Transcripts
1. Introduction for Just Necessary Lumion Courses from Basic to Intermediate: Hi everyone, welcome to just
necessary Luminus courses. A course intended
to help you to know how to use Luminus
real time technology. My name is young,
with three years of professional architectural
design background, I understand the necessity of producing a fantatic
render in a limited time. My priority is to
provide you with the quickest Lumian
workflow to improve your speed and the quality of
photos and video rendering. This course is designed for architects rushing to
achieve a project deadline. Who want to express
their ideas to clients through photo
realistic representation. And architecture
students who wish for an excellent presentation
to explain the studio work. Everything in this
past is correct to the point to have it to get
the most that you need. This course includes four parts. First, you are going
to get familiar with Lumen's essential
tools and functions. Next, you will
know how to create beautiful exterior photos and videos using the project files provided during the lesson. Finally, I will provide you with eight essential
tips for Lumen. We'll start with an overview of Luminus essential
tools and function. The first lesson introduces some basic Lumina
shockers that will help improve the efficiency
of your work process. You can learn how
to navigate and modify the appearance of
the luminus file here. This course also includes nicely organized three D files allowing you to practice
with these lessons. Don't worry if you cannot remember some shockers in lumen. A D file will summarize them for your convenience right
below the description. This course is for
you if you are an architect or designer who needs visualization
and rendering, but does not have the time to understand complicated
rendering processes. All you need to
access to Lumium 12, free trial available, and some knowledge of how to
import a sketch of model. Are you ready to
master Lumium 12 in the fastest way
possible. Let's start.
2. Lumion's Requirements for Computer: Before starting a lesson, we need to look at the
requirements below to know if your computer can give you an
excellent Lumiu experience. Lumin also requires
the computer with a fast graphics card,
plenty of memory, and an Internet connection
for the minimum requirement, which is not recommended
by Lumian's website. The graphics memory should
be 4 gigabytes or more, and the system memory needs
to be 16 gigabytes or more. The recommended requirement is graphics card memory should
be 8 gigabytes or more. The system memory needs to
be 32 gigabytes or more. A C with the hardware, can handle complex
designs and projects. For the high end requirement, it allows your
computer to handle ultra complex design projects with several high end features, they require graph memory, should be around 44
gigabytes or more. The system memory needs to
be 64 gigabytes or more.
3. Lumion's Essential Tools Part 1: Navigation, Display, and Object Placement: Hi everyone. Welcome to the Luminus courses
from just necessary. This very first lesson is to introduction to some basic
shockers in aluminum. The shockers will make your work process
much more efficient. The first thing we must do is
choose planned environment, A simple environment in Lumens, you can then edit and customize the environment
to suit your needs. The essential shock is
to working with Lumu is navigation To move
the camera forward, click or up arrow to
move the camera down, click or down arrow. Move the camera to the left. Use ad or left arrow to move
the camera to the right. Click D or right arrow, click Q and to move the
camera up and down. Next, there are three different speeds
to move the camera. Aluminum. To move the camera,
slowly click Space, and the navigation buttons Click together with the
navigation buttons, will make your
camera move faster. To move the camera very fast, click ship and space, and the navigation buttons. Use the right mouse
together with mouse movement to look around, click, center, mouth, and mouse movement to
pan the camera. Use the mouth wheel to move the camera
forwards and backwards. There are some
additional shocks for navigation to reset
the camera ph to the horizontal
viewpoint control plus H boom is very simple. Make some camera scenes. Lumans could save up
to ten camera views in one photo set. Click control and 12 until 90 to lot of previous leak. Save camera view points use
ship and 12 until zero. You can create a
camera from any angle you like by going
around your design. The results can be seen
in the photo mode. We can continue adjusting the camera angle and add
more effect to the photo. If you're having trouble
flying around, um, smoothly, likely your commuter can handle the graphic details. You can speed it up by
adjusting a few settings. Lowering the editor quality and resolution will increase
the editor speed, which means you can fly more quickly around your luminu sin. We have four quality levels. One star means on shadows
types and some movie effect Star two stars mean
luminus landscape shadows. And my shadow of
three stars turn lumin landscape
shadow four stars for the highest quality level
and turn everything on. Use F1f 23.4 to apply
these editors qualities. We will go through
Luminus Objects, Library and Objects Placement. Lumen has an extensive
object collection that you may use to
decorate your project. May be found in the bottom
left section The object type, for example, to place
some trees in your model. To do so, click on
the Nature Cgory. When you click on the
placement button, a list of all the trees, plans, and other nature items in Lemans Library will appear. As you can see, there are several rows of just broad
leaf trees to choose from. As well as conifers, palms and other trees. You may also utilize to search option if you have
a specific free type, when you pick one it
appears under the cursor, you can place the objects
by clicking on the scene. The properties table
will show you. When you choose the object, you may change the color of the foliage and the
transparency of the tree. Notice that when you
use this to it randomly rotates the objects as you place so that nothing
looks uniform. That's one of the things
I like about Lumin. It's a mass placement tools. This tool can pass unnoticed
from the first time, but you can find it under
the Place object buttons. Placement tools allow you to place objects along
the path to Slate. Clicker and accept a current
line and start a new line. To add the point to
the current line, you control with the
left mouse button, remove the point from
the current line. Using the right mouse button, you can cut the line. Is also then you can adjust the number of
objects along the path. Set randomization of
direction and so on. Select the model you want. You can either
click on the model you want to select or you can use the method to
select multiple objects. You control and track
with left mouse button to select the
select objects from the current selection control and click on the select object. I can combine the
sheep button if you want to add a new
rectangular selection to the current selection
to lend on object, just hold control and click
anywhere with the Lab. Now button you can copy the objects. Aluminum also to copy selected object wholly
owned and left male, bust and move the male. If you want to adjust the
object size opposition, you can choose select, go to the small do and
select the object. You can now adjust
the position and the rotation to change the direction of the
selected object, we use the rotate button, Just click R, left mouse button, and move the Mal to scale the
objects used in the mouse, just click L and left button
to move the Mal Create. Now we know all the essential
tools to work with. Let's max some pantatic renders. Don't worry if you
forget some of the. So there is a summary of all the necessary tools
in the decryption below.
