Intro to Redshift: Create a Still Life Composition with Cinema 4D | Eveling Salazar | Skillshare

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Intro to Redshift: Create a Still Life Composition with Cinema 4D

teacher avatar Eveling Salazar, 3D Designer - Graphic Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:58

    • 2.

      Class Project

      1:28

    • 3.

      Introduction to Redshift

      4:28

    • 4.

      Creating Redshift Materials

      8:30

    • 5.

      Redshift Shader Graph

      4:43

    • 6.

      Redshift Lighting

      2:11

    • 7.

      Still Life Tips

      4:12

    • 8.

      Still Life Composition

      10:33

    • 9.

      Creating Materials

      12:39

    • 10.

      Render Settings

      4:13

    • 11.

      Post Production

      5:03

    • 12.

      Conclusion

      1:48

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About This Class

Create a Still Life composition with Cinema 4D & Redshift.

Do you want to start creating designs with Redshift but don't know how to use it yet? This class is perfect for you! I will teach you everything you need to start with Redshift and Cinema 4D. Through this class, I will show you the main concepts to start mastering this powerful rendering engine and take your visuals to the next level.

You will learn:

  • How to use the Redshift interface.
  • How to use the Shader Graph.
  • How to create materials through nodes.
  • How to add lighting.
  • You will be inspired by references to Still Life compositions throughout Art History.
  • You will learn some considerations for making still life compositions.
  • Create your still life composition.
  • Learn how to set up the render.
  • Learn how to use Redshift Post-FX.

This class is open to anyone who has an interest in art and creating compositions with Redshift.
You don't need previous Redshift experience, but basic knowledge of Cinema 4D is required.

  •  You will need to have Cinema 4D and Redshift installed.
  •  Additionally, we will use Quixel Bridge. (It's free)

Create amazing projects, and start using Redshift. Let's get started!

Still life inspiration links:

-------------

Keep learning:

Cinema 4D

Adobe 3D

Art & Design

 -------------

My resources for artists:

Let's be friends onInstagram

evelingsalazar.com

Meet Your Teacher

Teacher Profile Image

Eveling Salazar

3D Designer - Graphic Designer

Teacher

My name is Eveling Salazar. I'm a Peruvian 3D Designer and professional Graphic Designer.

I love to create and reflect everything I love through abstract shapes in 3D and experiment with new design methods. The inspiration for my work centers around emotions, music, and Peruvian culture :).

Currently 3D designer at &Walsh

Watch the classes completely free! Here for sign-up for 30 days free trial.

Visit my new web! www.evelingsalazar.com

Let's be friends on: Instagram - Youtube - Tiktok - Tumblr - Twitter

Free C4D Files: Project files & Assets
Free Mockups: PSD Mockups
Free Images: Abstract renders images

