Transcripts
1. Intro - Organic jewelry modeling - Rhino - Zbrush - Keyshot: Hello everybody and welcome to my new jewelry design class. This class will be focused on the students who'd
like to learn how to combine Rhino with
the ZBrush and to use key shot for the end
result for the renderings. So in this specific class, I wouldn't be talking
too much details about how to use
specific tools in Rhino. I'll be just focusing
on simple 3D modelling. And then I'll be trying to explain you how to import
this model when to ZBrush, how we can do changes to
this models to achieve, to define a look that we want. And the final stage is how
to import this 3D model into key shot so we can
get our renderings. This class should be kind of an overview of the techniques
from 3D modelling, the implementation to D3, the detailing and ZBrush and
3D rendering and Kishore. So you can have an overview of how this workflow is going. I'm going to try to
make it as simple as possible so every one
of you can follow. And there'll be other
more classes to talk a bit more about jewelry design
and other specific things. But for now we're
just going to focus on this specific workflow. Let me see and hear what you think a common sections
so I can maybe implement some other
design lessons and talk about other details in my next classes which I
prepared to launch this year. So thank you for
following and let's move on to show you how to do this.
2. Rhino organic modeling: So let's start
with our 3D model. In order to achieve this result, we're going to start first by, by drawing the rail of our ring. We're gonna do that by
selecting the circle. So we have a circle with
the center and radius. Once we select the circle, it says the center of a circle. So we want to define where
at the center of the circle, I believe so far, if you use the Rhine
already, you should know. Let me start from
the center and that means we type 0 and press Enter. Once we do that, we
see that we start drawing a circle
from the center. And for the dimension, we can use 60
millimeters diameter, does the diameter
that we usually use for size six, size sudden ring. And that will be okay for our project right now we
just use producers type 16 millimeters if you
specifically want to do according to some
other dimension, that is also up to you and
you just make sure that you know which diameter
you using for the specific ring size that
you measure it before. So I'm going to use
the diameter is 16 and I'm going to press Enter. This is what I got right now. So in order to achieve
what I wanted to do now, I need to first measure like, how big is this circle? What is the distance
of this circle line? So I'm going to type
length n is going to tell me that the length is
15.265 millimeters. What I can do now is I can take this distance
and I can copy it. Once I copy it, I can just draw the line next to this
circle like this. And I'm going to, for the
purpose of this project, I'm going to turn on
the grid snap because they need to use
later some symmetry. And this is going to enable
me that the good symmetry. So once I click End to
draw a line next to it, is going to ask me, ask me where is the next point of a polyline? Because I already copied this length of a
circle that we had. I just going to click paste. And now I have, as you can see, the line which is the
length of this circle. And I'm going to click, and after that I'm going
to press Enter. So now that I have this line, let me first to realign it somewhere closer to the center. So now that I have this line, I can play with
the certain shapes that are going to
draw along this line. And then I'm going
to use that shape to flow it along this circle. We're going to have some
really interesting results. I'm going to first just draw some simple shapes so you
can see what I have in mind. So let's say if I do
something like this, and then maybe add
another line like that. This is completely
unrelated for now, don't worry about my design. We're just going to use
this as an example. If I have something like this, I'm going to use the command
that is called flow along. So just use the current flow. He's going to ask me
for the base curve, select near one end. So because this
is my base curve, the length of this circle, this horizontal line over here. So I'm going to click on it. And then he's going to
ask me to target curve, and this is my target curve. So once I click, you're going to see that something
really interesting happened. And that is that all the
lines that I drew over here, we're going to get here. So what I can do now is I can use the pipe tool like
a Round Cap Type Tool. And I can click one-by-one and define the radius to be 0.6. And I can just repeat it again. And I can repeat that again. And we're going to get the result that
something like this. Let's check that in
our shaded view. So as you can see, for this specific purpose, I didn't even
design much, right? As you saw, I just
randomly draw a line. But as we transform it into a tree deem we found
something really interesting. And that is that once we flow those lines along the circle
and transform into a treaty, we can actually get some
interesting shapes. So this tool and process that I teach you is something
that I want to teach you how to utilize
this tool to steal the sketching something in jewelry
design and design general, especially in 3D, is
really important. How to get the quick
sketch of what we wanna do and then
think how to change. So for example,
once I know what I can achieve with this
tool and I can see this shape for me is now very
easy to just go back here, turn on the curve, edit points, and just move them
a little bit here and there and see
the end results, how it can look like later. But for now, let's just
take what we have here and see if we can turn this into an interesting
