Transcripts
1. Introduction To Blender : Hi everyone, welcome to
my new blender course. Today we're creating
something quite amazing. We're creating a
tiny house today, something that you can use
for your own projects and blend or something
that will teach you a lot of experience. And if you've ever
fantasize about creating your own cartoon home, your own cartoon tiny
house in Blender. This is your opportunity. So it's gonna be
quite fantastic. My name is Kathy and I'll
be your teacher today. So I've been using Blender
for quite a few years now. And I've found that the best
way to learn is to teach. And while I've been teaching, I've been learning so much more. I've also done 3D designing
in my past careers. I'm fully focus on 3D design and so a lot of
things are new for me as well. I'm learning a lot of new material while
I'm also teaching. And I find that that's
really enjoyable. So some of the core skills that you'll be learning in
this class is how to use Blender as an intermediary
or perhaps as a beginner. What I'd like to focus on in this class is
teaching how to use basic material to build upon
and incredible structure. That's the most important
thing about my classes, is that a teacher that blender, while it looks complicated, it can be quite simplistic. You can use simple materials, simple boxes to create incredible structures
in that 3D environment. These skills you can use for your own projects in the future, for your own career. These skills are
easily translated into how to create
other objects as well. That's what's amazing. If you learn to
create one thing, I guarantee you, you learn
ten skills in that project. You can use those
ten skills to create a different objects
or different project. And that's what's amazing
about Blender is at the core, skills are repetitive and
that's good for learning. Learning these skills are very important for beginners and intermediary blender users as its basic skills and it's enough to motivate
you to continue, but not enough to
over-complicate it. So you get the vote motivated, but it's the right
amount to get you motivated and to get
you to continue. By the end of this course,
you'll be able to create some amazing structures and
tiny houses, cartoon houses. The amazing thing about
creating this course for you is that along the way, I've learned more about 3D design and that's what some magnesium because
I'm teaching myself, while I'm teaching others, we're learning
together essentially. And that's key. Best way to learn is to teach. Sometimes say yes, this
class is mostly geared towards intermediaries and
beginner blender users, but it can be used
for all levels, but it can be used
for all levels. That's essential. You can be a professional. You can be someone who's just trying to learn a new skill, whatever your task is, whatever your dream is. This course will help you
along your blender journey. A couple of tools
that you need for this class is the blender
free application. If you're using Mac or
if you use a window, you can download it
from Blender site. I also recommend
getting the ISO camera add-on for the blender
application that's also free. Both are free. I tend to use the real game
ISO camera that gives us a really good at perspective
when creating this tiny home. So we will start by
creating the base, the base of the home platform, a base that the home
actually sits upon as well. Let's start creating the
walls and I'll show you how easy and simplistic it is and how you can
duplicate some of your objects and use them for different
parts of your home. How you can make your
home look more authentic. I will do a full walk-through. And most importantly,
I've simplified it enough so basically
everyone can follow, and that's, that's really key. But towards the end
of this course, we'll add materials
as well with add playful objects to bring
that cartoon sense alive, to bring the
animation vibe alive. And ultimately you can use
this as an example for any client projects in
your future projects, in your personal projects. So to summarize this quickly, you'll be making a tiny home. Some fun, playful,
something lovely, and I hope you share your
work with the community. After you've created yours. Render your work. Share the image to our
community so you can get my advice and I'm looking forward to
seeing what you create. I really harm. That's gonna be, that's going to be quite
amazing to see what you create. So let's get this thing
started. I know you're excited. I'm excited as well to
see what you create, to see how you use colors. I use objects to create a
completely different home. So what I've created, I want you to experiment
and that's key. So I look forward to seeing
you in the first lesson. Let's get started.
2. Downloading Blender & ISO Camera: Everyone, welcome back
to my new course. Today we've got a really
exciting project. Today we'll be
building a tiny home. And this will be quite
excites and projects. So I'm happy that you're
here to join us today. I've got blender open up and today this is
what will work from. So the first thing
that we need to download is Blender itself. Let's get the blender
app download. So if you type in
blender on Google, you'll get the
options at the top. You can download it for
Windows, MacOS, Linux, and other applications, or the software's other
operating systems. So this is the first app. This is a free software, by the way, free 3D software. Things you can do a blender
are truly incredible. I've seen people done
some amazing things with Blender and it's just incredible,
absolutely incredible. The next software that we need
to download is an add-on. It's an ISO camera for Blender and it will
show up at the top. Quite usually it's by the
Creator, Jason I Carter. This is a add-on. You don't absolutely need this, but I do recommend
having an ISO camera. And this say add on
something that you'll just install within your
blender application.
3. Design Basic House Foundation: Now to install your add-ons
within the blender app, you have to go to Edit, then go to preference. And right here, and
then right there you'll see all the
options for your add-ons. Now you can just
click install and install your add-ons from
your downloaded files. That's how easy it is to
install Blender add-ons. So today with an AB blender app, I usually just
delete everything. It's not just a cube, but I delete everything. Let's save our file. We're going to
save our document. So by saving your file, you got to click Control S and that saves your file
and give it a name. It's a good practice to save your documents as
often as possible. If I click number one
on odd number pad, we can now add an image. And I would like to
add our example. This is our example. This is a quick click and
drop into the blender app. This is our house that
we will be designing. So it will look something
similar to this. And what a lot of
people can do is use this for client work. Sometimes you get a client
project and they asked you to design something quite
similar to that. So let's just move
this out the way. We just need this
in the background. We don't really need
it in the forefront, but we need it in
the background. It's not absolutely necessary, but it's helpful just
to follow along. First one we want to
create as a base. So if we click Shift a, we will be able to add a plane. And now we can scale our plane to whatever
we'd like to be honest, and this is where
it gets exciting. So we're going to
scale the plane to around there,
