Intro to Motion Design 2025: Simple & Easy Collage Animation In After Effects | Hongshu Guo | Skillshare

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Intro to Motion Design 2025: Simple & Easy Collage Animation In After Effects

teacher avatar Hongshu Guo, Motion Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      2:00

    • 2.

      Project & Plugins

      1:54

    • 3.

      Color Palette

      1:39

    • 4.

      Design File Prep

      2:05

    • 5.

      Animation File Prep

      7:34

    • 6.

      Move Along Path

      8:18

    • 7.

      Sync With Rotation

      6:14

    • 8.

      Animate Center Panel

      7:51

    • 9.

      Animate Side Elements

      6:36

    • 10.

      Hand Animation

      5:02

    • 11.

      Eye Animation

      12:07

    • 12.

      Synchronize Motion

      5:06

    • 13.

      Wrap Up With Effects

      8:52

    • 14.

      Export

      1:59

    • 15.

      Congrats

      0:29

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About This Class

Collage animation is everywhere—brands and businesses love it because it’s bold, artistic, and leaves a lasting impression. But if you’ve ever tried to animate in After Effects, you might have felt overwhelmed by all the tools, settings, and technical steps. The good news? It doesn’t have to be so complicated. I’m going to break it down in the most beginner-friendly way, step by step, so you can start animating with confidence.

This course is designed for beginners who already have a basic understanding of After Effects. We’re not covering the basic interface or how to setup keyframes—instead, we’re jumping straight into the fun part: bringing your artwork to life with smooth, dynamic movement.

If you’re brand new to After Effects, I highly recommend checking out my beginner’s course first to build a strong foundation. Then, come back here to take your skills to the next level!

What You’ll Learn:

  • Preparing your artwork in Adobe Illustrator for animation
  • Animating objects along a motion path for fluid movement
  • Mastering the speed graph to fine-tune motion and bring energy to your animation
  • Using plugins to speed up the process and boost efficiency
  • Working with the graph editor to refine your animations
  • Adding effects to achieve a textured, stop-motion feel
  • Pro workflow tips, shortcuts, and tricks to work smarter, not harder

By the end of this course, you’ll have a clear, structured workflow for creating collage animations efficiently, without second-guessing every step. You’ll be able to approach animation projects with confidence, focusing on creativity and execution rather than getting stuck on technical hurdles.

This is the course I wish I had when I started out—a behind-the-scenes look at how real, fast-paced animations are created professionally. While this class isn’t “easy,” it’s designed to challenge and push you forward, helping you land better projects and open up new creative opportunities.

If you’re ready to level up your animation skills and tackle this challenge head-on, let’s dive in—I can’t wait to see what you create!

 

Meet Your Teacher

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Hongshu Guo

Motion Designer

Top Teacher

Hey! My name is Hongshu Guo. I am a Motion Graphics instructor with 40K students online. I help beginner animators master After Effects animation through online courses. Thanks for checking out my profile. Please take a look at my courses below and hope to see you in my classes.

Watch more free After Effects tutorials on my Youtube Channel: www.youtube.com/@motioncircles