piece of ring. So this process
I'm going to save, I'm going to save this
model as STL file, and I'm going to import into ZBrush and then show
you what we can do in ZBrush to it and how it can make it into something
and actually try, I'm going to try to
get her with you to turn this into
interesting piece of ring. Let's help. Let's hope to see what is
going to be the end result. So first what I'm gonna do, I'm gonna select this
without this line here. I'm going to select this object and go to File export selected. This is my organic
modeling rendering. Here. We're going to save
this as the STL file. I'm going to call it
organic ring model. Okay. I'm going to press Enter for
that and enter for this. So now that we have this, the first part of
modelling should be done. And we can proceed
to ZBrush part. What I want you to know is
that every time I draw a line, my line would end at the
endpoint of this baseline. As you can see here. That way when this flows along the curve, all these lines will
connect at certain point. So here you can see
this very weird point here where all the
lines connected, that is where all my
lines that connect. If you want to
make an open ring, you can do similar
thing like that. Just the lines open. And then you're going to have something that's more open like a branch drink that doesn't
close and one edge. Just bear in mind that if you
want to ring to be closed, all your lines needs to
finish in one specific end. That is for our modelling part. And now we're gonna go to ZBrush and do some fun
things to this model.
3. Zbrush modeling: Okay, So thank you
for following so far. I hope you'll open
your ZBrush for now. In this specific tutorial, just keep in mind, I'm not gonna talk too much about treating modelling
tools in Ryan. I'm going to cover that
in audit tutorials. This tutorial
specifically for you to find a quick way to sketch in Rhino and you can use
the same model that I did. So you can use the
same flow command to flow certain object
and to make a ring. But also you can use something that you did
yourself and then just implement the same
strategy and techniques that we learned
throughout this tutorial. It's all up to you. So just bear in mind that
this tutorial was not specifically for 3D
modeling in Rhino. I'm going to talk more about
ZBrush and key shut later. So let's now turn off the
light box for a zebra. Or sometimes when
you open a ZBrush and beginning had the light box. And once we turn it off, we have our document open and clear to see
what we're working with. If you need a light box, you can just click back and open it. There you can see
the different models that you can use from
the lightbox project. Anyway, let's go to
our import 3D mesh. So we click Import and we're
going to find our model, organic treaty modelling,
organic rink model. And we click Okay. So it says draw. So if I click and draw, I should have my model
on my stage like that. And then I'm going
to click Edit. This is very important
because if I don't click Edit and
just keep on drawing the model and it's going
to look like a mistake because we can have many
different 3D models here. So we just click on Edit. Now when I click
Edit, if I click on the side of a ring,
I can rotate it. If I hold Alt and click, I can get around. Maybe this can be a little
bit different for Mac users, but probably it's just pressing Command or similar
things like this. Let's go and see in a sub tool, we can see our model and let's see what we can do to our model. First, let's analyze
the poly mesh. So I'm going to
click, right-click and the drop poly frame. What that's going to do, we're going to see the frames of how hiring and training
model is subdivided, which is also very important. Okay? We can turn that off. It looks like pretty decent. We're going to change the structure of our 3D model and their subdivision later. First what I want
to try to do is I'm gonna go and use
the Move Topology tool. Let's make that a
little bit bigger just to see what the
mall typology does. So once I click with a specific part of the
topology, I can move it. Because in Rhino, I created all these lines, a
different pipes. Let's call them like that. Therefore, if I click
on one and move it, I'll be able to reshape
just that specific pipe. Let's first play
around with that. And that's why I
told you that for this tutorial is specific
3D modelling in Rhino. I don't want to focus on
that because I want to teach you the power of ZBrush
and rhino combined, which is something that I
found very interesting. And I think once
you master that, you can really create amazing, amazing models and designs. I'm going to click on a
different part of this 3D mesh. And I'm just going to
play around with it a little bit and see
what I can achieve. I'm going to try not to
mess it up vertically, which means not to go
in this direction. I just want to go horizontally. Engine, click around
and see what I can do to the mesh itself
to make it more, let's say organic or
just more interesting. In general, I'm going to
use more Topology tool. I'm going to circle around this mesh and see what happens. There are some straight lines. I'll try to break them apart. Just two. Let's check if everything
is okay vertically. Mess it up too much
because we need to maintain the circle
shape of our rink. Keep on doing what
we've been doing. I'm gonna make this smaller. Maybe not that small. Like this, that's fine. Just try to make this
a little bit more interesting than just
very straight lines that we get from Rhino. Because Rhino is a
really good software if you want to do
something very precise, but if you want to do
something more organic, more like you designed
with your hand, Rhino is not really
good software for that. So let's see what we got here. Okay? Something like this.