just around ten. And then what we can do is we can tap them by clicking shift. And now because we've
got the edges selected, these edge vertices, we
can now basil the edges. So if you click Control B, you've got the bezel option, then click V, This will give you the option to bezel your edges. Now we can bezel off edges. Very, very simple stuff. Give it lots of bezel. I would say at the moment, I've got around 20 vertices. Might seem like overkill, but let's go for 15 vertices. Now we click on a to get
everything selected. And now we can extrude it and we can have this as
high as we want. In fact, we could easily
create a little skyscraper. Just by easily doing
something like this. We could easily
create a skyscraper. Look at that. This is just simple design
elements that we're using and easily creates an
amazing structure. Something simple
either we can easily create anything in
Blender and that's, that took me no time, but
I just wanted to show you something simple
that we can create. Let's just undo all of that. But I'd just like to show
you simply how you can just create simple
structures sometimes. But what we want to
focus on is creating our base and not say
just around there, tend to look pretty **** good. Now what we'd like to do is
to add a bezel modifier. And there we have
a bezel modifier. It doesn't look too
good at the moment, but if we tap back in, now we can add some Add select. We can actually add
some Add select, and now we can affect it. Look at, look at the difference. You just click Control R. Now we can add a
vertices like we can, we can affect it in a
much different way. So I would say just around there tend to
look pretty good. What do you think? Do you
think it looks good so far? I'd say that looks pretty good, but if you wanted to expand it, you could expand
it on the z-axis, use an S, Z and expanded
a little bit more. You can look at the Edge. It's a bit rough. So what we can do is
click on Shade Smooth. So now we can move this image. Let's just move it into the center just to get
a better perspective. So from here we can start putting up the
walls for our home. So let's add a
plane right there. And we're going to
scale this playing out. And we want to rotate
this plane and the z axis rotate at 90 degrees. Now we can extrude
it from the home. So let's just designed
to back first. So we want to press
S x and we want to expand the back because this is the back of
our house essentially. Now it's a bit too tall. So we're going to
scale it down using S, Z on the z-axis, scale it down a
little bit and use G to bring it down a bit. And obviously we
want to bring it backwards just a little bit, but obviously not too much. We can possibly just expanded a little bit more,
just about there. So now the amazing
thing is that we can tap in and go to edge, select them from
Ed select we can actually extrude these edges. So I can extrude
these edges downward, and then I can extrude these
edges across once again. And this is essentially like
where the garage will be. Then we can extrude the
edges one more time. We can bring the edge
just around there. This is essentially where the front door of
the house will be. Essentially, it's
the same thing with the with the edge of the back. We just extrude it along there. Now if we look from
top view these edges, we actually want the
edges to be similar. We want them to be
close to each other. So around that line, I'd say right there, Let's move it along a bit more. Let's move it along a bit more. And that looks pretty good. I'd say that looks pretty good. So that's the base design. So now we can actually add
the roofing of the house. So if I click on the face, face select, you got to click number two for Face
Select on your keypad. And I can duplicate
this face and press right-click and then press
P to separate this face, go into object mode,
and then we can select the new face and carry it up. Having this face selected, we can click number one on our number pad and
we can actually rotate this face
along the y-axis. So before we can do that,
let's just set our, let's set the origin. Let's set the origin
to object geometry. Origin to geometry. Now the origin point will
be on this actual objects. So from there on we can
just scale it better. It just gives us more precision. Now we can actually rotate
it almost on any direction. So of course, the next step
is to rotate as object. We can rotate it on the y-axis. And right now we just
like to rotate it. Let's just say about, about 50 degrees will
rotate it about 50 degrees. And if that doesn't work, then we can always
change it a bit later. But looking at it now
it's clear that we need to expand it a bit more. And let's just
bring it down so it actually connects to the home. Now with this, the amazing
thing is that we can easily just add the
solidify modifier. If we add the solidify
modifier at instantly gets a, an identity and it instantly
get some, gets weight. And it's the same thing with
the rest of these corners. We can easily just add
a solidify modifier. And essentially they
now have walked. There is now a wall, so we need to attach
this a bit more. So let's just move it along. Let's just move it downwards on the z-axis and move it
along on the x-axis. So that will do for now, that
looks a little bit better. Now with the wall
face and the back, it's the same thing. Duplicate,
right-click, Separate. That's going to object mode. And let's select that face which is separated
from everything else. And let's move it up. So now essentially what we
need to do is essentially to scale this up on the y-axis. You don't need to
scale it to larger scale it a little bit. And then of course we
need to rotate it on the x-axis and just rotate it to connect with
the back just over there. So you can always pause the video if it takes you
some time to do this. Now from here,
obviously we need to fix these issues that are
recurrent right there. But before we can
fix these issues, let's just duplicate
this one and let's just bring it
across right there. And what we're
essentially going to do is to just rotate this. And if we rotate it 90 degrees, that's what we get rotated
90 degrees on the y-axis. And now we can bring it across. And of course, we can just
scale it up a little bit. If we scale it up a
little bit like that and then move it
across on the x-axis. It looks a lot more connected. Now of course it's not
looking too connected, so we do need to
connect it a little bit more if we rotate it around
the y-axis, just a bit more. And essentially what we want
to do is to bring it down, so it just connects
a little bit more. And we can obviously scale it
down on the x-axis as well. Scale it down on the x-axis
a little bit more of course, and then bring it down using g. So we get closer,
it's actually looking more connected more and more, but it's clear that we need to, we need to rotate it
a little bit more. And that right there, this is looking much, much, much better. Look at that. That's looking
pretty good actually. I know you're probably
worried about the bag, but I promise that's a
bit easier to fix. One. We actually want to
rotate this as well. And of course we
would like to get this move across on
the opposite side. So what we can do
is that we can just rotate this on the x-axis. If we rotated about 100 degrees and then bring it across
just around there, That's just bring it across
a bit more until it's connecting to our
wall right there. And we actually
need to move it up just a little bit right there. And that's looking pretty good.