Join the Motion Circles exclusive community on motioncircles.com

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Level: Beginner

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Transcripts

1. Intro: This is Hong Shu from Motion Circles. If you ever admire those stylish eye catching collage animation and wonder how they're done, you're in the right place. In this course, I'll pull back the curtain to show you the exact process of creating a simple and easy collage style animation from start to finish. Collage animation is everywhere. Brands and businesses love it because it's bold, artistic and leaves a lasting impression. If you ever tried to animate in after effects, you might have felt overwhelmed by all the tools and settings and technical steps. The good news is, it doesn't have to be so complicated. I'm going to break it down in the most beginner friendly way step by step, so you can start animating with confidence. This course is designed for beginners who already have a basic understanding of after effects. We are not covering the basic interface and how to set up keyframes. Instead, we're jumping straight into the fun part, bringing your artworks life with smooth and dynamic movement. If you're brand new to after effects, I highly recommend checking out my beginner course first to build a strong foundation. Then you can come back and take on this one. Here is what you learn in this course. You'll learn how to prepare your artwork in Adobe Illustrator for animation, animating objects along a motion path for fluid movements, mastering the speed graph to fine tune motion and bring energy to your animation, using plugins to speed up the process and boost efficiency. Adding effects to achieve a texture stop motion field, pro workflow tips, shortcuts and tricks. By the end of the course, you will have a clear structured workflow for creating collage animation efficiently without second guessing every step. You will be able to approach animation projects with confidence, focusing on creativity and execution, rather than getting stuck on technical hurdles. This course shows you behind the scenes of how real collage stop motion animation are created professionally. It's designed to challenge and push you forward, helping you level up your skills and work on the future projects with ease and maybe level up your demo reel and open up new creative opportunities. If you're ready to level up your animation skills and add clouchdwn animation to our arsenal, let's dive right in. I can't wait to see you in class. 2. Project & Plugins: Mm hmm. Welcome to the class. Now, let's first talk about the class project. This is going to be the illustration that we're working with in the whole course. I'm going to teach you step by step how to animate this illustration from preparing the artwork all the way to the final render of the animation. So for the project, you can actually customize this design the way you want, maybe change the color palette, change some elements, rearrange the layout, however you want, or you can design your own collage style illustration and animate your own artwork. Either way, just follow all the steps we have in the class and submit a final video of a clash style animation. That will be your project for this lesson. Other than the project, I want to talk about two plugins that we're going to use in this course to make our workflow more efficient. So this is aescrip.com, the website. If you want to get the exact link, you can go to the description under the course. So the first one we're using is called Ease Copy. This one allows you to copy the easing of certain keyframe and paste the easing onto other keyframes. And these are all the free ones. This one is name your own price. So if you put $0, you can download it for free. This is for educational purposes. You can download it for free and use it when you're learning. And this is called Ease Copy, the first one. The second one is called reposition Anchor point. Basically, this one just help you reposition the anchor point on a object. This one is also named your own price. You can change it to zero and then download it, but then you have to create account first. And after you download it, you can install it following the instruction. And it's going to be inside your after effects. We're going to use these two plug ins when we're animating. That's it for the plug ins that I want to cover. And let's go to the next video. 3. Color Palette: In this lesson, let's talk about color palette. There's a website called Cooler. It's a great resource if you are looking for a color palette. So essentially, it's got all these different color palettes. Nowadays, everything is a membership, but there's some free ones. You don't have to be a member to access the free palette. You can even explore your own palette. There's a lot of different palettes. You just select maybe one of them. Like, this one is really good. Open palette. And then you can copy the hex code, so you can just change it. I think there's something that you can image picker. Okay, you can also just input image to let the website to get the color from that image for you. So if you really like beautiful image and then you want to get the color, you just put it in here. And then it's going to get the color palette for you. So it's a good tool. There's a palette generator. You can generate some palette. If you just lock a couple and then his space bar is going to keep generating the palette based on the two that you locked. Or if you just unlock all five, it's going to keep generating five colors for you. And then if you want to say, Okay, I like this one, I like this one. Don't really like the first three. I'm just going to keep pressing Space bar to generate more palette until I'm maybe I like this blue here, so I'm going to lock the blue. I like the three here. So I'm going to just keep generating more colors based on the three that I think I like the three now. So yeah, I like five, and then I'm going to use this color palette. Yeah. So this is like thing about color palettes. 4. Design File Prep: In this lesson, let's talk about how to prepare your Illustrator design files for animation. Once you have a good color palage, you just apply it onto this artwork, and then what we need to do is we need to separate all the layers, so we are going to release the layer first. So over here, click on this and then click on this drop down, go to release two layer sequence. So I'm going to release that, and then it's going to release this layer. And then, so if I just grab everything just underneath and then drag it outside of here, I need to release it one more time. There was a group. Before underneath layer two, which is layer three. So if I want to I think I only release one group, I just need to go to layer two again, go release it again. And now I should be able to drag everything outside. I think the last layer is empty. So I'm going to select everything underneath layer two and then drag it outside of layer two. And now I should have the last two layers empty. I'm going to delete the last two layers. And if I just click visibility icon here. Okay, there's a line that's going underneath my background, so I'm going to put it on top of that. Okay, it's here, this line here. And then we have all these we have a background. We have some icons that separated. We have a orange colored thing here. We have a panel, some panels inside. We have this light bulb. We have all these different layers. It's good. And then for the hand, I did some grouping for the hand. So basically, this pencil is always going with hand, so that's what I want. And then for this part, I did a grouping previously with the hand and the thing here. So, these two are all going together for now. So yeah, that's essentially everything we need to do before we hop into after effects. Now we have everything separated as one layer, and we can animate every single thing. On its own, which is good. I'm going to save that 5. Animation File Prep: Okay, let's create a new composition. Call this one main cop, and then we're going to do 1920 by 1080. And for the frame rate, let's do 30 frames. That's an initial start. But for this animation, I actually want to make it 12 frames per second for the final because it's a mixed media. I kind of wanted to have a jumpy feeling instead of 30, but, like, for now, let's animate in 30. We're going to change that later on. So duration, I will change it to maybe 15 seconds. I don't know. Maybe it's going to take five second, but let's have 15 second to work with. Background color can be dark. That's good. Okay, we have this dark background. I want to change it to black. It's really hard to see right now. I'll change it to black here. Okay, that's good. We have a black thing here. And then let's go to project that will click on anywhere over here, and then let's go to here. Let's import my design. I'll make sure to change it to composition retain layer sizes. Don't click on this illustration sequence. Make sure you're not clicking this one. Click on Open. Now we have a demo composition here. I want to organize this panel project panel a little bit more. So let's go group them together. So first one, I always do I want to do like 00 render. So render would be the main composition. We're working This is a working space, so I put 00 because it's always going to be in the top if I put zero, zero, and everything else is going to come underneath it. So I will have a render folder with this one composition that's going to be the final render. And then I need assets. So *** is basically this folder here. If I toggle this drop down here, you can see all