Transcripts
1. Course Introduction: Hello friends. I'm your teacher for this class. In this Maya modeling class, we learn how to create a vintage locked-in model with
the help of curves. First, we learn how to
set a reference image so we can create curves
with the help of this. And the next step
is how to create, modify and place curves. After creating these curves, next step is creating surface. We also learned how
to fix some problem. They occur when you apply
a surface on the curve. First I create some curve
and then apply surface. And in the next step we create other curve and apply surface. After creating all the
curve and apply surface, next step is very important. In this, we learn how to create a small and important things, and we also learned
how to properly place them with the
help of other viewport. In the last, we learn
how to apply material. So it will look realistic, like metal paint on the body
and the transparent glass. So it's all about
this class and it's time to enter in this
interesting class.
2. Set Reference Image In Viewport: In this Autodesk Maya class, we learn how to create a
model with the help of girl. So first you have to download some reference image so you
can easily create different, different parts of
that Lyle TIN model. So first I switch
to Google Images. Here you can see
some reference image for creating a lot and model. And I want to try to create
this type TIN model. You can download some images. So you can easily
create different, different parts of
this law TIN model. And then you can place
these reference images in the Autodesk Maya so you can easily draw these
different, different parts. Now I switch to my
application. Again. If you want to place
any reference image, you have to choose
sides viewport. So I press Spacebar and switch to any side report you
can choose anyone. I provide a outline
reference image for creating this 3D model. So first you have to download
that reference image, then go to View menu, click on the image place, and then click on
the Import button. Here you have to
exit that directory where you download
that reference image. Then select that image. Here you can see the preview
of that reference image. Then click on the Open button. This image placed in the
center of this grid. First, click outside to select and then select
with a window selection. Next step is you have to
lock this reference image. So by mistake, it will not
move in an indirection or by mistake it will
not rotate or scale. So select all the transform
related properties like translate, rotate and scale by
click, and drag. Then right-click and
choose, Lock selected. So it will lock first, click outside, and
then try to select. Now, if you try to move this, you are not able to move
because it's log n. Here you can see a blue color line between these
parameters are locked. Now you can save this file. In the next class, we
start creating curves.
3. Start Creating Curves: Now we start creating curve, but before we start
creating any curve, you have to create a new layer. By clicking on this icon. A new layer is created
by double-click. You can rename this, I'll rename this curve. And then click on
the Save button. For grading curve, I
choose CV curve tool. It's available in the
create curves tool. And then click on
the CV curve tool. But before click on this, you have to click on
the Settings button, then reset this CV curve tool is active now you can
see in this area, first we create this oil tank. So I june this area, create first point
on this grid and then create a straight line
by pressing Shift key, click and hold on the Shift
key and then click here. So straight line
will be created. In this area, you have to create multiple points with the
equal spacing. So click. Smooth curvature
will be created with this way and then
create other points. You want to create
a smooth curve. You have to create
some extra points with equal distribution. Now I create a straight line. So press the Shift key
and then click here, then click multiple points. Then click here. Now I created this
curvature areas. So click point with
some distance. If you want to adjust
at this position, just click and then
press Enter key. After pressing Enter key, next step is
modified this curve. For this, you have to create on the component type button.
You click on this. You can select these
control points and then modify them a little bit, and then create a window
selections, select this curve. Make sure Move Tool is selected in case if
we want to move this, you can select
multiple points with the Windows selection
and then place them. After modify all
these control points switch to select Object button. Now we create this
next body part. So I assume this area. We create this new curve with
the curves snapping option. By clicking on this button, you can enable curves snapping. Or you can press C
on the keyboard. When you press C, you can
see this tool turn on. And when you release
is turned on, you can manually click here. You can select CV curve
tool from the Create menu, or you can click on
the last tool icon, because last time
we use this tool, then hover your
mouse on this curve, you can see a yellow icon
appear on the curve. Click and move till the end. It snaps at the end
position of this curve. Then you can start
creating other points. Curve will be created
with the snapping method. For complete this
curve creation, press Enter key, and then turn
off this snapping option. For modify this curve, we choose component type button. So I click here, then select these vertices. First June little bit. And then position them. After modifying this girl
select object type button again with the same
mistake week period, other curves also. So first, I create this one. So I choose the
weaker tool again. And then click here. By pressing Shift key, I create a straight line
and then press Enter key. And then next step is
modifying this girl. So I select this
component type button, then modify this little bit. You can see in this area is sharp turn
shouldn't be there. So I move these control
points like this. Little bit SAR, turn
will be created there. You can see in this area, modification is complete. Now I select object type button. Again. In the next class
we create other curves.
