Transcripts
1. 00 Introduction: Innovative. Hi, I'm Adelaide,
a public school. I'm an architect by education, but I worked as a
freelance illustrator and concept designer. In this class, I will
share with you tips and knowledge crucial, enjoying
imaginary architecture. It's really hard,
if not impossible, to draw a feasible
building if we don't know how to live
in such environment could look like or if we don't understand its structure
and technical solutions, we will focus on historical
fantasy style means realms, usually inspired by medieval
and primitive L times. However, many of those steps can be useful in a broader context. We will take a look at
various building types from primitive wooden heads,
the Gothic cathedrals. Besides discussing individual
types of buildings, I'll draw your
attention to the epic fails in architectural drawings, which you should
definitely avoid, but which occurs
surprisingly often even in a commercial games
and book illustrations. I hope to see you in this class. I'll do my best to
answer your questions regarding this course
and to give you some tips and personal feedback on your drawings and designs.
2. 01 Frequently Made Mistakes: I didn't want to
waste their time. So I will go straight to
the point of this lesson, which is avoiding
frequently made mistakes in drawing imaginary
architecture. It is said that we learn
best from our own mistakes. However, I suppose
that it's a little bit faster The learn from
mistakes of other people. That's why I've made for you, especially list
of such mistakes. Number one, wrong proportions. We've probably all seen these oddities on a few
illustrations or designs. Absurdly narrow buildings
with doors that are too low. Windows placed on the wire tie or whole stories for dwarves. The easiest way to avoid that is drawing a
mess silhouette. Let's call him an
exclamation guy, right next to the building. Let's say that the
exclamation guy is 175, almost six feet high. This means that most
of the buildings will have a story including
the ceiling and floor, about twice higher than the guy. Some of them may be
a little bit lower, like in the case of an uptick,
but without exaggeration. And some of them, like taverns, not mentioning temples,
should be much higher. In general, doors should be a little bit higher than our guy. With just a few exceptions, which I will discuss
in the next lessons. Standard window seals
should be placed just above the middle high
of the exclamation guy. Sometimes even without
a human reference, we can see that there are some issues with
the building size. Elements like windows, doors, or materials like bricks, roof tiles, or wooden beams, should give us some idea of
the size of the building. If you want to draw a really
huge fantasy building, something truly
overwhelming, It's totally fine to bend the
proportions in this direction. Actually, many 19th century
artists who even aware and fantasy artists were applying these trig and the results
were just amazing. Take for example, a Scottish
painter, David Roberts. For generating buildings
are quite a heavy. And usually they are meant
to serve really long. So individual
elements have to be able to create a
durable construction. We should especially remember this when drawing
historical architecture. As materials used, there
were quite simple. What stone eventually breaks. There were no fancy or
relatively thin materials, such as laminated timber
or reinforced concrete. Each architectural element
has its thickness. And the building elements in
ancient and medieval times, we're usually substantial
and clearly visible. Construction arrows. I will not bore you
with all the info about flexural strength or load
transfer mechanisms. In the next lessons, I will try to make you
aware of structures which would be just infeasible
under given conditions? Anyway, don't feel blocked from drawing in fear of
making mistakes. Just draw conclusions from them. And yeah, be glad to have
land something like neon. To make you even happier. I will tell you that
there are many other ways to make mistakes in designing
imaginary architecture. But don't worry, in the next few lessons
you will get to now how to avoid even those mistakes and what's even more important, you will get some inspiration.
