Transcripts
1. Introduction: Hey everyone, welcome to
mastering music with ozone ten. Ozone is an industry standard
mastering plug in tool. If you're interested in doing
any mastering whatsoever, you should really
be learning ozone. One of the things I love
about ozone is that it's not as complicated
as most mastering tools. There are a few tricky
things to get used to, but it's designed to be
quite user friendly. I think with this
one short class, we'll be able to
get you all up and running and mastering
your tracks using ozone. In this class, I'll be mastering two tracks as we go
along through the class. The first track, more hip
hop, electronic thing, and I'll be showing us all
the modules that are in ozone and how absolutely all of ozone works by
using that track. Then at the end,
I'm going to switch over to a more rock track. And we'll master that by applying all the
concepts that we've talked about
throughout the class. While this class
is primarily about how to use the ozone software, we will go into some elements of just mastering theory and
how to master tracks. With that being
said, let's dive in, this is where things
get a little weird. This is going to do
when I press it, is it's going to ask me to start to play
some of the traps. As you can guess, low end focus. The design of this is to clear up muddiness
in the low end. This is a tool that's
designed to do exactly that, so it can be really handy. Right now, I'm going to go
to our maximizer, okay? My ceiling is set to zero. I'm going to give myself a
little bit of head room here. There's a few things it
took me a few minutes to get used to with
this compressor that I want to point out. First, this is a very
good compressor. I really like it to
take one of these, a really small, I'm going
to boost it way up. And then I'm just going to roll the frequency around and listen closely for any
problematic frequencies. Anything that's really
jumping out at me.
2. What is Ozone and what is it for?: All right. Hey everyone. Isotopes, ozone. Let's talk about
what this program is and what it does first. This is a mastering tool. This is a tool we
use for mastering. Now if you've taken some of my other classes where we've
talked about mastering, or if you've done any
mastering on your own, you might know that you can do mastering without isotope ozone. You totally can.
To do mastering, you need an EQ, you need a compressor, you need a limiter, you can use some other stuff. Ozone has all of those
things built in plus a bunch more stuff that can give you an
even better master. The newer versions of ozone
give you some AI like tools. I don't know if I'd
call them exactly AI, but let's call them smart tools. Some ways to listen to
what you're mastering and actually give you a
little bit of context about what it thinks you
should be doing to it. It's a very powerful tool. It's an industry standard tool. A lot of people are using it for professional level
mastering for what it is. It's actually not
that intimidating. A lot of the times with
older mastering software, what you see is just 1
million different meters and levels and numbers
just flying by. Ozone is relatively
user friendly. You see a lot of stuff
here on the screen, but it's not as ugly as
other things have been. This is actually
pretty welcoming. It's got some good presets for us to work with
and play around with. We want to use this
for mastering. That means our track is
all done, we've mixed it, we're happy with the mix, and we're moving on to
the mastering process. So I have a track here that
we're going to master. This is a student track that was submitted.
Sounds like this. A happy light bouncy thing. We're going to do a
quick master of it in this class only using ozone. Now, one last thing I'll
say before we move on. Yes, I am going to be
using Ableton Live to host ozone because
it's a plug in. We need a to be running it. But whatever you're
comfortable using. Logic Pro Tools, FL Studio, Studio One, whatever,
literally any of them. Isotope is its own program. Once you open it within your do, it's all going to work the
same Mac or PC or anything. Cool. Let's dive in.
3. Getting the program (Where and how to buy it): Okay, In order to get ozone, you're going to go to
the isotope website. That's isotope with a Z. Go to products. Now you've got a lot
of options here. You can just buy ozone and
we're on ozone ten right now. But before you do that, think about anything
else you might want. You've got ozone ten here. There's also a light
version of ozone. If I go down here to see
all apps and plug ins, I'm going to click on ozone. Down here on the left here, we have ozone ten
advanced, 500 bucks. Ozone ten elements, well there's ozone ten standard and ozone
ten elements 249.1 29. Those are lighter
versions of it. They're not going to
have all the tools. I'm going to be using ozone
ten advanced in this class. But you might have
some other options. If you look at one
of these suits that has more stuff in it like this one mix and master
bundle advanced. This is 500 buck, this is 700 bucks and gets you
a bunch more programs. It totally might be worth considering getting one of
these bundles that they have, or starting with the
elements version and working your way up to
the advanced version. I believe if you get
the elements version, it's cheaper than to upgrade
to standard or to advanced. You can buy it here on the ozone website and then it'll give you
a link to download. That download link is actually
going to download you, isotope installer program, then the installation
can get a little weird. Let's go to a new video and walk through the
installation real quick.
4. Installation: Okay. After you purchase, check your E mail for your authorization code
and then follow that link. And that'll prompt you to download the isotope
product portal, install and launch that. That is going to open
this little program. This basically just handles
all your isotope products. A lot of companies are
doing this these days. It handles the serial numbers and upgrades and all that stuff. So the first thing you're
going to have to do is log in. It's going
to look like this. You're when ozone, you're going to have created
a username and password. You're going to
enter that here so that you can get into
the product portal. Once you get in, click on my products and you should
see in your list of stuff, whichever version you
bought, ozone ten advanced. You might see a whole
bunch of things here and you might see like I do, or you might see just ozone. I have a whole bunch
of isotope products, so I see a bunch of things. You can see these
are all installed. These things are not installed. But I did in preparing for this class upgrade to isotope ten advance
that is already installed, All you have to do is click on the install button
that will show up next to ozone ten in
whatever version you're on, then it'll start
running the installer. You can also check this
install authorized button to see if you have to show just the things that need to be installed yet. Look at updates and add
ons and stuff like that. As it's installing it's
going to look like this. You'll see the
software. And then it, taking its sweet
time to download, it's a big program. Once it's done installing, then it's going to
look like this. It's going to run through this. Once it's done downloading, it's going to run through an installation package
that looks like this. It might prompt you for your
username and password once, maybe even twice, but it'll all install in the
background and then you'll be. Good to go is a few more steps than your
average installation, but not too difficult.
5. Launching Ozone: Okay, now that we're
all installed, what you're going
to do is launch your favorite audio application,
whatever you're using. Then you're going to
go into plug ins. You can do this a
few different ways, but I'm going to
go into VST three. If you see that folder go there. You should have a
folder called isotope. And go down to isotope ten. You'll see that I have a whole
bunch of ozone tens here. You'll see that isotope
refers to this as the mother ship and
the components. Okay. What that
means is this one, the one that's called ozone ten, that's the mother ship plug in that has everything
built into it. But if you just want to use individual parts like
let's say you just want to use the compressor of ozone and you don't want to deal with all of the other
things built into ozone. You could load just the
ozone ten compressor with this ozone ten
dynamics, okay? You could put that on and then you'd have just that component. Okay, That's not
what I want to do. In fact, I've never
done that with ozone. I figure it's just as easy to load the
whole thing for me. I'm going to load
the mother ship, plug in ozone ten with
nothing after it. I'm going to drag that
right onto my track. Now you can put this on the
master track if you want, or you can put it on your stereo out if your track is all done and you're actually in
the mastering process. But typically how
we would do it in a mastering session is we'd have one track in our session and it would be a
stereo audio track. And we put it, we put our mastering tools
right on that track. And then we leave
nothing on the master, the Mothership plug in and
the component plug ins. When in doubt if
this is confusing, just use the mothership plug in the one that's just
called ozone ten.
6. Using Presets: Okay, throughout this
course we're going to go into a lot of detail
on how to use ozone and what every bell
and whistle does in it. We're not going to go over every single thing that it can do, but we'll go over a
lot of the setting. But if you just want to skip
past all of that and say, I've got ozone, I've got a
track, make it sound good. Here's how we can do
it. Take these presets, if you go up here, we have some presets. We can go in here
and we can say, okay, All Purpose Mastering. We've got a Balance
Master, CD Master. We've got a whole
bunch of options here, and these are just
dumb settings. Let's say you've got a nice acoustic track, it's like acoustic
guitar or something. Maybe you want to
add something here like enhanced depth, maybe, balanced master, or
maybe you've got this electronic thing like we have that I might go to
genre specific mastering. And here's another acoustic one. I might probably not
EDM in this case, but I might go to electronic and see what it thinks that is. Okay. I clicked on
it, it loaded it up. Now I'm going to close
this window now we can see what it added
was an equalizer. And it gave it that settings like it boosted our
base a little bit, gave a little more
presence on the highs. This is our compression setting. So we've set up a
multiband compressor, we'll talk more
about that later. Doing some stereo imaging here. And then maximizing the volume
to get it nice and loud. Let's hear what it did. Got that kick, nice and punchy. Cool. So it sounds pretty good. If you want to just cut to the trace and get
something cued up, just load in one
of those presets. Okay, They're right here
and you can adjust them, you're not stuck with
whatever they do. I could say this is great, but I want my width
to be a little wider. Maybe I'm going to
play with what it did. See if I can tweak that preset
to get it where I want. There's no shame in
using these presets. Just do it, you'll get
some great sounding stuff. All of these presets are
one way that you can just load up ozone and get something sounding mastered really fast. There's another
way that's in ten, called the master assistant. This is where, like the weird
AI stuff comes into play. But let's take a look
at it. It's freaky.