4. Finish Roof Design: So it looks like
a mess of course. But I wanted us to be in
this problem because I wanted to show you how
to fix these problems. Now with these two corners, you can see that
there are protruded. They are definitely protruded. So let's just extend them a
little bit on the z-axis. That's looking pretty good. And it's the same
thing with these ones. Let's extend these
ones on the y-axis. That's definitely a
little bit protruded. Now, in this one, with this one right there, what we need to do
is simply just, Let's create some loop cuts. We want to create some
loop cuts because this is essentially where
our window will be. Let's create a few more loop
cuts. That's pretty good. That's where our
loop cut will be. Now, it's time to make it
look a little bit better, of course, because I must
think you'd be worried by now. It looks, it looks, it looks actually kind
of cool from the top. So the first one we'd
like to start by fixing is of course this one. Let's just continue fixing, fixing this one since we already
created those loop cuts, first one we'd like
to do is to create an additional loop
cut right there. And we want it to be
within those panels. So if we look closer,
the loop cut, I want it to be
right inside there. I don't want it to loop
cut to be too visible. We want to create an
additional loop cut for this area right there. And it's a similar thing. I want it to be
inside the building. So now it's inside of the building and that's
looking pretty good. And additionally, let's create another one right
there at the edge. And I also want this one to be right inside the
building as well. So now what we can do is just
dissolve these vertices, does all these vertices, and this is how simple it can
be to just fix our problem. So that was a problem. Now we can just dissolve these vertices and get
these problems removed. Continue to dissolve the
vertices until we get to there. If you look inside the building, you can clearly see that
there is this there, that part is still there. And as of right now, we actually don't
need to do much because if we wanted to, we could easily create
an attic, extrude this. We can either create, create a wall
inside of our home, or we can extrude it and create a high-tech or even perhaps
an outdoor pool area. But I just wanted to
show to show it off. Like there's so much
options that you can do where we're
Blender. It's endless. Now with this, it's essentially the same thing with this part. We tap in and we're just like to create some
additional loop cuts. So I need a loop
cut right there, but of course I want it to
be within the building. I want my loop
cuts to be hidden, like they, they
should be hidden. And here's another one, and let's just hide this
loop cut as well. Now if we select this vertices,
just dissolve vertices. That right arrow has made
our vertices disappeared. It's gone. It's gone, it's, But if we go inside the house, it's
everything's fine. It's not a big deal. Don't worry. That is essentially
what we'll be doing. So let's create an
additional vertices. So if we tap in,
we have to create some additional vertices right around there just
to safeguard our, our object so that we have a
loop cut just around there. What we need to do is just
to dissolve these loop cuts, including this one, we can dissolve that loop
cut right there. Now we do need to add some
additional loop cuts, one just around there. Once again, it should be within the object or just
below the object. We can actually move
it up a little bit within the object
by clicking double G. And let's do an additional
loop cut right there, once again within the object, all hidden within the object. Now what we can do is definitely to get rid of this loop cut. And with this loop cut, we can actually bring it backwards, which might not make
much sense because it looks completely
bringing it backwards. It can really affect the shape. Either if we bring it within, it ultimately hides that part of the design and we can
now adjust in the home. And there it is, right there within the
home so we can bring it up a little bit more so it
looks a little bit better. And then of course, bring it backwards a little bit better. So right there, it
looks perfectly fine. And everything is good from
that, from those angles. So let's add a simple
plane right there. Let's rotate it against
the wall towards yourself. So once we've got
our wall, we can tap in these two vertices. This is just a simple plain
with a solidify modifier. We can bring down these vertices and then we can bring
them towards us. And this is using the y-axis, we just bring them towards,
towards the center. And if we go back
out of x-ray mode, this is what we get. We get a really nice object. But I think it could still
do with little improvement. So let's move it
up a little bit. And if we go back
into edit mode, these two vertices, we want to bring them down a
little bit more. And perhaps the center
them a little bit better. So that right there is
looking pretty good. Let's save our work so far. We've done pretty well so far. Now from here we can continue to adjust this part of our object. Obviously, the next step is. Bringing it downwards
at the back. So if we tap in, we can start by deleting some of these vertices will actually dissolve the vertices,
I should say. So what I've done is
created a couple of additional vertices
right about there. We can move our vertices along whichever
direction we want by basically double-click and G would have
vertices at the top. We can now dissolve this
vertices just like that. And just like that, it has gone. However, our design
still looks pretty good, but we need to expand
our design a little bit. So it basically
covers up our home. So we can expand our design, usually on the y-axis
that I've used. And what art can do is bring
it up just a little bit. If we view this from
number three on a keypad, we can actually bring it
back just a little bit. So it's essentially just sits in right there and it
looks pretty good. Now if you find your objects protruding at all in your home, you can just go to Edit mode, click on these two vertices and essentially just bring them across a little bit with this one from the face view,
click on number 01:00 A.M. I, a number pad. We can bring
this one forward as well. And there it is. That looks, it
looks pretty good. So that's how you
basically get rid of these protrusions if they're if they're protruding at all, any protrusion at the back
isn't too bad to be honest. It looks like we've
got this object protruding from the back, but it's not as bad as
it looks to be honest. So at this one, what we
can do is just bring it forward just a little bit
with anything protruding, the bucket isn't too bad, but now we can just fix
up these two panels. So it's the same thing
that we did before, similar principle, but it can be a little
bit complicated at times. Let's create some new vertices. That's great vertices
right there. With this rare to
see, we can just, can just delete that vertices. And now with this vertices, we can actually bring this
vertices within the home. And it's similar thing
with this vertices, we can actually just bring this vertices within
the home as well. And it's the same thing
with this side, Edit mode. Let's go to x-ray. Let's add an additional
vertices right there and delete this vertices. And let's move this
vertices back a little bit. Now what we can do is just move this vertices back a little bit so I can move this
vertices towards us. But obviously it opens
up a loop right there. And we would like to
close this loop ideally. So let's bring it
backward a little bit. And it's the same
thing with this one. Let's bring it backward a
little bit on the y-axis. And I'm just using Gy to
move these backwards. So that's how it's
looking so far. And to be honest, that's not too bad for the tobacco farmer. So what I just realized
with this is that our roof, roof was just not leveled. It wasn't leveled at all. But this is a simple fix. What I've basically done
was just expand the roof. And I literally just yeah, just to expand a roof and
move it around a little bit. So it actually turns
out it's not that bad. So I just expanded it and move it around
just a little bit. But you can see it needs
possibly a little bit more expanded just to connect up with the top of
our roof right there. So that's definitely
more connected. But I hear you asking, what about the back? Well, this is where it gets
even more interesting. And what about this
corner right there? Well, all of these vertices. So these vertices,
we can actually move these vertices
within the center. With these vertices, we can
move these vertices along. So we can move these vertices
along just around there. But let's move these
vertices as well. Let's dissolve these two
vertices right there. This makes things a little
bit simpler for us. Let's move this
vertices along there. It's the same thing
with this vertices. Let's move this vertices
along with our boundary. At this vertices,
we can just move this vertices downwards a little bit and continued to move it across this vertice
you right there, that's affecting
us a little bit. Let's just dissolve
this vertices. Now we only have one. And let's just move it across, just like that, just hide it
within the within the home. And that essentially
kind of fix our problem. We still have a little bit
of a problem right there. But that problem is
due to this vertices. And if we dissolve
this vertices, it essentially
fixes our problem. Now we don't have any more conflict and
issues just like that, just by removing a few vertices. But this is actually
a good point. It happens to every,
every designer. You get into issues
and you really have to figure out how do we
fix these issues. They get so
confusing, but how do we fix these issues
half of the time. So now with the
back of the house, we need to expand this
house, I believe. So. Let's tab in. Let's go to Face Select. And we've got that
face selected. And we can just use g and
y to expand our house. Just expand the back
until we get somewhere. That's that we're happy with. And now with this one actually, this is something that
we can try to do. With all these vertices
selected right there, we can actually expand this part of the house
kind of like that. So if we expand out there, how does this look?
