the guitars, bypass it on the bass, and then I'm going to
bypass it as well on the overhead and
remarks of the drums. Let's play back with the drums, the bass, and the guitar, and
hear what it sounds like. And now add in on the overheads, the marks bass in the guitars. And listen here,
say them off again. Sounds okay. Now adding
them back in again. So that is the 11, 76 all buttons in mode
trick that you can use to really get that extra saturation and unique compression
onto audio.
16. Using the TubeComp: Welcome back. In this video, let's take a look
at the tube comp. The tube comp is
an opto compressor and it's modeled after the famous tele tronics LA
to a leveling amplifier. What does it mean being an optic compressor
or what this means? It uses a light
source that shines brighter the more that the audio signal that
is put into it, the audio level is driving the optical elements
of the input stage. Then this light source shines on a photosensitive resistor that controls the gain reduction. In the simplest terms, the more level that comes in, the more gain
reduction that occurs. What's really nice about
this compressor is that it gives a very unnatural
style of compression. If I had to compare this
to the Fed compressor, which has fast attack
and release times, this compressor is
way more aggressive, where the tube comp is a bit more natural and not as
aggressive as the fed comp. Each has the pros and cons and works better with some
materials compared to others. By nature, this
style of compressor, the LA two a compressor
has a slower attack time, but it does have a fast release. These times are baked
into the compressor, you don't see attack and release time dials
that you can tweak. What you do have is
the peak reduction that is controlling the
amount of gain reduction. And then you have
this makeup gain, you can switch between
compressor and limit, but for now we're just
sticking with compressor mode. And then you've got
this view meter, which is actually pretty handy. This is going to be showing you the amount of gain
reduction that's occurring. If you're aiming for about minus six db of gain reduction, you can just take a look at this peak meter while you're
doing the peak reduction. Personally, I find
this works really well on vocals and drum buses. So let's try it
out on a drum bus. And a bit later
in another video, we'll take a look
at it on vocals. I've got my drum tracks here and I've inserted the
instance of a fat comp, and it's using the tube comp. This is the drums by themselves. What I want to do now is I
want to add this compressor. I'm going to use
the peak reduction to add in some gain reduction. And I'm going to
watch this meter to see how much gain
reduction is happening. And then I'm going
to use the make up gain to make
up for the sound. I'm going to play back increase this till I see some
movements on this meter. There we go. I want to get round about between minus
three and minus six. That's going to be a good
amount for these drums. Just leveling out the peak
and tightening them up. Now I can increase
this gain if I want. I can listen before. And then now with the tube, it's definitely tightening
up those drums. It sounds very natural, it's not very aggressive, but you definitely hear how
it's tightening them up. For example, if I had to quickly jump back to
the T compressor, have a ratio of maybe 12 to one. With a short attack
and release time getting about the same
amount of gain reduction at sounds very aggressive. But if I jump back
to the tube comp and get those same
settings that we had, which is this, you're getting the same amount
of gain reduction, but it sounds much more natural. This is a very easy
compressor to use, now don't be fooled
on how easy it is. Obviously, by going through all these videos that we've
already gone through, you have a much
better understanding of how a compressor works. Knowing how compressor works, now you can take this very simple compressor and dial in the settings
that you want. The real question
that you want to ask yourselves is if you want to use the fat channel and you want to go for the fat or the tube, you're deciding between them. Decide if your material
wants something a bit more aggressive or something a
bit more natural sunning. Now just watch this meter
as I play back again. I want you to get an idea of the attack and release times
by just viewing what's happening with this meter
as it moves this way. That's the attack time, and as it moves back,
that's the release. As you can see, the
release feels very fast. It's a fast release time, but the attack is a bit slower. The idea behind that is that with this plug in with
the slower attack, you're retaining your
transience of the material. But with that fast release, it's pushing up the softer
birds and evening out the dynamics and making it
sound a bit more balanced. And you've got that push
with the compressor, but not overly aggressive. Let's try this out on Sm else. How about trying it out on a base track? I've
got some base here. It's quite a dynamic base line with lots of soft birds and loud and punchy peaks in there. Let's add in the At
channel for this. We're going to obviously
go for the tube comp. Now I'm going to play back and do the same type of settings. Aiming right about minus six to maybe minus seven
db of gain reduction. Perhaps a make up game before, not a big change back again, but define a lot
more controlled and balanced with those
peaks and the soft bits. How about one more element? Let's try it on our
guitar bus over here. So I'm going to add an
instance of the Fair channel, then go for Be Comp. And we're going to
do the same steps. I'm going to push up this peak reduction so that I'm getting about minus three -60 of
gain reduction with guitars. And then test out
the makeup gain. I don't have any movements on the needle yet, keep pushing. Here we go. I'm getting some
movements on that V meter. We between minus three and minus six. That's
good over there. A little bit of makeup
gain before and after. Very, very subtle. Now, remember I said the amount
of audio that pushes into the compressor is going to determine how much
compression is happening. Like you saw this guitar. I had to use quite a bit of peak reduction before I
saw any gain reduction. If I wanted to push the
peak reduction a bit less, I could add a gain tool before the compressor with the
form of the peak tool. I'm putting this before the fat channel and I'm
going to push up the gain. So let's say I want about
a B of gain going in. It's going to push
that compressor up and then I don't need to use
as much peak reduction. That's quite a handy
trick that you can apply with any compressor. Really, if you're using a gain tool before going
into the compressor, you can push more input
gain into that compressor. So it doesn't have
to work as hard. Obviously with these guitars, the level was a lot softer. And that's why I had
to either push up the peak production
quite a bit or I could go into this
mixed tool and add some gain before I go
into the tube comp. Now what I want to show you is I just want to
bypass everything. Play it back before we
started adding any of the tube comp and enable these tube comps and
hear the difference. And now the cheap gumps, I'll add it on the drums, the bass and the guitars.