these illustrator files or layers that we imported. So that's going to be my assets. I'm going to drop it inside my assets, and then I'm going to create this one called precoms. So this one, we have a pre composition, which is this design demo. And if we create new composition, new pre composition, we will put it inside the precomps. And for now, we only need these three. If you want to put in music, we can make a music folder, sound effect folder, something like that. But for now, normally, this is the most simplified structure you're going to have for your projects. Uh, there's sometimes going to be a folder called solid. When we create a solid layer, it's going to show a solid folder. But that doesn't matter. Like we only need these three folders for now. And then next thing, we can start just putting everything to my main composition, start animating. Let's go to design dimo here. This is all my layers from Illustrator, so I'll copy them. When I copy them, I try to select the first layer first and then hold down shift and select the last layer. That's going to maintain the order of my element. Let's say if I copy from bottom up. Let's say if I click this bottom layer first and then click this top layer. Second, Command C. Let's go back to my main composition and copy it. So all the layers is going to be reversed in this case, because I select the last one first. That's not what I want to do. I need to maintain the order to make sure I have the exact same order of my element. So I need to click on the first layer first and then click on last layer second when I select everything, come and see, and then go to Mink. All of a sudden, we maintain everything in the same order. So that's very important. But I don't want to mess up with my composition. Next thing, Where's my light bulb? Oh, somehow this layer is not selected. Okay, Layer 28, I'll just copy my laptop here, layer 28. I'll drop it over here, so this is going to be layer 28. That's good. And now, next thing really important before we do anything is to rename your layers. So right now, they're all just numbers. I have no idea what they are. So what we need to do is to rename them. This is actually my background, but it's going over my texture. So since I already have this texture, I don't think I need a background layer. Delete that. So for this one, let's just go rename them really quickly. This one called texture. Background. And then we have swan called Line. Okay. This one icon. Setting icon or something. This one called star. We have orange panel. We have white panel. It's tedious, but it's important. It's gonna save us time going down the road. Yellow circle. Just call it one. Check mark. Light bulb. Line two. Star three. So this is Star two. Star Star one, or this one we call it burst or something. So now we have one, two, three. When we are renaming them, it's also good if we just group them by the label color right now. Let's say, because these are really four little elements, I can group them in this color here. And the star, I can group them in maybe like a yellow color. So I have three stars in yellow. So everything that's really in a group, I can just group them by changing the label color. These are just like three squares, which, you know, once I group them, I don't need to rename them. Or if you want to be clean and tidy, you can rename it. 1 second. Let's see. This is going to be like dot one, dot two. Dot three dot four. So those are really small elements. You can get away if you don't rename them. So this is hand two. And then we have yellow circle two. I have a T here, and then green panel, I lightning. And then I have all these layers as those lines on my panel. So I'm going to just select a color, maybe a purple. It's too dark, to the green. So it's showing me those groups of the lines, which I know they are the lines, so I don't need to rename them anymore. And then we have the hand one. And that's everything. Let me save the project. So that's about renaming, and that's the first section, which is preparation for animation. 6. Move Along Path: We already did the preparation illustrator. We put it inside after effects. We make them into different groups. We change the name of the layers. So those are all very necessary prep work before we animate to make sure we save time down the road. And now let's start animating. We inside my main composition, what I want to do? Let's analyze this thing here a little bit. So what can we animate? I'm looking at this panel, I feel like yeah, this panel can just maybe come in a scale animation, something like that, and then the hand can come in from this side, this hand can come in like this side. And then I want to be able to use both the speed graph and the value graph. I'm looking at this, I'm looking at this light bulb. I feel like this light bulb can just do a curve motion from the side and then maybe do, like, a rotation and then come into this position. So once they come in, I wanted to just, like, go here, here, like here. Thinking about the motion path. I have this light bulb coming in like this and then it's going to do a circle and then stop here. That's kind of like the motion I see from this light bulb. We can also do something else like maybe dropping down like this, but it's kind of boring. So let's do that. And then everything else can be just maybe in the value graph where we have things coming in. And then the hand come in with some drawing and then the thing coming in like this maybe searching for a place to put this graphic, maybe on top of here, something like that. And then we have the eye coming in, and then the eye can really just maybe blink and looking to different direction. So something like that, let's try to before animate, like we always want to look for some references, based on the layout. You can also go maybe pinches or Bhands to look for some references and see how other people are animating all these different elements. Um, yeah, that's a good practice as well. So let's get my let bob layer. I'm going to just drop it all the way to the top using a shortcut command shift, write script racket. I just need to have my anchor point in the center. And let's do this animation that's similar to the rocket that we did. We're going to have it outside at the beginning, like here, P for position, add a keyframe. Let's go for 20 frames. In this case, I'm not going to draw a path first. I'm going to show you a different way to do this animation. Before previously, we draw the path first and then we apply the path to the bulb to the rocket. And now I want to show you a different way, which is just basically change the position property. After 20 frames, I'll have it maybe go around here and then go forward 20 frames again. Remember I talk about how we want to animate maybe on 2020 frames increment. Let's try to animate in 20 frame increment. I want the animation to be gentle, right? I want it to be smooth and gentle, so that's what I want to do. So after I have these two path here, you see there's a point here that's sharp. I don't want it to be sharp, so I'm going to go to Pintol after I select pentle I go here, it becomes this arrow that's pointing to this vertex. And then if I drag it, I can actually drag, you know, curve here. I need to make sure it's at the bottom of the slope. I want it to be at the point where the speed is going to be changing, right? So we need a point on the top and the bottom of the curve. And if that's the case, now I change it to the bottom here, and then I keep drawing. Let me just go back to my Pentool. I'm going to draw this one here, drag it curve as good, and then I'll go for 20 frames again. Yeah I'll move this thing maybe over it's too high. I can drag it here. I'll move it here, maybe. So we can tweak the curve later on, but I want to finish the path. At this point, I want it to be here, and then let's go for 20 frames again, maybe stay here. And after I have this point, I still need to adjust this point here. So I need to go to Pentool and then direct this curve out. So that it's more smooth. And then after I have the pen tool, I'm using a shortcut V on the keyboard. You can see here. V is going back to your selection tool. Selection tool is V. So whenever you're done with the curve in the penol, you hit D on the keyboard to go back to selection tool. So you're always going to be inside the selection tool. So you're always going to hit V on the keyboard to go back faster so that it's more seamless. You don't have to click on here. I'll adjust a curve like this, and then I'll do here, this is going to be the top, and then this is going to be the bottom. Or we do this one at the bottom, and then we do a curve like this. So it depends on how we want it. I feel like this might be looking better, something like that, right? So that's going to be my curve here. If I play the animation, that's going to be completely linear. That's not what we want. So we go F nine, go to Graph Editor, make sure we're inside the speed graph. Let's analyze the speed graph here. So when it's coming in, this is going to be the fastest point because it's going to be just shooting in. So I want this point to go up, and then I need to combine the two point together. So click on this, convert to BSA, and then drag it all the way up like this, that's good. So over here, I want to smooth out this curve a little bit more. Let's try to give it maybe 65%, maybe 60% of influence, and let's see what this curve is going to be. It's around here. So I feel like the spacing might be too much at the beginning. Or maybe not, Let's try that. Let's just move it higher. Move this point higher. That's good. It's fast. And then