From the top? You can see that it
doesn't look the best. So, so somewhere
within our design, there is an issue. So if we dissolve
these two vertices right there, once again, that sorts fix our, our issue. Wow, look at that. Fixes a lot of the issues. So sometimes vertices
can be a problem, and essentially sometimes
you just need to, need to move them around to
fix, to fix the problem. Now, back tap into our home. We still want to expand
this expand this wall, bring it back until it connects
to the back of our home. And believe it or not, this, this is not useless. We can actually bring
this backwards as well. And we can perhaps still
use this some way. If we tap in, we can
actually delete. We can actually dissolve
these vertices as well. Perhaps we can dissolve
these two as well. And if we look at that, that's still useful.
There we go. Simple solutions for issues that might seem
complicated at first. If we tap into this panel,
these two vertices, we can now extend these
vertices outwards around there. So you can see one of the panels at the
back of her house. One of the panels needs to
be moved alert a bit like that or rather it needs to
be needs to be rotated. Yes. So if we rotate this kind of like that and then we expand, that will fix a lot
of the problem. And then of course,
we do want to bring this across and connect it
with the rest of our home. And that looks a
little bit better. And of course, I can
always reduce the size. Once again, we can actually
raise this out of the object. So it just looks a
little bit better. Actually that cutting
the building looks good. That's not too bad. If you have anything
protruded like this vertices, we can just move it inwards into the
home, just like that. Very simple. Now, this part of our roof, It's the same thing we tap in. And of course we
would like to create a loop cards right about there. Now with this one, we can
dissolve this loop cut. And now we've got that look at that, that looks brilliant. So how did we fix
all of these issues? Obviously, we run into problems, and I would rather show you
how to fix those problems. Now the corner for our house, it's a similar problem, but with this one is
honestly quite easy. We just need to scale this up. Let's set origin to geometry. So we can actually just scale this upwards and
let's move it along. And nowadays
vertices we can just move them into place just
like that freehand it, we can freehand it. Move these vertices
into, into place. And sometimes this is the
best way to work is freehand. And sometimes the
best way to work is to fix your own problem. Like if you, if you run into a problem and you can
fix your problem, that is an essential skill
to have as a designer. I'd rather show you how
to fix these problems. Now with these edges, they're a bit to protrude it too much. We can just select
them all and press G and bring them in
words just a little bit. It doesn't need to be too much
and that's looking better. Starting to look like
a Simpson's house. That right there is
the basis of our home. But of course, let's not forget about this unspoken piece. Let's tab in. That's, let's use X-Ray
mode and let's create an additional vertices
right about there. And now, of course we can
just dissolve these vertices. And once we tap out,
that's how our home looks. So that's actually pretty good. Pretty **** good, I'd say. So now that we've got
the basis of our home, we can start to
design some of the, some of the objects, but we can actually increase the width, the size of our roof
and our building. We can increase it by two. And immediately this, this, this has an effect that's, this looks better,
it looks different. It looks a bit more,
a bit more solid. Now let's continue design in
our home, around the home, underneath the roof, we do have a roof line right
about there as well. You can you can see that
we can just expand this a little bit just to connect with the rest of
the house bottom. And with this one,
we can actually just move this up
just a little bit. Now we can expand this
just a little bit as well. And with some simple adjust and with some
simple adjustments, that started to
look a lot better. A lot better by far. Now with our home, we can make
it a little bit different, just like our spoken
about previously. We can add an
additional loop cuts righ right around there. And with these vertices, we can actually extrude and, and bring this,
bring this forward. So right there, we can have
like an attic or a balcony. We can pretty much
have anything we want.
5. Windows and Wooden Beems: So now it's time
to add some beams. And around the house, we've got we've got a drain system like a
pillar around the house. So starting from the
wall of the building, we can start adding
something right here. And if we add a cube, we can scale this cube
done around to that size. And we can then
expand this cube. And then we can, we can
obviously reduce the size, reduce it in, and bring it down. But this is something
that is on the home. We can once again
duplicate and rotate, rotate about 90 degrees,
bring it outward. And this, you probably
guessed right, is for this sized. Let's bring it down
on the z axis, on the x-axis, bring
it down on the x-axis. And of course it's now, it's now protruding outside
the boundaries of the home. So let's select both and
let's bring them both down so they're on the same
level essentially. And with this one, It's
another duplication. We bring this one outwards
and then we bring it across. And then we would
like to scale it down on the y-axis once again. So there we go. That's already starting to look a
little bit better. With these objects we can
duplicate once again, we can rotate this on
the y-axis 90 degrees, bring it outward on the x-axis. On the y-axis is
actually rotate this on the z-axis 90 degrees
and carry this across. And now let's just bring
this down into our ground. And we can expand
using the axles. We can expand just a little bit. We can bring it within the boundaries of the
home a little bit more. If we go into edit mode
with these vertices, we can bring those vertices
down within the building. So that's, that's already starting to look a
little bit better. So yeah, you can see there's a wooden structure within
the within the building. And essentially that's what
we'll be creating right now. So let's go ahead and let's continue to
create these structures. So additionally, there's
a structure right there. And if we move our image across, we click number one,
an odd number pad. We can get a face
perspective. Type in. Select all of these vertices. And let's bring this upwards. Now. This one we can, we can duplicate once again, and we can bring this across, select all of those
vertices right there, and bring these upwards, of course, but these beams, it's looking good so far, So far, so good. So with these objects
is a similar thing. Duplicate and drag this
object across on the x-axis. This object, It's the same, duplicate and drag it across
on the, on the x-axis. Once again, let's bring
this beam towards the part of the home
a little bit more. And let's bring down these
vertices a little bit more, just so it looks overall
a little bit better. So now, in terms of
the structure of the home, That's looking better. Now what I've done is
actually, I've just, I've just duplicate
one of these objects and essentially
rotated on the y-axis. And I brought it down to
the ground and just move it across and essentially
expanded it. That's essentially
what I've done. And this just gives
us a lovely base. But we would like
our work to look alert a bit better,
nice and professional. So let's tab in
into our objects. Let's move these objects up
a little bit on the z-axis. So it looks like that. So it looks professional. And it's the same
thing with these ones. These two vertices
move them upwards. I'm using G and I'm
just moving them apart. With these two vertices, we can move them upwards a
little bit more and that will, that will essentially
solve our problem. This vertices over here
is the same thing. Select these two
vertices alone and move them upwards just a little bit. And thankfully it's
the same thing with these ones tab and select these vertices and move them upwards
just a little bit. So that right there is
looking a little bit better. But if you wanted to give
it a more arcade look, we could move this object
backwards just a little bit. So it looks like that. And now that looks pretty good. Now if we move this upwards
and put this at the top, that even looks better. Now thankfully, that
already looks pretty good. That already looks pretty good. And essentially what
we're going to do, we will put a transparent
mirror right about there. And we will perhaps put
a light in the home. So this house, it will