4. Lumion's Essential Tools Part 2: Landscape Menu: Tie everyone. Today
we will explore the weather and the
landscape menu in Lumiu. To begin, we choose
bland environment. It is a simple
environment in Lumius. You can then edit and customize the environment
to suit your needs. A menu, it is possible to regulate the
location of the sun, clouds in the sky and
the sun's brightness. The landscape menu is
next to the weather menu. Luminus provides
a complete set of spoons that happens to sculpt
and modify the terran. There are brushes available
for sculpting the terrain. Let's look at what's expressed
to do to the Terran. We may also use the button to return to the previous step. There are five
different catches, and if you hold your
mouth over the button, a little label with the
name of express appears. Now that we know
what express does, we can take our
Terran control to the next level by
adjusting the brush side. And speed offers some pathetic features for creating realistic
water surfaces. First, let's start by
adding a water body to, with the following step. To a landscape menu. On the water menu and
the menu appears, you can change the look of the water using the type button. Select the place object buttons to place
the water surface. This will create a swing. We can control
using the icons on each corner to change
the size and hide. You can change the
look of the water by selecting another
type of water. But if you have more than
two or more water surfaces, they are adjusted equally, would be incomplete without the ability to
construct an ocean. Let's see how we can do that. Select the Landscape menu. Click on the Ocean Sub
menu to create an Ocean. Click on the Ocean
On Off button. Now you have access to several settings to change
the look of an ocean. You can make a calm
and peaceful sea. Or you can modify the water so dramatically that
mimics a storm. If you need to
change the high of the scene, use high value. The paint menu may be found
in the landscape menu, which also contains the
landscape pictures. To get rid of the crash, we need to paint another
texture on top of it. Street map allow
us to create a CD. I will show you how to use the open map system
inside Lumin. The available map
is basically like the Wikipedia of
BS mapping data. Its user contributed information about street and building. Here's how it works. On the Landscape tab, click the Open Street Map button and turn on the on off switch. Select the GPS
coordinates button. Type a location name into the search area or click
anywhere on the map to place. To move the GBS
coordinate pin to pen. Hold down the left Mal button, Zoom in and out with
a male broke wheel at just the radius of the open street map
area that will be diwloaded by using the
map range lighter, the square represents ten times ten kilometer
luminous landscape. The circle represents the region of open street map that
will be downloaded. Click the Download Map
option to add elevation, Dalanscape download
the selected area, click the Star download button and wait for the download
process to complete. What you can get here is a need island and we have buildings that are
coming from the crown. This entire region was built
in less than a minute. See, adding class is a symbol
as licking the button. We will need to chain various variables to achieve
the desired appearance, such as class dye pine and wins. Luminus, on the other hand, adds further textures
to the picture. By allowing us to
sprinkle flowers, leaves, tiny plants,
and peppers throughout. This allows us to design a
pristine lawn on a wild field. Never forget to save your
file, especially, um, to save any project, we need to select
the Files menu, which we can find on
the right hand side. Select Files button
click then say, to make sure that the thin
file is saved correctly. Do not save it directly to the network drive or the
cloud backup folder. Make sure to give each file a unique name so that you don't keep overwriting
the same file. Now we know all the
essential tools to work. Sluman less maximum
fans, static renders.
5. Set Up for Photo Render Part 1: Organize 3D: Hi everyone. Today
we will learn how to make fabulous photo
renders in aluminum. First, we must arrange a three D model before beginning
the rendering process. This first step will
allow you to work easier. What do we need is a
three D file render. It needs to be fully material. Next, remove all tree model and delete on
unnecessary elements. Finally, the three D model
into many separate files. Our sketch of three model
needs some editing. I will hide every three from three D model because we'll
use Lumin Street instead. This three D model is available for load in the description below so that you can together practice
during the lesson. Divide your model
into proof based on the type so that you
can select it easier. For example, furniture. Some parts of this model
are missing material. I'll repair the material
for the window, window frame, and other
internal partitions. One quick tip for sketch up users using the high tomb
to speed up the process, I'm going to hide all
of the window common. The window frame is
then crooked hide all. Now you can quickly select
the window element. Material from sketch of files will be applied to
Lumia accordingly. Before importing to Lumia, we must check for any
missing material. 1 second. For my promotion, I offer one schedule online
course that will teach you all you need to know to operate efficiently
with this program. This course teaches you how to do it better and
quicker than ever. There will be a special offer
for you who sign up for this Luminus class that is sport the advertisement.
Stay tuned. Next, save as the three D model
into many separate files, for example architectures or building for sad furniture and green walls pit great. Now we have a perfect
three D model for render. In the next session, I
will show you how to import this three
D file into lumin.