this slow here, slow down. So this point is going to be let me convert to autobzA and then drag it all the way down here and try to hang in the air. So I'm going to drag this curve out to flat it a bit more so that there is going to be a hang in the air like this. But I don't want it to be zero, right? So I want to move it up a little bit, maybe 100 pixel per second around like that. So that's good. And then on this point here, it's going to be fast. So I'll convert to all the ZA, move it up. However, I can tell that this slope is not as high as coming down from here. So the speed here should be slower than the first section. Let's try and see if I can just make it slower. Well, still maintain the spacing, but there's a spike here. So let's try. Let me pull this one back a little bit. Every time you change here, it's making my point down to zero, so I don't want that. I want to drag it back and then move it up slightly like this. That's pretty good. I don't know. Maybe this is too fast. Let's see. So from here, it's going to go down speed and speed again. So maybe I drag it here. It's going to stop at zero. So I want it to be smooth, so I will drag this curve out more, maybe 70% of influence here, and then something like that. I think it might work in terms of the curve. Let's see what it looks like. Yeah, I think that's pretty smooth. That's pretty good, actually. I'm surprised, actually. So you can see the curve itself is really not that bad looking. So that's why we can get a pretty smooth animation. The only thing I would say is I want maybe just this part to be a bit slower. So I want to drag it down even more, maybe around 100. Let's see if that works better. Yeah, just a little bit more hang in the air to give it more contrast. I think that looks cool. Yeah, that's pretty smooth. Let's save that. 7. Sync With Rotation: And then what I want to do is in rotation, I want to rotate this light bulb as well. So one is coming in, so I want to rotate which direction. So it's going to be like this. So I'm going to do zero over here, and then let's do negative one round rotation at the beginning. I want to see what that looks like. Okay, that's the opposite way. So that's the opposite. I need to be starting at one, positive one, and then going into zero. So from here to here. So let's see if I have this thing start to rotate around here around this point here. Something like that. So I still need to apply the easing. But for now, let me just figure out the value here. I wanted to start rotating maybe around here, and then it's going to turn one round. That's good. And then it's going to keep turning. So I'll do at the end, let's see. So it's turning from positive one to zero. So if you want to keep the same direction in terms of turning, this thing should go to negative one. Negative one and then stop at negative one, something like that. So F nine, easy East, and then let's go to the graph editor. Let's try to animate it in value graph because right now we only have one value, right? So let's do it in the value graph. So over here, I want it to be a little more dramatic. Let's try to do a S curve like this so that we give it a bit more easing. And then over here, I want to hang. And I don't want it. So you see when the light bulb is turning, it's when our curve is going to be the most extreme. I mean, the curve, the steepness of the curve is going to be the most extreme. So this is a point where the light bulb is going to be turning, and this is going to be the point when the light bulbs going to be turning. So we want to figure out where exactly we want the light bulb to turn. Actually I want it to turn maybe when the speed is the fastest around this point. So we don't necessarily need to align this keyframe with the position key frame. So right now, we're just trying to figure out the timing. This part is going to be more on just like, keep trying and see how we can get a synchronization between the rotation and position. So essentially, I want this labob to turn maybe where the speed is strongest and maybe it's around be around here. So I will just try to drag this curve. Let me try to dig this curve so that the light bulb is going to turn maybe around here. I'm going to match up this curve, the steepest part of the curve around the section here. Let's see if that works better. I think that works better now. So when it's coming in, it's going to start turning, and then it's going to turn one around here, and then it's going to hang in the air a little bit. And then I don't want it to turn right there. It's going to be too fast. So I want to turn where the speed is the fastest. So I want it to turn here. So what I want to do is maybe just drag this point out. And then direct this curve. So the steepest part of the curve is aligning with my position point here. Let's see if that's going to work better. Yeah, I think that looks better now. So there's more flow to it, you can see. I just basically need to match up my steepest part of the curve to the point where the light bulb is traveling the fastest, which is the top in the bottom part of the curve, the motion path. At the top point here, I want it to hang in the air, so I don't want it to move that much. Another thing is right now you can see at the top point, my curve is completely flat. And then this light bulb, all of a sudden staying static and kind of, like, sliding a little bit. So that's not what I want. I don't want it to slide. You see that one frame or two, slide I don't want it to be sliding. So remember, every single frame matters. We want to make adjustments so that this is not completely flat within motion. So I want to first of all, these two handles are broken. So I need to combine the two handles. I want to click on this one. And then now, I need to make sure I have a similar curve of what we had just now. And then now I just need to give a slight angle, so there's still continuous speed going on. Maybe a little bit more. It's not too obvious. You see that? That little turn there really make a difference. That's how you make a difference in your animation. You see that little just like turn almost like the head of the ball is trying to shift its weight onto the other side. And then all of a sudden, when we reach this point here, the weight is kind of like shifting to the other side, and then it's causing another turn because of weight. And now, with this animation here, you can really feel the weight of the light bulb, right? It feels really nice now compared to just now the light bulb is sliding. And that's beautiful. That's really, like, a great example here. And yeah, I'm happy with that animation. You can see with this complex animation, we only have, like, these couple of keyframes. It's not much keyframes. A lot of things we do, we don't need too many keyframes. We just basically minimize the keyframes and try to work with spacing here. And the way how I adjust it, I basically just need to align the turning with the position and then make sure we need to analyze it based on physics and see where we want to turn this light bulb. It's going to be the objects traveling the fastest, this point here and this point here, that's where we want to turn it. So we align the steepest point of the curve with the motion path. 8. Animate Center Panel: The rest is going to be easy now. I think this is going to be the hardest part. And now let's go animate this orange panel in the background. So select the orange panel. So for this one, another thing I can do is I can actually solo this layer here, and then I can solo the texture background. I can solo the one that we already animated, which is a light bulb. So this way, I only see two layers, right? So I'm going to work on these two layers. I think I just kind of want this thing to slide down from the bottom. Let's see if we just do position animation, let's go to position. Recollect separate dimensions. So the only thing that we need speed graph is when we have a curve, right, the curve path. That's where we can only animate in speed graph. Everything else, we can just do it in value graph at the beginning. And if you really want to start with the speed graph on everything, that's totally fine as well. But to be easy, let's go into the value graph and animate the position for this orange panel here. So hit a keyframe over there, go 20 frames. Add a keyframe again. Click on this button here to add a keyframe at the same position. So now I have an animation, and then going back to zero, I need to just shoot it up. Maybe outside, but maybe not. It doesn't matter because I'm going to cut the layers around here. So it doesn't matter if it's going to be completely outside. F nine, easy ease it, and then go to graph editor, make sure we're inside the value graph. Click on the Y position only, hit fit the graph to view. When it's coming in, remember, we want extreme easing coming in. So I want to adjust this curve here. I steeper the slope, faster the speed. I want it to come in fast and the easing into position like this, easing slow into position. That's good. That's my easing here whenever it's coming. But then I want to cut the layer here. So I don't want to show it's complete coming from outside of my frame. One notion beginner has is that I always want my frame to be empty and everything have to go 0-100 or everything have to appear from zero and then or, like, outside of the frame coming in like this. So that's not true. What we can do is we can actually just let it appear out of nowhere. It's going to give you a really kind of like a magic feeling. You don't know where it comes in, but, like, it feels so smooth. So something like this, right? You