look a little bit different from the house
in the background. That's the point. This
is just an example, but our home should look
a little bit different. Let's put a plane right there. Let's rotate this, Let's rotate
this plane on the z-axis. And let's scale
this plane upwards. Let's scale it on long. And there you go. Let's bring this plane
upwards, just around there. And let's add a loop cut. We actually want to add a loop cut somewhere
around there. And now we can actually just scale this down
just a little bit and we can move this
across on the z axis, on the x-axis actually, let's move it downwards
just a little bit. This will be our window. This will be a
transparent window and currently it's at the back. So let's just, Let's just
move it up just a little bit. But that essentially will
be our transparent window, that will be our, our glass transparent window. We can actually just
hide it for now. But now let's create a chimney. We would like to create a
chimney right about there. Let's add a cube, and let's scale this cubed down. No one wants a gigantic chimney. Let's scale the cube
up on the z axis, and our chimney needs to
be a little bit higher. Let's continue to scale
our shouldn't chimney up, so that's looking pretty,
Pretty much better. If we tab and go to the face, will be able to add some
loop cuts to our chimney. Add some loop cuts
just around there. And let's dissolve this part. And now with these two vertices, we can add a, we can add a face. For these vertices. There we go. So now it actually has a face and it's the same
thing with this side. We can now just add a
face that vertices. With these two vertices, we can actually see what the
face right about there. We can actually intrude. There it is. And now we can just extrude our vertices so that right
there is a pretty good, Pretty good, good ones so far. Now we want to select this
face group right there. So we've got the
face group selected. Now, let's intrude, and then
we can expand. There we go. Then we can expand. Let's add an additional loop
cut right around there. And now with the Face Select, when I click Alt and select
the face right there. Now we can actually just
extrude that right there. That's already starting
to look better. Now let's, let's not
forget about our window. We do have a window, or at least we should for
a window around this part. And now what I'm actually
doing, I'm doing, I'm using the knife tool
and I'm actually just cutting out my my my window. So this makes a lot of sense
in a lot of circumstances. Or we can go to Face Select
and we can select this face. And all I really did was
just used a knife tool, knife tool right there. And that's, that's really easy. We can do whatever
we like with this. We can actually
inserted if we'd like. And then of course we
can delete that face. But truth to be told, what I'd like to do
is to separate this, this face right there. So now it's separated. Let's tap back into
our structure. And with these face,
with these faces, we can actually just
extrude these phases. We can extrude, just
add that then we can possibly expand, do
whatever we'd like. But for now, extrude
and tends to, tends to be the best
idea. So we can extrude. Then we can select these faces one-by-one,
literally one-by-one. And we can actually expand
this face if we'd like. We can do anything we'd like. But I'd say for now
that that's okay. This will be our
Windows structure. And now what I can do
is to duplicate this. And from the, from the edge, we would like to, we would like to
bring this size down. But first let's
set the geometry. Let's set the
origin to geometry. Now we can bring this down, we can bring it down
little by little. And now we can
actually just move it, move it upwards if we'd like. This is all part of
our window structure. Now to similar thing with the, with the window for one, we can reduce the thickness and then we can just bring it
forward just a little bit. So that already is
looking excellent. That's looking much,
much, much better. What I've done a little
bit is just raise this roof up just a little bit. Just raise the roof line. The roof line of our home. We basically just clicked
on the roof tabbing. And with the
vertices at the top, we can actually do is just move these vertices
upwards a little bit. So naturally our
window object needs to be rotated a little bit and we can just rotate this
on the, on the x-axis. And once again, let's just bring this out
just a little bit. Rotate once again on the x-axis. And that's how it looks
so far, so far, so good.
6. Design Fence and Garden Objects: Now under home, we've got a little fence system
right about there. And there is a curvature
to this fan systems. Let's create a plane and let's rotate this plane on our x-axis. So it's a tiny little fence. We want to bring the
size of this plane down. We want it to be out of the
earth just a little bit, but not too much. Want to scale the size
down on the x-axis. A little bit tab in
these two vertices. But first we want to add a loop cut right there in the middle, these two top vertices, we can now scale these
down and essentially, essentially duplicate
this a little bit. So we can duplicate
that just like that. And it's almost that
easy, almost I'd say. But there's one
thing with this is that it is a lot
closer to our home. Let's bring it
down a little bit. And let's, let's
bring it out words. And let's scale it down on the x-axis just a
little bit more. So that right there, what we can now add is
a solidify modifier. You know how much I love to
use these solidify modifiers. We can now add a
thickness to this object. Now we can do, we can add
a bevel modifier as well. With our bevel modifier, we can leave it
looking low poly. I liked that low poly look. It definitely looks good
being a little bit low poly. So either on two or three, I'd say for now to actually
looks pretty good. And now what we'd like to do, we will add an
additional modifier. This is an array's modifier, something that I tend
to use quite often. And this just adds
an array of panels. And if we duplicate this and we rotate it 90 degrees,
bring it out. And then we can bring it
backwards just a little bit. Bring it out a little bit more. That's looking a
little bit better. Now, naturally you can see that It's almost bended right
there at the edge. So this is something that we
can actually do manually. This is something I
might enjoy doing. Let's, let's move this out. Actually, let's, let's
move it along and let's reduce the array modifier. In fact, I don't even think
we need a ray on this object. Let's just rotate this
object to a little bit. And we would like to
rotate on the z-axis, bring it back a little bit
and rotate. Once again. Rotate a little bit more. And let's duplicate once again and rotate this a
little bit more. And it's just, it's
just using the GI, the y and z-axis just to adjust until you find something
that you like. Because I want you to
create a home of your own. Something that you can like, something that you
can be proud of, and that right there is
looking much better. But of course, you
might have noticed that these are not very thick in our in our
solidify modifier, we can actually increase the
thickness of these panels. That right there, the thickness is starting to look better. And now I can promise
you if we use, if we tried to use the
bezel modifier again, we can actually
affect it even more. And that's starting
to look even better. But what you perhaps didn't
even know is that if we go to tab in and we add a loop cut, We could affect it even more. Flight that and look at that, look at how simplistic that is. And it makes a big difference. So I would say, I
would actually do the same way with
these in terms of, in terms of thickness. I would add a thickness about 25 for all of these on
the solidify modifier. But again, it's up to you. I want you to create something
different from mine. It doesn't have to be the same. You can use different colors, use almost anything you'd like. So it's the same thing with this one solidify modifier about 25, 26 tab in. And let's add a loop
cut towards the edge. And we can affect the
shape in a big way. And that's what's
fun about blenders that these simple things we can, we can do to affect the
shape in a much bigger way. And now from, from,
from top-down view, we can actually adjust
this a little bit more. And then that's, that's
what we have so far. So that's that's
looking pretty good. So soon we'll be able to
add our colors essentially. Now additionally, we will need a door panel on this
object as well. So we need to create a few different loop
cuts right around there. So if we view it from the
inside, that right there, we can just separate because
that's now our door. That is now our door.