I think it's okay. Because now what I'm gonna do is I'm going to use
the Snake tool. But before I use the Snake tool, I'm going to go to my geometry. I'm going to go to DynaMesh, and I just got to
DynaMesh all of this. So what that's gonna
do is gonna connect it all into one object. And you can see now it
looks like it's welded together and not like it's all made from a one piece of clay. If I hold shift
like Smooth Tool, click around, we can
get results like this. So this is why I told you that even though
in my Rhino file, which I'm going to show
you pretty quick here. Even in my Rhino file, we got this mess here. And the edge that we created, ZBrush is placed where we can turn that mess into
something like this. And now imagine creating the same shape like
this in Rhino. That would be really long
and complicated task. So now we're gonna
play with the power of ZBrush to connecting
these lines together. I'm just clicking shift, so you're now is
the smooth tool. And with the smooth tool, I'm able to smooth out all
these edges that were a little bit weird after we
use the DynaMesh tool. If you don't know,
the DynaMesh tool is right over here and
you know, it's active, but just because
it turns orange, He's going to just connect all your shapes into one shape. You can play with
the resolution. So the higher the resolution
of your DynaMesh is, the higher resolution you're
gonna get different model. But we don't need to big
resolution because for now we have like 29 thousand
polygons. For now. That is okay. It's
always better to start with a lower res, model, play with it as much as
you can and then add resolution to it
through subdivision. So this is one of the
way you can do it. Like you can easily
go to geometry or you can go to geometry
and just click Divide. And once you get divide, you can see, you can
see just a second. So for example, this
is our model that has 29 thousand polygons. But if I go to geometry and
I click Divide, we can have, we can see that we now have
a 114 thousand polygons. So almost like six
times, five times that. So first we're
going to play with the low poly and tried to get
the best result from debt. And after we're going to
see what we're going to do, what I'm gonna do now is I'm going to use the
clay buildup tool. And I'm going to just draw
some lines to try to add some, some texture, some shape, some dynamic to the
my treaty model. Bear in mind that for this, I am not using any
drawing tablet like a synthetic or are bent back
and bamboo or anything. I'm just playing with the
mouse because I assumed it. A few who want to
play with the ZBrush. It's really good to have actually any drawing
tablet you can get. But some of you maybe not going to have
something like that. And the reason why I'm working on it with a
mouse is to show you that you can achieve some
really good handmade results, even by just using a mouse and none of those
specific equipments. So I'm just working now with the mouse and you can replicate
the same what I'm doing. If you have a drawing tablet, you can use the
drawing tablet and just do similar to
what I'm doing. I'm just going to use
the clay buildup tool. I'm going to show you
again where it is. You can go here. And here it is. Clay buildup tool. That tool is going to let you
achieved a result that like a solid line of like a cube of clay as being
laid upon your model. So that's what we're gonna do and I'm gonna do this
a little bit quick. So not spend too much time
on what I'm building. So everybody can easily follow. As you can see, I'm
trying to maintain always my vertical dimension
of my models. So never to mess my model
and this direction. But actually to mess it
only like horizontally. If we can say that. This
should be fairly finished. Just a couple more
lines here and there. I'm doing this to achieve
some soil profile, let's say row or C. I messed it up a
little bit here. So I'm just gonna go back and smooth it out with the Shift, holding shift on my
keyboard and clicking. By the way, here we have
something called Z intensity. If you think you're, when you click and draw it's too intense. You can make the
Z intensity light less, for example, five. And you can see now
the intensity of which clay is added
to my model with this specific tool is much less. So. I like around 1415. For me that is okay. I'm just going to
quickly block this out. Smooth it out inside just
to make it comfortable. Don't forget, we're just
doing a quick sketch. This doesn't need to
be a final model. What we're learning here
in these tutorials, how to do a quick sketching. Sketching is as important
as the final 3D model. If you can achieve
a quick way to sketch your 3D models
and 3D jewelry, then you will be very much more productive than if
you spent one day 3D modelling something
that a T and you figure out it's not something
that you really want. Okay? Now, it'll get more and more topology here because I see that
this part is to ten and we might need to make
it a little bit thicker. Another way to find some places
that you may be dropped. The process of smoking, which because that's
usually what happens. So trots smoothing, they
happened to be too thin. You can go to your brush
tools and use magnified. Once you have magnifier tool, make it a little bit bigger. Just click on that part of the model and you can see we can instantaneously make
