Learn Blender 3D: Create Tiny House | Kitai / Polygon Arcade | Skillshare

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Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction To Blender

      4:06

    • 2.

      Downloading Blender & ISO Camera

      1:08

    • 3.

      Design Basic House Foundation

      9:02

    • 4.

      Finish Roof Design

      15:45

    • 5.

      Windows and Wooden Beems

      10:15

    • 6.

      Design Fence and Garden Objects

      9:33

    • 7.

      Add House Materials

      22:44

    • 8.

      Outro

      1:05

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About This Class

Hey! My name is Kitai. I'm a designer and creator who has been designing for overĀ 5 years now. I've had the privilege of working with clients from a range of companies. I'm now fully focused on 3d designing so I hopeĀ you can learn something from me to also have a great career in 3d design and creativity.Ā 

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This class is aimed at all levels students who are interested in Blender 3D house design. This classĀ is a great place to start. It is perfect for those who prefer to learn by doing.

You will learn my process of designing a a tiny 3d house in the Blender software. What steps I take to get it done and some of my own design tips and tricks to making something look great.

All you need is Blender, the free 3d software to get started. You will also need to download Blender ISO camera add-on, It's completely free to get started.

This class is perfectĀ for developing useful modellingĀ skills in Blender.Ā  These skills are important for any artist to masterĀ when pursuing a 3D career. This course covers basic and intermediary skills set used in 3d animation, motion design, and video game design.

We will go in depthĀ on modelling a our tiny house, these techniques are resourcefulĀ for modelling workflow in Blender. You’ll learn the tools for modelling basicĀ exterior design, Feel free to follow along with the class example or make your own!

Meet Your Teacher

Teacher Profile Image

Kitai / Polygon Arcade

Creator, Designer & Animation

Teacher

I'm a 3D Designer, Animator, UI UX Web Design. I am the Founder and creative director at Arcade. I enjoy teaching others via Skillshare, and Youtube courses.