Work inquiries: hello@evelingsalazar.com

New 3D C... See full profile

Level: Intermediate

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Transcripts

1. Intro: In this class I will teach you how to use Redshift You will learn everything you need to get started with these powerful renderer and take your 3D visuals to another level. Redshift is one of the best rendering engines with a wide range of of features that will provide your projects with great photorealistic results. Hi, My name is Eveling Salazar and I'm a freelance graphic designer with a focus on 3d art. Making 3D art is definitely my passion I've been exploring and creating 3D designs for the last few years, And I have collaborated with brands like Warner Music Parlophone, World Skate, and many others. I will start by teaching the basics of the Redshift tool options. I will be going over some of the basics like user interface, making shaders, creating lights, render settings, Post FX. Instead of focusing purely on the technical aspect of Redshift and Cinema 4D I'll also be diving into the principles and thought behind developing still life and art I specialize in. For your final project. You will create your own still-life composition. I will share with you some tips and we will apply what we learned by the end of the class. You'll be able to create designs or visuals easily with Redshift. This class is especially if you already have some knowledge in Cinema 4D, and want to start using Redshift. But it will also be easy to take at other levels. whether you are beginner in Cinema 4D or you are already have knowledge in other 3D programs but want to start incorporating Redshift engine for your projects. The techniques and concepts from this class can be used in any future project you have in 3D with Redshift Join me in this class and create 3D art with Redshift and Cinema 4D See you in class. 2. Class Project: Thank you for joining my class. I'm so glad to have you here. Your project will be to create your own still-life artistic composition in 3D with Cnema 4D and Redshift. This project is especially to develop your creativity and help, bring out your artistic side. You can use these techniques that you'll learn in personal and commercial projects We will start with how to use Redshift and its main tools, and then we will create a still-life composition. Before starting the composition, I will explain how to use Redshift. We will also talk about some interesting concepts of how a special, still like composition are some considerations you should take into account when making a composition. You will need to have cinema 4D and Redshift of installed.. We will also use Quixel to add model automatically, You can create an account with Epic Games and use its 3D content library for free. You can also use free models of websites such as Sketchfab or CG trader. Once you complete your project, please upload it to the project gallery for a chance to have a look at what you did. If you share your project on social media you can tag me to be able to share it with my followers. I can´t wait to see what you create you in the next lesson. 3. Introduction to Redshift: Redshift is a high-performance production quality renderer for fast, noise-free and renderings for selecting Redshift as the renderer we need to tell Cinema 4D to use Redshift as the current renderer. To do that, we select the Edit Render Settings here, this icon, and select Redshift tip of thumb to have its own custom renderer view with a number of unique advantages over art cinema 4d's native render view to open relative RV, go to red to toolbar here. Let's read to rendered view. Select the three lines here. Click and drag to the right. In this way, we will anchor it to the site to work better. Well, let's see the toolbar of Redshift And I will show this composition for the purpose of showing you how Redshift works, but in the next lessons we will see how to do it. The third one is this icon. This icon is for render. Use this icon to start a new render window composition is okay. Next button is a start or stop. Ipr starts and stop Redshift interactive preview, rendering This view helps to have fast rendering feedback. Redshift time is currently in beta. R. T is the rendering engine, the fastest interactive available on Redshift which offer real-time updates. The next show output before denoising here between the image with noise and the image after denoising this helps you quickly, see the effects of less noise, and potentially less detail of noise reduction, Noise removal must be enabled in the Redshift rendering setting for his work We will talk about this alternative later. Draw a custom rectangular selection to render using interactive preview rendering. Camera select here. This drop-down menu allows you to specify which scene camera to use when rendering. For example, I can use come our GLAM. The next ace look, and LuxR render view. While these setting is enabled, will not change the rendering display camera, for example. We can change here under render view is look. What can this activate here. We move these here. The render view is changing with dab perspective Tuesday view. Then f is uninteresting. Bottom is one of my favorite is a snapshot. Snapshots are safe version of private render that are useful when comparing different renderers. To come cliff care. And take a photo of this image and do can change the view here. Take a snapshot again and then compare. This button is a copy frame buffer copies that current image myths around in ordinary real to your labor allowing D20 sold pacing in elsewhere. The following are for addressing the VOC. Let's get salinas where retain them. This lesson, we will see how to create materials. 