JavaScript Fundamentals: Objects and Functions | Emma Williams | Skillshare

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JavaScript Fundamentals: Objects and Functions

teacher avatar Emma Williams

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome

      0:58

    • 2.

      Introduction to Objects

      3:28

    • 3.

      Adding and updating object properties

      1:32

    • 4.

      Creating objects

      2:39

    • 5.

      Introducing functions

      4:31

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About This Class

Section 3 - Introducing objects & functions

This course will introduce you to the JavaScript primitive data type strings. By undertaking the course you will learn:

  • Creating objects
  • Accessing & updating object properties
  • Creating a function
  • Running a function

JavaScript is a great language to learn, it is one of the most popular programming languages. Learning anything new can be tough so this course aims to break down and introduce some of the key topics beginners should know so you have a better toolbox for continuing your programming journey. 

Meet Your Teacher

Level: Beginner

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Transcripts

1. Welcome: Welcome to this course, javascript, the fundamentals. Javascript is one of the most in-demand programming languages today, and it's a great language to start off your programming journey. One of the difficulties when learning to code is finding the best resources for beginners. This course will introduce you to all the key topics like the primitive datatypes and then objects and arrays. This short and concise course will give you a solid foundation of all the basics and provide you with enough information through examples so that you can go off and practice on your own. I'm Emma and I have been working as a programmer for seven years. Most of that time, I've been using JavaScript and I loved the language. I've also helped enough people along the way to know which topics beginners should know. I hope you learned to love JavaScript as much as I do and that you enjoy the course. 2. Introduction to Objects: Hi, welcome back. So the next data structure we're going to look at objects. Objects are also a data structure in JavaScript like arrays. But the difference is that objects are useful when we want to store data which is unordered or where preserving the order does not matter. So e.g. if you wanted to store details about dog, whilst we could use an array, using an object would be more ideal because we are more interested in the details about the dog than preserving any order of the details. Objects also enable us to extend the object to include data about another object. A dog object could store data about multiple dogs. An object is a container for sets of key value pairs. So going back to the dog example, if I wanted to store details about a dog called Ted, than in the object, I may want to store the dog's name, age, and breed. And we would call these properties. So for the name, property, name would be the key, and the value would be the string ted. There are two ways in which we can access individual object properties. Firstly, we have dot notation. If you know the name of the property key for the value that you wish to access. The key doesn't contain any special characters. So e.g. it wasn't created using a numerical value or it doesn't have a space in it, then you can use dot notation to access the value of the key. To do this, we write the object's name, followed by a dot, followed by the name of the property. If we tried to access a property which doesn't exist within the object than undefined will be returned. So going back to our dog object, let's try to access the dog's name. So we'll say dog dot name. There we get Fred. If we tried to look for a key which doesn't exist. So let's say dog dot legs. You can see we get undefined. If you create a new object here in the console which uses a number for K, Let's just call this one test object. And we'll set a key, one with the value of two. Now if we tried to access this using dot notation, so we say test object dot one. You can see we get an error. But what if we did need to access this property? We can use the second approach for accessing the property, which is called bracket notation. This is very similar to how you access an element in a string. Except instead of passing in the index of the property, you pass in the key of the property. So we'll try this again. We'll say test object, square brackets with the key of the property which is one. And press Enter. And there we get to. If we need to access a property where the key is a string, then we should pass a string into the square brackets. So if we wanted to access the dog's name using this approach, what we can't do is dog square brackets and just say name. You can see we get undefined, but we can do this. So we can say dog square brackets with a string name. There we get Fred. 3. Adding and updating object properties: To add a property to an object, you can use dot notation or bracket notation and then the assignment operator, the return value, will be the value of the property which you add to the object. So let's go back to our dog object and we'll use dot notation to add a new property for the dogs color. So we'll say dog dark color, and we'll set this equal to brown. Now let's recall the dog object. And you can see the color property has been added. Let's do another example, but this time we'll use bracket notation and add a property for the dogs size. So we'll say dog square brackets. And we'll add the string size. We'll set this equal to small. Now let's recall the dog object again. You can see the size property has been added. To delete a property from an object, we can use the delete operator followed by the object's name and the name of the property we wish to delete. We can use either adopt or bracket notation. And the return value will always be true unless the property as a value which cannot be deleted. Now let's delete the color property we just added. We'll do this using dot notation. So we'll say delete dog dark color. Now let's recall the dog object. And you can see the color property has been deleted. 