don't have to have it come in from zero or just complete it out of the frame, and then you see the exact motion is coming in frame by frame like that. That's really just kind of boring because you know exactly where it's coming from. But then if you just cut cut the layer, a couple of frames and then cut it there, and then it can come in from nowhere and then like this, it's going to be more dramatic. So that's kind of like a rule of thumb. You don't have to have come in everything from starting from zero or when the sliding doesn't have to come from outside of the frame all the time. You can just cut it, and then it's going to be inside the frame already. That's pretty cool. And then I want this to come in when my circle is kind of like around this point here. I'll just drop it here. And then next thing I want to animate is maybe everything inside this panel here so I can turn a couple elements on with my solo button. I don't know, so I have the burst here. I have the thing here. And then those are all things that we want to introduce together with this. That's a lot of layers that I turn on. But let's try and animate this thing here. So the white panel, same thing. Go to P. It's going to be fast now. So let me just drag it here. Or maybe just animate it at zero, and then we're going to move. You know what? Let me just go back now. I think what I want to do is just hide the light bulb, and then we can worry about the synchronization after we have the keyframes, right? So let's animate everything from zero. And then now we have this thing come in. I turn off the light bulb, so it's not showing up anymore. And then let's do the same thing for this white board here. Go to separate dimension, hit the white position property, make sure it's at zero, and then over here, click on this point at a keyframe. And then for this one, remember, we talk about reinforcing movement. So I want to reinforce the downward movement. You know what? Because we still have another layer. So I have the green panel and I. So this thing is coming down. I want to reinforce the ampa down movement, but I don't want it to be completely the same direction. Otherwise, it's going to be boring. So I'm going to do this one coming in from the bottom here like this and then going up like this. However, easing is going to be the same. So I will just select both, go to ease copy, I mean, ease copy this one. Copy this easing, apply to this easing. So now we have the same easing. Value graph. You see that. Same easing. So I don't need to work on the easing every time. I just want to copy because I have this great base now. If we copy the easing, all our animation is going to be consistent. Because sometimes, even if you just go inside and slightly tweak the curve, it's going to be a little bit different. If that's the feeling you're trying to get that's completely okay if you want to just manually tweak every single keyframe, every single curve you want. That's also okay. But for this way, if we just copy the easing, it's going to make every single move we have consistent with the same kind of easing. So the animation overall is going to feel a bit better. And at the same time, it's going to save us time and effort. We don't have to go inside every single keyframe to adjust the curve, right? So now I have a similar curve now. I just need to cut it here, same thing. I don't want it to come in from the start. And one thing with this thing here is that I don't even want it to show up. When it's outside of my orange panel. So go to track Mt. I need to go to the white panel and then drop down, select the orange panel as the track mat or it's orange panel, Layer 26, orange panel here. And then it's automatically turning off my orange panel, so I'm going to turn it back on I icon and then turn on the solo again. So we're soloing these layers to show better. And all of a sudden, you see it's only showing up whenever it's entering my orange panel layer here, right? Now that we have this, that's pretty good. So we have great easing here, and now I want to animate this I here. So the I mean zoom in here. The I can just go with the green panel. So I'm going to just parent parent the e to the green panel here, and then we only animate the green panel. So for position property, we go to separate dimension, only animate the y position. Go for 20 frames. We're animating only 20 frame increments, 20 frames, and then at the beginning, I wanted to go from the top to bottom, so reinforcing that movement. And then copy the easing here, paste it onto the I Whoops. Why is it not moving? Okay, the end position is wrong. So it should go from here to here and then copy the easing like this. And then I want to paren the panel, green panel. I mean, not paren, but use it as a track mat. So make sure we're selecting the orange panel as a track mat and turn back on the orange panel again. So now there are only showing up whenever is inside 9. Animate Side Elements: Since we already have the basic setup, we can just go quickly to move across these elements here now. We can animate the setting icon here. The icon can just come in as a scale property change, 20 frames, go back to 100%. At the beginning, it could be zero. And then let me copy the easing here. And then let's go to rotation as well because it's kind of in a circular shape. I need to turn on this solo button here. So rotation is here. I can do a negative one, I mean, negative one round or negative two. Let's try negative two and see what that looks like. So we copy the easing. We're using the exact easing for everything for now. Maybe two is too much. I think it's too much. Let's do negative one. Somehow, it's going backward. So you see my curve is too much, so it's going backward. I need to put it down so it's not overshooting. It would be better to have it just keep rotating, right? I want it to kind of keep rotating after this point. So from one to maybe, like, let's say, if we want to animate it for five or six second, I'll add one more keyframe here, maybe change it to So we're going from negative one to zero, and now we're going to do one round. And I want this curve to keep rotating but slowly like this. That's pretty fast. I want to drag it all the way to ten. So I want to come in and then Look at this curve here. It's saying flat at the last point here. I don't want it to be flat, so I'm going to convert to all the Bezier, drag it, and give it an angle here. So when I come in, it's going to be fast, but then all of a sudden after, it's going to be slowly just rotating like this. That's kind of what I want. Maybe a bit faster. Drag this to eight second. I don't know, six second. So even the last part can be more of a linear curve like this. But still, we need a continuation on the rotation from this point here, so we need to adjust curve to make sure it's going straight up with an angle towards the end. So yeah, that looks pretty cool. That's what I want. It's coming in fast, but then it's going to keep rotating. That's good. And let's do this burst here. The burst can be just from a scale property 0-100% scale. And then, let me just copy the easing. That's pretty boring. I don't know what else I can do. Maybe just I don't know, rotation. Let's try. Copy the rotation animation from this rotation of the icon here, copy that, and then put it inside here. I don't know, these two, like, keep rotating. Maybe that's what we want. Let's try to keep it like that. All good for now. For this checkmark, I can pare the check mark to the yellow circle, a small yellow circle, and then the yellow circle can just do a scale change. So I already have the scale change animation on the burst, so I'll copy the scale change 0-100%, copy the key frames, and go back to my I need to turn on my icon here. Solo icon is disappearing. So I'll copy it here, so it's going to be coming up like that. So those are just like a little simple element that I don't want to pay too much attention. I want to make sure the middle section here is more attractive, and then everything else can be just kind of sitting there, calmly sitting there, don't want to distract too much. Make sure we have a hierarchy, right? So all these simple elements, I just want to do a simple animation to make sure they're not too distracting. So for the same thing. I'm pairing the T to the yellow circle two, and then I'll go back to zero, copy the keyframe, command B. I'm copying the skill change from that icon. So everything is just kind of coming in. 0-100%. If you want to apply the rule that we have just now, cut it a little bit, so that it's not coming in from zero. It's kind of cutting in like this. It's going to give it more dramatic. You see that dramatic feeling comparing these two together like that. So that's kind of a dramatic feeling. I want to cut it here as well for the check mark. I will cut it there. So both are just kind of jumping in. Very simple animation, but very effective, right? So we don't want to want it to be too boring, but at the same time, we don't want it to be too distracting. So I'm trying to figure out where my four dots are. It's here. We have four dots. Same thing. I'm going to copy the scale animation. You can do a lot more fancy things with it, but, like, for the sake of time, I want to keep it simple and then just showing you how we navigate through all these different elements. So we have the scale change for now, and then I'm going to cut it a couple of frames in, so give it a little bit of contrast when it's coming in. So it's now coming in from zero. And then at the same time, I also want to stagger them. For this one, I want to stagger right now because this is a group, right? So