4. Creating Redshift Materials: In this lesson, we will see how to create materials in Redshift and also how to create a preset layout Redshift design customization to begin with, if you are using s24 the materials will appear at the bottom. But if you use the r25 version of cinema 4D, the materials are displayed by clicking this bottom. Before starting, we will customize and save the changes of the layout with which we will work from now on Redshift. With the purpose that every time we open the program, the changes are already saved and we can work faster. Let's go to the three little lines here. Choose command manager. Here, Let's search for Redshift Materials and add it at the top in the materials section. Then I will also search for Redshift camera and add it in this section. Finally, I will add the lights on the right side. Lights. Try it here. Here, here. Let's go here. Maybe here. Here. This section is here for me. This is a better form for me, but you can change this section on the place, Do you prefer to psych the shanks? Click on the plus symbol here and save layout use this option. As we save it. and we have already customized the Redshift design. Now let's talk a little bit about the materials. Shader materials, we add a new material. Shader material is a general purpose material that saves energy and it's aligned with the principles based on PBR, You can accurately model. a wide variety of materials ranging from glass metals, plastic to skin. Let's go click here. Angle to write two materials. Base properties section. The base properties section defines the most commonly used characteristic of a material. Such as diffusion, reflection, refraction, transmission. Brief sets to help to start creating material as erected. There is an interesting section in the base properties. There is a dropdown menu preset that lists some predefined material settings. Presets show how to make metals, for example, gold, glass. Field where Cooper seek water just choose one of they are ready to use. For example, Cooper. Dry years eat one of debt. The bursa is ready to use. If you are beginner, it's perfect for your composition. Now, let's click here. Let's talk about the fewest diffuse. Define the color of the surface by reflecting diffuse, direct ilumination or indirect global elimination. You can change here the color. In weight, these SQL, the total amount of diffused illumination where 0 means no diffuse and once means a maximum diffuse roughness. This control the roughness of diffused lighting, useful for simulating matte dirty surface. Now let's talk about reflection. Whilst really warm with areola exhibit and among or reflection do can change the color here. This is the reflection tint. Lets change is being referred to the multiplied reflection tint. Apply. The reflection. Reflection are disabled when this value is 0. You can change here. The boiler. Think better for me. Now, sampling, will work for blurred highlights You will need multiple samples to get a clean grain-free results higher numbers will reduce any possible grain problems with this option. Brdf. This allows you to select which reflection model to use. For example, beckmann a standard physically-based reflection model that accurately represents a wide variety of materials. The next is GGX perfect for hard to emulate metal like Chrome. And the last one is Ashikhmin-Shirley is good for a wide variety of materials and samples efficiently to get result without noise. This option is an artist-friendly mode that allowed you to control the color of their reflectivity of the coating and the team of the age of the matter without the need for complex, I owe our values. You can change here. For example. You can change the color. This change. This effect is to add brightness. Let's talk about now refraction and transmission. This section is for lights. Lights behaves in different ways depending on the surface. When light can strike a body we can see through that material and that is reflection. When light is reflected off, a surface, energy that is not reflected is transmitted. This energy can be refracted or absorbed because of this physically correct refractions share the same ray, roughness through IOR properties, as reflections Um, this section here, these are showing, ensure this physical correction. If you want full control over the roughness and IOR of the refraction, simply uncheck the link to reflection option. The last one is wight and weight. These are multiplier of the reflection tint. These are some keys concepts within base properties, some of the most used characteristic of a material. In the next lesson, we will see another way to create material with Redshift 5. Redshift Shader Graph: Shader Graph, allows you too create and customize side complex materials including Redshift. These materials are composed of shader nodes. Let's click here and create new materials and our grid here. This is the shader graph editor is divided into a couple of section, I know three here. That includes the material preview above, the shader graph area and the attribute manner that includes the parameters search box. Node tree The node tree located on the far left contains all the Redshift shader nodes that can be added to our graphics area. The nodes are organized into categories according to the type of node or it functionality. There