7. Master Assistant Setup: Okay, this button right here is called the
master assistant. This is where things
get a little weird. What this is going
to do when I press it is it's going to ask me to start to play some of the track and it's
going to listen to it, it's going to analyze it. And then it's going to set
up my whole mastering chain. For me, it's pretty good, it works pretty well. Think of it as a
great starting point. All of this whole AI
smart assistant thing is really good at getting you in the ballpark for a good master. It's not quite great at really understanding
the nuance of a track, but it's not bad. Let's try it. I'm going to click on this tool, it says waiting for audio. So I'm going to go
somewhere in my track that's like one of
the louder points, That's this whole section here. So I'm just going to hit play
this thing, we just wait, It's hard enough
Then it's thinking, all right, now it's mastered. What we're seeing here is a little bit
different interface. This is giving us this tone, match with match
and dynamics match. It's showing us a really simplified version
of what it's doing. If we want to get back into
the guts of the modules, we can click this button up here and we can see how
it's applied stuff. You can see it thinks
we want it way bright. It's definitely making
it a lot brighter. Our kick is a little distorted. We're going to want
to pull that back, what it's decided to do there. But we can adjust these things. We can adjust the width of it. The dynamics, if we
want to pull that back a little bit, tone match, we give it a better idea
of what it's listening to. By adjusting here it thinks
we're listening to EDM, which it's not totally off from. If we wanted to do more, we could say re learn. We can tell it to go
backwards and try it again. Maybe give it a different
section of audio to listen to. We can go back to our actual modules
here and turn anything off with a little blue
button or get rid of it with the X and adjust
things however we want. It's a great starting
point to do that. We can really get
in the ballpark and then adjust
things as we need to. Now we're going to talk
more about these modules. I realize you're
like, wait, what are we doing with
all these modules? We're going to talk more
about them in just a minute. I just wanted to give you those two things using presets and this master assistant as ways to just get things
happening really fast. So there are great
ways to just dive in and make your track sound mastered by
using those two tools. With that other way,
let's get a little deeper into the settings and start to understand the workflow
of this program.
8. Global Header: Hello. Hi. I have a cold but I think I
sound worse than I feel. I'm pretty much over my cold, but my voice hasn't
caught up yet. We press on. In this section,
we're going to talk about the navigation of ozone and how the
things laid out. There are four main
sections of ozone. The header, which has some
important stuff in it. There's the signal
chain or device chain, The module interface, each of these is a
module in the chain. The interface for them
changes depending on what we've clicked on right then. The fourth thing is the O panel over here that just
shows us our ins and outs and gives us
some good options for soloing and referencing, and bypassing and stuff. Let's look at the stuff in
our header really quick here. First, we have this
instance name. Now this is a little deceptive, it looks like maybe you
can change the name here, I think Per is the
name of this track. Save it as the preset. Save it as a preset
that you're working on. But that's not actually
what this does. This is naming your instance of ozone for maybe recalling, for automation or
something like that. It's not going to
save what you're doing as a preset that
you would do over here. These are our presets.
And you would go to new. I haven't found a
very useful thing for naming this
instance of ozone yet. You can do it if
you want. If anyone finds a good use for
that, let me know. Here we have our
mastering assistant that we've already looked at. We can toggle here between our two main views, the
mastering assistant, which is this, and our
main detailed view. These are two main ways
that we can look at ozone. Since we've already looked at the mastering assistant for pretty much the
rest of this class, we're going to be in
the detailed view. We're not going to
spend much more time in the mastering
assistant because it's designed to
be really simple and easy and we've
already looked at it, we're going to be in the
weeds for the rest of it. In the detailed view, you already know the
presets that's here. Then over here is a
couple handy things. Step backwards, this undue
history is really great. You can click here and
see all the things you've done and walk backwards. You could just say,
oh, I want to walk all the way back to
here and click there, and then it's going
to undo you back all the way to that.
It's really handy. I love programs that have a
big undue history like that, and some preferences, you cand walk through these
preferences if you want. I'm going to tell you that probably the default settings for everything is
about what you want. You are welcome to adjust the milliseconds of the
peak cold time if you want, but unless you have
very specific needs, you probably don't need
to really anything here. I wouldn't worry
about it. But know that there's a whole
bunch of things here that you can
get at if you really want to dive in deep and have
some very specific needs. This is the question mark will
open some help documents. That'll walk you through some of the settings
if you like. That's it for the
top header part. Cool, so let's go next
into our device chain.
9. Device Chain: Okay, next is our device chain. Maybe you've worked with
a device chain before. This is something that we encounter all the time,
lately, all the time. I get asked when it
comes to mixing, especially I get asked
about device chains because it's really common to talk
about someone's tone, especially with guitar tone and vocal effects in terms of
their, their effect chain. You might think of
someone's guitar tone as like what series of effects
are they running through? The order matters, so and so's guitar
tone is this effect. This effect, this
specific distortion. One other specific distortion. All of those run
through and then into a certain amp that is like
the chain of effects. Similarly, you might say, to
get Lady Gaga vocal sound, you run through these processes. That's what she does to her voice to get it to sound the way it
does on a recording. We're doing the
same concept here. We have a chain of effects. We can hit a little
X and get rid of them, now we have none. We can hit this little
plus to add one, these are the different ones. I could add an Q and then
add a low end focus, and then add a match
Q for example. Now my signal is going
to start over here and it's going to
go through this one and then this one,
and then this one. And then to my outputs,
the order matters. Let's find a situation where the order will really matter. Let's go to, let's do this just for example, okay, as a very simple principle here is it's going to
do a lot of things, but at its most simplest level, it's going to add a bunch
of high end frequencies. Well, it's going to
add a whole bunch of high end frequencies to give it an extra sparkle and
things. So that's cool. We're going to add a whole
bunch of high end stuff. This EQ, the way I
have it set up here is going to take out a bunch
of high end stuff, okay? So if I have it this way, where we take out
a whole bunch of high end stuff and then we add in a whole bunch
of high end stuff. The exciters first going to try to enhance the high end
stuff that's there, and right now there's nothing
for it to latch onto. Let's hear what
that sounds like. Okay? If I switch the order
now there's an exc, adding a bunch of stuff and then this is pulling
those things away. It's going to have
a different sound, because now there's going
to be really no high stuff. So it's not dramatically different in this case.
But it is different. The order does matter, especially as you get into
more complicated chains. We'll talk more
about that later. And we are going to go through, in the next part of our class, how each of these
individual devices work. Hold on to that for now, because I want to
continue on with our overview of the programs. Next, let's go to the detailed
view and the IO section.
10. Module Interface: Okay, next let's look at
the main device view now. Obviously this is going to
change for everything that, for every individual
device that we're using. I just want to talk about some of the global things for now. One in particular, it's this
one right in the middle, we can interface with just about any object as
stereo midside or left, right? Okay, here's what that means. Stereo is what you're used to. We're looking at this as
a single stereo signal, meaning it's got a left
and a right to it, but we're interfacing with it as the mix is already set up. I have any Q I can use, I'm affecting both the left and the right signal together. I can change that to
separate the stereo signals. If I go to left, right
now they are separate. I can click on left and say, okay, this big cut there. Now that cut is only
on the left side. If I click on right,
there's no EQ there yet. I say, okay, I want this big
boost here or something. Now the right side
has this big boost, on the left side
has this big cut. You can Q the two
sides differently. This works on just
about everything. Everything will let you
do all three options. In this case, I'm qing, left and right independently. Mid side is another
way that we can process things that's popular
in mixing and mastering. Mid side basically
means middle and side. Middle also sometimes
called mano. We can the stuff that's right
in the middle of the mix, we can stuff that's on the
sides of the mix differently. If I say in the middle,
I click over here, I say in the middle, I want this on the sides, I want this. That's how you would do that. Now, doing mid side work can make the track feel wider
if you do it right. Also note that when you
do this, you can solo it. Here's just the mids and here's just the sides.
That's interesting. This is a very
peculiar mix to have that little amount going in the sides that this is
a very mono heavy mix. Interesting we'll encounter, we'll deal more with that later. We might want to send more
stuff out to the sides, but that's for another day. Okay. Just know that you've got some options here that you can deal
with everything in. You've also got here
a big reset button. This looks like an undue
button, but it's not. This is going to reset
you to the defaults. If I do something this and
I do some complicated EQ, and I'm like, okay, that's cool, but it's not what I want. I just want to go back
to starting point. Hit this and it's just
going to reset everything. So don't hit that on accident. And if you do hit
that on accident, go up to your undue history and just undo it and then
you'll get back what you had. Cool. All right,
let's look at the IO.