4. Start Creating Surfaces: In the last class, we
create these three curves. If you want to turn off this reference image,
plus select this. And we will do related
options available here. Click and hold when
this icon up here, and then move in the left side. So it will turn off. Then you can select all the curves knowing
create next curve. So I click outside. First day enable the
reference image to click on the reference image plane and then click and drag
in the right side. So it will turn on. Now I maximize this area by pressing Alt
and scroll wheel. Then I create this curve with
the help of CVI curb tools. So I choose Create
curve, CV curve tool. I start creating from this point to create
a smooth curvature, create multiple points nearby. Now if I press Enter key, so secretion will complete. Then I click on the
object, select menu, know a little bit and fix the
curvature related problem. Choose Move tool, then
move little bit upside. I think curvature is
already very much a smooth. Then click on the
object type button. Now I zoom out a little bit
after creating these curve, it's time to apply
is surface tool for creating 3D model with
the help of these curve. First, I select this oil tanker
with a window selection. But you can see the pivot
position is not correct. For changing the pivot position, you can use the keyboard
shortcut or insert key. When you press D or insert
key is around this move. Now you can change
the pivot position with the arrow handles. I move in the downside. And then June this area. If you want to snap this
pivot on the curve, press C for color Snipping. Then click and hold
on the circle area, and then hold your mouse. Now release your mouse and
then click and drag again. Now you can see it's not
moving in the right side. It's mean it snapped to curve. Fibers. Snapping with curve
is little bit tricky. If you're not able to snap
to curve, no problem. You can apply surface
without snapping. Also. Now I press D keys, so pi what icon will change? Same as you have to
select other curve and then place byword for
lesion in the center. So press B again and
move in the downside. Same as I select this. And then place here, I snap this pirate. So I press C, C for girls snapping and then click on hold on the
center, then move. When you release your
mouse, then move again, so it will snap like this. Then release your mouse
and then press Tiki. So by what turned
into a normal icon. Now you can apply surface
tool on these curves. So first I select this, then go to surface, revolve, and then click
on the Settings button. First you have to reset
all these settings. So click on the Edit menu
and research settings. For creating a smooth surface, you have to increase the
segment number. You can choose. 26, 32. More segment means
more smoothness. 26 also a very decent value. So I choose 26, then click on the Apply button, then click on the Close. A surface will be created. Now I press space bar to change the viewport layout and then maximize this
perspective viewport, you can see a smooth
surface is created same as I apply surveys
on these curves. I switch to side
view port, again. Go to surface menu again, then click on the reward. You can click here also because settings are already changed. Now I select this one and
then F Play Services again. So his question is complete
for these three curves. For changing those
shading related option, click on the shooting
menu and then click on the wireframe on shaded
keyboard shortcut is Alt five. Now you can see the
segment on the surface. If you want to see this
surface in wireframe, press for numeric key. So shooting with
change into wireframe. And by pressing five
numeric shaded view will be applied on the surface. In the next class, we create other curve and apply revolve surveys tool for converting
a into a 3D model.