6. Set Up for Photo Render Part 2: Basic Setup for Photo Render: Hello everyone. We finished organized 35 in the
previous session. To turn out today we lease
you through the wall flows to create a photo
realistic render with aluminum, allowing you to get
the most out of aluminum in the short
amount of time. Here is the list of work for
the basic set up aluminum. First select the
fold environment. Importing 35 to lumens, layers set up, setting out, reaching point, and
cameras set up. To begin, we choose
planned environment. It is a simple
environment in Luminus. You can then edit and customize the environment
to suit your needs. We will import your three
D model into Lumen. The object menu is opened when Luminus opens a new
scene or loads a scene. This menu is what you have to use to import a three D model. You can import by clicking
on the Import button, then select at a News model. Lumin supports the most
common and beam software. The supported model RS follows
D A E cold KP, Sketch, FB, DWG, DXF, three DS, BH and Max Aluminum lets you rename the three
D model you are importing. Click the app to Library button, the place Tom becomes available to start
placing three D models. You can place this model by clicking on the
left mouth button. After important three D, we will use luminous layers
to have organize your models. Make it a habit to practice using layers
throughout the project. Do you see a black box with
a number in the top left, a lumos, its face, that indicates the
location of the layers. You can use layer to
arrange on lines, on the layer, on trees
on another and so on. If you click on the Blas button, you can add new layers
up to the maximum of 20. The E buttons Le mode allow you to show
or hide the layer. You can clarify the layer
following this list, Building, architecture, landscape,
interior furniture, tree, creenery, and light. You can change the
layer of an object by selecting an update on
the properties table after importing and
organizing our model. Always remember to send
it to the origin point. This time saver trick for you, it will allow controlling
your three D file effectively and not yet lost
in the luminous environment, especially when you decide to separate your three D
into many elements. Let me show you how to
enter position coordinates. Whenever you import a new model, select Objects mode, then
select the Move Mode tab. Click on the move objects icon, select one or more objects. Click on a small
circular object icon or the object position
values for the field x, y, and z ***. I suggest using 555. This number is
straightforward to remember. After Basic set up your model, we will set up the camera
position for your rendered. This step will have your work be done in a short time possible because you will know
the specific area in your design that
you need to focus on, Set up material and
special effects, and not waste many hours on
the less critical corner, there's a special
section in Lubin, it's called photo mode. Click on the camera icon. The whole user
interface has changed. And optimize for the
creation of images. The way you navigate to find the camera position is
similar to the built mode, with a, Q, A, S, and D keys and the
mouse to turn around. In addition, there is an option to change the
photal length of the camera. Now let's find an
excellent position to create a render picture. We need to add one effect
before creating a camera view. It is a two point
perpaxitive effect. We can use effect to get
a two point perpitive, so that the vertical lines stay vertical regardless
of the camera angle. You can save a position
by going to one of these slots and clicking on
the Store camera button. This position is saved. Now we have the basic setting
for the perfect render. Next part, I will show
you how to set up the material for this
three fog into lumin.
7. Set Up for Photo Render Part 3: Material Setup for Photo Render: We set up some
items after you've decided on your camera
angle for the photo render. This is a house we previously
imported from Sketch Up. It's already has
certain materials from the sketcher files. As you can see, we can use luminous materials to replace
them in the left corner, select the material it we are working on the camera
position we said earlier. It will help you not get lost in the less
critical corner. Now consider the class material
at the window surface. We can now click on this surface to modify or assign materials. It springs up the
material library box. Let's have a look. Get a
class in an outdoor tab. Class is a unique material with properties that differ
from other materials. When you click on it, a slightly different
dialog box appears. Also, there are many types of Reset class materials which
will have you work faster. If you still want to
change the setting, click on it and the
dialog box reappears. You may also alter the RGP
colors and the brightness. If you do not yet have any specific ideas for
the inside wall material, just choose a light
color wood material, it will give you a
entering a warmer field. In an indoor tab, select wooden. This brings up a variety of wooden materials allowing you to explore the wood
of your choice. From a luminus library, you might choose
a wider material for a ceiling and floor. Because we are working
on an external render, we need a little favor
on the inside area. When you double click it, a similar dialog box appears, allowing you to adjust all of
these properties once more. If you think the level
of closes is too high, you may reduce it or the relief or the reflectivity on and on. I'm going to use white pen
metal for the window frame. The imported material is what is currently in
your three model. You can now modify
the material from the three D file instead of using the
material from Lumin. In Lumin choose standard
to edit this material. Now the textures is adjustable. Consider the relief.
As a result, you can move the
slider to the left. We may adjust the level of Pombinus using the
relief slider. The amount of reflection on the surfaces is indicated
by reflectivity, So we can lower it and
a little bit as well. Displacement allows you to rise a material surface gently
about the water material. These features may be used
to create a swimming pool. Choose the water material from the scuston drop down menu. You may change the appearance of the water by
adjusting the color, pins, wave hide form, and so on. For fabric material, I now
use Luminous Preset material. He you use aluminum material For the stone walls, we are modifying the
scale to meet our needs. We are increasing
the relief value to adjust for the Pumbinus. Click on the More button. You can shift it in the x, y, z direction or you can
change the orientation. Heading bank, we have leaf material
in the Nature tab, Customizable leafy ages that may be produced in
any form and size. For the IV, we fly the bar
till you are satisfied. I'll send this material for the first set and a just
a transparency value, slightly metal for the top roof profile. Go to Outdoor Select Memo. This brings up a variety
of metal materials allowing you to
explore the metal of your choice from
Lubin's collection. When you double click it, the identical
dialog box appears, allowing you to adjust
all of these once more. I'm going to use white pen
meet for the window free. We can also make
some crash lumina. Now can use Natural Crash, which adds to the wow effect in a custom tab
outside the surface, you want to have crash
as the landscape dilect the landscape menu from the left hand
side of the screen. Then click the crash button, followed by the crash on, of which the crash side option determines the crash density and how far off it
will be visible. The crash wildness option is ideal for simulating
a confined garden with increasing the value may add different heights and dispersing patterns
to the crash. Congratulations, you have
crashed in your scene. Now remember to clip. Okay, once you've finished
setting the material, we now have a fully
materialized lumin file that is ready for rendering.