I'm going to stagger one, two, three, three frames apart. After three frames, I'll use my keyboard shortcut, left square bracket. Can see it here. To move this layer, align with my indicator, and then go for three frames. Command right arrow, one, two, three, and then move this one here, one, two, three, move this one here. So we have a stagger animation. Each dot is going to come on one at a time. And then for the dots, I actually wanted to disappear after everything is on, I'm going to cut the layer here. You know what? I should have just before I stagger them, I think, let me just move everything back. I should have just cut it here at the back. So when I stagger, one, two, three, and then move it here, one, two, three, three frames, stagger them. One, two, three, stagger this one here. So they're going to just come out one at a time, and then 10. Hand Animation: In this video, let's keep going and animating the hand. Let me turn on my hand with the solo button here, and this is going to be my first hand. First of all, I want to move this anchor point to the wrist of the hand. So let's use this pen behind tool, move it slightly over here to the wrist of the hand. Now we can rotate the hand around the wrist area. So that's what we want to do. And then we want to set up keyframe on the rotation and position property. Let me go back to zero second, set two keyframes over here. Let me go for 20 frames first, and then the hand is going to come in. So at the beginning, it should be just outside like this. And then after 20 frames, it's going to come inside, and the hand is going to rotate up a little bit like this. And then let's go for 20 frames again. Move it down like this and then rotate it back to maybe zero degrees. So we'll have this hand just come in, rotate up and then go down and rotate back to the zero degree position. That's looking pretty good. And I don't want this hand or pencil to collide with other elements, so I'll move this one up a bit more, the ending position. And over here, let me just move this one up a little bit more. Let me zoom in here. I don't want this motion path to be this sharp around this corner here. So I'll go to Pentl and then just click on here to drag a curved path. So it's more natural. When the hand come in, it's going to go with this curved motion path. It's going to be more natural looking pretty cool. And then, let me just select all the keyframes F nine. For the position, let me go to the graph editor. Let's go to the speed graph. So I just want the hand to hang there in the air a little bit around this position here. So let me just select this point, go change it to auto BEA, and then drag it all the way down, and then pull the handle on both side so that we can hang there a bit more so that we have a flatter curve at the bottom over here and then move it up slightly so it doesn't fall to zero on the x axis. And then on the other side, I'll just dig this one back a little bit. And then on this side, on the left side, I'll just drag this handle all the way to the left. So when it's coming in, it has some speed when it comes in. So let's play the animation with this curve setup. I think it's pretty smooth. I'm okay with that. Let's move on to the next hand here. Let me click on this one, go back to the timeline, and then we can change the anchor point to the wrist area, change it to this area here, which is good, and then let me go back to zero second. At the beginning, I want to add a position keyframe and maybe a rotation keyframe and then go for 20 frames, set the position and rotation again. So this is going to be the final position, and then let me go back to zero. At the beginning, I want it to be outside of my frame here. It's going to move inside. And when it moves inside, I want it to rotate maybe up a little bit, and then it's going to come back to zero degrees at the end. So let me select the keyframe here and then F nine, easy ease it for the position. Let me go to the graph editor. I'll just pull the first handle to the left and then pull the second handle to the left as well so that this is extreme easing in curve. The hand is going to come in with some speed and then slowly easing into position like this. And then for the rotation, let me go on the rotation. Let's click on the value graph this time. I just want this value graph to be a very smooth S curve like this, just drag the handle out a little bit. Let's see the animation here. I actually don't need to align the end rotation with the end position keyframe. I just wanted to land first before it rotates back to the position so that there's slight offset between the keyframe and the position keyframe. That way is more natural because we won't have two motion exactly at the same time. I think that looks pretty cool. I think this hand is a bit slow somehow. Maybe we can make the keyframe a bit closer, select all the keyframe, hold down option and then direct the last keyframe so that we can move all these keyframes closer together to adjust the spacing evenly. Yeah, I just want to move closer so that the animation is gonna happen faster. I think that looks better now. There you have it. That's gonna be our hand animation. 11. Eye Animation: Okay, this is the animation we have so far. Let's see where we are at now. So we animated the hand first here, and then the second hand, we animate it. And let's see right now, I have a couple layers being soloed. So I'm going to turn off my solo button to show all the layers for now and see which ones left. Maybe just a couple more layers that we need to do before we just start to synchronize all the animation. So let's turn off all my solo layers. And now we should have everything here. I think the only layer that we forget to animate is this lightning here. So you can just quickly do this lightning here. Do a position property. I want to still reinforcing that movement. So I want to just animate on the wide position, hit a key frame, move it up, and then go 20 frames forward. Move in position, and then I can copy the easing of any of my key frame, just copy the easing and then paste it onto this here. We also want to cut it a couple frames at the beginning, so it's not coming up from outside of the frame or anything like that. I'll move this a bit more up. I think that's it for all the animation part. Now we just need to synchronize everything together. We have animation now. It's looking pretty smooth. Everything is good. You know what? I forgot something. I forgot to animate this e here. So that's what I want to do. You know, this I it's really a focal point. It's in the middle. So it's going to give us some more, you know, just like a little bit more fun or a bit more life to the whole overall thing when we have an eye here. So to animate this eye here, let's go back to the eye layer. First, I need to turn it into a shape layer. So right click. Let's go to create shapes from vector layers. Create that. And then we have a shape layer here. So let's see this shape layer. Inside the content, we have three groups. One group of the eyebrow, we have a pupil, and we have just the eye itself here, this background color. So what I want to do is I think when it moves down, I want the eye to blink and maybe the pupil to move side to side. Let's try that. So let's animate So I need to modify this pupil here. This is going to be pupil. And this is going to be the background. So let's say if I animate the background this here, I want to animate the path so that we can close the eye. If I go to this path of this color here, go head on the path, I can actually modify the points here and then just close it as I needed. So let's try to do that. Let's click on the keyframe on the path and go for 20 frames. And now let's try to move this point down, move it down, and then move this one up to close it here. And I need to zoom in really close to make sure I'm adjusting this curve so that we don't have much space or gap in between. I just need to close this curve so that there's no it's being, like, completely closed, the eye ismely close now, like this. But the problem you see right now is that I don't want the pupil to be outside. I want this pupil to be inside. So when I close the eye, I don't see this pupil anymore. And now we have a problem because I need to use track Mt. The problem is two things are within one layer. I couldn't use the track mat, so I need to duplicate this layer and then separate the pupil and the eye into two layers, and then I'm going to parent use track mat for this background. To be the alpha mat of the pupil so that the pupil can be just inside. When it close, it's going to just close up without showing. So essentially, we need to duplicate this layer, and then in this layer, I'll just delete the pupil in the group. And then in this layer, I'll delete the background and the eyebrow in the group. So this one is going to be the pupil now, and this one is going to be the I. So now what I can do is I can use the I as a track mat for the pupil where my I here. So 11 here, right? Okay. And then I need to turn on the eye layer here. And now I can see you can see the eye is just inside now. Somehow, I think it's when I'm adjusting the layer here, I feel like I don't know, it feels like a sleepy eye somehow to me. It's really sleepy somehow. So that doesn't matter. Let's just go forward 20 frames again. I'm going to open this eye one more time. So just copy the key frame in the front and then paste it here, close it and open it. And then for the pupil, I'm going to just do a position property. Let's do a at the beginning, it's going to be in the center. And then over here, let's move it to the side. And