Maybe pull this mix. Tool bit down Bobo and then neighbor in the game, definitely making a big
difference with the overall mix. Adding a bit of
color and punch with the compression but not overly aggressive like
the fact that you do. I'd highly recommend
using the tube comp when you want a bit more of a natural
sounding compressor that adds a bit of character to
it because it is emulating audio passing through
an opto compressor and coloring the sound. Like I mentioned, it's
a very easy to use, but don't underestimate how
much you can do with it.
17. What is Parallel Compression: In this video, I'm going to take a look at parallel compression. What it is and why we use it. Parallel compression
is where you combine an unprocessed signal
with a process signal. What I mean by this is a dry audio signal mixed with a compressed
version of that signal. Where this works very
well is when you combine a heavily compressed signal
with an uncompressed signal. Let me show you how to do this
on my drums bus over here. I'm going to add an instance
of the standard compressor. And I'm going to dial in quite a heavy
compression setting, and I'll show you
why in a minute. So let's just play
back and tweak some of these settings set quite
a high ratio of about 8.51 And I'm going to
pull down this threshold till I get some gain reduction that's
happening on the TR. I want to go quite wild with this by flattening
out are at about -35 there's a heavy dose of
compression that's happening. Now I'm going to add
on some makeup gain just to make up for that
gain loss of about, let's say ten D, B I think. And then you can tweak
this attack and release, maybe shorten that attack trial
with the shorter release, that's a bit too short. Can you hear that? That is
a heavy compress signal. If I go back before, it's way much more tame and you've got
a lot more dynamics. When you add the heavy
compressed signal, you're losing those dynamics. But what you're gaining a
heavy compressed signal, is a lot of energy that's
happening with the sound. So that's where this
global mix comes in. The Bip is always
the other side. That is the dry signal
or unprocessed signal. This is the heavy process
signal to take a listen here. Now where it really
comes into its own is when you combine a bit with
the heavy process signal, with the unprocessed signal. So you're going to get that energy from
the process signal, but still retain the dynamics
of the unprocessed one. Take a listen here to get to about 30 to
40% you can hear that energy coming
in, bypass it. It's a lot calmer now with the parallel or b***ded mix between the unprocessed
and heavy processed, getting a whole lot
more energy there. Obviously, this is way too
processed to be audible, so that's why we're getting
the best of both worlds by b***ding or mixing
the two together. That's one way of doing
parallel compression, where you're using this
compressor over here, you've got this mix
dial to help you b***d between unprocessed
and processed. But let's say for example, I'm using the fat
channel and I'm using an instance of a fat
compressor over here. We don't have a mix style. The best way to work with
this is instead of having the compressor on the insert
of this track over here, instead I want to create a send. So I'm going to send
to another track, and on that track I'm going
to add the compression. How I can set up
the righting for this is to add an
effect channel. I'm going to ad effect channel. This is effect one.