See full profile

Level: All Levels

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Transcripts

1. Introduction To Blender : Hi everyone, welcome to my new blender course. Today we're creating something quite amazing. We're creating a tiny house today, something that you can use for your own projects and blend or something that will teach you a lot of experience. And if you've ever fantasize about creating your own cartoon home, your own cartoon tiny house in Blender. This is your opportunity. So it's gonna be quite fantastic. My name is Kathy and I'll be your teacher today. So I've been using Blender for quite a few years now. And I've found that the best way to learn is to teach. And while I've been teaching, I've been learning so much more. I've also done 3D designing in my past careers. I'm fully focus on 3D design and so a lot of things are new for me as well. I'm learning a lot of new material while I'm also teaching. And I find that that's really enjoyable. So some of the core skills that you'll be learning in this class is how to use Blender as an intermediary or perhaps as a beginner. What I'd like to focus on in this class is teaching how to use basic material to build upon and incredible structure. That's the most important thing about my classes, is that a teacher that blender, while it looks complicated, it can be quite simplistic. You can use simple materials, simple boxes to create incredible structures in that 3D environment. These skills you can use for your own projects in the future, for your own career. These skills are easily translated into how to create other objects as well. That's what's amazing. If you learn to create one thing, I guarantee you, you learn ten skills in that project. You can use those ten skills to create a different objects or different project. And that's what's amazing about Blender is at the core, skills are repetitive and that's good for learning. Learning these skills are very important for beginners and intermediary blender users as its basic skills and it's enough to motivate you to continue, but not enough to over-complicate it. So you get the vote motivated, but it's the right amount to get you motivated and to get you to continue. By the end of this course, you'll be able to create some amazing structures and tiny houses, cartoon houses. The amazing thing about creating this course for you is that along the way, I've learned more about 3D design and that's what some magnesium because I'm teaching myself, while I'm teaching others, we're learning together essentially. And that's key. Best way to learn is to teach. Sometimes say yes, this class is mostly geared towards intermediaries and beginner blender users, but it can be used for all levels, but it can be used for all levels. That's essential. You can be a professional. You can be someone who's just trying to learn a new skill, whatever your task is, whatever your dream is. This course will help you along your blender journey. A couple of tools that you need for this class is the blender free application. If you're using Mac or if you use a window, you can download it from Blender site. I also recommend getting the ISO camera add-on for the blender application that's also free. Both are free. I tend to use the real game ISO camera that gives us a really good at perspective when creating this tiny home. So we will start by creating the base, the base of the home platform, a base that the home actually sits upon as well. Let's start creating the walls and I'll show you how easy and simplistic it is and how you can duplicate some of your objects and use them for different parts of your home. How you can make your home look more authentic. I will do a full walk-through. And most importantly, I've simplified it enough so basically everyone can follow, and that's, that's really key. But towards the end of this course, we'll add materials as well with add playful objects to bring that cartoon sense alive, to bring the animation vibe alive. And ultimately you can use this as an example for any client projects in your future projects, in your personal projects. So to summarize this quickly, you'll be making a tiny home. Some fun, playful, something lovely, and I hope you share your work with the community. After you've created yours. Render your work. Share the image to our community so you can get my advice and I'm looking forward to seeing what you create. I really harm. That's gonna be, that's going to be quite amazing to see what you create. So let's get this thing started. I know you're excited. I'm excited as well to see what you create, to see how you use colors. I use objects to create a completely different home. So what I've created, I want you to experiment and that's key. So I look forward to seeing you in the first lesson. Let's get started. 2. Downloading Blender & ISO Camera: Everyone, welcome back to my new course. Today we've got a really exciting project. Today we'll be building a tiny home. And this will be quite excites and projects. So I'm happy that you're here to join us today. I've got blender open up and today this is what will work from. So the first thing that we need to download is Blender itself. Let's get the blender app download. So if you type in blender on Google, you'll get the options at the top. You can download it for Windows, MacOS, Linux, and other applications, or the software's other operating systems. So this is the first app. This is a free software, by the way, free 3D software. Things you can do a blender are truly incredible. I've seen people done some amazing things with Blender and it's just incredible, absolutely incredible. The next software that we need to download is an add-on. It's an ISO camera for Blender and it will show up at the top. Quite usually it's by the Creator, Jason I Carter. This is a add-on. You don't absolutely need this, but I do recommend having an ISO camera. And this say add on something that you'll just install within your blender application. 3. Design Basic House Foundation: Now to install your add-ons within the blender app, you have to go to Edit, then go to preference. And right here, and then right there you'll see all the options for your add-ons. Now you can just click install and install your add-ons from your downloaded files. That's how easy it is to install Blender add-ons. So today with an AB blender app, I usually just delete everything. It's not just a cube, but I delete everything. Let's save our file. We're going to save our document. So by saving your file, you got to click Control S and that saves your file and give it a name. It's a good practice to save your documents as often as possible. If I click number one on odd number pad, we can now add an image. And I would like to add our example. This is our example. This is a quick click and drop into the blender app. This is our house that we will be designing. So it will look something similar to this. And what a lot of people can do is use this for client work. Sometimes you get a client project and they asked you to design something quite similar to that. So let's just move this out the way. We just need this in the background. We don't really need it in the forefront, but we need it in the background. It's not absolutely necessary, but it's helpful just to follow along. First one we want to create as a base. So if we click Shift a, we will be able to add a plane. And now we can scale our plane to whatever we'd like to be honest, and this is where it gets exciting. So we're going to scale the plane to around there, just around ten. And then what we can do is we can tap them by clicking shift. And now because we've got the edges selected, these edge vertices, we can now basil the edges. So if you click Control B, you've got the bezel option, then click V, This will give you the option to bezel your edges. Now we can bezel off edges. Very, very simple stuff. Give it lots of bezel. I would say at the moment, I've got around 20 vertices. Might seem like overkill, but let's go for 15 vertices. Now we click on a to get everything selected. And now we can extrude it and we can have this as high as we want. In fact, we could easily create a little skyscraper. Just by easily doing something like this. We could easily create a skyscraper. Look at that. This is just simple design elements that we're using and easily creates an amazing structure. Something simple either we can easily create anything in Blender and that's, that took me no time, but I just wanted to show you something simple that we can create. Let's just undo all of that. But I'd just like to show you simply how you can just create simple structures sometimes. But what we want to focus on is creating our base and not say just around there, tend to look pretty **** good. Now what we'd like to do is to add a bezel modifier. And there we have a bezel modifier. It doesn't look too good at the moment, but if we tap back in, now we can add some Add select. We can actually add some Add select, and now we can affect it. Look at, look at the difference. You just click Control R. Now we can add a vertices like we can, we can affect it in a much different way. So I would say just around there tend to look pretty good. What do you think? Do you think it looks good so far? I'd say that looks pretty good, but if you wanted to expand it, you could expand it on the z-axis, use an S, Z and expanded a little bit more. You can look at the Edge. It's a bit rough. So what we can do is click on Shade Smooth. So now we can move this