are different categories of node to choose from, including material, texture until it is environments. Lights, volume. and color. Nodes inherit the color of their respected categories. For example, this is purple, this is Danielle. This is supreme. The mat notes are green. Being. Here. We have the search box the search box allow you to search for specific nodes in the node tree No three for easy navigation. For example, let's tear color, correct? Here you have the color-coding red, and you can put it in the shader graph. Now, let's light these graph area, which is based on cinema 4d's xpresso system, is located into the center of a shader graph window. This is where we can drag and drop nides from our node tree to build are shading structures Now, creating nodes to create nodes we can go through the different categories or search a specific node and dragging to this section of the shader graph. In China away come Control Plus click and drag it to copy note. You can also reassign note by double-clicking. Here. You can also drag drag and junk texture from File Explorer and R2 will automatically great at x two nodes. Now connecting nodes, they're gonna announce drug from the output per hour of that target node to that input port of destination node, or the upper left corner of the node and choose an available input port. Read the chapter notes are very similar to the functionality of experts or note. They have input parameters and output parameters. The input parameters which can be viewed by conflict on the top left. The blue books of our nodes can sometime be controlled by other shader notes like these texture. For example, output of R2 rung node can be dropping by red to texture. Note that output node represent the output of our material is ready to graph, has gone. Especial. Note that in the C4D Shader Node allows the use of Cinema 4D traders in conjunction with relative trader cinema for this bill in shader will be converted into texture files and then typically do squids wretched texture node to sample the texture file. Here some of the key concepts do shuttle know before you read Tim in the next lesson, we will look at relative lighting. 6. Redshift Lighting: Music and light. Visible light is multi-purpose light that can be used to model point and directional lights, as well as area lights of various shapes. Intensity specifies the color mode garner the glare of the light is specified by the color parameter below temperature, the color, the lie is specified by the temperature parameter will below. Glider and specify the color of the light using values RGB, temperature Durer, and specifies the color of the light using a color temperature value in Kelvin the lowest values are warmer while the highest values are cooler or bluer Dome light wretched throughline is an infinite area light with texture mapping using HDRI image you can achieve high-quality lighting results that would, otherwise require multiple lights You can then see the same scene illuminated with three different HDRI maps Background when enable this setting will represent the dome's light map as a background in this representation. When enabled, the background of dome light will be represented with a solid alpha value of one. If you need alpha for the background be sure to enable Alpha channel replace. Mesh lights. Mesh-light can reproduce the illumination emitted by Complex shapes. Physical sun, left if you seek out sunlight, it is a physically accurate representation of real sunlight. Physical sun is generally used in conjunction with physical sky and environment shader. The light is rectangular. area light that used to aid In overall iteration lighting it acts as a virtual window, shading direct light on our role from the outside. 7. Still Life Tips: In this lesson, we will talk a little about still life art and what you should keep in mind to make a composition. Still life is a representation of an inanimate theme that includes all kinds of natural or man-made objects like cut flowers, fruit, vegetables, Wine and More in ancient times is still life represented a celebration of material pleasures. A still life painting has been around since time inmemorial and has offered us some of the most beautiful paintings in Art history Renaissance is still, I emerged as an independent pictorial genre That golden age of a still-life painting, occurred in the Low countries during the 17th century. Among the most famous Dutch and Flemish painter who specialized in still life subjects are Heda, Kalf Fyt In France became the center of a still life painting. Most of the important artist who at some point, resided there performed still life for exaple Chardin, Delacroix, Courbet Manet, Monet Cézanne, Van Gogh, Picasso, Matisse In Modern art, modernist painters discovered as a perfect subject for the format exploration of different styles, colors and composition. For example, by Cézanne, cubist painters and later in the 20th century by Patrick Caulfield the modernist Eduoad Manet explored different subjects ranging from ham to lilacs and expressed that a painter can say everything he wants with fruits or flowers or even with clouds. Now, let's talk about composition of a still-life. First, do have a mind choose the elements in a usual object can occupy applies in still-life, like fruit, cup, vase flower, books, toys fabrics, clothes, and more. Try to make the items You choose together tell a story. You can gather objects that have something in common, vertical shapes. Identical material like metal, glass. Then I