5. Fix Problems & Use Duplicate Special: In the previous class, we learned how to create these curve and
then modify them. After modifying a curve, how to apply is surface. This type 3D model will
be created when you apply surface on the curve. But one thing that you have to change after creating
these curve, that is naming convention. By default, naming
convention looked like this. You can see in this image, renaming for this curve ends. This is very simple. Just double-click on
the default name. Now you can rename
this off to rename. Click outside. With this method, you can change default
naming convention. You can take a screenshot
for these naming convention, like base curve
for this oil tank. Second is burner or
this burner area. Third, grill curve
for this grill. Same as V support for this side. Same as I renamed this
as glass curve retainer. And don't curve for
this chimney area. These are to handle curve
for handling purpose. You can also rename with the same naming convention after creating or
renaming these curve. One thing that you have to
check every time, that is, vertex is properly placed or
not on the center grid line. If they're not properly placed. You can see in this area
a tiny little hole is created because this vertex is not properly placed
on the center grid. If you want to fix this problem, you have to delete this face. I select this first, I copy this name so
I can easily copy paste this naming convention on the newly created surface. Then click outside. I select this, and then delete. Now I select this vertex. First place, I like
this curvature. Then click on the
component type button and then select this vertex. Then click on the CVs. When you click here, some values are placed here. First, I move this in
the left or right. By using Move tool. You can see values are changing, just type zero and
then hit Enter key. Now it's placed on
the center grid. Now I switch to
component type pattern. Sometimes this type
problem will happen. You can easily fix this
by pressing Control J. Now you can check it properly
placed on the center axis. Now, if you click on the
component type button, you can see there is no problem. You can easily apply
surface on this curve. Click on the Settings button, make sure 26 segment
is selected here. Then click on the Apply. Now you can check
there is no hole. Same as you can fix this type problem for
this base current, there is no problem. But in case if
there is a problem, you can easily fix
with this method. Now I switch to side
viewport again. Now we learned how to
complete this handle. I only create outside, but by using duplicate command, we can complete this. So first we learn
how you can create a duplicate and then a test them by pressing Save and then click and drag
by using Move tool, you can create a copy
on the viewport. First, I change the
pivot position by pressing D and then
click and drag. I think it's not moving. In case d is not working, you can press Insert key. Then click and drag. It will easily move. And press Insert key again. If you want to check
vertex position, click on the component
type pattern. And then June this area. Click on the CVs and type. Switch to component type. Now I press Control jet
key to fix this problem by pressing Control J and it will come on the
proper position. Now you can select this. Check CVs. It's on the zero position. In case if we want to
move this little bit upside, you can move. Now, go to component
type button. Now I create a duplicate
copy in the x-direction. So I go to Edit menu, then click on the duplicate
is basal setting button. First, I reset all the
settings and then type negative value in the
scale parameter minus one. Then click on the Apply. Now you can see
it duplicate copy in the flip direction is
created with this command. Next, type is very important. We have to reverse
the direction for this newly created
curve with a duplicate. Basal command. So I go to menu and then click on
the reverse direction. Nothing happened on the screen, but it's very important. After applying
reverse direction. Now you can attach them
because they are separate. So select both car with
the windows selection, then go to attach. Both curves are attached. Now, if you create a window
selection here you can see total three
objects are selected. It's mean when you
apply, attach, a duplicate copy of the
curve will be created. You can select them separately, but before moving them, you have to follow
one more step. That is delete history. You have to delete history
every time in Maya if you apply a tool and then you
want to move that object. So go to Edit menu and then click on the delete all by type, then click on the history. So history will be deleted. Now you can select this curve and then delete
by pressing Delete key. So I select this curve
one-by-one and then delete. Now you can rename this and we have to rename
this surface also. So I select this and then
base retainers surface, then hit Enter key. Same as you can. Rename this by
double-click here. Handle underscore curve. You have to rename these curves or services without any space. So I use underscore
with the same method. You can also create
a duplicate copy for this curve by pressing Shift key I created a
duplicate copy here. Then change the
pivot position in the center by pressing D key. Then click and drag. I think there's some problem by pressing Tiki, by
whatnot moving. So we press Insert key, then press Insert key again. Click on the component
type button. We have to place these
vertexes in the zero position. So I select this. Click on the CVs. Make sure first check the
x's by moving these handles. And then type G,
press Enter key, then select second vertex, then type zero, and
press Enter key. Now we have to check by clicking on the
component type button. There is a same problem, so I press Control chaired
problem is fixed now. Now we have to create
a duplicate copy. So I go to Edit menu. Duplicate is PESTLE. Click on the Settings button, value is already placed
minus one in the scale. Apply and then close it. Duplicate copy is created. Next step is reversed direction. That is very important. So I go to curves,
reverse direction, then click outside, select
both, and apply, attach. Attach. A duplicate copy is created for
this handle curve. So if you create a
window selection, you can see you have to
delete these two curves, then press Delete key. Now you can rename this. So I double-click
handled 01 or two. You can type then press
underscore curves. I hope now you learn
how to fix a small, small problem in
Maya and also create duplicate with the health or duplicate and a test command. In the next videoclip, we apply circle profile
on these curves.