4. Creating objects: As with arrays, objects are reference types. So the same rules apply when it comes to using letter const. We can change the object if it was created with const, but we can't reassign it to a different object entirely once it's been created. So let's have a go now creating an object, and we'll do this using the syntax for creating an object literal. We'll start by creating an empty object, which we'll call empty object. We use two curly braces to create the object. And we'll add a console log and we can see the object in the console. Let's save this and go to the console. And we'll press refresh. And there we can see our empty object. This isn't going to do much though. So let's create a new object with some properties. We'll go back to the text editor and delete our code. Now let's create a dog object we discussed earlier. So let's call this one dog. Now we want to store data about the dog's age, name, and breed. So starting with age will use the word age is the key. We need to add a colon. And let's say our dog is five years old. We'll say five is the value. Now is we want to add another property. We need to add a comma. Okay, so let's move on to the dog's name. Let's say our dog is called Fred. So now we set name as the key. And we'll set the string thread is the value. Lastly, we want to set the breed property. We set the key breed. And Fred's a Labrador. So we'll set Labrador as the value. Will add a console log so we can see the object in the console. And then let's save this and go back to the console. We'll press Refresh. And now we can see our dog object. So if we click here, we can see all our key value pairs. You can see when the object was saved, the order of properties has changed and now they're in alphabetical order. This is because ordering doesn't matter for objects. And if it did matter to us, we should use an array. One side note about object keys. These keys get converted to strings when the object is saved. So you can use a number for a key, but it will be saved as a string. The only exception here is if you use a symbol, and that's out of the scope of this course. 5. Introducing functions: When we're writing programs, will come to a point where we want to have some reusable code for performing a task. This can be achieved by using a function. Functions are a massive topic and will be worthy of a course all to themselves. But let's wrap up this course with an introduction to what a function is. A function is a block of code that does something and then return some value. It's a bit like having some bundled up functionality which we can use in multiple places. So e.g. if we knew we wanted to add two values, we can have a simple function that does this and then returns the total. Then every time we wanted to do this calculation with a cool the function to do the calculation for us. When we create a function, we define it first. And by this we mean we create it. Like when you make a meal, you pair it and you cook it before it's saved and consumed. Later, you call or run the function. So this is a bit like saying the serving and consuming part of the meal example. We've looked at methods in this course, such as the toUpperCase method or the trim method on strings. These are actually examples of functions. The only reason they're called methods is this is what we call functions when they are stored inside an object. But they are still functions. But we haven't done yet is creating or defining a function. We have a few ways we can create functions in JavaScript. But we'll look at the approach which is called a function declaration, and it uses the function keyword. So let's start by creating a function called basic function, which will just print a console log out. So we use the function keyword. We add the function's name. So basic function. We have a set of parentheses and some curly braces. Inside the curly braces, we'll just add a console log, which we'll just say hello. Once this is saved, is defined in stored in memory, but nothing will ever happen unless we use this function. To use the function we need to run it. And we do this by using the function name followed by parentheses, just like we did with the method examples earlier in this course. So we'll say basic function. And we'll add the parentheses. We'll save this and go back to the console and we'll press refresh. Now you can see the function runs and we get our console log hello printed out. Functions. Let us pass into them some inputs which we can use within the function. Call these arguments. If we wanted to write a function which added two numbers, the numbers we wanted to add would be passed into the function when we call it. These are what we call the arguments. We have used arguments before when we pass a value into a method. As with when we created an end quote The function, there are also two steps to follow when you want to use arguments. The first step is in the function creation. So this section here. Here we add in the variable name inside the parentheses for the inputs for the function. So for our example, we'll use num one and num two. Let's add them in. Now. These parameters will hold the value of whatever is passed in when the function is called. So we're going to want to sum num one and num two. So let's delete the console log. And we'll say num one plus num two. Now for the second step, when we call the function, we want to add the specific values that we want to be used inside of the function, inside of the parentheses, these parentheses here. So let's say we want to use five for num, 1.1 for num two will add a console log. So we can see the value returned. We'll save this. And we'll go back to the console and we'll press refresh. This doesn't work. The reason why is that we're not returning anything from the function. Unless you use the return keyword and a function, it will never return any value other than undefined. So let's go back to the code. And we'll add the return keyword here. We'll save this and we'll go back to the console and we'll press Refresh. And then we get our two values added together by the function and the new total is returned.