And it's getting added all the way on
the end of my project. I can just take this and
just move it closer. It's right next to my drums. If it's not moving
for any reason, just click on this in track
on here and make sure that you've unticked keep
effect channels to the right. Because when it creates an
effect channel that tick, it's always going to
sit on the right side. Now over here I'm going to
call this parallel comp. I know what it is on this. I'm going to add an instance of the fat channel using
the fat compressor. If we just take a look here, I'm going to play back, I
have nothing over here. There's nothing that's
being sent to this channel. But if I push this up, I'm into this channel over here. What I can do is on
this Ft compressor, I can dial in quite
a heavy setting. Let's go for 21. I'm going to dial input up, check with the outputs. So I want to get something
happening on the meter here around about -60
B of gain reduction. Maybe push it even more. And short net attack and release maybe
increase the attack. We've got a lot of compression
that's happening there. And how we b***d it now
is with this style. So here is the
unb***ded sound and then our mix in the
heavy, compressed sound. With that you're
getting a energy from the heavy compression
setting and compare before. Now the parallel compression, that's how to use
parallel compression. The best way of working
with it is taking an unprocessed signal
and combining it, or b***ding it with a
heavy compressed signal. If I just had a light
compression over here, you wouldn't really
notice the difference. Really take it all the way by adding a very heavy
compression setting. With a high ratio,
a low threshold, we're getting a lot
of gain reduction. And then b***d the two together. And you'll notice the
energy that's being brought up by using this
parallel compression.
18. Sidechain Compression with EQ: Now in the following
videos, I want to start getting into side
chain compression, what it is and how
you can use it. Now if you look at the
standard compressor over here, you'll notice that
there's a section over here that says side chain, it's using a filter. And then you've also
got this option here to enable the side chain. Now watch as I click here. You see that down here, it changes from side chain
to external side chain. Now what this means
is you can either use a filter to be the source
of the side chain, which means that you determine a frequency area where you want the compression
to focus in on. Or if you click over here, you can navigate to a
specific track and use it as an external side chain
source for your compressor. When you do this, these
dials are disabled. And what it means is
the compressor is only going to react to
the external source. Meaning if you've got
a kick drum over here and you choose the side
chain as the base, every time the base plays, it's going to trigger
the compression to react on the kick track. Now we're going to get into external side chains
in the next video. In this video, let's focus in on side chain using
filters and ques. I've got my kick track over here and I've added
this compressor. Let's dial in a setting
on the compressor, and then we'll start
looking at the side chain. Let's go for a ratio of about, let's say 4.9 to one. I'm going to pull
down this threshold till I get some gain reduction
happening over there. That's quite a bit
of gain reduction. I'm pretty happy with
that, about -12 DB. Use the makeup gain to make
up for that gain loss. Then we're just going to
adjust the attack and release, shorten that tag slightly, not too much, and
have a short release. So we're getting a lot more
impact from that kick. This is the kick before and
then now the compression. Now with the side
chain section here, if I enable the filter, it opens up this low cut. And this high cut,
what I can do is determine in the frequency area where I want the
compression to focus. This is a kick drum,
and I obviously want the compressor to focus
in on the low frequency, on where the kick dominates. I can click, listen over here, and I can hear exactly where this compressor
is focusing in on. I cut out the low, Obviously, I don't want that
because the kick sits in the low area around about 80 hertz and then use the low cut turn around
about maybe 200 hertz. That's where I want the
frequency ear to sit on. Now if I click this list, can you hear that a
kick is a lot stronger? I just turn this filter off. The completion sounds
a bit weird now. It's definitely focusing
in on that lower ear. If I had to focus in on maybe the better
side of the kick, I can listen to the filter. That's the be no filter. You definitely get emphasis more on that higher
frequency area. With it enabled big difference. Let's change it back to where
we had it which was around about 80 hertz and 200 hertz. That's the frequency
area that we focusing in on or filtering out the unwanted frequencies before. And then with the filter. Sounds good. Let's try the
same thing on the snare. On the snare here,
it sounds like this. Let's add an instance
of the compressor. We're going to do the
same thing. I'm just going to quickly
dial in the setting. I know what I want,
which is about 6.31 with the threshold at
about -24 The Ta, I'll leave there, pull
this release down, and then add some makeup
gain of about 4.8 D B. Now let's add the filter
and click Listen, we're going to filter
out those lows. Obviously that's too
much and cut the highs, So we focus in on that exact area on where the kick is in this
frequency range. As you can see, you can use a compressor and use the
internal side chain to filter specific areas in the frequency range on where that instrument
is most dominant. Now this is using the
standard compressor. What if I use something like the fat channel
using the tube compressor? So I'm going to turn this