3. 02 Inspirations and Creative Process: Before we move to the
specific types of buildings, I just have to say a few words about inspiration
and references. I was acquainted
with the history of architecture in a hard way, namely through studying at the Faculty of Architecture
and learning by heart, plants, cross sections, and elevations of the whole mass
of historical buildings. Of course, this effort is not required from an illustrator
or concept designer. However, it won't hurt
to read a book or two about the history of
art and architecture. Even if you are
planning to focus entirely on fantasy
environments. If you would like, for example, to create an urban village, It's good to understand slender and spiky
Gothic constructions and Art Nouveau details. You've probably noticed
many historical references in movies like
Lord of the Rings. If you haven't, you may be focused on a specific
period of time. Though, it's good to know what the influence had previous
styles on this dial, you are so interested in. A general overview
of the history of architecture can be more
helpful than you may expect. It would also allow
understanding why some elements are structures
look the way they did. And what was the
purpose in creating specific architectonic
details or urban solutions. Even though I have quite a
lot references in my head, I also have a collection
of them on my computer where they are placed in
many clearly named folders. Some artists also print the
reference photos and place them in binders or make marks in there plenty
of many books. If you are planning to use doors from one reference photo, windows from another one, and the roof from the
third one doesn't do it. I can clearly explain
why, but just don't. Your environment should be your design and not a
copy paste collage, which could be made by a
cleverly in computer program. My creative process
looks like that. Maybe you would find a method
more convenient for you. Brainstorming. I can look at hundreds of various images more or less
related to the subject. For example, when
not so long ago, I was designing door. When doors I broke even through our most
with Caltech motifs. The most striking images
are saved in my folders. So I could go through
them once more. Thumbnail sketches. Some designers make about
50 camp nail sketches before they go to the
next more detailed stage. However, I make about
three or four of them. At this stage, I only
look at references. Detailed pencil
or in-vitro link, which is based only on
my company and sketches. I don't look at references to avoid the copy-paste effect. Though the general idea of
this petal and atmosphere remains lots of tucking
and only a few drawings. In the next lessons,
it will change.
4. 03 Wooden Huts: Let's start exploring primitive L and
medieval architecture. This lesson concerns
simple and poor, would enhance sounds boring. Maybe, that such primitive
hats can be infected. Very picturesque subject. And they appear in many fantasy video games,
books, and movies. Usually the whole adventure begins in just such environment. So let's begin. Actually, many
early medieval hats were just simple pit
houses or earth lodges. But we will focus on a little bit more
sophisticated dwellings. Walls were usually built from massive blocks connected to each other in quite fancy ways. Gaps in the walls well
sealed with most and clay. Probably the first one is associated with the most
primitive solution. It may be a good idea
to exercise drawing all these joints before
drawing the whole building. Another ancient wooden
wall construction was a Boston plank structure. In the areas of today's Poland. Similar constructions
were present even in eighth century
before Christ. On the white ground beams, growth poles were set. These polls were connected with specifically cut
horizontal beams. Part of walls could be
also with from tweaks. Quite popular option in
the case of baking houses. What could be done
covered with doubt? How about roofs? They were a large part of the
whole body of the building. There are a few ways
to design them. And in my humble opinion, this one is most impressive. On forked polls. Partially buried in the ground along the horizontal
beam was placed. The next step was placing structural beams in the
direction of the roof. More slender beams were placed perpendicularly to
the structural beams. And finally, the whole structure
was covered with straw. From the outside, we could
see protruding beams. This construction was first
known in Slavic tribes, but in the 11th century it became very popular
also in Scandinavia. This means, however,
that if you are planning to draw an air
leaking house from, let's say, the 19th century. It's probably not the best
idea to choose this structure. The other option is a roof construction
based on gable walls. Long horizontal beams are
placed at spaced intervals. Above them. There is obviously
roof covering, which can be simply
made of grass or wooden planks
placed in the roofs direction along
horizontal beam with a fancy sculpting on the top of the roof will add
some extra character. Here is a very popular, even nowadays,
rafter construction. Well today it's maybe a
little bit more refined. This bottom beams are
logs were placed at more or less regular intervals and they were connecting
Cloud bearing calls. Here I presented quite a simple way of
transferring clouds. Though in the case of churches
are wealthy city houses, the construction could be more sophisticated like
this one, for example. Remember, the larger number of protruding
structural elements, the more interesting
the hat looks. An important note. Don't be afraid to
emphasize the mass of the elements is
they were massive. Doors in huts built in Dark Ages and later in the
Middle Ages were really low. Despite the popular view. The reason for that was not the high of people leaving them. Actually, an average
high of a man in medieval Europe was
about five feet, seven inches, which
means that these people were nearly as high as
people living today. The real reason
for low doors was a need to keep houses
as close as possible. If there was a window
opening, it was really small. The window could be closed
with wooden shutters, are covered with
animal blood or skin. However, very often, there
are no windows at all. And the only source
of light were tiny gaps in walls
and a small coal. So yes, strangely dark there. Another oddity was
a high doorstep. In so-called pagan times, ashes of family members were
buried under the doorstep. Their spirits guarded the house. Greeting over the doorstep
could make them angry or even bring evil powers from the
outside world to the house. That's where even today people avoid groupthink
over the doorstep, at least in many
parts of Europe. In the next lesson, I will discuss an
illustration based on the knowledge handed
in this video.