Ladies and gents. And if we want, we can
bring it out words on the, on the x-axis, give
it that kind of look. Instead we can actually
just bring it, bring it inwards actually. But I'm pretty sure
this door will be will be a glass door, so no need to worry. And now obviously there's
some objects in our garden. There are some objects in deed. So what we can do, we can
actually add a UX sphere. We can add a UI Explorer, go to UX pairs. But let's just keep
the one for now. And we can actually reduce this in almost any direction we want. We can, we can do
something like that. We can actually reduce the size, looks, looks a bit
like a pebble. Duplicate this and
bring it across on the, bring it forward a little bit. Actually, let's bring it
forward on the y-axis. And now we can actually
bring the size upwards. Well we can do is
even affected and even more bizarre ways. So at this one now,
obviously it's kinda big. It's at the front. What we can do, we can
create some more objects. In our example image, it actually has some
similar size, size objects. And we can, we can add another sphere and we can
just adjust it like that, made that one look a
little bit like an egg. We can actually push this up against the, against the wall, maybe not inside
of the building, but with these, It's
a similar thing. If we move this one
along down there, rotate about 90 degrees. We can actually scale it upwards and of course
bring it across. And now in the
corner, additionally, we can add another, another uv, uv spear. We can scale this one up, not too big perhaps. And with this, with
this egg shape, we can actually bring
this one forward, just like just duplicate
it and bring it forward. Actually what this area, we can add a cube. And now we can scale this cube up like that on the z-axis. And what if we add a solidify
modifier to this cube? So if we add a
subdivision to this, and then we add a
solidify modifier. And if we tap in, this is how we can then affect our object and give it sort
of sort of shaped like that. It's quite interesting. And perhaps move up
the level viewpoint, move up the render
to about three. And if we'd like,
we can actually perhaps move this,
move this outwards. If we'd like, we can make our own look a
little bit different. We can then create another
cube and bring this cube down, absolutely tiny and
scale this cube up. And of course, it'll be sticking out of our object a little bit. Control to, to add
a subdivision is a subdivision
surface and then we can add a solidify
modifier as well. And if we tap in, we can add some loop cuts. Once again, we can add
some additional loop cuts. Now if we move these loop
cuts out, we can actually, we can actually affect them, affect them kind of like that. So we can move the
object out a little bit. We can rotate this object. We can actually scale
this up a little bit. And therein, it's already
looking a little bit better. Now with these other objects, we can simply shade smoothies and those will look
pretty lovely. And with our stick, we can actually shade
smooth that as well. Now we could add some
grass, but to be honest, it would take us a long
time to do all of that. It's pretty much unnecessary. So that right there, our
home is finished basically. So now we just need
to add our materials. But before we do that,
let's just add a base. And this will essentially
be just a gigantic plane. Let's just bring our plane down. And let's scale
this plane upwards. So we are almost ready
to render this image. And I've got to say it's
getting quite exciting. Now, our image do
look a little bit different from the original
and that was the point. It is good to make it look different and to do things
a little bit different.
7. Add House Materials: So now we can start
adding material. Let's save our work so far. So now ladies and gents, we can actually work
on our materials. So let's open a
side, a side view. So this is I just, I just zoomed from the corner. You can just drag to
open a side view. From this side view, we
can actually add a camera. And the good news is that
we've got ISO camera, so we can add a ISO camera and this is already looking
quite fantastic. So from our R So camera. So if we go into camera on the right-hand
side of Blender, we can actually scale
this out a little bit. We can actually move our
camera up just a little bit. So this is already
looking pretty good. Now if we click on Render, this will be our render scene. And now we can
start adding light. And essentially on the right, we want to go to Render, we want to render in cycle,
That's what I render n. Let's move the noise threshold. So zero-zero, 0.5. And let's put our quality
up to around 7,000. And this is in render
in the view port mode, we would like to de-noise. And that's the first look off. Our home is looking good so far. Now within our object
within the chimney, this face within the chimney needs to be brought
down a lot more. So I do believe that makes
it look that much better. So let's add our
first light unit. Let's save shift. A IDE offers light unit. So we want to add an
area light first. Let's bring this
area light upwards. This area light needs
to be within the home. So I would like
the area light to be to be just around there. So if we go to a top-down view, I would like to Aereo mode to be around here somewhere
close to the window. And now with this light system, I would like to duplicate this
light system and bring it forward to bring it
below the Arctic. So what this light
unit we can see we can have it can affect their
home quite differently. But we would like to bring
it down and let's rename it. So home light number two, just so we know
that these lights are the ones that
are in the home. And now let's create another
light would be at top. So how I create my life, I like to create my
light units in grid just so it makes more sense to me. So in this unit, I will add 5,000. That's looking pretty good. Now I like to duplicate
these light units. Bring this down a
little bit, duplicate. Once again. Bring this down a little
bit duplicate once again. And bring this down once more. So we've got all four
of those and we can now duplicate those
ones down there. I think somewhere around there. Duplicate these ones and
add these ones to the back. Duplicate these ones, and
not these ones up here. So you can clearly see that my light unit looks
pretty organized. I would say. Now we can bring the
background image. Now the moment we don't really
need the background image, but I do advise for you to use the background
image as an example. You can keep it
there, but I will hide mine by clicking on H, hide my background image. So now I can just work on, work on painting out this, this home, this beautiful home
that we've got right here. Now, you remember
our glass panel that we have at the
front right about there. This will be a glass panel. So we would like to
call this glass. And if we go into surface, then we can change it
to an automatically. It gives us a really nice
view inside the home. It gives us a really nice view
and will allow units two. It's clear that we
need let unit two to be a little bit brighter. Yeah, a little bit brighter. But essentially, you
can have this home. But essentially you can have this a home in whatever
color you'd like. So our glass unit, we can now put our glass unit on the other glass panel on top of the roof with
glass number one. With this one, we can add
the glass power to about. With this one, we can add the, the light color to
about 1,000 and we can, we can change the color. We can give it a