off to the fat channel, enable the compressor, and
go to the Ube compressor. It's in the setting. Pull this peak up until I get some compression
happening on the meter, the makeup gain,
that looks good. Instead of having a
filter session here, we've got a key filter where there's not a
low cut or a high cut, it's just got this dial that dials from where zero is off, then it goes to 45 hertz, all the way up to 16 kilohertz. So I can click this key. Listen and listen on where I want to focus
this compress on. That's the better over there. At about 480 hertz, but the lows are a 95 hits. Take a look at this
meter over here, that's definitely reacting
to that low frequency. Now if I go up to the better, see how there's a less
compression happening up there, because at that frequency area, there's not so much lows that's triggering
the compressor. But definitely over here you're getting a lot more
compression happening. It's actually quite
amazing how you can use this filter to help you D how much compression
you want to impart on the sound and where it's being triggered
in the frequency area. Now let's take a listen at what the sounds are
using it on a bus, I'm just going to take those
off the snare and the kick. Then on this bus over here, I'm going to add an instance of the fat channel using
the fat compressor. With this fat
compressor, I'm going to set the ratio at 12 to one. Let's just dial the input
and output where we want them and then I'll show you how this key listen works
on this as well. It's very similar to
the tube compressor, but you'll see something
on heart differs using a bus. The output down. We're working with
these two together to get some compression happening that looks good. About 60 of gain reduction. Now I'm going to
turn on this key. Listen, I can filter where I want this compression
to work on this drum bus. Let's say I want it to
focus in on the kick there. We got the kick round
about 95 hertz again, seeing here, you can
definitely see that needle moving mostly when that
kick is being triggered. Now let's use a
key. Listen, let's try to listen for
where the snare is. Let's say right about there. At about 480 hertz. Now there's not as much
compression happening, so I'm going to
push up the input. What you'll see is that
needle is moving a lot more. Where the snares heaving
now that's fine. But I think I actually
preferred at about 95 hertz. Focusing in on the kick area. As you can see, using
the side chain filter or key filter can
really help you hone in on a specific frequency area on where you want the
compression to be occurring. Now let's take a look at using side chain compression
with an external.
19. Sidechain Compression with an External Sidechain Source: No, I want to show
you how you can use the side chain section on a compressor using an
external side chain source. Now, why would you
want to do this? Now there's a couple of reasons why you'd
want to do this. One of them is to make space in the mix for
particular instruments. For example, maybe you've
got a kick playing, but it's getting drowned
out by another instrument. Then you can use a compressor and then point to that kick. And each time that kick plays and it ducks down
the other instrument, so you can hear the kick.
That's one example. Using it in a corrective
way when you're mixing. Another way is to use it in a creative way where you create the interesting ducking effects. Now I will show you that
later in this video. First to take a look at the
first way that I explained. So if we take a listen to this section over
here in the song. I've got my kick over here and I've got my
acoustic guitars. The kick is getting drowned
out by these acoustics. So what I want to do is add a compressor onto
the acoustics track. And whenever the
kick is playing, it ducks down the acoustics. And I can do that
with a compressor. What I want to do is add a
compressor onto the acoustic. Then under the side
chain section here, when I click here, you can see that night says external side chain and I
can't choose these filters. If I click over here, I
can choose what I want, that external source, I
want it to be the kick, and I want to use
the send section. I will talk about the
output a bit later, but for now, that's
what you want. You want the kick,
which is going to be an external source
to be the send. Now when I play back, I'm going to play
back my acoustic, I'm going to solo the
acoustic and solo the kick. I'm hearing those two now. I'm going to turn up
this ratio quite high. It's 8.81 I pull down this threshold and take a look here on the
gain reduction meter. Each time there's a kick, the compressor kicks in
and ducks the acoustic. I'm going to pull
this threshold down a bit more point where you
can hear it more clearly. Now to take a listen
to those acoustics, I'm going to bypass
the compressor first. Now, listen, I add in, can you hear that those
acoustics are getting slightly knocked down? I can change the attack
envelope as well. Maybe I want a shorter attack. If I have a short release, it's going to jump
back very fast. I want a longer release
and shorter attack. I could pull the threshold down more for more drastic effect. But the problem with this
is if I until everything, so I'm hearing
everything else in the mix that's too
drastic for the acoustic, so I'm going to
pull this back up. I just want it very subtle. I actually need a bit of make up game, so I'll pull that up. Run about three D B's. It's working quite
well. This is without the sight chain
compression acoustic is sort of drowning out
the kick up at the end. A slight ducking of the acoustics each time
it detects a kick. That's one way of using
side chain compression. This way is very subtle
and using it for a fix within your mix where you want specific