5. 04 Wooden Huts - CASE STUDY: Here is the first case
study in this course, an example of an illustration
based on the infant from the previous video dedicated to simple medieval origin hats. I titled it Islamicate. As it presents, a had built in the construction used
widely by Slavic tribes, but later also known in
other parts of Europe. The one with forked polls
supporting the main roof beam. Let's imagine a hunter and think mythical creatures living
in a deep primeval forests. He lives somewhere
in the swamps in a hat proudly decorated
with some of his trophies. Remember when I
was talking about very small doors and no, or very small windows? Well, I remembered
about it anyway. Behind the hat, there
is also a shed where our hunter can keep supplies
and process the animals. Of course, you wouldn't
be able to hand all these incredible creatures without the help of
the upper fourth. In this case, they got paren, depicted understand,
surrounded by smaller stones with
magic symbols. That's the general
idea I came up with. During drawing
this illustration. I usually come up with
ideas of what should be drawn during the process of
drawing, not before that. So if you didn't
know what to draw, just grab a pen and paper and start with the horizon line. And some basic composition. Maybe the Enlightenment
will come. Some just a final thought. Wouldn't elements, other
components made of natural almost roof materials don't have to be
geometrically perfect, especially in the case of a
quite primitive architecture. The touched roof also
requires regular repairs. So we can see some level
of deterioration here. And that's all for now. But in the next video, you will get to know more
about medieval townhouses.
6. 05 Town Houses: In this lesson, I will
tell a little bit about tenement houses flanking
narrow, crowded, and while they're the
streets in medieval towns, when it comes to
medieval city houses, there are two very characteristic
construction techniques and both looked exactly
the same after plastering. In both cases, the
construction was made of wooden beams and Poles
were fulfilling, could be made of bricks, in the case of Prussian walls, or a combination of clay, sand, straw, and animal dung. In the case of wattle
and daub technique, we can see massive beams on the foundation and
on the top of poles. Horizontal beams can be added also right under
and over windows. Polls were placed quite densely. Everyone 1.5 meter corner will strengthened
with diagonal beams. In the case of medieval
buildings, more is more. So we can also add this
quite cute short beams creating eggs under
and over the windows. We can play a little
with different materials using a logical gradation
of materials burden. And so for example, the bottom part of walls
could be made of stones. Higher. We could design Prussian walls. And finally allowed an attic. Don't worry if our medieval
house looks a little bit grotesque and chaotic
because of some additions, are randomly placed windows. Such shortcomings fit
Medieval Ages very well. Roofs were rather sloping, 45 or even more degrees. They were covered
with ceramic tiles, slate or wooden shingle. Fancy chimneys can also be a nice visual
addition to the roof. Many rooms needed their
own fireplace hitting. So chimneys where
usually grouped, like in this example. I drew this from imagination, but they really could
be so extravagant. In the case of rich
houses, of course, a chimney that up like a
cathedral tower, went up. However, in some cases,
roofs were equipped. Only river lover,
quite popular and very good-looking Cruyff
elements were also roof windows. You've probably noticed an odd shape of
medieval townhouses. It happened quite often that each next story was more
and more protruding. Then the one below. Why? The streets were very narrow
as it was important to fit as many buildings as possible in a relatively small area
surrounded by city walls. This technique called jetting, allowed to obtain some
extra living space. Remember, judging should be supported by densely
laid horizontal beams. Ground floors of townhouses were often used as
commercial spaces. Market styles, barrels, or other elements
suggesting the type of business are very welcome, especially in fantasy
illustrations. Is they help to imagine
life in New York City. And don't forget about
catchy sign boards. It's estimated that
only about 10 percent of people in Europe could read around
14, 14th century. Now a few words about Windows. It's very important to remember that they were
usually, I'm glazed. Seems obvious but still here and there's some illustrators
forget about it. Protection from cold and rain was provided by wooden shutters. Sometimes seen, animal bladders and parchment
were installed in Windows. After soaking them in oil, they were more or
less transparent. In the late Middle Ages, the most wealthy people
finally afford glazed windows. However, glass
elements were small, thick and strangely similar
to bottoms of bottles. In this lesson, I've
been talking about depression while in the
context of medieval times. But this construction was
very popular even later. Also, it's really
important from my point of view as its reads
steampunk styles, so well. Next, I will show a case
study for this lesson.