11. I/O Settings and Monitoring: Okay. Last, let's talk
about the O panel. Here we have 2 meters that you can see
moving around here. This one is our incoming signal before all of our processing. This is our outgoing
output signal. The signal basically is
coming in here from Ableton, in my case, then going through all our processing and
then coming to here. Okay, we're not doing
really anything that's affecting the signal a whole lot yet They
look almost identical, but after you do a
lot of processing, they won't look very identical. A couple of things I
want to point out here. One is that yours might
look a little different. If it does, it's probably
because I'm looking at mid side and not stereo. Mid size means that big
one in the middle is my middle and then the smaller
ones are my sides, right? If you want to change your
view to be stereo or midside, click up here on the
O and change source. Source can be stereo. Now I'm looking at
a stereo signal. It just depends on how you
want to monitor things. A couple other handy
tools we have down here. This little button is going
to switch us over to mono. It's going to sum
all of our tracks, which can be useful for testing. This is going to swap our
left and right channel, which again, can be
useful for testing. This reference window is
actually really cool. This is going to open a
little reference interface. What we can do here is load in a track that we're going
to use to reference. We can toggle between the
reference and we can, we can open a whole
her mastered track that we like the mastering. And we can leave it here and
then just go back and forth. This is really useful, especially when you're
dealing with things like volume and trying to
get something good and loud. You can test it against like a commercially released track
and say like it is as loud, it feels as loud as
this other track. This reference interface
is really cool. Then down here, you can adjust your codec settings like the bit rate and things
that we're processing at. If you're not comfortable
with that stuff, just leave it where it
is, trust me, on it. And the dither settings
will deal with a little bit more when we
go to export our track. So just remember that's where your dither is and we'll
deal with that later. Both of these codecs and dither, we turn them on by hitting this little button
and then we've got some control
over it changing it, but I'm going to leave
those off for now. Okay, some handy tools there. Okay. Now I think
it's time to get into our devices and
walk through each one of our mastering tools
that we have here in Ozon.
12. Dynamic EQ: Okay, let's go through
the modules in Ozone Now I'm going to go through every module
that we have here. I'm not going to go through
every little button in every module that would be tedious and boring
to you probably, but I'm going to
go through how to use them and the main
principles of all of them. I'm going to assume
that you already know the basic principles of
how to use something like a compressor and an EQ
and things like that. And I'll be focusing here on how to do those
things in ozone. The things that
make ozone unique. First thing I need to do,
I don't have to do this, but for the purposes
of explaining this, I'm going to clear
out my effect chain here to get rid of anything
in your effect chain. We're going to hit this
little x while we're here. Let me point out that you can
also solo a process here, turn off a process here, and get presets about
your process here. But I want to get rid of this. We have totally blank slate now. We have no modules queued up. I get this big plus
sign here and it says, start polishing your track. I'm going to hit
that. I'm going to start at the beginning
with dynamic EQ. Okay, with dynamic EQ, first thing to note, we have the three
options at the top. We can deal with this as stereo, mid side or left, right? One thing that I
find a weird about this EQ is that we actually have six
nodes available to us. Here we see four, each one of these being a node. We have by default a
high pass at the bottom, then some band pass
and band boosts here. You'll notice though that the
numbers here, this is 1346. I don't really know
why they did that. You're thinking
where's 2.5 You can make them if I go
on the white line. Where the white line
here is our composite Q, that's just showing what all of the EQ's
together are doing. Like if I do this, you can see the white line
is the composite. If I click on the white line, I can make a module and I can
have up to six after that, I can't make anymore. That's how you make more and
you can get a total of six. Remember that you've always got this little reset
button up here. If we want to just go back to
the four, you can do that. You can also manually delete one by just clicking on this little x that pops up
here while we're here. Let's talk about this
little contextual menu that comes up whenever you click on one of your modules, or modules, your nodes or bands. However you want
to call in the Q, you get this what
they call a Hud, like a heads up display
like from scifi stuff. It's cheap, but we'll call it a little detail view of what's going on
with that module. You can the shape, you can, you can see the frequency gain and you can adjust them here by clicking and
dragging on the numbers, you can see your
frequency you gain. Had actually, for a reason that I'll come back
to in just 1 second. But let me finish telling
you more about what's here. We can solo just this band, which is really
handy for mastering. We can turn off just this band, mute that band if you will, and we can get rid
of it with this X. We also have a threshold
and a few more options way out here that give us
an attack release. What the threshold and
attack and release is, this is what they call
dynamic mode direction. It has to do with a
combination of threshold, attack, release and these
little arrows you see here. This means that this is
pretty unique to this EQ. It means that it's
going to function a little bit like a compressor. So we can say when the signal goes above the
threshold we set here, it can do something
different depending on which direction you've
clicked here, for example. Most of them have to do with
pulling it back towards the center line, if I say down. Here. Then as we
exceed the threshold, this is going to pull
back towards the center, which is no adjustment, right? If I go up, it's going to
move away from the center. And then the opposite
is true if I'm cutting. So we're going to
move up towards the center and away
from the center. If we go down here, you don't have to use that. But it might be something good to explore by looking at some of the presets and see how
they affect your sound. But that's what these
little arrows are doing. And this threshold and the
attack and release will be the amount of time it takes for the threshold to kick on. Okay, Jumping back to the thing that I was talking
about a second ago about how adjusting with just these
numbers can be handy. Here's why. Let's get rid
of that for a minute. I can get rid of that little
box. Let me do that again. By clicking out of it, I can just click anywhere
and that box goes away. Let's say I'm like,
I'm trying to do like a ring out thing where I'm listening for
any ringing sounds. By doing this, right, Maybe I've decided that the
amount of boost I want to track the ringing
sounds is five, okay? 4.9 whatever. Let's say we landed on 4.9
that's what we want to do now. I want to move the frequency, but if I grab this and
just click and drag, it's really hard to maintain
that exact 4.9 over here because our mouse
moves in two dimensions. I can just click on frequency here and just click and drag. Then I'm going to be only
affecting the horizontal axis, just like gain here. I'm going to be affecting the vertical axis, Axis axes Q. I can adjust here. You
can also adjust Q, that's the width of
our filter here. Now there's a couple other
ways you can interact with this EQ without using the
little pop up menu here. If I hold shift while
I click and drag, I can only adjust
it left and right. That's a little bit
quicker way to do the same thing if you want to move with a
little bit more detail. You can move these nodes with the arrow keys by just
clicking one to select it. And then moving left and
right and up and down. If you want to do big movements, hold the shift key and
then I'll jump you around. I believe you can do command key to do very small movements. I'm holding down command and
I get movements like that. I hold down nothing and
I get movements like that and I hold down shift and
I get movements like that. Another way to interface
with this plug in, that's the basic
principle of it. If you understand
how to use an EQ, then this will be
fairly familiar. We have low
frequencies over here, high frequencies over here. We're going to boost or cut by the points, this line, okay? So this would be
adding more base, this would be boosting
this particular frequency of 887 Hertz et cetera. Cool. All right, so that's
the dynamic EQ. The thing that makes it
dynamic is that ability for it to have this up down
direction and the threshold, otherwise it's just
a regular old EQ. Nothing too crazy about it. All right, let's move
on to the next one.
13. Dynamics: Okay, next up, moving
alphabetically because why not? Let's go to dynamics now. Don't get dynamic EQ
and dynamics confused. I'm going to get rid of
dynamic EQ and add dynamics where dynamic EQ as is an EQ with some
dynamic properties, meaning that they will change depending on the music
that's going through it. Dynamics dynamics
is a compressor. This is our main
traditional Ish compressor. Okay, If you're using
ozone for mastering, which you probably are, this is our probably most well known and frequently
used tool for mastering. There's a few things it
took me a few minutes to get used to with
this compressor that I want to point out. First, this is a very good
compressor. I really like it. By default, this can be
a multiband compressor. If you took my master in class, you know that I like those
and those are popular to use. Let's start by going over here. We see band one and all. Okay, we're on a single
band compressor now, but if we go all we can see that we have four bands set up, but we're only using one. The tricky thing to understand here is this is our
frequency spectrum up here. Okay? So this is
our lowest stuff. This is our highest stuff. This little plus sign that I can move around just by
putting my mouse over it is what band we're
looking at right now. This band is the whole thing, but if I click somewhere, now I've made a second band. Now I've got compressor
one and compressor two. Okay, this compress, the pink compressor
is the pink area. I can adjust where
it splits cool, but we can go further. Here's the third one and
here's the fourth one. I think that's my max. Yes, now I have four bands of
compressors that I've created. If you're thinking we shot, where do I put these? Did this trick in my mastering class where we
talk about the snare drum, we're going to slow
with this little S, this low one, and we say, listen to the track, let's make sure we're getting a
good amount of low end. But not that snare drum. In this case, we don't really have a snare drum happening. This isn't a great
example of that. But in the high end stuff, we want to hear the
crack of the snare drum. But we want to hear
the majority of the snare drum right
in the middle. But there's an easy
way easier way. Yet in ozone. In this module it has
this learned function. This is what that
learned function does, is going to place these where
it thinks it's appropriate. Let's try it. I'm
going to press learn. Start playing some music
it's Listen for a while. And it's going to decide where it thinks is
the best spots. When it's done, it's
going to turn itself off. Once this learned mode is off, it has decided where
its best points are. That's pretty slick actually. Okay. I'm still soluing
my low end now. I have different compression
settings from my low end, mid my highs and
my really highs. Those are my four areas. Okay, getting into the details. We can adjust all of our
compression settings here, but if we want to look
at things differently, we can go into a more detailed view.
Let's look at our mids. Let's stop soloing, maybe
solo mids. Here's our mids. Click on this band, so
it's highlighted up here. And then I click
over here, band two. Now I'm just looking
at this compressor. I can say, cool, I want to compress
this card now. We've turned it down.
We want to turn makeup gain on again. If you took my mastering class, you know that we can adjust the makeup gain
by the amount we reduce, so we can push it back up. And that's a thing that we do. But ozone has this
little a right here. And that is going
to automatically adjust our make up gain to get us back to the volume of which we reduced it at,
if that makes sense. Turning this on is going to basically do an
automatic makeup gain. There's our signal back,
but fully compressed. Okay? We can adjust
all our things here. Remember to note how you're
looking at your meters. We have three different
ways of looking here. I like to mostly
be looking at RMS. Okay, so let's go through here and do a little bit
of adjustments. I just switched
over to band three. I'm going to really
compress these. I've got my automatic
make up gain on. I can just boost
the gain if I want to and I don't really need to. Okay, And let's make
sure our base is pumping. Let's see that, Okay, so let's stop. So living
in the middle, all right? You don't really like what we're doing to the low end here. All right, so we're going to
pull that back quite a bit. Cool, so those are
our main controls in the dynamics processors.