8. Set Up for Photo Render Part 4: Object Mass Placement: We learned about
the placement too, in aluminum, in less than one. Now we will use the
mass placement tool to create a creinary
for our render. This is one of my
favorite tools. Luminus Mass placement
tool allows you to quickly place many objects in complex checks including Curve. This tool may be
ignored at first, however, it can be found
under the place object met. You may use mass
placement tool to place objects along
the path. You set, accept the current line and begin a new line
by pressing Enter. Use control and the
left mouse button to *** the point to
the current line. Using the right mouse button, remove the point from
the current line. You may add more
objects to the route, allowing you to design a
really complicated landscape. At the bottom of your screen, you can change the direction
of the objects you place. You can also randomize
the right direction if you don't want all of the objects facing
the same direction. The upset of the plans placement
can then be randomized. We can also randomize the
items spacing over here. You can increase the number
of items by moving the bar, and you may do so
multiple times. We will repeat this step for all the trees
around this house. By entering position
values for the act, we can change the
hive of those trees. After that, you can still
move those shrepes around hold ship while moving the keep the item at
its current time, continue to tweak by nearby
plants using the move, rotate, and scale tools. Now we have trees and
plans for the render. Next part I will show you
how to set up the lighting.
9. Set Up for Photo Render Part 5: Lighting Set Up for Photo Render: Your render will
require some lighting. We look at lighting light properties and
light processing. We'll use the same scene from the previous deterior
to accomplish this. In general, you place lights
just like any other object. Go to the lights, choose
a type of light you want. From the list of the lights with various properties
places By clicking, Remember to create
the light layer so that you can
organize your render. Aluminum, You can observe how the light brightens
the surroundings. It might be challenging to set lights when there is no
pretty object nearby. After you've installed
all of the lighting, you need to select them on by holding down the control
key and dragging the left. Our property box appears here, where you can adjust the brightness and corn angle and reveal the light source, which is automatically
triggered at night. In the daytime, it
doesn't light up, but at night it does slide the slider bar until
you like the light setting. This light type only illuminates surfaces that face the
omni light location. It renders incredibly quickly. And it is ideal for areas that do not require
precise lighting, such as those further
away from the camera. Although the light
from the spotlight may not be enough to illuminate
the entire space, you may supplement
it with the light. A fuel light creates good and uniform illumination
for the entire room, but doesn't produce any shadows. We can use the property table
to adjust this Be light. Also a property box
appears in here. Just slid a slider bar until
you like the light setting. Next are area and line lights. This light type
only light surface that faces the area
line lights location. But it renders quickly and is excellent for lighting
up the big expenses. Using the properties table, we can adjust the width and
the height of the area light light the slider bar until
you like the light setting. In the next session,
we will learn how to add some
effect to our render.
10. Set Up for Photo Render Part 6: Setup Essential Effects: We now add some
effects to our render. Here are some essential effects for improving your
photo rendering. Some effect,
reflectivity effect, autumn generator effect, analog color left
effect, and Polk effect. Consider the sun effect. Some effect allows you to adjust the sun high heading
brightness and size. The some effect can be
applied in photo mode. Be sure that the sun shines
through your building, so it could be the main
focus of the rendering. The reflectivity effect. Select New Effect. Go to the word tab. Click Reflectivity. You can specify up to ten
reflection plans in your scene. In this render, you
only need to produce a reflectivity of
water and class. However, keep in
mind that adding additional reflection plan
might cause a slow render. As a result, use a few
reflection plan as possible. Any call planner
model surface with a given reflection plan in your scene will have
accurate reflections. The surface you have assigned standard water class material
or pure material can use. Reflection effect effect allows you to manipulate
gestation colors quickly. You can use it and bring
more variation to the color. Or push the slider on the way to create fanstatic
autumn landscape, Select the layer containing the tree you want
to be affected. Three on another layer, we'll keep the original color color left effect. Use the analog color
left effect to tweak color shades and instantly
change the field of the scene. You can choose your tone
by dragging the style and modifying the amount of
the tone and your render. Folk is a natural
event that may be applied to our project to
provide significant results. We can use it to add
mystery to the scene. The folk effect
allows you desire to stand out in an attractive mode. Ambience. Click on
a New Effect button in the photo or the movie
mode under the tab, Select the folk effect. You can start by increasing
the fork density for foo to create a haze effect, change color using
the color ball. Never forget to save your
file, especially lumin. To save any project, we need to select the files
menu, which can file. On the right hand side, select Files button, click
save path, then save a.