6. Glass & Down Modeling: In this class, we
create a curve for this class and
this chimney area. So first I start
from this class, now I june this
area so I can see the curvature start
or end point. I think I have to turn off
visibility for this tree. So I select this and type
of individuality area. Now you can see the start point. Now I choose civic or tool
from the Create menu. Click here, and then click, create two points in this area. So a Sharpton will be created. Then press Enter key. Now I modify this curve. So I click on this
component type button and then select Move tool a
little bit this area, so I can see this curve. I think it's already very sharp. Just move a little bit outside, so a decent curve
will be created. Arthur, modify this curve. I click on the
object type button. If you want to change
the pivot position, press D key again, and then click and drag, please this in the bottom side. Or you can also
place in the center, press B again, and then
I create this area. So I choose C because again, I start from this point. I think I have to press Control J. I create multiple points, so a smooth curve
will be created. Then press Enter key. Now I modify this
curve a little bit, so I click on the
component type button and change the position
for these points. Now I switch to object
type button again and then apply reward
on these curves. So I go to, I think we have to
apply modelling here. So you can access surface menu and then
click on the reward. Same as I select this curve
and apply revolve again. Now I turn on the
visibility for this curve. So I select this object
and then type on. Now I switch to
prospective report. And you can see in this model, same as I create a curve
for this part also. So I switched to
side viewport again. In case if you want to turn
off this, you can change. Then select CV curve
tool and create a curve. I start creating this
curve from this point. Then click here. If you want to create
a sharp turn here, press V key V for
vertex snapping. I click on this point. Now two points are created
on the same position. Then click on the next point. Now you can see a sharp turn. Today. We have to create a second point on
the same location. So I press V and then
click again here. Now you can see a
sharp turn is created. Same as I. Click again on this point by pressing V. So
two-point will be created, a sharp turn will be
created that position. So it's very important trick in case if you want to
create a sharp turn, use v for vertex snapping. Then hit Enter key and
make some modification. So it will look better. I choose Move tool. Now I switch to object type and auto change the pivot
position with the D keys. So I press D and then click. Think, press Control J, it pres peaky again, then click and drag and
place here in the center. Plus dk again, and then go to surface menu and apply reward. Now I select this curve and type on top, turn on visibility. If you want to see in the perspective
viewport you can see chimney and glass object will be created with the same method. Now I create this hanging
pin and other curve. Also. This time I only
create heart-shaped. So I create some point and leave this at this point
in the center of this green. Now I switch to object type selection and
then select this tool. I think tool is not
correctly selected. Then select this vertex and
move little bit upside. So a smooth curve
will be created. They move little bit upside. Okay? Now I switch to
object mode again. With the help of Duplicate
command, we create a, another copy of this and then attach them
in the next class, same as I create
other curve also. So I chose three
vehicle tool again and start drawing this area. I end this curve at this point, then press Enter key. Now, I modify a little bit. Now co-creation is complete for these three remaining parts. In the next class, we learned how to create a duplicate copy and
then attach them. And we have to apply a circle
profile on these curves. So a bar will be
created. For this curve. We create a custom region so we can achieve this type look. You can see in the
reference image. And we also create a
support for this area. You can see this curve. We have to create
this curve also.
7. Glass Suppor Modeling: Now I create a glass of
Port wire in this area, you can see in the
reference image it should be 45-degree. So first we create a circle, then press W key, and then placed
at this position, you have to select
the circle from the top view port side viewport, and also the
perspective imports. So you can properly please this I move this a
little bit outside. I have to check. Yes, is in this direction. And then I scale down from the left or right by
using a scale tool. And then rotate this
around 45 degree. By using Rotate tool. It should be placed like this. First I have to scale up. So choose Scale Tool and
then increase the skin. Then move little bit downside. And also placed in the center. Then I switch to other
report and then rotate this. And then check in the
side view port also, and also check in the
other side view port. Now, I scaled down little bit. Now you can see this in
the perspective of war. It's perfectly placed. We have to create a
cut at this area. Okay, so right-click and
then choose a point, and then create a point here, same as press Shift key. And then create a second
point in the other side. For create a cut
at this position, we have to use detached tool, this tool available
in the current menu. Click on the detach. Now you can deselect this and then select again with
the window selection, you can see this circle
cut into two parts. So you can delete this. The second problem is this. This grid size is very small, so we have to increase
the grid size. Firstly select this and
also copy this name. And then delete this surface. Now I select this curve and increase the
size a little bit. So click on the
component type button and then select
all the vertices. Press for numeric
keys so you can see the vertices increase a
little bit this part also. And then remaining. Now it will fix in this area. No, I have play
revolve tool again. So go to surfaced
menu and then apply. Now you can delete history. First. Properly placed this. I think it's
perfectly placed now. Knowing create a set of goals so we can have play is
circled profile here. Now I select this Rs by pressing Shift key
and then apply X2. So you can see, I think we have to select this surface and then
reverse the direction. Now I select these vertices. And from the side view port, I move a little bit inside. Same as you can select
these points also. I think it's perfectly placed. Now. Move little bit outside so it will not
touch To the class. Now I create a, another copy so you can easily
create with the safety. First I move down
this pivot positions, so press Insert or D key and
then move into downside. Then create a duplicate copy with the safety,
and then rotate. First you have to delete history and then select only
this surface and rotate. Now you can see after
deleting history, that curve is not moving
with the surface. We have to move a
little bit inside. Okay, now its place and
the perfect position. Now you can delete this. Circle, also. Select this, and then delete. If you want to see this
model without wireframe, go to shading menu and then uncheck wireframe on shared keyboard shortcut
is called file. Modelling is complete. Now in the next class we applied texture so
it looks realistic.