it, make it bigger. This very nice and fun
way to play with it. What I wanna do now is I'm
going to go to my geometry. I'm going to Chris divide. So that way we can get a lot more polylines to work with
and polygons to work with. So we can see here it's
fairly detailed model. Another thing that I can do is I can the scene like how I can do the smoothing by holding Shift, I can actually
increase the contrast. So if I hold Shift and Alt, that's going to increase
the contrast of my model. So if I have some shapes
that I want to increase, I'm just going to hold
Shift and Alt on Windows. And I'm gonna get some
really interesting shapes. You can check it out. So we get some really
cool textures. Almost like really
made by hand and clay. Now let's go back
to move topology. And this time I'm going to
use much smaller brushes q2. And we can play around some edges to try to
make them more organic. This is why we always
first work with the bigger tools
and bigger scale. And then we use smaller tools and smaller
scale to add detail. So never add detail before you're satisfied
with the overall shape. Always first work, the forum, and then on the
subject of your model, same like in any class
of sculpting or drawing, like this specific dynamic of a whole object that you're
drawing or painting is much more important
than the detail itself. If everything is okay and
it's dynamic and it's size, then once you add detail is just going to look much better. So as you can see, you can use the same topology
tool to play around and you can achieve some really
cool and realistic effect, almost like a tree branching. And very natural. Like this. Okay, let's take a
look at our model. Cool. So that's something that I'm
more or less happy with. Now that you
followed along this, we're going to go to the
third part of this tutorial, which is about key
shot rendering. So we can work a little
bit in key shot to try to render this into our
final piece of jewelry. And just to show you how you can easily use key shot to get your 3D models nicely rendered without too
much effort and time. So what you're gonna
do before we go to another part of the
tutorial as we press export and save this as OBJ
file and ready for renter. Okay, thank you for following this part was a little
bit long, 15 minutes, but I hope you'll
learn something cool and new about ZBrush. If you have any questions, please leave them in the
comment section below, or something that you wish me to cover in the next videos. So yeah, keep me informed
and I'll try to make a content that
suits you the best as a student and
follower of this class.
4. Keyshot - rendering: Okay, Hello everybody. And now we're in our third
part of our tutorial. And this is the first time I
talked about the key shot. I'll try to make it as simple
as possible so you can follow as well as the cover some basic things that you
need to know about Kishore. So this specific
tutorial won't be teaching you details about
how to work in Q Sharp. What I'm teaching you
is how to achieve a quick result with
what you already have. And it is a 3D model of a ring or a jewelry that you
created and produced. So other tutorials we'll be focusing on how
to go in details, how to use Kishore. What I want you to know about in the beginning
is first what you wanna do is you're going to drag and drop your
modeling turkey shot. So when you start to go Kishore, you go File new and you have a new surface and new
document to work with. Once we have that,
we're going to find our 3D model and drag and drop it straight
into the key shot. He's going to ask you to import. You don't need to
worry about anything. If you create an OBJ file
from either Rhino or ZBrush, the workflow will be the same. So we're going to click Import. And now we have our ring
inside of a kitchen. For now there are no materials, there's no specific lighting, they just general lightning that comes with the first
file of acacia. So we're going to start
building something around. But first I want to tell you how to orient yourself
around key shot. So you have three
buttons over here. One is tumbled, one is
pen, and one is Dolly. And every, each one of those does the specific
camera movement. So unlike a rhino
and unlike ZBrush, where you would
just click around your model and either hold Alt and just click and drag and
you can rotate in key shot. You need to get used
to these three tools. So sometimes if you don't
see a ring properly, maybe you're gonna go to tumble, click, and you're going to move your camera
around your ring, or you're going to click pen. I'm going to move
left and right, or you're going to click dolly, zoom in and zoom out. So these are bursting to need to know how to orient a cation. Okay? Whatever you click
on your model. For example, I
double-click my model or just click it once. Here you have seen
material camera, environment
lightening and image. First, we're going
to go to scene. And this is what
we're working with. This is our organic ring model over here in a group under name. You can change it to, for example, ring model. And this is how it's going
to be called right now. So it's easy to know that
this is under your model set. These are cameras