image. Let's just move it into the center just to get a better perspective. So from here we can start putting up the walls for our home. So let's add a plane right there. And we're going to scale this playing out. And we want to rotate this plane and the z axis rotate at 90 degrees. Now we can extrude it from the home. So let's just designed to back first. So we want to press S x and we want to expand the back because this is the back of our house essentially. Now it's a bit too tall. So we're going to scale it down using S, Z on the z-axis, scale it down a little bit and use G to bring it down a bit. And obviously we want to bring it backwards just a little bit, but obviously not too much. We can possibly just expanded a little bit more, just about there. So now the amazing thing is that we can tap in and go to edge, select them from Ed select we can actually extrude these edges. So I can extrude these edges downward, and then I can extrude these edges across once again. And this is essentially like where the garage will be. Then we can extrude the edges one more time. We can bring the edge just around there. This is essentially where the front door of the house will be. Essentially, it's the same thing with the with the edge of the back. We just extrude it along there. Now if we look from top view these edges, we actually want the edges to be similar. We want them to be close to each other. So around that line, I'd say right there, Let's move it along a bit more. Let's move it along a bit more. And that looks pretty good. I'd say that looks pretty good. So that's the base design. So now we can actually add the roofing of the house. So if I click on the face, face select, you got to click number two for Face Select on your keypad. And I can duplicate this face and press right-click and then press P to separate this face, go into object mode, and then we can select the new face and carry it up. Having this face selected, we can click number one on our number pad and we can actually rotate this face along the y-axis. So before we can do that, let's just set our, let's set the origin. Let's set the origin to object geometry. Origin to geometry. Now the origin point will be on this actual objects. So from there on we can just scale it better. It just gives us more precision. Now we can actually rotate it almost on any direction. So of course, the next step is to rotate as object. We can rotate it on the y-axis. And right now we just like to rotate it. Let's just say about, about 50 degrees will rotate it about 50 degrees. And if that doesn't work, then we can always change it a bit later. But looking at it now it's clear that we need to expand it a bit more. And let's just bring it down so it actually connects to the home. Now with this, the amazing thing is that we can easily just add the solidify modifier. If we add the solidify modifier at instantly gets a, an identity and it instantly get some, gets weight. And it's the same thing with the rest of these corners. We can easily just add a solidify modifier. And essentially they now have walked. There is now a wall, so we need to attach this a bit more. So let's just move it along. Let's just move it downwards on the z-axis and move it along on the x-axis. So that will do for now, that looks a little bit better. Now with the wall face and the back, it's the same thing. Duplicate, right-click, Separate. That's going to object mode. And let's select that face which is separated from everything else. And let's move it up. So now essentially what we need to do is essentially to scale this up on the y-axis. You don't need to scale it to larger scale it a little bit. And then of course we need to rotate it on the x-axis and just rotate it to connect with the back just over there. So you can always pause the video if it takes you some time to do this. Now from here, obviously we need to fix these issues that are recurrent right there. But before we can fix these issues, let's just duplicate this one and let's just bring it across right there. And what we're essentially going to do is to just rotate this. And if we rotate it 90 degrees, that's what we get rotated 90 degrees on the y-axis. And now we can bring it across. And of course, we can just scale it up a little bit. If we scale it up a little bit like that and then move it across on the x-axis. It looks a lot more connected. Now of course it's not looking too connected, so we do need to connect it a little bit more if we rotate it around the y-axis, just a bit more. And essentially what we want to do is to bring it down, so it just connects a little bit more. And we can obviously scale it down on the x-axis as well. Scale it down on the x-axis a little bit more of course, and then bring it down using g. So we get closer, it's actually looking more connected more and more, but it's clear that we need to, we need to rotate it a little bit more. And that right there, this is looking much, much, much better. Look at that. That's looking pretty good actually. I know you're probably worried about the bag, but I promise that's a bit easier to fix. One. We actually want to rotate this as well. And of course we would like to get this move across on the opposite side. So what we can do is that we can just rotate this on the x-axis. If we rotated about 100 degrees and then bring it across just around there, That's just bring it across a bit more until it's connecting to our wall right there. And we actually need to move it up just a little bit right there. And that's looking pretty good. 4. Finish Roof Design: So it looks like a mess of course. But I wanted us to be in this problem because I wanted to show you how to fix these problems. Now with these two corners, you can see that there are protruded. They are definitely protruded. So let's just extend them a little bit on the z-axis. That's looking pretty good. And it's the same thing with these ones. Let's extend these ones on the y-axis. That's definitely a little bit protruded. Now, in this one, with this one right there, what we need to do is simply just, Let's create some loop cuts. We want to create some loop cuts because this is essentially where our window will be. Let's create a few more loop cuts. That's pretty good. That's where our loop cut will be. Now, it's time to make it look a little bit better, of course, because I must think you'd be worried by now. It looks, it looks, it looks actually kind of cool from the top. So the first one we'd like to start by fixing is of course this one. Let's just continue fixing, fixing this one since we already created those loop cuts, first one we'd like to do is to create an additional loop cut right there. And we want it to be within those panels. So if we look closer, the loop cut, I want it to be right inside there. I don't want it to loop cut to be too visible. We want to create an additional loop cut for this area right there. And it's a similar thing. I want it to be inside the building. So now it's inside of the building and that's looking pretty good. And additionally, let's create another one right there at the edge. And I also want this one to be right inside the building as well. So now what we can do is just dissolve these vertices, does all these vertices, and this is how simple it can be to just fix our problem. So that was a problem. Now we can just dissolve these vertices and get these problems removed. Continue to dissolve the vertices until we get to there. If you look inside the building, you can clearly see that there is this there, that part is still there. And as of right now, we actually don't need to do much because if we wanted to, we could easily create an attic, extrude this. We can either create, create a wall inside of our home, or we can extrude it and create a high-tech or even perhaps an outdoor pool area. But I just wanted to show to show it off. Like there's so much options that you can do where we're Blender. It's endless. Now with this, it's essentially the same thing with this part. We tap in and we're just like to create some additional loop cuts. So I need a loop cut right there, but of course I want it to be within the building. I want my loop cuts to be hidden, like they, they should be hidden. And here's another one, and let's just hide this loop cut as well. Now if we select this vertices, just dissolve vertices. That right arrow has made our vertices disappeared. It's gone. It's gone, it's, But if we go inside the house, it's everything's fine. It's not a big deal. Don't worry. That is essentially what we'll be doing. So let's create an additional vertices. So if we tap in, we have to create some additional vertices right around there just to safeguard our, our object so that we have a loop cut just around there. What we need to do is just to dissolve these loop cuts, including this one, we can dissolve that loop cut right there. Now we do need to add some additional loop cuts, one just around there. Once again, it should be within the object or just below the object. We can actually move it up a little bit within the object by clicking double G. And let's do an additional loop cut right there, once again within the object, all hidden within the object. Now what we can do is definitely to get rid of this loop cut. And with this loop cut, we can actually bring it backwards, which might not make much sense because it looks completely bringing it backwards. It can really affect the shape. Either if we bring it within, it ultimately hides that part of the design and we can now adjust in