14. EQ1 & EQ2: Okay, Next is equalizer, and now we have two
of these, equalizer 1.2 They are the same. We can use two of them. And there are some reasons why we might want to
use two of them. They give us two, but
they are identical. This is just like
our dynamic EQ, but without those dynamic
functions, right? This is just a plain old Q. If you've used an EQ before,
you know how this works. Low stuff over here. High stuff over here. Here's our setting, the
width of our filter. We can adjust it. All of the key commands I talked about before are
still going to work. Or we can move things up
and down with the arrow. Keys hold shift to lock
in the horizontal access. Our heads up display here, our little contextual menu. This little arrow on the left doesn't give
us any information. It's got our traditional
functions in here. Filter types, we
can solo a band, we can get rid of a
band with this x. We can add up to two more
bands, up to three more band. Four more bands can
add up to eight bands. Here we can have
an eight band Q. Our little contextual menu here shows us less
information than before, really just our frequency
gain and it's an insane. We can also get access to a more detailed
view of everything we're doing in this EQ by
going here to the global view. This is going to show us
all our points on the, basically everything in that
little heads up display, but for everything all at once. Frequency gain and cue for
all of our points here, we can solo stuff and really hear what we're
doing. If we listen. Here's just this. Q So that this is good for that ringing
out process that we do for weird frequencies. Anything that really sticks out, nothing is jumping
out to my ear. But there we go, relatively simple, traditional Q, we can have two of them. May be worth pointing
out here that everything in this list
we can only use once. We can't have like ten
compressors in something. If I use dynamics here and
I go back to add it again, it's great out I can't use it. That's why they've
given us two Q's because this program is designed just to use
the modules that we need to use and get the maximum out of
each instance of them. You wouldn't create multiple
EQ is the one exception, so they give us two of them. All right, let's move
on to the exciter.
15. Exciter: All right, next is the exit. The Exc is a saturator. If you're not familiar
with a saturator, we use them on
occasion in mastering fairly often exit
or a saturator, everything from
when used gently, it can add some upper overtones, a little bit of color to some of the frequencies
that we're working with. When used in more
extreme settings, it can be just straight
up distortion, both can be fun to use and
everything in between. What we'll see here is a fairly familiar interface
to us. At this point. We have four different bands available to us that we
can apply saturation in. We can create different
segments by clicking here and deciding where our lows are, separated from our
mids, from our highs. Or we can use this
learn interface and ask ozone to figure it out. I'm going to create three
brands I'm going to hit, I'm going to play some music. Have it to figure out
where the best spot. As soon as that turns off it thinks this
area gets its own. Which is in that might be telling us it really only
thinks we need three bands. But it doesn't matter
for each band. Let's solo, just this middle
one. Because it's small. Here it is. Maybe that's
what it latched onto, is just that Loki
high hat stuff. We can adjust the mix. How much of it is in there, We can adjust the amount
of the saturation. Let's just hear it here it is, full blast here with. All right, so it's cool
here in this range. And I can scale it back
with the amount with the mix so I can be just as
aggressive with it here. But then adjust the mix. Now let's go to a middle band where it's
a little more obvious. Let's turn this one off
and just solo this one. There's that distortion. Let's look at our
different modes. You see here where
it says triode. Here we have a list
of different types of saturation that we can use. You can think of these as different little
distortion petals. If you want the default triode, a tube circuit like an old tube amp double triode is modeling a different
tube circuit. The way I've read
about this is that the triode is a tube, but half of the tube circuit and the dual triode is the
full tube circuit. If you're familiar with like old tube amps or
something like that, They tend to have
a nice warm sound and can sound really good, but we have some
other stuff here too. Analog is a nice distortion
modeled after a transistor. It's a bit more gritty, that's cool. Retro different, a digital following to
it, which is interesting. Analog aggressive tape
as you can imagine. Tape to real harsh. But remember they don't
have to be so harsh. We're using them at
their extreme, I mean, if we did something like this, I don't like what this is doing to that base in this
particular case. But maybe up here on these
high hats, let's go to tube. Right? That's a cool sound. I like that we don't have to use them in their extreme
ways and on everything. Then we have warm, which is I think an even
harmonics saturator, let's put that one over here. Distortion that's more of a nice cleaner saturation as we've seen in
some other modules that I don't think
I pointed it out. We can link some of these things together
with buttons like this. We've seen these
in other ones and I think I didn't point them out, but if I do something like this, maybe get this set up how I
like something like that, that then link these bands, they're all linked together. If I adjust one of them, I'm going to adjust them all. It can be handy sometimes if
you don't want a multi band, but you already have one set up, you can just do that and then everything you do is going
to affect the whole thing. Awesome. Let's move on.
16. Imager: All right, up next
is our imager. Imager refers to
the stereo image, the width of our sound. Now I think earlier
we talked about this particular track being
very centered, right? Look, there's not a lot
happening on the sides. That might be
something we want to look at and this is
how we would do it. Let's try again. This familiar interface of
finding the different bands. If we want to use different
bands, right now, we're only using one band for the whole frequency spectrum. And that's okay. We can decide if we want
to do the stereo imaging to certain sections of the frequency or
to the whole thing. I'm going to do it to the
whole thing right now. And I'm not going to
create separate bands yet. What I'm looking at
here is over here I have stereo width. We see four of these, but each one of these
is for our bands. Right now, only one I can use, these other ones are grade
out, I can't use them. If I go up, it's going to increase the
stereo width of the track. If I go down, it's
going to decrease, it's going to make
it more narrow. Okay, we can see the effects of that over
here in this vectorscope. Okay, let me take this
back on to nothing. Okay, let's just see what this little
vectorscope shows us. You can think left and
right on the sides here. This is the center, right? And we can see most of that
signal is in the center. All right, let's turn
this up a little bit and see if we can get
a little bit more spread. Now you see that's a
little bit messier. It's not a straight
line very much anymore. We've got messier and we can see this little ball at the bottom bouncing around a lot more. That's great, We want that. Now. If I push this too hard, it's going to really start
moving us out to the sides, which sounds nice from it. That actually sounds quite nice. I'm going to leave it
there for a minute. I also have a
couple more options here I can turn on
the stereo wise. This is a little bit different. This is going to give
us a little bit more width by using some delays, millisecond delays, and optical, there's two modes here. This one is a has effect, If you know what
that is, it doesn't really matter to us right now. The second one is
the decoloration. If I turn it over
into the has effect and then push up
this milliseconds, it's fading out because I'm
at the end of the track. There we go. Now we can see
we're really wide. We're going all over
the place here, but we've get some of
these red dots here. That means we're clipping, I need to pull some of my width back or insert a limiter in my chain or something to make sure that I'm not actually going to end up with a clip mix. This recovered side mode
basically you would do if you want to reduce the width but you don't want to lose information
that's in the sides. This is going to save it. It's not going to apply
to us now because we're trying to
expand the width. But if we wanted to reduce
it, we could turn this, recover sides mode on and get back some of the signal
that we might be losing. You can see now our
signals just really straight up right in the
middle of even more, if I turn the stereo wise off, now there's not
much in the sides. If I solo it, we don't
really hear hardly anything. But if I did have information on the sides, this
would help us. Sure, we didn't lose it if we were reducing the stereo width, but that is not
what we want to do. You can see when I go up
to a positive here to widen the stereo with this
turns off I can't do anything. We've got a few other ways we can look at our
vector scope here. Same information, just
a different view. Some people looking at
things differently. I'm much more used to this one. There you go, stereo imaging.
17. Impact: All right, up next is impact. Now impact is a
dynamic processor, a lot like the other compressors that we looked at like dynamics. However, this one
is really tuned in to what ozone likes to
call microdynamics. And the way I would think
about that is as an attack. Okay, so if you want to make your attacks a
little bit punchier, this is something worthwhile
to add to your track. A really good place to hear
it is in like a kick, okay? You can have a kick
that goes stump, or you can have a kick
that goes dump, right? That one's got a
much sharper attack. That's what impact is
going to give you. Some of the onset of a new note. To make it a little more punchy, let's hear it just about everything else
we've looked at so far. It'll run in multiband mode. And this one by default, is set up for four bands. You can adjust the bands with this learned mode or you can just drag them around like that. But this one really does
work best in multiband mode. I'm going to focus
in on our kicks. Let's solo our low stuff, but not our super low stuff. Let's see down here. Okay, you can hear that kick down
in this register is womp. Let's try to give it a little
more attack by turning up the impact on this
first band here. Okay, so I'm clipping it a little bit, so I'm
going to want to, I can dial back the
amount up here, okay? I need a limiter or
something in here to help my dynamic
standard control. But you can see that that's giving us a
little more pop to it. Let's go to our next range. Same thing, we don't really
need it as much here, but that's what this does. Each of these four
settings correspond to our four range settings. That's really the only
control we have is more or less of
this dynamic punch, this impact to it. We have this envelope setting
as our only other control. This is essentially our
speed that we've seen in other compressors where we
have a certain amount of time it takes for it to
turn on and off. Because this is really
designed for attacks, we want a very sharp
and fast attack. It doesn't really
give us control over that because
that's its whole thing. The attack is very fast and this is basically
giving us the release. It's calling it envelope here. One cool thing
about this envelope is that we can set it to
a division of the beat. Because we're inside
Ableton here. Ozone knows what our tempo is. If I slide this up, it's giving us 16th notes, eighth note dotted, eighth note, quarter note,
triplet, et cetera. It's setting those
to the division of the beat, which is good. That's going to sound the
best to do it that way. If you don't know where to
set that, leave it on 16th. 16th for these attacks
is pretty good. If you want to be even
a little bit punchier, take it back to 32nd. That would be this way there. Make sure you don't
have that dot after it, do 32nd notes, going
to create a mess. It might not even
be audible here, but maybe cool. That's impact.