7. 06 Town Houses - CASE STUDY: Here is an industrial town
of either fantasy Twist. Actually medieval craftsmen really loved fantastical motifs. Gargoyles, dragons, cameras, or other evil creatures were
very popular in middle ages, as they were meant to scare
away evil spirits and eventually warn people from
going to the Dark Side. Welcome to the tiny market
in a decaying town. The town news to be wealthy and they'll some
closer unspecified, the events related to the
drug and guilt occurred. Headquarter of the drug on guilt is located in the
middle of the scene. I let myself to
equip this house. We've glazed windows characteristic
for Late Middle Ages. Normally they appeared only
in wealthy merchant houses, Gloucester's castle, but they should feed the dragons
guilt as well, right? For a change, the
window on the right is Anna glazed and
the poor people residing there can only shut the shatters to protect
themselves from cold and rain. On the right side, we can see the tiny little door storage
space under the stairs. So an adult man or have to firmly bow his
head to get there. But that's how spaces
understands often work. And lastly, some foreground objects typical for the
medieval environment. Rainwater barrels,
signs, simple trolleys, and Arrhenius rats
breading the best lens. Three tips to make your
project more convincing. I think elements indicating that someone is or was
using the building. Possibilities are many. Rainwater barrels, trolleys, drying clothes, even garbage. Avoiding generative designs. Designs should be clear and understandable, but not trivial. Original, tiny little details, and avoiding
exaggerated regularity in a building's facade
can be helpful. Signs of the acceleration. They only add charm and
filling of credibility. So the lack of a
roof tile here and there are some dropping
cluster is a good idea.
8. 07 Castles - General Structure: Medieval fortified castles were almost impossible to destroy, especially with me
develop weapons. Such a castle could be
defended for several months. And the common reason
for capitulation was simply a lack of
food and freshwater. But how such
structure was built, each element was carefully
thought out from the location of the fortress to every tiny
opening in the wall. Fortified castles were usually built in Hartley
accessible places. On the rocks, hills, river escarpment,
wetlands are islands. Common materials were
roughly speaking stone, mostly limestone
in the highlands, and brick in the lowlands, where it was often
hard to get limestone. Many elements were
also made of wood. Of course, fantasy world
offers much more options. Crystal castles, ice
castles underwater, or castles sculpted in rocks, and so on and so on. Especially in the case
of high land castles, the shape of defending
quals could be very irregular as it dependent
on the environment. However, lowland castles,
unless those placed on irregularly shaped islands where quite often built on
a rectangular plan. There could be one or more
circles of defending calls. In the latter case, each next more inner wall was protecting more
important buildings. And so the landlords castle or tower was placed within
the inner walls. While external walls surrounded inhabitants and areas
supplying the castle. The structure should
be very compact. As a smaller circuit of walls is obviously easier to defend. Most activities in the castle were concentrated
in the courtyard. There were stars,
kitchens, EC50, a chapel, and the Lord's tower, also known as the keep. If possible. There was also a very
important during seizures. Buildings were placed right
next to the defending calls as displace was so-called
blind spot for attackers. However, sometimes
the landlords Tower wasn't attached to
the defendant calls. Now, let's focus on
the whole list of obstacles hindering attackers
from conquering the castle.