the home. And there it is, right there within the home so we can bring it up a little bit more so it looks a little bit better. And then of course, bring it backwards a little bit better. So right there, it looks perfectly fine. And everything is good from that, from those angles. So let's add a simple plane right there. Let's rotate it against the wall towards yourself. So once we've got our wall, we can tap in these two vertices. This is just a simple plain with a solidify modifier. We can bring down these vertices and then we can bring them towards us. And this is using the y-axis, we just bring them towards, towards the center. And if we go back out of x-ray mode, this is what we get. We get a really nice object. But I think it could still do with little improvement. So let's move it up a little bit. And if we go back into edit mode, these two vertices, we want to bring them down a little bit more. And perhaps the center them a little bit better. So that right there is looking pretty good. Let's save our work so far. We've done pretty well so far. Now from here we can continue to adjust this part of our object. Obviously, the next step is. Bringing it downwards at the back. So if we tap in, we can start by deleting some of these vertices will actually dissolve the vertices, I should say. So what I've done is created a couple of additional vertices right about there. We can move our vertices along whichever direction we want by basically double-click and G would have vertices at the top. We can now dissolve this vertices just like that. And just like that, it has gone. However, our design still looks pretty good, but we need to expand our design a little bit. So it basically covers up our home. So we can expand our design, usually on the y-axis that I've used. And what art can do is bring it up just a little bit. If we view this from number three on a keypad, we can actually bring it back just a little bit. So it's essentially just sits in right there and it looks pretty good. Now if you find your objects protruding at all in your home, you can just go to Edit mode, click on these two vertices and essentially just bring them across a little bit with this one from the face view, click on number 01:00 A.M. I, a number pad. We can bring this one forward as well. And there it is. That looks, it looks pretty good. So that's how you basically get rid of these protrusions if they're if they're protruding at all, any protrusion at the back isn't too bad to be honest. It looks like we've got this object protruding from the back, but it's not as bad as it looks to be honest. So at this one, what we can do is just bring it forward just a little bit with anything protruding, the bucket isn't too bad, but now we can just fix up these two panels. So it's the same thing that we did before, similar principle, but it can be a little bit complicated at times. Let's create some new vertices. That's great vertices right there. With this rare to see, we can just, can just delete that vertices. And now with this vertices, we can actually bring this vertices within the home. And it's similar thing with this vertices, we can actually just bring this vertices within the home as well. And it's the same thing with this side, Edit mode. Let's go to x-ray. Let's add an additional vertices right there and delete this vertices. And let's move this vertices back a little bit. Now what we can do is just move this vertices back a little bit so I can move this vertices towards us. But obviously it opens up a loop right there. And we would like to close this loop ideally. So let's bring it backward a little bit. And it's the same thing with this one. Let's bring it backward a little bit on the y-axis. And I'm just using Gy to move these backwards. So that's how it's looking so far. And to be honest, that's not too bad for the tobacco farmer. So what I just realized with this is that our roof, roof was just not leveled. It wasn't leveled at all. But this is a simple fix. What I've basically done was just expand the roof. And I literally just yeah, just to expand a roof and move it around a little bit. So it actually turns out it's not that bad. So I just expanded it and move it around just a little bit. But you can see it needs possibly a little bit more expanded just to connect up with the top of our roof right there. So that's definitely more connected. But I hear you asking, what about the back? Well, this is where it gets even more interesting. And what about this corner right there? Well, all of these vertices. So these vertices, we can actually move these vertices within the center. With these vertices, we can move these vertices along. So we can move these vertices along just around there. But let's move these vertices as well. Let's dissolve these two vertices right there. This makes things a little bit simpler for us. Let's move this vertices along there. It's the same thing with this vertices. Let's move this vertices along with our boundary. At this vertices, we can just move this vertices downwards a little bit and continued to move it across this vertice you right there, that's affecting us a little bit. Let's just dissolve this vertices. Now we only have one. And let's just move it across, just like that, just hide it within the within the home. And that essentially kind of fix our problem. We still have a little bit of a problem right there. But that problem is due to this vertices. And if we dissolve this vertices, it essentially fixes our problem. Now we don't have any more conflict and issues just like that, just by removing a few vertices. But this is actually a good point. It happens to every, every designer. You get into issues and you really have to figure out how do we fix these issues. They get so confusing, but how do we fix these issues half of the time. So now with the back of the house, we need to expand this house, I believe. So. Let's tab in. Let's go to Face Select. And we've got that face selected. And we can just use g and y to expand our house. Just expand the back until we get somewhere. That's that we're happy with. And now with this one actually, this is something that we can try to do. With all these vertices selected right there, we can actually expand this part of the house kind of like that. So if we expand out there, how does this look? From the top? You can see that it doesn't look the best. So, so somewhere within our design, there is an issue. So if we dissolve these two vertices right there, once again, that sorts fix our, our issue. Wow, look at that. Fixes a lot of the issues. So sometimes vertices can be a problem, and essentially sometimes you just need to, need to move them around to fix, to fix the problem. Now, back tap into our home. We still want to expand this expand this wall, bring it back until it connects to the back of our home. And believe it or not, this, this is not useless. We can actually bring this backwards as well. And we can perhaps still use this some way. If we tap in, we can actually delete. We can actually dissolve these vertices as well. Perhaps we can dissolve these two as well. And if we look at that, that's still useful. There we go. Simple solutions for issues that might seem complicated at first. If we tap into this panel, these two vertices, we can now extend these vertices outwards around there. So you can see one of the panels at the back of her house. One of the panels needs to be moved alert a bit like that or rather it needs to be needs to be rotated. Yes. So if we rotate this kind of like that and then we expand, that will fix a lot of the problem. And then of course, we do want to bring this across and connect it with the rest of our home. And that looks a little bit better. And of course, I can always reduce the size. Once again, we can actually raise this out of the object. So it just looks a little bit better. Actually that cutting the building looks good. That's not too bad. If you have anything protruded like this vertices, we can just move it inwards into the home, just like that. Very simple. Now, this part of our roof, It's the same thing we tap in. And of course we would like to create a loop cards right about there. Now with this one, we can dissolve this loop cut. And now we've got that look at that, that looks brilliant. So how did we fix all of these issues? Obviously, we run into problems, and I would rather show you how to fix those problems. Now the corner for our house, it's a similar problem, but with this one is honestly quite easy. We just need to scale this up. Let's set origin to geometry. So we can actually just scale this upwards and let's move it along. And nowadays vertices we can just move them into place just like that freehand it, we can freehand it. Move these vertices into, into place. And sometimes this is the best way to work is freehand. And sometimes the best way to work is to fix your own problem. Like if you, if you run into a problem and you can fix your problem, that is an essential skill to have as a designer. I'd rather show you how to fix these problems. Now with these edges, they're a bit to protrude it too much. We can just select them all and press G and bring them in words just a little bit. It doesn't need to be too much and that's looking better. Starting to look like a Simpson's house. That right there is the basis of our home. But of course, let's not forget about this unspoken piece. Let's tab in. That's, let's use X-Ray mode and let's create an additional vertices right about there. And now, of course we can