18. Low End Focus: All right, low end focus
is next on our list. And this is a
combination between a few things that we've already looked at in
a simplified way. This is a little bit of an EQ, it's a little bit
of a compressor, it's a little bit of that impact also all boil down to two *****. It's pretty sweet, as you
can guess, low end focus. The design of this is to clear up muddiness
in the low end. This is a tool that's
designed to do exactly that. It can
be really handy. Now, I should mention that once we're all done going
through these modules, I'm going to do a full
master of another track. That track does have
a low end problem, I'm going to queue up that track and do a full master of it. And I'll be sure
to use this on it, but here's how it works. By default, we've got a
low end and a high end. We can adjust where
our split is here, but we really want to focus only the low end is
what we're going to do here. It's not going to give us
the option for more bands. Just wants us to focus
in on the low end. Okay. Your two options here, instead of thinking about
these as what you want, think about these
as what you have. Tell ozone what
it's listening to. Is it listening to a
punchy low end sound Or smooth low end sound? In our case, it's
in punchy low end, has a lot of punch to it. That means rhythmic pops, right? I'm going to put it on punchy. Now you can think of contrast. Literally contrast. If you do anything about like
a graphics design program, it's like the white
and dark balance between an image. Right? What we're doing here
is we're trying to find a sweet spot that's going to separate low stuff
from high stuff, okay? It's different than this
because this is a frequency, this is a little more flexible. Has to do with the motion, has to do with a lot
of different factors. If we had a low
end problem here, this would start to come into
focus as something that is, it's going to sound
better as we do this. Now, in adjusting the contrast, if we lose some gain, which can happen, this is basically a makeup
gain built in. We can give it an
extra little boost. Or if we end up adding
a bunch of gain, we can cut back here so we can
listen to things that way. Last button we have here
is this delta button. This can help you
find that sweet spot. The delta is going
to be the minus, the, the positive, negative. That's going to give you
a more clearer picture of where the sweet spot is. If you hit that, it's going
to sound very different. Okay? We can just hear
some low, low base stuff. Let's walk around and see if
we can find that sweet spot. It should get a
little bit louder. There's something on
go right about there. So basically what we're
listening to here is the result of what we're doing. Now I'm going to turn delta off. We got a nice punchy kick that with not much
mud to it at all. That delta is there
just to help you find that sweet spot. All
right, let's move on.
19. Master Rebalance: Okay, all right, Master, rebalance, This is like
uncooking the cake in a way. So this is going to let us do some things in the
master that we shouldn't be able to do. Basically what I mean there
is adjust some of the mix. It gives us three things. We can control vocals,
bass, and drums. We can say vocals, turn those up a little bit. Bass, turn those
down a little bit. Drums, turn those
up a little bit. It's going to let us
basically rebalance the mix. Now, Ozone Nose is the vocals. This is all like a big computer
algorithm that's going to have it try to figure
out what the vocals is. It's not perfect, but
it's pretty good. Bass and drums, Same way, if you've ever used one of
those sites that lets you take an audio file and then
pull the vocals out, or pull the guitar part out
or something like that. It's the same math
that's happening, so we don't have
any vocals here, but let's try to turn our
drums up pretty good. Pull our bass down,
put our base out. I can't pull it out, but
I can pull it pretty low. Okay, so it's handy. This is kind of a one time
thing, if you think like, oh, I wish those vocals were just
a little louder in the mix, this can help you out there.
20. Match EQ: All right, match Q. This is
actually a really cool one. This tool has been around
for a little while now. I remember first
encountering this built into logic I think a long time ago. But it's great for mastering. What we're going to
do here basically, is we're going to take a
reference track and we're going to analyze the Q, look at the frequency spectrum, and figure out where that has the most prominent
frequencies. And then we're going
to apply that to our track easy enough. In order to do this,
I need another track. Let's take a track
that I really like. The sound of, okay, I found another track. This is another student track. Here's just what it sounds like. Let's say I really love just the feel of this,
the way that it, So the mix, the mix isn't
what we're going to grab, but we can interpret
it as the mix. It's the overall way the frequencies are boosted
and cut throughout the track. We really like this other track and we wished ours
sounded like it. Okay, here's what
we're going to do. I'm going to hit this
Capture button on the reference side Capture. And I'm going to start
playing now. It's analyzing. It's figuring out what the essence of this track is
when it comes to the fix. Okay, now I'm going to hit Stop. And it's going to say,
cool, I got that. Now I'm going to go
back to my track. Okay, I'm going to go
to this loud section of this track and I'm going to
do it on the other side. Apply to capture. Now what I'm doing
here is this isn't so simple as to say this is what
the other one sounds like. Apply this to my track. I can't really do
that. That's not going to do what
we want it to do. What we need to do is figure out what we need to do to our track to get it to
sound like the other track. It needs to analyze
our track also. So we're going to hit Capture and then listen to our track. Okay, I'm going to hit Stop. All right, now we see two
different spectrum here. Actually we see three
different things. We see the yellow gold line, that's our reference track. We see the blue track,
that's our track. And then we see the gray line, which is what we need to do
to our track to get it to sound like the reference track. Okay, we go over to fine tune, we can smooth this out, which is literally
going to smooth it out. You see there's some
bumpy stuff here. We can do this and make
it a little smoother. But why bother? I've
never really used that, the amount we can make it a little more extreme
or a little less extreme. Okay, now let's hear our track. It's basically like instant
EQ based off another track. Think about using
this as a way to, if you're working in a genre, to make sure that you
have that feel for that genre and treating it as a starting point to do any
EQ work in your track. I could do this and
then add an EQ after it to fine tune it, but it's a really handy tool.
21. Maximizer: All right, next
is the maximizer. This one is a little
more complicated. This is another compressor, this is designed for
maximum loudness. It has a limiter built into it also. Let's walk through it. First of all, unlike most
of our modules in ozone, this is not a multi band effect. This applies to the whole mix only we can't create
more bands here. Okay. The first thing
we're going to want to do is set our threshold. This is what's going to get
us our optimum volume out. Now, I've had good experiences and bad experience with
this learned threshold. Let's try it. It's probably going to be right at
the top of this track. Yeah, it doesn't do us a
whole lot of good here. We can just dial in the maximum
threshold that we want. This is done in luff, LUFS, which is a measure of volume. Lufs is used here because
this is what you're going to find in any of your
streaming platforms. They're going to tell
you what they want your maximum LUFS to be. You can dial that in here. In fact, I wouldn't be surprised if some of those
are in the presets. Let's see, here we go. I would expect to see like a Spotify Master or
something like that, but they don't have one. That's okay. Okay,
so the first thing we'll look at is these
modes over here. These are all we have basically
five different modes. They are all really
creepy and unlabeled. Other than saying IRC and then
some characters after it, IRC is intelligent
release control. This is ozone thing. They're algorithms for
maximizing the volume. I don't want to say in
minimizing compression, but I think that's their pitch
is that they're going to keep as much dynamic range as possible and maximize volume. This is something
proprietary to them, you'll never see this outside of ozone as far as I'm aware. You can look up the details of all of these
different settings. But a faster way to get a
short version of what they're doing is just to mouse over them and then pause and
you'll get a little thing. This first one IRC
LL smooth and thick, limiting with a rich
sound, low latency, IRC. One, smooth and thick
limiting with a rich sound to clear and sharp limiting
to preserve peaks. Surgical limiting tailored to your audio spectral shaping for reduced pumping
and distortion. Several options to
play with there. Here we have our compressor, we're familiar with this now. It's where we set our threshold, where we want our
actual peak to be. This character is weirdly named, it's basically our
attack and release time. Do we want this to kick
on real fast or slow? Is it a fast or slow
compressor limiter, That's what character
is doing here. Soft clip is something we
find in a lot of limits. And remember maybe I
didn't explain a limit, but a limit basically is it lets us set a ceiling and then say nothing's going to
go above that ceiling. So when we hit that ceiling, this soft clip is going to give us a little bit of distortion. But kind nice distortion. Sometimes it can be
fun to turn this on and get in there a little bit. See if we get it
real hard, our ugly. But say it a bit, it can be a nice sound. It's not for every situation, but it can work out pretty well. These are light,
medium, and heavy. How hard you want to hit
that transient emphasis. Transients are attacks of sound, not unlike what we're
looking at a little bit ago where we're focusing on dialing in our
attacks a little bit. This is here because sometimes with limiting and compression, we can lose some of
those transients. If we turn this on,
give it a little bit, this can help us get
some of that back. The stereo independence control. Remember our transience,
our attacks, our sustained sounds. We can control a little bit
how these are going to hit the limiter that can be
linked and unlinked. These are moving sometimes, especially if you're looking for more clarity in drums and rhythmic things
or longer sounds, drony stuff, anything like that. But remember that a
boost of either of these is going to increase the way that they're
hitting the limitter. Leaving them at zero, leaves them how
they naturally are. If you're comfortable with them, leave these at zero,
that's totally okay to do. In fact, that's
what I usually do. All right, there's
our maximizer, a little bit of a compressor
and a lot of limitter.