11. Set Up for Photo Render Part 7: Modify for A Better Render Part 1: Here is the final step for
the fans static render. We are dealing with Bi
in the render process. As a result, objects
appear smaller and as the distance from
the observer increases. This tutoria will
show you how to apply this perfective
theory to improve the quality of your
rendering photos. There are two parts
in the picture. Nearby elements and
far away parts. First, we will focus on
the nearby elements. Here is the list of work
that we need to focus on. First, detailing the P. I'm going to change the
texture of the pool. I will use the blue mosaic to
make your pool look fancy. I will add some spotlight. We will do the same as the previous lesson material for the water. In the last render the water, I will edit it to match
the color tone of the sky. We will be adjusting the plant. Some greenery will add
more flavor to the render. Trees and plants are a
significant tree of lumins. I'm not a fan of adding
more trees for building, but I will use it anyway. Association. Next, adjusting
process material. In this case, the process is the central part
of the building. Dark metal for the top roof
profile, select metal. This brings up a variety
of metal material allowing you to
explore the metal of your choice from
Luminus Collection. Now modify the material
from the 35 instead of using the material from
Lumin in Lumi standard. To add this material, we may adjust the level of
pumpness using a relief. The amount of reflection on the surfaces is indicated
by reflectivity, so we can lower it by
a little bit as well. We are modifying the
scale to miss our need. Bump done.
12. Set Up for Photo Render Part 7: Modify for A Better Render Part 2: Now we will work on
the far away element. We need to have some
modern ceiling lights for the dining area. On the three D
warehouse website, we can download
any three D model included ceiling decoration A. After importing this model, I will create some
material for the land, use copper for the metal part, and create some brightness
for the light mode. Add material button, and
apply the standard material. After selecting the surface
to create a effect, you must increase
the emissive value to change the color
of the Chloe effect, use the color button
to select a new color. A simple technique like this
can make a big difference. Apply some material
for the furniture. Because the furniture is not the main focus of the render. I only use precess materials, some trees For the background, we only need some leaves, not an actual tree. I will use clutters
for this purpose. They are light prose
and easy to use. Adjust the scale a little bit. Next for the background, it will make your architecture send out in a picture rendering. You must have a
correct background, we must use the Cloud
Effect and fork effect. Let's start with
the Cloud Effect. To use this effect, perform the following step. Click on the New Effect button. Choose the Weather tab, and select Cloud Effect
Setting our self explanatory, such as the position,
cloud speed, and cloud direction
setting to mention a Field luminus give you a control of two
layers of clouds, the low and high clouds. The amount of both
types of clouds is controlled using the low
clouds and high cloud setting. Use the master cloud
amount setting to control the amount of both
clouds in the project. Change the type of clouds
using the process available. Adjust the cloud process
setting to change low clouds and a high process setting to adjust
the tone shadows. Next, the folk effect Folk is
a natural event that may be applied to a project and creates significant changes
with the folk effect. We can achieve this
and much more. Click on the New
Effect button in the photo or movie mode
under the weather tab. Select the folk effect start by increasing the
folks density setting. To create the haze effect you need to adjust the
Folk follo setting. Finally, change the color
using the color ball where you can adjust the color
and intensity of the fork. Finally, adjust the camera
for the perfect frame. Now we can make a render photo. We have many options for the
resolution of the render. For example, email,
print and poster. Click the okay pattern to
save and export our photo. And immediately our renders
created that we can look at. In showing your render
at the breakneck end, you can see the difference between the old and new render. And
13. Set Up for Video Render Part 1: Creating Animations: Hi everyone. This
lesson will explain the process of creating a
video render with Luminus. After creating photo rendering, you will want to
go the extra mile to make some movies
for your design, which would help you to
win the competition. Lumen will have lump strength in the speed of creating
amazing videos. Let's movie mode. Remember that I said the lumen
is simple and easy to use. You can create a movie mode
simply possible first, building a camera path is the first stage in
creating video. The following step
is generally to add effects to that clip to
improve the animation. At the bottom, we
can see night flip. Each clip can store
a small animation, or if you want the entire movie, which I do not recommend. Lumin also gives you a possibility of importing
an image or video. In the Record menu, we have play the
movie clip speed and take a photo
the way it works. As I told you it easy. Now let's start
creating an animation. Do you see the camera button
to start your first shot? Click then move the camera
to the different angle. Click again and continue
until Sati Fied. This is a small trick. When you make an
architecture video at the end of the camera. You may keep this run
scene a bit longer. It will give the audience
time to focus on your design. So that I will take the
third shoot as an extra, we can dream back in the
post production step. Later you display button to check how your
animation appears. A slider on the left side allows you to increase or
discrete the speed. When you're happy
with your animation, click the okay button
and you're done. Congratulations, you have
created your first animation. This camera moves
along the pool area. I will create more animations with different camera paths. There will be sequences of eye level camera that will show the atmosphere
of your design. It is usually a straightforward camera moving left to right, move off, move down. The purpose of this symbol
movement is because you want your viewer to be
less distracted and pay more attention to
the quality of your design. The ending scene will
be a zoomed in scene. It is normal to have specific three D model that we need to update
during the wall fat. This can be tricky task
considering the most of the time this updating happens
after we have already assigned materials to the
imported three D model. Don't worry in developed a
framework for this task. In this case I want to create
a water foam for pos ages. This means it should have different materials
from the pol water. Say the three model into Lumia, we must save or export
the three model with the same name we used
to import into Lumin 1. Second for my am I
offer one sketch of online call that will
teach you all you need to know to operate
efficiently with this program. This teaches you how to do it better and
quicker than ever. There will be a special offer you who sign up for
these luminus courses, that is for the
advertisement. Stay tuned. This means that we need
to overwrite the old file so that we can upload the three D model in
Luminus successfully. I will show you how to do it with the import menu selected. Perform the following steps. Select the model that
you want to reload. Iluminus, the Properties
table we appear. Click on the Reload
Model button. Done. Now we have a new model. We will make the
water foam material for the edges of the pool. We can now click on the surface
to modify the materials. It brings up the
material library box. Let's have a look, get a
water foam in the custom tab. We may adjust the level of wave, high wave scale and reflectivity
by tracking the slider. Wonderful. Now we have a
video for our building. Next part, I will show you how to add effect to
the video Illumina.