think to keep in mind, is the same, obviously for a realistic staging. It brings object closer together enough to create a link between them. Create a hierarchy between the object, depending on their size the largest behind according to the importance in the story you want to make Place them in different planes to reinforce the depth of the image some objects may partially hide others. Suggests a visual trajectory directs the observer's gaze toward the main center of interest and finally, give yourself time, multiply the test, and wait until you are completely satisfied. Illuminate the intensity of the light source and the angle from, which it reaches the different topics are fundamental works the light softly or take advantage of it to dramatize that composition. The alternation of lights and shadows will add realistic volumes. I hope enjoyed this lesson. The important thing about art is that it can make a stop in the middle of our hurried lives and gives us the opportunity to look closely at our surroundings See you in the next lesson o create with Redshift 8. Still Life Composition: In the previous lessons we have been able to explore and learn how Redshift works in this lesson is time to put the creativity to work and create beauty, different composition. We will add a camera and now we will work on the lighting for this render I will use HDRI light, This added using Dome light. In the texture section, we add the HDRI that we want to use to add lighting. After that, I start adding the objects. I will use Quixel Bridge Bridge is a modeling library, is free and you can create an account and set it up with Cinema 4D. Also check out the course I have with Cinema 4D and Quixell you can also And you can create a begins account and then do gum Jews pixel Brigde for Cinema 4D? If you want to configure it to eat, please take it out. Demeanor of GitHub rate here is very easy. But if do one more option, you can also get models from the Sketchfab website. Others. I will be using some elements of Quixel for this composition. You feel free to use the objects you like and wanted to show as apart of your still-life rendering. Keep in mind the tips from the previous lesson and start creating right now, the elements I choose are a mixture of every day objects perhaps not so expected objects. I like to create a balance between the real and the fantasy. And my elements are vase, flowers and rocks, choose some elements that catch your attention and punt them together and try to create a harmonious composition. We have added the lighting through dome light. If you wanted, just the same as URI as I do, I will leave it in the project and resources section. Also added a camera and now we're going to add the element for this still life. And now what we've added is a spotlight and We are going to place it as additional light. I'm going to make sure I place the lighting in the best spot. And then I'm going to change the focal length to tele so that I have another perspective. Now, let's make sure we have the dimension that we want. Momentarily, it will lower the sampling to 62. But later in the render setting lesson we will talk about it. I'm going to test the exposure and intensity. Let's save our progress. And we go to Quixel to add the next element the rock we export it to Cinema 4D. I will work only with these three, I'll be placing them in the composition. I'm going to delete these materials that I had before And to work more comfortably for the moment I will add this basic material from Redshift We can open the shader graph and modify its color a little bit. We will see this in more detail in the next lesson. Don't forget to save it. Finally, we add the flowers. we export them to Cinema 4D and I will group them and rename them. I will add a second camera to manipulate this scenery. I will scale the plants. and choose which ones to work with. I think this is again, I enolate these Guang talk to you. I would've handed me to make sure they are well-placed. Now I replace the other plants. Next, I duplicate this plant. This plant to this side to create balance. Finally, I'll add a different plant in the back. I'm going to place these plants near our background. Burnt it here. But I only going to use one. Place it at the back of the composition. We have the composition ready. In the next lesson, we will create the materials. 9. Creating Materials: We are going to create the materials of this composition In this rendering, I have created the material of the background the material the rocks that are the same as the vase, and to create the material that makes a balance. I made the materials transparent for this rock. Let's start creating the background material Let's add a new material and open the shader graph. For the background. We will use the material blender. Sometimes a material shader is no enough for effects We want such an overlapping various materials to achieve this efficiently with Redshift the material blender shader should be used In the search engine we will look for material blender and added to the shader graph. We join it to the output, and to the input of RS material. We pull it towards the blue section and select base color. We select RS material to configure the texture. In diffuse, we will add the color. We will also add on additional one in black lighting, I use the pink colder. You can choose what you want. I like being a lot, so I usually make my renderings with that color. I think that's okay. This is the first 1. Second 1 is for backlighting is very, very saturated. In