22. Spectral Shaper: Okay, Up next is the
spectral shaper. You can think of
the spectral shaper as the opposite of
the low end focus. This is going to be essentially
a compressor that's tuned into our upper
frequencies and really focusing those and adjusting
the tamber of those as well. You can see by default
it's dialed in at two K to eight K. I can't get
outside of that. It's only going to
let me focus on that. I can't adjust that if I
use the learn algorithm. It's going to want me to focus in on just these high hats. Let's do it there. That's what it's really
designed to look at, is those upper range things. What do we have here? The aggressiveness
of this compressor. We have this threshold and our standard compression tools. There's not much we
need to do here. Let's get right down in there and get a little bit of
compression happening again. We have our delta controls, so we can remember the
delta controls are going to let you hear
just what's happening, basically what the
compression is doing. It's a good way to see and hear what's actually
what you're taking out. This is our compression. Okay, that's great. All right, and then over here we have
three controls, two of them. You already know our
attack and release times, Typical things for a compressor. How fast are we going to attack? We want that really
fast for mastering, usually our release time. You can play with
those as you want. We do have a tone **** here, this is where that
tamber stuff comes in. With this particular
particular module, you can think of
this as real easy. If you go right in the
middle, we're at zero. So if you go, you're going
to make it brighter. And if you go down, we're
going to make it darker. So let's hear it okay. Really quite hard to
hear in this case. Let's get more aggressive here. Yeah, we can just
focus your ear on those ticks of that
high hat brighter. Oh, that's so subtle. Let's see if we can hear it. If we just go to the delta O, in this case extremely subtle, but in the right situation, that's going to give
you some adjustment of the tone with the frequencies that we're working on with
this particular tool. Think of this as
going hand in hand with the low end focus.
23. Stabilizer: All right, up next, in the last of our modules, before we get into the vintage
modules is the stabilizer. This is automatic ring out tool. If you looked at
when we did ringing out in my mastering class, we talked a little
bit about it earlier. When we looked at Q, what
we're basically doing is listening for
problematic frequencies and then pulling them
out using an EQ. This is designed to
automatically look for those problematic
frequencies and pull them out. This is an EQ. Let's look at what we've got. It looks a little bit different. We can't just click
and make bands or nodes like we
can in a normal EQ. First thing we're going to
do is what we're doing here. We can say all purpose or we
can tell the general style. This is going to help it tune in on what the problematic
frequencies might be. I'm going to say hip hop
because this is a hip hop beat, a weird one, but
it's not quite EDM, I'm going to go hip hop then we want to tell it or
this mode setting here, the mode here, shape or cut cut is going to pull out
problematic frequencies. End of story shape is going to pull out
problematic frequencies and then to keep our
volume at its top level. If you're not concerned with maximizing the
volume, go with cut. But if you want to keep
your volume all the way at the top like we usually do
in mastering, go with shape. The amount is the amount of the effect we're
going to do here. We want to dial
this in to where we want based on hearing
it once it gets going. The speed is how fast it's going to kick in and then let go when it hears a
problematic frequency. If we push it all
the way to the top, that'll be as fast as it can go. But that can also
introduce some artifacts, some things we don't
like glitches. It's good to keep this
around 50 and then push it up a little
bit if you want to try to get it even smoother. The same thing goes
with the smoothing. We can make it
smoother and smoother, but at some point it could start introducing
some artifacts. I would keep it at 50. And then once it's dialed in, push it up a little
higher if you want to. Okay. Then turning on
tame transience is like an automatic correction that it's going to try to
do to transients. It's worth trying. Okay, so let's hear it. So you can see it kind
of like jerking around. It's because it's
listening and adapting. So we can hear what it's
doing by going to the delta. Okay. We can also bypass it. Let's compare, here's no with the effect of here it
is with the N not much. Let's crank it up. Let's go all the way bypass. We're fading now.
Okay, there we go. Okay, so it's not doing
a lot in this case, but it can be a
really good tool if you're looking to
automatically your tracks. Now if you're using a normal EQ, you've got a little bit more precision to what
you're doing than this. I would recommend
that over this. This is a built in tool designed for our mastering
assistant thing. But it can be fun place to get a start and see what it thinks
that the track needs.
24. Vintage Compressor: Okay, next let's go on to the
vintage modules in Ozone. We have four vintage
modules here, the compressor EQ, limit, and these are all modeled
after vintage circuits. Generally speaking, going
to have a little bit more of a live sound to them. To me, I guess that's
a weird way to put it, but an analog sound, although it's simulated, let's
just say a vintage sound. A lot of them work the same way. You already know slight tweaks. Let's look at the compressor. They say this one
is modeled after a whole bunch of different
compressors are not going to say which vintage compressor they actually modeled
the circuit for. Say they took a lot of the most popular
vintage compressors and modeled them and
built them into this. I think that's primarily
where we get this mode dial. We get balanced
sharp and smooth. I doesn't want to go to
balanced smooth. There we go. We can select these three modes which will do obviously
what they say. The sharp one is going to give
us a little more crisper, transience, little more
punch on those attacks. Smooth is going to soften
those transience a little bit. Balance is going to
be in the middle. Sharp punchier attacks, smooth if you want
softer attacks, and balanced if you want it
somewhere in the middle. Okay, Then we have
our threshold, our ratio, attack,
release, and gain. Nothing crazy here. Really familiar stuff. This little auto button here is a Smarts makeup gain button. With that on, it's
going to apply makeup gain automatically
so that you're compressing and boosting
at the same time to keep your level at the maximum. We do not have a multiband
compressor here. It's worth noting
that this isn't giving us multiple bands. If I click on them, I can't shift areas or
anything like that. I just have an EQ
up here, right? So what this is going
to do is actually feed our compressor a little
bit by telling it which areas we wanted
to especially focus on. If we want the compressor
to be a little more focused on the mids, we might boost them a
little bit here so that the detection circuit in the compressor gets a little
bit more of the mids. Okay, we can take
our highs down it, I would use this very subtly. This is not something you
really want to go bananas with. But it's a good way to tune your compressor a
little bit to make sure it's hitting the
stuff that you really wanted to hit, okay? Otherwise, nothing too crazy. Let's hear it, all right, let's get that
threshold work in. Let's turn off auto
game, all right? So we can feel we're compressing a lot,
we're losing volume. Pretty punchy. Let's check
me when we're smooth. Still pretty punchy. That's a little too punchy. Kind of smooth here.
That's surprising. All right, let's go back to
auto game boost us back up. Nothing dramatically
sounding different than our other compressor here, but in the right circumstance, this would be a
great one to use. I would try the two
do that B them, compare the two of them together on your track to
see what you like.
25. Vintage EQ: Okay, let's look
at the vintage Q. This is going to look like
a lot different interface. And you're going to
think who a lot of dials here. You're right. But you know what all
this stuff does already. I'd like to read this this way. Low, mid, high, mid, high cut. Then this is the odd
ball, high boost. Okay, what we're doing here is manually dialing in what we could click and
drag and do before. This is very familiar interface. If you've used any older
vintage analog rack Qs, this is what they looked like. This is how we did them before. Again, this is not just
different for looks. This is modeling
an analog circuit, it is going to have a
little bit different sound. Try this on your
live recordings, your acoustic recordings. I don't love this vintage sound on these electronic things. But if you've got an
acoustic recording, like just acoustic guitar, or guitar in voice or
something like that, try these vintage cues on
them. That can be really nice. Okay, So what we're
basically doing is setting a cutoff frequency
with the dial, okay? And then boosting or
cut with the fader. We can say where
this is our low one, we're at 20 hertz to 100 hertz. Just low stuff, okay? We set it to, let's say 45. And then if we want to
boost it, we push up that. If we want to cut it,
we push up that. Okay. Now the good thing is this, while we can't click and
drag just to make points, we can see what we're
doing there, right? If I go up to 100
and I say boost, we can see that that center
point is right about there. And it's quite wide because
it's just a low boost. Okay, if I want to cut it looks like that.
Let's turn that down. I don't want to do
anything to the low ends. We can leave both those down. Here's my low mid. There's
where that bump gets. I can move it
around that Ok mid. I've got a wide range
for my mid, right? Put it wherever I want and
there's where it is I can. It's not going to let
me boost my mids, which I mean, there's a
way to boost your mids. You would just do it with
the low mid or the high mid. We cut with this one because you'll notice that
these can overlap quite a lot. Like this is 1.5 K. And the
low side of a high mid is 1.5 K. We can only cut with a mid, but we can everything else. So high mid can be
right there, High cut. This is just going to
roll off our top end. If we want to do that, then the high boost we want to
boost the tip top. This would be like some
resonance if you wanted. And we can tighten up that cue to make it a little narrower. Move that around where
we want this interface. Really, it's the same
as the other interface. It's just a more
cumbersome looking. But remember, this does also
come with a different sound. It's, it's going to be
subtle, very subtle. It's probably won't
even be audible here. And it's different. But
it does have, you know, it is that classic vintage
model to 7 minutes. Yeah. Hard to tell, but it's a good EQ.