9. 08 Castles - Obstacles: Not all of these obstacles
appeared in every castle, but they are very characteristic and interesting, I suppose. Mode filled with water, savage and other waste, and the dry mode with snail spikes and other
popular medieval gadgets. A drawbridge, a short-term
bridge connecting and entry gate with a
permanent bridge made of stone or bricks. Sometimes also before
the permanent bridge or in the middle of it. There was a defending tower and then triggered a place of the most concentrated
attack and defense. And gate swings could
be, for example, set in a tower. With my calculations. I'll talk about them and other
details in the next video. Massive defending walls. Walls were wider in the bottom. Not only for structural reasons, is bottom levels of
stones carry more burden, but also the hinder
digging a tunnel. Defending towers were usually placed on the bends of the wall. The round one where
the most effective, as it was especially difficult to crush them with
a battering ram. And they enabled targeting
an enemy in all directions. If attackers managed to cross
the gate or dig a tunnel, they could meet the
wind in cramps, which prevented them
from transporting battering ram and additionally disorientated
the invaders. Another surprise could be stairs with very diverse size of steps, which made the attackers
stumble and fall. And finally, number seven, keep. It was the main central
tower hardest to concur. It housed rooms of the Lord and footwear
house and armory. And the bottom level with dungeons where
prisoners were kept. At times of peace, castles
were also judge shall centers. Entrance to the tower
could be placed a few meters above
the ground level. In the case of attack, wooden stairs or
letters could be easily destroyed to complicate
the takeover a little bit. There are also other ways to
disrupt invaders mission. If you have your own ideas for designing and the invaders
hinders, go ahead. Now you have an essential
knowledge about the structure of milligal
fortified castles. In the next video, we will take a look at castles details until a few
words about common mistakes. Enjoying medieval castles.
10. 09 Castles - Details: In this video, we will focus on tiny little details that had a great influence on
the level of defense. But from our aesthetic
point of view, they added a lot of charm to the huge mass of
medieval castles. Decade. It was quite a
sophisticated element. On the left and the right, there were openings with chains used for moving a
drawbridge up and down. Another nice feature
was awarded or ion part colors installed
tried before the gate lives. It could be moved up and
down on ropes or chains. And finally, the gate leaves. They could be studied, which not only looked great and green, but also made it more difficult
to crush them with an ax. Battlements reminding tiff
and enabling our just to cover behind the teeth
and the AME between them. Here is a funny common mistake. To low battlements acting as balcony railing and not like a cover with shooting
possibilities. Another lovely
details were stoned my regulation or
wooden hoarding. They could be placed
straight over the gate and in many other places
on the wall as well. These facilities were very helpful in discouraging
attackers who managed to get right
to the wall or gape through floor openings, defenders could throw
stones, are heated sand, which penetrated
attackers armors in a very effective way. Pouring boiling water or molten lead was also
a common practice. Very narrow, narrow
slits placed in defensive towers and walls
from the interior site. They were wider, which enabled more or less
comfortable aiming. And so we came to another common mistake to large windows in defending
parts of a castle. It would be a perfect
target for attackers. Even if sometimes we can see
castles with large windows. These were built or rebuilt
much later when the cousins lost their defensive function due to the common
use of gunpowder. Speaking of errors, avoid also tiny little targets with a capacitance of a
small dog house. Another not so great idea, our parrots looking as if they
were suspended in the air, connected with the
rest of the castle. Only with an arrow
and fragile bridge, which considering
that it would be made with stones or bricks, should break under its
own ways. By the way.