just dissolve these vertices. And once we tap out, that's how our home looks. So that's actually pretty good. Pretty **** good, I'd say. So now that we've got the basis of our home, we can start to design some of the, some of the objects, but we can actually increase the width, the size of our roof and our building. We can increase it by two. And immediately this, this, this has an effect that's, this looks better, it looks different. It looks a bit more, a bit more solid. Now let's continue design in our home, around the home, underneath the roof, we do have a roof line right about there as well. You can you can see that we can just expand this a little bit just to connect with the rest of the house bottom. And with this one, we can actually just move this up just a little bit. Now we can expand this just a little bit as well. And with some simple adjust and with some simple adjustments, that started to look a lot better. A lot better by far. Now with our home, we can make it a little bit different, just like our spoken about previously. We can add an additional loop cuts righ right around there. And with these vertices, we can actually extrude and, and bring this, bring this forward. So right there, we can have like an attic or a balcony. We can pretty much have anything we want. 5. Windows and Wooden Beems: So now it's time to add some beams. And around the house, we've got we've got a drain system like a pillar around the house. So starting from the wall of the building, we can start adding something right here. And if we add a cube, we can scale this cube done around to that size. And we can then expand this cube. And then we can, we can obviously reduce the size, reduce it in, and bring it down. But this is something that is on the home. We can once again duplicate and rotate, rotate about 90 degrees, bring it outward. And this, you probably guessed right, is for this sized. Let's bring it down on the z axis, on the x-axis, bring it down on the x-axis. And of course it's now, it's now protruding outside the boundaries of the home. So let's select both and let's bring them both down so they're on the same level essentially. And with this one, It's another duplication. We bring this one outwards and then we bring it across. And then we would like to scale it down on the y-axis once again. So there we go. That's already starting to look a little bit better. With these objects we can duplicate once again, we can rotate this on the y-axis 90 degrees, bring it outward on the x-axis. On the y-axis is actually rotate this on the z-axis 90 degrees and carry this across. And now let's just bring this down into our ground. And we can expand using the axles. We can expand just a little bit. We can bring it within the boundaries of the home a little bit more. If we go into edit mode with these vertices, we can bring those vertices down within the building. So that's, that's already starting to look a little bit better. So yeah, you can see there's a wooden structure within the within the building. And essentially that's what we'll be creating right now. So let's go ahead and let's continue to create these structures. So additionally, there's a structure right there. And if we move our image across, we click number one, an odd number pad. We can get a face perspective. Type in. Select all of these vertices. And let's bring this upwards. Now. This one we can, we can duplicate once again, and we can bring this across, select all of those vertices right there, and bring these upwards, of course, but these beams, it's looking good so far, So far, so good. So with these objects is a similar thing. Duplicate and drag this object across on the x-axis. This object, It's the same, duplicate and drag it across on the, on the x-axis. Once again, let's bring this beam towards the part of the home a little bit more. And let's bring down these vertices a little bit more, just so it looks overall a little bit better. So now, in terms of the structure of the home, That's looking better. Now what I've done is actually, I've just, I've just duplicate one of these objects and essentially rotated on the y-axis. And I brought it down to the ground and just move it across and essentially expanded it. That's essentially what I've done. And this just gives us a lovely base. But we would like our work to look alert a bit better, nice and professional. So let's tab in into our objects. Let's move these objects up a little bit on the z-axis. So it looks like that. So it looks professional. And it's the same thing with these ones. These two vertices move them upwards. I'm using G and I'm just moving them apart. With these two vertices, we can move them upwards a little bit more and that will, that will essentially solve our problem. This vertices over here is the same thing. Select these two vertices alone and move them upwards just a little bit. And thankfully it's the same thing with these ones tab and select these vertices and move them upwards just a little bit. So that right there is looking a little bit better. But if you wanted to give it a more arcade look, we could move this object backwards just a little bit. So it looks like that. And now that looks pretty good. Now if we move this upwards and put this at the top, that even looks better. Now thankfully, that already looks pretty good. That already looks pretty good. And essentially what we're going to do, we will put a transparent mirror right about there. And we will perhaps put a light in the home. So this house, it will look a little bit different from the house in the background. That's the point. This is just an example, but our home should look a little bit different. Let's put a plane right there. Let's rotate this, Let's rotate this plane on the z-axis. And let's scale this plane upwards. Let's scale it on long. And there you go. Let's bring this plane upwards, just around there. And let's add a loop cut. We actually want to add a loop cut somewhere around there. And now we can actually just scale this down just a little bit and we can move this across on the z axis, on the x-axis actually, let's move it downwards just a little bit. This will be our window. This will be a transparent window and currently it's at the back. So let's just, Let's just move it up just a little bit. But that essentially will be our transparent window, that will be our, our glass transparent window. We can actually just hide it for now. But now let's create a chimney. We would like to create a chimney right about there. Let's add a cube, and let's scale this cubed down. No one wants a gigantic chimney. Let's scale the cube up on the z axis, and our chimney needs to be a little bit higher. Let's continue to scale our shouldn't chimney up, so that's looking pretty, Pretty much better. If we tab and go to the face, will be able to add some loop cuts to our chimney. Add some loop cuts just around there. And let's dissolve this part. And now with these two vertices, we can add a, we can add a face. For these vertices. There we go. So now it actually has a face and it's the same thing with this side. We can now just add a face that vertices. With these two vertices, we can actually see what the face right about there. We can actually intrude. There it is. And now we can just extrude our vertices so that right there is a pretty good, Pretty good, good ones so far. Now we want to select this face group right there. So we've got the face group selected. Now, let's intrude, and then we can expand. There we go. Then we can expand. Let's add an additional loop cut right around there. And now with the Face Select, when I click Alt and select the face right there. Now we can actually just extrude that right there. That's already starting to look better. Now let's, let's not forget about our window. We do have a window, or at least we should for a window around this part. And now what I'm actually doing, I'm doing, I'm using the knife tool and I'm actually just cutting out my my my window. So this makes a lot of sense in a lot of circumstances. Or we can go to Face Select and we can select this face. And all I really did was just used a knife tool, knife tool right there. And that's, that's really easy. We can do whatever we like with this. We can actually inserted if we'd like. And then of course we can delete that face. But truth to be told, what I'd like to do is to separate this, this face right there. So now it's separated. Let's tap back into our structure. And with these face, with these faces, we can actually just extrude these phases. We can extrude, just add that then we can possibly expand, do whatever we'd like. But for now, extrude and tends to, tends to be the best idea. So we can extrude. Then we can select these faces one-by-one, literally one-by-one. And we can actually expand this face if we'd like. We can do anything we'd like. But I'd say for now that that's okay. This will be our Windows structure. And now what I can do is to duplicate this. And from the, from the edge, we would like to, we would like to bring this size down. But first let's set the geometry. Let's set the origin to geometry. Now we can bring this down, we can bring it down little by little. And now we can actually just move it, move it upwards if we'd like. This is all part of our window structure. Now to similar thing with the, with the window for one, we can reduce the thickness and then we can just bring it forward just a little bit. So that already is looking excellent. That's looking much, much, much better. What I've done