26. Vintage Limiter: All right. Vintage Limit. This is a classic Limit. The only thing,
not real standard about this is this dial here. We have three settings
like what we saw before, analog tube and modern. I would think about
this as this analog. This is great for EDM stuff. It's going to really
sharpen bass in general. Bass music is really good
for this analog setting. This modern setting is aimed at transient preservation and sharpening up transience
a little bit. And tube is somewhere
in between. It's going to model a tube amp, a tube circuit, I should say. It's going to have a little bit of warmth
to it from that. Okay, then we have our
threshold and our ceiling. If we go above the threshold, we start reducing and we do not let it go
past our ceiling. The character is again, our attack and release times
be super fast, super slow. But generally we want
this to be pretty fast. You can play with it a
little bit if you want. Here's our limiter, we're
not really hitting it. You remember that we were
flipping a little bit before. Now we're just saying ceiling is negative 0.1 We're leaving
eight bit amount head room. Let's leave a little bit
more head room here. There we go. Let's smash right
up on that ceiling. This is all our reduction. And we are hitting the
ceiling really hard. Let's adjust that character. You feel quite a big difference. We slow down. Okay, Generally, I don't want to hit
a limit that hard, so we're going to
lighten that up. But just dial in our head room here and leave it, and it's
going to sound great.
27. Vintage Tape: All right, Last but not least, let's look at vintage
tape. All right. You can think of this
as a light distortion. What we're going to do here is simulate running this
through a tape machine, or try to simulate that
it was recorded on tape. The way we do that is basically introducing small
amounts of distortion. Okay, first thing we
have here is speed. We're not adjusting the
speed of our track. This is emulating how on an old tape deck the tape went across the play
and the record head, it spun like this. The faster it spun, the more accurate it was, especially in high
frequency content. The slower it spun, the more background noise was introduced and
artifacts were introduced. You want it to be more accurate, and especially in the high end, you want it to be going faster. If you want more artifacts
and grittiness tape Sound, you want to be going slower. Input drive is just
how much signal we're going to send
into this tape circuit. At zero, you're really not
going to hear anything, but if we juice it up,
you will hear something. We've got to go
pretty slow here. Let's just pass it. Yeah, it's getting
it a little dirty. The bias is going to be the
shape of the distortion. You can think of bias in the
setting as distortion color. Harmonics are going to
give it yet more color. We're going to introduce
higher frequencies that can emulate some of the noise from the
old tape machines. Then low and high emphasis
are just going to tweak the response that we're getting out of the low and
the high end respectively. Let's see if we can get
something more out of this. Yeah, we really feel that. Let's get some of that
earliest and then add. Yeah. Do you feel
that the snare, the clap subtle, but it's there. It is harder that a little bit. So I wouldn't use
this on this track, but it can be cool if
you want to do that. Give it a little bit
of a tape effect. Remember that we're in
the mastering phase here. We're not in the
production phase here. If you want to do something
where it's like for 4 bars, we're going to turn on a tape effect and
then turn it off. This is not really
the way to do it, there's more dramatic ways you can do that with other plug ins. This is more of a subtle tool to give it that vintage tape. Sound. This doesn't work awesome as
like a production effect. This is more of a mastering
process in my opinion.
28. A Big Rock Track: Okay, so now that we've gone
through all the modules, let's start from scratch and master a track
just using ozone. I'm going to switch
to a new track. This is a cool track in all, but let's do something
a little more rock just to switch things up. Let's move ozone out of the way. I'm just going to
delete this track and load in this other one. Now if you took my mastering, this is going to be the same
that we used in that class. This is another student track. I'm going to make sure that ozone is totally bypassed.
Let me turn that off. Let's hear the first
part of this track. This is a pretty
repetitive track. Let's just hear the intro and
then the main rock groove. Here we go. Oops, I got to remember
in Ableton to turn off warping so that it plays
it at the right tempo. And then we don't
need that track. That was our old
reference track. Here we go, That's
the right tempo. Okay, you get the idea of it. We have a rock track here. We have acoustic drums, big distorted guitars,
an active bassline. There's a little bit of
muddiness in the low end, and I think once we
boost up the volume, we're going to find
more muddiness. That'll be a good
chance for us to try to use that low
end focus module. What we want to get
out of this for mastering is first we
want to make it louder. We can see that it's a bit quiet just by looking
at the wave form. We can go over to
Abletons meters here and look at it there. Let's go to the loud part. Let's just loop this part, okay? We can see our peaks are hovering around negative
six, which is fine. Our RMS is hovering
around negative 18. The RMS is like our
average volume. And that's what we're
using really to gauge where our volume is sitting, it's
pretty widespread. We want to tighten that
spread up and then boost it. That's something that
compression will do quite well. Okay, so we want to get this Er, we want to get any
frequencies that are jumping out under control. I don't hear any right now. I think this is a really
well mixed track, other than a little bit of
muddiness in the low end, it's very cleanly recorded. We don't really have a
lot of extraneous noise. It should be fairly simple. All right, let's
dive in and set up an effect chain in ozone. Maybe we'll start with
using the smart system. The smart mastering
assistant here. Let's see what it comes up with.
29. Using the Smart Assistant: Okay. So in order to do
the smart assistant, I'm going to clear out
anything in my effects chain. I don't know if we have
to do that or not that. Remember how I bypassed
this a minute ago. We have to un bypass that, make sure that that's like audio is actually
flowing into ozone. Otherwise, this
isn't going to work. Then I'm going to go
here and hit play. I'm going to play a loud
section of the track. Okay, That's all it needed. And now it's thinking,
it says it's done. Here's what it came up with. All right, let's
look at the chain. Wow, EQ gave us a
high end boost, a little mid range boost, and low cut stabilizer impact. Looks like we're boosting a
little bit in this range. Adding a little stereo width, pulling out some
problematic frequencies, and pushing us all the way
up to negative one D B. Let's hear it well. That's pretty good impressive. You can look over here and see our output and versus our input and how
much louder it is. And it's obviously louder. You can just hear
that it's louder. Let's look at each module and see what it's doing
in the equalizer. Yeah, we're boosting that
upper end a little in there. I like what it's doing here. It's cutting the base, which is helping a little bit
with that problem. Let's go module by module and solo each one and really listen to
what's happening. Let's start with
just the equalizer and hear what we're
doing on that. This is turning all
other modules off. Okay, I'm going to
turn all of these off. We're going to turn
them on one by one. Okay, let's go to a new video. Let's walk through
turning these on one by one so we can
hear what they're doing.
30. Mastering Assistant Modules: Okay. So here here is doing
nothing to the track. Here is our equalizer one on. Okay. Pretty subtle, not
much difference here. Okay? That's, here's
the stabilizer. Everything else is often just going to turn
on the stabilizer. He is off is okay. Again, very, very subtle impact. He is on very subtle imager, very subtle dynamic. You, very subtle. And maximizer, okay. So maximize, obviously doing
the heavy lifting here. All these other modules
are very subtle, but they are contributing to a nice balance that
I really like. So I'm going to turn
them all back on. To be totally honest,
if I was just doing a quick master and wasn't sweating the details
too much, I'd call this done. I'm pretty happy with this.
This sounds pretty great. It's almost embarrassing
how good it sounds, so let's call this the easy way. But because we are
educating here and we want to show how things
are actually done, let's do it the hard way. So let's do it one by one
without the fancy assistant, and we'll do it kind of the way I normally
approach these things.
31. EQ Settings: All right, so let's do
this the slightly harder way and not use the AI
thing built into here. I'm going to clear this out. Okay, I'm going to start with my standard chain that
I use for mastering. Now I'm not going to go through the gory details of what I'm listening for and
what I'm mastering here. We're really talking about how to use ozone in this class. If you want to get
really into mastering, check out my other mastering
class where we talk in more detail about
the process itself. I'm going to start with an EQ, then I'm going to
do a compressor, and then I'm going
to do a limitterk. I'm going to turn both of
these off with this equalizer. I'm just going to wring it out. I'm going to listen for any
problematic frequencies. In order to do that,
we take one of these. I'm going to make the
cue really small. I'm going to boost it way up. Then I'm just going to roll
the frequency around and listen for problematic
frequencies. Anything that's really
jumping out at me. And in fact, I'm going
to solo this band, so I'm just hearing stuff here. What I'm really looking
for is when something, when we're hovering
over a frequency and it really spikes up here, it might mean that
there's a problem there. So just any frequency
that really jumps out. Okay, I really don't hear
anything coming out here, which is interesting because when I master the same
track using Ableton tools, I did find some stuff, but I don't really don't
hear anything here. The next thing I'm
going to do with the EQ is just listen and see if I need to boost or cut any particular frequencies in something that's really
distorted like this. I might consider
boosting the high end. If I want to get a little
bit more of that distortion, you hear that presence there. If I really go nuts, I
don't like that sound. That might give us a
little bit more up there. I like that moving bass line, but it's really
hard to get that. Okay. So what I'm hearing is there's this moving bass line in
there that I really like, but there's a lot
going on in the bass. I wonder if we use
that low end focus, if it's going to help
us bring that out. Let's try to use that and
see if we can use that to bring out that bass
guitar a little bit more.