14. Set Up for Video Render Part 2: Add Effects To An Animation: Hi everyone. This tutorial explains how to add
effects to videos in Lubin and how they might
help you work more efficiently apply effects to individual clips. It is similar to the photo mode. Select the new Effect
button to add an effect, and the movie effect
window appears, giving you access to six
different categories. There is another way
to make you work faster because I'm
a lazy person, so I will show you the lazy way to work
with those effects. We can copy the effects
that we already set up in photo render and page
them into these videos. To do this, open the photo mode. Select a Copy button next
to the New Effect button. Click on this button and
all the effects used on a specific clip are
copied Lumas memory. There is another button called Paste that appears next
to the Copy button. We can apply this set of
effects to other videos. Also, you can modify it slightly to suit what
we need in each set. In other cases, Lumin
allows us to control the entire movie and the
effect we may apply. Let's see if we can apply the
effect to an entire video. Go to the movie mode and
create one or more clip. Combine all the
clips in one movie. Lo click the entire movie button on the left hand side
below the play button. Nothing changed in the
interface, but look again. After clicking on the
entire movie button, you will see that
the clip bar now encompasses on the
clips in your project. Also, the bars division
represents space, each clip tape. The advantage of using the entire movie option is that it allows adding effects to all the clips simultaneously making sense when there is an effect common
to all the pins. To add an effect, click the new Effect button on the top left corner
of the screen, select a new effect to
add to the entire movie. One thing, if the effect is ali to the individual
video already, a little sign in the effect
table will let you know. This means you cannot use this effect or you need
to delete this effect. In each smaller video play the movie, you
will see that effect is applied to all the clips and
not to individual clips. I will delete the sky
and cloud effect in each clip and apply again
to the entire movie. I will do the same with
the reflectivity effect, apply again to the entire movie. Here I will increase
the cloud speed to have the moving cloud
in the rendering video. The ending sin will
be a zooming sten. We can add some
flavor to the video. The Deft field effect
is an excellent choice. Together with the key frame, the act of creating a key
frame is called key framing. This is a method of
assigning a value to an object as a specific
point in time. Using key frames, it
is possible to create an enjoyable transition
in moving mode. Move the time light to
the desired position. Next, click on the
Create Keyframe button to record the value of the desired slider at a current position on the
timeline. Repeated staff. If you want to create
more than one key frame, then click on the previous
key and next key buttons to cycle through the key
frames on the timeline. Click on the remove key button to remove key frames
if necessary. Now we can pot video from Lumin to expo the movie. Click the same movie button
on the right hand side. It is the one with
the movie take. We can exploit the
MP four format with several options such as quality frames per
second and resolution cancellation. You have a
video for your proposal. In the next session, I
will show you eight tricks to improve your random
quality quickly. Stay tuned.
15. Essential Tips for Lumion Part 1: Color Tone: There are many effects. Aluminum to create a flavor
for your photo render, you may spend the entire day trying with all
of those effects. Don't do it. Here are the
only two effects you need. The first effect is
the Autumn effect. This effect allows you to manipulate vegetation
color quickly. The elect try layer that
you want you to add it, you can use it to bring
more variation to the colors to create a
static tom landscapes. You can use the autumn
effect to switch between several fold colors and create the mood you
wish to communicate. Green, archer and red
are colors available. We can adjust based on the re creen color for the
more realistic finish. Second effect is analog
color left effect. Use the analog color
left effect to tweak colour shaded and instantly change the
field of the scene. You can create your
unique tone for the photo render by changing
the value of the style, lighter, and the amount of it.
16. Essential Tips for Lumion Part 2: Background Render Effect: For your architecture to stand out in a
picture rendering, you must have the
correct background. This tutorial will teach you how to create a background
that could make a difference. There are three effects
for this purpose. Guiding cloud
effect, fork effect, and depth First cloud effect. The clouds are an
element that may provide a special touch
to the rendering. Let's start with
the Cloud effect. To use the effect, to perform the following step, click on the New Effect button, choose the Weather tab, and select the Sky
in Cloud Effect. Some setting are
self explanatory, such as the position, cloud speed, and cloud
direction setting. To mention a feel lumin gives you the control of
two layers of clouds, the low and high clouds. The amount of both
types of clouds is controlled using the low
clouds and high cloud setting. Use the master cloud
amount setting to control the amount of both
clouds in the project. Change the type of clouds
using the process available. Adjust the cloud precess setting to change
the low clouds and the cloud process setting
to adjust the high clouds. Next folk effect. Folk is a natural
event that may be applied to our project and
create significant changes. We can use it to add
mystery to a scene, or create a haze where dust, smoke and other tried particles obscure the
clarity of the sky. With the folk effect, we can achieve this
and much more. Click on the New
Effect button in the photo or movie mode
under the weather tab. Select the folk effect start by increasing the
folk density setting. To create the haze effect, you need to adjust the
fog Follof setting. Finally, change the color using the color ball where you
can adjust the color and intensity of the add depth
of field to your project. Perform the following step. Click on the New Effect
button and open the camera. Tap select the Depth of Field. Effect of Field refers to the distance between
the elements that look shaft in front
and behind it. Sum, we wish to concentrate on the tree but not on other
components of the surrounding, such as the house behind it, the crash on the crown, the swimming pool, and so on. If you have experience
with photography, you will recognize some
of the setting available. Remember that the focal
length value you used to create a clip or photo doesn't
come into the equation. The focus distance should
be the first setting adjusted to define where you
want your camera to focus. Then tweak the stop setting
to remove some floor areas. And define the
gradual transition between the shaft
and flird area. Isolate fo ground is a setting that control
the layers of death, a few in front of the camera. However, the setting
will not always produce the best result,
particularly with three. When mean too close
to an object, you may need to adjust the pension setting to get a sharp look at
the three model. Don't forget to press
the ship key while adjusting the setting
in small crepments. Now aluminu files has a decent background and
it is ready for render. That is it very simple. This brick will make your architecture stand
out in the render.