elements to push through, when others duck down, that's the relationship
that you're using. You've got one T using another
source as a side chain. Now let me show you how you can use it in a more creative way. Over here in this section, I've got a synth that I've added in and
it sounds like this. It's just this pad over here. Now what I want to do
is use this kick as a sauce and add a
compressor to the synth. And each time this compressor on the synth detects the
kick, it ducks down, but it's going to duck
down very drastically, creating a pumping
effect on the synth. And this works really well with long sustained pad,
sounds like this. So here it is before. Now watch as I add a compressor. So I'm going to
add a compressor. Compressor. I'm going
to choose the source. The source is going to be
the kick set up as a send. Now I'm going to play
back with these two solo and I'm going to determine
the ratio and the threshold. And then I'm going to go for
quite a drastic setting, so you can see what
we're heading for. Let's go for a high
ratio of about 10.51 I'm going to pull down the threshold until I see quite a bit of gain
reduction happening. See that you get that
pumping effect very drastic before just
the sustained pad. Then now with the side
chain compression, you can get really
picky with it. And change these
envelope settings. Let's have a short attack
that's kicking a lot faster. If I have a short release
that's way too fast, what I'm going for it is a release that takes
its time getting back, maybe add a bit of makeup, gain faster attack in the
context of the mixed domina. Everything by passes
Compressor played back and now add the ducking synth
effect. Very nice. That's two ways that you can use a side chain as an
external source. For examples we
saw here is using the kick as the
external source one. Using it with the
acoustic guitars as a fix in the mix Here, a second method where we using the synth in a more creative way
with the compressor. Now, like I showed
you over here, send as the external source. Now if you choose output, what's going to happen
is the kick is going to not be sent to the main
output like I've got here, and instead be sent
to that compressor. You're actually not
going to hear the kick. For example, if I sell
this pad and sell the kick and play
back that send. If I go here and go to outputs, I'm not hearing that kick, but I'm still
getting that effect. If you don't want to hear
the external source, but you want to use
the external source to side chain into
the compressor, then that's when
you'd use outputs. That's a different ways to use the compressor with an
external side chain.
20. Introduction to Multiband Compression: In this video, let's go over multi band compression and
what it is on the master bus. Here I've added a compressor. And this is going to be
applying the compression across the whole final mix when I play back and I'll start adjusting
some of these settings, it's applying a compression
across everything. This is what's known as a
single band compressor. It's applying the type
of compression that we've set up across the
whole frequency range. Now you have seen a
multiband compressor. When I added the instance
of the tri comp, what this was was a compressor with three different bands. You had a low band, a high band, and then the middle
band in between. But you didn't have too many settings to
go in and tweak these. Now that's where the multiband
dynamics comes in play. If I go over here
and I type multi, we're looking for
the multi dynamics. What this is, is a
multiband compressor. If you take a look here, you've got 123455 bands. And they correlate to the set
up here with the low band, the low mid, mid, the high mid, and the high. Each of these have specific
crossover frequency point. The low band is from 20 hertz
all the way up to a hertz. It contains a specific
frequency range on that band. We can apply specific
compression. That's really the basic gist
of a multiband compressor. It's got the same
settings as a compressor, but you've got five
bands where you can apply specific compression
onto each band. Probably wondering, why
would you want to use this? Well, if you heard when we used this compressor over here, it was applying the compression
across the whole max. The low frequencies are getting the same compression as
the high frequencies. But if you use a multiband
compressor with this, you can apply specific
compression just to the lows. Maybe on this low
band over here, we want to add some compression. But if you take a look at
these bands over here, there is actually a slight bit of compression that's happening. As you can see,
there's a ratio just to get everything so that no
compression is happening. I'm going to go to each band
and turn it to 11 is to one. There's going to
be no compression happening to each band. What I just want to show you is what it sounds like
listening to each band. There we go. There's actually no compression that's happening. I can click on a band
over here, I can solo it. That is the low band. This is the low mid band, which is basically going from 80 hertz all the way
up to 320 hertz. Then you've got the mid band. This is 320-1 0.2 kilohertz. The high mid, that's from 1.2 kilohertz up to 4 kilohertz. Then finally, the last band, which is 4 kilohertz, all the way up to 20 kilohertz. Now I'm just going to cycle through them so you can
hear the difference. Low band, the low mid. If you take a listen,
this is actually occupying a lot of the bass, where this had mainly
some of the kick sound. Then the mids you can hear the acoustic is most
predominantly over here and you'll probably have
your vocals here as well. Then the high mid, getting the high frequencies of the guitars and a bit of
the snare punch there. Then the high band,
we're going to be hearing things like