11. 10 Castles - Case Study: Now when we discuss
the structure and the function of
milligal strong called, it's time to take a
look at the case study. The swamp fortress. The fortified castle has been located in a place
hard to acquire. In the middle of an
enchanted swam with hostile all seeing trees and other
mysterious creatures. The Buffett's hidden just
below the water surface, and it's slightly
marked with touches, which can be easily taken off in the case of an upcoming attack. The next hinder is a wall made
of sharpened wooden poles. The architecture itself
is quite standard. The castle is built
mostly of stone blocks with only minor wooden
elements, like hoarding. Walls could be really enormous, even 50 meters high. And if you need to
create a higher wall for the needs of your fantasy
world, Go for it. It's just important
to remember that the structure has to
make an impression. Something really
massive and durable, not slender and fragile. Each corner of the wall is
provided with the tower. However, each of
these towers has a slightly different
shape to achieve a diversified form of
the whole fortress. Of course, there is also, again, with all the
necessary fancy stuff. And behind the walls you
can see the main power, so-called the keeper of the
tower of the last defense. And that's it. In
the next lesson, I'll be talking about the most amazing
medieval buildings, namely Gothic cathedrals.
12. 11 Cathedrals - General Structure: And so we've reached the climax
of medieval architecture, namely the Gothic cathedrals. Why is this subject
so important? Well, silhouettes of Gothic
cathedrals dominated above other buildings and or insignificant elements
of medieval town of use. The complex structures and intricate details can be
a source of inspiration, even for those who
need to design fantastic castles or
other types of buildings. Moreover, neo-Gothic
choppers and cathedrals can be found in many horror and
fantasy books and games set in 18th
and 19th century. At that time, the
Gothic style had its revival in the form of
neo-Gothic architecture, which was of an even more
impressive than its archetype. Gothic constructions can
look confusing at first, but it's a logical
continuation of a quite simple and
compact trauma lifestyle from the beginning
of medieval era. All these corbels,
buttresses and algaes look almost surrealistic, but they weren't
necessarily from a construction point of
view. Let me explain. A complex vault with ribs was more durable than
previously used. Simple wall buttresses
were supporting quotes, flying buttresses, and the
way that external walls even better and transfer
the load to the ground. Also clustered columns
were more effective than the simple columns
in transferring burden. Gothic constructions were often results of trials and errors. And errors happened quite often. Tremendous building
catastrophe occurred from time to time. I stumbled upon an
estimation stating that at least 17% of all material cathedrals experienced
catastrophic collapses. Many elements were also redesigned during the
building process. When it was clear that the originally
designed construction wouldn't be hardly enough. One of the ways to make the unstable structure
stable was adding strainer arches to the
previously designed arches to help them resist
the inward pressure. Oh, they look like typical
Evan details, by the way. Another characteristic
feature of Gothic architecture
was of course, a very steep roof. The inclination angle should significantly exceed 45 degrees. All these efforts together were made just for one purpose. To build higher and higher. The total height of a
Gothic cathedral could successfully exceed 100 meters. The highest one
reached about 150. If for the purpose of
your fantasy environment, you would need to create
even higher objects this class, go ahead. As long as you remember about
the system of supports.
13. 12 Cathedrals - Details: Well, I hope that the
previous construction lesson hasn't bald you to
match for a change. Now we will discuss
some fancy elements. Gargoyles served as spouts, conveying quarter
away from walls. They were often portrayed
as strange creatures, animals, but also as
ordinary people, like monks. Grotesques in turn didn't need to serve any
practical purpose. They were meant to be
some kind of warning for believers, servants and vessels. At the same time,
they were meant to scare away evil spirits. So both mere mortals
and evil forces should be aware
of stone figures. External buttresses could
be joined by flying buttresses with external
walls. They are decorated. Peaks quite often
resembled many shrines. Silicon freely put there
some atmospheric sculptures. Not necessarily
figures of saints. Be knuckles are
these pointed beaks on the top of parrots
and the buttresses. They can have quadrilateral, hexagonal or whatever you
want base within reason, of course, crocodiles
are smaller, repeatable ornaments appearing
on spires and integrals. In the real world, they usually resemble
fairness beliefs. But for your fantasy
architecture that can be formed in dragon heads, clothes or intricate flowers. How could we build people, make such sophisticated
details in such quantity using
a so-called fakes don't appear to be
the key to success. Many Gothic decorations
where in fact, repeatable castings of grout and sand made in specially
shaped forms. Still sounds like a
lot of work for me. Even if making all these details didn't require carving
them in stone. Would you like to know more
about the Gothic details? In the next part, I will tell about arches,
doors, and windows.