8. Oil Tank Cap & Handle Modeling: Now I apply circle profile
for these handles. So first I create a circle by using circle tool before
click on this tool, first you have to check interactive creation
mode is selected or not. You can check in
the Create menu, then click on the
null primitives and make sure that this
checkbox is selected. Then click on the circle, and then click and
drag, create a circle. Now, June little bit. In case if you want
to scale down, you can use this scale tool. Then click and drag
down little bit. Now I switch to Move tool
and then select this circle. And by pressing Shift key, I select this handle. Now I zoom out a little bit. Then click on the surface menu. X2 setting button. First, reset all the
settings and you have to make some changes
in the radial position. Click on the Add
path radio button. By word, component orientation, it shouldn't be on
that profile normal. Then click on the circle profile perfectly applied on this curve. Same as I select this circle. Then press the Shift key and
then select this handle. Then go to surveys menu again. And this time I click
on the x2 because we already applied
as settings in case if we want to scale
down the thickness for this press Control J and then
scaled down this circle. Then apply Extrude again. Now you can delete these curves and then
place these surfaces. So first you have to
change the pivot position, go to modify center pivot, same as I select this and
change the pivot position. Now I select only this face
and then click and drag. I think we have to move
down a little bit. Same as I select this
by clicking matter, if you click and drag, you can see two
objects are selected. So we have to select
only surface. Then click and drag. Now I create a fuel tank cap. So first I create a circle
with the help of top viewport. I think the size should
be similar to this area. Then I switch to
side viewport again. Move this in the right side, and then create a duplicate
copy with the Shift key. And then select both. Now I want to create a survey is between these two circles. So I go to surfaced menu
and then apply law. Surface is created but you
have to reverse the direction. So select this surface
and then go to surface menu and then click
on the reverse direction. I think we have to
change the pivot. Also. Click on the Modify and then
click on the center pivot. Now I place this phase
at this position. So I move from the side view port and then switch to top view
port and then placed here. You can see this in the
perspective report. Also. I think we have to move
a little bit outside. But you can also scale down in case it created little bit big. After placing this, we
have to create a gap also. So first we have to create a profile by using
CV curve tool. So I choose CV curve tool
and then create a profile. Then hit Enter key. Now we have to modify
it a little bit. So I clicked on the component type button and then change the
vertex position. So you have to create this type here on the component
type button and also changed
by what position. So first I placed in the center, then press D key, and then move in the center. Now I apply revolve tool and
then go to surveys menu, and then click on the
revolt setting button. This time I choose 16 segment, then click on the reward. We have to apply
reverse direction also, and also change the
pivot position. So go to modify and then
click on the center pilot. Now I place this from
the top view port. Click and drag. I think Cij is
little bit bigger, so it's scaled down. First. One more thing we have to apply
a little bit design here. You can also create
a design with the scale tool for
creating a design. First, you have to select this component type and
then select this vertex. Any alternate is pacing. So press Shift key and then
click and drag. Like this. You can also select these vertices with
the Lasso selection. Then switch to the scale tool, and then click and drag inside. So this type of shape
will be created. Now it looks very nice. Click on the component
type and then place. So I switched to Move tool and then place from the
top view port first. You can also enable wireframe
mode by pressing F4. And then switch
to side viewport, place little bit down, and then switch to
toe viewport again so we can see the center. Now you can see this in the
perspective view port also. It looked very nice. If you face any problem
in the rotation. Press F, F for focus key, and now you can
easily rotate this. In the next class we
create sites support.