kitchen kind of color. You know what I mean? Like a kitchen kind of color. So if we go into top-down view click and
number seven and our keypad, we can actually move
this light units around. But essentially what I'd
like to do is to bring it upwards and perhaps bring
it across a little bit, but not too much. But already, that's starting
to look somewhat better. So our home is mostly blue. Even the, even the base
of the home is blue. So let's name this
one, blue one. This will be one of
our first materials. Like you can see it's
having an effect inside. The home and truth to be told. We don't really need
that because we would like a different material
with within the home. So what we can do, we can
duplicate this panel actually. We can duplicate this panel. And then we can expand
this panel just like that. Basically on the y-axis. We can expand it
a little bit more on the y-axis and
we can bring it back within the
house on the y-axis. So let's make sure that
that it's not too far in. And I think that looks
that looks pretty good. Now with our blue color, I do love this color, but I am I am actually going to
save that color because it's such a good color, such a nice baby blue. Let's create a new blue. And let's call it blue two. And now we can, we can
give this a darker color. Now, that's much more my style, to be honest, if I'm
being completely honest, that is a lot more my style. But majority of
the home is blue. So what I'm doing, I'm just creating
different blue colors. And I'm just going to experiment until I find something
that looks nice. So what we can start doing
is simply just start to color our home
while I've really, really gone confused with
Blender at the moment. But yeah, this is
literally what we can do. We can start coloring the homes and I'm just
using the same blue, blue three for our home. We can just add these
colors to the roof. But remember to have your fun. I always, always try to create
something off your own. Truth to be told that this is
looking pretty nice so far. Now with our chimney, we can perhaps put our
chimney in the baby blue, the blue, blue one. Although that, that starts to
look a little bit greenish, which actually makes it
look like the original. Nor for the panels, for
the panels outside. This can actually just
be, just be white. But to be honest, we can have these
in whatever color. We can add them in red and
green, yellow, blue, purple. Absolutely. Any color we'd like, we can even have it a little
bit greenish or greenish, greenish blue, almost like mint. So let's actually,
let's call it mint. And let's put all of these
panels into minutes. Give it a minute kind of color. So this is where
you get to enjoy blender and just have a
lot of fun and experiment. Now with fire, with
this wall right here, with this little
piece right there, we can actually go
back until modifier. And with the array modifier, we can actually a
few more counts. We can actually add
a few more accounts if you want it to look a
little bit more fantastic. But this additional object
in front of the home, we can give this a
pink, pink color. You can probably find
a really nice pink, almost like a pastel pink that is actually almost
like a pastel pink. Like it's it's clearly
not not too pink. I don't know if I
don't know if that's a phrase to say to pink. This one, we can
find a color for this one actually that
neon green looks, looks kind of nice. With the one at the back. We can see what works. Neon green kind of works
as well, to be honest. I think green is really
working for us with the blue. Also that dark purple,
purple, lavender color. Kind of look, look pretty good. It looks a bit like
an Easter egg. Now with this color,
we can actually add that same purplish material that makes it looks really fun. How about the green? Does the green work? They're not too sure. Perhaps blue one,
perhaps the baby blue. Not too good to be honest. So perhaps this one, we need something a little
bit different like a, and obviously we don't want
to use too much color. We want to have a set
of colors so we can perhaps reuse the green color
that we were using before. Or we can create
a new green color that's a little bit darker. So be similar to our
neon green right there, but perhaps a little bit darker. And with the one at the back, we can perhaps put this into, into a pink color. Once again, should I
make the tree stem pink? That's a, that's a good point. I think we will keep the green
or we can add a dark blue, but perhaps a really dark blue. That's not too bad actually. What can we do
with those panels? Perhaps baby blue,
perhaps baby blue. But also we can additionally try a really dark blue
for this color. Maybe call this one blue for. And to be honest, that actually
looks, looks pretty good. The dark blue
surprisingly works. It's going to give our building this outer layer out like. Edge and Altar, Altar color. While we're using
different colors, they're also very similar in texture and feel and
look to the eye. So essentially we
have a group of color that we're just reusing. And you know, what we can
do is actually we can turn this building into
an Airbnb building. That's out. Awesome. Blender is, we can perhaps put an Airbnb logo and just turn this building into
our Airbnb building. How awesome is that? With this door? Obviously it has a
solidify modifier. We can get rid of the solidify
modifier and then we can insert the door panels, kind of like that. We can select everything and bring it outwards,
carry it outwards. And then we can we can carry out the door panels like that now the edge of the door panels. So now with these
edges selected, we can, we can actually
separate these edges. So let's separate these, these edges right there, this panel to itself. We can keep this in blue
for the actual door. We can change that one to
a, to a different color. Now with this slight
unit right there, we can perhaps duplicate those slight units and
bring it bring it forward. And we can actually tilted
towards towards the door. Truth to be told, this panel needs to be darker, this blue needs to be darker. So we actually need a much darker blue
color, this blue five. And essentially, we would like a much darker blue that's
perhaps too dark. But now that's looking better. And with this, we
can perhaps just get rid of this
light right there. Although that light unit did, did add an interest in
look to our object. And we can always change
the color to offer light if we want to affect our objects and in
different ways. But for now, I think we can, we can leave this right there. But it's one thing. This blue. We just want a different
blue, to be honest. Yes. I want it to be dark. So I can clearly tell
that there's an outline and that's that's pretty
close to be honest. Yeah. So that's looking like
a pretty good outline. So we just hide our
light unit for a moment. We just hit it basically. Now let's bring back our
light units and we can actually bring this unit
up, bring it across. And I want to soft color upon disliked unit for
sure, a soft color. With this blue, we can perhaps change it to a darker blue. I think that we're
pretty lovely. There we go. A darker blue works
pretty lovely, and that's Blue Five. Most of these panels, I can change to blue
five because once again, we want these panels to
stand out instead of blue for change some of
these two blue five, and they're standing
out pretty well. Now I like unit within the home. I think we need to
increase this slight unit, perhaps around 2000s
inside our home. We've got our plane on the floor and we can try some different
blue colors for this. And baby blue makes
it look perfect. Actually, that looks perfect.