the cymbals over here. Beginning idea here that
specific instruments fall within specific frequencies and you can go into each band
and compress them. Now, before getting
into compression, I just want to show
one other thing. These are the default bands. But you can actually go in and change the crossover points. Or if you didn't want a band, you can go here and remove it. I can basically have
how many bands I want. Maybe I only want three bands
then I could use that or I could bring back these other
bands and have more bands. And you can just
grab the handles over here and tweak them. What you probably want to do is solo band focus in
on the area here. I want to focus in on the kicks. It sounds good. Going over
to the low Ds on the base. Just changing the bands. I want to focus in on the
low mids of the acoustic. The mids it's going to be in the snare and the acoustic
strumming and then the highs. As you can see, it's quite
easy to change over where you want to focus these
specific bands on. Also, you do have a mute so I can play
back with the bands. Maybe I don't want to hear
the mids sounds quite scoped, maybe take the
harms out as well. I'm just giving you
a very good idea of what each band sounds like. Also you can bypass
now, I'll get to those. Just want to jump for one
band quickly now and just change the compression
setting so you can hear what's happening with
multi band compression. But in future videos we'll
go into more detail. I'm going to play back on this low mid band
I want to slot, then I'm going to
increase the ratio. You've got two thresholds. If I pull down this
high threshold, you'll see that there has
a threshold over here. I don't want to use that
because that's actually creating expansion
and compression. I can use the low
threshold and pull this down to create my point that I want maybe have
more compression. You can see some gain
reduction that's happening. Maybe make up for the gain. Then I've got auto speed set. I can click here and change
the attack and release times. You can see the compression
that's happening over here. Now if I set that, you can see the compression
that's happening. I can maybe do a
higher ratio for that threshold down even
more or I can even just drag over here and I'm
changing the threshold now I'm going to bypass that compression bases
signing a lot there. If I add taming the base
and making it sit better in the mix there one more time and then with
the compression, that was just a very
quick demonstration. So bleak, what you
could see there was I was able to focus in on just one area of
the frequency range and apply some
compression settings. Now I do want to point out
that multi dynamics or multiband compression
is a very complex style of compression and if
you push it too far, you can actually
ruin your mixes. One word of advice is just be very cautious when using it, rather use more subtle settings than crazy drastic settings. But in the next few videos, I'm going to show
you how to use it in action with some examples, and you'll get a better
understanding on multiband dynamics or
multiband compression.
21. Using Multiband Compression on Buses and the Master: Now let's take a look at
multiband compression inaction. First, I'm going to use it
on a bus like a drum bus, and then I'm going
to show you on the master output using it as a mastering bus
processor on these drums. If I play them back, I find that some things
are a bit uneven and I don't want to go back
to the mix to fix this. What I want to do instead is use a multiband compressor
and help me sort out the mix issues
that I want to get to. I find that the
snares a bit loud and the dynamics can
be controlled and the low end can be tighter with the compression and
bumped up level. I'm going to add an instance of the multiband
dynamics processor. I don't need to use
all five bands. What I'm going to do
is I'm going to turn this band off, as
well as the mid. I'm going to turn all
the way over here. What we've got is three
bands essentially here. This is the mid, but
it's actually the low, this is the high mid,
but it's the mid band. And then this is the high band. By turning this
off and the other, I'm able now to
have three bands. Just to focus in on three areas. To starting off, I'm going to solo this mid band,
which is the low band. And I want to focus
in on just the kick. I'm hearing too much
of the snare there. That's about the kick that
we want to focus in on. Then going across onto
the mid band, this, I just want to maybe push out a little bit about
maybe 3.4 kilos. I think we're hearing mainly the snare there and getting the slap of
the snare as well. Then on the high
band, this is mainly hearing the reverb and the high hats and the
overhead and the remarks. That's our three
bands. Now let's jump to the low band On this, I want to add some compression. Just even out some
of the dynamics and push up the base level. I can go for a high ratio
of about five to one. If I pull this low
threshold down, I'm only get gain reduction right at the end there
with that low threshold. But instead I want to
push up this gain maybe by about ten to 12
DBs quite a bit. And then pull down
this low threshold until we're getting some gain reduction and
compression happening. There may also, instead
of having auto speeds, I can have a longer attack, so it picks up that
initial transience with a short release before
the base is a bit low. But now with this low band, we're pushing up the base
and just controlling the dynamics of it going
across onto the mid band. Here, I want to tame
down that snare. What I can do is go
for a high ratio of about eight to one. Let's set the speed, So I want a slower attack
and a semi short release. And I'm going to pull
down this threshold till I get some gain
reduction happening. That's evening out that