9. V Support Modeling: Now I create this
vertical support. So first we have to create a profile design for
creating this support. I create this by
using circle tool. So first I create a circle and then create a duplicate copy of this circled by
using Move tool. So press W, then
press Shift key, and then click and drag
and create a circle. Now I scaled down, so I choose a scale
tool by pressing R key. I think we have to scale
in this direction. And then place here. Then created another
copy by pressing Shift and create another
copy and then rotate. You can rotate by using the rotate tool that's
available here. Or you can also type the rotation angle first you have to check
the rotation angle. Rotation angle is jet. So I type 90 and then place in this direction and
then create another copy. After placing. These
are called in this way, you have to apply
a couple of tools, like Cut tool for
creating a cut. Then you have to delete these segment and then
we have to attach them. So first we apply Cut tool. So click curves and then apply. Now click outside and then
select the shape one-by-one. Press Delete key. And then you have to select
these segments. Also. Select and then delete. After deleting these segments, select the remaining segment, and then a test them. So click on the curves, are attached and then click
on the Settings button. First, click on the edit
and research settings. Now you have to change some parameter, like
attached method. It should be Connect and then
click on the Attach button. When you apply cut
or attached tool, duplicate copy will be
created every time. So if you click and drag, you can see so many
copies are created. If you click here, you can see different, different parts are selected. So first select this and
move in the right side, and then delete all other parts. First you have to
delete the history. So click on the Edit, then go to delete. All type is three, and then delete by
pressing Delete key. Support profile is
created with this method. Now you can scale
down by pressing Our key and then apply. So click on the surface x2, you can change the
settings also. So first reset, then click on the Add path radio
button, component, radio button and profile normal, then click on the x2 and then select and
reverse direction. Now you can see it looks better. Now I select this
and then create a duplicate copy with the
duplicate, a special command. So I go to Edit menu. Duplicate is basal and then
click on the Settings button. You have to type negative
value in the scale parameter, then click on the
duplicate, a spacer. So duplicate of this
vertical support is created. Now you can delete this
reference image or you can turn off also a type of. Now you can see this in
the perspective viewport. Our geometry is almost created. We have to create a support
for this class. Also. In the next class we create
support for this class.
10. Applying Texture: It's time to apply a
texture on the TIN model. So first you have to check
the render settings. So you have to click on this button, display
render settings. In the render layer drop-down, there is only one oxygen
that is master layer. And second dropdown is rendered
using by default are not. Render is selected here. If it is not selected, click here and select
incase are no, render is not installed
with your Maya. You can download this from
the Arnold render.com, install it, and
then select no need to make any changes
in these parameters. So now you can close this. The final render settings. Next step is create a physical light for
illumination purpose. So I go to Arnold menu and then click on the lights and
then select physical sky. So it creates a illumination
for this model. After placing a
physical skylight, you can see viewport
color is changed now and it's time to apply
a material or texture. Now I select all
the parts of this lumped in with the
window selection. Then right-click. Before I play texture first you have to delete all the history. So go to Edit menu, delete all by type. Honda history. It's
very important step if we're going to apply
a texture on the model. Now I right-click
and then select, assign new material. Assign new material. Fly-out is open. In this fly-out, you have to select
Arnold Shader. And then from this list, you have to select a
car paint material. Just double-click here. Carpet material
is assigned here. You can see in the
right-side panel, if you want to see this
texture in the render window, click on this first button, and then click on this triangle. In this window you
can see this texture. Now I apply a glass materials. So first I select this. Now I apply a glass
texture on the glass. So I select only this. Then right-click again, and
then assign new material. This time, I select shader
AI, standard surface. So double-click here. Now you can see in
the render window, texture is update now, but you have to
apply a glass metal. So in the right-side panel, click on the preset and select
a glass preset from here. Then click on the
replace button. Same as you can also replace
material for this object. Also, when you select this, click on the car paint tab
and then click on the preset, metallic blue, and then click on the replace button so you can
see metal is updated now. And in case if you
want to change the transparency for this class, select this class and then select AI standard surface tab. In this area, you have to change some parameter like index
of reflection, Iowa. By moving this slider, you can decrease the
index of reflection. You can see in the
render view window. I decrease this IOR around 0.7. Think this value is perfect. 0.83. Now you can scale
up, scale down, or change the view with
the German Jew mouth. So it's all for this class. I hope you enjoyed this
Maya modeling class. If you have any doubt, you can ask me in that
discussion section, or you can also share your experience in
the review section. Now we meet in another class.