sets, environments, but the camera and environments now you
don't need to worry because we're not
using this for now. What we're using for now
is just like a model set. So focus on that. Okay. Let's add a background plate. Once we add a background plate, we can do a little
bit of orientation, move our rink on the
background plate, position it. And after that, we're going
to add some materials to it so we can play with
materials and light. So we got to edit, add geometry. And there's something
called plane. So once we add plane, something like this, you don't
see it because it's really small or our rink is really big. So we're going to click on
plate and move selection. If you don't have
something like that, maybe let's say you see something like this
and you don't know what to do in this
moment you go to scene. You'll click on plane, or click on plane like
this with your mouse. Once you click, you
got right-click. Once you see that your
plane is selected, you've got right-click
move selection. Once you click Move Selection, you have three options here
that you can turn on and off. You see once I click,
they changed the color. So what I want to do is I
want to scale it, okay? You can choose it by
typing in the numbers. There's other options inside, but that's not
something that I need. What I need is really
simple just to click on this yellow box in the
middle and drag it. So when I'm teaching is
really simple method without needing to know
too much about software, how to get the specific
result which we need. As a jewelry designers, we don't need to go too
much in-depth of how to use some specific things
in specific software. If we just need to render, for example, a piece of
jewelry, we don't need to know. I like everything about
that specific software. So once that I clicked in the yellow
square in the middle, I dragged and dropped
and as you can see, I resized it to specific size. That's okay. That covers the
whole surface of my camera. So I just said it. I just see my whole camera view. I see that background plate. I click. Okay. And
another thing I want to do is I'm gonna
go to my ring model. So I'm selecting my ring model. I go select, Right-click
Move Selection. We have more selection
and go to translate. I'm going to turn off the
scale because I don't want to scale
anything right now. I'm going to move it like this. Maybe I can now
rotate it a little bit. Here. I'm going to type. Just a second. I'm going to click on rotate. I'm going to type 90 degrees. This is okay. And as you see, for example, now
when I rotate it, it's out of my camera,
I don't see it. You need to go to pen. You click pen and
new track down. So this is why this
software is a little bit different than the
rhino and ZBrush. Camera movement are
done with this tree. Specific options and you
need to learn to use them. Once we have that with
our ring model selected, tried to right-click it again, more selection and click snap
to ground. What that does. If you have like a key shot ten, you'll be able to snap your
model to the ground plane, which is the plane that we
created right over here. And by doing that, you don't need to
do it manually. I think in some earlier
versions of key shot, you don't have this option
and luxury to do that. But if you have Kishore ten,
you can just click snap. The ground is going to snip it immediately if you don't
have this option, well, what you need to do is you click this arrow that points to the ground and you're
probably going to do some movement by hand. Here we have three options
like performance mode. If your computer is too slow, you can turn on performance mode and everything is going
to be much quicker. But the result that you see in your screen, it's not
going to be great. And you have a GPU, you can use your GPU
if some of you have a really good
graphic cards to do some rendering for
your calculations. So you get a really nice view. And very, fairly quick, right, as you as a live view. Once we have that,
let's start to play with some materials. So first thing, that
one I'm going to do is I'm gonna go
ahead and click on the materials on my left, It's under library materials. So once I have that, if you don't have
this, by the way, if you don't have seen project
and library materials, they should be here under
this under this tab. So you have library projects, animation, key, SWOT,
XR, and render. For now, we're just focused on library and project these
toys which I use the most. So under library, you go here, you have different
things, you click materials and other materials. You have many different
materials you can choose. Some are concrete, liquid
water and stuff like that. But what I found really
interesting and maybe you'll find out the scene is we feel something like
ionized aluminium. We can get some
pretty cool results. So let's check it out. So I drag and drop this
iron and aluminum. And this is now my background. And as you can see, if I move it depending on where the light
is on that scene, I can get some
really good results. One thing, if I click Control and then click on my background
and drag left and right, what's going to happen is my lights scene is
going to rotate. This is rotating. All my life seen an environment. So I can just move
it like this and get some really cool effect and shadows without