a little bit is just raise this roof up just a little bit. Just raise the roof line. The roof line of our home. We basically just clicked on the roof tabbing. And with the vertices at the top, we can actually do is just move these vertices upwards a little bit. So naturally our window object needs to be rotated a little bit and we can just rotate this on the, on the x-axis. And once again, let's just bring this out just a little bit. Rotate once again on the x-axis. And that's how it looks so far, so far, so good. 6. Design Fence and Garden Objects: Now under home, we've got a little fence system right about there. And there is a curvature to this fan systems. Let's create a plane and let's rotate this plane on our x-axis. So it's a tiny little fence. We want to bring the size of this plane down. We want it to be out of the earth just a little bit, but not too much. Want to scale the size down on the x-axis. A little bit tab in these two vertices. But first we want to add a loop cut right there in the middle, these two top vertices, we can now scale these down and essentially, essentially duplicate this a little bit. So we can duplicate that just like that. And it's almost that easy, almost I'd say. But there's one thing with this is that it is a lot closer to our home. Let's bring it down a little bit. And let's, let's bring it out words. And let's scale it down on the x-axis just a little bit more. So that right there, what we can now add is a solidify modifier. You know how much I love to use these solidify modifiers. We can now add a thickness to this object. Now we can do, we can add a bevel modifier as well. With our bevel modifier, we can leave it looking low poly. I liked that low poly look. It definitely looks good being a little bit low poly. So either on two or three, I'd say for now to actually looks pretty good. And now what we'd like to do, we will add an additional modifier. This is an array's modifier, something that I tend to use quite often. And this just adds an array of panels. And if we duplicate this and we rotate it 90 degrees, bring it out. And then we can bring it backwards just a little bit. Bring it out a little bit more. That's looking a little bit better. Now, naturally you can see that It's almost bended right there at the edge. So this is something that we can actually do manually. This is something I might enjoy doing. Let's, let's move this out. Actually, let's, let's move it along and let's reduce the array modifier. In fact, I don't even think we need a ray on this object. Let's just rotate this object to a little bit. And we would like to rotate on the z-axis, bring it back a little bit and rotate. Once again. Rotate a little bit more. And let's duplicate once again and rotate this a little bit more. And it's just, it's just using the GI, the y and z-axis just to adjust until you find something that you like. Because I want you to create a home of your own. Something that you can like, something that you can be proud of, and that right there is looking much better. But of course, you might have noticed that these are not very thick in our in our solidify modifier, we can actually increase the thickness of these panels. That right there, the thickness is starting to look better. And now I can promise you if we use, if we tried to use the bezel modifier again, we can actually affect it even more. And that's starting to look even better. But what you perhaps didn't even know is that if we go to tab in and we add a loop cut, We could affect it even more. Flight that and look at that, look at how simplistic that is. And it makes a big difference. So I would say, I would actually do the same way with these in terms of, in terms of thickness. I would add a thickness about 25 for all of these on the solidify modifier. But again, it's up to you. I want you to create something different from mine. It doesn't have to be the same. You can use different colors, use almost anything you'd like. So it's the same thing with this one solidify modifier about 25, 26 tab in. And let's add a loop cut towards the edge. And we can affect the shape in a big way. And that's what's fun about blenders that these simple things we can, we can do to affect the shape in a much bigger way. And now from, from, from top-down view, we can actually adjust this a little bit more. And then that's, that's what we have so far. So that's that's looking pretty good. So soon we'll be able to add our colors essentially. Now additionally, we will need a door panel on this object as well. So we need to create a few different loop cuts right around there. So if we view it from the inside, that right there, we can just separate because that's now our door. That is now our door. Ladies and gents. And if we want, we can bring it out words on the, on the x-axis, give it that kind of look. Instead we can actually just bring it, bring it inwards actually. But I'm pretty sure this door will be will be a glass door, so no need to worry. And now obviously there's some objects in our garden. There are some objects in deed. So what we can do, we can actually add a UX sphere. We can add a UI Explorer, go to UX pairs. But let's just keep the one for now. And we can actually reduce this in almost any direction we want. We can, we can do something like that. We can actually reduce the size, looks, looks a bit like a pebble. Duplicate this and bring it across on the, bring it forward a little bit. Actually, let's bring it forward on the y-axis. And now we can actually bring the size upwards. Well we can do is even affected and even more bizarre ways. So at this one now, obviously it's kinda big. It's at the front. What we can do, we can create some more objects. In our example image, it actually has some similar size, size objects. And we can, we can add another sphere and we can just adjust it like that, made that one look a little bit like an egg. We can actually push this up against the, against the wall, maybe not inside of the building, but with these, It's a similar thing. If we move this one along down there, rotate about 90 degrees. We can actually scale it upwards and of course bring it across. And now in the corner, additionally, we can add another, another uv, uv spear. We can scale this one up, not too big perhaps. And with this, with this egg shape, we can actually bring this one forward, just like just duplicate it and bring it forward. Actually what this area, we can add a cube. And now we can scale this cube up like that on the z-axis. And what if we add a solidify modifier to this cube? So if we add a subdivision to this, and then we add a solidify modifier. And if we tap in, this is how we can then affect our object and give it sort of sort of shaped like that. It's quite interesting. And perhaps move up the level viewpoint, move up the render to about three. And if we'd like, we can actually perhaps move this, move this outwards. If we'd like, we can make our own look a little bit different. We can then create another cube and bring this cube down, absolutely tiny and scale this cube up. And of course, it'll be sticking out of our object a little bit. Control to, to add a subdivision is a subdivision surface and then we can add a solidify modifier as well. And if we tap in, we can add some loop cuts. Once again, we can add some additional loop cuts. Now if we move these loop cuts out, we can actually, we can actually affect them, affect them kind of like that. So we can move the object out a little bit. We can rotate this object. We can actually scale this up a little bit. And therein, it's already looking a little bit better. Now with these other objects, we can simply shade smoothies and those will look pretty lovely. And with our stick, we can actually shade smooth that as well. Now we could add some grass, but to be honest, it would take us a long time to do all of that. It's pretty much unnecessary. So that right there, our home is finished basically. So now we just need to add our materials. But before we do that, let's just add a base. And this will essentially be just a gigantic plane. Let's just bring our plane down. And let's scale this plane upwards. So we are almost ready to render this image. And I've got to say it's getting quite exciting. Now, our image do look a little bit different from the original and that was the point. It is good to make it look different and to do things a little bit different. 