sharp attack from the snare. And then finally
on the high band, I'm going to do something
different here. What you can do is push
the ratio all the way up, so you've got a
super high ratio. And then you can pull down this threshold,
hear it in action. That's just going to really cut any high peaks that are coming through as you
can see over there. It's not really
doing anything with regards to compressing
the whole band, just catching anything
that goes over. Now hearing it
within context with all the three bands
before, it was like this. Now with the multiband
compression, quite a big change. You're hearing the kick
the levels louder, but it start overpowering
the drum mix. And that snares, if it's
softened with the attack, snare bit loud, base, a bit muddy and low, and
then with the compression. Very nice. That's how to use the multiband
compression on a bus. For example, here I'm
using it on drum bus, but now let me show you it as a mastering effect
on the main output. So the master bus
is going to get a multiband
compression with this, I'm going to do something
a bit different. I'm going to jump for preset, so I'm going to go to master and use this as master
as a starting point. And then we're
going to go in and tweak some of the settings. But basically what
you want to do with a master multiband compressor, you don't want to
do drastic things, you just want to do
some subtle changes in the compression on particular bands to help even out the overall
dynamics of the mix. If you need to, you can go to the output section here
and gain up a band. If you need more, let's say
you want some more lows, you could boost this up, or
some mids, you can do this. Now let's hear the whole
mix with this compressor, but before I'm
going to bypass it, so you can hear what
it sounds like before. Guitar sound a bit,
boomy, kick a bit muddy, snare bit loud guitars also need to be softened a
bit with the corporation. Now this is after here again. Before now it's very subtle, but it's definitely doing
a job with evening out the overall dynamics
of a whole mix at specific frequency
bands on the audio. Now I want to go in and slightly tweak this preset se can
hear what's happening. Let's first, so each band, so we can hear what each one is. This is the low band, focusing in on the kick and the low
bass there in the low mids. Definitely hearing
the bass guitar here, a slight bit of the kick, some of the lows on that synth. Then the mids here is definite, more focused in on the
guitars and the snare. The high mid, you're getting the slap from
the snare there. And a bit of the high
end of the guitars, you're hearing the cymbals. A bit more of the high frequency of the guitars where
it's strummed. As you can hear, there's
different areas. We're hearing
different instruments in the frequency range. Now let's go into each
one and see if we can add different types of
compression on the lows here. I could maybe push up
the ratio maybe to about 2.5 Pull down that threshold till we're getting a
bit of gain reduction. Just evening out those dynamics. Moving over onto the low mids here we just also want
to even out the lows. Also a bit of a
high ratio of about 2.3 to one pull down
that threshold. I actually want to do a bit more compression on this band. Going cross onto the
mids, same thing. Maybe a bit of a higher ratio. I actually don't need to do too much compression
on this band. I just wanted to push up that ratio and just catch
the peaks over here. That should be good.
Then going over to the mids for this, we can also have a
slightly higher ratio. Just pull that
threshold down till we're getting some
gain reduction. Then for the high
band, I want to do something slightly
different over here. I don't need the ratio pushed
all the way to 20 to one. I can pull that back
to maybe 8.5 to one. Let's get a slight bit of
gain reduction happening to even out dynamics
as you can see. Get this high threshold, this allows you to
set some expansion. When it hits this point, there's going to be some
compression happening. If it goes to this point, it's going to be expanded out. Okay, that sounds great. Now let's take a listen with it within the context
of a whole mix. So I'm going to first bypass it. As I mentioned, based selling flub kick needs to
be tightened up. Snail can be better
with the dynamics. Now with a multi band
it's very subtle. Stephanie evening out the
sound again as before. Take a listen to the bass
in particular and the kick the low area. I'm it now. It just feels a bit tighter. If I wanted to, I could use these output areas
to change each band. So maybe I want to
push up the lows, maybe I want to
pull down the mids. Now watch as I pull it down, it scoops it way too much. You just really have
to be careful on how much you change these things. Maybe a nice way to work is to enable edit all
relatives. Now watch. If I boost the base, it
boosts all of the bands, but it's actually just boosting them all relative to each other. I'll go to the mid band. It's adjusting each so
it's not drastic changes. This works really
well when using as a mastering process because they want to do drastic changes. Mix highly recommend using the edit al relatives when
you're making changes to the outputs and also
using lower ratios and not too much crazy
thresholds with crazy amounts of gain reduction
on the master output, you're doing some subtle changes to even out the overall mix. That's how to use the
multiband compressor on a bus. For example, here
I showed you on a drum bus and to use it
as a mastering processor, as you've seen, little
bits really go a long way. Now, I'd highly
recommend, if you want to use multiband compression depe, go do some more research
on this topic because it is quite a complex topic
and the more you know, the better that you
can use the sly.