then when it opens, I'm going to move it to this side, and then over here, maybe 20 more frames, and move it back to the center, something like that. Something like that. And then for now, let's try to add some easing to both layers. Let's go to the I layer. Just ease it. I nine, Easy Ease, go to the value graph. For the path property, there's actually no value graph for the path property. Whenever you animate path, there's only value graph. I mean, there's only speed graph you can work with. So we're on the path now, and then there's animation. However, if you go to the value graph, it's actually showing you the speed graph. Even if you're inside the value graph because the path property doesn't have a value graph. So in this case, we are only able to work within the speed graph. So I just wanted to maybe somehow, when it comes in, I don't want the eye to be closed when it come in, so I want to move all the three key frame forward. So when I come in, I want it to be open like this, right? And then when it settles, I want it to close one more time. So over here, when it close, I wonder if I want to do, like, a curve like this, let me test because I haven't sometimes, like, I'm not very sure of the animation that I want to get in terms of, like, logically analyzing it. We sometimes just test the curve and see if it looks better. So now let's see if we have a curve like this where there's going to be a hang when it close and see what that looks like. I think it's gentle. Maybe, let me just pull these two curves to the side more, and then we have really extreme easing in the middle and then extreme easing on both sides. Let's see if that works well. I think it's too slow, in this case. What if I move this one the opposite way? Like in the middle, I want it to be fast, just a quick blink. And then on both sides, it's going to be slowing down, like easing. I think that looks better. I feel like I like the blink better than the close almost like sleepy thing. So I just wanted to blink once. So once I blink, I feel like the spacing I mean, timing is too much. Maybe I should close these frames a bit more to make it faster. And even I can duplicate this one, and then over here, I'll have it blink two times. I think the eyelid is working great now. Now I just need to animate this pupil here. So for the pupil, let's try just do easy ease for now, and then when it's coming in, like this, I'm going to just try to hang at each position. Basically, I'm going to hang here and then hang here. Every position I go, I want it to hang in there. And then at the beginning, I wanted to shoot in to the position, and then hang there on one side, look at it, and then go to the other side, look at this side, and then go back to the center. Let's try. Maybe at the end, I want a bit more easing at the end. I don't want it to finish so abrupt, so, jarring. So this is a curve I want. I want this thing to come in moving because this is going to be easing in coming in. When it's coming in, it doesn't make sense if I do a curve like this because you won't be able to see the front end. So it makes more sense if we're just slowing down. And then I want it to hang at each side more. And then go back to the middle. So that's kind of the animation I want. Let's see if that makes sense here. Let me zoom out. I don't know. Maybe I should move these keyframes forward more so that it starts in the center. Let's see if the eye starts in the center, if it makes more sense. Or just slightly drag it back. So it's already in motion when it comes down, so that it's not completely in the center. Or what I want to do is just move this center key frame all the way to the beginning. And then when it comes down, it's already still moving to one side instead of staying on one side. So we have a bit more movement. I think the key is to have a little more movement when it comes in instead of being static. I think maybe it's because the timing is too long. Somehow, there's one more keyframe here, so I need to leave that. But I think the timing is too much, so it feels really just too slow to me. So I think I just select all the keyframes and then hit an option to move them together so that we have a faster animation. Yeah, I think that looks better. It's just at the beginning, timing is too much, and then it just feels really slow, feels really sleepy. Just a little bit twiking. We speed up the animation more, and then we just have the eye over here in the center. If you want this animation, just to keep moving forward. I don't know, maybe, like, a copy all the keyframes and let it just keep blinking for 5 seconds because everything else is moving forward. If this eye staying static, it looks a bit weird. But let's stop there for now, and let's synchronize all the layers and see if it's going to work better after we synchronize everything. So that's it for all the animation part we done. There's one more problem. You see the eye outside of showing up over here. I can either just cut the layers or I can use a track mat. I think what I want to do is maybe I just cut the layers, maybe here. Let me cut the layers here so that it doesn't show up before that layer. And then Yeah, I think that works better now. Now that we finish all the animation, next thing is we just sin 12. Synchronize Motion: So let's go to the light bulb that we have, which is on the first layer. It's going to be the first layer. I want this thing to move in first. So the light bulb move in first, and then around this part here, when it's reaching the max speed, I want my orange panel my orange panel here to move. So I will cut this layer. I will move this layer to my timeline indicator. To move this layer, I can use a shortcut less square bracket. Less square bracket, it's going to move this layer to my timeline indicator. So I'm going to do this. I think I'm going to cut one more. So I don't want this edge to touch my edge of the frame. That looks really weird, especially if it's a first frame. So I'll cut one more layer here, one more frame, so it doesn't touch that edge there. So it's like this. And then after we have this one come in, I'll go to the eye animation. I have the pupil, the eye, the green panel come in from here. So it's going to be like this and then these two come in. And then after these two, I'm going to have this white panel come in like this. So this one come in, and then the white coming in, right, like this. And then when the white coming in, I want all these lines to start drawing on. So the lines start drawing on. When this one come in, the line should draw on from here, start to draw on. That's good. And then when the line start to draw on, I want everything else kind of come in with a line drawing on. So I want the lightning to come in maybe here like this. And then I want this T come in just on the side. After this white panel length, I want this T to come in, and then I want this checkmark to come in like this. I'm going to move it here, checkmark come in. And then the icon at the bottom there, I wanted to maybe once the orange panel come in, and then almost sliding down into position, I want this setting icon to pop behind this thing here, almost like this panel orange panel is triggering this icon, and then it's also triggering this burst here, but I don't want these two to come at the same time. So I want them to come at different time here. And then we have this dot here where it's my dot group. So the dot group should come in as my eyes is landing, so I'm going to let it come in here. And then I feel like this one's weird now. The lightning. I introduced the lightning a bit earlier. So as this thing comes in, there's still some problem with the eye here. It's outside, so I need to cut it a couple of frames more. Maybe just cut it here. So it doesn't show up previous. Yeah, that's okay. So it's going to come in like this. And then, looking at this, I might want to move the pupil position key frame to the start here. So it starts to animate from this point on. And then when it's coming in, just give it like two frames. So when it's coming in it's moving to that side. There's a little bit more movement on the pupil when it comes in. Like this, it's going to slide to the right like that. It's okay. And then we have these stars here. So I want the stars, W's my star star one, two, three, so I want this thing to come in like this. And then from this point on, I want the star to appear one after another, maybe like this one first, this one, second, this one third, one, two, three, that's good. And then next thing is going to be the hand. So the hand should come in after everything lands from this point. When the eye is looking at the side, I feel like maybe the eye can look at this side because there's hand coming in, right? So I want this eye to look at this side to lead our eye to this side so that to indicate something is going on on the side. And maybe I can introduce a second hand earlier so that when the eye is looking at this side, I'm going to have this hand coming in, try to put the thing on this panel, and then coming here, this eye is looking at this side, hand is coming in, doing a move here, and then everything settles around there. So if I have six second for animation, I think I already synchronize everything. Let's see the animation, see what it looks like after everything is synchronized. I'm going to fit this to the view. So, look. Uh, 13. Wrap Up With Effects: A couple of things I want to change. So the stars is not really moving much, and there's not much motion going on after everything lands. So I want to introduce effect called wiggle. What I want to do is let's go to the hand, and then let's go