17. Essential Tips for Lumion Part 3: Highlight Detail: In luminus. Sharpness
effect and Hyberlight will increase the quality of details captured
in the rendering. First, sharpness effect. The quality of details obtained in the photo is
defined as sharpness. We may give an image or video a considerably
crisper appearance. The sharpness effect in
lumen can help us with this. On the right hand
side of the screen, click on the movie
or photo button. Depending on the final
output you need. The sharpness effect can be
found in the enhancement tap. This effect is the most
straightforward effect that you can find in aluminum. You have one single
setting intensity to control this effect. The value by the fold
might be too strong, so you need to adjust this
effect considering the type of project you are working on and the amount of
detail in your stem. Hybolight is aluminum exclusive
patented technologies that will improve light
quality in the rendering. As you can see, this option
can be either on or off. You change the intensity of
the effect using the slider. A down sign of these features is that
there is no preview. To see how bolt
affects the scene, you need to render a preview
and adjust accordingly. Immediately, a rendered image is generated for us to review. Make use of your
rendering at rabid feet is between each fender is visible.
18. Essential Tips for Lumion Part 4: Saving and Loading Materials: Hi everyone. Today I will show you how to
save the materials you've applied to
the three D model and reload them if necessary. We will need to
save the materials used on the three D models
throughout development. This should be done in
case something goes wrong or we need to set material without
losing any setting. This streak will speed
up your workflow. Let's look at how we can take advantage of these
possibilities. To save a material set, perform the following
steps. Dilect Material. Tab in the three
model lets you want to save material Set,
Dilect one material. Here I choose the
decorated rock wall. The Properties
table will appear. Click on a third button
called Save Material Set. A new window will
open and you can save the material that by giving it a name and clicking
on the Safe button. This saves a file
with the format MTT, which stands for
the Material list, which we can load later, and restore the material. To load this file, click on the second
buttoned Load Material set. Again, a window will open
and you need to select the file you saved previously
and then click on Open. After Aluminum loads the file, another window will
be presented to allow you to choose which materials
need to be overwritten. Click on the thumbnails representing the
different materials. To select or select
the materials. After this, click the
Overwrite materials button and the materials you selected are applied to the
three D model. Let's see how we can save individual materials by
performing the following steps. Select the material you want to save in the material table. Dilect the menu on
the left corner. Click on the Safe Material
to Custom Materials. These textures will be saved
to the library of your. That's another way to do it. In the Material table, the menu on the left corner. Click on the Safe
Material, to this button, save the Material set by giving it a name and clicking
on the Safe button. This saves a file with
the extension L and M. To load individual materials by performing the
following steps. Select the Surface
one to load Material, the Material table will
appear. Select Menu. Click on the Load Material
from this button. That is it, very simple. This streak will save you
a lot of working hours. Pray. We now can save and
load materials in Lumium.
19. Essential Tips for Lumion Part 5: Import Video Texture: This tutorial will teach you how to use a video as a texture. This really benefits
a television on a commercial LED billboard which will look much better
if a video is played. First, I will import television model on a
three D warehouse website. We can download
any three D model included television model. After importing this model, I will scale it to match
the interior space to load a stature, apply a standard material and click the Choose
Color Map button. But instead choose the movie that is less than 15
megabytes in size. When you choose and
import the video tetes, the icon changes
to the film strip, indicating that you
now have a video. Because the movie
will begin to loop. You must keep this in mind
when creating an animation. You can adjust the amount of costliness if you
believe it is too high or the relief or the
reflectivity or anything. That is it. Very simple.