22. Using a Limiter: In this video, let's take
a look at the limit, what a limit is, and
how you can use it. First off, I'm just going
to add the limit on my main output so you can see what the
plug in looks like. Now, the thing about a limit is a limit is actually
a compressor. It's a compressor
with a high ratio. A ratio of 21 or higher
is actually a limit. Just bear that in
mind. There's a lot of parameters that are very
similar to a compressor. It's just a compressor
with a very high ratio. What that means is
that the threshold for this compressor
essentially becomes the limit of the volume level. You can use this to increase the perceived level
of your audio, and that's why it's a popular
effect to use in mastering. So you've done your mix
and you listen to mix, and you compare it to some
other commercial releases and yours is slightly softer. Well then you can use a limiter to increase that
perceived level, but not add any clipping or
distortion to the sound. Let's go over these parameters and I'll show you how to use it on your main output to increase your perceived
level of your audio. The starting off
you've got input gain, so this is going to increase the gain that's pushed
into the plug in. Then you can set the max
ceiling with the ceiling, you can set the
ceiling of your audio, meaning that your audio will
never clip or go above that. So if I set my ceiling
at about minus five, that means if I push
up this input gain, it'll never go higher
than minus five DB. And that is great because
it just allows you to have no clipping or any
distortion to audio. Like I mentioned, the threshold basically becomes
your volume level, meaning you can set point. As you're pulling this down, you actually got some
auto gain that's happening that's also
increasing the perceived level. There are two different
modes within this plug in. Mode A is the more
cleaner version of it with no distortion, but the limit or response
is a bit slower. But if you go over to mode, this is a quicker responding limit. But it does add in some
coloring with some distortion. Finally, you've got an envelope where you've got some
fixed attack times, you've got slow, normal, fast, and then you've
got the release time. Now what I recommend is set your ceiling at
about minus one. You don't want it
to set it to zero because sometimes there
may be some peaks that, and this will cause
some clipping and distortion setting
it at minus one, you've got that room to let a
clip go through if it does, but these things work so well that you're
actually going to have no audio going above minus
one for the threshold. Let's set this at
minus one as well. Now let me play back the audio. And I want to show you
as I increase this gain, how it increases the
perceived level. But before doing that,
let me actually just pin this over here and
add a level meter. Because I want to
show you how loud the song is that I'm
going to be using. Now the great thing
about this meter is you can pull it like this to get
a really nice vertical view. I'll pin that as well. This
is what the song sounds like. You can see my level. Is it about -12 B for the song? Now I'm going to
enable the Limita. I'm going to increase
the input gain. This is going to give
me some more level. Now, I'm going to
push up quite high, so it's going to get bit loud. But just take a look here and on this meter it never goes
into the red or clips. Even when we're at about
15 D B of input gain, you aren't getting
any clipping or distortion and still retains the clarity of the
audio really good. Now if I take the threshold
and pull it down, it's also going to increase
the perceived level. You basically can work
between the input gain and the threshold to get where you want to
get with the audio. What I'd recommend is setting
the threshold to minus one, and using an input gain
of about six to eight DB. If you need more level pulling
back on the threshold. Now I'm finding that this
attack time is a bit fast, so I'm going to use slow and reduce the release just to make it sound a
bit more natural. That's what this
audio is sounding now like with the limit, let's bypass it to hear
it before actually. What a big difference. You can definitely hear a huge perceived
devil increase now with a limit, okay? That is how to use a
limiter to increase the perceived level on
your main mast output. Now let's see how we can use
it in a more creative way. I'm going to go over
to my drums over here, I've got some slight
compression and saturation and they
sound like this. Now let's jump for the limit. And I want to use some quite
extreme settings here. I want to take the ceiling
and set it at minus ten. Nothing is going to
go above minus ten. Now I'm going to play
back using mode with a fast attack and very short release and
increases gain and here, how much energy is
coming from it? And you're getting
quite a colored sound from the extreme use of the limiter here
that you can see how much gain
reduction is happening and it's really squashing the sodio. Very nice. Hey, back off a bit,
drop this threshold. Now we, using true peak, I could actually turn this
off and switch to soft clip. What soft clip
does is it reduces the square wave clipping
characteristics when the limit is clipped.
I've probably seen this. When you've got some
audio that's clipped, it reaches its head
room and squares off. Now with a soft clip, it's going to round this off, it creates a more natural
sounding clipping. When that occurs, it's quite nice to use the
soft clip just to give a more soft clipping sound to the audio where you pushing
it with extreme sings. Let's just play this back before so you can hear how
far we've come. This is the drums by themselves, then now with extreme limit. That's pretty, let's hear it within the
context of the mix. Everything here first
go with out the limit. Drums are sounding
very laid back out. Use the limit,
that's quite crazy. Define coloring that sound Going quite drastic
can maybe drop back on the gain
and the threshold and the ceiling. Pull that down. Before laidback with the heavy limit phe adds some to the sand. Try a sad in your mixes and see if it works. Or otherwise. Just use a limiter on your main output to increase
the perceived level.
23. Zzz Conclusion: Thank you so much for watching all the way through to the end. I hope you find it helpful, and now you know
a lot more about compression and how to use
it in your productions. Thank you so much for
watching this class, and I hope you enjoy
your journey with Studio One and your songs,
and your productions.