14. 13 Cathedrals - Arches, Doors, Windows: Now it's time to get acquainted
with the Gothic arches, doors and windows if
you want to be true. So the historical style, you may want to follow
this part more strictly. However, if you would like to create your own fantasy style, which would be on the inspired
by Gothic architecture. Feel free to create the
details much more freely. Here are samples of cathedral elements in
various fantasy styles. They are based on the same
structure and proportions. The tales and materials
are clearly different. Let's start with arches. Even if the first picture
coming to your mind when you think about the Gothic
arch looks like this. It doesn't have to be so simple. You can add some personal
touch by Joe and creative decorations or even supporting elements
like strainer. I'll just discuss
a few videos ago. Which ever archers remember about one important
matter, keystones. In the case of round arches. The middle part of it
consisted of one day you're able stone of an
bigger than the others. Common mistake to
stones meeting each other at the highest point
of this kind of arch. This part receives
the strongest load. So it has to be
the most durable. Besides, it's a
great opportunity to add some atmospheric details. However, pointed arches works
a little bit different. So you may see also
arches with 2.5 keystones meeting at
the top of the arch. Both Windows and more
significant doors in Gothic cathedrals consisted
of pointed arches, in contrast to rounded
arches used in Roman style earlier
in medieval times. Yes, those with
significant keystones. Windows is they could
be really huge, were often divided with
one or more columns, which had a structural
explanation. Additionally, this
solution created space for pretty
awesome round elements. Though options were endless. Gothic windows could be
as high as 25 meters. But remember, they
were filled with relatively small parts of
glass joint with lead. Though the most
characteristic type of Gothic windows was not
asleep souring window, but a huge round
shaped rose window with the central composition
of symmetrical divisions. Again, the number of patterns,
variations is endless. The color of stained
glass wasn't random, and it depended on
the words directions. At the same time,
ordinary people had to feel their little windows
with animal membranes, thin skin or parchment. Getting back to cathedrals, portals were just as much, or maybe even more
impressive than Windows. They consisted of
disproportionally huge doors, often divided with the
magnificent decorated pillar. Those could be made
of wood or metal, or a mix of these two. And obviously, they
were richly decorated. Over the entrance there
was a tympanometry, free leaves or a rose
window with stained glass, usually presenting
some important seen. Arches could be decorated with figures of saints
or floral motifs. But you can really use
your imagination here. In the case of many
goseq particles, there was also a
steep gable called, I actually forgot to
mention that sometimes even though in those could be decorated with this
kind of table, a horizontal section
of pillars could look, for example, like this. Now let's most of
the last case study.
15. 14 Cathedrals - Case Study: Time for the last case study in this course, The
Magicians palace. I've been showing France of
cathedrals quite a few times. So this time I decided to
choose a backside view. Probably it's also
a better angle to show the structure of this type of building with
all the sides buttresses. My imagine the building is
not the sacred building, but a magician's palace
in Gothic style, with three separate floors. In the case of churches, the main nave was
one huge space from the ground up to the
rich. Standard roofs. And Gothic cathedrals
had no or small windows. But in this case,
I chose to design a relatively large
windows as the FDIC would be a private residential
part of the building. Bottom parts of buttresses
look more solid, is they have to carry more load. While the upper
parts are more open work is they should
be relatively light. Sculptures in medieval
times were quite study. But if you are planning
to design a fantasy, another historical building, you can add more
dynamic sculptures. That's all for now.
16. 15 Summary: In this brief course, I presented some essential
examples of building types. And they are elements. Following some rules with and
not limit your creativity. Just treat them like guidelines and the source of inspiration. If you remember the
general rule sensitive, you will be able to create credible tympanic
architecture of houses and whatever
is in your mind. I really hope that you found this course helpful
or interesting. If cell you can recommend it to your friends and colleagues. Any support of this kind
would be highly appreciated. If you have any remarks, you can leave a comment here, alright me an e-mail.