reflection. We want to change it to 0. What put their background to look at the change? Still match saturated. We can change it. I think. Maybe. Okay. Let's check the dome light exposure. Maybe shamed. Hdri may be kung works, right? No, no, I, the light is still saw. A spotlight, maybe. Intensity. Now. Less overlap, right to material blended learning with an additional material. Whereas control left mouse button will be duplicated to this new texture we are going to change the color tone But first, let's join it. It is Tai as layer color one. We modify the tones. Scare. I think here. Maybe pink. For the moment, it's okay. Now let's add texture. We look for texture and added it to the shader graph. I need some blend color one here. Select the texture, and here we'll look for a texture image. In my case, I will add the texture of fabric. I have this. This is our fabric pattern. I will increase the cost on gamma. Look at the results. We are going to increase that custom gamma. Maybe five, Let's put 56. I like six, but I want to change. The psychotic color I think, is very saturated. Maybe. I'll either be saturated. I love that. Maybe here too. Yeah, that's right. Iol and Garza gamma, the texture. And now we can see how the shades of color we have added are reflected in the material. Finally, I will incur this scaled to, let us check. This is two. Let's try with one. I think it's better to. Now we were created for the rocks and the ways we added a texture of shown to the other graph. Let's create a new materials to try to graph search for texture. In this case, I had created a gradient of pink tones that I didn't in Illustrator. You can create it yourself or search for the one on the internet or add the texture to one. Join it to the material as I diffuse color. And in the image section, or we add the image. The case of my image, I guess gland, the pink colors to be reflected and only the light blue I will modify the values. Might find the values Custom Game two, period five. To solve that, that Ryan, in re-map, I modify the scale. I'll leave. I want to rotate this. Finally I, we add a bang ram as how the fields Dragnet to create a V8 of texture. I will really find that all arranged mapped to these two. I wanted to see the change. I wanted to apply to these rocks. I like it. You don't want the team of the materials. It can change these here, trickier reflection, it's Guan, but you can change it to be refined mainly. Mainly 0. Reflection is delighted, but I like the reflections. I think period five or maybe it's okay for me. Solve it is do want to change this. You can delete met, I liked this texture, is ready to the texture of this rock. I will share its projection to frontal. Click. This is the model in production I wanted to show you to form tag like this or let's try to mapping. Again. Cylindrical, flat. This is good, but for this conversation I think it's okay lobbying. I love my pin. You can try to change these proof. I loved of changing a lot of eternity for the recomposition lying. I love it. Maybe you could reduce this. I wanted to change that for mapping these fertile the scenes for cubic. I like it. So finally, I will create that transparent material to create a balance between their composition. For this, it's only necessary to change the values of our net weight of refraction to one. So let's go to add new material. Here. Let's go to change that Ralph, miss one. But first, don't forget to apply the materials on the rock. This is the material. To care. Greatness. I changed it to one. Refraction. The weight may lead to or maybe five, maybe eight. I love Perrier, six. Okay. That's okay. I like this. For the last one, I think I want to correct that leaves of these flowers for this. Let's check the material of this. This is denote for the plant. Press H to center or in the notes. Let's go to add up color correct care. In albedo. Let's change the input. Here on out colder to the fields. We can change the TIN of the color here. Let's try to saturate scale to very crazy and I don't know you. But you can change here. The contrast. Maybe it's better this that's worth for me. We have already created the materials. You can add and test other parameters and add the texture to one. Now, in the next lesson, we will see how to convert the Render. 10. Render Settings: Rectus futures do most operating rendered settings. Simplified vaccine mode, more detailed, advanced mode busing mount consists of all small selection are frequently dues rendered setting. Why advanced modes? It's false. All available Render Settings. Getting Started with relative or preferred to keep things simple, busing mode is a great way to adjust the quality of the rendering without the need to adage rendering parameters. The racket quality is the masking mode. Use automatic sampling by default, if you want manual control over sampled cons, you need to switch to advanced mode to turn off automatic sampling will lose here in classic, very high, very high option embarrass process in how many more passes the burner that are sort and quality of the render, I will add 1024. Denoising. This checkbox allows you to quickly enable and disable noise removal has three denoising motors and they can be easily changed. It here. The up, the expert. It's very fast and can be used during interactive render. I choose this for this rendering. And the next is global illumination. And to get the most realistic lighting, global lighting, our global illumination shouldn't be less integral, but it will encourage render times. We