32. LowEndFocus: All right. I don't
know if we're going to be able to get it because that bass guitar is
really buried in the mix. But going to add a low end
focus and I'm going to put it right over
by my EQ so I can. So I know that any
dynamics processing we're doing is going
to happen after it. Because remember, things
flow across the chain here. Okay, So let's see if
we can find it so low. That low end, there it is. Yeah, that helps. That's bringing it out
a little bit more. Let's try switching over
to the punchy setting. I like the punchy a
little bit better. It's bringing out
those attacks of that baseline a little bit more. Again, this is something
that's buried in the mix, and if we really want
this to come out, we should probably go back to the mix and improve it there. But with this tool, we're able to focus it a little bit more, draw our attention to
it a little bit better. All right, now let's do
our dynamics processing.
33. Compression Settings: All right, let's turn
on our compressor here. So remember, we've got a
multiband compressor here. We're defaulting
to just one band. Let's use the Learn module to have it figure out what's going to
be best for us here. Oops, do I need to create
new sections first? Okay, now I hit
Learn. There we go. Okay, that's what it likes. I'm going to go to the
louder part of the tune. I'm going to hit Learn
one more time, okay? All right, so first I'm going
to start with my low end. I don't typically like to do a ton of compression
on the low end, but let's give it a
little bit, okay, and remember I'm going to hit this automatic makeup
gain button up here just so that we're pushing it back up high after
we Smh it down. All right, let's go
to our middle band. This doesn't need a whole lot. This might already
even be compressed. We can kind of see in the
wave form, it's pretty tight. It doesn't need a
lot of compression. It needs boosting more
than it needs compression. But we've still got a little bit of
compression we can do. Let's go to our highs.
Give it just a little bit. Okay, that's pretty good. It
doesn't need more than that. This particular track
is pretty smooth. We can see here that when I said it's
already pretty tight, what I meant was there's not
a lot of stuff that jumps out or is really thin or
thick in the wave form. It's solid all the way through, which means we don't need
a lot of compression, but we do need a
lot of boosting. We'll do that with our limiter
in the maximizer next.
34. Limiter Settings: All right, now I'm going to
go to our maximizer, okay? My ceiling is set to zero. I'm going to give myself a
little bit of head room here. Maybe 0.5, maybe 456
on a track like this. And then I'm just going to put you down to really hit that. I want to be sure we're hitting the ceiling just a little bit. Okay, we're going to
go to the soft clip. Let's try a little bit of that. Turn it on, We don't
need that soft clip, but like it in this context
since it's distorted, transient emphasis
going to give us a little more clarity
on our rhythms. I don't think that's really
doing anything for us here, but this is sounding
pretty good. I'm going to leave
those right there because I'm pretty happy
with how this is sounding. I think we got it. So you don't need much more than that to do a nice simple master.
35. Last Tips: Two more quick
things that I didn't mention along the way that I
just want to remind you of. Number one, don't
forget these presets. There's a great presets here. Let's go there like a rock. One rock. Let's see
what they have here. Stabilizer, exciter, impact,
and maximizer. Sure. Let's hear the pretty similar, but don't forget
about those presets. Those are a great place to start and you can tweak from
there if you want. Another thing, Don't forget that you don't have to do
all your mastering in ozone. In the mastering
class that I did, I did all of my
mastering in Ableton. And then at the end
I used ozone for some extra stuff. You
can totally do that. You could use ozone for
just a couple things and then Ableton for something else and a different EQ plug in for something
else if you wanted. You don't have to
do everything in ozone, but you can if you want. That's the point here. I'm doing everything
in ozone here just to show that it can be done
and how you would do it.
36. Trims and Fades: Okay, for these last few videos, we're going to get outside
of ozone a little bit. It just feels weird to not
finish this whole thing up. We're going to finish
the mastering process and render it down
to our final track. I still have ozone
sitting on this track, but I'm going to get rid of
it for a minute and just do the little mastering housekeeping things
that I should do, such as trims and fades. I want to look at
the beginning of my tune and make sure that I've just maybe 100 milliseconds or so at the beginning of it. This is just good practice
for streaming services. I'm going to bump this
out a little bit and then I might just take this, hook them together. Welcome. Then I'm just going to make
sure that when I render this, I'm rendering this dead space so that there's some sound here. I could also just insert
some silence here or join this with the silence. You don't need to
do any of that, but if you want to, you can. Okay. So now I've got an inaudible
amount of silence there. That's such a small
amount of time. Here it is, right?
It's like so fast. I'm going to do the
same thing at the end. I'm going to make
sure that our end has a fine fade to it. Okay? Ableton is already putting these little fade outs for me and a little fade in
at the beginning, which is the next thing
I wanted to point out is that we want a
teeny tiny fade in, just to make sure that the
music actually starts at zero. Okay, So an inaudible fade in. I'm going to do the
same thing at the end. Now this track fades out
with this distortion. Okay, so I could
ride that a little harder. Let's hear that. Okay, so I'm going to
want to adjust this. Normally I would just like a millisecond long fade out
at the end of this to make sure that it ends at a
zero crossing actual zero. But because this is a fade out, I'm going to craft
the end a little bit more liked what
we just had there. It was just a nice gradual mimicked what
the guitar was doing. I'm going to leave that
just like that here. I'd also want to trim up. If there's some dead
space at the end, just get rid of anything
there that lingers on. There's nothing here.
That's just fine. Okay, so that's
pretty good there. Just want to do a little
nip Tuk procedure at the beginning and the end. All right, next let's go to our export settings
and we'll look at our dither settings first.
37. Dithering: Okay, Next I'm going
to go to export again. I'm in live here. I'm going
to go to export audio video. Now when you go to
your export settings, depending on what
software you're using as the host for ozone, what do you're working in? This might work differently,
but for me it's called. Some programs call it share some call it renders
some call it print. I think that's all of them. Okay, most of these settings
are going to be good. First, I want to
actually go down and just look at
this dither setting. You might have some
dither options. A dither is a really
complicated thing, but basically what it is is it's like a little bit
of error correction. What dithering does is it adds a small Inaudible amount of noise that keeps the track
from hitting actual zero. The signal goes down
all the way to zero. 0-1 is where it actually creates little
glitches sometimes. This is also where sample
rate glitches can happen. Any converting that
the software has to do by keeping an
titmot of noise there, we keep it above 1 decibel, That prevents a whole
bunch of little glitches. Now, it's much more complicated than that what
a dither actually does, but that's the small solution. I don't typically
use dithering when I'm exporting a mix or
anything like that. I do when I'm exporting
a master though, I'm going to go down
to my PCM settings, that Pro quality audio
file, go dither options. You've got a few things here. These are all the
different algorithms for how this is going to work. I wish I could tell
you the details of how each one of these is different than the other, but I
just don't know that. But here's what I'm going
to tell you. Pow R one, that's what I use use that maybe someone in the
comments can tell us more about different
dithering settings if they're familiar but for your master
turn on dithering and said it's Pow R one.
38. Exporting: All right, and then
last but not least, let's export this sucker. We want to make sure that we're rendering the whole
bloody thing. I am actually not
starting at one here. Let's change that so that we get all the way
back to this 111, that's the beginning of
our track render length. Let's make sure we're getting
all the way out to the end. This has been a problem
I've had lately. It wants me to go to 5093. I'm going to cancel
this for a second. Just go all the way
out here and see. Yeah, I'm actually going to 60. Okay. It's still putting me at 5910 when I know I want 6020. Just double check you're
rendering length to make sure that you're getting
the full track in here. All right, let's get ozone out of the way. Let's
get this up here. All right, well we're going
to look at our settings here. I don't need to include return and master
effects renders a loop convert to
mano normalize. I don't want to do here because that's going to mess up my dynamics processing
a little bit. It's probably fine actually, but I like to leave that off. Analysis file. I don't
need sample rate. It's important to have
your sample rate be the same as your initial file or double my file here is 48. I'm going to make
sure this is at 48. Pcm is going to be
our final audio file. This is what we're going
to send to Spotify. We got to make sure that we've
got everything right here. Code PCM. Yes, we want to waive, 16 bits is good. And we've already dealt with
dither options, MP three. We can turn this on to
also make an MP three. What we really want
is the wave file. But if you want to have
an MP three that you can send to your buddies,
that's cool too. But don't send that
one to Spotify Video. We don't have an
option for video here because there's no
video in this file. If there was video,
we could turn it on and render out as a video. Okay, no going to hit
Export and we're done. We're going to give
it a good name and send it to the
streaming services.
39. What comes next?: All right, that gets
us to the end of this quick whirlwind
tour of ozone. What would be good things to do next if you're really
into this stuff? First I would consider taking
my full mastering class. It goes into a lot more detail
on the processes of this, Not so much on the software, but on the process and what to listen for and the
art of mastering. I also have some classes
on mixing that you might consider and then a whole bunch of stuff on music production. But definitely mixing and mastering classes
that I have would be really great for you
to continue down this road that you're
already on with this class. Please consider
checking those out. Stick around. I have
just a few more things for you to wrap everything up.
40. Bonus Lecture: Hey everyone, want to learn
more about what I'm up to? You can sign up for
my email list here. If you do that,
I'll let you know about when new
courses are released and when I make additions or changes to courses you're
already enrolled in. Also check out on this site. I post a lot of
stuff there and I check into it every day. Please come hang out
with me in one of those two places or both,
and we'll see you there.