7. Add House Materials: So now we can start adding material. Let's save our work so far. So now ladies and gents, we can actually work on our materials. So let's open a side, a side view. So this is I just, I just zoomed from the corner. You can just drag to open a side view. From this side view, we can actually add a camera. And the good news is that we've got ISO camera, so we can add a ISO camera and this is already looking quite fantastic. So from our R So camera. So if we go into camera on the right-hand side of Blender, we can actually scale this out a little bit. We can actually move our camera up just a little bit. So this is already looking pretty good. Now if we click on Render, this will be our render scene. And now we can start adding light. And essentially on the right, we want to go to Render, we want to render in cycle, That's what I render n. Let's move the noise threshold. So zero-zero, 0.5. And let's put our quality up to around 7,000. And this is in render in the view port mode, we would like to de-noise. And that's the first look off. Our home is looking good so far. Now within our object within the chimney, this face within the chimney needs to be brought down a lot more. So I do believe that makes it look that much better. So let's add our first light unit. Let's save shift. A IDE offers light unit. So we want to add an area light first. Let's bring this area light upwards. This area light needs to be within the home. So I would like the area light to be to be just around there. So if we go to a top-down view, I would like to Aereo mode to be around here somewhere close to the window. And now with this light system, I would like to duplicate this light system and bring it forward to bring it below the Arctic. So what this light unit we can see we can have it can affect their home quite differently. But we would like to bring it down and let's rename it. So home light number two, just so we know that these lights are the ones that are in the home. And now let's create another light would be at top. So how I create my life, I like to create my light units in grid just so it makes more sense to me. So in this unit, I will add 5,000. That's looking pretty good. Now I like to duplicate these light units. Bring this down a little bit, duplicate. Once again. Bring this down a little bit duplicate once again. And bring this down once more. So we've got all four of those and we can now duplicate those ones down there. I think somewhere around there. Duplicate these ones and add these ones to the back. Duplicate these ones, and not these ones up here. So you can clearly see that my light unit looks pretty organized. I would say. Now we can bring the background image. Now the moment we don't really need the background image, but I do advise for you to use the background image as an example. You can keep it there, but I will hide mine by clicking on H, hide my background image. So now I can just work on, work on painting out this, this home, this beautiful home that we've got right here. Now, you remember our glass panel that we have at the front right about there. This will be a glass panel. So we would like to call this glass. And if we go into surface, then we can change it to an automatically. It gives us a really nice view inside the home. It gives us a really nice view and will allow units two. It's clear that we need let unit two to be a little bit brighter. Yeah, a little bit brighter. But essentially, you can have this home. But essentially you can have this a home in whatever color you'd like. So our glass unit, we can now put our glass unit on the other glass panel on top of the roof with glass number one. With this one, we can add the glass power to about. With this one, we can add the, the light color to about 1,000 and we can, we can change the color. We can give it a kitchen kind of color. You know what I mean? Like a kitchen kind of color. So if we go into top-down view click and number seven and our keypad, we can actually move this light units around. But essentially what I'd like to do is to bring it upwards and perhaps bring it across a little bit, but not too much. But already, that's starting to look somewhat better. So our home is mostly blue. Even the, even the base of the home is blue. So let's name this one, blue one. This will be one of our first materials. Like you can see it's having an effect inside. The home and truth to be told. We don't really need that because we would like a different material with within the home. So what we can do, we can duplicate this panel actually. We can duplicate this panel. And then we can expand this panel just like that. Basically on the y-axis. We can expand it a little bit more on the y-axis and we can bring it back within the house on the y-axis. So let's make sure that that it's not too far in. And I think that looks that looks pretty good. Now with our blue color, I do love this color, but I am I am actually going to save that color because it's such a good color, such a nice baby blue. Let's create a new blue. And let's call it blue two. And now we can, we can give this a darker color. Now, that's much more my style, to be honest, if I'm being completely honest, that is a lot more my style. But majority of the home is blue. So what I'm doing, I'm just creating different blue colors. And I'm just going to experiment until I find something that looks nice. So what we can start doing is simply just start to color our home while I've really, really gone confused with Blender at the moment. But yeah, this is literally what we can do. We can start coloring the homes and I'm just using the same blue, blue three for our home. We can just add these colors to the roof. But remember to have your fun. I always, always try to create something off your own. Truth to be told that this is looking pretty nice so far. Now with our chimney, we can perhaps put our chimney in the baby blue, the blue, blue one. Although that, that starts to look a little bit greenish, which actually makes it look like the original. Nor for the panels, for the panels outside. This can actually just be, just be white. But to be honest, we can have these in whatever color. We can add them in red and green, yellow, blue, purple. Absolutely. Any color we'd like, we can even have it a little bit greenish or greenish, greenish blue, almost like mint. So let's actually, let's call it mint. And let's put all of these panels into minutes. Give it a minute kind of color. So this is where you get to enjoy blender and just have a lot of fun and experiment. Now with fire, with this wall right here, with this little piece right there, we can actually go back until modifier. And with the array modifier, we can actually a few more counts. We can actually add a few more accounts if you want it to look a little bit more fantastic. But this additional object in front of the home, we can give this a pink, pink color. You can probably find a really nice pink, almost like a pastel pink that is actually almost like a pastel pink. Like it's it's clearly not not too pink. I don't know if I don't know if that's a phrase to say to pink. This one, we can find a color for this one actually that neon green looks, looks kind of nice. With the one at the back. We can see what works. Neon green kind of works as well, to be honest. I think green is really working for us with the blue. Also that dark purple, purple, lavender color. Kind of look, look pretty good. It looks a bit like an Easter egg. Now with this color, we can actually add that same purplish material that makes it looks really fun. How about the green? Does the green work? They're not too sure. Perhaps blue one, perhaps the baby blue. Not too good to be honest. So perhaps this one, we need something a little bit different like a, and obviously we don't want to use too much color. We want to have a set of colors so we can perhaps reuse the green color that we were using before. Or we can create a new green color that's a little bit darker. So be similar to our neon green right there, but perhaps a little bit darker. And with the one at the back, we can perhaps put this into, into a pink color. Once again, should I make the tree stem pink? That's a, that's a good point. I think we will keep the green or we can add a dark blue, but perhaps a really dark blue. That's not too bad actually. What can we do with those panels? Perhaps baby blue, perhaps baby blue. But also we can additionally try a really dark blue for this color. Maybe call this one blue for. And to be honest, that actually looks, looks pretty good. The dark blue surprisingly works. It's going to give our building this outer layer out like. Edge and Altar, Altar color. While we're using different colors, they're also very similar in texture and feel and look to the eye. So essentially we have a group of color that we're just reusing. And you know, what we can do is actually we can turn this building into an Airbnb building. That's out. Awesome. Blender is, we can perhaps put an Airbnb logo and just turn this building into our Airbnb building. How awesome is that? With this door? Obviously it has a solidify modifier. We can get rid of the solidify modifier and then we can insert the door panels, kind of like that. We can select everything and bring it outwards, carry it outwards. And then we can we can carry out the door panels like that now the edge of the door panels. So now with these edges selected, we can, we can actually separate these edges. So let's separate these, these edges right there, this panel to itself. We can keep this in blue for the actual door. We can change that one to a, to a different color. Now with this slight unit right there, we can perhaps duplicate those slight units and bring it bring it forward. And we can actually tilted towards towards the door. Truth to be told, this panel needs to be darker, this blue needs to be darker. So we actually need a much darker blue color, this blue five. And essentially, we would like a much darker blue that's perhaps too dark. But now that's looking better. And with this, we can perhaps just get rid of this light right there. Although that light unit did, did add an interest in look to our object. And we can always change the color to offer light if we want to affect our objects and in different ways. But for now, I think we can, we can leave this right there. But it's one thing. This blue. We just want a different blue, to be honest. Yes. I want it to be dark. So I can clearly tell that there's an outline and that's that's pretty close to be honest. Yeah. So that's looking like a pretty good outline. So we just hide our