I'm not going to lie. That looks pretty good with our light unit inside the home. Let's save our work by the way, light unit inside the home. We can perhaps increase this
to about inside the home. It looks it certainly has there's this interesting
kind of look. It's got a different contrast
inside the home compared to outside the home,
which is perfect. Now the only thing I'm slightly
concerned about is that our light unit within the
home, our first-line units. I'm concerned that it's
perhaps not bright enough. So that's interesting because it's not making a big
difference to the glass. So I think we need a
new glass material. Let's call this glass tube. And let's edit this
glass material because we wanted to look transparent
but clear at the same time. So to get a better view, to get a better perspective
of inside of her home. I think if we
separated these faces, it would perhaps make
a huge difference. Separate these faces. I think this will personally
make a huge difference. So that right there,
we're almost finished. So we do need a base. So this is just the base
floor of our object. And there's thankfully
can be almost anything. But I have a feeling
that we do want to keep the color scheme, the
somewhat similar. And that's not too bad. Blue for honestly not too bad. Green is kind of crazy. Mentors, actually
quite interesting. And pink is very interesting. But this material right there, That's actually
very interesting. So we're definitely
getting something towards, towards a dark, darker blue, but almost
like a purplish blue. What I'm considering
is putting back glass one and see what effects
it has on the color. What I'm trying to do
is I'm trying to create a few more light so it affects the environment a
little bit differently. So this is actually
quite interesting. Just, just in how it
affects the environment. A few lights that
can definitely give us a different effect. But I'm certainly gearing
towards a red color, mostly because I really
like the orange effect. So this sort of orange effect
does look somewhat better. It looks like there's
bedtime stories being told. It just looks like a bedroom. It looks, it looks
very much differently. So I really want a
better lighting effects. So in order to get a
better light in effect in the window at the top, we need a different floor. So let's duplicate this
panel right there. And let's expand
this on the z-axis. And let's move it
inwards within the home. And what we can actually do is, what we can actually do with this object is that
essentially we can, we can now zoom it down a little bit so it doesn't
affect us too much. And let's bring it
back towards the wall. But now dependent on the, on the color of this object will have a different
effect on the light. Essentially, whatever
our color is. If we make our color
extremely dark, if we make the color
extremely dark, it will have a different effect. But honestly, I've always
wanted an orange color. Now we've got like a purplish, pinkish, pinkish kind of colors. So that's actually really,
really interesting. And now it's up to us. So if we, if we, if we turn up the, the power of our light, it will affect everything
a little bit different. We're going to essentially
make disliked unit look a bit more lights. We can essentially make it
look a little bit more dark. We can essentially give it
almost any color you'd like. Now on top of the roof, I must say we should
perhaps separate this, this roof and object. So it actually gives
the roof and outline. So if we, if we
tap into the roof, we face select
everything essentially. And I want everything to be, to be faced selected. So it's a little bit, it's a little bit intricate. So if we get close up, we can actually do
it all manually. Which is sometimes
the best thing to do is to do it all manually. So this is starting to look
like a really fun home. I think in this tutorial, like we, we've done so much, like we've been
through mistakes. We've made mistakes. And I've showed you how to, how to remedy those mistakes. If you make mistakes, there's always a way to fix it. And I hope, I hope that
was helpful for you fix in fixing any mistakes
you made within Tutorial, any mistakes you might make within your other
blender projects are just mistakes you
might make like in just less set geometry. Let's set origin to geometry. But I think we honestly
need a darker blue. We need another blue. And this one really
needs to be dark. Certainly, certainly
not, not purple. So this is starting
to look better. Let's just move this
up a little bit. We can either leave it further underground or we can
move it up a little bit. But I would I would
suggest for now, we can move it up that much. That's looking, that's
looking amazing. So I think the last thing we
need to do is perhaps just changed the color of the fence, the tiny little fence. But the question is,
what color shall we use? Now we can always
use a dark blue. That's always a good option. And if I'm being
completely honest, that tends to look pretty good. If I'm being completely honest, that looks **** good. Darker blue tends to look pretty good in that,
in that arena. So there we go.
That's our project. That's how little tiny house. I think it looks absolutely amazing. That looks pretty good. The only thing is
that this the ground, it's starting to look like like our house and I'm not so
sure from a fan of that. I do want it to have
its own identity. As for the roof,
I'd like the roof to have its own
identity as well. If I'm being completely honest, we can certainly try some
other colors for our base. We can also reduce some
are for eye color. So we can actually reduce some of the power on some
of our light bulbs. Just so it doesn't
just so it's not too much on our building. Just so we can give it that
soft yet relatable touch. Settled on a darker
blue like a dart. Purplish blue. I think this gives it
a pretty sweet Look. Select save that. And now that is the
end of our course. So that is the end
of our course. I hope you enjoyed it. Now we can simply just, we can render our, our project. Now we can render object. So I do hope you've
enjoyed this project dope, you find it educational. And I hope you can
create something of your own if you got lost in any part of this course, just leave a comments. I'd love to help. If there's anything that's
confusing and leave a comment. Let's you will obviously
help you to figure it out. But that is it. Thank
you for watching. I really hope you enjoy it. I'm looking forward to
seeing what you will share. I'm looking forward
to see what you have created using the skills
that I've taught you today. Knowing how to undo
your mistakes, knowing how to fix these things. I'm really looking
forward to it. Now. One last thing, if you do
want to try something, something a little bit crazy, but if you do want to try it, you can actually just turn
your door into a glass door. And with this with this light
units right about there, we can actually just bring
those closer to our door to essentially just show that our doors made out of glass. We can bring this light
unit down a little bit. We can bring it outwards so it doesn't reflect
too much off the home. And it is it is pretty bright. So if we wanted to, we could bring it down to 750 or perhaps even 500
if we wanted to. So now let's just click
on our Render tab. And we can render out our image. We can just wait patiently for a long time
until it's rendered. So that right there is it. I promise you, that's the
last thing I'm doing. Thank you for watching, and I'll see you in our next course.
8. Outro: So congratulations for finishing your course, really
proud of you. I'm looking forward to
see what you've created, how you've changed the colors, how you've changed
the structures, how you've used the tools. I've showed you the
skills to create something a little bit
different but similar. So I'm looking forward to
seeing your tiny home. What are you going to create? Remember to share your image, share your work in the
projects below on my page. In the class project area, you'll be able to
add your project, remember to share it
with the community. It's a great way to get feedback if you have any questions, if you'd like to
improve upon anything, if you've had any issues, does their great
way to communicate and to get some feedback from our community and to get some feedback from
our community. So I'm really proud for
you finishing this course. This is incredible. Absolutely. Thank you for completing our course
really means a lot to me. Hope you've learned
a lot of skills. If you've learned anything new, leave a comment, let me know. So ultimately, thank
you for watching. Hope you've enjoyed this course and I will see you
in the next one.