too much work. So this is what I wanted to
teach you how to utilize the t-shirt to get good results
without too much effort. You don't need to
be professional in 3D modeling or in
using key shot or using 3D software to get the
good results for the work you did as a trading modular
or as a jewelry designer. You can just use
some simple tools that are available for you and just get the good results good enough for you and your
clients and your portfolio. Once we have that, we're going
to go back to materials, metal, precious metal. And here you have different
materials you can use. I'm going to use a silver
rough for this example. You have silver texture
that you've have different ones you
can choose and pick. So you can just play
around with it. Or platinum rough,
click and drag and drop onto your ring model. You can go to the
right or you can directly to your model
over here and click. Once you do that, Just release, and there we go. Let's zoom in a little
bit and see how that, how good is the result that
we have really nice texture. Now as you can see, we have
a lot of these triangles. This is happening because if
we go back to our ZBrush, you can see that in ZBrush. In ZBrush, the amount of
triangles that we're having, we got two sub tool
and just hover every model is 114 thousand. So if we, for example, go here under Geometry and
just divide more and more, then we're going to have
a much bigger tree model. This one specifically, we have almost around 2
million polygons. That's gonna be much harder
on your graphic card, but the result will
be much better. And you won't be having
those triangles. Because if you go now
in Pali and you see dislike a lot of
surface to work with. If you need something
that's really high defined and you need to do a very close-up shot. I suggest you to just go to
geometry and divide increase. The amount of polygons
that you're working with. But if that's not
something that you need, then even low poly
model is okay. Because for example, for
this specific model, I'm going to, I'm going to
make a picture from here. So that's gonna be
just about right. Now. Last thing
that I want to do, maybe just a little
bit of lightning, for example, like this. Last thing that I want to
do is gonna go to Image. And here I can play a little bit with photographic exposure, white balance, contrast, curve, things like this, saturation. If you're familiar with how
to use any Photoshop tool for raw camera or any raw
camera editing tool. This is gonna be really
interesting for you. So for example, I can change
a little bit of exposure. Maybe white balance
to the greenish side. Add a little bit
to the contrast. Now, what I want to, I need some
vignetting because it always gives a nice feeling. Maybe saturation, maybe it
just slightly less saturated. I think that's what
makes it good. And vibrance is also
on a nice side. Curve. If you know how to play with
the curve, it's also nice. Increase the shadows, lights, whites and things like that. Sorry for that. Okay, so now that we have this, we can go to our Render tab. Under render, we can choose where we're going
to render the folder. I have this specific
folder that I called organic modeling and rendering. So I'm going to
select this folder. I'm going to call
this render one. Now that we have that you want, you can choose the
preset that you can use for my preset is 1920 pixels, wind, 1080 pixels. And I just going to
click Render button. Once we click that, you're going to wait a little
bit until it's rendered. And then he says a 100%. And here it is. If you go to a folder, you should be able to
have your piece of jewelry rendered and ready
for you and your portfolio. Last thing that you can do is everybody who does a
little bit of rendering of still images can use later some Photoshop software or other software to just add a little bit maybe of details on certain parts and just changed a little bit of
contrast or anything like that. Any photo editing tool, even some free photo editing
tool that you can use on your phone can get
some pretty cool results. So that's it for this lesson. I tried to cover a
little bit of Rhino, maybe a little bit of ZBrush, and a little bit of key
shot just to show you quick workflow that you can implement
in your design strategy. And the workflow that can
give you really good results and that you can use it if you want to do
some quick sketching. So not necessarily to
doing the final models, but the quick sketching
to you so you can see the quick results
of what you're doing. And maybe this kind of
work or will help you become much quicker in the way
how you get to your ideas. Once you real quick or
how to get to your ideas, then you can definitely become a much better and quicker
and faster designer. So I hope this
helped to everybody. I'm going to, I'm going to do some other tutorials that can cover other parts for design
workflow that I worked on. If you have any comments,
please leave in the comments section and if you have any specific questions, please leave them all. So in my comment
section and I'll try to make other content much better and suitable for
all of you as my students. So thank you very much,
and this is the end. And I wish you a good journey and hope to see your
projects as soon.