can have more control over the quality result. Renders going to advance its option. If I uncheck Automatic Sampling here. The sample, Let's max and Min of showing our enable. These are shunts, send them maximum or minimum number of Bryman race. Do we fire their big seller when Automatic Sampling is turn off hectic, we'll initially fire these minimum number of race at each pixel on them. If it is still detect noise around, the pixel is will contain two the file mores until the pixel is clean enough or it reaches a number of samplers. Max race, we could use 16 at minimum, 64 maximum. The advanced options, we can better control their global illumination. Primary j ending. Let's set the main global lighting ending that will reduce in the first indirect lighting bonds. For this, we will use brute first because it's merged versus Introducing Murray GI bones as integer scene will often make your lighting brighter and more realistic, but it will also make wineries time is lower that iterates false cloth option tends to be less than root first, so we will use brute far as that second ending too. Try step that trust that section is used to impose maximum limit for different types of rates, throw the same. It is best practice to use that list among necessary to achieve the results you want. I like to put two in breath-first GI contracted number of Ruth for GI race to shoot per pixel. The higher the number, the cleaner the result, but the longer the render time I just here. To fight six. Now intercept section, we will configure the format and where we will save it. 11. Post Production: Both effects consists of ceramic. Post-processing features are available as emotional effects in the red tube render review. These can range from rhode image settings as saturation and color curves to adding visual effects such a lie flashes, flashes, I'm a streak. Let's apply a coroner transformation to their renderings. You can check, you can choose one of these loads for the Render. You can apply this or maybe do come chain these values. The next is color control. The pulse fs colors control section allows you to make general color and brightening adjustment to your render an image. Photography exposure. For that pressure allows you to control the look of your image using the same kind of camera controls has ISO f-stop, shutter speed. Here you can also add a linear ideas as iteration of your Amish. W, publishing fixed rates alive balloon effect for reflection of DMS. Bloom centers halt the lower value the moralize blooms are likely to occur. I'm softness. Control how soft the live rooms appear. Higher value result in a larger as smoother lie blooms. Why lower values and sold in a smaller tying your light blooms. Room tent. There are five colors samples available to teens. The bloom with the samples. Blue intensity. Intensity control how strongly the life flowering effect is a plate. Flare. Flare effect grants lens flare effects for the highlights of the image. Effects currently is three from highlights in your image strip. Third, hertz determinate, minimum pixel value recorded for it to occur, deliver this value, the more estrus are likely to occur. Tail as they're trying to control the length of the stripes. Higher-valued result in longer, a strict white lower values result in charters streaks. Brian reflection will have longer stripes them, their care reflection, softening. Let's try a smoothness control the smoothness of the stripes. Higher value result in blue are districts, while our values result in very chart is tricks. A certain number. Control how many streets are created from each highlight. A strict angle controls the angle of the stripes. Strict intensity control how strong the strict effect is a plate. Here are some of the vesicle you can put into practice all your composition after this chance to render your composition, I see you in the last lesson to see the result of the Render. 12. Conclusion: Congratulations and thank you for following this class. I hope I had do create something else on and starts fermenting with relative. Feel free to write me in the discussion section. You have any questions. I'm here to help. I would love to see your still-life composition list. I rub it in a brilliant gallery. It is very easy to do. We'll inspire more people to create when Dylan load your profile as your social media links or your portfolio if you want so that other students can get to know you. You charge your projects through social media. Tag me, I come with my followers. Do come find me as literacy. Utilizing the class, please leave me a review. It will help me to know that utilize the glycine and it will be very useful to make the class visible tumor is sealants. You want to know either more about different juicy solver. This is my YouTube channel and you can find tutorials about cinema 4D blender at the Whitney mention and relative. You're going, also going to learn about cinema 4D with the following classes. As you will want to spare more, I invite you to follow my blender or adult animation courses. Formula sketch to be notify when I'm interested in class is available. I have some free Donald bro yet that I wanted to share. We do. This is a following website. You can download the file for free as Florida are either Mars with them. There are other files that you have to pay but you can't don't know what the frequency is. You want to know more about me or my website or my in Sarah to keep out with the Tracey work fine for joining me. I hope I helped you and see you next time.