to effects If you go to Windows and then you can go to effects and presets over here. Over here, you can search for wiggle effects. We just need to add a wiggle position to the hand. So essentially, I want this hand to just keep moving. Maybe like right now in the wiggle position, it's giving you a speed and the amount. So speed is basically just how many wiggles per second? I just want one wiggle per second. And then the pixels is a range of the wiggling. So I want it to be gentle, maybe give you 30 pixels. It's going to move up and down or left and right within the 30 pixel range. So after I add that, this is what it looks like. My hand is going to be just kind of like moving around, floating around in the space. To add a bit more movement as if it's kind of like hanging there. So that's kind of what I want instead of being too static because everything kind of lands, and then there's a couple elements moving, but still too static. So I will copy this effects and then put it on the other hand. Over here. So now we have two hands that's moving, floating in the air. That's pretty cool. And also want the stars float a little bit. So all three stars, I'll add those expressions. I mean, that might be too much. Maybe I want to start to float like two wiggles per second, and then I will float it to maybe ten pixels. So it's less dramatic copying this two wiggles per second, ten pixels within the range. So I want the three to kind of float like that. That's good. And then I also want this light bulb to float. So copy that. Let's see if that works well. So now the light bulb is moving. That's pretty cool. Everything is kind of moving, floating. We have this thing. This dot thing is, like, moving. I want to extend the dot more. So the dot right now, I'll just extend it more because right now we have six second animation. So I want to give it more loop here. Extend it all the way to maybe six second here. That's nice. Oh, we actually have 8 seconds, so we can cut it to seven. Let's cut it to seven. So now our animation is looking good. It's not too static after everything lands. Everything is moving in the space, and we have this. The only thing that's a bit static is the eye. So I think what I want to do is, I'll just keep duplicating those keyframes on the eye. So let's duplicate this. Try to duplicate this. I don't know. Maybe it's going to work. Duplicate this so I want these two frames are the same. So these two keyframes, you see, the eye is like, completely static. That's what I don't want. So I'm going to just try to overlap these two keyframes, so it's moving. After it lands in the middle, it starts to look on that side again so that it's a loop again. We're just animating with a loop here. And then I just giving it a bit more loop here. And for the eyelid, I also want to give it some loop. So now you can see, it's always just keep looking. It's a bit dramatic, maybe. We can still fix that, but I don't want to do it right now. And last couple of things I want to show you to finish this up. So I want to animate the background to be a bit more playful. So to animate the background, let's go to the background here. This is our background texture. So the way I want to do is by using hold keyframes. I just wanted to kind of, like, be more animated in the background. So let's go to rotation and scale. And let's make it bigger. I don't need to animate skills, I just need to make it bigger and then hit on the rotation property and go forward five frames, one, two, three, four, five, I'll just rotate it like this and then one, two, three, four, five, I'll just randomly rotate it. Maybe the size is not big enough. I'm going to make it size bigger. Let's go forward five frames again and then just randomly rotate it one, two, three, four, five, rotate it, one, two, three, four, five, rotate it, that should be okay. Now I want to right click to hold keyframes and let's play the animation. I have this funny background just keep rotating. Somehow, it's almost like a stop motion like video. That's the feeling I want to get. And then now I can just copy these keyframes and then keep duplicating them because it doesn't matter which way they rotate as long as they keep rotating. I'm just duplicating all these keyframes and then copy all these duplicating. Now we have 7 seconds of background animation that's keep rotating. In the background like crazy. That's pretty good. We're adding some fun to it. And then another thing is, right now, the graphic in the front is too clean, so I want it to be more grungy. So I'll add an adjustment layer, add an adjustment layer, put it all the way to the top, and then when I go to effect, add noise. Noise effect. So there's a bunch of noise and green. I want to get this noise, just like a noise and green the noise and green. I want to get this noise here. So for the noise, if I zoom in, we can actually get maybe 10% of noise so that you can see there's more noise texture onto my composition. I just blend everything better. Maybe you can do like 20%. Or, like, if you want to go crazy, you can do 50%. Maybe that's too much. Maybe 20% is good, a very slight noise to blend the scene together better. Almost like a stop motion thing, right? So another thing is, since you want to do a stop motion, I need to decrease the frame rate. We originally animated at 30 frames per second. But I want to do it more like a stop motion thing. So I want to decrease the frame rate. The way we want to decrease the keyframe, I mean, decrease the frame rate is by using a effect called polterize time. It's under time. Is posterize time. So in this case, if we polarize time, we can actually decrease the frame rate of our animation. Let's say if we do it 12 frames per second, and let's see what it looks like after we do 12 frames per second. You see the animation, all of our elements are becoming 12 frames per second, and then the light bulb is more playful. Everything is more playful now. And it kind of synchronize everything together more based on the background animation because it's more grungy, it's more just stop motion like animation. So that gives you, like, a stop motion feeling. If we decrease it to, let's say, eight frames per second, let's see if that works better. That's almost like more extreme. Everything is just stop motion. It's not so smooth anymore, but I feel like the background is moving too fast. Maybe we should just delete a couple of keyframes and then so like everything, hold down option, drag the last keyframe to space out a bit more. Yeah, the background, it was moving too fast. Let me just delete a couple more. Slow down a little bit. Yeah, that's better now. And right now, the contrast in the background is too much as well. So I feel like we can maybe go at a curve adjustment to try to kind of get rid of some of the shadow in the background. So it's not too distracting. Right now, the shadows too much. I feel like it's a bit distracting. I'm just going to make it more bright so that we have less shadow, and the background can be less distracting. Just have a hint of the paper animation, the background, and that's pretty cool. So I think that kind of wraps up everything I want to cover in this video. After we animate everything, we synchronize it together, and then we animate the background texture, and then we add two effects onto my adjustment layer. One is a noise effect to add some noise on the texture to texture our animation. And then we add posterize time to give it a less frame per second so that we have a stop motion field to all the animation. Yeah, that's about 14. Export: In this lesson, let's talk about how to export our animation into a video. You can see if I play it, we already have our animation done. This is going to be our final animation. Before we export it, we need to select the range that we want to export. And from the beginning, we want to export from 0 seconds, so be on the keyboard to set the preview range to the beginning of the timeline. Then if I have this range all the way at 12 seconds, and I'm going to go around seven second. I'll hit E on the keyboard to set this preview range or the export range to seven second so that right now when I export, I'm only exporting 0-7 second. So this is going to be the range that I'm exporting. And to export, let's go to composition. I'm going to add it to render Q, and then let's change the output module. Click on this here. We can select the format. Within the format, we're going to select the H 264, which is the MP four format. You can also export to a QuickTime format as well, and there's some other ones. But for now, we're going to go with H 264. Everything still keep the same. Click on, and then we can change a Out folder. Click on this one here. We're going to call this one final animation, click on Save. Now, all we need to do is to click on this render button. It's going to start rendering. After a couple seconds, it's done, let's go back to my folder and check it out. This is going to be my final animation in Pour format. That's looking pretty cool. There you have it. That's how we export our video. 15. Congrats: Congratulations on completing the course. You've taken a big step in mastering collage animation, but the real progress happens when you practice what you learned. So don't forget to work on your class project and submit it for feedback. I'd love to see what you create. If you're eager to keep learning, be sure to check out my other courses on motion design and animation. And for even more tips, trends, and up to date techniques, make sure to follow motion circles on YouTube. Thanks for joining me in this course. I can't wait to see you in the next one.