20. Essential Tips for Lumion Part 6: Render Many Options: During the idea stage, you may have many options for specific details that you'd like to discuss with the client. For example, the
first Sash options. This tutorial show
you how to upload and render many options
in one click Illumining. I will open the
third photo set and copy the effects from
the previous lessons. We can copy the effects that we already set up in
the previous photo. To do this, open the photo, select the Copy button next
to the New Effect button. Click on this button and
all the effects used to our specifically are copied
to the Lumens memory. There is another button, Con Paste that appears
next to the copy button. Then I will add a layer
visibility effect. This effect will help organize many layer options by simply showing or
hiding those layers. To control the
appearance of layers in lumens perform the
following steps. Use the New Effect button to open the photo effect library. Open the new effect, and you can start by adding a layer visibility effect first. The layer visibility effect is unique because you can apply more than one module
to the interface and control several
layers simultaneously. When applying this
effect to your project, start by turning on, on off the layers, you can control up to 20 layers aluminum
with this effect. Now we will create some other options for
the first stat design. The three sketch up has been
organized by component. It will be effortless to
work on the first stat. The new option will be
horizontal over 1 second. For my promotion, I offer one sketch up online course that will teach you all
you need to know to operate efficiently
with this program. This course teaches you how to do it better
and quicker than ever. There will be a
special offer for you who sign up for this
Luminanus course, that is for advertisement. The nick option will be
curved vertical screen. Final options is another
type of curve louver. The blocking joint phon will have you create the
thickness for those louvers. We will import 35 based on the layers name option
one per Sat option 23.4 To move on the option
models to the origin 0.555 As mentioned in the first less
applied material options, Wooden for the second option, copper material for the
third white pen metal. For the final option, we are going to set
up for cameras for each Opstin after using the layer visibility
effect to turn on and off according to each start. By turning on or off the layers, you can control up to 20 layers in Lumina with this effect. Finally, render multiple
images at once. Render on photos for the camera views in
the photo set delight, the photo set tab. We may have options for
the render resolution. For example, email, desktop, print and poster delight photos
that you want to render. Click the Ok button
to save and a photo and immediately a rendered image is created that we can look at. Enjoy your renders at
the brightness speed. We now have a render with
four for Stat options. That is it, very simple.
21. Essential Tips for Lumion Part 7: Aerial View Airplane Window: Sometimes you want to make
a unique aerial render, Looking out the air plants
window will be a great choice. This tutorial will
look at how we can use the image overlay effect to get more out or
aluminum rendering. But first, we need to
create a city from that you can fly around and
create an aerial render. I'm going to show you how to use the open map system
inside Aluminum. Open map is basically like the Wikipedia of
GPS mapping data. It's user contributed
information about streets and building. Here, work on the landscape. Fix the urban street map button and turn on the on switch. Delay the GPS coordinate button. Type a location name into the search area or click
anywhere on the map place. Or move the GPS coordinate. Ten to pen. Hold down the left sell button, zoo with the smell
wheel at chest. The radius of the urban
street map area that will be downloaded by using
the map spring slider. The 1010 kilometer
lumin landscape is represented by the square. The circle represents
the region, open street map that
will be downloaded. Click the downloaded
time map option to add elevation data for
the Luminan Landscape. To download the selected region, click the Star Download button and wait for the download
process to complete. You can get here in Venice, Iceland, and we have buildings that are
coming from the corn. This entire region was built
in less than a minute. To show a high
individual building in an open street map model, click the High Structure
Togo button and then click on the facilities
you want to show. All high, we are going to create
a camera movement. Start your first shot. Click then move the camera
to the different angle. Click again and continue
until satisfied. Then use the play button to check how your
animation appears. A slider on the left side allows you to increase or
free the speed. When you're happy
with your animation, click the okay
button and you are done using the built in ocean feature. You can create a seashore, simply enable the ocean
feature under the landscape. You can change the appearance
by using the slider. Trees will have your
rendering come to light. We need some leaves,
not an actual tree. Putters will be used
for this purpose. They are light. Proceed
and simple to use. Pi, the autumn effect would be harmful to those trees. To finish this, I'll use
the image overlay effect. Applying an overlay with luminus is simple
and quick process. To do this, we'll need a PNG
image of an airplane window. You can download it from Google. Wait a few seconds. I will use Photoshop to remove the unnecessary parts
and export it into PNG. We can then import
this into Lumen, move into photo mode and apply the image overlay
effect to set it up. This will allow you to import an image used over
your camera viewport. Select the choose file function and select your
preferred overlay. The overlay will then be
applied to your stem. With the overlay
now involved were also able to adjust the
opacity of all overlay image. Following that apply the
death of pill effect. Death of pill refers
to the distance between an element that looks sharp in front and behind it. Open the camera tab. By flicking the new effect, I can choose the
death of few effect. Use the analog color
left effect to modify the color tone of the
scene in an instant. You may customize the tone
of the photo render by adjusting the value and
quality of the style, slider, saturation, gama,
brightness and contrast. Using the color
correction effect. The handheld camera effect
makes this appear as if your photos were captured
while holding a camera. Ship effects in lumin ships, the plan of focus and
blurs the fro and backgro. When seen from above your Moto export video Illumina. To export the movie, click the safe movie button
on the right hand side. It's a one with the movie tape. We can export the MP four format with several options
such as quality, strength per second,
and resolution. Congratulations, you have
the video for your proposal.
22. Essential Tips for Lumion Part 8: Export Render Channel: The rendering will need a
post production process which will require a random photos
channel or random passes. Lumin lets us export
different random passes. Random passes also knows
as random elements are the raw elements generated by the rendering engine to
build the final image, the various Me can
be extracted and mixed with software that support
layer based composition. Render passes can be exploded. Depth map, normal map, pacular reflection
map, lighting map, Sky Fa map, and material ID. These channels can be extracted and combined
in Photoshop. This gives us
significantly more control over the look of
the final outcome. Let's see what we
can come up with. It is similar to a
standard picture render. We can create a
render photo with many resolution possibilities
such as E mail, desktop, print, and poster. On the additional output, we can choose which
render pass we want to save and export
the photo fleet, the Okay button and immediately our render image is
generated for us to review, makes use of your
rendering as rabbit speed. The difference between its
render path is visible.