light unit for a moment. We just hit it basically. Now let's bring back our light units and we can actually bring this unit up, bring it across. And I want to soft color upon disliked unit for sure, a soft color. With this blue, we can perhaps change it to a darker blue. I think that we're pretty lovely. There we go. A darker blue works pretty lovely, and that's Blue Five. Most of these panels, I can change to blue five because once again, we want these panels to stand out instead of blue for change some of these two blue five, and they're standing out pretty well. Now I like unit within the home. I think we need to increase this slight unit, perhaps around 2000s inside our home. We've got our plane on the floor and we can try some different blue colors for this. And baby blue makes it look perfect. Actually, that looks perfect. I'm not going to lie. That looks pretty good with our light unit inside the home. Let's save our work by the way, light unit inside the home. We can perhaps increase this to about inside the home. It looks it certainly has there's this interesting kind of look. It's got a different contrast inside the home compared to outside the home, which is perfect. Now the only thing I'm slightly concerned about is that our light unit within the home, our first-line units. I'm concerned that it's perhaps not bright enough. So that's interesting because it's not making a big difference to the glass. So I think we need a new glass material. Let's call this glass tube. And let's edit this glass material because we wanted to look transparent but clear at the same time. So to get a better view, to get a better perspective of inside of her home. I think if we separated these faces, it would perhaps make a huge difference. Separate these faces. I think this will personally make a huge difference. So that right there, we're almost finished. So we do need a base. So this is just the base floor of our object. And there's thankfully can be almost anything. But I have a feeling that we do want to keep the color scheme, the somewhat similar. And that's not too bad. Blue for honestly not too bad. Green is kind of crazy. Mentors, actually quite interesting. And pink is very interesting. But this material right there, That's actually very interesting. So we're definitely getting something towards, towards a dark, darker blue, but almost like a purplish blue. What I'm considering is putting back glass one and see what effects it has on the color. What I'm trying to do is I'm trying to create a few more light so it affects the environment a little bit differently. So this is actually quite interesting. Just, just in how it affects the environment. A few lights that can definitely give us a different effect. But I'm certainly gearing towards a red color, mostly because I really like the orange effect. So this sort of orange effect does look somewhat better. It looks like there's bedtime stories being told. It just looks like a bedroom. It looks, it looks very much differently. So I really want a better lighting effects. So in order to get a better light in effect in the window at the top, we need a different floor. So let's duplicate this panel right there. And let's expand this on the z-axis. And let's move it inwards within the home. And what we can actually do is, what we can actually do with this object is that essentially we can, we can now zoom it down a little bit so it doesn't affect us too much. And let's bring it back towards the wall. But now dependent on the, on the color of this object will have a different effect on the light. Essentially, whatever our color is. If we make our color extremely dark, if we make the color extremely dark, it will have a different effect. But honestly, I've always wanted an orange color. Now we've got like a purplish, pinkish, pinkish kind of colors. So that's actually really, really interesting. And now it's up to us. So if we, if we, if we turn up the, the power of our light, it will affect everything a little bit different. We're going to essentially make disliked unit look a bit more lights. We can essentially make it look a little bit more dark. We can essentially give it almost any color you'd like. Now on top of the roof, I must say we should perhaps separate this, this roof and object. So it actually gives the roof and outline. So if we, if we tap into the roof, we face select everything essentially. And I want everything to be, to be faced selected. So it's a little bit, it's a little bit intricate. So if we get close up, we can actually do it all manually. Which is sometimes the best thing to do is to do it all manually. So this is starting to look like a really fun home. I think in this tutorial, like we, we've done so much, like we've been through mistakes. We've made mistakes. And I've showed you how to, how to remedy those mistakes. If you make mistakes, there's always a way to fix it. And I hope, I hope that was helpful for you fix in fixing any mistakes you made within Tutorial, any mistakes you might make within your other blender projects are just mistakes you might make like in just less set geometry. Let's set origin to geometry. But I think we honestly need a darker blue. We need another blue. And this one really needs to be dark. Certainly, certainly not, not purple. So this is starting to look better. Let's just move this up a little bit. We can either leave it further underground or we can move it up a little bit. But I would I would suggest for now, we can move it up that much. That's looking, that's looking amazing. So I think the last thing we need to do is perhaps just changed the color of the fence, the tiny little fence. But the question is, what color shall we use? Now we can always use a dark blue. That's always a good option. And if I'm being completely honest, that tends to look pretty good. If I'm being completely honest, that looks **** good. Darker blue tends to look pretty good in that, in that arena. So there we go. That's our project. That's how little tiny house. I think it looks absolutely amazing. That looks pretty good. The only thing is that this the ground, it's starting to look like like our house and I'm not so sure from a fan of that. I do want it to have its own identity. As for the roof, I'd like the roof to have its own identity as well. If I'm being completely honest, we can certainly try some other colors for our base. We can also reduce some are for eye color. So we can actually reduce some of the power on some of our light bulbs. Just so it doesn't just so it's not too much on our building. Just so we can give it that soft yet relatable touch. Settled on a darker blue like a dart. Purplish blue. I think this gives it a pretty sweet Look. Select save that. And now that is the end of our course. So that is the end of our course. I hope you enjoyed it. Now we can simply just, we can render our, our project. Now we can render object. So I do hope you've enjoyed this project dope, you find it educational. And I hope you can create something of your own if you got lost in any part of this course, just leave a comments. I'd love to help. If there's anything that's confusing and leave a comment. Let's you will obviously help you to figure it out. But that is it. Thank you for watching. I really hope you enjoy it. I'm looking forward to seeing what you will share. I'm looking forward to see what you have created using the skills that I've taught you today. Knowing how to undo your mistakes, knowing how to fix these things. I'm really looking forward to it. Now. One last thing, if you do want to try something, something a little bit crazy, but if you do want to try it, you can actually just turn your door into a glass door. And with this with this light units right about there, we can actually just bring those closer to our door to essentially just show that our doors made out of glass. We can bring this light unit down a little bit. We can bring it outwards so it doesn't reflect too much off the home. And it is it is pretty bright. So if we wanted to, we could bring it down to 750 or perhaps even 500 if we wanted to. So now let's just click on our Render tab. And we can render out our image. We can just wait patiently for a long time until it's rendered. So that right there is it. I promise you, that's the last thing I'm doing. Thank you for watching, and I'll see you in our next course. 8. Outro: So congratulations for finishing your course, really proud of you. I'm looking forward to see what you've created, how you've changed the colors, how you've changed the structures, how you've used the tools. I've showed you the skills to create something a little bit different but similar. So I'm looking forward to seeing your tiny home. What are you going to create? Remember to share your image, share your work in the projects below on my page. In the class project area, you'll be able to add your project, remember to share it with the community. It's a great way to get feedback if you have any questions, if you'd like to improve upon anything, if you've had any issues, does their great way to communicate and to get some feedback from our community and to get some feedback from our community. So I'm really proud for you finishing this course. This is incredible. Absolutely. Thank you for completing our course really means a lot to me. Hope you've learned a lot of skills. If you've learned anything new, leave a comment, let me know. So ultimately, thank you for watching. Hope you've enjoyed this course and I will see you in the next one.